diff options
Diffstat (limited to 'mesalib/src/mesa/swrast/s_texcombine.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_texcombine.c | 42 |
1 files changed, 23 insertions, 19 deletions
diff --git a/mesalib/src/mesa/swrast/s_texcombine.c b/mesalib/src/mesa/swrast/s_texcombine.c index 8fbf988b4..2a323613e 100644 --- a/mesalib/src/mesa/swrast/s_texcombine.c +++ b/mesalib/src/mesa/swrast/s_texcombine.c @@ -29,6 +29,7 @@ #include "main/colormac.h" #include "main/imports.h" #include "main/pixeltransfer.h" +#include "main/samplerobj.h" #include "program/prog_instruction.h" #include "s_context.h" @@ -652,7 +653,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) span->array->attribs[FRAG_ATTRIB_TEX0 + ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0]; - const struct gl_texture_object *curObj = texUnit->_Current; + const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); GLfloat *lambda = span->array->lambda[unit]; float4_array texels = get_texel_array(swrast, unit); GLuint i; @@ -663,9 +664,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) /* adjust texture lod (lambda) */ if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) { + if (texUnit->LodBias + samp->LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias, + const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias, -ctx->Const.MaxTextureLodBias, ctx->Const.MaxTextureLodBias); GLuint i; @@ -674,11 +675,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (curObj->Sampler.MinLod != -1000.0 || - curObj->Sampler.MaxLod != 1000.0) { + if (samp->MinLod != -1000.0 || + samp->MaxLod != 1000.0) { /* apply LOD clamping to lambda */ - const GLfloat min = curObj->Sampler.MinLod; - const GLfloat max = curObj->Sampler.MaxLod; + const GLfloat min = samp->MinLod; + const GLfloat max = samp->MaxLod; GLuint i; for (i = 0; i < span->end; i++) { GLfloat l = lambda[i]; @@ -688,8 +689,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } /* Sample the texture (span->end = number of fragments) */ - swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, - texcoords, lambda, texels ); + swrast->TextureSample[unit]( ctx, samp, + ctx->Texture.Unit[unit]._Current, + span->end, texcoords, lambda, texels ); /* manipulate the span values of the bump target not sure this can work correctly even ignoring @@ -714,14 +716,15 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; const struct gl_texture_object *curObj = texUnit->_Current; + const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); GLfloat *lambda = span->array->lambda[unit]; float4_array texels = get_texel_array(swrast, unit); /* adjust texture lod (lambda) */ if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) { + if (texUnit->LodBias + samp->LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias, + const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias, -ctx->Const.MaxTextureLodBias, ctx->Const.MaxTextureLodBias); GLuint i; @@ -730,11 +733,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (curObj->Sampler.MinLod != -1000.0 || - curObj->Sampler.MaxLod != 1000.0) { + if (samp->MinLod != -1000.0 || + samp->MaxLod != 1000.0) { /* apply LOD clamping to lambda */ - const GLfloat min = curObj->Sampler.MinLod; - const GLfloat max = curObj->Sampler.MaxLod; + const GLfloat min = samp->MinLod; + const GLfloat max = samp->MaxLod; GLuint i; for (i = 0; i < span->end; i++) { GLfloat l = lambda[i]; @@ -742,8 +745,8 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } } - else if (curObj->Sampler.MaxAnisotropy > 1.0 && - curObj->Sampler.MinFilter == GL_LINEAR_MIPMAP_LINEAR) { + else if (samp->MaxAnisotropy > 1.0 && + samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { /* sample_lambda_2d_aniso is beeing used as texture_sample_func, * it requires the current SWspan *span as an additional parameter. * In order to keep the same function signature, the unused lambda @@ -756,8 +759,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } /* Sample the texture (span->end = number of fragments) */ - swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, - texcoords, lambda, texels ); + swrast->TextureSample[unit]( ctx, samp, + ctx->Texture.Unit[unit]._Current, + span->end, texcoords, lambda, texels ); /* GL_EXT_texture_swizzle */ if (curObj->_Swizzle != SWIZZLE_NOOP) { |