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-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_api.c38
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_array.c60
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_draw.c843
-rw-r--r--mesalib/src/mesa/vbo/vbo_rebase.c10
-rw-r--r--mesalib/src/mesa/vbo/vbo_save_api.c11
-rw-r--r--mesalib/src/mesa/vbo/vbo_save_draw.c14
-rw-r--r--mesalib/src/mesa/vbo/vbo_split.c337
-rw-r--r--mesalib/src/mesa/vbo/vbo_split_copy.c1254
8 files changed, 1282 insertions, 1285 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_exec_api.c b/mesalib/src/mesa/vbo/vbo_exec_api.c
index 2b8d38ef2..8474c787a 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_api.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_api.c
@@ -431,6 +431,24 @@ do { \
#include "vbo_attrib_tmp.h"
+/**
+ * Flush (draw) vertices.
+ * \param unmap - leave VBO unmapped after flushing?
+ */
+static void
+vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
+{
+ if (exec->vtx.vert_count || unmap) {
+ vbo_exec_vtx_flush( exec, unmap );
+ }
+
+ if (exec->vtx.vertex_size) {
+ vbo_exec_copy_to_current( exec );
+ reset_attrfv( exec );
+ }
+}
+
+
#if FEATURE_beginend
@@ -535,24 +553,6 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
/**
- * Flush (draw) vertices.
- * \param unmap - leave VBO unmapped after flushing?
- */
-static void
-vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
-{
- if (exec->vtx.vert_count || unmap) {
- vbo_exec_vtx_flush( exec, unmap );
- }
-
- if (exec->vtx.vertex_size) {
- vbo_exec_copy_to_current( exec );
- reset_attrfv( exec );
- }
-}
-
-
-/**
* Called via glBegin.
*/
static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
@@ -947,7 +947,7 @@ void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
/* Free the vertex buffer. Unmap first if needed.
*/
if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, exec->vtx.bufferobj);
+ ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
}
_mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
}
diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c
index 32ce0e4a8..18719d5f5 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_array.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_array.c
@@ -95,10 +95,25 @@ vbo_get_minmax_index(struct gl_context *ctx,
GLuint i;
if (_mesa_is_bufferobj(ib->obj)) {
- const GLvoid *map =
- ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY, ib->obj);
- indices = ADD_POINTERS(map, ib->ptr);
+ unsigned map_size;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ map_size = count * sizeof(GLuint);
+ break;
+ case GL_UNSIGNED_SHORT:
+ map_size = count * sizeof(GLushort);
+ break;
+ case GL_UNSIGNED_BYTE:
+ map_size = count * sizeof(GLubyte);
+ break;
+ default:
+ assert(0);
+ map_size = 0;
+ }
+
+ indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, map_size,
+ GL_MAP_READ_BIT, ib->obj);
} else {
indices = ib->ptr;
}
@@ -176,7 +191,7 @@ vbo_get_minmax_index(struct gl_context *ctx,
}
if (_mesa_is_bufferobj(ib->obj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
+ ctx->Driver.UnmapBuffer(ctx, ib->obj);
}
}
@@ -196,8 +211,8 @@ check_array_data(struct gl_context *ctx, struct gl_client_array *array,
if (!array->BufferObj->Pointer) {
/* need to map now */
array->BufferObj->Pointer =
- ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
- GL_READ_ONLY, array->BufferObj);
+ ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
+ GL_MAP_READ_BIT, array->BufferObj);
}
data = ADD_POINTERS(data, array->BufferObj->Pointer);
}
@@ -238,7 +253,7 @@ unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
if (array->Enabled &&
_mesa_is_bufferobj(array->BufferObj) &&
_mesa_bufferobj_mapped(array->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
+ ctx->Driver.UnmapBuffer(ctx, array->BufferObj);
}
}
@@ -256,10 +271,10 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
GLint i, k;
if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
- elemMap = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY,
- ctx->Array.ElementArrayBufferObj);
+ elemMap = ctx->Driver.MapBufferRange(ctx, 0,
+ ctx->Array.ElementArrayBufferObj->Size,
+ GL_MAP_READ_BIT,
+ ctx->Array.ElementArrayBufferObj);
elements = ADD_POINTERS(elements, elemMap);
}
@@ -296,8 +311,7 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
}
if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
- ctx->Array.ElementArrayBufferObj);
+ ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj);
}
unmap_array_buffer(ctx, &arrayObj->Vertex);
@@ -351,8 +365,8 @@ print_draw_arrays(struct gl_context *ctx,
bufName);
if (bufName) {
- GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
- GL_READ_ONLY_ARB, bufObj);
+ GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
+ GL_MAP_READ_BIT, bufObj);
int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
float *f = (float *) (p + offset);
int *k = (int *) f;
@@ -364,7 +378,7 @@ print_draw_arrays(struct gl_context *ctx,
for (i = 0; i < n; i++) {
printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
}
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, bufObj);
+ ctx->Driver.UnmapBuffer(ctx, bufObj);
}
}
}
@@ -715,10 +729,11 @@ vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
static void
dump_element_buffer(struct gl_context *ctx, GLenum type)
{
- const GLvoid *map = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY,
- ctx->Array.ElementArrayBufferObj);
+ const GLvoid *map =
+ ctx->Driver.MapBufferRange(ctx, 0,
+ ctx->Array.ElementArrayBufferObj->Size,
+ GL_MAP_READ_BIT,
+ ctx->Array.ElementArrayBufferObj);
switch (type) {
case GL_UNSIGNED_BYTE:
{
@@ -760,8 +775,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
;
}
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
- ctx->Array.ElementArrayBufferObj);
+ ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj);
}
diff --git a/mesalib/src/mesa/vbo/vbo_exec_draw.c b/mesalib/src/mesa/vbo/vbo_exec_draw.c
index 98f585792..8ffaaaa48 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_draw.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_draw.c
@@ -1,427 +1,416 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.2
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/bufferobj.h"
-#include "main/compiler.h"
-#include "main/enums.h"
-#include "main/mfeatures.h"
-#include "main/state.h"
-
-#include "vbo_context.h"
-
-
-#if FEATURE_beginend
-
-
-static void
-vbo_exec_debug_verts( struct vbo_exec_context *exec )
-{
- GLuint count = exec->vtx.vert_count;
- GLuint i;
-
- printf("%s: %u vertices %d primitives, %d vertsize\n",
- __FUNCTION__,
- count,
- exec->vtx.prim_count,
- exec->vtx.vertex_size);
-
- for (i = 0 ; i < exec->vtx.prim_count ; i++) {
- struct _mesa_prim *prim = &exec->vtx.prim[i];
- printf(" prim %d: %s%s %d..%d %s %s\n",
- i,
- _mesa_lookup_prim_by_nr(prim->mode),
- prim->weak ? " (weak)" : "",
- prim->start,
- prim->start + prim->count,
- prim->begin ? "BEGIN" : "(wrap)",
- prim->end ? "END" : "(wrap)");
- }
-}
-
-
-/*
- * NOTE: Need to have calculated primitives by this point -- do it on the fly.
- * NOTE: Old 'parity' issue is gone.
- */
-static GLuint
-vbo_copy_vertices( struct vbo_exec_context *exec )
-{
- GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
- GLuint ovf, i;
- GLuint sz = exec->vtx.vertex_size;
- GLfloat *dst = exec->vtx.copied.buffer;
- const GLfloat *src = (exec->vtx.buffer_map +
- exec->vtx.prim[exec->vtx.prim_count-1].start *
- exec->vtx.vertex_size);
-
-
- switch (exec->ctx->Driver.CurrentExecPrimitive) {
- case GL_POINTS:
- return 0;
- case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_LINE_STRIP:
- if (nr == 0) {
- return 0;
- }
- else {
- memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
- return 1;
- }
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- if (nr == 0) {
- return 0;
- }
- else if (nr == 1) {
- memcpy( dst, src+0, sz * sizeof(GLfloat) );
- return 1;
- }
- else {
- memcpy( dst, src+0, sz * sizeof(GLfloat) );
- memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
- return 2;
- }
- case GL_TRIANGLE_STRIP:
- /* no parity issue, but need to make sure the tri is not drawn twice */
- if (nr & 1) {
- exec->vtx.prim[exec->vtx.prim_count-1].count--;
- }
- /* fallthrough */
- case GL_QUAD_STRIP:
- switch (nr) {
- case 0:
- ovf = 0;
- break;
- case 1:
- ovf = 1;
- break;
- default:
- ovf = 2 + (nr & 1);
- break;
- }
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case PRIM_OUTSIDE_BEGIN_END:
- return 0;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-
-/* TODO: populate these as the vertex is defined:
- */
-static void
-vbo_exec_bind_arrays( struct gl_context *ctx )
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct gl_client_array *arrays = exec->vtx.arrays;
- const GLuint count = exec->vtx.vert_count;
- const GLuint *map;
- GLuint attr;
- GLbitfield varying_inputs = 0x0;
-
- /* Install the default (ie Current) attributes first, then overlay
- * all active ones.
- */
- switch (get_program_mode(exec->ctx)) {
- case VP_NONE:
- for (attr = 0; attr < 16; attr++) {
- exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
- }
- for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
- ASSERT(attr + 16 < Elements(exec->vtx.inputs));
- exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
- }
- map = vbo->map_vp_none;
- break;
- case VP_NV:
- case VP_ARB:
- /* The aliasing of attributes for NV vertex programs has already
- * occurred. NV vertex programs cannot access material values,
- * nor attributes greater than VERT_ATTRIB_TEX7.
- */
- for (attr = 0; attr < 16; attr++) {
- exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
- ASSERT(attr + 16 < Elements(exec->vtx.inputs));
- exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
- }
- map = vbo->map_vp_arb;
-
- /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
- * In that case we effectively need to route the data from
- * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
- */
- if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
- (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
- exec->vtx.inputs[16] = exec->vtx.inputs[0];
- exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
- exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
- exec->vtx.attrsz[0] = 0;
- }
- break;
- default:
- assert(0);
- }
-
- /* Make all active attributes (including edgeflag) available as
- * arrays of floats.
- */
- for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
- const GLuint src = map[attr];
-
- if (exec->vtx.attrsz[src]) {
- GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
- (GLbyte *)exec->vtx.vertex;
-
- /* override the default array set above */
- ASSERT(attr < Elements(exec->vtx.inputs));
- ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
- exec->vtx.inputs[attr] = &arrays[attr];
-
- if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
- /* a real buffer obj: Ptr is an offset, not a pointer*/
- assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
- assert(offset >= 0);
- arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
- }
- else {
- /* Ptr into ordinary app memory */
- arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
- }
- arrays[attr].Size = exec->vtx.attrsz[src];
- arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
- arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
- arrays[attr].Type = GL_FLOAT;
- arrays[attr].Format = GL_RGBA;
- arrays[attr].Enabled = 1;
- arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
- _mesa_reference_buffer_object(ctx,
- &arrays[attr].BufferObj,
- exec->vtx.bufferobj);
- arrays[attr]._MaxElement = count; /* ??? */
-
- varying_inputs |= 1 << attr;
- ctx->NewState |= _NEW_ARRAY;
- }
- }
-
- _mesa_set_varying_vp_inputs( ctx, varying_inputs );
-}
-
-
-/**
- * Unmap the VBO. This is called before drawing.
- */
-static void
-vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
-{
- GLenum target = GL_ARRAY_BUFFER_ARB;
-
- if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
- struct gl_context *ctx = exec->ctx;
-
- if (ctx->Driver.FlushMappedBufferRange) {
- GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
- GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
-
- if (length)
- ctx->Driver.FlushMappedBufferRange(ctx, target,
- offset, length,
- exec->vtx.bufferobj);
- }
-
- exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
- exec->vtx.buffer_map) * sizeof(float);
-
- assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
- assert(exec->vtx.buffer_ptr != NULL);
-
- ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
- exec->vtx.buffer_map = NULL;
- exec->vtx.buffer_ptr = NULL;
- exec->vtx.max_vert = 0;
- }
-}
-
-
-/**
- * Map the vertex buffer to begin storing glVertex, glColor, etc data.
- */
-void
-vbo_exec_vtx_map( struct vbo_exec_context *exec )
-{
- struct gl_context *ctx = exec->ctx;
- const GLenum target = GL_ARRAY_BUFFER_ARB;
- const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */
- const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
- GL_MAP_INVALIDATE_RANGE_BIT |
- GL_MAP_UNSYNCHRONIZED_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- MESA_MAP_NOWAIT_BIT;
- const GLenum usage = GL_STREAM_DRAW_ARB;
-
- if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
- return;
-
- assert(!exec->vtx.buffer_map);
- assert(!exec->vtx.buffer_ptr);
-
- if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
- ctx->Driver.MapBufferRange) {
- /* The VBO exists and there's room for more */
- exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBufferRange(ctx,
- target,
- exec->vtx.buffer_used,
- (VBO_VERT_BUFFER_SIZE -
- exec->vtx.buffer_used),
- accessRange,
- exec->vtx.bufferobj);
- exec->vtx.buffer_ptr = exec->vtx.buffer_map;
- }
-
- if (!exec->vtx.buffer_map) {
- /* Need to allocate a new VBO */
- exec->vtx.buffer_used = 0;
-
- ctx->Driver.BufferData(ctx, target,
- VBO_VERT_BUFFER_SIZE,
- NULL, usage, exec->vtx.bufferobj);
-
-
- if (ctx->Driver.MapBufferRange)
- exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBufferRange(ctx, target,
- 0, VBO_VERT_BUFFER_SIZE,
- accessRange,
- exec->vtx.bufferobj);
- if (!exec->vtx.buffer_map)
- exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
- assert(exec->vtx.buffer_map);
- exec->vtx.buffer_ptr = exec->vtx.buffer_map;
- }
-
- if (0)
- printf("map %d..\n", exec->vtx.buffer_used);
-}
-
-
-
-/**
- * Execute the buffer and save copied verts.
- * \param keep_unmapped if true, leave the VBO unmapped when we're done.
- */
-void
-vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
-{
- if (0)
- vbo_exec_debug_verts( exec );
-
- if (exec->vtx.prim_count &&
- exec->vtx.vert_count) {
-
- exec->vtx.copied.nr = vbo_copy_vertices( exec );
-
- if (exec->vtx.copied.nr != exec->vtx.vert_count) {
- struct gl_context *ctx = exec->ctx;
-
- /* Before the update_state() as this may raise _NEW_ARRAY
- * from _mesa_set_varying_vp_inputs().
- */
- vbo_exec_bind_arrays( ctx );
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
- vbo_exec_vtx_unmap( exec );
- }
-
- if (0)
- printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
- exec->vtx.vert_count);
-
- vbo_context(ctx)->draw_prims( ctx,
- exec->vtx.inputs,
- exec->vtx.prim,
- exec->vtx.prim_count,
- NULL,
- GL_TRUE,
- 0,
- exec->vtx.vert_count - 1);
-
- /* If using a real VBO, get new storage -- unless asked not to.
- */
- if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
- vbo_exec_vtx_map( exec );
- }
- }
- }
-
- /* May have to unmap explicitly if we didn't draw:
- */
- if (keepUnmapped &&
- _mesa_is_bufferobj(exec->vtx.bufferobj) &&
- exec->vtx.buffer_map) {
- vbo_exec_vtx_unmap( exec );
- }
-
- if (keepUnmapped || exec->vtx.vertex_size == 0)
- exec->vtx.max_vert = 0;
- else
- exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
- (exec->vtx.vertex_size * sizeof(GLfloat)));
-
- exec->vtx.buffer_ptr = exec->vtx.buffer_map;
- exec->vtx.prim_count = 0;
- exec->vtx.vert_count = 0;
-}
-
-
-#endif /* FEATURE_beginend */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/compiler.h"
+#include "main/enums.h"
+#include "main/mfeatures.h"
+#include "main/state.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_beginend
+
+
+static void
+vbo_exec_debug_verts( struct vbo_exec_context *exec )
+{
+ GLuint count = exec->vtx.vert_count;
+ GLuint i;
+
+ printf("%s: %u vertices %d primitives, %d vertsize\n",
+ __FUNCTION__,
+ count,
+ exec->vtx.prim_count,
+ exec->vtx.vertex_size);
+
+ for (i = 0 ; i < exec->vtx.prim_count ; i++) {
+ struct _mesa_prim *prim = &exec->vtx.prim[i];
+ printf(" prim %d: %s%s %d..%d %s %s\n",
+ i,
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ prim->begin ? "BEGIN" : "(wrap)",
+ prim->end ? "END" : "(wrap)");
+ }
+}
+
+
+/*
+ * NOTE: Need to have calculated primitives by this point -- do it on the fly.
+ * NOTE: Old 'parity' issue is gone.
+ */
+static GLuint
+vbo_copy_vertices( struct vbo_exec_context *exec )
+{
+ GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
+ GLuint ovf, i;
+ GLuint sz = exec->vtx.vertex_size;
+ GLfloat *dst = exec->vtx.copied.buffer;
+ const GLfloat *src = (exec->vtx.buffer_map +
+ exec->vtx.prim[exec->vtx.prim_count-1].start *
+ exec->vtx.vertex_size);
+
+
+ switch (exec->ctx->Driver.CurrentExecPrimitive) {
+ case GL_POINTS:
+ return 0;
+ case GL_LINES:
+ ovf = nr&1;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_TRIANGLES:
+ ovf = nr%3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_QUADS:
+ ovf = nr&3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_LINE_STRIP:
+ if (nr == 0) {
+ return 0;
+ }
+ else {
+ memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ if (nr == 0) {
+ return 0;
+ }
+ else if (nr == 1) {
+ memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ else {
+ memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 2;
+ }
+ case GL_TRIANGLE_STRIP:
+ /* no parity issue, but need to make sure the tri is not drawn twice */
+ if (nr & 1) {
+ exec->vtx.prim[exec->vtx.prim_count-1].count--;
+ }
+ /* fallthrough */
+ case GL_QUAD_STRIP:
+ switch (nr) {
+ case 0:
+ ovf = 0;
+ break;
+ case 1:
+ ovf = 1;
+ break;
+ default:
+ ovf = 2 + (nr & 1);
+ break;
+ }
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case PRIM_OUTSIDE_BEGIN_END:
+ return 0;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+
+/* TODO: populate these as the vertex is defined:
+ */
+static void
+vbo_exec_bind_arrays( struct gl_context *ctx )
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_client_array *arrays = exec->vtx.arrays;
+ const GLuint count = exec->vtx.vert_count;
+ const GLuint *map;
+ GLuint attr;
+ GLbitfield varying_inputs = 0x0;
+
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(exec->ctx)) {
+ case VP_NONE:
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ ASSERT(attr + 16 < Elements(exec->vtx.inputs));
+ exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ ASSERT(attr + 16 < Elements(exec->vtx.inputs));
+ exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
+ map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ exec->vtx.inputs[16] = exec->vtx.inputs[0];
+ exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
+ exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
+ exec->vtx.attrsz[0] = 0;
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /* Make all active attributes (including edgeflag) available as
+ * arrays of floats.
+ */
+ for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
+ const GLuint src = map[attr];
+
+ if (exec->vtx.attrsz[src]) {
+ GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
+ (GLbyte *)exec->vtx.vertex;
+
+ /* override the default array set above */
+ ASSERT(attr < Elements(exec->vtx.inputs));
+ ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
+ exec->vtx.inputs[attr] = &arrays[attr];
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ /* a real buffer obj: Ptr is an offset, not a pointer*/
+ assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
+ assert(offset >= 0);
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
+ }
+ else {
+ /* Ptr into ordinary app memory */
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
+ }
+ arrays[attr].Size = exec->vtx.attrsz[src];
+ arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ exec->vtx.bufferobj);
+ arrays[attr]._MaxElement = count; /* ??? */
+
+ varying_inputs |= 1 << attr;
+ ctx->NewState |= _NEW_ARRAY;
+ }
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
+}
+
+
+/**
+ * Unmap the VBO. This is called before drawing.
+ */
+static void
+vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
+{
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ struct gl_context *ctx = exec->ctx;
+
+ if (ctx->Driver.FlushMappedBufferRange) {
+ GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
+ GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
+
+ if (length)
+ ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
+ exec->vtx.bufferobj);
+ }
+
+ exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
+ exec->vtx.buffer_map) * sizeof(float);
+
+ assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
+ assert(exec->vtx.buffer_ptr != NULL);
+
+ ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ exec->vtx.max_vert = 0;
+ }
+}
+
+
+/**
+ * Map the vertex buffer to begin storing glVertex, glColor, etc data.
+ */
+void
+vbo_exec_vtx_map( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
+ GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ MESA_MAP_NOWAIT_BIT;
+ const GLenum usage = GL_STREAM_DRAW_ARB;
+
+ if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
+ return;
+
+ assert(!exec->vtx.buffer_map);
+ assert(!exec->vtx.buffer_ptr);
+
+ if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
+ /* The VBO exists and there's room for more */
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx,
+ exec->vtx.buffer_used,
+ (VBO_VERT_BUFFER_SIZE -
+ exec->vtx.buffer_used),
+ accessRange,
+ exec->vtx.bufferobj);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+
+ if (!exec->vtx.buffer_map) {
+ /* Need to allocate a new VBO */
+ exec->vtx.buffer_used = 0;
+
+ ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
+ VBO_VERT_BUFFER_SIZE,
+ NULL, usage, exec->vtx.bufferobj);
+
+
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx,
+ 0, VBO_VERT_BUFFER_SIZE,
+ accessRange,
+ exec->vtx.bufferobj);
+ assert(exec->vtx.buffer_map);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+
+ if (0)
+ printf("map %d..\n", exec->vtx.buffer_used);
+}
+
+
+
+/**
+ * Execute the buffer and save copied verts.
+ * \param keep_unmapped if true, leave the VBO unmapped when we're done.
+ */
+void
+vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
+{
+ if (0)
+ vbo_exec_debug_verts( exec );
+
+ if (exec->vtx.prim_count &&
+ exec->vtx.vert_count) {
+
+ exec->vtx.copied.nr = vbo_copy_vertices( exec );
+
+ if (exec->vtx.copied.nr != exec->vtx.vert_count) {
+ struct gl_context *ctx = exec->ctx;
+
+ /* Before the update_state() as this may raise _NEW_ARRAY
+ * from _mesa_set_varying_vp_inputs().
+ */
+ vbo_exec_bind_arrays( ctx );
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+ if (0)
+ printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
+ exec->vtx.vert_count);
+
+ vbo_context(ctx)->draw_prims( ctx,
+ exec->vtx.inputs,
+ exec->vtx.prim,
+ exec->vtx.prim_count,
+ NULL,
+ GL_TRUE,
+ 0,
+ exec->vtx.vert_count - 1);
+
+ /* If using a real VBO, get new storage -- unless asked not to.
+ */
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
+ vbo_exec_vtx_map( exec );
+ }
+ }
+ }
+
+ /* May have to unmap explicitly if we didn't draw:
+ */
+ if (keepUnmapped &&
+ _mesa_is_bufferobj(exec->vtx.bufferobj) &&
+ exec->vtx.buffer_map) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+ if (keepUnmapped || exec->vtx.vertex_size == 0)
+ exec->vtx.max_vert = 0;
+ else
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ (exec->vtx.vertex_size * sizeof(GLfloat)));
+
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ exec->vtx.prim_count = 0;
+ exec->vtx.vert_count = 0;
+}
+
+
+#endif /* FEATURE_beginend */
diff --git a/mesalib/src/mesa/vbo/vbo_rebase.c b/mesalib/src/mesa/vbo/vbo_rebase.c
index 1de290ff6..a1eab752a 100644
--- a/mesalib/src/mesa/vbo/vbo_rebase.c
+++ b/mesalib/src/mesa/vbo/vbo_rebase.c
@@ -159,10 +159,8 @@ void vbo_rebase_prims( struct gl_context *ctx,
void *ptr;
if (map_ib)
- ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER,
- GL_READ_ONLY_ARB,
- ib->obj);
+ ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
+ ib->obj);
ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
@@ -183,9 +181,7 @@ void vbo_rebase_prims( struct gl_context *ctx,
}
if (map_ib)
- ctx->Driver.UnmapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER,
- ib->obj);
+ ctx->Driver.UnmapBuffer(ctx, ib->obj);
tmp_ib.obj = ctx->Shared->NullBufferObj;
tmp_ib.ptr = tmp_indices;
diff --git a/mesalib/src/mesa/vbo/vbo_save_api.c b/mesalib/src/mesa/vbo/vbo_save_api.c
index 9041f791e..ad36e9332 100644
--- a/mesalib/src/mesa/vbo/vbo_save_api.c
+++ b/mesalib/src/mesa/vbo/vbo_save_api.c
@@ -232,11 +232,10 @@ map_vertex_store(struct gl_context *ctx,
assert(vertex_store->bufferobj);
assert(!vertex_store->buffer);
vertex_store->buffer =
- (GLfloat *) ctx->Driver.MapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB, /* not used */
- GL_WRITE_ONLY, /* not used */
- vertex_store->
- bufferobj);
+ (GLfloat *) ctx->Driver.MapBufferRange(ctx, 0,
+ vertex_store->bufferobj->Size,
+ GL_MAP_WRITE_BIT, /* not used */
+ vertex_store->bufferobj);
assert(vertex_store->buffer);
return vertex_store->buffer + vertex_store->used;
@@ -247,7 +246,7 @@ static void
unmap_vertex_store(struct gl_context *ctx,
struct vbo_save_vertex_store *vertex_store)
{
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vertex_store->bufferobj);
+ ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj);
vertex_store->buffer = NULL;
}
diff --git a/mesalib/src/mesa/vbo/vbo_save_draw.c b/mesalib/src/mesa/vbo/vbo_save_draw.c
index a37af73e0..6cda831aa 100644
--- a/mesalib/src/mesa/vbo/vbo_save_draw.c
+++ b/mesalib/src/mesa/vbo/vbo_save_draw.c
@@ -70,7 +70,7 @@ _playback_copy_to_current(struct gl_context *ctx,
else
offset = node->buffer_offset;
- ctx->Driver.GetBufferSubData( ctx, 0, offset,
+ ctx->Driver.GetBufferSubData( ctx, offset,
node->vertex_size * sizeof(GLfloat),
data, node->vertex_store->bufferobj );
@@ -217,10 +217,11 @@ static void
vbo_save_loopback_vertex_list(struct gl_context *ctx,
const struct vbo_save_vertex_list *list)
{
- const char *buffer = ctx->Driver.MapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB,
- GL_READ_ONLY, /* ? */
- list->vertex_store->bufferobj);
+ const char *buffer =
+ ctx->Driver.MapBufferRange(ctx, 0,
+ list->vertex_store->bufferobj->Size,
+ GL_MAP_READ_BIT, /* ? */
+ list->vertex_store->bufferobj);
vbo_loopback_vertex_list(ctx,
(const GLfloat *)(buffer + list->buffer_offset),
@@ -230,8 +231,7 @@ vbo_save_loopback_vertex_list(struct gl_context *ctx,
list->wrap_count,
list->vertex_size);
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
- list->vertex_store->bufferobj);
+ ctx->Driver.UnmapBuffer(ctx, list->vertex_store->bufferobj);
}
diff --git a/mesalib/src/mesa/vbo/vbo_split.c b/mesalib/src/mesa/vbo/vbo_split.c
index e28f9afcf..c933a3f9a 100644
--- a/mesalib/src/mesa/vbo/vbo_split.c
+++ b/mesalib/src/mesa/vbo/vbo_split.c
@@ -1,169 +1,168 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/* Deal with hardware and/or swtnl maximums:
- * - maximum number of vertices in buffer
- * - maximum number of elements (maybe zero)
- *
- * The maximums may vary with opengl state (eg if a larger hardware
- * vertex is required in this state, the maximum number of vertices
- * may be smaller than in another state).
- *
- * We want buffer splitting to be a convenience function for the code
- * actually drawing the primitives rather than a system-wide maximum,
- * otherwise it is hard to avoid pessimism.
- *
- * For instance, if a driver has no hardware limits on vertex buffer
- * dimensions, it would not ordinarily want to split vbos. But if
- * there is an unexpected fallback, eg memory manager fails to upload
- * textures, it will want to pass the drawing commands onto swtnl,
- * which does have limitations. A convenience function allows swtnl
- * to split the drawing and vbos internally without imposing its
- * limitations on drivers which want to use it as a fallback path.
- */
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-
-#include "vbo_split.h"
-#include "vbo.h"
-
-/* True if a primitive can be split without copying of vertices, false
- * otherwise.
- */
-GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
-{
- switch (mode) {
- case GL_POINTS:
- *first = 1;
- *incr = 1;
- return GL_TRUE;
- case GL_LINES:
- *first = 2;
- *incr = 2;
- return GL_TRUE;
- case GL_LINE_STRIP:
- *first = 2;
- *incr = 1;
- return GL_TRUE;
- case GL_TRIANGLES:
- *first = 3;
- *incr = 3;
- return GL_TRUE;
- case GL_TRIANGLE_STRIP:
- *first = 3;
- *incr = 1;
- return GL_TRUE;
- case GL_QUADS:
- *first = 4;
- *incr = 4;
- return GL_TRUE;
- case GL_QUAD_STRIP:
- *first = 4;
- *incr = 2;
- return GL_TRUE;
- default:
- *first = 0;
- *incr = 1; /* so that count % incr works */
- return GL_FALSE;
- }
-}
-
-
-
-void vbo_split_prims( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw,
- const struct split_limits *limits )
-{
- GLint max_basevertex = prim->basevertex;
- GLuint i;
-
- for (i = 1; i < nr_prims; i++)
- max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
-
- /* XXX max_basevertex is computed but not used, why? */
-
- if (ib) {
- if (limits->max_indices == 0) {
- /* Could traverse the indices, re-emitting vertices in turn.
- * But it's hard to see why this case would be needed - for
- * software tnl, it is better to convert to non-indexed
- * rendering after transformation is complete, as is done in
- * the t_dd_rendertmp.h templates. Are there any devices
- * with hardware tnl that cannot do indexed rendering?
- *
- * For now, this path is disabled.
- */
- assert(0);
- }
- else if (max_index - min_index >= limits->max_verts) {
- /* The vertex buffers are too large for hardware (or the
- * swtnl module). Traverse the indices, re-emitting vertices
- * in turn. Use a vertex cache to preserve some of the
- * sharing from the original index list.
- */
- vbo_split_copy(ctx, arrays, prim, nr_prims, ib,
- draw, limits );
- }
- else if (ib->count > limits->max_indices) {
- /* The index buffer is too large for hardware. Try to split
- * on whole-primitive boundaries, otherwise try to split the
- * individual primitives.
- */
- vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
- min_index, max_index, draw, limits );
- }
- else {
- /* Why were we called? */
- assert(0);
- }
- }
- else {
- if (max_index - min_index >= limits->max_verts) {
- /* The vertex buffer is too large for hardware (or the swtnl
- * module). Try to split on whole-primitive boundaries,
- * otherwise try to split the individual primitives.
- */
- vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
- min_index, max_index, draw, limits );
- }
- else {
- /* Why were we called? */
- assert(0);
- }
- }
-}
-
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/* Deal with hardware and/or swtnl maximums:
+ * - maximum number of vertices in buffer
+ * - maximum number of elements (maybe zero)
+ *
+ * The maximums may vary with opengl state (eg if a larger hardware
+ * vertex is required in this state, the maximum number of vertices
+ * may be smaller than in another state).
+ *
+ * We want buffer splitting to be a convenience function for the code
+ * actually drawing the primitives rather than a system-wide maximum,
+ * otherwise it is hard to avoid pessimism.
+ *
+ * For instance, if a driver has no hardware limits on vertex buffer
+ * dimensions, it would not ordinarily want to split vbos. But if
+ * there is an unexpected fallback, eg memory manager fails to upload
+ * textures, it will want to pass the drawing commands onto swtnl,
+ * which does have limitations. A convenience function allows swtnl
+ * to split the drawing and vbos internally without imposing its
+ * limitations on drivers which want to use it as a fallback path.
+ */
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+
+#include "vbo_split.h"
+#include "vbo.h"
+
+/* True if a primitive can be split without copying of vertices, false
+ * otherwise.
+ */
+GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
+{
+ switch (mode) {
+ case GL_POINTS:
+ *first = 1;
+ *incr = 1;
+ return GL_TRUE;
+ case GL_LINES:
+ *first = 2;
+ *incr = 2;
+ return GL_TRUE;
+ case GL_LINE_STRIP:
+ *first = 2;
+ *incr = 1;
+ return GL_TRUE;
+ case GL_TRIANGLES:
+ *first = 3;
+ *incr = 3;
+ return GL_TRUE;
+ case GL_TRIANGLE_STRIP:
+ *first = 3;
+ *incr = 1;
+ return GL_TRUE;
+ case GL_QUADS:
+ *first = 4;
+ *incr = 4;
+ return GL_TRUE;
+ case GL_QUAD_STRIP:
+ *first = 4;
+ *incr = 2;
+ return GL_TRUE;
+ default:
+ *first = 0;
+ *incr = 1; /* so that count % incr works */
+ return GL_FALSE;
+ }
+}
+
+
+
+void vbo_split_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits )
+{
+ GLint max_basevertex = prim->basevertex;
+ GLuint i;
+
+ for (i = 1; i < nr_prims; i++)
+ max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
+
+ /* XXX max_basevertex is computed but not used, why? */
+
+ if (ib) {
+ if (limits->max_indices == 0) {
+ /* Could traverse the indices, re-emitting vertices in turn.
+ * But it's hard to see why this case would be needed - for
+ * software tnl, it is better to convert to non-indexed
+ * rendering after transformation is complete. Are there any devices
+ * with hardware tnl that cannot do indexed rendering?
+ *
+ * For now, this path is disabled.
+ */
+ assert(0);
+ }
+ else if (max_index - min_index >= limits->max_verts) {
+ /* The vertex buffers are too large for hardware (or the
+ * swtnl module). Traverse the indices, re-emitting vertices
+ * in turn. Use a vertex cache to preserve some of the
+ * sharing from the original index list.
+ */
+ vbo_split_copy(ctx, arrays, prim, nr_prims, ib,
+ draw, limits );
+ }
+ else if (ib->count > limits->max_indices) {
+ /* The index buffer is too large for hardware. Try to split
+ * on whole-primitive boundaries, otherwise try to split the
+ * individual primitives.
+ */
+ vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index, draw, limits );
+ }
+ else {
+ /* Why were we called? */
+ assert(0);
+ }
+ }
+ else {
+ if (max_index - min_index >= limits->max_verts) {
+ /* The vertex buffer is too large for hardware (or the swtnl
+ * module). Try to split on whole-primitive boundaries,
+ * otherwise try to split the individual primitives.
+ */
+ vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index, draw, limits );
+ }
+ else {
+ /* Why were we called? */
+ assert(0);
+ }
+ }
+}
+
diff --git a/mesalib/src/mesa/vbo/vbo_split_copy.c b/mesalib/src/mesa/vbo/vbo_split_copy.c
index 3a869d712..40906e389 100644
--- a/mesalib/src/mesa/vbo/vbo_split_copy.c
+++ b/mesalib/src/mesa/vbo/vbo_split_copy.c
@@ -1,627 +1,627 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/* Split indexed primitives with per-vertex copying.
- */
-
-#include "main/glheader.h"
-#include "main/bufferobj.h"
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-
-#include "vbo_split.h"
-#include "vbo.h"
-
-
-#define ELT_TABLE_SIZE 16
-
-/**
- * Used for vertex-level splitting of indexed buffers. Note that
- * non-indexed primitives may be converted to indexed in some cases
- * (eg loops, fans) in order to use this splitting path.
- */
-struct copy_context {
-
- struct gl_context *ctx;
- const struct gl_client_array **array;
- const struct _mesa_prim *prim;
- GLuint nr_prims;
- const struct _mesa_index_buffer *ib;
- vbo_draw_func draw;
-
- const struct split_limits *limits;
-
- struct {
- GLuint attr;
- GLuint size;
- const struct gl_client_array *array;
- const GLubyte *src_ptr;
-
- struct gl_client_array dstarray;
-
- } varying[VERT_ATTRIB_MAX];
- GLuint nr_varying;
-
- const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
- struct _mesa_index_buffer dstib;
-
- GLuint *translated_elt_buf;
- const GLuint *srcelt;
-
- /** A baby hash table to avoid re-emitting (some) duplicate
- * vertices when splitting indexed primitives.
- */
- struct {
- GLuint in;
- GLuint out;
- } vert_cache[ELT_TABLE_SIZE];
-
- GLuint vertex_size;
- GLubyte *dstbuf;
- GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */
- GLuint dstbuf_size; /**< in vertices */
- GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value
- * in dstelt. Our MaxIndex.
- */
-
- GLuint *dstelt;
- GLuint dstelt_nr;
- GLuint dstelt_size;
-
-#define MAX_PRIM 32
- struct _mesa_prim dstprim[MAX_PRIM];
- GLuint dstprim_nr;
-
-};
-
-
-static GLuint attr_size( const struct gl_client_array *array )
-{
- return array->Size * _mesa_sizeof_type(array->Type);
-}
-
-
-/**
- * Starts returning true slightly before the buffer fills, to ensure
- * that there is sufficient room for any remaining vertices to finish
- * off the prim:
- */
-static GLboolean
-check_flush( struct copy_context *copy )
-{
- GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
-
- if (GL_TRIANGLE_STRIP == mode &&
- copy->dstelt_nr & 1) { /* see bug9962 */
- return GL_FALSE;
- }
-
- if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
- return GL_TRUE;
-
- if (copy->dstelt_nr + 4 > copy->dstelt_size)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-/**
- * Dump the parameters/info for a vbo->draw() call.
- */
-static void
-dump_draw_info(struct gl_context *ctx,
- const struct gl_client_array **arrays,
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index)
-{
- GLuint i, j;
-
- printf("VBO Draw:\n");
- for (i = 0; i < nr_prims; i++) {
- printf("Prim %u of %u\n", i, nr_prims);
- printf(" Prim mode 0x%x\n", prims[i].mode);
- printf(" IB: %p\n", (void*) ib);
- for (j = 0; j < VERT_ATTRIB_MAX; j++) {
- printf(" array %d at %p:\n", j, (void*) arrays[j]);
- printf(" enabled %d, ptr %p, size %d, type 0x%x, stride %d\n",
- arrays[j]->Enabled, arrays[j]->Ptr,
- arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
- if (0) {
- GLint k = prims[i].start + prims[i].count - 1;
- GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k);
- printf(" last: %f %f %f\n",
- last[0], last[1], last[2]);
- }
- }
- }
-}
-
-
-static void
-flush( struct copy_context *copy )
-{
- GLuint i;
-
- /* Set some counters:
- */
- copy->dstib.count = copy->dstelt_nr;
-
-#if 0
- dump_draw_info(copy->ctx,
- copy->dstarray_ptr,
- copy->dstprim,
- copy->dstprim_nr,
- &copy->dstib,
- 0,
- copy->dstbuf_nr);
-#else
- (void) dump_draw_info;
-#endif
-
- copy->draw( copy->ctx,
- copy->dstarray_ptr,
- copy->dstprim,
- copy->dstprim_nr,
- &copy->dstib,
- GL_TRUE,
- 0,
- copy->dstbuf_nr - 1 );
-
- /* Reset all pointers:
- */
- copy->dstprim_nr = 0;
- copy->dstelt_nr = 0;
- copy->dstbuf_nr = 0;
- copy->dstptr = copy->dstbuf;
-
- /* Clear the vertex cache:
- */
- for (i = 0; i < ELT_TABLE_SIZE; i++)
- copy->vert_cache[i].in = ~0;
-}
-
-
-/**
- * Called at begin of each primitive during replay.
- */
-static void
-begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
-{
- struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
-
- prim->mode = mode;
- prim->begin = begin_flag;
- prim->num_instances = 1;
-}
-
-
-/**
- * Use a hashtable to attempt to identify recently-emitted vertices
- * and avoid re-emitting them.
- */
-static GLuint
-elt(struct copy_context *copy, GLuint elt_idx)
-{
- GLuint elt = copy->srcelt[elt_idx];
- GLuint slot = elt & (ELT_TABLE_SIZE-1);
-
-/* printf("elt %d\n", elt); */
-
- /* Look up the incoming element in the vertex cache. Re-emit if
- * necessary.
- */
- if (copy->vert_cache[slot].in != elt) {
- GLubyte *csr = copy->dstptr;
- GLuint i;
-
-/* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
-
- for (i = 0; i < copy->nr_varying; i++) {
- const struct gl_client_array *srcarray = copy->varying[i].array;
- const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
-
- memcpy(csr, srcptr, copy->varying[i].size);
- csr += copy->varying[i].size;
-
-#ifdef NAN_CHECK
- if (srcarray->Type == GL_FLOAT) {
- GLuint k;
- GLfloat *f = (GLfloat *) srcptr;
- for (k = 0; k < srcarray->Size; k++) {
- assert(!IS_INF_OR_NAN(f[k]));
- assert(f[k] <= 1.0e20 && f[k] >= -1.0e20);
- }
- }
-#endif
-
- if (0)
- {
- const GLuint *f = (const GLuint *)srcptr;
- GLuint j;
- printf(" varying %d: ", i);
- for(j = 0; j < copy->varying[i].size / 4; j++)
- printf("%x ", f[j]);
- printf("\n");
- }
- }
-
- copy->vert_cache[slot].in = elt;
- copy->vert_cache[slot].out = copy->dstbuf_nr++;
- copy->dstptr += copy->vertex_size;
-
- assert(csr == copy->dstptr);
- assert(copy->dstptr == (copy->dstbuf +
- copy->dstbuf_nr * copy->vertex_size));
- }
-/* else */
-/* printf(" --> reuse vertex\n"); */
-
-/* printf(" --> emit %d\n", copy->vert_cache[slot].out); */
- copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
- return check_flush(copy);
-}
-
-
-/**
- * Called at end of each primitive during replay.
- */
-static void
-end( struct copy_context *copy, GLboolean end_flag )
-{
- struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
-
-/* printf("end (%d)\n", end_flag); */
-
- prim->end = end_flag;
- prim->count = copy->dstelt_nr - prim->start;
-
- if (++copy->dstprim_nr == MAX_PRIM ||
- check_flush(copy))
- flush(copy);
-}
-
-
-static void
-replay_elts( struct copy_context *copy )
-{
- GLuint i, j, k;
- GLboolean split;
-
- for (i = 0; i < copy->nr_prims; i++) {
- const struct _mesa_prim *prim = &copy->prim[i];
- const GLuint start = prim->start;
- GLuint first, incr;
-
- switch (prim->mode) {
-
- case GL_LINE_LOOP:
- /* Convert to linestrip and emit the final vertex explicitly,
- * but only in the resultant strip that requires it.
- */
- j = 0;
- while (j != prim->count) {
- begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
-
- for (split = GL_FALSE; j != prim->count && !split; j++)
- split = elt(copy, start + j);
-
- if (j == prim->count) {
- /* Done, emit final line. Split doesn't matter as
- * it is always raised a bit early so we can emit
- * the last verts if necessary!
- */
- if (prim->end)
- (void)elt(copy, start + 0);
-
- end(copy, prim->end);
- }
- else {
- /* Wrap
- */
- assert(split);
- end(copy, 0);
- j--;
- }
- }
- break;
-
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- j = 2;
- while (j != prim->count) {
- begin(copy, prim->mode, prim->begin && j == 0);
-
- split = elt(copy, start+0);
- assert(!split);
-
- split = elt(copy, start+j-1);
- assert(!split);
-
- for (; j != prim->count && !split; j++)
- split = elt(copy, start+j);
-
- end(copy, prim->end && j == prim->count);
-
- if (j != prim->count) {
- /* Wrapped the primitive, need to repeat some vertices:
- */
- j -= 1;
- }
- }
- break;
-
- default:
- (void)split_prim_inplace(prim->mode, &first, &incr);
-
- j = 0;
- while (j != prim->count) {
-
- begin(copy, prim->mode, prim->begin && j == 0);
-
- split = 0;
- for (k = 0; k < first; k++, j++)
- split |= elt(copy, start+j);
-
- assert(!split);
-
- for (; j != prim->count && !split; )
- for (k = 0; k < incr; k++, j++)
- split |= elt(copy, start+j);
-
- end(copy, prim->end && j == prim->count);
-
- if (j != prim->count) {
- /* Wrapped the primitive, need to repeat some vertices:
- */
- assert(j > first - incr);
- j -= (first - incr);
- }
- }
- break;
- }
- }
-
- if (copy->dstprim_nr)
- flush(copy);
-}
-
-
-static void
-replay_init( struct copy_context *copy )
-{
- struct gl_context *ctx = copy->ctx;
- GLuint i;
- GLuint offset;
- const GLvoid *srcptr;
-
- /* Make a list of varying attributes and their vbo's. Also
- * calculate vertex size.
- */
- copy->vertex_size = 0;
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
-
- if (copy->array[i]->StrideB == 0) {
- copy->dstarray_ptr[i] = copy->array[i];
- }
- else {
- GLuint j = copy->nr_varying++;
-
- copy->varying[j].attr = i;
- copy->varying[j].array = copy->array[i];
- copy->varying[j].size = attr_size(copy->array[i]);
- copy->vertex_size += attr_size(copy->array[i]);
-
- if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
- ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY, vbo);
-
- copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
- copy->array[i]->Ptr);
-
- copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
- }
- }
-
- /* There must always be an index buffer. Currently require the
- * caller convert non-indexed prims to indexed. Could alternately
- * do it internally.
- */
- if (_mesa_is_bufferobj(copy->ib->obj) &&
- !_mesa_bufferobj_mapped(copy->ib->obj))
- ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY,
- copy->ib->obj);
-
- srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
- copy->ib->ptr);
-
- switch (copy->ib->type) {
- case GL_UNSIGNED_BYTE:
- copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
- copy->srcelt = copy->translated_elt_buf;
-
- for (i = 0; i < copy->ib->count; i++)
- copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
- break;
-
- case GL_UNSIGNED_SHORT:
- copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
- copy->srcelt = copy->translated_elt_buf;
-
- for (i = 0; i < copy->ib->count; i++)
- copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
- break;
-
- case GL_UNSIGNED_INT:
- copy->translated_elt_buf = NULL;
- copy->srcelt = (const GLuint *)srcptr;
- break;
- }
-
- /* Figure out the maximum allowed vertex buffer size:
- */
- if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
- copy->dstbuf_size = copy->limits->max_verts;
- }
- else {
- copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
- }
-
- /* Allocate an output vertex buffer:
- *
- * XXX: This should be a VBO!
- */
- copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
- copy->dstptr = copy->dstbuf;
-
- /* Setup new vertex arrays to point into the output buffer:
- */
- for (offset = 0, i = 0; i < copy->nr_varying; i++) {
- const struct gl_client_array *src = copy->varying[i].array;
- struct gl_client_array *dst = &copy->varying[i].dstarray;
-
- dst->Size = src->Size;
- dst->Type = src->Type;
- dst->Format = GL_RGBA;
- dst->Stride = copy->vertex_size;
- dst->StrideB = copy->vertex_size;
- dst->Ptr = copy->dstbuf + offset;
- dst->Enabled = GL_TRUE;
- dst->Normalized = src->Normalized;
- dst->BufferObj = ctx->Shared->NullBufferObj;
- dst->_ElementSize = src->_ElementSize;
- dst->_MaxElement = copy->dstbuf_size; /* may be less! */
-
- offset += copy->varying[i].size;
- }
-
- /* Allocate an output element list:
- */
- copy->dstelt_size = MIN2(65536,
- copy->ib->count * 2 + 3);
- copy->dstelt_size = MIN2(copy->dstelt_size,
- copy->limits->max_indices);
- copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size);
- copy->dstelt_nr = 0;
-
- /* Setup the new index buffer to point to the allocated element
- * list:
- */
- copy->dstib.count = 0; /* duplicates dstelt_nr */
- copy->dstib.type = GL_UNSIGNED_INT;
- copy->dstib.obj = ctx->Shared->NullBufferObj;
- copy->dstib.ptr = copy->dstelt;
-}
-
-
-/**
- * Free up everything allocated during split/replay.
- */
-static void
-replay_finish( struct copy_context *copy )
-{
- struct gl_context *ctx = copy->ctx;
- GLuint i;
-
- /* Free our vertex and index buffers:
- */
- free(copy->translated_elt_buf);
- free(copy->dstbuf);
- free(copy->dstelt);
-
- /* Unmap VBO's
- */
- for (i = 0; i < copy->nr_varying; i++) {
- struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
- if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, vbo);
- }
-
- /* Unmap index buffer:
- */
- if (_mesa_is_bufferobj(copy->ib->obj) &&
- _mesa_bufferobj_mapped(copy->ib->obj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, copy->ib->obj);
- }
-}
-
-
-/**
- * Split VBO into smaller pieces, draw the pieces.
- */
-void vbo_split_copy( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- vbo_draw_func draw,
- const struct split_limits *limits )
-{
- struct copy_context copy;
- GLuint i, this_nr_prims;
-
- for (i = 0; i < nr_prims;) {
- /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
- * will rebase the elements to the basevertex, and we'll only
- * emit strings of prims with the same basevertex in one draw call.
- */
- for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
- this_nr_prims++) {
- if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
- break;
- }
-
- memset(&copy, 0, sizeof(copy));
-
- /* Require indexed primitives:
- */
- assert(ib);
-
- copy.ctx = ctx;
- copy.array = arrays;
- copy.prim = &prim[i];
- copy.nr_prims = this_nr_prims;
- copy.ib = ib;
- copy.draw = draw;
- copy.limits = limits;
-
- /* Clear the vertex cache:
- */
- for (i = 0; i < ELT_TABLE_SIZE; i++)
- copy.vert_cache[i].in = ~0;
-
- replay_init(&copy);
- replay_elts(&copy);
- replay_finish(&copy);
- }
-}
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/* Split indexed primitives with per-vertex copying.
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+
+#include "vbo_split.h"
+#include "vbo.h"
+
+
+#define ELT_TABLE_SIZE 16
+
+/**
+ * Used for vertex-level splitting of indexed buffers. Note that
+ * non-indexed primitives may be converted to indexed in some cases
+ * (eg loops, fans) in order to use this splitting path.
+ */
+struct copy_context {
+
+ struct gl_context *ctx;
+ const struct gl_client_array **array;
+ const struct _mesa_prim *prim;
+ GLuint nr_prims;
+ const struct _mesa_index_buffer *ib;
+ vbo_draw_func draw;
+
+ const struct split_limits *limits;
+
+ struct {
+ GLuint attr;
+ GLuint size;
+ const struct gl_client_array *array;
+ const GLubyte *src_ptr;
+
+ struct gl_client_array dstarray;
+
+ } varying[VERT_ATTRIB_MAX];
+ GLuint nr_varying;
+
+ const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
+ struct _mesa_index_buffer dstib;
+
+ GLuint *translated_elt_buf;
+ const GLuint *srcelt;
+
+ /** A baby hash table to avoid re-emitting (some) duplicate
+ * vertices when splitting indexed primitives.
+ */
+ struct {
+ GLuint in;
+ GLuint out;
+ } vert_cache[ELT_TABLE_SIZE];
+
+ GLuint vertex_size;
+ GLubyte *dstbuf;
+ GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */
+ GLuint dstbuf_size; /**< in vertices */
+ GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value
+ * in dstelt. Our MaxIndex.
+ */
+
+ GLuint *dstelt;
+ GLuint dstelt_nr;
+ GLuint dstelt_size;
+
+#define MAX_PRIM 32
+ struct _mesa_prim dstprim[MAX_PRIM];
+ GLuint dstprim_nr;
+
+};
+
+
+static GLuint attr_size( const struct gl_client_array *array )
+{
+ return array->Size * _mesa_sizeof_type(array->Type);
+}
+
+
+/**
+ * Starts returning true slightly before the buffer fills, to ensure
+ * that there is sufficient room for any remaining vertices to finish
+ * off the prim:
+ */
+static GLboolean
+check_flush( struct copy_context *copy )
+{
+ GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
+
+ if (GL_TRIANGLE_STRIP == mode &&
+ copy->dstelt_nr & 1) { /* see bug9962 */
+ return GL_FALSE;
+ }
+
+ if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
+ return GL_TRUE;
+
+ if (copy->dstelt_nr + 4 > copy->dstelt_size)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Dump the parameters/info for a vbo->draw() call.
+ */
+static void
+dump_draw_info(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ GLuint i, j;
+
+ printf("VBO Draw:\n");
+ for (i = 0; i < nr_prims; i++) {
+ printf("Prim %u of %u\n", i, nr_prims);
+ printf(" Prim mode 0x%x\n", prims[i].mode);
+ printf(" IB: %p\n", (void*) ib);
+ for (j = 0; j < VERT_ATTRIB_MAX; j++) {
+ printf(" array %d at %p:\n", j, (void*) arrays[j]);
+ printf(" enabled %d, ptr %p, size %d, type 0x%x, stride %d\n",
+ arrays[j]->Enabled, arrays[j]->Ptr,
+ arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
+ if (0) {
+ GLint k = prims[i].start + prims[i].count - 1;
+ GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k);
+ printf(" last: %f %f %f\n",
+ last[0], last[1], last[2]);
+ }
+ }
+ }
+}
+
+
+static void
+flush( struct copy_context *copy )
+{
+ GLuint i;
+
+ /* Set some counters:
+ */
+ copy->dstib.count = copy->dstelt_nr;
+
+#if 0
+ dump_draw_info(copy->ctx,
+ copy->dstarray_ptr,
+ copy->dstprim,
+ copy->dstprim_nr,
+ &copy->dstib,
+ 0,
+ copy->dstbuf_nr);
+#else
+ (void) dump_draw_info;
+#endif
+
+ copy->draw( copy->ctx,
+ copy->dstarray_ptr,
+ copy->dstprim,
+ copy->dstprim_nr,
+ &copy->dstib,
+ GL_TRUE,
+ 0,
+ copy->dstbuf_nr - 1 );
+
+ /* Reset all pointers:
+ */
+ copy->dstprim_nr = 0;
+ copy->dstelt_nr = 0;
+ copy->dstbuf_nr = 0;
+ copy->dstptr = copy->dstbuf;
+
+ /* Clear the vertex cache:
+ */
+ for (i = 0; i < ELT_TABLE_SIZE; i++)
+ copy->vert_cache[i].in = ~0;
+}
+
+
+/**
+ * Called at begin of each primitive during replay.
+ */
+static void
+begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
+{
+ struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
+
+ prim->mode = mode;
+ prim->begin = begin_flag;
+ prim->num_instances = 1;
+}
+
+
+/**
+ * Use a hashtable to attempt to identify recently-emitted vertices
+ * and avoid re-emitting them.
+ */
+static GLuint
+elt(struct copy_context *copy, GLuint elt_idx)
+{
+ GLuint elt = copy->srcelt[elt_idx];
+ GLuint slot = elt & (ELT_TABLE_SIZE-1);
+
+/* printf("elt %d\n", elt); */
+
+ /* Look up the incoming element in the vertex cache. Re-emit if
+ * necessary.
+ */
+ if (copy->vert_cache[slot].in != elt) {
+ GLubyte *csr = copy->dstptr;
+ GLuint i;
+
+/* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
+
+ for (i = 0; i < copy->nr_varying; i++) {
+ const struct gl_client_array *srcarray = copy->varying[i].array;
+ const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
+
+ memcpy(csr, srcptr, copy->varying[i].size);
+ csr += copy->varying[i].size;
+
+#ifdef NAN_CHECK
+ if (srcarray->Type == GL_FLOAT) {
+ GLuint k;
+ GLfloat *f = (GLfloat *) srcptr;
+ for (k = 0; k < srcarray->Size; k++) {
+ assert(!IS_INF_OR_NAN(f[k]));
+ assert(f[k] <= 1.0e20 && f[k] >= -1.0e20);
+ }
+ }
+#endif
+
+ if (0)
+ {
+ const GLuint *f = (const GLuint *)srcptr;
+ GLuint j;
+ printf(" varying %d: ", i);
+ for(j = 0; j < copy->varying[i].size / 4; j++)
+ printf("%x ", f[j]);
+ printf("\n");
+ }
+ }
+
+ copy->vert_cache[slot].in = elt;
+ copy->vert_cache[slot].out = copy->dstbuf_nr++;
+ copy->dstptr += copy->vertex_size;
+
+ assert(csr == copy->dstptr);
+ assert(copy->dstptr == (copy->dstbuf +
+ copy->dstbuf_nr * copy->vertex_size));
+ }
+/* else */
+/* printf(" --> reuse vertex\n"); */
+
+/* printf(" --> emit %d\n", copy->vert_cache[slot].out); */
+ copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
+ return check_flush(copy);
+}
+
+
+/**
+ * Called at end of each primitive during replay.
+ */
+static void
+end( struct copy_context *copy, GLboolean end_flag )
+{
+ struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
+
+/* printf("end (%d)\n", end_flag); */
+
+ prim->end = end_flag;
+ prim->count = copy->dstelt_nr - prim->start;
+
+ if (++copy->dstprim_nr == MAX_PRIM ||
+ check_flush(copy))
+ flush(copy);
+}
+
+
+static void
+replay_elts( struct copy_context *copy )
+{
+ GLuint i, j, k;
+ GLboolean split;
+
+ for (i = 0; i < copy->nr_prims; i++) {
+ const struct _mesa_prim *prim = &copy->prim[i];
+ const GLuint start = prim->start;
+ GLuint first, incr;
+
+ switch (prim->mode) {
+
+ case GL_LINE_LOOP:
+ /* Convert to linestrip and emit the final vertex explicitly,
+ * but only in the resultant strip that requires it.
+ */
+ j = 0;
+ while (j != prim->count) {
+ begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
+
+ for (split = GL_FALSE; j != prim->count && !split; j++)
+ split = elt(copy, start + j);
+
+ if (j == prim->count) {
+ /* Done, emit final line. Split doesn't matter as
+ * it is always raised a bit early so we can emit
+ * the last verts if necessary!
+ */
+ if (prim->end)
+ (void)elt(copy, start + 0);
+
+ end(copy, prim->end);
+ }
+ else {
+ /* Wrap
+ */
+ assert(split);
+ end(copy, 0);
+ j--;
+ }
+ }
+ break;
+
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ j = 2;
+ while (j != prim->count) {
+ begin(copy, prim->mode, prim->begin && j == 0);
+
+ split = elt(copy, start+0);
+ assert(!split);
+
+ split = elt(copy, start+j-1);
+ assert(!split);
+
+ for (; j != prim->count && !split; j++)
+ split = elt(copy, start+j);
+
+ end(copy, prim->end && j == prim->count);
+
+ if (j != prim->count) {
+ /* Wrapped the primitive, need to repeat some vertices:
+ */
+ j -= 1;
+ }
+ }
+ break;
+
+ default:
+ (void)split_prim_inplace(prim->mode, &first, &incr);
+
+ j = 0;
+ while (j != prim->count) {
+
+ begin(copy, prim->mode, prim->begin && j == 0);
+
+ split = 0;
+ for (k = 0; k < first; k++, j++)
+ split |= elt(copy, start+j);
+
+ assert(!split);
+
+ for (; j != prim->count && !split; )
+ for (k = 0; k < incr; k++, j++)
+ split |= elt(copy, start+j);
+
+ end(copy, prim->end && j == prim->count);
+
+ if (j != prim->count) {
+ /* Wrapped the primitive, need to repeat some vertices:
+ */
+ assert(j > first - incr);
+ j -= (first - incr);
+ }
+ }
+ break;
+ }
+ }
+
+ if (copy->dstprim_nr)
+ flush(copy);
+}
+
+
+static void
+replay_init( struct copy_context *copy )
+{
+ struct gl_context *ctx = copy->ctx;
+ GLuint i;
+ GLuint offset;
+ const GLvoid *srcptr;
+
+ /* Make a list of varying attributes and their vbo's. Also
+ * calculate vertex size.
+ */
+ copy->vertex_size = 0;
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
+
+ if (copy->array[i]->StrideB == 0) {
+ copy->dstarray_ptr[i] = copy->array[i];
+ }
+ else {
+ GLuint j = copy->nr_varying++;
+
+ copy->varying[j].attr = i;
+ copy->varying[j].array = copy->array[i];
+ copy->varying[j].size = attr_size(copy->array[i]);
+ copy->vertex_size += attr_size(copy->array[i]);
+
+ if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
+ ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo);
+
+ copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
+ copy->array[i]->Ptr);
+
+ copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
+ }
+ }
+
+ /* There must always be an index buffer. Currently require the
+ * caller convert non-indexed prims to indexed. Could alternately
+ * do it internally.
+ */
+ if (_mesa_is_bufferobj(copy->ib->obj) &&
+ !_mesa_bufferobj_mapped(copy->ib->obj))
+ ctx->Driver.MapBufferRange(ctx, 0, copy->ib->obj->Size, GL_MAP_READ_BIT,
+ copy->ib->obj);
+
+ srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
+ copy->ib->ptr);
+
+ switch (copy->ib->type) {
+ case GL_UNSIGNED_BYTE:
+ copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
+ copy->srcelt = copy->translated_elt_buf;
+
+ for (i = 0; i < copy->ib->count; i++)
+ copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
+ copy->srcelt = copy->translated_elt_buf;
+
+ for (i = 0; i < copy->ib->count; i++)
+ copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
+ break;
+
+ case GL_UNSIGNED_INT:
+ copy->translated_elt_buf = NULL;
+ copy->srcelt = (const GLuint *)srcptr;
+ break;
+ }
+
+ /* Figure out the maximum allowed vertex buffer size:
+ */
+ if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
+ copy->dstbuf_size = copy->limits->max_verts;
+ }
+ else {
+ copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
+ }
+
+ /* Allocate an output vertex buffer:
+ *
+ * XXX: This should be a VBO!
+ */
+ copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
+ copy->dstptr = copy->dstbuf;
+
+ /* Setup new vertex arrays to point into the output buffer:
+ */
+ for (offset = 0, i = 0; i < copy->nr_varying; i++) {
+ const struct gl_client_array *src = copy->varying[i].array;
+ struct gl_client_array *dst = &copy->varying[i].dstarray;
+
+ dst->Size = src->Size;
+ dst->Type = src->Type;
+ dst->Format = GL_RGBA;
+ dst->Stride = copy->vertex_size;
+ dst->StrideB = copy->vertex_size;
+ dst->Ptr = copy->dstbuf + offset;
+ dst->Enabled = GL_TRUE;
+ dst->Normalized = src->Normalized;
+ dst->BufferObj = ctx->Shared->NullBufferObj;
+ dst->_ElementSize = src->_ElementSize;
+ dst->_MaxElement = copy->dstbuf_size; /* may be less! */
+
+ offset += copy->varying[i].size;
+ }
+
+ /* Allocate an output element list:
+ */
+ copy->dstelt_size = MIN2(65536,
+ copy->ib->count * 2 + 3);
+ copy->dstelt_size = MIN2(copy->dstelt_size,
+ copy->limits->max_indices);
+ copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size);
+ copy->dstelt_nr = 0;
+
+ /* Setup the new index buffer to point to the allocated element
+ * list:
+ */
+ copy->dstib.count = 0; /* duplicates dstelt_nr */
+ copy->dstib.type = GL_UNSIGNED_INT;
+ copy->dstib.obj = ctx->Shared->NullBufferObj;
+ copy->dstib.ptr = copy->dstelt;
+}
+
+
+/**
+ * Free up everything allocated during split/replay.
+ */
+static void
+replay_finish( struct copy_context *copy )
+{
+ struct gl_context *ctx = copy->ctx;
+ GLuint i;
+
+ /* Free our vertex and index buffers:
+ */
+ free(copy->translated_elt_buf);
+ free(copy->dstbuf);
+ free(copy->dstelt);
+
+ /* Unmap VBO's
+ */
+ for (i = 0; i < copy->nr_varying; i++) {
+ struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
+ if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
+ ctx->Driver.UnmapBuffer(ctx, vbo);
+ }
+
+ /* Unmap index buffer:
+ */
+ if (_mesa_is_bufferobj(copy->ib->obj) &&
+ _mesa_bufferobj_mapped(copy->ib->obj)) {
+ ctx->Driver.UnmapBuffer(ctx, copy->ib->obj);
+ }
+}
+
+
+/**
+ * Split VBO into smaller pieces, draw the pieces.
+ */
+void vbo_split_copy( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ vbo_draw_func draw,
+ const struct split_limits *limits )
+{
+ struct copy_context copy;
+ GLuint i, this_nr_prims;
+
+ for (i = 0; i < nr_prims;) {
+ /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
+ * will rebase the elements to the basevertex, and we'll only
+ * emit strings of prims with the same basevertex in one draw call.
+ */
+ for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
+ this_nr_prims++) {
+ if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
+ break;
+ }
+
+ memset(&copy, 0, sizeof(copy));
+
+ /* Require indexed primitives:
+ */
+ assert(ib);
+
+ copy.ctx = ctx;
+ copy.array = arrays;
+ copy.prim = &prim[i];
+ copy.nr_prims = this_nr_prims;
+ copy.ib = ib;
+ copy.draw = draw;
+ copy.limits = limits;
+
+ /* Clear the vertex cache:
+ */
+ for (i = 0; i < ELT_TABLE_SIZE; i++)
+ copy.vert_cache[i].in = ~0;
+
+ replay_init(&copy);
+ replay_elts(&copy);
+ replay_finish(&copy);
+ }
+}