diff options
Diffstat (limited to 'mesalib/src/mesa/swrast_setup/ss_context.c')
-rw-r--r-- | mesalib/src/mesa/swrast_setup/ss_context.c | 612 |
1 files changed, 306 insertions, 306 deletions
diff --git a/mesalib/src/mesa/swrast_setup/ss_context.c b/mesalib/src/mesa/swrast_setup/ss_context.c index 0fcb7c77a..384cf425a 100644 --- a/mesalib/src/mesa/swrast_setup/ss_context.c +++ b/mesalib/src/mesa/swrast_setup/ss_context.c @@ -1,306 +1,306 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/imports.h" -#include "main/colormac.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" -#include "tnl/t_vertex.h" -#include "swrast_setup.h" -#include "ss_context.h" -#include "ss_triangle.h" - - -/* Need to check lighting state and vertex program state to know - * if two-sided lighting is in effect. - */ -#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM) - - -#define VARYING_EMIT_STYLE EMIT_4F - - -GLboolean -_swsetup_CreateContext( GLcontext *ctx ) -{ - SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext)); - - if (!swsetup) - return GL_FALSE; - - ctx->swsetup_context = swsetup; - - swsetup->NewState = ~0; - _swsetup_trifuncs_init( ctx ); - - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, - sizeof(SWvertex) ); - - - return GL_TRUE; -} - -void -_swsetup_DestroyContext( GLcontext *ctx ) -{ - SScontext *swsetup = SWSETUP_CONTEXT(ctx); - - if (swsetup) { - FREE(swsetup); - ctx->swsetup_context = 0; - } - - _tnl_free_vertices( ctx ); -} - -static void -_swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode ) -{ - SWSETUP_CONTEXT(ctx)->render_prim = mode; - _swrast_render_primitive( ctx, mode ); -} - - -/** - * Helper macros for setup_vertex_format() - */ -#define SWZ ((SWvertex *)0) -#define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ)) - -#define EMIT_ATTR( ATTR, STYLE, MEMBER ) \ -do { \ - map[e].attrib = (ATTR); \ - map[e].format = (STYLE); \ - map[e].offset = SWOffset(MEMBER); \ - e++; \ -} while (0) - - -/** - * Tell the tnl module how to build SWvertex objects for swrast. - * We'll build the map[] array with that info and pass it to - * _tnl_install_attrs(). - */ -static void -setup_vertex_format(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - SScontext *swsetup = SWSETUP_CONTEXT(ctx); - GLboolean intColors = !ctx->FragmentProgram._Current - && !ctx->ATIFragmentShader._Enabled - && ctx->RenderMode == GL_RENDER - && CHAN_TYPE != GL_FLOAT; - - if (intColors != swsetup->intColors || - !RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, - swsetup->last_index_bitset)) { - DECLARE_RENDERINPUTS(index_bitset); - struct tnl_attr_map map[_TNL_ATTRIB_MAX]; - unsigned int i, e = 0; - - swsetup->intColors = intColors; - - RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); - - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] ); - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) { - if (swsetup->intColors) - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); - else - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]); - } - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]); - } - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { - const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F; - EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]); - } - - if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) - { - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) { - EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F, - attrib[FRAG_ATTRIB_TEX0 + i] ); - } - } - } - - /* shader varying vars */ - if (RENDERINPUTS_TEST_RANGE( index_bitset, - _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) { - for (i = 0; i < ctx->Const.MaxVarying; i++) { - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) { - EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE, - attrib[FRAG_ATTRIB_VAR0 + i] ); - } - } - } - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) - EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize ); - - _tnl_install_attrs( ctx, map, e, - ctx->Viewport._WindowMap.m, - sizeof(SWvertex) ); - - RENDERINPUTS_COPY( swsetup->last_index_bitset, index_bitset ); - } -} - - -/** - * Prepare to render a vertex buffer. - * Called via tnl->Driver.Render.Start. - */ -static void -_swsetup_RenderStart( GLcontext *ctx ) -{ - SScontext *swsetup = SWSETUP_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - - if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) { - _swsetup_choose_trifuncs(ctx); - } - - if (swsetup->NewState & _NEW_PROGRAM) { - RENDERINPUTS_ZERO( swsetup->last_index_bitset ); - } - - swsetup->NewState = 0; - - /* This will change if drawing unfilled tris */ - _swrast_SetFacing(ctx, 0); - - _swrast_render_start(ctx); - - /* Important */ - VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; - - setup_vertex_format(ctx); -} - - -/* - * We patch this function into tnl->Driver.Render.Finish. - * It's called when we finish rendering a vertex buffer. - */ -static void -_swsetup_RenderFinish( GLcontext *ctx ) -{ - _swrast_render_finish( ctx ); -} - -void -_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state ) -{ - SScontext *swsetup = SWSETUP_CONTEXT(ctx); - swsetup->NewState |= new_state; - _tnl_invalidate_vertex_state( ctx, new_state ); -} - - -void -_swsetup_Wakeup( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - SScontext *swsetup = SWSETUP_CONTEXT(ctx); - - tnl->Driver.Render.Start = _swsetup_RenderStart; - tnl->Driver.Render.Finish = _swsetup_RenderFinish; - tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive; - tnl->Driver.Render.Interp = _tnl_interp; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */ - tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */ - /* points */ - /* line */ - /* triangle */ - /* quad */ - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.Multipass = 0; - - _tnl_invalidate_vertices( ctx, ~0 ); - _tnl_need_projected_coords( ctx, GL_TRUE ); - _swsetup_InvalidateState( ctx, ~0 ); - - swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf; - RENDERINPUTS_ZERO( swsetup->last_index_bitset ); -} - - -/** - * Populate a swrast SWvertex from an attrib-style vertex. - */ -void -_swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest ) -{ - const GLfloat *m = ctx->Viewport._WindowMap.m; - GLfloat tmp[4]; - GLuint i; - - _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp ); - - dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12]; - dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13]; - dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14]; - dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3]; - - /** XXX try to limit these loops someday */ - for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) - _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i, - dest->attrib[FRAG_ATTRIB_TEX0 + i] ); - - for (i = 0 ; i < ctx->Const.MaxVarying ; i++) - _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i, - dest->attrib[FRAG_ATTRIB_VAR0 + i] ); - - _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, - dest->attrib[FRAG_ATTRIB_COL0] ); - UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp ); - - _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, - dest->attrib[FRAG_ATTRIB_COL1]); - - _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp ); - dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0]; - - /* XXX See _tnl_get_attr about pointsize ... */ - _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp ); - dest->pointSize = tmp[0]; -} - +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+#include "tnl/t_vertex.h"
+#include "swrast_setup.h"
+#include "ss_context.h"
+#include "ss_triangle.h"
+
+
+/* Need to check lighting state and vertex program state to know
+ * if two-sided lighting is in effect.
+ */
+#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
+
+
+#define VARYING_EMIT_STYLE EMIT_4F
+
+
+GLboolean
+_swsetup_CreateContext( struct gl_context *ctx )
+{
+ SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
+
+ if (!swsetup)
+ return GL_FALSE;
+
+ ctx->swsetup_context = swsetup;
+
+ swsetup->NewState = ~0;
+ _swsetup_trifuncs_init( ctx );
+
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ sizeof(SWvertex) );
+
+
+ return GL_TRUE;
+}
+
+void
+_swsetup_DestroyContext( struct gl_context *ctx )
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+
+ if (swsetup) {
+ FREE(swsetup);
+ ctx->swsetup_context = 0;
+ }
+
+ _tnl_free_vertices( ctx );
+}
+
+static void
+_swsetup_RenderPrimitive( struct gl_context *ctx, GLenum mode )
+{
+ SWSETUP_CONTEXT(ctx)->render_prim = mode;
+ _swrast_render_primitive( ctx, mode );
+}
+
+
+/**
+ * Helper macros for setup_vertex_format()
+ */
+#define SWZ ((SWvertex *)0)
+#define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
+
+#define EMIT_ATTR( ATTR, STYLE, MEMBER ) \
+do { \
+ map[e].attrib = (ATTR); \
+ map[e].format = (STYLE); \
+ map[e].offset = SWOffset(MEMBER); \
+ e++; \
+} while (0)
+
+
+/**
+ * Tell the tnl module how to build SWvertex objects for swrast.
+ * We'll build the map[] array with that info and pass it to
+ * _tnl_install_attrs().
+ */
+static void
+setup_vertex_format(struct gl_context *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ GLboolean intColors = !ctx->FragmentProgram._Current
+ && !ctx->ATIFragmentShader._Enabled
+ && ctx->RenderMode == GL_RENDER
+ && CHAN_TYPE != GL_FLOAT;
+
+ if (intColors != swsetup->intColors ||
+ !RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
+ swsetup->last_index_bitset)) {
+ DECLARE_RENDERINPUTS(index_bitset);
+ struct tnl_attr_map map[_TNL_ATTRIB_MAX];
+ unsigned int i, e = 0;
+
+ swsetup->intColors = intColors;
+
+ RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
+
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
+ if (swsetup->intColors)
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
+ else
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
+ }
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
+ }
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
+ const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
+ EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
+ }
+
+ if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX))
+ {
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
+ EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
+ attrib[FRAG_ATTRIB_TEX0 + i] );
+ }
+ }
+ }
+
+ /* shader varying vars */
+ if (RENDERINPUTS_TEST_RANGE( index_bitset,
+ _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) {
+ for (i = 0; i < ctx->Const.MaxVarying; i++) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) {
+ EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
+ attrib[FRAG_ATTRIB_VAR0 + i] );
+ }
+ }
+ }
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE ))
+ EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
+
+ _tnl_install_attrs( ctx, map, e,
+ ctx->Viewport._WindowMap.m,
+ sizeof(SWvertex) );
+
+ RENDERINPUTS_COPY( swsetup->last_index_bitset, index_bitset );
+ }
+}
+
+
+/**
+ * Prepare to render a vertex buffer.
+ * Called via tnl->Driver.Render.Start.
+ */
+static void
+_swsetup_RenderStart( struct gl_context *ctx )
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+
+ if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) {
+ _swsetup_choose_trifuncs(ctx);
+ }
+
+ if (swsetup->NewState & _NEW_PROGRAM) {
+ RENDERINPUTS_ZERO( swsetup->last_index_bitset );
+ }
+
+ swsetup->NewState = 0;
+
+ /* This will change if drawing unfilled tris */
+ _swrast_SetFacing(ctx, 0);
+
+ _swrast_render_start(ctx);
+
+ /* Important */
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
+
+ setup_vertex_format(ctx);
+}
+
+
+/*
+ * We patch this function into tnl->Driver.Render.Finish.
+ * It's called when we finish rendering a vertex buffer.
+ */
+static void
+_swsetup_RenderFinish( struct gl_context *ctx )
+{
+ _swrast_render_finish( ctx );
+}
+
+void
+_swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state )
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ swsetup->NewState |= new_state;
+ _tnl_invalidate_vertex_state( ctx, new_state );
+}
+
+
+void
+_swsetup_Wakeup( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+
+ tnl->Driver.Render.Start = _swsetup_RenderStart;
+ tnl->Driver.Render.Finish = _swsetup_RenderFinish;
+ tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
+ tnl->Driver.Render.Interp = _tnl_interp;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
+ tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */
+ /* points */
+ /* line */
+ /* triangle */
+ /* quad */
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.Multipass = 0;
+
+ _tnl_invalidate_vertices( ctx, ~0 );
+ _tnl_need_projected_coords( ctx, GL_TRUE );
+ _swsetup_InvalidateState( ctx, ~0 );
+
+ swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
+ RENDERINPUTS_ZERO( swsetup->last_index_bitset );
+}
+
+
+/**
+ * Populate a swrast SWvertex from an attrib-style vertex.
+ */
+void
+_swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
+{
+ const GLfloat *m = ctx->Viewport._WindowMap.m;
+ GLfloat tmp[4];
+ GLuint i;
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
+
+ dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12];
+ dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13];
+ dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14];
+ dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3];
+
+ /** XXX try to limit these loops someday */
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
+ dest->attrib[FRAG_ATTRIB_TEX0 + i] );
+
+ for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
+ dest->attrib[FRAG_ATTRIB_VAR0 + i] );
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
+ dest->attrib[FRAG_ATTRIB_COL0] );
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1,
+ dest->attrib[FRAG_ATTRIB_COL1]);
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
+ dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
+
+ /* XXX See _tnl_get_attr about pointsize ... */
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
+ dest->pointSize = tmp[0];
+}
+
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