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path: root/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
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Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp')
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp47
1 files changed, 10 insertions, 37 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index a0da9f635..a4e2c8da5 100644
--- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -4781,15 +4781,19 @@ emit_wpos(struct st_context *st,
* saturating the value to [0,1] does the job.
*/
static void
-emit_face_var(struct st_translate *t)
+emit_face_var(struct gl_context *ctx, struct st_translate *t)
{
struct ureg_program *ureg = t->ureg;
struct ureg_dst face_temp = ureg_DECL_temporary(ureg);
struct ureg_src face_input = t->inputs[t->inputMapping[VARYING_SLOT_FACE]];
- /* MOV_SAT face_temp, input[face] */
- face_temp = ureg_saturate(face_temp);
- ureg_MOV(ureg, face_temp, face_input);
+ if (ctx->Const.NativeIntegers) {
+ ureg_FSGE(ureg, face_temp, face_input, ureg_imm1f(ureg, 0));
+ }
+ else {
+ /* MOV_SAT face_temp, input[face] */
+ ureg_MOV(ureg, ureg_saturate(face_temp), face_input);
+ }
/* Use face_temp as face input from here on: */
t->inputs[t->inputMapping[VARYING_SLOT_FACE]] = ureg_src(face_temp);
@@ -4909,7 +4913,7 @@ st_translate_program(
}
if (proginfo->InputsRead & VARYING_BIT_FACE)
- emit_face_var(t);
+ emit_face_var(ctx, t);
/*
* Declare output attributes.
@@ -5210,6 +5214,7 @@ get_mesa_program(struct gl_context *ctx,
v->have_sqrt = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED);
+ _mesa_copy_linked_program_data(shader->Stage, shader_program, prog);
_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters);
@@ -5315,10 +5320,6 @@ get_mesa_program(struct gl_context *ctx,
case GL_GEOMETRY_SHADER:
stgp = (struct st_geometry_program *)prog;
stgp->glsl_to_tgsi = v;
- stgp->Base.InputType = shader_program->Geom.InputType;
- stgp->Base.OutputType = shader_program->Geom.OutputType;
- stgp->Base.VerticesOut = shader_program->Geom.VerticesOut;
- stgp->Base.Invocations = shader_program->Geom.Invocations;
break;
default:
assert(!"should not be reached");
@@ -5330,34 +5331,6 @@ get_mesa_program(struct gl_context *ctx,
extern "C" {
-struct gl_shader *
-st_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
-{
- struct gl_shader *shader;
- assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
- type == GL_GEOMETRY_SHADER_ARB);
- shader = rzalloc(NULL, struct gl_shader);
- if (shader) {
- shader->Type = type;
- shader->Stage = _mesa_shader_enum_to_shader_stage(type);
- shader->Name = name;
- _mesa_init_shader(ctx, shader);
- }
- return shader;
-}
-
-struct gl_shader_program *
-st_new_shader_program(struct gl_context *ctx, GLuint name)
-{
- struct gl_shader_program *shProg;
- shProg = rzalloc(NULL, struct gl_shader_program);
- if (shProg) {
- shProg->Name = name;
- _mesa_init_shader_program(ctx, shProg);
- }
- return shProg;
-}
-
/**
* Link a shader.
* Called via ctx->Driver.LinkShader()