diff options
Diffstat (limited to 'mesalib/src/mesa/swrast')
38 files changed, 418 insertions, 1667 deletions
diff --git a/mesalib/src/mesa/swrast/s_aaline.c b/mesalib/src/mesa/swrast/s_aaline.c index 9bfa8f2e6..6ba4604e6 100644 --- a/mesalib/src/mesa/swrast/s_aaline.c +++ b/mesalib/src/mesa/swrast/s_aaline.c @@ -59,10 +59,8 @@ struct LineInfo /* DO_Z */ GLfloat zPlane[4]; - /* DO_RGBA */ + /* DO_RGBA - always enabled */ GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4]; - /* DO_INDEX */ - GLfloat iPlane[4]; /* DO_ATTRIBS */ GLfloat wPlane[4]; GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4]; @@ -325,20 +323,6 @@ compute_coveragef(const struct LineInfo *info, } -/** - * Compute coverage value for color index mode. - * XXX this may not be quite correct. - * \return coverage in [0,15]. - */ -static GLfloat -compute_coveragei(const struct LineInfo *info, - GLint winx, GLint winy) -{ - return compute_coveragef(info, winx, winy) * 15.0F; -} - - - typedef void (*plot_func)(GLcontext *ctx, struct LineInfo *line, int ix, int iy); @@ -475,22 +459,13 @@ segment(GLcontext *ctx, } -#define NAME(x) aa_ci_##x -#define DO_Z -#define DO_ATTRIBS /* for fog */ -#define DO_INDEX -#include "s_aalinetemp.h" - - #define NAME(x) aa_rgba_##x #define DO_Z -#define DO_RGBA #include "s_aalinetemp.h" #define NAME(x) aa_general_rgba_##x #define DO_Z -#define DO_RGBA #define DO_ATTRIBS #include "s_aalinetemp.h" @@ -503,22 +478,15 @@ _swrast_choose_aa_line_function(GLcontext *ctx) ASSERT(ctx->Line.SmoothFlag); - if (ctx->Visual.rgbMode) { - /* RGBA */ - if (ctx->Texture._EnabledCoordUnits != 0 - || ctx->FragmentProgram._Current - || (ctx->Light.Enabled && - ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) - || ctx->Fog.ColorSumEnabled - || swrast->_FogEnabled) { - swrast->Line = aa_general_rgba_line; - } - else { - swrast->Line = aa_rgba_line; - } + if (ctx->Texture._EnabledCoordUnits != 0 + || ctx->FragmentProgram._Current + || (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + || ctx->Fog.ColorSumEnabled + || swrast->_FogEnabled) { + swrast->Line = aa_general_rgba_line; } else { - /* Color Index */ - swrast->Line = aa_ci_line; + swrast->Line = aa_rgba_line; } } diff --git a/mesalib/src/mesa/swrast/s_aalinetemp.h b/mesalib/src/mesa/swrast/s_aalinetemp.h index 42ffe9f20..c28d47a67 100644 --- a/mesalib/src/mesa/swrast/s_aalinetemp.h +++ b/mesalib/src/mesa/swrast/s_aalinetemp.h @@ -39,11 +39,7 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) const SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLfloat fx = (GLfloat) ix; const GLfloat fy = (GLfloat) iy; -#ifdef DO_INDEX - const GLfloat coverage = compute_coveragei(line, ix, iy); -#else const GLfloat coverage = compute_coveragef(line, ix, iy); -#endif const GLuint i = line->span.end; (void) swrast; @@ -63,15 +59,10 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) #ifdef DO_Z line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane); #endif -#ifdef DO_RGBA line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane); line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane); line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane); line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane); -#endif -#ifdef DO_INDEX - line->span.array->index[i] = (GLint) solve_plane(fx, fy, line->iPlane); -#endif #if defined(DO_ATTRIBS) ATTRIB_LOOP_BEGIN GLfloat (*attribArray)[4] = line->span.array->attribs[attr]; @@ -101,11 +92,7 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) #endif if (line->span.end == MAX_WIDTH) { -#if defined(DO_RGBA) _swrast_write_rgba_span(ctx, &(line->span)); -#else - _swrast_write_index_span(ctx, &(line->span)); -#endif line->span.end = 0; /* reset counter */ } } @@ -150,7 +137,6 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) compute_plane(line.x0, line.y0, line.x1, line.y1, v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane); #endif -#ifdef DO_RGBA line.span.arrayMask |= SPAN_RGBA; if (ctx->Light.ShadeModel == GL_SMOOTH) { compute_plane(line.x0, line.y0, line.x1, line.y1, @@ -168,18 +154,6 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) constant_plane(v1->color[BCOMP], line.bPlane); constant_plane(v1->color[ACOMP], line.aPlane); } -#endif -#ifdef DO_INDEX - line.span.arrayMask |= SPAN_INDEX; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->attrib[FRAG_ATTRIB_CI][0], - v1->attrib[FRAG_ATTRIB_CI][0], line.iPlane); - } - else { - constant_plane(v1->attrib[FRAG_ATTRIB_CI][0], line.iPlane); - } -#endif #if defined(DO_ATTRIBS) { const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3]; @@ -257,18 +231,12 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) segment(ctx, &line, NAME(plot), 0.0, 1.0); } -#if defined(DO_RGBA) _swrast_write_rgba_span(ctx, &(line.span)); -#else - _swrast_write_index_span(ctx, &(line.span)); -#endif } #undef DO_Z -#undef DO_RGBA -#undef DO_INDEX #undef DO_ATTRIBS #undef NAME diff --git a/mesalib/src/mesa/swrast/s_aatriangle.c b/mesalib/src/mesa/swrast/s_aatriangle.c index 078f16aea..1d90f322a 100644 --- a/mesalib/src/mesa/swrast/s_aatriangle.c +++ b/mesalib/src/mesa/swrast/s_aatriangle.c @@ -268,88 +268,6 @@ compute_coveragef(const GLfloat v0[3], const GLfloat v1[3], -/* - * Compute how much (area) of the given pixel is inside the triangle. - * Vertices MUST be specified in counter-clockwise order. - * Return: coverage in [0, 15]. - */ -static GLint -compute_coveragei(const GLfloat v0[3], const GLfloat v1[3], - const GLfloat v2[3], GLint winx, GLint winy) -{ - /* NOTE: 15 samples instead of 16. */ - static const GLfloat samples[15][2] = { - /* start with the four corners */ - { POS(0, 2), POS(0, 0) }, - { POS(3, 3), POS(0, 2) }, - { POS(0, 0), POS(3, 1) }, - { POS(3, 1), POS(3, 3) }, - /* continue with interior samples */ - { POS(1, 1), POS(0, 1) }, - { POS(2, 0), POS(0, 3) }, - { POS(0, 3), POS(1, 3) }, - { POS(1, 2), POS(1, 0) }, - { POS(2, 3), POS(1, 2) }, - { POS(3, 2), POS(1, 1) }, - { POS(0, 1), POS(2, 2) }, - { POS(1, 0), POS(2, 1) }, - { POS(2, 1), POS(2, 3) }, - { POS(3, 0), POS(2, 0) }, - { POS(1, 3), POS(3, 0) } - }; - const GLfloat x = (GLfloat) winx; - const GLfloat y = (GLfloat) winy; - const GLfloat dx0 = v1[0] - v0[0]; - const GLfloat dy0 = v1[1] - v0[1]; - const GLfloat dx1 = v2[0] - v1[0]; - const GLfloat dy1 = v2[1] - v1[1]; - const GLfloat dx2 = v0[0] - v2[0]; - const GLfloat dy2 = v0[1] - v2[1]; - GLint stop = 4, i; - GLint insideCount = 15; - -#ifdef DEBUG - { - const GLfloat area = dx0 * dy1 - dx1 * dy0; - ASSERT(area >= 0.0); - } -#endif - - for (i = 0; i < stop; i++) { - const GLfloat sx = x + samples[i][0]; - const GLfloat sy = y + samples[i][1]; - const GLfloat fx0 = sx - v0[0]; - const GLfloat fy0 = sy - v0[1]; - const GLfloat fx1 = sx - v1[0]; - const GLfloat fy1 = sy - v1[1]; - const GLfloat fx2 = sx - v2[0]; - const GLfloat fy2 = sy - v2[1]; - /* cross product determines if sample is inside or outside each edge */ - GLfloat cross0 = (dx0 * fy0 - dy0 * fx0); - GLfloat cross1 = (dx1 * fy1 - dy1 * fx1); - GLfloat cross2 = (dx2 * fy2 - dy2 * fx2); - /* Check if the sample is exactly on an edge. If so, let cross be a - * positive or negative value depending on the direction of the edge. - */ - if (cross0 == 0.0F) - cross0 = dx0 + dy0; - if (cross1 == 0.0F) - cross1 = dx1 + dy1; - if (cross2 == 0.0F) - cross2 = dx2 + dy2; - if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F) { - /* point is outside triangle */ - insideCount--; - stop = 15; - } - } - if (stop == 4) - return 15; - else - return insideCount; -} - - static void rgba_aa_tri(GLcontext *ctx, const SWvertex *v0, @@ -357,20 +275,6 @@ rgba_aa_tri(GLcontext *ctx, const SWvertex *v2) { #define DO_Z -#define DO_RGBA -#include "s_aatritemp.h" -} - - -static void -index_aa_tri(GLcontext *ctx, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2) -{ -#define DO_Z -#define DO_ATTRIBS -#define DO_INDEX #include "s_aatritemp.h" } @@ -382,7 +286,6 @@ general_aa_tri(GLcontext *ctx, const SWvertex *v2) { #define DO_Z -#define DO_RGBA #define DO_ATTRIBS #include "s_aatritemp.h" } @@ -406,11 +309,8 @@ _swrast_set_aa_triangle_function(GLcontext *ctx) || NEED_SECONDARY_COLOR(ctx)) { SWRAST_CONTEXT(ctx)->Triangle = general_aa_tri; } - else if (ctx->Visual.rgbMode) { - SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri; - } else { - SWRAST_CONTEXT(ctx)->Triangle = index_aa_tri; + SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri; } ASSERT(SWRAST_CONTEXT(ctx)->Triangle); diff --git a/mesalib/src/mesa/swrast/s_aatritemp.h b/mesalib/src/mesa/swrast/s_aatritemp.h index 0827b3db9..5c1c6d904 100644 --- a/mesalib/src/mesa/swrast/s_aatritemp.h +++ b/mesalib/src/mesa/swrast/s_aatritemp.h @@ -33,8 +33,6 @@ * The following macros may be defined to indicate what auxillary information * must be copmuted across the triangle: * DO_Z - if defined, compute Z values - * DO_RGBA - if defined, compute RGBA values - * DO_INDEX - if defined, compute color index values * DO_ATTRIBS - if defined, compute texcoords, varying, etc. */ @@ -55,12 +53,7 @@ #ifdef DO_Z GLfloat zPlane[4]; #endif -#ifdef DO_RGBA GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4]; -#endif -#ifdef DO_INDEX - GLfloat iPlane[4]; -#endif #if defined(DO_ATTRIBS) GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4]; GLfloat wPlane[4]; /* win[3] */ @@ -126,7 +119,6 @@ compute_plane(p0, p1, p2, p0[2], p1[2], p2[2], zPlane); span.arrayMask |= SPAN_Z; #endif -#ifdef DO_RGBA if (ctx->Light.ShadeModel == GL_SMOOTH) { compute_plane(p0, p1, p2, v0->color[RCOMP], v1->color[RCOMP], v2->color[RCOMP], rPlane); compute_plane(p0, p1, p2, v0->color[GCOMP], v1->color[GCOMP], v2->color[GCOMP], gPlane); @@ -140,17 +132,6 @@ constant_plane(v2->color[ACOMP], aPlane); } span.arrayMask |= SPAN_RGBA; -#endif -#ifdef DO_INDEX - if (ctx->Light.ShadeModel == GL_SMOOTH) { - compute_plane(p0, p1, p2, (GLfloat) v0->attrib[FRAG_ATTRIB_CI][0], - v1->attrib[FRAG_ATTRIB_CI][0], v2->attrib[FRAG_ATTRIB_CI][0], iPlane); - } - else { - constant_plane(v2->attrib[FRAG_ATTRIB_CI][0], iPlane); - } - span.arrayMask |= SPAN_INDEX; -#endif #if defined(DO_ATTRIBS) { const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3]; @@ -220,11 +201,11 @@ #if defined(DO_ATTRIBS) /* compute attributes at left-most fragment */ - span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 0.5, iy + 0.5, wPlane); + span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 0.5F, iy + 0.5F, wPlane); ATTRIB_LOOP_BEGIN GLuint c; for (c = 0; c < 4; c++) { - span.attrStart[attr][c] = solve_plane(ix + 0.5, iy + 0.5, attrPlane[attr][c]); + span.attrStart[attr][c] = solve_plane(ix + 0.5F, iy + 0.5F, attrPlane[attr][c]); } ATTRIB_LOOP_END #endif @@ -234,23 +215,14 @@ /* (cx,cy) = center of fragment */ const GLfloat cx = ix + 0.5F, cy = iy + 0.5F; SWspanarrays *array = span.array; -#ifdef DO_INDEX - array->coverage[count] = (GLfloat) compute_coveragei(pMin, pMid, pMax, ix, iy); -#else array->coverage[count] = coverage; -#endif #ifdef DO_Z array->z[count] = (GLuint) solve_plane(cx, cy, zPlane); #endif -#ifdef DO_RGBA array->rgba[count][RCOMP] = solve_plane_chan(cx, cy, rPlane); array->rgba[count][GCOMP] = solve_plane_chan(cx, cy, gPlane); array->rgba[count][BCOMP] = solve_plane_chan(cx, cy, bPlane); array->rgba[count][ACOMP] = solve_plane_chan(cx, cy, aPlane); -#endif -#ifdef DO_INDEX - array->index[count] = (GLint) solve_plane(cx, cy, iPlane); -#endif ix++; count++; coverage = compute_coveragef(pMin, pMid, pMax, ix, iy); @@ -262,11 +234,7 @@ span.x = startX; span.y = iy; span.end = (GLuint) ix - (GLuint) startX; -#if defined(DO_RGBA) _swrast_write_rgba_span(ctx, &span); -#else - _swrast_write_index_span(ctx, &span); -#endif } } else { @@ -304,23 +272,14 @@ const GLfloat cx = ix + 0.5F, cy = iy + 0.5F; SWspanarrays *array = span.array; ASSERT(ix >= 0); -#ifdef DO_INDEX - array->coverage[ix] = (GLfloat) compute_coveragei(pMin, pMax, pMid, ix, iy); -#else array->coverage[ix] = coverage; -#endif #ifdef DO_Z array->z[ix] = (GLuint) solve_plane(cx, cy, zPlane); #endif -#ifdef DO_RGBA array->rgba[ix][RCOMP] = solve_plane_chan(cx, cy, rPlane); array->rgba[ix][GCOMP] = solve_plane_chan(cx, cy, gPlane); array->rgba[ix][BCOMP] = solve_plane_chan(cx, cy, bPlane); array->rgba[ix][ACOMP] = solve_plane_chan(cx, cy, aPlane); -#endif -#ifdef DO_INDEX - array->index[ix] = (GLint) solve_plane(cx, cy, iPlane); -#endif ix--; count++; coverage = compute_coveragef(pMin, pMax, pMid, ix, iy); @@ -328,11 +287,11 @@ #if defined(DO_ATTRIBS) /* compute attributes at left-most fragment */ - span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5, iy + 0.5, wPlane); + span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5F, iy + 0.5F, wPlane); ATTRIB_LOOP_BEGIN GLuint c; for (c = 0; c < 4; c++) { - span.attrStart[attr][c] = solve_plane(ix + 1.5, iy + 0.5, attrPlane[attr][c]); + span.attrStart[attr][c] = solve_plane(ix + 1.5F, iy + 0.5F, attrPlane[attr][c]); } ATTRIB_LOOP_END #endif @@ -351,12 +310,7 @@ GLint j; for (j = 0; j < (GLint) n; j++) { array->coverage[j] = array->coverage[j + left]; -#ifdef DO_RGBA COPY_CHAN4(array->rgba[j], array->rgba[j + left]); -#endif -#ifdef DO_INDEX - array->index[j] = array->index[j + left]; -#endif #ifdef DO_Z array->z[j] = array->z[j + left]; #endif @@ -366,18 +320,12 @@ span.x = left; span.y = iy; span.end = n; -#if defined(DO_RGBA) _swrast_write_rgba_span(ctx, &span); -#else - _swrast_write_index_span(ctx, &span); -#endif } } } #undef DO_Z -#undef DO_RGBA -#undef DO_INDEX #undef DO_ATTRIBS #undef DO_OCCLUSION_TEST diff --git a/mesalib/src/mesa/swrast/s_accum.c b/mesalib/src/mesa/swrast/s_accum.c index c6c7dbf5c..854e106b7 100644 --- a/mesalib/src/mesa/swrast/s_accum.c +++ b/mesalib/src/mesa/swrast/s_accum.c @@ -27,7 +27,6 @@ #include "main/context.h" #include "main/macros.h" #include "main/imports.h" -#include "main/fbobject.h" #include "s_accum.h" #include "s_context.h" @@ -38,7 +37,7 @@ /* XXX this would have to change for accum buffers with more or less * than 16 bits per color channel. */ -#define ACCUM_SCALE16 32767.0 +#define ACCUM_SCALE16 32767.0F /* @@ -131,11 +130,7 @@ _swrast_clear_accum_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ) SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint x, y, width, height; - if (ctx->Visual.accumRedBits == 0) { - /* No accumulation buffer! Not an error. */ - return; - } - + /* No accumulation buffer! Not an error. */ if (!rb || !rb->Data) return; @@ -436,10 +431,6 @@ accum_return(GLcontext *ctx, GLfloat value, struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer; const GLboolean directAccess = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL); - const GLboolean masking = (!ctx->Color.ColorMask[RCOMP] || - !ctx->Color.ColorMask[GCOMP] || - !ctx->Color.ColorMask[BCOMP] || - !ctx->Color.ColorMask[ACOMP]); static GLchan multTable[32768]; static GLfloat prevMult = 0.0; @@ -527,8 +518,12 @@ accum_return(GLcontext *ctx, GLfloat value, /* store colors */ for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer]; + const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] || + !ctx->Color.ColorMask[buffer][GCOMP] || + !ctx->Color.ColorMask[buffer][BCOMP] || + !ctx->Color.ColorMask[buffer][ACOMP]); if (masking) { - _swrast_mask_rgba_span(ctx, rb, &span); + _swrast_mask_rgba_span(ctx, rb, &span, buffer); } rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL); } diff --git a/mesalib/src/mesa/swrast/s_alpha.c b/mesalib/src/mesa/swrast/s_alpha.c index 5761bb00b..509477433 100644 --- a/mesalib/src/mesa/swrast/s_alpha.c +++ b/mesalib/src/mesa/swrast/s_alpha.c @@ -146,8 +146,8 @@ _swrast_alpha_test(const GLcontext *ctx, SWspan *span) ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep); } else { - const GLfloat alphaStep = span->alphaStep; - GLfloat alpha = span->alpha; + const GLfloat alphaStep = FixedToFloat(span->alphaStep); + GLfloat alpha = FixedToFloat(span->alpha); const GLfloat ref = ctx->Color.AlphaRef; ALPHA_TEST(alpha, alpha += alphaStep); } diff --git a/mesalib/src/mesa/swrast/s_atifragshader.c b/mesalib/src/mesa/swrast/s_atifragshader.c index e88ff1912..0f06cdf9f 100644 --- a/mesalib/src/mesa/swrast/s_atifragshader.c +++ b/mesalib/src/mesa/swrast/s_atifragshader.c @@ -23,7 +23,6 @@ #include "main/colormac.h" #include "main/context.h" #include "main/macros.h" -#include "shader/program.h" #include "shader/atifragshader.h" #include "swrast/s_atifragshader.h" @@ -83,10 +82,11 @@ apply_swizzle(GLfloat values[4], GLuint swizzle) break; case GL_SWIZZLE_STQ_DQ_ATI: /* make sure q is not 0 to avoid problems later with infinite values (texture lookup)? */ - if (q == 0.0F) q = 0.000000001; + if (q == 0.0F) + q = 0.000000001F; values[0] = s / q; values[1] = t / q; - values[2] = 1 / q; + values[2] = 1.0F / q; break; } values[3] = 0.0; @@ -138,7 +138,7 @@ apply_src_mod(GLint optype, GLuint mod, GLfloat * val) val[i] = 1 - val[i]; if (mod & GL_BIAS_BIT_ATI) - val[i] = val[i] - 0.5; + val[i] = val[i] - 0.5F; if (mod & GL_2X_BIT_ATI) val[i] = 2 * val[i]; @@ -172,27 +172,27 @@ apply_dst_mod(GLuint optype, GLuint mod, GLfloat * val) val[i] = 8 * val[i]; break; case GL_HALF_BIT_ATI: - val[i] = val[i] * 0.5; + val[i] = val[i] * 0.5F; break; case GL_QUARTER_BIT_ATI: - val[i] = val[i] * 0.25; + val[i] = val[i] * 0.25F; break; case GL_EIGHTH_BIT_ATI: - val[i] = val[i] * 0.125; + val[i] = val[i] * 0.125F; break; } if (has_sat) { - if (val[i] < 0.0) - val[i] = 0; - else if (val[i] > 1.0) - val[i] = 1.0; + if (val[i] < 0.0F) + val[i] = 0.0F; + else if (val[i] > 1.0F) + val[i] = 1.0F; } else { - if (val[i] < -8.0) - val[i] = -8.0; - else if (val[i] > 8.0) - val[i] = 8.0; + if (val[i] < -8.0F) + val[i] = -8.0F; + else if (val[i] > 8.0F) + val[i] = 8.0F; } } } diff --git a/mesalib/src/mesa/swrast/s_bitmap.c b/mesalib/src/mesa/swrast/s_bitmap.c index 3dbdf2a61..da730213a 100644 --- a/mesalib/src/mesa/swrast/s_bitmap.c +++ b/mesalib/src/mesa/swrast/s_bitmap.c @@ -30,9 +30,9 @@ #include "main/glheader.h" #include "main/bufferobj.h" +#include "main/condrender.h" #include "main/image.h" #include "main/macros.h" -#include "main/pixel.h" #include "s_context.h" #include "s_span.h" @@ -56,6 +56,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, ASSERT(ctx->RenderMode == GL_RENDER); + if (!_mesa_check_conditional_render(ctx)) + return; /* don't draw */ + bitmap = (const GLubyte *) _mesa_map_pbo_source(ctx, unpack, bitmap); if (!bitmap) return; @@ -122,10 +125,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, if (count + width >= MAX_WIDTH || row + 1 == height) { /* flush the span */ span.end = count; - if (ctx->Visual.rgbMode) - _swrast_write_rgba_span(ctx, &span); - else - _swrast_write_index_span(ctx, &span); + _swrast_write_rgba_span(ctx, &span); span.end = 0; count = 0; } @@ -189,10 +189,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, } } - if (ctx->Visual.rgbMode) - _swrast_write_rgba_span(ctx, &span); - else - _swrast_write_index_span(ctx, &span); + _swrast_write_rgba_span(ctx, &span); /* get ready for next row */ if (mask != 1) @@ -212,10 +209,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, } } - if (ctx->Visual.rgbMode) - _swrast_write_rgba_span(ctx, &span); - else - _swrast_write_index_span(ctx, &span); + _swrast_write_rgba_span(ctx, &span); /* get ready for next row */ if (mask != 128) diff --git a/mesalib/src/mesa/swrast/s_blend.c b/mesalib/src/mesa/swrast/s_blend.c index 95c83432a..5b090c72c 100644 --- a/mesalib/src/mesa/swrast/s_blend.c +++ b/mesalib/src/mesa/swrast/s_blend.c @@ -89,7 +89,7 @@ blend_noop(GLcontext *ctx, GLuint n, const GLubyte mask[], else bytes = 4 * n * sizeof(GLfloat); - _mesa_memcpy(src, dst, bytes); + memcpy(src, dst, bytes); } diff --git a/mesalib/src/mesa/swrast/s_blit.c b/mesalib/src/mesa/swrast/s_blit.c index 8303e4deb..753f3136f 100644 --- a/mesalib/src/mesa/swrast/s_blit.c +++ b/mesalib/src/mesa/swrast/s_blit.c @@ -24,6 +24,7 @@ #include "main/glheader.h" +#include "main/condrender.h" #include "main/image.h" #include "main/macros.h" #include "s_context.h" @@ -197,14 +198,14 @@ blit_nearest(GLcontext *ctx, } /* allocate the src/dst row buffers */ - srcBuffer = _mesa_malloc(pixelSize * srcWidth); + srcBuffer = malloc(pixelSize * srcWidth); if (!srcBuffer) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); return; } - dstBuffer = _mesa_malloc(pixelSize * dstWidth); + dstBuffer = malloc(pixelSize * dstWidth); if (!dstBuffer) { - _mesa_free(srcBuffer); + free(srcBuffer); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); return; } @@ -234,8 +235,8 @@ blit_nearest(GLcontext *ctx, drawRb->PutRow(ctx, drawRb, dstWidth, dstXpos, dstY, dstBuffer, NULL); } - _mesa_free(srcBuffer); - _mesa_free(dstBuffer); + free(srcBuffer); + free(dstBuffer); } @@ -365,21 +366,21 @@ blit_linear(GLcontext *ctx, /* Allocate the src/dst row buffers. * Keep two adjacent src rows around for bilinear sampling. */ - srcBuffer0 = _mesa_malloc(pixelSize * srcWidth); + srcBuffer0 = malloc(pixelSize * srcWidth); if (!srcBuffer0) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); return; } - srcBuffer1 = _mesa_malloc(pixelSize * srcWidth); + srcBuffer1 = malloc(pixelSize * srcWidth); if (!srcBuffer1) { - _mesa_free(srcBuffer0); + free(srcBuffer0); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); return; } - dstBuffer = _mesa_malloc(pixelSize * dstWidth); + dstBuffer = malloc(pixelSize * dstWidth); if (!dstBuffer) { - _mesa_free(srcBuffer0); - _mesa_free(srcBuffer1); + free(srcBuffer0); + free(srcBuffer1); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); return; } @@ -443,9 +444,9 @@ blit_linear(GLcontext *ctx, drawRb->PutRow(ctx, drawRb, dstWidth, dstXpos, dstY, dstBuffer, NULL); } - _mesa_free(srcBuffer0); - _mesa_free(srcBuffer1); - _mesa_free(dstBuffer); + free(srcBuffer0); + free(srcBuffer1); + free(dstBuffer); } @@ -534,7 +535,7 @@ simple_blit(GLcontext *ctx, } /* allocate the row buffer */ - rowBuffer = _mesa_malloc(bytesPerRow); + rowBuffer = malloc(bytesPerRow); if (!rowBuffer) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); return; @@ -547,7 +548,7 @@ simple_blit(GLcontext *ctx, dstY += yStep; } - _mesa_free(rowBuffer); + free(rowBuffer); } @@ -567,6 +568,9 @@ _swrast_BlitFramebuffer(GLcontext *ctx, }; GLint i; + if (!_mesa_check_conditional_render(ctx)) + return; /* don't clear */ + if (!ctx->DrawBuffer->_NumColorDrawBuffers) return; diff --git a/mesalib/src/mesa/swrast/s_clear.c b/mesalib/src/mesa/swrast/s_clear.c index 002718ded..7b0a63391 100644 --- a/mesalib/src/mesa/swrast/s_clear.c +++ b/mesalib/src/mesa/swrast/s_clear.c @@ -24,6 +24,7 @@ #include "main/glheader.h" #include "main/colormac.h" +#include "main/condrender.h" #include "main/formats.h" #include "main/macros.h" #include "main/imports.h" @@ -40,7 +41,8 @@ * Clear the color buffer when glColorMask is in effect. */ static void -clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) +clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint buf) { const GLint x = ctx->DrawBuffer->_Xmin; const GLint y = ctx->DrawBuffer->_Ymin; @@ -49,7 +51,6 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) SWspan span; GLint i; - ASSERT(ctx->Visual.rgbMode); ASSERT(rb->PutRow); /* Initialize color span with clear color */ @@ -75,7 +76,7 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]); UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]); for (i = 0; i < width; i++) { - COPY_4V(span.array->rgba[i], clearColor); + COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan); } } else { @@ -95,7 +96,7 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) for (i = 0; i < height; i++) { span.x = x; span.y = y + i; - _swrast_mask_rgba_span(ctx, rb, &span); + _swrast_mask_rgba_span(ctx, rb, &span, buf); /* write masked row */ rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL); } @@ -103,49 +104,10 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) /** - * Clear color index buffer with masking. - */ -static void -clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) -{ - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - SWspan span; - GLint i; - - ASSERT(!ctx->Visual.rgbMode); - ASSERT(rb->PutRow); - ASSERT(rb->DataType == GL_UNSIGNED_INT); - - /* Initialize index span with clear index */ - INIT_SPAN(span, GL_BITMAP); - span.end = width; - span.arrayMask = SPAN_INDEX; - for (i = 0; i < width;i++) { - span.array->index[i] = ctx->Color.ClearIndex; - } - - /* Note that masking will change the color indexes, but only the - * bits for which the write mask is GL_FALSE. The bits - * which are write-enabled won't get modified. - */ - for (i = 0; i < height;i++) { - span.x = x; - span.y = y + i; - _swrast_mask_ci_span(ctx, rb, &span); - /* write masked row */ - rb->PutRow(ctx, rb, width, x, y + i, span.array->index, NULL); - } -} - - -/** * Clear an rgba color buffer without channel masking. */ static void -clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) +clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint buf) { const GLint x = ctx->DrawBuffer->_Xmin; const GLint y = ctx->DrawBuffer->_Ymin; @@ -156,12 +118,10 @@ clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) GLvoid *clearVal; GLint i; - ASSERT(ctx->Visual.rgbMode); - - ASSERT(ctx->Color.ColorMask[0] && - ctx->Color.ColorMask[1] && - ctx->Color.ColorMask[2] && - ctx->Color.ColorMask[3]); + ASSERT(ctx->Color.ColorMask[buf][0] && + ctx->Color.ColorMask[buf][1] && + ctx->Color.ColorMask[buf][2] && + ctx->Color.ColorMask[buf][3]); ASSERT(rb->PutMonoRow); @@ -195,50 +155,6 @@ clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) /** - * Clear color index buffer without masking. - */ -static void -clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) -{ - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - GLubyte clear8; - GLushort clear16; - GLuint clear32; - GLvoid *clearVal; - GLint i; - - ASSERT(!ctx->Visual.rgbMode); - - ASSERT(rb->PutMonoRow); - - /* setup clear value */ - switch (rb->DataType) { - case GL_UNSIGNED_BYTE: - clear8 = (GLubyte) ctx->Color.ClearIndex; - clearVal = &clear8; - break; - case GL_UNSIGNED_SHORT: - clear16 = (GLushort) ctx->Color.ClearIndex; - clearVal = &clear16; - break; - case GL_UNSIGNED_INT: - clear32 = ctx->Color.ClearIndex; - clearVal = &clear32; - break; - default: - _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer"); - return; - } - - for (i = 0; i < height; i++) - rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); -} - - -/** * Clear the front/back/left/right/aux color buffers. * This function is usually only called if the device driver can't * clear its own color buffers for some reason (such as with masking). @@ -246,48 +162,18 @@ clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) static void clear_color_buffers(GLcontext *ctx) { - GLboolean masking; GLuint buf; - if (ctx->Visual.rgbMode) { - if (ctx->Color.ColorMask[0] && - ctx->Color.ColorMask[1] && - ctx->Color.ColorMask[2] && - ctx->Color.ColorMask[3]) { - masking = GL_FALSE; - } - else { - masking = GL_TRUE; - } - } - else { - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; - const GLuint indexMask = (1 << _mesa_get_format_bits(rb->Format, GL_INDEX_BITS)) - 1; - if ((ctx->Color.IndexMask & indexMask) == indexMask) { - masking = GL_FALSE; - } - else { - masking = GL_TRUE; - } - } - for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf]; - if (ctx->Visual.rgbMode) { - if (masking) { - clear_rgba_buffer_with_masking(ctx, rb); - } - else { - clear_rgba_buffer(ctx, rb); - } + if (ctx->Color.ColorMask[buf][0] == 0 || + ctx->Color.ColorMask[buf][1] == 0 || + ctx->Color.ColorMask[buf][2] == 0 || + ctx->Color.ColorMask[buf][3] == 0) { + clear_rgba_buffer_with_masking(ctx, rb, buf); } else { - if (masking) { - clear_ci_buffer_with_masking(ctx, rb); - } - else { - clear_ci_buffer(ctx, rb); - } + clear_rgba_buffer(ctx, rb, buf); } } } @@ -318,6 +204,9 @@ _swrast_Clear(GLcontext *ctx, GLbitfield buffers) } #endif + if (!_mesa_check_conditional_render(ctx)) + return; /* don't clear */ + swrast_render_start(ctx); /* do software clearing here */ diff --git a/mesalib/src/mesa/swrast/s_context.c b/mesalib/src/mesa/swrast/s_context.c index abf000856..751966348 100644 --- a/mesalib/src/mesa/swrast/s_context.c +++ b/mesalib/src/mesa/swrast/s_context.c @@ -55,6 +55,7 @@ _swrast_update_rasterflags( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLbitfield rasterMask = 0; + GLuint i; if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT; if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT; @@ -62,17 +63,17 @@ _swrast_update_rasterflags( GLcontext *ctx ) if (swrast->_FogEnabled) rasterMask |= FOG_BIT; if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT; if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT; - if (ctx->Visual.rgbMode) { - const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT; - if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT; - if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; - } - else { - if (ctx->Color.IndexMask != 0xffffffff) rasterMask |= MASKING_BIT; - if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (!ctx->Color.ColorMask[i][0] || + !ctx->Color.ColorMask[i][1] || + !ctx->Color.ColorMask[i][2] || + !ctx->Color.ColorMask[i][3]) { + rasterMask |= MASKING_BIT; + break; + } } - + if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT; + if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; if ( ctx->Viewport.X < 0 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width || ctx->Viewport.Y < 0 @@ -92,13 +93,18 @@ _swrast_update_rasterflags( GLcontext *ctx ) /* more than one color buffer designated for writing (or zero buffers) */ rasterMask |= MULTI_DRAW_BIT; } - else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) { - rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ - } - else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) { - rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */ + + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (ctx->Color.ColorMask[i][0] + + ctx->Color.ColorMask[i][1] + + ctx->Color.ColorMask[i][2] + + ctx->Color.ColorMask[i][3] == 0) { + rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ + break; + } } + if (ctx->FragmentProgram._Current) { rasterMask |= FRAGPROG_BIT; } @@ -131,26 +137,26 @@ _swrast_update_polygon( GLcontext *ctx ) if (ctx->Polygon.CullFlag) { switch (ctx->Polygon.CullFaceMode) { case GL_BACK: - backface_sign = -1.0; + backface_sign = -1.0F; break; case GL_FRONT: - backface_sign = 1.0; + backface_sign = 1.0F; break; case GL_FRONT_AND_BACK: /* fallthrough */ default: - backface_sign = 0.0; + backface_sign = 0.0F; } } else { - backface_sign = 0.0; + backface_sign = 0.0F; } SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign; /* This is for front/back-face determination, but not for culling */ SWRAST_CONTEXT(ctx)->_BackfaceSign - = (ctx->Polygon.FrontFace == GL_CW) ? -1.0 : 1.0; + = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F; } @@ -874,12 +880,7 @@ _swrast_flush( GLcontext *ctx ) SWcontext *swrast = SWRAST_CONTEXT(ctx); /* flush any pending fragments from rendering points */ if (swrast->PointSpan.end > 0) { - if (ctx->Visual.rgbMode) { - _swrast_write_rgba_span(ctx, &(swrast->PointSpan)); - } - else { - _swrast_write_index_span(ctx, &(swrast->PointSpan)); - } + _swrast_write_rgba_span(ctx, &(swrast->PointSpan)); swrast->PointSpan.end = 0; } } diff --git a/mesalib/src/mesa/swrast/s_copypix.c b/mesalib/src/mesa/swrast/s_copypix.c index 5ecfb1e90..f4f0c8a33 100644 --- a/mesalib/src/mesa/swrast/s_copypix.c +++ b/mesalib/src/mesa/swrast/s_copypix.c @@ -26,12 +26,11 @@ #include "main/glheader.h" #include "main/context.h" #include "main/colormac.h" +#include "main/condrender.h" #include "main/convolve.h" -#include "main/histogram.h" #include "main/image.h" #include "main/macros.h" #include "main/imports.h" -#include "main/pixel.h" #include "s_context.h" #include "s_depth.h" @@ -115,14 +114,14 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, span.arrayAttribs = FRAG_BIT_COL0; /* allocate space for GLfloat image */ - tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + tmpImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); if (!tmpImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); return; } - convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + convImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); if (!convImage) { - _mesa_free(tmpImage); + free(tmpImage); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); return; } @@ -151,7 +150,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, ASSERT(ctx->Pixel.Separable2DEnabled); _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); } - _mesa_free(tmpImage); + free(tmpImage); /* do remaining post-convolution image transfer ops */ for (row = 0; row < height; row++) { @@ -168,7 +167,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0]; /* copy convolved colors into span array */ - _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat)); + memcpy(rgba, src, width * 4 * sizeof(GLfloat)); /* write span */ span.x = destx; @@ -186,7 +185,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, span.array->ChanType = CHAN_TYPE; } - _mesa_free(convImage); + free(convImage); } @@ -247,7 +246,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */ if (overlapping) { - tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4); + tmpImage = (GLfloat *) malloc(width * height * sizeof(GLfloat) * 4); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; @@ -274,7 +273,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, /* Get row/span of source pixels */ if (overlapping) { /* get from buffered image */ - _mesa_memcpy(rgba, p, width * sizeof(GLfloat) * 4); + memcpy(rgba, p, width * sizeof(GLfloat) * 4); p += width * 4; } else { @@ -304,101 +303,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, span.array->ChanType = CHAN_TYPE; /* restore */ if (overlapping) - _mesa_free(tmpImage); -} - - -static void -copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, - GLint width, GLint height, - GLint destx, GLint desty ) -{ - GLuint *tmpImage,*p; - GLint sy, dy, stepy; - GLint j; - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; - GLint overlapping; - SWspan span; - - if (!ctx->ReadBuffer->_ColorReadBuffer) { - /* no readbuffer - OK */ - return; - } - - INIT_SPAN(span, GL_BITMAP); - _swrast_span_default_attribs(ctx, &span); - span.arrayMask = SPAN_INDEX; - - if (ctx->DrawBuffer == ctx->ReadBuffer) { - overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, - ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); - } - else { - overlapping = GL_FALSE; - } - - /* Determine if copy should be bottom-to-top or top-to-bottom */ - if (!overlapping && srcy < desty) { - /* top-down max-to-min */ - sy = srcy + height - 1; - dy = desty + height - 1; - stepy = -1; - } - else { - /* bottom-up min-to-max */ - sy = srcy; - dy = desty; - stepy = 1; - } - - if (overlapping) { - GLint ssy = sy; - tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint)); - if (!tmpImage) { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); - return; - } - /* read the image */ - p = tmpImage; - for (j = 0; j < height; j++, ssy += stepy) { - _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, - width, srcx, ssy, p ); - p += width; - } - p = tmpImage; - } - else { - tmpImage = NULL; /* silence compiler warning */ - p = NULL; - } - - for (j = 0; j < height; j++, sy += stepy, dy += stepy) { - /* Get color indexes */ - if (overlapping) { - _mesa_memcpy(span.array->index, p, width * sizeof(GLuint)); - p += width; - } - else { - _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, - width, srcx, sy, span.array->index ); - } - - if (ctx->_ImageTransferState) - _mesa_apply_ci_transfer_ops(ctx, ctx->_ImageTransferState, - width, span.array->index); - - /* write color indexes */ - span.x = destx; - span.y = dy; - span.end = width; - if (zoom) - _swrast_write_zoomed_index_span(ctx, destx, desty, &span); - else - _swrast_write_index_span(ctx, &span); - } - - if (overlapping) - _mesa_free(tmpImage); + free(tmpImage); } @@ -488,7 +393,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, if (overlapping) { GLint ssy = sy; - tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat)); + tmpImage = (GLfloat *) malloc(width * height * sizeof(GLfloat)); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; @@ -509,7 +414,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, GLfloat depth[MAX_WIDTH]; /* get depth values */ if (overlapping) { - _mesa_memcpy(depth, p, width * sizeof(GLfloat)); + memcpy(depth, p, width * sizeof(GLfloat)); p += width; } else { @@ -523,22 +428,14 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, span.x = destx; span.y = dy; span.end = width; - if (fb->Visual.rgbMode) { - if (zoom) - _swrast_write_zoomed_depth_span(ctx, destx, desty, &span); - else - _swrast_write_rgba_span(ctx, &span); - } - else { - if (zoom) - _swrast_write_zoomed_depth_span(ctx, destx, desty, &span); - else - _swrast_write_index_span(ctx, &span); - } + if (zoom) + _swrast_write_zoomed_depth_span(ctx, destx, desty, &span); + else + _swrast_write_rgba_span(ctx, &span); } if (overlapping) - _mesa_free(tmpImage); + free(tmpImage); } @@ -585,7 +482,7 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy, if (overlapping) { GLint ssy = sy; - tmpImage = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil)); + tmpImage = (GLstencil *) malloc(width * height * sizeof(GLstencil)); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; @@ -607,7 +504,7 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy, /* Get stencil values */ if (overlapping) { - _mesa_memcpy(stencil, p, width * sizeof(GLstencil)); + memcpy(stencil, p, width * sizeof(GLstencil)); p += width; } else { @@ -627,7 +524,7 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy, } if (overlapping) - _mesa_free(tmpImage); + free(tmpImage); } @@ -689,7 +586,7 @@ copy_depth_stencil_pixels(GLcontext *ctx, if (stencilMask != 0x0) { tempStencilImage - = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil)); + = (GLstencil *) malloc(width * height * sizeof(GLstencil)); if (!tempStencilImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); return; @@ -707,10 +604,10 @@ copy_depth_stencil_pixels(GLcontext *ctx, if (ctx->Depth.Mask) { tempDepthImage - = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat)); + = (GLfloat *) malloc(width * height * sizeof(GLfloat)); if (!tempDepthImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); - _mesa_free(tempStencilImage); + free(tempStencilImage); return; } @@ -731,7 +628,7 @@ copy_depth_stencil_pixels(GLcontext *ctx, /* Get stencil values */ if (overlapping) { - _mesa_memcpy(stencil, stencilPtr, width * sizeof(GLstencil)); + memcpy(stencil, stencilPtr, width * sizeof(GLstencil)); stencilPtr += width; } else { @@ -760,7 +657,7 @@ copy_depth_stencil_pixels(GLcontext *ctx, /* get depth values */ if (overlapping) { - _mesa_memcpy(depth, depthPtr, width * sizeof(GLfloat)); + memcpy(depth, depthPtr, width * sizeof(GLfloat)); depthPtr += width; } else { @@ -800,10 +697,10 @@ copy_depth_stencil_pixels(GLcontext *ctx, } if (tempStencilImage) - _mesa_free(tempStencilImage); + free(tempStencilImage); if (tempDepthImage) - _mesa_free(tempDepthImage); + free(tempDepthImage); } @@ -901,18 +798,16 @@ _swrast_CopyPixels( GLcontext *ctx, SWcontext *swrast = SWRAST_CONTEXT(ctx); swrast_render_start(ctx); + if (!_mesa_check_conditional_render(ctx)) + return; /* don't copy */ + if (swrast->NewState) _swrast_validate_derived( ctx ); if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) { switch (type) { case GL_COLOR: - if (ctx->Visual.rgbMode) { - copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty ); - } - else { - copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty ); - } + copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty ); break; case GL_DEPTH: copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty ); diff --git a/mesalib/src/mesa/swrast/s_depth.c b/mesalib/src/mesa/swrast/s_depth.c index c37a54eb3..ed637cac1 100644 --- a/mesalib/src/mesa/swrast/s_depth.c +++ b/mesalib/src/mesa/swrast/s_depth.c @@ -28,7 +28,6 @@ #include "main/formats.h" #include "main/macros.h" #include "main/imports.h" -#include "main/fbobject.h" #include "s_depth.h" #include "s_context.h" @@ -260,7 +259,7 @@ depth_test_span16( GLcontext *ctx, GLuint n, } break; case GL_NEVER: - _mesa_bzero(mask, n * sizeof(GLubyte)); + memset(mask, 0, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in depth_test_span16"); @@ -489,7 +488,7 @@ depth_test_span32( GLcontext *ctx, GLuint n, } break; case GL_NEVER: - _mesa_bzero(mask, n * sizeof(GLubyte)); + memset(mask, 0, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in depth_test_span32"); @@ -498,17 +497,24 @@ depth_test_span32( GLcontext *ctx, GLuint n, return passed; } -/* Apply ARB_depth_clamp to span of fragments. */ + + +/** + * Clamp fragment Z values to the depth near/far range (glDepthRange()). + * This is used when GL_ARB_depth_clamp/GL_DEPTH_CLAMP is turned on. + * In that case, vertexes are not clipped against the near/far planes + * so rasterization will produce fragment Z values outside the usual + * [0,1] range. + */ void _swrast_depth_clamp_span( GLcontext *ctx, SWspan *span ) { struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->_DepthBuffer; const GLuint count = span->end; - GLuint *zValues = span->array->z; - GLuint min, max; + GLint *zValues = (GLint *) span->array->z; /* sign change */ + GLint min, max; GLfloat min_f, max_f; - int i; + GLuint i; if (ctx->Viewport.Near < ctx->Viewport.Far) { min_f = ctx->Viewport.Near; @@ -518,15 +524,21 @@ _swrast_depth_clamp_span( GLcontext *ctx, SWspan *span ) max_f = ctx->Viewport.Near; } - if (rb->DataType == GL_UNSIGNED_SHORT) { - CLAMPED_FLOAT_TO_USHORT(min, min_f); - CLAMPED_FLOAT_TO_USHORT(max, max_f); - } else { - assert(rb->DataType == GL_UNSIGNED_INT); - min = FLOAT_TO_UINT(min_f); - max = FLOAT_TO_UINT(max_f); - } - + /* Convert floating point values in [0,1] to device Z coordinates in + * [0, DepthMax]. + * ex: If the Z buffer has 24 bits, DepthMax = 0xffffff. + * + * XXX this all falls apart if we have 31 or more bits of Z because + * the triangle rasterization code produces unsigned Z values. Negative + * vertex Z values come out as large fragment Z uints. + */ + min = (GLint) (min_f * fb->_DepthMaxF); + max = (GLint) (max_f * fb->_DepthMaxF); + if (max < 0) + max = 0x7fffffff; /* catch over flow for 30-bit z */ + + /* Note that we do the comparisons here using signed integers. + */ for (i = 0; i < count; i++) { if (zValues[i] < min) zValues[i] = min; @@ -832,7 +844,7 @@ direct_depth_test_pixels16(GLcontext *ctx, GLushort *zStart, GLuint stride, break; case GL_NEVER: /* depth test never passes */ - _mesa_bzero(mask, n * sizeof(GLubyte)); + memset(mask, 0, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels"); @@ -1078,7 +1090,7 @@ direct_depth_test_pixels32(GLcontext *ctx, GLuint *zStart, GLuint stride, break; case GL_NEVER: /* depth test never passes */ - _mesa_bzero(mask, n * sizeof(GLubyte)); + memset(mask, 0, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels"); @@ -1248,7 +1260,7 @@ _swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb, if (!rb) { /* really only doing this to prevent FP exceptions later */ - _mesa_bzero(depth, n * sizeof(GLfloat)); + memset(depth, 0, n * sizeof(GLfloat)); return; } @@ -1257,7 +1269,7 @@ _swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb, if (y < 0 || y >= (GLint) rb->Height || x + n <= 0 || x >= (GLint) rb->Width) { /* span is completely outside framebuffer */ - _mesa_bzero(depth, n * sizeof(GLfloat)); + memset(depth, 0, n * sizeof(GLfloat)); return; } @@ -1314,7 +1326,7 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, if (!rb) { /* really only doing this to prevent FP exceptions later */ - _mesa_bzero(depth, n * sizeof(GLuint)); + memset(depth, 0, n * sizeof(GLuint)); return; } @@ -1325,7 +1337,7 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, if (y < 0 || y >= (GLint) rb->Height || x + n <= 0 || x >= (GLint) rb->Width) { /* span is completely outside framebuffer */ - _mesa_bzero(depth, n * sizeof(GLfloat)); + memset(depth, 0, n * sizeof(GLfloat)); return; } @@ -1426,7 +1438,7 @@ _swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ) /* optimized case */ GLushort *dst = (GLushort *) rb->GetPointer(ctx, rb, x, y); GLuint len = width * height * sizeof(GLushort); - _mesa_memset(dst, (clearValue & 0xff), len); + memset(dst, (clearValue & 0xff), len); } else { /* general case */ diff --git a/mesalib/src/mesa/swrast/s_drawpix.c b/mesalib/src/mesa/swrast/s_drawpix.c index 6970b2e9c..3cec3a7a2 100644 --- a/mesalib/src/mesa/swrast/s_drawpix.c +++ b/mesalib/src/mesa/swrast/s_drawpix.c @@ -25,12 +25,12 @@ #include "main/glheader.h" #include "main/bufferobj.h" +#include "main/condrender.h" #include "main/context.h" #include "main/convolve.h" #include "main/image.h" #include "main/macros.h" #include "main/imports.h" -#include "main/pixel.h" #include "main/state.h" #include "s_context.h" @@ -267,7 +267,7 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y, if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) { const GLubyte *src = (const GLubyte *) pixels + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels; - if (ctx->Visual.rgbMode && rbType == GL_UNSIGNED_BYTE) { + if (rbType == GL_UNSIGNED_BYTE) { /* convert ubyte/CI data to ubyte/RGBA */ if (simpleZoom) { GLint row; @@ -299,22 +299,6 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y, } return GL_TRUE; } - else if (!ctx->Visual.rgbMode && rbType == GL_UNSIGNED_INT) { - /* write CI data to CI frame buffer */ - GLint row; - if (simpleZoom) { - for (row = 0; row < drawHeight; row++) { - GLuint index32[MAX_WIDTH]; - GLint col; - for (col = 0; col < drawWidth; col++) - index32[col] = src[col]; - rb->PutRow(ctx, rb, drawWidth, destX, destY, index32, NULL); - src += unpack.RowLength; - destY += yStep; - } - return GL_TRUE; - } - } } /* can't handle this pixel format and/or data type */ @@ -324,57 +308,6 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y, /* - * Draw color index image. - */ -static void -draw_index_pixels( GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - const GLint imgX = x, imgY = y; - const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; - GLint row, skipPixels; - SWspan span; - - INIT_SPAN(span, GL_BITMAP); - span.arrayMask = SPAN_INDEX; - _swrast_span_default_attribs(ctx, &span); - - /* - * General solution - */ - skipPixels = 0; - while (skipPixels < width) { - const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); - ASSERT(spanWidth <= MAX_WIDTH); - for (row = 0; row < height; row++) { - const GLvoid *source = _mesa_image_address2d(unpack, pixels, - width, height, - GL_COLOR_INDEX, type, - row, skipPixels); - _mesa_unpack_index_span(ctx, spanWidth, GL_UNSIGNED_INT, - span.array->index, type, source, unpack, - ctx->_ImageTransferState); - - /* These may get changed during writing/clipping */ - span.x = x + skipPixels; - span.y = y + row; - span.end = spanWidth; - - if (zoom) - _swrast_write_zoomed_index_span(ctx, imgX, imgY, &span); - else - _swrast_write_index_span(ctx, &span); - } - skipPixels += spanWidth; - } -} - - - -/* * Draw stencil image. */ static void @@ -441,7 +374,6 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, && ctx->DrawBuffer->Visual.depthBits == 16 && !scaleOrBias && !zoom - && ctx->Visual.rgbMode && width <= MAX_WIDTH && !unpack->SwapBytes) { /* Special case: directly write 16-bit depth values */ @@ -462,7 +394,6 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, else if (type == GL_UNSIGNED_INT && !scaleOrBias && !zoom - && ctx->Visual.rgbMode && width <= MAX_WIDTH && !unpack->SwapBytes) { /* Special case: shift 32-bit values down to Visual.depthBits */ @@ -473,7 +404,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, _mesa_image_address2d(unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, row, 0); if (shift == 0) { - _mesa_memcpy(span.array->z, zSrc, width * sizeof(GLuint)); + memcpy(span.array->z, zSrc, width * sizeof(GLuint)); } else { GLint col; @@ -515,11 +446,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, if (zoom) { _swrast_write_zoomed_depth_span(ctx, x, y, &span); } - else if (ctx->Visual.rgbMode) { - _swrast_write_rgba_span(ctx, &span); - } else { - _swrast_write_index_span(ctx, &span); + _swrast_write_rgba_span(ctx, &span); } } skipPixels += spanWidth; @@ -566,14 +494,14 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, GLint row; GLfloat *dest, *tmpImage; - tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + tmpImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); if (!tmpImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); return; } - convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + convImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); if (!convImage) { - _mesa_free(tmpImage); + free(tmpImage); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); return; } @@ -597,7 +525,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, ASSERT(ctx->Pixel.Separable2DEnabled); _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); } - _mesa_free(tmpImage); + free(tmpImage); /* continue transfer ops and draw the convolved image */ unpack = &ctx->DefaultPacking; @@ -677,7 +605,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, } if (convImage) { - _mesa_free(convImage); + free(convImage); } } @@ -831,6 +759,9 @@ _swrast_DrawPixels( GLcontext *ctx, SWcontext *swrast = SWRAST_CONTEXT(ctx); GLboolean save_vp_override = ctx->VertexProgram._Overriden; + if (!_mesa_check_conditional_render(ctx)) + return; /* don't draw */ + /* We are creating fragments directly, without going through vertex * programs. * @@ -864,11 +795,6 @@ _swrast_DrawPixels( GLcontext *ctx, draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels ); break; case GL_COLOR_INDEX: - if (ctx->Visual.rgbMode) - draw_rgba_pixels(ctx, x,y, width, height, format, type, unpack, pixels); - else - draw_index_pixels(ctx, x, y, width, height, type, unpack, pixels); - break; case GL_RED: case GL_GREEN: case GL_BLUE: diff --git a/mesalib/src/mesa/swrast/s_feedback.c b/mesalib/src/mesa/swrast/s_feedback.c index 47ed25ee1..373b1416e 100644 --- a/mesalib/src/mesa/swrast/s_feedback.c +++ b/mesalib/src/mesa/swrast/s_feedback.c @@ -25,7 +25,6 @@ #include "main/glheader.h" #include "main/colormac.h" #include "main/context.h" -#include "main/enums.h" #include "main/feedback.h" #include "main/macros.h" @@ -47,7 +46,7 @@ feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv) win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF; win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3]; - _mesa_feedback_vertex(ctx, win, color, v->attrib[FRAG_ATTRIB_CI][0], vtc); + _mesa_feedback_vertex(ctx, win, color, vtc); } diff --git a/mesalib/src/mesa/swrast/s_fog.c b/mesalib/src/mesa/swrast/s_fog.c index 77ed0cfef..3fc843921 100644 --- a/mesalib/src/mesa/swrast/s_fog.c +++ b/mesalib/src/mesa/swrast/s_fog.c @@ -122,38 +122,6 @@ else { \ } \ } -/* As above, but CI mode (XXX try to merge someday) */ -#define FOG_LOOP_CI(FOG_FUNC) \ -if (span->arrayAttribs & FRAG_BIT_FOGC) { \ - GLuint i; \ - for (i = 0; i < span->end; i++) { \ - const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \ - const GLfloat c = FABSF(fogCoord); \ - GLfloat f; \ - FOG_FUNC(f, c); \ - f = CLAMP(f, 0.0F, 1.0F); \ - index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); \ - } \ -} \ -else { \ - const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \ - GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \ - const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \ - GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \ - GLuint i; \ - for (i = 0; i < span->end; i++) { \ - const GLfloat c = FABSF(fogCoord) / w; \ - GLfloat f; \ - FOG_FUNC(f, c); \ - f = CLAMP(f, 0.0F, 1.0F); \ - index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); \ - fogCoord += fogStep; \ - w += wStep; \ - } \ -} - - - /** * Apply fog to a span of RGBA pixels. * The fog value are either in the span->array->fog array or interpolated from @@ -172,14 +140,14 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) /* compute (scaled) fog color */ if (span->array->ChanType == GL_UNSIGNED_BYTE) { - rFog = ctx->Fog.Color[RCOMP] * 255.0; - gFog = ctx->Fog.Color[GCOMP] * 255.0; - bFog = ctx->Fog.Color[BCOMP] * 255.0; + rFog = ctx->Fog.Color[RCOMP] * 255.0F; + gFog = ctx->Fog.Color[GCOMP] * 255.0F; + bFog = ctx->Fog.Color[BCOMP] * 255.0F; } else if (span->array->ChanType == GL_UNSIGNED_SHORT) { - rFog = ctx->Fog.Color[RCOMP] * 65535.0; - gFog = ctx->Fog.Color[GCOMP] * 65535.0; - bFog = ctx->Fog.Color[BCOMP] * 65535.0; + rFog = ctx->Fog.Color[RCOMP] * 65535.0F; + gFog = ctx->Fog.Color[GCOMP] * 65535.0F; + bFog = ctx->Fog.Color[BCOMP] * 65535.0F; } else { rFog = ctx->Fog.Color[RCOMP]; @@ -275,56 +243,3 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) } } } - - -/** - * As above, but color index mode. - */ -void -_swrast_fog_ci_span( const GLcontext *ctx, SWspan *span ) -{ - const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx); - const GLuint fogIndex = (GLuint) ctx->Fog.Index; - GLuint *index = span->array->index; - - ASSERT(swrast->_FogEnabled); - ASSERT(span->arrayMask & SPAN_INDEX); - - /* we need to compute fog blend factors */ - if (swrast->_PreferPixelFog) { - /* The span's fog values are fog coordinates, now compute blend factors - * and blend the fragment colors with the fog color. - */ - switch (ctx->Fog.Mode) { - case GL_LINEAR: - { - const GLfloat fogEnd = ctx->Fog.End; - const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End) - ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start); - FOG_LOOP_CI(LINEAR_FOG); - } - break; - case GL_EXP: - { - const GLfloat density = -ctx->Fog.Density; - FOG_LOOP_CI(EXP_FOG); - } - break; - case GL_EXP2: - { - const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density; - FOG_LOOP_CI(EXP2_FOG); - } - break; - default: - _mesa_problem(ctx, "Bad fog mode in _swrast_fog_ci_span"); - return; - } - } - else { - /* The span's fog start/step/array values are blend factors in [0,1]. - * They were previously computed per-vertex. - */ - FOG_LOOP_CI(BLEND_FOG); - } -} diff --git a/mesalib/src/mesa/swrast/s_fog.h b/mesalib/src/mesa/swrast/s_fog.h index 50760d88a..06107de3f 100644 --- a/mesalib/src/mesa/swrast/s_fog.h +++ b/mesalib/src/mesa/swrast/s_fog.h @@ -37,8 +37,4 @@ _swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z); extern void _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ); -extern void -_swrast_fog_ci_span( const GLcontext *ctx, SWspan *span ); - - #endif diff --git a/mesalib/src/mesa/swrast/s_fragprog.c b/mesalib/src/mesa/swrast/s_fragprog.c index a22d34415..7c1de62e8 100644 --- a/mesalib/src/mesa/swrast/s_fragprog.c +++ b/mesalib/src/mesa/swrast/s_fragprog.c @@ -25,7 +25,6 @@ #include "main/glheader.h" #include "main/colormac.h" #include "main/context.h" -#include "main/texstate.h" #include "shader/prog_instruction.h" #include "s_fragprog.h" @@ -145,10 +144,19 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine, const struct gl_fragment_program *program, const SWspan *span, GLuint col) { + GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col]; + if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) { /* Clear temporary registers (undefined for ARB_f_p) */ - _mesa_bzero(machine->Temporaries, - MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); + memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); + } + + /* ARB_fragment_coord_conventions */ + if (program->OriginUpperLeft) + wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1]; + if (!program->PixelCenterInteger) { + wpos[0] += 0.5F; + wpos[1] += 0.5F; } /* Setup pointer to input attributes */ @@ -163,7 +171,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine, /* if running a GLSL program (not ARB_fragment_program) */ if (ctx->Shader.CurrentProgram) { /* Store front/back facing value */ - machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0 - span->facing; + machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing; } machine->CurElement = col; diff --git a/mesalib/src/mesa/swrast/s_lines.c b/mesalib/src/mesa/swrast/s_lines.c index 23cb9b57e..7db5af4ae 100644 --- a/mesalib/src/mesa/swrast/s_lines.c +++ b/mesalib/src/mesa/swrast/s_lines.c @@ -29,7 +29,6 @@ #include "main/macros.h" #include "s_aaline.h" #include "s_context.h" -#include "s_depth.h" #include "s_feedback.h" #include "s_lines.h" #include "s_span.h" @@ -88,10 +87,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) for (i = 0; i < span->end; i++) y[i]++; } - if (ctx->Visual.rgbMode) - _swrast_write_rgba_span(ctx, span); - else - _swrast_write_index_span(ctx, span); + _swrast_write_rgba_span(ctx, span); } } else { @@ -107,10 +103,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) for (i = 0; i < span->end; i++) x[i]++; } - if (ctx->Visual.rgbMode) - _swrast_write_rgba_span(ctx, span); - else - _swrast_write_index_span(ctx, span); + _swrast_write_rgba_span(ctx, span); } } } @@ -121,12 +114,6 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) /***** Rasterization *****/ /**********************************************************************/ -/* Simple color index line (no stipple, width=1, no Z, no fog, no tex)*/ -#define NAME simple_no_z_ci_line -#define INTERP_INDEX -#define RENDER_SPAN(span) _swrast_write_index_span(ctx, &span) -#include "s_linetemp.h" - /* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/ #define NAME simple_no_z_rgba_line #define INTERP_RGBA @@ -134,25 +121,6 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) #include "s_linetemp.h" -/* Z, fog, wide, stipple color index line */ -#define NAME ci_line -#define INTERP_INDEX -#define INTERP_Z -#define INTERP_ATTRIBS /* for fog */ -#define RENDER_SPAN(span) \ - if (ctx->Line.StippleFlag) { \ - span.arrayMask |= SPAN_MASK; \ - compute_stipple_mask(ctx, span.end, span.array->mask); \ - } \ - if (ctx->Line.Width > 1.0) { \ - draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ - } \ - else { \ - _swrast_write_index_span(ctx, &span); \ - } -#include "s_linetemp.h" - - /* Z, fog, wide, stipple RGBA line */ #define NAME rgba_line #define INTERP_RGBA @@ -234,7 +202,7 @@ static const char *lineFuncName = NULL; #define USE(lineFunc) \ do { \ lineFuncName = #lineFunc; \ - /*_mesa_printf("%s\n", lineFuncName);*/ \ + /*printf("%s\n", lineFuncName);*/ \ swrast->Line = lineFunc; \ } while (0) @@ -257,7 +225,6 @@ void _swrast_choose_line( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLboolean rgbmode = ctx->Visual.rgbMode; GLboolean specular = (ctx->Fog.ColorSumEnabled || (ctx->Light.Enabled && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); @@ -278,23 +245,17 @@ _swrast_choose_line( GLcontext *ctx ) || ctx->Line.Width != 1.0 || ctx->Line.StippleFlag) { /* no texture, but Z, fog, width>1, stipple, etc. */ - if (rgbmode) #if CHAN_BITS == 32 - USE(general_line); + USE(general_line); #else - USE(rgba_line); + USE(rgba_line); #endif - else - USE(ci_line); } else { ASSERT(!ctx->Depth.Test); ASSERT(ctx->Line.Width == 1.0); /* simple lines */ - if (rgbmode) - USE(simple_no_z_rgba_line); - else - USE(simple_no_z_ci_line); + USE(simple_no_z_rgba_line); } } else if (ctx->RenderMode == GL_FEEDBACK) { diff --git a/mesalib/src/mesa/swrast/s_linetemp.h b/mesalib/src/mesa/swrast/s_linetemp.h index 1abf8d6c7..033431df2 100644 --- a/mesalib/src/mesa/swrast/s_linetemp.h +++ b/mesalib/src/mesa/swrast/s_linetemp.h @@ -31,8 +31,6 @@ * The following macros may be defined to indicate what auxillary information * must be interplated along the line: * INTERP_Z - if defined, interpolate Z values - * INTERP_RGBA - if defined, interpolate RGBA values - * INTERP_INDEX - if defined, interpolate color index values * INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc) * * When one can directly address pixels in the color buffer the following @@ -86,7 +84,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) DEPTH_TYPE *zPtr; #elif defined(INTERP_Z) const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; -/*ctx->Visual.depthBits;*/ #endif #ifdef PIXEL_ADDRESS PIXEL_TYPE *pixelPtr; @@ -223,7 +220,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) /* * Span setup: compute start and step values for all interpolated values. */ -#ifdef INTERP_RGBA interpFlags |= SPAN_RGBA; if (ctx->Light.ShadeModel == GL_SMOOTH) { span.red = ChanToFixed(vert0->color[0]); @@ -245,19 +241,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) span.blueStep = 0; span.alphaStep = 0; } -#endif -#ifdef INTERP_INDEX - interpFlags |= SPAN_INDEX; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - span.index = FloatToFixed(vert0->attrib[FRAG_ATTRIB_CI][0]); - span.indexStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_CI][0] - - vert0->attrib[FRAG_ATTRIB_CI][0]) / numPixels; - } - else { - span.index = FloatToFixed(vert1->attrib[FRAG_ATTRIB_CI][0]); - span.indexStep = 0; - } -#endif #if defined(INTERP_Z) || defined(DEPTH_TYPE) interpFlags |= SPAN_Z; { @@ -407,9 +390,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) #undef NAME #undef INTERP_Z -#undef INTERP_RGBA #undef INTERP_ATTRIBS -#undef INTERP_INDEX #undef PIXEL_ADDRESS #undef PIXEL_TYPE #undef DEPTH_TYPE diff --git a/mesalib/src/mesa/swrast/s_logic.c b/mesalib/src/mesa/swrast/s_logic.c index f0274b4c0..c36a16e66 100644 --- a/mesalib/src/mesa/swrast/s_logic.c +++ b/mesalib/src/mesa/swrast/s_logic.c @@ -182,33 +182,6 @@ logicop_uint4(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[], -/* - * Apply the current logic operator to a span of CI pixels. This is only - * used if the device driver can't do logic ops. - */ -void -_swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb, - SWspan *span) -{ - GLuint dest[MAX_WIDTH]; - GLuint *index = span->array->index; - - ASSERT(span->end < MAX_WIDTH); - ASSERT(rb->DataType == GL_UNSIGNED_INT); - - /* Read dest values from frame buffer */ - if (span->arrayMask & SPAN_XY) { - _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y, - dest, sizeof(GLuint)); - } - else { - rb->GetRow(ctx, rb, span->end, span->x, span->y, dest); - } - - logicop_uint1(ctx, span->end, index, dest, span->array->mask); -} - - /** * Apply the current logic operator to a span of RGBA pixels. * We can handle horizontal runs of pixels (spans) or arrays of x/y diff --git a/mesalib/src/mesa/swrast/s_logic.h b/mesalib/src/mesa/swrast/s_logic.h index ba20cd7b3..e8cfae33f 100644 --- a/mesalib/src/mesa/swrast/s_logic.h +++ b/mesalib/src/mesa/swrast/s_logic.h @@ -29,12 +29,6 @@ #include "swrast.h" - -extern void -_swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb, - SWspan *span); - - extern void _swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span); diff --git a/mesalib/src/mesa/swrast/s_masking.c b/mesalib/src/mesa/swrast/s_masking.c index df779b073..e38d90f19 100644 --- a/mesalib/src/mesa/swrast/s_masking.c +++ b/mesalib/src/mesa/swrast/s_masking.c @@ -41,7 +41,7 @@ */ void _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, - SWspan *span) + SWspan *span, GLuint buf) { const GLuint n = span->end; void *rbPixels; @@ -58,7 +58,7 @@ _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, */ if (span->array->ChanType == GL_UNSIGNED_BYTE) { /* treat 4xGLubyte as 1xGLuint */ - const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask); + const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask[buf]); const GLuint dstMask = ~srcMask; const GLuint *dst = (const GLuint *) rbPixels; GLuint *src = (GLuint *) span->array->rgba8; @@ -70,10 +70,10 @@ _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, else if (span->array->ChanType == GL_UNSIGNED_SHORT) { /* 2-byte components */ /* XXX try to use 64-bit arithmetic someday */ - const GLushort rMask = ctx->Color.ColorMask[RCOMP] ? 0xffff : 0x0; - const GLushort gMask = ctx->Color.ColorMask[GCOMP] ? 0xffff : 0x0; - const GLushort bMask = ctx->Color.ColorMask[BCOMP] ? 0xffff : 0x0; - const GLushort aMask = ctx->Color.ColorMask[ACOMP] ? 0xffff : 0x0; + const GLushort rMask = ctx->Color.ColorMask[buf][RCOMP] ? 0xffff : 0x0; + const GLushort gMask = ctx->Color.ColorMask[buf][GCOMP] ? 0xffff : 0x0; + const GLushort bMask = ctx->Color.ColorMask[buf][BCOMP] ? 0xffff : 0x0; + const GLushort aMask = ctx->Color.ColorMask[buf][ACOMP] ? 0xffff : 0x0; const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels; GLushort (*src)[4] = span->array->rgba16; GLuint i; @@ -86,10 +86,10 @@ _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, } else { /* 4-byte components */ - const GLuint rMask = ctx->Color.ColorMask[RCOMP] ? ~0x0 : 0x0; - const GLuint gMask = ctx->Color.ColorMask[GCOMP] ? ~0x0 : 0x0; - const GLuint bMask = ctx->Color.ColorMask[BCOMP] ? ~0x0 : 0x0; - const GLuint aMask = ctx->Color.ColorMask[ACOMP] ? ~0x0 : 0x0; + const GLuint rMask = ctx->Color.ColorMask[buf][RCOMP] ? ~0x0 : 0x0; + const GLuint gMask = ctx->Color.ColorMask[buf][GCOMP] ? ~0x0 : 0x0; + const GLuint bMask = ctx->Color.ColorMask[buf][BCOMP] ? ~0x0 : 0x0; + const GLuint aMask = ctx->Color.ColorMask[buf][ACOMP] ? ~0x0 : 0x0; const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels; GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[FRAG_ATTRIB_COL0]; GLuint i; @@ -101,34 +101,3 @@ _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, } } } - - -/** - * Apply the index mask to a span of color index values. - */ -void -_swrast_mask_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb, - SWspan *span) -{ - const GLuint srcMask = ctx->Color.IndexMask; - const GLuint dstMask = ~srcMask; - GLuint *index = span->array->index; - GLuint dest[MAX_WIDTH]; - GLuint i; - - ASSERT(span->arrayMask & SPAN_INDEX); - ASSERT(span->end <= MAX_WIDTH); - ASSERT(rb->DataType == GL_UNSIGNED_INT); - - if (span->arrayMask & SPAN_XY) { - _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y, - dest, sizeof(GLuint)); - } - else { - _swrast_read_index_span(ctx, rb, span->end, span->x, span->y, dest); - } - - for (i = 0; i < span->end; i++) { - index[i] = (index[i] & srcMask) | (dest[i] & dstMask); - } -} diff --git a/mesalib/src/mesa/swrast/s_masking.h b/mesalib/src/mesa/swrast/s_masking.h index 3260ca34e..3ba4f8356 100644 --- a/mesalib/src/mesa/swrast/s_masking.h +++ b/mesalib/src/mesa/swrast/s_masking.h @@ -32,11 +32,6 @@ extern void _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, - SWspan *span); - - -extern void -_swrast_mask_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb, - SWspan *span); + SWspan *span, GLuint buf); #endif diff --git a/mesalib/src/mesa/swrast/s_points.c b/mesalib/src/mesa/swrast/s_points.c index 50ec2063a..1663ece82 100644 --- a/mesalib/src/mesa/swrast/s_points.c +++ b/mesalib/src/mesa/swrast/s_points.c @@ -27,7 +27,6 @@ #include "main/colormac.h" #include "main/context.h" #include "main/macros.h" -#include "main/texstate.h" #include "s_context.h" #include "s_feedback.h" #include "s_points.h" @@ -126,16 +125,16 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) GLfloat s, r, dsdx; /* texcoord / pointcoord interpolants */ - s = 0.0; - dsdx = 1.0 / size; + s = 0.0F; + dsdx = 1.0F / size; if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) { - dtdy = 1.0 / size; - t0 = 0.5 * dtdy; + dtdy = 1.0F / size; + t0 = 0.5F * dtdy; } else { /* GL_UPPER_LEFT */ - dtdy = -1.0 / size; - t0 = 1.0 + 0.5 * dtdy; + dtdy = -1.0F / size; + t0 = 1.0F + 0.5F * dtdy; } ATTRIB_LOOP_BEGIN @@ -245,7 +244,6 @@ static void smooth_point(GLcontext *ctx, const SWvertex *vert) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLboolean ciMode = !ctx->Visual.rgbMode; SWspan span; GLfloat size, alphaAtten; @@ -336,10 +334,6 @@ smooth_point(GLcontext *ctx, const SWvertex *vert) if (dist2 >= rmin2) { /* compute partial coverage */ coverage = 1.0F - (dist2 - rmin2) * cscale; - if (ciMode) { - /* coverage in [0,15] */ - coverage *= 15.0; - } } else { /* full coverage */ @@ -370,7 +364,6 @@ static void large_point(GLcontext *ctx, const SWvertex *vert) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLboolean ciMode = !ctx->Visual.rgbMode; SWspan span; GLfloat size; @@ -390,22 +383,15 @@ large_point(GLcontext *ctx, const SWvertex *vert) span.arrayMask = SPAN_XY; span.facing = swrast->PointLineFacing; - if (ciMode) { - span.interpMask = SPAN_Z | SPAN_INDEX; - span.index = FloatToFixed(vert->attrib[FRAG_ATTRIB_CI][0]); - span.indexStep = 0; - } - else { - span.interpMask = SPAN_Z | SPAN_RGBA; - span.red = ChanToFixed(vert->color[0]); - span.green = ChanToFixed(vert->color[1]); - span.blue = ChanToFixed(vert->color[2]); - span.alpha = ChanToFixed(vert->color[3]); - span.redStep = 0; - span.greenStep = 0; - span.blueStep = 0; - span.alphaStep = 0; - } + span.interpMask = SPAN_Z | SPAN_RGBA; + span.red = ChanToFixed(vert->color[0]); + span.green = ChanToFixed(vert->color[1]); + span.blue = ChanToFixed(vert->color[2]); + span.alpha = ChanToFixed(vert->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; /* need these for fragment programs */ span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; @@ -467,7 +453,6 @@ static void pixel_point(GLcontext *ctx, const SWvertex *vert) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLboolean ciMode = !ctx->Visual.rgbMode; /* * Note that unlike the other functions, we put single-pixel points * into a special span array in order to render as many points as @@ -481,10 +466,7 @@ pixel_point(GLcontext *ctx, const SWvertex *vert) /* Span init */ span->interpMask = 0; span->arrayMask = SPAN_XY | SPAN_Z; - if (ciMode) - span->arrayMask |= SPAN_INDEX; - else - span->arrayMask |= SPAN_RGBA; + span->arrayMask |= SPAN_RGBA; /*span->arrayMask |= SPAN_LAMBDA;*/ span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */ @@ -498,10 +480,7 @@ pixel_point(GLcontext *ctx, const SWvertex *vert) (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT)) || span->facing != swrast->PointLineFacing) { if (span->end > 0) { - if (ciMode) - _swrast_write_index_span(ctx, span); - else - _swrast_write_rgba_span(ctx, span); + _swrast_write_rgba_span(ctx, span); span->end = 0; } } @@ -511,15 +490,11 @@ pixel_point(GLcontext *ctx, const SWvertex *vert) span->facing = swrast->PointLineFacing; /* fragment attributes */ - if (ciMode) { - span->array->index[count] = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0]; - } - else { - span->array->rgba[count][RCOMP] = vert->color[0]; - span->array->rgba[count][GCOMP] = vert->color[1]; - span->array->rgba[count][BCOMP] = vert->color[2]; - span->array->rgba[count][ACOMP] = vert->color[3]; - } + span->array->rgba[count][RCOMP] = vert->color[0]; + span->array->rgba[count][GCOMP] = vert->color[1]; + span->array->rgba[count][BCOMP] = vert->color[2]; + span->array->rgba[count][ACOMP] = vert->color[3]; + ATTRIB_LOOP_BEGIN COPY_4V(span->array->attribs[attr][count], vert->attrib[attr]); ATTRIB_LOOP_END diff --git a/mesalib/src/mesa/swrast/s_readpix.c b/mesalib/src/mesa/swrast/s_readpix.c index 44a11cd6d..368311e14 100644 --- a/mesalib/src/mesa/swrast/s_readpix.c +++ b/mesalib/src/mesa/swrast/s_readpix.c @@ -33,7 +33,6 @@ #include "main/image.h" #include "main/macros.h" #include "main/imports.h" -#include "main/pixel.h" #include "main/state.h" #include "s_context.h" @@ -42,42 +41,6 @@ #include "s_stencil.h" -/* - * Read a block of color index pixels. - */ -static void -read_index_pixels( GLcontext *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; - GLint i; - - if (!rb) - return; - - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); - - /* process image row by row */ - for (i = 0; i < height; i++) { - GLuint index[MAX_WIDTH]; - GLvoid *dest; - ASSERT(rb->DataType == GL_UNSIGNED_INT); - rb->GetRow(ctx, rb, width, x, y + i, index); - - dest = _mesa_image_address2d(packing, pixels, width, height, - GL_COLOR_INDEX, type, i, 0); - - _mesa_pack_index_span(ctx, width, type, dest, index, - &ctx->Pack, ctx->_ImageTransferState); - } -} - - - /** * Read pixels for format=GL_DEPTH_COMPONENT. */ @@ -290,21 +253,21 @@ fast_read_rgba_pixels( GLcontext *ctx, /** * When we're using a low-precision color buffer (like 16-bit 5/6/5) * we have to adjust our color values a bit to pass conformance. - * The problem is when a 5 or 6-bit color value is convert to an 8-bit + * The problem is when a 5 or 6-bit color value is converted to an 8-bit * value and then a floating point value, the floating point values don't * increment uniformly as the 5 or 6-bit value is incremented. * * This function adjusts floating point values to compensate. */ static void -adjust_colors(GLcontext *ctx, GLuint n, GLfloat rgba[][4]) +adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4]) { - const GLuint rShift = 8 - ctx->Visual.redBits; - const GLuint gShift = 8 - ctx->Visual.greenBits; - const GLuint bShift = 8 - ctx->Visual.blueBits; - const GLfloat rScale = 1.0F / (GLfloat) ((1 << ctx->Visual.redBits ) - 1); - const GLfloat gScale = 1.0F / (GLfloat) ((1 << ctx->Visual.greenBits) - 1); - const GLfloat bScale = 1.0F / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1); + const GLuint rShift = 8 - fb->Visual.redBits; + const GLuint gShift = 8 - fb->Visual.greenBits; + const GLuint bShift = 8 - fb->Visual.blueBits; + const GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1); + const GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1); + const GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1); GLuint i; for (i = 0; i < n; i++) { GLint r, g, b; @@ -359,14 +322,14 @@ read_rgba_pixels( GLcontext *ctx, GLfloat *dest, *src, *tmpImage, *convImage; GLint row; - tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + tmpImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); if (!tmpImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } - convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + convImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); if (!convImage) { - _mesa_free(tmpImage); + free(tmpImage); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } @@ -374,18 +337,7 @@ read_rgba_pixels( GLcontext *ctx, /* read full RGBA, FLOAT image */ dest = tmpImage; for (row = 0; row < height; row++, y++) { - if (fb->Visual.rgbMode) { - _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, dest); - } - else { - GLuint index[MAX_WIDTH]; - ASSERT(rb->DataType == GL_UNSIGNED_INT); - rb->GetRow(ctx, rb, width, x, y, index); - _mesa_apply_ci_transfer_ops(ctx, - transferOps & IMAGE_SHIFT_OFFSET_BIT, - width, index); - _mesa_map_ci_to_rgba(ctx, width, index, (GLfloat (*)[4]) dest); - } + _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, dest); _mesa_apply_rgba_transfer_ops(ctx, transferOps & IMAGE_PRE_CONVOLUTION_BITS, width, (GLfloat (*)[4]) dest); @@ -400,7 +352,7 @@ read_rgba_pixels( GLcontext *ctx, ASSERT(ctx->Pixel.Separable2DEnabled); _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); } - _mesa_free(tmpImage); + free(tmpImage); /* finish transfer ops and pack the resulting image */ src = convImage; @@ -413,7 +365,7 @@ read_rgba_pixels( GLcontext *ctx, transferOps & IMAGE_POST_CONVOLUTION_BITS); src += width * 4; } - _mesa_free(convImage); + free(convImage); } else { /* no convolution */ @@ -432,25 +384,13 @@ read_rgba_pixels( GLcontext *ctx, for (row = 0; row < height; row++, y++) { /* Get float rgba pixels */ - if (fb->Visual.rgbMode) { - _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba); - } - else { - /* read CI and convert to RGBA */ - GLuint index[MAX_WIDTH]; - ASSERT(rb->DataType == GL_UNSIGNED_INT); - rb->GetRow(ctx, rb, width, x, y, index); - _mesa_apply_ci_transfer_ops(ctx, - transferOps & IMAGE_SHIFT_OFFSET_BIT, - width, index); - _mesa_map_ci_to_rgba(ctx, width, index, rgba); - } + _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba); /* apply fudge factor for shallow color buffers */ if (fb->Visual.redBits < 8 || fb->Visual.greenBits < 8 || fb->Visual.blueBits < 8) { - adjust_colors(ctx, width, rgba); + adjust_colors(fb, width, rgba); } /* pack the row of RGBA pixels into user's buffer */ @@ -593,10 +533,6 @@ _swrast_ReadPixels( GLcontext *ctx, return; switch (format) { - case GL_COLOR_INDEX: - read_index_pixels(ctx, x, y, width, height, type, pixels, - &clippedPacking); - break; case GL_STENCIL_INDEX: read_stencil_pixels(ctx, x, y, width, height, type, pixels, &clippedPacking); diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c index d36c8132f..687c8eb0b 100644 --- a/mesalib/src/mesa/swrast/s_span.c +++ b/mesalib/src/mesa/swrast/s_span.c @@ -60,6 +60,7 @@ void _swrast_span_default_attribs(GLcontext *ctx, SWspan *span) { + GLchan r, g, b, a; /* Z*/ { const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; @@ -80,41 +81,33 @@ _swrast_span_default_attribs(GLcontext *ctx, SWspan *span) span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0; /* primary color, or color index */ - if (ctx->Visual.rgbMode) { - GLchan r, g, b, a; - UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]); - UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]); - UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]); - UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]); + UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]); + UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]); + UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]); + UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]); #if CHAN_TYPE == GL_FLOAT - span->red = r; - span->green = g; - span->blue = b; - span->alpha = a; + span->red = r; + span->green = g; + span->blue = b; + span->alpha = a; #else - span->red = IntToFixed(r); - span->green = IntToFixed(g); - span->blue = IntToFixed(b); - span->alpha = IntToFixed(a); + span->red = IntToFixed(r); + span->green = IntToFixed(g); + span->blue = IntToFixed(b); + span->alpha = IntToFixed(a); #endif - span->redStep = 0; - span->greenStep = 0; - span->blueStep = 0; - span->alphaStep = 0; - span->interpMask |= SPAN_RGBA; - - COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor); - ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); - ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); - } - else { - span->index = FloatToFixed(ctx->Current.RasterIndex); - span->indexStep = 0; - span->interpMask |= SPAN_INDEX; - } + span->redStep = 0; + span->greenStep = 0; + span->blueStep = 0; + span->alphaStep = 0; + span->interpMask |= SPAN_RGBA; + + COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor); + ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); + ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); /* Secondary color */ - if (ctx->Visual.rgbMode && (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled)) + if (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled) { COPY_4V(span->attrStart[FRAG_ATTRIB_COL1], ctx->Current.RasterSecondaryColor); ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0); @@ -374,38 +367,6 @@ interpolate_float_colors(SWspan *span) -/* Fill in the span.color.index array from the interpolation values */ -static INLINE void -interpolate_indexes(GLcontext *ctx, SWspan *span) -{ - GLfixed index = span->index; - const GLint indexStep = span->indexStep; - const GLuint n = span->end; - GLuint *indexes = span->array->index; - GLuint i; - (void) ctx; - - ASSERT(!(span->arrayMask & SPAN_INDEX)); - - if ((span->interpMask & SPAN_FLAT) || (indexStep == 0)) { - /* constant color */ - index = FixedToInt(index); - for (i = 0; i < n; i++) { - indexes[i] = index; - } - } - else { - /* interpolate */ - for (i = 0; i < n; i++) { - indexes[i] = FixedToInt(index); - index += indexStep; - } - } - span->arrayMask |= SPAN_INDEX; - span->interpMask &= ~SPAN_INDEX; -} - - /** * Fill in the span.zArray array from the span->z, zStep values. */ @@ -645,7 +606,7 @@ interpolate_wpos(GLcontext *ctx, SWspan *span) { GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS]; GLuint i; - const GLfloat zScale = 1.0 / ctx->DrawBuffer->_DepthMaxF; + const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; GLfloat w, dw; if (span->arrayMask & SPAN_XY) { @@ -784,14 +745,47 @@ clip_span( GLcontext *ctx, SWspan *span ) * For arrays of values, shift them left. */ for (i = 0; i < FRAG_ATTRIB_MAX; i++) { + if (span->interpMask & (1 << i)) { + GLuint j; + for (j = 0; j < 4; j++) { + span->attrStart[i][j] += leftClip * span->attrStepX[i][j]; + } + } + } + + span->red += leftClip * span->redStep; + span->green += leftClip * span->greenStep; + span->blue += leftClip * span->blueStep; + span->alpha += leftClip * span->alphaStep; + span->index += leftClip * span->indexStep; + span->z += leftClip * span->zStep; + span->intTex[0] += leftClip * span->intTexStep[0]; + span->intTex[1] += leftClip * span->intTexStep[1]; + +#define SHIFT_ARRAY(ARRAY, SHIFT, LEN) \ + memcpy(ARRAY, ARRAY + (SHIFT), (LEN) * sizeof(ARRAY[0])) + + for (i = 0; i < FRAG_ATTRIB_MAX; i++) { if (span->arrayAttribs & (1 << i)) { /* shift array elements left by 'leftClip' */ - _mesa_memcpy(span->array->attribs[i], - span->array->attribs[i] + leftClip, - (n - leftClip) * 4 * sizeof(GLfloat)); + SHIFT_ARRAY(span->array->attribs[i], leftClip, n - leftClip); } } + SHIFT_ARRAY(span->array->mask, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->rgba16, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->x, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->y, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->z, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->index, leftClip, n - leftClip); + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + SHIFT_ARRAY(span->array->lambda[i], leftClip, n - leftClip); + } + SHIFT_ARRAY(span->array->coverage, leftClip, n - leftClip); + +#undef SHIFT_ARRAY + span->leftClip = leftClip; span->x = xmin; span->end -= leftClip; @@ -809,249 +803,6 @@ clip_span( GLcontext *ctx, SWspan *span ) /** - * Apply all the per-fragment opertions to a span of color index fragments - * and write them to the enabled color drawbuffers. - * The 'span' parameter can be considered to be const. Note that - * span->interpMask and span->arrayMask may be changed but will be restored - * to their original values before returning. - */ -void -_swrast_write_index_span( GLcontext *ctx, SWspan *span) -{ - const SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLbitfield origInterpMask = span->interpMask; - const GLbitfield origArrayMask = span->arrayMask; - struct gl_framebuffer *fb = ctx->DrawBuffer; - - ASSERT(span->end <= MAX_WIDTH); - ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE || - span->primitive == GL_POLYGON || span->primitive == GL_BITMAP); - ASSERT((span->interpMask | span->arrayMask) & SPAN_INDEX); - /* - ASSERT((span->interpMask & span->arrayMask) == 0); - */ - - if (span->arrayMask & SPAN_MASK) { - /* mask was initialized by caller, probably glBitmap */ - span->writeAll = GL_FALSE; - } - else { - _mesa_memset(span->array->mask, 1, span->end); - span->writeAll = GL_TRUE; - } - - /* Clipping */ - if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) { - if (!clip_span(ctx, span)) { - return; - } - } - - if (!(span->arrayMask & SPAN_MASK)) { - /* post-clip sanity check */ - assert(span->x >= 0); - assert(span->y >= 0); - } - - /* Depth bounds test */ - if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) { - if (!_swrast_depth_bounds_test(ctx, span)) { - return; - } - } - -#ifdef DEBUG - /* Make sure all fragments are within window bounds */ - if (span->arrayMask & SPAN_XY) { - GLuint i; - for (i = 0; i < span->end; i++) { - if (span->array->mask[i]) { - assert(span->array->x[i] >= fb->_Xmin); - assert(span->array->x[i] < fb->_Xmax); - assert(span->array->y[i] >= fb->_Ymin); - assert(span->array->y[i] < fb->_Ymax); - } - } - } -#endif - - /* Polygon Stippling */ - if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) { - stipple_polygon_span(ctx, span); - } - - /* Stencil and Z testing */ - if (ctx->Stencil._Enabled || ctx->Depth.Test) { - if (!(span->arrayMask & SPAN_Z)) - _swrast_span_interpolate_z(ctx, span); - - if (ctx->Transform.DepthClamp) - _swrast_depth_clamp_span(ctx, span); - - if (ctx->Stencil._Enabled) { - if (!_swrast_stencil_and_ztest_span(ctx, span)) { - span->arrayMask = origArrayMask; - return; - } - } - else { - ASSERT(ctx->Depth.Test); - if (!_swrast_depth_test_span(ctx, span)) { - span->interpMask = origInterpMask; - span->arrayMask = origArrayMask; - return; - } - } - } - - if (ctx->Query.CurrentOcclusionObject) { - /* update count of 'passed' fragments */ - struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; - GLuint i; - for (i = 0; i < span->end; i++) - q->Result += span->array->mask[i]; - } - - /* we have to wait until after occlusion to do this test */ - if (ctx->Color.IndexMask == 0) { - /* write no pixels */ - span->arrayMask = origArrayMask; - return; - } - - /* Interpolate the color indexes if needed */ - if (swrast->_FogEnabled || - ctx->Color.IndexLogicOpEnabled || - ctx->Color.IndexMask != 0xffffffff || - (span->arrayMask & SPAN_COVERAGE)) { - if (!(span->arrayMask & SPAN_INDEX) /*span->interpMask & SPAN_INDEX*/) { - interpolate_indexes(ctx, span); - } - } - - /* Fog */ - if (swrast->_FogEnabled) { - _swrast_fog_ci_span(ctx, span); - } - - /* Antialias coverage application */ - if (span->arrayMask & SPAN_COVERAGE) { - const GLfloat *coverage = span->array->coverage; - GLuint *index = span->array->index; - GLuint i; - for (i = 0; i < span->end; i++) { - ASSERT(coverage[i] < 16); - index[i] = (index[i] & ~0xf) | ((GLuint) coverage[i]); - } - } - - /* - * Write to renderbuffers - */ - { - const GLuint numBuffers = fb->_NumColorDrawBuffers; - GLuint buf; - - for (buf = 0; buf < numBuffers; buf++) { - struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; - GLuint indexSave[MAX_WIDTH]; - - ASSERT(rb->_BaseFormat == GL_COLOR_INDEX); - - if (numBuffers > 1) { - /* save indexes for second, third renderbuffer writes */ - _mesa_memcpy(indexSave, span->array->index, - span->end * sizeof(indexSave[0])); - } - - if (ctx->Color.IndexLogicOpEnabled) { - _swrast_logicop_ci_span(ctx, rb, span); - } - - if (ctx->Color.IndexMask != 0xffffffff) { - _swrast_mask_ci_span(ctx, rb, span); - } - - if (!(span->arrayMask & SPAN_INDEX) && span->indexStep == 0) { - /* all fragments have same color index */ - GLubyte index8; - GLushort index16; - GLuint index32; - void *value; - - if (rb->DataType == GL_UNSIGNED_BYTE) { - index8 = FixedToInt(span->index); - value = &index8; - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - index16 = FixedToInt(span->index); - value = &index16; - } - else { - ASSERT(rb->DataType == GL_UNSIGNED_INT); - index32 = FixedToInt(span->index); - value = &index32; - } - - if (span->arrayMask & SPAN_XY) { - rb->PutMonoValues(ctx, rb, span->end, span->array->x, - span->array->y, value, span->array->mask); - } - else { - rb->PutMonoRow(ctx, rb, span->end, span->x, span->y, - value, span->array->mask); - } - } - else { - /* each fragment is a different color */ - GLubyte index8[MAX_WIDTH]; - GLushort index16[MAX_WIDTH]; - void *values; - - if (rb->DataType == GL_UNSIGNED_BYTE) { - GLuint k; - for (k = 0; k < span->end; k++) { - index8[k] = (GLubyte) span->array->index[k]; - } - values = index8; - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - GLuint k; - for (k = 0; k < span->end; k++) { - index16[k] = (GLushort) span->array->index[k]; - } - values = index16; - } - else { - ASSERT(rb->DataType == GL_UNSIGNED_INT); - values = span->array->index; - } - - if (span->arrayMask & SPAN_XY) { - rb->PutValues(ctx, rb, span->end, - span->array->x, span->array->y, - values, span->array->mask); - } - else { - rb->PutRow(ctx, rb, span->end, span->x, span->y, - values, span->array->mask); - } - } - - if (buf + 1 < numBuffers) { - /* restore original span values */ - _mesa_memcpy(span->array->index, indexSave, - span->end * sizeof(indexSave[0])); - } - } /* for buf */ - } - - span->interpMask = origInterpMask; - span->arrayMask = origArrayMask; -} - - -/** * Add specular colors to primary colors. * Only called during fixed-function operation. * Result is float color array (FRAG_ATTRIB_COL0). @@ -1278,7 +1029,7 @@ void _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); + const GLuint *colorMask = (GLuint *) ctx->Color.ColorMask; const GLbitfield origInterpMask = span->interpMask; const GLbitfield origArrayMask = span->arrayMask; const GLbitfield origArrayAttribs = span->arrayAttribs; @@ -1305,7 +1056,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) span->writeAll = GL_FALSE; } else { - _mesa_memset(span->array->mask, 1, span->end); + memset(span->array->mask, 1, span->end); span->writeAll = GL_TRUE; } @@ -1316,6 +1067,13 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) ASSERT(span->end <= MAX_WIDTH); + /* Depth bounds test */ + if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) { + if (!_swrast_depth_bounds_test(ctx, span)) { + return; + } + } + #ifdef DEBUG /* Make sure all fragments are within window bounds */ if (span->arrayMask & SPAN_XY) { @@ -1389,7 +1147,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) /* We had to wait until now to check for glColorMask(0,0,0,0) because of * the occlusion test. */ - if (colorMask == 0x0) { + if (fb->_NumColorDrawBuffers == 1 && colorMask[0] == 0x0) { /* no colors to write */ goto end; } @@ -1470,8 +1228,8 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) if (!multiFragOutputs && numBuffers > 1) { /* save colors for second, third renderbuffer writes */ - _mesa_memcpy(rgbaSave, span->array->rgba, - 4 * span->end * sizeof(GLchan)); + memcpy(rgbaSave, span->array->rgba, + 4 * span->end * sizeof(GLchan)); } ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB); @@ -1479,12 +1237,12 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) if (ctx->Color._LogicOpEnabled) { _swrast_logicop_rgba_span(ctx, rb, span); } - else if (ctx->Color.BlendEnabled) { + else if ((ctx->Color.BlendEnabled >> buf) & 1) { _swrast_blend_span(ctx, rb, span); } - if (colorMask != 0xffffffff) { - _swrast_mask_rgba_span(ctx, rb, span); + if (colorMask[buf] != 0xffffffff) { + _swrast_mask_rgba_span(ctx, rb, span, buf); } if (span->arrayMask & SPAN_XY) { @@ -1504,8 +1262,8 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) if (!multiFragOutputs && numBuffers > 1) { /* restore original span values */ - _mesa_memcpy(span->array->rgba, rgbaSave, - 4 * span->end * sizeof(GLchan)); + memcpy(span->array->rgba, rgbaSave, + 4 * span->end * sizeof(GLchan)); } } /* if rb */ @@ -1539,7 +1297,7 @@ _swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb, if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) { /* completely above, below, or right */ /* XXX maybe leave rgba values undefined? */ - _mesa_bzero(rgba, 4 * n * sizeof(GLchan)); + memset(rgba, 0, 4 * n * sizeof(GLchan)); } else { GLint skip, length; @@ -1590,74 +1348,6 @@ _swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb, /** - * Read CI pixels from a renderbuffer. Clipping will be done to prevent - * reading ouside the buffer's boundaries. - */ -void -_swrast_read_index_span( GLcontext *ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLuint index[] ) -{ - const GLint bufWidth = (GLint) rb->Width; - const GLint bufHeight = (GLint) rb->Height; - - if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) { - /* completely above, below, or right */ - _mesa_bzero(index, n * sizeof(GLuint)); - } - else { - GLint skip, length; - if (x < 0) { - /* left edge clipping */ - skip = -x; - length = (GLint) n - skip; - if (length < 0) { - /* completely left of window */ - return; - } - if (length > bufWidth) { - length = bufWidth; - } - } - else if ((GLint) (x + n) > bufWidth) { - /* right edge clipping */ - skip = 0; - length = bufWidth - x; - if (length < 0) { - /* completely to right of window */ - return; - } - } - else { - /* no clipping */ - skip = 0; - length = (GLint) n; - } - - ASSERT(rb->GetRow); - ASSERT(rb->_BaseFormat == GL_COLOR_INDEX); - - if (rb->DataType == GL_UNSIGNED_BYTE) { - GLubyte index8[MAX_WIDTH]; - GLint i; - rb->GetRow(ctx, rb, length, x + skip, y, index8); - for (i = 0; i < length; i++) - index[skip + i] = index8[i]; - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - GLushort index16[MAX_WIDTH]; - GLint i; - rb->GetRow(ctx, rb, length, x + skip, y, index16); - for (i = 0; i < length; i++) - index[skip + i] = index16[i]; - } - else if (rb->DataType == GL_UNSIGNED_INT) { - rb->GetRow(ctx, rb, length, x + skip, y, index + skip); - } - } -} - - -/** * Wrapper for gl_renderbuffer::GetValues() which does clipping to avoid * reading values outside the buffer bounds. * We can use this for reading any format/type of renderbuffer. @@ -1766,9 +1456,7 @@ _swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, /** - * Get RGBA pixels from the given renderbuffer. Put the pixel colors into - * the span's specular color arrays. The specular color arrays should no - * longer be needed by time this function is called. + * Get RGBA pixels from the given renderbuffer. * Used by blending, logicop and masking functions. * \return pointer to the colors we read. */ @@ -1779,10 +1467,8 @@ _swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb, const GLuint pixelSize = RGBA_PIXEL_SIZE(span->array->ChanType); void *rbPixels; - /* - * Point rbPixels to a temporary space (use specular color arrays). - */ - rbPixels = span->array->attribs[FRAG_ATTRIB_COL1]; + /* Point rbPixels to a temporary space */ + rbPixels = span->array->attribs[FRAG_ATTRIB_MAX - 1]; /* Get destination values from renderbuffer */ if (span->arrayMask & SPAN_XY) { diff --git a/mesalib/src/mesa/swrast/s_span.h b/mesalib/src/mesa/swrast/s_span.h index 0eabae20e..aaf1fec2a 100644 --- a/mesalib/src/mesa/swrast/s_span.h +++ b/mesalib/src/mesa/swrast/s_span.h @@ -41,13 +41,12 @@ */ /*@{*/ #define SPAN_RGBA 0x01 /**< interpMask and arrayMask */ -#define SPAN_INDEX 0x02 /**< interpMask and arrayMask */ -#define SPAN_Z 0x04 /**< interpMask and arrayMask */ -#define SPAN_FLAT 0x08 /**< interpMask: flat shading? */ -#define SPAN_XY 0x10 /**< array.x[], y[] valid? */ -#define SPAN_MASK 0x20 /**< was array.mask[] filled in by caller? */ -#define SPAN_LAMBDA 0x40 /**< array.lambda[] valid? */ -#define SPAN_COVERAGE 0x80 /**< array.coverage[] valid? */ +#define SPAN_Z 0x02 /**< interpMask and arrayMask */ +#define SPAN_FLAT 0x04 /**< interpMask: flat shading? */ +#define SPAN_XY 0x08 /**< array.x[], y[] valid? */ +#define SPAN_MASK 0x10 /**< was array.mask[] filled in by caller? */ +#define SPAN_LAMBDA 0x20 /**< array.lambda[] valid? */ +#define SPAN_COVERAGE 0x40 /**< array.coverage[] valid? */ /*@}*/ @@ -187,9 +186,6 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, GLfloat s, GLfloat t, GLfloat q, GLfloat invQ); -extern void -_swrast_write_index_span( GLcontext *ctx, SWspan *span); - extern void _swrast_write_rgba_span( GLcontext *ctx, SWspan *span); @@ -200,10 +196,6 @@ _swrast_read_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, GLenum type, GLvoid *rgba); extern void -_swrast_read_index_span( GLcontext *ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLuint indx[] ); - -extern void _swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values, GLuint valueSize); diff --git a/mesalib/src/mesa/swrast/s_spantemp.h b/mesalib/src/mesa/swrast/s_spantemp.h index bab2ca737..2948a90f6 100644 --- a/mesalib/src/mesa/swrast/s_spantemp.h +++ b/mesalib/src/mesa/swrast/s_spantemp.h @@ -31,7 +31,6 @@ * Define the following macros before including this file: * NAME(BASE) to generate the function name (i.e. add prefix or suffix) * RB_TYPE the renderbuffer DataType - * CI_MODE if set, color index mode, else RGBA * SPAN_VARS to declare any local variables * INIT_PIXEL_PTR(P, X, Y) to initialize a pointer to a pixel * INC_PIXEL_PTR(P) to increment a pixel pointer by one pixel @@ -46,9 +45,7 @@ #include "main/macros.h" -#ifdef CI_MODE -#define RB_COMPONENTS 1 -#elif !defined(RB_COMPONENTS) +#if !defined(RB_COMPONENTS) #define RB_COMPONENTS 4 #endif @@ -60,11 +57,7 @@ NAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb, #ifdef SPAN_VARS SPAN_VARS #endif -#ifdef CI_MODE - RB_TYPE *dest = (RB_TYPE *) values; -#else RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values; -#endif GLuint i; INIT_PIXEL_PTR(pixel, x, y); for (i = 0; i < count; i++) { @@ -82,11 +75,7 @@ NAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb, #ifdef SPAN_VARS SPAN_VARS #endif -#ifdef CI_MODE - RB_TYPE *dest = (RB_TYPE *) values; -#else RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values; -#endif GLuint i; for (i = 0; i < count; i++) { INIT_PIXEL_PTR(pixel, x[i], y[i]); @@ -125,7 +114,6 @@ NAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb, } -#if !defined(CI_MODE) static void NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, @@ -149,7 +137,6 @@ NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb, } (void) rb; } -#endif static void @@ -226,7 +213,6 @@ NAME(put_mono_values)( GLcontext *ctx, struct gl_renderbuffer *rb, #undef NAME #undef RB_TYPE #undef RB_COMPONENTS -#undef CI_MODE #undef SPAN_VARS #undef INIT_PIXEL_PTR #undef INC_PIXEL_PTR diff --git a/mesalib/src/mesa/swrast/s_stencil.c b/mesalib/src/mesa/swrast/s_stencil.c index e9e9d3a4f..aa74b21ee 100644 --- a/mesalib/src/mesa/swrast/s_stencil.c +++ b/mesalib/src/mesa/swrast/s_stencil.c @@ -475,7 +475,7 @@ stencil_and_ztest_span(GLcontext *ctx, SWspan *span, GLuint face) GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH]; /* save the current mask bits */ - _mesa_memcpy(origMask, mask, n * sizeof(GLubyte)); + memcpy(origMask, mask, n * sizeof(GLubyte)); /* apply the depth test */ _swrast_depth_test_span(ctx, span); @@ -918,7 +918,7 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) ASSERT(rb->DataType == GL_UNSIGNED_BYTE); _swrast_get_values(ctx, rb, n, x, y, stencil, sizeof(GLubyte)); - _mesa_memcpy(origMask, mask, n * sizeof(GLubyte)); + memcpy(origMask, mask, n * sizeof(GLubyte)); (void) do_stencil_test(ctx, face, n, stencil, mask); @@ -928,7 +928,7 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) } else { GLubyte tmpMask[MAX_WIDTH]; - _mesa_memcpy(tmpMask, mask, n * sizeof(GLubyte)); + memcpy(tmpMask, mask, n * sizeof(GLubyte)); _swrast_depth_test_span(ctx, span); @@ -962,7 +962,7 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) ctx->Stencil.ZPassFunc[face], face, mask); } else { - _mesa_memcpy(origMask, mask, n * sizeof(GLubyte)); + memcpy(origMask, mask, n * sizeof(GLubyte)); _swrast_depth_test_span(ctx, span); @@ -1181,7 +1181,7 @@ _swrast_clear_stencil_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ) /* Note: bottom-to-top raster assumed! */ GLubyte *stencil = (GLubyte *) rb->GetPointer(ctx, rb, x, y); GLuint len = width * height * sizeof(GLubyte); - _mesa_memset(stencil, clearVal, len); + memset(stencil, clearVal, len); } else { /* general case */ @@ -1189,7 +1189,7 @@ _swrast_clear_stencil_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ) for (i = 0; i < height; i++) { GLvoid *stencil = rb->GetPointer(ctx, rb, x, y + i); if (rb->DataType == GL_UNSIGNED_BYTE) { - _mesa_memset(stencil, clearVal, width); + memset(stencil, clearVal, width); } else { _mesa_memset16((short unsigned int*) stencil, clearVal, width); diff --git a/mesalib/src/mesa/swrast/s_texcombine.c b/mesalib/src/mesa/swrast/s_texcombine.c index 889164b98..f322663ad 100644 --- a/mesalib/src/mesa/swrast/s_texcombine.c +++ b/mesalib/src/mesa/swrast/s_texcombine.c @@ -29,7 +29,6 @@ #include "main/colormac.h" #include "main/image.h" #include "main/imports.h" -#include "main/pixel.h" #include "shader/prog_instruction.h" #include "s_context.h" @@ -317,18 +316,18 @@ texture_combine( GLcontext *ctx, GLuint unit, GLuint n, /* (a * b) + (c * d) - 0.5 */ for (i = 0; i < n; i++) { rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + - arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5) * scaleRGB; + arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5F) * scaleRGB; rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + - arg2[i][GCOMP] * arg3[i][GCOMP] - 0.5) * scaleRGB; + arg2[i][GCOMP] * arg3[i][GCOMP] - 0.5F) * scaleRGB; rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] + - arg2[i][BCOMP] * arg3[i][BCOMP] - 0.5) * scaleRGB; + arg2[i][BCOMP] * arg3[i][BCOMP] - 0.5F) * scaleRGB; } } else { for (i = 0; i < n; i++) { - rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * scaleRGB; - rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * scaleRGB; - rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * scaleRGB; + rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5F) * scaleRGB; + rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5F) * scaleRGB; + rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5F) * scaleRGB; } } break; @@ -369,7 +368,7 @@ texture_combine( GLcontext *ctx, GLuint unit, GLuint n, (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) + (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F)) * 4.0F * scaleRGB; - dot = CLAMP(dot, 0.0, 1.0F); + dot = CLAMP(dot, 0.0F, 1.0F); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; } break; @@ -386,11 +385,11 @@ texture_combine( GLcontext *ctx, GLuint unit, GLuint n, case GL_MODULATE_SIGNED_ADD_ATI: for (i = 0; i < n; i++) { rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + - arg1[i][RCOMP] - 0.5) * scaleRGB; + arg1[i][RCOMP] - 0.5F) * scaleRGB; rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + - arg1[i][GCOMP] - 0.5) * scaleRGB; + arg1[i][GCOMP] - 0.5F) * scaleRGB; rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + - arg1[i][BCOMP] - 0.5) * scaleRGB; + arg1[i][BCOMP] - 0.5F) * scaleRGB; } break; case GL_MODULATE_SUBTRACT_ATI: @@ -457,7 +456,7 @@ texture_combine( GLcontext *ctx, GLuint unit, GLuint n, for (i = 0; i < n; i++) { rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + arg2[i][ACOMP] * arg3[i][ACOMP] - - 0.5) * scaleA; + 0.5F) * scaleA; } } else { diff --git a/mesalib/src/mesa/swrast/s_texfilter.c b/mesalib/src/mesa/swrast/s_texfilter.c index 0bb988e3e..997c2f4bb 100644 --- a/mesalib/src/mesa/swrast/s_texfilter.c +++ b/mesalib/src/mesa/swrast/s_texfilter.c @@ -445,7 +445,7 @@ clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, switch (wrapMode) { case GL_CLAMP: /* Not exactly what the spec says, but it matches NVIDIA output */ - fcol = CLAMP(coord - 0.5F, 0.0, max-1); + fcol = CLAMP(coord - 0.5F, 0.0F, max - 1); i0 = IFLOOR(fcol); i1 = i0 + 1; break; @@ -475,6 +475,18 @@ clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, /** + * Compute slice/image to use for 1D or 2D array texture. + */ +static INLINE GLint +tex_array_slice(GLfloat coord, GLsizei size) +{ + GLint slice = IFLOOR(coord + 0.5f); + slice = CLAMP(slice, 0, size - 1); + return slice; +} + + +/** * Compute nearest integer texcoords for given texobj and coordinate. */ static INLINE void @@ -506,13 +518,13 @@ nearest_texcoord(const struct gl_texture_object *texObj, break; case GL_TEXTURE_1D_ARRAY_EXT: *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); - *j = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height); + *j = tex_array_slice(texcoord[1], height); *k = 0; break; case GL_TEXTURE_2D_ARRAY_EXT: *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]); - *k = clamp_rect_coord_nearest(texObj->WrapR, texcoord[2], depth); + *k = tex_array_slice(texcoord[2], depth); break; default: *i = *j = *k = 0; @@ -556,7 +568,7 @@ linear_texcoord(const struct gl_texture_object *texObj, case GL_TEXTURE_1D_ARRAY_EXT: linear_texel_locations(texObj->WrapS, img, width, texcoord[0], i0, i1, wi); - *j0 = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height); + *j0 = tex_array_slice(texcoord[1], height); *j1 = *j0; *slice = 0; break; @@ -566,7 +578,7 @@ linear_texcoord(const struct gl_texture_object *texObj, texcoord[0], i0, i1, wi); linear_texel_locations(texObj->WrapT, img, height, texcoord[1], j0, j1, wj); - *slice = clamp_rect_coord_nearest(texObj->WrapR, texcoord[2], depth); + *slice = tex_array_slice(texcoord[2], depth); break; default: @@ -747,28 +759,28 @@ get_border_color(const struct gl_texture_object *tObj, { switch (img->_BaseFormat) { case GL_RGB: - rgba[0] = tObj->BorderColor[0]; - rgba[1] = tObj->BorderColor[1]; - rgba[2] = tObj->BorderColor[2]; + rgba[0] = tObj->BorderColor.f[0]; + rgba[1] = tObj->BorderColor.f[1]; + rgba[2] = tObj->BorderColor.f[2]; rgba[3] = 1.0F; break; case GL_ALPHA: rgba[0] = rgba[1] = rgba[2] = 0.0; - rgba[3] = tObj->BorderColor[3]; + rgba[3] = tObj->BorderColor.f[3]; break; case GL_LUMINANCE: - rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor[0]; + rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0]; rgba[3] = 1.0; break; case GL_LUMINANCE_ALPHA: - rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor[0]; - rgba[3] = tObj->BorderColor[3]; + rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0]; + rgba[3] = tObj->BorderColor.f[3]; break; case GL_INTENSITY: - rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor[0]; + rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor.f[0]; break; default: - COPY_4V(rgba, tObj->BorderColor); + COPY_4V(rgba, tObj->BorderColor.f); } } @@ -2269,7 +2281,6 @@ sample_lambda_rect(GLcontext *ctx, } - /**********************************************************************/ /* 2D Texture Array Sampling Functions */ /**********************************************************************/ @@ -2293,7 +2304,7 @@ sample_2d_array_nearest(GLcontext *ctx, i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); - array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth); + array = tex_array_slice(texcoord[2], depth); if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height || @@ -2328,10 +2339,10 @@ sample_2d_array_linear(GLcontext *ctx, linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); - array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth); + array = tex_array_slice(texcoord[2], depth); if (array < 0 || array >= depth) { - COPY_4V(rgba, tObj->BorderColor); + COPY_4V(rgba, tObj->BorderColor.f); } else { if (img->Border) { @@ -2601,7 +2612,7 @@ sample_1d_array_nearest(GLcontext *ctx, (void) ctx; i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); - array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height); + array = tex_array_slice(texcoord[1], height); if (i < 0 || i >= (GLint) img->Width || array < 0 || array >= (GLint) img->Height) { @@ -2633,7 +2644,7 @@ sample_1d_array_linear(GLcontext *ctx, GLfloat t0[4], t1[4]; linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); - array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height); + array = tex_array_slice(texcoord[1], height); if (img->Border) { i0 += img->Border; @@ -3002,7 +3013,7 @@ sample_depth_texture( GLcontext *ctx, img->FetchTexelf(img, col, row, slice, &depthSample); } else { - depthSample = tObj->BorderColor[0]; + depthSample = tObj->BorderColor.f[0]; } result = shadow_compare(function, texcoords[i][compare_coord], @@ -3053,21 +3064,21 @@ sample_depth_texture( GLcontext *ctx, } if (slice < 0 || slice >= (GLint) depth) { - depth00 = tObj->BorderColor[0]; - depth01 = tObj->BorderColor[0]; - depth10 = tObj->BorderColor[0]; - depth11 = tObj->BorderColor[0]; + depth00 = tObj->BorderColor.f[0]; + depth01 = tObj->BorderColor.f[0]; + depth10 = tObj->BorderColor.f[0]; + depth11 = tObj->BorderColor.f[0]; } else { /* get four depth samples from the texture */ if (useBorderTexel & (I0BIT | J0BIT)) { - depth00 = tObj->BorderColor[0]; + depth00 = tObj->BorderColor.f[0]; } else { img->FetchTexelf(img, i0, j0, slice, &depth00); } if (useBorderTexel & (I1BIT | J0BIT)) { - depth10 = tObj->BorderColor[0]; + depth10 = tObj->BorderColor.f[0]; } else { img->FetchTexelf(img, i1, j0, slice, &depth10); @@ -3075,13 +3086,13 @@ sample_depth_texture( GLcontext *ctx, if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { if (useBorderTexel & (I0BIT | J1BIT)) { - depth01 = tObj->BorderColor[0]; + depth01 = tObj->BorderColor.f[0]; } else { img->FetchTexelf(img, i0, j1, slice, &depth01); } if (useBorderTexel & (I1BIT | J1BIT)) { - depth11 = tObj->BorderColor[0]; + depth11 = tObj->BorderColor.f[0]; } else { img->FetchTexelf(img, i1, j1, slice, &depth11); diff --git a/mesalib/src/mesa/swrast/s_triangle.c b/mesalib/src/mesa/swrast/s_triangle.c index 5bec60669..812dddf15 100644 --- a/mesalib/src/mesa/swrast/s_triangle.c +++ b/mesalib/src/mesa/swrast/s_triangle.c @@ -70,18 +70,6 @@ _swrast_culltriangle( GLcontext *ctx, /* - * Render a smooth or flat-shaded color index triangle. - */ -#define NAME ci_triangle -#define INTERP_Z 1 -#define INTERP_ATTRIBS 1 /* just for fog */ -#define INTERP_INDEX 1 -#define RENDER_SPAN( span ) _swrast_write_index_span(ctx, &span); -#include "s_tritemp.h" - - - -/* * Render a flat-shaded RGBA triangle. */ #define NAME flat_rgba_triangle @@ -1007,7 +995,6 @@ void _swrast_choose_triangle( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLboolean rgbmode = ctx->Visual.rgbMode; if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { @@ -1029,23 +1016,15 @@ _swrast_choose_triangle( GLcontext *ctx ) ctx->Depth.Mask == GL_FALSE && ctx->Depth.Func == GL_LESS && !ctx->Stencil._Enabled) { - if ((rgbmode && - ctx->Color.ColorMask[0] == 0 && - ctx->Color.ColorMask[1] == 0 && - ctx->Color.ColorMask[2] == 0 && - ctx->Color.ColorMask[3] == 0) - || - (!rgbmode && ctx->Color.IndexMask == 0)) { + if (ctx->Color.ColorMask[0][0] == 0 && + ctx->Color.ColorMask[0][1] == 0 && + ctx->Color.ColorMask[0][2] == 0 && + ctx->Color.ColorMask[0][3] == 0) { USE(occlusion_zless_triangle); return; } } - if (!rgbmode) { - USE(ci_triangle); - return; - } - /* * XXX should examine swrast->_ActiveAttribMask to determine what * needs to be interpolated. diff --git a/mesalib/src/mesa/swrast/s_tritemp.h b/mesalib/src/mesa/swrast/s_tritemp.h index 8e3c5b5ee..0aa8739f4 100644 --- a/mesalib/src/mesa/swrast/s_tritemp.h +++ b/mesalib/src/mesa/swrast/s_tritemp.h @@ -32,7 +32,6 @@ * INTERP_Z - if defined, interpolate integer Z values * INTERP_RGB - if defined, interpolate integer RGB values * INTERP_ALPHA - if defined, interpolate integer Alpha values - * INTERP_INDEX - if defined, interpolate color index values * INTERP_INT_TEX - if defined, interpolate integer ST texcoords * (fast, simple 2-D texture mapping, without * perspective correction) @@ -319,9 +318,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, { GLint scan_from_left_to_right; /* true if scanning left-to-right */ -#ifdef INTERP_INDEX - GLfloat didx, didy; -#endif /* * Execute user-supplied setup code @@ -398,21 +394,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, # endif } #endif /* INTERP_RGB */ -#ifdef INTERP_INDEX - span.interpMask |= SPAN_INDEX; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - GLfloat eMaj_di = vMax->attrib[FRAG_ATTRIB_CI][0] - vMin->attrib[FRAG_ATTRIB_CI][0]; - GLfloat eBot_di = vMid->attrib[FRAG_ATTRIB_CI][0] - vMin->attrib[FRAG_ATTRIB_CI][0]; - didx = oneOverArea * (eMaj_di * eBot.dy - eMaj.dy * eBot_di); - didy = oneOverArea * (eMaj.dx * eBot_di - eMaj_di * eBot.dx); - span.indexStep = SignedFloatToFixed(didx); - } - else { - span.interpMask |= SPAN_FLAT; - didx = didy = 0.0F; - span.indexStep = 0; - } -#endif #ifdef INTERP_INT_TEX { GLfloat eMaj_ds = (vMax->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE; @@ -531,9 +512,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_ALPHA GLint aLeft = 0, fdaOuter = 0, fdaInner; #endif -#ifdef INTERP_INDEX - GLfixed iLeft=0, diOuter=0, diInner; -#endif #ifdef INTERP_INT_TEX GLfixed sLeft=0, dsOuter=0, dsInner; GLfixed tLeft=0, dtOuter=0, dtInner; @@ -697,18 +675,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #endif /* INTERP_RGB */ -#ifdef INTERP_INDEX - if (ctx->Light.ShadeModel == GL_SMOOTH) { - iLeft = (GLfixed)(vLower->attrib[FRAG_ATTRIB_CI][0] * FIXED_SCALE - + didx * adjx + didy * adjy) + FIXED_HALF; - diOuter = SignedFloatToFixed(didy + dxOuter * didx); - } - else { - ASSERT(ctx->Light.ShadeModel == GL_FLAT); - iLeft = FloatToFixed(v2->attrib[FRAG_ATTRIB_CI][0]); - diOuter = 0; - } -#endif #ifdef INTERP_INT_TEX { GLfloat s0, t0; @@ -784,9 +750,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_ALPHA fdaInner = fdaOuter + span.alphaStep; #endif -#ifdef INTERP_INDEX - diInner = diOuter + span.indexStep; -#endif #ifdef INTERP_INT_TEX dsInner = dsOuter + span.intTexStep[0]; dtInner = dtOuter + span.intTexStep[1]; @@ -822,9 +785,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_ALPHA span.alpha = aLeft; #endif -#ifdef INTERP_INDEX - span.index = iLeft; -#endif #ifdef INTERP_INT_TEX span.intTex[0] = sLeft; span.intTex[1] = tLeft; @@ -855,9 +815,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_ALPHA CLAMP_INTERPOLANT(alpha, alphaStep, len); #endif -#ifdef INTERP_INDEX - CLAMP_INTERPOLANT(index, indexStep, len); -#endif { RENDER_SPAN( span ); } @@ -896,9 +853,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_ALPHA aLeft += fdaOuter; #endif -#ifdef INTERP_INDEX - iLeft += diOuter; -#endif #ifdef INTERP_INT_TEX sLeft += dsOuter; tLeft += dtOuter; @@ -931,9 +885,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_ALPHA aLeft += fdaInner; #endif -#ifdef INTERP_INDEX - iLeft += diInner; -#endif #ifdef INTERP_INT_TEX sLeft += dsInner; tLeft += dtInner; @@ -967,7 +918,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #undef INTERP_Z #undef INTERP_RGB #undef INTERP_ALPHA -#undef INTERP_INDEX #undef INTERP_INT_TEX #undef INTERP_ATTRIBS diff --git a/mesalib/src/mesa/swrast/s_zoom.c b/mesalib/src/mesa/swrast/s_zoom.c index a48eae192..f224627d5 100644 --- a/mesalib/src/mesa/swrast/s_zoom.c +++ b/mesalib/src/mesa/swrast/s_zoom.c @@ -185,15 +185,6 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */ ASSERT(span->arrayMask & SPAN_RGBA); } - else if (format == GL_COLOR_INDEX) { - /* copy Z info */ - zoomed.z = span->z; - zoomed.zStep = span->zStep; - /* we'll generate an array of color indexes */ - zoomed.interpMask = span->interpMask & ~SPAN_INDEX; - zoomed.arrayMask |= SPAN_INDEX; - ASSERT(span->arrayMask & SPAN_INDEX); - } else if (format == GL_DEPTH_COMPONENT) { /* Copy color info */ zoomed.red = span->red; @@ -288,16 +279,6 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, } } } - else if (format == GL_COLOR_INDEX) { - const GLuint *indexes = (const GLuint *) src; - GLint i; - for (i = 0; i < zoomedWidth; i++) { - GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; - ASSERT(j >= 0); - ASSERT(j < (GLint) span->end); - zoomed.array->index[i] = indexes[j]; - } - } else if (format == GL_DEPTH_COMPONENT) { const GLuint *zValues = (const GLuint *) src; GLint i; @@ -307,8 +288,8 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, ASSERT(j < (GLint) span->end); zoomed.array->z[i] = zValues[j]; } - /* Now, fall into either the RGB or COLOR_INDEX path below */ - format = ctx->Visual.rgbMode ? GL_RGBA : GL_COLOR_INDEX; + /* Now, fall into the RGB path below */ + format = GL_RGBA; } /* write the span in rows [r0, r1) */ @@ -324,30 +305,14 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) : 4 * sizeof(GLfloat)); if (y1 - y0 > 1) { - MEMCPY(rgbaSave, zoomed.array->rgba, zoomed.end * pixelSize); + memcpy(rgbaSave, zoomed.array->rgba, zoomed.end * pixelSize); } for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) { _swrast_write_rgba_span(ctx, &zoomed); zoomed.end = end; /* restore */ if (y1 - y0 > 1) { /* restore the colors */ - MEMCPY(zoomed.array->rgba, rgbaSave, zoomed.end * pixelSize); - } - } - } - else if (format == GL_COLOR_INDEX) { - /* use specular color array for temp storage */ - GLuint *indexSave = (GLuint *) zoomed.array->attribs[FRAG_ATTRIB_FOGC]; - const GLint end = zoomed.end; /* save */ - if (y1 - y0 > 1) { - MEMCPY(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint)); - } - for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) { - _swrast_write_index_span(ctx, &zoomed); - zoomed.end = end; /* restore */ - if (y1 - y0 > 1) { - /* restore the colors */ - MEMCPY(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint)); + memcpy(zoomed.array->rgba, rgbaSave, zoomed.end * pixelSize); } } } @@ -371,15 +336,6 @@ _swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY, void -_swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY, - const SWspan *span) -{ - zoom_span(ctx, imgX, imgY, span, - (const GLvoid *) span->array->index, GL_COLOR_INDEX); -} - - -void _swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span) { diff --git a/mesalib/src/mesa/swrast/s_zoom.h b/mesalib/src/mesa/swrast/s_zoom.h index d2815b41a..43917be65 100644 --- a/mesalib/src/mesa/swrast/s_zoom.h +++ b/mesalib/src/mesa/swrast/s_zoom.h @@ -37,10 +37,6 @@ _swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, const GLvoid *rgb); extern void -_swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY, - const SWspan *span); - -extern void _swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span); diff --git a/mesalib/src/mesa/swrast/swrast.h b/mesalib/src/mesa/swrast/swrast.h index c183b315b..c01cf7d1f 100644 --- a/mesalib/src/mesa/swrast/swrast.h +++ b/mesalib/src/mesa/swrast/swrast.h @@ -75,12 +75,6 @@ typedef struct { } SWvertex; -/** - * Fixed point data type. - */ -typedef int GLfixed; - - #define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0 |