diff options
Diffstat (limited to 'mesalib/src/mesa/swrast/s_aalinetemp.h')
-rw-r--r-- | mesalib/src/mesa/swrast/s_aalinetemp.h | 484 |
1 files changed, 242 insertions, 242 deletions
diff --git a/mesalib/src/mesa/swrast/s_aalinetemp.h b/mesalib/src/mesa/swrast/s_aalinetemp.h index c28d47a67..7c535669b 100644 --- a/mesalib/src/mesa/swrast/s_aalinetemp.h +++ b/mesalib/src/mesa/swrast/s_aalinetemp.h @@ -1,242 +1,242 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * Antialiased line template. - */ - - -/* - * Function to render each fragment in the AA line. - * \param ix - integer fragment window X coordiante - * \param iy - integer fragment window Y coordiante - */ -static void -NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) -{ - const SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLfloat fx = (GLfloat) ix; - const GLfloat fy = (GLfloat) iy; - const GLfloat coverage = compute_coveragef(line, ix, iy); - const GLuint i = line->span.end; - - (void) swrast; - - if (coverage == 0.0) - return; - - line->span.end++; - line->span.array->coverage[i] = coverage; - line->span.array->x[i] = ix; - line->span.array->y[i] = iy; - - /* - * Compute Z, color, texture coords, fog for the fragment by - * solving the plane equations at (ix,iy). - */ -#ifdef DO_Z - line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane); -#endif - line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane); - line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane); - line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane); - line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane); -#if defined(DO_ATTRIBS) - ATTRIB_LOOP_BEGIN - GLfloat (*attribArray)[4] = line->span.array->attribs[attr]; - if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0 - && !ctx->FragmentProgram._Current) { - /* texcoord w/ divide by Q */ - const GLuint unit = attr - FRAG_ATTRIB_TEX0; - const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]); - GLuint c; - for (c = 0; c < 3; c++) { - attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ; - } - line->span.array->lambda[unit][i] - = compute_lambda(line->attrPlane[attr][0], - line->attrPlane[attr][1], invQ, - line->texWidth[attr], line->texHeight[attr]); - } - else { - /* non-texture attrib */ - const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane); - GLuint c; - for (c = 0; c < 4; c++) { - attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW; - } - } - ATTRIB_LOOP_END -#endif - - if (line->span.end == MAX_WIDTH) { - _swrast_write_rgba_span(ctx, &(line->span)); - line->span.end = 0; /* reset counter */ - } -} - - - -/* - * Line setup - */ -static void -NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLfloat tStart, tEnd; /* segment start, end along line length */ - GLboolean inSegment; - GLint iLen, i; - - /* Init the LineInfo struct */ - struct LineInfo line; - line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0]; - line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1]; - line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0]; - line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1]; - line.dx = line.x1 - line.x0; - line.dy = line.y1 - line.y0; - line.len = SQRTF(line.dx * line.dx + line.dy * line.dy); - line.halfWidth = 0.5F * CLAMP(ctx->Line.Width, - ctx->Const.MinLineWidthAA, - ctx->Const.MaxLineWidthAA); - - if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) - return; - - INIT_SPAN(line.span, GL_LINE); - line.span.arrayMask = SPAN_XY | SPAN_COVERAGE; - line.span.facing = swrast->PointLineFacing; - line.xAdj = line.dx / line.len * line.halfWidth; - line.yAdj = line.dy / line.len * line.halfWidth; - -#ifdef DO_Z - line.span.arrayMask |= SPAN_Z; - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane); -#endif - line.span.arrayMask |= SPAN_RGBA; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->color[RCOMP], v1->color[RCOMP], line.rPlane); - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->color[GCOMP], v1->color[GCOMP], line.gPlane); - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->color[BCOMP], v1->color[BCOMP], line.bPlane); - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->color[ACOMP], v1->color[ACOMP], line.aPlane); - } - else { - constant_plane(v1->color[RCOMP], line.rPlane); - constant_plane(v1->color[GCOMP], line.gPlane); - constant_plane(v1->color[BCOMP], line.bPlane); - constant_plane(v1->color[ACOMP], line.aPlane); - } -#if defined(DO_ATTRIBS) - { - const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3]; - const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3]; - line.span.arrayMask |= SPAN_LAMBDA; - compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane); - ATTRIB_LOOP_BEGIN - GLuint c; - if (swrast->_InterpMode[attr] == GL_FLAT) { - for (c = 0; c < 4; c++) { - constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]); - } - } - else { - for (c = 0; c < 4; c++) { - const GLfloat a0 = v0->attrib[attr][c] * invW0; - const GLfloat a1 = v1->attrib[attr][c] * invW1; - compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1, - line.attrPlane[attr][c]); - } - } - line.span.arrayAttribs |= (1 << attr); - if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) { - const GLuint u = attr - FRAG_ATTRIB_TEX0; - const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; - const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel]; - line.texWidth[attr] = (GLfloat) texImage->Width; - line.texHeight[attr] = (GLfloat) texImage->Height; - } - ATTRIB_LOOP_END - } -#endif - - tStart = tEnd = 0.0; - inSegment = GL_FALSE; - iLen = (GLint) line.len; - - if (ctx->Line.StippleFlag) { - for (i = 0; i < iLen; i++) { - const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf; - if ((1 << bit) & ctx->Line.StipplePattern) { - /* stipple bit is on */ - const GLfloat t = (GLfloat) i / (GLfloat) line.len; - if (!inSegment) { - /* start new segment */ - inSegment = GL_TRUE; - tStart = t; - } - else { - /* still in the segment, extend it */ - tEnd = t; - } - } - else { - /* stipple bit is off */ - if (inSegment && (tEnd > tStart)) { - /* draw the segment */ - segment(ctx, &line, NAME(plot), tStart, tEnd); - inSegment = GL_FALSE; - } - else { - /* still between segments, do nothing */ - } - } - swrast->StippleCounter++; - } - - if (inSegment) { - /* draw the final segment of the line */ - segment(ctx, &line, NAME(plot), tStart, 1.0F); - } - } - else { - /* non-stippled */ - segment(ctx, &line, NAME(plot), 0.0, 1.0); - } - - _swrast_write_rgba_span(ctx, &(line.span)); -} - - - - -#undef DO_Z -#undef DO_ATTRIBS -#undef NAME +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Antialiased line template.
+ */
+
+
+/*
+ * Function to render each fragment in the AA line.
+ * \param ix - integer fragment window X coordiante
+ * \param iy - integer fragment window Y coordiante
+ */
+static void
+NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy)
+{
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLfloat fx = (GLfloat) ix;
+ const GLfloat fy = (GLfloat) iy;
+ const GLfloat coverage = compute_coveragef(line, ix, iy);
+ const GLuint i = line->span.end;
+
+ (void) swrast;
+
+ if (coverage == 0.0)
+ return;
+
+ line->span.end++;
+ line->span.array->coverage[i] = coverage;
+ line->span.array->x[i] = ix;
+ line->span.array->y[i] = iy;
+
+ /*
+ * Compute Z, color, texture coords, fog for the fragment by
+ * solving the plane equations at (ix,iy).
+ */
+#ifdef DO_Z
+ line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane);
+#endif
+ line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane);
+ line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane);
+ line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane);
+ line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane);
+#if defined(DO_ATTRIBS)
+ ATTRIB_LOOP_BEGIN
+ GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
+ if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
+ && !ctx->FragmentProgram._Current) {
+ /* texcoord w/ divide by Q */
+ const GLuint unit = attr - FRAG_ATTRIB_TEX0;
+ const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
+ GLuint c;
+ for (c = 0; c < 3; c++) {
+ attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ;
+ }
+ line->span.array->lambda[unit][i]
+ = compute_lambda(line->attrPlane[attr][0],
+ line->attrPlane[attr][1], invQ,
+ line->texWidth[attr], line->texHeight[attr]);
+ }
+ else {
+ /* non-texture attrib */
+ const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane);
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW;
+ }
+ }
+ ATTRIB_LOOP_END
+#endif
+
+ if (line->span.end == MAX_WIDTH) {
+ _swrast_write_rgba_span(ctx, &(line->span));
+ line->span.end = 0; /* reset counter */
+ }
+}
+
+
+
+/*
+ * Line setup
+ */
+static void
+NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLfloat tStart, tEnd; /* segment start, end along line length */
+ GLboolean inSegment;
+ GLint iLen, i;
+
+ /* Init the LineInfo struct */
+ struct LineInfo line;
+ line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0];
+ line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
+ line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0];
+ line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
+ line.dx = line.x1 - line.x0;
+ line.dy = line.y1 - line.y0;
+ line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
+ line.halfWidth = 0.5F * CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidthAA,
+ ctx->Const.MaxLineWidthAA);
+
+ if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
+ return;
+
+ INIT_SPAN(line.span, GL_LINE);
+ line.span.arrayMask = SPAN_XY | SPAN_COVERAGE;
+ line.span.facing = swrast->PointLineFacing;
+ line.xAdj = line.dx / line.len * line.halfWidth;
+ line.yAdj = line.dy / line.len * line.halfWidth;
+
+#ifdef DO_Z
+ line.span.arrayMask |= SPAN_Z;
+ compute_plane(line.x0, line.y0, line.x1, line.y1,
+ v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane);
+#endif
+ line.span.arrayMask |= SPAN_RGBA;
+ if (ctx->Light.ShadeModel == GL_SMOOTH) {
+ compute_plane(line.x0, line.y0, line.x1, line.y1,
+ v0->color[RCOMP], v1->color[RCOMP], line.rPlane);
+ compute_plane(line.x0, line.y0, line.x1, line.y1,
+ v0->color[GCOMP], v1->color[GCOMP], line.gPlane);
+ compute_plane(line.x0, line.y0, line.x1, line.y1,
+ v0->color[BCOMP], v1->color[BCOMP], line.bPlane);
+ compute_plane(line.x0, line.y0, line.x1, line.y1,
+ v0->color[ACOMP], v1->color[ACOMP], line.aPlane);
+ }
+ else {
+ constant_plane(v1->color[RCOMP], line.rPlane);
+ constant_plane(v1->color[GCOMP], line.gPlane);
+ constant_plane(v1->color[BCOMP], line.bPlane);
+ constant_plane(v1->color[ACOMP], line.aPlane);
+ }
+#if defined(DO_ATTRIBS)
+ {
+ const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
+ line.span.arrayMask |= SPAN_LAMBDA;
+ compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane);
+ ATTRIB_LOOP_BEGIN
+ GLuint c;
+ if (swrast->_InterpMode[attr] == GL_FLAT) {
+ for (c = 0; c < 4; c++) {
+ constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]);
+ }
+ }
+ else {
+ for (c = 0; c < 4; c++) {
+ const GLfloat a0 = v0->attrib[attr][c] * invW0;
+ const GLfloat a1 = v1->attrib[attr][c] * invW1;
+ compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1,
+ line.attrPlane[attr][c]);
+ }
+ }
+ line.span.arrayAttribs |= (1 << attr);
+ if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
+ const GLuint u = attr - FRAG_ATTRIB_TEX0;
+ const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
+ const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
+ line.texWidth[attr] = (GLfloat) texImage->Width;
+ line.texHeight[attr] = (GLfloat) texImage->Height;
+ }
+ ATTRIB_LOOP_END
+ }
+#endif
+
+ tStart = tEnd = 0.0;
+ inSegment = GL_FALSE;
+ iLen = (GLint) line.len;
+
+ if (ctx->Line.StippleFlag) {
+ for (i = 0; i < iLen; i++) {
+ const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
+ if ((1 << bit) & ctx->Line.StipplePattern) {
+ /* stipple bit is on */
+ const GLfloat t = (GLfloat) i / (GLfloat) line.len;
+ if (!inSegment) {
+ /* start new segment */
+ inSegment = GL_TRUE;
+ tStart = t;
+ }
+ else {
+ /* still in the segment, extend it */
+ tEnd = t;
+ }
+ }
+ else {
+ /* stipple bit is off */
+ if (inSegment && (tEnd > tStart)) {
+ /* draw the segment */
+ segment(ctx, &line, NAME(plot), tStart, tEnd);
+ inSegment = GL_FALSE;
+ }
+ else {
+ /* still between segments, do nothing */
+ }
+ }
+ swrast->StippleCounter++;
+ }
+
+ if (inSegment) {
+ /* draw the final segment of the line */
+ segment(ctx, &line, NAME(plot), tStart, 1.0F);
+ }
+ }
+ else {
+ /* non-stippled */
+ segment(ctx, &line, NAME(plot), 0.0, 1.0);
+ }
+
+ _swrast_write_rgba_span(ctx, &(line.span));
+}
+
+
+
+
+#undef DO_Z
+#undef DO_ATTRIBS
+#undef NAME
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