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-rw-r--r--mesalib/src/mesa/Android.gen.mk10
-rw-r--r--mesalib/src/mesa/Android.mk9
-rw-r--r--mesalib/src/mesa/Makefile.am12
-rw-r--r--mesalib/src/mesa/SConscript27
-rw-r--r--mesalib/src/mesa/main/.gitignore2
-rw-r--r--mesalib/src/mesa/main/context.c5
-rw-r--r--mesalib/src/mesa/main/get.c1053
-rw-r--r--mesalib/src/mesa/main/get_hash_generator.py235
-rw-r--r--mesalib/src/mesa/main/get_hash_params.py730
-rw-r--r--mesalib/src/mesa/main/imports.c4
-rw-r--r--mesalib/src/mesa/main/mtypes.h3
11 files changed, 1053 insertions, 1037 deletions
diff --git a/mesalib/src/mesa/Android.gen.mk b/mesalib/src/mesa/Android.gen.mk
index c17df1a1e..a8e4f3564 100644
--- a/mesalib/src/mesa/Android.gen.mk
+++ b/mesalib/src/mesa/Android.gen.mk
@@ -38,7 +38,8 @@ sources := \
program/program_parse.tab.c \
program/lex.yy.c \
main/dispatch.h \
- main/remap_helper.h
+ main/remap_helper.h \
+ main/get_hash.h
LOCAL_SRC_FILES := $(filter-out $(sources), $(LOCAL_SRC_FILES))
@@ -146,3 +147,10 @@ $(intermediates)/main/enums.c: PRIVATE_XML := -f $(glapi)/gl_and_es_API.xml
$(intermediates)/main/enums.c: $(es_src_deps)
$(call es-gen)
+
+GET_HASH_GEN := $(LOCAL_PATH)/main/get_hash_generator.py
+GET_HASH_GEN_FLAGS := $(patsubst %,-a %,$(MESA_ENABLED_APIS))
+
+$(intermediates)/main/get_hash.h: $(glapi)/gl_and_es_API.xml \
+ $(LOCAL_PATH)/main/get_hash_params.py $(GET_HASH_GEN)
+ @$(MESA_PYTHON2) $(GET_HASH_GEN) $(GET_HASH_GEN_FLAGS) -f $< > $@
diff --git a/mesalib/src/mesa/Android.mk b/mesalib/src/mesa/Android.mk
index 4b62b8194..c32b1c0c1 100644
--- a/mesalib/src/mesa/Android.mk
+++ b/mesalib/src/mesa/Android.mk
@@ -33,9 +33,7 @@ LOCAL_PATH := $(call my-dir)
# X86_FILES
include $(LOCAL_PATH)/sources.mak
-common_CFLAGS := \
- -DFEATURE_ES1=1 \
- -DFEATURE_ES2=1
+MESA_ENABLED_APIS := ES1 ES2
common_C_INCLUDES := \
$(MESA_TOP)/src/mapi \
@@ -100,9 +98,10 @@ include $(CLEAR_VARS)
LOCAL_MODULE := libmesa_dricore
LOCAL_MODULE_CLASS := STATIC_LIBRARIES
+MESA_ENABLED_APIS += GL
LOCAL_CFLAGS := \
- $(common_CFLAGS) \
- -DFEATURE_GL=1
+ $(common_CFLAGS) \
+ $(patsubst %,-DFEATURE_%=1,$(MESA_ENABLED_APIS))
LOCAL_C_INCLUDES := \
$(common_C_INCLUDES)
diff --git a/mesalib/src/mesa/Makefile.am b/mesalib/src/mesa/Makefile.am
index feec1070d..1dc3132c7 100644
--- a/mesalib/src/mesa/Makefile.am
+++ b/mesalib/src/mesa/Makefile.am
@@ -56,6 +56,7 @@ BUILT_SOURCES = \
main/api_exec_es1_dispatch.h \
main/api_exec_es1_remap_helper.h \
main/api_exec_es1.c \
+ main/get_hash.h \
program/program_parse.tab.c \
program/program_parse.tab.h \
program/lex.yy.c
@@ -83,6 +84,17 @@ program/lex.yy.c: program/program_lexer.l
$(MKDIR_P) program
$(AM_V_GEN) $(LEX) --never-interactive --outfile=$@ $<
+GET_HASH_GEN = main/get_hash_generator.py
+GET_HASH_GEN_FLAGS := $(patsubst -DFEATURE_%=1,-a %, \
+ $(patsubst -DFEATURE_%=0,,$(API_DEFINES)))
+
+main/get_hash.h: $(GLAPI)/gl_and_es_API.xml main/get_hash_params.py \
+ $(GET_HASH_GEN) Makefile
+ $(AM_V_GEN)set -e; \
+ $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/$(GET_HASH_GEN) \
+ $(GET_HASH_GEN_FLAGS) -f $< > $@.tmp; \
+ mv $@.tmp $@;
+
noinst_LTLIBRARIES =
if NEED_LIBMESA
noinst_LTLIBRARIES += libmesa.la
diff --git a/mesalib/src/mesa/SConscript b/mesalib/src/mesa/SConscript
index 981908217..b7f908a9a 100644
--- a/mesalib/src/mesa/SConscript
+++ b/mesalib/src/mesa/SConscript
@@ -16,9 +16,8 @@ env.Append(CPPPATH = [
'#/src/mesa',
])
-env.Append(CPPDEFINES = [
- 'FEATURE_GL=1',
-])
+enabled_apis = []
+enabled_apis += ['GL']
if env['platform'] == 'windows':
env.Append(CPPDEFINES = [
@@ -78,7 +77,6 @@ main_sources = [
'main/format_pack.c',
'main/format_unpack.c',
'main/framebuffer.c',
- 'main/get.c',
'main/getstring.c',
'main/glformats.c',
'main/hash.c',
@@ -141,6 +139,10 @@ main_sources = [
'main/vtxfmt.c',
]
+glget_sources = [
+ 'main/get.c',
+]
+
math_sources = [
'math/m_debug_clip.c',
'math/m_debug_norm.c',
@@ -321,6 +323,7 @@ common_driver_sources = [
mesa_sources = (
main_sources +
+ glget_sources +
math_sources +
program_sources +
vbo_sources +
@@ -335,7 +338,7 @@ GLAPI = '#src/mapi/glapi/'
if env['gles']:
- env.Append(CPPDEFINES = ['FEATURE_ES1=1', 'FEATURE_ES2=1'])
+ enabled_apis += ['ES1', 'ES2']
# generate GLES sources
gles_sources = ['main/es1_conversion.c',]
@@ -368,6 +371,20 @@ if env['gles']:
mesa_sources += gles_sources
+env.Append(CPPDEFINES = ["FEATURE_%s=1" % api for api in enabled_apis])
+
+get_hash_gen_opts = ' '.join(["-a %s" % api for api in enabled_apis])
+
+get_hash_header = env.CodeGenerate(
+ target = 'main/get_hash.h',
+ script = 'main/get_hash_generator.py',
+ source = GLAPI + 'gen/gl_and_es_API.xml',
+ command = python_cmd + ' $SCRIPT ' + get_hash_gen_opts +
+ ' -f $SOURCE > $TARGET'
+)
+
+env.Depends(glget_sources, get_hash_header)
+
#
# Assembly sources
#
diff --git a/mesalib/src/mesa/main/.gitignore b/mesalib/src/mesa/main/.gitignore
index 8b94c55af..edbdfb598 100644
--- a/mesalib/src/mesa/main/.gitignore
+++ b/mesalib/src/mesa/main/.gitignore
@@ -8,4 +8,6 @@ git_sha1.h.tmp
api_exec_es1_dispatch.h
api_exec_es1_remap_helper.h
remap_helper.h
+get_hash.h
+get_hash.h.tmp
glapitable.h
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index d3fced946..29f28bd18 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -404,9 +404,6 @@ one_time_init( struct gl_context *ctx )
_mesa_get_cpu_features();
- /* context dependence is never a one-time thing... */
- _mesa_init_get_hash(ctx);
-
for (i = 0; i < 256; i++) {
_mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
}
@@ -425,6 +422,8 @@ one_time_init( struct gl_context *ctx )
/* per-API one-time init */
if (!(api_init_mask & (1 << ctx->API))) {
+ _mesa_init_get_hash(ctx);
+
/*
* This is fine as ES does not use the remap table, but it may not be
* future-proof. We cannot always initialize the remap table because
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c
index 14208504b..7570fab96 100644
--- a/mesalib/src/mesa/main/get.c
+++ b/mesalib/src/mesa/main/get.c
@@ -84,7 +84,6 @@
enum value_type {
TYPE_INVALID,
- TYPE_API_MASK,
TYPE_INT,
TYPE_INT_2,
TYPE_INT_3,
@@ -173,6 +172,7 @@ union value {
LOC_CONTEXT, type, offsetof(struct gl_context, field)
#define ARRAY_FIELD(field, type) \
LOC_ARRAY, type, offsetof(struct gl_array_object, field)
+#undef CONST /* already defined through windows.h */
#define CONST(value) \
LOC_CONTEXT, TYPE_CONST, value
@@ -386,991 +386,17 @@ extra_NV_read_buffer_api_gl[] = {
EXTRA_END
};
-#define API_OPENGL_BIT (1 << API_OPENGL)
-#define API_OPENGLES_BIT (1 << API_OPENGLES)
-#define API_OPENGLES2_BIT (1 << API_OPENGLES2)
-#define API_OPENGL_CORE_BIT (1 << API_OPENGL_CORE)
-
/* This is the big table describing all the enums we accept in
* glGet*v(). The table is partitioned into six parts: enums
* understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
* between OpenGL and GLES, enums exclusive to GLES, etc for the
- * remaining combinations. When we add the enums to the hash table in
- * _mesa_init_get_hash(), we only add the enums for the API we're
- * instantiating and the different sections are guarded by #if
- * FEATURE_GL etc to make sure we only compile in the enums we may
- * need. */
-
-static const struct value_desc values[] = {
- /* Enums shared between OpenGL, GLES1 and GLES2 */
- { 0, 0, TYPE_API_MASK,
- API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT |
- API_OPENGL_CORE_BIT,
- NO_EXTRA},
- { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
- { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
- { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
- { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
- { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
- { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
- { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
- { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
- { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
- { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
- { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
- { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
- { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
- { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
- { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
- { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
- { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
- { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
- { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
- { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
- { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
- { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
- { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
- { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
- { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
- { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
- { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
- { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
- { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
- { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
- { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
- { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
- { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
- { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
- { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
- { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
- { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
- { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
- { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
-
- /* GL_ARB_multitexture */
- { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
-
- /* Note that all the OES_* extensions require that the Mesa "struct
- * gl_extensions" include a member with the name of the extension.
- * That structure does not yet include OES extensions (and we're
- * not sure whether it will). If it does, all the OES_*
- * extensions below should mark the dependency. */
-
- /* GL_ARB_texture_cube_map */
- { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
- TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
- { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.MaxCubeTextureLevels),
- extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
-
- /* XXX: OES_blend_subtract */
- { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
- { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
- { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
- { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
-
- /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
- * defined identically to GL_BLEND_EQUATION. */
- { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
- { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
-
- /* GL_ARB_texture_compression */
- { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
-
- /* GL_ARB_multisample */
- { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
- CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
- { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
- { GL_SAMPLE_COVERAGE_VALUE_ARB,
- CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
- { GL_SAMPLE_COVERAGE_INVERT_ARB,
- CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
- { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
- { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
-
- /* GL_SGIS_generate_mipmap */
- { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
-
- /* GL_ARB_vertex_buffer_object */
- { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
-
- /* GL_ARB_vertex_buffer_object */
- /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
- { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
-
- /* GL_ARB_color_buffer_float */
- { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
- { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
- { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float },
-
- /* GL_ARB_copy_buffer */
- { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
- { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
-
- /* GL_OES_read_format */
- { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
- extra_new_buffers },
- { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
- extra_new_buffers },
-
- /* GL_EXT_framebuffer_object */
- { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
- extra_EXT_framebuffer_object },
- { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_framebuffer_object },
- { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
- extra_EXT_framebuffer_object },
-
- /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
- * GLSL: */
- { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
-
- /* GL_{APPLE,ARB,OES}_vertex_array_object */
- { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), NO_EXTRA },
-
- /* GL_EXT_texture_filter_anisotropic */
- { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
- CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
- extra_EXT_texture_filter_anisotropic },
-
-#if FEATURE_GL || FEATURE_ES1
- /* Enums in OpenGL and GLES1 */
- { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
- { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
- { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
- { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
- { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
- { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
- { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
- { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
- { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
- { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
- { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
- { GL_LIGHT_MODEL_AMBIENT,
- CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
- { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
- { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
- { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
- { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
- { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
- { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
- { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
- { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
- { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
- { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
- { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
- { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
- { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
- { GL_CURRENT_COLOR,
- CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
- extra_flush_current },
- { GL_CURRENT_NORMAL,
- CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
- extra_flush_current },
- { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
- extra_flush_current_valid_texture_unit },
- { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
- { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
- { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
- { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
- { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
- { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
- { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
- { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
- { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
- { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
- { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
- { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
- { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
- { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
- { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
- { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
- { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
- { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
- { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
- { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
- { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
- { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
- { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
- { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
- { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
- { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
- { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
- { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
- { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
- { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
- { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
- { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
- { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
- { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
- { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
- { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
- extra_valid_texture_unit },
-
- { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
- { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
- { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
- { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
- { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
- { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
- { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
- { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
- { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA },
- { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
- { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY,
- LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_SIZE,
- LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_TYPE,
- LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_STRIDE,
- LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
-
- /* GL_ARB_ES2_compatibility */
- { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
- { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
- extra_ARB_ES2_compatibility },
- { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_ES2_compatibility },
- { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_ES2_compatibility },
-
- /* GL_ARB_multitexture */
- { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
- { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
-
- /* GL_ARB_texture_cube_map */
- { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
- /* S, T, and R are always set at the same time */
- { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
-
- /* GL_ARB_multisample */
- { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
- { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
+ * remaining combinations. To look up the enums valid in a given API
+ * we will use a hash table specific to that API. These tables are in
+ * turn generated at build time and included through get_hash.h.
+ * The different sections are guarded by #if FEATURE_GL etc to make
+ * sure we only compile in the enums we may need. */
- /* GL_ARB_vertex_buffer_object */
- { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA },
- { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA },
- { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
-
- /* GL_OES_point_sprite */
- { GL_POINT_SPRITE_NV,
- CONTEXT_BOOL(Point.PointSprite),
- extra_NV_point_sprite_ARB_point_sprite },
-
- /* GL_ARB_fragment_shader */
- { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
- CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
- extra_ARB_fragment_shader },
-
- /* GL_ARB_vertex_shader */
- { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
- CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
- extra_ARB_vertex_shader },
- { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_vertex_shader },
-
- /* GL_EXT_texture_lod_bias */
- { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
- NO_EXTRA },
-#endif /* FEATURE_GL || FEATURE_ES1 */
-
-#if FEATURE_ES1
- { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
- /* XXX: OES_matrix_get */
- { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
- { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
- { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
-
- /* OES_point_size_array */
- { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) },
- { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) },
- { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) },
- { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
-#endif /* FEATURE_ES1 */
-
-#if FEATURE_GL || FEATURE_ES2
- { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT | API_OPENGLES2_BIT, NO_EXTRA },
- { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
- CONTEXT_INT(Const.MaxTextureCoordUnits),
- extra_ARB_fragment_program_NV_fragment_program },
- { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
- { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
- { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
- { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
- { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
- { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
- { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
- { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
- { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
-
- /* GL_ARB_draw_buffers */
- { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
-
- /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
- { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments),
- extra_EXT_framebuffer_object },
-
- /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
- { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
- { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
- extra_valid_draw_buffer },
-
- { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
- /* GL_ARB_fragment_program */
- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
- CONTEXT_INT(Const.MaxTextureImageUnits),
- extra_ARB_fragment_program_NV_fragment_program },
- { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
- CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
- { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
- CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
- extra_ARB_vertex_shader },
-
- /* GL_ARB_shader_objects
- * Actually, this token isn't part of GL_ARB_shader_objects, but is
- * close enough for now. */
- { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
-
- /* OpenGL 2.0 */
- { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
- { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
- { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
- { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
- { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
- { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
- { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
-
- { GL_MAX_VERTEX_ATTRIBS_ARB,
- CONTEXT_INT(Const.VertexProgram.MaxAttribs),
- extra_ARB_vertex_program_api_es2 },
-
- /* OES_texture_3D */
- { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
- { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
-
- /* GL_ARB_fragment_program/OES_standard_derivatives */
- { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
- CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
-
- /* GL_NV_read_buffer */
- { GL_READ_BUFFER,
- LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl },
-
-#endif /* FEATURE_GL || FEATURE_ES2 */
-
-#if FEATURE_ES1 || FEATURE_ES2
- { 0, 0, TYPE_API_MASK, API_OPENGLES | API_OPENGLES2_BIT, NO_EXTRA },
- /* GL_OES_EGL_image_external */
- { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
- TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
- { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
- TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
-#endif
-
-#if FEATURE_ES2
- /* Enums unique to OpenGL ES 2.0 */
- { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
- { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
- { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
- /* OES_get_program_binary */
- { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
- { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
-#endif /* FEATURE_ES2 */
-
-#if FEATURE_GL
- /* Remaining enums are only in OpenGL */
- { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
- { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
- { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
- { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
- { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
- { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
- { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
- { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
- { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
- { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
- { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
- { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
- { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
- { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
- { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
- { GL_CURRENT_INDEX,
- CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
- extra_flush_current },
- { GL_CURRENT_RASTER_COLOR,
- CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
- { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
- { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
- { GL_CURRENT_RASTER_SECONDARY_COLOR,
- CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
- extra_valid_texture_unit },
- { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
- { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
- { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
- { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
- { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
- { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
- { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
- { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
- { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
- { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
- { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
- { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
- { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
- { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
- { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
- { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
- { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
- { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
- { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
- { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
- { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
- { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
- { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
- { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
- { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
- { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
- { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
- { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
- { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
- { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
- { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
- { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
- { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
- { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
- { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
- { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
- { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
- { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
- { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
- { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
- { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
- { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
- { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
- { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
- { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
- { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
- { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
- { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
- { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
- { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
- { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
-
- { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
- { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
- { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
- { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
- { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
- { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
- { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
- { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
- { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
- { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
- { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
- { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
- { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
- { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
- { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
- { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
- { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
- { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
- { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
- { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
- { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
- { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
- { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
- { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
- { GL_RGBA_MODE, CONST(1), NO_EXTRA },
- { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
-
- { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
-
- { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
- { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
- { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
- { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
-
- { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
- { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
- TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
- { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
- TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
- { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
- CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
-
- { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
- { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
- { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
- { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
- { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
- { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
- { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
- { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
-
- /* Vertex arrays */
- { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
- { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA },
- { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA },
- { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
- { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA },
- { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
-
- /* GL_ARB_texture_compression */
- { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
-
- /* GL_EXT_compiled_vertex_array */
- { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
- extra_EXT_compiled_vertex_array },
- { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
- extra_EXT_compiled_vertex_array },
-
- /* GL_ARB_transpose_matrix */
- { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
- CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
- { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
- CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
- { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
-
- /* GL_EXT_secondary_color */
- { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
- extra_EXT_secondary_color_ARB_vertex_program },
- { GL_CURRENT_SECONDARY_COLOR_EXT,
- CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
- extra_EXT_secondary_color_flush_current },
- { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled),
- extra_EXT_secondary_color },
- { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type),
- extra_EXT_secondary_color },
- { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride),
- extra_EXT_secondary_color },
- { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size),
- extra_EXT_secondary_color },
-
- /* GL_EXT_fog_coord */
- { GL_CURRENT_FOG_COORDINATE_EXT,
- CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
- extra_EXT_fog_coord_flush_current },
- { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled),
- extra_EXT_fog_coord },
- { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type),
- extra_EXT_fog_coord },
- { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride),
- extra_EXT_fog_coord },
- { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
- extra_EXT_fog_coord },
-
- /* GL_NV_fog_distance */
- { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode),
- extra_NV_fog_distance },
-
- /* GL_IBM_rasterpos_clip */
- { GL_RASTER_POSITION_UNCLIPPED_IBM,
- CONTEXT_BOOL(Transform.RasterPositionUnclipped),
- extra_IBM_rasterpos_clip },
-
- /* GL_NV_point_sprite */
- { GL_POINT_SPRITE_R_MODE_NV,
- CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
- { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
- extra_NV_point_sprite_ARB_point_sprite },
-
- /* GL_NV_vertex_program */
- { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
- extra_NV_vertex_program },
-
- /* GL_NV_fragment_program */
- { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
- extra_NV_fragment_program },
- { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
- extra_NV_fragment_program },
- { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
- CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
- extra_NV_fragment_program },
-
- /* GL_NV_texture_rectangle */
- { GL_TEXTURE_RECTANGLE_NV,
- LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
- { GL_TEXTURE_BINDING_RECTANGLE_NV,
- LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
- { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
- CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
-
- /* GL_EXT_stencil_two_side */
- { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
- extra_EXT_stencil_two_side },
- { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
-
- /* GL_NV_light_max_exponent */
- { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
- extra_NV_light_max_exponent },
- { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
- extra_NV_light_max_exponent },
-
- /* GL_NV_primitive_restart */
- { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
- extra_NV_primitive_restart },
- { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
- extra_NV_primitive_restart },
-
- /* GL_ARB_vertex_buffer_object */
- { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA },
- { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA },
- { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA },
- { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA },
-
- /* GL_EXT_pixel_buffer_object */
- { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_pixel_buffer_object },
- { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_pixel_buffer_object },
-
- /* GL_ARB_vertex_program */
- { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
- CONTEXT_BOOL(VertexProgram.Enabled),
- extra_ARB_vertex_program_NV_vertex_program },
- { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
- CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
- extra_ARB_vertex_program_NV_vertex_program },
- { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
- extra_ARB_vertex_program_NV_vertex_program },
- { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
- extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
- { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
- CONTEXT_INT(Const.MaxProgramMatrices),
- extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
- { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
-
- { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
- LOC_CUSTOM, TYPE_MATRIX, 0,
- extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
- { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
- LOC_CUSTOM, TYPE_MATRIX, 0,
- extra_ARB_vertex_program_ARB_fragment_program },
-
- { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
- CONTEXT_INT(Program.ErrorPos),
- extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
-
- /* GL_ARB_fragment_program */
- { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
- extra_ARB_fragment_program },
-
- /* GL_EXT_depth_bounds_test */
- { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
- extra_EXT_depth_bounds_test },
- { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
- extra_EXT_depth_bounds_test },
-
- /* GL_ARB_depth_clamp*/
- { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
- extra_ARB_depth_clamp },
-
- /* GL_ATI_fragment_shader */
- { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
- { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
- { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
- { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
- { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
- { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
- { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
- { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
- CONST(3), extra_ATI_fragment_shader },
-
- /* GL_EXT_framebuffer_blit
- * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
- { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_framebuffer_blit },
-
- /* GL_EXT_provoking_vertex */
- { GL_PROVOKING_VERTEX_EXT,
- CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
- { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
- CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
- extra_EXT_provoking_vertex },
-
- /* GL_ARB_framebuffer_object */
- { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
- extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
-
- /* GL_ARB_seamless_cube_map */
- { GL_TEXTURE_CUBE_MAP_SEAMLESS,
- CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
-
- /* GL_ARB_sync */
- { GL_MAX_SERVER_WAIT_TIMEOUT,
- CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
-
- /* GL_EXT_texture_integer */
- { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
- extra_EXT_texture_integer },
-
- /* GL_EXT_transform_feedback */
- { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_transform_feedback },
- { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard),
- extra_EXT_transform_feedback },
- { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
- CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
- extra_EXT_transform_feedback },
- { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
- CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
- extra_EXT_transform_feedback },
- { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
- CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
- extra_EXT_transform_feedback },
-
- /* GL_ARB_transform_feedback2 */
- { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
- extra_ARB_transform_feedback2 },
- { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
- extra_ARB_transform_feedback2 },
- { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_transform_feedback2 },
-
- /* GL_ARB_transform_feedback3 */
- { GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,
- CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
- extra_ARB_transform_feedback3 },
- { GL_MAX_VERTEX_STREAMS,
- CONTEXT_INT(Const.MaxVertexStreams),
- extra_ARB_transform_feedback3 },
-
- /* GL_ARB_geometry_shader4 */
- { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
- CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
- extra_ARB_geometry_shader4 },
- { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
- CONTEXT_INT(Const.MaxGeometryOutputVertices),
- extra_ARB_geometry_shader4 },
- { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
- CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
- extra_ARB_geometry_shader4 },
- { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
- CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
- extra_ARB_geometry_shader4 },
- { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
- CONTEXT_INT(Const.MaxGeometryVaryingComponents),
- extra_ARB_geometry_shader4 },
- { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
- CONTEXT_INT(Const.MaxVertexVaryingComponents),
- extra_ARB_geometry_shader4 },
-
- /* GL_ARB_color_buffer_float */
- { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
-
- /* GL_EXT_gpu_shader4 / GLSL 1.30 */
- { GL_MIN_PROGRAM_TEXEL_OFFSET,
- CONTEXT_INT(Const.MinProgramTexelOffset),
- extra_GLSL_130 },
- { GL_MAX_PROGRAM_TEXEL_OFFSET,
- CONTEXT_INT(Const.MaxProgramTexelOffset),
- extra_GLSL_130 },
-
- /* GL_ARB_texture_buffer_object */
- { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
- extra_texture_buffer_object },
- { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
- extra_texture_buffer_object },
- { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- TEXTURE_BUFFER_INDEX, extra_texture_buffer_object },
- { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
- extra_texture_buffer_object },
- { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
- extra_texture_buffer_object },
-
- /* GL_ARB_sampler_objects / GL 3.3 */
- { GL_SAMPLER_BINDING,
- LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA },
-
- /* GL 3.0 */
- { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
- { GL_MAJOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
- { GL_MINOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
- { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
-
- /* GL3.0 / GL_EXT_framebuffer_sRGB */
- { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
- { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
-
- /* GL 3.1 */
- /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
- * vs. GL_PRIMITIVE_RESTART!
- */
- { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
- extra_version_31 },
- { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
- extra_version_31 },
-
-
- /* GL 3.2 */
- { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
- extra_version_32 },
-
- /* GL_ARB_robustness */
- { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
-
- /* GL_ARB_debug_output */
- { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA },
- { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA },
- { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
- { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
-
- { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
-
- /* GL_ARB_uniform_buffer_object */
- { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks),
- extra_ARB_uniform_buffer_object },
- { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks),
- extra_ARB_uniform_buffer_object },
- { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks),
- extra_ARB_uniform_buffer_object_and_geometry_shader },
- { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks),
- extra_ARB_uniform_buffer_object },
- { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize),
- extra_ARB_uniform_buffer_object },
- { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings),
- extra_ARB_uniform_buffer_object },
-
- { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents),
- extra_ARB_uniform_buffer_object },
- { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents),
- extra_ARB_uniform_buffer_object },
- { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents),
- extra_ARB_uniform_buffer_object_and_geometry_shader },
- { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment),
- extra_ARB_uniform_buffer_object },
-
- { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object },
-
- /* GL_ARB_timer_query */
- { GL_TIMESTAMP, LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query }
-
-#endif /* FEATURE_GL */
-};
+#include "get_hash.h"
/* All we need now is a way to look up the value struct from the enum.
* The code generated by gcc for the old generated big switch
@@ -1385,29 +411,34 @@ static const struct value_desc values[] = {
* collisions for any enum (typical numbers). And the code is very
* simple, even though it feels a little magic. */
-static unsigned short table[1024];
-static const int prime_factor = 89, prime_step = 281;
-
#ifdef GET_DEBUG
static void
-print_table_stats(void)
+print_table_stats(int api)
{
int i, j, collisions[11], count, hash, mask;
const struct value_desc *d;
-
+ const char *api_names[] = {
+ [API_OPENGL] = "GL",
+ [API_OPENGL_CORE] = "GL_CORE",
+ [API_OPENGLES] = "GLES",
+ [API_OPENGLES2] = "GLES2",
+ };
+ const char *api_name;
+
+ api_name = api < Elements(api_names) ? api_names[api] : "N/A";
count = 0;
- mask = Elements(table) - 1;
+ mask = Elements(table(api)) - 1;
memset(collisions, 0, sizeof collisions);
- for (i = 0; i < Elements(table); i++) {
- if (!table[i])
+ for (i = 0; i < Elements(table(api)); i++) {
+ if (!table(api)[i])
continue;
count++;
- d = &values[table[i]];
+ d = &values[table(api)[i]];
hash = (d->pname * prime_factor);
j = 0;
while (1) {
- if (values[table[hash & mask]].pname == d->pname)
+ if (values[table(api)[hash & mask]].pname == d->pname)
break;
hash += prime_step;
j++;
@@ -1419,7 +450,8 @@ print_table_stats(void)
collisions[10]++;
}
- printf("number of enums: %d (total %d)\n", count, Elements(values));
+ printf("number of enums for %s: %d (total %ld)\n",
+ api_name, count, Elements(values));
for (i = 0; i < Elements(collisions) - 1; i++)
if (collisions[i] > 0)
printf(" %d enums with %d %scollisions\n",
@@ -1437,31 +469,6 @@ print_table_stats(void)
*/
void _mesa_init_get_hash(struct gl_context *ctx)
{
- int i, hash, index, mask;
- int api_mask = 0, api_bit;
-
- mask = Elements(table) - 1;
- api_bit = 1 << ctx->API;
-
- for (i = 0; i < Elements(values); i++) {
- if (values[i].type == TYPE_API_MASK) {
- api_mask = values[i].offset;
- continue;
- }
- if (!(api_mask & api_bit))
- continue;
-
- hash = (values[i].pname * prime_factor) & mask;
- while (1) {
- index = hash & mask;
- if (!table[index]) {
- table[index] = i;
- break;
- }
- hash += prime_step;
- }
- }
-
#ifdef GET_DEBUG
print_table_stats();
#endif
@@ -1986,20 +993,24 @@ find_value(const char *func, GLenum pname, void **p, union value *v)
struct gl_texture_unit *unit;
int mask, hash;
const struct value_desc *d;
+ int api;
- mask = Elements(table) - 1;
+ api = ctx->API;
+ mask = Elements(table(api)) - 1;
hash = (pname * prime_factor);
while (1) {
- d = &values[table[hash & mask]];
+ int idx = table(api)[hash & mask];
/* If the enum isn't valid, the hash walk ends with index 0,
- * which is the API mask entry at the beginning of values[]. */
- if (unlikely(d->type == TYPE_API_MASK)) {
+ * pointing to the first entry of values[] which doesn't hold
+ * any valid enum. */
+ if (unlikely(idx == 0)) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
_mesa_lookup_enum_by_nr(pname));
return &error_value;
}
+ d = &values[idx];
if (likely(d->pname == pname))
break;
diff --git a/mesalib/src/mesa/main/get_hash_generator.py b/mesalib/src/mesa/main/get_hash_generator.py
new file mode 100644
index 000000000..4b3f5f490
--- /dev/null
+++ b/mesalib/src/mesa/main/get_hash_generator.py
@@ -0,0 +1,235 @@
+#!/usr/bin/python2
+# coding=utf-8
+# -*- Mode: Python; py-indent-offset: 4 -*-
+#
+# Copyright © 2012 Intel Corporation
+#
+# Based on code by Kristian Høgsberg <krh@bitplanet.net>,
+# extracted from mesa/main/get.c
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+
+# Generate a C header file containing hash tables of glGet parameter
+# names for each GL API. The generated file is to be included by glGet.c
+
+import os, sys, imp, getopt
+from collections import defaultdict
+import get_hash_params
+
+cur_dir = os.path.dirname(sys.argv[0])
+param_desc_file = "%s/get_hash_params.py" % cur_dir
+
+GLAPI = "%s/../../mapi/glapi/gen" % cur_dir
+sys.path.append(GLAPI)
+import gl_XML
+
+prime_factor = 89
+prime_step = 281
+hash_table_size = 1024
+
+gl_apis=set(["GL", "GL_CORE", "GLES", "GLES2"])
+
+def print_header():
+ print "typedef const unsigned short table_t[%d];\n" % (hash_table_size)
+ print "static const int prime_factor = %d, prime_step = %d;\n" % \
+ (prime_factor, prime_step)
+
+def print_params(params):
+ print "static struct value_desc values[] = {"
+ for p in params:
+ print " { %s, %s }," % (p[0], p[1])
+
+ print "};\n"
+
+def api_name(api):
+ return "API_OPEN%s" % api
+
+# This must match gl_api enum in src/mesa/main/mtypes.h
+api_enum = [
+ 'GL',
+ 'GLES',
+ 'GLES2',
+ 'GL_CORE',
+]
+
+def api_index(api):
+ return api_enum.index(api)
+
+def table_name(api):
+ return "table_" + api_name(api)
+
+def print_table(api, table):
+ print "static table_t %s = {" % (table_name(api))
+
+ # convert sparse (index, value) table into a dense table
+ dense_table = [0] * hash_table_size
+ for i, v in table:
+ dense_table[i] = v
+
+ row_size = 4
+ for i in range(0, hash_table_size, row_size):
+ row = dense_table[i : i + row_size]
+ idx_val = ["%4d" % v for v in row]
+ print " " * 4 + ", ".join(idx_val) + ","
+
+ print "};\n"
+
+def print_tables(tables):
+ for table in tables:
+ print_table(table["apis"][0], table["indices"])
+
+ dense_tables = ['NULL'] * len(api_enum)
+ for table in tables:
+ tname = table_name(table["apis"][0])
+ for api in table["apis"]:
+ i = api_index(api)
+ dense_tables[i] = "&%s" % (tname)
+
+ print "static table_t *table_set[] = {"
+ for expr in dense_tables:
+ print " %s," % expr
+ print "};\n"
+
+ print "#define table(api) (*table_set[api])"
+
+# Merge tables with matching parameter lists (i.e. GL and GL_CORE)
+def merge_tables(tables):
+ merged_tables = []
+ for api, indices in sorted(tables.items()):
+ matching_table = filter(lambda mt:mt["indices"] == indices,
+ merged_tables)
+ if matching_table:
+ matching_table[0]["apis"].append(api)
+ else:
+ merged_tables.append({"apis": [api], "indices": indices})
+
+ return merged_tables
+
+def add_to_hash_table(table, hash_val, value):
+ while True:
+ index = hash_val & (hash_table_size - 1)
+ if index not in table:
+ table[index] = value
+ break
+ hash_val += prime_step
+
+def die(msg):
+ sys.stderr.write("%s: %s\n" % (program, msg))
+ exit(1)
+
+program = os.path.basename(sys.argv[0])
+
+def generate_hash_tables(enum_list, enabled_apis, param_descriptors):
+ tables = defaultdict(lambda:{})
+
+ # the first entry should be invalid, so that get.c:find_value can use
+ # its index for the 'enum not found' condition.
+ params = [[0, ""]]
+
+ for param_block in param_descriptors:
+ if set(["apis", "params"]) != set(param_block):
+ die("missing fields (%s) in param descriptor file (%s)" %
+ (", ".join(set(["apis", "params"]) - set(param_block)),
+ param_desc_file))
+
+ valid_apis = set(param_block["apis"])
+ if valid_apis - gl_apis:
+ die("unknown API(s) in param descriptor file (%s): %s\n" %
+ (param_desc_file, ",".join(valid_apis - gl_apis)))
+
+ if not (valid_apis & enabled_apis):
+ continue
+
+ valid_apis &= enabled_apis
+
+ for param in param_block["params"]:
+ enum_name = param[0]
+ enum_val = enum_list[enum_name].value
+ hash_val = enum_val * prime_factor
+
+ for api in valid_apis:
+ add_to_hash_table(tables[api], hash_val, len(params))
+
+ params.append(["GL_" + enum_name, param[1]])
+
+ sorted_tables={}
+ for api, indices in tables.items():
+ sorted_tables[api] = sorted(indices.items())
+
+ return params, merge_tables(sorted_tables)
+
+def opt_to_apis(feature):
+ _map = {"ES1": "GLES", "ES2": "GLES2", "GL": "GL"}
+ if feature not in _map:
+ return None
+
+ apis = set([_map[feature]])
+ if "GL" in apis:
+ apis.add("GL_CORE")
+
+ return apis
+
+def show_usage():
+ sys.stderr.write(
+"""Usage: %s [OPTIONS]
+ -f <file> specify GL API XML file
+ -a [GL|ES1|ES2] specify APIs to generate hash tables for
+""" % (program))
+ exit(1)
+
+if __name__ == '__main__':
+ try:
+ (opts, args) = getopt.getopt(sys.argv[1:], "f:a:")
+ except Exception,e:
+ show_usage()
+
+ if len(args) != 0:
+ show_usage()
+
+ enabled_apis = set([])
+ api_desc_file = ""
+
+ for opt_name, opt_val in opts:
+ if opt_name == "-f":
+ api_desc_file = opt_val
+ if opt_name == "-a":
+ apis = opt_to_apis(opt_val.upper())
+ if not apis:
+ die("invalid API %s\n" % opt_val)
+
+ enabled_apis |= apis
+
+ if not api_desc_file:
+ die("missing descriptor file (-f)\n")
+
+ if len(enabled_apis) == 0:
+ die("need at least a single enabled API\n")
+
+ try:
+ api_desc = gl_XML.parse_GL_API(api_desc_file)
+ except Exception:
+ die("couldn't parse API specification file %s\n" % api_desc_file)
+
+ (params, hash_tables) = generate_hash_tables(api_desc.enums_by_name,
+ enabled_apis, get_hash_params.descriptor)
+
+ print_header()
+ print_params(params)
+ print_tables(hash_tables)
diff --git a/mesalib/src/mesa/main/get_hash_params.py b/mesalib/src/mesa/main/get_hash_params.py
new file mode 100644
index 000000000..7dde0f9e8
--- /dev/null
+++ b/mesalib/src/mesa/main/get_hash_params.py
@@ -0,0 +1,730 @@
+descriptor=[
+{ "apis": ["GL", "GLES", "GLES2", "GL_CORE"], "params": [
+ [ "ALPHA_BITS", "BUFFER_INT(Visual.alphaBits), extra_new_buffers" ],
+ [ "BLEND", "CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA" ],
+ [ "BLEND_SRC", "CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA" ],
+ [ "BLUE_BITS", "BUFFER_INT(Visual.blueBits), extra_new_buffers" ],
+ [ "COLOR_CLEAR_VALUE", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
+ [ "COLOR_WRITEMASK", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ],
+ [ "CULL_FACE", "CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA" ],
+ [ "CULL_FACE_MODE", "CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA" ],
+ [ "DEPTH_BITS", "BUFFER_INT(Visual.depthBits), NO_EXTRA" ],
+ [ "DEPTH_CLEAR_VALUE", "CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA" ],
+ [ "DEPTH_FUNC", "CONTEXT_ENUM(Depth.Func), NO_EXTRA" ],
+ [ "DEPTH_RANGE", "CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA" ],
+ [ "DEPTH_TEST", "CONTEXT_BOOL(Depth.Test), NO_EXTRA" ],
+ [ "DEPTH_WRITEMASK", "CONTEXT_BOOL(Depth.Mask), NO_EXTRA" ],
+ [ "DITHER", "CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA" ],
+ [ "FRONT_FACE", "CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA" ],
+ [ "GREEN_BITS", "BUFFER_INT(Visual.greenBits), extra_new_buffers" ],
+ [ "LINE_WIDTH", "CONTEXT_FLOAT(Line.Width), NO_EXTRA" ],
+ [ "ALIASED_LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA" ],
+ [ "MAX_ELEMENTS_VERTICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
+ [ "MAX_ELEMENTS_INDICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
+ [ "MAX_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA" ],
+ [ "MAX_VIEWPORT_DIMS", "CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA" ],
+ [ "PACK_ALIGNMENT", "CONTEXT_INT(Pack.Alignment), NO_EXTRA" ],
+ [ "ALIASED_POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA" ],
+ [ "POLYGON_OFFSET_FACTOR", "CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA" ],
+ [ "POLYGON_OFFSET_UNITS", "CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA" ],
+ [ "POLYGON_OFFSET_FILL", "CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA" ],
+ [ "RED_BITS", "BUFFER_INT(Visual.redBits), extra_new_buffers" ],
+ [ "SCISSOR_BOX", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ],
+ [ "SCISSOR_TEST", "CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA" ],
+ [ "STENCIL_BITS", "BUFFER_INT(Visual.stencilBits), NO_EXTRA" ],
+ [ "STENCIL_CLEAR_VALUE", "CONTEXT_INT(Stencil.Clear), NO_EXTRA" ],
+ [ "STENCIL_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
+ [ "STENCIL_FUNC", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
+ [ "STENCIL_PASS_DEPTH_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
+ [ "STENCIL_PASS_DEPTH_PASS", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
+ [ "STENCIL_REF", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
+ [ "STENCIL_TEST", "CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA" ],
+ [ "STENCIL_VALUE_MASK", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
+ [ "STENCIL_WRITEMASK", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
+ [ "SUBPIXEL_BITS", "CONTEXT_INT(Const.SubPixelBits), NO_EXTRA" ],
+ [ "TEXTURE_BINDING_2D", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA" ],
+ [ "UNPACK_ALIGNMENT", "CONTEXT_INT(Unpack.Alignment), NO_EXTRA" ],
+ [ "VIEWPORT", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ],
+
+# GL_ARB_multitexture
+ [ "ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
+
+# Note that all the OES_* extensions require that the Mesa "struct
+# gl_extensions" include a member with the name of the extension.
+# That structure does not yet include OES extensions (and we're
+# not sure whether it will). If it does, all the OES_*
+# extensions below should mark the dependency.
+
+# GL_ARB_texture_cube_map
+ [ "TEXTURE_BINDING_CUBE_MAP_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map" ],
+# XXX: OES_texture_cube_map
+ [ "MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxCubeTextureLevels), extra_ARB_texture_cube_map" ],
+
+# XXX: OES_blend_subtract
+ [ "BLEND_SRC_RGB", "CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA" ],
+ [ "BLEND_DST_RGB", "CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA" ],
+ [ "BLEND_SRC_ALPHA", "CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA" ],
+ [ "BLEND_DST_ALPHA", "CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA" ],
+
+# GL_BLEND_EQUATION_RGB, which is what we're really after, is
+# defined identically to GL_BLEND_EQUATION.
+ [ "BLEND_EQUATION", "CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA" ],
+ [ "BLEND_EQUATION_ALPHA_EXT", "CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA" ],
+
+# GL_ARB_texture_compression
+ [ "NUM_COMPRESSED_TEXTURE_FORMATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
+ [ "COMPRESSED_TEXTURE_FORMATS", "LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA" ],
+
+# GL_ARB_multisample
+ [ "SAMPLE_ALPHA_TO_COVERAGE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA" ],
+ [ "SAMPLE_COVERAGE_ARB", "CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA" ],
+ [ "SAMPLE_COVERAGE_VALUE_ARB", "CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA" ],
+ [ "SAMPLE_COVERAGE_INVERT_ARB", "CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA" ],
+ [ "SAMPLE_BUFFERS_ARB", "BUFFER_INT(Visual.sampleBuffers), NO_EXTRA" ],
+ [ "SAMPLES_ARB", "BUFFER_INT(Visual.samples), NO_EXTRA" ],
+
+# GL_SGIS_generate_mipmap
+ [ "GENERATE_MIPMAP_HINT_SGIS", "CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA" ],
+
+# GL_ARB_vertex_buffer_object
+ [ "ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
+
+# GL_ARB_vertex_buffer_object
+# GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
+ [ "ELEMENT_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
+
+# GL_ARB_color_buffer_float
+ [ "CLAMP_VERTEX_COLOR", "CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float" ],
+ [ "CLAMP_FRAGMENT_COLOR", "CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float" ],
+ [ "CLAMP_READ_COLOR", "CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float" ],
+
+# GL_ARB_copy_buffer
+ [ "COPY_READ_BUFFER", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer" ],
+ [ "COPY_WRITE_BUFFER", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer" ],
+
+# GL_OES_read_format
+ [ "IMPLEMENTATION_COLOR_READ_TYPE_OES", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
+ [ "IMPLEMENTATION_COLOR_READ_FORMAT_OES", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
+
+# GL_EXT_framebuffer_object
+ [ "FRAMEBUFFER_BINDING_EXT", "BUFFER_INT(Name), extra_EXT_framebuffer_object" ],
+ [ "RENDERBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_framebuffer_object" ],
+ [ "MAX_RENDERBUFFER_SIZE_EXT", "CONTEXT_INT(Const.MaxRenderbufferSize), extra_EXT_framebuffer_object" ],
+
+# This entry isn't spec'ed for GLES 2, but is needed for Mesa's
+# GLSL:
+ [ "MAX_CLIP_PLANES", "CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA" ],
+
+# GL_{APPLE,ARB,OES}_vertex_array_object
+ [ "VERTEX_ARRAY_BINDING_APPLE", "ARRAY_INT(Name), NO_EXTRA" ],
+
+# GL_EXT_texture_filter_anisotropic
+ [ "MAX_TEXTURE_MAX_ANISOTROPY_EXT", "CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), extra_EXT_texture_filter_anisotropic" ],
+]},
+
+# Enums in OpenGL and GLES1
+{ "apis": ["GL", "GLES", "GL_CORE"], "params": [
+ [ "MAX_LIGHTS", "CONTEXT_INT(Const.MaxLights), NO_EXTRA" ],
+ [ "LIGHT0", "CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA" ],
+ [ "LIGHT1", "CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA" ],
+ [ "LIGHT2", "CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA" ],
+ [ "LIGHT3", "CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA" ],
+ [ "LIGHT4", "CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA" ],
+ [ "LIGHT5", "CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA" ],
+ [ "LIGHT6", "CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA" ],
+ [ "LIGHT7", "CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA" ],
+ [ "LIGHTING", "CONTEXT_BOOL(Light.Enabled), NO_EXTRA" ],
+ [ "LIGHT_MODEL_AMBIENT", "CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA" ],
+ [ "LIGHT_MODEL_TWO_SIDE", "CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA" ],
+ [ "ALPHA_TEST", "CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA" ],
+ [ "ALPHA_TEST_FUNC", "CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA" ],
+ [ "ALPHA_TEST_REF", "LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp" ],
+ [ "BLEND_DST", "CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA" ],
+ [ "CLIP_DISTANCE0", "CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
+ [ "CLIP_DISTANCE1", "CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
+ [ "CLIP_DISTANCE2", "CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
+ [ "CLIP_DISTANCE3", "CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
+ [ "CLIP_DISTANCE4", "CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
+ [ "CLIP_DISTANCE5", "CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
+ [ "CLIP_DISTANCE6", "CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
+ [ "CLIP_DISTANCE7", "CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
+ [ "COLOR_MATERIAL", "CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA" ],
+ [ "CURRENT_COLOR", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), extra_flush_current" ],
+ [ "CURRENT_NORMAL", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), extra_flush_current" ],
+ [ "CURRENT_TEXTURE_COORDS", "LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_flush_current_valid_texture_unit" ],
+ [ "POINT_DISTANCE_ATTENUATION", "CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA" ],
+ [ "FOG", "CONTEXT_BOOL(Fog.Enabled), NO_EXTRA" ],
+ [ "FOG_COLOR", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
+ [ "FOG_DENSITY", "CONTEXT_FLOAT(Fog.Density), NO_EXTRA" ],
+ [ "FOG_END", "CONTEXT_FLOAT(Fog.End), NO_EXTRA" ],
+ [ "FOG_HINT", "CONTEXT_ENUM(Hint.Fog), NO_EXTRA" ],
+ [ "FOG_MODE", "CONTEXT_ENUM(Fog.Mode), NO_EXTRA" ],
+ [ "FOG_START", "CONTEXT_FLOAT(Fog.Start), NO_EXTRA" ],
+ [ "LINE_SMOOTH", "CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA" ],
+ [ "LINE_SMOOTH_HINT", "CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA" ],
+ [ "LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA" ],
+ [ "COLOR_LOGIC_OP", "CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA" ],
+ [ "LOGIC_OP_MODE", "CONTEXT_ENUM(Color.LogicOp), NO_EXTRA" ],
+ [ "MATRIX_MODE", "CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA" ],
+ [ "MAX_MODELVIEW_STACK_DEPTH", "CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA" ],
+ [ "MAX_PROJECTION_STACK_DEPTH", "CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA" ],
+ [ "MAX_TEXTURE_STACK_DEPTH", "CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA" ],
+ [ "MODELVIEW_MATRIX", "CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA" ],
+ [ "MODELVIEW_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA" ],
+ [ "NORMALIZE", "CONTEXT_BOOL(Transform.Normalize), NO_EXTRA" ],
+ [ "PACK_SKIP_IMAGES", "CONTEXT_INT(Pack.SkipImages), NO_EXTRA" ],
+ [ "PERSPECTIVE_CORRECTION_HINT", "CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA" ],
+ [ "POINT_SIZE", "CONTEXT_FLOAT(Point.Size), NO_EXTRA" ],
+ [ "POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA" ],
+ [ "POINT_SMOOTH", "CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA" ],
+ [ "POINT_SMOOTH_HINT", "CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA" ],
+ [ "POINT_SIZE_MIN_EXT", "CONTEXT_FLOAT(Point.MinSize), NO_EXTRA" ],
+ [ "POINT_SIZE_MAX_EXT", "CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA" ],
+ [ "POINT_FADE_THRESHOLD_SIZE_EXT", "CONTEXT_FLOAT(Point.Threshold), NO_EXTRA" ],
+ [ "PROJECTION_MATRIX", "CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA" ],
+ [ "PROJECTION_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA" ],
+ [ "RESCALE_NORMAL", "CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA" ],
+ [ "SHADE_MODEL", "CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA" ],
+ [ "TEXTURE_2D", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
+ [ "TEXTURE_MATRIX", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit" ],
+ [ "TEXTURE_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit" ],
+ [ "VERTEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA" ],
+ [ "VERTEX_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA" ],
+ [ "VERTEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA" ],
+ [ "VERTEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA" ],
+ [ "NORMAL_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA" ],
+ [ "NORMAL_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA" ],
+ [ "NORMAL_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA" ],
+ [ "COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA" ],
+ [ "COLOR_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA" ],
+ [ "COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA" ],
+ [ "COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA" ],
+ [ "TEXTURE_COORD_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA" ],
+ [ "TEXTURE_COORD_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA" ],
+ [ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA" ],
+ [ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA" ],
+
+# GL_ARB_ES2_compatibility
+ [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility" ],
+ [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility" ],
+ [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
+ [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
+
+# GL_ARB_multitexture
+ [ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ],
+ [ "CLIENT_ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
+
+# GL_ARB_texture_cube_map
+ [ "TEXTURE_CUBE_MAP_ARB", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
+# S, T, and R are always set at the same time
+ [ "TEXTURE_GEN_STR_OES", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
+
+# GL_ARB_multisample
+ [ "MULTISAMPLE_ARB", "CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA" ],
+ [ "SAMPLE_ALPHA_TO_ONE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA" ],
+
+# GL_ARB_vertex_buffer_object
+ [ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ],
+ [ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ],
+ [ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ],
+ [ "TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
+
+# GL_OES_point_sprite
+ [ "POINT_SPRITE_NV", "CONTEXT_BOOL(Point.PointSprite), extra_NV_point_sprite_ARB_point_sprite" ],
+
+# GL_ARB_fragment_shader
+ [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), extra_ARB_fragment_shader" ],
+
+# GL_ARB_vertex_shader
+ [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader" ],
+ [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
+
+# GL_EXT_texture_lod_bias
+ [ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
+]},
+
+
+{ "apis": ["GLES"], "params": [
+# XXX: OES_matrix_get
+ [ "MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", "" ],
+ [ "PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", "" ],
+ [ "TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", "" ],
+
+# OES_point_size_array
+ [ "POINT_SIZE_ARRAY_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN)" ],
+ [ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM)" ],
+ [ "POINT_SIZE_ARRAY_STRIDE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT)" ],
+ [ "POINT_SIZE_ARRAY_BUFFER_BINDING_OES", "LOC_CUSTOM, TYPE_INT, 0" ],
+]},
+
+{ "apis": ["GL", "GL_CORE", "GLES2"], "params": [
+# == GL_MAX_TEXTURE_COORDS_NV
+ [ "MAX_TEXTURE_COORDS_ARB", "CONTEXT_INT(Const.MaxTextureCoordUnits), extra_ARB_fragment_program_NV_fragment_program" ],
+ [ "PACK_IMAGE_HEIGHT", "CONTEXT_INT(Pack.ImageHeight), NO_EXTRA" ],
+ [ "PACK_ROW_LENGTH", "CONTEXT_INT(Pack.RowLength), NO_EXTRA" ],
+ [ "PACK_SKIP_PIXELS", "CONTEXT_INT(Pack.SkipPixels), NO_EXTRA" ],
+ [ "PACK_SKIP_ROWS", "CONTEXT_INT(Pack.SkipRows), NO_EXTRA" ],
+ [ "UNPACK_ROW_LENGTH", "CONTEXT_INT(Unpack.RowLength), NO_EXTRA" ],
+ [ "UNPACK_SKIP_PIXELS", "CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA" ],
+ [ "UNPACK_SKIP_ROWS", "CONTEXT_INT(Unpack.SkipRows), NO_EXTRA" ],
+ [ "UNPACK_SKIP_IMAGES", "CONTEXT_INT(Unpack.SkipImages), NO_EXTRA" ],
+ [ "UNPACK_IMAGE_HEIGHT", "CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA" ],
+
+# GL_ARB_draw_buffers
+ [ "MAX_DRAW_BUFFERS_ARB", "CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA" ],
+
+# GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments
+ [ "MAX_COLOR_ATTACHMENTS", "CONTEXT_INT(Const.MaxColorAttachments), extra_EXT_framebuffer_object" ],
+
+# GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0)
+ [ "DRAW_BUFFER0_ARB", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ],
+ [ "DRAW_BUFFER1_ARB", "BUFFER_ENUM(ColorDrawBuffer[1]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER2_ARB", "BUFFER_ENUM(ColorDrawBuffer[2]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER3_ARB", "BUFFER_ENUM(ColorDrawBuffer[3]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER4_ARB", "BUFFER_ENUM(ColorDrawBuffer[4]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER5_ARB", "BUFFER_ENUM(ColorDrawBuffer[5]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER6_ARB", "BUFFER_ENUM(ColorDrawBuffer[6]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER7_ARB", "BUFFER_ENUM(ColorDrawBuffer[7]), extra_valid_draw_buffer" ],
+ [ "BLEND_COLOR_EXT", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
+
+# GL_ARB_fragment_program
+# == GL_MAX_TEXTURE_IMAGE_UNITS_NV
+ [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxTextureImageUnits), extra_ARB_fragment_program_NV_fragment_program" ],
+ [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader" ],
+ [ "MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader" ],
+
+# GL_ARB_shader_objects
+# Actually, this token isn't part of GL_ARB_shader_objects, but is
+# close enough for now.
+ [ "CURRENT_PROGRAM", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects" ],
+
+# OpenGL 2.0
+ [ "STENCIL_BACK_FUNC", "CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA" ],
+ [ "STENCIL_BACK_VALUE_MASK", "CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA" ],
+ [ "STENCIL_BACK_WRITEMASK", "CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA" ],
+ [ "STENCIL_BACK_REF", "CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA" ],
+ [ "STENCIL_BACK_FAIL", "CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA" ],
+ [ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA" ],
+ [ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA" ],
+ [ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxAttribs), extra_ARB_vertex_program_api_es2" ],
+
+# OES_texture_3D
+ [ "TEXTURE_BINDING_3D", "LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA" ],
+ [ "MAX_3D_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA" ],
+
+# GL_ARB_fragment_program/OES_standard_derivatives
+ [ "FRAGMENT_SHADER_DERIVATIVE_HINT", "CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader" ],
+
+# GL_NV_read_buffer
+ [ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
+]},
+
+{ "apis": ["GLES", "GLES2"], "params": [
+# GL_OES_EGL_image_external
+ [ "TEXTURE_BINDING_EXTERNAL_OES", "LOC_CUSTOM, TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external" ],
+ [ "TEXTURE_EXTERNAL_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external" ],
+]},
+
+# Enums unique to OpenGL ES 2.0
+{ "apis": ["GLES2"], "params": [
+ [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
+ [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), NO_EXTRA" ],
+ [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
+ [ "SHADER_COMPILER", "CONST(1), NO_EXTRA" ],
+# OES_get_program_binary
+ [ "NUM_SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
+ [ "SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
+]},
+
+
+# Remaining enums are only in OpenGL
+{ "apis": ["GL", "GL_CORE"], "params": [
+ [ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],
+ [ "ACCUM_GREEN_BITS", "BUFFER_INT(Visual.accumGreenBits), NO_EXTRA" ],
+ [ "ACCUM_BLUE_BITS", "BUFFER_INT(Visual.accumBlueBits), NO_EXTRA" ],
+ [ "ACCUM_ALPHA_BITS", "BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA" ],
+ [ "ACCUM_CLEAR_VALUE", "CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
+ [ "ALPHA_BIAS", "CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA" ],
+ [ "ALPHA_SCALE", "CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA" ],
+ [ "ATTRIB_STACK_DEPTH", "CONTEXT_INT(AttribStackDepth), NO_EXTRA" ],
+ [ "AUTO_NORMAL", "CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA" ],
+ [ "AUX_BUFFERS", "BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA" ],
+ [ "BLUE_BIAS", "CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA" ],
+ [ "BLUE_SCALE", "CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA" ],
+ [ "CLIENT_ATTRIB_STACK_DEPTH", "CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA" ],
+ [ "COLOR_MATERIAL_FACE", "CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA" ],
+ [ "COLOR_MATERIAL_PARAMETER", "CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA" ],
+ [ "CURRENT_INDEX", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), extra_flush_current" ],
+ [ "CURRENT_RASTER_COLOR", "CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
+ [ "CURRENT_RASTER_DISTANCE", "CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA" ],
+ [ "CURRENT_RASTER_INDEX", "CONST(1), NO_EXTRA" ],
+ [ "CURRENT_RASTER_POSITION", "CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA" ],
+ [ "CURRENT_RASTER_SECONDARY_COLOR", "CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
+ [ "CURRENT_RASTER_TEXTURE_COORDS", "LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_valid_texture_unit" ],
+ [ "CURRENT_RASTER_POSITION_VALID", "CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA" ],
+ [ "DEPTH_BIAS", "CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA" ],
+ [ "DEPTH_SCALE", "CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA" ],
+ [ "DOUBLEBUFFER", "BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA" ],
+ [ "DRAW_BUFFER", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ],
+ [ "EDGE_FLAG", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
+ [ "FEEDBACK_BUFFER_SIZE", "CONTEXT_INT(Feedback.BufferSize), NO_EXTRA" ],
+ [ "FEEDBACK_BUFFER_TYPE", "CONTEXT_ENUM(Feedback.Type), NO_EXTRA" ],
+ [ "FOG_INDEX", "CONTEXT_FLOAT(Fog.Index), NO_EXTRA" ],
+ [ "GREEN_BIAS", "CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA" ],
+ [ "GREEN_SCALE", "CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA" ],
+ [ "INDEX_BITS", "BUFFER_INT(Visual.indexBits), extra_new_buffers" ],
+ [ "INDEX_CLEAR_VALUE", "CONTEXT_INT(Color.ClearIndex), NO_EXTRA" ],
+ [ "INDEX_MODE", "CONST(0) , NO_EXTRA" ],
+ [ "INDEX_OFFSET", "CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA" ],
+ [ "INDEX_SHIFT", "CONTEXT_INT(Pixel.IndexShift), NO_EXTRA" ],
+ [ "INDEX_WRITEMASK", "CONTEXT_INT(Color.IndexMask), NO_EXTRA" ],
+ [ "LIGHT_MODEL_COLOR_CONTROL", "CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA" ],
+ [ "LIGHT_MODEL_LOCAL_VIEWER", "CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA" ],
+ [ "LINE_STIPPLE", "CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA" ],
+ [ "LINE_STIPPLE_PATTERN", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
+ [ "LINE_STIPPLE_REPEAT", "CONTEXT_INT(Line.StippleFactor), NO_EXTRA" ],
+ [ "LINE_WIDTH_GRANULARITY", "CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA" ],
+ [ "LIST_BASE", "CONTEXT_INT(List.ListBase), NO_EXTRA" ],
+ [ "LIST_INDEX", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
+ [ "LIST_MODE", "LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA" ],
+ [ "INDEX_LOGIC_OP", "CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA" ],
+ [ "MAP1_COLOR_4", "CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA" ],
+ [ "MAP1_GRID_DOMAIN", "CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA" ],
+ [ "MAP1_GRID_SEGMENTS", "CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA" ],
+ [ "MAP1_INDEX", "CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA" ],
+ [ "MAP1_NORMAL", "CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA" ],
+ [ "MAP1_TEXTURE_COORD_1", "CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA" ],
+ [ "MAP1_TEXTURE_COORD_2", "CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA" ],
+ [ "MAP1_TEXTURE_COORD_3", "CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA" ],
+ [ "MAP1_TEXTURE_COORD_4", "CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA" ],
+ [ "MAP1_VERTEX_3", "CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA" ],
+ [ "MAP1_VERTEX_4", "CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA" ],
+ [ "MAP2_COLOR_4", "CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA" ],
+ [ "MAP2_GRID_DOMAIN", "LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA" ],
+ [ "MAP2_GRID_SEGMENTS", "CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA" ],
+ [ "MAP2_INDEX", "CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA" ],
+ [ "MAP2_NORMAL", "CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA" ],
+ [ "MAP2_TEXTURE_COORD_1", "CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA" ],
+ [ "MAP2_TEXTURE_COORD_2", "CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA" ],
+ [ "MAP2_TEXTURE_COORD_3", "CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA" ],
+ [ "MAP2_TEXTURE_COORD_4", "CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA" ],
+ [ "MAP2_VERTEX_3", "CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA" ],
+ [ "MAP2_VERTEX_4", "CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA" ],
+ [ "MAP_COLOR", "CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA" ],
+ [ "MAP_STENCIL", "CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA" ],
+ [ "MAX_ATTRIB_STACK_DEPTH", "CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA" ],
+ [ "MAX_CLIENT_ATTRIB_STACK_DEPTH", "CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA" ],
+ [ "MAX_EVAL_ORDER", "CONST(MAX_EVAL_ORDER), NO_EXTRA" ],
+ [ "MAX_LIST_NESTING", "CONST(MAX_LIST_NESTING), NO_EXTRA" ],
+ [ "MAX_NAME_STACK_DEPTH", "CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA" ],
+ [ "MAX_PIXEL_MAP_TABLE", "CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA" ],
+ [ "NAME_STACK_DEPTH", "CONTEXT_INT(Select.NameStackDepth), NO_EXTRA" ],
+ [ "PACK_LSB_FIRST", "CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA" ],
+ [ "PACK_SWAP_BYTES", "CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA" ],
+ [ "PACK_INVERT_MESA", "CONTEXT_BOOL(Pack.Invert), NO_EXTRA" ],
+ [ "PIXEL_MAP_A_TO_A_SIZE", "CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA" ],
+ [ "PIXEL_MAP_B_TO_B_SIZE", "CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA" ],
+ [ "PIXEL_MAP_G_TO_G_SIZE", "CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA" ],
+ [ "PIXEL_MAP_I_TO_A_SIZE", "CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA" ],
+ [ "PIXEL_MAP_I_TO_B_SIZE", "CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA" ],
+ [ "PIXEL_MAP_I_TO_G_SIZE", "CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA" ],
+ [ "PIXEL_MAP_I_TO_I_SIZE", "CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA" ],
+ [ "PIXEL_MAP_I_TO_R_SIZE", "CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA" ],
+ [ "PIXEL_MAP_R_TO_R_SIZE", "CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA" ],
+ [ "PIXEL_MAP_S_TO_S_SIZE", "CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA" ],
+ [ "POINT_SIZE_GRANULARITY", "CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA" ],
+ [ "POLYGON_MODE", "CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA" ],
+ [ "POLYGON_OFFSET_BIAS_EXT", "CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA" ],
+ [ "POLYGON_OFFSET_POINT", "CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA" ],
+ [ "POLYGON_OFFSET_LINE", "CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA" ],
+ [ "POLYGON_SMOOTH", "CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA" ],
+ [ "POLYGON_SMOOTH_HINT", "CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA" ],
+ [ "POLYGON_STIPPLE", "CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA" ],
+ [ "RED_BIAS", "CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA" ],
+ [ "RED_SCALE", "CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA" ],
+ [ "RENDER_MODE", "CONTEXT_ENUM(RenderMode), NO_EXTRA" ],
+ [ "RGBA_MODE", "CONST(1), NO_EXTRA" ],
+ [ "SELECTION_BUFFER_SIZE", "CONTEXT_INT(Select.BufferSize), NO_EXTRA" ],
+ [ "STEREO", "BUFFER_INT(Visual.stereoMode), NO_EXTRA" ],
+ [ "TEXTURE_1D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
+ [ "TEXTURE_3D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
+ [ "TEXTURE_1D_ARRAY_EXT", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
+ [ "TEXTURE_2D_ARRAY_EXT", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
+ [ "TEXTURE_BINDING_1D", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA" ],
+ [ "TEXTURE_BINDING_1D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array" ],
+ [ "TEXTURE_BINDING_2D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array" ],
+ [ "MAX_ARRAY_TEXTURE_LAYERS_EXT", "CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array" ],
+ [ "TEXTURE_GEN_S", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
+ [ "TEXTURE_GEN_T", "LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
+ [ "TEXTURE_GEN_R", "LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
+ [ "TEXTURE_GEN_Q", "LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
+ [ "UNPACK_LSB_FIRST", "CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA" ],
+ [ "UNPACK_SWAP_BYTES", "CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA" ],
+ [ "ZOOM_X", "CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA" ],
+ [ "ZOOM_Y", "CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA" ],
+
+# Vertex arrays
+ [ "VERTEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
+ [ "NORMAL_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
+ [ "COLOR_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
+ [ "INDEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA" ],
+ [ "INDEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA" ],
+ [ "INDEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA" ],
+ [ "INDEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
+ [ "TEXTURE_COORD_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
+ [ "EDGE_FLAG_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA" ],
+ [ "EDGE_FLAG_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA" ],
+ [ "EDGE_FLAG_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
+
+# GL_ARB_texture_compression
+ [ "TEXTURE_COMPRESSION_HINT_ARB", "CONTEXT_INT(Hint.TextureCompression), NO_EXTRA" ],
+
+# GL_EXT_compiled_vertex_array
+ [ "ARRAY_ELEMENT_LOCK_FIRST_EXT", "CONTEXT_INT(Array.LockFirst), extra_EXT_compiled_vertex_array" ],
+ [ "ARRAY_ELEMENT_LOCK_COUNT_EXT", "CONTEXT_INT(Array.LockCount), extra_EXT_compiled_vertex_array" ],
+
+# GL_ARB_transpose_matrix
+ [ "TRANSPOSE_MODELVIEW_MATRIX_ARB", "CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA" ],
+ [ "TRANSPOSE_PROJECTION_MATRIX_ARB", "CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA" ],
+ [ "TRANSPOSE_TEXTURE_MATRIX_ARB", "CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA" ],
+
+# GL_EXT_secondary_color
+ [ "COLOR_SUM", "CONTEXT_BOOL(Fog.ColorSumEnabled), extra_EXT_secondary_color_ARB_vertex_program" ],
+ [ "CURRENT_SECONDARY_COLOR", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), extra_EXT_secondary_color_flush_current" ],
+ [ "SECONDARY_COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), extra_EXT_secondary_color" ],
+ [ "SECONDARY_COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), extra_EXT_secondary_color" ],
+ [ "SECONDARY_COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), extra_EXT_secondary_color" ],
+ [ "SECONDARY_COLOR_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size), extra_EXT_secondary_color" ],
+
+# GL_EXT_fog_coord
+ [ "CURRENT_FOG_COORDINATE", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), extra_EXT_fog_coord_flush_current" ],
+ [ "FOG_COORDINATE_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), extra_EXT_fog_coord" ],
+ [ "FOG_COORDINATE_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), extra_EXT_fog_coord" ],
+ [ "FOG_COORDINATE_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), extra_EXT_fog_coord" ],
+ [ "FOG_COORDINATE_SOURCE", "CONTEXT_ENUM(Fog.FogCoordinateSource), extra_EXT_fog_coord" ],
+
+# GL_NV_fog_distance
+ [ "FOG_DISTANCE_MODE_NV", "CONTEXT_ENUM(Fog.FogDistanceMode), extra_NV_fog_distance" ],
+
+# GL_IBM_rasterpos_clip
+ [ "RASTER_POSITION_UNCLIPPED_IBM", "CONTEXT_BOOL(Transform.RasterPositionUnclipped), extra_IBM_rasterpos_clip" ],
+
+# GL_NV_point_sprite
+ [ "POINT_SPRITE_R_MODE_NV", "CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite" ],
+ [ "POINT_SPRITE_COORD_ORIGIN", "CONTEXT_ENUM(Point.SpriteOrigin), extra_NV_point_sprite_ARB_point_sprite" ],
+
+# GL_NV_vertex_program
+ [ "VERTEX_PROGRAM_BINDING_NV", "LOC_CUSTOM, TYPE_INT, 0, extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY0_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY1_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY2_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY3_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY4_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY5_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY6_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY7_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY8_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY9_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY10_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY11_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY12_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY13_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY14_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled), extra_NV_vertex_program" ],
+ [ "VERTEX_ATTRIB_ARRAY15_NV", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB0_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[0]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB1_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[1]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB2_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[2]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB3_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[3]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB4_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[4]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB5_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[5]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB6_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[6]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB7_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[7]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB8_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[8]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB9_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[9]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB10_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[10]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB11_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[11]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB12_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[12]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB13_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[13]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB14_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[14]), extra_NV_vertex_program" ],
+ [ "MAP1_VERTEX_ATTRIB15_4_NV", "CONTEXT_BOOL(Eval.Map1Attrib[15]), extra_NV_vertex_program" ],
+
+# GL_NV_fragment_program
+ [ "FRAGMENT_PROGRAM_NV", "CONTEXT_BOOL(FragmentProgram.Enabled), extra_NV_fragment_program" ],
+ [ "FRAGMENT_PROGRAM_BINDING_NV", "LOC_CUSTOM, TYPE_INT, 0, extra_NV_fragment_program" ],
+ [ "MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", "CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS), extra_NV_fragment_program" ],
+
+# GL_NV_texture_rectangle
+ [ "TEXTURE_RECTANGLE_NV", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle" ],
+ [ "TEXTURE_BINDING_RECTANGLE_NV", "LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle" ],
+ [ "MAX_RECTANGLE_TEXTURE_SIZE_NV", "CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle" ],
+
+# GL_EXT_stencil_two_side
+ [ "STENCIL_TEST_TWO_SIDE_EXT", "CONTEXT_BOOL(Stencil.TestTwoSide), extra_EXT_stencil_two_side" ],
+ [ "ACTIVE_STENCIL_FACE_EXT", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
+
+# GL_NV_light_max_exponent
+ [ "MAX_SHININESS_NV", "CONTEXT_FLOAT(Const.MaxShininess), extra_NV_light_max_exponent" ],
+ [ "MAX_SPOT_EXPONENT_NV", "CONTEXT_FLOAT(Const.MaxSpotExponent), extra_NV_light_max_exponent" ],
+
+# GL_NV_primitive_restart
+ [ "PRIMITIVE_RESTART_NV", "CONTEXT_BOOL(Array.PrimitiveRestart), extra_NV_primitive_restart" ],
+ [ "PRIMITIVE_RESTART_INDEX_NV", "CONTEXT_INT(Array.RestartIndex), extra_NV_primitive_restart" ],
+
+# GL_ARB_vertex_buffer_object
+ [ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ],
+ [ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ],
+ [ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ],
+ [ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ],
+
+# GL_EXT_pixel_buffer_object
+ [ "PIXEL_PACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],
+ [ "PIXEL_UNPACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],
+
+# GL_ARB_vertex_program
+# == GL_VERTEX_PROGRAM_NV
+ [ "VERTEX_PROGRAM_ARB", "CONTEXT_BOOL(VertexProgram.Enabled), extra_ARB_vertex_program_NV_vertex_program" ],
+# == GL_VERTEX_PROGRAM_POINT_SIZE_NV
+ [ "VERTEX_PROGRAM_POINT_SIZE_ARB", "CONTEXT_BOOL(VertexProgram.PointSizeEnabled), extra_ARB_vertex_program_NV_vertex_program" ],
+# == GL_VERTEX_PROGRAM_TWO_SIDE_NV
+ [ "VERTEX_PROGRAM_TWO_SIDE_ARB", "CONTEXT_BOOL(VertexProgram.TwoSideEnabled), extra_ARB_vertex_program_NV_vertex_program" ],
+# == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
+ [ "MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", "CONTEXT_INT(Const.MaxProgramMatrixStackDepth), extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program" ],
+# == GL_MAX_TRACK_MATRICES_NV
+ [ "MAX_PROGRAM_MATRICES_ARB", "CONTEXT_INT(Const.MaxProgramMatrices), extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program" ],
+# == GL_CURRENT_MATRIX_STACK_DEPTH_NV
+ [ "CURRENT_MATRIX_STACK_DEPTH_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program" ],
+# == GL_CURRENT_MATRIX_NV
+ [ "CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program" ],
+# == GL_CURRENT_MATRIX_NV
+ [ "TRANSPOSE_CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
+# == GL_PROGRAM_ERROR_POSITION_NV
+ [ "PROGRAM_ERROR_POSITION_ARB", "CONTEXT_INT(Program.ErrorPos), extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program" ],
+
+# GL_ARB_fragment_program
+ [ "FRAGMENT_PROGRAM_ARB", "CONTEXT_BOOL(FragmentProgram.Enabled), extra_ARB_fragment_program" ],
+
+# GL_EXT_depth_bounds_test
+ [ "DEPTH_BOUNDS_TEST_EXT", "CONTEXT_BOOL(Depth.BoundsTest), extra_EXT_depth_bounds_test" ],
+ [ "DEPTH_BOUNDS_EXT", "CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test" ],
+
+# GL_ARB_depth_clamp
+ [ "DEPTH_CLAMP", "CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp" ],
+
+# GL_ATI_fragment_shader
+ [ "NUM_FRAGMENT_REGISTERS_ATI", "CONST(6), extra_ATI_fragment_shader" ],
+ [ "NUM_FRAGMENT_CONSTANTS_ATI", "CONST(8), extra_ATI_fragment_shader" ],
+ [ "NUM_PASSES_ATI", "CONST(2), extra_ATI_fragment_shader" ],
+ [ "NUM_INSTRUCTIONS_PER_PASS_ATI", "CONST(8), extra_ATI_fragment_shader" ],
+ [ "NUM_INSTRUCTIONS_TOTAL_ATI", "CONST(16), extra_ATI_fragment_shader" ],
+ [ "COLOR_ALPHA_PAIRING_ATI", "CONST(GL_TRUE), extra_ATI_fragment_shader" ],
+ [ "NUM_LOOPBACK_COMPONENTS_ATI", "CONST(3), extra_ATI_fragment_shader" ],
+ [ "NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", "CONST(3), extra_ATI_fragment_shader" ],
+
+# GL_EXT_framebuffer_blit
+# NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
+ [ "READ_FRAMEBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_framebuffer_blit" ],
+
+# GL_EXT_provoking_vertex
+ [ "PROVOKING_VERTEX_EXT", "CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex" ],
+ [ "QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", "CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), extra_EXT_provoking_vertex" ],
+
+# GL_ARB_framebuffer_object
+ [ "MAX_SAMPLES", "CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample" ],
+
+# GL_ARB_seamless_cube_map
+ [ "TEXTURE_CUBE_MAP_SEAMLESS", "CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map" ],
+
+# GL_ARB_sync
+ [ "MAX_SERVER_WAIT_TIMEOUT", "CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync" ],
+
+# GL_EXT_texture_integer
+ [ "RGBA_INTEGER_MODE_EXT", "BUFFER_BOOL(_IntegerColor), extra_EXT_texture_integer" ],
+
+# GL_EXT_transform_feedback
+ [ "TRANSFORM_FEEDBACK_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_transform_feedback" ],
+ [ "RASTERIZER_DISCARD", "CONTEXT_BOOL(RasterDiscard), extra_EXT_transform_feedback" ],
+ [ "MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), extra_EXT_transform_feedback" ],
+ [ "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_EXT_transform_feedback" ],
+ [ "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), extra_EXT_transform_feedback" ],
+
+# GL_ARB_transform_feedback2
+ [ "TRANSFORM_FEEDBACK_BUFFER_PAUSED", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2" ],
+ [ "TRANSFORM_FEEDBACK_BUFFER_ACTIVE", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2" ],
+ [ "TRANSFORM_FEEDBACK_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2" ],
+
+# GL_ARB_transform_feedback3
+ [ "MAX_TRANSFORM_FEEDBACK_BUFFERS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_ARB_transform_feedback3" ],
+ [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ],
+
+# GL_ARB_geometry_shader4
+ [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxGeometryTextureImageUnits), extra_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryVaryingComponents), extra_ARB_geometry_shader4" ],
+ [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxVertexVaryingComponents), extra_ARB_geometry_shader4" ],
+
+# GL_ARB_color_buffer_float
+ [ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0" ],
+
+# GL_EXT_gpu_shader4 / GLSL 1.30
+ [ "MIN_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130" ],
+ [ "MAX_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130" ],
+
+# GL_ARB_texture_buffer_object
+ [ "MAX_TEXTURE_BUFFER_SIZE_ARB", "CONTEXT_INT(Const.MaxTextureBufferSize), extra_texture_buffer_object" ],
+ [ "TEXTURE_BINDING_BUFFER_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
+ [ "TEXTURE_BUFFER_DATA_STORE_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_BUFFER_INDEX, extra_texture_buffer_object" ],
+ [ "TEXTURE_BUFFER_FORMAT_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
+ [ "TEXTURE_BUFFER_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
+
+# GL_ARB_sampler_objects / GL 3.3
+ [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
+
+# GL 3.0
+ [ "NUM_EXTENSIONS", "LOC_CUSTOM, TYPE_INT, 0, extra_version_30" ],
+ [ "MAJOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_version_30" ],
+ [ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_version_30" ],
+ [ "CONTEXT_FLAGS", "CONTEXT_INT(Const.ContextFlags), extra_version_30" ],
+
+# GL3.0 / GL_EXT_framebuffer_sRGB
+ [ "FRAMEBUFFER_SRGB_EXT", "CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB" ],
+ [ "FRAMEBUFFER_SRGB_CAPABLE_EXT", "BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB" ],
+
+# GL 3.1
+# NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
+# vs. GL_PRIMITIVE_RESTART!
+ [ "PRIMITIVE_RESTART", "CONTEXT_BOOL(Array.PrimitiveRestart), extra_version_31" ],
+ [ "PRIMITIVE_RESTART_INDEX", "CONTEXT_INT(Array.RestartIndex), extra_version_31" ],
+
+# GL 3.2
+ [ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
+
+# GL_ARB_robustness
+ [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],
+
+# GL_ARB_debug_output
+ [ "DEBUG_LOGGED_MESSAGES_ARB", "CONTEXT_INT(Debug.NumMessages), NO_EXTRA" ],
+ [ "DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB", "CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA" ],
+ [ "MAX_DEBUG_LOGGED_MESSAGES_ARB", "CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA" ],
+ [ "MAX_DEBUG_MESSAGE_LENGTH_ARB", "CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA" ],
+ [ "MAX_DUAL_SOURCE_DRAW_BUFFERS", "CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended" ],
+
+# GL_ARB_uniform_buffer_object
+ [ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
+ [ "MAX_COMBINED_UNIFORM_BLOCKS", "CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_UNIFORM_BLOCK_SIZE", "CONTEXT_INT(Const.MaxUniformBlockSize), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_UNIFORM_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxUniformBufferBindings), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
+ [ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ],
+ [ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object" ],
+
+# GL_ARB_timer_query
+ [ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ],
+]}
+
+]
diff --git a/mesalib/src/mesa/main/imports.c b/mesalib/src/mesa/main/imports.c
index 934a2d05f..ed324b588 100644
--- a/mesalib/src/mesa/main/imports.c
+++ b/mesalib/src/mesa/main/imports.c
@@ -97,7 +97,7 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment)
ASSERT( alignment > 0 );
- ptr = malloc(bytes + alignment + sizeof(void *));
+ ptr = (uintptr_t)malloc(bytes + alignment + sizeof(void *));
if (!ptr)
return NULL;
@@ -146,7 +146,7 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment)
ASSERT( alignment > 0 );
- ptr = calloc(1, bytes + alignment + sizeof(void *));
+ ptr = (uintptr_t)calloc(1, bytes + alignment + sizeof(void *));
if (!ptr)
return NULL;
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 40a802f52..b154b9527 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -3334,6 +3334,9 @@ struct gl_debug_state
/**
* Enum for the OpenGL APIs we know about and may support.
+ *
+ * NOTE: This must match the api_enum table in
+ * src/mesa/main/get_hash_generator.py
*/
typedef enum
{