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-rw-r--r--mesalib/src/mesa/swrast_setup/ss_context.c608
1 files changed, 302 insertions, 306 deletions
diff --git a/mesalib/src/mesa/swrast_setup/ss_context.c b/mesalib/src/mesa/swrast_setup/ss_context.c
index 384cf425a..9c013a454 100644
--- a/mesalib/src/mesa/swrast_setup/ss_context.c
+++ b/mesalib/src/mesa/swrast_setup/ss_context.c
@@ -1,306 +1,302 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/colormac.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-#include "tnl/t_vertex.h"
-#include "swrast_setup.h"
-#include "ss_context.h"
-#include "ss_triangle.h"
-
-
-/* Need to check lighting state and vertex program state to know
- * if two-sided lighting is in effect.
- */
-#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
-
-
-#define VARYING_EMIT_STYLE EMIT_4F
-
-
-GLboolean
-_swsetup_CreateContext( struct gl_context *ctx )
-{
- SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
-
- if (!swsetup)
- return GL_FALSE;
-
- ctx->swsetup_context = swsetup;
-
- swsetup->NewState = ~0;
- _swsetup_trifuncs_init( ctx );
-
- _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
- sizeof(SWvertex) );
-
-
- return GL_TRUE;
-}
-
-void
-_swsetup_DestroyContext( struct gl_context *ctx )
-{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
-
- if (swsetup) {
- FREE(swsetup);
- ctx->swsetup_context = 0;
- }
-
- _tnl_free_vertices( ctx );
-}
-
-static void
-_swsetup_RenderPrimitive( struct gl_context *ctx, GLenum mode )
-{
- SWSETUP_CONTEXT(ctx)->render_prim = mode;
- _swrast_render_primitive( ctx, mode );
-}
-
-
-/**
- * Helper macros for setup_vertex_format()
- */
-#define SWZ ((SWvertex *)0)
-#define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
-
-#define EMIT_ATTR( ATTR, STYLE, MEMBER ) \
-do { \
- map[e].attrib = (ATTR); \
- map[e].format = (STYLE); \
- map[e].offset = SWOffset(MEMBER); \
- e++; \
-} while (0)
-
-
-/**
- * Tell the tnl module how to build SWvertex objects for swrast.
- * We'll build the map[] array with that info and pass it to
- * _tnl_install_attrs().
- */
-static void
-setup_vertex_format(struct gl_context *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
- GLboolean intColors = !ctx->FragmentProgram._Current
- && !ctx->ATIFragmentShader._Enabled
- && ctx->RenderMode == GL_RENDER
- && CHAN_TYPE != GL_FLOAT;
-
- if (intColors != swsetup->intColors ||
- !RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
- swsetup->last_index_bitset)) {
- DECLARE_RENDERINPUTS(index_bitset);
- struct tnl_attr_map map[_TNL_ATTRIB_MAX];
- unsigned int i, e = 0;
-
- swsetup->intColors = intColors;
-
- RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
-
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
-
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
- if (swsetup->intColors)
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
- else
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
- }
-
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
- }
-
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
- const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
- EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
- }
-
- if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX))
- {
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
- EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
- attrib[FRAG_ATTRIB_TEX0 + i] );
- }
- }
- }
-
- /* shader varying vars */
- if (RENDERINPUTS_TEST_RANGE( index_bitset,
- _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) {
- for (i = 0; i < ctx->Const.MaxVarying; i++) {
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) {
- EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
- attrib[FRAG_ATTRIB_VAR0 + i] );
- }
- }
- }
-
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE ))
- EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
-
- _tnl_install_attrs( ctx, map, e,
- ctx->Viewport._WindowMap.m,
- sizeof(SWvertex) );
-
- RENDERINPUTS_COPY( swsetup->last_index_bitset, index_bitset );
- }
-}
-
-
-/**
- * Prepare to render a vertex buffer.
- * Called via tnl->Driver.Render.Start.
- */
-static void
-_swsetup_RenderStart( struct gl_context *ctx )
-{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
-
- if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) {
- _swsetup_choose_trifuncs(ctx);
- }
-
- if (swsetup->NewState & _NEW_PROGRAM) {
- RENDERINPUTS_ZERO( swsetup->last_index_bitset );
- }
-
- swsetup->NewState = 0;
-
- /* This will change if drawing unfilled tris */
- _swrast_SetFacing(ctx, 0);
-
- _swrast_render_start(ctx);
-
- /* Important */
- VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
-
- setup_vertex_format(ctx);
-}
-
-
-/*
- * We patch this function into tnl->Driver.Render.Finish.
- * It's called when we finish rendering a vertex buffer.
- */
-static void
-_swsetup_RenderFinish( struct gl_context *ctx )
-{
- _swrast_render_finish( ctx );
-}
-
-void
-_swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state )
-{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
- swsetup->NewState |= new_state;
- _tnl_invalidate_vertex_state( ctx, new_state );
-}
-
-
-void
-_swsetup_Wakeup( struct gl_context *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
-
- tnl->Driver.Render.Start = _swsetup_RenderStart;
- tnl->Driver.Render.Finish = _swsetup_RenderFinish;
- tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
- tnl->Driver.Render.Interp = _tnl_interp;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
- tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */
- /* points */
- /* line */
- /* triangle */
- /* quad */
- tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
- tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
- tnl->Driver.Render.Multipass = 0;
-
- _tnl_invalidate_vertices( ctx, ~0 );
- _tnl_need_projected_coords( ctx, GL_TRUE );
- _swsetup_InvalidateState( ctx, ~0 );
-
- swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
- RENDERINPUTS_ZERO( swsetup->last_index_bitset );
-}
-
-
-/**
- * Populate a swrast SWvertex from an attrib-style vertex.
- */
-void
-_swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
-{
- const GLfloat *m = ctx->Viewport._WindowMap.m;
- GLfloat tmp[4];
- GLuint i;
-
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
-
- dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12];
- dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13];
- dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14];
- dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3];
-
- /** XXX try to limit these loops someday */
- for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
- dest->attrib[FRAG_ATTRIB_TEX0 + i] );
-
- for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
- dest->attrib[FRAG_ATTRIB_VAR0 + i] );
-
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
- dest->attrib[FRAG_ATTRIB_COL0] );
- UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
-
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1,
- dest->attrib[FRAG_ATTRIB_COL1]);
-
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
- dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
-
- /* XXX See _tnl_get_attr about pointsize ... */
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
- dest->pointSize = tmp[0];
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+#include "tnl/t_vertex.h"
+#include "swrast_setup.h"
+#include "ss_context.h"
+#include "ss_triangle.h"
+
+
+/* Need to check lighting state and vertex program state to know
+ * if two-sided lighting is in effect.
+ */
+#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
+
+
+#define VARYING_EMIT_STYLE EMIT_4F
+
+
+GLboolean
+_swsetup_CreateContext( struct gl_context *ctx )
+{
+ SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
+
+ if (!swsetup)
+ return GL_FALSE;
+
+ ctx->swsetup_context = swsetup;
+
+ swsetup->NewState = ~0;
+ _swsetup_trifuncs_init( ctx );
+
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ sizeof(SWvertex) );
+
+
+ return GL_TRUE;
+}
+
+void
+_swsetup_DestroyContext( struct gl_context *ctx )
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+
+ if (swsetup) {
+ FREE(swsetup);
+ ctx->swsetup_context = 0;
+ }
+
+ _tnl_free_vertices( ctx );
+}
+
+static void
+_swsetup_RenderPrimitive( struct gl_context *ctx, GLenum mode )
+{
+ SWSETUP_CONTEXT(ctx)->render_prim = mode;
+ _swrast_render_primitive( ctx, mode );
+}
+
+
+/**
+ * Helper macros for setup_vertex_format()
+ */
+#define SWZ ((SWvertex *)0)
+#define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
+
+#define EMIT_ATTR( ATTR, STYLE, MEMBER ) \
+do { \
+ map[e].attrib = (ATTR); \
+ map[e].format = (STYLE); \
+ map[e].offset = SWOffset(MEMBER); \
+ e++; \
+} while (0)
+
+
+/**
+ * Tell the tnl module how to build SWvertex objects for swrast.
+ * We'll build the map[] array with that info and pass it to
+ * _tnl_install_attrs().
+ */
+static void
+setup_vertex_format(struct gl_context *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ GLboolean intColors = !ctx->FragmentProgram._Current
+ && !ctx->ATIFragmentShader._Enabled
+ && ctx->RenderMode == GL_RENDER
+ && CHAN_TYPE != GL_FLOAT;
+
+ if (intColors != swsetup->intColors ||
+ tnl->render_inputs_bitset != swsetup->last_index_bitset) {
+ GLbitfield64 index_bitset = tnl->render_inputs_bitset;
+ struct tnl_attr_map map[_TNL_ATTRIB_MAX];
+ unsigned int i, e = 0;
+
+ swsetup->intColors = intColors;
+
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
+
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR0)) {
+ if (swsetup->intColors)
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
+ else
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
+ }
+
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
+ }
+
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
+ const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
+ EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
+ }
+
+ if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX))
+ {
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
+ EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
+ attrib[FRAG_ATTRIB_TEX0 + i] );
+ }
+ }
+ }
+
+ /* shader varying vars */
+ if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_GENERIC0, _TNL_NUM_GENERIC)) {
+ for (i = 0; i < ctx->Const.MaxVarying; i++) {
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i))) {
+ EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
+ attrib[FRAG_ATTRIB_VAR0 + i] );
+ }
+ }
+ }
+
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE))
+ EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
+
+ _tnl_install_attrs( ctx, map, e,
+ ctx->Viewport._WindowMap.m,
+ sizeof(SWvertex) );
+
+ swsetup->last_index_bitset = index_bitset;
+ }
+}
+
+
+/**
+ * Prepare to render a vertex buffer.
+ * Called via tnl->Driver.Render.Start.
+ */
+static void
+_swsetup_RenderStart( struct gl_context *ctx )
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+
+ if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) {
+ _swsetup_choose_trifuncs(ctx);
+ }
+
+ if (swsetup->NewState & _NEW_PROGRAM) {
+ swsetup->last_index_bitset = 0;
+ }
+
+ swsetup->NewState = 0;
+
+ /* This will change if drawing unfilled tris */
+ _swrast_SetFacing(ctx, 0);
+
+ _swrast_render_start(ctx);
+
+ /* Important */
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
+
+ setup_vertex_format(ctx);
+}
+
+
+/*
+ * We patch this function into tnl->Driver.Render.Finish.
+ * It's called when we finish rendering a vertex buffer.
+ */
+static void
+_swsetup_RenderFinish( struct gl_context *ctx )
+{
+ _swrast_render_finish( ctx );
+}
+
+void
+_swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state )
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ swsetup->NewState |= new_state;
+ _tnl_invalidate_vertex_state( ctx, new_state );
+}
+
+
+void
+_swsetup_Wakeup( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+
+ tnl->Driver.Render.Start = _swsetup_RenderStart;
+ tnl->Driver.Render.Finish = _swsetup_RenderFinish;
+ tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
+ tnl->Driver.Render.Interp = _tnl_interp;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
+ tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */
+ /* points */
+ /* line */
+ /* triangle */
+ /* quad */
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.Multipass = 0;
+
+ _tnl_invalidate_vertices( ctx, ~0 );
+ _tnl_need_projected_coords( ctx, GL_TRUE );
+ _swsetup_InvalidateState( ctx, ~0 );
+
+ swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
+ swsetup->last_index_bitset = 0;
+}
+
+
+/**
+ * Populate a swrast SWvertex from an attrib-style vertex.
+ */
+void
+_swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
+{
+ const GLfloat *m = ctx->Viewport._WindowMap.m;
+ GLfloat tmp[4];
+ GLuint i;
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
+
+ dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12];
+ dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13];
+ dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14];
+ dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3];
+
+ /** XXX try to limit these loops someday */
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
+ dest->attrib[FRAG_ATTRIB_TEX0 + i] );
+
+ for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
+ dest->attrib[FRAG_ATTRIB_VAR0 + i] );
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
+ dest->attrib[FRAG_ATTRIB_COL0] );
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1,
+ dest->attrib[FRAG_ATTRIB_COL1]);
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
+ dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
+
+ /* XXX See _tnl_get_attr about pointsize ... */
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
+ dest->pointSize = tmp[0];
+}
+