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-rw-r--r--mesalib/src/mesa/tnl/t_context.c34
-rw-r--r--mesalib/src/mesa/tnl/t_context.h22
-rw-r--r--mesalib/src/mesa/tnl/t_draw.c68
-rw-r--r--mesalib/src/mesa/tnl/t_pipeline.c7
-rw-r--r--mesalib/src/mesa/tnl/t_rasterpos.c53
-rw-r--r--mesalib/src/mesa/tnl/t_vb_cliptmp.h16
-rw-r--r--mesalib/src/mesa/tnl/t_vb_fog.c14
-rw-r--r--mesalib/src/mesa/tnl/t_vb_light.c53
-rw-r--r--mesalib/src/mesa/tnl/t_vb_lighttmp.h193
-rw-r--r--mesalib/src/mesa/tnl/t_vb_normals.c5
-rw-r--r--mesalib/src/mesa/tnl/t_vb_points.c6
-rw-r--r--mesalib/src/mesa/tnl/t_vb_program.c26
-rw-r--r--mesalib/src/mesa/tnl/t_vb_texgen.c3
-rw-r--r--mesalib/src/mesa/tnl/t_vb_texmat.c1
-rw-r--r--mesalib/src/mesa/tnl/t_vb_vertex.c10
-rw-r--r--mesalib/src/mesa/tnl/t_vertex.c20
-rw-r--r--mesalib/src/mesa/tnl/t_vertex_generic.c54
-rw-r--r--mesalib/src/mesa/tnl/t_vertex_sse.c10
-rw-r--r--mesalib/src/mesa/tnl/tnl.h2
19 files changed, 185 insertions, 412 deletions
diff --git a/mesalib/src/mesa/tnl/t_context.c b/mesalib/src/mesa/tnl/t_context.c
index db21b4589..f27c8ad9d 100644
--- a/mesalib/src/mesa/tnl/t_context.c
+++ b/mesalib/src/mesa/tnl/t_context.c
@@ -38,7 +38,6 @@
#include "tnl.h"
#include "t_context.h"
#include "t_pipeline.h"
-#include "t_vp_build.h"
#include "vbo/vbo.h"
@@ -108,6 +107,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
TNLcontext *tnl = TNL_CONTEXT(ctx);
const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ GLuint i;
if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
@@ -120,29 +120,21 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
/* Calculate tnl->render_inputs. This bitmask indicates which vertex
* attributes need to be emitted to the rasterizer.
*/
- if (ctx->Visual.rgbMode) {
- GLuint i;
-
- RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
+ RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
- if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
- }
+ if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
+ }
- if (NEED_SECONDARY_COLOR(ctx))
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
+ if (NEED_SECONDARY_COLOR(ctx))
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
- (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
- }
- }
- }
- else {
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
+ (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
+ }
}
if (ctx->Fog.Enabled) {
diff --git a/mesalib/src/mesa/tnl/t_context.h b/mesalib/src/mesa/tnl/t_context.h
index 6137c2d2f..ebaae6335 100644
--- a/mesalib/src/mesa/tnl/t_context.h
+++ b/mesalib/src/mesa/tnl/t_context.h
@@ -198,26 +198,23 @@ struct vertex_buffer
*/
GLuint Count; /**< Number of vertices currently in buffer */
- /* Pointers to current data.
- * XXX some of these fields alias AttribPtr below and should be removed
- * such as NormalPtr, TexCoordPtr, FogCoordPtr, etc.
+ /* Pointers to current data. Most of the data is in AttribPtr -- all of
+ * it that is one of VERT_ATTRIB_X. For things only produced by TNL,
+ * such as backface color or eye-space coordinates, they are stored
+ * here.
*/
GLuint *Elts;
- GLvector4f *ObjPtr; /* _TNL_BIT_POS */
GLvector4f *EyePtr; /* _TNL_BIT_POS */
GLvector4f *ClipPtr; /* _TNL_BIT_POS */
GLvector4f *NdcPtr; /* _TNL_BIT_POS */
GLubyte ClipOrMask; /* _TNL_BIT_POS */
GLubyte ClipAndMask; /* _TNL_BIT_POS */
GLubyte *ClipMask; /* _TNL_BIT_POS */
- GLvector4f *NormalPtr; /* _TNL_BIT_NORMAL */
GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */
GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
- GLvector4f *TexCoordPtr[MAX_TEXTURE_COORD_UNITS]; /* VERT_TEX_0..n */
- GLvector4f *IndexPtr[2]; /* _TNL_BIT_INDEX */
- GLvector4f *ColorPtr[2]; /* _TNL_BIT_COLOR0 */
- GLvector4f *SecondaryColorPtr[2]; /* _TNL_BIT_COLOR1 */
- GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */
+ GLvector4f *BackfaceIndexPtr;
+ GLvector4f *BackfaceColorPtr;
+ GLvector4f *BackfaceSecondaryColorPtr;
const struct _mesa_prim *Primitive;
GLuint PrimitiveCount;
@@ -402,11 +399,6 @@ struct tnl_device_driver
/* Alert tnl-aware drivers of changes to material.
*/
- void (*NotifyInputChanges)(GLcontext *ctx, GLuint bitmask);
- /* Alert tnl-aware drivers of changes to size and stride of input
- * arrays.
- */
-
/***
*** Rendering -- These functions called only from t_vb_render.c
***/
diff --git a/mesalib/src/mesa/tnl/t_draw.c b/mesalib/src/mesa/tnl/t_draw.c
index 04fa10630..fdde29425 100644
--- a/mesalib/src/mesa/tnl/t_draw.c
+++ b/mesalib/src/mesa/tnl/t_draw.c
@@ -26,17 +26,14 @@
*/
#include "main/glheader.h"
+#include "main/condrender.h"
#include "main/context.h"
#include "main/imports.h"
-#include "main/state.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/enums.h"
#include "t_context.h"
-#include "t_pipeline.h"
-#include "t_vp_build.h"
-#include "t_vertex.h"
#include "tnl.h"
@@ -44,7 +41,7 @@
static GLubyte *get_space(GLcontext *ctx, GLuint bytes)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLubyte *space = _mesa_malloc(bytes);
+ GLubyte *space = malloc(bytes);
tnl->block[tnl->nr_blocks++] = space;
return space;
@@ -56,7 +53,7 @@ static void free_space(GLcontext *ctx)
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint i;
for (i = 0; i < tnl->nr_blocks; i++)
- _mesa_free(tnl->block[i]);
+ free(tnl->block[i]);
tnl->nr_blocks = 0;
}
@@ -111,6 +108,22 @@ convert_bgra_to_float(const struct gl_client_array *input,
}
}
+static void
+convert_half_to_float(const struct gl_client_array *input,
+ const GLubyte *ptr, GLfloat *fptr,
+ GLuint count, GLuint sz)
+{
+ GLuint i, j;
+
+ for (i = 0; i < count; i++) {
+ GLhalfARB *in = (GLhalfARB *)ptr;
+
+ for (j = 0; j < sz; j++) {
+ *fptr++ = _mesa_half_to_float(in[j]);
+ }
+ ptr += input->StrideB;
+ }
+}
/* Adjust pointer to point at first requested element, convert to
* floating point, populate VB->AttribPtr[].
@@ -158,6 +171,9 @@ static void _tnl_import_array( GLcontext *ctx,
case GL_DOUBLE:
CONVERT(GLdouble, (GLfloat));
break;
+ case GL_HALF_FLOAT:
+ convert_half_to_float(input, ptr, fptr, count, sz);
+ break;
default:
assert(0);
break;
@@ -251,22 +267,10 @@ static void bind_inputs( GLcontext *ctx,
*/
VB->Count = count;
-
- /* Legacy pointers -- remove one day.
- */
- VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
- VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- VB->ColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
- VB->IndexPtr[1] = NULL;
- VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
- VB->SecondaryColorPtr[1] = NULL;
- VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
- }
+ /* These should perhaps be part of _TNL_ATTRIB_* */
+ VB->BackfaceColorPtr = NULL;
+ VB->BackfaceIndexPtr = NULL;
+ VB->BackfaceSecondaryColorPtr = NULL;
/* Clipping and drawing code still requires this to be a packed
* array of ubytes which can be written into. TODO: Fix and
@@ -395,20 +399,26 @@ void _tnl_draw_prims( GLcontext *ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
const GLuint TEST_SPLIT = 0;
const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
- GLuint max_basevertex = prim->basevertex;
+ GLint max_basevertex = prim->basevertex;
GLuint i;
+ /* Mesa core state should have been validated already */
+ assert(ctx->NewState == 0x0);
+
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* don't draw */
+
for (i = 1; i < nr_prims; i++)
max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
if (0)
{
- _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
+ printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
for (i = 0; i < nr_prims; i++)
- _mesa_printf("prim %d: %s start %d count %d\n", i,
- _mesa_lookup_enum_by_nr(prim[i].mode),
- prim[i].start,
- prim[i].count);
+ printf("prim %d: %s start %d count %d\n", i,
+ _mesa_lookup_enum_by_nr(prim[i].mode),
+ prim[i].start,
+ prim[i].count);
}
if (min_index) {
@@ -419,7 +429,7 @@ void _tnl_draw_prims( GLcontext *ctx,
_tnl_vbo_draw_prims );
return;
}
- else if (max_index + max_basevertex > max) {
+ else if ((GLint)max_index + max_basevertex > max) {
/* The software TNL pipeline has a fixed amount of storage for
* vertices and it is necessary to split incoming drawing commands
* if they exceed that limit.
diff --git a/mesalib/src/mesa/tnl/t_pipeline.c b/mesalib/src/mesa/tnl/t_pipeline.c
index 357ef1e24..36fcd074c 100644
--- a/mesalib/src/mesa/tnl/t_pipeline.c
+++ b/mesalib/src/mesa/tnl/t_pipeline.c
@@ -28,7 +28,6 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/imports.h"
-#include "main/state.h"
#include "main/mtypes.h"
#include "t_context.h"
@@ -48,7 +47,7 @@ void _tnl_install_pipeline( GLcontext *ctx,
*/
for (i = 0 ; i < MAX_PIPELINE_STAGES && stages[i] ; i++) {
struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
- MEMCPY(s, stages[i], sizeof(*s));
+ memcpy(s, stages[i], sizeof(*s));
if (s->create)
s->create(ctx, s);
}
@@ -86,10 +85,6 @@ static GLuint check_input_changes( GLcontext *ctx )
}
}
- if (tnl->pipeline.input_changes &&
- tnl->Driver.NotifyInputChanges)
- tnl->Driver.NotifyInputChanges( ctx, tnl->pipeline.input_changes );
-
return tnl->pipeline.input_changes;
}
diff --git a/mesalib/src/mesa/tnl/t_rasterpos.c b/mesalib/src/mesa/tnl/t_rasterpos.c
index 99b678745..3596d162b 100644
--- a/mesalib/src/mesa/tnl/t_rasterpos.c
+++ b/mesalib/src/mesa/tnl/t_rasterpos.c
@@ -29,7 +29,6 @@
#include "main/feedback.h"
#include "main/light.h"
#include "main/macros.h"
-#include "main/rastpos.h"
#include "main/simple_list.h"
#include "main/mtypes.h"
@@ -120,8 +119,7 @@ shade_rastpos(GLcontext *ctx,
const GLfloat vertex[4],
const GLfloat normal[3],
GLfloat Rcolor[4],
- GLfloat Rspec[4],
- GLfloat *Rindex)
+ GLfloat Rspec[4])
{
/*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
const struct gl_light *light;
@@ -245,28 +243,14 @@ shade_rastpos(GLcontext *ctx,
ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib );
}
- if (ctx->Visual.rgbMode) {
- Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F);
- Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F);
- Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F);
- Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F);
- Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F);
- Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F);
- Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F);
- Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F);
- }
- else {
- GLfloat *ind = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_INDEXES];
- GLfloat d_a = ind[MAT_INDEX_DIFFUSE] - ind[MAT_INDEX_AMBIENT];
- GLfloat s_a = ind[MAT_INDEX_SPECULAR] - ind[MAT_INDEX_AMBIENT];
- GLfloat i = (ind[MAT_INDEX_AMBIENT]
- + diffuseCI * (1.0F-specularCI) * d_a
- + specularCI * s_a);
- if (i > ind[MAT_INDEX_SPECULAR]) {
- i = ind[MAT_INDEX_SPECULAR];
- }
- *Rindex = i;
- }
+ Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F);
+ Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F);
+ Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F);
+ Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F);
+ Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F);
+ Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F);
+ Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F);
+ Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F);
}
@@ -470,21 +454,14 @@ _tnl_RasterPos(GLcontext *ctx, const GLfloat vObj[4])
/* lighting */
shade_rastpos( ctx, vObj, norm,
ctx->Current.RasterColor,
- ctx->Current.RasterSecondaryColor,
- &ctx->Current.RasterIndex );
+ ctx->Current.RasterSecondaryColor );
}
else {
- /* use current color or index */
- if (ctx->Visual.rgbMode) {
- COPY_4FV(ctx->Current.RasterColor,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- COPY_4FV(ctx->Current.RasterSecondaryColor,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR1]);
- }
- else {
- ctx->Current.RasterIndex
- = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
- }
+ /* use current color */
+ COPY_4FV(ctx->Current.RasterColor,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+ COPY_4FV(ctx->Current.RasterSecondaryColor,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR1]);
}
/* texture coords */
diff --git a/mesalib/src/mesa/tnl/t_vb_cliptmp.h b/mesalib/src/mesa/tnl/t_vb_cliptmp.h
index 618b8b313..8cc36e666 100644
--- a/mesalib/src/mesa/tnl/t_vb_cliptmp.h
+++ b/mesalib/src/mesa/tnl/t_vb_cliptmp.h
@@ -202,12 +202,12 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
if (0) {
/* print pre-clip vertex coords */
GLuint i, j;
- _mesa_printf("pre clip:\n");
+ printf("pre clip:\n");
for (i = 0; i < n; i++) {
j = inlist[i];
- _mesa_printf(" %u: %u: %f, %f, %f, %f\n",
- i, j,
- coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
+ printf(" %u: %u: %f, %f, %f, %f\n",
+ i, j,
+ coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
assert(!IS_INF_OR_NAN(coord[j][0]));
assert(!IS_INF_OR_NAN(coord[j][1]));
assert(!IS_INF_OR_NAN(coord[j][2]));
@@ -247,12 +247,12 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
if (0) {
/* print post-clip vertex coords */
GLuint i, j;
- _mesa_printf("post clip:\n");
+ printf("post clip:\n");
for (i = 0; i < n; i++) {
j = inlist[i];
- _mesa_printf(" %u: %u: %f, %f, %f, %f\n",
- i, j,
- coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
+ printf(" %u: %u: %f, %f, %f, %f\n",
+ i, j,
+ coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
}
}
diff --git a/mesalib/src/mesa/tnl/t_vb_fog.c b/mesalib/src/mesa/tnl/t_vb_fog.c
index f3a7bd49f..4a0e6ad4f 100644
--- a/mesalib/src/mesa/tnl/t_vb_fog.c
+++ b/mesalib/src/mesa/tnl/t_vb_fog.c
@@ -156,7 +156,7 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
GLuint i;
GLfloat *coord;
/* Fog is computed from vertex or fragment Z values */
- /* source = VB->ObjPtr or VB->EyePtr coords */
+ /* source = VB->AttribPtr[_TNL_ATTRIB_POS] or VB->EyePtr coords */
/* dest = VB->AttribPtr[_TNL_ATTRIB_FOG] = fog stage private storage */
VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord;
@@ -176,11 +176,12 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
/* Full eye coords weren't required, just calculate the
* eye Z values.
*/
- _mesa_dotprod_tab[VB->ObjPtr->size]( (GLfloat *) input->data,
- 4 * sizeof(GLfloat),
- VB->ObjPtr, plane );
+ _mesa_dotprod_tab[VB->AttribPtr[_TNL_ATTRIB_POS]->size]
+ ( (GLfloat *) input->data,
+ 4 * sizeof(GLfloat),
+ VB->AttribPtr[_TNL_ATTRIB_POS], plane );
- input->count = VB->ObjPtr->count;
+ input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count;
/* make sure coords are really positive
NOTE should avoid going through array twice */
@@ -213,7 +214,7 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
/* input->count may be one if glFogCoord was only called once
* before glBegin. But we need to compute fog for all vertices.
*/
- input->count = VB->ObjPtr->count;
+ input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count;
VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord; /* dest data */
}
@@ -227,7 +228,6 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
VB->AttribPtr[_TNL_ATTRIB_FOG] = input;
}
- VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
return GL_TRUE;
}
diff --git a/mesalib/src/mesa/tnl/t_vb_light.c b/mesalib/src/mesa/tnl/t_vb_light.c
index f47f99397..e7309aaac 100644
--- a/mesalib/src/mesa/tnl/t_vb_light.c
+++ b/mesalib/src/mesa/tnl/t_vb_light.c
@@ -64,7 +64,6 @@ struct light_stage_data {
GLvector4f Input;
GLvector4f LitColor[2];
GLvector4f LitSecondary[2];
- GLvector4f LitIndex[2];
light_func *light_func_tab;
struct material_cursor mat[MAT_ATTRIB_MAX];
@@ -127,7 +126,7 @@ prepare_materials(GLcontext *ctx,
const GLuint bitmask = ctx->Light.ColorMaterialBitmask;
for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
if (bitmask & (1<<i))
- VB->AttribPtr[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = VB->ColorPtr[0];
+ VB->AttribPtr[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
}
/* Now, for each material attribute that's tracking vertex color, save
@@ -161,7 +160,6 @@ static light_func _tnl_light_tab[MAX_LIGHT_FUNC];
static light_func _tnl_light_fast_tab[MAX_LIGHT_FUNC];
static light_func _tnl_light_fast_single_tab[MAX_LIGHT_FUNC];
static light_func _tnl_light_spec_tab[MAX_LIGHT_FUNC];
-static light_func _tnl_light_ci_tab[MAX_LIGHT_FUNC];
#define TAG(x) x
#define IDX (0)
@@ -200,7 +198,7 @@ static GLboolean run_lighting( GLcontext *ctx,
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
+ GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->AttribPtr[_TNL_ATTRIB_POS];
GLuint idx;
if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
@@ -208,13 +206,13 @@ static GLboolean run_lighting( GLcontext *ctx,
/* Make sure we can talk about position x,y and z:
*/
- if (input->size <= 2 && input == VB->ObjPtr) {
+ if (input->size <= 2 && input == VB->AttribPtr[_TNL_ATTRIB_POS]) {
_math_trans_4f( store->Input.data,
- VB->ObjPtr->data,
- VB->ObjPtr->stride,
+ VB->AttribPtr[_TNL_ATTRIB_POS]->data,
+ VB->AttribPtr[_TNL_ATTRIB_POS]->stride,
GL_FLOAT,
- VB->ObjPtr->size,
+ VB->AttribPtr[_TNL_ATTRIB_POS]->size,
0,
VB->Count );
@@ -246,10 +244,6 @@ static GLboolean run_lighting( GLcontext *ctx,
*/
store->light_func_tab[idx]( ctx, VB, stage, input );
- VB->AttribPtr[_TNL_ATTRIB_COLOR0] = VB->ColorPtr[0];
- VB->AttribPtr[_TNL_ATTRIB_COLOR1] = VB->SecondaryColorPtr[0];
- VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = VB->IndexPtr[0];
-
return GL_TRUE;
}
@@ -264,22 +258,18 @@ static void validate_lighting( GLcontext *ctx,
if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
return;
- if (ctx->Visual.rgbMode) {
- if (ctx->Light._NeedVertices) {
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- tab = _tnl_light_spec_tab;
- else
- tab = _tnl_light_tab;
- }
- else {
- if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
- tab = _tnl_light_fast_single_tab;
- else
- tab = _tnl_light_fast_tab;
- }
+ if (ctx->Light._NeedVertices) {
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ tab = _tnl_light_spec_tab;
+ else
+ tab = _tnl_light_tab;
+ }
+ else {
+ if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
+ tab = _tnl_light_fast_single_tab;
+ else
+ tab = _tnl_light_fast_tab;
}
- else
- tab = _tnl_light_ci_tab;
LIGHT_STAGE_DATA(stage)->light_func_tab = tab;
@@ -315,19 +305,12 @@ static GLboolean init_lighting( GLcontext *ctx,
_mesa_vector4f_alloc( &store->LitColor[1], 0, size, 32 );
_mesa_vector4f_alloc( &store->LitSecondary[0], 0, size, 32 );
_mesa_vector4f_alloc( &store->LitSecondary[1], 0, size, 32 );
- _mesa_vector4f_alloc( &store->LitIndex[0], 0, size, 32 );
- _mesa_vector4f_alloc( &store->LitIndex[1], 0, size, 32 );
store->LitColor[0].size = 4;
store->LitColor[1].size = 4;
store->LitSecondary[0].size = 3;
store->LitSecondary[1].size = 3;
- store->LitIndex[0].size = 1;
- store->LitIndex[0].stride = sizeof(GLfloat);
- store->LitIndex[1].size = 1;
- store->LitIndex[1].stride = sizeof(GLfloat);
-
return GL_TRUE;
}
@@ -344,8 +327,6 @@ static void dtr( struct tnl_pipeline_stage *stage )
_mesa_vector4f_free( &store->LitColor[1] );
_mesa_vector4f_free( &store->LitSecondary[0] );
_mesa_vector4f_free( &store->LitSecondary[1] );
- _mesa_vector4f_free( &store->LitIndex[0] );
- _mesa_vector4f_free( &store->LitIndex[1] );
FREE( store );
stage->privatePtr = NULL;
}
diff --git a/mesalib/src/mesa/tnl/t_vb_lighttmp.h b/mesalib/src/mesa/tnl/t_vb_lighttmp.h
index 124ca3c74..0a98c6b02 100644
--- a/mesalib/src/mesa/tnl/t_vb_lighttmp.h
+++ b/mesalib/src/mesa/tnl/t_vb_lighttmp.h
@@ -72,13 +72,13 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
fprintf(stderr, "%s\n", __FUNCTION__ );
#endif
- VB->ColorPtr[0] = &store->LitColor[0];
- VB->SecondaryColorPtr[0] = &store->LitSecondary[0];
+ VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
+ VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &store->LitSecondary[0];
sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
#if IDX & LIGHT_TWOSIDE
- VB->ColorPtr[1] = &store->LitColor[1];
- VB->SecondaryColorPtr[1] = &store->LitSecondary[1];
+ VB->BackfaceColorPtr = &store->LitColor[1];
+ VB->BackfaceSecondaryColorPtr = &store->LitSecondary[1];
sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
#endif
@@ -259,11 +259,11 @@ static void TAG(light_rgba)( GLcontext *ctx,
fprintf(stderr, "%s\n", __FUNCTION__ );
#endif
- VB->ColorPtr[0] = &store->LitColor[0];
+ VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
#if IDX & LIGHT_TWOSIDE
- VB->ColorPtr[1] = &store->LitColor[1];
+ VB->BackfaceColorPtr = &store->LitColor[1];
sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
#endif
@@ -449,9 +449,9 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
(void) input; /* doesn't refer to Eye or Obj */
- VB->ColorPtr[0] = &store->LitColor[0];
+ VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
#if IDX & LIGHT_TWOSIDE
- VB->ColorPtr[1] = &store->LitColor[1];
+ VB->BackfaceColorPtr = &store->LitColor[1];
#endif
if (nr > 1) {
@@ -559,9 +559,9 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
- VB->ColorPtr[0] = &store->LitColor[0];
+ VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
#if IDX & LIGHT_TWOSIDE
- VB->ColorPtr[1] = &store->LitColor[1];
+ VB->BackfaceColorPtr = &store->LitColor[1];
#endif
if (nr > 1) {
@@ -637,185 +637,12 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
-
-/*
- * Use current lighting/material settings to compute the color indexes
- * for an array of vertices.
- * Input: n - number of vertices to light
- * side - 0=use front material, 1=use back material
- * vertex - array of [n] vertex position in eye coordinates
- * normal - array of [n] surface normal vector
- * Output: indexResult - resulting array of [n] color indexes
- */
-static void TAG(light_ci)( GLcontext *ctx,
- struct vertex_buffer *VB,
- struct tnl_pipeline_stage *stage,
- GLvector4f *input )
-{
- struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
- GLuint j;
- const GLuint vstride = input->stride;
- const GLfloat *vertex = (GLfloat *) input->data;
- const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
- const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
- GLfloat *indexResult[2];
- const GLuint nr = VB->Count;
-
-#ifdef TRACE
- fprintf(stderr, "%s\n", __FUNCTION__ );
-#endif
-
- VB->IndexPtr[0] = &store->LitIndex[0];
-#if IDX & LIGHT_TWOSIDE
- VB->IndexPtr[1] = &store->LitIndex[1];
-#endif
-
- indexResult[0] = (GLfloat *)VB->IndexPtr[0]->data;
-#if IDX & LIGHT_TWOSIDE
- indexResult[1] = (GLfloat *)VB->IndexPtr[1]->data;
-#endif
-
- /* loop over vertices */
- for (j=0; j<nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal, nstride)) {
- GLfloat diffuse[2], specular[2];
- GLuint side = 0;
- struct gl_light *light;
-
-#if IDX & LIGHT_MATERIAL
- update_materials( ctx, store );
-#endif
-
- diffuse[0] = specular[0] = 0.0F;
-
-#if IDX & LIGHT_TWOSIDE
- diffuse[1] = specular[1] = 0.0F;
-#endif
-
- /* Accumulate diffuse and specular from each light source */
- foreach (light, &ctx->Light.EnabledList) {
-
- GLfloat attenuation = 1.0F;
- GLfloat VP[3]; /* unit vector from vertex to light */
- GLfloat n_dot_VP; /* dot product of l and n */
- GLfloat *h, n_dot_h, correction = 1.0;
-
- /* compute l and attenuation */
- if (!(light->_Flags & LIGHT_POSITIONAL)) {
- /* directional light */
- COPY_3V(VP, light->_VP_inf_norm);
- }
- else {
- GLfloat d; /* distance from vertex to light */
-
- SUB_3V(VP, light->_Position, vertex);
-
- d = (GLfloat) LEN_3FV( VP );
- if ( d > 1e-6) {
- GLfloat invd = 1.0F / d;
- SELF_SCALE_SCALAR_3V(VP, invd);
- }
-
- attenuation = 1.0F / (light->ConstantAttenuation + d *
- (light->LinearAttenuation + d *
- light->QuadraticAttenuation));
-
- /* spotlight attenuation */
- if (light->_Flags & LIGHT_SPOT) {
- GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection);
- if (PV_dot_dir < light->_CosCutoff) {
- continue; /* this light makes no contribution */
- }
- else {
- GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1);
- GLint k = (GLint) x;
- GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
- + (x-k)*light->_SpotExpTable[k][1]);
- attenuation *= spot;
- }
- }
- }
-
- if (attenuation < 1e-3)
- continue; /* this light makes no contribution */
-
- n_dot_VP = DOT3( normal, VP );
-
- /* which side are we lighting? */
- if (n_dot_VP < 0.0F) {
-#if IDX & LIGHT_TWOSIDE
- side = 1;
- correction = -1;
- n_dot_VP = -n_dot_VP;
-#else
- continue;
-#endif
- }
-
- /* accumulate diffuse term */
- diffuse[side] += n_dot_VP * light->_dli * attenuation;
-
- /* specular term */
- if (ctx->Light.Model.LocalViewer) {
- GLfloat v[3];
- COPY_3V(v, vertex);
- NORMALIZE_3FV(v);
- SUB_3V(VP, VP, v); /* h = VP + VPe */
- h = VP;
- NORMALIZE_3FV(h);
- }
- else if (light->_Flags & LIGHT_POSITIONAL) {
- h = VP;
- /* Strangely, disabling this addition fixes a conformance
- * problem. If this code is enabled, l_sed.c fails.
- */
- /*ACC_3V(h, ctx->_EyeZDir);*/
- NORMALIZE_3FV(h);
- }
- else {
- h = light->_h_inf_norm;
- }
-
- n_dot_h = correction * DOT3(normal, h);
- if (n_dot_h > 0.0F) {
- GLfloat spec_coef;
- struct gl_shine_tab *tab = ctx->_ShineTable[side];
- GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef);
- specular[side] += spec_coef * light->_sli * attenuation;
- }
- } /*loop over lights*/
-
- /* Now compute final color index */
- for (side = 0 ; side < NR_SIDES ; side++) {
- const GLfloat *ind = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_INDEXES + side];
- GLfloat index;
-
- if (specular[side] > 1.0F) {
- index = ind[MAT_INDEX_SPECULAR];
- }
- else {
- GLfloat d_a = ind[MAT_INDEX_DIFFUSE] - ind[MAT_INDEX_AMBIENT];
- GLfloat s_a = ind[MAT_INDEX_SPECULAR] - ind[MAT_INDEX_AMBIENT];
- index = (ind[MAT_INDEX_AMBIENT]
- + diffuse[side] * (1.0F-specular[side]) * d_a
- + specular[side] * s_a);
- if (index > ind[MAT_INDEX_SPECULAR]) {
- index = ind[MAT_INDEX_SPECULAR];
- }
- }
- indexResult[side][j] = index;
- }
- } /*for vertex*/
-}
-
-
-
static void TAG(init_light_tab)( void )
{
_tnl_light_tab[IDX] = TAG(light_rgba);
_tnl_light_fast_tab[IDX] = TAG(light_fast_rgba);
_tnl_light_fast_single_tab[IDX] = TAG(light_fast_rgba_single);
_tnl_light_spec_tab[IDX] = TAG(light_rgba_spec);
- _tnl_light_ci_tab[IDX] = TAG(light_ci);
}
diff --git a/mesalib/src/mesa/tnl/t_vb_normals.c b/mesalib/src/mesa/tnl/t_vb_normals.c
index a4821cc1c..61ac40957 100644
--- a/mesalib/src/mesa/tnl/t_vb_normals.c
+++ b/mesalib/src/mesa/tnl/t_vb_normals.c
@@ -79,7 +79,6 @@ run_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
}
VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
- VB->NormalPtr = &store->normal;
VB->NormalLengthPtr = NULL; /* no longer valid */
return GL_TRUE;
@@ -153,7 +152,7 @@ alloc_normal_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct normal_stage_data *store;
- stage->privatePtr = _mesa_malloc(sizeof(*store));
+ stage->privatePtr = malloc(sizeof(*store));
store = NORMAL_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
@@ -172,7 +171,7 @@ free_normal_data(struct tnl_pipeline_stage *stage)
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
if (store) {
_mesa_vector4f_free( &store->normal );
- _mesa_free( store );
+ free( store );
stage->privatePtr = NULL;
}
}
diff --git a/mesalib/src/mesa/tnl/t_vb_points.c b/mesalib/src/mesa/tnl/t_vb_points.c
index a52505b4b..20634c80d 100644
--- a/mesalib/src/mesa/tnl/t_vb_points.c
+++ b/mesalib/src/mesa/tnl/t_vb_points.c
@@ -64,7 +64,7 @@ run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
for (i = 0; i < VB->Count; i++) {
const GLfloat dist = FABSF(*eyeCoord);
const GLfloat q = p0 + dist * (p1 + dist * p2);
- const GLfloat atten = (q != 0.0) ? SQRTF(1.0 / q) : 1.0;
+ const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F;
size[i][0] = pointSize * atten; /* clamping done in rasterization */
eyeCoord += eyeCoordStride;
}
@@ -81,7 +81,7 @@ alloc_point_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct point_stage_data *store;
- stage->privatePtr = _mesa_malloc(sizeof(*store));
+ stage->privatePtr = malloc(sizeof(*store));
store = POINT_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
@@ -97,7 +97,7 @@ free_point_data(struct tnl_pipeline_stage *stage)
struct point_stage_data *store = POINT_STAGE_DATA(stage);
if (store) {
_mesa_vector4f_free( &store->PointSize );
- _mesa_free( store );
+ free( store );
stage->privatePtr = NULL;
}
}
diff --git a/mesalib/src/mesa/tnl/t_vb_program.c b/mesalib/src/mesa/tnl/t_vb_program.c
index e69f7d576..0137e52fc 100644
--- a/mesalib/src/mesa/tnl/t_vb_program.c
+++ b/mesalib/src/mesa/tnl/t_vb_program.c
@@ -40,7 +40,6 @@
#include "shader/prog_statevars.h"
#include "shader/prog_execute.h"
#include "swrast/s_context.h"
-#include "swrast/s_texfilter.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
@@ -204,13 +203,14 @@ vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
* Called via ctx->Driver.ProgramStringNotify() after a new vertex program
* string has been parsed.
*/
-void
+GLboolean
_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
{
/* No-op.
* If we had derived anything from the program that was private to this
* stage we'd recompute/validate it here.
*/
+ return GL_TRUE;
}
@@ -221,7 +221,7 @@ static void
init_machine(GLcontext *ctx, struct gl_program_machine *machine)
{
/* Input registers get initialized from the current vertex attribs */
- MEMCPY(machine->VertAttribs, ctx->Current.Attrib,
+ memcpy(machine->VertAttribs, ctx->Current.Attrib,
MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
if (ctx->VertexProgram._Current->IsNVProgram) {
@@ -390,6 +390,13 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
#endif
COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
}
+
+ /* FOGC is a special case. Fragment shader expects (f,0,0,1) */
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
+ store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
+ store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
+ store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
+ }
#ifdef NAN_CHECK
ASSERT(machine.Outputs[0][3] != 0.0F);
#endif
@@ -454,19 +461,14 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
VB->ClipPtr->count = VB->Count;
}
- VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0];
- VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0];
- VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1];
- VB->SecondaryColorPtr[1] = &store->results[VERT_RESULT_BFC1];
- VB->FogCoordPtr = &store->results[VERT_RESULT_FOGC];
-
VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
+ VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
+ VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->TexCoordPtr[i] =
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
= &store->results[VERT_RESULT_TEX0 + i];
}
@@ -512,7 +514,7 @@ init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
/* a few other misc allocations */
_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
- store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
+ store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
return GL_TRUE;
}
@@ -535,7 +537,7 @@ dtr(struct tnl_pipeline_stage *stage)
/* free misc arrays */
_mesa_vector4f_free( &store->ndcCoords );
- ALIGN_FREE( store->clipmask );
+ _mesa_align_free( store->clipmask );
FREE( store );
stage->privatePtr = NULL;
diff --git a/mesalib/src/mesa/tnl/t_vb_texgen.c b/mesalib/src/mesa/tnl/t_vb_texgen.c
index 7c1819b22..9ef13bc96 100644
--- a/mesalib/src/mesa/tnl/t_vb_texgen.c
+++ b/mesalib/src/mesa/tnl/t_vb_texgen.c
@@ -341,7 +341,7 @@ static void texgen( GLcontext *ctx,
GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
GLvector4f *out = &store->texcoord[unit];
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- const GLvector4f *obj = VB->ObjPtr;
+ const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
const GLvector4f *eye = VB->EyePtr;
const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
const GLfloat *m = store->tmp_m;
@@ -498,7 +498,6 @@ static GLboolean run_texgen_stage( GLcontext *ctx,
store->TexgenFunc[i]( ctx, store, i );
- VB->TexCoordPtr[i] =
VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
}
}
diff --git a/mesalib/src/mesa/tnl/t_vb_texmat.c b/mesalib/src/mesa/tnl/t_vb_texmat.c
index 0abe8cc35..83688290e 100644
--- a/mesalib/src/mesa/tnl/t_vb_texmat.c
+++ b/mesalib/src/mesa/tnl/t_vb_texmat.c
@@ -73,7 +73,6 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
ctx->TextureMatrixStack[i].Top,
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]);
- VB->TexCoordPtr[i] =
VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
}
}
diff --git a/mesalib/src/mesa/tnl/t_vb_vertex.c b/mesalib/src/mesa/tnl/t_vb_vertex.c
index 4734754ea..a27534256 100644
--- a/mesalib/src/mesa/tnl/t_vb_vertex.c
+++ b/mesalib/src/mesa/tnl/t_vb_vertex.c
@@ -152,16 +152,16 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
* Use combined ModelProject to avoid some depth artifacts
*/
if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY)
- VB->EyePtr = VB->ObjPtr;
+ VB->EyePtr = VB->AttribPtr[_TNL_ATTRIB_POS];
else
VB->EyePtr = TransformRaw( &store->eye,
ctx->ModelviewMatrixStack.Top,
- VB->ObjPtr);
+ VB->AttribPtr[_TNL_ATTRIB_POS]);
}
VB->ClipPtr = TransformRaw( &store->clip,
&ctx->_ModelProjectMatrix,
- VB->ObjPtr );
+ VB->AttribPtr[_TNL_ATTRIB_POS] );
/* Drivers expect this to be clean to element 4...
*/
@@ -246,7 +246,7 @@ static GLboolean init_vertex_stage( GLcontext *ctx,
_mesa_vector4f_alloc( &store->clip, 0, size, 32 );
_mesa_vector4f_alloc( &store->proj, 0, size, 32 );
- store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
+ store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
if (!store->clipmask ||
!store->eye.data ||
@@ -265,7 +265,7 @@ static void dtr( struct tnl_pipeline_stage *stage )
_mesa_vector4f_free( &store->eye );
_mesa_vector4f_free( &store->clip );
_mesa_vector4f_free( &store->proj );
- ALIGN_FREE( store->clipmask );
+ _mesa_align_free( store->clipmask );
FREE(store);
stage->privatePtr = NULL;
stage->run = init_vertex_stage;
diff --git a/mesalib/src/mesa/tnl/t_vertex.c b/mesalib/src/mesa/tnl/t_vertex.c
index fe4209ae5..c1b157023 100644
--- a/mesalib/src/mesa/tnl/t_vertex.c
+++ b/mesalib/src/mesa/tnl/t_vertex.c
@@ -88,7 +88,7 @@ void _tnl_register_fastpath( struct tnl_clipspace *vtx,
fastpath->match_strides = match_strides;
fastpath->func = vtx->emit;
fastpath->attr = (struct tnl_attr_type *)
- _mesa_malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
+ malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
for (i = 0; i < vtx->attr_count; i++) {
fastpath->attr[i].format = vtx->attr[i].format;
@@ -236,7 +236,7 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin,
dest[0] = ctx->Point.Size;
}
else {
- _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
+ memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
}
}
@@ -307,8 +307,8 @@ GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map,
const GLuint format = map[i].format;
if (format == EMIT_PAD) {
if (DBG)
- _mesa_printf("%d: pad %d, offset %d\n", i,
- map[i].offset, offset);
+ printf("%d: pad %d, offset %d\n", i,
+ map[i].offset, offset);
offset += map[i].offset;
@@ -338,9 +338,9 @@ GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map,
if (DBG)
- _mesa_printf("%d: %s, vp %p, offset %d\n", i,
- _tnl_format_info[format].name, (void *)vp,
- vtx->attr[j].vertoffset);
+ printf("%d: %s, vp %p, offset %d\n", i,
+ _tnl_format_info[format].name, (void *)vp,
+ vtx->attr[j].vertoffset);
offset += _tnl_format_info[format].attrsize;
j++;
@@ -383,7 +383,7 @@ static void adjust_input_ptrs( GLcontext *ctx, GLint diff)
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
struct tnl_clipspace_attr *a = vtx->attr;
const GLuint count = vtx->attr_count;
- int j;
+ GLuint j;
diff -= 1;
for (j=0; j<count; ++j) {
@@ -494,7 +494,7 @@ void _tnl_init_vertices( GLcontext *ctx,
if (max_vertex_size > vtx->max_vertex_size) {
_tnl_free_vertices( ctx );
vtx->max_vertex_size = max_vertex_size;
- vtx->vertex_buf = (GLubyte *)ALIGN_CALLOC(vb_size * max_vertex_size, 32 );
+ vtx->vertex_buf = (GLubyte *)_mesa_align_calloc(vb_size * max_vertex_size, 32 );
invalidate_funcs(vtx);
}
@@ -541,7 +541,7 @@ void _tnl_free_vertices( GLcontext *ctx )
struct tnl_clipspace_fastpath *fp, *tmp;
if (vtx->vertex_buf) {
- ALIGN_FREE(vtx->vertex_buf);
+ _mesa_align_free(vtx->vertex_buf);
vtx->vertex_buf = NULL;
}
diff --git a/mesalib/src/mesa/tnl/t_vertex_generic.c b/mesalib/src/mesa/tnl/t_vertex_generic.c
index 9812f8c80..b1ea14246 100644
--- a/mesalib/src/mesa/tnl/t_vertex_generic.c
+++ b/mesalib/src/mesa/tnl/t_vertex_generic.c
@@ -210,7 +210,7 @@ static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyt
{
(void) a; (void) v; (void) in;
DEBUG_INSERT;
- _mesa_exit(1);
+ exit(1);
}
static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
@@ -1074,9 +1074,9 @@ void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
if (a[j].attrib == VERT_ATTRIB_COLOR0 ||
a[j].attrib == VERT_ATTRIB_COLOR1) {
- _mesa_memcpy( vdst + a[j].vertoffset,
- vsrc + a[j].vertoffset,
- a[j].vertattrsize );
+ memcpy( vdst + a[j].vertoffset,
+ vsrc + a[j].vertoffset,
+ a[j].vertattrsize );
}
}
}
@@ -1092,33 +1092,33 @@ void _tnl_generic_interp_extras( GLcontext *ctx,
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- /* If stride is zero, ColorPtr[1] is constant across the VB, so
+ /* If stride is zero, BackfaceColorPtr is constant across the VB, so
* there is no point interpolating between two values as they will
* be identical. In all other cases, this value is generated by
* t_vb_lighttmp.h and has a stride of 4 dwords.
*/
- if (VB->ColorPtr[1] && VB->ColorPtr[1]->stride) {
- assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat));
+ if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
+ assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat));
INTERP_4F( t,
- VB->ColorPtr[1]->data[dst],
- VB->ColorPtr[1]->data[out],
- VB->ColorPtr[1]->data[in] );
+ VB->BackfaceColorPtr->data[dst],
+ VB->BackfaceColorPtr->data[out],
+ VB->BackfaceColorPtr->data[in] );
}
- if (VB->SecondaryColorPtr[1]) {
- assert(VB->SecondaryColorPtr[1]->stride == 4 * sizeof(GLfloat));
+ if (VB->BackfaceSecondaryColorPtr) {
+ assert(VB->BackfaceSecondaryColorPtr->stride == 4 * sizeof(GLfloat));
INTERP_3F( t,
- VB->SecondaryColorPtr[1]->data[dst],
- VB->SecondaryColorPtr[1]->data[out],
- VB->SecondaryColorPtr[1]->data[in] );
+ VB->BackfaceSecondaryColorPtr->data[dst],
+ VB->BackfaceSecondaryColorPtr->data[out],
+ VB->BackfaceSecondaryColorPtr->data[in] );
}
- if (VB->IndexPtr[1]) {
- VB->IndexPtr[1]->data[dst][0] = LINTERP( t,
- VB->IndexPtr[1]->data[out][0],
- VB->IndexPtr[1]->data[in][0] );
+ if (VB->BackfaceIndexPtr) {
+ VB->BackfaceIndexPtr->data[dst][0] = LINTERP( t,
+ VB->BackfaceIndexPtr->data[out][0],
+ VB->BackfaceIndexPtr->data[in][0] );
}
if (VB->EdgeFlag) {
@@ -1135,18 +1135,18 @@ void _tnl_generic_copy_pv_extras( GLcontext *ctx,
/* See above comment:
*/
- if (VB->ColorPtr[1] && VB->ColorPtr[1]->stride) {
- COPY_4FV( VB->ColorPtr[1]->data[dst],
- VB->ColorPtr[1]->data[src] );
+ if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
+ COPY_4FV( VB->BackfaceColorPtr->data[dst],
+ VB->BackfaceColorPtr->data[src] );
}
- if (VB->SecondaryColorPtr[1]) {
- COPY_4FV( VB->SecondaryColorPtr[1]->data[dst],
- VB->SecondaryColorPtr[1]->data[src] );
+ if (VB->BackfaceSecondaryColorPtr) {
+ COPY_4FV( VB->BackfaceSecondaryColorPtr->data[dst],
+ VB->BackfaceSecondaryColorPtr->data[src] );
}
- if (VB->IndexPtr[1]) {
- VB->IndexPtr[1]->data[dst][0] = VB->IndexPtr[1]->data[src][0];
+ if (VB->BackfaceIndexPtr) {
+ VB->BackfaceIndexPtr->data[dst][0] = VB->BackfaceIndexPtr->data[src][0];
}
_tnl_generic_copy_pv(ctx, dst, src);
diff --git a/mesalib/src/mesa/tnl/t_vertex_sse.c b/mesalib/src/mesa/tnl/t_vertex_sse.c
index 7a255d680..98058f3bd 100644
--- a/mesalib/src/mesa/tnl/t_vertex_sse.c
+++ b/mesalib/src/mesa/tnl/t_vertex_sse.c
@@ -496,7 +496,7 @@ static GLboolean build_vertex_emit( struct x86_program *p )
update_src_ptr(p, srcECX, vtxESI, a);
}
else {
- _mesa_printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize );
+ printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize );
return GL_FALSE;
}
break;
@@ -542,7 +542,7 @@ static GLboolean build_vertex_emit( struct x86_program *p )
j++; /* NOTE: two attrs consumed */
}
else {
- _mesa_printf("Can't emit 3ub\n");
+ printf("Can't emit 3ub\n");
return GL_FALSE; /* add this later */
}
break;
@@ -590,12 +590,12 @@ static GLboolean build_vertex_emit( struct x86_program *p )
break;
case GL_UNSIGNED_SHORT:
default:
- _mesa_printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));
+ printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));
return GL_FALSE;
}
break;
default:
- _mesa_printf("unknown a[%d].format %d\n", j, a->format);
+ printf("unknown a[%d].format %d\n", j, a->format);
return GL_FALSE; /* catch any new opcodes */
}
@@ -648,7 +648,7 @@ void _tnl_generate_sse_emit( GLcontext *ctx )
return;
}
- _mesa_memset(&p, 0, sizeof(p));
+ memset(&p, 0, sizeof(p));
p.ctx = ctx;
p.inputs_safe = 0; /* for now */
diff --git a/mesalib/src/mesa/tnl/tnl.h b/mesalib/src/mesa/tnl/tnl.h
index 9c66d3b01..2c0d1fef7 100644
--- a/mesalib/src/mesa/tnl/tnl.h
+++ b/mesalib/src/mesa/tnl/tnl.h
@@ -66,7 +66,7 @@ _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value );
extern void
_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value );
-extern void
+extern GLboolean
_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program);
struct _mesa_prim;