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-rw-r--r--mesalib/src/mesa/swrast/swrast.h54
1 files changed, 0 insertions, 54 deletions
diff --git a/mesalib/src/mesa/swrast/swrast.h b/mesalib/src/mesa/swrast/swrast.h
index c319ca62f..c183b315b 100644
--- a/mesalib/src/mesa/swrast/swrast.h
+++ b/mesalib/src/mesa/swrast/swrast.h
@@ -207,60 +207,6 @@ extern void
_swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
-/*
- * Imaging fallbacks (a better solution should be found, perhaps
- * moving all the imaging fallback code to a new module)
- */
-extern void
-_swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width,
- GLsizei height);
-extern void
-_swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width);
-extern void
-_swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width);
-extern void
-_swrast_CopyColorTable( GLcontext *ctx,
- GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width);
-
-
-/*
- * Texture fallbacks. Could also live in a new module
- * with the rest of the texture store fallbacks?
- */
-extern void
-_swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLint border);
-
-extern void
-_swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border);
-
-
-extern void
-_swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width);
-
-extern void
-_swrast_copy_texsubimage2d(GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height);
-
-extern void
-_swrast_copy_texsubimage3d(GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height);
-
extern void
_swrast_eject_texture_images(GLcontext *ctx);