diff options
Diffstat (limited to 'mesalib/src/mesa/swrast/s_texfetch_tmp.h')
-rw-r--r-- | mesalib/src/mesa/swrast/s_texfetch_tmp.h | 955 |
1 files changed, 300 insertions, 655 deletions
diff --git a/mesalib/src/mesa/swrast/s_texfetch_tmp.h b/mesalib/src/mesa/swrast/s_texfetch_tmp.h index f749b491f..d48e39bfd 100644 --- a/mesalib/src/mesa/swrast/s_texfetch_tmp.h +++ b/mesalib/src/mesa/swrast/s_texfetch_tmp.h @@ -27,14 +27,14 @@ /** * \file texfetch_tmp.h * Texel fetch functions template. - * + * * This template file is used by texfetch.c to generate texel fetch functions - * for 1-D, 2-D and 3-D texture images. + * for 1-D, 2-D and 3-D texture images. * * It should be expanded by defining \p DIM as the number texture dimensions * (1, 2 or 3). According to the value of \p DIM a series of macros is defined * for the texel lookup in the gl_texture_image::Data. - * + * * \author Gareth Hughes * \author Brian Paul */ @@ -69,41 +69,27 @@ #endif -/* MESA_FORMAT_Z_UNORM32 ***********************************************************/ - -/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture, - * returning 1 GLfloat. - * Note: no GLchan version of this function. - */ -static void FETCH(f_z32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(Z_UNORM32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[0] = src[0] * (1.0F / 0xffffffff); } -/* MESA_FORMAT_Z_UNORM16 ***********************************************************/ - -/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture, - * returning 1 GLfloat. - * Note: no GLchan version of this function. - */ -static void FETCH(f_z16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(Z_UNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[0] = src[0] * (1.0F / 65535.0F); } - -/* MESA_FORMAT_RGBA_F32 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats. - */ -static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RGBA_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); texel[RCOMP] = src[0]; @@ -113,15 +99,9 @@ static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RGBA_F16 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RGBA_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); texel[RCOMP] = _mesa_half_to_float(src[0]); @@ -131,14 +111,9 @@ static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage, } - -/* MESA_FORMAT_RGB_F32 *******************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RGB_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3); texel[RCOMP] = src[0]; @@ -148,15 +123,9 @@ static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RGB_F16 *******************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RGB_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3); texel[RCOMP] = _mesa_half_to_float(src[0]); @@ -166,15 +135,9 @@ static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_ALPHA_F32 *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); texel[RCOMP] = @@ -184,15 +147,9 @@ static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_ALPHA_F32 *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); texel[RCOMP] = @@ -202,15 +159,9 @@ static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_LUMINANCE_F32 *************************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); texel[RCOMP] = @@ -220,15 +171,9 @@ static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_LUMINANCE_F16 *************************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); texel[RCOMP] = @@ -238,15 +183,9 @@ static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(LA_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); texel[RCOMP] = @@ -256,15 +195,9 @@ static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *tex } - - -/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(LA_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); texel[RCOMP] = @@ -274,15 +207,9 @@ static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *tex } - - -/* MESA_FORMAT_INTENSITY_F32 *************************************************/ - -/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(I_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); texel[RCOMP] = @@ -292,15 +219,9 @@ static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_INTENSITY_F16 *************************************************/ - -/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(I_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); texel[RCOMP] = @@ -310,15 +231,9 @@ static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_R_FLOAT32 *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); texel[RCOMP] = src[0]; @@ -328,15 +243,9 @@ static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_R_FLOAT16 *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); texel[RCOMP] = _mesa_half_to_float(src[0]); @@ -346,15 +255,9 @@ static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RG_FLOAT32 ****************************************************/ - -/* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RG_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); texel[RCOMP] = src[0]; @@ -364,15 +267,9 @@ static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RG_FLOAT16 ****************************************************/ - -/* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rg_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RG_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); texel[RCOMP] = _mesa_half_to_float(src[0]); @@ -382,17 +279,9 @@ static void FETCH(f_rg_f16)( const struct swrast_texture_image *texImage, } - - -/* - * Begin Hardware formats - */ - -/* MESA_FORMAT_A8B8G8R8_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ -static void FETCH(f_rgba8888)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A8B8G8R8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); @@ -402,15 +291,9 @@ static void FETCH(f_rgba8888)( const struct swrast_texture_image *texImage, } - - - - -/* MESA_FORMAT_RGBA888_REV ***************************************************/ - -/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ -static void FETCH(f_rgba8888_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8B8A8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); @@ -420,13 +303,9 @@ static void FETCH(f_rgba8888_rev)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_B8G8R8A8_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ -static void FETCH(f_argb8888)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B8G8R8A8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); @@ -436,13 +315,9 @@ static void FETCH(f_argb8888)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_A8R8G8B8_UNORM **************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */ -static void FETCH(f_argb8888_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A8R8G8B8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); @@ -452,13 +327,9 @@ static void FETCH(f_argb8888_rev)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_X8B8G8R8_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgbx8888 texture, return 4 GLfloats */ -static void FETCH(f_rgbx8888)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(X8B8G8R8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); @@ -468,13 +339,9 @@ static void FETCH(f_rgbx8888)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RGBX888_REV ***************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgbx8888_rev texture, return 4 GLchans */ -static void FETCH(f_rgbx8888_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8B8X8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); @@ -484,13 +351,9 @@ static void FETCH(f_rgbx8888_rev)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_B8G8R8X8_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */ -static void FETCH(f_xrgb8888)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B8G8R8X8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); @@ -500,13 +363,9 @@ static void FETCH(f_xrgb8888)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_X8R8G8B8_UNORM **************************************************/ - -/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */ -static void FETCH(f_xrgb8888_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(X8R8G8B8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); @@ -516,13 +375,9 @@ static void FETCH(f_xrgb8888_rev)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_BGR_UNORM8 ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ -static void FETCH(f_rgb888)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(BGR_UNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); @@ -532,13 +387,9 @@ static void FETCH(f_rgb888)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RGB_UNORM8 ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */ -static void FETCH(f_bgr888)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RGB_UNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); texel[RCOMP] = UBYTE_TO_FLOAT( src[0] ); @@ -548,16 +399,9 @@ static void FETCH(f_bgr888)( const struct swrast_texture_image *texImage, } - - -/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding) - instead of slow (g << 2) * 255 / 252 (always rounds down) */ - -/* MESA_FORMAT_B5G6R5_UNORM ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ -static void FETCH(f_rgb565)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B5G6R5_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; @@ -568,13 +412,9 @@ static void FETCH(f_rgb565)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_R5G6B5_UNORM ****************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */ -static void FETCH(f_rgb565_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R5G6B5_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ @@ -585,13 +425,9 @@ static void FETCH(f_rgb565_rev)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_B4G4R4A4_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ -static void FETCH(f_argb4444)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B4G4R4A4_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; @@ -602,13 +438,9 @@ static void FETCH(f_argb4444)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_A4R4G4B4_UNORM **************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */ -static void FETCH(f_argb4444_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A4R4G4B4_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); @@ -618,12 +450,9 @@ static void FETCH(f_argb4444_rev)( const struct swrast_texture_image *texImage, } - -/* MESA_FORMAT_A1B5G5R5_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ -static void FETCH(f_rgba5551)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A1B5G5R5_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; @@ -634,12 +463,9 @@ static void FETCH(f_rgba5551)( const struct swrast_texture_image *texImage, } - -/* MESA_FORMAT_B5G5R5A1_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ -static void FETCH(f_argb1555)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B5G5R5A1_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; @@ -650,13 +476,9 @@ static void FETCH(f_argb1555)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_A1R5G5B5_UNORM **************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */ -static void FETCH(f_argb1555_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A1R5G5B5_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ @@ -667,13 +489,9 @@ static void FETCH(f_argb1555_rev)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_B10G10R10A2_UNORM ***************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */ -static void FETCH(f_argb2101010)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B10G10R10A2_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLuint s = *src; @@ -684,13 +502,22 @@ static void FETCH(f_argb2101010)( const struct swrast_texture_image *texImage, } +static void +FETCH(R10G10B10A2_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + const GLuint s = *src; + texel[RCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F); + texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F); + texel[BCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F); + texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F); +} -/* MESA_FORMAT_R8G8_UNORM **********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */ -static void FETCH(f_gr88)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff ); @@ -700,13 +527,9 @@ static void FETCH(f_gr88)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_G8R8_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */ -static void FETCH(f_rg88)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(G8R8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( s >> 8 ); @@ -716,13 +539,9 @@ static void FETCH(f_rg88)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_L4A4_UNORM **********************************************************/ - -/* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */ -static void FETCH(f_al44)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L4A4_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = @@ -732,29 +551,21 @@ static void FETCH(f_al44)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_L8A8_UNORM **********************************************************/ - -/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ -static void FETCH(f_al88)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L8A8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = + texel[RCOMP] = + texel[GCOMP] = texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 ); } - - -/* MESA_FORMAT_R_UNORM8 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */ -static void FETCH(f_r8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +static void +FETCH(R_UNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT(s); @@ -764,13 +575,9 @@ static void FETCH(f_r8)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_R_UNORM16 ***********************************************************/ - -/* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */ -static void FETCH(f_r16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +static void +FETCH(R_UNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = USHORT_TO_FLOAT(s); @@ -780,29 +587,21 @@ static void FETCH(f_r16)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_A8L8_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */ -static void FETCH(f_al88_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A8L8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = + texel[RCOMP] = + texel[GCOMP] = texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff ); } - - -/* MESA_FORMAT_R16G16_UNORM ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */ -static void FETCH(f_rg1616)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R16G16_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff ); @@ -812,13 +611,9 @@ static void FETCH(f_rg1616)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_G16R16_UNORM ****************************************************/ - -/* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */ -static void FETCH(f_rg1616_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(G16R16_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 ); @@ -828,13 +623,9 @@ static void FETCH(f_rg1616_rev)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_L16A16_UNORM ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */ -static void FETCH(f_al1616)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L16A16_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = @@ -844,13 +635,9 @@ static void FETCH(f_al1616)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_A16L16_UNORM ****************************************************/ - -/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */ -static void FETCH(f_al1616_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A16L16_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = @@ -860,13 +647,9 @@ static void FETCH(f_al1616_rev)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_B2G3R3_UNORM ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ -static void FETCH(f_rgb332)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B2G3R3_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); const GLubyte s = *src; @@ -877,13 +660,9 @@ static void FETCH(f_rgb332)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_A_UNORM8 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ -static void FETCH(f_a8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A_UNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = @@ -893,13 +672,9 @@ static void FETCH(f_a8)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_A_UNORM16 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ -static void FETCH(f_a16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A_UNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = @@ -909,13 +684,9 @@ static void FETCH(f_a16)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_L_UNORM8 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ -static void FETCH(f_l8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L_UNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = @@ -925,13 +696,9 @@ static void FETCH(f_l8)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_L_UNORM16 ***********************************************************/ - -/* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */ -static void FETCH(f_l16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L_UNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = @@ -941,13 +708,9 @@ static void FETCH(f_l16)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_I_UNORM8 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ -static void FETCH(f_i8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(I_UNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = @@ -957,13 +720,9 @@ static void FETCH(f_i8)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_I_UNORM16 ***********************************************************/ - -/* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */ -static void FETCH(f_i16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(I_UNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = @@ -973,12 +732,9 @@ static void FETCH(f_i16)( const struct swrast_texture_image *texImage, } - - -/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */ -/* Note: component order is same as for MESA_FORMAT_BGR_UNORM8 */ -static void FETCH(srgb8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(BGR_SRGB8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); texel[RCOMP] = nonlinear_to_linear(src[2]); @@ -988,10 +744,9 @@ static void FETCH(srgb8)(const struct swrast_texture_image *texImage, } - -/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */ -static void FETCH(srgba8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A8B8G8R8_SRGB)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = nonlinear_to_linear( (s >> 24) ); @@ -1001,10 +756,9 @@ static void FETCH(srgba8)(const struct swrast_texture_image *texImage, } - -/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */ -static void FETCH(sargb8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B8G8R8A8_SRGB)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); @@ -1014,10 +768,9 @@ static void FETCH(sargb8)(const struct swrast_texture_image *texImage, } - -/* Fetch texel from 1D, 2D or 3D sabgr8 texture, return 4 GLfloats */ -static void FETCH(sabgr8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8B8A8_SRGB)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = nonlinear_to_linear( (s ) & 0xff ); @@ -1027,9 +780,9 @@ static void FETCH(sabgr8)(const struct swrast_texture_image *texImage, } -/* Fetch texel from 1D, 2D or 3D sabgr8 texture, return 4 GLfloats */ -static void FETCH(sxbgr8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8B8X8_SRGB)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = nonlinear_to_linear( (s ) & 0xff ); @@ -1039,22 +792,21 @@ static void FETCH(sxbgr8)(const struct swrast_texture_image *texImage, } -/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */ -static void FETCH(sl8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L_SRGB8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = + texel[RCOMP] = + texel[GCOMP] = texel[BCOMP] = nonlinear_to_linear(src[0]); texel[ACOMP] = 1.0F; } - -/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */ -static void FETCH(sla8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L8A8_SRGB)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); texel[RCOMP] = @@ -1064,13 +816,9 @@ static void FETCH(sla8)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RGBA_SINT8 **************************************************/ - static void -FETCH(rgba_int8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +FETCH(RGBA_SINT8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4); texel[RCOMP] = (GLfloat) src[0]; @@ -1080,13 +828,9 @@ FETCH(rgba_int8)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RGBA_SINT16 **************************************************/ - static void -FETCH(rgba_int16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +FETCH(RGBA_SINT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); texel[RCOMP] = (GLfloat) src[0]; @@ -1096,13 +840,9 @@ FETCH(rgba_int16)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RGBA_SINT32 **************************************************/ - static void -FETCH(rgba_int32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +FETCH(RGBA_SINT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4); texel[RCOMP] = (GLfloat) src[0]; @@ -1112,13 +852,9 @@ FETCH(rgba_int32)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RGBA_UINT8 **************************************************/ - static void -FETCH(rgba_uint8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +FETCH(RGBA_UINT8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); texel[RCOMP] = (GLfloat) src[0]; @@ -1128,13 +864,9 @@ FETCH(rgba_uint8)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RGBA_UINT16 **************************************************/ - static void -FETCH(rgba_uint16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +FETCH(RGBA_UINT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); texel[RCOMP] = (GLfloat) src[0]; @@ -1144,13 +876,9 @@ FETCH(rgba_uint16)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RGBA_UINT32 **************************************************/ - static void -FETCH(rgba_uint32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +FETCH(RGBA_UINT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4); texel[RCOMP] = (GLfloat) src[0]; @@ -1160,14 +888,13 @@ FETCH(rgba_uint32)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_DUDV8 ********************************************************/ - -/* this format by definition produces 0,0,0,1 as rgba values, - however we'll return the dudv values as rg and fix up elsewhere */ -static void FETCH(dudv8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +/** + * This format by definition produces 0,0,0,1 as rgba values, + * however we'll return the dudv values as rg and fix up elsewhere. + */ +static void +FETCH(DUDV8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2); texel[RCOMP] = BYTE_TO_FLOAT(src[0]); @@ -1177,10 +904,9 @@ static void FETCH(dudv8)(const struct swrast_texture_image *texImage, } -/* MESA_FORMAT_R_SNORM8 ***********************************************/ - -static void FETCH(signed_r8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R_SNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); texel[RCOMP] = BYTE_TO_FLOAT_TEX( s ); @@ -1190,12 +916,9 @@ static void FETCH(signed_r8)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_A_SNORM8 ***********************************************/ - -static void FETCH(signed_a8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A_SNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); texel[RCOMP] = 0.0F; @@ -1205,12 +928,9 @@ static void FETCH(signed_a8)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_L_SNORM8 ***********************************************/ - -static void FETCH(signed_l8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L_SNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); texel[RCOMP] = @@ -1220,12 +940,9 @@ static void FETCH(signed_l8)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_I_SNORM8 ***********************************************/ - -static void FETCH(signed_i8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(I_SNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); texel[RCOMP] = @@ -1235,12 +952,9 @@ static void FETCH(signed_i8)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_R8G8_SNORM ***********************************************/ - -static void FETCH(signed_rg88_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8_SNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); @@ -1250,12 +964,9 @@ static void FETCH(signed_rg88_rev)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_L8A8_SNORM ***********************************************/ - -static void FETCH(signed_al88)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L8A8_SNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); texel[RCOMP] = @@ -1265,12 +976,9 @@ static void FETCH(signed_al88)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_X8B8G8R8_SNORM ***********************************************/ - -static void FETCH(signed_rgbx8888)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(X8B8G8R8_SNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); @@ -1280,12 +988,9 @@ static void FETCH(signed_rgbx8888)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_A8B8G8R8_SNORM ***********************************************/ - -static void FETCH(signed_rgba8888)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A8B8G8R8_SNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); @@ -1295,9 +1000,9 @@ static void FETCH(signed_rgba8888)( const struct swrast_texture_image *texImage, } - -static void FETCH(signed_rgba8888_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8B8A8_SNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); @@ -1307,14 +1012,9 @@ static void FETCH(signed_rgba8888_rev)( const struct swrast_texture_image *texIm } - - - -/* MESA_FORMAT_R_SNORM16 ***********************************************/ - static void -FETCH(signed_r16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +FETCH(R_SNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); texel[RCOMP] = SHORT_TO_FLOAT_TEX( s ); @@ -1324,13 +1024,9 @@ FETCH(signed_r16)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_A_SNORM16 ***********************************************/ - static void -FETCH(signed_a16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +FETCH(A_SNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); texel[RCOMP] = 0.0F; @@ -1340,13 +1036,9 @@ FETCH(signed_a16)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_L_SNORM16 ***********************************************/ - static void -FETCH(signed_l16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +FETCH(L_SNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); texel[RCOMP] = @@ -1356,13 +1048,9 @@ FETCH(signed_l16)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_I_SNORM16 ***********************************************/ - static void -FETCH(signed_i16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +FETCH(I_SNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); texel[RCOMP] = @@ -1372,12 +1060,8 @@ FETCH(signed_i16)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_G16R16_SNORM ***********************************************/ - static void -FETCH(signed_rg1616)(const struct swrast_texture_image *texImage, +FETCH(R16G16_SNORM)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); @@ -1388,13 +1072,9 @@ FETCH(signed_rg1616)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_LA_SNORM16 ***********************************************/ - static void -FETCH(signed_al1616)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +FETCH(LA_SNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); texel[RCOMP] = @@ -1404,13 +1084,10 @@ FETCH(signed_al1616)(const struct swrast_texture_image *texImage, } +static void - -/* MESA_FORMAT_RGB_SNORM16 ***********************************************/ - -static void -FETCH(signed_rgb_16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +FETCH(RGB_SNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3); texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); @@ -1420,13 +1097,9 @@ FETCH(signed_rgb_16)(const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RGBA_SNORM16 ***********************************************/ - static void -FETCH(signed_rgba_16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +FETCH(RGBA_SNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); @@ -1436,14 +1109,9 @@ FETCH(signed_rgba_16)(const struct swrast_texture_image *texImage, } - - - -/* MESA_FORMAT_RGBA_UNORM16 ***********************************************/ - static void -FETCH(rgba_16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +FETCH(RGBA_UNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); texel[RCOMP] = USHORT_TO_FLOAT( s[0] ); @@ -1453,12 +1121,9 @@ FETCH(rgba_16)(const struct swrast_texture_image *texImage, } - -/* MESA_FORMAT_XBGR.... **********************************************/ - static void -FETCH(xbgr16161616_unorm)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +FETCH(RGBX_UNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); texel[RCOMP] = USHORT_TO_FLOAT(s[0]); @@ -1467,9 +1132,10 @@ FETCH(xbgr16161616_unorm)(const struct swrast_texture_image *texImage, texel[ACOMP] = 1.0f; } + static void -FETCH(xbgr16161616_float)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +FETCH(RGBX_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *s = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); texel[RCOMP] = _mesa_half_to_float(s[0]); @@ -1478,9 +1144,10 @@ FETCH(xbgr16161616_float)(const struct swrast_texture_image *texImage, texel[ACOMP] = 1.0f; } + static void -FETCH(xbgr32323232_float)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +FETCH(RGBX_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *s = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); texel[RCOMP] = s[0]; @@ -1489,17 +1156,13 @@ FETCH(xbgr32323232_float)(const struct swrast_texture_image *texImage, texel[ACOMP] = 1.0f; } -/* XXX other XBGR formats need to be implemented here */ - - -/* MESA_FORMAT_YCBCR *********************************************************/ - -/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats. - * We convert YCbCr to RGB here. +/** + * Fetch texel from 1D, 2D or 3D ycbcr texture, returning RGBA. */ -static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(YCBCR)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ const GLushort *src1 = src0 + 1; /* odd */ @@ -1521,15 +1184,12 @@ static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_YCBCR_REV *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats. - * We convert YCbCr to RGB here. +/** + * Fetch texel from 1D, 2D or 3D ycbcr texture, returning RGBA. */ -static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(YCBCR_REV)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ const GLushort *src1 = src0 + 1; /* odd */ @@ -1551,12 +1211,9 @@ static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage, } - - -/* MESA_TEXFORMAT_Z24_S8 ***************************************************/ - -static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(S8_UINT_Z24_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* only return Z, not stencil data */ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1569,12 +1226,9 @@ static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage, } - - -/* MESA_TEXFORMAT_S8_Z24 ***************************************************/ - -static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(Z24_UNORM_S8_UINT)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* only return Z, not stencil data */ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1587,12 +1241,9 @@ static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_RGB9_E5 ******************************************************/ - -static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R9G9B9E5_FLOAT)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); rgb9e5_to_float3(*src, texel); @@ -1600,12 +1251,9 @@ static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_R11G11B10_FLOAT *********************************************/ - -static void FETCH(r11_g11_b10f)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R11G11B10_FLOAT)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); r11g11b10f_to_float3(*src, texel); @@ -1613,12 +1261,9 @@ static void FETCH(r11_g11_b10f)( const struct swrast_texture_image *texImage, } - - -/* MESA_FORMAT_Z32_FLOAT_S8X24_UINT ***********************************************/ - -static void FETCH(z32f_x24s8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +static void +FETCH(Z32_FLOAT_S8X24_UINT)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); texel[RCOMP] = src[0]; |