diff options
Diffstat (limited to 'mesalib/src/mesa/tnl/t_vb_program.c')
-rw-r--r-- | mesalib/src/mesa/tnl/t_vb_program.c | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/mesalib/src/mesa/tnl/t_vb_program.c b/mesalib/src/mesa/tnl/t_vb_program.c index 8ff300cd7..452285f6b 100644 --- a/mesalib/src/mesa/tnl/t_vb_program.c +++ b/mesalib/src/mesa/tnl/t_vb_program.c @@ -63,7 +63,7 @@ check_float(float x) */ struct vp_stage_data { /** The results of running the vertex program go into these arrays. */ - GLvector4f results[VERT_RESULT_MAX]; + GLvector4f results[VARYING_SLOT_MAX]; GLvector4f ndcCoords; /**< normalized device coords */ GLubyte *clipmask; /**< clip flags */ @@ -300,7 +300,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) struct vertex_buffer *VB = &tnl->vb; struct gl_vertex_program *program = ctx->VertexProgram._Current; struct gl_program_machine *machine = &store->machine; - GLuint outputs[VERT_RESULT_MAX], numOutputs; + GLuint outputs[VARYING_SLOT_MAX], numOutputs; GLuint i, j; if (!program) @@ -311,7 +311,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) /* make list of outputs to save some time below */ numOutputs = 0; - for (i = 0; i < VERT_RESULT_MAX; i++) { + for (i = 0; i < VARYING_SLOT_MAX; i++) { if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) { outputs[numOutputs++] = i; } @@ -321,7 +321,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) * memory that would never be used if we don't run the software tnl pipeline. */ if (!store->results[0].storage) { - for (i = 0; i < VERT_RESULT_MAX; i++) { + for (i = 0; i < VARYING_SLOT_MAX; i++) { assert(!store->results[i].storage); _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 ); store->results[i].size = 4; @@ -386,10 +386,10 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) } /* FOGC is a special case. Fragment shader expects (f,0,0,1) */ - if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) { - store->results[VERT_RESULT_FOGC].data[i][1] = 0.0; - store->results[VERT_RESULT_FOGC].data[i][2] = 0.0; - store->results[VERT_RESULT_FOGC].data[i][3] = 1.0; + if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_FOGC)) { + store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0; + store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0; + store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0; } #ifdef NAN_CHECK ASSERT(machine->Outputs[0][3] != 0.0F); @@ -433,28 +433,28 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) /* Setup the VB pointers so that the next pipeline stages get * their data from the right place (the program output arrays). */ - VB->ClipPtr = &store->results[VERT_RESULT_HPOS]; + VB->ClipPtr = &store->results[VARYING_SLOT_POS]; VB->ClipPtr->size = 4; VB->ClipPtr->count = VB->Count; } - VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0]; - VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1]; - VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC]; - VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ]; - VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0]; - VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1]; + VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0]; + VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1]; + VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC]; + VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ]; + VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0]; + VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1]; for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] - = &store->results[VERT_RESULT_TEX0 + i]; + = &store->results[VARYING_SLOT_TEX0 + i]; } for (i = 0; i < ctx->Const.MaxVarying; i++) { - if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) { + if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) { /* Note: varying results get put into the generic attributes */ VB->AttribPtr[VERT_ATTRIB_GENERIC0+i] - = &store->results[VERT_RESULT_VAR0 + i]; + = &store->results[VARYING_SLOT_VAR0 + i]; } } @@ -502,7 +502,7 @@ dtr(struct tnl_pipeline_stage *stage) GLuint i; /* free the vertex program result arrays */ - for (i = 0; i < VERT_RESULT_MAX; i++) + for (i = 0; i < VARYING_SLOT_MAX; i++) _mesa_vector4f_free( &store->results[i] ); /* free misc arrays */ |