diff options
Diffstat (limited to 'mesalib/src/mesa/swrast_setup/ss_triangle.c')
-rw-r--r-- | mesalib/src/mesa/swrast_setup/ss_triangle.c | 530 |
1 files changed, 265 insertions, 265 deletions
diff --git a/mesalib/src/mesa/swrast_setup/ss_triangle.c b/mesalib/src/mesa/swrast_setup/ss_triangle.c index f22bc52f0..4fc9a0756 100644 --- a/mesalib/src/mesa/swrast_setup/ss_triangle.c +++ b/mesalib/src/mesa/swrast_setup/ss_triangle.c @@ -1,265 +1,265 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/macros.h" -#include "main/mtypes.h" - -#include "tnl/t_context.h" - -#include "ss_triangle.h" -#include "ss_context.h" - -#define SS_OFFSET_BIT 0x1 -#define SS_TWOSIDE_BIT 0x2 -#define SS_UNFILLED_BIT 0x4 -#define SS_MAX_TRIFUNC 0x8 - -static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC]; -static tnl_quad_func quad_tab[SS_MAX_TRIFUNC]; - - -/* - * Render a triangle respecting edge flags. - */ -typedef void (* swsetup_edge_render_prim_tri)(GLcontext *ctx, - const GLubyte *ef, - GLuint e0, - GLuint e1, - GLuint e2, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2); - -/* - * Render a triangle using lines and respecting edge flags. - */ -static void -_swsetup_edge_render_line_tri(GLcontext *ctx, - const GLubyte *ef, - GLuint e0, - GLuint e1, - GLuint e2, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2) -{ - SScontext *swsetup = SWSETUP_CONTEXT(ctx); - - if (swsetup->render_prim == GL_POLYGON) { - if (ef[e2]) _swrast_Line( ctx, v2, v0 ); - if (ef[e0]) _swrast_Line( ctx, v0, v1 ); - if (ef[e1]) _swrast_Line( ctx, v1, v2 ); - } else { - if (ef[e0]) _swrast_Line( ctx, v0, v1 ); - if (ef[e1]) _swrast_Line( ctx, v1, v2 ); - if (ef[e2]) _swrast_Line( ctx, v2, v0 ); - } -} - -/* - * Render a triangle using points and respecting edge flags. - */ -static void -_swsetup_edge_render_point_tri(GLcontext *ctx, - const GLubyte *ef, - GLuint e0, - GLuint e1, - GLuint e2, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2) -{ - if (ef[e0]) _swrast_Point( ctx, v0 ); - if (ef[e1]) _swrast_Point( ctx, v1 ); - if (ef[e2]) _swrast_Point( ctx, v2 ); - - _swrast_flush(ctx); -} - -/* - * Render a triangle respecting cull and shade model. - */ -static void _swsetup_render_tri(GLcontext *ctx, - GLuint e0, - GLuint e1, - GLuint e2, - GLuint facing, - swsetup_edge_render_prim_tri render) -{ - SScontext *swsetup = SWSETUP_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte *ef = VB->EdgeFlag; - SWvertex *verts = swsetup->verts; - SWvertex *v0 = &verts[e0]; - SWvertex *v1 = &verts[e1]; - SWvertex *v2 = &verts[e2]; - - /* cull testing */ - if (ctx->Polygon.CullFlag) { - if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT) - return; - if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK) - return; - } - - _swrast_SetFacing(ctx, facing); - - if (ctx->Light.ShadeModel == GL_FLAT) { - GLchan c[2][4]; - GLfloat s[2][4]; - - /* save colors/indexes for v0, v1 vertices */ - COPY_CHAN4(c[0], v0->color); - COPY_CHAN4(c[1], v1->color); - COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]); - COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]); - - /* copy v2 color/indexes to v0, v1 indexes */ - COPY_CHAN4(v0->color, v2->color); - COPY_CHAN4(v1->color, v2->color); - COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); - COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); - - render(ctx, ef, e0, e1, e2, v0, v1, v2); - - COPY_CHAN4(v0->color, c[0]); - COPY_CHAN4(v1->color, c[1]); - COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); - COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]); - } - else { - render(ctx, ef, e0, e1, e2, v0, v1, v2); - } -} - -#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b) -#define SS_SPEC(a,b) COPY_4V(a,b) -#define SS_IND(a,b) (a = b) - -#define IND (0) -#define TAG(x) x##_rgba -#include "ss_tritmp.h" - -#define IND (SS_OFFSET_BIT) -#define TAG(x) x##_offset_rgba -#include "ss_tritmp.h" - -#define IND (SS_TWOSIDE_BIT) -#define TAG(x) x##_twoside_rgba -#include "ss_tritmp.h" - -#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT) -#define TAG(x) x##_offset_twoside_rgba -#include "ss_tritmp.h" - -#define IND (SS_UNFILLED_BIT) -#define TAG(x) x##_unfilled_rgba -#include "ss_tritmp.h" - -#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled_rgba -#include "ss_tritmp.h" - -#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled_rgba -#include "ss_tritmp.h" - -#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT) -#define TAG(x) x##_offset_twoside_unfilled_rgba -#include "ss_tritmp.h" - - -void _swsetup_trifuncs_init( GLcontext *ctx ) -{ - (void) ctx; - - init_rgba(); - init_offset_rgba(); - init_twoside_rgba(); - init_offset_twoside_rgba(); - init_unfilled_rgba(); - init_offset_unfilled_rgba(); - init_twoside_unfilled_rgba(); - init_offset_twoside_unfilled_rgba(); -} - - -static void swsetup_points( GLcontext *ctx, GLuint first, GLuint last ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; - GLuint i; - - if (VB->Elts) { - for (i = first; i < last; i++) - if (VB->ClipMask[VB->Elts[i]] == 0) - _swrast_Point( ctx, &verts[VB->Elts[i]] ); - } - else { - for (i = first; i < last; i++) - if (VB->ClipMask[i] == 0) - _swrast_Point( ctx, &verts[i] ); - } -} - -static void swsetup_line( GLcontext *ctx, GLuint v0, GLuint v1 ) -{ - SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; - _swrast_Line( ctx, &verts[v0], &verts[v1] ); -} - - - -void _swsetup_choose_trifuncs( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint ind = 0; - - if (ctx->Polygon.OffsetPoint || - ctx->Polygon.OffsetLine || - ctx->Polygon.OffsetFill) - ind |= SS_OFFSET_BIT; - - if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) || - (ctx->VertexProgram._Current && ctx->VertexProgram.TwoSideEnabled)) - ind |= SS_TWOSIDE_BIT; - - /* We piggyback the two-sided stencil front/back determination on the - * unfilled triangle path. - */ - if (ctx->Polygon.FrontMode != GL_FILL || - ctx->Polygon.BackMode != GL_FILL || - (ctx->Stencil.Enabled && ctx->Stencil._TestTwoSide)) - ind |= SS_UNFILLED_BIT; - - tnl->Driver.Render.Triangle = tri_tab[ind]; - tnl->Driver.Render.Quad = quad_tab[ind]; - tnl->Driver.Render.Line = swsetup_line; - tnl->Driver.Render.Points = swsetup_points; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+
+#include "tnl/t_context.h"
+
+#include "ss_triangle.h"
+#include "ss_context.h"
+
+#define SS_OFFSET_BIT 0x1
+#define SS_TWOSIDE_BIT 0x2
+#define SS_UNFILLED_BIT 0x4
+#define SS_MAX_TRIFUNC 0x8
+
+static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC];
+static tnl_quad_func quad_tab[SS_MAX_TRIFUNC];
+
+
+/*
+ * Render a triangle respecting edge flags.
+ */
+typedef void (* swsetup_edge_render_prim_tri)(struct gl_context *ctx,
+ const GLubyte *ef,
+ GLuint e0,
+ GLuint e1,
+ GLuint e2,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2);
+
+/*
+ * Render a triangle using lines and respecting edge flags.
+ */
+static void
+_swsetup_edge_render_line_tri(struct gl_context *ctx,
+ const GLubyte *ef,
+ GLuint e0,
+ GLuint e1,
+ GLuint e2,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+
+ if (swsetup->render_prim == GL_POLYGON) {
+ if (ef[e2]) _swrast_Line( ctx, v2, v0 );
+ if (ef[e0]) _swrast_Line( ctx, v0, v1 );
+ if (ef[e1]) _swrast_Line( ctx, v1, v2 );
+ } else {
+ if (ef[e0]) _swrast_Line( ctx, v0, v1 );
+ if (ef[e1]) _swrast_Line( ctx, v1, v2 );
+ if (ef[e2]) _swrast_Line( ctx, v2, v0 );
+ }
+}
+
+/*
+ * Render a triangle using points and respecting edge flags.
+ */
+static void
+_swsetup_edge_render_point_tri(struct gl_context *ctx,
+ const GLubyte *ef,
+ GLuint e0,
+ GLuint e1,
+ GLuint e2,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
+{
+ if (ef[e0]) _swrast_Point( ctx, v0 );
+ if (ef[e1]) _swrast_Point( ctx, v1 );
+ if (ef[e2]) _swrast_Point( ctx, v2 );
+
+ _swrast_flush(ctx);
+}
+
+/*
+ * Render a triangle respecting cull and shade model.
+ */
+static void _swsetup_render_tri(struct gl_context *ctx,
+ GLuint e0,
+ GLuint e1,
+ GLuint e2,
+ GLuint facing,
+ swsetup_edge_render_prim_tri render)
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte *ef = VB->EdgeFlag;
+ SWvertex *verts = swsetup->verts;
+ SWvertex *v0 = &verts[e0];
+ SWvertex *v1 = &verts[e1];
+ SWvertex *v2 = &verts[e2];
+
+ /* cull testing */
+ if (ctx->Polygon.CullFlag) {
+ if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
+ return;
+ if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
+ return;
+ }
+
+ _swrast_SetFacing(ctx, facing);
+
+ if (ctx->Light.ShadeModel == GL_FLAT) {
+ GLchan c[2][4];
+ GLfloat s[2][4];
+
+ /* save colors/indexes for v0, v1 vertices */
+ COPY_CHAN4(c[0], v0->color);
+ COPY_CHAN4(c[1], v1->color);
+ COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]);
+
+ /* copy v2 color/indexes to v0, v1 indexes */
+ COPY_CHAN4(v0->color, v2->color);
+ COPY_CHAN4(v1->color, v2->color);
+ COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
+
+ render(ctx, ef, e0, e1, e2, v0, v1, v2);
+
+ COPY_CHAN4(v0->color, c[0]);
+ COPY_CHAN4(v1->color, c[1]);
+ COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]);
+ COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]);
+ }
+ else {
+ render(ctx, ef, e0, e1, e2, v0, v1, v2);
+ }
+}
+
+#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b)
+#define SS_SPEC(a,b) COPY_4V(a,b)
+#define SS_IND(a,b) (a = b)
+
+#define IND (0)
+#define TAG(x) x##_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_OFFSET_BIT)
+#define TAG(x) x##_offset_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_TWOSIDE_BIT)
+#define TAG(x) x##_twoside_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT)
+#define TAG(x) x##_offset_twoside_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_UNFILLED_BIT)
+#define TAG(x) x##_unfilled_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT)
+#define TAG(x) x##_offset_unfilled_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
+#define TAG(x) x##_twoside_unfilled_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
+#define TAG(x) x##_offset_twoside_unfilled_rgba
+#include "ss_tritmp.h"
+
+
+void _swsetup_trifuncs_init( struct gl_context *ctx )
+{
+ (void) ctx;
+
+ init_rgba();
+ init_offset_rgba();
+ init_twoside_rgba();
+ init_offset_twoside_rgba();
+ init_unfilled_rgba();
+ init_offset_unfilled_rgba();
+ init_twoside_unfilled_rgba();
+ init_offset_twoside_unfilled_rgba();
+}
+
+
+static void swsetup_points( struct gl_context *ctx, GLuint first, GLuint last )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
+ GLuint i;
+
+ if (VB->Elts) {
+ for (i = first; i < last; i++)
+ if (VB->ClipMask[VB->Elts[i]] == 0)
+ _swrast_Point( ctx, &verts[VB->Elts[i]] );
+ }
+ else {
+ for (i = first; i < last; i++)
+ if (VB->ClipMask[i] == 0)
+ _swrast_Point( ctx, &verts[i] );
+ }
+}
+
+static void swsetup_line( struct gl_context *ctx, GLuint v0, GLuint v1 )
+{
+ SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
+ _swrast_Line( ctx, &verts[v0], &verts[v1] );
+}
+
+
+
+void _swsetup_choose_trifuncs( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint ind = 0;
+
+ if (ctx->Polygon.OffsetPoint ||
+ ctx->Polygon.OffsetLine ||
+ ctx->Polygon.OffsetFill)
+ ind |= SS_OFFSET_BIT;
+
+ if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
+ (ctx->VertexProgram._Current && ctx->VertexProgram.TwoSideEnabled))
+ ind |= SS_TWOSIDE_BIT;
+
+ /* We piggyback the two-sided stencil front/back determination on the
+ * unfilled triangle path.
+ */
+ if (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL ||
+ (ctx->Stencil.Enabled && ctx->Stencil._TestTwoSide))
+ ind |= SS_UNFILLED_BIT;
+
+ tnl->Driver.Render.Triangle = tri_tab[ind];
+ tnl->Driver.Render.Quad = quad_tab[ind];
+ tnl->Driver.Render.Line = swsetup_line;
+ tnl->Driver.Render.Points = swsetup_points;
+}
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