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-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c102
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c14
-rw-r--r--mesalib/src/mesa/state_tracker/st_gen_mipmap.c205
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp14
4 files changed, 99 insertions, 236 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index 260df09f5..76bf78bbf 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -460,6 +460,91 @@ guess_and_alloc_texture(struct st_context *st,
/**
+ * Called via ctx->Driver.AllocTextureImageBuffer().
+ * If the texture object/buffer already has space for the indicated image,
+ * we're done. Otherwise, allocate memory for the new texture image.
+ * XXX This function and st_TexImage() have some duplicated code. That
+ * can be cleaned up in the future.
+ */
+static GLboolean
+st_AllocTextureImageBuffer(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
+ const GLuint level = texImage->Level;
+
+ DBG("%s\n", __FUNCTION__);
+
+ assert(width > 0);
+ assert(height > 0);
+ assert(depth > 0);
+ assert(!texImage->Data);
+ assert(!stImage->pt); /* xxx this might be wrong */
+
+ /* Look if the parent texture object has space for this image */
+ if (stObj->pt &&
+ level <= stObj->pt->last_level &&
+ st_texture_match_image(stObj->pt, texImage)) {
+ /* this image will fit in the existing texture object's memory */
+ pipe_resource_reference(&stImage->pt, stObj->pt);
+ return GL_TRUE;
+ }
+
+ /* The parent texture object does not have space for this image */
+
+ pipe_resource_reference(&stObj->pt, NULL);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+
+ if (!guess_and_alloc_texture(st, stObj, stImage)) {
+ /* Probably out of memory.
+ * Try flushing any pending rendering, then retry.
+ */
+ st_finish(st);
+ if (!guess_and_alloc_texture(st, stObj, stImage)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return GL_FALSE;
+ }
+ }
+
+ if (stObj->pt &&
+ st_texture_match_image(stObj->pt, texImage)) {
+ /* The image will live in the object's mipmap memory */
+ pipe_resource_reference(&stImage->pt, stObj->pt);
+ assert(stImage->pt);
+ return GL_TRUE;
+ }
+ else {
+ /* Create a new, temporary texture/resource/buffer to hold this
+ * one texture image.
+ */
+ enum pipe_format format =
+ st_mesa_format_to_pipe_format(texImage->TexFormat);
+ GLuint bindings = default_bindings(st, format);
+ GLuint ptWidth, ptHeight, ptDepth, ptLayers;
+
+ st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
+ width, height, depth,
+ &ptWidth, &ptHeight, &ptDepth, &ptLayers);
+
+ stImage->pt = st_texture_create(st,
+ gl_target_to_pipe(stObj->base.Target),
+ format,
+ 0, /* lastLevel */
+ ptWidth,
+ ptHeight,
+ ptDepth,
+ ptLayers,
+ bindings);
+ return stImage->pt != NULL;
+ }
+}
+
+
+/**
* Adjust pixel unpack params and image dimensions to strip off the
* texture border.
* Gallium doesn't support texture borders. They've seldem been used
@@ -815,15 +900,14 @@ st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
* a textured quad. Store the results in the user's buffer.
*/
static void
-decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
+decompress_with_blit(struct gl_context * ctx,
GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct st_texture_image *stImage = st_texture_image(texImage);
- struct st_texture_object *stObj = st_texture_object(texObj);
+ struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
struct pipe_sampler_view *src_view =
st_get_texture_sampler_view(stObj, pipe);
const GLuint width = texImage->Width;
@@ -848,7 +932,7 @@ decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
}
/* Choose the source mipmap level */
- src_view->u.tex.first_level = src_view->u.tex.last_level = level;
+ src_view->u.tex.first_level = src_view->u.tex.last_level = texImage->Level;
/* blit/render/decompress */
util_blit_pixels_tex(st->blit,
@@ -925,9 +1009,8 @@ decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
* Called via ctx->Driver.GetTexImage()
*/
static void
-st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
+st_GetTexImage(struct gl_context * ctx,
GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
struct st_texture_image *stImage = st_texture_image(texImage);
@@ -938,12 +1021,10 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
* faster than using the fallback code in texcompress.c.
* Note that we only expect RGBA formats (no Z/depth formats).
*/
- decompress_with_blit(ctx, target, level, format, type, pixels,
- texObj, texImage);
+ decompress_with_blit(ctx, format, type, pixels, texImage);
}
else {
- _mesa_get_teximage(ctx, target, level, format, type, pixels,
- texObj, texImage);
+ _mesa_get_teximage(ctx, format, type, pixels, texImage);
}
}
@@ -1841,6 +1922,7 @@ st_init_texture_functions(struct dd_function_table *functions)
functions->NewTextureImage = st_NewTextureImage;
functions->DeleteTextureImage = st_DeleteTextureImage;
functions->DeleteTexture = st_DeleteTextureObject;
+ functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
functions->MapTextureImage = st_MapTextureImage;
functions->UnmapTextureImage = st_UnmapTextureImage;
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index 27fff39a8..6707fcae1 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -90,11 +90,13 @@ void st_init_limits(struct st_context *st)
= screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
c->MaxTextureImageUnits
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
+ = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
MAX_TEXTURE_IMAGE_UNITS);
c->MaxVertexTextureImageUnits
- = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
+ = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
MAX_VERTEX_TEXTURE_IMAGE_UNITS);
c->MaxCombinedTextureImageUnits
@@ -305,10 +307,6 @@ void st_init_extensions(struct st_context *st)
/*
* Extensions that depend on the driver/hardware:
*/
- if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
- ctx->Extensions.ARB_draw_buffers = GL_TRUE;
- }
-
if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
}
@@ -499,7 +497,7 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
}
- if (st->pipe->render_condition) {
+ if (screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER)) {
ctx->Extensions.NV_conditional_render = GL_TRUE;
}
@@ -609,7 +607,7 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.ARB_sync = GL_TRUE;
}
- if (st->pipe->texture_barrier) {
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_BARRIER)) {
ctx->Extensions.NV_texture_barrier = GL_TRUE;
}
diff --git a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
index e53da5fd4..36fea3d7f 100644
--- a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
@@ -106,209 +106,6 @@ st_render_mipmap(struct st_context *st,
return TRUE;
}
-
-/**
- * Helper function to decompress an image. The result is a 32-bpp RGBA
- * image with stride==width.
- */
-static void
-decompress_image(enum pipe_format format, int datatype,
- const uint8_t *src, void *dst,
- unsigned width, unsigned height, unsigned src_stride)
-{
- const struct util_format_description *desc = util_format_description(format);
- const uint bw = util_format_get_blockwidth(format);
- const uint bh = util_format_get_blockheight(format);
- uint dst_stride = 4 * MAX2(width, bw);
-
- if (datatype == GL_FLOAT) {
- desc->unpack_rgba_float((float *)dst, dst_stride * sizeof(GLfloat), src, src_stride, width, height);
- if (width < bw || height < bh) {
- float *dst_p = (float *)dst;
- /* We're decompressing an image smaller than the compression
- * block size. We don't want garbage pixel values in the region
- * outside (width x height) so replicate pixels from the (width
- * x height) region to fill out the (bw x bh) block size.
- */
- uint x, y;
- for (y = 0; y < bh; y++) {
- for (x = 0; x < bw; x++) {
- if (x >= width || y >= height) {
- uint p = (y * bw + x) * 4;
- dst_p[p + 0] = dst_p[0];
- dst_p[p + 1] = dst_p[1];
- dst_p[p + 2] = dst_p[2];
- dst_p[p + 3] = dst_p[3];
- }
- }
- }
- }
- } else {
- desc->unpack_rgba_8unorm((uint8_t *)dst, dst_stride, src, src_stride, width, height);
- if (width < bw || height < bh) {
- uint8_t *dst_p = (uint8_t *)dst;
- /* We're decompressing an image smaller than the compression
- * block size. We don't want garbage pixel values in the region
- * outside (width x height) so replicate pixels from the (width
- * x height) region to fill out the (bw x bh) block size.
- */
- uint x, y;
- for (y = 0; y < bh; y++) {
- for (x = 0; x < bw; x++) {
- if (x >= width || y >= height) {
- uint p = (y * bw + x) * 4;
- dst_p[p + 0] = dst_p[0];
- dst_p[p + 1] = dst_p[1];
- dst_p[p + 2] = dst_p[2];
- dst_p[p + 3] = dst_p[3];
- }
- }
- }
- }
- }
-}
-
-/**
- * Helper function to compress an image. The source is a 32-bpp RGBA image
- * with stride==width.
- */
-static void
-compress_image(enum pipe_format format, int datatype,
- const void *src, uint8_t *dst,
- unsigned width, unsigned height, unsigned dst_stride)
-{
- const struct util_format_description *desc = util_format_description(format);
- const uint src_stride = 4 * width;
-
- if (datatype == GL_FLOAT)
- desc->pack_rgba_float(dst, dst_stride, (GLfloat *)src, src_stride * sizeof(GLfloat), width, height);
- else
- desc->pack_rgba_8unorm(dst, dst_stride, (uint8_t *)src, src_stride, width, height);
-}
-
-
-/**
- * Software fallback for generate mipmap levels.
- */
-static void
-fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct pipe_resource *pt = st_get_texobj_resource(texObj);
- const uint baseLevel = texObj->BaseLevel;
- const uint lastLevel = pt->last_level;
- const uint face = _mesa_tex_target_to_face(target);
- uint dstLevel;
- GLenum datatype;
- GLuint comps;
- GLboolean compressed;
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- assert(target != GL_TEXTURE_3D); /* not done yet */
-
- compressed =
- _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
-
- if (compressed) {
- GLenum type =
- _mesa_get_format_datatype(texObj->Image[face][baseLevel]->TexFormat);
-
- datatype = type == GL_UNSIGNED_NORMALIZED ? GL_UNSIGNED_BYTE : GL_FLOAT;
- comps = 4;
- }
- else {
- _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
- &datatype, &comps);
- assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
- }
-
- for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
- const uint srcLevel = dstLevel - 1;
- const uint srcWidth = u_minify(pt->width0, srcLevel);
- const uint srcHeight = u_minify(pt->height0, srcLevel);
- const uint srcDepth = u_minify(pt->depth0, srcLevel);
- const uint dstWidth = u_minify(pt->width0, dstLevel);
- const uint dstHeight = u_minify(pt->height0, dstLevel);
- const uint dstDepth = u_minify(pt->depth0, dstLevel);
- struct pipe_transfer *srcTrans, *dstTrans;
- const ubyte *srcData;
- ubyte *dstData;
- int srcStride, dstStride;
-
- srcTrans = pipe_get_transfer(pipe, pt, srcLevel,
- face,
- PIPE_TRANSFER_READ, 0, 0,
- srcWidth, srcHeight);
-
- dstTrans = pipe_get_transfer(pipe, pt, dstLevel,
- face,
- PIPE_TRANSFER_WRITE, 0, 0,
- dstWidth, dstHeight);
-
- srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
- dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
-
- srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
- dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
-
- /* this cannot work correctly for 3d since it does
- not respect layerStride. */
- if (compressed) {
- const enum pipe_format format = pt->format;
- const uint bw = util_format_get_blockwidth(format);
- const uint bh = util_format_get_blockheight(format);
- const uint srcWidth2 = align(srcWidth, bw);
- const uint srcHeight2 = align(srcHeight, bh);
- const uint dstWidth2 = align(dstWidth, bw);
- const uint dstHeight2 = align(dstHeight, bh);
- uint8_t *srcTemp, *dstTemp;
-
- assert(comps == 4);
-
- srcTemp = malloc(srcWidth2 * srcHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
- dstTemp = malloc(dstWidth2 * dstHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
-
- /* decompress the src image: srcData -> srcTemp */
- decompress_image(format, datatype, srcData, srcTemp, srcWidth2, srcHeight2, srcTrans->stride);
-
- _mesa_generate_mipmap_level(target, datatype, comps,
- 0 /*border*/,
- srcWidth2, srcHeight2, srcDepth,
- srcTemp,
- srcWidth2, /* stride in texels */
- dstWidth2, dstHeight2, dstDepth,
- dstTemp,
- dstWidth2); /* stride in texels */
-
- /* compress the new image: dstTemp -> dstData */
- compress_image(format, datatype, dstTemp, dstData, dstWidth2, dstHeight2, dstTrans->stride);
-
- free(srcTemp);
- free(dstTemp);
- }
- else {
- _mesa_generate_mipmap_level(target, datatype, comps,
- 0 /*border*/,
- srcWidth, srcHeight, srcDepth,
- srcData,
- srcStride, /* stride in texels */
- dstWidth, dstHeight, dstDepth,
- dstData,
- dstStride); /* stride in texels */
- }
-
- pipe_transfer_unmap(pipe, srcTrans);
- pipe_transfer_unmap(pipe, dstTrans);
-
- pipe->transfer_destroy(pipe, srcTrans);
- pipe->transfer_destroy(pipe, dstTrans);
- }
-}
-
-
/**
* Compute the expected number of mipmap levels in the texture given
* the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
@@ -422,7 +219,7 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
/* since the util code actually also has a fallback, should
probably make it never fail and kill this */
- fallback_generate_mipmap(ctx, target, texObj);
+ _mesa_generate_mipmap(ctx, target, texObj);
}
/* Fill in the Mesa gl_texture_image fields */
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f68270d0f..d8ef8a3ce 100644
--- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -1933,14 +1933,6 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
entry = new(mem_ctx) variable_storage(var,
PROGRAM_INPUT,
var->location);
- if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
- var->location >= VERT_ATTRIB_GENERIC0) {
- _mesa_add_attribute(this->prog->Attributes,
- var->name,
- _mesa_sizeof_glsl_type(var->type->gl_type),
- var->type->gl_type,
- var->location - VERT_ATTRIB_GENERIC0);
- }
break;
case ir_var_out:
assert(var->location != -1);
@@ -3986,8 +3978,6 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
/* Make modifications to fragment program info. */
prog->Parameters = _mesa_combine_parameter_lists(params,
original->prog->Parameters);
- prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes);
- prog->Varying = _mesa_clone_parameter_list(original->prog->Varying);
_mesa_free_parameter_list(params);
count_resources(v, prog);
fp->glsl_to_tgsi = v;
@@ -4062,8 +4052,6 @@ get_bitmap_visitor(struct st_fragment_program *fp,
/* Make modifications to fragment program info. */
prog->Parameters = _mesa_clone_parameter_list(original->prog->Parameters);
- prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes);
- prog->Varying = _mesa_clone_parameter_list(original->prog->Varying);
count_resources(v, prog);
fp->glsl_to_tgsi = v;
}
@@ -4969,8 +4957,6 @@ get_mesa_program(struct gl_context *ctx,
if (!prog)
return NULL;
prog->Parameters = _mesa_new_parameter_list();
- prog->Varying = _mesa_new_parameter_list();
- prog->Attributes = _mesa_new_parameter_list();
v->ctx = ctx;
v->prog = prog;
v->shader_program = shader_program;