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Diffstat (limited to 'mesalib/src/mesa/vbo/vbo_attrib_tmp.h')
-rw-r--r--mesalib/src/mesa/vbo/vbo_attrib_tmp.h1480
1 files changed, 740 insertions, 740 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h
index 654f0eaae..c793ce0dc 100644
--- a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h
@@ -1,740 +1,740 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/* float */
-#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
-#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
-#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
-#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
-
-#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 )
-#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
-#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
-#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
-
-/* int */
-#define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
-#define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
-#define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
-
-#define ATTR1I( A, X ) ATTR( A, 1, X, 0, 0, 1 )
-#define ATTR2I( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
-#define ATTR3I( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
-#define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
-
-
-/* uint */
-#define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
-#define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
-#define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
-
-#define ATTR1UI( A, X ) ATTR( A, 1, X, 0, 0, 1 )
-#define ATTR2UI( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
-#define ATTR3UI( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
-#define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
-
-#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
-
-
-
-static void GLAPIENTRY
-TAG(Vertex2f)(GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR2F(VBO_ATTRIB_POS, x, y);
-}
-
-static void GLAPIENTRY
-TAG(Vertex2fv)(const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR2FV(VBO_ATTRIB_POS, v);
-}
-
-static void GLAPIENTRY
-TAG(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR3F(VBO_ATTRIB_POS, x, y, z);
-}
-
-static void GLAPIENTRY
-TAG(Vertex3fv)(const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR3FV(VBO_ATTRIB_POS, v);
-}
-
-static void GLAPIENTRY
-TAG(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR4F(VBO_ATTRIB_POS, x, y, z, w);
-}
-
-static void GLAPIENTRY
-TAG(Vertex4fv)(const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR4FV(VBO_ATTRIB_POS, v);
-}
-
-
-
-static void GLAPIENTRY
-TAG(TexCoord1f)(GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR1F(VBO_ATTRIB_TEX0, x);
-}
-
-static void GLAPIENTRY
-TAG(TexCoord1fv)(const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR1FV(VBO_ATTRIB_TEX0, v);
-}
-
-static void GLAPIENTRY
-TAG(TexCoord2f)(GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR2F(VBO_ATTRIB_TEX0, x, y);
-}
-
-static void GLAPIENTRY
-TAG(TexCoord2fv)(const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR2FV(VBO_ATTRIB_TEX0, v);
-}
-
-static void GLAPIENTRY
-TAG(TexCoord3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR3F(VBO_ATTRIB_TEX0, x, y, z);
-}
-
-static void GLAPIENTRY
-TAG(TexCoord3fv)(const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR3FV(VBO_ATTRIB_TEX0, v);
-}
-
-static void GLAPIENTRY
-TAG(TexCoord4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR4F(VBO_ATTRIB_TEX0, x, y, z, w);
-}
-
-static void GLAPIENTRY
-TAG(TexCoord4fv)(const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR4FV(VBO_ATTRIB_TEX0, v);
-}
-
-
-
-static void GLAPIENTRY
-TAG(Normal3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR3F(VBO_ATTRIB_NORMAL, x, y, z);
-}
-
-static void GLAPIENTRY
-TAG(Normal3fv)(const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR3FV(VBO_ATTRIB_NORMAL, v);
-}
-
-
-
-static void GLAPIENTRY
-TAG(FogCoordfEXT)(GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR1F(VBO_ATTRIB_FOG, x);
-}
-
-
-
-static void GLAPIENTRY
-TAG(FogCoordfvEXT)(const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR1FV(VBO_ATTRIB_FOG, v);
-}
-
-static void GLAPIENTRY
-TAG(Color3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR3F(VBO_ATTRIB_COLOR0, x, y, z);
-}
-
-static void GLAPIENTRY
-TAG(Color3fv)(const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR3FV(VBO_ATTRIB_COLOR0, v);
-}
-
-static void GLAPIENTRY
-TAG(Color4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR4F(VBO_ATTRIB_COLOR0, x, y, z, w);
-}
-
-static void GLAPIENTRY
-TAG(Color4fv)(const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR4FV(VBO_ATTRIB_COLOR0, v);
-}
-
-
-
-static void GLAPIENTRY
-TAG(SecondaryColor3fEXT)(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR3F(VBO_ATTRIB_COLOR1, x, y, z);
-}
-
-static void GLAPIENTRY
-TAG(SecondaryColor3fvEXT)(const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR3FV(VBO_ATTRIB_COLOR1, v);
-}
-
-
-
-static void GLAPIENTRY
-TAG(EdgeFlag)(GLboolean b)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR1F(VBO_ATTRIB_EDGEFLAG, (GLfloat) b);
-}
-
-
-
-static void GLAPIENTRY
-TAG(Indexf)(GLfloat f)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR1F(VBO_ATTRIB_INDEX, f);
-}
-
-static void GLAPIENTRY
-TAG(Indexfv)(const GLfloat * f)
-{
- GET_CURRENT_CONTEXT(ctx);
- ATTR1FV(VBO_ATTRIB_INDEX, f);
-}
-
-
-
-static void GLAPIENTRY
-TAG(MultiTexCoord1f)(GLenum target, GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR1F(attr, x);
-}
-
-static void GLAPIENTRY
-TAG(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR1FV(attr, v);
-}
-
-static void GLAPIENTRY
-TAG(MultiTexCoord2f)(GLenum target, GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR2F(attr, x, y);
-}
-
-static void GLAPIENTRY
-TAG(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR2FV(attr, v);
-}
-
-static void GLAPIENTRY
-TAG(MultiTexCoord3f)(GLenum target, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR3F(attr, x, y, z);
-}
-
-static void GLAPIENTRY
-TAG(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR3FV(attr, v);
-}
-
-static void GLAPIENTRY
-TAG(MultiTexCoord4f)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR4F(attr, x, y, z, w);
-}
-
-static void GLAPIENTRY
-TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR4FV(attr, v);
-}
-
-
-
-static void GLAPIENTRY
-TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR1F(0, x);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR1FV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR2F(0, x, y);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR2FV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR3F(0, x, y, z);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR3FV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR4F(0, x, y, z, w);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR4FV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-
-
-/* Integer-valued generic attributes.
- * XXX: the integers just get converted to floats at this time
- */
-static void GLAPIENTRY
-TAG(VertexAttribI1i)(GLuint index, GLint x)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR1I(0, x);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR2I(0, x, y);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR3I(0, x, y, z);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR4I(0, x, y, z, w);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR2IV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR3IV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR4IV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-
-
-/* Unsigned integer-valued generic attributes.
- * XXX: the integers just get converted to floats at this time
- */
-static void GLAPIENTRY
-TAG(VertexAttribI1ui)(GLuint index, GLuint x)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR1UI(0, x);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR2UI(0, x, y);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR3UI(0, x, y, z);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR4UI(0, x, y, z, w);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR2UIV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR3UIV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-static void GLAPIENTRY
-TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
- ATTR4UIV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-
-
-/* In addition to supporting NV_vertex_program, these entrypoints are
- * used by the display list and other code specifically because of
- * their property of aliasing with other attributes. (See
- * vbo_save_loopback.c)
- */
-static void GLAPIENTRY
-TAG(VertexAttrib1fNV)(GLuint index, GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VBO_ATTRIB_MAX)
- ATTR1F(index, x);
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VBO_ATTRIB_MAX)
- ATTR1FV(index, v);
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VBO_ATTRIB_MAX)
- ATTR2F(index, x, y);
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VBO_ATTRIB_MAX)
- ATTR2FV(index, v);
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VBO_ATTRIB_MAX)
- ATTR3F(index, x, y, z);
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib3fvNV)(GLuint index,
- const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VBO_ATTRIB_MAX)
- ATTR3FV(index, v);
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VBO_ATTRIB_MAX)
- ATTR4F(index, x, y, z, w);
-}
-
-static void GLAPIENTRY
-TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VBO_ATTRIB_MAX)
- ATTR4FV(index, v);
-}
-
-
-
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- MAT_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- MAT_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
-
-/* Colormaterial conflicts are dealt with later.
- */
-static void GLAPIENTRY
-TAG(Materialfv)(GLenum face, GLenum pname,
- const GLfloat * params)
-{
- GET_CURRENT_CONTEXT(ctx);
- switch (pname) {
- case GL_EMISSION:
- MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
- break;
- case GL_AMBIENT:
- MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
- break;
- case GL_DIFFUSE:
- MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
- break;
- case GL_SPECULAR:
- MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
- break;
- case GL_SHININESS:
- MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
- break;
- case GL_COLOR_INDEXES:
- MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
- MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
- break;
- default:
- ERROR();
- return;
- }
-}
-
-
-#undef ATTR1FV
-#undef ATTR2FV
-#undef ATTR3FV
-#undef ATTR4FV
-
-#undef ATTR1F
-#undef ATTR2F
-#undef ATTR3F
-#undef ATTR4F
-
-#undef MAT
-#undef MAT_ATTR
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/* float */
+#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
+#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+
+/* int */
+#define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1I( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+#define ATTR2I( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+#define ATTR3I( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+#define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+
+
+/* uint */
+#define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1UI( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+#define ATTR2UI( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+#define ATTR3UI( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+#define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+
+#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+
+
+static void GLAPIENTRY
+TAG(Vertex2f)(GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2F(VBO_ATTRIB_POS, x, y);
+}
+
+static void GLAPIENTRY
+TAG(Vertex2fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2FV(VBO_ATTRIB_POS, v);
+}
+
+static void GLAPIENTRY
+TAG(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_POS, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(Vertex3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_POS, v);
+}
+
+static void GLAPIENTRY
+TAG(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_POS, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(Vertex4fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_POS, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(TexCoord1f)(GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_TEX0, x);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord1fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_TEX0, v);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord2f)(GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2F(VBO_ATTRIB_TEX0, x, y);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord2fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2FV(VBO_ATTRIB_TEX0, v);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_TEX0, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_TEX0, v);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_TEX0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord4fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_TEX0, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(Normal3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_NORMAL, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(Normal3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_NORMAL, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(FogCoordfEXT)(GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_FOG, x);
+}
+
+
+
+static void GLAPIENTRY
+TAG(FogCoordfvEXT)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_FOG, v);
+}
+
+static void GLAPIENTRY
+TAG(Color3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_COLOR0, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(Color3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_COLOR0, v);
+}
+
+static void GLAPIENTRY
+TAG(Color4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_COLOR0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(Color4fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_COLOR0, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(SecondaryColor3fEXT)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_COLOR1, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(SecondaryColor3fvEXT)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_COLOR1, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(EdgeFlag)(GLboolean b)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_EDGEFLAG, (GLfloat) b);
+}
+
+
+
+static void GLAPIENTRY
+TAG(Indexf)(GLfloat f)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_INDEX, f);
+}
+
+static void GLAPIENTRY
+TAG(Indexfv)(const GLfloat * f)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_INDEX, f);
+}
+
+
+
+static void GLAPIENTRY
+TAG(MultiTexCoord1f)(GLenum target, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR1F(attr, x);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR1FV(attr, v);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord2f)(GLenum target, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR2F(attr, x, y);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR2FV(attr, v);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord3f)(GLenum target, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR3F(attr, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR3FV(attr, v);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord4f)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR4F(attr, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR4FV(attr, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1F(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1FV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2F(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2FV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3F(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3FV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4F(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4FV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+
+
+/* Integer-valued generic attributes.
+ * XXX: the integers just get converted to floats at this time
+ */
+static void GLAPIENTRY
+TAG(VertexAttribI1i)(GLuint index, GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1I(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2I(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3I(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4I(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+
+
+/* Unsigned integer-valued generic attributes.
+ * XXX: the integers just get converted to floats at this time
+ */
+static void GLAPIENTRY
+TAG(VertexAttribI1ui)(GLuint index, GLuint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1UI(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2UI(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3UI(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4UI(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+
+
+/* In addition to supporting NV_vertex_program, these entrypoints are
+ * used by the display list and other code specifically because of
+ * their property of aliasing with other attributes. (See
+ * vbo_save_loopback.c)
+ */
+static void GLAPIENTRY
+TAG(VertexAttrib1fNV)(GLuint index, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR1F(index, x);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR1FV(index, v);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR2F(index, x, y);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR2FV(index, v);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR3F(index, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib3fvNV)(GLuint index,
+ const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR3FV(index, v);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR4F(index, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR4FV(index, v);
+}
+
+
+
+#define MAT( ATTR, N, face, params ) \
+do { \
+ if (face != GL_BACK) \
+ MAT_ATTR( ATTR, N, params ); /* front */ \
+ if (face != GL_FRONT) \
+ MAT_ATTR( ATTR + 1, N, params ); /* back */ \
+} while (0)
+
+
+/* Colormaterial conflicts are dealt with later.
+ */
+static void GLAPIENTRY
+TAG(Materialfv)(GLenum face, GLenum pname,
+ const GLfloat * params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ switch (pname) {
+ case GL_EMISSION:
+ MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
+ break;
+ case GL_AMBIENT:
+ MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
+ break;
+ case GL_DIFFUSE:
+ MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
+ break;
+ case GL_SPECULAR:
+ MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
+ break;
+ case GL_SHININESS:
+ MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
+ break;
+ case GL_COLOR_INDEXES:
+ MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
+ break;
+ case GL_AMBIENT_AND_DIFFUSE:
+ MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
+ MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
+ break;
+ default:
+ ERROR(GL_INVALID_ENUM);
+ return;
+ }
+}
+
+
+#undef ATTR1FV
+#undef ATTR2FV
+#undef ATTR3FV
+#undef ATTR4FV
+
+#undef ATTR1F
+#undef ATTR2F
+#undef ATTR3F
+#undef ATTR4F
+
+#undef MAT
+#undef MAT_ATTR