diff options
Diffstat (limited to 'mesalib/src/mesa/swrast/s_drawpix.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_drawpix.c | 1505 |
1 files changed, 753 insertions, 752 deletions
diff --git a/mesalib/src/mesa/swrast/s_drawpix.c b/mesalib/src/mesa/swrast/s_drawpix.c index cca75784a..11c63457f 100644 --- a/mesalib/src/mesa/swrast/s_drawpix.c +++ b/mesalib/src/mesa/swrast/s_drawpix.c @@ -1,752 +1,753 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/bufferobj.h"
-#include "main/condrender.h"
-#include "main/context.h"
-#include "main/image.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/pack.h"
-#include "main/pixeltransfer.h"
-#include "main/state.h"
-
-#include "s_context.h"
-#include "s_span.h"
-#include "s_stencil.h"
-#include "s_zoom.h"
-
-
-
-/**
- * Try to do a fast and simple RGB(a) glDrawPixels.
- * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
- */
-static GLboolean
-fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *userUnpack,
- const GLvoid *pixels)
-{
- const GLint imgX = x, imgY = y;
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
- GLenum rbType;
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- SWspan span;
- GLboolean simpleZoom;
- GLint yStep; /* +1 or -1 */
- struct gl_pixelstore_attrib unpack;
- GLint destX, destY, drawWidth, drawHeight; /* post clipping */
-
- if (!rb)
- return GL_TRUE; /* no-op */
-
- rbType = rb->DataType;
-
- if ((swrast->_RasterMask & ~CLIP_BIT) ||
- ctx->Texture._EnabledCoordUnits ||
- userUnpack->SwapBytes ||
- ctx->_ImageTransferState) {
- /* can't handle any of those conditions */
- return GL_FALSE;
- }
-
- INIT_SPAN(span, GL_BITMAP);
- span.arrayMask = SPAN_RGBA;
- span.arrayAttribs = FRAG_BIT_COL0;
- _swrast_span_default_attribs(ctx, &span);
-
- /* copy input params since clipping may change them */
- unpack = *userUnpack;
- destX = x;
- destY = y;
- drawWidth = width;
- drawHeight = height;
-
- /* check for simple zooming and clipping */
- if (ctx->Pixel.ZoomX == 1.0F &&
- (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) {
- if (!_mesa_clip_drawpixels(ctx, &destX, &destY,
- &drawWidth, &drawHeight, &unpack)) {
- /* image was completely clipped: no-op, all done */
- return GL_TRUE;
- }
- simpleZoom = GL_TRUE;
- yStep = (GLint) ctx->Pixel.ZoomY;
- ASSERT(yStep == 1 || yStep == -1);
- }
- else {
- /* non-simple zooming */
- simpleZoom = GL_FALSE;
- yStep = 1;
- if (unpack.RowLength == 0)
- unpack.RowLength = width;
- }
-
- /*
- * Ready to draw!
- */
-
- if (format == GL_RGBA && type == rbType) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
- height, format, type, 0, 0);
- const GLint srcStride = _mesa_image_row_stride(&unpack, width,
- format, type);
- if (simpleZoom) {
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
- src += srcStride;
- destY += yStep;
- }
- }
- else {
- /* with zooming */
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- span.x = destX;
- span.y = destY + row;
- span.end = drawWidth;
- span.array->ChanType = rbType;
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src);
- src += srcStride;
- }
- span.array->ChanType = CHAN_TYPE;
- }
- return GL_TRUE;
- }
-
- if (format == GL_RGB && type == rbType) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
- height, format, type, 0, 0);
- const GLint srcStride = _mesa_image_row_stride(&unpack, width,
- format, type);
- if (simpleZoom) {
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
- src += srcStride;
- destY += yStep;
- }
- }
- else {
- /* with zooming */
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- span.x = destX;
- span.y = destY;
- span.end = drawWidth;
- span.array->ChanType = rbType;
- _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src);
- src += srcStride;
- destY++;
- }
- span.array->ChanType = CHAN_TYPE;
- }
- return GL_TRUE;
- }
-
- /* Remaining cases haven't been tested with alignment != 1 */
- if (userUnpack->Alignment != 1)
- return GL_FALSE;
-
- if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
- const GLchan *src = (const GLchan *) pixels
- + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
- if (simpleZoom) {
- /* no zooming */
- GLint row;
- ASSERT(drawWidth <= MAX_WIDTH);
- for (row = 0; row < drawHeight; row++) {
- GLchan rgb[MAX_WIDTH][3];
- GLint i;
- for (i = 0;i<drawWidth;i++) {
- rgb[i][0] = src[i];
- rgb[i][1] = src[i];
- rgb[i][2] = src[i];
- }
- rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
- src += unpack.RowLength;
- destY += yStep;
- }
- }
- else {
- /* with zooming */
- GLint row;
- ASSERT(drawWidth <= MAX_WIDTH);
- for (row = 0; row < drawHeight; row++) {
- GLchan rgb[MAX_WIDTH][3];
- GLint i;
- for (i = 0;i<drawWidth;i++) {
- rgb[i][0] = src[i];
- rgb[i][1] = src[i];
- rgb[i][2] = src[i];
- }
- span.x = destX;
- span.y = destY;
- span.end = drawWidth;
- _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb);
- src += unpack.RowLength;
- destY++;
- }
- }
- return GL_TRUE;
- }
-
- if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
- const GLchan *src = (const GLchan *) pixels
- + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2;
- if (simpleZoom) {
- GLint row;
- ASSERT(drawWidth <= MAX_WIDTH);
- for (row = 0; row < drawHeight; row++) {
- GLint i;
- const GLchan *ptr = src;
- for (i = 0;i<drawWidth;i++) {
- span.array->rgba[i][0] = *ptr;
- span.array->rgba[i][1] = *ptr;
- span.array->rgba[i][2] = *ptr++;
- span.array->rgba[i][3] = *ptr++;
- }
- rb->PutRow(ctx, rb, drawWidth, destX, destY,
- span.array->rgba, NULL);
- src += unpack.RowLength*2;
- destY += yStep;
- }
- }
- else {
- /* with zooming */
- GLint row;
- ASSERT(drawWidth <= MAX_WIDTH);
- for (row = 0; row < drawHeight; row++) {
- const GLchan *ptr = src;
- GLint i;
- for (i = 0;i<drawWidth;i++) {
- span.array->rgba[i][0] = *ptr;
- span.array->rgba[i][1] = *ptr;
- span.array->rgba[i][2] = *ptr++;
- span.array->rgba[i][3] = *ptr++;
- }
- span.x = destX;
- span.y = destY;
- span.end = drawWidth;
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
- span.array->rgba);
- src += unpack.RowLength*2;
- destY++;
- }
- }
- return GL_TRUE;
- }
-
- if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) {
- const GLubyte *src = (const GLubyte *) pixels
- + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
- if (rbType == GL_UNSIGNED_BYTE) {
- /* convert ubyte/CI data to ubyte/RGBA */
- if (simpleZoom) {
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- ASSERT(drawWidth <= MAX_WIDTH);
- _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
- span.array->rgba8);
- rb->PutRow(ctx, rb, drawWidth, destX, destY,
- span.array->rgba8, NULL);
- src += unpack.RowLength;
- destY += yStep;
- }
- }
- else {
- /* ubyte/CI to ubyte/RGBA with zooming */
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- ASSERT(drawWidth <= MAX_WIDTH);
- _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
- span.array->rgba8);
- span.x = destX;
- span.y = destY;
- span.end = drawWidth;
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
- span.array->rgba8);
- src += unpack.RowLength;
- destY++;
- }
- }
- return GL_TRUE;
- }
- }
-
- /* can't handle this pixel format and/or data type */
- return GL_FALSE;
-}
-
-
-
-/*
- * Draw stencil image.
- */
-static void
-draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
- GLint skipPixels;
-
- /* if width > MAX_WIDTH, have to process image in chunks */
- skipPixels = 0;
- while (skipPixels < width) {
- const GLint spanX = x + skipPixels;
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- GLint row;
- for (row = 0; row < height; row++) {
- const GLint spanY = y + row;
- GLstencil values[MAX_WIDTH];
- GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
- ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
- const GLvoid *source = _mesa_image_address2d(unpack, pixels,
- width, height,
- GL_COLOR_INDEX, type,
- row, skipPixels);
- _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
- type, source, unpack,
- ctx->_ImageTransferState);
- if (zoom) {
- _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
- spanX, spanY, values);
- }
- else {
- _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
- }
- }
- skipPixels += spanWidth;
- }
-}
-
-
-/*
- * Draw depth image.
- */
-static void
-draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- const GLboolean scaleOrBias
- = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
- SWspan span;
-
- INIT_SPAN(span, GL_BITMAP);
- span.arrayMask = SPAN_Z;
- _swrast_span_default_attribs(ctx, &span);
-
- if (type == GL_UNSIGNED_SHORT
- && ctx->DrawBuffer->Visual.depthBits == 16
- && !scaleOrBias
- && !zoom
- && width <= MAX_WIDTH
- && !unpack->SwapBytes) {
- /* Special case: directly write 16-bit depth values */
- GLint row;
- for (row = 0; row < height; row++) {
- const GLushort *zSrc = (const GLushort *)
- _mesa_image_address2d(unpack, pixels, width, height,
- GL_DEPTH_COMPONENT, type, row, 0);
- GLint i;
- for (i = 0; i < width; i++)
- span.array->z[i] = zSrc[i];
- span.x = x;
- span.y = y + row;
- span.end = width;
- _swrast_write_rgba_span(ctx, &span);
- }
- }
- else if (type == GL_UNSIGNED_INT
- && !scaleOrBias
- && !zoom
- && width <= MAX_WIDTH
- && !unpack->SwapBytes) {
- /* Special case: shift 32-bit values down to Visual.depthBits */
- const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
- GLint row;
- for (row = 0; row < height; row++) {
- const GLuint *zSrc = (const GLuint *)
- _mesa_image_address2d(unpack, pixels, width, height,
- GL_DEPTH_COMPONENT, type, row, 0);
- if (shift == 0) {
- memcpy(span.array->z, zSrc, width * sizeof(GLuint));
- }
- else {
- GLint col;
- for (col = 0; col < width; col++)
- span.array->z[col] = zSrc[col] >> shift;
- }
- span.x = x;
- span.y = y + row;
- span.end = width;
- _swrast_write_rgba_span(ctx, &span);
- }
- }
- else {
- /* General case */
- const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
- GLint skipPixels = 0;
-
- /* in case width > MAX_WIDTH do the copy in chunks */
- while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- GLint row;
- ASSERT(span.end <= MAX_WIDTH);
- for (row = 0; row < height; row++) {
- const GLvoid *zSrc = _mesa_image_address2d(unpack,
- pixels, width, height,
- GL_DEPTH_COMPONENT, type,
- row, skipPixels);
-
- /* Set these for each row since the _swrast_write_* function may
- * change them while clipping.
- */
- span.x = x + skipPixels;
- span.y = y + row;
- span.end = spanWidth;
-
- _mesa_unpack_depth_span(ctx, spanWidth,
- GL_UNSIGNED_INT, span.array->z, depthMax,
- type, zSrc, unpack);
- if (zoom) {
- _swrast_write_zoomed_depth_span(ctx, x, y, &span);
- }
- else {
- _swrast_write_rgba_span(ctx, &span);
- }
- }
- skipPixels += spanWidth;
- }
- }
-}
-
-
-
-/**
- * Draw RGBA image.
- */
-static void
-draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- const GLint imgX = x, imgY = y;
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
- GLfloat *convImage = NULL;
- GLbitfield transferOps = ctx->_ImageTransferState;
- SWspan span;
-
- /* Try an optimized glDrawPixels first */
- if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
- unpack, pixels)) {
- return;
- }
-
- INIT_SPAN(span, GL_BITMAP);
- _swrast_span_default_attribs(ctx, &span);
- span.arrayMask = SPAN_RGBA;
- span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
-
- if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 &&
- ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT &&
- ctx->Color.ClampFragmentColor != GL_FALSE) {
- /* need to clamp colors before applying fragment ops */
- transferOps |= IMAGE_CLAMP_BIT;
- }
-
- /*
- * General solution
- */
- {
- const GLbitfield interpMask = span.interpMask;
- const GLbitfield arrayMask = span.arrayMask;
- const GLint srcStride
- = _mesa_image_row_stride(unpack, width, format, type);
- GLint skipPixels = 0;
- /* use span array for temp color storage */
- GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
-
- /* if the span is wider than MAX_WIDTH we have to do it in chunks */
- while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- const GLubyte *source
- = (const GLubyte *) _mesa_image_address2d(unpack, pixels,
- width, height, format,
- type, 0, skipPixels);
- GLint row;
-
- for (row = 0; row < height; row++) {
- /* get image row as float/RGBA */
- _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
- format, type, source, unpack,
- transferOps);
- /* Set these for each row since the _swrast_write_* functions
- * may change them while clipping/rendering.
- */
- span.array->ChanType = GL_FLOAT;
- span.x = x + skipPixels;
- span.y = y + row;
- span.end = spanWidth;
- span.arrayMask = arrayMask;
- span.interpMask = interpMask;
- if (zoom) {
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
- }
- else {
- _swrast_write_rgba_span(ctx, &span);
- }
-
- source += srcStride;
- } /* for row */
-
- skipPixels += spanWidth;
- } /* while skipPixels < width */
-
- /* XXX this is ugly/temporary, to undo above change */
- span.array->ChanType = CHAN_TYPE;
- }
-
- if (convImage) {
- free(convImage);
- }
-}
-
-
-/**
- * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
- * The only per-pixel operations that apply are depth scale/bias,
- * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
- * and pixel zoom.
- * Also, only the depth buffer and stencil buffers are touched, not the
- * color buffer(s).
- */
-static void
-draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels)
-{
- const GLint imgX = x, imgY = y;
- const GLboolean scaleOrBias
- = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
- const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
- const GLuint stencilMask = ctx->Stencil.WriteMask[0];
- const GLuint stencilType = (STENCIL_BITS == 8) ?
- GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
- struct gl_renderbuffer *depthRb, *stencilRb;
- struct gl_pixelstore_attrib clippedUnpack = *unpack;
-
- if (!zoom) {
- if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
- &clippedUnpack)) {
- /* totally clipped */
- return;
- }
- }
-
- depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
- ASSERT(depthRb);
- ASSERT(stencilRb);
-
- if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
- stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
- depthRb == stencilRb &&
- !scaleOrBias &&
- !zoom &&
- ctx->Depth.Mask &&
- (stencilMask & 0xff) == 0xff) {
- /* This is the ideal case.
- * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer.
- * Plus, no pixel transfer ops, zooming, or masking needed.
- */
- GLint i;
- for (i = 0; i < height; i++) {
- const GLuint *src = (const GLuint *)
- _mesa_image_address2d(&clippedUnpack, pixels, width, height,
- GL_DEPTH_STENCIL_EXT, type, i, 0);
- depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL);
- }
- }
- else {
- /* sub-optimal cases:
- * Separate depth/stencil buffers, or pixel transfer ops required.
- */
- /* XXX need to handle very wide images (skippixels) */
- GLint i;
-
- depthRb = ctx->DrawBuffer->_DepthBuffer;
- stencilRb = ctx->DrawBuffer->_StencilBuffer;
-
- for (i = 0; i < height; i++) {
- const GLuint *depthStencilSrc = (const GLuint *)
- _mesa_image_address2d(&clippedUnpack, pixels, width, height,
- GL_DEPTH_STENCIL_EXT, type, i, 0);
-
- if (ctx->Depth.Mask) {
- if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) {
- /* fast path 24-bit zbuffer */
- GLuint zValues[MAX_WIDTH];
- GLint j;
- ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
- for (j = 0; j < width; j++) {
- zValues[j] = depthStencilSrc[j] >> 8;
- }
- if (zoom)
- _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
- x, y + i, zValues);
- else
- depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
- }
- else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) {
- /* fast path 16-bit zbuffer */
- GLushort zValues[MAX_WIDTH];
- GLint j;
- ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
- for (j = 0; j < width; j++) {
- zValues[j] = depthStencilSrc[j] >> 16;
- }
- if (zoom)
- _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
- x, y + i, zValues);
- else
- depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
- }
- else {
- /* general case */
- GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
- _mesa_unpack_depth_span(ctx, width,
- depthRb->DataType, zValues, depthMax,
- type, depthStencilSrc, &clippedUnpack);
- if (zoom) {
- _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
- y + i, zValues);
- }
- else {
- depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
- }
- }
- }
-
- if (stencilMask != 0x0) {
- GLstencil stencilValues[MAX_WIDTH];
- /* get stencil values, with shift/offset/mapping */
- _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
- type, depthStencilSrc, &clippedUnpack,
- ctx->_ImageTransferState);
- if (zoom)
- _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
- x, y + i, stencilValues);
- else
- _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
- }
- }
- }
-}
-
-
-/**
- * Execute software-based glDrawPixels.
- * By time we get here, all error checking will have been done.
- */
-void
-_swrast_DrawPixels( struct gl_context *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLboolean save_vp_override = ctx->VertexProgram._Overriden;
-
- if (!_mesa_check_conditional_render(ctx))
- return; /* don't draw */
-
- /* We are creating fragments directly, without going through vertex
- * programs.
- *
- * This override flag tells the fragment processing code that its input
- * comes from a non-standard source, and it may therefore not rely on
- * optimizations that assume e.g. constant color if there is no color
- * vertex array.
- */
- _mesa_set_vp_override(ctx, GL_TRUE);
-
- swrast_render_start(ctx);
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (swrast->NewState)
- _swrast_validate_derived( ctx );
-
- pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
- if (!pixels) {
- swrast_render_finish(ctx);
- _mesa_set_vp_override(ctx, save_vp_override);
- return;
- }
-
- /*
- * By time we get here, all error checking should have been done.
- */
- switch (format) {
- case GL_STENCIL_INDEX:
- draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
- break;
- case GL_DEPTH_COMPONENT:
- draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
- break;
- case GL_DEPTH_STENCIL_EXT:
- draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
- break;
- default:
- /* all other formats should be color formats */
- draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
- }
-
- swrast_render_finish(ctx);
- _mesa_set_vp_override(ctx, save_vp_override);
-
- _mesa_unmap_pbo_source(ctx, unpack);
-}
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/bufferobj.h" +#include "main/condrender.h" +#include "main/context.h" +#include "main/image.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/pack.h" +#include "main/pbo.h" +#include "main/pixeltransfer.h" +#include "main/state.h" + +#include "s_context.h" +#include "s_span.h" +#include "s_stencil.h" +#include "s_zoom.h" + + + +/** + * Try to do a fast and simple RGB(a) glDrawPixels. + * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead + */ +static GLboolean +fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *userUnpack, + const GLvoid *pixels) +{ + const GLint imgX = x, imgY = y; + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; + GLenum rbType; + SWcontext *swrast = SWRAST_CONTEXT(ctx); + SWspan span; + GLboolean simpleZoom; + GLint yStep; /* +1 or -1 */ + struct gl_pixelstore_attrib unpack; + GLint destX, destY, drawWidth, drawHeight; /* post clipping */ + + if (!rb) + return GL_TRUE; /* no-op */ + + rbType = rb->DataType; + + if ((swrast->_RasterMask & ~CLIP_BIT) || + ctx->Texture._EnabledCoordUnits || + userUnpack->SwapBytes || + ctx->_ImageTransferState) { + /* can't handle any of those conditions */ + return GL_FALSE; + } + + INIT_SPAN(span, GL_BITMAP); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; + _swrast_span_default_attribs(ctx, &span); + + /* copy input params since clipping may change them */ + unpack = *userUnpack; + destX = x; + destY = y; + drawWidth = width; + drawHeight = height; + + /* check for simple zooming and clipping */ + if (ctx->Pixel.ZoomX == 1.0F && + (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) { + if (!_mesa_clip_drawpixels(ctx, &destX, &destY, + &drawWidth, &drawHeight, &unpack)) { + /* image was completely clipped: no-op, all done */ + return GL_TRUE; + } + simpleZoom = GL_TRUE; + yStep = (GLint) ctx->Pixel.ZoomY; + ASSERT(yStep == 1 || yStep == -1); + } + else { + /* non-simple zooming */ + simpleZoom = GL_FALSE; + yStep = 1; + if (unpack.RowLength == 0) + unpack.RowLength = width; + } + + /* + * Ready to draw! + */ + + if (format == GL_RGBA && type == rbType) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width, + height, format, type, 0, 0); + const GLint srcStride = _mesa_image_row_stride(&unpack, width, + format, type); + if (simpleZoom) { + GLint row; + for (row = 0; row < drawHeight; row++) { + rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL); + src += srcStride; + destY += yStep; + } + } + else { + /* with zooming */ + GLint row; + for (row = 0; row < drawHeight; row++) { + span.x = destX; + span.y = destY + row; + span.end = drawWidth; + span.array->ChanType = rbType; + _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src); + src += srcStride; + } + span.array->ChanType = CHAN_TYPE; + } + return GL_TRUE; + } + + if (format == GL_RGB && type == rbType) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width, + height, format, type, 0, 0); + const GLint srcStride = _mesa_image_row_stride(&unpack, width, + format, type); + if (simpleZoom) { + GLint row; + for (row = 0; row < drawHeight; row++) { + rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL); + src += srcStride; + destY += yStep; + } + } + else { + /* with zooming */ + GLint row; + for (row = 0; row < drawHeight; row++) { + span.x = destX; + span.y = destY; + span.end = drawWidth; + span.array->ChanType = rbType; + _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src); + src += srcStride; + destY++; + } + span.array->ChanType = CHAN_TYPE; + } + return GL_TRUE; + } + + /* Remaining cases haven't been tested with alignment != 1 */ + if (userUnpack->Alignment != 1) + return GL_FALSE; + + if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) { + const GLchan *src = (const GLchan *) pixels + + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels); + if (simpleZoom) { + /* no zooming */ + GLint row; + ASSERT(drawWidth <= MAX_WIDTH); + for (row = 0; row < drawHeight; row++) { + GLchan rgb[MAX_WIDTH][3]; + GLint i; + for (i = 0;i<drawWidth;i++) { + rgb[i][0] = src[i]; + rgb[i][1] = src[i]; + rgb[i][2] = src[i]; + } + rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL); + src += unpack.RowLength; + destY += yStep; + } + } + else { + /* with zooming */ + GLint row; + ASSERT(drawWidth <= MAX_WIDTH); + for (row = 0; row < drawHeight; row++) { + GLchan rgb[MAX_WIDTH][3]; + GLint i; + for (i = 0;i<drawWidth;i++) { + rgb[i][0] = src[i]; + rgb[i][1] = src[i]; + rgb[i][2] = src[i]; + } + span.x = destX; + span.y = destY; + span.end = drawWidth; + _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb); + src += unpack.RowLength; + destY++; + } + } + return GL_TRUE; + } + + if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) { + const GLchan *src = (const GLchan *) pixels + + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2; + if (simpleZoom) { + GLint row; + ASSERT(drawWidth <= MAX_WIDTH); + for (row = 0; row < drawHeight; row++) { + GLint i; + const GLchan *ptr = src; + for (i = 0;i<drawWidth;i++) { + span.array->rgba[i][0] = *ptr; + span.array->rgba[i][1] = *ptr; + span.array->rgba[i][2] = *ptr++; + span.array->rgba[i][3] = *ptr++; + } + rb->PutRow(ctx, rb, drawWidth, destX, destY, + span.array->rgba, NULL); + src += unpack.RowLength*2; + destY += yStep; + } + } + else { + /* with zooming */ + GLint row; + ASSERT(drawWidth <= MAX_WIDTH); + for (row = 0; row < drawHeight; row++) { + const GLchan *ptr = src; + GLint i; + for (i = 0;i<drawWidth;i++) { + span.array->rgba[i][0] = *ptr; + span.array->rgba[i][1] = *ptr; + span.array->rgba[i][2] = *ptr++; + span.array->rgba[i][3] = *ptr++; + } + span.x = destX; + span.y = destY; + span.end = drawWidth; + _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, + span.array->rgba); + src += unpack.RowLength*2; + destY++; + } + } + return GL_TRUE; + } + + if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) { + const GLubyte *src = (const GLubyte *) pixels + + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels; + if (rbType == GL_UNSIGNED_BYTE) { + /* convert ubyte/CI data to ubyte/RGBA */ + if (simpleZoom) { + GLint row; + for (row = 0; row < drawHeight; row++) { + ASSERT(drawWidth <= MAX_WIDTH); + _mesa_map_ci8_to_rgba8(ctx, drawWidth, src, + span.array->rgba8); + rb->PutRow(ctx, rb, drawWidth, destX, destY, + span.array->rgba8, NULL); + src += unpack.RowLength; + destY += yStep; + } + } + else { + /* ubyte/CI to ubyte/RGBA with zooming */ + GLint row; + for (row = 0; row < drawHeight; row++) { + ASSERT(drawWidth <= MAX_WIDTH); + _mesa_map_ci8_to_rgba8(ctx, drawWidth, src, + span.array->rgba8); + span.x = destX; + span.y = destY; + span.end = drawWidth; + _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, + span.array->rgba8); + src += unpack.RowLength; + destY++; + } + } + return GL_TRUE; + } + } + + /* can't handle this pixel format and/or data type */ + return GL_FALSE; +} + + + +/* + * Draw stencil image. + */ +static void +draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; + GLint skipPixels; + + /* if width > MAX_WIDTH, have to process image in chunks */ + skipPixels = 0; + while (skipPixels < width) { + const GLint spanX = x + skipPixels; + const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); + GLint row; + for (row = 0; row < height; row++) { + const GLint spanY = y + row; + GLstencil values[MAX_WIDTH]; + GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte)) + ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; + const GLvoid *source = _mesa_image_address2d(unpack, pixels, + width, height, + GL_COLOR_INDEX, type, + row, skipPixels); + _mesa_unpack_stencil_span(ctx, spanWidth, destType, values, + type, source, unpack, + ctx->_ImageTransferState); + if (zoom) { + _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth, + spanX, spanY, values); + } + else { + _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values); + } + } + skipPixels += spanWidth; + } +} + + +/* + * Draw depth image. + */ +static void +draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + const GLboolean scaleOrBias + = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; + SWspan span; + + INIT_SPAN(span, GL_BITMAP); + span.arrayMask = SPAN_Z; + _swrast_span_default_attribs(ctx, &span); + + if (type == GL_UNSIGNED_SHORT + && ctx->DrawBuffer->Visual.depthBits == 16 + && !scaleOrBias + && !zoom + && width <= MAX_WIDTH + && !unpack->SwapBytes) { + /* Special case: directly write 16-bit depth values */ + GLint row; + for (row = 0; row < height; row++) { + const GLushort *zSrc = (const GLushort *) + _mesa_image_address2d(unpack, pixels, width, height, + GL_DEPTH_COMPONENT, type, row, 0); + GLint i; + for (i = 0; i < width; i++) + span.array->z[i] = zSrc[i]; + span.x = x; + span.y = y + row; + span.end = width; + _swrast_write_rgba_span(ctx, &span); + } + } + else if (type == GL_UNSIGNED_INT + && !scaleOrBias + && !zoom + && width <= MAX_WIDTH + && !unpack->SwapBytes) { + /* Special case: shift 32-bit values down to Visual.depthBits */ + const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits; + GLint row; + for (row = 0; row < height; row++) { + const GLuint *zSrc = (const GLuint *) + _mesa_image_address2d(unpack, pixels, width, height, + GL_DEPTH_COMPONENT, type, row, 0); + if (shift == 0) { + memcpy(span.array->z, zSrc, width * sizeof(GLuint)); + } + else { + GLint col; + for (col = 0; col < width; col++) + span.array->z[col] = zSrc[col] >> shift; + } + span.x = x; + span.y = y + row; + span.end = width; + _swrast_write_rgba_span(ctx, &span); + } + } + else { + /* General case */ + const GLuint depthMax = ctx->DrawBuffer->_DepthMax; + GLint skipPixels = 0; + + /* in case width > MAX_WIDTH do the copy in chunks */ + while (skipPixels < width) { + const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); + GLint row; + ASSERT(span.end <= MAX_WIDTH); + for (row = 0; row < height; row++) { + const GLvoid *zSrc = _mesa_image_address2d(unpack, + pixels, width, height, + GL_DEPTH_COMPONENT, type, + row, skipPixels); + + /* Set these for each row since the _swrast_write_* function may + * change them while clipping. + */ + span.x = x + skipPixels; + span.y = y + row; + span.end = spanWidth; + + _mesa_unpack_depth_span(ctx, spanWidth, + GL_UNSIGNED_INT, span.array->z, depthMax, + type, zSrc, unpack); + if (zoom) { + _swrast_write_zoomed_depth_span(ctx, x, y, &span); + } + else { + _swrast_write_rgba_span(ctx, &span); + } + } + skipPixels += spanWidth; + } + } +} + + + +/** + * Draw RGBA image. + */ +static void +draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + const GLint imgX = x, imgY = y; + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; + GLfloat *convImage = NULL; + GLbitfield transferOps = ctx->_ImageTransferState; + SWspan span; + + /* Try an optimized glDrawPixels first */ + if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type, + unpack, pixels)) { + return; + } + + INIT_SPAN(span, GL_BITMAP); + _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */ + + if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 && + ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT && + ctx->Color.ClampFragmentColor != GL_FALSE) { + /* need to clamp colors before applying fragment ops */ + transferOps |= IMAGE_CLAMP_BIT; + } + + /* + * General solution + */ + { + const GLbitfield interpMask = span.interpMask; + const GLbitfield arrayMask = span.arrayMask; + const GLint srcStride + = _mesa_image_row_stride(unpack, width, format, type); + GLint skipPixels = 0; + /* use span array for temp color storage */ + GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0]; + + /* if the span is wider than MAX_WIDTH we have to do it in chunks */ + while (skipPixels < width) { + const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); + const GLubyte *source + = (const GLubyte *) _mesa_image_address2d(unpack, pixels, + width, height, format, + type, 0, skipPixels); + GLint row; + + for (row = 0; row < height; row++) { + /* get image row as float/RGBA */ + _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba, + format, type, source, unpack, + transferOps); + /* Set these for each row since the _swrast_write_* functions + * may change them while clipping/rendering. + */ + span.array->ChanType = GL_FLOAT; + span.x = x + skipPixels; + span.y = y + row; + span.end = spanWidth; + span.arrayMask = arrayMask; + span.interpMask = interpMask; + if (zoom) { + _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba); + } + else { + _swrast_write_rgba_span(ctx, &span); + } + + source += srcStride; + } /* for row */ + + skipPixels += spanWidth; + } /* while skipPixels < width */ + + /* XXX this is ugly/temporary, to undo above change */ + span.array->ChanType = CHAN_TYPE; + } + + if (convImage) { + free(convImage); + } +} + + +/** + * This is a bit different from drawing GL_DEPTH_COMPONENT pixels. + * The only per-pixel operations that apply are depth scale/bias, + * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK, + * and pixel zoom. + * Also, only the depth buffer and stencil buffers are touched, not the + * color buffer(s). + */ +static void +draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels) +{ + const GLint imgX = x, imgY = y; + const GLboolean scaleOrBias + = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; + const GLuint depthMax = ctx->DrawBuffer->_DepthMax; + const GLuint stencilMask = ctx->Stencil.WriteMask[0]; + const GLuint stencilType = (STENCIL_BITS == 8) ? + GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; + struct gl_renderbuffer *depthRb, *stencilRb; + struct gl_pixelstore_attrib clippedUnpack = *unpack; + + if (!zoom) { + if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, + &clippedUnpack)) { + /* totally clipped */ + return; + } + } + + depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + ASSERT(depthRb); + ASSERT(stencilRb); + + if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && + stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && + depthRb == stencilRb && + !scaleOrBias && + !zoom && + ctx->Depth.Mask && + (stencilMask & 0xff) == 0xff) { + /* This is the ideal case. + * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer. + * Plus, no pixel transfer ops, zooming, or masking needed. + */ + GLint i; + for (i = 0; i < height; i++) { + const GLuint *src = (const GLuint *) + _mesa_image_address2d(&clippedUnpack, pixels, width, height, + GL_DEPTH_STENCIL_EXT, type, i, 0); + depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL); + } + } + else { + /* sub-optimal cases: + * Separate depth/stencil buffers, or pixel transfer ops required. + */ + /* XXX need to handle very wide images (skippixels) */ + GLint i; + + depthRb = ctx->DrawBuffer->_DepthBuffer; + stencilRb = ctx->DrawBuffer->_StencilBuffer; + + for (i = 0; i < height; i++) { + const GLuint *depthStencilSrc = (const GLuint *) + _mesa_image_address2d(&clippedUnpack, pixels, width, height, + GL_DEPTH_STENCIL_EXT, type, i, 0); + + if (ctx->Depth.Mask) { + if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) { + /* fast path 24-bit zbuffer */ + GLuint zValues[MAX_WIDTH]; + GLint j; + ASSERT(depthRb->DataType == GL_UNSIGNED_INT); + for (j = 0; j < width; j++) { + zValues[j] = depthStencilSrc[j] >> 8; + } + if (zoom) + _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, + x, y + i, zValues); + else + depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); + } + else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) { + /* fast path 16-bit zbuffer */ + GLushort zValues[MAX_WIDTH]; + GLint j; + ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT); + for (j = 0; j < width; j++) { + zValues[j] = depthStencilSrc[j] >> 16; + } + if (zoom) + _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, + x, y + i, zValues); + else + depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); + } + else { + /* general case */ + GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */ + _mesa_unpack_depth_span(ctx, width, + depthRb->DataType, zValues, depthMax, + type, depthStencilSrc, &clippedUnpack); + if (zoom) { + _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x, + y + i, zValues); + } + else { + depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); + } + } + } + + if (stencilMask != 0x0) { + GLstencil stencilValues[MAX_WIDTH]; + /* get stencil values, with shift/offset/mapping */ + _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues, + type, depthStencilSrc, &clippedUnpack, + ctx->_ImageTransferState); + if (zoom) + _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width, + x, y + i, stencilValues); + else + _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues); + } + } + } +} + + +/** + * Execute software-based glDrawPixels. + * By time we get here, all error checking will have been done. + */ +void +_swrast_DrawPixels( struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLboolean save_vp_override = ctx->VertexProgram._Overriden; + + if (!_mesa_check_conditional_render(ctx)) + return; /* don't draw */ + + /* We are creating fragments directly, without going through vertex + * programs. + * + * This override flag tells the fragment processing code that its input + * comes from a non-standard source, and it may therefore not rely on + * optimizations that assume e.g. constant color if there is no color + * vertex array. + */ + _mesa_set_vp_override(ctx, GL_TRUE); + + swrast_render_start(ctx); + + if (ctx->NewState) + _mesa_update_state(ctx); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + pixels = _mesa_map_pbo_source(ctx, unpack, pixels); + if (!pixels) { + swrast_render_finish(ctx); + _mesa_set_vp_override(ctx, save_vp_override); + return; + } + + /* + * By time we get here, all error checking should have been done. + */ + switch (format) { + case GL_STENCIL_INDEX: + draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels ); + break; + case GL_DEPTH_COMPONENT: + draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels ); + break; + case GL_DEPTH_STENCIL_EXT: + draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels); + break; + default: + /* all other formats should be color formats */ + draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels); + } + + swrast_render_finish(ctx); + _mesa_set_vp_override(ctx, save_vp_override); + + _mesa_unmap_pbo_source(ctx, unpack); +} |