diff options
Diffstat (limited to 'mesalib/src/mesa/vbo')
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_exec_array.c | 2564 | ||||
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_exec_draw.c | 842 | ||||
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_save_draw.c | 610 |
3 files changed, 2008 insertions, 2008 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index 6749541b7..4304985aa 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -1,1282 +1,1282 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * Copyright 2009 VMware, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/state.h" -#include "main/api_validate.h" -#include "main/varray.h" -#include "main/bufferobj.h" -#include "main/enums.h" -#include "main/macros.h" - -#include "vbo_context.h" - - -/** - * Compute min and max elements by scanning the index buffer for - * glDraw[Range]Elements() calls. - * If primitive restart is enabled, we need to ignore restart - * indexes when computing min/max. - */ -void -vbo_get_minmax_index(struct gl_context *ctx, - const struct _mesa_prim *prim, - const struct _mesa_index_buffer *ib, - GLuint *min_index, GLuint *max_index) -{ - const GLboolean restart = ctx->Array.PrimitiveRestart; - const GLuint restartIndex = ctx->Array.RestartIndex; - const GLuint count = prim->count; - const void *indices; - GLuint i; - - if (_mesa_is_bufferobj(ib->obj)) { - const GLvoid *map = - ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, ib->obj); - indices = ADD_POINTERS(map, ib->ptr); - } else { - indices = ib->ptr; - } - - switch (ib->type) { - case GL_UNSIGNED_INT: { - const GLuint *ui_indices = (const GLuint *)indices; - GLuint max_ui = 0; - GLuint min_ui = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (ui_indices[i] != restartIndex) { - if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; - if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; - if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; - } - } - *min_index = min_ui; - *max_index = max_ui; - break; - } - case GL_UNSIGNED_SHORT: { - const GLushort *us_indices = (const GLushort *)indices; - GLuint max_us = 0; - GLuint min_us = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (us_indices[i] != restartIndex) { - if (us_indices[i] > max_us) max_us = us_indices[i]; - if (us_indices[i] < min_us) min_us = us_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (us_indices[i] > max_us) max_us = us_indices[i]; - if (us_indices[i] < min_us) min_us = us_indices[i]; - } - } - *min_index = min_us; - *max_index = max_us; - break; - } - case GL_UNSIGNED_BYTE: { - const GLubyte *ub_indices = (const GLubyte *)indices; - GLuint max_ub = 0; - GLuint min_ub = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (ub_indices[i] != restartIndex) { - if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; - if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; - if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; - } - } - *min_index = min_ub; - *max_index = max_ub; - break; - } - default: - assert(0); - break; - } - - if (_mesa_is_bufferobj(ib->obj)) { - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj); - } -} - - -/** - * Check that element 'j' of the array has reasonable data. - * Map VBO if needed. - * For debugging purposes; not normally used. - */ -static void -check_array_data(struct gl_context *ctx, struct gl_client_array *array, - GLuint attrib, GLuint j) -{ - if (array->Enabled) { - const void *data = array->Ptr; - if (_mesa_is_bufferobj(array->BufferObj)) { - if (!array->BufferObj->Pointer) { - /* need to map now */ - array->BufferObj->Pointer = - ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - GL_READ_ONLY, array->BufferObj); - } - data = ADD_POINTERS(data, array->BufferObj->Pointer); - } - switch (array->Type) { - case GL_FLOAT: - { - GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j); - GLint k; - for (k = 0; k < array->Size; k++) { - if (IS_INF_OR_NAN(f[k]) || - f[k] >= 1.0e20 || f[k] <= -1.0e10) { - printf("Bad array data:\n"); - printf(" Element[%u].%u = %f\n", j, k, f[k]); - printf(" Array %u at %p\n", attrib, (void* ) array); - printf(" Type 0x%x, Size %d, Stride %d\n", - array->Type, array->Size, array->Stride); - printf(" Address/offset %p in Buffer Object %u\n", - array->Ptr, array->BufferObj->Name); - f[k] = 1.0; /* XXX replace the bad value! */ - } - /*assert(!IS_INF_OR_NAN(f[k]));*/ - } - } - break; - default: - ; - } - } -} - - -/** - * Unmap the buffer object referenced by given array, if mapped. - */ -static void -unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array) -{ - if (array->Enabled && - _mesa_is_bufferobj(array->BufferObj) && - _mesa_bufferobj_mapped(array->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj); - } -} - - -/** - * Examine the array's data for NaNs, etc. - * For debug purposes; not normally used. - */ -static void -check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, - const void *elements, GLint basevertex) -{ - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - const void *elemMap; - GLint i, k; - - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { - elemMap = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, - ctx->Array.ElementArrayBufferObj); - elements = ADD_POINTERS(elements, elemMap); - } - - for (i = 0; i < count; i++) { - GLuint j; - - /* j = element[i] */ - switch (elemType) { - case GL_UNSIGNED_BYTE: - j = ((const GLubyte *) elements)[i]; - break; - case GL_UNSIGNED_SHORT: - j = ((const GLushort *) elements)[i]; - break; - case GL_UNSIGNED_INT: - j = ((const GLuint *) elements)[i]; - break; - default: - assert(0); - } - - /* check element j of each enabled array */ - check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j); - check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j); - check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j); - check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j); - for (k = 0; k < Elements(arrayObj->TexCoord); k++) { - check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j); - } - for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { - check_array_data(ctx, &arrayObj->VertexAttrib[k], - VERT_ATTRIB_GENERIC0 + k, j); - } - } - - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, - ctx->Array.ElementArrayBufferObj); - } - - unmap_array_buffer(ctx, &arrayObj->Vertex); - unmap_array_buffer(ctx, &arrayObj->Normal); - unmap_array_buffer(ctx, &arrayObj->Color); - for (k = 0; k < Elements(arrayObj->TexCoord); k++) { - unmap_array_buffer(ctx, &arrayObj->TexCoord[k]); - } - for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { - unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]); - } -} - - -/** - * Check array data, looking for NaNs, etc. - */ -static void -check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count) -{ - /* TO DO */ -} - - -/** - * Print info/data for glDrawArrays(), for debugging. - */ -static void -print_draw_arrays(struct gl_context *ctx, - GLenum mode, GLint start, GLsizei count) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - int i; - - printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n", - mode, start, count); - - for (i = 0; i < 32; i++) { - GLuint bufName = exec->array.inputs[i]->BufferObj->Name; - GLint stride = exec->array.inputs[i]->Stride; - printf("attr %2d: size %d stride %d enabled %d " - "ptr %p Bufobj %u\n", - i, - exec->array.inputs[i]->Size, - stride, - /*exec->array.inputs[i]->Enabled,*/ - exec->array.legacy_array[i]->Enabled, - exec->array.inputs[i]->Ptr, - bufName); - - if (bufName) { - struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName); - GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - GL_READ_ONLY_ARB, buf); - int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr; - float *f = (float *) (p + offset); - int *k = (int *) f; - int i; - int n = (count * stride) / 4; - if (n > 32) - n = 32; - printf(" Data at offset %d:\n", offset); - for (i = 0; i < n; i++) { - printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); - } - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf); - } - } -} - - -/** - * Bind the VBO executor to the current vertex array object prior - * to drawing. - * - * Just translate the arrayobj into a sane layout. - */ -static void -bind_array_obj(struct gl_context *ctx) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - GLuint i; - - /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array - * rather than as individual named arrays. Then this function can - * go away. - */ - exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex; - exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight; - exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal; - exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color; - exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor; - exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord; - exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index; - if (arrayObj->PointSize.Enabled) { - /* this aliases COLOR_INDEX */ - exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize; - } - exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag; - - for (i = 0; i < Elements(arrayObj->TexCoord); i++) - exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i]; - - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { - assert(i < Elements(exec->array.generic_array)); - exec->array.generic_array[i] = &arrayObj->VertexAttrib[i]; - } - - exec->array.array_obj = arrayObj->Name; -} - - -/** - * Set the vbo->exec->inputs[] pointers to point to the enabled - * vertex arrays. This depends on the current vertex program/shader - * being executed because of whether or not generic vertex arrays - * alias the conventional vertex arrays. - * For arrays that aren't enabled, we set the input[attrib] pointer - * to point at a zero-stride current value "array". - */ -static void -recalculate_input_bindings(struct gl_context *ctx) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - const struct gl_client_array **inputs = &exec->array.inputs[0]; - GLbitfield const_inputs = 0x0; - GLuint i; - - exec->array.program_mode = get_program_mode(ctx); - exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled; - - switch (exec->array.program_mode) { - case VP_NONE: - /* When no vertex program is active (or the vertex program is generated - * from fixed-function state). We put the material values into the - * generic slots. This is the only situation where material values - * are available as per-vertex attributes. - */ - for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.legacy_array[i]->Enabled) - inputs[i] = exec->array.legacy_array[i]; - else { - inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; - } - } - - for (i = 0; i < MAT_ATTRIB_MAX; i++) { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); - } - - /* Could use just about anything, just to fill in the empty - * slots: - */ - for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); - } - break; - - case VP_NV: - /* NV_vertex_program - attribute arrays alias and override - * conventional, legacy arrays. No materials, and the generic - * slots are vacant. - */ - for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.generic_array[i]->Enabled) - inputs[i] = exec->array.generic_array[i]; - else if (exec->array.legacy_array[i]->Enabled) - inputs[i] = exec->array.legacy_array[i]; - else { - inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; - } - } - - /* Could use just about anything, just to fill in the empty - * slots: - */ - for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) { - inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; - const_inputs |= 1 << i; - } - break; - - case VP_ARB: - /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0] - * attribute array aliases and overrides the legacy position array. - * - * Otherwise, legacy attributes available in the legacy slots, - * generic attributes in the generic slots and materials are not - * available as per-vertex attributes. - */ - if (exec->array.generic_array[0]->Enabled) - inputs[0] = exec->array.generic_array[0]; - else if (exec->array.legacy_array[0]->Enabled) - inputs[0] = exec->array.legacy_array[0]; - else { - inputs[0] = &vbo->legacy_currval[0]; - const_inputs |= 1 << 0; - } - - for (i = 1; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.legacy_array[i]->Enabled) - inputs[i] = exec->array.legacy_array[i]; - else { - inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; - } - } - - for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { - if (exec->array.generic_array[i]->Enabled) - inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; - else { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); - } - - } - break; - } - - _mesa_set_varying_vp_inputs( ctx, ~const_inputs ); -} - - -/** - * Examine the enabled vertex arrays to set the exec->array.inputs[] values. - * These will point to the arrays to actually use for drawing. Some will - * be user-provided arrays, other will be zero-stride const-valued arrays. - * Note that this might set the _NEW_ARRAY dirty flag so state validation - * must be done after this call. - */ -static void -bind_arrays(struct gl_context *ctx) -{ - if (!ctx->Array.RebindArrays) { - return; - } - - bind_array_obj(ctx); - recalculate_input_bindings(ctx); - ctx->Array.RebindArrays = GL_FALSE; -} - - -/** - * Helper function called by the other DrawArrays() functions below. - * This is where we handle primitive restart for drawing non-indexed - * arrays. If primitive restart is enabled, it typically means - * splitting one DrawArrays() into two. - */ -static void -vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, - GLsizei count, GLuint numInstances) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct _mesa_prim prim[2]; - - bind_arrays(ctx); - - /* Again... because we may have changed the bitmask of per-vertex varying - * attributes. If we regenerate the fixed-function vertex program now - * we may be able to prune down the number of vertex attributes which we - * need in the shader. - */ - if (ctx->NewState) - _mesa_update_state(ctx); - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; /* filled in below */ - prim[0].count = 0; /* filled in below */ - prim[0].indexed = 0; - prim[0].basevertex = 0; - prim[0].num_instances = numInstances; - - /* Implement the primitive restart index */ - if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) { - GLuint primCount = 0; - - if (ctx->Array.RestartIndex == start) { - /* special case: RestartIndex at beginning */ - if (count > 1) { - prim[0].start = start + 1; - prim[0].count = count - 1; - primCount = 1; - } - } - else if (ctx->Array.RestartIndex == start + count - 1) { - /* special case: RestartIndex at end */ - if (count > 1) { - prim[0].start = start; - prim[0].count = count - 1; - primCount = 1; - } - } - else { - /* general case: RestartIndex in middle, split into two prims */ - prim[0].start = start; - prim[0].count = ctx->Array.RestartIndex - start; - - prim[1] = prim[0]; - prim[1].start = ctx->Array.RestartIndex + 1; - prim[1].count = count - prim[1].start; - - primCount = 2; - } - - if (primCount > 0) { - /* draw one or two prims */ - vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL, - GL_TRUE, start, start + count - 1); - } - } - else { - /* no prim restart */ - prim[0].start = start; - prim[0].count = count; - - vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL, - GL_TRUE, start, start + count - 1); - } -} - - - -/** - * Called from glDrawArrays when in immediate mode (not display list mode). - */ -static void GLAPIENTRY -vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, count); - - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glDrawArrays")) { - return; - } - - if (0) - check_draw_arrays_data(ctx, start, count); - - vbo_draw_arrays(ctx, mode, start, count, 1); - - if (0) - print_draw_arrays(ctx, mode, start, count); -} - - -/** - * Called from glDrawArraysInstanced when in immediate mode (not - * display list mode). - */ -static void GLAPIENTRY -vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, - GLsizei numInstances) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, count, numInstances); - - if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances)) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) { - return; - } - - if (0) - check_draw_arrays_data(ctx, start, count); - - vbo_draw_arrays(ctx, mode, start, count, numInstances); - - if (0) - print_draw_arrays(ctx, mode, start, count); -} - - -/** - * Map GL_ELEMENT_ARRAY_BUFFER and print contents. - * For debugging. - */ -static void -dump_element_buffer(struct gl_context *ctx, GLenum type) -{ - const GLvoid *map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, - ctx->Array.ElementArrayBufferObj); - switch (type) { - case GL_UNSIGNED_BYTE: - { - const GLubyte *us = (const GLubyte *) map; - GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) { - printf("%02x ", us[i]); - if (i % 32 == 31) - printf("\n"); - } - printf("\n"); - } - break; - case GL_UNSIGNED_SHORT: - { - const GLushort *us = (const GLushort *) map; - GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) { - printf("%04x ", us[i]); - if (i % 16 == 15) - printf("\n"); - } - printf("\n"); - } - break; - case GL_UNSIGNED_INT: - { - const GLuint *us = (const GLuint *) map; - GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) { - printf("%08x ", us[i]); - if (i % 8 == 7) - printf("\n"); - } - printf("\n"); - } - break; - default: - ; - } - - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, - ctx->Array.ElementArrayBufferObj); -} - - -/** - * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements. - * Do the rendering for a glDrawElements or glDrawRangeElements call after - * we've validated buffer bounds, etc. - */ -static void -vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, - GLboolean index_bounds_valid, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, - GLint basevertex, GLint numInstances) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct _mesa_index_buffer ib; - struct _mesa_prim prim[1]; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) { - return; - } - - bind_arrays( ctx ); - - /* check for dirty state again */ - if (ctx->NewState) - _mesa_update_state( ctx ); - - ib.count = count; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = indices; - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count; - prim[0].indexed = 1; - prim[0].basevertex = basevertex; - prim[0].num_instances = numInstances; - - /* Need to give special consideration to rendering a range of - * indices starting somewhere above zero. Typically the - * application is issuing multiple DrawRangeElements() to draw - * successive primitives layed out linearly in the vertex arrays. - * Unless the vertex arrays are all in a VBO (or locked as with - * CVA), the OpenGL semantics imply that we need to re-read or - * re-upload the vertex data on each draw call. - * - * In the case of hardware tnl, we want to avoid starting the - * upload at zero, as it will mean every draw call uploads an - * increasing amount of not-used vertex data. Worse - in the - * software tnl module, all those vertices might be transformed and - * lit but never rendered. - * - * If we just upload or transform the vertices in start..end, - * however, the indices will be incorrect. - * - * At this level, we don't know exactly what the requirements of - * the backend are going to be, though it will likely boil down to - * either: - * - * 1) Do nothing, everything is in a VBO and is processed once - * only. - * - * 2) Adjust the indices and vertex arrays so that start becomes - * zero. - * - * Rather than doing anything here, I'll provide a helper function - * for the latter case elsewhere. - */ - - vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, - index_bounds_valid, start, end ); -} - - -/** - * Called by glDrawRangeElementsBaseVertex() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, - GLint basevertex) -{ - static GLuint warnCount = 0; - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, - "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, end, count, - _mesa_lookup_enum_by_nr(type), indices, basevertex); - - if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, - type, indices, basevertex )) - return; - - /* NOTE: It's important that 'end' is a reasonable value. - * in _tnl_draw_prims(), we use end to determine how many vertices - * to transform. If it's too large, we can unnecessarily split prims - * or we can read/write out of memory in several different places! - */ - - /* Catch/fix some potential user errors */ - if (type == GL_UNSIGNED_BYTE) { - start = MIN2(start, 0xff); - end = MIN2(end, 0xff); - } - else if (type == GL_UNSIGNED_SHORT) { - start = MIN2(start, 0xffff); - end = MIN2(end, 0xffff); - } - - if (end >= ctx->Array.ArrayObj->_MaxElement) { - /* the max element is out of bounds of one or more enabled arrays */ - warnCount++; - - if (warnCount < 10) { - _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, " - "type 0x%x, indices=%p)\n" - "\tend is out of bounds (max=%u) " - "Element Buffer %u (size %d)\n" - "\tThis should probably be fixed in the application.", - start, end, count, type, indices, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - (int) ctx->Array.ElementArrayBufferObj->Size); - } - - if (0) - dump_element_buffer(ctx, type); - - if (0) - _mesa_print_arrays(ctx); - -#ifdef DEBUG - /* 'end' was out of bounds, but now let's check the actual array - * indexes to see if any of them are out of bounds. - */ - { - GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, - ctx->Array.ElementArrayBufferObj); - if (max >= ctx->Array.ArrayObj->_MaxElement) { - if (warnCount < 10) { - _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, " - "count %d, type 0x%x, indices=%p)\n" - "\tindex=%u is out of bounds (max=%u) " - "Element Buffer %u (size %d)\n" - "\tSkipping the glDrawRangeElements() call", - start, end, count, type, indices, max, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - (int) ctx->Array.ElementArrayBufferObj->Size); - } - } - /* XXX we could also find the min index and compare to 'start' - * to see if start is correct. But it's more likely to get the - * upper bound wrong. - */ - } -#endif - - /* Set 'end' to the max possible legal value */ - assert(ctx->Array.ArrayObj->_MaxElement >= 1); - end = ctx->Array.ArrayObj->_MaxElement - 1; - } - else if (0) { - printf("glDraw[Range]Elements{,BaseVertex}" - "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " - "base %d\n", - start, end, type, count, - ctx->Array.ElementArrayBufferObj->Name, - basevertex); - } - -#if 0 - check_draw_elements_data(ctx, count, type, indices); -#else - (void) check_draw_elements_data; -#endif - - vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end, - count, type, indices, basevertex, 1); -} - - -/** - * Called by glDrawRangeElements() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, - "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n", - _mesa_lookup_enum_by_nr(mode), start, end, count, - _mesa_lookup_enum_by_nr(type), indices); - - vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, - indices, 0); -} - - -/** - * Called by glDrawElements() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices); - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, 0, 1); -} - - -/** - * Called by glDrawElementsBaseVertex() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices, basevertex); - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, - basevertex )) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, basevertex, 1); -} - - -/** - * Called by glDrawElementsInstanced() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLsizei numInstances) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices, numInstances); - - if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, - numInstances)) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, 0, numInstances); -} - - -/** - * Inner support for both _mesa_MultiDrawElements() and - * _mesa_MultiDrawRangeElements(). - * This does the actual rendering after we've checked array indexes, etc. - */ -static void -vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount, - const GLint *basevertex) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct _mesa_index_buffer ib; - struct _mesa_prim *prim; - unsigned int index_type_size = 0; - uintptr_t min_index_ptr, max_index_ptr; - GLboolean fallback = GL_FALSE; - int i; - - if (primcount == 0) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) { - return; - } - - prim = calloc(1, primcount * sizeof(*prim)); - if (prim == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); - return; - } - - /* Decide if we can do this all as one set of primitives sharing the - * same index buffer, or if we have to reset the index pointer per - * primitive. - */ - bind_arrays( ctx ); - - /* check for dirty state again */ - if (ctx->NewState) - _mesa_update_state( ctx ); - - switch (type) { - case GL_UNSIGNED_INT: - index_type_size = 4; - break; - case GL_UNSIGNED_SHORT: - index_type_size = 2; - break; - case GL_UNSIGNED_BYTE: - index_type_size = 1; - break; - default: - assert(0); - } - - min_index_ptr = (uintptr_t)indices[0]; - max_index_ptr = 0; - for (i = 0; i < primcount; i++) { - min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]); - max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] + - index_type_size * count[i]); - } - - /* Check if we can handle this thing as a bunch of index offsets from the - * same index pointer. If we can't, then we have to fall back to doing - * a draw_prims per primitive. - * Check that the difference between each prim's indexes is a multiple of - * the index/element size. - */ - if (index_type_size != 1) { - for (i = 0; i < primcount; i++) { - if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) { - fallback = GL_TRUE; - break; - } - } - } - - /* If the index buffer isn't in a VBO, then treating the application's - * subranges of the index buffer as one large index buffer may lead to - * us reading unmapped memory. - */ - if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) - fallback = GL_TRUE; - - if (!fallback) { - ib.count = (max_index_ptr - min_index_ptr) / index_type_size; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = (void *)min_index_ptr; - - for (i = 0; i < primcount; i++) { - prim[i].begin = (i == 0); - prim[i].end = (i == primcount - 1); - prim[i].weak = 0; - prim[i].pad = 0; - prim[i].mode = mode; - prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size; - prim[i].count = count[i]; - prim[i].indexed = 1; - prim[i].num_instances = 1; - if (basevertex != NULL) - prim[i].basevertex = basevertex[i]; - else - prim[i].basevertex = 0; - } - - vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib, - GL_FALSE, ~0, ~0); - } else { - /* render one prim at a time */ - for (i = 0; i < primcount; i++) { - ib.count = count[i]; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = indices[i]; - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count[i]; - prim[0].indexed = 1; - prim[0].num_instances = 1; - if (basevertex != NULL) - prim[0].basevertex = basevertex[i]; - else - prim[0].basevertex = 0; - - vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib, - GL_FALSE, ~0, ~0); - } - } - - free(prim); -} - - -static void GLAPIENTRY -vbo_exec_MultiDrawElements(GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, - GLsizei primcount) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < primcount; i++) { - if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], - 0)) - return; - } - - vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, - NULL); -} - - -static void GLAPIENTRY -vbo_exec_MultiDrawElementsBaseVertex(GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, - GLsizei primcount, - const GLsizei *basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < primcount; i++) { - if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], - basevertex[i])) - return; - } - - vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, - basevertex); -} - - -/** - * Plug in the immediate-mode vertex array drawing commands into the - * givven vbo_exec_context object. - */ -void -vbo_exec_array_init( struct vbo_exec_context *exec ) -{ - exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; - exec->vtxfmt.DrawElements = vbo_exec_DrawElements; - exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements; - exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements; - exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex; - exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex; - exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex; - exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced; - exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced; -} - - -void -vbo_exec_array_destroy( struct vbo_exec_context *exec ) -{ - /* nothing to do */ -} - - - -/** - * The following functions are only used for OpenGL ES 1/2 support. - * And some aren't even supported (yet) in ES 1/2. - */ - - -void GLAPIENTRY -_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count) -{ - vbo_exec_DrawArrays(mode, first, count); -} - - -void GLAPIENTRY -_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - vbo_exec_DrawElements(mode, count, type, indices); -} - - -void GLAPIENTRY -_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex) -{ - vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex); -} - - -void GLAPIENTRY -_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, - GLenum type, const GLvoid *indices) -{ - vbo_exec_DrawRangeElements(mode, start, end, count, type, indices); -} - - -void GLAPIENTRY -_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex) -{ - vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, - indices, basevertex); -} - - -void GLAPIENTRY -_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount) -{ - vbo_exec_MultiDrawElements(mode, count, type, indices, primcount); -} - - -void GLAPIENTRY -_mesa_MultiDrawElementsBaseVertex(GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount, - const GLint *basevertex) -{ - vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices, - primcount, basevertex); -} +/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/state.h"
+#include "main/api_validate.h"
+#include "main/varray.h"
+#include "main/bufferobj.h"
+#include "main/enums.h"
+#include "main/macros.h"
+
+#include "vbo_context.h"
+
+
+/**
+ * Compute min and max elements by scanning the index buffer for
+ * glDraw[Range]Elements() calls.
+ * If primitive restart is enabled, we need to ignore restart
+ * indexes when computing min/max.
+ */
+void
+vbo_get_minmax_index(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index)
+{
+ const GLboolean restart = ctx->Array.PrimitiveRestart;
+ const GLuint restartIndex = ctx->Array.RestartIndex;
+ const GLuint count = prim->count;
+ const void *indices;
+ GLuint i;
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ const GLvoid *map =
+ ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, ib->obj);
+ indices = ADD_POINTERS(map, ib->ptr);
+ } else {
+ indices = ib->ptr;
+ }
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT: {
+ const GLuint *ui_indices = (const GLuint *)indices;
+ GLuint max_ui = 0;
+ GLuint min_ui = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (ui_indices[i] != restartIndex) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ }
+ *min_index = min_ui;
+ *max_index = max_ui;
+ break;
+ }
+ case GL_UNSIGNED_SHORT: {
+ const GLushort *us_indices = (const GLushort *)indices;
+ GLuint max_us = 0;
+ GLuint min_us = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (us_indices[i] != restartIndex) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ }
+ *min_index = min_us;
+ *max_index = max_us;
+ break;
+ }
+ case GL_UNSIGNED_BYTE: {
+ const GLubyte *ub_indices = (const GLubyte *)indices;
+ GLuint max_ub = 0;
+ GLuint min_ub = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (ub_indices[i] != restartIndex) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ }
+ *min_index = min_ub;
+ *max_index = max_ub;
+ break;
+ }
+ default:
+ assert(0);
+ break;
+ }
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
+ }
+}
+
+
+/**
+ * Check that element 'j' of the array has reasonable data.
+ * Map VBO if needed.
+ * For debugging purposes; not normally used.
+ */
+static void
+check_array_data(struct gl_context *ctx, struct gl_client_array *array,
+ GLuint attrib, GLuint j)
+{
+ if (array->Enabled) {
+ const void *data = array->Ptr;
+ if (_mesa_is_bufferobj(array->BufferObj)) {
+ if (!array->BufferObj->Pointer) {
+ /* need to map now */
+ array->BufferObj->Pointer =
+ ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, array->BufferObj);
+ }
+ data = ADD_POINTERS(data, array->BufferObj->Pointer);
+ }
+ switch (array->Type) {
+ case GL_FLOAT:
+ {
+ GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
+ GLint k;
+ for (k = 0; k < array->Size; k++) {
+ if (IS_INF_OR_NAN(f[k]) ||
+ f[k] >= 1.0e20 || f[k] <= -1.0e10) {
+ printf("Bad array data:\n");
+ printf(" Element[%u].%u = %f\n", j, k, f[k]);
+ printf(" Array %u at %p\n", attrib, (void* ) array);
+ printf(" Type 0x%x, Size %d, Stride %d\n",
+ array->Type, array->Size, array->Stride);
+ printf(" Address/offset %p in Buffer Object %u\n",
+ array->Ptr, array->BufferObj->Name);
+ f[k] = 1.0; /* XXX replace the bad value! */
+ }
+ /*assert(!IS_INF_OR_NAN(f[k]));*/
+ }
+ }
+ break;
+ default:
+ ;
+ }
+ }
+}
+
+
+/**
+ * Unmap the buffer object referenced by given array, if mapped.
+ */
+static void
+unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
+{
+ if (array->Enabled &&
+ _mesa_is_bufferobj(array->BufferObj) &&
+ _mesa_bufferobj_mapped(array->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
+ }
+}
+
+
+/**
+ * Examine the array's data for NaNs, etc.
+ * For debug purposes; not normally used.
+ */
+static void
+check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
+ const void *elements, GLint basevertex)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ const void *elemMap;
+ GLint i, k;
+
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ elemMap = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
+ elements = ADD_POINTERS(elements, elemMap);
+ }
+
+ for (i = 0; i < count; i++) {
+ GLuint j;
+
+ /* j = element[i] */
+ switch (elemType) {
+ case GL_UNSIGNED_BYTE:
+ j = ((const GLubyte *) elements)[i];
+ break;
+ case GL_UNSIGNED_SHORT:
+ j = ((const GLushort *) elements)[i];
+ break;
+ case GL_UNSIGNED_INT:
+ j = ((const GLuint *) elements)[i];
+ break;
+ default:
+ assert(0);
+ }
+
+ /* check element j of each enabled array */
+ check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
+ check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
+ check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
+ check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
+ for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
+ check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
+ }
+ for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
+ check_array_data(ctx, &arrayObj->VertexAttrib[k],
+ VERT_ATTRIB_GENERIC0 + k, j);
+ }
+ }
+
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+ }
+
+ unmap_array_buffer(ctx, &arrayObj->Vertex);
+ unmap_array_buffer(ctx, &arrayObj->Normal);
+ unmap_array_buffer(ctx, &arrayObj->Color);
+ for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
+ unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
+ }
+ for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
+ unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
+ }
+}
+
+
+/**
+ * Check array data, looking for NaNs, etc.
+ */
+static void
+check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
+{
+ /* TO DO */
+}
+
+
+/**
+ * Print info/data for glDrawArrays(), for debugging.
+ */
+static void
+print_draw_arrays(struct gl_context *ctx,
+ GLenum mode, GLint start, GLsizei count)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ int i;
+
+ printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
+ mode, start, count);
+
+ for (i = 0; i < 32; i++) {
+ GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
+ GLint stride = exec->array.inputs[i]->Stride;
+ printf("attr %2d: size %d stride %d enabled %d "
+ "ptr %p Bufobj %u\n",
+ i,
+ exec->array.inputs[i]->Size,
+ stride,
+ /*exec->array.inputs[i]->Enabled,*/
+ exec->array.legacy_array[i]->Enabled,
+ exec->array.inputs[i]->Ptr,
+ bufName);
+
+ if (bufName) {
+ struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
+ GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY_ARB, buf);
+ int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
+ float *f = (float *) (p + offset);
+ int *k = (int *) f;
+ int i;
+ int n = (count * stride) / 4;
+ if (n > 32)
+ n = 32;
+ printf(" Data at offset %d:\n", offset);
+ for (i = 0; i < n; i++) {
+ printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
+ }
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
+ }
+ }
+}
+
+
+/**
+ * Bind the VBO executor to the current vertex array object prior
+ * to drawing.
+ *
+ * Just translate the arrayobj into a sane layout.
+ */
+static void
+bind_array_obj(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i;
+
+ /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
+ * rather than as individual named arrays. Then this function can
+ * go away.
+ */
+ exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
+ exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
+ exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
+ exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
+ if (arrayObj->PointSize.Enabled) {
+ /* this aliases COLOR_INDEX */
+ exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
+ }
+ exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
+
+ for (i = 0; i < Elements(arrayObj->TexCoord); i++)
+ exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
+
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
+ assert(i < Elements(exec->array.generic_array));
+ exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
+ }
+
+ exec->array.array_obj = arrayObj->Name;
+}
+
+
+/**
+ * Set the vbo->exec->inputs[] pointers to point to the enabled
+ * vertex arrays. This depends on the current vertex program/shader
+ * being executed because of whether or not generic vertex arrays
+ * alias the conventional vertex arrays.
+ * For arrays that aren't enabled, we set the input[attrib] pointer
+ * to point at a zero-stride current value "array".
+ */
+static void
+recalculate_input_bindings(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ const struct gl_client_array **inputs = &exec->array.inputs[0];
+ GLbitfield const_inputs = 0x0;
+ GLuint i;
+
+ exec->array.program_mode = get_program_mode(ctx);
+ exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
+
+ switch (exec->array.program_mode) {
+ case VP_NONE:
+ /* When no vertex program is active (or the vertex program is generated
+ * from fixed-function state). We put the material values into the
+ * generic slots. This is the only situation where material values
+ * are available as per-vertex attributes.
+ */
+ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+ break;
+
+ case VP_NV:
+ /* NV_vertex_program - attribute arrays alias and override
+ * conventional, legacy arrays. No materials, and the generic
+ * slots are vacant.
+ */
+ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.generic_array[i]->Enabled)
+ inputs[i] = exec->array.generic_array[i];
+ else if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
+ inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+ const_inputs |= 1 << i;
+ }
+ break;
+
+ case VP_ARB:
+ /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
+ * attribute array aliases and overrides the legacy position array.
+ *
+ * Otherwise, legacy attributes available in the legacy slots,
+ * generic attributes in the generic slots and materials are not
+ * available as per-vertex attributes.
+ */
+ if (exec->array.generic_array[0]->Enabled)
+ inputs[0] = exec->array.generic_array[0];
+ else if (exec->array.legacy_array[0]->Enabled)
+ inputs[0] = exec->array.legacy_array[0];
+ else {
+ inputs[0] = &vbo->legacy_currval[0];
+ const_inputs |= 1 << 0;
+ }
+
+ for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
+ if (exec->array.generic_array[i]->Enabled)
+ inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
+ else {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+
+ }
+ break;
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
+}
+
+
+/**
+ * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
+ * These will point to the arrays to actually use for drawing. Some will
+ * be user-provided arrays, other will be zero-stride const-valued arrays.
+ * Note that this might set the _NEW_ARRAY dirty flag so state validation
+ * must be done after this call.
+ */
+static void
+bind_arrays(struct gl_context *ctx)
+{
+ if (!ctx->Array.RebindArrays) {
+ return;
+ }
+
+ bind_array_obj(ctx);
+ recalculate_input_bindings(ctx);
+ ctx->Array.RebindArrays = GL_FALSE;
+}
+
+
+/**
+ * Helper function called by the other DrawArrays() functions below.
+ * This is where we handle primitive restart for drawing non-indexed
+ * arrays. If primitive restart is enabled, it typically means
+ * splitting one DrawArrays() into two.
+ */
+static void
+vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
+ GLsizei count, GLuint numInstances)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_prim prim[2];
+
+ bind_arrays(ctx);
+
+ /* Again... because we may have changed the bitmask of per-vertex varying
+ * attributes. If we regenerate the fixed-function vertex program now
+ * we may be able to prune down the number of vertex attributes which we
+ * need in the shader.
+ */
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0; /* filled in below */
+ prim[0].count = 0; /* filled in below */
+ prim[0].indexed = 0;
+ prim[0].basevertex = 0;
+ prim[0].num_instances = numInstances;
+
+ /* Implement the primitive restart index */
+ if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
+ GLuint primCount = 0;
+
+ if (ctx->Array.RestartIndex == start) {
+ /* special case: RestartIndex at beginning */
+ if (count > 1) {
+ prim[0].start = start + 1;
+ prim[0].count = count - 1;
+ primCount = 1;
+ }
+ }
+ else if (ctx->Array.RestartIndex == start + count - 1) {
+ /* special case: RestartIndex at end */
+ if (count > 1) {
+ prim[0].start = start;
+ prim[0].count = count - 1;
+ primCount = 1;
+ }
+ }
+ else {
+ /* general case: RestartIndex in middle, split into two prims */
+ prim[0].start = start;
+ prim[0].count = ctx->Array.RestartIndex - start;
+
+ prim[1] = prim[0];
+ prim[1].start = ctx->Array.RestartIndex + 1;
+ prim[1].count = count - prim[1].start;
+
+ primCount = 2;
+ }
+
+ if (primCount > 0) {
+ /* draw one or two prims */
+ vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
+ GL_TRUE, start, start + count - 1);
+ }
+ }
+ else {
+ /* no prim restart */
+ prim[0].start = start;
+ prim[0].count = count;
+
+ vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
+ GL_TRUE, start, start + count - 1);
+ }
+}
+
+
+
+/**
+ * Called from glDrawArrays when in immediate mode (not display list mode).
+ */
+static void GLAPIENTRY
+vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, count);
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
+ return;
+ }
+
+ if (0)
+ check_draw_arrays_data(ctx, start, count);
+
+ vbo_draw_arrays(ctx, mode, start, count, 1);
+
+ if (0)
+ print_draw_arrays(ctx, mode, start, count);
+}
+
+
+/**
+ * Called from glDrawArraysInstanced when in immediate mode (not
+ * display list mode).
+ */
+static void GLAPIENTRY
+vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
+ GLsizei numInstances)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
+
+ if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
+ return;
+ }
+
+ if (0)
+ check_draw_arrays_data(ctx, start, count);
+
+ vbo_draw_arrays(ctx, mode, start, count, numInstances);
+
+ if (0)
+ print_draw_arrays(ctx, mode, start, count);
+}
+
+
+/**
+ * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
+ * For debugging.
+ */
+static void
+dump_element_buffer(struct gl_context *ctx, GLenum type)
+{
+ const GLvoid *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ {
+ const GLubyte *us = (const GLubyte *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
+ printf("%02x ", us[i]);
+ if (i % 32 == 31)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ const GLushort *us = (const GLushort *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
+ printf("%04x ", us[i]);
+ if (i % 16 == 15)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ const GLuint *us = (const GLuint *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
+ printf("%08x ", us[i]);
+ if (i % 8 == 7)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ default:
+ ;
+ }
+
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+}
+
+
+/**
+ * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
+ * Do the rendering for a glDrawElements or glDrawRangeElements call after
+ * we've validated buffer bounds, etc.
+ */
+static void
+vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
+ GLboolean index_bounds_valid,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex, GLint numInstances)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim prim[1];
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
+ return;
+ }
+
+ bind_arrays( ctx );
+
+ /* check for dirty state again */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ ib.count = count;
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = indices;
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count;
+ prim[0].indexed = 1;
+ prim[0].basevertex = basevertex;
+ prim[0].num_instances = numInstances;
+
+ /* Need to give special consideration to rendering a range of
+ * indices starting somewhere above zero. Typically the
+ * application is issuing multiple DrawRangeElements() to draw
+ * successive primitives layed out linearly in the vertex arrays.
+ * Unless the vertex arrays are all in a VBO (or locked as with
+ * CVA), the OpenGL semantics imply that we need to re-read or
+ * re-upload the vertex data on each draw call.
+ *
+ * In the case of hardware tnl, we want to avoid starting the
+ * upload at zero, as it will mean every draw call uploads an
+ * increasing amount of not-used vertex data. Worse - in the
+ * software tnl module, all those vertices might be transformed and
+ * lit but never rendered.
+ *
+ * If we just upload or transform the vertices in start..end,
+ * however, the indices will be incorrect.
+ *
+ * At this level, we don't know exactly what the requirements of
+ * the backend are going to be, though it will likely boil down to
+ * either:
+ *
+ * 1) Do nothing, everything is in a VBO and is processed once
+ * only.
+ *
+ * 2) Adjust the indices and vertex arrays so that start becomes
+ * zero.
+ *
+ * Rather than doing anything here, I'll provide a helper function
+ * for the latter case elsewhere.
+ */
+
+ vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
+ index_bounds_valid, start, end );
+}
+
+
+/**
+ * Called by glDrawRangeElementsBaseVertex() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ static GLuint warnCount = 0;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx,
+ "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, end, count,
+ _mesa_lookup_enum_by_nr(type), indices, basevertex);
+
+ if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
+ type, indices, basevertex ))
+ return;
+
+ /* NOTE: It's important that 'end' is a reasonable value.
+ * in _tnl_draw_prims(), we use end to determine how many vertices
+ * to transform. If it's too large, we can unnecessarily split prims
+ * or we can read/write out of memory in several different places!
+ */
+
+ /* Catch/fix some potential user errors */
+ if (type == GL_UNSIGNED_BYTE) {
+ start = MIN2(start, 0xff);
+ end = MIN2(end, 0xff);
+ }
+ else if (type == GL_UNSIGNED_SHORT) {
+ start = MIN2(start, 0xffff);
+ end = MIN2(end, 0xffff);
+ }
+
+ if (end >= ctx->Array.ArrayObj->_MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ warnCount++;
+
+ if (warnCount < 10) {
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
+ "type 0x%x, indices=%p)\n"
+ "\tend is out of bounds (max=%u) "
+ "Element Buffer %u (size %d)\n"
+ "\tThis should probably be fixed in the application.",
+ start, end, count, type, indices,
+ ctx->Array.ArrayObj->_MaxElement - 1,
+ ctx->Array.ElementArrayBufferObj->Name,
+ (int) ctx->Array.ElementArrayBufferObj->Size);
+ }
+
+ if (0)
+ dump_element_buffer(ctx, type);
+
+ if (0)
+ _mesa_print_arrays(ctx);
+
+#ifdef DEBUG
+ /* 'end' was out of bounds, but now let's check the actual array
+ * indexes to see if any of them are out of bounds.
+ */
+ {
+ GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
+ ctx->Array.ElementArrayBufferObj);
+ if (max >= ctx->Array.ArrayObj->_MaxElement) {
+ if (warnCount < 10) {
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
+ "count %d, type 0x%x, indices=%p)\n"
+ "\tindex=%u is out of bounds (max=%u) "
+ "Element Buffer %u (size %d)\n"
+ "\tSkipping the glDrawRangeElements() call",
+ start, end, count, type, indices, max,
+ ctx->Array.ArrayObj->_MaxElement - 1,
+ ctx->Array.ElementArrayBufferObj->Name,
+ (int) ctx->Array.ElementArrayBufferObj->Size);
+ }
+ }
+ /* XXX we could also find the min index and compare to 'start'
+ * to see if start is correct. But it's more likely to get the
+ * upper bound wrong.
+ */
+ }
+#endif
+
+ /* Set 'end' to the max possible legal value */
+ assert(ctx->Array.ArrayObj->_MaxElement >= 1);
+ end = ctx->Array.ArrayObj->_MaxElement - 1;
+ }
+ else if (0) {
+ printf("glDraw[Range]Elements{,BaseVertex}"
+ "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
+ "base %d\n",
+ start, end, type, count,
+ ctx->Array.ElementArrayBufferObj->Name,
+ basevertex);
+ }
+
+#if 0
+ check_draw_elements_data(ctx, count, type, indices);
+#else
+ (void) check_draw_elements_data;
+#endif
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
+ count, type, indices, basevertex, 1);
+}
+
+
+/**
+ * Called by glDrawRangeElements() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type, const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx,
+ "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
+ _mesa_lookup_enum_by_nr(mode), start, end, count,
+ _mesa_lookup_enum_by_nr(type), indices);
+
+ vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
+ indices, 0);
+}
+
+
+/**
+ * Called by glDrawElements() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices);
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, 0, 1);
+}
+
+
+/**
+ * Called by glDrawElementsBaseVertex() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices, basevertex);
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
+ basevertex ))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, basevertex, 1);
+}
+
+
+/**
+ * Called by glDrawElementsInstanced() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei numInstances)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices, numInstances);
+
+ if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
+ numInstances))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, 0, numInstances);
+}
+
+
+/**
+ * Inner support for both _mesa_MultiDrawElements() and
+ * _mesa_MultiDrawRangeElements().
+ * This does the actual rendering after we've checked array indexes, etc.
+ */
+static void
+vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim *prim;
+ unsigned int index_type_size = 0;
+ uintptr_t min_index_ptr, max_index_ptr;
+ GLboolean fallback = GL_FALSE;
+ int i;
+
+ if (primcount == 0)
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
+ return;
+ }
+
+ prim = calloc(1, primcount * sizeof(*prim));
+ if (prim == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
+ return;
+ }
+
+ /* Decide if we can do this all as one set of primitives sharing the
+ * same index buffer, or if we have to reset the index pointer per
+ * primitive.
+ */
+ bind_arrays( ctx );
+
+ /* check for dirty state again */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ switch (type) {
+ case GL_UNSIGNED_INT:
+ index_type_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ index_type_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ index_type_size = 1;
+ break;
+ default:
+ assert(0);
+ }
+
+ min_index_ptr = (uintptr_t)indices[0];
+ max_index_ptr = 0;
+ for (i = 0; i < primcount; i++) {
+ min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
+ max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
+ index_type_size * count[i]);
+ }
+
+ /* Check if we can handle this thing as a bunch of index offsets from the
+ * same index pointer. If we can't, then we have to fall back to doing
+ * a draw_prims per primitive.
+ * Check that the difference between each prim's indexes is a multiple of
+ * the index/element size.
+ */
+ if (index_type_size != 1) {
+ for (i = 0; i < primcount; i++) {
+ if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
+ fallback = GL_TRUE;
+ break;
+ }
+ }
+ }
+
+ /* If the index buffer isn't in a VBO, then treating the application's
+ * subranges of the index buffer as one large index buffer may lead to
+ * us reading unmapped memory.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
+ fallback = GL_TRUE;
+
+ if (!fallback) {
+ ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = (void *)min_index_ptr;
+
+ for (i = 0; i < primcount; i++) {
+ prim[i].begin = (i == 0);
+ prim[i].end = (i == primcount - 1);
+ prim[i].weak = 0;
+ prim[i].pad = 0;
+ prim[i].mode = mode;
+ prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
+ prim[i].count = count[i];
+ prim[i].indexed = 1;
+ prim[i].num_instances = 1;
+ if (basevertex != NULL)
+ prim[i].basevertex = basevertex[i];
+ else
+ prim[i].basevertex = 0;
+ }
+
+ vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
+ GL_FALSE, ~0, ~0);
+ } else {
+ /* render one prim at a time */
+ for (i = 0; i < primcount; i++) {
+ ib.count = count[i];
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = indices[i];
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count[i];
+ prim[0].indexed = 1;
+ prim[0].num_instances = 1;
+ if (basevertex != NULL)
+ prim[0].basevertex = basevertex[i];
+ else
+ prim[0].basevertex = 0;
+
+ vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
+ GL_FALSE, ~0, ~0);
+ }
+ }
+
+ free(prim);
+}
+
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElements(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
+ 0))
+ return;
+ }
+
+ vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
+ NULL);
+}
+
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLsizei *basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
+ basevertex[i]))
+ return;
+ }
+
+ vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
+ basevertex);
+}
+
+
+/**
+ * Plug in the immediate-mode vertex array drawing commands into the
+ * givven vbo_exec_context object.
+ */
+void
+vbo_exec_array_init( struct vbo_exec_context *exec )
+{
+ exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
+ exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
+ exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
+ exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
+ exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
+ exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
+ exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
+ exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
+ exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
+}
+
+
+void
+vbo_exec_array_destroy( struct vbo_exec_context *exec )
+{
+ /* nothing to do */
+}
+
+
+
+/**
+ * The following functions are only used for OpenGL ES 1/2 support.
+ * And some aren't even supported (yet) in ES 1/2.
+ */
+
+
+void GLAPIENTRY
+_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ vbo_exec_DrawArrays(mode, first, count);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ vbo_exec_DrawElements(mode, count, type, indices);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices)
+{
+ vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
+ indices, basevertex);
+}
+
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount)
+{
+ vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
+}
+
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsBaseVertex(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex)
+{
+ vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
+ primcount, basevertex);
+}
diff --git a/mesalib/src/mesa/vbo/vbo_exec_draw.c b/mesalib/src/mesa/vbo/vbo_exec_draw.c index f8be83ea8..a2a098857 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_draw.c +++ b/mesalib/src/mesa/vbo/vbo_exec_draw.c @@ -1,421 +1,421 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/compiler.h" -#include "main/enums.h" -#include "main/mfeatures.h" -#include "main/state.h" - -#include "vbo_context.h" - - -#if FEATURE_beginend - - -static void -vbo_exec_debug_verts( struct vbo_exec_context *exec ) -{ - GLuint count = exec->vtx.vert_count; - GLuint i; - - printf("%s: %u vertices %d primitives, %d vertsize\n", - __FUNCTION__, - count, - exec->vtx.prim_count, - exec->vtx.vertex_size); - - for (i = 0 ; i < exec->vtx.prim_count ; i++) { - struct _mesa_prim *prim = &exec->vtx.prim[i]; - printf(" prim %d: %s%s %d..%d %s %s\n", - i, - _mesa_lookup_prim_by_nr(prim->mode), - prim->weak ? " (weak)" : "", - prim->start, - prim->start + prim->count, - prim->begin ? "BEGIN" : "(wrap)", - prim->end ? "END" : "(wrap)"); - } -} - - -/* - * NOTE: Need to have calculated primitives by this point -- do it on the fly. - * NOTE: Old 'parity' issue is gone. - */ -static GLuint -vbo_copy_vertices( struct vbo_exec_context *exec ) -{ - GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count; - GLuint ovf, i; - GLuint sz = exec->vtx.vertex_size; - GLfloat *dst = exec->vtx.copied.buffer; - const GLfloat *src = (exec->vtx.buffer_map + - exec->vtx.prim[exec->vtx.prim_count-1].start * - exec->vtx.vertex_size); - - - switch (exec->ctx->Driver.CurrentExecPrimitive) { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_LINE_STRIP: - if (nr == 0) { - return 0; - } - else { - memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) { - return 0; - } - else if (nr == 1) { - memcpy( dst, src+0, sz * sizeof(GLfloat) ); - return 1; - } - else { - memcpy( dst, src+0, sz * sizeof(GLfloat) ); - memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 2; - } - case GL_TRIANGLE_STRIP: - /* no parity issue, but need to make sure the tri is not drawn twice */ - if (nr & 1) { - exec->vtx.prim[exec->vtx.prim_count-1].count--; - } - /* fallthrough */ - case GL_QUAD_STRIP: - switch (nr) { - case 0: - ovf = 0; - break; - case 1: - ovf = 1; - break; - default: - ovf = 2 + (nr & 1); - break; - } - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case PRIM_OUTSIDE_BEGIN_END: - return 0; - default: - assert(0); - return 0; - } -} - - - -/* TODO: populate these as the vertex is defined: - */ -static void -vbo_exec_bind_arrays( struct gl_context *ctx ) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct gl_client_array *arrays = exec->vtx.arrays; - const GLuint count = exec->vtx.vert_count; - const GLuint *map; - GLuint attr; - GLbitfield varying_inputs = 0x0; - - /* Install the default (ie Current) attributes first, then overlay - * all active ones. - */ - switch (get_program_mode(exec->ctx)) { - case VP_NONE: - for (attr = 0; attr < 16; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; - } - for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { - ASSERT(attr + 16 < Elements(exec->vtx.inputs)); - exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr]; - } - map = vbo->map_vp_none; - break; - case VP_NV: - case VP_ARB: - /* The aliasing of attributes for NV vertex programs has already - * occurred. NV vertex programs cannot access material values, - * nor attributes greater than VERT_ATTRIB_TEX7. - */ - for (attr = 0; attr < 16; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; - ASSERT(attr + 16 < Elements(exec->vtx.inputs)); - exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr]; - } - map = vbo->map_vp_arb; - - /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read. - * In that case we effectively need to route the data from - * glVertexAttrib(0, val) calls to feed into the GENERIC0 input. - */ - if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 && - (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { - exec->vtx.inputs[16] = exec->vtx.inputs[0]; - exec->vtx.attrsz[16] = exec->vtx.attrsz[0]; - exec->vtx.attrptr[16] = exec->vtx.attrptr[0]; - exec->vtx.attrsz[0] = 0; - } - break; - default: - assert(0); - } - - /* Make all active attributes (including edgeflag) available as - * arrays of floats. - */ - for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) { - const GLuint src = map[attr]; - - if (exec->vtx.attrsz[src]) { - GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] - - (GLbyte *)exec->vtx.vertex; - - /* override the default array set above */ - ASSERT(attr < Elements(exec->vtx.inputs)); - ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */ - exec->vtx.inputs[attr] = &arrays[attr]; - - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - /* a real buffer obj: Ptr is an offset, not a pointer*/ - assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */ - assert(offset >= 0); - arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset; - } - else { - /* Ptr into ordinary app memory */ - arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset; - } - arrays[attr].Size = exec->vtx.attrsz[src]; - arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat); - arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat); - arrays[attr].Type = GL_FLOAT; - arrays[attr].Format = GL_RGBA; - arrays[attr].Enabled = 1; - _mesa_reference_buffer_object(ctx, - &arrays[attr].BufferObj, - exec->vtx.bufferobj); - arrays[attr]._MaxElement = count; /* ??? */ - - varying_inputs |= 1 << attr; - ctx->NewState |= _NEW_ARRAY; - } - } - - _mesa_set_varying_vp_inputs( ctx, varying_inputs ); -} - - -static void -vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) -{ - GLenum target = GL_ARRAY_BUFFER_ARB; - - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - struct gl_context *ctx = exec->ctx; - - if (ctx->Driver.FlushMappedBufferRange) { - GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset; - GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float); - - if (length) - ctx->Driver.FlushMappedBufferRange(ctx, target, - offset, length, - exec->vtx.bufferobj); - } - - exec->vtx.buffer_used += (exec->vtx.buffer_ptr - - exec->vtx.buffer_map) * sizeof(float); - - assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE); - assert(exec->vtx.buffer_ptr != NULL); - - ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - exec->vtx.max_vert = 0; - } -} - - -void -vbo_exec_vtx_map( struct vbo_exec_context *exec ) -{ - struct gl_context *ctx = exec->ctx; - const GLenum target = GL_ARRAY_BUFFER_ARB; - const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */ - const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */ - GL_MAP_INVALIDATE_RANGE_BIT | - GL_MAP_UNSYNCHRONIZED_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT | - MESA_MAP_NOWAIT_BIT; - const GLenum usage = GL_STREAM_DRAW_ARB; - - if (!_mesa_is_bufferobj(exec->vtx.bufferobj)) - return; - - if (exec->vtx.buffer_map != NULL) { - assert(0); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - } - - if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 && - ctx->Driver.MapBufferRange) { - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBufferRange(ctx, - target, - exec->vtx.buffer_used, - (VBO_VERT_BUFFER_SIZE - - exec->vtx.buffer_used), - accessRange, - exec->vtx.bufferobj); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - } - - if (!exec->vtx.buffer_map) { - exec->vtx.buffer_used = 0; - - ctx->Driver.BufferData(ctx, target, - VBO_VERT_BUFFER_SIZE, - NULL, usage, exec->vtx.bufferobj); - - - if (ctx->Driver.MapBufferRange) - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBufferRange(ctx, target, - 0, VBO_VERT_BUFFER_SIZE, - accessRange, - exec->vtx.bufferobj); - if (!exec->vtx.buffer_map) - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj); - assert(exec->vtx.buffer_map); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - } - - if (0) - printf("map %d..\n", exec->vtx.buffer_used); -} - - - -/** - * Execute the buffer and save copied verts. - */ -void -vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) -{ - if (0) - vbo_exec_debug_verts( exec ); - - if (exec->vtx.prim_count && - exec->vtx.vert_count) { - - exec->vtx.copied.nr = vbo_copy_vertices( exec ); - - if (exec->vtx.copied.nr != exec->vtx.vert_count) { - struct gl_context *ctx = exec->ctx; - - /* Before the update_state() as this may raise _NEW_ARRAY - * from _mesa_set_varying_vp_inputs(). - */ - vbo_exec_bind_arrays( ctx ); - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - vbo_exec_vtx_unmap( exec ); - } - - if (0) - printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count, - exec->vtx.vert_count); - - vbo_context(ctx)->draw_prims( ctx, - exec->vtx.inputs, - exec->vtx.prim, - exec->vtx.prim_count, - NULL, - GL_TRUE, - 0, - exec->vtx.vert_count - 1); - - /* If using a real VBO, get new storage -- unless asked not to. - */ - if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) { - vbo_exec_vtx_map( exec ); - } - } - } - - /* May have to unmap explicitly if we didn't draw: - */ - if (unmap && - _mesa_is_bufferobj(exec->vtx.bufferobj) && - exec->vtx.buffer_map) { - vbo_exec_vtx_unmap( exec ); - } - - - if (unmap || exec->vtx.vertex_size == 0) - exec->vtx.max_vert = 0; - else - exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / - (exec->vtx.vertex_size * sizeof(GLfloat))); - - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - exec->vtx.prim_count = 0; - exec->vtx.vert_count = 0; -} - - -#endif /* FEATURE_beginend */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/compiler.h"
+#include "main/enums.h"
+#include "main/mfeatures.h"
+#include "main/state.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_beginend
+
+
+static void
+vbo_exec_debug_verts( struct vbo_exec_context *exec )
+{
+ GLuint count = exec->vtx.vert_count;
+ GLuint i;
+
+ printf("%s: %u vertices %d primitives, %d vertsize\n",
+ __FUNCTION__,
+ count,
+ exec->vtx.prim_count,
+ exec->vtx.vertex_size);
+
+ for (i = 0 ; i < exec->vtx.prim_count ; i++) {
+ struct _mesa_prim *prim = &exec->vtx.prim[i];
+ printf(" prim %d: %s%s %d..%d %s %s\n",
+ i,
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ prim->begin ? "BEGIN" : "(wrap)",
+ prim->end ? "END" : "(wrap)");
+ }
+}
+
+
+/*
+ * NOTE: Need to have calculated primitives by this point -- do it on the fly.
+ * NOTE: Old 'parity' issue is gone.
+ */
+static GLuint
+vbo_copy_vertices( struct vbo_exec_context *exec )
+{
+ GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
+ GLuint ovf, i;
+ GLuint sz = exec->vtx.vertex_size;
+ GLfloat *dst = exec->vtx.copied.buffer;
+ const GLfloat *src = (exec->vtx.buffer_map +
+ exec->vtx.prim[exec->vtx.prim_count-1].start *
+ exec->vtx.vertex_size);
+
+
+ switch (exec->ctx->Driver.CurrentExecPrimitive) {
+ case GL_POINTS:
+ return 0;
+ case GL_LINES:
+ ovf = nr&1;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_TRIANGLES:
+ ovf = nr%3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_QUADS:
+ ovf = nr&3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_LINE_STRIP:
+ if (nr == 0) {
+ return 0;
+ }
+ else {
+ memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ if (nr == 0) {
+ return 0;
+ }
+ else if (nr == 1) {
+ memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ else {
+ memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 2;
+ }
+ case GL_TRIANGLE_STRIP:
+ /* no parity issue, but need to make sure the tri is not drawn twice */
+ if (nr & 1) {
+ exec->vtx.prim[exec->vtx.prim_count-1].count--;
+ }
+ /* fallthrough */
+ case GL_QUAD_STRIP:
+ switch (nr) {
+ case 0:
+ ovf = 0;
+ break;
+ case 1:
+ ovf = 1;
+ break;
+ default:
+ ovf = 2 + (nr & 1);
+ break;
+ }
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case PRIM_OUTSIDE_BEGIN_END:
+ return 0;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+
+/* TODO: populate these as the vertex is defined:
+ */
+static void
+vbo_exec_bind_arrays( struct gl_context *ctx )
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_client_array *arrays = exec->vtx.arrays;
+ const GLuint count = exec->vtx.vert_count;
+ const GLuint *map;
+ GLuint attr;
+ GLbitfield varying_inputs = 0x0;
+
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(exec->ctx)) {
+ case VP_NONE:
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ ASSERT(attr + 16 < Elements(exec->vtx.inputs));
+ exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ ASSERT(attr + 16 < Elements(exec->vtx.inputs));
+ exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
+ map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ exec->vtx.inputs[16] = exec->vtx.inputs[0];
+ exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
+ exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
+ exec->vtx.attrsz[0] = 0;
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /* Make all active attributes (including edgeflag) available as
+ * arrays of floats.
+ */
+ for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
+ const GLuint src = map[attr];
+
+ if (exec->vtx.attrsz[src]) {
+ GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
+ (GLbyte *)exec->vtx.vertex;
+
+ /* override the default array set above */
+ ASSERT(attr < Elements(exec->vtx.inputs));
+ ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
+ exec->vtx.inputs[attr] = &arrays[attr];
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ /* a real buffer obj: Ptr is an offset, not a pointer*/
+ assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
+ assert(offset >= 0);
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
+ }
+ else {
+ /* Ptr into ordinary app memory */
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
+ }
+ arrays[attr].Size = exec->vtx.attrsz[src];
+ arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ exec->vtx.bufferobj);
+ arrays[attr]._MaxElement = count; /* ??? */
+
+ varying_inputs |= 1 << attr;
+ ctx->NewState |= _NEW_ARRAY;
+ }
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
+}
+
+
+static void
+vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
+{
+ GLenum target = GL_ARRAY_BUFFER_ARB;
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ struct gl_context *ctx = exec->ctx;
+
+ if (ctx->Driver.FlushMappedBufferRange) {
+ GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
+ GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
+
+ if (length)
+ ctx->Driver.FlushMappedBufferRange(ctx, target,
+ offset, length,
+ exec->vtx.bufferobj);
+ }
+
+ exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
+ exec->vtx.buffer_map) * sizeof(float);
+
+ assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
+ assert(exec->vtx.buffer_ptr != NULL);
+
+ ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ exec->vtx.max_vert = 0;
+ }
+}
+
+
+void
+vbo_exec_vtx_map( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ const GLenum target = GL_ARRAY_BUFFER_ARB;
+ const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */
+ const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
+ GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ MESA_MAP_NOWAIT_BIT;
+ const GLenum usage = GL_STREAM_DRAW_ARB;
+
+ if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
+ return;
+
+ if (exec->vtx.buffer_map != NULL) {
+ assert(0);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ }
+
+ if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
+ ctx->Driver.MapBufferRange) {
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx,
+ target,
+ exec->vtx.buffer_used,
+ (VBO_VERT_BUFFER_SIZE -
+ exec->vtx.buffer_used),
+ accessRange,
+ exec->vtx.bufferobj);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+
+ if (!exec->vtx.buffer_map) {
+ exec->vtx.buffer_used = 0;
+
+ ctx->Driver.BufferData(ctx, target,
+ VBO_VERT_BUFFER_SIZE,
+ NULL, usage, exec->vtx.bufferobj);
+
+
+ if (ctx->Driver.MapBufferRange)
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx, target,
+ 0, VBO_VERT_BUFFER_SIZE,
+ accessRange,
+ exec->vtx.bufferobj);
+ if (!exec->vtx.buffer_map)
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
+ assert(exec->vtx.buffer_map);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+
+ if (0)
+ printf("map %d..\n", exec->vtx.buffer_used);
+}
+
+
+
+/**
+ * Execute the buffer and save copied verts.
+ */
+void
+vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
+{
+ if (0)
+ vbo_exec_debug_verts( exec );
+
+ if (exec->vtx.prim_count &&
+ exec->vtx.vert_count) {
+
+ exec->vtx.copied.nr = vbo_copy_vertices( exec );
+
+ if (exec->vtx.copied.nr != exec->vtx.vert_count) {
+ struct gl_context *ctx = exec->ctx;
+
+ /* Before the update_state() as this may raise _NEW_ARRAY
+ * from _mesa_set_varying_vp_inputs().
+ */
+ vbo_exec_bind_arrays( ctx );
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+ if (0)
+ printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
+ exec->vtx.vert_count);
+
+ vbo_context(ctx)->draw_prims( ctx,
+ exec->vtx.inputs,
+ exec->vtx.prim,
+ exec->vtx.prim_count,
+ NULL,
+ GL_TRUE,
+ 0,
+ exec->vtx.vert_count - 1);
+
+ /* If using a real VBO, get new storage -- unless asked not to.
+ */
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) {
+ vbo_exec_vtx_map( exec );
+ }
+ }
+ }
+
+ /* May have to unmap explicitly if we didn't draw:
+ */
+ if (unmap &&
+ _mesa_is_bufferobj(exec->vtx.bufferobj) &&
+ exec->vtx.buffer_map) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+
+ if (unmap || exec->vtx.vertex_size == 0)
+ exec->vtx.max_vert = 0;
+ else
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ (exec->vtx.vertex_size * sizeof(GLfloat)));
+
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ exec->vtx.prim_count = 0;
+ exec->vtx.vert_count = 0;
+}
+
+
+#endif /* FEATURE_beginend */
diff --git a/mesalib/src/mesa/vbo/vbo_save_draw.c b/mesalib/src/mesa/vbo/vbo_save_draw.c index 634a6d3f8..5a19b0d62 100644 --- a/mesalib/src/mesa/vbo/vbo_save_draw.c +++ b/mesalib/src/mesa/vbo/vbo_save_draw.c @@ -1,305 +1,305 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Author: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/context.h" -#include "main/imports.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/light.h" -#include "main/state.h" - -#include "vbo_context.h" - - -#if FEATURE_dlist - - -/** - * After playback, copy everything but the position from the - * last vertex to the saved state - */ -static void -_playback_copy_to_current(struct gl_context *ctx, - const struct vbo_save_vertex_list *node) -{ - struct vbo_context *vbo = vbo_context(ctx); - GLfloat vertex[VBO_ATTRIB_MAX * 4]; - GLfloat *data; - GLuint i, offset; - - if (node->current_size == 0) - return; - - if (node->current_data) { - data = node->current_data; - } - else { - data = vertex; - - if (node->count) - offset = (node->buffer_offset + - (node->count-1) * node->vertex_size * sizeof(GLfloat)); - else - offset = node->buffer_offset; - - ctx->Driver.GetBufferSubData( ctx, 0, offset, - node->vertex_size * sizeof(GLfloat), - data, node->vertex_store->bufferobj ); - - data += node->attrsz[0]; /* skip vertex position */ - } - - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - if (node->attrsz[i]) { - GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; - GLfloat tmp[4]; - - COPY_CLEAN_4V(tmp, - node->attrsz[i], - data); - - if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) { - memcpy(current, tmp, 4 * sizeof(GLfloat)); - - vbo->currval[i].Size = node->attrsz[i]; - - if (i >= VBO_ATTRIB_FIRST_MATERIAL && - i <= VBO_ATTRIB_LAST_MATERIAL) - ctx->NewState |= _NEW_LIGHT; - - ctx->NewState |= _NEW_CURRENT_ATTRIB; - } - - data += node->attrsz[i]; - } - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]); - } - - /* CurrentExecPrimitive - */ - if (node->prim_count) { - const struct _mesa_prim *prim = &node->prim[node->prim_count - 1]; - if (prim->end) - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - else - ctx->Driver.CurrentExecPrimitive = prim->mode; - } -} - - - -/** - * Treat the vertex storage as a VBO, define vertex arrays pointing - * into it: - */ -static void vbo_bind_vertex_list(struct gl_context *ctx, - const struct vbo_save_vertex_list *node) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_save_context *save = &vbo->save; - struct gl_client_array *arrays = save->arrays; - GLuint buffer_offset = node->buffer_offset; - const GLuint *map; - GLuint attr; - GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */ - GLbitfield varying_inputs = 0x0; - - memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz)); - - /* Install the default (ie Current) attributes first, then overlay - * all active ones. - */ - switch (get_program_mode(ctx)) { - case VP_NONE: - for (attr = 0; attr < 16; attr++) { - save->inputs[attr] = &vbo->legacy_currval[attr]; - } - for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { - save->inputs[attr + 16] = &vbo->mat_currval[attr]; - } - map = vbo->map_vp_none; - break; - case VP_NV: - case VP_ARB: - /* The aliasing of attributes for NV vertex programs has already - * occurred. NV vertex programs cannot access material values, - * nor attributes greater than VERT_ATTRIB_TEX7. - */ - for (attr = 0; attr < 16; attr++) { - save->inputs[attr] = &vbo->legacy_currval[attr]; - save->inputs[attr + 16] = &vbo->generic_currval[attr]; - } - map = vbo->map_vp_arb; - - /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read. - * In that case we effectively need to route the data from - * glVertexAttrib(0, val) calls to feed into the GENERIC0 input. - */ - if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 && - (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { - save->inputs[16] = save->inputs[0]; - node_attrsz[16] = node_attrsz[0]; - node_attrsz[0] = 0; - } - break; - default: - assert(0); - } - - for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - const GLuint src = map[attr]; - - if (node_attrsz[src]) { - /* override the default array set above */ - save->inputs[attr] = &arrays[attr]; - - arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset; - arrays[attr].Size = node->attrsz[src]; - arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat); - arrays[attr].Stride = node->vertex_size * sizeof(GLfloat); - arrays[attr].Type = GL_FLOAT; - arrays[attr].Format = GL_RGBA; - arrays[attr].Enabled = 1; - _mesa_reference_buffer_object(ctx, - &arrays[attr].BufferObj, - node->vertex_store->bufferobj); - arrays[attr]._MaxElement = node->count; /* ??? */ - - assert(arrays[attr].BufferObj->Name); - - buffer_offset += node->attrsz[src] * sizeof(GLfloat); - varying_inputs |= 1<<attr; - ctx->NewState |= _NEW_ARRAY; - } - } - - _mesa_set_varying_vp_inputs( ctx, varying_inputs ); -} - - -static void -vbo_save_loopback_vertex_list(struct gl_context *ctx, - const struct vbo_save_vertex_list *list) -{ - const char *buffer = ctx->Driver.MapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, - GL_READ_ONLY, /* ? */ - list->vertex_store->bufferobj); - - vbo_loopback_vertex_list(ctx, - (const GLfloat *)(buffer + list->buffer_offset), - list->attrsz, - list->prim, - list->prim_count, - list->wrap_count, - list->vertex_size); - - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - list->vertex_store->bufferobj); -} - - -/** - * Execute the buffer and save copied verts. - * This is called from the display list code when executing - * a drawing command. - */ -void -vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) -{ - const struct vbo_save_vertex_list *node = - (const struct vbo_save_vertex_list *) data; - struct vbo_save_context *save = &vbo_context(ctx)->save; - - FLUSH_CURRENT(ctx, 0); - - if (node->prim_count > 0 && node->count > 0) { - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END && - node->prim[0].begin) { - - /* Degenerate case: list is called inside begin/end pair and - * includes operations such as glBegin or glDrawArrays. - */ - if (0) - printf("displaylist recursive begin"); - - vbo_save_loopback_vertex_list( ctx, node ); - return; - } - else if (save->replay_flags) { - /* Various degnerate cases: translate into immediate mode - * calls rather than trying to execute in place. - */ - vbo_save_loopback_vertex_list( ctx, node ); - return; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - /* XXX also need to check if shader enabled, but invalid */ - if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) || - (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBegin (invalid vertex/fragment program)"); - return; - } - - vbo_bind_vertex_list( ctx, node ); - - /* Again... - */ - if (ctx->NewState) - _mesa_update_state( ctx ); - - vbo_context(ctx)->draw_prims(ctx, - save->inputs, - node->prim, - node->prim_count, - NULL, - GL_TRUE, - 0, /* Node is a VBO, so this is ok */ - node->count - 1); - } - - /* Copy to current? - */ - _playback_copy_to_current( ctx, node ); -} - - -#endif /* FEATURE_dlist */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/light.h"
+#include "main/state.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_dlist
+
+
+/**
+ * After playback, copy everything but the position from the
+ * last vertex to the saved state
+ */
+static void
+_playback_copy_to_current(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLfloat vertex[VBO_ATTRIB_MAX * 4];
+ GLfloat *data;
+ GLuint i, offset;
+
+ if (node->current_size == 0)
+ return;
+
+ if (node->current_data) {
+ data = node->current_data;
+ }
+ else {
+ data = vertex;
+
+ if (node->count)
+ offset = (node->buffer_offset +
+ (node->count-1) * node->vertex_size * sizeof(GLfloat));
+ else
+ offset = node->buffer_offset;
+
+ ctx->Driver.GetBufferSubData( ctx, 0, offset,
+ node->vertex_size * sizeof(GLfloat),
+ data, node->vertex_store->bufferobj );
+
+ data += node->attrsz[0]; /* skip vertex position */
+ }
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (node->attrsz[i]) {
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+ COPY_CLEAN_4V(tmp,
+ node->attrsz[i],
+ data);
+
+ if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
+ memcpy(current, tmp, 4 * sizeof(GLfloat));
+
+ vbo->currval[i].Size = node->attrsz[i];
+
+ if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
+ i <= VBO_ATTRIB_LAST_MATERIAL)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
+
+ data += node->attrsz[i];
+ }
+ }
+
+ /* Colormaterial -- this kindof sucks.
+ */
+ if (ctx->Light.ColorMaterialEnabled) {
+ _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
+ }
+
+ /* CurrentExecPrimitive
+ */
+ if (node->prim_count) {
+ const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
+ if (prim->end)
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ else
+ ctx->Driver.CurrentExecPrimitive = prim->mode;
+ }
+}
+
+
+
+/**
+ * Treat the vertex storage as a VBO, define vertex arrays pointing
+ * into it:
+ */
+static void vbo_bind_vertex_list(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_save_context *save = &vbo->save;
+ struct gl_client_array *arrays = save->arrays;
+ GLuint buffer_offset = node->buffer_offset;
+ const GLuint *map;
+ GLuint attr;
+ GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
+ GLbitfield varying_inputs = 0x0;
+
+ memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
+
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(ctx)) {
+ case VP_NONE:
+ for (attr = 0; attr < 16; attr++) {
+ save->inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ save->inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ for (attr = 0; attr < 16; attr++) {
+ save->inputs[attr] = &vbo->legacy_currval[attr];
+ save->inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
+ map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ save->inputs[16] = save->inputs[0];
+ node_attrsz[16] = node_attrsz[0];
+ node_attrsz[0] = 0;
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ const GLuint src = map[attr];
+
+ if (node_attrsz[src]) {
+ /* override the default array set above */
+ save->inputs[attr] = &arrays[attr];
+
+ arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
+ arrays[attr].Size = node->attrsz[src];
+ arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ node->vertex_store->bufferobj);
+ arrays[attr]._MaxElement = node->count; /* ??? */
+
+ assert(arrays[attr].BufferObj->Name);
+
+ buffer_offset += node->attrsz[src] * sizeof(GLfloat);
+ varying_inputs |= 1<<attr;
+ ctx->NewState |= _NEW_ARRAY;
+ }
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
+}
+
+
+static void
+vbo_save_loopback_vertex_list(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *list)
+{
+ const char *buffer = ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, /* ? */
+ list->vertex_store->bufferobj);
+
+ vbo_loopback_vertex_list(ctx,
+ (const GLfloat *)(buffer + list->buffer_offset),
+ list->attrsz,
+ list->prim,
+ list->prim_count,
+ list->wrap_count,
+ list->vertex_size);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ list->vertex_store->bufferobj);
+}
+
+
+/**
+ * Execute the buffer and save copied verts.
+ * This is called from the display list code when executing
+ * a drawing command.
+ */
+void
+vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
+{
+ const struct vbo_save_vertex_list *node =
+ (const struct vbo_save_vertex_list *) data;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (node->prim_count > 0 && node->count > 0) {
+
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
+ node->prim[0].begin) {
+
+ /* Degenerate case: list is called inside begin/end pair and
+ * includes operations such as glBegin or glDrawArrays.
+ */
+ if (0)
+ printf("displaylist recursive begin");
+
+ vbo_save_loopback_vertex_list( ctx, node );
+ return;
+ }
+ else if (save->replay_flags) {
+ /* Various degnerate cases: translate into immediate mode
+ * calls rather than trying to execute in place.
+ */
+ vbo_save_loopback_vertex_list( ctx, node );
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ /* XXX also need to check if shader enabled, but invalid */
+ if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
+ (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBegin (invalid vertex/fragment program)");
+ return;
+ }
+
+ vbo_bind_vertex_list( ctx, node );
+
+ /* Again...
+ */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ vbo_context(ctx)->draw_prims(ctx,
+ save->inputs,
+ node->prim,
+ node->prim_count,
+ NULL,
+ GL_TRUE,
+ 0, /* Node is a VBO, so this is ok */
+ node->count - 1);
+ }
+
+ /* Copy to current?
+ */
+ _playback_copy_to_current( ctx, node );
+}
+
+
+#endif /* FEATURE_dlist */
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