diff options
Diffstat (limited to 'mesalib/src/mesa/swrast/s_depth.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_depth.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/mesalib/src/mesa/swrast/s_depth.c b/mesalib/src/mesa/swrast/s_depth.c index 7f3c76de4..93aaffc57 100644 --- a/mesalib/src/mesa/swrast/s_depth.c +++ b/mesalib/src/mesa/swrast/s_depth.c @@ -217,7 +217,7 @@ get_z32_values(struct gl_context *ctx, struct gl_renderbuffer *rb, const GLubyte *map = _swrast_pixel_address(rb, 0, 0); GLuint i; - if (rb->Format == MESA_FORMAT_Z32) { + if (rb->Format == MESA_FORMAT_Z_UNORM32) { const GLint rowStride = srb->RowStride; for (i = 0; i < count; i++) { if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) { @@ -252,7 +252,7 @@ put_z32_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLubyte *map = _swrast_pixel_address(rb, 0, 0); GLuint i; - if (rb->Format == MESA_FORMAT_Z32) { + if (rb->Format == MESA_FORMAT_Z_UNORM32) { const GLint rowStride = srb->RowStride; for (i = 0; i < count; i++) { if (mask[i] && x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) { @@ -300,12 +300,12 @@ _swrast_depth_test_span(struct gl_context *ctx, SWspan *span) else zStart = _swrast_pixel_address(rb, span->x, span->y); - if (rb->Format == MESA_FORMAT_Z16 && !(span->arrayMask & SPAN_XY)) { + if (rb->Format == MESA_FORMAT_Z_UNORM16 && !(span->arrayMask & SPAN_XY)) { /* directly read/write row of 16-bit Z values */ zBufferVals = zStart; ztest16 = GL_TRUE; } - else if (rb->Format == MESA_FORMAT_Z32 && !(span->arrayMask & SPAN_XY)) { + else if (rb->Format == MESA_FORMAT_Z_UNORM32 && !(span->arrayMask & SPAN_XY)) { /* directly read/write row of 32-bit Z values */ zBufferVals = zStart; } @@ -439,7 +439,7 @@ _swrast_depth_bounds_test( struct gl_context *ctx, SWspan *span ) else zStart = _swrast_pixel_address(rb, span->x, span->y); - if (rb->Format == MESA_FORMAT_Z32 && !(span->arrayMask & SPAN_XY)) { + if (rb->Format == MESA_FORMAT_Z_UNORM32 && !(span->arrayMask & SPAN_XY)) { /* directly access 32-bit values in the depth buffer */ zBufferVals = (const GLuint *) zStart; } @@ -552,10 +552,10 @@ _swrast_clear_depth_buffer(struct gl_context *ctx) height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; mapMode = GL_MAP_WRITE_BIT; - if (rb->Format == MESA_FORMAT_S8_Z24 || - rb->Format == MESA_FORMAT_X8_Z24 || - rb->Format == MESA_FORMAT_Z24_S8 || - rb->Format == MESA_FORMAT_Z24_X8) { + if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT || + rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT || + rb->Format == MESA_FORMAT_S8_UINT_Z24_UNORM || + rb->Format == MESA_FORMAT_X8Z24_UNORM) { mapMode |= GL_MAP_READ_BIT; } @@ -567,7 +567,7 @@ _swrast_clear_depth_buffer(struct gl_context *ctx) } switch (rb->Format) { - case MESA_FORMAT_Z16: + case MESA_FORMAT_Z_UNORM16: { GLfloat clear = (GLfloat) ctx->Depth.Clear; GLushort clearVal = 0; @@ -587,8 +587,8 @@ _swrast_clear_depth_buffer(struct gl_context *ctx) } } break; - case MESA_FORMAT_Z32: - case MESA_FORMAT_Z32_FLOAT: + case MESA_FORMAT_Z_UNORM32: + case MESA_FORMAT_Z_FLOAT32: { GLfloat clear = (GLfloat) ctx->Depth.Clear; GLuint clearVal = 0; @@ -602,17 +602,17 @@ _swrast_clear_depth_buffer(struct gl_context *ctx) } } break; - case MESA_FORMAT_S8_Z24: - case MESA_FORMAT_X8_Z24: - case MESA_FORMAT_Z24_S8: - case MESA_FORMAT_Z24_X8: + case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: + case MESA_FORMAT_S8_UINT_Z24_UNORM: + case MESA_FORMAT_X8Z24_UNORM: { GLfloat clear = (GLfloat) ctx->Depth.Clear; GLuint clearVal = 0; GLuint mask; - if (rb->Format == MESA_FORMAT_S8_Z24 || - rb->Format == MESA_FORMAT_X8_Z24) + if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT || + rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT) mask = 0xff000000; else mask = 0xff; @@ -628,7 +628,7 @@ _swrast_clear_depth_buffer(struct gl_context *ctx) } break; - case MESA_FORMAT_Z32_FLOAT_X24S8: + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: /* XXX untested */ { GLfloat clearVal = (GLfloat) ctx->Depth.Clear; @@ -692,15 +692,15 @@ _swrast_clear_depth_stencil_buffer(struct gl_context *ctx) } switch (rb->Format) { - case MESA_FORMAT_S8_Z24: - case MESA_FORMAT_Z24_S8: + case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_S8_UINT_Z24_UNORM: { GLfloat zClear = (GLfloat) ctx->Depth.Clear; GLuint clear = 0, mask; _mesa_pack_float_z_row(rb->Format, 1, &zClear, &clear); - if (rb->Format == MESA_FORMAT_S8_Z24) { + if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT) { mask = ((~writeMask) & 0xff) << 24; clear |= (ctx->Stencil.Clear & writeMask & 0xff) << 24; } @@ -725,7 +725,7 @@ _swrast_clear_depth_stencil_buffer(struct gl_context *ctx) } } break; - case MESA_FORMAT_Z32_FLOAT_X24S8: + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: /* XXX untested */ { const GLfloat zClear = (GLfloat) ctx->Depth.Clear; |