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-rw-r--r--mesalib/src/mesa/vbo/vbo_exec.c97
1 files changed, 97 insertions, 0 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_exec.c b/mesalib/src/mesa/vbo/vbo_exec.c
new file mode 100644
index 000000000..e168a89ea
--- /dev/null
+++ b/mesalib/src/mesa/vbo/vbo_exec.c
@@ -0,0 +1,97 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/api_arrayelt.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/vtxfmt.h"
+
+#include "vbo_context.h"
+
+void vbo_exec_init( GLcontext *ctx )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ exec->ctx = ctx;
+
+ /* Initialize the arrayelt helper
+ */
+ if (!ctx->aelt_context &&
+ !_ae_create_context( ctx ))
+ return;
+
+ vbo_exec_vtx_init( exec );
+ vbo_exec_array_init( exec );
+
+ /* Hook our functions into exec and compile dispatch tables.
+ */
+ _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
+
+ ctx->Driver.NeedFlush = 0;
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
+ ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
+
+ vbo_exec_invalidate_state( ctx, ~0 );
+}
+
+
+void vbo_exec_destroy( GLcontext *ctx )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ if (ctx->aelt_context) {
+ _ae_destroy_context( ctx );
+ ctx->aelt_context = NULL;
+ }
+
+ vbo_exec_vtx_destroy( exec );
+ vbo_exec_array_destroy( exec );
+}
+
+/* Really want to install these callbacks to a central facility to be
+ * invoked according to the state flags. That will have to wait for a
+ * mesa rework:
+ */
+void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
+ exec->eval.recalculate_maps = 1;
+
+ _ae_invalidate_state(ctx, new_state);
+}
+
+
+
+
+