diff options
Diffstat (limited to 'mesalib/src/mesa/vbo')
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_exec_draw.c | 842 | ||||
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_save_draw.c | 610 |
2 files changed, 726 insertions, 726 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_exec_draw.c b/mesalib/src/mesa/vbo/vbo_exec_draw.c index f8be83ea8..a2a098857 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_draw.c +++ b/mesalib/src/mesa/vbo/vbo_exec_draw.c @@ -1,421 +1,421 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/compiler.h" -#include "main/enums.h" -#include "main/mfeatures.h" -#include "main/state.h" - -#include "vbo_context.h" - - -#if FEATURE_beginend - - -static void -vbo_exec_debug_verts( struct vbo_exec_context *exec ) -{ - GLuint count = exec->vtx.vert_count; - GLuint i; - - printf("%s: %u vertices %d primitives, %d vertsize\n", - __FUNCTION__, - count, - exec->vtx.prim_count, - exec->vtx.vertex_size); - - for (i = 0 ; i < exec->vtx.prim_count ; i++) { - struct _mesa_prim *prim = &exec->vtx.prim[i]; - printf(" prim %d: %s%s %d..%d %s %s\n", - i, - _mesa_lookup_prim_by_nr(prim->mode), - prim->weak ? " (weak)" : "", - prim->start, - prim->start + prim->count, - prim->begin ? "BEGIN" : "(wrap)", - prim->end ? "END" : "(wrap)"); - } -} - - -/* - * NOTE: Need to have calculated primitives by this point -- do it on the fly. - * NOTE: Old 'parity' issue is gone. - */ -static GLuint -vbo_copy_vertices( struct vbo_exec_context *exec ) -{ - GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count; - GLuint ovf, i; - GLuint sz = exec->vtx.vertex_size; - GLfloat *dst = exec->vtx.copied.buffer; - const GLfloat *src = (exec->vtx.buffer_map + - exec->vtx.prim[exec->vtx.prim_count-1].start * - exec->vtx.vertex_size); - - - switch (exec->ctx->Driver.CurrentExecPrimitive) { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_LINE_STRIP: - if (nr == 0) { - return 0; - } - else { - memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) { - return 0; - } - else if (nr == 1) { - memcpy( dst, src+0, sz * sizeof(GLfloat) ); - return 1; - } - else { - memcpy( dst, src+0, sz * sizeof(GLfloat) ); - memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 2; - } - case GL_TRIANGLE_STRIP: - /* no parity issue, but need to make sure the tri is not drawn twice */ - if (nr & 1) { - exec->vtx.prim[exec->vtx.prim_count-1].count--; - } - /* fallthrough */ - case GL_QUAD_STRIP: - switch (nr) { - case 0: - ovf = 0; - break; - case 1: - ovf = 1; - break; - default: - ovf = 2 + (nr & 1); - break; - } - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case PRIM_OUTSIDE_BEGIN_END: - return 0; - default: - assert(0); - return 0; - } -} - - - -/* TODO: populate these as the vertex is defined: - */ -static void -vbo_exec_bind_arrays( struct gl_context *ctx ) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct gl_client_array *arrays = exec->vtx.arrays; - const GLuint count = exec->vtx.vert_count; - const GLuint *map; - GLuint attr; - GLbitfield varying_inputs = 0x0; - - /* Install the default (ie Current) attributes first, then overlay - * all active ones. - */ - switch (get_program_mode(exec->ctx)) { - case VP_NONE: - for (attr = 0; attr < 16; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; - } - for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { - ASSERT(attr + 16 < Elements(exec->vtx.inputs)); - exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr]; - } - map = vbo->map_vp_none; - break; - case VP_NV: - case VP_ARB: - /* The aliasing of attributes for NV vertex programs has already - * occurred. NV vertex programs cannot access material values, - * nor attributes greater than VERT_ATTRIB_TEX7. - */ - for (attr = 0; attr < 16; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; - ASSERT(attr + 16 < Elements(exec->vtx.inputs)); - exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr]; - } - map = vbo->map_vp_arb; - - /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read. - * In that case we effectively need to route the data from - * glVertexAttrib(0, val) calls to feed into the GENERIC0 input. - */ - if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 && - (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { - exec->vtx.inputs[16] = exec->vtx.inputs[0]; - exec->vtx.attrsz[16] = exec->vtx.attrsz[0]; - exec->vtx.attrptr[16] = exec->vtx.attrptr[0]; - exec->vtx.attrsz[0] = 0; - } - break; - default: - assert(0); - } - - /* Make all active attributes (including edgeflag) available as - * arrays of floats. - */ - for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) { - const GLuint src = map[attr]; - - if (exec->vtx.attrsz[src]) { - GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] - - (GLbyte *)exec->vtx.vertex; - - /* override the default array set above */ - ASSERT(attr < Elements(exec->vtx.inputs)); - ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */ - exec->vtx.inputs[attr] = &arrays[attr]; - - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - /* a real buffer obj: Ptr is an offset, not a pointer*/ - assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */ - assert(offset >= 0); - arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset; - } - else { - /* Ptr into ordinary app memory */ - arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset; - } - arrays[attr].Size = exec->vtx.attrsz[src]; - arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat); - arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat); - arrays[attr].Type = GL_FLOAT; - arrays[attr].Format = GL_RGBA; - arrays[attr].Enabled = 1; - _mesa_reference_buffer_object(ctx, - &arrays[attr].BufferObj, - exec->vtx.bufferobj); - arrays[attr]._MaxElement = count; /* ??? */ - - varying_inputs |= 1 << attr; - ctx->NewState |= _NEW_ARRAY; - } - } - - _mesa_set_varying_vp_inputs( ctx, varying_inputs ); -} - - -static void -vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) -{ - GLenum target = GL_ARRAY_BUFFER_ARB; - - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - struct gl_context *ctx = exec->ctx; - - if (ctx->Driver.FlushMappedBufferRange) { - GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset; - GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float); - - if (length) - ctx->Driver.FlushMappedBufferRange(ctx, target, - offset, length, - exec->vtx.bufferobj); - } - - exec->vtx.buffer_used += (exec->vtx.buffer_ptr - - exec->vtx.buffer_map) * sizeof(float); - - assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE); - assert(exec->vtx.buffer_ptr != NULL); - - ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - exec->vtx.max_vert = 0; - } -} - - -void -vbo_exec_vtx_map( struct vbo_exec_context *exec ) -{ - struct gl_context *ctx = exec->ctx; - const GLenum target = GL_ARRAY_BUFFER_ARB; - const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */ - const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */ - GL_MAP_INVALIDATE_RANGE_BIT | - GL_MAP_UNSYNCHRONIZED_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT | - MESA_MAP_NOWAIT_BIT; - const GLenum usage = GL_STREAM_DRAW_ARB; - - if (!_mesa_is_bufferobj(exec->vtx.bufferobj)) - return; - - if (exec->vtx.buffer_map != NULL) { - assert(0); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - } - - if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 && - ctx->Driver.MapBufferRange) { - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBufferRange(ctx, - target, - exec->vtx.buffer_used, - (VBO_VERT_BUFFER_SIZE - - exec->vtx.buffer_used), - accessRange, - exec->vtx.bufferobj); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - } - - if (!exec->vtx.buffer_map) { - exec->vtx.buffer_used = 0; - - ctx->Driver.BufferData(ctx, target, - VBO_VERT_BUFFER_SIZE, - NULL, usage, exec->vtx.bufferobj); - - - if (ctx->Driver.MapBufferRange) - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBufferRange(ctx, target, - 0, VBO_VERT_BUFFER_SIZE, - accessRange, - exec->vtx.bufferobj); - if (!exec->vtx.buffer_map) - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj); - assert(exec->vtx.buffer_map); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - } - - if (0) - printf("map %d..\n", exec->vtx.buffer_used); -} - - - -/** - * Execute the buffer and save copied verts. - */ -void -vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) -{ - if (0) - vbo_exec_debug_verts( exec ); - - if (exec->vtx.prim_count && - exec->vtx.vert_count) { - - exec->vtx.copied.nr = vbo_copy_vertices( exec ); - - if (exec->vtx.copied.nr != exec->vtx.vert_count) { - struct gl_context *ctx = exec->ctx; - - /* Before the update_state() as this may raise _NEW_ARRAY - * from _mesa_set_varying_vp_inputs(). - */ - vbo_exec_bind_arrays( ctx ); - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - vbo_exec_vtx_unmap( exec ); - } - - if (0) - printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count, - exec->vtx.vert_count); - - vbo_context(ctx)->draw_prims( ctx, - exec->vtx.inputs, - exec->vtx.prim, - exec->vtx.prim_count, - NULL, - GL_TRUE, - 0, - exec->vtx.vert_count - 1); - - /* If using a real VBO, get new storage -- unless asked not to. - */ - if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) { - vbo_exec_vtx_map( exec ); - } - } - } - - /* May have to unmap explicitly if we didn't draw: - */ - if (unmap && - _mesa_is_bufferobj(exec->vtx.bufferobj) && - exec->vtx.buffer_map) { - vbo_exec_vtx_unmap( exec ); - } - - - if (unmap || exec->vtx.vertex_size == 0) - exec->vtx.max_vert = 0; - else - exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / - (exec->vtx.vertex_size * sizeof(GLfloat))); - - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - exec->vtx.prim_count = 0; - exec->vtx.vert_count = 0; -} - - -#endif /* FEATURE_beginend */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/compiler.h"
+#include "main/enums.h"
+#include "main/mfeatures.h"
+#include "main/state.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_beginend
+
+
+static void
+vbo_exec_debug_verts( struct vbo_exec_context *exec )
+{
+ GLuint count = exec->vtx.vert_count;
+ GLuint i;
+
+ printf("%s: %u vertices %d primitives, %d vertsize\n",
+ __FUNCTION__,
+ count,
+ exec->vtx.prim_count,
+ exec->vtx.vertex_size);
+
+ for (i = 0 ; i < exec->vtx.prim_count ; i++) {
+ struct _mesa_prim *prim = &exec->vtx.prim[i];
+ printf(" prim %d: %s%s %d..%d %s %s\n",
+ i,
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ prim->begin ? "BEGIN" : "(wrap)",
+ prim->end ? "END" : "(wrap)");
+ }
+}
+
+
+/*
+ * NOTE: Need to have calculated primitives by this point -- do it on the fly.
+ * NOTE: Old 'parity' issue is gone.
+ */
+static GLuint
+vbo_copy_vertices( struct vbo_exec_context *exec )
+{
+ GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
+ GLuint ovf, i;
+ GLuint sz = exec->vtx.vertex_size;
+ GLfloat *dst = exec->vtx.copied.buffer;
+ const GLfloat *src = (exec->vtx.buffer_map +
+ exec->vtx.prim[exec->vtx.prim_count-1].start *
+ exec->vtx.vertex_size);
+
+
+ switch (exec->ctx->Driver.CurrentExecPrimitive) {
+ case GL_POINTS:
+ return 0;
+ case GL_LINES:
+ ovf = nr&1;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_TRIANGLES:
+ ovf = nr%3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_QUADS:
+ ovf = nr&3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_LINE_STRIP:
+ if (nr == 0) {
+ return 0;
+ }
+ else {
+ memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ if (nr == 0) {
+ return 0;
+ }
+ else if (nr == 1) {
+ memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ else {
+ memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 2;
+ }
+ case GL_TRIANGLE_STRIP:
+ /* no parity issue, but need to make sure the tri is not drawn twice */
+ if (nr & 1) {
+ exec->vtx.prim[exec->vtx.prim_count-1].count--;
+ }
+ /* fallthrough */
+ case GL_QUAD_STRIP:
+ switch (nr) {
+ case 0:
+ ovf = 0;
+ break;
+ case 1:
+ ovf = 1;
+ break;
+ default:
+ ovf = 2 + (nr & 1);
+ break;
+ }
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case PRIM_OUTSIDE_BEGIN_END:
+ return 0;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+
+/* TODO: populate these as the vertex is defined:
+ */
+static void
+vbo_exec_bind_arrays( struct gl_context *ctx )
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_client_array *arrays = exec->vtx.arrays;
+ const GLuint count = exec->vtx.vert_count;
+ const GLuint *map;
+ GLuint attr;
+ GLbitfield varying_inputs = 0x0;
+
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(exec->ctx)) {
+ case VP_NONE:
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ ASSERT(attr + 16 < Elements(exec->vtx.inputs));
+ exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ ASSERT(attr + 16 < Elements(exec->vtx.inputs));
+ exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
+ map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ exec->vtx.inputs[16] = exec->vtx.inputs[0];
+ exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
+ exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
+ exec->vtx.attrsz[0] = 0;
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /* Make all active attributes (including edgeflag) available as
+ * arrays of floats.
+ */
+ for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
+ const GLuint src = map[attr];
+
+ if (exec->vtx.attrsz[src]) {
+ GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
+ (GLbyte *)exec->vtx.vertex;
+
+ /* override the default array set above */
+ ASSERT(attr < Elements(exec->vtx.inputs));
+ ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
+ exec->vtx.inputs[attr] = &arrays[attr];
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ /* a real buffer obj: Ptr is an offset, not a pointer*/
+ assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
+ assert(offset >= 0);
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
+ }
+ else {
+ /* Ptr into ordinary app memory */
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
+ }
+ arrays[attr].Size = exec->vtx.attrsz[src];
+ arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ exec->vtx.bufferobj);
+ arrays[attr]._MaxElement = count; /* ??? */
+
+ varying_inputs |= 1 << attr;
+ ctx->NewState |= _NEW_ARRAY;
+ }
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
+}
+
+
+static void
+vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
+{
+ GLenum target = GL_ARRAY_BUFFER_ARB;
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ struct gl_context *ctx = exec->ctx;
+
+ if (ctx->Driver.FlushMappedBufferRange) {
+ GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
+ GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
+
+ if (length)
+ ctx->Driver.FlushMappedBufferRange(ctx, target,
+ offset, length,
+ exec->vtx.bufferobj);
+ }
+
+ exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
+ exec->vtx.buffer_map) * sizeof(float);
+
+ assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
+ assert(exec->vtx.buffer_ptr != NULL);
+
+ ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ exec->vtx.max_vert = 0;
+ }
+}
+
+
+void
+vbo_exec_vtx_map( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ const GLenum target = GL_ARRAY_BUFFER_ARB;
+ const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */
+ const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
+ GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ MESA_MAP_NOWAIT_BIT;
+ const GLenum usage = GL_STREAM_DRAW_ARB;
+
+ if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
+ return;
+
+ if (exec->vtx.buffer_map != NULL) {
+ assert(0);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ }
+
+ if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
+ ctx->Driver.MapBufferRange) {
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx,
+ target,
+ exec->vtx.buffer_used,
+ (VBO_VERT_BUFFER_SIZE -
+ exec->vtx.buffer_used),
+ accessRange,
+ exec->vtx.bufferobj);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+
+ if (!exec->vtx.buffer_map) {
+ exec->vtx.buffer_used = 0;
+
+ ctx->Driver.BufferData(ctx, target,
+ VBO_VERT_BUFFER_SIZE,
+ NULL, usage, exec->vtx.bufferobj);
+
+
+ if (ctx->Driver.MapBufferRange)
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx, target,
+ 0, VBO_VERT_BUFFER_SIZE,
+ accessRange,
+ exec->vtx.bufferobj);
+ if (!exec->vtx.buffer_map)
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
+ assert(exec->vtx.buffer_map);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+
+ if (0)
+ printf("map %d..\n", exec->vtx.buffer_used);
+}
+
+
+
+/**
+ * Execute the buffer and save copied verts.
+ */
+void
+vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
+{
+ if (0)
+ vbo_exec_debug_verts( exec );
+
+ if (exec->vtx.prim_count &&
+ exec->vtx.vert_count) {
+
+ exec->vtx.copied.nr = vbo_copy_vertices( exec );
+
+ if (exec->vtx.copied.nr != exec->vtx.vert_count) {
+ struct gl_context *ctx = exec->ctx;
+
+ /* Before the update_state() as this may raise _NEW_ARRAY
+ * from _mesa_set_varying_vp_inputs().
+ */
+ vbo_exec_bind_arrays( ctx );
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+ if (0)
+ printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
+ exec->vtx.vert_count);
+
+ vbo_context(ctx)->draw_prims( ctx,
+ exec->vtx.inputs,
+ exec->vtx.prim,
+ exec->vtx.prim_count,
+ NULL,
+ GL_TRUE,
+ 0,
+ exec->vtx.vert_count - 1);
+
+ /* If using a real VBO, get new storage -- unless asked not to.
+ */
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) {
+ vbo_exec_vtx_map( exec );
+ }
+ }
+ }
+
+ /* May have to unmap explicitly if we didn't draw:
+ */
+ if (unmap &&
+ _mesa_is_bufferobj(exec->vtx.bufferobj) &&
+ exec->vtx.buffer_map) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+
+ if (unmap || exec->vtx.vertex_size == 0)
+ exec->vtx.max_vert = 0;
+ else
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ (exec->vtx.vertex_size * sizeof(GLfloat)));
+
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ exec->vtx.prim_count = 0;
+ exec->vtx.vert_count = 0;
+}
+
+
+#endif /* FEATURE_beginend */
diff --git a/mesalib/src/mesa/vbo/vbo_save_draw.c b/mesalib/src/mesa/vbo/vbo_save_draw.c index 634a6d3f8..5a19b0d62 100644 --- a/mesalib/src/mesa/vbo/vbo_save_draw.c +++ b/mesalib/src/mesa/vbo/vbo_save_draw.c @@ -1,305 +1,305 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Author: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/context.h" -#include "main/imports.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/light.h" -#include "main/state.h" - -#include "vbo_context.h" - - -#if FEATURE_dlist - - -/** - * After playback, copy everything but the position from the - * last vertex to the saved state - */ -static void -_playback_copy_to_current(struct gl_context *ctx, - const struct vbo_save_vertex_list *node) -{ - struct vbo_context *vbo = vbo_context(ctx); - GLfloat vertex[VBO_ATTRIB_MAX * 4]; - GLfloat *data; - GLuint i, offset; - - if (node->current_size == 0) - return; - - if (node->current_data) { - data = node->current_data; - } - else { - data = vertex; - - if (node->count) - offset = (node->buffer_offset + - (node->count-1) * node->vertex_size * sizeof(GLfloat)); - else - offset = node->buffer_offset; - - ctx->Driver.GetBufferSubData( ctx, 0, offset, - node->vertex_size * sizeof(GLfloat), - data, node->vertex_store->bufferobj ); - - data += node->attrsz[0]; /* skip vertex position */ - } - - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - if (node->attrsz[i]) { - GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; - GLfloat tmp[4]; - - COPY_CLEAN_4V(tmp, - node->attrsz[i], - data); - - if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) { - memcpy(current, tmp, 4 * sizeof(GLfloat)); - - vbo->currval[i].Size = node->attrsz[i]; - - if (i >= VBO_ATTRIB_FIRST_MATERIAL && - i <= VBO_ATTRIB_LAST_MATERIAL) - ctx->NewState |= _NEW_LIGHT; - - ctx->NewState |= _NEW_CURRENT_ATTRIB; - } - - data += node->attrsz[i]; - } - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]); - } - - /* CurrentExecPrimitive - */ - if (node->prim_count) { - const struct _mesa_prim *prim = &node->prim[node->prim_count - 1]; - if (prim->end) - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - else - ctx->Driver.CurrentExecPrimitive = prim->mode; - } -} - - - -/** - * Treat the vertex storage as a VBO, define vertex arrays pointing - * into it: - */ -static void vbo_bind_vertex_list(struct gl_context *ctx, - const struct vbo_save_vertex_list *node) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_save_context *save = &vbo->save; - struct gl_client_array *arrays = save->arrays; - GLuint buffer_offset = node->buffer_offset; - const GLuint *map; - GLuint attr; - GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */ - GLbitfield varying_inputs = 0x0; - - memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz)); - - /* Install the default (ie Current) attributes first, then overlay - * all active ones. - */ - switch (get_program_mode(ctx)) { - case VP_NONE: - for (attr = 0; attr < 16; attr++) { - save->inputs[attr] = &vbo->legacy_currval[attr]; - } - for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { - save->inputs[attr + 16] = &vbo->mat_currval[attr]; - } - map = vbo->map_vp_none; - break; - case VP_NV: - case VP_ARB: - /* The aliasing of attributes for NV vertex programs has already - * occurred. NV vertex programs cannot access material values, - * nor attributes greater than VERT_ATTRIB_TEX7. - */ - for (attr = 0; attr < 16; attr++) { - save->inputs[attr] = &vbo->legacy_currval[attr]; - save->inputs[attr + 16] = &vbo->generic_currval[attr]; - } - map = vbo->map_vp_arb; - - /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read. - * In that case we effectively need to route the data from - * glVertexAttrib(0, val) calls to feed into the GENERIC0 input. - */ - if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 && - (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { - save->inputs[16] = save->inputs[0]; - node_attrsz[16] = node_attrsz[0]; - node_attrsz[0] = 0; - } - break; - default: - assert(0); - } - - for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - const GLuint src = map[attr]; - - if (node_attrsz[src]) { - /* override the default array set above */ - save->inputs[attr] = &arrays[attr]; - - arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset; - arrays[attr].Size = node->attrsz[src]; - arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat); - arrays[attr].Stride = node->vertex_size * sizeof(GLfloat); - arrays[attr].Type = GL_FLOAT; - arrays[attr].Format = GL_RGBA; - arrays[attr].Enabled = 1; - _mesa_reference_buffer_object(ctx, - &arrays[attr].BufferObj, - node->vertex_store->bufferobj); - arrays[attr]._MaxElement = node->count; /* ??? */ - - assert(arrays[attr].BufferObj->Name); - - buffer_offset += node->attrsz[src] * sizeof(GLfloat); - varying_inputs |= 1<<attr; - ctx->NewState |= _NEW_ARRAY; - } - } - - _mesa_set_varying_vp_inputs( ctx, varying_inputs ); -} - - -static void -vbo_save_loopback_vertex_list(struct gl_context *ctx, - const struct vbo_save_vertex_list *list) -{ - const char *buffer = ctx->Driver.MapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, - GL_READ_ONLY, /* ? */ - list->vertex_store->bufferobj); - - vbo_loopback_vertex_list(ctx, - (const GLfloat *)(buffer + list->buffer_offset), - list->attrsz, - list->prim, - list->prim_count, - list->wrap_count, - list->vertex_size); - - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - list->vertex_store->bufferobj); -} - - -/** - * Execute the buffer and save copied verts. - * This is called from the display list code when executing - * a drawing command. - */ -void -vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) -{ - const struct vbo_save_vertex_list *node = - (const struct vbo_save_vertex_list *) data; - struct vbo_save_context *save = &vbo_context(ctx)->save; - - FLUSH_CURRENT(ctx, 0); - - if (node->prim_count > 0 && node->count > 0) { - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END && - node->prim[0].begin) { - - /* Degenerate case: list is called inside begin/end pair and - * includes operations such as glBegin or glDrawArrays. - */ - if (0) - printf("displaylist recursive begin"); - - vbo_save_loopback_vertex_list( ctx, node ); - return; - } - else if (save->replay_flags) { - /* Various degnerate cases: translate into immediate mode - * calls rather than trying to execute in place. - */ - vbo_save_loopback_vertex_list( ctx, node ); - return; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - /* XXX also need to check if shader enabled, but invalid */ - if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) || - (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBegin (invalid vertex/fragment program)"); - return; - } - - vbo_bind_vertex_list( ctx, node ); - - /* Again... - */ - if (ctx->NewState) - _mesa_update_state( ctx ); - - vbo_context(ctx)->draw_prims(ctx, - save->inputs, - node->prim, - node->prim_count, - NULL, - GL_TRUE, - 0, /* Node is a VBO, so this is ok */ - node->count - 1); - } - - /* Copy to current? - */ - _playback_copy_to_current( ctx, node ); -} - - -#endif /* FEATURE_dlist */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/light.h"
+#include "main/state.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_dlist
+
+
+/**
+ * After playback, copy everything but the position from the
+ * last vertex to the saved state
+ */
+static void
+_playback_copy_to_current(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLfloat vertex[VBO_ATTRIB_MAX * 4];
+ GLfloat *data;
+ GLuint i, offset;
+
+ if (node->current_size == 0)
+ return;
+
+ if (node->current_data) {
+ data = node->current_data;
+ }
+ else {
+ data = vertex;
+
+ if (node->count)
+ offset = (node->buffer_offset +
+ (node->count-1) * node->vertex_size * sizeof(GLfloat));
+ else
+ offset = node->buffer_offset;
+
+ ctx->Driver.GetBufferSubData( ctx, 0, offset,
+ node->vertex_size * sizeof(GLfloat),
+ data, node->vertex_store->bufferobj );
+
+ data += node->attrsz[0]; /* skip vertex position */
+ }
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (node->attrsz[i]) {
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+ COPY_CLEAN_4V(tmp,
+ node->attrsz[i],
+ data);
+
+ if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
+ memcpy(current, tmp, 4 * sizeof(GLfloat));
+
+ vbo->currval[i].Size = node->attrsz[i];
+
+ if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
+ i <= VBO_ATTRIB_LAST_MATERIAL)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
+
+ data += node->attrsz[i];
+ }
+ }
+
+ /* Colormaterial -- this kindof sucks.
+ */
+ if (ctx->Light.ColorMaterialEnabled) {
+ _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
+ }
+
+ /* CurrentExecPrimitive
+ */
+ if (node->prim_count) {
+ const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
+ if (prim->end)
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ else
+ ctx->Driver.CurrentExecPrimitive = prim->mode;
+ }
+}
+
+
+
+/**
+ * Treat the vertex storage as a VBO, define vertex arrays pointing
+ * into it:
+ */
+static void vbo_bind_vertex_list(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_save_context *save = &vbo->save;
+ struct gl_client_array *arrays = save->arrays;
+ GLuint buffer_offset = node->buffer_offset;
+ const GLuint *map;
+ GLuint attr;
+ GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
+ GLbitfield varying_inputs = 0x0;
+
+ memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
+
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(ctx)) {
+ case VP_NONE:
+ for (attr = 0; attr < 16; attr++) {
+ save->inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ save->inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ for (attr = 0; attr < 16; attr++) {
+ save->inputs[attr] = &vbo->legacy_currval[attr];
+ save->inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
+ map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ save->inputs[16] = save->inputs[0];
+ node_attrsz[16] = node_attrsz[0];
+ node_attrsz[0] = 0;
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ const GLuint src = map[attr];
+
+ if (node_attrsz[src]) {
+ /* override the default array set above */
+ save->inputs[attr] = &arrays[attr];
+
+ arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
+ arrays[attr].Size = node->attrsz[src];
+ arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ node->vertex_store->bufferobj);
+ arrays[attr]._MaxElement = node->count; /* ??? */
+
+ assert(arrays[attr].BufferObj->Name);
+
+ buffer_offset += node->attrsz[src] * sizeof(GLfloat);
+ varying_inputs |= 1<<attr;
+ ctx->NewState |= _NEW_ARRAY;
+ }
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
+}
+
+
+static void
+vbo_save_loopback_vertex_list(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *list)
+{
+ const char *buffer = ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, /* ? */
+ list->vertex_store->bufferobj);
+
+ vbo_loopback_vertex_list(ctx,
+ (const GLfloat *)(buffer + list->buffer_offset),
+ list->attrsz,
+ list->prim,
+ list->prim_count,
+ list->wrap_count,
+ list->vertex_size);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ list->vertex_store->bufferobj);
+}
+
+
+/**
+ * Execute the buffer and save copied verts.
+ * This is called from the display list code when executing
+ * a drawing command.
+ */
+void
+vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
+{
+ const struct vbo_save_vertex_list *node =
+ (const struct vbo_save_vertex_list *) data;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (node->prim_count > 0 && node->count > 0) {
+
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
+ node->prim[0].begin) {
+
+ /* Degenerate case: list is called inside begin/end pair and
+ * includes operations such as glBegin or glDrawArrays.
+ */
+ if (0)
+ printf("displaylist recursive begin");
+
+ vbo_save_loopback_vertex_list( ctx, node );
+ return;
+ }
+ else if (save->replay_flags) {
+ /* Various degnerate cases: translate into immediate mode
+ * calls rather than trying to execute in place.
+ */
+ vbo_save_loopback_vertex_list( ctx, node );
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ /* XXX also need to check if shader enabled, but invalid */
+ if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
+ (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBegin (invalid vertex/fragment program)");
+ return;
+ }
+
+ vbo_bind_vertex_list( ctx, node );
+
+ /* Again...
+ */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ vbo_context(ctx)->draw_prims(ctx,
+ save->inputs,
+ node->prim,
+ node->prim_count,
+ NULL,
+ GL_TRUE,
+ 0, /* Node is a VBO, so this is ok */
+ node->count - 1);
+ }
+
+ /* Copy to current?
+ */
+ _playback_copy_to_current( ctx, node );
+}
+
+
+#endif /* FEATURE_dlist */
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