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-rw-r--r--mesalib/src/mesa/swrast/s_texfetch.c12
-rw-r--r--mesalib/src/mesa/swrast/s_texfetch_tmp.h21
2 files changed, 29 insertions, 4 deletions
diff --git a/mesalib/src/mesa/swrast/s_texfetch.c b/mesalib/src/mesa/swrast/s_texfetch.c
index b620748c9..8ba75348f 100644
--- a/mesalib/src/mesa/swrast/s_texfetch.c
+++ b/mesalib/src/mesa/swrast/s_texfetch.c
@@ -437,6 +437,12 @@ texfetch_funcs[] =
fetch_texel_3d_sargb8
},
{
+ MESA_FORMAT_R8G8B8A8_SRGB,
+ fetch_texel_1d_sabgr8,
+ fetch_texel_2d_sabgr8,
+ fetch_texel_3d_sabgr8
+ },
+ {
MESA_FORMAT_L_SRGB8,
fetch_texel_1d_sl8,
fetch_texel_2d_sl8,
@@ -1304,6 +1310,12 @@ texfetch_funcs[] =
NULL,
NULL
},
+ {
+ MESA_FORMAT_B8G8R8X8_SRGB,
+ NULL,
+ NULL,
+ NULL
+ },
};
diff --git a/mesalib/src/mesa/swrast/s_texfetch_tmp.h b/mesalib/src/mesa/swrast/s_texfetch_tmp.h
index 806f0fd1a..8821125a0 100644
--- a/mesalib/src/mesa/swrast/s_texfetch_tmp.h
+++ b/mesalib/src/mesa/swrast/s_texfetch_tmp.h
@@ -611,10 +611,10 @@ static void FETCH(f_argb4444_rev)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
- texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
- texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
+ texel[RCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
+ texel[GCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
+ texel[BCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
+ texel[ACOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
}
@@ -1015,6 +1015,19 @@ static void FETCH(sargb8)(const struct swrast_texture_image *texImage,
+/* Fetch texel from 1D, 2D or 3D sabgr8 texture, return 4 GLfloats */
+static void FETCH(sabgr8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = nonlinear_to_linear( (s ) & 0xff );
+ texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
+ texel[BCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
+}
+
+
+
/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */
static void FETCH(sl8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )