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-rw-r--r--mesalib/src/mesa/swrast/s_aalinetemp.h2
-rw-r--r--mesalib/src/mesa/swrast/s_aatritemp.h2
-rw-r--r--mesalib/src/mesa/swrast/s_bitmap.c2
-rw-r--r--mesalib/src/mesa/swrast/s_blend.c2
-rw-r--r--mesalib/src/mesa/swrast/s_chan.h8
-rw-r--r--mesalib/src/mesa/swrast/s_context.c31
-rw-r--r--mesalib/src/mesa/swrast/s_context.h7
-rw-r--r--mesalib/src/mesa/swrast/s_copypix.c27
-rw-r--r--mesalib/src/mesa/swrast/s_depth.c10
-rw-r--r--mesalib/src/mesa/swrast/s_drawpix.c77
-rw-r--r--mesalib/src/mesa/swrast/s_lines.c2
-rw-r--r--mesalib/src/mesa/swrast/s_logic.c2
-rw-r--r--mesalib/src/mesa/swrast/s_masking.c2
-rw-r--r--mesalib/src/mesa/swrast/s_points.c6
-rw-r--r--mesalib/src/mesa/swrast/s_span.c5
-rw-r--r--mesalib/src/mesa/swrast/s_span.h21
-rw-r--r--mesalib/src/mesa/swrast/s_stencil.c15
-rw-r--r--mesalib/src/mesa/swrast/s_texcombine.c8
-rw-r--r--mesalib/src/mesa/swrast/s_triangle.c11
-rw-r--r--mesalib/src/mesa/swrast/s_zoom.c22
-rw-r--r--mesalib/src/mesa/swrast/swrast.h28
21 files changed, 209 insertions, 81 deletions
diff --git a/mesalib/src/mesa/swrast/s_aalinetemp.h b/mesalib/src/mesa/swrast/s_aalinetemp.h
index ba9f8abb9..a517fb697 100644
--- a/mesalib/src/mesa/swrast/s_aalinetemp.h
+++ b/mesalib/src/mesa/swrast/s_aalinetemp.h
@@ -91,7 +91,7 @@ NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy)
ATTRIB_LOOP_END
#endif
- if (line->span.end == MAX_WIDTH) {
+ if (line->span.end == SWRAST_MAX_WIDTH) {
_swrast_write_rgba_span(ctx, &(line->span));
line->span.end = 0; /* reset counter */
}
diff --git a/mesalib/src/mesa/swrast/s_aatritemp.h b/mesalib/src/mesa/swrast/s_aatritemp.h
index 77b3ae6ec..9cdb35fd2 100644
--- a/mesalib/src/mesa/swrast/s_aatritemp.h
+++ b/mesalib/src/mesa/swrast/s_aatritemp.h
@@ -196,7 +196,7 @@
span.array = SWRAST_CONTEXT(ctx)->SpanArrays + omp_get_thread_num();
#endif
/* skip over fragments with zero coverage */
- while (startX < MAX_WIDTH) {
+ while (startX < SWRAST_MAX_WIDTH) {
coverage = compute_coveragef(pMin, pMid, pMax, startX, iy);
if (coverage > 0.0F)
break;
diff --git a/mesalib/src/mesa/swrast/s_bitmap.c b/mesalib/src/mesa/swrast/s_bitmap.c
index 18f1c1866..3a2792913 100644
--- a/mesalib/src/mesa/swrast/s_bitmap.c
+++ b/mesalib/src/mesa/swrast/s_bitmap.c
@@ -123,7 +123,7 @@ _swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py,
src++;
}
- if (count + width >= MAX_WIDTH || row + 1 == height) {
+ if (count + width >= SWRAST_MAX_WIDTH || row + 1 == height) {
/* flush the span */
span.end = count;
_swrast_write_rgba_span(ctx, &span);
diff --git a/mesalib/src/mesa/swrast/s_blend.c b/mesalib/src/mesa/swrast/s_blend.c
index cd6e6f036..54fffbb45 100644
--- a/mesalib/src/mesa/swrast/s_blend.c
+++ b/mesalib/src/mesa/swrast/s_blend.c
@@ -998,7 +998,7 @@ _swrast_blend_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *s
SWcontext *swrast = SWRAST_CONTEXT(ctx);
void *rbPixels;
- ASSERT(span->end <= MAX_WIDTH);
+ ASSERT(span->end <= SWRAST_MAX_WIDTH);
ASSERT(span->arrayMask & SPAN_RGBA);
ASSERT(!ctx->Color.ColorLogicOpEnabled);
diff --git a/mesalib/src/mesa/swrast/s_chan.h b/mesalib/src/mesa/swrast/s_chan.h
index 94ac8b65b..1db7fae4d 100644
--- a/mesalib/src/mesa/swrast/s_chan.h
+++ b/mesalib/src/mesa/swrast/s_chan.h
@@ -36,6 +36,14 @@
/**
+ * Default bits per color channel: 8, 16 or 32
+ */
+#ifndef CHAN_BITS
+#define CHAN_BITS 8
+#endif
+
+
+/**
* Color channel data type.
*/
#if CHAN_BITS == 8
diff --git a/mesalib/src/mesa/swrast/s_context.c b/mesalib/src/mesa/swrast/s_context.c
index cc304d70c..63350b2e7 100644
--- a/mesalib/src/mesa/swrast/s_context.c
+++ b/mesalib/src/mesa/swrast/s_context.c
@@ -726,6 +726,18 @@ _swrast_CreateContext( struct gl_context *ctx )
const GLuint maxThreads = 1;
#endif
+ assert(ctx->Const.MaxViewportWidth <= SWRAST_MAX_WIDTH);
+ assert(ctx->Const.MaxViewportHeight <= SWRAST_MAX_WIDTH);
+
+ assert(ctx->Const.MaxRenderbufferSize <= SWRAST_MAX_WIDTH);
+
+ /* make sure largest texture image is <= SWRAST_MAX_WIDTH in size */
+ assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
+ assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
+ assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
+
+ assert(PROG_MAX_WIDTH == SWRAST_MAX_WIDTH);
+
if (SWRAST_DEBUG) {
_mesa_debug(ctx, "_swrast_CreateContext\n");
}
@@ -790,6 +802,19 @@ _swrast_CreateContext( struct gl_context *ctx )
ctx->swrast_context = swrast;
+ swrast->stencil_temp.buf1 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
+ swrast->stencil_temp.buf2 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
+ swrast->stencil_temp.buf3 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
+ swrast->stencil_temp.buf4 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
+
+ if (!swrast->stencil_temp.buf1 ||
+ !swrast->stencil_temp.buf2 ||
+ !swrast->stencil_temp.buf3 ||
+ !swrast->stencil_temp.buf4) {
+ _swrast_DestroyContext(ctx);
+ return GL_FALSE;
+ }
+
return GL_TRUE;
}
@@ -806,6 +831,12 @@ _swrast_DestroyContext( struct gl_context *ctx )
if (swrast->ZoomedArrays)
FREE( swrast->ZoomedArrays );
FREE( swrast->TexelBuffer );
+
+ free(swrast->stencil_temp.buf1);
+ free(swrast->stencil_temp.buf2);
+ free(swrast->stencil_temp.buf3);
+ free(swrast->stencil_temp.buf4);
+
FREE( swrast );
ctx->swrast_context = 0;
diff --git a/mesalib/src/mesa/swrast/s_context.h b/mesalib/src/mesa/swrast/s_context.h
index 9388c3569..26b97f78d 100644
--- a/mesalib/src/mesa/swrast/s_context.h
+++ b/mesalib/src/mesa/swrast/s_context.h
@@ -306,6 +306,13 @@ typedef struct
/** State used during execution of fragment programs */
struct gl_program_machine FragProgMachine;
+ /** Temporary arrays for stencil operations. To avoid large stack
+ * allocations.
+ */
+ struct {
+ GLubyte *buf1, *buf2, *buf3, *buf4;
+ } stencil_temp;
+
} SWcontext;
diff --git a/mesalib/src/mesa/swrast/s_copypix.c b/mesalib/src/mesa/swrast/s_copypix.c
index 592d35a98..cf419c328 100644
--- a/mesalib/src/mesa/swrast/s_copypix.c
+++ b/mesalib/src/mesa/swrast/s_copypix.c
@@ -158,7 +158,7 @@ copy_rgba_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
p = NULL;
}
- ASSERT(width < MAX_WIDTH);
+ ASSERT(width < SWRAST_MAX_WIDTH);
for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0];
@@ -246,7 +246,7 @@ copy_depth_pixels( struct gl_context *ctx, GLint srcx, GLint srcy,
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *readRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
- GLfloat *p, *tmpImage;
+ GLfloat *p, *tmpImage, *depth;
GLint sy, dy, stepy;
GLint j;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
@@ -303,8 +303,13 @@ copy_depth_pixels( struct gl_context *ctx, GLint srcx, GLint srcy,
p = NULL;
}
+ depth = (GLfloat *) malloc(width * sizeof(GLfloat));
+ if (!depth) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()");
+ goto end;
+ }
+
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
- GLfloat depth[MAX_WIDTH];
/* get depth values */
if (overlapping) {
memcpy(depth, p, width * sizeof(GLfloat));
@@ -327,6 +332,9 @@ copy_depth_pixels( struct gl_context *ctx, GLint srcx, GLint srcy,
_swrast_write_rgba_span(ctx, &span);
}
+ free(depth);
+
+end:
if (overlapping)
free(tmpImage);
}
@@ -342,7 +350,7 @@ copy_stencil_pixels( struct gl_context *ctx, GLint srcx, GLint srcy,
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLint sy, dy, stepy;
GLint j;
- GLubyte *p, *tmpImage;
+ GLubyte *p, *tmpImage, *stencil;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
@@ -392,9 +400,13 @@ copy_stencil_pixels( struct gl_context *ctx, GLint srcx, GLint srcy,
p = NULL;
}
- for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
- GLubyte stencil[MAX_WIDTH];
+ stencil = (GLubyte *) malloc(width * sizeof(GLubyte));
+ if (!stencil) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()");
+ goto end;
+ }
+ for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
/* Get stencil values */
if (overlapping) {
memcpy(stencil, p, width * sizeof(GLubyte));
@@ -416,6 +428,9 @@ copy_stencil_pixels( struct gl_context *ctx, GLint srcx, GLint srcy,
}
}
+ free(stencil);
+
+end:
if (overlapping)
free(tmpImage);
}
diff --git a/mesalib/src/mesa/swrast/s_depth.c b/mesalib/src/mesa/swrast/s_depth.c
index c90388209..26126a932 100644
--- a/mesalib/src/mesa/swrast/s_depth.c
+++ b/mesalib/src/mesa/swrast/s_depth.c
@@ -419,9 +419,15 @@ _swrast_depth_bounds_test( struct gl_context *ctx, SWspan *span )
const GLuint count = span->end;
GLuint i;
GLboolean anyPass = GL_FALSE;
- GLuint zBufferTemp[MAX_WIDTH];
+ GLuint *zBufferTemp;
const GLuint *zBufferVals;
+ zBufferTemp = (GLuint *) malloc(count * sizeof(GLuint));
+ if (!zBufferTemp) {
+ /* don't generate a stream of OUT_OF_MEMORY errors here */
+ return GL_FALSE;
+ }
+
if (span->arrayMask & SPAN_XY)
zStart = NULL;
else
@@ -453,6 +459,8 @@ _swrast_depth_bounds_test( struct gl_context *ctx, SWspan *span )
}
}
+ free(zBufferTemp);
+
return anyPass;
}
diff --git a/mesalib/src/mesa/swrast/s_drawpix.c b/mesalib/src/mesa/swrast/s_drawpix.c
index c19808bd4..1fa64c378 100644
--- a/mesalib/src/mesa/swrast/s_drawpix.c
+++ b/mesalib/src/mesa/swrast/s_drawpix.c
@@ -264,34 +264,35 @@ draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
{
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
const GLenum destType = GL_UNSIGNED_BYTE;
- GLint skipPixels;
+ GLint row;
+ GLubyte *values;
- /* if width > MAX_WIDTH, have to process image in chunks */
- skipPixels = 0;
- while (skipPixels < width) {
- const GLint spanX = x + skipPixels;
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- GLint row;
- for (row = 0; row < height; row++) {
- const GLint spanY = y + row;
- GLubyte values[MAX_WIDTH];
- const GLvoid *source = _mesa_image_address2d(unpack, pixels,
- width, height,
- GL_STENCIL_INDEX, type,
- row, skipPixels);
- _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
- type, source, unpack,
- ctx->_ImageTransferState);
- if (zoom) {
- _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
- spanX, spanY, values);
- }
- else {
- _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
- }
+ values = (GLubyte *) malloc(width * sizeof(GLubyte));
+ if (!values) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
+ for (row = 0; row < height; row++) {
+ const GLvoid *source = _mesa_image_address2d(unpack, pixels,
+ width, height,
+ GL_STENCIL_INDEX, type,
+ row, 0);
+ _mesa_unpack_stencil_span(ctx, width, destType, values,
+ type, source, unpack,
+ ctx->_ImageTransferState);
+ if (zoom) {
+ _swrast_write_zoomed_stencil_span(ctx, x, y, width,
+ x, y, values);
+ }
+ else {
+ _swrast_write_stencil_span(ctx, width, x, y, values);
}
- skipPixels += spanWidth;
+
+ y++;
}
+
+ free(values);
}
@@ -318,7 +319,7 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
&& ctx->DrawBuffer->Visual.depthBits == 16
&& !scaleOrBias
&& !zoom
- && width <= MAX_WIDTH
+ && width <= SWRAST_MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: directly write 16-bit depth values */
GLint row;
@@ -338,7 +339,7 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
else if (type == GL_UNSIGNED_INT
&& !scaleOrBias
&& !zoom
- && width <= MAX_WIDTH
+ && width <= SWRAST_MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: shift 32-bit values down to Visual.depthBits */
const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
@@ -366,11 +367,11 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
GLint skipPixels = 0;
- /* in case width > MAX_WIDTH do the copy in chunks */
+ /* in case width > SWRAST_MAX_WIDTH do the copy in chunks */
while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
GLint row;
- ASSERT(span.end <= MAX_WIDTH);
+ ASSERT(span.end <= SWRAST_MAX_WIDTH);
for (row = 0; row < height; row++) {
const GLvoid *zSrc = _mesa_image_address2d(unpack,
pixels, width, height,
@@ -452,9 +453,9 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
/* use span array for temp color storage */
GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
- /* if the span is wider than MAX_WIDTH we have to do it in chunks */
+ /* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
const GLubyte *source
= (const GLubyte *) _mesa_image_address2d(unpack, pixels,
width, height, format,
@@ -588,15 +589,21 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
* Separate depth/stencil buffers, or pixel transfer ops required.
*/
/* XXX need to handle very wide images (skippixels) */
+ GLuint *zValues; /* 32-bit Z values */
GLint i;
+ zValues = (GLuint *) malloc(width * sizeof(GLuint));
+ if (!zValues) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
for (i = 0; i < height; i++) {
const GLuint *depthStencilSrc = (const GLuint *)
_mesa_image_address2d(&clippedUnpack, pixels, width, height,
GL_DEPTH_STENCIL_EXT, type, i, 0);
if (ctx->Depth.Mask) {
- GLuint zValues[MAX_WIDTH]; /* 32-bit Z values */
_mesa_unpack_depth_span(ctx, width,
GL_UNSIGNED_INT, /* dest type */
zValues, /* dest addr */
@@ -615,7 +622,7 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
}
if (stencilMask != 0x0) {
- GLubyte stencilValues[MAX_WIDTH];
+ GLubyte *stencilValues = (GLubyte *) zValues; /* re-use buffer */
/* get stencil values, with shift/offset/mapping */
_mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
type, depthStencilSrc, &clippedUnpack,
@@ -627,6 +634,8 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
_swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
}
}
+
+ free(zValues);
}
}
diff --git a/mesalib/src/mesa/swrast/s_lines.c b/mesalib/src/mesa/swrast/s_lines.c
index ee997b08a..2078be43b 100644
--- a/mesalib/src/mesa/swrast/s_lines.c
+++ b/mesalib/src/mesa/swrast/s_lines.c
@@ -67,7 +67,7 @@ draw_wide_line( struct gl_context *ctx, SWspan *span, GLboolean xMajor )
ctx->Const.MaxLineWidth);
GLint start;
- ASSERT(span->end < MAX_WIDTH);
+ ASSERT(span->end < SWRAST_MAX_WIDTH);
if (width & 1)
start = width / 2;
diff --git a/mesalib/src/mesa/swrast/s_logic.c b/mesalib/src/mesa/swrast/s_logic.c
index e908a0efe..8791630a4 100644
--- a/mesalib/src/mesa/swrast/s_logic.c
+++ b/mesalib/src/mesa/swrast/s_logic.c
@@ -193,7 +193,7 @@ _swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
{
void *rbPixels;
- ASSERT(span->end < MAX_WIDTH);
+ ASSERT(span->end < SWRAST_MAX_WIDTH);
ASSERT(span->arrayMask & SPAN_RGBA);
rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
diff --git a/mesalib/src/mesa/swrast/s_masking.c b/mesalib/src/mesa/swrast/s_masking.c
index 2d962ebc5..4f262fa97 100644
--- a/mesalib/src/mesa/swrast/s_masking.c
+++ b/mesalib/src/mesa/swrast/s_masking.c
@@ -46,7 +46,7 @@ _swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
const GLuint n = span->end;
void *rbPixels;
- ASSERT(n < MAX_WIDTH);
+ ASSERT(n < SWRAST_MAX_WIDTH);
ASSERT(span->arrayMask & SPAN_RGBA);
rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
diff --git a/mesalib/src/mesa/swrast/s_points.c b/mesalib/src/mesa/swrast/s_points.c
index 11b7ef7b1..acbdb2d42 100644
--- a/mesalib/src/mesa/swrast/s_points.c
+++ b/mesalib/src/mesa/swrast/s_points.c
@@ -439,7 +439,7 @@ large_point(struct gl_context *ctx, const SWvertex *vert)
span.end++;
}
}
- assert(span.end <= MAX_WIDTH);
+ assert(span.end <= SWRAST_MAX_WIDTH);
_swrast_write_rgba_span(ctx, &span);
}
}
@@ -475,7 +475,7 @@ pixel_point(struct gl_context *ctx, const SWvertex *vert)
span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
/* check if we need to flush */
- if (span->end >= MAX_WIDTH ||
+ if (span->end >= SWRAST_MAX_WIDTH ||
(swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT)) ||
span->facing != swrast->PointLineFacing) {
if (span->end > 0) {
@@ -504,7 +504,7 @@ pixel_point(struct gl_context *ctx, const SWvertex *vert)
span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
span->end = count + 1;
- ASSERT(span->end <= MAX_WIDTH);
+ ASSERT(span->end <= SWRAST_MAX_WIDTH);
}
diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c
index 025e7b207..627ef1136 100644
--- a/mesalib/src/mesa/swrast/s_span.c
+++ b/mesalib/src/mesa/swrast/s_span.c
@@ -1164,7 +1164,7 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
return;
}
- ASSERT(span->end <= MAX_WIDTH);
+ ASSERT(span->end <= SWRAST_MAX_WIDTH);
/* Depth bounds test */
if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) {
@@ -1319,7 +1319,8 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
/* color[fragOutput] will be written to buffer[buf] */
if (rb) {
- GLchan rgbaSave[MAX_WIDTH][4];
+ /* re-use one of the attribute array buffers for rgbaSave */
+ GLchan (*rgbaSave)[4] = (GLchan (*)[4]) span->array->attribs[0];
struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
GLenum colorType = srb->ColorType;
diff --git a/mesalib/src/mesa/swrast/s_span.h b/mesalib/src/mesa/swrast/s_span.h
index ff0fe6cd9..0763c7161 100644
--- a/mesalib/src/mesa/swrast/s_span.h
+++ b/mesalib/src/mesa/swrast/s_span.h
@@ -32,6 +32,7 @@
#include "main/glheader.h"
#include "main/mtypes.h"
#include "swrast/s_chan.h"
+#include "swrast/swrast.h"
struct gl_context;
@@ -71,24 +72,24 @@ typedef struct sw_span_arrays
/* XXX someday look at transposing first two indexes for better memory
* access pattern.
*/
- GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4];
+ GLfloat attribs[FRAG_ATTRIB_MAX][SWRAST_MAX_WIDTH][4];
/** This mask indicates which fragments are alive or culled */
- GLubyte mask[MAX_WIDTH];
+ GLubyte mask[SWRAST_MAX_WIDTH];
GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
/** Attribute arrays that don't fit into attribs[] array above */
/*@{*/
- GLubyte rgba8[MAX_WIDTH][4];
- GLushort rgba16[MAX_WIDTH][4];
+ GLubyte rgba8[SWRAST_MAX_WIDTH][4];
+ GLushort rgba16[SWRAST_MAX_WIDTH][4];
GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
- GLint x[MAX_WIDTH]; /**< fragment X coords */
- GLint y[MAX_WIDTH]; /**< fragment Y coords */
- GLuint z[MAX_WIDTH]; /**< fragment Z coords */
- GLuint index[MAX_WIDTH]; /**< Color indexes */
- GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; /**< Texture LOD */
- GLfloat coverage[MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */
+ GLint x[SWRAST_MAX_WIDTH]; /**< fragment X coords */
+ GLint y[SWRAST_MAX_WIDTH]; /**< fragment Y coords */
+ GLuint z[SWRAST_MAX_WIDTH]; /**< fragment Z coords */
+ GLuint index[SWRAST_MAX_WIDTH]; /**< Color indexes */
+ GLfloat lambda[MAX_TEXTURE_COORD_UNITS][SWRAST_MAX_WIDTH]; /**< Texture LOD */
+ GLfloat coverage[SWRAST_MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */
/*@}*/
} SWspanarrays;
diff --git a/mesalib/src/mesa/swrast/s_stencil.c b/mesalib/src/mesa/swrast/s_stencil.c
index bbfbf44cc..3423737ee 100644
--- a/mesalib/src/mesa/swrast/s_stencil.c
+++ b/mesalib/src/mesa/swrast/s_stencil.c
@@ -210,7 +210,8 @@ static GLboolean
do_stencil_test(struct gl_context *ctx, GLuint face, GLuint n,
GLubyte stencil[], GLubyte mask[], GLint stride)
{
- GLubyte fail[MAX_WIDTH];
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLubyte *fail = swrast->stencil_temp.buf2;
GLboolean allfail = GL_FALSE;
GLuint i, j;
const GLuint valueMask = ctx->Stencil.ValueMask[face];
@@ -347,6 +348,7 @@ put_s8_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLboolean
_swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span)
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
const GLint stencilOffset = get_stencil_offset(rb->Format);
@@ -354,7 +356,7 @@ _swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span)
const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace;
const GLuint count = span->end;
GLubyte *mask = span->array->mask;
- GLubyte stencilTemp[MAX_WIDTH];
+ GLubyte *stencilTemp = swrast->stencil_temp.buf1;
GLubyte *stencilBuf;
if (span->arrayMask & SPAN_XY) {
@@ -402,7 +404,10 @@ _swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span)
/*
* Perform depth buffering, then apply zpass or zfail stencil function.
*/
- GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLubyte *passMask = swrast->stencil_temp.buf2;
+ GLubyte *failMask = swrast->stencil_temp.buf3;
+ GLubyte *origMask = swrast->stencil_temp.buf4;
/* save the current mask bits */
memcpy(origMask, mask, count * sizeof(GLubyte));
@@ -488,6 +493,7 @@ void
_swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y,
const GLubyte stencil[] )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1;
@@ -517,7 +523,8 @@ _swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y,
if ((stencilMask & stencilMax) != stencilMax) {
/* need to apply writemask */
- GLubyte destVals[MAX_WIDTH], newVals[MAX_WIDTH];
+ GLubyte *destVals = swrast->stencil_temp.buf1;
+ GLubyte *newVals = swrast->stencil_temp.buf2;
GLint i;
_mesa_unpack_ubyte_stencil_row(rb->Format, n, stencilBuf, destVals);
diff --git a/mesalib/src/mesa/swrast/s_texcombine.c b/mesalib/src/mesa/swrast/s_texcombine.c
index 1fce5c565..8fbf988b4 100644
--- a/mesalib/src/mesa/swrast/s_texcombine.c
+++ b/mesalib/src/mesa/swrast/s_texcombine.c
@@ -49,9 +49,9 @@ static inline float4_array
get_texel_array(SWcontext *swrast, GLuint unit)
{
#ifdef _OPENMP
- return (float4_array) (swrast->TexelBuffer + unit * MAX_WIDTH * 4 * omp_get_num_threads() + (MAX_WIDTH * 4 * omp_get_thread_num()));
+ return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4 * omp_get_num_threads() + (SWRAST_MAX_WIDTH * 4 * omp_get_thread_num()));
#else
- return (float4_array) (swrast->TexelBuffer + unit * MAX_WIDTH * 4);
+ return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4);
#endif
}
@@ -611,7 +611,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
*/
swrast->TexelBuffer =
(GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads *
- MAX_WIDTH * 4 * sizeof(GLfloat));
+ SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat));
if (!swrast->TexelBuffer) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
return;
@@ -625,7 +625,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
return;
}
- ASSERT(span->end <= MAX_WIDTH);
+ ASSERT(span->end <= SWRAST_MAX_WIDTH);
/*
* Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)
diff --git a/mesalib/src/mesa/swrast/s_triangle.c b/mesalib/src/mesa/swrast/s_triangle.c
index ddb4792f7..e89a999a9 100644
--- a/mesalib/src/mesa/swrast/s_triangle.c
+++ b/mesalib/src/mesa/swrast/s_triangle.c
@@ -142,7 +142,7 @@ _swrast_culltriangle( struct gl_context *ctx,
#define RENDER_SPAN( span ) \
GLuint i; \
- GLubyte rgba[MAX_WIDTH][4]; \
+ GLubyte (*rgba)[4] = swrast->SpanArrays->rgba8; \
span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
span.intTex[1] -= FIXED_HALF; \
for (i = 0; i < span.end; i++) { \
@@ -200,7 +200,8 @@ _swrast_culltriangle( struct gl_context *ctx,
#define RENDER_SPAN( span ) \
GLuint i; \
- GLubyte rgba[MAX_WIDTH][4]; \
+ GLubyte (*rgba)[4] = swrast->SpanArrays->rgba8; \
+ GLubyte *mask = swrast->SpanArrays->mask; \
span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
span.intTex[1] -= FIXED_HALF; \
for (i = 0; i < span.end; i++) { \
@@ -215,17 +216,17 @@ _swrast_culltriangle( struct gl_context *ctx,
rgba[i][BCOMP] = texture[pos+0]; \
rgba[i][ACOMP] = 0xff; \
zRow[i] = z; \
- span.array->mask[i] = 1; \
+ mask[i] = 1; \
} \
else { \
- span.array->mask[i] = 0; \
+ mask[i] = 0; \
} \
span.intTex[0] += span.intTexStep[0]; \
span.intTex[1] += span.intTexStep[1]; \
span.z += span.zStep; \
} \
_swrast_put_row(ctx, rb, GL_UNSIGNED_BYTE, \
- span.end, span.x, span.y, rgba, span.array->mask);
+ span.end, span.x, span.y, rgba, mask);
#include "s_tritemp.h"
diff --git a/mesalib/src/mesa/swrast/s_zoom.c b/mesalib/src/mesa/swrast/s_zoom.c
index 73bff482b..768bbbafd 100644
--- a/mesalib/src/mesa/swrast/s_zoom.c
+++ b/mesalib/src/mesa/swrast/s_zoom.c
@@ -150,7 +150,7 @@ zoom_span( struct gl_context *ctx, GLint imgX, GLint imgY, const SWspan *span,
zoomedWidth = x1 - x0;
ASSERT(zoomedWidth > 0);
- ASSERT(zoomedWidth <= MAX_WIDTH);
+ ASSERT(zoomedWidth <= SWRAST_MAX_WIDTH);
/* no pixel arrays! must be horizontal spans. */
ASSERT((span->arrayMask & SPAN_XY) == 0);
@@ -362,7 +362,7 @@ _swrast_write_zoomed_stencil_span(struct gl_context *ctx, GLint imgX, GLint imgY
GLint width, GLint spanX, GLint spanY,
const GLubyte stencil[])
{
- GLubyte zoomedVals[MAX_WIDTH];
+ GLubyte *zoomedVals;
GLint x0, x1, y0, y1, y;
GLint i, zoomedWidth;
@@ -373,7 +373,11 @@ _swrast_write_zoomed_stencil_span(struct gl_context *ctx, GLint imgX, GLint imgY
zoomedWidth = x1 - x0;
ASSERT(zoomedWidth > 0);
- ASSERT(zoomedWidth <= MAX_WIDTH);
+ ASSERT(zoomedWidth <= SWRAST_MAX_WIDTH);
+
+ zoomedVals = (GLubyte *) malloc(zoomedWidth * sizeof(GLubyte));
+ if (!zoomedVals)
+ return;
/* zoom the span horizontally */
for (i = 0; i < zoomedWidth; i++) {
@@ -387,6 +391,8 @@ _swrast_write_zoomed_stencil_span(struct gl_context *ctx, GLint imgX, GLint imgY
for (y = y0; y < y1; y++) {
_swrast_write_stencil_span(ctx, zoomedWidth, x0, y, zoomedVals);
}
+
+ free(zoomedVals);
}
@@ -401,7 +407,7 @@ _swrast_write_zoomed_z_span(struct gl_context *ctx, GLint imgX, GLint imgY,
{
struct gl_renderbuffer *rb =
ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- GLuint zoomedVals[MAX_WIDTH];
+ GLuint *zoomedVals;
GLint x0, x1, y0, y1, y;
GLint i, zoomedWidth;
@@ -412,7 +418,11 @@ _swrast_write_zoomed_z_span(struct gl_context *ctx, GLint imgX, GLint imgY,
zoomedWidth = x1 - x0;
ASSERT(zoomedWidth > 0);
- ASSERT(zoomedWidth <= MAX_WIDTH);
+ ASSERT(zoomedWidth <= SWRAST_MAX_WIDTH);
+
+ zoomedVals = (GLuint *) malloc(zoomedWidth * sizeof(GLuint));
+ if (!zoomedVals)
+ return;
/* zoom the span horizontally */
for (i = 0; i < zoomedWidth; i++) {
@@ -427,4 +437,6 @@ _swrast_write_zoomed_z_span(struct gl_context *ctx, GLint imgX, GLint imgY,
GLubyte *dst = _swrast_pixel_address(rb, x0, y);
_mesa_pack_uint_z_row(rb->Format, zoomedWidth, zoomedVals, dst);
}
+
+ free(zoomedVals);
}
diff --git a/mesalib/src/mesa/swrast/swrast.h b/mesalib/src/mesa/swrast/swrast.h
index ad19eeecc..a299e6fda 100644
--- a/mesalib/src/mesa/swrast/swrast.h
+++ b/mesalib/src/mesa/swrast/swrast.h
@@ -35,6 +35,34 @@
#include "main/mtypes.h"
#include "swrast/s_chan.h"
+
+/**
+ * If non-zero use GLdouble for walking triangle edges, for better accuracy.
+ */
+#define TRIANGLE_WALK_DOUBLE 0
+
+
+/**
+ * Bits per depth buffer value (max is 32).
+ */
+#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
+#define DEFAULT_SOFTWARE_DEPTH_BITS 16
+#endif
+/** Depth buffer data type */
+#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
+#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
+#else
+#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
+#endif
+
+
+/**
+ * Max image/surface/texture size.
+ */
+#define SWRAST_MAX_WIDTH 16384
+#define SWRAST_MAX_HEIGHT 16384
+
+
/**
* \struct SWvertex
* \brief Data-structure to handle vertices in the software rasterizer.