diff options
Diffstat (limited to 'mesalib/src/mesa/swrast/s_readpix.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_readpix.c | 522 |
1 files changed, 0 insertions, 522 deletions
diff --git a/mesalib/src/mesa/swrast/s_readpix.c b/mesalib/src/mesa/swrast/s_readpix.c deleted file mode 100644 index 500686798..000000000 --- a/mesalib/src/mesa/swrast/s_readpix.c +++ /dev/null @@ -1,522 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.0.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/feedback.h" -#include "main/formats.h" -#include "main/format_unpack.h" -#include "main/image.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/pack.h" -#include "main/pbo.h" -#include "main/state.h" - -#include "s_context.h" -#include "s_depth.h" -#include "s_span.h" -#include "s_stencil.h" - -/** - * Tries to implement glReadPixels() of GL_DEPTH_COMPONENT using memcpy of the - * mapping. - */ -static GLboolean -fast_read_depth_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - GLubyte *map, *dst; - int stride, dstStride, j; - - if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) - return GL_FALSE; - - if (packing->SwapBytes) - return GL_FALSE; - - if (_mesa_get_format_datatype(rb->Format) != GL_UNSIGNED_INT) - return GL_FALSE; - - if (!((type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16) || - type == GL_UNSIGNED_INT)) - return GL_FALSE; - - ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, - &map, &stride); - - dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); - dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, 0, 0); - - for (j = 0; j < height; j++) { - if (type == GL_UNSIGNED_INT) { - _mesa_unpack_uint_z_row(rb->Format, width, map, (GLuint *)dst); - } else { - ASSERT(type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16); - memcpy(dst, map, width * 2); - } - - map += stride; - dst += dstStride; - } - ctx->Driver.UnmapRenderbuffer(ctx, rb); - - return GL_TRUE; -} - -/** - * Read pixels for format=GL_DEPTH_COMPONENT. - */ -static void -read_depth_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - GLint j; - GLubyte *dst, *map; - int dstStride, stride; - - if (!rb) - return; - - /* clipping should have been done already */ - ASSERT(x >= 0); - ASSERT(y >= 0); - ASSERT(x + width <= (GLint) rb->Width); - ASSERT(y + height <= (GLint) rb->Height); - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); - - if (fast_read_depth_pixels(ctx, x, y, width, height, type, pixels, packing)) - return; - - dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); - dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, 0, 0); - - ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, - &map, &stride); - - /* General case (slower) */ - for (j = 0; j < height; j++, y++) { - GLfloat depthValues[MAX_WIDTH]; - _mesa_unpack_float_z_row(rb->Format, width, map, depthValues); - _mesa_pack_depth_span(ctx, width, dst, type, depthValues, packing); - - dst += dstStride; - map += stride; - } - - ctx->Driver.UnmapRenderbuffer(ctx, rb); -} - - -/** - * Read pixels for format=GL_STENCIL_INDEX. - */ -static void -read_stencil_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; - GLint j; - GLubyte *map; - GLint stride; - - if (!rb) - return; - - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); - - ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, - &map, &stride); - - /* process image row by row */ - for (j = 0; j < height; j++) { - GLvoid *dest; - GLstencil stencil[MAX_WIDTH]; - - _mesa_unpack_ubyte_stencil_row(rb->Format, width, map, stencil); - dest = _mesa_image_address2d(packing, pixels, width, height, - GL_STENCIL_INDEX, type, j, 0); - - _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing); - - map += stride; - } - - ctx->Driver.UnmapRenderbuffer(ctx, rb); -} - -static GLboolean -fast_read_rgba_pixels_memcpy( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - GLbitfield transferOps ) -{ - struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; - GLubyte *dst, *map; - int dstStride, stride, j, texelBytes; - - if (!_mesa_format_matches_format_and_type(rb->Format, format, type)) - return GL_FALSE; - - /* check for things we can't handle here */ - if (packing->SwapBytes || - packing->LsbFirst) { - return GL_FALSE; - } - - dstStride = _mesa_image_row_stride(packing, width, format, type); - dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - - ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, - &map, &stride); - - texelBytes = _mesa_get_format_bytes(rb->Format); - for (j = 0; j < height; j++) { - memcpy(dst, map, width * texelBytes); - dst += dstStride; - map += stride; - } - - ctx->Driver.UnmapRenderbuffer(ctx, rb); - - return GL_TRUE; -} - -static GLboolean -slow_read_rgba_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - GLbitfield transferOps ) -{ - struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; - const gl_format rbFormat = _mesa_get_srgb_format_linear(rb->Format); - union { - float f[MAX_WIDTH][4]; - unsigned int i[MAX_WIDTH][4]; - } rgba; - GLubyte *dst, *map; - int dstStride, stride, j; - - dstStride = _mesa_image_row_stride(packing, width, format, type); - dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - - ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, - &map, &stride); - - for (j = 0; j < height; j++) { - if (_mesa_is_integer_format(format)) { - _mesa_unpack_int_rgba_row(rbFormat, width, map, rgba.i); - _mesa_pack_rgba_span_int(ctx, width, rgba.i, format, type, dst); - } else { - _mesa_unpack_rgba_row(rbFormat, width, map, rgba.f); - _mesa_pack_rgba_span_float(ctx, width, rgba.f, format, type, dst, - packing, transferOps); - } - dst += dstStride; - map += stride; - } - - ctx->Driver.UnmapRenderbuffer(ctx, rb); - - return GL_TRUE; -} - -/* - * Read R, G, B, A, RGB, L, or LA pixels. - */ -static void -read_rgba_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - GLbitfield transferOps = ctx->_ImageTransferState; - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->_ColorReadBuffer; - - if (!rb) - return; - - if ((ctx->Color._ClampReadColor == GL_TRUE || type != GL_FLOAT) && - !_mesa_is_integer_format(format)) { - transferOps |= IMAGE_CLAMP_BIT; - } - - if (!transferOps) { - /* Try the optimized paths first. */ - if (fast_read_rgba_pixels_memcpy(ctx, x, y, width, height, - format, type, pixels, packing, - transferOps)) { - return; - } - } - - slow_read_rgba_pixels(ctx, x, y, width, height, - format, type, pixels, packing, transferOps); -} - -/** - * For a packed depth/stencil buffer being read as depth/stencil, just memcpy the - * data (possibly swapping 8/24 vs 24/8 as we go). - */ -static GLboolean -fast_read_depth_stencil_pixels(struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLubyte *dst, int dstStride) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; - GLubyte *map; - int stride, i; - - if (rb != stencilRb) - return GL_FALSE; - - if (rb->Format != MESA_FORMAT_Z24_S8 && - rb->Format != MESA_FORMAT_S8_Z24) - return GL_FALSE; - - ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, - &map, &stride); - - for (i = 0; i < height; i++) { - _mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width, - map, (GLuint *)dst); - map += stride; - dst = (char*)dst + dstStride; - } - - ctx->Driver.UnmapRenderbuffer(ctx, rb); - - return GL_TRUE; -} - - -/** - * For non-float-depth and stencil buffers being read as 24/8 depth/stencil, - * copy the integer data directly instead of converting depth to float and - * re-packing. - */ -static GLboolean -fast_read_depth_stencil_pixels_separate(struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - uint32_t *dst, int dstStride) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; - GLubyte *depthMap, *stencilMap; - int depthStride, stencilStride, i, j; - - if (_mesa_get_format_datatype(depthRb->Format) != GL_UNSIGNED_INT) - return GL_FALSE; - - ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height, - GL_MAP_READ_BIT, &depthMap, &depthStride); - ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height, - GL_MAP_READ_BIT, &stencilMap, &stencilStride); - - for (j = 0; j < height; j++) { - GLstencil stencilVals[MAX_WIDTH]; - - _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst); - _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width, - stencilMap, stencilVals); - - for (i = 0; i < width; i++) { - dst[i] = (dst[i] & 0xffffff00) | stencilVals[i]; - } - - depthMap += depthStride; - stencilMap += stencilStride; - dst += dstStride / 4; - } - - ctx->Driver.UnmapRenderbuffer(ctx, depthRb); - ctx->Driver.UnmapRenderbuffer(ctx, stencilRb); - - return GL_TRUE; -} - -static void -slow_read_depth_stencil_pixels_separate(struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, - const struct gl_pixelstore_attrib *packing, - GLubyte *dst, int dstStride) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; - GLubyte *depthMap, *stencilMap; - int depthStride, stencilStride, j; - - ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height, - GL_MAP_READ_BIT, &depthMap, &depthStride); - ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height, - GL_MAP_READ_BIT, &stencilMap, &stencilStride); - - for (j = 0; j < height; j++) { - GLstencil stencilVals[MAX_WIDTH]; - GLfloat depthVals[MAX_WIDTH]; - - _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); - _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width, - stencilMap, stencilVals); - - _mesa_pack_depth_stencil_span(ctx, width, type, (GLuint *)dst, - depthVals, stencilVals, packing); - - depthMap += depthStride; - stencilMap += stencilStride; - dst += dstStride; - } - - ctx->Driver.UnmapRenderbuffer(ctx, depthRb); - ctx->Driver.UnmapRenderbuffer(ctx, stencilRb); -} - - -/** - * Read combined depth/stencil values. - * We'll have already done error checking to be sure the expected - * depth and stencil buffers really exist. - */ -static void -read_depth_stencil_pixels(struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - const GLboolean scaleOrBias - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; - const GLboolean stencilTransfer = ctx->Pixel.IndexShift - || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag; - GLubyte *dst; - int dstStride; - - dst = (GLubyte *) _mesa_image_address2d(packing, pixels, - width, height, - GL_DEPTH_STENCIL_EXT, - type, 0, 0); - dstStride = _mesa_image_row_stride(packing, width, - GL_DEPTH_STENCIL_EXT, type); - - /* Fast 24/8 reads. */ - if (type == GL_UNSIGNED_INT_24_8 && - !scaleOrBias && !stencilTransfer && !packing->SwapBytes) { - if (fast_read_depth_stencil_pixels(ctx, x, y, width, height, - dst, dstStride)) - return; - - if (fast_read_depth_stencil_pixels_separate(ctx, x, y, width, height, - (uint32_t *)dst, dstStride)) - return; - } - - slow_read_depth_stencil_pixels_separate(ctx, x, y, width, height, - type, packing, - dst, dstStride); -} - - - -/** - * Software fallback routine for ctx->Driver.ReadPixels(). - * By time we get here, all error checking will have been done. - */ -void -_swrast_ReadPixels( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *pixels ) -{ - struct gl_pixelstore_attrib clippedPacking = *packing; - - if (ctx->NewState) - _mesa_update_state(ctx); - - /* Do all needed clipping here, so that we can forget about it later */ - if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { - - pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels); - - if (pixels) { - switch (format) { - case GL_STENCIL_INDEX: - read_stencil_pixels(ctx, x, y, width, height, type, pixels, - &clippedPacking); - break; - case GL_DEPTH_COMPONENT: - read_depth_pixels(ctx, x, y, width, height, type, pixels, - &clippedPacking); - break; - case GL_DEPTH_STENCIL_EXT: - read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels, - &clippedPacking); - break; - default: - /* all other formats should be color formats */ - read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, - &clippedPacking); - } - - _mesa_unmap_pbo_dest(ctx, &clippedPacking); - } - } -} |