diff options
Diffstat (limited to 'mesalib/src/mesa/vbo/vbo_save_api.c')
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_save_api.c | 364 |
1 files changed, 111 insertions, 253 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_save_api.c b/mesalib/src/mesa/vbo/vbo_save_api.c index 749071753..26951bd94 100644 --- a/mesalib/src/mesa/vbo/vbo_save_api.c +++ b/mesalib/src/mesa/vbo/vbo_save_api.c @@ -74,7 +74,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/enums.h" #include "main/eval.h" #include "main/macros.h" -#include "main/mfeatures.h" #include "main/api_validate.h" #include "main/api_arrayelt.h" #include "main/vtxfmt.h" @@ -306,9 +305,9 @@ _save_reset_counters(struct gl_context *ctx) * previous prim. */ static void -vbo_merge_prims(struct gl_context *ctx, - struct _mesa_prim *prim_list, - GLuint *prim_count) +merge_prims(struct gl_context *ctx, + struct _mesa_prim *prim_list, + GLuint *prim_count) { GLuint i; struct _mesa_prim *prev_prim = prim_list; @@ -316,19 +315,13 @@ vbo_merge_prims(struct gl_context *ctx, for (i = 1; i < *prim_count; i++) { struct _mesa_prim *this_prim = prim_list + i; - if (this_prim->mode == prev_prim->mode && - this_prim->mode == GL_QUADS && - this_prim->count % 4 == 0 && - prev_prim->count % 4 == 0 && - this_prim->start == prev_prim->start + prev_prim->count && - this_prim->basevertex == prev_prim->basevertex && - this_prim->num_instances == prev_prim->num_instances && - this_prim->base_instance == prev_prim->base_instance) { + vbo_try_prim_conversion(this_prim); + + if (vbo_can_merge_prims(prev_prim, this_prim)) { /* We've found a prim that just extend the previous one. Tack it * onto the previous one, and let this primitive struct get dropped. */ - prev_prim->count += this_prim->count; - prev_prim->end = this_prim->end; + vbo_merge_prims(prev_prim, this_prim); continue; } @@ -421,7 +414,7 @@ _save_compile_vertex_list(struct gl_context *ctx) */ save->copied.nr = _save_copy_vertices(ctx, node, save->buffer); - vbo_merge_prims(ctx, node->prim, &node->prim_count); + merge_prims(ctx, node->prim, &node->prim_count); /* Deal with GL_COMPILE_AND_EXECUTE: */ @@ -476,6 +469,8 @@ _save_compile_vertex_list(struct gl_context *ctx) /** + * This is called when we fill a vertex buffer before we hit a glEnd(). + * We * TODO -- If no new vertices have been stored, don't bother saving it. */ static void @@ -584,7 +579,11 @@ _save_copy_from_current(struct gl_context *ctx) } -/* Flush existing data, set new attrib size, replay copied vertices. +/** + * Called when we increase the size of a vertex attribute. For example, + * if we've seen one or more glTexCoord2f() calls and now we get a + * glTexCoord3f() call. + * Flush existing data, set new attrib size, replay copied vertices. */ static void _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) @@ -641,7 +640,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) * and will need fixup at runtime. */ if (save->copied.nr) { - GLfloat *data = save->copied.buffer; + const GLfloat *data = save->copied.buffer; GLfloat *dest = save->buffer; GLuint j; @@ -683,6 +682,11 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) } +/** + * This is called when the size of a vertex attribute changes. + * For example, after seeing one or more glTexCoord2f() calls we + * get a glTexCoord4f() or glTexCoord1f() call. + */ static void save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz) { @@ -709,6 +713,11 @@ save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz) } +/** + * Reset the current size of all vertex attributes to the default + * value of 0. This signals that we haven't yet seen any per-vertex + * commands such as glNormal3f() or glTexCoord2f(). + */ static void _save_reset_vertex(struct gl_context *ctx) { @@ -861,7 +870,7 @@ dlist_fallback(struct gl_context *ctx) else { _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); } - ctx->Driver.SaveNeedFlush = 0; + ctx->Driver.SaveNeedFlush = GL_FALSE; } @@ -931,15 +940,16 @@ _save_CallLists(GLsizei n, GLenum type, const GLvoid * v) -/* This begin is hooked into ... Updating of - * ctx->Driver.CurrentSavePrimitive is already taken care of. +/** + * Called via ctx->Driver.NotifySaveBegin() when a glBegin is getting + * compiled into a display list. + * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of. */ GLboolean vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode) { struct vbo_save_context *save = &vbo_context(ctx)->save; - - GLuint i = save->prim_count++; + const GLuint i = save->prim_count++; assert(i < save->prim_max); save->prim[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK; @@ -960,7 +970,13 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode) else { _mesa_install_save_vtxfmt(ctx, &save->vtxfmt); } - ctx->Driver.SaveNeedFlush = 1; + + /* We need to call SaveFlushVertices() if there's state change */ + ctx->Driver.SaveNeedFlush = GL_TRUE; + + /* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN + * opcode into the display list. + */ return GL_TRUE; } @@ -970,7 +986,7 @@ _save_End(void) { GET_CURRENT_CONTEXT(ctx); struct vbo_save_context *save = &vbo_context(ctx)->save; - GLint i = save->prim_count - 1; + const GLint i = save->prim_count - 1; ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; save->prim[i].end = 1; @@ -994,198 +1010,6 @@ _save_End(void) } -/* These are all errors as this vtxfmt is only installed inside - * begin/end pairs. - */ -static void GLAPIENTRY -_save_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid * indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) count; - (void) type; - (void) indices; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawElements"); -} - - -static void GLAPIENTRY -_save_DrawRangeElements(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, const GLvoid * indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) start; - (void) end; - (void) count; - (void) type; - (void) indices; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements"); -} - - -static void GLAPIENTRY -_save_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, - const GLvoid * indices, GLint basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) count; - (void) type; - (void) indices; - (void) basevertex; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawElements"); -} - - -static void GLAPIENTRY -_save_DrawRangeElementsBaseVertex(GLenum mode, - GLuint start, - GLuint end, - GLsizei count, - GLenum type, - const GLvoid * indices, GLint basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) start; - (void) end; - (void) count; - (void) type; - (void) indices; - (void) basevertex; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements"); -} - - -static void GLAPIENTRY -_save_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) start; - (void) count; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawArrays"); -} - - -static void GLAPIENTRY -_save_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) count; - (void) type; - (void) indices; - (void) primcount; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glMultiDrawElements"); -} - - -static void GLAPIENTRY -_save_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, - GLenum type, const GLvoid * const *indices, - GLsizei primcount, const GLint *basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) count; - (void) type; - (void) indices; - (void) primcount; - (void) basevertex; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, - "glMultiDrawElementsBaseVertex"); -} - - -static void GLAPIENTRY -_save_DrawTransformFeedback(GLenum mode, GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) name; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback"); -} - - -static void GLAPIENTRY -_save_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) name; - (void) stream; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, - "glDrawTransformFeedbackStream"); -} - - -static void GLAPIENTRY -_save_DrawTransformFeedbackInstanced(GLenum mode, GLuint name, - GLsizei primcount) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) name; - (void) primcount; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, - "glDrawTransformFeedbackInstanced"); -} - - -static void GLAPIENTRY -_save_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name, - GLuint stream, GLsizei primcount) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) name; - (void) stream; - (void) primcount; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, - "glDrawTransformFeedbackStreamInstanced"); -} - - -static void GLAPIENTRY -_save_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - GET_CURRENT_CONTEXT(ctx); - (void) x1; - (void) y1; - (void) x2; - (void) y2; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glRectf"); -} - - -static void GLAPIENTRY -_save_EvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) i1; - (void) i2; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glEvalMesh1"); -} - - -static void GLAPIENTRY -_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) i1; - (void) i2; - (void) j1; - (void) j2; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glEvalMesh2"); -} - - static void GLAPIENTRY _save_Begin(GLenum mode) { @@ -1233,8 +1057,14 @@ _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count) struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i; - if (!_mesa_validate_DrawArrays(ctx, mode, start, count)) + if (!_mesa_is_valid_prim_mode(ctx, mode)) { + _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)"); + return; + } + if (count < 0) { + _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count<0)"); return; + } if (save->out_of_memory) return; @@ -1263,8 +1093,20 @@ _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i; - if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices, 0)) + if (!_mesa_is_valid_prim_mode(ctx, mode)) { + _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)"); + return; + } + if (count < 0) { + _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)"); + return; + } + if (type != GL_UNSIGNED_BYTE && + type != GL_UNSIGNED_SHORT && + type != GL_UNSIGNED_INT) { + _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)"); return; + } if (save->out_of_memory) return; @@ -1310,9 +1152,26 @@ _save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GET_CURRENT_CONTEXT(ctx); struct vbo_save_context *save = &vbo_context(ctx)->save; - if (!_mesa_validate_DrawRangeElements(ctx, mode, - start, end, count, type, indices, 0)) + if (!_mesa_is_valid_prim_mode(ctx, mode)) { + _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)"); + return; + } + if (count < 0) { + _mesa_compile_error(ctx, GL_INVALID_VALUE, + "glDrawRangeElements(count<0)"); return; + } + if (type != GL_UNSIGNED_BYTE && + type != GL_UNSIGNED_SHORT && + type != GL_UNSIGNED_INT) { + _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)"); + return; + } + if (end < start) { + _mesa_compile_error(ctx, GL_INVALID_VALUE, + "glDrawRangeElements(end < start)"); + return; + } if (save->out_of_memory) return; @@ -1360,9 +1219,8 @@ _save_vtxfmt_init(struct gl_context *ctx) struct vbo_save_context *save = &vbo_context(ctx)->save; GLvertexformat *vfmt = &save->vtxfmt; - _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); + vfmt->ArrayElement = _ae_ArrayElement; - vfmt->Begin = _save_Begin; vfmt->Color3f = _save_Color3f; vfmt->Color3fv = _save_Color3fv; vfmt->Color4f = _save_Color4f; @@ -1485,30 +1343,42 @@ _save_vtxfmt_init(struct gl_context *ctx) /* This will all require us to fallback to saving the list as opcodes: */ - _MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */ + vfmt->CallList = _save_CallList; + vfmt->CallLists = _save_CallLists; - _MESA_INIT_EVAL_VTXFMT(vfmt, _save_); + vfmt->EvalCoord1f = _save_EvalCoord1f; + vfmt->EvalCoord1fv = _save_EvalCoord1fv; + vfmt->EvalCoord2f = _save_EvalCoord2f; + vfmt->EvalCoord2fv = _save_EvalCoord2fv; + vfmt->EvalPoint1 = _save_EvalPoint1; + vfmt->EvalPoint2 = _save_EvalPoint2; /* These calls all generate GL_INVALID_OPERATION since this vtxfmt is * only used when we're inside a glBegin/End pair. */ vfmt->Begin = _save_Begin; - vfmt->Rectf = _save_Rectf; - vfmt->DrawArrays = _save_DrawArrays; - vfmt->DrawElements = _save_DrawElements; - vfmt->DrawRangeElements = _save_DrawRangeElements; - vfmt->DrawElementsBaseVertex = _save_DrawElementsBaseVertex; - vfmt->DrawRangeElementsBaseVertex = _save_DrawRangeElementsBaseVertex; - vfmt->MultiDrawElementsEXT = _save_MultiDrawElements; - vfmt->MultiDrawElementsBaseVertex = _save_MultiDrawElementsBaseVertex; - vfmt->DrawTransformFeedback = _save_DrawTransformFeedback; - vfmt->DrawTransformFeedbackStream = _save_DrawTransformFeedbackStream; - vfmt->DrawTransformFeedbackInstanced = _save_DrawTransformFeedbackInstanced; - vfmt->DrawTransformFeedbackStreamInstanced = - _save_DrawTransformFeedbackStreamInstanced; } +/** + * Initialize the dispatch table with the VBO functions for display + * list compilation. + */ +void +vbo_initialize_save_dispatch(const struct gl_context *ctx, + struct _glapi_table *exec) +{ + SET_DrawArrays(exec, _save_OBE_DrawArrays); + SET_DrawElements(exec, _save_OBE_DrawElements); + SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements); + SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements); + SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex); + SET_Rectf(exec, _save_OBE_Rectf); + /* Note: other glDraw functins aren't compiled into display lists */ +} + + + void vbo_save_SaveFlushVertices(struct gl_context *ctx) { @@ -1516,8 +1386,7 @@ vbo_save_SaveFlushVertices(struct gl_context *ctx) /* Noop when we are actually active: */ - if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM || - ctx->Driver.CurrentSavePrimitive <= GL_POLYGON) + if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX) return; if (save->vert_count || save->prim_count) @@ -1526,7 +1395,7 @@ vbo_save_SaveFlushVertices(struct gl_context *ctx) _save_copy_to_current(ctx); _save_reset_vertex(ctx); _save_reset_counters(ctx); - ctx->Driver.SaveNeedFlush = 0; + ctx->Driver.SaveNeedFlush = GL_FALSE; } @@ -1548,7 +1417,7 @@ vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode) _save_reset_vertex(ctx); _save_reset_counters(ctx); - ctx->Driver.SaveNeedFlush = 0; + ctx->Driver.SaveNeedFlush = GL_FALSE; } @@ -1559,8 +1428,7 @@ vbo_save_EndList(struct gl_context *ctx) /* EndList called inside a (saved) Begin/End pair? */ - if (ctx->Driver.CurrentSavePrimitive != PRIM_OUTSIDE_BEGIN_END) { - + if (_mesa_inside_dlist_begin_end(ctx)) { if (save->prim_count > 0) { GLint i = save->prim_count - 1; ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; @@ -1700,14 +1568,4 @@ vbo_save_api_init(struct vbo_save_context *save) /* These will actually get set again when binding/drawing */ for (i = 0; i < VBO_ATTRIB_MAX; i++) save->inputs[i] = &save->arrays[i]; - - /* Hook our array functions into the outside-begin-end vtxfmt in - * ctx->ListState. - */ - ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf; - ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays; - ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements; - ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements; - ctx->ListState.ListVtxfmt.MultiDrawElementsEXT = _save_OBE_MultiDrawElements; - ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex = _save_OBE_MultiDrawElementsBaseVertex; } |