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Diffstat (limited to 'mesalib/src/mesa/swrast/s_span.c')
-rw-r--r--mesalib/src/mesa/swrast/s_span.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c
index 4631ff3d5..1aa20f9d7 100644
--- a/mesalib/src/mesa/swrast/s_span.c
+++ b/mesalib/src/mesa/swrast/s_span.c
@@ -162,7 +162,7 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
* Perspective correction will be done. The point/line/triangle function
* should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]!
*/
-static INLINE void
+static inline void
interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attrMask)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -209,7 +209,7 @@ interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attr
* Interpolate primary colors to fill in the span->array->rgba8 (or rgb16)
* color array.
*/
-static INLINE void
+static inline void
interpolate_int_colors(struct gl_context *ctx, SWspan *span)
{
#if CHAN_BITS != 32
@@ -309,7 +309,7 @@ interpolate_int_colors(struct gl_context *ctx, SWspan *span)
/**
* Populate the FRAG_ATTRIB_COL0 array.
*/
-static INLINE void
+static inline void
interpolate_float_colors(SWspan *span)
{
GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
@@ -611,7 +611,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
/**
* Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array.
*/
-static INLINE void
+static inline void
interpolate_wpos(struct gl_context *ctx, SWspan *span)
{
GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS];
@@ -645,7 +645,7 @@ interpolate_wpos(struct gl_context *ctx, SWspan *span)
/**
* Apply the current polygon stipple pattern to a span of pixels.
*/
-static INLINE void
+static inline void
stipple_polygon_span(struct gl_context *ctx, SWspan *span)
{
GLubyte *mask = span->array->mask;
@@ -690,7 +690,7 @@ stipple_polygon_span(struct gl_context *ctx, SWspan *span)
* Return: GL_TRUE some pixels still visible
* GL_FALSE nothing visible
*/
-static INLINE GLuint
+static inline GLuint
clip_span( struct gl_context *ctx, SWspan *span )
{
const GLint xmin = ctx->DrawBuffer->_Xmin;
@@ -817,7 +817,7 @@ clip_span( struct gl_context *ctx, SWspan *span )
* Only called during fixed-function operation.
* Result is float color array (FRAG_ATTRIB_COL0).
*/
-static INLINE void
+static inline void
add_specular(struct gl_context *ctx, SWspan *span)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -866,7 +866,7 @@ add_specular(struct gl_context *ctx, SWspan *span)
/**
* Apply antialiasing coverage value to alpha values.
*/
-static INLINE void
+static inline void
apply_aa_coverage(SWspan *span)
{
const GLfloat *coverage = span->array->coverage;
@@ -900,7 +900,7 @@ apply_aa_coverage(SWspan *span)
/**
* Clamp span's float colors to [0,1]
*/
-static INLINE void
+static inline void
clamp_colors(SWspan *span)
{
GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
@@ -921,7 +921,7 @@ clamp_colors(SWspan *span)
* program that writes to gl_FragData[1] or higher.
* \param output which fragment program color output is being processed
*/
-static INLINE void
+static inline void
convert_color_type(SWspan *span, GLenum newType, GLuint output)
{
GLvoid *src, *dst;
@@ -961,7 +961,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)
/**
* Apply fragment shader, fragment program or normal texturing to span.
*/
-static INLINE void
+static inline void
shade_texture_span(struct gl_context *ctx, SWspan *span)
{
if (ctx->FragmentProgram._Current ||