diff options
Diffstat (limited to 'mesalib/src/mesa/swrast')
-rw-r--r-- | mesalib/src/mesa/swrast/s_accum.c | 1192 | ||||
-rw-r--r-- | mesalib/src/mesa/swrast/s_context.c | 1906 | ||||
-rw-r--r-- | mesalib/src/mesa/swrast/s_context.h | 697 | ||||
-rw-r--r-- | mesalib/src/mesa/swrast/s_fog.c | 488 | ||||
-rw-r--r-- | mesalib/src/mesa/swrast/s_readpix.c | 22 | ||||
-rw-r--r-- | mesalib/src/mesa/swrast/s_span.c | 8 |
6 files changed, 2160 insertions, 2153 deletions
diff --git a/mesalib/src/mesa/swrast/s_accum.c b/mesalib/src/mesa/swrast/s_accum.c index 560a1d143..0ec907d79 100644 --- a/mesalib/src/mesa/swrast/s_accum.c +++ b/mesalib/src/mesa/swrast/s_accum.c @@ -1,594 +1,598 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/imports.h"
-
-#include "s_accum.h"
-#include "s_context.h"
-#include "s_masking.h"
-#include "s_span.h"
-
-
-/* XXX this would have to change for accum buffers with more or less
- * than 16 bits per color channel.
- */
-#define ACCUM_SCALE16 32767.0F
-
-
-/*
- * Accumulation buffer notes
- *
- * Normally, accumulation buffer values are GLshorts with values in
- * [-32767, 32767] which represent floating point colors in [-1, 1],
- * as defined by the OpenGL specification.
- *
- * We optimize for the common case used for full-scene antialiasing:
- * // start with accum buffer cleared to zero
- * glAccum(GL_LOAD, w); // or GL_ACCUM the first image
- * glAccum(GL_ACCUM, w);
- * ...
- * glAccum(GL_ACCUM, w);
- * glAccum(GL_RETURN, 1.0);
- * That is, we start with an empty accumulation buffer and accumulate
- * n images, each with weight w = 1/n.
- * In this scenario, we can simply store unscaled integer values in
- * the accum buffer instead of scaled integers. We'll also keep track
- * of the w value so when we do GL_RETURN we simply divide the accumulated
- * values by n (n=1/w).
- * This lets us avoid _many_ int->float->int conversions.
- */
-
-
-#if CHAN_BITS == 8
-/* enable the optimization */
-#define USE_OPTIMIZED_ACCUM 1
-#else
-#define USE_OPTIMIZED_ACCUM 0
-#endif
-
-
-/**
- * This is called when we fall out of optimized/unscaled accum buffer mode.
- * That is, we convert each unscaled accum buffer value into a scaled value
- * representing the range[-1, 1].
- */
-static void
-rescale_accum( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
- const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF);
-
- assert(rb);
- assert(rb->_BaseFormat == GL_RGBA);
- /* add other types in future? */
- assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);
- assert(swrast->_IntegerAccumMode);
-
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- /* directly-addressable memory */
- GLuint y;
- for (y = 0; y < rb->Height; y++) {
- GLuint i;
- GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, 0, y);
- for (i = 0; i < 4 * rb->Width; i++) {
- acc[i] = (GLshort) (acc[i] * s);
- }
- }
- }
- else {
- /* use get/put row funcs */
- GLuint y;
- for (y = 0; y < rb->Height; y++) {
- GLshort accRow[MAX_WIDTH * 4];
- GLuint i;
- rb->GetRow(ctx, rb, rb->Width, 0, y, accRow);
- for (i = 0; i < 4 * rb->Width; i++) {
- accRow[i] = (GLshort) (accRow[i] * s);
- }
- rb->PutRow(ctx, rb, rb->Width, 0, y, accRow, NULL);
- }
- }
-
- swrast->_IntegerAccumMode = GL_FALSE;
-}
-
-
-
-/**
- * Clear the accumulation Buffer.
- */
-void
-_swrast_clear_accum_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint x, y, width, height;
-
- /* No accumulation buffer! Not an error. */
- if (!rb || !rb->Data)
- return;
-
- assert(rb->_BaseFormat == GL_RGBA);
- /* add other types in future? */
- assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);
-
- /* bounds, with scissor */
- x = ctx->DrawBuffer->_Xmin;
- y = ctx->DrawBuffer->_Ymin;
- width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- const GLfloat accScale = 32767.0;
- GLshort clearVal[4];
- GLuint i;
-
- clearVal[0] = (GLshort) (ctx->Accum.ClearColor[0] * accScale);
- clearVal[1] = (GLshort) (ctx->Accum.ClearColor[1] * accScale);
- clearVal[2] = (GLshort) (ctx->Accum.ClearColor[2] * accScale);
- clearVal[3] = (GLshort) (ctx->Accum.ClearColor[3] * accScale);
-
- for (i = 0; i < height; i++) {
- rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
- }
- }
- else {
- /* someday support other sizes */
- }
-
- /* update optimized accum state vars */
- if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 &&
- ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) {
-#if USE_OPTIMIZED_ACCUM
- swrast->_IntegerAccumMode = GL_TRUE;
-#else
- swrast->_IntegerAccumMode = GL_FALSE;
-#endif
- swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */
- }
- else {
- swrast->_IntegerAccumMode = GL_FALSE;
- }
-}
-
-
-static void
-accum_add(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
-
- assert(rb);
-
- /* Leave optimized accum buffer mode */
- if (swrast->_IntegerAccumMode)
- rescale_accum(ctx);
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- const GLshort incr = (GLshort) (value * ACCUM_SCALE16);
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
- for (j = 0; j < 4 * width; j++) {
- acc[j] += incr;
- }
- }
- }
- else {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLshort accRow[4 * MAX_WIDTH];
- rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow);
- for (j = 0; j < 4 * width; j++) {
- accRow[j] += incr;
- }
- rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL);
- }
- }
- }
- else {
- /* other types someday */
- }
-}
-
-
-static void
-accum_mult(struct gl_context *ctx, GLfloat mult,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
-
- assert(rb);
-
- /* Leave optimized accum buffer mode */
- if (swrast->_IntegerAccumMode)
- rescale_accum(ctx);
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
- for (j = 0; j < 4 * width; j++) {
- acc[j] = (GLshort) (acc[j] * mult);
- }
- }
- }
- else {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLshort accRow[4 * MAX_WIDTH];
- rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow);
- for (j = 0; j < 4 * width; j++) {
- accRow[j] = (GLshort) (accRow[j] * mult);
- }
- rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL);
- }
- }
- }
- else {
- /* other types someday */
- }
-}
-
-
-
-static void
-accum_accum(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
- const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
-
- assert(rb);
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- /* no read buffer - OK */
- return;
- }
-
- /* May have to leave optimized accum buffer mode */
- if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
- swrast->_IntegerAccumScaler = value;
- if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler)
- rescale_accum(ctx);
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
- GLshort accumRow[4 * MAX_WIDTH];
- GLchan rgba[MAX_WIDTH][4];
- GLint i;
-
- for (i = 0; i < height; i++) {
- GLshort *acc;
- if (directAccess) {
- acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
- }
- else {
- rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
- acc = accumRow;
- }
-
- /* read colors from color buffer */
- _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
- xpos, ypos + i, CHAN_TYPE, rgba);
-
- /* do accumulation */
- if (swrast->_IntegerAccumMode) {
- /* simply add integer color values into accum buffer */
- GLint j;
- for (j = 0; j < width; j++) {
- acc[j * 4 + 0] += rgba[j][RCOMP];
- acc[j * 4 + 1] += rgba[j][GCOMP];
- acc[j * 4 + 2] += rgba[j][BCOMP];
- acc[j * 4 + 3] += rgba[j][ACOMP];
- }
- }
- else {
- /* scaled integer (or float) accum buffer */
- GLint j;
- for (j = 0; j < width; j++) {
- acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
- acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
- acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
- acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
- }
- }
-
- if (!directAccess) {
- rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
- }
- }
- }
- else {
- /* other types someday */
- }
-}
-
-
-
-static void
-accum_load(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
- const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
-
- assert(rb);
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- /* no read buffer - OK */
- return;
- }
-
- /* This is a change to go into optimized accum buffer mode */
- if (value > 0.0 && value <= 1.0) {
-#if USE_OPTIMIZED_ACCUM
- swrast->_IntegerAccumMode = GL_TRUE;
-#else
- swrast->_IntegerAccumMode = GL_FALSE;
-#endif
- swrast->_IntegerAccumScaler = value;
- }
- else {
- swrast->_IntegerAccumMode = GL_FALSE;
- swrast->_IntegerAccumScaler = 0.0;
- }
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
- GLshort accumRow[4 * MAX_WIDTH];
- GLchan rgba[MAX_WIDTH][4];
- GLint i;
-
- for (i = 0; i < height; i++) {
- GLshort *acc;
- if (directAccess) {
- acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
- }
- else {
- rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
- acc = accumRow;
- }
-
- /* read colors from color buffer */
- _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
- xpos, ypos + i, CHAN_TYPE, rgba);
-
- /* do load */
- if (swrast->_IntegerAccumMode) {
- /* just copy values in */
- GLint j;
- assert(swrast->_IntegerAccumScaler > 0.0);
- assert(swrast->_IntegerAccumScaler <= 1.0);
- for (j = 0; j < width; j++) {
- acc[j * 4 + 0] = rgba[j][RCOMP];
- acc[j * 4 + 1] = rgba[j][GCOMP];
- acc[j * 4 + 2] = rgba[j][BCOMP];
- acc[j * 4 + 3] = rgba[j][ACOMP];
- }
- }
- else {
- /* scaled integer (or float) accum buffer */
- GLint j;
- for (j = 0; j < width; j++) {
- acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
- acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
- acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
- acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
- }
- }
-
- if (!directAccess) {
- rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
- }
- }
- }
-}
-
-
-static void
-accum_return(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
- const GLboolean directAccess
- = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL);
-
- static GLchan multTable[32768];
- static GLfloat prevMult = 0.0;
- const GLfloat mult = swrast->_IntegerAccumScaler;
- const GLint max = MIN2((GLint) (256 / mult), 32767);
-
- /* May have to leave optimized accum buffer mode */
- if (swrast->_IntegerAccumMode && value != 1.0)
- rescale_accum(ctx);
-
- if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) {
- /* build lookup table to avoid many floating point multiplies */
- GLint j;
- assert(swrast->_IntegerAccumScaler <= 1.0);
- if (mult != prevMult) {
- for (j = 0; j < max; j++)
- multTable[j] = IROUND((GLfloat) j * mult);
- prevMult = mult;
- }
- }
-
- if (accumRb->DataType == GL_SHORT ||
- accumRb->DataType == GL_UNSIGNED_SHORT) {
- const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16;
- GLuint buffer;
- GLint i;
-
- /* XXX maybe transpose the 'i' and 'buffer' loops??? */
- for (i = 0; i < height; i++) {
- GLshort accumRow[4 * MAX_WIDTH];
- GLshort *acc;
- SWspan span;
-
- /* init color span */
- INIT_SPAN(span, GL_BITMAP);
- span.end = width;
- span.arrayMask = SPAN_RGBA;
- span.x = xpos;
- span.y = ypos + i;
-
- if (directAccess) {
- acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i);
- }
- else {
- accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow);
- acc = accumRow;
- }
-
- /* get the colors to return */
- if (swrast->_IntegerAccumMode) {
- GLint j;
- for (j = 0; j < width; j++) {
- ASSERT(acc[j * 4 + 0] < max);
- ASSERT(acc[j * 4 + 1] < max);
- ASSERT(acc[j * 4 + 2] < max);
- ASSERT(acc[j * 4 + 3] < max);
- span.array->rgba[j][RCOMP] = multTable[acc[j * 4 + 0]];
- span.array->rgba[j][GCOMP] = multTable[acc[j * 4 + 1]];
- span.array->rgba[j][BCOMP] = multTable[acc[j * 4 + 2]];
- span.array->rgba[j][ACOMP] = multTable[acc[j * 4 + 3]];
- }
- }
- else {
- /* scaled integer (or float) accum buffer */
- GLint j;
- for (j = 0; j < width; j++) {
-#if CHAN_BITS==32
- GLchan r = acc[j * 4 + 0] * scale;
- GLchan g = acc[j * 4 + 1] * scale;
- GLchan b = acc[j * 4 + 2] * scale;
- GLchan a = acc[j * 4 + 3] * scale;
-#else
- GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale );
- GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale );
- GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale );
- GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale );
-#endif
- span.array->rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX );
- span.array->rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX );
- span.array->rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX );
- span.array->rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX );
- }
- }
-
- /* store colors */
- for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
- struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer];
- const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
- !ctx->Color.ColorMask[buffer][GCOMP] ||
- !ctx->Color.ColorMask[buffer][BCOMP] ||
- !ctx->Color.ColorMask[buffer][ACOMP]);
- if (masking) {
- _swrast_mask_rgba_span(ctx, rb, &span, buffer);
- }
- rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL);
- }
- }
- }
- else {
- /* other types someday */
- }
-}
-
-
-
-/**
- * Software fallback for glAccum.
- */
-void
-_swrast_Accum(struct gl_context *ctx, GLenum op, GLfloat value)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLint xpos, ypos, width, height;
-
- if (swrast->NewState)
- _swrast_validate_derived( ctx );
-
- if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
- _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
- return;
- }
-
- swrast_render_start(ctx);
-
- /* Compute region after calling swrast_render_start() so that we know the
- * drawbuffer's size/bounds are up to date.
- */
- xpos = ctx->DrawBuffer->_Xmin;
- ypos = ctx->DrawBuffer->_Ymin;
- width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
-
- switch (op) {
- case GL_ADD:
- if (value != 0.0F) {
- accum_add(ctx, value, xpos, ypos, width, height);
- }
- break;
- case GL_MULT:
- if (value != 1.0F) {
- accum_mult(ctx, value, xpos, ypos, width, height);
- }
- break;
- case GL_ACCUM:
- if (value != 0.0F) {
- accum_accum(ctx, value, xpos, ypos, width, height);
- }
- break;
- case GL_LOAD:
- accum_load(ctx, value, xpos, ypos, width, height);
- break;
- case GL_RETURN:
- accum_return(ctx, value, xpos, ypos, width, height);
- break;
- default:
- _mesa_problem(ctx, "invalid mode in _swrast_Accum()");
- break;
- }
-
- swrast_render_finish(ctx);
-}
+/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/condrender.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/imports.h" + +#include "s_accum.h" +#include "s_context.h" +#include "s_masking.h" +#include "s_span.h" + + +/* XXX this would have to change for accum buffers with more or less + * than 16 bits per color channel. + */ +#define ACCUM_SCALE16 32767.0F + + +/* + * Accumulation buffer notes + * + * Normally, accumulation buffer values are GLshorts with values in + * [-32767, 32767] which represent floating point colors in [-1, 1], + * as defined by the OpenGL specification. + * + * We optimize for the common case used for full-scene antialiasing: + * // start with accum buffer cleared to zero + * glAccum(GL_LOAD, w); // or GL_ACCUM the first image + * glAccum(GL_ACCUM, w); + * ... + * glAccum(GL_ACCUM, w); + * glAccum(GL_RETURN, 1.0); + * That is, we start with an empty accumulation buffer and accumulate + * n images, each with weight w = 1/n. + * In this scenario, we can simply store unscaled integer values in + * the accum buffer instead of scaled integers. We'll also keep track + * of the w value so when we do GL_RETURN we simply divide the accumulated + * values by n (n=1/w). + * This lets us avoid _many_ int->float->int conversions. + */ + + +#if CHAN_BITS == 8 +/* enable the optimization */ +#define USE_OPTIMIZED_ACCUM 1 +#else +#define USE_OPTIMIZED_ACCUM 0 +#endif + + +/** + * This is called when we fall out of optimized/unscaled accum buffer mode. + * That is, we convert each unscaled accum buffer value into a scaled value + * representing the range[-1, 1]. + */ +static void +rescale_accum( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; + const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF); + + assert(rb); + assert(rb->_BaseFormat == GL_RGBA); + /* add other types in future? */ + assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT); + assert(swrast->_IntegerAccumMode); + + if (rb->GetPointer(ctx, rb, 0, 0)) { + /* directly-addressable memory */ + GLuint y; + for (y = 0; y < rb->Height; y++) { + GLuint i; + GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, 0, y); + for (i = 0; i < 4 * rb->Width; i++) { + acc[i] = (GLshort) (acc[i] * s); + } + } + } + else { + /* use get/put row funcs */ + GLuint y; + for (y = 0; y < rb->Height; y++) { + GLshort accRow[MAX_WIDTH * 4]; + GLuint i; + rb->GetRow(ctx, rb, rb->Width, 0, y, accRow); + for (i = 0; i < 4 * rb->Width; i++) { + accRow[i] = (GLshort) (accRow[i] * s); + } + rb->PutRow(ctx, rb, rb->Width, 0, y, accRow, NULL); + } + } + + swrast->_IntegerAccumMode = GL_FALSE; +} + + + +/** + * Clear the accumulation Buffer. + */ +void +_swrast_clear_accum_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint x, y, width, height; + + /* No accumulation buffer! Not an error. */ + if (!rb || !rb->Data) + return; + + assert(rb->_BaseFormat == GL_RGBA); + /* add other types in future? */ + assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT); + + /* bounds, with scissor */ + x = ctx->DrawBuffer->_Xmin; + y = ctx->DrawBuffer->_Ymin; + width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + + if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { + const GLfloat accScale = 32767.0; + GLshort clearVal[4]; + GLuint i; + + clearVal[0] = (GLshort) (ctx->Accum.ClearColor[0] * accScale); + clearVal[1] = (GLshort) (ctx->Accum.ClearColor[1] * accScale); + clearVal[2] = (GLshort) (ctx->Accum.ClearColor[2] * accScale); + clearVal[3] = (GLshort) (ctx->Accum.ClearColor[3] * accScale); + + for (i = 0; i < height; i++) { + rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); + } + } + else { + /* someday support other sizes */ + } + + /* update optimized accum state vars */ + if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 && + ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) { +#if USE_OPTIMIZED_ACCUM + swrast->_IntegerAccumMode = GL_TRUE; +#else + swrast->_IntegerAccumMode = GL_FALSE; +#endif + swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */ + } + else { + swrast->_IntegerAccumMode = GL_FALSE; + } +} + + +static void +accum_add(struct gl_context *ctx, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; + + assert(rb); + + /* Leave optimized accum buffer mode */ + if (swrast->_IntegerAccumMode) + rescale_accum(ctx); + + if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { + const GLshort incr = (GLshort) (value * ACCUM_SCALE16); + if (rb->GetPointer(ctx, rb, 0, 0)) { + GLint i, j; + for (i = 0; i < height; i++) { + GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); + for (j = 0; j < 4 * width; j++) { + acc[j] += incr; + } + } + } + else { + GLint i, j; + for (i = 0; i < height; i++) { + GLshort accRow[4 * MAX_WIDTH]; + rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow); + for (j = 0; j < 4 * width; j++) { + accRow[j] += incr; + } + rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL); + } + } + } + else { + /* other types someday */ + } +} + + +static void +accum_mult(struct gl_context *ctx, GLfloat mult, + GLint xpos, GLint ypos, GLint width, GLint height ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; + + assert(rb); + + /* Leave optimized accum buffer mode */ + if (swrast->_IntegerAccumMode) + rescale_accum(ctx); + + if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { + if (rb->GetPointer(ctx, rb, 0, 0)) { + GLint i, j; + for (i = 0; i < height; i++) { + GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); + for (j = 0; j < 4 * width; j++) { + acc[j] = (GLshort) (acc[j] * mult); + } + } + } + else { + GLint i, j; + for (i = 0; i < height; i++) { + GLshort accRow[4 * MAX_WIDTH]; + rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow); + for (j = 0; j < 4 * width; j++) { + accRow[j] = (GLshort) (accRow[j] * mult); + } + rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL); + } + } + } + else { + /* other types someday */ + } +} + + + +static void +accum_accum(struct gl_context *ctx, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; + const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL); + + assert(rb); + + if (!ctx->ReadBuffer->_ColorReadBuffer) { + /* no read buffer - OK */ + return; + } + + /* May have to leave optimized accum buffer mode */ + if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0) + swrast->_IntegerAccumScaler = value; + if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler) + rescale_accum(ctx); + + if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { + const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; + GLshort accumRow[4 * MAX_WIDTH]; + GLchan rgba[MAX_WIDTH][4]; + GLint i; + + for (i = 0; i < height; i++) { + GLshort *acc; + if (directAccess) { + acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); + } + else { + rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow); + acc = accumRow; + } + + /* read colors from color buffer */ + _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width, + xpos, ypos + i, CHAN_TYPE, rgba); + + /* do accumulation */ + if (swrast->_IntegerAccumMode) { + /* simply add integer color values into accum buffer */ + GLint j; + for (j = 0; j < width; j++) { + acc[j * 4 + 0] += rgba[j][RCOMP]; + acc[j * 4 + 1] += rgba[j][GCOMP]; + acc[j * 4 + 2] += rgba[j][BCOMP]; + acc[j * 4 + 3] += rgba[j][ACOMP]; + } + } + else { + /* scaled integer (or float) accum buffer */ + GLint j; + for (j = 0; j < width; j++) { + acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale); + acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale); + acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale); + acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale); + } + } + + if (!directAccess) { + rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL); + } + } + } + else { + /* other types someday */ + } +} + + + +static void +accum_load(struct gl_context *ctx, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; + const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL); + + assert(rb); + + if (!ctx->ReadBuffer->_ColorReadBuffer) { + /* no read buffer - OK */ + return; + } + + /* This is a change to go into optimized accum buffer mode */ + if (value > 0.0 && value <= 1.0) { +#if USE_OPTIMIZED_ACCUM + swrast->_IntegerAccumMode = GL_TRUE; +#else + swrast->_IntegerAccumMode = GL_FALSE; +#endif + swrast->_IntegerAccumScaler = value; + } + else { + swrast->_IntegerAccumMode = GL_FALSE; + swrast->_IntegerAccumScaler = 0.0; + } + + if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { + const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; + GLshort accumRow[4 * MAX_WIDTH]; + GLchan rgba[MAX_WIDTH][4]; + GLint i; + + for (i = 0; i < height; i++) { + GLshort *acc; + if (directAccess) { + acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); + } + else { + rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow); + acc = accumRow; + } + + /* read colors from color buffer */ + _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width, + xpos, ypos + i, CHAN_TYPE, rgba); + + /* do load */ + if (swrast->_IntegerAccumMode) { + /* just copy values in */ + GLint j; + assert(swrast->_IntegerAccumScaler > 0.0); + assert(swrast->_IntegerAccumScaler <= 1.0); + for (j = 0; j < width; j++) { + acc[j * 4 + 0] = rgba[j][RCOMP]; + acc[j * 4 + 1] = rgba[j][GCOMP]; + acc[j * 4 + 2] = rgba[j][BCOMP]; + acc[j * 4 + 3] = rgba[j][ACOMP]; + } + } + else { + /* scaled integer (or float) accum buffer */ + GLint j; + for (j = 0; j < width; j++) { + acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale); + acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale); + acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale); + acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale); + } + } + + if (!directAccess) { + rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL); + } + } + } +} + + +static void +accum_return(struct gl_context *ctx, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_framebuffer *fb = ctx->DrawBuffer; + struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer; + const GLboolean directAccess + = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL); + + static GLchan multTable[32768]; + static GLfloat prevMult = 0.0; + const GLfloat mult = swrast->_IntegerAccumScaler; + const GLint max = MIN2((GLint) (256 / mult), 32767); + + /* May have to leave optimized accum buffer mode */ + if (swrast->_IntegerAccumMode && value != 1.0) + rescale_accum(ctx); + + if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) { + /* build lookup table to avoid many floating point multiplies */ + GLint j; + assert(swrast->_IntegerAccumScaler <= 1.0); + if (mult != prevMult) { + for (j = 0; j < max; j++) + multTable[j] = IROUND((GLfloat) j * mult); + prevMult = mult; + } + } + + if (accumRb->DataType == GL_SHORT || + accumRb->DataType == GL_UNSIGNED_SHORT) { + const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16; + GLuint buffer; + GLint i; + + /* XXX maybe transpose the 'i' and 'buffer' loops??? */ + for (i = 0; i < height; i++) { + GLshort accumRow[4 * MAX_WIDTH]; + GLshort *acc; + SWspan span; + + /* init color span */ + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_RGBA; + span.x = xpos; + span.y = ypos + i; + + if (directAccess) { + acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i); + } + else { + accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow); + acc = accumRow; + } + + /* get the colors to return */ + if (swrast->_IntegerAccumMode) { + GLint j; + for (j = 0; j < width; j++) { + ASSERT(acc[j * 4 + 0] < max); + ASSERT(acc[j * 4 + 1] < max); + ASSERT(acc[j * 4 + 2] < max); + ASSERT(acc[j * 4 + 3] < max); + span.array->rgba[j][RCOMP] = multTable[acc[j * 4 + 0]]; + span.array->rgba[j][GCOMP] = multTable[acc[j * 4 + 1]]; + span.array->rgba[j][BCOMP] = multTable[acc[j * 4 + 2]]; + span.array->rgba[j][ACOMP] = multTable[acc[j * 4 + 3]]; + } + } + else { + /* scaled integer (or float) accum buffer */ + GLint j; + for (j = 0; j < width; j++) { +#if CHAN_BITS==32 + GLchan r = acc[j * 4 + 0] * scale; + GLchan g = acc[j * 4 + 1] * scale; + GLchan b = acc[j * 4 + 2] * scale; + GLchan a = acc[j * 4 + 3] * scale; +#else + GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale ); + GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale ); + GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale ); + GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale ); +#endif + span.array->rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX ); + span.array->rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX ); + span.array->rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX ); + span.array->rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX ); + } + } + + /* store colors */ + for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { + struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer]; + const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] || + !ctx->Color.ColorMask[buffer][GCOMP] || + !ctx->Color.ColorMask[buffer][BCOMP] || + !ctx->Color.ColorMask[buffer][ACOMP]); + if (masking) { + _swrast_mask_rgba_span(ctx, rb, &span, buffer); + } + rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL); + } + } + } + else { + /* other types someday */ + } +} + + + +/** + * Software fallback for glAccum. + */ +void +_swrast_Accum(struct gl_context *ctx, GLenum op, GLfloat value) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLint xpos, ypos, width, height; + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) { + _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer"); + return; + } + + if (!_mesa_check_conditional_render(ctx)) + return; + + swrast_render_start(ctx); + + /* Compute region after calling swrast_render_start() so that we know the + * drawbuffer's size/bounds are up to date. + */ + xpos = ctx->DrawBuffer->_Xmin; + ypos = ctx->DrawBuffer->_Ymin; + width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + + switch (op) { + case GL_ADD: + if (value != 0.0F) { + accum_add(ctx, value, xpos, ypos, width, height); + } + break; + case GL_MULT: + if (value != 1.0F) { + accum_mult(ctx, value, xpos, ypos, width, height); + } + break; + case GL_ACCUM: + if (value != 0.0F) { + accum_accum(ctx, value, xpos, ypos, width, height); + } + break; + case GL_LOAD: + accum_load(ctx, value, xpos, ypos, width, height); + break; + case GL_RETURN: + accum_return(ctx, value, xpos, ypos, width, height); + break; + default: + _mesa_problem(ctx, "invalid mode in _swrast_Accum()"); + break; + } + + swrast_render_finish(ctx); +} diff --git a/mesalib/src/mesa/swrast/s_context.c b/mesalib/src/mesa/swrast/s_context.c index b0c9880b1..def1531d7 100644 --- a/mesalib/src/mesa/swrast/s_context.c +++ b/mesalib/src/mesa/swrast/s_context.c @@ -1,957 +1,949 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/bufferobj.h"
-#include "main/colormac.h"
-#include "main/mtypes.h"
-#include "main/teximage.h"
-#include "program/prog_parameter.h"
-#include "program/prog_statevars.h"
-#include "swrast.h"
-#include "s_blend.h"
-#include "s_context.h"
-#include "s_lines.h"
-#include "s_points.h"
-#include "s_span.h"
-#include "s_triangle.h"
-#include "s_texfilter.h"
-
-
-/**
- * Recompute the value of swrast->_RasterMask, etc. according to
- * the current context. The _RasterMask field can be easily tested by
- * drivers to determine certain basic GL state (does the primitive need
- * stenciling, logic-op, fog, etc?).
- */
-static void
-_swrast_update_rasterflags( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLbitfield rasterMask = 0;
- GLuint i;
-
- if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
- if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
- if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
- if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
- if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
- if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (!ctx->Color.ColorMask[i][0] ||
- !ctx->Color.ColorMask[i][1] ||
- !ctx->Color.ColorMask[i][2] ||
- !ctx->Color.ColorMask[i][3]) {
- rasterMask |= MASKING_BIT;
- break;
- }
- }
- if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
- if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
- if ( ctx->Viewport.X < 0
- || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
- || ctx->Viewport.Y < 0
- || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
- rasterMask |= CLIP_BIT;
- }
-
- if (ctx->Query.CurrentOcclusionObject)
- rasterMask |= OCCLUSION_BIT;
-
-
- /* If we're not drawing to exactly one color buffer set the
- * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
- * buffers or the RGBA or CI mask disables all writes.
- */
- if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
- /* more than one color buffer designated for writing (or zero buffers) */
- rasterMask |= MULTI_DRAW_BIT;
- }
-
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (ctx->Color.ColorMask[i][0] +
- ctx->Color.ColorMask[i][1] +
- ctx->Color.ColorMask[i][2] +
- ctx->Color.ColorMask[i][3] == 0) {
- rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
- break;
- }
- }
-
-
- if (ctx->FragmentProgram._Current) {
- rasterMask |= FRAGPROG_BIT;
- }
-
- if (ctx->ATIFragmentShader._Enabled) {
- rasterMask |= ATIFRAGSHADER_BIT;
- }
-
-#if CHAN_TYPE == GL_FLOAT
- if (ctx->Color.ClampFragmentColor == GL_TRUE) {
- rasterMask |= CLAMPING_BIT;
- }
-#endif
-
- SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
-}
-
-
-/**
- * Examine polygon cull state to compute the _BackfaceCullSign field.
- * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
- * and 1 if culling front-faces. The Polygon FrontFace state also
- * factors in.
- */
-static void
-_swrast_update_polygon( struct gl_context *ctx )
-{
- GLfloat backface_sign;
-
- if (ctx->Polygon.CullFlag) {
- switch (ctx->Polygon.CullFaceMode) {
- case GL_BACK:
- backface_sign = -1.0F;
- break;
- case GL_FRONT:
- backface_sign = 1.0F;
- break;
- case GL_FRONT_AND_BACK:
- /* fallthrough */
- default:
- backface_sign = 0.0F;
- }
- }
- else {
- backface_sign = 0.0F;
- }
-
- SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
-
- /* This is for front/back-face determination, but not for culling */
- SWRAST_CONTEXT(ctx)->_BackfaceSign
- = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F;
-}
-
-
-
-/**
- * Update the _PreferPixelFog field to indicate if we need to compute
- * fog blend factors (from the fog coords) per-fragment.
- */
-static void
-_swrast_update_fog_hint( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
- ctx->FragmentProgram._Current ||
- (ctx->Hint.Fog == GL_NICEST &&
- swrast->AllowPixelFog));
-}
-
-
-
-/**
- * Update the swrast->_TextureCombinePrimary flag.
- */
-static void
-_swrast_update_texture_env( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint i;
-
- swrast->_TextureCombinePrimary = GL_FALSE;
-
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- const struct gl_tex_env_combine_state *combine =
- ctx->Texture.Unit[i]._CurrentCombine;
- GLuint term;
- for (term = 0; term < combine->_NumArgsRGB; term++) {
- if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) {
- swrast->_TextureCombinePrimary = GL_TRUE;
- return;
- }
- if (combine->SourceA[term] == GL_PRIMARY_COLOR) {
- swrast->_TextureCombinePrimary = GL_TRUE;
- return;
- }
- }
- }
-}
-
-
-/**
- * Determine if we can defer texturing/shading until after Z/stencil
- * testing. This potentially allows us to skip texturing/shading for
- * lots of fragments.
- */
-static void
-_swrast_update_deferred_texture(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (ctx->Color.AlphaEnabled) {
- /* alpha test depends on post-texture/shader colors */
- swrast->_DeferredTexture = GL_FALSE;
- }
- else {
- const struct gl_fragment_program *fprog
- = ctx->FragmentProgram._Current;
- if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
- /* Z comes from fragment program/shader */
- swrast->_DeferredTexture = GL_FALSE;
- }
- else if (fprog && fprog->UsesKill) {
- swrast->_DeferredTexture = GL_FALSE;
- }
- else if (ctx->Query.CurrentOcclusionObject) {
- /* occlusion query depends on shader discard/kill results */
- swrast->_DeferredTexture = GL_FALSE;
- }
- else {
- swrast->_DeferredTexture = GL_TRUE;
- }
- }
-}
-
-
-/**
- * Update swrast->_FogColor and swrast->_FogEnable values.
- */
-static void
-_swrast_update_fog_state( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
-
- /* determine if fog is needed, and if so, which fog mode */
- swrast->_FogEnabled = GL_FALSE;
- if (fp && fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB) {
- if (fp->FogOption != GL_NONE) {
- swrast->_FogEnabled = GL_TRUE;
- swrast->_FogMode = fp->FogOption;
- }
- }
- else if (ctx->Fog.Enabled) {
- swrast->_FogEnabled = GL_TRUE;
- swrast->_FogMode = ctx->Fog.Mode;
- }
-}
-
-
-/**
- * Update state for running fragment programs. Basically, load the
- * program parameters with current state values.
- */
-static void
-_swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState)
-{
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- if (fp) {
- _mesa_load_state_parameters(ctx, fp->Base.Parameters);
- }
-}
-
-
-/**
- * See if we can do early diffuse+specular (primary+secondary) color
- * add per vertex instead of per-fragment.
- */
-static void
-_swrast_update_specular_vertex_add(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLboolean separateSpecular = ctx->Fog.ColorSumEnabled ||
- (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
-
- swrast->SpecularVertexAdd = (separateSpecular
- && ctx->Texture._EnabledUnits == 0x0
- && !ctx->FragmentProgram._Current
- && !ctx->ATIFragmentShader._Enabled);
-}
-
-
-#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
- _NEW_PROGRAM_CONSTANTS | \
- _NEW_TEXTURE | \
- _NEW_HINT | \
- _NEW_POLYGON )
-
-/* State referenced by _swrast_choose_triangle, _swrast_choose_line.
- */
-#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
- _NEW_RENDERMODE| \
- _NEW_POLYGON| \
- _NEW_DEPTH| \
- _NEW_STENCIL| \
- _NEW_COLOR| \
- _NEW_TEXTURE| \
- _SWRAST_NEW_RASTERMASK| \
- _NEW_LIGHT| \
- _NEW_FOG | \
- _DD_NEW_SEPARATE_SPECULAR)
-
-#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
- _NEW_RENDERMODE| \
- _NEW_LINE| \
- _NEW_TEXTURE| \
- _NEW_LIGHT| \
- _NEW_FOG| \
- _NEW_DEPTH | \
- _DD_NEW_SEPARATE_SPECULAR)
-
-#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
- _NEW_RENDERMODE | \
- _NEW_POINT | \
- _NEW_TEXTURE | \
- _NEW_LIGHT | \
- _NEW_FOG | \
- _DD_NEW_SEPARATE_SPECULAR)
-
-#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
-
-#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
-
-#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
-
-
-
-/**
- * Stub for swrast->Triangle to select a true triangle function
- * after a state change.
- */
-static void
-_swrast_validate_triangle( struct gl_context *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- swrast->choose_triangle( ctx );
- ASSERT(swrast->Triangle);
-
- if (swrast->SpecularVertexAdd) {
- /* separate specular color, but no texture */
- swrast->SpecTriangle = swrast->Triangle;
- swrast->Triangle = _swrast_add_spec_terms_triangle;
- }
-
- swrast->Triangle( ctx, v0, v1, v2 );
-}
-
-/**
- * Called via swrast->Line. Examine current GL state and choose a software
- * line routine. Then call it.
- */
-static void
-_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- swrast->choose_line( ctx );
- ASSERT(swrast->Line);
-
- if (swrast->SpecularVertexAdd) {
- swrast->SpecLine = swrast->Line;
- swrast->Line = _swrast_add_spec_terms_line;
- }
-
- swrast->Line( ctx, v0, v1 );
-}
-
-/**
- * Called via swrast->Point. Examine current GL state and choose a software
- * point routine. Then call it.
- */
-static void
-_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- swrast->choose_point( ctx );
-
- if (swrast->SpecularVertexAdd) {
- swrast->SpecPoint = swrast->Point;
- swrast->Point = _swrast_add_spec_terms_point;
- }
-
- swrast->Point( ctx, v0 );
-}
-
-
-/**
- * Called via swrast->BlendFunc. Examine GL state to choose a blending
- * function, then call it.
- */
-static void _ASMAPI
-_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[],
- GLvoid *src, const GLvoid *dst,
- GLenum chanType )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx ); /* why is this needed? */
- _swrast_choose_blend_func( ctx, chanType );
-
- swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
-}
-
-
-/**
- * Make sure we have texture image data for all the textures we may need
- * for subsequent rendering.
- */
-static void
-_swrast_validate_texture_images(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint u;
-
- if (!swrast->ValidateTextureImage || !ctx->Texture._EnabledUnits) {
- /* no textures enabled, or no way to validate images! */
- return;
- }
-
- for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
- ASSERT(texObj);
- if (texObj) {
- GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- GLuint face;
- for (face = 0; face < numFaces; face++) {
- GLint lvl;
- for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
- struct gl_texture_image *texImg = texObj->Image[face][lvl];
- if (texImg && !texImg->Data) {
- swrast->ValidateTextureImage(ctx, texObj, face, lvl);
- ASSERT(texObj->Image[face][lvl]->Data);
- }
- }
- }
- }
- }
- }
-}
-
-
-/**
- * Free the texture image data attached to all currently enabled
- * textures. Meant to be called by device drivers when transitioning
- * from software to hardware rendering.
- */
-void
-_swrast_eject_texture_images(struct gl_context *ctx)
-{
- GLuint u;
-
- if (!ctx->Texture._EnabledUnits) {
- /* no textures enabled */
- return;
- }
-
- for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
- ASSERT(texObj);
- if (texObj) {
- GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- GLuint face;
- for (face = 0; face < numFaces; face++) {
- GLint lvl;
- for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
- struct gl_texture_image *texImg = texObj->Image[face][lvl];
- if (texImg && texImg->Data) {
- _mesa_free_texmemory(texImg->Data);
- texImg->Data = NULL;
- }
- }
- }
- }
- }
- }
-}
-
-
-
-static void
-_swrast_sleep( struct gl_context *ctx, GLbitfield new_state )
-{
- (void) ctx; (void) new_state;
-}
-
-
-static void
-_swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint i;
-
- swrast->NewState |= new_state;
-
- /* After 10 statechanges without any swrast functions being called,
- * put the module to sleep.
- */
- if (++swrast->StateChanges > 10) {
- swrast->InvalidateState = _swrast_sleep;
- swrast->NewState = ~0;
- new_state = ~0;
- }
-
- if (new_state & swrast->InvalidateTriangleMask)
- swrast->Triangle = _swrast_validate_triangle;
-
- if (new_state & swrast->InvalidateLineMask)
- swrast->Line = _swrast_validate_line;
-
- if (new_state & swrast->InvalidatePointMask)
- swrast->Point = _swrast_validate_point;
-
- if (new_state & _SWRAST_NEW_BLEND_FUNC)
- swrast->BlendFunc = _swrast_validate_blend_func;
-
- if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
- for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++)
- swrast->TextureSample[i] = NULL;
-}
-
-
-void
-_swrast_update_texture_samplers(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint u;
-
- if (!swrast)
- return; /* pipe hack */
-
- for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
- const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
- /* Note: If tObj is NULL, the sample function will be a simple
- * function that just returns opaque black (0,0,0,1).
- */
- swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
- }
-}
-
-
-/**
- * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
- * swrast->_ActiveAtttribMask.
- */
-static void
-_swrast_update_active_attribs(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint attribsMask;
-
- /*
- * Compute _ActiveAttribsMask = which fragment attributes are needed.
- */
- if (ctx->FragmentProgram._Current) {
- /* fragment program/shader */
- attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
- attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
- }
- else if (ctx->ATIFragmentShader._Enabled) {
- attribsMask = ~0; /* XXX fix me */
- }
- else {
- /* fixed function */
- attribsMask = 0x0;
-
-#if CHAN_TYPE == GL_FLOAT
- attribsMask |= FRAG_BIT_COL0;
-#endif
-
- if (ctx->Fog.ColorSumEnabled ||
- (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
- attribsMask |= FRAG_BIT_COL1;
- }
-
- if (swrast->_FogEnabled)
- attribsMask |= FRAG_BIT_FOGC;
-
- attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
- }
-
- swrast->_ActiveAttribMask = attribsMask;
-
- /* Update _ActiveAttribs[] list */
- {
- GLuint i, num = 0;
- for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
- if (attribsMask & (1 << i)) {
- swrast->_ActiveAttribs[num++] = i;
- /* how should this attribute be interpolated? */
- if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
- swrast->_InterpMode[i] = ctx->Light.ShadeModel;
- else
- swrast->_InterpMode[i] = GL_SMOOTH;
- }
- }
- swrast->_NumActiveAttribs = num;
- }
-}
-
-
-void
-_swrast_validate_derived( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (swrast->NewState) {
- if (swrast->NewState & _NEW_POLYGON)
- _swrast_update_polygon( ctx );
-
- if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
- _swrast_update_fog_hint( ctx );
-
- if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
- _swrast_update_texture_env( ctx );
-
- if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
- _swrast_update_fog_state( ctx );
-
- if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM))
- _swrast_update_fragment_program( ctx, swrast->NewState );
-
- if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {
- _swrast_update_texture_samplers( ctx );
- _swrast_validate_texture_images(ctx);
- }
-
- if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM))
- _swrast_update_deferred_texture(ctx);
-
- if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
- _swrast_update_rasterflags( ctx );
-
- if (swrast->NewState & (_NEW_DEPTH |
- _NEW_FOG |
- _NEW_LIGHT |
- _NEW_PROGRAM |
- _NEW_TEXTURE))
- _swrast_update_active_attribs(ctx);
-
- if (swrast->NewState & (_NEW_FOG |
- _NEW_PROGRAM |
- _NEW_LIGHT |
- _NEW_TEXTURE))
- _swrast_update_specular_vertex_add(ctx);
-
- swrast->NewState = 0;
- swrast->StateChanges = 0;
- swrast->InvalidateState = _swrast_invalidate_state;
- }
-}
-
-#define SWRAST_DEBUG 0
-
-/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
- */
-void
-_swrast_Quad( struct gl_context *ctx,
- const SWvertex *v0, const SWvertex *v1,
- const SWvertex *v2, const SWvertex *v3 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Quad\n");
- _swrast_print_vertex( ctx, v0 );
- _swrast_print_vertex( ctx, v1 );
- _swrast_print_vertex( ctx, v2 );
- _swrast_print_vertex( ctx, v3 );
- }
- SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
- SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
-}
-
-void
-_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
- const SWvertex *v1, const SWvertex *v2 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Triangle\n");
- _swrast_print_vertex( ctx, v0 );
- _swrast_print_vertex( ctx, v1 );
- _swrast_print_vertex( ctx, v2 );
- }
- SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
-}
-
-void
-_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Line\n");
- _swrast_print_vertex( ctx, v0 );
- _swrast_print_vertex( ctx, v1 );
- }
- SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
-}
-
-void
-_swrast_Point( struct gl_context *ctx, const SWvertex *v0 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Point\n");
- _swrast_print_vertex( ctx, v0 );
- }
- SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
-}
-
-void
-_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_InvalidateState\n");
- }
- SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
-}
-
-void
-_swrast_ResetLineStipple( struct gl_context *ctx )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
- }
- SWRAST_CONTEXT(ctx)->StippleCounter = 0;
-}
-
-void
-_swrast_SetFacing(struct gl_context *ctx, GLuint facing)
-{
- SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
-}
-
-void
-_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
- }
- SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
- SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
-}
-
-void
-_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
- }
- SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
- SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
-}
-
-
-GLboolean
-_swrast_CreateContext( struct gl_context *ctx )
-{
- GLuint i;
- SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
-
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_CreateContext\n");
- }
-
- if (!swrast)
- return GL_FALSE;
-
- swrast->NewState = ~0;
-
- swrast->choose_point = _swrast_choose_point;
- swrast->choose_line = _swrast_choose_line;
- swrast->choose_triangle = _swrast_choose_triangle;
-
- swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
- swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
- swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
-
- swrast->Point = _swrast_validate_point;
- swrast->Line = _swrast_validate_line;
- swrast->Triangle = _swrast_validate_triangle;
- swrast->InvalidateState = _swrast_sleep;
- swrast->BlendFunc = _swrast_validate_blend_func;
-
- swrast->AllowVertexFog = GL_TRUE;
- swrast->AllowPixelFog = GL_TRUE;
-
- /* Optimized Accum buffer */
- swrast->_IntegerAccumMode = GL_FALSE;
- swrast->_IntegerAccumScaler = 0.0;
-
- for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
- swrast->TextureSample[i] = NULL;
-
- swrast->SpanArrays = MALLOC_STRUCT(sw_span_arrays);
- if (!swrast->SpanArrays) {
- FREE(swrast);
- return GL_FALSE;
- }
- swrast->SpanArrays->ChanType = CHAN_TYPE;
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- swrast->SpanArrays->rgba = swrast->SpanArrays->rgba8;
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- swrast->SpanArrays->rgba = swrast->SpanArrays->rgba16;
-#else
- swrast->SpanArrays->rgba = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
-#endif
-
- /* init point span buffer */
- swrast->PointSpan.primitive = GL_POINT;
- swrast->PointSpan.end = 0;
- swrast->PointSpan.facing = 0;
- swrast->PointSpan.array = swrast->SpanArrays;
-
- swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits *
- MAX_WIDTH * 4 * sizeof(GLfloat));
- if (!swrast->TexelBuffer) {
- FREE(swrast->SpanArrays);
- FREE(swrast);
- return GL_FALSE;
- }
-
- ctx->swrast_context = swrast;
-
- return GL_TRUE;
-}
-
-void
-_swrast_DestroyContext( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_DestroyContext\n");
- }
-
- FREE( swrast->SpanArrays );
- if (swrast->ZoomedArrays)
- FREE( swrast->ZoomedArrays );
- FREE( swrast->TexelBuffer );
- FREE( swrast );
-
- ctx->swrast_context = 0;
-}
-
-
-struct swrast_device_driver *
-_swrast_GetDeviceDriverReference( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- return &swrast->Driver;
-}
-
-void
-_swrast_flush( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- /* flush any pending fragments from rendering points */
- if (swrast->PointSpan.end > 0) {
- _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
- swrast->PointSpan.end = 0;
- }
-}
-
-void
-_swrast_render_primitive( struct gl_context *ctx, GLenum prim )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
- _swrast_flush(ctx);
- }
- swrast->Primitive = prim;
-}
-
-
-void
-_swrast_render_start( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderStart)
- swrast->Driver.SpanRenderStart( ctx );
- swrast->PointSpan.end = 0;
-}
-
-void
-_swrast_render_finish( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderFinish)
- swrast->Driver.SpanRenderFinish( ctx );
-
- _swrast_flush(ctx);
-}
-
-
-#define SWRAST_DEBUG_VERTICES 0
-
-void
-_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
-{
- GLuint i;
-
- if (SWRAST_DEBUG_VERTICES) {
- _mesa_debug(ctx, "win %f %f %f %f\n",
- v->attrib[FRAG_ATTRIB_WPOS][0],
- v->attrib[FRAG_ATTRIB_WPOS][1],
- v->attrib[FRAG_ATTRIB_WPOS][2],
- v->attrib[FRAG_ATTRIB_WPOS][3]);
-
- for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
- v->attrib[FRAG_ATTRIB_TEX0 + i][0],
- v->attrib[FRAG_ATTRIB_TEX0 + i][1],
- v->attrib[FRAG_ATTRIB_TEX0 + i][2],
- v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
-
-#if CHAN_TYPE == GL_FLOAT
- _mesa_debug(ctx, "color %f %f %f %f\n",
- v->color[0], v->color[1], v->color[2], v->color[3]);
-#else
- _mesa_debug(ctx, "color %d %d %d %d\n",
- v->color[0], v->color[1], v->color[2], v->color[3]);
-#endif
- _mesa_debug(ctx, "spec %g %g %g %g\n",
- v->attrib[FRAG_ATTRIB_COL1][0],
- v->attrib[FRAG_ATTRIB_COL1][1],
- v->attrib[FRAG_ATTRIB_COL1][2],
- v->attrib[FRAG_ATTRIB_COL1][3]);
- _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
- _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]);
- _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
- _mesa_debug(ctx, "\n");
- }
-}
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + */ + +#include "main/imports.h" +#include "main/bufferobj.h" +#include "main/colormac.h" +#include "main/mtypes.h" +#include "main/teximage.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" +#include "swrast.h" +#include "s_blend.h" +#include "s_context.h" +#include "s_lines.h" +#include "s_points.h" +#include "s_span.h" +#include "s_triangle.h" +#include "s_texfilter.h" + + +/** + * Recompute the value of swrast->_RasterMask, etc. according to + * the current context. The _RasterMask field can be easily tested by + * drivers to determine certain basic GL state (does the primitive need + * stenciling, logic-op, fog, etc?). + */ +static void +_swrast_update_rasterflags( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLbitfield rasterMask = 0; + GLuint i; + + if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT; + if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT; + if (ctx->Depth.Test) rasterMask |= DEPTH_BIT; + if (swrast->_FogEnabled) rasterMask |= FOG_BIT; + if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT; + if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (!ctx->Color.ColorMask[i][0] || + !ctx->Color.ColorMask[i][1] || + !ctx->Color.ColorMask[i][2] || + !ctx->Color.ColorMask[i][3]) { + rasterMask |= MASKING_BIT; + break; + } + } + if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT; + if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; + if ( ctx->Viewport.X < 0 + || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width + || ctx->Viewport.Y < 0 + || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) { + rasterMask |= CLIP_BIT; + } + + if (ctx->Query.CurrentOcclusionObject) + rasterMask |= OCCLUSION_BIT; + + + /* If we're not drawing to exactly one color buffer set the + * MULTI_DRAW_BIT flag. Also set it if we're drawing to no + * buffers or the RGBA or CI mask disables all writes. + */ + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + /* more than one color buffer designated for writing (or zero buffers) */ + rasterMask |= MULTI_DRAW_BIT; + } + + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (ctx->Color.ColorMask[i][0] + + ctx->Color.ColorMask[i][1] + + ctx->Color.ColorMask[i][2] + + ctx->Color.ColorMask[i][3] == 0) { + rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ + break; + } + } + + + if (ctx->FragmentProgram._Current) { + rasterMask |= FRAGPROG_BIT; + } + + if (ctx->ATIFragmentShader._Enabled) { + rasterMask |= ATIFRAGSHADER_BIT; + } + +#if CHAN_TYPE == GL_FLOAT + if (ctx->Color.ClampFragmentColor == GL_TRUE) { + rasterMask |= CLAMPING_BIT; + } +#endif + + SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask; +} + + +/** + * Examine polygon cull state to compute the _BackfaceCullSign field. + * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces, + * and 1 if culling front-faces. The Polygon FrontFace state also + * factors in. + */ +static void +_swrast_update_polygon( struct gl_context *ctx ) +{ + GLfloat backface_sign; + + if (ctx->Polygon.CullFlag) { + switch (ctx->Polygon.CullFaceMode) { + case GL_BACK: + backface_sign = -1.0F; + break; + case GL_FRONT: + backface_sign = 1.0F; + break; + case GL_FRONT_AND_BACK: + /* fallthrough */ + default: + backface_sign = 0.0F; + } + } + else { + backface_sign = 0.0F; + } + + SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign; + + /* This is for front/back-face determination, but not for culling */ + SWRAST_CONTEXT(ctx)->_BackfaceSign + = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F; +} + + + +/** + * Update the _PreferPixelFog field to indicate if we need to compute + * fog blend factors (from the fog coords) per-fragment. + */ +static void +_swrast_update_fog_hint( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + swrast->_PreferPixelFog = (!swrast->AllowVertexFog || + ctx->FragmentProgram._Current || + (ctx->Hint.Fog == GL_NICEST && + swrast->AllowPixelFog)); +} + + + +/** + * Update the swrast->_TextureCombinePrimary flag. + */ +static void +_swrast_update_texture_env( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint i; + + swrast->_TextureCombinePrimary = GL_FALSE; + + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + const struct gl_tex_env_combine_state *combine = + ctx->Texture.Unit[i]._CurrentCombine; + GLuint term; + for (term = 0; term < combine->_NumArgsRGB; term++) { + if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) { + swrast->_TextureCombinePrimary = GL_TRUE; + return; + } + if (combine->SourceA[term] == GL_PRIMARY_COLOR) { + swrast->_TextureCombinePrimary = GL_TRUE; + return; + } + } + } +} + + +/** + * Determine if we can defer texturing/shading until after Z/stencil + * testing. This potentially allows us to skip texturing/shading for + * lots of fragments. + */ +static void +_swrast_update_deferred_texture(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (ctx->Color.AlphaEnabled) { + /* alpha test depends on post-texture/shader colors */ + swrast->_DeferredTexture = GL_FALSE; + } + else { + const struct gl_fragment_program *fprog + = ctx->FragmentProgram._Current; + if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { + /* Z comes from fragment program/shader */ + swrast->_DeferredTexture = GL_FALSE; + } + else if (fprog && fprog->UsesKill) { + swrast->_DeferredTexture = GL_FALSE; + } + else if (ctx->Query.CurrentOcclusionObject) { + /* occlusion query depends on shader discard/kill results */ + swrast->_DeferredTexture = GL_FALSE; + } + else { + swrast->_DeferredTexture = GL_TRUE; + } + } +} + + +/** + * Update swrast->_FogColor and swrast->_FogEnable values. + */ +static void +_swrast_update_fog_state( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + + assert((fp == NULL) || (fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB)); + + /* determine if fog is needed, and if so, which fog mode */ + swrast->_FogEnabled = (fp == NULL && ctx->Fog.Enabled); +} + + +/** + * Update state for running fragment programs. Basically, load the + * program parameters with current state values. + */ +static void +_swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState) +{ + const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + if (fp) { + _mesa_load_state_parameters(ctx, fp->Base.Parameters); + } +} + + +/** + * See if we can do early diffuse+specular (primary+secondary) color + * add per vertex instead of per-fragment. + */ +static void +_swrast_update_specular_vertex_add(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLboolean separateSpecular = ctx->Fog.ColorSumEnabled || + (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); + + swrast->SpecularVertexAdd = (separateSpecular + && ctx->Texture._EnabledUnits == 0x0 + && !ctx->FragmentProgram._Current + && !ctx->ATIFragmentShader._Enabled); +} + + +#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \ + _NEW_PROGRAM_CONSTANTS | \ + _NEW_TEXTURE | \ + _NEW_HINT | \ + _NEW_POLYGON ) + +/* State referenced by _swrast_choose_triangle, _swrast_choose_line. + */ +#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \ + _NEW_RENDERMODE| \ + _NEW_POLYGON| \ + _NEW_DEPTH| \ + _NEW_STENCIL| \ + _NEW_COLOR| \ + _NEW_TEXTURE| \ + _SWRAST_NEW_RASTERMASK| \ + _NEW_LIGHT| \ + _NEW_FOG | \ + _DD_NEW_SEPARATE_SPECULAR) + +#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \ + _NEW_RENDERMODE| \ + _NEW_LINE| \ + _NEW_TEXTURE| \ + _NEW_LIGHT| \ + _NEW_FOG| \ + _NEW_DEPTH | \ + _DD_NEW_SEPARATE_SPECULAR) + +#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \ + _NEW_RENDERMODE | \ + _NEW_POINT | \ + _NEW_TEXTURE | \ + _NEW_LIGHT | \ + _NEW_FOG | \ + _DD_NEW_SEPARATE_SPECULAR) + +#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE + +#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE + +#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR + + + +/** + * Stub for swrast->Triangle to select a true triangle function + * after a state change. + */ +static void +_swrast_validate_triangle( struct gl_context *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + _swrast_validate_derived( ctx ); + swrast->choose_triangle( ctx ); + ASSERT(swrast->Triangle); + + if (swrast->SpecularVertexAdd) { + /* separate specular color, but no texture */ + swrast->SpecTriangle = swrast->Triangle; + swrast->Triangle = _swrast_add_spec_terms_triangle; + } + + swrast->Triangle( ctx, v0, v1, v2 ); +} + +/** + * Called via swrast->Line. Examine current GL state and choose a software + * line routine. Then call it. + */ +static void +_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + _swrast_validate_derived( ctx ); + swrast->choose_line( ctx ); + ASSERT(swrast->Line); + + if (swrast->SpecularVertexAdd) { + swrast->SpecLine = swrast->Line; + swrast->Line = _swrast_add_spec_terms_line; + } + + swrast->Line( ctx, v0, v1 ); +} + +/** + * Called via swrast->Point. Examine current GL state and choose a software + * point routine. Then call it. + */ +static void +_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + _swrast_validate_derived( ctx ); + swrast->choose_point( ctx ); + + if (swrast->SpecularVertexAdd) { + swrast->SpecPoint = swrast->Point; + swrast->Point = _swrast_add_spec_terms_point; + } + + swrast->Point( ctx, v0 ); +} + + +/** + * Called via swrast->BlendFunc. Examine GL state to choose a blending + * function, then call it. + */ +static void _ASMAPI +_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[], + GLvoid *src, const GLvoid *dst, + GLenum chanType ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + _swrast_validate_derived( ctx ); /* why is this needed? */ + _swrast_choose_blend_func( ctx, chanType ); + + swrast->BlendFunc( ctx, n, mask, src, dst, chanType ); +} + + +/** + * Make sure we have texture image data for all the textures we may need + * for subsequent rendering. + */ +static void +_swrast_validate_texture_images(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint u; + + if (!swrast->ValidateTextureImage || !ctx->Texture._EnabledUnits) { + /* no textures enabled, or no way to validate images! */ + return; + } + + for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { + if (ctx->Texture.Unit[u]._ReallyEnabled) { + struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current; + ASSERT(texObj); + if (texObj) { + GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint face; + for (face = 0; face < numFaces; face++) { + GLint lvl; + for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { + struct gl_texture_image *texImg = texObj->Image[face][lvl]; + if (texImg && !texImg->Data) { + swrast->ValidateTextureImage(ctx, texObj, face, lvl); + ASSERT(texObj->Image[face][lvl]->Data); + } + } + } + } + } + } +} + + +/** + * Free the texture image data attached to all currently enabled + * textures. Meant to be called by device drivers when transitioning + * from software to hardware rendering. + */ +void +_swrast_eject_texture_images(struct gl_context *ctx) +{ + GLuint u; + + if (!ctx->Texture._EnabledUnits) { + /* no textures enabled */ + return; + } + + for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { + if (ctx->Texture.Unit[u]._ReallyEnabled) { + struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current; + ASSERT(texObj); + if (texObj) { + GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint face; + for (face = 0; face < numFaces; face++) { + GLint lvl; + for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { + struct gl_texture_image *texImg = texObj->Image[face][lvl]; + if (texImg && texImg->Data) { + _mesa_free_texmemory(texImg->Data); + texImg->Data = NULL; + } + } + } + } + } + } +} + + + +static void +_swrast_sleep( struct gl_context *ctx, GLbitfield new_state ) +{ + (void) ctx; (void) new_state; +} + + +static void +_swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint i; + + swrast->NewState |= new_state; + + /* After 10 statechanges without any swrast functions being called, + * put the module to sleep. + */ + if (++swrast->StateChanges > 10) { + swrast->InvalidateState = _swrast_sleep; + swrast->NewState = ~0; + new_state = ~0; + } + + if (new_state & swrast->InvalidateTriangleMask) + swrast->Triangle = _swrast_validate_triangle; + + if (new_state & swrast->InvalidateLineMask) + swrast->Line = _swrast_validate_line; + + if (new_state & swrast->InvalidatePointMask) + swrast->Point = _swrast_validate_point; + + if (new_state & _SWRAST_NEW_BLEND_FUNC) + swrast->BlendFunc = _swrast_validate_blend_func; + + if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC) + for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++) + swrast->TextureSample[i] = NULL; +} + + +void +_swrast_update_texture_samplers(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint u; + + if (!swrast) + return; /* pipe hack */ + + for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { + const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; + /* Note: If tObj is NULL, the sample function will be a simple + * function that just returns opaque black (0,0,0,1). + */ + swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj); + } +} + + +/** + * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs, + * swrast->_ActiveAtttribMask. + */ +static void +_swrast_update_active_attribs(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint attribsMask; + + /* + * Compute _ActiveAttribsMask = which fragment attributes are needed. + */ + if (ctx->FragmentProgram._Current) { + /* fragment program/shader */ + attribsMask = ctx->FragmentProgram._Current->Base.InputsRead; + attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */ + } + else if (ctx->ATIFragmentShader._Enabled) { + attribsMask = ~0; /* XXX fix me */ + } + else { + /* fixed function */ + attribsMask = 0x0; + +#if CHAN_TYPE == GL_FLOAT + attribsMask |= FRAG_BIT_COL0; +#endif + + if (ctx->Fog.ColorSumEnabled || + (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { + attribsMask |= FRAG_BIT_COL1; + } + + if (swrast->_FogEnabled) + attribsMask |= FRAG_BIT_FOGC; + + attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0); + } + + swrast->_ActiveAttribMask = attribsMask; + + /* Update _ActiveAttribs[] list */ + { + GLuint i, num = 0; + for (i = 0; i < FRAG_ATTRIB_MAX; i++) { + if (attribsMask & (1 << i)) { + swrast->_ActiveAttribs[num++] = i; + /* how should this attribute be interpolated? */ + if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1) + swrast->_InterpMode[i] = ctx->Light.ShadeModel; + else + swrast->_InterpMode[i] = GL_SMOOTH; + } + } + swrast->_NumActiveAttribs = num; + } +} + + +void +_swrast_validate_derived( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (swrast->NewState) { + if (swrast->NewState & _NEW_POLYGON) + _swrast_update_polygon( ctx ); + + if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM)) + _swrast_update_fog_hint( ctx ); + + if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE) + _swrast_update_texture_env( ctx ); + + if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) + _swrast_update_fog_state( ctx ); + + if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM)) + _swrast_update_fragment_program( ctx, swrast->NewState ); + + if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { + _swrast_update_texture_samplers( ctx ); + _swrast_validate_texture_images(ctx); + } + + if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM)) + _swrast_update_deferred_texture(ctx); + + if (swrast->NewState & _SWRAST_NEW_RASTERMASK) + _swrast_update_rasterflags( ctx ); + + if (swrast->NewState & (_NEW_DEPTH | + _NEW_FOG | + _NEW_LIGHT | + _NEW_PROGRAM | + _NEW_TEXTURE)) + _swrast_update_active_attribs(ctx); + + if (swrast->NewState & (_NEW_FOG | + _NEW_PROGRAM | + _NEW_LIGHT | + _NEW_TEXTURE)) + _swrast_update_specular_vertex_add(ctx); + + swrast->NewState = 0; + swrast->StateChanges = 0; + swrast->InvalidateState = _swrast_invalidate_state; + } +} + +#define SWRAST_DEBUG 0 + +/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc. + */ +void +_swrast_Quad( struct gl_context *ctx, + const SWvertex *v0, const SWvertex *v1, + const SWvertex *v2, const SWvertex *v3 ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_Quad\n"); + _swrast_print_vertex( ctx, v0 ); + _swrast_print_vertex( ctx, v1 ); + _swrast_print_vertex( ctx, v2 ); + _swrast_print_vertex( ctx, v3 ); + } + SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 ); + SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 ); +} + +void +_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0, + const SWvertex *v1, const SWvertex *v2 ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_Triangle\n"); + _swrast_print_vertex( ctx, v0 ); + _swrast_print_vertex( ctx, v1 ); + _swrast_print_vertex( ctx, v2 ); + } + SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); +} + +void +_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_Line\n"); + _swrast_print_vertex( ctx, v0 ); + _swrast_print_vertex( ctx, v1 ); + } + SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 ); +} + +void +_swrast_Point( struct gl_context *ctx, const SWvertex *v0 ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_Point\n"); + _swrast_print_vertex( ctx, v0 ); + } + SWRAST_CONTEXT(ctx)->Point( ctx, v0 ); +} + +void +_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_InvalidateState\n"); + } + SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state ); +} + +void +_swrast_ResetLineStipple( struct gl_context *ctx ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); + } + SWRAST_CONTEXT(ctx)->StippleCounter = 0; +} + +void +_swrast_SetFacing(struct gl_context *ctx, GLuint facing) +{ + SWRAST_CONTEXT(ctx)->PointLineFacing = facing; +} + +void +_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); + } + SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); + SWRAST_CONTEXT(ctx)->AllowVertexFog = value; +} + +void +_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); + } + SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); + SWRAST_CONTEXT(ctx)->AllowPixelFog = value; +} + + +GLboolean +_swrast_CreateContext( struct gl_context *ctx ) +{ + GLuint i; + SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext)); + + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_CreateContext\n"); + } + + if (!swrast) + return GL_FALSE; + + swrast->NewState = ~0; + + swrast->choose_point = _swrast_choose_point; + swrast->choose_line = _swrast_choose_line; + swrast->choose_triangle = _swrast_choose_triangle; + + swrast->InvalidatePointMask = _SWRAST_NEW_POINT; + swrast->InvalidateLineMask = _SWRAST_NEW_LINE; + swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE; + + swrast->Point = _swrast_validate_point; + swrast->Line = _swrast_validate_line; + swrast->Triangle = _swrast_validate_triangle; + swrast->InvalidateState = _swrast_sleep; + swrast->BlendFunc = _swrast_validate_blend_func; + + swrast->AllowVertexFog = GL_TRUE; + swrast->AllowPixelFog = GL_TRUE; + + /* Optimized Accum buffer */ + swrast->_IntegerAccumMode = GL_FALSE; + swrast->_IntegerAccumScaler = 0.0; + + for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) + swrast->TextureSample[i] = NULL; + + swrast->SpanArrays = MALLOC_STRUCT(sw_span_arrays); + if (!swrast->SpanArrays) { + FREE(swrast); + return GL_FALSE; + } + swrast->SpanArrays->ChanType = CHAN_TYPE; +#if CHAN_TYPE == GL_UNSIGNED_BYTE + swrast->SpanArrays->rgba = swrast->SpanArrays->rgba8; +#elif CHAN_TYPE == GL_UNSIGNED_SHORT + swrast->SpanArrays->rgba = swrast->SpanArrays->rgba16; +#else + swrast->SpanArrays->rgba = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0]; +#endif + + /* init point span buffer */ + swrast->PointSpan.primitive = GL_POINT; + swrast->PointSpan.end = 0; + swrast->PointSpan.facing = 0; + swrast->PointSpan.array = swrast->SpanArrays; + + swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * + MAX_WIDTH * 4 * sizeof(GLfloat)); + if (!swrast->TexelBuffer) { + FREE(swrast->SpanArrays); + FREE(swrast); + return GL_FALSE; + } + + ctx->swrast_context = swrast; + + return GL_TRUE; +} + +void +_swrast_DestroyContext( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_DestroyContext\n"); + } + + FREE( swrast->SpanArrays ); + if (swrast->ZoomedArrays) + FREE( swrast->ZoomedArrays ); + FREE( swrast->TexelBuffer ); + FREE( swrast ); + + ctx->swrast_context = 0; +} + + +struct swrast_device_driver * +_swrast_GetDeviceDriverReference( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + return &swrast->Driver; +} + +void +_swrast_flush( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + /* flush any pending fragments from rendering points */ + if (swrast->PointSpan.end > 0) { + _swrast_write_rgba_span(ctx, &(swrast->PointSpan)); + swrast->PointSpan.end = 0; + } +} + +void +_swrast_render_primitive( struct gl_context *ctx, GLenum prim ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) { + _swrast_flush(ctx); + } + swrast->Primitive = prim; +} + + +void +_swrast_render_start( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.SpanRenderStart) + swrast->Driver.SpanRenderStart( ctx ); + swrast->PointSpan.end = 0; +} + +void +_swrast_render_finish( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.SpanRenderFinish) + swrast->Driver.SpanRenderFinish( ctx ); + + _swrast_flush(ctx); +} + + +#define SWRAST_DEBUG_VERTICES 0 + +void +_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v ) +{ + GLuint i; + + if (SWRAST_DEBUG_VERTICES) { + _mesa_debug(ctx, "win %f %f %f %f\n", + v->attrib[FRAG_ATTRIB_WPOS][0], + v->attrib[FRAG_ATTRIB_WPOS][1], + v->attrib[FRAG_ATTRIB_WPOS][2], + v->attrib[FRAG_ATTRIB_WPOS][3]); + + for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) + if (ctx->Texture.Unit[i]._ReallyEnabled) + _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i, + v->attrib[FRAG_ATTRIB_TEX0 + i][0], + v->attrib[FRAG_ATTRIB_TEX0 + i][1], + v->attrib[FRAG_ATTRIB_TEX0 + i][2], + v->attrib[FRAG_ATTRIB_TEX0 + i][3]); + +#if CHAN_TYPE == GL_FLOAT + _mesa_debug(ctx, "color %f %f %f %f\n", + v->color[0], v->color[1], v->color[2], v->color[3]); +#else + _mesa_debug(ctx, "color %d %d %d %d\n", + v->color[0], v->color[1], v->color[2], v->color[3]); +#endif + _mesa_debug(ctx, "spec %g %g %g %g\n", + v->attrib[FRAG_ATTRIB_COL1][0], + v->attrib[FRAG_ATTRIB_COL1][1], + v->attrib[FRAG_ATTRIB_COL1][2], + v->attrib[FRAG_ATTRIB_COL1][3]); + _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]); + _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]); + _mesa_debug(ctx, "pointsize %f\n", v->pointSize); + _mesa_debug(ctx, "\n"); + } +} diff --git a/mesalib/src/mesa/swrast/s_context.h b/mesalib/src/mesa/swrast/s_context.h index 7535832ab..8d7458c2d 100644 --- a/mesalib/src/mesa/swrast/s_context.h +++ b/mesalib/src/mesa/swrast/s_context.h @@ -1,349 +1,348 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file swrast/s_context.h
- * \brief Software rasterization context and private types.
- * \author Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/**
- * \mainpage swrast module
- *
- * This module, software rasterization, contains the software fallback
- * routines for drawing points, lines, triangles, bitmaps and images.
- * All rendering boils down to writing spans (arrays) of pixels with
- * particular colors. The span-writing routines must be implemented
- * by the device driver.
- */
-
-
-#ifndef S_CONTEXT_H
-#define S_CONTEXT_H
-
-#include "main/compiler.h"
-#include "main/mtypes.h"
-#include "program/prog_execute.h"
-#include "swrast.h"
-#include "s_span.h"
-
-
-typedef void (*texture_sample_func)(struct gl_context *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4]);
-
-typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
- const GLubyte mask[],
- GLvoid *src, const GLvoid *dst,
- GLenum chanType);
-
-typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
-
-typedef void (*swrast_line_func)( struct gl_context *ctx,
- const SWvertex *, const SWvertex *);
-
-typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
- const SWvertex *, const SWvertex *);
-
-
-typedef void (*validate_texture_image_func)(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLuint face, GLuint level);
-
-
-/**
- * \defgroup Bitmasks
- * Bitmasks to indicate which rasterization options are enabled
- * (RasterMask)
- */
-/*@{*/
-#define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
-#define BLEND_BIT 0x002 /**< Blend pixels */
-#define DEPTH_BIT 0x004 /**< Depth-test pixels */
-#define FOG_BIT 0x008 /**< Fog pixels */
-#define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
-#define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
-#define STENCIL_BIT 0x040 /**< Stencil pixels */
-#define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
-#define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
- /**< buffer or no buffers. */
-#define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
-#define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
-#define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
-#define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
-#define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
-/*@}*/
-
-#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
- _NEW_SCISSOR| \
- _NEW_COLOR| \
- _NEW_DEPTH| \
- _NEW_FOG| \
- _NEW_PROGRAM| \
- _NEW_STENCIL| \
- _NEW_TEXTURE| \
- _NEW_VIEWPORT| \
- _NEW_DEPTH)
-
-
-/**
- * \struct SWcontext
- * \brief Per-context state that's private to the software rasterizer module.
- */
-typedef struct
-{
- /** Driver interface:
- */
- struct swrast_device_driver Driver;
-
- /** Configuration mechanisms to make software rasterizer match
- * characteristics of the hardware rasterizer (if present):
- */
- GLboolean AllowVertexFog;
- GLboolean AllowPixelFog;
-
- /** Derived values, invalidated on statechanges, updated from
- * _swrast_validate_derived():
- */
- GLbitfield _RasterMask;
- GLfloat _BackfaceSign; /** +1 or -1 */
- GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
- GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
- GLboolean _TextureCombinePrimary;
- GLboolean _FogEnabled;
- GLboolean _DeferredTexture;
- GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */
-
- /** List/array of the fragment attributes to interpolate */
- GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
- /** Same info, but as a bitmask */
- GLbitfield _ActiveAttribMask;
- /** Number of fragment attributes to interpolate */
- GLuint _NumActiveAttribs;
- /** Indicates how each attrib is to be interpolated (lines/tris) */
- GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
-
- /* Accum buffer temporaries.
- */
- GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
- GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
-
- /* Working values:
- */
- GLuint StippleCounter; /**< Line stipple counter */
- GLuint PointLineFacing;
- GLbitfield NewState;
- GLuint StateChanges;
- GLenum Primitive; /* current primitive being drawn (ala glBegin) */
- GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
-
- void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
-
- /**
- * When the NewState mask intersects these masks, we invalidate the
- * Point/Line/Triangle function pointers below.
- */
- /*@{*/
- GLbitfield InvalidatePointMask;
- GLbitfield InvalidateLineMask;
- GLbitfield InvalidateTriangleMask;
- /*@}*/
-
- /**
- * Device drivers plug in functions for these callbacks.
- * Will be called when the GL state change mask intersects the above masks.
- */
- /*@{*/
- void (*choose_point)( struct gl_context * );
- void (*choose_line)( struct gl_context * );
- void (*choose_triangle)( struct gl_context * );
- /*@}*/
-
- /**
- * Current point, line and triangle drawing functions.
- */
- /*@{*/
- swrast_point_func Point;
- swrast_line_func Line;
- swrast_tri_func Triangle;
- /*@}*/
-
- /**
- * Placeholders for when separate specular (or secondary color) is
- * enabled but texturing is not.
- */
- /*@{*/
- swrast_point_func SpecPoint;
- swrast_line_func SpecLine;
- swrast_tri_func SpecTriangle;
- /*@}*/
-
- /**
- * Typically, we'll allocate a sw_span structure as a local variable
- * and set its 'array' pointer to point to this object. The reason is
- * this object is big and causes problems when allocated on the stack
- * on some systems.
- */
- SWspanarrays *SpanArrays;
- SWspanarrays *ZoomedArrays; /**< For pixel zooming */
-
- /**
- * Used to buffer N GL_POINTS, instead of rendering one by one.
- */
- SWspan PointSpan;
-
- /** Internal hooks, kept up to date by the same mechanism as above.
- */
- blend_func BlendFunc;
- texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
-
- /** Buffer for saving the sampled texture colors.
- * Needed for GL_ARB_texture_env_crossbar implementation.
- */
- GLfloat *TexelBuffer;
-
- validate_texture_image_func ValidateTextureImage;
-
- /** State used during execution of fragment programs */
- struct gl_program_machine FragProgMachine;
-
-} SWcontext;
-
-
-extern void
-_swrast_validate_derived( struct gl_context *ctx );
-
-extern void
-_swrast_update_texture_samplers(struct gl_context *ctx);
-
-
-/** Return SWcontext for the given struct gl_context */
-static INLINE SWcontext *
-SWRAST_CONTEXT(struct gl_context *ctx)
-{
- return (SWcontext *) ctx->swrast_context;
-}
-
-/** const version of above */
-static INLINE const SWcontext *
-CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
-{
- return (const SWcontext *) ctx->swrast_context;
-}
-
-
-/**
- * Called prior to framebuffer reading/writing.
- * For drivers that rely on swrast for fallback rendering, this is the
- * driver's opportunity to map renderbuffers and textures.
- */
-static INLINE void
-swrast_render_start(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderStart)
- swrast->Driver.SpanRenderStart(ctx);
-}
-
-
-/** Called after framebuffer reading/writing */
-static INLINE void
-swrast_render_finish(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderFinish)
- swrast->Driver.SpanRenderFinish(ctx);
-}
-
-
-
-/**
- * Size of an RGBA pixel, in bytes, for given datatype.
- */
-#define RGBA_PIXEL_SIZE(TYPE) \
- ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
- ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
- : 4 * sizeof(GLfloat)))
-
-
-
-/*
- * Fixed point arithmetic macros
- */
-#ifndef FIXED_FRAC_BITS
-#define FIXED_FRAC_BITS 11
-#endif
-
-#define FIXED_SHIFT FIXED_FRAC_BITS
-#define FIXED_ONE (1 << FIXED_SHIFT)
-#define FIXED_HALF (1 << (FIXED_SHIFT-1))
-#define FIXED_FRAC_MASK (FIXED_ONE - 1)
-#define FIXED_INT_MASK (~FIXED_FRAC_MASK)
-#define FIXED_EPSILON 1
-#define FIXED_SCALE ((float) FIXED_ONE)
-#define FIXED_DBL_SCALE ((double) FIXED_ONE)
-#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
-#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
-#define IntToFixed(I) ((I) << FIXED_SHIFT)
-#define FixedToInt(X) ((X) >> FIXED_SHIFT)
-#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
-#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
-#define FixedFloor(X) ((X) & FIXED_INT_MASK)
-#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
-#define PosFloatToFixed(X) FloatToFixed(X)
-#define SignedFloatToFixed(X) FloatToFixed(X)
-
-
-
-/*
- * XXX these macros are just bandages for now in order to make
- * CHAN_BITS==32 compile cleanly.
- * These should probably go elsewhere at some point.
- */
-#if CHAN_TYPE == GL_FLOAT
-#define ChanToFixed(X) (X)
-#define FixedToChan(X) (X)
-#else
-#define ChanToFixed(X) IntToFixed(X)
-#define FixedToChan(X) FixedToInt(X)
-#endif
-
-
-/**
- * For looping over fragment attributes in the pointe, line
- * triangle rasterizers.
- */
-#define ATTRIB_LOOP_BEGIN \
- { \
- GLuint a; \
- for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
- const GLuint attr = swrast->_ActiveAttribs[a];
-
-#define ATTRIB_LOOP_END } }
-
-
-
-#endif
+/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file swrast/s_context.h + * \brief Software rasterization context and private types. + * \author Keith Whitwell <keith@tungstengraphics.com> + */ + +/** + * \mainpage swrast module + * + * This module, software rasterization, contains the software fallback + * routines for drawing points, lines, triangles, bitmaps and images. + * All rendering boils down to writing spans (arrays) of pixels with + * particular colors. The span-writing routines must be implemented + * by the device driver. + */ + + +#ifndef S_CONTEXT_H +#define S_CONTEXT_H + +#include "main/compiler.h" +#include "main/mtypes.h" +#include "program/prog_execute.h" +#include "swrast.h" +#include "s_span.h" + + +typedef void (*texture_sample_func)(struct gl_context *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoords[][4], + const GLfloat lambda[], GLfloat rgba[][4]); + +typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n, + const GLubyte mask[], + GLvoid *src, const GLvoid *dst, + GLenum chanType); + +typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *); + +typedef void (*swrast_line_func)( struct gl_context *ctx, + const SWvertex *, const SWvertex *); + +typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *, + const SWvertex *, const SWvertex *); + + +typedef void (*validate_texture_image_func)(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLuint face, GLuint level); + + +/** + * \defgroup Bitmasks + * Bitmasks to indicate which rasterization options are enabled + * (RasterMask) + */ +/*@{*/ +#define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */ +#define BLEND_BIT 0x002 /**< Blend pixels */ +#define DEPTH_BIT 0x004 /**< Depth-test pixels */ +#define FOG_BIT 0x008 /**< Fog pixels */ +#define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */ +#define CLIP_BIT 0x020 /**< Scissor or window clip pixels */ +#define STENCIL_BIT 0x040 /**< Stencil pixels */ +#define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */ +#define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */ + /**< buffer or no buffers. */ +#define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */ +#define TEXTURE_BIT 0x1000 /**< Texturing really enabled */ +#define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */ +#define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */ +#define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */ +/*@}*/ + +#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \ + _NEW_SCISSOR| \ + _NEW_COLOR| \ + _NEW_DEPTH| \ + _NEW_FOG| \ + _NEW_PROGRAM| \ + _NEW_STENCIL| \ + _NEW_TEXTURE| \ + _NEW_VIEWPORT| \ + _NEW_DEPTH) + + +/** + * \struct SWcontext + * \brief Per-context state that's private to the software rasterizer module. + */ +typedef struct +{ + /** Driver interface: + */ + struct swrast_device_driver Driver; + + /** Configuration mechanisms to make software rasterizer match + * characteristics of the hardware rasterizer (if present): + */ + GLboolean AllowVertexFog; + GLboolean AllowPixelFog; + + /** Derived values, invalidated on statechanges, updated from + * _swrast_validate_derived(): + */ + GLbitfield _RasterMask; + GLfloat _BackfaceSign; /** +1 or -1 */ + GLfloat _BackfaceCullSign; /** +1, 0, or -1 */ + GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */ + GLboolean _TextureCombinePrimary; + GLboolean _FogEnabled; + GLboolean _DeferredTexture; + + /** List/array of the fragment attributes to interpolate */ + GLuint _ActiveAttribs[FRAG_ATTRIB_MAX]; + /** Same info, but as a bitmask */ + GLbitfield _ActiveAttribMask; + /** Number of fragment attributes to interpolate */ + GLuint _NumActiveAttribs; + /** Indicates how each attrib is to be interpolated (lines/tris) */ + GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */ + + /* Accum buffer temporaries. + */ + GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */ + GLfloat _IntegerAccumScaler; /**< Implicit scale factor */ + + /* Working values: + */ + GLuint StippleCounter; /**< Line stipple counter */ + GLuint PointLineFacing; + GLbitfield NewState; + GLuint StateChanges; + GLenum Primitive; /* current primitive being drawn (ala glBegin) */ + GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */ + + void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state ); + + /** + * When the NewState mask intersects these masks, we invalidate the + * Point/Line/Triangle function pointers below. + */ + /*@{*/ + GLbitfield InvalidatePointMask; + GLbitfield InvalidateLineMask; + GLbitfield InvalidateTriangleMask; + /*@}*/ + + /** + * Device drivers plug in functions for these callbacks. + * Will be called when the GL state change mask intersects the above masks. + */ + /*@{*/ + void (*choose_point)( struct gl_context * ); + void (*choose_line)( struct gl_context * ); + void (*choose_triangle)( struct gl_context * ); + /*@}*/ + + /** + * Current point, line and triangle drawing functions. + */ + /*@{*/ + swrast_point_func Point; + swrast_line_func Line; + swrast_tri_func Triangle; + /*@}*/ + + /** + * Placeholders for when separate specular (or secondary color) is + * enabled but texturing is not. + */ + /*@{*/ + swrast_point_func SpecPoint; + swrast_line_func SpecLine; + swrast_tri_func SpecTriangle; + /*@}*/ + + /** + * Typically, we'll allocate a sw_span structure as a local variable + * and set its 'array' pointer to point to this object. The reason is + * this object is big and causes problems when allocated on the stack + * on some systems. + */ + SWspanarrays *SpanArrays; + SWspanarrays *ZoomedArrays; /**< For pixel zooming */ + + /** + * Used to buffer N GL_POINTS, instead of rendering one by one. + */ + SWspan PointSpan; + + /** Internal hooks, kept up to date by the same mechanism as above. + */ + blend_func BlendFunc; + texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS]; + + /** Buffer for saving the sampled texture colors. + * Needed for GL_ARB_texture_env_crossbar implementation. + */ + GLfloat *TexelBuffer; + + validate_texture_image_func ValidateTextureImage; + + /** State used during execution of fragment programs */ + struct gl_program_machine FragProgMachine; + +} SWcontext; + + +extern void +_swrast_validate_derived( struct gl_context *ctx ); + +extern void +_swrast_update_texture_samplers(struct gl_context *ctx); + + +/** Return SWcontext for the given struct gl_context */ +static INLINE SWcontext * +SWRAST_CONTEXT(struct gl_context *ctx) +{ + return (SWcontext *) ctx->swrast_context; +} + +/** const version of above */ +static INLINE const SWcontext * +CONST_SWRAST_CONTEXT(const struct gl_context *ctx) +{ + return (const SWcontext *) ctx->swrast_context; +} + + +/** + * Called prior to framebuffer reading/writing. + * For drivers that rely on swrast for fallback rendering, this is the + * driver's opportunity to map renderbuffers and textures. + */ +static INLINE void +swrast_render_start(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.SpanRenderStart) + swrast->Driver.SpanRenderStart(ctx); +} + + +/** Called after framebuffer reading/writing */ +static INLINE void +swrast_render_finish(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.SpanRenderFinish) + swrast->Driver.SpanRenderFinish(ctx); +} + + + +/** + * Size of an RGBA pixel, in bytes, for given datatype. + */ +#define RGBA_PIXEL_SIZE(TYPE) \ + ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \ + ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \ + : 4 * sizeof(GLfloat))) + + + +/* + * Fixed point arithmetic macros + */ +#ifndef FIXED_FRAC_BITS +#define FIXED_FRAC_BITS 11 +#endif + +#define FIXED_SHIFT FIXED_FRAC_BITS +#define FIXED_ONE (1 << FIXED_SHIFT) +#define FIXED_HALF (1 << (FIXED_SHIFT-1)) +#define FIXED_FRAC_MASK (FIXED_ONE - 1) +#define FIXED_INT_MASK (~FIXED_FRAC_MASK) +#define FIXED_EPSILON 1 +#define FIXED_SCALE ((float) FIXED_ONE) +#define FIXED_DBL_SCALE ((double) FIXED_ONE) +#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE)) +#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE)) +#define IntToFixed(I) ((I) << FIXED_SHIFT) +#define FixedToInt(X) ((X) >> FIXED_SHIFT) +#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT) +#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK) +#define FixedFloor(X) ((X) & FIXED_INT_MASK) +#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) +#define PosFloatToFixed(X) FloatToFixed(X) +#define SignedFloatToFixed(X) FloatToFixed(X) + + + +/* + * XXX these macros are just bandages for now in order to make + * CHAN_BITS==32 compile cleanly. + * These should probably go elsewhere at some point. + */ +#if CHAN_TYPE == GL_FLOAT +#define ChanToFixed(X) (X) +#define FixedToChan(X) (X) +#else +#define ChanToFixed(X) IntToFixed(X) +#define FixedToChan(X) FixedToInt(X) +#endif + + +/** + * For looping over fragment attributes in the pointe, line + * triangle rasterizers. + */ +#define ATTRIB_LOOP_BEGIN \ + { \ + GLuint a; \ + for (a = 0; a < swrast->_NumActiveAttribs; a++) { \ + const GLuint attr = swrast->_ActiveAttribs[a]; + +#define ATTRIB_LOOP_END } } + + + +#endif diff --git a/mesalib/src/mesa/swrast/s_fog.c b/mesalib/src/mesa/swrast/s_fog.c index 5acb5f4d1..ea59de160 100644 --- a/mesalib/src/mesa/swrast/s_fog.c +++ b/mesalib/src/mesa/swrast/s_fog.c @@ -1,244 +1,244 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-
-#include "s_context.h"
-#include "s_fog.h"
-
-
-/**
- * Used to convert current raster distance to a fog factor in [0,1].
- */
-GLfloat
-_swrast_z_to_fogfactor(struct gl_context *ctx, GLfloat z)
-{
- GLfloat d, f;
-
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- if (ctx->Fog.Start == ctx->Fog.End)
- d = 1.0F;
- else
- d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- f = (ctx->Fog.End - z) * d;
- return CLAMP(f, 0.0F, 1.0F);
- case GL_EXP:
- d = ctx->Fog.Density;
- f = EXPF(-d * z);
- f = CLAMP(f, 0.0F, 1.0F);
- return f;
- case GL_EXP2:
- d = ctx->Fog.Density;
- f = EXPF(-(d * d * z * z));
- f = CLAMP(f, 0.0F, 1.0F);
- return f;
- default:
- _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor");
- return 0.0;
- }
-}
-
-
-#define LINEAR_FOG(f, coord) f = (fogEnd - coord) * fogScale
-
-#define EXP_FOG(f, coord) f = EXPF(density * coord)
-
-#define EXP2_FOG(f, coord) \
-do { \
- GLfloat tmp = negDensitySquared * coord * coord; \
- if (tmp < FLT_MIN_10_EXP) \
- tmp = FLT_MIN_10_EXP; \
- f = EXPF(tmp); \
- } while(0)
-
-
-#define BLEND_FOG(f, coord) f = coord
-
-
-
-/**
- * Template code for computing fog blend factor and applying it to colors.
- * \param TYPE either GLubyte, GLushort or GLfloat.
- * \param COMPUTE_F code to compute the fog blend factor, f.
- */
-#define FOG_LOOP(TYPE, FOG_FUNC) \
-if (span->arrayAttribs & FRAG_BIT_FOGC) { \
- GLuint i; \
- for (i = 0; i < span->end; i++) { \
- const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \
- const GLfloat c = FABSF(fogCoord); \
- GLfloat f, oneMinusF; \
- FOG_FUNC(f, c); \
- f = CLAMP(f, 0.0F, 1.0F); \
- oneMinusF = 1.0F - f; \
- rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
- rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
- rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
- } \
-} \
-else { \
- const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \
- GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \
- const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \
- GLuint i; \
- for (i = 0; i < span->end; i++) { \
- const GLfloat c = FABSF(fogCoord) / w; \
- GLfloat f, oneMinusF; \
- FOG_FUNC(f, c); \
- f = CLAMP(f, 0.0F, 1.0F); \
- oneMinusF = 1.0F - f; \
- rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
- rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
- rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
- fogCoord += fogStep; \
- w += wStep; \
- } \
-}
-
-/**
- * Apply fog to a span of RGBA pixels.
- * The fog value are either in the span->array->fog array or interpolated from
- * the fog/fogStep values.
- * They fog values are either fog coordinates (Z) or fog blend factors.
- * _PreferPixelFog should be in sync with that state!
- */
-void
-_swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
-{
- const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx);
- GLfloat rFog, gFog, bFog;
-
- ASSERT(swrast->_FogEnabled);
- ASSERT(span->arrayMask & SPAN_RGBA);
-
- /* compute (scaled) fog color */
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- rFog = ctx->Fog.Color[RCOMP] * 255.0F;
- gFog = ctx->Fog.Color[GCOMP] * 255.0F;
- bFog = ctx->Fog.Color[BCOMP] * 255.0F;
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- rFog = ctx->Fog.Color[RCOMP] * 65535.0F;
- gFog = ctx->Fog.Color[GCOMP] * 65535.0F;
- bFog = ctx->Fog.Color[BCOMP] * 65535.0F;
- }
- else {
- rFog = ctx->Fog.Color[RCOMP];
- gFog = ctx->Fog.Color[GCOMP];
- bFog = ctx->Fog.Color[BCOMP];
- }
-
- if (swrast->_PreferPixelFog) {
- /* The span's fog values are fog coordinates, now compute blend factors
- * and blend the fragment colors with the fog color.
- */
- switch (swrast->_FogMode) {
- case GL_LINEAR:
- {
- const GLfloat fogEnd = ctx->Fog.End;
- const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
- ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- FOG_LOOP(GLubyte, LINEAR_FOG);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- FOG_LOOP(GLushort, LINEAR_FOG);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, LINEAR_FOG);
- }
- }
- break;
-
- case GL_EXP:
- {
- const GLfloat density = -ctx->Fog.Density;
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- FOG_LOOP(GLubyte, EXP_FOG);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- FOG_LOOP(GLushort, EXP_FOG);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, EXP_FOG);
- }
- }
- break;
-
- case GL_EXP2:
- {
- const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- FOG_LOOP(GLubyte, EXP2_FOG);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- FOG_LOOP(GLushort, EXP2_FOG);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, EXP2_FOG);
- }
- }
- break;
-
- default:
- _mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span");
- return;
- }
- }
- else {
- /* The span's fog start/step/array values are blend factors in [0,1].
- * They were previously computed per-vertex.
- */
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- FOG_LOOP(GLubyte, BLEND_FOG);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- FOG_LOOP(GLushort, BLEND_FOG);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, BLEND_FOG);
- }
- }
-}
+/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/macros.h" + +#include "s_context.h" +#include "s_fog.h" + + +/** + * Used to convert current raster distance to a fog factor in [0,1]. + */ +GLfloat +_swrast_z_to_fogfactor(struct gl_context *ctx, GLfloat z) +{ + GLfloat d, f; + + switch (ctx->Fog.Mode) { + case GL_LINEAR: + if (ctx->Fog.Start == ctx->Fog.End) + d = 1.0F; + else + d = 1.0F / (ctx->Fog.End - ctx->Fog.Start); + f = (ctx->Fog.End - z) * d; + return CLAMP(f, 0.0F, 1.0F); + case GL_EXP: + d = ctx->Fog.Density; + f = EXPF(-d * z); + f = CLAMP(f, 0.0F, 1.0F); + return f; + case GL_EXP2: + d = ctx->Fog.Density; + f = EXPF(-(d * d * z * z)); + f = CLAMP(f, 0.0F, 1.0F); + return f; + default: + _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor"); + return 0.0; + } +} + + +#define LINEAR_FOG(f, coord) f = (fogEnd - coord) * fogScale + +#define EXP_FOG(f, coord) f = EXPF(density * coord) + +#define EXP2_FOG(f, coord) \ +do { \ + GLfloat tmp = negDensitySquared * coord * coord; \ + if (tmp < FLT_MIN_10_EXP) \ + tmp = FLT_MIN_10_EXP; \ + f = EXPF(tmp); \ + } while(0) + + +#define BLEND_FOG(f, coord) f = coord + + + +/** + * Template code for computing fog blend factor and applying it to colors. + * \param TYPE either GLubyte, GLushort or GLfloat. + * \param COMPUTE_F code to compute the fog blend factor, f. + */ +#define FOG_LOOP(TYPE, FOG_FUNC) \ +if (span->arrayAttribs & FRAG_BIT_FOGC) { \ + GLuint i; \ + for (i = 0; i < span->end; i++) { \ + const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \ + const GLfloat c = FABSF(fogCoord); \ + GLfloat f, oneMinusF; \ + FOG_FUNC(f, c); \ + f = CLAMP(f, 0.0F, 1.0F); \ + oneMinusF = 1.0F - f; \ + rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \ + rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \ + rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \ + } \ +} \ +else { \ + const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \ + GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \ + const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \ + GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \ + GLuint i; \ + for (i = 0; i < span->end; i++) { \ + const GLfloat c = FABSF(fogCoord) / w; \ + GLfloat f, oneMinusF; \ + FOG_FUNC(f, c); \ + f = CLAMP(f, 0.0F, 1.0F); \ + oneMinusF = 1.0F - f; \ + rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \ + rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \ + rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \ + fogCoord += fogStep; \ + w += wStep; \ + } \ +} + +/** + * Apply fog to a span of RGBA pixels. + * The fog value are either in the span->array->fog array or interpolated from + * the fog/fogStep values. + * They fog values are either fog coordinates (Z) or fog blend factors. + * _PreferPixelFog should be in sync with that state! + */ +void +_swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span ) +{ + const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx); + GLfloat rFog, gFog, bFog; + + ASSERT(swrast->_FogEnabled); + ASSERT(span->arrayMask & SPAN_RGBA); + + /* compute (scaled) fog color */ + if (span->array->ChanType == GL_UNSIGNED_BYTE) { + rFog = ctx->Fog.Color[RCOMP] * 255.0F; + gFog = ctx->Fog.Color[GCOMP] * 255.0F; + bFog = ctx->Fog.Color[BCOMP] * 255.0F; + } + else if (span->array->ChanType == GL_UNSIGNED_SHORT) { + rFog = ctx->Fog.Color[RCOMP] * 65535.0F; + gFog = ctx->Fog.Color[GCOMP] * 65535.0F; + bFog = ctx->Fog.Color[BCOMP] * 65535.0F; + } + else { + rFog = ctx->Fog.Color[RCOMP]; + gFog = ctx->Fog.Color[GCOMP]; + bFog = ctx->Fog.Color[BCOMP]; + } + + if (swrast->_PreferPixelFog) { + /* The span's fog values are fog coordinates, now compute blend factors + * and blend the fragment colors with the fog color. + */ + switch (ctx->Fog.Mode) { + case GL_LINEAR: + { + const GLfloat fogEnd = ctx->Fog.End; + const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End) + ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start); + if (span->array->ChanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = span->array->rgba8; + FOG_LOOP(GLubyte, LINEAR_FOG); + } + else if (span->array->ChanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = span->array->rgba16; + FOG_LOOP(GLushort, LINEAR_FOG); + } + else { + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + ASSERT(span->array->ChanType == GL_FLOAT); + FOG_LOOP(GLfloat, LINEAR_FOG); + } + } + break; + + case GL_EXP: + { + const GLfloat density = -ctx->Fog.Density; + if (span->array->ChanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = span->array->rgba8; + FOG_LOOP(GLubyte, EXP_FOG); + } + else if (span->array->ChanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = span->array->rgba16; + FOG_LOOP(GLushort, EXP_FOG); + } + else { + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + ASSERT(span->array->ChanType == GL_FLOAT); + FOG_LOOP(GLfloat, EXP_FOG); + } + } + break; + + case GL_EXP2: + { + const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density; + if (span->array->ChanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = span->array->rgba8; + FOG_LOOP(GLubyte, EXP2_FOG); + } + else if (span->array->ChanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = span->array->rgba16; + FOG_LOOP(GLushort, EXP2_FOG); + } + else { + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + ASSERT(span->array->ChanType == GL_FLOAT); + FOG_LOOP(GLfloat, EXP2_FOG); + } + } + break; + + default: + _mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span"); + return; + } + } + else { + /* The span's fog start/step/array values are blend factors in [0,1]. + * They were previously computed per-vertex. + */ + if (span->array->ChanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = span->array->rgba8; + FOG_LOOP(GLubyte, BLEND_FOG); + } + else if (span->array->ChanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = span->array->rgba16; + FOG_LOOP(GLushort, BLEND_FOG); + } + else { + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + ASSERT(span->array->ChanType == GL_FLOAT); + FOG_LOOP(GLfloat, BLEND_FOG); + } + } +} diff --git a/mesalib/src/mesa/swrast/s_readpix.c b/mesalib/src/mesa/swrast/s_readpix.c index 5c8d7e9c5..214f2ea1a 100644 --- a/mesalib/src/mesa/swrast/s_readpix.c +++ b/mesalib/src/mesa/swrast/s_readpix.c @@ -191,7 +191,13 @@ fast_read_rgba_pixels( struct gl_context *ctx, if (!rb) return GL_FALSE; - ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB || + ASSERT(rb->_BaseFormat == GL_RGBA || + rb->_BaseFormat == GL_RGB || + rb->_BaseFormat == GL_RG || + rb->_BaseFormat == GL_RED || + rb->_BaseFormat == GL_LUMINANCE || + rb->_BaseFormat == GL_INTENSITY || + rb->_BaseFormat == GL_LUMINANCE_ALPHA || rb->_BaseFormat == GL_ALPHA); /* clipping should have already been done */ @@ -312,12 +318,12 @@ read_rgba_pixels( struct gl_context *ctx, if (!rb) return; - if (type == GL_FLOAT && ((ctx->Color.ClampReadColor == GL_TRUE) || - (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB && - rb->DataType != GL_FLOAT))) + if ((ctx->Color._ClampReadColor == GL_TRUE || type != GL_FLOAT) && + !_mesa_is_integer_format(format)) { transferOps |= IMAGE_CLAMP_BIT; + } - /* Try optimized path first */ + /* Try the optimized path first. */ if (fast_read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, packing, transferOps)) { return; /* done! */ @@ -341,9 +347,9 @@ read_rgba_pixels( struct gl_context *ctx, _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba); /* apply fudge factor for shallow color buffers */ - if (fb->Visual.redBits < 8 || - fb->Visual.greenBits < 8 || - fb->Visual.blueBits < 8) { + if ((fb->Visual.redBits < 8 && fb->Visual.redBits != 0) || + (fb->Visual.greenBits < 8 && fb->Visual.greenBits != 0) || + (fb->Visual.blueBits < 8 && fb->Visual.blueBits != 0)) { adjust_colors(fb, width, rgba); } diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c index 9cfecc9e3..f0524e061 100644 --- a/mesalib/src/mesa/swrast/s_span.c +++ b/mesalib/src/mesa/swrast/s_span.c @@ -1348,7 +1348,13 @@ _swrast_read_rgba_span( struct gl_context *ctx, struct gl_renderbuffer *rb, ASSERT(rb); ASSERT(rb->GetRow); - ASSERT(rb->_BaseFormat == GL_RGB || rb->_BaseFormat == GL_RGBA || + ASSERT(rb->_BaseFormat == GL_RGBA || + rb->_BaseFormat == GL_RGB || + rb->_BaseFormat == GL_RG || + rb->_BaseFormat == GL_RED || + rb->_BaseFormat == GL_LUMINANCE || + rb->_BaseFormat == GL_INTENSITY || + rb->_BaseFormat == GL_LUMINANCE_ALPHA || rb->_BaseFormat == GL_ALPHA); if (rb->DataType == dstType) { |