diff options
Diffstat (limited to 'mesalib/src/mesa/swrast')
-rw-r--r-- | mesalib/src/mesa/swrast/s_context.c | 10 | ||||
-rw-r--r-- | mesalib/src/mesa/swrast/s_depth.c | 10 | ||||
-rw-r--r-- | mesalib/src/mesa/swrast/s_fragprog.c | 2 |
3 files changed, 11 insertions, 11 deletions
diff --git a/mesalib/src/mesa/swrast/s_context.c b/mesalib/src/mesa/swrast/s_context.c index f219d3de0..07485006c 100644 --- a/mesalib/src/mesa/swrast/s_context.c +++ b/mesalib/src/mesa/swrast/s_context.c @@ -61,7 +61,7 @@ _swrast_update_rasterflags( struct gl_context *ctx ) if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT; if (ctx->Depth.Test) rasterMask |= DEPTH_BIT; if (swrast->_FogEnabled) rasterMask |= FOG_BIT; - if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT; + if (ctx->Scissor.EnableFlags) rasterMask |= CLIP_BIT; if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT; for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { if (!ctx->Color.ColorMask[i][0] || @@ -74,10 +74,10 @@ _swrast_update_rasterflags( struct gl_context *ctx ) } if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT; if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; - if ( ctx->Viewport.X < 0 - || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width - || ctx->Viewport.Y < 0 - || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) { + if ( ctx->ViewportArray[0].X < 0 + || ctx->ViewportArray[0].X + ctx->ViewportArray[0].Width > (GLfloat) ctx->DrawBuffer->Width + || ctx->ViewportArray[0].Y < 0 + || ctx->ViewportArray[0].Y + ctx->ViewportArray[0].Height > (GLfloat) ctx->DrawBuffer->Height) { rasterMask |= CLIP_BIT; } diff --git a/mesalib/src/mesa/swrast/s_depth.c b/mesalib/src/mesa/swrast/s_depth.c index 0f4fb9506..7f3c76de4 100644 --- a/mesalib/src/mesa/swrast/s_depth.c +++ b/mesalib/src/mesa/swrast/s_depth.c @@ -171,12 +171,12 @@ _swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span ) GLfloat min_f, max_f; GLuint i; - if (ctx->Viewport.Near < ctx->Viewport.Far) { - min_f = ctx->Viewport.Near; - max_f = ctx->Viewport.Far; + if (ctx->ViewportArray[0].Near < ctx->ViewportArray[0].Far) { + min_f = ctx->ViewportArray[0].Near; + max_f = ctx->ViewportArray[0].Far; } else { - min_f = ctx->Viewport.Far; - max_f = ctx->Viewport.Near; + min_f = ctx->ViewportArray[0].Far; + max_f = ctx->ViewportArray[0].Near; } /* Convert floating point values in [0,1] to device Z coordinates in diff --git a/mesalib/src/mesa/swrast/s_fragprog.c b/mesalib/src/mesa/swrast/s_fragprog.c index 4e9ac394e..fa45fa97a 100644 --- a/mesalib/src/mesa/swrast/s_fragprog.c +++ b/mesalib/src/mesa/swrast/s_fragprog.c @@ -182,7 +182,7 @@ init_machine(struct gl_context *ctx, struct gl_program_machine *machine, machine->Samplers = program->Base.SamplerUnits; /* if running a GLSL program (not ARB_fragment_program) */ - if (ctx->Shader.CurrentFragmentProgram) { + if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]) { /* Store front/back facing value */ machine->Attribs[VARYING_SLOT_FACE][col][0] = 1.0F - span->facing; } |