diff options
Diffstat (limited to 'mesalib/src/mesa/tnl')
-rw-r--r-- | mesalib/src/mesa/tnl/t_vertex.c | 1128 | ||||
-rw-r--r-- | mesalib/src/mesa/tnl/t_vertex_generic.c | 2311 | ||||
-rw-r--r-- | mesalib/src/mesa/tnl/t_vertex_sse.c | 1369 |
3 files changed, 2405 insertions, 2403 deletions
diff --git a/mesalib/src/mesa/tnl/t_vertex.c b/mesalib/src/mesa/tnl/t_vertex.c index 0ca324402..6582949a0 100644 --- a/mesalib/src/mesa/tnl/t_vertex.c +++ b/mesalib/src/mesa/tnl/t_vertex.c @@ -1,564 +1,564 @@ -/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-
-#include "t_context.h"
-#include "t_vertex.h"
-
-#define DBG 0
-
-/* Build and manage clipspace/ndc/window vertices.
- */
-
-static GLboolean match_fastpath( struct tnl_clipspace *vtx,
- const struct tnl_clipspace_fastpath *fp)
-{
- GLuint j;
-
- if (vtx->attr_count != fp->attr_count)
- return GL_FALSE;
-
- for (j = 0; j < vtx->attr_count; j++)
- if (vtx->attr[j].format != fp->attr[j].format ||
- vtx->attr[j].inputsize != fp->attr[j].size ||
- vtx->attr[j].vertoffset != fp->attr[j].offset)
- return GL_FALSE;
-
- if (fp->match_strides) {
- if (vtx->vertex_size != fp->vertex_size)
- return GL_FALSE;
-
- for (j = 0; j < vtx->attr_count; j++)
- if (vtx->attr[j].inputstride != fp->attr[j].stride)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx )
-{
- struct tnl_clipspace_fastpath *fp = vtx->fastpath;
-
- for ( ; fp ; fp = fp->next) {
- if (match_fastpath(vtx, fp)) {
- vtx->emit = fp->func;
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-void _tnl_register_fastpath( struct tnl_clipspace *vtx,
- GLboolean match_strides )
-{
- struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath);
- GLuint i;
-
- fastpath->vertex_size = vtx->vertex_size;
- fastpath->attr_count = vtx->attr_count;
- fastpath->match_strides = match_strides;
- fastpath->func = vtx->emit;
- fastpath->attr = (struct tnl_attr_type *)
- malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
-
- for (i = 0; i < vtx->attr_count; i++) {
- fastpath->attr[i].format = vtx->attr[i].format;
- fastpath->attr[i].stride = vtx->attr[i].inputstride;
- fastpath->attr[i].size = vtx->attr[i].inputsize;
- fastpath->attr[i].offset = vtx->attr[i].vertoffset;
- }
-
- fastpath->next = vtx->fastpath;
- vtx->fastpath = fastpath;
-}
-
-
-
-/***********************************************************************
- * Build codegen functions or return generic ones:
- */
-static void choose_emit_func( struct gl_context *ctx, GLuint count, GLubyte *dest)
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
- a[j].inputstride = vptr->stride;
- a[j].inputsize = vptr->size;
- a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */
- }
-
- vtx->emit = NULL;
-
- /* Does this match an existing (hardwired, codegen or known-bad)
- * fastpath?
- */
- if (search_fastpath_emit(vtx)) {
- /* Use this result. If it is null, then it is already known
- * that the current state will fail for codegen and there is no
- * point trying again.
- */
- }
- else if (vtx->codegen_emit) {
- vtx->codegen_emit(ctx);
- }
-
- if (!vtx->emit) {
- _tnl_generate_hardwired_emit(ctx);
- }
-
- /* Otherwise use the generic version:
- */
- if (!vtx->emit)
- vtx->emit = _tnl_generic_emit;
-
- vtx->emit( ctx, count, dest );
-}
-
-
-
-static void choose_interp_func( struct gl_context *ctx,
- GLfloat t,
- GLuint edst, GLuint eout, GLuint ein,
- GLboolean force_boundary )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- if (vtx->need_extras &&
- (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
- vtx->interp = _tnl_generic_interp_extras;
- } else {
- vtx->interp = _tnl_generic_interp;
- }
-
- vtx->interp( ctx, t, edst, eout, ein, force_boundary );
-}
-
-
-static void choose_copy_pv_func( struct gl_context *ctx, GLuint edst, GLuint esrc )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- if (vtx->need_extras &&
- (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
- vtx->copy_pv = _tnl_generic_copy_pv_extras;
- } else {
- vtx->copy_pv = _tnl_generic_copy_pv;
- }
-
- vtx->copy_pv( ctx, edst, esrc );
-}
-
-
-/***********************************************************************
- * Public entrypoints, mostly dispatch to the above:
- */
-
-
-/* Interpolate between two vertices to produce a third:
- */
-void _tnl_interp( struct gl_context *ctx,
- GLfloat t,
- GLuint edst, GLuint eout, GLuint ein,
- GLboolean force_boundary )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->interp( ctx, t, edst, eout, ein, force_boundary );
-}
-
-/* Copy colors from one vertex to another:
- */
-void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->copy_pv( ctx, edst, esrc );
-}
-
-
-/* Extract a named attribute from a hardware vertex. Will have to
- * reverse any viewport transformation, swizzling or other conversions
- * which may have been applied:
- */
-void _tnl_get_attr( struct gl_context *ctx, const void *vin,
- GLenum attr, GLfloat *dest )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- const struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- if (a[j].attrib == attr) {
- a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset );
- return;
- }
- }
-
- /* Else return the value from ctx->Current.
- */
- if (attr == _TNL_ATTRIB_POINTSIZE) {
- /* If the hardware vertex doesn't have point size then use size from
- * struct gl_context. XXX this will be wrong if drawing attenuated points!
- */
- dest[0] = ctx->Point.Size;
- }
- else {
- memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
- }
-}
-
-
-/* Complementary operation to the above.
- */
-void _tnl_set_attr( struct gl_context *ctx, void *vout,
- GLenum attr, const GLfloat *src )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- const struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- if (a[j].attrib == attr) {
- a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src );
- return;
- }
- }
-}
-
-
-void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- return vtx->vertex_buf + nr * vtx->vertex_size;
-}
-
-void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state )
-{
- if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) {
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->new_inputs = ~0;
- vtx->interp = choose_interp_func;
- vtx->copy_pv = choose_copy_pv_func;
- }
-}
-
-static void invalidate_funcs( struct tnl_clipspace *vtx )
-{
- vtx->emit = choose_emit_func;
- vtx->interp = choose_interp_func;
- vtx->copy_pv = choose_copy_pv_func;
- vtx->new_inputs = ~0;
-}
-
-GLuint _tnl_install_attrs( struct gl_context *ctx, const struct tnl_attr_map *map,
- GLuint nr, const GLfloat *vp,
- GLuint unpacked_size )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- GLuint offset = 0;
- GLuint i, j;
-
- assert(nr < _TNL_ATTRIB_MAX);
- assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS);
-
- vtx->new_inputs = ~0;
- vtx->need_viewport = GL_FALSE;
-
- if (vp) {
- vtx->need_viewport = GL_TRUE;
- }
-
- for (j = 0, i = 0; i < nr; i++) {
- const GLuint format = map[i].format;
- if (format == EMIT_PAD) {
- if (DBG)
- printf("%d: pad %d, offset %d\n", i,
- map[i].offset, offset);
-
- offset += map[i].offset;
-
- }
- else {
- GLuint tmpoffset;
-
- if (unpacked_size)
- tmpoffset = map[i].offset;
- else
- tmpoffset = offset;
-
- if (vtx->attr_count != j ||
- vtx->attr[j].attrib != map[i].attrib ||
- vtx->attr[j].format != format ||
- vtx->attr[j].vertoffset != tmpoffset) {
- invalidate_funcs(vtx);
-
- vtx->attr[j].attrib = map[i].attrib;
- vtx->attr[j].format = format;
- vtx->attr[j].vp = vp;
- vtx->attr[j].insert = _tnl_format_info[format].insert;
- vtx->attr[j].extract = _tnl_format_info[format].extract;
- vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize;
- vtx->attr[j].vertoffset = tmpoffset;
- }
-
-
- if (DBG)
- printf("%d: %s, vp %p, offset %d\n", i,
- _tnl_format_info[format].name, (void *)vp,
- vtx->attr[j].vertoffset);
-
- offset += _tnl_format_info[format].attrsize;
- j++;
- }
- }
-
- vtx->attr_count = j;
-
- if (unpacked_size)
- vtx->vertex_size = unpacked_size;
- else
- vtx->vertex_size = offset;
-
- assert(vtx->vertex_size <= vtx->max_vertex_size);
- return vtx->vertex_size;
-}
-
-
-
-void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->new_inputs |= newinputs;
-}
-
-
-/* This event has broader use beyond this file - will move elsewhere
- * and probably invoke a driver callback.
- */
-void _tnl_notify_pipeline_output_change( struct gl_context *ctx )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- invalidate_funcs(vtx);
-}
-
-
-static void adjust_input_ptrs( struct gl_context *ctx, GLint diff)
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint count = vtx->attr_count;
- GLuint j;
-
- diff -= 1;
- for (j=0; j<count; ++j) {
- register GLvector4f *vptr = VB->AttribPtr[a->attrib];
- (a++)->inputptr += diff*vptr->stride;
- }
-}
-
-static void update_input_ptrs( struct gl_context *ctx, GLuint start )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < count; j++) {
- GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
-
- if (vtx->emit != choose_emit_func) {
- assert(a[j].inputstride == vptr->stride);
- assert(a[j].inputsize == vptr->size);
- }
-
- a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
- }
-
- if (a->vp) {
- vtx->vp_scale[0] = a->vp[MAT_SX];
- vtx->vp_scale[1] = a->vp[MAT_SY];
- vtx->vp_scale[2] = a->vp[MAT_SZ];
- vtx->vp_scale[3] = 1.0;
- vtx->vp_xlate[0] = a->vp[MAT_TX];
- vtx->vp_xlate[1] = a->vp[MAT_TY];
- vtx->vp_xlate[2] = a->vp[MAT_TZ];
- vtx->vp_xlate[3] = 0.0;
- }
-}
-
-
-void _tnl_build_vertices( struct gl_context *ctx,
- GLuint start,
- GLuint end,
- GLuint newinputs )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- update_input_ptrs( ctx, start );
- vtx->emit( ctx, end - start,
- (GLubyte *)(vtx->vertex_buf +
- start * vtx->vertex_size));
-}
-
-/* Emit VB vertices start..end to dest. Note that VB vertex at
- * postion start will be emitted to dest at position zero.
- */
-void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
- GLuint start,
- GLuint end,
- void *dest )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- update_input_ptrs(ctx, start);
- /* Note: dest should not be adjusted for non-zero 'start' values:
- */
- vtx->emit( ctx, end - start, (GLubyte*) dest );
- return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
-}
-
-/* Emit indexed VB vertices start..end to dest. Note that VB vertex at
- * postion start will be emitted to dest at position zero.
- */
-
-void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
- const GLuint *elts,
- GLuint start,
- GLuint end,
- void *dest )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- GLuint oldIndex;
- GLubyte *cdest = dest;
-
- update_input_ptrs(ctx, oldIndex = elts[start++]);
- vtx->emit( ctx, 1, cdest );
- cdest += vtx->vertex_size;
-
- for (; start < end; ++start) {
- adjust_input_ptrs(ctx, elts[start] - oldIndex);
- oldIndex = elts[start];
- vtx->emit( ctx, 1, cdest);
- cdest += vtx->vertex_size;
- }
-
- return (void *) cdest;
-}
-
-
-void _tnl_init_vertices( struct gl_context *ctx,
- GLuint vb_size,
- GLuint max_vertex_size )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- _tnl_install_attrs( ctx, NULL, 0, NULL, 0 );
-
- vtx->need_extras = GL_TRUE;
- if (max_vertex_size > vtx->max_vertex_size) {
- _tnl_free_vertices( ctx );
- vtx->max_vertex_size = max_vertex_size;
- vtx->vertex_buf = (GLubyte *)_mesa_align_calloc(vb_size * max_vertex_size, 32 );
- invalidate_funcs(vtx);
- }
-
- switch(CHAN_TYPE) {
- case GL_UNSIGNED_BYTE:
- vtx->chan_scale[0] = 255.0;
- vtx->chan_scale[1] = 255.0;
- vtx->chan_scale[2] = 255.0;
- vtx->chan_scale[3] = 255.0;
- break;
- case GL_UNSIGNED_SHORT:
- vtx->chan_scale[0] = 65535.0;
- vtx->chan_scale[1] = 65535.0;
- vtx->chan_scale[2] = 65535.0;
- vtx->chan_scale[3] = 65535.0;
- break;
- default:
- vtx->chan_scale[0] = 1.0;
- vtx->chan_scale[1] = 1.0;
- vtx->chan_scale[2] = 1.0;
- vtx->chan_scale[3] = 1.0;
- break;
- }
-
- vtx->identity[0] = 0.0;
- vtx->identity[1] = 0.0;
- vtx->identity[2] = 0.0;
- vtx->identity[3] = 1.0;
-
- vtx->codegen_emit = NULL;
-
-#ifdef USE_SSE_ASM
- if (!_mesa_getenv("MESA_NO_CODEGEN"))
- vtx->codegen_emit = _tnl_generate_sse_emit;
-#endif
-}
-
-
-void _tnl_free_vertices( struct gl_context *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- if (tnl) {
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_fastpath *fp, *tmp;
-
- if (vtx->vertex_buf) {
- _mesa_align_free(vtx->vertex_buf);
- vtx->vertex_buf = NULL;
- }
-
- for (fp = vtx->fastpath ; fp ; fp = tmp) {
- tmp = fp->next;
- FREE(fp->attr);
-
- /* KW: At the moment, fp->func is constrained to be allocated by
- * _mesa_exec_alloc(), as the hardwired fastpaths in
- * t_vertex_generic.c are handled specially. It would be nice
- * to unify them, but this probably won't change until this
- * module gets another overhaul.
- */
- _mesa_exec_free((void *) fp->func);
- FREE(fp);
- }
-
- vtx->fastpath = NULL;
- }
-}
+/* + * Copyright 2003 Tungsten Graphics, inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <keithw@tungstengraphics.com> + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/colormac.h" +#include "swrast/s_chan.h" +#include "t_context.h" +#include "t_vertex.h" + +#define DBG 0 + +/* Build and manage clipspace/ndc/window vertices. + */ + +static GLboolean match_fastpath( struct tnl_clipspace *vtx, + const struct tnl_clipspace_fastpath *fp) +{ + GLuint j; + + if (vtx->attr_count != fp->attr_count) + return GL_FALSE; + + for (j = 0; j < vtx->attr_count; j++) + if (vtx->attr[j].format != fp->attr[j].format || + vtx->attr[j].inputsize != fp->attr[j].size || + vtx->attr[j].vertoffset != fp->attr[j].offset) + return GL_FALSE; + + if (fp->match_strides) { + if (vtx->vertex_size != fp->vertex_size) + return GL_FALSE; + + for (j = 0; j < vtx->attr_count; j++) + if (vtx->attr[j].inputstride != fp->attr[j].stride) + return GL_FALSE; + } + + return GL_TRUE; +} + +static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx ) +{ + struct tnl_clipspace_fastpath *fp = vtx->fastpath; + + for ( ; fp ; fp = fp->next) { + if (match_fastpath(vtx, fp)) { + vtx->emit = fp->func; + return GL_TRUE; + } + } + + return GL_FALSE; +} + +void _tnl_register_fastpath( struct tnl_clipspace *vtx, + GLboolean match_strides ) +{ + struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath); + GLuint i; + + fastpath->vertex_size = vtx->vertex_size; + fastpath->attr_count = vtx->attr_count; + fastpath->match_strides = match_strides; + fastpath->func = vtx->emit; + fastpath->attr = (struct tnl_attr_type *) + malloc(vtx->attr_count * sizeof(fastpath->attr[0])); + + for (i = 0; i < vtx->attr_count; i++) { + fastpath->attr[i].format = vtx->attr[i].format; + fastpath->attr[i].stride = vtx->attr[i].inputstride; + fastpath->attr[i].size = vtx->attr[i].inputsize; + fastpath->attr[i].offset = vtx->attr[i].vertoffset; + } + + fastpath->next = vtx->fastpath; + vtx->fastpath = fastpath; +} + + + +/*********************************************************************** + * Build codegen functions or return generic ones: + */ +static void choose_emit_func( struct gl_context *ctx, GLuint count, GLubyte *dest) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + + for (j = 0; j < attr_count; j++) { + GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; + a[j].inputstride = vptr->stride; + a[j].inputsize = vptr->size; + a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */ + } + + vtx->emit = NULL; + + /* Does this match an existing (hardwired, codegen or known-bad) + * fastpath? + */ + if (search_fastpath_emit(vtx)) { + /* Use this result. If it is null, then it is already known + * that the current state will fail for codegen and there is no + * point trying again. + */ + } + else if (vtx->codegen_emit) { + vtx->codegen_emit(ctx); + } + + if (!vtx->emit) { + _tnl_generate_hardwired_emit(ctx); + } + + /* Otherwise use the generic version: + */ + if (!vtx->emit) + vtx->emit = _tnl_generic_emit; + + vtx->emit( ctx, count, dest ); +} + + + +static void choose_interp_func( struct gl_context *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + + if (vtx->need_extras && + (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { + vtx->interp = _tnl_generic_interp_extras; + } else { + vtx->interp = _tnl_generic_interp; + } + + vtx->interp( ctx, t, edst, eout, ein, force_boundary ); +} + + +static void choose_copy_pv_func( struct gl_context *ctx, GLuint edst, GLuint esrc ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + + if (vtx->need_extras && + (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { + vtx->copy_pv = _tnl_generic_copy_pv_extras; + } else { + vtx->copy_pv = _tnl_generic_copy_pv; + } + + vtx->copy_pv( ctx, edst, esrc ); +} + + +/*********************************************************************** + * Public entrypoints, mostly dispatch to the above: + */ + + +/* Interpolate between two vertices to produce a third: + */ +void _tnl_interp( struct gl_context *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + vtx->interp( ctx, t, edst, eout, ein, force_boundary ); +} + +/* Copy colors from one vertex to another: + */ +void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + vtx->copy_pv( ctx, edst, esrc ); +} + + +/* Extract a named attribute from a hardware vertex. Will have to + * reverse any viewport transformation, swizzling or other conversions + * which may have been applied: + */ +void _tnl_get_attr( struct gl_context *ctx, const void *vin, + GLenum attr, GLfloat *dest ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + const struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + + for (j = 0; j < attr_count; j++) { + if (a[j].attrib == attr) { + a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset ); + return; + } + } + + /* Else return the value from ctx->Current. + */ + if (attr == _TNL_ATTRIB_POINTSIZE) { + /* If the hardware vertex doesn't have point size then use size from + * struct gl_context. XXX this will be wrong if drawing attenuated points! + */ + dest[0] = ctx->Point.Size; + } + else { + memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); + } +} + + +/* Complementary operation to the above. + */ +void _tnl_set_attr( struct gl_context *ctx, void *vout, + GLenum attr, const GLfloat *src ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + const struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + + for (j = 0; j < attr_count; j++) { + if (a[j].attrib == attr) { + a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src ); + return; + } + } +} + + +void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + + return vtx->vertex_buf + nr * vtx->vertex_size; +} + +void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state ) +{ + if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) { + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + vtx->new_inputs = ~0; + vtx->interp = choose_interp_func; + vtx->copy_pv = choose_copy_pv_func; + } +} + +static void invalidate_funcs( struct tnl_clipspace *vtx ) +{ + vtx->emit = choose_emit_func; + vtx->interp = choose_interp_func; + vtx->copy_pv = choose_copy_pv_func; + vtx->new_inputs = ~0; +} + +GLuint _tnl_install_attrs( struct gl_context *ctx, const struct tnl_attr_map *map, + GLuint nr, const GLfloat *vp, + GLuint unpacked_size ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + GLuint offset = 0; + GLuint i, j; + + assert(nr < _TNL_ATTRIB_MAX); + assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS); + + vtx->new_inputs = ~0; + vtx->need_viewport = GL_FALSE; + + if (vp) { + vtx->need_viewport = GL_TRUE; + } + + for (j = 0, i = 0; i < nr; i++) { + const GLuint format = map[i].format; + if (format == EMIT_PAD) { + if (DBG) + printf("%d: pad %d, offset %d\n", i, + map[i].offset, offset); + + offset += map[i].offset; + + } + else { + GLuint tmpoffset; + + if (unpacked_size) + tmpoffset = map[i].offset; + else + tmpoffset = offset; + + if (vtx->attr_count != j || + vtx->attr[j].attrib != map[i].attrib || + vtx->attr[j].format != format || + vtx->attr[j].vertoffset != tmpoffset) { + invalidate_funcs(vtx); + + vtx->attr[j].attrib = map[i].attrib; + vtx->attr[j].format = format; + vtx->attr[j].vp = vp; + vtx->attr[j].insert = _tnl_format_info[format].insert; + vtx->attr[j].extract = _tnl_format_info[format].extract; + vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize; + vtx->attr[j].vertoffset = tmpoffset; + } + + + if (DBG) + printf("%d: %s, vp %p, offset %d\n", i, + _tnl_format_info[format].name, (void *)vp, + vtx->attr[j].vertoffset); + + offset += _tnl_format_info[format].attrsize; + j++; + } + } + + vtx->attr_count = j; + + if (unpacked_size) + vtx->vertex_size = unpacked_size; + else + vtx->vertex_size = offset; + + assert(vtx->vertex_size <= vtx->max_vertex_size); + return vtx->vertex_size; +} + + + +void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + vtx->new_inputs |= newinputs; +} + + +/* This event has broader use beyond this file - will move elsewhere + * and probably invoke a driver callback. + */ +void _tnl_notify_pipeline_output_change( struct gl_context *ctx ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + invalidate_funcs(vtx); +} + + +static void adjust_input_ptrs( struct gl_context *ctx, GLint diff) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_attr *a = vtx->attr; + const GLuint count = vtx->attr_count; + GLuint j; + + diff -= 1; + for (j=0; j<count; ++j) { + register GLvector4f *vptr = VB->AttribPtr[a->attrib]; + (a++)->inputptr += diff*vptr->stride; + } +} + +static void update_input_ptrs( struct gl_context *ctx, GLuint start ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_attr *a = vtx->attr; + const GLuint count = vtx->attr_count; + GLuint j; + + for (j = 0; j < count; j++) { + GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; + + if (vtx->emit != choose_emit_func) { + assert(a[j].inputstride == vptr->stride); + assert(a[j].inputsize == vptr->size); + } + + a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride; + } + + if (a->vp) { + vtx->vp_scale[0] = a->vp[MAT_SX]; + vtx->vp_scale[1] = a->vp[MAT_SY]; + vtx->vp_scale[2] = a->vp[MAT_SZ]; + vtx->vp_scale[3] = 1.0; + vtx->vp_xlate[0] = a->vp[MAT_TX]; + vtx->vp_xlate[1] = a->vp[MAT_TY]; + vtx->vp_xlate[2] = a->vp[MAT_TZ]; + vtx->vp_xlate[3] = 0.0; + } +} + + +void _tnl_build_vertices( struct gl_context *ctx, + GLuint start, + GLuint end, + GLuint newinputs ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + update_input_ptrs( ctx, start ); + vtx->emit( ctx, end - start, + (GLubyte *)(vtx->vertex_buf + + start * vtx->vertex_size)); +} + +/* Emit VB vertices start..end to dest. Note that VB vertex at + * postion start will be emitted to dest at position zero. + */ +void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx, + GLuint start, + GLuint end, + void *dest ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + + update_input_ptrs(ctx, start); + /* Note: dest should not be adjusted for non-zero 'start' values: + */ + vtx->emit( ctx, end - start, (GLubyte*) dest ); + return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start)); +} + +/* Emit indexed VB vertices start..end to dest. Note that VB vertex at + * postion start will be emitted to dest at position zero. + */ + +void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx, + const GLuint *elts, + GLuint start, + GLuint end, + void *dest ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + GLuint oldIndex; + GLubyte *cdest = dest; + + update_input_ptrs(ctx, oldIndex = elts[start++]); + vtx->emit( ctx, 1, cdest ); + cdest += vtx->vertex_size; + + for (; start < end; ++start) { + adjust_input_ptrs(ctx, elts[start] - oldIndex); + oldIndex = elts[start]; + vtx->emit( ctx, 1, cdest); + cdest += vtx->vertex_size; + } + + return (void *) cdest; +} + + +void _tnl_init_vertices( struct gl_context *ctx, + GLuint vb_size, + GLuint max_vertex_size ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + + _tnl_install_attrs( ctx, NULL, 0, NULL, 0 ); + + vtx->need_extras = GL_TRUE; + if (max_vertex_size > vtx->max_vertex_size) { + _tnl_free_vertices( ctx ); + vtx->max_vertex_size = max_vertex_size; + vtx->vertex_buf = (GLubyte *)_mesa_align_calloc(vb_size * max_vertex_size, 32 ); + invalidate_funcs(vtx); + } + + switch(CHAN_TYPE) { + case GL_UNSIGNED_BYTE: + vtx->chan_scale[0] = 255.0; + vtx->chan_scale[1] = 255.0; + vtx->chan_scale[2] = 255.0; + vtx->chan_scale[3] = 255.0; + break; + case GL_UNSIGNED_SHORT: + vtx->chan_scale[0] = 65535.0; + vtx->chan_scale[1] = 65535.0; + vtx->chan_scale[2] = 65535.0; + vtx->chan_scale[3] = 65535.0; + break; + default: + vtx->chan_scale[0] = 1.0; + vtx->chan_scale[1] = 1.0; + vtx->chan_scale[2] = 1.0; + vtx->chan_scale[3] = 1.0; + break; + } + + vtx->identity[0] = 0.0; + vtx->identity[1] = 0.0; + vtx->identity[2] = 0.0; + vtx->identity[3] = 1.0; + + vtx->codegen_emit = NULL; + +#ifdef USE_SSE_ASM + if (!_mesa_getenv("MESA_NO_CODEGEN")) + vtx->codegen_emit = _tnl_generate_sse_emit; +#endif +} + + +void _tnl_free_vertices( struct gl_context *ctx ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + if (tnl) { + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_fastpath *fp, *tmp; + + if (vtx->vertex_buf) { + _mesa_align_free(vtx->vertex_buf); + vtx->vertex_buf = NULL; + } + + for (fp = vtx->fastpath ; fp ; fp = tmp) { + tmp = fp->next; + FREE(fp->attr); + + /* KW: At the moment, fp->func is constrained to be allocated by + * _mesa_exec_alloc(), as the hardwired fastpaths in + * t_vertex_generic.c are handled specially. It would be nice + * to unify them, but this probably won't change until this + * module gets another overhaul. + */ + _mesa_exec_free((void *) fp->func); + FREE(fp); + } + + vtx->fastpath = NULL; + } +} diff --git a/mesalib/src/mesa/tnl/t_vertex_generic.c b/mesalib/src/mesa/tnl/t_vertex_generic.c index 144b3669d..9dcecdd57 100644 --- a/mesalib/src/mesa/tnl/t_vertex_generic.c +++ b/mesalib/src/mesa/tnl/t_vertex_generic.c @@ -1,1155 +1,1156 @@ -
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/simple_list.h"
-#include "t_context.h"
-#include "t_vertex.h"
-
-
-#if 0
-#define DEBUG_INSERT printf("%s\n", __FUNCTION__)
-#else
-#define DEBUG_INSERT
-#endif
-
-
-/*
- * These functions take the NDC coordinates pointed to by 'in', apply the
- * NDC->Viewport mapping and store the results at 'v'.
- */
-
-static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[10] * in[2] + vp[14];
- out[3] = in[3];
-}
-
-static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[10] * in[2] + vp[14];
- out[3] = 1;
-}
-
-static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[14];
- out[3] = 1;
-}
-
-static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[13];
- out[2] = vp[14];
- out[3] = 1;
-}
-
-static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[10] * in[2] + vp[14];
-}
-
-static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[14];
-}
-
-static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[13];
- out[2] = vp[14];
-}
-
-static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
-}
-
-static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[13];
-}
-
-
-/*
- * These functions do the same as above, except for the viewport mapping.
- */
-
-static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = in[3];
-}
-
-static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = 1;
-}
-
-static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
- out[3] = 1;
-}
-
-static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
-}
-
-static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[3];
-}
-
-static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- (void) a; (void) v; (void) in;
- DEBUG_INSERT;
- exit(1);
-}
-
-static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
-}
-
-static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
-}
-
-static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = 0;
- out[2] = 0;
-}
-
-
-static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
-}
-
-static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = 0;
-}
-
-static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
-}
-
-static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a; (void) v; (void) in;
-}
-
-static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
- UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
- UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]);
-}
-
-static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
- UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
- c[3] = CHAN_MAX;
-}
-
-static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
- c[2] = 0;
- c[3] = CHAN_MAX;
-}
-
-static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- c[1] = 0;
- c[2] = 0;
- c[3] = CHAN_MAX;
-}
-
-static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
-}
-
-static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[2] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- v[1] = 0;
- v[2] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
-}
-
-static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[0] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- v[1] = 0;
- v[0] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
-}
-
-static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- v[3] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- v[2] = 0x00;
- v[3] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
-}
-
-static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- v[1] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- v[2] = 0x00;
- v[1] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
-}
-
-static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[2] = 0;
-}
-
-static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- v[1] = 0;
- v[2] = 0;
-}
-
-static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
-}
-
-static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[0] = 0;
-}
-
-static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- v[1] = 0;
- v[0] = 0;
-}
-
-
-static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
-}
-
-
-/***********************************************************************
- * Functions to perform the reverse operations to the above, for
- * swrast translation and clip-interpolation.
- *
- * Currently always extracts a full 4 floats.
- */
-
-static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- const GLfloat * const vp = a->vp;
-
- /* Although included for completeness, the position coordinate is
- * usually handled differently during clipping.
- */
- DEBUG_INSERT;
- out[0] = (in[0] - vp[12]) / vp[0];
- out[1] = (in[1] - vp[13]) / vp[5];
- out[2] = (in[2] - vp[14]) / vp[10];
- out[3] = in[3];
-}
-
-static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = (in[0] - vp[12]) / vp[0];
- out[1] = (in[1] - vp[13]) / vp[5];
- out[2] = (in[2] - vp[14]) / vp[10];
- out[3] = 1;
-}
-
-
-static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = (in[0] - vp[12]) / vp[0];
- out[1] = (in[1] - vp[13]) / vp[5];
- out[2] = 0;
- out[3] = 1;
-}
-
-
-static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = in[3];
-}
-
-static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
- out[3] = in[2];
-}
-
-
-static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = 1;
-}
-
-
-static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
- out[3] = 1;
-}
-
-static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
-}
-
-static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- GLchan *c = (GLchan *)v;
- (void) a;
-
- out[0] = CHAN_TO_FLOAT(c[0]);
- out[1] = CHAN_TO_FLOAT(c[1]);
- out[2] = CHAN_TO_FLOAT(c[2]);
- out[3] = CHAN_TO_FLOAT(c[3]);
-}
-
-static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[0] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[2] = UBYTE_TO_FLOAT(v[2]);
- out[3] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[2] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[0] = UBYTE_TO_FLOAT(v[2]);
- out[3] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_4ub_4f_argb( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[3] = UBYTE_TO_FLOAT(v[0]);
- out[0] = UBYTE_TO_FLOAT(v[1]);
- out[1] = UBYTE_TO_FLOAT(v[2]);
- out[2] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_4ub_4f_abgr( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[3] = UBYTE_TO_FLOAT(v[0]);
- out[2] = UBYTE_TO_FLOAT(v[1]);
- out[1] = UBYTE_TO_FLOAT(v[2]);
- out[0] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[0] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[2] = UBYTE_TO_FLOAT(v[2]);
- out[3] = 1;
-}
-
-static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[2] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[0] = UBYTE_TO_FLOAT(v[2]);
- out[3] = 1;
-}
-
-static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- (void) a;
- out[0] = UBYTE_TO_FLOAT(v[0]);
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
-}
-
-
-const struct tnl_format_info _tnl_format_info[EMIT_MAX] =
-{
- { "1f",
- extract_1f,
- { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 },
- sizeof(GLfloat) },
-
- { "2f",
- extract_2f,
- { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 },
- 2 * sizeof(GLfloat) },
-
- { "3f",
- extract_3f,
- { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 },
- 3 * sizeof(GLfloat) },
-
- { "4f",
- extract_4f,
- { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 },
- 4 * sizeof(GLfloat) },
-
- { "2f_viewport",
- extract_2f_viewport,
- { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2,
- insert_2f_viewport_2 },
- 2 * sizeof(GLfloat) },
-
- { "3f_viewport",
- extract_3f_viewport,
- { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3,
- insert_3f_viewport_3 },
- 3 * sizeof(GLfloat) },
-
- { "4f_viewport",
- extract_4f_viewport,
- { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3,
- insert_4f_viewport_4 },
- 4 * sizeof(GLfloat) },
-
- { "3f_xyw",
- extract_3f_xyw,
- { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err,
- insert_3f_xyw_4 },
- 3 * sizeof(GLfloat) },
-
- { "1ub_1f",
- extract_1ub_1f,
- { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 },
- sizeof(GLubyte) },
-
- { "3ub_3f_rgb",
- extract_3ub_3f_rgb,
- { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3,
- insert_3ub_3f_rgb_3 },
- 3 * sizeof(GLubyte) },
-
- { "3ub_3f_bgr",
- extract_3ub_3f_bgr,
- { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3,
- insert_3ub_3f_bgr_3 },
- 3 * sizeof(GLubyte) },
-
- { "4ub_4f_rgba",
- extract_4ub_4f_rgba,
- { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3,
- insert_4ub_4f_rgba_4 },
- 4 * sizeof(GLubyte) },
-
- { "4ub_4f_bgra",
- extract_4ub_4f_bgra,
- { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3,
- insert_4ub_4f_bgra_4 },
- 4 * sizeof(GLubyte) },
-
- { "4ub_4f_argb",
- extract_4ub_4f_argb,
- { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3,
- insert_4ub_4f_argb_4 },
- 4 * sizeof(GLubyte) },
-
- { "4ub_4f_abgr",
- extract_4ub_4f_abgr,
- { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3,
- insert_4ub_4f_abgr_4 },
- 4 * sizeof(GLubyte) },
-
- { "4chan_4f_rgba",
- extract_4chan_4f_rgba,
- { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3,
- insert_4chan_4f_rgba_4 },
- 4 * sizeof(GLchan) },
-
- { "pad",
- NULL,
- { NULL, NULL, NULL, NULL },
- 0 }
-
-};
-
-
-
-
-/***********************************************************************
- * Hardwired fastpaths for emitting whole vertices or groups of
- * vertices
- */
-#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \
-static void NAME( struct gl_context *ctx, \
- GLuint count, \
- GLubyte *v ) \
-{ \
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); \
- struct tnl_clipspace_attr *a = vtx->attr; \
- GLuint i; \
- \
- for (i = 0 ; i < count ; i++, v += vtx->vertex_size) { \
- if (NR > 0) { \
- F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \
- a[0].inputptr += a[0].inputstride; \
- } \
- \
- if (NR > 1) { \
- F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \
- a[1].inputptr += a[1].inputstride; \
- } \
- \
- if (NR > 2) { \
- F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \
- a[2].inputptr += a[2].inputstride; \
- } \
- \
- if (NR > 3) { \
- F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \
- a[3].inputptr += a[3].inputstride; \
- } \
- \
- if (NR > 4) { \
- F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \
- a[4].inputptr += a[4].inputstride; \
- } \
- } \
-}
-
-
-#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \
- insert_null, insert_null, NAME)
-
-#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \
- insert_null, NAME)
-
-#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \
- insert_null, NAME)
-
-
-EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4)
-EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4)
-EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4)
-
-EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2)
-EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2)
-EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2)
-
-EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2)
-EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2)
-EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2)
-
-
-/* Use the codegen paths to select one of a number of hardwired
- * fastpaths.
- */
-void _tnl_generate_hardwired_emit( struct gl_context *ctx )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- tnl_emit_func func = NULL;
-
- /* Does it fit a hardwired fastpath? Help! this is growing out of
- * control!
- */
- switch (vtx->attr_count) {
- case 2:
- if (vtx->attr[0].emit == insert_3f_viewport_3) {
- if (vtx->attr[1].emit == insert_4ub_4f_bgra_4)
- func = emit_viewport3_bgra4;
- else if (vtx->attr[1].emit == insert_4ub_4f_rgba_4)
- func = emit_viewport3_rgba4;
- }
- else if (vtx->attr[0].emit == insert_3f_3 &&
- vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
- func = emit_xyz3_rgba4;
- }
- break;
- case 3:
- if (vtx->attr[2].emit == insert_2f_2) {
- if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
- if (vtx->attr[0].emit == insert_4f_viewport_4)
- func = emit_viewport4_rgba4_st2;
- else if (vtx->attr[0].emit == insert_4f_4)
- func = emit_xyzw4_rgba4_st2;
- }
- else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 &&
- vtx->attr[0].emit == insert_4f_viewport_4)
- func = emit_viewport4_bgra4_st2;
- }
- break;
- case 4:
- if (vtx->attr[2].emit == insert_2f_2 &&
- vtx->attr[3].emit == insert_2f_2) {
- if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
- if (vtx->attr[0].emit == insert_4f_viewport_4)
- func = emit_viewport4_rgba4_st2_st2;
- else if (vtx->attr[0].emit == insert_4f_4)
- func = emit_xyzw4_rgba4_st2_st2;
- }
- else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 &&
- vtx->attr[0].emit == insert_4f_viewport_4)
- func = emit_viewport4_bgra4_st2_st2;
- }
- break;
- }
-
- vtx->emit = func;
-}
-
-/***********************************************************************
- * Generic (non-codegen) functions for whole vertices or groups of
- * vertices
- */
-
-void _tnl_generic_emit( struct gl_context *ctx,
- GLuint count,
- GLubyte *v )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- const GLuint stride = vtx->vertex_size;
- GLuint i, j;
-
- for (i = 0 ; i < count ; i++, v += stride) {
- for (j = 0; j < attr_count; j++) {
- GLfloat *in = (GLfloat *)a[j].inputptr;
- a[j].inputptr += a[j].inputstride;
- a[j].emit( &a[j], v + a[j].vertoffset, in );
- }
- }
-}
-
-
-void _tnl_generic_interp( struct gl_context *ctx,
- GLfloat t,
- GLuint edst, GLuint eout, GLuint ein,
- GLboolean force_boundary )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size;
- const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size;
- GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
- const struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
- (void) force_boundary;
-
- if (tnl->NeedNdcCoords) {
- const GLfloat *dstclip = VB->ClipPtr->data[edst];
- if (dstclip[3] != 0.0) {
- const GLfloat w = 1.0f / dstclip[3];
- GLfloat pos[4];
-
- pos[0] = dstclip[0] * w;
- pos[1] = dstclip[1] * w;
- pos[2] = dstclip[2] * w;
- pos[3] = w;
-
- a[0].insert[4-1]( &a[0], vdst, pos );
- }
- }
- else {
- a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] );
- }
-
-
- for (j = 1; j < attr_count; j++) {
- GLfloat fin[4], fout[4], fdst[4];
-
- a[j].extract( &a[j], fin, vin + a[j].vertoffset );
- a[j].extract( &a[j], fout, vout + a[j].vertoffset );
-
- INTERP_F( t, fdst[3], fout[3], fin[3] );
- INTERP_F( t, fdst[2], fout[2], fin[2] );
- INTERP_F( t, fdst[1], fout[1], fin[1] );
- INTERP_F( t, fdst[0], fout[0], fin[0] );
-
- a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst );
- }
-}
-
-
-/* Extract color attributes from one vertex and insert them into
- * another. (Shortcircuit extract/insert with memcpy).
- */
-void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size;
- GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
- const struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- if (a[j].attrib == VERT_ATTRIB_COLOR0 ||
- a[j].attrib == VERT_ATTRIB_COLOR1) {
-
- memcpy( vdst + a[j].vertoffset,
- vsrc + a[j].vertoffset,
- a[j].vertattrsize );
- }
- }
-}
-
-
-/* Helper functions for hardware which doesn't put back colors and/or
- * edgeflags into vertices.
- */
-void _tnl_generic_interp_extras( struct gl_context *ctx,
- GLfloat t,
- GLuint dst, GLuint out, GLuint in,
- GLboolean force_boundary )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- /* If stride is zero, BackfaceColorPtr is constant across the VB, so
- * there is no point interpolating between two values as they will
- * be identical. In all other cases, this value is generated by
- * t_vb_lighttmp.h and has a stride of 4 dwords.
- */
- if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
- assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat));
-
- INTERP_4F( t,
- VB->BackfaceColorPtr->data[dst],
- VB->BackfaceColorPtr->data[out],
- VB->BackfaceColorPtr->data[in] );
- }
-
- if (VB->BackfaceSecondaryColorPtr) {
- assert(VB->BackfaceSecondaryColorPtr->stride == 4 * sizeof(GLfloat));
-
- INTERP_3F( t,
- VB->BackfaceSecondaryColorPtr->data[dst],
- VB->BackfaceSecondaryColorPtr->data[out],
- VB->BackfaceSecondaryColorPtr->data[in] );
- }
-
- if (VB->BackfaceIndexPtr) {
- VB->BackfaceIndexPtr->data[dst][0] = LINTERP( t,
- VB->BackfaceIndexPtr->data[out][0],
- VB->BackfaceIndexPtr->data[in][0] );
- }
-
- if (VB->EdgeFlag) {
- VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
- }
-
- _tnl_generic_interp(ctx, t, dst, out, in, force_boundary);
-}
-
-void _tnl_generic_copy_pv_extras( struct gl_context *ctx,
- GLuint dst, GLuint src )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- /* See above comment:
- */
- if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
- COPY_4FV( VB->BackfaceColorPtr->data[dst],
- VB->BackfaceColorPtr->data[src] );
- }
-
- if (VB->BackfaceSecondaryColorPtr) {
- COPY_4FV( VB->BackfaceSecondaryColorPtr->data[dst],
- VB->BackfaceSecondaryColorPtr->data[src] );
- }
-
- if (VB->BackfaceIndexPtr) {
- VB->BackfaceIndexPtr->data[dst][0] = VB->BackfaceIndexPtr->data[src][0];
- }
-
- _tnl_generic_copy_pv(ctx, dst, src);
-}
-
-
+ +/* + * Copyright 2003 Tungsten Graphics, inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <keithw@tungstengraphics.com> + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/simple_list.h" +#include "swrast/s_chan.h" +#include "t_context.h" +#include "t_vertex.h" + + +#if 0 +#define DEBUG_INSERT printf("%s\n", __FUNCTION__) +#else +#define DEBUG_INSERT +#endif + + +/* + * These functions take the NDC coordinates pointed to by 'in', apply the + * NDC->Viewport mapping and store the results at 'v'. + */ + +static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[10] * in[2] + vp[14]; + out[3] = in[3]; +} + +static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[10] * in[2] + vp[14]; + out[3] = 1; +} + +static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[14]; + out[3] = 1; +} + +static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[13]; + out[2] = vp[14]; + out[3] = 1; +} + +static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[10] * in[2] + vp[14]; +} + +static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[14]; +} + +static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[13]; + out[2] = vp[14]; +} + +static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; +} + +static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[13]; +} + + +/* + * These functions do the same as above, except for the viewport mapping. + */ + +static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = in[3]; +} + +static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = 1; +} + +static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0; + out[3] = 1; +} + +static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = 0; + out[2] = 0; + out[3] = 1; +} + +static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[3]; +} + +static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + (void) a; (void) v; (void) in; + DEBUG_INSERT; + exit(1); +} + +static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; +} + +static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0; +} + +static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = 0; + out[2] = 0; +} + + +static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; +} + +static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = 0; +} + +static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; +} + +static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; (void) v; (void) in; +} + +static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLchan *c = (GLchan *)v; + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); + UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); + UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); + UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]); +} + +static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLchan *c = (GLchan *)v; + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); + UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); + UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); + c[3] = CHAN_MAX; +} + +static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLchan *c = (GLchan *)v; + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); + UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); + c[2] = 0; + c[3] = CHAN_MAX; +} + +static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLchan *c = (GLchan *)v; + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); + c[1] = 0; + c[2] = 0; + c[3] = CHAN_MAX; +} + +static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); +} + +static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + v[2] = 0; + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + v[1] = 0; + v[2] = 0; + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); +} + +static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + v[0] = 0; + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + v[1] = 0; + v[0] = 0; + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); +} + +static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + v[3] = 0x00; + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); + v[2] = 0x00; + v[3] = 0x00; + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); +} + +static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + v[1] = 0x00; + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); + v[2] = 0x00; + v[1] = 0x00; + v[0] = 0xff; +} + +static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); +} + +static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + v[2] = 0; +} + +static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + v[1] = 0; + v[2] = 0; +} + +static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); +} + +static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + v[0] = 0; +} + +static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + v[1] = 0; + v[0] = 0; +} + + +static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); +} + + +/*********************************************************************** + * Functions to perform the reverse operations to the above, for + * swrast translation and clip-interpolation. + * + * Currently always extracts a full 4 floats. + */ + +static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + const GLfloat * const vp = a->vp; + + /* Although included for completeness, the position coordinate is + * usually handled differently during clipping. + */ + DEBUG_INSERT; + out[0] = (in[0] - vp[12]) / vp[0]; + out[1] = (in[1] - vp[13]) / vp[5]; + out[2] = (in[2] - vp[14]) / vp[10]; + out[3] = in[3]; +} + +static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = (in[0] - vp[12]) / vp[0]; + out[1] = (in[1] - vp[13]) / vp[5]; + out[2] = (in[2] - vp[14]) / vp[10]; + out[3] = 1; +} + + +static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = (in[0] - vp[12]) / vp[0]; + out[1] = (in[1] - vp[13]) / vp[5]; + out[2] = 0; + out[3] = 1; +} + + +static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = in[3]; +} + +static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0; + out[3] = in[2]; +} + + +static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = 1; +} + + +static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0; + out[3] = 1; +} + +static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = 0; + out[2] = 0; + out[3] = 1; +} + +static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + GLchan *c = (GLchan *)v; + (void) a; + + out[0] = CHAN_TO_FLOAT(c[0]); + out[1] = CHAN_TO_FLOAT(c[1]); + out[2] = CHAN_TO_FLOAT(c[2]); + out[3] = CHAN_TO_FLOAT(c[3]); +} + +static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[0] = UBYTE_TO_FLOAT(v[0]); + out[1] = UBYTE_TO_FLOAT(v[1]); + out[2] = UBYTE_TO_FLOAT(v[2]); + out[3] = UBYTE_TO_FLOAT(v[3]); +} + +static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[2] = UBYTE_TO_FLOAT(v[0]); + out[1] = UBYTE_TO_FLOAT(v[1]); + out[0] = UBYTE_TO_FLOAT(v[2]); + out[3] = UBYTE_TO_FLOAT(v[3]); +} + +static void extract_4ub_4f_argb( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[3] = UBYTE_TO_FLOAT(v[0]); + out[0] = UBYTE_TO_FLOAT(v[1]); + out[1] = UBYTE_TO_FLOAT(v[2]); + out[2] = UBYTE_TO_FLOAT(v[3]); +} + +static void extract_4ub_4f_abgr( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[3] = UBYTE_TO_FLOAT(v[0]); + out[2] = UBYTE_TO_FLOAT(v[1]); + out[1] = UBYTE_TO_FLOAT(v[2]); + out[0] = UBYTE_TO_FLOAT(v[3]); +} + +static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[0] = UBYTE_TO_FLOAT(v[0]); + out[1] = UBYTE_TO_FLOAT(v[1]); + out[2] = UBYTE_TO_FLOAT(v[2]); + out[3] = 1; +} + +static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[2] = UBYTE_TO_FLOAT(v[0]); + out[1] = UBYTE_TO_FLOAT(v[1]); + out[0] = UBYTE_TO_FLOAT(v[2]); + out[3] = 1; +} + +static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + (void) a; + out[0] = UBYTE_TO_FLOAT(v[0]); + out[1] = 0; + out[2] = 0; + out[3] = 1; +} + + +const struct tnl_format_info _tnl_format_info[EMIT_MAX] = +{ + { "1f", + extract_1f, + { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 }, + sizeof(GLfloat) }, + + { "2f", + extract_2f, + { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 }, + 2 * sizeof(GLfloat) }, + + { "3f", + extract_3f, + { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 }, + 3 * sizeof(GLfloat) }, + + { "4f", + extract_4f, + { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 }, + 4 * sizeof(GLfloat) }, + + { "2f_viewport", + extract_2f_viewport, + { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2, + insert_2f_viewport_2 }, + 2 * sizeof(GLfloat) }, + + { "3f_viewport", + extract_3f_viewport, + { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3, + insert_3f_viewport_3 }, + 3 * sizeof(GLfloat) }, + + { "4f_viewport", + extract_4f_viewport, + { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3, + insert_4f_viewport_4 }, + 4 * sizeof(GLfloat) }, + + { "3f_xyw", + extract_3f_xyw, + { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err, + insert_3f_xyw_4 }, + 3 * sizeof(GLfloat) }, + + { "1ub_1f", + extract_1ub_1f, + { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 }, + sizeof(GLubyte) }, + + { "3ub_3f_rgb", + extract_3ub_3f_rgb, + { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3, + insert_3ub_3f_rgb_3 }, + 3 * sizeof(GLubyte) }, + + { "3ub_3f_bgr", + extract_3ub_3f_bgr, + { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3, + insert_3ub_3f_bgr_3 }, + 3 * sizeof(GLubyte) }, + + { "4ub_4f_rgba", + extract_4ub_4f_rgba, + { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3, + insert_4ub_4f_rgba_4 }, + 4 * sizeof(GLubyte) }, + + { "4ub_4f_bgra", + extract_4ub_4f_bgra, + { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3, + insert_4ub_4f_bgra_4 }, + 4 * sizeof(GLubyte) }, + + { "4ub_4f_argb", + extract_4ub_4f_argb, + { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3, + insert_4ub_4f_argb_4 }, + 4 * sizeof(GLubyte) }, + + { "4ub_4f_abgr", + extract_4ub_4f_abgr, + { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3, + insert_4ub_4f_abgr_4 }, + 4 * sizeof(GLubyte) }, + + { "4chan_4f_rgba", + extract_4chan_4f_rgba, + { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3, + insert_4chan_4f_rgba_4 }, + 4 * sizeof(GLchan) }, + + { "pad", + NULL, + { NULL, NULL, NULL, NULL }, + 0 } + +}; + + + + +/*********************************************************************** + * Hardwired fastpaths for emitting whole vertices or groups of + * vertices + */ +#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \ +static void NAME( struct gl_context *ctx, \ + GLuint count, \ + GLubyte *v ) \ +{ \ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); \ + struct tnl_clipspace_attr *a = vtx->attr; \ + GLuint i; \ + \ + for (i = 0 ; i < count ; i++, v += vtx->vertex_size) { \ + if (NR > 0) { \ + F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \ + a[0].inputptr += a[0].inputstride; \ + } \ + \ + if (NR > 1) { \ + F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \ + a[1].inputptr += a[1].inputstride; \ + } \ + \ + if (NR > 2) { \ + F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \ + a[2].inputptr += a[2].inputstride; \ + } \ + \ + if (NR > 3) { \ + F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \ + a[3].inputptr += a[3].inputstride; \ + } \ + \ + if (NR > 4) { \ + F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \ + a[4].inputptr += a[4].inputstride; \ + } \ + } \ +} + + +#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \ + insert_null, insert_null, NAME) + +#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \ + insert_null, NAME) + +#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \ + insert_null, NAME) + + +EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4) +EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4) +EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4) + +EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2) +EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2) +EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2) + +EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2) +EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2) +EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2) + + +/* Use the codegen paths to select one of a number of hardwired + * fastpaths. + */ +void _tnl_generate_hardwired_emit( struct gl_context *ctx ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + tnl_emit_func func = NULL; + + /* Does it fit a hardwired fastpath? Help! this is growing out of + * control! + */ + switch (vtx->attr_count) { + case 2: + if (vtx->attr[0].emit == insert_3f_viewport_3) { + if (vtx->attr[1].emit == insert_4ub_4f_bgra_4) + func = emit_viewport3_bgra4; + else if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) + func = emit_viewport3_rgba4; + } + else if (vtx->attr[0].emit == insert_3f_3 && + vtx->attr[1].emit == insert_4ub_4f_rgba_4) { + func = emit_xyz3_rgba4; + } + break; + case 3: + if (vtx->attr[2].emit == insert_2f_2) { + if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) { + if (vtx->attr[0].emit == insert_4f_viewport_4) + func = emit_viewport4_rgba4_st2; + else if (vtx->attr[0].emit == insert_4f_4) + func = emit_xyzw4_rgba4_st2; + } + else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 && + vtx->attr[0].emit == insert_4f_viewport_4) + func = emit_viewport4_bgra4_st2; + } + break; + case 4: + if (vtx->attr[2].emit == insert_2f_2 && + vtx->attr[3].emit == insert_2f_2) { + if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) { + if (vtx->attr[0].emit == insert_4f_viewport_4) + func = emit_viewport4_rgba4_st2_st2; + else if (vtx->attr[0].emit == insert_4f_4) + func = emit_xyzw4_rgba4_st2_st2; + } + else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 && + vtx->attr[0].emit == insert_4f_viewport_4) + func = emit_viewport4_bgra4_st2_st2; + } + break; + } + + vtx->emit = func; +} + +/*********************************************************************** + * Generic (non-codegen) functions for whole vertices or groups of + * vertices + */ + +void _tnl_generic_emit( struct gl_context *ctx, + GLuint count, + GLubyte *v ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + const GLuint stride = vtx->vertex_size; + GLuint i, j; + + for (i = 0 ; i < count ; i++, v += stride) { + for (j = 0; j < attr_count; j++) { + GLfloat *in = (GLfloat *)a[j].inputptr; + a[j].inputptr += a[j].inputstride; + a[j].emit( &a[j], v + a[j].vertoffset, in ); + } + } +} + + +void _tnl_generic_interp( struct gl_context *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size; + const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size; + GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; + const struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + (void) force_boundary; + + if (tnl->NeedNdcCoords) { + const GLfloat *dstclip = VB->ClipPtr->data[edst]; + if (dstclip[3] != 0.0) { + const GLfloat w = 1.0f / dstclip[3]; + GLfloat pos[4]; + + pos[0] = dstclip[0] * w; + pos[1] = dstclip[1] * w; + pos[2] = dstclip[2] * w; + pos[3] = w; + + a[0].insert[4-1]( &a[0], vdst, pos ); + } + } + else { + a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] ); + } + + + for (j = 1; j < attr_count; j++) { + GLfloat fin[4], fout[4], fdst[4]; + + a[j].extract( &a[j], fin, vin + a[j].vertoffset ); + a[j].extract( &a[j], fout, vout + a[j].vertoffset ); + + INTERP_F( t, fdst[3], fout[3], fin[3] ); + INTERP_F( t, fdst[2], fout[2], fin[2] ); + INTERP_F( t, fdst[1], fout[1], fin[1] ); + INTERP_F( t, fdst[0], fout[0], fin[0] ); + + a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst ); + } +} + + +/* Extract color attributes from one vertex and insert them into + * another. (Shortcircuit extract/insert with memcpy). + */ +void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size; + GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; + const struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + + for (j = 0; j < attr_count; j++) { + if (a[j].attrib == VERT_ATTRIB_COLOR0 || + a[j].attrib == VERT_ATTRIB_COLOR1) { + + memcpy( vdst + a[j].vertoffset, + vsrc + a[j].vertoffset, + a[j].vertattrsize ); + } + } +} + + +/* Helper functions for hardware which doesn't put back colors and/or + * edgeflags into vertices. + */ +void _tnl_generic_interp_extras( struct gl_context *ctx, + GLfloat t, + GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + /* If stride is zero, BackfaceColorPtr is constant across the VB, so + * there is no point interpolating between two values as they will + * be identical. In all other cases, this value is generated by + * t_vb_lighttmp.h and has a stride of 4 dwords. + */ + if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) { + assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat)); + + INTERP_4F( t, + VB->BackfaceColorPtr->data[dst], + VB->BackfaceColorPtr->data[out], + VB->BackfaceColorPtr->data[in] ); + } + + if (VB->BackfaceSecondaryColorPtr) { + assert(VB->BackfaceSecondaryColorPtr->stride == 4 * sizeof(GLfloat)); + + INTERP_3F( t, + VB->BackfaceSecondaryColorPtr->data[dst], + VB->BackfaceSecondaryColorPtr->data[out], + VB->BackfaceSecondaryColorPtr->data[in] ); + } + + if (VB->BackfaceIndexPtr) { + VB->BackfaceIndexPtr->data[dst][0] = LINTERP( t, + VB->BackfaceIndexPtr->data[out][0], + VB->BackfaceIndexPtr->data[in][0] ); + } + + if (VB->EdgeFlag) { + VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; + } + + _tnl_generic_interp(ctx, t, dst, out, in, force_boundary); +} + +void _tnl_generic_copy_pv_extras( struct gl_context *ctx, + GLuint dst, GLuint src ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + /* See above comment: + */ + if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) { + COPY_4FV( VB->BackfaceColorPtr->data[dst], + VB->BackfaceColorPtr->data[src] ); + } + + if (VB->BackfaceSecondaryColorPtr) { + COPY_4FV( VB->BackfaceSecondaryColorPtr->data[dst], + VB->BackfaceSecondaryColorPtr->data[src] ); + } + + if (VB->BackfaceIndexPtr) { + VB->BackfaceIndexPtr->data[dst][0] = VB->BackfaceIndexPtr->data[src][0]; + } + + _tnl_generic_copy_pv(ctx, dst, src); +} + + diff --git a/mesalib/src/mesa/tnl/t_vertex_sse.c b/mesalib/src/mesa/tnl/t_vertex_sse.c index f164cd77e..e0141c36f 100644 --- a/mesalib/src/mesa/tnl/t_vertex_sse.c +++ b/mesalib/src/mesa/tnl/t_vertex_sse.c @@ -1,684 +1,685 @@ -/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/simple_list.h"
-#include "main/enums.h"
-#include "t_context.h"
-#include "t_vertex.h"
-
-#if defined(USE_SSE_ASM)
-
-#include "x86/rtasm/x86sse.h"
-#include "x86/common_x86_asm.h"
-
-
-/**
- * Number of bytes to allocate for generated SSE functions
- */
-#define MAX_SSE_CODE_SIZE 1024
-
-
-#define X 0
-#define Y 1
-#define Z 2
-#define W 3
-
-
-struct x86_program {
- struct x86_function func;
-
- struct gl_context *ctx;
- GLboolean inputs_safe;
- GLboolean outputs_safe;
- GLboolean have_sse2;
-
- struct x86_reg identity;
- struct x86_reg chan0;
-};
-
-
-static struct x86_reg get_identity( struct x86_program *p )
-{
- return p->identity;
-}
-
-static void emit_load4f_4( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movups(&p->func, dest, arg0);
-}
-
-static void emit_load4f_3( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Have to jump through some hoops:
- *
- * c 0 0 0
- * c 0 0 1
- * 0 0 c 1
- * a b c 1
- */
- sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
- sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
- sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) );
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_load4f_2( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Initialize from identity, then pull in low two words:
- */
- sse_movups(&p->func, dest, get_identity(p));
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_load4f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Pull in low word, then swizzle in identity */
- sse_movss(&p->func, dest, arg0);
- sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
-}
-
-
-
-static void emit_load3f_3( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Over-reads by 1 dword - potential SEGV if input is a vertex
- * array.
- */
- if (p->inputs_safe) {
- sse_movups(&p->func, dest, arg0);
- }
- else {
- /* c 0 0 0
- * c c c c
- * a b c c
- */
- sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
- sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X));
- sse_movlps(&p->func, dest, arg0);
- }
-}
-
-static void emit_load3f_2( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- emit_load4f_2(p, dest, arg0);
-}
-
-static void emit_load3f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Loading from memory erases the upper bits. */
- sse_movss(&p->func, dest, arg0);
-}
-
-static void emit_load2f_2( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_load2f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Loading from memory erases the upper bits. */
- sse_movss(&p->func, dest, arg0);
-}
-
-static void emit_load1f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movss(&p->func, dest, arg0);
-}
-
-static void (*load[4][4])( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 ) = {
- { emit_load1f_1,
- emit_load1f_1,
- emit_load1f_1,
- emit_load1f_1 },
-
- { emit_load2f_1,
- emit_load2f_2,
- emit_load2f_2,
- emit_load2f_2 },
-
- { emit_load3f_1,
- emit_load3f_2,
- emit_load3f_3,
- emit_load3f_3 },
-
- { emit_load4f_1,
- emit_load4f_2,
- emit_load4f_3,
- emit_load4f_4 }
-};
-
-static void emit_load( struct x86_program *p,
- struct x86_reg dest,
- GLuint sz,
- struct x86_reg src,
- GLuint src_sz)
-{
- load[sz-1][src_sz-1](p, dest, src);
-}
-
-static void emit_store4f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movups(&p->func, dest, arg0);
-}
-
-static void emit_store3f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- if (p->outputs_safe) {
- /* Emit the extra dword anyway. This may hurt writecombining,
- * may cause other problems.
- */
- sse_movups(&p->func, dest, arg0);
- }
- else {
- /* Alternate strategy - emit two, shuffle, emit one.
- */
- sse_movlps(&p->func, dest, arg0);
- sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */
- sse_movss(&p->func, x86_make_disp(dest,8), arg0);
- }
-}
-
-static void emit_store2f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_store1f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movss(&p->func, dest, arg0);
-}
-
-
-static void (*store[4])( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 ) =
-{
- emit_store1f,
- emit_store2f,
- emit_store3f,
- emit_store4f
-};
-
-static void emit_store( struct x86_program *p,
- struct x86_reg dest,
- GLuint sz,
- struct x86_reg temp )
-
-{
- store[sz-1](p, dest, temp);
-}
-
-static void emit_pack_store_4ub( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg temp )
-{
- /* Scale by 255.0
- */
- sse_mulps(&p->func, temp, p->chan0);
-
- if (p->have_sse2) {
- sse2_cvtps2dq(&p->func, temp, temp);
- sse2_packssdw(&p->func, temp, temp);
- sse2_packuswb(&p->func, temp, temp);
- sse_movss(&p->func, dest, temp);
- }
- else {
- struct x86_reg mmx0 = x86_make_reg(file_MMX, 0);
- struct x86_reg mmx1 = x86_make_reg(file_MMX, 1);
- sse_cvtps2pi(&p->func, mmx0, temp);
- sse_movhlps(&p->func, temp, temp);
- sse_cvtps2pi(&p->func, mmx1, temp);
- mmx_packssdw(&p->func, mmx0, mmx1);
- mmx_packuswb(&p->func, mmx0, mmx0);
- mmx_movd(&p->func, dest, mmx0);
- }
-}
-
-static GLint get_offset( const void *a, const void *b )
-{
- return (const char *)b - (const char *)a;
-}
-
-/* Not much happens here. Eventually use this function to try and
- * avoid saving/reloading the source pointers each vertex (if some of
- * them can fit in registers).
- */
-static void get_src_ptr( struct x86_program *p,
- struct x86_reg srcREG,
- struct x86_reg vtxREG,
- struct tnl_clipspace_attr *a )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx);
- struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr));
-
- /* Load current a[j].inputptr
- */
- x86_mov(&p->func, srcREG, ptr_to_src);
-}
-
-static void update_src_ptr( struct x86_program *p,
- struct x86_reg srcREG,
- struct x86_reg vtxREG,
- struct tnl_clipspace_attr *a )
-{
- if (a->inputstride) {
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx);
- struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr));
-
- /* add a[j].inputstride (hardcoded value - could just as easily
- * pull the stride value from memory each time).
- */
- x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride));
-
- /* save new value of a[j].inputptr
- */
- x86_mov(&p->func, ptr_to_src, srcREG);
- }
-}
-
-
-/* Lots of hardcoding
- *
- * EAX -- pointer to current output vertex
- * ECX -- pointer to current attribute
- *
- */
-static GLboolean build_vertex_emit( struct x86_program *p )
-{
- struct gl_context *ctx = p->ctx;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- GLuint j = 0;
-
- struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX);
- struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX);
- struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP);
- struct x86_reg vtxESI = x86_make_reg(file_REG32, reg_SI);
- struct x86_reg temp = x86_make_reg(file_XMM, 0);
- struct x86_reg vp0 = x86_make_reg(file_XMM, 1);
- struct x86_reg vp1 = x86_make_reg(file_XMM, 2);
- struct x86_reg temp2 = x86_make_reg(file_XMM, 3);
- GLubyte *fixup, *label;
-
- /* Push a few regs?
- */
- x86_push(&p->func, countEBP);
- x86_push(&p->func, vtxESI);
-
-
- /* Get vertex count, compare to zero
- */
- x86_xor(&p->func, srcECX, srcECX);
- x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2));
- x86_cmp(&p->func, countEBP, srcECX);
- fixup = x86_jcc_forward(&p->func, cc_E);
-
- /* Initialize destination register.
- */
- x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3));
-
- /* Dereference ctx to get tnl, then vtx:
- */
- x86_mov(&p->func, vtxESI, x86_fn_arg(&p->func, 1));
- x86_mov(&p->func, vtxESI, x86_make_disp(vtxESI, get_offset(ctx, &ctx->swtnl_context)));
- vtxESI = x86_make_disp(vtxESI, get_offset(tnl, &tnl->clipspace));
-
-
- /* Possibly load vp0, vp1 for viewport calcs:
- */
- if (vtx->need_viewport) {
- sse_movups(&p->func, vp0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_scale[0])));
- sse_movups(&p->func, vp1, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_xlate[0])));
- }
-
- /* always load, needed or not:
- */
- sse_movups(&p->func, p->chan0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->chan_scale[0])));
- sse_movups(&p->func, p->identity, x86_make_disp(vtxESI, get_offset(vtx, &vtx->identity[0])));
-
- /* Note address for loop jump */
- label = x86_get_label(&p->func);
-
- /* Emit code for each of the attributes. Currently routes
- * everything through SSE registers, even when it might be more
- * efficient to stick with regular old x86. No optimization or
- * other tricks - enough new ground to cover here just getting
- * things working.
- */
- while (j < vtx->attr_count) {
- struct tnl_clipspace_attr *a = &vtx->attr[j];
- struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset);
-
- /* Now, load an XMM reg from src, perhaps transform, then save.
- * Could be shortcircuited in specific cases:
- */
- switch (a->format) {
- case EMIT_1F:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 1, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_2F:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 2, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_3F:
- /* Potentially the worst case - hardcode 2+1 copying:
- */
- if (0) {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 3, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- }
- else {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 2, temp);
- if (a->inputsize > 2) {
- emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1);
- emit_store(p, x86_make_disp(dest,8), 1, temp);
- }
- else {
- sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p));
- }
- update_src_ptr(p, srcECX, vtxESI, a);
- }
- break;
- case EMIT_4F:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 4, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_2F_VIEWPORT:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
- sse_mulps(&p->func, temp, vp0);
- sse_addps(&p->func, temp, vp1);
- emit_store(p, dest, 2, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_3F_VIEWPORT:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- sse_mulps(&p->func, temp, vp0);
- sse_addps(&p->func, temp, vp1);
- emit_store(p, dest, 3, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4F_VIEWPORT:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_mulps(&p->func, temp, vp0);
- sse_addps(&p->func, temp, vp1);
- emit_store(p, dest, 4, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_3F_XYW:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z));
- emit_store(p, dest, 3, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
-
- case EMIT_1UB_1F:
- /* Test for PAD3 + 1UB:
- */
- if (j > 0 &&
- a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3)
- {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X));
- emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */
- update_src_ptr(p, srcECX, vtxESI, a);
- }
- else {
- printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize );
- return GL_FALSE;
- }
- break;
- case EMIT_3UB_3F_RGB:
- case EMIT_3UB_3F_BGR:
- /* Test for 3UB + PAD1:
- */
- if (j == vtx->attr_count - 1 ||
- a[1].vertoffset >= a->vertoffset + 4) {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- if (a->format == EMIT_3UB_3F_BGR)
- sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- }
- /* Test for 3UB + 1UB:
- */
- else if (j < vtx->attr_count - 1 &&
- a[1].format == EMIT_1UB_1F &&
- a[1].vertoffset == a->vertoffset + 3) {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- update_src_ptr(p, srcECX, vtxESI, a);
-
- /* Make room for incoming value:
- */
- sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
-
- get_src_ptr(p, srcECX, vtxESI, &a[1]);
- emit_load(p, temp2, 1, x86_deref(srcECX), a[1].inputsize);
- sse_movss(&p->func, temp, temp2);
- update_src_ptr(p, srcECX, vtxESI, &a[1]);
-
- /* Rearrange and possibly do BGR conversion:
- */
- if (a->format == EMIT_3UB_3F_BGR)
- sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
- else
- sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X));
-
- emit_pack_store_4ub(p, dest, temp);
- j++; /* NOTE: two attrs consumed */
- }
- else {
- printf("Can't emit 3ub\n");
- return GL_FALSE; /* add this later */
- }
- break;
-
- case EMIT_4UB_4F_RGBA:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4UB_4F_BGRA:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4UB_4F_ARGB:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4UB_4F_ABGR:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4CHAN_4F_RGBA:
- switch (CHAN_TYPE) {
- case GL_UNSIGNED_BYTE:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case GL_FLOAT:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 4, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case GL_UNSIGNED_SHORT:
- default:
- printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));
- return GL_FALSE;
- }
- break;
- default:
- printf("unknown a[%d].format %d\n", j, a->format);
- return GL_FALSE; /* catch any new opcodes */
- }
-
- /* Increment j by at least 1 - may have been incremented above also:
- */
- j++;
- }
-
- /* Next vertex:
- */
- x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vtx->vertex_size));
-
- /* decr count, loop if not zero
- */
- x86_dec(&p->func, countEBP);
- x86_test(&p->func, countEBP, countEBP);
- x86_jcc(&p->func, cc_NZ, label);
-
- /* Exit mmx state?
- */
- if (p->func.need_emms)
- mmx_emms(&p->func);
-
- /* Land forward jump here:
- */
- x86_fixup_fwd_jump(&p->func, fixup);
-
- /* Pop regs and return
- */
- x86_pop(&p->func, x86_get_base_reg(vtxESI));
- x86_pop(&p->func, countEBP);
- x86_ret(&p->func);
-
- assert(!vtx->emit);
- vtx->emit = (tnl_emit_func)x86_get_func(&p->func);
-
- assert( (char *) p->func.csr - (char *) p->func.store <= MAX_SSE_CODE_SIZE );
- return GL_TRUE;
-}
-
-
-
-void _tnl_generate_sse_emit( struct gl_context *ctx )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct x86_program p;
-
- if (!cpu_has_xmm) {
- vtx->codegen_emit = NULL;
- return;
- }
-
- memset(&p, 0, sizeof(p));
-
- p.ctx = ctx;
- p.inputs_safe = 0; /* for now */
- p.outputs_safe = 0; /* for now */
- p.have_sse2 = cpu_has_xmm2;
- p.identity = x86_make_reg(file_XMM, 6);
- p.chan0 = x86_make_reg(file_XMM, 7);
-
- if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) {
- vtx->emit = NULL;
- return;
- }
-
- if (build_vertex_emit(&p)) {
- _tnl_register_fastpath( vtx, GL_TRUE );
- }
- else {
- /* Note the failure so that we don't keep trying to codegen an
- * impossible state:
- */
- _tnl_register_fastpath( vtx, GL_FALSE );
- x86_release_func(&p.func);
- }
-}
-
-#else
-
-void _tnl_generate_sse_emit( struct gl_context *ctx )
-{
- /* Dummy version for when USE_SSE_ASM not defined */
-}
-
-#endif
+/* + * Copyright 2003 Tungsten Graphics, inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <keithw@tungstengraphics.com> + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "swrast/s_chan.h" +#include "t_context.h" +#include "t_vertex.h" + +#if defined(USE_SSE_ASM) + +#include "x86/rtasm/x86sse.h" +#include "x86/common_x86_asm.h" + + +/** + * Number of bytes to allocate for generated SSE functions + */ +#define MAX_SSE_CODE_SIZE 1024 + + +#define X 0 +#define Y 1 +#define Z 2 +#define W 3 + + +struct x86_program { + struct x86_function func; + + struct gl_context *ctx; + GLboolean inputs_safe; + GLboolean outputs_safe; + GLboolean have_sse2; + + struct x86_reg identity; + struct x86_reg chan0; +}; + + +static struct x86_reg get_identity( struct x86_program *p ) +{ + return p->identity; +} + +static void emit_load4f_4( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + sse_movups(&p->func, dest, arg0); +} + +static void emit_load4f_3( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + /* Have to jump through some hoops: + * + * c 0 0 0 + * c 0 0 1 + * 0 0 c 1 + * a b c 1 + */ + sse_movss(&p->func, dest, x86_make_disp(arg0, 8)); + sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) ); + sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) ); + sse_movlps(&p->func, dest, arg0); +} + +static void emit_load4f_2( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + /* Initialize from identity, then pull in low two words: + */ + sse_movups(&p->func, dest, get_identity(p)); + sse_movlps(&p->func, dest, arg0); +} + +static void emit_load4f_1( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + /* Pull in low word, then swizzle in identity */ + sse_movss(&p->func, dest, arg0); + sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) ); +} + + + +static void emit_load3f_3( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + /* Over-reads by 1 dword - potential SEGV if input is a vertex + * array. + */ + if (p->inputs_safe) { + sse_movups(&p->func, dest, arg0); + } + else { + /* c 0 0 0 + * c c c c + * a b c c + */ + sse_movss(&p->func, dest, x86_make_disp(arg0, 8)); + sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X)); + sse_movlps(&p->func, dest, arg0); + } +} + +static void emit_load3f_2( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + emit_load4f_2(p, dest, arg0); +} + +static void emit_load3f_1( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + /* Loading from memory erases the upper bits. */ + sse_movss(&p->func, dest, arg0); +} + +static void emit_load2f_2( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + sse_movlps(&p->func, dest, arg0); +} + +static void emit_load2f_1( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + /* Loading from memory erases the upper bits. */ + sse_movss(&p->func, dest, arg0); +} + +static void emit_load1f_1( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + sse_movss(&p->func, dest, arg0); +} + +static void (*load[4][4])( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) = { + { emit_load1f_1, + emit_load1f_1, + emit_load1f_1, + emit_load1f_1 }, + + { emit_load2f_1, + emit_load2f_2, + emit_load2f_2, + emit_load2f_2 }, + + { emit_load3f_1, + emit_load3f_2, + emit_load3f_3, + emit_load3f_3 }, + + { emit_load4f_1, + emit_load4f_2, + emit_load4f_3, + emit_load4f_4 } +}; + +static void emit_load( struct x86_program *p, + struct x86_reg dest, + GLuint sz, + struct x86_reg src, + GLuint src_sz) +{ + load[sz-1][src_sz-1](p, dest, src); +} + +static void emit_store4f( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + sse_movups(&p->func, dest, arg0); +} + +static void emit_store3f( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + if (p->outputs_safe) { + /* Emit the extra dword anyway. This may hurt writecombining, + * may cause other problems. + */ + sse_movups(&p->func, dest, arg0); + } + else { + /* Alternate strategy - emit two, shuffle, emit one. + */ + sse_movlps(&p->func, dest, arg0); + sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */ + sse_movss(&p->func, x86_make_disp(dest,8), arg0); + } +} + +static void emit_store2f( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + sse_movlps(&p->func, dest, arg0); +} + +static void emit_store1f( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + sse_movss(&p->func, dest, arg0); +} + + +static void (*store[4])( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) = +{ + emit_store1f, + emit_store2f, + emit_store3f, + emit_store4f +}; + +static void emit_store( struct x86_program *p, + struct x86_reg dest, + GLuint sz, + struct x86_reg temp ) + +{ + store[sz-1](p, dest, temp); +} + +static void emit_pack_store_4ub( struct x86_program *p, + struct x86_reg dest, + struct x86_reg temp ) +{ + /* Scale by 255.0 + */ + sse_mulps(&p->func, temp, p->chan0); + + if (p->have_sse2) { + sse2_cvtps2dq(&p->func, temp, temp); + sse2_packssdw(&p->func, temp, temp); + sse2_packuswb(&p->func, temp, temp); + sse_movss(&p->func, dest, temp); + } + else { + struct x86_reg mmx0 = x86_make_reg(file_MMX, 0); + struct x86_reg mmx1 = x86_make_reg(file_MMX, 1); + sse_cvtps2pi(&p->func, mmx0, temp); + sse_movhlps(&p->func, temp, temp); + sse_cvtps2pi(&p->func, mmx1, temp); + mmx_packssdw(&p->func, mmx0, mmx1); + mmx_packuswb(&p->func, mmx0, mmx0); + mmx_movd(&p->func, dest, mmx0); + } +} + +static GLint get_offset( const void *a, const void *b ) +{ + return (const char *)b - (const char *)a; +} + +/* Not much happens here. Eventually use this function to try and + * avoid saving/reloading the source pointers each vertex (if some of + * them can fit in registers). + */ +static void get_src_ptr( struct x86_program *p, + struct x86_reg srcREG, + struct x86_reg vtxREG, + struct tnl_clipspace_attr *a ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx); + struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr)); + + /* Load current a[j].inputptr + */ + x86_mov(&p->func, srcREG, ptr_to_src); +} + +static void update_src_ptr( struct x86_program *p, + struct x86_reg srcREG, + struct x86_reg vtxREG, + struct tnl_clipspace_attr *a ) +{ + if (a->inputstride) { + struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx); + struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr)); + + /* add a[j].inputstride (hardcoded value - could just as easily + * pull the stride value from memory each time). + */ + x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride)); + + /* save new value of a[j].inputptr + */ + x86_mov(&p->func, ptr_to_src, srcREG); + } +} + + +/* Lots of hardcoding + * + * EAX -- pointer to current output vertex + * ECX -- pointer to current attribute + * + */ +static GLboolean build_vertex_emit( struct x86_program *p ) +{ + struct gl_context *ctx = p->ctx; + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + GLuint j = 0; + + struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX); + struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX); + struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP); + struct x86_reg vtxESI = x86_make_reg(file_REG32, reg_SI); + struct x86_reg temp = x86_make_reg(file_XMM, 0); + struct x86_reg vp0 = x86_make_reg(file_XMM, 1); + struct x86_reg vp1 = x86_make_reg(file_XMM, 2); + struct x86_reg temp2 = x86_make_reg(file_XMM, 3); + GLubyte *fixup, *label; + + /* Push a few regs? + */ + x86_push(&p->func, countEBP); + x86_push(&p->func, vtxESI); + + + /* Get vertex count, compare to zero + */ + x86_xor(&p->func, srcECX, srcECX); + x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2)); + x86_cmp(&p->func, countEBP, srcECX); + fixup = x86_jcc_forward(&p->func, cc_E); + + /* Initialize destination register. + */ + x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3)); + + /* Dereference ctx to get tnl, then vtx: + */ + x86_mov(&p->func, vtxESI, x86_fn_arg(&p->func, 1)); + x86_mov(&p->func, vtxESI, x86_make_disp(vtxESI, get_offset(ctx, &ctx->swtnl_context))); + vtxESI = x86_make_disp(vtxESI, get_offset(tnl, &tnl->clipspace)); + + + /* Possibly load vp0, vp1 for viewport calcs: + */ + if (vtx->need_viewport) { + sse_movups(&p->func, vp0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_scale[0]))); + sse_movups(&p->func, vp1, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_xlate[0]))); + } + + /* always load, needed or not: + */ + sse_movups(&p->func, p->chan0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->chan_scale[0]))); + sse_movups(&p->func, p->identity, x86_make_disp(vtxESI, get_offset(vtx, &vtx->identity[0]))); + + /* Note address for loop jump */ + label = x86_get_label(&p->func); + + /* Emit code for each of the attributes. Currently routes + * everything through SSE registers, even when it might be more + * efficient to stick with regular old x86. No optimization or + * other tricks - enough new ground to cover here just getting + * things working. + */ + while (j < vtx->attr_count) { + struct tnl_clipspace_attr *a = &vtx->attr[j]; + struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset); + + /* Now, load an XMM reg from src, perhaps transform, then save. + * Could be shortcircuited in specific cases: + */ + switch (a->format) { + case EMIT_1F: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize); + emit_store(p, dest, 1, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_2F: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); + emit_store(p, dest, 2, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_3F: + /* Potentially the worst case - hardcode 2+1 copying: + */ + if (0) { + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); + emit_store(p, dest, 3, temp); + update_src_ptr(p, srcECX, vtxESI, a); + } + else { + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); + emit_store(p, dest, 2, temp); + if (a->inputsize > 2) { + emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1); + emit_store(p, x86_make_disp(dest,8), 1, temp); + } + else { + sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p)); + } + update_src_ptr(p, srcECX, vtxESI, a); + } + break; + case EMIT_4F: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + emit_store(p, dest, 4, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_2F_VIEWPORT: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); + sse_mulps(&p->func, temp, vp0); + sse_addps(&p->func, temp, vp1); + emit_store(p, dest, 2, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_3F_VIEWPORT: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); + sse_mulps(&p->func, temp, vp0); + sse_addps(&p->func, temp, vp1); + emit_store(p, dest, 3, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_4F_VIEWPORT: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + sse_mulps(&p->func, temp, vp0); + sse_addps(&p->func, temp, vp1); + emit_store(p, dest, 4, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_3F_XYW: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z)); + emit_store(p, dest, 3, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + + case EMIT_1UB_1F: + /* Test for PAD3 + 1UB: + */ + if (j > 0 && + a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3) + { + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize); + sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X)); + emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */ + update_src_ptr(p, srcECX, vtxESI, a); + } + else { + printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize ); + return GL_FALSE; + } + break; + case EMIT_3UB_3F_RGB: + case EMIT_3UB_3F_BGR: + /* Test for 3UB + PAD1: + */ + if (j == vtx->attr_count - 1 || + a[1].vertoffset >= a->vertoffset + 4) { + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); + if (a->format == EMIT_3UB_3F_BGR) + sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W)); + emit_pack_store_4ub(p, dest, temp); + update_src_ptr(p, srcECX, vtxESI, a); + } + /* Test for 3UB + 1UB: + */ + else if (j < vtx->attr_count - 1 && + a[1].format == EMIT_1UB_1F && + a[1].vertoffset == a->vertoffset + 3) { + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); + update_src_ptr(p, srcECX, vtxESI, a); + + /* Make room for incoming value: + */ + sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z)); + + get_src_ptr(p, srcECX, vtxESI, &a[1]); + emit_load(p, temp2, 1, x86_deref(srcECX), a[1].inputsize); + sse_movss(&p->func, temp, temp2); + update_src_ptr(p, srcECX, vtxESI, &a[1]); + + /* Rearrange and possibly do BGR conversion: + */ + if (a->format == EMIT_3UB_3F_BGR) + sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X)); + else + sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X)); + + emit_pack_store_4ub(p, dest, temp); + j++; /* NOTE: two attrs consumed */ + } + else { + printf("Can't emit 3ub\n"); + return GL_FALSE; /* add this later */ + } + break; + + case EMIT_4UB_4F_RGBA: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + emit_pack_store_4ub(p, dest, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_4UB_4F_BGRA: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W)); + emit_pack_store_4ub(p, dest, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_4UB_4F_ARGB: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z)); + emit_pack_store_4ub(p, dest, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_4UB_4F_ABGR: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X)); + emit_pack_store_4ub(p, dest, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_4CHAN_4F_RGBA: + switch (CHAN_TYPE) { + case GL_UNSIGNED_BYTE: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + emit_pack_store_4ub(p, dest, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case GL_FLOAT: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + emit_store(p, dest, 4, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case GL_UNSIGNED_SHORT: + default: + printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE)); + return GL_FALSE; + } + break; + default: + printf("unknown a[%d].format %d\n", j, a->format); + return GL_FALSE; /* catch any new opcodes */ + } + + /* Increment j by at least 1 - may have been incremented above also: + */ + j++; + } + + /* Next vertex: + */ + x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vtx->vertex_size)); + + /* decr count, loop if not zero + */ + x86_dec(&p->func, countEBP); + x86_test(&p->func, countEBP, countEBP); + x86_jcc(&p->func, cc_NZ, label); + + /* Exit mmx state? + */ + if (p->func.need_emms) + mmx_emms(&p->func); + + /* Land forward jump here: + */ + x86_fixup_fwd_jump(&p->func, fixup); + + /* Pop regs and return + */ + x86_pop(&p->func, x86_get_base_reg(vtxESI)); + x86_pop(&p->func, countEBP); + x86_ret(&p->func); + + assert(!vtx->emit); + vtx->emit = (tnl_emit_func)x86_get_func(&p->func); + + assert( (char *) p->func.csr - (char *) p->func.store <= MAX_SSE_CODE_SIZE ); + return GL_TRUE; +} + + + +void _tnl_generate_sse_emit( struct gl_context *ctx ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct x86_program p; + + if (!cpu_has_xmm) { + vtx->codegen_emit = NULL; + return; + } + + memset(&p, 0, sizeof(p)); + + p.ctx = ctx; + p.inputs_safe = 0; /* for now */ + p.outputs_safe = 0; /* for now */ + p.have_sse2 = cpu_has_xmm2; + p.identity = x86_make_reg(file_XMM, 6); + p.chan0 = x86_make_reg(file_XMM, 7); + + if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) { + vtx->emit = NULL; + return; + } + + if (build_vertex_emit(&p)) { + _tnl_register_fastpath( vtx, GL_TRUE ); + } + else { + /* Note the failure so that we don't keep trying to codegen an + * impossible state: + */ + _tnl_register_fastpath( vtx, GL_FALSE ); + x86_release_func(&p.func); + } +} + +#else + +void _tnl_generate_sse_emit( struct gl_context *ctx ) +{ + /* Dummy version for when USE_SSE_ASM not defined */ +} + +#endif |