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-rw-r--r--mesalib/src/mesa/swrast/s_feedback.c276
1 files changed, 138 insertions, 138 deletions
diff --git a/mesalib/src/mesa/swrast/s_feedback.c b/mesalib/src/mesa/swrast/s_feedback.c
index 6ac8ac73b..e548bf9c3 100644
--- a/mesalib/src/mesa/swrast/s_feedback.c
+++ b/mesalib/src/mesa/swrast/s_feedback.c
@@ -1,138 +1,138 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/feedback.h"
-#include "main/macros.h"
-
-#include "s_context.h"
-#include "s_feedback.h"
-#include "s_triangle.h"
-
-
-
-static void
-feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv)
-{
- GLfloat win[4];
- const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0];
- const GLfloat *color = v->attrib[FRAG_ATTRIB_COL0];
-
- win[0] = v->attrib[FRAG_ATTRIB_WPOS][0];
- win[1] = v->attrib[FRAG_ATTRIB_WPOS][1];
- win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
- win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3];
-
- _mesa_feedback_vertex(ctx, win, color, vtc);
-}
-
-
-/*
- * Put triangle in feedback buffer.
- */
-void
-_swrast_feedback_triangle(GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1, const SWvertex *v2)
-{
- if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
- _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN);
- _mesa_feedback_token(ctx, (GLfloat) 3); /* three vertices */
-
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- feedback_vertex(ctx, v0, v0);
- feedback_vertex(ctx, v1, v1);
- feedback_vertex(ctx, v2, v2);
- }
- else {
- feedback_vertex(ctx, v0, v2);
- feedback_vertex(ctx, v1, v2);
- feedback_vertex(ctx, v2, v2);
- }
- }
-}
-
-
-void
-_swrast_feedback_line(GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1)
-{
- GLenum token = GL_LINE_TOKEN;
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (swrast->StippleCounter == 0)
- token = GL_LINE_RESET_TOKEN;
-
- _mesa_feedback_token(ctx, (GLfloat) (GLint) token);
-
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- feedback_vertex(ctx, v0, v0);
- feedback_vertex(ctx, v1, v1);
- }
- else {
- feedback_vertex(ctx, v0, v1);
- feedback_vertex(ctx, v1, v1);
- }
-
- swrast->StippleCounter++;
-}
-
-
-void
-_swrast_feedback_point(GLcontext *ctx, const SWvertex *v)
-{
- _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POINT_TOKEN);
- feedback_vertex(ctx, v, v);
-}
-
-
-void
-_swrast_select_triangle(GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1, const SWvertex *v2)
-{
- if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
- const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
-
- _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
- _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
- _mesa_update_hitflag( ctx, v2->attrib[FRAG_ATTRIB_WPOS][2] * zs );
- }
-}
-
-
-void
-_swrast_select_line(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
-{
- const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
- _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
-}
-
-
-void
-_swrast_select_point(GLcontext *ctx, const SWvertex *v)
-{
- const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- _mesa_update_hitflag( ctx, v->attrib[FRAG_ATTRIB_WPOS][2] * zs );
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/feedback.h"
+#include "main/macros.h"
+
+#include "s_context.h"
+#include "s_feedback.h"
+#include "s_triangle.h"
+
+
+
+static void
+feedback_vertex(struct gl_context * ctx, const SWvertex * v, const SWvertex * pv)
+{
+ GLfloat win[4];
+ const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0];
+ const GLfloat *color = v->attrib[FRAG_ATTRIB_COL0];
+
+ win[0] = v->attrib[FRAG_ATTRIB_WPOS][0];
+ win[1] = v->attrib[FRAG_ATTRIB_WPOS][1];
+ win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
+ win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3];
+
+ _mesa_feedback_vertex(ctx, win, color, vtc);
+}
+
+
+/*
+ * Put triangle in feedback buffer.
+ */
+void
+_swrast_feedback_triangle(struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2)
+{
+ if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN);
+ _mesa_feedback_token(ctx, (GLfloat) 3); /* three vertices */
+
+ if (ctx->Light.ShadeModel == GL_SMOOTH) {
+ feedback_vertex(ctx, v0, v0);
+ feedback_vertex(ctx, v1, v1);
+ feedback_vertex(ctx, v2, v2);
+ }
+ else {
+ feedback_vertex(ctx, v0, v2);
+ feedback_vertex(ctx, v1, v2);
+ feedback_vertex(ctx, v2, v2);
+ }
+ }
+}
+
+
+void
+_swrast_feedback_line(struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1)
+{
+ GLenum token = GL_LINE_TOKEN;
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (swrast->StippleCounter == 0)
+ token = GL_LINE_RESET_TOKEN;
+
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) token);
+
+ if (ctx->Light.ShadeModel == GL_SMOOTH) {
+ feedback_vertex(ctx, v0, v0);
+ feedback_vertex(ctx, v1, v1);
+ }
+ else {
+ feedback_vertex(ctx, v0, v1);
+ feedback_vertex(ctx, v1, v1);
+ }
+
+ swrast->StippleCounter++;
+}
+
+
+void
+_swrast_feedback_point(struct gl_context *ctx, const SWvertex *v)
+{
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POINT_TOKEN);
+ feedback_vertex(ctx, v, v);
+}
+
+
+void
+_swrast_select_triangle(struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2)
+{
+ if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
+ const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+
+ _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ _mesa_update_hitflag( ctx, v2->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ }
+}
+
+
+void
+_swrast_select_line(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
+{
+ const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+}
+
+
+void
+_swrast_select_point(struct gl_context *ctx, const SWvertex *v)
+{
+ const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ _mesa_update_hitflag( ctx, v->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+}