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-rw-r--r--mesalib/src/mesa/x86/gen_matypes.c481
1 files changed, 243 insertions, 238 deletions
diff --git a/mesalib/src/mesa/x86/gen_matypes.c b/mesalib/src/mesa/x86/gen_matypes.c
index a7f9a9242..97f71f92c 100644
--- a/mesalib/src/mesa/x86/gen_matypes.c
+++ b/mesalib/src/mesa/x86/gen_matypes.c
@@ -1,238 +1,243 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes
- */
-
-/*
- * This generates an asm version of mtypes.h (called matypes.h), so that
- * Mesa's x86 assembly code can access the internal structures easily.
- * This will be particularly useful when developing new x86 asm code for
- * Mesa, including lighting, clipping, texture image conversion etc.
- */
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "tnl/t_context.h"
-
-
-#undef offsetof
-#define offsetof( type, member ) ((size_t) &((type *)0)->member)
-
-
-#define OFFSET_HEADER( x ) \
-do { \
- printf( "\n" ); \
- printf( "\n" ); \
- printf( "/* =====================================================" \
- "========\n" ); \
- printf( " * Offsets for %s\n", x ); \
- printf( " */\n" ); \
- printf( "\n" ); \
-} while (0)
-
-#define DEFINE_HEADER( x ) \
-do { \
- printf( "\n" ); \
- printf( "/*\n" ); \
- printf( " * Flags for %s\n", x ); \
- printf( " */\n" ); \
- printf( "\n" ); \
-} while (0)
-
-#define OFFSET( s, t, m ) \
- printf( "#define %s\t%lu\n", s, (unsigned long) offsetof( t, m ) );
-
-#define SIZEOF( s, t ) \
- printf( "#define %s\t%lu\n", s, (unsigned long) sizeof(t) );
-
-#define DEFINE( s, d ) \
- printf( "#define %s\t0x%x\n", s, d );
-
-
-
-int main( int argc, char **argv )
-{
- printf( "/*\n" );
- printf( " * This file is automatically generated from the Mesa internal type\n" );
- printf( " * definitions. Do not edit directly.\n" );
- printf( " */\n" );
- printf( "\n" );
- printf( "#ifndef __ASM_TYPES_H__\n" );
- printf( "#define __ASM_TYPES_H__\n" );
- printf( "\n" );
-
-
- /* struct gl_context offsets:
- */
- OFFSET_HEADER( "struct gl_context" );
-
- OFFSET( "CTX_DRIVER_CTX ", struct gl_context, DriverCtx );
- printf( "\n" );
- OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
- OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
- OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
- OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
- OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light.ColorMaterialBitmask );
- OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
- OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
- OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
- OFFSET( "CTX_LIGHT_FLAGS ", struct gl_context, Light._Flags );
- OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
-
-
- /* struct vertex_buffer offsets:
- */
- OFFSET_HEADER( "struct vertex_buffer" );
-
- OFFSET( "VB_SIZE ", struct vertex_buffer, Size );
- OFFSET( "VB_COUNT ", struct vertex_buffer, Count );
- printf( "\n" );
- OFFSET( "VB_ELTS ", struct vertex_buffer, Elts );
- OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] );
- OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );
- OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr );
- OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr );
- OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask );
- OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask );
- OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] );
- OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag );
- OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] );
- OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] );
- OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] );
- OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] );
- OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] );
- OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] );
- OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] );
- OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] );
- OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive );
- printf( "\n" );
-
- DEFINE_HEADER( "struct vertex_buffer" );
-
- /* XXX use new labels here someday after vertex proram is done */
- DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS );
- DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL );
- DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 );
- DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 );
- DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG );
- DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 );
- DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 );
- DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 );
- DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 );
-
-
- /* GLvector4f offsets:
- */
- OFFSET_HEADER( "GLvector4f" );
-
- OFFSET( "V4F_DATA ", GLvector4f, data );
- OFFSET( "V4F_START ", GLvector4f, start );
- OFFSET( "V4F_COUNT ", GLvector4f, count );
- OFFSET( "V4F_STRIDE ", GLvector4f, stride );
- OFFSET( "V4F_SIZE ", GLvector4f, size );
- OFFSET( "V4F_FLAGS ", GLvector4f, flags );
-
- DEFINE_HEADER( "GLvector4f" );
-
- DEFINE( "VEC_MALLOC ", VEC_MALLOC );
- DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
- DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE );
- printf( "\n" );
- DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 );
- DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 );
- DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 );
- DEFINE( "VEC_SIZE_4 ", VEC_SIZE_4 );
-
-
- /* GLmatrix offsets:
- */
- OFFSET_HEADER( "GLmatrix" );
-
- OFFSET( "MATRIX_DATA ", GLmatrix, m );
- OFFSET( "MATRIX_INV ", GLmatrix, inv );
- OFFSET( "MATRIX_FLAGS ", GLmatrix, flags );
- OFFSET( "MATRIX_TYPE ", GLmatrix, type );
-
-
- /* struct gl_light offsets:
- */
- OFFSET_HEADER( "struct gl_light" );
-
- OFFSET( "LIGHT_NEXT ", struct gl_light, next );
- OFFSET( "LIGHT_PREV ", struct gl_light, prev );
- printf( "\n" );
- OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
- OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
- OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
- OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
- OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection );
- OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent );
- OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff );
- OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff );
- OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation );
- OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation );
- OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation );
- OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled );
- printf( "\n" );
- OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags );
- printf( "\n" );
- OFFSET( "LIGHT_POSITION ", struct gl_light, _Position );
- OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm );
- OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm );
- OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection );
- OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
- printf( "\n" );
- OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable );
- OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient );
- OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse );
- OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular );
- printf( "\n" );
- SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light );
-
- DEFINE_HEADER( "struct gl_light" );
-
- DEFINE( "LIGHT_SPOT ", LIGHT_SPOT );
- DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER );
- DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL );
- printf( "\n" );
- DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES );
-
-
- /* struct gl_lightmodel offsets:
- */
- OFFSET_HEADER( "struct gl_lightmodel" );
-
- OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
- OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer );
- OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide );
- OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
-
-
- printf( "\n" );
- printf( "\n" );
- printf( "#endif /* __ASM_TYPES_H__ */\n" );
-
- return 0;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Gareth Hughes
+ */
+
+/*
+ * This generates an asm version of mtypes.h (called matypes.h), so that
+ * Mesa's x86 assembly code can access the internal structures easily.
+ * This will be particularly useful when developing new x86 asm code for
+ * Mesa, including lighting, clipping, texture image conversion etc.
+ */
+
+#ifndef __STDC_FORMAT_MACROS
+#define __STDC_FORMAT_MACROS
+#endif
+#include <inttypes.h>
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "tnl/t_context.h"
+
+
+#undef offsetof
+#define offsetof( type, member ) ((size_t) &((type *)0)->member)
+
+
+#define OFFSET_HEADER( x ) \
+do { \
+ printf( "\n" ); \
+ printf( "\n" ); \
+ printf( "/* =====================================================" \
+ "========\n" ); \
+ printf( " * Offsets for %s\n", x ); \
+ printf( " */\n" ); \
+ printf( "\n" ); \
+} while (0)
+
+#define DEFINE_HEADER( x ) \
+do { \
+ printf( "\n" ); \
+ printf( "/*\n" ); \
+ printf( " * Flags for %s\n", x ); \
+ printf( " */\n" ); \
+ printf( "\n" ); \
+} while (0)
+
+#define OFFSET( s, t, m ) \
+ printf( "#define %s\t%lu\n", s, (unsigned long) offsetof( t, m ) );
+
+#define SIZEOF( s, t ) \
+ printf( "#define %s\t%lu\n", s, (unsigned long) sizeof(t) );
+
+#define DEFINE( s, d ) \
+ printf( "#define %s\t0x%" PRIx64 "\n", s, (uint64_t) d );
+
+
+
+int main( int argc, char **argv )
+{
+ printf( "/*\n" );
+ printf( " * This file is automatically generated from the Mesa internal type\n" );
+ printf( " * definitions. Do not edit directly.\n" );
+ printf( " */\n" );
+ printf( "\n" );
+ printf( "#ifndef __ASM_TYPES_H__\n" );
+ printf( "#define __ASM_TYPES_H__\n" );
+ printf( "\n" );
+
+
+ /* struct gl_context offsets:
+ */
+ OFFSET_HEADER( "struct gl_context" );
+
+ OFFSET( "CTX_DRIVER_CTX ", struct gl_context, DriverCtx );
+ printf( "\n" );
+ OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
+ OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light.ColorMaterialBitmask );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
+ OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
+ OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
+ OFFSET( "CTX_LIGHT_FLAGS ", struct gl_context, Light._Flags );
+ OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
+
+
+ /* struct vertex_buffer offsets:
+ */
+ OFFSET_HEADER( "struct vertex_buffer" );
+
+ OFFSET( "VB_SIZE ", struct vertex_buffer, Size );
+ OFFSET( "VB_COUNT ", struct vertex_buffer, Count );
+ printf( "\n" );
+ OFFSET( "VB_ELTS ", struct vertex_buffer, Elts );
+ OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] );
+ OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );
+ OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr );
+ OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr );
+ OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask );
+ OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask );
+ OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] );
+ OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag );
+ OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] );
+ OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] );
+ OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] );
+ OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] );
+ OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] );
+ OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] );
+ OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] );
+ OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] );
+ OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive );
+ printf( "\n" );
+
+ DEFINE_HEADER( "struct vertex_buffer" );
+
+ /* XXX use new labels here someday after vertex proram is done */
+ DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS );
+ DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL );
+ DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 );
+ DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 );
+ DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG );
+ DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 );
+ DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 );
+ DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 );
+ DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 );
+
+
+ /* GLvector4f offsets:
+ */
+ OFFSET_HEADER( "GLvector4f" );
+
+ OFFSET( "V4F_DATA ", GLvector4f, data );
+ OFFSET( "V4F_START ", GLvector4f, start );
+ OFFSET( "V4F_COUNT ", GLvector4f, count );
+ OFFSET( "V4F_STRIDE ", GLvector4f, stride );
+ OFFSET( "V4F_SIZE ", GLvector4f, size );
+ OFFSET( "V4F_FLAGS ", GLvector4f, flags );
+
+ DEFINE_HEADER( "GLvector4f" );
+
+ DEFINE( "VEC_MALLOC ", VEC_MALLOC );
+ DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
+ DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE );
+ printf( "\n" );
+ DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 );
+ DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 );
+ DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 );
+ DEFINE( "VEC_SIZE_4 ", VEC_SIZE_4 );
+
+
+ /* GLmatrix offsets:
+ */
+ OFFSET_HEADER( "GLmatrix" );
+
+ OFFSET( "MATRIX_DATA ", GLmatrix, m );
+ OFFSET( "MATRIX_INV ", GLmatrix, inv );
+ OFFSET( "MATRIX_FLAGS ", GLmatrix, flags );
+ OFFSET( "MATRIX_TYPE ", GLmatrix, type );
+
+
+ /* struct gl_light offsets:
+ */
+ OFFSET_HEADER( "struct gl_light" );
+
+ OFFSET( "LIGHT_NEXT ", struct gl_light, next );
+ OFFSET( "LIGHT_PREV ", struct gl_light, prev );
+ printf( "\n" );
+ OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
+ OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
+ OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
+ OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
+ OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection );
+ OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent );
+ OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff );
+ OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff );
+ OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation );
+ OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation );
+ OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation );
+ OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled );
+ printf( "\n" );
+ OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags );
+ printf( "\n" );
+ OFFSET( "LIGHT_POSITION ", struct gl_light, _Position );
+ OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm );
+ OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm );
+ OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection );
+ OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
+ printf( "\n" );
+ OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable );
+ OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient );
+ OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse );
+ OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular );
+ printf( "\n" );
+ SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light );
+
+ DEFINE_HEADER( "struct gl_light" );
+
+ DEFINE( "LIGHT_SPOT ", LIGHT_SPOT );
+ DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER );
+ DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL );
+ printf( "\n" );
+ DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES );
+
+
+ /* struct gl_lightmodel offsets:
+ */
+ OFFSET_HEADER( "struct gl_lightmodel" );
+
+ OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
+ OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer );
+ OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide );
+ OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
+
+
+ printf( "\n" );
+ printf( "\n" );
+ printf( "#endif /* __ASM_TYPES_H__ */\n" );
+
+ return 0;
+}