diff options
Diffstat (limited to 'mesalib/src/mesa/swrast_setup/ss_triangle.c')
-rw-r--r-- | mesalib/src/mesa/swrast_setup/ss_triangle.c | 317 |
1 files changed, 317 insertions, 0 deletions
diff --git a/mesalib/src/mesa/swrast_setup/ss_triangle.c b/mesalib/src/mesa/swrast_setup/ss_triangle.c new file mode 100644 index 000000000..e15b1348d --- /dev/null +++ b/mesalib/src/mesa/swrast_setup/ss_triangle.c @@ -0,0 +1,317 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "main/mtypes.h" + +#include "tnl/t_context.h" + +#include "ss_triangle.h" +#include "ss_context.h" + +#define SS_RGBA_BIT 0x1 +#define SS_OFFSET_BIT 0x2 +#define SS_TWOSIDE_BIT 0x4 +#define SS_UNFILLED_BIT 0x8 +#define SS_MAX_TRIFUNC 0x10 + +static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC]; +static tnl_quad_func quad_tab[SS_MAX_TRIFUNC]; + + +/* + * Render a triangle respecting edge flags. + */ +typedef void (* swsetup_edge_render_prim_tri)(GLcontext *ctx, + const GLubyte *ef, + GLuint e0, + GLuint e1, + GLuint e2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2); + +/* + * Render a triangle using lines and respecting edge flags. + */ +static void +_swsetup_edge_render_line_tri(GLcontext *ctx, + const GLubyte *ef, + GLuint e0, + GLuint e1, + GLuint e2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) +{ + SScontext *swsetup = SWSETUP_CONTEXT(ctx); + + if (swsetup->render_prim == GL_POLYGON) { + if (ef[e2]) _swrast_Line( ctx, v2, v0 ); + if (ef[e0]) _swrast_Line( ctx, v0, v1 ); + if (ef[e1]) _swrast_Line( ctx, v1, v2 ); + } else { + if (ef[e0]) _swrast_Line( ctx, v0, v1 ); + if (ef[e1]) _swrast_Line( ctx, v1, v2 ); + if (ef[e2]) _swrast_Line( ctx, v2, v0 ); + } +} + +/* + * Render a triangle using points and respecting edge flags. + */ +static void +_swsetup_edge_render_point_tri(GLcontext *ctx, + const GLubyte *ef, + GLuint e0, + GLuint e1, + GLuint e2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) +{ + if (ef[e0]) _swrast_Point( ctx, v0 ); + if (ef[e1]) _swrast_Point( ctx, v1 ); + if (ef[e2]) _swrast_Point( ctx, v2 ); + + _swrast_flush(ctx); +} + +/* + * Render a triangle respecting cull and shade model. + */ +static void _swsetup_render_tri(GLcontext *ctx, + GLuint e0, + GLuint e1, + GLuint e2, + GLuint facing, + swsetup_edge_render_prim_tri render) +{ + SScontext *swsetup = SWSETUP_CONTEXT(ctx); + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLubyte *ef = VB->EdgeFlag; + SWvertex *verts = swsetup->verts; + SWvertex *v0 = &verts[e0]; + SWvertex *v1 = &verts[e1]; + SWvertex *v2 = &verts[e2]; + + /* cull testing */ + if (ctx->Polygon.CullFlag) { + if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT) + return; + if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK) + return; + } + + _swrast_SetFacing(ctx, facing); + + if (ctx->Light.ShadeModel == GL_FLAT) { + GLchan c[2][4]; + GLfloat s[2][4]; + GLfloat i[2]; + + /* save colors/indexes for v0, v1 vertices */ + COPY_CHAN4(c[0], v0->color); + COPY_CHAN4(c[1], v1->color); + COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]); + i[0] = v0->attrib[FRAG_ATTRIB_CI][0]; + i[1] = v1->attrib[FRAG_ATTRIB_CI][0]; + + /* copy v2 color/indexes to v0, v1 indexes */ + COPY_CHAN4(v0->color, v2->color); + COPY_CHAN4(v1->color, v2->color); + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + v0->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; + v1->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; + + render(ctx, ef, e0, e1, e2, v0, v1, v2); + + COPY_CHAN4(v0->color, c[0]); + COPY_CHAN4(v1->color, c[1]); + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]); + v0->attrib[FRAG_ATTRIB_CI][0] = i[0]; + v1->attrib[FRAG_ATTRIB_CI][0] = i[1]; + } + else { + render(ctx, ef, e0, e1, e2, v0, v1, v2); + } +} + +#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b) +#define SS_SPEC(a,b) UNCLAMPED_FLOAT_TO_RGB_CHAN(a,b) +#define SS_IND(a,b) (a = b) + +#define IND (0) +#define TAG(x) x +#include "ss_tritmp.h" + +#define IND (SS_OFFSET_BIT) +#define TAG(x) x##_offset +#include "ss_tritmp.h" + +#define IND (SS_TWOSIDE_BIT) +#define TAG(x) x##_twoside +#include "ss_tritmp.h" + +#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT) +#define TAG(x) x##_offset_twoside +#include "ss_tritmp.h" + +#define IND (SS_UNFILLED_BIT) +#define TAG(x) x##_unfilled +#include "ss_tritmp.h" + +#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT) +#define TAG(x) x##_offset_unfilled +#include "ss_tritmp.h" + +#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT) +#define TAG(x) x##_twoside_unfilled +#include "ss_tritmp.h" + +#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT) +#define TAG(x) x##_offset_twoside_unfilled +#include "ss_tritmp.h" + +#define IND (0|SS_RGBA_BIT) +#define TAG(x) x##_rgba +#include "ss_tritmp.h" + +#define IND (SS_OFFSET_BIT|SS_RGBA_BIT) +#define TAG(x) x##_offset_rgba +#include "ss_tritmp.h" + +#define IND (SS_TWOSIDE_BIT|SS_RGBA_BIT) +#define TAG(x) x##_twoside_rgba +#include "ss_tritmp.h" + +#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_RGBA_BIT) +#define TAG(x) x##_offset_twoside_rgba +#include "ss_tritmp.h" + +#define IND (SS_UNFILLED_BIT|SS_RGBA_BIT) +#define TAG(x) x##_unfilled_rgba +#include "ss_tritmp.h" + +#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT) +#define TAG(x) x##_offset_unfilled_rgba +#include "ss_tritmp.h" + +#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT) +#define TAG(x) x##_twoside_unfilled_rgba +#include "ss_tritmp.h" + +#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT) +#define TAG(x) x##_offset_twoside_unfilled_rgba +#include "ss_tritmp.h" + + +void _swsetup_trifuncs_init( GLcontext *ctx ) +{ + (void) ctx; + + init(); + init_offset(); + init_twoside(); + init_offset_twoside(); + init_unfilled(); + init_offset_unfilled(); + init_twoside_unfilled(); + init_offset_twoside_unfilled(); + + init_rgba(); + init_offset_rgba(); + init_twoside_rgba(); + init_offset_twoside_rgba(); + init_unfilled_rgba(); + init_offset_unfilled_rgba(); + init_twoside_unfilled_rgba(); + init_offset_twoside_unfilled_rgba(); +} + + +static void swsetup_points( GLcontext *ctx, GLuint first, GLuint last ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; + GLuint i; + + if (VB->Elts) { + for (i = first; i < last; i++) + if (VB->ClipMask[VB->Elts[i]] == 0) + _swrast_Point( ctx, &verts[VB->Elts[i]] ); + } + else { + for (i = first; i < last; i++) + if (VB->ClipMask[i] == 0) + _swrast_Point( ctx, &verts[i] ); + } +} + +static void swsetup_line( GLcontext *ctx, GLuint v0, GLuint v1 ) +{ + SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; + _swrast_Line( ctx, &verts[v0], &verts[v1] ); +} + + + +void _swsetup_choose_trifuncs( GLcontext *ctx ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint ind = 0; + + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) + ind |= SS_OFFSET_BIT; + + if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) || + (ctx->VertexProgram._Current && ctx->VertexProgram.TwoSideEnabled)) + ind |= SS_TWOSIDE_BIT; + + /* We piggyback the two-sided stencil front/back determination on the + * unfilled triangle path. + */ + if (ctx->Polygon.FrontMode != GL_FILL || + ctx->Polygon.BackMode != GL_FILL || + (ctx->Stencil.Enabled && ctx->Stencil._TestTwoSide)) + ind |= SS_UNFILLED_BIT; + + if (ctx->Visual.rgbMode) + ind |= SS_RGBA_BIT; + + tnl->Driver.Render.Triangle = tri_tab[ind]; + tnl->Driver.Render.Quad = quad_tab[ind]; + tnl->Driver.Render.Line = swsetup_line; + tnl->Driver.Render.Points = swsetup_points; +} |