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-rw-r--r--mesalib/src/mesa/swrast/s_renderbuffer.c2034
1 files changed, 2034 insertions, 0 deletions
diff --git a/mesalib/src/mesa/swrast/s_renderbuffer.c b/mesalib/src/mesa/swrast/s_renderbuffer.c
new file mode 100644
index 000000000..7622e38fd
--- /dev/null
+++ b/mesalib/src/mesa/swrast/s_renderbuffer.c
@@ -0,0 +1,2034 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Functions for allocating/managing software-based renderbuffers.
+ * Also, routines for reading/writing software-based renderbuffer data as
+ * ubytes, ushorts, uints, etc.
+ */
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/fbobject.h"
+#include "main/formats.h"
+#include "main/mtypes.h"
+#include "main/renderbuffer.h"
+#include "swrast/s_renderbuffer.h"
+
+
+/*
+ * Routines for get/put values in common buffer formats follow.
+ */
+
+/* Returns a bytes per pixel of the DataType in the get/put span
+ * functions for at least a subset of the available combinations a
+ * renderbuffer can have.
+ *
+ * It would be nice to see gl_renderbuffer start talking about a
+ * gl_format instead of a GLenum DataType.
+ */
+static int
+get_datatype_bytes(struct gl_renderbuffer *rb)
+{
+ int component_size;
+
+ switch (rb->DataType) {
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ component_size = 8;
+ break;
+ case GL_FLOAT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_24_8_EXT:
+ component_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ component_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ component_size = 1;
+ break;
+ default:
+ component_size = 1;
+ assert(0);
+ }
+
+ switch (rb->_BaseFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL:
+ return component_size;
+ default:
+ return 4 * component_size;
+ }
+}
+
+/* This is commonly used by most of the accessors. */
+static void *
+get_pointer_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ if (!rb->Data)
+ return NULL;
+
+ return ((char *) rb->Data +
+ (y * rb->RowStride + x) * _mesa_get_format_bytes(rb->Format));
+}
+
+/* GetRow() implementation for formats where DataType matches the rb->Format.
+ */
+static void
+get_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ void *src = rb->GetPointer(ctx, rb, x, y);
+ memcpy(values, src, count * _mesa_get_format_bytes(rb->Format));
+}
+
+/* Only used for float textures currently, but might also be used for
+ * RGBA8888, RGBA16, etc.
+ */
+static void
+get_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values)
+{
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const void *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ char *dst = (char *) values + i * format_bytes;
+ memcpy(dst, src, format_bytes);
+ }
+}
+
+/* For the GL_RED/GL_RG/GL_RGB format/DataType combinations (and
+ * GL_LUMINANCE/GL_INTENSITY?), the Put functions are a matter of
+ * storing those initial components of the value per pixel into the
+ * destination.
+ */
+static void
+put_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *values, const GLubyte *mask)
+{
+ void *row = rb->GetPointer(ctx, rb, x, y);
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ int datatype_bytes = get_datatype_bytes(rb);
+ unsigned int i;
+
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ char *dst = (char *) row + i * format_bytes;
+ const char *src = (const char *) values + i * datatype_bytes;
+
+ if (mask[i]) {
+ memcpy(dst, src, format_bytes);
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ char *dst = (char *) row + i * format_bytes;
+ const char *src = (const char *) values + i * datatype_bytes;
+ memcpy(dst, src, format_bytes);
+ }
+ }
+}
+
+static void
+put_mono_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *value, const GLubyte *mask)
+{
+ void *row = rb->GetPointer(ctx, rb, x, y);
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ unsigned int i;
+
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ char *dst = (char *) row + i * format_bytes;
+ if (mask[i]) {
+ memcpy(dst, value, format_bytes);
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ char *dst = (char *) row + i * format_bytes;
+ memcpy(dst, value, format_bytes);
+ }
+ }
+}
+
+
+static void
+put_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ int datatype_bytes = get_datatype_bytes(rb);
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+ const char *src = (const char *) values + i * datatype_bytes;
+ memcpy(dst, src, format_bytes);
+ }
+ }
+}
+
+
+static void
+put_mono_values_generic(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+ memcpy(dst, value, format_bytes);
+ }
+ }
+}
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLubyte values.
+ * Typically stencil.
+ */
+
+static void
+get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i];
+ }
+ }
+ }
+ else {
+ memcpy(dst, values, count * sizeof(GLubyte));
+ }
+}
+
+
+static void
+put_mono_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLubyte val = *((const GLubyte *) value);
+ GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ dst[i] = val;
+ }
+ }
+}
+
+
+static void
+put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ const GLubyte *src = (const GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
+ *dst = src[i];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const GLubyte val = *((const GLubyte *) value);
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
+ *dst = val;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLushort values.
+ * Typically depth/Z.
+ */
+
+static void
+get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLushort *dst = (GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < count; i++) {
+ const GLushort *src = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLushort *src = (const GLushort *) values;
+ GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i];
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, count * sizeof(GLushort));
+ }
+}
+
+
+static void
+put_mono_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLushort val = *((const GLushort *) value);
+ GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ dst[i] = val;
+ }
+ }
+}
+
+
+static void
+put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ const GLushort *src = (const GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
+ *dst = src[i];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const GLushort val = *((const GLushort *) value);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
+ *dst = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
+ *dst = val;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLuint values.
+ * Typically depth/Z or color index.
+ */
+
+static void
+get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLuint *dst = (GLuint *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ for (i = 0; i < count; i++) {
+ const GLuint *src = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLuint *src = (const GLuint *) values;
+ GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i];
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, count * sizeof(GLuint));
+ }
+}
+
+
+static void
+put_mono_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLuint val = *((const GLuint *) value);
+ GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ dst[i] = val;
+ }
+ }
+}
+
+
+static void
+put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ const GLuint *src = (const GLuint *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
+ *dst = src[i];
+ }
+ }
+}
+
+
+static void
+put_mono_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *value,
+ const GLubyte *mask)
+{
+ const GLuint val = *((const GLuint *) value);
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
+ *dst = val;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 3 X GLubyte (or GLbyte) values.
+ * Typically color buffers.
+ * NOTE: the incoming and outgoing colors are RGBA! We ignore incoming
+ * alpha values and return 255 for outgoing alpha values.
+ */
+
+static void *
+get_pointer_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ /* No direct access since this buffer is RGB but caller will be
+ * treating it as if it were RGBA.
+ */
+ return NULL;
+}
+
+
+static void
+get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLubyte *src = ((const GLubyte *) rb->Data) +
+ 3 * (y * rb->RowStride + x);
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + 0] = src[i * 3 + 0];
+ dst[i * 4 + 1] = src[i * 3 + 1];
+ dst[i * 4 + 2] = src[i * 3 + 2];
+ dst[i * 4 + 3] = 255;
+ }
+}
+
+
+static void
+get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ const GLubyte *src
+ = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
+ dst[i * 4 + 0] = src[0];
+ dst[i * 4 + 1] = src[1];
+ dst[i * 4 + 2] = src[2];
+ dst[i * 4 + 3] = 255;
+ }
+}
+
+
+static void
+put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* note: incoming values are RGB+A! */
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 3 + 0] = src[i * 4 + 0];
+ dst[i * 3 + 1] = src[i * 4 + 1];
+ dst[i * 3 + 2] = src[i * 4 + 2];
+ }
+ }
+}
+
+
+static void
+put_row_rgb_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* note: incoming values are RGB+A! */
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 3 + 0] = src[i * 3 + 0];
+ dst[i * 3 + 1] = src[i * 3 + 1];
+ dst[i * 3 + 2] = src[i * 3 + 2];
+ }
+ }
+}
+
+
+static void
+put_mono_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ /* note: incoming value is RGB+A! */
+ const GLubyte val0 = ((const GLubyte *) value)[0];
+ const GLubyte val1 = ((const GLubyte *) value)[1];
+ const GLubyte val2 = ((const GLubyte *) value)[2];
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ if (!mask && val0 == val1 && val1 == val2) {
+ /* optimized case */
+ memset(dst, val0, 3 * count);
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 3 + 0] = val0;
+ dst[i * 3 + 1] = val1;
+ dst[i * 3 + 2] = val2;
+ }
+ }
+ }
+}
+
+
+static void
+put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ /* note: incoming values are RGB+A! */
+ const GLubyte *src = (const GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
+ dst[0] = src[i * 4 + 0];
+ dst[1] = src[i * 4 + 1];
+ dst[2] = src[i * 4 + 2];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ /* note: incoming value is RGB+A! */
+ const GLubyte val0 = ((const GLubyte *) value)[0];
+ const GLubyte val1 = ((const GLubyte *) value)[1];
+ const GLubyte val2 = ((const GLubyte *) value)[2];
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = ((GLubyte *) rb->Data) +
+ 3 * (y[i] * rb->RowStride + x[i]);
+ dst[0] = val0;
+ dst[1] = val1;
+ dst[2] = val2;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 4 X GLubyte (or GLbyte) values.
+ * Typically color buffers.
+ */
+
+static void
+get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ GLuint *dst = (GLuint *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
+ rb->Format == MESA_FORMAT_RGBA8888_REV);
+ for (i = 0; i < count; i++) {
+ const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ const GLuint *src = (const GLuint *) values;
+ GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
+ rb->Format == MESA_FORMAT_RGBA8888_REV);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i];
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, 4 * count * sizeof(GLubyte));
+ }
+}
+
+
+static void
+put_row_rgb_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* Store RGB values in RGBA buffer */
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->RowStride + x);
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
+ rb->Format == MESA_FORMAT_RGBA8888_REV);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 4 + 0] = src[i * 3 + 0];
+ dst[i * 4 + 1] = src[i * 3 + 1];
+ dst[i * 4 + 2] = src[i * 3 + 2];
+ dst[i * 4 + 3] = 0xff;
+ }
+ }
+}
+
+
+static void
+put_mono_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ const GLuint val = *((const GLuint *) value);
+ GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
+ rb->Format == MESA_FORMAT_RGBA8888_REV);
+ if (!mask && val == 0) {
+ /* common case */
+ memset(dst, 0, count * 4 * sizeof(GLubyte));
+ }
+ else {
+ /* general case */
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ dst[i] = val;
+ }
+ }
+ }
+}
+
+
+static void
+put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ const GLuint *src = (const GLuint *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
+ rb->Format == MESA_FORMAT_RGBA8888_REV);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
+ *dst = src[i];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ const GLuint val = *((const GLuint *) value);
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
+ rb->Format == MESA_FORMAT_RGBA8888_REV);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
+ *dst = val;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 4 X GLushort (or GLshort) values.
+ * Typically accum buffer.
+ */
+
+static void
+get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLushort *dst = (GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ for (i = 0; i < count; i++) {
+ const GLushort *src
+ = (GLushort *) rb->Data + 4 * (y[i] * rb->RowStride + x[i]);
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLushort *src = (const GLushort *) values;
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i * 4 + 0] = src[i * 4 + 0];
+ dst[i * 4 + 1] = src[i * 4 + 1];
+ dst[i * 4 + 2] = src[i * 4 + 2];
+ dst[i * 4 + 3] = src[i * 4 + 3];
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, 4 * count * sizeof(GLushort));
+ }
+}
+
+
+static void
+put_row_rgb_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* Put RGB values in RGBA buffer */
+ const GLushort *src = (const GLushort *) values;
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i * 4 + 0] = src[i * 3 + 0];
+ dst[i * 4 + 1] = src[i * 3 + 1];
+ dst[i * 4 + 2] = src[i * 3 + 2];
+ dst[i * 4 + 3] = 0xffff;
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, 4 * count * sizeof(GLushort));
+ }
+}
+
+
+static void
+put_mono_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLushort val0 = ((const GLushort *) value)[0];
+ const GLushort val1 = ((const GLushort *) value)[1];
+ const GLushort val2 = ((const GLushort *) value)[2];
+ const GLushort val3 = ((const GLushort *) value)[3];
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
+ /* common case for clearing accum buffer */
+ memset(dst, 0, count * 4 * sizeof(GLushort));
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 4 + 0] = val0;
+ dst[i * 4 + 1] = val1;
+ dst[i * 4 + 2] = val2;
+ dst[i * 4 + 3] = val3;
+ }
+ }
+ }
+}
+
+
+static void
+put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ const GLushort *src = (const GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLushort *dst =
+ ((GLushort *) rb->Data) + 4 * (y[i] * rb->RowStride + x[i]);
+ dst[0] = src[i * 4 + 0];
+ dst[1] = src[i * 4 + 1];
+ dst[2] = src[i * 4 + 2];
+ dst[3] = src[i * 4 + 3];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const GLushort val0 = ((const GLushort *) value)[0];
+ const GLushort val1 = ((const GLushort *) value)[1];
+ const GLushort val2 = ((const GLushort *) value)[2];
+ const GLushort val3 = ((const GLushort *) value)[3];
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLushort *dst = ((GLushort *) rb->Data) +
+ 4 * (y[i] * rb->RowStride + x[i]);
+ dst[0] = val0;
+ dst[1] = val1;
+ dst[2] = val2;
+ dst[3] = val3;
+ }
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_R8.
+ */
+static void
+get_row_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLubyte *src = rb->GetPointer(ctx, rb, x, y);
+ GLuint *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i] = 0xff000000 | src[i];
+ }
+}
+
+static void
+get_values_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLuint *dst = (GLuint *) values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLubyte *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i] = 0xff000000 | *src;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_GR88.
+ */
+static void
+get_row_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLushort *src = rb->GetPointer(ctx, rb, x, y);
+ GLuint *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i] = 0xff000000 | src[i];
+ }
+}
+
+static void
+get_values_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values)
+{
+ GLuint *dst = (GLuint *) values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i] = 0xff000000 | *src;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_R16.
+ */
+static void
+get_row_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLushort *src = rb->GetPointer(ctx, rb, x, y);
+ GLushort *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = src[i];
+ dst[i * 4 + GCOMP] = 0;
+ dst[i * 4 + BCOMP] = 0;
+ dst[i * 4 + ACOMP] = 0xffff;
+ }
+}
+
+static void
+get_values_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLushort *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLushort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = *src;
+ dst[i * 4 + GCOMP] = 0;
+ dst[i * 4 + BCOMP] = 0;
+ dst[i * 4 + ACOMP] = 0xffff;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_RG1616.
+ */
+static void
+get_row_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLushort *src = rb->GetPointer(ctx, rb, x, y);
+ GLushort *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = src[i * 2];
+ dst[i * 4 + GCOMP] = src[i * 2 + 1];
+ dst[i * 4 + BCOMP] = 0;
+ dst[i * 4 + ACOMP] = 0xffff;
+ }
+}
+
+static void
+get_values_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values)
+{
+ GLushort *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = src[0];
+ dst[i * 4 + GCOMP] = src[1];
+ dst[i * 4 + BCOMP] = 0;
+ dst[i * 4 + ACOMP] = 0xffff;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_INTENSITY_FLOAT32.
+ */
+static void
+get_row_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] =
+ dst[i * 4 + GCOMP] =
+ dst[i * 4 + BCOMP] =
+ dst[i * 4 + ACOMP] = src[i];
+ }
+}
+
+static void
+get_values_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] =
+ dst[i * 4 + GCOMP] =
+ dst[i * 4 + BCOMP] =
+ dst[i * 4 + ACOMP] = src[0];
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_LUMINANCE_FLOAT32.
+ */
+static void
+get_row_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] =
+ dst[i * 4 + GCOMP] =
+ dst[i * 4 + BCOMP] = src[i];
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+static void
+get_values_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] =
+ dst[i * 4 + GCOMP] =
+ dst[i * 4 + BCOMP] = src[0];
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_ALPHA_FLOAT32.
+ */
+static void
+get_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = 0.0;
+ dst[i * 4 + GCOMP] = 0.0;
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = src[i];
+ }
+}
+
+static void
+get_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = 0.0;
+ dst[i * 4 + GCOMP] = 0.0;
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = src[0];
+ }
+}
+
+static void
+put_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *values, const GLubyte *mask)
+{
+ float *dst = rb->GetPointer(ctx, rb, x, y);
+ const float *src = values;
+ unsigned int i;
+
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i * 4 + ACOMP];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i * 4 + ACOMP];
+ }
+ }
+}
+
+static void
+put_mono_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *value, const GLubyte *mask)
+{
+ float *dst = rb->GetPointer(ctx, rb, x, y);
+ const float *src = value;
+ unsigned int i;
+
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[ACOMP];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[ACOMP];
+ }
+ }
+}
+
+static void
+put_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ const float *src = values;
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+
+ *dst = src[i * 4 + ACOMP];
+ }
+ }
+}
+
+static void
+put_mono_values_a_float32(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const float *src = value;
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+ *dst = src[ACOMP];
+ }
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_R_FLOAT32.
+ */
+static void
+get_row_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = src[i];
+ dst[i * 4 + GCOMP] = 0.0;
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+static void
+get_values_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = src[0];
+ dst[i * 4 + GCOMP] = 0.0;
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_RG_FLOAT32.
+ */
+static void
+get_row_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = src[i * 2 + 0];
+ dst[i * 4 + GCOMP] = src[i * 2 + 1];
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+static void
+get_values_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = src[0];
+ dst[i * 4 + GCOMP] = src[1];
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+/**
+ * This is the default software fallback for gl_renderbuffer's span
+ * access functions.
+ *
+ * The assumptions are that rb->Data will be a pointer to (0,0), that pixels
+ * are packed in the type of rb->Format, and that subsequent rows appear
+ * rb->RowStride pixels later.
+ */
+void
+_swrast_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
+{
+ rb->GetPointer = get_pointer_generic;
+ rb->GetRow = get_row_generic;
+
+ switch (rb->Format) {
+ case MESA_FORMAT_RGB888:
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetPointer = get_pointer_ubyte3;
+ rb->GetRow = get_row_ubyte3;
+ rb->GetValues = get_values_ubyte3;
+ rb->PutRow = put_row_ubyte3;
+ rb->PutRowRGB = put_row_rgb_ubyte3;
+ rb->PutMonoRow = put_mono_row_ubyte3;
+ rb->PutValues = put_values_ubyte3;
+ rb->PutMonoValues = put_mono_values_ubyte3;
+ break;
+
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_RGBA8888_REV:
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetValues = get_values_ubyte4;
+ rb->PutRow = put_row_ubyte4;
+ rb->PutRowRGB = put_row_rgb_ubyte4;
+ rb->PutMonoRow = put_mono_row_ubyte4;
+ rb->PutValues = put_values_ubyte4;
+ rb->PutMonoValues = put_mono_values_ubyte4;
+ break;
+
+ case MESA_FORMAT_R8:
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetValues = get_values_r8;
+ rb->GetRow = get_row_r8;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = put_row_generic;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_GR88:
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetValues = get_values_rg88;
+ rb->GetRow = get_row_rg88;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = put_row_generic;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_R16:
+ rb->DataType = GL_UNSIGNED_SHORT;
+ rb->GetValues = get_values_r16;
+ rb->GetRow = get_row_r16;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = put_row_generic;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_RG1616:
+ rb->DataType = GL_UNSIGNED_SHORT;
+ rb->GetValues = get_values_rg1616;
+ rb->GetRow = get_row_rg1616;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = put_row_generic;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_SIGNED_RGBA_16:
+ rb->DataType = GL_SHORT;
+ rb->GetValues = get_values_ushort4;
+ rb->PutRow = put_row_ushort4;
+ rb->PutRowRGB = put_row_rgb_ushort4;
+ rb->PutMonoRow = put_mono_row_ushort4;
+ rb->PutValues = put_values_ushort4;
+ rb->PutMonoValues = put_mono_values_ushort4;
+ break;
+
+ case MESA_FORMAT_S8:
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetValues = get_values_ubyte;
+ rb->PutRow = put_row_ubyte;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_ubyte;
+ rb->PutValues = put_values_ubyte;
+ rb->PutMonoValues = put_mono_values_ubyte;
+ break;
+
+ case MESA_FORMAT_Z16:
+ rb->DataType = GL_UNSIGNED_SHORT;
+ rb->GetValues = get_values_ushort;
+ rb->PutRow = put_row_ushort;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_ushort;
+ rb->PutValues = put_values_ushort;
+ rb->PutMonoValues = put_mono_values_ushort;
+ break;
+
+ case MESA_FORMAT_Z32:
+ case MESA_FORMAT_X8_Z24:
+ case MESA_FORMAT_Z24_X8:
+ rb->DataType = GL_UNSIGNED_INT;
+ rb->GetValues = get_values_uint;
+ rb->PutRow = put_row_uint;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_uint;
+ rb->PutValues = put_values_uint;
+ rb->PutMonoValues = put_mono_values_uint;
+ break;
+
+ case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_S8_Z24:
+ rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
+ rb->GetValues = get_values_uint;
+ rb->PutRow = put_row_uint;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_uint;
+ rb->PutValues = put_values_uint;
+ rb->PutMonoValues = put_mono_values_uint;
+ break;
+
+ case MESA_FORMAT_RGBA_FLOAT32:
+ rb->GetRow = get_row_generic;
+ rb->GetValues = get_values_generic;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_INTENSITY_FLOAT32:
+ rb->GetRow = get_row_i_float32;
+ rb->GetValues = get_values_i_float32;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_LUMINANCE_FLOAT32:
+ rb->GetRow = get_row_l_float32;
+ rb->GetValues = get_values_l_float32;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_ALPHA_FLOAT32:
+ rb->GetRow = get_row_a_float32;
+ rb->GetValues = get_values_a_float32;
+ rb->PutRow = put_row_a_float32;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_a_float32;
+ rb->PutValues = put_values_a_float32;
+ rb->PutMonoValues = put_mono_values_a_float32;
+ break;
+
+ case MESA_FORMAT_RG_FLOAT32:
+ rb->GetRow = get_row_rg_float32;
+ rb->GetValues = get_values_rg_float32;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_R_FLOAT32:
+ rb->GetRow = get_row_r_float32;
+ rb->GetValues = get_values_r_float32;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ default:
+ break;
+ }
+}
+
+/**
+ * This is a software fallback for the gl_renderbuffer->AllocStorage
+ * function.
+ * Device drivers will typically override this function for the buffers
+ * which it manages (typically color buffers, Z and stencil).
+ * Other buffers (like software accumulation and aux buffers) which the driver
+ * doesn't manage can be handled with this function.
+ *
+ * This one multi-purpose function can allocate stencil, depth, accum, color
+ * or color-index buffers!
+ *
+ * This function also plugs in the appropriate GetPointer, Get/PutRow and
+ * Get/PutValues functions.
+ */
+static GLboolean
+soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ switch (internalFormat) {
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ rb->Format = MESA_FORMAT_RGB888;
+ break;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+#if 1
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+#endif
+ if (_mesa_little_endian())
+ rb->Format = MESA_FORMAT_RGBA8888_REV;
+ else
+ rb->Format = MESA_FORMAT_RGBA8888;
+ break;
+ case GL_RGBA16:
+ case GL_RGBA16_SNORM:
+ /* for accum buffer */
+ rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+ break;
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ rb->Format = MESA_FORMAT_S8;
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ rb->Format = MESA_FORMAT_Z16;
+ break;
+ case GL_DEPTH_COMPONENT24:
+ rb->Format = MESA_FORMAT_X8_Z24;
+ break;
+ case GL_DEPTH_COMPONENT32:
+ rb->Format = MESA_FORMAT_Z32;
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ rb->Format = MESA_FORMAT_Z24_S8;
+ break;
+ default:
+ /* unsupported format */
+ return GL_FALSE;
+ }
+
+ _swrast_set_renderbuffer_accessors(rb);
+
+ ASSERT(rb->DataType);
+ ASSERT(rb->GetPointer);
+ ASSERT(rb->GetRow);
+ ASSERT(rb->GetValues);
+ ASSERT(rb->PutRow);
+ ASSERT(rb->PutMonoRow);
+ ASSERT(rb->PutValues);
+ ASSERT(rb->PutMonoValues);
+
+ /* free old buffer storage */
+ if (rb->Data) {
+ free(rb->Data);
+ rb->Data = NULL;
+ }
+
+ rb->RowStride = width;
+
+ if (width > 0 && height > 0) {
+ /* allocate new buffer storage */
+ rb->Data = malloc(width * height * _mesa_get_format_bytes(rb->Format));
+
+ if (rb->Data == NULL) {
+ rb->Width = 0;
+ rb->Height = 0;
+ rb->RowStride = 0;
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "software renderbuffer allocation (%d x %d x %d)",
+ width, height, _mesa_get_format_bytes(rb->Format));
+ return GL_FALSE;
+ }
+ }
+
+ rb->Width = width;
+ rb->Height = height;
+ rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+
+ if (rb->Name == 0 &&
+ internalFormat == GL_RGBA16_SNORM &&
+ rb->_BaseFormat == 0) {
+ /* NOTE: This is a special case just for accumulation buffers.
+ * This is a very limited use case- there's no snorm texturing or
+ * rendering going on.
+ */
+ rb->_BaseFormat = GL_RGBA;
+ }
+ else {
+ /* the internalFormat should have been error checked long ago */
+ ASSERT(rb->_BaseFormat);
+ }
+
+ return GL_TRUE;
+}
+
+
+void
+_swrast_map_soft_renderbuffer(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLbitfield mode,
+ GLubyte **out_map,
+ GLint *out_stride)
+{
+ GLubyte *map = rb->Data;
+ int cpp = _mesa_get_format_bytes(rb->Format);
+ int stride = rb->RowStride * cpp;
+
+ ASSERT(rb->Data);
+
+ map += y * stride;
+ map += x * cpp;
+
+ *out_map = map;
+ *out_stride = stride;
+}
+
+
+void
+_swrast_unmap_soft_renderbuffer(struct gl_context *ctx,
+ struct gl_renderbuffer *rb)
+{
+}
+
+
+
+/**
+ * Allocate a software-based renderbuffer. This is called via the
+ * ctx->Driver.NewRenderbuffer() function when the user creates a new
+ * renderbuffer.
+ * This would not be used for hardware-based renderbuffers.
+ */
+struct gl_renderbuffer *
+_swrast_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
+{
+ struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
+ if (rb) {
+ rb->AllocStorage = soft_renderbuffer_storage;
+ /* Normally, one would setup the PutRow, GetRow, etc functions here.
+ * But we're doing that in the soft_renderbuffer_storage() function
+ * instead.
+ */
+ }
+ return rb;
+}
+
+
+/**
+ * Add software-based color renderbuffers to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+static GLboolean
+add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint rgbBits, GLuint alphaBits,
+ GLboolean frontLeft, GLboolean backLeft,
+ GLboolean frontRight, GLboolean backRight)
+{
+ gl_buffer_index b;
+
+ if (rgbBits > 16 || alphaBits > 16) {
+ _mesa_problem(ctx,
+ "Unsupported bit depth in add_color_renderbuffers");
+ return GL_FALSE;
+ }
+
+ assert(MAX_COLOR_ATTACHMENTS >= 4);
+
+ for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
+ struct gl_renderbuffer *rb;
+
+ if (b == BUFFER_FRONT_LEFT && !frontLeft)
+ continue;
+ else if (b == BUFFER_BACK_LEFT && !backLeft)
+ continue;
+ else if (b == BUFFER_FRONT_RIGHT && !frontRight)
+ continue;
+ else if (b == BUFFER_BACK_RIGHT && !backRight)
+ continue;
+
+ assert(fb->Attachment[b].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
+ return GL_FALSE;
+ }
+
+ rb->InternalFormat = GL_RGBA;
+
+ rb->AllocStorage = soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, b, rb);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Add a software-based depth renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+static GLboolean
+add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint depthBits)
+{
+ struct gl_renderbuffer *rb;
+
+ if (depthBits > 32) {
+ _mesa_problem(ctx,
+ "Unsupported depthBits in add_depth_renderbuffer");
+ return GL_FALSE;
+ }
+
+ assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
+ return GL_FALSE;
+ }
+
+ if (depthBits <= 16) {
+ rb->InternalFormat = GL_DEPTH_COMPONENT16;
+ }
+ else if (depthBits <= 24) {
+ rb->InternalFormat = GL_DEPTH_COMPONENT24;
+ }
+ else {
+ rb->InternalFormat = GL_DEPTH_COMPONENT32;
+ }
+
+ rb->AllocStorage = soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Add a software-based stencil renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+static GLboolean
+add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint stencilBits)
+{
+ struct gl_renderbuffer *rb;
+
+ if (stencilBits > 16) {
+ _mesa_problem(ctx,
+ "Unsupported stencilBits in add_stencil_renderbuffer");
+ return GL_FALSE;
+ }
+
+ assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
+ return GL_FALSE;
+ }
+
+ assert(stencilBits <= 8);
+ rb->InternalFormat = GL_STENCIL_INDEX8;
+
+ rb->AllocStorage = soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Add a software-based accumulation renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+static GLboolean
+add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint redBits, GLuint greenBits,
+ GLuint blueBits, GLuint alphaBits)
+{
+ struct gl_renderbuffer *rb;
+
+ if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) {
+ _mesa_problem(ctx,
+ "Unsupported accumBits in add_accum_renderbuffer");
+ return GL_FALSE;
+ }
+
+ assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
+ return GL_FALSE;
+ }
+
+ rb->InternalFormat = GL_RGBA16_SNORM;
+ rb->AllocStorage = soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
+
+ return GL_TRUE;
+}
+
+
+
+/**
+ * Add a software-based aux renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ *
+ * NOTE: color-index aux buffers not supported.
+ */
+static GLboolean
+add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint colorBits, GLuint numBuffers)
+{
+ GLuint i;
+
+ if (colorBits > 16) {
+ _mesa_problem(ctx,
+ "Unsupported colorBits in add_aux_renderbuffers");
+ return GL_FALSE;
+ }
+
+ assert(numBuffers <= MAX_AUX_BUFFERS);
+
+ for (i = 0; i < numBuffers; i++) {
+ struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0);
+
+ assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
+
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
+ return GL_FALSE;
+ }
+
+ assert (colorBits <= 8);
+ rb->InternalFormat = GL_RGBA;
+
+ rb->AllocStorage = soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Create/attach software-based renderbuffers to the given framebuffer.
+ * This is a helper routine for device drivers. Drivers can just as well
+ * call the individual _mesa_add_*_renderbuffer() routines directly.
+ */
+void
+_swrast_add_soft_renderbuffers(struct gl_framebuffer *fb,
+ GLboolean color,
+ GLboolean depth,
+ GLboolean stencil,
+ GLboolean accum,
+ GLboolean alpha,
+ GLboolean aux)
+{
+ GLboolean frontLeft = GL_TRUE;
+ GLboolean backLeft = fb->Visual.doubleBufferMode;
+ GLboolean frontRight = fb->Visual.stereoMode;
+ GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
+
+ if (color) {
+ assert(fb->Visual.redBits == fb->Visual.greenBits);
+ assert(fb->Visual.redBits == fb->Visual.blueBits);
+ add_color_renderbuffers(NULL, fb,
+ fb->Visual.redBits,
+ fb->Visual.alphaBits,
+ frontLeft, backLeft,
+ frontRight, backRight);
+ }
+
+ if (depth) {
+ assert(fb->Visual.depthBits > 0);
+ add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
+ }
+
+ if (stencil) {
+ assert(fb->Visual.stencilBits > 0);
+ add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
+ }
+
+ if (accum) {
+ assert(fb->Visual.accumRedBits > 0);
+ assert(fb->Visual.accumGreenBits > 0);
+ assert(fb->Visual.accumBlueBits > 0);
+ add_accum_renderbuffer(NULL, fb,
+ fb->Visual.accumRedBits,
+ fb->Visual.accumGreenBits,
+ fb->Visual.accumBlueBits,
+ fb->Visual.accumAlphaBits);
+ }
+
+ if (aux) {
+ assert(fb->Visual.numAuxBuffers > 0);
+ add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
+ fb->Visual.numAuxBuffers);
+ }
+
+#if 0
+ if (multisample) {
+ /* maybe someday */
+ }
+#endif
+}