diff options
Diffstat (limited to 'mesalib/src/mesa/state_tracker')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_framebuffer.c | 364 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_context.c | 584 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_draw_feedback.c | 556 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_extensions.c | 970 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_program.c | 2330 |
5 files changed, 2402 insertions, 2402 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c b/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c index 76386fe01..678a270c7 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c @@ -1,182 +1,182 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - * Brian Paul - */ - -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_fbo.h" -#include "st_texture.h" -#include "pipe/p_context.h" -#include "cso_cache/cso_context.h" -#include "util/u_math.h" -#include "util/u_inlines.h" -#include "util/u_format.h" - - -/** - * When doing GL render to texture, we have to be sure that finalize_texture() - * didn't yank out the pipe_resource that we earlier created a surface for. - * Check for that here and create a new surface if needed. - */ -static void -update_renderbuffer_surface(struct st_context *st, - struct st_renderbuffer *strb) -{ - struct pipe_context *pipe = st->pipe; - struct pipe_resource *resource = strb->rtt->pt; - int rtt_width = strb->Base.Width; - int rtt_height = strb->Base.Height; - enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format : util_format_linear(resource->format); - - if (!strb->surface || - strb->surface->format != format || - strb->surface->texture != resource || - strb->surface->width != rtt_width || - strb->surface->height != rtt_height) { - GLuint level; - /* find matching mipmap level size */ - for (level = 0; level <= resource->last_level; level++) { - if (u_minify(resource->width0, level) == rtt_width && - u_minify(resource->height0, level) == rtt_height) { - struct pipe_surface surf_tmpl; - memset(&surf_tmpl, 0, sizeof(surf_tmpl)); - surf_tmpl.format = format; - surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; - surf_tmpl.u.tex.level = level; - surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice; - surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice; - - pipe_surface_reference(&strb->surface, NULL); - - strb->surface = pipe->create_surface(pipe, - resource, - &surf_tmpl); -#if 0 - printf("-- alloc new surface %d x %d into tex %p\n", - strb->surface->width, strb->surface->height, - texture); -#endif - break; - } - } - } -} - - -/** - * Update framebuffer state (color, depth, stencil, etc. buffers) - */ -static void -update_framebuffer_state( struct st_context *st ) -{ - struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; - struct gl_framebuffer *fb = st->ctx->DrawBuffer; - struct st_renderbuffer *strb; - GLuint i; - - framebuffer->width = fb->Width; - framebuffer->height = fb->Height; - - /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/ - - /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state - * to determine which surfaces to draw to - */ - framebuffer->nr_cbufs = 0; - for (i = 0; i < fb->_NumColorDrawBuffers; i++) { - strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); - - if (strb) { - /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ - if (strb->rtt) { - /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); - } - - if (strb->surface) { - pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs], - strb->surface); - framebuffer->nr_cbufs++; - } - strb->defined = GL_TRUE; /* we'll be drawing something */ - } - } - for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { - pipe_surface_reference(&framebuffer->cbufs[i], NULL); - } - - /* - * Depth/Stencil renderbuffer/surface. - */ - strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); - if (strb) { - strb = st_renderbuffer(strb->Base.Wrapped); - if (strb->rtt) { - /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); - } - pipe_surface_reference(&framebuffer->zsbuf, strb->surface); - } - else { - strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); - if (strb) { - strb = st_renderbuffer(strb->Base.Wrapped); - assert(strb->surface); - pipe_surface_reference(&framebuffer->zsbuf, strb->surface); - } - else - pipe_surface_reference(&framebuffer->zsbuf, NULL); - } - -#ifdef DEBUG - /* Make sure the resource binding flags were set properly */ - for (i = 0; i < framebuffer->nr_cbufs; i++) { - assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); - } - if (framebuffer->zsbuf) { - assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); - } -#endif - - cso_set_framebuffer(st->cso_context, framebuffer); -} - - -const struct st_tracked_state st_update_framebuffer = { - "st_update_framebuffer", /* name */ - { /* dirty */ - _NEW_BUFFERS, /* mesa */ - ST_NEW_FRAMEBUFFER, /* st */ - }, - update_framebuffer_state /* update */ -}; - +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_fbo.h"
+#include "st_texture.h"
+#include "pipe/p_context.h"
+#include "cso_cache/cso_context.h"
+#include "util/u_math.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+
+
+/**
+ * When doing GL render to texture, we have to be sure that finalize_texture()
+ * didn't yank out the pipe_resource that we earlier created a surface for.
+ * Check for that here and create a new surface if needed.
+ */
+static void
+update_renderbuffer_surface(struct st_context *st,
+ struct st_renderbuffer *strb)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_resource *resource = strb->rtt->pt;
+ int rtt_width = strb->Base.Width;
+ int rtt_height = strb->Base.Height;
+ enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format : util_format_linear(resource->format);
+
+ if (!strb->surface ||
+ strb->surface->format != format ||
+ strb->surface->texture != resource ||
+ strb->surface->width != rtt_width ||
+ strb->surface->height != rtt_height) {
+ GLuint level;
+ /* find matching mipmap level size */
+ for (level = 0; level <= resource->last_level; level++) {
+ if (u_minify(resource->width0, level) == rtt_width &&
+ u_minify(resource->height0, level) == rtt_height) {
+ struct pipe_surface surf_tmpl;
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
+ surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
+
+ pipe_surface_reference(&strb->surface, NULL);
+
+ strb->surface = pipe->create_surface(pipe,
+ resource,
+ &surf_tmpl);
+#if 0
+ printf("-- alloc new surface %d x %d into tex %p\n",
+ strb->surface->width, strb->surface->height,
+ texture);
+#endif
+ break;
+ }
+ }
+ }
+}
+
+
+/**
+ * Update framebuffer state (color, depth, stencil, etc. buffers)
+ */
+static void
+update_framebuffer_state( struct st_context *st )
+{
+ struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
+ struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb;
+ GLuint i;
+
+ framebuffer->width = fb->Width;
+ framebuffer->height = fb->Height;
+
+ /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
+
+ /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
+ * to determine which surfaces to draw to
+ */
+ framebuffer->nr_cbufs = 0;
+ for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
+ strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
+
+ if (strb) {
+ /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
+ if (strb->rtt) {
+ /* rendering to a GL texture, may have to update surface */
+ update_renderbuffer_surface(st, strb);
+ }
+
+ if (strb->surface) {
+ pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
+ strb->surface);
+ framebuffer->nr_cbufs++;
+ }
+ strb->defined = GL_TRUE; /* we'll be drawing something */
+ }
+ }
+ for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&framebuffer->cbufs[i], NULL);
+ }
+
+ /*
+ * Depth/Stencil renderbuffer/surface.
+ */
+ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
+ if (strb) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ if (strb->rtt) {
+ /* rendering to a GL texture, may have to update surface */
+ update_renderbuffer_surface(st, strb);
+ }
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+ }
+ else {
+ strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
+ if (strb) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ assert(strb->surface);
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+ }
+ else
+ pipe_surface_reference(&framebuffer->zsbuf, NULL);
+ }
+
+#ifdef DEBUG
+ /* Make sure the resource binding flags were set properly */
+ for (i = 0; i < framebuffer->nr_cbufs; i++) {
+ assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
+ }
+ if (framebuffer->zsbuf) {
+ assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
+ }
+#endif
+
+ cso_set_framebuffer(st->cso_context, framebuffer);
+}
+
+
+const struct st_tracked_state st_update_framebuffer = {
+ "st_update_framebuffer", /* name */
+ { /* dirty */
+ _NEW_BUFFERS, /* mesa */
+ ST_NEW_FRAMEBUFFER, /* st */
+ },
+ update_framebuffer_state /* update */
+};
+
diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c index dccbff3c1..b16d965f8 100644 --- a/mesalib/src/mesa/state_tracker/st_context.c +++ b/mesalib/src/mesa/state_tracker/st_context.c @@ -1,292 +1,292 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/imports.h" -#include "main/context.h" -#include "main/shaderobj.h" -#include "program/prog_cache.h" -#include "vbo/vbo.h" -#include "glapi/glapi.h" -#include "st_context.h" -#include "st_debug.h" -#include "st_cb_accum.h" -#include "st_cb_bitmap.h" -#include "st_cb_blit.h" -#include "st_cb_bufferobjects.h" -#include "st_cb_clear.h" -#include "st_cb_condrender.h" -#include "st_cb_drawpixels.h" -#include "st_cb_rasterpos.h" -#include "st_cb_drawtex.h" -#include "st_cb_eglimage.h" -#include "st_cb_fbo.h" -#include "st_cb_feedback.h" -#include "st_cb_program.h" -#include "st_cb_queryobj.h" -#include "st_cb_readpixels.h" -#include "st_cb_texture.h" -#include "st_cb_xformfb.h" -#include "st_cb_flush.h" -#include "st_cb_strings.h" -#include "st_cb_viewport.h" -#include "st_atom.h" -#include "st_draw.h" -#include "st_extensions.h" -#include "st_gen_mipmap.h" -#include "st_program.h" -#include "pipe/p_context.h" -#include "util/u_inlines.h" -#include "cso_cache/cso_context.h" - - -DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE) - - -/** - * Called via ctx->Driver.UpdateState() - */ -void st_invalidate_state(struct gl_context * ctx, GLuint new_state) -{ - struct st_context *st = st_context(ctx); - - st->dirty.mesa |= new_state; - st->dirty.st |= ST_NEW_MESA; - - /* This is the only core Mesa module we depend upon. - * No longer use swrast, swsetup, tnl. - */ - _vbo_InvalidateState(ctx, new_state); -} - - -/** - * Check for multisample env var override. - */ -int -st_get_msaa(void) -{ - const char *msaa = _mesa_getenv("__GL_FSAA_MODE"); - if (msaa) - return atoi(msaa); - return 0; -} - - -static struct st_context * -st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe ) -{ - uint i; - struct st_context *st = ST_CALLOC_STRUCT( st_context ); - - ctx->st = st; - - st->ctx = ctx; - st->pipe = pipe; - - /* XXX: this is one-off, per-screen init: */ - st_debug_init(); - - /* state tracker needs the VBO module */ - _vbo_CreateContext(ctx); - - st->dirty.mesa = ~0; - st->dirty.st = ~0; - - st->cso_context = cso_create_context(pipe); - - st_init_atoms( st ); - st_init_bitmap(st); - st_init_clear(st); - st_init_draw( st ); - st_init_generate_mipmap(st); - st_init_blit(st); - - if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) - st->internal_target = PIPE_TEXTURE_2D; - else - st->internal_target = PIPE_TEXTURE_RECT; - - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) - st->state.sampler_list[i] = &st->state.samplers[i]; - - for (i = 0; i < 3; i++) { - memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element)); - st->velems_util_draw[i].src_offset = i * 4 * sizeof(float); - st->velems_util_draw[i].instance_divisor = 0; - st->velems_util_draw[i].vertex_buffer_index = 0; - st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - } - - /* we want all vertex data to be placed in buffer objects */ - vbo_use_buffer_objects(ctx); - - /* Need these flags: - */ - st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - - st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; - - st->pixel_xfer.cache = _mesa_new_program_cache(); - - st->force_msaa = st_get_msaa(); - - /* GL limits and extensions */ - st_init_limits(st); - st_init_extensions(st); - - return st; -} - - -struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, - const struct gl_config *visual, - struct st_context *share) -{ - struct gl_context *ctx; - struct gl_context *shareCtx = share ? share->ctx : NULL; - struct dd_function_table funcs; - - /* Sanity checks */ - assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX); - assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT); - assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY); - - memset(&funcs, 0, sizeof(funcs)); - st_init_driver_functions(&funcs); - - ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL); - - /* XXX: need a capability bit in gallium to query if the pipe - * driver prefers DP4 or MUL/MAD for vertex transformation. - */ - if (debug_get_option_mesa_mvp_dp4()) - _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); - - return st_create_context_priv(ctx, pipe); -} - - -static void st_destroy_context_priv( struct st_context *st ) -{ - uint i; - - st_destroy_atoms( st ); - st_destroy_draw( st ); - st_destroy_generate_mipmap(st); - st_destroy_blit(st); - st_destroy_clear(st); - st_destroy_bitmap(st); - st_destroy_drawpix(st); - st_destroy_drawtex(st); - - for (i = 0; i < Elements(st->state.sampler_views); i++) { - pipe_sampler_view_reference(&st->state.sampler_views[i], NULL); - } - - if (st->default_texture) { - st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture); - st->default_texture = NULL; - } - - free( st ); -} - - -void st_destroy_context( struct st_context *st ) -{ - struct pipe_context *pipe = st->pipe; - struct cso_context *cso = st->cso_context; - struct gl_context *ctx = st->ctx; - GLuint i; - - /* need to unbind and destroy CSO objects before anything else */ - cso_release_all(st->cso_context); - - st_reference_fragprog(st, &st->fp, NULL); - st_reference_vertprog(st, &st->vp, NULL); - - /* release framebuffer surfaces */ - for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { - pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); - } - pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); - - pipe->set_index_buffer(pipe, NULL); - - for (i = 0; i < PIPE_SHADER_TYPES; i++) { - pipe->set_constant_buffer(pipe, i, 0, NULL); - } - - _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); - - _vbo_DestroyContext(st->ctx); - - st_destroy_program_variants(st); - - _mesa_free_context_data(ctx); - - st_destroy_context_priv(st); - - cso_destroy_context(cso); - - pipe->destroy( pipe ); - - free(ctx); -} - - -void st_init_driver_functions(struct dd_function_table *functions) -{ - _mesa_init_shader_object_functions(functions); - - st_init_accum_functions(functions); - st_init_blit_functions(functions); - st_init_bufferobject_functions(functions); - st_init_clear_functions(functions); - st_init_bitmap_functions(functions); - st_init_drawpixels_functions(functions); - st_init_rasterpos_functions(functions); - - st_init_drawtex_functions(functions); - - st_init_eglimage_functions(functions); - - st_init_fbo_functions(functions); - st_init_feedback_functions(functions); - st_init_program_functions(functions); - st_init_query_functions(functions); - st_init_cond_render_functions(functions); - st_init_readpixels_functions(functions); - st_init_texture_functions(functions); - st_init_flush_functions(functions); - st_init_string_functions(functions); - st_init_viewport_functions(functions); - - st_init_xformfb_functions(functions); - - functions->UpdateState = st_invalidate_state; -} +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/shaderobj.h"
+#include "program/prog_cache.h"
+#include "vbo/vbo.h"
+#include "glapi/glapi.h"
+#include "st_context.h"
+#include "st_debug.h"
+#include "st_cb_accum.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_blit.h"
+#include "st_cb_bufferobjects.h"
+#include "st_cb_clear.h"
+#include "st_cb_condrender.h"
+#include "st_cb_drawpixels.h"
+#include "st_cb_rasterpos.h"
+#include "st_cb_drawtex.h"
+#include "st_cb_eglimage.h"
+#include "st_cb_fbo.h"
+#include "st_cb_feedback.h"
+#include "st_cb_program.h"
+#include "st_cb_queryobj.h"
+#include "st_cb_readpixels.h"
+#include "st_cb_texture.h"
+#include "st_cb_xformfb.h"
+#include "st_cb_flush.h"
+#include "st_cb_strings.h"
+#include "st_cb_viewport.h"
+#include "st_atom.h"
+#include "st_draw.h"
+#include "st_extensions.h"
+#include "st_gen_mipmap.h"
+#include "st_program.h"
+#include "pipe/p_context.h"
+#include "util/u_inlines.h"
+#include "cso_cache/cso_context.h"
+
+
+DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
+
+
+/**
+ * Called via ctx->Driver.UpdateState()
+ */
+void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
+{
+ struct st_context *st = st_context(ctx);
+
+ st->dirty.mesa |= new_state;
+ st->dirty.st |= ST_NEW_MESA;
+
+ /* This is the only core Mesa module we depend upon.
+ * No longer use swrast, swsetup, tnl.
+ */
+ _vbo_InvalidateState(ctx, new_state);
+}
+
+
+/**
+ * Check for multisample env var override.
+ */
+int
+st_get_msaa(void)
+{
+ const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
+ if (msaa)
+ return atoi(msaa);
+ return 0;
+}
+
+
+static struct st_context *
+st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
+{
+ uint i;
+ struct st_context *st = ST_CALLOC_STRUCT( st_context );
+
+ ctx->st = st;
+
+ st->ctx = ctx;
+ st->pipe = pipe;
+
+ /* XXX: this is one-off, per-screen init: */
+ st_debug_init();
+
+ /* state tracker needs the VBO module */
+ _vbo_CreateContext(ctx);
+
+ st->dirty.mesa = ~0;
+ st->dirty.st = ~0;
+
+ st->cso_context = cso_create_context(pipe);
+
+ st_init_atoms( st );
+ st_init_bitmap(st);
+ st_init_clear(st);
+ st_init_draw( st );
+ st_init_generate_mipmap(st);
+ st_init_blit(st);
+
+ if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
+ st->internal_target = PIPE_TEXTURE_2D;
+ else
+ st->internal_target = PIPE_TEXTURE_RECT;
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ st->state.sampler_list[i] = &st->state.samplers[i];
+
+ for (i = 0; i < 3; i++) {
+ memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
+ st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
+ st->velems_util_draw[i].instance_divisor = 0;
+ st->velems_util_draw[i].vertex_buffer_index = 0;
+ st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+
+ /* we want all vertex data to be placed in buffer objects */
+ vbo_use_buffer_objects(ctx);
+
+ /* Need these flags:
+ */
+ st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+
+ st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
+
+ st->pixel_xfer.cache = _mesa_new_program_cache();
+
+ st->force_msaa = st_get_msaa();
+
+ /* GL limits and extensions */
+ st_init_limits(st);
+ st_init_extensions(st);
+
+ return st;
+}
+
+
+struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
+ const struct gl_config *visual,
+ struct st_context *share)
+{
+ struct gl_context *ctx;
+ struct gl_context *shareCtx = share ? share->ctx : NULL;
+ struct dd_function_table funcs;
+
+ /* Sanity checks */
+ assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
+ assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
+ assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
+
+ memset(&funcs, 0, sizeof(funcs));
+ st_init_driver_functions(&funcs);
+
+ ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
+
+ /* XXX: need a capability bit in gallium to query if the pipe
+ * driver prefers DP4 or MUL/MAD for vertex transformation.
+ */
+ if (debug_get_option_mesa_mvp_dp4())
+ _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
+
+ return st_create_context_priv(ctx, pipe);
+}
+
+
+static void st_destroy_context_priv( struct st_context *st )
+{
+ uint i;
+
+ st_destroy_atoms( st );
+ st_destroy_draw( st );
+ st_destroy_generate_mipmap(st);
+ st_destroy_blit(st);
+ st_destroy_clear(st);
+ st_destroy_bitmap(st);
+ st_destroy_drawpix(st);
+ st_destroy_drawtex(st);
+
+ for (i = 0; i < Elements(st->state.sampler_views); i++) {
+ pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
+ }
+
+ if (st->default_texture) {
+ st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
+ st->default_texture = NULL;
+ }
+
+ free( st );
+}
+
+
+void st_destroy_context( struct st_context *st )
+{
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = st->cso_context;
+ struct gl_context *ctx = st->ctx;
+ GLuint i;
+
+ /* need to unbind and destroy CSO objects before anything else */
+ cso_release_all(st->cso_context);
+
+ st_reference_fragprog(st, &st->fp, NULL);
+ st_reference_vertprog(st, &st->vp, NULL);
+
+ /* release framebuffer surfaces */
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
+ }
+ pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
+
+ pipe->set_index_buffer(pipe, NULL);
+
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ pipe->set_constant_buffer(pipe, i, 0, NULL);
+ }
+
+ _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
+
+ _vbo_DestroyContext(st->ctx);
+
+ st_destroy_program_variants(st);
+
+ _mesa_free_context_data(ctx);
+
+ st_destroy_context_priv(st);
+
+ cso_destroy_context(cso);
+
+ pipe->destroy( pipe );
+
+ free(ctx);
+}
+
+
+void st_init_driver_functions(struct dd_function_table *functions)
+{
+ _mesa_init_shader_object_functions(functions);
+
+ st_init_accum_functions(functions);
+ st_init_blit_functions(functions);
+ st_init_bufferobject_functions(functions);
+ st_init_clear_functions(functions);
+ st_init_bitmap_functions(functions);
+ st_init_drawpixels_functions(functions);
+ st_init_rasterpos_functions(functions);
+
+ st_init_drawtex_functions(functions);
+
+ st_init_eglimage_functions(functions);
+
+ st_init_fbo_functions(functions);
+ st_init_feedback_functions(functions);
+ st_init_program_functions(functions);
+ st_init_query_functions(functions);
+ st_init_cond_render_functions(functions);
+ st_init_readpixels_functions(functions);
+ st_init_texture_functions(functions);
+ st_init_flush_functions(functions);
+ st_init_string_functions(functions);
+ st_init_viewport_functions(functions);
+
+ st_init_xformfb_functions(functions);
+
+ functions->UpdateState = st_invalidate_state;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_draw_feedback.c b/mesalib/src/mesa/state_tracker/st_draw_feedback.c index 545b32d75..2ecb8e202 100644 --- a/mesalib/src/mesa/state_tracker/st_draw_feedback.c +++ b/mesalib/src/mesa/state_tracker/st_draw_feedback.c @@ -1,278 +1,278 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/mfeatures.h" - -#include "vbo/vbo.h" - -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_bufferobjects.h" -#include "st_draw.h" -#include "st_program.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" - -#include "draw/draw_private.h" -#include "draw/draw_context.h" - - -#if FEATURE_feedback || FEATURE_rastpos - -/** - * Set the (private) draw module's post-transformed vertex format when in - * GL_SELECT or GL_FEEDBACK mode or for glRasterPos. - */ -static void -set_feedback_vertex_format(struct gl_context *ctx) -{ -#if 0 - struct st_context *st = st_context(ctx); - struct vertex_info vinfo; - GLuint i; - - memset(&vinfo, 0, sizeof(vinfo)); - - if (ctx->RenderMode == GL_SELECT) { - assert(ctx->RenderMode == GL_SELECT); - vinfo.num_attribs = 1; - vinfo.format[0] = FORMAT_4F; - vinfo.interp_mode[0] = INTERP_LINEAR; - } - else { - /* GL_FEEDBACK, or glRasterPos */ - /* emit all attribs (pos, color, texcoord) as GLfloat[4] */ - vinfo.num_attribs = st->state.vs->cso->state.num_outputs; - for (i = 0; i < vinfo.num_attribs; i++) { - vinfo.format[i] = FORMAT_4F; - vinfo.interp_mode[i] = INTERP_LINEAR; - } - } - - draw_set_vertex_info(st->draw, &vinfo); -#endif -} - - -/** - * Called by VBO to draw arrays when in selection or feedback mode and - * to implement glRasterPos. - * This is very much like the normal draw_vbo() function above. - * Look at code refactoring some day. - * Might move this into the failover module some day. - */ -void -st_feedback_draw_vbo(struct gl_context *ctx, - const struct gl_client_array **arrays, - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLboolean index_bounds_valid, - GLuint min_index, - GLuint max_index) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct draw_context *draw = st->draw; - const struct st_vertex_program *vp; - const struct pipe_shader_state *vs; - struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS]; - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; - struct pipe_index_buffer ibuffer; - struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS]; - struct pipe_transfer *ib_transfer = NULL; - GLuint attr, i; - const void *mapped_indices = NULL; - - assert(draw); - - st_validate_state(st); - - if (!index_bounds_valid) - vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); - - /* must get these after state validation! */ - vp = st->vp; - vs = &st->vp_variant->tgsi; - - if (!st->vp_variant->draw_shader) { - st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs); - } - - /* - * Set up the draw module's state. - * - * We'd like to do this less frequently, but the normal state-update - * code sends state updates to the pipe, not to our private draw module. - */ - assert(draw); - draw_set_viewport_state(draw, &st->state.viewport); - draw_set_clip_state(draw, &st->state.clip); - draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL); - draw_bind_vertex_shader(draw, st->vp_variant->draw_shader); - set_feedback_vertex_format(ctx); - - /* loop over TGSI shader inputs to determine vertex buffer - * and attribute info - */ - for (attr = 0; attr < vp->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; - void *map; - - if (bufobj && bufobj->Name) { - /* Attribute data is in a VBO. - * Recall that for VBOs, the gl_client_array->Ptr field is - * really an offset from the start of the VBO, not a pointer. - */ - struct st_buffer_object *stobj = st_buffer_object(bufobj); - assert(stobj->buffer); - - vbuffers[attr].buffer = NULL; - pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer); - vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr); - velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr; - } - else { - /* attribute data is in user-space memory, not a VBO */ - uint bytes = (arrays[mesaAttr]->Size - * _mesa_sizeof_type(arrays[mesaAttr]->Type) - * (max_index + 1)); - - /* wrap user data */ - vbuffers[attr].buffer - = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr, - bytes, - PIPE_BIND_VERTEX_BUFFER); - vbuffers[attr].buffer_offset = 0; - velements[attr].src_offset = 0; - } - - /* common-case setup */ - vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */ - vbuffers[attr].max_index = max_index; - velements[attr].instance_divisor = 0; - velements[attr].vertex_buffer_index = attr; - velements[attr].src_format = - st_pipe_vertex_format(arrays[mesaAttr]->Type, - arrays[mesaAttr]->Size, - arrays[mesaAttr]->Format, - arrays[mesaAttr]->Normalized); - assert(velements[attr].src_format); - - /* tell draw about this attribute */ -#if 0 - draw_set_vertex_buffer(draw, attr, &vbuffer[attr]); -#endif - - /* map the attrib buffer */ - map = pipe_buffer_map(pipe, vbuffers[attr].buffer, - PIPE_TRANSFER_READ, - &vb_transfer[attr]); - draw_set_mapped_vertex_buffer(draw, attr, map); - } - - draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers); - draw_set_vertex_elements(draw, vp->num_inputs, velements); - - memset(&ibuffer, 0, sizeof(ibuffer)); - if (ib) { - struct gl_buffer_object *bufobj = ib->obj; - - switch (ib->type) { - case GL_UNSIGNED_INT: - ibuffer.index_size = 4; - break; - case GL_UNSIGNED_SHORT: - ibuffer.index_size = 2; - break; - case GL_UNSIGNED_BYTE: - ibuffer.index_size = 1; - break; - default: - assert(0); - goto out_unref_vertex; - } - - if (bufobj && bufobj->Name) { - struct st_buffer_object *stobj = st_buffer_object(bufobj); - - pipe_resource_reference(&ibuffer.buffer, stobj->buffer); - ibuffer.offset = pointer_to_offset(ib->ptr); - - mapped_indices = pipe_buffer_map(pipe, stobj->buffer, - PIPE_TRANSFER_READ, &ib_transfer); - } - else { - /* skip setting ibuffer.buffer as the draw module does not use it */ - mapped_indices = ib->ptr; - } - - draw_set_index_buffer(draw, &ibuffer); - draw_set_mapped_index_buffer(draw, mapped_indices); - } - - /* set the constant buffer */ - draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0, - st->state.constants[PIPE_SHADER_VERTEX].ptr, - st->state.constants[PIPE_SHADER_VERTEX].size); - - - /* draw here */ - for (i = 0; i < nr_prims; i++) { - draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count); - } - - - /* - * unmap vertex/index buffers - */ - if (ib) { - draw_set_mapped_index_buffer(draw, NULL); - draw_set_index_buffer(draw, NULL); - - if (ib_transfer) - pipe_buffer_unmap(pipe, ib_transfer); - pipe_resource_reference(&ibuffer.buffer, NULL); - } - - out_unref_vertex: - for (attr = 0; attr < vp->num_inputs; attr++) { - pipe_buffer_unmap(pipe, vb_transfer[attr]); - draw_set_mapped_vertex_buffer(draw, attr, NULL); - pipe_resource_reference(&vbuffers[attr].buffer, NULL); - } - draw_set_vertex_buffers(draw, 0, NULL); -} - -#endif /* FEATURE_feedback || FEATURE_rastpos */ - +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+
+#include "draw/draw_private.h"
+#include "draw/draw_context.h"
+
+
+#if FEATURE_feedback || FEATURE_rastpos
+
+/**
+ * Set the (private) draw module's post-transformed vertex format when in
+ * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
+ */
+static void
+set_feedback_vertex_format(struct gl_context *ctx)
+{
+#if 0
+ struct st_context *st = st_context(ctx);
+ struct vertex_info vinfo;
+ GLuint i;
+
+ memset(&vinfo, 0, sizeof(vinfo));
+
+ if (ctx->RenderMode == GL_SELECT) {
+ assert(ctx->RenderMode == GL_SELECT);
+ vinfo.num_attribs = 1;
+ vinfo.format[0] = FORMAT_4F;
+ vinfo.interp_mode[0] = INTERP_LINEAR;
+ }
+ else {
+ /* GL_FEEDBACK, or glRasterPos */
+ /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
+ vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
+ for (i = 0; i < vinfo.num_attribs; i++) {
+ vinfo.format[i] = FORMAT_4F;
+ vinfo.interp_mode[i] = INTERP_LINEAR;
+ }
+ }
+
+ draw_set_vertex_info(st->draw, &vinfo);
+#endif
+}
+
+
+/**
+ * Called by VBO to draw arrays when in selection or feedback mode and
+ * to implement glRasterPos.
+ * This is very much like the normal draw_vbo() function above.
+ * Look at code refactoring some day.
+ * Might move this into the failover module some day.
+ */
+void
+st_feedback_draw_vbo(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct draw_context *draw = st->draw;
+ const struct st_vertex_program *vp;
+ const struct pipe_shader_state *vs;
+ struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer ibuffer;
+ struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
+ struct pipe_transfer *ib_transfer = NULL;
+ GLuint attr, i;
+ const void *mapped_indices = NULL;
+
+ assert(draw);
+
+ st_validate_state(st);
+
+ if (!index_bounds_valid)
+ vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+
+ /* must get these after state validation! */
+ vp = st->vp;
+ vs = &st->vp_variant->tgsi;
+
+ if (!st->vp_variant->draw_shader) {
+ st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
+ }
+
+ /*
+ * Set up the draw module's state.
+ *
+ * We'd like to do this less frequently, but the normal state-update
+ * code sends state updates to the pipe, not to our private draw module.
+ */
+ assert(draw);
+ draw_set_viewport_state(draw, &st->state.viewport);
+ draw_set_clip_state(draw, &st->state.clip);
+ draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
+ draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
+ set_feedback_vertex_format(ctx);
+
+ /* loop over TGSI shader inputs to determine vertex buffer
+ * and attribute info
+ */
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ void *map;
+
+ if (bufobj && bufobj->Name) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ assert(stobj->buffer);
+
+ vbuffers[attr].buffer = NULL;
+ pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
+ vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr);
+ velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
+ }
+ else {
+ /* attribute data is in user-space memory, not a VBO */
+ uint bytes = (arrays[mesaAttr]->Size
+ * _mesa_sizeof_type(arrays[mesaAttr]->Type)
+ * (max_index + 1));
+
+ /* wrap user data */
+ vbuffers[attr].buffer
+ = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
+ bytes,
+ PIPE_BIND_VERTEX_BUFFER);
+ vbuffers[attr].buffer_offset = 0;
+ velements[attr].src_offset = 0;
+ }
+
+ /* common-case setup */
+ vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
+ vbuffers[attr].max_index = max_index;
+ velements[attr].instance_divisor = 0;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].src_format =
+ st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Format,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+
+ /* tell draw about this attribute */
+#if 0
+ draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
+#endif
+
+ /* map the attrib buffer */
+ map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
+ PIPE_TRANSFER_READ,
+ &vb_transfer[attr]);
+ draw_set_mapped_vertex_buffer(draw, attr, map);
+ }
+
+ draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
+ draw_set_vertex_elements(draw, vp->num_inputs, velements);
+
+ memset(&ibuffer, 0, sizeof(ibuffer));
+ if (ib) {
+ struct gl_buffer_object *bufobj = ib->obj;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ ibuffer.index_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ ibuffer.index_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ ibuffer.index_size = 1;
+ break;
+ default:
+ assert(0);
+ goto out_unref_vertex;
+ }
+
+ if (bufobj && bufobj->Name) {
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+
+ pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
+ ibuffer.offset = pointer_to_offset(ib->ptr);
+
+ mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
+ PIPE_TRANSFER_READ, &ib_transfer);
+ }
+ else {
+ /* skip setting ibuffer.buffer as the draw module does not use it */
+ mapped_indices = ib->ptr;
+ }
+
+ draw_set_index_buffer(draw, &ibuffer);
+ draw_set_mapped_index_buffer(draw, mapped_indices);
+ }
+
+ /* set the constant buffer */
+ draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
+ st->state.constants[PIPE_SHADER_VERTEX].ptr,
+ st->state.constants[PIPE_SHADER_VERTEX].size);
+
+
+ /* draw here */
+ for (i = 0; i < nr_prims; i++) {
+ draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
+ }
+
+
+ /*
+ * unmap vertex/index buffers
+ */
+ if (ib) {
+ draw_set_mapped_index_buffer(draw, NULL);
+ draw_set_index_buffer(draw, NULL);
+
+ if (ib_transfer)
+ pipe_buffer_unmap(pipe, ib_transfer);
+ pipe_resource_reference(&ibuffer.buffer, NULL);
+ }
+
+ out_unref_vertex:
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ pipe_buffer_unmap(pipe, vb_transfer[attr]);
+ draw_set_mapped_vertex_buffer(draw, attr, NULL);
+ pipe_resource_reference(&vbuffers[attr].buffer, NULL);
+ }
+ draw_set_vertex_buffers(draw, 0, NULL);
+}
+
+#endif /* FEATURE_feedback || FEATURE_rastpos */
+
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index d600edc48..76bd42cf8 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -1,485 +1,485 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * Copyright (c) 2008 VMware, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/imports.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/mfeatures.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "pipe/p_screen.h" - -#include "st_context.h" -#include "st_extensions.h" - - -static int _min(int a, int b) -{ - return (a < b) ? a : b; -} - -static float _maxf(float a, float b) -{ - return (a > b) ? a : b; -} - -static int _clamp(int a, int min, int max) -{ - if (a < min) - return min; - else if (a > max) - return max; - else - return a; -} - - -/** - * Query driver to get implementation limits. - * Note that we have to limit/clamp against Mesa's internal limits too. - */ -void st_init_limits(struct st_context *st) -{ - struct pipe_screen *screen = st->pipe->screen; - struct gl_constants *c = &st->ctx->Const; - gl_shader_type sh; - - c->MaxTextureLevels - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), - MAX_TEXTURE_LEVELS); - - c->Max3DTextureLevels - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS), - MAX_3D_TEXTURE_LEVELS); - - c->MaxCubeTextureLevels - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS), - MAX_CUBE_TEXTURE_LEVELS); - - c->MaxTextureRectSize - = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); - - c->MaxTextureImageUnits - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), - MAX_TEXTURE_IMAGE_UNITS); - - c->MaxVertexTextureImageUnits - = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS), - MAX_VERTEX_TEXTURE_IMAGE_UNITS); - - c->MaxCombinedTextureImageUnits - = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS), - MAX_COMBINED_TEXTURE_IMAGE_UNITS); - - c->MaxTextureCoordUnits - = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); - - c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits); - - c->MaxDrawBuffers - = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), - 1, MAX_DRAW_BUFFERS); - - c->MaxLineWidth - = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH)); - c->MaxLineWidthAA - = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA)); - - c->MaxPointSize - = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH)); - c->MaxPointSizeAA - = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA)); - /* called after _mesa_create_context/_mesa_init_point, fix default user - * settable max point size up - */ - st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA); - /* these are not queryable. Note that GL basically mandates a 1.0 minimum - * for non-aa sizes, but we can go down to 0.0 for aa points. - */ - c->MinPointSize = 1.0f; - c->MinPointSizeAA = 0.0f; - - c->MaxTextureMaxAnisotropy - = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY)); - - c->MaxTextureLodBias - = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS); - - c->MaxDrawBuffers - = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), - 1, MAX_DRAW_BUFFERS); - - /* Quads always follow GL provoking rules. */ - c->QuadsFollowProvokingVertexConvention = GL_FALSE; - - for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) { - struct gl_shader_compiler_options *options = - &st->ctx->ShaderCompilerOptions[sh]; - struct gl_program_constants *pc; - - switch (sh) { - case PIPE_SHADER_FRAGMENT: - pc = &c->FragmentProgram; - break; - case PIPE_SHADER_VERTEX: - pc = &c->VertexProgram; - break; - case PIPE_SHADER_GEOMETRY: - pc = &c->GeometryProgram; - break; - default: - assert(0); - continue; - } - - pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS); - pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS); - pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS); - pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS); - pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS); - pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS); - pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS); - pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS); - pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS); - - options->EmitNoNoise = TRUE; - - /* TODO: make these more fine-grained if anyone needs it */ - options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); - options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); - options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); - options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); - - options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED); - - options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh, - PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR); - options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh, - PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR); - options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh, - PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR); - options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh, - PIPE_SHADER_CAP_INDIRECT_CONST_ADDR); - - if(options->EmitNoLoops) - options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536); - } - - /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs - * and is set in MaxNativeAttribs. It's always 2 colors + N generic - * attributes. The GLSL compiler never uses COLORn for varyings, so we - * subtract the 2 colors to get the maximum number of varyings (generic - * attributes) supported by a driver. */ - c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2; - c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); - - /* XXX we'll need a better query here someday */ - if (screen->get_param(screen, PIPE_CAP_GLSL)) { - c->GLSLVersion = 120; - } -} - - -/** - * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine - * which GL extensions are supported. - * Quite a few extensions are always supported because they are standard - * features or can be built on top of other gallium features. - * Some fine tuning may still be needed. - */ -void st_init_extensions(struct st_context *st) -{ - struct pipe_screen *screen = st->pipe->screen; - struct gl_context *ctx = st->ctx; - - /* - * Extensions that are supported by all Gallium drivers: - */ - ctx->Extensions.ARB_copy_buffer = GL_TRUE; - ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; - ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; - ctx->Extensions.ARB_fragment_program = GL_TRUE; - ctx->Extensions.ARB_half_float_pixel = GL_TRUE; - ctx->Extensions.ARB_map_buffer_range = GL_TRUE; - ctx->Extensions.ARB_multisample = GL_TRUE; - ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ - ctx->Extensions.ARB_texture_compression = GL_TRUE; - ctx->Extensions.ARB_texture_cube_map = GL_TRUE; - ctx->Extensions.ARB_texture_env_combine = GL_TRUE; - ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; - ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; - ctx->Extensions.ARB_vertex_array_object = GL_TRUE; - ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; - ctx->Extensions.ARB_vertex_program = GL_TRUE; - ctx->Extensions.ARB_window_pos = GL_TRUE; - - ctx->Extensions.EXT_blend_color = GL_TRUE; - ctx->Extensions.EXT_blend_func_separate = GL_TRUE; - ctx->Extensions.EXT_blend_logic_op = GL_TRUE; - ctx->Extensions.EXT_blend_minmax = GL_TRUE; - ctx->Extensions.EXT_blend_subtract = GL_TRUE; - ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; - ctx->Extensions.EXT_framebuffer_object = GL_TRUE; - ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; - ctx->Extensions.EXT_fog_coord = GL_TRUE; - ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; - ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; - ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; - ctx->Extensions.EXT_point_parameters = GL_TRUE; - ctx->Extensions.EXT_provoking_vertex = GL_TRUE; - ctx->Extensions.EXT_secondary_color = GL_TRUE; - ctx->Extensions.EXT_stencil_wrap = GL_TRUE; - ctx->Extensions.EXT_texture_env_add = GL_TRUE; - ctx->Extensions.EXT_texture_env_combine = GL_TRUE; - ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; - ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; - ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; - if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) - ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE; - - ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; - - ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; - - ctx->Extensions.MESA_pack_invert = GL_TRUE; - - ctx->Extensions.NV_blend_square = GL_TRUE; - ctx->Extensions.NV_texgen_reflection = GL_TRUE; - ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; - ctx->Extensions.NV_texture_rectangle = GL_TRUE; -#if 0 - /* possibly could support the following two */ - ctx->Extensions.NV_vertex_program = GL_TRUE; - ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; -#endif - -#if FEATURE_OES_EGL_image - ctx->Extensions.OES_EGL_image = GL_TRUE; -#endif -#if FEATURE_OES_draw_texture - ctx->Extensions.OES_draw_texture = GL_TRUE; -#endif - - ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; - - /* - * Extensions that depend on the driver/hardware: - */ - if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) { - ctx->Extensions.ARB_draw_buffers = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) { - ctx->Extensions.EXT_texture_swizzle = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_GLSL)) { - ctx->Extensions.ARB_fragment_shader = GL_TRUE; - ctx->Extensions.ARB_vertex_shader = GL_TRUE; - ctx->Extensions.ARB_shader_objects = GL_TRUE; - ctx->Extensions.ARB_shading_language_100 = GL_TRUE; - ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; - ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) { - ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) { - ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) { - ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; - ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { - ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) { - ctx->Extensions.ARB_multitexture = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) { - ctx->Extensions.ATI_separate_stencil = GL_TRUE; - ctx->Extensions.EXT_stencil_two_side = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) { - ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) { - ctx->Extensions.ARB_point_sprite = GL_TRUE; - /* GL_NV_point_sprite is not supported by gallium because we don't - * support the GL_POINT_SPRITE_R_MODE_NV option. - */ - } - - if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) { - ctx->Extensions.ARB_occlusion_query = GL_TRUE; - ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; - } - if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) { - ctx->Extensions.EXT_timer_query = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) { - ctx->Extensions.ARB_depth_texture = GL_TRUE; - ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; - ctx->Extensions.ARB_shadow = GL_TRUE; - ctx->Extensions.EXT_shadow_funcs = GL_TRUE; - /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/ - } - - /* GL_EXT_packed_depth_stencil requires both the ability to render to - * a depth/stencil buffer and texture from depth/stencil source. - */ - if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_DEPTH_STENCIL, 0) && - screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0)) { - ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; - } - else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_DEPTH_STENCIL, 0) && - screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0)) { - ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; - } - - /* sRGB support */ - if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0) || - screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0)) { - ctx->Extensions.EXT_texture_sRGB = GL_TRUE; - ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE; - if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET, 0) || - screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET, 0)) { - ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE; - ctx->Const.sRGBCapable = GL_TRUE; - } - } - - if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0)) { - ctx->Extensions.ARB_texture_rg = GL_TRUE; - } - - /* s3tc support */ - if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0) && - (ctx->Mesa_DXTn || - screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET, 0))) { - ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; - ctx->Extensions.S3_s3tc = GL_TRUE; - } - - /* ycbcr support */ - if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0) || - screen->is_format_supported(screen, PIPE_FORMAT_YUYV, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0)) { - ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; - } - - /* GL_EXT_texture_array */ - if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) { - ctx->Extensions.EXT_texture_array = GL_TRUE; - ctx->Extensions.MESA_texture_array = GL_TRUE; - } - - /* GL_ARB_framebuffer_object */ - if (ctx->Extensions.EXT_packed_depth_stencil) { - /* we support always support GL_EXT_framebuffer_blit */ - ctx->Extensions.ARB_framebuffer_object = GL_TRUE; - } - - if (st->pipe->render_condition) { - ctx->Extensions.NV_conditional_render = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) { - ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) { - ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE; - } - - /* GL_ARB_half_float_vertex */ - if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_BUFFER, 0, - PIPE_BIND_VERTEX_BUFFER, 0)) { - ctx->Extensions.ARB_half_float_vertex = GL_TRUE; - } - - if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { -#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */ - ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; -#endif - } - - if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) { - ctx->Extensions.NV_primitive_restart = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) { - ctx->Extensions.ARB_depth_clamp = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) { - ctx->Extensions.ARB_shader_stencil_export = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_INSTANCED_DRAWING)) { - ctx->Extensions.ARB_draw_instanced = GL_TRUE; - ctx->Extensions.ARB_instanced_arrays = GL_TRUE; - } -} +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+
+#include "st_context.h"
+#include "st_extensions.h"
+
+
+static int _min(int a, int b)
+{
+ return (a < b) ? a : b;
+}
+
+static float _maxf(float a, float b)
+{
+ return (a > b) ? a : b;
+}
+
+static int _clamp(int a, int min, int max)
+{
+ if (a < min)
+ return min;
+ else if (a > max)
+ return max;
+ else
+ return a;
+}
+
+
+/**
+ * Query driver to get implementation limits.
+ * Note that we have to limit/clamp against Mesa's internal limits too.
+ */
+void st_init_limits(struct st_context *st)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ struct gl_constants *c = &st->ctx->Const;
+ gl_shader_type sh;
+
+ c->MaxTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+ MAX_TEXTURE_LEVELS);
+
+ c->Max3DTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
+ MAX_3D_TEXTURE_LEVELS);
+
+ c->MaxCubeTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
+ MAX_CUBE_TEXTURE_LEVELS);
+
+ c->MaxTextureRectSize
+ = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
+
+ c->MaxTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
+ MAX_TEXTURE_IMAGE_UNITS);
+
+ c->MaxVertexTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+
+ c->MaxCombinedTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+
+ c->MaxTextureCoordUnits
+ = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
+
+ c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
+
+ c->MaxDrawBuffers
+ = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
+ 1, MAX_DRAW_BUFFERS);
+
+ c->MaxLineWidth
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
+ c->MaxLineWidthAA
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
+
+ c->MaxPointSize
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
+ c->MaxPointSizeAA
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
+ /* called after _mesa_create_context/_mesa_init_point, fix default user
+ * settable max point size up
+ */
+ st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
+ /* these are not queryable. Note that GL basically mandates a 1.0 minimum
+ * for non-aa sizes, but we can go down to 0.0 for aa points.
+ */
+ c->MinPointSize = 1.0f;
+ c->MinPointSizeAA = 0.0f;
+
+ c->MaxTextureMaxAnisotropy
+ = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
+
+ c->MaxTextureLodBias
+ = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
+
+ c->MaxDrawBuffers
+ = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
+ 1, MAX_DRAW_BUFFERS);
+
+ /* Quads always follow GL provoking rules. */
+ c->QuadsFollowProvokingVertexConvention = GL_FALSE;
+
+ for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
+ struct gl_shader_compiler_options *options =
+ &st->ctx->ShaderCompilerOptions[sh];
+ struct gl_program_constants *pc;
+
+ switch (sh) {
+ case PIPE_SHADER_FRAGMENT:
+ pc = &c->FragmentProgram;
+ break;
+ case PIPE_SHADER_VERTEX:
+ pc = &c->VertexProgram;
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ pc = &c->GeometryProgram;
+ break;
+ default:
+ assert(0);
+ continue;
+ }
+
+ pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
+ pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
+ pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
+ pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
+ pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
+ pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
+ pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
+ pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
+ pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
+
+ options->EmitNoNoise = TRUE;
+
+ /* TODO: make these more fine-grained if anyone needs it */
+ options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+ options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+
+ options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
+
+ options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
+ options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
+ options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
+ options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
+
+ if(options->EmitNoLoops)
+ options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
+ }
+
+ /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
+ * and is set in MaxNativeAttribs. It's always 2 colors + N generic
+ * attributes. The GLSL compiler never uses COLORn for varyings, so we
+ * subtract the 2 colors to get the maximum number of varyings (generic
+ * attributes) supported by a driver. */
+ c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
+ c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
+
+ /* XXX we'll need a better query here someday */
+ if (screen->get_param(screen, PIPE_CAP_GLSL)) {
+ c->GLSLVersion = 120;
+ }
+}
+
+
+/**
+ * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
+ * which GL extensions are supported.
+ * Quite a few extensions are always supported because they are standard
+ * features or can be built on top of other gallium features.
+ * Some fine tuning may still be needed.
+ */
+void st_init_extensions(struct st_context *st)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ struct gl_context *ctx = st->ctx;
+
+ /*
+ * Extensions that are supported by all Gallium drivers:
+ */
+ ctx->Extensions.ARB_copy_buffer = GL_TRUE;
+ ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
+ ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
+ ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
+ ctx->Extensions.ARB_multisample = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
+ ctx->Extensions.ARB_texture_compression = GL_TRUE;
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
+ ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
+ ctx->Extensions.ARB_vertex_program = GL_TRUE;
+ ctx->Extensions.ARB_window_pos = GL_TRUE;
+
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+ ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
+ ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+ if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
+ ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
+
+ ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
+
+ ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
+
+ ctx->Extensions.MESA_pack_invert = GL_TRUE;
+
+ ctx->Extensions.NV_blend_square = GL_TRUE;
+ ctx->Extensions.NV_texgen_reflection = GL_TRUE;
+ ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
+ ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+#if 0
+ /* possibly could support the following two */
+ ctx->Extensions.NV_vertex_program = GL_TRUE;
+ ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
+#endif
+
+#if FEATURE_OES_EGL_image
+ ctx->Extensions.OES_EGL_image = GL_TRUE;
+#endif
+#if FEATURE_OES_draw_texture
+ ctx->Extensions.OES_draw_texture = GL_TRUE;
+#endif
+
+ ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
+
+ /*
+ * Extensions that depend on the driver/hardware:
+ */
+ if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
+ ctx->Extensions.ARB_draw_buffers = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
+ ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_GLSL)) {
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+ ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
+ ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
+ ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
+ ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
+ ctx->Extensions.ATI_separate_stencil = GL_TRUE;
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
+ ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ /* GL_NV_point_sprite is not supported by gallium because we don't
+ * support the GL_POINT_SPRITE_R_MODE_NV option.
+ */
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
+ }
+ if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
+ ctx->Extensions.EXT_timer_query = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+ /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
+ }
+
+ /* GL_EXT_packed_depth_stencil requires both the ability to render to
+ * a depth/stencil buffer and texture from depth/stencil source.
+ */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_DEPTH_STENCIL, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ }
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_DEPTH_STENCIL, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ }
+
+ /* sRGB support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+ ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET, 0) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET, 0)) {
+ ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
+ ctx->Const.sRGBCapable = GL_TRUE;
+ }
+ }
+
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.ARB_texture_rg = GL_TRUE;
+ }
+
+ /* s3tc support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0) &&
+ (ctx->Mesa_DXTn ||
+ screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET, 0))) {
+ ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
+ ctx->Extensions.S3_s3tc = GL_TRUE;
+ }
+
+ /* ycbcr support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
+ }
+
+ /* GL_EXT_texture_array */
+ if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.MESA_texture_array = GL_TRUE;
+ }
+
+ /* GL_ARB_framebuffer_object */
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ /* we support always support GL_EXT_framebuffer_blit */
+ ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+ }
+
+ if (st->pipe->render_condition) {
+ ctx->Extensions.NV_conditional_render = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
+ ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
+ ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
+ }
+
+ /* GL_ARB_half_float_vertex */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER, 0)) {
+ ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+ }
+
+ if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
+ ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+#endif
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
+ ctx->Extensions.NV_primitive_restart = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
+ ctx->Extensions.ARB_depth_clamp = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
+ ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_INSTANCED_DRAWING)) {
+ ctx->Extensions.ARB_draw_instanced = GL_TRUE;
+ ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
+ }
+}
diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c index fc1dfb3ef..e5c26c563 100644 --- a/mesalib/src/mesa/state_tracker/st_program.c +++ b/mesalib/src/mesa/state_tracker/st_program.c @@ -1,1165 +1,1165 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - * Brian Paul - */ - - -#include "main/imports.h" -#include "main/hash.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "program/prog_parameter.h" -#include "program/prog_print.h" -#include "program/programopt.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "pipe/p_shader_tokens.h" -#include "draw/draw_context.h" -#include "tgsi/tgsi_dump.h" -#include "tgsi/tgsi_ureg.h" - -#include "st_debug.h" -#include "st_cb_bitmap.h" -#include "st_cb_drawpixels.h" -#include "st_context.h" -#include "st_program.h" -#include "st_mesa_to_tgsi.h" -#include "cso_cache/cso_context.h" - - - -/** - * Delete a vertex program variant. Note the caller must unlink - * the variant from the linked list. - */ -static void -delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv) -{ - if (vpv->driver_shader) - cso_delete_vertex_shader(st->cso_context, vpv->driver_shader); - -#if FEATURE_feedback || FEATURE_rastpos - if (vpv->draw_shader) - draw_delete_vertex_shader( st->draw, vpv->draw_shader ); -#endif - - if (vpv->tgsi.tokens) - st_free_tokens(vpv->tgsi.tokens); - - FREE( vpv ); -} - - - -/** - * Clean out any old compilations: - */ -void -st_release_vp_variants( struct st_context *st, - struct st_vertex_program *stvp ) -{ - struct st_vp_variant *vpv; - - for (vpv = stvp->variants; vpv; ) { - struct st_vp_variant *next = vpv->next; - delete_vp_variant(st, vpv); - vpv = next; - } - - stvp->variants = NULL; -} - - - -/** - * Delete a fragment program variant. Note the caller must unlink - * the variant from the linked list. - */ -static void -delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv) -{ - if (fpv->driver_shader) - cso_delete_fragment_shader(st->cso_context, fpv->driver_shader); - if (fpv->parameters) - _mesa_free_parameter_list(fpv->parameters); - - FREE(fpv); -} - - -/** - * Free all variants of a fragment program. - */ -void -st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp) -{ - struct st_fp_variant *fpv; - - for (fpv = stfp->variants; fpv; ) { - struct st_fp_variant *next = fpv->next; - delete_fp_variant(st, fpv); - fpv = next; - } - - stfp->variants = NULL; -} - - -/** - * Delete a geometry program variant. Note the caller must unlink - * the variant from the linked list. - */ -static void -delete_gp_variant(struct st_context *st, struct st_gp_variant *gpv) -{ - if (gpv->driver_shader) - cso_delete_geometry_shader(st->cso_context, gpv->driver_shader); - - FREE(gpv); -} - - -/** - * Free all variants of a geometry program. - */ -void -st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp) -{ - struct st_gp_variant *gpv; - - for (gpv = stgp->variants; gpv; ) { - struct st_gp_variant *next = gpv->next; - delete_gp_variant(st, gpv); - gpv = next; - } - - stgp->variants = NULL; -} - - - - -/** - * Translate a Mesa vertex shader into a TGSI shader. - * \param outputMapping to map vertex program output registers (VERT_RESULT_x) - * to TGSI output slots - * \param tokensOut destination for TGSI tokens - * \return pointer to cached pipe_shader object. - */ -static void -st_prepare_vertex_program(struct st_context *st, - struct st_vertex_program *stvp) -{ - GLuint attr; - - stvp->num_inputs = 0; - stvp->num_outputs = 0; - - if (stvp->Base.IsPositionInvariant) - _mesa_insert_mvp_code(st->ctx, &stvp->Base); - - assert(stvp->Base.Base.NumInstructions > 1); - - /* - * Determine number of inputs, the mappings between VERT_ATTRIB_x - * and TGSI generic input indexes, plus input attrib semantic info. - */ - for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - if (stvp->Base.Base.InputsRead & (1 << attr)) { - stvp->input_to_index[attr] = stvp->num_inputs; - stvp->index_to_input[stvp->num_inputs] = attr; - stvp->num_inputs++; - } - } - /* bit of a hack, presetup potentially unused edgeflag input */ - stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs; - stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG; - - /* Compute mapping of vertex program outputs to slots. - */ - for (attr = 0; attr < VERT_RESULT_MAX; attr++) { - if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) { - stvp->result_to_output[attr] = ~0; - } - else { - unsigned slot = stvp->num_outputs++; - - stvp->result_to_output[attr] = slot; - - switch (attr) { - case VERT_RESULT_HPOS: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_COL0: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_COL1: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - stvp->output_semantic_index[slot] = 1; - break; - case VERT_RESULT_BFC0: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_BFC1: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; - stvp->output_semantic_index[slot] = 1; - break; - case VERT_RESULT_FOGC: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_PSIZ: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_EDGE: - assert(0); - break; - - case VERT_RESULT_TEX0: - case VERT_RESULT_TEX1: - case VERT_RESULT_TEX2: - case VERT_RESULT_TEX3: - case VERT_RESULT_TEX4: - case VERT_RESULT_TEX5: - case VERT_RESULT_TEX6: - case VERT_RESULT_TEX7: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0; - break; - - case VERT_RESULT_VAR0: - default: - assert(attr < VERT_RESULT_MAX); - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 - - FRAG_ATTRIB_TEX0 + - attr - - VERT_RESULT_VAR0); - break; - } - } - } - /* similar hack to above, presetup potentially unused edgeflag output */ - stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs; - stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG; - stvp->output_semantic_index[stvp->num_outputs] = 0; -} - - -/** - * Translate a vertex program to create a new variant. - */ -static struct st_vp_variant * -st_translate_vertex_program(struct st_context *st, - struct st_vertex_program *stvp, - const struct st_vp_variant_key *key) -{ - struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant); - struct pipe_context *pipe = st->pipe; - struct ureg_program *ureg; - enum pipe_error error; - unsigned num_outputs; - - st_prepare_vertex_program( st, stvp ); - - _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT); - _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING); - - ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); - if (ureg == NULL) { - FREE(vpv); - return NULL; - } - - vpv->key = *key; - - vpv->num_inputs = stvp->num_inputs; - num_outputs = stvp->num_outputs; - if (key->passthrough_edgeflags) { - vpv->num_inputs++; - num_outputs++; - } - - if (ST_DEBUG & DEBUG_MESA) { - _mesa_print_program(&stvp->Base.Base); - _mesa_print_program_parameters(st->ctx, &stvp->Base.Base); - debug_printf("\n"); - } - - error = st_translate_mesa_program(st->ctx, - TGSI_PROCESSOR_VERTEX, - ureg, - &stvp->Base.Base, - /* inputs */ - vpv->num_inputs, - stvp->input_to_index, - NULL, /* input semantic name */ - NULL, /* input semantic index */ - NULL, - /* outputs */ - num_outputs, - stvp->result_to_output, - stvp->output_semantic_name, - stvp->output_semantic_index, - key->passthrough_edgeflags ); - - if (error) - goto fail; - - vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL ); - if (!vpv->tgsi.tokens) - goto fail; - - ureg_destroy( ureg ); - - vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi); - - if (ST_DEBUG & DEBUG_TGSI) { - tgsi_dump( vpv->tgsi.tokens, 0 ); - debug_printf("\n"); - } - - return vpv; - -fail: - debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__); - _mesa_print_program(&stvp->Base.Base); - debug_assert(0); - - ureg_destroy( ureg ); - return NULL; -} - - -/** - * Find/create a vertex program variant. - */ -struct st_vp_variant * -st_get_vp_variant(struct st_context *st, - struct st_vertex_program *stvp, - const struct st_vp_variant_key *key) -{ - struct st_vp_variant *vpv; - - /* Search for existing variant */ - for (vpv = stvp->variants; vpv; vpv = vpv->next) { - if (memcmp(&vpv->key, key, sizeof(*key)) == 0) { - break; - } - } - - if (!vpv) { - /* create now */ - vpv = st_translate_vertex_program(st, stvp, key); - if (vpv) { - /* insert into list */ - vpv->next = stvp->variants; - stvp->variants = vpv; - } - } - - return vpv; -} - - -/** - * Translate a Mesa fragment shader into a TGSI shader using extra info in - * the key. - * \return new fragment program variant - */ -static struct st_fp_variant * -st_translate_fragment_program(struct st_context *st, - struct st_fragment_program *stfp, - const struct st_fp_variant_key *key) -{ - struct pipe_context *pipe = st->pipe; - struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant); - GLboolean deleteFP = GL_FALSE; - - if (!variant) - return NULL; - - assert(!(key->bitmap && key->drawpixels)); - -#if FEATURE_drawpix - if (key->bitmap) { - /* glBitmap drawing */ - struct gl_fragment_program *fp; /* we free this temp program below */ - - st_make_bitmap_fragment_program(st, &stfp->Base, - &fp, &variant->bitmap_sampler); - - variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters); - stfp = st_fragment_program(fp); - deleteFP = GL_TRUE; - } - else if (key->drawpixels) { - /* glDrawPixels drawing */ - struct gl_fragment_program *fp; /* we free this temp program below */ - - if (key->drawpixels_z || key->drawpixels_stencil) { - fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z, - key->drawpixels_stencil); - } - else { - /* RGBA */ - st_make_drawpix_fragment_program(st, &stfp->Base, &fp); - variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters); - deleteFP = GL_TRUE; - } - stfp = st_fragment_program(fp); - } -#endif - - if (!stfp->tgsi.tokens) { - /* need to translate Mesa instructions to TGSI now */ - GLuint outputMapping[FRAG_RESULT_MAX]; - GLuint inputMapping[FRAG_ATTRIB_MAX]; - GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */ - GLuint attr; - enum pipe_error error; - const GLbitfield inputsRead = stfp->Base.Base.InputsRead; - struct ureg_program *ureg; - GLboolean write_all = GL_FALSE; - - ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; - ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; - uint fs_num_inputs = 0; - - ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; - ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; - uint fs_num_outputs = 0; - - - _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT); - - /* - * Convert Mesa program inputs to TGSI input register semantics. - */ - for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) { - if (inputsRead & (1 << attr)) { - const GLuint slot = fs_num_inputs++; - - inputMapping[attr] = slot; - - switch (attr) { - case FRAG_ATTRIB_WPOS: - input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_COL0: - input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_COL1: - input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - input_semantic_index[slot] = 1; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_FOGC: - input_semantic_name[slot] = TGSI_SEMANTIC_FOG; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - break; - case FRAG_ATTRIB_FACE: - input_semantic_name[slot] = TGSI_SEMANTIC_FACE; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; - break; - /* In most cases, there is nothing special about these - * inputs, so adopt a convention to use the generic - * semantic name and the mesa FRAG_ATTRIB_ number as the - * index. - * - * All that is required is that the vertex shader labels - * its own outputs similarly, and that the vertex shader - * generates at least every output required by the - * fragment shader plus fixed-function hardware (such as - * BFC). - * - * There is no requirement that semantic indexes start at - * zero or be restricted to a particular range -- nobody - * should be building tables based on semantic index. - */ - case FRAG_ATTRIB_PNTC: - case FRAG_ATTRIB_TEX0: - case FRAG_ATTRIB_TEX1: - case FRAG_ATTRIB_TEX2: - case FRAG_ATTRIB_TEX3: - case FRAG_ATTRIB_TEX4: - case FRAG_ATTRIB_TEX5: - case FRAG_ATTRIB_TEX6: - case FRAG_ATTRIB_TEX7: - case FRAG_ATTRIB_VAR0: - default: - /* Actually, let's try and zero-base this just for - * readability of the generated TGSI. - */ - assert(attr >= FRAG_ATTRIB_TEX0); - input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); - input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - if (attr == FRAG_ATTRIB_PNTC) - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - else - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - break; - } - } - else { - inputMapping[attr] = -1; - } - } - - /* - * Semantics and mapping for outputs - */ - { - uint numColors = 0; - GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten; - - /* if z is written, emit that first */ - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION; - fs_output_semantic_index[fs_num_outputs] = 0; - outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs; - fs_num_outputs++; - outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); - } - - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL; - fs_output_semantic_index[fs_num_outputs] = 0; - outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs; - fs_num_outputs++; - outputsWritten &= ~(1 << FRAG_RESULT_STENCIL); - } - - /* handle remaning outputs (color) */ - for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { - if (outputsWritten & BITFIELD64_BIT(attr)) { - switch (attr) { - case FRAG_RESULT_DEPTH: - case FRAG_RESULT_STENCIL: - /* handled above */ - assert(0); - break; - case FRAG_RESULT_COLOR: - write_all = GL_TRUE; /* fallthrough */ - default: - assert(attr == FRAG_RESULT_COLOR || - (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; - fs_output_semantic_index[fs_num_outputs] = numColors; - outputMapping[attr] = fs_num_outputs; - numColors++; - break; - } - - fs_num_outputs++; - } - } - } - - ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); - if (ureg == NULL) - return NULL; - - if (ST_DEBUG & DEBUG_MESA) { - _mesa_print_program(&stfp->Base.Base); - _mesa_print_program_parameters(st->ctx, &stfp->Base.Base); - debug_printf("\n"); - } - if (write_all == GL_TRUE) - ureg_property_fs_color0_writes_all_cbufs(ureg, 1); - - error = st_translate_mesa_program(st->ctx, - TGSI_PROCESSOR_FRAGMENT, - ureg, - &stfp->Base.Base, - /* inputs */ - fs_num_inputs, - inputMapping, - input_semantic_name, - input_semantic_index, - interpMode, - /* outputs */ - fs_num_outputs, - outputMapping, - fs_output_semantic_name, - fs_output_semantic_index, FALSE ); - - stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); - ureg_destroy( ureg ); - } - - /* fill in variant */ - variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi); - variant->key = *key; - - if (ST_DEBUG & DEBUG_TGSI) { - tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ ); - debug_printf("\n"); - } - - if (deleteFP) { - /* Free the temporary program made above */ - struct gl_fragment_program *fp = &stfp->Base; - _mesa_reference_fragprog(st->ctx, &fp, NULL); - } - - return variant; -} - - -/** - * Translate fragment program if needed. - */ -struct st_fp_variant * -st_get_fp_variant(struct st_context *st, - struct st_fragment_program *stfp, - const struct st_fp_variant_key *key) -{ - struct st_fp_variant *fpv; - - /* Search for existing variant */ - for (fpv = stfp->variants; fpv; fpv = fpv->next) { - if (memcmp(&fpv->key, key, sizeof(*key)) == 0) { - break; - } - } - - if (!fpv) { - /* create new */ - fpv = st_translate_fragment_program(st, stfp, key); - if (fpv) { - /* insert into list */ - fpv->next = stfp->variants; - stfp->variants = fpv; - } - } - - return fpv; -} - - -/** - * Translate a geometry program to create a new variant. - */ -static struct st_gp_variant * -st_translate_geometry_program(struct st_context *st, - struct st_geometry_program *stgp, - const struct st_gp_variant_key *key) -{ - GLuint inputMapping[GEOM_ATTRIB_MAX]; - GLuint outputMapping[GEOM_RESULT_MAX]; - struct pipe_context *pipe = st->pipe; - enum pipe_error error; - GLuint attr; - const GLbitfield inputsRead = stgp->Base.Base.InputsRead; - GLuint vslot = 0; - GLuint num_generic = 0; - - uint gs_num_inputs = 0; - uint gs_builtin_inputs = 0; - uint gs_array_offset = 0; - - ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; - ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; - uint gs_num_outputs = 0; - - GLint i; - GLuint maxSlot = 0; - struct ureg_program *ureg; - - struct st_gp_variant *gpv; - - gpv = CALLOC_STRUCT(st_gp_variant); - if (!gpv) - return NULL; - - _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT); - _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING); - - ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY ); - if (ureg == NULL) { - FREE(gpv); - return NULL; - } - - /* which vertex output goes to the first geometry input */ - vslot = 0; - - memset(inputMapping, 0, sizeof(inputMapping)); - memset(outputMapping, 0, sizeof(outputMapping)); - - /* - * Convert Mesa program inputs to TGSI input register semantics. - */ - for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) { - if (inputsRead & (1 << attr)) { - const GLuint slot = gs_num_inputs; - - gs_num_inputs++; - - inputMapping[attr] = slot; - - stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs; - stgp->input_to_index[attr] = vslot; - stgp->index_to_input[vslot] = attr; - ++vslot; - - if (attr != GEOM_ATTRIB_PRIMITIVE_ID) { - gs_array_offset += 2; - } else - ++gs_builtin_inputs; - -#if 0 - debug_printf("input map at %d = %d\n", - slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]); -#endif - - switch (attr) { - case GEOM_ATTRIB_PRIMITIVE_ID: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID; - stgp->input_semantic_index[slot] = 0; - break; - case GEOM_ATTRIB_POSITION: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - stgp->input_semantic_index[slot] = 0; - break; - case GEOM_ATTRIB_COLOR0: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - stgp->input_semantic_index[slot] = 0; - break; - case GEOM_ATTRIB_COLOR1: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - stgp->input_semantic_index[slot] = 1; - break; - case GEOM_ATTRIB_FOG_FRAG_COORD: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; - stgp->input_semantic_index[slot] = 0; - break; - case GEOM_ATTRIB_TEX_COORD: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - stgp->input_semantic_index[slot] = num_generic++; - break; - case GEOM_ATTRIB_VAR0: - /* fall-through */ - default: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - stgp->input_semantic_index[slot] = num_generic++; - } - } - } - - /* initialize output semantics to defaults */ - for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { - gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC; - gs_output_semantic_index[i] = 0; - } - - num_generic = 0; - /* - * Determine number of outputs, the (default) output register - * mapping and the semantic information for each output. - */ - for (attr = 0; attr < GEOM_RESULT_MAX; attr++) { - if (stgp->Base.Base.OutputsWritten & (1 << attr)) { - GLuint slot; - - slot = gs_num_outputs; - gs_num_outputs++; - outputMapping[attr] = slot; - - switch (attr) { - case GEOM_RESULT_POS: - assert(slot == 0); - gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_COL0: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_COL1: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - gs_output_semantic_index[slot] = 1; - break; - case GEOM_RESULT_SCOL0: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_SCOL1: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; - gs_output_semantic_index[slot] = 1; - break; - case GEOM_RESULT_FOGC: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_PSIZ: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_TEX0: - case GEOM_RESULT_TEX1: - case GEOM_RESULT_TEX2: - case GEOM_RESULT_TEX3: - case GEOM_RESULT_TEX4: - case GEOM_RESULT_TEX5: - case GEOM_RESULT_TEX6: - case GEOM_RESULT_TEX7: - /* fall-through */ - case GEOM_RESULT_VAR0: - /* fall-through */ - default: - assert(slot < Elements(gs_output_semantic_name)); - /* use default semantic info */ - gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - gs_output_semantic_index[slot] = num_generic++; - } - } - } - - assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION); - - /* find max output slot referenced to compute gs_num_outputs */ - for (attr = 0; attr < GEOM_RESULT_MAX; attr++) { - if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot) - maxSlot = outputMapping[attr]; - } - gs_num_outputs = maxSlot + 1; - -#if 0 /* debug */ - { - GLuint i; - printf("outputMapping? %d\n", outputMapping ? 1 : 0); - if (outputMapping) { - printf("attr -> slot\n"); - for (i = 0; i < 16; i++) { - printf(" %2d %3d\n", i, outputMapping[i]); - } - } - printf("slot sem_name sem_index\n"); - for (i = 0; i < gs_num_outputs; i++) { - printf(" %2d %d %d\n", - i, - gs_output_semantic_name[i], - gs_output_semantic_index[i]); - } - } -#endif - - /* free old shader state, if any */ - if (stgp->tgsi.tokens) { - st_free_tokens(stgp->tgsi.tokens); - stgp->tgsi.tokens = NULL; - } - - ureg_property_gs_input_prim(ureg, stgp->Base.InputType); - ureg_property_gs_output_prim(ureg, stgp->Base.OutputType); - ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut); - - error = st_translate_mesa_program(st->ctx, - TGSI_PROCESSOR_GEOMETRY, - ureg, - &stgp->Base.Base, - /* inputs */ - gs_num_inputs, - inputMapping, - stgp->input_semantic_name, - stgp->input_semantic_index, - NULL, - /* outputs */ - gs_num_outputs, - outputMapping, - gs_output_semantic_name, - gs_output_semantic_index, - FALSE); - - stgp->num_inputs = gs_num_inputs; - stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); - ureg_destroy( ureg ); - - /* fill in new variant */ - gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi); - gpv->key = *key; - - if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) { - _mesa_print_program(&stgp->Base.Base); - debug_printf("\n"); - } - - if (ST_DEBUG & DEBUG_TGSI) { - tgsi_dump(stgp->tgsi.tokens, 0); - debug_printf("\n"); - } - - return gpv; -} - - -/** - * Get/create geometry program variant. - */ -struct st_gp_variant * -st_get_gp_variant(struct st_context *st, - struct st_geometry_program *stgp, - const struct st_gp_variant_key *key) -{ - struct st_gp_variant *gpv; - - /* Search for existing variant */ - for (gpv = stgp->variants; gpv; gpv = gpv->next) { - if (memcmp(&gpv->key, key, sizeof(*key)) == 0) { - break; - } - } - - if (!gpv) { - /* create new */ - gpv = st_translate_geometry_program(st, stgp, key); - if (gpv) { - /* insert into list */ - gpv->next = stgp->variants; - stgp->variants = gpv; - } - } - - return gpv; -} - - - - -/** - * Debug- print current shader text - */ -void -st_print_shaders(struct gl_context *ctx) -{ - struct gl_shader_program *shProg[3] = { - ctx->Shader.CurrentVertexProgram, - ctx->Shader.CurrentGeometryProgram, - ctx->Shader.CurrentFragmentProgram, - }; - unsigned j; - - for (j = 0; j < 3; j++) { - unsigned i; - - if (shProg[j] == NULL) - continue; - - for (i = 0; i < shProg[j]->NumShaders; i++) { - struct gl_shader *sh; - - switch (shProg[j]->Shaders[i]->Type) { - case GL_VERTEX_SHADER: - sh = (i != 0) ? NULL : shProg[j]->Shaders[i]; - break; - case GL_GEOMETRY_SHADER_ARB: - sh = (i != 1) ? NULL : shProg[j]->Shaders[i]; - break; - case GL_FRAGMENT_SHADER: - sh = (i != 2) ? NULL : shProg[j]->Shaders[i]; - break; - default: - assert(0); - sh = NULL; - break; - } - - if (sh != NULL) { - printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders); - printf("%s\n", sh->Source); - } - } - } -} - - -/** - * Vert/Geom/Frag programs have per-context variants. Free all the - * variants attached to the given program which match the given context. - */ -static void -destroy_program_variants(struct st_context *st, struct gl_program *program) -{ - if (!program) - return; - - switch (program->Target) { - case GL_VERTEX_PROGRAM_ARB: - { - struct st_vertex_program *stvp = (struct st_vertex_program *) program; - struct st_vp_variant *vpv, **prevPtr = &stvp->variants; - - for (vpv = stvp->variants; vpv; ) { - struct st_vp_variant *next = vpv->next; - if (vpv->key.st == st) { - /* unlink from list */ - *prevPtr = next; - /* destroy this variant */ - delete_vp_variant(st, vpv); - } - else { - prevPtr = &vpv->next; - } - vpv = next; - } - } - break; - case GL_FRAGMENT_PROGRAM_ARB: - { - struct st_fragment_program *stfp = - (struct st_fragment_program *) program; - struct st_fp_variant *fpv, **prevPtr = &stfp->variants; - - for (fpv = stfp->variants; fpv; ) { - struct st_fp_variant *next = fpv->next; - if (fpv->key.st == st) { - /* unlink from list */ - *prevPtr = next; - /* destroy this variant */ - delete_fp_variant(st, fpv); - } - else { - prevPtr = &fpv->next; - } - fpv = next; - } - } - break; - case MESA_GEOMETRY_PROGRAM: - { - struct st_geometry_program *stgp = - (struct st_geometry_program *) program; - struct st_gp_variant *gpv, **prevPtr = &stgp->variants; - - for (gpv = stgp->variants; gpv; ) { - struct st_gp_variant *next = gpv->next; - if (gpv->key.st == st) { - /* unlink from list */ - *prevPtr = next; - /* destroy this variant */ - delete_gp_variant(st, gpv); - } - else { - prevPtr = &gpv->next; - } - gpv = next; - } - } - break; - default: - _mesa_problem(NULL, "Unexpected program target in " - "destroy_program_variants_cb()"); - } -} - - -/** - * Callback for _mesa_HashWalk. Free all the shader's program variants - * which match the given context. - */ -static void -destroy_shader_program_variants_cb(GLuint key, void *data, void *userData) -{ - struct st_context *st = (struct st_context *) userData; - struct gl_shader *shader = (struct gl_shader *) data; - - switch (shader->Type) { - case GL_SHADER_PROGRAM_MESA: - { - struct gl_shader_program *shProg = (struct gl_shader_program *) data; - GLuint i; - - for (i = 0; i < shProg->NumShaders; i++) { - destroy_program_variants(st, shProg->Shaders[i]->Program); - } - - destroy_program_variants(st, (struct gl_program *) - shProg->VertexProgram); - destroy_program_variants(st, (struct gl_program *) - shProg->FragmentProgram); - destroy_program_variants(st, (struct gl_program *) - shProg->GeometryProgram); - } - break; - case GL_VERTEX_SHADER: - case GL_FRAGMENT_SHADER: - case GL_GEOMETRY_SHADER: - { - destroy_program_variants(st, shader->Program); - } - break; - default: - assert(0); - } -} - - -/** - * Callback for _mesa_HashWalk. Free all the program variants which match - * the given context. - */ -static void -destroy_program_variants_cb(GLuint key, void *data, void *userData) -{ - struct st_context *st = (struct st_context *) userData; - struct gl_program *program = (struct gl_program *) data; - destroy_program_variants(st, program); -} - - -/** - * Walk over all shaders and programs to delete any variants which - * belong to the given context. - * This is called during context tear-down. - */ -void -st_destroy_program_variants(struct st_context *st) -{ - /* ARB vert/frag program */ - _mesa_HashWalk(st->ctx->Shared->Programs, - destroy_program_variants_cb, st); - - /* GLSL vert/frag/geom shaders */ - _mesa_HashWalk(st->ctx->Shared->ShaderObjects, - destroy_shader_program_variants_cb, st); -} +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/hash.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/programopt.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_ureg.h"
+
+#include "st_debug.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_drawpixels.h"
+#include "st_context.h"
+#include "st_program.h"
+#include "st_mesa_to_tgsi.h"
+#include "cso_cache/cso_context.h"
+
+
+
+/**
+ * Delete a vertex program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv)
+{
+ if (vpv->driver_shader)
+ cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
+
+#if FEATURE_feedback || FEATURE_rastpos
+ if (vpv->draw_shader)
+ draw_delete_vertex_shader( st->draw, vpv->draw_shader );
+#endif
+
+ if (vpv->tgsi.tokens)
+ st_free_tokens(vpv->tgsi.tokens);
+
+ FREE( vpv );
+}
+
+
+
+/**
+ * Clean out any old compilations:
+ */
+void
+st_release_vp_variants( struct st_context *st,
+ struct st_vertex_program *stvp )
+{
+ struct st_vp_variant *vpv;
+
+ for (vpv = stvp->variants; vpv; ) {
+ struct st_vp_variant *next = vpv->next;
+ delete_vp_variant(st, vpv);
+ vpv = next;
+ }
+
+ stvp->variants = NULL;
+}
+
+
+
+/**
+ * Delete a fragment program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
+{
+ if (fpv->driver_shader)
+ cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
+ if (fpv->parameters)
+ _mesa_free_parameter_list(fpv->parameters);
+
+ FREE(fpv);
+}
+
+
+/**
+ * Free all variants of a fragment program.
+ */
+void
+st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
+{
+ struct st_fp_variant *fpv;
+
+ for (fpv = stfp->variants; fpv; ) {
+ struct st_fp_variant *next = fpv->next;
+ delete_fp_variant(st, fpv);
+ fpv = next;
+ }
+
+ stfp->variants = NULL;
+}
+
+
+/**
+ * Delete a geometry program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_gp_variant(struct st_context *st, struct st_gp_variant *gpv)
+{
+ if (gpv->driver_shader)
+ cso_delete_geometry_shader(st->cso_context, gpv->driver_shader);
+
+ FREE(gpv);
+}
+
+
+/**
+ * Free all variants of a geometry program.
+ */
+void
+st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp)
+{
+ struct st_gp_variant *gpv;
+
+ for (gpv = stgp->variants; gpv; ) {
+ struct st_gp_variant *next = gpv->next;
+ delete_gp_variant(st, gpv);
+ gpv = next;
+ }
+
+ stgp->variants = NULL;
+}
+
+
+
+
+/**
+ * Translate a Mesa vertex shader into a TGSI shader.
+ * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
+ * to TGSI output slots
+ * \param tokensOut destination for TGSI tokens
+ * \return pointer to cached pipe_shader object.
+ */
+static void
+st_prepare_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp)
+{
+ GLuint attr;
+
+ stvp->num_inputs = 0;
+ stvp->num_outputs = 0;
+
+ if (stvp->Base.IsPositionInvariant)
+ _mesa_insert_mvp_code(st->ctx, &stvp->Base);
+
+ assert(stvp->Base.Base.NumInstructions > 1);
+
+ /*
+ * Determine number of inputs, the mappings between VERT_ATTRIB_x
+ * and TGSI generic input indexes, plus input attrib semantic info.
+ */
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ if (stvp->Base.Base.InputsRead & (1 << attr)) {
+ stvp->input_to_index[attr] = stvp->num_inputs;
+ stvp->index_to_input[stvp->num_inputs] = attr;
+ stvp->num_inputs++;
+ }
+ }
+ /* bit of a hack, presetup potentially unused edgeflag input */
+ stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
+ stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
+
+ /* Compute mapping of vertex program outputs to slots.
+ */
+ for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
+ if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
+ stvp->result_to_output[attr] = ~0;
+ }
+ else {
+ unsigned slot = stvp->num_outputs++;
+
+ stvp->result_to_output[attr] = slot;
+
+ switch (attr) {
+ case VERT_RESULT_HPOS:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_COL0:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_COL1:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stvp->output_semantic_index[slot] = 1;
+ break;
+ case VERT_RESULT_BFC0:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_BFC1:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ stvp->output_semantic_index[slot] = 1;
+ break;
+ case VERT_RESULT_FOGC:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_PSIZ:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_EDGE:
+ assert(0);
+ break;
+
+ case VERT_RESULT_TEX0:
+ case VERT_RESULT_TEX1:
+ case VERT_RESULT_TEX2:
+ case VERT_RESULT_TEX3:
+ case VERT_RESULT_TEX4:
+ case VERT_RESULT_TEX5:
+ case VERT_RESULT_TEX6:
+ case VERT_RESULT_TEX7:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
+ break;
+
+ case VERT_RESULT_VAR0:
+ default:
+ assert(attr < VERT_RESULT_MAX);
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
+ FRAG_ATTRIB_TEX0 +
+ attr -
+ VERT_RESULT_VAR0);
+ break;
+ }
+ }
+ }
+ /* similar hack to above, presetup potentially unused edgeflag output */
+ stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs;
+ stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
+ stvp->output_semantic_index[stvp->num_outputs] = 0;
+}
+
+
+/**
+ * Translate a vertex program to create a new variant.
+ */
+static struct st_vp_variant *
+st_translate_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key)
+{
+ struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
+ struct pipe_context *pipe = st->pipe;
+ struct ureg_program *ureg;
+ enum pipe_error error;
+ unsigned num_outputs;
+
+ st_prepare_vertex_program( st, stvp );
+
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
+
+ ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
+ if (ureg == NULL) {
+ FREE(vpv);
+ return NULL;
+ }
+
+ vpv->key = *key;
+
+ vpv->num_inputs = stvp->num_inputs;
+ num_outputs = stvp->num_outputs;
+ if (key->passthrough_edgeflags) {
+ vpv->num_inputs++;
+ num_outputs++;
+ }
+
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stvp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stvp->Base.Base);
+ debug_printf("\n");
+ }
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_VERTEX,
+ ureg,
+ &stvp->Base.Base,
+ /* inputs */
+ vpv->num_inputs,
+ stvp->input_to_index,
+ NULL, /* input semantic name */
+ NULL, /* input semantic index */
+ NULL,
+ /* outputs */
+ num_outputs,
+ stvp->result_to_output,
+ stvp->output_semantic_name,
+ stvp->output_semantic_index,
+ key->passthrough_edgeflags );
+
+ if (error)
+ goto fail;
+
+ vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ if (!vpv->tgsi.tokens)
+ goto fail;
+
+ ureg_destroy( ureg );
+
+ vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
+
+ if (ST_DEBUG & DEBUG_TGSI) {
+ tgsi_dump( vpv->tgsi.tokens, 0 );
+ debug_printf("\n");
+ }
+
+ return vpv;
+
+fail:
+ debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__);
+ _mesa_print_program(&stvp->Base.Base);
+ debug_assert(0);
+
+ ureg_destroy( ureg );
+ return NULL;
+}
+
+
+/**
+ * Find/create a vertex program variant.
+ */
+struct st_vp_variant *
+st_get_vp_variant(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key)
+{
+ struct st_vp_variant *vpv;
+
+ /* Search for existing variant */
+ for (vpv = stvp->variants; vpv; vpv = vpv->next) {
+ if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!vpv) {
+ /* create now */
+ vpv = st_translate_vertex_program(st, stvp, key);
+ if (vpv) {
+ /* insert into list */
+ vpv->next = stvp->variants;
+ stvp->variants = vpv;
+ }
+ }
+
+ return vpv;
+}
+
+
+/**
+ * Translate a Mesa fragment shader into a TGSI shader using extra info in
+ * the key.
+ * \return new fragment program variant
+ */
+static struct st_fp_variant *
+st_translate_fragment_program(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
+ GLboolean deleteFP = GL_FALSE;
+
+ if (!variant)
+ return NULL;
+
+ assert(!(key->bitmap && key->drawpixels));
+
+#if FEATURE_drawpix
+ if (key->bitmap) {
+ /* glBitmap drawing */
+ struct gl_fragment_program *fp; /* we free this temp program below */
+
+ st_make_bitmap_fragment_program(st, &stfp->Base,
+ &fp, &variant->bitmap_sampler);
+
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ stfp = st_fragment_program(fp);
+ deleteFP = GL_TRUE;
+ }
+ else if (key->drawpixels) {
+ /* glDrawPixels drawing */
+ struct gl_fragment_program *fp; /* we free this temp program below */
+
+ if (key->drawpixels_z || key->drawpixels_stencil) {
+ fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
+ key->drawpixels_stencil);
+ }
+ else {
+ /* RGBA */
+ st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ deleteFP = GL_TRUE;
+ }
+ stfp = st_fragment_program(fp);
+ }
+#endif
+
+ if (!stfp->tgsi.tokens) {
+ /* need to translate Mesa instructions to TGSI now */
+ GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint inputMapping[FRAG_ATTRIB_MAX];
+ GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+ GLuint attr;
+ enum pipe_error error;
+ const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
+ struct ureg_program *ureg;
+ GLboolean write_all = GL_FALSE;
+
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint fs_num_inputs = 0;
+
+ ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint fs_num_outputs = 0;
+
+
+ _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = fs_num_inputs++;
+
+ inputMapping[attr] = slot;
+
+ switch (attr) {
+ case FRAG_ATTRIB_WPOS:
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_FOGC:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_FACE:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ /* In most cases, there is nothing special about these
+ * inputs, so adopt a convention to use the generic
+ * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * index.
+ *
+ * All that is required is that the vertex shader labels
+ * its own outputs similarly, and that the vertex shader
+ * generates at least every output required by the
+ * fragment shader plus fixed-function hardware (such as
+ * BFC).
+ *
+ * There is no requirement that semantic indexes start at
+ * zero or be restricted to a particular range -- nobody
+ * should be building tables based on semantic index.
+ */
+ case FRAG_ATTRIB_PNTC:
+ case FRAG_ATTRIB_TEX0:
+ case FRAG_ATTRIB_TEX1:
+ case FRAG_ATTRIB_TEX2:
+ case FRAG_ATTRIB_TEX3:
+ case FRAG_ATTRIB_TEX4:
+ case FRAG_ATTRIB_TEX5:
+ case FRAG_ATTRIB_TEX6:
+ case FRAG_ATTRIB_TEX7:
+ case FRAG_ATTRIB_VAR0:
+ default:
+ /* Actually, let's try and zero-base this just for
+ * readability of the generated TGSI.
+ */
+ assert(attr >= FRAG_ATTRIB_TEX0);
+ input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ if (attr == FRAG_ATTRIB_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ }
+ }
+ else {
+ inputMapping[attr] = -1;
+ }
+ }
+
+ /*
+ * Semantics and mapping for outputs
+ */
+ {
+ uint numColors = 0;
+ GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
+
+ /* if z is written, emit that first */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
+ }
+
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
+ }
+
+ /* handle remaning outputs (color) */
+ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
+ if (outputsWritten & BITFIELD64_BIT(attr)) {
+ switch (attr) {
+ case FRAG_RESULT_DEPTH:
+ case FRAG_RESULT_STENCIL:
+ /* handled above */
+ assert(0);
+ break;
+ case FRAG_RESULT_COLOR:
+ write_all = GL_TRUE; /* fallthrough */
+ default:
+ assert(attr == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = numColors;
+ outputMapping[attr] = fs_num_outputs;
+ numColors++;
+ break;
+ }
+
+ fs_num_outputs++;
+ }
+ }
+ }
+
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ if (ureg == NULL)
+ return NULL;
+
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stfp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
+ debug_printf("\n");
+ }
+ if (write_all == GL_TRUE)
+ ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE );
+
+ stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
+ }
+
+ /* fill in variant */
+ variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
+ variant->key = *key;
+
+ if (ST_DEBUG & DEBUG_TGSI) {
+ tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
+ debug_printf("\n");
+ }
+
+ if (deleteFP) {
+ /* Free the temporary program made above */
+ struct gl_fragment_program *fp = &stfp->Base;
+ _mesa_reference_fragprog(st->ctx, &fp, NULL);
+ }
+
+ return variant;
+}
+
+
+/**
+ * Translate fragment program if needed.
+ */
+struct st_fp_variant *
+st_get_fp_variant(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
+{
+ struct st_fp_variant *fpv;
+
+ /* Search for existing variant */
+ for (fpv = stfp->variants; fpv; fpv = fpv->next) {
+ if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!fpv) {
+ /* create new */
+ fpv = st_translate_fragment_program(st, stfp, key);
+ if (fpv) {
+ /* insert into list */
+ fpv->next = stfp->variants;
+ stfp->variants = fpv;
+ }
+ }
+
+ return fpv;
+}
+
+
+/**
+ * Translate a geometry program to create a new variant.
+ */
+static struct st_gp_variant *
+st_translate_geometry_program(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key)
+{
+ GLuint inputMapping[GEOM_ATTRIB_MAX];
+ GLuint outputMapping[GEOM_RESULT_MAX];
+ struct pipe_context *pipe = st->pipe;
+ enum pipe_error error;
+ GLuint attr;
+ const GLbitfield inputsRead = stgp->Base.Base.InputsRead;
+ GLuint vslot = 0;
+ GLuint num_generic = 0;
+
+ uint gs_num_inputs = 0;
+ uint gs_builtin_inputs = 0;
+ uint gs_array_offset = 0;
+
+ ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint gs_num_outputs = 0;
+
+ GLint i;
+ GLuint maxSlot = 0;
+ struct ureg_program *ureg;
+
+ struct st_gp_variant *gpv;
+
+ gpv = CALLOC_STRUCT(st_gp_variant);
+ if (!gpv)
+ return NULL;
+
+ _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING);
+
+ ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
+ if (ureg == NULL) {
+ FREE(gpv);
+ return NULL;
+ }
+
+ /* which vertex output goes to the first geometry input */
+ vslot = 0;
+
+ memset(inputMapping, 0, sizeof(inputMapping));
+ memset(outputMapping, 0, sizeof(outputMapping));
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = gs_num_inputs;
+
+ gs_num_inputs++;
+
+ inputMapping[attr] = slot;
+
+ stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs;
+ stgp->input_to_index[attr] = vslot;
+ stgp->index_to_input[vslot] = attr;
+ ++vslot;
+
+ if (attr != GEOM_ATTRIB_PRIMITIVE_ID) {
+ gs_array_offset += 2;
+ } else
+ ++gs_builtin_inputs;
+
+#if 0
+ debug_printf("input map at %d = %d\n",
+ slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]);
+#endif
+
+ switch (attr) {
+ case GEOM_ATTRIB_PRIMITIVE_ID:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_POSITION:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_COLOR0:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_COLOR1:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stgp->input_semantic_index[slot] = 1;
+ break;
+ case GEOM_ATTRIB_FOG_FRAG_COORD:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_TEX_COORD:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stgp->input_semantic_index[slot] = num_generic++;
+ break;
+ case GEOM_ATTRIB_VAR0:
+ /* fall-through */
+ default:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stgp->input_semantic_index[slot] = num_generic++;
+ }
+ }
+ }
+
+ /* initialize output semantics to defaults */
+ for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
+ gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
+ gs_output_semantic_index[i] = 0;
+ }
+
+ num_generic = 0;
+ /*
+ * Determine number of outputs, the (default) output register
+ * mapping and the semantic information for each output.
+ */
+ for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
+ if (stgp->Base.Base.OutputsWritten & (1 << attr)) {
+ GLuint slot;
+
+ slot = gs_num_outputs;
+ gs_num_outputs++;
+ outputMapping[attr] = slot;
+
+ switch (attr) {
+ case GEOM_RESULT_POS:
+ assert(slot == 0);
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_COL0:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_COL1:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ gs_output_semantic_index[slot] = 1;
+ break;
+ case GEOM_RESULT_SCOL0:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_SCOL1:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ gs_output_semantic_index[slot] = 1;
+ break;
+ case GEOM_RESULT_FOGC:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_PSIZ:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_TEX0:
+ case GEOM_RESULT_TEX1:
+ case GEOM_RESULT_TEX2:
+ case GEOM_RESULT_TEX3:
+ case GEOM_RESULT_TEX4:
+ case GEOM_RESULT_TEX5:
+ case GEOM_RESULT_TEX6:
+ case GEOM_RESULT_TEX7:
+ /* fall-through */
+ case GEOM_RESULT_VAR0:
+ /* fall-through */
+ default:
+ assert(slot < Elements(gs_output_semantic_name));
+ /* use default semantic info */
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ gs_output_semantic_index[slot] = num_generic++;
+ }
+ }
+ }
+
+ assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
+
+ /* find max output slot referenced to compute gs_num_outputs */
+ for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
+ if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)
+ maxSlot = outputMapping[attr];
+ }
+ gs_num_outputs = maxSlot + 1;
+
+#if 0 /* debug */
+ {
+ GLuint i;
+ printf("outputMapping? %d\n", outputMapping ? 1 : 0);
+ if (outputMapping) {
+ printf("attr -> slot\n");
+ for (i = 0; i < 16; i++) {
+ printf(" %2d %3d\n", i, outputMapping[i]);
+ }
+ }
+ printf("slot sem_name sem_index\n");
+ for (i = 0; i < gs_num_outputs; i++) {
+ printf(" %2d %d %d\n",
+ i,
+ gs_output_semantic_name[i],
+ gs_output_semantic_index[i]);
+ }
+ }
+#endif
+
+ /* free old shader state, if any */
+ if (stgp->tgsi.tokens) {
+ st_free_tokens(stgp->tgsi.tokens);
+ stgp->tgsi.tokens = NULL;
+ }
+
+ ureg_property_gs_input_prim(ureg, stgp->Base.InputType);
+ ureg_property_gs_output_prim(ureg, stgp->Base.OutputType);
+ ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut);
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_GEOMETRY,
+ ureg,
+ &stgp->Base.Base,
+ /* inputs */
+ gs_num_inputs,
+ inputMapping,
+ stgp->input_semantic_name,
+ stgp->input_semantic_index,
+ NULL,
+ /* outputs */
+ gs_num_outputs,
+ outputMapping,
+ gs_output_semantic_name,
+ gs_output_semantic_index,
+ FALSE);
+
+ stgp->num_inputs = gs_num_inputs;
+ stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
+
+ /* fill in new variant */
+ gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
+ gpv->key = *key;
+
+ if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
+ _mesa_print_program(&stgp->Base.Base);
+ debug_printf("\n");
+ }
+
+ if (ST_DEBUG & DEBUG_TGSI) {
+ tgsi_dump(stgp->tgsi.tokens, 0);
+ debug_printf("\n");
+ }
+
+ return gpv;
+}
+
+
+/**
+ * Get/create geometry program variant.
+ */
+struct st_gp_variant *
+st_get_gp_variant(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key)
+{
+ struct st_gp_variant *gpv;
+
+ /* Search for existing variant */
+ for (gpv = stgp->variants; gpv; gpv = gpv->next) {
+ if (memcmp(&gpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!gpv) {
+ /* create new */
+ gpv = st_translate_geometry_program(st, stgp, key);
+ if (gpv) {
+ /* insert into list */
+ gpv->next = stgp->variants;
+ stgp->variants = gpv;
+ }
+ }
+
+ return gpv;
+}
+
+
+
+
+/**
+ * Debug- print current shader text
+ */
+void
+st_print_shaders(struct gl_context *ctx)
+{
+ struct gl_shader_program *shProg[3] = {
+ ctx->Shader.CurrentVertexProgram,
+ ctx->Shader.CurrentGeometryProgram,
+ ctx->Shader.CurrentFragmentProgram,
+ };
+ unsigned j;
+
+ for (j = 0; j < 3; j++) {
+ unsigned i;
+
+ if (shProg[j] == NULL)
+ continue;
+
+ for (i = 0; i < shProg[j]->NumShaders; i++) {
+ struct gl_shader *sh;
+
+ switch (shProg[j]->Shaders[i]->Type) {
+ case GL_VERTEX_SHADER:
+ sh = (i != 0) ? NULL : shProg[j]->Shaders[i];
+ break;
+ case GL_GEOMETRY_SHADER_ARB:
+ sh = (i != 1) ? NULL : shProg[j]->Shaders[i];
+ break;
+ case GL_FRAGMENT_SHADER:
+ sh = (i != 2) ? NULL : shProg[j]->Shaders[i];
+ break;
+ default:
+ assert(0);
+ sh = NULL;
+ break;
+ }
+
+ if (sh != NULL) {
+ printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
+ printf("%s\n", sh->Source);
+ }
+ }
+ }
+}
+
+
+/**
+ * Vert/Geom/Frag programs have per-context variants. Free all the
+ * variants attached to the given program which match the given context.
+ */
+static void
+destroy_program_variants(struct st_context *st, struct gl_program *program)
+{
+ if (!program)
+ return;
+
+ switch (program->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) program;
+ struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
+
+ for (vpv = stvp->variants; vpv; ) {
+ struct st_vp_variant *next = vpv->next;
+ if (vpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_vp_variant(st, vpv);
+ }
+ else {
+ prevPtr = &vpv->next;
+ }
+ vpv = next;
+ }
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) program;
+ struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
+
+ for (fpv = stfp->variants; fpv; ) {
+ struct st_fp_variant *next = fpv->next;
+ if (fpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_fp_variant(st, fpv);
+ }
+ else {
+ prevPtr = &fpv->next;
+ }
+ fpv = next;
+ }
+ }
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ {
+ struct st_geometry_program *stgp =
+ (struct st_geometry_program *) program;
+ struct st_gp_variant *gpv, **prevPtr = &stgp->variants;
+
+ for (gpv = stgp->variants; gpv; ) {
+ struct st_gp_variant *next = gpv->next;
+ if (gpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_gp_variant(st, gpv);
+ }
+ else {
+ prevPtr = &gpv->next;
+ }
+ gpv = next;
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected program target in "
+ "destroy_program_variants_cb()");
+ }
+}
+
+
+/**
+ * Callback for _mesa_HashWalk. Free all the shader's program variants
+ * which match the given context.
+ */
+static void
+destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
+{
+ struct st_context *st = (struct st_context *) userData;
+ struct gl_shader *shader = (struct gl_shader *) data;
+
+ switch (shader->Type) {
+ case GL_SHADER_PROGRAM_MESA:
+ {
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+ GLuint i;
+
+ for (i = 0; i < shProg->NumShaders; i++) {
+ destroy_program_variants(st, shProg->Shaders[i]->Program);
+ }
+
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->VertexProgram);
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->FragmentProgram);
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->GeometryProgram);
+ }
+ break;
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ case GL_GEOMETRY_SHADER:
+ {
+ destroy_program_variants(st, shader->Program);
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Callback for _mesa_HashWalk. Free all the program variants which match
+ * the given context.
+ */
+static void
+destroy_program_variants_cb(GLuint key, void *data, void *userData)
+{
+ struct st_context *st = (struct st_context *) userData;
+ struct gl_program *program = (struct gl_program *) data;
+ destroy_program_variants(st, program);
+}
+
+
+/**
+ * Walk over all shaders and programs to delete any variants which
+ * belong to the given context.
+ * This is called during context tear-down.
+ */
+void
+st_destroy_program_variants(struct st_context *st)
+{
+ /* ARB vert/frag program */
+ _mesa_HashWalk(st->ctx->Shared->Programs,
+ destroy_program_variants_cb, st);
+
+ /* GLSL vert/frag/geom shaders */
+ _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
+ destroy_shader_program_variants_cb, st);
+}
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