aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mesa/swrast/s_texture.c
diff options
context:
space:
mode:
Diffstat (limited to 'mesalib/src/mesa/swrast/s_texture.c')
-rw-r--r--mesalib/src/mesa/swrast/s_texture.c66
1 files changed, 38 insertions, 28 deletions
diff --git a/mesalib/src/mesa/swrast/s_texture.c b/mesalib/src/mesa/swrast/s_texture.c
index c08a4e9d1..9ccd0e347 100644
--- a/mesalib/src/mesa/swrast/s_texture.c
+++ b/mesalib/src/mesa/swrast/s_texture.c
@@ -177,8 +177,8 @@ _swrast_free_texture_image_buffer(struct gl_context *ctx,
* Error checking for debugging only.
*/
static void
-_mesa_check_map_teximage(struct gl_texture_image *texImage,
- GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h)
+check_map_teximage(const struct gl_texture_image *texImage,
+ GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h)
{
if (texImage->TexObject->Target == GL_TEXTURE_1D)
@@ -216,7 +216,16 @@ _swrast_map_teximage(struct gl_context *ctx,
GLint stride, texelSize;
GLuint bw, bh;
- _mesa_check_map_teximage(texImage, slice, x, y, w, h);
+ check_map_teximage(texImage, slice, x, y, w, h);
+
+ if (!swImage->Buffer) {
+ /* Either glTexImage was called with a NULL <pixels> argument or
+ * we ran out of memory when allocating texture memory,
+ */
+ *mapOut = NULL;
+ *rowStrideOut = 0;
+ return;
+ }
texelSize = _mesa_get_format_bytes(texImage->TexFormat);
stride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
@@ -225,12 +234,6 @@ _swrast_map_teximage(struct gl_context *ctx,
assert(x % bw == 0);
assert(y % bh == 0);
- if (!swImage->Buffer) {
- /* probably ran out of memory when allocating tex mem */
- *mapOut = NULL;
- return;
- }
-
/* This function can only be used with a swrast-allocated buffer, in which
* case ImageSlices is populated with pointers into Buffer.
*/
@@ -266,7 +269,7 @@ _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
struct gl_texture_image *texImage = texObj->Image[face][level];
struct swrast_texture_image *swImage = swrast_texture_image(texImage);
- unsigned int i;
+ unsigned int i, slices;
if (!texImage)
continue;
@@ -279,7 +282,16 @@ _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
continue;
}
- for (i = 0; i < texture_slices(texImage); i++) {
+ if (!swImage->ImageSlices) {
+ swImage->ImageSlices =
+ calloc(texture_slices(texImage), sizeof(void *));
+ if (!swImage->ImageSlices)
+ continue;
+ }
+
+ slices = texture_slices(texImage);
+
+ for (i = 0; i < slices; i++) {
GLubyte *map;
GLint rowStride;
@@ -317,7 +329,7 @@ _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
struct gl_texture_image *texImage = texObj->Image[face][level];
struct swrast_texture_image *swImage = swrast_texture_image(texImage);
- unsigned int i;
+ unsigned int i, slices;
if (!texImage)
continue;
@@ -325,7 +337,12 @@ _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
if (swImage->Buffer)
return;
- for (i = 0; i < texture_slices(texImage); i++) {
+ if (!swImage->ImageSlices)
+ continue;
+
+ slices = texture_slices(texImage);
+
+ for (i = 0; i < slices; i++) {
if (swImage->ImageSlices[i]) {
ctx->Driver.UnmapTextureImage(ctx, texImage, i);
swImage->ImageSlices[i] = NULL;
@@ -342,16 +359,13 @@ _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
void
_swrast_map_textures(struct gl_context *ctx)
{
- GLbitfield enabledUnits = ctx->Texture._EnabledUnits;
+ int unit;
- /* loop over enabled texture units */
- while (enabledUnits) {
- GLuint unit = ffs(enabledUnits) - 1;
+ for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++) {
struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
-
- _swrast_map_texture(ctx, texObj);
- enabledUnits &= ~(1 << unit);
+ if (texObj)
+ _swrast_map_texture(ctx, texObj);
}
}
@@ -362,15 +376,11 @@ _swrast_map_textures(struct gl_context *ctx)
void
_swrast_unmap_textures(struct gl_context *ctx)
{
- GLbitfield enabledUnits = ctx->Texture._EnabledUnits;
-
- /* loop over enabled texture units */
- while (enabledUnits) {
- GLuint unit = ffs(enabledUnits) - 1;
+ int unit;
+ for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++) {
struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
-
- _swrast_unmap_texture(ctx, texObj);
- enabledUnits &= ~(1 << unit);
+ if (texObj)
+ _swrast_unmap_texture(ctx, texObj);
}
}