diff options
Diffstat (limited to 'mesalib/src/mesa/tnl')
-rw-r--r-- | mesalib/src/mesa/tnl/t_context.h | 1093 | ||||
-rw-r--r-- | mesalib/src/mesa/tnl/t_vb_cliptmp.h | 640 |
2 files changed, 866 insertions, 867 deletions
diff --git a/mesalib/src/mesa/tnl/t_context.h b/mesalib/src/mesa/tnl/t_context.h index 9fd5c99bb..36b104354 100644 --- a/mesalib/src/mesa/tnl/t_context.h +++ b/mesalib/src/mesa/tnl/t_context.h @@ -1,547 +1,546 @@ -/*
- * mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file t_context.h
- * \brief TnL module datatypes and definitions.
- * \author Keith Whitwell
- */
-
-
-/**
- * \mainpage The TNL-module
- *
- * TNL stands for "transform and lighting", i.e. this module implements
- * a pipeline that receives as input a buffer of vertices and does all
- * necessary transformations (rotations, clipping, vertex shader etc.)
- * and passes then the output to the rasterizer.
- *
- * The tnl_pipeline contains the array of all stages, which should be
- * applied. Each stage is a black-box, which is described by an
- * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
- * stages to the vertex_buffer TNLcontext::vb, where the vertex data
- * is stored. The last stage in the pipeline is the rasterizer.
- *
- */
-
-
-#ifndef _T_CONTEXT_H
-#define _T_CONTEXT_H
-
-#include "main/glheader.h"
-#include "main/bitset.h"
-#include "main/mtypes.h"
-
-#include "math/m_vector.h"
-
-#include "vbo/vbo.h"
-
-#define MAX_PIPELINE_STAGES 30
-
-/*
- * Note: The first attributes match the VERT_ATTRIB_* definitions
- * in mtypes.h. However, the tnl module has additional attributes
- * for materials, color indexes, edge flags, etc.
- */
-/* Although it's nice to use these as bit indexes in a DWORD flag, we
- * could manage without if necessary. Another limit currently is the
- * number of bits allocated for these numbers in places like vertex
- * program instruction formats and register layouts.
- */
-/* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
- * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
- * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
- * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
- * attribs want (16).
- */
-enum {
- _TNL_ATTRIB_POS = 0,
- _TNL_ATTRIB_WEIGHT = 1,
- _TNL_ATTRIB_NORMAL = 2,
- _TNL_ATTRIB_COLOR0 = 3,
- _TNL_ATTRIB_COLOR1 = 4,
- _TNL_ATTRIB_FOG = 5,
- _TNL_ATTRIB_COLOR_INDEX = 6,
- _TNL_ATTRIB_EDGEFLAG = 7,
- _TNL_ATTRIB_TEX0 = 8,
- _TNL_ATTRIB_TEX1 = 9,
- _TNL_ATTRIB_TEX2 = 10,
- _TNL_ATTRIB_TEX3 = 11,
- _TNL_ATTRIB_TEX4 = 12,
- _TNL_ATTRIB_TEX5 = 13,
- _TNL_ATTRIB_TEX6 = 14,
- _TNL_ATTRIB_TEX7 = 15,
-
- _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
- _TNL_ATTRIB_GENERIC1 = 17,
- _TNL_ATTRIB_GENERIC2 = 18,
- _TNL_ATTRIB_GENERIC3 = 19,
- _TNL_ATTRIB_GENERIC4 = 20,
- _TNL_ATTRIB_GENERIC5 = 21,
- _TNL_ATTRIB_GENERIC6 = 22,
- _TNL_ATTRIB_GENERIC7 = 23,
- _TNL_ATTRIB_GENERIC8 = 24,
- _TNL_ATTRIB_GENERIC9 = 25,
- _TNL_ATTRIB_GENERIC10 = 26,
- _TNL_ATTRIB_GENERIC11 = 27,
- _TNL_ATTRIB_GENERIC12 = 28,
- _TNL_ATTRIB_GENERIC13 = 29,
- _TNL_ATTRIB_GENERIC14 = 30,
- _TNL_ATTRIB_GENERIC15 = 31,
-
- /* These alias with the generics, but they are not active
- * concurrently, so it's not a problem. The TNL module
- * doesn't have to do anything about this as this is how they
- * are passed into the _draw_prims callback.
- *
- * When we generate fixed-function replacement programs (in
- * t_vp_build.c currently), they refer to the appropriate
- * generic attribute in order to pick up per-vertex material
- * data.
- */
- _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
- _TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
- _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
- _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
- _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
- _TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
- _TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
- _TNL_ATTRIB_MAT_BACK_EMISSION = 23,
- _TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
- _TNL_ATTRIB_MAT_BACK_SHININESS = 25,
- _TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
- _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
-
- /* This is really a VERT_RESULT, not an attrib. Need to fix
- * tnl to understand the difference.
- */
- _TNL_ATTRIB_POINTSIZE = 16,
-
- _TNL_ATTRIB_MAX = 32
-} ;
-
-#define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
-#define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
-
-/* special index used for handing invalid glVertexAttribute() indices */
-#define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_GENERIC15 + 1)
-
-/**
- * Handy attribute ranges:
- */
-#define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT
-#define _TNL_LAST_PROG _TNL_ATTRIB_TEX7
-
-#define _TNL_FIRST_TEX _TNL_ATTRIB_TEX0
-#define _TNL_LAST_TEX _TNL_ATTRIB_TEX7
-
-#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
-#define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
-
-#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
-#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */
-
-/* Number of available generic attributes */
-#define _TNL_NUM_GENERIC 16
-
-/* Number of attributes used for evaluators */
-#define _TNL_NUM_EVAL 16
-
-
-#define PRIM_BEGIN 0x10
-#define PRIM_END 0x20
-#define PRIM_MODE_MASK 0x0f
-
-static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
-{
- GLuint flag;
- flag = prim->mode;
- if (prim->begin) flag |= PRIM_BEGIN;
- if (prim->end) flag |= PRIM_END;
- return flag;
-}
-
-
-
-
-/**
- * Contains the current state of a running pipeline.
- */
-struct vertex_buffer
-{
- GLuint Size; /**< Max vertices per vertex buffer, constant */
-
- /* Constant over the pipeline.
- */
- GLuint Count; /**< Number of vertices currently in buffer */
-
- /* Pointers to current data. Most of the data is in AttribPtr -- all of
- * it that is one of VERT_ATTRIB_X. For things only produced by TNL,
- * such as backface color or eye-space coordinates, they are stored
- * here.
- */
- GLuint *Elts;
- GLvector4f *EyePtr; /* _TNL_BIT_POS */
- GLvector4f *ClipPtr; /* _TNL_BIT_POS */
- GLvector4f *NdcPtr; /* _TNL_BIT_POS */
- GLubyte ClipOrMask; /* _TNL_BIT_POS */
- GLubyte ClipAndMask; /* _TNL_BIT_POS */
- GLubyte *ClipMask; /* _TNL_BIT_POS */
- GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */
- GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
- GLvector4f *BackfaceIndexPtr;
- GLvector4f *BackfaceColorPtr;
- GLvector4f *BackfaceSecondaryColorPtr;
-
- const struct _mesa_prim *Primitive;
- GLuint PrimitiveCount;
-
- /* Inputs to the vertex program stage */
- GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
-};
-
-
-/**
- * Describes an individual operation on the pipeline.
- */
-struct tnl_pipeline_stage
-{
- const char *name;
-
- /* Private data for the pipeline stage:
- */
- void *privatePtr;
-
- /* Allocate private data
- */
- GLboolean (*create)( struct gl_context *ctx, struct tnl_pipeline_stage * );
-
- /* Free private data.
- */
- void (*destroy)( struct tnl_pipeline_stage * );
-
- /* Called on any statechange or input array size change or
- * input array change to/from zero stride.
- */
- void (*validate)( struct gl_context *ctx, struct tnl_pipeline_stage * );
-
- /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
- * encodes all inputs to thee struct which have changed. If
- * non-zero, recompute all affected outputs of the stage, otherwise
- * execute any 'sideeffects' of the stage.
- *
- * Return value: GL_TRUE - keep going
- * GL_FALSE - finished pipeline
- */
- GLboolean (*run)( struct gl_context *ctx, struct tnl_pipeline_stage * );
-};
-
-
-
-/** Contains the array of all pipeline stages.
- * The default values are defined at the end of t_pipeline.c
- */
-struct tnl_pipeline {
-
- GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
- GLuint last_attrib_size[_TNL_ATTRIB_MAX];
- GLuint input_changes;
- GLuint new_state;
-
- struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
- GLuint nr_stages;
-};
-
-struct tnl_clipspace;
-struct tnl_clipspace_attr;
-
-typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
- GLfloat *out,
- const GLubyte *v );
-
-typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
- GLubyte *v,
- const GLfloat *in );
-
-typedef void (*tnl_emit_func)( struct gl_context *ctx,
- GLuint count,
- GLubyte *dest );
-
-
-/**
- * Describes how to convert/move a vertex attribute from a vertex array
- * to a vertex structure.
- */
-struct tnl_clipspace_attr
-{
- GLuint attrib; /* which vertex attrib (0=position, etc) */
- GLuint format;
- GLuint vertoffset; /* position of the attrib in the vertex struct */
- GLuint vertattrsize; /* size of the attribute in bytes */
- GLubyte *inputptr;
- GLuint inputstride;
- GLuint inputsize;
- const tnl_insert_func *insert;
- tnl_insert_func emit;
- tnl_extract_func extract;
- const GLfloat *vp; /* NDC->Viewport mapping matrix */
-};
-
-
-
-
-typedef void (*tnl_points_func)( struct gl_context *ctx, GLuint first, GLuint last );
-typedef void (*tnl_line_func)( struct gl_context *ctx, GLuint v1, GLuint v2 );
-typedef void (*tnl_triangle_func)( struct gl_context *ctx,
- GLuint v1, GLuint v2, GLuint v3 );
-typedef void (*tnl_quad_func)( struct gl_context *ctx, GLuint v1, GLuint v2,
- GLuint v3, GLuint v4 );
-typedef void (*tnl_render_func)( struct gl_context *ctx, GLuint start, GLuint count,
- GLuint flags );
-typedef void (*tnl_interp_func)( struct gl_context *ctx,
- GLfloat t, GLuint dst, GLuint out, GLuint in,
- GLboolean force_boundary );
-typedef void (*tnl_copy_pv_func)( struct gl_context *ctx, GLuint dst, GLuint src );
-typedef void (*tnl_setup_func)( struct gl_context *ctx,
- GLuint start, GLuint end,
- GLuint new_inputs);
-
-
-struct tnl_attr_type {
- GLuint format;
- GLuint size;
- GLuint stride;
- GLuint offset;
-};
-
-struct tnl_clipspace_fastpath {
- GLuint vertex_size;
- GLuint attr_count;
- GLboolean match_strides;
-
- struct tnl_attr_type *attr;
-
- tnl_emit_func func;
- struct tnl_clipspace_fastpath *next;
-};
-
-/**
- * Used to describe conversion of vertex arrays to vertex structures.
- * I.e. Structure of arrays to arrays of structs.
- */
-struct tnl_clipspace
-{
- GLboolean need_extras;
-
- GLuint new_inputs;
-
- GLubyte *vertex_buf;
- GLuint vertex_size;
- GLuint max_vertex_size;
-
- struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
- GLuint attr_count;
-
- tnl_emit_func emit;
- tnl_interp_func interp;
- tnl_copy_pv_func copy_pv;
-
- /* Parameters and constants for codegen:
- */
- GLboolean need_viewport;
- GLfloat vp_scale[4];
- GLfloat vp_xlate[4];
- GLfloat chan_scale[4];
- GLfloat identity[4];
-
- struct tnl_clipspace_fastpath *fastpath;
-
- void (*codegen_emit)( struct gl_context *ctx );
-};
-
-
-struct tnl_device_driver
-{
- /***
- *** TNL Pipeline
- ***/
-
- void (*RunPipeline)(struct gl_context *ctx);
- /* Replaces PipelineStart/PipelineFinish -- intended to allow
- * drivers to wrap _tnl_run_pipeline() with code to validate state
- * and grab/release hardware locks.
- */
-
- void (*NotifyMaterialChange)(struct gl_context *ctx);
- /* Alert tnl-aware drivers of changes to material.
- */
-
- /***
- *** Rendering -- These functions called only from t_vb_render.c
- ***/
- struct
- {
- void (*Start)(struct gl_context *ctx);
- void (*Finish)(struct gl_context *ctx);
- /* Called before and after all rendering operations, including DrawPixels,
- * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
- * These are a suitable place for grabbing/releasing hardware locks.
- */
-
- void (*PrimitiveNotify)(struct gl_context *ctx, GLenum mode);
- /* Called between RenderStart() and RenderFinish() to indicate the
- * type of primitive we're about to draw. Mode will be one of the
- * modes accepted by glBegin().
- */
-
- tnl_interp_func Interp;
- /* The interp function is called by the clipping routines when we need
- * to generate an interpolated vertex. All pertinant vertex ancilliary
- * data should be computed by interpolating between the 'in' and 'out'
- * vertices.
- */
-
- tnl_copy_pv_func CopyPV;
- /* The copy function is used to make a copy of a vertex. All pertinant
- * vertex attributes should be copied.
- */
-
- void (*ClippedPolygon)( struct gl_context *ctx, const GLuint *elts, GLuint n );
- /* Render a polygon with <n> vertices whose indexes are in the <elts>
- * array.
- */
-
- void (*ClippedLine)( struct gl_context *ctx, GLuint v0, GLuint v1 );
- /* Render a line between the two vertices given by indexes v0 and v1. */
-
- tnl_points_func Points; /* must now respect vb->elts */
- tnl_line_func Line;
- tnl_triangle_func Triangle;
- tnl_quad_func Quad;
- /* These functions are called in order to render points, lines,
- * triangles and quads. These are only called via the T&L module.
- */
-
- tnl_render_func *PrimTabVerts;
- tnl_render_func *PrimTabElts;
- /* Render whole unclipped primitives (points, lines, linestrips,
- * lineloops, etc). The tables are indexed by the GL enum of the
- * primitive to be rendered. RenderTabVerts is used for non-indexed
- * arrays of vertices. RenderTabElts is used for indexed arrays of
- * vertices.
- */
-
- void (*ResetLineStipple)( struct gl_context *ctx );
- /* Reset the hardware's line stipple counter.
- */
-
- tnl_setup_func BuildVertices;
- /* This function is called whenever new vertices are required for
- * rendering. The vertices in question are those n such that start
- * <= n < end. The new_inputs parameter indicates those fields of
- * the vertex which need to be updated, if only a partial repair of
- * the vertex is required.
- *
- * This function is called only from _tnl_render_stage in tnl/t_render.c.
- */
-
-
- GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno );
- /* Driver may request additional render passes by returning GL_TRUE
- * when this function is called. This function will be called
- * after the first pass, and passes will be made until the function
- * returns GL_FALSE. If no function is registered, only one pass
- * is made.
- *
- * This function will be first invoked with passno == 1.
- */
- } Render;
-};
-
-
-#define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX)
-#define RENDERINPUTS_COPY BITSET64_COPY
-#define RENDERINPUTS_EQUAL BITSET64_EQUAL
-#define RENDERINPUTS_ZERO BITSET64_ZERO
-#define RENDERINPUTS_ONES BITSET64_ONES
-#define RENDERINPUTS_TEST BITSET64_TEST
-#define RENDERINPUTS_SET BITSET64_SET
-#define RENDERINPUTS_CLEAR BITSET64_CLEAR
-#define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE
-#define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE
-#define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE
-
-
-/**
- * Context state for T&L context.
- */
-typedef struct
-{
- /* Driver interface.
- */
- struct tnl_device_driver Driver;
-
- /* Pipeline
- */
- struct tnl_pipeline pipeline;
- struct vertex_buffer vb;
-
- /* Clipspace/ndc/window vertex managment:
- */
- struct tnl_clipspace clipspace;
-
- /* Probably need a better configuration mechanism:
- */
- GLboolean NeedNdcCoords;
- GLboolean AllowVertexFog;
- GLboolean AllowPixelFog;
- GLboolean _DoVertexFog; /* eval fog function at each vertex? */
-
- DECLARE_RENDERINPUTS(render_inputs_bitset);
-
- GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
-
- /* Temp storage for t_draw.c:
- */
- GLubyte *block[VERT_ATTRIB_MAX];
- GLuint nr_blocks;
-
- GLuint CurInstance;
-
-} TNLcontext;
-
-
-
-#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
-
-
-#define TYPE_IDX(t) ((t) & 0xf)
-#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
-
-
-extern void
-tnl_clip_prepare(struct gl_context *ctx);
-
-
-#endif
+/* + * mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file t_context.h + * \brief TnL module datatypes and definitions. + * \author Keith Whitwell + */ + + +/** + * \mainpage The TNL-module + * + * TNL stands for "transform and lighting", i.e. this module implements + * a pipeline that receives as input a buffer of vertices and does all + * necessary transformations (rotations, clipping, vertex shader etc.) + * and passes then the output to the rasterizer. + * + * The tnl_pipeline contains the array of all stages, which should be + * applied. Each stage is a black-box, which is described by an + * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the + * stages to the vertex_buffer TNLcontext::vb, where the vertex data + * is stored. The last stage in the pipeline is the rasterizer. + * + */ + + +#ifndef _T_CONTEXT_H +#define _T_CONTEXT_H + +#include "main/glheader.h" +#include "main/bitset.h" +#include "main/mtypes.h" + +#include "math/m_vector.h" + +#include "vbo/vbo.h" + +#define MAX_PIPELINE_STAGES 30 + +/* + * Note: The first attributes match the VERT_ATTRIB_* definitions + * in mtypes.h. However, the tnl module has additional attributes + * for materials, color indexes, edge flags, etc. + */ +/* Although it's nice to use these as bit indexes in a DWORD flag, we + * could manage without if necessary. Another limit currently is the + * number of bits allocated for these numbers in places like vertex + * program instruction formats and register layouts. + */ +/* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for + * GLSL vertex shader which cannot be aliased with conventional vertex attribs. + * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give + * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE* + * attribs want (16). + */ +enum { + _TNL_ATTRIB_POS = 0, + _TNL_ATTRIB_WEIGHT = 1, + _TNL_ATTRIB_NORMAL = 2, + _TNL_ATTRIB_COLOR0 = 3, + _TNL_ATTRIB_COLOR1 = 4, + _TNL_ATTRIB_FOG = 5, + _TNL_ATTRIB_COLOR_INDEX = 6, + _TNL_ATTRIB_EDGEFLAG = 7, + _TNL_ATTRIB_TEX0 = 8, + _TNL_ATTRIB_TEX1 = 9, + _TNL_ATTRIB_TEX2 = 10, + _TNL_ATTRIB_TEX3 = 11, + _TNL_ATTRIB_TEX4 = 12, + _TNL_ATTRIB_TEX5 = 13, + _TNL_ATTRIB_TEX6 = 14, + _TNL_ATTRIB_TEX7 = 15, + + _TNL_ATTRIB_GENERIC0 = 17, /* doesn't really exist! */ + _TNL_ATTRIB_GENERIC1 = 18, + _TNL_ATTRIB_GENERIC2 = 19, + _TNL_ATTRIB_GENERIC3 = 20, + _TNL_ATTRIB_GENERIC4 = 21, + _TNL_ATTRIB_GENERIC5 = 22, + _TNL_ATTRIB_GENERIC6 = 23, + _TNL_ATTRIB_GENERIC7 = 24, + _TNL_ATTRIB_GENERIC8 = 25, + _TNL_ATTRIB_GENERIC9 = 26, + _TNL_ATTRIB_GENERIC10 = 27, + _TNL_ATTRIB_GENERIC11 = 28, + _TNL_ATTRIB_GENERIC12 = 29, + _TNL_ATTRIB_GENERIC13 = 30, + _TNL_ATTRIB_GENERIC14 = 31, + _TNL_ATTRIB_GENERIC15 = 32, + + /* These alias with the generics, but they are not active + * concurrently, so it's not a problem. The TNL module + * doesn't have to do anything about this as this is how they + * are passed into the _draw_prims callback. + * + * When we generate fixed-function replacement programs (in + * t_vp_build.c currently), they refer to the appropriate + * generic attribute in order to pick up per-vertex material + * data. + */ + _TNL_ATTRIB_MAT_FRONT_AMBIENT = 17, + _TNL_ATTRIB_MAT_BACK_AMBIENT = 18, + _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 19, + _TNL_ATTRIB_MAT_BACK_DIFFUSE = 20, + _TNL_ATTRIB_MAT_FRONT_SPECULAR = 21, + _TNL_ATTRIB_MAT_BACK_SPECULAR = 22, + _TNL_ATTRIB_MAT_FRONT_EMISSION = 23, + _TNL_ATTRIB_MAT_BACK_EMISSION = 24, + _TNL_ATTRIB_MAT_FRONT_SHININESS = 25, + _TNL_ATTRIB_MAT_BACK_SHININESS = 26, + _TNL_ATTRIB_MAT_FRONT_INDEXES = 27, + _TNL_ATTRIB_MAT_BACK_INDEXES = 28, + + /* This is really a VERT_RESULT, not an attrib. Need to fix + * tnl to understand the difference. + */ + _TNL_ATTRIB_POINTSIZE = 16, + + _TNL_ATTRIB_MAX = 33 +} ; + +#define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u)) +#define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n)) + +/* special index used for handing invalid glVertexAttribute() indices */ +#define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_GENERIC15 + 1) + +/** + * Handy attribute ranges: + */ +#define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT +#define _TNL_LAST_PROG _TNL_ATTRIB_TEX7 + +#define _TNL_FIRST_TEX _TNL_ATTRIB_TEX0 +#define _TNL_LAST_TEX _TNL_ATTRIB_TEX7 + +#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0 +#define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15 + +#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */ +#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */ + +/* Number of available generic attributes */ +#define _TNL_NUM_GENERIC 16 + +/* Number of attributes used for evaluators */ +#define _TNL_NUM_EVAL 16 + + +#define PRIM_BEGIN 0x10 +#define PRIM_END 0x20 +#define PRIM_MODE_MASK 0x0f + +static inline GLuint _tnl_translate_prim( const struct _mesa_prim *prim ) +{ + GLuint flag; + flag = prim->mode; + if (prim->begin) flag |= PRIM_BEGIN; + if (prim->end) flag |= PRIM_END; + return flag; +} + + + + +/** + * Contains the current state of a running pipeline. + */ +struct vertex_buffer +{ + GLuint Size; /**< Max vertices per vertex buffer, constant */ + + /* Constant over the pipeline. + */ + GLuint Count; /**< Number of vertices currently in buffer */ + + /* Pointers to current data. Most of the data is in AttribPtr -- all of + * it that is one of VERT_ATTRIB_X. For things only produced by TNL, + * such as backface color or eye-space coordinates, they are stored + * here. + */ + GLuint *Elts; + GLvector4f *EyePtr; /* _TNL_BIT_POS */ + GLvector4f *ClipPtr; /* _TNL_BIT_POS */ + GLvector4f *NdcPtr; /* _TNL_BIT_POS */ + GLubyte ClipOrMask; /* _TNL_BIT_POS */ + GLubyte ClipAndMask; /* _TNL_BIT_POS */ + GLubyte *ClipMask; /* _TNL_BIT_POS */ + GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */ + GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */ + GLvector4f *BackfaceIndexPtr; + GLvector4f *BackfaceColorPtr; + GLvector4f *BackfaceSecondaryColorPtr; + + const struct _mesa_prim *Primitive; + GLuint PrimitiveCount; + + /* Inputs to the vertex program stage */ + GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */ +}; + + +/** + * Describes an individual operation on the pipeline. + */ +struct tnl_pipeline_stage +{ + const char *name; + + /* Private data for the pipeline stage: + */ + void *privatePtr; + + /* Allocate private data + */ + GLboolean (*create)( struct gl_context *ctx, struct tnl_pipeline_stage * ); + + /* Free private data. + */ + void (*destroy)( struct tnl_pipeline_stage * ); + + /* Called on any statechange or input array size change or + * input array change to/from zero stride. + */ + void (*validate)( struct gl_context *ctx, struct tnl_pipeline_stage * ); + + /* Called from _tnl_run_pipeline(). The stage.changed_inputs value + * encodes all inputs to thee struct which have changed. If + * non-zero, recompute all affected outputs of the stage, otherwise + * execute any 'sideeffects' of the stage. + * + * Return value: GL_TRUE - keep going + * GL_FALSE - finished pipeline + */ + GLboolean (*run)( struct gl_context *ctx, struct tnl_pipeline_stage * ); +}; + + + +/** Contains the array of all pipeline stages. + * The default values are defined at the end of t_pipeline.c + */ +struct tnl_pipeline { + + GLuint last_attrib_stride[_TNL_ATTRIB_MAX]; + GLuint last_attrib_size[_TNL_ATTRIB_MAX]; + GLuint input_changes; + GLuint new_state; + + struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1]; + GLuint nr_stages; +}; + +struct tnl_clipspace; +struct tnl_clipspace_attr; + +typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a, + GLfloat *out, + const GLubyte *v ); + +typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a, + GLubyte *v, + const GLfloat *in ); + +typedef void (*tnl_emit_func)( struct gl_context *ctx, + GLuint count, + GLubyte *dest ); + + +/** + * Describes how to convert/move a vertex attribute from a vertex array + * to a vertex structure. + */ +struct tnl_clipspace_attr +{ + GLuint attrib; /* which vertex attrib (0=position, etc) */ + GLuint format; + GLuint vertoffset; /* position of the attrib in the vertex struct */ + GLuint vertattrsize; /* size of the attribute in bytes */ + GLubyte *inputptr; + GLuint inputstride; + GLuint inputsize; + const tnl_insert_func *insert; + tnl_insert_func emit; + tnl_extract_func extract; + const GLfloat *vp; /* NDC->Viewport mapping matrix */ +}; + + + + +typedef void (*tnl_points_func)( struct gl_context *ctx, GLuint first, GLuint last ); +typedef void (*tnl_line_func)( struct gl_context *ctx, GLuint v1, GLuint v2 ); +typedef void (*tnl_triangle_func)( struct gl_context *ctx, + GLuint v1, GLuint v2, GLuint v3 ); +typedef void (*tnl_quad_func)( struct gl_context *ctx, GLuint v1, GLuint v2, + GLuint v3, GLuint v4 ); +typedef void (*tnl_render_func)( struct gl_context *ctx, GLuint start, GLuint count, + GLuint flags ); +typedef void (*tnl_interp_func)( struct gl_context *ctx, + GLfloat t, GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ); +typedef void (*tnl_copy_pv_func)( struct gl_context *ctx, GLuint dst, GLuint src ); +typedef void (*tnl_setup_func)( struct gl_context *ctx, + GLuint start, GLuint end, + GLuint new_inputs); + + +struct tnl_attr_type { + GLuint format; + GLuint size; + GLuint stride; + GLuint offset; +}; + +struct tnl_clipspace_fastpath { + GLuint vertex_size; + GLuint attr_count; + GLboolean match_strides; + + struct tnl_attr_type *attr; + + tnl_emit_func func; + struct tnl_clipspace_fastpath *next; +}; + +/** + * Used to describe conversion of vertex arrays to vertex structures. + * I.e. Structure of arrays to arrays of structs. + */ +struct tnl_clipspace +{ + GLboolean need_extras; + + GLuint new_inputs; + + GLubyte *vertex_buf; + GLuint vertex_size; + GLuint max_vertex_size; + + struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX]; + GLuint attr_count; + + tnl_emit_func emit; + tnl_interp_func interp; + tnl_copy_pv_func copy_pv; + + /* Parameters and constants for codegen: + */ + GLboolean need_viewport; + GLfloat vp_scale[4]; + GLfloat vp_xlate[4]; + GLfloat chan_scale[4]; + GLfloat identity[4]; + + struct tnl_clipspace_fastpath *fastpath; + + void (*codegen_emit)( struct gl_context *ctx ); +}; + + +struct tnl_device_driver +{ + /*** + *** TNL Pipeline + ***/ + + void (*RunPipeline)(struct gl_context *ctx); + /* Replaces PipelineStart/PipelineFinish -- intended to allow + * drivers to wrap _tnl_run_pipeline() with code to validate state + * and grab/release hardware locks. + */ + + void (*NotifyMaterialChange)(struct gl_context *ctx); + /* Alert tnl-aware drivers of changes to material. + */ + + /*** + *** Rendering -- These functions called only from t_vb_render.c + ***/ + struct + { + void (*Start)(struct gl_context *ctx); + void (*Finish)(struct gl_context *ctx); + /* Called before and after all rendering operations, including DrawPixels, + * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands. + * These are a suitable place for grabbing/releasing hardware locks. + */ + + void (*PrimitiveNotify)(struct gl_context *ctx, GLenum mode); + /* Called between RenderStart() and RenderFinish() to indicate the + * type of primitive we're about to draw. Mode will be one of the + * modes accepted by glBegin(). + */ + + tnl_interp_func Interp; + /* The interp function is called by the clipping routines when we need + * to generate an interpolated vertex. All pertinant vertex ancilliary + * data should be computed by interpolating between the 'in' and 'out' + * vertices. + */ + + tnl_copy_pv_func CopyPV; + /* The copy function is used to make a copy of a vertex. All pertinant + * vertex attributes should be copied. + */ + + void (*ClippedPolygon)( struct gl_context *ctx, const GLuint *elts, GLuint n ); + /* Render a polygon with <n> vertices whose indexes are in the <elts> + * array. + */ + + void (*ClippedLine)( struct gl_context *ctx, GLuint v0, GLuint v1 ); + /* Render a line between the two vertices given by indexes v0 and v1. */ + + tnl_points_func Points; /* must now respect vb->elts */ + tnl_line_func Line; + tnl_triangle_func Triangle; + tnl_quad_func Quad; + /* These functions are called in order to render points, lines, + * triangles and quads. These are only called via the T&L module. + */ + + tnl_render_func *PrimTabVerts; + tnl_render_func *PrimTabElts; + /* Render whole unclipped primitives (points, lines, linestrips, + * lineloops, etc). The tables are indexed by the GL enum of the + * primitive to be rendered. RenderTabVerts is used for non-indexed + * arrays of vertices. RenderTabElts is used for indexed arrays of + * vertices. + */ + + void (*ResetLineStipple)( struct gl_context *ctx ); + /* Reset the hardware's line stipple counter. + */ + + tnl_setup_func BuildVertices; + /* This function is called whenever new vertices are required for + * rendering. The vertices in question are those n such that start + * <= n < end. The new_inputs parameter indicates those fields of + * the vertex which need to be updated, if only a partial repair of + * the vertex is required. + * + * This function is called only from _tnl_render_stage in tnl/t_render.c. + */ + + + GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno ); + /* Driver may request additional render passes by returning GL_TRUE + * when this function is called. This function will be called + * after the first pass, and passes will be made until the function + * returns GL_FALSE. If no function is registered, only one pass + * is made. + * + * This function will be first invoked with passno == 1. + */ + } Render; +}; + + +#define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX) +#define RENDERINPUTS_COPY BITSET64_COPY +#define RENDERINPUTS_EQUAL BITSET64_EQUAL +#define RENDERINPUTS_ZERO BITSET64_ZERO +#define RENDERINPUTS_ONES BITSET64_ONES +#define RENDERINPUTS_TEST BITSET64_TEST +#define RENDERINPUTS_SET BITSET64_SET +#define RENDERINPUTS_CLEAR BITSET64_CLEAR +#define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE +#define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE +#define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE + + +/** + * Context state for T&L context. + */ +typedef struct +{ + /* Driver interface. + */ + struct tnl_device_driver Driver; + + /* Pipeline + */ + struct tnl_pipeline pipeline; + struct vertex_buffer vb; + + /* Clipspace/ndc/window vertex managment: + */ + struct tnl_clipspace clipspace; + + /* Probably need a better configuration mechanism: + */ + GLboolean NeedNdcCoords; + GLboolean AllowVertexFog; + GLboolean AllowPixelFog; + GLboolean _DoVertexFog; /* eval fog function at each vertex? */ + + DECLARE_RENDERINPUTS(render_inputs_bitset); + + GLvector4f tmp_inputs[VERT_ATTRIB_MAX]; + + /* Temp storage for t_draw.c: + */ + GLubyte *block[VERT_ATTRIB_MAX]; + GLuint nr_blocks; + + GLuint CurInstance; +} TNLcontext; + + + +#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context)) + + +#define TYPE_IDX(t) ((t) & 0xf) +#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */ + + +extern void +tnl_clip_prepare(struct gl_context *ctx); + + +#endif diff --git a/mesalib/src/mesa/tnl/t_vb_cliptmp.h b/mesalib/src/mesa/tnl/t_vb_cliptmp.h index b67aaddda..0b45bc534 100644 --- a/mesalib/src/mesa/tnl/t_vb_cliptmp.h +++ b/mesalib/src/mesa/tnl/t_vb_cliptmp.h @@ -1,320 +1,320 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D
-
-#define POLY_CLIP( PLANE_BIT, A, B, C, D ) \
-do { \
- if (mask & PLANE_BIT) { \
- GLuint idxPrev = inlist[0]; \
- GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \
- GLuint outcount = 0; \
- GLuint i; \
- \
- inlist[n] = inlist[0]; /* prevent rotation of vertices */ \
- for (i = 1; i <= n; i++) { \
- GLuint idx = inlist[i]; \
- GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D ); \
- \
- if (!IS_NEGATIVE(dpPrev)) { \
- outlist[outcount++] = idxPrev; \
- } \
- \
- if (DIFFERENT_SIGNS(dp, dpPrev)) { \
- if (IS_NEGATIVE(dp)) { \
- /* Going out of bounds. Avoid division by zero as we \
- * know dp != dpPrev from DIFFERENT_SIGNS, above. \
- */ \
- GLfloat t = dp / (dp - dpPrev); \
- INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
- interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \
- } else { \
- /* Coming back in. \
- */ \
- GLfloat t = dpPrev / (dpPrev - dp); \
- INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
- interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
- } \
- outlist[outcount++] = newvert++; \
- } \
- \
- idxPrev = idx; \
- dpPrev = dp; \
- } \
- \
- if (outcount < 3) \
- return; \
- \
- { \
- GLuint *tmp = inlist; \
- inlist = outlist; \
- outlist = tmp; \
- n = outcount; \
- } \
- } \
-} while (0)
-
-
-#define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
-do { \
- if (mask & PLANE_BIT) { \
- const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D ); \
- const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D ); \
- const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \
- const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \
- \
- /* For regular clipping, we know from the clipmask that one \
- * (or both) of these must be negative (otherwise we wouldn't \
- * be here). \
- * For userclip, there is only a single bit for all active \
- * planes, so we can end up here when there is nothing to do, \
- * hence the second IS_NEGATIVE() test: \
- */ \
- if (neg_dp0 && neg_dp1) \
- return; /* both vertices outside clip plane: discard */ \
- \
- if (neg_dp1) { \
- GLfloat t = dp1 / (dp1 - dp0); \
- if (t > t1) t1 = t; \
- } else if (neg_dp0) { \
- GLfloat t = dp0 / (dp0 - dp1); \
- if (t > t0) t0 = t; \
- } \
- if (t0 + t1 >= 1.0) \
- return; /* discard */ \
- } \
-} while (0)
-
-
-
-/* Clip a line against the viewport and user clip planes.
- */
-static INLINE void
-TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_interp_func interp = tnl->Driver.Render.Interp;
- GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint newvert = VB->Count;
- GLfloat t0 = 0;
- GLfloat t1 = 0;
- GLuint p;
- const GLuint v0_orig = v0;
-
- if (mask & CLIP_FRUSTUM_BITS) {
- LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
- LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
- LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
- LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
- LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
- LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
- }
-
- if (mask & CLIP_USER_BIT) {
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- LINE_CLIP( CLIP_USER_BIT, a, b, c, d );
- }
- }
- }
-
- if (VB->ClipMask[v0]) {
- INTERP_4F( t0, coord[newvert], coord[v0], coord[v1] );
- interp( ctx, t0, newvert, v0, v1, GL_FALSE );
- v0 = newvert;
- newvert++;
- }
- else {
- ASSERT(t0 == 0.0);
- }
-
- /* Note: we need to use vertex v0_orig when computing the new
- * interpolated/clipped vertex position, not the current v0 which
- * may have got set when we clipped the other end of the line!
- */
- if (VB->ClipMask[v1]) {
- INTERP_4F( t1, coord[newvert], coord[v1], coord[v0_orig] );
- interp( ctx, t1, newvert, v1, v0_orig, GL_FALSE );
-
- if (ctx->Light.ShadeModel == GL_FLAT)
- tnl->Driver.Render.CopyPV( ctx, newvert, v1 );
-
- v1 = newvert;
-
- newvert++;
- }
- else {
- ASSERT(t1 == 0.0);
- }
-
- tnl->Driver.Render.ClippedLine( ctx, v0, v1 );
-}
-
-
-/* Clip a triangle against the viewport and user clip planes.
- */
-static INLINE void
-TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_interp_func interp = tnl->Driver.Render.Interp;
- GLuint newvert = VB->Count;
- GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint pv = v2;
- GLuint vlist[2][MAX_CLIPPED_VERTICES];
- GLuint *inlist = vlist[0], *outlist = vlist[1];
- GLuint p;
- GLuint n = 3;
-
- ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
-
- if (0) {
- /* print pre-clip vertex coords */
- GLuint i, j;
- printf("pre clip:\n");
- for (i = 0; i < n; i++) {
- j = inlist[i];
- printf(" %u: %u: %f, %f, %f, %f\n",
- i, j,
- coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
- assert(!IS_INF_OR_NAN(coord[j][0]));
- assert(!IS_INF_OR_NAN(coord[j][1]));
- assert(!IS_INF_OR_NAN(coord[j][2]));
- assert(!IS_INF_OR_NAN(coord[j][3]));
- }
- }
-
-
- if (mask & CLIP_FRUSTUM_BITS) {
- POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
- POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
- POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
- POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
- POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
- POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
- }
-
- if (mask & CLIP_USER_BIT) {
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
- }
- }
- }
-
- if (ctx->Light.ShadeModel == GL_FLAT) {
- if (pv != inlist[0]) {
- ASSERT( inlist[0] >= VB->Count );
- tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
- }
- }
-
- if (0) {
- /* print post-clip vertex coords */
- GLuint i, j;
- printf("post clip:\n");
- for (i = 0; i < n; i++) {
- j = inlist[i];
- printf(" %u: %u: %f, %f, %f, %f\n",
- i, j,
- coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
- }
- }
-
- tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
-}
-
-
-/* Clip a quad against the viewport and user clip planes.
- */
-static INLINE void
-TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
- GLubyte mask )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_interp_func interp = tnl->Driver.Render.Interp;
- GLuint newvert = VB->Count;
- GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint pv = v3;
- GLuint vlist[2][MAX_CLIPPED_VERTICES];
- GLuint *inlist = vlist[0], *outlist = vlist[1];
- GLuint p;
- GLuint n = 4;
-
- ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
-
- if (mask & CLIP_FRUSTUM_BITS) {
- POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
- POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
- POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
- POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
- POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
- POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
- }
-
- if (mask & CLIP_USER_BIT) {
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
- }
- }
- }
-
- if (ctx->Light.ShadeModel == GL_FLAT) {
- if (pv != inlist[0]) {
- ASSERT( inlist[0] >= VB->Count );
- tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
- }
- }
-
- tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
-}
-
-#undef W
-#undef Z
-#undef Y
-#undef X
-#undef SIZE
-#undef TAG
-#undef POLY_CLIP
-#undef LINE_CLIP
+/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + + +#define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D + +#define POLY_CLIP( PLANE_BIT, A, B, C, D ) \ +do { \ + if (mask & PLANE_BIT) { \ + GLuint idxPrev = inlist[0]; \ + GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \ + GLuint outcount = 0; \ + GLuint i; \ + \ + inlist[n] = inlist[0]; /* prevent rotation of vertices */ \ + for (i = 1; i <= n; i++) { \ + GLuint idx = inlist[i]; \ + GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D ); \ + \ + if (!IS_NEGATIVE(dpPrev)) { \ + outlist[outcount++] = idxPrev; \ + } \ + \ + if (DIFFERENT_SIGNS(dp, dpPrev)) { \ + if (IS_NEGATIVE(dp)) { \ + /* Going out of bounds. Avoid division by zero as we \ + * know dp != dpPrev from DIFFERENT_SIGNS, above. \ + */ \ + GLfloat t = dp / (dp - dpPrev); \ + INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \ + interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \ + } else { \ + /* Coming back in. \ + */ \ + GLfloat t = dpPrev / (dpPrev - dp); \ + INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \ + interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \ + } \ + outlist[outcount++] = newvert++; \ + } \ + \ + idxPrev = idx; \ + dpPrev = dp; \ + } \ + \ + if (outcount < 3) \ + return; \ + \ + { \ + GLuint *tmp = inlist; \ + inlist = outlist; \ + outlist = tmp; \ + n = outcount; \ + } \ + } \ +} while (0) + + +#define LINE_CLIP(PLANE_BIT, A, B, C, D ) \ +do { \ + if (mask & PLANE_BIT) { \ + const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D ); \ + const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D ); \ + const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \ + const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \ + \ + /* For regular clipping, we know from the clipmask that one \ + * (or both) of these must be negative (otherwise we wouldn't \ + * be here). \ + * For userclip, there is only a single bit for all active \ + * planes, so we can end up here when there is nothing to do, \ + * hence the second IS_NEGATIVE() test: \ + */ \ + if (neg_dp0 && neg_dp1) \ + return; /* both vertices outside clip plane: discard */ \ + \ + if (neg_dp1) { \ + GLfloat t = dp1 / (dp1 - dp0); \ + if (t > t1) t1 = t; \ + } else if (neg_dp0) { \ + GLfloat t = dp0 / (dp0 - dp1); \ + if (t > t0) t0 = t; \ + } \ + if (t0 + t1 >= 1.0) \ + return; /* discard */ \ + } \ +} while (0) + + + +/* Clip a line against the viewport and user clip planes. + */ +static inline void +TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + tnl_interp_func interp = tnl->Driver.Render.Interp; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint newvert = VB->Count; + GLfloat t0 = 0; + GLfloat t1 = 0; + GLuint p; + const GLuint v0_orig = v0; + + if (mask & CLIP_FRUSTUM_BITS) { + LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); + LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); + LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); + LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); + LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); + LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); + } + + if (mask & CLIP_USER_BIT) { + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + LINE_CLIP( CLIP_USER_BIT, a, b, c, d ); + } + } + } + + if (VB->ClipMask[v0]) { + INTERP_4F( t0, coord[newvert], coord[v0], coord[v1] ); + interp( ctx, t0, newvert, v0, v1, GL_FALSE ); + v0 = newvert; + newvert++; + } + else { + ASSERT(t0 == 0.0); + } + + /* Note: we need to use vertex v0_orig when computing the new + * interpolated/clipped vertex position, not the current v0 which + * may have got set when we clipped the other end of the line! + */ + if (VB->ClipMask[v1]) { + INTERP_4F( t1, coord[newvert], coord[v1], coord[v0_orig] ); + interp( ctx, t1, newvert, v1, v0_orig, GL_FALSE ); + + if (ctx->Light.ShadeModel == GL_FLAT) + tnl->Driver.Render.CopyPV( ctx, newvert, v1 ); + + v1 = newvert; + + newvert++; + } + else { + ASSERT(t1 == 0.0); + } + + tnl->Driver.Render.ClippedLine( ctx, v0, v1 ); +} + + +/* Clip a triangle against the viewport and user clip planes. + */ +static inline void +TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + tnl_interp_func interp = tnl->Driver.Render.Interp; + GLuint newvert = VB->Count; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint pv = v2; + GLuint vlist[2][MAX_CLIPPED_VERTICES]; + GLuint *inlist = vlist[0], *outlist = vlist[1]; + GLuint p; + GLuint n = 3; + + ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */ + + if (0) { + /* print pre-clip vertex coords */ + GLuint i, j; + printf("pre clip:\n"); + for (i = 0; i < n; i++) { + j = inlist[i]; + printf(" %u: %u: %f, %f, %f, %f\n", + i, j, + coord[j][0], coord[j][1], coord[j][2], coord[j][3]); + assert(!IS_INF_OR_NAN(coord[j][0])); + assert(!IS_INF_OR_NAN(coord[j][1])); + assert(!IS_INF_OR_NAN(coord[j][2])); + assert(!IS_INF_OR_NAN(coord[j][3])); + } + } + + + if (mask & CLIP_FRUSTUM_BITS) { + POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); + POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); + POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); + POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); + POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); + POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); + } + + if (mask & CLIP_USER_BIT) { + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + POLY_CLIP( CLIP_USER_BIT, a, b, c, d ); + } + } + } + + if (ctx->Light.ShadeModel == GL_FLAT) { + if (pv != inlist[0]) { + ASSERT( inlist[0] >= VB->Count ); + tnl->Driver.Render.CopyPV( ctx, inlist[0], pv ); + } + } + + if (0) { + /* print post-clip vertex coords */ + GLuint i, j; + printf("post clip:\n"); + for (i = 0; i < n; i++) { + j = inlist[i]; + printf(" %u: %u: %f, %f, %f, %f\n", + i, j, + coord[j][0], coord[j][1], coord[j][2], coord[j][3]); + } + } + + tnl->Driver.Render.ClippedPolygon( ctx, inlist, n ); +} + + +/* Clip a quad against the viewport and user clip planes. + */ +static inline void +TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3, + GLubyte mask ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + tnl_interp_func interp = tnl->Driver.Render.Interp; + GLuint newvert = VB->Count; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint pv = v3; + GLuint vlist[2][MAX_CLIPPED_VERTICES]; + GLuint *inlist = vlist[0], *outlist = vlist[1]; + GLuint p; + GLuint n = 4; + + ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */ + + if (mask & CLIP_FRUSTUM_BITS) { + POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); + POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); + POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); + POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); + POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); + POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); + } + + if (mask & CLIP_USER_BIT) { + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + POLY_CLIP( CLIP_USER_BIT, a, b, c, d ); + } + } + } + + if (ctx->Light.ShadeModel == GL_FLAT) { + if (pv != inlist[0]) { + ASSERT( inlist[0] >= VB->Count ); + tnl->Driver.Render.CopyPV( ctx, inlist[0], pv ); + } + } + + tnl->Driver.Render.ClippedPolygon( ctx, inlist, n ); +} + +#undef W +#undef Z +#undef Y +#undef X +#undef SIZE +#undef TAG +#undef POLY_CLIP +#undef LINE_CLIP |