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-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_framebuffer.c35
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c4
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp5
-rw-r--r--mesalib/src/mesa/state_tracker/st_texture.c6
4 files changed, 44 insertions, 6 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c b/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c
index 4c4f839d1..a17417c35 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -31,6 +31,8 @@
* Brian Paul
*/
+#include <limits.h>
+
#include "st_context.h"
#include "st_atom.h"
#include "st_cb_bitmap.h"
@@ -44,6 +46,26 @@
/**
+ * Update framebuffer size.
+ *
+ * We need to derive pipe_framebuffer size from the bound pipe_surfaces here
+ * instead of copying gl_framebuffer size because for certain target types
+ * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers
+ * instead of 1.
+ */
+static void
+update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
+ struct pipe_surface *surface)
+{
+ assert(surface);
+ assert(surface->width < UINT_MAX);
+ assert(surface->height < UINT_MAX);
+ framebuffer->width = MIN2(framebuffer->width, surface->width);
+ framebuffer->height = MIN2(framebuffer->height, surface->height);
+}
+
+
+/**
* Update framebuffer state (color, depth, stencil, etc. buffers)
*/
static void
@@ -57,8 +79,8 @@ update_framebuffer_state( struct st_context *st )
st_flush_bitmap_cache(st);
st->state.fb_orientation = st_fb_orientation(fb);
- framebuffer->width = fb->Width;
- framebuffer->height = fb->Height;
+ framebuffer->width = UINT_MAX;
+ framebuffer->height = UINT_MAX;
/*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
@@ -81,6 +103,7 @@ update_framebuffer_state( struct st_context *st )
if (strb->surface) {
pipe_surface_reference(&framebuffer->cbufs[i], strb->surface);
+ update_framebuffer_size(framebuffer, strb->surface);
}
strb->defined = GL_TRUE; /* we'll be drawing something */
}
@@ -100,12 +123,14 @@ update_framebuffer_state( struct st_context *st )
st_update_renderbuffer_surface(st, strb);
}
pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+ update_framebuffer_size(framebuffer, strb->surface);
}
else {
strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
if (strb) {
assert(strb->surface);
pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+ update_framebuffer_size(framebuffer, strb->surface);
}
else
pipe_surface_reference(&framebuffer->zsbuf, NULL);
@@ -122,6 +147,12 @@ update_framebuffer_state( struct st_context *st )
}
#endif
+ /* _mesa_test_framebuffer_completeness refuses framebuffers with no
+ * attachments, so this should never happen.
+ */
+ assert(framebuffer->width != UINT_MAX);
+ assert(framebuffer->height != UINT_MAX);
+
cso_set_framebuffer(st->cso_context, framebuffer);
}
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index 059989342..70726886e 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -635,6 +635,8 @@ void st_init_extensions(struct st_context *st)
if (!st->options.disable_shader_bit_encoding) {
ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
}
+
+ ctx->Extensions.EXT_shader_integer_mix = GL_TRUE;
} else {
/* Optional integer support for GLSL 1.2. */
if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
@@ -642,6 +644,8 @@ void st_init_extensions(struct st_context *st)
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
PIPE_SHADER_CAP_INTEGERS)) {
ctx->Const.NativeIntegers = GL_TRUE;
+
+ ctx->Extensions.EXT_shader_integer_mix = GL_TRUE;
}
}
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index edd0aa765..15b5279b8 100644
--- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -632,7 +632,10 @@ glsl_to_tgsi_visitor::get_opcode(ir_instruction *ir, unsigned op,
st_src_reg src0, st_src_reg src1)
{
int type = GLSL_TYPE_FLOAT;
-
+
+ if (op == TGSI_OPCODE_MOV)
+ return op;
+
assert(src0.type != GLSL_TYPE_ARRAY);
assert(src0.type != GLSL_TYPE_STRUCT);
assert(src1.type != GLSL_TYPE_ARRAY);
diff --git a/mesalib/src/mesa/state_tracker/st_texture.c b/mesalib/src/mesa/state_tracker/st_texture.c
index f664ef5f1..92035e801 100644
--- a/mesalib/src/mesa/state_tracker/st_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_texture.c
@@ -443,7 +443,7 @@ struct pipe_sampler_view **
st_texture_get_sampler_view(struct st_context *st,
struct st_texture_object *stObj)
{
- struct pipe_sampler_view **used = NULL, **free = NULL;
+ struct pipe_sampler_view *used = NULL, **free = NULL;
GLuint i;
for (i = 0; i < stObj->num_sampler_views; ++i) {
@@ -455,7 +455,7 @@ st_texture_get_sampler_view(struct st_context *st,
return sv;
/* Wasn't the right one, but remember it as template */
- used = sv;
+ used = *sv;
} else {
/* Found a free slot, remember that */
free = sv;
@@ -475,7 +475,7 @@ st_texture_get_sampler_view(struct st_context *st,
/* Add just any sampler view to be used as a template */
if (used)
- pipe_sampler_view_reference(free, *used);
+ pipe_sampler_view_reference(free, used);
return free;
}