diff options
Diffstat (limited to 'mesalib/src/mesa/swrast/s_depth.h')
-rw-r--r-- | mesalib/src/mesa/swrast/s_depth.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/mesalib/src/mesa/swrast/s_depth.h b/mesalib/src/mesa/swrast/s_depth.h new file mode 100644 index 000000000..368862568 --- /dev/null +++ b/mesalib/src/mesa/swrast/s_depth.h @@ -0,0 +1,55 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef S_DEPTH_H +#define S_DEPTH_H + + +#include "s_context.h" + + +extern GLuint +_swrast_depth_test_span( GLcontext *ctx, SWspan *span); + + +extern GLboolean +_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span ); + + +extern void +_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb, + GLint n, GLint x, GLint y, GLfloat depth[] ); + + +extern void +_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, + GLint n, GLint x, GLint y, GLuint depth[] ); + + +extern void +_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ); + + +#endif |