diff options
Diffstat (limited to 'mesalib/src/mesa/swrast/s_linetemp.h')
-rw-r--r-- | mesalib/src/mesa/swrast/s_linetemp.h | 804 |
1 files changed, 402 insertions, 402 deletions
diff --git a/mesalib/src/mesa/swrast/s_linetemp.h b/mesalib/src/mesa/swrast/s_linetemp.h index bd94ca40a..1668f7db9 100644 --- a/mesalib/src/mesa/swrast/s_linetemp.h +++ b/mesalib/src/mesa/swrast/s_linetemp.h @@ -1,402 +1,402 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Line Rasterizer Template
- *
- * This file is #include'd to generate custom line rasterizers.
- *
- * The following macros may be defined to indicate what auxillary information
- * must be interplated along the line:
- * INTERP_Z - if defined, interpolate Z values
- * INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc)
- *
- * When one can directly address pixels in the color buffer the following
- * macros can be defined and used to directly compute pixel addresses during
- * rasterization (see pixelPtr):
- * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint)
- * BYTES_PER_ROW - number of bytes per row in the color buffer
- * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where
- * Y==0 at bottom of screen and increases upward.
- *
- * Similarly, for direct depth buffer access, this type is used for depth
- * buffer addressing:
- * DEPTH_TYPE - either GLushort or GLuint
- *
- * Optionally, one may provide one-time setup code
- * SETUP_CODE - code which is to be executed once per line
- *
- * To actually "plot" each pixel the PLOT macro must be defined...
- * PLOT(X,Y) - code to plot a pixel. Example:
- * if (Z < *zPtr) {
- * *zPtr = Z;
- * color = pack_rgb( FixedToInt(r0), FixedToInt(g0),
- * FixedToInt(b0) );
- * put_pixel( X, Y, color );
- * }
- *
- * This code was designed for the origin to be in the lower-left corner.
- *
- */
-
-
-static void
-NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
-{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- SWspan span;
- GLuint interpFlags = 0;
- GLint x0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0];
- GLint x1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0];
- GLint y0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1];
- GLint y1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1];
- GLint dx, dy;
- GLint numPixels;
- GLint xstep, ystep;
-#if defined(DEPTH_TYPE)
- const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
- const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
- struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
-#define FixedToDepth(F) ((F) >> fixedToDepthShift)
- GLint zPtrXstep, zPtrYstep;
- DEPTH_TYPE *zPtr;
-#elif defined(INTERP_Z)
- const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
-#endif
-#ifdef PIXEL_ADDRESS
- PIXEL_TYPE *pixelPtr;
- GLint pixelXstep, pixelYstep;
-#endif
-
-#ifdef SETUP_CODE
- SETUP_CODE
-#endif
-
- (void) swrast;
-
- /* Cull primitives with malformed coordinates.
- */
- {
- GLfloat tmp = vert0->attrib[FRAG_ATTRIB_WPOS][0] + vert0->attrib[FRAG_ATTRIB_WPOS][1]
- + vert1->attrib[FRAG_ATTRIB_WPOS][0] + vert1->attrib[FRAG_ATTRIB_WPOS][1];
- if (IS_INF_OR_NAN(tmp))
- return;
- }
-
- /*
- printf("%s():\n", __FUNCTION__);
- printf(" (%f, %f, %f) -> (%f, %f, %f)\n",
- vert0->attrib[FRAG_ATTRIB_WPOS][0],
- vert0->attrib[FRAG_ATTRIB_WPOS][1],
- vert0->attrib[FRAG_ATTRIB_WPOS][2],
- vert1->attrib[FRAG_ATTRIB_WPOS][0],
- vert1->attrib[FRAG_ATTRIB_WPOS][1],
- vert1->attrib[FRAG_ATTRIB_WPOS][2]);
- printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
- vert0->color[0], vert0->color[1], vert0->color[2],
- vert1->color[0], vert1->color[1], vert1->color[2]);
- printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
- vert0->specular[0], vert0->specular[1], vert0->specular[2],
- vert1->specular[0], vert1->specular[1], vert1->specular[2]);
- */
-
-/*
- * Despite being clipped to the view volume, the line's window coordinates
- * may just lie outside the window bounds. That is, if the legal window
- * coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H.
- * This quick and dirty code nudges the endpoints inside the window if
- * necessary.
- */
-#ifdef CLIP_HACK
- {
- GLint w = ctx->DrawBuffer->Width;
- GLint h = ctx->DrawBuffer->Height;
- if ((x0==w) | (x1==w)) {
- if ((x0==w) & (x1==w))
- return;
- x0 -= x0==w;
- x1 -= x1==w;
- }
- if ((y0==h) | (y1==h)) {
- if ((y0==h) & (y1==h))
- return;
- y0 -= y0==h;
- y1 -= y1==h;
- }
- }
-#endif
-
- dx = x1 - x0;
- dy = y1 - y0;
- if (dx == 0 && dy == 0)
- return;
-
- /*
- printf("%s %d,%d %g %g %g %g %g %g %g %g\n", __FUNCTION__, dx, dy,
- vert0->attrib[FRAG_ATTRIB_COL1][0],
- vert0->attrib[FRAG_ATTRIB_COL1][1],
- vert0->attrib[FRAG_ATTRIB_COL1][2],
- vert0->attrib[FRAG_ATTRIB_COL1][3],
- vert1->attrib[FRAG_ATTRIB_COL1][0],
- vert1->attrib[FRAG_ATTRIB_COL1][1],
- vert1->attrib[FRAG_ATTRIB_COL1][2],
- vert1->attrib[FRAG_ATTRIB_COL1][3]);
- */
-
-#ifdef DEPTH_TYPE
- zPtr = (DEPTH_TYPE *) zrb->GetPointer(ctx, zrb, x0, y0);
-#endif
-#ifdef PIXEL_ADDRESS
- pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0);
-#endif
-
- if (dx<0) {
- dx = -dx; /* make positive */
- xstep = -1;
-#ifdef DEPTH_TYPE
- zPtrXstep = -((GLint)sizeof(DEPTH_TYPE));
-#endif
-#ifdef PIXEL_ADDRESS
- pixelXstep = -((GLint)sizeof(PIXEL_TYPE));
-#endif
- }
- else {
- xstep = 1;
-#ifdef DEPTH_TYPE
- zPtrXstep = ((GLint)sizeof(DEPTH_TYPE));
-#endif
-#ifdef PIXEL_ADDRESS
- pixelXstep = ((GLint)sizeof(PIXEL_TYPE));
-#endif
- }
-
- if (dy<0) {
- dy = -dy; /* make positive */
- ystep = -1;
-#ifdef DEPTH_TYPE
- zPtrYstep = -((GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE)));
-#endif
-#ifdef PIXEL_ADDRESS
- pixelYstep = BYTES_PER_ROW;
-#endif
- }
- else {
- ystep = 1;
-#ifdef DEPTH_TYPE
- zPtrYstep = (GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE));
-#endif
-#ifdef PIXEL_ADDRESS
- pixelYstep = -(BYTES_PER_ROW);
-#endif
- }
-
- ASSERT(dx >= 0);
- ASSERT(dy >= 0);
-
- numPixels = MAX2(dx, dy);
-
- /*
- * Span setup: compute start and step values for all interpolated values.
- */
- interpFlags |= SPAN_RGBA;
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- span.red = ChanToFixed(vert0->color[0]);
- span.green = ChanToFixed(vert0->color[1]);
- span.blue = ChanToFixed(vert0->color[2]);
- span.alpha = ChanToFixed(vert0->color[3]);
- span.redStep = (ChanToFixed(vert1->color[0]) - span.red ) / numPixels;
- span.greenStep = (ChanToFixed(vert1->color[1]) - span.green) / numPixels;
- span.blueStep = (ChanToFixed(vert1->color[2]) - span.blue ) / numPixels;
- span.alphaStep = (ChanToFixed(vert1->color[3]) - span.alpha) / numPixels;
- }
- else {
- span.red = ChanToFixed(vert1->color[0]);
- span.green = ChanToFixed(vert1->color[1]);
- span.blue = ChanToFixed(vert1->color[2]);
- span.alpha = ChanToFixed(vert1->color[3]);
- span.redStep = 0;
- span.greenStep = 0;
- span.blueStep = 0;
- span.alphaStep = 0;
- }
-#if defined(INTERP_Z) || defined(DEPTH_TYPE)
- interpFlags |= SPAN_Z;
- {
- if (depthBits <= 16) {
- span.z = FloatToFixed(vert0->attrib[FRAG_ATTRIB_WPOS][2]) + FIXED_HALF;
- span.zStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_WPOS][2]
- - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels;
- }
- else {
- /* don't use fixed point */
- span.z = (GLuint) vert0->attrib[FRAG_ATTRIB_WPOS][2];
- span.zStep = (GLint) (( vert1->attrib[FRAG_ATTRIB_WPOS][2]
- - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels);
- }
- }
-#endif
-#if defined(INTERP_ATTRIBS)
- {
- const GLfloat invLen = 1.0F / numPixels;
- const GLfloat invw0 = vert0->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat invw1 = vert1->attrib[FRAG_ATTRIB_WPOS][3];
-
- span.attrStart[FRAG_ATTRIB_WPOS][3] = invw0;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = (invw1 - invw0) * invLen;
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
-
- ATTRIB_LOOP_BEGIN
- if (swrast->_InterpMode[attr] == GL_FLAT) {
- COPY_4V(span.attrStart[attr], vert1->attrib[attr]);
- ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0);
- }
- else {
- GLuint c;
- for (c = 0; c < 4; c++) {
- float da;
- span.attrStart[attr][c] = invw0 * vert0->attrib[attr][c];
- da = (invw1 * vert1->attrib[attr][c]) - span.attrStart[attr][c];
- span.attrStepX[attr][c] = da * invLen;
- }
- }
- ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0);
- ATTRIB_LOOP_END
- }
-#endif
-
- INIT_SPAN(span, GL_LINE);
- span.end = numPixels;
- span.interpMask = interpFlags;
- span.arrayMask = SPAN_XY;
-
- span.facing = swrast->PointLineFacing;
-
-
- /*
- * Draw
- */
-
- if (dx > dy) {
- /*** X-major line ***/
- GLint i;
- GLint errorInc = dy+dy;
- GLint error = errorInc-dx;
- GLint errorDec = error-dx;
-
- for (i = 0; i < dx; i++) {
-#ifdef DEPTH_TYPE
- GLuint Z = FixedToDepth(span.z);
-#endif
-#ifdef PLOT
- PLOT( x0, y0 );
-#else
- span.array->x[i] = x0;
- span.array->y[i] = y0;
-#endif
- x0 += xstep;
-#ifdef DEPTH_TYPE
- zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep);
- span.z += span.zStep;
-#endif
-#ifdef PIXEL_ADDRESS
- pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
-#endif
- if (error < 0) {
- error += errorInc;
- }
- else {
- error += errorDec;
- y0 += ystep;
-#ifdef DEPTH_TYPE
- zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep);
-#endif
-#ifdef PIXEL_ADDRESS
- pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
-#endif
- }
- }
- }
- else {
- /*** Y-major line ***/
- GLint i;
- GLint errorInc = dx+dx;
- GLint error = errorInc-dy;
- GLint errorDec = error-dy;
-
- for (i=0;i<dy;i++) {
-#ifdef DEPTH_TYPE
- GLuint Z = FixedToDepth(span.z);
-#endif
-#ifdef PLOT
- PLOT( x0, y0 );
-#else
- span.array->x[i] = x0;
- span.array->y[i] = y0;
-#endif
- y0 += ystep;
-#ifdef DEPTH_TYPE
- zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep);
- span.z += span.zStep;
-#endif
-#ifdef PIXEL_ADDRESS
- pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
-#endif
- if (error<0) {
- error += errorInc;
- }
- else {
- error += errorDec;
- x0 += xstep;
-#ifdef DEPTH_TYPE
- zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep);
-#endif
-#ifdef PIXEL_ADDRESS
- pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
-#endif
- }
- }
- }
-
-#ifdef RENDER_SPAN
- RENDER_SPAN( span );
-#endif
-
- (void)span;
-
-}
-
-
-#undef NAME
-#undef INTERP_Z
-#undef INTERP_ATTRIBS
-#undef PIXEL_ADDRESS
-#undef PIXEL_TYPE
-#undef DEPTH_TYPE
-#undef BYTES_PER_ROW
-#undef SETUP_CODE
-#undef PLOT
-#undef CLIP_HACK
-#undef FixedToDepth
-#undef RENDER_SPAN
+/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Line Rasterizer Template + * + * This file is #include'd to generate custom line rasterizers. + * + * The following macros may be defined to indicate what auxillary information + * must be interplated along the line: + * INTERP_Z - if defined, interpolate Z values + * INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc) + * + * When one can directly address pixels in the color buffer the following + * macros can be defined and used to directly compute pixel addresses during + * rasterization (see pixelPtr): + * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint) + * BYTES_PER_ROW - number of bytes per row in the color buffer + * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where + * Y==0 at bottom of screen and increases upward. + * + * Similarly, for direct depth buffer access, this type is used for depth + * buffer addressing: + * DEPTH_TYPE - either GLushort or GLuint + * + * Optionally, one may provide one-time setup code + * SETUP_CODE - code which is to be executed once per line + * + * To actually "plot" each pixel the PLOT macro must be defined... + * PLOT(X,Y) - code to plot a pixel. Example: + * if (Z < *zPtr) { + * *zPtr = Z; + * color = pack_rgb( FixedToInt(r0), FixedToInt(g0), + * FixedToInt(b0) ); + * put_pixel( X, Y, color ); + * } + * + * This code was designed for the origin to be in the lower-left corner. + * + */ + + +static void +NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) +{ + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + SWspan span; + GLuint interpFlags = 0; + GLint x0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0]; + GLint x1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0]; + GLint y0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1]; + GLint y1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1]; + GLint dx, dy; + GLint numPixels; + GLint xstep, ystep; +#if defined(DEPTH_TYPE) + const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; + const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; + struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; +#define FixedToDepth(F) ((F) >> fixedToDepthShift) + GLint zPtrXstep, zPtrYstep; + DEPTH_TYPE *zPtr; +#elif defined(INTERP_Z) + const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; +#endif +#ifdef PIXEL_ADDRESS + PIXEL_TYPE *pixelPtr; + GLint pixelXstep, pixelYstep; +#endif + +#ifdef SETUP_CODE + SETUP_CODE +#endif + + (void) swrast; + + /* Cull primitives with malformed coordinates. + */ + { + GLfloat tmp = vert0->attrib[FRAG_ATTRIB_WPOS][0] + vert0->attrib[FRAG_ATTRIB_WPOS][1] + + vert1->attrib[FRAG_ATTRIB_WPOS][0] + vert1->attrib[FRAG_ATTRIB_WPOS][1]; + if (IS_INF_OR_NAN(tmp)) + return; + } + + /* + printf("%s():\n", __FUNCTION__); + printf(" (%f, %f, %f) -> (%f, %f, %f)\n", + vert0->attrib[FRAG_ATTRIB_WPOS][0], + vert0->attrib[FRAG_ATTRIB_WPOS][1], + vert0->attrib[FRAG_ATTRIB_WPOS][2], + vert1->attrib[FRAG_ATTRIB_WPOS][0], + vert1->attrib[FRAG_ATTRIB_WPOS][1], + vert1->attrib[FRAG_ATTRIB_WPOS][2]); + printf(" (%d, %d, %d) -> (%d, %d, %d)\n", + vert0->color[0], vert0->color[1], vert0->color[2], + vert1->color[0], vert1->color[1], vert1->color[2]); + printf(" (%d, %d, %d) -> (%d, %d, %d)\n", + vert0->specular[0], vert0->specular[1], vert0->specular[2], + vert1->specular[0], vert1->specular[1], vert1->specular[2]); + */ + +/* + * Despite being clipped to the view volume, the line's window coordinates + * may just lie outside the window bounds. That is, if the legal window + * coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H. + * This quick and dirty code nudges the endpoints inside the window if + * necessary. + */ +#ifdef CLIP_HACK + { + GLint w = ctx->DrawBuffer->Width; + GLint h = ctx->DrawBuffer->Height; + if ((x0==w) | (x1==w)) { + if ((x0==w) & (x1==w)) + return; + x0 -= x0==w; + x1 -= x1==w; + } + if ((y0==h) | (y1==h)) { + if ((y0==h) & (y1==h)) + return; + y0 -= y0==h; + y1 -= y1==h; + } + } +#endif + + dx = x1 - x0; + dy = y1 - y0; + if (dx == 0 && dy == 0) + return; + + /* + printf("%s %d,%d %g %g %g %g %g %g %g %g\n", __FUNCTION__, dx, dy, + vert0->attrib[FRAG_ATTRIB_COL1][0], + vert0->attrib[FRAG_ATTRIB_COL1][1], + vert0->attrib[FRAG_ATTRIB_COL1][2], + vert0->attrib[FRAG_ATTRIB_COL1][3], + vert1->attrib[FRAG_ATTRIB_COL1][0], + vert1->attrib[FRAG_ATTRIB_COL1][1], + vert1->attrib[FRAG_ATTRIB_COL1][2], + vert1->attrib[FRAG_ATTRIB_COL1][3]); + */ + +#ifdef DEPTH_TYPE + zPtr = (DEPTH_TYPE *) _swrast_pixel_address(zrb, x0, y0); +#endif +#ifdef PIXEL_ADDRESS + pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0); +#endif + + if (dx<0) { + dx = -dx; /* make positive */ + xstep = -1; +#ifdef DEPTH_TYPE + zPtrXstep = -((GLint)sizeof(DEPTH_TYPE)); +#endif +#ifdef PIXEL_ADDRESS + pixelXstep = -((GLint)sizeof(PIXEL_TYPE)); +#endif + } + else { + xstep = 1; +#ifdef DEPTH_TYPE + zPtrXstep = ((GLint)sizeof(DEPTH_TYPE)); +#endif +#ifdef PIXEL_ADDRESS + pixelXstep = ((GLint)sizeof(PIXEL_TYPE)); +#endif + } + + if (dy<0) { + dy = -dy; /* make positive */ + ystep = -1; +#ifdef DEPTH_TYPE + zPtrYstep = -((GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE))); +#endif +#ifdef PIXEL_ADDRESS + pixelYstep = BYTES_PER_ROW; +#endif + } + else { + ystep = 1; +#ifdef DEPTH_TYPE + zPtrYstep = (GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE)); +#endif +#ifdef PIXEL_ADDRESS + pixelYstep = -(BYTES_PER_ROW); +#endif + } + + ASSERT(dx >= 0); + ASSERT(dy >= 0); + + numPixels = MAX2(dx, dy); + + /* + * Span setup: compute start and step values for all interpolated values. + */ + interpFlags |= SPAN_RGBA; + if (ctx->Light.ShadeModel == GL_SMOOTH) { + span.red = ChanToFixed(vert0->color[0]); + span.green = ChanToFixed(vert0->color[1]); + span.blue = ChanToFixed(vert0->color[2]); + span.alpha = ChanToFixed(vert0->color[3]); + span.redStep = (ChanToFixed(vert1->color[0]) - span.red ) / numPixels; + span.greenStep = (ChanToFixed(vert1->color[1]) - span.green) / numPixels; + span.blueStep = (ChanToFixed(vert1->color[2]) - span.blue ) / numPixels; + span.alphaStep = (ChanToFixed(vert1->color[3]) - span.alpha) / numPixels; + } + else { + span.red = ChanToFixed(vert1->color[0]); + span.green = ChanToFixed(vert1->color[1]); + span.blue = ChanToFixed(vert1->color[2]); + span.alpha = ChanToFixed(vert1->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; + } +#if defined(INTERP_Z) || defined(DEPTH_TYPE) + interpFlags |= SPAN_Z; + { + if (depthBits <= 16) { + span.z = FloatToFixed(vert0->attrib[FRAG_ATTRIB_WPOS][2]) + FIXED_HALF; + span.zStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_WPOS][2] + - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels; + } + else { + /* don't use fixed point */ + span.z = (GLuint) vert0->attrib[FRAG_ATTRIB_WPOS][2]; + span.zStep = (GLint) (( vert1->attrib[FRAG_ATTRIB_WPOS][2] + - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels); + } + } +#endif +#if defined(INTERP_ATTRIBS) + { + const GLfloat invLen = 1.0F / numPixels; + const GLfloat invw0 = vert0->attrib[FRAG_ATTRIB_WPOS][3]; + const GLfloat invw1 = vert1->attrib[FRAG_ATTRIB_WPOS][3]; + + span.attrStart[FRAG_ATTRIB_WPOS][3] = invw0; + span.attrStepX[FRAG_ATTRIB_WPOS][3] = (invw1 - invw0) * invLen; + span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0; + + ATTRIB_LOOP_BEGIN + if (swrast->_InterpMode[attr] == GL_FLAT) { + COPY_4V(span.attrStart[attr], vert1->attrib[attr]); + ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0); + } + else { + GLuint c; + for (c = 0; c < 4; c++) { + float da; + span.attrStart[attr][c] = invw0 * vert0->attrib[attr][c]; + da = (invw1 * vert1->attrib[attr][c]) - span.attrStart[attr][c]; + span.attrStepX[attr][c] = da * invLen; + } + } + ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0); + ATTRIB_LOOP_END + } +#endif + + INIT_SPAN(span, GL_LINE); + span.end = numPixels; + span.interpMask = interpFlags; + span.arrayMask = SPAN_XY; + + span.facing = swrast->PointLineFacing; + + + /* + * Draw + */ + + if (dx > dy) { + /*** X-major line ***/ + GLint i; + GLint errorInc = dy+dy; + GLint error = errorInc-dx; + GLint errorDec = error-dx; + + for (i = 0; i < dx; i++) { +#ifdef DEPTH_TYPE + GLuint Z = FixedToDepth(span.z); +#endif +#ifdef PLOT + PLOT( x0, y0 ); +#else + span.array->x[i] = x0; + span.array->y[i] = y0; +#endif + x0 += xstep; +#ifdef DEPTH_TYPE + zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep); + span.z += span.zStep; +#endif +#ifdef PIXEL_ADDRESS + pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep); +#endif + if (error < 0) { + error += errorInc; + } + else { + error += errorDec; + y0 += ystep; +#ifdef DEPTH_TYPE + zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep); +#endif +#ifdef PIXEL_ADDRESS + pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep); +#endif + } + } + } + else { + /*** Y-major line ***/ + GLint i; + GLint errorInc = dx+dx; + GLint error = errorInc-dy; + GLint errorDec = error-dy; + + for (i=0;i<dy;i++) { +#ifdef DEPTH_TYPE + GLuint Z = FixedToDepth(span.z); +#endif +#ifdef PLOT + PLOT( x0, y0 ); +#else + span.array->x[i] = x0; + span.array->y[i] = y0; +#endif + y0 += ystep; +#ifdef DEPTH_TYPE + zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep); + span.z += span.zStep; +#endif +#ifdef PIXEL_ADDRESS + pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep); +#endif + if (error<0) { + error += errorInc; + } + else { + error += errorDec; + x0 += xstep; +#ifdef DEPTH_TYPE + zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep); +#endif +#ifdef PIXEL_ADDRESS + pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep); +#endif + } + } + } + +#ifdef RENDER_SPAN + RENDER_SPAN( span ); +#endif + + (void)span; + +} + + +#undef NAME +#undef INTERP_Z +#undef INTERP_ATTRIBS +#undef PIXEL_ADDRESS +#undef PIXEL_TYPE +#undef DEPTH_TYPE +#undef BYTES_PER_ROW +#undef SETUP_CODE +#undef PLOT +#undef CLIP_HACK +#undef FixedToDepth +#undef RENDER_SPAN |