diff options
Diffstat (limited to 'mesalib/src/mesa/state_tracker')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_clear.c | 14 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_format.c | 5 |
2 files changed, 10 insertions, 9 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c index 117000ba7..a4799e3cc 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.c +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c @@ -323,9 +323,9 @@ clear_with_quad(struct gl_context *ctx, set_vertex_shader(st); if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { - st_translate_color(ctx->Color.ClearColorUnclamped, - ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, - clearColor); + st_translate_color(ctx->Color.ClearColor.f, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); } /* draw quad matching scissor rect */ @@ -582,12 +582,12 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { - st_translate_color(ctx->Color.ClearColor, - ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, - clearColor); + st_translate_color(ctx->Color.ClearColor.f, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); } - st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColorUnclamped, + st->pipe->clear(st->pipe, clear_buffers, clearColor, ctx->Depth.Clear, ctx->Stencil.Clear); } if (mask & BUFFER_BIT_ACCUM) diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c index bd4f0860c..6eb8a506b 100644 --- a/mesalib/src/mesa/state_tracker/st_format.c +++ b/mesalib/src/mesa/state_tracker/st_format.c @@ -1441,8 +1441,9 @@ st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2) * This is used for translating texture border color and the clear * color. For example, the clear color is interpreted according to * the renderbuffer's base format. For example, if clearing a - * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] = - * alpha. Similarly for texture border colors. + * GL_LUMINANCE buffer, we'll return colorOut[0] = colorOut[1] = + * colorOut[2] = colorIn[0]. + * Similarly for texture border colors. */ void st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, |