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-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_bitmap.c1788
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c2976
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_fbo.c1287
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_flush.c330
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_flush.h2
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_syncobj.c244
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c11
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c1050
-rw-r--r--mesalib/src/mesa/state_tracker/st_format.c2406
-rw-r--r--mesalib/src/mesa/state_tracker/st_gen_mipmap.c902
-rw-r--r--mesalib/src/mesa/state_tracker/st_manager.c1846
-rw-r--r--mesalib/src/mesa/state_tracker/st_texture.c2
12 files changed, 6400 insertions, 6444 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
index 149f1ca44..f49c03b46 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
@@ -1,894 +1,894 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/bufferobj.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-#include "main/pbo.h"
-#include "program/program.h"
-#include "program/prog_print.h"
-
-#include "st_context.h"
-#include "st_atom.h"
-#include "st_atom_constbuf.h"
-#include "st_program.h"
-#include "st_cb_bitmap.h"
-#include "st_texture.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-#include "util/u_inlines.h"
-#include "util/u_draw_quad.h"
-#include "util/u_simple_shaders.h"
-#include "program/prog_instruction.h"
-#include "cso_cache/cso_context.h"
-
-
-#if FEATURE_drawpix
-
-/**
- * glBitmaps are drawn as textured quads. The user's bitmap pattern
- * is stored in a texture image. An alpha8 texture format is used.
- * The fragment shader samples a bit (texel) from the texture, then
- * discards the fragment if the bit is off.
- *
- * Note that we actually store the inverse image of the bitmap to
- * simplify the fragment program. An "on" bit gets stored as texel=0x0
- * and an "off" bit is stored as texel=0xff. Then we kill the
- * fragment if the negated texel value is less than zero.
- */
-
-
-/**
- * The bitmap cache attempts to accumulate multiple glBitmap calls in a
- * buffer which is then rendered en mass upon a flush, state change, etc.
- * A wide, short buffer is used to target the common case of a series
- * of glBitmap calls being used to draw text.
- */
-static GLboolean UseBitmapCache = GL_TRUE;
-
-
-#define BITMAP_CACHE_WIDTH 512
-#define BITMAP_CACHE_HEIGHT 32
-
-struct bitmap_cache
-{
- /** Window pos to render the cached image */
- GLint xpos, ypos;
- /** Bounds of region used in window coords */
- GLint xmin, ymin, xmax, ymax;
-
- GLfloat color[4];
-
- /** Bitmap's Z position */
- GLfloat zpos;
-
- struct pipe_resource *texture;
- struct pipe_transfer *trans;
-
- GLboolean empty;
-
- /** An I8 texture image: */
- ubyte *buffer;
-};
-
-
-/** Epsilon for Z comparisons */
-#define Z_EPSILON 1e-06
-
-
-/**
- * Make fragment program for glBitmap:
- * Sample the texture and kill the fragment if the bit is 0.
- * This program will be combined with the user's fragment program.
- */
-static struct st_fragment_program *
-make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
-{
- struct st_context *st = st_context(ctx);
- struct st_fragment_program *stfp;
- struct gl_program *p;
- GLuint ic = 0;
-
- p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- if (!p)
- return NULL;
-
- p->NumInstructions = 3;
-
- p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
- if (!p->Instructions) {
- ctx->Driver.DeleteProgram(ctx, p);
- return NULL;
- }
- _mesa_init_instructions(p->Instructions, p->NumInstructions);
-
- /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
- p->Instructions[ic].Opcode = OPCODE_TEX;
- p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
- p->Instructions[ic].DstReg.Index = 0;
- p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
- p->Instructions[ic].TexSrcUnit = samplerIndex;
- p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
- ic++;
-
- /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
- p->Instructions[ic].Opcode = OPCODE_KIL;
- p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
-
- if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
- p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
-
- p->Instructions[ic].SrcReg[0].Index = 0;
- p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
- ic++;
-
- /* END; */
- p->Instructions[ic++].Opcode = OPCODE_END;
-
- assert(ic == p->NumInstructions);
-
- p->InputsRead = FRAG_BIT_TEX0;
- p->OutputsWritten = 0x0;
- p->SamplersUsed = (1 << samplerIndex);
-
- stfp = (struct st_fragment_program *) p;
- stfp->Base.UsesKill = GL_TRUE;
-
- return stfp;
-}
-
-
-static int
-find_free_bit(uint bitfield)
-{
- int i;
- for (i = 0; i < 32; i++) {
- if ((bitfield & (1 << i)) == 0) {
- return i;
- }
- }
- return -1;
-}
-
-
-/**
- * Combine basic bitmap fragment program with the user-defined program.
- * \param st current context
- * \param fpIn the incoming fragment program
- * \param fpOut the new fragment program which does fragment culling
- * \param bitmap_sampler sampler number for the bitmap texture
- */
-void
-st_make_bitmap_fragment_program(struct st_context *st,
- struct gl_fragment_program *fpIn,
- struct gl_fragment_program **fpOut,
- GLuint *bitmap_sampler)
-{
- struct st_fragment_program *bitmap_prog;
- struct gl_program *newProg;
- uint sampler;
-
- /*
- * Generate new program which is the user-defined program prefixed
- * with the bitmap sampler/kill instructions.
- */
- sampler = find_free_bit(fpIn->Base.SamplersUsed);
- bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
-
- newProg = _mesa_combine_programs(st->ctx,
- &bitmap_prog->Base.Base,
- &fpIn->Base);
- /* done with this after combining */
- st_reference_fragprog(st, &bitmap_prog, NULL);
-
-#if 0
- {
- printf("Combined bitmap program:\n");
- _mesa_print_program(newProg);
- printf("InputsRead: 0x%x\n", newProg->InputsRead);
- printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
- _mesa_print_parameter_list(newProg->Parameters);
- }
-#endif
-
- /* return results */
- *fpOut = (struct gl_fragment_program *) newProg;
- *bitmap_sampler = sampler;
-}
-
-
-/**
- * Copy user-provide bitmap bits into texture buffer, expanding
- * bits into texels.
- * "On" bits will set texels to 0x0.
- * "Off" bits will not modify texels.
- * Note that the image is actually going to be upside down in
- * the texture. We deal with that with texcoords.
- */
-static void
-unpack_bitmap(struct st_context *st,
- GLint px, GLint py, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap,
- ubyte *destBuffer, uint destStride)
-{
- destBuffer += py * destStride + px;
-
- _mesa_expand_bitmap(width, height, unpack, bitmap,
- destBuffer, destStride, 0x0);
-}
-
-
-/**
- * Create a texture which represents a bitmap image.
- */
-static struct pipe_resource *
-make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_transfer *transfer;
- ubyte *dest;
- struct pipe_resource *pt;
-
- /* PBO source... */
- bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
- if (!bitmap) {
- return NULL;
- }
-
- /**
- * Create texture to hold bitmap pattern.
- */
- pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
- 0, width, height, 1, 1,
- PIPE_BIND_SAMPLER_VIEW);
- if (!pt) {
- _mesa_unmap_pbo_source(ctx, unpack);
- return NULL;
- }
-
- transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
- PIPE_TRANSFER_WRITE,
- 0, 0, width, height);
-
- dest = pipe_transfer_map(pipe, transfer);
-
- /* Put image into texture transfer */
- memset(dest, 0xff, height * transfer->stride);
- unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
- dest, transfer->stride);
-
- _mesa_unmap_pbo_source(ctx, unpack);
-
- /* Release transfer */
- pipe_transfer_unmap(pipe, transfer);
- pipe->transfer_destroy(pipe, transfer);
-
- return pt;
-}
-
-static GLuint
-setup_bitmap_vertex_data(struct st_context *st, bool normalized,
- int x, int y, int width, int height,
- float z, const float color[4])
-{
- struct pipe_context *pipe = st->pipe;
- const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLfloat fb_width = (GLfloat)fb->Width;
- const GLfloat fb_height = (GLfloat)fb->Height;
- const GLfloat x0 = (GLfloat)x;
- const GLfloat x1 = (GLfloat)(x + width);
- const GLfloat y0 = (GLfloat)y;
- const GLfloat y1 = (GLfloat)(y + height);
- GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
- GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
- const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
- const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
- const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
- const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
- const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
- GLuint i;
-
- if(!normalized)
- {
- sRight = width;
- tBot = height;
- }
-
- /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
- * no_flush) updates to buffers where we know there is no conflict
- * with previous data. Currently using max_slots > 1 will cause
- * synchronous rendering if the driver flushes its command buffers
- * between one bitmap and the next. Our flush hook below isn't
- * sufficient to catch this as the driver doesn't tell us when it
- * flushes its own command buffers. Until this gets fixed, pay the
- * price of allocating a new buffer for each bitmap cache-flush to
- * avoid synchronous rendering.
- */
- if (st->bitmap.vbuf_slot >= max_slots) {
- pipe_resource_reference(&st->bitmap.vbuf, NULL);
- st->bitmap.vbuf_slot = 0;
- }
-
- if (!st->bitmap.vbuf) {
- st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
- PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STREAM,
- max_slots *
- sizeof(st->bitmap.vertices));
- }
-
- /* Positions are in clip coords since we need to do clipping in case
- * the bitmap quad goes beyond the window bounds.
- */
- st->bitmap.vertices[0][0][0] = clip_x0;
- st->bitmap.vertices[0][0][1] = clip_y0;
- st->bitmap.vertices[0][2][0] = sLeft;
- st->bitmap.vertices[0][2][1] = tTop;
-
- st->bitmap.vertices[1][0][0] = clip_x1;
- st->bitmap.vertices[1][0][1] = clip_y0;
- st->bitmap.vertices[1][2][0] = sRight;
- st->bitmap.vertices[1][2][1] = tTop;
-
- st->bitmap.vertices[2][0][0] = clip_x1;
- st->bitmap.vertices[2][0][1] = clip_y1;
- st->bitmap.vertices[2][2][0] = sRight;
- st->bitmap.vertices[2][2][1] = tBot;
-
- st->bitmap.vertices[3][0][0] = clip_x0;
- st->bitmap.vertices[3][0][1] = clip_y1;
- st->bitmap.vertices[3][2][0] = sLeft;
- st->bitmap.vertices[3][2][1] = tBot;
-
- /* same for all verts: */
- for (i = 0; i < 4; i++) {
- st->bitmap.vertices[i][0][2] = z;
- st->bitmap.vertices[i][0][3] = 1.0;
- st->bitmap.vertices[i][1][0] = color[0];
- st->bitmap.vertices[i][1][1] = color[1];
- st->bitmap.vertices[i][1][2] = color[2];
- st->bitmap.vertices[i][1][3] = color[3];
- st->bitmap.vertices[i][2][2] = 0.0; /*R*/
- st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
- }
-
- /* put vertex data into vbuf */
- pipe_buffer_write_nooverlap(st->pipe,
- st->bitmap.vbuf,
- st->bitmap.vbuf_slot
- * sizeof(st->bitmap.vertices),
- sizeof st->bitmap.vertices,
- st->bitmap.vertices);
-
- return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
-}
-
-
-
-/**
- * Render a glBitmap by drawing a textured quad
- */
-static void
-draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
- GLsizei width, GLsizei height,
- struct pipe_sampler_view *sv,
- const GLfloat *color)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct cso_context *cso = st->cso_context;
- struct st_fp_variant *fpv;
- struct st_fp_variant_key key;
- GLuint maxSize;
- GLuint offset;
-
- memset(&key, 0, sizeof(key));
- key.st = st;
- key.bitmap = GL_TRUE;
-
- fpv = st_get_fp_variant(st, st->fp, &key);
-
- /* As an optimization, Mesa's fragment programs will sometimes get the
- * primary color from a statevar/constant rather than a varying variable.
- * when that's the case, we need to ensure that we use the 'color'
- * parameter and not the current attribute color (which may have changed
- * through glRasterPos and state validation.
- * So, we force the proper color here. Not elegant, but it works.
- */
- {
- GLfloat colorSave[4];
- COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
- st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
- COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
- }
-
-
- /* limit checks */
- /* XXX if the bitmap is larger than the max texture size, break
- * it up into chunks.
- */
- maxSize = 1 << (pipe->screen->get_param(pipe->screen,
- PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
- assert(width <= (GLsizei)maxSize);
- assert(height <= (GLsizei)maxSize);
-
- cso_save_rasterizer(cso);
- cso_save_samplers(cso);
- cso_save_fragment_sampler_views(cso);
- cso_save_viewport(cso);
- cso_save_fragment_shader(cso);
- cso_save_vertex_shader(cso);
- cso_save_vertex_elements(cso);
- cso_save_vertex_buffers(cso);
-
- /* rasterizer state: just scissor */
- st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
- cso_set_rasterizer(cso, &st->bitmap.rasterizer);
-
- /* fragment shader state: TEX lookup program */
- cso_set_fragment_shader_handle(cso, fpv->driver_shader);
-
- /* vertex shader state: position + texcoord pass-through */
- cso_set_vertex_shader_handle(cso, st->bitmap.vs);
-
- /* user samplers, plus our bitmap sampler */
- {
- struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers);
- uint i;
- for (i = 0; i < st->state.num_samplers; i++) {
- samplers[i] = &st->state.samplers[i];
- }
- samplers[fpv->bitmap_sampler] =
- &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
- cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
- }
-
- /* user textures, plus the bitmap texture */
- {
- struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures);
- memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
- sampler_views[fpv->bitmap_sampler] = sv;
- cso_set_fragment_sampler_views(cso, num, sampler_views);
- }
-
- /* viewport state: viewport matching window dims */
- {
- const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
- const GLfloat width = (GLfloat)fb->Width;
- const GLfloat height = (GLfloat)fb->Height;
- struct pipe_viewport_state vp;
- vp.scale[0] = 0.5f * width;
- vp.scale[1] = height * (invert ? -0.5f : 0.5f);
- vp.scale[2] = 0.5f;
- vp.scale[3] = 1.0f;
- vp.translate[0] = 0.5f * width;
- vp.translate[1] = 0.5f * height;
- vp.translate[2] = 0.5f;
- vp.translate[3] = 0.0f;
- cso_set_viewport(cso, &vp);
- }
-
- cso_set_vertex_elements(cso, 3, st->velems_util_draw);
-
- /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
- z = z * 2.0 - 1.0;
-
- /* draw textured quad */
- offset = setup_bitmap_vertex_data(st,
- sv->texture->target != PIPE_TEXTURE_RECT,
- x, y, width, height, z, color);
-
- util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 3); /* attribs/vert */
-
-
- /* restore state */
- cso_restore_rasterizer(cso);
- cso_restore_samplers(cso);
- cso_restore_fragment_sampler_views(cso);
- cso_restore_viewport(cso);
- cso_restore_fragment_shader(cso);
- cso_restore_vertex_shader(cso);
- cso_restore_vertex_elements(cso);
- cso_restore_vertex_buffers(cso);
-}
-
-
-static void
-reset_cache(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct bitmap_cache *cache = st->bitmap.cache;
-
- /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
- cache->empty = GL_TRUE;
-
- cache->xmin = 1000000;
- cache->xmax = -1000000;
- cache->ymin = 1000000;
- cache->ymax = -1000000;
-
- if (cache->trans) {
- pipe->transfer_destroy(pipe, cache->trans);
- cache->trans = NULL;
- }
-
- assert(!cache->texture);
-
- /* allocate a new texture */
- cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
- st->bitmap.tex_format, 0,
- BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
- 1, 1,
- PIPE_BIND_SAMPLER_VIEW);
-}
-
-
-/** Print bitmap image to stdout (debug) */
-static void
-print_cache(const struct bitmap_cache *cache)
-{
- int i, j, k;
-
- for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
- k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
- for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
- if (cache->buffer[k])
- printf("X");
- else
- printf(" ");
- k++;
- }
- printf("\n");
- }
-}
-
-
-/**
- * Create gallium pipe_transfer object for the bitmap cache.
- */
-static void
-create_cache_trans(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct bitmap_cache *cache = st->bitmap.cache;
-
- if (cache->trans)
- return;
-
- /* Map the texture transfer.
- * Subsequent glBitmap calls will write into the texture image.
- */
- cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0,
- PIPE_TRANSFER_WRITE, 0, 0,
- BITMAP_CACHE_WIDTH,
- BITMAP_CACHE_HEIGHT);
- cache->buffer = pipe_transfer_map(pipe, cache->trans);
-
- /* init image to all 0xff */
- memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
-}
-
-
-/**
- * If there's anything in the bitmap cache, draw/flush it now.
- */
-void
-st_flush_bitmap_cache(struct st_context *st)
-{
- if (!st->bitmap.cache->empty) {
- struct bitmap_cache *cache = st->bitmap.cache;
-
- if (st->ctx->DrawBuffer) {
- struct pipe_context *pipe = st->pipe;
- struct pipe_sampler_view *sv;
-
- assert(cache->xmin <= cache->xmax);
-
-/* printf("flush size %d x %d at %d, %d\n",
- cache->xmax - cache->xmin,
- cache->ymax - cache->ymin,
- cache->xpos, cache->ypos);
-*/
-
- /* The texture transfer has been mapped until now.
- * So unmap and release the texture transfer before drawing.
- */
- if (cache->trans) {
- if (0)
- print_cache(cache);
- pipe_transfer_unmap(pipe, cache->trans);
- cache->buffer = NULL;
-
- pipe->transfer_destroy(pipe, cache->trans);
- cache->trans = NULL;
- }
-
- sv = st_create_texture_sampler_view(st->pipe, cache->texture);
- if (sv) {
- draw_bitmap_quad(st->ctx,
- cache->xpos,
- cache->ypos,
- cache->zpos,
- BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
- sv,
- cache->color);
-
- pipe_sampler_view_reference(&sv, NULL);
- }
- }
-
- /* release/free the texture */
- pipe_resource_reference(&cache->texture, NULL);
-
- reset_cache(st);
- }
-}
-
-
-/**
- * Flush bitmap cache and release vertex buffer.
- */
-void
-st_flush_bitmap( struct st_context *st )
-{
- st_flush_bitmap_cache(st);
-
- /* Release vertex buffer to avoid synchronous rendering if we were
- * to map it in the next frame.
- */
- pipe_resource_reference(&st->bitmap.vbuf, NULL);
- st->bitmap.vbuf_slot = 0;
-}
-
-
-/**
- * Try to accumulate this glBitmap call in the bitmap cache.
- * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
- */
-static GLboolean
-accum_bitmap(struct st_context *st,
- GLint x, GLint y, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap )
-{
- struct bitmap_cache *cache = st->bitmap.cache;
- int px = -999, py = -999;
- const GLfloat z = st->ctx->Current.RasterPos[2];
-
- if (width > BITMAP_CACHE_WIDTH ||
- height > BITMAP_CACHE_HEIGHT)
- return GL_FALSE; /* too big to cache */
-
- if (!cache->empty) {
- px = x - cache->xpos; /* pos in buffer */
- py = y - cache->ypos;
- if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
- py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
- !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
- ((fabs(z - cache->zpos) > Z_EPSILON))) {
- /* This bitmap would extend beyond cache bounds, or the bitmap
- * color is changing
- * so flush and continue.
- */
- st_flush_bitmap_cache(st);
- }
- }
-
- if (cache->empty) {
- /* Initialize. Center bitmap vertically in the buffer. */
- px = 0;
- py = (BITMAP_CACHE_HEIGHT - height) / 2;
- cache->xpos = x;
- cache->ypos = y - py;
- cache->zpos = z;
- cache->empty = GL_FALSE;
- COPY_4FV(cache->color, st->ctx->Current.RasterColor);
- }
-
- assert(px != -999);
- assert(py != -999);
-
- if (x < cache->xmin)
- cache->xmin = x;
- if (y < cache->ymin)
- cache->ymin = y;
- if (x + width > cache->xmax)
- cache->xmax = x + width;
- if (y + height > cache->ymax)
- cache->ymax = y + height;
-
- /* create the transfer if needed */
- create_cache_trans(st);
-
- unpack_bitmap(st, px, py, width, height, unpack, bitmap,
- cache->buffer, BITMAP_CACHE_WIDTH);
-
- return GL_TRUE; /* accumulated */
-}
-
-
-
-/**
- * Called via ctx->Driver.Bitmap()
- */
-static void
-st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
-{
- struct st_context *st = st_context(ctx);
- struct pipe_resource *pt;
-
- if (width == 0 || height == 0)
- return;
-
- st_validate_state(st);
-
- if (!st->bitmap.vs) {
- /* create pass-through vertex shader now */
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_COLOR,
- TGSI_SEMANTIC_GENERIC };
- const uint semantic_indexes[] = { 0, 0, 0 };
- st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
- semantic_names,
- semantic_indexes);
- }
-
- if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
- return;
-
- pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
- if (pt) {
- struct pipe_sampler_view *sv =
- st_create_texture_sampler_view(st->pipe, pt);
-
- assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
-
- if (sv) {
- draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
- width, height, sv,
- st->ctx->Current.RasterColor);
-
- pipe_sampler_view_reference(&sv, NULL);
- }
-
- /* release/free the texture */
- pipe_resource_reference(&pt, NULL);
- }
-}
-
-
-/** Per-context init */
-void
-st_init_bitmap_functions(struct dd_function_table *functions)
-{
- functions->Bitmap = st_Bitmap;
-}
-
-
-/** Per-context init */
-void
-st_init_bitmap(struct st_context *st)
-{
- struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
-
- /* init sampler state once */
- memset(sampler, 0, sizeof(*sampler));
- sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
- sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
- sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
- sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- st->bitmap.samplers[1] = *sampler;
- st->bitmap.samplers[1].normalized_coords = 1;
-
- /* init baseline rasterizer state once */
- memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
- st->bitmap.rasterizer.gl_rasterization_rules = 1;
-
- /* find a usable texture format */
- if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
- }
- else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
- }
- else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
- }
- else {
- /* XXX support more formats */
- assert(0);
- }
-
- /* alloc bitmap cache object */
- st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
-
- reset_cache(st);
-}
-
-
-/** Per-context tear-down */
-void
-st_destroy_bitmap(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct bitmap_cache *cache = st->bitmap.cache;
-
- if (st->bitmap.vs) {
- cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
- st->bitmap.vs = NULL;
- }
-
- if (st->bitmap.vbuf) {
- pipe_resource_reference(&st->bitmap.vbuf, NULL);
- st->bitmap.vbuf = NULL;
- }
-
- if (cache) {
- if (cache->trans) {
- pipe_transfer_unmap(pipe, cache->trans);
- pipe->transfer_destroy(pipe, cache->trans);
- }
- pipe_resource_reference(&st->bitmap.cache->texture, NULL);
- free(st->bitmap.cache);
- st->bitmap.cache = NULL;
- }
-}
-
-#endif /* FEATURE_drawpix */
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/bufferobj.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/pbo.h"
+#include "program/program.h"
+#include "program/prog_print.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_atom_constbuf.h"
+#include "st_program.h"
+#include "st_cb_bitmap.h"
+#include "st_texture.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_inlines.h"
+#include "util/u_draw_quad.h"
+#include "util/u_simple_shaders.h"
+#include "program/prog_instruction.h"
+#include "cso_cache/cso_context.h"
+
+
+#if FEATURE_drawpix
+
+/**
+ * glBitmaps are drawn as textured quads. The user's bitmap pattern
+ * is stored in a texture image. An alpha8 texture format is used.
+ * The fragment shader samples a bit (texel) from the texture, then
+ * discards the fragment if the bit is off.
+ *
+ * Note that we actually store the inverse image of the bitmap to
+ * simplify the fragment program. An "on" bit gets stored as texel=0x0
+ * and an "off" bit is stored as texel=0xff. Then we kill the
+ * fragment if the negated texel value is less than zero.
+ */
+
+
+/**
+ * The bitmap cache attempts to accumulate multiple glBitmap calls in a
+ * buffer which is then rendered en mass upon a flush, state change, etc.
+ * A wide, short buffer is used to target the common case of a series
+ * of glBitmap calls being used to draw text.
+ */
+static GLboolean UseBitmapCache = GL_TRUE;
+
+
+#define BITMAP_CACHE_WIDTH 512
+#define BITMAP_CACHE_HEIGHT 32
+
+struct bitmap_cache
+{
+ /** Window pos to render the cached image */
+ GLint xpos, ypos;
+ /** Bounds of region used in window coords */
+ GLint xmin, ymin, xmax, ymax;
+
+ GLfloat color[4];
+
+ /** Bitmap's Z position */
+ GLfloat zpos;
+
+ struct pipe_resource *texture;
+ struct pipe_transfer *trans;
+
+ GLboolean empty;
+
+ /** An I8 texture image: */
+ ubyte *buffer;
+};
+
+
+/** Epsilon for Z comparisons */
+#define Z_EPSILON 1e-06
+
+
+/**
+ * Make fragment program for glBitmap:
+ * Sample the texture and kill the fragment if the bit is 0.
+ * This program will be combined with the user's fragment program.
+ */
+static struct st_fragment_program *
+make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_fragment_program *stfp;
+ struct gl_program *p;
+ GLuint ic = 0;
+
+ p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!p)
+ return NULL;
+
+ p->NumInstructions = 3;
+
+ p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
+ if (!p->Instructions) {
+ ctx->Driver.DeleteProgram(ctx, p);
+ return NULL;
+ }
+ _mesa_init_instructions(p->Instructions, p->NumInstructions);
+
+ /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
+ p->Instructions[ic].Opcode = OPCODE_TEX;
+ p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
+ p->Instructions[ic].DstReg.Index = 0;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].TexSrcUnit = samplerIndex;
+ p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
+ p->Instructions[ic].Opcode = OPCODE_KIL;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+
+ if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
+ p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
+
+ p->Instructions[ic].SrcReg[0].Index = 0;
+ p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
+ ic++;
+
+ /* END; */
+ p->Instructions[ic++].Opcode = OPCODE_END;
+
+ assert(ic == p->NumInstructions);
+
+ p->InputsRead = FRAG_BIT_TEX0;
+ p->OutputsWritten = 0x0;
+ p->SamplersUsed = (1 << samplerIndex);
+
+ stfp = (struct st_fragment_program *) p;
+ stfp->Base.UsesKill = GL_TRUE;
+
+ return stfp;
+}
+
+
+static int
+find_free_bit(uint bitfield)
+{
+ int i;
+ for (i = 0; i < 32; i++) {
+ if ((bitfield & (1 << i)) == 0) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+/**
+ * Combine basic bitmap fragment program with the user-defined program.
+ * \param st current context
+ * \param fpIn the incoming fragment program
+ * \param fpOut the new fragment program which does fragment culling
+ * \param bitmap_sampler sampler number for the bitmap texture
+ */
+void
+st_make_bitmap_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut,
+ GLuint *bitmap_sampler)
+{
+ struct st_fragment_program *bitmap_prog;
+ struct gl_program *newProg;
+ uint sampler;
+
+ /*
+ * Generate new program which is the user-defined program prefixed
+ * with the bitmap sampler/kill instructions.
+ */
+ sampler = find_free_bit(fpIn->Base.SamplersUsed);
+ bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
+
+ newProg = _mesa_combine_programs(st->ctx,
+ &bitmap_prog->Base.Base,
+ &fpIn->Base);
+ /* done with this after combining */
+ st_reference_fragprog(st, &bitmap_prog, NULL);
+
+#if 0
+ {
+ printf("Combined bitmap program:\n");
+ _mesa_print_program(newProg);
+ printf("InputsRead: 0x%x\n", newProg->InputsRead);
+ printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
+ _mesa_print_parameter_list(newProg->Parameters);
+ }
+#endif
+
+ /* return results */
+ *fpOut = (struct gl_fragment_program *) newProg;
+ *bitmap_sampler = sampler;
+}
+
+
+/**
+ * Copy user-provide bitmap bits into texture buffer, expanding
+ * bits into texels.
+ * "On" bits will set texels to 0x0.
+ * "Off" bits will not modify texels.
+ * Note that the image is actually going to be upside down in
+ * the texture. We deal with that with texcoords.
+ */
+static void
+unpack_bitmap(struct st_context *st,
+ GLint px, GLint py, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ ubyte *destBuffer, uint destStride)
+{
+ destBuffer += py * destStride + px;
+
+ _mesa_expand_bitmap(width, height, unpack, bitmap,
+ destBuffer, destStride, 0x0);
+}
+
+
+/**
+ * Create a texture which represents a bitmap image.
+ */
+static struct pipe_resource *
+make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer *transfer;
+ ubyte *dest;
+ struct pipe_resource *pt;
+
+ /* PBO source... */
+ bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
+ if (!bitmap) {
+ return NULL;
+ }
+
+ /**
+ * Create texture to hold bitmap pattern.
+ */
+ pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
+ 0, width, height, 1, 1,
+ PIPE_BIND_SAMPLER_VIEW);
+ if (!pt) {
+ _mesa_unmap_pbo_source(ctx, unpack);
+ return NULL;
+ }
+
+ transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
+ PIPE_TRANSFER_WRITE,
+ 0, 0, width, height);
+
+ dest = pipe_transfer_map(pipe, transfer);
+
+ /* Put image into texture transfer */
+ memset(dest, 0xff, height * transfer->stride);
+ unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
+ dest, transfer->stride);
+
+ _mesa_unmap_pbo_source(ctx, unpack);
+
+ /* Release transfer */
+ pipe_transfer_unmap(pipe, transfer);
+ pipe->transfer_destroy(pipe, transfer);
+
+ return pt;
+}
+
+static GLuint
+setup_bitmap_vertex_data(struct st_context *st, bool normalized,
+ int x, int y, int width, int height,
+ float z, const float color[4])
+{
+ struct pipe_context *pipe = st->pipe;
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLfloat fb_width = (GLfloat)fb->Width;
+ const GLfloat fb_height = (GLfloat)fb->Height;
+ const GLfloat x0 = (GLfloat)x;
+ const GLfloat x1 = (GLfloat)(x + width);
+ const GLfloat y0 = (GLfloat)y;
+ const GLfloat y1 = (GLfloat)(y + height);
+ GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
+ GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
+ const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
+ const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
+ const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
+ GLuint i;
+
+ if(!normalized)
+ {
+ sRight = width;
+ tBot = height;
+ }
+
+ /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
+ * no_flush) updates to buffers where we know there is no conflict
+ * with previous data. Currently using max_slots > 1 will cause
+ * synchronous rendering if the driver flushes its command buffers
+ * between one bitmap and the next. Our flush hook below isn't
+ * sufficient to catch this as the driver doesn't tell us when it
+ * flushes its own command buffers. Until this gets fixed, pay the
+ * price of allocating a new buffer for each bitmap cache-flush to
+ * avoid synchronous rendering.
+ */
+ if (st->bitmap.vbuf_slot >= max_slots) {
+ pipe_resource_reference(&st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf_slot = 0;
+ }
+
+ if (!st->bitmap.vbuf) {
+ st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
+ PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STREAM,
+ max_slots *
+ sizeof(st->bitmap.vertices));
+ }
+
+ /* Positions are in clip coords since we need to do clipping in case
+ * the bitmap quad goes beyond the window bounds.
+ */
+ st->bitmap.vertices[0][0][0] = clip_x0;
+ st->bitmap.vertices[0][0][1] = clip_y0;
+ st->bitmap.vertices[0][2][0] = sLeft;
+ st->bitmap.vertices[0][2][1] = tTop;
+
+ st->bitmap.vertices[1][0][0] = clip_x1;
+ st->bitmap.vertices[1][0][1] = clip_y0;
+ st->bitmap.vertices[1][2][0] = sRight;
+ st->bitmap.vertices[1][2][1] = tTop;
+
+ st->bitmap.vertices[2][0][0] = clip_x1;
+ st->bitmap.vertices[2][0][1] = clip_y1;
+ st->bitmap.vertices[2][2][0] = sRight;
+ st->bitmap.vertices[2][2][1] = tBot;
+
+ st->bitmap.vertices[3][0][0] = clip_x0;
+ st->bitmap.vertices[3][0][1] = clip_y1;
+ st->bitmap.vertices[3][2][0] = sLeft;
+ st->bitmap.vertices[3][2][1] = tBot;
+
+ /* same for all verts: */
+ for (i = 0; i < 4; i++) {
+ st->bitmap.vertices[i][0][2] = z;
+ st->bitmap.vertices[i][0][3] = 1.0;
+ st->bitmap.vertices[i][1][0] = color[0];
+ st->bitmap.vertices[i][1][1] = color[1];
+ st->bitmap.vertices[i][1][2] = color[2];
+ st->bitmap.vertices[i][1][3] = color[3];
+ st->bitmap.vertices[i][2][2] = 0.0; /*R*/
+ st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
+ }
+
+ /* put vertex data into vbuf */
+ pipe_buffer_write_nooverlap(st->pipe,
+ st->bitmap.vbuf,
+ st->bitmap.vbuf_slot
+ * sizeof(st->bitmap.vertices),
+ sizeof st->bitmap.vertices,
+ st->bitmap.vertices);
+
+ return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
+}
+
+
+
+/**
+ * Render a glBitmap by drawing a textured quad
+ */
+static void
+draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
+ GLsizei width, GLsizei height,
+ struct pipe_sampler_view *sv,
+ const GLfloat *color)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = st->cso_context;
+ struct st_fp_variant *fpv;
+ struct st_fp_variant_key key;
+ GLuint maxSize;
+ GLuint offset;
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+ key.bitmap = GL_TRUE;
+
+ fpv = st_get_fp_variant(st, st->fp, &key);
+
+ /* As an optimization, Mesa's fragment programs will sometimes get the
+ * primary color from a statevar/constant rather than a varying variable.
+ * when that's the case, we need to ensure that we use the 'color'
+ * parameter and not the current attribute color (which may have changed
+ * through glRasterPos and state validation.
+ * So, we force the proper color here. Not elegant, but it works.
+ */
+ {
+ GLfloat colorSave[4];
+ COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+ COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+ COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
+ }
+
+
+ /* limit checks */
+ /* XXX if the bitmap is larger than the max texture size, break
+ * it up into chunks.
+ */
+ maxSize = 1 << (pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ assert(width <= (GLsizei)maxSize);
+ assert(height <= (GLsizei)maxSize);
+
+ cso_save_rasterizer(cso);
+ cso_save_samplers(cso);
+ cso_save_fragment_sampler_views(cso);
+ cso_save_viewport(cso);
+ cso_save_fragment_shader(cso);
+ cso_save_vertex_shader(cso);
+ cso_save_vertex_elements(cso);
+ cso_save_vertex_buffers(cso);
+
+ /* rasterizer state: just scissor */
+ st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
+ cso_set_rasterizer(cso, &st->bitmap.rasterizer);
+
+ /* fragment shader state: TEX lookup program */
+ cso_set_fragment_shader_handle(cso, fpv->driver_shader);
+
+ /* vertex shader state: position + texcoord pass-through */
+ cso_set_vertex_shader_handle(cso, st->bitmap.vs);
+
+ /* user samplers, plus our bitmap sampler */
+ {
+ struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers);
+ uint i;
+ for (i = 0; i < st->state.num_samplers; i++) {
+ samplers[i] = &st->state.samplers[i];
+ }
+ samplers[fpv->bitmap_sampler] =
+ &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
+ cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
+ }
+
+ /* user textures, plus the bitmap texture */
+ {
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures);
+ memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
+ sampler_views[fpv->bitmap_sampler] = sv;
+ cso_set_fragment_sampler_views(cso, num, sampler_views);
+ }
+
+ /* viewport state: viewport matching window dims */
+ {
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
+ const GLfloat width = (GLfloat)fb->Width;
+ const GLfloat height = (GLfloat)fb->Height;
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * width;
+ vp.scale[1] = height * (invert ? -0.5f : 0.5f);
+ vp.scale[2] = 0.5f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * width;
+ vp.translate[1] = 0.5f * height;
+ vp.translate[2] = 0.5f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(cso, &vp);
+ }
+
+ cso_set_vertex_elements(cso, 3, st->velems_util_draw);
+
+ /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
+ z = z * 2.0 - 1.0;
+
+ /* draw textured quad */
+ offset = setup_bitmap_vertex_data(st,
+ sv->texture->target != PIPE_TEXTURE_RECT,
+ x, y, width, height, z, color);
+
+ util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 3); /* attribs/vert */
+
+
+ /* restore state */
+ cso_restore_rasterizer(cso);
+ cso_restore_samplers(cso);
+ cso_restore_fragment_sampler_views(cso);
+ cso_restore_viewport(cso);
+ cso_restore_fragment_shader(cso);
+ cso_restore_vertex_shader(cso);
+ cso_restore_vertex_elements(cso);
+ cso_restore_vertex_buffers(cso);
+}
+
+
+static void
+reset_cache(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
+ cache->empty = GL_TRUE;
+
+ cache->xmin = 1000000;
+ cache->xmax = -1000000;
+ cache->ymin = 1000000;
+ cache->ymax = -1000000;
+
+ if (cache->trans) {
+ pipe->transfer_destroy(pipe, cache->trans);
+ cache->trans = NULL;
+ }
+
+ assert(!cache->texture);
+
+ /* allocate a new texture */
+ cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
+ st->bitmap.tex_format, 0,
+ BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
+ 1, 1,
+ PIPE_BIND_SAMPLER_VIEW);
+}
+
+
+/** Print bitmap image to stdout (debug) */
+static void
+print_cache(const struct bitmap_cache *cache)
+{
+ int i, j, k;
+
+ for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
+ k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
+ for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
+ if (cache->buffer[k])
+ printf("X");
+ else
+ printf(" ");
+ k++;
+ }
+ printf("\n");
+ }
+}
+
+
+/**
+ * Create gallium pipe_transfer object for the bitmap cache.
+ */
+static void
+create_cache_trans(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (cache->trans)
+ return;
+
+ /* Map the texture transfer.
+ * Subsequent glBitmap calls will write into the texture image.
+ */
+ cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ BITMAP_CACHE_WIDTH,
+ BITMAP_CACHE_HEIGHT);
+ cache->buffer = pipe_transfer_map(pipe, cache->trans);
+
+ /* init image to all 0xff */
+ memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
+}
+
+
+/**
+ * If there's anything in the bitmap cache, draw/flush it now.
+ */
+void
+st_flush_bitmap_cache(struct st_context *st)
+{
+ if (!st->bitmap.cache->empty) {
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (st->ctx->DrawBuffer) {
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_sampler_view *sv;
+
+ assert(cache->xmin <= cache->xmax);
+
+/* printf("flush size %d x %d at %d, %d\n",
+ cache->xmax - cache->xmin,
+ cache->ymax - cache->ymin,
+ cache->xpos, cache->ypos);
+*/
+
+ /* The texture transfer has been mapped until now.
+ * So unmap and release the texture transfer before drawing.
+ */
+ if (cache->trans) {
+ if (0)
+ print_cache(cache);
+ pipe_transfer_unmap(pipe, cache->trans);
+ cache->buffer = NULL;
+
+ pipe->transfer_destroy(pipe, cache->trans);
+ cache->trans = NULL;
+ }
+
+ sv = st_create_texture_sampler_view(st->pipe, cache->texture);
+ if (sv) {
+ draw_bitmap_quad(st->ctx,
+ cache->xpos,
+ cache->ypos,
+ cache->zpos,
+ BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
+ sv,
+ cache->color);
+
+ pipe_sampler_view_reference(&sv, NULL);
+ }
+ }
+
+ /* release/free the texture */
+ pipe_resource_reference(&cache->texture, NULL);
+
+ reset_cache(st);
+ }
+}
+
+
+/**
+ * Flush bitmap cache and release vertex buffer.
+ */
+void
+st_flush_bitmap( struct st_context *st )
+{
+ st_flush_bitmap_cache(st);
+
+ /* Release vertex buffer to avoid synchronous rendering if we were
+ * to map it in the next frame.
+ */
+ pipe_resource_reference(&st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf_slot = 0;
+}
+
+
+/**
+ * Try to accumulate this glBitmap call in the bitmap cache.
+ * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
+ */
+static GLboolean
+accum_bitmap(struct st_context *st,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ struct bitmap_cache *cache = st->bitmap.cache;
+ int px = -999, py = -999;
+ const GLfloat z = st->ctx->Current.RasterPos[2];
+
+ if (width > BITMAP_CACHE_WIDTH ||
+ height > BITMAP_CACHE_HEIGHT)
+ return GL_FALSE; /* too big to cache */
+
+ if (!cache->empty) {
+ px = x - cache->xpos; /* pos in buffer */
+ py = y - cache->ypos;
+ if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
+ py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
+ !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
+ ((fabs(z - cache->zpos) > Z_EPSILON))) {
+ /* This bitmap would extend beyond cache bounds, or the bitmap
+ * color is changing
+ * so flush and continue.
+ */
+ st_flush_bitmap_cache(st);
+ }
+ }
+
+ if (cache->empty) {
+ /* Initialize. Center bitmap vertically in the buffer. */
+ px = 0;
+ py = (BITMAP_CACHE_HEIGHT - height) / 2;
+ cache->xpos = x;
+ cache->ypos = y - py;
+ cache->zpos = z;
+ cache->empty = GL_FALSE;
+ COPY_4FV(cache->color, st->ctx->Current.RasterColor);
+ }
+
+ assert(px != -999);
+ assert(py != -999);
+
+ if (x < cache->xmin)
+ cache->xmin = x;
+ if (y < cache->ymin)
+ cache->ymin = y;
+ if (x + width > cache->xmax)
+ cache->xmax = x + width;
+ if (y + height > cache->ymax)
+ cache->ymax = y + height;
+
+ /* create the transfer if needed */
+ create_cache_trans(st);
+
+ unpack_bitmap(st, px, py, width, height, unpack, bitmap,
+ cache->buffer, BITMAP_CACHE_WIDTH);
+
+ return GL_TRUE; /* accumulated */
+}
+
+
+
+/**
+ * Called via ctx->Driver.Bitmap()
+ */
+static void
+st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_resource *pt;
+
+ if (width == 0 || height == 0)
+ return;
+
+ st_validate_state(st);
+
+ if (!st->bitmap.vs) {
+ /* create pass-through vertex shader now */
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_COLOR,
+ TGSI_SEMANTIC_GENERIC };
+ const uint semantic_indexes[] = { 0, 0, 0 };
+ st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
+ semantic_names,
+ semantic_indexes);
+ }
+
+ if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
+ return;
+
+ pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
+ if (pt) {
+ struct pipe_sampler_view *sv =
+ st_create_texture_sampler_view(st->pipe, pt);
+
+ assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
+
+ if (sv) {
+ draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
+ width, height, sv,
+ st->ctx->Current.RasterColor);
+
+ pipe_sampler_view_reference(&sv, NULL);
+ }
+
+ /* release/free the texture */
+ pipe_resource_reference(&pt, NULL);
+ }
+}
+
+
+/** Per-context init */
+void
+st_init_bitmap_functions(struct dd_function_table *functions)
+{
+ functions->Bitmap = st_Bitmap;
+}
+
+
+/** Per-context init */
+void
+st_init_bitmap(struct st_context *st)
+{
+ struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+
+ /* init sampler state once */
+ memset(sampler, 0, sizeof(*sampler));
+ sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
+ sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
+ sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
+ sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ st->bitmap.samplers[1] = *sampler;
+ st->bitmap.samplers[1].normalized_coords = 1;
+
+ /* init baseline rasterizer state once */
+ memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
+ st->bitmap.rasterizer.gl_rasterization_rules = 1;
+
+ /* find a usable texture format */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
+ }
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
+ }
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
+ }
+ else {
+ /* XXX support more formats */
+ assert(0);
+ }
+
+ /* alloc bitmap cache object */
+ st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
+
+ reset_cache(st);
+}
+
+
+/** Per-context tear-down */
+void
+st_destroy_bitmap(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (st->bitmap.vs) {
+ cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
+ st->bitmap.vs = NULL;
+ }
+
+ if (st->bitmap.vbuf) {
+ pipe_resource_reference(&st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf = NULL;
+ }
+
+ if (cache) {
+ if (cache->trans) {
+ pipe_transfer_unmap(pipe, cache->trans);
+ pipe->transfer_destroy(pipe, cache->trans);
+ }
+ pipe_resource_reference(&st->bitmap.cache->texture, NULL);
+ free(st->bitmap.cache);
+ st->bitmap.cache = NULL;
+ }
+}
+
+#endif /* FEATURE_drawpix */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index c2b4e1808..5c95eddd0 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -1,1488 +1,1488 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/bufferobj.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-#include "main/mtypes.h"
-#include "main/pack.h"
-#include "main/pbo.h"
-#include "main/texformat.h"
-#include "main/texstore.h"
-#include "program/program.h"
-#include "program/prog_print.h"
-#include "program/prog_instruction.h"
-
-#include "st_atom.h"
-#include "st_atom_constbuf.h"
-#include "st_cb_drawpixels.h"
-#include "st_cb_readpixels.h"
-#include "st_cb_fbo.h"
-#include "st_context.h"
-#include "st_debug.h"
-#include "st_format.h"
-#include "st_program.h"
-#include "st_texture.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "tgsi/tgsi_ureg.h"
-#include "util/u_draw_quad.h"
-#include "util/u_format.h"
-#include "util/u_inlines.h"
-#include "util/u_math.h"
-#include "util/u_tile.h"
-#include "cso_cache/cso_context.h"
-
-
-#if FEATURE_drawpix
-
-/**
- * Check if the given program is:
- * 0: MOVE result.color, fragment.color;
- * 1: END;
- */
-static GLboolean
-is_passthrough_program(const struct gl_fragment_program *prog)
-{
- if (prog->Base.NumInstructions == 2) {
- const struct prog_instruction *inst = prog->Base.Instructions;
- if (inst[0].Opcode == OPCODE_MOV &&
- inst[1].Opcode == OPCODE_END &&
- inst[0].DstReg.File == PROGRAM_OUTPUT &&
- inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
- inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
- inst[0].SrcReg[0].File == PROGRAM_INPUT &&
- inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
- inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-
-
-/**
- * Make fragment shader for glDraw/CopyPixels. This shader is made
- * by combining the pixel transfer shader with the user-defined shader.
- * \param fpIn the current/incoming fragment program
- * \param fpOut returns the combined fragment program
- */
-void
-st_make_drawpix_fragment_program(struct st_context *st,
- struct gl_fragment_program *fpIn,
- struct gl_fragment_program **fpOut)
-{
- struct gl_program *newProg;
-
- if (is_passthrough_program(fpIn)) {
- newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
- &st->pixel_xfer.program->Base);
- }
- else {
-#if 0
- /* debug */
- printf("Base program:\n");
- _mesa_print_program(&fpIn->Base);
- printf("DrawPix program:\n");
- _mesa_print_program(&st->pixel_xfer.program->Base.Base);
-#endif
- newProg = _mesa_combine_programs(st->ctx,
- &st->pixel_xfer.program->Base.Base,
- &fpIn->Base);
- }
-
-#if 0
- /* debug */
- printf("Combined DrawPixels program:\n");
- _mesa_print_program(newProg);
- printf("InputsRead: 0x%x\n", newProg->InputsRead);
- printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
- _mesa_print_parameter_list(newProg->Parameters);
-#endif
-
- *fpOut = (struct gl_fragment_program *) newProg;
-}
-
-
-/**
- * Create fragment program that does a TEX() instruction to get a Z and/or
- * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
- * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
- * Pass fragment color through as-is.
- * \return pointer to the gl_fragment program
- */
-struct gl_fragment_program *
-st_make_drawpix_z_stencil_program(struct st_context *st,
- GLboolean write_depth,
- GLboolean write_stencil)
-{
- struct gl_context *ctx = st->ctx;
- struct gl_program *p;
- struct gl_fragment_program *fp;
- GLuint ic = 0;
- const GLuint shaderIndex = write_depth * 2 + write_stencil;
-
- assert(shaderIndex < Elements(st->drawpix.shaders));
-
- if (st->drawpix.shaders[shaderIndex]) {
- /* already have the proper shader */
- return st->drawpix.shaders[shaderIndex];
- }
-
- /*
- * Create shader now
- */
- p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- if (!p)
- return NULL;
-
- p->NumInstructions = write_depth ? 2 : 1;
- p->NumInstructions += write_stencil ? 1 : 0;
-
- p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
- if (!p->Instructions) {
- ctx->Driver.DeleteProgram(ctx, p);
- return NULL;
- }
- _mesa_init_instructions(p->Instructions, p->NumInstructions);
-
- if (write_depth) {
- /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
- p->Instructions[ic].Opcode = OPCODE_TEX;
- p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
- p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
- p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
- p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
- p->Instructions[ic].TexSrcUnit = 0;
- p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
- ic++;
- }
-
- if (write_stencil) {
- /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
- p->Instructions[ic].Opcode = OPCODE_TEX;
- p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
- p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
- p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
- p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
- p->Instructions[ic].TexSrcUnit = 1;
- p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
- ic++;
- }
-
- /* END; */
- p->Instructions[ic++].Opcode = OPCODE_END;
-
- assert(ic == p->NumInstructions);
-
- p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
- p->OutputsWritten = 0;
- if (write_depth)
- p->OutputsWritten |= (1 << FRAG_RESULT_DEPTH);
- if (write_stencil)
- p->OutputsWritten |= (1 << FRAG_RESULT_STENCIL);
-
- p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
- if (write_stencil)
- p->SamplersUsed |= 1 << 1;
-
- fp = (struct gl_fragment_program *) p;
-
- /* save the new shader */
- st->drawpix.shaders[shaderIndex] = fp;
-
- return fp;
-}
-
-
-/**
- * Create a simple vertex shader that just passes through the
- * vertex position and texcoord (and optionally, color).
- */
-static void *
-make_passthrough_vertex_shader(struct st_context *st,
- GLboolean passColor)
-{
- if (!st->drawpix.vert_shaders[passColor]) {
- struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
-
- if (ureg == NULL)
- return NULL;
-
- /* MOV result.pos, vertex.pos; */
- ureg_MOV(ureg,
- ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
- ureg_DECL_vs_input( ureg, 0 ));
-
- /* MOV result.texcoord0, vertex.attr[1]; */
- ureg_MOV(ureg,
- ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
- ureg_DECL_vs_input( ureg, 1 ));
-
- if (passColor) {
- /* MOV result.color0, vertex.attr[2]; */
- ureg_MOV(ureg,
- ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
- ureg_DECL_vs_input( ureg, 2 ));
- }
-
- ureg_END( ureg );
-
- st->drawpix.vert_shaders[passColor] =
- ureg_create_shader_and_destroy( ureg, st->pipe );
- }
-
- return st->drawpix.vert_shaders[passColor];
-}
-
-
-/**
- * Return a texture base format for drawing/copying an image
- * of the given format.
- */
-static GLenum
-base_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH_COMPONENT:
- return GL_DEPTH_COMPONENT;
- case GL_DEPTH_STENCIL:
- return GL_DEPTH_STENCIL;
- case GL_STENCIL_INDEX:
- return GL_STENCIL_INDEX;
- default:
- return GL_RGBA;
- }
-}
-
-
-/**
- * Return a texture internalFormat for drawing/copying an image
- * of the given format and type.
- */
-static GLenum
-internal_format(GLenum format, GLenum type)
-{
- switch (format) {
- case GL_DEPTH_COMPONENT:
- return GL_DEPTH_COMPONENT;
- case GL_DEPTH_STENCIL:
- return GL_DEPTH_STENCIL;
- case GL_STENCIL_INDEX:
- return GL_STENCIL_INDEX;
- default:
- if (_mesa_is_integer_format(format)) {
- switch (type) {
- case GL_BYTE:
- return GL_RGBA8I;
- case GL_UNSIGNED_BYTE:
- return GL_RGBA8UI;
- case GL_SHORT:
- return GL_RGBA16I;
- case GL_UNSIGNED_SHORT:
- return GL_RGBA16UI;
- case GL_INT:
- return GL_RGBA32I;
- case GL_UNSIGNED_INT:
- return GL_RGBA32UI;
- default:
- assert(0 && "Unexpected type in internal_format()");
- return GL_RGBA_INTEGER;
- }
- }
- else {
- return GL_RGBA;
- }
- }
-}
-
-
-/**
- * Create a temporary texture to hold an image of the given size.
- * If width, height are not POT and the driver only handles POT textures,
- * allocate the next larger size of texture that is POT.
- */
-static struct pipe_resource *
-alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
- enum pipe_format texFormat)
-{
- struct pipe_resource *pt;
-
- pt = st_texture_create(st, st->internal_target, texFormat, 0,
- width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW);
-
- return pt;
-}
-
-
-/**
- * Make texture containing an image for glDrawPixels image.
- * If 'pixels' is NULL, leave the texture image data undefined.
- */
-static struct pipe_resource *
-make_texture(struct st_context *st,
- GLsizei width, GLsizei height, GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels)
-{
- struct gl_context *ctx = st->ctx;
- struct pipe_context *pipe = st->pipe;
- gl_format mformat;
- struct pipe_resource *pt;
- enum pipe_format pipeFormat;
- GLuint cpp;
- GLenum baseFormat, intFormat;
-
- baseFormat = base_format(format);
- intFormat = internal_format(format, type);
-
- mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
- format, type, GL_FALSE);
- assert(mformat);
-
- pipeFormat = st_mesa_format_to_pipe_format(mformat);
- assert(pipeFormat);
- cpp = util_format_get_blocksize(pipeFormat);
-
- pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
- if (!pixels)
- return NULL;
-
- /* alloc temporary texture */
- pt = alloc_texture(st, width, height, pipeFormat);
- if (!pt) {
- _mesa_unmap_pbo_source(ctx, unpack);
- return NULL;
- }
-
- {
- struct pipe_transfer *transfer;
- static const GLuint dstImageOffsets = 0;
- GLboolean success;
- GLubyte *dest;
- const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
-
- /* we'll do pixel transfer in a fragment shader */
- ctx->_ImageTransferState = 0x0;
-
- transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
- PIPE_TRANSFER_WRITE, 0, 0,
- width, height);
-
- /* map texture transfer */
- dest = pipe_transfer_map(pipe, transfer);
-
-
- /* Put image into texture transfer.
- * Note that the image is actually going to be upside down in
- * the texture. We deal with that with texcoords.
- */
- success = _mesa_texstore(ctx, 2, /* dims */
- baseFormat, /* baseInternalFormat */
- mformat, /* gl_format */
- dest, /* dest */
- 0, 0, 0, /* dstX/Y/Zoffset */
- transfer->stride, /* dstRowStride, bytes */
- &dstImageOffsets, /* dstImageOffsets */
- width, height, 1, /* size */
- format, type, /* src format/type */
- pixels, /* data source */
- unpack);
-
- /* unmap */
- pipe_transfer_unmap(pipe, transfer);
- pipe->transfer_destroy(pipe, transfer);
-
- assert(success);
-
- /* restore */
- ctx->_ImageTransferState = imageTransferStateSave;
- }
-
- _mesa_unmap_pbo_source(ctx, unpack);
-
- return pt;
-}
-
-
-/**
- * Draw quad with texcoords and optional color.
- * Coords are gallium window coords with y=0=top.
- * \param color may be null
- * \param invertTex if true, flip texcoords vertically
- */
-static void
-draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
- GLfloat x1, GLfloat y1, const GLfloat *color,
- GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
-
- /* setup vertex data */
- {
- const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLfloat fb_width = (GLfloat) fb->Width;
- const GLfloat fb_height = (GLfloat) fb->Height;
- const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
- const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
- const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
- const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
- const GLfloat sLeft = 0.0f, sRight = maxXcoord;
- const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
- const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
- GLuint i;
-
- /* upper-left */
- verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
- verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
-
- /* upper-right */
- verts[1][0][0] = clip_x1;
- verts[1][0][1] = clip_y0;
-
- /* lower-right */
- verts[2][0][0] = clip_x1;
- verts[2][0][1] = clip_y1;
-
- /* lower-left */
- verts[3][0][0] = clip_x0;
- verts[3][0][1] = clip_y1;
-
- verts[0][1][0] = sLeft; /* v[0].attr[1].S */
- verts[0][1][1] = tTop; /* v[0].attr[1].T */
- verts[1][1][0] = sRight;
- verts[1][1][1] = tTop;
- verts[2][1][0] = sRight;
- verts[2][1][1] = tBot;
- verts[3][1][0] = sLeft;
- verts[3][1][1] = tBot;
-
- /* same for all verts: */
- if (color) {
- for (i = 0; i < 4; i++) {
- verts[i][0][2] = z; /* v[i].attr[0].z */
- verts[i][0][3] = 1.0f; /* v[i].attr[0].w */
- verts[i][2][0] = color[0]; /* v[i].attr[2].r */
- verts[i][2][1] = color[1]; /* v[i].attr[2].g */
- verts[i][2][2] = color[2]; /* v[i].attr[2].b */
- verts[i][2][3] = color[3]; /* v[i].attr[2].a */
- verts[i][1][2] = 0.0f; /* v[i].attr[1].R */
- verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */
- }
- }
- else {
- for (i = 0; i < 4; i++) {
- verts[i][0][2] = z; /*Z*/
- verts[i][0][3] = 1.0f; /*W*/
- verts[i][1][2] = 0.0f; /*R*/
- verts[i][1][3] = 1.0f; /*Q*/
- }
- }
- }
-
- {
- struct pipe_resource *buf;
-
- /* allocate/load buffer object with vertex data */
- buf = pipe_buffer_create(pipe->screen,
- PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STATIC,
- sizeof(verts));
- pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
-
- util_draw_vertex_buffer(pipe, st->cso_context, buf, 0,
- PIPE_PRIM_QUADS,
- 4, /* verts */
- 3); /* attribs/vert */
- pipe_resource_reference(&buf, NULL);
- }
-}
-
-
-
-static void
-draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
- GLsizei width, GLsizei height,
- GLfloat zoomX, GLfloat zoomY,
- struct pipe_sampler_view **sv,
- int num_sampler_view,
- void *driver_vp,
- void *driver_fp,
- const GLfloat *color,
- GLboolean invertTex,
- GLboolean write_depth, GLboolean write_stencil)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct cso_context *cso = st->cso_context;
- GLfloat x0, y0, x1, y1;
- GLsizei maxSize;
- boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
-
- /* limit checks */
- /* XXX if DrawPixels image is larger than max texture size, break
- * it up into chunks.
- */
- maxSize = 1 << (pipe->screen->get_param(pipe->screen,
- PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
- assert(width <= maxSize);
- assert(height <= maxSize);
-
- cso_save_rasterizer(cso);
- cso_save_viewport(cso);
- cso_save_samplers(cso);
- cso_save_fragment_sampler_views(cso);
- cso_save_fragment_shader(cso);
- cso_save_vertex_shader(cso);
- cso_save_vertex_elements(cso);
- cso_save_vertex_buffers(cso);
- if (write_stencil) {
- cso_save_depth_stencil_alpha(cso);
- cso_save_blend(cso);
- }
-
- /* rasterizer state: just scissor */
- {
- struct pipe_rasterizer_state rasterizer;
- memset(&rasterizer, 0, sizeof(rasterizer));
- rasterizer.gl_rasterization_rules = 1;
- rasterizer.scissor = ctx->Scissor.Enabled;
- cso_set_rasterizer(cso, &rasterizer);
- }
-
- if (write_stencil) {
- /* Stencil writing bypasses the normal fragment pipeline to
- * disable color writing and set stencil test to always pass.
- */
- struct pipe_depth_stencil_alpha_state dsa;
- struct pipe_blend_state blend;
-
- /* depth/stencil */
- memset(&dsa, 0, sizeof(dsa));
- dsa.stencil[0].enabled = 1;
- dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
- dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
- dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
- if (write_depth) {
- /* writing depth+stencil: depth test always passes */
- dsa.depth.enabled = 1;
- dsa.depth.writemask = ctx->Depth.Mask;
- dsa.depth.func = PIPE_FUNC_ALWAYS;
- }
- cso_set_depth_stencil_alpha(cso, &dsa);
-
- /* blend (colormask) */
- memset(&blend, 0, sizeof(blend));
- cso_set_blend(cso, &blend);
- }
-
- /* fragment shader state: TEX lookup program */
- cso_set_fragment_shader_handle(cso, driver_fp);
-
- /* vertex shader state: position + texcoord pass-through */
- cso_set_vertex_shader_handle(cso, driver_vp);
-
-
- /* texture sampling state: */
- {
- struct pipe_sampler_state sampler;
- memset(&sampler, 0, sizeof(sampler));
- sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
- sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
- sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
- sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.normalized_coords = normalized;
-
- cso_single_sampler(cso, 0, &sampler);
- if (num_sampler_view > 1) {
- cso_single_sampler(cso, 1, &sampler);
- }
- cso_single_sampler_done(cso);
- }
-
- /* viewport state: viewport matching window dims */
- {
- const float w = (float) ctx->DrawBuffer->Width;
- const float h = (float) ctx->DrawBuffer->Height;
- struct pipe_viewport_state vp;
- vp.scale[0] = 0.5f * w;
- vp.scale[1] = -0.5f * h;
- vp.scale[2] = 0.5f;
- vp.scale[3] = 1.0f;
- vp.translate[0] = 0.5f * w;
- vp.translate[1] = 0.5f * h;
- vp.translate[2] = 0.5f;
- vp.translate[3] = 0.0f;
- cso_set_viewport(cso, &vp);
- }
-
- cso_set_vertex_elements(cso, 3, st->velems_util_draw);
-
- /* texture state: */
- cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
-
- /* Compute Gallium window coords (y=0=top) with pixel zoom.
- * Recall that these coords are transformed by the current
- * vertex shader and viewport transformation.
- */
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
- y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
- invertTex = !invertTex;
- }
-
- x0 = (GLfloat) x;
- x1 = x + width * ctx->Pixel.ZoomX;
- y0 = (GLfloat) y;
- y1 = y + height * ctx->Pixel.ZoomY;
-
- /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
- z = z * 2.0 - 1.0;
-
- draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
- normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
- normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
-
- /* restore state */
- cso_restore_rasterizer(cso);
- cso_restore_viewport(cso);
- cso_restore_samplers(cso);
- cso_restore_fragment_sampler_views(cso);
- cso_restore_fragment_shader(cso);
- cso_restore_vertex_shader(cso);
- cso_restore_vertex_elements(cso);
- cso_restore_vertex_buffers(cso);
- if (write_stencil) {
- cso_restore_depth_stencil_alpha(cso);
- cso_restore_blend(cso);
- }
-}
-
-
-/**
- * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
- * can't use a fragment shader to write stencil values.
- */
-static void
-draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct st_renderbuffer *strb;
- enum pipe_transfer_usage usage;
- struct pipe_transfer *pt;
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
- GLint skipPixels;
- ubyte *stmap;
- struct gl_pixelstore_attrib clippedUnpack = *unpack;
-
- if (!zoom) {
- if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
- &clippedUnpack)) {
- /* totally clipped */
- return;
- }
- }
-
- strb = st_renderbuffer(ctx->DrawBuffer->
- Attachment[BUFFER_STENCIL].Renderbuffer);
-
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- y = ctx->DrawBuffer->Height - y - height;
- }
-
- if(format != GL_DEPTH_STENCIL &&
- util_format_get_component_bits(strb->format,
- UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
- usage = PIPE_TRANSFER_READ_WRITE;
- else
- usage = PIPE_TRANSFER_WRITE;
-
- pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0,
- usage, x, y,
- width, height);
-
- stmap = pipe_transfer_map(pipe, pt);
-
- pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
- assert(pixels);
-
- /* if width > MAX_WIDTH, have to process image in chunks */
- skipPixels = 0;
- while (skipPixels < width) {
- const GLint spanX = skipPixels;
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- GLint row;
- for (row = 0; row < height; row++) {
- GLubyte sValues[MAX_WIDTH];
- GLuint zValues[MAX_WIDTH];
- GLenum destType = GL_UNSIGNED_BYTE;
- const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
- width, height,
- format, type,
- row, skipPixels);
- _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
- type, source, &clippedUnpack,
- ctx->_ImageTransferState);
-
- if (format == GL_DEPTH_STENCIL) {
- _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
- (1 << 24) - 1, type, source,
- &clippedUnpack);
- }
-
- if (zoom) {
- _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
- "zoom not complete");
- }
-
- {
- GLint spanY;
-
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- spanY = height - row - 1;
- }
- else {
- spanY = row;
- }
-
- /* now pack the stencil (and Z) values in the dest format */
- switch (pt->resource->format) {
- case PIPE_FORMAT_S8_USCALED:
- {
- ubyte *dest = stmap + spanY * pt->stride + spanX;
- assert(usage == PIPE_TRANSFER_WRITE);
- memcpy(dest, sValues, spanWidth);
- }
- break;
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- if (format == GL_DEPTH_STENCIL) {
- uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
- GLint k;
- assert(usage == PIPE_TRANSFER_WRITE);
- for (k = 0; k < spanWidth; k++) {
- dest[k] = zValues[k] | (sValues[k] << 24);
- }
- }
- else {
- uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
- GLint k;
- assert(usage == PIPE_TRANSFER_READ_WRITE);
- for (k = 0; k < spanWidth; k++) {
- dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
- }
- }
- break;
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- if (format == GL_DEPTH_STENCIL) {
- uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
- GLint k;
- assert(usage == PIPE_TRANSFER_WRITE);
- for (k = 0; k < spanWidth; k++) {
- dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
- }
- }
- else {
- uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
- GLint k;
- assert(usage == PIPE_TRANSFER_READ_WRITE);
- for (k = 0; k < spanWidth; k++) {
- dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
- }
- }
- break;
- default:
- assert(0);
- }
- }
- }
- skipPixels += spanWidth;
- }
-
- _mesa_unmap_pbo_source(ctx, &clippedUnpack);
-
- /* unmap the stencil buffer */
- pipe_transfer_unmap(pipe, pt);
- pipe->transfer_destroy(pipe, pt);
-}
-
-
-/**
- * Get fragment program variant for a glDrawPixels or glCopyPixels
- * command for RGBA data.
- */
-static struct st_fp_variant *
-get_color_fp_variant(struct st_context *st)
-{
- struct gl_context *ctx = st->ctx;
- struct st_fp_variant_key key;
- struct st_fp_variant *fpv;
-
- memset(&key, 0, sizeof(key));
-
- key.st = st;
- key.drawpixels = 1;
- key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
- ctx->Pixel.RedScale != 1.0 ||
- ctx->Pixel.GreenBias != 0.0 ||
- ctx->Pixel.GreenScale != 1.0 ||
- ctx->Pixel.BlueBias != 0.0 ||
- ctx->Pixel.BlueScale != 1.0 ||
- ctx->Pixel.AlphaBias != 0.0 ||
- ctx->Pixel.AlphaScale != 1.0);
- key.pixelMaps = ctx->Pixel.MapColorFlag;
-
- fpv = st_get_fp_variant(st, st->fp, &key);
-
- return fpv;
-}
-
-
-/**
- * Get fragment program variant for a glDrawPixels or glCopyPixels
- * command for depth/stencil data.
- */
-static struct st_fp_variant *
-get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth,
- GLboolean write_stencil)
-{
- struct st_fp_variant_key key;
- struct st_fp_variant *fpv;
-
- memset(&key, 0, sizeof(key));
-
- key.st = st;
- key.drawpixels = 1;
- key.drawpixels_z = write_depth;
- key.drawpixels_stencil = write_stencil;
-
- fpv = st_get_fp_variant(st, st->fp, &key);
-
- return fpv;
-}
-
-
-/**
- * Called via ctx->Driver.DrawPixels()
- */
-static void
-st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
-{
- void *driver_vp, *driver_fp;
- struct st_context *st = st_context(ctx);
- const GLfloat *color;
- struct pipe_context *pipe = st->pipe;
- GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
- struct pipe_sampler_view *sv[2];
- int num_sampler_view = 1;
- enum pipe_format stencil_format = PIPE_FORMAT_NONE;
- struct st_fp_variant *fpv;
-
- if (format == GL_DEPTH_STENCIL)
- write_stencil = write_depth = GL_TRUE;
- else if (format == GL_STENCIL_INDEX)
- write_stencil = GL_TRUE;
- else if (format == GL_DEPTH_COMPONENT)
- write_depth = GL_TRUE;
-
- if (write_stencil) {
- enum pipe_format tex_format;
- /* can we write to stencil if not fallback */
- if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
- goto stencil_fallback;
-
- tex_format = st_choose_format(st->pipe->screen, base_format(format),
- PIPE_TEXTURE_2D,
- 0, PIPE_BIND_SAMPLER_VIEW);
- if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
- stencil_format = PIPE_FORMAT_X24S8_USCALED;
- else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
- stencil_format = PIPE_FORMAT_S8X24_USCALED;
- else
- stencil_format = PIPE_FORMAT_S8_USCALED;
- if (stencil_format == PIPE_FORMAT_NONE)
- goto stencil_fallback;
- }
-
- /* Mesa state should be up to date by now */
- assert(ctx->NewState == 0x0);
-
- st_validate_state(st);
-
- /*
- * Get vertex/fragment shaders
- */
- if (write_depth || write_stencil) {
- fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil);
-
- driver_fp = fpv->driver_shader;
-
- driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
-
- color = ctx->Current.RasterColor;
- }
- else {
- fpv = get_color_fp_variant(st);
-
- driver_fp = fpv->driver_shader;
-
- driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
-
- color = NULL;
- if (st->pixel_xfer.pixelmap_enabled) {
- sv[1] = st->pixel_xfer.pixelmap_sampler_view;
- num_sampler_view++;
- }
- }
-
- /* update fragment program constants */
- st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
-
- /* draw with textured quad */
- {
- struct pipe_resource *pt
- = make_texture(st, width, height, format, type, unpack, pixels);
- if (pt) {
- sv[0] = st_create_texture_sampler_view(st->pipe, pt);
-
- if (sv[0]) {
- if (write_stencil) {
- sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
- stencil_format);
- num_sampler_view++;
- }
-
- draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
- width, height,
- ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
- sv,
- num_sampler_view,
- driver_vp,
- driver_fp,
- color, GL_FALSE, write_depth, write_stencil);
- pipe_sampler_view_reference(&sv[0], NULL);
- if (num_sampler_view > 1)
- pipe_sampler_view_reference(&sv[1], NULL);
- }
- pipe_resource_reference(&pt, NULL);
- }
- }
- return;
-
-stencil_fallback:
- draw_stencil_pixels(ctx, x, y, width, height, format, type,
- unpack, pixels);
-}
-
-
-
-/**
- * Software fallback for glCopyPixels(GL_STENCIL).
- */
-static void
-copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
- GLsizei width, GLsizei height,
- GLint dstx, GLint dsty)
-{
- struct st_renderbuffer *rbDraw;
- struct pipe_context *pipe = st_context(ctx)->pipe;
- enum pipe_transfer_usage usage;
- struct pipe_transfer *ptDraw;
- ubyte *drawMap;
- ubyte *buffer;
- int i;
-
- buffer = malloc(width * height * sizeof(ubyte));
- if (!buffer) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
- return;
- }
-
- /* Get the dest renderbuffer. If there's a wrapper, use the
- * underlying renderbuffer.
- */
- rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
- if (rbDraw->Base.Wrapped)
- rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
-
- /* this will do stencil pixel transfer ops */
- st_read_stencil_pixels(ctx, srcx, srcy, width, height,
- GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
- &ctx->DefaultPacking, buffer);
-
- if (0) {
- /* debug code: dump stencil values */
- GLint row, col;
- for (row = 0; row < height; row++) {
- printf("%3d: ", row);
- for (col = 0; col < width; col++) {
- printf("%02x ", buffer[col + row * width]);
- }
- printf("\n");
- }
- }
-
- if (util_format_get_component_bits(rbDraw->format,
- UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
- usage = PIPE_TRANSFER_READ_WRITE;
- else
- usage = PIPE_TRANSFER_WRITE;
-
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- dsty = rbDraw->Base.Height - dsty - height;
- }
-
- ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
- rbDraw->texture, 0, 0,
- usage, dstx, dsty,
- width, height);
-
- assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
- assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
-
- /* map the stencil buffer */
- drawMap = pipe_transfer_map(pipe, ptDraw);
-
- /* draw */
- /* XXX PixelZoom not handled yet */
- for (i = 0; i < height; i++) {
- ubyte *dst;
- const ubyte *src;
- int y;
-
- y = i;
-
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- y = height - y - 1;
- }
-
- dst = drawMap + y * ptDraw->stride;
- src = buffer + i * width;
-
- switch (ptDraw->resource->format) {
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- {
- uint *dst4 = (uint *) dst;
- int j;
- assert(usage == PIPE_TRANSFER_READ_WRITE);
- for (j = 0; j < width; j++) {
- *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
- dst4++;
- }
- }
- break;
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- {
- uint *dst4 = (uint *) dst;
- int j;
- assert(usage == PIPE_TRANSFER_READ_WRITE);
- for (j = 0; j < width; j++) {
- *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
- dst4++;
- }
- }
- break;
- case PIPE_FORMAT_S8_USCALED:
- assert(usage == PIPE_TRANSFER_WRITE);
- memcpy(dst, src, width);
- break;
- default:
- assert(0);
- }
- }
-
- free(buffer);
-
- /* unmap the stencil buffer */
- pipe_transfer_unmap(pipe, ptDraw);
- pipe->transfer_destroy(pipe, ptDraw);
-}
-
-
-/** Do the src/dest regions overlap? */
-static GLboolean
-regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY,
- GLsizei width, GLsizei height)
-{
- if (srcX + width <= dstX ||
- dstX + width <= srcX ||
- srcY + height <= dstY ||
- dstY + height <= srcY)
- return GL_FALSE;
- else
- return GL_TRUE;
-}
-
-
-/**
- * Try to do a glCopyPixels for simple cases with a blit by calling
- * pipe->resource_copy_region().
- *
- * We can do this when we're copying color pixels (depth/stencil
- * eventually) with no pixel zoom, no pixel transfer ops, no
- * per-fragment ops, the src/dest regions don't overlap and the
- * src/dest pixel formats are the same.
- */
-static GLboolean
-blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
- GLsizei width, GLsizei height,
- GLint dstx, GLint dsty, GLenum type)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct gl_pixelstore_attrib pack, unpack;
- GLint readX, readY, readW, readH;
-
- if (type == GL_COLOR &&
- ctx->Pixel.ZoomX == 1.0 &&
- ctx->Pixel.ZoomY == 1.0 &&
- ctx->_ImageTransferState == 0x0 &&
- !ctx->Color.BlendEnabled &&
- !ctx->Color.AlphaEnabled &&
- !ctx->Depth.Test &&
- !ctx->Fog.Enabled &&
- !ctx->Stencil.Enabled &&
- !ctx->FragmentProgram.Enabled &&
- !ctx->VertexProgram.Enabled &&
- !ctx->Shader.CurrentFragmentProgram &&
- st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) &&
- ctx->DrawBuffer->_NumColorDrawBuffers == 1) {
- struct st_renderbuffer *rbRead, *rbDraw;
- GLint drawX, drawY;
-
- /*
- * Clip the read region against the src buffer bounds.
- * We'll still allocate a temporary buffer/texture for the original
- * src region size but we'll only read the region which is on-screen.
- * This may mean that we draw garbage pixels into the dest region, but
- * that's expected.
- */
- readX = srcx;
- readY = srcy;
- readW = width;
- readH = height;
- pack = ctx->DefaultPacking;
- if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack))
- return GL_TRUE; /* all done */
-
- /* clip against dest buffer bounds and scissor box */
- drawX = dstx + pack.SkipPixels;
- drawY = dsty + pack.SkipRows;
- unpack = pack;
- if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack))
- return GL_TRUE; /* all done */
-
- readX = readX - pack.SkipPixels + unpack.SkipPixels;
- readY = readY - pack.SkipRows + unpack.SkipRows;
-
- rbRead = st_get_color_read_renderbuffer(ctx);
- rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
-
- if ((rbRead != rbDraw ||
- !regions_overlap(readX, readY, drawX, drawY, readW, readH)) &&
- rbRead->Base.Format == rbDraw->Base.Format) {
- struct pipe_box srcBox;
-
- /* flip src/dst position if needed */
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- /* both buffers will have the same orientation */
- readY = ctx->ReadBuffer->Height - readY - readH;
- drawY = ctx->DrawBuffer->Height - drawY - readH;
- }
-
- u_box_2d(readX, readY, readW, readH, &srcBox);
-
- pipe->resource_copy_region(pipe,
- rbDraw->texture, 0, drawX, drawY, 0,
- rbRead->texture, 0, &srcBox);
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-
-static void
-st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
- GLsizei width, GLsizei height,
- GLint dstx, GLint dsty, GLenum type)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct st_renderbuffer *rbRead;
- void *driver_vp, *driver_fp;
- struct pipe_resource *pt;
- struct pipe_sampler_view *sv[2];
- int num_sampler_view = 1;
- GLfloat *color;
- enum pipe_format srcFormat, texFormat;
- GLboolean invertTex = GL_FALSE;
- GLint readX, readY, readW, readH;
- GLuint sample_count;
- struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
- struct st_fp_variant *fpv;
-
- st_validate_state(st);
-
- if (type == GL_STENCIL) {
- /* can't use texturing to do stencil */
- copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
- return;
- }
-
- if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type))
- return;
-
- /*
- * The subsequent code implements glCopyPixels by copying the source
- * pixels into a temporary texture that's then applied to a textured quad.
- * When we draw the textured quad, all the usual per-fragment operations
- * are handled.
- */
-
-
- /*
- * Get vertex/fragment shaders
- */
- if (type == GL_COLOR) {
- rbRead = st_get_color_read_renderbuffer(ctx);
- color = NULL;
-
- fpv = get_color_fp_variant(st);
- driver_fp = fpv->driver_shader;
-
- driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
-
- if (st->pixel_xfer.pixelmap_enabled) {
- sv[1] = st->pixel_xfer.pixelmap_sampler_view;
- num_sampler_view++;
- }
- }
- else {
- assert(type == GL_DEPTH);
- rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
- color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
-
- fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
- driver_fp = fpv->driver_shader;
-
- driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
- }
-
- /* update fragment program constants */
- st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
-
-
- if (rbRead->Base.Wrapped)
- rbRead = st_renderbuffer(rbRead->Base.Wrapped);
-
- sample_count = rbRead->texture->nr_samples;
- /* I believe this would be legal, presumably would need to do a resolve
- for color, and for depth/stencil spec says to just use one of the
- depth/stencil samples per pixel? Need some transfer clarifications. */
- assert(sample_count < 2);
-
- srcFormat = rbRead->texture->format;
-
- if (screen->is_format_supported(screen, srcFormat, st->internal_target,
- sample_count,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- texFormat = srcFormat;
- }
- else {
- /* srcFormat can't be used as a texture format */
- if (type == GL_DEPTH) {
- texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
- st->internal_target, sample_count,
- PIPE_BIND_DEPTH_STENCIL);
- assert(texFormat != PIPE_FORMAT_NONE);
- }
- else {
- /* default color format */
- texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
- sample_count, PIPE_BIND_SAMPLER_VIEW);
- assert(texFormat != PIPE_FORMAT_NONE);
- }
- }
-
- /* Invert src region if needed */
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- srcy = ctx->ReadBuffer->Height - srcy - height;
- invertTex = !invertTex;
- }
-
- /* Clip the read region against the src buffer bounds.
- * We'll still allocate a temporary buffer/texture for the original
- * src region size but we'll only read the region which is on-screen.
- * This may mean that we draw garbage pixels into the dest region, but
- * that's expected.
- */
- readX = srcx;
- readY = srcy;
- readW = width;
- readH = height;
- _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
- readW = MAX2(0, readW);
- readH = MAX2(0, readH);
-
- /* alloc temporary texture */
- pt = alloc_texture(st, width, height, texFormat);
- if (!pt)
- return;
-
- sv[0] = st_create_texture_sampler_view(st->pipe, pt);
- if (!sv[0]) {
- pipe_resource_reference(&pt, NULL);
- return;
- }
-
- /* Make temporary texture which is a copy of the src region.
- */
- if (srcFormat == texFormat) {
- struct pipe_box src_box;
- u_box_2d(readX, readY, readW, readH, &src_box);
- /* copy source framebuffer surface into mipmap/texture */
- pipe->resource_copy_region(pipe,
- pt, /* dest tex */
- 0,
- pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
- rbRead->texture, /* src tex */
- 0,
- &src_box);
-
- }
- else {
- /* CPU-based fallback/conversion */
- struct pipe_transfer *ptRead =
- pipe_get_transfer(st->pipe, rbRead->texture,
- 0, 0, /* level, layer */
- PIPE_TRANSFER_READ,
- readX, readY, readW, readH);
- struct pipe_transfer *ptTex;
- enum pipe_transfer_usage transfer_usage;
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
- transfer_usage = PIPE_TRANSFER_READ_WRITE;
- else
- transfer_usage = PIPE_TRANSFER_WRITE;
-
- ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage,
- 0, 0, width, height);
-
- /* copy image from ptRead surface to ptTex surface */
- if (type == GL_COLOR) {
- /* alternate path using get/put_tile() */
- GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- enum pipe_format readFormat, drawFormat;
- readFormat = util_format_linear(rbRead->texture->format);
- drawFormat = util_format_linear(pt->format);
- pipe_get_tile_rgba_format(pipe, ptRead, 0, 0, readW, readH,
- readFormat, buf);
- pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
- readW, readH, drawFormat, buf);
- free(buf);
- }
- else {
- /* GL_DEPTH */
- GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
- pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf);
- pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
- readW, readH, buf);
- free(buf);
- }
-
- pipe->transfer_destroy(pipe, ptRead);
- pipe->transfer_destroy(pipe, ptTex);
- }
-
- /* OK, the texture 'pt' contains the src image/pixels. Now draw a
- * textured quad with that texture.
- */
- draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
- width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
- sv,
- num_sampler_view,
- driver_vp,
- driver_fp,
- color, invertTex, GL_FALSE, GL_FALSE);
-
- pipe_resource_reference(&pt, NULL);
- pipe_sampler_view_reference(&sv[0], NULL);
-}
-
-
-
-void st_init_drawpixels_functions(struct dd_function_table *functions)
-{
- functions->DrawPixels = st_DrawPixels;
- functions->CopyPixels = st_CopyPixels;
-}
-
-
-void
-st_destroy_drawpix(struct st_context *st)
-{
- GLuint i;
-
- for (i = 0; i < Elements(st->drawpix.shaders); i++) {
- if (st->drawpix.shaders[i])
- _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
- }
-
- st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
- if (st->drawpix.vert_shaders[0])
- ureg_free_tokens(st->drawpix.vert_shaders[0]);
- if (st->drawpix.vert_shaders[1])
- ureg_free_tokens(st->drawpix.vert_shaders[1]);
-}
-
-#endif /* FEATURE_drawpix */
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/bufferobj.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "main/pack.h"
+#include "main/pbo.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "program/program.h"
+#include "program/prog_print.h"
+#include "program/prog_instruction.h"
+
+#include "st_atom.h"
+#include "st_atom_constbuf.h"
+#include "st_cb_drawpixels.h"
+#include "st_cb_readpixels.h"
+#include "st_cb_fbo.h"
+#include "st_context.h"
+#include "st_debug.h"
+#include "st_format.h"
+#include "st_program.h"
+#include "st_texture.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "tgsi/tgsi_ureg.h"
+#include "util/u_draw_quad.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_math.h"
+#include "util/u_tile.h"
+#include "cso_cache/cso_context.h"
+
+
+#if FEATURE_drawpix
+
+/**
+ * Check if the given program is:
+ * 0: MOVE result.color, fragment.color;
+ * 1: END;
+ */
+static GLboolean
+is_passthrough_program(const struct gl_fragment_program *prog)
+{
+ if (prog->Base.NumInstructions == 2) {
+ const struct prog_instruction *inst = prog->Base.Instructions;
+ if (inst[0].Opcode == OPCODE_MOV &&
+ inst[1].Opcode == OPCODE_END &&
+ inst[0].DstReg.File == PROGRAM_OUTPUT &&
+ inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
+ inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
+ inst[0].SrcReg[0].File == PROGRAM_INPUT &&
+ inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
+ inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Make fragment shader for glDraw/CopyPixels. This shader is made
+ * by combining the pixel transfer shader with the user-defined shader.
+ * \param fpIn the current/incoming fragment program
+ * \param fpOut returns the combined fragment program
+ */
+void
+st_make_drawpix_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut)
+{
+ struct gl_program *newProg;
+
+ if (is_passthrough_program(fpIn)) {
+ newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
+ &st->pixel_xfer.program->Base);
+ }
+ else {
+#if 0
+ /* debug */
+ printf("Base program:\n");
+ _mesa_print_program(&fpIn->Base);
+ printf("DrawPix program:\n");
+ _mesa_print_program(&st->pixel_xfer.program->Base.Base);
+#endif
+ newProg = _mesa_combine_programs(st->ctx,
+ &st->pixel_xfer.program->Base.Base,
+ &fpIn->Base);
+ }
+
+#if 0
+ /* debug */
+ printf("Combined DrawPixels program:\n");
+ _mesa_print_program(newProg);
+ printf("InputsRead: 0x%x\n", newProg->InputsRead);
+ printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
+ _mesa_print_parameter_list(newProg->Parameters);
+#endif
+
+ *fpOut = (struct gl_fragment_program *) newProg;
+}
+
+
+/**
+ * Create fragment program that does a TEX() instruction to get a Z and/or
+ * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
+ * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
+ * Pass fragment color through as-is.
+ * \return pointer to the gl_fragment program
+ */
+struct gl_fragment_program *
+st_make_drawpix_z_stencil_program(struct st_context *st,
+ GLboolean write_depth,
+ GLboolean write_stencil)
+{
+ struct gl_context *ctx = st->ctx;
+ struct gl_program *p;
+ struct gl_fragment_program *fp;
+ GLuint ic = 0;
+ const GLuint shaderIndex = write_depth * 2 + write_stencil;
+
+ assert(shaderIndex < Elements(st->drawpix.shaders));
+
+ if (st->drawpix.shaders[shaderIndex]) {
+ /* already have the proper shader */
+ return st->drawpix.shaders[shaderIndex];
+ }
+
+ /*
+ * Create shader now
+ */
+ p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!p)
+ return NULL;
+
+ p->NumInstructions = write_depth ? 2 : 1;
+ p->NumInstructions += write_stencil ? 1 : 0;
+
+ p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
+ if (!p->Instructions) {
+ ctx->Driver.DeleteProgram(ctx, p);
+ return NULL;
+ }
+ _mesa_init_instructions(p->Instructions, p->NumInstructions);
+
+ if (write_depth) {
+ /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
+ p->Instructions[ic].Opcode = OPCODE_TEX;
+ p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
+ p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].TexSrcUnit = 0;
+ p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+ }
+
+ if (write_stencil) {
+ /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
+ p->Instructions[ic].Opcode = OPCODE_TEX;
+ p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
+ p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].TexSrcUnit = 1;
+ p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+ }
+
+ /* END; */
+ p->Instructions[ic++].Opcode = OPCODE_END;
+
+ assert(ic == p->NumInstructions);
+
+ p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
+ p->OutputsWritten = 0;
+ if (write_depth)
+ p->OutputsWritten |= (1 << FRAG_RESULT_DEPTH);
+ if (write_stencil)
+ p->OutputsWritten |= (1 << FRAG_RESULT_STENCIL);
+
+ p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
+ if (write_stencil)
+ p->SamplersUsed |= 1 << 1;
+
+ fp = (struct gl_fragment_program *) p;
+
+ /* save the new shader */
+ st->drawpix.shaders[shaderIndex] = fp;
+
+ return fp;
+}
+
+
+/**
+ * Create a simple vertex shader that just passes through the
+ * vertex position and texcoord (and optionally, color).
+ */
+static void *
+make_passthrough_vertex_shader(struct st_context *st,
+ GLboolean passColor)
+{
+ if (!st->drawpix.vert_shaders[passColor]) {
+ struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
+
+ if (ureg == NULL)
+ return NULL;
+
+ /* MOV result.pos, vertex.pos; */
+ ureg_MOV(ureg,
+ ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
+ ureg_DECL_vs_input( ureg, 0 ));
+
+ /* MOV result.texcoord0, vertex.attr[1]; */
+ ureg_MOV(ureg,
+ ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
+ ureg_DECL_vs_input( ureg, 1 ));
+
+ if (passColor) {
+ /* MOV result.color0, vertex.attr[2]; */
+ ureg_MOV(ureg,
+ ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
+ ureg_DECL_vs_input( ureg, 2 ));
+ }
+
+ ureg_END( ureg );
+
+ st->drawpix.vert_shaders[passColor] =
+ ureg_create_shader_and_destroy( ureg, st->pipe );
+ }
+
+ return st->drawpix.vert_shaders[passColor];
+}
+
+
+/**
+ * Return a texture base format for drawing/copying an image
+ * of the given format.
+ */
+static GLenum
+base_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH_STENCIL:
+ return GL_DEPTH_STENCIL;
+ case GL_STENCIL_INDEX:
+ return GL_STENCIL_INDEX;
+ default:
+ return GL_RGBA;
+ }
+}
+
+
+/**
+ * Return a texture internalFormat for drawing/copying an image
+ * of the given format and type.
+ */
+static GLenum
+internal_format(GLenum format, GLenum type)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH_STENCIL:
+ return GL_DEPTH_STENCIL;
+ case GL_STENCIL_INDEX:
+ return GL_STENCIL_INDEX;
+ default:
+ if (_mesa_is_integer_format(format)) {
+ switch (type) {
+ case GL_BYTE:
+ return GL_RGBA8I;
+ case GL_UNSIGNED_BYTE:
+ return GL_RGBA8UI;
+ case GL_SHORT:
+ return GL_RGBA16I;
+ case GL_UNSIGNED_SHORT:
+ return GL_RGBA16UI;
+ case GL_INT:
+ return GL_RGBA32I;
+ case GL_UNSIGNED_INT:
+ return GL_RGBA32UI;
+ default:
+ assert(0 && "Unexpected type in internal_format()");
+ return GL_RGBA_INTEGER;
+ }
+ }
+ else {
+ return GL_RGBA;
+ }
+ }
+}
+
+
+/**
+ * Create a temporary texture to hold an image of the given size.
+ * If width, height are not POT and the driver only handles POT textures,
+ * allocate the next larger size of texture that is POT.
+ */
+static struct pipe_resource *
+alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
+ enum pipe_format texFormat)
+{
+ struct pipe_resource *pt;
+
+ pt = st_texture_create(st, st->internal_target, texFormat, 0,
+ width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW);
+
+ return pt;
+}
+
+
+/**
+ * Make texture containing an image for glDrawPixels image.
+ * If 'pixels' is NULL, leave the texture image data undefined.
+ */
+static struct pipe_resource *
+make_texture(struct st_context *st,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct gl_context *ctx = st->ctx;
+ struct pipe_context *pipe = st->pipe;
+ gl_format mformat;
+ struct pipe_resource *pt;
+ enum pipe_format pipeFormat;
+ GLuint cpp;
+ GLenum baseFormat, intFormat;
+
+ baseFormat = base_format(format);
+ intFormat = internal_format(format, type);
+
+ mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
+ format, type, GL_FALSE);
+ assert(mformat);
+
+ pipeFormat = st_mesa_format_to_pipe_format(mformat);
+ assert(pipeFormat);
+ cpp = util_format_get_blocksize(pipeFormat);
+
+ pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
+ if (!pixels)
+ return NULL;
+
+ /* alloc temporary texture */
+ pt = alloc_texture(st, width, height, pipeFormat);
+ if (!pt) {
+ _mesa_unmap_pbo_source(ctx, unpack);
+ return NULL;
+ }
+
+ {
+ struct pipe_transfer *transfer;
+ static const GLuint dstImageOffsets = 0;
+ GLboolean success;
+ GLubyte *dest;
+ const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
+
+ /* we'll do pixel transfer in a fragment shader */
+ ctx->_ImageTransferState = 0x0;
+
+ transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ width, height);
+
+ /* map texture transfer */
+ dest = pipe_transfer_map(pipe, transfer);
+
+
+ /* Put image into texture transfer.
+ * Note that the image is actually going to be upside down in
+ * the texture. We deal with that with texcoords.
+ */
+ success = _mesa_texstore(ctx, 2, /* dims */
+ baseFormat, /* baseInternalFormat */
+ mformat, /* gl_format */
+ dest, /* dest */
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ transfer->stride, /* dstRowStride, bytes */
+ &dstImageOffsets, /* dstImageOffsets */
+ width, height, 1, /* size */
+ format, type, /* src format/type */
+ pixels, /* data source */
+ unpack);
+
+ /* unmap */
+ pipe_transfer_unmap(pipe, transfer);
+ pipe->transfer_destroy(pipe, transfer);
+
+ assert(success);
+
+ /* restore */
+ ctx->_ImageTransferState = imageTransferStateSave;
+ }
+
+ _mesa_unmap_pbo_source(ctx, unpack);
+
+ return pt;
+}
+
+
+/**
+ * Draw quad with texcoords and optional color.
+ * Coords are gallium window coords with y=0=top.
+ * \param color may be null
+ * \param invertTex if true, flip texcoords vertically
+ */
+static void
+draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
+ GLfloat x1, GLfloat y1, const GLfloat *color,
+ GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
+
+ /* setup vertex data */
+ {
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLfloat fb_width = (GLfloat) fb->Width;
+ const GLfloat fb_height = (GLfloat) fb->Height;
+ const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
+ const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
+ const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
+ const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
+ const GLfloat sLeft = 0.0f, sRight = maxXcoord;
+ const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
+ const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
+ GLuint i;
+
+ /* upper-left */
+ verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
+ verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
+
+ /* upper-right */
+ verts[1][0][0] = clip_x1;
+ verts[1][0][1] = clip_y0;
+
+ /* lower-right */
+ verts[2][0][0] = clip_x1;
+ verts[2][0][1] = clip_y1;
+
+ /* lower-left */
+ verts[3][0][0] = clip_x0;
+ verts[3][0][1] = clip_y1;
+
+ verts[0][1][0] = sLeft; /* v[0].attr[1].S */
+ verts[0][1][1] = tTop; /* v[0].attr[1].T */
+ verts[1][1][0] = sRight;
+ verts[1][1][1] = tTop;
+ verts[2][1][0] = sRight;
+ verts[2][1][1] = tBot;
+ verts[3][1][0] = sLeft;
+ verts[3][1][1] = tBot;
+
+ /* same for all verts: */
+ if (color) {
+ for (i = 0; i < 4; i++) {
+ verts[i][0][2] = z; /* v[i].attr[0].z */
+ verts[i][0][3] = 1.0f; /* v[i].attr[0].w */
+ verts[i][2][0] = color[0]; /* v[i].attr[2].r */
+ verts[i][2][1] = color[1]; /* v[i].attr[2].g */
+ verts[i][2][2] = color[2]; /* v[i].attr[2].b */
+ verts[i][2][3] = color[3]; /* v[i].attr[2].a */
+ verts[i][1][2] = 0.0f; /* v[i].attr[1].R */
+ verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */
+ }
+ }
+ else {
+ for (i = 0; i < 4; i++) {
+ verts[i][0][2] = z; /*Z*/
+ verts[i][0][3] = 1.0f; /*W*/
+ verts[i][1][2] = 0.0f; /*R*/
+ verts[i][1][3] = 1.0f; /*Q*/
+ }
+ }
+ }
+
+ {
+ struct pipe_resource *buf;
+
+ /* allocate/load buffer object with vertex data */
+ buf = pipe_buffer_create(pipe->screen,
+ PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STATIC,
+ sizeof(verts));
+ pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
+
+ util_draw_vertex_buffer(pipe, st->cso_context, buf, 0,
+ PIPE_PRIM_QUADS,
+ 4, /* verts */
+ 3); /* attribs/vert */
+ pipe_resource_reference(&buf, NULL);
+ }
+}
+
+
+
+static void
+draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
+ GLsizei width, GLsizei height,
+ GLfloat zoomX, GLfloat zoomY,
+ struct pipe_sampler_view **sv,
+ int num_sampler_view,
+ void *driver_vp,
+ void *driver_fp,
+ const GLfloat *color,
+ GLboolean invertTex,
+ GLboolean write_depth, GLboolean write_stencil)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = st->cso_context;
+ GLfloat x0, y0, x1, y1;
+ GLsizei maxSize;
+ boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
+
+ /* limit checks */
+ /* XXX if DrawPixels image is larger than max texture size, break
+ * it up into chunks.
+ */
+ maxSize = 1 << (pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ assert(width <= maxSize);
+ assert(height <= maxSize);
+
+ cso_save_rasterizer(cso);
+ cso_save_viewport(cso);
+ cso_save_samplers(cso);
+ cso_save_fragment_sampler_views(cso);
+ cso_save_fragment_shader(cso);
+ cso_save_vertex_shader(cso);
+ cso_save_vertex_elements(cso);
+ cso_save_vertex_buffers(cso);
+ if (write_stencil) {
+ cso_save_depth_stencil_alpha(cso);
+ cso_save_blend(cso);
+ }
+
+ /* rasterizer state: just scissor */
+ {
+ struct pipe_rasterizer_state rasterizer;
+ memset(&rasterizer, 0, sizeof(rasterizer));
+ rasterizer.gl_rasterization_rules = 1;
+ rasterizer.scissor = ctx->Scissor.Enabled;
+ cso_set_rasterizer(cso, &rasterizer);
+ }
+
+ if (write_stencil) {
+ /* Stencil writing bypasses the normal fragment pipeline to
+ * disable color writing and set stencil test to always pass.
+ */
+ struct pipe_depth_stencil_alpha_state dsa;
+ struct pipe_blend_state blend;
+
+ /* depth/stencil */
+ memset(&dsa, 0, sizeof(dsa));
+ dsa.stencil[0].enabled = 1;
+ dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
+ dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
+ dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
+ if (write_depth) {
+ /* writing depth+stencil: depth test always passes */
+ dsa.depth.enabled = 1;
+ dsa.depth.writemask = ctx->Depth.Mask;
+ dsa.depth.func = PIPE_FUNC_ALWAYS;
+ }
+ cso_set_depth_stencil_alpha(cso, &dsa);
+
+ /* blend (colormask) */
+ memset(&blend, 0, sizeof(blend));
+ cso_set_blend(cso, &blend);
+ }
+
+ /* fragment shader state: TEX lookup program */
+ cso_set_fragment_shader_handle(cso, driver_fp);
+
+ /* vertex shader state: position + texcoord pass-through */
+ cso_set_vertex_shader_handle(cso, driver_vp);
+
+
+ /* texture sampling state: */
+ {
+ struct pipe_sampler_state sampler;
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
+ sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.normalized_coords = normalized;
+
+ cso_single_sampler(cso, 0, &sampler);
+ if (num_sampler_view > 1) {
+ cso_single_sampler(cso, 1, &sampler);
+ }
+ cso_single_sampler_done(cso);
+ }
+
+ /* viewport state: viewport matching window dims */
+ {
+ const float w = (float) ctx->DrawBuffer->Width;
+ const float h = (float) ctx->DrawBuffer->Height;
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * w;
+ vp.scale[1] = -0.5f * h;
+ vp.scale[2] = 0.5f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * w;
+ vp.translate[1] = 0.5f * h;
+ vp.translate[2] = 0.5f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(cso, &vp);
+ }
+
+ cso_set_vertex_elements(cso, 3, st->velems_util_draw);
+
+ /* texture state: */
+ cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
+
+ /* Compute Gallium window coords (y=0=top) with pixel zoom.
+ * Recall that these coords are transformed by the current
+ * vertex shader and viewport transformation.
+ */
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
+ y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
+ invertTex = !invertTex;
+ }
+
+ x0 = (GLfloat) x;
+ x1 = x + width * ctx->Pixel.ZoomX;
+ y0 = (GLfloat) y;
+ y1 = y + height * ctx->Pixel.ZoomY;
+
+ /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
+ z = z * 2.0 - 1.0;
+
+ draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
+ normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
+ normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
+
+ /* restore state */
+ cso_restore_rasterizer(cso);
+ cso_restore_viewport(cso);
+ cso_restore_samplers(cso);
+ cso_restore_fragment_sampler_views(cso);
+ cso_restore_fragment_shader(cso);
+ cso_restore_vertex_shader(cso);
+ cso_restore_vertex_elements(cso);
+ cso_restore_vertex_buffers(cso);
+ if (write_stencil) {
+ cso_restore_depth_stencil_alpha(cso);
+ cso_restore_blend(cso);
+ }
+}
+
+
+/**
+ * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
+ * can't use a fragment shader to write stencil values.
+ */
+static void
+draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_renderbuffer *strb;
+ enum pipe_transfer_usage usage;
+ struct pipe_transfer *pt;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
+ GLint skipPixels;
+ ubyte *stmap;
+ struct gl_pixelstore_attrib clippedUnpack = *unpack;
+
+ if (!zoom) {
+ if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
+ &clippedUnpack)) {
+ /* totally clipped */
+ return;
+ }
+ }
+
+ strb = st_renderbuffer(ctx->DrawBuffer->
+ Attachment[BUFFER_STENCIL].Renderbuffer);
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ y = ctx->DrawBuffer->Height - y - height;
+ }
+
+ if(format != GL_DEPTH_STENCIL &&
+ util_format_get_component_bits(strb->format,
+ UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
+ usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ usage = PIPE_TRANSFER_WRITE;
+
+ pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0,
+ usage, x, y,
+ width, height);
+
+ stmap = pipe_transfer_map(pipe, pt);
+
+ pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
+ assert(pixels);
+
+ /* if width > MAX_WIDTH, have to process image in chunks */
+ skipPixels = 0;
+ while (skipPixels < width) {
+ const GLint spanX = skipPixels;
+ const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ GLint row;
+ for (row = 0; row < height; row++) {
+ GLubyte sValues[MAX_WIDTH];
+ GLuint zValues[MAX_WIDTH];
+ GLenum destType = GL_UNSIGNED_BYTE;
+ const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
+ width, height,
+ format, type,
+ row, skipPixels);
+ _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
+ type, source, &clippedUnpack,
+ ctx->_ImageTransferState);
+
+ if (format == GL_DEPTH_STENCIL) {
+ _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
+ (1 << 24) - 1, type, source,
+ &clippedUnpack);
+ }
+
+ if (zoom) {
+ _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
+ "zoom not complete");
+ }
+
+ {
+ GLint spanY;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ spanY = height - row - 1;
+ }
+ else {
+ spanY = row;
+ }
+
+ /* now pack the stencil (and Z) values in the dest format */
+ switch (pt->resource->format) {
+ case PIPE_FORMAT_S8_USCALED:
+ {
+ ubyte *dest = stmap + spanY * pt->stride + spanX;
+ assert(usage == PIPE_TRANSFER_WRITE);
+ memcpy(dest, sValues, spanWidth);
+ }
+ break;
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ if (format == GL_DEPTH_STENCIL) {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ assert(usage == PIPE_TRANSFER_WRITE);
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = zValues[k] | (sValues[k] << 24);
+ }
+ }
+ else {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ assert(usage == PIPE_TRANSFER_READ_WRITE);
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ if (format == GL_DEPTH_STENCIL) {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ assert(usage == PIPE_TRANSFER_WRITE);
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
+ }
+ }
+ else {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ assert(usage == PIPE_TRANSFER_READ_WRITE);
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+ }
+ }
+ skipPixels += spanWidth;
+ }
+
+ _mesa_unmap_pbo_source(ctx, &clippedUnpack);
+
+ /* unmap the stencil buffer */
+ pipe_transfer_unmap(pipe, pt);
+ pipe->transfer_destroy(pipe, pt);
+}
+
+
+/**
+ * Get fragment program variant for a glDrawPixels or glCopyPixels
+ * command for RGBA data.
+ */
+static struct st_fp_variant *
+get_color_fp_variant(struct st_context *st)
+{
+ struct gl_context *ctx = st->ctx;
+ struct st_fp_variant_key key;
+ struct st_fp_variant *fpv;
+
+ memset(&key, 0, sizeof(key));
+
+ key.st = st;
+ key.drawpixels = 1;
+ key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
+ ctx->Pixel.RedScale != 1.0 ||
+ ctx->Pixel.GreenBias != 0.0 ||
+ ctx->Pixel.GreenScale != 1.0 ||
+ ctx->Pixel.BlueBias != 0.0 ||
+ ctx->Pixel.BlueScale != 1.0 ||
+ ctx->Pixel.AlphaBias != 0.0 ||
+ ctx->Pixel.AlphaScale != 1.0);
+ key.pixelMaps = ctx->Pixel.MapColorFlag;
+
+ fpv = st_get_fp_variant(st, st->fp, &key);
+
+ return fpv;
+}
+
+
+/**
+ * Get fragment program variant for a glDrawPixels or glCopyPixels
+ * command for depth/stencil data.
+ */
+static struct st_fp_variant *
+get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth,
+ GLboolean write_stencil)
+{
+ struct st_fp_variant_key key;
+ struct st_fp_variant *fpv;
+
+ memset(&key, 0, sizeof(key));
+
+ key.st = st;
+ key.drawpixels = 1;
+ key.drawpixels_z = write_depth;
+ key.drawpixels_stencil = write_stencil;
+
+ fpv = st_get_fp_variant(st, st->fp, &key);
+
+ return fpv;
+}
+
+
+/**
+ * Called via ctx->Driver.DrawPixels()
+ */
+static void
+st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
+{
+ void *driver_vp, *driver_fp;
+ struct st_context *st = st_context(ctx);
+ const GLfloat *color;
+ struct pipe_context *pipe = st->pipe;
+ GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
+ struct pipe_sampler_view *sv[2];
+ int num_sampler_view = 1;
+ enum pipe_format stencil_format = PIPE_FORMAT_NONE;
+ struct st_fp_variant *fpv;
+
+ if (format == GL_DEPTH_STENCIL)
+ write_stencil = write_depth = GL_TRUE;
+ else if (format == GL_STENCIL_INDEX)
+ write_stencil = GL_TRUE;
+ else if (format == GL_DEPTH_COMPONENT)
+ write_depth = GL_TRUE;
+
+ if (write_stencil) {
+ enum pipe_format tex_format;
+ /* can we write to stencil if not fallback */
+ if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
+ goto stencil_fallback;
+
+ tex_format = st_choose_format(st->pipe->screen, base_format(format),
+ PIPE_TEXTURE_2D,
+ 0, PIPE_BIND_SAMPLER_VIEW);
+ if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
+ stencil_format = PIPE_FORMAT_X24S8_USCALED;
+ else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
+ stencil_format = PIPE_FORMAT_S8X24_USCALED;
+ else
+ stencil_format = PIPE_FORMAT_S8_USCALED;
+ if (stencil_format == PIPE_FORMAT_NONE)
+ goto stencil_fallback;
+ }
+
+ /* Mesa state should be up to date by now */
+ assert(ctx->NewState == 0x0);
+
+ st_validate_state(st);
+
+ /*
+ * Get vertex/fragment shaders
+ */
+ if (write_depth || write_stencil) {
+ fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil);
+
+ driver_fp = fpv->driver_shader;
+
+ driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
+
+ color = ctx->Current.RasterColor;
+ }
+ else {
+ fpv = get_color_fp_variant(st);
+
+ driver_fp = fpv->driver_shader;
+
+ driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
+
+ color = NULL;
+ if (st->pixel_xfer.pixelmap_enabled) {
+ sv[1] = st->pixel_xfer.pixelmap_sampler_view;
+ num_sampler_view++;
+ }
+ }
+
+ /* update fragment program constants */
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+
+ /* draw with textured quad */
+ {
+ struct pipe_resource *pt
+ = make_texture(st, width, height, format, type, unpack, pixels);
+ if (pt) {
+ sv[0] = st_create_texture_sampler_view(st->pipe, pt);
+
+ if (sv[0]) {
+ if (write_stencil) {
+ sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
+ stencil_format);
+ num_sampler_view++;
+ }
+
+ draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
+ width, height,
+ ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
+ sv,
+ num_sampler_view,
+ driver_vp,
+ driver_fp,
+ color, GL_FALSE, write_depth, write_stencil);
+ pipe_sampler_view_reference(&sv[0], NULL);
+ if (num_sampler_view > 1)
+ pipe_sampler_view_reference(&sv[1], NULL);
+ }
+ pipe_resource_reference(&pt, NULL);
+ }
+ }
+ return;
+
+stencil_fallback:
+ draw_stencil_pixels(ctx, x, y, width, height, format, type,
+ unpack, pixels);
+}
+
+
+
+/**
+ * Software fallback for glCopyPixels(GL_STENCIL).
+ */
+static void
+copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty)
+{
+ struct st_renderbuffer *rbDraw;
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ enum pipe_transfer_usage usage;
+ struct pipe_transfer *ptDraw;
+ ubyte *drawMap;
+ ubyte *buffer;
+ int i;
+
+ buffer = malloc(width * height * sizeof(ubyte));
+ if (!buffer) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
+ return;
+ }
+
+ /* Get the dest renderbuffer. If there's a wrapper, use the
+ * underlying renderbuffer.
+ */
+ rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
+ if (rbDraw->Base.Wrapped)
+ rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
+
+ /* this will do stencil pixel transfer ops */
+ st_read_stencil_pixels(ctx, srcx, srcy, width, height,
+ GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
+ &ctx->DefaultPacking, buffer);
+
+ if (0) {
+ /* debug code: dump stencil values */
+ GLint row, col;
+ for (row = 0; row < height; row++) {
+ printf("%3d: ", row);
+ for (col = 0; col < width; col++) {
+ printf("%02x ", buffer[col + row * width]);
+ }
+ printf("\n");
+ }
+ }
+
+ if (util_format_get_component_bits(rbDraw->format,
+ UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
+ usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ usage = PIPE_TRANSFER_WRITE;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ dsty = rbDraw->Base.Height - dsty - height;
+ }
+
+ ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
+ rbDraw->texture, 0, 0,
+ usage, dstx, dsty,
+ width, height);
+
+ assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
+ assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
+
+ /* map the stencil buffer */
+ drawMap = pipe_transfer_map(pipe, ptDraw);
+
+ /* draw */
+ /* XXX PixelZoom not handled yet */
+ for (i = 0; i < height; i++) {
+ ubyte *dst;
+ const ubyte *src;
+ int y;
+
+ y = i;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ y = height - y - 1;
+ }
+
+ dst = drawMap + y * ptDraw->stride;
+ src = buffer + i * width;
+
+ switch (ptDraw->resource->format) {
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ {
+ uint *dst4 = (uint *) dst;
+ int j;
+ assert(usage == PIPE_TRANSFER_READ_WRITE);
+ for (j = 0; j < width; j++) {
+ *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
+ dst4++;
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ {
+ uint *dst4 = (uint *) dst;
+ int j;
+ assert(usage == PIPE_TRANSFER_READ_WRITE);
+ for (j = 0; j < width; j++) {
+ *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
+ dst4++;
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8_USCALED:
+ assert(usage == PIPE_TRANSFER_WRITE);
+ memcpy(dst, src, width);
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ free(buffer);
+
+ /* unmap the stencil buffer */
+ pipe_transfer_unmap(pipe, ptDraw);
+ pipe->transfer_destroy(pipe, ptDraw);
+}
+
+
+/** Do the src/dest regions overlap? */
+static GLboolean
+regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY,
+ GLsizei width, GLsizei height)
+{
+ if (srcX + width <= dstX ||
+ dstX + width <= srcX ||
+ srcY + height <= dstY ||
+ dstY + height <= srcY)
+ return GL_FALSE;
+ else
+ return GL_TRUE;
+}
+
+
+/**
+ * Try to do a glCopyPixels for simple cases with a blit by calling
+ * pipe->resource_copy_region().
+ *
+ * We can do this when we're copying color pixels (depth/stencil
+ * eventually) with no pixel zoom, no pixel transfer ops, no
+ * per-fragment ops, the src/dest regions don't overlap and the
+ * src/dest pixel formats are the same.
+ */
+static GLboolean
+blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct gl_pixelstore_attrib pack, unpack;
+ GLint readX, readY, readW, readH;
+
+ if (type == GL_COLOR &&
+ ctx->Pixel.ZoomX == 1.0 &&
+ ctx->Pixel.ZoomY == 1.0 &&
+ ctx->_ImageTransferState == 0x0 &&
+ !ctx->Color.BlendEnabled &&
+ !ctx->Color.AlphaEnabled &&
+ !ctx->Depth.Test &&
+ !ctx->Fog.Enabled &&
+ !ctx->Stencil.Enabled &&
+ !ctx->FragmentProgram.Enabled &&
+ !ctx->VertexProgram.Enabled &&
+ !ctx->Shader.CurrentFragmentProgram &&
+ st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) &&
+ ctx->DrawBuffer->_NumColorDrawBuffers == 1) {
+ struct st_renderbuffer *rbRead, *rbDraw;
+ GLint drawX, drawY;
+
+ /*
+ * Clip the read region against the src buffer bounds.
+ * We'll still allocate a temporary buffer/texture for the original
+ * src region size but we'll only read the region which is on-screen.
+ * This may mean that we draw garbage pixels into the dest region, but
+ * that's expected.
+ */
+ readX = srcx;
+ readY = srcy;
+ readW = width;
+ readH = height;
+ pack = ctx->DefaultPacking;
+ if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack))
+ return GL_TRUE; /* all done */
+
+ /* clip against dest buffer bounds and scissor box */
+ drawX = dstx + pack.SkipPixels;
+ drawY = dsty + pack.SkipRows;
+ unpack = pack;
+ if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack))
+ return GL_TRUE; /* all done */
+
+ readX = readX - pack.SkipPixels + unpack.SkipPixels;
+ readY = readY - pack.SkipRows + unpack.SkipRows;
+
+ rbRead = st_get_color_read_renderbuffer(ctx);
+ rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
+
+ if ((rbRead != rbDraw ||
+ !regions_overlap(readX, readY, drawX, drawY, readW, readH)) &&
+ rbRead->Base.Format == rbDraw->Base.Format) {
+ struct pipe_box srcBox;
+
+ /* flip src/dst position if needed */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ /* both buffers will have the same orientation */
+ readY = ctx->ReadBuffer->Height - readY - readH;
+ drawY = ctx->DrawBuffer->Height - drawY - readH;
+ }
+
+ u_box_2d(readX, readY, readW, readH, &srcBox);
+
+ pipe->resource_copy_region(pipe,
+ rbDraw->texture, 0, drawX, drawY, 0,
+ rbRead->texture, 0, &srcBox);
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+static void
+st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct st_renderbuffer *rbRead;
+ void *driver_vp, *driver_fp;
+ struct pipe_resource *pt;
+ struct pipe_sampler_view *sv[2];
+ int num_sampler_view = 1;
+ GLfloat *color;
+ enum pipe_format srcFormat, texFormat;
+ GLboolean invertTex = GL_FALSE;
+ GLint readX, readY, readW, readH;
+ GLuint sample_count;
+ struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
+ struct st_fp_variant *fpv;
+
+ st_validate_state(st);
+
+ if (type == GL_STENCIL) {
+ /* can't use texturing to do stencil */
+ copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
+ return;
+ }
+
+ if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type))
+ return;
+
+ /*
+ * The subsequent code implements glCopyPixels by copying the source
+ * pixels into a temporary texture that's then applied to a textured quad.
+ * When we draw the textured quad, all the usual per-fragment operations
+ * are handled.
+ */
+
+
+ /*
+ * Get vertex/fragment shaders
+ */
+ if (type == GL_COLOR) {
+ rbRead = st_get_color_read_renderbuffer(ctx);
+ color = NULL;
+
+ fpv = get_color_fp_variant(st);
+ driver_fp = fpv->driver_shader;
+
+ driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
+
+ if (st->pixel_xfer.pixelmap_enabled) {
+ sv[1] = st->pixel_xfer.pixelmap_sampler_view;
+ num_sampler_view++;
+ }
+ }
+ else {
+ assert(type == GL_DEPTH);
+ rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+ color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+
+ fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
+ driver_fp = fpv->driver_shader;
+
+ driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
+ }
+
+ /* update fragment program constants */
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+
+
+ if (rbRead->Base.Wrapped)
+ rbRead = st_renderbuffer(rbRead->Base.Wrapped);
+
+ sample_count = rbRead->texture->nr_samples;
+ /* I believe this would be legal, presumably would need to do a resolve
+ for color, and for depth/stencil spec says to just use one of the
+ depth/stencil samples per pixel? Need some transfer clarifications. */
+ assert(sample_count < 2);
+
+ srcFormat = rbRead->texture->format;
+
+ if (screen->is_format_supported(screen, srcFormat, st->internal_target,
+ sample_count,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ texFormat = srcFormat;
+ }
+ else {
+ /* srcFormat can't be used as a texture format */
+ if (type == GL_DEPTH) {
+ texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
+ st->internal_target, sample_count,
+ PIPE_BIND_DEPTH_STENCIL);
+ assert(texFormat != PIPE_FORMAT_NONE);
+ }
+ else {
+ /* default color format */
+ texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
+ sample_count, PIPE_BIND_SAMPLER_VIEW);
+ assert(texFormat != PIPE_FORMAT_NONE);
+ }
+ }
+
+ /* Invert src region if needed */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ srcy = ctx->ReadBuffer->Height - srcy - height;
+ invertTex = !invertTex;
+ }
+
+ /* Clip the read region against the src buffer bounds.
+ * We'll still allocate a temporary buffer/texture for the original
+ * src region size but we'll only read the region which is on-screen.
+ * This may mean that we draw garbage pixels into the dest region, but
+ * that's expected.
+ */
+ readX = srcx;
+ readY = srcy;
+ readW = width;
+ readH = height;
+ _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
+ readW = MAX2(0, readW);
+ readH = MAX2(0, readH);
+
+ /* alloc temporary texture */
+ pt = alloc_texture(st, width, height, texFormat);
+ if (!pt)
+ return;
+
+ sv[0] = st_create_texture_sampler_view(st->pipe, pt);
+ if (!sv[0]) {
+ pipe_resource_reference(&pt, NULL);
+ return;
+ }
+
+ /* Make temporary texture which is a copy of the src region.
+ */
+ if (srcFormat == texFormat) {
+ struct pipe_box src_box;
+ u_box_2d(readX, readY, readW, readH, &src_box);
+ /* copy source framebuffer surface into mipmap/texture */
+ pipe->resource_copy_region(pipe,
+ pt, /* dest tex */
+ 0,
+ pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
+ rbRead->texture, /* src tex */
+ 0,
+ &src_box);
+
+ }
+ else {
+ /* CPU-based fallback/conversion */
+ struct pipe_transfer *ptRead =
+ pipe_get_transfer(st->pipe, rbRead->texture,
+ 0, 0, /* level, layer */
+ PIPE_TRANSFER_READ,
+ readX, readY, readW, readH);
+ struct pipe_transfer *ptTex;
+ enum pipe_transfer_usage transfer_usage;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
+ transfer_usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ transfer_usage = PIPE_TRANSFER_WRITE;
+
+ ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage,
+ 0, 0, width, height);
+
+ /* copy image from ptRead surface to ptTex surface */
+ if (type == GL_COLOR) {
+ /* alternate path using get/put_tile() */
+ GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+ enum pipe_format readFormat, drawFormat;
+ readFormat = util_format_linear(rbRead->texture->format);
+ drawFormat = util_format_linear(pt->format);
+ pipe_get_tile_rgba_format(pipe, ptRead, 0, 0, readW, readH,
+ readFormat, buf);
+ pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
+ readW, readH, drawFormat, buf);
+ free(buf);
+ }
+ else {
+ /* GL_DEPTH */
+ GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
+ pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf);
+ pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
+ readW, readH, buf);
+ free(buf);
+ }
+
+ pipe->transfer_destroy(pipe, ptRead);
+ pipe->transfer_destroy(pipe, ptTex);
+ }
+
+ /* OK, the texture 'pt' contains the src image/pixels. Now draw a
+ * textured quad with that texture.
+ */
+ draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
+ width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
+ sv,
+ num_sampler_view,
+ driver_vp,
+ driver_fp,
+ color, invertTex, GL_FALSE, GL_FALSE);
+
+ pipe_resource_reference(&pt, NULL);
+ pipe_sampler_view_reference(&sv[0], NULL);
+}
+
+
+
+void st_init_drawpixels_functions(struct dd_function_table *functions)
+{
+ functions->DrawPixels = st_DrawPixels;
+ functions->CopyPixels = st_CopyPixels;
+}
+
+
+void
+st_destroy_drawpix(struct st_context *st)
+{
+ GLuint i;
+
+ for (i = 0; i < Elements(st->drawpix.shaders); i++) {
+ if (st->drawpix.shaders[i])
+ _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
+ }
+
+ st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
+ if (st->drawpix.vert_shaders[0])
+ ureg_free_tokens(st->drawpix.vert_shaders[0]);
+ if (st->drawpix.vert_shaders[1])
+ ureg_free_tokens(st->drawpix.vert_shaders[1]);
+}
+
+#endif /* FEATURE_drawpix */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.c b/mesalib/src/mesa/state_tracker/st_cb_fbo.c
index ae49434ca..fe67b03b2 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_fbo.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.c
@@ -1,645 +1,642 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-/**
- * Framebuffer/renderbuffer functions.
- *
- * \author Brian Paul
- */
-
-
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/fbobject.h"
-#include "main/framebuffer.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-#include "main/renderbuffer.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-#include "st_context.h"
-#include "st_cb_fbo.h"
-#include "st_cb_flush.h"
-#include "st_format.h"
-#include "st_texture.h"
-#include "st_manager.h"
-
-#include "util/u_format.h"
-#include "util/u_inlines.h"
-#include "util/u_surface.h"
-
-
-/**
- * gl_renderbuffer::AllocStorage()
- * This is called to allocate the original drawing surface, and
- * during window resize.
- */
-static GLboolean
-st_renderbuffer_alloc_storage(struct gl_context * ctx,
- struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = st->pipe->screen;
- struct st_renderbuffer *strb = st_renderbuffer(rb);
- enum pipe_format format;
- struct pipe_surface surf_tmpl;
-
- if (strb->format != PIPE_FORMAT_NONE)
- format = strb->format;
- else
- format = st_choose_renderbuffer_format(screen, internalFormat,
- rb->NumSamples);
-
- if (format == PIPE_FORMAT_NONE) {
- return FALSE;
- }
-
- /* init renderbuffer fields */
- strb->Base.Width = width;
- strb->Base.Height = height;
- strb->Base.Format = st_pipe_format_to_mesa_format(format);
- strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
- strb->Base.DataType = st_format_datatype(format);
-
- strb->defined = GL_FALSE; /* undefined contents now */
-
- if (strb->software) {
- size_t size;
-
- free(strb->data);
-
- assert(strb->format != PIPE_FORMAT_NONE);
-
- strb->stride = util_format_get_stride(strb->format, width);
- size = util_format_get_2d_size(strb->format, strb->stride, height);
-
- strb->data = malloc(size);
-
- return strb->data != NULL;
- }
- else {
- struct pipe_resource template;
-
- /* Free the old surface and texture
- */
- pipe_surface_reference( &strb->surface, NULL );
- pipe_resource_reference( &strb->texture, NULL );
- pipe_sampler_view_reference(&strb->sampler_view, NULL);
-
- /* Setup new texture template.
- */
- memset(&template, 0, sizeof(template));
- template.target = st->internal_target;
- template.format = format;
- template.width0 = width;
- template.height0 = height;
- template.depth0 = 1;
- template.array_size = 1;
- template.last_level = 0;
- template.nr_samples = rb->NumSamples;
- if (util_format_is_depth_or_stencil(format)) {
- template.bind = PIPE_BIND_DEPTH_STENCIL;
- }
- else {
- template.bind = (PIPE_BIND_DISPLAY_TARGET |
- PIPE_BIND_RENDER_TARGET);
- }
-
- strb->texture = screen->resource_create(screen, &template);
-
- if (!strb->texture)
- return FALSE;
-
- memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- u_surface_default_template(&surf_tmpl, strb->texture, template.bind);
- strb->surface = pipe->create_surface(pipe,
- strb->texture,
- &surf_tmpl);
- if (strb->surface) {
- assert(strb->surface->texture);
- assert(strb->surface->format);
- assert(strb->surface->width == width);
- assert(strb->surface->height == height);
- }
-
- return strb->surface != NULL;
- }
-}
-
-
-/**
- * gl_renderbuffer::Delete()
- */
-static void
-st_renderbuffer_delete(struct gl_renderbuffer *rb)
-{
- struct st_renderbuffer *strb = st_renderbuffer(rb);
- ASSERT(strb);
- pipe_surface_reference(&strb->surface, NULL);
- pipe_resource_reference(&strb->texture, NULL);
- pipe_sampler_view_reference(&strb->sampler_view, NULL);
- free(strb->data);
- free(strb);
-}
-
-
-/**
- * gl_renderbuffer::GetPointer()
- */
-static void *
-null_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- /* By returning NULL we force all software rendering to go through
- * the span routines.
- */
-#if 0
- assert(0); /* Should never get called with softpipe */
-#endif
- return NULL;
-}
-
-
-/**
- * Called via ctx->Driver.NewFramebuffer()
- */
-static struct gl_framebuffer *
-st_new_framebuffer(struct gl_context *ctx, GLuint name)
-{
- /* XXX not sure we need to subclass gl_framebuffer for pipe */
- return _mesa_new_framebuffer(ctx, name);
-}
-
-
-/**
- * Called via ctx->Driver.NewRenderbuffer()
- */
-static struct gl_renderbuffer *
-st_new_renderbuffer(struct gl_context *ctx, GLuint name)
-{
- struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
- if (strb) {
- _mesa_init_renderbuffer(&strb->Base, name);
- strb->Base.Delete = st_renderbuffer_delete;
- strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
- strb->Base.GetPointer = null_get_pointer;
- strb->format = PIPE_FORMAT_NONE;
- return &strb->Base;
- }
- return NULL;
-}
-
-
-/**
- * Allocate a renderbuffer for a an on-screen window (not a user-created
- * renderbuffer). The window system code determines the format.
- */
-struct gl_renderbuffer *
-st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
-{
- struct st_renderbuffer *strb;
-
- strb = ST_CALLOC_STRUCT(st_renderbuffer);
- if (!strb) {
- _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
- return NULL;
- }
-
- _mesa_init_renderbuffer(&strb->Base, 0);
- strb->Base.ClassID = 0x4242; /* just a unique value */
- strb->Base.NumSamples = samples;
- strb->Base.Format = st_pipe_format_to_mesa_format(format);
- strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
- strb->Base.DataType = st_format_datatype(format);
- strb->format = format;
- strb->software = sw;
-
- switch (format) {
- case PIPE_FORMAT_R8G8B8A8_UNORM:
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- case PIPE_FORMAT_R8G8B8X8_UNORM:
- case PIPE_FORMAT_B8G8R8X8_UNORM:
- case PIPE_FORMAT_X8R8G8B8_UNORM:
- case PIPE_FORMAT_B5G5R5A1_UNORM:
- case PIPE_FORMAT_B4G4R4A4_UNORM:
- case PIPE_FORMAT_B5G6R5_UNORM:
- strb->Base.InternalFormat = GL_RGBA;
- break;
- case PIPE_FORMAT_Z16_UNORM:
- strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
- break;
- case PIPE_FORMAT_Z32_UNORM:
- strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
- break;
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_X8Z24_UNORM:
- strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
- break;
- case PIPE_FORMAT_S8_USCALED:
- strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
- break;
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- strb->Base.InternalFormat = GL_RGBA16;
- break;
- case PIPE_FORMAT_R8_UNORM:
- strb->Base.InternalFormat = GL_R8;
- break;
- case PIPE_FORMAT_R8G8_UNORM:
- strb->Base.InternalFormat = GL_RG8;
- break;
- case PIPE_FORMAT_R16_UNORM:
- strb->Base.InternalFormat = GL_R16;
- break;
- case PIPE_FORMAT_R16G16_UNORM:
- strb->Base.InternalFormat = GL_RG16;
- break;
- default:
- _mesa_problem(NULL,
- "Unexpected format in st_new_renderbuffer_fb");
- free(strb);
- return NULL;
- }
-
- /* st-specific methods */
- strb->Base.Delete = st_renderbuffer_delete;
- strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
- strb->Base.GetPointer = null_get_pointer;
-
- /* surface is allocated in st_renderbuffer_alloc_storage() */
- strb->surface = NULL;
-
- return &strb->Base;
-}
-
-
-
-
-/**
- * Called via ctx->Driver.BindFramebufferEXT().
- */
-static void
-st_bind_framebuffer(struct gl_context *ctx, GLenum target,
- struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
-{
-
-}
-
-/**
- * Called by ctx->Driver.FramebufferRenderbuffer
- */
-static void
-st_framebuffer_renderbuffer(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- GLenum attachment,
- struct gl_renderbuffer *rb)
-{
- /* XXX no need for derivation? */
- _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
-}
-
-
-/**
- * Called by ctx->Driver.RenderTexture
- */
-static void
-st_render_texture(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct st_renderbuffer *strb;
- struct gl_renderbuffer *rb;
- struct pipe_resource *pt = st_get_texobj_resource(att->Texture);
- struct st_texture_object *stObj;
- const struct gl_texture_image *texImage;
- struct pipe_surface surf_tmpl;
-
- /* When would this fail? Perhaps assert? */
- if (!pt)
- return;
-
- /* get pointer to texture image we're rendeing to */
- texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
-
- /* create new renderbuffer which wraps the texture image */
- rb = st_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
- return;
- }
-
- _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
- assert(rb->RefCount == 1);
- rb->AllocStorage = NULL; /* should not get called */
- strb = st_renderbuffer(rb);
-
- assert(strb->Base.RefCount > 0);
-
- /* get the texture for the texture object */
- stObj = st_texture_object(att->Texture);
-
- /* point renderbuffer at texobject */
- strb->rtt = stObj;
- strb->rtt_level = att->TextureLevel;
- strb->rtt_face = att->CubeMapFace;
- strb->rtt_slice = att->Zoffset;
-
- rb->Width = texImage->Width2;
- rb->Height = texImage->Height2;
- rb->_BaseFormat = texImage->_BaseFormat;
- /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
-
- /*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/
-
- pipe_resource_reference( &strb->texture, pt );
-
- pipe_surface_reference(&strb->surface, NULL);
-
- pipe_sampler_view_reference(&strb->sampler_view,
- st_get_texture_sampler_view(stObj, pipe));
-
- assert(strb->rtt_level <= strb->texture->last_level);
-
- /* new surface for rendering into the texture */
- memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = ctx->Color.sRGBEnabled ? strb->texture->format : util_format_linear(strb->texture->format);
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- surf_tmpl.u.tex.level = strb->rtt_level;
- surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
- surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
- strb->surface = pipe->create_surface(pipe,
- strb->texture,
- &surf_tmpl);
-
- strb->format = pt->format;
-
- strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
- strb->Base.DataType = st_format_datatype(pt->format);
-
- /*
- printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
- att->Texture, pt, strb->surface, rb->Width, rb->Height);
- */
-
- /* Invalidate buffer state so that the pipe's framebuffer state
- * gets updated.
- * That's where the new renderbuffer (which we just created) gets
- * passed to the pipe as a (color/depth) render target.
- */
- st_invalidate_state(ctx, _NEW_BUFFERS);
-}
-
-
-/**
- * Called via ctx->Driver.FinishRenderTexture.
- */
-static void
-st_finish_render_texture(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att)
-{
- struct st_context *st = st_context(ctx);
- struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
-
- if (!strb)
- return;
-
- st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- strb->rtt = NULL;
-
- /*
- printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
- */
-
- /* restore previous framebuffer state */
- st_invalidate_state(ctx, _NEW_BUFFERS);
-}
-
-
-/**
- * Validate a renderbuffer attachment for a particular set of bindings.
- */
-static GLboolean
-st_validate_attachment(struct gl_context *ctx,
- struct pipe_screen *screen,
- const struct gl_renderbuffer_attachment *att,
- unsigned bindings)
-{
- const struct st_texture_object *stObj = st_texture_object(att->Texture);
- enum pipe_format format;
- gl_format texFormat;
-
- /* Only validate texture attachments for now, since
- * st_renderbuffer_alloc_storage makes sure that
- * the format is supported.
- */
- if (att->Type != GL_TEXTURE)
- return GL_TRUE;
-
- if (!stObj)
- return GL_FALSE;
-
- format = stObj->pt->format;
- texFormat =
- stObj->base.Image[att->CubeMapFace][att->TextureLevel]->TexFormat;
-
- /* If the encoding is sRGB and sRGB rendering cannot be enabled,
- * check for linear format support instead.
- * Later when we create a surface, we change the format to a linear one. */
- if (!ctx->Const.sRGBCapable &&
- _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
- const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
- format = st_mesa_format_to_pipe_format(linearFormat);
- }
-
- return screen->is_format_supported(screen, format,
- PIPE_TEXTURE_2D,
- stObj->pt->nr_samples, bindings, 0);
-}
-
-
-/**
- * Check if two renderbuffer attachments name a combined depth/stencil
- * renderbuffer.
- */
-GLboolean
-st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
- const struct gl_renderbuffer_attachment *stencil)
-{
- assert(depth && stencil);
-
- if (depth->Type == stencil->Type) {
- if (depth->Type == GL_RENDERBUFFER_EXT &&
- depth->Renderbuffer == stencil->Renderbuffer)
- return GL_TRUE;
-
- if (depth->Type == GL_TEXTURE &&
- depth->Texture == stencil->Texture)
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-
-/**
- * Check that the framebuffer configuration is valid in terms of what
- * the driver can support.
- *
- * For Gallium we only supports combined Z+stencil, not separate buffers.
- */
-static void
-st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_screen *screen = st->pipe->screen;
- const struct gl_renderbuffer_attachment *depth =
- &fb->Attachment[BUFFER_DEPTH];
- const struct gl_renderbuffer_attachment *stencil =
- &fb->Attachment[BUFFER_STENCIL];
- GLuint i;
-
- if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
- if (depth->Type == GL_RENDERBUFFER_EXT &&
- stencil->Type == GL_RENDERBUFFER_EXT &&
- depth->Renderbuffer != stencil->Renderbuffer) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
- if (depth->Type == GL_TEXTURE &&
- stencil->Type == GL_TEXTURE &&
- depth->Texture != stencil->Texture) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
-
- if (!st_validate_attachment(ctx,
- screen,
- depth,
- PIPE_BIND_DEPTH_STENCIL)) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
- if (!st_validate_attachment(ctx,
- screen,
- stencil,
- PIPE_BIND_DEPTH_STENCIL)) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
- for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
- if (!st_validate_attachment(ctx,
- screen,
- &fb->Attachment[BUFFER_COLOR0 + i],
- PIPE_BIND_RENDER_TARGET)) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
- }
-}
-
-
-/**
- * Called via glDrawBuffer.
- */
-static void
-st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
-{
- struct st_context *st = st_context(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- GLuint i;
-
- (void) count;
- (void) buffers;
-
- /* add the renderbuffers on demand */
- for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
- gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
- st_manager_add_color_renderbuffer(st, fb, idx);
- }
-}
-
-
-/**
- * Called via glReadBuffer.
- */
-static void
-st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
-{
- struct st_context *st = st_context(ctx);
- struct gl_framebuffer *fb = ctx->ReadBuffer;
-
- (void) buffer;
-
- /* add the renderbuffer on demand */
- st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
-}
-
-
-void st_init_fbo_functions(struct dd_function_table *functions)
-{
-#if FEATURE_EXT_framebuffer_object
- functions->NewFramebuffer = st_new_framebuffer;
- functions->NewRenderbuffer = st_new_renderbuffer;
- functions->BindFramebuffer = st_bind_framebuffer;
- functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
- functions->RenderTexture = st_render_texture;
- functions->FinishRenderTexture = st_finish_render_texture;
- functions->ValidateFramebuffer = st_validate_framebuffer;
-#endif
- /* no longer needed by core Mesa, drivers handle resizes...
- functions->ResizeBuffers = st_resize_buffers;
- */
-
- functions->DrawBuffers = st_DrawBuffers;
- functions->ReadBuffer = st_ReadBuffer;
-}
-
-/* XXX unused ? */
-struct pipe_sampler_view *
-st_get_renderbuffer_sampler_view(struct st_renderbuffer *rb,
- struct pipe_context *pipe)
-{
- if (!rb->sampler_view) {
- rb->sampler_view = st_create_texture_sampler_view(pipe, rb->texture);
- }
-
- return rb->sampler_view;
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Framebuffer/renderbuffer functions.
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/renderbuffer.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "st_context.h"
+#include "st_cb_fbo.h"
+#include "st_cb_flush.h"
+#include "st_format.h"
+#include "st_texture.h"
+#include "st_manager.h"
+
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_surface.h"
+
+
+/**
+ * gl_renderbuffer::AllocStorage()
+ * This is called to allocate the original drawing surface, and
+ * during window resize.
+ */
+static GLboolean
+st_renderbuffer_alloc_storage(struct gl_context * ctx,
+ struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = st->pipe->screen;
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+ enum pipe_format format;
+ struct pipe_surface surf_tmpl;
+
+ if (strb->format != PIPE_FORMAT_NONE)
+ format = strb->format;
+ else
+ format = st_choose_renderbuffer_format(screen, internalFormat,
+ rb->NumSamples);
+
+ if (format == PIPE_FORMAT_NONE) {
+ return FALSE;
+ }
+
+ /* init renderbuffer fields */
+ strb->Base.Width = width;
+ strb->Base.Height = height;
+ strb->Base.Format = st_pipe_format_to_mesa_format(format);
+ strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+ strb->Base.DataType = st_format_datatype(format);
+
+ strb->defined = GL_FALSE; /* undefined contents now */
+
+ if (strb->software) {
+ size_t size;
+
+ free(strb->data);
+
+ assert(strb->format != PIPE_FORMAT_NONE);
+
+ strb->stride = util_format_get_stride(strb->format, width);
+ size = util_format_get_2d_size(strb->format, strb->stride, height);
+
+ strb->data = malloc(size);
+
+ return strb->data != NULL;
+ }
+ else {
+ struct pipe_resource template;
+
+ /* Free the old surface and texture
+ */
+ pipe_surface_reference( &strb->surface, NULL );
+ pipe_resource_reference( &strb->texture, NULL );
+ pipe_sampler_view_reference(&strb->sampler_view, NULL);
+
+ /* Setup new texture template.
+ */
+ memset(&template, 0, sizeof(template));
+ template.target = st->internal_target;
+ template.format = format;
+ template.width0 = width;
+ template.height0 = height;
+ template.depth0 = 1;
+ template.array_size = 1;
+ template.last_level = 0;
+ template.nr_samples = rb->NumSamples;
+ if (util_format_is_depth_or_stencil(format)) {
+ template.bind = PIPE_BIND_DEPTH_STENCIL;
+ }
+ else {
+ template.bind = (PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_RENDER_TARGET);
+ }
+
+ strb->texture = screen->resource_create(screen, &template);
+
+ if (!strb->texture)
+ return FALSE;
+
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ u_surface_default_template(&surf_tmpl, strb->texture, template.bind);
+ strb->surface = pipe->create_surface(pipe,
+ strb->texture,
+ &surf_tmpl);
+ if (strb->surface) {
+ assert(strb->surface->texture);
+ assert(strb->surface->format);
+ assert(strb->surface->width == width);
+ assert(strb->surface->height == height);
+ }
+
+ return strb->surface != NULL;
+ }
+}
+
+
+/**
+ * gl_renderbuffer::Delete()
+ */
+static void
+st_renderbuffer_delete(struct gl_renderbuffer *rb)
+{
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+ ASSERT(strb);
+ pipe_surface_reference(&strb->surface, NULL);
+ pipe_resource_reference(&strb->texture, NULL);
+ pipe_sampler_view_reference(&strb->sampler_view, NULL);
+ free(strb->data);
+ free(strb);
+}
+
+
+/**
+ * gl_renderbuffer::GetPointer()
+ */
+static void *
+null_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ /* By returning NULL we force all software rendering to go through
+ * the span routines.
+ */
+#if 0
+ assert(0); /* Should never get called with softpipe */
+#endif
+ return NULL;
+}
+
+
+/**
+ * Called via ctx->Driver.NewFramebuffer()
+ */
+static struct gl_framebuffer *
+st_new_framebuffer(struct gl_context *ctx, GLuint name)
+{
+ /* XXX not sure we need to subclass gl_framebuffer for pipe */
+ return _mesa_new_framebuffer(ctx, name);
+}
+
+
+/**
+ * Called via ctx->Driver.NewRenderbuffer()
+ */
+static struct gl_renderbuffer *
+st_new_renderbuffer(struct gl_context *ctx, GLuint name)
+{
+ struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
+ if (strb) {
+ _mesa_init_renderbuffer(&strb->Base, name);
+ strb->Base.Delete = st_renderbuffer_delete;
+ strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
+ strb->Base.GetPointer = null_get_pointer;
+ strb->format = PIPE_FORMAT_NONE;
+ return &strb->Base;
+ }
+ return NULL;
+}
+
+
+/**
+ * Allocate a renderbuffer for a an on-screen window (not a user-created
+ * renderbuffer). The window system code determines the format.
+ */
+struct gl_renderbuffer *
+st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
+{
+ struct st_renderbuffer *strb;
+
+ strb = ST_CALLOC_STRUCT(st_renderbuffer);
+ if (!strb) {
+ _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
+ return NULL;
+ }
+
+ _mesa_init_renderbuffer(&strb->Base, 0);
+ strb->Base.ClassID = 0x4242; /* just a unique value */
+ strb->Base.NumSamples = samples;
+ strb->Base.Format = st_pipe_format_to_mesa_format(format);
+ strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
+ strb->Base.DataType = st_format_datatype(format);
+ strb->format = format;
+ strb->software = sw;
+
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R8G8B8X8_UNORM:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ strb->Base.InternalFormat = GL_RGBA;
+ break;
+ case PIPE_FORMAT_Z16_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
+ break;
+ case PIPE_FORMAT_Z32_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
+ break;
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
+ break;
+ case PIPE_FORMAT_S8_USCALED:
+ strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
+ break;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ strb->Base.InternalFormat = GL_RGBA16;
+ break;
+ case PIPE_FORMAT_R8_UNORM:
+ strb->Base.InternalFormat = GL_R8;
+ break;
+ case PIPE_FORMAT_R8G8_UNORM:
+ strb->Base.InternalFormat = GL_RG8;
+ break;
+ case PIPE_FORMAT_R16_UNORM:
+ strb->Base.InternalFormat = GL_R16;
+ break;
+ case PIPE_FORMAT_R16G16_UNORM:
+ strb->Base.InternalFormat = GL_RG16;
+ break;
+ default:
+ _mesa_problem(NULL,
+ "Unexpected format in st_new_renderbuffer_fb");
+ free(strb);
+ return NULL;
+ }
+
+ /* st-specific methods */
+ strb->Base.Delete = st_renderbuffer_delete;
+ strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
+ strb->Base.GetPointer = null_get_pointer;
+
+ /* surface is allocated in st_renderbuffer_alloc_storage() */
+ strb->surface = NULL;
+
+ return &strb->Base;
+}
+
+
+
+
+/**
+ * Called via ctx->Driver.BindFramebufferEXT().
+ */
+static void
+st_bind_framebuffer(struct gl_context *ctx, GLenum target,
+ struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
+{
+
+}
+
+/**
+ * Called by ctx->Driver.FramebufferRenderbuffer
+ */
+static void
+st_framebuffer_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment,
+ struct gl_renderbuffer *rb)
+{
+ /* XXX no need for derivation? */
+ _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
+}
+
+
+/**
+ * Called by ctx->Driver.RenderTexture
+ */
+static void
+st_render_texture(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_renderbuffer *strb;
+ struct gl_renderbuffer *rb;
+ struct pipe_resource *pt = st_get_texobj_resource(att->Texture);
+ struct st_texture_object *stObj;
+ const struct gl_texture_image *texImage;
+ struct pipe_surface surf_tmpl;
+
+ /* When would this fail? Perhaps assert? */
+ if (!pt)
+ return;
+
+ /* get pointer to texture image we're rendeing to */
+ texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+
+ /* create new renderbuffer which wraps the texture image */
+ rb = st_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
+ return;
+ }
+
+ _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+ assert(rb->RefCount == 1);
+ rb->AllocStorage = NULL; /* should not get called */
+ strb = st_renderbuffer(rb);
+
+ assert(strb->Base.RefCount > 0);
+
+ /* get the texture for the texture object */
+ stObj = st_texture_object(att->Texture);
+
+ /* point renderbuffer at texobject */
+ strb->rtt = stObj;
+ strb->rtt_level = att->TextureLevel;
+ strb->rtt_face = att->CubeMapFace;
+ strb->rtt_slice = att->Zoffset;
+
+ rb->Width = texImage->Width2;
+ rb->Height = texImage->Height2;
+ rb->_BaseFormat = texImage->_BaseFormat;
+ /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
+
+ /*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/
+
+ pipe_resource_reference( &strb->texture, pt );
+
+ pipe_surface_reference(&strb->surface, NULL);
+
+ pipe_sampler_view_reference(&strb->sampler_view,
+ st_get_texture_sampler_view(stObj, pipe));
+
+ assert(strb->rtt_level <= strb->texture->last_level);
+
+ /* new surface for rendering into the texture */
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = ctx->Color.sRGBEnabled ? strb->texture->format : util_format_linear(strb->texture->format);
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ surf_tmpl.u.tex.level = strb->rtt_level;
+ surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
+ surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
+ strb->surface = pipe->create_surface(pipe,
+ strb->texture,
+ &surf_tmpl);
+
+ strb->format = pt->format;
+
+ strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
+ strb->Base.DataType = st_format_datatype(pt->format);
+
+ /*
+ printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
+ att->Texture, pt, strb->surface, rb->Width, rb->Height);
+ */
+
+ /* Invalidate buffer state so that the pipe's framebuffer state
+ * gets updated.
+ * That's where the new renderbuffer (which we just created) gets
+ * passed to the pipe as a (color/depth) render target.
+ */
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
+/**
+ * Called via ctx->Driver.FinishRenderTexture.
+ */
+static void
+st_finish_render_texture(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+ struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
+
+ if (!strb)
+ return;
+
+ strb->rtt = NULL;
+
+ /*
+ printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
+ */
+
+ /* restore previous framebuffer state */
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
+/**
+ * Validate a renderbuffer attachment for a particular set of bindings.
+ */
+static GLboolean
+st_validate_attachment(struct gl_context *ctx,
+ struct pipe_screen *screen,
+ const struct gl_renderbuffer_attachment *att,
+ unsigned bindings)
+{
+ const struct st_texture_object *stObj = st_texture_object(att->Texture);
+ enum pipe_format format;
+ gl_format texFormat;
+
+ /* Only validate texture attachments for now, since
+ * st_renderbuffer_alloc_storage makes sure that
+ * the format is supported.
+ */
+ if (att->Type != GL_TEXTURE)
+ return GL_TRUE;
+
+ if (!stObj)
+ return GL_FALSE;
+
+ format = stObj->pt->format;
+ texFormat =
+ stObj->base.Image[att->CubeMapFace][att->TextureLevel]->TexFormat;
+
+ /* If the encoding is sRGB and sRGB rendering cannot be enabled,
+ * check for linear format support instead.
+ * Later when we create a surface, we change the format to a linear one. */
+ if (!ctx->Const.sRGBCapable &&
+ _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
+ const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
+ format = st_mesa_format_to_pipe_format(linearFormat);
+ }
+
+ return screen->is_format_supported(screen, format,
+ PIPE_TEXTURE_2D,
+ stObj->pt->nr_samples, bindings);
+}
+
+
+/**
+ * Check if two renderbuffer attachments name a combined depth/stencil
+ * renderbuffer.
+ */
+GLboolean
+st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
+ const struct gl_renderbuffer_attachment *stencil)
+{
+ assert(depth && stencil);
+
+ if (depth->Type == stencil->Type) {
+ if (depth->Type == GL_RENDERBUFFER_EXT &&
+ depth->Renderbuffer == stencil->Renderbuffer)
+ return GL_TRUE;
+
+ if (depth->Type == GL_TEXTURE &&
+ depth->Texture == stencil->Texture)
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Check that the framebuffer configuration is valid in terms of what
+ * the driver can support.
+ *
+ * For Gallium we only supports combined Z+stencil, not separate buffers.
+ */
+static void
+st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
+ const struct gl_renderbuffer_attachment *depth =
+ &fb->Attachment[BUFFER_DEPTH];
+ const struct gl_renderbuffer_attachment *stencil =
+ &fb->Attachment[BUFFER_STENCIL];
+ GLuint i;
+
+ if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ if (depth->Type == GL_RENDERBUFFER_EXT &&
+ stencil->Type == GL_RENDERBUFFER_EXT &&
+ depth->Renderbuffer != stencil->Renderbuffer) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ if (depth->Type == GL_TEXTURE &&
+ stencil->Type == GL_TEXTURE &&
+ depth->Texture != stencil->Texture) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+
+ if (!st_validate_attachment(ctx,
+ screen,
+ depth,
+ PIPE_BIND_DEPTH_STENCIL)) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ if (!st_validate_attachment(ctx,
+ screen,
+ stencil,
+ PIPE_BIND_DEPTH_STENCIL)) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
+ if (!st_validate_attachment(ctx,
+ screen,
+ &fb->Attachment[BUFFER_COLOR0 + i],
+ PIPE_BIND_RENDER_TARGET)) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ }
+}
+
+
+/**
+ * Called via glDrawBuffer.
+ */
+static void
+st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
+{
+ struct st_context *st = st_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ GLuint i;
+
+ (void) count;
+ (void) buffers;
+
+ /* add the renderbuffers on demand */
+ for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
+ gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
+ st_manager_add_color_renderbuffer(st, fb, idx);
+ }
+}
+
+
+/**
+ * Called via glReadBuffer.
+ */
+static void
+st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
+{
+ struct st_context *st = st_context(ctx);
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+
+ (void) buffer;
+
+ /* add the renderbuffer on demand */
+ st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
+}
+
+
+void st_init_fbo_functions(struct dd_function_table *functions)
+{
+#if FEATURE_EXT_framebuffer_object
+ functions->NewFramebuffer = st_new_framebuffer;
+ functions->NewRenderbuffer = st_new_renderbuffer;
+ functions->BindFramebuffer = st_bind_framebuffer;
+ functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
+ functions->RenderTexture = st_render_texture;
+ functions->FinishRenderTexture = st_finish_render_texture;
+ functions->ValidateFramebuffer = st_validate_framebuffer;
+#endif
+ /* no longer needed by core Mesa, drivers handle resizes...
+ functions->ResizeBuffers = st_resize_buffers;
+ */
+
+ functions->DrawBuffers = st_DrawBuffers;
+ functions->ReadBuffer = st_ReadBuffer;
+}
+
+/* XXX unused ? */
+struct pipe_sampler_view *
+st_get_renderbuffer_sampler_view(struct st_renderbuffer *rb,
+ struct pipe_context *pipe)
+{
+ if (!rb->sampler_view) {
+ rb->sampler_view = st_create_texture_sampler_view(pipe, rb->texture);
+ }
+
+ return rb->sampler_view;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_flush.c b/mesalib/src/mesa/state_tracker/st_cb_flush.c
index 35ab00f6d..c029fad48 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_flush.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_flush.c
@@ -1,165 +1,165 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-#include "main/glheader.h"
-#include "main/macros.h"
-#include "main/context.h"
-#include "st_context.h"
-#include "st_cb_bitmap.h"
-#include "st_cb_flush.h"
-#include "st_cb_clear.h"
-#include "st_cb_fbo.h"
-#include "st_manager.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-#include "util/u_gen_mipmap.h"
-#include "util/u_blit.h"
-
-
-/** Check if we have a front color buffer and if it's been drawn to. */
-static INLINE GLboolean
-is_front_buffer_dirty(struct st_context *st)
-{
- struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- struct st_renderbuffer *strb
- = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
- return strb && strb->defined;
-}
-
-
-/**
- * Tell the screen to display the front color buffer on-screen.
- */
-static void
-display_front_buffer(struct st_context *st)
-{
- struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- struct st_renderbuffer *strb
- = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
-
- if (strb) {
- /* Hook for copying "fake" frontbuffer if necessary:
- */
- st_manager_flush_frontbuffer(st);
- }
-}
-
-
-void st_flush( struct st_context *st, uint pipeFlushFlags,
- struct pipe_fence_handle **fence )
-{
- FLUSH_CURRENT(st->ctx, 0);
-
- /* Release any vertex buffers that might potentially be accessed in
- * successive frames:
- */
- st_flush_bitmap(st);
- st_flush_clear(st);
- util_blit_flush(st->blit);
- util_gen_mipmap_flush(st->gen_mipmap);
-
- st->pipe->flush( st->pipe, pipeFlushFlags, fence );
-}
-
-
-/**
- * Flush, and wait for completion.
- */
-void st_finish( struct st_context *st )
-{
- struct pipe_fence_handle *fence = NULL;
-
- st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
-
- if(fence) {
- st->pipe->screen->fence_finish(st->pipe->screen, fence, 0,
- PIPE_TIMEOUT_INFINITE);
- st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
- }
-}
-
-
-
-/**
- * Called via ctx->Driver.Flush()
- */
-static void st_glFlush(struct gl_context *ctx)
-{
- struct st_context *st = st_context(ctx);
-
- /* Don't call st_finish() here. It is not the state tracker's
- * responsibilty to inject sleeps in the hope of avoiding buffer
- * synchronization issues. Calling finish() here will just hide
- * problems that need to be fixed elsewhere.
- */
- st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
-
- if (is_front_buffer_dirty(st)) {
- display_front_buffer(st);
- }
-}
-
-
-/**
- * Called via ctx->Driver.Finish()
- */
-static void st_glFinish(struct gl_context *ctx)
-{
- struct st_context *st = st_context(ctx);
-
- st_finish(st);
-
- if (is_front_buffer_dirty(st)) {
- display_front_buffer(st);
- }
-}
-
-
-void st_init_flush_functions(struct dd_function_table *functions)
-{
- functions->Flush = st_glFlush;
- functions->Finish = st_glFinish;
-
- /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
- * This is unnecessary and degrades performance. Luckily we have some
- * scope to work around this, as the externally-visible behaviour of
- * Finish() is identical to Flush() in all cases - no differences in
- * rendering or ReadPixels are visible if we opt not to wait here.
- *
- * Only set this up on windows to avoid suprise elsewhere.
- */
-#ifdef PIPE_OS_WINDOWS
- functions->Finish = st_glFlush;
-#endif
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/context.h"
+#include "st_context.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_flush.h"
+#include "st_cb_clear.h"
+#include "st_cb_fbo.h"
+#include "st_manager.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "util/u_gen_mipmap.h"
+#include "util/u_blit.h"
+
+
+/** Check if we have a front color buffer and if it's been drawn to. */
+static INLINE GLboolean
+is_front_buffer_dirty(struct st_context *st)
+{
+ struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb
+ = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ return strb && strb->defined;
+}
+
+
+/**
+ * Tell the screen to display the front color buffer on-screen.
+ */
+static void
+display_front_buffer(struct st_context *st)
+{
+ struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb
+ = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+
+ if (strb) {
+ /* Hook for copying "fake" frontbuffer if necessary:
+ */
+ st_manager_flush_frontbuffer(st);
+ }
+}
+
+
+void st_flush( struct st_context *st,
+ struct pipe_fence_handle **fence )
+{
+ FLUSH_CURRENT(st->ctx, 0);
+
+ /* Release any vertex buffers that might potentially be accessed in
+ * successive frames:
+ */
+ st_flush_bitmap(st);
+ st_flush_clear(st);
+ util_blit_flush(st->blit);
+ util_gen_mipmap_flush(st->gen_mipmap);
+
+ st->pipe->flush( st->pipe, fence );
+}
+
+
+/**
+ * Flush, and wait for completion.
+ */
+void st_finish( struct st_context *st )
+{
+ struct pipe_fence_handle *fence = NULL;
+
+ st_flush(st, &fence);
+
+ if(fence) {
+ st->pipe->screen->fence_finish(st->pipe->screen, fence,
+ PIPE_TIMEOUT_INFINITE);
+ st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
+ }
+}
+
+
+
+/**
+ * Called via ctx->Driver.Flush()
+ */
+static void st_glFlush(struct gl_context *ctx)
+{
+ struct st_context *st = st_context(ctx);
+
+ /* Don't call st_finish() here. It is not the state tracker's
+ * responsibilty to inject sleeps in the hope of avoiding buffer
+ * synchronization issues. Calling finish() here will just hide
+ * problems that need to be fixed elsewhere.
+ */
+ st_flush(st, NULL);
+
+ if (is_front_buffer_dirty(st)) {
+ display_front_buffer(st);
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.Finish()
+ */
+static void st_glFinish(struct gl_context *ctx)
+{
+ struct st_context *st = st_context(ctx);
+
+ st_finish(st);
+
+ if (is_front_buffer_dirty(st)) {
+ display_front_buffer(st);
+ }
+}
+
+
+void st_init_flush_functions(struct dd_function_table *functions)
+{
+ functions->Flush = st_glFlush;
+ functions->Finish = st_glFinish;
+
+ /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
+ * This is unnecessary and degrades performance. Luckily we have some
+ * scope to work around this, as the externally-visible behaviour of
+ * Finish() is identical to Flush() in all cases - no differences in
+ * rendering or ReadPixels are visible if we opt not to wait here.
+ *
+ * Only set this up on windows to avoid suprise elsewhere.
+ */
+#ifdef PIPE_OS_WINDOWS
+ functions->Finish = st_glFlush;
+#endif
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_flush.h b/mesalib/src/mesa/state_tracker/st_cb_flush.h
index 234713675..1fd0c56d7 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_flush.h
+++ b/mesalib/src/mesa/state_tracker/st_cb_flush.h
@@ -40,7 +40,7 @@ extern void
st_init_flush_functions(struct dd_function_table *functions);
extern void
-st_flush(struct st_context *st, uint pipeFlushFlags,
+st_flush(struct st_context *st,
struct pipe_fence_handle **fence);
extern void
diff --git a/mesalib/src/mesa/state_tracker/st_cb_syncobj.c b/mesalib/src/mesa/state_tracker/st_cb_syncobj.c
index 85aad08cc..7e243561a 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_syncobj.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_syncobj.c
@@ -1,122 +1,122 @@
-/**************************************************************************
- *
- * Copyright 2011 Marek Olšák <maraeo@gmail.com>
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Marek Olšák <maraeo@gmail.com>
- */
-
-#include "main/glheader.h"
-#include "main/macros.h"
-#include "pipe/p_context.h"
-#include "pipe/p_screen.h"
-#include "st_context.h"
-#include "st_cb_syncobj.h"
-
-struct st_sync_object {
- struct gl_sync_object b;
-
- struct pipe_fence_handle *fence;
-};
-
-
-static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx,
- GLenum type)
-{
- if (type == GL_SYNC_FENCE)
- return (struct gl_sync_object*)CALLOC_STRUCT(st_sync_object);
- else
- return NULL;
-}
-
-static void st_delete_sync_object(struct gl_context *ctx,
- struct gl_sync_object *obj)
-{
- struct pipe_screen *screen = st_context(ctx)->pipe->screen;
- struct st_sync_object *so = (struct st_sync_object*)obj;
-
- screen->fence_reference(screen, &so->fence, NULL);
- FREE(so);
-}
-
-static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
- GLenum condition, GLbitfield flags)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct st_sync_object *so = (struct st_sync_object*)obj;
-
- assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
- assert(so->fence == NULL);
-
- pipe->flush(pipe, 0, &so->fence);
-}
-
-static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
-{
- struct pipe_screen *screen = st_context(ctx)->pipe->screen;
- struct st_sync_object *so = (struct st_sync_object*)obj;
-
- if (so->fence && screen->fence_signalled(screen, so->fence, 0) == 0) {
- screen->fence_reference(screen, &so->fence, NULL);
- so->b.StatusFlag = GL_TRUE;
- }
-}
-
-static void st_client_wait_sync(struct gl_context *ctx,
- struct gl_sync_object *obj,
- GLbitfield flags, GLuint64 timeout)
-{
- struct pipe_screen *screen = st_context(ctx)->pipe->screen;
- struct st_sync_object *so = (struct st_sync_object*)obj;
-
- /* We don't care about GL_SYNC_FLUSH_COMMANDS_BIT, because flush is
- * already called when creating a fence. */
-
- if (so->fence &&
- screen->fence_finish(screen, so->fence, 0, timeout) == 0) {
- screen->fence_reference(screen, &so->fence, NULL);
- so->b.StatusFlag = GL_TRUE;
- }
-}
-
-static void st_server_wait_sync(struct gl_context *ctx,
- struct gl_sync_object *obj,
- GLbitfield flags, GLuint64 timeout)
-{
- /* NO-OP.
- * Neither Gallium nor DRM interfaces support blocking on the GPU. */
-}
-
-void st_init_syncobj_functions(struct dd_function_table *functions)
-{
- functions->NewSyncObject = st_new_sync_object;
- functions->FenceSync = st_fence_sync;
- functions->DeleteSyncObject = st_delete_sync_object;
- functions->CheckSync = st_check_sync;
- functions->ClientWaitSync = st_client_wait_sync;
- functions->ServerWaitSync = st_server_wait_sync;
-}
+/**************************************************************************
+ *
+ * Copyright 2011 Marek Olšák <maraeo@gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Marek Olšák <maraeo@gmail.com>
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "st_context.h"
+#include "st_cb_syncobj.h"
+
+struct st_sync_object {
+ struct gl_sync_object b;
+
+ struct pipe_fence_handle *fence;
+};
+
+
+static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx,
+ GLenum type)
+{
+ if (type == GL_SYNC_FENCE)
+ return (struct gl_sync_object*)CALLOC_STRUCT(st_sync_object);
+ else
+ return NULL;
+}
+
+static void st_delete_sync_object(struct gl_context *ctx,
+ struct gl_sync_object *obj)
+{
+ struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+ struct st_sync_object *so = (struct st_sync_object*)obj;
+
+ screen->fence_reference(screen, &so->fence, NULL);
+ FREE(so);
+}
+
+static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
+ GLenum condition, GLbitfield flags)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_sync_object *so = (struct st_sync_object*)obj;
+
+ assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
+ assert(so->fence == NULL);
+
+ pipe->flush(pipe, &so->fence);
+}
+
+static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
+{
+ struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+ struct st_sync_object *so = (struct st_sync_object*)obj;
+
+ if (so->fence && screen->fence_signalled(screen, so->fence)) {
+ screen->fence_reference(screen, &so->fence, NULL);
+ so->b.StatusFlag = GL_TRUE;
+ }
+}
+
+static void st_client_wait_sync(struct gl_context *ctx,
+ struct gl_sync_object *obj,
+ GLbitfield flags, GLuint64 timeout)
+{
+ struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+ struct st_sync_object *so = (struct st_sync_object*)obj;
+
+ /* We don't care about GL_SYNC_FLUSH_COMMANDS_BIT, because flush is
+ * already called when creating a fence. */
+
+ if (so->fence &&
+ screen->fence_finish(screen, so->fence, timeout)) {
+ screen->fence_reference(screen, &so->fence, NULL);
+ so->b.StatusFlag = GL_TRUE;
+ }
+}
+
+static void st_server_wait_sync(struct gl_context *ctx,
+ struct gl_sync_object *obj,
+ GLbitfield flags, GLuint64 timeout)
+{
+ /* NO-OP.
+ * Neither Gallium nor DRM interfaces support blocking on the GPU. */
+}
+
+void st_init_syncobj_functions(struct dd_function_table *functions)
+{
+ functions->NewSyncObject = st_new_sync_object;
+ functions->FenceSync = st_fence_sync;
+ functions->DeleteSyncObject = st_delete_sync_object;
+ functions->CheckSync = st_check_sync;
+ functions->ClientWaitSync = st_client_wait_sync;
+ functions->ServerWaitSync = st_server_wait_sync;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index 17dab2f1a..8bdb3c801 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -217,7 +217,6 @@ default_bindings(struct st_context *st, enum pipe_format format)
{
struct pipe_screen *screen = st->pipe->screen;
const unsigned target = PIPE_TEXTURE_2D;
- const unsigned geom = 0x0;
unsigned bindings;
if (util_format_is_depth_or_stencil(format))
@@ -225,13 +224,13 @@ default_bindings(struct st_context *st, enum pipe_format format)
else
bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
- if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
+ if (screen->is_format_supported(screen, format, target, 0, bindings))
return bindings;
else {
/* Try non-sRGB. */
format = util_format_linear(format);
- if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
+ if (screen->is_format_supported(screen, format, target, 0, bindings))
return bindings;
else
return PIPE_BIND_SAMPLER_VIEW;
@@ -1523,12 +1522,10 @@ st_copy_texsubimage(struct gl_context *ctx,
texBaseFormat != GL_DEPTH_STENCIL &&
screen->is_format_supported(screen, src_format,
PIPE_TEXTURE_2D, sample_count,
- PIPE_BIND_SAMPLER_VIEW,
- 0) &&
+ PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, dest_format,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET,
- 0)) {
+ PIPE_BIND_RENDER_TARGET)) {
/* draw textured quad to do the copy */
GLint srcY0, srcY1;
struct pipe_surface surf_tmpl;
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index aaa1658f4..5fe516c19 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -1,525 +1,525 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * Copyright (c) 2008 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-
-#include "st_context.h"
-#include "st_extensions.h"
-
-
-static int _min(int a, int b)
-{
- return (a < b) ? a : b;
-}
-
-static float _maxf(float a, float b)
-{
- return (a > b) ? a : b;
-}
-
-static int _clamp(int a, int min, int max)
-{
- if (a < min)
- return min;
- else if (a > max)
- return max;
- else
- return a;
-}
-
-
-/**
- * Query driver to get implementation limits.
- * Note that we have to limit/clamp against Mesa's internal limits too.
- */
-void st_init_limits(struct st_context *st)
-{
- struct pipe_screen *screen = st->pipe->screen;
- struct gl_constants *c = &st->ctx->Const;
- gl_shader_type sh;
-
- c->MaxTextureLevels
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
- MAX_TEXTURE_LEVELS);
-
- c->Max3DTextureLevels
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
- MAX_3D_TEXTURE_LEVELS);
-
- c->MaxCubeTextureLevels
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
- MAX_CUBE_TEXTURE_LEVELS);
-
- c->MaxTextureRectSize
- = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
-
- c->MaxTextureImageUnits
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
- MAX_TEXTURE_IMAGE_UNITS);
-
- c->MaxVertexTextureImageUnits
- = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
- MAX_VERTEX_TEXTURE_IMAGE_UNITS);
-
- c->MaxCombinedTextureImageUnits
- = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
- MAX_COMBINED_TEXTURE_IMAGE_UNITS);
-
- c->MaxTextureCoordUnits
- = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
-
- c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
-
- c->MaxDrawBuffers
- = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
- 1, MAX_DRAW_BUFFERS);
-
- c->MaxLineWidth
- = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
- c->MaxLineWidthAA
- = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
-
- c->MaxPointSize
- = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
- c->MaxPointSizeAA
- = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
- /* called after _mesa_create_context/_mesa_init_point, fix default user
- * settable max point size up
- */
- st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
- /* these are not queryable. Note that GL basically mandates a 1.0 minimum
- * for non-aa sizes, but we can go down to 0.0 for aa points.
- */
- c->MinPointSize = 1.0f;
- c->MinPointSizeAA = 0.0f;
-
- c->MaxTextureMaxAnisotropy
- = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
-
- c->MaxTextureLodBias
- = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
-
- c->MaxDrawBuffers
- = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
- 1, MAX_DRAW_BUFFERS);
-
- /* Quads always follow GL provoking rules. */
- c->QuadsFollowProvokingVertexConvention = GL_FALSE;
-
- for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
- struct gl_shader_compiler_options *options =
- &st->ctx->ShaderCompilerOptions[sh];
- struct gl_program_constants *pc;
-
- switch (sh) {
- case PIPE_SHADER_FRAGMENT:
- pc = &c->FragmentProgram;
- break;
- case PIPE_SHADER_VERTEX:
- pc = &c->VertexProgram;
- break;
- case PIPE_SHADER_GEOMETRY:
- pc = &c->GeometryProgram;
- break;
- default:
- assert(0);
- continue;
- }
-
- pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
- pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
- pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
- pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
- pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
- pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
- pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
- pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
- pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
-
- options->EmitNoNoise = TRUE;
-
- /* TODO: make these more fine-grained if anyone needs it */
- options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
- options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
- options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
- options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
-
- options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
-
- options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
- options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
- options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
- options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
-
- if(options->EmitNoLoops)
- options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
- }
-
- /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
- * and is set in MaxNativeAttribs. It's always 2 colors + N generic
- * attributes. The GLSL compiler never uses COLORn for varyings, so we
- * subtract the 2 colors to get the maximum number of varyings (generic
- * attributes) supported by a driver. */
- c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
- c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
-
- /* XXX we'll need a better query here someday */
- if (screen->get_param(screen, PIPE_CAP_GLSL)) {
- c->GLSLVersion = 120;
- }
-}
-
-
-/**
- * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
- * which GL extensions are supported.
- * Quite a few extensions are always supported because they are standard
- * features or can be built on top of other gallium features.
- * Some fine tuning may still be needed.
- */
-void st_init_extensions(struct st_context *st)
-{
- struct pipe_screen *screen = st->pipe->screen;
- struct gl_context *ctx = st->ctx;
-
- /*
- * Extensions that are supported by all Gallium drivers:
- */
- ctx->Extensions.ARB_copy_buffer = GL_TRUE;
- ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
- ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
- ctx->Extensions.ARB_fragment_program = GL_TRUE;
- ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
- ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
- ctx->Extensions.ARB_multisample = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
- ctx->Extensions.ARB_texture_compression = GL_TRUE;
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
- ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
- ctx->Extensions.ARB_vertex_program = GL_TRUE;
- ctx->Extensions.ARB_window_pos = GL_TRUE;
-
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
- ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
- ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
- ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
- ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
- if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
- ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
-
- ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
-
- ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
-
- ctx->Extensions.MESA_pack_invert = GL_TRUE;
-
- ctx->Extensions.NV_blend_square = GL_TRUE;
- ctx->Extensions.NV_texgen_reflection = GL_TRUE;
- ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
- ctx->Extensions.NV_texture_rectangle = GL_TRUE;
-#if 0
- /* possibly could support the following two */
- ctx->Extensions.NV_vertex_program = GL_TRUE;
- ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
-#endif
-
-#if FEATURE_OES_EGL_image
- ctx->Extensions.OES_EGL_image = GL_TRUE;
-#endif
-#if FEATURE_OES_draw_texture
- ctx->Extensions.OES_draw_texture = GL_TRUE;
-#endif
-
- ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
-
- /*
- * Extensions that depend on the driver/hardware:
- */
- if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
- ctx->Extensions.ARB_draw_buffers = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
- ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_GLSL)) {
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
- ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
- ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
- ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
- ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
- ctx->Extensions.ARB_multitexture = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
- ctx->Extensions.ATI_separate_stencil = GL_TRUE;
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
- ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
- /* GL_NV_point_sprite is not supported by gallium because we don't
- * support the GL_POINT_SPRITE_R_MODE_NV option.
- */
- }
-
- if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
- ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
- }
- if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
- ctx->Extensions.EXT_timer_query = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
- /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
- }
-
- /* GL_EXT_packed_depth_stencil requires both the ability to render to
- * a depth/stencil buffer and texture from depth/stencil source.
- */
- if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_DEPTH_STENCIL, 0) &&
- screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
- }
- else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_DEPTH_STENCIL, 0) &&
- screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
- }
-
- /* sRGB support */
- if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) ||
- screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
- ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
- if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET, 0) ||
- screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET, 0)) {
- ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
- ctx->Const.sRGBCapable = GL_TRUE;
- }
- }
-
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- ctx->Extensions.ARB_texture_rg = GL_TRUE;
- }
-
- /* s3tc support */
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) &&
- ctx->Mesa_DXTn) {
- ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
- ctx->Extensions.S3_s3tc = GL_TRUE;
- }
-
- if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) &&
- screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) &&
- screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) &&
- screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)
- ) {
- ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
- }
-
- if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) &&
- screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) &&
- screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) &&
- screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
- }
-
- if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
- }
-
- /* ycbcr support */
- if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) ||
- screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
- }
-
- /* GL_EXT_texture_array */
- if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
- ctx->Extensions.EXT_texture_array = GL_TRUE;
- ctx->Extensions.MESA_texture_array = GL_TRUE;
- }
-
- /* GL_ARB_framebuffer_object */
- if (ctx->Extensions.EXT_packed_depth_stencil) {
- /* we support always support GL_EXT_framebuffer_blit */
- ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
- }
-
- if (st->pipe->render_condition) {
- ctx->Extensions.NV_conditional_render = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
- ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
- ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
- }
-
- /* GL_ARB_half_float_vertex */
- if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
- PIPE_BUFFER, 0,
- PIPE_BIND_VERTEX_BUFFER, 0)) {
- ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
- }
-
- if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
-#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
- ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
-#endif
- }
-
- if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
- ctx->Extensions.NV_primitive_restart = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
- ctx->Extensions.ARB_depth_clamp = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
- ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
- ctx->Extensions.ARB_draw_instanced = GL_TRUE;
- }
- if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
- ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
- }
-
- if (screen->fence_finish) {
- ctx->Extensions.ARB_sync = GL_TRUE;
- }
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+
+#include "st_context.h"
+#include "st_extensions.h"
+
+
+static int _min(int a, int b)
+{
+ return (a < b) ? a : b;
+}
+
+static float _maxf(float a, float b)
+{
+ return (a > b) ? a : b;
+}
+
+static int _clamp(int a, int min, int max)
+{
+ if (a < min)
+ return min;
+ else if (a > max)
+ return max;
+ else
+ return a;
+}
+
+
+/**
+ * Query driver to get implementation limits.
+ * Note that we have to limit/clamp against Mesa's internal limits too.
+ */
+void st_init_limits(struct st_context *st)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ struct gl_constants *c = &st->ctx->Const;
+ gl_shader_type sh;
+
+ c->MaxTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+ MAX_TEXTURE_LEVELS);
+
+ c->Max3DTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
+ MAX_3D_TEXTURE_LEVELS);
+
+ c->MaxCubeTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
+ MAX_CUBE_TEXTURE_LEVELS);
+
+ c->MaxTextureRectSize
+ = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
+
+ c->MaxTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
+ MAX_TEXTURE_IMAGE_UNITS);
+
+ c->MaxVertexTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+
+ c->MaxCombinedTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+
+ c->MaxTextureCoordUnits
+ = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
+
+ c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
+
+ c->MaxDrawBuffers
+ = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
+ 1, MAX_DRAW_BUFFERS);
+
+ c->MaxLineWidth
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
+ c->MaxLineWidthAA
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
+
+ c->MaxPointSize
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
+ c->MaxPointSizeAA
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
+ /* called after _mesa_create_context/_mesa_init_point, fix default user
+ * settable max point size up
+ */
+ st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
+ /* these are not queryable. Note that GL basically mandates a 1.0 minimum
+ * for non-aa sizes, but we can go down to 0.0 for aa points.
+ */
+ c->MinPointSize = 1.0f;
+ c->MinPointSizeAA = 0.0f;
+
+ c->MaxTextureMaxAnisotropy
+ = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
+
+ c->MaxTextureLodBias
+ = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
+
+ c->MaxDrawBuffers
+ = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
+ 1, MAX_DRAW_BUFFERS);
+
+ /* Quads always follow GL provoking rules. */
+ c->QuadsFollowProvokingVertexConvention = GL_FALSE;
+
+ for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
+ struct gl_shader_compiler_options *options =
+ &st->ctx->ShaderCompilerOptions[sh];
+ struct gl_program_constants *pc;
+
+ switch (sh) {
+ case PIPE_SHADER_FRAGMENT:
+ pc = &c->FragmentProgram;
+ break;
+ case PIPE_SHADER_VERTEX:
+ pc = &c->VertexProgram;
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ pc = &c->GeometryProgram;
+ break;
+ default:
+ assert(0);
+ continue;
+ }
+
+ pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
+ pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
+ pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
+ pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
+ pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
+ pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
+ pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
+ pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
+ pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
+
+ options->EmitNoNoise = TRUE;
+
+ /* TODO: make these more fine-grained if anyone needs it */
+ options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+ options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+
+ options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
+
+ options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
+ options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
+ options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
+ options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
+
+ if(options->EmitNoLoops)
+ options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
+ }
+
+ /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
+ * and is set in MaxNativeAttribs. It's always 2 colors + N generic
+ * attributes. The GLSL compiler never uses COLORn for varyings, so we
+ * subtract the 2 colors to get the maximum number of varyings (generic
+ * attributes) supported by a driver. */
+ c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
+ c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
+
+ /* XXX we'll need a better query here someday */
+ if (screen->get_param(screen, PIPE_CAP_GLSL)) {
+ c->GLSLVersion = 120;
+ }
+}
+
+
+/**
+ * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
+ * which GL extensions are supported.
+ * Quite a few extensions are always supported because they are standard
+ * features or can be built on top of other gallium features.
+ * Some fine tuning may still be needed.
+ */
+void st_init_extensions(struct st_context *st)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ struct gl_context *ctx = st->ctx;
+
+ /*
+ * Extensions that are supported by all Gallium drivers:
+ */
+ ctx->Extensions.ARB_copy_buffer = GL_TRUE;
+ ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
+ ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
+ ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
+ ctx->Extensions.ARB_multisample = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
+ ctx->Extensions.ARB_texture_compression = GL_TRUE;
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
+ ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
+ ctx->Extensions.ARB_vertex_program = GL_TRUE;
+ ctx->Extensions.ARB_window_pos = GL_TRUE;
+
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+ ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
+ ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+ if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
+ ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
+
+ ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
+
+ ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
+
+ ctx->Extensions.MESA_pack_invert = GL_TRUE;
+
+ ctx->Extensions.NV_blend_square = GL_TRUE;
+ ctx->Extensions.NV_texgen_reflection = GL_TRUE;
+ ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
+ ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+#if 0
+ /* possibly could support the following two */
+ ctx->Extensions.NV_vertex_program = GL_TRUE;
+ ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
+#endif
+
+#if FEATURE_OES_EGL_image
+ ctx->Extensions.OES_EGL_image = GL_TRUE;
+#endif
+#if FEATURE_OES_draw_texture
+ ctx->Extensions.OES_draw_texture = GL_TRUE;
+#endif
+
+ ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
+
+ /*
+ * Extensions that depend on the driver/hardware:
+ */
+ if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
+ ctx->Extensions.ARB_draw_buffers = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
+ ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_GLSL)) {
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+ ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
+ ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
+ ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
+ ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
+ ctx->Extensions.ATI_separate_stencil = GL_TRUE;
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
+ ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ /* GL_NV_point_sprite is not supported by gallium because we don't
+ * support the GL_POINT_SPRITE_R_MODE_NV option.
+ */
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
+ }
+ if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
+ ctx->Extensions.EXT_timer_query = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+ /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
+ }
+
+ /* GL_EXT_packed_depth_stencil requires both the ability to render to
+ * a depth/stencil buffer and texture from depth/stencil source.
+ */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_DEPTH_STENCIL) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ }
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_DEPTH_STENCIL) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ }
+
+ /* sRGB support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+ ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET)) {
+ ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
+ ctx->Const.sRGBCapable = GL_TRUE;
+ }
+ }
+
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ ctx->Extensions.ARB_texture_rg = GL_TRUE;
+ }
+
+ /* s3tc support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ ctx->Mesa_DXTn) {
+ ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
+ ctx->Extensions.S3_s3tc = GL_TRUE;
+ }
+
+ if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)
+ ) {
+ ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
+ }
+
+ if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
+ }
+
+ if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
+ }
+
+ /* ycbcr support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
+ }
+
+ /* GL_EXT_texture_array */
+ if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.MESA_texture_array = GL_TRUE;
+ }
+
+ /* GL_ARB_framebuffer_object */
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ /* we support always support GL_EXT_framebuffer_blit */
+ ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+ }
+
+ if (st->pipe->render_condition) {
+ ctx->Extensions.NV_conditional_render = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
+ ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
+ ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
+ }
+
+ /* GL_ARB_half_float_vertex */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER)) {
+ ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+ }
+
+ if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
+ ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+#endif
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
+ ctx->Extensions.NV_primitive_restart = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
+ ctx->Extensions.ARB_depth_clamp = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
+ ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
+ ctx->Extensions.ARB_draw_instanced = GL_TRUE;
+ }
+ if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
+ ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
+ }
+
+ if (screen->fence_finish) {
+ ctx->Extensions.ARB_sync = GL_TRUE;
+ }
+}
diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c
index 6b89bae7d..0e67a6bc2 100644
--- a/mesalib/src/mesa/state_tracker/st_format.c
+++ b/mesalib/src/mesa/state_tracker/st_format.c
@@ -1,1222 +1,1184 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * Copyright (c) 2008-2010 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-/**
- * Mesa / Gallium format conversion and format selection code.
- * \author Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/texstore.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-#include "util/u_format.h"
-#include "st_context.h"
-#include "st_format.h"
-
-
-static GLuint
-format_max_bits(enum pipe_format format)
-{
- GLuint size = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 0);
-
- size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 1));
- size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 2));
- size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 3));
- size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0));
- size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1));
- return size;
-}
-
-
-/**
- * Return basic GL datatype for the given gallium format.
- */
-GLenum
-st_format_datatype(enum pipe_format format)
-{
- const struct util_format_description *desc;
-
- desc = util_format_description(format);
- assert(desc);
-
- if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
- if (format == PIPE_FORMAT_B5G5R5A1_UNORM ||
- format == PIPE_FORMAT_B5G6R5_UNORM) {
- return GL_UNSIGNED_SHORT;
- }
- else if (format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
- format == PIPE_FORMAT_S8_USCALED_Z24_UNORM ||
- format == PIPE_FORMAT_Z24X8_UNORM ||
- format == PIPE_FORMAT_X8Z24_UNORM) {
- return GL_UNSIGNED_INT_24_8;
- }
- else {
- const GLuint size = format_max_bits(format);
- if (size == 8) {
- if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED)
- return GL_UNSIGNED_BYTE;
- else
- return GL_BYTE;
- }
- else if (size == 16) {
- if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED)
- return GL_UNSIGNED_SHORT;
- else
- return GL_SHORT;
- }
- else {
- assert( size <= 32 );
- if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED)
- return GL_UNSIGNED_INT;
- else
- return GL_INT;
- }
- }
- }
- else if (format == PIPE_FORMAT_UYVY) {
- return GL_UNSIGNED_SHORT;
- }
- else if (format == PIPE_FORMAT_YUYV) {
- return GL_UNSIGNED_SHORT;
- }
- else {
- /* probably a compressed format, unsupported anyway */
- return GL_NONE;
- }
-}
-
-
-/**
- * Translate Mesa format to Gallium format.
- */
-enum pipe_format
-st_mesa_format_to_pipe_format(gl_format mesaFormat)
-{
- switch (mesaFormat) {
- case MESA_FORMAT_RGBA8888:
- return PIPE_FORMAT_A8B8G8R8_UNORM;
- case MESA_FORMAT_RGBA8888_REV:
- return PIPE_FORMAT_R8G8B8A8_UNORM;
- case MESA_FORMAT_ARGB8888:
- return PIPE_FORMAT_B8G8R8A8_UNORM;
- case MESA_FORMAT_ARGB8888_REV:
- return PIPE_FORMAT_A8R8G8B8_UNORM;
- case MESA_FORMAT_XRGB8888:
- return PIPE_FORMAT_B8G8R8X8_UNORM;
- case MESA_FORMAT_XRGB8888_REV:
- return PIPE_FORMAT_X8R8G8B8_UNORM;
- case MESA_FORMAT_ARGB1555:
- return PIPE_FORMAT_B5G5R5A1_UNORM;
- case MESA_FORMAT_ARGB4444:
- return PIPE_FORMAT_B4G4R4A4_UNORM;
- case MESA_FORMAT_RGB565:
- return PIPE_FORMAT_B5G6R5_UNORM;
- case MESA_FORMAT_RGB332:
- return PIPE_FORMAT_B2G3R3_UNORM;
- case MESA_FORMAT_ARGB2101010:
- return PIPE_FORMAT_B10G10R10A2_UNORM;
- case MESA_FORMAT_AL44:
- return PIPE_FORMAT_L4A4_UNORM;
- case MESA_FORMAT_AL88:
- return PIPE_FORMAT_L8A8_UNORM;
- case MESA_FORMAT_AL1616:
- return PIPE_FORMAT_L16A16_UNORM;
- case MESA_FORMAT_A8:
- return PIPE_FORMAT_A8_UNORM;
- case MESA_FORMAT_A16:
- return PIPE_FORMAT_A16_UNORM;
- case MESA_FORMAT_L8:
- return PIPE_FORMAT_L8_UNORM;
- case MESA_FORMAT_L16:
- return PIPE_FORMAT_L16_UNORM;
- case MESA_FORMAT_I8:
- return PIPE_FORMAT_I8_UNORM;
- case MESA_FORMAT_I16:
- return PIPE_FORMAT_I16_UNORM;
- case MESA_FORMAT_Z16:
- return PIPE_FORMAT_Z16_UNORM;
- case MESA_FORMAT_Z32:
- return PIPE_FORMAT_Z32_UNORM;
- case MESA_FORMAT_Z24_S8:
- return PIPE_FORMAT_S8_USCALED_Z24_UNORM;
- case MESA_FORMAT_S8_Z24:
- return PIPE_FORMAT_Z24_UNORM_S8_USCALED;
- case MESA_FORMAT_Z24_X8:
- return PIPE_FORMAT_X8Z24_UNORM;
- case MESA_FORMAT_X8_Z24:
- return PIPE_FORMAT_Z24X8_UNORM;
- case MESA_FORMAT_S8:
- return PIPE_FORMAT_S8_USCALED;
- case MESA_FORMAT_YCBCR:
- return PIPE_FORMAT_UYVY;
-#if FEATURE_texture_s3tc
- case MESA_FORMAT_RGB_DXT1:
- return PIPE_FORMAT_DXT1_RGB;
- case MESA_FORMAT_RGBA_DXT1:
- return PIPE_FORMAT_DXT1_RGBA;
- case MESA_FORMAT_RGBA_DXT3:
- return PIPE_FORMAT_DXT3_RGBA;
- case MESA_FORMAT_RGBA_DXT5:
- return PIPE_FORMAT_DXT5_RGBA;
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB_DXT1:
- return PIPE_FORMAT_DXT1_SRGB;
- case MESA_FORMAT_SRGBA_DXT1:
- return PIPE_FORMAT_DXT1_SRGBA;
- case MESA_FORMAT_SRGBA_DXT3:
- return PIPE_FORMAT_DXT3_SRGBA;
- case MESA_FORMAT_SRGBA_DXT5:
- return PIPE_FORMAT_DXT5_SRGBA;
-#endif
-#endif
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SLA8:
- return PIPE_FORMAT_L8A8_SRGB;
- case MESA_FORMAT_SL8:
- return PIPE_FORMAT_L8_SRGB;
- case MESA_FORMAT_SRGB8:
- return PIPE_FORMAT_R8G8B8_SRGB;
- case MESA_FORMAT_SRGBA8:
- return PIPE_FORMAT_A8B8G8R8_SRGB;
- case MESA_FORMAT_SARGB8:
- return PIPE_FORMAT_B8G8R8A8_SRGB;
-#endif
- case MESA_FORMAT_R8:
- return PIPE_FORMAT_R8_UNORM;
- case MESA_FORMAT_R16:
- return PIPE_FORMAT_R16_UNORM;
- case MESA_FORMAT_RG88:
- return PIPE_FORMAT_R8G8_UNORM;
- case MESA_FORMAT_RG1616:
- return PIPE_FORMAT_R16G16_UNORM;
- case MESA_FORMAT_RGBA_16:
- return PIPE_FORMAT_R16G16B16A16_UNORM;
-
- /* signed int formats */
- case MESA_FORMAT_RGBA_INT8:
- return PIPE_FORMAT_R8G8B8A8_SSCALED;
- case MESA_FORMAT_RGBA_INT16:
- return PIPE_FORMAT_R16G16B16A16_SSCALED;
- case MESA_FORMAT_RGBA_INT32:
- return PIPE_FORMAT_R32G32B32A32_SSCALED;
-
- /* unsigned int formats */
- case MESA_FORMAT_RGBA_UINT8:
- return PIPE_FORMAT_R8G8B8A8_USCALED;
- case MESA_FORMAT_RGBA_UINT16:
- return PIPE_FORMAT_R16G16B16A16_USCALED;
- case MESA_FORMAT_RGBA_UINT32:
- return PIPE_FORMAT_R32G32B32A32_USCALED;
-
- case MESA_FORMAT_RED_RGTC1:
- return PIPE_FORMAT_RGTC1_UNORM;
- case MESA_FORMAT_SIGNED_RED_RGTC1:
- return PIPE_FORMAT_RGTC1_SNORM;
- case MESA_FORMAT_RG_RGTC2:
- return PIPE_FORMAT_RGTC2_UNORM;
- case MESA_FORMAT_SIGNED_RG_RGTC2:
- return PIPE_FORMAT_RGTC2_SNORM;
-
- case MESA_FORMAT_L_LATC1:
- return PIPE_FORMAT_LATC1_UNORM;
- case MESA_FORMAT_SIGNED_L_LATC1:
- return PIPE_FORMAT_LATC1_SNORM;
- case MESA_FORMAT_LA_LATC2:
- return PIPE_FORMAT_LATC2_UNORM;
- case MESA_FORMAT_SIGNED_LA_LATC2:
- return PIPE_FORMAT_LATC2_SNORM;
-
- default:
- assert(0);
- return PIPE_FORMAT_NONE;
- }
-}
-
-
-/**
- * Translate Gallium format to Mesa format.
- */
-gl_format
-st_pipe_format_to_mesa_format(enum pipe_format format)
-{
- switch (format) {
- case PIPE_FORMAT_A8B8G8R8_UNORM:
- return MESA_FORMAT_RGBA8888;
- case PIPE_FORMAT_R8G8B8A8_UNORM:
- return MESA_FORMAT_RGBA8888_REV;
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- return MESA_FORMAT_ARGB8888;
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- return MESA_FORMAT_ARGB8888_REV;
- case PIPE_FORMAT_B8G8R8X8_UNORM:
- return MESA_FORMAT_XRGB8888;
- case PIPE_FORMAT_X8R8G8B8_UNORM:
- return MESA_FORMAT_XRGB8888_REV;
- case PIPE_FORMAT_B5G5R5A1_UNORM:
- return MESA_FORMAT_ARGB1555;
- case PIPE_FORMAT_B4G4R4A4_UNORM:
- return MESA_FORMAT_ARGB4444;
- case PIPE_FORMAT_B5G6R5_UNORM:
- return MESA_FORMAT_RGB565;
- case PIPE_FORMAT_B2G3R3_UNORM:
- return MESA_FORMAT_RGB332;
- case PIPE_FORMAT_B10G10R10A2_UNORM:
- return MESA_FORMAT_ARGB2101010;
- case PIPE_FORMAT_L4A4_UNORM:
- return MESA_FORMAT_AL44;
- case PIPE_FORMAT_L8A8_UNORM:
- return MESA_FORMAT_AL88;
- case PIPE_FORMAT_L16A16_UNORM:
- return MESA_FORMAT_AL1616;
- case PIPE_FORMAT_A8_UNORM:
- return MESA_FORMAT_A8;
- case PIPE_FORMAT_A16_UNORM:
- return MESA_FORMAT_A16;
- case PIPE_FORMAT_L8_UNORM:
- return MESA_FORMAT_L8;
- case PIPE_FORMAT_L16_UNORM:
- return MESA_FORMAT_L16;
- case PIPE_FORMAT_I8_UNORM:
- return MESA_FORMAT_I8;
- case PIPE_FORMAT_I16_UNORM:
- return MESA_FORMAT_I16;
- case PIPE_FORMAT_S8_USCALED:
- return MESA_FORMAT_S8;
-
- case PIPE_FORMAT_R16G16B16A16_UNORM:
- return MESA_FORMAT_RGBA_16;
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- return MESA_FORMAT_SIGNED_RGBA_16;
-
- case PIPE_FORMAT_Z16_UNORM:
- return MESA_FORMAT_Z16;
- case PIPE_FORMAT_Z32_UNORM:
- return MESA_FORMAT_Z32;
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- return MESA_FORMAT_Z24_S8;
- case PIPE_FORMAT_X8Z24_UNORM:
- return MESA_FORMAT_Z24_X8;
- case PIPE_FORMAT_Z24X8_UNORM:
- return MESA_FORMAT_X8_Z24;
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- return MESA_FORMAT_S8_Z24;
-
- case PIPE_FORMAT_UYVY:
- return MESA_FORMAT_YCBCR;
- case PIPE_FORMAT_YUYV:
- return MESA_FORMAT_YCBCR_REV;
-
-#if FEATURE_texture_s3tc
- case PIPE_FORMAT_DXT1_RGB:
- return MESA_FORMAT_RGB_DXT1;
- case PIPE_FORMAT_DXT1_RGBA:
- return MESA_FORMAT_RGBA_DXT1;
- case PIPE_FORMAT_DXT3_RGBA:
- return MESA_FORMAT_RGBA_DXT3;
- case PIPE_FORMAT_DXT5_RGBA:
- return MESA_FORMAT_RGBA_DXT5;
-#if FEATURE_EXT_texture_sRGB
- case PIPE_FORMAT_DXT1_SRGB:
- return MESA_FORMAT_SRGB_DXT1;
- case PIPE_FORMAT_DXT1_SRGBA:
- return MESA_FORMAT_SRGBA_DXT1;
- case PIPE_FORMAT_DXT3_SRGBA:
- return MESA_FORMAT_SRGBA_DXT3;
- case PIPE_FORMAT_DXT5_SRGBA:
- return MESA_FORMAT_SRGBA_DXT5;
-#endif
-#endif
-
-#if FEATURE_EXT_texture_sRGB
- case PIPE_FORMAT_L8A8_SRGB:
- return MESA_FORMAT_SLA8;
- case PIPE_FORMAT_L8_SRGB:
- return MESA_FORMAT_SL8;
- case PIPE_FORMAT_R8G8B8_SRGB:
- return MESA_FORMAT_SRGB8;
- case PIPE_FORMAT_A8B8G8R8_SRGB:
- return MESA_FORMAT_SRGBA8;
- case PIPE_FORMAT_B8G8R8A8_SRGB:
- return MESA_FORMAT_SARGB8;
-#endif
-
- case PIPE_FORMAT_R8_UNORM:
- return MESA_FORMAT_R8;
- case PIPE_FORMAT_R16_UNORM:
- return MESA_FORMAT_R16;
- case PIPE_FORMAT_R8G8_UNORM:
- return MESA_FORMAT_RG88;
- case PIPE_FORMAT_R16G16_UNORM:
- return MESA_FORMAT_RG1616;
-
- /* signed int formats */
- case PIPE_FORMAT_R8G8B8A8_SSCALED:
- return MESA_FORMAT_RGBA_INT8;
- case PIPE_FORMAT_R16G16B16A16_SSCALED:
- return MESA_FORMAT_RGBA_INT16;
- case PIPE_FORMAT_R32G32B32A32_SSCALED:
- return MESA_FORMAT_RGBA_INT32;
-
- /* unsigned int formats */
- case PIPE_FORMAT_R8G8B8A8_USCALED:
- return MESA_FORMAT_RGBA_UINT8;
- case PIPE_FORMAT_R16G16B16A16_USCALED:
- return MESA_FORMAT_RGBA_UINT16;
- case PIPE_FORMAT_R32G32B32A32_USCALED:
- return MESA_FORMAT_RGBA_UINT32;
-
- case PIPE_FORMAT_RGTC1_UNORM:
- return MESA_FORMAT_RED_RGTC1;
- case PIPE_FORMAT_RGTC1_SNORM:
- return MESA_FORMAT_SIGNED_RED_RGTC1;
- case PIPE_FORMAT_RGTC2_UNORM:
- return MESA_FORMAT_RG_RGTC2;
- case PIPE_FORMAT_RGTC2_SNORM:
- return MESA_FORMAT_SIGNED_RG_RGTC2;
-
- case PIPE_FORMAT_LATC1_UNORM:
- return MESA_FORMAT_L_LATC1;
- case PIPE_FORMAT_LATC1_SNORM:
- return MESA_FORMAT_SIGNED_L_LATC1;
- case PIPE_FORMAT_LATC2_UNORM:
- return MESA_FORMAT_LA_LATC2;
- case PIPE_FORMAT_LATC2_SNORM:
- return MESA_FORMAT_SIGNED_LA_LATC2;
-
- default:
- assert(0);
- return MESA_FORMAT_NONE;
- }
-}
-
-
-/**
- * Return first supported format from the given list.
- */
-static enum pipe_format
-find_supported_format(struct pipe_screen *screen,
- const enum pipe_format formats[],
- uint num_formats,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned tex_usage,
- unsigned geom_flags)
-{
- uint i;
- for (i = 0; i < num_formats; i++) {
- if (screen->is_format_supported(screen, formats[i], target,
- sample_count, tex_usage, geom_flags)) {
- return formats[i];
- }
- }
- return PIPE_FORMAT_NONE;
-}
-
-
-/**
- * Find an RGBA format supported by the context/winsys.
- */
-static enum pipe_format
-default_rgba_format(struct pipe_screen *screen,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned tex_usage,
- unsigned geom_flags)
-{
- static const enum pipe_format colorFormats[] = {
- PIPE_FORMAT_B8G8R8A8_UNORM,
- PIPE_FORMAT_A8R8G8B8_UNORM,
- PIPE_FORMAT_A8B8G8R8_UNORM,
- PIPE_FORMAT_B5G6R5_UNORM
- };
- return find_supported_format(screen, colorFormats, Elements(colorFormats),
- target, sample_count, tex_usage, geom_flags);
-}
-
-
-/**
- * Find an RGB format supported by the context/winsys.
- */
-static enum pipe_format
-default_rgb_format(struct pipe_screen *screen,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned tex_usage,
- unsigned geom_flags)
-{
- static const enum pipe_format colorFormats[] = {
- PIPE_FORMAT_B8G8R8X8_UNORM,
- PIPE_FORMAT_X8R8G8B8_UNORM,
- PIPE_FORMAT_X8B8G8R8_UNORM,
- PIPE_FORMAT_B8G8R8A8_UNORM,
- PIPE_FORMAT_A8R8G8B8_UNORM,
- PIPE_FORMAT_A8B8G8R8_UNORM,
- PIPE_FORMAT_B5G6R5_UNORM
- };
- return find_supported_format(screen, colorFormats, Elements(colorFormats),
- target, sample_count, tex_usage, geom_flags);
-}
-
-/**
- * Find an sRGBA format supported by the context/winsys.
- */
-static enum pipe_format
-default_srgba_format(struct pipe_screen *screen,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned tex_usage,
- unsigned geom_flags)
-{
- static const enum pipe_format colorFormats[] = {
- PIPE_FORMAT_B8G8R8A8_SRGB,
- PIPE_FORMAT_A8R8G8B8_SRGB,
- PIPE_FORMAT_A8B8G8R8_SRGB,
- };
- return find_supported_format(screen, colorFormats, Elements(colorFormats),
- target, sample_count, tex_usage, geom_flags);
-}
-
-
-/**
- * Given an OpenGL internalFormat value for a texture or surface, return
- * the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match.
- * This is called during glTexImage2D, for example.
- *
- * The bindings parameter typically has PIPE_BIND_SAMPLER_VIEW set, plus
- * either PIPE_BINDING_RENDER_TARGET or PIPE_BINDING_DEPTH_STENCIL if
- * we want render-to-texture ability.
- *
- * \param internalFormat the user value passed to glTexImage2D
- * \param target one of PIPE_TEXTURE_x
- * \param bindings bitmask of PIPE_BIND_x flags.
- */
-enum pipe_format
-st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
- enum pipe_texture_target target, unsigned sample_count,
- unsigned bindings)
-{
- unsigned geom_flags = 0; /* we don't care about POT vs. NPOT here, yet */
-
- switch (internalFormat) {
- case GL_RGB10:
- case GL_RGB10_A2:
- if (screen->is_format_supported( screen, PIPE_FORMAT_B10G10R10A2_UNORM,
- target, sample_count, bindings,
- geom_flags ))
- return PIPE_FORMAT_B10G10R10A2_UNORM;
- /* Pass through. */
- case 4:
- case GL_RGBA:
- case GL_RGBA8:
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_BGRA:
- if (screen->is_format_supported( screen, PIPE_FORMAT_B8G8R8A8_UNORM,
- target, sample_count, bindings,
- geom_flags ))
- return PIPE_FORMAT_B8G8R8A8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case 3:
- case GL_RGB:
- case GL_RGB8:
- return default_rgb_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_RGB12:
- case GL_RGB16:
- case GL_RGBA12:
- case GL_RGBA16:
- if (screen->is_format_supported( screen, PIPE_FORMAT_R16G16B16A16_UNORM,
- target, sample_count, bindings,
- geom_flags ))
- return PIPE_FORMAT_R16G16B16A16_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_RGBA4:
- case GL_RGBA2:
- if (screen->is_format_supported( screen, PIPE_FORMAT_B4G4R4A4_UNORM,
- target, sample_count, bindings,
- geom_flags ))
- return PIPE_FORMAT_B4G4R4A4_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_RGB5_A1:
- if (screen->is_format_supported( screen, PIPE_FORMAT_B5G5R5A1_UNORM,
- target, sample_count, bindings,
- geom_flags ))
- return PIPE_FORMAT_B5G5R5A1_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_R3_G3_B2:
- if (screen->is_format_supported( screen, PIPE_FORMAT_B2G3R3_UNORM,
- target, sample_count, bindings,
- geom_flags ))
- return PIPE_FORMAT_B2G3R3_UNORM;
- /* Pass through. */
- case GL_RGB5:
- case GL_RGB4:
- if (screen->is_format_supported( screen, PIPE_FORMAT_B5G6R5_UNORM,
- target, sample_count, bindings,
- geom_flags ))
- return PIPE_FORMAT_B5G6R5_UNORM;
- if (screen->is_format_supported( screen, PIPE_FORMAT_B5G5R5A1_UNORM,
- target, sample_count, bindings,
- geom_flags ))
- return PIPE_FORMAT_B5G5R5A1_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_ALPHA12:
- case GL_ALPHA16:
- if (screen->is_format_supported( screen, PIPE_FORMAT_A16_UNORM, target,
- sample_count, bindings, geom_flags ))
- return PIPE_FORMAT_A16_UNORM;
- /* Pass through. */
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_COMPRESSED_ALPHA:
- if (screen->is_format_supported( screen, PIPE_FORMAT_A8_UNORM, target,
- sample_count, bindings, geom_flags ))
- return PIPE_FORMAT_A8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- if (screen->is_format_supported( screen, PIPE_FORMAT_L16_UNORM, target,
- sample_count, bindings, geom_flags ))
- return PIPE_FORMAT_L16_UNORM;
- /* Pass through. */
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- if (screen->is_format_supported( screen, PIPE_FORMAT_L8_UNORM, target,
- sample_count, bindings, geom_flags ))
- return PIPE_FORMAT_L8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- if (screen->is_format_supported( screen, PIPE_FORMAT_L16A16_UNORM, target,
- sample_count, bindings, geom_flags ))
- return PIPE_FORMAT_L16A16_UNORM;
- /* Pass through. */
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- if (screen->is_format_supported( screen, PIPE_FORMAT_L8A8_UNORM, target,
- sample_count, bindings, geom_flags ))
- return PIPE_FORMAT_L8A8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_LUMINANCE4_ALPHA4:
- if (screen->is_format_supported( screen, PIPE_FORMAT_L4A4_UNORM, target,
- sample_count, bindings, geom_flags ))
- return PIPE_FORMAT_L4A4_UNORM;
- if (screen->is_format_supported( screen, PIPE_FORMAT_L8A8_UNORM, target,
- sample_count, bindings, geom_flags ))
- return PIPE_FORMAT_L8A8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- if (screen->is_format_supported( screen, PIPE_FORMAT_I16_UNORM, target,
- sample_count, bindings, geom_flags ))
- return PIPE_FORMAT_I16_UNORM;
- /* Pass through. */
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_COMPRESSED_INTENSITY:
- if (screen->is_format_supported( screen, PIPE_FORMAT_I8_UNORM, target,
- sample_count, bindings, geom_flags ))
- return PIPE_FORMAT_I8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_YCBCR_MESA:
- if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, target,
- sample_count, bindings, geom_flags)) {
- return PIPE_FORMAT_UYVY;
- }
- if (screen->is_format_supported(screen, PIPE_FORMAT_YUYV, target,
- sample_count, bindings, geom_flags)) {
- return PIPE_FORMAT_YUYV;
- }
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_RGB:
- /* can only sample from compressed formats */
- if (bindings & ~PIPE_BIND_SAMPLER_VIEW)
- return PIPE_FORMAT_NONE;
- else if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB,
- target, sample_count, bindings,
- geom_flags))
- return PIPE_FORMAT_DXT1_RGB;
- else
- return default_rgb_format(screen, target, sample_count, bindings,
- geom_flags);
-
- case GL_COMPRESSED_RGBA:
- /* can only sample from compressed formats */
- if (bindings & ~PIPE_BIND_SAMPLER_VIEW)
- return PIPE_FORMAT_NONE;
- else if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA,
- target, sample_count, bindings,
- geom_flags))
- return PIPE_FORMAT_DXT3_RGBA;
- else
- return default_rgba_format(screen, target, sample_count, bindings,
- geom_flags);
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB,
- target, sample_count, bindings,
- geom_flags))
- return PIPE_FORMAT_DXT1_RGB;
- else
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGBA,
- target, sample_count, bindings,
- geom_flags))
- return PIPE_FORMAT_DXT1_RGBA;
- else
- return PIPE_FORMAT_NONE;
-
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA,
- target, sample_count, bindings,
- geom_flags))
- return PIPE_FORMAT_DXT3_RGBA;
- else
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
- target, sample_count, bindings,
- geom_flags))
- return PIPE_FORMAT_DXT5_RGBA;
- else
- return PIPE_FORMAT_NONE;
-
-#if 0
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return PIPE_FORMAT_RGB_FXT1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return PIPE_FORMAT_RGB_FXT1;
-#endif
-
- case GL_DEPTH_COMPONENT16:
- if (screen->is_format_supported(screen, PIPE_FORMAT_Z16_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_Z16_UNORM;
- /* fall-through */
- case GL_DEPTH_COMPONENT24:
- if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- target, sample_count, bindings, geom_flags))
- return PIPE_FORMAT_Z24_UNORM_S8_USCALED;
- if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
- target, sample_count, bindings, geom_flags))
- return PIPE_FORMAT_S8_USCALED_Z24_UNORM;
- /* fall-through */
- case GL_DEPTH_COMPONENT32:
- if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_Z32_UNORM;
- /* fall-through */
- case GL_DEPTH_COMPONENT:
- {
- static const enum pipe_format formats[] = {
- PIPE_FORMAT_Z32_UNORM,
- PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_FORMAT_S8_USCALED_Z24_UNORM,
- PIPE_FORMAT_Z16_UNORM
- };
- return find_supported_format(screen, formats, Elements(formats),
- target, sample_count, bindings, geom_flags);
- }
-
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- {
- static const enum pipe_format formats[] = {
- PIPE_FORMAT_S8_USCALED,
- PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_FORMAT_S8_USCALED_Z24_UNORM
- };
- return find_supported_format(screen, formats, Elements(formats),
- target, sample_count, bindings, geom_flags);
- }
-
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- {
- static const enum pipe_format formats[] = {
- PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_FORMAT_S8_USCALED_Z24_UNORM
- };
- return find_supported_format(screen, formats, Elements(formats),
- target, sample_count, bindings, geom_flags);
- }
-
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- return default_srgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_COMPRESSED_SRGB_EXT:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_SRGB, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_DXT1_SRGB;
- return default_srgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- return PIPE_FORMAT_DXT1_SRGBA;
-
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_SRGBA, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_DXT3_SRGBA;
- return default_srgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return PIPE_FORMAT_DXT5_SRGBA;
-
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- case GL_COMPRESSED_SLUMINANCE_EXT:
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_L8A8_SRGB, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_L8A8_SRGB;
- return default_srgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_L8_SRGB, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_L8_SRGB;
- return default_srgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_RED:
- case GL_R8:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_R8_UNORM;
- return PIPE_FORMAT_NONE;
- case GL_RG:
- case GL_RG8:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_R8G8_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_R16:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_R16_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_RG16:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_R16G16_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_RED:
- case GL_COMPRESSED_RED_RGTC1:
- if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_RGTC1_UNORM;
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_R8_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_RGTC1_SNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_RG:
- case GL_COMPRESSED_RG_RGTC2:
- if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_RGTC2_UNORM;
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_R8G8_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_RGTC2_SNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_LUMINANCE:
- case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_LATC1_UNORM;
- if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_L8_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_LATC1_SNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
- if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_LATC2_UNORM;
- if (screen->is_format_supported(screen, PIPE_FORMAT_L8A8_UNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_L8A8_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM, target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_LATC2_SNORM;
- return PIPE_FORMAT_NONE;
-
- /* signed/unsigned integer formats.
- * XXX Mesa only has formats for RGBA signed/unsigned integer formats.
- * If/when new formats are added this code should be updated.
- */
- case GL_RED_INTEGER_EXT:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA_INTEGER_EXT:
- case GL_RGB_INTEGER_EXT:
- case GL_RGBA_INTEGER_EXT:
- case GL_BGR_INTEGER_EXT:
- case GL_BGRA_INTEGER_EXT:
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- /* fall-through */
- case GL_RGBA8I_EXT:
- case GL_RGB8I_EXT:
- case GL_ALPHA8I_EXT:
- case GL_INTENSITY8I_EXT:
- case GL_LUMINANCE8I_EXT:
- case GL_LUMINANCE_ALPHA8I_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SSCALED,
- target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_R8G8B8A8_SSCALED;
- return PIPE_FORMAT_NONE;
- case GL_RGBA16I_EXT:
- case GL_RGB16I_EXT:
- case GL_ALPHA16I_EXT:
- case GL_INTENSITY16I_EXT:
- case GL_LUMINANCE16I_EXT:
- case GL_LUMINANCE_ALPHA16I_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SSCALED,
- target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_R16G16B16A16_SSCALED;
- return PIPE_FORMAT_NONE;
- case GL_RGBA32I_EXT:
- case GL_RGB32I_EXT:
- case GL_ALPHA32I_EXT:
- case GL_INTENSITY32I_EXT:
- case GL_LUMINANCE32I_EXT:
- case GL_LUMINANCE_ALPHA32I_EXT:
- /* xxx */
- if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_SSCALED,
- target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_R32G32B32A32_SSCALED;
- return PIPE_FORMAT_NONE;
-
- case GL_RGBA8UI_EXT:
- case GL_RGB8UI_EXT:
- case GL_ALPHA8UI_EXT:
- case GL_INTENSITY8UI_EXT:
- case GL_LUMINANCE8UI_EXT:
- case GL_LUMINANCE_ALPHA8UI_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_USCALED,
- target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_R8G8B8A8_USCALED;
- return PIPE_FORMAT_NONE;
-
- case GL_RGBA16UI_EXT:
- case GL_RGB16UI_EXT:
- case GL_ALPHA16UI_EXT:
- case GL_INTENSITY16UI_EXT:
- case GL_LUMINANCE16UI_EXT:
- case GL_LUMINANCE_ALPHA16UI_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_USCALED,
- target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_R16G16B16A16_USCALED;
- return PIPE_FORMAT_NONE;
-
- case GL_RGBA32UI_EXT:
- case GL_RGB32UI_EXT:
- case GL_ALPHA32UI_EXT:
- case GL_INTENSITY32UI_EXT:
- case GL_LUMINANCE32UI_EXT:
- case GL_LUMINANCE_ALPHA32UI_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_USCALED,
- target,
- sample_count, bindings, geom_flags))
- return PIPE_FORMAT_R32G32B32A32_USCALED;
- return PIPE_FORMAT_NONE;
-
- default:
- return PIPE_FORMAT_NONE;
- }
-}
-
-
-/**
- * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces.
- */
-enum pipe_format
-st_choose_renderbuffer_format(struct pipe_screen *screen,
- GLenum internalFormat, unsigned sample_count)
-{
- uint usage;
- if (_mesa_is_depth_or_stencil_format(internalFormat))
- usage = PIPE_BIND_DEPTH_STENCIL;
- else
- usage = PIPE_BIND_RENDER_TARGET;
- return st_choose_format(screen, internalFormat, PIPE_TEXTURE_2D,
- sample_count, usage);
-}
-
-
-/**
- * Called via ctx->Driver.chooseTextureFormat().
- */
-gl_format
-st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
- GLenum format, GLenum type, GLboolean renderable)
-{
- struct pipe_screen *screen = st_context(ctx)->pipe->screen;
- enum pipe_format pFormat;
- uint bindings;
-
- (void) format;
- (void) type;
-
- /* GL textures may wind up being render targets, but we don't know
- * that in advance. Specify potential render target flags now.
- */
- bindings = PIPE_BIND_SAMPLER_VIEW;
- if (renderable == GL_TRUE) {
- if (_mesa_is_depth_format(internalFormat) ||
- _mesa_is_depth_or_stencil_format(internalFormat))
- bindings |= PIPE_BIND_DEPTH_STENCIL;
- else
- bindings |= PIPE_BIND_RENDER_TARGET;
- }
-
- pFormat = st_choose_format(screen, internalFormat,
- PIPE_TEXTURE_2D, 0, bindings);
-
- if (pFormat == PIPE_FORMAT_NONE) {
- /* try choosing format again, this time without render target bindings */
- pFormat = st_choose_format(screen, internalFormat,
- PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
- }
-
- if (pFormat == PIPE_FORMAT_NONE) {
- /* no luck at all */
- return MESA_FORMAT_NONE;
- }
-
- return st_pipe_format_to_mesa_format(pFormat);
-}
-
-gl_format
-st_ChooseTextureFormat(struct gl_context *ctx, GLint internalFormat,
- GLenum format, GLenum type)
-{
- boolean want_renderable =
- internalFormat == 3 || internalFormat == 4 ||
- internalFormat == GL_RGB || internalFormat == GL_RGBA ||
- internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
- internalFormat == GL_BGRA;
-
- return st_ChooseTextureFormat_renderable(ctx, internalFormat,
- format, type, want_renderable);
-}
-
-/**
- * Test if a gallium format is equivalent to a GL format/type.
- */
-GLboolean
-st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type)
-{
- switch (pFormat) {
- case PIPE_FORMAT_A8B8G8R8_UNORM:
- return format == GL_RGBA && type == GL_UNSIGNED_BYTE;
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- return format == GL_BGRA && type == GL_UNSIGNED_BYTE;
- case PIPE_FORMAT_B5G6R5_UNORM:
- return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5;
- /* XXX more combos... */
- default:
- return GL_FALSE;
- }
-}
-
-GLboolean
-st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
-{
- if (format1 == format2)
- return GL_TRUE;
-
- if (format1 == PIPE_FORMAT_B8G8R8A8_UNORM &&
- format2 == PIPE_FORMAT_B8G8R8X8_UNORM)
- return GL_TRUE;
-
- if (format1 == PIPE_FORMAT_B8G8R8X8_UNORM &&
- format2 == PIPE_FORMAT_B8G8R8A8_UNORM)
- return GL_TRUE;
-
- if (format1 == PIPE_FORMAT_A8B8G8R8_UNORM &&
- format2 == PIPE_FORMAT_X8B8G8R8_UNORM)
- return GL_TRUE;
-
- if (format1 == PIPE_FORMAT_X8B8G8R8_UNORM &&
- format2 == PIPE_FORMAT_A8B8G8R8_UNORM)
- return GL_TRUE;
-
- if (format1 == PIPE_FORMAT_A8R8G8B8_UNORM &&
- format2 == PIPE_FORMAT_X8R8G8B8_UNORM)
- return GL_TRUE;
-
- if (format1 == PIPE_FORMAT_X8R8G8B8_UNORM &&
- format2 == PIPE_FORMAT_A8R8G8B8_UNORM)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-
-/**
- * This is used for translating texture border color and the clear
- * color. For example, the clear color is interpreted according to
- * the renderbuffer's base format. For example, if clearing a
- * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] =
- * alpha. Similarly for texture border colors.
- */
-void
-st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
- GLfloat colorOut[4])
-{
- switch (baseFormat) {
- case GL_RED:
- colorOut[0] = colorIn[0];
- colorOut[1] = 0.0F;
- colorOut[2] = 0.0F;
- colorOut[3] = 1.0F;
- break;
- case GL_RG:
- colorOut[0] = colorIn[0];
- colorOut[1] = colorIn[1];
- colorOut[2] = 0.0F;
- colorOut[3] = 1.0F;
- break;
- case GL_RGB:
- colorOut[0] = colorIn[0];
- colorOut[1] = colorIn[1];
- colorOut[2] = colorIn[2];
- colorOut[3] = 1.0F;
- break;
- case GL_ALPHA:
- colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
- colorOut[3] = colorIn[3];
- break;
- case GL_LUMINANCE:
- colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
- colorOut[3] = 1.0;
- break;
- case GL_LUMINANCE_ALPHA:
- colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
- colorOut[3] = colorIn[3];
- break;
- case GL_INTENSITY:
- colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
- break;
- default:
- COPY_4V(colorOut, colorIn);
- }
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2008-2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Mesa / Gallium format conversion and format selection code.
+ * \author Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/texstore.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "util/u_format.h"
+#include "st_context.h"
+#include "st_format.h"
+
+
+static GLuint
+format_max_bits(enum pipe_format format)
+{
+ GLuint size = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 0);
+
+ size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 1));
+ size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 2));
+ size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 3));
+ size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0));
+ size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1));
+ return size;
+}
+
+
+/**
+ * Return basic GL datatype for the given gallium format.
+ */
+GLenum
+st_format_datatype(enum pipe_format format)
+{
+ const struct util_format_description *desc;
+
+ desc = util_format_description(format);
+ assert(desc);
+
+ if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
+ if (format == PIPE_FORMAT_B5G5R5A1_UNORM ||
+ format == PIPE_FORMAT_B5G6R5_UNORM) {
+ return GL_UNSIGNED_SHORT;
+ }
+ else if (format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
+ format == PIPE_FORMAT_S8_USCALED_Z24_UNORM ||
+ format == PIPE_FORMAT_Z24X8_UNORM ||
+ format == PIPE_FORMAT_X8Z24_UNORM) {
+ return GL_UNSIGNED_INT_24_8;
+ }
+ else {
+ const GLuint size = format_max_bits(format);
+ if (size == 8) {
+ if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED)
+ return GL_UNSIGNED_BYTE;
+ else
+ return GL_BYTE;
+ }
+ else if (size == 16) {
+ if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED)
+ return GL_UNSIGNED_SHORT;
+ else
+ return GL_SHORT;
+ }
+ else {
+ assert( size <= 32 );
+ if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED)
+ return GL_UNSIGNED_INT;
+ else
+ return GL_INT;
+ }
+ }
+ }
+ else if (format == PIPE_FORMAT_UYVY) {
+ return GL_UNSIGNED_SHORT;
+ }
+ else if (format == PIPE_FORMAT_YUYV) {
+ return GL_UNSIGNED_SHORT;
+ }
+ else {
+ /* probably a compressed format, unsupported anyway */
+ return GL_NONE;
+ }
+}
+
+
+/**
+ * Translate Mesa format to Gallium format.
+ */
+enum pipe_format
+st_mesa_format_to_pipe_format(gl_format mesaFormat)
+{
+ switch (mesaFormat) {
+ case MESA_FORMAT_RGBA8888:
+ return PIPE_FORMAT_A8B8G8R8_UNORM;
+ case MESA_FORMAT_RGBA8888_REV:
+ return PIPE_FORMAT_R8G8B8A8_UNORM;
+ case MESA_FORMAT_ARGB8888:
+ return PIPE_FORMAT_B8G8R8A8_UNORM;
+ case MESA_FORMAT_ARGB8888_REV:
+ return PIPE_FORMAT_A8R8G8B8_UNORM;
+ case MESA_FORMAT_XRGB8888:
+ return PIPE_FORMAT_B8G8R8X8_UNORM;
+ case MESA_FORMAT_XRGB8888_REV:
+ return PIPE_FORMAT_X8R8G8B8_UNORM;
+ case MESA_FORMAT_ARGB1555:
+ return PIPE_FORMAT_B5G5R5A1_UNORM;
+ case MESA_FORMAT_ARGB4444:
+ return PIPE_FORMAT_B4G4R4A4_UNORM;
+ case MESA_FORMAT_RGB565:
+ return PIPE_FORMAT_B5G6R5_UNORM;
+ case MESA_FORMAT_RGB332:
+ return PIPE_FORMAT_B2G3R3_UNORM;
+ case MESA_FORMAT_ARGB2101010:
+ return PIPE_FORMAT_B10G10R10A2_UNORM;
+ case MESA_FORMAT_AL44:
+ return PIPE_FORMAT_L4A4_UNORM;
+ case MESA_FORMAT_AL88:
+ return PIPE_FORMAT_L8A8_UNORM;
+ case MESA_FORMAT_AL1616:
+ return PIPE_FORMAT_L16A16_UNORM;
+ case MESA_FORMAT_A8:
+ return PIPE_FORMAT_A8_UNORM;
+ case MESA_FORMAT_A16:
+ return PIPE_FORMAT_A16_UNORM;
+ case MESA_FORMAT_L8:
+ return PIPE_FORMAT_L8_UNORM;
+ case MESA_FORMAT_L16:
+ return PIPE_FORMAT_L16_UNORM;
+ case MESA_FORMAT_I8:
+ return PIPE_FORMAT_I8_UNORM;
+ case MESA_FORMAT_I16:
+ return PIPE_FORMAT_I16_UNORM;
+ case MESA_FORMAT_Z16:
+ return PIPE_FORMAT_Z16_UNORM;
+ case MESA_FORMAT_Z32:
+ return PIPE_FORMAT_Z32_UNORM;
+ case MESA_FORMAT_Z24_S8:
+ return PIPE_FORMAT_S8_USCALED_Z24_UNORM;
+ case MESA_FORMAT_S8_Z24:
+ return PIPE_FORMAT_Z24_UNORM_S8_USCALED;
+ case MESA_FORMAT_Z24_X8:
+ return PIPE_FORMAT_X8Z24_UNORM;
+ case MESA_FORMAT_X8_Z24:
+ return PIPE_FORMAT_Z24X8_UNORM;
+ case MESA_FORMAT_S8:
+ return PIPE_FORMAT_S8_USCALED;
+ case MESA_FORMAT_YCBCR:
+ return PIPE_FORMAT_UYVY;
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ return PIPE_FORMAT_DXT1_RGB;
+ case MESA_FORMAT_RGBA_DXT1:
+ return PIPE_FORMAT_DXT1_RGBA;
+ case MESA_FORMAT_RGBA_DXT3:
+ return PIPE_FORMAT_DXT3_RGBA;
+ case MESA_FORMAT_RGBA_DXT5:
+ return PIPE_FORMAT_DXT5_RGBA;
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ return PIPE_FORMAT_DXT1_SRGB;
+ case MESA_FORMAT_SRGBA_DXT1:
+ return PIPE_FORMAT_DXT1_SRGBA;
+ case MESA_FORMAT_SRGBA_DXT3:
+ return PIPE_FORMAT_DXT3_SRGBA;
+ case MESA_FORMAT_SRGBA_DXT5:
+ return PIPE_FORMAT_DXT5_SRGBA;
+#endif
+#endif
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SLA8:
+ return PIPE_FORMAT_L8A8_SRGB;
+ case MESA_FORMAT_SL8:
+ return PIPE_FORMAT_L8_SRGB;
+ case MESA_FORMAT_SRGB8:
+ return PIPE_FORMAT_R8G8B8_SRGB;
+ case MESA_FORMAT_SRGBA8:
+ return PIPE_FORMAT_A8B8G8R8_SRGB;
+ case MESA_FORMAT_SARGB8:
+ return PIPE_FORMAT_B8G8R8A8_SRGB;
+#endif
+ case MESA_FORMAT_R8:
+ return PIPE_FORMAT_R8_UNORM;
+ case MESA_FORMAT_R16:
+ return PIPE_FORMAT_R16_UNORM;
+ case MESA_FORMAT_RG88:
+ return PIPE_FORMAT_R8G8_UNORM;
+ case MESA_FORMAT_RG1616:
+ return PIPE_FORMAT_R16G16_UNORM;
+ case MESA_FORMAT_RGBA_16:
+ return PIPE_FORMAT_R16G16B16A16_UNORM;
+
+ /* signed int formats */
+ case MESA_FORMAT_RGBA_INT8:
+ return PIPE_FORMAT_R8G8B8A8_SSCALED;
+ case MESA_FORMAT_RGBA_INT16:
+ return PIPE_FORMAT_R16G16B16A16_SSCALED;
+ case MESA_FORMAT_RGBA_INT32:
+ return PIPE_FORMAT_R32G32B32A32_SSCALED;
+
+ /* unsigned int formats */
+ case MESA_FORMAT_RGBA_UINT8:
+ return PIPE_FORMAT_R8G8B8A8_USCALED;
+ case MESA_FORMAT_RGBA_UINT16:
+ return PIPE_FORMAT_R16G16B16A16_USCALED;
+ case MESA_FORMAT_RGBA_UINT32:
+ return PIPE_FORMAT_R32G32B32A32_USCALED;
+
+ case MESA_FORMAT_RED_RGTC1:
+ return PIPE_FORMAT_RGTC1_UNORM;
+ case MESA_FORMAT_SIGNED_RED_RGTC1:
+ return PIPE_FORMAT_RGTC1_SNORM;
+ case MESA_FORMAT_RG_RGTC2:
+ return PIPE_FORMAT_RGTC2_UNORM;
+ case MESA_FORMAT_SIGNED_RG_RGTC2:
+ return PIPE_FORMAT_RGTC2_SNORM;
+
+ case MESA_FORMAT_L_LATC1:
+ return PIPE_FORMAT_LATC1_UNORM;
+ case MESA_FORMAT_SIGNED_L_LATC1:
+ return PIPE_FORMAT_LATC1_SNORM;
+ case MESA_FORMAT_LA_LATC2:
+ return PIPE_FORMAT_LATC2_UNORM;
+ case MESA_FORMAT_SIGNED_LA_LATC2:
+ return PIPE_FORMAT_LATC2_SNORM;
+
+ default:
+ assert(0);
+ return PIPE_FORMAT_NONE;
+ }
+}
+
+
+/**
+ * Translate Gallium format to Mesa format.
+ */
+gl_format
+st_pipe_format_to_mesa_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_A8B8G8R8_UNORM:
+ return MESA_FORMAT_RGBA8888;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ return MESA_FORMAT_RGBA8888_REV;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ return MESA_FORMAT_ARGB8888;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return MESA_FORMAT_ARGB8888_REV;
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ return MESA_FORMAT_XRGB8888;
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ return MESA_FORMAT_XRGB8888_REV;
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
+ return MESA_FORMAT_ARGB1555;
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
+ return MESA_FORMAT_ARGB4444;
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ return MESA_FORMAT_RGB565;
+ case PIPE_FORMAT_B2G3R3_UNORM:
+ return MESA_FORMAT_RGB332;
+ case PIPE_FORMAT_B10G10R10A2_UNORM:
+ return MESA_FORMAT_ARGB2101010;
+ case PIPE_FORMAT_L4A4_UNORM:
+ return MESA_FORMAT_AL44;
+ case PIPE_FORMAT_L8A8_UNORM:
+ return MESA_FORMAT_AL88;
+ case PIPE_FORMAT_L16A16_UNORM:
+ return MESA_FORMAT_AL1616;
+ case PIPE_FORMAT_A8_UNORM:
+ return MESA_FORMAT_A8;
+ case PIPE_FORMAT_A16_UNORM:
+ return MESA_FORMAT_A16;
+ case PIPE_FORMAT_L8_UNORM:
+ return MESA_FORMAT_L8;
+ case PIPE_FORMAT_L16_UNORM:
+ return MESA_FORMAT_L16;
+ case PIPE_FORMAT_I8_UNORM:
+ return MESA_FORMAT_I8;
+ case PIPE_FORMAT_I16_UNORM:
+ return MESA_FORMAT_I16;
+ case PIPE_FORMAT_S8_USCALED:
+ return MESA_FORMAT_S8;
+
+ case PIPE_FORMAT_R16G16B16A16_UNORM:
+ return MESA_FORMAT_RGBA_16;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ return MESA_FORMAT_SIGNED_RGBA_16;
+
+ case PIPE_FORMAT_Z16_UNORM:
+ return MESA_FORMAT_Z16;
+ case PIPE_FORMAT_Z32_UNORM:
+ return MESA_FORMAT_Z32;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ return MESA_FORMAT_Z24_S8;
+ case PIPE_FORMAT_X8Z24_UNORM:
+ return MESA_FORMAT_Z24_X8;
+ case PIPE_FORMAT_Z24X8_UNORM:
+ return MESA_FORMAT_X8_Z24;
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ return MESA_FORMAT_S8_Z24;
+
+ case PIPE_FORMAT_UYVY:
+ return MESA_FORMAT_YCBCR;
+ case PIPE_FORMAT_YUYV:
+ return MESA_FORMAT_YCBCR_REV;
+
+#if FEATURE_texture_s3tc
+ case PIPE_FORMAT_DXT1_RGB:
+ return MESA_FORMAT_RGB_DXT1;
+ case PIPE_FORMAT_DXT1_RGBA:
+ return MESA_FORMAT_RGBA_DXT1;
+ case PIPE_FORMAT_DXT3_RGBA:
+ return MESA_FORMAT_RGBA_DXT3;
+ case PIPE_FORMAT_DXT5_RGBA:
+ return MESA_FORMAT_RGBA_DXT5;
+#if FEATURE_EXT_texture_sRGB
+ case PIPE_FORMAT_DXT1_SRGB:
+ return MESA_FORMAT_SRGB_DXT1;
+ case PIPE_FORMAT_DXT1_SRGBA:
+ return MESA_FORMAT_SRGBA_DXT1;
+ case PIPE_FORMAT_DXT3_SRGBA:
+ return MESA_FORMAT_SRGBA_DXT3;
+ case PIPE_FORMAT_DXT5_SRGBA:
+ return MESA_FORMAT_SRGBA_DXT5;
+#endif
+#endif
+
+#if FEATURE_EXT_texture_sRGB
+ case PIPE_FORMAT_L8A8_SRGB:
+ return MESA_FORMAT_SLA8;
+ case PIPE_FORMAT_L8_SRGB:
+ return MESA_FORMAT_SL8;
+ case PIPE_FORMAT_R8G8B8_SRGB:
+ return MESA_FORMAT_SRGB8;
+ case PIPE_FORMAT_A8B8G8R8_SRGB:
+ return MESA_FORMAT_SRGBA8;
+ case PIPE_FORMAT_B8G8R8A8_SRGB:
+ return MESA_FORMAT_SARGB8;
+#endif
+
+ case PIPE_FORMAT_R8_UNORM:
+ return MESA_FORMAT_R8;
+ case PIPE_FORMAT_R16_UNORM:
+ return MESA_FORMAT_R16;
+ case PIPE_FORMAT_R8G8_UNORM:
+ return MESA_FORMAT_RG88;
+ case PIPE_FORMAT_R16G16_UNORM:
+ return MESA_FORMAT_RG1616;
+
+ /* signed int formats */
+ case PIPE_FORMAT_R8G8B8A8_SSCALED:
+ return MESA_FORMAT_RGBA_INT8;
+ case PIPE_FORMAT_R16G16B16A16_SSCALED:
+ return MESA_FORMAT_RGBA_INT16;
+ case PIPE_FORMAT_R32G32B32A32_SSCALED:
+ return MESA_FORMAT_RGBA_INT32;
+
+ /* unsigned int formats */
+ case PIPE_FORMAT_R8G8B8A8_USCALED:
+ return MESA_FORMAT_RGBA_UINT8;
+ case PIPE_FORMAT_R16G16B16A16_USCALED:
+ return MESA_FORMAT_RGBA_UINT16;
+ case PIPE_FORMAT_R32G32B32A32_USCALED:
+ return MESA_FORMAT_RGBA_UINT32;
+
+ case PIPE_FORMAT_RGTC1_UNORM:
+ return MESA_FORMAT_RED_RGTC1;
+ case PIPE_FORMAT_RGTC1_SNORM:
+ return MESA_FORMAT_SIGNED_RED_RGTC1;
+ case PIPE_FORMAT_RGTC2_UNORM:
+ return MESA_FORMAT_RG_RGTC2;
+ case PIPE_FORMAT_RGTC2_SNORM:
+ return MESA_FORMAT_SIGNED_RG_RGTC2;
+
+ case PIPE_FORMAT_LATC1_UNORM:
+ return MESA_FORMAT_L_LATC1;
+ case PIPE_FORMAT_LATC1_SNORM:
+ return MESA_FORMAT_SIGNED_L_LATC1;
+ case PIPE_FORMAT_LATC2_UNORM:
+ return MESA_FORMAT_LA_LATC2;
+ case PIPE_FORMAT_LATC2_SNORM:
+ return MESA_FORMAT_SIGNED_LA_LATC2;
+
+ default:
+ assert(0);
+ return MESA_FORMAT_NONE;
+ }
+}
+
+
+/**
+ * Return first supported format from the given list.
+ */
+static enum pipe_format
+find_supported_format(struct pipe_screen *screen,
+ const enum pipe_format formats[],
+ uint num_formats,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned tex_usage)
+{
+ uint i;
+ for (i = 0; i < num_formats; i++) {
+ if (screen->is_format_supported(screen, formats[i], target,
+ sample_count, tex_usage)) {
+ return formats[i];
+ }
+ }
+ return PIPE_FORMAT_NONE;
+}
+
+
+/**
+ * Find an RGBA format supported by the context/winsys.
+ */
+static enum pipe_format
+default_rgba_format(struct pipe_screen *screen,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned tex_usage)
+{
+ static const enum pipe_format colorFormats[] = {
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_A8B8G8R8_UNORM,
+ PIPE_FORMAT_B5G6R5_UNORM
+ };
+ return find_supported_format(screen, colorFormats, Elements(colorFormats),
+ target, sample_count, tex_usage);
+}
+
+
+/**
+ * Find an RGB format supported by the context/winsys.
+ */
+static enum pipe_format
+default_rgb_format(struct pipe_screen *screen,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned tex_usage)
+{
+ static const enum pipe_format colorFormats[] = {
+ PIPE_FORMAT_B8G8R8X8_UNORM,
+ PIPE_FORMAT_X8R8G8B8_UNORM,
+ PIPE_FORMAT_X8B8G8R8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_A8B8G8R8_UNORM,
+ PIPE_FORMAT_B5G6R5_UNORM
+ };
+ return find_supported_format(screen, colorFormats, Elements(colorFormats),
+ target, sample_count, tex_usage);
+}
+
+/**
+ * Find an sRGBA format supported by the context/winsys.
+ */
+static enum pipe_format
+default_srgba_format(struct pipe_screen *screen,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned tex_usage)
+{
+ static const enum pipe_format colorFormats[] = {
+ PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_FORMAT_A8R8G8B8_SRGB,
+ PIPE_FORMAT_A8B8G8R8_SRGB,
+ };
+ return find_supported_format(screen, colorFormats, Elements(colorFormats),
+ target, sample_count, tex_usage);
+}
+
+
+/**
+ * Given an OpenGL internalFormat value for a texture or surface, return
+ * the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match.
+ * This is called during glTexImage2D, for example.
+ *
+ * The bindings parameter typically has PIPE_BIND_SAMPLER_VIEW set, plus
+ * either PIPE_BINDING_RENDER_TARGET or PIPE_BINDING_DEPTH_STENCIL if
+ * we want render-to-texture ability.
+ *
+ * \param internalFormat the user value passed to glTexImage2D
+ * \param target one of PIPE_TEXTURE_x
+ * \param bindings bitmask of PIPE_BIND_x flags.
+ */
+enum pipe_format
+st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
+ enum pipe_texture_target target, unsigned sample_count,
+ unsigned bindings)
+{
+
+ switch (internalFormat) {
+ case GL_RGB10:
+ case GL_RGB10_A2:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B10G10R10A2_UNORM,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_B10G10R10A2_UNORM;
+ /* Pass through. */
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA8:
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case GL_BGRA:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B8G8R8A8_UNORM,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_B8G8R8A8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case 3:
+ case GL_RGB:
+ case GL_RGB8:
+ return default_rgb_format( screen, target, sample_count, bindings);
+
+ case GL_RGB12:
+ case GL_RGB16:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_R16G16B16A16_UNORM,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_R16G16B16A16_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case GL_RGBA4:
+ case GL_RGBA2:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B4G4R4A4_UNORM,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_B4G4R4A4_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case GL_RGB5_A1:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B5G5R5A1_UNORM,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_B5G5R5A1_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case GL_R3_G3_B2:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B2G3R3_UNORM,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_B2G3R3_UNORM;
+ /* Pass through. */
+ case GL_RGB5:
+ case GL_RGB4:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B5G6R5_UNORM,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_B5G6R5_UNORM;
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B5G5R5A1_UNORM,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_B5G5R5A1_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_A16_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_A16_UNORM;
+ /* Pass through. */
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_COMPRESSED_ALPHA:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_A8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_A8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L16_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L16_UNORM;
+ /* Pass through. */
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L16A16_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L16A16_UNORM;
+ /* Pass through. */
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L8A8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L8A8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case GL_LUMINANCE4_ALPHA4:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L4A4_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L4A4_UNORM;
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L8A8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L8A8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_I16_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_I16_UNORM;
+ /* Pass through. */
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_COMPRESSED_INTENSITY:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_I8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_I8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case GL_YCBCR_MESA:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, target,
+ sample_count, bindings)) {
+ return PIPE_FORMAT_UYVY;
+ }
+ if (screen->is_format_supported(screen, PIPE_FORMAT_YUYV, target,
+ sample_count, bindings)) {
+ return PIPE_FORMAT_YUYV;
+ }
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_RGB:
+ /* can only sample from compressed formats */
+ if (bindings & ~PIPE_BIND_SAMPLER_VIEW)
+ return PIPE_FORMAT_NONE;
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_DXT1_RGB;
+ else
+ return default_rgb_format(screen, target, sample_count, bindings);
+
+ case GL_COMPRESSED_RGBA:
+ /* can only sample from compressed formats */
+ if (bindings & ~PIPE_BIND_SAMPLER_VIEW)
+ return PIPE_FORMAT_NONE;
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_DXT3_RGBA;
+ else
+ return default_rgba_format(screen, target, sample_count, bindings);
+
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_DXT1_RGB;
+ else
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGBA,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_DXT1_RGBA;
+ else
+ return PIPE_FORMAT_NONE;
+
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_DXT3_RGBA;
+ else
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_DXT5_RGBA;
+ else
+ return PIPE_FORMAT_NONE;
+
+#if 0
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return PIPE_FORMAT_RGB_FXT1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return PIPE_FORMAT_RGB_FXT1;
+#endif
+
+ case GL_DEPTH_COMPONENT16:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_Z16_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_Z16_UNORM;
+ /* fall-through */
+ case GL_DEPTH_COMPONENT24:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_Z24_UNORM_S8_USCALED;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_S8_USCALED_Z24_UNORM;
+ /* fall-through */
+ case GL_DEPTH_COMPONENT32:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_Z32_UNORM;
+ /* fall-through */
+ case GL_DEPTH_COMPONENT:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_Z32_UNORM,
+ PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ PIPE_FORMAT_Z16_UNORM
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_S8_USCALED,
+ PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_FORMAT_S8_USCALED_Z24_UNORM
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_FORMAT_S8_USCALED_Z24_UNORM
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ return default_srgba_format( screen, target, sample_count, bindings);
+
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_SRGB, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_DXT1_SRGB;
+ return default_srgba_format( screen, target, sample_count, bindings);
+
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ return PIPE_FORMAT_DXT1_SRGBA;
+
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_SRGBA, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_DXT3_SRGBA;
+ return default_srgba_format( screen, target, sample_count, bindings);
+
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return PIPE_FORMAT_DXT5_SRGBA;
+
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_L8A8_SRGB, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L8A8_SRGB;
+ return default_srgba_format( screen, target, sample_count, bindings);
+
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_L8_SRGB, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L8_SRGB;
+ return default_srgba_format( screen, target, sample_count, bindings);
+
+ case GL_RED:
+ case GL_R8:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R8_UNORM;
+ return PIPE_FORMAT_NONE;
+ case GL_RG:
+ case GL_RG8:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R8G8_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_R16:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R16_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_RG16:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R16G16_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_RED:
+ case GL_COMPRESSED_RED_RGTC1:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_RGTC1_UNORM;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R8_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_RGTC1_SNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_RG:
+ case GL_COMPRESSED_RG_RGTC2:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_RGTC2_UNORM;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R8G8_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_RGTC2_SNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_LUMINANCE:
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_LATC1_UNORM;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L8_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_LATC1_SNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_LATC2_UNORM;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_L8A8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L8A8_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_LATC2_SNORM;
+ return PIPE_FORMAT_NONE;
+
+ /* signed/unsigned integer formats.
+ * XXX Mesa only has formats for RGBA signed/unsigned integer formats.
+ * If/when new formats are added this code should be updated.
+ */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* fall-through */
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SSCALED,
+ target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R8G8B8A8_SSCALED;
+ return PIPE_FORMAT_NONE;
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SSCALED,
+ target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R16G16B16A16_SSCALED;
+ return PIPE_FORMAT_NONE;
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ /* xxx */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_SSCALED,
+ target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R32G32B32A32_SSCALED;
+ return PIPE_FORMAT_NONE;
+
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_USCALED,
+ target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R8G8B8A8_USCALED;
+ return PIPE_FORMAT_NONE;
+
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_USCALED,
+ target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R16G16B16A16_USCALED;
+ return PIPE_FORMAT_NONE;
+
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_USCALED,
+ target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R32G32B32A32_USCALED;
+ return PIPE_FORMAT_NONE;
+
+ default:
+ return PIPE_FORMAT_NONE;
+ }
+}
+
+
+/**
+ * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces.
+ */
+enum pipe_format
+st_choose_renderbuffer_format(struct pipe_screen *screen,
+ GLenum internalFormat, unsigned sample_count)
+{
+ uint usage;
+ if (_mesa_is_depth_or_stencil_format(internalFormat))
+ usage = PIPE_BIND_DEPTH_STENCIL;
+ else
+ usage = PIPE_BIND_RENDER_TARGET;
+ return st_choose_format(screen, internalFormat, PIPE_TEXTURE_2D,
+ sample_count, usage);
+}
+
+
+/**
+ * Called via ctx->Driver.chooseTextureFormat().
+ */
+gl_format
+st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
+ GLenum format, GLenum type, GLboolean renderable)
+{
+ struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+ enum pipe_format pFormat;
+ uint bindings;
+
+ (void) format;
+ (void) type;
+
+ /* GL textures may wind up being render targets, but we don't know
+ * that in advance. Specify potential render target flags now.
+ */
+ bindings = PIPE_BIND_SAMPLER_VIEW;
+ if (renderable == GL_TRUE) {
+ if (_mesa_is_depth_format(internalFormat) ||
+ _mesa_is_depth_or_stencil_format(internalFormat))
+ bindings |= PIPE_BIND_DEPTH_STENCIL;
+ else
+ bindings |= PIPE_BIND_RENDER_TARGET;
+ }
+
+ pFormat = st_choose_format(screen, internalFormat,
+ PIPE_TEXTURE_2D, 0, bindings);
+
+ if (pFormat == PIPE_FORMAT_NONE) {
+ /* try choosing format again, this time without render target bindings */
+ pFormat = st_choose_format(screen, internalFormat,
+ PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
+ }
+
+ if (pFormat == PIPE_FORMAT_NONE) {
+ /* no luck at all */
+ return MESA_FORMAT_NONE;
+ }
+
+ return st_pipe_format_to_mesa_format(pFormat);
+}
+
+gl_format
+st_ChooseTextureFormat(struct gl_context *ctx, GLint internalFormat,
+ GLenum format, GLenum type)
+{
+ boolean want_renderable =
+ internalFormat == 3 || internalFormat == 4 ||
+ internalFormat == GL_RGB || internalFormat == GL_RGBA ||
+ internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
+ internalFormat == GL_BGRA;
+
+ return st_ChooseTextureFormat_renderable(ctx, internalFormat,
+ format, type, want_renderable);
+}
+
+/**
+ * Test if a gallium format is equivalent to a GL format/type.
+ */
+GLboolean
+st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type)
+{
+ switch (pFormat) {
+ case PIPE_FORMAT_A8B8G8R8_UNORM:
+ return format == GL_RGBA && type == GL_UNSIGNED_BYTE;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return format == GL_BGRA && type == GL_UNSIGNED_BYTE;
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5;
+ /* XXX more combos... */
+ default:
+ return GL_FALSE;
+ }
+}
+
+GLboolean
+st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
+{
+ if (format1 == format2)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_B8G8R8A8_UNORM &&
+ format2 == PIPE_FORMAT_B8G8R8X8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_B8G8R8X8_UNORM &&
+ format2 == PIPE_FORMAT_B8G8R8A8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_A8B8G8R8_UNORM &&
+ format2 == PIPE_FORMAT_X8B8G8R8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_X8B8G8R8_UNORM &&
+ format2 == PIPE_FORMAT_A8B8G8R8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_A8R8G8B8_UNORM &&
+ format2 == PIPE_FORMAT_X8R8G8B8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_X8R8G8B8_UNORM &&
+ format2 == PIPE_FORMAT_A8R8G8B8_UNORM)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
+
+/**
+ * This is used for translating texture border color and the clear
+ * color. For example, the clear color is interpreted according to
+ * the renderbuffer's base format. For example, if clearing a
+ * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] =
+ * alpha. Similarly for texture border colors.
+ */
+void
+st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
+ GLfloat colorOut[4])
+{
+ switch (baseFormat) {
+ case GL_RED:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = 0.0F;
+ colorOut[2] = 0.0F;
+ colorOut[3] = 1.0F;
+ break;
+ case GL_RG:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = colorIn[1];
+ colorOut[2] = 0.0F;
+ colorOut[3] = 1.0F;
+ break;
+ case GL_RGB:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = colorIn[1];
+ colorOut[2] = colorIn[2];
+ colorOut[3] = 1.0F;
+ break;
+ case GL_ALPHA:
+ colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
+ colorOut[3] = colorIn[3];
+ break;
+ case GL_LUMINANCE:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+ colorOut[3] = 1.0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+ colorOut[3] = colorIn[3];
+ break;
+ case GL_INTENSITY:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
+ break;
+ default:
+ COPY_4V(colorOut, colorIn);
+ }
+}
diff --git a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
index 899161e78..2c37c1107 100644
--- a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
@@ -1,451 +1,451 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "main/imports.h"
-#include "main/mipmap.h"
-#include "main/teximage.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-#include "util/u_format.h"
-#include "util/u_gen_mipmap.h"
-
-#include "st_debug.h"
-#include "st_context.h"
-#include "st_texture.h"
-#include "st_gen_mipmap.h"
-#include "st_cb_texture.h"
-
-
-/**
- * one-time init for generate mipmap
- * XXX Note: there may be other times we need no-op/simple state like this.
- * In that case, some code refactoring would be good.
- */
-void
-st_init_generate_mipmap(struct st_context *st)
-{
- st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
-}
-
-
-void
-st_destroy_generate_mipmap(struct st_context *st)
-{
- util_destroy_gen_mipmap(st->gen_mipmap);
- st->gen_mipmap = NULL;
-}
-
-
-/**
- * Generate mipmap levels using hardware rendering.
- * \return TRUE if successful, FALSE if not possible
- */
-static boolean
-st_render_mipmap(struct st_context *st,
- GLenum target,
- struct st_texture_object *stObj,
- uint baseLevel, uint lastLevel)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
- const uint face = _mesa_tex_target_to_face(target);
-
- assert(psv->texture == stObj->pt);
-#if 0
- assert(target != GL_TEXTURE_3D); /* implemented but untested */
-#endif
-
- /* check if we can render in the texture's format */
- /* XXX should probably kill this and always use util_gen_mipmap
- since this implements a sw fallback as well */
- if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
- 0, PIPE_BIND_RENDER_TARGET, 0)) {
- return FALSE;
- }
-
- util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
- PIPE_TEX_FILTER_LINEAR);
-
- return TRUE;
-}
-
-
-/**
- * Helper function to decompress an image. The result is a 32-bpp RGBA
- * image with stride==width.
- */
-static void
-decompress_image(enum pipe_format format, int datatype,
- const uint8_t *src, void *dst,
- unsigned width, unsigned height, unsigned src_stride)
-{
- const struct util_format_description *desc = util_format_description(format);
- const uint bw = util_format_get_blockwidth(format);
- const uint bh = util_format_get_blockheight(format);
- uint dst_stride = 4 * MAX2(width, bw);
-
- if (datatype == GL_FLOAT) {
- desc->unpack_rgba_float((float *)dst, dst_stride * sizeof(GLfloat), src, src_stride, width, height);
- if (width < bw || height < bh) {
- float *dst_p = (float *)dst;
- /* We're decompressing an image smaller than the compression
- * block size. We don't want garbage pixel values in the region
- * outside (width x height) so replicate pixels from the (width
- * x height) region to fill out the (bw x bh) block size.
- */
- uint x, y;
- for (y = 0; y < bh; y++) {
- for (x = 0; x < bw; x++) {
- if (x >= width || y >= height) {
- uint p = (y * bw + x) * 4;
- dst_p[p + 0] = dst_p[0];
- dst_p[p + 1] = dst_p[1];
- dst_p[p + 2] = dst_p[2];
- dst_p[p + 3] = dst_p[3];
- }
- }
- }
- }
- } else {
- desc->unpack_rgba_8unorm((uint8_t *)dst, dst_stride, src, src_stride, width, height);
- if (width < bw || height < bh) {
- uint8_t *dst_p = (uint8_t *)dst;
- /* We're decompressing an image smaller than the compression
- * block size. We don't want garbage pixel values in the region
- * outside (width x height) so replicate pixels from the (width
- * x height) region to fill out the (bw x bh) block size.
- */
- uint x, y;
- for (y = 0; y < bh; y++) {
- for (x = 0; x < bw; x++) {
- if (x >= width || y >= height) {
- uint p = (y * bw + x) * 4;
- dst_p[p + 0] = dst_p[0];
- dst_p[p + 1] = dst_p[1];
- dst_p[p + 2] = dst_p[2];
- dst_p[p + 3] = dst_p[3];
- }
- }
- }
- }
- }
-}
-
-/**
- * Helper function to compress an image. The source is a 32-bpp RGBA image
- * with stride==width.
- */
-static void
-compress_image(enum pipe_format format, int datatype,
- const void *src, uint8_t *dst,
- unsigned width, unsigned height, unsigned dst_stride)
-{
- const struct util_format_description *desc = util_format_description(format);
- const uint src_stride = 4 * width;
-
- if (datatype == GL_FLOAT)
- desc->pack_rgba_float(dst, dst_stride, (GLfloat *)src, src_stride * sizeof(GLfloat), width, height);
- else
- desc->pack_rgba_8unorm(dst, dst_stride, (uint8_t *)src, src_stride, width, height);
-}
-
-
-/**
- * Software fallback for generate mipmap levels.
- */
-static void
-fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct pipe_resource *pt = st_get_texobj_resource(texObj);
- const uint baseLevel = texObj->BaseLevel;
- const uint lastLevel = pt->last_level;
- const uint face = _mesa_tex_target_to_face(target);
- uint dstLevel;
- GLenum datatype;
- GLuint comps;
- GLboolean compressed;
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- assert(target != GL_TEXTURE_3D); /* not done yet */
-
- compressed =
- _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
-
- if (compressed) {
- GLenum type =
- _mesa_get_format_datatype(texObj->Image[face][baseLevel]->TexFormat);
-
- datatype = type == GL_UNSIGNED_NORMALIZED ? GL_UNSIGNED_BYTE : GL_FLOAT;
- comps = 4;
- }
- else {
- _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
- &datatype, &comps);
- assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
- }
-
- for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
- const uint srcLevel = dstLevel - 1;
- const uint srcWidth = u_minify(pt->width0, srcLevel);
- const uint srcHeight = u_minify(pt->height0, srcLevel);
- const uint srcDepth = u_minify(pt->depth0, srcLevel);
- const uint dstWidth = u_minify(pt->width0, dstLevel);
- const uint dstHeight = u_minify(pt->height0, dstLevel);
- const uint dstDepth = u_minify(pt->depth0, dstLevel);
- struct pipe_transfer *srcTrans, *dstTrans;
- const ubyte *srcData;
- ubyte *dstData;
- int srcStride, dstStride;
-
- srcTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, srcLevel,
- face,
- PIPE_TRANSFER_READ, 0, 0,
- srcWidth, srcHeight);
-
- dstTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, dstLevel,
- face,
- PIPE_TRANSFER_WRITE, 0, 0,
- dstWidth, dstHeight);
-
- srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
- dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
-
- srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
- dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
-
- /* this cannot work correctly for 3d since it does
- not respect layerStride. */
- if (compressed) {
- const enum pipe_format format = pt->format;
- const uint bw = util_format_get_blockwidth(format);
- const uint bh = util_format_get_blockheight(format);
- const uint srcWidth2 = align(srcWidth, bw);
- const uint srcHeight2 = align(srcHeight, bh);
- const uint dstWidth2 = align(dstWidth, bw);
- const uint dstHeight2 = align(dstHeight, bh);
- uint8_t *srcTemp, *dstTemp;
-
- assert(comps == 4);
-
- srcTemp = malloc(srcWidth2 * srcHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
- dstTemp = malloc(dstWidth2 * dstHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
-
- /* decompress the src image: srcData -> srcTemp */
- decompress_image(format, datatype, srcData, srcTemp, srcWidth2, srcHeight2, srcTrans->stride);
-
- _mesa_generate_mipmap_level(target, datatype, comps,
- 0 /*border*/,
- srcWidth2, srcHeight2, srcDepth,
- srcTemp,
- srcWidth2, /* stride in texels */
- dstWidth2, dstHeight2, dstDepth,
- dstTemp,
- dstWidth2); /* stride in texels */
-
- /* compress the new image: dstTemp -> dstData */
- compress_image(format, datatype, dstTemp, dstData, dstWidth2, dstHeight2, dstTrans->stride);
-
- free(srcTemp);
- free(dstTemp);
- }
- else {
- _mesa_generate_mipmap_level(target, datatype, comps,
- 0 /*border*/,
- srcWidth, srcHeight, srcDepth,
- srcData,
- srcStride, /* stride in texels */
- dstWidth, dstHeight, dstDepth,
- dstData,
- dstStride); /* stride in texels */
- }
-
- pipe_transfer_unmap(pipe, srcTrans);
- pipe_transfer_unmap(pipe, dstTrans);
-
- pipe->transfer_destroy(pipe, srcTrans);
- pipe->transfer_destroy(pipe, dstTrans);
- }
-}
-
-
-/**
- * Compute the expected number of mipmap levels in the texture given
- * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
- * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
- * levels should be generated.
- */
-static GLuint
-compute_num_levels(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLenum target)
-{
- if (target == GL_TEXTURE_RECTANGLE_ARB) {
- return 1;
- }
- else {
- const struct gl_texture_image *baseImage =
- _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
- GLuint size, numLevels;
-
- size = MAX2(baseImage->Width2, baseImage->Height2);
- size = MAX2(size, baseImage->Depth2);
-
- numLevels = texObj->BaseLevel;
-
- while (size > 0) {
- numLevels++;
- size >>= 1;
- }
-
- numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
-
- assert(numLevels >= 1);
-
- return numLevels;
- }
-}
-
-
-/**
- * Called via ctx->Driver.GenerateMipmap().
- */
-void
-st_generate_mipmap(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- struct st_context *st = st_context(ctx);
- struct st_texture_object *stObj = st_texture_object(texObj);
- struct pipe_resource *pt = st_get_texobj_resource(texObj);
- const uint baseLevel = texObj->BaseLevel;
- uint lastLevel;
- uint dstLevel;
-
- if (!pt)
- return;
-
- /* not sure if this ultimately actually should work,
- but we're not supporting multisampled textures yet. */
- assert(pt->nr_samples < 2);
-
- /* find expected last mipmap level to generate*/
- lastLevel = compute_num_levels(ctx, texObj, target) - 1;
-
- if (lastLevel == 0)
- return;
-
- /* The texture isn't in a "complete" state yet so set the expected
- * lastLevel here, since it won't get done in st_finalize_texture().
- */
- stObj->lastLevel = lastLevel;
-
- if (pt->last_level < lastLevel) {
- /* The current gallium texture doesn't have space for all the
- * mipmap levels we need to generate. So allocate a new texture.
- */
- struct pipe_resource *oldTex = stObj->pt;
-
- /* create new texture with space for more levels */
- stObj->pt = st_texture_create(st,
- oldTex->target,
- oldTex->format,
- lastLevel,
- oldTex->width0,
- oldTex->height0,
- oldTex->depth0,
- oldTex->array_size,
- oldTex->bind);
-
- /* This will copy the old texture's base image into the new texture
- * which we just allocated.
- */
- st_finalize_texture(ctx, st->pipe, texObj);
-
- /* release the old tex (will likely be freed too) */
- pipe_resource_reference(&oldTex, NULL);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- }
- else {
- /* Make sure that the base texture image data is present in the
- * texture buffer.
- */
- st_finalize_texture(ctx, st->pipe, texObj);
- }
-
- pt = stObj->pt;
-
- assert(pt->last_level >= lastLevel);
-
- /* Try to generate the mipmap by rendering/texturing. If that fails,
- * use the software fallback.
- */
- if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
- /* since the util code actually also has a fallback, should
- probably make it never fail and kill this */
- fallback_generate_mipmap(ctx, target, texObj);
- }
-
- /* Fill in the Mesa gl_texture_image fields */
- for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
- const uint srcLevel = dstLevel - 1;
- const struct gl_texture_image *srcImage
- = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
- struct gl_texture_image *dstImage;
- struct st_texture_image *stImage;
- uint dstWidth = u_minify(pt->width0, dstLevel);
- uint dstHeight = u_minify(pt->height0, dstLevel);
- uint dstDepth = u_minify(pt->depth0, dstLevel);
- uint border = srcImage->Border;
-
- dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
- if (!dstImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
- }
-
- /* Free old image data */
- if (dstImage->Data)
- ctx->Driver.FreeTexImageData(ctx, dstImage);
-
- /* initialize new image */
- _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
- dstDepth, border, srcImage->InternalFormat,
- srcImage->TexFormat);
-
- stImage = st_texture_image(dstImage);
- stImage->level = dstLevel;
-
- pipe_resource_reference(&stImage->pt, pt);
- }
-}
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/imports.h"
+#include "main/mipmap.h"
+#include "main/teximage.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_gen_mipmap.h"
+
+#include "st_debug.h"
+#include "st_context.h"
+#include "st_texture.h"
+#include "st_gen_mipmap.h"
+#include "st_cb_texture.h"
+
+
+/**
+ * one-time init for generate mipmap
+ * XXX Note: there may be other times we need no-op/simple state like this.
+ * In that case, some code refactoring would be good.
+ */
+void
+st_init_generate_mipmap(struct st_context *st)
+{
+ st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
+}
+
+
+void
+st_destroy_generate_mipmap(struct st_context *st)
+{
+ util_destroy_gen_mipmap(st->gen_mipmap);
+ st->gen_mipmap = NULL;
+}
+
+
+/**
+ * Generate mipmap levels using hardware rendering.
+ * \return TRUE if successful, FALSE if not possible
+ */
+static boolean
+st_render_mipmap(struct st_context *st,
+ GLenum target,
+ struct st_texture_object *stObj,
+ uint baseLevel, uint lastLevel)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
+ const uint face = _mesa_tex_target_to_face(target);
+
+ assert(psv->texture == stObj->pt);
+#if 0
+ assert(target != GL_TEXTURE_3D); /* implemented but untested */
+#endif
+
+ /* check if we can render in the texture's format */
+ /* XXX should probably kill this and always use util_gen_mipmap
+ since this implements a sw fallback as well */
+ if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
+ 0, PIPE_BIND_RENDER_TARGET)) {
+ return FALSE;
+ }
+
+ util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
+ PIPE_TEX_FILTER_LINEAR);
+
+ return TRUE;
+}
+
+
+/**
+ * Helper function to decompress an image. The result is a 32-bpp RGBA
+ * image with stride==width.
+ */
+static void
+decompress_image(enum pipe_format format, int datatype,
+ const uint8_t *src, void *dst,
+ unsigned width, unsigned height, unsigned src_stride)
+{
+ const struct util_format_description *desc = util_format_description(format);
+ const uint bw = util_format_get_blockwidth(format);
+ const uint bh = util_format_get_blockheight(format);
+ uint dst_stride = 4 * MAX2(width, bw);
+
+ if (datatype == GL_FLOAT) {
+ desc->unpack_rgba_float((float *)dst, dst_stride * sizeof(GLfloat), src, src_stride, width, height);
+ if (width < bw || height < bh) {
+ float *dst_p = (float *)dst;
+ /* We're decompressing an image smaller than the compression
+ * block size. We don't want garbage pixel values in the region
+ * outside (width x height) so replicate pixels from the (width
+ * x height) region to fill out the (bw x bh) block size.
+ */
+ uint x, y;
+ for (y = 0; y < bh; y++) {
+ for (x = 0; x < bw; x++) {
+ if (x >= width || y >= height) {
+ uint p = (y * bw + x) * 4;
+ dst_p[p + 0] = dst_p[0];
+ dst_p[p + 1] = dst_p[1];
+ dst_p[p + 2] = dst_p[2];
+ dst_p[p + 3] = dst_p[3];
+ }
+ }
+ }
+ }
+ } else {
+ desc->unpack_rgba_8unorm((uint8_t *)dst, dst_stride, src, src_stride, width, height);
+ if (width < bw || height < bh) {
+ uint8_t *dst_p = (uint8_t *)dst;
+ /* We're decompressing an image smaller than the compression
+ * block size. We don't want garbage pixel values in the region
+ * outside (width x height) so replicate pixels from the (width
+ * x height) region to fill out the (bw x bh) block size.
+ */
+ uint x, y;
+ for (y = 0; y < bh; y++) {
+ for (x = 0; x < bw; x++) {
+ if (x >= width || y >= height) {
+ uint p = (y * bw + x) * 4;
+ dst_p[p + 0] = dst_p[0];
+ dst_p[p + 1] = dst_p[1];
+ dst_p[p + 2] = dst_p[2];
+ dst_p[p + 3] = dst_p[3];
+ }
+ }
+ }
+ }
+ }
+}
+
+/**
+ * Helper function to compress an image. The source is a 32-bpp RGBA image
+ * with stride==width.
+ */
+static void
+compress_image(enum pipe_format format, int datatype,
+ const void *src, uint8_t *dst,
+ unsigned width, unsigned height, unsigned dst_stride)
+{
+ const struct util_format_description *desc = util_format_description(format);
+ const uint src_stride = 4 * width;
+
+ if (datatype == GL_FLOAT)
+ desc->pack_rgba_float(dst, dst_stride, (GLfloat *)src, src_stride * sizeof(GLfloat), width, height);
+ else
+ desc->pack_rgba_8unorm(dst, dst_stride, (uint8_t *)src, src_stride, width, height);
+}
+
+
+/**
+ * Software fallback for generate mipmap levels.
+ */
+static void
+fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct pipe_resource *pt = st_get_texobj_resource(texObj);
+ const uint baseLevel = texObj->BaseLevel;
+ const uint lastLevel = pt->last_level;
+ const uint face = _mesa_tex_target_to_face(target);
+ uint dstLevel;
+ GLenum datatype;
+ GLuint comps;
+ GLboolean compressed;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ assert(target != GL_TEXTURE_3D); /* not done yet */
+
+ compressed =
+ _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
+
+ if (compressed) {
+ GLenum type =
+ _mesa_get_format_datatype(texObj->Image[face][baseLevel]->TexFormat);
+
+ datatype = type == GL_UNSIGNED_NORMALIZED ? GL_UNSIGNED_BYTE : GL_FLOAT;
+ comps = 4;
+ }
+ else {
+ _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
+ &datatype, &comps);
+ assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
+ }
+
+ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
+ const uint srcLevel = dstLevel - 1;
+ const uint srcWidth = u_minify(pt->width0, srcLevel);
+ const uint srcHeight = u_minify(pt->height0, srcLevel);
+ const uint srcDepth = u_minify(pt->depth0, srcLevel);
+ const uint dstWidth = u_minify(pt->width0, dstLevel);
+ const uint dstHeight = u_minify(pt->height0, dstLevel);
+ const uint dstDepth = u_minify(pt->depth0, dstLevel);
+ struct pipe_transfer *srcTrans, *dstTrans;
+ const ubyte *srcData;
+ ubyte *dstData;
+ int srcStride, dstStride;
+
+ srcTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, srcLevel,
+ face,
+ PIPE_TRANSFER_READ, 0, 0,
+ srcWidth, srcHeight);
+
+ dstTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, dstLevel,
+ face,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ dstWidth, dstHeight);
+
+ srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
+ dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
+
+ srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
+ dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
+
+ /* this cannot work correctly for 3d since it does
+ not respect layerStride. */
+ if (compressed) {
+ const enum pipe_format format = pt->format;
+ const uint bw = util_format_get_blockwidth(format);
+ const uint bh = util_format_get_blockheight(format);
+ const uint srcWidth2 = align(srcWidth, bw);
+ const uint srcHeight2 = align(srcHeight, bh);
+ const uint dstWidth2 = align(dstWidth, bw);
+ const uint dstHeight2 = align(dstHeight, bh);
+ uint8_t *srcTemp, *dstTemp;
+
+ assert(comps == 4);
+
+ srcTemp = malloc(srcWidth2 * srcHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
+ dstTemp = malloc(dstWidth2 * dstHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
+
+ /* decompress the src image: srcData -> srcTemp */
+ decompress_image(format, datatype, srcData, srcTemp, srcWidth2, srcHeight2, srcTrans->stride);
+
+ _mesa_generate_mipmap_level(target, datatype, comps,
+ 0 /*border*/,
+ srcWidth2, srcHeight2, srcDepth,
+ srcTemp,
+ srcWidth2, /* stride in texels */
+ dstWidth2, dstHeight2, dstDepth,
+ dstTemp,
+ dstWidth2); /* stride in texels */
+
+ /* compress the new image: dstTemp -> dstData */
+ compress_image(format, datatype, dstTemp, dstData, dstWidth2, dstHeight2, dstTrans->stride);
+
+ free(srcTemp);
+ free(dstTemp);
+ }
+ else {
+ _mesa_generate_mipmap_level(target, datatype, comps,
+ 0 /*border*/,
+ srcWidth, srcHeight, srcDepth,
+ srcData,
+ srcStride, /* stride in texels */
+ dstWidth, dstHeight, dstDepth,
+ dstData,
+ dstStride); /* stride in texels */
+ }
+
+ pipe_transfer_unmap(pipe, srcTrans);
+ pipe_transfer_unmap(pipe, dstTrans);
+
+ pipe->transfer_destroy(pipe, srcTrans);
+ pipe->transfer_destroy(pipe, dstTrans);
+ }
+}
+
+
+/**
+ * Compute the expected number of mipmap levels in the texture given
+ * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
+ * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
+ * levels should be generated.
+ */
+static GLuint
+compute_num_levels(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum target)
+{
+ if (target == GL_TEXTURE_RECTANGLE_ARB) {
+ return 1;
+ }
+ else {
+ const struct gl_texture_image *baseImage =
+ _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
+ GLuint size, numLevels;
+
+ size = MAX2(baseImage->Width2, baseImage->Height2);
+ size = MAX2(size, baseImage->Depth2);
+
+ numLevels = texObj->BaseLevel;
+
+ while (size > 0) {
+ numLevels++;
+ size >>= 1;
+ }
+
+ numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
+
+ assert(numLevels >= 1);
+
+ return numLevels;
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.GenerateMipmap().
+ */
+void
+st_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct pipe_resource *pt = st_get_texobj_resource(texObj);
+ const uint baseLevel = texObj->BaseLevel;
+ uint lastLevel;
+ uint dstLevel;
+
+ if (!pt)
+ return;
+
+ /* not sure if this ultimately actually should work,
+ but we're not supporting multisampled textures yet. */
+ assert(pt->nr_samples < 2);
+
+ /* find expected last mipmap level to generate*/
+ lastLevel = compute_num_levels(ctx, texObj, target) - 1;
+
+ if (lastLevel == 0)
+ return;
+
+ /* The texture isn't in a "complete" state yet so set the expected
+ * lastLevel here, since it won't get done in st_finalize_texture().
+ */
+ stObj->lastLevel = lastLevel;
+
+ if (pt->last_level < lastLevel) {
+ /* The current gallium texture doesn't have space for all the
+ * mipmap levels we need to generate. So allocate a new texture.
+ */
+ struct pipe_resource *oldTex = stObj->pt;
+
+ /* create new texture with space for more levels */
+ stObj->pt = st_texture_create(st,
+ oldTex->target,
+ oldTex->format,
+ lastLevel,
+ oldTex->width0,
+ oldTex->height0,
+ oldTex->depth0,
+ oldTex->array_size,
+ oldTex->bind);
+
+ /* This will copy the old texture's base image into the new texture
+ * which we just allocated.
+ */
+ st_finalize_texture(ctx, st->pipe, texObj);
+
+ /* release the old tex (will likely be freed too) */
+ pipe_resource_reference(&oldTex, NULL);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+ else {
+ /* Make sure that the base texture image data is present in the
+ * texture buffer.
+ */
+ st_finalize_texture(ctx, st->pipe, texObj);
+ }
+
+ pt = stObj->pt;
+
+ assert(pt->last_level >= lastLevel);
+
+ /* Try to generate the mipmap by rendering/texturing. If that fails,
+ * use the software fallback.
+ */
+ if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
+ /* since the util code actually also has a fallback, should
+ probably make it never fail and kill this */
+ fallback_generate_mipmap(ctx, target, texObj);
+ }
+
+ /* Fill in the Mesa gl_texture_image fields */
+ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
+ const uint srcLevel = dstLevel - 1;
+ const struct gl_texture_image *srcImage
+ = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
+ struct gl_texture_image *dstImage;
+ struct st_texture_image *stImage;
+ uint dstWidth = u_minify(pt->width0, dstLevel);
+ uint dstHeight = u_minify(pt->height0, dstLevel);
+ uint dstDepth = u_minify(pt->depth0, dstLevel);
+ uint border = srcImage->Border;
+
+ dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
+ if (!dstImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+
+ /* Free old image data */
+ if (dstImage->Data)
+ ctx->Driver.FreeTexImageData(ctx, dstImage);
+
+ /* initialize new image */
+ _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
+ dstDepth, border, srcImage->InternalFormat,
+ srcImage->TexFormat);
+
+ stImage = st_texture_image(dstImage);
+ stImage->level = dstLevel;
+
+ pipe_resource_reference(&stImage->pt, pt);
+ }
+}
diff --git a/mesalib/src/mesa/state_tracker/st_manager.c b/mesalib/src/mesa/state_tracker/st_manager.c
index d85bcd4f7..e126c0a1e 100644
--- a/mesalib/src/mesa/state_tracker/st_manager.c
+++ b/mesalib/src/mesa/state_tracker/st_manager.c
@@ -1,923 +1,923 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include "state_tracker/st_gl_api.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_screen.h"
-#include "util/u_format.h"
-#include "util/u_pointer.h"
-#include "util/u_inlines.h"
-#include "util/u_atomic.h"
-#include "util/u_surface.h"
-
-#include "main/mtypes.h"
-#include "main/context.h"
-#include "main/mfeatures.h"
-#include "main/texobj.h"
-#include "main/teximage.h"
-#include "main/texstate.h"
-#include "main/framebuffer.h"
-#include "main/fbobject.h"
-#include "main/renderbuffer.h"
-#include "main/version.h"
-#include "st_texture.h"
-
-#include "st_context.h"
-#include "st_format.h"
-#include "st_cb_fbo.h"
-#include "st_cb_flush.h"
-#include "st_manager.h"
-
-/**
- * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
- * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
- * We'll only return non-null for window system framebuffers.
- * Note that this function may fail.
- */
-static INLINE struct st_framebuffer *
-st_ws_framebuffer(struct gl_framebuffer *fb)
-{
- /* FBO cannot be casted. See st_new_framebuffer */
- return (struct st_framebuffer *) ((fb && !fb->Name) ? fb : NULL);
-}
-
-/**
- * Map an attachment to a buffer index.
- */
-static INLINE gl_buffer_index
-attachment_to_buffer_index(enum st_attachment_type statt)
-{
- gl_buffer_index index;
-
- switch (statt) {
- case ST_ATTACHMENT_FRONT_LEFT:
- index = BUFFER_FRONT_LEFT;
- break;
- case ST_ATTACHMENT_BACK_LEFT:
- index = BUFFER_BACK_LEFT;
- break;
- case ST_ATTACHMENT_FRONT_RIGHT:
- index = BUFFER_FRONT_RIGHT;
- break;
- case ST_ATTACHMENT_BACK_RIGHT:
- index = BUFFER_BACK_RIGHT;
- break;
- case ST_ATTACHMENT_DEPTH_STENCIL:
- index = BUFFER_DEPTH;
- break;
- case ST_ATTACHMENT_ACCUM:
- index = BUFFER_ACCUM;
- break;
- case ST_ATTACHMENT_SAMPLE:
- default:
- index = BUFFER_COUNT;
- break;
- }
-
- return index;
-}
-
-/**
- * Map a buffer index to an attachment.
- */
-static INLINE enum st_attachment_type
-buffer_index_to_attachment(gl_buffer_index index)
-{
- enum st_attachment_type statt;
-
- switch (index) {
- case BUFFER_FRONT_LEFT:
- statt = ST_ATTACHMENT_FRONT_LEFT;
- break;
- case BUFFER_BACK_LEFT:
- statt = ST_ATTACHMENT_BACK_LEFT;
- break;
- case BUFFER_FRONT_RIGHT:
- statt = ST_ATTACHMENT_FRONT_RIGHT;
- break;
- case BUFFER_BACK_RIGHT:
- statt = ST_ATTACHMENT_BACK_RIGHT;
- break;
- case BUFFER_DEPTH:
- statt = ST_ATTACHMENT_DEPTH_STENCIL;
- break;
- case BUFFER_ACCUM:
- statt = ST_ATTACHMENT_ACCUM;
- break;
- default:
- statt = ST_ATTACHMENT_INVALID;
- break;
- }
-
- return statt;
-}
-
-/**
- * Validate a framebuffer to make sure up-to-date pipe_textures are used.
- */
-static void
-st_framebuffer_validate(struct st_framebuffer *stfb, struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
- uint width, height;
- unsigned i;
- boolean changed = FALSE;
-
- if (!p_atomic_read(&stfb->revalidate))
- return;
-
- /* validate the fb */
- if (!stfb->iface->validate(stfb->iface, stfb->statts, stfb->num_statts, textures))
- return;
-
- width = stfb->Base.Width;
- height = stfb->Base.Height;
-
- for (i = 0; i < stfb->num_statts; i++) {
- struct st_renderbuffer *strb;
- struct pipe_surface *ps, surf_tmpl;
- gl_buffer_index idx;
-
- if (!textures[i])
- continue;
-
- idx = attachment_to_buffer_index(stfb->statts[i]);
- if (idx >= BUFFER_COUNT) {
- pipe_resource_reference(&textures[i], NULL);
- continue;
- }
-
- strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
- assert(strb);
- if (strb->texture == textures[i]) {
- pipe_resource_reference(&textures[i], NULL);
- continue;
- }
-
- memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- u_surface_default_template(&surf_tmpl, textures[i],
- PIPE_BIND_RENDER_TARGET);
- ps = pipe->create_surface(pipe, textures[i], &surf_tmpl);
- if (ps) {
- pipe_surface_reference(&strb->surface, ps);
- pipe_resource_reference(&strb->texture, ps->texture);
- /* ownership transfered */
- pipe_surface_reference(&ps, NULL);
-
- changed = TRUE;
-
- strb->Base.Width = strb->surface->width;
- strb->Base.Height = strb->surface->height;
-
- width = strb->Base.Width;
- height = strb->Base.Height;
- }
-
- pipe_resource_reference(&textures[i], NULL);
- }
-
- if (changed) {
- st->dirty.st |= ST_NEW_FRAMEBUFFER;
- _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
-
- assert(stfb->Base.Width == width);
- assert(stfb->Base.Height == height);
- }
-
- p_atomic_set(&stfb->revalidate, FALSE);
-}
-
-/**
- * Update the attachments to validate by looping the existing renderbuffers.
- */
-static void
-st_framebuffer_update_attachments(struct st_framebuffer *stfb)
-{
- gl_buffer_index idx;
-
- stfb->num_statts = 0;
- for (idx = 0; idx < BUFFER_COUNT; idx++) {
- struct st_renderbuffer *strb;
- enum st_attachment_type statt;
-
- strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
- if (!strb || strb->software)
- continue;
-
- statt = buffer_index_to_attachment(idx);
- if (statt != ST_ATTACHMENT_INVALID &&
- st_visual_have_buffers(stfb->iface->visual, 1 << statt))
- stfb->statts[stfb->num_statts++] = statt;
- }
-
- p_atomic_set(&stfb->revalidate, TRUE);
-}
-
-/**
- * Add a renderbuffer to the framebuffer.
- */
-static boolean
-st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
- gl_buffer_index idx)
-{
- struct gl_renderbuffer *rb;
- enum pipe_format format;
- int samples;
- boolean sw;
-
- if (!stfb->iface)
- return FALSE;
-
- /* do not distinguish depth/stencil buffers */
- if (idx == BUFFER_STENCIL)
- idx = BUFFER_DEPTH;
-
- switch (idx) {
- case BUFFER_DEPTH:
- format = stfb->iface->visual->depth_stencil_format;
- sw = FALSE;
- break;
- case BUFFER_ACCUM:
- format = stfb->iface->visual->accum_format;
- sw = TRUE;
- break;
- default:
- format = stfb->iface->visual->color_format;
- sw = FALSE;
- break;
- }
-
- if (format == PIPE_FORMAT_NONE)
- return FALSE;
-
- samples = stfb->iface->visual->samples;
- if (!samples)
- samples = st_get_msaa();
-
- rb = st_new_renderbuffer_fb(format, samples, sw);
- if (!rb)
- return FALSE;
-
- if (idx != BUFFER_DEPTH) {
- _mesa_add_renderbuffer(&stfb->Base, idx, rb);
- }
- else {
- if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0))
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb);
- if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1))
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
- }
-
- return TRUE;
-}
-
-/**
- * Intialize a struct gl_config from a visual.
- */
-static void
-st_visual_to_context_mode(const struct st_visual *visual,
- struct gl_config *mode)
-{
- memset(mode, 0, sizeof(*mode));
-
- if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
- mode->doubleBufferMode = GL_TRUE;
- if (st_visual_have_buffers(visual,
- ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
- mode->stereoMode = GL_TRUE;
-
- if (visual->color_format != PIPE_FORMAT_NONE) {
- mode->rgbMode = GL_TRUE;
-
- mode->redBits =
- util_format_get_component_bits(visual->color_format,
- UTIL_FORMAT_COLORSPACE_RGB, 0);
- mode->greenBits =
- util_format_get_component_bits(visual->color_format,
- UTIL_FORMAT_COLORSPACE_RGB, 1);
- mode->blueBits =
- util_format_get_component_bits(visual->color_format,
- UTIL_FORMAT_COLORSPACE_RGB, 2);
- mode->alphaBits =
- util_format_get_component_bits(visual->color_format,
- UTIL_FORMAT_COLORSPACE_RGB, 3);
-
- mode->rgbBits = mode->redBits +
- mode->greenBits + mode->blueBits + mode->alphaBits;
- }
-
- if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
- mode->depthBits =
- util_format_get_component_bits(visual->depth_stencil_format,
- UTIL_FORMAT_COLORSPACE_ZS, 0);
- mode->stencilBits =
- util_format_get_component_bits(visual->depth_stencil_format,
- UTIL_FORMAT_COLORSPACE_ZS, 1);
-
- mode->haveDepthBuffer = mode->depthBits > 0;
- mode->haveStencilBuffer = mode->stencilBits > 0;
- }
-
- if (visual->accum_format != PIPE_FORMAT_NONE) {
- mode->haveAccumBuffer = GL_TRUE;
-
- mode->accumRedBits =
- util_format_get_component_bits(visual->accum_format,
- UTIL_FORMAT_COLORSPACE_RGB, 0);
- mode->accumGreenBits =
- util_format_get_component_bits(visual->accum_format,
- UTIL_FORMAT_COLORSPACE_RGB, 1);
- mode->accumBlueBits =
- util_format_get_component_bits(visual->accum_format,
- UTIL_FORMAT_COLORSPACE_RGB, 2);
- mode->accumAlphaBits =
- util_format_get_component_bits(visual->accum_format,
- UTIL_FORMAT_COLORSPACE_RGB, 3);
- }
-
- if (visual->samples) {
- mode->sampleBuffers = 1;
- mode->samples = visual->samples;
- }
-}
-
-/**
- * Determine the default draw or read buffer from a visual.
- */
-static void
-st_visual_to_default_buffer(const struct st_visual *visual,
- GLenum *buffer, GLint *index)
-{
- enum st_attachment_type statt;
- GLenum buf;
- gl_buffer_index idx;
-
- statt = visual->render_buffer;
- /* do nothing if an invalid render buffer is specified */
- if (statt == ST_ATTACHMENT_INVALID ||
- !st_visual_have_buffers(visual, 1 << statt))
- return;
-
- switch (statt) {
- case ST_ATTACHMENT_FRONT_LEFT:
- buf = GL_FRONT_LEFT;
- idx = BUFFER_FRONT_LEFT;
- break;
- case ST_ATTACHMENT_BACK_LEFT:
- buf = GL_BACK_LEFT;
- idx = BUFFER_BACK_LEFT;
- break;
- case ST_ATTACHMENT_FRONT_RIGHT:
- buf = GL_FRONT_RIGHT;
- idx = BUFFER_FRONT_RIGHT;
- break;
- case ST_ATTACHMENT_BACK_RIGHT:
- buf = GL_BACK_RIGHT;
- idx = BUFFER_BACK_RIGHT;
- break;
- default:
- buf = GL_NONE;
- idx = BUFFER_COUNT;
- break;
- }
-
- if (buf != GL_NONE) {
- if (buffer)
- *buffer = buf;
- if (index)
- *index = idx;
- }
-}
-
-/**
- * Create a framebuffer from a manager interface.
- */
-static struct st_framebuffer *
-st_framebuffer_create(struct st_framebuffer_iface *stfbi)
-{
- struct st_framebuffer *stfb;
- struct gl_config mode;
- gl_buffer_index idx;
-
- if (!stfbi)
- return NULL;
-
- stfb = CALLOC_STRUCT(st_framebuffer);
- if (!stfb)
- return NULL;
-
- st_visual_to_context_mode(stfbi->visual, &mode);
- _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
-
- /* modify the draw/read buffers of the fb */
- st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorDrawBuffer[0],
- &stfb->Base._ColorDrawBufferIndexes[0]);
- st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorReadBuffer,
- &stfb->Base._ColorReadBufferIndex);
-
- stfb->iface = stfbi;
-
- /* add the color buffer */
- idx = stfb->Base._ColorDrawBufferIndexes[0];
- if (!st_framebuffer_add_renderbuffer(stfb, idx)) {
- FREE(stfb);
- return NULL;
- }
-
- st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH);
- st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM);
-
- st_framebuffer_update_attachments(stfb);
-
- stfb->Base.Initialized = GL_TRUE;
-
- return stfb;
-}
-
-/**
- * Reference a framebuffer.
- */
-static void
-st_framebuffer_reference(struct st_framebuffer **ptr,
- struct st_framebuffer *stfb)
-{
- struct gl_framebuffer *fb = &stfb->Base;
- _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
-}
-
-static void
-st_context_notify_invalid_framebuffer(struct st_context_iface *stctxi,
- struct st_framebuffer_iface *stfbi)
-{
- struct st_context *st = (struct st_context *) stctxi;
- struct st_framebuffer *stfb;
-
- /* either draw or read winsys fb */
- stfb = st_ws_framebuffer(st->ctx->WinSysDrawBuffer);
- if (!stfb || stfb->iface != stfbi)
- stfb = st_ws_framebuffer(st->ctx->WinSysReadBuffer);
-
- if (stfb && stfb->iface == stfbi) {
- p_atomic_set(&stfb->revalidate, TRUE);
- }
- else {
- /* This function is probably getting called when we've detected a
- * change in a window's size but the currently bound context is
- * not bound to that window.
- * If the st_framebuffer_iface structure had a pointer to the
- * corresponding st_framebuffer we'd be able to handle this.
- */
- }
-}
-
-static void
-st_context_flush(struct st_context_iface *stctxi, unsigned flags,
- struct pipe_fence_handle **fence)
-{
- struct st_context *st = (struct st_context *) stctxi;
- st_flush(st, flags, fence);
- if (flags & PIPE_FLUSH_RENDER_CACHE)
- st_manager_flush_frontbuffer(st);
-}
-
-static boolean
-st_context_teximage(struct st_context_iface *stctxi,
- enum st_texture_type target,
- int level, enum pipe_format internal_format,
- struct pipe_resource *tex, boolean mipmap)
-{
- struct st_context *st = (struct st_context *) stctxi;
- struct gl_context *ctx = st->ctx;
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- struct st_texture_object *stObj;
- struct st_texture_image *stImage;
- GLenum internalFormat;
- GLuint width, height, depth;
-
- switch (target) {
- case ST_TEXTURE_1D:
- target = GL_TEXTURE_1D;
- break;
- case ST_TEXTURE_2D:
- target = GL_TEXTURE_2D;
- break;
- case ST_TEXTURE_3D:
- target = GL_TEXTURE_3D;
- break;
- case ST_TEXTURE_RECT:
- target = GL_TEXTURE_RECTANGLE_ARB;
- break;
- default:
- return FALSE;
- break;
- }
-
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- _mesa_lock_texture(ctx, texObj);
-
- stObj = st_texture_object(texObj);
- /* switch to surface based */
- if (!stObj->surface_based) {
- _mesa_clear_texture_object(ctx, texObj);
- stObj->surface_based = GL_TRUE;
- }
-
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- stImage = st_texture_image(texImage);
- if (tex) {
- gl_format texFormat;
-
- /*
- * XXX When internal_format and tex->format differ, st_finalize_texture
- * needs to allocate a new texture with internal_format and copy the
- * texture here into the new one. It will result in surface_copy being
- * called on surfaces whose formats differ.
- *
- * To avoid that, internal_format is (wrongly) ignored here. A sane fix
- * is to use a sampler view.
- */
- if (!st_sampler_compat_formats(tex->format, internal_format))
- internal_format = tex->format;
-
- if (util_format_get_component_bits(internal_format,
- UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
- internalFormat = GL_RGBA;
- else
- internalFormat = GL_RGB;
-
- texFormat = st_ChooseTextureFormat(ctx, internalFormat,
- GL_RGBA, GL_UNSIGNED_BYTE);
-
- _mesa_init_teximage_fields(ctx, target, texImage,
- tex->width0, tex->height0, 1, 0,
- internalFormat, texFormat);
-
- width = tex->width0;
- height = tex->height0;
- depth = tex->depth0;
-
- /* grow the image size until we hit level = 0 */
- while (level > 0) {
- if (width != 1)
- width <<= 1;
- if (height != 1)
- height <<= 1;
- if (depth != 1)
- depth <<= 1;
- level--;
- }
- }
- else {
- _mesa_clear_texture_image(ctx, texImage);
- width = height = depth = 0;
- }
-
- pipe_resource_reference(&stImage->pt, tex);
- stObj->width0 = width;
- stObj->height0 = height;
- stObj->depth0 = depth;
-
- _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
- _mesa_unlock_texture(ctx, texObj);
-
- return TRUE;
-}
-
-static void
-st_context_copy(struct st_context_iface *stctxi,
- struct st_context_iface *stsrci, unsigned mask)
-{
- struct st_context *st = (struct st_context *) stctxi;
- struct st_context *src = (struct st_context *) stsrci;
-
- _mesa_copy_context(src->ctx, st->ctx, mask);
-}
-
-static boolean
-st_context_share(struct st_context_iface *stctxi,
- struct st_context_iface *stsrci)
-{
- struct st_context *st = (struct st_context *) stctxi;
- struct st_context *src = (struct st_context *) stsrci;
-
- return _mesa_share_state(st->ctx, src->ctx);
-}
-
-static void
-st_context_destroy(struct st_context_iface *stctxi)
-{
- struct st_context *st = (struct st_context *) stctxi;
- st_destroy_context(st);
-}
-
-static struct st_context_iface *
-st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
- const struct st_context_attribs *attribs,
- struct st_context_iface *shared_stctxi)
-{
- struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
- struct st_context *st;
- struct pipe_context *pipe;
- struct gl_config mode;
- gl_api api;
-
- if (!(stapi->profile_mask & (1 << attribs->profile)))
- return NULL;
-
- switch (attribs->profile) {
- case ST_PROFILE_DEFAULT:
- api = API_OPENGL;
- break;
- case ST_PROFILE_OPENGL_ES1:
- api = API_OPENGLES;
- break;
- case ST_PROFILE_OPENGL_ES2:
- api = API_OPENGLES2;
- break;
- case ST_PROFILE_OPENGL_CORE:
- default:
- return NULL;
- break;
- }
-
- pipe = smapi->screen->context_create(smapi->screen, NULL);
- if (!pipe)
- return NULL;
-
- st_visual_to_context_mode(&attribs->visual, &mode);
- st = st_create_context(api, pipe, &mode, shared_ctx);
- if (!st) {
- pipe->destroy(pipe);
- return NULL;
- }
-
- /* need to perform version check */
- if (attribs->major > 1 || attribs->minor > 0) {
- _mesa_compute_version(st->ctx);
-
- /* is the actual version less than the requested version? */
- if (st->ctx->VersionMajor * 10 + st->ctx->VersionMinor <
- attribs->major * 10 + attribs->minor) {
- st_destroy_context(st);
- return NULL;
- }
- }
-
- st->invalidate_on_gl_viewport =
- smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
-
- st->iface.destroy = st_context_destroy;
- st->iface.notify_invalid_framebuffer =
- st_context_notify_invalid_framebuffer;
- st->iface.flush = st_context_flush;
- st->iface.teximage = st_context_teximage;
- st->iface.copy = st_context_copy;
- st->iface.share = st_context_share;
- st->iface.st_context_private = (void *) smapi;
-
- return &st->iface;
-}
-
-static boolean
-st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
- struct st_framebuffer_iface *stdrawi,
- struct st_framebuffer_iface *streadi)
-{
- struct st_context *st = (struct st_context *) stctxi;
- struct st_framebuffer *stdraw, *stread, *stfb;
- boolean ret;
-
- _glapi_check_multithread();
-
- if (st) {
- /* reuse/create the draw fb */
- stfb = st_ws_framebuffer(st->ctx->WinSysDrawBuffer);
- if (stfb && stfb->iface == stdrawi) {
- stdraw = NULL;
- st_framebuffer_reference(&stdraw, stfb);
- }
- else {
- stdraw = st_framebuffer_create(stdrawi);
- }
-
- /* reuse/create the read fb */
- stfb = st_ws_framebuffer(st->ctx->WinSysReadBuffer);
- if (!stfb || stfb->iface != streadi)
- stfb = stdraw;
- if (stfb && stfb->iface == streadi) {
- stread = NULL;
- st_framebuffer_reference(&stread, stfb);
- }
- else {
- stread = st_framebuffer_create(streadi);
- }
-
- if (stdraw && stread) {
- st_framebuffer_validate(stdraw, st);
- if (stread != stdraw)
- st_framebuffer_validate(stread, st);
-
- /* modify the draw/read buffers of the context */
- if (stdraw->iface) {
- st_visual_to_default_buffer(stdraw->iface->visual,
- &st->ctx->Color.DrawBuffer[0], NULL);
- }
- if (stread->iface) {
- st_visual_to_default_buffer(stread->iface->visual,
- &st->ctx->Pixel.ReadBuffer, NULL);
- }
-
- ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
- }
- else {
- struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
- ret = _mesa_make_current(st->ctx, incomplete, incomplete);
- }
-
- st_framebuffer_reference(&stdraw, NULL);
- st_framebuffer_reference(&stread, NULL);
- }
- else {
- ret = _mesa_make_current(NULL, NULL, NULL);
- }
-
- return ret;
-}
-
-static struct st_context_iface *
-st_api_get_current(struct st_api *stapi)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct st_context *st = (ctx) ? ctx->st : NULL;
-
- return (st) ? &st->iface : NULL;
-}
-
-static st_proc_t
-st_api_get_proc_address(struct st_api *stapi, const char *procname)
-{
- return (st_proc_t) _glapi_get_proc_address(procname);
-}
-
-static void
-st_api_destroy(struct st_api *stapi)
-{
-}
-
-/**
- * Flush the front buffer if the current context renders to the front buffer.
- */
-void
-st_manager_flush_frontbuffer(struct st_context *st)
-{
- struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
- struct st_renderbuffer *strb = NULL;
-
- if (stfb)
- strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
- if (!strb)
- return;
-
- /* never a dummy fb */
- assert(stfb->iface);
- stfb->iface->flush_front(stfb->iface, ST_ATTACHMENT_FRONT_LEFT);
-}
-
-/**
- * Return the surface of an EGLImage.
- * FIXME: I think this should operate on resources, not surfaces
- */
-struct pipe_surface *
-st_manager_get_egl_image_surface(struct st_context *st,
- void *eglimg, unsigned usage)
-{
- struct st_manager *smapi =
- (struct st_manager *) st->iface.st_context_private;
- struct st_egl_image stimg;
- struct pipe_surface *ps, surf_tmpl;
-
- if (!smapi || !smapi->get_egl_image)
- return NULL;
-
- memset(&stimg, 0, sizeof(stimg));
- if (!smapi->get_egl_image(smapi, eglimg, &stimg))
- return NULL;
-
- memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = stimg.texture->format;
- surf_tmpl.usage = usage;
- surf_tmpl.u.tex.level = stimg.level;
- surf_tmpl.u.tex.first_layer = stimg.layer;
- surf_tmpl.u.tex.last_layer = stimg.layer;
- ps = st->pipe->create_surface(st->pipe, stimg.texture, &surf_tmpl);
- pipe_resource_reference(&stimg.texture, NULL);
-
- return ps;
-}
-
-/**
- * Re-validate the framebuffers.
- */
-void
-st_manager_validate_framebuffers(struct st_context *st)
-{
- struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
- struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
-
- if (stdraw)
- st_framebuffer_validate(stdraw, st);
- if (stread && stread != stdraw)
- st_framebuffer_validate(stread, st);
-}
-
-/**
- * Add a color renderbuffer on demand.
- */
-boolean
-st_manager_add_color_renderbuffer(struct st_context *st,
- struct gl_framebuffer *fb,
- gl_buffer_index idx)
-{
- struct st_framebuffer *stfb = st_ws_framebuffer(fb);
-
- /* FBO */
- if (!stfb)
- return FALSE;
-
- if (stfb->Base.Attachment[idx].Renderbuffer)
- return TRUE;
-
- switch (idx) {
- case BUFFER_FRONT_LEFT:
- case BUFFER_BACK_LEFT:
- case BUFFER_FRONT_RIGHT:
- case BUFFER_BACK_RIGHT:
- break;
- default:
- return FALSE;
- break;
- }
-
- if (!st_framebuffer_add_renderbuffer(stfb, idx))
- return FALSE;
-
- st_framebuffer_update_attachments(stfb);
- st_invalidate_state(st->ctx, _NEW_BUFFERS);
-
- return TRUE;
-}
-
-static const struct st_api st_gl_api = {
- "Mesa " MESA_VERSION_STRING,
- ST_API_OPENGL,
-#if FEATURE_GL
- ST_PROFILE_DEFAULT_MASK |
-#endif
-#if FEATURE_ES1
- ST_PROFILE_OPENGL_ES1_MASK |
-#endif
-#if FEATURE_ES2
- ST_PROFILE_OPENGL_ES2_MASK |
-#endif
- 0,
- st_api_destroy,
- st_api_get_proc_address,
- st_api_create_context,
- st_api_make_current,
- st_api_get_current,
-};
-
-struct st_api *
-st_gl_api_create(void)
-{
- return (struct st_api *) &st_gl_api;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "state_tracker/st_gl_api.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "util/u_format.h"
+#include "util/u_pointer.h"
+#include "util/u_inlines.h"
+#include "util/u_atomic.h"
+#include "util/u_surface.h"
+
+#include "main/mtypes.h"
+#include "main/context.h"
+#include "main/mfeatures.h"
+#include "main/texobj.h"
+#include "main/teximage.h"
+#include "main/texstate.h"
+#include "main/framebuffer.h"
+#include "main/fbobject.h"
+#include "main/renderbuffer.h"
+#include "main/version.h"
+#include "st_texture.h"
+
+#include "st_context.h"
+#include "st_format.h"
+#include "st_cb_fbo.h"
+#include "st_cb_flush.h"
+#include "st_manager.h"
+
+/**
+ * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
+ * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
+ * We'll only return non-null for window system framebuffers.
+ * Note that this function may fail.
+ */
+static INLINE struct st_framebuffer *
+st_ws_framebuffer(struct gl_framebuffer *fb)
+{
+ /* FBO cannot be casted. See st_new_framebuffer */
+ return (struct st_framebuffer *) ((fb && !fb->Name) ? fb : NULL);
+}
+
+/**
+ * Map an attachment to a buffer index.
+ */
+static INLINE gl_buffer_index
+attachment_to_buffer_index(enum st_attachment_type statt)
+{
+ gl_buffer_index index;
+
+ switch (statt) {
+ case ST_ATTACHMENT_FRONT_LEFT:
+ index = BUFFER_FRONT_LEFT;
+ break;
+ case ST_ATTACHMENT_BACK_LEFT:
+ index = BUFFER_BACK_LEFT;
+ break;
+ case ST_ATTACHMENT_FRONT_RIGHT:
+ index = BUFFER_FRONT_RIGHT;
+ break;
+ case ST_ATTACHMENT_BACK_RIGHT:
+ index = BUFFER_BACK_RIGHT;
+ break;
+ case ST_ATTACHMENT_DEPTH_STENCIL:
+ index = BUFFER_DEPTH;
+ break;
+ case ST_ATTACHMENT_ACCUM:
+ index = BUFFER_ACCUM;
+ break;
+ case ST_ATTACHMENT_SAMPLE:
+ default:
+ index = BUFFER_COUNT;
+ break;
+ }
+
+ return index;
+}
+
+/**
+ * Map a buffer index to an attachment.
+ */
+static INLINE enum st_attachment_type
+buffer_index_to_attachment(gl_buffer_index index)
+{
+ enum st_attachment_type statt;
+
+ switch (index) {
+ case BUFFER_FRONT_LEFT:
+ statt = ST_ATTACHMENT_FRONT_LEFT;
+ break;
+ case BUFFER_BACK_LEFT:
+ statt = ST_ATTACHMENT_BACK_LEFT;
+ break;
+ case BUFFER_FRONT_RIGHT:
+ statt = ST_ATTACHMENT_FRONT_RIGHT;
+ break;
+ case BUFFER_BACK_RIGHT:
+ statt = ST_ATTACHMENT_BACK_RIGHT;
+ break;
+ case BUFFER_DEPTH:
+ statt = ST_ATTACHMENT_DEPTH_STENCIL;
+ break;
+ case BUFFER_ACCUM:
+ statt = ST_ATTACHMENT_ACCUM;
+ break;
+ default:
+ statt = ST_ATTACHMENT_INVALID;
+ break;
+ }
+
+ return statt;
+}
+
+/**
+ * Validate a framebuffer to make sure up-to-date pipe_textures are used.
+ */
+static void
+st_framebuffer_validate(struct st_framebuffer *stfb, struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
+ uint width, height;
+ unsigned i;
+ boolean changed = FALSE;
+
+ if (!p_atomic_read(&stfb->revalidate))
+ return;
+
+ /* validate the fb */
+ if (!stfb->iface->validate(stfb->iface, stfb->statts, stfb->num_statts, textures))
+ return;
+
+ width = stfb->Base.Width;
+ height = stfb->Base.Height;
+
+ for (i = 0; i < stfb->num_statts; i++) {
+ struct st_renderbuffer *strb;
+ struct pipe_surface *ps, surf_tmpl;
+ gl_buffer_index idx;
+
+ if (!textures[i])
+ continue;
+
+ idx = attachment_to_buffer_index(stfb->statts[i]);
+ if (idx >= BUFFER_COUNT) {
+ pipe_resource_reference(&textures[i], NULL);
+ continue;
+ }
+
+ strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
+ assert(strb);
+ if (strb->texture == textures[i]) {
+ pipe_resource_reference(&textures[i], NULL);
+ continue;
+ }
+
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ u_surface_default_template(&surf_tmpl, textures[i],
+ PIPE_BIND_RENDER_TARGET);
+ ps = pipe->create_surface(pipe, textures[i], &surf_tmpl);
+ if (ps) {
+ pipe_surface_reference(&strb->surface, ps);
+ pipe_resource_reference(&strb->texture, ps->texture);
+ /* ownership transfered */
+ pipe_surface_reference(&ps, NULL);
+
+ changed = TRUE;
+
+ strb->Base.Width = strb->surface->width;
+ strb->Base.Height = strb->surface->height;
+
+ width = strb->Base.Width;
+ height = strb->Base.Height;
+ }
+
+ pipe_resource_reference(&textures[i], NULL);
+ }
+
+ if (changed) {
+ st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
+
+ assert(stfb->Base.Width == width);
+ assert(stfb->Base.Height == height);
+ }
+
+ p_atomic_set(&stfb->revalidate, FALSE);
+}
+
+/**
+ * Update the attachments to validate by looping the existing renderbuffers.
+ */
+static void
+st_framebuffer_update_attachments(struct st_framebuffer *stfb)
+{
+ gl_buffer_index idx;
+
+ stfb->num_statts = 0;
+ for (idx = 0; idx < BUFFER_COUNT; idx++) {
+ struct st_renderbuffer *strb;
+ enum st_attachment_type statt;
+
+ strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
+ if (!strb || strb->software)
+ continue;
+
+ statt = buffer_index_to_attachment(idx);
+ if (statt != ST_ATTACHMENT_INVALID &&
+ st_visual_have_buffers(stfb->iface->visual, 1 << statt))
+ stfb->statts[stfb->num_statts++] = statt;
+ }
+
+ p_atomic_set(&stfb->revalidate, TRUE);
+}
+
+/**
+ * Add a renderbuffer to the framebuffer.
+ */
+static boolean
+st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
+ gl_buffer_index idx)
+{
+ struct gl_renderbuffer *rb;
+ enum pipe_format format;
+ int samples;
+ boolean sw;
+
+ if (!stfb->iface)
+ return FALSE;
+
+ /* do not distinguish depth/stencil buffers */
+ if (idx == BUFFER_STENCIL)
+ idx = BUFFER_DEPTH;
+
+ switch (idx) {
+ case BUFFER_DEPTH:
+ format = stfb->iface->visual->depth_stencil_format;
+ sw = FALSE;
+ break;
+ case BUFFER_ACCUM:
+ format = stfb->iface->visual->accum_format;
+ sw = TRUE;
+ break;
+ default:
+ format = stfb->iface->visual->color_format;
+ sw = FALSE;
+ break;
+ }
+
+ if (format == PIPE_FORMAT_NONE)
+ return FALSE;
+
+ samples = stfb->iface->visual->samples;
+ if (!samples)
+ samples = st_get_msaa();
+
+ rb = st_new_renderbuffer_fb(format, samples, sw);
+ if (!rb)
+ return FALSE;
+
+ if (idx != BUFFER_DEPTH) {
+ _mesa_add_renderbuffer(&stfb->Base, idx, rb);
+ }
+ else {
+ if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0))
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb);
+ if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1))
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
+ }
+
+ return TRUE;
+}
+
+/**
+ * Intialize a struct gl_config from a visual.
+ */
+static void
+st_visual_to_context_mode(const struct st_visual *visual,
+ struct gl_config *mode)
+{
+ memset(mode, 0, sizeof(*mode));
+
+ if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
+ mode->doubleBufferMode = GL_TRUE;
+ if (st_visual_have_buffers(visual,
+ ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
+ mode->stereoMode = GL_TRUE;
+
+ if (visual->color_format != PIPE_FORMAT_NONE) {
+ mode->rgbMode = GL_TRUE;
+
+ mode->redBits =
+ util_format_get_component_bits(visual->color_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 0);
+ mode->greenBits =
+ util_format_get_component_bits(visual->color_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 1);
+ mode->blueBits =
+ util_format_get_component_bits(visual->color_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 2);
+ mode->alphaBits =
+ util_format_get_component_bits(visual->color_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 3);
+
+ mode->rgbBits = mode->redBits +
+ mode->greenBits + mode->blueBits + mode->alphaBits;
+ }
+
+ if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
+ mode->depthBits =
+ util_format_get_component_bits(visual->depth_stencil_format,
+ UTIL_FORMAT_COLORSPACE_ZS, 0);
+ mode->stencilBits =
+ util_format_get_component_bits(visual->depth_stencil_format,
+ UTIL_FORMAT_COLORSPACE_ZS, 1);
+
+ mode->haveDepthBuffer = mode->depthBits > 0;
+ mode->haveStencilBuffer = mode->stencilBits > 0;
+ }
+
+ if (visual->accum_format != PIPE_FORMAT_NONE) {
+ mode->haveAccumBuffer = GL_TRUE;
+
+ mode->accumRedBits =
+ util_format_get_component_bits(visual->accum_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 0);
+ mode->accumGreenBits =
+ util_format_get_component_bits(visual->accum_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 1);
+ mode->accumBlueBits =
+ util_format_get_component_bits(visual->accum_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 2);
+ mode->accumAlphaBits =
+ util_format_get_component_bits(visual->accum_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 3);
+ }
+
+ if (visual->samples) {
+ mode->sampleBuffers = 1;
+ mode->samples = visual->samples;
+ }
+}
+
+/**
+ * Determine the default draw or read buffer from a visual.
+ */
+static void
+st_visual_to_default_buffer(const struct st_visual *visual,
+ GLenum *buffer, GLint *index)
+{
+ enum st_attachment_type statt;
+ GLenum buf;
+ gl_buffer_index idx;
+
+ statt = visual->render_buffer;
+ /* do nothing if an invalid render buffer is specified */
+ if (statt == ST_ATTACHMENT_INVALID ||
+ !st_visual_have_buffers(visual, 1 << statt))
+ return;
+
+ switch (statt) {
+ case ST_ATTACHMENT_FRONT_LEFT:
+ buf = GL_FRONT_LEFT;
+ idx = BUFFER_FRONT_LEFT;
+ break;
+ case ST_ATTACHMENT_BACK_LEFT:
+ buf = GL_BACK_LEFT;
+ idx = BUFFER_BACK_LEFT;
+ break;
+ case ST_ATTACHMENT_FRONT_RIGHT:
+ buf = GL_FRONT_RIGHT;
+ idx = BUFFER_FRONT_RIGHT;
+ break;
+ case ST_ATTACHMENT_BACK_RIGHT:
+ buf = GL_BACK_RIGHT;
+ idx = BUFFER_BACK_RIGHT;
+ break;
+ default:
+ buf = GL_NONE;
+ idx = BUFFER_COUNT;
+ break;
+ }
+
+ if (buf != GL_NONE) {
+ if (buffer)
+ *buffer = buf;
+ if (index)
+ *index = idx;
+ }
+}
+
+/**
+ * Create a framebuffer from a manager interface.
+ */
+static struct st_framebuffer *
+st_framebuffer_create(struct st_framebuffer_iface *stfbi)
+{
+ struct st_framebuffer *stfb;
+ struct gl_config mode;
+ gl_buffer_index idx;
+
+ if (!stfbi)
+ return NULL;
+
+ stfb = CALLOC_STRUCT(st_framebuffer);
+ if (!stfb)
+ return NULL;
+
+ st_visual_to_context_mode(stfbi->visual, &mode);
+ _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
+
+ /* modify the draw/read buffers of the fb */
+ st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorDrawBuffer[0],
+ &stfb->Base._ColorDrawBufferIndexes[0]);
+ st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorReadBuffer,
+ &stfb->Base._ColorReadBufferIndex);
+
+ stfb->iface = stfbi;
+
+ /* add the color buffer */
+ idx = stfb->Base._ColorDrawBufferIndexes[0];
+ if (!st_framebuffer_add_renderbuffer(stfb, idx)) {
+ FREE(stfb);
+ return NULL;
+ }
+
+ st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH);
+ st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM);
+
+ st_framebuffer_update_attachments(stfb);
+
+ stfb->Base.Initialized = GL_TRUE;
+
+ return stfb;
+}
+
+/**
+ * Reference a framebuffer.
+ */
+static void
+st_framebuffer_reference(struct st_framebuffer **ptr,
+ struct st_framebuffer *stfb)
+{
+ struct gl_framebuffer *fb = &stfb->Base;
+ _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
+}
+
+static void
+st_context_notify_invalid_framebuffer(struct st_context_iface *stctxi,
+ struct st_framebuffer_iface *stfbi)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ struct st_framebuffer *stfb;
+
+ /* either draw or read winsys fb */
+ stfb = st_ws_framebuffer(st->ctx->WinSysDrawBuffer);
+ if (!stfb || stfb->iface != stfbi)
+ stfb = st_ws_framebuffer(st->ctx->WinSysReadBuffer);
+
+ if (stfb && stfb->iface == stfbi) {
+ p_atomic_set(&stfb->revalidate, TRUE);
+ }
+ else {
+ /* This function is probably getting called when we've detected a
+ * change in a window's size but the currently bound context is
+ * not bound to that window.
+ * If the st_framebuffer_iface structure had a pointer to the
+ * corresponding st_framebuffer we'd be able to handle this.
+ */
+ }
+}
+
+static void
+st_context_flush(struct st_context_iface *stctxi, unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ st_flush(st, fence);
+ if (flags & ST_FLUSH_FRONT)
+ st_manager_flush_frontbuffer(st);
+}
+
+static boolean
+st_context_teximage(struct st_context_iface *stctxi,
+ enum st_texture_type target,
+ int level, enum pipe_format internal_format,
+ struct pipe_resource *tex, boolean mipmap)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ struct gl_context *ctx = st->ctx;
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ struct st_texture_object *stObj;
+ struct st_texture_image *stImage;
+ GLenum internalFormat;
+ GLuint width, height, depth;
+
+ switch (target) {
+ case ST_TEXTURE_1D:
+ target = GL_TEXTURE_1D;
+ break;
+ case ST_TEXTURE_2D:
+ target = GL_TEXTURE_2D;
+ break;
+ case ST_TEXTURE_3D:
+ target = GL_TEXTURE_3D;
+ break;
+ case ST_TEXTURE_RECT:
+ target = GL_TEXTURE_RECTANGLE_ARB;
+ break;
+ default:
+ return FALSE;
+ break;
+ }
+
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ _mesa_lock_texture(ctx, texObj);
+
+ stObj = st_texture_object(texObj);
+ /* switch to surface based */
+ if (!stObj->surface_based) {
+ _mesa_clear_texture_object(ctx, texObj);
+ stObj->surface_based = GL_TRUE;
+ }
+
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ stImage = st_texture_image(texImage);
+ if (tex) {
+ gl_format texFormat;
+
+ /*
+ * XXX When internal_format and tex->format differ, st_finalize_texture
+ * needs to allocate a new texture with internal_format and copy the
+ * texture here into the new one. It will result in surface_copy being
+ * called on surfaces whose formats differ.
+ *
+ * To avoid that, internal_format is (wrongly) ignored here. A sane fix
+ * is to use a sampler view.
+ */
+ if (!st_sampler_compat_formats(tex->format, internal_format))
+ internal_format = tex->format;
+
+ if (util_format_get_component_bits(internal_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
+ internalFormat = GL_RGBA;
+ else
+ internalFormat = GL_RGB;
+
+ texFormat = st_ChooseTextureFormat(ctx, internalFormat,
+ GL_RGBA, GL_UNSIGNED_BYTE);
+
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ tex->width0, tex->height0, 1, 0,
+ internalFormat, texFormat);
+
+ width = tex->width0;
+ height = tex->height0;
+ depth = tex->depth0;
+
+ /* grow the image size until we hit level = 0 */
+ while (level > 0) {
+ if (width != 1)
+ width <<= 1;
+ if (height != 1)
+ height <<= 1;
+ if (depth != 1)
+ depth <<= 1;
+ level--;
+ }
+ }
+ else {
+ _mesa_clear_texture_image(ctx, texImage);
+ width = height = depth = 0;
+ }
+
+ pipe_resource_reference(&stImage->pt, tex);
+ stObj->width0 = width;
+ stObj->height0 = height;
+ stObj->depth0 = depth;
+
+ _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
+ _mesa_unlock_texture(ctx, texObj);
+
+ return TRUE;
+}
+
+static void
+st_context_copy(struct st_context_iface *stctxi,
+ struct st_context_iface *stsrci, unsigned mask)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ struct st_context *src = (struct st_context *) stsrci;
+
+ _mesa_copy_context(src->ctx, st->ctx, mask);
+}
+
+static boolean
+st_context_share(struct st_context_iface *stctxi,
+ struct st_context_iface *stsrci)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ struct st_context *src = (struct st_context *) stsrci;
+
+ return _mesa_share_state(st->ctx, src->ctx);
+}
+
+static void
+st_context_destroy(struct st_context_iface *stctxi)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ st_destroy_context(st);
+}
+
+static struct st_context_iface *
+st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
+ const struct st_context_attribs *attribs,
+ struct st_context_iface *shared_stctxi)
+{
+ struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
+ struct st_context *st;
+ struct pipe_context *pipe;
+ struct gl_config mode;
+ gl_api api;
+
+ if (!(stapi->profile_mask & (1 << attribs->profile)))
+ return NULL;
+
+ switch (attribs->profile) {
+ case ST_PROFILE_DEFAULT:
+ api = API_OPENGL;
+ break;
+ case ST_PROFILE_OPENGL_ES1:
+ api = API_OPENGLES;
+ break;
+ case ST_PROFILE_OPENGL_ES2:
+ api = API_OPENGLES2;
+ break;
+ case ST_PROFILE_OPENGL_CORE:
+ default:
+ return NULL;
+ break;
+ }
+
+ pipe = smapi->screen->context_create(smapi->screen, NULL);
+ if (!pipe)
+ return NULL;
+
+ st_visual_to_context_mode(&attribs->visual, &mode);
+ st = st_create_context(api, pipe, &mode, shared_ctx);
+ if (!st) {
+ pipe->destroy(pipe);
+ return NULL;
+ }
+
+ /* need to perform version check */
+ if (attribs->major > 1 || attribs->minor > 0) {
+ _mesa_compute_version(st->ctx);
+
+ /* is the actual version less than the requested version? */
+ if (st->ctx->VersionMajor * 10 + st->ctx->VersionMinor <
+ attribs->major * 10 + attribs->minor) {
+ st_destroy_context(st);
+ return NULL;
+ }
+ }
+
+ st->invalidate_on_gl_viewport =
+ smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
+
+ st->iface.destroy = st_context_destroy;
+ st->iface.notify_invalid_framebuffer =
+ st_context_notify_invalid_framebuffer;
+ st->iface.flush = st_context_flush;
+ st->iface.teximage = st_context_teximage;
+ st->iface.copy = st_context_copy;
+ st->iface.share = st_context_share;
+ st->iface.st_context_private = (void *) smapi;
+
+ return &st->iface;
+}
+
+static boolean
+st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
+ struct st_framebuffer_iface *stdrawi,
+ struct st_framebuffer_iface *streadi)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ struct st_framebuffer *stdraw, *stread, *stfb;
+ boolean ret;
+
+ _glapi_check_multithread();
+
+ if (st) {
+ /* reuse/create the draw fb */
+ stfb = st_ws_framebuffer(st->ctx->WinSysDrawBuffer);
+ if (stfb && stfb->iface == stdrawi) {
+ stdraw = NULL;
+ st_framebuffer_reference(&stdraw, stfb);
+ }
+ else {
+ stdraw = st_framebuffer_create(stdrawi);
+ }
+
+ /* reuse/create the read fb */
+ stfb = st_ws_framebuffer(st->ctx->WinSysReadBuffer);
+ if (!stfb || stfb->iface != streadi)
+ stfb = stdraw;
+ if (stfb && stfb->iface == streadi) {
+ stread = NULL;
+ st_framebuffer_reference(&stread, stfb);
+ }
+ else {
+ stread = st_framebuffer_create(streadi);
+ }
+
+ if (stdraw && stread) {
+ st_framebuffer_validate(stdraw, st);
+ if (stread != stdraw)
+ st_framebuffer_validate(stread, st);
+
+ /* modify the draw/read buffers of the context */
+ if (stdraw->iface) {
+ st_visual_to_default_buffer(stdraw->iface->visual,
+ &st->ctx->Color.DrawBuffer[0], NULL);
+ }
+ if (stread->iface) {
+ st_visual_to_default_buffer(stread->iface->visual,
+ &st->ctx->Pixel.ReadBuffer, NULL);
+ }
+
+ ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
+ }
+ else {
+ struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
+ ret = _mesa_make_current(st->ctx, incomplete, incomplete);
+ }
+
+ st_framebuffer_reference(&stdraw, NULL);
+ st_framebuffer_reference(&stread, NULL);
+ }
+ else {
+ ret = _mesa_make_current(NULL, NULL, NULL);
+ }
+
+ return ret;
+}
+
+static struct st_context_iface *
+st_api_get_current(struct st_api *stapi)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct st_context *st = (ctx) ? ctx->st : NULL;
+
+ return (st) ? &st->iface : NULL;
+}
+
+static st_proc_t
+st_api_get_proc_address(struct st_api *stapi, const char *procname)
+{
+ return (st_proc_t) _glapi_get_proc_address(procname);
+}
+
+static void
+st_api_destroy(struct st_api *stapi)
+{
+}
+
+/**
+ * Flush the front buffer if the current context renders to the front buffer.
+ */
+void
+st_manager_flush_frontbuffer(struct st_context *st)
+{
+ struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
+ struct st_renderbuffer *strb = NULL;
+
+ if (stfb)
+ strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ if (!strb)
+ return;
+
+ /* never a dummy fb */
+ assert(stfb->iface);
+ stfb->iface->flush_front(stfb->iface, ST_ATTACHMENT_FRONT_LEFT);
+}
+
+/**
+ * Return the surface of an EGLImage.
+ * FIXME: I think this should operate on resources, not surfaces
+ */
+struct pipe_surface *
+st_manager_get_egl_image_surface(struct st_context *st,
+ void *eglimg, unsigned usage)
+{
+ struct st_manager *smapi =
+ (struct st_manager *) st->iface.st_context_private;
+ struct st_egl_image stimg;
+ struct pipe_surface *ps, surf_tmpl;
+
+ if (!smapi || !smapi->get_egl_image)
+ return NULL;
+
+ memset(&stimg, 0, sizeof(stimg));
+ if (!smapi->get_egl_image(smapi, eglimg, &stimg))
+ return NULL;
+
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = stimg.texture->format;
+ surf_tmpl.usage = usage;
+ surf_tmpl.u.tex.level = stimg.level;
+ surf_tmpl.u.tex.first_layer = stimg.layer;
+ surf_tmpl.u.tex.last_layer = stimg.layer;
+ ps = st->pipe->create_surface(st->pipe, stimg.texture, &surf_tmpl);
+ pipe_resource_reference(&stimg.texture, NULL);
+
+ return ps;
+}
+
+/**
+ * Re-validate the framebuffers.
+ */
+void
+st_manager_validate_framebuffers(struct st_context *st)
+{
+ struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
+ struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
+
+ if (stdraw)
+ st_framebuffer_validate(stdraw, st);
+ if (stread && stread != stdraw)
+ st_framebuffer_validate(stread, st);
+}
+
+/**
+ * Add a color renderbuffer on demand.
+ */
+boolean
+st_manager_add_color_renderbuffer(struct st_context *st,
+ struct gl_framebuffer *fb,
+ gl_buffer_index idx)
+{
+ struct st_framebuffer *stfb = st_ws_framebuffer(fb);
+
+ /* FBO */
+ if (!stfb)
+ return FALSE;
+
+ if (stfb->Base.Attachment[idx].Renderbuffer)
+ return TRUE;
+
+ switch (idx) {
+ case BUFFER_FRONT_LEFT:
+ case BUFFER_BACK_LEFT:
+ case BUFFER_FRONT_RIGHT:
+ case BUFFER_BACK_RIGHT:
+ break;
+ default:
+ return FALSE;
+ break;
+ }
+
+ if (!st_framebuffer_add_renderbuffer(stfb, idx))
+ return FALSE;
+
+ st_framebuffer_update_attachments(stfb);
+ st_invalidate_state(st->ctx, _NEW_BUFFERS);
+
+ return TRUE;
+}
+
+static const struct st_api st_gl_api = {
+ "Mesa " MESA_VERSION_STRING,
+ ST_API_OPENGL,
+#if FEATURE_GL
+ ST_PROFILE_DEFAULT_MASK |
+#endif
+#if FEATURE_ES1
+ ST_PROFILE_OPENGL_ES1_MASK |
+#endif
+#if FEATURE_ES2
+ ST_PROFILE_OPENGL_ES2_MASK |
+#endif
+ 0,
+ st_api_destroy,
+ st_api_get_proc_address,
+ st_api_create_context,
+ st_api_make_current,
+ st_api_get_current,
+};
+
+struct st_api *
+st_gl_api_create(void)
+{
+ return (struct st_api *) &st_gl_api;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_texture.c b/mesalib/src/mesa/state_tracker/st_texture.c
index 0d5dc8140..22ec1306c 100644
--- a/mesalib/src/mesa/state_tracker/st_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_texture.c
@@ -78,7 +78,7 @@ st_texture_create(struct st_context *st,
assert(format);
assert(screen->is_format_supported(screen, format, target, 0,
- PIPE_BIND_SAMPLER_VIEW, 0));
+ PIPE_BIND_SAMPLER_VIEW));
memset(&pt, 0, sizeof(pt));
pt.target = target;