aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mesa
diff options
context:
space:
mode:
Diffstat (limited to 'mesalib/src/mesa')
-rw-r--r--mesalib/src/mesa/Makefile2
-rw-r--r--mesalib/src/mesa/main/api_validate.c12
-rw-r--r--mesalib/src/mesa/main/bufferobj.c12
-rw-r--r--mesalib/src/mesa/main/dlist.c46
-rw-r--r--mesalib/src/mesa/main/enable.c6
-rw-r--r--mesalib/src/mesa/main/light.c169
-rw-r--r--mesalib/src/mesa/main/light.h23
-rw-r--r--mesalib/src/mesa/main/mtypes.h350
-rw-r--r--mesalib/src/mesa/main/teximage.c32
-rw-r--r--mesalib/src/mesa/main/varray.c10
-rw-r--r--mesalib/src/mesa/main/vtxfmt.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_draw.c12
-rw-r--r--mesalib/src/mesa/tnl/t_context.c24
-rw-r--r--mesalib/src/mesa/tnl/t_context.h18
-rw-r--r--mesalib/src/mesa/tnl/t_rasterpos.c8
-rw-r--r--mesalib/src/mesa/tnl/t_vb_light.c816
-rw-r--r--mesalib/src/mesa/tnl/t_vb_lighttmp.h12
-rw-r--r--mesalib/src/mesa/tnl/tnl.h3
-rw-r--r--mesalib/src/mesa/x86/gen_matypes.c1
19 files changed, 792 insertions, 766 deletions
diff --git a/mesalib/src/mesa/Makefile b/mesalib/src/mesa/Makefile
index 0e15d61bd..71e22b9cb 100644
--- a/mesalib/src/mesa/Makefile
+++ b/mesalib/src/mesa/Makefile
@@ -206,8 +206,6 @@ install-headers:
install-libgl: default gl.pc install-headers
$(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)
$(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
- $(MINSTALL) $(TOP)/$(LIB_DIR)/$(GL_LIB_GLOB) \
- $(DESTDIR)$(INSTALL_LIB_DIR)
$(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
install-osmesa: default osmesa.pc
diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c
index 1ae491f25..4e94f47e3 100644
--- a/mesalib/src/mesa/main/api_validate.c
+++ b/mesalib/src/mesa/main/api_validate.c
@@ -383,6 +383,12 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
return GL_FALSE;
}
+ if (first < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(start=%d)", first);
+ return GL_FALSE;
+ }
+
if (!_mesa_valid_prim_mode(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glDrawArraysInstanced(mode=0x%x)", mode);
@@ -399,12 +405,6 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
return GL_FALSE;
- if (ctx->CompileFlag) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawArraysInstanced(display list");
- return GL_FALSE;
- }
-
if (ctx->Const.CheckArrayBounds) {
if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
return GL_FALSE;
diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c
index 2483f1905..eef10c422 100644
--- a/mesalib/src/mesa/main/bufferobj.c
+++ b/mesalib/src/mesa/main/bufferobj.c
@@ -1172,17 +1172,17 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
*params = _mesa_bufferobj_mapped(bufObj);
return;
case GL_BUFFER_ACCESS_FLAGS:
- if (ctx->VersionMajor < 3)
+ if (!ctx->Extensions.ARB_map_buffer_range)
goto invalid_pname;
*params = bufObj->AccessFlags;
return;
case GL_BUFFER_MAP_OFFSET:
- if (ctx->VersionMajor < 3)
+ if (!ctx->Extensions.ARB_map_buffer_range)
goto invalid_pname;
*params = (GLint) bufObj->Offset;
return;
case GL_BUFFER_MAP_LENGTH:
- if (ctx->VersionMajor < 3)
+ if (!ctx->Extensions.ARB_map_buffer_range)
goto invalid_pname;
*params = (GLint) bufObj->Length;
return;
@@ -1223,7 +1223,7 @@ _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
*params = simplified_access_mode(bufObj->AccessFlags);
return;
case GL_BUFFER_ACCESS_FLAGS:
- if (ctx->VersionMajor < 3)
+ if (!ctx->Extensions.ARB_map_buffer_range)
goto invalid_pname;
*params = bufObj->AccessFlags;
return;
@@ -1231,12 +1231,12 @@ _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
*params = _mesa_bufferobj_mapped(bufObj);
return;
case GL_BUFFER_MAP_OFFSET:
- if (ctx->VersionMajor < 3)
+ if (!ctx->Extensions.ARB_map_buffer_range)
goto invalid_pname;
*params = bufObj->Offset;
return;
case GL_BUFFER_MAP_LENGTH:
- if (ctx->VersionMajor < 3)
+ if (!ctx->Extensions.ARB_map_buffer_range)
goto invalid_pname;
*params = bufObj->Length;
return;
diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c
index 677debffc..3db7bebae 100644
--- a/mesalib/src/mesa/main/dlist.c
+++ b/mesalib/src/mesa/main/dlist.c
@@ -1300,6 +1300,43 @@ save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
}
+/* GL_ARB_draw_instanced. */
+static void GLAPIENTRY
+save_DrawArraysInstancedARB(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArraysInstanced() during display list compile");
+}
+
+static void GLAPIENTRY
+save_DrawElementsInstancedARB(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElementsInstanced() during display list compile");
+}
+
+static void GLAPIENTRY
+save_DrawElementsInstancedBaseVertexARB(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElementsInstancedBaseVertex() during display list compile");
+}
+
static void invalidate_saved_current_state( struct gl_context *ctx )
{
GLint i;
@@ -9672,8 +9709,6 @@ exec_MultiModeDrawElementsIBM(const GLenum * mode,
modestride));
}
-
-
/**
* Setup the given dispatch table to point to Mesa's display list
* building functions.
@@ -10751,6 +10786,13 @@ _mesa_save_vtxfmt_init(GLvertexformat * vfmt)
vfmt->Rectf = save_Rectf;
+ /* GL_ARB_draw_instanced */
+ vfmt->DrawArraysInstanced = save_DrawArraysInstancedARB;
+ vfmt->DrawElementsInstanced = save_DrawElementsInstancedARB;
+
+ /* GL_ARB_draw_elements_base_vertex */
+ vfmt->DrawElementsInstancedBaseVertex = save_DrawElementsInstancedBaseVertexARB;
+
/* The driver is required to implement these as
* 1) They can probably do a better job.
* 2) A lot of new mechanisms would have to be added to this module
diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c
index 270b24045..515dda952 100644
--- a/mesalib/src/mesa/main/enable.c
+++ b/mesalib/src/mesa/main/enable.c
@@ -118,7 +118,7 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
CHECK_EXTENSION(NV_vertex_program, cap);
{
GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
- ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(ctx->Array.ArrayObj->VertexAttrib));
+ ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(arrayObj->VertexAttrib));
var = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled;
flag = VERT_BIT_GENERIC(n);
}
@@ -149,9 +149,9 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
*var = state;
if (state)
- ctx->Array.ArrayObj->_Enabled |= flag;
+ arrayObj->_Enabled |= flag;
else
- ctx->Array.ArrayObj->_Enabled &= ~flag;
+ arrayObj->_Enabled &= ~flag;
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
diff --git a/mesalib/src/mesa/main/light.c b/mesalib/src/mesa/main/light.c
index a16d0e998..962a3e689 100644
--- a/mesalib/src/mesa/main/light.c
+++ b/mesalib/src/mesa/main/light.c
@@ -161,11 +161,9 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
light->SpotCutoff = params[0];
- light->_CosCutoffNeg = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
- if (light->_CosCutoffNeg < 0)
+ light->_CosCutoff = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
+ if (light->_CosCutoff < 0)
light->_CosCutoff = 0;
- else
- light->_CosCutoff = light->_CosCutoffNeg;
if (light->SpotCutoff != 180.0F)
light->_Flags |= LIGHT_SPOT;
else
@@ -623,11 +621,6 @@ _mesa_material_bitmask( struct gl_context *ctx, GLenum face, GLenum pname,
-static void
-invalidate_shine_table( struct gl_context *ctx, GLuint side );
-
-
-
/* Update derived values following a change in ctx->Light.Material
*/
void
@@ -699,14 +692,6 @@ _mesa_update_material( struct gl_context *ctx, GLuint bitmask )
mat[MAT_ATTRIB_BACK_SPECULAR]);
}
}
-
- if (bitmask & MAT_BIT_FRONT_SHININESS) {
- invalidate_shine_table( ctx, 0 );
- }
-
- if (bitmask & MAT_BIT_BACK_SHININESS) {
- invalidate_shine_table( ctx, 1 );
- }
}
@@ -876,126 +861,6 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
-/**********************************************************************/
-/***** Lighting computation *****/
-/**********************************************************************/
-
-
-/*
- * Notes:
- * When two-sided lighting is enabled we compute the color (or index)
- * for both the front and back side of the primitive. Then, when the
- * orientation of the facet is later learned, we can determine which
- * color (or index) to use for rendering.
- *
- * KW: We now know orientation in advance and only shade for
- * the side or sides which are actually required.
- *
- * Variables:
- * n = normal vector
- * V = vertex position
- * P = light source position
- * Pe = (0,0,0,1)
- *
- * Precomputed:
- * IF P[3]==0 THEN
- * // light at infinity
- * IF local_viewer THEN
- * _VP_inf_norm = unit vector from V to P // Precompute
- * ELSE
- * // eye at infinity
- * _h_inf_norm = Normalize( VP + <0,0,1> ) // Precompute
- * ENDIF
- * ENDIF
- *
- * Functions:
- * Normalize( v ) = normalized vector v
- * Magnitude( v ) = length of vector v
- */
-
-
-
-/* Calculate a new shine table. Doing this here saves a branch in
- * lighting, and the cost of doing it early may be partially offset
- * by keeping a MRU cache of shine tables for various shine values.
- */
-static void
-invalidate_shine_table( struct gl_context *ctx, GLuint side )
-{
- ASSERT(side < 2);
- if (ctx->_ShineTable[side])
- ctx->_ShineTable[side]->refcount--;
- ctx->_ShineTable[side] = NULL;
-}
-
-
-static void
-validate_shine_table( struct gl_context *ctx, GLuint side, GLfloat shininess )
-{
- struct gl_shine_tab *list = ctx->_ShineTabList;
- struct gl_shine_tab *s;
-
- ASSERT(side < 2);
-
- foreach(s, list)
- if ( s->shininess == shininess )
- break;
-
- if (s == list) {
- GLint j;
- GLfloat *m;
-
- foreach(s, list)
- if (s->refcount == 0)
- break;
-
- m = s->tab;
- m[0] = 0.0;
- if (shininess == 0.0) {
- for (j = 1 ; j <= SHINE_TABLE_SIZE ; j++)
- m[j] = 1.0;
- }
- else {
- for (j = 1 ; j < SHINE_TABLE_SIZE ; j++) {
- GLdouble t, x = j / (GLfloat) (SHINE_TABLE_SIZE - 1);
- if (x < 0.005) /* underflow check */
- x = 0.005;
- t = pow(x, shininess);
- if (t > 1e-20)
- m[j] = (GLfloat) t;
- else
- m[j] = 0.0;
- }
- m[SHINE_TABLE_SIZE] = 1.0;
- }
-
- s->shininess = shininess;
- }
-
- if (ctx->_ShineTable[side])
- ctx->_ShineTable[side]->refcount--;
-
- ctx->_ShineTable[side] = s;
- move_to_tail( list, s );
- s->refcount++;
-}
-
-
-void
-_mesa_validate_all_lighting_tables( struct gl_context *ctx )
-{
- GLfloat shininess;
-
- shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
- if (!ctx->_ShineTable[0] || ctx->_ShineTable[0]->shininess != shininess)
- validate_shine_table( ctx, 0, shininess );
-
- shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
- if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess)
- validate_shine_table( ctx, 1, shininess );
-}
-
-
/**
* Examine current lighting parameters to determine if the optimized lighting
* function can be used.
@@ -1005,23 +870,23 @@ _mesa_validate_all_lighting_tables( struct gl_context *ctx )
void
_mesa_update_lighting( struct gl_context *ctx )
{
+ GLbitfield flags = 0;
struct gl_light *light;
ctx->Light._NeedEyeCoords = GL_FALSE;
- ctx->Light._Flags = 0;
if (!ctx->Light.Enabled)
return;
foreach(light, &ctx->Light.EnabledList) {
- ctx->Light._Flags |= light->_Flags;
+ flags |= light->_Flags;
}
ctx->Light._NeedVertices =
- ((ctx->Light._Flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) ||
+ ((flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) ||
ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ||
ctx->Light.Model.LocalViewer);
- ctx->Light._NeedEyeCoords = ((ctx->Light._Flags & LIGHT_POSITIONAL) ||
+ ctx->Light._NeedEyeCoords = ((flags & LIGHT_POSITIONAL) ||
ctx->Light.Model.LocalViewer);
/* XXX: This test is overkill & needs to be fixed both for software and
@@ -1081,9 +946,6 @@ compute_light_positions( struct gl_context *ctx )
TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
}
- /* Make sure all the light tables are updated before the computation */
- _mesa_validate_all_lighting_tables(ctx);
-
foreach (light, &ctx->Light.EnabledList) {
if (ctx->_NeedEyeCoords) {
@@ -1260,7 +1122,6 @@ init_light( struct gl_light *l, GLuint n )
ASSIGN_3V( l->SpotDirection, 0.0, 0.0, -1.0 );
l->SpotExponent = 0.0;
l->SpotCutoff = 180.0;
- l->_CosCutoffNeg = -1.0f;
l->_CosCutoff = 0.0; /* KW: -ve values not admitted */
l->ConstantAttenuation = 1.0;
l->LinearAttenuation = 0.0;
@@ -1337,17 +1198,6 @@ _mesa_init_lighting( struct gl_context *ctx )
ctx->Light.ColorMaterialEnabled = GL_FALSE;
ctx->Light.ClampVertexColor = GL_TRUE;
- /* Lighting miscellaneous */
- ctx->_ShineTabList = MALLOC_STRUCT( gl_shine_tab );
- make_empty_list( ctx->_ShineTabList );
- /* Allocate 10 (arbitrary) shininess lookup tables */
- for (i = 0 ; i < 10 ; i++) {
- struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
- s->shininess = -1;
- s->refcount = 0;
- insert_at_tail( ctx->_ShineTabList, s );
- }
-
/* Miscellaneous */
ctx->Light._NeedEyeCoords = GL_FALSE;
ctx->_NeedEyeCoords = GL_FALSE;
@@ -1362,11 +1212,4 @@ _mesa_init_lighting( struct gl_context *ctx )
void
_mesa_free_lighting_data( struct gl_context *ctx )
{
- struct gl_shine_tab *s, *tmps;
-
- /* Free lighting shininess exponentiation table */
- foreach_s( s, tmps, ctx->_ShineTabList ) {
- free( s );
- }
- free( ctx->_ShineTabList );
}
diff --git a/mesalib/src/mesa/main/light.h b/mesalib/src/mesa/main/light.h
index 996698793..c751d6d6b 100644
--- a/mesalib/src/mesa/main/light.h
+++ b/mesalib/src/mesa/main/light.h
@@ -87,33 +87,11 @@ extern void
_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
-/*
- * Compute dp ^ SpecularExponent.
- * Lerp between adjacent values in the f(x) lookup table, giving a
- * continuous function, with adequate overall accuracy. (Though still
- * pretty good compared to a straight lookup).
- */
-static inline GLfloat
-_mesa_lookup_shininess(const struct gl_context *ctx, GLuint face, GLfloat dp)
-{
- const struct gl_shine_tab *tab = ctx->_ShineTable[face];
- float f = dp * (SHINE_TABLE_SIZE - 1);
- int k = (int) f;
- if (k < 0 /* gcc may cast an overflow float value to negative int value */
- || k > SHINE_TABLE_SIZE - 2)
- return powf(dp, tab->shininess);
- else
- return tab->tab[k] + (f - k) * (tab->tab[k+1] - tab->tab[k]);
-}
-
-
extern GLuint _mesa_material_bitmask( struct gl_context *ctx,
GLenum face, GLenum pname,
GLuint legal,
const char * );
-extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx );
-
extern void _mesa_update_lighting( struct gl_context *ctx );
extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state );
@@ -132,7 +110,6 @@ extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag )
#else
#define _mesa_update_color_material( c, r ) ((void)0)
-#define _mesa_validate_all_lighting_tables( c ) ((void)0)
#define _mesa_material_bitmask( c, f, p, l, s ) 0
#define _mesa_init_lighting( c ) ((void)0)
#define _mesa_free_lighting_data( c ) ((void)0)
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 9200f3fc4..480b1cf28 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -77,6 +77,8 @@ struct gl_texture_object;
struct gl_context;
struct st_context;
struct gl_uniform_storage;
+struct prog_instruction;
+struct gl_program_parameter_list;
/*@}*/
@@ -86,19 +88,6 @@ struct gl_uniform_storage;
#define PRIM_UNKNOWN (GL_POLYGON+3)
-/**
- * Shader stages. Note that these will become 5 with tessellation.
- * These MUST have the same values as gallium's PIPE_SHADER_*
- */
-typedef enum
-{
- MESA_SHADER_VERTEX = 0,
- MESA_SHADER_FRAGMENT = 1,
- MESA_SHADER_GEOMETRY = 2,
- MESA_SHADER_TYPES = 3
-} gl_shader_type;
-
-
/**
* Indexes for vertex program attributes.
@@ -640,21 +629,6 @@ struct gl_config
/*@}*/
-#define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
-#define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
-
-/**
- * Material shininess lookup table.
- */
-struct gl_shine_tab
-{
- struct gl_shine_tab *next, *prev;
- GLfloat tab[SHINE_TABLE_SIZE+1];
- GLfloat shininess;
- GLuint refcount;
-};
-
-
/**
* Light source state.
*/
@@ -670,7 +644,6 @@ struct gl_light
GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
GLfloat SpotExponent;
GLfloat SpotCutoff; /**< in degrees */
- GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
GLfloat ConstantAttenuation;
GLfloat LinearAttenuation;
@@ -916,23 +889,6 @@ struct gl_fog_attrib
};
-/**
- * \brief Layout qualifiers for gl_FragDepth.
- *
- * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
- * a layout qualifier.
- *
- * \see enum ir_depth_layout
- */
-enum gl_frag_depth_layout {
- FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
- FRAG_DEPTH_LAYOUT_ANY,
- FRAG_DEPTH_LAYOUT_GREATER,
- FRAG_DEPTH_LAYOUT_LESS,
- FRAG_DEPTH_LAYOUT_UNCHANGED
-};
-
-
/**
* Hint attribute group (GL_HINT_BIT).
*
@@ -995,7 +951,6 @@ struct gl_light_attrib
/*@{*/
GLboolean _NeedEyeCoords;
GLboolean _NeedVertices; /**< Use fast shader? */
- GLbitfield _Flags; /**< LIGHT_* flags, see above */
GLfloat _BaseColor[2][3];
/*@}*/
};
@@ -1773,6 +1728,107 @@ struct gl_evaluators
};
+struct gl_transform_feedback_varying_info
+{
+ char *Name;
+ GLenum Type;
+ GLint Size;
+};
+
+
+/**
+ * Per-output info vertex shaders for transform feedback.
+ */
+struct gl_transform_feedback_output
+{
+ unsigned OutputRegister;
+ unsigned OutputBuffer;
+ unsigned NumComponents;
+
+ /** offset (in DWORDs) of this output within the interleaved structure */
+ unsigned DstOffset;
+
+ /**
+ * Offset into the output register of the data to output. For example,
+ * if NumComponents is 2 and ComponentOffset is 1, then the data to
+ * offset is in the y and z components of the output register.
+ */
+ unsigned ComponentOffset;
+};
+
+
+/** Post-link transform feedback info. */
+struct gl_transform_feedback_info
+{
+ unsigned NumOutputs;
+
+ /**
+ * Number of transform feedback buffers in use by this program.
+ */
+ unsigned NumBuffers;
+
+ struct gl_transform_feedback_output *Outputs;
+
+ /** Transform feedback varyings used for the linking of this shader program.
+ *
+ * Use for glGetTransformFeedbackVarying().
+ */
+ struct gl_transform_feedback_varying_info *Varyings;
+ GLint NumVarying;
+
+ /**
+ * Total number of components stored in each buffer. This may be used by
+ * hardware back-ends to determine the correct stride when interleaving
+ * multiple transform feedback outputs in the same buffer.
+ */
+ unsigned BufferStride[MAX_FEEDBACK_ATTRIBS];
+};
+
+
+/**
+ * Transform feedback object state
+ */
+struct gl_transform_feedback_object
+{
+ GLuint Name; /**< AKA the object ID */
+ GLint RefCount;
+ GLboolean Active; /**< Is transform feedback enabled? */
+ GLboolean Paused; /**< Is transform feedback paused? */
+ GLboolean EndedAnytime; /**< Has EndTransformFeedback been called
+ at least once? */
+
+ /** The feedback buffers */
+ GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
+ struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
+
+ /** Start of feedback data in dest buffer */
+ GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
+ /** Max data to put into dest buffer (in bytes) */
+ GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
+};
+
+
+/**
+ * Context state for transform feedback.
+ */
+struct gl_transform_feedback_state
+{
+ GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
+
+ /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
+ struct gl_buffer_object *CurrentBuffer;
+
+ /** The table of all transform feedback objects */
+ struct _mesa_HashTable *Objects;
+
+ /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
+ struct gl_transform_feedback_object *CurrentObject;
+
+ /** The default xform-fb object (Name==0) */
+ struct gl_transform_feedback_object *DefaultObject;
+};
+
+
/**
* Names of the various vertex/fragment program register files, etc.
*
@@ -1834,58 +1890,23 @@ enum glsl_interp_qualifier
};
-/** Vertex and fragment instructions */
-struct prog_instruction;
-struct gl_program_parameter_list;
-struct gl_uniform_list;
-
-struct gl_transform_feedback_varying_info {
- char *Name;
- GLenum Type;
- GLint Size;
-};
-
-struct gl_transform_feedback_output {
- unsigned OutputRegister;
- unsigned OutputBuffer;
- unsigned NumComponents;
-
- /** offset (in DWORDs) of this output within the interleaved structure */
- unsigned DstOffset;
-
- /**
- * Offset into the output register of the data to output. For example,
- * if NumComponents is 2 and ComponentOffset is 1, then the data to
- * offset is in the y and z components of the output register.
- */
- unsigned ComponentOffset;
+/**
+ * \brief Layout qualifiers for gl_FragDepth.
+ *
+ * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
+ * a layout qualifier.
+ *
+ * \see enum ir_depth_layout
+ */
+enum gl_frag_depth_layout
+{
+ FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
+ FRAG_DEPTH_LAYOUT_ANY,
+ FRAG_DEPTH_LAYOUT_GREATER,
+ FRAG_DEPTH_LAYOUT_LESS,
+ FRAG_DEPTH_LAYOUT_UNCHANGED
};
-/** Post-link transform feedback info. */
-struct gl_transform_feedback_info {
- unsigned NumOutputs;
-
- /**
- * Number of transform feedback buffers in use by this program.
- */
- unsigned NumBuffers;
-
- struct gl_transform_feedback_output *Outputs;
-
- /** Transform feedback varyings used for the linking of this shader program.
- *
- * Use for glGetTransformFeedbackVarying().
- */
- struct gl_transform_feedback_varying_info *Varyings;
- GLint NumVarying;
-
- /**
- * Total number of components stored in each buffer. This may be used by
- * hardware back-ends to determine the correct stride when interleaving
- * multiple transform feedback outputs in the same buffer.
- */
- unsigned BufferStride[MAX_FEEDBACK_ATTRIBS];
-};
/**
* Base class for any kind of program object
@@ -2128,57 +2149,6 @@ struct gl_ati_fragment_shader_state
};
-/**
- * Occlusion/timer query object.
- */
-struct gl_query_object
-{
- GLenum Target; /**< The query target, when active */
- GLuint Id; /**< hash table ID/name */
- GLuint64EXT Result; /**< the counter */
- GLboolean Active; /**< inside Begin/EndQuery */
- GLboolean Ready; /**< result is ready? */
-};
-
-
-/**
- * Context state for query objects.
- */
-struct gl_query_state
-{
- struct _mesa_HashTable *QueryObjects;
- struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
- struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
-
- /** GL_NV_conditional_render */
- struct gl_query_object *CondRenderQuery;
-
- /** GL_EXT_transform_feedback */
- struct gl_query_object *PrimitivesGenerated;
- struct gl_query_object *PrimitivesWritten;
-
- /** GL_ARB_timer_query */
- struct gl_query_object *TimeElapsed;
-
- GLenum CondRenderMode;
-};
-
-
-/** Sync object state */
-struct gl_sync_object {
- struct simple_node link;
- GLenum Type; /**< GL_SYNC_FENCE */
- GLuint Name; /**< Fence name */
- GLint RefCount; /**< Reference count */
- GLboolean DeletePending; /**< Object was deleted while there were still
- * live references (e.g., sync not yet finished)
- */
- GLenum SyncCondition;
- GLbitfield Flags; /**< Flags passed to glFenceSync */
- GLuint StatusFlag:1; /**< Has the sync object been signaled? */
-};
-
-
/** Set by #pragma directives */
struct gl_sl_pragmas
{
@@ -2235,6 +2205,19 @@ struct gl_shader
/**
+ * Shader stages. Note that these will become 5 with tessellation.
+ * These MUST have the same values as gallium's PIPE_SHADER_*
+ */
+typedef enum
+{
+ MESA_SHADER_VERTEX = 0,
+ MESA_SHADER_FRAGMENT = 1,
+ MESA_SHADER_GEOMETRY = 2,
+ MESA_SHADER_TYPES = 3
+} gl_shader_type;
+
+
+/**
* A GLSL program object.
* Basically a linked collection of vertex and fragment shaders.
*/
@@ -2392,6 +2375,7 @@ struct gl_shader_state
GLbitfield Flags; /**< Mask of GLSL_x flags */
};
+
/**
* Compiler options for a single GLSL shaders type
*/
@@ -2424,50 +2408,58 @@ struct gl_shader_compiler_options
struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
};
+
/**
- * Transform feedback object state
+ * Occlusion/timer query object.
*/
-struct gl_transform_feedback_object
+struct gl_query_object
{
- GLuint Name; /**< AKA the object ID */
- GLint RefCount;
- GLboolean Active; /**< Is transform feedback enabled? */
- GLboolean Paused; /**< Is transform feedback paused? */
- GLboolean EndedAnytime; /**< Has EndTransformFeedback been called
- at least once? */
-
- /** The feedback buffers */
- GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
- struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
-
- /** Start of feedback data in dest buffer */
- GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
- /** Max data to put into dest buffer (in bytes) */
- GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
+ GLenum Target; /**< The query target, when active */
+ GLuint Id; /**< hash table ID/name */
+ GLuint64EXT Result; /**< the counter */
+ GLboolean Active; /**< inside Begin/EndQuery */
+ GLboolean Ready; /**< result is ready? */
};
/**
- * Context state for transform feedback.
+ * Context state for query objects.
*/
-struct gl_transform_feedback
+struct gl_query_state
{
- GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
+ struct _mesa_HashTable *QueryObjects;
+ struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
+ struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
- /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
- struct gl_buffer_object *CurrentBuffer;
+ /** GL_NV_conditional_render */
+ struct gl_query_object *CondRenderQuery;
- /** The table of all transform feedback objects */
- struct _mesa_HashTable *Objects;
+ /** GL_EXT_transform_feedback */
+ struct gl_query_object *PrimitivesGenerated;
+ struct gl_query_object *PrimitivesWritten;
- /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
- struct gl_transform_feedback_object *CurrentObject;
+ /** GL_ARB_timer_query */
+ struct gl_query_object *TimeElapsed;
- /** The default xform-fb object (Name==0) */
- struct gl_transform_feedback_object *DefaultObject;
+ GLenum CondRenderMode;
};
+/** Sync object state */
+struct gl_sync_object
+{
+ struct simple_node link;
+ GLenum Type; /**< GL_SYNC_FENCE */
+ GLuint Name; /**< Fence name */
+ GLint RefCount; /**< Reference count */
+ GLboolean DeletePending; /**< Object was deleted while there were still
+ * live references (e.g., sync not yet finished)
+ */
+ GLenum SyncCondition;
+ GLbitfield Flags; /**< Flags passed to glFenceSync */
+ GLuint StatusFlag:1; /**< Has the sync object been signaled? */
+};
+
/**
* State which can be shared by multiple contexts:
@@ -3337,7 +3329,7 @@ struct gl_context
struct gl_query_state Query; /**< occlusion, timer queries */
- struct gl_transform_feedback TransformFeedback;
+ struct gl_transform_feedback_state TransformFeedback;
struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
@@ -3380,10 +3372,6 @@ struct gl_context
GLuint TextureStateTimestamp; /**< detect changes to shared state */
- struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
- struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
- /**@}*/
-
struct gl_list_extensions *ListExt; /**< driver dlist extensions */
/** \name For debugging/development only */
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index 5328ae296..4fb81e62d 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -1844,23 +1844,25 @@ subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
return GL_TRUE;
}
if (dimensions > 1) {
- if (yoffset < -((GLint)destTex->Border)) {
+ GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
+ if (yoffset < -yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
dimensions);
return GL_TRUE;
}
- if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
+ if (yoffset + height > (GLint) destTex->Height + yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
dimensions);
return GL_TRUE;
}
}
if (dimensions > 2) {
- if (zoffset < -((GLint)destTex->Border)) {
+ GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
+ if (zoffset < -zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
return GL_TRUE;
}
- if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
+ if (zoffset + depth > (GLint) destTex->Depth + zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
return GL_TRUE;
}
@@ -2163,13 +2165,14 @@ copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
return GL_TRUE;
}
if (dimensions > 1) {
- if (yoffset < -((GLint)teximage->Border)) {
+ GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
+ if (yoffset < -yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
return GL_TRUE;
}
/* NOTE: we're adding the border here, not subtracting! */
- if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
+ if (yoffset + height > (GLint) teximage->Height + yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(yoffset+height)", dimensions);
return GL_TRUE;
@@ -2178,12 +2181,13 @@ copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
/* check z offset */
if (dimensions > 2) {
- if (zoffset < -((GLint)teximage->Border)) {
+ GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
+ if (zoffset < -zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(zoffset)", dimensions);
return GL_TRUE;
}
- if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
+ if (zoffset > (GLint) teximage->Depth + zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(zoffset+depth)", dimensions);
return GL_TRUE;
@@ -2759,10 +2763,12 @@ texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
/* If we have a border, offset=-1 is legal. Bias by border width. */
switch (dims) {
case 3:
- zoffset += texImage->Border;
+ if (target != GL_TEXTURE_2D_ARRAY)
+ zoffset += texImage->Border;
/* fall-through */
case 2:
- yoffset += texImage->Border;
+ if (target != GL_TEXTURE_1D_ARRAY)
+ yoffset += texImage->Border;
/* fall-through */
case 1:
xoffset += texImage->Border;
@@ -3034,10 +3040,12 @@ copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
/* If we have a border, offset=-1 is legal. Bias by border width. */
switch (dims) {
case 3:
- zoffset += texImage->Border;
+ if (target != GL_TEXTURE_2D_ARRAY)
+ zoffset += texImage->Border;
/* fall-through */
case 2:
- yoffset += texImage->Border;
+ if (target != GL_TEXTURE_1D_ARRAY)
+ yoffset += texImage->Border;
/* fall-through */
case 1:
xoffset += texImage->Border;
diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c
index 39d3a27e0..a402c7b22 100644
--- a/mesalib/src/mesa/main/varray.c
+++ b/mesalib/src/mesa/main/varray.c
@@ -1117,8 +1117,9 @@ _mesa_PrimitiveRestartIndex(GLuint index)
void GLAPIENTRY
_mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
{
+ struct gl_client_array *array;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!ctx->Extensions.ARB_instanced_arrays) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()");
@@ -1133,7 +1134,12 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
- ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].InstanceDivisor = divisor;
+ array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
+ if (array->InstanceDivisor != divisor) {
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ array->InstanceDivisor = divisor;
+ ctx->Array.NewState |= VERT_BIT(VERT_ATTRIB_GENERIC(index));
+ }
}
diff --git a/mesalib/src/mesa/main/vtxfmt.c b/mesalib/src/mesa/main/vtxfmt.c
index f3cca937d..6fb016b9e 100644
--- a/mesalib/src/mesa/main/vtxfmt.c
+++ b/mesalib/src/mesa/main/vtxfmt.c
@@ -41,7 +41,7 @@
#if FEATURE_beginend
/**
- * Use the per-vertex functions found in <vfmt> to initialoze the given
+ * Use the per-vertex functions found in <vfmt> to initialize the given
* API dispatch table.
*/
static void
diff --git a/mesalib/src/mesa/state_tracker/st_draw.c b/mesalib/src/mesa/state_tracker/st_draw.c
index c4b2caccd..eb187519f 100644
--- a/mesalib/src/mesa/state_tracker/st_draw.c
+++ b/mesalib/src/mesa/state_tracker/st_draw.c
@@ -905,7 +905,6 @@ st_validate_varrays(struct gl_context *ctx,
unsigned num_vbuffers, num_velements;
GLuint attr;
unsigned i;
- unsigned old_num_user_attribs;
/* must get these after state validation! */
vp = st->vp;
@@ -914,7 +913,9 @@ st_validate_varrays(struct gl_context *ctx,
memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
/* Unreference any user vertex buffers. */
- old_num_user_attribs = st->num_user_attribs;
+ for (i = 0; i < st->num_user_attribs; i++) {
+ pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
+ }
st->num_user_attribs = 0;
/*
@@ -953,10 +954,6 @@ st_validate_varrays(struct gl_context *ctx,
assert(!vbuffer[attr].buffer);
}
- for (i = old_num_user_attribs; i < st->num_user_attribs; i++) {
- pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
- }
-
return GL_TRUE;
}
@@ -1016,9 +1013,6 @@ st_draw_vbo(struct gl_context *ctx,
if (st->dirty.st) {
GLboolean vertDataEdgeFlags;
- /* sanity check for pointer arithmetic below */
- assert(sizeof(arrays[0]->Ptr[0]) == 1);
-
vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
if (vertDataEdgeFlags != st->vertdata_edgeflags) {
diff --git a/mesalib/src/mesa/tnl/t_context.c b/mesalib/src/mesa/tnl/t_context.c
index 1ded44ccf..dbda7a5fc 100644
--- a/mesalib/src/mesa/tnl/t_context.c
+++ b/mesalib/src/mesa/tnl/t_context.c
@@ -46,6 +46,7 @@ GLboolean
_tnl_CreateContext( struct gl_context *ctx )
{
TNLcontext *tnl;
+ GLuint i;
/* Create the TNLcontext structure
*/
@@ -76,10 +77,21 @@ _tnl_CreateContext( struct gl_context *ctx )
*/
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
- tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
+ tnl->Driver.NotifyMaterialChange = _tnl_validate_shine_tables;
tnl->nr_blocks = 0;
+ /* Lighting miscellaneous */
+ tnl->_ShineTabList = MALLOC_STRUCT( tnl_shine_tab );
+ make_empty_list( tnl->_ShineTabList );
+ /* Allocate 10 (arbitrary) shininess lookup tables */
+ for (i = 0 ; i < 10 ; i++) {
+ struct tnl_shine_tab *s = MALLOC_STRUCT( tnl_shine_tab );
+ s->shininess = -1;
+ s->refcount = 0;
+ insert_at_tail( tnl->_ShineTabList, s );
+ }
+
/* plug in the VBO drawing function */
vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
@@ -93,8 +105,15 @@ _tnl_CreateContext( struct gl_context *ctx )
void
_tnl_DestroyContext( struct gl_context *ctx )
{
+ struct tnl_shine_tab *s, *tmps;
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ /* Free lighting shininess exponentiation table */
+ foreach_s( s, tmps, tnl->_ShineTabList ) {
+ free( s );
+ }
+ free( tnl->_ShineTabList );
+
_tnl_destroy_pipeline( ctx );
FREE(tnl);
@@ -151,8 +170,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
if (ctx->RenderMode == GL_FEEDBACK)
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);
- if (ctx->Point._Attenuated ||
- (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
+ if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
/* check for varying vars which are written by the vertex program */
diff --git a/mesalib/src/mesa/tnl/t_context.h b/mesalib/src/mesa/tnl/t_context.h
index c5a902082..8f18ddeb1 100644
--- a/mesalib/src/mesa/tnl/t_context.h
+++ b/mesalib/src/mesa/tnl/t_context.h
@@ -384,6 +384,20 @@ struct tnl_clipspace
};
+#define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
+
+/**
+ * Material shininess lookup table.
+ */
+struct tnl_shine_tab
+{
+ struct tnl_shine_tab *next, *prev;
+ GLfloat tab[SHINE_TABLE_SIZE+1];
+ GLfloat shininess;
+ GLuint refcount;
+};
+
+
struct tnl_device_driver
{
/***
@@ -518,6 +532,10 @@ typedef struct
GLuint nr_blocks;
GLuint CurInstance;
+
+ struct tnl_shine_tab *_ShineTable[2]; /**< Active shine tables */
+ struct tnl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
+ /**@}*/
} TNLcontext;
diff --git a/mesalib/src/mesa/tnl/t_rasterpos.c b/mesalib/src/mesa/tnl/t_rasterpos.c
index 17611cd21..50b5fcb4c 100644
--- a/mesalib/src/mesa/tnl/t_rasterpos.c
+++ b/mesalib/src/mesa/tnl/t_rasterpos.c
@@ -123,8 +123,6 @@ shade_rastpos(struct gl_context *ctx,
const struct gl_light *light;
GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */
- _mesa_validate_all_lighting_tables( ctx );
-
COPY_3V(diffuseColor, base[0]);
diffuseColor[3] = CLAMP(
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
@@ -214,7 +212,11 @@ shade_rastpos(struct gl_context *ctx,
n_dot_h = DOT3(normal, h);
if (n_dot_h > 0.0F) {
- GLfloat spec_coef = _mesa_lookup_shininess(ctx, 0, n_dot_h);
+ GLfloat shine;
+ GLfloat spec_coef;
+
+ shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
+ spec_coef = powf(n_dot_h, shine);
if (spec_coef > 1.0e-10) {
if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
diff --git a/mesalib/src/mesa/tnl/t_vb_light.c b/mesalib/src/mesa/tnl/t_vb_light.c
index 0760e6630..39467fac7 100644
--- a/mesalib/src/mesa/tnl/t_vb_light.c
+++ b/mesalib/src/mesa/tnl/t_vb_light.c
@@ -1,343 +1,473 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/light.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/simple_list.h"
-#include "main/mtypes.h"
-
-#include "math/m_translate.h"
-
-#include "t_context.h"
-#include "t_pipeline.h"
-
-#define LIGHT_TWOSIDE 0x1
-#define LIGHT_MATERIAL 0x2
-#define MAX_LIGHT_FUNC 0x4
-
-typedef void (*light_func)( struct gl_context *ctx,
- struct vertex_buffer *VB,
- struct tnl_pipeline_stage *stage,
- GLvector4f *input );
-
-/**
- * Information for updating current material attributes from vertex color,
- * for GL_COLOR_MATERIAL.
- */
-struct material_cursor {
- const GLfloat *ptr; /* points to src vertex color (in VB array) */
- GLuint stride; /* stride to next vertex color (bytes) */
- GLfloat *current; /* points to material attribute to update */
- GLuint size; /* vertex/color size: 1, 2, 3 or 4 */
-};
-
-/**
- * Data private to this pipeline stage.
- */
-struct light_stage_data {
- GLvector4f Input;
- GLvector4f LitColor[2];
- GLvector4f LitSecondary[2];
- light_func *light_func_tab;
-
- struct material_cursor mat[MAT_ATTRIB_MAX];
- GLuint mat_count;
- GLuint mat_bitmask;
-};
-
-
-#define LIGHT_STAGE_DATA(stage) ((struct light_stage_data *)(stage->privatePtr))
-
-
-
-/**
- * In the case of colormaterial, the effected material attributes
- * should already have been bound to point to the incoming color data,
- * prior to running the pipeline.
- * This function copies the vertex's color to the material attributes
- * which are tracking glColor.
- * It's called per-vertex in the lighting loop.
- */
-static void
-update_materials(struct gl_context *ctx, struct light_stage_data *store)
-{
- GLuint i;
-
- for (i = 0 ; i < store->mat_count ; i++) {
- /* update the material */
- COPY_CLEAN_4V(store->mat[i].current, store->mat[i].size, store->mat[i].ptr);
- /* increment src vertex color pointer */
- STRIDE_F(store->mat[i].ptr, store->mat[i].stride);
- }
-
- /* recompute derived light/material values */
- _mesa_update_material( ctx, store->mat_bitmask );
- /* XXX we should only call this if we're tracking/changing the specular
- * exponent.
- */
- _mesa_validate_all_lighting_tables( ctx );
-}
-
-
-/**
- * Prepare things prior to running the lighting stage.
- * Return number of material attributes which will track vertex color.
- */
-static GLuint
-prepare_materials(struct gl_context *ctx,
- struct vertex_buffer *VB, struct light_stage_data *store)
-{
- GLuint i;
-
- store->mat_count = 0;
- store->mat_bitmask = 0;
-
- /* Examine the ColorMaterialBitmask to determine which materials
- * track vertex color. Override the material attribute's pointer
- * with the color pointer for each one.
- */
- if (ctx->Light.ColorMaterialEnabled) {
- const GLuint bitmask = ctx->Light.ColorMaterialBitmask;
- for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
- if (bitmask & (1<<i))
- VB->AttribPtr[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- }
-
- /* Now, for each material attribute that's tracking vertex color, save
- * some values (ptr, stride, size, current) that we'll need in
- * update_materials(), above, that'll actually copy the vertex color to
- * the material attribute(s).
- */
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- if (VB->AttribPtr[i]->stride) {
- const GLuint j = store->mat_count++;
- const GLuint attr = i - _TNL_ATTRIB_MAT_FRONT_AMBIENT;
- store->mat[j].ptr = VB->AttribPtr[i]->start;
- store->mat[j].stride = VB->AttribPtr[i]->stride;
- store->mat[j].size = VB->AttribPtr[i]->size;
- store->mat[j].current = ctx->Light.Material.Attrib[attr];
- store->mat_bitmask |= (1<<attr);
- }
- }
-
- /* FIXME: Is this already done?
- */
- _mesa_update_material( ctx, ~0 );
- _mesa_validate_all_lighting_tables( ctx );
-
- return store->mat_count;
-}
-
-/* Tables for all the shading functions.
- */
-static light_func _tnl_light_tab[MAX_LIGHT_FUNC];
-static light_func _tnl_light_fast_tab[MAX_LIGHT_FUNC];
-static light_func _tnl_light_fast_single_tab[MAX_LIGHT_FUNC];
-static light_func _tnl_light_spec_tab[MAX_LIGHT_FUNC];
-
-#define TAG(x) x
-#define IDX (0)
-#include "t_vb_lighttmp.h"
-
-#define TAG(x) x##_twoside
-#define IDX (LIGHT_TWOSIDE)
-#include "t_vb_lighttmp.h"
-
-#define TAG(x) x##_material
-#define IDX (LIGHT_MATERIAL)
-#include "t_vb_lighttmp.h"
-
-#define TAG(x) x##_twoside_material
-#define IDX (LIGHT_TWOSIDE|LIGHT_MATERIAL)
-#include "t_vb_lighttmp.h"
-
-
-static void init_lighting_tables( void )
-{
- static int done;
-
- if (!done) {
- init_light_tab();
- init_light_tab_twoside();
- init_light_tab_material();
- init_light_tab_twoside_material();
- done = 1;
- }
-}
-
-
-static GLboolean run_lighting( struct gl_context *ctx,
- struct tnl_pipeline_stage *stage )
-{
- struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->AttribPtr[_TNL_ATTRIB_POS];
- GLuint idx;
-
- if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
- return GL_TRUE;
-
- /* Make sure we can talk about position x,y and z:
- */
- if (input->size <= 2 && input == VB->AttribPtr[_TNL_ATTRIB_POS]) {
-
- _math_trans_4f( store->Input.data,
- VB->AttribPtr[_TNL_ATTRIB_POS]->data,
- VB->AttribPtr[_TNL_ATTRIB_POS]->stride,
- GL_FLOAT,
- VB->AttribPtr[_TNL_ATTRIB_POS]->size,
- 0,
- VB->Count );
-
- if (input->size <= 2) {
- /* Clean z.
- */
- _mesa_vector4f_clean_elem(&store->Input, VB->Count, 2);
- }
-
- if (input->size <= 1) {
- /* Clean y.
- */
- _mesa_vector4f_clean_elem(&store->Input, VB->Count, 1);
- }
-
- input = &store->Input;
- }
-
- idx = 0;
-
- if (prepare_materials( ctx, VB, store ))
- idx |= LIGHT_MATERIAL;
-
- if (ctx->Light.Model.TwoSide)
- idx |= LIGHT_TWOSIDE;
-
- /* The individual functions know about replaying side-effects
- * vs. full re-execution.
- */
- store->light_func_tab[idx]( ctx, VB, stage, input );
-
- return GL_TRUE;
-}
-
-
-/* Called in place of do_lighting when the light table may have changed.
- */
-static void validate_lighting( struct gl_context *ctx,
- struct tnl_pipeline_stage *stage )
-{
- light_func *tab;
-
- if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
- return;
-
- if (ctx->Light._NeedVertices) {
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- tab = _tnl_light_spec_tab;
- else
- tab = _tnl_light_tab;
- }
- else {
- if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
- tab = _tnl_light_fast_single_tab;
- else
- tab = _tnl_light_fast_tab;
- }
-
-
- LIGHT_STAGE_DATA(stage)->light_func_tab = tab;
-
- /* This and the above should only be done on _NEW_LIGHT:
- */
- TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
-}
-
-
-
-/* Called the first time stage->run is called. In effect, don't
- * allocate data until the first time the stage is run.
- */
-static GLboolean init_lighting( struct gl_context *ctx,
- struct tnl_pipeline_stage *stage )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct light_stage_data *store;
- GLuint size = tnl->vb.Size;
-
- stage->privatePtr = MALLOC(sizeof(*store));
- store = LIGHT_STAGE_DATA(stage);
- if (!store)
- return GL_FALSE;
-
- /* Do onetime init.
- */
- init_lighting_tables();
-
- _mesa_vector4f_alloc( &store->Input, 0, size, 32 );
- _mesa_vector4f_alloc( &store->LitColor[0], 0, size, 32 );
- _mesa_vector4f_alloc( &store->LitColor[1], 0, size, 32 );
- _mesa_vector4f_alloc( &store->LitSecondary[0], 0, size, 32 );
- _mesa_vector4f_alloc( &store->LitSecondary[1], 0, size, 32 );
-
- store->LitColor[0].size = 4;
- store->LitColor[1].size = 4;
- store->LitSecondary[0].size = 3;
- store->LitSecondary[1].size = 3;
-
- return GL_TRUE;
-}
-
-
-
-
-static void dtr( struct tnl_pipeline_stage *stage )
-{
- struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
-
- if (store) {
- _mesa_vector4f_free( &store->Input );
- _mesa_vector4f_free( &store->LitColor[0] );
- _mesa_vector4f_free( &store->LitColor[1] );
- _mesa_vector4f_free( &store->LitSecondary[0] );
- _mesa_vector4f_free( &store->LitSecondary[1] );
- FREE( store );
- stage->privatePtr = NULL;
- }
-}
-
-const struct tnl_pipeline_stage _tnl_lighting_stage =
-{
- "lighting", /* name */
- NULL, /* private_data */
- init_lighting,
- dtr, /* destroy */
- validate_lighting,
- run_lighting
-};
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/light.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/simple_list.h"
+#include "main/mtypes.h"
+
+#include "math/m_translate.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+#include "tnl.h"
+
+#define LIGHT_TWOSIDE 0x1
+#define LIGHT_MATERIAL 0x2
+#define MAX_LIGHT_FUNC 0x4
+
+typedef void (*light_func)( struct gl_context *ctx,
+ struct vertex_buffer *VB,
+ struct tnl_pipeline_stage *stage,
+ GLvector4f *input );
+
+/**
+ * Information for updating current material attributes from vertex color,
+ * for GL_COLOR_MATERIAL.
+ */
+struct material_cursor {
+ const GLfloat *ptr; /* points to src vertex color (in VB array) */
+ GLuint stride; /* stride to next vertex color (bytes) */
+ GLfloat *current; /* points to material attribute to update */
+ GLuint size; /* vertex/color size: 1, 2, 3 or 4 */
+};
+
+/**
+ * Data private to this pipeline stage.
+ */
+struct light_stage_data {
+ GLvector4f Input;
+ GLvector4f LitColor[2];
+ GLvector4f LitSecondary[2];
+ light_func *light_func_tab;
+
+ struct material_cursor mat[MAT_ATTRIB_MAX];
+ GLuint mat_count;
+ GLuint mat_bitmask;
+};
+
+
+#define LIGHT_STAGE_DATA(stage) ((struct light_stage_data *)(stage->privatePtr))
+
+
+
+/**********************************************************************/
+/***** Lighting computation *****/
+/**********************************************************************/
+
+
+/*
+ * Notes:
+ * When two-sided lighting is enabled we compute the color (or index)
+ * for both the front and back side of the primitive. Then, when the
+ * orientation of the facet is later learned, we can determine which
+ * color (or index) to use for rendering.
+ *
+ * KW: We now know orientation in advance and only shade for
+ * the side or sides which are actually required.
+ *
+ * Variables:
+ * n = normal vector
+ * V = vertex position
+ * P = light source position
+ * Pe = (0,0,0,1)
+ *
+ * Precomputed:
+ * IF P[3]==0 THEN
+ * // light at infinity
+ * IF local_viewer THEN
+ * _VP_inf_norm = unit vector from V to P // Precompute
+ * ELSE
+ * // eye at infinity
+ * _h_inf_norm = Normalize( VP + <0,0,1> ) // Precompute
+ * ENDIF
+ * ENDIF
+ *
+ * Functions:
+ * Normalize( v ) = normalized vector v
+ * Magnitude( v ) = length of vector v
+ */
+
+
+
+static void
+validate_shine_table( struct gl_context *ctx, GLuint side, GLfloat shininess )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct tnl_shine_tab *list = tnl->_ShineTabList;
+ struct tnl_shine_tab *s;
+
+ ASSERT(side < 2);
+
+ foreach(s, list)
+ if ( s->shininess == shininess )
+ break;
+
+ if (s == list) {
+ GLint j;
+ GLfloat *m;
+
+ foreach(s, list)
+ if (s->refcount == 0)
+ break;
+
+ m = s->tab;
+ m[0] = 0.0;
+ if (shininess == 0.0) {
+ for (j = 1 ; j <= SHINE_TABLE_SIZE ; j++)
+ m[j] = 1.0;
+ }
+ else {
+ for (j = 1 ; j < SHINE_TABLE_SIZE ; j++) {
+ GLdouble t, x = j / (GLfloat) (SHINE_TABLE_SIZE - 1);
+ if (x < 0.005) /* underflow check */
+ x = 0.005;
+ t = pow(x, shininess);
+ if (t > 1e-20)
+ m[j] = (GLfloat) t;
+ else
+ m[j] = 0.0;
+ }
+ m[SHINE_TABLE_SIZE] = 1.0;
+ }
+
+ s->shininess = shininess;
+ }
+
+ if (tnl->_ShineTable[side])
+ tnl->_ShineTable[side]->refcount--;
+
+ tnl->_ShineTable[side] = s;
+ move_to_tail( list, s );
+ s->refcount++;
+}
+
+
+void
+_tnl_validate_shine_tables( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLfloat shininess;
+
+ shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
+ if (!tnl->_ShineTable[0] || tnl->_ShineTable[0]->shininess != shininess)
+ validate_shine_table( ctx, 0, shininess );
+
+ shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
+ if (!tnl->_ShineTable[1] || tnl->_ShineTable[1]->shininess != shininess)
+ validate_shine_table( ctx, 1, shininess );
+}
+
+
+/**
+ * In the case of colormaterial, the effected material attributes
+ * should already have been bound to point to the incoming color data,
+ * prior to running the pipeline.
+ * This function copies the vertex's color to the material attributes
+ * which are tracking glColor.
+ * It's called per-vertex in the lighting loop.
+ */
+static void
+update_materials(struct gl_context *ctx, struct light_stage_data *store)
+{
+ GLuint i;
+
+ for (i = 0 ; i < store->mat_count ; i++) {
+ /* update the material */
+ COPY_CLEAN_4V(store->mat[i].current, store->mat[i].size, store->mat[i].ptr);
+ /* increment src vertex color pointer */
+ STRIDE_F(store->mat[i].ptr, store->mat[i].stride);
+ }
+
+ /* recompute derived light/material values */
+ _mesa_update_material( ctx, store->mat_bitmask );
+ /* XXX we should only call this if we're tracking/changing the specular
+ * exponent.
+ */
+ _tnl_validate_shine_tables( ctx );
+}
+
+
+/**
+ * Prepare things prior to running the lighting stage.
+ * Return number of material attributes which will track vertex color.
+ */
+static GLuint
+prepare_materials(struct gl_context *ctx,
+ struct vertex_buffer *VB, struct light_stage_data *store)
+{
+ GLuint i;
+
+ store->mat_count = 0;
+ store->mat_bitmask = 0;
+
+ /* Examine the ColorMaterialBitmask to determine which materials
+ * track vertex color. Override the material attribute's pointer
+ * with the color pointer for each one.
+ */
+ if (ctx->Light.ColorMaterialEnabled) {
+ const GLuint bitmask = ctx->Light.ColorMaterialBitmask;
+ for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
+ if (bitmask & (1<<i))
+ VB->AttribPtr[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
+ }
+
+ /* Now, for each material attribute that's tracking vertex color, save
+ * some values (ptr, stride, size, current) that we'll need in
+ * update_materials(), above, that'll actually copy the vertex color to
+ * the material attribute(s).
+ */
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
+ if (VB->AttribPtr[i]->stride) {
+ const GLuint j = store->mat_count++;
+ const GLuint attr = i - _TNL_ATTRIB_MAT_FRONT_AMBIENT;
+ store->mat[j].ptr = VB->AttribPtr[i]->start;
+ store->mat[j].stride = VB->AttribPtr[i]->stride;
+ store->mat[j].size = VB->AttribPtr[i]->size;
+ store->mat[j].current = ctx->Light.Material.Attrib[attr];
+ store->mat_bitmask |= (1<<attr);
+ }
+ }
+
+ /* FIXME: Is this already done?
+ */
+ _mesa_update_material( ctx, ~0 );
+
+ _tnl_validate_shine_tables( ctx );
+
+ return store->mat_count;
+}
+
+/*
+ * Compute dp ^ SpecularExponent.
+ * Lerp between adjacent values in the f(x) lookup table, giving a
+ * continuous function, with adequate overall accuracy. (Though still
+ * pretty good compared to a straight lookup).
+ */
+static inline GLfloat
+lookup_shininess(const struct gl_context *ctx, GLuint face, GLfloat dp)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ const struct tnl_shine_tab *tab = tnl->_ShineTable[face];
+ float f = dp * (SHINE_TABLE_SIZE - 1);
+ int k = (int) f;
+ if (k < 0 /* gcc may cast an overflow float value to negative int value */
+ || k > SHINE_TABLE_SIZE - 2)
+ return powf(dp, tab->shininess);
+ else
+ return tab->tab[k] + (f - k) * (tab->tab[k+1] - tab->tab[k]);
+}
+
+/* Tables for all the shading functions.
+ */
+static light_func _tnl_light_tab[MAX_LIGHT_FUNC];
+static light_func _tnl_light_fast_tab[MAX_LIGHT_FUNC];
+static light_func _tnl_light_fast_single_tab[MAX_LIGHT_FUNC];
+static light_func _tnl_light_spec_tab[MAX_LIGHT_FUNC];
+
+#define TAG(x) x
+#define IDX (0)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_twoside
+#define IDX (LIGHT_TWOSIDE)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_material
+#define IDX (LIGHT_MATERIAL)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_twoside_material
+#define IDX (LIGHT_TWOSIDE|LIGHT_MATERIAL)
+#include "t_vb_lighttmp.h"
+
+
+static void init_lighting_tables( void )
+{
+ static int done;
+
+ if (!done) {
+ init_light_tab();
+ init_light_tab_twoside();
+ init_light_tab_material();
+ init_light_tab_twoside_material();
+ done = 1;
+ }
+}
+
+
+static GLboolean run_lighting( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->AttribPtr[_TNL_ATTRIB_POS];
+ GLuint idx;
+
+ if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
+ return GL_TRUE;
+
+ /* Make sure we can talk about position x,y and z:
+ */
+ if (input->size <= 2 && input == VB->AttribPtr[_TNL_ATTRIB_POS]) {
+
+ _math_trans_4f( store->Input.data,
+ VB->AttribPtr[_TNL_ATTRIB_POS]->data,
+ VB->AttribPtr[_TNL_ATTRIB_POS]->stride,
+ GL_FLOAT,
+ VB->AttribPtr[_TNL_ATTRIB_POS]->size,
+ 0,
+ VB->Count );
+
+ if (input->size <= 2) {
+ /* Clean z.
+ */
+ _mesa_vector4f_clean_elem(&store->Input, VB->Count, 2);
+ }
+
+ if (input->size <= 1) {
+ /* Clean y.
+ */
+ _mesa_vector4f_clean_elem(&store->Input, VB->Count, 1);
+ }
+
+ input = &store->Input;
+ }
+
+ idx = 0;
+
+ if (prepare_materials( ctx, VB, store ))
+ idx |= LIGHT_MATERIAL;
+
+ if (ctx->Light.Model.TwoSide)
+ idx |= LIGHT_TWOSIDE;
+
+ /* The individual functions know about replaying side-effects
+ * vs. full re-execution.
+ */
+ store->light_func_tab[idx]( ctx, VB, stage, input );
+
+ return GL_TRUE;
+}
+
+
+/* Called in place of do_lighting when the light table may have changed.
+ */
+static void validate_lighting( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ light_func *tab;
+
+ if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
+ return;
+
+ if (ctx->Light._NeedVertices) {
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ tab = _tnl_light_spec_tab;
+ else
+ tab = _tnl_light_tab;
+ }
+ else {
+ if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
+ tab = _tnl_light_fast_single_tab;
+ else
+ tab = _tnl_light_fast_tab;
+ }
+
+
+ LIGHT_STAGE_DATA(stage)->light_func_tab = tab;
+
+ /* This and the above should only be done on _NEW_LIGHT:
+ */
+ TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
+}
+
+
+
+/* Called the first time stage->run is called. In effect, don't
+ * allocate data until the first time the stage is run.
+ */
+static GLboolean init_lighting( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct light_stage_data *store;
+ GLuint size = tnl->vb.Size;
+
+ stage->privatePtr = MALLOC(sizeof(*store));
+ store = LIGHT_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ /* Do onetime init.
+ */
+ init_lighting_tables();
+
+ _mesa_vector4f_alloc( &store->Input, 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitColor[0], 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitColor[1], 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitSecondary[0], 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitSecondary[1], 0, size, 32 );
+
+ store->LitColor[0].size = 4;
+ store->LitColor[1].size = 4;
+ store->LitSecondary[0].size = 3;
+ store->LitSecondary[1].size = 3;
+
+ return GL_TRUE;
+}
+
+
+
+
+static void dtr( struct tnl_pipeline_stage *stage )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+
+ if (store) {
+ _mesa_vector4f_free( &store->Input );
+ _mesa_vector4f_free( &store->LitColor[0] );
+ _mesa_vector4f_free( &store->LitColor[1] );
+ _mesa_vector4f_free( &store->LitSecondary[0] );
+ _mesa_vector4f_free( &store->LitSecondary[1] );
+ FREE( store );
+ stage->privatePtr = NULL;
+ }
+}
+
+const struct tnl_pipeline_stage _tnl_lighting_stage =
+{
+ "lighting", /* name */
+ NULL, /* private_data */
+ init_lighting,
+ dtr, /* destroy */
+ validate_lighting,
+ run_lighting
+};
diff --git a/mesalib/src/mesa/tnl/t_vb_lighttmp.h b/mesalib/src/mesa/tnl/t_vb_lighttmp.h
index 1041a24e7..1944e5ddc 100644
--- a/mesalib/src/mesa/tnl/t_vb_lighttmp.h
+++ b/mesalib/src/mesa/tnl/t_vb_lighttmp.h
@@ -204,7 +204,7 @@ static void TAG(light_rgba_spec)( struct gl_context *ctx,
n_dot_h = correction * DOT3(normal, h);
if (n_dot_h > 0.0F) {
- GLfloat spec_coef = _mesa_lookup_shininess(ctx, side, n_dot_h);
+ GLfloat spec_coef = lookup_shininess(ctx, side, n_dot_h);
if (spec_coef > 1.0e-10) {
spec_coef *= attenuation;
ACC_SCALE_SCALAR_3V( spec[side], spec_coef,
@@ -383,7 +383,7 @@ static void TAG(light_rgba)( struct gl_context *ctx,
n_dot_h = correction * DOT3(normal, h);
if (n_dot_h > 0.0F) {
- GLfloat spec_coef = _mesa_lookup_shininess(ctx, side, n_dot_h);
+ GLfloat spec_coef = lookup_shininess(ctx, side, n_dot_h);
ACC_SCALE_SCALAR_3V( contrib, spec_coef,
light->_MatSpecular[side]);
}
@@ -483,7 +483,7 @@ static void TAG(light_fast_rgba_single)( struct gl_context *ctx,
COPY_3V(sum, base[1]);
ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]);
if (n_dot_h > 0.0F) {
- GLfloat spec = _mesa_lookup_shininess(ctx, 1, n_dot_h);
+ GLfloat spec = lookup_shininess(ctx, 1, n_dot_h);
ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]);
}
COPY_3V(Bcolor[j], sum );
@@ -497,7 +497,7 @@ static void TAG(light_fast_rgba_single)( struct gl_context *ctx,
COPY_3V(sum, base[0]);
ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]);
if (n_dot_h > 0.0F) {
- GLfloat spec = _mesa_lookup_shininess(ctx, 0, n_dot_h);
+ GLfloat spec = lookup_shininess(ctx, 0, n_dot_h);
ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]);
}
COPY_3V(Fcolor[j], sum );
@@ -589,7 +589,7 @@ static void TAG(light_fast_rgba)( struct gl_context *ctx,
ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]);
n_dot_h = DOT3(normal, light->_h_inf_norm);
if (n_dot_h > 0.0F) {
- spec = _mesa_lookup_shininess(ctx, 0, n_dot_h);
+ spec = lookup_shininess(ctx, 0, n_dot_h);
ACC_SCALE_SCALAR_3V( sum[0], spec, light->_MatSpecular[0]);
}
}
@@ -598,7 +598,7 @@ static void TAG(light_fast_rgba)( struct gl_context *ctx,
ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]);
n_dot_h = -DOT3(normal, light->_h_inf_norm);
if (n_dot_h > 0.0F) {
- spec = _mesa_lookup_shininess(ctx, 1, n_dot_h);
+ spec = lookup_shininess(ctx, 1, n_dot_h);
ACC_SCALE_SCALAR_3V( sum[1], spec, light->_MatSpecular[1]);
}
}
diff --git a/mesalib/src/mesa/tnl/tnl.h b/mesalib/src/mesa/tnl/tnl.h
index d3889811e..434bd7fcd 100644
--- a/mesalib/src/mesa/tnl/tnl.h
+++ b/mesalib/src/mesa/tnl/tnl.h
@@ -101,4 +101,7 @@ _mesa_load_tracked_matrices(struct gl_context *ctx);
extern void
_tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
+extern void
+_tnl_validate_shine_tables( struct gl_context *ctx );
+
#endif
diff --git a/mesalib/src/mesa/x86/gen_matypes.c b/mesalib/src/mesa/x86/gen_matypes.c
index 7af82b4ae..4fe99e799 100644
--- a/mesalib/src/mesa/x86/gen_matypes.c
+++ b/mesalib/src/mesa/x86/gen_matypes.c
@@ -103,7 +103,6 @@ int main( int argc, char **argv )
OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
- OFFSET( "CTX_LIGHT_FLAGS ", struct gl_context, Light._Flags );
OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );