aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mesa/vbo
diff options
context:
space:
mode:
Diffstat (limited to 'mesalib/src/mesa/vbo')
-rw-r--r--mesalib/src/mesa/vbo/vbo_context.h22
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec.c15
2 files changed, 4 insertions, 33 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_context.h b/mesalib/src/mesa/vbo/vbo_context.h
index 1680e23dc..e22451305 100644
--- a/mesalib/src/mesa/vbo/vbo_context.h
+++ b/mesalib/src/mesa/vbo/vbo_context.h
@@ -57,18 +57,6 @@
#include "vbo_save.h"
-/** Used to signal when transitioning from one kind of drawing method
- * to another.
- */
-enum draw_method
-{
- DRAW_NONE, /**< Initial value only */
- DRAW_BEGIN_END,
- DRAW_DISPLAY_LIST,
- DRAW_ARRAYS
-};
-
-
struct vbo_context {
struct gl_client_array currval[VBO_ATTRIB_MAX];
@@ -83,8 +71,6 @@ struct vbo_context {
* is responsible for initiating any fallback actions required:
*/
vbo_draw_func draw_prims;
-
- enum draw_method last_draw_method;
};
@@ -122,11 +108,11 @@ get_program_mode( struct gl_context *ctx )
* that arrays may be changing.
*/
static inline void
-vbo_draw_method(struct vbo_context *vbo, enum draw_method method)
+vbo_draw_method(struct vbo_context *vbo, gl_draw_method method)
{
- if (vbo->last_draw_method != method) {
- struct gl_context *ctx = vbo->exec.ctx;
+ struct gl_context *ctx = vbo->exec.ctx;
+ if (ctx->Array.DrawMethod != method) {
switch (method) {
case DRAW_ARRAYS:
ctx->Array._DrawArrays = vbo->exec.array.inputs;
@@ -142,7 +128,7 @@ vbo_draw_method(struct vbo_context *vbo, enum draw_method method)
}
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- vbo->last_draw_method = method;
+ ctx->Array.DrawMethod = method;
}
}
diff --git a/mesalib/src/mesa/vbo/vbo_exec.c b/mesalib/src/mesa/vbo/vbo_exec.c
index bd2b1b1a9..eb9035043 100644
--- a/mesalib/src/mesa/vbo/vbo_exec.c
+++ b/mesalib/src/mesa/vbo/vbo_exec.c
@@ -82,21 +82,6 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
if (!exec->validating && new_state & (_NEW_PROGRAM|_NEW_ARRAY)) {
exec->array.recalculate_inputs = GL_TRUE;
-
- /* If we ended up here because a VAO was deleted, the _DrawArrays
- * pointer which pointed to the VAO might be invalid now, so set it
- * to NULL. This prevents crashes in driver functions like Clear
- * where driver state validation might occur, but the vbo module is
- * still in an invalid state.
- *
- * Drivers should skip vertex array state validation if _DrawArrays
- * is NULL. It also has no effect on performance, because attrib
- * bindings will be recalculated anyway.
- */
- if (vbo->last_draw_method == DRAW_ARRAYS) {
- ctx->Array._DrawArrays = NULL;
- vbo->last_draw_method = DRAW_NONE;
- }
}
if (new_state & _NEW_EVAL)