diff options
Diffstat (limited to 'mesalib/src/mesa/swrast')
-rw-r--r-- | mesalib/src/mesa/swrast/s_aalinetemp.h | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/swrast/s_span.c | 4 | ||||
-rw-r--r-- | mesalib/src/mesa/swrast/s_texfilter.c | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/mesalib/src/mesa/swrast/s_aalinetemp.h b/mesalib/src/mesa/swrast/s_aalinetemp.h index a517fb697..6cfd3bc28 100644 --- a/mesalib/src/mesa/swrast/s_aalinetemp.h +++ b/mesalib/src/mesa/swrast/s_aalinetemp.h @@ -118,7 +118,7 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1) line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1]; line.dx = line.x1 - line.x0; line.dy = line.y1 - line.y0; - line.len = SQRTF(line.dx * line.dx + line.dy * line.dy); + line.len = sqrtf(line.dx * line.dx + line.dy * line.dy); line.halfWidth = 0.5F * CLAMP(ctx->Line.Width, ctx->Const.MinLineWidthAA, ctx->Const.MaxLineWidthAA); diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c index ef51479fd..ff653a622 100644 --- a/mesalib/src/mesa/swrast/s_span.c +++ b/mesalib/src/mesa/swrast/s_span.c @@ -419,8 +419,8 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ); GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ); - GLfloat x = SQRTF(dudx * dudx + dvdx * dvdx); - GLfloat y = SQRTF(dudy * dudy + dvdy * dvdy); + GLfloat x = sqrtf(dudx * dudx + dvdx * dvdx); + GLfloat y = sqrtf(dudy * dudy + dvdy * dvdy); GLfloat rho = MAX2(x, y); GLfloat lambda = LOG2(rho); return lambda; diff --git a/mesalib/src/mesa/swrast/s_texfilter.c b/mesalib/src/mesa/swrast/s_texfilter.c index d116a059d..152b1ff3e 100644 --- a/mesalib/src/mesa/swrast/s_texfilter.c +++ b/mesalib/src/mesa/swrast/s_texfilter.c @@ -1795,12 +1795,12 @@ sample_2d_footprint(struct gl_context *ctx, /* Calculate the per anisotropic sample offsets in s,t space. */ if (Px2 > Py2) { - numSamples = ceil(SQRTF(Px2)); + numSamples = ceil(sqrtf(Px2)); ds = ux / ((GLfloat) img->Width2); dt = vx / ((GLfloat) img->Height2); } else { - numSamples = ceil(SQRTF(Py2)); + numSamples = ceil(sqrtf(Py2)); ds = uy / ((GLfloat) img->Width2); dt = vy / ((GLfloat) img->Height2); } |