diff options
Diffstat (limited to 'mesalib/src/mesa/swrast/s_span.c')
| -rw-r--r-- | mesalib/src/mesa/swrast/s_span.c | 112 | 
1 files changed, 56 insertions, 56 deletions
| diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c index ff653a622..7bb3b1f2b 100644 --- a/mesalib/src/mesa/swrast/s_span.c +++ b/mesalib/src/mesa/swrast/s_span.c @@ -79,9 +79,9 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)     }     /* W (for perspective correction) */ -   span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0; -   span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0; -   span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0; +   span->attrStart[VARYING_SLOT_POS][3] = 1.0; +   span->attrStepX[VARYING_SLOT_POS][3] = 0.0; +   span->attrStepY[VARYING_SLOT_POS][3] = 0.0;     /* primary color, or color index */     UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]); @@ -105,16 +105,16 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)     span->alphaStep = 0;     span->interpMask |= SPAN_RGBA; -   COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor); -   ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); -   ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); +   COPY_4V(span->attrStart[VARYING_SLOT_COL0], ctx->Current.RasterColor); +   ASSIGN_4V(span->attrStepX[VARYING_SLOT_COL0], 0.0, 0.0, 0.0, 0.0); +   ASSIGN_4V(span->attrStepY[VARYING_SLOT_COL0], 0.0, 0.0, 0.0, 0.0);     /* Secondary color */     if (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled)     { -      COPY_4V(span->attrStart[FRAG_ATTRIB_COL1], ctx->Current.RasterSecondaryColor); -      ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0); -      ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0); +      COPY_4V(span->attrStart[VARYING_SLOT_COL1], ctx->Current.RasterSecondaryColor); +      ASSIGN_4V(span->attrStepX[VARYING_SLOT_COL1], 0.0, 0.0, 0.0, 0.0); +      ASSIGN_4V(span->attrStepY[VARYING_SLOT_COL1], 0.0, 0.0, 0.0, 0.0);     }     /* fog */ @@ -129,16 +129,16 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)           /* fog blend factor should be computed from fogcoord now */           fogVal = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);        } -      span->attrStart[FRAG_ATTRIB_FOGC][0] = fogVal; -      span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0; -      span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0; +      span->attrStart[VARYING_SLOT_FOGC][0] = fogVal; +      span->attrStepX[VARYING_SLOT_FOGC][0] = 0.0; +      span->attrStepY[VARYING_SLOT_FOGC][0] = 0.0;     }     /* texcoords */     {        GLuint i;        for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { -         const GLuint attr = FRAG_ATTRIB_TEX0 + i; +         const GLuint attr = VARYING_SLOT_TEX0 + i;           const GLfloat *tc = ctx->Current.RasterTexCoords[i];           if (_swrast_use_fragment_program(ctx) ||               ctx->ATIFragmentShader._Enabled) { @@ -165,7 +165,7 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)   * Interpolate the active attributes (and'd with attrMask) to   * fill in span->array->attribs[].   * Perspective correction will be done.  The point/line/triangle function - * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]! + * should have computed attrStart/Step values for VARYING_SLOT_POS[3]!   */  static inline void  interpolate_active_attribs(struct gl_context *ctx, SWspan *span, @@ -181,8 +181,8 @@ interpolate_active_attribs(struct gl_context *ctx, SWspan *span,     ATTRIB_LOOP_BEGIN        if (attrMask & BITFIELD64_BIT(attr)) { -         const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; -         GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; +         const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3]; +         GLfloat w = span->attrStart[VARYING_SLOT_POS][3];           const GLfloat dv0dx = span->attrStepX[attr][0];           const GLfloat dv1dx = span->attrStepX[attr][1];           const GLfloat dv2dx = span->attrStepX[attr][2]; @@ -302,7 +302,7 @@ interpolate_int_colors(struct gl_context *ctx, SWspan *span)        break;  #endif     case GL_FLOAT: -      interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); +      interpolate_active_attribs(ctx, span, VARYING_BIT_COL0);        break;     default:        _mesa_problem(ctx, "bad datatype 0x%x in interpolate_int_colors", @@ -313,16 +313,16 @@ interpolate_int_colors(struct gl_context *ctx, SWspan *span)  /** - * Populate the FRAG_ATTRIB_COL0 array. + * Populate the VARYING_SLOT_COL0 array.   */  static inline void  interpolate_float_colors(SWspan *span)  { -   GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; +   GLfloat (*col0)[4] = span->array->attribs[VARYING_SLOT_COL0];     const GLuint n = span->end;     GLuint i; -   assert(!(span->arrayAttribs & FRAG_BIT_COL0)); +   assert(!(span->arrayAttribs & VARYING_BIT_COL0));     if (span->arrayMask & SPAN_RGBA) {        /* convert array of int colors */ @@ -367,7 +367,7 @@ interpolate_float_colors(SWspan *span)        }     } -   span->arrayAttribs |= FRAG_BIT_COL0; +   span->arrayAttribs |= VARYING_BIT_COL0;     span->array->ChanType = GL_FLOAT;  } @@ -456,7 +456,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,  /** - * Fill in the span.array->attrib[FRAG_ATTRIB_TEXn] arrays from the + * Fill in the span.array->attrib[VARYING_SLOT_TEXn] arrays from the   * using the attrStart/Step values.   *   * This function only used during fixed-function fragment processing. @@ -476,7 +476,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)     /* XXX CoordUnits vs. ImageUnits */     for (u = 0; u < maxUnit; u++) {        if (ctx->Texture._EnabledCoordUnits & (1 << u)) { -         const GLuint attr = FRAG_ATTRIB_TEX0 + u; +         const GLuint attr = VARYING_SLOT_TEX0 + u;           const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;           GLfloat texW, texH;           GLboolean needLambda; @@ -524,8 +524,8 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)              if (_swrast_use_fragment_program(ctx)                  || ctx->ATIFragmentShader._Enabled) {                 /* do perspective correction but don't divide s, t, r by q */ -               const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; -               GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx; +               const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3]; +               GLfloat w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dwdx;                 for (i = 0; i < span->end; i++) {                    const GLfloat invW = 1.0F / w;                    texcoord[i][0] = s * invW; @@ -565,8 +565,8 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)              if (_swrast_use_fragment_program(ctx) ||                  ctx->ATIFragmentShader._Enabled) {                 /* do perspective correction but don't divide s, t, r by q */ -               const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; -               GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx; +               const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3]; +               GLfloat w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dwdx;                 for (i = 0; i < span->end; i++) {                    const GLfloat invW = 1.0F / w;                    texcoord[i][0] = s * invW; @@ -616,12 +616,12 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)  /** - * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array. + * Fill in the arrays->attribs[VARYING_SLOT_POS] array.   */  static inline void  interpolate_wpos(struct gl_context *ctx, SWspan *span)  { -   GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS]; +   GLfloat (*wpos)[4] = span->array->attribs[VARYING_SLOT_POS];     GLuint i;     const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;     GLfloat w, dw; @@ -639,8 +639,8 @@ interpolate_wpos(struct gl_context *ctx, SWspan *span)        }     } -   dw = span->attrStepX[FRAG_ATTRIB_WPOS][3]; -   w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dw; +   dw = span->attrStepX[VARYING_SLOT_POS][3]; +   w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dw;     for (i = 0; i < span->end; i++) {        wpos[i][2] = (GLfloat) span->array->z[i] * zScale;        wpos[i][3] = w; @@ -764,7 +764,7 @@ clip_span( struct gl_context *ctx, SWspan *span )            * fragment attributes.            * For arrays of values, shift them left.            */ -         for (i = 0; i < FRAG_ATTRIB_MAX; i++) { +         for (i = 0; i < VARYING_SLOT_MAX; i++) {              if (span->interpMask & (1 << i)) {                 GLuint j;                 for (j = 0; j < 4; j++) { @@ -785,7 +785,7 @@ clip_span( struct gl_context *ctx, SWspan *span )  #define SHIFT_ARRAY(ARRAY, SHIFT, LEN) \           memmove(ARRAY, ARRAY + (SHIFT), (LEN) * sizeof(ARRAY[0])) -         for (i = 0; i < FRAG_ATTRIB_MAX; i++) { +         for (i = 0; i < VARYING_SLOT_MAX; i++) {              if (span->arrayAttribs & (1 << i)) {                 /* shift array elements left by 'leftClip' */                 SHIFT_ARRAY(span->array->attribs[i], leftClip, n - leftClip); @@ -825,41 +825,41 @@ clip_span( struct gl_context *ctx, SWspan *span )  /**   * Add specular colors to primary colors.   * Only called during fixed-function operation. - * Result is float color array (FRAG_ATTRIB_COL0). + * Result is float color array (VARYING_SLOT_COL0).   */  static inline void  add_specular(struct gl_context *ctx, SWspan *span)  {     const SWcontext *swrast = SWRAST_CONTEXT(ctx);     const GLubyte *mask = span->array->mask; -   GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; -   GLfloat (*col1)[4] = span->array->attribs[FRAG_ATTRIB_COL1]; +   GLfloat (*col0)[4] = span->array->attribs[VARYING_SLOT_COL0]; +   GLfloat (*col1)[4] = span->array->attribs[VARYING_SLOT_COL1];     GLuint i;     ASSERT(!_swrast_use_fragment_program(ctx));     ASSERT(span->arrayMask & SPAN_RGBA); -   ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_COL1); +   ASSERT(swrast->_ActiveAttribMask & VARYING_BIT_COL1);     (void) swrast; /* silence warning */     if (span->array->ChanType == GL_FLOAT) { -      if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { -         interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); +      if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) { +         interpolate_active_attribs(ctx, span, VARYING_BIT_COL0);        }     }     else {        /* need float colors */ -      if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { +      if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) {           interpolate_float_colors(span);        }     } -   if ((span->arrayAttribs & FRAG_BIT_COL1) == 0) { +   if ((span->arrayAttribs & VARYING_BIT_COL1) == 0) {        /* XXX could avoid this and interpolate COL1 in the loop below */ -      interpolate_active_attribs(ctx, span, FRAG_BIT_COL1); +      interpolate_active_attribs(ctx, span, VARYING_BIT_COL1);     } -   ASSERT(span->arrayAttribs & FRAG_BIT_COL0); -   ASSERT(span->arrayAttribs & FRAG_BIT_COL1); +   ASSERT(span->arrayAttribs & VARYING_BIT_COL0); +   ASSERT(span->arrayAttribs & VARYING_BIT_COL1);     for (i = 0; i < span->end; i++) {        if (mask[i]) { @@ -898,7 +898,7 @@ apply_aa_coverage(SWspan *span)        }     }     else { -      GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; +      GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];        for (i = 0; i < span->end; i++) {           rgba[i][ACOMP] = rgba[i][ACOMP] * coverage[i];           /* clamp later */ @@ -913,7 +913,7 @@ apply_aa_coverage(SWspan *span)  static inline void  clamp_colors(SWspan *span)  { -   GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; +   GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];     GLuint i;     ASSERT(span->array->ChanType == GL_FLOAT);     for (i = 0; i < span->end; i++) { @@ -937,7 +937,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)     GLvoid *src, *dst;     if (output > 0 || span->array->ChanType == GL_FLOAT) { -      src = span->array->attribs[FRAG_ATTRIB_COL0 + output]; +      src = span->array->attribs[VARYING_SLOT_COL0 + output];        span->array->ChanType = GL_FLOAT;     }     else if (span->array->ChanType == GL_UNSIGNED_BYTE) { @@ -955,7 +955,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)        dst = span->array->rgba16;     }     else { -      dst = span->array->attribs[FRAG_ATTRIB_COL0]; +      dst = span->array->attribs[VARYING_SLOT_COL0];     }     _mesa_convert_colors(span->array->ChanType, src, @@ -981,7 +981,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span)           convert_color_type(span, GL_FLOAT, 0);        }        else { -         span->array->rgba = (void *) span->array->attribs[FRAG_ATTRIB_COL0]; +         span->array->rgba = (void *) span->array->attribs[VARYING_SLOT_COL0];        }        if (span->primitive != GL_POINT || @@ -996,7 +996,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span)           _swrast_span_interpolate_z (ctx, span);  #if 0 -      if (inputsRead & FRAG_BIT_WPOS) +      if (inputsRead & VARYING_BIT_POS)  #else        /* XXX always interpolate wpos so that DDX/DDY work */  #endif @@ -1015,14 +1015,14 @@ shade_texture_span(struct gl_context *ctx, SWspan *span)        /* conventional texturing */  #if CHAN_BITS == 32 -      if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { +      if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) {           interpolate_int_colors(ctx, span);        }  #else        if (!(span->arrayMask & SPAN_RGBA))           interpolate_int_colors(ctx, span);  #endif -      if ((span->arrayAttribs & FRAG_BITS_TEX_ANY) == 0x0) +      if ((span->arrayAttribs & VARYING_BITS_TEX_ANY) == 0x0)           interpolate_texcoords(ctx, span);        _swrast_texture_span(ctx, span); @@ -1262,8 +1262,8 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)     }  #if CHAN_BITS == 32 -   if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { -      interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); +   if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) { +      interpolate_active_attribs(ctx, span, VARYING_BIT_COL0);     }  #else     if ((span->arrayMask & SPAN_RGBA) == 0) { @@ -1339,7 +1339,7 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)                 }                 else {                    span->array->rgba = (void *) -                     span->array->attribs[FRAG_ATTRIB_COL0]; +                     span->array->attribs[VARYING_SLOT_COL0];                 }              } @@ -1574,7 +1574,7 @@ _swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,     void *rbPixels;     /* Point rbPixels to a temporary space */ -   rbPixels = span->array->attribs[FRAG_ATTRIB_MAX - 1]; +   rbPixels = span->array->attribs[VARYING_SLOT_MAX - 1];     /* Get destination values from renderbuffer */     if (span->arrayMask & SPAN_XY) { | 
