diff options
Diffstat (limited to 'mesalib/src/mesa/swrast/s_span.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_span.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c index 4631ff3d5..1aa20f9d7 100644 --- a/mesalib/src/mesa/swrast/s_span.c +++ b/mesalib/src/mesa/swrast/s_span.c @@ -162,7 +162,7 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span) * Perspective correction will be done. The point/line/triangle function * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]! */ -static INLINE void +static inline void interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attrMask) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -209,7 +209,7 @@ interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attr * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16) * color array. */ -static INLINE void +static inline void interpolate_int_colors(struct gl_context *ctx, SWspan *span) { #if CHAN_BITS != 32 @@ -309,7 +309,7 @@ interpolate_int_colors(struct gl_context *ctx, SWspan *span) /** * Populate the FRAG_ATTRIB_COL0 array. */ -static INLINE void +static inline void interpolate_float_colors(SWspan *span) { GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; @@ -611,7 +611,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span) /** * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array. */ -static INLINE void +static inline void interpolate_wpos(struct gl_context *ctx, SWspan *span) { GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS]; @@ -645,7 +645,7 @@ interpolate_wpos(struct gl_context *ctx, SWspan *span) /** * Apply the current polygon stipple pattern to a span of pixels. */ -static INLINE void +static inline void stipple_polygon_span(struct gl_context *ctx, SWspan *span) { GLubyte *mask = span->array->mask; @@ -690,7 +690,7 @@ stipple_polygon_span(struct gl_context *ctx, SWspan *span) * Return: GL_TRUE some pixels still visible * GL_FALSE nothing visible */ -static INLINE GLuint +static inline GLuint clip_span( struct gl_context *ctx, SWspan *span ) { const GLint xmin = ctx->DrawBuffer->_Xmin; @@ -817,7 +817,7 @@ clip_span( struct gl_context *ctx, SWspan *span ) * Only called during fixed-function operation. * Result is float color array (FRAG_ATTRIB_COL0). */ -static INLINE void +static inline void add_specular(struct gl_context *ctx, SWspan *span) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -866,7 +866,7 @@ add_specular(struct gl_context *ctx, SWspan *span) /** * Apply antialiasing coverage value to alpha values. */ -static INLINE void +static inline void apply_aa_coverage(SWspan *span) { const GLfloat *coverage = span->array->coverage; @@ -900,7 +900,7 @@ apply_aa_coverage(SWspan *span) /** * Clamp span's float colors to [0,1] */ -static INLINE void +static inline void clamp_colors(SWspan *span) { GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; @@ -921,7 +921,7 @@ clamp_colors(SWspan *span) * program that writes to gl_FragData[1] or higher. * \param output which fragment program color output is being processed */ -static INLINE void +static inline void convert_color_type(SWspan *span, GLenum newType, GLuint output) { GLvoid *src, *dst; @@ -961,7 +961,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output) /** * Apply fragment shader, fragment program or normal texturing to span. */ -static INLINE void +static inline void shade_texture_span(struct gl_context *ctx, SWspan *span) { if (ctx->FragmentProgram._Current || |