diff options
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_extensions.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_extensions.c | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index 83e8e2e96..32348ef73 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -68,7 +68,7 @@ void st_init_limits(struct st_context *st) { struct pipe_screen *screen = st->pipe->screen; struct gl_constants *c = &st->ctx->Const; - gl_shader_type sh; + unsigned sh; boolean can_ubo = TRUE; c->MaxTextureLevels @@ -149,23 +149,25 @@ void st_init_limits(struct st_context *st) can_ubo = FALSE; } - for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) { - struct gl_shader_compiler_options *options = - &st->ctx->ShaderCompilerOptions[sh]; + for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) { + struct gl_shader_compiler_options *options; struct gl_program_constants *pc; switch (sh) { case PIPE_SHADER_FRAGMENT: pc = &c->FragmentProgram; + options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; break; case PIPE_SHADER_VERTEX: pc = &c->VertexProgram; + options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX]; break; case PIPE_SHADER_GEOMETRY: pc = &c->GeometryProgram; + options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY]; break; default: - assert(0); + /* compute shader, etc. */ continue; } @@ -274,9 +276,6 @@ void st_init_limits(struct st_context *st) c->GLSLSkipStrictMaxUniformLimitCheck = screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS); - c->GLSLSkipStrictMaxVaryingLimitCheck = - screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS); - if (can_ubo) { st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE; c->UniformBufferOffsetAlignment = @@ -552,7 +551,14 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_provoking_vertex = GL_TRUE; - ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; + + /* IMPORTANT: + * Don't enable EXT_separate_shader_objects. It disallows a certain + * optimization in the GLSL compiler and therefore is considered + * harmful. + */ + ctx->Extensions.EXT_separate_shader_objects = GL_FALSE; + ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; |