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-rw-r--r--mesalib/src/mesa/vbo/vbo_exec.h402
1 files changed, 201 insertions, 201 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_exec.h b/mesalib/src/mesa/vbo/vbo_exec.h
index 1b0ed7947..2531f20f5 100644
--- a/mesalib/src/mesa/vbo/vbo_exec.h
+++ b/mesalib/src/mesa/vbo/vbo_exec.h
@@ -1,201 +1,201 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- *
- */
-
-#ifndef __VBO_EXEC_H__
-#define __VBO_EXEC_H__
-
-#include "main/mfeatures.h"
-#include "main/mtypes.h"
-#include "vbo.h"
-#include "vbo_attrib.h"
-
-
-/**
- * Max number of primitives (number of glBegin/End pairs) per VBO.
- */
-#define VBO_MAX_PRIM 64
-
-
-/**
- * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering.
- */
-#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
-
-
-/** Current vertex program mode */
-enum vp_mode {
- VP_NONE, /**< fixed function */
- VP_NV, /**< NV vertex program */
- VP_ARB /**< ARB vertex program or GLSL vertex shader */
-};
-
-
-struct vbo_exec_eval1_map {
- struct gl_1d_map *map;
- GLuint sz;
-};
-
-struct vbo_exec_eval2_map {
- struct gl_2d_map *map;
- GLuint sz;
-};
-
-
-
-struct vbo_exec_copied_vtx {
- GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
- GLuint nr;
-};
-
-
-typedef void (*vbo_attrfv_func)( const GLfloat * );
-
-
-struct vbo_exec_context
-{
- struct gl_context *ctx;
- GLvertexformat vtxfmt;
-
- struct {
- struct gl_buffer_object *bufferobj;
-
- GLuint vertex_size; /* in dwords */
-
- struct _mesa_prim prim[VBO_MAX_PRIM];
- GLuint prim_count;
-
- GLfloat *buffer_map;
- GLfloat *buffer_ptr; /* cursor, points into buffer */
- GLuint buffer_used; /* in bytes */
- GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
-
- GLuint vert_count;
- GLuint max_vert;
- struct vbo_exec_copied_vtx copied;
-
- GLubyte attrsz[VBO_ATTRIB_MAX];
- GLubyte active_sz[VBO_ATTRIB_MAX];
-
- GLfloat *attrptr[VBO_ATTRIB_MAX];
- struct gl_client_array arrays[VERT_ATTRIB_MAX];
-
- /* According to program mode, the values above plus current
- * values are squashed down to the 32 attributes passed to the
- * vertex program below:
- */
- enum vp_mode program_mode;
- GLuint enabled_flags;
- const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
- } vtx;
-
-
- struct {
- GLboolean recalculate_maps;
- struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
- struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
- } eval;
-
- struct {
- enum vp_mode program_mode;
- GLuint enabled_flags;
- GLuint array_obj;
-
- /* These just mirror the current arrayobj (todo: make arrayobj
- * look like this and remove the mirror):
- */
- const struct gl_client_array *legacy_array[16];
- const struct gl_client_array *generic_array[16];
-
- /* Arrays and current values manipulated according to program
- * mode, etc. These are the attributes as seen by vertex
- * programs:
- */
- const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
- } array;
-
-#ifdef DEBUG
- GLint flush_call_depth;
-#endif
-};
-
-
-
-/* External API:
- */
-void vbo_exec_init( struct gl_context *ctx );
-void vbo_exec_destroy( struct gl_context *ctx );
-void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
-
-void vbo_exec_BeginVertices( struct gl_context *ctx );
-void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
-
-
-/* Internal functions:
- */
-void vbo_exec_array_init( struct vbo_exec_context *exec );
-void vbo_exec_array_destroy( struct vbo_exec_context *exec );
-
-
-void vbo_exec_vtx_init( struct vbo_exec_context *exec );
-void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
-
-#if FEATURE_beginend
-
-void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
-void vbo_exec_vtx_map( struct vbo_exec_context *exec );
-
-#else /* FEATURE_beginend */
-
-static INLINE void
-vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
-{
-}
-
-static INLINE void
-vbo_exec_vtx_map( struct vbo_exec_context *exec )
-{
-}
-
-#endif /* FEATURE_beginend */
-
-void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
-
-void vbo_exec_eval_update( struct vbo_exec_context *exec );
-
-void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
- GLfloat u, GLfloat v );
-
-void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
- GLfloat u);
-
-#endif
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ *
+ */
+
+#ifndef __VBO_EXEC_H__
+#define __VBO_EXEC_H__
+
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "vbo.h"
+#include "vbo_attrib.h"
+
+
+/**
+ * Max number of primitives (number of glBegin/End pairs) per VBO.
+ */
+#define VBO_MAX_PRIM 64
+
+
+/**
+ * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering.
+ */
+#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
+
+
+/** Current vertex program mode */
+enum vp_mode {
+ VP_NONE, /**< fixed function */
+ VP_NV, /**< NV vertex program */
+ VP_ARB /**< ARB vertex program or GLSL vertex shader */
+};
+
+
+struct vbo_exec_eval1_map {
+ struct gl_1d_map *map;
+ GLuint sz;
+};
+
+struct vbo_exec_eval2_map {
+ struct gl_2d_map *map;
+ GLuint sz;
+};
+
+
+
+struct vbo_exec_copied_vtx {
+ GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
+ GLuint nr;
+};
+
+
+typedef void (*vbo_attrfv_func)( const GLfloat * );
+
+
+struct vbo_exec_context
+{
+ struct gl_context *ctx;
+ GLvertexformat vtxfmt;
+
+ struct {
+ struct gl_buffer_object *bufferobj;
+
+ GLuint vertex_size; /* in dwords */
+
+ struct _mesa_prim prim[VBO_MAX_PRIM];
+ GLuint prim_count;
+
+ GLfloat *buffer_map;
+ GLfloat *buffer_ptr; /* cursor, points into buffer */
+ GLuint buffer_used; /* in bytes */
+ GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
+
+ GLuint vert_count;
+ GLuint max_vert;
+ struct vbo_exec_copied_vtx copied;
+
+ GLubyte attrsz[VBO_ATTRIB_MAX];
+ GLubyte active_sz[VBO_ATTRIB_MAX];
+
+ GLfloat *attrptr[VBO_ATTRIB_MAX];
+ struct gl_client_array arrays[VERT_ATTRIB_MAX];
+
+ /* According to program mode, the values above plus current
+ * values are squashed down to the 32 attributes passed to the
+ * vertex program below:
+ */
+ enum vp_mode program_mode;
+ GLuint enabled_flags;
+ const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ } vtx;
+
+
+ struct {
+ GLboolean recalculate_maps;
+ struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
+ struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
+ } eval;
+
+ struct {
+ enum vp_mode program_mode;
+ GLuint enabled_flags;
+ GLuint array_obj;
+
+ /* These just mirror the current arrayobj (todo: make arrayobj
+ * look like this and remove the mirror):
+ */
+ const struct gl_client_array *legacy_array[16];
+ const struct gl_client_array *generic_array[16];
+
+ /* Arrays and current values manipulated according to program
+ * mode, etc. These are the attributes as seen by vertex
+ * programs:
+ */
+ const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ } array;
+
+#ifdef DEBUG
+ GLint flush_call_depth;
+#endif
+};
+
+
+
+/* External API:
+ */
+void vbo_exec_init( struct gl_context *ctx );
+void vbo_exec_destroy( struct gl_context *ctx );
+void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
+
+void vbo_exec_BeginVertices( struct gl_context *ctx );
+void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
+
+
+/* Internal functions:
+ */
+void vbo_exec_array_init( struct vbo_exec_context *exec );
+void vbo_exec_array_destroy( struct vbo_exec_context *exec );
+
+
+void vbo_exec_vtx_init( struct vbo_exec_context *exec );
+void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
+
+#if FEATURE_beginend
+
+void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
+void vbo_exec_vtx_map( struct vbo_exec_context *exec );
+
+#else /* FEATURE_beginend */
+
+static INLINE void
+vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
+{
+}
+
+static INLINE void
+vbo_exec_vtx_map( struct vbo_exec_context *exec )
+{
+}
+
+#endif /* FEATURE_beginend */
+
+void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
+
+void vbo_exec_eval_update( struct vbo_exec_context *exec );
+
+void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
+ GLfloat u, GLfloat v );
+
+void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
+ GLfloat u);
+
+#endif