diff options
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_draw.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_draw.c | 1537 |
1 files changed, 749 insertions, 788 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_draw.c b/mesalib/src/mesa/state_tracker/st_draw.c index 19466ea44..830e3e3c1 100644 --- a/mesalib/src/mesa/state_tracker/st_draw.c +++ b/mesalib/src/mesa/state_tracker/st_draw.c @@ -1,788 +1,749 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/*
- * This file implements the st_draw_vbo() function which is called from
- * Mesa's VBO module. All point/line/triangle rendering is done through
- * this function whether the user called glBegin/End, glDrawArrays,
- * glDrawElements, glEvalMesh, or glCalList, etc.
- *
- * We basically convert the VBO's vertex attribute/array information into
- * Gallium vertex state, bind the vertex buffer objects and call
- * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-#include "program/prog_uniform.h"
-
-#include "vbo/vbo.h"
-
-#include "st_context.h"
-#include "st_atom.h"
-#include "st_cb_bufferobjects.h"
-#include "st_draw.h"
-#include "st_program.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-#include "util/u_format.h"
-#include "util/u_prim.h"
-#include "util/u_draw_quad.h"
-#include "draw/draw_context.h"
-#include "cso_cache/cso_context.h"
-
-
-static GLuint double_types[4] = {
- PIPE_FORMAT_R64_FLOAT,
- PIPE_FORMAT_R64G64_FLOAT,
- PIPE_FORMAT_R64G64B64_FLOAT,
- PIPE_FORMAT_R64G64B64A64_FLOAT
-};
-
-static GLuint float_types[4] = {
- PIPE_FORMAT_R32_FLOAT,
- PIPE_FORMAT_R32G32_FLOAT,
- PIPE_FORMAT_R32G32B32_FLOAT,
- PIPE_FORMAT_R32G32B32A32_FLOAT
-};
-
-static GLuint half_float_types[4] = {
- PIPE_FORMAT_R16_FLOAT,
- PIPE_FORMAT_R16G16_FLOAT,
- PIPE_FORMAT_R16G16B16_FLOAT,
- PIPE_FORMAT_R16G16B16A16_FLOAT
-};
-
-static GLuint uint_types_norm[4] = {
- PIPE_FORMAT_R32_UNORM,
- PIPE_FORMAT_R32G32_UNORM,
- PIPE_FORMAT_R32G32B32_UNORM,
- PIPE_FORMAT_R32G32B32A32_UNORM
-};
-
-static GLuint uint_types_scale[4] = {
- PIPE_FORMAT_R32_USCALED,
- PIPE_FORMAT_R32G32_USCALED,
- PIPE_FORMAT_R32G32B32_USCALED,
- PIPE_FORMAT_R32G32B32A32_USCALED
-};
-
-static GLuint int_types_norm[4] = {
- PIPE_FORMAT_R32_SNORM,
- PIPE_FORMAT_R32G32_SNORM,
- PIPE_FORMAT_R32G32B32_SNORM,
- PIPE_FORMAT_R32G32B32A32_SNORM
-};
-
-static GLuint int_types_scale[4] = {
- PIPE_FORMAT_R32_SSCALED,
- PIPE_FORMAT_R32G32_SSCALED,
- PIPE_FORMAT_R32G32B32_SSCALED,
- PIPE_FORMAT_R32G32B32A32_SSCALED
-};
-
-static GLuint ushort_types_norm[4] = {
- PIPE_FORMAT_R16_UNORM,
- PIPE_FORMAT_R16G16_UNORM,
- PIPE_FORMAT_R16G16B16_UNORM,
- PIPE_FORMAT_R16G16B16A16_UNORM
-};
-
-static GLuint ushort_types_scale[4] = {
- PIPE_FORMAT_R16_USCALED,
- PIPE_FORMAT_R16G16_USCALED,
- PIPE_FORMAT_R16G16B16_USCALED,
- PIPE_FORMAT_R16G16B16A16_USCALED
-};
-
-static GLuint short_types_norm[4] = {
- PIPE_FORMAT_R16_SNORM,
- PIPE_FORMAT_R16G16_SNORM,
- PIPE_FORMAT_R16G16B16_SNORM,
- PIPE_FORMAT_R16G16B16A16_SNORM
-};
-
-static GLuint short_types_scale[4] = {
- PIPE_FORMAT_R16_SSCALED,
- PIPE_FORMAT_R16G16_SSCALED,
- PIPE_FORMAT_R16G16B16_SSCALED,
- PIPE_FORMAT_R16G16B16A16_SSCALED
-};
-
-static GLuint ubyte_types_norm[4] = {
- PIPE_FORMAT_R8_UNORM,
- PIPE_FORMAT_R8G8_UNORM,
- PIPE_FORMAT_R8G8B8_UNORM,
- PIPE_FORMAT_R8G8B8A8_UNORM
-};
-
-static GLuint ubyte_types_scale[4] = {
- PIPE_FORMAT_R8_USCALED,
- PIPE_FORMAT_R8G8_USCALED,
- PIPE_FORMAT_R8G8B8_USCALED,
- PIPE_FORMAT_R8G8B8A8_USCALED
-};
-
-static GLuint byte_types_norm[4] = {
- PIPE_FORMAT_R8_SNORM,
- PIPE_FORMAT_R8G8_SNORM,
- PIPE_FORMAT_R8G8B8_SNORM,
- PIPE_FORMAT_R8G8B8A8_SNORM
-};
-
-static GLuint byte_types_scale[4] = {
- PIPE_FORMAT_R8_SSCALED,
- PIPE_FORMAT_R8G8_SSCALED,
- PIPE_FORMAT_R8G8B8_SSCALED,
- PIPE_FORMAT_R8G8B8A8_SSCALED
-};
-
-static GLuint fixed_types[4] = {
- PIPE_FORMAT_R32_FIXED,
- PIPE_FORMAT_R32G32_FIXED,
- PIPE_FORMAT_R32G32B32_FIXED,
- PIPE_FORMAT_R32G32B32A32_FIXED
-};
-
-
-
-/**
- * Return a PIPE_FORMAT_x for the given GL datatype and size.
- */
-GLuint
-st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
- GLboolean normalized)
-{
- assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
- type == GL_FIXED || type == GL_HALF_FLOAT);
- assert(size >= 1);
- assert(size <= 4);
- assert(format == GL_RGBA || format == GL_BGRA);
-
- if (format == GL_BGRA) {
- /* this is an odd-ball case */
- assert(type == GL_UNSIGNED_BYTE);
- assert(normalized);
- return PIPE_FORMAT_B8G8R8A8_UNORM;
- }
-
- if (normalized) {
- switch (type) {
- case GL_DOUBLE: return double_types[size-1];
- case GL_FLOAT: return float_types[size-1];
- case GL_HALF_FLOAT: return half_float_types[size-1];
- case GL_INT: return int_types_norm[size-1];
- case GL_SHORT: return short_types_norm[size-1];
- case GL_BYTE: return byte_types_norm[size-1];
- case GL_UNSIGNED_INT: return uint_types_norm[size-1];
- case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
- case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
- case GL_FIXED: return fixed_types[size-1];
- default: assert(0); return 0;
- }
- }
- else {
- switch (type) {
- case GL_DOUBLE: return double_types[size-1];
- case GL_FLOAT: return float_types[size-1];
- case GL_HALF_FLOAT: return half_float_types[size-1];
- case GL_INT: return int_types_scale[size-1];
- case GL_SHORT: return short_types_scale[size-1];
- case GL_BYTE: return byte_types_scale[size-1];
- case GL_UNSIGNED_INT: return uint_types_scale[size-1];
- case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
- case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
- case GL_FIXED: return fixed_types[size-1];
- default: assert(0); return 0;
- }
- }
- return 0; /* silence compiler warning */
-}
-
-
-
-
-
-/**
- * Examine the active arrays to determine if we have interleaved
- * vertex arrays all living in one VBO, or all living in user space.
- * \param userSpace returns whether the arrays are in user space.
- */
-static GLboolean
-is_interleaved_arrays(const struct st_vertex_program *vp,
- const struct st_vp_variant *vpv,
- const struct gl_client_array **arrays,
- GLboolean *userSpace)
-{
- GLuint attr;
- const struct gl_buffer_object *firstBufObj = NULL;
- GLint firstStride = -1;
- GLuint num_client_arrays = 0;
- const GLubyte *client_addr = NULL;
-
- for (attr = 0; attr < vpv->num_inputs; attr++) {
- const GLuint mesaAttr = vp->index_to_input[attr];
- const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
- const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
-
- if (firstStride < 0) {
- firstStride = stride;
- }
- else if (firstStride != stride) {
- return GL_FALSE;
- }
-
- if (!bufObj || !bufObj->Name) {
- num_client_arrays++;
- /* Try to detect if the client-space arrays are
- * "close" to each other.
- */
- if (!client_addr) {
- client_addr = arrays[mesaAttr]->Ptr;
- }
- else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
- /* arrays start too far apart */
- return GL_FALSE;
- }
- }
- else if (!firstBufObj) {
- firstBufObj = bufObj;
- }
- else if (bufObj != firstBufObj) {
- return GL_FALSE;
- }
- }
-
- *userSpace = (num_client_arrays == vpv->num_inputs);
- /* debug_printf("user space: %s (%d arrays, %d inputs)\n",
- (int)*userSpace ? "Yes" : "No", num_client_arrays, vp->num_inputs); */
-
- return GL_TRUE;
-}
-
-
-/**
- * Compute the memory range occupied by the arrays.
- */
-static void
-get_arrays_bounds(const struct st_vertex_program *vp,
- const struct st_vp_variant *vpv,
- const struct gl_client_array **arrays,
- GLuint max_index,
- const GLubyte **low, const GLubyte **high)
-{
- const GLubyte *low_addr = NULL;
- const GLubyte *high_addr = NULL;
- GLuint attr;
-
- /* debug_printf("get_arrays_bounds: Handling %u attrs\n", vpv->num_inputs); */
-
- for (attr = 0; attr < vpv->num_inputs; attr++) {
- const GLuint mesaAttr = vp->index_to_input[attr];
- const GLint stride = arrays[mesaAttr]->StrideB;
- const GLubyte *start = arrays[mesaAttr]->Ptr;
- const unsigned sz = (arrays[mesaAttr]->Size *
- _mesa_sizeof_type(arrays[mesaAttr]->Type));
- const GLubyte *end = start + (max_index * stride) + sz;
-
- /* debug_printf("attr %u: stride %d size %u start %p end %p\n",
- attr, stride, sz, start, end); */
-
- if (attr == 0) {
- low_addr = start;
- high_addr = end;
- }
- else {
- low_addr = MIN2(low_addr, start);
- high_addr = MAX2(high_addr, end);
- }
- }
-
- *low = low_addr;
- *high = high_addr;
-}
-
-
-/**
- * Set up for drawing interleaved arrays that all live in one VBO
- * or all live in user space.
- * \param vbuffer returns vertex buffer info
- * \param velements returns vertex element info
- */
-static void
-setup_interleaved_attribs(struct gl_context *ctx,
- const struct st_vertex_program *vp,
- const struct st_vp_variant *vpv,
- const struct gl_client_array **arrays,
- GLuint max_index,
- GLboolean userSpace,
- struct pipe_vertex_buffer *vbuffer,
- struct pipe_vertex_element velements[])
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- GLuint attr;
- const GLubyte *offset0 = NULL;
-
- for (attr = 0; attr < vpv->num_inputs; attr++) {
- const GLuint mesaAttr = vp->index_to_input[attr];
- struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
- GLsizei stride = arrays[mesaAttr]->StrideB;
-
- /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
-
- if (attr == 0) {
- const GLubyte *low, *high;
-
- get_arrays_bounds(vp, vpv, arrays, max_index, &low, &high);
- /* debug_printf("buffer range: %p %p range %d max index %u\n",
- low, high, high - low, max_index); */
-
- offset0 = low;
- if (userSpace) {
- vbuffer->buffer =
- pipe_user_buffer_create(pipe->screen, (void *) low, high - low,
- PIPE_BIND_VERTEX_BUFFER);
- vbuffer->buffer_offset = 0;
- }
- else {
- vbuffer->buffer = NULL;
- pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
- vbuffer->buffer_offset = pointer_to_offset(low);
- }
- vbuffer->stride = stride; /* in bytes */
- vbuffer->max_index = max_index;
- }
-
- /*
- if (arrays[mesaAttr]->InstanceDivisor)
- vbuffer[attr].max_index = arrays[mesaAttr]->_MaxElement;
- else
- vbuffer[attr].max_index = max_index;
- */
-
- velements[attr].src_offset =
- (unsigned) (arrays[mesaAttr]->Ptr - offset0);
- velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor;
- velements[attr].vertex_buffer_index = 0;
- velements[attr].src_format =
- st_pipe_vertex_format(arrays[mesaAttr]->Type,
- arrays[mesaAttr]->Size,
- arrays[mesaAttr]->Format,
- arrays[mesaAttr]->Normalized);
- assert(velements[attr].src_format);
- }
-}
-
-
-/**
- * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
- * vertex attribute.
- * \param vbuffer returns vertex buffer info
- * \param velements returns vertex element info
- */
-static void
-setup_non_interleaved_attribs(struct gl_context *ctx,
- const struct st_vertex_program *vp,
- const struct st_vp_variant *vpv,
- const struct gl_client_array **arrays,
- GLuint max_index,
- GLboolean *userSpace,
- struct pipe_vertex_buffer vbuffer[],
- struct pipe_vertex_element velements[])
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- GLuint attr;
-
- for (attr = 0; attr < vpv->num_inputs; attr++) {
- const GLuint mesaAttr = vp->index_to_input[attr];
- struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
- GLsizei stride = arrays[mesaAttr]->StrideB;
-
- *userSpace = GL_FALSE;
-
- if (bufobj && bufobj->Name) {
- /* Attribute data is in a VBO.
- * Recall that for VBOs, the gl_client_array->Ptr field is
- * really an offset from the start of the VBO, not a pointer.
- */
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
- assert(stobj->buffer);
- /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
-
- vbuffer[attr].buffer = NULL;
- pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
- vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
- }
- else {
- /* attribute data is in user-space memory, not a VBO */
- uint bytes;
- /*printf("user-space array %d stride %d\n", attr, stride);*/
-
- *userSpace = GL_TRUE;
-
- /* wrap user data */
- if (arrays[mesaAttr]->Ptr) {
- /* user's vertex array */
- if (arrays[mesaAttr]->StrideB) {
- bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
- }
- else {
- bytes = arrays[mesaAttr]->Size
- * _mesa_sizeof_type(arrays[mesaAttr]->Type);
- }
- vbuffer[attr].buffer =
- pipe_user_buffer_create(pipe->screen,
- (void *) arrays[mesaAttr]->Ptr, bytes,
- PIPE_BIND_VERTEX_BUFFER);
- }
- else {
- /* no array, use ctx->Current.Attrib[] value */
- bytes = sizeof(ctx->Current.Attrib[0]);
- vbuffer[attr].buffer =
- pipe_user_buffer_create(pipe->screen,
- (void *) ctx->Current.Attrib[mesaAttr],
- bytes,
- PIPE_BIND_VERTEX_BUFFER);
- stride = 0;
- }
-
- vbuffer[attr].buffer_offset = 0;
- }
-
- assert(velements[attr].src_offset <= 2048); /* 11-bit field */
-
- /* common-case setup */
- vbuffer[attr].stride = stride; /* in bytes */
- if (arrays[mesaAttr]->InstanceDivisor)
- vbuffer[attr].max_index = arrays[mesaAttr]->_MaxElement;
- else
- vbuffer[attr].max_index = max_index;
-
- velements[attr].src_offset = 0;
- velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor;
- velements[attr].vertex_buffer_index = attr;
- velements[attr].src_format
- = st_pipe_vertex_format(arrays[mesaAttr]->Type,
- arrays[mesaAttr]->Size,
- arrays[mesaAttr]->Format,
- arrays[mesaAttr]->Normalized);
- assert(velements[attr].src_format);
- }
-}
-
-
-static void
-setup_index_buffer(struct gl_context *ctx,
- const struct _mesa_index_buffer *ib,
- struct pipe_index_buffer *ibuffer)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
-
- memset(ibuffer, 0, sizeof(*ibuffer));
- if (ib) {
- struct gl_buffer_object *bufobj = ib->obj;
-
- switch (ib->type) {
- case GL_UNSIGNED_INT:
- ibuffer->index_size = 4;
- break;
- case GL_UNSIGNED_SHORT:
- ibuffer->index_size = 2;
- break;
- case GL_UNSIGNED_BYTE:
- ibuffer->index_size = 1;
- break;
- default:
- assert(0);
- return;
- }
-
- /* get/create the index buffer object */
- if (bufobj && bufobj->Name) {
- /* elements/indexes are in a real VBO */
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
- pipe_resource_reference(&ibuffer->buffer, stobj->buffer);
- ibuffer->offset = pointer_to_offset(ib->ptr);
- }
- else {
- /* element/indicies are in user space memory */
- ibuffer->buffer =
- pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
- ib->count * ibuffer->index_size,
- PIPE_BIND_INDEX_BUFFER);
- }
- }
-}
-
-/**
- * Prior to drawing, check that any uniforms referenced by the
- * current shader have been set. If a uniform has not been set,
- * issue a warning.
- */
-static void
-check_uniforms(struct gl_context *ctx)
-{
- struct gl_shader_program *shProg[3] = {
- ctx->Shader.CurrentVertexProgram,
- ctx->Shader.CurrentGeometryProgram,
- ctx->Shader.CurrentFragmentProgram,
- };
- unsigned j;
-
- for (j = 0; j < 3; j++) {
- unsigned i;
-
- if (shProg[j] == NULL || !shProg[j]->LinkStatus)
- continue;
-
- for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) {
- const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i];
- if (!u->Initialized) {
- _mesa_warning(ctx,
- "Using shader with uninitialized uniform: %s",
- u->Name);
- }
- }
- }
-}
-
-
-/**
- * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
- * the corresponding Gallium type.
- */
-static unsigned
-translate_prim(const struct gl_context *ctx, unsigned prim)
-{
- /* GL prims should match Gallium prims, spot-check a few */
- assert(GL_POINTS == PIPE_PRIM_POINTS);
- assert(GL_QUADS == PIPE_PRIM_QUADS);
- assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
-
- /* Avoid quadstrips if it's easy to do so:
- * Note: it's imporant to do the correct trimming if we change the prim type!
- * We do that wherever this function is called.
- */
- if (prim == GL_QUAD_STRIP &&
- ctx->Light.ShadeModel != GL_FLAT &&
- ctx->Polygon.FrontMode == GL_FILL &&
- ctx->Polygon.BackMode == GL_FILL)
- prim = GL_TRIANGLE_STRIP;
-
- return prim;
-}
-
-
-
-/**
- * This function gets plugged into the VBO module and is called when
- * we have something to render.
- * Basically, translate the information into the format expected by gallium.
- */
-void
-st_draw_vbo(struct gl_context *ctx,
- const struct gl_client_array **arrays,
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index,
- GLuint max_index)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- const struct st_vertex_program *vp;
- const struct st_vp_variant *vpv;
- struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
- GLuint attr;
- struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
- unsigned num_vbuffers, num_velements;
- struct pipe_index_buffer ibuffer;
- GLboolean userSpace = GL_FALSE;
- GLboolean vertDataEdgeFlags;
- struct pipe_draw_info info;
- unsigned i;
-
- /* Mesa core state should have been validated already */
- assert(ctx->NewState == 0x0);
-
- /* Gallium probably doesn't want this in some cases. */
- if (!index_bounds_valid)
- if (!vbo_all_varyings_in_vbos(arrays))
- vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
-
- /* sanity check for pointer arithmetic below */
- assert(sizeof(arrays[0]->Ptr[0]) == 1);
-
- vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
- arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
- if (vertDataEdgeFlags != st->vertdata_edgeflags) {
- st->vertdata_edgeflags = vertDataEdgeFlags;
- st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
- }
-
- st_validate_state(st);
-
- /* must get these after state validation! */
- vp = st->vp;
- vpv = st->vp_variant;
-
-#if 0
- if (MESA_VERBOSE & VERBOSE_GLSL) {
- check_uniforms(ctx);
- }
-#else
- (void) check_uniforms;
-#endif
-
- memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
- /*
- * Setup the vbuffer[] and velements[] arrays.
- */
- if (is_interleaved_arrays(vp, vpv, arrays, &userSpace)) {
- /*printf("Draw interleaved\n");*/
- setup_interleaved_attribs(ctx, vp, vpv, arrays, max_index, userSpace,
- vbuffer, velements);
- num_vbuffers = 1;
- num_velements = vpv->num_inputs;
- if (num_velements == 0)
- num_vbuffers = 0;
- }
- else {
- /*printf("Draw non-interleaved\n");*/
- setup_non_interleaved_attribs(ctx, vp, vpv, arrays, max_index,
- &userSpace, vbuffer, velements);
- num_vbuffers = vpv->num_inputs;
- num_velements = vpv->num_inputs;
- }
-
-#if 0
- {
- GLuint i;
- for (i = 0; i < num_vbuffers; i++) {
- printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
- printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
- printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
- printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
- }
- for (i = 0; i < num_velements; i++) {
- printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
- printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
- printf("vlements[%d].format = %s\n", i, util_format_name(velements[i].src_format));
- }
- }
-#endif
-
- pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
- cso_set_vertex_elements(st->cso_context, num_velements, velements);
-
- setup_index_buffer(ctx, ib, &ibuffer);
- pipe->set_index_buffer(pipe, &ibuffer);
-
- util_draw_init_info(&info);
- if (ib) {
- info.indexed = TRUE;
- if (min_index != ~0 && max_index != ~0) {
- info.min_index = min_index;
- info.max_index = max_index;
- }
- }
-
- info.primitive_restart = st->ctx->Array.PrimitiveRestart;
- info.restart_index = st->ctx->Array.RestartIndex;
-
- /* do actual drawing */
- for (i = 0; i < nr_prims; i++) {
- info.mode = translate_prim( ctx, prims[i].mode );
- info.start = prims[i].start;
- info.count = prims[i].count;
- info.instance_count = prims[i].num_instances;
- info.index_bias = prims[i].basevertex;
- if (!ib) {
- info.min_index = info.start;
- info.max_index = info.start + info.count - 1;
- }
-
- if (u_trim_pipe_prim(info.mode, &info.count))
- pipe->draw_vbo(pipe, &info);
- }
-
- pipe_resource_reference(&ibuffer.buffer, NULL);
-
- /* unreference buffers (frees wrapped user-space buffer objects) */
- for (attr = 0; attr < num_vbuffers; attr++) {
- pipe_resource_reference(&vbuffer[attr].buffer, NULL);
- assert(!vbuffer[attr].buffer);
- }
-
- if (userSpace)
- {
- pipe->set_vertex_buffers(pipe, 0, NULL);
- }
-}
-
-
-void st_init_draw( struct st_context *st )
-{
- struct gl_context *ctx = st->ctx;
-
- vbo_set_draw_func(ctx, st_draw_vbo);
-
-#if FEATURE_feedback || FEATURE_rastpos
- st->draw = draw_create(st->pipe); /* for selection/feedback */
-
- /* Disable draw options that might convert points/lines to tris, etc.
- * as that would foul-up feedback/selection mode.
- */
- draw_wide_line_threshold(st->draw, 1000.0f);
- draw_wide_point_threshold(st->draw, 1000.0f);
- draw_enable_line_stipple(st->draw, FALSE);
- draw_enable_point_sprites(st->draw, FALSE);
-#endif
-}
-
-
-void st_destroy_draw( struct st_context *st )
-{
-#if FEATURE_feedback || FEATURE_rastpos
- draw_destroy(st->draw);
-#endif
-}
-
-
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* + * This file implements the st_draw_vbo() function which is called from + * Mesa's VBO module. All point/line/triangle rendering is done through + * this function whether the user called glBegin/End, glDrawArrays, + * glDrawElements, glEvalMesh, or glCalList, etc. + * + * We basically convert the VBO's vertex attribute/array information into + * Gallium vertex state, bind the vertex buffer objects and call + * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays(). + * + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + + +#include "main/imports.h" +#include "main/image.h" +#include "main/macros.h" +#include "main/mfeatures.h" +#include "program/prog_uniform.h" + +#include "vbo/vbo.h" + +#include "st_context.h" +#include "st_atom.h" +#include "st_cb_bufferobjects.h" +#include "st_draw.h" +#include "st_program.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "util/u_prim.h" +#include "util/u_draw_quad.h" +#include "draw/draw_context.h" +#include "cso_cache/cso_context.h" + + +static GLuint double_types[4] = { + PIPE_FORMAT_R64_FLOAT, + PIPE_FORMAT_R64G64_FLOAT, + PIPE_FORMAT_R64G64B64_FLOAT, + PIPE_FORMAT_R64G64B64A64_FLOAT +}; + +static GLuint float_types[4] = { + PIPE_FORMAT_R32_FLOAT, + PIPE_FORMAT_R32G32_FLOAT, + PIPE_FORMAT_R32G32B32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT +}; + +static GLuint half_float_types[4] = { + PIPE_FORMAT_R16_FLOAT, + PIPE_FORMAT_R16G16_FLOAT, + PIPE_FORMAT_R16G16B16_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT +}; + +static GLuint uint_types_norm[4] = { + PIPE_FORMAT_R32_UNORM, + PIPE_FORMAT_R32G32_UNORM, + PIPE_FORMAT_R32G32B32_UNORM, + PIPE_FORMAT_R32G32B32A32_UNORM +}; + +static GLuint uint_types_scale[4] = { + PIPE_FORMAT_R32_USCALED, + PIPE_FORMAT_R32G32_USCALED, + PIPE_FORMAT_R32G32B32_USCALED, + PIPE_FORMAT_R32G32B32A32_USCALED +}; + +static GLuint int_types_norm[4] = { + PIPE_FORMAT_R32_SNORM, + PIPE_FORMAT_R32G32_SNORM, + PIPE_FORMAT_R32G32B32_SNORM, + PIPE_FORMAT_R32G32B32A32_SNORM +}; + +static GLuint int_types_scale[4] = { + PIPE_FORMAT_R32_SSCALED, + PIPE_FORMAT_R32G32_SSCALED, + PIPE_FORMAT_R32G32B32_SSCALED, + PIPE_FORMAT_R32G32B32A32_SSCALED +}; + +static GLuint ushort_types_norm[4] = { + PIPE_FORMAT_R16_UNORM, + PIPE_FORMAT_R16G16_UNORM, + PIPE_FORMAT_R16G16B16_UNORM, + PIPE_FORMAT_R16G16B16A16_UNORM +}; + +static GLuint ushort_types_scale[4] = { + PIPE_FORMAT_R16_USCALED, + PIPE_FORMAT_R16G16_USCALED, + PIPE_FORMAT_R16G16B16_USCALED, + PIPE_FORMAT_R16G16B16A16_USCALED +}; + +static GLuint short_types_norm[4] = { + PIPE_FORMAT_R16_SNORM, + PIPE_FORMAT_R16G16_SNORM, + PIPE_FORMAT_R16G16B16_SNORM, + PIPE_FORMAT_R16G16B16A16_SNORM +}; + +static GLuint short_types_scale[4] = { + PIPE_FORMAT_R16_SSCALED, + PIPE_FORMAT_R16G16_SSCALED, + PIPE_FORMAT_R16G16B16_SSCALED, + PIPE_FORMAT_R16G16B16A16_SSCALED +}; + +static GLuint ubyte_types_norm[4] = { + PIPE_FORMAT_R8_UNORM, + PIPE_FORMAT_R8G8_UNORM, + PIPE_FORMAT_R8G8B8_UNORM, + PIPE_FORMAT_R8G8B8A8_UNORM +}; + +static GLuint ubyte_types_scale[4] = { + PIPE_FORMAT_R8_USCALED, + PIPE_FORMAT_R8G8_USCALED, + PIPE_FORMAT_R8G8B8_USCALED, + PIPE_FORMAT_R8G8B8A8_USCALED +}; + +static GLuint byte_types_norm[4] = { + PIPE_FORMAT_R8_SNORM, + PIPE_FORMAT_R8G8_SNORM, + PIPE_FORMAT_R8G8B8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM +}; + +static GLuint byte_types_scale[4] = { + PIPE_FORMAT_R8_SSCALED, + PIPE_FORMAT_R8G8_SSCALED, + PIPE_FORMAT_R8G8B8_SSCALED, + PIPE_FORMAT_R8G8B8A8_SSCALED +}; + +static GLuint fixed_types[4] = { + PIPE_FORMAT_R32_FIXED, + PIPE_FORMAT_R32G32_FIXED, + PIPE_FORMAT_R32G32B32_FIXED, + PIPE_FORMAT_R32G32B32A32_FIXED +}; + + + +/** + * Return a PIPE_FORMAT_x for the given GL datatype and size. + */ +GLuint +st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, + GLboolean normalized) +{ + assert((type >= GL_BYTE && type <= GL_DOUBLE) || + type == GL_FIXED || type == GL_HALF_FLOAT); + assert(size >= 1); + assert(size <= 4); + assert(format == GL_RGBA || format == GL_BGRA); + + if (format == GL_BGRA) { + /* this is an odd-ball case */ + assert(type == GL_UNSIGNED_BYTE); + assert(normalized); + return PIPE_FORMAT_B8G8R8A8_UNORM; + } + + if (normalized) { + switch (type) { + case GL_DOUBLE: return double_types[size-1]; + case GL_FLOAT: return float_types[size-1]; + case GL_HALF_FLOAT: return half_float_types[size-1]; + case GL_INT: return int_types_norm[size-1]; + case GL_SHORT: return short_types_norm[size-1]; + case GL_BYTE: return byte_types_norm[size-1]; + case GL_UNSIGNED_INT: return uint_types_norm[size-1]; + case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1]; + case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1]; + case GL_FIXED: return fixed_types[size-1]; + default: assert(0); return 0; + } + } + else { + switch (type) { + case GL_DOUBLE: return double_types[size-1]; + case GL_FLOAT: return float_types[size-1]; + case GL_HALF_FLOAT: return half_float_types[size-1]; + case GL_INT: return int_types_scale[size-1]; + case GL_SHORT: return short_types_scale[size-1]; + case GL_BYTE: return byte_types_scale[size-1]; + case GL_UNSIGNED_INT: return uint_types_scale[size-1]; + case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1]; + case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1]; + case GL_FIXED: return fixed_types[size-1]; + default: assert(0); return 0; + } + } + return 0; /* silence compiler warning */ +} + + + + + +/** + * Examine the active arrays to determine if we have interleaved + * vertex arrays all living in one VBO, or all living in user space. + * \param userSpace returns whether the arrays are in user space. + */ +static GLboolean +is_interleaved_arrays(const struct st_vertex_program *vp, + const struct st_vp_variant *vpv, + const struct gl_client_array **arrays) +{ + GLuint attr; + const struct gl_buffer_object *firstBufObj = NULL; + GLint firstStride = -1; + const GLubyte *client_addr = NULL; + + for (attr = 0; attr < vpv->num_inputs; attr++) { + const GLuint mesaAttr = vp->index_to_input[attr]; + const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj; + const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */ + + if (firstStride < 0) { + firstStride = stride; + } + else if (firstStride != stride) { + return GL_FALSE; + } + + if (!bufObj || !bufObj->Name) { + /* Try to detect if the client-space arrays are + * "close" to each other. + */ + if (!client_addr) { + client_addr = arrays[mesaAttr]->Ptr; + } + else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) { + /* arrays start too far apart */ + return GL_FALSE; + } + } + else if (!firstBufObj) { + firstBufObj = bufObj; + } + else if (bufObj != firstBufObj) { + return GL_FALSE; + } + } + + return GL_TRUE; +} + + +/** + * Set up for drawing interleaved arrays that all live in one VBO + * or all live in user space. + * \param vbuffer returns vertex buffer info + * \param velements returns vertex element info + */ +static void +setup_interleaved_attribs(struct gl_context *ctx, + const struct st_vertex_program *vp, + const struct st_vp_variant *vpv, + const struct gl_client_array **arrays, + struct pipe_vertex_buffer *vbuffer, + struct pipe_vertex_element velements[], + unsigned max_index) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + GLuint attr; + const GLubyte *low_addr = NULL; + + /* Find the lowest address. */ + for (attr = 0; attr < vpv->num_inputs; attr++) { + const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr; + + low_addr = !low_addr ? start : MIN2(low_addr, start); + } + + for (attr = 0; attr < vpv->num_inputs; attr++) { + const GLuint mesaAttr = vp->index_to_input[attr]; + struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; + struct st_buffer_object *stobj = st_buffer_object(bufobj); + GLsizei stride = arrays[mesaAttr]->StrideB; + + if (attr == 0) { + if (bufobj && bufobj->Name) { + vbuffer->buffer = NULL; + pipe_resource_reference(&vbuffer->buffer, stobj->buffer); + vbuffer->buffer_offset = pointer_to_offset(low_addr); + } else { + vbuffer->buffer = + pipe_user_buffer_create(pipe->screen, (void*)low_addr, + stride * (max_index + 1), + PIPE_BIND_VERTEX_BUFFER); + vbuffer->buffer_offset = 0; + + /* Track user vertex buffers. */ + pipe_resource_reference(&st->user_vb[0], vbuffer->buffer); + st->user_vb_stride[0] = stride; + st->num_user_vbs = 1; + } + vbuffer->stride = stride; /* in bytes */ + } + + velements[attr].src_offset = + (unsigned) (arrays[mesaAttr]->Ptr - low_addr); + velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor; + velements[attr].vertex_buffer_index = 0; + velements[attr].src_format = + st_pipe_vertex_format(arrays[mesaAttr]->Type, + arrays[mesaAttr]->Size, + arrays[mesaAttr]->Format, + arrays[mesaAttr]->Normalized); + assert(velements[attr].src_format); + } +} + + +/** + * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each + * vertex attribute. + * \param vbuffer returns vertex buffer info + * \param velements returns vertex element info + */ +static void +setup_non_interleaved_attribs(struct gl_context *ctx, + const struct st_vertex_program *vp, + const struct st_vp_variant *vpv, + const struct gl_client_array **arrays, + struct pipe_vertex_buffer vbuffer[], + struct pipe_vertex_element velements[], + unsigned max_index) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + GLuint attr; + + for (attr = 0; attr < vpv->num_inputs; attr++) { + const GLuint mesaAttr = vp->index_to_input[attr]; + struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; + GLsizei stride = arrays[mesaAttr]->StrideB; + + if (bufobj && bufobj->Name) { + /* Attribute data is in a VBO. + * Recall that for VBOs, the gl_client_array->Ptr field is + * really an offset from the start of the VBO, not a pointer. + */ + struct st_buffer_object *stobj = st_buffer_object(bufobj); + assert(stobj->buffer); + + vbuffer[attr].buffer = NULL; + pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer); + vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr); + } + else { + /* wrap user data */ + if (arrays[mesaAttr]->Ptr) { + vbuffer[attr].buffer = + pipe_user_buffer_create(pipe->screen, + (void *) arrays[mesaAttr]->Ptr, + stride * (max_index + 1), + PIPE_BIND_VERTEX_BUFFER); + } + else { + /* no array, use ctx->Current.Attrib[] value */ + uint bytes = sizeof(ctx->Current.Attrib[0]); + vbuffer[attr].buffer = + pipe_user_buffer_create(pipe->screen, + (void *) ctx->Current.Attrib[mesaAttr], + bytes, + PIPE_BIND_VERTEX_BUFFER); + stride = 0; + } + + vbuffer[attr].buffer_offset = 0; + + /* Track user vertex buffers. */ + pipe_resource_reference(&st->user_vb[attr], vbuffer->buffer); + st->user_vb_stride[attr] = stride; + st->num_user_vbs = MAX2(st->num_user_vbs, attr+1); + } + + /* common-case setup */ + vbuffer[attr].stride = stride; /* in bytes */ + + velements[attr].src_offset = 0; + velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor; + velements[attr].vertex_buffer_index = attr; + velements[attr].src_format + = st_pipe_vertex_format(arrays[mesaAttr]->Type, + arrays[mesaAttr]->Size, + arrays[mesaAttr]->Format, + arrays[mesaAttr]->Normalized); + assert(velements[attr].src_format); + } +} + + +static void +setup_index_buffer(struct gl_context *ctx, + const struct _mesa_index_buffer *ib, + struct pipe_index_buffer *ibuffer) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + + memset(ibuffer, 0, sizeof(*ibuffer)); + if (ib) { + struct gl_buffer_object *bufobj = ib->obj; + + switch (ib->type) { + case GL_UNSIGNED_INT: + ibuffer->index_size = 4; + break; + case GL_UNSIGNED_SHORT: + ibuffer->index_size = 2; + break; + case GL_UNSIGNED_BYTE: + ibuffer->index_size = 1; + break; + default: + assert(0); + return; + } + + /* get/create the index buffer object */ + if (bufobj && bufobj->Name) { + /* elements/indexes are in a real VBO */ + struct st_buffer_object *stobj = st_buffer_object(bufobj); + pipe_resource_reference(&ibuffer->buffer, stobj->buffer); + ibuffer->offset = pointer_to_offset(ib->ptr); + } + else { + /* element/indicies are in user space memory */ + ibuffer->buffer = + pipe_user_buffer_create(pipe->screen, (void *) ib->ptr, + ib->count * ibuffer->index_size, + PIPE_BIND_INDEX_BUFFER); + } + } +} + +/** + * Prior to drawing, check that any uniforms referenced by the + * current shader have been set. If a uniform has not been set, + * issue a warning. + */ +static void +check_uniforms(struct gl_context *ctx) +{ + struct gl_shader_program *shProg[3] = { + ctx->Shader.CurrentVertexProgram, + ctx->Shader.CurrentGeometryProgram, + ctx->Shader.CurrentFragmentProgram, + }; + unsigned j; + + for (j = 0; j < 3; j++) { + unsigned i; + + if (shProg[j] == NULL || !shProg[j]->LinkStatus) + continue; + + for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) { + const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i]; + if (!u->Initialized) { + _mesa_warning(ctx, + "Using shader with uninitialized uniform: %s", + u->Name); + } + } + } +} + + +/** + * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to + * the corresponding Gallium type. + */ +static unsigned +translate_prim(const struct gl_context *ctx, unsigned prim) +{ + /* GL prims should match Gallium prims, spot-check a few */ + assert(GL_POINTS == PIPE_PRIM_POINTS); + assert(GL_QUADS == PIPE_PRIM_QUADS); + assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); + + /* Avoid quadstrips if it's easy to do so: + * Note: it's imporant to do the correct trimming if we change the prim type! + * We do that wherever this function is called. + */ + if (prim == GL_QUAD_STRIP && + ctx->Light.ShadeModel != GL_FLAT && + ctx->Polygon.FrontMode == GL_FILL && + ctx->Polygon.BackMode == GL_FILL) + prim = GL_TRIANGLE_STRIP; + + return prim; +} + + +static void +st_validate_varrays(struct gl_context *ctx, + const struct gl_client_array **arrays, + unsigned max_index) +{ + struct st_context *st = st_context(ctx); + const struct st_vertex_program *vp; + const struct st_vp_variant *vpv; + struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS]; + struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; + unsigned num_vbuffers, num_velements; + GLuint attr; + unsigned i; + + /* must get these after state validation! */ + vp = st->vp; + vpv = st->vp_variant; + + memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs); + + /* Unreference any user vertex buffers. */ + for (i = 0; i < st->num_user_vbs; i++) { + pipe_resource_reference(&st->user_vb[i], NULL); + } + st->num_user_vbs = 0; + + /* + * Setup the vbuffer[] and velements[] arrays. + */ + if (is_interleaved_arrays(vp, vpv, arrays)) { + setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements, + max_index); + num_vbuffers = 1; + num_velements = vpv->num_inputs; + if (num_velements == 0) + num_vbuffers = 0; + } + else { + setup_non_interleaved_attribs(ctx, vp, vpv, arrays, + vbuffer, velements, max_index); + num_vbuffers = vpv->num_inputs; + num_velements = vpv->num_inputs; + } + + cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer); + cso_set_vertex_elements(st->cso_context, num_velements, velements); + + /* unreference buffers (frees wrapped user-space buffer objects) + * This is OK, because the pipe driver should reference buffers by itself + * in set_vertex_buffers. */ + for (attr = 0; attr < num_vbuffers; attr++) { + pipe_resource_reference(&vbuffer[attr].buffer, NULL); + assert(!vbuffer[attr].buffer); + } +} + + +/** + * This function gets plugged into the VBO module and is called when + * we have something to render. + * Basically, translate the information into the format expected by gallium. + */ +void +st_draw_vbo(struct gl_context *ctx, + const struct gl_client_array **arrays, + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLboolean index_bounds_valid, + GLuint min_index, + GLuint max_index) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_index_buffer ibuffer; + struct pipe_draw_info info; + unsigned i; + GLboolean new_array = + st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0; + + /* Mesa core state should have been validated already */ + assert(ctx->NewState == 0x0); + + if (ib) { + /* Gallium probably doesn't want this in some cases. */ + if (!index_bounds_valid) + if (!vbo_all_varyings_in_vbos(arrays)) + vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); + } else { + /* Get min/max index for non-indexed drawing. */ + min_index = ~0; + max_index = 0; + + for (i = 0; i < nr_prims; i++) { + min_index = MIN2(min_index, prims[i].start); + max_index = MAX2(max_index, prims[i].start + prims[i].count - 1); + } + } + + /* Validate state. */ + if (st->dirty.st) { + GLboolean vertDataEdgeFlags; + + /* sanity check for pointer arithmetic below */ + assert(sizeof(arrays[0]->Ptr[0]) == 1); + + vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj && + arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name; + if (vertDataEdgeFlags != st->vertdata_edgeflags) { + st->vertdata_edgeflags = vertDataEdgeFlags; + st->dirty.st |= ST_NEW_EDGEFLAGS_DATA; + } + + st_validate_state(st); + + if (new_array) { + st_validate_varrays(ctx, arrays, max_index); + } + +#if 0 + if (MESA_VERBOSE & VERBOSE_GLSL) { + check_uniforms(ctx); + } +#else + (void) check_uniforms; +#endif + } + + /* Notify the driver that the content of user buffers may have been + * changed. */ + if (!new_array && st->num_user_vbs) { + for (i = 0; i < st->num_user_vbs; i++) { + if (st->user_vb[i]) { + unsigned stride = st->user_vb_stride[i]; + + if (stride) { + pipe->redefine_user_buffer(pipe, st->user_vb[i], + min_index * stride, + (max_index + 1 - min_index) * stride); + } else { + /* stride == 0 */ + pipe->redefine_user_buffer(pipe, st->user_vb[i], + 0, st->user_vb[i]->width0); + } + } + } + } + + setup_index_buffer(ctx, ib, &ibuffer); + pipe->set_index_buffer(pipe, &ibuffer); + + util_draw_init_info(&info); + if (ib) { + info.indexed = TRUE; + if (min_index != ~0 && max_index != ~0) { + info.min_index = min_index; + info.max_index = max_index; + } + } + + info.primitive_restart = st->ctx->Array.PrimitiveRestart; + info.restart_index = st->ctx->Array.RestartIndex; + + /* do actual drawing */ + for (i = 0; i < nr_prims; i++) { + info.mode = translate_prim( ctx, prims[i].mode ); + info.start = prims[i].start; + info.count = prims[i].count; + info.instance_count = prims[i].num_instances; + info.index_bias = prims[i].basevertex; + if (!ib) { + info.min_index = info.start; + info.max_index = info.start + info.count - 1; + } + + if (u_trim_pipe_prim(info.mode, &info.count)) + pipe->draw_vbo(pipe, &info); + } + + pipe_resource_reference(&ibuffer.buffer, NULL); +} + + +void st_init_draw( struct st_context *st ) +{ + struct gl_context *ctx = st->ctx; + + vbo_set_draw_func(ctx, st_draw_vbo); + +#if FEATURE_feedback || FEATURE_rastpos + st->draw = draw_create(st->pipe); /* for selection/feedback */ + + /* Disable draw options that might convert points/lines to tris, etc. + * as that would foul-up feedback/selection mode. + */ + draw_wide_line_threshold(st->draw, 1000.0f); + draw_wide_point_threshold(st->draw, 1000.0f); + draw_enable_line_stipple(st->draw, FALSE); + draw_enable_point_sprites(st->draw, FALSE); +#endif +} + + +void st_destroy_draw( struct st_context *st ) +{ +#if FEATURE_feedback || FEATURE_rastpos + draw_destroy(st->draw); +#endif +} + + |