diff options
Diffstat (limited to 'mesalib/src/mesa')
89 files changed, 83893 insertions, 83880 deletions
diff --git a/mesalib/src/mesa/Makefile b/mesalib/src/mesa/Makefile index 03962e9c1..eaba09dcf 100644 --- a/mesalib/src/mesa/Makefile +++ b/mesalib/src/mesa/Makefile @@ -1,230 +1,230 @@ -# src/mesa/Makefile - -TOP = ../.. -include $(TOP)/configs/current - -MESA_LIBS := libmesa.a libmesagallium.a -DEPENDS := depend - -MESA_OBJ_DIR := . -DRICORE_OBJ_DIR := objs-dricore - -include sources.mak - -# adjust object dirs -MESA_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_OBJECTS)) -MESA_GALLIUM_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS)) - -DRICORE_OBJECTS := $(addprefix $(DRICORE_OBJ_DIR)/, $(MESA_OBJECTS)) - -# define preprocessor flags -MESA_CPPFLAGS := $(API_DEFINES) $(DEFINES) - -# append include dirs -MESA_CPPFLAGS += $(INCLUDE_DIRS) - -DRICORE_CPPFLAGS = $(MESA_CPPFLAGS) - -# tidy compiler flags -CFLAGS := $(filter-out $(DEFINES), $(CFLAGS)) -CXXFLAGS := $(filter-out $(DEFINES), $(CXXFLAGS)) - -# LLVM is needed for the state tracker -MESA_CFLAGS := $(LLVM_CFLAGS) $(CFLAGS) -DRICORE_CFLAGS := $(LLVM_CFLAGS) $(DRI_CFLAGS) - -MESA_CXXFLAGS := $(LLVM_CFLAGS) $(CXXFLAGS) -DRICORE_CXXFLAGS := $(LLVM_CFLAGS) $(DRI_CXXFLAGS) - -define mesa-cc-c - @mkdir -p $(dir $@) - $(CC) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_CFLAGS) -endef - -define mesa-cxx-c - @mkdir -p $(dir $@) - $(CXX) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_CXXFLAGS) -endef - -$(MESA_OBJ_DIR)/%.o: %.c - $(call mesa-cc-c,MESA) - -$(MESA_OBJ_DIR)/%.o: %.cpp - $(call mesa-cxx-c,MESA) - -$(MESA_OBJ_DIR)/%.o: %.S - $(call mesa-cc-c,MESA) - -$(DRICORE_OBJ_DIR)/%.o: %.c - $(call mesa-cc-c,DRICORE) - -$(DRICORE_OBJ_DIR)/%.o: %.cpp - $(call mesa-cxx-c,DRICORE) - -$(DRICORE_OBJ_DIR)/%.o: %.S - $(call mesa-cc-c,DRICORE) - -# Default: build dependencies, then asm_subdirs, GLSL built-in lib, -# then convenience libs (.a) and finally the device drivers: -default: $(DEPENDS) asm_subdirs $(MESA_LIBS) $(DRICORE_LIBS) driver_subdirs - -main/api_exec_es1.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py - $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.xml -V GLES1.1 > $@ - -main/api_exec_es2.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py - $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.xml -V GLES2.0 > $@ - -program/program_parse.tab.c program/program_parse.tab.h: program/program_parse.y - bison -v -d --output=program/program_parse.tab.c $< - -program/lex.yy.c: program/program_lexer.l - flex --never-interactive --outfile=$@ $< - -###################################################################### -# Helper libraries used by many drivers: - -# Make archive of core mesa object files -libmesa.a: $(MESA_OBJECTS) $(GLSL_LIBS) - @ $(MKLIB) -o mesa -static $(MESA_OBJECTS) $(GLSL_LIBS) - -# Shared dricore library for classic DRI drivers -$(TOP)/$(LIB_DIR)/libdricore.so: $(DRICORE_OBJECTS) $(DRICORE_GLSL_LIBS) - @$(MKLIB) -o $@ -linker '$(CXX)' -ldflags '$(LDFLAGS)' \ - -cplusplus -noprefix \ - -install $(TOP)/$(LIB_DIR) -id $(DRI_DRIVER_INSTALL_DIR)/$@.dylib \ - $(DRICORE_LIB_DEPS) $(DRICORE_OBJECTS) - -# Make archive of subset of core mesa object files for gallium -libmesagallium.a: $(MESA_GALLIUM_OBJECTS) $(GLSL_LIBS) - @ $(MKLIB) -o mesagallium -static $(MESA_GALLIUM_OBJECTS) $(GLSL_LIBS) - -###################################################################### -# Device drivers -driver_subdirs: $(MESA_LIBS) $(DRICORE_LIBS) - @ (cd drivers && $(MAKE)) - - -###################################################################### -# Assembly subdirs -asm_subdirs: - @ if echo "$(ASM_FLAGS)" | grep -q USE_X86_ASM ; then \ - (cd x86 && $(MAKE)) || exit 1 ; \ - fi - @ if echo "$(ASM_FLAGS)" | grep -q USE_X86_64_ASM ; then \ - (cd x86 && $(MAKE)) || exit 1 ; \ - (cd x86-64 && $(MAKE)) || exit 1 ; \ - fi - - -###################################################################### -# Dependency generation - -depend: $(ALL_SOURCES) - @ echo "running $(MKDEP)" - @ touch depend - @$(MKDEP) $(MKDEP_OPTIONS) -p$(MESA_OBJ_DIR)/ $(MESA_CPPFLAGS) \ - $(ALL_SOURCES) > /dev/null 2>/dev/null - -###################################################################### -# Installation rules - -# this isn't fleshed out yet but is probably the way to go in the future -new_install: - (cd drivers && $(MAKE) install) - -ifneq (,$(DRICORE_LIBS)) -DRICORE_INSTALL_TARGET = install-dricore -endif - -# XXX replace this with new_install above someday -install: default $(DRICORE_INSTALL_TARGET) - @for driver in $(DRIVER_DIRS) ; do \ - case "$$driver" in \ - osmesa) if [ "$(DRIVER_DIRS)" = osmesa ]; then \ - $(MAKE) install-headers install-osmesa || exit 1 ; \ - else \ - $(MAKE) install-osmesa || exit 1 ; \ - fi ;; \ - dri) $(MAKE) install-libgl install-dri || exit 1 ;; \ - *) $(MAKE) install-libgl || exit 1 ;; \ - esac ; \ - done - -pcedit = \ - -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ - -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ - -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ - -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \ - - -gl_pcedit = sed \ - $(pcedit) \ - -e 's,@GL_PC_REQ_PRIV@,$(GL_PC_REQ_PRIV),' \ - -e 's,@GL_PC_LIB_PRIV@,$(GL_PC_LIB_PRIV),' \ - -e 's,@GL_PC_CFLAGS@,$(GL_PC_CFLAGS),' \ - -e 's,@GLX_TLS@,$(GLX_TLS),' \ - -e 's,@GL_LIB@,$(GL_LIB),' - -gl.pc: gl.pc.in - $(gl_pcedit) $< > $@ - -osmesa_pcedit = sed \ - $(pcedit) \ - -e 's,@OSMESA_LIB@,$(OSMESA_LIB),' \ - -e 's,@OSMESA_PC_REQ@,$(OSMESA_PC_REQ),' \ - -e 's,@OSMESA_PC_LIB_PRIV@,$(OSMESA_PC_LIB_PRIV),' - -osmesa.pc: osmesa.pc.in - $(osmesa_pcedit) $< > $@ - -install-headers: - $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL - $(INSTALL) -m 644 $(TOP)/include/GL/*.h \ - $(DESTDIR)$(INSTALL_INC_DIR)/GL - -install-libgl: default gl.pc install-headers - $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) - $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig - $(MINSTALL) $(TOP)/$(LIB_DIR)/$(GL_LIB_GLOB) \ - $(DESTDIR)$(INSTALL_LIB_DIR) - $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig - -install-osmesa: default osmesa.pc - $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) - $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig - $(MINSTALL) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_GLOB) \ - $(DESTDIR)$(INSTALL_LIB_DIR) - $(INSTALL) -m 644 osmesa.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig - -install-dri: default - cd drivers/dri && $(MAKE) install - -# We don't need MINSTALL here because we're not installing symbolic links -install-dricore: default - $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) - $(INSTALL) -m 755 $(DRICORE_LIBS) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) - - -# Emacs tags -tags: - etags `find . -name \*.[ch]` $(TOP)/include/GL/*.h - -clean-dricore: - -rm -f libdricore.so - -rm -f $(DRICORE_LIBS) - -rm -rf $(DRICORE_OBJ_DIR) - -clean: clean-dricore - -rm -f */*.o - -rm -f */*/*.o - -rm -f depend depend.bak libmesa.a libmesagallium.a - -rm -f drivers/*/*.o - -rm -f *.pc - -@cd drivers/dri && $(MAKE) clean - -@cd drivers/x11 && $(MAKE) clean - -@cd drivers/osmesa && $(MAKE) clean - -@cd x86 && $(MAKE) clean - -@cd x86-64 && $(MAKE) clean - - --include $(DEPENDS) +# src/mesa/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+MESA_LIBS := libmesa.a libmesagallium.a
+DEPENDS := depend
+
+MESA_OBJ_DIR := .
+DRICORE_OBJ_DIR := objs-dricore
+
+include sources.mak
+
+# adjust object dirs
+MESA_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_OBJECTS))
+MESA_GALLIUM_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
+
+DRICORE_OBJECTS := $(addprefix $(DRICORE_OBJ_DIR)/, $(MESA_OBJECTS))
+
+# define preprocessor flags
+MESA_CPPFLAGS := $(API_DEFINES) $(DEFINES)
+
+# append include dirs
+MESA_CPPFLAGS += $(INCLUDE_DIRS)
+
+DRICORE_CPPFLAGS = $(MESA_CPPFLAGS)
+
+# tidy compiler flags
+CFLAGS := $(filter-out $(DEFINES), $(CFLAGS))
+CXXFLAGS := $(filter-out $(DEFINES), $(CXXFLAGS))
+
+# LLVM is needed for the state tracker
+MESA_CFLAGS := $(LLVM_CFLAGS) $(CFLAGS)
+DRICORE_CFLAGS := $(LLVM_CFLAGS) $(DRI_CFLAGS)
+
+MESA_CXXFLAGS := $(LLVM_CFLAGS) $(CXXFLAGS)
+DRICORE_CXXFLAGS := $(LLVM_CFLAGS) $(DRI_CXXFLAGS)
+
+define mesa-cc-c
+ @mkdir -p $(dir $@)
+ $(CC) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_CFLAGS)
+endef
+
+define mesa-cxx-c
+ @mkdir -p $(dir $@)
+ $(CXX) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_CXXFLAGS)
+endef
+
+$(MESA_OBJ_DIR)/%.o: %.c
+ $(call mesa-cc-c,MESA)
+
+$(MESA_OBJ_DIR)/%.o: %.cpp
+ $(call mesa-cxx-c,MESA)
+
+$(MESA_OBJ_DIR)/%.o: %.S
+ $(call mesa-cc-c,MESA)
+
+$(DRICORE_OBJ_DIR)/%.o: %.c
+ $(call mesa-cc-c,DRICORE)
+
+$(DRICORE_OBJ_DIR)/%.o: %.cpp
+ $(call mesa-cxx-c,DRICORE)
+
+$(DRICORE_OBJ_DIR)/%.o: %.S
+ $(call mesa-cc-c,DRICORE)
+
+# Default: build dependencies, then asm_subdirs, GLSL built-in lib,
+# then convenience libs (.a) and finally the device drivers:
+default: $(DEPENDS) asm_subdirs $(MESA_LIBS) $(DRICORE_LIBS) driver_subdirs
+
+main/api_exec_es1.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py
+ $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.xml -V GLES1.1 > $@
+
+main/api_exec_es2.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py
+ $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.xml -V GLES2.0 > $@
+
+program/program_parse.tab.c program/program_parse.tab.h: program/program_parse.y
+ bison -v -d --output=program/program_parse.tab.c $<
+
+program/lex.yy.c: program/program_lexer.l
+ flex --never-interactive --outfile=$@ $<
+
+######################################################################
+# Helper libraries used by many drivers:
+
+# Make archive of core mesa object files
+libmesa.a: $(MESA_OBJECTS) $(GLSL_LIBS)
+ @ $(MKLIB) -o mesa -static $(MESA_OBJECTS) $(GLSL_LIBS)
+
+# Shared dricore library for classic DRI drivers
+$(TOP)/$(LIB_DIR)/libdricore.so: $(DRICORE_OBJECTS) $(DRICORE_GLSL_LIBS)
+ @$(MKLIB) -o $@ -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
+ -cplusplus -noprefix \
+ -install $(TOP)/$(LIB_DIR) -id $(DRI_DRIVER_INSTALL_DIR)/$@.dylib \
+ $(DRICORE_LIB_DEPS) $(DRICORE_OBJECTS)
+
+# Make archive of subset of core mesa object files for gallium
+libmesagallium.a: $(MESA_GALLIUM_OBJECTS) $(GLSL_LIBS)
+ @ $(MKLIB) -o mesagallium -static $(MESA_GALLIUM_OBJECTS) $(GLSL_LIBS)
+
+######################################################################
+# Device drivers
+driver_subdirs: $(MESA_LIBS) $(DRICORE_LIBS)
+ @ (cd drivers && $(MAKE))
+
+
+######################################################################
+# Assembly subdirs
+asm_subdirs:
+ @ if echo "$(ASM_FLAGS)" | grep -q USE_X86_ASM ; then \
+ (cd x86 && $(MAKE)) || exit 1 ; \
+ fi
+ @ if echo "$(ASM_FLAGS)" | grep -q USE_X86_64_ASM ; then \
+ (cd x86 && $(MAKE)) || exit 1 ; \
+ (cd x86-64 && $(MAKE)) || exit 1 ; \
+ fi
+
+
+######################################################################
+# Dependency generation
+
+depend: $(ALL_SOURCES)
+ @ echo "running $(MKDEP)"
+ @ touch depend
+ @$(MKDEP) $(MKDEP_OPTIONS) -p$(MESA_OBJ_DIR)/ $(MESA_CPPFLAGS) \
+ $(ALL_SOURCES) > /dev/null 2>/dev/null
+
+######################################################################
+# Installation rules
+
+# this isn't fleshed out yet but is probably the way to go in the future
+new_install:
+ (cd drivers && $(MAKE) install)
+
+ifneq (,$(DRICORE_LIBS))
+DRICORE_INSTALL_TARGET = install-dricore
+endif
+
+# XXX replace this with new_install above someday
+install: default $(DRICORE_INSTALL_TARGET)
+ @for driver in $(DRIVER_DIRS) ; do \
+ case "$$driver" in \
+ osmesa) if [ "$(DRIVER_DIRS)" = osmesa ]; then \
+ $(MAKE) install-headers install-osmesa || exit 1 ; \
+ else \
+ $(MAKE) install-osmesa || exit 1 ; \
+ fi ;; \
+ dri) $(MAKE) install-libgl install-dri || exit 1 ;; \
+ *) $(MAKE) install-libgl || exit 1 ;; \
+ esac ; \
+ done
+
+pcedit = \
+ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \
+ -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \
+ -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \
+ -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \
+
+
+gl_pcedit = sed \
+ $(pcedit) \
+ -e 's,@GL_PC_REQ_PRIV@,$(GL_PC_REQ_PRIV),' \
+ -e 's,@GL_PC_LIB_PRIV@,$(GL_PC_LIB_PRIV),' \
+ -e 's,@GL_PC_CFLAGS@,$(GL_PC_CFLAGS),' \
+ -e 's,@GLX_TLS@,$(GLX_TLS),' \
+ -e 's,@GL_LIB@,$(GL_LIB),'
+
+gl.pc: gl.pc.in
+ $(gl_pcedit) $< > $@
+
+osmesa_pcedit = sed \
+ $(pcedit) \
+ -e 's,@OSMESA_LIB@,$(OSMESA_LIB),' \
+ -e 's,@OSMESA_PC_REQ@,$(OSMESA_PC_REQ),' \
+ -e 's,@OSMESA_PC_LIB_PRIV@,$(OSMESA_PC_LIB_PRIV),'
+
+osmesa.pc: osmesa.pc.in
+ $(osmesa_pcedit) $< > $@
+
+install-headers:
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL
+ $(INSTALL) -m 644 $(TOP)/include/GL/*.h \
+ $(DESTDIR)$(INSTALL_INC_DIR)/GL
+
+install-libgl: default gl.pc install-headers
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
+ $(MINSTALL) $(TOP)/$(LIB_DIR)/$(GL_LIB_GLOB) \
+ $(DESTDIR)$(INSTALL_LIB_DIR)
+ $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
+
+install-osmesa: default osmesa.pc
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
+ $(MINSTALL) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_GLOB) \
+ $(DESTDIR)$(INSTALL_LIB_DIR)
+ $(INSTALL) -m 644 osmesa.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
+
+install-dri: default
+ cd drivers/dri && $(MAKE) install
+
+# We don't need MINSTALL here because we're not installing symbolic links
+install-dricore: default
+ $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+ $(INSTALL) -m 755 $(DRICORE_LIBS) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` $(TOP)/include/GL/*.h
+
+clean-dricore:
+ -rm -f libdricore.so
+ -rm -f $(DRICORE_LIBS)
+ -rm -rf $(DRICORE_OBJ_DIR)
+
+clean: clean-dricore
+ -rm -f */*.o
+ -rm -f */*/*.o
+ -rm -f depend depend.bak libmesa.a libmesagallium.a
+ -rm -f drivers/*/*.o
+ -rm -f *.pc
+ -@cd drivers/dri && $(MAKE) clean
+ -@cd drivers/x11 && $(MAKE) clean
+ -@cd drivers/osmesa && $(MAKE) clean
+ -@cd x86 && $(MAKE) clean
+ -@cd x86-64 && $(MAKE) clean
+
+
+-include $(DEPENDS)
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 2b00e8979..a3720a24d 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -1,2852 +1,2852 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * Meta operations. Some GL operations can be expressed in terms of - * other GL operations. For example, glBlitFramebuffer() can be done - * with texture mapping and glClear() can be done with polygon rendering. - * - * \author Brian Paul - */ - - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/imports.h" -#include "main/arbprogram.h" -#include "main/arrayobj.h" -#include "main/blend.h" -#include "main/bufferobj.h" -#include "main/buffers.h" -#include "main/colortab.h" -#include "main/depth.h" -#include "main/enable.h" -#include "main/fbobject.h" -#include "main/formats.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/matrix.h" -#include "main/mipmap.h" -#include "main/pbo.h" -#include "main/polygon.h" -#include "main/readpix.h" -#include "main/scissor.h" -#include "main/shaderapi.h" -#include "main/shaderobj.h" -#include "main/state.h" -#include "main/stencil.h" -#include "main/texobj.h" -#include "main/texenv.h" -#include "main/teximage.h" -#include "main/texparam.h" -#include "main/texstate.h" -#include "main/varray.h" -#include "main/viewport.h" -#include "program/program.h" -#include "swrast/swrast.h" -#include "drivers/common/meta.h" - - -/** Return offset in bytes of the field within a vertex struct */ -#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD)) - - -/** - * Flags passed to _mesa_meta_begin(). - */ -/*@{*/ -#define META_ALL ~0x0 -#define META_ALPHA_TEST 0x1 -#define META_BLEND 0x2 /**< includes logicop */ -#define META_COLOR_MASK 0x4 -#define META_DEPTH_TEST 0x8 -#define META_FOG 0x10 -#define META_PIXEL_STORE 0x20 -#define META_PIXEL_TRANSFER 0x40 -#define META_RASTERIZATION 0x80 -#define META_SCISSOR 0x100 -#define META_SHADER 0x200 -#define META_STENCIL_TEST 0x400 -#define META_TRANSFORM 0x800 /**< modelview, projection, clip planes */ -#define META_TEXTURE 0x1000 -#define META_VERTEX 0x2000 -#define META_VIEWPORT 0x4000 -/*@}*/ - - -/** - * State which we may save/restore across meta ops. - * XXX this may be incomplete... - */ -struct save_state -{ - GLbitfield SavedState; /**< bitmask of META_* flags */ - - /** META_ALPHA_TEST */ - GLboolean AlphaEnabled; - GLenum AlphaFunc; - GLclampf AlphaRef; - - /** META_BLEND */ - GLbitfield BlendEnabled; - GLboolean ColorLogicOpEnabled; - - /** META_COLOR_MASK */ - GLubyte ColorMask[MAX_DRAW_BUFFERS][4]; - - /** META_DEPTH_TEST */ - struct gl_depthbuffer_attrib Depth; - - /** META_FOG */ - GLboolean Fog; - - /** META_PIXEL_STORE */ - struct gl_pixelstore_attrib Pack, Unpack; - - /** META_PIXEL_TRANSFER */ - GLfloat RedBias, RedScale; - GLfloat GreenBias, GreenScale; - GLfloat BlueBias, BlueScale; - GLfloat AlphaBias, AlphaScale; - GLfloat DepthBias, DepthScale; - GLboolean MapColorFlag; - - /** META_RASTERIZATION */ - GLenum FrontPolygonMode, BackPolygonMode; - GLboolean PolygonOffset; - GLboolean PolygonSmooth; - GLboolean PolygonStipple; - GLboolean PolygonCull; - - /** META_SCISSOR */ - struct gl_scissor_attrib Scissor; - - /** META_SHADER */ - GLboolean VertexProgramEnabled; - struct gl_vertex_program *VertexProgram; - GLboolean FragmentProgramEnabled; - struct gl_fragment_program *FragmentProgram; - struct gl_shader_program *VertexShader; - struct gl_shader_program *GeometryShader; - struct gl_shader_program *FragmentShader; - struct gl_shader_program *ActiveShader; - - /** META_STENCIL_TEST */ - struct gl_stencil_attrib Stencil; - - /** META_TRANSFORM */ - GLenum MatrixMode; - GLfloat ModelviewMatrix[16]; - GLfloat ProjectionMatrix[16]; - GLfloat TextureMatrix[16]; - GLbitfield ClipPlanesEnabled; - - /** META_TEXTURE */ - GLuint ActiveUnit; - GLuint ClientActiveUnit; - /** for unit[0] only */ - struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS]; - /** mask of TEXTURE_2D_BIT, etc */ - GLbitfield TexEnabled[MAX_TEXTURE_UNITS]; - GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS]; - GLuint EnvMode; /* unit[0] only */ - - /** META_VERTEX */ - struct gl_array_object *ArrayObj; - struct gl_buffer_object *ArrayBufferObj; - - /** META_VIEWPORT */ - GLint ViewportX, ViewportY, ViewportW, ViewportH; - GLclampd DepthNear, DepthFar; - - /** Miscellaneous (always disabled) */ - GLboolean Lighting; -}; - - -/** - * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. - * This is currently shared by all the meta ops. But we could create a - * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc. - */ -struct temp_texture -{ - GLuint TexObj; - GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ - GLsizei MinSize; /**< Min texture size to allocate */ - GLsizei MaxSize; /**< Max possible texture size */ - GLboolean NPOT; /**< Non-power of two size OK? */ - GLsizei Width, Height; /**< Current texture size */ - GLenum IntFormat; - GLfloat Sright, Ttop; /**< right, top texcoords */ -}; - - -/** - * State for glBlitFramebufer() - */ -struct blit_state -{ - GLuint ArrayObj; - GLuint VBO; - GLuint DepthFP; -}; - - -/** - * State for glClear() - */ -struct clear_state -{ - GLuint ArrayObj; - GLuint VBO; -}; - - -/** - * State for glCopyPixels() - */ -struct copypix_state -{ - GLuint ArrayObj; - GLuint VBO; -}; - - -/** - * State for glDrawPixels() - */ -struct drawpix_state -{ - GLuint ArrayObj; - - GLuint StencilFP; /**< Fragment program for drawing stencil images */ - GLuint DepthFP; /**< Fragment program for drawing depth images */ -}; - - -/** - * State for glBitmap() - */ -struct bitmap_state -{ - GLuint ArrayObj; - GLuint VBO; - struct temp_texture Tex; /**< separate texture from other meta ops */ -}; - - -/** - * State for _mesa_meta_generate_mipmap() - */ -struct gen_mipmap_state -{ - GLuint ArrayObj; - GLuint VBO; - GLuint FBO; -}; - -#define MAX_META_OPS_DEPTH 2 -/** - * All per-context meta state. - */ -struct gl_meta_state -{ - /** Stack of state saved during meta-ops */ - struct save_state Save[MAX_META_OPS_DEPTH]; - /** Save stack depth */ - GLuint SaveStackDepth; - - struct temp_texture TempTex; - - struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */ - struct clear_state Clear; /**< For _mesa_meta_Clear() */ - struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */ - struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */ - struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */ - struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */ -}; - - -/** - * Initialize meta-ops for a context. - * To be called once during context creation. - */ -void -_mesa_meta_init(struct gl_context *ctx) -{ - ASSERT(!ctx->Meta); - - ctx->Meta = CALLOC_STRUCT(gl_meta_state); -} - - -/** - * Free context meta-op state. - * To be called once during context destruction. - */ -void -_mesa_meta_free(struct gl_context *ctx) -{ - /* Note: Any textures, VBOs, etc, that we allocate should get - * freed by the normal context destruction code. But this would be - * the place to free other meta data someday. - */ - free(ctx->Meta); - ctx->Meta = NULL; -} - - -/** - * Enter meta state. This is like a light-weight version of glPushAttrib - * but it also resets most GL state back to default values. - * - * \param state bitmask of META_* flags indicating which attribute groups - * to save and reset to their defaults - */ -static void -_mesa_meta_begin(struct gl_context *ctx, GLbitfield state) -{ - struct save_state *save; - - /* hope MAX_META_OPS_DEPTH is large enough */ - assert(ctx->Meta->SaveStackDepth < MAX_META_OPS_DEPTH); - - save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth++]; - memset(save, 0, sizeof(*save)); - save->SavedState = state; - - if (state & META_ALPHA_TEST) { - save->AlphaEnabled = ctx->Color.AlphaEnabled; - save->AlphaFunc = ctx->Color.AlphaFunc; - save->AlphaRef = ctx->Color.AlphaRef; - if (ctx->Color.AlphaEnabled) - _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE); - } - - if (state & META_BLEND) { - save->BlendEnabled = ctx->Color.BlendEnabled; - if (ctx->Color.BlendEnabled) { - if (ctx->Extensions.EXT_draw_buffers2) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_set_enablei(ctx, GL_BLEND, i, GL_FALSE); - } - } - else { - _mesa_set_enable(ctx, GL_BLEND, GL_FALSE); - } - } - save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled; - if (ctx->Color.ColorLogicOpEnabled) - _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE); - } - - if (state & META_COLOR_MASK) { - memcpy(save->ColorMask, ctx->Color.ColorMask, - sizeof(ctx->Color.ColorMask)); - if (!ctx->Color.ColorMask[0][0] || - !ctx->Color.ColorMask[0][1] || - !ctx->Color.ColorMask[0][2] || - !ctx->Color.ColorMask[0][3]) - _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - } - - if (state & META_DEPTH_TEST) { - save->Depth = ctx->Depth; /* struct copy */ - if (ctx->Depth.Test) - _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE); - } - - if (state & META_FOG) { - save->Fog = ctx->Fog.Enabled; - if (ctx->Fog.Enabled) - _mesa_set_enable(ctx, GL_FOG, GL_FALSE); - } - - if (state & META_PIXEL_STORE) { - save->Pack = ctx->Pack; - save->Unpack = ctx->Unpack; - ctx->Pack = ctx->DefaultPacking; - ctx->Unpack = ctx->DefaultPacking; - } - - if (state & META_PIXEL_TRANSFER) { - save->RedScale = ctx->Pixel.RedScale; - save->RedBias = ctx->Pixel.RedBias; - save->GreenScale = ctx->Pixel.GreenScale; - save->GreenBias = ctx->Pixel.GreenBias; - save->BlueScale = ctx->Pixel.BlueScale; - save->BlueBias = ctx->Pixel.BlueBias; - save->AlphaScale = ctx->Pixel.AlphaScale; - save->AlphaBias = ctx->Pixel.AlphaBias; - save->MapColorFlag = ctx->Pixel.MapColorFlag; - ctx->Pixel.RedScale = 1.0F; - ctx->Pixel.RedBias = 0.0F; - ctx->Pixel.GreenScale = 1.0F; - ctx->Pixel.GreenBias = 0.0F; - ctx->Pixel.BlueScale = 1.0F; - ctx->Pixel.BlueBias = 0.0F; - ctx->Pixel.AlphaScale = 1.0F; - ctx->Pixel.AlphaBias = 0.0F; - ctx->Pixel.MapColorFlag = GL_FALSE; - /* XXX more state */ - ctx->NewState |=_NEW_PIXEL; - } - - if (state & META_RASTERIZATION) { - save->FrontPolygonMode = ctx->Polygon.FrontMode; - save->BackPolygonMode = ctx->Polygon.BackMode; - save->PolygonOffset = ctx->Polygon.OffsetFill; - save->PolygonSmooth = ctx->Polygon.SmoothFlag; - save->PolygonStipple = ctx->Polygon.StippleFlag; - save->PolygonCull = ctx->Polygon.CullFlag; - _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE); - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE); - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE); - _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE); - } - - if (state & META_SCISSOR) { - save->Scissor = ctx->Scissor; /* struct copy */ - _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_FALSE); - } - - if (state & META_SHADER) { - if (ctx->Extensions.ARB_vertex_program) { - save->VertexProgramEnabled = ctx->VertexProgram.Enabled; - _mesa_reference_vertprog(ctx, &save->VertexProgram, - ctx->VertexProgram.Current); - _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE); - } - - if (ctx->Extensions.ARB_fragment_program) { - save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled; - _mesa_reference_fragprog(ctx, &save->FragmentProgram, - ctx->FragmentProgram.Current); - _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE); - } - - if (ctx->Extensions.ARB_shader_objects) { - _mesa_reference_shader_program(ctx, &save->VertexShader, - ctx->Shader.CurrentVertexProgram); - _mesa_reference_shader_program(ctx, &save->GeometryShader, - ctx->Shader.CurrentGeometryProgram); - _mesa_reference_shader_program(ctx, &save->FragmentShader, - ctx->Shader.CurrentFragmentProgram); - _mesa_reference_shader_program(ctx, &save->ActiveShader, - ctx->Shader.CurrentFragmentProgram); - - _mesa_UseProgramObjectARB(0); - } - } - - if (state & META_STENCIL_TEST) { - save->Stencil = ctx->Stencil; /* struct copy */ - if (ctx->Stencil.Enabled) - _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE); - /* NOTE: other stencil state not reset */ - } - - if (state & META_TEXTURE) { - GLuint u, tgt; - - save->ActiveUnit = ctx->Texture.CurrentUnit; - save->ClientActiveUnit = ctx->Array.ActiveTexture; - save->EnvMode = ctx->Texture.Unit[0].EnvMode; - - /* Disable all texture units */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; - save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled; - if (ctx->Texture.Unit[u].Enabled || - ctx->Texture.Unit[u].TexGenEnabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + u); - _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); - if (ctx->Extensions.ARB_texture_cube_map) - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); - } - } - - /* save current texture objects for unit[0] only */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&save->CurrentTexture[tgt], - ctx->Texture.Unit[0].CurrentTex[tgt]); - } - - /* set defaults for unit[0] */ - _mesa_ActiveTextureARB(GL_TEXTURE0); - _mesa_ClientActiveTextureARB(GL_TEXTURE0); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - } - - if (state & META_TRANSFORM) { - GLuint activeTexture = ctx->Texture.CurrentUnit; - memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m, - 16 * sizeof(GLfloat)); - memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m, - 16 * sizeof(GLfloat)); - memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m, - 16 * sizeof(GLfloat)); - save->MatrixMode = ctx->Transform.MatrixMode; - /* set 1:1 vertex:pixel coordinate transform */ - _mesa_ActiveTextureARB(GL_TEXTURE0); - _mesa_MatrixMode(GL_TEXTURE); - _mesa_LoadIdentity(); - _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture); - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_LoadIdentity(); - _mesa_MatrixMode(GL_PROJECTION); - _mesa_LoadIdentity(); - _mesa_Ortho(0.0, ctx->DrawBuffer->Width, - 0.0, ctx->DrawBuffer->Height, - -1.0, 1.0); - save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled; - if (ctx->Transform.ClipPlanesEnabled) { - GLuint i; - for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); - } - } - } - - if (state & META_VERTEX) { - /* save vertex array object state */ - _mesa_reference_array_object(ctx, &save->ArrayObj, - ctx->Array.ArrayObj); - _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, - ctx->Array.ArrayBufferObj); - /* set some default state? */ - } - - if (state & META_VIEWPORT) { - /* save viewport state */ - save->ViewportX = ctx->Viewport.X; - save->ViewportY = ctx->Viewport.Y; - save->ViewportW = ctx->Viewport.Width; - save->ViewportH = ctx->Viewport.Height; - /* set viewport to match window size */ - if (ctx->Viewport.X != 0 || - ctx->Viewport.Y != 0 || - ctx->Viewport.Width != ctx->DrawBuffer->Width || - ctx->Viewport.Height != ctx->DrawBuffer->Height) { - _mesa_set_viewport(ctx, 0, 0, - ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); - } - /* save depth range state */ - save->DepthNear = ctx->Viewport.Near; - save->DepthFar = ctx->Viewport.Far; - /* set depth range to default */ - _mesa_DepthRange(0.0, 1.0); - } - - /* misc */ - { - save->Lighting = ctx->Light.Enabled; - if (ctx->Light.Enabled) - _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE); - } -} - - -/** - * Leave meta state. This is like a light-weight version of glPopAttrib(). - */ -static void -_mesa_meta_end(struct gl_context *ctx) -{ - struct save_state *save = &ctx->Meta->Save[--ctx->Meta->SaveStackDepth]; - const GLbitfield state = save->SavedState; - - if (state & META_ALPHA_TEST) { - if (ctx->Color.AlphaEnabled != save->AlphaEnabled) - _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled); - _mesa_AlphaFunc(save->AlphaFunc, save->AlphaRef); - } - - if (state & META_BLEND) { - if (ctx->Color.BlendEnabled != save->BlendEnabled) { - if (ctx->Extensions.EXT_draw_buffers2) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_set_enablei(ctx, GL_BLEND, i, (save->BlendEnabled >> i) & 1); - } - } - else { - _mesa_set_enable(ctx, GL_BLEND, (save->BlendEnabled & 1)); - } - } - if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled) - _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled); - } - - if (state & META_COLOR_MASK) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - if (!TEST_EQ_4V(ctx->Color.ColorMask[i], save->ColorMask[i])) { - if (i == 0) { - _mesa_ColorMask(save->ColorMask[i][0], save->ColorMask[i][1], - save->ColorMask[i][2], save->ColorMask[i][3]); - } - else { - _mesa_ColorMaskIndexed(i, - save->ColorMask[i][0], - save->ColorMask[i][1], - save->ColorMask[i][2], - save->ColorMask[i][3]); - } - } - } - } - - if (state & META_DEPTH_TEST) { - if (ctx->Depth.Test != save->Depth.Test) - _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test); - _mesa_DepthFunc(save->Depth.Func); - _mesa_DepthMask(save->Depth.Mask); - } - - if (state & META_FOG) { - _mesa_set_enable(ctx, GL_FOG, save->Fog); - } - - if (state & META_PIXEL_STORE) { - ctx->Pack = save->Pack; - ctx->Unpack = save->Unpack; - } - - if (state & META_PIXEL_TRANSFER) { - ctx->Pixel.RedScale = save->RedScale; - ctx->Pixel.RedBias = save->RedBias; - ctx->Pixel.GreenScale = save->GreenScale; - ctx->Pixel.GreenBias = save->GreenBias; - ctx->Pixel.BlueScale = save->BlueScale; - ctx->Pixel.BlueBias = save->BlueBias; - ctx->Pixel.AlphaScale = save->AlphaScale; - ctx->Pixel.AlphaBias = save->AlphaBias; - ctx->Pixel.MapColorFlag = save->MapColorFlag; - /* XXX more state */ - ctx->NewState |=_NEW_PIXEL; - } - - if (state & META_RASTERIZATION) { - _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); - _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset); - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth); - _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull); - } - - if (state & META_SCISSOR) { - _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled); - _mesa_Scissor(save->Scissor.X, save->Scissor.Y, - save->Scissor.Width, save->Scissor.Height); - } - - if (state & META_SHADER) { - if (ctx->Extensions.ARB_vertex_program) { - _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, - save->VertexProgramEnabled); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, - save->VertexProgram); - _mesa_reference_vertprog(ctx, &save->VertexProgram, NULL); - } - - if (ctx->Extensions.ARB_fragment_program) { - _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, - save->FragmentProgramEnabled); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, - save->FragmentProgram); - _mesa_reference_fragprog(ctx, &save->FragmentProgram, NULL); - } - - if (ctx->Extensions.ARB_vertex_shader) - _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader); - - if (ctx->Extensions.ARB_geometry_shader4) - _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, - save->GeometryShader); - - if (ctx->Extensions.ARB_fragment_shader) - _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, - save->FragmentShader); - - _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, - save->ActiveShader); - } - - if (state & META_STENCIL_TEST) { - const struct gl_stencil_attrib *stencil = &save->Stencil; - - _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); - _mesa_ClearStencil(stencil->Clear); - if (ctx->Extensions.EXT_stencil_two_side) { - _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, - stencil->TestTwoSide); - _mesa_ActiveStencilFaceEXT(stencil->ActiveFace - ? GL_BACK : GL_FRONT); - } - /* front state */ - _mesa_StencilFuncSeparate(GL_FRONT, - stencil->Function[0], - stencil->Ref[0], - stencil->ValueMask[0]); - _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); - _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], - stencil->ZFailFunc[0], - stencil->ZPassFunc[0]); - /* back state */ - _mesa_StencilFuncSeparate(GL_BACK, - stencil->Function[1], - stencil->Ref[1], - stencil->ValueMask[1]); - _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); - _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], - stencil->ZFailFunc[1], - stencil->ZPassFunc[1]); - } - - if (state & META_TEXTURE) { - GLuint u, tgt; - - ASSERT(ctx->Texture.CurrentUnit == 0); - - /* restore texenv for unit[0] */ - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode); - - /* restore texture objects for unit[0] only */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt], - save->CurrentTexture[tgt]); - _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL); - } - - /* Re-enable textures, texgen */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (save->TexEnabled[u]) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + u); - - if (save->TexEnabled[u] & TEXTURE_1D_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE); - if (save->TexEnabled[u] & TEXTURE_2D_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE); - if (save->TexEnabled[u] & TEXTURE_3D_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE); - if (save->TexEnabled[u] & TEXTURE_CUBE_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE); - if (save->TexEnabled[u] & TEXTURE_RECT_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE); - } - - if (save->TexGenEnabled[u]) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + u); - - if (save->TexGenEnabled[u] & S_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE); - if (save->TexGenEnabled[u] & T_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE); - if (save->TexGenEnabled[u] & R_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE); - if (save->TexGenEnabled[u] & Q_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE); - } - } - - /* restore current unit state */ - _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit); - _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit); - } - - if (state & META_TRANSFORM) { - GLuint activeTexture = ctx->Texture.CurrentUnit; - _mesa_ActiveTextureARB(GL_TEXTURE0); - _mesa_MatrixMode(GL_TEXTURE); - _mesa_LoadMatrixf(save->TextureMatrix); - _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture); - - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_LoadMatrixf(save->ModelviewMatrix); - - _mesa_MatrixMode(GL_PROJECTION); - _mesa_LoadMatrixf(save->ProjectionMatrix); - - _mesa_MatrixMode(save->MatrixMode); - - if (save->ClipPlanesEnabled) { - GLuint i; - for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { - if (save->ClipPlanesEnabled & (1 << i)) { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); - } - } - } - } - - if (state & META_VERTEX) { - /* restore vertex buffer object */ - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name); - _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL); - - /* restore vertex array object */ - _mesa_BindVertexArray(save->ArrayObj->Name); - _mesa_reference_array_object(ctx, &save->ArrayObj, NULL); - } - - if (state & META_VIEWPORT) { - if (save->ViewportX != ctx->Viewport.X || - save->ViewportY != ctx->Viewport.Y || - save->ViewportW != ctx->Viewport.Width || - save->ViewportH != ctx->Viewport.Height) { - _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY, - save->ViewportW, save->ViewportH); - } - _mesa_DepthRange(save->DepthNear, save->DepthFar); - } - - /* misc */ - if (save->Lighting) { - _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE); - } -} - - -/** - * Convert Z from a normalized value in the range [0, 1] to an object-space - * Z coordinate in [-1, +1] so that drawing at the new Z position with the - * default/identity ortho projection results in the original Z value. - * Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z - * value comes from the clear value or raster position. - */ -static INLINE GLfloat -invert_z(GLfloat normZ) -{ - GLfloat objZ = 1.0 - 2.0 * normZ; - return objZ; -} - - -/** - * One-time init for a temp_texture object. - * Choose tex target, compute max tex size, etc. - */ -static void -init_temp_texture(struct gl_context *ctx, struct temp_texture *tex) -{ - /* prefer texture rectangle */ - if (ctx->Extensions.NV_texture_rectangle) { - tex->Target = GL_TEXTURE_RECTANGLE; - tex->MaxSize = ctx->Const.MaxTextureRectSize; - tex->NPOT = GL_TRUE; - } - else { - /* use 2D texture, NPOT if possible */ - tex->Target = GL_TEXTURE_2D; - tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two; - } - tex->MinSize = 16; /* 16 x 16 at least */ - assert(tex->MaxSize > 0); - - _mesa_GenTextures(1, &tex->TexObj); -} - - -/** - * Return pointer to temp_texture info for non-bitmap ops. - * This does some one-time init if needed. - */ -static struct temp_texture * -get_temp_texture(struct gl_context *ctx) -{ - struct temp_texture *tex = &ctx->Meta->TempTex; - - if (!tex->TexObj) { - init_temp_texture(ctx, tex); - } - - return tex; -} - - -/** - * Return pointer to temp_texture info for _mesa_meta_bitmap(). - * We use a separate texture for bitmaps to reduce texture - * allocation/deallocation. - */ -static struct temp_texture * -get_bitmap_temp_texture(struct gl_context *ctx) -{ - struct temp_texture *tex = &ctx->Meta->Bitmap.Tex; - - if (!tex->TexObj) { - init_temp_texture(ctx, tex); - } - - return tex; -} - - -/** - * Compute the width/height of texture needed to draw an image of the - * given size. Return a flag indicating whether the current texture - * can be re-used (glTexSubImage2D) or if a new texture needs to be - * allocated (glTexImage2D). - * Also, compute s/t texcoords for drawing. - * - * \return GL_TRUE if new texture is needed, GL_FALSE otherwise - */ -static GLboolean -alloc_texture(struct temp_texture *tex, - GLsizei width, GLsizei height, GLenum intFormat) -{ - GLboolean newTex = GL_FALSE; - - ASSERT(width <= tex->MaxSize); - ASSERT(height <= tex->MaxSize); - - if (width > tex->Width || - height > tex->Height || - intFormat != tex->IntFormat) { - /* alloc new texture (larger or different format) */ - - if (tex->NPOT) { - /* use non-power of two size */ - tex->Width = MAX2(tex->MinSize, width); - tex->Height = MAX2(tex->MinSize, height); - } - else { - /* find power of two size */ - GLsizei w, h; - w = h = tex->MinSize; - while (w < width) - w *= 2; - while (h < height) - h *= 2; - tex->Width = w; - tex->Height = h; - } - - tex->IntFormat = intFormat; - - newTex = GL_TRUE; - } - - /* compute texcoords */ - if (tex->Target == GL_TEXTURE_RECTANGLE) { - tex->Sright = (GLfloat) width; - tex->Ttop = (GLfloat) height; - } - else { - tex->Sright = (GLfloat) width / tex->Width; - tex->Ttop = (GLfloat) height / tex->Height; - } - - return newTex; -} - - -/** - * Setup/load texture for glCopyPixels or glBlitFramebuffer. - */ -static void -setup_copypix_texture(struct temp_texture *tex, - GLboolean newTex, - GLint srcX, GLint srcY, - GLsizei width, GLsizei height, GLenum intFormat, - GLenum filter) -{ - _mesa_BindTexture(tex->Target, tex->TexObj); - _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter); - _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - /* copy framebuffer image to texture */ - if (newTex) { - /* create new tex image */ - if (tex->Width == width && tex->Height == height) { - /* create new tex with framebuffer data */ - _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat, - srcX, srcY, width, height, 0); - } - else { - /* create empty texture */ - _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, - tex->Width, tex->Height, 0, - intFormat, GL_UNSIGNED_BYTE, NULL); - /* load image */ - _mesa_CopyTexSubImage2D(tex->Target, 0, - 0, 0, srcX, srcY, width, height); - } - } - else { - /* replace existing tex image */ - _mesa_CopyTexSubImage2D(tex->Target, 0, - 0, 0, srcX, srcY, width, height); - } -} - - -/** - * Setup/load texture for glDrawPixels. - */ -static void -setup_drawpix_texture(struct gl_context *ctx, - struct temp_texture *tex, - GLboolean newTex, - GLenum texIntFormat, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels) -{ - _mesa_BindTexture(tex->Target, tex->TexObj); - _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - /* copy pixel data to texture */ - if (newTex) { - /* create new tex image */ - if (tex->Width == width && tex->Height == height) { - /* create new tex and load image data */ - _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, - tex->Width, tex->Height, 0, format, type, pixels); - } - else { - struct gl_buffer_object *save_unpack_obj = NULL; - - _mesa_reference_buffer_object(ctx, &save_unpack_obj, - ctx->Unpack.BufferObj); - _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0); - /* create empty texture */ - _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, - tex->Width, tex->Height, 0, format, type, NULL); - if (save_unpack_obj != NULL) - _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, - save_unpack_obj->Name); - /* load image */ - _mesa_TexSubImage2D(tex->Target, 0, - 0, 0, width, height, format, type, pixels); - } - } - else { - /* replace existing tex image */ - _mesa_TexSubImage2D(tex->Target, 0, - 0, 0, width, height, format, type, pixels); - } -} - - - -/** - * One-time init for drawing depth pixels. - */ -static void -init_blit_depth_pixels(struct gl_context *ctx) -{ - static const char *program = - "!!ARBfp1.0\n" - "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" - "END \n"; - char program2[200]; - struct blit_state *blit = &ctx->Meta->Blit; - struct temp_texture *tex = get_temp_texture(ctx); - const char *texTarget; - - assert(blit->DepthFP == 0); - - /* replace %s with "RECT" or "2D" */ - assert(strlen(program) + 4 < sizeof(program2)); - if (tex->Target == GL_TEXTURE_RECTANGLE) - texTarget = "RECT"; - else - texTarget = "2D"; - _mesa_snprintf(program2, sizeof(program2), program, texTarget); - - _mesa_GenPrograms(1, &blit->DepthFP); - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); - _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(program2), (const GLubyte *) program2); -} - - -/** - * Try to do a glBlitFramebuffer using no-copy texturing. - * We can do this when the src renderbuffer is actually a texture. - * But if the src buffer == dst buffer we cannot do this. - * - * \return new buffer mask indicating the buffers left to blit using the - * normal path. - */ -static GLbitfield -blitframebuffer_texture(struct gl_context *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - if (mask & GL_COLOR_BUFFER_BIT) { - const struct gl_framebuffer *drawFb = ctx->DrawBuffer; - const struct gl_framebuffer *readFb = ctx->ReadBuffer; - const struct gl_renderbuffer_attachment *drawAtt = - &drawFb->Attachment[drawFb->_ColorDrawBufferIndexes[0]]; - const struct gl_renderbuffer_attachment *readAtt = - &readFb->Attachment[readFb->_ColorReadBufferIndex]; - - if (readAtt && readAtt->Texture) { - const struct gl_texture_object *texObj = readAtt->Texture; - const GLuint srcLevel = readAtt->TextureLevel; - const GLenum minFilterSave = texObj->MinFilter; - const GLenum magFilterSave = texObj->MagFilter; - const GLint baseLevelSave = texObj->BaseLevel; - const GLint maxLevelSave = texObj->MaxLevel; - const GLenum wrapSSave = texObj->WrapS; - const GLenum wrapTSave = texObj->WrapT; - const GLenum target = texObj->Target; - - if (drawAtt->Texture == readAtt->Texture) { - /* Can't use same texture as both the source and dest. We need - * to handle overlapping blits and besides, some hw may not - * support this. - */ - return mask; - } - - if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) { - /* Can't handle other texture types at this time */ - return mask; - } - - /* - printf("Blit from texture!\n"); - printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt); - printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture); - */ - - /* Prepare src texture state */ - _mesa_BindTexture(target, texObj->Name); - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); - if (target != GL_TEXTURE_RECTANGLE_ARB) { - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel); - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); - } - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - _mesa_set_enable(ctx, target, GL_TRUE); - - /* Prepare vertex data (the VBO was previously created and bound) */ - { - struct vertex { - GLfloat x, y, s, t; - }; - struct vertex verts[4]; - GLfloat s0, t0, s1, t1; - - if (target == GL_TEXTURE_2D) { - const struct gl_texture_image *texImage - = _mesa_select_tex_image(ctx, texObj, target, srcLevel); - s0 = srcX0 / (float) texImage->Width; - s1 = srcX1 / (float) texImage->Width; - t0 = srcY0 / (float) texImage->Height; - t1 = srcY1 / (float) texImage->Height; - } - else { - assert(target == GL_TEXTURE_RECTANGLE_ARB); - s0 = srcX0; - s1 = srcX1; - t0 = srcY0; - t1 = srcY1; - } - - verts[0].x = (GLfloat) dstX0; - verts[0].y = (GLfloat) dstY0; - verts[1].x = (GLfloat) dstX1; - verts[1].y = (GLfloat) dstY0; - verts[2].x = (GLfloat) dstX1; - verts[2].y = (GLfloat) dstY1; - verts[3].x = (GLfloat) dstX0; - verts[3].y = (GLfloat) dstY1; - - verts[0].s = s0; - verts[0].t = t0; - verts[1].s = s1; - verts[1].t = t0; - verts[2].s = s1; - verts[2].t = t1; - verts[3].s = s0; - verts[3].t = t1; - - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - /* Restore texture object state, the texture binding will - * be restored by _mesa_meta_end(). - */ - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); - if (target != GL_TEXTURE_RECTANGLE_ARB) { - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); - } - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave); - - /* Done with color buffer */ - mask &= ~GL_COLOR_BUFFER_BIT; - } - } - - return mask; -} - - -/** - * Meta implementation of ctx->Driver.BlitFramebuffer() in terms - * of texture mapping and polygon rendering. - */ -void -_mesa_meta_BlitFramebuffer(struct gl_context *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - struct blit_state *blit = &ctx->Meta->Blit; - struct temp_texture *tex = get_temp_texture(ctx); - const GLsizei maxTexSize = tex->MaxSize; - const GLint srcX = MIN2(srcX0, srcX1); - const GLint srcY = MIN2(srcY0, srcY1); - const GLint srcW = abs(srcX1 - srcX0); - const GLint srcH = abs(srcY1 - srcY0); - const GLboolean srcFlipX = srcX1 < srcX0; - const GLboolean srcFlipY = srcY1 < srcY0; - struct vertex { - GLfloat x, y, s, t; - }; - struct vertex verts[4]; - GLboolean newTex; - - if (srcW > maxTexSize || srcH > maxTexSize) { - /* XXX avoid this fallback */ - _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, mask, filter); - return; - } - - if (srcFlipX) { - GLint tmp = dstX0; - dstX0 = dstX1; - dstX1 = tmp; - } - - if (srcFlipY) { - GLint tmp = dstY0; - dstY0 = dstY1; - dstY1 = tmp; - } - - /* only scissor effects blit so save/clear all other relevant state */ - _mesa_meta_begin(ctx, ~META_SCISSOR); - - if (blit->ArrayObj == 0) { - /* one-time setup */ - - /* create vertex array object */ - _mesa_GenVertexArrays(1, &blit->ArrayObj); - _mesa_BindVertexArray(blit->ArrayObj); - - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &blit->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - } - else { - _mesa_BindVertexArray(blit->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); - } - - /* Try faster, direct texture approach first */ - mask = blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, mask, filter); - if (mask == 0x0) { - _mesa_meta_end(ctx); - return; - } - - /* Continue with "normal" approach which involves copying the src rect - * into a temporary texture and is "blitted" by drawing a textured quad. - */ - - newTex = alloc_texture(tex, srcW, srcH, GL_RGBA); - - /* vertex positions/texcoords (after texture allocation!) */ - { - verts[0].x = (GLfloat) dstX0; - verts[0].y = (GLfloat) dstY0; - verts[1].x = (GLfloat) dstX1; - verts[1].y = (GLfloat) dstY0; - verts[2].x = (GLfloat) dstX1; - verts[2].y = (GLfloat) dstY1; - verts[3].x = (GLfloat) dstX0; - verts[3].y = (GLfloat) dstY1; - - verts[0].s = 0.0F; - verts[0].t = 0.0F; - verts[1].s = tex->Sright; - verts[1].t = 0.0F; - verts[2].s = tex->Sright; - verts[2].t = tex->Ttop; - verts[3].s = 0.0F; - verts[3].t = tex->Ttop; - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - _mesa_set_enable(ctx, tex->Target, GL_TRUE); - - if (mask & GL_COLOR_BUFFER_BIT) { - setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH, - GL_RGBA, filter); - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - mask &= ~GL_COLOR_BUFFER_BIT; - } - - if (mask & GL_DEPTH_BUFFER_BIT) { - GLuint *tmp = (GLuint *) malloc(srcW * srcH * sizeof(GLuint)); - if (tmp) { - if (!blit->DepthFP) - init_blit_depth_pixels(ctx); - - /* maybe change tex format here */ - newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT); - - _mesa_ReadPixels(srcX, srcY, srcW, srcH, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); - - setup_drawpix_texture(ctx, tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); - - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); - _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); - _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); - _mesa_DepthFunc(GL_ALWAYS); - _mesa_DepthMask(GL_TRUE); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - mask &= ~GL_DEPTH_BUFFER_BIT; - - free(tmp); - } - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - /* XXX can't easily do stencil */ - } - - _mesa_set_enable(ctx, tex->Target, GL_FALSE); - - _mesa_meta_end(ctx); - - if (mask) { - _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, mask, filter); - } -} - - -/** - * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering. - */ -void -_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) -{ - struct clear_state *clear = &ctx->Meta->Clear; - struct vertex { - GLfloat x, y, z, r, g, b, a; - }; - struct vertex verts[4]; - /* save all state but scissor, pixel pack/unpack */ - GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE; - const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - - if (buffers & BUFFER_BITS_COLOR) { - /* if clearing color buffers, don't save/restore colormask */ - metaSave -= META_COLOR_MASK; - } - - _mesa_meta_begin(ctx, metaSave); - - if (clear->ArrayObj == 0) { - /* one-time setup */ - - /* create vertex array object */ - _mesa_GenVertexArrays(1, &clear->ArrayObj); - _mesa_BindVertexArray(clear->ArrayObj); - - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &clear->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); - - /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_COLOR_ARRAY); - } - else { - _mesa_BindVertexArray(clear->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); - } - - /* GL_COLOR_BUFFER_BIT */ - if (buffers & BUFFER_BITS_COLOR) { - /* leave colormask, glDrawBuffer state as-is */ - } - else { - ASSERT(metaSave & META_COLOR_MASK); - _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - } - - /* GL_DEPTH_BUFFER_BIT */ - if (buffers & BUFFER_BIT_DEPTH) { - _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); - _mesa_DepthFunc(GL_ALWAYS); - _mesa_DepthMask(GL_TRUE); - } - else { - assert(!ctx->Depth.Test); - } - - /* GL_STENCIL_BUFFER_BIT */ - if (buffers & BUFFER_BIT_STENCIL) { - _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); - _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, - GL_REPLACE, GL_REPLACE, GL_REPLACE); - _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, - ctx->Stencil.Clear & stencilMax, - ctx->Stencil.WriteMask[0]); - } - else { - assert(!ctx->Stencil.Enabled); - } - - /* vertex positions/colors */ - { - const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin; - const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin; - const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax; - const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax; - const GLfloat z = invert_z(ctx->Depth.Clear); - GLuint i; - - verts[0].x = x0; - verts[0].y = y0; - verts[0].z = z; - verts[1].x = x1; - verts[1].y = y0; - verts[1].z = z; - verts[2].x = x1; - verts[2].y = y1; - verts[2].z = z; - verts[3].x = x0; - verts[3].y = y1; - verts[3].z = z; - - /* vertex colors */ - for (i = 0; i < 4; i++) { - verts[i].r = ctx->Color.ClearColor[0]; - verts[i].g = ctx->Color.ClearColor[1]; - verts[i].b = ctx->Color.ClearColor[2]; - verts[i].a = ctx->Color.ClearColor[3]; - } - - /* upload new vertex data */ - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, - GL_DYNAMIC_DRAW_ARB); - } - - /* draw quad */ - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - _mesa_meta_end(ctx); -} - - -/** - * Meta implementation of ctx->Driver.CopyPixels() in terms - * of texture mapping and polygon rendering. - */ -void -_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, - GLsizei width, GLsizei height, - GLint dstX, GLint dstY, GLenum type) -{ - struct copypix_state *copypix = &ctx->Meta->CopyPix; - struct temp_texture *tex = get_temp_texture(ctx); - struct vertex { - GLfloat x, y, z, s, t; - }; - struct vertex verts[4]; - GLboolean newTex; - GLenum intFormat = GL_RGBA; - - if (type != GL_COLOR || - ctx->_ImageTransferState || - ctx->Fog.Enabled || - width > tex->MaxSize || - height > tex->MaxSize) { - /* XXX avoid this fallback */ - _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type); - return; - } - - /* Most GL state applies to glCopyPixels, but a there's a few things - * we need to override: - */ - _mesa_meta_begin(ctx, (META_RASTERIZATION | - META_SHADER | - META_TEXTURE | - META_TRANSFORM | - META_VERTEX | - META_VIEWPORT)); - - if (copypix->ArrayObj == 0) { - /* one-time setup */ - - /* create vertex array object */ - _mesa_GenVertexArrays(1, ©pix->ArrayObj); - _mesa_BindVertexArray(copypix->ArrayObj); - - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, ©pix->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - } - else { - _mesa_BindVertexArray(copypix->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); - } - - newTex = alloc_texture(tex, width, height, intFormat); - - /* vertex positions, texcoords (after texture allocation!) */ - { - const GLfloat dstX0 = (GLfloat) dstX; - const GLfloat dstY0 = (GLfloat) dstY; - const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX; - const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; - const GLfloat z = invert_z(ctx->Current.RasterPos[2]); - - verts[0].x = dstX0; - verts[0].y = dstY0; - verts[0].z = z; - verts[0].s = 0.0F; - verts[0].t = 0.0F; - verts[1].x = dstX1; - verts[1].y = dstY0; - verts[1].z = z; - verts[1].s = tex->Sright; - verts[1].t = 0.0F; - verts[2].x = dstX1; - verts[2].y = dstY1; - verts[2].z = z; - verts[2].s = tex->Sright; - verts[2].t = tex->Ttop; - verts[3].x = dstX0; - verts[3].y = dstY1; - verts[3].z = z; - verts[3].s = 0.0F; - verts[3].t = tex->Ttop; - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - /* Alloc/setup texture */ - setup_copypix_texture(tex, newTex, srcX, srcY, width, height, - GL_RGBA, GL_NEAREST); - - _mesa_set_enable(ctx, tex->Target, GL_TRUE); - - /* draw textured quad */ - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - _mesa_set_enable(ctx, tex->Target, GL_FALSE); - - _mesa_meta_end(ctx); -} - - - -/** - * When the glDrawPixels() image size is greater than the max rectangle - * texture size we use this function to break the glDrawPixels() image - * into tiles which fit into the max texture size. - */ -static void -tiled_draw_pixels(struct gl_context *ctx, - GLint tileSize, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) -{ - struct gl_pixelstore_attrib tileUnpack = *unpack; - GLint i, j; - - if (tileUnpack.RowLength == 0) - tileUnpack.RowLength = width; - - for (i = 0; i < width; i += tileSize) { - const GLint tileWidth = MIN2(tileSize, width - i); - const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX); - - tileUnpack.SkipPixels = unpack->SkipPixels + i; - - for (j = 0; j < height; j += tileSize) { - const GLint tileHeight = MIN2(tileSize, height - j); - const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY); - - tileUnpack.SkipRows = unpack->SkipRows + j; - - _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight, - format, type, &tileUnpack, pixels); - } - } -} - - -/** - * One-time init for drawing stencil pixels. - */ -static void -init_draw_stencil_pixels(struct gl_context *ctx) -{ - /* This program is run eight times, once for each stencil bit. - * The stencil values to draw are found in an 8-bit alpha texture. - * We read the texture/stencil value and test if bit 'b' is set. - * If the bit is not set, use KIL to kill the fragment. - * Finally, we use the stencil test to update the stencil buffer. - * - * The basic algorithm for checking if a bit is set is: - * if (is_odd(value / (1 << bit))) - * result is one (or non-zero). - * else - * result is zero. - * The program parameter contains three values: - * parm.x = 255 / (1 << bit) - * parm.y = 0.5 - * parm.z = 0.0 - */ - static const char *program = - "!!ARBfp1.0\n" - "PARAM parm = program.local[0]; \n" - "TEMP t; \n" - "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */ - "# t = t * 255 / bit \n" - "MUL t.x, t.a, parm.x; \n" - "# t = (int) t \n" - "FRC t.y, t.x; \n" - "SUB t.x, t.x, t.y; \n" - "# t = t * 0.5 \n" - "MUL t.x, t.x, parm.y; \n" - "# t = fract(t.x) \n" - "FRC t.x, t.x; # if t.x != 0, then the bit is set \n" - "# t.x = (t.x == 0 ? 1 : 0) \n" - "SGE t.x, -t.x, parm.z; \n" - "KIL -t.x; \n" - "# for debug only \n" - "#MOV result.color, t.x; \n" - "END \n"; - char program2[1000]; - struct drawpix_state *drawpix = &ctx->Meta->DrawPix; - struct temp_texture *tex = get_temp_texture(ctx); - const char *texTarget; - - assert(drawpix->StencilFP == 0); - - /* replace %s with "RECT" or "2D" */ - assert(strlen(program) + 4 < sizeof(program2)); - if (tex->Target == GL_TEXTURE_RECTANGLE) - texTarget = "RECT"; - else - texTarget = "2D"; - _mesa_snprintf(program2, sizeof(program2), program, texTarget); - - _mesa_GenPrograms(1, &drawpix->StencilFP); - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); - _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(program2), (const GLubyte *) program2); -} - - -/** - * One-time init for drawing depth pixels. - */ -static void -init_draw_depth_pixels(struct gl_context *ctx) -{ - static const char *program = - "!!ARBfp1.0\n" - "PARAM color = program.local[0]; \n" - "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" - "MOV result.color, color; \n" - "END \n"; - char program2[200]; - struct drawpix_state *drawpix = &ctx->Meta->DrawPix; - struct temp_texture *tex = get_temp_texture(ctx); - const char *texTarget; - - assert(drawpix->DepthFP == 0); - - /* replace %s with "RECT" or "2D" */ - assert(strlen(program) + 4 < sizeof(program2)); - if (tex->Target == GL_TEXTURE_RECTANGLE) - texTarget = "RECT"; - else - texTarget = "2D"; - _mesa_snprintf(program2, sizeof(program2), program, texTarget); - - _mesa_GenPrograms(1, &drawpix->DepthFP); - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); - _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(program2), (const GLubyte *) program2); -} - - -/** - * Meta implementation of ctx->Driver.DrawPixels() in terms - * of texture mapping and polygon rendering. - */ -void -_mesa_meta_DrawPixels(struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) -{ - struct drawpix_state *drawpix = &ctx->Meta->DrawPix; - struct temp_texture *tex = get_temp_texture(ctx); - const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; - const GLuint origStencilMask = ctx->Stencil.WriteMask[0]; - struct vertex { - GLfloat x, y, z, s, t; - }; - struct vertex verts[4]; - GLenum texIntFormat; - GLboolean fallback, newTex; - GLbitfield metaExtraSave = 0x0; - GLuint vbo; - - /* - * Determine if we can do the glDrawPixels with texture mapping. - */ - fallback = GL_FALSE; - if (ctx->_ImageTransferState || - ctx->Fog.Enabled) { - fallback = GL_TRUE; - } - - if (_mesa_is_color_format(format)) { - /* use more compact format when possible */ - /* XXX disable special case for GL_LUMINANCE for now to work around - * apparent i965 driver bug (see bug #23670). - */ - if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA) - texIntFormat = format; - else - texIntFormat = GL_RGBA; - } - else if (_mesa_is_stencil_format(format)) { - if (ctx->Extensions.ARB_fragment_program && - ctx->Pixel.IndexShift == 0 && - ctx->Pixel.IndexOffset == 0 && - type == GL_UNSIGNED_BYTE) { - /* We'll store stencil as alpha. This only works for GLubyte - * image data because of how incoming values are mapped to alpha - * in [0,1]. - */ - texIntFormat = GL_ALPHA; - metaExtraSave = (META_COLOR_MASK | - META_DEPTH_TEST | - META_SHADER | - META_STENCIL_TEST); - } - else { - fallback = GL_TRUE; - } - } - else if (_mesa_is_depth_format(format)) { - if (ctx->Extensions.ARB_depth_texture && - ctx->Extensions.ARB_fragment_program) { - texIntFormat = GL_DEPTH_COMPONENT; - metaExtraSave = (META_SHADER); - } - else { - fallback = GL_TRUE; - } - } - else { - fallback = GL_TRUE; - } - - if (fallback) { - _swrast_DrawPixels(ctx, x, y, width, height, - format, type, unpack, pixels); - return; - } - - /* - * Check image size against max texture size, draw as tiles if needed. - */ - if (width > tex->MaxSize || height > tex->MaxSize) { - tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height, - format, type, unpack, pixels); - return; - } - - /* Most GL state applies to glDrawPixels (like blending, stencil, etc), - * but a there's a few things we need to override: - */ - _mesa_meta_begin(ctx, (META_RASTERIZATION | - META_SHADER | - META_TEXTURE | - META_TRANSFORM | - META_VERTEX | - META_VIEWPORT | - metaExtraSave)); - - newTex = alloc_texture(tex, width, height, texIntFormat); - - /* vertex positions, texcoords (after texture allocation!) */ - { - const GLfloat x0 = (GLfloat) x; - const GLfloat y0 = (GLfloat) y; - const GLfloat x1 = x + width * ctx->Pixel.ZoomX; - const GLfloat y1 = y + height * ctx->Pixel.ZoomY; - const GLfloat z = invert_z(ctx->Current.RasterPos[2]); - - verts[0].x = x0; - verts[0].y = y0; - verts[0].z = z; - verts[0].s = 0.0F; - verts[0].t = 0.0F; - verts[1].x = x1; - verts[1].y = y0; - verts[1].z = z; - verts[1].s = tex->Sright; - verts[1].t = 0.0F; - verts[2].x = x1; - verts[2].y = y1; - verts[2].z = z; - verts[2].s = tex->Sright; - verts[2].t = tex->Ttop; - verts[3].x = x0; - verts[3].y = y1; - verts[3].z = z; - verts[3].s = 0.0F; - verts[3].t = tex->Ttop; - } - - if (drawpix->ArrayObj == 0) { - /* one-time setup: create vertex array object */ - _mesa_GenVertexArrays(1, &drawpix->ArrayObj); - } - _mesa_BindVertexArray(drawpix->ArrayObj); - - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &vbo); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), - verts, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - - /* set given unpack params */ - ctx->Unpack = *unpack; - - _mesa_set_enable(ctx, tex->Target, GL_TRUE); - - if (_mesa_is_stencil_format(format)) { - /* Drawing stencil */ - GLint bit; - - if (!drawpix->StencilFP) - init_draw_stencil_pixels(ctx); - - setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, - GL_ALPHA, type, pixels); - - _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - - _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); - - /* set all stencil bits to 0 */ - _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - _mesa_StencilFunc(GL_ALWAYS, 0, 255); - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - /* set stencil bits to 1 where needed */ - _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); - _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); - - for (bit = 0; bit < ctx->DrawBuffer->Visual.stencilBits; bit++) { - const GLuint mask = 1 << bit; - if (mask & origStencilMask) { - _mesa_StencilFunc(GL_ALWAYS, mask, mask); - _mesa_StencilMask(mask); - - _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, - 255.0 / mask, 0.5, 0.0, 0.0); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - } - } - } - else if (_mesa_is_depth_format(format)) { - /* Drawing depth */ - if (!drawpix->DepthFP) - init_draw_depth_pixels(ctx); - - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); - _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); - - /* polygon color = current raster color */ - _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, - ctx->Current.RasterColor); - - setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, - format, type, pixels); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - } - else { - /* Drawing RGBA */ - setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, - format, type, pixels); - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - } - - _mesa_set_enable(ctx, tex->Target, GL_FALSE); - - _mesa_DeleteBuffersARB(1, &vbo); - - /* restore unpack params */ - ctx->Unpack = unpackSave; - - _mesa_meta_end(ctx); -} - -static GLboolean -alpha_test_raster_color(struct gl_context *ctx) -{ - GLfloat alpha = ctx->Current.RasterColor[ACOMP]; - GLfloat ref = ctx->Color.AlphaRef; - - switch (ctx->Color.AlphaFunc) { - case GL_NEVER: - return GL_FALSE; - case GL_LESS: - return alpha < ref; - case GL_EQUAL: - return alpha == ref; - case GL_LEQUAL: - return alpha <= ref; - case GL_GREATER: - return alpha > ref; - case GL_NOTEQUAL: - return alpha != ref; - case GL_GEQUAL: - return alpha >= ref; - case GL_ALWAYS: - return GL_TRUE; - default: - assert(0); - return GL_FALSE; - } -} - -/** - * Do glBitmap with a alpha texture quad. Use the alpha test to cull - * the 'off' bits. A bitmap cache as in the gallium/mesa state - * tracker would improve performance a lot. - */ -void -_mesa_meta_Bitmap(struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap1) -{ - struct bitmap_state *bitmap = &ctx->Meta->Bitmap; - struct temp_texture *tex = get_bitmap_temp_texture(ctx); - const GLenum texIntFormat = GL_ALPHA; - const struct gl_pixelstore_attrib unpackSave = *unpack; - GLubyte fg, bg; - struct vertex { - GLfloat x, y, z, s, t, r, g, b, a; - }; - struct vertex verts[4]; - GLboolean newTex; - GLubyte *bitmap8; - - /* - * Check if swrast fallback is needed. - */ - if (ctx->_ImageTransferState || - ctx->FragmentProgram._Enabled || - ctx->Fog.Enabled || - ctx->Texture._EnabledUnits || - width > tex->MaxSize || - height > tex->MaxSize) { - _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1); - return; - } - - if (ctx->Color.AlphaEnabled && !alpha_test_raster_color(ctx)) - return; - - /* Most GL state applies to glBitmap (like blending, stencil, etc), - * but a there's a few things we need to override: - */ - _mesa_meta_begin(ctx, (META_ALPHA_TEST | - META_PIXEL_STORE | - META_RASTERIZATION | - META_SHADER | - META_TEXTURE | - META_TRANSFORM | - META_VERTEX | - META_VIEWPORT)); - - if (bitmap->ArrayObj == 0) { - /* one-time setup */ - - /* create vertex array object */ - _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj); - _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj); - - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &bitmap->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - _mesa_EnableClientState(GL_COLOR_ARRAY); - } - else { - _mesa_BindVertexArray(bitmap->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO); - } - - newTex = alloc_texture(tex, width, height, texIntFormat); - - /* vertex positions, texcoords, colors (after texture allocation!) */ - { - const GLfloat x0 = (GLfloat) x; - const GLfloat y0 = (GLfloat) y; - const GLfloat x1 = (GLfloat) (x + width); - const GLfloat y1 = (GLfloat) (y + height); - const GLfloat z = invert_z(ctx->Current.RasterPos[2]); - GLuint i; - - verts[0].x = x0; - verts[0].y = y0; - verts[0].z = z; - verts[0].s = 0.0F; - verts[0].t = 0.0F; - verts[1].x = x1; - verts[1].y = y0; - verts[1].z = z; - verts[1].s = tex->Sright; - verts[1].t = 0.0F; - verts[2].x = x1; - verts[2].y = y1; - verts[2].z = z; - verts[2].s = tex->Sright; - verts[2].t = tex->Ttop; - verts[3].x = x0; - verts[3].y = y1; - verts[3].z = z; - verts[3].s = 0.0F; - verts[3].t = tex->Ttop; - - for (i = 0; i < 4; i++) { - verts[i].r = ctx->Current.RasterColor[0]; - verts[i].g = ctx->Current.RasterColor[1]; - verts[i].b = ctx->Current.RasterColor[2]; - verts[i].a = ctx->Current.RasterColor[3]; - } - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - /* choose different foreground/background alpha values */ - CLAMPED_FLOAT_TO_UBYTE(fg, ctx->Current.RasterColor[ACOMP]); - bg = (fg > 127 ? 0 : 255); - - bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1); - if (!bitmap1) { - _mesa_meta_end(ctx); - return; - } - - bitmap8 = (GLubyte *) malloc(width * height); - if (bitmap8) { - memset(bitmap8, bg, width * height); - _mesa_expand_bitmap(width, height, &unpackSave, bitmap1, - bitmap8, width, fg); - - _mesa_set_enable(ctx, tex->Target, GL_TRUE); - - _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE); - _mesa_AlphaFunc(GL_NOTEQUAL, UBYTE_TO_FLOAT(bg)); - - setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, - GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - _mesa_set_enable(ctx, tex->Target, GL_FALSE); - - free(bitmap8); - } - - _mesa_unmap_pbo_source(ctx, &unpackSave); - - _mesa_meta_end(ctx); -} - - -/** - * Check if the call to _mesa_meta_GenerateMipmap() will require a - * software fallback. The fallback path will require that the texture - * images are mapped. - * \return GL_TRUE if a fallback is needed, GL_FALSE otherwise - */ -GLboolean -_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj) -{ - const GLuint fboSave = ctx->DrawBuffer->Name; - struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; - struct gl_texture_image *baseImage; - GLuint srcLevel; - GLenum status; - - /* check for fallbacks */ - if (!ctx->Extensions.EXT_framebuffer_object || - target == GL_TEXTURE_3D) { - return GL_TRUE; - } - - srcLevel = texObj->BaseLevel; - baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel); - if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) { - return GL_TRUE; - } - - /* - * Test that we can actually render in the texture's format. - */ - if (!mipmap->FBO) - _mesa_GenFramebuffersEXT(1, &mipmap->FBO); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO); - - if (target == GL_TEXTURE_1D) { - _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - target, texObj->Name, srcLevel); - } -#if 0 - /* other work is needed to enable 3D mipmap generation */ - else if (target == GL_TEXTURE_3D) { - GLint zoffset = 0; - _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - target, texObj->Name, srcLevel, zoffset); - } -#endif - else { - /* 2D / cube */ - _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - target, texObj->Name, srcLevel); - } - - status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave); - - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - return GL_TRUE; - } - - return GL_FALSE; -} - - -/** - * Called via ctx->Driver.GenerateMipmap() - * Note: texture borders and 3D texture support not yet complete. - */ -void -_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj) -{ - struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; - struct vertex { - GLfloat x, y, s, t, r; - }; - struct vertex verts[4]; - const GLuint baseLevel = texObj->BaseLevel; - const GLuint maxLevel = texObj->MaxLevel; - const GLenum minFilterSave = texObj->MinFilter; - const GLenum magFilterSave = texObj->MagFilter; - const GLint maxLevelSave = texObj->MaxLevel; - const GLboolean genMipmapSave = texObj->GenerateMipmap; - const GLenum wrapSSave = texObj->WrapS; - const GLenum wrapTSave = texObj->WrapT; - const GLenum wrapRSave = texObj->WrapR; - const GLuint fboSave = ctx->DrawBuffer->Name; - const GLuint original_active_unit = ctx->Texture.CurrentUnit; - GLenum faceTarget; - GLuint dstLevel; - GLuint border = 0; - - if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) { - _mesa_generate_mipmap(ctx, target, texObj); - return; - } - - if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) { - faceTarget = target; - target = GL_TEXTURE_CUBE_MAP; - } - else { - faceTarget = target; - } - - _mesa_meta_begin(ctx, META_ALL); - - if (original_active_unit != 0) - _mesa_BindTexture(target, texObj->Name); - - if (mipmap->ArrayObj == 0) { - /* one-time setup */ - - /* create vertex array object */ - _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj); - _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj); - - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &mipmap->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - } - else { - _mesa_BindVertexArray(mipmap->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); - } - - if (!mipmap->FBO) { - _mesa_GenFramebuffersEXT(1, &mipmap->FBO); - } - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO); - - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); - - _mesa_set_enable(ctx, target, GL_TRUE); - - /* setup texcoords once (XXX what about border?) */ - switch (faceTarget) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - verts[0].s = 0.0F; - verts[0].t = 0.0F; - verts[0].r = 0.0F; - verts[1].s = 1.0F; - verts[1].t = 0.0F; - verts[1].r = 0.0F; - verts[2].s = 1.0F; - verts[2].t = 1.0F; - verts[2].r = 0.0F; - verts[3].s = 0.0F; - verts[3].t = 1.0F; - verts[3].r = 0.0F; - break; - case GL_TEXTURE_3D: - abort(); - break; - default: - /* cube face */ - { - static const GLfloat st[4][2] = { - {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f} - }; - GLuint i; - - /* loop over quad verts */ - for (i = 0; i < 4; i++) { - /* Compute sc = +/-scale and tc = +/-scale. - * Not +/-1 to avoid cube face selection ambiguity near the edges, - * though that can still sometimes happen with this scale factor... - */ - const GLfloat scale = 0.9999f; - const GLfloat sc = (2.0f * st[i][0] - 1.0f) * scale; - const GLfloat tc = (2.0f * st[i][1] - 1.0f) * scale; - - switch (faceTarget) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - verts[i].s = 1.0f; - verts[i].t = -tc; - verts[i].r = -sc; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - verts[i].s = -1.0f; - verts[i].t = -tc; - verts[i].r = sc; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - verts[i].s = sc; - verts[i].t = 1.0f; - verts[i].r = tc; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - verts[i].s = sc; - verts[i].t = -1.0f; - verts[i].r = -tc; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - verts[i].s = sc; - verts[i].t = -tc; - verts[i].r = 1.0f; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - verts[i].s = -sc; - verts[i].t = -tc; - verts[i].r = -1.0f; - break; - default: - assert(0); - } - } - } - } - - _mesa_set_enable(ctx, target, GL_TRUE); - - /* setup vertex positions */ - { - verts[0].x = 0.0F; - verts[0].y = 0.0F; - verts[1].x = 1.0F; - verts[1].y = 0.0F; - verts[2].x = 1.0F; - verts[2].y = 1.0F; - verts[3].x = 0.0F; - verts[3].y = 1.0F; - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - /* setup projection matrix */ - _mesa_MatrixMode(GL_PROJECTION); - _mesa_LoadIdentity(); - _mesa_Ortho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); - - /* texture is already locked, unlock now */ - _mesa_unlock_texture(ctx, texObj); - - for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) { - const struct gl_texture_image *srcImage; - const GLuint srcLevel = dstLevel - 1; - GLsizei srcWidth, srcHeight, srcDepth; - GLsizei dstWidth, dstHeight, dstDepth; - GLenum status; - - srcImage = _mesa_select_tex_image(ctx, texObj, faceTarget, srcLevel); - assert(srcImage->Border == 0); /* XXX we can fix this */ - - /* src size w/out border */ - srcWidth = srcImage->Width - 2 * border; - srcHeight = srcImage->Height - 2 * border; - srcDepth = srcImage->Depth - 2 * border; - - /* new dst size w/ border */ - dstWidth = MAX2(1, srcWidth / 2) + 2 * border; - dstHeight = MAX2(1, srcHeight / 2) + 2 * border; - dstDepth = MAX2(1, srcDepth / 2) + 2 * border; - - if (dstWidth == srcImage->Width && - dstHeight == srcImage->Height && - dstDepth == srcImage->Depth) { - /* all done */ - break; - } - - /* Set MaxLevel large enough to hold the new level when we allocate it */ - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel); - - /* Create empty dest image */ - if (target == GL_TEXTURE_1D) { - _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat, - dstWidth, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - else if (target == GL_TEXTURE_3D) { - _mesa_TexImage3D(target, dstLevel, srcImage->InternalFormat, - dstWidth, dstHeight, dstDepth, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - else { - /* 2D or cube */ - _mesa_TexImage2D(faceTarget, dstLevel, srcImage->InternalFormat, - dstWidth, dstHeight, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - if (target == GL_TEXTURE_CUBE_MAP) { - /* If texturing from a cube, we need to make sure all src faces - * have been defined (even if we're not sampling from them.) - * Otherwise the texture object will be 'incomplete' and - * texturing from it will not be allowed. - */ - GLuint face; - for (face = 0; face < 6; face++) { - if (!texObj->Image[face][srcLevel] || - texObj->Image[face][srcLevel]->Width != srcWidth) { - _mesa_TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, - srcLevel, srcImage->InternalFormat, - srcWidth, srcHeight, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - } - } - } - - /* limit minification to src level */ - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); - - /* Set to draw into the current dstLevel */ - if (target == GL_TEXTURE_1D) { - _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - target, - texObj->Name, - dstLevel); - } - else if (target == GL_TEXTURE_3D) { - GLint zoffset = 0; /* XXX unfinished */ - _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - target, - texObj->Name, - dstLevel, zoffset); - } - else { - /* 2D / cube */ - _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - faceTarget, - texObj->Name, - dstLevel); - } - - _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); - - /* sanity check */ - status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - abort(); - break; - } - - assert(dstWidth == ctx->DrawBuffer->Width); - assert(dstHeight == ctx->DrawBuffer->Height); - - /* setup viewport */ - _mesa_set_viewport(ctx, 0, 0, dstWidth, dstHeight); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - } - - _mesa_lock_texture(ctx, texObj); /* relock */ - - _mesa_meta_end(ctx); - - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); - _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, wrapRSave); - - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave); -} - - -/** - * Determine the GL data type to use for the temporary image read with - * ReadPixels() and passed to Tex[Sub]Image(). - */ -static GLenum -get_temp_image_type(struct gl_context *ctx, GLenum baseFormat) -{ - switch (baseFormat) { - case GL_RGBA: - case GL_RGB: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - if (ctx->DrawBuffer->Visual.redBits <= 8) - return GL_UNSIGNED_BYTE; - else if (ctx->DrawBuffer->Visual.redBits <= 8) - return GL_UNSIGNED_SHORT; - else - return GL_FLOAT; - case GL_DEPTH_COMPONENT: - return GL_UNSIGNED_INT; - case GL_DEPTH_STENCIL: - return GL_UNSIGNED_INT_24_8; - default: - _mesa_problem(ctx, "Unexpected format in get_temp_image_type()"); - return 0; - } -} - - -/** - * Helper for _mesa_meta_CopyTexImage1/2D() functions. - * Have to be careful with locking and meta state for pixel transfer. - */ -static void -copy_tex_image(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLenum format, type; - GLint bpp; - void *buf; - - texObj = _mesa_get_current_tex_object(ctx, target); - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - - /* Choose format/type for temporary image buffer */ - format = _mesa_base_tex_format(ctx, internalFormat); - type = get_temp_image_type(ctx, format); - bpp = _mesa_bytes_per_pixel(format, type); - if (bpp <= 0) { - _mesa_problem(ctx, "Bad bpp in meta copy_tex_image()"); - return; - } - - /* - * Alloc image buffer (XXX could use a PBO) - */ - buf = malloc(width * height * bpp); - if (!buf) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); - return; - } - - _mesa_unlock_texture(ctx, texObj); /* need to unlock first */ - - /* - * Read image from framebuffer (disable pixel transfer ops) - */ - _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); - ctx->Driver.ReadPixels(ctx, x, y, width, height, - format, type, &ctx->Pack, buf); - _mesa_meta_end(ctx); - - if (texImage->Data) { - ctx->Driver.FreeTexImageData(ctx, texImage); - } - - /* The texture's format was already chosen in _mesa_CopyTexImage() */ - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); - - /* - * Store texture data (with pixel transfer ops) - */ - _mesa_meta_begin(ctx, META_PIXEL_STORE); - - _mesa_update_state(ctx); /* to update pixel transfer state */ - - if (target == GL_TEXTURE_1D) { - ctx->Driver.TexImage1D(ctx, target, level, internalFormat, - width, border, format, type, - buf, &ctx->Unpack, texObj, texImage); - } - else { - ctx->Driver.TexImage2D(ctx, target, level, internalFormat, - width, height, border, format, type, - buf, &ctx->Unpack, texObj, texImage); - } - _mesa_meta_end(ctx); - - _mesa_lock_texture(ctx, texObj); /* re-lock */ - - free(buf); -} - - -void -_mesa_meta_CopyTexImage1D(struct gl_context *ctx, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLint border) -{ - copy_tex_image(ctx, 1, target, level, internalFormat, x, y, - width, 1, border); -} - - -void -_mesa_meta_CopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border) -{ - copy_tex_image(ctx, 2, target, level, internalFormat, x, y, - width, height, border); -} - - - -/** - * Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions. - * Have to be careful with locking and meta state for pixel transfer. - */ -static void -copy_tex_sub_image(struct gl_context *ctx, - GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, - GLsizei width, GLsizei height) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLenum format, type; - GLint bpp; - void *buf; - - texObj = _mesa_get_current_tex_object(ctx, target); - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - /* Choose format/type for temporary image buffer */ - format = _mesa_get_format_base_format(texImage->TexFormat); - type = get_temp_image_type(ctx, format); - bpp = _mesa_bytes_per_pixel(format, type); - if (bpp <= 0) { - _mesa_problem(ctx, "Bad bpp in meta copy_tex_sub_image()"); - return; - } - - /* - * Alloc image buffer (XXX could use a PBO) - */ - buf = malloc(width * height * bpp); - if (!buf) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%uD", dims); - return; - } - - _mesa_unlock_texture(ctx, texObj); /* need to unlock first */ - - /* - * Read image from framebuffer (disable pixel transfer ops) - */ - _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); - ctx->Driver.ReadPixels(ctx, x, y, width, height, - format, type, &ctx->Pack, buf); - _mesa_meta_end(ctx); - - _mesa_update_state(ctx); /* to update pixel transfer state */ - - /* - * Store texture data (with pixel transfer ops) - */ - _mesa_meta_begin(ctx, META_PIXEL_STORE); - if (target == GL_TEXTURE_1D) { - ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, - width, format, type, buf, - &ctx->Unpack, texObj, texImage); - } - else if (target == GL_TEXTURE_3D) { - ctx->Driver.TexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, - width, height, 1, format, type, buf, - &ctx->Unpack, texObj, texImage); - } - else { - ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset, - width, height, format, type, buf, - &ctx->Unpack, texObj, texImage); - } - _mesa_meta_end(ctx); - - _mesa_lock_texture(ctx, texObj); /* re-lock */ - - free(buf); -} - - -void -_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, - GLint x, GLint y, GLsizei width) -{ - copy_tex_sub_image(ctx, 1, target, level, xoffset, 0, 0, - x, y, width, 1); -} - - -void -_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, GLsizei height) -{ - copy_tex_sub_image(ctx, 2, target, level, xoffset, yoffset, 0, - x, y, width, height); -} - - -void -_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, - GLsizei width, GLsizei height) -{ - copy_tex_sub_image(ctx, 3, target, level, xoffset, yoffset, zoffset, - x, y, width, height); -} - - -void -_mesa_meta_CopyColorTable(struct gl_context *ctx, - GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width) -{ - GLfloat *buf; - - buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat)); - if (!buf) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorTable"); - return; - } - - /* - * Read image from framebuffer (disable pixel transfer ops) - */ - _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); - ctx->Driver.ReadPixels(ctx, x, y, width, 1, - GL_RGBA, GL_FLOAT, &ctx->Pack, buf); - - _mesa_ColorTable(target, internalformat, width, GL_RGBA, GL_FLOAT, buf); - - _mesa_meta_end(ctx); - - free(buf); -} - - -void -_mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width) -{ - GLfloat *buf; - - buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat)); - if (!buf) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorSubTable"); - return; - } - - /* - * Read image from framebuffer (disable pixel transfer ops) - */ - _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); - ctx->Driver.ReadPixels(ctx, x, y, width, 1, - GL_RGBA, GL_FLOAT, &ctx->Pack, buf); - - _mesa_ColorSubTable(target, start, width, GL_RGBA, GL_FLOAT, buf); - - _mesa_meta_end(ctx); - - free(buf); -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Meta operations. Some GL operations can be expressed in terms of
+ * other GL operations. For example, glBlitFramebuffer() can be done
+ * with texture mapping and glClear() can be done with polygon rendering.
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/arbprogram.h"
+#include "main/arrayobj.h"
+#include "main/blend.h"
+#include "main/bufferobj.h"
+#include "main/buffers.h"
+#include "main/colortab.h"
+#include "main/depth.h"
+#include "main/enable.h"
+#include "main/fbobject.h"
+#include "main/formats.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/matrix.h"
+#include "main/mipmap.h"
+#include "main/pbo.h"
+#include "main/polygon.h"
+#include "main/readpix.h"
+#include "main/scissor.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/state.h"
+#include "main/stencil.h"
+#include "main/texobj.h"
+#include "main/texenv.h"
+#include "main/teximage.h"
+#include "main/texparam.h"
+#include "main/texstate.h"
+#include "main/varray.h"
+#include "main/viewport.h"
+#include "program/program.h"
+#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
+
+
+/** Return offset in bytes of the field within a vertex struct */
+#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
+
+
+/**
+ * Flags passed to _mesa_meta_begin().
+ */
+/*@{*/
+#define META_ALL ~0x0
+#define META_ALPHA_TEST 0x1
+#define META_BLEND 0x2 /**< includes logicop */
+#define META_COLOR_MASK 0x4
+#define META_DEPTH_TEST 0x8
+#define META_FOG 0x10
+#define META_PIXEL_STORE 0x20
+#define META_PIXEL_TRANSFER 0x40
+#define META_RASTERIZATION 0x80
+#define META_SCISSOR 0x100
+#define META_SHADER 0x200
+#define META_STENCIL_TEST 0x400
+#define META_TRANSFORM 0x800 /**< modelview, projection, clip planes */
+#define META_TEXTURE 0x1000
+#define META_VERTEX 0x2000
+#define META_VIEWPORT 0x4000
+/*@}*/
+
+
+/**
+ * State which we may save/restore across meta ops.
+ * XXX this may be incomplete...
+ */
+struct save_state
+{
+ GLbitfield SavedState; /**< bitmask of META_* flags */
+
+ /** META_ALPHA_TEST */
+ GLboolean AlphaEnabled;
+ GLenum AlphaFunc;
+ GLclampf AlphaRef;
+
+ /** META_BLEND */
+ GLbitfield BlendEnabled;
+ GLboolean ColorLogicOpEnabled;
+
+ /** META_COLOR_MASK */
+ GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
+
+ /** META_DEPTH_TEST */
+ struct gl_depthbuffer_attrib Depth;
+
+ /** META_FOG */
+ GLboolean Fog;
+
+ /** META_PIXEL_STORE */
+ struct gl_pixelstore_attrib Pack, Unpack;
+
+ /** META_PIXEL_TRANSFER */
+ GLfloat RedBias, RedScale;
+ GLfloat GreenBias, GreenScale;
+ GLfloat BlueBias, BlueScale;
+ GLfloat AlphaBias, AlphaScale;
+ GLfloat DepthBias, DepthScale;
+ GLboolean MapColorFlag;
+
+ /** META_RASTERIZATION */
+ GLenum FrontPolygonMode, BackPolygonMode;
+ GLboolean PolygonOffset;
+ GLboolean PolygonSmooth;
+ GLboolean PolygonStipple;
+ GLboolean PolygonCull;
+
+ /** META_SCISSOR */
+ struct gl_scissor_attrib Scissor;
+
+ /** META_SHADER */
+ GLboolean VertexProgramEnabled;
+ struct gl_vertex_program *VertexProgram;
+ GLboolean FragmentProgramEnabled;
+ struct gl_fragment_program *FragmentProgram;
+ struct gl_shader_program *VertexShader;
+ struct gl_shader_program *GeometryShader;
+ struct gl_shader_program *FragmentShader;
+ struct gl_shader_program *ActiveShader;
+
+ /** META_STENCIL_TEST */
+ struct gl_stencil_attrib Stencil;
+
+ /** META_TRANSFORM */
+ GLenum MatrixMode;
+ GLfloat ModelviewMatrix[16];
+ GLfloat ProjectionMatrix[16];
+ GLfloat TextureMatrix[16];
+ GLbitfield ClipPlanesEnabled;
+
+ /** META_TEXTURE */
+ GLuint ActiveUnit;
+ GLuint ClientActiveUnit;
+ /** for unit[0] only */
+ struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
+ /** mask of TEXTURE_2D_BIT, etc */
+ GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
+ GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
+ GLuint EnvMode; /* unit[0] only */
+
+ /** META_VERTEX */
+ struct gl_array_object *ArrayObj;
+ struct gl_buffer_object *ArrayBufferObj;
+
+ /** META_VIEWPORT */
+ GLint ViewportX, ViewportY, ViewportW, ViewportH;
+ GLclampd DepthNear, DepthFar;
+
+ /** Miscellaneous (always disabled) */
+ GLboolean Lighting;
+};
+
+
+/**
+ * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
+ * This is currently shared by all the meta ops. But we could create a
+ * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
+ */
+struct temp_texture
+{
+ GLuint TexObj;
+ GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
+ GLsizei MinSize; /**< Min texture size to allocate */
+ GLsizei MaxSize; /**< Max possible texture size */
+ GLboolean NPOT; /**< Non-power of two size OK? */
+ GLsizei Width, Height; /**< Current texture size */
+ GLenum IntFormat;
+ GLfloat Sright, Ttop; /**< right, top texcoords */
+};
+
+
+/**
+ * State for glBlitFramebufer()
+ */
+struct blit_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+ GLuint DepthFP;
+};
+
+
+/**
+ * State for glClear()
+ */
+struct clear_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+};
+
+
+/**
+ * State for glCopyPixels()
+ */
+struct copypix_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+};
+
+
+/**
+ * State for glDrawPixels()
+ */
+struct drawpix_state
+{
+ GLuint ArrayObj;
+
+ GLuint StencilFP; /**< Fragment program for drawing stencil images */
+ GLuint DepthFP; /**< Fragment program for drawing depth images */
+};
+
+
+/**
+ * State for glBitmap()
+ */
+struct bitmap_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+ struct temp_texture Tex; /**< separate texture from other meta ops */
+};
+
+
+/**
+ * State for _mesa_meta_generate_mipmap()
+ */
+struct gen_mipmap_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+ GLuint FBO;
+};
+
+#define MAX_META_OPS_DEPTH 2
+/**
+ * All per-context meta state.
+ */
+struct gl_meta_state
+{
+ /** Stack of state saved during meta-ops */
+ struct save_state Save[MAX_META_OPS_DEPTH];
+ /** Save stack depth */
+ GLuint SaveStackDepth;
+
+ struct temp_texture TempTex;
+
+ struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
+ struct clear_state Clear; /**< For _mesa_meta_Clear() */
+ struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
+ struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
+ struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
+ struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
+};
+
+
+/**
+ * Initialize meta-ops for a context.
+ * To be called once during context creation.
+ */
+void
+_mesa_meta_init(struct gl_context *ctx)
+{
+ ASSERT(!ctx->Meta);
+
+ ctx->Meta = CALLOC_STRUCT(gl_meta_state);
+}
+
+
+/**
+ * Free context meta-op state.
+ * To be called once during context destruction.
+ */
+void
+_mesa_meta_free(struct gl_context *ctx)
+{
+ /* Note: Any textures, VBOs, etc, that we allocate should get
+ * freed by the normal context destruction code. But this would be
+ * the place to free other meta data someday.
+ */
+ free(ctx->Meta);
+ ctx->Meta = NULL;
+}
+
+
+/**
+ * Enter meta state. This is like a light-weight version of glPushAttrib
+ * but it also resets most GL state back to default values.
+ *
+ * \param state bitmask of META_* flags indicating which attribute groups
+ * to save and reset to their defaults
+ */
+static void
+_mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
+{
+ struct save_state *save;
+
+ /* hope MAX_META_OPS_DEPTH is large enough */
+ assert(ctx->Meta->SaveStackDepth < MAX_META_OPS_DEPTH);
+
+ save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth++];
+ memset(save, 0, sizeof(*save));
+ save->SavedState = state;
+
+ if (state & META_ALPHA_TEST) {
+ save->AlphaEnabled = ctx->Color.AlphaEnabled;
+ save->AlphaFunc = ctx->Color.AlphaFunc;
+ save->AlphaRef = ctx->Color.AlphaRef;
+ if (ctx->Color.AlphaEnabled)
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE);
+ }
+
+ if (state & META_BLEND) {
+ save->BlendEnabled = ctx->Color.BlendEnabled;
+ if (ctx->Color.BlendEnabled) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i, GL_FALSE);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, GL_FALSE);
+ }
+ }
+ save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled;
+ if (ctx->Color.ColorLogicOpEnabled)
+ _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE);
+ }
+
+ if (state & META_COLOR_MASK) {
+ memcpy(save->ColorMask, ctx->Color.ColorMask,
+ sizeof(ctx->Color.ColorMask));
+ if (!ctx->Color.ColorMask[0][0] ||
+ !ctx->Color.ColorMask[0][1] ||
+ !ctx->Color.ColorMask[0][2] ||
+ !ctx->Color.ColorMask[0][3])
+ _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ }
+
+ if (state & META_DEPTH_TEST) {
+ save->Depth = ctx->Depth; /* struct copy */
+ if (ctx->Depth.Test)
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
+ }
+
+ if (state & META_FOG) {
+ save->Fog = ctx->Fog.Enabled;
+ if (ctx->Fog.Enabled)
+ _mesa_set_enable(ctx, GL_FOG, GL_FALSE);
+ }
+
+ if (state & META_PIXEL_STORE) {
+ save->Pack = ctx->Pack;
+ save->Unpack = ctx->Unpack;
+ ctx->Pack = ctx->DefaultPacking;
+ ctx->Unpack = ctx->DefaultPacking;
+ }
+
+ if (state & META_PIXEL_TRANSFER) {
+ save->RedScale = ctx->Pixel.RedScale;
+ save->RedBias = ctx->Pixel.RedBias;
+ save->GreenScale = ctx->Pixel.GreenScale;
+ save->GreenBias = ctx->Pixel.GreenBias;
+ save->BlueScale = ctx->Pixel.BlueScale;
+ save->BlueBias = ctx->Pixel.BlueBias;
+ save->AlphaScale = ctx->Pixel.AlphaScale;
+ save->AlphaBias = ctx->Pixel.AlphaBias;
+ save->MapColorFlag = ctx->Pixel.MapColorFlag;
+ ctx->Pixel.RedScale = 1.0F;
+ ctx->Pixel.RedBias = 0.0F;
+ ctx->Pixel.GreenScale = 1.0F;
+ ctx->Pixel.GreenBias = 0.0F;
+ ctx->Pixel.BlueScale = 1.0F;
+ ctx->Pixel.BlueBias = 0.0F;
+ ctx->Pixel.AlphaScale = 1.0F;
+ ctx->Pixel.AlphaBias = 0.0F;
+ ctx->Pixel.MapColorFlag = GL_FALSE;
+ /* XXX more state */
+ ctx->NewState |=_NEW_PIXEL;
+ }
+
+ if (state & META_RASTERIZATION) {
+ save->FrontPolygonMode = ctx->Polygon.FrontMode;
+ save->BackPolygonMode = ctx->Polygon.BackMode;
+ save->PolygonOffset = ctx->Polygon.OffsetFill;
+ save->PolygonSmooth = ctx->Polygon.SmoothFlag;
+ save->PolygonStipple = ctx->Polygon.StippleFlag;
+ save->PolygonCull = ctx->Polygon.CullFlag;
+ _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE);
+ }
+
+ if (state & META_SCISSOR) {
+ save->Scissor = ctx->Scissor; /* struct copy */
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_FALSE);
+ }
+
+ if (state & META_SHADER) {
+ if (ctx->Extensions.ARB_vertex_program) {
+ save->VertexProgramEnabled = ctx->VertexProgram.Enabled;
+ _mesa_reference_vertprog(ctx, &save->VertexProgram,
+ ctx->VertexProgram.Current);
+ _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE);
+ }
+
+ if (ctx->Extensions.ARB_fragment_program) {
+ save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled;
+ _mesa_reference_fragprog(ctx, &save->FragmentProgram,
+ ctx->FragmentProgram.Current);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE);
+ }
+
+ if (ctx->Extensions.ARB_shader_objects) {
+ _mesa_reference_shader_program(ctx, &save->VertexShader,
+ ctx->Shader.CurrentVertexProgram);
+ _mesa_reference_shader_program(ctx, &save->GeometryShader,
+ ctx->Shader.CurrentGeometryProgram);
+ _mesa_reference_shader_program(ctx, &save->FragmentShader,
+ ctx->Shader.CurrentFragmentProgram);
+ _mesa_reference_shader_program(ctx, &save->ActiveShader,
+ ctx->Shader.CurrentFragmentProgram);
+
+ _mesa_UseProgramObjectARB(0);
+ }
+ }
+
+ if (state & META_STENCIL_TEST) {
+ save->Stencil = ctx->Stencil; /* struct copy */
+ if (ctx->Stencil.Enabled)
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE);
+ /* NOTE: other stencil state not reset */
+ }
+
+ if (state & META_TEXTURE) {
+ GLuint u, tgt;
+
+ save->ActiveUnit = ctx->Texture.CurrentUnit;
+ save->ClientActiveUnit = ctx->Array.ActiveTexture;
+ save->EnvMode = ctx->Texture.Unit[0].EnvMode;
+
+ /* Disable all texture units */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled;
+ save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled;
+ if (ctx->Texture.Unit[u].Enabled ||
+ ctx->Texture.Unit[u].TexGenEnabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+ _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE);
+ if (ctx->Extensions.ARB_texture_cube_map)
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
+ }
+ }
+
+ /* save current texture objects for unit[0] only */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&save->CurrentTexture[tgt],
+ ctx->Texture.Unit[0].CurrentTex[tgt]);
+ }
+
+ /* set defaults for unit[0] */
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ }
+
+ if (state & META_TRANSFORM) {
+ GLuint activeTexture = ctx->Texture.CurrentUnit;
+ memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m,
+ 16 * sizeof(GLfloat));
+ memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m,
+ 16 * sizeof(GLfloat));
+ memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m,
+ 16 * sizeof(GLfloat));
+ save->MatrixMode = ctx->Transform.MatrixMode;
+ /* set 1:1 vertex:pixel coordinate transform */
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_MatrixMode(GL_TEXTURE);
+ _mesa_LoadIdentity();
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_LoadIdentity();
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0.0, ctx->DrawBuffer->Width,
+ 0.0, ctx->DrawBuffer->Height,
+ -1.0, 1.0);
+ save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled;
+ if (ctx->Transform.ClipPlanesEnabled) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
+ }
+ }
+ }
+
+ if (state & META_VERTEX) {
+ /* save vertex array object state */
+ _mesa_reference_array_object(ctx, &save->ArrayObj,
+ ctx->Array.ArrayObj);
+ _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj,
+ ctx->Array.ArrayBufferObj);
+ /* set some default state? */
+ }
+
+ if (state & META_VIEWPORT) {
+ /* save viewport state */
+ save->ViewportX = ctx->Viewport.X;
+ save->ViewportY = ctx->Viewport.Y;
+ save->ViewportW = ctx->Viewport.Width;
+ save->ViewportH = ctx->Viewport.Height;
+ /* set viewport to match window size */
+ if (ctx->Viewport.X != 0 ||
+ ctx->Viewport.Y != 0 ||
+ ctx->Viewport.Width != ctx->DrawBuffer->Width ||
+ ctx->Viewport.Height != ctx->DrawBuffer->Height) {
+ _mesa_set_viewport(ctx, 0, 0,
+ ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ }
+ /* save depth range state */
+ save->DepthNear = ctx->Viewport.Near;
+ save->DepthFar = ctx->Viewport.Far;
+ /* set depth range to default */
+ _mesa_DepthRange(0.0, 1.0);
+ }
+
+ /* misc */
+ {
+ save->Lighting = ctx->Light.Enabled;
+ if (ctx->Light.Enabled)
+ _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE);
+ }
+}
+
+
+/**
+ * Leave meta state. This is like a light-weight version of glPopAttrib().
+ */
+static void
+_mesa_meta_end(struct gl_context *ctx)
+{
+ struct save_state *save = &ctx->Meta->Save[--ctx->Meta->SaveStackDepth];
+ const GLbitfield state = save->SavedState;
+
+ if (state & META_ALPHA_TEST) {
+ if (ctx->Color.AlphaEnabled != save->AlphaEnabled)
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled);
+ _mesa_AlphaFunc(save->AlphaFunc, save->AlphaRef);
+ }
+
+ if (state & META_BLEND) {
+ if (ctx->Color.BlendEnabled != save->BlendEnabled) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i, (save->BlendEnabled >> i) & 1);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, (save->BlendEnabled & 1));
+ }
+ }
+ if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled)
+ _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled);
+ }
+
+ if (state & META_COLOR_MASK) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!TEST_EQ_4V(ctx->Color.ColorMask[i], save->ColorMask[i])) {
+ if (i == 0) {
+ _mesa_ColorMask(save->ColorMask[i][0], save->ColorMask[i][1],
+ save->ColorMask[i][2], save->ColorMask[i][3]);
+ }
+ else {
+ _mesa_ColorMaskIndexed(i,
+ save->ColorMask[i][0],
+ save->ColorMask[i][1],
+ save->ColorMask[i][2],
+ save->ColorMask[i][3]);
+ }
+ }
+ }
+ }
+
+ if (state & META_DEPTH_TEST) {
+ if (ctx->Depth.Test != save->Depth.Test)
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test);
+ _mesa_DepthFunc(save->Depth.Func);
+ _mesa_DepthMask(save->Depth.Mask);
+ }
+
+ if (state & META_FOG) {
+ _mesa_set_enable(ctx, GL_FOG, save->Fog);
+ }
+
+ if (state & META_PIXEL_STORE) {
+ ctx->Pack = save->Pack;
+ ctx->Unpack = save->Unpack;
+ }
+
+ if (state & META_PIXEL_TRANSFER) {
+ ctx->Pixel.RedScale = save->RedScale;
+ ctx->Pixel.RedBias = save->RedBias;
+ ctx->Pixel.GreenScale = save->GreenScale;
+ ctx->Pixel.GreenBias = save->GreenBias;
+ ctx->Pixel.BlueScale = save->BlueScale;
+ ctx->Pixel.BlueBias = save->BlueBias;
+ ctx->Pixel.AlphaScale = save->AlphaScale;
+ ctx->Pixel.AlphaBias = save->AlphaBias;
+ ctx->Pixel.MapColorFlag = save->MapColorFlag;
+ /* XXX more state */
+ ctx->NewState |=_NEW_PIXEL;
+ }
+
+ if (state & META_RASTERIZATION) {
+ _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
+ _mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth);
+ _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull);
+ }
+
+ if (state & META_SCISSOR) {
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled);
+ _mesa_Scissor(save->Scissor.X, save->Scissor.Y,
+ save->Scissor.Width, save->Scissor.Height);
+ }
+
+ if (state & META_SHADER) {
+ if (ctx->Extensions.ARB_vertex_program) {
+ _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB,
+ save->VertexProgramEnabled);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ save->VertexProgram);
+ _mesa_reference_vertprog(ctx, &save->VertexProgram, NULL);
+ }
+
+ if (ctx->Extensions.ARB_fragment_program) {
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ save->FragmentProgramEnabled);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ save->FragmentProgram);
+ _mesa_reference_fragprog(ctx, &save->FragmentProgram, NULL);
+ }
+
+ if (ctx->Extensions.ARB_vertex_shader)
+ _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader);
+
+ if (ctx->Extensions.ARB_geometry_shader4)
+ _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB,
+ save->GeometryShader);
+
+ if (ctx->Extensions.ARB_fragment_shader)
+ _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER,
+ save->FragmentShader);
+
+ _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
+ save->ActiveShader);
+ }
+
+ if (state & META_STENCIL_TEST) {
+ const struct gl_stencil_attrib *stencil = &save->Stencil;
+
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
+ _mesa_ClearStencil(stencil->Clear);
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
+ stencil->TestTwoSide);
+ _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
+ ? GL_BACK : GL_FRONT);
+ }
+ /* front state */
+ _mesa_StencilFuncSeparate(GL_FRONT,
+ stencil->Function[0],
+ stencil->Ref[0],
+ stencil->ValueMask[0]);
+ _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
+ _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
+ stencil->ZFailFunc[0],
+ stencil->ZPassFunc[0]);
+ /* back state */
+ _mesa_StencilFuncSeparate(GL_BACK,
+ stencil->Function[1],
+ stencil->Ref[1],
+ stencil->ValueMask[1]);
+ _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
+ _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
+ stencil->ZFailFunc[1],
+ stencil->ZPassFunc[1]);
+ }
+
+ if (state & META_TEXTURE) {
+ GLuint u, tgt;
+
+ ASSERT(ctx->Texture.CurrentUnit == 0);
+
+ /* restore texenv for unit[0] */
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode);
+
+ /* restore texture objects for unit[0] only */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
+ save->CurrentTexture[tgt]);
+ _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
+ }
+
+ /* Re-enable textures, texgen */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (save->TexEnabled[u]) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+
+ if (save->TexEnabled[u] & TEXTURE_1D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_2D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_3D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_CUBE_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_RECT_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE);
+ }
+
+ if (save->TexGenEnabled[u]) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+
+ if (save->TexGenEnabled[u] & S_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE);
+ if (save->TexGenEnabled[u] & T_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE);
+ if (save->TexGenEnabled[u] & R_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE);
+ if (save->TexGenEnabled[u] & Q_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
+ }
+ }
+
+ /* restore current unit state */
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit);
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit);
+ }
+
+ if (state & META_TRANSFORM) {
+ GLuint activeTexture = ctx->Texture.CurrentUnit;
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_MatrixMode(GL_TEXTURE);
+ _mesa_LoadMatrixf(save->TextureMatrix);
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
+
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_LoadMatrixf(save->ModelviewMatrix);
+
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadMatrixf(save->ProjectionMatrix);
+
+ _mesa_MatrixMode(save->MatrixMode);
+
+ if (save->ClipPlanesEnabled) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
+ if (save->ClipPlanesEnabled & (1 << i)) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
+ }
+ }
+ }
+ }
+
+ if (state & META_VERTEX) {
+ /* restore vertex buffer object */
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name);
+ _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL);
+
+ /* restore vertex array object */
+ _mesa_BindVertexArray(save->ArrayObj->Name);
+ _mesa_reference_array_object(ctx, &save->ArrayObj, NULL);
+ }
+
+ if (state & META_VIEWPORT) {
+ if (save->ViewportX != ctx->Viewport.X ||
+ save->ViewportY != ctx->Viewport.Y ||
+ save->ViewportW != ctx->Viewport.Width ||
+ save->ViewportH != ctx->Viewport.Height) {
+ _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY,
+ save->ViewportW, save->ViewportH);
+ }
+ _mesa_DepthRange(save->DepthNear, save->DepthFar);
+ }
+
+ /* misc */
+ if (save->Lighting) {
+ _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE);
+ }
+}
+
+
+/**
+ * Convert Z from a normalized value in the range [0, 1] to an object-space
+ * Z coordinate in [-1, +1] so that drawing at the new Z position with the
+ * default/identity ortho projection results in the original Z value.
+ * Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z
+ * value comes from the clear value or raster position.
+ */
+static INLINE GLfloat
+invert_z(GLfloat normZ)
+{
+ GLfloat objZ = 1.0 - 2.0 * normZ;
+ return objZ;
+}
+
+
+/**
+ * One-time init for a temp_texture object.
+ * Choose tex target, compute max tex size, etc.
+ */
+static void
+init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
+{
+ /* prefer texture rectangle */
+ if (ctx->Extensions.NV_texture_rectangle) {
+ tex->Target = GL_TEXTURE_RECTANGLE;
+ tex->MaxSize = ctx->Const.MaxTextureRectSize;
+ tex->NPOT = GL_TRUE;
+ }
+ else {
+ /* use 2D texture, NPOT if possible */
+ tex->Target = GL_TEXTURE_2D;
+ tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
+ }
+ tex->MinSize = 16; /* 16 x 16 at least */
+ assert(tex->MaxSize > 0);
+
+ _mesa_GenTextures(1, &tex->TexObj);
+}
+
+
+/**
+ * Return pointer to temp_texture info for non-bitmap ops.
+ * This does some one-time init if needed.
+ */
+static struct temp_texture *
+get_temp_texture(struct gl_context *ctx)
+{
+ struct temp_texture *tex = &ctx->Meta->TempTex;
+
+ if (!tex->TexObj) {
+ init_temp_texture(ctx, tex);
+ }
+
+ return tex;
+}
+
+
+/**
+ * Return pointer to temp_texture info for _mesa_meta_bitmap().
+ * We use a separate texture for bitmaps to reduce texture
+ * allocation/deallocation.
+ */
+static struct temp_texture *
+get_bitmap_temp_texture(struct gl_context *ctx)
+{
+ struct temp_texture *tex = &ctx->Meta->Bitmap.Tex;
+
+ if (!tex->TexObj) {
+ init_temp_texture(ctx, tex);
+ }
+
+ return tex;
+}
+
+
+/**
+ * Compute the width/height of texture needed to draw an image of the
+ * given size. Return a flag indicating whether the current texture
+ * can be re-used (glTexSubImage2D) or if a new texture needs to be
+ * allocated (glTexImage2D).
+ * Also, compute s/t texcoords for drawing.
+ *
+ * \return GL_TRUE if new texture is needed, GL_FALSE otherwise
+ */
+static GLboolean
+alloc_texture(struct temp_texture *tex,
+ GLsizei width, GLsizei height, GLenum intFormat)
+{
+ GLboolean newTex = GL_FALSE;
+
+ ASSERT(width <= tex->MaxSize);
+ ASSERT(height <= tex->MaxSize);
+
+ if (width > tex->Width ||
+ height > tex->Height ||
+ intFormat != tex->IntFormat) {
+ /* alloc new texture (larger or different format) */
+
+ if (tex->NPOT) {
+ /* use non-power of two size */
+ tex->Width = MAX2(tex->MinSize, width);
+ tex->Height = MAX2(tex->MinSize, height);
+ }
+ else {
+ /* find power of two size */
+ GLsizei w, h;
+ w = h = tex->MinSize;
+ while (w < width)
+ w *= 2;
+ while (h < height)
+ h *= 2;
+ tex->Width = w;
+ tex->Height = h;
+ }
+
+ tex->IntFormat = intFormat;
+
+ newTex = GL_TRUE;
+ }
+
+ /* compute texcoords */
+ if (tex->Target == GL_TEXTURE_RECTANGLE) {
+ tex->Sright = (GLfloat) width;
+ tex->Ttop = (GLfloat) height;
+ }
+ else {
+ tex->Sright = (GLfloat) width / tex->Width;
+ tex->Ttop = (GLfloat) height / tex->Height;
+ }
+
+ return newTex;
+}
+
+
+/**
+ * Setup/load texture for glCopyPixels or glBlitFramebuffer.
+ */
+static void
+setup_copypix_texture(struct temp_texture *tex,
+ GLboolean newTex,
+ GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height, GLenum intFormat,
+ GLenum filter)
+{
+ _mesa_BindTexture(tex->Target, tex->TexObj);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ /* copy framebuffer image to texture */
+ if (newTex) {
+ /* create new tex image */
+ if (tex->Width == width && tex->Height == height) {
+ /* create new tex with framebuffer data */
+ _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat,
+ srcX, srcY, width, height, 0);
+ }
+ else {
+ /* create empty texture */
+ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
+ tex->Width, tex->Height, 0,
+ intFormat, GL_UNSIGNED_BYTE, NULL);
+ /* load image */
+ _mesa_CopyTexSubImage2D(tex->Target, 0,
+ 0, 0, srcX, srcY, width, height);
+ }
+ }
+ else {
+ /* replace existing tex image */
+ _mesa_CopyTexSubImage2D(tex->Target, 0,
+ 0, 0, srcX, srcY, width, height);
+ }
+}
+
+
+/**
+ * Setup/load texture for glDrawPixels.
+ */
+static void
+setup_drawpix_texture(struct gl_context *ctx,
+ struct temp_texture *tex,
+ GLboolean newTex,
+ GLenum texIntFormat,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ _mesa_BindTexture(tex->Target, tex->TexObj);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ /* copy pixel data to texture */
+ if (newTex) {
+ /* create new tex image */
+ if (tex->Width == width && tex->Height == height) {
+ /* create new tex and load image data */
+ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
+ tex->Width, tex->Height, 0, format, type, pixels);
+ }
+ else {
+ struct gl_buffer_object *save_unpack_obj = NULL;
+
+ _mesa_reference_buffer_object(ctx, &save_unpack_obj,
+ ctx->Unpack.BufferObj);
+ _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ /* create empty texture */
+ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
+ tex->Width, tex->Height, 0, format, type, NULL);
+ if (save_unpack_obj != NULL)
+ _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
+ save_unpack_obj->Name);
+ /* load image */
+ _mesa_TexSubImage2D(tex->Target, 0,
+ 0, 0, width, height, format, type, pixels);
+ }
+ }
+ else {
+ /* replace existing tex image */
+ _mesa_TexSubImage2D(tex->Target, 0,
+ 0, 0, width, height, format, type, pixels);
+ }
+}
+
+
+
+/**
+ * One-time init for drawing depth pixels.
+ */
+static void
+init_blit_depth_pixels(struct gl_context *ctx)
+{
+ static const char *program =
+ "!!ARBfp1.0\n"
+ "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
+ "END \n";
+ char program2[200];
+ struct blit_state *blit = &ctx->Meta->Blit;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const char *texTarget;
+
+ assert(blit->DepthFP == 0);
+
+ /* replace %s with "RECT" or "2D" */
+ assert(strlen(program) + 4 < sizeof(program2));
+ if (tex->Target == GL_TEXTURE_RECTANGLE)
+ texTarget = "RECT";
+ else
+ texTarget = "2D";
+ _mesa_snprintf(program2, sizeof(program2), program, texTarget);
+
+ _mesa_GenPrograms(1, &blit->DepthFP);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(program2), (const GLubyte *) program2);
+}
+
+
+/**
+ * Try to do a glBlitFramebuffer using no-copy texturing.
+ * We can do this when the src renderbuffer is actually a texture.
+ * But if the src buffer == dst buffer we cannot do this.
+ *
+ * \return new buffer mask indicating the buffers left to blit using the
+ * normal path.
+ */
+static GLbitfield
+blitframebuffer_texture(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
+ const struct gl_framebuffer *readFb = ctx->ReadBuffer;
+ const struct gl_renderbuffer_attachment *drawAtt =
+ &drawFb->Attachment[drawFb->_ColorDrawBufferIndexes[0]];
+ const struct gl_renderbuffer_attachment *readAtt =
+ &readFb->Attachment[readFb->_ColorReadBufferIndex];
+
+ if (readAtt && readAtt->Texture) {
+ const struct gl_texture_object *texObj = readAtt->Texture;
+ const GLuint srcLevel = readAtt->TextureLevel;
+ const GLenum minFilterSave = texObj->MinFilter;
+ const GLenum magFilterSave = texObj->MagFilter;
+ const GLint baseLevelSave = texObj->BaseLevel;
+ const GLint maxLevelSave = texObj->MaxLevel;
+ const GLenum wrapSSave = texObj->WrapS;
+ const GLenum wrapTSave = texObj->WrapT;
+ const GLenum target = texObj->Target;
+
+ if (drawAtt->Texture == readAtt->Texture) {
+ /* Can't use same texture as both the source and dest. We need
+ * to handle overlapping blits and besides, some hw may not
+ * support this.
+ */
+ return mask;
+ }
+
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) {
+ /* Can't handle other texture types at this time */
+ return mask;
+ }
+
+ /*
+ printf("Blit from texture!\n");
+ printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt);
+ printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture);
+ */
+
+ /* Prepare src texture state */
+ _mesa_BindTexture(target, texObj->Name);
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
+ if (target != GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
+ }
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ _mesa_set_enable(ctx, target, GL_TRUE);
+
+ /* Prepare vertex data (the VBO was previously created and bound) */
+ {
+ struct vertex {
+ GLfloat x, y, s, t;
+ };
+ struct vertex verts[4];
+ GLfloat s0, t0, s1, t1;
+
+ if (target == GL_TEXTURE_2D) {
+ const struct gl_texture_image *texImage
+ = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
+ s0 = srcX0 / (float) texImage->Width;
+ s1 = srcX1 / (float) texImage->Width;
+ t0 = srcY0 / (float) texImage->Height;
+ t1 = srcY1 / (float) texImage->Height;
+ }
+ else {
+ assert(target == GL_TEXTURE_RECTANGLE_ARB);
+ s0 = srcX0;
+ s1 = srcX1;
+ t0 = srcY0;
+ t1 = srcY1;
+ }
+
+ verts[0].x = (GLfloat) dstX0;
+ verts[0].y = (GLfloat) dstY0;
+ verts[1].x = (GLfloat) dstX1;
+ verts[1].y = (GLfloat) dstY0;
+ verts[2].x = (GLfloat) dstX1;
+ verts[2].y = (GLfloat) dstY1;
+ verts[3].x = (GLfloat) dstX0;
+ verts[3].y = (GLfloat) dstY1;
+
+ verts[0].s = s0;
+ verts[0].t = t0;
+ verts[1].s = s1;
+ verts[1].t = t0;
+ verts[2].s = s1;
+ verts[2].t = t1;
+ verts[3].s = s0;
+ verts[3].t = t1;
+
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ /* Restore texture object state, the texture binding will
+ * be restored by _mesa_meta_end().
+ */
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
+ if (target != GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
+ }
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
+
+ /* Done with color buffer */
+ mask &= ~GL_COLOR_BUFFER_BIT;
+ }
+ }
+
+ return mask;
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.BlitFramebuffer() in terms
+ * of texture mapping and polygon rendering.
+ */
+void
+_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ struct blit_state *blit = &ctx->Meta->Blit;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const GLsizei maxTexSize = tex->MaxSize;
+ const GLint srcX = MIN2(srcX0, srcX1);
+ const GLint srcY = MIN2(srcY0, srcY1);
+ const GLint srcW = abs(srcX1 - srcX0);
+ const GLint srcH = abs(srcY1 - srcY0);
+ const GLboolean srcFlipX = srcX1 < srcX0;
+ const GLboolean srcFlipY = srcY1 < srcY0;
+ struct vertex {
+ GLfloat x, y, s, t;
+ };
+ struct vertex verts[4];
+ GLboolean newTex;
+
+ if (srcW > maxTexSize || srcH > maxTexSize) {
+ /* XXX avoid this fallback */
+ _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ return;
+ }
+
+ if (srcFlipX) {
+ GLint tmp = dstX0;
+ dstX0 = dstX1;
+ dstX1 = tmp;
+ }
+
+ if (srcFlipY) {
+ GLint tmp = dstY0;
+ dstY0 = dstY1;
+ dstY1 = tmp;
+ }
+
+ /* only scissor effects blit so save/clear all other relevant state */
+ _mesa_meta_begin(ctx, ~META_SCISSOR);
+
+ if (blit->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &blit->ArrayObj);
+ _mesa_BindVertexArray(blit->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &blit->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(blit->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
+ }
+
+ /* Try faster, direct texture approach first */
+ mask = blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ if (mask == 0x0) {
+ _mesa_meta_end(ctx);
+ return;
+ }
+
+ /* Continue with "normal" approach which involves copying the src rect
+ * into a temporary texture and is "blitted" by drawing a textured quad.
+ */
+
+ newTex = alloc_texture(tex, srcW, srcH, GL_RGBA);
+
+ /* vertex positions/texcoords (after texture allocation!) */
+ {
+ verts[0].x = (GLfloat) dstX0;
+ verts[0].y = (GLfloat) dstY0;
+ verts[1].x = (GLfloat) dstX1;
+ verts[1].y = (GLfloat) dstY0;
+ verts[2].x = (GLfloat) dstX1;
+ verts[2].y = (GLfloat) dstY1;
+ verts[3].x = (GLfloat) dstX0;
+ verts[3].y = (GLfloat) dstY1;
+
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[1].s = tex->Sright;
+ verts[1].t = 0.0F;
+ verts[2].s = tex->Sright;
+ verts[2].t = tex->Ttop;
+ verts[3].s = 0.0F;
+ verts[3].t = tex->Ttop;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ _mesa_set_enable(ctx, tex->Target, GL_TRUE);
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH,
+ GL_RGBA, filter);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ mask &= ~GL_COLOR_BUFFER_BIT;
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ GLuint *tmp = (GLuint *) malloc(srcW * srcH * sizeof(GLuint));
+ if (tmp) {
+ if (!blit->DepthFP)
+ init_blit_depth_pixels(ctx);
+
+ /* maybe change tex format here */
+ newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT);
+
+ _mesa_ReadPixels(srcX, srcY, srcW, srcH,
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
+
+ setup_drawpix_texture(ctx, tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH,
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
+
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ _mesa_DepthFunc(GL_ALWAYS);
+ _mesa_DepthMask(GL_TRUE);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ mask &= ~GL_DEPTH_BUFFER_BIT;
+
+ free(tmp);
+ }
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ /* XXX can't easily do stencil */
+ }
+
+ _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+
+ _mesa_meta_end(ctx);
+
+ if (mask) {
+ _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ }
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
+ */
+void
+_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
+{
+ struct clear_state *clear = &ctx->Meta->Clear;
+ struct vertex {
+ GLfloat x, y, z, r, g, b, a;
+ };
+ struct vertex verts[4];
+ /* save all state but scissor, pixel pack/unpack */
+ GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE;
+ const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+
+ if (buffers & BUFFER_BITS_COLOR) {
+ /* if clearing color buffers, don't save/restore colormask */
+ metaSave -= META_COLOR_MASK;
+ }
+
+ _mesa_meta_begin(ctx, metaSave);
+
+ if (clear->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &clear->ArrayObj);
+ _mesa_BindVertexArray(clear->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &clear->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_COLOR_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(clear->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
+ }
+
+ /* GL_COLOR_BUFFER_BIT */
+ if (buffers & BUFFER_BITS_COLOR) {
+ /* leave colormask, glDrawBuffer state as-is */
+ }
+ else {
+ ASSERT(metaSave & META_COLOR_MASK);
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ }
+
+ /* GL_DEPTH_BUFFER_BIT */
+ if (buffers & BUFFER_BIT_DEPTH) {
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ _mesa_DepthFunc(GL_ALWAYS);
+ _mesa_DepthMask(GL_TRUE);
+ }
+ else {
+ assert(!ctx->Depth.Test);
+ }
+
+ /* GL_STENCIL_BUFFER_BIT */
+ if (buffers & BUFFER_BIT_STENCIL) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
+ _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
+ GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
+ ctx->Stencil.Clear & stencilMax,
+ ctx->Stencil.WriteMask[0]);
+ }
+ else {
+ assert(!ctx->Stencil.Enabled);
+ }
+
+ /* vertex positions/colors */
+ {
+ const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
+ const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
+ const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
+ const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
+ const GLfloat z = invert_z(ctx->Depth.Clear);
+ GLuint i;
+
+ verts[0].x = x0;
+ verts[0].y = y0;
+ verts[0].z = z;
+ verts[1].x = x1;
+ verts[1].y = y0;
+ verts[1].z = z;
+ verts[2].x = x1;
+ verts[2].y = y1;
+ verts[2].z = z;
+ verts[3].x = x0;
+ verts[3].y = y1;
+ verts[3].z = z;
+
+ /* vertex colors */
+ for (i = 0; i < 4; i++) {
+ verts[i].r = ctx->Color.ClearColor[0];
+ verts[i].g = ctx->Color.ClearColor[1];
+ verts[i].b = ctx->Color.ClearColor[2];
+ verts[i].a = ctx->Color.ClearColor[3];
+ }
+
+ /* upload new vertex data */
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
+ GL_DYNAMIC_DRAW_ARB);
+ }
+
+ /* draw quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_meta_end(ctx);
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.CopyPixels() in terms
+ * of texture mapping and polygon rendering.
+ */
+void
+_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height,
+ GLint dstX, GLint dstY, GLenum type)
+{
+ struct copypix_state *copypix = &ctx->Meta->CopyPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ struct vertex {
+ GLfloat x, y, z, s, t;
+ };
+ struct vertex verts[4];
+ GLboolean newTex;
+ GLenum intFormat = GL_RGBA;
+
+ if (type != GL_COLOR ||
+ ctx->_ImageTransferState ||
+ ctx->Fog.Enabled ||
+ width > tex->MaxSize ||
+ height > tex->MaxSize) {
+ /* XXX avoid this fallback */
+ _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type);
+ return;
+ }
+
+ /* Most GL state applies to glCopyPixels, but a there's a few things
+ * we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT));
+
+ if (copypix->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, ©pix->ArrayObj);
+ _mesa_BindVertexArray(copypix->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, ©pix->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(copypix->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
+ }
+
+ newTex = alloc_texture(tex, width, height, intFormat);
+
+ /* vertex positions, texcoords (after texture allocation!) */
+ {
+ const GLfloat dstX0 = (GLfloat) dstX;
+ const GLfloat dstY0 = (GLfloat) dstY;
+ const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX;
+ const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY;
+ const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
+
+ verts[0].x = dstX0;
+ verts[0].y = dstY0;
+ verts[0].z = z;
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[1].x = dstX1;
+ verts[1].y = dstY0;
+ verts[1].z = z;
+ verts[1].s = tex->Sright;
+ verts[1].t = 0.0F;
+ verts[2].x = dstX1;
+ verts[2].y = dstY1;
+ verts[2].z = z;
+ verts[2].s = tex->Sright;
+ verts[2].t = tex->Ttop;
+ verts[3].x = dstX0;
+ verts[3].y = dstY1;
+ verts[3].z = z;
+ verts[3].s = 0.0F;
+ verts[3].t = tex->Ttop;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ /* Alloc/setup texture */
+ setup_copypix_texture(tex, newTex, srcX, srcY, width, height,
+ GL_RGBA, GL_NEAREST);
+
+ _mesa_set_enable(ctx, tex->Target, GL_TRUE);
+
+ /* draw textured quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+
+ _mesa_meta_end(ctx);
+}
+
+
+
+/**
+ * When the glDrawPixels() image size is greater than the max rectangle
+ * texture size we use this function to break the glDrawPixels() image
+ * into tiles which fit into the max texture size.
+ */
+static void
+tiled_draw_pixels(struct gl_context *ctx,
+ GLint tileSize,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct gl_pixelstore_attrib tileUnpack = *unpack;
+ GLint i, j;
+
+ if (tileUnpack.RowLength == 0)
+ tileUnpack.RowLength = width;
+
+ for (i = 0; i < width; i += tileSize) {
+ const GLint tileWidth = MIN2(tileSize, width - i);
+ const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX);
+
+ tileUnpack.SkipPixels = unpack->SkipPixels + i;
+
+ for (j = 0; j < height; j += tileSize) {
+ const GLint tileHeight = MIN2(tileSize, height - j);
+ const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY);
+
+ tileUnpack.SkipRows = unpack->SkipRows + j;
+
+ _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight,
+ format, type, &tileUnpack, pixels);
+ }
+ }
+}
+
+
+/**
+ * One-time init for drawing stencil pixels.
+ */
+static void
+init_draw_stencil_pixels(struct gl_context *ctx)
+{
+ /* This program is run eight times, once for each stencil bit.
+ * The stencil values to draw are found in an 8-bit alpha texture.
+ * We read the texture/stencil value and test if bit 'b' is set.
+ * If the bit is not set, use KIL to kill the fragment.
+ * Finally, we use the stencil test to update the stencil buffer.
+ *
+ * The basic algorithm for checking if a bit is set is:
+ * if (is_odd(value / (1 << bit)))
+ * result is one (or non-zero).
+ * else
+ * result is zero.
+ * The program parameter contains three values:
+ * parm.x = 255 / (1 << bit)
+ * parm.y = 0.5
+ * parm.z = 0.0
+ */
+ static const char *program =
+ "!!ARBfp1.0\n"
+ "PARAM parm = program.local[0]; \n"
+ "TEMP t; \n"
+ "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */
+ "# t = t * 255 / bit \n"
+ "MUL t.x, t.a, parm.x; \n"
+ "# t = (int) t \n"
+ "FRC t.y, t.x; \n"
+ "SUB t.x, t.x, t.y; \n"
+ "# t = t * 0.5 \n"
+ "MUL t.x, t.x, parm.y; \n"
+ "# t = fract(t.x) \n"
+ "FRC t.x, t.x; # if t.x != 0, then the bit is set \n"
+ "# t.x = (t.x == 0 ? 1 : 0) \n"
+ "SGE t.x, -t.x, parm.z; \n"
+ "KIL -t.x; \n"
+ "# for debug only \n"
+ "#MOV result.color, t.x; \n"
+ "END \n";
+ char program2[1000];
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const char *texTarget;
+
+ assert(drawpix->StencilFP == 0);
+
+ /* replace %s with "RECT" or "2D" */
+ assert(strlen(program) + 4 < sizeof(program2));
+ if (tex->Target == GL_TEXTURE_RECTANGLE)
+ texTarget = "RECT";
+ else
+ texTarget = "2D";
+ _mesa_snprintf(program2, sizeof(program2), program, texTarget);
+
+ _mesa_GenPrograms(1, &drawpix->StencilFP);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(program2), (const GLubyte *) program2);
+}
+
+
+/**
+ * One-time init for drawing depth pixels.
+ */
+static void
+init_draw_depth_pixels(struct gl_context *ctx)
+{
+ static const char *program =
+ "!!ARBfp1.0\n"
+ "PARAM color = program.local[0]; \n"
+ "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
+ "MOV result.color, color; \n"
+ "END \n";
+ char program2[200];
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const char *texTarget;
+
+ assert(drawpix->DepthFP == 0);
+
+ /* replace %s with "RECT" or "2D" */
+ assert(strlen(program) + 4 < sizeof(program2));
+ if (tex->Target == GL_TEXTURE_RECTANGLE)
+ texTarget = "RECT";
+ else
+ texTarget = "2D";
+ _mesa_snprintf(program2, sizeof(program2), program, texTarget);
+
+ _mesa_GenPrograms(1, &drawpix->DepthFP);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(program2), (const GLubyte *) program2);
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.DrawPixels() in terms
+ * of texture mapping and polygon rendering.
+ */
+void
+_mesa_meta_DrawPixels(struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const struct gl_pixelstore_attrib unpackSave = ctx->Unpack;
+ const GLuint origStencilMask = ctx->Stencil.WriteMask[0];
+ struct vertex {
+ GLfloat x, y, z, s, t;
+ };
+ struct vertex verts[4];
+ GLenum texIntFormat;
+ GLboolean fallback, newTex;
+ GLbitfield metaExtraSave = 0x0;
+ GLuint vbo;
+
+ /*
+ * Determine if we can do the glDrawPixels with texture mapping.
+ */
+ fallback = GL_FALSE;
+ if (ctx->_ImageTransferState ||
+ ctx->Fog.Enabled) {
+ fallback = GL_TRUE;
+ }
+
+ if (_mesa_is_color_format(format)) {
+ /* use more compact format when possible */
+ /* XXX disable special case for GL_LUMINANCE for now to work around
+ * apparent i965 driver bug (see bug #23670).
+ */
+ if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA)
+ texIntFormat = format;
+ else
+ texIntFormat = GL_RGBA;
+ }
+ else if (_mesa_is_stencil_format(format)) {
+ if (ctx->Extensions.ARB_fragment_program &&
+ ctx->Pixel.IndexShift == 0 &&
+ ctx->Pixel.IndexOffset == 0 &&
+ type == GL_UNSIGNED_BYTE) {
+ /* We'll store stencil as alpha. This only works for GLubyte
+ * image data because of how incoming values are mapped to alpha
+ * in [0,1].
+ */
+ texIntFormat = GL_ALPHA;
+ metaExtraSave = (META_COLOR_MASK |
+ META_DEPTH_TEST |
+ META_SHADER |
+ META_STENCIL_TEST);
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+ }
+ else if (_mesa_is_depth_format(format)) {
+ if (ctx->Extensions.ARB_depth_texture &&
+ ctx->Extensions.ARB_fragment_program) {
+ texIntFormat = GL_DEPTH_COMPONENT;
+ metaExtraSave = (META_SHADER);
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+
+ if (fallback) {
+ _swrast_DrawPixels(ctx, x, y, width, height,
+ format, type, unpack, pixels);
+ return;
+ }
+
+ /*
+ * Check image size against max texture size, draw as tiles if needed.
+ */
+ if (width > tex->MaxSize || height > tex->MaxSize) {
+ tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height,
+ format, type, unpack, pixels);
+ return;
+ }
+
+ /* Most GL state applies to glDrawPixels (like blending, stencil, etc),
+ * but a there's a few things we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT |
+ metaExtraSave));
+
+ newTex = alloc_texture(tex, width, height, texIntFormat);
+
+ /* vertex positions, texcoords (after texture allocation!) */
+ {
+ const GLfloat x0 = (GLfloat) x;
+ const GLfloat y0 = (GLfloat) y;
+ const GLfloat x1 = x + width * ctx->Pixel.ZoomX;
+ const GLfloat y1 = y + height * ctx->Pixel.ZoomY;
+ const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
+
+ verts[0].x = x0;
+ verts[0].y = y0;
+ verts[0].z = z;
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[1].x = x1;
+ verts[1].y = y0;
+ verts[1].z = z;
+ verts[1].s = tex->Sright;
+ verts[1].t = 0.0F;
+ verts[2].x = x1;
+ verts[2].y = y1;
+ verts[2].z = z;
+ verts[2].s = tex->Sright;
+ verts[2].t = tex->Ttop;
+ verts[3].x = x0;
+ verts[3].y = y1;
+ verts[3].z = z;
+ verts[3].s = 0.0F;
+ verts[3].t = tex->Ttop;
+ }
+
+ if (drawpix->ArrayObj == 0) {
+ /* one-time setup: create vertex array object */
+ _mesa_GenVertexArrays(1, &drawpix->ArrayObj);
+ }
+ _mesa_BindVertexArray(drawpix->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &vbo);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ verts, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ /* set given unpack params */
+ ctx->Unpack = *unpack;
+
+ _mesa_set_enable(ctx, tex->Target, GL_TRUE);
+
+ if (_mesa_is_stencil_format(format)) {
+ /* Drawing stencil */
+ GLint bit;
+
+ if (!drawpix->StencilFP)
+ init_draw_stencil_pixels(ctx);
+
+ setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ GL_ALPHA, type, pixels);
+
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
+
+ /* set all stencil bits to 0 */
+ _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFunc(GL_ALWAYS, 0, 255);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ /* set stencil bits to 1 where needed */
+ _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
+
+ for (bit = 0; bit < ctx->DrawBuffer->Visual.stencilBits; bit++) {
+ const GLuint mask = 1 << bit;
+ if (mask & origStencilMask) {
+ _mesa_StencilFunc(GL_ALWAYS, mask, mask);
+ _mesa_StencilMask(mask);
+
+ _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0,
+ 255.0 / mask, 0.5, 0.0, 0.0);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+ }
+ }
+ else if (_mesa_is_depth_format(format)) {
+ /* Drawing depth */
+ if (!drawpix->DepthFP)
+ init_draw_depth_pixels(ctx);
+
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
+
+ /* polygon color = current raster color */
+ _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
+ ctx->Current.RasterColor);
+
+ setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ format, type, pixels);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+ else {
+ /* Drawing RGBA */
+ setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ format, type, pixels);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+
+ _mesa_DeleteBuffersARB(1, &vbo);
+
+ /* restore unpack params */
+ ctx->Unpack = unpackSave;
+
+ _mesa_meta_end(ctx);
+}
+
+static GLboolean
+alpha_test_raster_color(struct gl_context *ctx)
+{
+ GLfloat alpha = ctx->Current.RasterColor[ACOMP];
+ GLfloat ref = ctx->Color.AlphaRef;
+
+ switch (ctx->Color.AlphaFunc) {
+ case GL_NEVER:
+ return GL_FALSE;
+ case GL_LESS:
+ return alpha < ref;
+ case GL_EQUAL:
+ return alpha == ref;
+ case GL_LEQUAL:
+ return alpha <= ref;
+ case GL_GREATER:
+ return alpha > ref;
+ case GL_NOTEQUAL:
+ return alpha != ref;
+ case GL_GEQUAL:
+ return alpha >= ref;
+ case GL_ALWAYS:
+ return GL_TRUE;
+ default:
+ assert(0);
+ return GL_FALSE;
+ }
+}
+
+/**
+ * Do glBitmap with a alpha texture quad. Use the alpha test to cull
+ * the 'off' bits. A bitmap cache as in the gallium/mesa state
+ * tracker would improve performance a lot.
+ */
+void
+_mesa_meta_Bitmap(struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap1)
+{
+ struct bitmap_state *bitmap = &ctx->Meta->Bitmap;
+ struct temp_texture *tex = get_bitmap_temp_texture(ctx);
+ const GLenum texIntFormat = GL_ALPHA;
+ const struct gl_pixelstore_attrib unpackSave = *unpack;
+ GLubyte fg, bg;
+ struct vertex {
+ GLfloat x, y, z, s, t, r, g, b, a;
+ };
+ struct vertex verts[4];
+ GLboolean newTex;
+ GLubyte *bitmap8;
+
+ /*
+ * Check if swrast fallback is needed.
+ */
+ if (ctx->_ImageTransferState ||
+ ctx->FragmentProgram._Enabled ||
+ ctx->Fog.Enabled ||
+ ctx->Texture._EnabledUnits ||
+ width > tex->MaxSize ||
+ height > tex->MaxSize) {
+ _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1);
+ return;
+ }
+
+ if (ctx->Color.AlphaEnabled && !alpha_test_raster_color(ctx))
+ return;
+
+ /* Most GL state applies to glBitmap (like blending, stencil, etc),
+ * but a there's a few things we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_ALPHA_TEST |
+ META_PIXEL_STORE |
+ META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT));
+
+ if (bitmap->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj);
+ _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &bitmap->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ _mesa_EnableClientState(GL_COLOR_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(bitmap->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
+ }
+
+ newTex = alloc_texture(tex, width, height, texIntFormat);
+
+ /* vertex positions, texcoords, colors (after texture allocation!) */
+ {
+ const GLfloat x0 = (GLfloat) x;
+ const GLfloat y0 = (GLfloat) y;
+ const GLfloat x1 = (GLfloat) (x + width);
+ const GLfloat y1 = (GLfloat) (y + height);
+ const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
+ GLuint i;
+
+ verts[0].x = x0;
+ verts[0].y = y0;
+ verts[0].z = z;
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[1].x = x1;
+ verts[1].y = y0;
+ verts[1].z = z;
+ verts[1].s = tex->Sright;
+ verts[1].t = 0.0F;
+ verts[2].x = x1;
+ verts[2].y = y1;
+ verts[2].z = z;
+ verts[2].s = tex->Sright;
+ verts[2].t = tex->Ttop;
+ verts[3].x = x0;
+ verts[3].y = y1;
+ verts[3].z = z;
+ verts[3].s = 0.0F;
+ verts[3].t = tex->Ttop;
+
+ for (i = 0; i < 4; i++) {
+ verts[i].r = ctx->Current.RasterColor[0];
+ verts[i].g = ctx->Current.RasterColor[1];
+ verts[i].b = ctx->Current.RasterColor[2];
+ verts[i].a = ctx->Current.RasterColor[3];
+ }
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ /* choose different foreground/background alpha values */
+ CLAMPED_FLOAT_TO_UBYTE(fg, ctx->Current.RasterColor[ACOMP]);
+ bg = (fg > 127 ? 0 : 255);
+
+ bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1);
+ if (!bitmap1) {
+ _mesa_meta_end(ctx);
+ return;
+ }
+
+ bitmap8 = (GLubyte *) malloc(width * height);
+ if (bitmap8) {
+ memset(bitmap8, bg, width * height);
+ _mesa_expand_bitmap(width, height, &unpackSave, bitmap1,
+ bitmap8, width, fg);
+
+ _mesa_set_enable(ctx, tex->Target, GL_TRUE);
+
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE);
+ _mesa_AlphaFunc(GL_NOTEQUAL, UBYTE_TO_FLOAT(bg));
+
+ setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+
+ free(bitmap8);
+ }
+
+ _mesa_unmap_pbo_source(ctx, &unpackSave);
+
+ _mesa_meta_end(ctx);
+}
+
+
+/**
+ * Check if the call to _mesa_meta_GenerateMipmap() will require a
+ * software fallback. The fallback path will require that the texture
+ * images are mapped.
+ * \return GL_TRUE if a fallback is needed, GL_FALSE otherwise
+ */
+GLboolean
+_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ const GLuint fboSave = ctx->DrawBuffer->Name;
+ struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
+ struct gl_texture_image *baseImage;
+ GLuint srcLevel;
+ GLenum status;
+
+ /* check for fallbacks */
+ if (!ctx->Extensions.EXT_framebuffer_object ||
+ target == GL_TEXTURE_3D) {
+ return GL_TRUE;
+ }
+
+ srcLevel = texObj->BaseLevel;
+ baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
+ if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) {
+ return GL_TRUE;
+ }
+
+ /*
+ * Test that we can actually render in the texture's format.
+ */
+ if (!mipmap->FBO)
+ _mesa_GenFramebuffersEXT(1, &mipmap->FBO);
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO);
+
+ if (target == GL_TEXTURE_1D) {
+ _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target, texObj->Name, srcLevel);
+ }
+#if 0
+ /* other work is needed to enable 3D mipmap generation */
+ else if (target == GL_TEXTURE_3D) {
+ GLint zoffset = 0;
+ _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target, texObj->Name, srcLevel, zoffset);
+ }
+#endif
+ else {
+ /* 2D / cube */
+ _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target, texObj->Name, srcLevel);
+ }
+
+ status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Called via ctx->Driver.GenerateMipmap()
+ * Note: texture borders and 3D texture support not yet complete.
+ */
+void
+_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
+ struct vertex {
+ GLfloat x, y, s, t, r;
+ };
+ struct vertex verts[4];
+ const GLuint baseLevel = texObj->BaseLevel;
+ const GLuint maxLevel = texObj->MaxLevel;
+ const GLenum minFilterSave = texObj->MinFilter;
+ const GLenum magFilterSave = texObj->MagFilter;
+ const GLint maxLevelSave = texObj->MaxLevel;
+ const GLboolean genMipmapSave = texObj->GenerateMipmap;
+ const GLenum wrapSSave = texObj->WrapS;
+ const GLenum wrapTSave = texObj->WrapT;
+ const GLenum wrapRSave = texObj->WrapR;
+ const GLuint fboSave = ctx->DrawBuffer->Name;
+ const GLuint original_active_unit = ctx->Texture.CurrentUnit;
+ GLenum faceTarget;
+ GLuint dstLevel;
+ GLuint border = 0;
+
+ if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
+ _mesa_generate_mipmap(ctx, target, texObj);
+ return;
+ }
+
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
+ faceTarget = target;
+ target = GL_TEXTURE_CUBE_MAP;
+ }
+ else {
+ faceTarget = target;
+ }
+
+ _mesa_meta_begin(ctx, META_ALL);
+
+ if (original_active_unit != 0)
+ _mesa_BindTexture(target, texObj->Name);
+
+ if (mipmap->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj);
+ _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &mipmap->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(mipmap->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
+ }
+
+ if (!mipmap->FBO) {
+ _mesa_GenFramebuffersEXT(1, &mipmap->FBO);
+ }
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO);
+
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ _mesa_set_enable(ctx, target, GL_TRUE);
+
+ /* setup texcoords once (XXX what about border?) */
+ switch (faceTarget) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[0].r = 0.0F;
+ verts[1].s = 1.0F;
+ verts[1].t = 0.0F;
+ verts[1].r = 0.0F;
+ verts[2].s = 1.0F;
+ verts[2].t = 1.0F;
+ verts[2].r = 0.0F;
+ verts[3].s = 0.0F;
+ verts[3].t = 1.0F;
+ verts[3].r = 0.0F;
+ break;
+ case GL_TEXTURE_3D:
+ abort();
+ break;
+ default:
+ /* cube face */
+ {
+ static const GLfloat st[4][2] = {
+ {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
+ };
+ GLuint i;
+
+ /* loop over quad verts */
+ for (i = 0; i < 4; i++) {
+ /* Compute sc = +/-scale and tc = +/-scale.
+ * Not +/-1 to avoid cube face selection ambiguity near the edges,
+ * though that can still sometimes happen with this scale factor...
+ */
+ const GLfloat scale = 0.9999f;
+ const GLfloat sc = (2.0f * st[i][0] - 1.0f) * scale;
+ const GLfloat tc = (2.0f * st[i][1] - 1.0f) * scale;
+
+ switch (faceTarget) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ verts[i].s = 1.0f;
+ verts[i].t = -tc;
+ verts[i].r = -sc;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ verts[i].s = -1.0f;
+ verts[i].t = -tc;
+ verts[i].r = sc;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ verts[i].s = sc;
+ verts[i].t = 1.0f;
+ verts[i].r = tc;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ verts[i].s = sc;
+ verts[i].t = -1.0f;
+ verts[i].r = -tc;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ verts[i].s = sc;
+ verts[i].t = -tc;
+ verts[i].r = 1.0f;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ verts[i].s = -sc;
+ verts[i].t = -tc;
+ verts[i].r = -1.0f;
+ break;
+ default:
+ assert(0);
+ }
+ }
+ }
+ }
+
+ _mesa_set_enable(ctx, target, GL_TRUE);
+
+ /* setup vertex positions */
+ {
+ verts[0].x = 0.0F;
+ verts[0].y = 0.0F;
+ verts[1].x = 1.0F;
+ verts[1].y = 0.0F;
+ verts[2].x = 1.0F;
+ verts[2].y = 1.0F;
+ verts[3].x = 0.0F;
+ verts[3].y = 1.0F;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ /* setup projection matrix */
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
+
+ /* texture is already locked, unlock now */
+ _mesa_unlock_texture(ctx, texObj);
+
+ for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) {
+ const struct gl_texture_image *srcImage;
+ const GLuint srcLevel = dstLevel - 1;
+ GLsizei srcWidth, srcHeight, srcDepth;
+ GLsizei dstWidth, dstHeight, dstDepth;
+ GLenum status;
+
+ srcImage = _mesa_select_tex_image(ctx, texObj, faceTarget, srcLevel);
+ assert(srcImage->Border == 0); /* XXX we can fix this */
+
+ /* src size w/out border */
+ srcWidth = srcImage->Width - 2 * border;
+ srcHeight = srcImage->Height - 2 * border;
+ srcDepth = srcImage->Depth - 2 * border;
+
+ /* new dst size w/ border */
+ dstWidth = MAX2(1, srcWidth / 2) + 2 * border;
+ dstHeight = MAX2(1, srcHeight / 2) + 2 * border;
+ dstDepth = MAX2(1, srcDepth / 2) + 2 * border;
+
+ if (dstWidth == srcImage->Width &&
+ dstHeight == srcImage->Height &&
+ dstDepth == srcImage->Depth) {
+ /* all done */
+ break;
+ }
+
+ /* Set MaxLevel large enough to hold the new level when we allocate it */
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel);
+
+ /* Create empty dest image */
+ if (target == GL_TEXTURE_1D) {
+ _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat,
+ dstWidth, border,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ else if (target == GL_TEXTURE_3D) {
+ _mesa_TexImage3D(target, dstLevel, srcImage->InternalFormat,
+ dstWidth, dstHeight, dstDepth, border,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ else {
+ /* 2D or cube */
+ _mesa_TexImage2D(faceTarget, dstLevel, srcImage->InternalFormat,
+ dstWidth, dstHeight, border,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ /* If texturing from a cube, we need to make sure all src faces
+ * have been defined (even if we're not sampling from them.)
+ * Otherwise the texture object will be 'incomplete' and
+ * texturing from it will not be allowed.
+ */
+ GLuint face;
+ for (face = 0; face < 6; face++) {
+ if (!texObj->Image[face][srcLevel] ||
+ texObj->Image[face][srcLevel]->Width != srcWidth) {
+ _mesa_TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
+ srcLevel, srcImage->InternalFormat,
+ srcWidth, srcHeight, border,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ }
+ }
+ }
+
+ /* limit minification to src level */
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
+
+ /* Set to draw into the current dstLevel */
+ if (target == GL_TEXTURE_1D) {
+ _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target,
+ texObj->Name,
+ dstLevel);
+ }
+ else if (target == GL_TEXTURE_3D) {
+ GLint zoffset = 0; /* XXX unfinished */
+ _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target,
+ texObj->Name,
+ dstLevel, zoffset);
+ }
+ else {
+ /* 2D / cube */
+ _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ faceTarget,
+ texObj->Name,
+ dstLevel);
+ }
+
+ _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+
+ /* sanity check */
+ status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ abort();
+ break;
+ }
+
+ assert(dstWidth == ctx->DrawBuffer->Width);
+ assert(dstHeight == ctx->DrawBuffer->Height);
+
+ /* setup viewport */
+ _mesa_set_viewport(ctx, 0, 0, dstWidth, dstHeight);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ _mesa_lock_texture(ctx, texObj); /* relock */
+
+ _mesa_meta_end(ctx);
+
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
+ _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, wrapRSave);
+
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
+}
+
+
+/**
+ * Determine the GL data type to use for the temporary image read with
+ * ReadPixels() and passed to Tex[Sub]Image().
+ */
+static GLenum
+get_temp_image_type(struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ if (ctx->DrawBuffer->Visual.redBits <= 8)
+ return GL_UNSIGNED_BYTE;
+ else if (ctx->DrawBuffer->Visual.redBits <= 8)
+ return GL_UNSIGNED_SHORT;
+ else
+ return GL_FLOAT;
+ case GL_DEPTH_COMPONENT:
+ return GL_UNSIGNED_INT;
+ case GL_DEPTH_STENCIL:
+ return GL_UNSIGNED_INT_24_8;
+ default:
+ _mesa_problem(ctx, "Unexpected format in get_temp_image_type()");
+ return 0;
+ }
+}
+
+
+/**
+ * Helper for _mesa_meta_CopyTexImage1/2D() functions.
+ * Have to be careful with locking and meta state for pixel transfer.
+ */
+static void
+copy_tex_image(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLenum format, type;
+ GLint bpp;
+ void *buf;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
+ /* Choose format/type for temporary image buffer */
+ format = _mesa_base_tex_format(ctx, internalFormat);
+ type = get_temp_image_type(ctx, format);
+ bpp = _mesa_bytes_per_pixel(format, type);
+ if (bpp <= 0) {
+ _mesa_problem(ctx, "Bad bpp in meta copy_tex_image()");
+ return;
+ }
+
+ /*
+ * Alloc image buffer (XXX could use a PBO)
+ */
+ buf = malloc(width * height * bpp);
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ return;
+ }
+
+ _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
+
+ /*
+ * Read image from framebuffer (disable pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
+ ctx->Driver.ReadPixels(ctx, x, y, width, height,
+ format, type, &ctx->Pack, buf);
+ _mesa_meta_end(ctx);
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData(ctx, texImage);
+ }
+
+ /* The texture's format was already chosen in _mesa_CopyTexImage() */
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
+ /*
+ * Store texture data (with pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE);
+
+ _mesa_update_state(ctx); /* to update pixel transfer state */
+
+ if (target == GL_TEXTURE_1D) {
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border, format, type,
+ buf, &ctx->Unpack, texObj, texImage);
+ }
+ else {
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border, format, type,
+ buf, &ctx->Unpack, texObj, texImage);
+ }
+ _mesa_meta_end(ctx);
+
+ _mesa_lock_texture(ctx, texObj); /* re-lock */
+
+ free(buf);
+}
+
+
+void
+_mesa_meta_CopyTexImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLint border)
+{
+ copy_tex_image(ctx, 1, target, level, internalFormat, x, y,
+ width, 1, border);
+}
+
+
+void
+_mesa_meta_CopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border)
+{
+ copy_tex_image(ctx, 2, target, level, internalFormat, x, y,
+ width, height, border);
+}
+
+
+
+/**
+ * Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions.
+ * Have to be careful with locking and meta state for pixel transfer.
+ */
+static void
+copy_tex_sub_image(struct gl_context *ctx,
+ GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLenum format, type;
+ GLint bpp;
+ void *buf;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ /* Choose format/type for temporary image buffer */
+ format = _mesa_get_format_base_format(texImage->TexFormat);
+ type = get_temp_image_type(ctx, format);
+ bpp = _mesa_bytes_per_pixel(format, type);
+ if (bpp <= 0) {
+ _mesa_problem(ctx, "Bad bpp in meta copy_tex_sub_image()");
+ return;
+ }
+
+ /*
+ * Alloc image buffer (XXX could use a PBO)
+ */
+ buf = malloc(width * height * bpp);
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%uD", dims);
+ return;
+ }
+
+ _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
+
+ /*
+ * Read image from framebuffer (disable pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
+ ctx->Driver.ReadPixels(ctx, x, y, width, height,
+ format, type, &ctx->Pack, buf);
+ _mesa_meta_end(ctx);
+
+ _mesa_update_state(ctx); /* to update pixel transfer state */
+
+ /*
+ * Store texture data (with pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE);
+ if (target == GL_TEXTURE_1D) {
+ ctx->Driver.TexSubImage1D(ctx, target, level, xoffset,
+ width, format, type, buf,
+ &ctx->Unpack, texObj, texImage);
+ }
+ else if (target == GL_TEXTURE_3D) {
+ ctx->Driver.TexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset,
+ width, height, 1, format, type, buf,
+ &ctx->Unpack, texObj, texImage);
+ }
+ else {
+ ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
+ width, height, format, type, buf,
+ &ctx->Unpack, texObj, texImage);
+ }
+ _mesa_meta_end(ctx);
+
+ _mesa_lock_texture(ctx, texObj); /* re-lock */
+
+ free(buf);
+}
+
+
+void
+_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLint x, GLint y, GLsizei width)
+{
+ copy_tex_sub_image(ctx, 1, target, level, xoffset, 0, 0,
+ x, y, width, 1);
+}
+
+
+void
+_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ copy_tex_sub_image(ctx, 2, target, level, xoffset, yoffset, 0,
+ x, y, width, height);
+}
+
+
+void
+_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ copy_tex_sub_image(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ x, y, width, height);
+}
+
+
+void
+_mesa_meta_CopyColorTable(struct gl_context *ctx,
+ GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GLfloat *buf;
+
+ buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorTable");
+ return;
+ }
+
+ /*
+ * Read image from framebuffer (disable pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
+ ctx->Driver.ReadPixels(ctx, x, y, width, 1,
+ GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
+
+ _mesa_ColorTable(target, internalformat, width, GL_RGBA, GL_FLOAT, buf);
+
+ _mesa_meta_end(ctx);
+
+ free(buf);
+}
+
+
+void
+_mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GLfloat *buf;
+
+ buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorSubTable");
+ return;
+ }
+
+ /*
+ * Read image from framebuffer (disable pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
+ ctx->Driver.ReadPixels(ctx, x, y, width, 1,
+ GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
+
+ _mesa_ColorSubTable(target, start, width, GL_RGBA, GL_FLOAT, buf);
+
+ _mesa_meta_end(ctx);
+
+ free(buf);
+}
diff --git a/mesalib/src/mesa/drivers/dri/Makefile.template b/mesalib/src/mesa/drivers/dri/Makefile.template index d1a119379..195d60a9c 100644 --- a/mesalib/src/mesa/drivers/dri/Makefile.template +++ b/mesalib/src/mesa/drivers/dri/Makefile.template @@ -1,111 +1,111 @@ -# -*-makefile-*- - -COMMON_GALLIUM_SOURCES = \ - ../common/utils.c \ - ../common/vblank.c \ - ../common/dri_util.c \ - ../common/xmlconfig.c - -COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \ - ../../common/driverfuncs.c \ - ../common/texmem.c \ - ../common/drirenderbuffer.c - -INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES) - -OBJECTS = $(C_SOURCES:.c=.o) \ - $(CXX_SOURCES:.cpp=.o) \ - $(ASM_SOURCES:.S=.o) - - -### Include directories -SHARED_INCLUDES = \ - -I. \ - -I$(TOP)/src/mesa/drivers/dri/common \ - -Iserver \ - -I$(TOP)/include \ - -I$(TOP)/src/mapi \ - -I$(TOP)/src/mesa \ - -I$(TOP)/src/egl/main \ - -I$(TOP)/src/egl/drivers/dri \ - $(LIBDRM_CFLAGS) - -CFLAGS += $(API_DEFINES) -CXXFLAGS += $(API_DEFINES) - -##### RULES ##### - -.c.o: - $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DRIVER_DEFINES) $< -o $@ - -.cpp.o: - $(CC) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DRIVER_DEFINES) $< -o $@ - -.S.o: - $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DRIVER_DEFINES) $< -o $@ - - -##### TARGETS ##### - -default: subdirs lib - - -.PHONY: lib -lib: symlinks subdirs depend - @$(MAKE) $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME) - -$(LIBNAME): $(OBJECTS) $(EXTRA_MODULES) $(MESA_MODULES) Makefile \ - $(TOP)/src/mesa/drivers/dri/Makefile.template $(TOP)/src/mesa/drivers/dri/common/dri_test.o - $(MKLIB) -o $@.tmp -noprefix -linker '$(CXX)' -ldflags '$(LDFLAGS)' \ - $(OBJECTS) $(EXTRA_MODULES) $(DRI_LIB_DEPS) - $(CXX) $(CFLAGS) -o $@.test $(TOP)/src/mesa/drivers/dri/common/dri_test.o $@.tmp $(DRI_LIB_DEPS) - @rm -f $@.test - mv -f $@.tmp $@ - - -$(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME) - $(INSTALL) $(LIBNAME) $(TOP)/$(LIB_DIR) - - -# If the Makefile defined SUBDIRS, run make in each -.PHONY: subdirs -subdirs: - @if test -n "$(SUBDIRS)" ; then \ - for dir in $(SUBDIRS) ; do \ - if [ -d $$dir ] ; then \ - (cd $$dir && $(MAKE)) || exit 1; \ - fi \ - done \ - fi - - -.PHONY: symlinks -symlinks: - - -depend: $(C_SOURCES) $(CXX_SOURCES) $(ASM_SOURCES) $(SYMLINKS) - @ echo "running $(MKDEP)" - @ rm -f depend - @ touch depend - @ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) \ - $(C_SOURCES) $(CXX_SOURCES) \ - $(ASM_SOURCES) > /dev/null 2>/dev/null - - -# Emacs tags -tags: - etags `find . -name \*.[ch]` `find ../include` - - -# Remove .o and backup files -clean: - -rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS) - -rm -f depend depend.bak - - -install: $(LIBNAME) - $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) - $(MINSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) - - --include depend +# -*-makefile-*-
+
+COMMON_GALLIUM_SOURCES = \
+ ../common/utils.c \
+ ../common/vblank.c \
+ ../common/dri_util.c \
+ ../common/xmlconfig.c
+
+COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \
+ ../../common/driverfuncs.c \
+ ../common/texmem.c \
+ ../common/drirenderbuffer.c
+
+INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES)
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(CXX_SOURCES:.cpp=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+
+### Include directories
+SHARED_INCLUDES = \
+ -I. \
+ -I$(TOP)/src/mesa/drivers/dri/common \
+ -Iserver \
+ -I$(TOP)/include \
+ -I$(TOP)/src/mapi \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/egl/main \
+ -I$(TOP)/src/egl/drivers/dri \
+ $(LIBDRM_CFLAGS)
+
+CFLAGS += $(API_DEFINES)
+CXXFLAGS += $(API_DEFINES)
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.cpp.o:
+ $(CC) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: subdirs lib
+
+
+.PHONY: lib
+lib: symlinks subdirs depend
+ @$(MAKE) $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME)
+
+$(LIBNAME): $(OBJECTS) $(EXTRA_MODULES) $(MESA_MODULES) Makefile \
+ $(TOP)/src/mesa/drivers/dri/Makefile.template $(TOP)/src/mesa/drivers/dri/common/dri_test.o
+ $(MKLIB) -o $@.tmp -noprefix -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
+ $(OBJECTS) $(EXTRA_MODULES) $(DRI_LIB_DEPS)
+ $(CXX) $(CFLAGS) -o $@.test $(TOP)/src/mesa/drivers/dri/common/dri_test.o $@.tmp $(DRI_LIB_DEPS)
+ @rm -f $@.test
+ mv -f $@.tmp $@
+
+
+$(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME)
+ $(INSTALL) $(LIBNAME) $(TOP)/$(LIB_DIR)
+
+
+# If the Makefile defined SUBDIRS, run make in each
+.PHONY: subdirs
+subdirs:
+ @if test -n "$(SUBDIRS)" ; then \
+ for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1; \
+ fi \
+ done \
+ fi
+
+
+.PHONY: symlinks
+symlinks:
+
+
+depend: $(C_SOURCES) $(CXX_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
+ @ echo "running $(MKDEP)"
+ @ rm -f depend
+ @ touch depend
+ @ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) \
+ $(C_SOURCES) $(CXX_SOURCES) \
+ $(ASM_SOURCES) > /dev/null 2>/dev/null
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean:
+ -rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS)
+ -rm -f depend depend.bak
+
+
+install: $(LIBNAME)
+ $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+ $(MINSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+
+
+-include depend
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.c b/mesalib/src/mesa/drivers/dri/common/dri_util.c index 82638fa72..6d3dd0a2c 100644 --- a/mesalib/src/mesa/drivers/dri/common/dri_util.c +++ b/mesalib/src/mesa/drivers/dri/common/dri_util.c @@ -1,1030 +1,1030 @@ -/** - * \file dri_util.c - * DRI utility functions. - * - * This module acts as glue between GLX and the actual hardware driver. A DRI - * driver doesn't really \e have to use any of this - it's optional. But, some - * useful stuff is done here that otherwise would have to be duplicated in most - * drivers. - * - * Basically, these utility functions take care of some of the dirty details of - * screen initialization, context creation, context binding, DRM setup, etc. - * - * These functions are compiled into each DRI driver so libGL.so knows nothing - * about them. - */ - - -#include <assert.h> -#include <stdarg.h> -#include <unistd.h> -#include <sys/mman.h> -#include <stdio.h> - -#ifndef MAP_FAILED -#define MAP_FAILED ((void *)-1) -#endif - -#include "main/imports.h" -#define None 0 - -#include "dri_util.h" -#include "drm_sarea.h" -#include "utils.h" -#include "xmlpool.h" -#include "../glsl/glsl_parser_extras.h" - -PUBLIC const char __dri2ConfigOptions[] = - DRI_CONF_BEGIN - DRI_CONF_SECTION_PERFORMANCE - DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1) - DRI_CONF_SECTION_END - DRI_CONF_END; - -static const uint __dri2NConfigOptions = 1; - -#ifndef GLX_OML_sync_control -typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator); -#endif - -static void dri_get_drawable(__DRIdrawable *pdp); -static void dri_put_drawable(__DRIdrawable *pdp); - -/** - * This is just a token extension used to signal that the driver - * supports setting a read drawable. - */ -const __DRIextension driReadDrawableExtension = { - __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION -}; - -GLint -driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) -{ - if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1; - if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2; - if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1; - if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2; - - if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0; - - return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1); -} - -/*****************************************************************/ -/** \name Context (un)binding functions */ -/*****************************************************************/ -/*@{*/ - -/** - * Unbind context. - * - * \param scrn the screen. - * \param gc context. - * - * \return \c GL_TRUE on success, or \c GL_FALSE on failure. - * - * \internal - * This function calls __DriverAPIRec::UnbindContext, and then decrements - * __DRIdrawableRec::refcount which must be non-zero for a successful - * return. - * - * While casting the opaque private pointers associated with the parameters - * into their respective real types it also assures they are not \c NULL. - */ -static int driUnbindContext(__DRIcontext *pcp) -{ - __DRIscreen *psp; - __DRIdrawable *pdp; - __DRIdrawable *prp; - - /* - ** Assume error checking is done properly in glXMakeCurrent before - ** calling driUnbindContext. - */ - - if (pcp == NULL) - return GL_FALSE; - - psp = pcp->driScreenPriv; - pdp = pcp->driDrawablePriv; - prp = pcp->driReadablePriv; - - /* already unbound */ - if (!pdp && !prp) - return GL_TRUE; - /* Let driver unbind drawable from context */ - (*psp->DriverAPI.UnbindContext)(pcp); - - assert(pdp); - if (pdp->refcount == 0) { - /* ERROR!!! */ - return GL_FALSE; - } - - dri_put_drawable(pdp); - - if (prp != pdp) { - if (prp->refcount == 0) { - /* ERROR!!! */ - return GL_FALSE; - } - - dri_put_drawable(prp); - } - - - /* XXX this is disabled so that if we call SwapBuffers on an unbound - * window we can determine the last context bound to the window and - * use that context's lock. (BrianP, 2-Dec-2000) - */ - pcp->driDrawablePriv = pcp->driReadablePriv = NULL; - - return GL_TRUE; -} - -/** - * This function takes both a read buffer and a draw buffer. This is needed - * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent - * function. - */ -static int driBindContext(__DRIcontext *pcp, - __DRIdrawable *pdp, - __DRIdrawable *prp) -{ - __DRIscreen *psp = NULL; - - /* - ** Assume error checking is done properly in glXMakeCurrent before - ** calling driUnbindContext. - */ - - if (!pcp) - return GL_FALSE; - - /* Bind the drawable to the context */ - psp = pcp->driScreenPriv; - pcp->driDrawablePriv = pdp; - pcp->driReadablePriv = prp; - if (pdp) { - pdp->driContextPriv = pcp; - dri_get_drawable(pdp); - } - if (prp && pdp != prp) { - dri_get_drawable(prp); - } - - /* - ** Now that we have a context associated with this drawable, we can - ** initialize the drawable information if has not been done before. - */ - - if (!psp->dri2.enabled) { - if (pdp && !pdp->pStamp) { - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - __driUtilUpdateDrawableInfo(pdp); - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - } - if (prp && pdp != prp && !prp->pStamp) { - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - __driUtilUpdateDrawableInfo(prp); - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - } - } - - /* Call device-specific MakeCurrent */ - return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp); -} - -/*@}*/ - - -/*****************************************************************/ -/** \name Drawable handling functions */ -/*****************************************************************/ -/*@{*/ - -/** - * Update private drawable information. - * - * \param pdp pointer to the private drawable information to update. - * - * This function basically updates the __DRIdrawable struct's - * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo. - * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which - * compares the __DRIdrwablePrivate pStamp and lastStamp values. If - * the values are different that means we have to update the clipping - * info. - */ -void -__driUtilUpdateDrawableInfo(__DRIdrawable *pdp) -{ - __DRIscreen *psp = pdp->driScreenPriv; - __DRIcontext *pcp = pdp->driContextPriv; - - if (!pcp - || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) { - /* ERROR!!! - * ...but we must ignore it. There can be many contexts bound to a - * drawable. - */ - } - - if (pdp->pClipRects) { - free(pdp->pClipRects); - pdp->pClipRects = NULL; - } - - if (pdp->pBackClipRects) { - free(pdp->pBackClipRects); - pdp->pBackClipRects = NULL; - } - - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - - if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp, - &pdp->index, &pdp->lastStamp, - &pdp->x, &pdp->y, &pdp->w, &pdp->h, - &pdp->numClipRects, &pdp->pClipRects, - &pdp->backX, - &pdp->backY, - &pdp->numBackClipRects, - &pdp->pBackClipRects, - pdp->loaderPrivate)) { - /* Error -- eg the window may have been destroyed. Keep going - * with no cliprects. - */ - pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */ - pdp->numClipRects = 0; - pdp->pClipRects = NULL; - pdp->numBackClipRects = 0; - pdp->pBackClipRects = NULL; - } - else - pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp); - - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); -} - -/*@}*/ - -/*****************************************************************/ -/** \name GLX callbacks */ -/*****************************************************************/ -/*@{*/ - -static void driReportDamage(__DRIdrawable *pdp, - struct drm_clip_rect *pClipRects, int numClipRects) -{ - __DRIscreen *psp = pdp->driScreenPriv; - - /* Check that we actually have the new damage report method */ - if (psp->damage) { - /* Report the damage. Currently, all our drivers draw - * directly to the front buffer, so we report the damage there - * rather than to the backing storein (if any). - */ - (*psp->damage->reportDamage)(pdp, - pdp->x, pdp->y, - pClipRects, numClipRects, - GL_TRUE, pdp->loaderPrivate); - } -} - - -/** - * Swap buffers. - * - * \param drawablePrivate opaque pointer to the per-drawable private info. - * - * \internal - * This function calls __DRIdrawable::swapBuffers. - * - * Is called directly from glXSwapBuffers(). - */ -static void driSwapBuffers(__DRIdrawable *dPriv) -{ - __DRIscreen *psp = dPriv->driScreenPriv; - drm_clip_rect_t *rects; - int i; - - psp->DriverAPI.SwapBuffers(dPriv); - - if (!dPriv->numClipRects) - return; - - rects = malloc(sizeof(*rects) * dPriv->numClipRects); - - if (!rects) - return; - - for (i = 0; i < dPriv->numClipRects; i++) { - rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x; - rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y; - rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x; - rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y; - } - - driReportDamage(dPriv, rects, dPriv->numClipRects); - free(rects); -} - -static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv, - int64_t *msc ) -{ - return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc); -} - - -static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc, - int64_t divisor, int64_t remainder, - int64_t * msc, int64_t * sbc) -{ - __DRIswapInfo sInfo; - int status; - - status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc, - divisor, remainder, - msc ); - - /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync - * is supported but GLX_OML_sync_control is not. Therefore, don't return - * an error value if GetSwapInfo() is not implemented. - */ - if ( status == 0 - && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) { - status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo ); - *sbc = sInfo.swap_count; - } - - return status; -} - - -const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = { - { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION }, - driWaitForMSC, - driDrawableGetMSC, -}; - - -static void driCopySubBuffer(__DRIdrawable *dPriv, - int x, int y, int w, int h) -{ - drm_clip_rect_t rect; - - rect.x1 = x; - rect.y1 = dPriv->h - y - h; - rect.x2 = x + w; - rect.y2 = rect.y1 + h; - driReportDamage(dPriv, &rect, 1); - - dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h); -} - -const __DRIcopySubBufferExtension driCopySubBufferExtension = { - { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION }, - driCopySubBuffer -}; - -static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval) -{ - dPriv->swap_interval = interval; -} - -static unsigned int driGetSwapInterval(__DRIdrawable *dPriv) -{ - return dPriv->swap_interval; -} - -const __DRIswapControlExtension driSwapControlExtension = { - { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION }, - driSetSwapInterval, - driGetSwapInterval -}; - - -/** - * This is called via __DRIscreenRec's createNewDrawable pointer. - */ -static __DRIdrawable * -driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config, - drm_drawable_t hwDrawable, int renderType, - const int *attrs, void *data) -{ - __DRIdrawable *pdp; - - /* Since pbuffers are not yet supported, no drawable attributes are - * supported either. - */ - (void) attrs; - - pdp = malloc(sizeof *pdp); - if (!pdp) { - return NULL; - } - - pdp->driContextPriv = NULL; - pdp->loaderPrivate = data; - pdp->hHWDrawable = hwDrawable; - pdp->refcount = 1; - pdp->pStamp = NULL; - pdp->lastStamp = 0; - pdp->index = 0; - pdp->x = 0; - pdp->y = 0; - pdp->w = 0; - pdp->h = 0; - pdp->numClipRects = 0; - pdp->numBackClipRects = 0; - pdp->pClipRects = NULL; - pdp->pBackClipRects = NULL; - pdp->vblSeq = 0; - pdp->vblFlags = 0; - - pdp->driScreenPriv = psp; - - if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) { - free(pdp); - return NULL; - } - - pdp->msc_base = 0; - - /* This special default value is replaced with the configured - * default value when the drawable is first bound to a direct - * rendering context. - */ - pdp->swap_interval = (unsigned)-1; - - return pdp; -} - - -static __DRIdrawable * -dri2CreateNewDrawable(__DRIscreen *screen, - const __DRIconfig *config, - void *loaderPrivate) -{ - __DRIdrawable *pdraw; - - pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate); - if (!pdraw) - return NULL; - - pdraw->pClipRects = &pdraw->dri2.clipRect; - pdraw->pBackClipRects = &pdraw->dri2.clipRect; - - pdraw->pStamp = &pdraw->dri2.stamp; - *pdraw->pStamp = pdraw->lastStamp + 1; - - return pdraw; -} - -static __DRIbuffer * -dri2AllocateBuffer(__DRIscreen *screen, - unsigned int attachment, unsigned int format, - int width, int height) -{ - return (*screen->DriverAPI.AllocateBuffer)(screen, attachment, format, - width, height); -} - -static void -dri2ReleaseBuffer(__DRIscreen *screen, __DRIbuffer *buffer) -{ - (*screen->DriverAPI.ReleaseBuffer)(screen, buffer); -} - - -static int -dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val) -{ - if (!driCheckOption(&screen->optionCache, var, DRI_BOOL)) - return -1; - - *val = driQueryOptionb(&screen->optionCache, var); - - return 0; -} - -static int -dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val) -{ - if (!driCheckOption(&screen->optionCache, var, DRI_INT) && - !driCheckOption(&screen->optionCache, var, DRI_ENUM)) - return -1; - - *val = driQueryOptioni(&screen->optionCache, var); - - return 0; -} - -static int -dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val) -{ - if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT)) - return -1; - - *val = driQueryOptionf(&screen->optionCache, var); - - return 0; -} - - -static void dri_get_drawable(__DRIdrawable *pdp) -{ - pdp->refcount++; -} - -static void dri_put_drawable(__DRIdrawable *pdp) -{ - __DRIscreen *psp; - - if (pdp) { - pdp->refcount--; - if (pdp->refcount) - return; - - psp = pdp->driScreenPriv; - (*psp->DriverAPI.DestroyBuffer)(pdp); - if (pdp->pClipRects && pdp->pClipRects != &pdp->dri2.clipRect) { - free(pdp->pClipRects); - pdp->pClipRects = NULL; - } - if (pdp->pBackClipRects && pdp->pClipRects != &pdp->dri2.clipRect) { - free(pdp->pBackClipRects); - pdp->pBackClipRects = NULL; - } - free(pdp); - } -} - -static void -driDestroyDrawable(__DRIdrawable *pdp) -{ - dri_put_drawable(pdp); -} - -/*@}*/ - - -/*****************************************************************/ -/** \name Context handling functions */ -/*****************************************************************/ -/*@{*/ - -/** - * Destroy the per-context private information. - * - * \internal - * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls - * drmDestroyContext(), and finally frees \p contextPrivate. - */ -static void -driDestroyContext(__DRIcontext *pcp) -{ - if (pcp) { - (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp); - free(pcp); - } -} - - -/** - * Create the per-drawable private driver information. - * - * \param render_type Type of rendering target. \c GLX_RGBA is the only - * type likely to ever be supported for direct-rendering. - * \param shared Context with which to share textures, etc. or NULL - * - * \returns An opaque pointer to the per-context private information on - * success, or \c NULL on failure. - * - * \internal - * This function allocates and fills a __DRIcontextRec structure. It - * performs some device independent initialization and passes all the - * relevent information to __DriverAPIRec::CreateContext to create the - * context. - * - */ -static __DRIcontext * -driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config, - int render_type, __DRIcontext *shared, - drm_context_t hwContext, void *data) -{ - __DRIcontext *pcp; - void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; - - pcp = malloc(sizeof *pcp); - if (!pcp) - return NULL; - - pcp->driScreenPriv = psp; - pcp->driDrawablePriv = NULL; - pcp->loaderPrivate = data; - - pcp->dri2.draw_stamp = 0; - pcp->dri2.read_stamp = 0; - - pcp->hHWContext = hwContext; - - if ( !(*psp->DriverAPI.CreateContext)(API_OPENGL, - &config->modes, pcp, shareCtx) ) { - free(pcp); - return NULL; - } - - return pcp; -} - -static unsigned int -dri2GetAPIMask(__DRIscreen *screen) -{ - return screen->api_mask; -} - -static __DRIcontext * -dri2CreateNewContextForAPI(__DRIscreen *screen, int api, - const __DRIconfig *config, - __DRIcontext *shared, void *data) -{ - __DRIcontext *context; - const struct gl_config *modes = (config != NULL) ? &config->modes : NULL; - void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; - gl_api mesa_api; - - if (!(screen->api_mask & (1 << api))) - return NULL; - - switch (api) { - case __DRI_API_OPENGL: - mesa_api = API_OPENGL; - break; - case __DRI_API_GLES: - mesa_api = API_OPENGLES; - break; - case __DRI_API_GLES2: - mesa_api = API_OPENGLES2; - break; - default: - return NULL; - } - - context = malloc(sizeof *context); - if (!context) - return NULL; - - context->driScreenPriv = screen; - context->driDrawablePriv = NULL; - context->loaderPrivate = data; - - if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes, - context, shareCtx) ) { - free(context); - return NULL; - } - - return context; -} - - -static __DRIcontext * -dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config, - __DRIcontext *shared, void *data) -{ - return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL, - config, shared, data); -} - -static int -driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask) -{ - return GL_FALSE; -} - -/*@}*/ - - -/*****************************************************************/ -/** \name Screen handling functions */ -/*****************************************************************/ -/*@{*/ - -/** - * Destroy the per-screen private information. - * - * \internal - * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls - * drmClose(), and finally frees \p screenPrivate. - */ -static void driDestroyScreen(__DRIscreen *psp) -{ - if (psp) { - /* No interaction with the X-server is possible at this point. This - * routine is called after XCloseDisplay, so there is no protocol - * stream open to the X-server anymore. - */ - - _mesa_destroy_shader_compiler(); - - if (psp->DriverAPI.DestroyScreen) - (*psp->DriverAPI.DestroyScreen)(psp); - - if (!psp->dri2.enabled) { - (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX); - (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize); - (void)drmCloseOnce(psp->fd); - } else { - driDestroyOptionCache(&psp->optionCache); - driDestroyOptionInfo(&psp->optionInfo); - } - - free(psp); - } -} - -static void -setupLoaderExtensions(__DRIscreen *psp, - const __DRIextension **extensions) -{ - int i; - - for (i = 0; extensions[i]; i++) { - if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0) - psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0) - psp->damage = (__DRIdamageExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0) - psp->systemTime = (__DRIsystemTimeExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0) - psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0) - psp->dri2.image = (__DRIimageLookupExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0) - psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i]; - } -} - -/** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c struct gl_config that the driver can support for windows or - * pbuffers. - * - * For legacy DRI. - * - * \param scrn Index of the screen - * \param ddx_version Version of the 2D DDX. This may not be meaningful for - * all drivers. - * \param dri_version Version of the "server-side" DRI. - * \param drm_version Version of the kernel DRM. - * \param frame_buffer Data describing the location and layout of the - * framebuffer. - * \param pSAREA Pointer to the SAREA. - * \param fd Device handle for the DRM. - * \param extensions ?? - * \param driver_modes Returns modes suppoted by the driver - * \param loaderPrivate ?? - * - * \note There is no need to check the minimum API version in this - * function. Since the name of this function is versioned, it is - * impossible for a loader that is too old to even load this driver. - */ -static __DRIscreen * -driCreateNewScreen(int scrn, - const __DRIversion *ddx_version, - const __DRIversion *dri_version, - const __DRIversion *drm_version, - const __DRIframebuffer *frame_buffer, - drmAddress pSAREA, int fd, - const __DRIextension **extensions, - const __DRIconfig ***driver_modes, - void *loaderPrivate) -{ - static const __DRIextension *emptyExtensionList[] = { NULL }; - __DRIscreen *psp; - - if (driDriverAPI.InitScreen == NULL) - return NULL; - - psp = calloc(1, sizeof *psp); - if (!psp) - return NULL; - - setupLoaderExtensions(psp, extensions); - - /* - ** NOT_DONE: This is used by the X server to detect when the client - ** has died while holding the drawable lock. The client sets the - ** drawable lock to this value. - */ - psp->drawLockID = 1; - - psp->drm_version = *drm_version; - psp->ddx_version = *ddx_version; - psp->dri_version = *dri_version; - - psp->pSAREA = pSAREA; - psp->lock = (drmLock *) &psp->pSAREA->lock; - - psp->pFB = frame_buffer->base; - psp->fbSize = frame_buffer->size; - psp->fbStride = frame_buffer->stride; - psp->fbWidth = frame_buffer->width; - psp->fbHeight = frame_buffer->height; - psp->devPrivSize = frame_buffer->dev_priv_size; - psp->pDevPriv = frame_buffer->dev_priv; - psp->fbBPP = psp->fbStride * 8 / frame_buffer->width; - - psp->extensions = emptyExtensionList; - psp->fd = fd; - psp->myNum = scrn; - psp->dri2.enabled = GL_FALSE; - - psp->DriverAPI = driDriverAPI; - psp->api_mask = (1 << __DRI_API_OPENGL); - - *driver_modes = driDriverAPI.InitScreen(psp); - if (*driver_modes == NULL) { - free(psp); - return NULL; - } - - return psp; -} - -/** - * DRI2 - */ -static __DRIscreen * -dri2CreateNewScreen(int scrn, int fd, - const __DRIextension **extensions, - const __DRIconfig ***driver_configs, void *data) -{ - static const __DRIextension *emptyExtensionList[] = { NULL }; - __DRIscreen *psp; - drmVersionPtr version; - - if (driDriverAPI.InitScreen2 == NULL) - return NULL; - - psp = calloc(1, sizeof(*psp)); - if (!psp) - return NULL; - - setupLoaderExtensions(psp, extensions); - - version = drmGetVersion(fd); - if (version) { - psp->drm_version.major = version->version_major; - psp->drm_version.minor = version->version_minor; - psp->drm_version.patch = version->version_patchlevel; - drmFreeVersion(version); - } - - psp->extensions = emptyExtensionList; - psp->fd = fd; - psp->myNum = scrn; - psp->dri2.enabled = GL_TRUE; - - psp->DriverAPI = driDriverAPI; - psp->api_mask = (1 << __DRI_API_OPENGL); - *driver_configs = driDriverAPI.InitScreen2(psp); - if (*driver_configs == NULL) { - free(psp); - return NULL; - } - - psp->DriverAPI = driDriverAPI; - psp->loaderPrivate = data; - - driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions, - __dri2NConfigOptions); - driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum, - "dri2"); - - return psp; -} - -static const __DRIextension **driGetExtensions(__DRIscreen *psp) -{ - return psp->extensions; -} - -/** Core interface */ -const __DRIcoreExtension driCoreExtension = { - { __DRI_CORE, __DRI_CORE_VERSION }, - NULL, - driDestroyScreen, - driGetExtensions, - driGetConfigAttrib, - driIndexConfigAttrib, - NULL, - driDestroyDrawable, - driSwapBuffers, - NULL, - driCopyContext, - driDestroyContext, - driBindContext, - driUnbindContext -}; - -/** Legacy DRI interface */ -const __DRIlegacyExtension driLegacyExtension = { - { __DRI_LEGACY, __DRI_LEGACY_VERSION }, - driCreateNewScreen, - driCreateNewDrawable, - driCreateNewContext, -}; - -/** DRI2 interface */ -const __DRIdri2Extension driDRI2Extension = { - { __DRI_DRI2, __DRI_DRI2_VERSION }, - dri2CreateNewScreen, - dri2CreateNewDrawable, - dri2CreateNewContext, - dri2GetAPIMask, - dri2CreateNewContextForAPI, - dri2AllocateBuffer, - dri2ReleaseBuffer -}; - -const __DRI2configQueryExtension dri2ConfigQueryExtension = { - { __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION }, - dri2ConfigQueryb, - dri2ConfigQueryi, - dri2ConfigQueryf, -}; - -/** - * Calculate amount of swap interval used between GLX buffer swaps. - * - * The usage value, on the range [0,max], is the fraction of total swap - * interval time used between GLX buffer swaps is calculated. - * - * \f$p = t_d / (i * t_r)\f$ - * - * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the - * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time - * required for a single vertical refresh period (as returned by \c - * glXGetMscRateOML). - * - * See the documentation for the GLX_MESA_swap_frame_usage extension for more - * details. - * - * \param dPriv Pointer to the private drawable structure. - * \return If less than a single swap interval time period was required - * between GLX buffer swaps, a number greater than 0 and less than - * 1.0 is returned. If exactly one swap interval time period is - * required, 1.0 is returned, and if more than one is required then - * a number greater than 1.0 will be returned. - * - * \sa glXSwapIntervalSGI glXGetMscRateOML - * - * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it - * be possible to cache the sync rate? - */ -float -driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust, - int64_t current_ust ) -{ - int32_t n; - int32_t d; - int interval; - float usage = 1.0; - __DRIscreen *psp = dPriv->driScreenPriv; - - if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) { - interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1; - - - /* We want to calculate - * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get - * current_UST by calling __glXGetUST. last_swap_UST is stored in - * dPriv->swap_ust. interval has already been calculated. - * - * The only tricky part is us_per_refresh. us_per_refresh is - * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it - * around and say us_per_refresh = 1000000 * d / n. Since this goes in - * the denominator of the final calculation, we calculate - * (interval * 1000000 * d) and move n into the numerator. - */ - - usage = (current_ust - last_swap_ust); - usage *= n; - usage /= (interval * d); - usage /= 1000000.0; - } - - return usage; -} - -void -dri2InvalidateDrawable(__DRIdrawable *drawable) -{ - drawable->dri2.stamp++; -} - -/*@}*/ +/**
+ * \file dri_util.c
+ * DRI utility functions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ */
+
+
+#include <assert.h>
+#include <stdarg.h>
+#include <unistd.h>
+#include <sys/mman.h>
+#include <stdio.h>
+
+#ifndef MAP_FAILED
+#define MAP_FAILED ((void *)-1)
+#endif
+
+#include "main/imports.h"
+#define None 0
+
+#include "dri_util.h"
+#include "drm_sarea.h"
+#include "utils.h"
+#include "xmlpool.h"
+#include "../glsl/glsl_parser_extras.h"
+
+PUBLIC const char __dri2ConfigOptions[] =
+ DRI_CONF_BEGIN
+ DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1)
+ DRI_CONF_SECTION_END
+ DRI_CONF_END;
+
+static const uint __dri2NConfigOptions = 1;
+
+#ifndef GLX_OML_sync_control
+typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator);
+#endif
+
+static void dri_get_drawable(__DRIdrawable *pdp);
+static void dri_put_drawable(__DRIdrawable *pdp);
+
+/**
+ * This is just a token extension used to signal that the driver
+ * supports setting a read drawable.
+ */
+const __DRIextension driReadDrawableExtension = {
+ __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION
+};
+
+GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
+{
+ if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
+ if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
+ if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
+ if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
+
+ if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
+
+ return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
+}
+
+/*****************************************************************/
+/** \name Context (un)binding functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Unbind context.
+ *
+ * \param scrn the screen.
+ * \param gc context.
+ *
+ * \return \c GL_TRUE on success, or \c GL_FALSE on failure.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::UnbindContext, and then decrements
+ * __DRIdrawableRec::refcount which must be non-zero for a successful
+ * return.
+ *
+ * While casting the opaque private pointers associated with the parameters
+ * into their respective real types it also assures they are not \c NULL.
+ */
+static int driUnbindContext(__DRIcontext *pcp)
+{
+ __DRIscreen *psp;
+ __DRIdrawable *pdp;
+ __DRIdrawable *prp;
+
+ /*
+ ** Assume error checking is done properly in glXMakeCurrent before
+ ** calling driUnbindContext.
+ */
+
+ if (pcp == NULL)
+ return GL_FALSE;
+
+ psp = pcp->driScreenPriv;
+ pdp = pcp->driDrawablePriv;
+ prp = pcp->driReadablePriv;
+
+ /* already unbound */
+ if (!pdp && !prp)
+ return GL_TRUE;
+ /* Let driver unbind drawable from context */
+ (*psp->DriverAPI.UnbindContext)(pcp);
+
+ assert(pdp);
+ if (pdp->refcount == 0) {
+ /* ERROR!!! */
+ return GL_FALSE;
+ }
+
+ dri_put_drawable(pdp);
+
+ if (prp != pdp) {
+ if (prp->refcount == 0) {
+ /* ERROR!!! */
+ return GL_FALSE;
+ }
+
+ dri_put_drawable(prp);
+ }
+
+
+ /* XXX this is disabled so that if we call SwapBuffers on an unbound
+ * window we can determine the last context bound to the window and
+ * use that context's lock. (BrianP, 2-Dec-2000)
+ */
+ pcp->driDrawablePriv = pcp->driReadablePriv = NULL;
+
+ return GL_TRUE;
+}
+
+/**
+ * This function takes both a read buffer and a draw buffer. This is needed
+ * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent
+ * function.
+ */
+static int driBindContext(__DRIcontext *pcp,
+ __DRIdrawable *pdp,
+ __DRIdrawable *prp)
+{
+ __DRIscreen *psp = NULL;
+
+ /*
+ ** Assume error checking is done properly in glXMakeCurrent before
+ ** calling driUnbindContext.
+ */
+
+ if (!pcp)
+ return GL_FALSE;
+
+ /* Bind the drawable to the context */
+ psp = pcp->driScreenPriv;
+ pcp->driDrawablePriv = pdp;
+ pcp->driReadablePriv = prp;
+ if (pdp) {
+ pdp->driContextPriv = pcp;
+ dri_get_drawable(pdp);
+ }
+ if (prp && pdp != prp) {
+ dri_get_drawable(prp);
+ }
+
+ /*
+ ** Now that we have a context associated with this drawable, we can
+ ** initialize the drawable information if has not been done before.
+ */
+
+ if (!psp->dri2.enabled) {
+ if (pdp && !pdp->pStamp) {
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ __driUtilUpdateDrawableInfo(pdp);
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ }
+ if (prp && pdp != prp && !prp->pStamp) {
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ __driUtilUpdateDrawableInfo(prp);
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ }
+ }
+
+ /* Call device-specific MakeCurrent */
+ return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp);
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Drawable handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Update private drawable information.
+ *
+ * \param pdp pointer to the private drawable information to update.
+ *
+ * This function basically updates the __DRIdrawable struct's
+ * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo.
+ * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which
+ * compares the __DRIdrwablePrivate pStamp and lastStamp values. If
+ * the values are different that means we have to update the clipping
+ * info.
+ */
+void
+__driUtilUpdateDrawableInfo(__DRIdrawable *pdp)
+{
+ __DRIscreen *psp = pdp->driScreenPriv;
+ __DRIcontext *pcp = pdp->driContextPriv;
+
+ if (!pcp
+ || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) {
+ /* ERROR!!!
+ * ...but we must ignore it. There can be many contexts bound to a
+ * drawable.
+ */
+ }
+
+ if (pdp->pClipRects) {
+ free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
+ }
+
+ if (pdp->pBackClipRects) {
+ free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
+ }
+
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+
+ if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp,
+ &pdp->index, &pdp->lastStamp,
+ &pdp->x, &pdp->y, &pdp->w, &pdp->h,
+ &pdp->numClipRects, &pdp->pClipRects,
+ &pdp->backX,
+ &pdp->backY,
+ &pdp->numBackClipRects,
+ &pdp->pBackClipRects,
+ pdp->loaderPrivate)) {
+ /* Error -- eg the window may have been destroyed. Keep going
+ * with no cliprects.
+ */
+ pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */
+ pdp->numClipRects = 0;
+ pdp->pClipRects = NULL;
+ pdp->numBackClipRects = 0;
+ pdp->pBackClipRects = NULL;
+ }
+ else
+ pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp);
+
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+}
+
+/*@}*/
+
+/*****************************************************************/
+/** \name GLX callbacks */
+/*****************************************************************/
+/*@{*/
+
+static void driReportDamage(__DRIdrawable *pdp,
+ struct drm_clip_rect *pClipRects, int numClipRects)
+{
+ __DRIscreen *psp = pdp->driScreenPriv;
+
+ /* Check that we actually have the new damage report method */
+ if (psp->damage) {
+ /* Report the damage. Currently, all our drivers draw
+ * directly to the front buffer, so we report the damage there
+ * rather than to the backing storein (if any).
+ */
+ (*psp->damage->reportDamage)(pdp,
+ pdp->x, pdp->y,
+ pClipRects, numClipRects,
+ GL_TRUE, pdp->loaderPrivate);
+ }
+}
+
+
+/**
+ * Swap buffers.
+ *
+ * \param drawablePrivate opaque pointer to the per-drawable private info.
+ *
+ * \internal
+ * This function calls __DRIdrawable::swapBuffers.
+ *
+ * Is called directly from glXSwapBuffers().
+ */
+static void driSwapBuffers(__DRIdrawable *dPriv)
+{
+ __DRIscreen *psp = dPriv->driScreenPriv;
+ drm_clip_rect_t *rects;
+ int i;
+
+ psp->DriverAPI.SwapBuffers(dPriv);
+
+ if (!dPriv->numClipRects)
+ return;
+
+ rects = malloc(sizeof(*rects) * dPriv->numClipRects);
+
+ if (!rects)
+ return;
+
+ for (i = 0; i < dPriv->numClipRects; i++) {
+ rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x;
+ rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y;
+ rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x;
+ rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y;
+ }
+
+ driReportDamage(dPriv, rects, dPriv->numClipRects);
+ free(rects);
+}
+
+static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv,
+ int64_t *msc )
+{
+ return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc);
+}
+
+
+static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc,
+ int64_t divisor, int64_t remainder,
+ int64_t * msc, int64_t * sbc)
+{
+ __DRIswapInfo sInfo;
+ int status;
+
+ status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc,
+ divisor, remainder,
+ msc );
+
+ /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync
+ * is supported but GLX_OML_sync_control is not. Therefore, don't return
+ * an error value if GetSwapInfo() is not implemented.
+ */
+ if ( status == 0
+ && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) {
+ status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo );
+ *sbc = sInfo.swap_count;
+ }
+
+ return status;
+}
+
+
+const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = {
+ { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION },
+ driWaitForMSC,
+ driDrawableGetMSC,
+};
+
+
+static void driCopySubBuffer(__DRIdrawable *dPriv,
+ int x, int y, int w, int h)
+{
+ drm_clip_rect_t rect;
+
+ rect.x1 = x;
+ rect.y1 = dPriv->h - y - h;
+ rect.x2 = x + w;
+ rect.y2 = rect.y1 + h;
+ driReportDamage(dPriv, &rect, 1);
+
+ dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h);
+}
+
+const __DRIcopySubBufferExtension driCopySubBufferExtension = {
+ { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION },
+ driCopySubBuffer
+};
+
+static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval)
+{
+ dPriv->swap_interval = interval;
+}
+
+static unsigned int driGetSwapInterval(__DRIdrawable *dPriv)
+{
+ return dPriv->swap_interval;
+}
+
+const __DRIswapControlExtension driSwapControlExtension = {
+ { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION },
+ driSetSwapInterval,
+ driGetSwapInterval
+};
+
+
+/**
+ * This is called via __DRIscreenRec's createNewDrawable pointer.
+ */
+static __DRIdrawable *
+driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config,
+ drm_drawable_t hwDrawable, int renderType,
+ const int *attrs, void *data)
+{
+ __DRIdrawable *pdp;
+
+ /* Since pbuffers are not yet supported, no drawable attributes are
+ * supported either.
+ */
+ (void) attrs;
+
+ pdp = malloc(sizeof *pdp);
+ if (!pdp) {
+ return NULL;
+ }
+
+ pdp->driContextPriv = NULL;
+ pdp->loaderPrivate = data;
+ pdp->hHWDrawable = hwDrawable;
+ pdp->refcount = 1;
+ pdp->pStamp = NULL;
+ pdp->lastStamp = 0;
+ pdp->index = 0;
+ pdp->x = 0;
+ pdp->y = 0;
+ pdp->w = 0;
+ pdp->h = 0;
+ pdp->numClipRects = 0;
+ pdp->numBackClipRects = 0;
+ pdp->pClipRects = NULL;
+ pdp->pBackClipRects = NULL;
+ pdp->vblSeq = 0;
+ pdp->vblFlags = 0;
+
+ pdp->driScreenPriv = psp;
+
+ if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) {
+ free(pdp);
+ return NULL;
+ }
+
+ pdp->msc_base = 0;
+
+ /* This special default value is replaced with the configured
+ * default value when the drawable is first bound to a direct
+ * rendering context.
+ */
+ pdp->swap_interval = (unsigned)-1;
+
+ return pdp;
+}
+
+
+static __DRIdrawable *
+dri2CreateNewDrawable(__DRIscreen *screen,
+ const __DRIconfig *config,
+ void *loaderPrivate)
+{
+ __DRIdrawable *pdraw;
+
+ pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate);
+ if (!pdraw)
+ return NULL;
+
+ pdraw->pClipRects = &pdraw->dri2.clipRect;
+ pdraw->pBackClipRects = &pdraw->dri2.clipRect;
+
+ pdraw->pStamp = &pdraw->dri2.stamp;
+ *pdraw->pStamp = pdraw->lastStamp + 1;
+
+ return pdraw;
+}
+
+static __DRIbuffer *
+dri2AllocateBuffer(__DRIscreen *screen,
+ unsigned int attachment, unsigned int format,
+ int width, int height)
+{
+ return (*screen->DriverAPI.AllocateBuffer)(screen, attachment, format,
+ width, height);
+}
+
+static void
+dri2ReleaseBuffer(__DRIscreen *screen, __DRIbuffer *buffer)
+{
+ (*screen->DriverAPI.ReleaseBuffer)(screen, buffer);
+}
+
+
+static int
+dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val)
+{
+ if (!driCheckOption(&screen->optionCache, var, DRI_BOOL))
+ return -1;
+
+ *val = driQueryOptionb(&screen->optionCache, var);
+
+ return 0;
+}
+
+static int
+dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val)
+{
+ if (!driCheckOption(&screen->optionCache, var, DRI_INT) &&
+ !driCheckOption(&screen->optionCache, var, DRI_ENUM))
+ return -1;
+
+ *val = driQueryOptioni(&screen->optionCache, var);
+
+ return 0;
+}
+
+static int
+dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val)
+{
+ if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT))
+ return -1;
+
+ *val = driQueryOptionf(&screen->optionCache, var);
+
+ return 0;
+}
+
+
+static void dri_get_drawable(__DRIdrawable *pdp)
+{
+ pdp->refcount++;
+}
+
+static void dri_put_drawable(__DRIdrawable *pdp)
+{
+ __DRIscreen *psp;
+
+ if (pdp) {
+ pdp->refcount--;
+ if (pdp->refcount)
+ return;
+
+ psp = pdp->driScreenPriv;
+ (*psp->DriverAPI.DestroyBuffer)(pdp);
+ if (pdp->pClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
+ free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
+ }
+ if (pdp->pBackClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
+ free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
+ }
+ free(pdp);
+ }
+}
+
+static void
+driDestroyDrawable(__DRIdrawable *pdp)
+{
+ dri_put_drawable(pdp);
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Context handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Destroy the per-context private information.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls
+ * drmDestroyContext(), and finally frees \p contextPrivate.
+ */
+static void
+driDestroyContext(__DRIcontext *pcp)
+{
+ if (pcp) {
+ (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp);
+ free(pcp);
+ }
+}
+
+
+/**
+ * Create the per-drawable private driver information.
+ *
+ * \param render_type Type of rendering target. \c GLX_RGBA is the only
+ * type likely to ever be supported for direct-rendering.
+ * \param shared Context with which to share textures, etc. or NULL
+ *
+ * \returns An opaque pointer to the per-context private information on
+ * success, or \c NULL on failure.
+ *
+ * \internal
+ * This function allocates and fills a __DRIcontextRec structure. It
+ * performs some device independent initialization and passes all the
+ * relevent information to __DriverAPIRec::CreateContext to create the
+ * context.
+ *
+ */
+static __DRIcontext *
+driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config,
+ int render_type, __DRIcontext *shared,
+ drm_context_t hwContext, void *data)
+{
+ __DRIcontext *pcp;
+ void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
+
+ pcp = malloc(sizeof *pcp);
+ if (!pcp)
+ return NULL;
+
+ pcp->driScreenPriv = psp;
+ pcp->driDrawablePriv = NULL;
+ pcp->loaderPrivate = data;
+
+ pcp->dri2.draw_stamp = 0;
+ pcp->dri2.read_stamp = 0;
+
+ pcp->hHWContext = hwContext;
+
+ if ( !(*psp->DriverAPI.CreateContext)(API_OPENGL,
+ &config->modes, pcp, shareCtx) ) {
+ free(pcp);
+ return NULL;
+ }
+
+ return pcp;
+}
+
+static unsigned int
+dri2GetAPIMask(__DRIscreen *screen)
+{
+ return screen->api_mask;
+}
+
+static __DRIcontext *
+dri2CreateNewContextForAPI(__DRIscreen *screen, int api,
+ const __DRIconfig *config,
+ __DRIcontext *shared, void *data)
+{
+ __DRIcontext *context;
+ const struct gl_config *modes = (config != NULL) ? &config->modes : NULL;
+ void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
+ gl_api mesa_api;
+
+ if (!(screen->api_mask & (1 << api)))
+ return NULL;
+
+ switch (api) {
+ case __DRI_API_OPENGL:
+ mesa_api = API_OPENGL;
+ break;
+ case __DRI_API_GLES:
+ mesa_api = API_OPENGLES;
+ break;
+ case __DRI_API_GLES2:
+ mesa_api = API_OPENGLES2;
+ break;
+ default:
+ return NULL;
+ }
+
+ context = malloc(sizeof *context);
+ if (!context)
+ return NULL;
+
+ context->driScreenPriv = screen;
+ context->driDrawablePriv = NULL;
+ context->loaderPrivate = data;
+
+ if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes,
+ context, shareCtx) ) {
+ free(context);
+ return NULL;
+ }
+
+ return context;
+}
+
+
+static __DRIcontext *
+dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config,
+ __DRIcontext *shared, void *data)
+{
+ return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL,
+ config, shared, data);
+}
+
+static int
+driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask)
+{
+ return GL_FALSE;
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Screen handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Destroy the per-screen private information.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls
+ * drmClose(), and finally frees \p screenPrivate.
+ */
+static void driDestroyScreen(__DRIscreen *psp)
+{
+ if (psp) {
+ /* No interaction with the X-server is possible at this point. This
+ * routine is called after XCloseDisplay, so there is no protocol
+ * stream open to the X-server anymore.
+ */
+
+ _mesa_destroy_shader_compiler();
+
+ if (psp->DriverAPI.DestroyScreen)
+ (*psp->DriverAPI.DestroyScreen)(psp);
+
+ if (!psp->dri2.enabled) {
+ (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX);
+ (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize);
+ (void)drmCloseOnce(psp->fd);
+ } else {
+ driDestroyOptionCache(&psp->optionCache);
+ driDestroyOptionInfo(&psp->optionInfo);
+ }
+
+ free(psp);
+ }
+}
+
+static void
+setupLoaderExtensions(__DRIscreen *psp,
+ const __DRIextension **extensions)
+{
+ int i;
+
+ for (i = 0; extensions[i]; i++) {
+ if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0)
+ psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0)
+ psp->damage = (__DRIdamageExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0)
+ psp->systemTime = (__DRIsystemTimeExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0)
+ psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0)
+ psp->dri2.image = (__DRIimageLookupExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0)
+ psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i];
+ }
+}
+
+/**
+ * This is the bootstrap function for the driver. libGL supplies all of the
+ * requisite information about the system, and the driver initializes itself.
+ * This routine also fills in the linked list pointed to by \c driver_modes
+ * with the \c struct gl_config that the driver can support for windows or
+ * pbuffers.
+ *
+ * For legacy DRI.
+ *
+ * \param scrn Index of the screen
+ * \param ddx_version Version of the 2D DDX. This may not be meaningful for
+ * all drivers.
+ * \param dri_version Version of the "server-side" DRI.
+ * \param drm_version Version of the kernel DRM.
+ * \param frame_buffer Data describing the location and layout of the
+ * framebuffer.
+ * \param pSAREA Pointer to the SAREA.
+ * \param fd Device handle for the DRM.
+ * \param extensions ??
+ * \param driver_modes Returns modes suppoted by the driver
+ * \param loaderPrivate ??
+ *
+ * \note There is no need to check the minimum API version in this
+ * function. Since the name of this function is versioned, it is
+ * impossible for a loader that is too old to even load this driver.
+ */
+static __DRIscreen *
+driCreateNewScreen(int scrn,
+ const __DRIversion *ddx_version,
+ const __DRIversion *dri_version,
+ const __DRIversion *drm_version,
+ const __DRIframebuffer *frame_buffer,
+ drmAddress pSAREA, int fd,
+ const __DRIextension **extensions,
+ const __DRIconfig ***driver_modes,
+ void *loaderPrivate)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+
+ if (driDriverAPI.InitScreen == NULL)
+ return NULL;
+
+ psp = calloc(1, sizeof *psp);
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ /*
+ ** NOT_DONE: This is used by the X server to detect when the client
+ ** has died while holding the drawable lock. The client sets the
+ ** drawable lock to this value.
+ */
+ psp->drawLockID = 1;
+
+ psp->drm_version = *drm_version;
+ psp->ddx_version = *ddx_version;
+ psp->dri_version = *dri_version;
+
+ psp->pSAREA = pSAREA;
+ psp->lock = (drmLock *) &psp->pSAREA->lock;
+
+ psp->pFB = frame_buffer->base;
+ psp->fbSize = frame_buffer->size;
+ psp->fbStride = frame_buffer->stride;
+ psp->fbWidth = frame_buffer->width;
+ psp->fbHeight = frame_buffer->height;
+ psp->devPrivSize = frame_buffer->dev_priv_size;
+ psp->pDevPriv = frame_buffer->dev_priv;
+ psp->fbBPP = psp->fbStride * 8 / frame_buffer->width;
+
+ psp->extensions = emptyExtensionList;
+ psp->fd = fd;
+ psp->myNum = scrn;
+ psp->dri2.enabled = GL_FALSE;
+
+ psp->DriverAPI = driDriverAPI;
+ psp->api_mask = (1 << __DRI_API_OPENGL);
+
+ *driver_modes = driDriverAPI.InitScreen(psp);
+ if (*driver_modes == NULL) {
+ free(psp);
+ return NULL;
+ }
+
+ return psp;
+}
+
+/**
+ * DRI2
+ */
+static __DRIscreen *
+dri2CreateNewScreen(int scrn, int fd,
+ const __DRIextension **extensions,
+ const __DRIconfig ***driver_configs, void *data)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+ drmVersionPtr version;
+
+ if (driDriverAPI.InitScreen2 == NULL)
+ return NULL;
+
+ psp = calloc(1, sizeof(*psp));
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ version = drmGetVersion(fd);
+ if (version) {
+ psp->drm_version.major = version->version_major;
+ psp->drm_version.minor = version->version_minor;
+ psp->drm_version.patch = version->version_patchlevel;
+ drmFreeVersion(version);
+ }
+
+ psp->extensions = emptyExtensionList;
+ psp->fd = fd;
+ psp->myNum = scrn;
+ psp->dri2.enabled = GL_TRUE;
+
+ psp->DriverAPI = driDriverAPI;
+ psp->api_mask = (1 << __DRI_API_OPENGL);
+ *driver_configs = driDriverAPI.InitScreen2(psp);
+ if (*driver_configs == NULL) {
+ free(psp);
+ return NULL;
+ }
+
+ psp->DriverAPI = driDriverAPI;
+ psp->loaderPrivate = data;
+
+ driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions,
+ __dri2NConfigOptions);
+ driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum,
+ "dri2");
+
+ return psp;
+}
+
+static const __DRIextension **driGetExtensions(__DRIscreen *psp)
+{
+ return psp->extensions;
+}
+
+/** Core interface */
+const __DRIcoreExtension driCoreExtension = {
+ { __DRI_CORE, __DRI_CORE_VERSION },
+ NULL,
+ driDestroyScreen,
+ driGetExtensions,
+ driGetConfigAttrib,
+ driIndexConfigAttrib,
+ NULL,
+ driDestroyDrawable,
+ driSwapBuffers,
+ NULL,
+ driCopyContext,
+ driDestroyContext,
+ driBindContext,
+ driUnbindContext
+};
+
+/** Legacy DRI interface */
+const __DRIlegacyExtension driLegacyExtension = {
+ { __DRI_LEGACY, __DRI_LEGACY_VERSION },
+ driCreateNewScreen,
+ driCreateNewDrawable,
+ driCreateNewContext,
+};
+
+/** DRI2 interface */
+const __DRIdri2Extension driDRI2Extension = {
+ { __DRI_DRI2, __DRI_DRI2_VERSION },
+ dri2CreateNewScreen,
+ dri2CreateNewDrawable,
+ dri2CreateNewContext,
+ dri2GetAPIMask,
+ dri2CreateNewContextForAPI,
+ dri2AllocateBuffer,
+ dri2ReleaseBuffer
+};
+
+const __DRI2configQueryExtension dri2ConfigQueryExtension = {
+ { __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION },
+ dri2ConfigQueryb,
+ dri2ConfigQueryi,
+ dri2ConfigQueryf,
+};
+
+/**
+ * Calculate amount of swap interval used between GLX buffer swaps.
+ *
+ * The usage value, on the range [0,max], is the fraction of total swap
+ * interval time used between GLX buffer swaps is calculated.
+ *
+ * \f$p = t_d / (i * t_r)\f$
+ *
+ * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the
+ * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time
+ * required for a single vertical refresh period (as returned by \c
+ * glXGetMscRateOML).
+ *
+ * See the documentation for the GLX_MESA_swap_frame_usage extension for more
+ * details.
+ *
+ * \param dPriv Pointer to the private drawable structure.
+ * \return If less than a single swap interval time period was required
+ * between GLX buffer swaps, a number greater than 0 and less than
+ * 1.0 is returned. If exactly one swap interval time period is
+ * required, 1.0 is returned, and if more than one is required then
+ * a number greater than 1.0 will be returned.
+ *
+ * \sa glXSwapIntervalSGI glXGetMscRateOML
+ *
+ * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it
+ * be possible to cache the sync rate?
+ */
+float
+driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust,
+ int64_t current_ust )
+{
+ int32_t n;
+ int32_t d;
+ int interval;
+ float usage = 1.0;
+ __DRIscreen *psp = dPriv->driScreenPriv;
+
+ if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) {
+ interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1;
+
+
+ /* We want to calculate
+ * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get
+ * current_UST by calling __glXGetUST. last_swap_UST is stored in
+ * dPriv->swap_ust. interval has already been calculated.
+ *
+ * The only tricky part is us_per_refresh. us_per_refresh is
+ * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it
+ * around and say us_per_refresh = 1000000 * d / n. Since this goes in
+ * the denominator of the final calculation, we calculate
+ * (interval * 1000000 * d) and move n into the numerator.
+ */
+
+ usage = (current_ust - last_swap_ust);
+ usage *= n;
+ usage /= (interval * d);
+ usage /= 1000000.0;
+ }
+
+ return usage;
+}
+
+void
+dri2InvalidateDrawable(__DRIdrawable *drawable)
+{
+ drawable->dri2.stamp++;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.h b/mesalib/src/mesa/drivers/dri/common/dri_util.h index 3d3d5c9cd..8d2a38524 100644 --- a/mesalib/src/mesa/drivers/dri/common/dri_util.h +++ b/mesalib/src/mesa/drivers/dri/common/dri_util.h @@ -1,563 +1,563 @@ -/* - * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file dri_util.h - * DRI utility functions definitions. - * - * This module acts as glue between GLX and the actual hardware driver. A DRI - * driver doesn't really \e have to use any of this - it's optional. But, some - * useful stuff is done here that otherwise would have to be duplicated in most - * drivers. - * - * Basically, these utility functions take care of some of the dirty details of - * screen initialization, context creation, context binding, DRM setup, etc. - * - * These functions are compiled into each DRI driver so libGL.so knows nothing - * about them. - * - * \sa dri_util.c. - * - * \author Kevin E. Martin <kevin@precisioninsight.com> - * \author Brian Paul <brian@precisioninsight.com> - */ - -#ifndef _DRI_UTIL_H_ -#define _DRI_UTIL_H_ - -#include <GL/gl.h> -#include <drm.h> -#include <drm_sarea.h> -#include <xf86drm.h> -#include "xmlconfig.h" -#include "main/glheader.h" -#include "main/mtypes.h" -#include "GL/internal/dri_interface.h" - -#define GLX_BAD_CONTEXT 5 - -typedef struct __DRIswapInfoRec __DRIswapInfo; - -/** - * Extensions. - */ -extern const __DRIlegacyExtension driLegacyExtension; -extern const __DRIcoreExtension driCoreExtension; -extern const __DRIdri2Extension driDRI2Extension; -extern const __DRIextension driReadDrawableExtension; -extern const __DRIcopySubBufferExtension driCopySubBufferExtension; -extern const __DRIswapControlExtension driSwapControlExtension; -extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension; -extern const __DRI2configQueryExtension dri2ConfigQueryExtension; - -/** - * Used by DRI_VALIDATE_DRAWABLE_INFO - */ -#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \ - do { \ - if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \ - __driUtilUpdateDrawableInfo(pDrawPriv); \ - } \ - } while (0) - - -/** - * Utility macro to validate the drawable information. - * - * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp. - */ -#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \ -do { \ - while (*(pdp->pStamp) != pdp->lastStamp) { \ - register unsigned int hwContext = psp->pSAREA->lock.lock & \ - ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \ - DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \ - \ - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ - DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ - \ - DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \ - } \ -} while (0) - -/** - * Same as above, but for two drawables simultaneously. - * - */ - -#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \ -do { \ - while (*((pdp)->pStamp) != (pdp)->lastStamp || \ - *((prp)->pStamp) != (prp)->lastStamp) { \ - register unsigned int hwContext = (psp)->pSAREA->lock.lock & \ - ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \ - DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \ - \ - DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \ - DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ - DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \ - DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \ - \ - DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \ - } \ -} while (0) - - -/** - * Driver callback functions. - * - * Each DRI driver must have one of these structures with all the pointers set - * to appropriate functions within the driver. - * - * When glXCreateContext() is called, for example, it'll call a helper function - * dri_util.c which in turn will jump through the \a CreateContext pointer in - * this structure. - */ -struct __DriverAPIRec { - const __DRIconfig **(*InitScreen) (__DRIscreen * priv); - - /** - * Screen destruction callback - */ - void (*DestroyScreen)(__DRIscreen *driScrnPriv); - - /** - * Context creation callback - */ - GLboolean (*CreateContext)(gl_api api, - const struct gl_config *glVis, - __DRIcontext *driContextPriv, - void *sharedContextPrivate); - - /** - * Context destruction callback - */ - void (*DestroyContext)(__DRIcontext *driContextPriv); - - /** - * Buffer (drawable) creation callback - */ - GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv, - __DRIdrawable *driDrawPriv, - const struct gl_config *glVis, - GLboolean pixmapBuffer); - - /** - * Buffer (drawable) destruction callback - */ - void (*DestroyBuffer)(__DRIdrawable *driDrawPriv); - - /** - * Buffer swapping callback - */ - void (*SwapBuffers)(__DRIdrawable *driDrawPriv); - - /** - * Context activation callback - */ - GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv, - __DRIdrawable *driDrawPriv, - __DRIdrawable *driReadPriv); - - /** - * Context unbinding callback - */ - GLboolean (*UnbindContext)(__DRIcontext *driContextPriv); - - /** - * Retrieves statistics about buffer swap operations. Required if - * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported. - */ - int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo ); - - - /** - * These are required if GLX_OML_sync_control is supported. - */ - /*@{*/ - int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc, - int64_t divisor, int64_t remainder, - int64_t * msc ); - int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc, - int64_t * msc, int64_t * sbc ); - - int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc, - int64_t divisor, int64_t remainder ); - /*@}*/ - void (*CopySubBuffer)(__DRIdrawable *driDrawPriv, - int x, int y, int w, int h); - - /** - * New version of GetMSC so we can pass drawable data to the low - * level DRM driver (e.g. pipe info). Required if - * GLX_SGI_video_sync or GLX_OML_sync_control is supported. - */ - int (*GetDrawableMSC) ( __DRIscreen * priv, - __DRIdrawable *drawablePrivate, - int64_t *count); - - - - /* DRI2 Entry point */ - const __DRIconfig **(*InitScreen2) (__DRIscreen * priv); - - __DRIbuffer *(*AllocateBuffer) (__DRIscreen *screenPrivate, - unsigned int attachment, - unsigned int format, - int width, int height); - void (*ReleaseBuffer) (__DRIscreen *screenPrivate, __DRIbuffer *buffer); -}; - -extern const struct __DriverAPIRec driDriverAPI; - - -struct __DRIswapInfoRec { - /** - * Number of swapBuffers operations that have been *completed*. - */ - uint64_t swap_count; - - /** - * Unadjusted system time of the last buffer swap. This is the time - * when the swap completed, not the time when swapBuffers was called. - */ - int64_t swap_ust; - - /** - * Number of swap operations that occurred after the swap deadline. That - * is if a swap happens more than swap_interval frames after the previous - * swap, it has missed its deadline. If swap_interval is 0, then the - * swap deadline is 1 frame after the previous swap. - */ - uint64_t swap_missed_count; - - /** - * Amount of time used by the last swap that missed its deadline. This - * is calculated as (__glXGetUST() - swap_ust) / (swap_interval * - * time_for_single_vrefresh)). If the actual value of swap_interval is - * 0, then 1 is used instead. If swap_missed_count is non-zero, this - * should be greater-than 1.0. - */ - float swap_missed_usage; -}; - - -/** - * Per-drawable private DRI driver information. - */ -struct __DRIdrawableRec { - /** - * Kernel drawable handle - */ - drm_drawable_t hHWDrawable; - - /** - * Driver's private drawable information. - * - * This structure is opaque. - */ - void *driverPrivate; - - /** - * Private data from the loader. We just hold on to it and pass - * it back when calling into loader provided functions. - */ - void *loaderPrivate; - - /** - * Reference count for number of context's currently bound to this - * drawable. - * - * Once it reaches zero, the drawable can be destroyed. - * - * \note This behavior will change with GLX 1.3. - */ - int refcount; - - /** - * Index of this drawable information in the SAREA. - */ - unsigned int index; - - /** - * Pointer to the "drawable has changed ID" stamp in the SAREA (or - * to dri2.stamp if DRI2 is being used). - */ - unsigned int *pStamp; - - /** - * Last value of the stamp. - * - * If this differs from the value stored at __DRIdrawable::pStamp, - * then the drawable information has been modified by the X server, and the - * drawable information (below) should be retrieved from the X server. - */ - unsigned int lastStamp; - - /** - * \name Drawable - * - * Drawable information used in software fallbacks. - */ - /*@{*/ - int x; - int y; - int w; - int h; - int numClipRects; - drm_clip_rect_t *pClipRects; - /*@}*/ - - /** - * \name Back and depthbuffer - * - * Information about the back and depthbuffer where different from above. - */ - /*@{*/ - int backX; - int backY; - int backClipRectType; - int numBackClipRects; - drm_clip_rect_t *pBackClipRects; - /*@}*/ - - /** - * \name Vertical blank tracking information - * Used for waiting on vertical blank events. - */ - /*@{*/ - unsigned int vblSeq; - unsigned int vblFlags; - /*@}*/ - - /** - * \name Monotonic MSC tracking - * - * Low level driver is responsible for updating msc_base and - * vblSeq values so that higher level code can calculate - * a new msc value or msc target for a WaitMSC call. The new value - * will be: - * msc = msc_base + get_vblank_count() - vblank_base; - * - * And for waiting on a value, core code will use: - * actual_target = target_msc - msc_base + vblank_base; - */ - /*@{*/ - int64_t vblank_base; - int64_t msc_base; - /*@}*/ - - /** - * Pointer to context to which this drawable is currently bound. - */ - __DRIcontext *driContextPriv; - - /** - * Pointer to screen on which this drawable was created. - */ - __DRIscreen *driScreenPriv; - - /** - * Controls swap interval as used by GLX_SGI_swap_control and - * GLX_MESA_swap_control. - */ - unsigned int swap_interval; - - struct { - unsigned int stamp; - drm_clip_rect_t clipRect; - } dri2; -}; - -/** - * Per-context private driver information. - */ -struct __DRIcontextRec { - /** - * Kernel context handle used to access the device lock. - */ - drm_context_t hHWContext; - - /** - * Device driver's private context data. This structure is opaque. - */ - void *driverPrivate; - - /** - * Pointer to drawable currently bound to this context for drawing. - */ - __DRIdrawable *driDrawablePriv; - - /** - * Pointer to drawable currently bound to this context for reading. - */ - __DRIdrawable *driReadablePriv; - - /** - * Pointer to screen on which this context was created. - */ - __DRIscreen *driScreenPriv; - - /** - * The loaders's private context data. This structure is opaque. - */ - void *loaderPrivate; - - struct { - int draw_stamp; - int read_stamp; - } dri2; -}; - -/** - * Per-screen private driver information. - */ -struct __DRIscreenRec { - /** - * Current screen's number - */ - int myNum; - - /** - * Callback functions into the hardware-specific DRI driver code. - */ - struct __DriverAPIRec DriverAPI; - - const __DRIextension **extensions; - /** - * DDX / 2D driver version information. - */ - __DRIversion ddx_version; - - /** - * DRI X extension version information. - */ - __DRIversion dri_version; - - /** - * DRM (kernel module) version information. - */ - __DRIversion drm_version; - - /** - * ID used when the client sets the drawable lock. - * - * The X server uses this value to detect if the client has died while - * holding the drawable lock. - */ - int drawLockID; - - /** - * File descriptor returned when the kernel device driver is opened. - * - * Used to: - * - authenticate client to kernel - * - map the frame buffer, SAREA, etc. - * - close the kernel device driver - */ - int fd; - - /** - * SAREA pointer - * - * Used to access: - * - the device lock - * - the device-independent per-drawable and per-context(?) information - */ - drm_sarea_t *pSAREA; - - /** - * \name Direct frame buffer access information - * Used for software fallbacks. - */ - /*@{*/ - unsigned char *pFB; - int fbSize; - int fbOrigin; - int fbStride; - int fbWidth; - int fbHeight; - int fbBPP; - /*@}*/ - - /** - * \name Device-dependent private information (stored in the SAREA). - * - * This data is accessed by the client driver only. - */ - /*@{*/ - void *pDevPriv; - int devPrivSize; - /*@}*/ - - /** - * Device-dependent private information (not stored in the SAREA). - * - * This pointer is never touched by the DRI layer. - */ -#ifdef __cplusplus - void *priv; -#else - void *private; -#endif - - /* Extensions provided by the loader. */ - const __DRIgetDrawableInfoExtension *getDrawableInfo; - const __DRIsystemTimeExtension *systemTime; - const __DRIdamageExtension *damage; - - struct { - /* Flag to indicate that this is a DRI2 screen. Many of the above - * fields will not be valid or initializaed in that case. */ - int enabled; - __DRIdri2LoaderExtension *loader; - __DRIimageLookupExtension *image; - __DRIuseInvalidateExtension *useInvalidate; - } dri2; - - /* The lock actually in use, old sarea or DRI2 */ - drmLock *lock; - - driOptionCache optionInfo; - driOptionCache optionCache; - unsigned int api_mask; - void *loaderPrivate; -}; - -extern void -__driUtilUpdateDrawableInfo(__DRIdrawable *pdp); - -extern float -driCalculateSwapUsage( __DRIdrawable *dPriv, - int64_t last_swap_ust, int64_t current_ust ); - -extern GLint -driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ); - -extern void -dri2InvalidateDrawable(__DRIdrawable *drawable); - -#endif /* _DRI_UTIL_H_ */ +/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file dri_util.h
+ * DRI utility functions definitions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ *
+ * \sa dri_util.c.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ * \author Brian Paul <brian@precisioninsight.com>
+ */
+
+#ifndef _DRI_UTIL_H_
+#define _DRI_UTIL_H_
+
+#include <GL/gl.h>
+#include <drm.h>
+#include <drm_sarea.h>
+#include <xf86drm.h>
+#include "xmlconfig.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "GL/internal/dri_interface.h"
+
+#define GLX_BAD_CONTEXT 5
+
+typedef struct __DRIswapInfoRec __DRIswapInfo;
+
+/**
+ * Extensions.
+ */
+extern const __DRIlegacyExtension driLegacyExtension;
+extern const __DRIcoreExtension driCoreExtension;
+extern const __DRIdri2Extension driDRI2Extension;
+extern const __DRIextension driReadDrawableExtension;
+extern const __DRIcopySubBufferExtension driCopySubBufferExtension;
+extern const __DRIswapControlExtension driSwapControlExtension;
+extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension;
+extern const __DRI2configQueryExtension dri2ConfigQueryExtension;
+
+/**
+ * Used by DRI_VALIDATE_DRAWABLE_INFO
+ */
+#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \
+ do { \
+ if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \
+ __driUtilUpdateDrawableInfo(pDrawPriv); \
+ } \
+ } while (0)
+
+
+/**
+ * Utility macro to validate the drawable information.
+ *
+ * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp.
+ */
+#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \
+do { \
+ while (*(pdp->pStamp) != pdp->lastStamp) { \
+ register unsigned int hwContext = psp->pSAREA->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
+ \
+ DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
+ } \
+} while (0)
+
+/**
+ * Same as above, but for two drawables simultaneously.
+ *
+ */
+
+#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \
+do { \
+ while (*((pdp)->pStamp) != (pdp)->lastStamp || \
+ *((prp)->pStamp) != (prp)->lastStamp) { \
+ register unsigned int hwContext = (psp)->pSAREA->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \
+ DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
+ \
+ DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
+ } \
+} while (0)
+
+
+/**
+ * Driver callback functions.
+ *
+ * Each DRI driver must have one of these structures with all the pointers set
+ * to appropriate functions within the driver.
+ *
+ * When glXCreateContext() is called, for example, it'll call a helper function
+ * dri_util.c which in turn will jump through the \a CreateContext pointer in
+ * this structure.
+ */
+struct __DriverAPIRec {
+ const __DRIconfig **(*InitScreen) (__DRIscreen * priv);
+
+ /**
+ * Screen destruction callback
+ */
+ void (*DestroyScreen)(__DRIscreen *driScrnPriv);
+
+ /**
+ * Context creation callback
+ */
+ GLboolean (*CreateContext)(gl_api api,
+ const struct gl_config *glVis,
+ __DRIcontext *driContextPriv,
+ void *sharedContextPrivate);
+
+ /**
+ * Context destruction callback
+ */
+ void (*DestroyContext)(__DRIcontext *driContextPriv);
+
+ /**
+ * Buffer (drawable) creation callback
+ */
+ GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
+ __DRIdrawable *driDrawPriv,
+ const struct gl_config *glVis,
+ GLboolean pixmapBuffer);
+
+ /**
+ * Buffer (drawable) destruction callback
+ */
+ void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
+
+ /**
+ * Buffer swapping callback
+ */
+ void (*SwapBuffers)(__DRIdrawable *driDrawPriv);
+
+ /**
+ * Context activation callback
+ */
+ GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv,
+ __DRIdrawable *driDrawPriv,
+ __DRIdrawable *driReadPriv);
+
+ /**
+ * Context unbinding callback
+ */
+ GLboolean (*UnbindContext)(__DRIcontext *driContextPriv);
+
+ /**
+ * Retrieves statistics about buffer swap operations. Required if
+ * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported.
+ */
+ int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo );
+
+
+ /**
+ * These are required if GLX_OML_sync_control is supported.
+ */
+ /*@{*/
+ int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc,
+ int64_t divisor, int64_t remainder,
+ int64_t * msc );
+ int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc,
+ int64_t * msc, int64_t * sbc );
+
+ int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc,
+ int64_t divisor, int64_t remainder );
+ /*@}*/
+ void (*CopySubBuffer)(__DRIdrawable *driDrawPriv,
+ int x, int y, int w, int h);
+
+ /**
+ * New version of GetMSC so we can pass drawable data to the low
+ * level DRM driver (e.g. pipe info). Required if
+ * GLX_SGI_video_sync or GLX_OML_sync_control is supported.
+ */
+ int (*GetDrawableMSC) ( __DRIscreen * priv,
+ __DRIdrawable *drawablePrivate,
+ int64_t *count);
+
+
+
+ /* DRI2 Entry point */
+ const __DRIconfig **(*InitScreen2) (__DRIscreen * priv);
+
+ __DRIbuffer *(*AllocateBuffer) (__DRIscreen *screenPrivate,
+ unsigned int attachment,
+ unsigned int format,
+ int width, int height);
+ void (*ReleaseBuffer) (__DRIscreen *screenPrivate, __DRIbuffer *buffer);
+};
+
+extern const struct __DriverAPIRec driDriverAPI;
+
+
+struct __DRIswapInfoRec {
+ /**
+ * Number of swapBuffers operations that have been *completed*.
+ */
+ uint64_t swap_count;
+
+ /**
+ * Unadjusted system time of the last buffer swap. This is the time
+ * when the swap completed, not the time when swapBuffers was called.
+ */
+ int64_t swap_ust;
+
+ /**
+ * Number of swap operations that occurred after the swap deadline. That
+ * is if a swap happens more than swap_interval frames after the previous
+ * swap, it has missed its deadline. If swap_interval is 0, then the
+ * swap deadline is 1 frame after the previous swap.
+ */
+ uint64_t swap_missed_count;
+
+ /**
+ * Amount of time used by the last swap that missed its deadline. This
+ * is calculated as (__glXGetUST() - swap_ust) / (swap_interval *
+ * time_for_single_vrefresh)). If the actual value of swap_interval is
+ * 0, then 1 is used instead. If swap_missed_count is non-zero, this
+ * should be greater-than 1.0.
+ */
+ float swap_missed_usage;
+};
+
+
+/**
+ * Per-drawable private DRI driver information.
+ */
+struct __DRIdrawableRec {
+ /**
+ * Kernel drawable handle
+ */
+ drm_drawable_t hHWDrawable;
+
+ /**
+ * Driver's private drawable information.
+ *
+ * This structure is opaque.
+ */
+ void *driverPrivate;
+
+ /**
+ * Private data from the loader. We just hold on to it and pass
+ * it back when calling into loader provided functions.
+ */
+ void *loaderPrivate;
+
+ /**
+ * Reference count for number of context's currently bound to this
+ * drawable.
+ *
+ * Once it reaches zero, the drawable can be destroyed.
+ *
+ * \note This behavior will change with GLX 1.3.
+ */
+ int refcount;
+
+ /**
+ * Index of this drawable information in the SAREA.
+ */
+ unsigned int index;
+
+ /**
+ * Pointer to the "drawable has changed ID" stamp in the SAREA (or
+ * to dri2.stamp if DRI2 is being used).
+ */
+ unsigned int *pStamp;
+
+ /**
+ * Last value of the stamp.
+ *
+ * If this differs from the value stored at __DRIdrawable::pStamp,
+ * then the drawable information has been modified by the X server, and the
+ * drawable information (below) should be retrieved from the X server.
+ */
+ unsigned int lastStamp;
+
+ /**
+ * \name Drawable
+ *
+ * Drawable information used in software fallbacks.
+ */
+ /*@{*/
+ int x;
+ int y;
+ int w;
+ int h;
+ int numClipRects;
+ drm_clip_rect_t *pClipRects;
+ /*@}*/
+
+ /**
+ * \name Back and depthbuffer
+ *
+ * Information about the back and depthbuffer where different from above.
+ */
+ /*@{*/
+ int backX;
+ int backY;
+ int backClipRectType;
+ int numBackClipRects;
+ drm_clip_rect_t *pBackClipRects;
+ /*@}*/
+
+ /**
+ * \name Vertical blank tracking information
+ * Used for waiting on vertical blank events.
+ */
+ /*@{*/
+ unsigned int vblSeq;
+ unsigned int vblFlags;
+ /*@}*/
+
+ /**
+ * \name Monotonic MSC tracking
+ *
+ * Low level driver is responsible for updating msc_base and
+ * vblSeq values so that higher level code can calculate
+ * a new msc value or msc target for a WaitMSC call. The new value
+ * will be:
+ * msc = msc_base + get_vblank_count() - vblank_base;
+ *
+ * And for waiting on a value, core code will use:
+ * actual_target = target_msc - msc_base + vblank_base;
+ */
+ /*@{*/
+ int64_t vblank_base;
+ int64_t msc_base;
+ /*@}*/
+
+ /**
+ * Pointer to context to which this drawable is currently bound.
+ */
+ __DRIcontext *driContextPriv;
+
+ /**
+ * Pointer to screen on which this drawable was created.
+ */
+ __DRIscreen *driScreenPriv;
+
+ /**
+ * Controls swap interval as used by GLX_SGI_swap_control and
+ * GLX_MESA_swap_control.
+ */
+ unsigned int swap_interval;
+
+ struct {
+ unsigned int stamp;
+ drm_clip_rect_t clipRect;
+ } dri2;
+};
+
+/**
+ * Per-context private driver information.
+ */
+struct __DRIcontextRec {
+ /**
+ * Kernel context handle used to access the device lock.
+ */
+ drm_context_t hHWContext;
+
+ /**
+ * Device driver's private context data. This structure is opaque.
+ */
+ void *driverPrivate;
+
+ /**
+ * Pointer to drawable currently bound to this context for drawing.
+ */
+ __DRIdrawable *driDrawablePriv;
+
+ /**
+ * Pointer to drawable currently bound to this context for reading.
+ */
+ __DRIdrawable *driReadablePriv;
+
+ /**
+ * Pointer to screen on which this context was created.
+ */
+ __DRIscreen *driScreenPriv;
+
+ /**
+ * The loaders's private context data. This structure is opaque.
+ */
+ void *loaderPrivate;
+
+ struct {
+ int draw_stamp;
+ int read_stamp;
+ } dri2;
+};
+
+/**
+ * Per-screen private driver information.
+ */
+struct __DRIscreenRec {
+ /**
+ * Current screen's number
+ */
+ int myNum;
+
+ /**
+ * Callback functions into the hardware-specific DRI driver code.
+ */
+ struct __DriverAPIRec DriverAPI;
+
+ const __DRIextension **extensions;
+ /**
+ * DDX / 2D driver version information.
+ */
+ __DRIversion ddx_version;
+
+ /**
+ * DRI X extension version information.
+ */
+ __DRIversion dri_version;
+
+ /**
+ * DRM (kernel module) version information.
+ */
+ __DRIversion drm_version;
+
+ /**
+ * ID used when the client sets the drawable lock.
+ *
+ * The X server uses this value to detect if the client has died while
+ * holding the drawable lock.
+ */
+ int drawLockID;
+
+ /**
+ * File descriptor returned when the kernel device driver is opened.
+ *
+ * Used to:
+ * - authenticate client to kernel
+ * - map the frame buffer, SAREA, etc.
+ * - close the kernel device driver
+ */
+ int fd;
+
+ /**
+ * SAREA pointer
+ *
+ * Used to access:
+ * - the device lock
+ * - the device-independent per-drawable and per-context(?) information
+ */
+ drm_sarea_t *pSAREA;
+
+ /**
+ * \name Direct frame buffer access information
+ * Used for software fallbacks.
+ */
+ /*@{*/
+ unsigned char *pFB;
+ int fbSize;
+ int fbOrigin;
+ int fbStride;
+ int fbWidth;
+ int fbHeight;
+ int fbBPP;
+ /*@}*/
+
+ /**
+ * \name Device-dependent private information (stored in the SAREA).
+ *
+ * This data is accessed by the client driver only.
+ */
+ /*@{*/
+ void *pDevPriv;
+ int devPrivSize;
+ /*@}*/
+
+ /**
+ * Device-dependent private information (not stored in the SAREA).
+ *
+ * This pointer is never touched by the DRI layer.
+ */
+#ifdef __cplusplus
+ void *priv;
+#else
+ void *private;
+#endif
+
+ /* Extensions provided by the loader. */
+ const __DRIgetDrawableInfoExtension *getDrawableInfo;
+ const __DRIsystemTimeExtension *systemTime;
+ const __DRIdamageExtension *damage;
+
+ struct {
+ /* Flag to indicate that this is a DRI2 screen. Many of the above
+ * fields will not be valid or initializaed in that case. */
+ int enabled;
+ __DRIdri2LoaderExtension *loader;
+ __DRIimageLookupExtension *image;
+ __DRIuseInvalidateExtension *useInvalidate;
+ } dri2;
+
+ /* The lock actually in use, old sarea or DRI2 */
+ drmLock *lock;
+
+ driOptionCache optionInfo;
+ driOptionCache optionCache;
+ unsigned int api_mask;
+ void *loaderPrivate;
+};
+
+extern void
+__driUtilUpdateDrawableInfo(__DRIdrawable *pdp);
+
+extern float
+driCalculateSwapUsage( __DRIdrawable *dPriv,
+ int64_t last_swap_ust, int64_t current_ust );
+
+extern GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 );
+
+extern void
+dri2InvalidateDrawable(__DRIdrawable *drawable);
+
+#endif /* _DRI_UTIL_H_ */
diff --git a/mesalib/src/mesa/drivers/dri/common/utils.c b/mesalib/src/mesa/drivers/dri/common/utils.c index 083edfaa9..a36f65da4 100644 --- a/mesalib/src/mesa/drivers/dri/common/utils.c +++ b/mesalib/src/mesa/drivers/dri/common/utils.c @@ -1,824 +1,826 @@ -/* - * (C) Copyright IBM Corporation 2002, 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file utils.c - * Utility functions for DRI drivers. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <string.h> -#include <stdlib.h> -#include "main/mtypes.h" -#include "main/cpuinfo.h" -#include "main/extensions.h" -#include "utils.h" - - -/** - * Print message to \c stderr if the \c LIBGL_DEBUG environment variable - * is set. - * - * Is called from the drivers. - * - * \param f \c printf like format string. - */ -void -__driUtilMessage(const char *f, ...) -{ - va_list args; - - if (getenv("LIBGL_DEBUG")) { - fprintf(stderr, "libGL: "); - va_start(args, f); - vfprintf(stderr, f, args); - va_end(args); - fprintf(stderr, "\n"); - } -} - - -unsigned -driParseDebugString( const char * debug, - const struct dri_debug_control * control ) -{ - unsigned flag; - - - flag = 0; - if ( debug != NULL ) { - while( control->string != NULL ) { - if ( !strcmp( debug, "all" ) || - strstr( debug, control->string ) != NULL ) { - flag |= control->flag; - } - - control++; - } - } - - return flag; -} - - - -/** - * Create the \c GL_RENDERER string for DRI drivers. - * - * Almost all DRI drivers use a \c GL_RENDERER string of the form: - * - * "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>" - * - * Using the supplied chip name, driver data, and AGP speed, this function - * creates the string. - * - * \param buffer Buffer to hold the \c GL_RENDERER string. - * \param hardware_name Name of the hardware. - * \param driver_date Driver date. - * \param agp_mode AGP mode (speed). - * - * \returns - * The length of the string stored in \c buffer. This does \b not include - * the terminating \c NUL character. - */ -unsigned -driGetRendererString( char * buffer, const char * hardware_name, - const char * driver_date, GLuint agp_mode ) -{ - unsigned offset; - char *cpu; - - offset = sprintf( buffer, "Mesa DRI %s %s", hardware_name, driver_date ); - - /* Append any AGP-specific information. - */ - switch ( agp_mode ) { - case 1: - case 2: - case 4: - case 8: - offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode ); - break; - - default: - break; - } - - /* Append any CPU-specific information. - */ - cpu = _mesa_get_cpu_string(); - if (cpu) { - offset += sprintf(buffer + offset, " %s", cpu); - free(cpu); - } - - return offset; -} - - - - -#define need_GL_ARB_copy_buffer -#define need_GL_ARB_draw_buffers -#define need_GL_ARB_multisample -#define need_GL_ARB_texture_compression -#define need_GL_ARB_transpose_matrix -#define need_GL_ARB_vertex_buffer_object -#define need_GL_ARB_window_pos -#define need_GL_EXT_compiled_vertex_array -#define need_GL_EXT_multi_draw_arrays -#define need_GL_EXT_polygon_offset -#define need_GL_EXT_texture_object -#define need_GL_EXT_vertex_array -#define need_GL_IBM_multimode_draw_arrays -#define need_GL_MESA_window_pos - -/* These are needed in *all* drivers because Mesa internally implements - * certain functionality in terms of functions provided by these extensions. - * For example, glBlendFunc is implemented by calling glBlendFuncSeparateEXT. - */ -#define need_GL_EXT_blend_func_separate -#define need_GL_NV_vertex_program - -#include "main/remap_helper.h" - -static const struct dri_extension all_mesa_extensions[] = { - { "GL_ARB_copy_buffer", GL_ARB_copy_buffer_functions }, - { "GL_ARB_draw_buffers", GL_ARB_draw_buffers_functions }, - { "GL_ARB_multisample", GL_ARB_multisample_functions }, - { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, - { "GL_ARB_transpose_matrix", GL_ARB_transpose_matrix_functions }, - { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, - { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, - { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, - { "GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions }, - { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions }, - { "GL_EXT_polygon_offset", GL_EXT_polygon_offset_functions }, - { "GL_EXT_texture_object", GL_EXT_texture_object_functions }, - { "GL_EXT_vertex_array", GL_EXT_vertex_array_functions }, - { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions }, - { "GL_MESA_window_pos", GL_MESA_window_pos_functions }, - { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, - { NULL, NULL } -}; - - -/** - * Enable and map extensions supported by the driver. - * - * When ctx is NULL, extensions are not enabled, but their functions - * are still mapped. When extensions_to_enable is NULL, all static - * functions known to mesa core are mapped. - * - * \bug - * ARB_imaging isn't handled properly. In Mesa, enabling ARB_imaging also - * enables all the sub-extensions that are folded into it. This means that - * we need to add entry-points (via \c driInitSingleExtension) for those - * new functions here. - */ -void driInitExtensions( struct gl_context * ctx, - const struct dri_extension * extensions_to_enable, - GLboolean enable_imaging ) -{ - static int first_time = 1; - unsigned i; - - if ( first_time ) { - first_time = 0; - driInitExtensions( NULL, all_mesa_extensions, GL_FALSE ); - } - - if ( (ctx != NULL) && enable_imaging ) { - _mesa_enable_imaging_extensions( ctx ); - } - - /* The caller is too lazy to list any extension */ - if ( extensions_to_enable == NULL ) { - /* Map the static functions. Together with those mapped by remap - * table, this should cover everything mesa core knows. - */ - _mesa_map_static_functions(); - return; - } - - for ( i = 0 ; extensions_to_enable[i].name != NULL ; i++ ) { - driInitSingleExtension( ctx, & extensions_to_enable[i] ); - } -} - - - - -/** - * Enable and map functions for a single extension - * - * \param ctx Context where extension is to be enabled. - * \param ext Extension that is to be enabled. - * - * \sa driInitExtensions, _mesa_enable_extension, _mesa_map_function_array - */ -void driInitSingleExtension( struct gl_context * ctx, - const struct dri_extension * ext ) -{ - if ( ext->functions != NULL ) { - _mesa_map_function_array(ext->functions); - } - - if ( ctx != NULL ) { - _mesa_enable_extension( ctx, ext->name ); - } -} - - -/** - * Utility function used by drivers to test the verions of other components. - * - * \param driver_name Name of the driver. Used in error messages. - * \param driActual Actual DRI version supplied __driCreateNewScreen. - * \param driExpected Minimum DRI version required by the driver. - * \param ddxActual Actual DDX version supplied __driCreateNewScreen. - * \param ddxExpected Minimum DDX minor and range of DDX major version required by the driver. - * \param drmActual Actual DRM version supplied __driCreateNewScreen. - * \param drmExpected Minimum DRM version required by the driver. - * - * \returns \c GL_TRUE if all version requirements are met. Otherwise, - * \c GL_FALSE is returned. - * - * \sa __driCreateNewScreen, driCheckDriDdxDrmVersions2 - * - * \todo - * Now that the old \c driCheckDriDdxDrmVersions function is gone, this - * function and \c driCheckDriDdxDrmVersions2 should be renamed. - */ -GLboolean -driCheckDriDdxDrmVersions3(const char * driver_name, - const __DRIversion * driActual, - const __DRIversion * driExpected, - const __DRIversion * ddxActual, - const __DRIutilversion2 * ddxExpected, - const __DRIversion * drmActual, - const __DRIversion * drmExpected) -{ - static const char format[] = "%s DRI driver expected %s version %d.%d.x " - "but got version %d.%d.%d\n"; - static const char format2[] = "%s DRI driver expected %s version %d-%d.%d.x " - "but got version %d.%d.%d\n"; - - - /* Check the DRI version */ - if ( (driActual->major != driExpected->major) - || (driActual->minor < driExpected->minor) ) { - fprintf(stderr, format, driver_name, "DRI", - driExpected->major, driExpected->minor, - driActual->major, driActual->minor, driActual->patch); - return GL_FALSE; - } - - /* Check that the DDX driver version is compatible */ - if ( (ddxActual->major < ddxExpected->major_min) - || (ddxActual->major > ddxExpected->major_max) - || (ddxActual->minor < ddxExpected->minor) ) { - fprintf(stderr, format2, driver_name, "DDX", - ddxExpected->major_min, ddxExpected->major_max, ddxExpected->minor, - ddxActual->major, ddxActual->minor, ddxActual->patch); - return GL_FALSE; - } - - /* Check that the DRM driver version is compatible */ - if ( (drmActual->major != drmExpected->major) - || (drmActual->minor < drmExpected->minor) ) { - fprintf(stderr, format, driver_name, "DRM", - drmExpected->major, drmExpected->minor, - drmActual->major, drmActual->minor, drmActual->patch); - return GL_FALSE; - } - - return GL_TRUE; -} - -GLboolean -driCheckDriDdxDrmVersions2(const char * driver_name, - const __DRIversion * driActual, - const __DRIversion * driExpected, - const __DRIversion * ddxActual, - const __DRIversion * ddxExpected, - const __DRIversion * drmActual, - const __DRIversion * drmExpected) -{ - __DRIutilversion2 ddx_expected; - ddx_expected.major_min = ddxExpected->major; - ddx_expected.major_max = ddxExpected->major; - ddx_expected.minor = ddxExpected->minor; - ddx_expected.patch = ddxExpected->patch; - return driCheckDriDdxDrmVersions3(driver_name, driActual, - driExpected, ddxActual, & ddx_expected, - drmActual, drmExpected); -} - -GLboolean driClipRectToFramebuffer( const struct gl_framebuffer *buffer, - GLint *x, GLint *y, - GLsizei *width, GLsizei *height ) -{ - /* left clipping */ - if (*x < buffer->_Xmin) { - *width -= (buffer->_Xmin - *x); - *x = buffer->_Xmin; - } - - /* right clipping */ - if (*x + *width > buffer->_Xmax) - *width -= (*x + *width - buffer->_Xmax - 1); - - if (*width <= 0) - return GL_FALSE; - - /* bottom clipping */ - if (*y < buffer->_Ymin) { - *height -= (buffer->_Ymin - *y); - *y = buffer->_Ymin; - } - - /* top clipping */ - if (*y + *height > buffer->_Ymax) - *height -= (*y + *height - buffer->_Ymax - 1); - - if (*height <= 0) - return GL_FALSE; - - return GL_TRUE; -} - -/** - * Creates a set of \c struct gl_config that a driver will expose. - * - * A set of \c struct gl_config will be created based on the supplied - * parameters. The number of modes processed will be 2 * - * \c num_depth_stencil_bits * \c num_db_modes. - * - * For the most part, data is just copied from \c depth_bits, \c stencil_bits, - * \c db_modes, and \c visType into each \c struct gl_config element. - * However, the meanings of \c fb_format and \c fb_type require further - * explanation. The \c fb_format specifies which color components are in - * each pixel and what the default order is. For example, \c GL_RGB specifies - * that red, green, blue are available and red is in the "most significant" - * position and blue is in the "least significant". The \c fb_type specifies - * the bit sizes of each component and the actual ordering. For example, if - * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11] - * are the blue value, bits [10:5] are the green value, and bits [4:0] are - * the red value. - * - * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either - * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the - * \c struct gl_config structure is \b identical to the \c GL_RGBA or - * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as - * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8 - * still uses 32-bits. - * - * If in doubt, look at the tables used in the function. - * - * \param ptr_to_modes Pointer to a pointer to a linked list of - * \c struct gl_config. Upon completion, a pointer to - * the next element to be process will be stored here. - * If the function fails and returns \c GL_FALSE, this - * value will be unmodified, but some elements in the - * linked list may be modified. - * \param fb_format Format of the framebuffer. Currently only \c GL_RGB, - * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported. - * \param fb_type Type of the pixels in the framebuffer. Currently only - * \c GL_UNSIGNED_SHORT_5_6_5, - * \c GL_UNSIGNED_SHORT_5_6_5_REV, - * \c GL_UNSIGNED_INT_8_8_8_8, and - * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported. - * \param depth_bits Array of depth buffer sizes to be exposed. - * \param stencil_bits Array of stencil buffer sizes to be exposed. - * \param num_depth_stencil_bits Number of entries in both \c depth_bits and - * \c stencil_bits. - * \param db_modes Array of buffer swap modes. If an element has a - * value of \c GLX_NONE, then it represents a - * single-buffered mode. Other valid values are - * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and - * \c GLX_SWAP_UNDEFINED_OML. See the - * GLX_OML_swap_method extension spec for more details. - * \param num_db_modes Number of entries in \c db_modes. - * \param msaa_samples Array of msaa sample count. 0 represents a visual - * without a multisample buffer. - * \param num_msaa_modes Number of entries in \c msaa_samples. - * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or - * \c GLX_DIRECT_COLOR. - * - * \returns - * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only - * cause of failure is a bad parameter (i.e., unsupported \c fb_format or - * \c fb_type). - * - * \todo - * There is currently no way to support packed RGB modes (i.e., modes with - * exactly 3 bytes per pixel) or floating-point modes. This could probably - * be done by creating some new, private enums with clever names likes - * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32, - * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it. - */ -__DRIconfig ** -driCreateConfigs(GLenum fb_format, GLenum fb_type, - const uint8_t * depth_bits, const uint8_t * stencil_bits, - unsigned num_depth_stencil_bits, - const GLenum * db_modes, unsigned num_db_modes, - const uint8_t * msaa_samples, unsigned num_msaa_modes, - GLboolean enable_accum) -{ - static const uint8_t bits_table[4][4] = { - /* R G B A */ - { 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */ - { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */ - { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */ - { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */ - }; - - static const uint32_t masks_table_rgb[6][4] = { - { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */ - { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */ - { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ - { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ - { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */ - { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */ - }; - - static const uint32_t masks_table_rgba[6][4] = { - { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */ - { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */ - { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ - { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ - { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */ - { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */ - }; - - static const uint32_t masks_table_bgr[6][4] = { - { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */ - { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */ - { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ - { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ - { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */ - { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */ - }; - - static const uint32_t masks_table_bgra[6][4] = { - { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */ - { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */ - { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ - { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ - { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */ - { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */ - }; - - static const uint8_t bytes_per_pixel[6] = { - 1, /* 3_3_2 */ - 1, /* 2_3_3_REV */ - 2, /* 5_6_5 */ - 2, /* 5_6_5_REV */ - 4, /* 8_8_8_8 */ - 4 /* 8_8_8_8_REV */ - }; - - const uint8_t * bits; - const uint32_t * masks; - int index; - __DRIconfig **configs, **c; - struct gl_config *modes; - unsigned i, j, k, h; - unsigned num_modes; - unsigned num_accum_bits = (enable_accum) ? 2 : 1; - - switch ( fb_type ) { - case GL_UNSIGNED_BYTE_3_3_2: - index = 0; - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - index = 1; - break; - case GL_UNSIGNED_SHORT_5_6_5: - index = 2; - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - index = 3; - break; - case GL_UNSIGNED_INT_8_8_8_8: - index = 4; - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - index = 5; - break; - default: - fprintf( stderr, "[%s:%u] Unknown framebuffer type 0x%04x.\n", - __FUNCTION__, __LINE__, fb_type ); - return NULL; - } - - - /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and - * the _REV versions. - * - * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA. - */ - - switch ( fb_format ) { - case GL_RGB: - masks = masks_table_rgb[ index ]; - break; - - case GL_RGBA: - masks = masks_table_rgba[ index ]; - break; - - case GL_BGR: - masks = masks_table_bgr[ index ]; - break; - - case GL_BGRA: - masks = masks_table_bgra[ index ]; - break; - - default: - fprintf( stderr, "[%s:%u] Unknown framebuffer format 0x%04x.\n", - __FUNCTION__, __LINE__, fb_format ); - return NULL; - } - - switch ( bytes_per_pixel[ index ] ) { - case 1: - bits = bits_table[0]; - break; - case 2: - bits = bits_table[1]; - break; - default: - bits = ((fb_format == GL_RGB) || (fb_format == GL_BGR)) - ? bits_table[2] - : bits_table[3]; - break; - } - - num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes; - configs = calloc(1, (num_modes + 1) * sizeof *configs); - if (configs == NULL) - return NULL; - - c = configs; - for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) { - for ( i = 0 ; i < num_db_modes ; i++ ) { - for ( h = 0 ; h < num_msaa_modes; h++ ) { - for ( j = 0 ; j < num_accum_bits ; j++ ) { - *c = malloc (sizeof **c); - modes = &(*c)->modes; - c++; - - memset(modes, 0, sizeof *modes); - modes->redBits = bits[0]; - modes->greenBits = bits[1]; - modes->blueBits = bits[2]; - modes->alphaBits = bits[3]; - modes->redMask = masks[0]; - modes->greenMask = masks[1]; - modes->blueMask = masks[2]; - modes->alphaMask = masks[3]; - modes->rgbBits = modes->redBits + modes->greenBits - + modes->blueBits + modes->alphaBits; - - modes->accumRedBits = 16 * j; - modes->accumGreenBits = 16 * j; - modes->accumBlueBits = 16 * j; - modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0; - modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; - - modes->stencilBits = stencil_bits[k]; - modes->depthBits = depth_bits[k]; - - modes->transparentPixel = GLX_NONE; - modes->transparentRed = GLX_DONT_CARE; - modes->transparentGreen = GLX_DONT_CARE; - modes->transparentBlue = GLX_DONT_CARE; - modes->transparentAlpha = GLX_DONT_CARE; - modes->transparentIndex = GLX_DONT_CARE; - modes->rgbMode = GL_TRUE; - - if ( db_modes[i] == GLX_NONE ) { - modes->doubleBufferMode = GL_FALSE; - } - else { - modes->doubleBufferMode = GL_TRUE; - modes->swapMethod = db_modes[i]; - } - - modes->samples = msaa_samples[h]; - modes->sampleBuffers = modes->samples ? 1 : 0; - - - modes->haveAccumBuffer = ((modes->accumRedBits + - modes->accumGreenBits + - modes->accumBlueBits + - modes->accumAlphaBits) > 0); - modes->haveDepthBuffer = (modes->depthBits > 0); - modes->haveStencilBuffer = (modes->stencilBits > 0); - - modes->bindToTextureRgb = GL_TRUE; - modes->bindToTextureRgba = GL_TRUE; - modes->bindToMipmapTexture = GL_FALSE; - modes->bindToTextureTargets = - __DRI_ATTRIB_TEXTURE_1D_BIT | - __DRI_ATTRIB_TEXTURE_2D_BIT | - __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT; - - modes->sRGBCapable = GL_FALSE; - } - } - } - } - *c = NULL; - - return configs; -} - -__DRIconfig **driConcatConfigs(__DRIconfig **a, - __DRIconfig **b) -{ - __DRIconfig **all; - int i, j, index; - - i = 0; - while (a[i] != NULL) - i++; - j = 0; - while (b[j] != NULL) - j++; - - all = malloc((i + j + 1) * sizeof *all); - index = 0; - for (i = 0; a[i] != NULL; i++) - all[index++] = a[i]; - for (j = 0; b[j] != NULL; j++) - all[index++] = b[j]; - all[index++] = NULL; - - free(a); - free(b); - - return all; -} - -#define __ATTRIB(attrib, field) \ - { attrib, offsetof(struct gl_config, field) } - -static const struct { unsigned int attrib, offset; } attribMap[] = { - __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits), - __ATTRIB(__DRI_ATTRIB_LEVEL, level), - __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits), - __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits), - __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits), - __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits), - __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits), - __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits), - __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits), - __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits), - __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits), - __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits), - __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers), - __ATTRIB(__DRI_ATTRIB_SAMPLES, samples), - __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode), - __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode), - __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha), - __ATTRIB(__DRI_ATTRIB_FLOAT_MODE, floatMode), - __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask), - __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask), - __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask), - __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask), - __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth), - __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight), - __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels), - __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth), - __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight), - __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod), - __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb), - __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba), - __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture), - __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets), - __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted), - __ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE, sRGBCapable), - - /* The struct field doesn't matter here, these are handled by the - * switch in driGetConfigAttribIndex. We need them in the array - * so the iterator includes them though.*/ - __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level), - __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level), - __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level) -}; - -#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0])) - - -/** - * Return the value of a configuration attribute. The attribute is - * indicated by the index. - */ -static int -driGetConfigAttribIndex(const __DRIconfig *config, - unsigned int index, unsigned int *value) -{ - switch (attribMap[index].attrib) { - case __DRI_ATTRIB_RENDER_TYPE: - /* no support for color index mode */ - *value = __DRI_ATTRIB_RGBA_BIT; - break; - case __DRI_ATTRIB_CONFIG_CAVEAT: - if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG) - *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG; - else if (config->modes.visualRating == GLX_SLOW_CONFIG) - *value = __DRI_ATTRIB_SLOW_BIT; - else - *value = 0; - break; - case __DRI_ATTRIB_SWAP_METHOD: - /* XXX no return value??? */ - break; - - case __DRI_ATTRIB_FLOAT_MODE: - /* this field is not int-sized */ - *value = config->modes.floatMode; - break; - - default: - /* any other int-sized field */ - *value = *(unsigned int *) - ((char *) &config->modes + attribMap[index].offset); - - break; - } - - return GL_TRUE; -} - - -/** - * Get the value of a configuration attribute. - * \param attrib the attribute (one of the _DRI_ATTRIB_x tokens) - * \param value returns the attribute's value - * \return 1 for success, 0 for failure - */ -int -driGetConfigAttrib(const __DRIconfig *config, - unsigned int attrib, unsigned int *value) -{ - int i; - - for (i = 0; i < ARRAY_SIZE(attribMap); i++) - if (attribMap[i].attrib == attrib) - return driGetConfigAttribIndex(config, i, value); - - return GL_FALSE; -} - - -/** - * Get a configuration attribute name and value, given an index. - * \param index which field of the __DRIconfig to query - * \param attrib returns the attribute name (one of the _DRI_ATTRIB_x tokens) - * \param value returns the attribute's value - * \return 1 for success, 0 for failure - */ -int -driIndexConfigAttrib(const __DRIconfig *config, int index, - unsigned int *attrib, unsigned int *value) -{ - if (index >= 0 && index < ARRAY_SIZE(attribMap)) { - *attrib = attribMap[index].attrib; - return driGetConfigAttribIndex(config, index, value); - } - - return GL_FALSE; -} +/*
+ * (C) Copyright IBM Corporation 2002, 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file utils.c
+ * Utility functions for DRI drivers.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include <string.h>
+#include <stdlib.h>
+#include "main/mtypes.h"
+#include "main/cpuinfo.h"
+#include "main/extensions.h"
+#include "utils.h"
+
+
+/**
+ * Print message to \c stderr if the \c LIBGL_DEBUG environment variable
+ * is set.
+ *
+ * Is called from the drivers.
+ *
+ * \param f \c printf like format string.
+ */
+void
+__driUtilMessage(const char *f, ...)
+{
+ va_list args;
+
+ if (getenv("LIBGL_DEBUG")) {
+ fprintf(stderr, "libGL: ");
+ va_start(args, f);
+ vfprintf(stderr, f, args);
+ va_end(args);
+ fprintf(stderr, "\n");
+ }
+}
+
+
+unsigned
+driParseDebugString( const char * debug,
+ const struct dri_debug_control * control )
+{
+ unsigned flag;
+
+
+ flag = 0;
+ if ( debug != NULL ) {
+ while( control->string != NULL ) {
+ if ( !strcmp( debug, "all" ) ||
+ strstr( debug, control->string ) != NULL ) {
+ flag |= control->flag;
+ }
+
+ control++;
+ }
+ }
+
+ return flag;
+}
+
+
+
+/**
+ * Create the \c GL_RENDERER string for DRI drivers.
+ *
+ * Almost all DRI drivers use a \c GL_RENDERER string of the form:
+ *
+ * "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>"
+ *
+ * Using the supplied chip name, driver data, and AGP speed, this function
+ * creates the string.
+ *
+ * \param buffer Buffer to hold the \c GL_RENDERER string.
+ * \param hardware_name Name of the hardware.
+ * \param driver_date Driver date.
+ * \param agp_mode AGP mode (speed).
+ *
+ * \returns
+ * The length of the string stored in \c buffer. This does \b not include
+ * the terminating \c NUL character.
+ */
+unsigned
+driGetRendererString( char * buffer, const char * hardware_name,
+ const char * driver_date, GLuint agp_mode )
+{
+ unsigned offset;
+ char *cpu;
+
+ offset = sprintf( buffer, "Mesa DRI %s %s", hardware_name, driver_date );
+
+ /* Append any AGP-specific information.
+ */
+ switch ( agp_mode ) {
+ case 1:
+ case 2:
+ case 4:
+ case 8:
+ offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode );
+ break;
+
+ default:
+ break;
+ }
+
+ /* Append any CPU-specific information.
+ */
+ cpu = _mesa_get_cpu_string();
+ if (cpu) {
+ offset += sprintf(buffer + offset, " %s", cpu);
+ free(cpu);
+ }
+
+ return offset;
+}
+
+
+
+
+#define need_GL_ARB_copy_buffer
+#define need_GL_ARB_draw_buffers
+#define need_GL_ARB_multisample
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_transpose_matrix
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_compiled_vertex_array
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_polygon_offset
+#define need_GL_EXT_texture_object
+#define need_GL_EXT_vertex_array
+#define need_GL_IBM_multimode_draw_arrays
+#define need_GL_MESA_window_pos
+
+/* These are needed in *all* drivers because Mesa internally implements
+ * certain functionality in terms of functions provided by these extensions.
+ * For example, glBlendFunc is implemented by calling glBlendFuncSeparateEXT.
+ */
+#define need_GL_EXT_blend_func_separate
+#define need_GL_NV_vertex_program
+
+#include "main/remap_helper.h"
+
+static const struct dri_extension all_mesa_extensions[] = {
+ { "GL_ARB_copy_buffer", GL_ARB_copy_buffer_functions },
+ { "GL_ARB_draw_buffers", GL_ARB_draw_buffers_functions },
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_transpose_matrix", GL_ARB_transpose_matrix_functions },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
+ { "GL_EXT_polygon_offset", GL_EXT_polygon_offset_functions },
+ { "GL_EXT_texture_object", GL_EXT_texture_object_functions },
+ { "GL_EXT_vertex_array", GL_EXT_vertex_array_functions },
+ { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
+ { "GL_MESA_window_pos", GL_MESA_window_pos_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { NULL, NULL }
+};
+
+
+/**
+ * Enable and map extensions supported by the driver.
+ *
+ * When ctx is NULL, extensions are not enabled, but their functions
+ * are still mapped. When extensions_to_enable is NULL, all static
+ * functions known to mesa core are mapped.
+ *
+ * \bug
+ * ARB_imaging isn't handled properly. In Mesa, enabling ARB_imaging also
+ * enables all the sub-extensions that are folded into it. This means that
+ * we need to add entry-points (via \c driInitSingleExtension) for those
+ * new functions here.
+ */
+void driInitExtensions( struct gl_context * ctx,
+ const struct dri_extension * extensions_to_enable,
+ GLboolean enable_imaging )
+{
+ static int first_time = 1;
+ unsigned i;
+
+ if ( first_time ) {
+ first_time = 0;
+ driInitExtensions( NULL, all_mesa_extensions, GL_FALSE );
+ }
+
+ if ( (ctx != NULL) && enable_imaging ) {
+ _mesa_enable_imaging_extensions( ctx );
+ }
+
+ /* The caller is too lazy to list any extension */
+ if ( extensions_to_enable == NULL ) {
+ /* Map the static functions. Together with those mapped by remap
+ * table, this should cover everything mesa core knows.
+ */
+#ifdef _GLAPI_USE_REMAP_TABLE
+ _mesa_map_static_functions();
+#endif
+ return;
+ }
+
+ for ( i = 0 ; extensions_to_enable[i].name != NULL ; i++ ) {
+ driInitSingleExtension( ctx, & extensions_to_enable[i] );
+ }
+}
+
+
+
+
+/**
+ * Enable and map functions for a single extension
+ *
+ * \param ctx Context where extension is to be enabled.
+ * \param ext Extension that is to be enabled.
+ *
+ * \sa driInitExtensions, _mesa_enable_extension, _mesa_map_function_array
+ */
+void driInitSingleExtension( struct gl_context * ctx,
+ const struct dri_extension * ext )
+{
+ if ( ext->functions != NULL ) {
+ _mesa_map_function_array(ext->functions);
+ }
+
+ if ( ctx != NULL ) {
+ _mesa_enable_extension( ctx, ext->name );
+ }
+}
+
+
+/**
+ * Utility function used by drivers to test the verions of other components.
+ *
+ * \param driver_name Name of the driver. Used in error messages.
+ * \param driActual Actual DRI version supplied __driCreateNewScreen.
+ * \param driExpected Minimum DRI version required by the driver.
+ * \param ddxActual Actual DDX version supplied __driCreateNewScreen.
+ * \param ddxExpected Minimum DDX minor and range of DDX major version required by the driver.
+ * \param drmActual Actual DRM version supplied __driCreateNewScreen.
+ * \param drmExpected Minimum DRM version required by the driver.
+ *
+ * \returns \c GL_TRUE if all version requirements are met. Otherwise,
+ * \c GL_FALSE is returned.
+ *
+ * \sa __driCreateNewScreen, driCheckDriDdxDrmVersions2
+ *
+ * \todo
+ * Now that the old \c driCheckDriDdxDrmVersions function is gone, this
+ * function and \c driCheckDriDdxDrmVersions2 should be renamed.
+ */
+GLboolean
+driCheckDriDdxDrmVersions3(const char * driver_name,
+ const __DRIversion * driActual,
+ const __DRIversion * driExpected,
+ const __DRIversion * ddxActual,
+ const __DRIutilversion2 * ddxExpected,
+ const __DRIversion * drmActual,
+ const __DRIversion * drmExpected)
+{
+ static const char format[] = "%s DRI driver expected %s version %d.%d.x "
+ "but got version %d.%d.%d\n";
+ static const char format2[] = "%s DRI driver expected %s version %d-%d.%d.x "
+ "but got version %d.%d.%d\n";
+
+
+ /* Check the DRI version */
+ if ( (driActual->major != driExpected->major)
+ || (driActual->minor < driExpected->minor) ) {
+ fprintf(stderr, format, driver_name, "DRI",
+ driExpected->major, driExpected->minor,
+ driActual->major, driActual->minor, driActual->patch);
+ return GL_FALSE;
+ }
+
+ /* Check that the DDX driver version is compatible */
+ if ( (ddxActual->major < ddxExpected->major_min)
+ || (ddxActual->major > ddxExpected->major_max)
+ || (ddxActual->minor < ddxExpected->minor) ) {
+ fprintf(stderr, format2, driver_name, "DDX",
+ ddxExpected->major_min, ddxExpected->major_max, ddxExpected->minor,
+ ddxActual->major, ddxActual->minor, ddxActual->patch);
+ return GL_FALSE;
+ }
+
+ /* Check that the DRM driver version is compatible */
+ if ( (drmActual->major != drmExpected->major)
+ || (drmActual->minor < drmExpected->minor) ) {
+ fprintf(stderr, format, driver_name, "DRM",
+ drmExpected->major, drmExpected->minor,
+ drmActual->major, drmActual->minor, drmActual->patch);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+GLboolean
+driCheckDriDdxDrmVersions2(const char * driver_name,
+ const __DRIversion * driActual,
+ const __DRIversion * driExpected,
+ const __DRIversion * ddxActual,
+ const __DRIversion * ddxExpected,
+ const __DRIversion * drmActual,
+ const __DRIversion * drmExpected)
+{
+ __DRIutilversion2 ddx_expected;
+ ddx_expected.major_min = ddxExpected->major;
+ ddx_expected.major_max = ddxExpected->major;
+ ddx_expected.minor = ddxExpected->minor;
+ ddx_expected.patch = ddxExpected->patch;
+ return driCheckDriDdxDrmVersions3(driver_name, driActual,
+ driExpected, ddxActual, & ddx_expected,
+ drmActual, drmExpected);
+}
+
+GLboolean driClipRectToFramebuffer( const struct gl_framebuffer *buffer,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height )
+{
+ /* left clipping */
+ if (*x < buffer->_Xmin) {
+ *width -= (buffer->_Xmin - *x);
+ *x = buffer->_Xmin;
+ }
+
+ /* right clipping */
+ if (*x + *width > buffer->_Xmax)
+ *width -= (*x + *width - buffer->_Xmax - 1);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom clipping */
+ if (*y < buffer->_Ymin) {
+ *height -= (buffer->_Ymin - *y);
+ *y = buffer->_Ymin;
+ }
+
+ /* top clipping */
+ if (*y + *height > buffer->_Ymax)
+ *height -= (*y + *height - buffer->_Ymax - 1);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+/**
+ * Creates a set of \c struct gl_config that a driver will expose.
+ *
+ * A set of \c struct gl_config will be created based on the supplied
+ * parameters. The number of modes processed will be 2 *
+ * \c num_depth_stencil_bits * \c num_db_modes.
+ *
+ * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
+ * \c db_modes, and \c visType into each \c struct gl_config element.
+ * However, the meanings of \c fb_format and \c fb_type require further
+ * explanation. The \c fb_format specifies which color components are in
+ * each pixel and what the default order is. For example, \c GL_RGB specifies
+ * that red, green, blue are available and red is in the "most significant"
+ * position and blue is in the "least significant". The \c fb_type specifies
+ * the bit sizes of each component and the actual ordering. For example, if
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
+ * are the blue value, bits [10:5] are the green value, and bits [4:0] are
+ * the red value.
+ *
+ * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
+ * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
+ * \c struct gl_config structure is \b identical to the \c GL_RGBA or
+ * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
+ * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
+ * still uses 32-bits.
+ *
+ * If in doubt, look at the tables used in the function.
+ *
+ * \param ptr_to_modes Pointer to a pointer to a linked list of
+ * \c struct gl_config. Upon completion, a pointer to
+ * the next element to be process will be stored here.
+ * If the function fails and returns \c GL_FALSE, this
+ * value will be unmodified, but some elements in the
+ * linked list may be modified.
+ * \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
+ * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
+ * \param fb_type Type of the pixels in the framebuffer. Currently only
+ * \c GL_UNSIGNED_SHORT_5_6_5,
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV,
+ * \c GL_UNSIGNED_INT_8_8_8_8, and
+ * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
+ * \param depth_bits Array of depth buffer sizes to be exposed.
+ * \param stencil_bits Array of stencil buffer sizes to be exposed.
+ * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
+ * \c stencil_bits.
+ * \param db_modes Array of buffer swap modes. If an element has a
+ * value of \c GLX_NONE, then it represents a
+ * single-buffered mode. Other valid values are
+ * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
+ * \c GLX_SWAP_UNDEFINED_OML. See the
+ * GLX_OML_swap_method extension spec for more details.
+ * \param num_db_modes Number of entries in \c db_modes.
+ * \param msaa_samples Array of msaa sample count. 0 represents a visual
+ * without a multisample buffer.
+ * \param num_msaa_modes Number of entries in \c msaa_samples.
+ * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
+ * \c GLX_DIRECT_COLOR.
+ *
+ * \returns
+ * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
+ * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
+ * \c fb_type).
+ *
+ * \todo
+ * There is currently no way to support packed RGB modes (i.e., modes with
+ * exactly 3 bytes per pixel) or floating-point modes. This could probably
+ * be done by creating some new, private enums with clever names likes
+ * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
+ * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
+ */
+__DRIconfig **
+driCreateConfigs(GLenum fb_format, GLenum fb_type,
+ const uint8_t * depth_bits, const uint8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ const uint8_t * msaa_samples, unsigned num_msaa_modes,
+ GLboolean enable_accum)
+{
+ static const uint8_t bits_table[4][4] = {
+ /* R G B A */
+ { 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */
+ { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
+ { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
+ { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
+ };
+
+ static const uint32_t masks_table_rgb[6][4] = {
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
+ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */
+ { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_rgba[6][4] = {
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
+ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */
+ { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_bgr[6][4] = {
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
+ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */
+ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_bgra[6][4] = {
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
+ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */
+ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */
+ };
+
+ static const uint8_t bytes_per_pixel[6] = {
+ 1, /* 3_3_2 */
+ 1, /* 2_3_3_REV */
+ 2, /* 5_6_5 */
+ 2, /* 5_6_5_REV */
+ 4, /* 8_8_8_8 */
+ 4 /* 8_8_8_8_REV */
+ };
+
+ const uint8_t * bits;
+ const uint32_t * masks;
+ int index;
+ __DRIconfig **configs, **c;
+ struct gl_config *modes;
+ unsigned i, j, k, h;
+ unsigned num_modes;
+ unsigned num_accum_bits = (enable_accum) ? 2 : 1;
+
+ switch ( fb_type ) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ index = 0;
+ break;
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ index = 1;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ index = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ index = 3;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ index = 4;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ index = 5;
+ break;
+ default:
+ fprintf( stderr, "[%s:%u] Unknown framebuffer type 0x%04x.\n",
+ __FUNCTION__, __LINE__, fb_type );
+ return NULL;
+ }
+
+
+ /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
+ * the _REV versions.
+ *
+ * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
+ */
+
+ switch ( fb_format ) {
+ case GL_RGB:
+ masks = masks_table_rgb[ index ];
+ break;
+
+ case GL_RGBA:
+ masks = masks_table_rgba[ index ];
+ break;
+
+ case GL_BGR:
+ masks = masks_table_bgr[ index ];
+ break;
+
+ case GL_BGRA:
+ masks = masks_table_bgra[ index ];
+ break;
+
+ default:
+ fprintf( stderr, "[%s:%u] Unknown framebuffer format 0x%04x.\n",
+ __FUNCTION__, __LINE__, fb_format );
+ return NULL;
+ }
+
+ switch ( bytes_per_pixel[ index ] ) {
+ case 1:
+ bits = bits_table[0];
+ break;
+ case 2:
+ bits = bits_table[1];
+ break;
+ default:
+ bits = ((fb_format == GL_RGB) || (fb_format == GL_BGR))
+ ? bits_table[2]
+ : bits_table[3];
+ break;
+ }
+
+ num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
+ configs = calloc(1, (num_modes + 1) * sizeof *configs);
+ if (configs == NULL)
+ return NULL;
+
+ c = configs;
+ for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
+ for ( i = 0 ; i < num_db_modes ; i++ ) {
+ for ( h = 0 ; h < num_msaa_modes; h++ ) {
+ for ( j = 0 ; j < num_accum_bits ; j++ ) {
+ *c = malloc (sizeof **c);
+ modes = &(*c)->modes;
+ c++;
+
+ memset(modes, 0, sizeof *modes);
+ modes->redBits = bits[0];
+ modes->greenBits = bits[1];
+ modes->blueBits = bits[2];
+ modes->alphaBits = bits[3];
+ modes->redMask = masks[0];
+ modes->greenMask = masks[1];
+ modes->blueMask = masks[2];
+ modes->alphaMask = masks[3];
+ modes->rgbBits = modes->redBits + modes->greenBits
+ + modes->blueBits + modes->alphaBits;
+
+ modes->accumRedBits = 16 * j;
+ modes->accumGreenBits = 16 * j;
+ modes->accumBlueBits = 16 * j;
+ modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
+ modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+ modes->stencilBits = stencil_bits[k];
+ modes->depthBits = depth_bits[k];
+
+ modes->transparentPixel = GLX_NONE;
+ modes->transparentRed = GLX_DONT_CARE;
+ modes->transparentGreen = GLX_DONT_CARE;
+ modes->transparentBlue = GLX_DONT_CARE;
+ modes->transparentAlpha = GLX_DONT_CARE;
+ modes->transparentIndex = GLX_DONT_CARE;
+ modes->rgbMode = GL_TRUE;
+
+ if ( db_modes[i] == GLX_NONE ) {
+ modes->doubleBufferMode = GL_FALSE;
+ }
+ else {
+ modes->doubleBufferMode = GL_TRUE;
+ modes->swapMethod = db_modes[i];
+ }
+
+ modes->samples = msaa_samples[h];
+ modes->sampleBuffers = modes->samples ? 1 : 0;
+
+
+ modes->haveAccumBuffer = ((modes->accumRedBits +
+ modes->accumGreenBits +
+ modes->accumBlueBits +
+ modes->accumAlphaBits) > 0);
+ modes->haveDepthBuffer = (modes->depthBits > 0);
+ modes->haveStencilBuffer = (modes->stencilBits > 0);
+
+ modes->bindToTextureRgb = GL_TRUE;
+ modes->bindToTextureRgba = GL_TRUE;
+ modes->bindToMipmapTexture = GL_FALSE;
+ modes->bindToTextureTargets =
+ __DRI_ATTRIB_TEXTURE_1D_BIT |
+ __DRI_ATTRIB_TEXTURE_2D_BIT |
+ __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
+
+ modes->sRGBCapable = GL_FALSE;
+ }
+ }
+ }
+ }
+ *c = NULL;
+
+ return configs;
+}
+
+__DRIconfig **driConcatConfigs(__DRIconfig **a,
+ __DRIconfig **b)
+{
+ __DRIconfig **all;
+ int i, j, index;
+
+ i = 0;
+ while (a[i] != NULL)
+ i++;
+ j = 0;
+ while (b[j] != NULL)
+ j++;
+
+ all = malloc((i + j + 1) * sizeof *all);
+ index = 0;
+ for (i = 0; a[i] != NULL; i++)
+ all[index++] = a[i];
+ for (j = 0; b[j] != NULL; j++)
+ all[index++] = b[j];
+ all[index++] = NULL;
+
+ free(a);
+ free(b);
+
+ return all;
+}
+
+#define __ATTRIB(attrib, field) \
+ { attrib, offsetof(struct gl_config, field) }
+
+static const struct { unsigned int attrib, offset; } attribMap[] = {
+ __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits),
+ __ATTRIB(__DRI_ATTRIB_LEVEL, level),
+ __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits),
+ __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits),
+ __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits),
+ __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
+ __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits),
+ __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers),
+ __ATTRIB(__DRI_ATTRIB_SAMPLES, samples),
+ __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode),
+ __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode),
+ __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha),
+ __ATTRIB(__DRI_ATTRIB_FLOAT_MODE, floatMode),
+ __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask),
+ __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask),
+ __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
+ __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
+ __ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE, sRGBCapable),
+
+ /* The struct field doesn't matter here, these are handled by the
+ * switch in driGetConfigAttribIndex. We need them in the array
+ * so the iterator includes them though.*/
+ __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level),
+ __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level)
+};
+
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
+
+/**
+ * Return the value of a configuration attribute. The attribute is
+ * indicated by the index.
+ */
+static int
+driGetConfigAttribIndex(const __DRIconfig *config,
+ unsigned int index, unsigned int *value)
+{
+ switch (attribMap[index].attrib) {
+ case __DRI_ATTRIB_RENDER_TYPE:
+ /* no support for color index mode */
+ *value = __DRI_ATTRIB_RGBA_BIT;
+ break;
+ case __DRI_ATTRIB_CONFIG_CAVEAT:
+ if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
+ *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
+ else if (config->modes.visualRating == GLX_SLOW_CONFIG)
+ *value = __DRI_ATTRIB_SLOW_BIT;
+ else
+ *value = 0;
+ break;
+ case __DRI_ATTRIB_SWAP_METHOD:
+ /* XXX no return value??? */
+ break;
+
+ case __DRI_ATTRIB_FLOAT_MODE:
+ /* this field is not int-sized */
+ *value = config->modes.floatMode;
+ break;
+
+ default:
+ /* any other int-sized field */
+ *value = *(unsigned int *)
+ ((char *) &config->modes + attribMap[index].offset);
+
+ break;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Get the value of a configuration attribute.
+ * \param attrib the attribute (one of the _DRI_ATTRIB_x tokens)
+ * \param value returns the attribute's value
+ * \return 1 for success, 0 for failure
+ */
+int
+driGetConfigAttrib(const __DRIconfig *config,
+ unsigned int attrib, unsigned int *value)
+{
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(attribMap); i++)
+ if (attribMap[i].attrib == attrib)
+ return driGetConfigAttribIndex(config, i, value);
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Get a configuration attribute name and value, given an index.
+ * \param index which field of the __DRIconfig to query
+ * \param attrib returns the attribute name (one of the _DRI_ATTRIB_x tokens)
+ * \param value returns the attribute's value
+ * \return 1 for success, 0 for failure
+ */
+int
+driIndexConfigAttrib(const __DRIconfig *config, int index,
+ unsigned int *attrib, unsigned int *value)
+{
+ if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
+ *attrib = attribMap[index].attrib;
+ return driGetConfigAttribIndex(config, index, value);
+ }
+
+ return GL_FALSE;
+}
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast.c b/mesalib/src/mesa/drivers/dri/swrast/swrast.c index 719b406ec..e6d1ab741 100644 --- a/mesalib/src/mesa/drivers/dri/swrast/swrast.c +++ b/mesalib/src/mesa/drivers/dri/swrast/swrast.c @@ -1,806 +1,811 @@ -/* - * Copyright 2008, 2010 George Sapountzis <gsapountzis@gmail.com> - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DRI software rasterizer - * - * This is the mesa swrast module packaged into a DRI driver structure. - * - * The front-buffer is allocated by the loader. The loader provides read/write - * callbacks for access to the front-buffer. The driver uses a scratch row for - * front-buffer rendering to avoid repeated calls to the loader. - * - * The back-buffer is allocated by the driver and is private. - */ - -#include "main/context.h" -#include "main/extensions.h" -#include "main/formats.h" -#include "main/framebuffer.h" -#include "main/imports.h" -#include "main/renderbuffer.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" -#include "vbo/vbo.h" -#include "drivers/common/driverfuncs.h" -#include "drivers/common/meta.h" -#include "utils.h" - -#include "main/teximage.h" -#include "main/texformat.h" -#include "main/texstate.h" - -#include "swrast_priv.h" - - -/** - * Screen and config-related functions - */ - -static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, - GLint texture_format, __DRIdrawable *dPriv) -{ - struct dri_context *dri_ctx; - int x, y, w, h; - __DRIscreen *sPriv = dPriv->driScreenPriv; - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - uint32_t internalFormat; - gl_format texFormat; - - dri_ctx = pDRICtx->driverPrivate; - - internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4); - - texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base); - texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target); - texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0); - - _mesa_lock_texture(&dri_ctx->Base, texObj); - - sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate); - - if (texture_format == __DRI_TEXTURE_FORMAT_RGB) - texFormat = MESA_FORMAT_XRGB8888; - else - texFormat = MESA_FORMAT_ARGB8888; - - _mesa_init_teximage_fields(&dri_ctx->Base, target, texImage, - w, h, 1, 0, internalFormat, texFormat); - - sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)texImage->Data, - dPriv->loaderPrivate); - - _mesa_unlock_texture(&dri_ctx->Base, texObj); -} - -static void swrastSetTexBuffer(__DRIcontext *pDRICtx, GLint target, - __DRIdrawable *dPriv) -{ - swrastSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv); -} - -static const __DRItexBufferExtension swrastTexBufferExtension = { - { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION }, - swrastSetTexBuffer, - swrastSetTexBuffer2, -}; - -static const __DRIextension *dri_screen_extensions[] = { - &swrastTexBufferExtension.base, - NULL -}; - -static __DRIconfig ** -swrastFillInModes(__DRIscreen *psp, - unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer) -{ - __DRIconfig **configs; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - - /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML - }; - - uint8_t depth_bits_array[4]; - uint8_t stencil_bits_array[4]; - uint8_t msaa_samples_array[1]; - - depth_bits_array[0] = 0; - depth_bits_array[1] = 0; - depth_bits_array[2] = depth_bits; - depth_bits_array[3] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; - stencil_bits_array[2] = 0; - stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits; - - msaa_samples_array[0] = 0; - - depth_buffer_factor = 4; - back_buffer_factor = 2; - - switch (pixel_bits) { - case 8: - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_BYTE_2_3_3_REV; - break; - case 16: - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - break; - case 24: - fb_format = GL_BGR; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - break; - case 32: - fb_format = GL_BGRA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - break; - default: - fprintf(stderr, "[%s:%u] bad depth %d\n", __func__, __LINE__, - pixel_bits); - return NULL; - } - - configs = driCreateConfigs(fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor, msaa_samples_array, 1, - GL_TRUE); - if (configs == NULL) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, - __LINE__); - return NULL; - } - - return configs; -} - -static const __DRIconfig ** -dri_init_screen(__DRIscreen * psp) -{ - __DRIconfig **configs8, **configs16, **configs24, **configs32; - - TRACE; - - psp->extensions = dri_screen_extensions; - - configs8 = swrastFillInModes(psp, 8, 8, 0, 1); - configs16 = swrastFillInModes(psp, 16, 16, 0, 1); - configs24 = swrastFillInModes(psp, 24, 24, 8, 1); - configs32 = swrastFillInModes(psp, 32, 24, 8, 1); - - configs16 = driConcatConfigs(configs8, configs16); - configs24 = driConcatConfigs(configs16, configs24); - configs32 = driConcatConfigs(configs24, configs32); - - return (const __DRIconfig **)configs32; -} - -static void -dri_destroy_screen(__DRIscreen * sPriv) -{ - TRACE; -} - - -/** - * Framebuffer and renderbuffer-related functions. - */ - -static GLuint -choose_pixel_format(const struct gl_config *v) -{ - int depth = v->rgbBits; - - if (depth == 32 - && v->redMask == 0xff0000 - && v->greenMask == 0x00ff00 - && v->blueMask == 0x0000ff) - return PF_A8R8G8B8; - else if (depth == 24 - && v->redMask == 0xff0000 - && v->greenMask == 0x00ff00 - && v->blueMask == 0x0000ff) - return PF_X8R8G8B8; - else if (depth == 16 - && v->redMask == 0xf800 - && v->greenMask == 0x07e0 - && v->blueMask == 0x001f) - return PF_R5G6B5; - else if (depth == 8 - && v->redMask == 0x07 - && v->greenMask == 0x38 - && v->blueMask == 0xc0) - return PF_R3G3B2; - - _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ ); - return 0; -} - -static void -swrast_delete_renderbuffer(struct gl_renderbuffer *rb) -{ - TRACE; - - free(rb->Data); - free(rb); -} - -/* see bytes_per_line in libGL */ -static INLINE int -bytes_per_line(unsigned pitch_bits, unsigned mul) -{ - unsigned mask = mul - 1; - - return ((pitch_bits + mask) & ~mask) / 8; -} - -static GLboolean -swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); - - TRACE; - - rb->Data = NULL; - rb->Width = width; - rb->Height = height; - - xrb->pitch = bytes_per_line(width * xrb->bpp, 32); - - return GL_TRUE; -} - -static GLboolean -swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); - - TRACE; - - free(rb->Data); - - swrast_alloc_front_storage(ctx, rb, internalFormat, width, height); - - rb->Data = malloc(height * xrb->pitch); - - return GL_TRUE; -} - -static struct swrast_renderbuffer * -swrast_new_renderbuffer(const struct gl_config *visual, GLboolean front) -{ - struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb); - GLuint pixel_format; - - TRACE; - - if (!xrb) - return NULL; - - _mesa_init_renderbuffer(&xrb->Base, 0); - - pixel_format = choose_pixel_format(visual); - - xrb->Base.Delete = swrast_delete_renderbuffer; - if (front) { - xrb->Base.AllocStorage = swrast_alloc_front_storage; - swrast_set_span_funcs_front(xrb, pixel_format); - } - else { - xrb->Base.AllocStorage = swrast_alloc_back_storage; - swrast_set_span_funcs_back(xrb, pixel_format); - } - - switch (pixel_format) { - case PF_A8R8G8B8: - xrb->Base.Format = MESA_FORMAT_ARGB8888; - xrb->Base.InternalFormat = GL_RGBA; - xrb->Base._BaseFormat = GL_RGBA; - xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->bpp = 32; - break; - case PF_X8R8G8B8: - xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */ - xrb->Base.InternalFormat = GL_RGB; - xrb->Base._BaseFormat = GL_RGB; - xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->bpp = 32; - break; - case PF_R5G6B5: - xrb->Base.Format = MESA_FORMAT_RGB565; - xrb->Base.InternalFormat = GL_RGB; - xrb->Base._BaseFormat = GL_RGB; - xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->bpp = 16; - break; - case PF_R3G3B2: - xrb->Base.Format = MESA_FORMAT_RGB332; - xrb->Base.InternalFormat = GL_RGB; - xrb->Base._BaseFormat = GL_RGB; - xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->bpp = 8; - break; - default: - return NULL; - } - - return xrb; -} - -static GLboolean -dri_create_buffer(__DRIscreen * sPriv, - __DRIdrawable * dPriv, - const struct gl_config * visual, GLboolean isPixmap) -{ - struct dri_drawable *drawable = NULL; - struct gl_framebuffer *fb; - struct swrast_renderbuffer *frontrb, *backrb; - - TRACE; - - drawable = CALLOC_STRUCT(dri_drawable); - if (drawable == NULL) - goto drawable_fail; - - dPriv->driverPrivate = drawable; - drawable->dPriv = dPriv; - - drawable->row = malloc(MAX_WIDTH * 4); - if (drawable->row == NULL) - goto drawable_fail; - - fb = &drawable->Base; - - /* basic framebuffer setup */ - _mesa_initialize_window_framebuffer(fb, visual); - - /* add front renderbuffer */ - frontrb = swrast_new_renderbuffer(visual, GL_TRUE); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base); - - /* add back renderbuffer */ - if (visual->doubleBufferMode) { - backrb = swrast_new_renderbuffer(visual, GL_FALSE); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base); - } - - /* add software renderbuffers */ - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - visual->haveDepthBuffer, - visual->haveStencilBuffer, - visual->haveAccumBuffer, - GL_FALSE, /* alpha */ - GL_FALSE /* aux bufs */); - - return GL_TRUE; - -drawable_fail: - - if (drawable) - free(drawable->row); - - FREE(drawable); - - return GL_FALSE; -} - -static void -dri_destroy_buffer(__DRIdrawable * dPriv) -{ - TRACE; - - if (dPriv) { - struct dri_drawable *drawable = dri_drawable(dPriv); - struct gl_framebuffer *fb; - - free(drawable->row); - - fb = &drawable->Base; - - fb->DeletePending = GL_TRUE; - _mesa_reference_framebuffer(&fb, NULL); - } -} - -static void -dri_swap_buffers(__DRIdrawable * dPriv) -{ - __DRIscreen *sPriv = dPriv->driScreenPriv; - - GET_CURRENT_CONTEXT(ctx); - - struct dri_drawable *drawable = dri_drawable(dPriv); - struct gl_framebuffer *fb; - struct swrast_renderbuffer *frontrb, *backrb; - - TRACE; - - fb = &drawable->Base; - - frontrb = - swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); - backrb = - swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); - - /* check for signle-buffered */ - if (backrb == NULL) - return; - - /* check if swapping currently bound buffer */ - if (ctx && ctx->DrawBuffer == fb) { - /* flush pending rendering */ - _mesa_notifySwapBuffers(ctx); - } - - sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP, - 0, 0, - frontrb->Base.Width, - frontrb->Base.Height, - backrb->Base.Data, - dPriv->loaderPrivate); -} - - -/** - * General device driver functions. - */ - -static void -get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h ) -{ - __DRIdrawable *dPriv = swrast_drawable(fb)->dPriv; - __DRIscreen *sPriv = dPriv->driScreenPriv; - int x, y; - - sPriv->swrast_loader->getDrawableInfo(dPriv, - &x, &y, w, h, - dPriv->loaderPrivate); -} - -static void -swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb ) -{ - GLsizei width, height; - - get_window_size(fb, &width, &height); - if (fb->Width != width || fb->Height != height) { - _mesa_resize_framebuffer(ctx, fb, width, height); - } -} - -static const GLubyte * -get_string(struct gl_context *ctx, GLenum pname) -{ - (void) ctx; - switch (pname) { - case GL_VENDOR: - return (const GLubyte *) "Mesa Project"; - case GL_RENDERER: - return (const GLubyte *) "Software Rasterizer"; - default: - return NULL; - } -} - -static void -update_state( struct gl_context *ctx, GLuint new_state ) -{ - /* not much to do here - pass it on */ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); -} - -static void -viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - struct gl_framebuffer *draw = ctx->WinSysDrawBuffer; - struct gl_framebuffer *read = ctx->WinSysReadBuffer; - - swrast_check_and_update_window_size(ctx, draw); - swrast_check_and_update_window_size(ctx, read); -} - -static gl_format swrastChooseTextureFormat(struct gl_context * ctx, - GLint internalFormat, - GLenum format, - GLenum type) -{ - if (internalFormat == GL_RGB) - return MESA_FORMAT_XRGB8888; - return _mesa_choose_tex_format(ctx, internalFormat, format, type); -} - -static void -swrast_init_driver_functions(struct dd_function_table *driver) -{ - driver->GetString = get_string; - driver->UpdateState = update_state; - driver->GetBufferSize = NULL; - driver->Viewport = viewport; - driver->ChooseTextureFormat = swrastChooseTextureFormat; -} - -static const char *es2_extensions[] = { - /* Used by mesa internally (cf all_mesa_extensions in ../common/utils.c) */ - "GL_ARB_draw_buffers", - "GL_ARB_multisample", - "GL_ARB_texture_compression", - "GL_ARB_transpose_matrix", - "GL_ARB_vertex_buffer_object", - "GL_ARB_window_pos", - "GL_EXT_blend_func_separate", - "GL_EXT_compiled_vertex_array", - "GL_EXT_framebuffer_blit", - "GL_EXT_multi_draw_arrays", - "GL_EXT_polygon_offset", - "GL_EXT_texture_object", - "GL_EXT_vertex_array", - "GL_IBM_multimode_draw_arrays", - "GL_MESA_window_pos", - "GL_NV_vertex_program", - - /* Required by GLES2 */ - "GL_ARB_fragment_program", - "GL_ARB_fragment_shader", - "GL_ARB_multitexture", - "GL_ARB_shader_objects", - "GL_ARB_texture_cube_map", - "GL_ARB_texture_mirrored_repeat", - "GL_ARB_texture_non_power_of_two", - "GL_ARB_vertex_shader", - "GL_EXT_blend_color", - "GL_EXT_blend_equation_separate", - "GL_EXT_blend_minmax", - "GL_EXT_blend_subtract", - "GL_EXT_stencil_wrap", - - /* Optional GLES2 */ - "GL_ARB_framebuffer_object", - "GL_EXT_texture_filter_anisotropic", - "GL_ARB_depth_texture", - "GL_EXT_packed_depth_stencil", - "GL_EXT_framebuffer_object", - NULL, -}; - -static void -InitExtensionsES2(struct gl_context *ctx) -{ - int i; - - /* Can't use driInitExtensions() since it uses extensions from - * main/remap_helper.h when called the first time. */ - - for (i = 0; es2_extensions[i]; i++) - _mesa_enable_extension(ctx, es2_extensions[i]); -} - -/** - * Context-related functions. - */ - -static GLboolean -dri_create_context(gl_api api, - const struct gl_config * visual, - __DRIcontext * cPriv, void *sharedContextPrivate) -{ - struct dri_context *ctx = NULL; - struct dri_context *share = (struct dri_context *)sharedContextPrivate; - struct gl_context *mesaCtx = NULL; - struct gl_context *sharedCtx = NULL; - struct dd_function_table functions; - - TRACE; - - ctx = CALLOC_STRUCT(dri_context); - if (ctx == NULL) - goto context_fail; - - cPriv->driverPrivate = ctx; - ctx->cPriv = cPriv; - - /* build table of device driver functions */ - _mesa_init_driver_functions(&functions); - swrast_init_driver_functions(&functions); - - if (share) { - sharedCtx = &share->Base; - } - - mesaCtx = &ctx->Base; - - /* basic context setup */ - if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) { - goto context_fail; - } - - /* do bounds checking to prevent segfaults and server crashes! */ - mesaCtx->Const.CheckArrayBounds = GL_TRUE; - - /* create module contexts */ - _swrast_CreateContext( mesaCtx ); - _vbo_CreateContext( mesaCtx ); - _tnl_CreateContext( mesaCtx ); - _swsetup_CreateContext( mesaCtx ); - _swsetup_Wakeup( mesaCtx ); - - /* use default TCL pipeline */ - { - TNLcontext *tnl = TNL_CONTEXT(mesaCtx); - tnl->Driver.RunPipeline = _tnl_run_pipeline; - } - - _mesa_meta_init(mesaCtx); - _mesa_enable_sw_extensions(mesaCtx); - - switch (api) { - case API_OPENGL: - _mesa_enable_1_3_extensions(mesaCtx); - _mesa_enable_1_4_extensions(mesaCtx); - _mesa_enable_1_5_extensions(mesaCtx); - _mesa_enable_2_0_extensions(mesaCtx); - _mesa_enable_2_1_extensions(mesaCtx); - - driInitExtensions( mesaCtx, NULL, GL_FALSE ); - break; - case API_OPENGLES: - _mesa_enable_1_3_extensions(mesaCtx); - _mesa_enable_1_4_extensions(mesaCtx); - _mesa_enable_1_5_extensions(mesaCtx); - - break; - case API_OPENGLES2: - InitExtensionsES2( mesaCtx); - break; - } - - return GL_TRUE; - -context_fail: - - FREE(ctx); - - return GL_FALSE; -} - -static void -dri_destroy_context(__DRIcontext * cPriv) -{ - TRACE; - - if (cPriv) { - struct dri_context *ctx = dri_context(cPriv); - struct gl_context *mesaCtx; - - mesaCtx = &ctx->Base; - - _mesa_meta_free(mesaCtx); - _swsetup_DestroyContext( mesaCtx ); - _swrast_DestroyContext( mesaCtx ); - _tnl_DestroyContext( mesaCtx ); - _vbo_DestroyContext( mesaCtx ); - _mesa_destroy_context( mesaCtx ); - } -} - -static GLboolean -dri_make_current(__DRIcontext * cPriv, - __DRIdrawable * driDrawPriv, - __DRIdrawable * driReadPriv) -{ - struct gl_context *mesaCtx; - struct gl_framebuffer *mesaDraw; - struct gl_framebuffer *mesaRead; - TRACE; - - if (cPriv) { - struct dri_context *ctx = dri_context(cPriv); - struct dri_drawable *draw; - struct dri_drawable *read; - - if (!driDrawPriv || !driReadPriv) - return GL_FALSE; - - draw = dri_drawable(driDrawPriv); - read = dri_drawable(driReadPriv); - mesaCtx = &ctx->Base; - mesaDraw = &draw->Base; - mesaRead = &read->Base; - - /* check for same context and buffer */ - if (mesaCtx == _mesa_get_current_context() - && mesaCtx->DrawBuffer == mesaDraw - && mesaCtx->ReadBuffer == mesaRead) { - return GL_TRUE; - } - - _glapi_check_multithread(); - - swrast_check_and_update_window_size(mesaCtx, mesaDraw); - if (mesaRead != mesaDraw) - swrast_check_and_update_window_size(mesaCtx, mesaRead); - - _mesa_make_current( mesaCtx, - mesaDraw, - mesaRead ); - } - else { - /* unbind */ - _mesa_make_current( NULL, NULL, NULL ); - } - - return GL_TRUE; -} - -static GLboolean -dri_unbind_context(__DRIcontext * cPriv) -{ - TRACE; - (void) cPriv; - - /* Unset current context and dispath table */ - _mesa_make_current(NULL, NULL, NULL); - - return GL_TRUE; -} - - -const struct __DriverAPIRec driDriverAPI = { - .InitScreen = dri_init_screen, - .DestroyScreen = dri_destroy_screen, - .CreateContext = dri_create_context, - .DestroyContext = dri_destroy_context, - .CreateBuffer = dri_create_buffer, - .DestroyBuffer = dri_destroy_buffer, - .SwapBuffers = dri_swap_buffers, - .MakeCurrent = dri_make_current, - .UnbindContext = dri_unbind_context, -}; - -/* This is the table of extensions that the loader will dlsym() for. */ -PUBLIC const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driSWRastExtension.base, - NULL -}; +/*
+ * Copyright 2008, 2010 George Sapountzis <gsapountzis@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * DRI software rasterizer
+ *
+ * This is the mesa swrast module packaged into a DRI driver structure.
+ *
+ * The front-buffer is allocated by the loader. The loader provides read/write
+ * callbacks for access to the front-buffer. The driver uses a scratch row for
+ * front-buffer rendering to avoid repeated calls to the loader.
+ *
+ * The back-buffer is allocated by the driver and is private.
+ */
+
+#ifdef _MSC_VER
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#include "main/context.h"
+#include "main/extensions.h"
+#include "main/formats.h"
+#include "main/framebuffer.h"
+#include "main/imports.h"
+#include "main/renderbuffer.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+#include "vbo/vbo.h"
+#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
+#include "utils.h"
+
+#include "main/teximage.h"
+#include "main/texformat.h"
+#include "main/texstate.h"
+
+#include "swrast_priv.h"
+
+
+/**
+ * Screen and config-related functions
+ */
+
+static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
+ GLint texture_format, __DRIdrawable *dPriv)
+{
+ struct dri_context *dri_ctx;
+ int x, y, w, h;
+ __DRIscreen *sPriv = dPriv->driScreenPriv;
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ uint32_t internalFormat;
+ gl_format texFormat;
+
+ dri_ctx = pDRICtx->driverPrivate;
+
+ internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);
+
+ texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base);
+ texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target);
+ texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0);
+
+ _mesa_lock_texture(&dri_ctx->Base, texObj);
+
+ sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate);
+
+ if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
+ texFormat = MESA_FORMAT_XRGB8888;
+ else
+ texFormat = MESA_FORMAT_ARGB8888;
+
+ _mesa_init_teximage_fields(&dri_ctx->Base, target, texImage,
+ w, h, 1, 0, internalFormat, texFormat);
+
+ sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)texImage->Data,
+ dPriv->loaderPrivate);
+
+ _mesa_unlock_texture(&dri_ctx->Base, texObj);
+}
+
+static void swrastSetTexBuffer(__DRIcontext *pDRICtx, GLint target,
+ __DRIdrawable *dPriv)
+{
+ swrastSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
+}
+
+static const __DRItexBufferExtension swrastTexBufferExtension = {
+ { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
+ swrastSetTexBuffer,
+ swrastSetTexBuffer2,
+};
+
+static const __DRIextension *dri_screen_extensions[] = {
+ &swrastTexBufferExtension.base,
+ NULL
+};
+
+static __DRIconfig **
+swrastFillInModes(__DRIscreen *psp,
+ unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer)
+{
+ __DRIconfig **configs;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ GLenum fb_format;
+ GLenum fb_type;
+
+ /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML
+ };
+
+ uint8_t depth_bits_array[4];
+ uint8_t stencil_bits_array[4];
+ uint8_t msaa_samples_array[1];
+
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = 0;
+ depth_bits_array[2] = depth_bits;
+ depth_bits_array[3] = depth_bits;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer.
+ */
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ stencil_bits_array[2] = 0;
+ stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ msaa_samples_array[0] = 0;
+
+ depth_buffer_factor = 4;
+ back_buffer_factor = 2;
+
+ switch (pixel_bits) {
+ case 8:
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_BYTE_2_3_3_REV;
+ break;
+ case 16:
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ case 24:
+ fb_format = GL_BGR;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case 32:
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ default:
+ fprintf(stderr, "[%s:%u] bad depth %d\n", __FUNCTION__, __LINE__,
+ pixel_bits);
+ return NULL;
+ }
+
+ configs = driCreateConfigs(fb_format, fb_type,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor, back_buffer_modes,
+ back_buffer_factor, msaa_samples_array, 1,
+ GL_TRUE);
+ if (configs == NULL) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __FUNCTION__,
+ __LINE__);
+ return NULL;
+ }
+
+ return configs;
+}
+
+static const __DRIconfig **
+dri_init_screen(__DRIscreen * psp)
+{
+ __DRIconfig **configs8, **configs16, **configs24, **configs32;
+
+ TRACE;
+
+ psp->extensions = dri_screen_extensions;
+
+ configs8 = swrastFillInModes(psp, 8, 8, 0, 1);
+ configs16 = swrastFillInModes(psp, 16, 16, 0, 1);
+ configs24 = swrastFillInModes(psp, 24, 24, 8, 1);
+ configs32 = swrastFillInModes(psp, 32, 24, 8, 1);
+
+ configs16 = driConcatConfigs(configs8, configs16);
+ configs24 = driConcatConfigs(configs16, configs24);
+ configs32 = driConcatConfigs(configs24, configs32);
+
+ return (const __DRIconfig **)configs32;
+}
+
+static void
+dri_destroy_screen(__DRIscreen * sPriv)
+{
+ TRACE;
+}
+
+
+/**
+ * Framebuffer and renderbuffer-related functions.
+ */
+
+static GLuint
+choose_pixel_format(const struct gl_config *v)
+{
+ int depth = v->rgbBits;
+
+ if (depth == 32
+ && v->redMask == 0xff0000
+ && v->greenMask == 0x00ff00
+ && v->blueMask == 0x0000ff)
+ return PF_A8R8G8B8;
+ else if (depth == 24
+ && v->redMask == 0xff0000
+ && v->greenMask == 0x00ff00
+ && v->blueMask == 0x0000ff)
+ return PF_X8R8G8B8;
+ else if (depth == 16
+ && v->redMask == 0xf800
+ && v->greenMask == 0x07e0
+ && v->blueMask == 0x001f)
+ return PF_R5G6B5;
+ else if (depth == 8
+ && v->redMask == 0x07
+ && v->greenMask == 0x38
+ && v->blueMask == 0xc0)
+ return PF_R3G3B2;
+
+ _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ );
+ return 0;
+}
+
+static void
+swrast_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ TRACE;
+
+ free(rb->Data);
+ free(rb);
+}
+
+/* see bytes_per_line in libGL */
+static INLINE int
+bytes_per_line(unsigned pitch_bits, unsigned mul)
+{
+ unsigned mask = mul - 1;
+
+ return ((pitch_bits + mask) & ~mask) / 8;
+}
+
+static GLboolean
+swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+
+ TRACE;
+
+ rb->Data = NULL;
+ rb->Width = width;
+ rb->Height = height;
+
+ xrb->pitch = bytes_per_line(width * xrb->bpp, 32);
+
+ return GL_TRUE;
+}
+
+static GLboolean
+swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+
+ TRACE;
+
+ free(rb->Data);
+
+ swrast_alloc_front_storage(ctx, rb, internalFormat, width, height);
+
+ rb->Data = malloc(height * xrb->pitch);
+
+ return GL_TRUE;
+}
+
+static struct swrast_renderbuffer *
+swrast_new_renderbuffer(const struct gl_config *visual, GLboolean front)
+{
+ struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb);
+ GLuint pixel_format;
+
+ TRACE;
+
+ if (!xrb)
+ return NULL;
+
+ _mesa_init_renderbuffer(&xrb->Base, 0);
+
+ pixel_format = choose_pixel_format(visual);
+
+ xrb->Base.Delete = swrast_delete_renderbuffer;
+ if (front) {
+ xrb->Base.AllocStorage = swrast_alloc_front_storage;
+ swrast_set_span_funcs_front(xrb, pixel_format);
+ }
+ else {
+ xrb->Base.AllocStorage = swrast_alloc_back_storage;
+ swrast_set_span_funcs_back(xrb, pixel_format);
+ }
+
+ switch (pixel_format) {
+ case PF_A8R8G8B8:
+ xrb->Base.Format = MESA_FORMAT_ARGB8888;
+ xrb->Base.InternalFormat = GL_RGBA;
+ xrb->Base._BaseFormat = GL_RGBA;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->bpp = 32;
+ break;
+ case PF_X8R8G8B8:
+ xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->bpp = 32;
+ break;
+ case PF_R5G6B5:
+ xrb->Base.Format = MESA_FORMAT_RGB565;
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->bpp = 16;
+ break;
+ case PF_R3G3B2:
+ xrb->Base.Format = MESA_FORMAT_RGB332;
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->bpp = 8;
+ break;
+ default:
+ return NULL;
+ }
+
+ return xrb;
+}
+
+static GLboolean
+dri_create_buffer(__DRIscreen * sPriv,
+ __DRIdrawable * dPriv,
+ const struct gl_config * visual, GLboolean isPixmap)
+{
+ struct dri_drawable *drawable = NULL;
+ struct gl_framebuffer *fb;
+ struct swrast_renderbuffer *frontrb, *backrb;
+
+ TRACE;
+
+ drawable = CALLOC_STRUCT(dri_drawable);
+ if (drawable == NULL)
+ goto drawable_fail;
+
+ dPriv->driverPrivate = drawable;
+ drawable->dPriv = dPriv;
+
+ drawable->row = malloc(MAX_WIDTH * 4);
+ if (drawable->row == NULL)
+ goto drawable_fail;
+
+ fb = &drawable->Base;
+
+ /* basic framebuffer setup */
+ _mesa_initialize_window_framebuffer(fb, visual);
+
+ /* add front renderbuffer */
+ frontrb = swrast_new_renderbuffer(visual, GL_TRUE);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base);
+
+ /* add back renderbuffer */
+ if (visual->doubleBufferMode) {
+ backrb = swrast_new_renderbuffer(visual, GL_FALSE);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base);
+ }
+
+ /* add software renderbuffers */
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ visual->haveDepthBuffer,
+ visual->haveStencilBuffer,
+ visual->haveAccumBuffer,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux bufs */);
+
+ return GL_TRUE;
+
+drawable_fail:
+
+ if (drawable)
+ free(drawable->row);
+
+ FREE(drawable);
+
+ return GL_FALSE;
+}
+
+static void
+dri_destroy_buffer(__DRIdrawable * dPriv)
+{
+ TRACE;
+
+ if (dPriv) {
+ struct dri_drawable *drawable = dri_drawable(dPriv);
+ struct gl_framebuffer *fb;
+
+ free(drawable->row);
+
+ fb = &drawable->Base;
+
+ fb->DeletePending = GL_TRUE;
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+}
+
+static void
+dri_swap_buffers(__DRIdrawable * dPriv)
+{
+ __DRIscreen *sPriv = dPriv->driScreenPriv;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct dri_drawable *drawable = dri_drawable(dPriv);
+ struct gl_framebuffer *fb;
+ struct swrast_renderbuffer *frontrb, *backrb;
+
+ TRACE;
+
+ fb = &drawable->Base;
+
+ frontrb =
+ swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ backrb =
+ swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+
+ /* check for signle-buffered */
+ if (backrb == NULL)
+ return;
+
+ /* check if swapping currently bound buffer */
+ if (ctx && ctx->DrawBuffer == fb) {
+ /* flush pending rendering */
+ _mesa_notifySwapBuffers(ctx);
+ }
+
+ sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP,
+ 0, 0,
+ frontrb->Base.Width,
+ frontrb->Base.Height,
+ backrb->Base.Data,
+ dPriv->loaderPrivate);
+}
+
+
+/**
+ * General device driver functions.
+ */
+
+static void
+get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h )
+{
+ __DRIdrawable *dPriv = swrast_drawable(fb)->dPriv;
+ __DRIscreen *sPriv = dPriv->driScreenPriv;
+ int x, y;
+
+ sPriv->swrast_loader->getDrawableInfo(dPriv,
+ &x, &y, w, h,
+ dPriv->loaderPrivate);
+}
+
+static void
+swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb )
+{
+ GLsizei width, height;
+
+ get_window_size(fb, &width, &height);
+ if (fb->Width != width || fb->Height != height) {
+ _mesa_resize_framebuffer(ctx, fb, width, height);
+ }
+}
+
+static const GLubyte *
+get_string(struct gl_context *ctx, GLenum pname)
+{
+ (void) ctx;
+ switch (pname) {
+ case GL_VENDOR:
+ return (const GLubyte *) "Mesa Project";
+ case GL_RENDERER:
+ return (const GLubyte *) "Software Rasterizer";
+ default:
+ return NULL;
+ }
+}
+
+static void
+update_state( struct gl_context *ctx, GLuint new_state )
+{
+ /* not much to do here - pass it on */
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+}
+
+static void
+viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+{
+ struct gl_framebuffer *draw = ctx->WinSysDrawBuffer;
+ struct gl_framebuffer *read = ctx->WinSysReadBuffer;
+
+ swrast_check_and_update_window_size(ctx, draw);
+ swrast_check_and_update_window_size(ctx, read);
+}
+
+static gl_format swrastChooseTextureFormat(struct gl_context * ctx,
+ GLint internalFormat,
+ GLenum format,
+ GLenum type)
+{
+ if (internalFormat == GL_RGB)
+ return MESA_FORMAT_XRGB8888;
+ return _mesa_choose_tex_format(ctx, internalFormat, format, type);
+}
+
+static void
+swrast_init_driver_functions(struct dd_function_table *driver)
+{
+ driver->GetString = get_string;
+ driver->UpdateState = update_state;
+ driver->GetBufferSize = NULL;
+ driver->Viewport = viewport;
+ driver->ChooseTextureFormat = swrastChooseTextureFormat;
+}
+
+static const char *es2_extensions[] = {
+ /* Used by mesa internally (cf all_mesa_extensions in ../common/utils.c) */
+ "GL_ARB_draw_buffers",
+ "GL_ARB_multisample",
+ "GL_ARB_texture_compression",
+ "GL_ARB_transpose_matrix",
+ "GL_ARB_vertex_buffer_object",
+ "GL_ARB_window_pos",
+ "GL_EXT_blend_func_separate",
+ "GL_EXT_compiled_vertex_array",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_polygon_offset",
+ "GL_EXT_texture_object",
+ "GL_EXT_vertex_array",
+ "GL_IBM_multimode_draw_arrays",
+ "GL_MESA_window_pos",
+ "GL_NV_vertex_program",
+
+ /* Required by GLES2 */
+ "GL_ARB_fragment_program",
+ "GL_ARB_fragment_shader",
+ "GL_ARB_multitexture",
+ "GL_ARB_shader_objects",
+ "GL_ARB_texture_cube_map",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_vertex_shader",
+ "GL_EXT_blend_color",
+ "GL_EXT_blend_equation_separate",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_blend_subtract",
+ "GL_EXT_stencil_wrap",
+
+ /* Optional GLES2 */
+ "GL_ARB_framebuffer_object",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_ARB_depth_texture",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_framebuffer_object",
+ NULL,
+};
+
+static void
+InitExtensionsES2(struct gl_context *ctx)
+{
+ int i;
+
+ /* Can't use driInitExtensions() since it uses extensions from
+ * main/remap_helper.h when called the first time. */
+
+ for (i = 0; es2_extensions[i]; i++)
+ _mesa_enable_extension(ctx, es2_extensions[i]);
+}
+
+/**
+ * Context-related functions.
+ */
+
+static GLboolean
+dri_create_context(gl_api api,
+ const struct gl_config * visual,
+ __DRIcontext * cPriv, void *sharedContextPrivate)
+{
+ struct dri_context *ctx = NULL;
+ struct dri_context *share = (struct dri_context *)sharedContextPrivate;
+ struct gl_context *mesaCtx = NULL;
+ struct gl_context *sharedCtx = NULL;
+ struct dd_function_table functions;
+
+ TRACE;
+
+ ctx = CALLOC_STRUCT(dri_context);
+ if (ctx == NULL)
+ goto context_fail;
+
+ cPriv->driverPrivate = ctx;
+ ctx->cPriv = cPriv;
+
+ /* build table of device driver functions */
+ _mesa_init_driver_functions(&functions);
+ swrast_init_driver_functions(&functions);
+
+ if (share) {
+ sharedCtx = &share->Base;
+ }
+
+ mesaCtx = &ctx->Base;
+
+ /* basic context setup */
+ if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) {
+ goto context_fail;
+ }
+
+ /* do bounds checking to prevent segfaults and server crashes! */
+ mesaCtx->Const.CheckArrayBounds = GL_TRUE;
+
+ /* create module contexts */
+ _swrast_CreateContext( mesaCtx );
+ _vbo_CreateContext( mesaCtx );
+ _tnl_CreateContext( mesaCtx );
+ _swsetup_CreateContext( mesaCtx );
+ _swsetup_Wakeup( mesaCtx );
+
+ /* use default TCL pipeline */
+ {
+ TNLcontext *tnl = TNL_CONTEXT(mesaCtx);
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
+ }
+
+ _mesa_meta_init(mesaCtx);
+ _mesa_enable_sw_extensions(mesaCtx);
+
+ switch (api) {
+ case API_OPENGL:
+ _mesa_enable_1_3_extensions(mesaCtx);
+ _mesa_enable_1_4_extensions(mesaCtx);
+ _mesa_enable_1_5_extensions(mesaCtx);
+ _mesa_enable_2_0_extensions(mesaCtx);
+ _mesa_enable_2_1_extensions(mesaCtx);
+
+ driInitExtensions( mesaCtx, NULL, GL_FALSE );
+ break;
+ case API_OPENGLES:
+ _mesa_enable_1_3_extensions(mesaCtx);
+ _mesa_enable_1_4_extensions(mesaCtx);
+ _mesa_enable_1_5_extensions(mesaCtx);
+
+ break;
+ case API_OPENGLES2:
+ InitExtensionsES2( mesaCtx);
+ break;
+ }
+
+ return GL_TRUE;
+
+context_fail:
+
+ FREE(ctx);
+
+ return GL_FALSE;
+}
+
+static void
+dri_destroy_context(__DRIcontext * cPriv)
+{
+ TRACE;
+
+ if (cPriv) {
+ struct dri_context *ctx = dri_context(cPriv);
+ struct gl_context *mesaCtx;
+
+ mesaCtx = &ctx->Base;
+
+ _mesa_meta_free(mesaCtx);
+ _swsetup_DestroyContext( mesaCtx );
+ _swrast_DestroyContext( mesaCtx );
+ _tnl_DestroyContext( mesaCtx );
+ _vbo_DestroyContext( mesaCtx );
+ _mesa_destroy_context( mesaCtx );
+ }
+}
+
+static GLboolean
+dri_make_current(__DRIcontext * cPriv,
+ __DRIdrawable * driDrawPriv,
+ __DRIdrawable * driReadPriv)
+{
+ struct gl_context *mesaCtx;
+ struct gl_framebuffer *mesaDraw;
+ struct gl_framebuffer *mesaRead;
+ TRACE;
+
+ if (cPriv) {
+ struct dri_context *ctx = dri_context(cPriv);
+ struct dri_drawable *draw;
+ struct dri_drawable *read;
+
+ if (!driDrawPriv || !driReadPriv)
+ return GL_FALSE;
+
+ draw = dri_drawable(driDrawPriv);
+ read = dri_drawable(driReadPriv);
+ mesaCtx = &ctx->Base;
+ mesaDraw = &draw->Base;
+ mesaRead = &read->Base;
+
+ /* check for same context and buffer */
+ if (mesaCtx == _mesa_get_current_context()
+ && mesaCtx->DrawBuffer == mesaDraw
+ && mesaCtx->ReadBuffer == mesaRead) {
+ return GL_TRUE;
+ }
+
+ _glapi_check_multithread();
+
+ swrast_check_and_update_window_size(mesaCtx, mesaDraw);
+ if (mesaRead != mesaDraw)
+ swrast_check_and_update_window_size(mesaCtx, mesaRead);
+
+ _mesa_make_current( mesaCtx,
+ mesaDraw,
+ mesaRead );
+ }
+ else {
+ /* unbind */
+ _mesa_make_current( NULL, NULL, NULL );
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean
+dri_unbind_context(__DRIcontext * cPriv)
+{
+ TRACE;
+ (void) cPriv;
+
+ /* Unset current context and dispath table */
+ _mesa_make_current(NULL, NULL, NULL);
+
+ return GL_TRUE;
+}
+
+
+const struct __DriverAPIRec driDriverAPI = {
+ /*.InitScreen = */dri_init_screen,
+ /*.DestroyScreen = */dri_destroy_screen,
+ /*.CreateContext = */dri_create_context,
+ /*.DestroyContext = */dri_destroy_context,
+ /*.CreateBuffer = */dri_create_buffer,
+ /*.DestroyBuffer = */dri_destroy_buffer,
+ /*.SwapBuffers = */dri_swap_buffers,
+ /*.MakeCurrent = */dri_make_current,
+ /*.UnbindContext = */dri_unbind_context,
+};
+
+/* This is the table of extensions that the loader will dlsym() for. */
+PUBLIC const __DRIextension *__driDriverExtensions[] = {
+ &driCoreExtension.base,
+ &driSWRastExtension.base,
+ NULL
+};
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h b/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h index 4c3c9830f..e61965147 100644 --- a/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h +++ b/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h @@ -32,6 +32,13 @@ #include "main/mtypes.h"
#include "drisw_util.h"
+#ifdef _MSC_VER
+#ifdef PUBLIC
+#undef PUBLIC
+#endif
+#define PUBLIC __declspec(dllexport)
+#endif
+
/**
* Debugging
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c index 4a8b1b283..1a13e9f5c 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c @@ -1,1662 +1,1662 @@ -/* - * Windows (Win32/Win64) device driver for Mesa - * - */ - -#include "wmesadef.h" -#include "colors.h" -#include <GL/wmesa.h> -#include <winuser.h> -#include "context.h" -#include "extensions.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "drivers/common/driverfuncs.h" -#include "drivers/common/meta.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - - -/* linked list of our Framebuffers (windows) */ -static WMesaFramebuffer FirstFramebuffer = NULL; - - -/** - * Create a new WMesaFramebuffer object which will correspond to the - * given HDC (Window handle). - */ -WMesaFramebuffer -wmesa_new_framebuffer(HDC hdc, struct gl_config *visual) -{ - WMesaFramebuffer pwfb - = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer)); - if (pwfb) { - _mesa_initialize_window_framebuffer(&pwfb->Base, visual); - pwfb->hDC = hdc; - /* insert at head of list */ - pwfb->next = FirstFramebuffer; - FirstFramebuffer = pwfb; - } - return pwfb; -} - -/** - * Given an hdc, free the corresponding WMesaFramebuffer - */ -void -wmesa_free_framebuffer(HDC hdc) -{ - WMesaFramebuffer pwfb, prev; - for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { - if (pwfb->hDC == hdc) - break; - prev = pwfb; - } - if (pwfb) { - struct gl_framebuffer *fb; - if (pwfb == FirstFramebuffer) - FirstFramebuffer = pwfb->next; - else - prev->next = pwfb->next; - fb = &pwfb->Base; - _mesa_reference_framebuffer(&fb, NULL); - } -} - -/** - * Given an hdc, return the corresponding WMesaFramebuffer - */ -WMesaFramebuffer -wmesa_lookup_framebuffer(HDC hdc) -{ - WMesaFramebuffer pwfb; - for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { - if (pwfb->hDC == hdc) - return pwfb; - } - return NULL; -} - - -/** - * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer. - */ -static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb) -{ - return (WMesaFramebuffer) fb; -} - - -/** - * Given a struct gl_context, return the corresponding WMesaContext. - */ -static WMesaContext wmesa_context(const struct gl_context *ctx) -{ - return (WMesaContext) ctx; -} - - -/* - * Every driver should implement a GetString function in order to - * return a meaningful GL_RENDERER string. - */ -static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name) -{ - return (name == GL_RENDERER) ? - (GLubyte *) "Mesa Windows GDI Driver" : NULL; -} - - -/* - * Determine the pixel format based on the pixel size. - */ -static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC) -{ - pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); - - /* Only 16 and 32 bit targets are supported now */ - assert(pwfb->cColorBits == 0 || - pwfb->cColorBits == 16 || - pwfb->cColorBits == 24 || - pwfb->cColorBits == 32); - - switch(pwfb->cColorBits){ - case 8: - pwfb->pixelformat = PF_INDEX8; - break; - case 16: - pwfb->pixelformat = PF_5R6G5B; - break; - case 24: - case 32: - pwfb->pixelformat = PF_8R8G8B; - break; - default: - pwfb->pixelformat = PF_BADFORMAT; - } -} - - -/** - * Create DIB for back buffer. - * We write into this memory with the span routines and then blit it - * to the window on a buffer swap. - */ -BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize) -{ - HDC hdc = pwfb->hDC; - LPBITMAPINFO pbmi = &(pwfb->bmi); - HDC hic; - - pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - pbmi->bmiHeader.biWidth = lxSize; - pbmi->bmiHeader.biHeight= -lySize; - pbmi->bmiHeader.biPlanes = 1; - pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL); - pbmi->bmiHeader.biCompression = BI_RGB; - pbmi->bmiHeader.biSizeImage = 0; - pbmi->bmiHeader.biXPelsPerMeter = 0; - pbmi->bmiHeader.biYPelsPerMeter = 0; - pbmi->bmiHeader.biClrUsed = 0; - pbmi->bmiHeader.biClrImportant = 0; - - pwfb->cColorBits = pbmi->bmiHeader.biBitCount; - pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3; - - hic = CreateIC("display", NULL, NULL, NULL); - pwfb->dib_hDC = CreateCompatibleDC(hic); - - pwfb->hbmDIB = CreateDIBSection(hic, - &pwfb->bmi, - DIB_RGB_COLORS, - (void **)&(pwfb->pbPixels), - 0, - 0); - pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB); - - DeleteDC(hic); - - wmSetPixelFormat(pwfb, pwfb->hDC); - return TRUE; -} - - -static wmDeleteBackingStore(WMesaFramebuffer pwfb) -{ - if (pwfb->hbmDIB) { - SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap); - DeleteDC(pwfb->dib_hDC); - DeleteObject(pwfb->hbmDIB); - } -} - - -/** - * Find the width and height of the window named by hdc. - */ -static void -get_window_size(HDC hdc, GLuint *width, GLuint *height) -{ - if (WindowFromDC(hdc)) { - RECT rect; - GetClientRect(WindowFromDC(hdc), &rect); - *width = rect.right - rect.left; - *height = rect.bottom - rect.top; - } - else { /* Memory context */ - /* From contributed code - use the size of the desktop - * for the size of a memory context (?) */ - *width = GetDeviceCaps(hdc, HORZRES); - *height = GetDeviceCaps(hdc, VERTRES); - } -} - - -static void -wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height) -{ - WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); - get_window_size(pwfb->hDC, width, height); -} - - -static void wmesa_flush(struct gl_context *ctx) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer); - - if (ctx->Visual.doubleBufferMode == 1) { - BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, - pwfb->dib_hDC, 0, 0, SRCCOPY); - } - else { - /* Do nothing for single buffer */ - } -} - - -/**********************************************************************/ -/***** CLEAR Functions *****/ -/**********************************************************************/ - -/* If we do not implement these, Mesa clears the buffers via the pixel - * span writing interface, which is very slow for a clear operation. - */ - -/* - * Set the color used to clear the color buffer. - */ -static void clear_color(struct gl_context *ctx, const GLfloat color[4]) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLubyte col[3]; - UINT bytesPerPixel = pwfb->cColorBits / 8; - - CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); - pwc->clearColorRef = RGB(col[0], col[1], col[2]); - DeleteObject(pwc->clearPen); - DeleteObject(pwc->clearBrush); - pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef); - pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef); -} - - -/* - * Clear the specified region of the color buffer using the clear color - * or index as specified by one of the two functions above. - * - * This procedure clears either the front and/or the back COLOR buffers. - * Only the "left" buffer is cleared since we are not stereo. - * Clearing of the other non-color buffers is left to the swrast. - */ - -static void clear(struct gl_context *ctx, GLbitfield mask) -{ -#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1) - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - int done = 0; - - /* Let swrast do all the work if the masks are not set to - * clear all channels. */ - if (!ctx->Color.ColorMask[0][0] || - !ctx->Color.ColorMask[0][1] || - !ctx->Color.ColorMask[0][2] || - !ctx->Color.ColorMask[0][3]) { - _swrast_Clear(ctx, mask); - return; - } - - /* Back buffer */ - if (mask & BUFFER_BIT_BACK_LEFT) { - - int i, rowSize; - UINT bytesPerPixel = pwfb->cColorBits / 8; - LPBYTE lpb, clearRow; - LPWORD lpw; - BYTE bColor; - WORD wColor; - BYTE r, g, b; - DWORD dwColor; - LPDWORD lpdw; - - /* Try for a fast clear - clearing entire buffer with a single - * byte value. */ - if (width == ctx->DrawBuffer->Width && - height == ctx->DrawBuffer->Height) { /* entire buffer */ - /* Now check for an easy clear value */ - switch (bytesPerPixel) { - case 1: - bColor = BGR8(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - memset(pwfb->pbPixels, bColor, - pwfb->ScanWidth * height); - done = 1; - break; - case 2: - wColor = BGR16(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - if (((wColor >> 8) & 0xff) == (wColor & 0xff)) { - memset(pwfb->pbPixels, wColor & 0xff, - pwfb->ScanWidth * height); - done = 1; - } - break; - case 3: - /* fall through */ - case 4: - if (GetRValue(pwc->clearColorRef) == - GetGValue(pwc->clearColorRef) && - GetRValue(pwc->clearColorRef) == - GetBValue(pwc->clearColorRef)) { - memset(pwfb->pbPixels, - GetRValue(pwc->clearColorRef), - pwfb->ScanWidth * height); - done = 1; - } - break; - default: - break; - } - } /* all */ - - if (!done) { - /* Need to clear a row at a time. Begin by setting the first - * row in the area to be cleared to the clear color. */ - - clearRow = pwfb->pbPixels + - pwfb->ScanWidth * FLIP(y) + - bytesPerPixel * x; - switch (bytesPerPixel) { - case 1: - lpb = clearRow; - bColor = BGR8(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - memset(lpb, bColor, width); - break; - case 2: - lpw = (LPWORD)clearRow; - wColor = BGR16(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - for (i=0; i<width; i++) - *lpw++ = wColor; - break; - case 3: - lpb = clearRow; - r = GetRValue(pwc->clearColorRef); - g = GetGValue(pwc->clearColorRef); - b = GetBValue(pwc->clearColorRef); - for (i=0; i<width; i++) { - *lpb++ = b; - *lpb++ = g; - *lpb++ = r; - } - break; - case 4: - lpdw = (LPDWORD)clearRow; - dwColor = BGR32(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - for (i=0; i<width; i++) - *lpdw++ = dwColor; - break; - default: - break; - } /* switch */ - - /* copy cleared row to other rows in buffer */ - lpb = clearRow - pwfb->ScanWidth; - rowSize = width * bytesPerPixel; - for (i=1; i<height; i++) { - memcpy(lpb, clearRow, rowSize); - lpb -= pwfb->ScanWidth; - } - } /* not done */ - mask &= ~BUFFER_BIT_BACK_LEFT; - } /* back buffer */ - - /* front buffer */ - if (mask & BUFFER_BIT_FRONT_LEFT) { - HDC DC = pwc->hDC; - HPEN Old_Pen = SelectObject(DC, pwc->clearPen); - HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush); - Rectangle(DC, - x, - FLIP(y) + 1, - x + width + 1, - FLIP(y) - height + 1); - SelectObject(DC, Old_Pen); - SelectObject(DC, Old_Brush); - mask &= ~BUFFER_BIT_FRONT_LEFT; - } /* front buffer */ - - /* Call swrast if there is anything left to clear (like DEPTH) */ - if (mask) - _swrast_Clear(ctx, mask); - -#undef FLIP -} - - -/**********************************************************************/ -/***** PIXEL Functions *****/ -/**********************************************************************/ - -#define FLIP(Y) (rb->Height - (Y) - 1) - - -/** - ** Front Buffer reading/writing - ** These are slow, but work with all non-indexed visual types. - **/ - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC); - CONST BITMAPINFO bmi= - { - { - sizeof(BITMAPINFOHEADER), - n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0 - } - }; - HBITMAP bmp=0; - HDC mdc=0; - typedef union - { - unsigned i; - struct { - unsigned b:8, g:8, r:8, a:8; - }; - } BGRA; - BGRA *bgra, c; - GLuint i; - - if (n < 16) { // the value 16 is just guessed - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, - RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, - RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); - } - } - else { - if (!pwfb) { - _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc"); - return; - } - bgra=malloc(n*sizeof(BGRA)); - if (!bgra) { - _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory"); - return; - } - c.a=0; - if (mask) { - for (i=0; i<n; i++) { - if (mask[i]) { - c.r=rgba[i][RCOMP]; - c.g=rgba[i][GCOMP]; - c.b=rgba[i][BCOMP]; - c.a=rgba[i][ACOMP]; - bgra[i]=c; - } - else - bgra[i].i=0; - } - } - else { - for (i=0; i<n; i++) { - c.r=rgba[i][RCOMP]; - c.g=rgba[i][GCOMP]; - c.b=rgba[i][BCOMP]; - c.a=rgba[i][ACOMP]; - bgra[i]=c; - } - } - bmp=CreateBitmap(n, 1, 1, 32, bgra); - mdc=CreateCompatibleDC(pwfb->hDC); - SelectObject(mdc, bmp); - y=FLIP(y); - BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY); - SelectObject(mdc, 0); - DeleteObject(bmp); - DeleteDC(mdc); - free(bgra); - } -} - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - - (void) ctx; - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP])); - } - -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLchan color[4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - COLORREF colorref; - - (void) ctx; - colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, colorref); - } - else - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, colorref); - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - (void) ctx; - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x[i], FLIP(y[i]), - RGB(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP])); -} - - - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[] ) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - COLORREF colorref; - (void) ctx; - colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - COLORREF Color; - y = FLIP(y); - for (i=0; i<n; i++) { - Color = GetPixel(pwc->hDC, x+i, y); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4]) -{ - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - COLORREF Color; - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - Color = GetPixel(pwc->hDC, x[i], y2); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } -} - -/*********************************************************************/ - -/* DOUBLE BUFFER 32-bit */ - -#define WMSETPIXEL32(pwc, y, x, r, g, b) { \ -LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ -*lpdw = BGR32((r),(g),(b)); } - - - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPDWORD lpdw; - - (void) ctx; - - y=FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } -} - - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPDWORD lpdw; - - (void) ctx; - - y=FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLchan color[4], - const GLubyte mask[]) -{ - LPDWORD lpdw; - DWORD pixel; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - y=FLIP(y); - pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpdw[i] = pixel; - } - else - for (i=0; i<n; i++) - *lpdw++ = pixel; - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL32(pwfb, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); -} - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - GLuint i; - DWORD pixel; - LPDWORD lpdw; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - y = FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - for (i=0; i<n; i++) { - pixel = lpdw[i]; - rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); - rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); - rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4]) -{ - GLuint i; - DWORD pixel; - LPDWORD lpdw; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i]; - pixel = *lpdw; - rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); - rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); - rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); - rgba[i][ACOMP] = 255; - } -} - - -/*********************************************************************/ - -/* DOUBLE BUFFER 24-bit */ - -#define WMSETPIXEL24(pwc, y, x, r, g, b) { \ -LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \ -lpb[0] = (b); \ -lpb[1] = (g); \ -lpb[2] = (r); } - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPBYTE lpb; - - (void) ctx; - - y=FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) { - lpb[3*i] = rgba[i][BCOMP]; - lpb[3*i+1] = rgba[i][GCOMP]; - lpb[3*i+2] = rgba[i][RCOMP]; - } - } - else { - for (i=0; i<n; i++) { - *lpb++ = rgba[i][BCOMP]; - *lpb++ = rgba[i][GCOMP]; - *lpb++ = rgba[i][RCOMP]; - } - } -} - - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPBYTE lpb; - - (void) ctx; - - y=FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) { - lpb[3*i] = rgb[i][BCOMP]; - lpb[3*i+1] = rgb[i][GCOMP]; - lpb[3*i+2] = rgb[i][RCOMP]; - } - } - else { - for (i=0; i<n; i++) { - *lpb++ = rgb[i][BCOMP]; - *lpb++ = rgb[i][GCOMP]; - *lpb++ = rgb[i][RCOMP]; - } - } -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLchan color[4], - const GLubyte mask[]) -{ - LPBYTE lpb; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) { - lpb[3*i] = color[BCOMP]; - lpb[3*i+1] = color[GCOMP]; - lpb[3*i+2] = color[RCOMP]; - } - } - else - for (i=0; i<n; i++) { - *lpb++ = color[BCOMP]; - *lpb++ = color[GCOMP]; - *lpb++ = color[RCOMP]; - } -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL24(pwfb, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); -} - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - GLuint i; - LPBYTE lpb; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - y = FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - for (i=0; i<n; i++) { - rgba[i][RCOMP] = lpb[3*i+2]; - rgba[i][GCOMP] = lpb[3*i+1]; - rgba[i][BCOMP] = lpb[3*i]; - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4]) -{ - GLuint i; - LPBYTE lpb; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]); - rgba[i][RCOMP] = lpb[3*i+2]; - rgba[i][GCOMP] = lpb[3*i+1]; - rgba[i][BCOMP] = lpb[3*i]; - rgba[i][ACOMP] = 255; - } -} - - -/*********************************************************************/ - -/* DOUBLE BUFFER 16-bit */ - -#define WMSETPIXEL16(pwc, y, x, r, g, b) { \ -LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ -*lpw = BGR16((r),(g),(b)); } - - - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPWORD lpw; - - (void) ctx; - - y=FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } -} - - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPWORD lpw; - - (void) ctx; - - y=FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLchan color[4], - const GLubyte mask[]) -{ - LPWORD lpw; - WORD pixel; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - (void) ctx; - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - y=FLIP(y); - pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpw[i] = pixel; - } - else - for (i=0; i<n; i++) - *lpw++ = pixel; - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - (void) ctx; - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL16(pwfb, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); -} - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - (void) ctx; - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - GLuint i, pixel; - LPWORD lpw; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - y = FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - for (i=0; i<n; i++) { - pixel = lpw[i]; - /* Windows uses 5,5,5 for 16-bit */ - rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; - rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; - rgba[i][BCOMP] = (pixel & 0x001f) << 3; - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4]) -{ - GLuint i, pixel; - LPWORD lpw; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i]; - pixel = *lpw; - /* Windows uses 5,5,5 for 16-bit */ - rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; - rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; - rgba[i][BCOMP] = (pixel & 0x001f) << 3; - rgba[i][ACOMP] = 255; - } -} - - - - -/**********************************************************************/ -/***** BUFFER Functions *****/ -/**********************************************************************/ - - - - -static void -wmesa_delete_renderbuffer(struct gl_renderbuffer *rb) -{ - free(rb); -} - - -/** - * This is called by Mesa whenever it determines that the window size - * has changed. Do whatever's needed to cope with that. - */ -static GLboolean -wmesa_renderbuffer_storage(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, - GLuint height) -{ - rb->Width = width; - rb->Height = height; - return GL_TRUE; -} - - -/** - * Plug in the Get/PutRow/Values functions for a renderbuffer depending - * on if we're drawing to the front or back color buffer. - */ -void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat, - int cColorBits, int double_buffer) -{ - if (double_buffer) { - /* back buffer */ - /* Picking the correct span functions is important because - * the DIB was allocated with the indicated depth. */ - switch(pixelformat) { - case PF_5R6G5B: - rb->PutRow = write_rgba_span_16; - rb->PutRowRGB = write_rgb_span_16; - rb->PutMonoRow = write_mono_rgba_span_16; - rb->PutValues = write_rgba_pixels_16; - rb->PutMonoValues = write_mono_rgba_pixels_16; - rb->GetRow = read_rgba_span_16; - rb->GetValues = read_rgba_pixels_16; - break; - case PF_8R8G8B: - if (cColorBits == 24) - { - rb->PutRow = write_rgba_span_24; - rb->PutRowRGB = write_rgb_span_24; - rb->PutMonoRow = write_mono_rgba_span_24; - rb->PutValues = write_rgba_pixels_24; - rb->PutMonoValues = write_mono_rgba_pixels_24; - rb->GetRow = read_rgba_span_24; - rb->GetValues = read_rgba_pixels_24; - } - else - { - rb->PutRow = write_rgba_span_32; - rb->PutRowRGB = write_rgb_span_32; - rb->PutMonoRow = write_mono_rgba_span_32; - rb->PutValues = write_rgba_pixels_32; - rb->PutMonoValues = write_mono_rgba_pixels_32; - rb->GetRow = read_rgba_span_32; - rb->GetValues = read_rgba_pixels_32; - } - break; - default: - break; - } - } - else { - /* front buffer (actual Windows window) */ - rb->PutRow = write_rgba_span_front; - rb->PutRowRGB = write_rgb_span_front; - rb->PutMonoRow = write_mono_rgba_span_front; - rb->PutValues = write_rgba_pixels_front; - rb->PutMonoValues = write_mono_rgba_pixels_front; - rb->GetRow = read_rgba_span_front; - rb->GetValues = read_rgba_pixels_front; - } -} - -/** - * Called by ctx->Driver.ResizeBuffers() - * Resize the front/back colorbuffers to match the latest window size. - */ -static void -wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer, - GLuint width, GLuint height) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); - - if (pwfb->Base.Width != width || pwfb->Base.Height != height) { - /* Realloc back buffer */ - if (ctx->Visual.doubleBufferMode == 1) { - wmDeleteBackingStore(pwfb); - wmCreateBackingStore(pwfb, width, height); - } - } - _mesa_resize_framebuffer(ctx, buffer, width, height); -} - - -/** - * Called by glViewport. - * This is a good time for us to poll the current window size and adjust - * our renderbuffers to match the current window size. - * Remember, we have no opportunity to respond to conventional - * resize events since the driver has no event loop. - * Thus, we poll. - * MakeCurrent also ends up making a call here, so that ensures - * we get the viewport set correctly, even if the app does not call - * glViewport and relies on the defaults. - */ -static void wmesa_viewport(struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height) -{ - WMesaContext pwc = wmesa_context(ctx); - GLuint new_width, new_height; - - wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height); - - /** - * Resize buffers if the window size changed. - */ - wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height); - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - - - -/** - * Called when the driver should update it's state, based on the new_state - * flags. - */ -static void wmesa_update_state(struct gl_context *ctx, GLuint new_state) -{ - _swrast_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - _vbo_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); - - /* TODO - This code is not complete yet because I - * don't know what to do for all state updates. - */ - - if (new_state & _NEW_BUFFERS) { - } -} - - - - - -/**********************************************************************/ -/***** WMESA Functions *****/ -/**********************************************************************/ - -WMesaContext WMesaCreateContext(HDC hDC, - HPALETTE* Pal, - GLboolean rgb_flag, - GLboolean db_flag, - GLboolean alpha_flag) -{ - WMesaContext c; - struct dd_function_table functions; - GLint red_bits, green_bits, blue_bits, alpha_bits; - struct gl_context *ctx; - struct gl_config *visual; - - (void) Pal; - - /* Indexed mode not supported */ - if (!rgb_flag) - return NULL; - - /* Allocate wmesa context */ - c = CALLOC_STRUCT(wmesa_context); - if (!c) - return NULL; - -#if 0 - /* I do not understand this contributed code */ - /* Support memory and device contexts */ - if(WindowFromDC(hDC) != NULL) { - c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */ - } - else { - c->hDC = hDC; - } -#else - c->hDC = hDC; -#endif - - /* Get data for visual */ - /* Dealing with this is actually a bit of overkill because Mesa will end - * up treating all color component size requests less than 8 by using - * a single byte per channel. In addition, the interface to the span - * routines passes colors as an entire byte per channel anyway, so there - * is nothing to be saved by telling the visual to be 16 bits if the device - * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per - * channel anyway. - * But we go through the motions here anyway. - */ - switch (GetDeviceCaps(c->hDC, BITSPIXEL)) { - case 16: - red_bits = green_bits = blue_bits = 5; - alpha_bits = 0; - break; - default: - red_bits = green_bits = blue_bits = 8; - alpha_bits = 8; - break; - } - /* Create visual based on flags */ - visual = _mesa_create_visual(db_flag, /* db_flag */ - GL_FALSE, /* stereo */ - red_bits, green_bits, blue_bits, /* color RGB */ - alpha_flag ? alpha_bits : 0, /* color A */ - DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */ - 8, /* stencil_bits */ - 16,16,16, /* accum RGB */ - alpha_flag ? 16 : 0, /* accum A */ - 1); /* num samples */ - - if (!visual) { - free(c); - return NULL; - } - - /* Set up driver functions */ - _mesa_init_driver_functions(&functions); - functions.GetString = wmesa_get_string; - functions.UpdateState = wmesa_update_state; - functions.GetBufferSize = wmesa_get_buffer_size; - functions.Flush = wmesa_flush; - functions.Clear = clear; - functions.ClearColor = clear_color; - functions.ResizeBuffers = wmesa_resize_buffers; - functions.Viewport = wmesa_viewport; - - /* initialize the Mesa context data */ - ctx = &c->gl_ctx; - _mesa_initialize_context(ctx, API_OPENGL, visual, - NULL, &functions, (void *)c); - - /* visual no longer needed - it was copied by _mesa_initialize_context() */ - _mesa_destroy_visual(visual); - - _mesa_enable_sw_extensions(ctx); - _mesa_enable_1_3_extensions(ctx); - _mesa_enable_1_4_extensions(ctx); - _mesa_enable_1_5_extensions(ctx); - _mesa_enable_2_0_extensions(ctx); - _mesa_enable_2_1_extensions(ctx); - - _mesa_meta_init(ctx); - - /* Initialize the software rasterizer and helper modules. */ - if (!_swrast_CreateContext(ctx) || - !_vbo_CreateContext(ctx) || - !_tnl_CreateContext(ctx) || - !_swsetup_CreateContext(ctx)) { - _mesa_free_context_data(ctx); - free(c); - return NULL; - } - _swsetup_Wakeup(ctx); - TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; - - return c; -} - - -void WMesaDestroyContext( WMesaContext pwc ) -{ - struct gl_context *ctx = &pwc->gl_ctx; - WMesaFramebuffer pwfb; - GET_CURRENT_CONTEXT(cur_ctx); - - if (cur_ctx == ctx) { - /* unbind current if deleting current context */ - WMesaMakeCurrent(NULL, NULL); - } - - /* clean up frame buffer resources */ - pwfb = wmesa_lookup_framebuffer(pwc->hDC); - if (pwfb) { - if (ctx->Visual.doubleBufferMode == 1) - wmDeleteBackingStore(pwfb); - wmesa_free_framebuffer(pwc->hDC); - } - - /* Release for device, not memory contexts */ - if (WindowFromDC(pwc->hDC) != NULL) - { - ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC); - } - DeleteObject(pwc->clearPen); - DeleteObject(pwc->clearBrush); - - _mesa_meta_free(ctx); - - _swsetup_DestroyContext(ctx); - _tnl_DestroyContext(ctx); - _vbo_DestroyContext(ctx); - _swrast_DestroyContext(ctx); - - _mesa_free_context_data(ctx); - free(pwc); -} - - -/** - * Create a new color renderbuffer. - */ -struct gl_renderbuffer * -wmesa_new_renderbuffer(void) -{ - struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); - if (!rb) - return NULL; - - _mesa_init_renderbuffer(rb, (GLuint)0); - - rb->_BaseFormat = GL_RGBA; - rb->InternalFormat = GL_RGBA; - rb->DataType = CHAN_TYPE; - rb->Delete = wmesa_delete_renderbuffer; - rb->AllocStorage = wmesa_renderbuffer_storage; - return rb; -} - - -void WMesaMakeCurrent(WMesaContext c, HDC hdc) -{ - WMesaFramebuffer pwfb; - - { - /* return if already current */ - GET_CURRENT_CONTEXT(ctx); - WMesaContext pwc = wmesa_context(ctx); - if (pwc && c == pwc && pwc->hDC == hdc) - return; - } - - pwfb = wmesa_lookup_framebuffer(hdc); - - /* Lazy creation of framebuffers */ - if (c && !pwfb && hdc) { - struct gl_renderbuffer *rb; - struct gl_config *visual = &c->gl_ctx.Visual; - GLuint width, height; - - get_window_size(hdc, &width, &height); - - c->clearPen = CreatePen(PS_SOLID, 1, 0); - c->clearBrush = CreateSolidBrush(0); - - pwfb = wmesa_new_framebuffer(hdc, visual); - - /* Create back buffer if double buffered */ - if (visual->doubleBufferMode == 1) { - wmCreateBackingStore(pwfb, width, height); - } - - /* make render buffers */ - if (visual->doubleBufferMode == 1) { - rb = wmesa_new_renderbuffer(); - _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1); - } - rb = wmesa_new_renderbuffer(); - _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0); - - /* Let Mesa own the Depth, Stencil, and Accum buffers */ - _mesa_add_soft_renderbuffers(&pwfb->Base, - GL_FALSE, /* color */ - visual->depthBits > 0, - visual->stencilBits > 0, - visual->accumRedBits > 0, - visual->alphaBits >0, - GL_FALSE); - } - - if (c && pwfb) - _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base); - else - _mesa_make_current(NULL, NULL, NULL); -} - - -void WMesaSwapBuffers( HDC hdc ) -{ - GET_CURRENT_CONTEXT(ctx); - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc); - - if (!pwfb) { - _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc"); - return; - } - - /* If we're swapping the buffer associated with the current context - * we have to flush any pending rendering commands first. - */ - if (pwc->hDC == hdc) { - _mesa_notifySwapBuffers(ctx); - - BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, - pwfb->dib_hDC, 0, 0, SRCCOPY); - } - else { - /* XXX for now only allow swapping current window */ - _mesa_problem(NULL, "wmesa: can't swap non-current window"); - } -} - -void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx) -{ - _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx); -} - +/*
+ * Windows (Win32/Win64) device driver for Mesa
+ *
+ */
+
+#include "wmesadef.h"
+#include "colors.h"
+#include <GL/wmesa.h>
+#include <winuser.h>
+#include "context.h"
+#include "extensions.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+
+/* linked list of our Framebuffers (windows) */
+static WMesaFramebuffer FirstFramebuffer = NULL;
+
+
+/**
+ * Create a new WMesaFramebuffer object which will correspond to the
+ * given HDC (Window handle).
+ */
+WMesaFramebuffer
+wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
+{
+ WMesaFramebuffer pwfb
+ = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
+ if (pwfb) {
+ _mesa_initialize_window_framebuffer(&pwfb->Base, visual);
+ pwfb->hDC = hdc;
+ /* insert at head of list */
+ pwfb->next = FirstFramebuffer;
+ FirstFramebuffer = pwfb;
+ }
+ return pwfb;
+}
+
+/**
+ * Given an hdc, free the corresponding WMesaFramebuffer
+ */
+void
+wmesa_free_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb, prev;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ break;
+ prev = pwfb;
+ }
+ if (pwfb) {
+ struct gl_framebuffer *fb;
+ if (pwfb == FirstFramebuffer)
+ FirstFramebuffer = pwfb->next;
+ else
+ prev->next = pwfb->next;
+ fb = &pwfb->Base;
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+}
+
+/**
+ * Given an hdc, return the corresponding WMesaFramebuffer
+ */
+WMesaFramebuffer
+wmesa_lookup_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ return pwfb;
+ }
+ return NULL;
+}
+
+
+/**
+ * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer.
+ */
+static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb)
+{
+ return (WMesaFramebuffer) fb;
+}
+
+
+/**
+ * Given a struct gl_context, return the corresponding WMesaContext.
+ */
+static WMesaContext wmesa_context(const struct gl_context *ctx)
+{
+ return (WMesaContext) ctx;
+}
+
+
+/*
+ * Every driver should implement a GetString function in order to
+ * return a meaningful GL_RENDERER string.
+ */
+static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name)
+{
+ return (name == GL_RENDERER) ?
+ (GLubyte *) "Mesa Windows GDI Driver" : NULL;
+}
+
+
+/*
+ * Determine the pixel format based on the pixel size.
+ */
+static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
+{
+ pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+
+ /* Only 16 and 32 bit targets are supported now */
+ assert(pwfb->cColorBits == 0 ||
+ pwfb->cColorBits == 16 ||
+ pwfb->cColorBits == 24 ||
+ pwfb->cColorBits == 32);
+
+ switch(pwfb->cColorBits){
+ case 8:
+ pwfb->pixelformat = PF_INDEX8;
+ break;
+ case 16:
+ pwfb->pixelformat = PF_5R6G5B;
+ break;
+ case 24:
+ case 32:
+ pwfb->pixelformat = PF_8R8G8B;
+ break;
+ default:
+ pwfb->pixelformat = PF_BADFORMAT;
+ }
+}
+
+
+/**
+ * Create DIB for back buffer.
+ * We write into this memory with the span routines and then blit it
+ * to the window on a buffer swap.
+ */
+BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
+{
+ HDC hdc = pwfb->hDC;
+ LPBITMAPINFO pbmi = &(pwfb->bmi);
+ HDC hic;
+
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = lxSize;
+ pbmi->bmiHeader.biHeight= -lySize;
+ pbmi->bmiHeader.biPlanes = 1;
+ pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL);
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ pbmi->bmiHeader.biSizeImage = 0;
+ pbmi->bmiHeader.biXPelsPerMeter = 0;
+ pbmi->bmiHeader.biYPelsPerMeter = 0;
+ pbmi->bmiHeader.biClrUsed = 0;
+ pbmi->bmiHeader.biClrImportant = 0;
+
+ pwfb->cColorBits = pbmi->bmiHeader.biBitCount;
+ pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3;
+
+ hic = CreateIC("display", NULL, NULL, NULL);
+ pwfb->dib_hDC = CreateCompatibleDC(hic);
+
+ pwfb->hbmDIB = CreateDIBSection(hic,
+ &pwfb->bmi,
+ DIB_RGB_COLORS,
+ (void **)&(pwfb->pbPixels),
+ 0,
+ 0);
+ pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB);
+
+ DeleteDC(hic);
+
+ wmSetPixelFormat(pwfb, pwfb->hDC);
+ return TRUE;
+}
+
+
+static wmDeleteBackingStore(WMesaFramebuffer pwfb)
+{
+ if (pwfb->hbmDIB) {
+ SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
+ DeleteDC(pwfb->dib_hDC);
+ DeleteObject(pwfb->hbmDIB);
+ }
+}
+
+
+/**
+ * Find the width and height of the window named by hdc.
+ */
+static void
+get_window_size(HDC hdc, GLuint *width, GLuint *height)
+{
+ if (WindowFromDC(hdc)) {
+ RECT rect;
+ GetClientRect(WindowFromDC(hdc), &rect);
+ *width = rect.right - rect.left;
+ *height = rect.bottom - rect.top;
+ }
+ else { /* Memory context */
+ /* From contributed code - use the size of the desktop
+ * for the size of a memory context (?) */
+ *width = GetDeviceCaps(hdc, HORZRES);
+ *height = GetDeviceCaps(hdc, VERTRES);
+ }
+}
+
+
+static void
+wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height)
+{
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+ get_window_size(pwfb->hDC, width, height);
+}
+
+
+static void wmesa_flush(struct gl_context *ctx)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
+
+ if (ctx->Visual.doubleBufferMode == 1) {
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* Do nothing for single buffer */
+ }
+}
+
+
+/**********************************************************************/
+/***** CLEAR Functions *****/
+/**********************************************************************/
+
+/* If we do not implement these, Mesa clears the buffers via the pixel
+ * span writing interface, which is very slow for a clear operation.
+ */
+
+/*
+ * Set the color used to clear the color buffer.
+ */
+static void clear_color(struct gl_context *ctx, const GLfloat color[4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLubyte col[3];
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ pwc->clearColorRef = RGB(col[0], col[1], col[2]);
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+ pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef);
+ pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef);
+}
+
+
+/*
+ * Clear the specified region of the color buffer using the clear color
+ * or index as specified by one of the two functions above.
+ *
+ * This procedure clears either the front and/or the back COLOR buffers.
+ * Only the "left" buffer is cleared since we are not stereo.
+ * Clearing of the other non-color buffers is left to the swrast.
+ */
+
+static void clear(struct gl_context *ctx, GLbitfield mask)
+{
+#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ int done = 0;
+
+ /* Let swrast do all the work if the masks are not set to
+ * clear all channels. */
+ if (!ctx->Color.ColorMask[0][0] ||
+ !ctx->Color.ColorMask[0][1] ||
+ !ctx->Color.ColorMask[0][2] ||
+ !ctx->Color.ColorMask[0][3]) {
+ _swrast_Clear(ctx, mask);
+ return;
+ }
+
+ /* Back buffer */
+ if (mask & BUFFER_BIT_BACK_LEFT) {
+
+ int i, rowSize;
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+ LPBYTE lpb, clearRow;
+ LPWORD lpw;
+ BYTE bColor;
+ WORD wColor;
+ BYTE r, g, b;
+ DWORD dwColor;
+ LPDWORD lpdw;
+
+ /* Try for a fast clear - clearing entire buffer with a single
+ * byte value. */
+ if (width == ctx->DrawBuffer->Width &&
+ height == ctx->DrawBuffer->Height) { /* entire buffer */
+ /* Now check for an easy clear value */
+ switch (bytesPerPixel) {
+ case 1:
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(pwfb->pbPixels, bColor,
+ pwfb->ScanWidth * height);
+ done = 1;
+ break;
+ case 2:
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ if (((wColor >> 8) & 0xff) == (wColor & 0xff)) {
+ memset(pwfb->pbPixels, wColor & 0xff,
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ case 3:
+ /* fall through */
+ case 4:
+ if (GetRValue(pwc->clearColorRef) ==
+ GetGValue(pwc->clearColorRef) &&
+ GetRValue(pwc->clearColorRef) ==
+ GetBValue(pwc->clearColorRef)) {
+ memset(pwfb->pbPixels,
+ GetRValue(pwc->clearColorRef),
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ default:
+ break;
+ }
+ } /* all */
+
+ if (!done) {
+ /* Need to clear a row at a time. Begin by setting the first
+ * row in the area to be cleared to the clear color. */
+
+ clearRow = pwfb->pbPixels +
+ pwfb->ScanWidth * FLIP(y) +
+ bytesPerPixel * x;
+ switch (bytesPerPixel) {
+ case 1:
+ lpb = clearRow;
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(lpb, bColor, width);
+ break;
+ case 2:
+ lpw = (LPWORD)clearRow;
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpw++ = wColor;
+ break;
+ case 3:
+ lpb = clearRow;
+ r = GetRValue(pwc->clearColorRef);
+ g = GetGValue(pwc->clearColorRef);
+ b = GetBValue(pwc->clearColorRef);
+ for (i=0; i<width; i++) {
+ *lpb++ = b;
+ *lpb++ = g;
+ *lpb++ = r;
+ }
+ break;
+ case 4:
+ lpdw = (LPDWORD)clearRow;
+ dwColor = BGR32(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpdw++ = dwColor;
+ break;
+ default:
+ break;
+ } /* switch */
+
+ /* copy cleared row to other rows in buffer */
+ lpb = clearRow - pwfb->ScanWidth;
+ rowSize = width * bytesPerPixel;
+ for (i=1; i<height; i++) {
+ memcpy(lpb, clearRow, rowSize);
+ lpb -= pwfb->ScanWidth;
+ }
+ } /* not done */
+ mask &= ~BUFFER_BIT_BACK_LEFT;
+ } /* back buffer */
+
+ /* front buffer */
+ if (mask & BUFFER_BIT_FRONT_LEFT) {
+ HDC DC = pwc->hDC;
+ HPEN Old_Pen = SelectObject(DC, pwc->clearPen);
+ HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush);
+ Rectangle(DC,
+ x,
+ FLIP(y) + 1,
+ x + width + 1,
+ FLIP(y) - height + 1);
+ SelectObject(DC, Old_Pen);
+ SelectObject(DC, Old_Brush);
+ mask &= ~BUFFER_BIT_FRONT_LEFT;
+ } /* front buffer */
+
+ /* Call swrast if there is anything left to clear (like DEPTH) */
+ if (mask)
+ _swrast_Clear(ctx, mask);
+
+#undef FLIP
+}
+
+
+/**********************************************************************/
+/***** PIXEL Functions *****/
+/**********************************************************************/
+
+#define FLIP(Y) (rb->Height - (Y) - 1)
+
+
+/**
+ ** Front Buffer reading/writing
+ ** These are slow, but work with all non-indexed visual types.
+ **/
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ CONST BITMAPINFO bmi=
+ {
+ {
+ sizeof(BITMAPINFOHEADER),
+ n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0
+ }
+ };
+ HBITMAP bmp=0;
+ HDC mdc=0;
+ typedef union
+ {
+ unsigned i;
+ struct {
+ unsigned b:8, g:8, r:8, a:8;
+ };
+ } BGRA;
+ BGRA *bgra, c;
+ GLuint i;
+
+ if (n < 16) { // the value 16 is just guessed
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ }
+ else {
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
+ return;
+ }
+ bgra=malloc(n*sizeof(BGRA));
+ if (!bgra) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
+ return;
+ }
+ c.a=0;
+ if (mask) {
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ else
+ bgra[i].i=0;
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ }
+ bmp=CreateBitmap(n, 1, 1, 32, bgra);
+ mdc=CreateCompatibleDC(pwfb->hDC);
+ SelectObject(mdc, bmp);
+ y=FLIP(y);
+ BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
+ SelectObject(mdc, 0);
+ DeleteObject(bmp);
+ DeleteDC(mdc);
+ free(bgra);
+ }
+}
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+
+ (void) ctx;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, colorref);
+ }
+ else
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, colorref);
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]),
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+}
+
+
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ y = FLIP(y);
+ for (i=0; i<n; i++) {
+ Color = GetPixel(pwc->hDC, x+i, y);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ Color = GetPixel(pwc->hDC, x[i], y2);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 32-bit */
+
+#define WMSETPIXEL32(pwc, y, x, r, g, b) { \
+LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpdw = BGR32((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPDWORD lpdw;
+ DWORD pixel;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpdw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpdw[i];
+ rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
+ rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
+ rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpdw;
+ rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
+ rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
+ rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 24-bit */
+
+#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
+LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
+lpb[0] = (b); \
+lpb[1] = (g); \
+lpb[2] = (r); }
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgba[i][BCOMP];
+ lpb[3*i+1] = rgba[i][GCOMP];
+ lpb[3*i+2] = rgba[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgba[i][BCOMP];
+ *lpb++ = rgba[i][GCOMP];
+ *lpb++ = rgba[i][RCOMP];
+ }
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgb[i][BCOMP];
+ lpb[3*i+1] = rgb[i][GCOMP];
+ lpb[3*i+2] = rgb[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgb[i][BCOMP];
+ *lpb++ = rgb[i][GCOMP];
+ *lpb++ = rgb[i][RCOMP];
+ }
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPBYTE lpb;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = color[BCOMP];
+ lpb[3*i+1] = color[GCOMP];
+ lpb[3*i+2] = color[RCOMP];
+ }
+ }
+ else
+ for (i=0; i<n; i++) {
+ *lpb++ = color[BCOMP];
+ *lpb++ = color[GCOMP];
+ *lpb++ = color[RCOMP];
+ }
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ for (i=0; i<n; i++) {
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 16-bit */
+
+#define WMSETPIXEL16(pwc, y, x, r, g, b) { \
+LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpw = BGR16((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPWORD lpw;
+ WORD pixel;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpw[i];
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpw;
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/***** BUFFER Functions *****/
+/**********************************************************************/
+
+
+
+
+static void
+wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ free(rb);
+}
+
+
+/**
+ * This is called by Mesa whenever it determines that the window size
+ * has changed. Do whatever's needed to cope with that.
+ */
+static GLboolean
+wmesa_renderbuffer_storage(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width,
+ GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ return GL_TRUE;
+}
+
+
+/**
+ * Plug in the Get/PutRow/Values functions for a renderbuffer depending
+ * on if we're drawing to the front or back color buffer.
+ */
+void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
+ int cColorBits, int double_buffer)
+{
+ if (double_buffer) {
+ /* back buffer */
+ /* Picking the correct span functions is important because
+ * the DIB was allocated with the indicated depth. */
+ switch(pixelformat) {
+ case PF_5R6G5B:
+ rb->PutRow = write_rgba_span_16;
+ rb->PutRowRGB = write_rgb_span_16;
+ rb->PutMonoRow = write_mono_rgba_span_16;
+ rb->PutValues = write_rgba_pixels_16;
+ rb->PutMonoValues = write_mono_rgba_pixels_16;
+ rb->GetRow = read_rgba_span_16;
+ rb->GetValues = read_rgba_pixels_16;
+ break;
+ case PF_8R8G8B:
+ if (cColorBits == 24)
+ {
+ rb->PutRow = write_rgba_span_24;
+ rb->PutRowRGB = write_rgb_span_24;
+ rb->PutMonoRow = write_mono_rgba_span_24;
+ rb->PutValues = write_rgba_pixels_24;
+ rb->PutMonoValues = write_mono_rgba_pixels_24;
+ rb->GetRow = read_rgba_span_24;
+ rb->GetValues = read_rgba_pixels_24;
+ }
+ else
+ {
+ rb->PutRow = write_rgba_span_32;
+ rb->PutRowRGB = write_rgb_span_32;
+ rb->PutMonoRow = write_mono_rgba_span_32;
+ rb->PutValues = write_rgba_pixels_32;
+ rb->PutMonoValues = write_mono_rgba_pixels_32;
+ rb->GetRow = read_rgba_span_32;
+ rb->GetValues = read_rgba_pixels_32;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ /* front buffer (actual Windows window) */
+ rb->PutRow = write_rgba_span_front;
+ rb->PutRowRGB = write_rgb_span_front;
+ rb->PutMonoRow = write_mono_rgba_span_front;
+ rb->PutValues = write_rgba_pixels_front;
+ rb->PutMonoValues = write_mono_rgba_pixels_front;
+ rb->GetRow = read_rgba_span_front;
+ rb->GetValues = read_rgba_pixels_front;
+ }
+}
+
+/**
+ * Called by ctx->Driver.ResizeBuffers()
+ * Resize the front/back colorbuffers to match the latest window size.
+ */
+static void
+wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
+ GLuint width, GLuint height)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+
+ if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
+ /* Realloc back buffer */
+ if (ctx->Visual.doubleBufferMode == 1) {
+ wmDeleteBackingStore(pwfb);
+ wmCreateBackingStore(pwfb, width, height);
+ }
+ }
+ _mesa_resize_framebuffer(ctx, buffer, width, height);
+}
+
+
+/**
+ * Called by glViewport.
+ * This is a good time for us to poll the current window size and adjust
+ * our renderbuffers to match the current window size.
+ * Remember, we have no opportunity to respond to conventional
+ * resize events since the driver has no event loop.
+ * Thus, we poll.
+ * MakeCurrent also ends up making a call here, so that ensures
+ * we get the viewport set correctly, even if the app does not call
+ * glViewport and relies on the defaults.
+ */
+static void wmesa_viewport(struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint new_width, new_height;
+
+ wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
+
+ /**
+ * Resize buffers if the window size changed.
+ */
+ wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height);
+ ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
+}
+
+
+
+
+/**
+ * Called when the driver should update it's state, based on the new_state
+ * flags.
+ */
+static void wmesa_update_state(struct gl_context *ctx, GLuint new_state)
+{
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+
+ /* TODO - This code is not complete yet because I
+ * don't know what to do for all state updates.
+ */
+
+ if (new_state & _NEW_BUFFERS) {
+ }
+}
+
+
+
+
+
+/**********************************************************************/
+/***** WMESA Functions *****/
+/**********************************************************************/
+
+WMesaContext WMesaCreateContext(HDC hDC,
+ HPALETTE* Pal,
+ GLboolean rgb_flag,
+ GLboolean db_flag,
+ GLboolean alpha_flag)
+{
+ WMesaContext c;
+ struct dd_function_table functions;
+ GLint red_bits, green_bits, blue_bits, alpha_bits;
+ struct gl_context *ctx;
+ struct gl_config *visual;
+
+ (void) Pal;
+
+ /* Indexed mode not supported */
+ if (!rgb_flag)
+ return NULL;
+
+ /* Allocate wmesa context */
+ c = CALLOC_STRUCT(wmesa_context);
+ if (!c)
+ return NULL;
+
+#if 0
+ /* I do not understand this contributed code */
+ /* Support memory and device contexts */
+ if(WindowFromDC(hDC) != NULL) {
+ c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
+ }
+ else {
+ c->hDC = hDC;
+ }
+#else
+ c->hDC = hDC;
+#endif
+
+ /* Get data for visual */
+ /* Dealing with this is actually a bit of overkill because Mesa will end
+ * up treating all color component size requests less than 8 by using
+ * a single byte per channel. In addition, the interface to the span
+ * routines passes colors as an entire byte per channel anyway, so there
+ * is nothing to be saved by telling the visual to be 16 bits if the device
+ * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
+ * channel anyway.
+ * But we go through the motions here anyway.
+ */
+ switch (GetDeviceCaps(c->hDC, BITSPIXEL)) {
+ case 16:
+ red_bits = green_bits = blue_bits = 5;
+ alpha_bits = 0;
+ break;
+ default:
+ red_bits = green_bits = blue_bits = 8;
+ alpha_bits = 8;
+ break;
+ }
+ /* Create visual based on flags */
+ visual = _mesa_create_visual(db_flag, /* db_flag */
+ GL_FALSE, /* stereo */
+ red_bits, green_bits, blue_bits, /* color RGB */
+ alpha_flag ? alpha_bits : 0, /* color A */
+ DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
+ 8, /* stencil_bits */
+ 16,16,16, /* accum RGB */
+ alpha_flag ? 16 : 0, /* accum A */
+ 1); /* num samples */
+
+ if (!visual) {
+ free(c);
+ return NULL;
+ }
+
+ /* Set up driver functions */
+ _mesa_init_driver_functions(&functions);
+ functions.GetString = wmesa_get_string;
+ functions.UpdateState = wmesa_update_state;
+ functions.GetBufferSize = wmesa_get_buffer_size;
+ functions.Flush = wmesa_flush;
+ functions.Clear = clear;
+ functions.ClearColor = clear_color;
+ functions.ResizeBuffers = wmesa_resize_buffers;
+ functions.Viewport = wmesa_viewport;
+
+ /* initialize the Mesa context data */
+ ctx = &c->gl_ctx;
+ _mesa_initialize_context(ctx, API_OPENGL, visual,
+ NULL, &functions, (void *)c);
+
+ /* visual no longer needed - it was copied by _mesa_initialize_context() */
+ _mesa_destroy_visual(visual);
+
+ _mesa_enable_sw_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+ _mesa_enable_1_4_extensions(ctx);
+ _mesa_enable_1_5_extensions(ctx);
+ _mesa_enable_2_0_extensions(ctx);
+ _mesa_enable_2_1_extensions(ctx);
+
+ _mesa_meta_init(ctx);
+
+ /* Initialize the software rasterizer and helper modules. */
+ if (!_swrast_CreateContext(ctx) ||
+ !_vbo_CreateContext(ctx) ||
+ !_tnl_CreateContext(ctx) ||
+ !_swsetup_CreateContext(ctx)) {
+ _mesa_free_context_data(ctx);
+ free(c);
+ return NULL;
+ }
+ _swsetup_Wakeup(ctx);
+ TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
+
+ return c;
+}
+
+
+void WMesaDestroyContext( WMesaContext pwc )
+{
+ struct gl_context *ctx = &pwc->gl_ctx;
+ WMesaFramebuffer pwfb;
+ GET_CURRENT_CONTEXT(cur_ctx);
+
+ if (cur_ctx == ctx) {
+ /* unbind current if deleting current context */
+ WMesaMakeCurrent(NULL, NULL);
+ }
+
+ /* clean up frame buffer resources */
+ pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ if (pwfb) {
+ if (ctx->Visual.doubleBufferMode == 1)
+ wmDeleteBackingStore(pwfb);
+ wmesa_free_framebuffer(pwc->hDC);
+ }
+
+ /* Release for device, not memory contexts */
+ if (WindowFromDC(pwc->hDC) != NULL)
+ {
+ ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
+ }
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+
+ _mesa_meta_free(ctx);
+
+ _swsetup_DestroyContext(ctx);
+ _tnl_DestroyContext(ctx);
+ _vbo_DestroyContext(ctx);
+ _swrast_DestroyContext(ctx);
+
+ _mesa_free_context_data(ctx);
+ free(pwc);
+}
+
+
+/**
+ * Create a new color renderbuffer.
+ */
+struct gl_renderbuffer *
+wmesa_new_renderbuffer(void)
+{
+ struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
+ if (!rb)
+ return NULL;
+
+ _mesa_init_renderbuffer(rb, (GLuint)0);
+
+ rb->_BaseFormat = GL_RGBA;
+ rb->InternalFormat = GL_RGBA;
+ rb->DataType = CHAN_TYPE;
+ rb->Delete = wmesa_delete_renderbuffer;
+ rb->AllocStorage = wmesa_renderbuffer_storage;
+ return rb;
+}
+
+
+void WMesaMakeCurrent(WMesaContext c, HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+
+ {
+ /* return if already current */
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ if (pwc && c == pwc && pwc->hDC == hdc)
+ return;
+ }
+
+ pwfb = wmesa_lookup_framebuffer(hdc);
+
+ /* Lazy creation of framebuffers */
+ if (c && !pwfb && hdc) {
+ struct gl_renderbuffer *rb;
+ struct gl_config *visual = &c->gl_ctx.Visual;
+ GLuint width, height;
+
+ get_window_size(hdc, &width, &height);
+
+ c->clearPen = CreatePen(PS_SOLID, 1, 0);
+ c->clearBrush = CreateSolidBrush(0);
+
+ pwfb = wmesa_new_framebuffer(hdc, visual);
+
+ /* Create back buffer if double buffered */
+ if (visual->doubleBufferMode == 1) {
+ wmCreateBackingStore(pwfb, width, height);
+ }
+
+ /* make render buffers */
+ if (visual->doubleBufferMode == 1) {
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
+ }
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
+
+ /* Let Mesa own the Depth, Stencil, and Accum buffers */
+ _mesa_add_soft_renderbuffers(&pwfb->Base,
+ GL_FALSE, /* color */
+ visual->depthBits > 0,
+ visual->stencilBits > 0,
+ visual->accumRedBits > 0,
+ visual->alphaBits >0,
+ GL_FALSE);
+ }
+
+ if (c && pwfb)
+ _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base);
+ else
+ _mesa_make_current(NULL, NULL, NULL);
+}
+
+
+void WMesaSwapBuffers( HDC hdc )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
+
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
+ return;
+ }
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+ if (pwc->hDC == hdc) {
+ _mesa_notifySwapBuffers(ctx);
+
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* XXX for now only allow swapping current window */
+ _mesa_problem(NULL, "wmesa: can't swap non-current window");
+ }
+}
+
+void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
+{
+ _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
+}
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c index 9aedd2e3c..bc4839cfe 100644 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c +++ b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c @@ -1,2212 +1,2212 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Context handling. -* -****************************************************************************/ - -#include "dglcontext.h" - -// Get compile errors without this. KeithH -//#include "scitech.h" // ibool, etc. - -#ifdef _USE_GLD3_WGL -#include "gld_driver.h" - -extern void _gld_mesa_warning(struct gl_context *, char *); -extern void _gld_mesa_fatal(struct gl_context *, char *); -#endif // _USE_GLD3_WGL - -// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver -// if it is no longer being built as part of GLDirect. (DaveM) - -// *********************************************************************** - -#define GLDERR_NONE 0 -#define GLDERR_MEM 1 -#define GLDERR_DDRAW 2 -#define GLDERR_D3D 3 -#define GLDERR_BPP 4 - -char szResourceWarning[] = -"GLDirect does not have enough video memory resources\n" -"to support the requested OpenGL rendering context.\n\n" -"You may have to reduce the current display resolution\n" -"to obtain satisfactory OpenGL performance.\n"; - -char szDDrawWarning[] = -"GLDirect is unable to initialize DirectDraw for the\n" -"requested OpenGL rendering context.\n\n" -"You will have to check the DirectX control panel\n" -"for further information.\n"; - -char szD3DWarning[] = -"GLDirect is unable to initialize Direct3D for the\n" -"requested OpenGL rendering context.\n\n" -"You may have to change the display mode resolution\n" -"color depth or check the DirectX control panel for\n" -"further information.\n"; - -char szBPPWarning[] = -"GLDirect is unable to use the selected color depth for\n" -"the requested OpenGL rendering context.\n\n" -"You will have to change the display mode resolution\n" -"color depth with the Display Settings control panel.\n"; - -int nContextError = GLDERR_NONE; - -// *********************************************************************** - -#define VENDORID_ATI 0x1002 - -static DWORD devATIRagePro[] = { - 0x4742, // 3D RAGE PRO BGA AGP 1X/2X - 0x4744, // 3D RAGE PRO BGA AGP 1X only - 0x4749, // 3D RAGE PRO BGA PCI 33 MHz - 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz - 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D - 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz - 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz - 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz - 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz - 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D -}; - -static DWORD devATIRageIIplus[] = { - 0x4755, // 3D RAGE II+ - 0x4756, // 3D RAGE IIC PQFP PCI - 0x4757, // 3D RAGE IIC BGA AGP - 0x475A, // 3D RAGE IIC PQFP AGP - 0x4C47, // 3D RAGE LT-G -}; - -// *********************************************************************** - -#ifndef _USE_GLD3_WGL -extern DGL_mesaFuncs mesaFuncs; -#endif - -extern DWORD dwLogging; - -#ifdef GLD_THREADS -#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support") -CRITICAL_SECTION CriticalSection; // for serialized access -DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context -DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format -#endif -HGLRC iCurrentContext = 0; // Index of current context (static) -BOOL bContextReady = FALSE; // Context state ready ? - -DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list - -// *********************************************************************** - -static BOOL bHaveWin95 = FALSE; -static BOOL bHaveWinNT = FALSE; -static BOOL bHaveWin2K = FALSE; - -/**************************************************************************** -REMARKS: -Detect the installed OS type. -****************************************************************************/ -static void DetectOS(void) -{ - OSVERSIONINFO VersionInformation; - LPOSVERSIONINFO lpVersionInformation = &VersionInformation; - - VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation); - - GetVersionEx(lpVersionInformation); - - switch (VersionInformation.dwPlatformId) { - case VER_PLATFORM_WIN32_WINDOWS: - bHaveWin95 = TRUE; - bHaveWinNT = FALSE; - bHaveWin2K = FALSE; - break; - case VER_PLATFORM_WIN32_NT: - bHaveWin95 = FALSE; - if (VersionInformation.dwMajorVersion <= 4) { - bHaveWinNT = TRUE; - bHaveWin2K = FALSE; - } - else { - bHaveWinNT = FALSE; - bHaveWin2K = TRUE; - } - break; - case VER_PLATFORM_WIN32s: - bHaveWin95 = FALSE; - bHaveWinNT = FALSE; - bHaveWin2K = FALSE; - break; - } -} - -// *********************************************************************** - -HWND hWndEvent = NULL; // event monitor window -HWND hWndLastActive = NULL; // last active client window -LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam); - -// *********************************************************************** - -// Checks if the HGLRC is valid in range of context list. -BOOL dglIsValidContext( - HGLRC a) -{ - return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS); -} - -// *********************************************************************** - -// Convert a HGLRC to a pointer into the context list. -DGL_ctx* dglGetContextAddress( - const HGLRC a) -{ - if (dglIsValidContext(a)) - return &ctxlist[(int)a-1]; - return NULL; -} - -// *********************************************************************** - -// Return the current HGLRC (however it may be stored for multi-threading). -HGLRC dglGetCurrentContext(void) -{ -#ifdef GLD_THREADS - HGLRC hGLRC; - // load from thread-specific instance - if (glb.bMultiThreaded) { - // protect against calls from arbitrary threads - __try { - hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - hGLRC = iCurrentContext; - } - } - // load from global static var - else { - hGLRC = iCurrentContext; - } - return hGLRC; -#else - return iCurrentContext; -#endif -} - -// *********************************************************************** - -// Set the current HGLRC (however it may be stored for multi-threading). -void dglSetCurrentContext(HGLRC hGLRC) -{ -#ifdef GLD_THREADS - // store in thread-specific instance - if (glb.bMultiThreaded) { - // protect against calls from arbitrary threads - __try { - TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - iCurrentContext = hGLRC; - } - } - // store in global static var - else { - iCurrentContext = hGLRC; - } -#else - iCurrentContext = hGLRC; -#endif -} - -// *********************************************************************** - -// Return the current HDC only for a currently active HGLRC. -HDC dglGetCurrentDC(void) -{ - HGLRC hGLRC; - DGL_ctx* lpCtx; - - hGLRC = dglGetCurrentContext(); - if (hGLRC) { - lpCtx = dglGetContextAddress(hGLRC); - return lpCtx->hDC; - } - return 0; -} - -// *********************************************************************** - -void dglInitContextState() -{ - int i; - WNDCLASS wc; - -#ifdef GLD_THREADS - // Allocate thread local storage indexes for current context and pixel format - dwTLSCurrentContext = TlsAlloc(); - dwTLSPixelFormat = TlsAlloc(); -#endif - - dglSetCurrentContext(NULL); // No current rendering context - - // Clear all context data - ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS); - - for (i=0; i<DGL_MAX_CONTEXTS; i++) - ctxlist[i].bAllocated = FALSE; // Flag context as unused - - // This section of code crashes the dll in circumstances where the app - // creates and destroys contexts. -/* - // Register the class for our event monitor window - wc.style = 0; - wc.lpfnWndProc = GLD_EventWndProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = GetModuleHandle(NULL); - wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION); - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); - wc.lpszMenuName = NULL; - wc.lpszClassName = "GLDIRECT"; - RegisterClass(&wc); - - // Create the non-visible window to monitor all broadcast messages - hWndEvent = CreateWindowEx( - WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP, - 0,0,0,0, - NULL,NULL,GetModuleHandle(NULL),NULL); -*/ - -#ifdef GLD_THREADS - // Create a critical section object for serializing access to - // DirectDraw and DDStereo create/destroy functions in multiple threads - if (glb.bMultiThreaded) - InitializeCriticalSection(&CriticalSection); -#endif - - // Context state is now initialized and ready - bContextReady = TRUE; -} - -// *********************************************************************** - -void dglDeleteContextState() -{ - int i; - static BOOL bOnceIsEnough = FALSE; - - // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH - if (bOnceIsEnough) - return; - bOnceIsEnough = TRUE; - - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].bAllocated == TRUE) { - ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1)); - dglDeleteContext((HGLRC)(i+1)); - } - } - - // Context state is no longer ready - bContextReady = FALSE; - - // If executed when DLL unloads, DDraw objects may be invalid. - // So catch any page faults with this exception handler. -__try { - - // Release final DirectDraw interfaces - if (glb.bDirectDrawPersistant) { -// RELEASE(glb.lpGlobalPalette); -// RELEASE(glb.lpDepth4); -// RELEASE(glb.lpBack4); -// RELEASE(glb.lpPrimary4); -// RELEASE(glb.lpDD4); - } -} -__except(EXCEPTION_EXECUTE_HANDLER) { - ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState."); -} - - // Destroy our event monitor window - if (hWndEvent) { - DestroyWindow(hWndEvent); - hWndEvent = hWndLastActive = NULL; - } - -#ifdef GLD_THREADS - // Destroy the critical section object - if (glb.bMultiThreaded) - DeleteCriticalSection(&CriticalSection); - - // Release thread local storage indexes for current HGLRC and pixel format - TlsFree(dwTLSPixelFormat); - TlsFree(dwTLSCurrentContext); -#endif -} - -// *********************************************************************** - -// Application Window message handler interception -static LONG __stdcall dglWndProc( - HWND hwnd, - UINT msg, - WPARAM wParam, - LPARAM lParam) -{ - DGL_ctx* lpCtx = NULL; - LONG lpfnWndProc = 0L; - int i; - HGLRC hGLRC; - RECT rect; - PAINTSTRUCT ps; - BOOL bQuit = FALSE; - BOOL bMain = FALSE; - LONG rc; - - // Get the window's message handler *before* it is unhooked in WM_DESTROY - - // Is this the main window? - if (hwnd == glb.hWndActive) { - bMain = TRUE; - lpfnWndProc = glb.lpfnWndProc; - } - // Search for DGL context matching window handle - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].hWnd == hwnd) { - lpCtx = &ctxlist[i]; - lpfnWndProc = lpCtx->lpfnWndProc; - break; - } - } - // Not one of ours... - if (!lpfnWndProc) - return DefWindowProc(hwnd, msg, wParam, lParam); - - // Intercept messages amd process *before* passing on to window - switch (msg) { -#ifdef _USE_GLD3_WGL - case WM_DISPLAYCHANGE: - glb.bPixelformatsDirty = TRUE; - break; -#endif - case WM_ACTIVATEAPP: - glb.bAppActive = (BOOL)wParam; - ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated"); - break; - case WM_ERASEBKGND: - // Eat the GDI erase event for the GL window - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - lpCtx->bGDIEraseBkgnd = TRUE; - return TRUE; - case WM_PAINT: - // Eat the invalidated update region if render scene is in progress - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - if (lpCtx->bFrameStarted) { - if (GetUpdateRect(hwnd, &rect, FALSE)) { - BeginPaint(hwnd, &ps); - EndPaint(hwnd, &ps); - ValidateRect(hwnd, &rect); - return TRUE; - } - } - break; - } - // Call the appropriate window message handler - rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam); - - // Intercept messages and process *after* passing on to window - switch (msg) { - case WM_QUIT: - case WM_DESTROY: - bQuit = TRUE; - if (lpCtx && lpCtx->bAllocated) { - ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1); - dglDeleteContext((HGLRC)(i+1)); - } - break; -#if 0 - case WM_SIZE: - // Resize surfaces to fit window but not viewport (in case app did not bother) - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - w = LOWORD(lParam); - h = HIWORD(lParam); - if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) { - if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE)) - dglWglResizeBuffers(lpCtx->glCtx, FALSE); - } - break; -#endif - } - - // If the main window is quitting, then so should we... - if (bMain && bQuit) { - ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd); - dglDeleteContextState(); - dglExitDriver(); - } - - return rc; -} - -// *********************************************************************** - -// Driver Window message handler -static LONG __stdcall GLD_EventWndProc( - HWND hwnd, - UINT msg, - WPARAM wParam, - LPARAM lParam) -{ - switch (msg) { - // May be sent by splash screen dialog on exit - case WM_ACTIVATE: - if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) { - SetForegroundWindow(glb.hWndActive); - return 0; - } - break; - } - return DefWindowProc(hwnd, msg, wParam, lParam); -} - -// *********************************************************************** - -// Intercepted Keyboard handler for detecting hot keys. -LRESULT CALLBACK dglKeyProc( - int code, - WPARAM wParam, - LPARAM lParam) -{ - HWND hWnd, hWndFrame; - HGLRC hGLRC = NULL; - DGL_ctx* lpCtx = NULL; - int cmd = 0, dx1 = 0, dx2 = 0, i; - static BOOL bAltPressed = FALSE; - static BOOL bCtrlPressed = FALSE; - static BOOL bShiftPressed = FALSE; - RECT r, rf, rc; - POINT pt; - BOOL bForceReshape = FALSE; - - return CallNextHookEx(hKeyHook, code, wParam, lParam); -} - -// *********************************************************************** - -HWND hWndMatch; - -// Window handle enumeration procedure. -BOOL CALLBACK dglEnumChildProc( - HWND hWnd, - LPARAM lParam) -{ - RECT rect; - - // Find window handle with matching client rect. - GetClientRect(hWnd, &rect); - if (EqualRect(&rect, (RECT*)lParam)) { - hWndMatch = hWnd; - return FALSE; - } - // Continue with next child window. - return TRUE; -} - -// *********************************************************************** - -// Find window handle with matching client rect. -HWND dglFindWindowRect( - RECT* pRect) -{ - hWndMatch = NULL; - EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect); - return hWndMatch; -} - -// *********************************************************************** -#ifndef _USE_GLD3_WGL -void dglChooseDisplayMode( - DGL_ctx *lpCtx) -{ - // Note: Choose an exact match if possible. - - int i; - DWORD area; - DWORD bestarea; - DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer - DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best - - lpDDSD = glb.lpDisplayModes; - for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) { - if ((lpDDSD->dwWidth == lpCtx->dwWidth) && - (lpDDSD->dwHeight == lpCtx->dwHeight)) - goto matched; // Mode has been exactly matched - // Choose modes that are larger in both dimensions than - // the window, but smaller in area than the current best. - if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) && - (lpDDSD->dwHeight >= lpCtx->dwHeight)) - { - if (lpBestDDSD == NULL) { - lpBestDDSD = lpDDSD; - bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight; - continue; - } - area = lpDDSD->dwWidth * lpDDSD->dwHeight; - if (area < bestarea) { - lpBestDDSD = lpDDSD; - bestarea = area; - } - } - } - - // Safety check - if (lpBestDDSD == NULL) { - ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode"); - return; - } - - lpCtx->dwModeWidth = lpBestDDSD->dwWidth; - lpCtx->dwModeHeight = lpBestDDSD->dwHeight; -matched: - ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)", - lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight); -} -#endif // _USE_GLD3_WGL -// *********************************************************************** - -static BOOL IsDevice( - DWORD *lpDeviceIdList, - DWORD dwDeviceId, - int count) -{ - int i; - - for (i=0; i<count; i++) - if (dwDeviceId == lpDeviceIdList[i]) - return TRUE; - - return FALSE; -} - -// *********************************************************************** - -void dglTestForBrokenCards( - DGL_ctx *lpCtx) -{ -#ifndef _GLD3 - DDDEVICEIDENTIFIER dddi; // DX6 device identifier - - // Sanity check. - if (lpCtx == NULL) { - // Testing for broken cards is sensitive area, so we don't want - // anything saying "broken cards" in the error message. ;) - ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n"); - return; - } - - if (lpCtx->lpDD4 == NULL) { - // Testing for broken cards is sensitive area, so we don't want - // anything saying "broken cards" in the error message. ;) - ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n"); - return; - } - - // Microsoft really fucked up with the GetDeviceIdentifier function - // on Windows 2000, since it locks up on stock driers on the CD. Updated - // drivers from vendors appear to work, but we can't identify the drivers - // without this function!!! For now we skip these tests on Windows 2000. - if ((GetVersion() & 0x80000000UL) == 0) - return; - - // Obtain device info - if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0))) - return; - - // Useful info. Log it. - ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId); - - // Vendor 1: ATI - if (dddi.dwVendorId == VENDORID_ATI) { - // Test A: ATI Rage PRO - if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro))) - glb.bUseMipmaps = FALSE; - // Test B: ATI Rage II+ - if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus))) - glb.bEmulateAlphaTest = TRUE; - } - - // Vendor 2: Matrox - if (dddi.dwVendorId == 0x102B) { - // Test: Matrox G400 stencil buffer support does not work for AutoCAD - if (dddi.dwDeviceId == 0x0525) { - lpCtx->lpPF->pfd.cStencilBits = 0; - if (lpCtx->lpPF->iZBufferPF != -1) { - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0; - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0; - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER; - } - } - } -#endif // _GLD3 -} - -// *********************************************************************** - -BOOL dglCreateContextBuffers( - HDC a, - DGL_ctx *lpCtx, - BOOL bFallback) -{ - HRESULT hResult; - - int i; -// HGLRC hGLRC; -// DGL_ctx* lpCtx; - -#ifndef _USE_GLD3_WGL - DWORD dwFlags; - DDSURFACEDESC2 ddsd2; - DDSCAPS2 ddscaps2; - LPDIRECTDRAWCLIPPER lpddClipper; - D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description - D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer -#endif // _USE_GLD3_WGL - - float inv_aspect; - - GLenum bDoubleBuffer; // TRUE if double buffer required - GLenum bDepthBuffer; // TRUE if depth buffer required - - const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd; - - // Vars for Mesa visual - DWORD dwDepthBits = 0; - DWORD dwStencilBits = 0; - DWORD dwAlphaBits = 0; - DWORD bAlphaSW = GL_FALSE; - DWORD bDouble = GL_FALSE; - - DDSURFACEDESC2 ddsd2DisplayMode; - BOOL bFullScrnWin = FALSE; // fullscreen-size window ? - DDBLTFX ddbltfx; - DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType; - BOOL bBogusWindow = FALSE; // non-drawable window ? - DWORD dwColorRef = 0; // GDI background color - RECT rcDst; // GDI window rect - POINT pt; // GDI window point - - // Palette used for creating default global palette - PALETTEENTRY ppe[256]; - -#ifndef _USE_GLD3_WGL - // Vertex buffer description. Used for creation of vertex buffers - D3DVERTEXBUFFERDESC vbufdesc; -#endif // _USE_GLD3_WGL - -#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN) - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a); - nContextError = GLDERR_NONE; - -#ifdef GLD_THREADS - // Serialize access to DirectDraw object creation or DDS start - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // Check for back buffer - bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE; - // Since we always do back buffering, check if we emulate front buffering - lpCtx->EmulateSingle = - (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE; -#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM) - lpCtx->EmulateSingle |= - (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE; -#endif - - // Check for depth buffer - bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE; - - lpCtx->bDoubleBuffer = bDoubleBuffer; - lpCtx->bDepthBuffer = bDepthBuffer; - - // Set the Fullscreen flag for the context. -// lpCtx->bFullscreen = glb.bFullscreen; - - // Obtain the dimensions of the rendering window - lpCtx->hDC = a; // Cache DC - lpCtx->hWnd = WindowFromDC(lpCtx->hDC); - // Check for non-window DC = memory DC ? - if (lpCtx->hWnd == NULL) { - // bitmap memory contexts are always single-buffered - lpCtx->EmulateSingle = TRUE; - bBogusWindow = TRUE; - ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context"); - if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) { - ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - } - else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) { - bBogusWindow = TRUE; - ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left; - lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top; - - ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i", - lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight); - - // What if app only zeroes one dimension instead of both? (DaveM) - if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) { - // Make the buffer size something sensible - lpCtx->dwWidth = 8; - lpCtx->dwHeight = 8; - } - - // Set defaults - lpCtx->dwModeWidth = lpCtx->dwWidth; - lpCtx->dwModeHeight = lpCtx->dwHeight; -/* - // Find best display mode for fullscreen - if (glb.bFullscreen || !glb.bPrimary) { - dglChooseDisplayMode(lpCtx); - } -*/ - // Misc initialisation - lpCtx->bCanRender = FALSE; // No rendering allowed yet - lpCtx->bSceneStarted = FALSE; - lpCtx->bFrameStarted = FALSE; - - // Detect OS (specifically 'Windows 2000' or 'Windows XP') - DetectOS(); - - // NOTE: WinNT not supported - ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") ); - - // Test for Fullscreen - if (bHaveWin95) { // Problems with fullscreen on Win2K/XP - if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) && - (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight)) - { - // Workaround for some apps that crash when going fullscreen. - //lpCtx->bFullscreen = TRUE; - } - - } - -#ifdef _USE_GLD3_WGL - _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers); -#else - // Check if DirectDraw has already been created by original GLRC (DaveM) - if (glb.bDirectDrawPersistant && glb.bDirectDraw) { - lpCtx->lpDD4 = glb.lpDD4; - IDirectDraw4_AddRef(lpCtx->lpDD4); - goto SkipDirectDrawCreate; - } - - // Create DirectDraw object - if (glb.bPrimary) - hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL); - else { - // A non-primary device is to be used. - // Force context to be Fullscreen, secondary adaptors can not - // be used in a window. - hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL); - lpCtx->bFullscreen = TRUE; - } - if (FAILED(hResult)) { - MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult); - nContextError = GLDERR_DDRAW; - goto return_with_error; - } - - // Query for DX6 IDirectDraw4. - hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1, - &IID_IDirectDraw4, - (void**)&lpCtx->lpDD4); - if (FAILED(hResult)) { - MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult); - nContextError = GLDERR_DDRAW; - goto return_with_error; - } - - // Cache DirectDraw interface for subsequent GLRCs - if (glb.bDirectDrawPersistant && !glb.bDirectDraw) { - glb.lpDD4 = lpCtx->lpDD4; - IDirectDraw4_AddRef(glb.lpDD4); - glb.bDirectDraw = TRUE; - } -SkipDirectDrawCreate: - - // Now we have a DD4 interface we can check for broken cards - dglTestForBrokenCards(lpCtx); - - // Test if primary device can use flipping instead of blitting - ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode)); - ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode); - hResult = IDirectDraw4_GetDisplayMode( - lpCtx->lpDD4, - &ddsd2DisplayMode); - if (SUCCEEDED(hResult)) { - if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) && - (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) { - // We have a fullscreen-size window - bFullScrnWin = TRUE; - // OK to use DirectDraw fullscreen mode ? - if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) { - lpCtx->bFullscreen = TRUE; - ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n"); - } - } - // Cache the display mode dimensions - lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth; - lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight; - } - - // Clamp the effective window dimensions to primary surface. - // We need to do this for D3D viewport dimensions even if wide - // surfaces are supported. This also is a good idea for handling - // whacked-out window dimensions passed for non-drawable windows - // like Solid Edge. (DaveM) - if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth) - lpCtx->dwWidth = ddsd2DisplayMode.dwWidth; - if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight) - lpCtx->dwHeight = ddsd2DisplayMode.dwHeight; - - // Check for non-RGB desktop resolution - if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) { - ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported", - ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount); - nContextError = GLDERR_BPP; - goto return_with_error; - } -#endif // _USE_GLD3_WGL - - ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)", - lpCtx->dwWidth, - lpCtx->dwHeight, - lpCtx->bFullscreen ? "fullscreen" : "windowed"); - -#ifndef _USE_GLD3_WGL - // Obtain ddraw caps - ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS)); - lpCtx->ddCaps.dwSize = sizeof(DDCAPS); - if (glb.bHardware) { - // Get HAL caps - IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL); - } else { - // Get HEL caps - IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps); - } - - // If this flag is present then we can't default to Mesa - // SW rendering between BeginScene() and EndScene(). - if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) { - ddlogMessage(DDLOG_INFO, - "Warning : No 2D allowed during 3D scene.\n"); - } - - // Query for DX6 Direct3D3 interface - hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4, - &IID_IDirect3D3, - (void**)&lpCtx->lpD3D3); - if (FAILED(hResult)) { - MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Context creation - if (lpCtx->bFullscreen) { - // FULLSCREEN - - // Disable warning popups when in fullscreen mode - ddlogWarnOption(FALSE); - - // Have to release persistant primary surface if fullscreen mode - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { - RELEASE(glb.lpPrimary4); - glb.bDirectDrawPrimary = FALSE; - } - - dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT; - if (glb.bFastFPU) - dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM) - hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult); - goto return_with_error; - } - - hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4, - lpCtx->dwModeWidth, - lpCtx->dwModeHeight, - lpPFD->cColorBits, - 0, - 0); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult); - goto return_with_error; - } - - // ** The display mode has changed, so dont use MessageBox! ** - - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - - if (bDoubleBuffer) { - // Double buffered - // Primary surface - ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | - DDSCAPS_FLIP | - DDSCAPS_COMPLEX | - DDSCAPS_3DDEVICE | - dwMemoryType; - ddsd2.dwBackBufferCount = 1; - - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - // Render target surface - ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct. - ddscaps2.dwCaps = DDSCAPS_BACKBUFFER; - hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - } else { - // Single buffered - // Primary surface - ddsd2.dwFlags = DDSD_CAPS; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | - //DDSCAPS_3DDEVICE | - dwMemoryType; - - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - lpCtx->lpBack4 = NULL; - } - } else { - // WINDOWED - - // OK to enable warning popups in windowed mode - ddlogWarnOption(glb.bMessageBoxWarnings); - - dwFlags = DDSCL_NORMAL; - if (glb.bMultiThreaded) - dwFlags |= DDSCL_MULTITHREADED; - if (glb.bFastFPU) - dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM) - hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, - lpCtx->hWnd, - dwFlags); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult); - goto return_with_error; - } - // Has Primary surface already been created for original GLRC ? - // Note this can only be applicable for windowed modes - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { - lpCtx->lpFront4 = glb.lpPrimary4; - IDirectDrawSurface4_AddRef(lpCtx->lpFront4); - // Update the window on the default clipper - IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper); - IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - IDirectDrawClipper_Release(lpddClipper); - goto SkipPrimaryCreate; - } - - // Primary surface - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - // Cache Primary surface for subsequent GLRCs - // Note this can only be applicable to subsequent windowed modes - if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) { - glb.lpPrimary4 = lpCtx->lpFront4; - IDirectDrawSurface4_AddRef(glb.lpPrimary4); - glb.bDirectDrawPrimary = TRUE; - } - - // Clipper object - hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult); - goto return_with_error; - } - hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - if (FAILED(hResult)) { - RELEASE(lpddClipper); - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult); - goto return_with_error; - } - hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper); - RELEASE(lpddClipper); // We have finished with it. - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult); - goto return_with_error; - } -SkipPrimaryCreate: - - if (bDoubleBuffer) { - // Render target surface - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; - ddsd2.dwWidth = lpCtx->dwWidth; - ddsd2.dwHeight = lpCtx->dwHeight; - ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE | - DDSCAPS_OFFSCREENPLAIN | - dwMemoryType; - - // Reserve the entire desktop size for persistant buffers option - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { - ddsd2.dwWidth = ddsd2DisplayMode.dwWidth; - ddsd2.dwHeight = ddsd2DisplayMode.dwHeight; - } - // Re-use original back buffer if persistant buffers exist - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4) - hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4); - else - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4) - IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4); - } else { - lpCtx->lpBack4 = NULL; - } - } - - // - // Now create the Z-buffer - // - lpCtx->bStencil = FALSE; // Default to no stencil buffer - if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) { - // Get z-buffer dimensions from the render target - // Setup the surface desc for the z-buffer. - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType; - ddsd2.dwWidth = lpCtx->dwWidth; - ddsd2.dwHeight = lpCtx->dwHeight; - memcpy(&ddsd2.ddpfPixelFormat, - &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF], - sizeof(DDPIXELFORMAT) ); - - // Reserve the entire desktop size for persistant buffers option - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { - ddsd2.dwWidth = ddsd2DisplayMode.dwWidth; - ddsd2.dwHeight = ddsd2DisplayMode.dwHeight; - } - - // Create a z-buffer - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4) - hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4); - else - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4) - IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4); - else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4); - - // Attach Zbuffer to render target - TRY(IDirectDrawSurface4_AddAttachedSurface( - bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4, - lpCtx->lpDepth4), - "dglCreateContext: Attach Zbuffer"); - if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) { - lpCtx->bStencil = TRUE; - ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n"); - } - } - - // Clear all back buffers and Z-buffers in case of memory recycling. - ZeroMemory(&ddbltfx, sizeof(ddbltfx)); - ddbltfx.dwSize = sizeof(ddbltfx); - IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL, - DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); - if (lpCtx->lpDepth4) - IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL, - DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); - - // Now that we have a Z-buffer we can create the 3D device - hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3, - &glb.d3dGuid, - bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4, - &lpCtx->lpDev3, - NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // We must do this as soon as the device is created - dglInitStateCaches(lpCtx); - - // Obtain the D3D Device Description - D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC); - TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3, - &D3DHWDevDesc, - &D3DHELDevDesc), - "dglCreateContext: GetCaps failed"); - - // Choose the relevant description and cache it in the context. - // We will use this description later for caps checking - memcpy( &lpCtx->D3DDevDesc, - glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc, - sizeof(D3DDEVICEDESC)); - - // Now we can examine the texture formats - if (!dglBuildTextureFormatList(lpCtx->lpDev3)) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n"); - goto return_with_error; - } - - // Get the pixel format of the back buffer - lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender); - if (bDoubleBuffer) - hResult = IDirectDrawSurface4_GetPixelFormat( - lpCtx->lpBack4, - &lpCtx->ddpfRender); - else - hResult = IDirectDrawSurface4_GetPixelFormat( - lpCtx->lpFront4, - &lpCtx->ddpfRender); - - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult); - goto return_with_error; - } - // Find a pixel packing function suitable for this surface - pxClassifyPixelFormat(&lpCtx->ddpfRender, - &lpCtx->fnPackFunc, - &lpCtx->fnUnpackFunc, - &lpCtx->fnPackSpanFunc); - - // Viewport - hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult); - goto return_with_error; - } - - hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult); - goto return_with_error; - } - - // Initialise the viewport - // Note screen coordinates are used for viewport clipping since D3D - // transform operations are not used in the GLD CAD driver. (DaveM) - inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth; - - lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport); - lpCtx->d3dViewport.dwX = 0; - lpCtx->d3dViewport.dwY = 0; - lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth; - lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight; - lpCtx->d3dViewport.dvClipX = 0; // -1.0f; - lpCtx->d3dViewport.dvClipY = 0; // inv_aspect; - lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f; - lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect; - lpCtx->d3dViewport.dvMinZ = 0.0f; - lpCtx->d3dViewport.dvMaxZ = 1.0f; - TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2"); - - hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult); - goto return_with_error; - } - - lpCtx->dwBPP = lpPFD->cColorBits; - lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF; - - // Set last texture to NULL - for (i=0; i<MAX_TEXTURE_UNITS; i++) { - lpCtx->ColorOp[i] = D3DTOP_DISABLE; - lpCtx->AlphaOp[i] = D3DTOP_DISABLE; - lpCtx->tObj[i] = NULL; - } - - // Default to perspective correct texture mapping - dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp"); - - // Set the default culling mode - lpCtx->cullmode = D3DCULL_NONE; - dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode"); - - // Disable specular - dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable"); - // Disable subpixel correction -// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable"); - // Disable dithering - dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable"); - - // Initialise the primitive caches -// lpCtx->dwNextLineVert = 0; -// lpCtx->dwNextTriVert = 0; - - // Init the global texture palette - lpCtx->lpGlobalPalette = NULL; - - // Init the HW/SW usage counters -// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L; - - // - // Create two D3D vertex buffers. - // One will hold the pre-transformed data with the other one - // being used to hold the post-transformed & clipped verts. - // -#if 0 // never used (DaveM) - vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC); - vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY; - if (glb.bHardware == FALSE) - vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY; - vbufdesc.dwNumVertices = 32768; // For the time being - - // Source vertex buffer - vbufdesc.dwFVF = DGL_LVERTEX; - hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult); - goto return_with_error; - } - - // Destination vertex buffer - vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2); - hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL); - if(FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult); - goto return_with_error; - } -#endif - -#endif _USE_GLD3_WGL - - // - // Now create the Mesa context - // - - // Create the Mesa visual - if (lpPFD->cDepthBits) - dwDepthBits = 16; - if (lpPFD->cStencilBits) - dwStencilBits = 8; - if (lpPFD->cAlphaBits) { - dwAlphaBits = 8; - bAlphaSW = GL_TRUE; - } - if (lpPFD->dwFlags & PFD_DOUBLEBUFFER) - bDouble = GL_TRUE; -// lpCtx->EmulateSingle = -// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE; - -#ifdef _USE_GLD3_WGL - lpCtx->glVis = _mesa_create_visual( - bDouble, /* double buffer */ - GL_FALSE, // stereo - lpPFD->cRedBits, - lpPFD->cGreenBits, - lpPFD->cBlueBits, - dwAlphaBits, - dwDepthBits, - dwStencilBits, - lpPFD->cAccumRedBits, // accum bits - lpPFD->cAccumGreenBits, // accum bits - lpPFD->cAccumBlueBits, // accum bits - lpPFD->cAccumAlphaBits, // accum alpha bits - 1 // num samples - ); -#else // _USE_GLD3_WGL - lpCtx->glVis = (*mesaFuncs.gl_create_visual)( - GL_TRUE, // RGB mode - bAlphaSW, // Is an alpha buffer required? - bDouble, // Is an double-buffering required? - GL_FALSE, // stereo - dwDepthBits, // depth_size - dwStencilBits, // stencil_size - lpPFD->cAccumBits, // accum_size - 0, // colour-index bits - lpPFD->cRedBits, // Red bit count - lpPFD->cGreenBits, // Green bit count - lpPFD->cBlueBits, // Blue bit count - dwAlphaBits // Alpha bit count - ); -#endif // _USE_GLD3_WGL - - if (lpCtx->glVis == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n"); - goto return_with_error; - } - -#ifdef _USE_GLD3_WGL - lpCtx->glCtx = _mesa_create_context(API_OPENGL, lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE); -#else - // Create the Mesa context - lpCtx->glCtx = (*mesaFuncs.gl_create_context)( - lpCtx->glVis, // Mesa visual - NULL, // share list context - (void *)lpCtx, // Pointer to our driver context - GL_TRUE // Direct context flag - ); -#endif // _USE_GLD3_WGL - - if (lpCtx->glCtx == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n"); - goto return_with_error; - } - - // Create the Mesa framebuffer -#ifdef _USE_GLD3_WGL - lpCtx->glBuffer = _mesa_create_framebuffer( - lpCtx->glVis, - lpCtx->glVis->depthBits > 0, - lpCtx->glVis->stencilBits > 0, - lpCtx->glVis->accumRedBits > 0, - GL_FALSE //swalpha - ); -#else - lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis); -#endif // _USE_GLD3_WGL - - if (lpCtx->glBuffer == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n"); - goto return_with_error; - } - -#ifdef _USE_GLD3_WGL - // Init Mesa internals - _swrast_CreateContext( lpCtx->glCtx ); - _vbo_CreateContext( lpCtx->glCtx ); - _tnl_CreateContext( lpCtx->glCtx ); - _swsetup_CreateContext( lpCtx->glCtx ); - - _gldDriver.InitialiseMesa(lpCtx); - - lpCtx->glCtx->imports.warning = _gld_mesa_warning; - lpCtx->glCtx->imports.fatal = _gld_mesa_fatal; - -#else - // Tell Mesa how many texture stages we have - glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures; - // Only use as many Units as the spec requires - if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS) - glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS; - lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures; - ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures); - - // Set the max texture size. - // NOTE: clamped to a max of 1024 for extra performance! - lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024; - -// Texture resize takes place elsewhere. KH -// NOTE: This was added to workaround an issue with the Intel app. -#if 0 - lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize; -#else - lpCtx->glCtx->Const.MaxTextureSize = 1024; -#endif - lpCtx->glCtx->Const.MaxDrawBuffers = 1; - - // Setup the Display Driver pointers - dglSetupDDPointers(lpCtx->glCtx); - - // Initialise all the Direct3D renderstates - dglInitStateD3D(lpCtx->glCtx); - -#if 0 - // Signal a reload of texture state on next glBegin - lpCtx->m_texHandleValid = FALSE; - lpCtx->m_mtex = FALSE; - lpCtx->m_texturing = FALSE; -#else - // Set default texture unit state -// dglSetTexture(lpCtx, 0, NULL); -// dglSetTexture(lpCtx, 1, NULL); -#endif - - // - // Set the global texture palette to default values. - // - - // Clear the entire palette - ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256); - - // Fill the palette with a default colour. - // A garish colour is used to catch bugs. Here Magenta is used. - for (i=0; i < 256; i++) { - ppe[i].peRed = 255; - ppe[i].peGreen = 0; - ppe[i].peBlue = 255; - } - - RELEASE(lpCtx->lpGlobalPalette); - - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette) - hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette); - else - hResult = IDirectDraw4_CreatePalette( - lpCtx->lpDD4, - DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256, - ppe, - &(lpCtx->lpGlobalPalette), - NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult); - lpCtx->lpGlobalPalette = NULL; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette) - IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette); - -#endif // _USE_GLD3_WGL - - // ** If we have made it to here then we can enable rendering ** - lpCtx->bCanRender = TRUE; - -// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n"); - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; - -return_with_error: - // Clean up before returning. - // This is critical for secondary devices. - - lpCtx->bCanRender = FALSE; - -#ifdef _USE_GLD3_WGL - // Destroy the Mesa context - if (lpCtx->glBuffer) - _mesa_destroy_framebuffer(lpCtx->glBuffer); - if (lpCtx->glCtx) - _mesa_destroy_context(lpCtx->glCtx); - if (lpCtx->glVis) - _mesa_destroy_visual(lpCtx->glVis); - - // Destroy driver data - _gldDriver.DestroyDrawable(lpCtx); -#else - // Destroy the Mesa context - if (lpCtx->glBuffer) - (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer); - if (lpCtx->glCtx) - (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx); - if (lpCtx->glVis) - (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis); - - RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer - RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer - - if (lpCtx->lpViewport3) { - if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - RELEASE(lpCtx->lpViewport3); - lpCtx->lpViewport3 = NULL; - } - - RELEASE(lpCtx->lpDev3); - if (lpCtx->lpDepth4) { - if (lpCtx->lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4); - else - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4); - RELEASE(lpCtx->lpDepth4); - lpCtx->lpDepth4 = NULL; - } - RELEASE(lpCtx->lpBack4); - RELEASE(lpCtx->lpFront4); - else - if (lpCtx->bFullscreen) { - IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4); - IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL); - } - RELEASE(lpCtx->lpD3D3); - RELEASE(lpCtx->lpDD4); - RELEASE(lpCtx->lpDD1); -#endif // _USE_GLD3_WGL - - lpCtx->bAllocated = FALSE; - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return FALSE; - -#undef DDLOG_CRITICAL_OR_WARN -} - -// *********************************************************************** - -HGLRC dglCreateContext( - HDC a, - const DGL_pixelFormat *lpPF) -{ - int i; - HGLRC hGLRC; - DGL_ctx* lpCtx; - static BOOL bWarnOnce = TRUE; - DWORD dwThreadId = GetCurrentThreadId(); - char szMsg[256]; - HWND hWnd; - LONG lpfnWndProc; - - // Validate license - if (!dglValidate()) - return NULL; - - // Is context state ready ? - if (!bContextReady) - return NULL; - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId); - - // Find next free context. - // Also ensure that only one Fullscreen context is created at any one time. - hGLRC = 0; // Default to Not Found - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].bAllocated) { - if (/*glb.bFullscreen && */ctxlist[i].bFullscreen) - break; - } else { - hGLRC = (HGLRC)(i+1); - break; - } - } - - // Bail if no GLRC was found - if (!hGLRC) - return NULL; - - // Set the context pointer - lpCtx = dglGetContextAddress(hGLRC); - // Make sure that context is zeroed before we do anything. - // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times, - // even though only one context is ever used by the app, so keep it clean. (DaveM) - ZeroMemory(lpCtx, sizeof(DGL_ctx)); - lpCtx->bAllocated = TRUE; - // Flag that buffers need creating on next wglMakeCurrent call. - lpCtx->bHasBeenCurrent = FALSE; - lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format - lpCtx->bCanRender = FALSE; - - // Create all the internal resources here, not in dglMakeCurrent(). - // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM) - // We now try context allocations twice, first with video memory, - // then again with system memory. This is similar to technique - // used for dglWglResizeBuffers(). (DaveM) - if (lpCtx->bHasBeenCurrent == FALSE) { - if (!dglCreateContextBuffers(a, lpCtx, FALSE)) { - if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) { - bWarnOnce = FALSE; - switch (nContextError) { - case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break; - case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break; - case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break; - case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break; - default: strcpy(szMsg, ""); - } - if (strlen(szMsg)) - MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING); - } - // Only need to try again if memory error - if (nContextError == GLDERR_MEM) { - ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory"); - } - else { - ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed"); - return NULL; - } - } - } - - // Now that we have a hWnd, we can intercept the WindowProc. - hWnd = lpCtx->hWnd; - if (hWnd) { - // Only hook individual window handler once if not hooked before. - lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC); - if (lpfnWndProc != (LONG)dglWndProc) { - lpCtx->lpfnWndProc = lpfnWndProc; - SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc); - } - // Find the parent window of the app too. - if (glb.hWndActive == NULL) { - while (hWnd != NULL) { - glb.hWndActive = hWnd; - hWnd = GetParent(hWnd); - } - // Hook the parent window too. - lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC); - if (glb.hWndActive == lpCtx->hWnd) - glb.lpfnWndProc = lpCtx->lpfnWndProc; - else if (lpfnWndProc != (LONG)dglWndProc) - glb.lpfnWndProc = lpfnWndProc; - if (glb.lpfnWndProc) - SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc); - } - } - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC); - - return hGLRC; -} - -// *********************************************************************** -// Make a DirectGL context current -// Used by wgl functions and dgl functions -BOOL dglMakeCurrent( - HDC a, - HGLRC b) -{ - int context; - DGL_ctx* lpCtx; - HWND hWnd; - BOOL bNeedResize = FALSE; - BOOL bWindowChanged, bContextChanged; - LPDIRECTDRAWCLIPPER lpddClipper; - DWORD dwThreadId = GetCurrentThreadId(); - LONG lpfnWndProc; - - // Validate license - if (!dglValidate()) - return FALSE; - - // Is context state ready ? - if (!bContextReady) - return FALSE; - - context = (int)b; // This is as a result of STRICT! - ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId); - - // If the HGLRC is NULL then make no context current; - // Ditto if the HDC is NULL either. (DaveM) - if (context == 0 || a == 0) { - // Corresponding Mesa operation -#ifdef _USE_GLD3_WGL - _mesa_make_current(NULL, NULL); -#else - (*mesaFuncs.gl_make_current)(NULL, NULL); -#endif - dglSetCurrentContext(0); - return TRUE; - } - - // Make sure the HGLRC is in range - if ((context > DGL_MAX_CONTEXTS) || (context < 0)) { - ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n"); - return FALSE; - } - - // Find address of context and make sure that it has been allocated - lpCtx = dglGetContextAddress(b); - if (!lpCtx->bAllocated) { - ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n"); -// return FALSE; - return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH - } - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // Check if window has changed - hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd; - bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE; - bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE; - - // If the window has changed, make sure the clipper is updated. (DaveM) - if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) { - lpCtx->hWnd = hWnd; -#ifndef _USE_GLD3_WGL - IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper); - IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - IDirectDrawClipper_Release(lpddClipper); -#endif // _USE_GLD3_WGL - } - - // Make sure hDC and hWnd is current. (DaveM) - // Obtain the dimensions of the rendering window - lpCtx->hDC = a; // Cache DC - lpCtx->hWnd = hWnd; - hWndLastActive = hWnd; - - // Check for non-window DC = memory DC ? - if (hWnd == NULL) { - if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) { - ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - } - else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) { - ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - // Check if buffers need to be re-sized; - // If so, wait until Mesa GL stuff is setup before re-sizing; - if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left || - lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top) - bNeedResize = TRUE; - - // Now we can update our globals - dglSetCurrentContext(b); - - // Corresponding Mesa operation -#ifdef _USE_GLD3_WGL - _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer); - lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL); - if (bNeedResize) { - // Resize buffers (Note Mesa GL needs to be setup beforehand); - // Resize Mesa internal buffer too via glViewport() command, - // which subsequently calls dglWglResizeBuffers() too. - lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); - lpCtx->bHasBeenCurrent = TRUE; - } -#else - (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer); - - dglSetupDDPointers(lpCtx->glCtx); - - // Insure DirectDraw surfaces fit current window DC - if (bNeedResize) { - // Resize buffers (Note Mesa GL needs to be setup beforehand); - // Resize Mesa internal buffer too via glViewport() command, - // which subsequently calls dglWglResizeBuffers() too. - (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); - lpCtx->bHasBeenCurrent = TRUE; - } -#endif // _USE_GLD3_WGL - ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight); - - // We have to clear D3D back buffer and render state if emulated front buffering - // for different window (but not context) like in Solid Edge. - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers - && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) { -#ifdef _USE_GLD3_WGL -// IDirect3DDevice8_EndScene(lpCtx->pDev); -// lpCtx->bSceneStarted = FALSE; - lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, - GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#else - IDirect3DDevice3_EndScene(lpCtx->lpDev3); - lpCtx->bSceneStarted = FALSE; - dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, - GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#endif // _USE_GLD3_WGL - } - - // The first time we call MakeCurrent we set the initial viewport size - if (lpCtx->bHasBeenCurrent == FALSE) -#ifdef _USE_GLD3_WGL - lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#else - (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#endif // _USE_GLD3_WGL - lpCtx->bHasBeenCurrent = TRUE; - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; -} - -// *********************************************************************** - -BOOL dglDeleteContext( - HGLRC a) -{ - DGL_ctx* lpCtx; - DWORD dwThreadId = GetCurrentThreadId(); - char argstr[256]; - -#if 0 // We have enough trouble throwing exceptions as it is... (DaveM) - // Validate license - if (!dglValidate()) - return FALSE; -#endif - - // Is context state ready ? - if (!bContextReady) - return FALSE; - - ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId); - - // Make sure the HGLRC is in range - if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) { - ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n"); - return FALSE; - } - - // Make sure context is valid - lpCtx = dglGetContextAddress(a); - if (!lpCtx->bAllocated) { - ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a); -// return FALSE; - return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH - } - - // Make sure context is de-activated - if (a == dglGetCurrentContext()) { - ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a); - dglMakeCurrent(NULL, NULL); - } - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // We are about to destroy all Direct3D objects. - // Therefore we must disable rendering - lpCtx->bCanRender = FALSE; - - // This exception handler was installed to catch some - // particularly nasty apps. Console apps that call exit() - // fall into this catagory (i.e. Win32 Glut). - - // VC cannot successfully implement multiple exception handlers - // if more than one exception occurs. Therefore reverting back to - // single exception handler as Keith originally had it. (DaveM) - -#define WARN_MESSAGE(p) strcpy(argstr, (#p)); -#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p); - -__try { -#ifdef _USE_GLD3_WGL - WARN_MESSAGE(gl_destroy_framebuffer); - if (lpCtx->glBuffer) - _mesa_destroy_framebuffer(lpCtx->glBuffer); - WARN_MESSAGE(gl_destroy_context); - if (lpCtx->glCtx) - _mesa_destroy_context(lpCtx->glCtx); - WARN_MESSAGE(gl_destroy_visual); - if (lpCtx->glVis) - _mesa_destroy_visual(lpCtx->glVis); - - _gldDriver.DestroyDrawable(lpCtx); -#else - // Destroy the Mesa context - WARN_MESSAGE(gl_destroy_framebuffer); - if (lpCtx->glBuffer) - (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer); - WARN_MESSAGE(gl_destroy_context); - if (lpCtx->glCtx) - (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx); - WARN_MESSAGE(gl_destroy_visual); - if (lpCtx->glVis) - (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis); - - SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer - SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer - - // Delete the global palette - SAFE_RELEASE(lpCtx->lpGlobalPalette); - - // Clean up. - if (lpCtx->lpViewport3) { - if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - SAFE_RELEASE(lpCtx->lpViewport3); - lpCtx->lpViewport3 = NULL; - } - - SAFE_RELEASE(lpCtx->lpDev3); - if (lpCtx->lpDepth4) { - if (lpCtx->lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4); - else - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4); - SAFE_RELEASE(lpCtx->lpDepth4); - lpCtx->lpDepth4 = NULL; - } - SAFE_RELEASE(lpCtx->lpBack4); - SAFE_RELEASE(lpCtx->lpFront4); - if (lpCtx->bFullscreen) { - IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4); - IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL); - } - SAFE_RELEASE(lpCtx->lpD3D3); - SAFE_RELEASE(lpCtx->lpDD4); - SAFE_RELEASE(lpCtx->lpDD1); -#endif // _ULSE_GLD3_WGL - -} -__except(EXCEPTION_EXECUTE_HANDLER) { - ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr); -} - - // Restore the window message handler because this context may be used - // again by another window with a *different* message handler. (DaveM) - if (lpCtx->lpfnWndProc) { - SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc); - lpCtx->lpfnWndProc = (LONG)NULL; - } - - lpCtx->bAllocated = FALSE; // This context is now free for use - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; -} - -// *********************************************************************** - -BOOL dglSwapBuffers( - HDC hDC) -{ - RECT rSrcRect; // Source rectangle - RECT rDstRect; // Destination rectangle - POINT pt; - HRESULT hResult; - - DDBLTFX bltFX; - DWORD dwBlitFlags; - DDBLTFX *lpBltFX; - -// DWORD dwThreadId = GetCurrentThreadId(); - HGLRC hGLRC = dglGetCurrentContext(); - DGL_ctx *lpCtx = dglGetContextAddress(hGLRC); - HWND hWnd; - - HDC hDCAux; // for memory DC - int x,y,w,h; // for memory DC BitBlt - -#if 0 // Perhaps not a good idea. Called too often. KH - // Validate license - if (!dglValidate()) - return FALSE; -#endif - - if (!lpCtx) { - return TRUE; //FALSE; // No current context - } - - if (!lpCtx->bCanRender) { - // Don't return false else some apps will bail. - return TRUE; - } - - hWnd = lpCtx->hWnd; - if (hDC != lpCtx->hDC) { - ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC); - hWnd = WindowFromDC(hDC); - } - -#ifndef _USE_GLD3_WGL - // Ensure that the surfaces exist before we tell - // the device to render to them. - IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4); - - // Make sure that the vertex caches have been emptied -// dglStateChange(lpCtx); - - // Some OpenGL programs don't issue a glFinish - check for it here. - if (lpCtx->bSceneStarted) { - IDirect3DDevice3_EndScene(lpCtx->lpDev3); - lpCtx->bSceneStarted = FALSE; - } -#endif - -#if 0 - // If the calling app is not active then we don't need to Blit/Flip. - // We can therefore simply return TRUE. - if (!glb.bAppActive) - return TRUE; - // Addendum: This is WRONG! We should bail if the app is *minimized*, - // not merely if the app is just plain 'not active'. - // KeithH, 27/May/2000. -#endif - - // Check for non-window DC = memory DC ? - if (hWnd == NULL) { - if (GetClipBox(hDC, &rSrcRect) == ERROR) - return TRUE; - // Use GDI BitBlt instead from compatible DirectDraw DC - x = rSrcRect.left; - y = rSrcRect.top; - w = rSrcRect.right - rSrcRect.left; - h = rSrcRect.bottom - rSrcRect.top; - - // Ack. DX8 does not have a GetDC() function... - // TODO: Defer to DX7 or DX9 drivers... (DaveM) - return TRUE; - } - - // Bail if window client region is not drawable, like in Solid Edge - if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect)) - return TRUE; - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - -#ifdef _USE_GLD3_WGL - // Notify Mesa of impending swap, so Mesa can flush internal buffers. - _mesa_notifySwapBuffers(lpCtx->glCtx); - // Now perform driver buffer swap - _gldDriver.SwapBuffers(lpCtx, hDC, hWnd); -#else - if (lpCtx->bFullscreen) { - // Sync with retrace if required - if (glb.bWaitForRetrace) { - IDirectDraw4_WaitForVerticalBlank( - lpCtx->lpDD4, - DDWAITVB_BLOCKBEGIN, - 0); - } - - // Perform the fullscreen flip - TRY(IDirectDrawSurface4_Flip( - lpCtx->lpFront4, - NULL, - DDFLIP_WAIT), - "dglSwapBuffers: Flip"); - } else { - // Calculate current window position and size - pt.x = pt.y = 0; - ClientToScreen(hWnd, &pt); - GetClientRect(hWnd, &rDstRect); - if (rDstRect.right > lpCtx->dwModeWidth) - rDstRect.right = lpCtx->dwModeWidth; - if (rDstRect.bottom > lpCtx->dwModeHeight) - rDstRect.bottom = lpCtx->dwModeHeight; - OffsetRect(&rDstRect, pt.x, pt.y); - rSrcRect.left = rSrcRect.top = 0; - rSrcRect.right = lpCtx->dwWidth; - rSrcRect.bottom = lpCtx->dwHeight; - if (rSrcRect.right > lpCtx->dwModeWidth) - rSrcRect.right = lpCtx->dwModeWidth; - if (rSrcRect.bottom > lpCtx->dwModeHeight) - rSrcRect.bottom = lpCtx->dwModeHeight; - - if (glb.bWaitForRetrace) { - // Sync the blit to the vertical retrace - ZeroMemory(&bltFX, sizeof(bltFX)); - bltFX.dwSize = sizeof(bltFX); - bltFX.dwDDFX = DDBLTFX_NOTEARING; - dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX; - lpBltFX = &bltFX; - } else { - dwBlitFlags = DDBLT_WAIT; - lpBltFX = NULL; - } - - // Perform the actual blit - TRY(IDirectDrawSurface4_Blt( - lpCtx->lpFront4, - &rDstRect, - lpCtx->lpBack4, // Blit source - &rSrcRect, - dwBlitFlags, - lpBltFX), - "dglSwapBuffers: Blt"); - } -#endif // _USE_GLD3_WGL - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM) - - // Render frame is completed - ValidateRect(hWnd, NULL); - lpCtx->bFrameStarted = FALSE; - - return TRUE; -} - -// *********************************************************************** +/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Context handling.
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+
+// Get compile errors without this. KeithH
+//#include "scitech.h" // ibool, etc.
+
+#ifdef _USE_GLD3_WGL
+#include "gld_driver.h"
+
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
+#endif // _USE_GLD3_WGL
+
+// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver
+// if it is no longer being built as part of GLDirect. (DaveM)
+
+// ***********************************************************************
+
+#define GLDERR_NONE 0
+#define GLDERR_MEM 1
+#define GLDERR_DDRAW 2
+#define GLDERR_D3D 3
+#define GLDERR_BPP 4
+
+char szResourceWarning[] =
+"GLDirect does not have enough video memory resources\n"
+"to support the requested OpenGL rendering context.\n\n"
+"You may have to reduce the current display resolution\n"
+"to obtain satisfactory OpenGL performance.\n";
+
+char szDDrawWarning[] =
+"GLDirect is unable to initialize DirectDraw for the\n"
+"requested OpenGL rendering context.\n\n"
+"You will have to check the DirectX control panel\n"
+"for further information.\n";
+
+char szD3DWarning[] =
+"GLDirect is unable to initialize Direct3D for the\n"
+"requested OpenGL rendering context.\n\n"
+"You may have to change the display mode resolution\n"
+"color depth or check the DirectX control panel for\n"
+"further information.\n";
+
+char szBPPWarning[] =
+"GLDirect is unable to use the selected color depth for\n"
+"the requested OpenGL rendering context.\n\n"
+"You will have to change the display mode resolution\n"
+"color depth with the Display Settings control panel.\n";
+
+int nContextError = GLDERR_NONE;
+
+// ***********************************************************************
+
+#define VENDORID_ATI 0x1002
+
+static DWORD devATIRagePro[] = {
+ 0x4742, // 3D RAGE PRO BGA AGP 1X/2X
+ 0x4744, // 3D RAGE PRO BGA AGP 1X only
+ 0x4749, // 3D RAGE PRO BGA PCI 33 MHz
+ 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz
+ 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D
+ 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz
+ 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz
+ 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz
+ 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz
+ 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D
+};
+
+static DWORD devATIRageIIplus[] = {
+ 0x4755, // 3D RAGE II+
+ 0x4756, // 3D RAGE IIC PQFP PCI
+ 0x4757, // 3D RAGE IIC BGA AGP
+ 0x475A, // 3D RAGE IIC PQFP AGP
+ 0x4C47, // 3D RAGE LT-G
+};
+
+// ***********************************************************************
+
+#ifndef _USE_GLD3_WGL
+extern DGL_mesaFuncs mesaFuncs;
+#endif
+
+extern DWORD dwLogging;
+
+#ifdef GLD_THREADS
+#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support")
+CRITICAL_SECTION CriticalSection; // for serialized access
+DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context
+DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format
+#endif
+HGLRC iCurrentContext = 0; // Index of current context (static)
+BOOL bContextReady = FALSE; // Context state ready ?
+
+DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list
+
+// ***********************************************************************
+
+static BOOL bHaveWin95 = FALSE;
+static BOOL bHaveWinNT = FALSE;
+static BOOL bHaveWin2K = FALSE;
+
+/****************************************************************************
+REMARKS:
+Detect the installed OS type.
+****************************************************************************/
+static void DetectOS(void)
+{
+ OSVERSIONINFO VersionInformation;
+ LPOSVERSIONINFO lpVersionInformation = &VersionInformation;
+
+ VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation);
+
+ GetVersionEx(lpVersionInformation);
+
+ switch (VersionInformation.dwPlatformId) {
+ case VER_PLATFORM_WIN32_WINDOWS:
+ bHaveWin95 = TRUE;
+ bHaveWinNT = FALSE;
+ bHaveWin2K = FALSE;
+ break;
+ case VER_PLATFORM_WIN32_NT:
+ bHaveWin95 = FALSE;
+ if (VersionInformation.dwMajorVersion <= 4) {
+ bHaveWinNT = TRUE;
+ bHaveWin2K = FALSE;
+ }
+ else {
+ bHaveWinNT = FALSE;
+ bHaveWin2K = TRUE;
+ }
+ break;
+ case VER_PLATFORM_WIN32s:
+ bHaveWin95 = FALSE;
+ bHaveWinNT = FALSE;
+ bHaveWin2K = FALSE;
+ break;
+ }
+}
+
+// ***********************************************************************
+
+HWND hWndEvent = NULL; // event monitor window
+HWND hWndLastActive = NULL; // last active client window
+LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam);
+
+// ***********************************************************************
+
+// Checks if the HGLRC is valid in range of context list.
+BOOL dglIsValidContext(
+ HGLRC a)
+{
+ return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS);
+}
+
+// ***********************************************************************
+
+// Convert a HGLRC to a pointer into the context list.
+DGL_ctx* dglGetContextAddress(
+ const HGLRC a)
+{
+ if (dglIsValidContext(a))
+ return &ctxlist[(int)a-1];
+ return NULL;
+}
+
+// ***********************************************************************
+
+// Return the current HGLRC (however it may be stored for multi-threading).
+HGLRC dglGetCurrentContext(void)
+{
+#ifdef GLD_THREADS
+ HGLRC hGLRC;
+ // load from thread-specific instance
+ if (glb.bMultiThreaded) {
+ // protect against calls from arbitrary threads
+ __try {
+ hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ hGLRC = iCurrentContext;
+ }
+ }
+ // load from global static var
+ else {
+ hGLRC = iCurrentContext;
+ }
+ return hGLRC;
+#else
+ return iCurrentContext;
+#endif
+}
+
+// ***********************************************************************
+
+// Set the current HGLRC (however it may be stored for multi-threading).
+void dglSetCurrentContext(HGLRC hGLRC)
+{
+#ifdef GLD_THREADS
+ // store in thread-specific instance
+ if (glb.bMultiThreaded) {
+ // protect against calls from arbitrary threads
+ __try {
+ TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ iCurrentContext = hGLRC;
+ }
+ }
+ // store in global static var
+ else {
+ iCurrentContext = hGLRC;
+ }
+#else
+ iCurrentContext = hGLRC;
+#endif
+}
+
+// ***********************************************************************
+
+// Return the current HDC only for a currently active HGLRC.
+HDC dglGetCurrentDC(void)
+{
+ HGLRC hGLRC;
+ DGL_ctx* lpCtx;
+
+ hGLRC = dglGetCurrentContext();
+ if (hGLRC) {
+ lpCtx = dglGetContextAddress(hGLRC);
+ return lpCtx->hDC;
+ }
+ return 0;
+}
+
+// ***********************************************************************
+
+void dglInitContextState()
+{
+ int i;
+ WNDCLASS wc;
+
+#ifdef GLD_THREADS
+ // Allocate thread local storage indexes for current context and pixel format
+ dwTLSCurrentContext = TlsAlloc();
+ dwTLSPixelFormat = TlsAlloc();
+#endif
+
+ dglSetCurrentContext(NULL); // No current rendering context
+
+ // Clear all context data
+ ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS);
+
+ for (i=0; i<DGL_MAX_CONTEXTS; i++)
+ ctxlist[i].bAllocated = FALSE; // Flag context as unused
+
+ // This section of code crashes the dll in circumstances where the app
+ // creates and destroys contexts.
+/*
+ // Register the class for our event monitor window
+ wc.style = 0;
+ wc.lpfnWndProc = GLD_EventWndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = GetModuleHandle(NULL);
+ wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION);
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = "GLDIRECT";
+ RegisterClass(&wc);
+
+ // Create the non-visible window to monitor all broadcast messages
+ hWndEvent = CreateWindowEx(
+ WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP,
+ 0,0,0,0,
+ NULL,NULL,GetModuleHandle(NULL),NULL);
+*/
+
+#ifdef GLD_THREADS
+ // Create a critical section object for serializing access to
+ // DirectDraw and DDStereo create/destroy functions in multiple threads
+ if (glb.bMultiThreaded)
+ InitializeCriticalSection(&CriticalSection);
+#endif
+
+ // Context state is now initialized and ready
+ bContextReady = TRUE;
+}
+
+// ***********************************************************************
+
+void dglDeleteContextState()
+{
+ int i;
+ static BOOL bOnceIsEnough = FALSE;
+
+ // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH
+ if (bOnceIsEnough)
+ return;
+ bOnceIsEnough = TRUE;
+
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].bAllocated == TRUE) {
+ ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1));
+ dglDeleteContext((HGLRC)(i+1));
+ }
+ }
+
+ // Context state is no longer ready
+ bContextReady = FALSE;
+
+ // If executed when DLL unloads, DDraw objects may be invalid.
+ // So catch any page faults with this exception handler.
+__try {
+
+ // Release final DirectDraw interfaces
+ if (glb.bDirectDrawPersistant) {
+// RELEASE(glb.lpGlobalPalette);
+// RELEASE(glb.lpDepth4);
+// RELEASE(glb.lpBack4);
+// RELEASE(glb.lpPrimary4);
+// RELEASE(glb.lpDD4);
+ }
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState.");
+}
+
+ // Destroy our event monitor window
+ if (hWndEvent) {
+ DestroyWindow(hWndEvent);
+ hWndEvent = hWndLastActive = NULL;
+ }
+
+#ifdef GLD_THREADS
+ // Destroy the critical section object
+ if (glb.bMultiThreaded)
+ DeleteCriticalSection(&CriticalSection);
+
+ // Release thread local storage indexes for current HGLRC and pixel format
+ TlsFree(dwTLSPixelFormat);
+ TlsFree(dwTLSCurrentContext);
+#endif
+}
+
+// ***********************************************************************
+
+// Application Window message handler interception
+static LONG __stdcall dglWndProc(
+ HWND hwnd,
+ UINT msg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ DGL_ctx* lpCtx = NULL;
+ LONG lpfnWndProc = 0L;
+ int i;
+ HGLRC hGLRC;
+ RECT rect;
+ PAINTSTRUCT ps;
+ BOOL bQuit = FALSE;
+ BOOL bMain = FALSE;
+ LONG rc;
+
+ // Get the window's message handler *before* it is unhooked in WM_DESTROY
+
+ // Is this the main window?
+ if (hwnd == glb.hWndActive) {
+ bMain = TRUE;
+ lpfnWndProc = glb.lpfnWndProc;
+ }
+ // Search for DGL context matching window handle
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].hWnd == hwnd) {
+ lpCtx = &ctxlist[i];
+ lpfnWndProc = lpCtx->lpfnWndProc;
+ break;
+ }
+ }
+ // Not one of ours...
+ if (!lpfnWndProc)
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+
+ // Intercept messages amd process *before* passing on to window
+ switch (msg) {
+#ifdef _USE_GLD3_WGL
+ case WM_DISPLAYCHANGE:
+ glb.bPixelformatsDirty = TRUE;
+ break;
+#endif
+ case WM_ACTIVATEAPP:
+ glb.bAppActive = (BOOL)wParam;
+ ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated");
+ break;
+ case WM_ERASEBKGND:
+ // Eat the GDI erase event for the GL window
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ lpCtx->bGDIEraseBkgnd = TRUE;
+ return TRUE;
+ case WM_PAINT:
+ // Eat the invalidated update region if render scene is in progress
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ if (lpCtx->bFrameStarted) {
+ if (GetUpdateRect(hwnd, &rect, FALSE)) {
+ BeginPaint(hwnd, &ps);
+ EndPaint(hwnd, &ps);
+ ValidateRect(hwnd, &rect);
+ return TRUE;
+ }
+ }
+ break;
+ }
+ // Call the appropriate window message handler
+ rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam);
+
+ // Intercept messages and process *after* passing on to window
+ switch (msg) {
+ case WM_QUIT:
+ case WM_DESTROY:
+ bQuit = TRUE;
+ if (lpCtx && lpCtx->bAllocated) {
+ ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1);
+ dglDeleteContext((HGLRC)(i+1));
+ }
+ break;
+#if 0
+ case WM_SIZE:
+ // Resize surfaces to fit window but not viewport (in case app did not bother)
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ w = LOWORD(lParam);
+ h = HIWORD(lParam);
+ if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) {
+ if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE))
+ dglWglResizeBuffers(lpCtx->glCtx, FALSE);
+ }
+ break;
+#endif
+ }
+
+ // If the main window is quitting, then so should we...
+ if (bMain && bQuit) {
+ ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd);
+ dglDeleteContextState();
+ dglExitDriver();
+ }
+
+ return rc;
+}
+
+// ***********************************************************************
+
+// Driver Window message handler
+static LONG __stdcall GLD_EventWndProc(
+ HWND hwnd,
+ UINT msg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ switch (msg) {
+ // May be sent by splash screen dialog on exit
+ case WM_ACTIVATE:
+ if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) {
+ SetForegroundWindow(glb.hWndActive);
+ return 0;
+ }
+ break;
+ }
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+}
+
+// ***********************************************************************
+
+// Intercepted Keyboard handler for detecting hot keys.
+LRESULT CALLBACK dglKeyProc(
+ int code,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ HWND hWnd, hWndFrame;
+ HGLRC hGLRC = NULL;
+ DGL_ctx* lpCtx = NULL;
+ int cmd = 0, dx1 = 0, dx2 = 0, i;
+ static BOOL bAltPressed = FALSE;
+ static BOOL bCtrlPressed = FALSE;
+ static BOOL bShiftPressed = FALSE;
+ RECT r, rf, rc;
+ POINT pt;
+ BOOL bForceReshape = FALSE;
+
+ return CallNextHookEx(hKeyHook, code, wParam, lParam);
+}
+
+// ***********************************************************************
+
+HWND hWndMatch;
+
+// Window handle enumeration procedure.
+BOOL CALLBACK dglEnumChildProc(
+ HWND hWnd,
+ LPARAM lParam)
+{
+ RECT rect;
+
+ // Find window handle with matching client rect.
+ GetClientRect(hWnd, &rect);
+ if (EqualRect(&rect, (RECT*)lParam)) {
+ hWndMatch = hWnd;
+ return FALSE;
+ }
+ // Continue with next child window.
+ return TRUE;
+}
+
+// ***********************************************************************
+
+// Find window handle with matching client rect.
+HWND dglFindWindowRect(
+ RECT* pRect)
+{
+ hWndMatch = NULL;
+ EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect);
+ return hWndMatch;
+}
+
+// ***********************************************************************
+#ifndef _USE_GLD3_WGL
+void dglChooseDisplayMode(
+ DGL_ctx *lpCtx)
+{
+ // Note: Choose an exact match if possible.
+
+ int i;
+ DWORD area;
+ DWORD bestarea;
+ DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer
+ DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best
+
+ lpDDSD = glb.lpDisplayModes;
+ for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) {
+ if ((lpDDSD->dwWidth == lpCtx->dwWidth) &&
+ (lpDDSD->dwHeight == lpCtx->dwHeight))
+ goto matched; // Mode has been exactly matched
+ // Choose modes that are larger in both dimensions than
+ // the window, but smaller in area than the current best.
+ if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) &&
+ (lpDDSD->dwHeight >= lpCtx->dwHeight))
+ {
+ if (lpBestDDSD == NULL) {
+ lpBestDDSD = lpDDSD;
+ bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight;
+ continue;
+ }
+ area = lpDDSD->dwWidth * lpDDSD->dwHeight;
+ if (area < bestarea) {
+ lpBestDDSD = lpDDSD;
+ bestarea = area;
+ }
+ }
+ }
+
+ // Safety check
+ if (lpBestDDSD == NULL) {
+ ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode");
+ return;
+ }
+
+ lpCtx->dwModeWidth = lpBestDDSD->dwWidth;
+ lpCtx->dwModeHeight = lpBestDDSD->dwHeight;
+matched:
+ ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)",
+ lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight);
+}
+#endif // _USE_GLD3_WGL
+// ***********************************************************************
+
+static BOOL IsDevice(
+ DWORD *lpDeviceIdList,
+ DWORD dwDeviceId,
+ int count)
+{
+ int i;
+
+ for (i=0; i<count; i++)
+ if (dwDeviceId == lpDeviceIdList[i])
+ return TRUE;
+
+ return FALSE;
+}
+
+// ***********************************************************************
+
+void dglTestForBrokenCards(
+ DGL_ctx *lpCtx)
+{
+#ifndef _GLD3
+ DDDEVICEIDENTIFIER dddi; // DX6 device identifier
+
+ // Sanity check.
+ if (lpCtx == NULL) {
+ // Testing for broken cards is sensitive area, so we don't want
+ // anything saying "broken cards" in the error message. ;)
+ ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n");
+ return;
+ }
+
+ if (lpCtx->lpDD4 == NULL) {
+ // Testing for broken cards is sensitive area, so we don't want
+ // anything saying "broken cards" in the error message. ;)
+ ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n");
+ return;
+ }
+
+ // Microsoft really fucked up with the GetDeviceIdentifier function
+ // on Windows 2000, since it locks up on stock driers on the CD. Updated
+ // drivers from vendors appear to work, but we can't identify the drivers
+ // without this function!!! For now we skip these tests on Windows 2000.
+ if ((GetVersion() & 0x80000000UL) == 0)
+ return;
+
+ // Obtain device info
+ if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0)))
+ return;
+
+ // Useful info. Log it.
+ ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId);
+
+ // Vendor 1: ATI
+ if (dddi.dwVendorId == VENDORID_ATI) {
+ // Test A: ATI Rage PRO
+ if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro)))
+ glb.bUseMipmaps = FALSE;
+ // Test B: ATI Rage II+
+ if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus)))
+ glb.bEmulateAlphaTest = TRUE;
+ }
+
+ // Vendor 2: Matrox
+ if (dddi.dwVendorId == 0x102B) {
+ // Test: Matrox G400 stencil buffer support does not work for AutoCAD
+ if (dddi.dwDeviceId == 0x0525) {
+ lpCtx->lpPF->pfd.cStencilBits = 0;
+ if (lpCtx->lpPF->iZBufferPF != -1) {
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0;
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0;
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER;
+ }
+ }
+ }
+#endif // _GLD3
+}
+
+// ***********************************************************************
+
+BOOL dglCreateContextBuffers(
+ HDC a,
+ DGL_ctx *lpCtx,
+ BOOL bFallback)
+{
+ HRESULT hResult;
+
+ int i;
+// HGLRC hGLRC;
+// DGL_ctx* lpCtx;
+
+#ifndef _USE_GLD3_WGL
+ DWORD dwFlags;
+ DDSURFACEDESC2 ddsd2;
+ DDSCAPS2 ddscaps2;
+ LPDIRECTDRAWCLIPPER lpddClipper;
+ D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description
+ D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer
+#endif // _USE_GLD3_WGL
+
+ float inv_aspect;
+
+ GLenum bDoubleBuffer; // TRUE if double buffer required
+ GLenum bDepthBuffer; // TRUE if depth buffer required
+
+ const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd;
+
+ // Vars for Mesa visual
+ DWORD dwDepthBits = 0;
+ DWORD dwStencilBits = 0;
+ DWORD dwAlphaBits = 0;
+ DWORD bAlphaSW = GL_FALSE;
+ DWORD bDouble = GL_FALSE;
+
+ DDSURFACEDESC2 ddsd2DisplayMode;
+ BOOL bFullScrnWin = FALSE; // fullscreen-size window ?
+ DDBLTFX ddbltfx;
+ DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType;
+ BOOL bBogusWindow = FALSE; // non-drawable window ?
+ DWORD dwColorRef = 0; // GDI background color
+ RECT rcDst; // GDI window rect
+ POINT pt; // GDI window point
+
+ // Palette used for creating default global palette
+ PALETTEENTRY ppe[256];
+
+#ifndef _USE_GLD3_WGL
+ // Vertex buffer description. Used for creation of vertex buffers
+ D3DVERTEXBUFFERDESC vbufdesc;
+#endif // _USE_GLD3_WGL
+
+#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN)
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a);
+ nContextError = GLDERR_NONE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw object creation or DDS start
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // Check for back buffer
+ bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE;
+ // Since we always do back buffering, check if we emulate front buffering
+ lpCtx->EmulateSingle =
+ (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
+#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM)
+ lpCtx->EmulateSingle |=
+ (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
+#endif
+
+ // Check for depth buffer
+ bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE;
+
+ lpCtx->bDoubleBuffer = bDoubleBuffer;
+ lpCtx->bDepthBuffer = bDepthBuffer;
+
+ // Set the Fullscreen flag for the context.
+// lpCtx->bFullscreen = glb.bFullscreen;
+
+ // Obtain the dimensions of the rendering window
+ lpCtx->hDC = a; // Cache DC
+ lpCtx->hWnd = WindowFromDC(lpCtx->hDC);
+ // Check for non-window DC = memory DC ?
+ if (lpCtx->hWnd == NULL) {
+ // bitmap memory contexts are always single-buffered
+ lpCtx->EmulateSingle = TRUE;
+ bBogusWindow = TRUE;
+ ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context");
+ if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) {
+ ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ }
+ else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
+ bBogusWindow = TRUE;
+ ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left;
+ lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top;
+
+ ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i",
+ lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight);
+
+ // What if app only zeroes one dimension instead of both? (DaveM)
+ if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) {
+ // Make the buffer size something sensible
+ lpCtx->dwWidth = 8;
+ lpCtx->dwHeight = 8;
+ }
+
+ // Set defaults
+ lpCtx->dwModeWidth = lpCtx->dwWidth;
+ lpCtx->dwModeHeight = lpCtx->dwHeight;
+/*
+ // Find best display mode for fullscreen
+ if (glb.bFullscreen || !glb.bPrimary) {
+ dglChooseDisplayMode(lpCtx);
+ }
+*/
+ // Misc initialisation
+ lpCtx->bCanRender = FALSE; // No rendering allowed yet
+ lpCtx->bSceneStarted = FALSE;
+ lpCtx->bFrameStarted = FALSE;
+
+ // Detect OS (specifically 'Windows 2000' or 'Windows XP')
+ DetectOS();
+
+ // NOTE: WinNT not supported
+ ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") );
+
+ // Test for Fullscreen
+ if (bHaveWin95) { // Problems with fullscreen on Win2K/XP
+ if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) &&
+ (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight))
+ {
+ // Workaround for some apps that crash when going fullscreen.
+ //lpCtx->bFullscreen = TRUE;
+ }
+
+ }
+
+#ifdef _USE_GLD3_WGL
+ _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers);
+#else
+ // Check if DirectDraw has already been created by original GLRC (DaveM)
+ if (glb.bDirectDrawPersistant && glb.bDirectDraw) {
+ lpCtx->lpDD4 = glb.lpDD4;
+ IDirectDraw4_AddRef(lpCtx->lpDD4);
+ goto SkipDirectDrawCreate;
+ }
+
+ // Create DirectDraw object
+ if (glb.bPrimary)
+ hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL);
+ else {
+ // A non-primary device is to be used.
+ // Force context to be Fullscreen, secondary adaptors can not
+ // be used in a window.
+ hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL);
+ lpCtx->bFullscreen = TRUE;
+ }
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult);
+ nContextError = GLDERR_DDRAW;
+ goto return_with_error;
+ }
+
+ // Query for DX6 IDirectDraw4.
+ hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1,
+ &IID_IDirectDraw4,
+ (void**)&lpCtx->lpDD4);
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult);
+ nContextError = GLDERR_DDRAW;
+ goto return_with_error;
+ }
+
+ // Cache DirectDraw interface for subsequent GLRCs
+ if (glb.bDirectDrawPersistant && !glb.bDirectDraw) {
+ glb.lpDD4 = lpCtx->lpDD4;
+ IDirectDraw4_AddRef(glb.lpDD4);
+ glb.bDirectDraw = TRUE;
+ }
+SkipDirectDrawCreate:
+
+ // Now we have a DD4 interface we can check for broken cards
+ dglTestForBrokenCards(lpCtx);
+
+ // Test if primary device can use flipping instead of blitting
+ ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
+ ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
+ hResult = IDirectDraw4_GetDisplayMode(
+ lpCtx->lpDD4,
+ &ddsd2DisplayMode);
+ if (SUCCEEDED(hResult)) {
+ if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) &&
+ (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) {
+ // We have a fullscreen-size window
+ bFullScrnWin = TRUE;
+ // OK to use DirectDraw fullscreen mode ?
+ if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) {
+ lpCtx->bFullscreen = TRUE;
+ ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n");
+ }
+ }
+ // Cache the display mode dimensions
+ lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth;
+ lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Clamp the effective window dimensions to primary surface.
+ // We need to do this for D3D viewport dimensions even if wide
+ // surfaces are supported. This also is a good idea for handling
+ // whacked-out window dimensions passed for non-drawable windows
+ // like Solid Edge. (DaveM)
+ if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth)
+ lpCtx->dwWidth = ddsd2DisplayMode.dwWidth;
+ if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight)
+ lpCtx->dwHeight = ddsd2DisplayMode.dwHeight;
+
+ // Check for non-RGB desktop resolution
+ if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) {
+ ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported",
+ ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount);
+ nContextError = GLDERR_BPP;
+ goto return_with_error;
+ }
+#endif // _USE_GLD3_WGL
+
+ ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)",
+ lpCtx->dwWidth,
+ lpCtx->dwHeight,
+ lpCtx->bFullscreen ? "fullscreen" : "windowed");
+
+#ifndef _USE_GLD3_WGL
+ // Obtain ddraw caps
+ ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS));
+ lpCtx->ddCaps.dwSize = sizeof(DDCAPS);
+ if (glb.bHardware) {
+ // Get HAL caps
+ IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL);
+ } else {
+ // Get HEL caps
+ IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps);
+ }
+
+ // If this flag is present then we can't default to Mesa
+ // SW rendering between BeginScene() and EndScene().
+ if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) {
+ ddlogMessage(DDLOG_INFO,
+ "Warning : No 2D allowed during 3D scene.\n");
+ }
+
+ // Query for DX6 Direct3D3 interface
+ hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4,
+ &IID_IDirect3D3,
+ (void**)&lpCtx->lpD3D3);
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Context creation
+ if (lpCtx->bFullscreen) {
+ // FULLSCREEN
+
+ // Disable warning popups when in fullscreen mode
+ ddlogWarnOption(FALSE);
+
+ // Have to release persistant primary surface if fullscreen mode
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ RELEASE(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = FALSE;
+ }
+
+ dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
+ hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult);
+ goto return_with_error;
+ }
+
+ hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4,
+ lpCtx->dwModeWidth,
+ lpCtx->dwModeHeight,
+ lpPFD->cColorBits,
+ 0,
+ 0);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult);
+ goto return_with_error;
+ }
+
+ // ** The display mode has changed, so dont use MessageBox! **
+
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+
+ if (bDoubleBuffer) {
+ // Double buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ DDSCAPS_FLIP |
+ DDSCAPS_COMPLEX |
+ DDSCAPS_3DDEVICE |
+ dwMemoryType;
+ ddsd2.dwBackBufferCount = 1;
+
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ // Render target surface
+ ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
+ ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
+ hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ } else {
+ // Single buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ //DDSCAPS_3DDEVICE |
+ dwMemoryType;
+
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ lpCtx->lpBack4 = NULL;
+ }
+ } else {
+ // WINDOWED
+
+ // OK to enable warning popups in windowed mode
+ ddlogWarnOption(glb.bMessageBoxWarnings);
+
+ dwFlags = DDSCL_NORMAL;
+ if (glb.bMultiThreaded)
+ dwFlags |= DDSCL_MULTITHREADED;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
+ hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4,
+ lpCtx->hWnd,
+ dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult);
+ goto return_with_error;
+ }
+ // Has Primary surface already been created for original GLRC ?
+ // Note this can only be applicable for windowed modes
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ lpCtx->lpFront4 = glb.lpPrimary4;
+ IDirectDrawSurface4_AddRef(lpCtx->lpFront4);
+ // Update the window on the default clipper
+ IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ IDirectDrawClipper_Release(lpddClipper);
+ goto SkipPrimaryCreate;
+ }
+
+ // Primary surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ // Cache Primary surface for subsequent GLRCs
+ // Note this can only be applicable to subsequent windowed modes
+ if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
+ glb.lpPrimary4 = lpCtx->lpFront4;
+ IDirectDrawSurface4_AddRef(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = TRUE;
+ }
+
+ // Clipper object
+ hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult);
+ goto return_with_error;
+ }
+ hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ if (FAILED(hResult)) {
+ RELEASE(lpddClipper);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult);
+ goto return_with_error;
+ }
+ hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper);
+ RELEASE(lpddClipper); // We have finished with it.
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult);
+ goto return_with_error;
+ }
+SkipPrimaryCreate:
+
+ if (bDoubleBuffer) {
+ // Render target surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ ddsd2.dwWidth = lpCtx->dwWidth;
+ ddsd2.dwHeight = lpCtx->dwHeight;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
+ DDSCAPS_OFFSCREENPLAIN |
+ dwMemoryType;
+
+ // Reserve the entire desktop size for persistant buffers option
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
+ ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
+ }
+ // Re-use original back buffer if persistant buffers exist
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4)
+ hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4);
+ else
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4)
+ IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4);
+ } else {
+ lpCtx->lpBack4 = NULL;
+ }
+ }
+
+ //
+ // Now create the Z-buffer
+ //
+ lpCtx->bStencil = FALSE; // Default to no stencil buffer
+ if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) {
+ // Get z-buffer dimensions from the render target
+ // Setup the surface desc for the z-buffer.
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
+ ddsd2.dwWidth = lpCtx->dwWidth;
+ ddsd2.dwHeight = lpCtx->dwHeight;
+ memcpy(&ddsd2.ddpfPixelFormat,
+ &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF],
+ sizeof(DDPIXELFORMAT) );
+
+ // Reserve the entire desktop size for persistant buffers option
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
+ ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Create a z-buffer
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4)
+ hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4);
+ else
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4)
+ IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4);
+ else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4);
+
+ // Attach Zbuffer to render target
+ TRY(IDirectDrawSurface4_AddAttachedSurface(
+ bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
+ lpCtx->lpDepth4),
+ "dglCreateContext: Attach Zbuffer");
+ if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) {
+ lpCtx->bStencil = TRUE;
+ ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n");
+ }
+ }
+
+ // Clear all back buffers and Z-buffers in case of memory recycling.
+ ZeroMemory(&ddbltfx, sizeof(ddbltfx));
+ ddbltfx.dwSize = sizeof(ddbltfx);
+ IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL,
+ DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+ if (lpCtx->lpDepth4)
+ IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL,
+ DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+
+ // Now that we have a Z-buffer we can create the 3D device
+ hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3,
+ &glb.d3dGuid,
+ bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
+ &lpCtx->lpDev3,
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // We must do this as soon as the device is created
+ dglInitStateCaches(lpCtx);
+
+ // Obtain the D3D Device Description
+ D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC);
+ TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3,
+ &D3DHWDevDesc,
+ &D3DHELDevDesc),
+ "dglCreateContext: GetCaps failed");
+
+ // Choose the relevant description and cache it in the context.
+ // We will use this description later for caps checking
+ memcpy( &lpCtx->D3DDevDesc,
+ glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc,
+ sizeof(D3DDEVICEDESC));
+
+ // Now we can examine the texture formats
+ if (!dglBuildTextureFormatList(lpCtx->lpDev3)) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n");
+ goto return_with_error;
+ }
+
+ // Get the pixel format of the back buffer
+ lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender);
+ if (bDoubleBuffer)
+ hResult = IDirectDrawSurface4_GetPixelFormat(
+ lpCtx->lpBack4,
+ &lpCtx->ddpfRender);
+ else
+ hResult = IDirectDrawSurface4_GetPixelFormat(
+ lpCtx->lpFront4,
+ &lpCtx->ddpfRender);
+
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult);
+ goto return_with_error;
+ }
+ // Find a pixel packing function suitable for this surface
+ pxClassifyPixelFormat(&lpCtx->ddpfRender,
+ &lpCtx->fnPackFunc,
+ &lpCtx->fnUnpackFunc,
+ &lpCtx->fnPackSpanFunc);
+
+ // Viewport
+ hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ // Initialise the viewport
+ // Note screen coordinates are used for viewport clipping since D3D
+ // transform operations are not used in the GLD CAD driver. (DaveM)
+ inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth;
+
+ lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport);
+ lpCtx->d3dViewport.dwX = 0;
+ lpCtx->d3dViewport.dwY = 0;
+ lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth;
+ lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight;
+ lpCtx->d3dViewport.dvClipX = 0; // -1.0f;
+ lpCtx->d3dViewport.dvClipY = 0; // inv_aspect;
+ lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f;
+ lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect;
+ lpCtx->d3dViewport.dvMinZ = 0.0f;
+ lpCtx->d3dViewport.dvMaxZ = 1.0f;
+ TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2");
+
+ hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ lpCtx->dwBPP = lpPFD->cColorBits;
+ lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF;
+
+ // Set last texture to NULL
+ for (i=0; i<MAX_TEXTURE_UNITS; i++) {
+ lpCtx->ColorOp[i] = D3DTOP_DISABLE;
+ lpCtx->AlphaOp[i] = D3DTOP_DISABLE;
+ lpCtx->tObj[i] = NULL;
+ }
+
+ // Default to perspective correct texture mapping
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp");
+
+ // Set the default culling mode
+ lpCtx->cullmode = D3DCULL_NONE;
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode");
+
+ // Disable specular
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable");
+ // Disable subpixel correction
+// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable");
+ // Disable dithering
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable");
+
+ // Initialise the primitive caches
+// lpCtx->dwNextLineVert = 0;
+// lpCtx->dwNextTriVert = 0;
+
+ // Init the global texture palette
+ lpCtx->lpGlobalPalette = NULL;
+
+ // Init the HW/SW usage counters
+// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L;
+
+ //
+ // Create two D3D vertex buffers.
+ // One will hold the pre-transformed data with the other one
+ // being used to hold the post-transformed & clipped verts.
+ //
+#if 0 // never used (DaveM)
+ vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC);
+ vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY;
+ if (glb.bHardware == FALSE)
+ vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY;
+ vbufdesc.dwNumVertices = 32768; // For the time being
+
+ // Source vertex buffer
+ vbufdesc.dwFVF = DGL_LVERTEX;
+ hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult);
+ goto return_with_error;
+ }
+
+ // Destination vertex buffer
+ vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2);
+ hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL);
+ if(FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult);
+ goto return_with_error;
+ }
+#endif
+
+#endif _USE_GLD3_WGL
+
+ //
+ // Now create the Mesa context
+ //
+
+ // Create the Mesa visual
+ if (lpPFD->cDepthBits)
+ dwDepthBits = 16;
+ if (lpPFD->cStencilBits)
+ dwStencilBits = 8;
+ if (lpPFD->cAlphaBits) {
+ dwAlphaBits = 8;
+ bAlphaSW = GL_TRUE;
+ }
+ if (lpPFD->dwFlags & PFD_DOUBLEBUFFER)
+ bDouble = GL_TRUE;
+// lpCtx->EmulateSingle =
+// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
+
+#ifdef _USE_GLD3_WGL
+ lpCtx->glVis = _mesa_create_visual(
+ bDouble, /* double buffer */
+ GL_FALSE, // stereo
+ lpPFD->cRedBits,
+ lpPFD->cGreenBits,
+ lpPFD->cBlueBits,
+ dwAlphaBits,
+ dwDepthBits,
+ dwStencilBits,
+ lpPFD->cAccumRedBits, // accum bits
+ lpPFD->cAccumGreenBits, // accum bits
+ lpPFD->cAccumBlueBits, // accum bits
+ lpPFD->cAccumAlphaBits, // accum alpha bits
+ 1 // num samples
+ );
+#else // _USE_GLD3_WGL
+ lpCtx->glVis = (*mesaFuncs.gl_create_visual)(
+ GL_TRUE, // RGB mode
+ bAlphaSW, // Is an alpha buffer required?
+ bDouble, // Is an double-buffering required?
+ GL_FALSE, // stereo
+ dwDepthBits, // depth_size
+ dwStencilBits, // stencil_size
+ lpPFD->cAccumBits, // accum_size
+ 0, // colour-index bits
+ lpPFD->cRedBits, // Red bit count
+ lpPFD->cGreenBits, // Green bit count
+ lpPFD->cBlueBits, // Blue bit count
+ dwAlphaBits // Alpha bit count
+ );
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glVis == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n");
+ goto return_with_error;
+ }
+
+#ifdef _USE_GLD3_WGL
+ lpCtx->glCtx = _mesa_create_context(API_OPENGL, lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE);
+#else
+ // Create the Mesa context
+ lpCtx->glCtx = (*mesaFuncs.gl_create_context)(
+ lpCtx->glVis, // Mesa visual
+ NULL, // share list context
+ (void *)lpCtx, // Pointer to our driver context
+ GL_TRUE // Direct context flag
+ );
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glCtx == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n");
+ goto return_with_error;
+ }
+
+ // Create the Mesa framebuffer
+#ifdef _USE_GLD3_WGL
+ lpCtx->glBuffer = _mesa_create_framebuffer(
+ lpCtx->glVis,
+ lpCtx->glVis->depthBits > 0,
+ lpCtx->glVis->stencilBits > 0,
+ lpCtx->glVis->accumRedBits > 0,
+ GL_FALSE //swalpha
+ );
+#else
+ lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis);
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glBuffer == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n");
+ goto return_with_error;
+ }
+
+#ifdef _USE_GLD3_WGL
+ // Init Mesa internals
+ _swrast_CreateContext( lpCtx->glCtx );
+ _vbo_CreateContext( lpCtx->glCtx );
+ _tnl_CreateContext( lpCtx->glCtx );
+ _swsetup_CreateContext( lpCtx->glCtx );
+
+ _gldDriver.InitialiseMesa(lpCtx);
+
+ lpCtx->glCtx->imports.warning = _gld_mesa_warning;
+ lpCtx->glCtx->imports.fatal = _gld_mesa_fatal;
+
+#else
+ // Tell Mesa how many texture stages we have
+ glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures;
+ // Only use as many Units as the spec requires
+ if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS)
+ glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS;
+ lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures;
+ ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures);
+
+ // Set the max texture size.
+ // NOTE: clamped to a max of 1024 for extra performance!
+ lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024;
+
+// Texture resize takes place elsewhere. KH
+// NOTE: This was added to workaround an issue with the Intel app.
+#if 0
+ lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize;
+#else
+ lpCtx->glCtx->Const.MaxTextureSize = 1024;
+#endif
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
+
+ // Setup the Display Driver pointers
+ dglSetupDDPointers(lpCtx->glCtx);
+
+ // Initialise all the Direct3D renderstates
+ dglInitStateD3D(lpCtx->glCtx);
+
+#if 0
+ // Signal a reload of texture state on next glBegin
+ lpCtx->m_texHandleValid = FALSE;
+ lpCtx->m_mtex = FALSE;
+ lpCtx->m_texturing = FALSE;
+#else
+ // Set default texture unit state
+// dglSetTexture(lpCtx, 0, NULL);
+// dglSetTexture(lpCtx, 1, NULL);
+#endif
+
+ //
+ // Set the global texture palette to default values.
+ //
+
+ // Clear the entire palette
+ ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256);
+
+ // Fill the palette with a default colour.
+ // A garish colour is used to catch bugs. Here Magenta is used.
+ for (i=0; i < 256; i++) {
+ ppe[i].peRed = 255;
+ ppe[i].peGreen = 0;
+ ppe[i].peBlue = 255;
+ }
+
+ RELEASE(lpCtx->lpGlobalPalette);
+
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette)
+ hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette);
+ else
+ hResult = IDirectDraw4_CreatePalette(
+ lpCtx->lpDD4,
+ DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256,
+ ppe,
+ &(lpCtx->lpGlobalPalette),
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult);
+ lpCtx->lpGlobalPalette = NULL;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette)
+ IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette);
+
+#endif // _USE_GLD3_WGL
+
+ // ** If we have made it to here then we can enable rendering **
+ lpCtx->bCanRender = TRUE;
+
+// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n");
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+
+return_with_error:
+ // Clean up before returning.
+ // This is critical for secondary devices.
+
+ lpCtx->bCanRender = FALSE;
+
+#ifdef _USE_GLD3_WGL
+ // Destroy the Mesa context
+ if (lpCtx->glBuffer)
+ _mesa_destroy_framebuffer(lpCtx->glBuffer);
+ if (lpCtx->glCtx)
+ _mesa_destroy_context(lpCtx->glCtx);
+ if (lpCtx->glVis)
+ _mesa_destroy_visual(lpCtx->glVis);
+
+ // Destroy driver data
+ _gldDriver.DestroyDrawable(lpCtx);
+#else
+ // Destroy the Mesa context
+ if (lpCtx->glBuffer)
+ (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
+ if (lpCtx->glCtx)
+ (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
+ if (lpCtx->glVis)
+ (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
+
+ RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer
+ RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer
+
+ if (lpCtx->lpViewport3) {
+ if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ RELEASE(lpCtx->lpViewport3);
+ lpCtx->lpViewport3 = NULL;
+ }
+
+ RELEASE(lpCtx->lpDev3);
+ if (lpCtx->lpDepth4) {
+ if (lpCtx->lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
+ else
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
+ RELEASE(lpCtx->lpDepth4);
+ lpCtx->lpDepth4 = NULL;
+ }
+ RELEASE(lpCtx->lpBack4);
+ RELEASE(lpCtx->lpFront4);
+ else
+ if (lpCtx->bFullscreen) {
+ IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
+ IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
+ }
+ RELEASE(lpCtx->lpD3D3);
+ RELEASE(lpCtx->lpDD4);
+ RELEASE(lpCtx->lpDD1);
+#endif // _USE_GLD3_WGL
+
+ lpCtx->bAllocated = FALSE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return FALSE;
+
+#undef DDLOG_CRITICAL_OR_WARN
+}
+
+// ***********************************************************************
+
+HGLRC dglCreateContext(
+ HDC a,
+ const DGL_pixelFormat *lpPF)
+{
+ int i;
+ HGLRC hGLRC;
+ DGL_ctx* lpCtx;
+ static BOOL bWarnOnce = TRUE;
+ DWORD dwThreadId = GetCurrentThreadId();
+ char szMsg[256];
+ HWND hWnd;
+ LONG lpfnWndProc;
+
+ // Validate license
+ if (!dglValidate())
+ return NULL;
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return NULL;
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId);
+
+ // Find next free context.
+ // Also ensure that only one Fullscreen context is created at any one time.
+ hGLRC = 0; // Default to Not Found
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].bAllocated) {
+ if (/*glb.bFullscreen && */ctxlist[i].bFullscreen)
+ break;
+ } else {
+ hGLRC = (HGLRC)(i+1);
+ break;
+ }
+ }
+
+ // Bail if no GLRC was found
+ if (!hGLRC)
+ return NULL;
+
+ // Set the context pointer
+ lpCtx = dglGetContextAddress(hGLRC);
+ // Make sure that context is zeroed before we do anything.
+ // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times,
+ // even though only one context is ever used by the app, so keep it clean. (DaveM)
+ ZeroMemory(lpCtx, sizeof(DGL_ctx));
+ lpCtx->bAllocated = TRUE;
+ // Flag that buffers need creating on next wglMakeCurrent call.
+ lpCtx->bHasBeenCurrent = FALSE;
+ lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format
+ lpCtx->bCanRender = FALSE;
+
+ // Create all the internal resources here, not in dglMakeCurrent().
+ // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM)
+ // We now try context allocations twice, first with video memory,
+ // then again with system memory. This is similar to technique
+ // used for dglWglResizeBuffers(). (DaveM)
+ if (lpCtx->bHasBeenCurrent == FALSE) {
+ if (!dglCreateContextBuffers(a, lpCtx, FALSE)) {
+ if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) {
+ bWarnOnce = FALSE;
+ switch (nContextError) {
+ case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break;
+ case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break;
+ case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break;
+ case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break;
+ default: strcpy(szMsg, "");
+ }
+ if (strlen(szMsg))
+ MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING);
+ }
+ // Only need to try again if memory error
+ if (nContextError == GLDERR_MEM) {
+ ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory");
+ }
+ else {
+ ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed");
+ return NULL;
+ }
+ }
+ }
+
+ // Now that we have a hWnd, we can intercept the WindowProc.
+ hWnd = lpCtx->hWnd;
+ if (hWnd) {
+ // Only hook individual window handler once if not hooked before.
+ lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC);
+ if (lpfnWndProc != (LONG)dglWndProc) {
+ lpCtx->lpfnWndProc = lpfnWndProc;
+ SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc);
+ }
+ // Find the parent window of the app too.
+ if (glb.hWndActive == NULL) {
+ while (hWnd != NULL) {
+ glb.hWndActive = hWnd;
+ hWnd = GetParent(hWnd);
+ }
+ // Hook the parent window too.
+ lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC);
+ if (glb.hWndActive == lpCtx->hWnd)
+ glb.lpfnWndProc = lpCtx->lpfnWndProc;
+ else if (lpfnWndProc != (LONG)dglWndProc)
+ glb.lpfnWndProc = lpfnWndProc;
+ if (glb.lpfnWndProc)
+ SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc);
+ }
+ }
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC);
+
+ return hGLRC;
+}
+
+// ***********************************************************************
+// Make a DirectGL context current
+// Used by wgl functions and dgl functions
+BOOL dglMakeCurrent(
+ HDC a,
+ HGLRC b)
+{
+ int context;
+ DGL_ctx* lpCtx;
+ HWND hWnd;
+ BOOL bNeedResize = FALSE;
+ BOOL bWindowChanged, bContextChanged;
+ LPDIRECTDRAWCLIPPER lpddClipper;
+ DWORD dwThreadId = GetCurrentThreadId();
+ LONG lpfnWndProc;
+
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return FALSE;
+
+ context = (int)b; // This is as a result of STRICT!
+ ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId);
+
+ // If the HGLRC is NULL then make no context current;
+ // Ditto if the HDC is NULL either. (DaveM)
+ if (context == 0 || a == 0) {
+ // Corresponding Mesa operation
+#ifdef _USE_GLD3_WGL
+ _mesa_make_current(NULL, NULL);
+#else
+ (*mesaFuncs.gl_make_current)(NULL, NULL);
+#endif
+ dglSetCurrentContext(0);
+ return TRUE;
+ }
+
+ // Make sure the HGLRC is in range
+ if ((context > DGL_MAX_CONTEXTS) || (context < 0)) {
+ ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n");
+ return FALSE;
+ }
+
+ // Find address of context and make sure that it has been allocated
+ lpCtx = dglGetContextAddress(b);
+ if (!lpCtx->bAllocated) {
+ ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n");
+// return FALSE;
+ return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
+ }
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // Check if window has changed
+ hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd;
+ bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE;
+ bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE;
+
+ // If the window has changed, make sure the clipper is updated. (DaveM)
+ if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) {
+ lpCtx->hWnd = hWnd;
+#ifndef _USE_GLD3_WGL
+ IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ IDirectDrawClipper_Release(lpddClipper);
+#endif // _USE_GLD3_WGL
+ }
+
+ // Make sure hDC and hWnd is current. (DaveM)
+ // Obtain the dimensions of the rendering window
+ lpCtx->hDC = a; // Cache DC
+ lpCtx->hWnd = hWnd;
+ hWndLastActive = hWnd;
+
+ // Check for non-window DC = memory DC ?
+ if (hWnd == NULL) {
+ if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) {
+ ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ }
+ else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
+ ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ // Check if buffers need to be re-sized;
+ // If so, wait until Mesa GL stuff is setup before re-sizing;
+ if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left ||
+ lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top)
+ bNeedResize = TRUE;
+
+ // Now we can update our globals
+ dglSetCurrentContext(b);
+
+ // Corresponding Mesa operation
+#ifdef _USE_GLD3_WGL
+ _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer);
+ lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
+ if (bNeedResize) {
+ // Resize buffers (Note Mesa GL needs to be setup beforehand);
+ // Resize Mesa internal buffer too via glViewport() command,
+ // which subsequently calls dglWglResizeBuffers() too.
+ lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+ lpCtx->bHasBeenCurrent = TRUE;
+ }
+#else
+ (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer);
+
+ dglSetupDDPointers(lpCtx->glCtx);
+
+ // Insure DirectDraw surfaces fit current window DC
+ if (bNeedResize) {
+ // Resize buffers (Note Mesa GL needs to be setup beforehand);
+ // Resize Mesa internal buffer too via glViewport() command,
+ // which subsequently calls dglWglResizeBuffers() too.
+ (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+ lpCtx->bHasBeenCurrent = TRUE;
+ }
+#endif // _USE_GLD3_WGL
+ ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight);
+
+ // We have to clear D3D back buffer and render state if emulated front buffering
+ // for different window (but not context) like in Solid Edge.
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers
+ && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) {
+#ifdef _USE_GLD3_WGL
+// IDirect3DDevice8_EndScene(lpCtx->pDev);
+// lpCtx->bSceneStarted = FALSE;
+ lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#else
+ IDirect3DDevice3_EndScene(lpCtx->lpDev3);
+ lpCtx->bSceneStarted = FALSE;
+ dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#endif // _USE_GLD3_WGL
+ }
+
+ // The first time we call MakeCurrent we set the initial viewport size
+ if (lpCtx->bHasBeenCurrent == FALSE)
+#ifdef _USE_GLD3_WGL
+ lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#else
+ (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#endif // _USE_GLD3_WGL
+ lpCtx->bHasBeenCurrent = TRUE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dglDeleteContext(
+ HGLRC a)
+{
+ DGL_ctx* lpCtx;
+ DWORD dwThreadId = GetCurrentThreadId();
+ char argstr[256];
+
+#if 0 // We have enough trouble throwing exceptions as it is... (DaveM)
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+#endif
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return FALSE;
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId);
+
+ // Make sure the HGLRC is in range
+ if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) {
+ ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n");
+ return FALSE;
+ }
+
+ // Make sure context is valid
+ lpCtx = dglGetContextAddress(a);
+ if (!lpCtx->bAllocated) {
+ ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a);
+// return FALSE;
+ return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
+ }
+
+ // Make sure context is de-activated
+ if (a == dglGetCurrentContext()) {
+ ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a);
+ dglMakeCurrent(NULL, NULL);
+ }
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // We are about to destroy all Direct3D objects.
+ // Therefore we must disable rendering
+ lpCtx->bCanRender = FALSE;
+
+ // This exception handler was installed to catch some
+ // particularly nasty apps. Console apps that call exit()
+ // fall into this catagory (i.e. Win32 Glut).
+
+ // VC cannot successfully implement multiple exception handlers
+ // if more than one exception occurs. Therefore reverting back to
+ // single exception handler as Keith originally had it. (DaveM)
+
+#define WARN_MESSAGE(p) strcpy(argstr, (#p));
+#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p);
+
+__try {
+#ifdef _USE_GLD3_WGL
+ WARN_MESSAGE(gl_destroy_framebuffer);
+ if (lpCtx->glBuffer)
+ _mesa_destroy_framebuffer(lpCtx->glBuffer);
+ WARN_MESSAGE(gl_destroy_context);
+ if (lpCtx->glCtx)
+ _mesa_destroy_context(lpCtx->glCtx);
+ WARN_MESSAGE(gl_destroy_visual);
+ if (lpCtx->glVis)
+ _mesa_destroy_visual(lpCtx->glVis);
+
+ _gldDriver.DestroyDrawable(lpCtx);
+#else
+ // Destroy the Mesa context
+ WARN_MESSAGE(gl_destroy_framebuffer);
+ if (lpCtx->glBuffer)
+ (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
+ WARN_MESSAGE(gl_destroy_context);
+ if (lpCtx->glCtx)
+ (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
+ WARN_MESSAGE(gl_destroy_visual);
+ if (lpCtx->glVis)
+ (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
+
+ SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer
+ SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer
+
+ // Delete the global palette
+ SAFE_RELEASE(lpCtx->lpGlobalPalette);
+
+ // Clean up.
+ if (lpCtx->lpViewport3) {
+ if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ SAFE_RELEASE(lpCtx->lpViewport3);
+ lpCtx->lpViewport3 = NULL;
+ }
+
+ SAFE_RELEASE(lpCtx->lpDev3);
+ if (lpCtx->lpDepth4) {
+ if (lpCtx->lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
+ else
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
+ SAFE_RELEASE(lpCtx->lpDepth4);
+ lpCtx->lpDepth4 = NULL;
+ }
+ SAFE_RELEASE(lpCtx->lpBack4);
+ SAFE_RELEASE(lpCtx->lpFront4);
+ if (lpCtx->bFullscreen) {
+ IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
+ IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
+ }
+ SAFE_RELEASE(lpCtx->lpD3D3);
+ SAFE_RELEASE(lpCtx->lpDD4);
+ SAFE_RELEASE(lpCtx->lpDD1);
+#endif // _ULSE_GLD3_WGL
+
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr);
+}
+
+ // Restore the window message handler because this context may be used
+ // again by another window with a *different* message handler. (DaveM)
+ if (lpCtx->lpfnWndProc) {
+ SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc);
+ lpCtx->lpfnWndProc = (LONG)NULL;
+ }
+
+ lpCtx->bAllocated = FALSE; // This context is now free for use
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dglSwapBuffers(
+ HDC hDC)
+{
+ RECT rSrcRect; // Source rectangle
+ RECT rDstRect; // Destination rectangle
+ POINT pt;
+ HRESULT hResult;
+
+ DDBLTFX bltFX;
+ DWORD dwBlitFlags;
+ DDBLTFX *lpBltFX;
+
+// DWORD dwThreadId = GetCurrentThreadId();
+ HGLRC hGLRC = dglGetCurrentContext();
+ DGL_ctx *lpCtx = dglGetContextAddress(hGLRC);
+ HWND hWnd;
+
+ HDC hDCAux; // for memory DC
+ int x,y,w,h; // for memory DC BitBlt
+
+#if 0 // Perhaps not a good idea. Called too often. KH
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+#endif
+
+ if (!lpCtx) {
+ return TRUE; //FALSE; // No current context
+ }
+
+ if (!lpCtx->bCanRender) {
+ // Don't return false else some apps will bail.
+ return TRUE;
+ }
+
+ hWnd = lpCtx->hWnd;
+ if (hDC != lpCtx->hDC) {
+ ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC);
+ hWnd = WindowFromDC(hDC);
+ }
+
+#ifndef _USE_GLD3_WGL
+ // Ensure that the surfaces exist before we tell
+ // the device to render to them.
+ IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4);
+
+ // Make sure that the vertex caches have been emptied
+// dglStateChange(lpCtx);
+
+ // Some OpenGL programs don't issue a glFinish - check for it here.
+ if (lpCtx->bSceneStarted) {
+ IDirect3DDevice3_EndScene(lpCtx->lpDev3);
+ lpCtx->bSceneStarted = FALSE;
+ }
+#endif
+
+#if 0
+ // If the calling app is not active then we don't need to Blit/Flip.
+ // We can therefore simply return TRUE.
+ if (!glb.bAppActive)
+ return TRUE;
+ // Addendum: This is WRONG! We should bail if the app is *minimized*,
+ // not merely if the app is just plain 'not active'.
+ // KeithH, 27/May/2000.
+#endif
+
+ // Check for non-window DC = memory DC ?
+ if (hWnd == NULL) {
+ if (GetClipBox(hDC, &rSrcRect) == ERROR)
+ return TRUE;
+ // Use GDI BitBlt instead from compatible DirectDraw DC
+ x = rSrcRect.left;
+ y = rSrcRect.top;
+ w = rSrcRect.right - rSrcRect.left;
+ h = rSrcRect.bottom - rSrcRect.top;
+
+ // Ack. DX8 does not have a GetDC() function...
+ // TODO: Defer to DX7 or DX9 drivers... (DaveM)
+ return TRUE;
+ }
+
+ // Bail if window client region is not drawable, like in Solid Edge
+ if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect))
+ return TRUE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+#ifdef _USE_GLD3_WGL
+ // Notify Mesa of impending swap, so Mesa can flush internal buffers.
+ _mesa_notifySwapBuffers(lpCtx->glCtx);
+ // Now perform driver buffer swap
+ _gldDriver.SwapBuffers(lpCtx, hDC, hWnd);
+#else
+ if (lpCtx->bFullscreen) {
+ // Sync with retrace if required
+ if (glb.bWaitForRetrace) {
+ IDirectDraw4_WaitForVerticalBlank(
+ lpCtx->lpDD4,
+ DDWAITVB_BLOCKBEGIN,
+ 0);
+ }
+
+ // Perform the fullscreen flip
+ TRY(IDirectDrawSurface4_Flip(
+ lpCtx->lpFront4,
+ NULL,
+ DDFLIP_WAIT),
+ "dglSwapBuffers: Flip");
+ } else {
+ // Calculate current window position and size
+ pt.x = pt.y = 0;
+ ClientToScreen(hWnd, &pt);
+ GetClientRect(hWnd, &rDstRect);
+ if (rDstRect.right > lpCtx->dwModeWidth)
+ rDstRect.right = lpCtx->dwModeWidth;
+ if (rDstRect.bottom > lpCtx->dwModeHeight)
+ rDstRect.bottom = lpCtx->dwModeHeight;
+ OffsetRect(&rDstRect, pt.x, pt.y);
+ rSrcRect.left = rSrcRect.top = 0;
+ rSrcRect.right = lpCtx->dwWidth;
+ rSrcRect.bottom = lpCtx->dwHeight;
+ if (rSrcRect.right > lpCtx->dwModeWidth)
+ rSrcRect.right = lpCtx->dwModeWidth;
+ if (rSrcRect.bottom > lpCtx->dwModeHeight)
+ rSrcRect.bottom = lpCtx->dwModeHeight;
+
+ if (glb.bWaitForRetrace) {
+ // Sync the blit to the vertical retrace
+ ZeroMemory(&bltFX, sizeof(bltFX));
+ bltFX.dwSize = sizeof(bltFX);
+ bltFX.dwDDFX = DDBLTFX_NOTEARING;
+ dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX;
+ lpBltFX = &bltFX;
+ } else {
+ dwBlitFlags = DDBLT_WAIT;
+ lpBltFX = NULL;
+ }
+
+ // Perform the actual blit
+ TRY(IDirectDrawSurface4_Blt(
+ lpCtx->lpFront4,
+ &rDstRect,
+ lpCtx->lpBack4, // Blit source
+ &rSrcRect,
+ dwBlitFlags,
+ lpBltFX),
+ "dglSwapBuffers: Blt");
+ }
+#endif // _USE_GLD3_WGL
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM)
+
+ // Render frame is completed
+ ValidateRect(hWnd, NULL);
+ lpCtx->bFrameStarted = FALSE;
+
+ return TRUE;
+}
+
+// ***********************************************************************
diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c index f88da8458..ed0361742 100644 --- a/mesalib/src/mesa/main/api_arrayelt.c +++ b/mesalib/src/mesa/main/api_arrayelt.c @@ -1,1710 +1,1710 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * This file implements the glArrayElement() function. - * It involves looking at the format/type of all the enabled vertex arrays - * and emitting a list of pointers to functions which set the per-vertex - * state for the element/index. - */ - - -/* Author: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "glheader.h" -#include "api_arrayelt.h" -#include "bufferobj.h" -#include "context.h" -#include "imports.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "main/dispatch.h" - -typedef void (GLAPIENTRY *array_func)( const void * ); - -typedef struct { - const struct gl_client_array *array; - int offset; -} AEarray; - -typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); - -typedef struct { - const struct gl_client_array *array; - attrib_func func; - GLuint index; -} AEattrib; - -typedef struct { - AEarray arrays[32]; - AEattrib attribs[VERT_ATTRIB_MAX + 1]; - GLuint NewState; - - struct gl_buffer_object *vbo[VERT_ATTRIB_MAX]; - GLuint nr_vbos; - GLboolean mapped_vbos; - -} AEcontext; - -#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) - - -/* - * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer - * in the range [0, 7]. Luckily these type tokens are sequentially - * numbered in gl.h, except for GL_DOUBLE. - */ -#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) - -#define NUM_TYPES 8 - - -#if FEATURE_arrayelt - - -static const int ColorFuncs[2][NUM_TYPES] = { - { - _gloffset_Color3bv, - _gloffset_Color3ubv, - _gloffset_Color3sv, - _gloffset_Color3usv, - _gloffset_Color3iv, - _gloffset_Color3uiv, - _gloffset_Color3fv, - _gloffset_Color3dv, - }, - { - _gloffset_Color4bv, - _gloffset_Color4ubv, - _gloffset_Color4sv, - _gloffset_Color4usv, - _gloffset_Color4iv, - _gloffset_Color4uiv, - _gloffset_Color4fv, - _gloffset_Color4dv, - }, -}; - -static const int VertexFuncs[3][NUM_TYPES] = { - { - -1, - -1, - _gloffset_Vertex2sv, - -1, - _gloffset_Vertex2iv, - -1, - _gloffset_Vertex2fv, - _gloffset_Vertex2dv, - }, - { - -1, - -1, - _gloffset_Vertex3sv, - -1, - _gloffset_Vertex3iv, - -1, - _gloffset_Vertex3fv, - _gloffset_Vertex3dv, - }, - { - -1, - -1, - _gloffset_Vertex4sv, - -1, - _gloffset_Vertex4iv, - -1, - _gloffset_Vertex4fv, - _gloffset_Vertex4dv, - }, -}; - -static const int IndexFuncs[NUM_TYPES] = { - -1, - _gloffset_Indexubv, - _gloffset_Indexsv, - -1, - _gloffset_Indexiv, - -1, - _gloffset_Indexfv, - _gloffset_Indexdv, -}; - -static const int NormalFuncs[NUM_TYPES] = { - _gloffset_Normal3bv, - -1, - _gloffset_Normal3sv, - -1, - _gloffset_Normal3iv, - -1, - _gloffset_Normal3fv, - _gloffset_Normal3dv, -}; - -/* Note: _gloffset_* for these may not be a compile-time constant. */ -static int SecondaryColorFuncs[NUM_TYPES]; -static int FogCoordFuncs[NUM_TYPES]; - - -/** - ** GL_NV_vertex_program - **/ - -/* GL_BYTE attributes */ - -static void GLAPIENTRY -VertexAttrib1NbvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1bvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NbvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2bvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NbvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3bvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NbvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]), - BYTE_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4bvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_UNSIGNED_BYTE attributes */ - -static void GLAPIENTRY -VertexAttrib1NubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1ubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2ubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]))); -} -static void GLAPIENTRY -VertexAttrib3ubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]), - UBYTE_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4ubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1], (GLfloat)v[2], - (GLfloat)v[3])); -} - -/* GL_SHORT attributes */ - -static void GLAPIENTRY -VertexAttrib1NsvNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1svNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NsvNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2svNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NsvNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3svNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NsvNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2]), - SHORT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4svNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_UNSIGNED_SHORT attributes */ - -static void GLAPIENTRY -VertexAttrib1NusvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1usvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NusvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2usvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NusvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3usvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NusvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]), - USHORT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4usvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_INT attributes */ - -static void GLAPIENTRY -VertexAttrib1NivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1ivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2ivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3ivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]), - INT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4ivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_UNSIGNED_INT attributes */ - -static void GLAPIENTRY -VertexAttrib1NuivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1uivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NuivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2uivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NuivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3uivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NuivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]), - UINT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4uivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_FLOAT attributes */ - -static void GLAPIENTRY -VertexAttrib1fvNV(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib2fvNV(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib3fvNV(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib4fvNV(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); -} - -/* GL_DOUBLE attributes */ - -static void GLAPIENTRY -VertexAttrib1dvNV(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib2dvNV(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib3dvNV(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib4dvNV(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); -} - - -/* - * Array [size][type] of VertexAttrib functions - */ -static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = { - { - /* non-normalized */ - { - /* size 1 */ - (attrib_func) VertexAttrib1bvNV, - (attrib_func) VertexAttrib1ubvNV, - (attrib_func) VertexAttrib1svNV, - (attrib_func) VertexAttrib1usvNV, - (attrib_func) VertexAttrib1ivNV, - (attrib_func) VertexAttrib1uivNV, - (attrib_func) VertexAttrib1fvNV, - (attrib_func) VertexAttrib1dvNV - }, - { - /* size 2 */ - (attrib_func) VertexAttrib2bvNV, - (attrib_func) VertexAttrib2ubvNV, - (attrib_func) VertexAttrib2svNV, - (attrib_func) VertexAttrib2usvNV, - (attrib_func) VertexAttrib2ivNV, - (attrib_func) VertexAttrib2uivNV, - (attrib_func) VertexAttrib2fvNV, - (attrib_func) VertexAttrib2dvNV - }, - { - /* size 3 */ - (attrib_func) VertexAttrib3bvNV, - (attrib_func) VertexAttrib3ubvNV, - (attrib_func) VertexAttrib3svNV, - (attrib_func) VertexAttrib3usvNV, - (attrib_func) VertexAttrib3ivNV, - (attrib_func) VertexAttrib3uivNV, - (attrib_func) VertexAttrib3fvNV, - (attrib_func) VertexAttrib3dvNV - }, - { - /* size 4 */ - (attrib_func) VertexAttrib4bvNV, - (attrib_func) VertexAttrib4ubvNV, - (attrib_func) VertexAttrib4svNV, - (attrib_func) VertexAttrib4usvNV, - (attrib_func) VertexAttrib4ivNV, - (attrib_func) VertexAttrib4uivNV, - (attrib_func) VertexAttrib4fvNV, - (attrib_func) VertexAttrib4dvNV - } - }, - { - /* normalized (except for float/double) */ - { - /* size 1 */ - (attrib_func) VertexAttrib1NbvNV, - (attrib_func) VertexAttrib1NubvNV, - (attrib_func) VertexAttrib1NsvNV, - (attrib_func) VertexAttrib1NusvNV, - (attrib_func) VertexAttrib1NivNV, - (attrib_func) VertexAttrib1NuivNV, - (attrib_func) VertexAttrib1fvNV, - (attrib_func) VertexAttrib1dvNV - }, - { - /* size 2 */ - (attrib_func) VertexAttrib2NbvNV, - (attrib_func) VertexAttrib2NubvNV, - (attrib_func) VertexAttrib2NsvNV, - (attrib_func) VertexAttrib2NusvNV, - (attrib_func) VertexAttrib2NivNV, - (attrib_func) VertexAttrib2NuivNV, - (attrib_func) VertexAttrib2fvNV, - (attrib_func) VertexAttrib2dvNV - }, - { - /* size 3 */ - (attrib_func) VertexAttrib3NbvNV, - (attrib_func) VertexAttrib3NubvNV, - (attrib_func) VertexAttrib3NsvNV, - (attrib_func) VertexAttrib3NusvNV, - (attrib_func) VertexAttrib3NivNV, - (attrib_func) VertexAttrib3NuivNV, - (attrib_func) VertexAttrib3fvNV, - (attrib_func) VertexAttrib3dvNV - }, - { - /* size 4 */ - (attrib_func) VertexAttrib4NbvNV, - (attrib_func) VertexAttrib4NubvNV, - (attrib_func) VertexAttrib4NsvNV, - (attrib_func) VertexAttrib4NusvNV, - (attrib_func) VertexAttrib4NivNV, - (attrib_func) VertexAttrib4NuivNV, - (attrib_func) VertexAttrib4fvNV, - (attrib_func) VertexAttrib4dvNV - } - } -}; - - -/** - ** GL_ARB_vertex_program - **/ - -/* GL_BYTE attributes */ - -static void GLAPIENTRY -VertexAttrib1NbvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1bvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NbvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2bvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NbvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3bvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NbvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]), - BYTE_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4bvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_UNSIGNED_BYTE attributes */ - -static void GLAPIENTRY -VertexAttrib1NubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1ubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, - UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2ubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, - (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, - UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]))); -} -static void GLAPIENTRY -VertexAttrib3ubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, - (GLfloat)v[0], - (GLfloat)v[1], - (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), - (index, - UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]), - UBYTE_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4ubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), - (index, - (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_SHORT attributes */ - -static void GLAPIENTRY -VertexAttrib1NsvARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1svARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NsvARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), - (index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2svARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), - (index, (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NsvARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), - (index, - SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3svARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), - (index, - (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NsvARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), - (index, - SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2]), - SHORT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4svARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_UNSIGNED_SHORT attributes */ - -static void GLAPIENTRY -VertexAttrib1NusvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1usvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NusvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2usvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NusvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3usvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NusvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]), - USHORT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4usvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_INT attributes */ - -static void GLAPIENTRY -VertexAttrib1NivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1ivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2ivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3ivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]), - INT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4ivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_UNSIGNED_INT attributes */ - -static void GLAPIENTRY -VertexAttrib1NuivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1uivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NuivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2uivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NuivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3uivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NuivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]), - UINT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4uivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_FLOAT attributes */ - -static void GLAPIENTRY -VertexAttrib1fvARB(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib2fvARB(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib3fvARB(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib4fvARB(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); -} - -/* GL_DOUBLE attributes */ - -static void GLAPIENTRY -VertexAttrib1dvARB(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib2dvARB(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib3dvARB(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib4dvARB(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v)); -} - - -/** - * Integer-valued attributes - */ -static void GLAPIENTRY -VertexAttribI1bv(GLuint index, const GLbyte *v) -{ - CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY -VertexAttribI2bv(GLuint index, const GLbyte *v) -{ - CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY -VertexAttribI3bv(GLuint index, const GLbyte *v) -{ - CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY -VertexAttribI4bv(GLuint index, const GLbyte *v) -{ - CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v)); -} - - -static void GLAPIENTRY -VertexAttribI1ubv(GLuint index, const GLubyte *v) -{ - CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY -VertexAttribI2ubv(GLuint index, const GLubyte *v) -{ - CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY -VertexAttribI3ubv(GLuint index, const GLubyte *v) -{ - CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY -VertexAttribI4ubv(GLuint index, const GLubyte *v) -{ - CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v)); -} - - - -static void GLAPIENTRY -VertexAttribI1sv(GLuint index, const GLshort *v) -{ - CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY -VertexAttribI2sv(GLuint index, const GLshort *v) -{ - CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY -VertexAttribI3sv(GLuint index, const GLshort *v) -{ - CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY -VertexAttribI4sv(GLuint index, const GLshort *v) -{ - CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v)); -} - - -static void GLAPIENTRY -VertexAttribI1usv(GLuint index, const GLushort *v) -{ - CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY -VertexAttribI2usv(GLuint index, const GLushort *v) -{ - CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY -VertexAttribI3usv(GLuint index, const GLushort *v) -{ - CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY -VertexAttribI4usv(GLuint index, const GLushort *v) -{ - CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v)); -} - - - -static void GLAPIENTRY -VertexAttribI1iv(GLuint index, const GLint *v) -{ - CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY -VertexAttribI2iv(GLuint index, const GLint *v) -{ - CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY -VertexAttribI3iv(GLuint index, const GLint *v) -{ - CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY -VertexAttribI4iv(GLuint index, const GLint *v) -{ - CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); -} - - -static void GLAPIENTRY -VertexAttribI1uiv(GLuint index, const GLuint *v) -{ - CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY -VertexAttribI2uiv(GLuint index, const GLuint *v) -{ - CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY -VertexAttribI3uiv(GLuint index, const GLuint *v) -{ - CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY -VertexAttribI4uiv(GLuint index, const GLuint *v) -{ - CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); -} - - - - -/* - * Array [unnormalized/normalized/integer][size][type] of VertexAttrib - * functions - */ -static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = { - { - /* non-normalized */ - { - /* size 1 */ - (attrib_func) VertexAttrib1bvARB, - (attrib_func) VertexAttrib1ubvARB, - (attrib_func) VertexAttrib1svARB, - (attrib_func) VertexAttrib1usvARB, - (attrib_func) VertexAttrib1ivARB, - (attrib_func) VertexAttrib1uivARB, - (attrib_func) VertexAttrib1fvARB, - (attrib_func) VertexAttrib1dvARB - }, - { - /* size 2 */ - (attrib_func) VertexAttrib2bvARB, - (attrib_func) VertexAttrib2ubvARB, - (attrib_func) VertexAttrib2svARB, - (attrib_func) VertexAttrib2usvARB, - (attrib_func) VertexAttrib2ivARB, - (attrib_func) VertexAttrib2uivARB, - (attrib_func) VertexAttrib2fvARB, - (attrib_func) VertexAttrib2dvARB - }, - { - /* size 3 */ - (attrib_func) VertexAttrib3bvARB, - (attrib_func) VertexAttrib3ubvARB, - (attrib_func) VertexAttrib3svARB, - (attrib_func) VertexAttrib3usvARB, - (attrib_func) VertexAttrib3ivARB, - (attrib_func) VertexAttrib3uivARB, - (attrib_func) VertexAttrib3fvARB, - (attrib_func) VertexAttrib3dvARB - }, - { - /* size 4 */ - (attrib_func) VertexAttrib4bvARB, - (attrib_func) VertexAttrib4ubvARB, - (attrib_func) VertexAttrib4svARB, - (attrib_func) VertexAttrib4usvARB, - (attrib_func) VertexAttrib4ivARB, - (attrib_func) VertexAttrib4uivARB, - (attrib_func) VertexAttrib4fvARB, - (attrib_func) VertexAttrib4dvARB - } - }, - { - /* normalized (except for float/double) */ - { - /* size 1 */ - (attrib_func) VertexAttrib1NbvARB, - (attrib_func) VertexAttrib1NubvARB, - (attrib_func) VertexAttrib1NsvARB, - (attrib_func) VertexAttrib1NusvARB, - (attrib_func) VertexAttrib1NivARB, - (attrib_func) VertexAttrib1NuivARB, - (attrib_func) VertexAttrib1fvARB, - (attrib_func) VertexAttrib1dvARB - }, - { - /* size 2 */ - (attrib_func) VertexAttrib2NbvARB, - (attrib_func) VertexAttrib2NubvARB, - (attrib_func) VertexAttrib2NsvARB, - (attrib_func) VertexAttrib2NusvARB, - (attrib_func) VertexAttrib2NivARB, - (attrib_func) VertexAttrib2NuivARB, - (attrib_func) VertexAttrib2fvARB, - (attrib_func) VertexAttrib2dvARB - }, - { - /* size 3 */ - (attrib_func) VertexAttrib3NbvARB, - (attrib_func) VertexAttrib3NubvARB, - (attrib_func) VertexAttrib3NsvARB, - (attrib_func) VertexAttrib3NusvARB, - (attrib_func) VertexAttrib3NivARB, - (attrib_func) VertexAttrib3NuivARB, - (attrib_func) VertexAttrib3fvARB, - (attrib_func) VertexAttrib3dvARB - }, - { - /* size 4 */ - (attrib_func) VertexAttrib4NbvARB, - (attrib_func) VertexAttrib4NubvARB, - (attrib_func) VertexAttrib4NsvARB, - (attrib_func) VertexAttrib4NusvARB, - (attrib_func) VertexAttrib4NivARB, - (attrib_func) VertexAttrib4NuivARB, - (attrib_func) VertexAttrib4fvARB, - (attrib_func) VertexAttrib4dvARB - } - }, - - { - /* integer-valued */ - { - /* size 1 */ - (attrib_func) VertexAttribI1bv, - (attrib_func) VertexAttribI1ubv, - (attrib_func) VertexAttribI1sv, - (attrib_func) VertexAttribI1usv, - (attrib_func) VertexAttribI1iv, - (attrib_func) VertexAttribI1uiv, - NULL, /* GL_FLOAT */ - NULL /* GL_DOUBLE */ - }, - { - /* size 2 */ - (attrib_func) VertexAttribI2bv, - (attrib_func) VertexAttribI2ubv, - (attrib_func) VertexAttribI2sv, - (attrib_func) VertexAttribI2usv, - (attrib_func) VertexAttribI2iv, - (attrib_func) VertexAttribI2uiv, - NULL, /* GL_FLOAT */ - NULL /* GL_DOUBLE */ - }, - { - /* size 3 */ - (attrib_func) VertexAttribI3bv, - (attrib_func) VertexAttribI3ubv, - (attrib_func) VertexAttribI3sv, - (attrib_func) VertexAttribI3usv, - (attrib_func) VertexAttribI3iv, - (attrib_func) VertexAttribI3uiv, - NULL, /* GL_FLOAT */ - NULL /* GL_DOUBLE */ - }, - { - /* size 4 */ - (attrib_func) VertexAttribI4bv, - (attrib_func) VertexAttribI4ubv, - (attrib_func) VertexAttribI4sv, - (attrib_func) VertexAttribI4usv, - (attrib_func) VertexAttribI4iv, - (attrib_func) VertexAttribI4uiv, - NULL, /* GL_FLOAT */ - NULL /* GL_DOUBLE */ - } - } -}; - -/**********************************************************************/ - - -GLboolean _ae_create_context( struct gl_context *ctx ) -{ - if (ctx->aelt_context) - return GL_TRUE; - - /* These _gloffset_* values may not be compile-time constants */ - SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT; - SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT; - SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT; - SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT; - SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT; - SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT; - SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; - SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT; - - FogCoordFuncs[0] = -1; - FogCoordFuncs[1] = -1; - FogCoordFuncs[2] = -1; - FogCoordFuncs[3] = -1; - FogCoordFuncs[4] = -1; - FogCoordFuncs[5] = -1; - FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; - FogCoordFuncs[7] = _gloffset_FogCoorddvEXT; - - ctx->aelt_context = CALLOC( sizeof(AEcontext) ); - if (!ctx->aelt_context) - return GL_FALSE; - - AE_CONTEXT(ctx)->NewState = ~0; - return GL_TRUE; -} - - -void _ae_destroy_context( struct gl_context *ctx ) -{ - if ( AE_CONTEXT( ctx ) ) { - FREE( ctx->aelt_context ); - ctx->aelt_context = NULL; - } -} - -static void check_vbo( AEcontext *actx, - struct gl_buffer_object *vbo ) -{ - if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) { - GLuint i; - for (i = 0; i < actx->nr_vbos; i++) - if (actx->vbo[i] == vbo) - return; - assert(actx->nr_vbos < VERT_ATTRIB_MAX); - actx->vbo[actx->nr_vbos++] = vbo; - } -} - - -/** - * Make a list of per-vertex functions to call for each glArrayElement call. - * These functions access the array data (i.e. glVertex, glColor, glNormal, - * etc). - * Note: this may be called during display list construction. - */ -static void _ae_update_state( struct gl_context *ctx ) -{ - AEcontext *actx = AE_CONTEXT(ctx); - AEarray *aa = actx->arrays; - AEattrib *at = actx->attribs; - GLuint i; - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - - actx->nr_vbos = 0; - - /* conventional vertex arrays */ - if (arrayObj->Index.Enabled) { - aa->array = &arrayObj->Index; - aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - if (arrayObj->EdgeFlag.Enabled) { - aa->array = &arrayObj->EdgeFlag; - aa->offset = _gloffset_EdgeFlagv; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - if (arrayObj->Normal.Enabled) { - aa->array = &arrayObj->Normal; - aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - if (arrayObj->Color.Enabled) { - aa->array = &arrayObj->Color; - aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - if (arrayObj->SecondaryColor.Enabled) { - aa->array = &arrayObj->SecondaryColor; - aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - if (arrayObj->FogCoord.Enabled) { - aa->array = &arrayObj->FogCoord; - aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - struct gl_client_array *attribArray = &arrayObj->TexCoord[i]; - if (attribArray->Enabled) { - /* NOTE: we use generic glVertexAttribNV functions here. - * If we ever remove GL_NV_vertex_program this will have to change. - */ - at->array = attribArray; - ASSERT(!at->array->Normalized); - at->func = AttribFuncsNV[at->array->Normalized] - [at->array->Size-1] - [TYPE_IDX(at->array->Type)]; - at->index = VERT_ATTRIB_TEX0 + i; - check_vbo(actx, at->array->BufferObj); - at++; - } - } - - /* generic vertex attribute arrays */ - for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */ - struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i]; - if (attribArray->Enabled) { - at->array = attribArray; - /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV - * function pointer here (for float arrays) since the pointer may - * change from one execution of _ae_ArrayElement() to - * the next. Doing so caused UT to break. - */ - if (ctx->VertexProgram._Enabled - && ctx->VertexProgram.Current->IsNVProgram) { - at->func = AttribFuncsNV[at->array->Normalized] - [at->array->Size-1] - [TYPE_IDX(at->array->Type)]; - } - else { - GLint intOrNorm; - if (at->array->Integer) - intOrNorm = 2; - else if (at->array->Normalized) - intOrNorm = 1; - else - intOrNorm = 0; - - at->func = AttribFuncsARB[intOrNorm] - [at->array->Size-1] - [TYPE_IDX(at->array->Type)]; - } - at->index = i; - check_vbo(actx, at->array->BufferObj); - at++; - } - } - - /* finally, vertex position */ - if (arrayObj->VertexAttrib[0].Enabled) { - /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's - * issued as the last (provoking) attribute). - */ - aa->array = &arrayObj->VertexAttrib[0]; - assert(aa->array->Size >= 2); /* XXX fix someday? */ - aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - else if (arrayObj->Vertex.Enabled) { - aa->array = &arrayObj->Vertex; - aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - - check_vbo(actx, ctx->Array.ElementArrayBufferObj); - - ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); - ASSERT(aa - actx->arrays < 32); - at->func = NULL; /* terminate the list */ - aa->offset = -1; /* terminate the list */ - - actx->NewState = 0; -} - -void _ae_map_vbos( struct gl_context *ctx ) -{ - AEcontext *actx = AE_CONTEXT(ctx); - GLuint i; - - if (actx->mapped_vbos) - return; - - if (actx->NewState) - _ae_update_state(ctx); - - for (i = 0; i < actx->nr_vbos; i++) - ctx->Driver.MapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, - GL_DYNAMIC_DRAW_ARB, - actx->vbo[i]); - - if (actx->nr_vbos) - actx->mapped_vbos = GL_TRUE; -} - -void _ae_unmap_vbos( struct gl_context *ctx ) -{ - AEcontext *actx = AE_CONTEXT(ctx); - GLuint i; - - if (!actx->mapped_vbos) - return; - - assert (!actx->NewState); - - for (i = 0; i < actx->nr_vbos; i++) - ctx->Driver.UnmapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, - actx->vbo[i]); - - actx->mapped_vbos = GL_FALSE; -} - - -/** - * Called via glArrayElement() and glDrawArrays(). - * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions - * for all enabled vertex arrays (for elt-th element). - * Note: this may be called during display list construction. - */ -void GLAPIENTRY _ae_ArrayElement( GLint elt ) -{ - GET_CURRENT_CONTEXT(ctx); - const AEcontext *actx = AE_CONTEXT(ctx); - const AEarray *aa; - const AEattrib *at; - const struct _glapi_table * const disp = GET_DISPATCH(); - GLboolean do_map; - - if (actx->NewState) { - assert(!actx->mapped_vbos); - _ae_update_state( ctx ); - } - - /* Determine if w need to map/unmap VBOs */ - do_map = actx->nr_vbos && !actx->mapped_vbos; - - if (do_map) - _ae_map_vbos(ctx); - - /* emit generic attribute elements */ - for (at = actx->attribs; at->func; at++) { - const GLubyte *src - = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr) - + elt * at->array->StrideB; - at->func( at->index, src ); - } - - /* emit conventional arrays elements */ - for (aa = actx->arrays; aa->offset != -1 ; aa++) { - const GLubyte *src - = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr) - + elt * aa->array->StrideB; - CALL_by_offset( disp, (array_func), aa->offset, - ((const void *) src) ); - } - - if (do_map) - _ae_unmap_vbos(ctx); -} - - -void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state ) -{ - AEcontext *actx = AE_CONTEXT(ctx); - - - /* Only interested in this subset of mesa state. Need to prune - * this down as both tnl/ and the drivers can raise statechanges - * for arcane reasons in the middle of seemingly atomic operations - * like DrawElements, over which we'd like to keep a known set of - * arrays and vbo's mapped. - * - * Luckily, neither the drivers nor tnl muck with the state that - * concerns us here: - */ - new_state &= _NEW_ARRAY | _NEW_PROGRAM; - if (new_state) { - assert(!actx->mapped_vbos); - actx->NewState |= new_state; - } -} - - -void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, - const GLvertexformat *vfmt) -{ - SET_ArrayElement(disp, vfmt->ArrayElement); -} - - -#endif /* FEATURE_arrayelt */ +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * This file implements the glArrayElement() function.
+ * It involves looking at the format/type of all the enabled vertex arrays
+ * and emitting a list of pointers to functions which set the per-vertex
+ * state for the element/index.
+ */
+
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "api_arrayelt.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "imports.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+typedef void (GLAPIENTRY *array_func)( const void * );
+
+typedef struct {
+ const struct gl_client_array *array;
+ int offset;
+} AEarray;
+
+typedef void (*attrib_func)( GLuint indx, const void *data );
+
+typedef struct {
+ const struct gl_client_array *array;
+ attrib_func func;
+ GLuint index;
+} AEattrib;
+
+typedef struct {
+ AEarray arrays[32];
+ AEattrib attribs[VERT_ATTRIB_MAX + 1];
+ GLuint NewState;
+
+ struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
+ GLuint nr_vbos;
+ GLboolean mapped_vbos;
+
+} AEcontext;
+
+#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
+
+
+/*
+ * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
+ * in the range [0, 7]. Luckily these type tokens are sequentially
+ * numbered in gl.h, except for GL_DOUBLE.
+ */
+#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
+
+#define NUM_TYPES 8
+
+
+#if FEATURE_arrayelt
+
+
+static const int ColorFuncs[2][NUM_TYPES] = {
+ {
+ _gloffset_Color3bv,
+ _gloffset_Color3ubv,
+ _gloffset_Color3sv,
+ _gloffset_Color3usv,
+ _gloffset_Color3iv,
+ _gloffset_Color3uiv,
+ _gloffset_Color3fv,
+ _gloffset_Color3dv,
+ },
+ {
+ _gloffset_Color4bv,
+ _gloffset_Color4ubv,
+ _gloffset_Color4sv,
+ _gloffset_Color4usv,
+ _gloffset_Color4iv,
+ _gloffset_Color4uiv,
+ _gloffset_Color4fv,
+ _gloffset_Color4dv,
+ },
+};
+
+static const int VertexFuncs[3][NUM_TYPES] = {
+ {
+ -1,
+ -1,
+ _gloffset_Vertex2sv,
+ -1,
+ _gloffset_Vertex2iv,
+ -1,
+ _gloffset_Vertex2fv,
+ _gloffset_Vertex2dv,
+ },
+ {
+ -1,
+ -1,
+ _gloffset_Vertex3sv,
+ -1,
+ _gloffset_Vertex3iv,
+ -1,
+ _gloffset_Vertex3fv,
+ _gloffset_Vertex3dv,
+ },
+ {
+ -1,
+ -1,
+ _gloffset_Vertex4sv,
+ -1,
+ _gloffset_Vertex4iv,
+ -1,
+ _gloffset_Vertex4fv,
+ _gloffset_Vertex4dv,
+ },
+};
+
+static const int IndexFuncs[NUM_TYPES] = {
+ -1,
+ _gloffset_Indexubv,
+ _gloffset_Indexsv,
+ -1,
+ _gloffset_Indexiv,
+ -1,
+ _gloffset_Indexfv,
+ _gloffset_Indexdv,
+};
+
+static const int NormalFuncs[NUM_TYPES] = {
+ _gloffset_Normal3bv,
+ -1,
+ _gloffset_Normal3sv,
+ -1,
+ _gloffset_Normal3iv,
+ -1,
+ _gloffset_Normal3fv,
+ _gloffset_Normal3dv,
+};
+
+/* Note: _gloffset_* for these may not be a compile-time constant. */
+static int SecondaryColorFuncs[NUM_TYPES];
+static int FogCoordFuncs[NUM_TYPES];
+
+
+/**
+ ** GL_NV_vertex_program
+ **/
+
+/* GL_BYTE attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1bvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2bvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3bvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]),
+ BYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4bvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_BYTE attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2])));
+}
+static void GLAPIENTRY
+VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]),
+ UBYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2],
+ (GLfloat)v[3]));
+}
+
+/* GL_SHORT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]),
+ SHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_SHORT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]),
+ USHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_INT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]),
+ INT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_INT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]),
+ UINT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_FLOAT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib2fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib3fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib4fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
+
+static void GLAPIENTRY
+VertexAttrib1dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib2dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib3dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib4dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
+}
+
+
+/*
+ * Array [size][type] of VertexAttrib functions
+ */
+static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = {
+ {
+ /* non-normalized */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1bvNV,
+ (attrib_func) VertexAttrib1ubvNV,
+ (attrib_func) VertexAttrib1svNV,
+ (attrib_func) VertexAttrib1usvNV,
+ (attrib_func) VertexAttrib1ivNV,
+ (attrib_func) VertexAttrib1uivNV,
+ (attrib_func) VertexAttrib1fvNV,
+ (attrib_func) VertexAttrib1dvNV
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2bvNV,
+ (attrib_func) VertexAttrib2ubvNV,
+ (attrib_func) VertexAttrib2svNV,
+ (attrib_func) VertexAttrib2usvNV,
+ (attrib_func) VertexAttrib2ivNV,
+ (attrib_func) VertexAttrib2uivNV,
+ (attrib_func) VertexAttrib2fvNV,
+ (attrib_func) VertexAttrib2dvNV
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3bvNV,
+ (attrib_func) VertexAttrib3ubvNV,
+ (attrib_func) VertexAttrib3svNV,
+ (attrib_func) VertexAttrib3usvNV,
+ (attrib_func) VertexAttrib3ivNV,
+ (attrib_func) VertexAttrib3uivNV,
+ (attrib_func) VertexAttrib3fvNV,
+ (attrib_func) VertexAttrib3dvNV
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4bvNV,
+ (attrib_func) VertexAttrib4ubvNV,
+ (attrib_func) VertexAttrib4svNV,
+ (attrib_func) VertexAttrib4usvNV,
+ (attrib_func) VertexAttrib4ivNV,
+ (attrib_func) VertexAttrib4uivNV,
+ (attrib_func) VertexAttrib4fvNV,
+ (attrib_func) VertexAttrib4dvNV
+ }
+ },
+ {
+ /* normalized (except for float/double) */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1NbvNV,
+ (attrib_func) VertexAttrib1NubvNV,
+ (attrib_func) VertexAttrib1NsvNV,
+ (attrib_func) VertexAttrib1NusvNV,
+ (attrib_func) VertexAttrib1NivNV,
+ (attrib_func) VertexAttrib1NuivNV,
+ (attrib_func) VertexAttrib1fvNV,
+ (attrib_func) VertexAttrib1dvNV
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2NbvNV,
+ (attrib_func) VertexAttrib2NubvNV,
+ (attrib_func) VertexAttrib2NsvNV,
+ (attrib_func) VertexAttrib2NusvNV,
+ (attrib_func) VertexAttrib2NivNV,
+ (attrib_func) VertexAttrib2NuivNV,
+ (attrib_func) VertexAttrib2fvNV,
+ (attrib_func) VertexAttrib2dvNV
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3NbvNV,
+ (attrib_func) VertexAttrib3NubvNV,
+ (attrib_func) VertexAttrib3NsvNV,
+ (attrib_func) VertexAttrib3NusvNV,
+ (attrib_func) VertexAttrib3NivNV,
+ (attrib_func) VertexAttrib3NuivNV,
+ (attrib_func) VertexAttrib3fvNV,
+ (attrib_func) VertexAttrib3dvNV
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4NbvNV,
+ (attrib_func) VertexAttrib4NubvNV,
+ (attrib_func) VertexAttrib4NsvNV,
+ (attrib_func) VertexAttrib4NusvNV,
+ (attrib_func) VertexAttrib4NivNV,
+ (attrib_func) VertexAttrib4NuivNV,
+ (attrib_func) VertexAttrib4fvNV,
+ (attrib_func) VertexAttrib4dvNV
+ }
+ }
+};
+
+
+/**
+ ** GL_ARB_vertex_program
+ **/
+
+/* GL_BYTE attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]),
+ BYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_BYTE attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
+ UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
+ (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
+ UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2])));
+}
+static void GLAPIENTRY
+VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
+ (GLfloat)v[0],
+ (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(),
+ (index,
+ UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]),
+ UBYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(),
+ (index,
+ (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_SHORT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(),
+ (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(),
+ (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(),
+ (index,
+ SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(),
+ (index,
+ (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(),
+ (index,
+ SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]),
+ SHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_SHORT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]),
+ USHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_INT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]),
+ INT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_INT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]),
+ UINT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_FLOAT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib2fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib3fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib4fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
+
+static void GLAPIENTRY
+VertexAttrib1dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib2dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib3dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib4dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
+}
+
+
+/**
+ * Integer-valued attributes
+ */
+static void GLAPIENTRY
+VertexAttribI1bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v));
+}
+
+
+static void GLAPIENTRY
+VertexAttribI1ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v));
+}
+
+
+
+static void GLAPIENTRY
+VertexAttribI1sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v));
+}
+
+
+static void GLAPIENTRY
+VertexAttribI1usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v));
+}
+
+
+
+static void GLAPIENTRY
+VertexAttribI1iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v));
+}
+
+
+static void GLAPIENTRY
+VertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v));
+}
+
+
+
+
+/*
+ * Array [unnormalized/normalized/integer][size][type] of VertexAttrib
+ * functions
+ */
+static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = {
+ {
+ /* non-normalized */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1bvARB,
+ (attrib_func) VertexAttrib1ubvARB,
+ (attrib_func) VertexAttrib1svARB,
+ (attrib_func) VertexAttrib1usvARB,
+ (attrib_func) VertexAttrib1ivARB,
+ (attrib_func) VertexAttrib1uivARB,
+ (attrib_func) VertexAttrib1fvARB,
+ (attrib_func) VertexAttrib1dvARB
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2bvARB,
+ (attrib_func) VertexAttrib2ubvARB,
+ (attrib_func) VertexAttrib2svARB,
+ (attrib_func) VertexAttrib2usvARB,
+ (attrib_func) VertexAttrib2ivARB,
+ (attrib_func) VertexAttrib2uivARB,
+ (attrib_func) VertexAttrib2fvARB,
+ (attrib_func) VertexAttrib2dvARB
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3bvARB,
+ (attrib_func) VertexAttrib3ubvARB,
+ (attrib_func) VertexAttrib3svARB,
+ (attrib_func) VertexAttrib3usvARB,
+ (attrib_func) VertexAttrib3ivARB,
+ (attrib_func) VertexAttrib3uivARB,
+ (attrib_func) VertexAttrib3fvARB,
+ (attrib_func) VertexAttrib3dvARB
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4bvARB,
+ (attrib_func) VertexAttrib4ubvARB,
+ (attrib_func) VertexAttrib4svARB,
+ (attrib_func) VertexAttrib4usvARB,
+ (attrib_func) VertexAttrib4ivARB,
+ (attrib_func) VertexAttrib4uivARB,
+ (attrib_func) VertexAttrib4fvARB,
+ (attrib_func) VertexAttrib4dvARB
+ }
+ },
+ {
+ /* normalized (except for float/double) */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1NbvARB,
+ (attrib_func) VertexAttrib1NubvARB,
+ (attrib_func) VertexAttrib1NsvARB,
+ (attrib_func) VertexAttrib1NusvARB,
+ (attrib_func) VertexAttrib1NivARB,
+ (attrib_func) VertexAttrib1NuivARB,
+ (attrib_func) VertexAttrib1fvARB,
+ (attrib_func) VertexAttrib1dvARB
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2NbvARB,
+ (attrib_func) VertexAttrib2NubvARB,
+ (attrib_func) VertexAttrib2NsvARB,
+ (attrib_func) VertexAttrib2NusvARB,
+ (attrib_func) VertexAttrib2NivARB,
+ (attrib_func) VertexAttrib2NuivARB,
+ (attrib_func) VertexAttrib2fvARB,
+ (attrib_func) VertexAttrib2dvARB
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3NbvARB,
+ (attrib_func) VertexAttrib3NubvARB,
+ (attrib_func) VertexAttrib3NsvARB,
+ (attrib_func) VertexAttrib3NusvARB,
+ (attrib_func) VertexAttrib3NivARB,
+ (attrib_func) VertexAttrib3NuivARB,
+ (attrib_func) VertexAttrib3fvARB,
+ (attrib_func) VertexAttrib3dvARB
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4NbvARB,
+ (attrib_func) VertexAttrib4NubvARB,
+ (attrib_func) VertexAttrib4NsvARB,
+ (attrib_func) VertexAttrib4NusvARB,
+ (attrib_func) VertexAttrib4NivARB,
+ (attrib_func) VertexAttrib4NuivARB,
+ (attrib_func) VertexAttrib4fvARB,
+ (attrib_func) VertexAttrib4dvARB
+ }
+ },
+
+ {
+ /* integer-valued */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttribI1bv,
+ (attrib_func) VertexAttribI1ubv,
+ (attrib_func) VertexAttribI1sv,
+ (attrib_func) VertexAttribI1usv,
+ (attrib_func) VertexAttribI1iv,
+ (attrib_func) VertexAttribI1uiv,
+ NULL, /* GL_FLOAT */
+ NULL /* GL_DOUBLE */
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttribI2bv,
+ (attrib_func) VertexAttribI2ubv,
+ (attrib_func) VertexAttribI2sv,
+ (attrib_func) VertexAttribI2usv,
+ (attrib_func) VertexAttribI2iv,
+ (attrib_func) VertexAttribI2uiv,
+ NULL, /* GL_FLOAT */
+ NULL /* GL_DOUBLE */
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttribI3bv,
+ (attrib_func) VertexAttribI3ubv,
+ (attrib_func) VertexAttribI3sv,
+ (attrib_func) VertexAttribI3usv,
+ (attrib_func) VertexAttribI3iv,
+ (attrib_func) VertexAttribI3uiv,
+ NULL, /* GL_FLOAT */
+ NULL /* GL_DOUBLE */
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttribI4bv,
+ (attrib_func) VertexAttribI4ubv,
+ (attrib_func) VertexAttribI4sv,
+ (attrib_func) VertexAttribI4usv,
+ (attrib_func) VertexAttribI4iv,
+ (attrib_func) VertexAttribI4uiv,
+ NULL, /* GL_FLOAT */
+ NULL /* GL_DOUBLE */
+ }
+ }
+};
+
+/**********************************************************************/
+
+
+GLboolean _ae_create_context( struct gl_context *ctx )
+{
+ if (ctx->aelt_context)
+ return GL_TRUE;
+
+ /* These _gloffset_* values may not be compile-time constants */
+ SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
+ SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
+ SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
+ SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
+ SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
+ SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
+ SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
+ SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
+
+ FogCoordFuncs[0] = -1;
+ FogCoordFuncs[1] = -1;
+ FogCoordFuncs[2] = -1;
+ FogCoordFuncs[3] = -1;
+ FogCoordFuncs[4] = -1;
+ FogCoordFuncs[5] = -1;
+ FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
+ FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
+
+ ctx->aelt_context = CALLOC( sizeof(AEcontext) );
+ if (!ctx->aelt_context)
+ return GL_FALSE;
+
+ AE_CONTEXT(ctx)->NewState = ~0;
+ return GL_TRUE;
+}
+
+
+void _ae_destroy_context( struct gl_context *ctx )
+{
+ if ( AE_CONTEXT( ctx ) ) {
+ FREE( ctx->aelt_context );
+ ctx->aelt_context = NULL;
+ }
+}
+
+static void check_vbo( AEcontext *actx,
+ struct gl_buffer_object *vbo )
+{
+ if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
+ GLuint i;
+ for (i = 0; i < actx->nr_vbos; i++)
+ if (actx->vbo[i] == vbo)
+ return;
+ assert(actx->nr_vbos < VERT_ATTRIB_MAX);
+ actx->vbo[actx->nr_vbos++] = vbo;
+ }
+}
+
+
+/**
+ * Make a list of per-vertex functions to call for each glArrayElement call.
+ * These functions access the array data (i.e. glVertex, glColor, glNormal,
+ * etc).
+ * Note: this may be called during display list construction.
+ */
+static void _ae_update_state( struct gl_context *ctx )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+ AEarray *aa = actx->arrays;
+ AEattrib *at = actx->attribs;
+ GLuint i;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+
+ actx->nr_vbos = 0;
+
+ /* conventional vertex arrays */
+ if (arrayObj->Index.Enabled) {
+ aa->array = &arrayObj->Index;
+ aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->EdgeFlag.Enabled) {
+ aa->array = &arrayObj->EdgeFlag;
+ aa->offset = _gloffset_EdgeFlagv;
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->Normal.Enabled) {
+ aa->array = &arrayObj->Normal;
+ aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->Color.Enabled) {
+ aa->array = &arrayObj->Color;
+ aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->SecondaryColor.Enabled) {
+ aa->array = &arrayObj->SecondaryColor;
+ aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->FogCoord.Enabled) {
+ aa->array = &arrayObj->FogCoord;
+ aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ struct gl_client_array *attribArray = &arrayObj->TexCoord[i];
+ if (attribArray->Enabled) {
+ /* NOTE: we use generic glVertexAttribNV functions here.
+ * If we ever remove GL_NV_vertex_program this will have to change.
+ */
+ at->array = attribArray;
+ ASSERT(!at->array->Normalized);
+ at->func = AttribFuncsNV[at->array->Normalized]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+ at->index = VERT_ATTRIB_TEX0 + i;
+ check_vbo(actx, at->array->BufferObj);
+ at++;
+ }
+ }
+
+ /* generic vertex attribute arrays */
+ for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */
+ struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
+ if (attribArray->Enabled) {
+ at->array = attribArray;
+ /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
+ * function pointer here (for float arrays) since the pointer may
+ * change from one execution of _ae_ArrayElement() to
+ * the next. Doing so caused UT to break.
+ */
+ if (ctx->VertexProgram._Enabled
+ && ctx->VertexProgram.Current->IsNVProgram) {
+ at->func = AttribFuncsNV[at->array->Normalized]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+ }
+ else {
+ GLint intOrNorm;
+ if (at->array->Integer)
+ intOrNorm = 2;
+ else if (at->array->Normalized)
+ intOrNorm = 1;
+ else
+ intOrNorm = 0;
+
+ at->func = AttribFuncsARB[intOrNorm]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+ }
+ at->index = i;
+ check_vbo(actx, at->array->BufferObj);
+ at++;
+ }
+ }
+
+ /* finally, vertex position */
+ if (arrayObj->VertexAttrib[0].Enabled) {
+ /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
+ * issued as the last (provoking) attribute).
+ */
+ aa->array = &arrayObj->VertexAttrib[0];
+ assert(aa->array->Size >= 2); /* XXX fix someday? */
+ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ else if (arrayObj->Vertex.Enabled) {
+ aa->array = &arrayObj->Vertex;
+ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+
+ check_vbo(actx, ctx->Array.ElementArrayBufferObj);
+
+ ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
+ ASSERT(aa - actx->arrays < 32);
+ at->func = NULL; /* terminate the list */
+ aa->offset = -1; /* terminate the list */
+
+ actx->NewState = 0;
+}
+
+void _ae_map_vbos( struct gl_context *ctx )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+ GLuint i;
+
+ if (actx->mapped_vbos)
+ return;
+
+ if (actx->NewState)
+ _ae_update_state(ctx);
+
+ for (i = 0; i < actx->nr_vbos; i++)
+ ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_DYNAMIC_DRAW_ARB,
+ actx->vbo[i]);
+
+ if (actx->nr_vbos)
+ actx->mapped_vbos = GL_TRUE;
+}
+
+void _ae_unmap_vbos( struct gl_context *ctx )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+ GLuint i;
+
+ if (!actx->mapped_vbos)
+ return;
+
+ assert (!actx->NewState);
+
+ for (i = 0; i < actx->nr_vbos; i++)
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ actx->vbo[i]);
+
+ actx->mapped_vbos = GL_FALSE;
+}
+
+
+/**
+ * Called via glArrayElement() and glDrawArrays().
+ * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
+ * for all enabled vertex arrays (for elt-th element).
+ * Note: this may be called during display list construction.
+ */
+void GLAPIENTRY _ae_ArrayElement( GLint elt )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const AEcontext *actx = AE_CONTEXT(ctx);
+ const AEarray *aa;
+ const AEattrib *at;
+ const struct _glapi_table * const disp = GET_DISPATCH();
+ GLboolean do_map;
+
+ if (actx->NewState) {
+ assert(!actx->mapped_vbos);
+ _ae_update_state( ctx );
+ }
+
+ /* Determine if w need to map/unmap VBOs */
+ do_map = actx->nr_vbos && !actx->mapped_vbos;
+
+ if (do_map)
+ _ae_map_vbos(ctx);
+
+ /* emit generic attribute elements */
+ for (at = actx->attribs; at->func; at++) {
+ const GLubyte *src
+ = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
+ + elt * at->array->StrideB;
+ at->func( at->index, src );
+ }
+
+ /* emit conventional arrays elements */
+ for (aa = actx->arrays; aa->offset != -1 ; aa++) {
+ const GLubyte *src
+ = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
+ + elt * aa->array->StrideB;
+ CALL_by_offset( disp, (array_func), aa->offset,
+ ((const void *) src) );
+ }
+
+ if (do_map)
+ _ae_unmap_vbos(ctx);
+}
+
+
+void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+
+
+ /* Only interested in this subset of mesa state. Need to prune
+ * this down as both tnl/ and the drivers can raise statechanges
+ * for arcane reasons in the middle of seemingly atomic operations
+ * like DrawElements, over which we'd like to keep a known set of
+ * arrays and vbo's mapped.
+ *
+ * Luckily, neither the drivers nor tnl muck with the state that
+ * concerns us here:
+ */
+ new_state &= _NEW_ARRAY | _NEW_PROGRAM;
+ if (new_state) {
+ assert(!actx->mapped_vbos);
+ actx->NewState |= new_state;
+ }
+}
+
+
+void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+ SET_ArrayElement(disp, vfmt->ArrayElement);
+}
+
+
+#endif /* FEATURE_arrayelt */
diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c index 4101ac424..be14d6272 100644 --- a/mesalib/src/mesa/main/api_exec.c +++ b/mesalib/src/mesa/main/api_exec.c @@ -105,7 +105,6 @@ #if FEATURE_GL
-
/**
* Initialize a dispatch table with pointers to Mesa's immediate-mode
* commands.
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index ae7f633b8..3a6239afd 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -1,1555 +1,1555 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "glheader.h" -#include "imports.h" -#include "accum.h" -#include "arrayobj.h" -#include "attrib.h" -#include "blend.h" -#include "buffers.h" -#include "bufferobj.h" -#include "clear.h" -#include "colormac.h" -#include "context.h" -#include "depth.h" -#include "enable.h" -#include "enums.h" -#include "fog.h" -#include "hint.h" -#include "light.h" -#include "lines.h" -#include "macros.h" -#include "matrix.h" -#include "mfeatures.h" -#include "multisample.h" -#include "points.h" -#include "polygon.h" -#include "scissor.h" -#include "stencil.h" -#include "texenv.h" -#include "texgen.h" -#include "texobj.h" -#include "texparam.h" -#include "texstate.h" -#include "varray.h" -#include "viewport.h" -#include "mtypes.h" -#include "main/dispatch.h" - - -/** - * glEnable()/glDisable() attribute group (GL_ENABLE_BIT). - */ -struct gl_enable_attrib -{ - GLboolean AlphaTest; - GLboolean AutoNormal; - GLboolean Blend; - GLbitfield ClipPlanes; - GLboolean ColorMaterial; - GLboolean CullFace; - GLboolean DepthClamp; - GLboolean DepthTest; - GLboolean Dither; - GLboolean Fog; - GLboolean Light[MAX_LIGHTS]; - GLboolean Lighting; - GLboolean LineSmooth; - GLboolean LineStipple; - GLboolean IndexLogicOp; - GLboolean ColorLogicOp; - - GLboolean Map1Color4; - GLboolean Map1Index; - GLboolean Map1Normal; - GLboolean Map1TextureCoord1; - GLboolean Map1TextureCoord2; - GLboolean Map1TextureCoord3; - GLboolean Map1TextureCoord4; - GLboolean Map1Vertex3; - GLboolean Map1Vertex4; - GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ - GLboolean Map2Color4; - GLboolean Map2Index; - GLboolean Map2Normal; - GLboolean Map2TextureCoord1; - GLboolean Map2TextureCoord2; - GLboolean Map2TextureCoord3; - GLboolean Map2TextureCoord4; - GLboolean Map2Vertex3; - GLboolean Map2Vertex4; - GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ - - GLboolean Normalize; - GLboolean PixelTexture; - GLboolean PointSmooth; - GLboolean PolygonOffsetPoint; - GLboolean PolygonOffsetLine; - GLboolean PolygonOffsetFill; - GLboolean PolygonSmooth; - GLboolean PolygonStipple; - GLboolean RescaleNormals; - GLboolean Scissor; - GLboolean Stencil; - GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */ - GLboolean MultisampleEnabled; /* GL_ARB_multisample */ - GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */ - GLboolean SampleAlphaToOne; /* GL_ARB_multisample */ - GLboolean SampleCoverage; /* GL_ARB_multisample */ - GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ - GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ - - GLbitfield Texture[MAX_TEXTURE_UNITS]; - GLbitfield TexGen[MAX_TEXTURE_UNITS]; - - /* GL_ARB_vertex_program / GL_NV_vertex_program */ - GLboolean VertexProgram; - GLboolean VertexProgramPointSize; - GLboolean VertexProgramTwoSide; - - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - GLboolean PointSprite; - GLboolean FragmentShaderATI; -}; - - -/** - * Node for the attribute stack. - */ -struct gl_attrib_node -{ - GLbitfield kind; - void *data; - struct gl_attrib_node *next; -}; - - - -/** - * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) - */ -struct texture_state -{ - struct gl_texture_attrib Texture; /**< The usual context state */ - - /** to save per texture object state (wrap modes, filters, etc): */ - struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; - - /** - * To save references to texture objects (so they don't get accidentally - * deleted while saved in the attribute stack). - */ - struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; -}; - - -#if FEATURE_attrib_stack - - -/** - * Allocate new attribute node of given type/kind. Attach payload data. - * Insert it into the linked list named by 'head'. - */ -static void -save_attrib_data(struct gl_attrib_node **head, - GLbitfield kind, void *payload) -{ - struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node); - if (n) { - n->kind = kind; - n->data = payload; - /* insert at head */ - n->next = *head; - *head = n; - } - else { - /* out of memory! */ - } -} - - -void GLAPIENTRY -_mesa_PushAttrib(GLbitfield mask) -{ - struct gl_attrib_node *head; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask); - - if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) { - _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" ); - return; - } - - /* Build linked list of attribute nodes which save all attribute */ - /* groups specified by the mask. */ - head = NULL; - - if (mask & GL_ACCUM_BUFFER_BIT) { - struct gl_accum_attrib *attr; - attr = MALLOC_STRUCT( gl_accum_attrib ); - memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); - save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); - } - - if (mask & GL_COLOR_BUFFER_BIT) { - GLuint i; - struct gl_colorbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); - memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); - /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ - for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) - attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; - save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr); - } - - if (mask & GL_CURRENT_BIT) { - struct gl_current_attrib *attr; - FLUSH_CURRENT( ctx, 0 ); - attr = MALLOC_STRUCT( gl_current_attrib ); - memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); - save_attrib_data(&head, GL_CURRENT_BIT, attr); - } - - if (mask & GL_DEPTH_BUFFER_BIT) { - struct gl_depthbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); - memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); - save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); - } - - if (mask & GL_ENABLE_BIT) { - struct gl_enable_attrib *attr; - GLuint i; - attr = MALLOC_STRUCT( gl_enable_attrib ); - /* Copy enable flags from all other attributes into the enable struct. */ - attr->AlphaTest = ctx->Color.AlphaEnabled; - attr->AutoNormal = ctx->Eval.AutoNormal; - attr->Blend = ctx->Color.BlendEnabled; - attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled; - attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; - attr->CullFace = ctx->Polygon.CullFlag; - attr->DepthClamp = ctx->Transform.DepthClamp; - attr->DepthTest = ctx->Depth.Test; - attr->Dither = ctx->Color.DitherFlag; - attr->Fog = ctx->Fog.Enabled; - for (i = 0; i < ctx->Const.MaxLights; i++) { - attr->Light[i] = ctx->Light.Light[i].Enabled; - } - attr->Lighting = ctx->Light.Enabled; - attr->LineSmooth = ctx->Line.SmoothFlag; - attr->LineStipple = ctx->Line.StippleFlag; - attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled; - attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled; - attr->Map1Color4 = ctx->Eval.Map1Color4; - attr->Map1Index = ctx->Eval.Map1Index; - attr->Map1Normal = ctx->Eval.Map1Normal; - attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; - attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2; - attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; - attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; - attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; - attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; - memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); - attr->Map2Color4 = ctx->Eval.Map2Color4; - attr->Map2Index = ctx->Eval.Map2Index; - attr->Map2Normal = ctx->Eval.Map2Normal; - attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1; - attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2; - attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3; - attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; - attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; - attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; - memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); - attr->Normalize = ctx->Transform.Normalize; - attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped; - attr->PointSmooth = ctx->Point.SmoothFlag; - attr->PointSprite = ctx->Point.PointSprite; - attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint; - attr->PolygonOffsetLine = ctx->Polygon.OffsetLine; - attr->PolygonOffsetFill = ctx->Polygon.OffsetFill; - attr->PolygonSmooth = ctx->Polygon.SmoothFlag; - attr->PolygonStipple = ctx->Polygon.StippleFlag; - attr->RescaleNormals = ctx->Transform.RescaleNormals; - attr->Scissor = ctx->Scissor.Enabled; - attr->Stencil = ctx->Stencil.Enabled; - attr->StencilTwoSide = ctx->Stencil.TestTwoSide; - attr->MultisampleEnabled = ctx->Multisample.Enabled; - attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage; - attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; - attr->SampleCoverage = ctx->Multisample.SampleCoverage; - attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - attr->Texture[i] = ctx->Texture.Unit[i].Enabled; - attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; - } - /* GL_NV_vertex_program */ - attr->VertexProgram = ctx->VertexProgram.Enabled; - attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; - attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; - save_attrib_data(&head, GL_ENABLE_BIT, attr); - } - - if (mask & GL_EVAL_BIT) { - struct gl_eval_attrib *attr; - attr = MALLOC_STRUCT( gl_eval_attrib ); - memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); - save_attrib_data(&head, GL_EVAL_BIT, attr); - } - - if (mask & GL_FOG_BIT) { - struct gl_fog_attrib *attr; - attr = MALLOC_STRUCT( gl_fog_attrib ); - memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); - save_attrib_data(&head, GL_FOG_BIT, attr); - } - - if (mask & GL_HINT_BIT) { - struct gl_hint_attrib *attr; - attr = MALLOC_STRUCT( gl_hint_attrib ); - memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); - save_attrib_data(&head, GL_HINT_BIT, attr); - } - - if (mask & GL_LIGHTING_BIT) { - struct gl_light_attrib *attr; - FLUSH_CURRENT(ctx, 0); /* flush material changes */ - attr = MALLOC_STRUCT( gl_light_attrib ); - memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); - save_attrib_data(&head, GL_LIGHTING_BIT, attr); - } - - if (mask & GL_LINE_BIT) { - struct gl_line_attrib *attr; - attr = MALLOC_STRUCT( gl_line_attrib ); - memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); - save_attrib_data(&head, GL_LINE_BIT, attr); - } - - if (mask & GL_LIST_BIT) { - struct gl_list_attrib *attr; - attr = MALLOC_STRUCT( gl_list_attrib ); - memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) ); - save_attrib_data(&head, GL_LIST_BIT, attr); - } - - if (mask & GL_PIXEL_MODE_BIT) { - struct gl_pixel_attrib *attr; - attr = MALLOC_STRUCT( gl_pixel_attrib ); - memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); - /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ - attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; - save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); - } - - if (mask & GL_POINT_BIT) { - struct gl_point_attrib *attr; - attr = MALLOC_STRUCT( gl_point_attrib ); - memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); - save_attrib_data(&head, GL_POINT_BIT, attr); - } - - if (mask & GL_POLYGON_BIT) { - struct gl_polygon_attrib *attr; - attr = MALLOC_STRUCT( gl_polygon_attrib ); - memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); - save_attrib_data(&head, GL_POLYGON_BIT, attr); - } - - if (mask & GL_POLYGON_STIPPLE_BIT) { - GLuint *stipple; - stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); - memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); - save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); - } - - if (mask & GL_SCISSOR_BIT) { - struct gl_scissor_attrib *attr; - attr = MALLOC_STRUCT( gl_scissor_attrib ); - memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); - save_attrib_data(&head, GL_SCISSOR_BIT, attr); - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - struct gl_stencil_attrib *attr; - attr = MALLOC_STRUCT( gl_stencil_attrib ); - memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); - save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); - } - - if (mask & GL_TEXTURE_BIT) { - struct texture_state *texstate = CALLOC_STRUCT(texture_state); - GLuint u, tex; - - if (!texstate) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); - goto end; - } - - _mesa_lock_context_textures(ctx); - - /* copy/save the bulk of texture state here */ - memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); - - /* Save references to the currently bound texture objects so they don't - * accidentally get deleted while referenced in the attribute stack. - */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texstate->SavedTexRef[u][tex], - ctx->Texture.Unit[u].CurrentTex[tex]); - } - } - - /* copy state/contents of the currently bound texture objects */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_copy_texture_object(&texstate->SavedObj[u][tex], - ctx->Texture.Unit[u].CurrentTex[tex]); - } - } - - _mesa_unlock_context_textures(ctx); - - save_attrib_data(&head, GL_TEXTURE_BIT, texstate); - } - - if (mask & GL_TRANSFORM_BIT) { - struct gl_transform_attrib *attr; - attr = MALLOC_STRUCT( gl_transform_attrib ); - memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); - save_attrib_data(&head, GL_TRANSFORM_BIT, attr); - } - - if (mask & GL_VIEWPORT_BIT) { - struct gl_viewport_attrib *attr; - attr = MALLOC_STRUCT( gl_viewport_attrib ); - memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); - save_attrib_data(&head, GL_VIEWPORT_BIT, attr); - } - - /* GL_ARB_multisample */ - if (mask & GL_MULTISAMPLE_BIT_ARB) { - struct gl_multisample_attrib *attr; - attr = MALLOC_STRUCT( gl_multisample_attrib ); - memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); - save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); - } - -end: - ctx->AttribStack[ctx->AttribStackDepth] = head; - ctx->AttribStackDepth++; -} - - - -static void -pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) -{ - const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; - GLuint i; - -#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ - if ((VALUE) != (NEWVALUE)) { \ - _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \ - } - - TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); - if (ctx->Color.BlendEnabled != enable->Blend) { - if (ctx->Extensions.EXT_draw_buffers2) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1); - } - } - else { - _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1)); - } - } - - for (i=0;i<MAX_CLIP_PLANES;i++) { - const GLuint mask = 1 << i; - if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask)) - _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i), - (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE)); - } - - TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, - GL_COLOR_MATERIAL); - TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); - TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp, - GL_DEPTH_CLAMP); - TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); - TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); - TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); - TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); - TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); - TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, - GL_LINE_STIPPLE); - TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, - GL_INDEX_LOGIC_OP); - TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, - GL_COLOR_LOGIC_OP); - - TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4); - TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX); - TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, - GL_MAP1_TEXTURE_COORD_1); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, - GL_MAP1_TEXTURE_COORD_2); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, - GL_MAP1_TEXTURE_COORD_3); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, - GL_MAP1_TEXTURE_COORD_4); - TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, - GL_MAP1_VERTEX_3); - TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, - GL_MAP1_VERTEX_4); - for (i = 0; i < 16; i++) { - TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i], - GL_MAP1_VERTEX_ATTRIB0_4_NV + i); - } - - TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4); - TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX); - TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, - GL_MAP2_TEXTURE_COORD_1); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, - GL_MAP2_TEXTURE_COORD_2); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, - GL_MAP2_TEXTURE_COORD_3); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, - GL_MAP2_TEXTURE_COORD_4); - TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, - GL_MAP2_VERTEX_3); - TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, - GL_MAP2_VERTEX_4); - for (i = 0; i < 16; i++) { - TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i], - GL_MAP2_VERTEX_ATTRIB0_4_NV + i); - } - - TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL); - TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE); - TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, - GL_RESCALE_NORMAL_EXT); - TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped, - enable->RasterPositionUnclipped, - GL_RASTER_POSITION_UNCLIPPED_IBM); - TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, - GL_POINT_SMOOTH); - if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) { - TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite, - GL_POINT_SPRITE_NV); - } - TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, - GL_POLYGON_OFFSET_POINT); - TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, - GL_POLYGON_OFFSET_LINE); - TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, - GL_POLYGON_OFFSET_FILL); - TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, - GL_POLYGON_SMOOTH); - TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, - GL_POLYGON_STIPPLE); - TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST); - TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST); - if (ctx->Extensions.EXT_stencil_two_side) { - TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT); - } - TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled, - GL_MULTISAMPLE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, - enable->SampleAlphaToCoverage, - GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, - enable->SampleAlphaToOne, - GL_SAMPLE_ALPHA_TO_ONE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, - enable->SampleCoverage, - GL_SAMPLE_COVERAGE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert, - enable->SampleCoverageInvert, - GL_SAMPLE_COVERAGE_INVERT_ARB); - /* GL_ARB_vertex_program, GL_NV_vertex_program */ - TEST_AND_UPDATE(ctx->VertexProgram.Enabled, - enable->VertexProgram, - GL_VERTEX_PROGRAM_ARB); - TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled, - enable->VertexProgramPointSize, - GL_VERTEX_PROGRAM_POINT_SIZE_ARB); - TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled, - enable->VertexProgramTwoSide, - GL_VERTEX_PROGRAM_TWO_SIDE_ARB); - -#undef TEST_AND_UPDATE - - /* texture unit enables */ - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - const GLbitfield enabled = enable->Texture[i]; - const GLbitfield genEnabled = enable->TexGen[i]; - - if (ctx->Texture.Unit[i].Enabled != enabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + i); - - _mesa_set_enable(ctx, GL_TEXTURE_1D, - (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, - (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, - (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); - if (ctx->Extensions.NV_texture_rectangle) { - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB, - (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.ARB_texture_cube_map) { - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, - (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.MESA_texture_array) { - _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, - (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, - (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - } - } - - if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + i); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, - (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, - (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, - (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, - (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE); - } - } - - _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); -} - - -/** - * Pop/restore texture attribute/group state. - */ -static void -pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) -{ - GLuint u; - - _mesa_lock_context_textures(ctx); - - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; - GLuint tgt; - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); - _mesa_set_enable(ctx, GL_TEXTURE_1D, - (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, - (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, - (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); - if (ctx->Extensions.ARB_texture_cube_map) { - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB, - (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.NV_texture_rectangle) { - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, - (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.MESA_texture_array) { - _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, - (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, - (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - } - - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); - _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); - _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); - _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode); - _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode); - _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode); - _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane); - _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane); - _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane); - _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane); - /* Eye plane done differently to avoid re-transformation */ - { - struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; - COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane); - COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane); - COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane); - COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane); - if (ctx->Driver.TexGen) { - ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane); - ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane); - ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane); - ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane); - } - } - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, - ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, - ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, - ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, - ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE)); - if (ctx->Extensions.EXT_texture_lod_bias) { - _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, - GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias); - } - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, - unit->Combine.ModeRGB); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, - unit->Combine.ModeA); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, - unit->Combine.SourceRGB[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, - unit->Combine.SourceRGB[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, - unit->Combine.SourceRGB[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, - unit->Combine.SourceA[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, - unit->Combine.SourceA[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, - unit->Combine.SourceA[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, - unit->Combine.OperandRGB[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, - unit->Combine.OperandRGB[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, - unit->Combine.OperandRGB[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, - unit->Combine.OperandA[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, - unit->Combine.OperandA[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, - unit->Combine.OperandA[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, - 1 << unit->Combine.ScaleShiftRGB); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, - 1 << unit->Combine.ScaleShiftA); - } - - /* Restore texture object state for each target */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - const struct gl_texture_object *obj = NULL; - GLenum target; - - obj = &texstate->SavedObj[u][tgt]; - - /* don't restore state for unsupported targets to prevent - * raising GL errors. - */ - if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB && - !ctx->Extensions.ARB_texture_cube_map) { - continue; - } - else if (obj->Target == GL_TEXTURE_RECTANGLE_NV && - !ctx->Extensions.NV_texture_rectangle) { - continue; - } - else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || - obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && - !ctx->Extensions.MESA_texture_array) { - continue; - } - - target = obj->Target; - - _mesa_BindTexture(target, obj->Name); - - _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f); - _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR); - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter); - _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod); - _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod); - _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, obj->LodBias); - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel); - if (target != GL_TEXTURE_RECTANGLE_ARB) - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel); - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, - obj->MaxAnisotropy); - } - if (ctx->Extensions.ARB_shadow_ambient) { - _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, - obj->CompareFailValue); - } - } - - /* remove saved references to the texture objects */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); - } - } - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); - - _mesa_unlock_context_textures(ctx); -} - - -/* - * This function is kind of long just because we have to call a lot - * of device driver functions to update device driver state. - * - * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions - * in order to restore GL state. This isn't terribly efficient but it - * ensures that dirty flags and any derived state gets updated correctly. - * We could at least check if the value to restore equals the current value - * and then skip the Mesa call. - */ -void GLAPIENTRY -_mesa_PopAttrib(void) -{ - struct gl_attrib_node *attr, *next; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (ctx->AttribStackDepth == 0) { - _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" ); - return; - } - - ctx->AttribStackDepth--; - attr = ctx->AttribStack[ctx->AttribStackDepth]; - - while (attr) { - - if (MESA_VERBOSE & VERBOSE_API) { - _mesa_debug(ctx, "glPopAttrib %s\n", - _mesa_lookup_enum_by_nr(attr->kind)); - } - - switch (attr->kind) { - case GL_ACCUM_BUFFER_BIT: - { - const struct gl_accum_attrib *accum; - accum = (const struct gl_accum_attrib *) attr->data; - _mesa_ClearAccum(accum->ClearColor[0], - accum->ClearColor[1], - accum->ClearColor[2], - accum->ClearColor[3]); - } - break; - case GL_COLOR_BUFFER_BIT: - { - const struct gl_colorbuffer_attrib *color; - - color = (const struct gl_colorbuffer_attrib *) attr->data; - _mesa_ClearIndex((GLfloat) color->ClearIndex); - _mesa_ClearColor(color->ClearColor[0], - color->ClearColor[1], - color->ClearColor[2], - color->ClearColor[3]); - _mesa_IndexMask(color->IndexMask); - if (!ctx->Extensions.EXT_draw_buffers2) { - _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), - (GLboolean) (color->ColorMask[0][1] != 0), - (GLboolean) (color->ColorMask[0][2] != 0), - (GLboolean) (color->ColorMask[0][3] != 0)); - } - else { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_ColorMaskIndexed(i, - (GLboolean) (color->ColorMask[i][0] != 0), - (GLboolean) (color->ColorMask[i][1] != 0), - (GLboolean) (color->ColorMask[i][2] != 0), - (GLboolean) (color->ColorMask[i][3] != 0)); - } - } - { - /* Need to determine if more than one color output is - * specified. If so, call glDrawBuffersARB, else call - * glDrawBuffer(). This is a subtle, but essential point - * since GL_FRONT (for example) is illegal for the former - * function, but legal for the later. - */ - GLboolean multipleBuffers = GL_FALSE; - GLuint i; - - for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { - if (color->DrawBuffer[i] != GL_NONE) { - multipleBuffers = GL_TRUE; - break; - } - } - /* Call the API_level functions, not _mesa_drawbuffers() - * since we need to do error checking on the pop'd - * GL_DRAW_BUFFER. - * Ex: if GL_FRONT were pushed, but we're popping with a - * user FBO bound, GL_FRONT will be illegal and we'll need - * to record that error. Per OpenGL ARB decision. - */ - if (multipleBuffers) - _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers, - color->DrawBuffer); - else - _mesa_DrawBuffer(color->DrawBuffer[0]); - } - _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); - _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef); - if (ctx->Color.BlendEnabled != color->BlendEnabled) { - if (ctx->Extensions.EXT_draw_buffers2) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_set_enablei(ctx, GL_BLEND, i, - (color->BlendEnabled >> i) & 1); - } - } - else { - _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1)); - } - } - if (ctx->Color._BlendFuncPerBuffer || - ctx->Color._BlendEquationPerBuffer) { - /* set blend per buffer */ - GLuint buf; - for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { - _mesa_BlendFuncSeparatei(buf, color->Blend[buf].SrcRGB, - color->Blend[buf].DstRGB, - color->Blend[buf].SrcA, - color->Blend[buf].DstA); - _mesa_BlendEquationSeparatei(buf, - color->Blend[buf].EquationRGB, - color->Blend[buf].EquationA); - } - } - else { - /* set same blend modes for all buffers */ - _mesa_BlendFuncSeparateEXT(color->Blend[0].SrcRGB, - color->Blend[0].DstRGB, - color->Blend[0].SrcA, - color->Blend[0].DstA); - /* This special case is because glBlendEquationSeparateEXT - * cannot take GL_LOGIC_OP as a parameter. - */ - if (color->Blend[0].EquationRGB == - color->Blend[0].EquationA) { - _mesa_BlendEquation(color->Blend[0].EquationRGB); - } - else { - _mesa_BlendEquationSeparateEXT( - color->Blend[0].EquationRGB, - color->Blend[0].EquationA); - } - } - _mesa_BlendColor(color->BlendColor[0], - color->BlendColor[1], - color->BlendColor[2], - color->BlendColor[3]); - _mesa_LogicOp(color->LogicOp); - _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, - color->ColorLogicOpEnabled); - _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP, - color->IndexLogicOpEnabled); - _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag); - } - break; - case GL_CURRENT_BIT: - FLUSH_CURRENT( ctx, 0 ); - memcpy( &ctx->Current, attr->data, - sizeof(struct gl_current_attrib) ); - break; - case GL_DEPTH_BUFFER_BIT: - { - const struct gl_depthbuffer_attrib *depth; - depth = (const struct gl_depthbuffer_attrib *) attr->data; - _mesa_DepthFunc(depth->Func); - _mesa_ClearDepth(depth->Clear); - _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test); - _mesa_DepthMask(depth->Mask); - } - break; - case GL_ENABLE_BIT: - { - const struct gl_enable_attrib *enable; - enable = (const struct gl_enable_attrib *) attr->data; - pop_enable_group(ctx, enable); - ctx->NewState |= _NEW_ALL; - } - break; - case GL_EVAL_BIT: - memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); - ctx->NewState |= _NEW_EVAL; - break; - case GL_FOG_BIT: - { - const struct gl_fog_attrib *fog; - fog = (const struct gl_fog_attrib *) attr->data; - _mesa_set_enable(ctx, GL_FOG, fog->Enabled); - _mesa_Fogfv(GL_FOG_COLOR, fog->Color); - _mesa_Fogf(GL_FOG_DENSITY, fog->Density); - _mesa_Fogf(GL_FOG_START, fog->Start); - _mesa_Fogf(GL_FOG_END, fog->End); - _mesa_Fogf(GL_FOG_INDEX, fog->Index); - _mesa_Fogi(GL_FOG_MODE, fog->Mode); - } - break; - case GL_HINT_BIT: - { - const struct gl_hint_attrib *hint; - hint = (const struct gl_hint_attrib *) attr->data; - _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT, - hint->PerspectiveCorrection ); - _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth); - _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth); - _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth); - _mesa_Hint(GL_FOG_HINT, hint->Fog); - _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, - hint->ClipVolumeClipping); - _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB, - hint->TextureCompression); - } - break; - case GL_LIGHTING_BIT: - { - GLuint i; - const struct gl_light_attrib *light; - light = (const struct gl_light_attrib *) attr->data; - /* lighting enable */ - _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); - /* per-light state */ - if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) - _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - - for (i = 0; i < ctx->Const.MaxLights; i++) { - const struct gl_light *l = &light->Light[i]; - _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled); - _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); - _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); - _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); - _mesa_light(ctx, i, GL_POSITION, l->EyePosition); - _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); - { - GLfloat p[4] = { 0 }; - p[0] = l->SpotExponent; - _mesa_light(ctx, i, GL_SPOT_EXPONENT, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->SpotCutoff; - _mesa_light(ctx, i, GL_SPOT_CUTOFF, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->ConstantAttenuation; - _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->LinearAttenuation; - _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->QuadraticAttenuation; - _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); - } - } - /* light model */ - _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, - light->Model.Ambient); - _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, - (GLfloat) light->Model.LocalViewer); - _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE, - (GLfloat) light->Model.TwoSide); - _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL, - (GLfloat) light->Model.ColorControl); - /* shade model */ - _mesa_ShadeModel(light->ShadeModel); - /* color material */ - _mesa_ColorMaterial(light->ColorMaterialFace, - light->ColorMaterialMode); - _mesa_set_enable(ctx, GL_COLOR_MATERIAL, - light->ColorMaterialEnabled); - /* materials */ - memcpy(&ctx->Light.Material, &light->Material, - sizeof(struct gl_material)); - } - break; - case GL_LINE_BIT: - { - const struct gl_line_attrib *line; - line = (const struct gl_line_attrib *) attr->data; - _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag); - _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag); - _mesa_LineStipple(line->StippleFactor, line->StipplePattern); - _mesa_LineWidth(line->Width); - } - break; - case GL_LIST_BIT: - memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); - break; - case GL_PIXEL_MODE_BIT: - memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); - /* XXX what other pixel state needs to be set by function calls? */ - _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); - ctx->NewState |= _NEW_PIXEL; - break; - case GL_POINT_BIT: - { - const struct gl_point_attrib *point; - point = (const struct gl_point_attrib *) attr->data; - _mesa_PointSize(point->Size); - _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag); - if (ctx->Extensions.EXT_point_parameters) { - _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT, - point->Params); - _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT, - point->MinSize); - _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT, - point->MaxSize); - _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT, - point->Threshold); - } - if (ctx->Extensions.NV_point_sprite - || ctx->Extensions.ARB_point_sprite) { - GLuint u; - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV, - (GLint) point->CoordReplace[u]); - } - _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); - if (ctx->Extensions.NV_point_sprite) - _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV, - ctx->Point.SpriteRMode); - _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN, - (GLfloat)ctx->Point.SpriteOrigin); - } - } - break; - case GL_POLYGON_BIT: - { - const struct gl_polygon_attrib *polygon; - polygon = (const struct gl_polygon_attrib *) attr->data; - _mesa_CullFace(polygon->CullFaceMode); - _mesa_FrontFace(polygon->FrontFace); - _mesa_PolygonMode(GL_FRONT, polygon->FrontMode); - _mesa_PolygonMode(GL_BACK, polygon->BackMode); - _mesa_PolygonOffset(polygon->OffsetFactor, - polygon->OffsetUnits); - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag); - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag); - _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT, - polygon->OffsetPoint); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE, - polygon->OffsetLine); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, - polygon->OffsetFill); - } - break; - case GL_POLYGON_STIPPLE_BIT: - memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); - ctx->NewState |= _NEW_POLYGONSTIPPLE; - if (ctx->Driver.PolygonStipple) - ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data ); - break; - case GL_SCISSOR_BIT: - { - const struct gl_scissor_attrib *scissor; - scissor = (const struct gl_scissor_attrib *) attr->data; - _mesa_Scissor(scissor->X, scissor->Y, - scissor->Width, scissor->Height); - _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled); - } - break; - case GL_STENCIL_BUFFER_BIT: - { - const struct gl_stencil_attrib *stencil; - stencil = (const struct gl_stencil_attrib *) attr->data; - _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); - _mesa_ClearStencil(stencil->Clear); - if (ctx->Extensions.EXT_stencil_two_side) { - _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, - stencil->TestTwoSide); - _mesa_ActiveStencilFaceEXT(stencil->ActiveFace - ? GL_BACK : GL_FRONT); - } - /* front state */ - _mesa_StencilFuncSeparate(GL_FRONT, - stencil->Function[0], - stencil->Ref[0], - stencil->ValueMask[0]); - _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); - _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], - stencil->ZFailFunc[0], - stencil->ZPassFunc[0]); - /* back state */ - _mesa_StencilFuncSeparate(GL_BACK, - stencil->Function[1], - stencil->Ref[1], - stencil->ValueMask[1]); - _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); - _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], - stencil->ZFailFunc[1], - stencil->ZPassFunc[1]); - } - break; - case GL_TRANSFORM_BIT: - { - GLuint i; - const struct gl_transform_attrib *xform; - xform = (const struct gl_transform_attrib *) attr->data; - _mesa_MatrixMode(xform->MatrixMode); - if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) - _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); - - /* restore clip planes */ - for (i = 0; i < MAX_CLIP_PLANES; i++) { - const GLuint mask = 1 << i; - const GLfloat *eyePlane = xform->EyeUserPlane[i]; - COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane); - if (xform->ClipPlanesEnabled & mask) { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); - } - else { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); - } - if (ctx->Driver.ClipPlane) - ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane ); - } - - /* normalize/rescale */ - if (xform->Normalize != ctx->Transform.Normalize) - _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize); - if (xform->RescaleNormals != ctx->Transform.RescaleNormals) - _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT, - ctx->Transform.RescaleNormals); - if (xform->DepthClamp != ctx->Transform.DepthClamp) - _mesa_set_enable(ctx, GL_DEPTH_CLAMP, - ctx->Transform.DepthClamp); - } - break; - case GL_TEXTURE_BIT: - /* Take care of texture object reference counters */ - { - struct texture_state *texstate - = (struct texture_state *) attr->data; - pop_texture_group(ctx, texstate); - ctx->NewState |= _NEW_TEXTURE; - } - break; - case GL_VIEWPORT_BIT: - { - const struct gl_viewport_attrib *vp; - vp = (const struct gl_viewport_attrib *) attr->data; - _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height); - _mesa_DepthRange(vp->Near, vp->Far); - } - break; - case GL_MULTISAMPLE_BIT_ARB: - { - const struct gl_multisample_attrib *ms; - ms = (const struct gl_multisample_attrib *) attr->data; - _mesa_SampleCoverageARB(ms->SampleCoverageValue, - ms->SampleCoverageInvert); - } - break; - - default: - _mesa_problem( ctx, "Bad attrib flag in PopAttrib"); - break; - } - - next = attr->next; - FREE( attr->data ); - FREE( attr ); - attr = next; - } -} - - -/** - * Helper for incrementing/decrementing vertex buffer object reference - * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group. - */ -static void -adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step) -{ - GLuint i; - - arrayObj->Vertex.BufferObj->RefCount += step; - arrayObj->Weight.BufferObj->RefCount += step; - arrayObj->Normal.BufferObj->RefCount += step; - arrayObj->Color.BufferObj->RefCount += step; - arrayObj->SecondaryColor.BufferObj->RefCount += step; - arrayObj->FogCoord.BufferObj->RefCount += step; - arrayObj->Index.BufferObj->RefCount += step; - arrayObj->EdgeFlag.BufferObj->RefCount += step; - for (i = 0; i < Elements(arrayObj->TexCoord); i++) - arrayObj->TexCoord[i].BufferObj->RefCount += step; - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) - arrayObj->VertexAttrib[i].BufferObj->RefCount += step; -} - - -/** - * Copy gl_pixelstore_attrib from src to dst, updating buffer - * object refcounts. - */ -static void -copy_pixelstore(struct gl_context *ctx, - struct gl_pixelstore_attrib *dst, - const struct gl_pixelstore_attrib *src) -{ - dst->Alignment = src->Alignment; - dst->RowLength = src->RowLength; - dst->SkipPixels = src->SkipPixels; - dst->SkipRows = src->SkipRows; - dst->ImageHeight = src->ImageHeight; - dst->SkipImages = src->SkipImages; - dst->SwapBytes = src->SwapBytes; - dst->LsbFirst = src->LsbFirst; - dst->ClientStorage = src->ClientStorage; - dst->Invert = src->Invert; - _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); -} - - -#define GL_CLIENT_PACK_BIT (1<<20) -#define GL_CLIENT_UNPACK_BIT (1<<21) - - -void GLAPIENTRY -_mesa_PushClientAttrib(GLbitfield mask) -{ - struct gl_attrib_node *head; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) { - _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" ); - return; - } - - /* Build linked list of attribute nodes which save all attribute - * groups specified by the mask. - */ - head = NULL; - - if (mask & GL_CLIENT_PIXEL_STORE_BIT) { - struct gl_pixelstore_attrib *attr; - /* packing attribs */ - attr = CALLOC_STRUCT( gl_pixelstore_attrib ); - copy_pixelstore(ctx, attr, &ctx->Pack); - save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr); - /* unpacking attribs */ - attr = CALLOC_STRUCT( gl_pixelstore_attrib ); - copy_pixelstore(ctx, attr, &ctx->Unpack); - save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr); - } - - if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { - struct gl_array_attrib *attr; - struct gl_array_object *obj; - - attr = MALLOC_STRUCT( gl_array_attrib ); - obj = MALLOC_STRUCT( gl_array_object ); - -#if FEATURE_ARB_vertex_buffer_object - /* increment ref counts since we're copying pointers to these objects */ - ctx->Array.ArrayBufferObj->RefCount++; - ctx->Array.ElementArrayBufferObj->RefCount++; -#endif - - memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); - memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) ); - - attr->ArrayObj = obj; - - save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr); - - /* bump reference counts on buffer objects */ - adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1); - } - - ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; - ctx->ClientAttribStackDepth++; -} - - - - -void GLAPIENTRY -_mesa_PopClientAttrib(void) -{ - struct gl_attrib_node *node, *next; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (ctx->ClientAttribStackDepth == 0) { - _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" ); - return; - } - - ctx->ClientAttribStackDepth--; - node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth]; - - while (node) { - switch (node->kind) { - case GL_CLIENT_PACK_BIT: - { - struct gl_pixelstore_attrib *store = - (struct gl_pixelstore_attrib *) node->data; - copy_pixelstore(ctx, &ctx->Pack, store); - _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); - } - ctx->NewState |= _NEW_PACKUNPACK; - break; - case GL_CLIENT_UNPACK_BIT: - { - struct gl_pixelstore_attrib *store = - (struct gl_pixelstore_attrib *) node->data; - copy_pixelstore(ctx, &ctx->Unpack, store); - _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); - } - ctx->NewState |= _NEW_PACKUNPACK; - break; - case GL_CLIENT_VERTEX_ARRAY_BIT: { - struct gl_array_attrib * data = - (struct gl_array_attrib *) node->data; - - adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1); - - ctx->Array.ActiveTexture = data->ActiveTexture; - if (data->LockCount != 0) - _mesa_LockArraysEXT(data->LockFirst, data->LockCount); - else if (ctx->Array.LockCount) - _mesa_UnlockArraysEXT(); - - _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name ); - -#if FEATURE_ARB_vertex_buffer_object - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, - data->ArrayBufferObj->Name); - _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, - data->ElementArrayBufferObj->Name); -#endif - - memcpy( ctx->Array.ArrayObj, data->ArrayObj, - sizeof( struct gl_array_object ) ); - - FREE( data->ArrayObj ); - - /* FIXME: Should some bits in ctx->Array->NewState also be set - * FIXME: here? It seems like it should be set to inclusive-or - * FIXME: of the old ArrayObj->_Enabled and the new _Enabled. - */ - - ctx->NewState |= _NEW_ARRAY; - break; - } - default: - _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib"); - break; - } - - next = node->next; - FREE( node->data ); - FREE( node ); - node = next; - } -} - - -void -_mesa_init_attrib_dispatch(struct _glapi_table *disp) -{ - SET_PopAttrib(disp, _mesa_PopAttrib); - SET_PushAttrib(disp, _mesa_PushAttrib); - SET_PopClientAttrib(disp, _mesa_PopClientAttrib); - SET_PushClientAttrib(disp, _mesa_PushClientAttrib); -} - - -#endif /* FEATURE_attrib_stack */ - - -/** - * Free any attribute state data that might be attached to the context. - */ -void -_mesa_free_attrib_data(struct gl_context *ctx) -{ - while (ctx->AttribStackDepth > 0) { - struct gl_attrib_node *attr, *next; - - ctx->AttribStackDepth--; - attr = ctx->AttribStack[ctx->AttribStackDepth]; - - while (attr) { - if (attr->kind == GL_TEXTURE_BIT) { - struct texture_state *texstate = (struct texture_state*)attr->data; - GLuint u, tgt; - /* clear references to the saved texture objects */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); - } - } - } - else { - /* any other chunks of state that requires special handling? */ - } - - next = attr->next; - free(attr->data); - free(attr); - attr = next; - } - } -} - - -void _mesa_init_attrib( struct gl_context *ctx ) -{ - /* Renderer and client attribute stacks */ - ctx->AttribStackDepth = 0; - ctx->ClientAttribStackDepth = 0; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "accum.h"
+#include "arrayobj.h"
+#include "attrib.h"
+#include "blend.h"
+#include "buffers.h"
+#include "bufferobj.h"
+#include "clear.h"
+#include "colormac.h"
+#include "context.h"
+#include "depth.h"
+#include "enable.h"
+#include "enums.h"
+#include "fog.h"
+#include "hint.h"
+#include "light.h"
+#include "lines.h"
+#include "macros.h"
+#include "matrix.h"
+#include "mfeatures.h"
+#include "multisample.h"
+#include "points.h"
+#include "polygon.h"
+#include "scissor.h"
+#include "stencil.h"
+#include "texenv.h"
+#include "texgen.h"
+#include "texobj.h"
+#include "texparam.h"
+#include "texstate.h"
+#include "varray.h"
+#include "viewport.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+/**
+ * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
+ */
+struct gl_enable_attrib
+{
+ GLboolean AlphaTest;
+ GLboolean AutoNormal;
+ GLboolean Blend;
+ GLbitfield ClipPlanes;
+ GLboolean ColorMaterial;
+ GLboolean CullFace;
+ GLboolean DepthClamp;
+ GLboolean DepthTest;
+ GLboolean Dither;
+ GLboolean Fog;
+ GLboolean Light[MAX_LIGHTS];
+ GLboolean Lighting;
+ GLboolean LineSmooth;
+ GLboolean LineStipple;
+ GLboolean IndexLogicOp;
+ GLboolean ColorLogicOp;
+
+ GLboolean Map1Color4;
+ GLboolean Map1Index;
+ GLboolean Map1Normal;
+ GLboolean Map1TextureCoord1;
+ GLboolean Map1TextureCoord2;
+ GLboolean Map1TextureCoord3;
+ GLboolean Map1TextureCoord4;
+ GLboolean Map1Vertex3;
+ GLboolean Map1Vertex4;
+ GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
+ GLboolean Map2Color4;
+ GLboolean Map2Index;
+ GLboolean Map2Normal;
+ GLboolean Map2TextureCoord1;
+ GLboolean Map2TextureCoord2;
+ GLboolean Map2TextureCoord3;
+ GLboolean Map2TextureCoord4;
+ GLboolean Map2Vertex3;
+ GLboolean Map2Vertex4;
+ GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
+
+ GLboolean Normalize;
+ GLboolean PixelTexture;
+ GLboolean PointSmooth;
+ GLboolean PolygonOffsetPoint;
+ GLboolean PolygonOffsetLine;
+ GLboolean PolygonOffsetFill;
+ GLboolean PolygonSmooth;
+ GLboolean PolygonStipple;
+ GLboolean RescaleNormals;
+ GLboolean Scissor;
+ GLboolean Stencil;
+ GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
+ GLboolean MultisampleEnabled; /* GL_ARB_multisample */
+ GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
+ GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
+ GLboolean SampleCoverage; /* GL_ARB_multisample */
+ GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
+ GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
+
+ GLbitfield Texture[MAX_TEXTURE_UNITS];
+ GLbitfield TexGen[MAX_TEXTURE_UNITS];
+
+ /* GL_ARB_vertex_program / GL_NV_vertex_program */
+ GLboolean VertexProgram;
+ GLboolean VertexProgramPointSize;
+ GLboolean VertexProgramTwoSide;
+
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ GLboolean PointSprite;
+ GLboolean FragmentShaderATI;
+};
+
+
+/**
+ * Node for the attribute stack.
+ */
+struct gl_attrib_node
+{
+ GLbitfield kind;
+ void *data;
+ struct gl_attrib_node *next;
+};
+
+
+
+/**
+ * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
+ */
+struct texture_state
+{
+ struct gl_texture_attrib Texture; /**< The usual context state */
+
+ /** to save per texture object state (wrap modes, filters, etc): */
+ struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
+
+ /**
+ * To save references to texture objects (so they don't get accidentally
+ * deleted while saved in the attribute stack).
+ */
+ struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
+};
+
+
+#if FEATURE_attrib_stack
+
+
+/**
+ * Allocate new attribute node of given type/kind. Attach payload data.
+ * Insert it into the linked list named by 'head'.
+ */
+static void
+save_attrib_data(struct gl_attrib_node **head,
+ GLbitfield kind, void *payload)
+{
+ struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node);
+ if (n) {
+ n->kind = kind;
+ n->data = payload;
+ /* insert at head */
+ n->next = *head;
+ *head = n;
+ }
+ else {
+ /* out of memory! */
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_PushAttrib(GLbitfield mask)
+{
+ struct gl_attrib_node *head;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask);
+
+ if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) {
+ _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
+ return;
+ }
+
+ /* Build linked list of attribute nodes which save all attribute */
+ /* groups specified by the mask. */
+ head = NULL;
+
+ if (mask & GL_ACCUM_BUFFER_BIT) {
+ struct gl_accum_attrib *attr;
+ attr = MALLOC_STRUCT( gl_accum_attrib );
+ memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
+ save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr);
+ }
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ GLuint i;
+ struct gl_colorbuffer_attrib *attr;
+ attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
+ memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
+ /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
+ attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
+ save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr);
+ }
+
+ if (mask & GL_CURRENT_BIT) {
+ struct gl_current_attrib *attr;
+ FLUSH_CURRENT( ctx, 0 );
+ attr = MALLOC_STRUCT( gl_current_attrib );
+ memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
+ save_attrib_data(&head, GL_CURRENT_BIT, attr);
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ struct gl_depthbuffer_attrib *attr;
+ attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
+ memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
+ save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr);
+ }
+
+ if (mask & GL_ENABLE_BIT) {
+ struct gl_enable_attrib *attr;
+ GLuint i;
+ attr = MALLOC_STRUCT( gl_enable_attrib );
+ /* Copy enable flags from all other attributes into the enable struct. */
+ attr->AlphaTest = ctx->Color.AlphaEnabled;
+ attr->AutoNormal = ctx->Eval.AutoNormal;
+ attr->Blend = ctx->Color.BlendEnabled;
+ attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled;
+ attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
+ attr->CullFace = ctx->Polygon.CullFlag;
+ attr->DepthClamp = ctx->Transform.DepthClamp;
+ attr->DepthTest = ctx->Depth.Test;
+ attr->Dither = ctx->Color.DitherFlag;
+ attr->Fog = ctx->Fog.Enabled;
+ for (i = 0; i < ctx->Const.MaxLights; i++) {
+ attr->Light[i] = ctx->Light.Light[i].Enabled;
+ }
+ attr->Lighting = ctx->Light.Enabled;
+ attr->LineSmooth = ctx->Line.SmoothFlag;
+ attr->LineStipple = ctx->Line.StippleFlag;
+ attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
+ attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
+ attr->Map1Color4 = ctx->Eval.Map1Color4;
+ attr->Map1Index = ctx->Eval.Map1Index;
+ attr->Map1Normal = ctx->Eval.Map1Normal;
+ attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
+ attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
+ attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
+ attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
+ attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
+ attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
+ memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib));
+ attr->Map2Color4 = ctx->Eval.Map2Color4;
+ attr->Map2Index = ctx->Eval.Map2Index;
+ attr->Map2Normal = ctx->Eval.Map2Normal;
+ attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
+ attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
+ attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
+ attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
+ attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
+ attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
+ memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib));
+ attr->Normalize = ctx->Transform.Normalize;
+ attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped;
+ attr->PointSmooth = ctx->Point.SmoothFlag;
+ attr->PointSprite = ctx->Point.PointSprite;
+ attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
+ attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
+ attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
+ attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
+ attr->PolygonStipple = ctx->Polygon.StippleFlag;
+ attr->RescaleNormals = ctx->Transform.RescaleNormals;
+ attr->Scissor = ctx->Scissor.Enabled;
+ attr->Stencil = ctx->Stencil.Enabled;
+ attr->StencilTwoSide = ctx->Stencil.TestTwoSide;
+ attr->MultisampleEnabled = ctx->Multisample.Enabled;
+ attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage;
+ attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne;
+ attr->SampleCoverage = ctx->Multisample.SampleCoverage;
+ attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert;
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
+ attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
+ }
+ /* GL_NV_vertex_program */
+ attr->VertexProgram = ctx->VertexProgram.Enabled;
+ attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
+ attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
+ save_attrib_data(&head, GL_ENABLE_BIT, attr);
+ }
+
+ if (mask & GL_EVAL_BIT) {
+ struct gl_eval_attrib *attr;
+ attr = MALLOC_STRUCT( gl_eval_attrib );
+ memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
+ save_attrib_data(&head, GL_EVAL_BIT, attr);
+ }
+
+ if (mask & GL_FOG_BIT) {
+ struct gl_fog_attrib *attr;
+ attr = MALLOC_STRUCT( gl_fog_attrib );
+ memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
+ save_attrib_data(&head, GL_FOG_BIT, attr);
+ }
+
+ if (mask & GL_HINT_BIT) {
+ struct gl_hint_attrib *attr;
+ attr = MALLOC_STRUCT( gl_hint_attrib );
+ memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
+ save_attrib_data(&head, GL_HINT_BIT, attr);
+ }
+
+ if (mask & GL_LIGHTING_BIT) {
+ struct gl_light_attrib *attr;
+ FLUSH_CURRENT(ctx, 0); /* flush material changes */
+ attr = MALLOC_STRUCT( gl_light_attrib );
+ memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
+ save_attrib_data(&head, GL_LIGHTING_BIT, attr);
+ }
+
+ if (mask & GL_LINE_BIT) {
+ struct gl_line_attrib *attr;
+ attr = MALLOC_STRUCT( gl_line_attrib );
+ memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
+ save_attrib_data(&head, GL_LINE_BIT, attr);
+ }
+
+ if (mask & GL_LIST_BIT) {
+ struct gl_list_attrib *attr;
+ attr = MALLOC_STRUCT( gl_list_attrib );
+ memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) );
+ save_attrib_data(&head, GL_LIST_BIT, attr);
+ }
+
+ if (mask & GL_PIXEL_MODE_BIT) {
+ struct gl_pixel_attrib *attr;
+ attr = MALLOC_STRUCT( gl_pixel_attrib );
+ memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
+ /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
+ attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
+ save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr);
+ }
+
+ if (mask & GL_POINT_BIT) {
+ struct gl_point_attrib *attr;
+ attr = MALLOC_STRUCT( gl_point_attrib );
+ memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
+ save_attrib_data(&head, GL_POINT_BIT, attr);
+ }
+
+ if (mask & GL_POLYGON_BIT) {
+ struct gl_polygon_attrib *attr;
+ attr = MALLOC_STRUCT( gl_polygon_attrib );
+ memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
+ save_attrib_data(&head, GL_POLYGON_BIT, attr);
+ }
+
+ if (mask & GL_POLYGON_STIPPLE_BIT) {
+ GLuint *stipple;
+ stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
+ memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
+ save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
+ }
+
+ if (mask & GL_SCISSOR_BIT) {
+ struct gl_scissor_attrib *attr;
+ attr = MALLOC_STRUCT( gl_scissor_attrib );
+ memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
+ save_attrib_data(&head, GL_SCISSOR_BIT, attr);
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ struct gl_stencil_attrib *attr;
+ attr = MALLOC_STRUCT( gl_stencil_attrib );
+ memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
+ save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr);
+ }
+
+ if (mask & GL_TEXTURE_BIT) {
+ struct texture_state *texstate = CALLOC_STRUCT(texture_state);
+ GLuint u, tex;
+
+ if (!texstate) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)");
+ goto end;
+ }
+
+ _mesa_lock_context_textures(ctx);
+
+ /* copy/save the bulk of texture state here */
+ memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture));
+
+ /* Save references to the currently bound texture objects so they don't
+ * accidentally get deleted while referenced in the attribute stack.
+ */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][tex],
+ ctx->Texture.Unit[u].CurrentTex[tex]);
+ }
+ }
+
+ /* copy state/contents of the currently bound texture objects */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_copy_texture_object(&texstate->SavedObj[u][tex],
+ ctx->Texture.Unit[u].CurrentTex[tex]);
+ }
+ }
+
+ _mesa_unlock_context_textures(ctx);
+
+ save_attrib_data(&head, GL_TEXTURE_BIT, texstate);
+ }
+
+ if (mask & GL_TRANSFORM_BIT) {
+ struct gl_transform_attrib *attr;
+ attr = MALLOC_STRUCT( gl_transform_attrib );
+ memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
+ save_attrib_data(&head, GL_TRANSFORM_BIT, attr);
+ }
+
+ if (mask & GL_VIEWPORT_BIT) {
+ struct gl_viewport_attrib *attr;
+ attr = MALLOC_STRUCT( gl_viewport_attrib );
+ memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
+ save_attrib_data(&head, GL_VIEWPORT_BIT, attr);
+ }
+
+ /* GL_ARB_multisample */
+ if (mask & GL_MULTISAMPLE_BIT_ARB) {
+ struct gl_multisample_attrib *attr;
+ attr = MALLOC_STRUCT( gl_multisample_attrib );
+ memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
+ save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr);
+ }
+
+end:
+ ctx->AttribStack[ctx->AttribStackDepth] = head;
+ ctx->AttribStackDepth++;
+}
+
+
+
+static void
+pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
+{
+ const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;
+ GLuint i;
+
+#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
+ if ((VALUE) != (NEWVALUE)) { \
+ _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
+ }
+
+ TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
+ if (ctx->Color.BlendEnabled != enable->Blend) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1));
+ }
+ }
+
+ for (i=0;i<MAX_CLIP_PLANES;i++) {
+ const GLuint mask = 1 << i;
+ if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask))
+ _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
+ (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE));
+ }
+
+ TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
+ GL_COLOR_MATERIAL);
+ TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
+ TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp,
+ GL_DEPTH_CLAMP);
+ TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
+ TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
+ TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
+ TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
+ TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
+ TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple,
+ GL_LINE_STIPPLE);
+ TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp,
+ GL_INDEX_LOGIC_OP);
+ TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp,
+ GL_COLOR_LOGIC_OP);
+
+ TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
+ TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
+ TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
+ TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1,
+ GL_MAP1_TEXTURE_COORD_1);
+ TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2,
+ GL_MAP1_TEXTURE_COORD_2);
+ TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3,
+ GL_MAP1_TEXTURE_COORD_3);
+ TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4,
+ GL_MAP1_TEXTURE_COORD_4);
+ TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3,
+ GL_MAP1_VERTEX_3);
+ TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
+ GL_MAP1_VERTEX_4);
+ for (i = 0; i < 16; i++) {
+ TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i],
+ GL_MAP1_VERTEX_ATTRIB0_4_NV + i);
+ }
+
+ TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
+ TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
+ TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
+ TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1,
+ GL_MAP2_TEXTURE_COORD_1);
+ TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2,
+ GL_MAP2_TEXTURE_COORD_2);
+ TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3,
+ GL_MAP2_TEXTURE_COORD_3);
+ TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4,
+ GL_MAP2_TEXTURE_COORD_4);
+ TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3,
+ GL_MAP2_VERTEX_3);
+ TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4,
+ GL_MAP2_VERTEX_4);
+ for (i = 0; i < 16; i++) {
+ TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i],
+ GL_MAP2_VERTEX_ATTRIB0_4_NV + i);
+ }
+
+ TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL);
+ TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
+ TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals,
+ GL_RESCALE_NORMAL_EXT);
+ TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped,
+ enable->RasterPositionUnclipped,
+ GL_RASTER_POSITION_UNCLIPPED_IBM);
+ TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth,
+ GL_POINT_SMOOTH);
+ if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) {
+ TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite,
+ GL_POINT_SPRITE_NV);
+ }
+ TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint,
+ GL_POLYGON_OFFSET_POINT);
+ TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine,
+ GL_POLYGON_OFFSET_LINE);
+ TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill,
+ GL_POLYGON_OFFSET_FILL);
+ TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth,
+ GL_POLYGON_SMOOTH);
+ TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple,
+ GL_POLYGON_STIPPLE);
+ TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
+ TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT);
+ }
+ TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled,
+ GL_MULTISAMPLE_ARB);
+ TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
+ enable->SampleAlphaToCoverage,
+ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
+ TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,
+ enable->SampleAlphaToOne,
+ GL_SAMPLE_ALPHA_TO_ONE_ARB);
+ TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
+ enable->SampleCoverage,
+ GL_SAMPLE_COVERAGE_ARB);
+ TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert,
+ enable->SampleCoverageInvert,
+ GL_SAMPLE_COVERAGE_INVERT_ARB);
+ /* GL_ARB_vertex_program, GL_NV_vertex_program */
+ TEST_AND_UPDATE(ctx->VertexProgram.Enabled,
+ enable->VertexProgram,
+ GL_VERTEX_PROGRAM_ARB);
+ TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled,
+ enable->VertexProgramPointSize,
+ GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
+ TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled,
+ enable->VertexProgramTwoSide,
+ GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
+
+#undef TEST_AND_UPDATE
+
+ /* texture unit enables */
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ const GLbitfield enabled = enable->Texture[i];
+ const GLbitfield genEnabled = enable->TexGen[i];
+
+ if (ctx->Texture.Unit[i].Enabled != enabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
+
+ _mesa_set_enable(ctx, GL_TEXTURE_1D,
+ (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D,
+ (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D,
+ (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
+ if (ctx->Extensions.NV_texture_rectangle) {
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB,
+ (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP,
+ (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.MESA_texture_array) {
+ _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
+ (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
+ (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ }
+
+ if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
+ (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
+ (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
+ (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
+ (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ }
+
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave);
+}
+
+
+/**
+ * Pop/restore texture attribute/group state.
+ */
+static void
+pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
+{
+ GLuint u;
+
+ _mesa_lock_context_textures(ctx);
+
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ const struct gl_texture_unit *unit = &texstate->Texture.Unit[u];
+ GLuint tgt;
+
+ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u);
+ _mesa_set_enable(ctx, GL_TEXTURE_1D,
+ (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D,
+ (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D,
+ (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB,
+ (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.NV_texture_rectangle) {
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
+ (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.MESA_texture_array) {
+ _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
+ (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
+ (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ }
+
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
+ _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
+ _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode);
+ _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode);
+ _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode);
+ _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode);
+ _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane);
+ _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane);
+ _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane);
+ _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane);
+ /* Eye plane done differently to avoid re-transformation */
+ {
+ struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u];
+ COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane);
+ COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane);
+ COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane);
+ COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane);
+ if (ctx->Driver.TexGen) {
+ ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane);
+ ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane);
+ ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane);
+ ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane);
+ }
+ }
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
+ ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE));
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
+ ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE));
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
+ ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE));
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
+ ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE));
+ if (ctx->Extensions.EXT_texture_lod_bias) {
+ _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
+ GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias);
+ }
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB,
+ unit->Combine.ModeRGB);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
+ unit->Combine.ModeA);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB,
+ unit->Combine.SourceRGB[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB,
+ unit->Combine.SourceRGB[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB,
+ unit->Combine.SourceRGB[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA,
+ unit->Combine.SourceA[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA,
+ unit->Combine.SourceA[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA,
+ unit->Combine.SourceA[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB,
+ unit->Combine.OperandRGB[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB,
+ unit->Combine.OperandRGB[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB,
+ unit->Combine.OperandRGB[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
+ unit->Combine.OperandA[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
+ unit->Combine.OperandA[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
+ unit->Combine.OperandA[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE,
+ 1 << unit->Combine.ScaleShiftRGB);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE,
+ 1 << unit->Combine.ScaleShiftA);
+ }
+
+ /* Restore texture object state for each target */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ const struct gl_texture_object *obj = NULL;
+ GLenum target;
+
+ obj = &texstate->SavedObj[u][tgt];
+
+ /* don't restore state for unsupported targets to prevent
+ * raising GL errors.
+ */
+ if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
+ !ctx->Extensions.ARB_texture_cube_map) {
+ continue;
+ }
+ else if (obj->Target == GL_TEXTURE_RECTANGLE_NV &&
+ !ctx->Extensions.NV_texture_rectangle) {
+ continue;
+ }
+ else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
+ obj->Target == GL_TEXTURE_2D_ARRAY_EXT) &&
+ !ctx->Extensions.MESA_texture_array) {
+ continue;
+ }
+
+ target = obj->Target;
+
+ _mesa_BindTexture(target, obj->Name);
+
+ _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f);
+ _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR);
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter);
+ _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod);
+ _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod);
+ _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, obj->LodBias);
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel);
+ if (target != GL_TEXTURE_RECTANGLE_ARB)
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
+ obj->MaxAnisotropy);
+ }
+ if (ctx->Extensions.ARB_shadow_ambient) {
+ _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB,
+ obj->CompareFailValue);
+ }
+ }
+
+ /* remove saved references to the texture objects */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
+ }
+ }
+
+ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit);
+
+ _mesa_unlock_context_textures(ctx);
+}
+
+
+/*
+ * This function is kind of long just because we have to call a lot
+ * of device driver functions to update device driver state.
+ *
+ * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
+ * in order to restore GL state. This isn't terribly efficient but it
+ * ensures that dirty flags and any derived state gets updated correctly.
+ * We could at least check if the value to restore equals the current value
+ * and then skip the Mesa call.
+ */
+void GLAPIENTRY
+_mesa_PopAttrib(void)
+{
+ struct gl_attrib_node *attr, *next;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->AttribStackDepth == 0) {
+ _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
+ return;
+ }
+
+ ctx->AttribStackDepth--;
+ attr = ctx->AttribStack[ctx->AttribStackDepth];
+
+ while (attr) {
+
+ if (MESA_VERBOSE & VERBOSE_API) {
+ _mesa_debug(ctx, "glPopAttrib %s\n",
+ _mesa_lookup_enum_by_nr(attr->kind));
+ }
+
+ switch (attr->kind) {
+ case GL_ACCUM_BUFFER_BIT:
+ {
+ const struct gl_accum_attrib *accum;
+ accum = (const struct gl_accum_attrib *) attr->data;
+ _mesa_ClearAccum(accum->ClearColor[0],
+ accum->ClearColor[1],
+ accum->ClearColor[2],
+ accum->ClearColor[3]);
+ }
+ break;
+ case GL_COLOR_BUFFER_BIT:
+ {
+ const struct gl_colorbuffer_attrib *color;
+
+ color = (const struct gl_colorbuffer_attrib *) attr->data;
+ _mesa_ClearIndex((GLfloat) color->ClearIndex);
+ _mesa_ClearColor(color->ClearColor[0],
+ color->ClearColor[1],
+ color->ClearColor[2],
+ color->ClearColor[3]);
+ _mesa_IndexMask(color->IndexMask);
+ if (!ctx->Extensions.EXT_draw_buffers2) {
+ _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
+ (GLboolean) (color->ColorMask[0][1] != 0),
+ (GLboolean) (color->ColorMask[0][2] != 0),
+ (GLboolean) (color->ColorMask[0][3] != 0));
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_ColorMaskIndexed(i,
+ (GLboolean) (color->ColorMask[i][0] != 0),
+ (GLboolean) (color->ColorMask[i][1] != 0),
+ (GLboolean) (color->ColorMask[i][2] != 0),
+ (GLboolean) (color->ColorMask[i][3] != 0));
+ }
+ }
+ {
+ /* Need to determine if more than one color output is
+ * specified. If so, call glDrawBuffersARB, else call
+ * glDrawBuffer(). This is a subtle, but essential point
+ * since GL_FRONT (for example) is illegal for the former
+ * function, but legal for the later.
+ */
+ GLboolean multipleBuffers = GL_FALSE;
+ GLuint i;
+
+ for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (color->DrawBuffer[i] != GL_NONE) {
+ multipleBuffers = GL_TRUE;
+ break;
+ }
+ }
+ /* Call the API_level functions, not _mesa_drawbuffers()
+ * since we need to do error checking on the pop'd
+ * GL_DRAW_BUFFER.
+ * Ex: if GL_FRONT were pushed, but we're popping with a
+ * user FBO bound, GL_FRONT will be illegal and we'll need
+ * to record that error. Per OpenGL ARB decision.
+ */
+ if (multipleBuffers)
+ _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers,
+ color->DrawBuffer);
+ else
+ _mesa_DrawBuffer(color->DrawBuffer[0]);
+ }
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
+ _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
+ if (ctx->Color.BlendEnabled != color->BlendEnabled) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i,
+ (color->BlendEnabled >> i) & 1);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1));
+ }
+ }
+ if (ctx->Color._BlendFuncPerBuffer ||
+ ctx->Color._BlendEquationPerBuffer) {
+ /* set blend per buffer */
+ GLuint buf;
+ for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
+ _mesa_BlendFuncSeparatei(buf, color->Blend[buf].SrcRGB,
+ color->Blend[buf].DstRGB,
+ color->Blend[buf].SrcA,
+ color->Blend[buf].DstA);
+ _mesa_BlendEquationSeparatei(buf,
+ color->Blend[buf].EquationRGB,
+ color->Blend[buf].EquationA);
+ }
+ }
+ else {
+ /* set same blend modes for all buffers */
+ _mesa_BlendFuncSeparateEXT(color->Blend[0].SrcRGB,
+ color->Blend[0].DstRGB,
+ color->Blend[0].SrcA,
+ color->Blend[0].DstA);
+ /* This special case is because glBlendEquationSeparateEXT
+ * cannot take GL_LOGIC_OP as a parameter.
+ */
+ if (color->Blend[0].EquationRGB ==
+ color->Blend[0].EquationA) {
+ _mesa_BlendEquation(color->Blend[0].EquationRGB);
+ }
+ else {
+ _mesa_BlendEquationSeparateEXT(
+ color->Blend[0].EquationRGB,
+ color->Blend[0].EquationA);
+ }
+ }
+ _mesa_BlendColor(color->BlendColor[0],
+ color->BlendColor[1],
+ color->BlendColor[2],
+ color->BlendColor[3]);
+ _mesa_LogicOp(color->LogicOp);
+ _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP,
+ color->ColorLogicOpEnabled);
+ _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
+ color->IndexLogicOpEnabled);
+ _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
+ }
+ break;
+ case GL_CURRENT_BIT:
+ FLUSH_CURRENT( ctx, 0 );
+ memcpy( &ctx->Current, attr->data,
+ sizeof(struct gl_current_attrib) );
+ break;
+ case GL_DEPTH_BUFFER_BIT:
+ {
+ const struct gl_depthbuffer_attrib *depth;
+ depth = (const struct gl_depthbuffer_attrib *) attr->data;
+ _mesa_DepthFunc(depth->Func);
+ _mesa_ClearDepth(depth->Clear);
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test);
+ _mesa_DepthMask(depth->Mask);
+ }
+ break;
+ case GL_ENABLE_BIT:
+ {
+ const struct gl_enable_attrib *enable;
+ enable = (const struct gl_enable_attrib *) attr->data;
+ pop_enable_group(ctx, enable);
+ ctx->NewState |= _NEW_ALL;
+ }
+ break;
+ case GL_EVAL_BIT:
+ memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
+ ctx->NewState |= _NEW_EVAL;
+ break;
+ case GL_FOG_BIT:
+ {
+ const struct gl_fog_attrib *fog;
+ fog = (const struct gl_fog_attrib *) attr->data;
+ _mesa_set_enable(ctx, GL_FOG, fog->Enabled);
+ _mesa_Fogfv(GL_FOG_COLOR, fog->Color);
+ _mesa_Fogf(GL_FOG_DENSITY, fog->Density);
+ _mesa_Fogf(GL_FOG_START, fog->Start);
+ _mesa_Fogf(GL_FOG_END, fog->End);
+ _mesa_Fogf(GL_FOG_INDEX, fog->Index);
+ _mesa_Fogi(GL_FOG_MODE, fog->Mode);
+ }
+ break;
+ case GL_HINT_BIT:
+ {
+ const struct gl_hint_attrib *hint;
+ hint = (const struct gl_hint_attrib *) attr->data;
+ _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT,
+ hint->PerspectiveCorrection );
+ _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth);
+ _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth);
+ _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth);
+ _mesa_Hint(GL_FOG_HINT, hint->Fog);
+ _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT,
+ hint->ClipVolumeClipping);
+ _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
+ hint->TextureCompression);
+ }
+ break;
+ case GL_LIGHTING_BIT:
+ {
+ GLuint i;
+ const struct gl_light_attrib *light;
+ light = (const struct gl_light_attrib *) attr->data;
+ /* lighting enable */
+ _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
+ /* per-light state */
+ if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
+ _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
+
+ for (i = 0; i < ctx->Const.MaxLights; i++) {
+ const struct gl_light *l = &light->Light[i];
+ _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled);
+ _mesa_light(ctx, i, GL_AMBIENT, l->Ambient);
+ _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse);
+ _mesa_light(ctx, i, GL_SPECULAR, l->Specular );
+ _mesa_light(ctx, i, GL_POSITION, l->EyePosition);
+ _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection);
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->SpotExponent;
+ _mesa_light(ctx, i, GL_SPOT_EXPONENT, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->SpotCutoff;
+ _mesa_light(ctx, i, GL_SPOT_CUTOFF, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->ConstantAttenuation;
+ _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->LinearAttenuation;
+ _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->QuadraticAttenuation;
+ _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p);
+ }
+ }
+ /* light model */
+ _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT,
+ light->Model.Ambient);
+ _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER,
+ (GLfloat) light->Model.LocalViewer);
+ _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE,
+ (GLfloat) light->Model.TwoSide);
+ _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL,
+ (GLfloat) light->Model.ColorControl);
+ /* shade model */
+ _mesa_ShadeModel(light->ShadeModel);
+ /* color material */
+ _mesa_ColorMaterial(light->ColorMaterialFace,
+ light->ColorMaterialMode);
+ _mesa_set_enable(ctx, GL_COLOR_MATERIAL,
+ light->ColorMaterialEnabled);
+ /* materials */
+ memcpy(&ctx->Light.Material, &light->Material,
+ sizeof(struct gl_material));
+ }
+ break;
+ case GL_LINE_BIT:
+ {
+ const struct gl_line_attrib *line;
+ line = (const struct gl_line_attrib *) attr->data;
+ _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag);
+ _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag);
+ _mesa_LineStipple(line->StippleFactor, line->StipplePattern);
+ _mesa_LineWidth(line->Width);
+ }
+ break;
+ case GL_LIST_BIT:
+ memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
+ break;
+ case GL_PIXEL_MODE_BIT:
+ memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
+ /* XXX what other pixel state needs to be set by function calls? */
+ _mesa_ReadBuffer(ctx->Pixel.ReadBuffer);
+ ctx->NewState |= _NEW_PIXEL;
+ break;
+ case GL_POINT_BIT:
+ {
+ const struct gl_point_attrib *point;
+ point = (const struct gl_point_attrib *) attr->data;
+ _mesa_PointSize(point->Size);
+ _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag);
+ if (ctx->Extensions.EXT_point_parameters) {
+ _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT,
+ point->Params);
+ _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT,
+ point->MinSize);
+ _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT,
+ point->MaxSize);
+ _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
+ point->Threshold);
+ }
+ if (ctx->Extensions.NV_point_sprite
+ || ctx->Extensions.ARB_point_sprite) {
+ GLuint u;
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV,
+ (GLint) point->CoordReplace[u]);
+ }
+ _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite);
+ if (ctx->Extensions.NV_point_sprite)
+ _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV,
+ ctx->Point.SpriteRMode);
+ _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN,
+ (GLfloat)ctx->Point.SpriteOrigin);
+ }
+ }
+ break;
+ case GL_POLYGON_BIT:
+ {
+ const struct gl_polygon_attrib *polygon;
+ polygon = (const struct gl_polygon_attrib *) attr->data;
+ _mesa_CullFace(polygon->CullFaceMode);
+ _mesa_FrontFace(polygon->FrontFace);
+ _mesa_PolygonMode(GL_FRONT, polygon->FrontMode);
+ _mesa_PolygonMode(GL_BACK, polygon->BackMode);
+ _mesa_PolygonOffset(polygon->OffsetFactor,
+ polygon->OffsetUnits);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag);
+ _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT,
+ polygon->OffsetPoint);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE,
+ polygon->OffsetLine);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL,
+ polygon->OffsetFill);
+ }
+ break;
+ case GL_POLYGON_STIPPLE_BIT:
+ memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
+ ctx->NewState |= _NEW_POLYGONSTIPPLE;
+ if (ctx->Driver.PolygonStipple)
+ ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
+ break;
+ case GL_SCISSOR_BIT:
+ {
+ const struct gl_scissor_attrib *scissor;
+ scissor = (const struct gl_scissor_attrib *) attr->data;
+ _mesa_Scissor(scissor->X, scissor->Y,
+ scissor->Width, scissor->Height);
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled);
+ }
+ break;
+ case GL_STENCIL_BUFFER_BIT:
+ {
+ const struct gl_stencil_attrib *stencil;
+ stencil = (const struct gl_stencil_attrib *) attr->data;
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
+ _mesa_ClearStencil(stencil->Clear);
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
+ stencil->TestTwoSide);
+ _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
+ ? GL_BACK : GL_FRONT);
+ }
+ /* front state */
+ _mesa_StencilFuncSeparate(GL_FRONT,
+ stencil->Function[0],
+ stencil->Ref[0],
+ stencil->ValueMask[0]);
+ _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
+ _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
+ stencil->ZFailFunc[0],
+ stencil->ZPassFunc[0]);
+ /* back state */
+ _mesa_StencilFuncSeparate(GL_BACK,
+ stencil->Function[1],
+ stencil->Ref[1],
+ stencil->ValueMask[1]);
+ _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
+ _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
+ stencil->ZFailFunc[1],
+ stencil->ZPassFunc[1]);
+ }
+ break;
+ case GL_TRANSFORM_BIT:
+ {
+ GLuint i;
+ const struct gl_transform_attrib *xform;
+ xform = (const struct gl_transform_attrib *) attr->data;
+ _mesa_MatrixMode(xform->MatrixMode);
+ if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
+ _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
+
+ /* restore clip planes */
+ for (i = 0; i < MAX_CLIP_PLANES; i++) {
+ const GLuint mask = 1 << i;
+ const GLfloat *eyePlane = xform->EyeUserPlane[i];
+ COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane);
+ if (xform->ClipPlanesEnabled & mask) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
+ }
+ else {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
+ }
+ if (ctx->Driver.ClipPlane)
+ ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane );
+ }
+
+ /* normalize/rescale */
+ if (xform->Normalize != ctx->Transform.Normalize)
+ _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize);
+ if (xform->RescaleNormals != ctx->Transform.RescaleNormals)
+ _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
+ ctx->Transform.RescaleNormals);
+ if (xform->DepthClamp != ctx->Transform.DepthClamp)
+ _mesa_set_enable(ctx, GL_DEPTH_CLAMP,
+ ctx->Transform.DepthClamp);
+ }
+ break;
+ case GL_TEXTURE_BIT:
+ /* Take care of texture object reference counters */
+ {
+ struct texture_state *texstate
+ = (struct texture_state *) attr->data;
+ pop_texture_group(ctx, texstate);
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ break;
+ case GL_VIEWPORT_BIT:
+ {
+ const struct gl_viewport_attrib *vp;
+ vp = (const struct gl_viewport_attrib *) attr->data;
+ _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);
+ _mesa_DepthRange(vp->Near, vp->Far);
+ }
+ break;
+ case GL_MULTISAMPLE_BIT_ARB:
+ {
+ const struct gl_multisample_attrib *ms;
+ ms = (const struct gl_multisample_attrib *) attr->data;
+ _mesa_SampleCoverageARB(ms->SampleCoverageValue,
+ ms->SampleCoverageInvert);
+ }
+ break;
+
+ default:
+ _mesa_problem( ctx, "Bad attrib flag in PopAttrib");
+ break;
+ }
+
+ next = attr->next;
+ FREE( attr->data );
+ FREE( attr );
+ attr = next;
+ }
+}
+
+
+/**
+ * Helper for incrementing/decrementing vertex buffer object reference
+ * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group.
+ */
+static void
+adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step)
+{
+ GLuint i;
+
+ arrayObj->Vertex.BufferObj->RefCount += step;
+ arrayObj->Weight.BufferObj->RefCount += step;
+ arrayObj->Normal.BufferObj->RefCount += step;
+ arrayObj->Color.BufferObj->RefCount += step;
+ arrayObj->SecondaryColor.BufferObj->RefCount += step;
+ arrayObj->FogCoord.BufferObj->RefCount += step;
+ arrayObj->Index.BufferObj->RefCount += step;
+ arrayObj->EdgeFlag.BufferObj->RefCount += step;
+ for (i = 0; i < Elements(arrayObj->TexCoord); i++)
+ arrayObj->TexCoord[i].BufferObj->RefCount += step;
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
+ arrayObj->VertexAttrib[i].BufferObj->RefCount += step;
+}
+
+
+/**
+ * Copy gl_pixelstore_attrib from src to dst, updating buffer
+ * object refcounts.
+ */
+static void
+copy_pixelstore(struct gl_context *ctx,
+ struct gl_pixelstore_attrib *dst,
+ const struct gl_pixelstore_attrib *src)
+{
+ dst->Alignment = src->Alignment;
+ dst->RowLength = src->RowLength;
+ dst->SkipPixels = src->SkipPixels;
+ dst->SkipRows = src->SkipRows;
+ dst->ImageHeight = src->ImageHeight;
+ dst->SkipImages = src->SkipImages;
+ dst->SwapBytes = src->SwapBytes;
+ dst->LsbFirst = src->LsbFirst;
+ dst->ClientStorage = src->ClientStorage;
+ dst->Invert = src->Invert;
+ _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
+}
+
+
+#define GL_CLIENT_PACK_BIT (1<<20)
+#define GL_CLIENT_UNPACK_BIT (1<<21)
+
+
+void GLAPIENTRY
+_mesa_PushClientAttrib(GLbitfield mask)
+{
+ struct gl_attrib_node *head;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {
+ _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
+ return;
+ }
+
+ /* Build linked list of attribute nodes which save all attribute
+ * groups specified by the mask.
+ */
+ head = NULL;
+
+ if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
+ struct gl_pixelstore_attrib *attr;
+ /* packing attribs */
+ attr = CALLOC_STRUCT( gl_pixelstore_attrib );
+ copy_pixelstore(ctx, attr, &ctx->Pack);
+ save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr);
+ /* unpacking attribs */
+ attr = CALLOC_STRUCT( gl_pixelstore_attrib );
+ copy_pixelstore(ctx, attr, &ctx->Unpack);
+ save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr);
+ }
+
+ if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
+ struct gl_array_attrib *attr;
+ struct gl_array_object *obj;
+
+ attr = MALLOC_STRUCT( gl_array_attrib );
+ obj = MALLOC_STRUCT( gl_array_object );
+
+#if FEATURE_ARB_vertex_buffer_object
+ /* increment ref counts since we're copying pointers to these objects */
+ ctx->Array.ArrayBufferObj->RefCount++;
+ ctx->Array.ElementArrayBufferObj->RefCount++;
+#endif
+
+ memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
+ memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) );
+
+ attr->ArrayObj = obj;
+
+ save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr);
+
+ /* bump reference counts on buffer objects */
+ adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1);
+ }
+
+ ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
+ ctx->ClientAttribStackDepth++;
+}
+
+
+
+
+void GLAPIENTRY
+_mesa_PopClientAttrib(void)
+{
+ struct gl_attrib_node *node, *next;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->ClientAttribStackDepth == 0) {
+ _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
+ return;
+ }
+
+ ctx->ClientAttribStackDepth--;
+ node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
+
+ while (node) {
+ switch (node->kind) {
+ case GL_CLIENT_PACK_BIT:
+ {
+ struct gl_pixelstore_attrib *store =
+ (struct gl_pixelstore_attrib *) node->data;
+ copy_pixelstore(ctx, &ctx->Pack, store);
+ _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
+ }
+ ctx->NewState |= _NEW_PACKUNPACK;
+ break;
+ case GL_CLIENT_UNPACK_BIT:
+ {
+ struct gl_pixelstore_attrib *store =
+ (struct gl_pixelstore_attrib *) node->data;
+ copy_pixelstore(ctx, &ctx->Unpack, store);
+ _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
+ }
+ ctx->NewState |= _NEW_PACKUNPACK;
+ break;
+ case GL_CLIENT_VERTEX_ARRAY_BIT: {
+ struct gl_array_attrib * data =
+ (struct gl_array_attrib *) node->data;
+
+ adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1);
+
+ ctx->Array.ActiveTexture = data->ActiveTexture;
+ if (data->LockCount != 0)
+ _mesa_LockArraysEXT(data->LockFirst, data->LockCount);
+ else if (ctx->Array.LockCount)
+ _mesa_UnlockArraysEXT();
+
+ _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name );
+
+#if FEATURE_ARB_vertex_buffer_object
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ data->ArrayBufferObj->Name);
+ _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
+ data->ElementArrayBufferObj->Name);
+#endif
+
+ memcpy( ctx->Array.ArrayObj, data->ArrayObj,
+ sizeof( struct gl_array_object ) );
+
+ FREE( data->ArrayObj );
+
+ /* FIXME: Should some bits in ctx->Array->NewState also be set
+ * FIXME: here? It seems like it should be set to inclusive-or
+ * FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
+ */
+
+ ctx->NewState |= _NEW_ARRAY;
+ break;
+ }
+ default:
+ _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib");
+ break;
+ }
+
+ next = node->next;
+ FREE( node->data );
+ FREE( node );
+ node = next;
+ }
+}
+
+
+void
+_mesa_init_attrib_dispatch(struct _glapi_table *disp)
+{
+ SET_PopAttrib(disp, _mesa_PopAttrib);
+ SET_PushAttrib(disp, _mesa_PushAttrib);
+ SET_PopClientAttrib(disp, _mesa_PopClientAttrib);
+ SET_PushClientAttrib(disp, _mesa_PushClientAttrib);
+}
+
+
+#endif /* FEATURE_attrib_stack */
+
+
+/**
+ * Free any attribute state data that might be attached to the context.
+ */
+void
+_mesa_free_attrib_data(struct gl_context *ctx)
+{
+ while (ctx->AttribStackDepth > 0) {
+ struct gl_attrib_node *attr, *next;
+
+ ctx->AttribStackDepth--;
+ attr = ctx->AttribStack[ctx->AttribStackDepth];
+
+ while (attr) {
+ if (attr->kind == GL_TEXTURE_BIT) {
+ struct texture_state *texstate = (struct texture_state*)attr->data;
+ GLuint u, tgt;
+ /* clear references to the saved texture objects */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
+ }
+ }
+ }
+ else {
+ /* any other chunks of state that requires special handling? */
+ }
+
+ next = attr->next;
+ free(attr->data);
+ free(attr);
+ attr = next;
+ }
+ }
+}
+
+
+void _mesa_init_attrib( struct gl_context *ctx )
+{
+ /* Renderer and client attribute stacks */
+ ctx->AttribStackDepth = 0;
+ ctx->ClientAttribStackDepth = 0;
+}
diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c index c74a16803..22031fd2a 100644 --- a/mesalib/src/mesa/main/blend.c +++ b/mesalib/src/mesa/main/blend.c @@ -1,822 +1,822 @@ -/** - * \file blend.c - * Blending operations. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#include "glheader.h" -#include "blend.h" -#include "context.h" -#include "enums.h" -#include "macros.h" -#include "mtypes.h" - - - -/** - * Check if given blend source factor is legal. - * \return GL_TRUE if legal, GL_FALSE otherwise. - */ -static GLboolean -legal_src_factor(const struct gl_context *ctx, GLenum factor) -{ - switch (factor) { - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: - return ctx->Extensions.NV_blend_square; - case GL_ZERO: - case GL_ONE: - case GL_DST_COLOR: - case GL_ONE_MINUS_DST_COLOR: - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: - case GL_DST_ALPHA: - case GL_ONE_MINUS_DST_ALPHA: - case GL_SRC_ALPHA_SATURATE: - case GL_CONSTANT_COLOR: - case GL_ONE_MINUS_CONSTANT_COLOR: - case GL_CONSTANT_ALPHA: - case GL_ONE_MINUS_CONSTANT_ALPHA: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Check if given blend destination factor is legal. - * \return GL_TRUE if legal, GL_FALSE otherwise. - */ -static GLboolean -legal_dst_factor(const struct gl_context *ctx, GLenum factor) -{ - switch (factor) { - case GL_DST_COLOR: - case GL_ONE_MINUS_DST_COLOR: - return ctx->Extensions.NV_blend_square; - case GL_ZERO: - case GL_ONE: - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: - case GL_DST_ALPHA: - case GL_ONE_MINUS_DST_ALPHA: - case GL_CONSTANT_COLOR: - case GL_ONE_MINUS_CONSTANT_COLOR: - case GL_CONSTANT_ALPHA: - case GL_ONE_MINUS_CONSTANT_ALPHA: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Check if src/dest RGB/A blend factors are legal. If not generate - * a GL error. - * \return GL_TRUE if factors are legal, GL_FALSE otherwise. - */ -static GLboolean -validate_blend_factors(struct gl_context *ctx, const char *func, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - if (!legal_src_factor(ctx, sfactorRGB)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(sfactorRGB = %s)", func, - _mesa_lookup_enum_by_nr(sfactorRGB)); - return GL_FALSE; - } - - if (!legal_dst_factor(ctx, dfactorRGB)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(dfactorRGB = %s)", func, - _mesa_lookup_enum_by_nr(dfactorRGB)); - return GL_FALSE; - } - - if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(sfactorA = %s)", func, - _mesa_lookup_enum_by_nr(sfactorA)); - return GL_FALSE; - } - - if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(dfactorA = %s)", func, - _mesa_lookup_enum_by_nr(dfactorA)); - return GL_FALSE; - } - - return GL_TRUE; -} - - -/** - * Specify the blending operation. - * - * \param sfactor source factor operator. - * \param dfactor destination factor operator. - * - * \sa glBlendFunc, glBlendFuncSeparateEXT - */ -void GLAPIENTRY -_mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) -{ - _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor); -} - - -/** - * Set the separate blend source/dest factors for all draw buffers. - * - * \param sfactorRGB RGB source factor operator. - * \param dfactorRGB RGB destination factor operator. - * \param sfactorA alpha source factor operator. - * \param dfactorA alpha destination factor operator. - */ -void GLAPIENTRY -_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA ) -{ - GLuint buf, numBuffers; - GLboolean changed; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n", - _mesa_lookup_enum_by_nr(sfactorRGB), - _mesa_lookup_enum_by_nr(dfactorRGB), - _mesa_lookup_enum_by_nr(sfactorA), - _mesa_lookup_enum_by_nr(dfactorA)); - - if (!validate_blend_factors(ctx, "glBlendFuncSeparate", - sfactorRGB, dfactorRGB, - sfactorA, dfactorA)) { - return; - } - - numBuffers = ctx->Extensions.ARB_draw_buffers_blend - ? ctx->Const.MaxDrawBuffers : 1; - - changed = GL_FALSE; - for (buf = 0; buf < numBuffers; buf++) { - if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB || - ctx->Color.Blend[buf].DstRGB != dfactorRGB || - ctx->Color.Blend[buf].SrcA != sfactorA || - ctx->Color.Blend[buf].DstA != dfactorA) { - changed = GL_TRUE; - break; - } - } - if (!changed) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - - for (buf = 0; buf < numBuffers; buf++) { - ctx->Color.Blend[buf].SrcRGB = sfactorRGB; - ctx->Color.Blend[buf].DstRGB = dfactorRGB; - ctx->Color.Blend[buf].SrcA = sfactorA; - ctx->Color.Blend[buf].DstA = dfactorA; - } - ctx->Color._BlendFuncPerBuffer = GL_FALSE; - - if (ctx->Driver.BlendFuncSeparate) { - ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB, - sfactorA, dfactorA); - } -} - - -#if _HAVE_FULL_GL - - -/** - * Set blend source/dest factors for one color buffer/target. - */ -void GLAPIENTRY -_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) -{ - _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor); -} - - -/** - * Set separate blend source/dest factors for one color buffer/target. - */ -void GLAPIENTRY -_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.ARB_draw_buffers_blend) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()"); - return; - } - - if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)", - buf); - return; - } - - if (!validate_blend_factors(ctx, "glBlendFuncSeparatei", - sfactorRGB, dfactorRGB, - sfactorA, dfactorA)) { - return; - } - - if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB && - ctx->Color.Blend[buf].DstRGB == dfactorRGB && - ctx->Color.Blend[buf].SrcA == sfactorA && - ctx->Color.Blend[buf].DstA == dfactorA) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - - ctx->Color.Blend[buf].SrcRGB = sfactorRGB; - ctx->Color.Blend[buf].DstRGB = dfactorRGB; - ctx->Color.Blend[buf].SrcA = sfactorA; - ctx->Color.Blend[buf].DstA = dfactorA; - ctx->Color._BlendFuncPerBuffer = GL_TRUE; - - if (ctx->Driver.BlendFuncSeparatei) { - ctx->Driver.BlendFuncSeparatei(ctx, buf, sfactorRGB, dfactorRGB, - sfactorA, dfactorA); - } -} - - -/** - * Check if given blend equation is legal. - * \return GL_TRUE if legal, GL_FALSE otherwise. - */ -static GLboolean -legal_blend_equation(const struct gl_context *ctx, - GLenum mode, GLboolean is_separate) -{ - switch (mode) { - case GL_FUNC_ADD: - return GL_TRUE; - case GL_MIN: - case GL_MAX: - return ctx->Extensions.EXT_blend_minmax; - case GL_LOGIC_OP: - /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter. - */ - return ctx->Extensions.EXT_blend_logic_op && !is_separate; - case GL_FUNC_SUBTRACT: - case GL_FUNC_REVERSE_SUBTRACT: - return ctx->Extensions.EXT_blend_subtract; - default: - return GL_FALSE; - } -} - - -/* This is really an extension function! */ -void GLAPIENTRY -_mesa_BlendEquation( GLenum mode ) -{ - GLuint buf, numBuffers; - GLboolean changed; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendEquation(%s)\n", - _mesa_lookup_enum_by_nr(mode)); - - if (!legal_blend_equation(ctx, mode, GL_FALSE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation"); - return; - } - - numBuffers = ctx->Extensions.ARB_draw_buffers_blend - ? ctx->Const.MaxDrawBuffers : 1; - - changed = GL_FALSE; - for (buf = 0; buf < numBuffers; buf++) { - if (ctx->Color.Blend[buf].EquationRGB != mode || - ctx->Color.Blend[buf].EquationA != mode) { - changed = GL_TRUE; - break; - } - } - if (!changed) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - for (buf = 0; buf < numBuffers; buf++) { - ctx->Color.Blend[buf].EquationRGB = mode; - ctx->Color.Blend[buf].EquationA = mode; - } - ctx->Color._BlendEquationPerBuffer = GL_FALSE; - - if (ctx->Driver.BlendEquationSeparate) - (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode ); -} - - -/** - * Set blend equation for one color buffer/target. - */ -void GLAPIENTRY -_mesa_BlendEquationi(GLuint buf, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n", - buf, _mesa_lookup_enum_by_nr(mode)); - - if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)", - buf); - return; - } - - if (!legal_blend_equation(ctx, mode, GL_FALSE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi"); - return; - } - - if (ctx->Color.Blend[buf].EquationRGB == mode && - ctx->Color.Blend[buf].EquationA == mode) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.Blend[buf].EquationRGB = mode; - ctx->Color.Blend[buf].EquationA = mode; - ctx->Color._BlendEquationPerBuffer = GL_TRUE; - - if (ctx->Driver.BlendEquationSeparatei) - ctx->Driver.BlendEquationSeparatei(ctx, buf, mode, mode); -} - - -void GLAPIENTRY -_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA ) -{ - GLuint buf, numBuffers; - GLboolean changed; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n", - _mesa_lookup_enum_by_nr(modeRGB), - _mesa_lookup_enum_by_nr(modeA)); - - if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlendEquationSeparateEXT not supported by driver"); - return; - } - - if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)"); - return; - } - - if (!legal_blend_equation(ctx, modeA, GL_TRUE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)"); - return; - } - - numBuffers = ctx->Extensions.ARB_draw_buffers_blend - ? ctx->Const.MaxDrawBuffers : 1; - - changed = GL_FALSE; - for (buf = 0; buf < numBuffers; buf++) { - if (ctx->Color.Blend[buf].EquationRGB != modeRGB || - ctx->Color.Blend[buf].EquationA != modeA) { - changed = GL_TRUE; - break; - } - } - if (!changed) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - for (buf = 0; buf < numBuffers; buf++) { - ctx->Color.Blend[buf].EquationRGB = modeRGB; - ctx->Color.Blend[buf].EquationA = modeA; - } - ctx->Color._BlendEquationPerBuffer = GL_FALSE; - - if (ctx->Driver.BlendEquationSeparate) - ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA); -} - - -/** - * Set separate blend equations for one color buffer/target. - */ -void -_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf, - _mesa_lookup_enum_by_nr(modeRGB), - _mesa_lookup_enum_by_nr(modeA)); - - if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)", - buf); - return; - } - - if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)"); - return; - } - - if (!legal_blend_equation(ctx, modeA, GL_TRUE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)"); - return; - } - - if (ctx->Color.Blend[buf].EquationRGB == modeRGB && - ctx->Color.Blend[buf].EquationA == modeA) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.Blend[buf].EquationRGB = modeRGB; - ctx->Color.Blend[buf].EquationA = modeA; - ctx->Color._BlendEquationPerBuffer = GL_TRUE; - - if (ctx->Driver.BlendEquationSeparatei) - ctx->Driver.BlendEquationSeparatei(ctx, buf, modeRGB, modeA); -} - - - -#endif /* _HAVE_FULL_GL */ - - -/** - * Set the blending color. - * - * \param red red color component. - * \param green green color component. - * \param blue blue color component. - * \param alpha alpha color component. - * - * \sa glBlendColor(). - * - * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a - * change, flushes the vertices and notifies the driver via - * dd_function_table::BlendColor callback. - */ -void GLAPIENTRY -_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) -{ - GLfloat tmp[4]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - tmp[0] = CLAMP( red, 0.0F, 1.0F ); - tmp[1] = CLAMP( green, 0.0F, 1.0F ); - tmp[2] = CLAMP( blue, 0.0F, 1.0F ); - tmp[3] = CLAMP( alpha, 0.0F, 1.0F ); - - if (TEST_EQ_4V(tmp, ctx->Color.BlendColor)) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4FV( ctx->Color.BlendColor, tmp ); - - if (ctx->Driver.BlendColor) - (*ctx->Driver.BlendColor)(ctx, tmp); -} - - -/** - * Specify the alpha test function. - * - * \param func alpha comparison function. - * \param ref reference value. - * - * Verifies the parameters and updates gl_colorbuffer_attrib. - * On a change, flushes the vertices and notifies the driver via - * dd_function_table::AlphaFunc callback. - */ -void GLAPIENTRY -_mesa_AlphaFunc( GLenum func, GLclampf ref ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n", - _mesa_lookup_enum_by_nr(func), ref); - - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_EQUAL: - case GL_LEQUAL: - case GL_GREATER: - case GL_NOTEQUAL: - case GL_GEQUAL: - case GL_ALWAYS: - ref = CLAMP(ref, 0.0F, 1.0F); - - if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.AlphaFunc = func; - ctx->Color.AlphaRef = ref; - - if (ctx->Driver.AlphaFunc) - ctx->Driver.AlphaFunc(ctx, func, ref); - return; - - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" ); - return; - } -} - - -/** - * Specify a logic pixel operation for color index rendering. - * - * \param opcode operation. - * - * Verifies that \p opcode is a valid enum and updates -gl_colorbuffer_attrib::LogicOp. - * On a change, flushes the vertices and notifies the driver via the - * dd_function_table::LogicOpcode callback. - */ -void GLAPIENTRY -_mesa_LogicOp( GLenum opcode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode)); - - switch (opcode) { - case GL_CLEAR: - case GL_SET: - case GL_COPY: - case GL_COPY_INVERTED: - case GL_NOOP: - case GL_INVERT: - case GL_AND: - case GL_NAND: - case GL_OR: - case GL_NOR: - case GL_XOR: - case GL_EQUIV: - case GL_AND_REVERSE: - case GL_AND_INVERTED: - case GL_OR_REVERSE: - case GL_OR_INVERTED: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" ); - return; - } - - if (ctx->Color.LogicOp == opcode) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.LogicOp = opcode; - - if (ctx->Driver.LogicOpcode) - ctx->Driver.LogicOpcode( ctx, opcode ); -} - -#if _HAVE_FULL_GL -void GLAPIENTRY -_mesa_IndexMask( GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Color.IndexMask == mask) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.IndexMask = mask; -} -#endif - - -/** - * Enable or disable writing of frame buffer color components. - * - * \param red whether to mask writing of the red color component. - * \param green whether to mask writing of the green color component. - * \param blue whether to mask writing of the blue color component. - * \param alpha whether to mask writing of the alpha color component. - * - * \sa glColorMask(). - * - * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a - * change, flushes the vertices and notifies the driver via the - * dd_function_table::ColorMask callback. - */ -void GLAPIENTRY -_mesa_ColorMask( GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha ) -{ - GET_CURRENT_CONTEXT(ctx); - GLubyte tmp[4]; - GLuint i; - GLboolean flushed; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n", - red, green, blue, alpha); - - /* Shouldn't have any information about channel depth in core mesa - * -- should probably store these as the native booleans: - */ - tmp[RCOMP] = red ? 0xff : 0x0; - tmp[GCOMP] = green ? 0xff : 0x0; - tmp[BCOMP] = blue ? 0xff : 0x0; - tmp[ACOMP] = alpha ? 0xff : 0x0; - - flushed = GL_FALSE; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) { - if (!flushed) { - FLUSH_VERTICES(ctx, _NEW_COLOR); - } - flushed = GL_TRUE; - COPY_4UBV(ctx->Color.ColorMask[i], tmp); - } - } - - if (ctx->Driver.ColorMask) - ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); -} - - -/** - * For GL_EXT_draw_buffers2 and GL3 - */ -void GLAPIENTRY -_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha ) -{ - GLubyte tmp[4]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n", - buf, red, green, blue, alpha); - - if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf); - return; - } - - /* Shouldn't have any information about channel depth in core mesa - * -- should probably store these as the native booleans: - */ - tmp[RCOMP] = red ? 0xff : 0x0; - tmp[GCOMP] = green ? 0xff : 0x0; - tmp[BCOMP] = blue ? 0xff : 0x0; - tmp[ACOMP] = alpha ? 0xff : 0x0; - - if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf])) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4UBV(ctx->Color.ColorMask[buf], tmp); - - if (ctx->Driver.ColorMaskIndexed) - ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha); -} - - -extern void GLAPIENTRY -_mesa_ClampColorARB(GLenum target, GLenum clamp) -{ - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) { - _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)"); - return; - } - - switch (target) { - case GL_CLAMP_VERTEX_COLOR_ARB: - ctx->Light.ClampVertexColor = clamp; - break; - case GL_CLAMP_FRAGMENT_COLOR_ARB: - ctx->Color.ClampFragmentColor = clamp; - break; - case GL_CLAMP_READ_COLOR_ARB: - ctx->Color.ClampReadColor = clamp; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)"); - return; - } -} - - - - -/**********************************************************************/ -/** \name Initialization */ -/*@{*/ - -/** - * Initialization of the context's Color attribute group. - * - * \param ctx GL context. - * - * Initializes the related fields in the context color attribute group, - * __struct gl_contextRec::Color. - */ -void _mesa_init_color( struct gl_context * ctx ) -{ - GLuint i; - - /* Color buffer group */ - ctx->Color.IndexMask = ~0u; - memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask)); - ctx->Color.ClearIndex = 0; - ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 ); - ctx->Color.AlphaEnabled = GL_FALSE; - ctx->Color.AlphaFunc = GL_ALWAYS; - ctx->Color.AlphaRef = 0; - ctx->Color.BlendEnabled = 0x0; - for (i = 0; i < Elements(ctx->Color.Blend); i++) { - ctx->Color.Blend[i].SrcRGB = GL_ONE; - ctx->Color.Blend[i].DstRGB = GL_ZERO; - ctx->Color.Blend[i].SrcA = GL_ONE; - ctx->Color.Blend[i].DstA = GL_ZERO; - ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD; - ctx->Color.Blend[i].EquationA = GL_FUNC_ADD; - } - ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 ); - ctx->Color.IndexLogicOpEnabled = GL_FALSE; - ctx->Color.ColorLogicOpEnabled = GL_FALSE; - ctx->Color._LogicOpEnabled = GL_FALSE; - ctx->Color.LogicOp = GL_COPY; - ctx->Color.DitherFlag = GL_TRUE; - - if (ctx->Visual.doubleBufferMode) { - ctx->Color.DrawBuffer[0] = GL_BACK; - } - else { - ctx->Color.DrawBuffer[0] = GL_FRONT; - } - - ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; - ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB; -} - -/*@}*/ +/**
+ * \file blend.c
+ * Blending operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "glheader.h"
+#include "blend.h"
+#include "context.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+
+/**
+ * Check if given blend source factor is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_src_factor(const struct gl_context *ctx, GLenum factor)
+{
+ switch (factor) {
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ return ctx->Extensions.NV_blend_square;
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if given blend destination factor is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_dst_factor(const struct gl_context *ctx, GLenum factor)
+{
+ switch (factor) {
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ return ctx->Extensions.NV_blend_square;
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if src/dest RGB/A blend factors are legal. If not generate
+ * a GL error.
+ * \return GL_TRUE if factors are legal, GL_FALSE otherwise.
+ */
+static GLboolean
+validate_blend_factors(struct gl_context *ctx, const char *func,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ if (!legal_src_factor(ctx, sfactorRGB)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(sfactorRGB = %s)", func,
+ _mesa_lookup_enum_by_nr(sfactorRGB));
+ return GL_FALSE;
+ }
+
+ if (!legal_dst_factor(ctx, dfactorRGB)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(dfactorRGB = %s)", func,
+ _mesa_lookup_enum_by_nr(dfactorRGB));
+ return GL_FALSE;
+ }
+
+ if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(sfactorA = %s)", func,
+ _mesa_lookup_enum_by_nr(sfactorA));
+ return GL_FALSE;
+ }
+
+ if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(dfactorA = %s)", func,
+ _mesa_lookup_enum_by_nr(dfactorA));
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Specify the blending operation.
+ *
+ * \param sfactor source factor operator.
+ * \param dfactor destination factor operator.
+ *
+ * \sa glBlendFunc, glBlendFuncSeparateEXT
+ */
+void GLAPIENTRY
+_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
+{
+ _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
+}
+
+
+/**
+ * Set the separate blend source/dest factors for all draw buffers.
+ *
+ * \param sfactorRGB RGB source factor operator.
+ * \param dfactorRGB RGB destination factor operator.
+ * \param sfactorA alpha source factor operator.
+ * \param dfactorA alpha destination factor operator.
+ */
+void GLAPIENTRY
+_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
+ _mesa_lookup_enum_by_nr(sfactorRGB),
+ _mesa_lookup_enum_by_nr(dfactorRGB),
+ _mesa_lookup_enum_by_nr(sfactorA),
+ _mesa_lookup_enum_by_nr(dfactorA));
+
+ if (!validate_blend_factors(ctx, "glBlendFuncSeparate",
+ sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA)) {
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB ||
+ ctx->Color.Blend[buf].DstRGB != dfactorRGB ||
+ ctx->Color.Blend[buf].SrcA != sfactorA ||
+ ctx->Color.Blend[buf].DstA != dfactorA) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
+ ctx->Color.Blend[buf].DstRGB = dfactorRGB;
+ ctx->Color.Blend[buf].SrcA = sfactorA;
+ ctx->Color.Blend[buf].DstA = dfactorA;
+ }
+ ctx->Color._BlendFuncPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendFuncSeparate) {
+ ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA);
+ }
+}
+
+
+#if _HAVE_FULL_GL
+
+
+/**
+ * Set blend source/dest factors for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
+{
+ _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor);
+}
+
+
+/**
+ * Set separate blend source/dest factors for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ARB_draw_buffers_blend) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()");
+ return;
+ }
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!validate_blend_factors(ctx, "glBlendFuncSeparatei",
+ sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA)) {
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB &&
+ ctx->Color.Blend[buf].DstRGB == dfactorRGB &&
+ ctx->Color.Blend[buf].SrcA == sfactorA &&
+ ctx->Color.Blend[buf].DstA == dfactorA)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
+ ctx->Color.Blend[buf].DstRGB = dfactorRGB;
+ ctx->Color.Blend[buf].SrcA = sfactorA;
+ ctx->Color.Blend[buf].DstA = dfactorA;
+ ctx->Color._BlendFuncPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendFuncSeparatei) {
+ ctx->Driver.BlendFuncSeparatei(ctx, buf, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA);
+ }
+}
+
+
+/**
+ * Check if given blend equation is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_blend_equation(const struct gl_context *ctx,
+ GLenum mode, GLboolean is_separate)
+{
+ switch (mode) {
+ case GL_FUNC_ADD:
+ return GL_TRUE;
+ case GL_MIN:
+ case GL_MAX:
+ return ctx->Extensions.EXT_blend_minmax;
+ case GL_LOGIC_OP:
+ /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
+ */
+ return ctx->Extensions.EXT_blend_logic_op && !is_separate;
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return ctx->Extensions.EXT_blend_subtract;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/* This is really an extension function! */
+void GLAPIENTRY
+_mesa_BlendEquation( GLenum mode )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquation(%s)\n",
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].EquationRGB != mode ||
+ ctx->Color.Blend[buf].EquationA != mode) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].EquationRGB = mode;
+ ctx->Color.Blend[buf].EquationA = mode;
+ }
+ ctx->Color._BlendEquationPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
+}
+
+
+/**
+ * Set blend equation for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendEquationi(GLuint buf, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n",
+ buf, _mesa_lookup_enum_by_nr(mode));
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi");
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].EquationRGB == mode &&
+ ctx->Color.Blend[buf].EquationA == mode)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.Blend[buf].EquationRGB = mode;
+ ctx->Color.Blend[buf].EquationA = mode;
+ ctx->Color._BlendEquationPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendEquationSeparatei)
+ ctx->Driver.BlendEquationSeparatei(ctx, buf, mode, mode);
+}
+
+
+void GLAPIENTRY
+_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n",
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlendEquationSeparateEXT not supported by driver");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].EquationRGB != modeRGB ||
+ ctx->Color.Blend[buf].EquationA != modeA) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].EquationRGB = modeRGB;
+ ctx->Color.Blend[buf].EquationA = modeA;
+ }
+ ctx->Color._BlendEquationPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA);
+}
+
+
+/**
+ * Set separate blend equations for one color buffer/target.
+ */
+void
+_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf,
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)");
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].EquationRGB == modeRGB &&
+ ctx->Color.Blend[buf].EquationA == modeA)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.Blend[buf].EquationRGB = modeRGB;
+ ctx->Color.Blend[buf].EquationA = modeA;
+ ctx->Color._BlendEquationPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendEquationSeparatei)
+ ctx->Driver.BlendEquationSeparatei(ctx, buf, modeRGB, modeA);
+}
+
+
+
+#endif /* _HAVE_FULL_GL */
+
+
+/**
+ * Set the blending color.
+ *
+ * \param red red color component.
+ * \param green green color component.
+ * \param blue blue color component.
+ * \param alpha alpha color component.
+ *
+ * \sa glBlendColor().
+ *
+ * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
+ * change, flushes the vertices and notifies the driver via
+ * dd_function_table::BlendColor callback.
+ */
+void GLAPIENTRY
+_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = CLAMP( red, 0.0F, 1.0F );
+ tmp[1] = CLAMP( green, 0.0F, 1.0F );
+ tmp[2] = CLAMP( blue, 0.0F, 1.0F );
+ tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
+
+ if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4FV( ctx->Color.BlendColor, tmp );
+
+ if (ctx->Driver.BlendColor)
+ (*ctx->Driver.BlendColor)(ctx, tmp);
+}
+
+
+/**
+ * Specify the alpha test function.
+ *
+ * \param func alpha comparison function.
+ * \param ref reference value.
+ *
+ * Verifies the parameters and updates gl_colorbuffer_attrib.
+ * On a change, flushes the vertices and notifies the driver via
+ * dd_function_table::AlphaFunc callback.
+ */
+void GLAPIENTRY
+_mesa_AlphaFunc( GLenum func, GLclampf ref )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n",
+ _mesa_lookup_enum_by_nr(func), ref);
+
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_EQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_GEQUAL:
+ case GL_ALWAYS:
+ ref = CLAMP(ref, 0.0F, 1.0F);
+
+ if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.AlphaFunc = func;
+ ctx->Color.AlphaRef = ref;
+
+ if (ctx->Driver.AlphaFunc)
+ ctx->Driver.AlphaFunc(ctx, func, ref);
+ return;
+
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
+ return;
+ }
+}
+
+
+/**
+ * Specify a logic pixel operation for color index rendering.
+ *
+ * \param opcode operation.
+ *
+ * Verifies that \p opcode is a valid enum and updates
+gl_colorbuffer_attrib::LogicOp.
+ * On a change, flushes the vertices and notifies the driver via the
+ * dd_function_table::LogicOpcode callback.
+ */
+void GLAPIENTRY
+_mesa_LogicOp( GLenum opcode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode));
+
+ switch (opcode) {
+ case GL_CLEAR:
+ case GL_SET:
+ case GL_COPY:
+ case GL_COPY_INVERTED:
+ case GL_NOOP:
+ case GL_INVERT:
+ case GL_AND:
+ case GL_NAND:
+ case GL_OR:
+ case GL_NOR:
+ case GL_XOR:
+ case GL_EQUIV:
+ case GL_AND_REVERSE:
+ case GL_AND_INVERTED:
+ case GL_OR_REVERSE:
+ case GL_OR_INVERTED:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
+ return;
+ }
+
+ if (ctx->Color.LogicOp == opcode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.LogicOp = opcode;
+
+ if (ctx->Driver.LogicOpcode)
+ ctx->Driver.LogicOpcode( ctx, opcode );
+}
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_IndexMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Color.IndexMask == mask)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.IndexMask = mask;
+}
+#endif
+
+
+/**
+ * Enable or disable writing of frame buffer color components.
+ *
+ * \param red whether to mask writing of the red color component.
+ * \param green whether to mask writing of the green color component.
+ * \param blue whether to mask writing of the blue color component.
+ * \param alpha whether to mask writing of the alpha color component.
+ *
+ * \sa glColorMask().
+ *
+ * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
+ * change, flushes the vertices and notifies the driver via the
+ * dd_function_table::ColorMask callback.
+ */
+void GLAPIENTRY
+_mesa_ColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte tmp[4];
+ GLuint i;
+ GLboolean flushed;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n",
+ red, green, blue, alpha);
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ flushed = GL_FALSE;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
+ if (!flushed) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ }
+ flushed = GL_TRUE;
+ COPY_4UBV(ctx->Color.ColorMask[i], tmp);
+ }
+ }
+
+ if (ctx->Driver.ColorMask)
+ ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
+}
+
+
+/**
+ * For GL_EXT_draw_buffers2 and GL3
+ */
+void GLAPIENTRY
+_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GLubyte tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
+ buf, red, green, blue, alpha);
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
+ return;
+ }
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
+
+ if (ctx->Driver.ColorMaskIndexed)
+ ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
+}
+
+
+extern void GLAPIENTRY
+_mesa_ClampColorARB(GLenum target, GLenum clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
+ return;
+ }
+
+ switch (target) {
+ case GL_CLAMP_VERTEX_COLOR_ARB:
+ ctx->Light.ClampVertexColor = clamp;
+ break;
+ case GL_CLAMP_FRAGMENT_COLOR_ARB:
+ ctx->Color.ClampFragmentColor = clamp;
+ break;
+ case GL_CLAMP_READ_COLOR_ARB:
+ ctx->Color.ClampReadColor = clamp;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)");
+ return;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialization of the context's Color attribute group.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes the related fields in the context color attribute group,
+ * __struct gl_contextRec::Color.
+ */
+void _mesa_init_color( struct gl_context * ctx )
+{
+ GLuint i;
+
+ /* Color buffer group */
+ ctx->Color.IndexMask = ~0u;
+ memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
+ ctx->Color.ClearIndex = 0;
+ ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
+ ctx->Color.AlphaEnabled = GL_FALSE;
+ ctx->Color.AlphaFunc = GL_ALWAYS;
+ ctx->Color.AlphaRef = 0;
+ ctx->Color.BlendEnabled = 0x0;
+ for (i = 0; i < Elements(ctx->Color.Blend); i++) {
+ ctx->Color.Blend[i].SrcRGB = GL_ONE;
+ ctx->Color.Blend[i].DstRGB = GL_ZERO;
+ ctx->Color.Blend[i].SrcA = GL_ONE;
+ ctx->Color.Blend[i].DstA = GL_ZERO;
+ ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD;
+ ctx->Color.Blend[i].EquationA = GL_FUNC_ADD;
+ }
+ ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
+ ctx->Color.IndexLogicOpEnabled = GL_FALSE;
+ ctx->Color.ColorLogicOpEnabled = GL_FALSE;
+ ctx->Color._LogicOpEnabled = GL_FALSE;
+ ctx->Color.LogicOp = GL_COPY;
+ ctx->Color.DitherFlag = GL_TRUE;
+
+ if (ctx->Visual.doubleBufferMode) {
+ ctx->Color.DrawBuffer[0] = GL_BACK;
+ }
+ else {
+ ctx->Color.DrawBuffer[0] = GL_FRONT;
+ }
+
+ ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
+ ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index f67c04f7a..349288e73 100644 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -197,7 +197,7 @@ buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target, *
* Default callback for the \c dd_function_table::NewBufferObject() hook.
*/
-static struct gl_buffer_object *
+struct gl_buffer_object *
_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_buffer_object *obj;
@@ -215,7 +215,7 @@ _mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target ) *
* Default callback for the \c dd_function_table::DeleteBuffer() hook.
*/
-static void
+void
_mesa_delete_buffer_object(struct gl_context *ctx,
struct gl_buffer_object *bufObj)
{
@@ -337,7 +337,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj, * \return GL_TRUE for success, GL_FALSE for failure
* \sa glBufferDataARB, dd_function_table::BufferData.
*/
-static GLboolean
+GLboolean
_mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage,
struct gl_buffer_object * bufObj )
@@ -381,7 +381,7 @@ _mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, *
* \sa glBufferSubDataARB, dd_function_table::BufferSubData.
*/
-static void
+void
_mesa_buffer_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data,
struct gl_buffer_object * bufObj )
@@ -414,7 +414,7 @@ _mesa_buffer_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset, *
* \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
*/
-static void
+void
_mesa_buffer_get_subdata( struct gl_context *ctx,
GLenum target, GLintptrARB offset,
GLsizeiptrARB size, GLvoid * data,
@@ -442,7 +442,7 @@ _mesa_buffer_get_subdata( struct gl_context *ctx, *
* \sa glMapBufferARB, dd_function_table::MapBuffer
*/
-static void *
+void *
_mesa_buffer_map( struct gl_context *ctx, GLenum target, GLenum access,
struct gl_buffer_object *bufObj )
{
@@ -507,7 +507,7 @@ _mesa_buffer_flush_mapped_range( struct gl_context *ctx, GLenum target, *
* \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
*/
-static GLboolean
+GLboolean
_mesa_buffer_unmap( struct gl_context *ctx, GLenum target,
struct gl_buffer_object *bufObj )
{
diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h index 91fa073b6..f673f431f 100644 --- a/mesalib/src/mesa/main/bufferobj.h +++ b/mesalib/src/mesa/main/bufferobj.h @@ -1,149 +1,149 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#ifndef BUFFEROBJ_H -#define BUFFEROBJ_H - - -#include "mfeatures.h" -#include "mtypes.h" - - -/* - * Internal functions - */ - - -/** Is the given buffer object currently mapped? */ -static INLINE GLboolean -_mesa_bufferobj_mapped(const struct gl_buffer_object *obj) -{ - return obj->Pointer != NULL; -} - -/** - * Is the given buffer object a user-created buffer object? - * Mesa uses default buffer objects in several places. Default buffers - * always have Name==0. User created buffers have Name!=0. - */ -static INLINE GLboolean -_mesa_is_bufferobj(const struct gl_buffer_object *obj) -{ - return obj->Name != 0; -} - - -extern void -_mesa_init_buffer_objects( struct gl_context *ctx ); - -extern void -_mesa_free_buffer_objects( struct gl_context *ctx ); - -extern void -_mesa_update_default_objects_buffer_objects(struct gl_context *ctx); - - -extern struct gl_buffer_object * -_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer); - -extern void -_mesa_initialize_buffer_object( struct gl_buffer_object *obj, - GLuint name, GLenum target ); - -extern void -_mesa_reference_buffer_object(struct gl_context *ctx, - struct gl_buffer_object **ptr, - struct gl_buffer_object *bufObj); - -extern void -_mesa_init_buffer_object_functions(struct dd_function_table *driver); - - -/* - * API functions - */ - -extern void GLAPIENTRY -_mesa_BindBufferARB(GLenum target, GLuint buffer); - -extern void GLAPIENTRY -_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer); - -extern void GLAPIENTRY -_mesa_GenBuffersARB(GLsizei n, GLuint * buffer); - -extern GLboolean GLAPIENTRY -_mesa_IsBufferARB(GLuint buffer); - -extern void GLAPIENTRY -_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); - -extern void GLAPIENTRY -_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); - -extern void GLAPIENTRY -_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); - -extern void * GLAPIENTRY -_mesa_MapBufferARB(GLenum target, GLenum access); - -extern GLboolean GLAPIENTRY -_mesa_UnmapBufferARB(GLenum target); - -extern void GLAPIENTRY -_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); - -extern void GLAPIENTRY -_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); - -extern void GLAPIENTRY -_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); - -extern void GLAPIENTRY -_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, - GLintptr readOffset, GLintptr writeOffset, - GLsizeiptr size); - -extern void * GLAPIENTRY -_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, - GLbitfield access); - -extern void GLAPIENTRY -_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); - -#if FEATURE_APPLE_object_purgeable -extern GLenum GLAPIENTRY -_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); - -extern GLenum GLAPIENTRY -_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); - -extern void GLAPIENTRY -_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params); -#endif - -#endif +/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifndef BUFFEROBJ_H
+#define BUFFEROBJ_H
+
+
+#include "mfeatures.h"
+#include "mtypes.h"
+
+
+/*
+ * Internal functions
+ */
+
+
+/** Is the given buffer object currently mapped? */
+static INLINE GLboolean
+_mesa_bufferobj_mapped(const struct gl_buffer_object *obj)
+{
+ return obj->Pointer != NULL;
+}
+
+/**
+ * Is the given buffer object a user-created buffer object?
+ * Mesa uses default buffer objects in several places. Default buffers
+ * always have Name==0. User created buffers have Name!=0.
+ */
+static INLINE GLboolean
+_mesa_is_bufferobj(const struct gl_buffer_object *obj)
+{
+ return obj->Name != 0;
+}
+
+
+extern void
+_mesa_init_buffer_objects( struct gl_context *ctx );
+
+extern void
+_mesa_free_buffer_objects( struct gl_context *ctx );
+
+extern void
+_mesa_update_default_objects_buffer_objects(struct gl_context *ctx);
+
+
+extern struct gl_buffer_object *
+_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer);
+
+extern void
+_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
+ GLuint name, GLenum target );
+
+extern void
+_mesa_reference_buffer_object(struct gl_context *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *bufObj);
+
+extern void
+_mesa_init_buffer_object_functions(struct dd_function_table *driver);
+
+
+/*
+ * API functions
+ */
+
+extern void GLAPIENTRY
+_mesa_BindBufferARB(GLenum target, GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer);
+
+extern void GLAPIENTRY
+_mesa_GenBuffersARB(GLsizei n, GLuint * buffer);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsBufferARB(GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
+
+extern void GLAPIENTRY
+_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
+
+extern void GLAPIENTRY
+_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
+
+extern void * GLAPIENTRY
+_mesa_MapBufferARB(GLenum target, GLenum access);
+
+extern GLboolean GLAPIENTRY
+_mesa_UnmapBufferARB(GLenum target);
+
+extern void GLAPIENTRY
+_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+
+extern void GLAPIENTRY
+_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params);
+
+extern void GLAPIENTRY
+_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size);
+
+extern void * GLAPIENTRY
+_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access);
+
+extern void GLAPIENTRY
+_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+
+#if FEATURE_APPLE_object_purgeable
+extern GLenum GLAPIENTRY
+_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
+
+extern GLenum GLAPIENTRY
+_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params);
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/main/colortab.c b/mesalib/src/mesa/main/colortab.c index d0c865735..48318248e 100644 --- a/mesalib/src/mesa/main/colortab.c +++ b/mesalib/src/mesa/main/colortab.c @@ -1,821 +1,821 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "colortab.h" -#include "context.h" -#include "image.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "pack.h" -#include "pbo.h" -#include "state.h" -#include "teximage.h" -#include "texstate.h" -#include "main/dispatch.h" - - -#if FEATURE_colortable - - -/** - * Given an internalFormat token passed to glColorTable, - * return the corresponding base format. - * Return -1 if invalid token. - */ -static GLint -base_colortab_format( GLenum format ) -{ - switch (format) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return GL_ALPHA; - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return GL_LUMINANCE; - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return GL_LUMINANCE_ALPHA; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return GL_INTENSITY; - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return GL_RGB; - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return GL_RGBA; - default: - return -1; /* error */ - } -} - - - -/** - * Examine table's format and set the component sizes accordingly. - */ -static void -set_component_sizes( struct gl_color_table *table ) -{ - /* assuming the ubyte table */ - const GLubyte sz = 8; - - switch (table->_BaseFormat) { - case GL_ALPHA: - table->RedSize = 0; - table->GreenSize = 0; - table->BlueSize = 0; - table->AlphaSize = sz; - table->IntensitySize = 0; - table->LuminanceSize = 0; - break; - case GL_LUMINANCE: - table->RedSize = 0; - table->GreenSize = 0; - table->BlueSize = 0; - table->AlphaSize = 0; - table->IntensitySize = 0; - table->LuminanceSize = sz; - break; - case GL_LUMINANCE_ALPHA: - table->RedSize = 0; - table->GreenSize = 0; - table->BlueSize = 0; - table->AlphaSize = sz; - table->IntensitySize = 0; - table->LuminanceSize = sz; - break; - case GL_INTENSITY: - table->RedSize = 0; - table->GreenSize = 0; - table->BlueSize = 0; - table->AlphaSize = 0; - table->IntensitySize = sz; - table->LuminanceSize = 0; - break; - case GL_RGB: - table->RedSize = sz; - table->GreenSize = sz; - table->BlueSize = sz; - table->AlphaSize = 0; - table->IntensitySize = 0; - table->LuminanceSize = 0; - break; - case GL_RGBA: - table->RedSize = sz; - table->GreenSize = sz; - table->BlueSize = sz; - table->AlphaSize = sz; - table->IntensitySize = 0; - table->LuminanceSize = 0; - break; - default: - _mesa_problem(NULL, "unexpected format in set_component_sizes"); - } -} - - - -/** - * Update/replace all or part of a color table. Helper function - * used by _mesa_ColorTable() and _mesa_ColorSubTable(). - * The table->Table buffer should already be allocated. - * \param start first entry to update - * \param count number of entries to update - * \param format format of user-provided table data - * \param type datatype of user-provided table data - * \param data user-provided table data - * \param [rgba]Scale - RGBA scale factors - * \param [rgba]Bias - RGBA bias factors - */ -static void -store_colortable_entries(struct gl_context *ctx, struct gl_color_table *table, - GLsizei start, GLsizei count, - GLenum format, GLenum type, const GLvoid *data, - GLfloat rScale, GLfloat rBias, - GLfloat gScale, GLfloat gBias, - GLfloat bScale, GLfloat bBias, - GLfloat aScale, GLfloat aBias) -{ - data = _mesa_map_validate_pbo_source(ctx, - 1, &ctx->Unpack, count, 1, 1, - format, type, data, - "glColor[Sub]Table"); - if (!data) - return; - - { - /* convert user-provided data to GLfloat values */ - GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4]; - GLfloat *tableF; - GLint i; - - _mesa_unpack_color_span_float(ctx, - count, /* number of pixels */ - table->_BaseFormat, /* dest format */ - tempTab, /* dest address */ - format, type, /* src format/type */ - data, /* src data */ - &ctx->Unpack, - IMAGE_CLAMP_BIT); /* transfer ops */ - - /* the destination */ - tableF = table->TableF; - - /* Apply scale & bias & clamp now */ - switch (table->_BaseFormat) { - case GL_INTENSITY: - for (i = 0; i < count; i++) { - GLuint j = start + i; - tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F); - } - break; - case GL_LUMINANCE: - for (i = 0; i < count; i++) { - GLuint j = start + i; - tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F); - } - break; - case GL_ALPHA: - for (i = 0; i < count; i++) { - GLuint j = start + i; - tableF[j] = CLAMP(tempTab[i] * aScale + aBias, 0.0F, 1.0F); - } - break; - case GL_LUMINANCE_ALPHA: - for (i = 0; i < count; i++) { - GLuint j = start + i; - tableF[j*2+0] = CLAMP(tempTab[i*2+0] * rScale + rBias, 0.0F, 1.0F); - tableF[j*2+1] = CLAMP(tempTab[i*2+1] * aScale + aBias, 0.0F, 1.0F); - } - break; - case GL_RGB: - for (i = 0; i < count; i++) { - GLuint j = start + i; - tableF[j*3+0] = CLAMP(tempTab[i*3+0] * rScale + rBias, 0.0F, 1.0F); - tableF[j*3+1] = CLAMP(tempTab[i*3+1] * gScale + gBias, 0.0F, 1.0F); - tableF[j*3+2] = CLAMP(tempTab[i*3+2] * bScale + bBias, 0.0F, 1.0F); - } - break; - case GL_RGBA: - for (i = 0; i < count; i++) { - GLuint j = start + i; - tableF[j*4+0] = CLAMP(tempTab[i*4+0] * rScale + rBias, 0.0F, 1.0F); - tableF[j*4+1] = CLAMP(tempTab[i*4+1] * gScale + gBias, 0.0F, 1.0F); - tableF[j*4+2] = CLAMP(tempTab[i*4+2] * bScale + bBias, 0.0F, 1.0F); - tableF[j*4+3] = CLAMP(tempTab[i*4+3] * aScale + aBias, 0.0F, 1.0F); - } - break; - default: - _mesa_problem(ctx, "Bad format in store_colortable_entries"); - return; - } - } - - /* update the ubyte table */ - { - const GLint comps = _mesa_components_in_format(table->_BaseFormat); - const GLfloat *tableF = table->TableF + start * comps; - GLubyte *tableUB = table->TableUB + start * comps; - GLint i; - for (i = 0; i < count * comps; i++) { - CLAMPED_FLOAT_TO_UBYTE(tableUB[i], tableF[i]); - } - } - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); -} - - - -void GLAPIENTRY -_mesa_ColorTable( GLenum target, GLenum internalFormat, - GLsizei width, GLenum format, GLenum type, - const GLvoid *data ) -{ - static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 }; - static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 }; - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_texture_object *texObj = NULL; - struct gl_color_table *table = NULL; - GLboolean proxy = GL_FALSE; - GLint baseFormat; - const GLfloat *scale = one, *bias = zero; - GLint comps; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */ - - switch (target) { - case GL_SHARED_TEXTURE_PALETTE_EXT: - table = &ctx->Texture.Palette; - break; - default: - /* try texture targets */ - { - struct gl_texture_object *texobj - = _mesa_select_tex_object(ctx, texUnit, target); - if (texobj) { - table = &texobj->Palette; - proxy = _mesa_is_proxy_texture(target); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); - return; - } - } - } - - assert(table); - - if (!_mesa_is_legal_format_and_type(ctx, format, type) || - format == GL_INTENSITY) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable(format or type)"); - return; - } - - baseFormat = base_colortab_format(internalFormat); - if (baseFormat < 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)"); - return; - } - - if (width < 0 || (width != 0 && !_mesa_is_pow_two(width))) { - /* error */ - if (proxy) { - table->Size = 0; - table->InternalFormat = (GLenum) 0; - table->_BaseFormat = (GLenum) 0; - } - else { - _mesa_error(ctx, GL_INVALID_VALUE, "glColorTable(width=%d)", width); - } - return; - } - - if (width > (GLsizei) ctx->Const.MaxColorTableSize) { - if (proxy) { - table->Size = 0; - table->InternalFormat = (GLenum) 0; - table->_BaseFormat = (GLenum) 0; - } - else { - _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)"); - } - return; - } - - table->Size = width; - table->InternalFormat = internalFormat; - table->_BaseFormat = (GLenum) baseFormat; - - comps = _mesa_components_in_format(table->_BaseFormat); - assert(comps > 0); /* error should have been caught sooner */ - - if (!proxy) { - _mesa_free_colortable_data(table); - - if (width > 0) { - table->TableF = (GLfloat *) malloc(comps * width * sizeof(GLfloat)); - table->TableUB = (GLubyte *) malloc(comps * width * sizeof(GLubyte)); - - if (!table->TableF || !table->TableUB) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable"); - return; - } - - store_colortable_entries(ctx, table, - 0, width, /* start, count */ - format, type, data, - scale[0], bias[0], - scale[1], bias[1], - scale[2], bias[2], - scale[3], bias[3]); - } - } /* proxy */ - - /* do this after the table's Type and Format are set */ - set_component_sizes(table); - - if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) { - /* texture object palette, texObj==NULL means the shared palette */ - if (ctx->Driver.UpdateTexturePalette) { - (*ctx->Driver.UpdateTexturePalette)( ctx, texObj ); - } - } - - ctx->NewState |= _NEW_PIXEL; -} - - - -void GLAPIENTRY -_mesa_ColorSubTable( GLenum target, GLsizei start, - GLsizei count, GLenum format, GLenum type, - const GLvoid *data ) -{ - static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 }; - static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 }; - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_texture_object *texObj = NULL; - struct gl_color_table *table = NULL; - const GLfloat *scale = one, *bias = zero; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - switch (target) { - case GL_SHARED_TEXTURE_PALETTE_EXT: - table = &ctx->Texture.Palette; - break; - default: - /* try texture targets */ - texObj = _mesa_select_tex_object(ctx, texUnit, target); - if (texObj && !_mesa_is_proxy_texture(target)) { - table = &texObj->Palette; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)"); - return; - } - } - - assert(table); - - if (!_mesa_is_legal_format_and_type(ctx, format, type) || - format == GL_INTENSITY) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glColorSubTable(format or type)"); - return; - } - - if (count < 1) { - _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)"); - return; - } - - /* error should have been caught sooner */ - assert(_mesa_components_in_format(table->_BaseFormat) > 0); - - if (start + count > (GLint) table->Size) { - _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)"); - return; - } - - if (!table->TableF || !table->TableUB) { - /* a GL_OUT_OF_MEMORY error would have been recorded previously */ - return; - } - - store_colortable_entries(ctx, table, start, count, - format, type, data, - scale[0], bias[0], - scale[1], bias[1], - scale[2], bias[2], - scale[3], bias[3]); - - if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) { - /* per-texture object palette */ - if (ctx->Driver.UpdateTexturePalette) { - (*ctx->Driver.UpdateTexturePalette)( ctx, texObj ); - } - } - - ctx->NewState |= _NEW_PIXEL; -} - - - -static void GLAPIENTRY -_mesa_CopyColorTable(GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (!ctx->ReadBuffer->_ColorReadBuffer) { - return; /* no readbuffer - OK */ - } - - ctx->Driver.CopyColorTable( ctx, target, internalformat, x, y, width ); -} - - - -static void GLAPIENTRY -_mesa_CopyColorSubTable(GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (!ctx->ReadBuffer->_ColorReadBuffer) { - return; /* no readbuffer - OK */ - } - - ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width ); -} - - - -static void GLAPIENTRY -_mesa_GetColorTable( GLenum target, GLenum format, - GLenum type, GLvoid *data ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_color_table *table = NULL; - GLfloat rgba[MAX_COLOR_TABLE_SIZE][4]; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (ctx->NewState) { - _mesa_update_state(ctx); - } - - switch (target) { - case GL_SHARED_TEXTURE_PALETTE_EXT: - table = &ctx->Texture.Palette; - break; - default: - /* try texture targets */ - { - struct gl_texture_object *texobj - = _mesa_select_tex_object(ctx, texUnit, target); - if (texobj && !_mesa_is_proxy_texture(target)) { - table = &texobj->Palette; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)"); - return; - } - } - } - - ASSERT(table); - - if (table->Size <= 0) { - return; - } - - switch (table->_BaseFormat) { - case GL_ALPHA: - { - GLuint i; - for (i = 0; i < table->Size; i++) { - rgba[i][RCOMP] = 0; - rgba[i][GCOMP] = 0; - rgba[i][BCOMP] = 0; - rgba[i][ACOMP] = table->TableF[i]; - } - } - break; - case GL_LUMINANCE: - { - GLuint i; - for (i = 0; i < table->Size; i++) { - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = table->TableF[i]; - rgba[i][ACOMP] = 1.0F; - } - } - break; - case GL_LUMINANCE_ALPHA: - { - GLuint i; - for (i = 0; i < table->Size; i++) { - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = table->TableF[i*2+0]; - rgba[i][ACOMP] = table->TableF[i*2+1]; - } - } - break; - case GL_INTENSITY: - { - GLuint i; - for (i = 0; i < table->Size; i++) { - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = - rgba[i][ACOMP] = table->TableF[i]; - } - } - break; - case GL_RGB: - { - GLuint i; - for (i = 0; i < table->Size; i++) { - rgba[i][RCOMP] = table->TableF[i*3+0]; - rgba[i][GCOMP] = table->TableF[i*3+1]; - rgba[i][BCOMP] = table->TableF[i*3+2]; - rgba[i][ACOMP] = 1.0F; - } - } - break; - case GL_RGBA: - memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat)); - break; - default: - _mesa_problem(ctx, "bad table format in glGetColorTable"); - return; - } - - data = _mesa_map_validate_pbo_dest(ctx, - 1, &ctx->Pack, table->Size, 1, 1, - format, type, data, - "glGetColorTable"); - if (!data) - return; - - _mesa_pack_rgba_span_float(ctx, table->Size, rgba, - format, type, data, &ctx->Pack, 0x0); - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - - -static void GLAPIENTRY -_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - /* no extensions use this function */ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(target)"); -} - - - -static void GLAPIENTRY -_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - /* no extensions use this function */ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameteriv(target)"); -} - - - -static void GLAPIENTRY -_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_color_table *table = NULL; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (target) { - case GL_SHARED_TEXTURE_PALETTE_EXT: - table = &ctx->Texture.Palette; - break; - default: - /* try texture targets */ - { - struct gl_texture_object *texobj - = _mesa_select_tex_object(ctx, texUnit, target); - if (texobj) { - table = &texobj->Palette; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetColorTableParameterfv(target)"); - return; - } - } - } - - assert(table); - - switch (pname) { - case GL_COLOR_TABLE_FORMAT: - *params = (GLfloat) table->InternalFormat; - break; - case GL_COLOR_TABLE_WIDTH: - *params = (GLfloat) table->Size; - break; - case GL_COLOR_TABLE_RED_SIZE: - *params = (GLfloat) table->RedSize; - break; - case GL_COLOR_TABLE_GREEN_SIZE: - *params = (GLfloat) table->GreenSize; - break; - case GL_COLOR_TABLE_BLUE_SIZE: - *params = (GLfloat) table->BlueSize; - break; - case GL_COLOR_TABLE_ALPHA_SIZE: - *params = (GLfloat) table->AlphaSize; - break; - case GL_COLOR_TABLE_LUMINANCE_SIZE: - *params = (GLfloat) table->LuminanceSize; - break; - case GL_COLOR_TABLE_INTENSITY_SIZE: - *params = (GLfloat) table->IntensitySize; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(pname)" ); - return; - } -} - - - -static void GLAPIENTRY -_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_color_table *table = NULL; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (target) { - case GL_SHARED_TEXTURE_PALETTE_EXT: - table = &ctx->Texture.Palette; - break; - default: - /* Try texture targets */ - { - struct gl_texture_object *texobj - = _mesa_select_tex_object(ctx, texUnit, target); - if (texobj) { - table = &texobj->Palette; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetColorTableParameteriv(target)"); - return; - } - } - } - - assert(table); - - switch (pname) { - case GL_COLOR_TABLE_FORMAT: - *params = table->InternalFormat; - break; - case GL_COLOR_TABLE_WIDTH: - *params = table->Size; - break; - case GL_COLOR_TABLE_RED_SIZE: - *params = table->RedSize; - break; - case GL_COLOR_TABLE_GREEN_SIZE: - *params = table->GreenSize; - break; - case GL_COLOR_TABLE_BLUE_SIZE: - *params = table->BlueSize; - break; - case GL_COLOR_TABLE_ALPHA_SIZE: - *params = table->AlphaSize; - break; - case GL_COLOR_TABLE_LUMINANCE_SIZE: - *params = table->LuminanceSize; - break; - case GL_COLOR_TABLE_INTENSITY_SIZE: - *params = table->IntensitySize; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(pname)" ); - return; - } -} - - -void -_mesa_init_colortable_dispatch(struct _glapi_table *disp) -{ - SET_ColorSubTable(disp, _mesa_ColorSubTable); - SET_ColorTable(disp, _mesa_ColorTable); - SET_ColorTableParameterfv(disp, _mesa_ColorTableParameterfv); - SET_ColorTableParameteriv(disp, _mesa_ColorTableParameteriv); - SET_CopyColorSubTable(disp, _mesa_CopyColorSubTable); - SET_CopyColorTable(disp, _mesa_CopyColorTable); - SET_GetColorTable(disp, _mesa_GetColorTable); - SET_GetColorTableParameterfv(disp, _mesa_GetColorTableParameterfv); - SET_GetColorTableParameteriv(disp, _mesa_GetColorTableParameteriv); -} - - -#endif /* FEATURE_colortable */ - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - - -void -_mesa_init_colortable( struct gl_color_table *p ) -{ - p->TableF = NULL; - p->TableUB = NULL; - p->Size = 0; - p->InternalFormat = GL_RGBA; -} - - - -void -_mesa_free_colortable_data( struct gl_color_table *p ) -{ - if (p->TableF) { - free(p->TableF); - p->TableF = NULL; - } - if (p->TableUB) { - free(p->TableUB); - p->TableUB = NULL; - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colortab.h"
+#include "context.h"
+#include "image.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "pack.h"
+#include "pbo.h"
+#include "state.h"
+#include "teximage.h"
+#include "texstate.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_colortable
+
+
+/**
+ * Given an internalFormat token passed to glColorTable,
+ * return the corresponding base format.
+ * Return -1 if invalid token.
+ */
+static GLint
+base_colortab_format( GLenum format )
+{
+ switch (format) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return GL_LUMINANCE_ALPHA;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return GL_INTENSITY;
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return GL_RGBA;
+ default:
+ return -1; /* error */
+ }
+}
+
+
+
+/**
+ * Examine table's format and set the component sizes accordingly.
+ */
+static void
+set_component_sizes( struct gl_color_table *table )
+{
+ /* assuming the ubyte table */
+ const GLubyte sz = 8;
+
+ switch (table->_BaseFormat) {
+ case GL_ALPHA:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = sz;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ case GL_LUMINANCE:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = 0;
+ table->IntensitySize = 0;
+ table->LuminanceSize = sz;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = sz;
+ table->IntensitySize = 0;
+ table->LuminanceSize = sz;
+ break;
+ case GL_INTENSITY:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = 0;
+ table->IntensitySize = sz;
+ table->LuminanceSize = 0;
+ break;
+ case GL_RGB:
+ table->RedSize = sz;
+ table->GreenSize = sz;
+ table->BlueSize = sz;
+ table->AlphaSize = 0;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ case GL_RGBA:
+ table->RedSize = sz;
+ table->GreenSize = sz;
+ table->BlueSize = sz;
+ table->AlphaSize = sz;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in set_component_sizes");
+ }
+}
+
+
+
+/**
+ * Update/replace all or part of a color table. Helper function
+ * used by _mesa_ColorTable() and _mesa_ColorSubTable().
+ * The table->Table buffer should already be allocated.
+ * \param start first entry to update
+ * \param count number of entries to update
+ * \param format format of user-provided table data
+ * \param type datatype of user-provided table data
+ * \param data user-provided table data
+ * \param [rgba]Scale - RGBA scale factors
+ * \param [rgba]Bias - RGBA bias factors
+ */
+static void
+store_colortable_entries(struct gl_context *ctx, struct gl_color_table *table,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type, const GLvoid *data,
+ GLfloat rScale, GLfloat rBias,
+ GLfloat gScale, GLfloat gBias,
+ GLfloat bScale, GLfloat bBias,
+ GLfloat aScale, GLfloat aBias)
+{
+ data = _mesa_map_validate_pbo_source(ctx,
+ 1, &ctx->Unpack, count, 1, 1,
+ format, type, data,
+ "glColor[Sub]Table");
+ if (!data)
+ return;
+
+ {
+ /* convert user-provided data to GLfloat values */
+ GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4];
+ GLfloat *tableF;
+ GLint i;
+
+ _mesa_unpack_color_span_float(ctx,
+ count, /* number of pixels */
+ table->_BaseFormat, /* dest format */
+ tempTab, /* dest address */
+ format, type, /* src format/type */
+ data, /* src data */
+ &ctx->Unpack,
+ IMAGE_CLAMP_BIT); /* transfer ops */
+
+ /* the destination */
+ tableF = table->TableF;
+
+ /* Apply scale & bias & clamp now */
+ switch (table->_BaseFormat) {
+ case GL_INTENSITY:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_LUMINANCE:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_ALPHA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*2+0] = CLAMP(tempTab[i*2+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*2+1] = CLAMP(tempTab[i*2+1] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_RGB:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*3+0] = CLAMP(tempTab[i*3+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*3+1] = CLAMP(tempTab[i*3+1] * gScale + gBias, 0.0F, 1.0F);
+ tableF[j*3+2] = CLAMP(tempTab[i*3+2] * bScale + bBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_RGBA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*4+0] = CLAMP(tempTab[i*4+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*4+1] = CLAMP(tempTab[i*4+1] * gScale + gBias, 0.0F, 1.0F);
+ tableF[j*4+2] = CLAMP(tempTab[i*4+2] * bScale + bBias, 0.0F, 1.0F);
+ tableF[j*4+3] = CLAMP(tempTab[i*4+3] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad format in store_colortable_entries");
+ return;
+ }
+ }
+
+ /* update the ubyte table */
+ {
+ const GLint comps = _mesa_components_in_format(table->_BaseFormat);
+ const GLfloat *tableF = table->TableF + start * comps;
+ GLubyte *tableUB = table->TableUB + start * comps;
+ GLint i;
+ for (i = 0; i < count * comps; i++) {
+ CLAMPED_FLOAT_TO_UBYTE(tableUB[i], tableF[i]);
+ }
+ }
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+}
+
+
+
+void GLAPIENTRY
+_mesa_ColorTable( GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *data )
+{
+ static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_texture_object *texObj = NULL;
+ struct gl_color_table *table = NULL;
+ GLboolean proxy = GL_FALSE;
+ GLint baseFormat;
+ const GLfloat *scale = one, *bias = zero;
+ GLint comps;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ proxy = _mesa_is_proxy_texture(target);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
+ return;
+ }
+ }
+ }
+
+ assert(table);
+
+ if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
+ format == GL_INTENSITY) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable(format or type)");
+ return;
+ }
+
+ baseFormat = base_colortab_format(internalFormat);
+ if (baseFormat < 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)");
+ return;
+ }
+
+ if (width < 0 || (width != 0 && !_mesa_is_pow_two(width))) {
+ /* error */
+ if (proxy) {
+ table->Size = 0;
+ table->InternalFormat = (GLenum) 0;
+ table->_BaseFormat = (GLenum) 0;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorTable(width=%d)", width);
+ }
+ return;
+ }
+
+ if (width > (GLsizei) ctx->Const.MaxColorTableSize) {
+ if (proxy) {
+ table->Size = 0;
+ table->InternalFormat = (GLenum) 0;
+ table->_BaseFormat = (GLenum) 0;
+ }
+ else {
+ _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
+ }
+ return;
+ }
+
+ table->Size = width;
+ table->InternalFormat = internalFormat;
+ table->_BaseFormat = (GLenum) baseFormat;
+
+ comps = _mesa_components_in_format(table->_BaseFormat);
+ assert(comps > 0); /* error should have been caught sooner */
+
+ if (!proxy) {
+ _mesa_free_colortable_data(table);
+
+ if (width > 0) {
+ table->TableF = (GLfloat *) malloc(comps * width * sizeof(GLfloat));
+ table->TableUB = (GLubyte *) malloc(comps * width * sizeof(GLubyte));
+
+ if (!table->TableF || !table->TableUB) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
+ return;
+ }
+
+ store_colortable_entries(ctx, table,
+ 0, width, /* start, count */
+ format, type, data,
+ scale[0], bias[0],
+ scale[1], bias[1],
+ scale[2], bias[2],
+ scale[3], bias[3]);
+ }
+ } /* proxy */
+
+ /* do this after the table's Type and Format are set */
+ set_component_sizes(table);
+
+ if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
+ /* texture object palette, texObj==NULL means the shared palette */
+ if (ctx->Driver.UpdateTexturePalette) {
+ (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
+ }
+ }
+
+ ctx->NewState |= _NEW_PIXEL;
+}
+
+
+
+void GLAPIENTRY
+_mesa_ColorSubTable( GLenum target, GLsizei start,
+ GLsizei count, GLenum format, GLenum type,
+ const GLvoid *data )
+{
+ static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_texture_object *texObj = NULL;
+ struct gl_color_table *table = NULL;
+ const GLfloat *scale = one, *bias = zero;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* try texture targets */
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texObj && !_mesa_is_proxy_texture(target)) {
+ table = &texObj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
+ return;
+ }
+ }
+
+ assert(table);
+
+ if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
+ format == GL_INTENSITY) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glColorSubTable(format or type)");
+ return;
+ }
+
+ if (count < 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
+ return;
+ }
+
+ /* error should have been caught sooner */
+ assert(_mesa_components_in_format(table->_BaseFormat) > 0);
+
+ if (start + count > (GLint) table->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
+ return;
+ }
+
+ if (!table->TableF || !table->TableUB) {
+ /* a GL_OUT_OF_MEMORY error would have been recorded previously */
+ return;
+ }
+
+ store_colortable_entries(ctx, table, start, count,
+ format, type, data,
+ scale[0], bias[0],
+ scale[1], bias[1],
+ scale[2], bias[2],
+ scale[3], bias[3]);
+
+ if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
+ /* per-texture object palette */
+ if (ctx->Driver.UpdateTexturePalette) {
+ (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
+ }
+ }
+
+ ctx->NewState |= _NEW_PIXEL;
+}
+
+
+
+static void GLAPIENTRY
+_mesa_CopyColorTable(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ return; /* no readbuffer - OK */
+ }
+
+ ctx->Driver.CopyColorTable( ctx, target, internalformat, x, y, width );
+}
+
+
+
+static void GLAPIENTRY
+_mesa_CopyColorSubTable(GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ return; /* no readbuffer - OK */
+ }
+
+ ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width );
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *data )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_color_table *table = NULL;
+ GLfloat rgba[MAX_COLOR_TABLE_SIZE][4];
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->NewState) {
+ _mesa_update_state(ctx);
+ }
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj && !_mesa_is_proxy_texture(target)) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
+ return;
+ }
+ }
+ }
+
+ ASSERT(table);
+
+ if (table->Size <= 0) {
+ return;
+ }
+
+ switch (table->_BaseFormat) {
+ case GL_ALPHA:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = 0;
+ rgba[i][GCOMP] = 0;
+ rgba[i][BCOMP] = 0;
+ rgba[i][ACOMP] = table->TableF[i];
+ }
+ }
+ break;
+ case GL_LUMINANCE:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = table->TableF[i];
+ rgba[i][ACOMP] = 1.0F;
+ }
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = table->TableF[i*2+0];
+ rgba[i][ACOMP] = table->TableF[i*2+1];
+ }
+ }
+ break;
+ case GL_INTENSITY:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] =
+ rgba[i][ACOMP] = table->TableF[i];
+ }
+ }
+ break;
+ case GL_RGB:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = table->TableF[i*3+0];
+ rgba[i][GCOMP] = table->TableF[i*3+1];
+ rgba[i][BCOMP] = table->TableF[i*3+2];
+ rgba[i][ACOMP] = 1.0F;
+ }
+ }
+ break;
+ case GL_RGBA:
+ memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat));
+ break;
+ default:
+ _mesa_problem(ctx, "bad table format in glGetColorTable");
+ return;
+ }
+
+ data = _mesa_map_validate_pbo_dest(ctx,
+ 1, &ctx->Pack, table->Size, 1, 1,
+ format, type, data,
+ "glGetColorTable");
+ if (!data)
+ return;
+
+ _mesa_pack_rgba_span_float(ctx, table->Size, rgba,
+ format, type, data, &ctx->Pack, 0x0);
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+
+static void GLAPIENTRY
+_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ /* no extensions use this function */
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(target)");
+}
+
+
+
+static void GLAPIENTRY
+_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ /* no extensions use this function */
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameteriv(target)");
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_color_table *table = NULL;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetColorTableParameterfv(target)");
+ return;
+ }
+ }
+ }
+
+ assert(table);
+
+ switch (pname) {
+ case GL_COLOR_TABLE_FORMAT:
+ *params = (GLfloat) table->InternalFormat;
+ break;
+ case GL_COLOR_TABLE_WIDTH:
+ *params = (GLfloat) table->Size;
+ break;
+ case GL_COLOR_TABLE_RED_SIZE:
+ *params = (GLfloat) table->RedSize;
+ break;
+ case GL_COLOR_TABLE_GREEN_SIZE:
+ *params = (GLfloat) table->GreenSize;
+ break;
+ case GL_COLOR_TABLE_BLUE_SIZE:
+ *params = (GLfloat) table->BlueSize;
+ break;
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+ *params = (GLfloat) table->AlphaSize;
+ break;
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ *params = (GLfloat) table->LuminanceSize;
+ break;
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+ *params = (GLfloat) table->IntensitySize;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(pname)" );
+ return;
+ }
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_color_table *table = NULL;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* Try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetColorTableParameteriv(target)");
+ return;
+ }
+ }
+ }
+
+ assert(table);
+
+ switch (pname) {
+ case GL_COLOR_TABLE_FORMAT:
+ *params = table->InternalFormat;
+ break;
+ case GL_COLOR_TABLE_WIDTH:
+ *params = table->Size;
+ break;
+ case GL_COLOR_TABLE_RED_SIZE:
+ *params = table->RedSize;
+ break;
+ case GL_COLOR_TABLE_GREEN_SIZE:
+ *params = table->GreenSize;
+ break;
+ case GL_COLOR_TABLE_BLUE_SIZE:
+ *params = table->BlueSize;
+ break;
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+ *params = table->AlphaSize;
+ break;
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ *params = table->LuminanceSize;
+ break;
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+ *params = table->IntensitySize;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(pname)" );
+ return;
+ }
+}
+
+
+void
+_mesa_init_colortable_dispatch(struct _glapi_table *disp)
+{
+ SET_ColorSubTable(disp, _mesa_ColorSubTable);
+ SET_ColorTable(disp, _mesa_ColorTable);
+ SET_ColorTableParameterfv(disp, _mesa_ColorTableParameterfv);
+ SET_ColorTableParameteriv(disp, _mesa_ColorTableParameteriv);
+ SET_CopyColorSubTable(disp, _mesa_CopyColorSubTable);
+ SET_CopyColorTable(disp, _mesa_CopyColorTable);
+ SET_GetColorTable(disp, _mesa_GetColorTable);
+ SET_GetColorTableParameterfv(disp, _mesa_GetColorTableParameterfv);
+ SET_GetColorTableParameteriv(disp, _mesa_GetColorTableParameteriv);
+}
+
+
+#endif /* FEATURE_colortable */
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+
+void
+_mesa_init_colortable( struct gl_color_table *p )
+{
+ p->TableF = NULL;
+ p->TableUB = NULL;
+ p->Size = 0;
+ p->InternalFormat = GL_RGBA;
+}
+
+
+
+void
+_mesa_free_colortable_data( struct gl_color_table *p )
+{
+ if (p->TableF) {
+ free(p->TableF);
+ p->TableF = NULL;
+ }
+ if (p->TableUB) {
+ free(p->TableUB);
+ p->TableUB = NULL;
+ }
+}
diff --git a/mesalib/src/mesa/main/compiler.h b/mesalib/src/mesa/main/compiler.h index e17fd0ff6..f2b344fd1 100644 --- a/mesalib/src/mesa/main/compiler.h +++ b/mesalib/src/mesa/main/compiler.h @@ -1,520 +1,498 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file compiler.h - * Compiler-related stuff. - */ - - -#ifndef COMPILER_H -#define COMPILER_H - - -#include <assert.h> -#include <ctype.h> -#if defined(__alpha__) && defined(CCPML) -#include <cpml.h> /* use Compaq's Fast Math Library on Alpha */ -#else -#include <math.h> -#endif -#include <limits.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#if defined(__linux__) && defined(__i386__) -#include <fpu_control.h> -#endif -#include <float.h> -#include <stdarg.h> - - -#ifdef __cplusplus -extern "C" { -#endif - - -/** - * Get standard integer types - */ -#if defined(_MSC_VER) - typedef __int8 int8_t; - typedef unsigned __int8 uint8_t; - typedef __int16 int16_t; - typedef unsigned __int16 uint16_t; - typedef __int32 int32_t; - typedef unsigned __int32 uint32_t; - typedef __int64 int64_t; - typedef unsigned __int64 uint64_t; - -# if defined(_WIN64) - typedef __int64 intptr_t; - typedef unsigned __int64 uintptr_t; -# else - typedef __int32 intptr_t; - typedef unsigned __int32 uintptr_t; -# endif - -# define INT64_C(__val) __val##i64 -# define UINT64_C(__val) __val##ui64 -#else -# include <stdint.h> -#endif - - -/** - * Sun compilers define __i386 instead of the gcc-style __i386__ - */ -#ifdef __SUNPRO_C -# if !defined(__i386__) && defined(__i386) -# define __i386__ -# elif !defined(__amd64__) && defined(__amd64) -# define __amd64__ -# elif !defined(__sparc__) && defined(__sparc) -# define __sparc__ -# endif -# if !defined(__volatile) -# define __volatile volatile -# endif -#endif - - -/** - * finite macro. - */ -#if defined(_MSC_VER) -# define finite _finite -#elif defined(__WATCOMC__) -# define finite _finite -#endif - - -/** - * Disable assorted warnings - */ -#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) -# if !defined(__GNUC__) /* mingw environment */ -# pragma warning( disable : 4068 ) /* unknown pragma */ -# pragma warning( disable : 4710 ) /* function 'foo' not inlined */ -# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */ -# pragma warning( disable : 4127 ) /* conditional expression is constant */ -# if defined(MESA_MINWARN) -# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ -# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ -# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ -# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */ -# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ -# endif -# endif -#endif -#if defined(__WATCOMC__) -# pragma disable_message(201) /* Disable unreachable code warnings */ -#endif - - - -/** - * Function inlining - */ -#if defined(__GNUC__) -# define INLINE __inline__ -#elif defined(__MSC__) -# define INLINE __inline -#elif defined(_MSC_VER) -# define INLINE __inline -#elif defined(__ICL) -# define INLINE __inline -#elif defined(__INTEL_COMPILER) -# define INLINE inline -#elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100) -# define INLINE __inline -#elif defined(__SUNPRO_C) && defined(__C99FEATURES__) -# define INLINE inline -# define __inline inline -# define __inline__ inline -#elif (__STDC_VERSION__ >= 199901L) /* C99 */ -# define INLINE inline -#else -# define INLINE -#endif - - -/** - * PUBLIC/USED macros - * - * If we build the library with gcc's -fvisibility=hidden flag, we'll - * use the PUBLIC macro to mark functions that are to be exported. - * - * We also need to define a USED attribute, so the optimizer doesn't - * inline a static function that we later use in an alias. - ajax - */ -#ifndef PUBLIC -# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -# define PUBLIC __attribute__((visibility("default"))) -# define USED __attribute__((used)) -# else -# define PUBLIC -# define USED -# endif -#endif - - -/** - * Some compilers don't like some of Mesa's const usage. In those places use - * CONST instead of const. Pass -DNO_CONST to compilers where this matters. - */ -#ifdef NO_CONST -# define CONST -#else -# define CONST const -#endif - - -/** - * __builtin_expect macros - */ -#if !defined(__GNUC__) -# define __builtin_expect(x, y) (x) -#endif - -#ifndef likely -# ifdef __GNUC__ -# define likely(x) __builtin_expect(!!(x), 1) -# define unlikely(x) __builtin_expect(!!(x), 0) -# else -# define likely(x) (x) -# define unlikely(x) (x) -# endif -#endif - -/** - * The __FUNCTION__ gcc variable is generally only used for debugging. - * If we're not using gcc, define __FUNCTION__ as a cpp symbol here. - * Don't define it if using a newer Windows compiler. - */ -#ifndef __FUNCTION__ -# if defined(__VMS) -# define __FUNCTION__ "VMS$NL:" -# elif !defined(__GNUC__) && !defined(__xlC__) && \ - (!defined(_MSC_VER) || _MSC_VER < 1300) -# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \ - (defined(__SUNPRO_C) && defined(__C99FEATURES__)) -# define __FUNCTION__ __func__ -# else -# define __FUNCTION__ "<unknown>" -# endif -# endif -#endif -#ifndef __func__ -# if (__STDC_VERSION__ >= 199901L) || \ - (defined(__SUNPRO_C) && defined(__C99FEATURES__)) - /* __func__ is part of C99 */ -# elif defined(_MSC_VER) -# if _MSC_VER >= 1300 -# define __func__ __FUNCTION__ -# else -# define __func__ "<unknown>" -# endif -# endif -#endif - - -/** - * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32. - * Do not use these unless absolutely necessary! - * Try to use a runtime test instead. - * For now, only used by some DRI hardware drivers for color/texel packing. - */ -#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN -#if defined(__linux__) -#include <byteswap.h> -#define CPU_TO_LE32( x ) bswap_32( x ) -#elif defined(__APPLE__) -#include <CoreFoundation/CFByteOrder.h> -#define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x ) -#elif (defined(_AIX) || defined(__blrts)) -static INLINE GLuint CPU_TO_LE32(GLuint x) -{ - return (((x & 0x000000ff) << 24) | - ((x & 0x0000ff00) << 8) | - ((x & 0x00ff0000) >> 8) | - ((x & 0xff000000) >> 24)); -} -#else /*__linux__ */ -#include <sys/endian.h> -#define CPU_TO_LE32( x ) bswap32( x ) -#endif /*__linux__*/ -#define MESA_BIG_ENDIAN 1 -#else -#define CPU_TO_LE32( x ) ( x ) -#define MESA_LITTLE_ENDIAN 1 -#endif -#define LE32_TO_CPU( x ) CPU_TO_LE32( x ) - - - -#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP) -#define CAPI _cdecl -#endif - - -/** - * Create a macro so that asm functions can be linked into compilers other - * than GNU C - */ -#ifndef _ASMAPI -#if defined(WIN32) && !defined(BUILD_FOR_SNAP)/* was: !defined( __GNUC__ ) && !defined( VMS ) && !defined( __INTEL_COMPILER )*/ -#define _ASMAPI __cdecl -#else -#define _ASMAPI -#endif -#ifdef PTR_DECL_IN_FRONT -#define _ASMAPIP * _ASMAPI -#else -#define _ASMAPIP _ASMAPI * -#endif -#endif - -#ifdef USE_X86_ASM -#define _NORMAPI _ASMAPI -#define _NORMAPIP _ASMAPIP -#else -#define _NORMAPI -#define _NORMAPIP * -#endif - - -/* This is a macro on IRIX */ -#ifdef _P -#undef _P -#endif - - -/* Turn off macro checking systems used by other libraries */ -#ifdef CHECK -#undef CHECK -#endif - - -/** - * ASSERT macro - */ -#if !defined(_WIN32_WCE) -#if defined(BUILD_FOR_SNAP) && defined(CHECKED) -# define ASSERT(X) _CHECK(X) -#elif defined(DEBUG) -# define ASSERT(X) assert(X) -#else -# define ASSERT(X) -#endif -#endif - -#if (__GNUC__ >= 3) -#define PRINTFLIKE(f, a) __attribute__ ((format(__printf__, f, a))) -#else -#define PRINTFLIKE(f, a) -#endif - -#ifndef NULL -#define NULL 0 -#endif - - -/** - * LONGSTRING macro - * gcc -pedantic warns about long string literals, LONGSTRING silences that. - */ -#if !defined(__GNUC__) -# define LONGSTRING -#else -# define LONGSTRING __extension__ -#endif - - -#ifndef M_PI -#define M_PI (3.1415926536) -#endif - -#ifndef M_E -#define M_E (2.7182818284590452354) -#endif - -#ifndef M_LOG2E -#define M_LOG2E (1.4426950408889634074) -#endif - -#ifndef ONE_DIV_LN2 -#define ONE_DIV_LN2 (1.442695040888963456) -#endif - -#ifndef ONE_DIV_SQRT_LN2 -#define ONE_DIV_SQRT_LN2 (1.201122408786449815) -#endif - -#ifndef FLT_MAX_EXP -#define FLT_MAX_EXP 128 -#endif - - -/** - * USE_IEEE: Determine if we're using IEEE floating point - */ -#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \ - defined(__s390x__) || defined(__powerpc__) || \ - defined(__x86_64__) || \ - defined(ia64) || defined(__ia64__) || \ - defined(__hppa__) || defined(hpux) || \ - defined(__mips) || defined(_MIPS_ARCH) || \ - defined(__arm__) || \ - defined(__sh__) || defined(__m32r__) || \ - (defined(__sun) && defined(_IEEE_754)) || \ - (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS))) -#define USE_IEEE -#define IEEE_ONE 0x3f800000 -#endif - - -/** - * START/END_FAST_MATH macros: - * - * START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save - * original mode to a temporary). - * END_FAST_MATH: Restore x86 FPU to original mode. - */ -#if defined(__GNUC__) && defined(__i386__) -/* - * Set the x86 FPU control word to guarentee only 32 bits of precision - * are stored in registers. Allowing the FPU to store more introduces - * differences between situations where numbers are pulled out of memory - * vs. situations where the compiler is able to optimize register usage. - * - * In the worst case, we force the compiler to use a memory access to - * truncate the float, by specifying the 'volatile' keyword. - */ -/* Hardware default: All exceptions masked, extended double precision, - * round to nearest (IEEE compliant): - */ -#define DEFAULT_X86_FPU 0x037f -/* All exceptions masked, single precision, round to nearest: - */ -#define FAST_X86_FPU 0x003f -/* The fldcw instruction will cause any pending FP exceptions to be - * raised prior to entering the block, and we clear any pending - * exceptions before exiting the block. Hence, asm code has free - * reign over the FPU while in the fast math block. - */ -#if defined(NO_FAST_MATH) -#define START_FAST_MATH(x) \ -do { \ - static GLuint mask = DEFAULT_X86_FPU; \ - __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ - __asm__ ( "fldcw %0" : : "m" (mask) ); \ -} while (0) -#else -#define START_FAST_MATH(x) \ -do { \ - static GLuint mask = FAST_X86_FPU; \ - __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ - __asm__ ( "fldcw %0" : : "m" (mask) ); \ -} while (0) -#endif -/* Restore original FPU mode, and clear any exceptions that may have - * occurred in the FAST_MATH block. - */ -#define END_FAST_MATH(x) \ -do { \ - __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \ -} while (0) - -#elif defined(__WATCOMC__) && defined(__386__) -#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */ -#define FAST_X86_FPU 0x003f /* See GCC comments above */ -void _watcom_start_fast_math(unsigned short *x,unsigned short *mask); -#pragma aux _watcom_start_fast_math = \ - "fnstcw word ptr [eax]" \ - "fldcw word ptr [ecx]" \ - parm [eax] [ecx] \ - modify exact []; -void _watcom_end_fast_math(unsigned short *x); -#pragma aux _watcom_end_fast_math = \ - "fnclex" \ - "fldcw word ptr [eax]" \ - parm [eax] \ - modify exact []; -#if defined(NO_FAST_MATH) -#define START_FAST_MATH(x) \ -do { \ - static GLushort mask = DEFAULT_X86_FPU; \ - _watcom_start_fast_math(&x,&mask); \ -} while (0) -#else -#define START_FAST_MATH(x) \ -do { \ - static GLushort mask = FAST_X86_FPU; \ - _watcom_start_fast_math(&x,&mask); \ -} while (0) -#endif -#define END_FAST_MATH(x) _watcom_end_fast_math(&x) - -#elif defined(_MSC_VER) && defined(_M_IX86) -#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */ -#define FAST_X86_FPU 0x003f /* See GCC comments above */ -#if defined(NO_FAST_MATH) -#define START_FAST_MATH(x) do {\ - static GLuint mask = DEFAULT_X86_FPU;\ - __asm fnstcw word ptr [x]\ - __asm fldcw word ptr [mask]\ -} while(0) -#else -#define START_FAST_MATH(x) do {\ - static GLuint mask = FAST_X86_FPU;\ - __asm fnstcw word ptr [x]\ - __asm fldcw word ptr [mask]\ -} while(0) -#endif -#define END_FAST_MATH(x) do {\ - __asm fnclex\ - __asm fldcw word ptr [x]\ -} while(0) - -#else -#define START_FAST_MATH(x) x = 0 -#define END_FAST_MATH(x) (void)(x) -#endif - - -#ifndef Elements -#define Elements(x) (sizeof(x)/sizeof(*(x))) -#endif - - - -#ifdef __cplusplus -} -#endif - - -#endif /* COMPILER_H */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file compiler.h
+ * Compiler-related stuff.
+ */
+
+
+#ifndef COMPILER_H
+#define COMPILER_H
+
+
+#include <assert.h>
+#include <ctype.h>
+#if defined(__alpha__) && defined(CCPML)
+#include <cpml.h> /* use Compaq's Fast Math Library on Alpha */
+#else
+#include <math.h>
+#endif
+#include <limits.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#if defined(__linux__) && defined(__i386__)
+#include <fpu_control.h>
+#endif
+#include <float.h>
+#include <stdarg.h>
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * Get standard integer types
+ */
+#include <stdint.h>
+
+
+/**
+ * Sun compilers define __i386 instead of the gcc-style __i386__
+ */
+#ifdef __SUNPRO_C
+# if !defined(__i386__) && defined(__i386)
+# define __i386__
+# elif !defined(__amd64__) && defined(__amd64)
+# define __amd64__
+# elif !defined(__sparc__) && defined(__sparc)
+# define __sparc__
+# endif
+# if !defined(__volatile)
+# define __volatile volatile
+# endif
+#endif
+
+
+/**
+ * finite macro.
+ */
+#if defined(_MSC_VER)
+# define finite _finite
+#elif defined(__WATCOMC__)
+# define finite _finite
+#endif
+
+
+/**
+ * Disable assorted warnings
+ */
+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
+# if !defined(__GNUC__) /* mingw environment */
+# pragma warning( disable : 4068 ) /* unknown pragma */
+# pragma warning( disable : 4710 ) /* function 'foo' not inlined */
+# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */
+# pragma warning( disable : 4127 ) /* conditional expression is constant */
+# if defined(MESA_MINWARN)
+# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
+# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
+# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
+# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
+# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
+# endif
+# endif
+#endif
+#if defined(__WATCOMC__)
+# pragma disable_message(201) /* Disable unreachable code warnings */
+#endif
+
+
+
+/**
+ * Function inlining
+ */
+#if defined(__GNUC__)
+# define INLINE __inline__
+#elif defined(__MSC__)
+# define INLINE __inline
+#elif defined(_MSC_VER)
+# define INLINE __inline
+#elif defined(__ICL)
+# define INLINE __inline
+#elif defined(__INTEL_COMPILER)
+# define INLINE inline
+#elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100)
+# define INLINE __inline
+#elif defined(__SUNPRO_C) && defined(__C99FEATURES__)
+# define INLINE inline
+# define __inline inline
+# define __inline__ inline
+#elif (__STDC_VERSION__ >= 199901L) /* C99 */
+# define INLINE inline
+#else
+# define INLINE
+#endif
+
+
+/**
+ * PUBLIC/USED macros
+ *
+ * If we build the library with gcc's -fvisibility=hidden flag, we'll
+ * use the PUBLIC macro to mark functions that are to be exported.
+ *
+ * We also need to define a USED attribute, so the optimizer doesn't
+ * inline a static function that we later use in an alias. - ajax
+ */
+#ifndef PUBLIC
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PUBLIC __attribute__((visibility("default")))
+# define USED __attribute__((used))
+# else
+# define PUBLIC
+# define USED
+# endif
+#endif
+
+
+/**
+ * Some compilers don't like some of Mesa's const usage. In those places use
+ * CONST instead of const. Pass -DNO_CONST to compilers where this matters.
+ */
+#ifdef NO_CONST
+# define CONST
+#else
+# define CONST const
+#endif
+
+
+/**
+ * __builtin_expect macros
+ */
+#if !defined(__GNUC__)
+# define __builtin_expect(x, y) (x)
+#endif
+
+#ifndef likely
+# ifdef __GNUC__
+# define likely(x) __builtin_expect(!!(x), 1)
+# define unlikely(x) __builtin_expect(!!(x), 0)
+# else
+# define likely(x) (x)
+# define unlikely(x) (x)
+# endif
+#endif
+
+/**
+ * The __FUNCTION__ gcc variable is generally only used for debugging.
+ * If we're not using gcc, define __FUNCTION__ as a cpp symbol here.
+ * Don't define it if using a newer Windows compiler.
+ */
+#ifndef __FUNCTION__
+# if defined(__VMS)
+# define __FUNCTION__ "VMS$NL:"
+# elif !defined(__GNUC__) && !defined(__xlC__) && \
+ (!defined(_MSC_VER) || _MSC_VER < 1300)
+# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \
+ (defined(__SUNPRO_C) && defined(__C99FEATURES__))
+# define __FUNCTION__ __func__
+# else
+# define __FUNCTION__ "<unknown>"
+# endif
+# endif
+#endif
+#ifndef __func__
+# if (__STDC_VERSION__ >= 199901L) || \
+ (defined(__SUNPRO_C) && defined(__C99FEATURES__))
+ /* __func__ is part of C99 */
+# elif defined(_MSC_VER)
+# if _MSC_VER >= 1300
+# define __func__ __FUNCTION__
+# else
+# define __func__ "<unknown>"
+# endif
+# endif
+#endif
+
+
+/**
+ * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32.
+ * Do not use these unless absolutely necessary!
+ * Try to use a runtime test instead.
+ * For now, only used by some DRI hardware drivers for color/texel packing.
+ */
+#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
+#if defined(__linux__)
+#include <byteswap.h>
+#define CPU_TO_LE32( x ) bswap_32( x )
+#elif defined(__APPLE__)
+#include <CoreFoundation/CFByteOrder.h>
+#define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x )
+#elif (defined(_AIX) || defined(__blrts))
+static INLINE GLuint CPU_TO_LE32(GLuint x)
+{
+ return (((x & 0x000000ff) << 24) |
+ ((x & 0x0000ff00) << 8) |
+ ((x & 0x00ff0000) >> 8) |
+ ((x & 0xff000000) >> 24));
+}
+#else /*__linux__ */
+#include <sys/endian.h>
+#define CPU_TO_LE32( x ) bswap32( x )
+#endif /*__linux__*/
+#define MESA_BIG_ENDIAN 1
+#else
+#define CPU_TO_LE32( x ) ( x )
+#define MESA_LITTLE_ENDIAN 1
+#endif
+#define LE32_TO_CPU( x ) CPU_TO_LE32( x )
+
+
+
+#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP)
+#define CAPI _cdecl
+#endif
+
+
+/**
+ * Create a macro so that asm functions can be linked into compilers other
+ * than GNU C
+ */
+#ifndef _ASMAPI
+#if defined(WIN32) && !defined(BUILD_FOR_SNAP)/* was: !defined( __GNUC__ ) && !defined( VMS ) && !defined( __INTEL_COMPILER )*/
+#define _ASMAPI __cdecl
+#else
+#define _ASMAPI
+#endif
+#ifdef PTR_DECL_IN_FRONT
+#define _ASMAPIP * _ASMAPI
+#else
+#define _ASMAPIP _ASMAPI *
+#endif
+#endif
+
+#ifdef USE_X86_ASM
+#define _NORMAPI _ASMAPI
+#define _NORMAPIP _ASMAPIP
+#else
+#define _NORMAPI
+#define _NORMAPIP *
+#endif
+
+
+/* This is a macro on IRIX */
+#ifdef _P
+#undef _P
+#endif
+
+
+/* Turn off macro checking systems used by other libraries */
+#ifdef CHECK
+#undef CHECK
+#endif
+
+
+/**
+ * ASSERT macro
+ */
+#if !defined(_WIN32_WCE)
+#if defined(BUILD_FOR_SNAP) && defined(CHECKED)
+# define ASSERT(X) _CHECK(X)
+#elif defined(DEBUG)
+# define ASSERT(X) assert(X)
+#else
+# define ASSERT(X)
+#endif
+#endif
+
+#if (__GNUC__ >= 3)
+#define PRINTFLIKE(f, a) __attribute__ ((format(__printf__, f, a)))
+#else
+#define PRINTFLIKE(f, a)
+#endif
+
+#ifndef NULL
+#define NULL 0
+#endif
+
+
+/**
+ * LONGSTRING macro
+ * gcc -pedantic warns about long string literals, LONGSTRING silences that.
+ */
+#if !defined(__GNUC__)
+# define LONGSTRING
+#else
+# define LONGSTRING __extension__
+#endif
+
+
+#ifndef M_PI
+#define M_PI (3.1415926536)
+#endif
+
+#ifndef M_E
+#define M_E (2.7182818284590452354)
+#endif
+
+#ifndef M_LOG2E
+#define M_LOG2E (1.4426950408889634074)
+#endif
+
+#ifndef ONE_DIV_LN2
+#define ONE_DIV_LN2 (1.442695040888963456)
+#endif
+
+#ifndef ONE_DIV_SQRT_LN2
+#define ONE_DIV_SQRT_LN2 (1.201122408786449815)
+#endif
+
+#ifndef FLT_MAX_EXP
+#define FLT_MAX_EXP 128
+#endif
+
+
+/**
+ * USE_IEEE: Determine if we're using IEEE floating point
+ */
+#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
+ defined(__s390x__) || defined(__powerpc__) || \
+ defined(__x86_64__) || \
+ defined(ia64) || defined(__ia64__) || \
+ defined(__hppa__) || defined(hpux) || \
+ defined(__mips) || defined(_MIPS_ARCH) || \
+ defined(__arm__) || \
+ defined(__sh__) || defined(__m32r__) || \
+ (defined(__sun) && defined(_IEEE_754)) || \
+ (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))
+#define USE_IEEE
+#define IEEE_ONE 0x3f800000
+#endif
+
+
+/**
+ * START/END_FAST_MATH macros:
+ *
+ * START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
+ * original mode to a temporary).
+ * END_FAST_MATH: Restore x86 FPU to original mode.
+ */
+#if defined(__GNUC__) && defined(__i386__)
+/*
+ * Set the x86 FPU control word to guarentee only 32 bits of precision
+ * are stored in registers. Allowing the FPU to store more introduces
+ * differences between situations where numbers are pulled out of memory
+ * vs. situations where the compiler is able to optimize register usage.
+ *
+ * In the worst case, we force the compiler to use a memory access to
+ * truncate the float, by specifying the 'volatile' keyword.
+ */
+/* Hardware default: All exceptions masked, extended double precision,
+ * round to nearest (IEEE compliant):
+ */
+#define DEFAULT_X86_FPU 0x037f
+/* All exceptions masked, single precision, round to nearest:
+ */
+#define FAST_X86_FPU 0x003f
+/* The fldcw instruction will cause any pending FP exceptions to be
+ * raised prior to entering the block, and we clear any pending
+ * exceptions before exiting the block. Hence, asm code has free
+ * reign over the FPU while in the fast math block.
+ */
+#if defined(NO_FAST_MATH)
+#define START_FAST_MATH(x) \
+do { \
+ static GLuint mask = DEFAULT_X86_FPU; \
+ __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
+ __asm__ ( "fldcw %0" : : "m" (mask) ); \
+} while (0)
+#else
+#define START_FAST_MATH(x) \
+do { \
+ static GLuint mask = FAST_X86_FPU; \
+ __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
+ __asm__ ( "fldcw %0" : : "m" (mask) ); \
+} while (0)
+#endif
+/* Restore original FPU mode, and clear any exceptions that may have
+ * occurred in the FAST_MATH block.
+ */
+#define END_FAST_MATH(x) \
+do { \
+ __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \
+} while (0)
+
+#elif defined(__WATCOMC__) && defined(__386__)
+#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
+#define FAST_X86_FPU 0x003f /* See GCC comments above */
+void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
+#pragma aux _watcom_start_fast_math = \
+ "fnstcw word ptr [eax]" \
+ "fldcw word ptr [ecx]" \
+ parm [eax] [ecx] \
+ modify exact [];
+void _watcom_end_fast_math(unsigned short *x);
+#pragma aux _watcom_end_fast_math = \
+ "fnclex" \
+ "fldcw word ptr [eax]" \
+ parm [eax] \
+ modify exact [];
+#if defined(NO_FAST_MATH)
+#define START_FAST_MATH(x) \
+do { \
+ static GLushort mask = DEFAULT_X86_FPU; \
+ _watcom_start_fast_math(&x,&mask); \
+} while (0)
+#else
+#define START_FAST_MATH(x) \
+do { \
+ static GLushort mask = FAST_X86_FPU; \
+ _watcom_start_fast_math(&x,&mask); \
+} while (0)
+#endif
+#define END_FAST_MATH(x) _watcom_end_fast_math(&x)
+
+#elif defined(_MSC_VER) && defined(_M_IX86)
+#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
+#define FAST_X86_FPU 0x003f /* See GCC comments above */
+#if defined(NO_FAST_MATH)
+#define START_FAST_MATH(x) do {\
+ static GLuint mask = DEFAULT_X86_FPU;\
+ __asm fnstcw word ptr [x]\
+ __asm fldcw word ptr [mask]\
+} while(0)
+#else
+#define START_FAST_MATH(x) do {\
+ static GLuint mask = FAST_X86_FPU;\
+ __asm fnstcw word ptr [x]\
+ __asm fldcw word ptr [mask]\
+} while(0)
+#endif
+#define END_FAST_MATH(x) do {\
+ __asm fnclex\
+ __asm fldcw word ptr [x]\
+} while(0)
+
+#else
+#define START_FAST_MATH(x) x = 0
+#define END_FAST_MATH(x) (void)(x)
+#endif
+
+
+#ifndef Elements
+#define Elements(x) (sizeof(x)/sizeof(*(x)))
+#endif
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* COMPILER_H */
diff --git a/mesalib/src/mesa/main/debug.c b/mesalib/src/mesa/main/debug.c index 2a8fd0880..f82e32ed8 100644 --- a/mesalib/src/mesa/main/debug.c +++ b/mesalib/src/mesa/main/debug.c @@ -1,634 +1,634 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "mtypes.h" -#include "attrib.h" -#include "colormac.h" -#include "enums.h" -#include "formats.h" -#include "hash.h" -#include "imports.h" -#include "debug.h" -#include "get.h" -#include "pixelstore.h" -#include "readpix.h" -#include "texobj.h" - - -static const char * -tex_target_name(GLenum tgt) -{ - static const struct { - GLenum target; - const char *name; - } tex_targets[] = { - { GL_TEXTURE_1D, "GL_TEXTURE_1D" }, - { GL_TEXTURE_2D, "GL_TEXTURE_2D" }, - { GL_TEXTURE_3D, "GL_TEXTURE_3D" }, - { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }, - { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" }, - { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" }, - { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" } - }; - GLuint i; - for (i = 0; i < Elements(tex_targets); i++) { - if (tex_targets[i].target == tgt) - return tex_targets[i].name; - } - return "UNKNOWN TEX TARGET"; -} - - -void -_mesa_print_state( const char *msg, GLuint state ) -{ - _mesa_debug(NULL, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", - msg, - state, - (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", - (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", - (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", - (state & _NEW_COLOR) ? "ctx->Color, " : "", - (state & _NEW_DEPTH) ? "ctx->Depth, " : "", - (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "", - (state & _NEW_FOG) ? "ctx->Fog, " : "", - (state & _NEW_HINT) ? "ctx->Hint, " : "", - (state & _NEW_LIGHT) ? "ctx->Light, " : "", - (state & _NEW_LINE) ? "ctx->Line, " : "", - (state & _NEW_PIXEL) ? "ctx->Pixel, " : "", - (state & _NEW_POINT) ? "ctx->Point, " : "", - (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", - (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", - (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", - (state & _NEW_STENCIL) ? "ctx->Stencil, " : "", - (state & _NEW_TEXTURE) ? "ctx->Texture, " : "", - (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", - (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", - (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "", - (state & _NEW_ARRAY) ? "ctx->Array, " : "", - (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", - (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); -} - - - -void -_mesa_print_tri_caps( const char *name, GLuint flags ) -{ - _mesa_debug(NULL, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n", - name, - flags, - (flags & DD_FLATSHADE) ? "flat-shade, " : "", - (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "", - (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "", - (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "", - (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "", - (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "", - (flags & DD_TRI_OFFSET) ? "tri-offset, " : "", - (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "", - (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "", - (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "", - (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "", - (flags & DD_POINT_ATTEN) ? "point-atten, " : "", - (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "" - ); -} - - -/** - * Print information about this Mesa version and build options. - */ -void _mesa_print_info( void ) -{ - _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", - (char *) _mesa_GetString(GL_VERSION)); - _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", - (char *) _mesa_GetString(GL_RENDERER)); - _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", - (char *) _mesa_GetString(GL_VENDOR)); - _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", - (char *) _mesa_GetString(GL_EXTENSIONS)); -#if defined(THREADS) - _mesa_debug(NULL, "Mesa thread-safe: YES\n"); -#else - _mesa_debug(NULL, "Mesa thread-safe: NO\n"); -#endif -#if defined(USE_X86_ASM) - _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); -#else - _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); -#endif -#if defined(USE_SPARC_ASM) - _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); -#else - _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); -#endif -} - - -/** - * Set the debugging flags. - * - * \param debug debug string - * - * If compiled with debugging support then search for keywords in \p debug and - * enables the verbose debug output of the respective feature. - */ -static void add_debug_flags( const char *debug ) -{ -#ifdef DEBUG - struct debug_option { - const char *name; - GLbitfield flag; - }; - static const struct debug_option debug_opt[] = { - { "varray", VERBOSE_VARRAY }, - { "tex", VERBOSE_TEXTURE }, - { "mat", VERBOSE_MATERIAL }, - { "pipe", VERBOSE_PIPELINE }, - { "driver", VERBOSE_DRIVER }, - { "state", VERBOSE_STATE }, - { "api", VERBOSE_API }, - { "list", VERBOSE_DISPLAY_LIST }, - { "lighting", VERBOSE_LIGHTING }, - { "disassem", VERBOSE_DISASSEM }, - { "draw", VERBOSE_DRAW }, - { "swap", VERBOSE_SWAPBUFFERS } - }; - GLuint i; - - MESA_VERBOSE = 0x0; - for (i = 0; i < Elements(debug_opt); i++) { - if (strstr(debug, debug_opt[i].name)) - MESA_VERBOSE |= debug_opt[i].flag; - } - - /* Debug flag: - */ - if (strstr(debug, "flush")) - MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; - -#if defined(_FPU_GETCW) && defined(_FPU_SETCW) - if (strstr(debug, "fpexceptions")) { - /* raise FP exceptions */ - fpu_control_t mask; - _FPU_GETCW(mask); - mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM - | _FPU_MASK_OM | _FPU_MASK_UM); - _FPU_SETCW(mask); - } -#endif - -#else - (void) debug; -#endif -} - - -void -_mesa_init_debug( struct gl_context *ctx ) -{ - char *c; - c = _mesa_getenv("MESA_DEBUG"); - if (c) - add_debug_flags(c); - - c = _mesa_getenv("MESA_VERBOSE"); - if (c) - add_debug_flags(c); -} - - -/* - * Write ppm file - */ -static void -write_ppm(const char *filename, const GLubyte *buffer, int width, int height, - int comps, int rcomp, int gcomp, int bcomp, GLboolean invert) -{ - FILE *f = fopen( filename, "w" ); - if (f) { - int x, y; - const GLubyte *ptr = buffer; - fprintf(f,"P6\n"); - fprintf(f,"# ppm-file created by osdemo.c\n"); - fprintf(f,"%i %i\n", width,height); - fprintf(f,"255\n"); - fclose(f); - f = fopen( filename, "ab" ); /* reopen in binary append mode */ - for (y=0; y < height; y++) { - for (x = 0; x < width; x++) { - int yy = invert ? (height - 1 - y) : y; - int i = (yy * width + x) * comps; - fputc(ptr[i+rcomp], f); /* write red */ - fputc(ptr[i+gcomp], f); /* write green */ - fputc(ptr[i+bcomp], f); /* write blue */ - } - } - fclose(f); - } - else { - fprintf(stderr, "Unable to create %s in write_ppm()\n", filename); - } -} - - -/** - * Write a texture image to a ppm file. - * \param face cube face in [0,5] - * \param level mipmap level - */ -static void -write_texture_image(struct gl_texture_object *texObj, - GLuint face, GLuint level) -{ - struct gl_texture_image *img = texObj->Image[face][level]; - if (img) { - GET_CURRENT_CONTEXT(ctx); - struct gl_pixelstore_attrib store; - GLubyte *buffer; - char s[100]; - - buffer = (GLubyte *) malloc(img->Width * img->Height - * img->Depth * 4); - - store = ctx->Pack; /* save */ - ctx->Pack = ctx->DefaultPacking; - - ctx->Driver.GetTexImage(ctx, texObj->Target, level, - GL_RGBA, GL_UNSIGNED_BYTE, - buffer, texObj, img); - - /* make filename */ - _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); - - printf(" Writing image level %u to %s\n", level, s); - write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); - - ctx->Pack = store; /* restore */ - - free(buffer); - } -} - - -/** - * Write renderbuffer image to a ppm file. - */ -void -_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb) -{ - GET_CURRENT_CONTEXT(ctx); - GLubyte *buffer; - char s[100]; - GLenum format, type; - - if (rb->_BaseFormat == GL_RGB || - rb->_BaseFormat == GL_RGBA) { - format = GL_RGBA; - type = GL_UNSIGNED_BYTE; - } - else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { - format = GL_DEPTH_STENCIL; - type = GL_UNSIGNED_INT_24_8; - } - else { - _mesa_debug(NULL, - "Unsupported BaseFormat 0x%x in " - "_mesa_write_renderbuffer_image()\n", - rb->_BaseFormat); - return; - } - - buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4); - - ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, - format, type, &ctx->DefaultPacking, buffer); - - /* make filename */ - _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name); - _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name); - - printf(" Writing renderbuffer image to %s\n", s); - - _mesa_debug(NULL, " Writing renderbuffer image to %s\n", s); - - write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); - - free(buffer); -} - - -/** How many texture images (mipmap levels, faces) to write to files */ -#define WRITE_NONE 0 -#define WRITE_ONE 1 -#define WRITE_ALL 2 - -static GLuint WriteImages; - - -static void -dump_texture(struct gl_texture_object *texObj, GLuint writeImages) -{ - const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; - GLboolean written = GL_FALSE; - GLuint i, j; - - printf("Texture %u\n", texObj->Name); - printf(" Target %s\n", tex_target_name(texObj->Target)); - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { - for (j = 0; j < numFaces; j++) { - struct gl_texture_image *texImg = texObj->Image[j][i]; - if (texImg) { - printf(" Face %u level %u: %d x %d x %d, format %s at %p\n", - j, i, - texImg->Width, texImg->Height, texImg->Depth, - _mesa_get_format_name(texImg->TexFormat), - texImg->Data); - if (writeImages == WRITE_ALL || - (writeImages == WRITE_ONE && !written)) { - write_texture_image(texObj, j, i); - written = GL_TRUE; - } - } - } - } -} - - -/** - * Dump a single texture. - */ -void -_mesa_dump_texture(GLuint texture, GLuint writeImages) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); - if (texObj) { - dump_texture(texObj, writeImages); - } -} - - -static void -dump_texture_cb(GLuint id, void *data, void *userData) -{ - struct gl_texture_object *texObj = (struct gl_texture_object *) data; - (void) userData; - dump_texture(texObj, WriteImages); -} - - -/** - * Print basic info about all texture objext to stdout. - * If dumpImages is true, write PPM of level[0] image to a file. - */ -void -_mesa_dump_textures(GLuint writeImages) -{ - GET_CURRENT_CONTEXT(ctx); - WriteImages = writeImages; - _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); -} - - -static void -dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) -{ - printf("Renderbuffer %u: %u x %u IntFormat = %s\n", - rb->Name, rb->Width, rb->Height, - _mesa_lookup_enum_by_nr(rb->InternalFormat)); - if (writeImage) { - _mesa_write_renderbuffer_image(rb); - } -} - - -static void -dump_renderbuffer_cb(GLuint id, void *data, void *userData) -{ - const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; - (void) userData; - dump_renderbuffer(rb, WriteImages); -} - - -/** - * Print basic info about all renderbuffers to stdout. - * If dumpImages is true, write PPM of level[0] image to a file. - */ -void -_mesa_dump_renderbuffers(GLboolean writeImages) -{ - GET_CURRENT_CONTEXT(ctx); - WriteImages = writeImages; - _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); -} - - - -void -_mesa_dump_color_buffer(const char *filename) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint w = ctx->DrawBuffer->Width; - const GLuint h = ctx->DrawBuffer->Height; - GLubyte *buf; - - buf = (GLubyte *) malloc(w * h * 4); - - _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); - _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); - - _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); - - printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", - (void *) ctx->ReadBuffer->_ColorReadBuffer, - ctx->ReadBuffer->ColorReadBuffer, - (void *) ctx->DrawBuffer->_ColorDrawBuffers[0], - ctx->DrawBuffer->ColorDrawBuffer[0]); - printf("Writing %d x %d color buffer to %s\n", w, h, filename); - write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); - - _mesa_PopClientAttrib(); - - free(buf); -} - - -void -_mesa_dump_depth_buffer(const char *filename) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint w = ctx->DrawBuffer->Width; - const GLuint h = ctx->DrawBuffer->Height; - GLuint *buf; - GLubyte *buf2; - GLuint i; - - buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */ - buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ - - _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); - _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); - - _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); - - /* spread 24 bits of Z across R, G, B */ - for (i = 0; i < w * h; i++) { - buf2[i*3+0] = (buf[i] >> 24) & 0xff; - buf2[i*3+1] = (buf[i] >> 16) & 0xff; - buf2[i*3+2] = (buf[i] >> 8) & 0xff; - } - - printf("Writing %d x %d depth buffer to %s\n", w, h, filename); - write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); - - _mesa_PopClientAttrib(); - - free(buf); - free(buf2); -} - - -void -_mesa_dump_stencil_buffer(const char *filename) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint w = ctx->DrawBuffer->Width; - const GLuint h = ctx->DrawBuffer->Height; - GLubyte *buf; - GLubyte *buf2; - GLuint i; - - buf = (GLubyte *) malloc(w * h); /* 1 bpp */ - buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ - - _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); - _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); - - _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); - - for (i = 0; i < w * h; i++) { - buf2[i*3+0] = buf[i]; - buf2[i*3+1] = (buf[i] & 127) * 2; - buf2[i*3+2] = (buf[i] - 128) * 2; - } - - printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); - write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); - - _mesa_PopClientAttrib(); - - free(buf); - free(buf2); -} - - -void -_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h, - GLenum format, GLenum type) -{ - GLboolean invert = GL_TRUE; - - if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { - write_ppm(filename, image, w, h, 4, 0, 1, 2, invert); - } - else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) { - write_ppm(filename, image, w, h, 4, 2, 1, 0, invert); - } - else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) { - write_ppm(filename, image, w, h, 2, 1, 0, 0, invert); - } - else { - _mesa_problem(NULL, "Unsupported format/type in _mesa_dump_image()"); - } -} - - -/** - * Quick and dirty function to "print" a texture to stdout. - */ -void -_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img) -{ -#if CHAN_TYPE != GL_UNSIGNED_BYTE - _mesa_problem(NULL, "PrintTexture not supported"); -#else - GLuint i, j, c; - const GLubyte *data = (const GLubyte *) img->Data; - - if (!data) { - printf("No texture data\n"); - return; - } - - /* XXX add more formats or make into a new format utility function */ - switch (img->TexFormat) { - case MESA_FORMAT_A8: - case MESA_FORMAT_L8: - case MESA_FORMAT_I8: - case MESA_FORMAT_CI8: - c = 1; - break; - case MESA_FORMAT_AL88: - case MESA_FORMAT_AL88_REV: - c = 2; - break; - case MESA_FORMAT_RGB888: - case MESA_FORMAT_BGR888: - c = 3; - break; - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_ARGB8888: - c = 4; - break; - default: - _mesa_problem(NULL, "error in PrintTexture\n"); - return; - } - - for (i = 0; i < img->Height; i++) { - for (j = 0; j < img->Width; j++) { - if (c==1) - printf("%02x ", data[0]); - else if (c==2) - printf("%02x%02x ", data[0], data[1]); - else if (c==3) - printf("%02x%02x%02x ", data[0], data[1], data[2]); - else if (c==4) - printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); - data += (img->RowStride - img->Width) * c; - } - /* XXX use img->ImageStride here */ - printf("\n"); - } -#endif -} +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "mtypes.h"
+#include "attrib.h"
+#include "colormac.h"
+#include "enums.h"
+#include "formats.h"
+#include "hash.h"
+#include "imports.h"
+#include "debug.h"
+#include "get.h"
+#include "pixelstore.h"
+#include "readpix.h"
+#include "texobj.h"
+
+
+static const char *
+tex_target_name(GLenum tgt)
+{
+ static const struct {
+ GLenum target;
+ const char *name;
+ } tex_targets[] = {
+ { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
+ { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
+ { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
+ { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
+ { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
+ { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
+ { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }
+ };
+ GLuint i;
+ for (i = 0; i < Elements(tex_targets); i++) {
+ if (tex_targets[i].target == tgt)
+ return tex_targets[i].name;
+ }
+ return "UNKNOWN TEX TARGET";
+}
+
+
+void
+_mesa_print_state( const char *msg, GLuint state )
+{
+ _mesa_debug(NULL,
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ msg,
+ state,
+ (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
+ (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
+ (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
+ (state & _NEW_COLOR) ? "ctx->Color, " : "",
+ (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
+ (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
+ (state & _NEW_FOG) ? "ctx->Fog, " : "",
+ (state & _NEW_HINT) ? "ctx->Hint, " : "",
+ (state & _NEW_LIGHT) ? "ctx->Light, " : "",
+ (state & _NEW_LINE) ? "ctx->Line, " : "",
+ (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
+ (state & _NEW_POINT) ? "ctx->Point, " : "",
+ (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
+ (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
+ (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
+ (state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
+ (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
+ (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
+ (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
+ (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
+ (state & _NEW_ARRAY) ? "ctx->Array, " : "",
+ (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
+ (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
+}
+
+
+
+void
+_mesa_print_tri_caps( const char *name, GLuint flags )
+{
+ _mesa_debug(NULL,
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ name,
+ flags,
+ (flags & DD_FLATSHADE) ? "flat-shade, " : "",
+ (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
+ (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
+ (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
+ (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
+ (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
+ (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
+ (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
+ (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
+ (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
+ (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
+ (flags & DD_POINT_ATTEN) ? "point-atten, " : "",
+ (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
+ );
+}
+
+
+/**
+ * Print information about this Mesa version and build options.
+ */
+void _mesa_print_info( void )
+{
+ _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
+ (char *) _mesa_GetString(GL_VERSION));
+ _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
+ (char *) _mesa_GetString(GL_RENDERER));
+ _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
+ (char *) _mesa_GetString(GL_VENDOR));
+ _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
+ (char *) _mesa_GetString(GL_EXTENSIONS));
+#if defined(THREADS)
+ _mesa_debug(NULL, "Mesa thread-safe: YES\n");
+#else
+ _mesa_debug(NULL, "Mesa thread-safe: NO\n");
+#endif
+#if defined(USE_X86_ASM)
+ _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
+#else
+ _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
+#endif
+#if defined(USE_SPARC_ASM)
+ _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
+#else
+ _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
+#endif
+}
+
+
+/**
+ * Set the debugging flags.
+ *
+ * \param debug debug string
+ *
+ * If compiled with debugging support then search for keywords in \p debug and
+ * enables the verbose debug output of the respective feature.
+ */
+static void add_debug_flags( const char *debug )
+{
+#ifdef DEBUG
+ struct debug_option {
+ const char *name;
+ GLbitfield flag;
+ };
+ static const struct debug_option debug_opt[] = {
+ { "varray", VERBOSE_VARRAY },
+ { "tex", VERBOSE_TEXTURE },
+ { "mat", VERBOSE_MATERIAL },
+ { "pipe", VERBOSE_PIPELINE },
+ { "driver", VERBOSE_DRIVER },
+ { "state", VERBOSE_STATE },
+ { "api", VERBOSE_API },
+ { "list", VERBOSE_DISPLAY_LIST },
+ { "lighting", VERBOSE_LIGHTING },
+ { "disassem", VERBOSE_DISASSEM },
+ { "draw", VERBOSE_DRAW },
+ { "swap", VERBOSE_SWAPBUFFERS }
+ };
+ GLuint i;
+
+ MESA_VERBOSE = 0x0;
+ for (i = 0; i < Elements(debug_opt); i++) {
+ if (strstr(debug, debug_opt[i].name))
+ MESA_VERBOSE |= debug_opt[i].flag;
+ }
+
+ /* Debug flag:
+ */
+ if (strstr(debug, "flush"))
+ MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
+
+#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
+ if (strstr(debug, "fpexceptions")) {
+ /* raise FP exceptions */
+ fpu_control_t mask;
+ _FPU_GETCW(mask);
+ mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
+ | _FPU_MASK_OM | _FPU_MASK_UM);
+ _FPU_SETCW(mask);
+ }
+#endif
+
+#else
+ (void) debug;
+#endif
+}
+
+
+void
+_mesa_init_debug( struct gl_context *ctx )
+{
+ char *c;
+ c = _mesa_getenv("MESA_DEBUG");
+ if (c)
+ add_debug_flags(c);
+
+ c = _mesa_getenv("MESA_VERBOSE");
+ if (c)
+ add_debug_flags(c);
+}
+
+
+/*
+ * Write ppm file
+ */
+static void
+write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
+ int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
+{
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int x, y;
+ const GLubyte *ptr = buffer;
+ fprintf(f,"P6\n");
+ fprintf(f,"# ppm-file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width,height);
+ fprintf(f,"255\n");
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ int yy = invert ? (height - 1 - y) : y;
+ int i = (yy * width + x) * comps;
+ fputc(ptr[i+rcomp], f); /* write red */
+ fputc(ptr[i+gcomp], f); /* write green */
+ fputc(ptr[i+bcomp], f); /* write blue */
+ }
+ }
+ fclose(f);
+ }
+ else {
+ fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
+ }
+}
+
+
+/**
+ * Write a texture image to a ppm file.
+ * \param face cube face in [0,5]
+ * \param level mipmap level
+ */
+static void
+write_texture_image(struct gl_texture_object *texObj,
+ GLuint face, GLuint level)
+{
+ struct gl_texture_image *img = texObj->Image[face][level];
+ if (img) {
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_pixelstore_attrib store;
+ GLubyte *buffer;
+ char s[100];
+
+ buffer = (GLubyte *) malloc(img->Width * img->Height
+ * img->Depth * 4);
+
+ store = ctx->Pack; /* save */
+ ctx->Pack = ctx->DefaultPacking;
+
+ ctx->Driver.GetTexImage(ctx, texObj->Target, level,
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ buffer, texObj, img);
+
+ /* make filename */
+ _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
+
+ printf(" Writing image level %u to %s\n", level, s);
+ write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
+
+ ctx->Pack = store; /* restore */
+
+ free(buffer);
+ }
+}
+
+
+/**
+ * Write renderbuffer image to a ppm file.
+ */
+void
+_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *buffer;
+ char s[100];
+ GLenum format, type;
+
+ if (rb->_BaseFormat == GL_RGB ||
+ rb->_BaseFormat == GL_RGBA) {
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+ }
+ else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
+ format = GL_DEPTH_STENCIL;
+ type = GL_UNSIGNED_INT_24_8;
+ }
+ else {
+ _mesa_debug(NULL,
+ "Unsupported BaseFormat 0x%x in "
+ "_mesa_write_renderbuffer_image()\n",
+ rb->_BaseFormat);
+ return;
+ }
+
+ buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
+
+ ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
+ format, type, &ctx->DefaultPacking, buffer);
+
+ /* make filename */
+ _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
+ _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
+
+ printf(" Writing renderbuffer image to %s\n", s);
+
+ _mesa_debug(NULL, " Writing renderbuffer image to %s\n", s);
+
+ write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
+
+ free(buffer);
+}
+
+
+/** How many texture images (mipmap levels, faces) to write to files */
+#define WRITE_NONE 0
+#define WRITE_ONE 1
+#define WRITE_ALL 2
+
+static GLuint WriteImages;
+
+
+static void
+dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
+{
+ const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+ GLboolean written = GL_FALSE;
+ GLuint i, j;
+
+ printf("Texture %u\n", texObj->Name);
+ printf(" Target %s\n", tex_target_name(texObj->Target));
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ for (j = 0; j < numFaces; j++) {
+ struct gl_texture_image *texImg = texObj->Image[j][i];
+ if (texImg) {
+ printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
+ j, i,
+ texImg->Width, texImg->Height, texImg->Depth,
+ _mesa_get_format_name(texImg->TexFormat),
+ texImg->Data);
+ if (writeImages == WRITE_ALL ||
+ (writeImages == WRITE_ONE && !written)) {
+ write_texture_image(texObj, j, i);
+ written = GL_TRUE;
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Dump a single texture.
+ */
+void
+_mesa_dump_texture(GLuint texture, GLuint writeImages)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
+ if (texObj) {
+ dump_texture(texObj, writeImages);
+ }
+}
+
+
+static void
+dump_texture_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_texture_object *texObj = (struct gl_texture_object *) data;
+ (void) userData;
+ dump_texture(texObj, WriteImages);
+}
+
+
+/**
+ * Print basic info about all texture objext to stdout.
+ * If dumpImages is true, write PPM of level[0] image to a file.
+ */
+void
+_mesa_dump_textures(GLuint writeImages)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WriteImages = writeImages;
+ _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
+}
+
+
+static void
+dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
+{
+ printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
+ rb->Name, rb->Width, rb->Height,
+ _mesa_lookup_enum_by_nr(rb->InternalFormat));
+ if (writeImage) {
+ _mesa_write_renderbuffer_image(rb);
+ }
+}
+
+
+static void
+dump_renderbuffer_cb(GLuint id, void *data, void *userData)
+{
+ const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
+ (void) userData;
+ dump_renderbuffer(rb, WriteImages);
+}
+
+
+/**
+ * Print basic info about all renderbuffers to stdout.
+ * If dumpImages is true, write PPM of level[0] image to a file.
+ */
+void
+_mesa_dump_renderbuffers(GLboolean writeImages)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WriteImages = writeImages;
+ _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
+}
+
+
+
+void
+_mesa_dump_color_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLubyte *buf;
+
+ buf = (GLubyte *) malloc(w * h * 4);
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
+
+ printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
+ (void *) ctx->ReadBuffer->_ColorReadBuffer,
+ ctx->ReadBuffer->ColorReadBuffer,
+ (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
+ ctx->DrawBuffer->ColorDrawBuffer[0]);
+ printf("Writing %d x %d color buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ free(buf);
+}
+
+
+void
+_mesa_dump_depth_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLuint *buf;
+ GLubyte *buf2;
+ GLuint i;
+
+ buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */
+ buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
+
+ /* spread 24 bits of Z across R, G, B */
+ for (i = 0; i < w * h; i++) {
+ buf2[i*3+0] = (buf[i] >> 24) & 0xff;
+ buf2[i*3+1] = (buf[i] >> 16) & 0xff;
+ buf2[i*3+2] = (buf[i] >> 8) & 0xff;
+ }
+
+ printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ free(buf);
+ free(buf2);
+}
+
+
+void
+_mesa_dump_stencil_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLubyte *buf;
+ GLubyte *buf2;
+ GLuint i;
+
+ buf = (GLubyte *) malloc(w * h); /* 1 bpp */
+ buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
+
+ for (i = 0; i < w * h; i++) {
+ buf2[i*3+0] = buf[i];
+ buf2[i*3+1] = (buf[i] & 127) * 2;
+ buf2[i*3+2] = (buf[i] - 128) * 2;
+ }
+
+ printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ free(buf);
+ free(buf2);
+}
+
+
+void
+_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
+ GLenum format, GLenum type)
+{
+ GLboolean invert = GL_TRUE;
+
+ if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
+ }
+ else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
+ write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
+ }
+ else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
+ write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
+ }
+ else {
+ _mesa_problem(NULL, "Unsupported format/type in _mesa_dump_image()");
+ }
+}
+
+
+/**
+ * Quick and dirty function to "print" a texture to stdout.
+ */
+void
+_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img)
+{
+#if CHAN_TYPE != GL_UNSIGNED_BYTE
+ _mesa_problem(NULL, "PrintTexture not supported");
+#else
+ GLuint i, j, c;
+ const GLubyte *data = (const GLubyte *) img->Data;
+
+ if (!data) {
+ printf("No texture data\n");
+ return;
+ }
+
+ /* XXX add more formats or make into a new format utility function */
+ switch (img->TexFormat) {
+ case MESA_FORMAT_A8:
+ case MESA_FORMAT_L8:
+ case MESA_FORMAT_I8:
+ case MESA_FORMAT_CI8:
+ c = 1;
+ break;
+ case MESA_FORMAT_AL88:
+ case MESA_FORMAT_AL88_REV:
+ c = 2;
+ break;
+ case MESA_FORMAT_RGB888:
+ case MESA_FORMAT_BGR888:
+ c = 3;
+ break;
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_ARGB8888:
+ c = 4;
+ break;
+ default:
+ _mesa_problem(NULL, "error in PrintTexture\n");
+ return;
+ }
+
+ for (i = 0; i < img->Height; i++) {
+ for (j = 0; j < img->Width; j++) {
+ if (c==1)
+ printf("%02x ", data[0]);
+ else if (c==2)
+ printf("%02x%02x ", data[0], data[1]);
+ else if (c==3)
+ printf("%02x%02x%02x ", data[0], data[1], data[2]);
+ else if (c==4)
+ printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
+ data += (img->RowStride - img->Width) * c;
+ }
+ /* XXX use img->ImageStride here */
+ printf("\n");
+ }
+#endif
+}
diff --git a/mesalib/src/mesa/main/debug.h b/mesalib/src/mesa/main/debug.h index d7c53b655..eda377abb 100644 --- a/mesalib/src/mesa/main/debug.h +++ b/mesalib/src/mesa/main/debug.h @@ -1,94 +1,94 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file debug.h - * Debugging functions. - * - * \if subset - * (No-op) - * - * \endif - */ - - -#ifndef _DEBUG_H -#define _DEBUG_H - -#include "glheader.h" -#include "mfeatures.h" - -struct gl_context; -struct gl_texture_image; - -#if _HAVE_FULL_GL - -extern void _mesa_print_tri_caps( const char *name, GLuint flags ); -extern void _mesa_print_enable_flags( const char *msg, GLuint flags ); -extern void _mesa_print_state( const char *msg, GLuint state ); -extern void _mesa_print_info( void ); -extern void _mesa_init_debug( struct gl_context *ctx ); - -#else - -/** No-op */ -#define _mesa_print_state( m, s ) ((void)0) - -/** No-op */ -#define _mesa_print_info() ((void)0) - -/** No-op */ -#define _mesa_init_debug( c ) ((void)0) - -#endif - -extern void -_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb); - -extern void -_mesa_dump_texture(GLuint texture, GLuint writeImages); - -extern void -_mesa_dump_textures(GLuint writeImages); - -extern void -_mesa_dump_renderbuffers(GLboolean writeImages); - -extern void -_mesa_dump_color_buffer(const char *filename); - -extern void -_mesa_dump_depth_buffer(const char *filename); - -extern void -_mesa_dump_stencil_buffer(const char *filename); - -extern void -_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h, - GLenum format, GLenum type); - -extern void -_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img); - -#endif +/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file debug.h
+ * Debugging functions.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
+
+
+#ifndef _DEBUG_H
+#define _DEBUG_H
+
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
+struct gl_texture_image;
+
+#if _HAVE_FULL_GL
+
+extern void _mesa_print_tri_caps( const char *name, GLuint flags );
+extern void _mesa_print_enable_flags( const char *msg, GLuint flags );
+extern void _mesa_print_state( const char *msg, GLuint state );
+extern void _mesa_print_info( void );
+extern void _mesa_init_debug( struct gl_context *ctx );
+
+#else
+
+/** No-op */
+#define _mesa_print_state( m, s ) ((void)0)
+
+/** No-op */
+#define _mesa_print_info() ((void)0)
+
+/** No-op */
+#define _mesa_init_debug( c ) ((void)0)
+
+#endif
+
+extern void
+_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb);
+
+extern void
+_mesa_dump_texture(GLuint texture, GLuint writeImages);
+
+extern void
+_mesa_dump_textures(GLuint writeImages);
+
+extern void
+_mesa_dump_renderbuffers(GLboolean writeImages);
+
+extern void
+_mesa_dump_color_buffer(const char *filename);
+
+extern void
+_mesa_dump_depth_buffer(const char *filename);
+
+extern void
+_mesa_dump_stencil_buffer(const char *filename);
+
+extern void
+_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
+ GLenum format, GLenum type);
+
+extern void
+_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img);
+
+#endif
diff --git a/mesalib/src/mesa/main/depth.c b/mesalib/src/mesa/main/depth.c index 52c69a6bc..d666ed5fe 100644 --- a/mesalib/src/mesa/main/depth.c +++ b/mesalib/src/mesa/main/depth.c @@ -1,174 +1,174 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "depth.h" -#include "enums.h" -#include "macros.h" -#include "mtypes.h" - - -/**********************************************************************/ -/***** API Functions *****/ -/**********************************************************************/ - - - -void GLAPIENTRY -_mesa_ClearDepth( GLclampd depth ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glClearDepth(%f)\n", depth); - - depth = CLAMP( depth, 0.0, 1.0 ); - - if (ctx->Depth.Clear == depth) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Clear = depth; - if (ctx->Driver.ClearDepth) - (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); -} - - -void GLAPIENTRY -_mesa_ClearDepthf( GLclampf depth ) -{ - _mesa_ClearDepth(depth); -} - - -void GLAPIENTRY -_mesa_DepthFunc( GLenum func ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); - - switch (func) { - case GL_LESS: /* (default) pass if incoming z < stored z */ - case GL_GEQUAL: - case GL_LEQUAL: - case GL_GREATER: - case GL_NOTEQUAL: - case GL_EQUAL: - case GL_ALWAYS: - case GL_NEVER: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); - return; - } - - if (ctx->Depth.Func == func) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Func = func; - - if (ctx->Driver.DepthFunc) - ctx->Driver.DepthFunc( ctx, func ); -} - - - -void GLAPIENTRY -_mesa_DepthMask( GLboolean flag ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDepthMask %d\n", flag); - - /* - * GL_TRUE indicates depth buffer writing is enabled (default) - * GL_FALSE indicates depth buffer writing is disabled - */ - if (ctx->Depth.Mask == flag) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Mask = flag; - - if (ctx->Driver.DepthMask) - ctx->Driver.DepthMask( ctx, flag ); -} - - - -/** - * Specified by the GL_EXT_depth_bounds_test extension. - */ -void GLAPIENTRY -_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); - - if (zmin > zmax) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); - return; - } - - zmin = CLAMP(zmin, 0.0, 1.0); - zmax = CLAMP(zmax, 0.0, 1.0); - - if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.BoundsMin = (GLfloat) zmin; - ctx->Depth.BoundsMax = (GLfloat) zmax; -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - - -/** - * Initialize the depth buffer attribute group in the given context. - */ -void -_mesa_init_depth(struct gl_context *ctx) -{ - ctx->Depth.Test = GL_FALSE; - ctx->Depth.Clear = 1.0; - ctx->Depth.Func = GL_LESS; - ctx->Depth.Mask = GL_TRUE; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "depth.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**********************************************************************/
+/***** API Functions *****/
+/**********************************************************************/
+
+
+
+void GLAPIENTRY
+_mesa_ClearDepth( GLclampd depth )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
+
+ depth = CLAMP( depth, 0.0, 1.0 );
+
+ if (ctx->Depth.Clear == depth)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Clear = depth;
+ if (ctx->Driver.ClearDepth)
+ (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
+}
+
+
+void GLAPIENTRY
+_mesa_ClearDepthf( GLclampf depth )
+{
+ _mesa_ClearDepth(depth);
+}
+
+
+void GLAPIENTRY
+_mesa_DepthFunc( GLenum func )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
+
+ switch (func) {
+ case GL_LESS: /* (default) pass if incoming z < stored z */
+ case GL_GEQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_EQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
+ return;
+ }
+
+ if (ctx->Depth.Func == func)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Func = func;
+
+ if (ctx->Driver.DepthFunc)
+ ctx->Driver.DepthFunc( ctx, func );
+}
+
+
+
+void GLAPIENTRY
+_mesa_DepthMask( GLboolean flag )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthMask %d\n", flag);
+
+ /*
+ * GL_TRUE indicates depth buffer writing is enabled (default)
+ * GL_FALSE indicates depth buffer writing is disabled
+ */
+ if (ctx->Depth.Mask == flag)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Mask = flag;
+
+ if (ctx->Driver.DepthMask)
+ ctx->Driver.DepthMask( ctx, flag );
+}
+
+
+
+/**
+ * Specified by the GL_EXT_depth_bounds_test extension.
+ */
+void GLAPIENTRY
+_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
+
+ if (zmin > zmax) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
+ return;
+ }
+
+ zmin = CLAMP(zmin, 0.0, 1.0);
+ zmax = CLAMP(zmax, 0.0, 1.0);
+
+ if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.BoundsMin = (GLfloat) zmin;
+ ctx->Depth.BoundsMax = (GLfloat) zmax;
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+
+/**
+ * Initialize the depth buffer attribute group in the given context.
+ */
+void
+_mesa_init_depth(struct gl_context *ctx)
+{
+ ctx->Depth.Test = GL_FALSE;
+ ctx->Depth.Clear = 1.0;
+ ctx->Depth.Func = GL_LESS;
+ ctx->Depth.Mask = GL_TRUE;
+}
diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 3de6832d3..3a963b981 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -1,10355 +1,10355 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file dlist.c - * Display lists management functions. - */ - -#include "glheader.h" -#include "imports.h" -#include "api_arrayelt.h" -#include "api_exec.h" -#include "api_loopback.h" -#if FEATURE_ATI_fragment_shader -#include "atifragshader.h" -#endif -#include "config.h" -#include "mfeatures.h" -#if FEATURE_ARB_vertex_buffer_object -#include "bufferobj.h" -#endif -#include "arrayobj.h" -#include "context.h" -#include "dlist.h" -#include "enums.h" -#include "eval.h" -#include "framebuffer.h" -#include "glapi/glapi.h" -#include "hash.h" -#include "image.h" -#include "light.h" -#include "macros.h" -#include "pack.h" -#include "pbo.h" -#include "queryobj.h" -#include "teximage.h" -#include "mtypes.h" -#include "varray.h" -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "arbprogram.h" -#endif -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "nvprogram.h" -#endif - -#include "math/m_matrix.h" - -#include "main/dispatch.h" - - - -/** - * Other parts of Mesa (such as the VBO module) can plug into the display - * list system. This structure describes new display list instructions. - */ -struct gl_list_instruction -{ - GLuint Size; - void (*Execute)( struct gl_context *ctx, void *data ); - void (*Destroy)( struct gl_context *ctx, void *data ); - void (*Print)( struct gl_context *ctx, void *data ); -}; - - -#define MAX_DLIST_EXT_OPCODES 16 - -/** - * Used by device drivers to hook new commands into display lists. - */ -struct gl_list_extensions -{ - struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES]; - GLuint NumOpcodes; -}; - - - -/** - * Flush vertices. - * - * \param ctx GL context. - * - * Checks if dd_function_table::SaveNeedFlush is marked to flush - * stored (save) vertices, and calls - * dd_function_table::SaveFlushVertices if so. - */ -#define SAVE_FLUSH_VERTICES(ctx) \ -do { \ - if (ctx->Driver.SaveNeedFlush) \ - ctx->Driver.SaveFlushVertices(ctx); \ -} while (0) - - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair, with return value. - * - * \param ctx GL context. - * \param retval value to return value in case the assertion fails. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \ -do { \ - if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ - ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ - return retval; \ - } \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair. - * - * \param ctx GL context. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \ -do { \ - if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ - ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ - return; \ - } \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair and flush the vertices. - * - * \param ctx GL context. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \ -do { \ - ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \ - SAVE_FLUSH_VERTICES(ctx); \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair and flush the vertices, with return value. - * - * \param ctx GL context. - * \param retval value to return value in case the assertion fails. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\ -do { \ - ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \ - SAVE_FLUSH_VERTICES(ctx); \ -} while (0) - - - -/** - * Display list opcodes. - * - * The fact that these identifiers are assigned consecutive - * integer values starting at 0 is very important, see InstSize array usage) - */ -typedef enum -{ - OPCODE_INVALID = -1, /* Force signed enum */ - OPCODE_ACCUM, - OPCODE_ALPHA_FUNC, - OPCODE_BIND_TEXTURE, - OPCODE_BITMAP, - OPCODE_BLEND_COLOR, - OPCODE_BLEND_EQUATION, - OPCODE_BLEND_EQUATION_SEPARATE, - OPCODE_BLEND_FUNC_SEPARATE, - - OPCODE_BLEND_EQUATION_I, - OPCODE_BLEND_EQUATION_SEPARATE_I, - OPCODE_BLEND_FUNC_I, - OPCODE_BLEND_FUNC_SEPARATE_I, - - OPCODE_CALL_LIST, - OPCODE_CALL_LIST_OFFSET, - OPCODE_CLEAR, - OPCODE_CLEAR_ACCUM, - OPCODE_CLEAR_COLOR, - OPCODE_CLEAR_DEPTH, - OPCODE_CLEAR_INDEX, - OPCODE_CLEAR_STENCIL, - OPCODE_CLEAR_BUFFER_IV, - OPCODE_CLEAR_BUFFER_UIV, - OPCODE_CLEAR_BUFFER_FV, - OPCODE_CLEAR_BUFFER_FI, - OPCODE_CLIP_PLANE, - OPCODE_COLOR_MASK, - OPCODE_COLOR_MASK_INDEXED, - OPCODE_COLOR_MATERIAL, - OPCODE_COLOR_TABLE, - OPCODE_COLOR_TABLE_PARAMETER_FV, - OPCODE_COLOR_TABLE_PARAMETER_IV, - OPCODE_COLOR_SUB_TABLE, - OPCODE_CONVOLUTION_FILTER_1D, - OPCODE_CONVOLUTION_FILTER_2D, - OPCODE_CONVOLUTION_PARAMETER_I, - OPCODE_CONVOLUTION_PARAMETER_IV, - OPCODE_CONVOLUTION_PARAMETER_F, - OPCODE_CONVOLUTION_PARAMETER_FV, - OPCODE_COPY_COLOR_SUB_TABLE, - OPCODE_COPY_COLOR_TABLE, - OPCODE_COPY_PIXELS, - OPCODE_COPY_TEX_IMAGE1D, - OPCODE_COPY_TEX_IMAGE2D, - OPCODE_COPY_TEX_SUB_IMAGE1D, - OPCODE_COPY_TEX_SUB_IMAGE2D, - OPCODE_COPY_TEX_SUB_IMAGE3D, - OPCODE_CULL_FACE, - OPCODE_DEPTH_FUNC, - OPCODE_DEPTH_MASK, - OPCODE_DEPTH_RANGE, - OPCODE_DISABLE, - OPCODE_DISABLE_INDEXED, - OPCODE_DRAW_BUFFER, - OPCODE_DRAW_PIXELS, - OPCODE_ENABLE, - OPCODE_ENABLE_INDEXED, - OPCODE_EVALMESH1, - OPCODE_EVALMESH2, - OPCODE_FOG, - OPCODE_FRONT_FACE, - OPCODE_FRUSTUM, - OPCODE_HINT, - OPCODE_HISTOGRAM, - OPCODE_INDEX_MASK, - OPCODE_INIT_NAMES, - OPCODE_LIGHT, - OPCODE_LIGHT_MODEL, - OPCODE_LINE_STIPPLE, - OPCODE_LINE_WIDTH, - OPCODE_LIST_BASE, - OPCODE_LOAD_IDENTITY, - OPCODE_LOAD_MATRIX, - OPCODE_LOAD_NAME, - OPCODE_LOGIC_OP, - OPCODE_MAP1, - OPCODE_MAP2, - OPCODE_MAPGRID1, - OPCODE_MAPGRID2, - OPCODE_MATRIX_MODE, - OPCODE_MIN_MAX, - OPCODE_MULT_MATRIX, - OPCODE_ORTHO, - OPCODE_PASSTHROUGH, - OPCODE_PIXEL_MAP, - OPCODE_PIXEL_TRANSFER, - OPCODE_PIXEL_ZOOM, - OPCODE_POINT_SIZE, - OPCODE_POINT_PARAMETERS, - OPCODE_POLYGON_MODE, - OPCODE_POLYGON_STIPPLE, - OPCODE_POLYGON_OFFSET, - OPCODE_POP_ATTRIB, - OPCODE_POP_MATRIX, - OPCODE_POP_NAME, - OPCODE_PRIORITIZE_TEXTURE, - OPCODE_PUSH_ATTRIB, - OPCODE_PUSH_MATRIX, - OPCODE_PUSH_NAME, - OPCODE_RASTER_POS, - OPCODE_READ_BUFFER, - OPCODE_RESET_HISTOGRAM, - OPCODE_RESET_MIN_MAX, - OPCODE_ROTATE, - OPCODE_SCALE, - OPCODE_SCISSOR, - OPCODE_SELECT_TEXTURE_SGIS, - OPCODE_SELECT_TEXTURE_COORD_SET, - OPCODE_SHADE_MODEL, - OPCODE_STENCIL_FUNC, - OPCODE_STENCIL_MASK, - OPCODE_STENCIL_OP, - OPCODE_TEXENV, - OPCODE_TEXGEN, - OPCODE_TEXPARAMETER, - OPCODE_TEX_IMAGE1D, - OPCODE_TEX_IMAGE2D, - OPCODE_TEX_IMAGE3D, - OPCODE_TEX_SUB_IMAGE1D, - OPCODE_TEX_SUB_IMAGE2D, - OPCODE_TEX_SUB_IMAGE3D, - OPCODE_TRANSLATE, - OPCODE_VIEWPORT, - OPCODE_WINDOW_POS, - /* GL_ARB_multitexture */ - OPCODE_ACTIVE_TEXTURE, - /* GL_ARB_texture_compression */ - OPCODE_COMPRESSED_TEX_IMAGE_1D, - OPCODE_COMPRESSED_TEX_IMAGE_2D, - OPCODE_COMPRESSED_TEX_IMAGE_3D, - OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, - OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, - OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, - /* GL_ARB_multisample */ - OPCODE_SAMPLE_COVERAGE, - /* GL_ARB_window_pos */ - OPCODE_WINDOW_POS_ARB, - /* GL_NV_vertex_program */ - OPCODE_BIND_PROGRAM_NV, - OPCODE_EXECUTE_PROGRAM_NV, - OPCODE_REQUEST_RESIDENT_PROGRAMS_NV, - OPCODE_LOAD_PROGRAM_NV, - OPCODE_TRACK_MATRIX_NV, - /* GL_NV_fragment_program */ - OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, - OPCODE_PROGRAM_NAMED_PARAMETER_NV, - /* GL_EXT_stencil_two_side */ - OPCODE_ACTIVE_STENCIL_FACE_EXT, - /* GL_EXT_depth_bounds_test */ - OPCODE_DEPTH_BOUNDS_EXT, - /* GL_ARB_vertex/fragment_program */ - OPCODE_PROGRAM_STRING_ARB, - OPCODE_PROGRAM_ENV_PARAMETER_ARB, - /* GL_ARB_occlusion_query */ - OPCODE_BEGIN_QUERY_ARB, - OPCODE_END_QUERY_ARB, - /* GL_ARB_draw_buffers */ - OPCODE_DRAW_BUFFERS_ARB, - /* GL_ATI_fragment_shader */ - OPCODE_TEX_BUMP_PARAMETER_ATI, - /* GL_ATI_fragment_shader */ - OPCODE_BIND_FRAGMENT_SHADER_ATI, - OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, - /* OpenGL 2.0 */ - OPCODE_STENCIL_FUNC_SEPARATE, - OPCODE_STENCIL_OP_SEPARATE, - OPCODE_STENCIL_MASK_SEPARATE, - - /* GL_ARB_shader_objects */ - OPCODE_USE_PROGRAM, - OPCODE_UNIFORM_1F, - OPCODE_UNIFORM_2F, - OPCODE_UNIFORM_3F, - OPCODE_UNIFORM_4F, - OPCODE_UNIFORM_1FV, - OPCODE_UNIFORM_2FV, - OPCODE_UNIFORM_3FV, - OPCODE_UNIFORM_4FV, - OPCODE_UNIFORM_1I, - OPCODE_UNIFORM_2I, - OPCODE_UNIFORM_3I, - OPCODE_UNIFORM_4I, - OPCODE_UNIFORM_1IV, - OPCODE_UNIFORM_2IV, - OPCODE_UNIFORM_3IV, - OPCODE_UNIFORM_4IV, - OPCODE_UNIFORM_MATRIX22, - OPCODE_UNIFORM_MATRIX33, - OPCODE_UNIFORM_MATRIX44, - OPCODE_UNIFORM_MATRIX23, - OPCODE_UNIFORM_MATRIX32, - OPCODE_UNIFORM_MATRIX24, - OPCODE_UNIFORM_MATRIX42, - OPCODE_UNIFORM_MATRIX34, - OPCODE_UNIFORM_MATRIX43, - - /* OpenGL 3.0 */ - OPCODE_UNIFORM_1UI, - OPCODE_UNIFORM_2UI, - OPCODE_UNIFORM_3UI, - OPCODE_UNIFORM_4UI, - OPCODE_UNIFORM_1UIV, - OPCODE_UNIFORM_2UIV, - OPCODE_UNIFORM_3UIV, - OPCODE_UNIFORM_4UIV, - - /* GL_EXT_framebuffer_blit */ - OPCODE_BLIT_FRAMEBUFFER, - - /* Vertex attributes -- fallback for when optimized display - * list build isn't active. - */ - OPCODE_ATTR_1F_NV, - OPCODE_ATTR_2F_NV, - OPCODE_ATTR_3F_NV, - OPCODE_ATTR_4F_NV, - OPCODE_ATTR_1F_ARB, - OPCODE_ATTR_2F_ARB, - OPCODE_ATTR_3F_ARB, - OPCODE_ATTR_4F_ARB, - OPCODE_MATERIAL, - OPCODE_BEGIN, - OPCODE_END, - OPCODE_RECTF, - OPCODE_EVAL_C1, - OPCODE_EVAL_C2, - OPCODE_EVAL_P1, - OPCODE_EVAL_P2, - - /* GL_EXT_provoking_vertex */ - OPCODE_PROVOKING_VERTEX, - - /* GL_EXT_transform_feedback */ - OPCODE_BEGIN_TRANSFORM_FEEDBACK, - OPCODE_END_TRANSFORM_FEEDBACK, - - /* GL_EXT_texture_integer */ - OPCODE_CLEARCOLOR_I, - OPCODE_CLEARCOLOR_UI, - OPCODE_TEXPARAMETER_I, - OPCODE_TEXPARAMETER_UI, - - /* GL_EXT_separate_shader_objects */ - OPCODE_ACTIVE_PROGRAM_EXT, - OPCODE_USE_SHADER_PROGRAM_EXT, - - /* GL_ARB_instanced_arrays */ - OPCODE_VERTEX_ATTRIB_DIVISOR, - - /* GL_NV_texture_barrier */ - OPCODE_TEXTURE_BARRIER_NV, - - /* The following three are meta instructions */ - OPCODE_ERROR, /* raise compiled-in error */ - OPCODE_CONTINUE, - OPCODE_END_OF_LIST, - OPCODE_EXT_0 -} OpCode; - - - -/** - * Display list node. - * - * Display list instructions are stored as sequences of "nodes". Nodes - * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks - * are linked together with a pointer. - * - * Each instruction in the display list is stored as a sequence of - * contiguous nodes in memory. - * Each node is the union of a variety of data types. - */ -union gl_dlist_node -{ - OpCode opcode; - GLboolean b; - GLbitfield bf; - GLubyte ub; - GLshort s; - GLushort us; - GLint i; - GLuint ui; - GLenum e; - GLfloat f; - GLvoid *data; - void *next; /* If prev node's opcode==OPCODE_CONTINUE */ -}; - - -typedef union gl_dlist_node Node; - - -/** - * How many nodes to allocate at a time. - * - * \note Reduced now that we hold vertices etc. elsewhere. - */ -#define BLOCK_SIZE 256 - - - -/** - * Number of nodes of storage needed for each instruction. - * Sizes for dynamically allocated opcodes are stored in the context struct. - */ -static GLuint InstSize[OPCODE_END_OF_LIST + 1]; - - -#if FEATURE_dlist - - -void mesa_print_display_list(GLuint list); - - -/**********************************************************************/ -/***** Private *****/ -/**********************************************************************/ - - -/** - * Make an empty display list. This is used by glGenLists() to - * reserve display list IDs. - */ -static struct gl_display_list * -make_list(GLuint name, GLuint count) -{ - struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list); - dlist->Name = name; - dlist->Head = (Node *) malloc(sizeof(Node) * count); - dlist->Head[0].opcode = OPCODE_END_OF_LIST; - return dlist; -} - - -/** - * Lookup function to just encapsulate casting. - */ -static INLINE struct gl_display_list * -lookup_list(struct gl_context *ctx, GLuint list) -{ - return (struct gl_display_list *) - _mesa_HashLookup(ctx->Shared->DisplayList, list); -} - - -/** Is the given opcode an extension code? */ -static INLINE GLboolean -is_ext_opcode(OpCode opcode) -{ - return (opcode >= OPCODE_EXT_0); -} - - -/** Destroy an extended opcode instruction */ -static GLint -ext_opcode_destroy(struct gl_context *ctx, Node *node) -{ - const GLint i = node[0].opcode - OPCODE_EXT_0; - GLint step; - ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]); - step = ctx->ListExt->Opcode[i].Size; - return step; -} - - -/** Execute an extended opcode instruction */ -static GLint -ext_opcode_execute(struct gl_context *ctx, Node *node) -{ - const GLint i = node[0].opcode - OPCODE_EXT_0; - GLint step; - ctx->ListExt->Opcode[i].Execute(ctx, &node[1]); - step = ctx->ListExt->Opcode[i].Size; - return step; -} - - -/** Print an extended opcode instruction */ -static GLint -ext_opcode_print(struct gl_context *ctx, Node *node) -{ - const GLint i = node[0].opcode - OPCODE_EXT_0; - GLint step; - ctx->ListExt->Opcode[i].Print(ctx, &node[1]); - step = ctx->ListExt->Opcode[i].Size; - return step; -} - - -/** - * Delete the named display list, but don't remove from hash table. - * \param dlist - display list pointer - */ -void -_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) -{ - Node *n, *block; - GLboolean done; - - n = block = dlist->Head; - - done = block ? GL_FALSE : GL_TRUE; - while (!done) { - const OpCode opcode = n[0].opcode; - - /* check for extension opcodes first */ - if (is_ext_opcode(opcode)) { - n += ext_opcode_destroy(ctx, n); - } - else { - switch (opcode) { - /* for some commands, we need to free malloc'd memory */ - case OPCODE_MAP1: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_MAP2: - free(n[10].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_DRAW_PIXELS: - free(n[5].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_BITMAP: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COLOR_TABLE: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COLOR_SUB_TABLE: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_CONVOLUTION_FILTER_1D: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_CONVOLUTION_FILTER_2D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_POLYGON_STIPPLE: - free(n[1].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_IMAGE1D: - free(n[8].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_IMAGE2D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_IMAGE3D: - free(n[10].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_SUB_IMAGE1D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_SUB_IMAGE2D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_SUB_IMAGE3D: - free(n[11].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_IMAGE_1D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_IMAGE_2D: - free(n[8].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_IMAGE_3D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: - free(n[11].data); - n += InstSize[n[0].opcode]; - break; -#if FEATURE_NV_vertex_program - case OPCODE_LOAD_PROGRAM_NV: - free(n[4].data); /* program string */ - n += InstSize[n[0].opcode]; - break; - case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: - free(n[2].data); /* array of program ids */ - n += InstSize[n[0].opcode]; - break; -#endif -#if FEATURE_NV_fragment_program - case OPCODE_PROGRAM_NAMED_PARAMETER_NV: - free(n[3].data); /* parameter name */ - n += InstSize[n[0].opcode]; - break; -#endif -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - case OPCODE_PROGRAM_STRING_ARB: - free(n[4].data); /* program string */ - n += InstSize[n[0].opcode]; - break; -#endif - case OPCODE_UNIFORM_1FV: - case OPCODE_UNIFORM_2FV: - case OPCODE_UNIFORM_3FV: - case OPCODE_UNIFORM_4FV: - case OPCODE_UNIFORM_1IV: - case OPCODE_UNIFORM_2IV: - case OPCODE_UNIFORM_3IV: - case OPCODE_UNIFORM_4IV: - case OPCODE_UNIFORM_1UIV: - case OPCODE_UNIFORM_2UIV: - case OPCODE_UNIFORM_3UIV: - case OPCODE_UNIFORM_4UIV: - free(n[3].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_UNIFORM_MATRIX22: - case OPCODE_UNIFORM_MATRIX33: - case OPCODE_UNIFORM_MATRIX44: - case OPCODE_UNIFORM_MATRIX24: - case OPCODE_UNIFORM_MATRIX42: - case OPCODE_UNIFORM_MATRIX23: - case OPCODE_UNIFORM_MATRIX32: - case OPCODE_UNIFORM_MATRIX34: - case OPCODE_UNIFORM_MATRIX43: - free(n[4].data); - n += InstSize[n[0].opcode]; - break; - - case OPCODE_CONTINUE: - n = (Node *) n[1].next; - free(block); - block = n; - break; - case OPCODE_END_OF_LIST: - free(block); - done = GL_TRUE; - break; - default: - /* Most frequent case */ - n += InstSize[n[0].opcode]; - break; - } - } - } - - free(dlist); -} - - -/** - * Destroy a display list and remove from hash table. - * \param list - display list number - */ -static void -destroy_list(struct gl_context *ctx, GLuint list) -{ - struct gl_display_list *dlist; - - if (list == 0) - return; - - dlist = lookup_list(ctx, list); - if (!dlist) - return; - - _mesa_delete_list(ctx, dlist); - _mesa_HashRemove(ctx->Shared->DisplayList, list); -} - - -/* - * Translate the nth element of list from <type> to GLint. - */ -static GLint -translate_id(GLsizei n, GLenum type, const GLvoid * list) -{ - GLbyte *bptr; - GLubyte *ubptr; - GLshort *sptr; - GLushort *usptr; - GLint *iptr; - GLuint *uiptr; - GLfloat *fptr; - - switch (type) { - case GL_BYTE: - bptr = (GLbyte *) list; - return (GLint) bptr[n]; - case GL_UNSIGNED_BYTE: - ubptr = (GLubyte *) list; - return (GLint) ubptr[n]; - case GL_SHORT: - sptr = (GLshort *) list; - return (GLint) sptr[n]; - case GL_UNSIGNED_SHORT: - usptr = (GLushort *) list; - return (GLint) usptr[n]; - case GL_INT: - iptr = (GLint *) list; - return iptr[n]; - case GL_UNSIGNED_INT: - uiptr = (GLuint *) list; - return (GLint) uiptr[n]; - case GL_FLOAT: - fptr = (GLfloat *) list; - return (GLint) FLOORF(fptr[n]); - case GL_2_BYTES: - ubptr = ((GLubyte *) list) + 2 * n; - return (GLint) ubptr[0] * 256 - + (GLint) ubptr[1]; - case GL_3_BYTES: - ubptr = ((GLubyte *) list) + 3 * n; - return (GLint) ubptr[0] * 65536 - + (GLint) ubptr[1] * 256 - + (GLint) ubptr[2]; - case GL_4_BYTES: - ubptr = ((GLubyte *) list) + 4 * n; - return (GLint) ubptr[0] * 16777216 - + (GLint) ubptr[1] * 65536 - + (GLint) ubptr[2] * 256 - + (GLint) ubptr[3]; - default: - return 0; - } -} - - - - -/**********************************************************************/ -/***** Public *****/ -/**********************************************************************/ - -/** - * Wrapper for _mesa_unpack_image() that handles pixel buffer objects. - * If we run out of memory, GL_OUT_OF_MEMORY will be recorded. - */ -static GLvoid * -unpack_image(struct gl_context *ctx, GLuint dimensions, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid * pixels, - const struct gl_pixelstore_attrib *unpack) -{ - if (!_mesa_is_bufferobj(unpack->BufferObj)) { - /* no PBO */ - GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth, - format, type, pixels, unpack); - if (pixels && !image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); - } - return image; - } - else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, - format, type, pixels)) { - const GLubyte *map, *src; - GLvoid *image; - - map = (GLubyte *) - ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, unpack->BufferObj); - if (!map) { - /* unable to map src buffer! */ - _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO"); - return NULL; - } - - src = ADD_POINTERS(map, pixels); - image = _mesa_unpack_image(dimensions, width, height, depth, - format, type, src, unpack); - - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - unpack->BufferObj); - - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); - } - return image; - } - /* bad access! */ - return NULL; -} - - -/** - * Allocate space for a display list instruction (opcode + payload space). - * \param opcode the instruction opcode (OPCODE_* value) - * \param bytes instruction payload size (not counting opcode) - * \return pointer to allocated memory (the opcode space) - */ -static Node * -dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes) -{ - const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node); - Node *n; - - if (opcode < (GLuint) OPCODE_EXT_0) { - if (InstSize[opcode] == 0) { - /* save instruction size now */ - InstSize[opcode] = numNodes; - } - else { - /* make sure instruction size agrees */ - ASSERT(numNodes == InstSize[opcode]); - } - } - - if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) { - /* This block is full. Allocate a new block and chain to it */ - Node *newblock; - n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; - n[0].opcode = OPCODE_CONTINUE; - newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE); - if (!newblock) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list"); - return NULL; - } - n[1].next = (Node *) newblock; - ctx->ListState.CurrentBlock = newblock; - ctx->ListState.CurrentPos = 0; - } - - n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; - ctx->ListState.CurrentPos += numNodes; - - n[0].opcode = opcode; - - return n; -} - - - -/** - * Allocate space for a display list instruction. Used by callers outside - * this file for things like VBO vertex data. - * - * \param opcode the instruction opcode (OPCODE_* value) - * \param bytes instruction size in bytes, not counting opcode. - * \return pointer to the usable data area (not including the internal - * opcode). - */ -void * -_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes) -{ - Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes); - if (n) - return n + 1; /* return pointer to payload area, after opcode */ - else - return NULL; -} - - -/** - * This function allows modules and drivers to get their own opcodes - * for extending display list functionality. - * \param ctx the rendering context - * \param size number of bytes for storing the new display list command - * \param execute function to execute the new display list command - * \param destroy function to destroy the new display list command - * \param print function to print the new display list command - * \return the new opcode number or -1 if error - */ -GLint -_mesa_dlist_alloc_opcode(struct gl_context *ctx, - GLuint size, - void (*execute) (struct gl_context *, void *), - void (*destroy) (struct gl_context *, void *), - void (*print) (struct gl_context *, void *)) -{ - if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) { - const GLuint i = ctx->ListExt->NumOpcodes++; - ctx->ListExt->Opcode[i].Size = - 1 + (size + sizeof(Node) - 1) / sizeof(Node); - ctx->ListExt->Opcode[i].Execute = execute; - ctx->ListExt->Opcode[i].Destroy = destroy; - ctx->ListExt->Opcode[i].Print = print; - return i + OPCODE_EXT_0; - } - return -1; -} - - -/** - * Allocate space for a display list instruction. The space is basically - * an array of Nodes where node[0] holds the opcode, node[1] is the first - * function parameter, node[2] is the second parameter, etc. - * - * \param opcode one of OPCODE_x - * \param nparams number of function parameters - * \return pointer to start of instruction space - */ -static INLINE Node * -alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams) -{ - return dlist_alloc(ctx, opcode, nparams * sizeof(Node)); -} - - - -/* - * Display List compilation functions - */ -static void GLAPIENTRY -save_Accum(GLenum op, GLfloat value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACCUM, 2); - if (n) { - n[1].e = op; - n[2].f = value; - } - if (ctx->ExecuteFlag) { - CALL_Accum(ctx->Exec, (op, value)); - } -} - - -static void GLAPIENTRY -save_AlphaFunc(GLenum func, GLclampf ref) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2); - if (n) { - n[1].e = func; - n[2].f = (GLfloat) ref; - } - if (ctx->ExecuteFlag) { - CALL_AlphaFunc(ctx->Exec, (func, ref)); - } -} - - -static void GLAPIENTRY -save_BindTexture(GLenum target, GLuint texture) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2); - if (n) { - n[1].e = target; - n[2].ui = texture; - } - if (ctx->ExecuteFlag) { - CALL_BindTexture(ctx->Exec, (target, texture)); - } -} - - -static void GLAPIENTRY -save_Bitmap(GLsizei width, GLsizei height, - GLfloat xorig, GLfloat yorig, - GLfloat xmove, GLfloat ymove, const GLubyte * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BITMAP, 7); - if (n) { - n[1].i = (GLint) width; - n[2].i = (GLint) height; - n[3].f = xorig; - n[4].f = yorig; - n[5].f = xmove; - n[6].f = ymove; - n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_Bitmap(ctx->Exec, (width, height, - xorig, yorig, xmove, ymove, pixels)); - } -} - - -static void GLAPIENTRY -save_BlendEquation(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquation(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2); - if (n) { - n[1].e = modeRGB; - n[2].e = modeA; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA)); - } -} - - -static void GLAPIENTRY -save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4); - if (n) { - n[1].e = sfactorRGB; - n[2].e = dfactorRGB; - n[3].e = sfactorA; - n[4].e = dfactorA; - } - if (ctx->ExecuteFlag) { - CALL_BlendFuncSeparateEXT(ctx->Exec, - (sfactorRGB, dfactorRGB, sfactorA, dfactorA)); - } -} - - -static void GLAPIENTRY -save_BlendFunc(GLenum srcfactor, GLenum dstfactor) -{ - save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor); -} - - -static void GLAPIENTRY -save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4); - if (n) { - n[1].f = red; - n[2].f = green; - n[3].f = blue; - n[4].f = alpha; - } - if (ctx->ExecuteFlag) { - CALL_BlendColor(ctx->Exec, (red, green, blue, alpha)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5); - if (n) { - n[1].ui = buf; - n[2].e = sfactorRGB; - n[3].e = dfactorRGB; - n[4].e = sfactorA; - n[5].e = dfactorA; - } - if (ctx->ExecuteFlag) { - CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB, - sfactorA, dfactorA)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3); - if (n) { - n[1].ui = buf; - n[2].e = sfactor; - n[3].e = dfactor; - } - if (ctx->ExecuteFlag) { - CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendEquationi(GLuint buf, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2); - if (n) { - n[1].ui = buf; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquationiARB(ctx->Exec, (buf, mode)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3); - if (n) { - n[1].ui = buf; - n[2].e = modeRGB; - n[3].e = modeA; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA)); - } -} - - -static void invalidate_saved_current_state( struct gl_context *ctx ) -{ - GLint i; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) - ctx->ListState.ActiveAttribSize[i] = 0; - - for (i = 0; i < MAT_ATTRIB_MAX; i++) - ctx->ListState.ActiveMaterialSize[i] = 0; - - memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current); - - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; -} - -static void GLAPIENTRY -save_CallList(GLuint list) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - - n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1); - if (n) { - n[1].ui = list; - } - - /* After this, we don't know what state we're in. Invalidate all - * cached information previously gathered: - */ - invalidate_saved_current_state( ctx ); - - if (ctx->ExecuteFlag) { - _mesa_CallList(list); - } -} - - -static void GLAPIENTRY -save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - GLboolean typeErrorFlag; - - SAVE_FLUSH_VERTICES(ctx); - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - typeErrorFlag = GL_FALSE; - break; - default: - typeErrorFlag = GL_TRUE; - } - - for (i = 0; i < num; i++) { - GLint list = translate_id(i, type, lists); - Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2); - if (n) { - n[1].i = list; - n[2].b = typeErrorFlag; - } - } - - /* After this, we don't know what state we're in. Invalidate all - * cached information previously gathered: - */ - invalidate_saved_current_state( ctx ); - - if (ctx->ExecuteFlag) { - CALL_CallLists(ctx->Exec, (num, type, lists)); - } -} - - -static void GLAPIENTRY -save_Clear(GLbitfield mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR, 1); - if (n) { - n[1].bf = mask; - } - if (ctx->ExecuteFlag) { - CALL_Clear(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].i = value[0]; - if (buffer == GL_COLOR) { - n[4].i = value[1]; - n[5].i = value[2]; - n[6].i = value[3]; - } - else { - n[4].i = 0; - n[5].i = 0; - n[6].i = 0; - } - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/ - } -} - - -static void GLAPIENTRY -save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].ui = value[0]; - if (buffer == GL_COLOR) { - n[4].ui = value[1]; - n[5].ui = value[2]; - n[6].ui = value[3]; - } - else { - n[4].ui = 0; - n[5].ui = 0; - n[6].ui = 0; - } - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ - } -} - - -static void GLAPIENTRY -save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].f = value[0]; - if (buffer == GL_COLOR) { - n[4].f = value[1]; - n[5].f = value[2]; - n[6].f = value[3]; - } - else { - n[4].f = 0.0F; - n[5].f = 0.0F; - n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ - } -} - - -static void GLAPIENTRY -save_ClearBufferfi(GLenum buffer, GLint drawbuffer, - GLfloat depth, GLint stencil) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].f = depth; - n[4].i = stencil; - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/ - } -} - - -static void GLAPIENTRY -save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4); - if (n) { - n[1].f = red; - n[2].f = green; - n[3].f = blue; - n[4].f = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha)); - } -} - - -static void GLAPIENTRY -save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4); - if (n) { - n[1].f = red; - n[2].f = green; - n[3].f = blue; - n[4].f = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearColor(ctx->Exec, (red, green, blue, alpha)); - } -} - - -static void GLAPIENTRY -save_ClearDepth(GLclampd depth) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1); - if (n) { - n[1].f = (GLfloat) depth; - } - if (ctx->ExecuteFlag) { - CALL_ClearDepth(ctx->Exec, (depth)); - } -} - - -static void GLAPIENTRY -save_ClearIndex(GLfloat c) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1); - if (n) { - n[1].f = c; - } - if (ctx->ExecuteFlag) { - CALL_ClearIndex(ctx->Exec, (c)); - } -} - - -static void GLAPIENTRY -save_ClearStencil(GLint s) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1); - if (n) { - n[1].i = s; - } - if (ctx->ExecuteFlag) { - CALL_ClearStencil(ctx->Exec, (s)); - } -} - - -static void GLAPIENTRY -save_ClipPlane(GLenum plane, const GLdouble * equ) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5); - if (n) { - n[1].e = plane; - n[2].f = (GLfloat) equ[0]; - n[3].f = (GLfloat) equ[1]; - n[4].f = (GLfloat) equ[2]; - n[5].f = (GLfloat) equ[3]; - } - if (ctx->ExecuteFlag) { - CALL_ClipPlane(ctx->Exec, (plane, equ)); - } -} - - - -static void GLAPIENTRY -save_ColorMask(GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4); - if (n) { - n[1].b = red; - n[2].b = green; - n[3].b = blue; - n[4].b = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ColorMask(ctx->Exec, (red, green, blue, alpha)); - } -} - - -static void GLAPIENTRY -save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5); - if (n) { - n[1].ui = buf; - n[2].b = red; - n[3].b = green; - n[4].b = blue; - n[5].b = alpha; - } - if (ctx->ExecuteFlag) { - /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/ - } -} - - -static void GLAPIENTRY -save_ColorMaterial(GLenum face, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2); - if (n) { - n[1].e = face; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_ColorMaterial(ctx->Exec, (face, mode)); - } -} - - -static void GLAPIENTRY -save_ColorTable(GLenum target, GLenum internalFormat, - GLsizei width, GLenum format, GLenum type, - const GLvoid * table) -{ - GET_CURRENT_CONTEXT(ctx); - if (_mesa_is_proxy_texture(target)) { - /* execute immediately */ - CALL_ColorTable(ctx->Exec, (target, internalFormat, width, - format, type, table)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ColorTable(ctx->Exec, (target, internalFormat, width, - format, type, table)); - } - } -} - - - -static void GLAPIENTRY -save_ColorTableParameterfv(GLenum target, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - if (pname == GL_COLOR_TABLE_SGI || - pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || - pname == GL_TEXTURE_COLOR_TABLE_SGI) { - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - } - - if (ctx->ExecuteFlag) { - CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - if (pname == GL_COLOR_TABLE_SGI || - pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || - pname == GL_TEXTURE_COLOR_TABLE_SGI) { - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - } - - if (ctx->ExecuteFlag) { - CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params)); - } -} - - - -static void GLAPIENTRY -save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, - GLenum format, GLenum type, const GLvoid * table) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6); - if (n) { - n[1].e = target; - n[2].i = start; - n[3].i = count; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ColorSubTable(ctx->Exec, - (target, start, count, format, type, table)); - } -} - - -static void GLAPIENTRY -save_CopyColorSubTable(GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); - if (n) { - n[1].e = target; - n[2].i = start; - n[3].i = x; - n[4].i = y; - n[5].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width)); - } -} - - -static void GLAPIENTRY -save_CopyColorTable(GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5); - if (n) { - n[1].e = target; - n[2].e = internalformat; - n[3].i = x; - n[4].i = y; - n[5].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width)); - } -} - - -static void GLAPIENTRY -save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, - GLenum format, GLenum type, const GLvoid * filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width, - format, type, filter)); - } -} - - -static void GLAPIENTRY -save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid * filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].i = height; - n[5].e = format; - n[6].e = type; - n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionFilter2D(ctx->Exec, - (target, internalFormat, width, height, format, - type, filter)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = param; - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - if (pname == GL_CONVOLUTION_BORDER_COLOR || - pname == GL_CONVOLUTION_FILTER_SCALE || - pname == GL_CONVOLUTION_FILTER_BIAS) { - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - else { - n[4].i = n[5].i = n[6].i = 0; - } - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = param; - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameterfv(GLenum target, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - if (pname == GL_CONVOLUTION_BORDER_COLOR || - pname == GL_CONVOLUTION_FILTER_SCALE || - pname == GL_CONVOLUTION_FILTER_BIAS) { - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - else { - n[4].f = n[5].f = n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5); - if (n) { - n[1].i = x; - n[2].i = y; - n[3].i = (GLint) width; - n[4].i = (GLint) height; - n[5].e = type; - } - if (ctx->ExecuteFlag) { - CALL_CopyPixels(ctx->Exec, (x, y, width, height, type)); - } -} - - - -static void GLAPIENTRY -save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, - GLint x, GLint y, GLsizei width, GLint border) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalformat; - n[4].i = x; - n[5].i = y; - n[6].i = width; - n[7].i = border; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat, - x, y, width, border)); - } -} - - -static void GLAPIENTRY -save_CopyTexImage2D(GLenum target, GLint level, - GLenum internalformat, - GLint x, GLint y, GLsizei width, - GLsizei height, GLint border) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalformat; - n[4].i = x; - n[5].i = y; - n[6].i = width; - n[7].i = height; - n[8].i = border; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat, - x, y, width, height, border)); - } -} - - - -static void GLAPIENTRY -save_CopyTexSubImage1D(GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = x; - n[5].i = y; - n[6].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexSubImage1D(ctx->Exec, - (target, level, xoffset, x, y, width)); - } -} - - -static void GLAPIENTRY -save_CopyTexSubImage2D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLint height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = x; - n[6].i = y; - n[7].i = width; - n[8].i = height; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, - x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_CopyTexSubImage3D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLint height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = zoffset; - n[6].i = x; - n[7].i = y; - n[8].i = width; - n[9].i = height; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexSubImage3D(ctx->Exec, (target, level, - xoffset, yoffset, zoffset, - x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_CullFace(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_CullFace(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_DepthFunc(GLenum func) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1); - if (n) { - n[1].e = func; - } - if (ctx->ExecuteFlag) { - CALL_DepthFunc(ctx->Exec, (func)); - } -} - - -static void GLAPIENTRY -save_DepthMask(GLboolean mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1); - if (n) { - n[1].b = mask; - } - if (ctx->ExecuteFlag) { - CALL_DepthMask(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_DepthRange(GLclampd nearval, GLclampd farval) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2); - if (n) { - n[1].f = (GLfloat) nearval; - n[2].f = (GLfloat) farval; - } - if (ctx->ExecuteFlag) { - CALL_DepthRange(ctx->Exec, (nearval, farval)); - } -} - - -static void GLAPIENTRY -save_Disable(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DISABLE, 1); - if (n) { - n[1].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_Disable(ctx->Exec, (cap)); - } -} - - -static void GLAPIENTRY -save_DisableIndexed(GLuint index, GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2); - if (n) { - n[1].ui = index; - n[2].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_DisableIndexedEXT(ctx->Exec, (index, cap)); - } -} - - -static void GLAPIENTRY -save_DrawBuffer(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_DrawBuffer(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_DrawPixels(GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5); - if (n) { - n[1].i = width; - n[2].i = height; - n[3].e = format; - n[4].e = type; - n[5].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels)); - } -} - - - -static void GLAPIENTRY -save_Enable(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ENABLE, 1); - if (n) { - n[1].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_Enable(ctx->Exec, (cap)); - } -} - - - -static void GLAPIENTRY -save_EnableIndexed(GLuint index, GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2); - if (n) { - n[1].ui = index; - n[2].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_EnableIndexedEXT(ctx->Exec, (index, cap)); - } -} - - - -static void GLAPIENTRY -save_EvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3); - if (n) { - n[1].e = mode; - n[2].i = i1; - n[3].i = i2; - } - if (ctx->ExecuteFlag) { - CALL_EvalMesh1(ctx->Exec, (mode, i1, i2)); - } -} - - -static void GLAPIENTRY -save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5); - if (n) { - n[1].e = mode; - n[2].i = i1; - n[3].i = i2; - n[4].i = j1; - n[5].i = j2; - } - if (ctx->ExecuteFlag) { - CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2)); - } -} - - - - -static void GLAPIENTRY -save_Fogfv(GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FOG, 5); - if (n) { - n[1].e = pname; - n[2].f = params[0]; - n[3].f = params[1]; - n[4].f = params[2]; - n[5].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_Fogfv(ctx->Exec, (pname, params)); - } -} - - -static void GLAPIENTRY -save_Fogf(GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_Fogfv(pname, parray); -} - - -static void GLAPIENTRY -save_Fogiv(GLenum pname, const GLint *params) -{ - GLfloat p[4]; - switch (pname) { - case GL_FOG_MODE: - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - case GL_FOG_INDEX: - p[0] = (GLfloat) *params; - p[1] = 0.0f; - p[2] = 0.0f; - p[3] = 0.0f; - break; - case GL_FOG_COLOR: - p[0] = INT_TO_FLOAT(params[0]); - p[1] = INT_TO_FLOAT(params[1]); - p[2] = INT_TO_FLOAT(params[2]); - p[3] = INT_TO_FLOAT(params[3]); - break; - default: - /* Error will be caught later in gl_Fogfv */ - ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); - } - save_Fogfv(pname, p); -} - - -static void GLAPIENTRY -save_Fogi(GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_Fogiv(pname, parray); -} - - -static void GLAPIENTRY -save_FrontFace(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_FrontFace(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_Frustum(GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6); - if (n) { - n[1].f = (GLfloat) left; - n[2].f = (GLfloat) right; - n[3].f = (GLfloat) bottom; - n[4].f = (GLfloat) top; - n[5].f = (GLfloat) nearval; - n[6].f = (GLfloat) farval; - } - if (ctx->ExecuteFlag) { - CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); - } -} - - -static void GLAPIENTRY -save_Hint(GLenum target, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_HINT, 2); - if (n) { - n[1].e = target; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_Hint(ctx->Exec, (target, mode)); - } -} - - -static void GLAPIENTRY -save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, - GLboolean sink) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4); - if (n) { - n[1].e = target; - n[2].i = width; - n[3].e = internalFormat; - n[4].b = sink; - } - if (ctx->ExecuteFlag) { - CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink)); - } -} - - -static void GLAPIENTRY -save_IndexMask(GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1); - if (n) { - n[1].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_IndexMask(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_InitNames(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0); - if (ctx->ExecuteFlag) { - CALL_InitNames(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LIGHT, 6); - if (n) { - GLint i, nParams; - n[1].e = light; - n[2].e = pname; - switch (pname) { - case GL_AMBIENT: - nParams = 4; - break; - case GL_DIFFUSE: - nParams = 4; - break; - case GL_SPECULAR: - nParams = 4; - break; - case GL_POSITION: - nParams = 4; - break; - case GL_SPOT_DIRECTION: - nParams = 3; - break; - case GL_SPOT_EXPONENT: - nParams = 1; - break; - case GL_SPOT_CUTOFF: - nParams = 1; - break; - case GL_CONSTANT_ATTENUATION: - nParams = 1; - break; - case GL_LINEAR_ATTENUATION: - nParams = 1; - break; - case GL_QUADRATIC_ATTENUATION: - nParams = 1; - break; - default: - nParams = 0; - } - for (i = 0; i < nParams; i++) { - n[3 + i].f = params[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_Lightfv(ctx->Exec, (light, pname, params)); - } -} - - -static void GLAPIENTRY -save_Lightf(GLenum light, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_Lightfv(light, pname, parray); -} - - -static void GLAPIENTRY -save_Lightiv(GLenum light, GLenum pname, const GLint *params) -{ - GLfloat fparam[4]; - switch (pname) { - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - fparam[0] = INT_TO_FLOAT(params[0]); - fparam[1] = INT_TO_FLOAT(params[1]); - fparam[2] = INT_TO_FLOAT(params[2]); - fparam[3] = INT_TO_FLOAT(params[3]); - break; - case GL_POSITION: - fparam[0] = (GLfloat) params[0]; - fparam[1] = (GLfloat) params[1]; - fparam[2] = (GLfloat) params[2]; - fparam[3] = (GLfloat) params[3]; - break; - case GL_SPOT_DIRECTION: - fparam[0] = (GLfloat) params[0]; - fparam[1] = (GLfloat) params[1]; - fparam[2] = (GLfloat) params[2]; - break; - case GL_SPOT_EXPONENT: - case GL_SPOT_CUTOFF: - case GL_CONSTANT_ATTENUATION: - case GL_LINEAR_ATTENUATION: - case GL_QUADRATIC_ATTENUATION: - fparam[0] = (GLfloat) params[0]; - break; - default: - /* error will be caught later in gl_Lightfv */ - ; - } - save_Lightfv(light, pname, fparam); -} - - -static void GLAPIENTRY -save_Lighti(GLenum light, GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_Lightiv(light, pname, parray); -} - - -static void GLAPIENTRY -save_LightModelfv(GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5); - if (n) { - n[1].e = pname; - n[2].f = params[0]; - n[3].f = params[1]; - n[4].f = params[2]; - n[5].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_LightModelfv(ctx->Exec, (pname, params)); - } -} - - -static void GLAPIENTRY -save_LightModelf(GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_LightModelfv(pname, parray); -} - - -static void GLAPIENTRY -save_LightModeliv(GLenum pname, const GLint *params) -{ - GLfloat fparam[4]; - switch (pname) { - case GL_LIGHT_MODEL_AMBIENT: - fparam[0] = INT_TO_FLOAT(params[0]); - fparam[1] = INT_TO_FLOAT(params[1]); - fparam[2] = INT_TO_FLOAT(params[2]); - fparam[3] = INT_TO_FLOAT(params[3]); - break; - case GL_LIGHT_MODEL_LOCAL_VIEWER: - case GL_LIGHT_MODEL_TWO_SIDE: - case GL_LIGHT_MODEL_COLOR_CONTROL: - fparam[0] = (GLfloat) params[0]; - fparam[1] = 0.0F; - fparam[2] = 0.0F; - fparam[3] = 0.0F; - break; - default: - /* Error will be caught later in gl_LightModelfv */ - ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F); - } - save_LightModelfv(pname, fparam); -} - - -static void GLAPIENTRY -save_LightModeli(GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_LightModeliv(pname, parray); -} - - -static void GLAPIENTRY -save_LineStipple(GLint factor, GLushort pattern) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2); - if (n) { - n[1].i = factor; - n[2].us = pattern; - } - if (ctx->ExecuteFlag) { - CALL_LineStipple(ctx->Exec, (factor, pattern)); - } -} - - -static void GLAPIENTRY -save_LineWidth(GLfloat width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1); - if (n) { - n[1].f = width; - } - if (ctx->ExecuteFlag) { - CALL_LineWidth(ctx->Exec, (width)); - } -} - - -static void GLAPIENTRY -save_ListBase(GLuint base) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1); - if (n) { - n[1].ui = base; - } - if (ctx->ExecuteFlag) { - CALL_ListBase(ctx->Exec, (base)); - } -} - - -static void GLAPIENTRY -save_LoadIdentity(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0); - if (ctx->ExecuteFlag) { - CALL_LoadIdentity(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_LoadMatrixf(const GLfloat * m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16); - if (n) { - GLuint i; - for (i = 0; i < 16; i++) { - n[1 + i].f = m[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_LoadMatrixf(ctx->Exec, (m)); - } -} - - -static void GLAPIENTRY -save_LoadMatrixd(const GLdouble * m) -{ - GLfloat f[16]; - GLint i; - for (i = 0; i < 16; i++) { - f[i] = (GLfloat) m[i]; - } - save_LoadMatrixf(f); -} - - -static void GLAPIENTRY -save_LoadName(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1); - if (n) { - n[1].ui = name; - } - if (ctx->ExecuteFlag) { - CALL_LoadName(ctx->Exec, (name)); - } -} - - -static void GLAPIENTRY -save_LogicOp(GLenum opcode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1); - if (n) { - n[1].e = opcode; - } - if (ctx->ExecuteFlag) { - CALL_LogicOp(ctx->Exec, (opcode)); - } -} - - -static void GLAPIENTRY -save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, - GLint order, const GLdouble * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP1, 6); - if (n) { - GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points); - n[1].e = target; - n[2].f = (GLfloat) u1; - n[3].f = (GLfloat) u2; - n[4].i = _mesa_evaluator_components(target); /* stride */ - n[5].i = order; - n[6].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points)); - } -} - -static void GLAPIENTRY -save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, - GLint order, const GLfloat * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP1, 6); - if (n) { - GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points); - n[1].e = target; - n[2].f = u1; - n[3].f = u2; - n[4].i = _mesa_evaluator_components(target); /* stride */ - n[5].i = order; - n[6].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points)); - } -} - - -static void GLAPIENTRY -save_Map2d(GLenum target, - GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, - GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, - const GLdouble * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP2, 10); - if (n) { - GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder, - vstride, vorder, points); - n[1].e = target; - n[2].f = (GLfloat) u1; - n[3].f = (GLfloat) u2; - n[4].f = (GLfloat) v1; - n[5].f = (GLfloat) v2; - /* XXX verify these strides are correct */ - n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ - n[7].i = _mesa_evaluator_components(target); /*vstride */ - n[8].i = uorder; - n[9].i = vorder; - n[10].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map2d(ctx->Exec, (target, - u1, u2, ustride, uorder, - v1, v2, vstride, vorder, points)); - } -} - - -static void GLAPIENTRY -save_Map2f(GLenum target, - GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, - GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, - const GLfloat * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP2, 10); - if (n) { - GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder, - vstride, vorder, points); - n[1].e = target; - n[2].f = u1; - n[3].f = u2; - n[4].f = v1; - n[5].f = v2; - /* XXX verify these strides are correct */ - n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ - n[7].i = _mesa_evaluator_components(target); /*vstride */ - n[8].i = uorder; - n[9].i = vorder; - n[10].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, - v1, v2, vstride, vorder, points)); - } -} - - -static void GLAPIENTRY -save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3); - if (n) { - n[1].i = un; - n[2].f = u1; - n[3].f = u2; - } - if (ctx->ExecuteFlag) { - CALL_MapGrid1f(ctx->Exec, (un, u1, u2)); - } -} - - -static void GLAPIENTRY -save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2) -{ - save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2); -} - - -static void GLAPIENTRY -save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, - GLint vn, GLfloat v1, GLfloat v2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6); - if (n) { - n[1].i = un; - n[2].f = u1; - n[3].f = u2; - n[4].i = vn; - n[5].f = v1; - n[6].f = v2; - } - if (ctx->ExecuteFlag) { - CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2)); - } -} - - - -static void GLAPIENTRY -save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2, - GLint vn, GLdouble v1, GLdouble v2) -{ - save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2, - vn, (GLfloat) v1, (GLfloat) v2); -} - - -static void GLAPIENTRY -save_MatrixMode(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_MatrixMode(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].b = sink; - } - if (ctx->ExecuteFlag) { - CALL_Minmax(ctx->Exec, (target, internalFormat, sink)); - } -} - - -static void GLAPIENTRY -save_MultMatrixf(const GLfloat * m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16); - if (n) { - GLuint i; - for (i = 0; i < 16; i++) { - n[1 + i].f = m[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_MultMatrixf(ctx->Exec, (m)); - } -} - - -static void GLAPIENTRY -save_MultMatrixd(const GLdouble * m) -{ - GLfloat f[16]; - GLint i; - for (i = 0; i < 16; i++) { - f[i] = (GLfloat) m[i]; - } - save_MultMatrixf(f); -} - - -static void GLAPIENTRY -save_NewList(GLuint name, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - /* It's an error to call this function while building a display list */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); - (void) name; - (void) mode; -} - - - -static void GLAPIENTRY -save_Ortho(GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ORTHO, 6); - if (n) { - n[1].f = (GLfloat) left; - n[2].f = (GLfloat) right; - n[3].f = (GLfloat) bottom; - n[4].f = (GLfloat) top; - n[5].f = (GLfloat) nearval; - n[6].f = (GLfloat) farval; - } - if (ctx->ExecuteFlag) { - CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); - } -} - - -static void GLAPIENTRY -save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3); - if (n) { - n[1].e = map; - n[2].i = mapsize; - n[3].data = (void *) malloc(mapsize * sizeof(GLfloat)); - memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_PixelMapfv(ctx->Exec, (map, mapsize, values)); - } -} - - -static void GLAPIENTRY -save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GLint i; - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - for (i = 0; i < mapsize; i++) { - fvalues[i] = UINT_TO_FLOAT(values[i]); - } - } - save_PixelMapfv(map, mapsize, fvalues); -} - - -static void GLAPIENTRY -save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GLint i; - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - for (i = 0; i < mapsize; i++) { - fvalues[i] = USHORT_TO_FLOAT(values[i]); - } - } - save_PixelMapfv(map, mapsize, fvalues); -} - - -static void GLAPIENTRY -save_PixelTransferf(GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2); - if (n) { - n[1].e = pname; - n[2].f = param; - } - if (ctx->ExecuteFlag) { - CALL_PixelTransferf(ctx->Exec, (pname, param)); - } -} - - -static void GLAPIENTRY -save_PixelTransferi(GLenum pname, GLint param) -{ - save_PixelTransferf(pname, (GLfloat) param); -} - - -static void GLAPIENTRY -save_PixelZoom(GLfloat xfactor, GLfloat yfactor) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2); - if (n) { - n[1].f = xfactor; - n[2].f = yfactor; - } - if (ctx->ExecuteFlag) { - CALL_PixelZoom(ctx->Exec, (xfactor, yfactor)); - } -} - - -static void GLAPIENTRY -save_PointParameterfvEXT(GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4); - if (n) { - n[1].e = pname; - n[2].f = params[0]; - n[3].f = params[1]; - n[4].f = params[2]; - } - if (ctx->ExecuteFlag) { - CALL_PointParameterfvEXT(ctx->Exec, (pname, params)); - } -} - - -static void GLAPIENTRY -save_PointParameterfEXT(GLenum pname, GLfloat param) -{ - GLfloat parray[3]; - parray[0] = param; - parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); -} - -static void GLAPIENTRY -save_PointParameteriNV(GLenum pname, GLint param) -{ - GLfloat parray[3]; - parray[0] = (GLfloat) param; - parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); -} - -static void GLAPIENTRY -save_PointParameterivNV(GLenum pname, const GLint * param) -{ - GLfloat parray[3]; - parray[0] = (GLfloat) param[0]; - parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); -} - - -static void GLAPIENTRY -save_PointSize(GLfloat size) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1); - if (n) { - n[1].f = size; - } - if (ctx->ExecuteFlag) { - CALL_PointSize(ctx->Exec, (size)); - } -} - - -static void GLAPIENTRY -save_PolygonMode(GLenum face, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2); - if (n) { - n[1].e = face; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_PolygonMode(ctx->Exec, (face, mode)); - } -} - - -static void GLAPIENTRY -save_PolygonStipple(const GLubyte * pattern) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1); - if (n) { - n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, - pattern, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); - } -} - - -static void GLAPIENTRY -save_PolygonOffset(GLfloat factor, GLfloat units) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2); - if (n) { - n[1].f = factor; - n[2].f = units; - } - if (ctx->ExecuteFlag) { - CALL_PolygonOffset(ctx->Exec, (factor, units)); - } -} - - -static void GLAPIENTRY -save_PolygonOffsetEXT(GLfloat factor, GLfloat bias) -{ - GET_CURRENT_CONTEXT(ctx); - /* XXX mult by DepthMaxF here??? */ - save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias); -} - - -static void GLAPIENTRY -save_PopAttrib(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0); - if (ctx->ExecuteFlag) { - CALL_PopAttrib(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PopMatrix(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0); - if (ctx->ExecuteFlag) { - CALL_PopMatrix(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PopName(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0); - if (ctx->ExecuteFlag) { - CALL_PopName(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PrioritizeTextures(GLsizei num, const GLuint * textures, - const GLclampf * priorities) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < num; i++) { - Node *n; - n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2); - if (n) { - n[1].ui = textures[i]; - n[2].f = priorities[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities)); - } -} - - -static void GLAPIENTRY -save_PushAttrib(GLbitfield mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1); - if (n) { - n[1].bf = mask; - } - if (ctx->ExecuteFlag) { - CALL_PushAttrib(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_PushMatrix(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0); - if (ctx->ExecuteFlag) { - CALL_PushMatrix(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PushName(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1); - if (n) { - n[1].ui = name; - } - if (ctx->ExecuteFlag) { - CALL_PushName(ctx->Exec, (name)); - } -} - - -static void GLAPIENTRY -save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - n[4].f = w; - } - if (ctx->ExecuteFlag) { - CALL_RasterPos4f(ctx->Exec, (x, y, z, w)); - } -} - -static void GLAPIENTRY -save_RasterPos2d(GLdouble x, GLdouble y) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2f(GLfloat x, GLfloat y) -{ - save_RasterPos4f(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2i(GLint x, GLint y) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2s(GLshort x, GLshort y) -{ - save_RasterPos4f(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_RasterPos4f(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3i(GLint x, GLint y, GLint z) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3s(GLshort x, GLshort y, GLshort z) -{ - save_RasterPos4f(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - save_RasterPos4f(x, y, z, w); -} - -static void GLAPIENTRY -save_RasterPos2dv(const GLdouble * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2fv(const GLfloat * v) -{ - save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2iv(const GLint * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2sv(const GLshort * v) -{ - save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3dv(const GLdouble * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3fv(const GLfloat * v) -{ - save_RasterPos4f(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3iv(const GLint * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3sv(const GLshort * v) -{ - save_RasterPos4f(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos4dv(const GLdouble * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_RasterPos4fv(const GLfloat * v) -{ - save_RasterPos4f(v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_RasterPos4iv(const GLint * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_RasterPos4sv(const GLshort * v) -{ - save_RasterPos4f(v[0], v[1], v[2], v[3]); -} - - -static void GLAPIENTRY -save_PassThrough(GLfloat token) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1); - if (n) { - n[1].f = token; - } - if (ctx->ExecuteFlag) { - CALL_PassThrough(ctx->Exec, (token)); - } -} - - -static void GLAPIENTRY -save_ReadBuffer(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_ReadBuffer(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_ResetHistogram(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ResetHistogram(ctx->Exec, (target)); - } -} - - -static void GLAPIENTRY -save_ResetMinmax(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ResetMinmax(ctx->Exec, (target)); - } -} - - -static void GLAPIENTRY -save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ROTATE, 4); - if (n) { - n[1].f = angle; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Rotatef(ctx->Exec, (angle, x, y, z)); - } -} - - -static void GLAPIENTRY -save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - -static void GLAPIENTRY -save_Scalef(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SCALE, 3); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Scalef(ctx->Exec, (x, y, z)); - } -} - - -static void GLAPIENTRY -save_Scaled(GLdouble x, GLdouble y, GLdouble z) -{ - save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - -static void GLAPIENTRY -save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SCISSOR, 4); - if (n) { - n[1].i = x; - n[2].i = y; - n[3].i = width; - n[4].i = height; - } - if (ctx->ExecuteFlag) { - CALL_Scissor(ctx->Exec, (x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_ShadeModel(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); - - if (ctx->ExecuteFlag) { - CALL_ShadeModel(ctx->Exec, (mode)); - } - - if (ctx->ListState.Current.ShadeModel == mode) - return; - - SAVE_FLUSH_VERTICES(ctx); - - /* Only save the value if we know the statechange will take effect: - */ - if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) - ctx->ListState.Current.ShadeModel = mode; - - n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1); - if (n) { - n[1].e = mode; - } -} - - -static void GLAPIENTRY -save_StencilFunc(GLenum func, GLint ref, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3); - if (n) { - n[1].e = func; - n[2].i = ref; - n[3].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilFunc(ctx->Exec, (func, ref, mask)); - } -} - - -static void GLAPIENTRY -save_StencilMask(GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1); - if (n) { - n[1].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilMask(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3); - if (n) { - n[1].e = fail; - n[2].e = zfail; - n[3].e = zpass; - } - if (ctx->ExecuteFlag) { - CALL_StencilOp(ctx->Exec, (fail, zfail, zpass)); - } -} - - -static void GLAPIENTRY -save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); - if (n) { - n[1].e = face; - n[2].e = func; - n[3].i = ref; - n[4].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask)); - } -} - - -static void GLAPIENTRY -save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, - GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* GL_FRONT */ - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); - if (n) { - n[1].e = GL_FRONT; - n[2].e = frontfunc; - n[3].i = ref; - n[4].ui = mask; - } - /* GL_BACK */ - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); - if (n) { - n[1].e = GL_BACK; - n[2].e = backfunc; - n[3].i = ref; - n[4].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask)); - CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask)); - } -} - - -static void GLAPIENTRY -save_StencilMaskSeparate(GLenum face, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); - if (n) { - n[1].e = face; - n[2].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilMaskSeparate(ctx->Exec, (face, mask)); - } -} - - -static void GLAPIENTRY -save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4); - if (n) { - n[1].e = face; - n[2].e = fail; - n[3].e = zfail; - n[4].e = zpass; - } - if (ctx->ExecuteFlag) { - CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass)); - } -} - - -static void GLAPIENTRY -save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXENV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - if (pname == GL_TEXTURE_ENV_COLOR) { - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - else { - n[3].f = params[0]; - n[4].f = n[5].f = n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - CALL_TexEnvfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_TexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = (GLfloat) param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexEnvfv(target, pname, parray); -} - - -static void GLAPIENTRY -save_TexEnvi(GLenum target, GLenum pname, GLint param) -{ - GLfloat p[4]; - p[0] = (GLfloat) param; - p[1] = p[2] = p[3] = 0.0F; - save_TexEnvfv(target, pname, p); -} - - -static void GLAPIENTRY -save_TexEnviv(GLenum target, GLenum pname, const GLint * param) -{ - GLfloat p[4]; - if (pname == GL_TEXTURE_ENV_COLOR) { - p[0] = INT_TO_FLOAT(param[0]); - p[1] = INT_TO_FLOAT(param[1]); - p[2] = INT_TO_FLOAT(param[2]); - p[3] = INT_TO_FLOAT(param[3]); - } - else { - p[0] = (GLfloat) param[0]; - p[1] = p[2] = p[3] = 0.0F; - } - save_TexEnvfv(target, pname, p); -} - - -static void GLAPIENTRY -save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXGEN, 6); - if (n) { - n[1].e = coord; - n[2].e = pname; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexGenfv(ctx->Exec, (coord, pname, params)); - } -} - - -static void GLAPIENTRY -save_TexGeniv(GLenum coord, GLenum pname, const GLint *params) -{ - GLfloat p[4]; - p[0] = (GLfloat) params[0]; - p[1] = (GLfloat) params[1]; - p[2] = (GLfloat) params[2]; - p[3] = (GLfloat) params[3]; - save_TexGenfv(coord, pname, p); -} - - -static void GLAPIENTRY -save_TexGend(GLenum coord, GLenum pname, GLdouble param) -{ - GLfloat parray[4]; - parray[0] = (GLfloat) param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexGenfv(coord, pname, parray); -} - - -static void GLAPIENTRY -save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params) -{ - GLfloat p[4]; - p[0] = (GLfloat) params[0]; - p[1] = (GLfloat) params[1]; - p[2] = (GLfloat) params[2]; - p[3] = (GLfloat) params[3]; - save_TexGenfv(coord, pname, p); -} - - -static void GLAPIENTRY -save_TexGenf(GLenum coord, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexGenfv(coord, pname, parray); -} - - -static void GLAPIENTRY -save_TexGeni(GLenum coord, GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_TexGeniv(coord, pname, parray); -} - - -static void GLAPIENTRY -save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_TexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexParameterfv(target, pname, parray); -} - - -static void GLAPIENTRY -save_TexParameteri(GLenum target, GLenum pname, GLint param) -{ - GLfloat fparam[4]; - fparam[0] = (GLfloat) param; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - save_TexParameterfv(target, pname, fparam); -} - - -static void GLAPIENTRY -save_TexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GLfloat fparam[4]; - fparam[0] = (GLfloat) params[0]; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - save_TexParameterfv(target, pname, fparam); -} - - -static void GLAPIENTRY -save_TexImage1D(GLenum target, - GLint level, GLint components, - GLsizei width, GLint border, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_1D) { - /* don't compile, execute immediately */ - CALL_TexImage1D(ctx->Exec, (target, level, components, width, - border, format, type, pixels)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = components; - n[4].i = (GLint) width; - n[5].i = border; - n[6].e = format; - n[7].e = type; - n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexImage1D(ctx->Exec, (target, level, components, width, - border, format, type, pixels)); - } - } -} - - -static void GLAPIENTRY -save_TexImage2D(GLenum target, - GLint level, GLint components, - GLsizei width, GLsizei height, GLint border, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_2D) { - /* don't compile, execute immediately */ - CALL_TexImage2D(ctx->Exec, (target, level, components, width, - height, border, format, type, pixels)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = components; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = border; - n[7].e = format; - n[8].e = type; - n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexImage2D(ctx->Exec, (target, level, components, width, - height, border, format, type, pixels)); - } - } -} - - -static void GLAPIENTRY -save_TexImage3D(GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_3D) { - /* don't compile, execute immediately */ - CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, - height, depth, border, format, type, - pixels)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = (GLint) internalFormat; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = (GLint) depth; - n[7].i = border; - n[8].e = format; - n[9].e = type; - n[10].data = unpack_image(ctx, 3, width, height, depth, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, - height, depth, border, format, type, - pixels)); - } - } -} - - -static void GLAPIENTRY -save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, GLenum type, - const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = (GLint) width; - n[5].e = format; - n[6].e = type; - n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width, - format, type, pixels)); - } -} - - -static void GLAPIENTRY -save_TexSubImage2D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = (GLint) width; - n[6].i = (GLint) height; - n[7].e = format; - n[8].e = type; - n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, - width, height, format, type, pixels)); - } -} - - -static void GLAPIENTRY -save_TexSubImage3D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = zoffset; - n[6].i = (GLint) width; - n[7].i = (GLint) height; - n[8].i = (GLint) depth; - n[9].e = format; - n[10].e = type; - n[11].data = unpack_image(ctx, 3, width, height, depth, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexSubImage3D(ctx->Exec, (target, level, - xoffset, yoffset, zoffset, - width, height, depth, format, type, - pixels)); - } -} - - -static void GLAPIENTRY -save_Translatef(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Translatef(ctx->Exec, (x, y, z)); - } -} - - -static void GLAPIENTRY -save_Translated(GLdouble x, GLdouble y, GLdouble z) -{ - save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - - -static void GLAPIENTRY -save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4); - if (n) { - n[1].i = x; - n[2].i = y; - n[3].i = (GLint) width; - n[4].i = (GLint) height; - } - if (ctx->ExecuteFlag) { - CALL_Viewport(ctx->Exec, (x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - n[4].f = w; - } - if (ctx->ExecuteFlag) { - CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w)); - } -} - -static void GLAPIENTRY -save_WindowPos2dMESA(GLdouble x, GLdouble y) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2fMESA(GLfloat x, GLfloat y) -{ - save_WindowPos4fMESA(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2iMESA(GLint x, GLint y) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2sMESA(GLshort x, GLshort y) -{ - save_WindowPos4fMESA(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) -{ - save_WindowPos4fMESA(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3iMESA(GLint x, GLint y, GLint z) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) -{ - save_WindowPos4fMESA(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) -{ - save_WindowPos4fMESA(x, y, z, w); -} - -static void GLAPIENTRY -save_WindowPos2dvMESA(const GLdouble * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2fvMESA(const GLfloat * v) -{ - save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2ivMESA(const GLint * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2svMESA(const GLshort * v) -{ - save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3dvMESA(const GLdouble * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3fvMESA(const GLfloat * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3ivMESA(const GLint * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3svMESA(const GLshort * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos4dvMESA(const GLdouble * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_WindowPos4fvMESA(const GLfloat * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_WindowPos4ivMESA(const GLint * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_WindowPos4svMESA(const GLshort * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); -} - - - -/* GL_ARB_multitexture */ -static void GLAPIENTRY -save_ActiveTextureARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ActiveTextureARB(ctx->Exec, (target)); - } -} - - -/* GL_ARB_transpose_matrix */ - -static void GLAPIENTRY -save_LoadTransposeMatrixdARB(const GLdouble m[16]) -{ - GLfloat tm[16]; - _math_transposefd(tm, m); - save_LoadMatrixf(tm); -} - - -static void GLAPIENTRY -save_LoadTransposeMatrixfARB(const GLfloat m[16]) -{ - GLfloat tm[16]; - _math_transposef(tm, m); - save_LoadMatrixf(tm); -} - - -static void GLAPIENTRY -save_MultTransposeMatrixdARB(const GLdouble m[16]) -{ - GLfloat tm[16]; - _math_transposefd(tm, m); - save_MultMatrixf(tm); -} - - -static void GLAPIENTRY -save_MultTransposeMatrixfARB(const GLfloat m[16]) -{ - GLfloat tm[16]; - _math_transposef(tm, m); - save_MultMatrixf(tm); -} - - -/* GL_ARB_texture_compression */ -static void GLAPIENTRY -save_CompressedTexImage1DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLint border, GLsizei imageSize, - const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_1D) { - /* don't compile, execute immediately */ - CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat, - width, border, imageSize, - data)); - } - else { - Node *n; - GLvoid *image; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalFormat; - n[4].i = (GLint) width; - n[5].i = border; - n[6].i = imageSize; - n[7].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexImage1DARB(ctx->Exec, - (target, level, internalFormat, width, - border, imageSize, data)); - } - } -} - - -static void GLAPIENTRY -save_CompressedTexImage2DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLint border, GLsizei imageSize, - const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_2D) { - /* don't compile, execute immediately */ - CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat, - width, height, border, - imageSize, data)); - } - else { - Node *n; - GLvoid *image; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalFormat; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = border; - n[7].i = imageSize; - n[8].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexImage2DARB(ctx->Exec, - (target, level, internalFormat, width, - height, border, imageSize, data)); - } - } -} - - -static void GLAPIENTRY -save_CompressedTexImage3DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize, const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_3D) { - /* don't compile, execute immediately */ - CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat, - width, height, depth, border, - imageSize, data)); - } - else { - Node *n; - GLvoid *image; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalFormat; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = (GLint) depth; - n[7].i = border; - n[8].i = imageSize; - n[9].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexImage3DARB(ctx->Exec, - (target, level, internalFormat, width, - height, depth, border, imageSize, - data)); - } - } -} - - -static void GLAPIENTRY -save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid * data) -{ - Node *n; - GLvoid *image; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = (GLint) width; - n[5].e = format; - n[6].i = imageSize; - n[7].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset, - width, format, imageSize, - data)); - } -} - - -static void GLAPIENTRY -save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid * data) -{ - Node *n; - GLvoid *image; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = (GLint) width; - n[6].i = (GLint) height; - n[7].e = format; - n[8].i = imageSize; - n[9].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage2DARB(ctx->Exec, - (target, level, xoffset, yoffset, width, - height, format, imageSize, data)); - } -} - - -static void GLAPIENTRY -save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, GLenum format, - GLsizei imageSize, const GLvoid * data) -{ - Node *n; - GLvoid *image; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = zoffset; - n[6].i = (GLint) width; - n[7].i = (GLint) height; - n[8].i = (GLint) depth; - n[9].e = format; - n[10].i = imageSize; - n[11].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage3DARB(ctx->Exec, - (target, level, xoffset, yoffset, - zoffset, width, height, depth, format, - imageSize, data)); - } -} - - -/* GL_ARB_multisample */ -static void GLAPIENTRY -save_SampleCoverageARB(GLclampf value, GLboolean invert) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2); - if (n) { - n[1].f = value; - n[2].b = invert; - } - if (ctx->ExecuteFlag) { - CALL_SampleCoverageARB(ctx->Exec, (value, invert)); - } -} - - -/* - * GL_NV_vertex_program - */ -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -static void GLAPIENTRY -save_BindProgramNV(GLenum target, GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2); - if (n) { - n[1].e = target; - n[2].ui = id; - } - if (ctx->ExecuteFlag) { - CALL_BindProgramNV(ctx->Exec, (target, id)); - } -} - -static void GLAPIENTRY -save_ProgramEnvParameter4fARB(GLenum target, GLuint index, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = x; - n[4].f = y; - n[5].f = z; - n[6].f = w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramEnvParameter4fvARB(GLenum target, GLuint index, - const GLfloat *params) -{ - save_ProgramEnvParameter4fARB(target, index, params[0], params[1], - params[2], params[3]); -} - - -static void GLAPIENTRY -save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, - const GLfloat * params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - if (count > 0) { - GLint i; - const GLfloat * p = params; - - for (i = 0 ; i < count ; i++) { - n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = p[0]; - n[4].f = p[1]; - n[5].f = p[2]; - n[6].f = p[3]; - p += 4; - } - } - } - - if (ctx->ExecuteFlag) { - CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params)); - } -} - - -static void GLAPIENTRY -save_ProgramEnvParameter4dARB(GLenum target, GLuint index, - GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_ProgramEnvParameter4fARB(target, index, - (GLfloat) x, - (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - - -static void GLAPIENTRY -save_ProgramEnvParameter4dvARB(GLenum target, GLuint index, - const GLdouble *params) -{ - save_ProgramEnvParameter4fARB(target, index, - (GLfloat) params[0], - (GLfloat) params[1], - (GLfloat) params[2], (GLfloat) params[3]); -} - -#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */ - -#if FEATURE_NV_vertex_program -static void GLAPIENTRY -save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6); - if (n) { - n[1].e = target; - n[2].ui = id; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_ExecuteProgramNV(ctx->Exec, (target, id, params)); - } -} - - -static void GLAPIENTRY -save_ProgramParameters4dvNV(GLenum target, GLuint index, - GLsizei num, const GLdouble *params) -{ - GLint i; - for (i = 0; i < num; i++) { - save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i); - } -} - - -static void GLAPIENTRY -save_ProgramParameters4fvNV(GLenum target, GLuint index, - GLsizei num, const GLfloat *params) -{ - GLint i; - for (i = 0; i < num; i++) { - save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i); - } -} - - -static void GLAPIENTRY -save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, - const GLubyte * program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4); - if (n) { - GLubyte *programCopy = (GLubyte *) malloc(len); - if (!programCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); - return; - } - memcpy(programCopy, program, len); - n[1].e = target; - n[2].ui = id; - n[3].i = len; - n[4].data = programCopy; - } - if (ctx->ExecuteFlag) { - CALL_LoadProgramNV(ctx->Exec, (target, id, len, program)); - } -} - - -static void GLAPIENTRY -save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2); - if (n) { - GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint)); - if (!idCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV"); - return; - } - memcpy(idCopy, ids, num * sizeof(GLuint)); - n[1].i = num; - n[2].data = idCopy; - } - if (ctx->ExecuteFlag) { - CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids)); - } -} - - -static void GLAPIENTRY -save_TrackMatrixNV(GLenum target, GLuint address, - GLenum matrix, GLenum transform) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4); - if (n) { - n[1].e = target; - n[2].ui = address; - n[3].e = matrix; - n[4].e = transform; - } - if (ctx->ExecuteFlag) { - CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform)); - } -} -#endif /* FEATURE_NV_vertex_program */ - - -/* - * GL_NV_fragment_program - */ -#if FEATURE_NV_fragment_program -static void GLAPIENTRY -save_ProgramLocalParameter4fARB(GLenum target, GLuint index, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = x; - n[4].f = y; - n[5].f = z; - n[6].f = w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameter4fvARB(GLenum target, GLuint index, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - if (count > 0) { - GLint i; - const GLfloat * p = params; - - for (i = 0 ; i < count ; i++) { - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = p[0]; - n[4].f = p[1]; - n[5].f = p[2]; - n[6].f = p[3]; - p += 4; - } - } - } - - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameter4dARB(GLenum target, GLuint index, - GLdouble x, GLdouble y, - GLdouble z, GLdouble w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = (GLfloat) x; - n[4].f = (GLfloat) y; - n[5].f = (GLfloat) z; - n[6].f = (GLfloat) w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameter4dvARB(GLenum target, GLuint index, - const GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = (GLfloat) params[0]; - n[4].f = (GLfloat) params[1]; - n[5].f = (GLfloat) params[2]; - n[6].f = (GLfloat) params[3]; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params)); - } -} - -static void GLAPIENTRY -save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); - if (n) { - GLubyte *nameCopy = (GLubyte *) malloc(len); - if (!nameCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV"); - return; - } - memcpy(nameCopy, name, len); - n[1].ui = id; - n[2].i = len; - n[3].data = nameCopy; - n[4].f = x; - n[5].f = y; - n[6].f = z; - n[7].f = w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, - const float v[]) -{ - save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); -} - - -static void GLAPIENTRY -save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, - GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y, - (GLfloat) z, (GLfloat) w); -} - - -static void GLAPIENTRY -save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, - const double v[]) -{ - save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0], - (GLfloat) v[1], (GLfloat) v[2], - (GLfloat) v[3]); -} - -#endif /* FEATURE_NV_fragment_program */ - - - -/* GL_EXT_stencil_two_side */ -static void GLAPIENTRY -save_ActiveStencilFaceEXT(GLenum face) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1); - if (n) { - n[1].e = face; - } - if (ctx->ExecuteFlag) { - CALL_ActiveStencilFaceEXT(ctx->Exec, (face)); - } -} - - -/* GL_EXT_depth_bounds_test */ -static void GLAPIENTRY -save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2); - if (n) { - n[1].f = (GLfloat) zmin; - n[2].f = (GLfloat) zmax; - } - if (ctx->ExecuteFlag) { - CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax)); - } -} - - - -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - -static void GLAPIENTRY -save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, - const GLvoid * string) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4); - if (n) { - GLubyte *programCopy = (GLubyte *) malloc(len); - if (!programCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); - return; - } - memcpy(programCopy, string, len); - n[1].e = target; - n[2].e = format; - n[3].i = len; - n[4].data = programCopy; - } - if (ctx->ExecuteFlag) { - CALL_ProgramStringARB(ctx->Exec, (target, format, len, string)); - } -} - -#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */ - - -#if FEATURE_queryobj - -static void GLAPIENTRY -save_BeginQueryARB(GLenum target, GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2); - if (n) { - n[1].e = target; - n[2].ui = id; - } - if (ctx->ExecuteFlag) { - CALL_BeginQueryARB(ctx->Exec, (target, id)); - } -} - - -static void GLAPIENTRY -save_EndQueryARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_EndQueryARB(ctx->Exec, (target)); - } -} - -#endif /* FEATURE_queryobj */ - - -static void GLAPIENTRY -save_DrawBuffersARB(GLsizei count, const GLenum * buffers) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS); - if (n) { - GLint i; - n[1].i = count; - if (count > MAX_DRAW_BUFFERS) - count = MAX_DRAW_BUFFERS; - for (i = 0; i < count; i++) { - n[2 + i].e = buffers[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_DrawBuffersARB(ctx->Exec, (count, buffers)); - } -} - -static void GLAPIENTRY -save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5); - if (n) { - n[1].ui = pname; - n[2].f = param[0]; - n[3].f = param[1]; - n[4].f = param[2]; - n[5].f = param[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param)); - } -} - -static void GLAPIENTRY -save_TexBumpParameterivATI(GLenum pname, const GLint *param) -{ - GLfloat p[4]; - p[0] = INT_TO_FLOAT(param[0]); - p[1] = INT_TO_FLOAT(param[1]); - p[2] = INT_TO_FLOAT(param[2]); - p[3] = INT_TO_FLOAT(param[3]); - save_TexBumpParameterfvATI(pname, p); -} - -#if FEATURE_ATI_fragment_shader -static void GLAPIENTRY -save_BindFragmentShaderATI(GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); - if (n) { - n[1].ui = id; - } - if (ctx->ExecuteFlag) { - CALL_BindFragmentShaderATI(ctx->Exec, (id)); - } -} - -static void GLAPIENTRY -save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); - if (n) { - n[1].ui = dst; - n[2].f = value[0]; - n[3].f = value[1]; - n[4].f = value[2]; - n[5].f = value[3]; - } - if (ctx->ExecuteFlag) { - CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value)); - } -} -#endif - -static void -save_Attr1fNV(GLenum attr, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2); - if (n) { - n[1].e = attr; - n[2].f = x; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 1; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib1fNV(ctx->Exec, (attr, x)); - } -} - -static void -save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 2; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y)); - } -} - -static void -save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 3; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z)); - } -} - -static void -save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - n[5].f = w; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 4; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w)); - } -} - - -static void -save_Attr1fARB(GLenum attr, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2); - if (n) { - n[1].e = attr; - n[2].f = x; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 1; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib1fARB(ctx->Exec, (attr, x)); - } -} - -static void -save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 2; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y)); - } -} - -static void -save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 3; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z)); - } -} - -static void -save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - n[5].f = w; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 4; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_EvalCoord1f(GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1); - if (n) { - n[1].f = x; - } - if (ctx->ExecuteFlag) { - CALL_EvalCoord1f(ctx->Exec, (x)); - } -} - -static void GLAPIENTRY -save_EvalCoord1fv(const GLfloat * v) -{ - save_EvalCoord1f(v[0]); -} - -static void GLAPIENTRY -save_EvalCoord2f(GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2); - if (n) { - n[1].f = x; - n[2].f = y; - } - if (ctx->ExecuteFlag) { - CALL_EvalCoord2f(ctx->Exec, (x, y)); - } -} - -static void GLAPIENTRY -save_EvalCoord2fv(const GLfloat * v) -{ - save_EvalCoord2f(v[0], v[1]); -} - - -static void GLAPIENTRY -save_EvalPoint1(GLint x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1); - if (n) { - n[1].i = x; - } - if (ctx->ExecuteFlag) { - CALL_EvalPoint1(ctx->Exec, (x)); - } -} - -static void GLAPIENTRY -save_EvalPoint2(GLint x, GLint y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2); - if (n) { - n[1].i = x; - n[2].i = y; - } - if (ctx->ExecuteFlag) { - CALL_EvalPoint2(ctx->Exec, (x, y)); - } -} - -static void GLAPIENTRY -save_Indexf(GLfloat x) -{ - save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x); -} - -static void GLAPIENTRY -save_Indexfv(const GLfloat * v) -{ - save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]); -} - -static void GLAPIENTRY -save_EdgeFlag(GLboolean x) -{ - save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0); -} - -static INLINE GLboolean compare4fv( const GLfloat *a, - const GLfloat *b, - GLuint count ) -{ - return memcmp( a, b, count * sizeof(GLfloat) ) == 0; -} - - -static void GLAPIENTRY -save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - int args, i; - GLuint bitmask; - - switch (face) { - case GL_BACK: - case GL_FRONT: - case GL_FRONT_AND_BACK: - break; - default: - _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)"); - return; - } - - switch (pname) { - case GL_EMISSION: - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_AMBIENT_AND_DIFFUSE: - args = 4; - break; - case GL_SHININESS: - args = 1; - break; - case GL_COLOR_INDEXES: - args = 3; - break; - default: - _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)"); - return; - } - - if (ctx->ExecuteFlag) { - CALL_Materialfv(ctx->Exec, (face, pname, param)); - } - - bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL); - - /* Try to eliminate redundant statechanges. Because it is legal to - * call glMaterial even inside begin/end calls, don't need to worry - * about ctx->Driver.CurrentSavePrimitive here. - */ - for (i = 0; i < MAT_ATTRIB_MAX; i++) { - if (bitmask & (1 << i)) { - if (ctx->ListState.ActiveMaterialSize[i] == args && - compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) { - bitmask &= ~(1 << i); - } - else { - ctx->ListState.ActiveMaterialSize[i] = args; - COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param); - } - } - } - - /* If this call has effect, return early: - */ - if (bitmask == 0) - return; - - SAVE_FLUSH_VERTICES(ctx); - - n = alloc_instruction(ctx, OPCODE_MATERIAL, 6); - if (n) { - n[1].e = face; - n[2].e = pname; - for (i = 0; i < args; i++) - n[3 + i].f = param[i]; - } -} - -static void GLAPIENTRY -save_Begin(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - GLboolean error = GL_FALSE; - - if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) { - _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)"); - error = GL_TRUE; - } - else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) { - /* Typically the first begin. This may raise an error on - * playback, depending on whether CallList is issued from inside - * a begin/end or not. - */ - ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM; - } - else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) { - ctx->Driver.CurrentSavePrimitive = mode; - } - else { - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin"); - error = GL_TRUE; - } - - if (!error) { - /* Give the driver an opportunity to hook in an optimized - * display list compiler. - */ - if (ctx->Driver.NotifySaveBegin(ctx, mode)) - return; - - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_BEGIN, 1); - if (n) { - n[1].e = mode; - } - } - - if (ctx->ExecuteFlag) { - CALL_Begin(ctx->Exec, (mode)); - } -} - -static void GLAPIENTRY -save_End(void) -{ - GET_CURRENT_CONTEXT(ctx); - SAVE_FLUSH_VERTICES(ctx); - (void) alloc_instruction(ctx, OPCODE_END, 0); - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; - if (ctx->ExecuteFlag) { - CALL_End(ctx->Exec, ()); - } -} - -static void GLAPIENTRY -save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_RECTF, 4); - if (n) { - n[1].f = a; - n[2].f = b; - n[3].f = c; - n[4].f = d; - } - if (ctx->ExecuteFlag) { - CALL_Rectf(ctx->Exec, (a, b, c, d)); - } -} - - -static void GLAPIENTRY -save_Vertex2f(GLfloat x, GLfloat y) -{ - save_Attr2fNV(VERT_ATTRIB_POS, x, y); -} - -static void GLAPIENTRY -save_Vertex2fv(const GLfloat * v) -{ - save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]); -} - -static void GLAPIENTRY -save_Vertex3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_POS, x, y, z); -} - -static void GLAPIENTRY -save_Vertex3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w); -} - -static void GLAPIENTRY -save_Vertex4fv(const GLfloat * v) -{ - save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_TexCoord1f(GLfloat x) -{ - save_Attr1fNV(VERT_ATTRIB_TEX0, x); -} - -static void GLAPIENTRY -save_TexCoord1fv(const GLfloat * v) -{ - save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]); -} - -static void GLAPIENTRY -save_TexCoord2f(GLfloat x, GLfloat y) -{ - save_Attr2fNV(VERT_ATTRIB_TEX0, x, y); -} - -static void GLAPIENTRY -save_TexCoord2fv(const GLfloat * v) -{ - save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]); -} - -static void GLAPIENTRY -save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z); -} - -static void GLAPIENTRY -save_TexCoord3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w); -} - -static void GLAPIENTRY -save_TexCoord4fv(const GLfloat * v) -{ - save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_Normal3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z); -} - -static void GLAPIENTRY -save_Normal3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_FogCoordfEXT(GLfloat x) -{ - save_Attr1fNV(VERT_ATTRIB_FOG, x); -} - -static void GLAPIENTRY -save_FogCoordfvEXT(const GLfloat * v) -{ - save_Attr1fNV(VERT_ATTRIB_FOG, v[0]); -} - -static void GLAPIENTRY -save_Color3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z); -} - -static void GLAPIENTRY -save_Color3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w); -} - -static void GLAPIENTRY -save_Color4fv(const GLfloat * v) -{ - save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z); -} - -static void GLAPIENTRY -save_SecondaryColor3fvEXT(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]); -} - - -/* Just call the respective ATTR for texcoord - */ -static void GLAPIENTRY -save_MultiTexCoord1f(GLenum target, GLfloat x) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr1fNV(attr, x); -} - -static void GLAPIENTRY -save_MultiTexCoord1fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr1fNV(attr, v[0]); -} - -static void GLAPIENTRY -save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr2fNV(attr, x, y); -} - -static void GLAPIENTRY -save_MultiTexCoord2fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr2fNV(attr, v[0], v[1]); -} - -static void GLAPIENTRY -save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr3fNV(attr, x, y, z); -} - -static void GLAPIENTRY -save_MultiTexCoord3fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr3fNV(attr, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y, - GLfloat z, GLfloat w) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr4fNV(attr, x, y, z, w); -} - -static void GLAPIENTRY -save_MultiTexCoord4fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr4fNV(attr, v[0], v[1], v[2], v[3]); -} - - -/** - * Record a GL_INVALID_VALUE error when a invalid vertex attribute - * index is found. - */ -static void -index_error(void) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)"); -} - - -/* First level for NV_vertex_program: - * - * Check for errors at compile time?. - */ -static void GLAPIENTRY -save_VertexAttrib1fNV(GLuint index, GLfloat x) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr1fNV(index, x); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr1fNV(index, v[0]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr2fNV(index, x, y); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr2fNV(index, v[0], v[1]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr3fNV(index, x, y, z); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr3fNV(index, v[0], v[1], v[2]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, - GLfloat z, GLfloat w) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr4fNV(index, x, y, z, w); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr4fNV(index, v[0], v[1], v[2], v[3]); - else - index_error(); -} - - - - -static void GLAPIENTRY -save_VertexAttrib1fARB(GLuint index, GLfloat x) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr1fARB(index, x); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr1fARB(index, v[0]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr2fARB(index, x, y); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr2fARB(index, v[0], v[1]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr3fARB(index, x, y, z); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr3fARB(index, v[0], v[1], v[2]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, - GLfloat w) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr4fARB(index, x, y, z, w); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr4fARB(index, v[0], v[1], v[2], v[3]); - else - index_error(); -} - - -/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ - -static void GLAPIENTRY -exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_BindAttribLocationARB(ctx->Exec, (program, index, name)); -} - -static GLint GLAPIENTRY -exec_GetAttribLocationARB(GLuint program, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetAttribLocationARB(ctx->Exec, (program, name)); -} - -static GLint GLAPIENTRY -exec_GetUniformLocationARB(GLuint program, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetUniformLocationARB(ctx->Exec, (program, name)); -} -/* XXX more shader functions needed here */ - - -#if FEATURE_EXT_framebuffer_blit -static void GLAPIENTRY -save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10); - if (n) { - n[1].i = srcX0; - n[2].i = srcY0; - n[3].i = srcX1; - n[4].i = srcY1; - n[5].i = dstX0; - n[6].i = dstY0; - n[7].i = dstX1; - n[8].i = dstY1; - n[9].i = mask; - n[10].e = filter; - } - if (ctx->ExecuteFlag) { - CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter)); - } -} -#endif - - -/** GL_EXT_provoking_vertex */ -static void GLAPIENTRY -save_ProvokingVertexEXT(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/ - _mesa_ProvokingVertexEXT(mode); - } -} - - -/** GL_EXT_transform_feedback */ -static void GLAPIENTRY -save_BeginTransformFeedback(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode)); - } -} - - -/** GL_EXT_transform_feedback */ -static void GLAPIENTRY -save_EndTransformFeedback(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0); - if (ctx->ExecuteFlag) { - CALL_EndTransformFeedbackEXT(ctx->Exec, ()); - } -} - - -/* aka UseProgram() */ -static void GLAPIENTRY -save_UseProgramObjectARB(GLhandleARB program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1); - if (n) { - n[1].ui = program; - } - if (ctx->ExecuteFlag) { - CALL_UseProgramObjectARB(ctx->Exec, (program)); - } -} - - -static void GLAPIENTRY -save_Uniform1fARB(GLint location, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2); - if (n) { - n[1].i = location; - n[2].f = x; - } - if (ctx->ExecuteFlag) { - CALL_Uniform1fARB(ctx->Exec, (location, x)); - } -} - - -static void GLAPIENTRY -save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3); - if (n) { - n[1].i = location; - n[2].f = x; - n[3].f = y; - } - if (ctx->ExecuteFlag) { - CALL_Uniform2fARB(ctx->Exec, (location, x, y)); - } -} - - -static void GLAPIENTRY -save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4); - if (n) { - n[1].i = location; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Uniform3fARB(ctx->Exec, (location, x, y, z)); - } -} - - -static void GLAPIENTRY -save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5); - if (n) { - n[1].i = location; - n[2].f = x; - n[3].f = y; - n[4].f = z; - n[5].f = w; - } - if (ctx->ExecuteFlag) { - CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w)); - } -} - - -/** Return copy of memory */ -static void * -memdup(const void *src, GLsizei bytes) -{ - void *b = bytes >= 0 ? malloc(bytes) : NULL; - if (b) - memcpy(b, src, bytes); - return b; -} - - -static void GLAPIENTRY -save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform1fvARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform2fvARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform3fvARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform4fvARB(ctx->Exec, (location, count, v)); - } -} - - -static void GLAPIENTRY -save_Uniform1iARB(GLint location, GLint x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2); - if (n) { - n[1].i = location; - n[2].i = x; - } - if (ctx->ExecuteFlag) { - CALL_Uniform1iARB(ctx->Exec, (location, x)); - } -} - -static void GLAPIENTRY -save_Uniform2iARB(GLint location, GLint x, GLint y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - } - if (ctx->ExecuteFlag) { - CALL_Uniform2iARB(ctx->Exec, (location, x, y)); - } -} - -static void GLAPIENTRY -save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - } - if (ctx->ExecuteFlag) { - CALL_Uniform3iARB(ctx->Exec, (location, x, y, z)); - } -} - -static void GLAPIENTRY -save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - n[5].i = w; - } - if (ctx->ExecuteFlag) { - CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w)); - } -} - - - -static void GLAPIENTRY -save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(GLint)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform1ivARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(GLint)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform2ivARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(GLint)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform3ivARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform4ivARB(ctx->Exec, (location, count, v)); - } -} - - - -static void GLAPIENTRY -save_Uniform1ui(GLint location, GLuint x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2); - if (n) { - n[1].i = location; - n[2].i = x; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform1ui(ctx->Exec, (location, x));*/ - } -} - -static void GLAPIENTRY -save_Uniform2ui(GLint location, GLuint x, GLuint y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/ - } -} - -static void GLAPIENTRY -save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/ - } -} - -static void GLAPIENTRY -save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - n[5].i = w; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/ - } -} - - - -static void GLAPIENTRY -save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/ - } -} - -static void GLAPIENTRY -save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/ - } -} - -static void GLAPIENTRY -save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/ - } -} - -static void GLAPIENTRY -save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/ - } -} - - - -static void GLAPIENTRY -save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m)); - } -} - - -static void GLAPIENTRY -save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m)); - } -} - - -static void GLAPIENTRY -save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m)); - } -} - - -static void GLAPIENTRY -save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UseShaderProgramEXT(GLenum type, GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2); - if (n) { - n[1].ui = type; - n[2].ui = program; - } - if (ctx->ExecuteFlag) { - CALL_UseShaderProgramEXT(ctx->Exec, (type, program)); - } -} - -static void GLAPIENTRY -save_ActiveProgramEXT(GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1); - if (n) { - n[1].ui = program; - } - if (ctx->ExecuteFlag) { - CALL_ActiveProgramEXT(ctx->Exec, (program)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4); - if (n) { - n[1].i = red; - n[2].i = green; - n[3].i = blue; - n[4].i = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4); - if (n) { - n[1].ui = red; - n[2].ui = green; - n[3].ui = blue; - n[4].ui = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].ui = params[0]; - n[4].ui = params[1]; - n[5].ui = params[2]; - n[6].ui = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params)); -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params)); -} - - -/* GL_ARB_instanced_arrays */ -static void -save_VertexAttribDivisor(GLuint index, GLuint divisor) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2); - if (n) { - n[1].ui = index; - n[2].ui = divisor; - } - if (ctx->ExecuteFlag) { - CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor)); - } -} - - -/* GL_NV_texture_barrier */ -static void -save_TextureBarrierNV(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0); - if (ctx->ExecuteFlag) { - CALL_TextureBarrierNV(ctx->Exec, ()); - } -} - - -/** - * Save an error-generating command into display list. - * - * KW: Will appear in the list before the vertex buffer containing the - * command that provoked the error. I don't see this as a problem. - */ -static void -save_error(struct gl_context *ctx, GLenum error, const char *s) -{ - Node *n; - n = alloc_instruction(ctx, OPCODE_ERROR, 2); - if (n) { - n[1].e = error; - n[2].data = (void *) s; - } -} - - -/** - * Compile an error into current display list. - */ -void -_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s) -{ - if (ctx->CompileFlag) - save_error(ctx, error, s); - if (ctx->ExecuteFlag) - _mesa_error(ctx, error, "%s", s); -} - - -/** - * Test if ID names a display list. - */ -static GLboolean -islist(struct gl_context *ctx, GLuint list) -{ - if (list > 0 && lookup_list(ctx, list)) { - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - - -/**********************************************************************/ -/* Display list execution */ -/**********************************************************************/ - - -/* - * Execute a display list. Note that the ListBase offset must have already - * been added before calling this function. I.e. the list argument is - * the absolute list number, not relative to ListBase. - * \param list - display list number - */ -static void -execute_list(struct gl_context *ctx, GLuint list) -{ - struct gl_display_list *dlist; - Node *n; - GLboolean done; - - if (list == 0 || !islist(ctx, list)) - return; - - if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { - /* raise an error? */ - return; - } - - dlist = lookup_list(ctx, list); - if (!dlist) - return; - - ctx->ListState.CallDepth++; - - if (ctx->Driver.BeginCallList) - ctx->Driver.BeginCallList(ctx, dlist); - - n = dlist->Head; - - done = GL_FALSE; - while (!done) { - const OpCode opcode = n[0].opcode; - - if (is_ext_opcode(opcode)) { - n += ext_opcode_execute(ctx, n); - } - else { - switch (opcode) { - case OPCODE_ERROR: - _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data); - break; - case OPCODE_ACCUM: - CALL_Accum(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_ALPHA_FUNC: - CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_BIND_TEXTURE: - CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_BITMAP: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i, - n[3].f, n[4].f, n[5].f, n[6].f, - (const GLubyte *) n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_BLEND_COLOR: - CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_BLEND_EQUATION: - CALL_BlendEquation(ctx->Exec, (n[1].e)); - break; - case OPCODE_BLEND_EQUATION_SEPARATE: - CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_BLEND_FUNC_SEPARATE: - CALL_BlendFuncSeparateEXT(ctx->Exec, - (n[1].e, n[2].e, n[3].e, n[4].e)); - break; - - case OPCODE_BLEND_FUNC_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e)); - break; - case OPCODE_BLEND_FUNC_SEPARATE_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e, - n[4].e, n[5].e)); - break; - case OPCODE_BLEND_EQUATION_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e)); - break; - case OPCODE_BLEND_EQUATION_SEPARATE_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendEquationSeparateiARB(ctx->Exec, - (n[1].ui, n[2].e, n[3].e)); - break; - - case OPCODE_CALL_LIST: - /* Generated by glCallList(), don't add ListBase */ - if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { - execute_list(ctx, n[1].ui); - } - break; - case OPCODE_CALL_LIST_OFFSET: - /* Generated by glCallLists() so we must add ListBase */ - if (n[2].b) { - /* user specified a bad data type at compile time */ - _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); - } - else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { - GLuint list = (GLuint) (ctx->List.ListBase + n[1].i); - execute_list(ctx, list); - } - break; - case OPCODE_CLEAR: - CALL_Clear(ctx->Exec, (n[1].bf)); - break; - case OPCODE_CLEAR_BUFFER_IV: - { - GLint value[4]; - value[0] = n[3].i; - value[1] = n[4].i; - value[2] = n[5].i; - value[3] = n[6].i; - /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ - } - break; - case OPCODE_CLEAR_BUFFER_UIV: - { - GLuint value[4]; - value[0] = n[3].ui; - value[1] = n[4].ui; - value[2] = n[5].ui; - value[3] = n[6].ui; - /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ - } - break; - case OPCODE_CLEAR_BUFFER_FV: - { - GLfloat value[4]; - value[0] = n[3].f; - value[1] = n[4].f; - value[2] = n[5].f; - value[3] = n[6].f; - /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/ - } - break; - case OPCODE_CLEAR_BUFFER_FI: - /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/ - break; - case OPCODE_CLEAR_COLOR: - CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_CLEAR_ACCUM: - CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_CLEAR_DEPTH: - CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f)); - break; - case OPCODE_CLEAR_INDEX: - CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui)); - break; - case OPCODE_CLEAR_STENCIL: - CALL_ClearStencil(ctx->Exec, (n[1].i)); - break; - case OPCODE_CLIP_PLANE: - { - GLdouble eq[4]; - eq[0] = n[2].f; - eq[1] = n[3].f; - eq[2] = n[4].f; - eq[3] = n[5].f; - CALL_ClipPlane(ctx->Exec, (n[1].e, eq)); - } - break; - case OPCODE_COLOR_MASK: - CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b)); - break; - case OPCODE_COLOR_MASK_INDEXED: - CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b, - n[4].b, n[5].b)); - break; - case OPCODE_COLOR_MATERIAL: - CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_COLOR_TABLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e, - n[5].e, n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_COLOR_TABLE_PARAMETER_FV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_ColorTableParameterfv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COLOR_TABLE_PARAMETER_IV: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_ColorTableParameteriv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COLOR_SUB_TABLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].e, n[5].e, n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_FILTER_1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].e, n[5].e, - n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_FILTER_2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, n[6].e, - n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_PARAMETER_I: - CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i)); - break; - case OPCODE_CONVOLUTION_PARAMETER_IV: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_ConvolutionParameteriv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_CONVOLUTION_PARAMETER_F: - CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f)); - break; - case OPCODE_CONVOLUTION_PARAMETER_FV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_ConvolutionParameterfv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COPY_COLOR_SUB_TABLE: - CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, - n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_COPY_COLOR_TABLE: - CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, - n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_COPY_PIXELS: - CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i, - (GLsizei) n[3].i, (GLsizei) n[4].i, - n[5].e)); - break; - case OPCODE_COPY_TEX_IMAGE1D: - CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, - n[5].i, n[6].i, n[7].i)); - break; - case OPCODE_COPY_TEX_IMAGE2D: - CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, - n[5].i, n[6].i, n[7].i, n[8].i)); - break; - case OPCODE_COPY_TEX_SUB_IMAGE1D: - CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i)); - break; - case OPCODE_COPY_TEX_SUB_IMAGE2D: - CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i, n[7].i, - n[8].i)); - break; - case OPCODE_COPY_TEX_SUB_IMAGE3D: - CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i, n[7].i, - n[8].i, n[9].i)); - break; - case OPCODE_CULL_FACE: - CALL_CullFace(ctx->Exec, (n[1].e)); - break; - case OPCODE_DEPTH_FUNC: - CALL_DepthFunc(ctx->Exec, (n[1].e)); - break; - case OPCODE_DEPTH_MASK: - CALL_DepthMask(ctx->Exec, (n[1].b)); - break; - case OPCODE_DEPTH_RANGE: - CALL_DepthRange(ctx->Exec, - ((GLclampd) n[1].f, (GLclampd) n[2].f)); - break; - case OPCODE_DISABLE: - CALL_Disable(ctx->Exec, (n[1].e)); - break; - case OPCODE_DISABLE_INDEXED: - CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); - break; - case OPCODE_DRAW_BUFFER: - CALL_DrawBuffer(ctx->Exec, (n[1].e)); - break; - case OPCODE_DRAW_PIXELS: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e, - n[5].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_ENABLE: - CALL_Enable(ctx->Exec, (n[1].e)); - break; - case OPCODE_ENABLE_INDEXED: - CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); - break; - case OPCODE_EVALMESH1: - CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i)); - break; - case OPCODE_EVALMESH2: - CALL_EvalMesh2(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_FOG: - { - GLfloat p[4]; - p[0] = n[2].f; - p[1] = n[3].f; - p[2] = n[4].f; - p[3] = n[5].f; - CALL_Fogfv(ctx->Exec, (n[1].e, p)); - } - break; - case OPCODE_FRONT_FACE: - CALL_FrontFace(ctx->Exec, (n[1].e)); - break; - case OPCODE_FRUSTUM: - CALL_Frustum(ctx->Exec, - (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); - break; - case OPCODE_HINT: - CALL_Hint(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_HISTOGRAM: - CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b)); - break; - case OPCODE_INDEX_MASK: - CALL_IndexMask(ctx->Exec, (n[1].ui)); - break; - case OPCODE_INIT_NAMES: - CALL_InitNames(ctx->Exec, ()); - break; - case OPCODE_LIGHT: - { - GLfloat p[4]; - p[0] = n[3].f; - p[1] = n[4].f; - p[2] = n[5].f; - p[3] = n[6].f; - CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p)); - } - break; - case OPCODE_LIGHT_MODEL: - { - GLfloat p[4]; - p[0] = n[2].f; - p[1] = n[3].f; - p[2] = n[4].f; - p[3] = n[5].f; - CALL_LightModelfv(ctx->Exec, (n[1].e, p)); - } - break; - case OPCODE_LINE_STIPPLE: - CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us)); - break; - case OPCODE_LINE_WIDTH: - CALL_LineWidth(ctx->Exec, (n[1].f)); - break; - case OPCODE_LIST_BASE: - CALL_ListBase(ctx->Exec, (n[1].ui)); - break; - case OPCODE_LOAD_IDENTITY: - CALL_LoadIdentity(ctx->Exec, ()); - break; - case OPCODE_LOAD_MATRIX: - if (sizeof(Node) == sizeof(GLfloat)) { - CALL_LoadMatrixf(ctx->Exec, (&n[1].f)); - } - else { - GLfloat m[16]; - GLuint i; - for (i = 0; i < 16; i++) { - m[i] = n[1 + i].f; - } - CALL_LoadMatrixf(ctx->Exec, (m)); - } - break; - case OPCODE_LOAD_NAME: - CALL_LoadName(ctx->Exec, (n[1].ui)); - break; - case OPCODE_LOGIC_OP: - CALL_LogicOp(ctx->Exec, (n[1].e)); - break; - case OPCODE_MAP1: - { - GLenum target = n[1].e; - GLint ustride = _mesa_evaluator_components(target); - GLint uorder = n[5].i; - GLfloat u1 = n[2].f; - GLfloat u2 = n[3].f; - CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder, - (GLfloat *) n[6].data)); - } - break; - case OPCODE_MAP2: - { - GLenum target = n[1].e; - GLfloat u1 = n[2].f; - GLfloat u2 = n[3].f; - GLfloat v1 = n[4].f; - GLfloat v2 = n[5].f; - GLint ustride = n[6].i; - GLint vstride = n[7].i; - GLint uorder = n[8].i; - GLint vorder = n[9].i; - CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, - v1, v2, vstride, vorder, - (GLfloat *) n[10].data)); - } - break; - case OPCODE_MAPGRID1: - CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f)); - break; - case OPCODE_MAPGRID2: - CALL_MapGrid2f(ctx->Exec, - (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f)); - break; - case OPCODE_MATRIX_MODE: - CALL_MatrixMode(ctx->Exec, (n[1].e)); - break; - case OPCODE_MIN_MAX: - CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b)); - break; - case OPCODE_MULT_MATRIX: - if (sizeof(Node) == sizeof(GLfloat)) { - CALL_MultMatrixf(ctx->Exec, (&n[1].f)); - } - else { - GLfloat m[16]; - GLuint i; - for (i = 0; i < 16; i++) { - m[i] = n[1 + i].f; - } - CALL_MultMatrixf(ctx->Exec, (m)); - } - break; - case OPCODE_ORTHO: - CALL_Ortho(ctx->Exec, - (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); - break; - case OPCODE_PASSTHROUGH: - CALL_PassThrough(ctx->Exec, (n[1].f)); - break; - case OPCODE_PIXEL_MAP: - CALL_PixelMapfv(ctx->Exec, - (n[1].e, n[2].i, (GLfloat *) n[3].data)); - break; - case OPCODE_PIXEL_TRANSFER: - CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_PIXEL_ZOOM: - CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f)); - break; - case OPCODE_POINT_SIZE: - CALL_PointSize(ctx->Exec, (n[1].f)); - break; - case OPCODE_POINT_PARAMETERS: - { - GLfloat params[3]; - params[0] = n[2].f; - params[1] = n[3].f; - params[2] = n[4].f; - CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params)); - } - break; - case OPCODE_POLYGON_MODE: - CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_POLYGON_STIPPLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_POLYGON_OFFSET: - CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f)); - break; - case OPCODE_POP_ATTRIB: - CALL_PopAttrib(ctx->Exec, ()); - break; - case OPCODE_POP_MATRIX: - CALL_PopMatrix(ctx->Exec, ()); - break; - case OPCODE_POP_NAME: - CALL_PopName(ctx->Exec, ()); - break; - case OPCODE_PRIORITIZE_TEXTURE: - CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f)); - break; - case OPCODE_PUSH_ATTRIB: - CALL_PushAttrib(ctx->Exec, (n[1].bf)); - break; - case OPCODE_PUSH_MATRIX: - CALL_PushMatrix(ctx->Exec, ()); - break; - case OPCODE_PUSH_NAME: - CALL_PushName(ctx->Exec, (n[1].ui)); - break; - case OPCODE_RASTER_POS: - CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_READ_BUFFER: - CALL_ReadBuffer(ctx->Exec, (n[1].e)); - break; - case OPCODE_RESET_HISTOGRAM: - CALL_ResetHistogram(ctx->Exec, (n[1].e)); - break; - case OPCODE_RESET_MIN_MAX: - CALL_ResetMinmax(ctx->Exec, (n[1].e)); - break; - case OPCODE_ROTATE: - CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_SCALE: - CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); - break; - case OPCODE_SCISSOR: - CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); - break; - case OPCODE_SHADE_MODEL: - CALL_ShadeModel(ctx->Exec, (n[1].e)); - break; - case OPCODE_PROVOKING_VERTEX: - CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e)); - break; - case OPCODE_BEGIN_TRANSFORM_FEEDBACK: - CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e)); - break; - case OPCODE_END_TRANSFORM_FEEDBACK: - CALL_EndTransformFeedbackEXT(ctx->Exec, ()); - break; - case OPCODE_STENCIL_FUNC: - CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui)); - break; - case OPCODE_STENCIL_MASK: - CALL_StencilMask(ctx->Exec, (n[1].ui)); - break; - case OPCODE_STENCIL_OP: - CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e)); - break; - case OPCODE_STENCIL_FUNC_SEPARATE: - CALL_StencilFuncSeparate(ctx->Exec, - (n[1].e, n[2].e, n[3].i, n[4].ui)); - break; - case OPCODE_STENCIL_MASK_SEPARATE: - CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_STENCIL_OP_SEPARATE: - CALL_StencilOpSeparate(ctx->Exec, - (n[1].e, n[2].e, n[3].e, n[4].e)); - break; - case OPCODE_TEXENV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEXGEN: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEXPARAMETER: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEX_IMAGE1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */ - n[2].i, /* level */ - n[3].i, /* components */ - n[4].i, /* width */ - n[5].e, /* border */ - n[6].e, /* format */ - n[7].e, /* type */ - n[8].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_IMAGE2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */ - n[2].i, /* level */ - n[3].i, /* components */ - n[4].i, /* width */ - n[5].i, /* height */ - n[6].e, /* border */ - n[7].e, /* format */ - n[8].e, /* type */ - n[9].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_IMAGE3D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */ - n[2].i, /* level */ - n[3].i, /* components */ - n[4].i, /* width */ - n[5].i, /* height */ - n[6].i, /* depth */ - n[7].e, /* border */ - n[8].e, /* format */ - n[9].e, /* type */ - n[10].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_SUB_IMAGE1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, - n[6].e, n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_SUB_IMAGE2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, - n[6].i, n[7].e, n[8].e, - n[9].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_SUB_IMAGE3D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i, n[7].i, - n[8].i, n[9].e, n[10].e, - n[11].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TRANSLATE: - CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); - break; - case OPCODE_VIEWPORT: - CALL_Viewport(ctx->Exec, (n[1].i, n[2].i, - (GLsizei) n[3].i, (GLsizei) n[4].i)); - break; - case OPCODE_WINDOW_POS: - CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ - CALL_ActiveTextureARB(ctx->Exec, (n[1].e)); - break; - case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].data)); - break; - case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].i, n[8].data)); - break; - case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].i, n[8].i, - n[9].data)); - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage1DARB(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].e, n[6].i, n[7].data)); - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage2DARB(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].i, n[6].i, n[7].e, n[8].i, - n[9].data)); - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage3DARB(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].i, n[6].i, n[7].i, n[8].i, - n[9].e, n[10].i, n[11].data)); - break; - case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ - CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b)); - break; - case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */ - CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f)); - break; -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */ - CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui)); - break; -#endif -#if FEATURE_NV_vertex_program - case OPCODE_EXECUTE_PROGRAM_NV: - { - GLfloat v[4]; - v[0] = n[3].f; - v[1] = n[4].f; - v[2] = n[5].f; - v[3] = n[6].f; - CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v)); - } - break; - case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: - CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui, - (GLuint *) n[2].data)); - break; - case OPCODE_LOAD_PROGRAM_NV: - CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i, - (const GLubyte *) n[4].data)); - break; - case OPCODE_TRACK_MATRIX_NV: - CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e)); - break; -#endif - -#if FEATURE_NV_fragment_program - case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB: - CALL_ProgramLocalParameter4fARB(ctx->Exec, - (n[1].e, n[2].ui, n[3].f, n[4].f, - n[5].f, n[6].f)); - break; - case OPCODE_PROGRAM_NAMED_PARAMETER_NV: - CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i, - (const GLubyte *) n[3]. - data, n[4].f, n[5].f, - n[6].f, n[7].f)); - break; -#endif - - case OPCODE_ACTIVE_STENCIL_FACE_EXT: - CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e)); - break; - case OPCODE_DEPTH_BOUNDS_EXT: - CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f)); - break; -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - case OPCODE_PROGRAM_STRING_ARB: - CALL_ProgramStringARB(ctx->Exec, - (n[1].e, n[2].e, n[3].i, n[4].data)); - break; -#endif -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program - case OPCODE_PROGRAM_ENV_PARAMETER_ARB: - CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f, - n[4].f, n[5].f, - n[6].f)); - break; -#endif -#if FEATURE_queryobj - case OPCODE_BEGIN_QUERY_ARB: - CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_END_QUERY_ARB: - CALL_EndQueryARB(ctx->Exec, (n[1].e)); - break; -#endif - case OPCODE_DRAW_BUFFERS_ARB: - { - GLenum buffers[MAX_DRAW_BUFFERS]; - GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS); - for (i = 0; i < count; i++) - buffers[i] = n[2 + i].e; - CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers)); - } - break; -#if FEATURE_EXT_framebuffer_blit - case OPCODE_BLIT_FRAMEBUFFER: - CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i, - n[5].i, n[6].i, n[7].i, n[8].i, - n[9].i, n[10].e)); - break; -#endif - - case OPCODE_USE_PROGRAM: - CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui)); - break; - case OPCODE_USE_SHADER_PROGRAM_EXT: - CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui)); - break; - case OPCODE_ACTIVE_PROGRAM_EXT: - CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui)); - break; - case OPCODE_UNIFORM_1F: - CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f)); - break; - case OPCODE_UNIFORM_2F: - CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f)); - break; - case OPCODE_UNIFORM_3F: - CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_UNIFORM_4F: - CALL_Uniform4fARB(ctx->Exec, - (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f)); - break; - case OPCODE_UNIFORM_1FV: - CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_2FV: - CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_3FV: - CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_4FV: - CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_1I: - CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i)); - break; - case OPCODE_UNIFORM_2I: - CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i)); - break; - case OPCODE_UNIFORM_3I: - CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); - break; - case OPCODE_UNIFORM_4I: - CALL_Uniform4iARB(ctx->Exec, - (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_UNIFORM_1IV: - CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_2IV: - CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_3IV: - CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_4IV: - CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_1UI: - /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/ - break; - case OPCODE_UNIFORM_2UI: - /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/ - break; - case OPCODE_UNIFORM_3UI: - /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/ - break; - case OPCODE_UNIFORM_4UI: - /*CALL_Uniform4uiARB(ctx->Exec, - (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); - */ - break; - case OPCODE_UNIFORM_1UIV: - /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_2UIV: - /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_3UIV: - /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_4UIV: - /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_MATRIX22: - CALL_UniformMatrix2fvARB(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX33: - CALL_UniformMatrix3fvARB(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX44: - CALL_UniformMatrix4fvARB(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX23: - CALL_UniformMatrix2x3fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX32: - CALL_UniformMatrix3x2fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX24: - CALL_UniformMatrix2x4fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX42: - CALL_UniformMatrix4x2fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX34: - CALL_UniformMatrix3x4fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX43: - CALL_UniformMatrix4x3fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - - case OPCODE_TEX_BUMP_PARAMETER_ATI: - { - GLfloat values[4]; - GLuint i, pname = n[1].ui; - - for (i = 0; i < 4; i++) - values[i] = n[1 + i].f; - CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values)); - } - break; -#if FEATURE_ATI_fragment_shader - case OPCODE_BIND_FRAGMENT_SHADER_ATI: - CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i)); - break; - case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI: - { - GLfloat values[4]; - GLuint i, dst = n[1].ui; - - for (i = 0; i < 4; i++) - values[i] = n[1 + i].f; - CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values)); - } - break; -#endif - case OPCODE_ATTR_1F_NV: - CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_ATTR_2F_NV: - /* Really shouldn't have to do this - the Node structure - * is convenient, but it would be better to store the data - * packed appropriately so that it can be sent directly - * on. With x86_64 becoming common, this will start to - * matter more. - */ - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f)); - break; - case OPCODE_ATTR_3F_NV: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f)); - break; - case OPCODE_ATTR_4F_NV: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f, n[5].f)); - break; - case OPCODE_ATTR_1F_ARB: - CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_ATTR_2F_ARB: - /* Really shouldn't have to do this - the Node structure - * is convenient, but it would be better to store the data - * packed appropriately so that it can be sent directly - * on. With x86_64 becoming common, this will start to - * matter more. - */ - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f)); - break; - case OPCODE_ATTR_3F_ARB: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f)); - break; - case OPCODE_ATTR_4F_ARB: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f, n[5].f)); - break; - case OPCODE_MATERIAL: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f)); - else { - GLfloat f[4]; - f[0] = n[3].f; - f[1] = n[4].f; - f[2] = n[5].f; - f[3] = n[6].f; - CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f)); - } - break; - case OPCODE_BEGIN: - CALL_Begin(ctx->Exec, (n[1].e)); - break; - case OPCODE_END: - CALL_End(ctx->Exec, ()); - break; - case OPCODE_RECTF: - CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_EVAL_C1: - CALL_EvalCoord1f(ctx->Exec, (n[1].f)); - break; - case OPCODE_EVAL_C2: - CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f)); - break; - case OPCODE_EVAL_P1: - CALL_EvalPoint1(ctx->Exec, (n[1].i)); - break; - case OPCODE_EVAL_P2: - CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i)); - break; - - /* GL_EXT_texture_integer */ - case OPCODE_CLEARCOLOR_I: - CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); - break; - case OPCODE_CLEARCOLOR_UI: - CALL_ClearColorIuiEXT(ctx->Exec, - (n[1].ui, n[2].ui, n[3].ui, n[4].ui)); - break; - case OPCODE_TEXPARAMETER_I: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEXPARAMETER_UI: - { - GLuint params[4]; - params[0] = n[3].ui; - params[1] = n[4].ui; - params[2] = n[5].ui; - params[3] = n[6].ui; - CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - - case OPCODE_VERTEX_ATTRIB_DIVISOR: - /* GL_ARB_instanced_arrays */ - CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui)); - break; - - case OPCODE_TEXTURE_BARRIER_NV: - CALL_TextureBarrierNV(ctx->Exec, ()); - break; - - case OPCODE_CONTINUE: - n = (Node *) n[1].next; - break; - case OPCODE_END_OF_LIST: - done = GL_TRUE; - break; - default: - { - char msg[1000]; - _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d", - (int) opcode); - _mesa_problem(ctx, "%s", msg); - } - done = GL_TRUE; - } - - /* increment n to point to next compiled command */ - if (opcode != OPCODE_CONTINUE) { - n += InstSize[opcode]; - } - } - } - - if (ctx->Driver.EndCallList) - ctx->Driver.EndCallList(ctx); - - ctx->ListState.CallDepth--; -} - - - -/**********************************************************************/ -/* GL functions */ -/**********************************************************************/ - -/** - * Test if a display list number is valid. - */ -static GLboolean GLAPIENTRY -_mesa_IsList(GLuint list) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - return islist(ctx, list); -} - - -/** - * Delete a sequence of consecutive display lists. - */ -static void GLAPIENTRY -_mesa_DeleteLists(GLuint list, GLsizei range) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint i; - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (range < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists"); - return; - } - for (i = list; i < list + range; i++) { - destroy_list(ctx, i); - } -} - - -/** - * Return a display list number, n, such that lists n through n+range-1 - * are free. - */ -static GLuint GLAPIENTRY -_mesa_GenLists(GLsizei range) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint base; - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - if (range < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists"); - return 0; - } - if (range == 0) { - return 0; - } - - /* - * Make this an atomic operation - */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - - base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range); - if (base) { - /* reserve the list IDs by with empty/dummy lists */ - GLint i; - for (i = 0; i < range; i++) { - _mesa_HashInsert(ctx->Shared->DisplayList, base + i, - make_list(base + i, 1)); - } - } - - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - return base; -} - - -/** - * Begin a new display list. - */ -static void GLAPIENTRY -_mesa_NewList(GLuint name, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - - FLUSH_CURRENT(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glNewList %u %s\n", name, - _mesa_lookup_enum_by_nr(mode)); - - if (name == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glNewList"); - return; - } - - if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) { - _mesa_error(ctx, GL_INVALID_ENUM, "glNewList"); - return; - } - - if (ctx->ListState.CurrentList) { - /* already compiling a display list */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); - return; - } - - ctx->CompileFlag = GL_TRUE; - ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); - - /* Reset acumulated list state: - */ - invalidate_saved_current_state( ctx ); - - /* Allocate new display list */ - ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE); - ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head; - ctx->ListState.CurrentPos = 0; - - ctx->Driver.NewList(ctx, name, mode); - - ctx->CurrentDispatch = ctx->Save; - _glapi_set_dispatch(ctx->CurrentDispatch); -} - - -/** - * End definition of current display list. - */ -static void GLAPIENTRY -_mesa_EndList(void) -{ - GET_CURRENT_CONTEXT(ctx); - SAVE_FLUSH_VERTICES(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glEndList\n"); - - /* Check that a list is under construction */ - if (!ctx->ListState.CurrentList) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList"); - return; - } - - /* Call before emitting END_OF_LIST, in case the driver wants to - * emit opcodes itself. - */ - ctx->Driver.EndList(ctx); - - (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0); - - /* Destroy old list, if any */ - destroy_list(ctx, ctx->ListState.CurrentList->Name); - - /* Install the new list */ - _mesa_HashInsert(ctx->Shared->DisplayList, - ctx->ListState.CurrentList->Name, - ctx->ListState.CurrentList); - - - if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) - mesa_print_display_list(ctx->ListState.CurrentList->Name); - - ctx->ListState.CurrentList = NULL; - ctx->ExecuteFlag = GL_TRUE; - ctx->CompileFlag = GL_FALSE; - - ctx->CurrentDispatch = ctx->Exec; - _glapi_set_dispatch(ctx->CurrentDispatch); -} - - -void GLAPIENTRY -_mesa_CallList(GLuint list) -{ - GLboolean save_compile_flag; - GET_CURRENT_CONTEXT(ctx); - FLUSH_CURRENT(ctx, 0); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCallList %d\n", list); - - if (list == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)"); - return; - } - - if (0) - mesa_print_display_list( list ); - - /* VERY IMPORTANT: Save the CompileFlag status, turn it off, - * execute the display list, and restore the CompileFlag. - */ - save_compile_flag = ctx->CompileFlag; - if (save_compile_flag) { - ctx->CompileFlag = GL_FALSE; - } - - execute_list(ctx, list); - ctx->CompileFlag = save_compile_flag; - - /* also restore API function pointers to point to "save" versions */ - if (save_compile_flag) { - ctx->CurrentDispatch = ctx->Save; - _glapi_set_dispatch(ctx->CurrentDispatch); - } -} - - -/** - * Execute glCallLists: call multiple display lists. - */ -void GLAPIENTRY -_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - GLboolean save_compile_flag; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCallLists %d\n", n); - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - /* OK */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); - return; - } - - /* Save the CompileFlag status, turn it off, execute display list, - * and restore the CompileFlag. - */ - save_compile_flag = ctx->CompileFlag; - ctx->CompileFlag = GL_FALSE; - - for (i = 0; i < n; i++) { - GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists)); - execute_list(ctx, list); - } - - ctx->CompileFlag = save_compile_flag; - - /* also restore API function pointers to point to "save" versions */ - if (save_compile_flag) { - ctx->CurrentDispatch = ctx->Save; - _glapi_set_dispatch(ctx->CurrentDispatch); - } -} - - -/** - * Set the offset added to list numbers in glCallLists. - */ -static void GLAPIENTRY -_mesa_ListBase(GLuint base) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END(ctx); - ctx->List.ListBase = base; -} - - -/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func. - */ -static void GLAPIENTRY -exec_Finish(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_Finish(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_Flush(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_Flush(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_GetBooleanv(GLenum pname, GLboolean *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetBooleanv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_GetClipPlane(GLenum plane, GLdouble * equation) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetClipPlane(ctx->Exec, (plane, equation)); -} - -static void GLAPIENTRY -exec_GetDoublev(GLenum pname, GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetDoublev(ctx->Exec, (pname, params)); -} - -static GLenum GLAPIENTRY -exec_GetError(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetError(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_GetFloatv(GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetFloatv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_GetIntegerv(GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetIntegerv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetLightfv(ctx->Exec, (light, pname, params)); -} - -static void GLAPIENTRY -exec_GetLightiv(GLenum light, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetLightiv(ctx->Exec, (light, pname, params)); -} - -static void GLAPIENTRY -exec_GetMapdv(GLenum target, GLenum query, GLdouble * v) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMapdv(ctx->Exec, (target, query, v)); -} - -static void GLAPIENTRY -exec_GetMapfv(GLenum target, GLenum query, GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMapfv(ctx->Exec, (target, query, v)); -} - -static void GLAPIENTRY -exec_GetMapiv(GLenum target, GLenum query, GLint * v) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMapiv(ctx->Exec, (target, query, v)); -} - -static void GLAPIENTRY -exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMaterialfv(ctx->Exec, (face, pname, params)); -} - -static void GLAPIENTRY -exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMaterialiv(ctx->Exec, (face, pname, params)); -} - -static void GLAPIENTRY -exec_GetPixelMapfv(GLenum map, GLfloat *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPixelMapfv(ctx->Exec, (map, values)); -} - -static void GLAPIENTRY -exec_GetPixelMapuiv(GLenum map, GLuint *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPixelMapuiv(ctx->Exec, (map, values)); -} - -static void GLAPIENTRY -exec_GetPixelMapusv(GLenum map, GLushort *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPixelMapusv(ctx->Exec, (map, values)); -} - -static void GLAPIENTRY -exec_GetPolygonStipple(GLubyte * dest) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPolygonStipple(ctx->Exec, (dest)); -} - -static const GLubyte *GLAPIENTRY -exec_GetString(GLenum name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetString(ctx->Exec, (name)); -} - -static void GLAPIENTRY -exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexEnvfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexEnviv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexGendv(ctx->Exec, (coord, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexGenfv(ctx->Exec, (coord, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexGeniv(ctx->Exec, (coord, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexImage(GLenum target, GLint level, GLenum format, - GLenum type, GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels)); -} - -static void GLAPIENTRY -exec_GetTexLevelParameterfv(GLenum target, GLint level, - GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexLevelParameteriv(GLenum target, GLint level, - GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameteriv(ctx->Exec, (target, pname, params)); -} - -static GLboolean GLAPIENTRY -exec_IsEnabled(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_IsEnabled(ctx->Exec, (cap)); -} - -static void GLAPIENTRY -exec_PixelStoref(GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PixelStoref(ctx->Exec, (pname, param)); -} - -static void GLAPIENTRY -exec_PixelStorei(GLenum pname, GLint param) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PixelStorei(ctx->Exec, (pname, param)); -} - -static void GLAPIENTRY -exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels)); -} - -static GLint GLAPIENTRY -exec_RenderMode(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_RenderMode(ctx->Exec, (mode)); -} - -static void GLAPIENTRY -exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer)); -} - -static void GLAPIENTRY -exec_SelectBuffer(GLsizei size, GLuint * buffer) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_SelectBuffer(ctx->Exec, (size, buffer)); -} - -static GLboolean GLAPIENTRY -exec_AreTexturesResident(GLsizei n, const GLuint * texName, - GLboolean * residences) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences)); -} - -static void GLAPIENTRY -exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_DeleteTextures(GLsizei n, const GLuint * texName) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_DeleteTextures(ctx->Exec, (n, texName)); -} - -static void GLAPIENTRY -exec_DisableClientState(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_DisableClientState(ctx->Exec, (cap)); -} - -static void GLAPIENTRY -exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr)); -} - -static void GLAPIENTRY -exec_EnableClientState(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_EnableClientState(ctx->Exec, (cap)); -} - -static void GLAPIENTRY -exec_GenTextures(GLsizei n, GLuint * texName) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GenTextures(ctx->Exec, (n, texName)); -} - -static void GLAPIENTRY -exec_GetPointerv(GLenum pname, GLvoid **params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPointerv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_IndexPointer(ctx->Exec, (type, stride, ptr)); -} - -static void GLAPIENTRY -exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer)); -} - -static GLboolean GLAPIENTRY -exec_IsTexture(GLuint texture) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_IsTexture(ctx->Exec, (texture)); -} - -static void GLAPIENTRY -exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_NormalPointer(ctx->Exec, (type, stride, ptr)); -} - -static void GLAPIENTRY -exec_PopClientAttrib(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PopClientAttrib(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_PushClientAttrib(GLbitfield mask) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PushClientAttrib(ctx->Exec, (mask)); -} - -static void GLAPIENTRY -exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img)); -} - -static void GLAPIENTRY -exec_VertexPointer(GLint size, GLenum type, GLsizei stride, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_CopyConvolutionFilter1D(ctx->Exec, - (target, internalFormat, x, y, width)); -} - -static void GLAPIENTRY -exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_CopyConvolutionFilter2D(ctx->Exec, - (target, internalFormat, x, y, width, - height)); -} - -static void GLAPIENTRY -exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetColorTable(ctx->Exec, (target, format, type, data)); -} - -static void GLAPIENTRY -exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, - GLvoid * image) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image)); -} - -static void GLAPIENTRY -exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetHistogram(GLenum target, GLboolean reset, GLenum format, - GLenum type, GLvoid *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values)); -} - -static void GLAPIENTRY -exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetMinmax(GLenum target, GLboolean reset, GLenum format, - GLenum type, GLvoid *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values)); -} - -static void GLAPIENTRY -exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type, - GLvoid *row, GLvoid *column, GLvoid *span) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetSeparableFilter(ctx->Exec, - (target, format, type, row, column, span)); -} - -static void GLAPIENTRY -exec_SeparableFilter2D(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *row, const GLvoid *column) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_SeparableFilter2D(ctx->Exec, - (target, internalFormat, width, height, format, - type, row, column)); -} - -static void GLAPIENTRY -exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr)); -} - -static void GLAPIENTRY -exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_LockArraysEXT(GLint first, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_LockArraysEXT(ctx->Exec, (first, count)); -} - -static void GLAPIENTRY -exec_UnlockArraysEXT(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_UnlockArraysEXT(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_ClientActiveTextureARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ClientActiveTextureARB(ctx->Exec, (target)); -} - -static void GLAPIENTRY -exec_SecondaryColorPointerEXT(GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr)); -} - -/* GL_EXT_multi_draw_arrays */ -static void GLAPIENTRY -exec_MultiDrawArraysEXT(GLenum mode, const GLint *first, - const GLsizei *count, GLsizei primcount) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount)); -} - -/* GL_IBM_multimode_draw_arrays */ -static void GLAPIENTRY -exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, - const GLsizei * count, GLsizei primcount, - GLint modestride) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiModeDrawArraysIBM(ctx->Exec, - (mode, first, count, primcount, modestride)); -} - -/* GL_IBM_multimode_draw_arrays */ -static void GLAPIENTRY -exec_MultiModeDrawElementsIBM(const GLenum * mode, - const GLsizei * count, - GLenum type, - const GLvoid * const *indices, - GLsizei primcount, GLint modestride) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiModeDrawElementsIBM(ctx->Exec, - (mode, count, type, indices, primcount, - modestride)); -} - - - -/** - * Setup the given dispatch table to point to Mesa's display list - * building functions. - * - * This does not include any of the tnl functions - they are - * initialized from _mesa_init_api_defaults and from the active vtxfmt - * struct. - */ -struct _glapi_table * -_mesa_create_save_table(void) -{ - struct _glapi_table *table; - - table = _mesa_alloc_dispatch_table(_gloffset_COUNT); - if (table == NULL) - return NULL; - - _mesa_loopback_init_api_table(table); - - /* GL 1.0 */ - SET_Accum(table, save_Accum); - SET_AlphaFunc(table, save_AlphaFunc); - SET_Bitmap(table, save_Bitmap); - SET_BlendFunc(table, save_BlendFunc); - SET_CallList(table, save_CallList); - SET_CallLists(table, save_CallLists); - SET_Clear(table, save_Clear); - SET_ClearAccum(table, save_ClearAccum); - SET_ClearColor(table, save_ClearColor); - SET_ClearDepth(table, save_ClearDepth); - SET_ClearIndex(table, save_ClearIndex); - SET_ClearStencil(table, save_ClearStencil); - SET_ClipPlane(table, save_ClipPlane); - SET_ColorMask(table, save_ColorMask); - SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed); - SET_ColorMaterial(table, save_ColorMaterial); - SET_CopyPixels(table, save_CopyPixels); - SET_CullFace(table, save_CullFace); - SET_DeleteLists(table, _mesa_DeleteLists); - SET_DepthFunc(table, save_DepthFunc); - SET_DepthMask(table, save_DepthMask); - SET_DepthRange(table, save_DepthRange); - SET_Disable(table, save_Disable); - SET_DisableIndexedEXT(table, save_DisableIndexed); - SET_DrawBuffer(table, save_DrawBuffer); - SET_DrawPixels(table, save_DrawPixels); - SET_Enable(table, save_Enable); - SET_EnableIndexedEXT(table, save_EnableIndexed); - SET_EndList(table, _mesa_EndList); - SET_EvalMesh1(table, save_EvalMesh1); - SET_EvalMesh2(table, save_EvalMesh2); - SET_Finish(table, exec_Finish); - SET_Flush(table, exec_Flush); - SET_Fogf(table, save_Fogf); - SET_Fogfv(table, save_Fogfv); - SET_Fogi(table, save_Fogi); - SET_Fogiv(table, save_Fogiv); - SET_FrontFace(table, save_FrontFace); - SET_Frustum(table, save_Frustum); - SET_GenLists(table, _mesa_GenLists); - SET_GetBooleanv(table, exec_GetBooleanv); - SET_GetClipPlane(table, exec_GetClipPlane); - SET_GetDoublev(table, exec_GetDoublev); - SET_GetError(table, exec_GetError); - SET_GetFloatv(table, exec_GetFloatv); - SET_GetIntegerv(table, exec_GetIntegerv); - SET_GetLightfv(table, exec_GetLightfv); - SET_GetLightiv(table, exec_GetLightiv); - SET_GetMapdv(table, exec_GetMapdv); - SET_GetMapfv(table, exec_GetMapfv); - SET_GetMapiv(table, exec_GetMapiv); - SET_GetMaterialfv(table, exec_GetMaterialfv); - SET_GetMaterialiv(table, exec_GetMaterialiv); - SET_GetPixelMapfv(table, exec_GetPixelMapfv); - SET_GetPixelMapuiv(table, exec_GetPixelMapuiv); - SET_GetPixelMapusv(table, exec_GetPixelMapusv); - SET_GetPolygonStipple(table, exec_GetPolygonStipple); - SET_GetString(table, exec_GetString); - SET_GetTexEnvfv(table, exec_GetTexEnvfv); - SET_GetTexEnviv(table, exec_GetTexEnviv); - SET_GetTexGendv(table, exec_GetTexGendv); - SET_GetTexGenfv(table, exec_GetTexGenfv); - SET_GetTexGeniv(table, exec_GetTexGeniv); - SET_GetTexImage(table, exec_GetTexImage); - SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv); - SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv); - SET_GetTexParameterfv(table, exec_GetTexParameterfv); - SET_GetTexParameteriv(table, exec_GetTexParameteriv); - SET_Hint(table, save_Hint); - SET_IndexMask(table, save_IndexMask); - SET_InitNames(table, save_InitNames); - SET_IsEnabled(table, exec_IsEnabled); - SET_IsList(table, _mesa_IsList); - SET_LightModelf(table, save_LightModelf); - SET_LightModelfv(table, save_LightModelfv); - SET_LightModeli(table, save_LightModeli); - SET_LightModeliv(table, save_LightModeliv); - SET_Lightf(table, save_Lightf); - SET_Lightfv(table, save_Lightfv); - SET_Lighti(table, save_Lighti); - SET_Lightiv(table, save_Lightiv); - SET_LineStipple(table, save_LineStipple); - SET_LineWidth(table, save_LineWidth); - SET_ListBase(table, save_ListBase); - SET_LoadIdentity(table, save_LoadIdentity); - SET_LoadMatrixd(table, save_LoadMatrixd); - SET_LoadMatrixf(table, save_LoadMatrixf); - SET_LoadName(table, save_LoadName); - SET_LogicOp(table, save_LogicOp); - SET_Map1d(table, save_Map1d); - SET_Map1f(table, save_Map1f); - SET_Map2d(table, save_Map2d); - SET_Map2f(table, save_Map2f); - SET_MapGrid1d(table, save_MapGrid1d); - SET_MapGrid1f(table, save_MapGrid1f); - SET_MapGrid2d(table, save_MapGrid2d); - SET_MapGrid2f(table, save_MapGrid2f); - SET_MatrixMode(table, save_MatrixMode); - SET_MultMatrixd(table, save_MultMatrixd); - SET_MultMatrixf(table, save_MultMatrixf); - SET_NewList(table, save_NewList); - SET_Ortho(table, save_Ortho); - SET_PassThrough(table, save_PassThrough); - SET_PixelMapfv(table, save_PixelMapfv); - SET_PixelMapuiv(table, save_PixelMapuiv); - SET_PixelMapusv(table, save_PixelMapusv); - SET_PixelStoref(table, exec_PixelStoref); - SET_PixelStorei(table, exec_PixelStorei); - SET_PixelTransferf(table, save_PixelTransferf); - SET_PixelTransferi(table, save_PixelTransferi); - SET_PixelZoom(table, save_PixelZoom); - SET_PointSize(table, save_PointSize); - SET_PolygonMode(table, save_PolygonMode); - SET_PolygonOffset(table, save_PolygonOffset); - SET_PolygonStipple(table, save_PolygonStipple); - SET_PopAttrib(table, save_PopAttrib); - SET_PopMatrix(table, save_PopMatrix); - SET_PopName(table, save_PopName); - SET_PushAttrib(table, save_PushAttrib); - SET_PushMatrix(table, save_PushMatrix); - SET_PushName(table, save_PushName); - SET_RasterPos2d(table, save_RasterPos2d); - SET_RasterPos2dv(table, save_RasterPos2dv); - SET_RasterPos2f(table, save_RasterPos2f); - SET_RasterPos2fv(table, save_RasterPos2fv); - SET_RasterPos2i(table, save_RasterPos2i); - SET_RasterPos2iv(table, save_RasterPos2iv); - SET_RasterPos2s(table, save_RasterPos2s); - SET_RasterPos2sv(table, save_RasterPos2sv); - SET_RasterPos3d(table, save_RasterPos3d); - SET_RasterPos3dv(table, save_RasterPos3dv); - SET_RasterPos3f(table, save_RasterPos3f); - SET_RasterPos3fv(table, save_RasterPos3fv); - SET_RasterPos3i(table, save_RasterPos3i); - SET_RasterPos3iv(table, save_RasterPos3iv); - SET_RasterPos3s(table, save_RasterPos3s); - SET_RasterPos3sv(table, save_RasterPos3sv); - SET_RasterPos4d(table, save_RasterPos4d); - SET_RasterPos4dv(table, save_RasterPos4dv); - SET_RasterPos4f(table, save_RasterPos4f); - SET_RasterPos4fv(table, save_RasterPos4fv); - SET_RasterPos4i(table, save_RasterPos4i); - SET_RasterPos4iv(table, save_RasterPos4iv); - SET_RasterPos4s(table, save_RasterPos4s); - SET_RasterPos4sv(table, save_RasterPos4sv); - SET_ReadBuffer(table, save_ReadBuffer); - SET_ReadPixels(table, exec_ReadPixels); - SET_RenderMode(table, exec_RenderMode); - SET_Rotated(table, save_Rotated); - SET_Rotatef(table, save_Rotatef); - SET_Scaled(table, save_Scaled); - SET_Scalef(table, save_Scalef); - SET_Scissor(table, save_Scissor); - SET_FeedbackBuffer(table, exec_FeedbackBuffer); - SET_SelectBuffer(table, exec_SelectBuffer); - SET_ShadeModel(table, save_ShadeModel); - SET_StencilFunc(table, save_StencilFunc); - SET_StencilMask(table, save_StencilMask); - SET_StencilOp(table, save_StencilOp); - SET_TexEnvf(table, save_TexEnvf); - SET_TexEnvfv(table, save_TexEnvfv); - SET_TexEnvi(table, save_TexEnvi); - SET_TexEnviv(table, save_TexEnviv); - SET_TexGend(table, save_TexGend); - SET_TexGendv(table, save_TexGendv); - SET_TexGenf(table, save_TexGenf); - SET_TexGenfv(table, save_TexGenfv); - SET_TexGeni(table, save_TexGeni); - SET_TexGeniv(table, save_TexGeniv); - SET_TexImage1D(table, save_TexImage1D); - SET_TexImage2D(table, save_TexImage2D); - SET_TexParameterf(table, save_TexParameterf); - SET_TexParameterfv(table, save_TexParameterfv); - SET_TexParameteri(table, save_TexParameteri); - SET_TexParameteriv(table, save_TexParameteriv); - SET_Translated(table, save_Translated); - SET_Translatef(table, save_Translatef); - SET_Viewport(table, save_Viewport); - - /* GL 1.1 */ - SET_AreTexturesResident(table, exec_AreTexturesResident); - SET_BindTexture(table, save_BindTexture); - SET_ColorPointer(table, exec_ColorPointer); - SET_CopyTexImage1D(table, save_CopyTexImage1D); - SET_CopyTexImage2D(table, save_CopyTexImage2D); - SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D); - SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D); - SET_DeleteTextures(table, exec_DeleteTextures); - SET_DisableClientState(table, exec_DisableClientState); - SET_EdgeFlagPointer(table, exec_EdgeFlagPointer); - SET_EnableClientState(table, exec_EnableClientState); - SET_GenTextures(table, exec_GenTextures); - SET_GetPointerv(table, exec_GetPointerv); - SET_IndexPointer(table, exec_IndexPointer); - SET_InterleavedArrays(table, exec_InterleavedArrays); - SET_IsTexture(table, exec_IsTexture); - SET_NormalPointer(table, exec_NormalPointer); - SET_PopClientAttrib(table, exec_PopClientAttrib); - SET_PrioritizeTextures(table, save_PrioritizeTextures); - SET_PushClientAttrib(table, exec_PushClientAttrib); - SET_TexCoordPointer(table, exec_TexCoordPointer); - SET_TexSubImage1D(table, save_TexSubImage1D); - SET_TexSubImage2D(table, save_TexSubImage2D); - SET_VertexPointer(table, exec_VertexPointer); - - /* GL 1.2 */ - SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D); - SET_TexImage3D(table, save_TexImage3D); - SET_TexSubImage3D(table, save_TexSubImage3D); - - /* GL 2.0 */ - SET_StencilFuncSeparate(table, save_StencilFuncSeparate); - SET_StencilMaskSeparate(table, save_StencilMaskSeparate); - SET_StencilOpSeparate(table, save_StencilOpSeparate); - - /* ATI_separate_stencil */ - SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI); - - /* GL_ARB_imaging */ - /* Not all are supported */ - SET_BlendColor(table, save_BlendColor); - SET_BlendEquation(table, save_BlendEquation); - SET_ColorSubTable(table, save_ColorSubTable); - SET_ColorTable(table, save_ColorTable); - SET_ColorTableParameterfv(table, save_ColorTableParameterfv); - SET_ColorTableParameteriv(table, save_ColorTableParameteriv); - SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D); - SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D); - SET_ConvolutionParameterf(table, save_ConvolutionParameterf); - SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv); - SET_ConvolutionParameteri(table, save_ConvolutionParameteri); - SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv); - SET_CopyColorSubTable(table, save_CopyColorSubTable); - SET_CopyColorTable(table, save_CopyColorTable); - SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D); - SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D); - SET_GetColorTable(table, exec_GetColorTable); - SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv); - SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv); - SET_GetConvolutionFilter(table, exec_GetConvolutionFilter); - SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv); - SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv); - SET_GetHistogram(table, exec_GetHistogram); - SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv); - SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv); - SET_GetMinmax(table, exec_GetMinmax); - SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv); - SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv); - SET_GetSeparableFilter(table, exec_GetSeparableFilter); - SET_Histogram(table, save_Histogram); - SET_Minmax(table, save_Minmax); - SET_ResetHistogram(table, save_ResetHistogram); - SET_ResetMinmax(table, save_ResetMinmax); - SET_SeparableFilter2D(table, exec_SeparableFilter2D); - - /* 2. GL_EXT_blend_color */ -#if 0 - SET_BlendColorEXT(table, save_BlendColorEXT); -#endif - - /* 3. GL_EXT_polygon_offset */ - SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT); - - /* 6. GL_EXT_texture3d */ -#if 0 - SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D); - SET_TexImage3DEXT(table, save_TexImage3DEXT); - SET_TexSubImage3DEXT(table, save_TexSubImage3D); -#endif - - /* 14. GL_SGI_color_table */ -#if 0 - SET_ColorTableSGI(table, save_ColorTable); - SET_ColorSubTableSGI(table, save_ColorSubTable); - SET_GetColorTableSGI(table, exec_GetColorTable); - SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv); - SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv); -#endif - - /* 30. GL_EXT_vertex_array */ - SET_ColorPointerEXT(table, exec_ColorPointerEXT); - SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT); - SET_IndexPointerEXT(table, exec_IndexPointerEXT); - SET_NormalPointerEXT(table, exec_NormalPointerEXT); - SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT); - SET_VertexPointerEXT(table, exec_VertexPointerEXT); - - /* 37. GL_EXT_blend_minmax */ -#if 0 - SET_BlendEquationEXT(table, save_BlendEquationEXT); -#endif - - /* 54. GL_EXT_point_parameters */ - SET_PointParameterfEXT(table, save_PointParameterfEXT); - SET_PointParameterfvEXT(table, save_PointParameterfvEXT); - - /* 97. GL_EXT_compiled_vertex_array */ - SET_LockArraysEXT(table, exec_LockArraysEXT); - SET_UnlockArraysEXT(table, exec_UnlockArraysEXT); - - /* 145. GL_EXT_secondary_color */ - SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT); - - /* 148. GL_EXT_multi_draw_arrays */ - SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT); - - /* 149. GL_EXT_fog_coord */ - SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT); - - /* 173. GL_EXT_blend_func_separate */ - SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT); - - /* 196. GL_MESA_resize_buffers */ - SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA); - - /* 197. GL_MESA_window_pos */ - SET_WindowPos2dMESA(table, save_WindowPos2dMESA); - SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA); - SET_WindowPos2fMESA(table, save_WindowPos2fMESA); - SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA); - SET_WindowPos2iMESA(table, save_WindowPos2iMESA); - SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA); - SET_WindowPos2sMESA(table, save_WindowPos2sMESA); - SET_WindowPos2svMESA(table, save_WindowPos2svMESA); - SET_WindowPos3dMESA(table, save_WindowPos3dMESA); - SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA); - SET_WindowPos3fMESA(table, save_WindowPos3fMESA); - SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA); - SET_WindowPos3iMESA(table, save_WindowPos3iMESA); - SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA); - SET_WindowPos3sMESA(table, save_WindowPos3sMESA); - SET_WindowPos3svMESA(table, save_WindowPos3svMESA); - SET_WindowPos4dMESA(table, save_WindowPos4dMESA); - SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA); - SET_WindowPos4fMESA(table, save_WindowPos4fMESA); - SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA); - SET_WindowPos4iMESA(table, save_WindowPos4iMESA); - SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA); - SET_WindowPos4sMESA(table, save_WindowPos4sMESA); - SET_WindowPos4svMESA(table, save_WindowPos4svMESA); - - /* 200. GL_IBM_multimode_draw_arrays */ - SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM); - SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM); - -#if FEATURE_NV_vertex_program - /* 233. GL_NV_vertex_program */ - /* The following commands DO NOT go into display lists: - * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV, - * VertexAttribPointerNV, GetProgram*, GetVertexAttrib* - */ - SET_BindProgramNV(table, save_BindProgramNV); - SET_DeleteProgramsNV(table, _mesa_DeletePrograms); - SET_ExecuteProgramNV(table, save_ExecuteProgramNV); - SET_GenProgramsNV(table, _mesa_GenPrograms); - SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV); - SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV); - SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV); - SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV); - SET_GetProgramivNV(table, _mesa_GetProgramivNV); - SET_GetProgramStringNV(table, _mesa_GetProgramStringNV); - SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV); - SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); - SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); - SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); - SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); - SET_IsProgramNV(table, _mesa_IsProgramARB); - SET_LoadProgramNV(table, save_LoadProgramNV); - SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); - SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); - SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); - SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); - SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV); - SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV); - SET_TrackMatrixNV(table, save_TrackMatrixNV); - SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV); -#endif - - /* 244. GL_ATI_envmap_bumpmap */ - SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI); - SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI); - - /* 245. GL_ATI_fragment_shader */ -#if FEATURE_ATI_fragment_shader - SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI); - SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI); -#endif - - /* 282. GL_NV_fragment_program */ -#if FEATURE_NV_fragment_program - SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV); - SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV); - SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV); - SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV); - SET_GetProgramNamedParameterfvNV(table, - _mesa_GetProgramNamedParameterfvNV); - SET_GetProgramNamedParameterdvNV(table, - _mesa_GetProgramNamedParameterdvNV); - SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); - SET_GetProgramLocalParameterdvARB(table, - _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(table, - _mesa_GetProgramLocalParameterfvARB); -#endif - - /* 262. GL_NV_point_sprite */ - SET_PointParameteriNV(table, save_PointParameteriNV); - SET_PointParameterivNV(table, save_PointParameterivNV); - - /* 268. GL_EXT_stencil_two_side */ - SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT); - - /* 273. GL_APPLE_vertex_array_object */ - SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE); - SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE); - SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE); - SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE); - - /* ???. GL_EXT_depth_bounds_test */ - SET_DepthBoundsEXT(table, save_DepthBoundsEXT); - - /* ARB 1. GL_ARB_multitexture */ - SET_ActiveTextureARB(table, save_ActiveTextureARB); - SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB); - - /* ARB 3. GL_ARB_transpose_matrix */ - SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB); - SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB); - SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB); - SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB); - - /* ARB 5. GL_ARB_multisample */ - SET_SampleCoverageARB(table, save_SampleCoverageARB); - - /* ARB 12. GL_ARB_texture_compression */ - SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB); - SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB); - SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB); - SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB); - SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB); - SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB); - SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB); - - /* ARB 14. GL_ARB_point_parameters */ - /* aliased with EXT_point_parameters functions */ - - /* ARB 25. GL_ARB_window_pos */ - /* aliased with MESA_window_pos functions */ - - /* ARB 26. GL_ARB_vertex_program */ - /* ARB 27. GL_ARB_fragment_program */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - /* glVertexAttrib* functions alias the NV ones, handled elsewhere */ - SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB); - SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB); - SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB); - SET_ProgramStringARB(table, save_ProgramStringARB); - SET_BindProgramNV(table, save_BindProgramNV); - SET_DeleteProgramsNV(table, _mesa_DeletePrograms); - SET_GenProgramsNV(table, _mesa_GenPrograms); - SET_IsProgramNV(table, _mesa_IsProgramARB); - SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); - SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); - SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); - SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); - SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); - SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); - SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); - SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); - SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); - SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB); - SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB); - SET_GetProgramLocalParameterdvARB(table, - _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(table, - _mesa_GetProgramLocalParameterfvARB); - SET_GetProgramivARB(table, _mesa_GetProgramivARB); - SET_GetProgramStringARB(table, _mesa_GetProgramStringARB); -#endif - - /* ARB 28. GL_ARB_vertex_buffer_object */ -#if FEATURE_ARB_vertex_buffer_object - /* None of the extension's functions get compiled */ - SET_BindBufferARB(table, _mesa_BindBufferARB); - SET_BufferDataARB(table, _mesa_BufferDataARB); - SET_BufferSubDataARB(table, _mesa_BufferSubDataARB); - SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB); - SET_GenBuffersARB(table, _mesa_GenBuffersARB); - SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB); - SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB); - SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB); - SET_IsBufferARB(table, _mesa_IsBufferARB); - SET_MapBufferARB(table, _mesa_MapBufferARB); - SET_UnmapBufferARB(table, _mesa_UnmapBufferARB); -#endif - -#if FEATURE_queryobj - SET_BeginQueryARB(table, save_BeginQueryARB); - SET_EndQueryARB(table, save_EndQueryARB); - SET_GenQueriesARB(table, _mesa_GenQueriesARB); - SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB); - SET_IsQueryARB(table, _mesa_IsQueryARB); - SET_GetQueryivARB(table, _mesa_GetQueryivARB); - SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB); - SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB); -#endif - SET_DrawBuffersARB(table, save_DrawBuffersARB); - -#if FEATURE_EXT_framebuffer_blit - SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT); -#endif - - /* GL_ARB_shader_objects */ - SET_UseProgramObjectARB(table, save_UseProgramObjectARB); - SET_Uniform1fARB(table, save_Uniform1fARB); - SET_Uniform2fARB(table, save_Uniform2fARB); - SET_Uniform3fARB(table, save_Uniform3fARB); - SET_Uniform4fARB(table, save_Uniform4fARB); - SET_Uniform1fvARB(table, save_Uniform1fvARB); - SET_Uniform2fvARB(table, save_Uniform2fvARB); - SET_Uniform3fvARB(table, save_Uniform3fvARB); - SET_Uniform4fvARB(table, save_Uniform4fvARB); - SET_Uniform1iARB(table, save_Uniform1iARB); - SET_Uniform2iARB(table, save_Uniform2iARB); - SET_Uniform3iARB(table, save_Uniform3iARB); - SET_Uniform4iARB(table, save_Uniform4iARB); - SET_Uniform1ivARB(table, save_Uniform1ivARB); - SET_Uniform2ivARB(table, save_Uniform2ivARB); - SET_Uniform3ivARB(table, save_Uniform3ivARB); - SET_Uniform4ivARB(table, save_Uniform4ivARB); - SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB); - SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv); - SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv); - SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv); - SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv); - SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv); - SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv); - - /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ - SET_BindAttribLocationARB(table, exec_BindAttribLocationARB); - SET_GetAttribLocationARB(table, exec_GetAttribLocationARB); - SET_GetUniformLocationARB(table, exec_GetUniformLocationARB); - /* XXX additional functions need to be implemented here! */ - - /* 299. GL_EXT_blend_equation_separate */ - SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT); - - /* GL_EXT_gpu_program_parameters */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); - SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); -#endif - - /* ARB 50. GL_ARB_map_buffer_range */ -#if FEATURE_ARB_map_buffer_range - SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */ - SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */ -#endif - - /* ARB 59. GL_ARB_copy_buffer */ - SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */ - - /* 352. GL_EXT_transform_feedback */ -#if FEATURE_EXT_transform_feedback - SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback); - SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback); -#endif - - /* 364. GL_EXT_provoking_vertex */ - SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT); - - /* 371. GL_APPLE_object_purgeable */ -#if FEATURE_APPLE_object_purgeable - SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE); - SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE); -#endif - - /* GL_EXT_texture_integer */ - SET_ClearColorIiEXT(table, save_ClearColorIi); - SET_ClearColorIuiEXT(table, save_ClearColorIui); - SET_TexParameterIivEXT(table, save_TexParameterIiv); - SET_TexParameterIuivEXT(table, save_TexParameterIuiv); - SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv); - SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv); - - /* 377. GL_EXT_separate_shader_objects */ - SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT); - SET_ActiveProgramEXT(table, save_ActiveProgramEXT); - - /* GL 3.0 */ -#if 0 - SET_ClearBufferiv(table, save_ClearBufferiv); - SET_ClearBufferuiv(table, save_ClearBufferuiv); - SET_ClearBufferfv(table, save_ClearBufferfv); - SET_ClearBufferfi(table, save_ClearBufferfi); - SET_Uniform1ui(table, save_Uniform1ui); - SET_Uniform2ui(table, save_Uniform2ui); - SET_Uniform3ui(table, save_Uniform3ui); - SET_Uniform4ui(table, save_Uniform4ui); - SET_Uniform1uiv(table, save_Uniform1uiv); - SET_Uniform2uiv(table, save_Uniform2uiv); - SET_Uniform3uiv(table, save_Uniform3uiv); - SET_Uniform4uiv(table, save_Uniform4uiv); -#else - (void) save_ClearBufferiv; - (void) save_ClearBufferuiv; - (void) save_ClearBufferfv; - (void) save_ClearBufferfi; - (void) save_Uniform1ui; - (void) save_Uniform2ui; - (void) save_Uniform3ui; - (void) save_Uniform4ui; - (void) save_Uniform1uiv; - (void) save_Uniform2uiv; - (void) save_Uniform3uiv; - (void) save_Uniform4uiv; -#endif - - /* GL_ARB_instanced_arrays */ - SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor); - - /* GL_NV_texture_barrier */ - SET_TextureBarrierNV(table, save_TextureBarrierNV); - - /* GL_ARB_draw_buffer_blend */ - SET_BlendFunciARB(table, save_BlendFunci); - SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei); - SET_BlendEquationiARB(table, save_BlendEquationi); - SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei); - - return table; -} - - - -static const char * -enum_string(GLenum k) -{ - return _mesa_lookup_enum_by_nr(k); -} - - -/** - * Print the commands in a display list. For debugging only. - * TODO: many commands aren't handled yet. - */ -static void GLAPIENTRY -print_list(struct gl_context *ctx, GLuint list) -{ - struct gl_display_list *dlist; - Node *n; - GLboolean done; - - if (!islist(ctx, list)) { - printf("%u is not a display list ID\n", list); - return; - } - - dlist = lookup_list(ctx, list); - if (!dlist) - return; - - n = dlist->Head; - - printf("START-LIST %u, address %p\n", list, (void *) n); - - done = n ? GL_FALSE : GL_TRUE; - while (!done) { - const OpCode opcode = n[0].opcode; - - if (is_ext_opcode(opcode)) { - n += ext_opcode_print(ctx, n); - } - else { - switch (opcode) { - case OPCODE_ACCUM: - printf("Accum %s %g\n", enum_string(n[1].e), n[2].f); - break; - case OPCODE_BITMAP: - printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, - n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data); - break; - case OPCODE_CALL_LIST: - printf("CallList %d\n", (int) n[1].ui); - break; - case OPCODE_CALL_LIST_OFFSET: - printf("CallList %d + offset %u = %u\n", (int) n[1].ui, - ctx->List.ListBase, ctx->List.ListBase + n[1].ui); - break; - case OPCODE_COLOR_TABLE_PARAMETER_FV: - printf("ColorTableParameterfv %s %s %f %f %f %f\n", - enum_string(n[1].e), enum_string(n[2].e), - n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_COLOR_TABLE_PARAMETER_IV: - printf("ColorTableParameteriv %s %s %d %d %d %d\n", - enum_string(n[1].e), enum_string(n[2].e), - n[3].i, n[4].i, n[5].i, n[6].i); - break; - case OPCODE_DISABLE: - printf("Disable %s\n", enum_string(n[1].e)); - break; - case OPCODE_ENABLE: - printf("Enable %s\n", enum_string(n[1].e)); - break; - case OPCODE_FRUSTUM: - printf("Frustum %g %g %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_LINE_STIPPLE: - printf("LineStipple %d %x\n", n[1].i, (int) n[2].us); - break; - case OPCODE_LOAD_IDENTITY: - printf("LoadIdentity\n"); - break; - case OPCODE_LOAD_MATRIX: - printf("LoadMatrix\n"); - printf(" %8f %8f %8f %8f\n", - n[1].f, n[5].f, n[9].f, n[13].f); - printf(" %8f %8f %8f %8f\n", - n[2].f, n[6].f, n[10].f, n[14].f); - printf(" %8f %8f %8f %8f\n", - n[3].f, n[7].f, n[11].f, n[15].f); - printf(" %8f %8f %8f %8f\n", - n[4].f, n[8].f, n[12].f, n[16].f); - break; - case OPCODE_MULT_MATRIX: - printf("MultMatrix (or Rotate)\n"); - printf(" %8f %8f %8f %8f\n", - n[1].f, n[5].f, n[9].f, n[13].f); - printf(" %8f %8f %8f %8f\n", - n[2].f, n[6].f, n[10].f, n[14].f); - printf(" %8f %8f %8f %8f\n", - n[3].f, n[7].f, n[11].f, n[15].f); - printf(" %8f %8f %8f %8f\n", - n[4].f, n[8].f, n[12].f, n[16].f); - break; - case OPCODE_ORTHO: - printf("Ortho %g %g %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_POP_ATTRIB: - printf("PopAttrib\n"); - break; - case OPCODE_POP_MATRIX: - printf("PopMatrix\n"); - break; - case OPCODE_POP_NAME: - printf("PopName\n"); - break; - case OPCODE_PUSH_ATTRIB: - printf("PushAttrib %x\n", n[1].bf); - break; - case OPCODE_PUSH_MATRIX: - printf("PushMatrix\n"); - break; - case OPCODE_PUSH_NAME: - printf("PushName %d\n", (int) n[1].ui); - break; - case OPCODE_RASTER_POS: - printf("RasterPos %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_ROTATE: - printf("Rotate %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_SCALE: - printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f); - break; - case OPCODE_TRANSLATE: - printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f); - break; - case OPCODE_BIND_TEXTURE: - printf("BindTexture %s %d\n", - _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui); - break; - case OPCODE_SHADE_MODEL: - printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui)); - break; - case OPCODE_MAP1: - printf("Map1 %s %.3f %.3f %d %d\n", - _mesa_lookup_enum_by_nr(n[1].ui), - n[2].f, n[3].f, n[4].i, n[5].i); - break; - case OPCODE_MAP2: - printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n", - _mesa_lookup_enum_by_nr(n[1].ui), - n[2].f, n[3].f, n[4].f, n[5].f, - n[6].i, n[7].i, n[8].i, n[9].i); - break; - case OPCODE_MAPGRID1: - printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f); - break; - case OPCODE_MAPGRID2: - printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n", - n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); - break; - case OPCODE_EVALMESH1: - printf("EvalMesh1 %d %d\n", n[1].i, n[2].i); - break; - case OPCODE_EVALMESH2: - printf("EvalMesh2 %d %d %d %d\n", - n[1].i, n[2].i, n[3].i, n[4].i); - break; - - case OPCODE_ATTR_1F_NV: - printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f); - break; - case OPCODE_ATTR_2F_NV: - printf("ATTR_2F_NV attr %d: %f %f\n", - n[1].i, n[2].f, n[3].f); - break; - case OPCODE_ATTR_3F_NV: - printf("ATTR_3F_NV attr %d: %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_ATTR_4F_NV: - printf("ATTR_4F_NV attr %d: %f %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); - break; - case OPCODE_ATTR_1F_ARB: - printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f); - break; - case OPCODE_ATTR_2F_ARB: - printf("ATTR_2F_ARB attr %d: %f %f\n", - n[1].i, n[2].f, n[3].f); - break; - case OPCODE_ATTR_3F_ARB: - printf("ATTR_3F_ARB attr %d: %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_ATTR_4F_ARB: - printf("ATTR_4F_ARB attr %d: %f %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); - break; - - case OPCODE_MATERIAL: - printf("MATERIAL %x %x: %f %f %f %f\n", - n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_BEGIN: - printf("BEGIN %x\n", n[1].i); - break; - case OPCODE_END: - printf("END\n"); - break; - case OPCODE_RECTF: - printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, - n[4].f); - break; - case OPCODE_EVAL_C1: - printf("EVAL_C1 %f\n", n[1].f); - break; - case OPCODE_EVAL_C2: - printf("EVAL_C2 %f %f\n", n[1].f, n[2].f); - break; - case OPCODE_EVAL_P1: - printf("EVAL_P1 %d\n", n[1].i); - break; - case OPCODE_EVAL_P2: - printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); - break; - - case OPCODE_PROVOKING_VERTEX: - printf("ProvokingVertex %s\n", - _mesa_lookup_enum_by_nr(n[1].ui)); - break; - - /* - * meta opcodes/commands - */ - case OPCODE_ERROR: - printf("Error: %s %s\n", - enum_string(n[1].e), (const char *) n[2].data); - break; - case OPCODE_CONTINUE: - printf("DISPLAY-LIST-CONTINUE\n"); - n = (Node *) n[1].next; - break; - case OPCODE_END_OF_LIST: - printf("END-LIST %u\n", list); - done = GL_TRUE; - break; - default: - if (opcode < 0 || opcode > OPCODE_END_OF_LIST) { - printf - ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n", - opcode, (void *) n); - return; - } - else { - printf("command %d, %u operands\n", opcode, - InstSize[opcode]); - } - } - /* increment n to point to next compiled command */ - if (opcode != OPCODE_CONTINUE) { - n += InstSize[opcode]; - } - } - } -} - - - -/** - * Clients may call this function to help debug display list problems. - * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed, - * changed, or break in the future without notice. - */ -void -mesa_print_display_list(GLuint list) -{ - GET_CURRENT_CONTEXT(ctx); - print_list(ctx, list); -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -void -_mesa_save_vtxfmt_init(GLvertexformat * vfmt) -{ - _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); - - vfmt->Begin = save_Begin; - - _MESA_INIT_DLIST_VTXFMT(vfmt, save_); - - vfmt->Color3f = save_Color3f; - vfmt->Color3fv = save_Color3fv; - vfmt->Color4f = save_Color4f; - vfmt->Color4fv = save_Color4fv; - vfmt->EdgeFlag = save_EdgeFlag; - vfmt->End = save_End; - - _MESA_INIT_EVAL_VTXFMT(vfmt, save_); - - vfmt->FogCoordfEXT = save_FogCoordfEXT; - vfmt->FogCoordfvEXT = save_FogCoordfvEXT; - vfmt->Indexf = save_Indexf; - vfmt->Indexfv = save_Indexfv; - vfmt->Materialfv = save_Materialfv; - vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv; - vfmt->Normal3f = save_Normal3f; - vfmt->Normal3fv = save_Normal3fv; - vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT; - vfmt->TexCoord1f = save_TexCoord1f; - vfmt->TexCoord1fv = save_TexCoord1fv; - vfmt->TexCoord2f = save_TexCoord2f; - vfmt->TexCoord2fv = save_TexCoord2fv; - vfmt->TexCoord3f = save_TexCoord3f; - vfmt->TexCoord3fv = save_TexCoord3fv; - vfmt->TexCoord4f = save_TexCoord4f; - vfmt->TexCoord4fv = save_TexCoord4fv; - vfmt->Vertex2f = save_Vertex2f; - vfmt->Vertex2fv = save_Vertex2fv; - vfmt->Vertex3f = save_Vertex3f; - vfmt->Vertex3fv = save_Vertex3fv; - vfmt->Vertex4f = save_Vertex4f; - vfmt->Vertex4fv = save_Vertex4fv; - vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV; - vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB; - - vfmt->Rectf = save_Rectf; - - /* The driver is required to implement these as - * 1) They can probably do a better job. - * 2) A lot of new mechanisms would have to be added to this module - * to support it. That code would probably never get used, - * because of (1). - */ -#if 0 - vfmt->DrawArrays = 0; - vfmt->DrawElements = 0; - vfmt->DrawRangeElements = 0; - vfmt->MultiDrawElemementsEXT = 0; - vfmt->DrawElementsBaseVertex = 0; - vfmt->DrawRangeElementsBaseVertex = 0; - vfmt->MultiDrawElemementsBaseVertex = 0; -#endif -} - - -void -_mesa_install_dlist_vtxfmt(struct _glapi_table *disp, - const GLvertexformat *vfmt) -{ - SET_CallList(disp, vfmt->CallList); - SET_CallLists(disp, vfmt->CallLists); -} - - -void _mesa_init_dlist_dispatch(struct _glapi_table *disp) -{ - SET_CallList(disp, _mesa_CallList); - SET_CallLists(disp, _mesa_CallLists); - - SET_DeleteLists(disp, _mesa_DeleteLists); - SET_EndList(disp, _mesa_EndList); - SET_GenLists(disp, _mesa_GenLists); - SET_IsList(disp, _mesa_IsList); - SET_ListBase(disp, _mesa_ListBase); - SET_NewList(disp, _mesa_NewList); -} - - -#endif /* FEATURE_dlist */ - - -/** - * Initialize display list state for given context. - */ -void -_mesa_init_display_list(struct gl_context *ctx) -{ - static GLboolean tableInitialized = GL_FALSE; - - /* zero-out the instruction size table, just once */ - if (!tableInitialized) { - memset(InstSize, 0, sizeof(InstSize)); - tableInitialized = GL_TRUE; - } - - /* extension info */ - ctx->ListExt = CALLOC_STRUCT(gl_list_extensions); - - /* Display list */ - ctx->ListState.CallDepth = 0; - ctx->ExecuteFlag = GL_TRUE; - ctx->CompileFlag = GL_FALSE; - ctx->ListState.CurrentBlock = NULL; - ctx->ListState.CurrentPos = 0; - - /* Display List group */ - ctx->List.ListBase = 0; - -#if FEATURE_dlist - _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt); -#endif -} - - -void -_mesa_free_display_list_data(struct gl_context *ctx) -{ - free(ctx->ListExt); - ctx->ListExt = NULL; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file dlist.c
+ * Display lists management functions.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "api_arrayelt.h"
+#include "api_exec.h"
+#include "api_loopback.h"
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
+#include "config.h"
+#include "mfeatures.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "bufferobj.h"
+#endif
+#include "arrayobj.h"
+#include "context.h"
+#include "dlist.h"
+#include "enums.h"
+#include "eval.h"
+#include "framebuffer.h"
+#include "glapi/glapi.h"
+#include "hash.h"
+#include "image.h"
+#include "light.h"
+#include "macros.h"
+#include "pack.h"
+#include "pbo.h"
+#include "queryobj.h"
+#include "teximage.h"
+#include "mtypes.h"
+#include "varray.h"
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+#include "arbprogram.h"
+#endif
+#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
+#include "nvprogram.h"
+#endif
+
+#include "math/m_matrix.h"
+
+#include "main/dispatch.h"
+
+
+
+/**
+ * Other parts of Mesa (such as the VBO module) can plug into the display
+ * list system. This structure describes new display list instructions.
+ */
+struct gl_list_instruction
+{
+ GLuint Size;
+ void (*Execute)( struct gl_context *ctx, void *data );
+ void (*Destroy)( struct gl_context *ctx, void *data );
+ void (*Print)( struct gl_context *ctx, void *data );
+};
+
+
+#define MAX_DLIST_EXT_OPCODES 16
+
+/**
+ * Used by device drivers to hook new commands into display lists.
+ */
+struct gl_list_extensions
+{
+ struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
+ GLuint NumOpcodes;
+};
+
+
+
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ *
+ * Checks if dd_function_table::SaveNeedFlush is marked to flush
+ * stored (save) vertices, and calls
+ * dd_function_table::SaveFlushVertices if so.
+ */
+#define SAVE_FLUSH_VERTICES(ctx) \
+do { \
+ if (ctx->Driver.SaveNeedFlush) \
+ ctx->Driver.SaveFlushVertices(ctx); \
+} while (0)
+
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
+ ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return retval; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
+do { \
+ if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
+ ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
+ SAVE_FLUSH_VERTICES(ctx); \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
+do { \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ SAVE_FLUSH_VERTICES(ctx); \
+} while (0)
+
+
+
+/**
+ * Display list opcodes.
+ *
+ * The fact that these identifiers are assigned consecutive
+ * integer values starting at 0 is very important, see InstSize array usage)
+ */
+typedef enum
+{
+ OPCODE_INVALID = -1, /* Force signed enum */
+ OPCODE_ACCUM,
+ OPCODE_ALPHA_FUNC,
+ OPCODE_BIND_TEXTURE,
+ OPCODE_BITMAP,
+ OPCODE_BLEND_COLOR,
+ OPCODE_BLEND_EQUATION,
+ OPCODE_BLEND_EQUATION_SEPARATE,
+ OPCODE_BLEND_FUNC_SEPARATE,
+
+ OPCODE_BLEND_EQUATION_I,
+ OPCODE_BLEND_EQUATION_SEPARATE_I,
+ OPCODE_BLEND_FUNC_I,
+ OPCODE_BLEND_FUNC_SEPARATE_I,
+
+ OPCODE_CALL_LIST,
+ OPCODE_CALL_LIST_OFFSET,
+ OPCODE_CLEAR,
+ OPCODE_CLEAR_ACCUM,
+ OPCODE_CLEAR_COLOR,
+ OPCODE_CLEAR_DEPTH,
+ OPCODE_CLEAR_INDEX,
+ OPCODE_CLEAR_STENCIL,
+ OPCODE_CLEAR_BUFFER_IV,
+ OPCODE_CLEAR_BUFFER_UIV,
+ OPCODE_CLEAR_BUFFER_FV,
+ OPCODE_CLEAR_BUFFER_FI,
+ OPCODE_CLIP_PLANE,
+ OPCODE_COLOR_MASK,
+ OPCODE_COLOR_MASK_INDEXED,
+ OPCODE_COLOR_MATERIAL,
+ OPCODE_COLOR_TABLE,
+ OPCODE_COLOR_TABLE_PARAMETER_FV,
+ OPCODE_COLOR_TABLE_PARAMETER_IV,
+ OPCODE_COLOR_SUB_TABLE,
+ OPCODE_CONVOLUTION_FILTER_1D,
+ OPCODE_CONVOLUTION_FILTER_2D,
+ OPCODE_CONVOLUTION_PARAMETER_I,
+ OPCODE_CONVOLUTION_PARAMETER_IV,
+ OPCODE_CONVOLUTION_PARAMETER_F,
+ OPCODE_CONVOLUTION_PARAMETER_FV,
+ OPCODE_COPY_COLOR_SUB_TABLE,
+ OPCODE_COPY_COLOR_TABLE,
+ OPCODE_COPY_PIXELS,
+ OPCODE_COPY_TEX_IMAGE1D,
+ OPCODE_COPY_TEX_IMAGE2D,
+ OPCODE_COPY_TEX_SUB_IMAGE1D,
+ OPCODE_COPY_TEX_SUB_IMAGE2D,
+ OPCODE_COPY_TEX_SUB_IMAGE3D,
+ OPCODE_CULL_FACE,
+ OPCODE_DEPTH_FUNC,
+ OPCODE_DEPTH_MASK,
+ OPCODE_DEPTH_RANGE,
+ OPCODE_DISABLE,
+ OPCODE_DISABLE_INDEXED,
+ OPCODE_DRAW_BUFFER,
+ OPCODE_DRAW_PIXELS,
+ OPCODE_ENABLE,
+ OPCODE_ENABLE_INDEXED,
+ OPCODE_EVALMESH1,
+ OPCODE_EVALMESH2,
+ OPCODE_FOG,
+ OPCODE_FRONT_FACE,
+ OPCODE_FRUSTUM,
+ OPCODE_HINT,
+ OPCODE_HISTOGRAM,
+ OPCODE_INDEX_MASK,
+ OPCODE_INIT_NAMES,
+ OPCODE_LIGHT,
+ OPCODE_LIGHT_MODEL,
+ OPCODE_LINE_STIPPLE,
+ OPCODE_LINE_WIDTH,
+ OPCODE_LIST_BASE,
+ OPCODE_LOAD_IDENTITY,
+ OPCODE_LOAD_MATRIX,
+ OPCODE_LOAD_NAME,
+ OPCODE_LOGIC_OP,
+ OPCODE_MAP1,
+ OPCODE_MAP2,
+ OPCODE_MAPGRID1,
+ OPCODE_MAPGRID2,
+ OPCODE_MATRIX_MODE,
+ OPCODE_MIN_MAX,
+ OPCODE_MULT_MATRIX,
+ OPCODE_ORTHO,
+ OPCODE_PASSTHROUGH,
+ OPCODE_PIXEL_MAP,
+ OPCODE_PIXEL_TRANSFER,
+ OPCODE_PIXEL_ZOOM,
+ OPCODE_POINT_SIZE,
+ OPCODE_POINT_PARAMETERS,
+ OPCODE_POLYGON_MODE,
+ OPCODE_POLYGON_STIPPLE,
+ OPCODE_POLYGON_OFFSET,
+ OPCODE_POP_ATTRIB,
+ OPCODE_POP_MATRIX,
+ OPCODE_POP_NAME,
+ OPCODE_PRIORITIZE_TEXTURE,
+ OPCODE_PUSH_ATTRIB,
+ OPCODE_PUSH_MATRIX,
+ OPCODE_PUSH_NAME,
+ OPCODE_RASTER_POS,
+ OPCODE_READ_BUFFER,
+ OPCODE_RESET_HISTOGRAM,
+ OPCODE_RESET_MIN_MAX,
+ OPCODE_ROTATE,
+ OPCODE_SCALE,
+ OPCODE_SCISSOR,
+ OPCODE_SELECT_TEXTURE_SGIS,
+ OPCODE_SELECT_TEXTURE_COORD_SET,
+ OPCODE_SHADE_MODEL,
+ OPCODE_STENCIL_FUNC,
+ OPCODE_STENCIL_MASK,
+ OPCODE_STENCIL_OP,
+ OPCODE_TEXENV,
+ OPCODE_TEXGEN,
+ OPCODE_TEXPARAMETER,
+ OPCODE_TEX_IMAGE1D,
+ OPCODE_TEX_IMAGE2D,
+ OPCODE_TEX_IMAGE3D,
+ OPCODE_TEX_SUB_IMAGE1D,
+ OPCODE_TEX_SUB_IMAGE2D,
+ OPCODE_TEX_SUB_IMAGE3D,
+ OPCODE_TRANSLATE,
+ OPCODE_VIEWPORT,
+ OPCODE_WINDOW_POS,
+ /* GL_ARB_multitexture */
+ OPCODE_ACTIVE_TEXTURE,
+ /* GL_ARB_texture_compression */
+ OPCODE_COMPRESSED_TEX_IMAGE_1D,
+ OPCODE_COMPRESSED_TEX_IMAGE_2D,
+ OPCODE_COMPRESSED_TEX_IMAGE_3D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
+ /* GL_ARB_multisample */
+ OPCODE_SAMPLE_COVERAGE,
+ /* GL_ARB_window_pos */
+ OPCODE_WINDOW_POS_ARB,
+ /* GL_NV_vertex_program */
+ OPCODE_BIND_PROGRAM_NV,
+ OPCODE_EXECUTE_PROGRAM_NV,
+ OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
+ OPCODE_LOAD_PROGRAM_NV,
+ OPCODE_TRACK_MATRIX_NV,
+ /* GL_NV_fragment_program */
+ OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
+ OPCODE_PROGRAM_NAMED_PARAMETER_NV,
+ /* GL_EXT_stencil_two_side */
+ OPCODE_ACTIVE_STENCIL_FACE_EXT,
+ /* GL_EXT_depth_bounds_test */
+ OPCODE_DEPTH_BOUNDS_EXT,
+ /* GL_ARB_vertex/fragment_program */
+ OPCODE_PROGRAM_STRING_ARB,
+ OPCODE_PROGRAM_ENV_PARAMETER_ARB,
+ /* GL_ARB_occlusion_query */
+ OPCODE_BEGIN_QUERY_ARB,
+ OPCODE_END_QUERY_ARB,
+ /* GL_ARB_draw_buffers */
+ OPCODE_DRAW_BUFFERS_ARB,
+ /* GL_ATI_fragment_shader */
+ OPCODE_TEX_BUMP_PARAMETER_ATI,
+ /* GL_ATI_fragment_shader */
+ OPCODE_BIND_FRAGMENT_SHADER_ATI,
+ OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
+ /* OpenGL 2.0 */
+ OPCODE_STENCIL_FUNC_SEPARATE,
+ OPCODE_STENCIL_OP_SEPARATE,
+ OPCODE_STENCIL_MASK_SEPARATE,
+
+ /* GL_ARB_shader_objects */
+ OPCODE_USE_PROGRAM,
+ OPCODE_UNIFORM_1F,
+ OPCODE_UNIFORM_2F,
+ OPCODE_UNIFORM_3F,
+ OPCODE_UNIFORM_4F,
+ OPCODE_UNIFORM_1FV,
+ OPCODE_UNIFORM_2FV,
+ OPCODE_UNIFORM_3FV,
+ OPCODE_UNIFORM_4FV,
+ OPCODE_UNIFORM_1I,
+ OPCODE_UNIFORM_2I,
+ OPCODE_UNIFORM_3I,
+ OPCODE_UNIFORM_4I,
+ OPCODE_UNIFORM_1IV,
+ OPCODE_UNIFORM_2IV,
+ OPCODE_UNIFORM_3IV,
+ OPCODE_UNIFORM_4IV,
+ OPCODE_UNIFORM_MATRIX22,
+ OPCODE_UNIFORM_MATRIX33,
+ OPCODE_UNIFORM_MATRIX44,
+ OPCODE_UNIFORM_MATRIX23,
+ OPCODE_UNIFORM_MATRIX32,
+ OPCODE_UNIFORM_MATRIX24,
+ OPCODE_UNIFORM_MATRIX42,
+ OPCODE_UNIFORM_MATRIX34,
+ OPCODE_UNIFORM_MATRIX43,
+
+ /* OpenGL 3.0 */
+ OPCODE_UNIFORM_1UI,
+ OPCODE_UNIFORM_2UI,
+ OPCODE_UNIFORM_3UI,
+ OPCODE_UNIFORM_4UI,
+ OPCODE_UNIFORM_1UIV,
+ OPCODE_UNIFORM_2UIV,
+ OPCODE_UNIFORM_3UIV,
+ OPCODE_UNIFORM_4UIV,
+
+ /* GL_EXT_framebuffer_blit */
+ OPCODE_BLIT_FRAMEBUFFER,
+
+ /* Vertex attributes -- fallback for when optimized display
+ * list build isn't active.
+ */
+ OPCODE_ATTR_1F_NV,
+ OPCODE_ATTR_2F_NV,
+ OPCODE_ATTR_3F_NV,
+ OPCODE_ATTR_4F_NV,
+ OPCODE_ATTR_1F_ARB,
+ OPCODE_ATTR_2F_ARB,
+ OPCODE_ATTR_3F_ARB,
+ OPCODE_ATTR_4F_ARB,
+ OPCODE_MATERIAL,
+ OPCODE_BEGIN,
+ OPCODE_END,
+ OPCODE_RECTF,
+ OPCODE_EVAL_C1,
+ OPCODE_EVAL_C2,
+ OPCODE_EVAL_P1,
+ OPCODE_EVAL_P2,
+
+ /* GL_EXT_provoking_vertex */
+ OPCODE_PROVOKING_VERTEX,
+
+ /* GL_EXT_transform_feedback */
+ OPCODE_BEGIN_TRANSFORM_FEEDBACK,
+ OPCODE_END_TRANSFORM_FEEDBACK,
+
+ /* GL_EXT_texture_integer */
+ OPCODE_CLEARCOLOR_I,
+ OPCODE_CLEARCOLOR_UI,
+ OPCODE_TEXPARAMETER_I,
+ OPCODE_TEXPARAMETER_UI,
+
+ /* GL_EXT_separate_shader_objects */
+ OPCODE_ACTIVE_PROGRAM_EXT,
+ OPCODE_USE_SHADER_PROGRAM_EXT,
+
+ /* GL_ARB_instanced_arrays */
+ OPCODE_VERTEX_ATTRIB_DIVISOR,
+
+ /* GL_NV_texture_barrier */
+ OPCODE_TEXTURE_BARRIER_NV,
+
+ /* The following three are meta instructions */
+ OPCODE_ERROR, /* raise compiled-in error */
+ OPCODE_CONTINUE,
+ OPCODE_END_OF_LIST,
+ OPCODE_EXT_0
+} OpCode;
+
+
+
+/**
+ * Display list node.
+ *
+ * Display list instructions are stored as sequences of "nodes". Nodes
+ * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
+ * are linked together with a pointer.
+ *
+ * Each instruction in the display list is stored as a sequence of
+ * contiguous nodes in memory.
+ * Each node is the union of a variety of data types.
+ */
+union gl_dlist_node
+{
+ OpCode opcode;
+ GLboolean b;
+ GLbitfield bf;
+ GLubyte ub;
+ GLshort s;
+ GLushort us;
+ GLint i;
+ GLuint ui;
+ GLenum e;
+ GLfloat f;
+ GLvoid *data;
+ void *next; /* If prev node's opcode==OPCODE_CONTINUE */
+};
+
+
+typedef union gl_dlist_node Node;
+
+
+/**
+ * How many nodes to allocate at a time.
+ *
+ * \note Reduced now that we hold vertices etc. elsewhere.
+ */
+#define BLOCK_SIZE 256
+
+
+
+/**
+ * Number of nodes of storage needed for each instruction.
+ * Sizes for dynamically allocated opcodes are stored in the context struct.
+ */
+static GLuint InstSize[OPCODE_END_OF_LIST + 1];
+
+
+#if FEATURE_dlist
+
+
+void mesa_print_display_list(GLuint list);
+
+
+/**********************************************************************/
+/***** Private *****/
+/**********************************************************************/
+
+
+/**
+ * Make an empty display list. This is used by glGenLists() to
+ * reserve display list IDs.
+ */
+static struct gl_display_list *
+make_list(GLuint name, GLuint count)
+{
+ struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
+ dlist->Name = name;
+ dlist->Head = (Node *) malloc(sizeof(Node) * count);
+ dlist->Head[0].opcode = OPCODE_END_OF_LIST;
+ return dlist;
+}
+
+
+/**
+ * Lookup function to just encapsulate casting.
+ */
+static INLINE struct gl_display_list *
+lookup_list(struct gl_context *ctx, GLuint list)
+{
+ return (struct gl_display_list *)
+ _mesa_HashLookup(ctx->Shared->DisplayList, list);
+}
+
+
+/** Is the given opcode an extension code? */
+static INLINE GLboolean
+is_ext_opcode(OpCode opcode)
+{
+ return (opcode >= OPCODE_EXT_0);
+}
+
+
+/** Destroy an extended opcode instruction */
+static GLint
+ext_opcode_destroy(struct gl_context *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/** Execute an extended opcode instruction */
+static GLint
+ext_opcode_execute(struct gl_context *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/** Print an extended opcode instruction */
+static GLint
+ext_opcode_print(struct gl_context *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/**
+ * Delete the named display list, but don't remove from hash table.
+ * \param dlist - display list pointer
+ */
+void
+_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
+{
+ Node *n, *block;
+ GLboolean done;
+
+ n = block = dlist->Head;
+
+ done = block ? GL_FALSE : GL_TRUE;
+ while (!done) {
+ const OpCode opcode = n[0].opcode;
+
+ /* check for extension opcodes first */
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_destroy(ctx, n);
+ }
+ else {
+ switch (opcode) {
+ /* for some commands, we need to free malloc'd memory */
+ case OPCODE_MAP1:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_MAP2:
+ free(n[10].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_DRAW_PIXELS:
+ free(n[5].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_BITMAP:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COLOR_TABLE:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COLOR_SUB_TABLE:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_CONVOLUTION_FILTER_1D:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_CONVOLUTION_FILTER_2D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_POLYGON_STIPPLE:
+ free(n[1].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE1D:
+ free(n[8].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE2D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE3D:
+ free(n[10].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE1D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE2D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE3D:
+ free(n[11].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_1D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_2D:
+ free(n[8].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_3D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
+ free(n[11].data);
+ n += InstSize[n[0].opcode];
+ break;
+#if FEATURE_NV_vertex_program
+ case OPCODE_LOAD_PROGRAM_NV:
+ free(n[4].data); /* program string */
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
+ free(n[2].data); /* array of program ids */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+#if FEATURE_NV_fragment_program
+ case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
+ free(n[3].data); /* parameter name */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_PROGRAM_STRING_ARB:
+ free(n[4].data); /* program string */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+ case OPCODE_UNIFORM_1FV:
+ case OPCODE_UNIFORM_2FV:
+ case OPCODE_UNIFORM_3FV:
+ case OPCODE_UNIFORM_4FV:
+ case OPCODE_UNIFORM_1IV:
+ case OPCODE_UNIFORM_2IV:
+ case OPCODE_UNIFORM_3IV:
+ case OPCODE_UNIFORM_4IV:
+ case OPCODE_UNIFORM_1UIV:
+ case OPCODE_UNIFORM_2UIV:
+ case OPCODE_UNIFORM_3UIV:
+ case OPCODE_UNIFORM_4UIV:
+ free(n[3].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_UNIFORM_MATRIX22:
+ case OPCODE_UNIFORM_MATRIX33:
+ case OPCODE_UNIFORM_MATRIX44:
+ case OPCODE_UNIFORM_MATRIX24:
+ case OPCODE_UNIFORM_MATRIX42:
+ case OPCODE_UNIFORM_MATRIX23:
+ case OPCODE_UNIFORM_MATRIX32:
+ case OPCODE_UNIFORM_MATRIX34:
+ case OPCODE_UNIFORM_MATRIX43:
+ free(n[4].data);
+ n += InstSize[n[0].opcode];
+ break;
+
+ case OPCODE_CONTINUE:
+ n = (Node *) n[1].next;
+ free(block);
+ block = n;
+ break;
+ case OPCODE_END_OF_LIST:
+ free(block);
+ done = GL_TRUE;
+ break;
+ default:
+ /* Most frequent case */
+ n += InstSize[n[0].opcode];
+ break;
+ }
+ }
+ }
+
+ free(dlist);
+}
+
+
+/**
+ * Destroy a display list and remove from hash table.
+ * \param list - display list number
+ */
+static void
+destroy_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+
+ if (list == 0)
+ return;
+
+ dlist = lookup_list(ctx, list);
+ if (!dlist)
+ return;
+
+ _mesa_delete_list(ctx, dlist);
+ _mesa_HashRemove(ctx->Shared->DisplayList, list);
+}
+
+
+/*
+ * Translate the nth element of list from <type> to GLint.
+ */
+static GLint
+translate_id(GLsizei n, GLenum type, const GLvoid * list)
+{
+ GLbyte *bptr;
+ GLubyte *ubptr;
+ GLshort *sptr;
+ GLushort *usptr;
+ GLint *iptr;
+ GLuint *uiptr;
+ GLfloat *fptr;
+
+ switch (type) {
+ case GL_BYTE:
+ bptr = (GLbyte *) list;
+ return (GLint) bptr[n];
+ case GL_UNSIGNED_BYTE:
+ ubptr = (GLubyte *) list;
+ return (GLint) ubptr[n];
+ case GL_SHORT:
+ sptr = (GLshort *) list;
+ return (GLint) sptr[n];
+ case GL_UNSIGNED_SHORT:
+ usptr = (GLushort *) list;
+ return (GLint) usptr[n];
+ case GL_INT:
+ iptr = (GLint *) list;
+ return iptr[n];
+ case GL_UNSIGNED_INT:
+ uiptr = (GLuint *) list;
+ return (GLint) uiptr[n];
+ case GL_FLOAT:
+ fptr = (GLfloat *) list;
+ return (GLint) FLOORF(fptr[n]);
+ case GL_2_BYTES:
+ ubptr = ((GLubyte *) list) + 2 * n;
+ return (GLint) ubptr[0] * 256
+ + (GLint) ubptr[1];
+ case GL_3_BYTES:
+ ubptr = ((GLubyte *) list) + 3 * n;
+ return (GLint) ubptr[0] * 65536
+ + (GLint) ubptr[1] * 256
+ + (GLint) ubptr[2];
+ case GL_4_BYTES:
+ ubptr = ((GLubyte *) list) + 4 * n;
+ return (GLint) ubptr[0] * 16777216
+ + (GLint) ubptr[1] * 65536
+ + (GLint) ubptr[2] * 256
+ + (GLint) ubptr[3];
+ default:
+ return 0;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/***** Public *****/
+/**********************************************************************/
+
+/**
+ * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
+ * If we run out of memory, GL_OUT_OF_MEMORY will be recorded.
+ */
+static GLvoid *
+unpack_image(struct gl_context *ctx, GLuint dimensions,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* no PBO */
+ GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth,
+ format, type, pixels, unpack);
+ if (pixels && !image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
+ }
+ return image;
+ }
+ else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
+ format, type, pixels)) {
+ const GLubyte *map, *src;
+ GLvoid *image;
+
+ map = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB, unpack->BufferObj);
+ if (!map) {
+ /* unable to map src buffer! */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
+ return NULL;
+ }
+
+ src = ADD_POINTERS(map, pixels);
+ image = _mesa_unpack_image(dimensions, width, height, depth,
+ format, type, src, unpack);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
+ }
+ return image;
+ }
+ /* bad access! */
+ return NULL;
+}
+
+
+/**
+ * Allocate space for a display list instruction (opcode + payload space).
+ * \param opcode the instruction opcode (OPCODE_* value)
+ * \param bytes instruction payload size (not counting opcode)
+ * \return pointer to allocated memory (the opcode space)
+ */
+static Node *
+dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
+{
+ const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
+ Node *n;
+
+ if (opcode < (GLuint) OPCODE_EXT_0) {
+ if (InstSize[opcode] == 0) {
+ /* save instruction size now */
+ InstSize[opcode] = numNodes;
+ }
+ else {
+ /* make sure instruction size agrees */
+ ASSERT(numNodes == InstSize[opcode]);
+ }
+ }
+
+ if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
+ /* This block is full. Allocate a new block and chain to it */
+ Node *newblock;
+ n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
+ n[0].opcode = OPCODE_CONTINUE;
+ newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE);
+ if (!newblock) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
+ return NULL;
+ }
+ n[1].next = (Node *) newblock;
+ ctx->ListState.CurrentBlock = newblock;
+ ctx->ListState.CurrentPos = 0;
+ }
+
+ n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
+ ctx->ListState.CurrentPos += numNodes;
+
+ n[0].opcode = opcode;
+
+ return n;
+}
+
+
+
+/**
+ * Allocate space for a display list instruction. Used by callers outside
+ * this file for things like VBO vertex data.
+ *
+ * \param opcode the instruction opcode (OPCODE_* value)
+ * \param bytes instruction size in bytes, not counting opcode.
+ * \return pointer to the usable data area (not including the internal
+ * opcode).
+ */
+void *
+_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
+{
+ Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
+ if (n)
+ return n + 1; /* return pointer to payload area, after opcode */
+ else
+ return NULL;
+}
+
+
+/**
+ * This function allows modules and drivers to get their own opcodes
+ * for extending display list functionality.
+ * \param ctx the rendering context
+ * \param size number of bytes for storing the new display list command
+ * \param execute function to execute the new display list command
+ * \param destroy function to destroy the new display list command
+ * \param print function to print the new display list command
+ * \return the new opcode number or -1 if error
+ */
+GLint
+_mesa_dlist_alloc_opcode(struct gl_context *ctx,
+ GLuint size,
+ void (*execute) (struct gl_context *, void *),
+ void (*destroy) (struct gl_context *, void *),
+ void (*print) (struct gl_context *, void *))
+{
+ if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
+ const GLuint i = ctx->ListExt->NumOpcodes++;
+ ctx->ListExt->Opcode[i].Size =
+ 1 + (size + sizeof(Node) - 1) / sizeof(Node);
+ ctx->ListExt->Opcode[i].Execute = execute;
+ ctx->ListExt->Opcode[i].Destroy = destroy;
+ ctx->ListExt->Opcode[i].Print = print;
+ return i + OPCODE_EXT_0;
+ }
+ return -1;
+}
+
+
+/**
+ * Allocate space for a display list instruction. The space is basically
+ * an array of Nodes where node[0] holds the opcode, node[1] is the first
+ * function parameter, node[2] is the second parameter, etc.
+ *
+ * \param opcode one of OPCODE_x
+ * \param nparams number of function parameters
+ * \return pointer to start of instruction space
+ */
+static INLINE Node *
+alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
+{
+ return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
+}
+
+
+
+/*
+ * Display List compilation functions
+ */
+static void GLAPIENTRY
+save_Accum(GLenum op, GLfloat value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
+ if (n) {
+ n[1].e = op;
+ n[2].f = value;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Accum(ctx->Exec, (op, value));
+ }
+}
+
+
+static void GLAPIENTRY
+save_AlphaFunc(GLenum func, GLclampf ref)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
+ if (n) {
+ n[1].e = func;
+ n[2].f = (GLfloat) ref;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_AlphaFunc(ctx->Exec, (func, ref));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BindTexture(GLenum target, GLuint texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = texture;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindTexture(ctx->Exec, (target, texture));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Bitmap(GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
+ if (n) {
+ n[1].i = (GLint) width;
+ n[2].i = (GLint) height;
+ n[3].f = xorig;
+ n[4].f = yorig;
+ n[5].f = xmove;
+ n[6].f = ymove;
+ n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Bitmap(ctx->Exec, (width, height,
+ xorig, yorig, xmove, ymove, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendEquation(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquation(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
+ if (n) {
+ n[1].e = modeRGB;
+ n[2].e = modeA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = sfactorRGB;
+ n[2].e = dfactorRGB;
+ n[3].e = sfactorA;
+ n[4].e = dfactorA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendFuncSeparateEXT(ctx->Exec,
+ (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
+{
+ save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
+}
+
+
+static void GLAPIENTRY
+save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
+ if (n) {
+ n[1].f = red;
+ n[2].f = green;
+ n[3].f = blue;
+ n[4].f = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/* GL_ARB_draw_buffers_blend */
+static void GLAPIENTRY
+save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5);
+ if (n) {
+ n[1].ui = buf;
+ n[2].e = sfactorRGB;
+ n[3].e = dfactorRGB;
+ n[4].e = sfactorA;
+ n[5].e = dfactorA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA));
+ }
+}
+
+/* GL_ARB_draw_buffers_blend */
+static void GLAPIENTRY
+save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3);
+ if (n) {
+ n[1].ui = buf;
+ n[2].e = sfactor;
+ n[3].e = dfactor;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor));
+ }
+}
+
+/* GL_ARB_draw_buffers_blend */
+static void GLAPIENTRY
+save_BlendEquationi(GLuint buf, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2);
+ if (n) {
+ n[1].ui = buf;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquationiARB(ctx->Exec, (buf, mode));
+ }
+}
+
+/* GL_ARB_draw_buffers_blend */
+static void GLAPIENTRY
+save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3);
+ if (n) {
+ n[1].ui = buf;
+ n[2].e = modeRGB;
+ n[3].e = modeA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA));
+ }
+}
+
+
+static void invalidate_saved_current_state( struct gl_context *ctx )
+{
+ GLint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveAttribSize[i] = 0;
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveMaterialSize[i] = 0;
+
+ memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+}
+
+static void GLAPIENTRY
+save_CallList(GLuint list)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
+ if (n) {
+ n[1].ui = list;
+ }
+
+ /* After this, we don't know what state we're in. Invalidate all
+ * cached information previously gathered:
+ */
+ invalidate_saved_current_state( ctx );
+
+ if (ctx->ExecuteFlag) {
+ _mesa_CallList(list);
+ }
+}
+
+
+static void GLAPIENTRY
+save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLboolean typeErrorFlag;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ typeErrorFlag = GL_FALSE;
+ break;
+ default:
+ typeErrorFlag = GL_TRUE;
+ }
+
+ for (i = 0; i < num; i++) {
+ GLint list = translate_id(i, type, lists);
+ Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
+ if (n) {
+ n[1].i = list;
+ n[2].b = typeErrorFlag;
+ }
+ }
+
+ /* After this, we don't know what state we're in. Invalidate all
+ * cached information previously gathered:
+ */
+ invalidate_saved_current_state( ctx );
+
+ if (ctx->ExecuteFlag) {
+ CALL_CallLists(ctx->Exec, (num, type, lists));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Clear(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
+ if (n) {
+ n[1].bf = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Clear(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].i = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].i = value[1];
+ n[5].i = value[2];
+ n[6].i = value[3];
+ }
+ else {
+ n[4].i = 0;
+ n[5].i = 0;
+ n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].ui = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].ui = value[1];
+ n[5].ui = value[2];
+ n[6].ui = value[3];
+ }
+ else {
+ n[4].ui = 0;
+ n[5].ui = 0;
+ n[6].ui = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].f = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].f = value[1];
+ n[5].f = value[2];
+ n[6].f = value[3];
+ }
+ else {
+ n[4].f = 0.0F;
+ n[5].f = 0.0F;
+ n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].f = depth;
+ n[4].i = stencil;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
+ if (n) {
+ n[1].f = red;
+ n[2].f = green;
+ n[3].f = blue;
+ n[4].f = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
+ if (n) {
+ n[1].f = red;
+ n[2].f = green;
+ n[3].f = blue;
+ n[4].f = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearDepth(GLclampd depth)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
+ if (n) {
+ n[1].f = (GLfloat) depth;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearDepth(ctx->Exec, (depth));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearIndex(GLfloat c)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
+ if (n) {
+ n[1].f = c;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearIndex(ctx->Exec, (c));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearStencil(GLint s)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
+ if (n) {
+ n[1].i = s;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearStencil(ctx->Exec, (s));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClipPlane(GLenum plane, const GLdouble * equ)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
+ if (n) {
+ n[1].e = plane;
+ n[2].f = (GLfloat) equ[0];
+ n[3].f = (GLfloat) equ[1];
+ n[4].f = (GLfloat) equ[2];
+ n[5].f = (GLfloat) equ[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClipPlane(ctx->Exec, (plane, equ));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_ColorMask(GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
+ if (n) {
+ n[1].b = red;
+ n[2].b = green;
+ n[3].b = blue;
+ n[4].b = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
+ if (n) {
+ n[1].ui = buf;
+ n[2].b = red;
+ n[3].b = green;
+ n[4].b = blue;
+ n[5].b = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorMaterial(GLenum face, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorMaterial(ctx->Exec, (face, mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorTable(GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid * table)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (_mesa_is_proxy_texture(target)) {
+ /* execute immediately */
+ CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
+ format, type, table));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
+ format, type, table));
+ }
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_ColorTableParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_TEXTURE_COLOR_TABLE_SGI) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_TEXTURE_COLOR_TABLE_SGI) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
+ GLenum format, GLenum type, const GLvoid * table)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].i = start;
+ n[3].i = count;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorSubTable(ctx->Exec,
+ (target, start, count, format, type, table));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyColorSubTable(GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
+ if (n) {
+ n[1].e = target;
+ n[2].i = start;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyColorTable(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalformat;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
+ GLenum format, GLenum type, const GLvoid * filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
+ format, type, filter));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid * filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].i = height;
+ n[5].e = format;
+ n[6].e = type;
+ n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionFilter2D(ctx->Exec,
+ (target, internalFormat, width, height, format,
+ type, filter));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = param;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+ pname == GL_CONVOLUTION_FILTER_SCALE ||
+ pname == GL_CONVOLUTION_FILTER_BIAS) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ else {
+ n[4].i = n[5].i = n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = param;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+ pname == GL_CONVOLUTION_FILTER_SCALE ||
+ pname == GL_CONVOLUTION_FILTER_BIAS) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = (GLint) width;
+ n[4].i = (GLint) height;
+ n[5].e = type;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalformat;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ n[7].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
+ x, y, width, border));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexImage2D(GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalformat;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ n[7].i = height;
+ n[8].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
+ x, y, width, height, border));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage1D(GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexSubImage1D(ctx->Exec,
+ (target, level, xoffset, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage2D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage3D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = x;
+ n[7].i = y;
+ n[8].i = width;
+ n[9].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CullFace(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CullFace(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DepthFunc(GLenum func)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
+ if (n) {
+ n[1].e = func;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthFunc(ctx->Exec, (func));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DepthMask(GLboolean mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
+ if (n) {
+ n[1].b = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthMask(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DepthRange(GLclampd nearval, GLclampd farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
+ if (n) {
+ n[1].f = (GLfloat) nearval;
+ n[2].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthRange(ctx->Exec, (nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Disable(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
+ if (n) {
+ n[1].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Disable(ctx->Exec, (cap));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DisableIndexed(GLuint index, GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DrawBuffer(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawBuffer(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DrawPixels(GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
+ if (n) {
+ n[1].i = width;
+ n[2].i = height;
+ n[3].e = format;
+ n[4].e = type;
+ n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Enable(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
+ if (n) {
+ n[1].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Enable(ctx->Exec, (cap));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_EnableIndexed(GLuint index, GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
+ if (n) {
+ n[1].e = mode;
+ n[2].i = i1;
+ n[3].i = i2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
+ if (n) {
+ n[1].e = mode;
+ n[2].i = i1;
+ n[3].i = i2;
+ n[4].i = j1;
+ n[5].i = j2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
+ }
+}
+
+
+
+
+static void GLAPIENTRY
+save_Fogfv(GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FOG, 5);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = params[0];
+ n[3].f = params[1];
+ n[4].f = params[2];
+ n[5].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Fogfv(ctx->Exec, (pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Fogf(GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_Fogfv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_Fogiv(GLenum pname, const GLint *params)
+{
+ GLfloat p[4];
+ switch (pname) {
+ case GL_FOG_MODE:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_INDEX:
+ p[0] = (GLfloat) *params;
+ p[1] = 0.0f;
+ p[2] = 0.0f;
+ p[3] = 0.0f;
+ break;
+ case GL_FOG_COLOR:
+ p[0] = INT_TO_FLOAT(params[0]);
+ p[1] = INT_TO_FLOAT(params[1]);
+ p[2] = INT_TO_FLOAT(params[2]);
+ p[3] = INT_TO_FLOAT(params[3]);
+ break;
+ default:
+ /* Error will be caught later in gl_Fogfv */
+ ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ save_Fogfv(pname, p);
+}
+
+
+static void GLAPIENTRY
+save_Fogi(GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_Fogiv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_FrontFace(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_FrontFace(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Frustum(GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
+ if (n) {
+ n[1].f = (GLfloat) left;
+ n[2].f = (GLfloat) right;
+ n[3].f = (GLfloat) bottom;
+ n[4].f = (GLfloat) top;
+ n[5].f = (GLfloat) nearval;
+ n[6].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Hint(GLenum target, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_HINT, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Hint(ctx->Exec, (target, mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
+ GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
+ if (n) {
+ n[1].e = target;
+ n[2].i = width;
+ n[3].e = internalFormat;
+ n[4].b = sink;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
+ }
+}
+
+
+static void GLAPIENTRY
+save_IndexMask(GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
+ if (n) {
+ n[1].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_IndexMask(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_InitNames(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_InitNames(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
+ if (n) {
+ GLint i, nParams;
+ n[1].e = light;
+ n[2].e = pname;
+ switch (pname) {
+ case GL_AMBIENT:
+ nParams = 4;
+ break;
+ case GL_DIFFUSE:
+ nParams = 4;
+ break;
+ case GL_SPECULAR:
+ nParams = 4;
+ break;
+ case GL_POSITION:
+ nParams = 4;
+ break;
+ case GL_SPOT_DIRECTION:
+ nParams = 3;
+ break;
+ case GL_SPOT_EXPONENT:
+ nParams = 1;
+ break;
+ case GL_SPOT_CUTOFF:
+ nParams = 1;
+ break;
+ case GL_CONSTANT_ATTENUATION:
+ nParams = 1;
+ break;
+ case GL_LINEAR_ATTENUATION:
+ nParams = 1;
+ break;
+ case GL_QUADRATIC_ATTENUATION:
+ nParams = 1;
+ break;
+ default:
+ nParams = 0;
+ }
+ for (i = 0; i < nParams; i++) {
+ n[3 + i].f = params[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Lightfv(ctx->Exec, (light, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Lightf(GLenum light, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_Lightfv(light, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_Lightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ fparam[0] = INT_TO_FLOAT(params[0]);
+ fparam[1] = INT_TO_FLOAT(params[1]);
+ fparam[2] = INT_TO_FLOAT(params[2]);
+ fparam[3] = INT_TO_FLOAT(params[3]);
+ break;
+ case GL_POSITION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ fparam[3] = (GLfloat) params[3];
+ break;
+ case GL_SPOT_DIRECTION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ break;
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* error will be caught later in gl_Lightfv */
+ ;
+ }
+ save_Lightfv(light, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_Lighti(GLenum light, GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_Lightiv(light, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_LightModelfv(GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = params[0];
+ n[3].f = params[1];
+ n[4].f = params[2];
+ n[5].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LightModelfv(ctx->Exec, (pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LightModelf(GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_LightModelfv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_LightModeliv(GLenum pname, const GLint *params)
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ fparam[0] = INT_TO_FLOAT(params[0]);
+ fparam[1] = INT_TO_FLOAT(params[1]);
+ fparam[2] = INT_TO_FLOAT(params[2]);
+ fparam[3] = INT_TO_FLOAT(params[3]);
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = 0.0F;
+ fparam[2] = 0.0F;
+ fparam[3] = 0.0F;
+ break;
+ default:
+ /* Error will be caught later in gl_LightModelfv */
+ ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ save_LightModelfv(pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_LightModeli(GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_LightModeliv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_LineStipple(GLint factor, GLushort pattern)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
+ if (n) {
+ n[1].i = factor;
+ n[2].us = pattern;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LineStipple(ctx->Exec, (factor, pattern));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LineWidth(GLfloat width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
+ if (n) {
+ n[1].f = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LineWidth(ctx->Exec, (width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ListBase(GLuint base)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
+ if (n) {
+ n[1].ui = base;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ListBase(ctx->Exec, (base));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadIdentity(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_LoadIdentity(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadMatrixf(const GLfloat * m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
+ if (n) {
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ n[1 + i].f = m[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadMatrixf(ctx->Exec, (m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadMatrixd(const GLdouble * m)
+{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++) {
+ f[i] = (GLfloat) m[i];
+ }
+ save_LoadMatrixf(f);
+}
+
+
+static void GLAPIENTRY
+save_LoadName(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
+ if (n) {
+ n[1].ui = name;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadName(ctx->Exec, (name));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LogicOp(GLenum opcode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
+ if (n) {
+ n[1].e = opcode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LogicOp(ctx->Exec, (opcode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
+ n[1].e = target;
+ n[2].f = (GLfloat) u1;
+ n[3].f = (GLfloat) u2;
+ n[4].i = _mesa_evaluator_components(target); /* stride */
+ n[5].i = order;
+ n[6].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
+ }
+}
+
+static void GLAPIENTRY
+save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
+ n[1].e = target;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].i = _mesa_evaluator_components(target); /* stride */
+ n[5].i = order;
+ n[6].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Map2d(GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
+ vstride, vorder, points);
+ n[1].e = target;
+ n[2].f = (GLfloat) u1;
+ n[3].f = (GLfloat) u2;
+ n[4].f = (GLfloat) v1;
+ n[5].f = (GLfloat) v2;
+ /* XXX verify these strides are correct */
+ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
+ n[7].i = _mesa_evaluator_components(target); /*vstride */
+ n[8].i = uorder;
+ n[9].i = vorder;
+ n[10].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map2d(ctx->Exec, (target,
+ u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Map2f(GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
+ vstride, vorder, points);
+ n[1].e = target;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].f = v1;
+ n[5].f = v2;
+ /* XXX verify these strides are correct */
+ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
+ n[7].i = _mesa_evaluator_components(target); /*vstride */
+ n[8].i = uorder;
+ n[9].i = vorder;
+ n[10].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
+ if (n) {
+ n[1].i = un;
+ n[2].f = u1;
+ n[3].f = u2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
+}
+
+
+static void GLAPIENTRY
+save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
+ if (n) {
+ n[1].i = un;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].i = vn;
+ n[5].f = v1;
+ n[6].f = v2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2)
+{
+ save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
+ vn, (GLfloat) v1, (GLfloat) v2);
+}
+
+
+static void GLAPIENTRY
+save_MatrixMode(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixMode(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].b = sink;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultMatrixf(const GLfloat * m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
+ if (n) {
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ n[1 + i].f = m[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultMatrixf(ctx->Exec, (m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultMatrixd(const GLdouble * m)
+{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++) {
+ f[i] = (GLfloat) m[i];
+ }
+ save_MultMatrixf(f);
+}
+
+
+static void GLAPIENTRY
+save_NewList(GLuint name, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* It's an error to call this function while building a display list */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
+ (void) name;
+ (void) mode;
+}
+
+
+
+static void GLAPIENTRY
+save_Ortho(GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
+ if (n) {
+ n[1].f = (GLfloat) left;
+ n[2].f = (GLfloat) right;
+ n[3].f = (GLfloat) bottom;
+ n[4].f = (GLfloat) top;
+ n[5].f = (GLfloat) nearval;
+ n[6].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
+ if (n) {
+ n[1].e = map;
+ n[2].i = mapsize;
+ n[3].data = (void *) malloc(mapsize * sizeof(GLfloat));
+ memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = UINT_TO_FLOAT(values[i]);
+ }
+ }
+ save_PixelMapfv(map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = USHORT_TO_FLOAT(values[i]);
+ }
+ }
+ save_PixelMapfv(map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+save_PixelTransferf(GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = param;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PixelTransferf(ctx->Exec, (pname, param));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PixelTransferi(GLenum pname, GLint param)
+{
+ save_PixelTransferf(pname, (GLfloat) param);
+}
+
+
+static void GLAPIENTRY
+save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
+ if (n) {
+ n[1].f = xfactor;
+ n[2].f = yfactor;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = params[0];
+ n[3].f = params[1];
+ n[4].f = params[2];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PointParameterfEXT(GLenum pname, GLfloat param)
+{
+ GLfloat parray[3];
+ parray[0] = param;
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
+}
+
+static void GLAPIENTRY
+save_PointParameteriNV(GLenum pname, GLint param)
+{
+ GLfloat parray[3];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
+}
+
+static void GLAPIENTRY
+save_PointParameterivNV(GLenum pname, const GLint * param)
+{
+ GLfloat parray[3];
+ parray[0] = (GLfloat) param[0];
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_PointSize(GLfloat size)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
+ if (n) {
+ n[1].f = size;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PointSize(ctx->Exec, (size));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonMode(GLenum face, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonMode(ctx->Exec, (face, mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonStipple(const GLubyte * pattern)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
+ if (n) {
+ n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
+ pattern, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonOffset(GLfloat factor, GLfloat units)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
+ if (n) {
+ n[1].f = factor;
+ n[2].f = units;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonOffset(ctx->Exec, (factor, units));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* XXX mult by DepthMaxF here??? */
+ save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
+}
+
+
+static void GLAPIENTRY
+save_PopAttrib(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PopAttrib(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PopMatrix(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PopMatrix(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PopName(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PopName(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PrioritizeTextures(GLsizei num, const GLuint * textures,
+ const GLclampf * priorities)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < num; i++) {
+ Node *n;
+ n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
+ if (n) {
+ n[1].ui = textures[i];
+ n[2].f = priorities[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PushAttrib(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
+ if (n) {
+ n[1].bf = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PushAttrib(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PushMatrix(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PushMatrix(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PushName(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
+ if (n) {
+ n[1].ui = name;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PushName(ctx->Exec, (name));
+ }
+}
+
+
+static void GLAPIENTRY
+save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ n[4].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_RasterPos2d(GLdouble x, GLdouble y)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2f(GLfloat x, GLfloat y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2i(GLint x, GLint y)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2s(GLshort x, GLshort y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3i(GLint x, GLint y, GLint z)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_RasterPos4f(x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_RasterPos2dv(const GLdouble * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2fv(const GLfloat * v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2iv(const GLint * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2sv(const GLshort * v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3dv(const GLdouble * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3fv(const GLfloat * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3iv(const GLint * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3sv(const GLshort * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos4dv(const GLdouble * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_RasterPos4fv(const GLfloat * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_RasterPos4iv(const GLint * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_RasterPos4sv(const GLshort * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+
+static void GLAPIENTRY
+save_PassThrough(GLfloat token)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
+ if (n) {
+ n[1].f = token;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PassThrough(ctx->Exec, (token));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ReadBuffer(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ReadBuffer(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ResetHistogram(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ResetHistogram(ctx->Exec, (target));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ResetMinmax(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ResetMinmax(ctx->Exec, (target));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
+ if (n) {
+ n[1].f = angle;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Rotatef(ctx->Exec, (angle, x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+static void GLAPIENTRY
+save_Scalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCALE, 3);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Scalef(ctx->Exec, (x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Scaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+static void GLAPIENTRY
+save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = width;
+ n[4].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Scissor(ctx->Exec, (x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ShadeModel(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
+
+ if (ctx->ExecuteFlag) {
+ CALL_ShadeModel(ctx->Exec, (mode));
+ }
+
+ if (ctx->ListState.Current.ShadeModel == mode)
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ /* Only save the value if we know the statechange will take effect:
+ */
+ if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
+ ctx->ListState.Current.ShadeModel = mode;
+
+ n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
+ if (n) {
+ n[1].e = func;
+ n[2].i = ref;
+ n[3].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFunc(ctx->Exec, (func, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilMask(GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
+ if (n) {
+ n[1].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilMask(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
+ if (n) {
+ n[1].e = fail;
+ n[2].e = zfail;
+ n[3].e = zpass;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = face;
+ n[2].e = func;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
+ GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* GL_FRONT */
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = GL_FRONT;
+ n[2].e = frontfunc;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ /* GL_BACK */
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = GL_BACK;
+ n[2].e = backfunc;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
+ CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
+ if (n) {
+ n[1].e = face;
+ n[2].e = fail;
+ n[3].e = zfail;
+ n[4].e = zpass;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[3].f = params[0];
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexEnvfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexEnvfv(target, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0F;
+ save_TexEnvfv(target, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
+{
+ GLfloat p[4];
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ p[0] = INT_TO_FLOAT(param[0]);
+ p[1] = INT_TO_FLOAT(param[1]);
+ p[2] = INT_TO_FLOAT(param[2]);
+ p[3] = INT_TO_FLOAT(param[3]);
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0.0F;
+ }
+ save_TexEnvfv(target, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
+ if (n) {
+ n[1].e = coord;
+ n[2].e = pname;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexGenfv(ctx->Exec, (coord, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) params[0];
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
+ save_TexGenfv(coord, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ GLfloat parray[4];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexGenfv(coord, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) params[0];
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
+ save_TexGenfv(coord, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexGenfv(coord, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_TexGeniv(coord, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexParameterfv(target, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ save_TexParameterfv(target, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ save_TexParameterfv(target, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_TexImage1D(GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_TexImage1D(ctx->Exec, (target, level, components, width,
+ border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = components;
+ n[4].i = (GLint) width;
+ n[5].i = border;
+ n[6].e = format;
+ n[7].e = type;
+ n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexImage1D(ctx->Exec, (target, level, components, width,
+ border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexImage2D(GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_TexImage2D(ctx->Exec, (target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = components;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = border;
+ n[7].e = format;
+ n[8].e = type;
+ n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexImage2D(ctx->Exec, (target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexImage3D(GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
+ height, depth, border, format, type,
+ pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = (GLint) internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = (GLint) depth;
+ n[7].i = border;
+ n[8].e = format;
+ n[9].e = type;
+ n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
+ height, depth, border, format, type,
+ pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = (GLint) width;
+ n[5].e = format;
+ n[6].e = type;
+ n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
+ format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexSubImage2D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].e = format;
+ n[8].e = type;
+ n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
+ width, height, format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexSubImage3D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].i = (GLint) depth;
+ n[9].e = format;
+ n[10].e = type;
+ n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexSubImage3D(ctx->Exec, (target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Translatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Translatef(ctx->Exec, (x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Translated(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+
+static void GLAPIENTRY
+save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = (GLint) width;
+ n[4].i = (GLint) height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Viewport(ctx->Exec, (x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ n[4].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_WindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2iMESA(GLint x, GLint y)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2sMESA(GLshort x, GLshort y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_WindowPos2dvMESA(const GLdouble * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2fvMESA(const GLfloat * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2ivMESA(const GLint * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2svMESA(const GLshort * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3dvMESA(const GLdouble * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3fvMESA(const GLfloat * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3ivMESA(const GLint * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3svMESA(const GLshort * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos4dvMESA(const GLdouble * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_WindowPos4fvMESA(const GLfloat * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_WindowPos4ivMESA(const GLint * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_WindowPos4svMESA(const GLshort * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+
+
+/* GL_ARB_multitexture */
+static void GLAPIENTRY
+save_ActiveTextureARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveTextureARB(ctx->Exec, (target));
+ }
+}
+
+
+/* GL_ARB_transpose_matrix */
+
+static void GLAPIENTRY
+save_LoadTransposeMatrixdARB(const GLdouble m[16])
+{
+ GLfloat tm[16];
+ _math_transposefd(tm, m);
+ save_LoadMatrixf(tm);
+}
+
+
+static void GLAPIENTRY
+save_LoadTransposeMatrixfARB(const GLfloat m[16])
+{
+ GLfloat tm[16];
+ _math_transposef(tm, m);
+ save_LoadMatrixf(tm);
+}
+
+
+static void GLAPIENTRY
+save_MultTransposeMatrixdARB(const GLdouble m[16])
+{
+ GLfloat tm[16];
+ _math_transposefd(tm, m);
+ save_MultMatrixf(tm);
+}
+
+
+static void GLAPIENTRY
+save_MultTransposeMatrixfARB(const GLfloat m[16])
+{
+ GLfloat tm[16];
+ _math_transposef(tm, m);
+ save_MultMatrixf(tm);
+}
+
+
+/* GL_ARB_texture_compression */
+static void GLAPIENTRY
+save_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
+ width, border, imageSize,
+ data));
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = border;
+ n[6].i = imageSize;
+ n[7].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexImage1DARB(ctx->Exec,
+ (target, level, internalFormat, width,
+ border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
+ width, height, border,
+ imageSize, data));
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = border;
+ n[7].i = imageSize;
+ n[8].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexImage2DARB(ctx->Exec,
+ (target, level, internalFormat, width,
+ height, border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
+ width, height, depth, border,
+ imageSize, data));
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = (GLint) depth;
+ n[7].i = border;
+ n[8].i = imageSize;
+ n[9].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexImage3DARB(ctx->Exec,
+ (target, level, internalFormat, width,
+ height, depth, border, imageSize,
+ data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = (GLint) width;
+ n[5].e = format;
+ n[6].i = imageSize;
+ n[7].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
+ width, format, imageSize,
+ data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid * data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].e = format;
+ n[8].i = imageSize;
+ n[9].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexSubImage2DARB(ctx->Exec,
+ (target, level, xoffset, yoffset, width,
+ height, format, imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].i = (GLint) depth;
+ n[9].e = format;
+ n[10].i = imageSize;
+ n[11].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexSubImage3DARB(ctx->Exec,
+ (target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data));
+ }
+}
+
+
+/* GL_ARB_multisample */
+static void GLAPIENTRY
+save_SampleCoverageARB(GLclampf value, GLboolean invert)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
+ if (n) {
+ n[1].f = value;
+ n[2].b = invert;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SampleCoverageARB(ctx->Exec, (value, invert));
+ }
+}
+
+
+/*
+ * GL_NV_vertex_program
+ */
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+static void GLAPIENTRY
+save_BindProgramNV(GLenum target, GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindProgramNV(ctx->Exec, (target, id));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
+ const GLfloat *params)
+{
+ save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
+ params[2], params[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
+ const GLfloat * params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (count > 0) {
+ GLint i;
+ const GLfloat * p = params;
+
+ for (i = 0 ; i < count ; i++) {
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = p[0];
+ n[4].f = p[1];
+ n[5].f = p[2];
+ n[6].f = p[3];
+ p += 4;
+ }
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_ProgramEnvParameter4fARB(target, index,
+ (GLfloat) x,
+ (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ save_ProgramEnvParameter4fARB(target, index,
+ (GLfloat) params[0],
+ (GLfloat) params[1],
+ (GLfloat) params[2], (GLfloat) params[3]);
+}
+
+#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_vertex_program
+static void GLAPIENTRY
+save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameters4dvNV(GLenum target, GLuint index,
+ GLsizei num, const GLdouble *params)
+{
+ GLint i;
+ for (i = 0; i < num; i++) {
+ save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i);
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameters4fvNV(GLenum target, GLuint index,
+ GLsizei num, const GLfloat *params)
+{
+ GLint i;
+ for (i = 0; i < num; i++) {
+ save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i);
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
+ const GLubyte * program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
+ if (n) {
+ GLubyte *programCopy = (GLubyte *) malloc(len);
+ if (!programCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ memcpy(programCopy, program, len);
+ n[1].e = target;
+ n[2].ui = id;
+ n[3].i = len;
+ n[4].data = programCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
+ }
+}
+
+
+static void GLAPIENTRY
+save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
+ if (n) {
+ GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint));
+ if (!idCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
+ return;
+ }
+ memcpy(idCopy, ids, num * sizeof(GLuint));
+ n[1].i = num;
+ n[2].data = idCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TrackMatrixNV(GLenum target, GLuint address,
+ GLenum matrix, GLenum transform)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = address;
+ n[3].e = matrix;
+ n[4].e = transform;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
+ }
+}
+#endif /* FEATURE_NV_vertex_program */
+
+
+/*
+ * GL_NV_fragment_program
+ */
+#if FEATURE_NV_fragment_program
+static void GLAPIENTRY
+save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (count > 0) {
+ GLint i;
+ const GLfloat * p = params;
+
+ for (i = 0 ; i < count ; i++) {
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = p[0];
+ n[4].f = p[1];
+ n[5].f = p[2];
+ n[6].f = p[3];
+ p += 4;
+ }
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
+ GLdouble x, GLdouble y,
+ GLdouble z, GLdouble w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = (GLfloat) x;
+ n[4].f = (GLfloat) y;
+ n[5].f = (GLfloat) z;
+ n[6].f = (GLfloat) w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = (GLfloat) params[0];
+ n[4].f = (GLfloat) params[1];
+ n[5].f = (GLfloat) params[2];
+ n[6].f = (GLfloat) params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
+ if (n) {
+ GLubyte *nameCopy = (GLubyte *) malloc(len);
+ if (!nameCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
+ return;
+ }
+ memcpy(nameCopy, name, len);
+ n[1].ui = id;
+ n[2].i = len;
+ n[3].data = nameCopy;
+ n[4].f = x;
+ n[5].f = y;
+ n[6].f = z;
+ n[7].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name,
+ const float v[])
+{
+ save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
+ (GLfloat) z, (GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name,
+ const double v[])
+{
+ save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
+ (GLfloat) v[1], (GLfloat) v[2],
+ (GLfloat) v[3]);
+}
+
+#endif /* FEATURE_NV_fragment_program */
+
+
+
+/* GL_EXT_stencil_two_side */
+static void GLAPIENTRY
+save_ActiveStencilFaceEXT(GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
+ if (n) {
+ n[1].e = face;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
+ }
+}
+
+
+/* GL_EXT_depth_bounds_test */
+static void GLAPIENTRY
+save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
+ if (n) {
+ n[1].f = (GLfloat) zmin;
+ n[2].f = (GLfloat) zmax;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
+ }
+}
+
+
+
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+
+static void GLAPIENTRY
+save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
+ const GLvoid * string)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
+ if (n) {
+ GLubyte *programCopy = (GLubyte *) malloc(len);
+ if (!programCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
+ return;
+ }
+ memcpy(programCopy, string, len);
+ n[1].e = target;
+ n[2].e = format;
+ n[3].i = len;
+ n[4].data = programCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
+ }
+}
+
+#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
+
+
+#if FEATURE_queryobj
+
+static void GLAPIENTRY
+save_BeginQueryARB(GLenum target, GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BeginQueryARB(ctx->Exec, (target, id));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EndQueryARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EndQueryARB(ctx->Exec, (target));
+ }
+}
+
+#endif /* FEATURE_queryobj */
+
+
+static void GLAPIENTRY
+save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
+ if (n) {
+ GLint i;
+ n[1].i = count;
+ if (count > MAX_DRAW_BUFFERS)
+ count = MAX_DRAW_BUFFERS;
+ for (i = 0; i < count; i++) {
+ n[2 + i].e = buffers[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
+ }
+}
+
+static void GLAPIENTRY
+save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
+ if (n) {
+ n[1].ui = pname;
+ n[2].f = param[0];
+ n[3].f = param[1];
+ n[4].f = param[2];
+ n[5].f = param[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
+ }
+}
+
+static void GLAPIENTRY
+save_TexBumpParameterivATI(GLenum pname, const GLint *param)
+{
+ GLfloat p[4];
+ p[0] = INT_TO_FLOAT(param[0]);
+ p[1] = INT_TO_FLOAT(param[1]);
+ p[2] = INT_TO_FLOAT(param[2]);
+ p[3] = INT_TO_FLOAT(param[3]);
+ save_TexBumpParameterfvATI(pname, p);
+}
+
+#if FEATURE_ATI_fragment_shader
+static void GLAPIENTRY
+save_BindFragmentShaderATI(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
+ if (n) {
+ n[1].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindFragmentShaderATI(ctx->Exec, (id));
+ }
+}
+
+static void GLAPIENTRY
+save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
+ if (n) {
+ n[1].ui = dst;
+ n[2].f = value[0];
+ n[3].f = value[1];
+ n[4].f = value[2];
+ n[5].f = value[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
+ }
+}
+#endif
+
+static void
+save_Attr1fNV(GLenum attr, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 1;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
+ }
+}
+
+static void
+save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 2;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
+ }
+}
+
+static void
+save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 3;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
+ }
+}
+
+static void
+save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 4;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
+ }
+}
+
+
+static void
+save_Attr1fARB(GLenum attr, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 1;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
+ }
+}
+
+static void
+save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 2;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
+ }
+}
+
+static void
+save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 3;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
+ }
+}
+
+static void
+save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 4;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EvalCoord1f(GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
+ if (n) {
+ n[1].f = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalCoord1f(ctx->Exec, (x));
+ }
+}
+
+static void GLAPIENTRY
+save_EvalCoord1fv(const GLfloat * v)
+{
+ save_EvalCoord1f(v[0]);
+}
+
+static void GLAPIENTRY
+save_EvalCoord2f(GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalCoord2f(ctx->Exec, (x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_EvalCoord2fv(const GLfloat * v)
+{
+ save_EvalCoord2f(v[0], v[1]);
+}
+
+
+static void GLAPIENTRY
+save_EvalPoint1(GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
+ if (n) {
+ n[1].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalPoint1(ctx->Exec, (x));
+ }
+}
+
+static void GLAPIENTRY
+save_EvalPoint2(GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalPoint2(ctx->Exec, (x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_Indexf(GLfloat x)
+{
+ save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
+}
+
+static void GLAPIENTRY
+save_Indexfv(const GLfloat * v)
+{
+ save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
+}
+
+static void GLAPIENTRY
+save_EdgeFlag(GLboolean x)
+{
+ save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
+}
+
+static INLINE GLboolean compare4fv( const GLfloat *a,
+ const GLfloat *b,
+ GLuint count )
+{
+ return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
+}
+
+
+static void GLAPIENTRY
+save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ int args, i;
+ GLuint bitmask;
+
+ switch (face) {
+ case GL_BACK:
+ case GL_FRONT:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_EMISSION:
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_AMBIENT_AND_DIFFUSE:
+ args = 4;
+ break;
+ case GL_SHININESS:
+ args = 1;
+ break;
+ case GL_COLOR_INDEXES:
+ args = 3;
+ break;
+ default:
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
+ return;
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_Materialfv(ctx->Exec, (face, pname, param));
+ }
+
+ bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
+
+ /* Try to eliminate redundant statechanges. Because it is legal to
+ * call glMaterial even inside begin/end calls, don't need to worry
+ * about ctx->Driver.CurrentSavePrimitive here.
+ */
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ if (bitmask & (1 << i)) {
+ if (ctx->ListState.ActiveMaterialSize[i] == args &&
+ compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
+ bitmask &= ~(1 << i);
+ }
+ else {
+ ctx->ListState.ActiveMaterialSize[i] = args;
+ COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
+ }
+ }
+ }
+
+ /* If this call has effect, return early:
+ */
+ if (bitmask == 0)
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
+ if (n) {
+ n[1].e = face;
+ n[2].e = pname;
+ for (i = 0; i < args; i++)
+ n[3 + i].f = param[i];
+ }
+}
+
+static void GLAPIENTRY
+save_Begin(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ GLboolean error = GL_FALSE;
+
+ if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) {
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)");
+ error = GL_TRUE;
+ }
+ else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
+ /* Typically the first begin. This may raise an error on
+ * playback, depending on whether CallList is issued from inside
+ * a begin/end or not.
+ */
+ ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
+ }
+ else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
+ ctx->Driver.CurrentSavePrimitive = mode;
+ }
+ else {
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
+ error = GL_TRUE;
+ }
+
+ if (!error) {
+ /* Give the driver an opportunity to hook in an optimized
+ * display list compiler.
+ */
+ if (ctx->Driver.NotifySaveBegin(ctx, mode))
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_Begin(ctx->Exec, (mode));
+ }
+}
+
+static void GLAPIENTRY
+save_End(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ SAVE_FLUSH_VERTICES(ctx);
+ (void) alloc_instruction(ctx, OPCODE_END, 0);
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+ if (ctx->ExecuteFlag) {
+ CALL_End(ctx->Exec, ());
+ }
+}
+
+static void GLAPIENTRY
+save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_RECTF, 4);
+ if (n) {
+ n[1].f = a;
+ n[2].f = b;
+ n[3].f = c;
+ n[4].f = d;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Rectf(ctx->Exec, (a, b, c, d));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Vertex2f(GLfloat x, GLfloat y)
+{
+ save_Attr2fNV(VERT_ATTRIB_POS, x, y);
+}
+
+static void GLAPIENTRY
+save_Vertex2fv(const GLfloat * v)
+{
+ save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Vertex3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_Vertex4fv(const GLfloat * v)
+{
+ save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_TexCoord1f(GLfloat x)
+{
+ save_Attr1fNV(VERT_ATTRIB_TEX0, x);
+}
+
+static void GLAPIENTRY
+save_TexCoord1fv(const GLfloat * v)
+{
+ save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
+}
+
+static void GLAPIENTRY
+save_TexCoord2f(GLfloat x, GLfloat y)
+{
+ save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
+}
+
+static void GLAPIENTRY
+save_TexCoord2fv(const GLfloat * v)
+{
+ save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
+}
+
+static void GLAPIENTRY
+save_TexCoord3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_TexCoord4fv(const GLfloat * v)
+{
+ save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Normal3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_FogCoordfEXT(GLfloat x)
+{
+ save_Attr1fNV(VERT_ATTRIB_FOG, x);
+}
+
+static void GLAPIENTRY
+save_FogCoordfvEXT(const GLfloat * v)
+{
+ save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
+}
+
+static void GLAPIENTRY
+save_Color3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Color3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_Color4fv(const GLfloat * v)
+{
+ save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
+}
+
+static void GLAPIENTRY
+save_SecondaryColor3fvEXT(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
+}
+
+
+/* Just call the respective ATTR for texcoord
+ */
+static void GLAPIENTRY
+save_MultiTexCoord1f(GLenum target, GLfloat x)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr1fNV(attr, x);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr1fNV(attr, v[0]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr2fNV(attr, x, y);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr2fNV(attr, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr3fNV(attr, x, y, z);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr3fNV(attr, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr4fNV(attr, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
+}
+
+
+/**
+ * Record a GL_INVALID_VALUE error when a invalid vertex attribute
+ * index is found.
+ */
+static void
+index_error(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
+}
+
+
+/* First level for NV_vertex_program:
+ *
+ * Check for errors at compile time?.
+ */
+static void GLAPIENTRY
+save_VertexAttrib1fNV(GLuint index, GLfloat x)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr1fNV(index, x);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr1fNV(index, v[0]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr2fNV(index, x, y);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr2fNV(index, v[0], v[1]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr3fNV(index, x, y, z);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr3fNV(index, v[0], v[1], v[2]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr4fNV(index, x, y, z, w);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
+ else
+ index_error();
+}
+
+
+
+
+static void GLAPIENTRY
+save_VertexAttrib1fARB(GLuint index, GLfloat x)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr1fARB(index, x);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr1fARB(index, v[0]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr2fARB(index, x, y);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr2fARB(index, v[0], v[1]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr3fARB(index, x, y, z);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr3fARB(index, v[0], v[1], v[2]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr4fARB(index, x, y, z, w);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
+ else
+ index_error();
+}
+
+
+/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
+
+static void GLAPIENTRY
+exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
+}
+
+static GLint GLAPIENTRY
+exec_GetAttribLocationARB(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
+}
+
+static GLint GLAPIENTRY
+exec_GetUniformLocationARB(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
+}
+/* XXX more shader functions needed here */
+
+
+#if FEATURE_EXT_framebuffer_blit
+static void GLAPIENTRY
+save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
+ if (n) {
+ n[1].i = srcX0;
+ n[2].i = srcY0;
+ n[3].i = srcX1;
+ n[4].i = srcY1;
+ n[5].i = dstX0;
+ n[6].i = dstY0;
+ n[7].i = dstX1;
+ n[8].i = dstY1;
+ n[9].i = mask;
+ n[10].e = filter;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter));
+ }
+}
+#endif
+
+
+/** GL_EXT_provoking_vertex */
+static void GLAPIENTRY
+save_ProvokingVertexEXT(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
+ _mesa_ProvokingVertexEXT(mode);
+ }
+}
+
+
+/** GL_EXT_transform_feedback */
+static void GLAPIENTRY
+save_BeginTransformFeedback(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode));
+ }
+}
+
+
+/** GL_EXT_transform_feedback */
+static void GLAPIENTRY
+save_EndTransformFeedback(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_EndTransformFeedbackEXT(ctx->Exec, ());
+ }
+}
+
+
+/* aka UseProgram() */
+static void GLAPIENTRY
+save_UseProgramObjectARB(GLhandleARB program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
+ if (n) {
+ n[1].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UseProgramObjectARB(ctx->Exec, (program));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform1fARB(GLint location, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1fARB(ctx->Exec, (location, x));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ n[3].f = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2fARB(ctx->Exec, (location, x, y));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
+ }
+}
+
+
+/** Return copy of memory */
+static void *
+memdup(const void *src, GLsizei bytes)
+{
+ void *b = bytes >= 0 ? malloc(bytes) : NULL;
+ if (b)
+ memcpy(b, src, bytes);
+ return b;
+}
+
+
+static void GLAPIENTRY
+save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform1iARB(GLint location, GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1iARB(ctx->Exec, (location, x));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2iARB(GLint location, GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2iARB(ctx->Exec, (location, x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ n[5].i = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(GLint));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(GLint));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(GLint));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1ui(GLint location, GLuint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform1ui(ctx->Exec, (location, x));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2ui(GLint location, GLuint x, GLuint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ n[5].i = w;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UseShaderProgramEXT(GLenum type, GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
+ if (n) {
+ n[1].ui = type;
+ n[2].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
+ }
+}
+
+static void GLAPIENTRY
+save_ActiveProgramEXT(GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
+ if (n) {
+ n[1].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveProgramEXT(ctx->Exec, (program));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
+ if (n) {
+ n[1].i = red;
+ n[2].i = green;
+ n[3].i = blue;
+ n[4].i = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
+ if (n) {
+ n[1].ui = red;
+ n[2].ui = green;
+ n[3].ui = blue;
+ n[4].ui = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].ui = params[0];
+ n[4].ui = params[1];
+ n[5].ui = params[2];
+ n[6].ui = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params));
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params));
+}
+
+
+/* GL_ARB_instanced_arrays */
+static void
+save_VertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].ui = divisor;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor));
+ }
+}
+
+
+/* GL_NV_texture_barrier */
+static void
+save_TextureBarrierNV(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_TextureBarrierNV(ctx->Exec, ());
+ }
+}
+
+
+/**
+ * Save an error-generating command into display list.
+ *
+ * KW: Will appear in the list before the vertex buffer containing the
+ * command that provoked the error. I don't see this as a problem.
+ */
+static void
+save_error(struct gl_context *ctx, GLenum error, const char *s)
+{
+ Node *n;
+ n = alloc_instruction(ctx, OPCODE_ERROR, 2);
+ if (n) {
+ n[1].e = error;
+ n[2].data = (void *) s;
+ }
+}
+
+
+/**
+ * Compile an error into current display list.
+ */
+void
+_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
+{
+ if (ctx->CompileFlag)
+ save_error(ctx, error, s);
+ if (ctx->ExecuteFlag)
+ _mesa_error(ctx, error, "%s", s);
+}
+
+
+/**
+ * Test if ID names a display list.
+ */
+static GLboolean
+islist(struct gl_context *ctx, GLuint list)
+{
+ if (list > 0 && lookup_list(ctx, list)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+/**********************************************************************/
+/* Display list execution */
+/**********************************************************************/
+
+
+/*
+ * Execute a display list. Note that the ListBase offset must have already
+ * been added before calling this function. I.e. the list argument is
+ * the absolute list number, not relative to ListBase.
+ * \param list - display list number
+ */
+static void
+execute_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+ Node *n;
+ GLboolean done;
+
+ if (list == 0 || !islist(ctx, list))
+ return;
+
+ if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
+ /* raise an error? */
+ return;
+ }
+
+ dlist = lookup_list(ctx, list);
+ if (!dlist)
+ return;
+
+ ctx->ListState.CallDepth++;
+
+ if (ctx->Driver.BeginCallList)
+ ctx->Driver.BeginCallList(ctx, dlist);
+
+ n = dlist->Head;
+
+ done = GL_FALSE;
+ while (!done) {
+ const OpCode opcode = n[0].opcode;
+
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_execute(ctx, n);
+ }
+ else {
+ switch (opcode) {
+ case OPCODE_ERROR:
+ _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
+ break;
+ case OPCODE_ACCUM:
+ CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ALPHA_FUNC:
+ CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_BIND_TEXTURE:
+ CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_BITMAP:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f,
+ (const GLubyte *) n[7].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_BLEND_COLOR:
+ CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_BLEND_EQUATION:
+ CALL_BlendEquation(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_BLEND_EQUATION_SEPARATE:
+ CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_BLEND_FUNC_SEPARATE:
+ CALL_BlendFuncSeparateEXT(ctx->Exec,
+ (n[1].e, n[2].e, n[3].e, n[4].e));
+ break;
+
+ case OPCODE_BLEND_FUNC_I:
+ /* GL_ARB_draw_buffers_blend */
+ CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e));
+ break;
+ case OPCODE_BLEND_FUNC_SEPARATE_I:
+ /* GL_ARB_draw_buffers_blend */
+ CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e,
+ n[4].e, n[5].e));
+ break;
+ case OPCODE_BLEND_EQUATION_I:
+ /* GL_ARB_draw_buffers_blend */
+ CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e));
+ break;
+ case OPCODE_BLEND_EQUATION_SEPARATE_I:
+ /* GL_ARB_draw_buffers_blend */
+ CALL_BlendEquationSeparateiARB(ctx->Exec,
+ (n[1].ui, n[2].e, n[3].e));
+ break;
+
+ case OPCODE_CALL_LIST:
+ /* Generated by glCallList(), don't add ListBase */
+ if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+ execute_list(ctx, n[1].ui);
+ }
+ break;
+ case OPCODE_CALL_LIST_OFFSET:
+ /* Generated by glCallLists() so we must add ListBase */
+ if (n[2].b) {
+ /* user specified a bad data type at compile time */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+ }
+ else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+ GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
+ execute_list(ctx, list);
+ }
+ break;
+ case OPCODE_CLEAR:
+ CALL_Clear(ctx->Exec, (n[1].bf));
+ break;
+ case OPCODE_CLEAR_BUFFER_IV:
+ {
+ GLint value[4];
+ value[0] = n[3].i;
+ value[1] = n[4].i;
+ value[2] = n[5].i;
+ value[3] = n[6].i;
+ /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_UIV:
+ {
+ GLuint value[4];
+ value[0] = n[3].ui;
+ value[1] = n[4].ui;
+ value[2] = n[5].ui;
+ value[3] = n[6].ui;
+ /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_FV:
+ {
+ GLfloat value[4];
+ value[0] = n[3].f;
+ value[1] = n[4].f;
+ value[2] = n[5].f;
+ value[3] = n[6].f;
+ /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_FI:
+ /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/
+ break;
+ case OPCODE_CLEAR_COLOR:
+ CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_CLEAR_ACCUM:
+ CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_CLEAR_DEPTH:
+ CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
+ break;
+ case OPCODE_CLEAR_INDEX:
+ CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
+ break;
+ case OPCODE_CLEAR_STENCIL:
+ CALL_ClearStencil(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_CLIP_PLANE:
+ {
+ GLdouble eq[4];
+ eq[0] = n[2].f;
+ eq[1] = n[3].f;
+ eq[2] = n[4].f;
+ eq[3] = n[5].f;
+ CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
+ }
+ break;
+ case OPCODE_COLOR_MASK:
+ CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
+ break;
+ case OPCODE_COLOR_MASK_INDEXED:
+ CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
+ n[4].b, n[5].b));
+ break;
+ case OPCODE_COLOR_MATERIAL:
+ CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_COLOR_TABLE:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
+ n[5].e, n[6].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_FV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_ColorTableParameterfv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_IV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_ColorTableParameteriv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_COLOR_SUB_TABLE:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e, n[6].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_FILTER_1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e,
+ n[6].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_FILTER_2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e, n[6].e,
+ n[7].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_I:
+ CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_IV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_ConvolutionParameteriv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_F:
+ CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_FV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_ConvolutionParameterfv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_COPY_COLOR_SUB_TABLE:
+ CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_COPY_COLOR_TABLE:
+ CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_COPY_PIXELS:
+ CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
+ (GLsizei) n[3].i, (GLsizei) n[4].i,
+ n[5].e));
+ break;
+ case OPCODE_COPY_TEX_IMAGE1D:
+ CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i));
+ break;
+ case OPCODE_COPY_TEX_IMAGE2D:
+ CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i));
+ break;
+ case OPCODE_COPY_TEX_SUB_IMAGE1D:
+ CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i));
+ break;
+ case OPCODE_COPY_TEX_SUB_IMAGE2D:
+ CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i));
+ break;
+ case OPCODE_COPY_TEX_SUB_IMAGE3D:
+ CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i, n[9].i));
+ break;
+ case OPCODE_CULL_FACE:
+ CALL_CullFace(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_FUNC:
+ CALL_DepthFunc(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_MASK:
+ CALL_DepthMask(ctx->Exec, (n[1].b));
+ break;
+ case OPCODE_DEPTH_RANGE:
+ CALL_DepthRange(ctx->Exec,
+ ((GLclampd) n[1].f, (GLclampd) n[2].f));
+ break;
+ case OPCODE_DISABLE:
+ CALL_Disable(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DISABLE_INDEXED:
+ CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
+ break;
+ case OPCODE_DRAW_BUFFER:
+ CALL_DrawBuffer(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DRAW_PIXELS:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
+ n[5].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_ENABLE:
+ CALL_Enable(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_ENABLE_INDEXED:
+ CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
+ break;
+ case OPCODE_EVALMESH1:
+ CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
+ break;
+ case OPCODE_EVALMESH2:
+ CALL_EvalMesh2(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_FOG:
+ {
+ GLfloat p[4];
+ p[0] = n[2].f;
+ p[1] = n[3].f;
+ p[2] = n[4].f;
+ p[3] = n[5].f;
+ CALL_Fogfv(ctx->Exec, (n[1].e, p));
+ }
+ break;
+ case OPCODE_FRONT_FACE:
+ CALL_FrontFace(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_FRUSTUM:
+ CALL_Frustum(ctx->Exec,
+ (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
+ break;
+ case OPCODE_HINT:
+ CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_HISTOGRAM:
+ CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
+ break;
+ case OPCODE_INDEX_MASK:
+ CALL_IndexMask(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_INIT_NAMES:
+ CALL_InitNames(ctx->Exec, ());
+ break;
+ case OPCODE_LIGHT:
+ {
+ GLfloat p[4];
+ p[0] = n[3].f;
+ p[1] = n[4].f;
+ p[2] = n[5].f;
+ p[3] = n[6].f;
+ CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
+ }
+ break;
+ case OPCODE_LIGHT_MODEL:
+ {
+ GLfloat p[4];
+ p[0] = n[2].f;
+ p[1] = n[3].f;
+ p[2] = n[4].f;
+ p[3] = n[5].f;
+ CALL_LightModelfv(ctx->Exec, (n[1].e, p));
+ }
+ break;
+ case OPCODE_LINE_STIPPLE:
+ CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
+ break;
+ case OPCODE_LINE_WIDTH:
+ CALL_LineWidth(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_LIST_BASE:
+ CALL_ListBase(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_LOAD_IDENTITY:
+ CALL_LoadIdentity(ctx->Exec, ());
+ break;
+ case OPCODE_LOAD_MATRIX:
+ if (sizeof(Node) == sizeof(GLfloat)) {
+ CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
+ }
+ else {
+ GLfloat m[16];
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ m[i] = n[1 + i].f;
+ }
+ CALL_LoadMatrixf(ctx->Exec, (m));
+ }
+ break;
+ case OPCODE_LOAD_NAME:
+ CALL_LoadName(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_LOGIC_OP:
+ CALL_LogicOp(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_MAP1:
+ {
+ GLenum target = n[1].e;
+ GLint ustride = _mesa_evaluator_components(target);
+ GLint uorder = n[5].i;
+ GLfloat u1 = n[2].f;
+ GLfloat u2 = n[3].f;
+ CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
+ (GLfloat *) n[6].data));
+ }
+ break;
+ case OPCODE_MAP2:
+ {
+ GLenum target = n[1].e;
+ GLfloat u1 = n[2].f;
+ GLfloat u2 = n[3].f;
+ GLfloat v1 = n[4].f;
+ GLfloat v2 = n[5].f;
+ GLint ustride = n[6].i;
+ GLint vstride = n[7].i;
+ GLint uorder = n[8].i;
+ GLint vorder = n[9].i;
+ CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder,
+ (GLfloat *) n[10].data));
+ }
+ break;
+ case OPCODE_MAPGRID1:
+ CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
+ break;
+ case OPCODE_MAPGRID2:
+ CALL_MapGrid2f(ctx->Exec,
+ (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
+ break;
+ case OPCODE_MATRIX_MODE:
+ CALL_MatrixMode(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_MIN_MAX:
+ CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
+ break;
+ case OPCODE_MULT_MATRIX:
+ if (sizeof(Node) == sizeof(GLfloat)) {
+ CALL_MultMatrixf(ctx->Exec, (&n[1].f));
+ }
+ else {
+ GLfloat m[16];
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ m[i] = n[1 + i].f;
+ }
+ CALL_MultMatrixf(ctx->Exec, (m));
+ }
+ break;
+ case OPCODE_ORTHO:
+ CALL_Ortho(ctx->Exec,
+ (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
+ break;
+ case OPCODE_PASSTHROUGH:
+ CALL_PassThrough(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_PIXEL_MAP:
+ CALL_PixelMapfv(ctx->Exec,
+ (n[1].e, n[2].i, (GLfloat *) n[3].data));
+ break;
+ case OPCODE_PIXEL_TRANSFER:
+ CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_PIXEL_ZOOM:
+ CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_POINT_SIZE:
+ CALL_PointSize(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_POINT_PARAMETERS:
+ {
+ GLfloat params[3];
+ params[0] = n[2].f;
+ params[1] = n[3].f;
+ params[2] = n[4].f;
+ CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
+ }
+ break;
+ case OPCODE_POLYGON_MODE:
+ CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_POLYGON_STIPPLE:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_POLYGON_OFFSET:
+ CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_POP_ATTRIB:
+ CALL_PopAttrib(ctx->Exec, ());
+ break;
+ case OPCODE_POP_MATRIX:
+ CALL_PopMatrix(ctx->Exec, ());
+ break;
+ case OPCODE_POP_NAME:
+ CALL_PopName(ctx->Exec, ());
+ break;
+ case OPCODE_PRIORITIZE_TEXTURE:
+ CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
+ break;
+ case OPCODE_PUSH_ATTRIB:
+ CALL_PushAttrib(ctx->Exec, (n[1].bf));
+ break;
+ case OPCODE_PUSH_MATRIX:
+ CALL_PushMatrix(ctx->Exec, ());
+ break;
+ case OPCODE_PUSH_NAME:
+ CALL_PushName(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_RASTER_POS:
+ CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_READ_BUFFER:
+ CALL_ReadBuffer(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_RESET_HISTOGRAM:
+ CALL_ResetHistogram(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_RESET_MIN_MAX:
+ CALL_ResetMinmax(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_ROTATE:
+ CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_SCALE:
+ CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
+ case OPCODE_SCISSOR:
+ CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_SHADE_MODEL:
+ CALL_ShadeModel(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_PROVOKING_VERTEX:
+ CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
+ CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_END_TRANSFORM_FEEDBACK:
+ CALL_EndTransformFeedbackEXT(ctx->Exec, ());
+ break;
+ case OPCODE_STENCIL_FUNC:
+ CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
+ break;
+ case OPCODE_STENCIL_MASK:
+ CALL_StencilMask(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_STENCIL_OP:
+ CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
+ break;
+ case OPCODE_STENCIL_FUNC_SEPARATE:
+ CALL_StencilFuncSeparate(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].ui));
+ break;
+ case OPCODE_STENCIL_MASK_SEPARATE:
+ CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_STENCIL_OP_SEPARATE:
+ CALL_StencilOpSeparate(ctx->Exec,
+ (n[1].e, n[2].e, n[3].e, n[4].e));
+ break;
+ case OPCODE_TEXENV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXGEN:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXPARAMETER:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEX_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].e, /* border */
+ n[6].e, /* format */
+ n[7].e, /* type */
+ n[8].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].i, /* height */
+ n[6].e, /* border */
+ n[7].e, /* format */
+ n[8].e, /* type */
+ n[9].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].i, /* height */
+ n[6].i, /* depth */
+ n[7].e, /* border */
+ n[8].e, /* format */
+ n[9].e, /* type */
+ n[10].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_SUB_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e,
+ n[6].e, n[7].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_SUB_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e,
+ n[6].i, n[7].e, n[8].e,
+ n[9].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_SUB_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i, n[9].e, n[10].e,
+ n[11].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TRANSLATE:
+ CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
+ case OPCODE_VIEWPORT:
+ CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
+ (GLsizei) n[3].i, (GLsizei) n[4].i));
+ break;
+ case OPCODE_WINDOW_POS:
+ CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
+ CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
+ CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i,
+ n[7].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
+ CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
+ CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i,
+ n[9].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
+ CALL_CompressedTexSubImage1DARB(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i,
+ n[5].e, n[6].i, n[7].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
+ CALL_CompressedTexSubImage2DARB(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].e, n[8].i,
+ n[9].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
+ CALL_CompressedTexSubImage3DARB(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].e, n[10].i, n[11].data));
+ break;
+ case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
+ CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
+ break;
+ case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
+ CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
+ CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+#endif
+#if FEATURE_NV_vertex_program
+ case OPCODE_EXECUTE_PROGRAM_NV:
+ {
+ GLfloat v[4];
+ v[0] = n[3].f;
+ v[1] = n[4].f;
+ v[2] = n[5].f;
+ v[3] = n[6].f;
+ CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
+ }
+ break;
+ case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
+ CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
+ (GLuint *) n[2].data));
+ break;
+ case OPCODE_LOAD_PROGRAM_NV:
+ CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
+ (const GLubyte *) n[4].data));
+ break;
+ case OPCODE_TRACK_MATRIX_NV:
+ CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
+ break;
+#endif
+
+#if FEATURE_NV_fragment_program
+ case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
+ CALL_ProgramLocalParameter4fARB(ctx->Exec,
+ (n[1].e, n[2].ui, n[3].f, n[4].f,
+ n[5].f, n[6].f));
+ break;
+ case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
+ CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
+ (const GLubyte *) n[3].
+ data, n[4].f, n[5].f,
+ n[6].f, n[7].f));
+ break;
+#endif
+
+ case OPCODE_ACTIVE_STENCIL_FACE_EXT:
+ CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_BOUNDS_EXT:
+ CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
+ break;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_PROGRAM_STRING_ARB:
+ CALL_ProgramStringARB(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].data));
+ break;
+#endif
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program
+ case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
+ CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
+ n[4].f, n[5].f,
+ n[6].f));
+ break;
+#endif
+#if FEATURE_queryobj
+ case OPCODE_BEGIN_QUERY_ARB:
+ CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_END_QUERY_ARB:
+ CALL_EndQueryARB(ctx->Exec, (n[1].e));
+ break;
+#endif
+ case OPCODE_DRAW_BUFFERS_ARB:
+ {
+ GLenum buffers[MAX_DRAW_BUFFERS];
+ GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
+ for (i = 0; i < count; i++)
+ buffers[i] = n[2 + i].e;
+ CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
+ }
+ break;
+#if FEATURE_EXT_framebuffer_blit
+ case OPCODE_BLIT_FRAMEBUFFER:
+ CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].i, n[10].e));
+ break;
+#endif
+
+ case OPCODE_USE_PROGRAM:
+ CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_USE_SHADER_PROGRAM_EXT:
+ CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
+ break;
+ case OPCODE_ACTIVE_PROGRAM_EXT:
+ CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_UNIFORM_1F:
+ CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
+ break;
+ case OPCODE_UNIFORM_2F:
+ CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
+ break;
+ case OPCODE_UNIFORM_3F:
+ CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_UNIFORM_4F:
+ CALL_Uniform4fARB(ctx->Exec,
+ (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
+ break;
+ case OPCODE_UNIFORM_1FV:
+ CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_2FV:
+ CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_3FV:
+ CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_4FV:
+ CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_1I:
+ CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
+ break;
+ case OPCODE_UNIFORM_2I:
+ CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
+ break;
+ case OPCODE_UNIFORM_3I:
+ CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_UNIFORM_4I:
+ CALL_Uniform4iARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_UNIFORM_1IV:
+ CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_2IV:
+ CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_3IV:
+ CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_4IV:
+ CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_1UI:
+ /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
+ break;
+ case OPCODE_UNIFORM_2UI:
+ /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
+ break;
+ case OPCODE_UNIFORM_3UI:
+ /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
+ break;
+ case OPCODE_UNIFORM_4UI:
+ /*CALL_Uniform4uiARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
+ */
+ break;
+ case OPCODE_UNIFORM_1UIV:
+ /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_2UIV:
+ /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_3UIV:
+ /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_4UIV:
+ /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_MATRIX22:
+ CALL_UniformMatrix2fvARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX33:
+ CALL_UniformMatrix3fvARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX44:
+ CALL_UniformMatrix4fvARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX23:
+ CALL_UniformMatrix2x3fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX32:
+ CALL_UniformMatrix3x2fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX24:
+ CALL_UniformMatrix2x4fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX42:
+ CALL_UniformMatrix4x2fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX34:
+ CALL_UniformMatrix3x4fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX43:
+ CALL_UniformMatrix4x3fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+
+ case OPCODE_TEX_BUMP_PARAMETER_ATI:
+ {
+ GLfloat values[4];
+ GLuint i, pname = n[1].ui;
+
+ for (i = 0; i < 4; i++)
+ values[i] = n[1 + i].f;
+ CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
+ }
+ break;
+#if FEATURE_ATI_fragment_shader
+ case OPCODE_BIND_FRAGMENT_SHADER_ATI:
+ CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
+ {
+ GLfloat values[4];
+ GLuint i, dst = n[1].ui;
+
+ for (i = 0; i < 4; i++)
+ values[i] = n[1 + i].f;
+ CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
+ }
+ break;
+#endif
+ case OPCODE_ATTR_1F_NV:
+ CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ATTR_2F_NV:
+ /* Really shouldn't have to do this - the Node structure
+ * is convenient, but it would be better to store the data
+ * packed appropriately so that it can be sent directly
+ * on. With x86_64 becoming common, this will start to
+ * matter more.
+ */
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+ break;
+ case OPCODE_ATTR_3F_NV:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f));
+ break;
+ case OPCODE_ATTR_4F_NV:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f, n[5].f));
+ break;
+ case OPCODE_ATTR_1F_ARB:
+ CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ATTR_2F_ARB:
+ /* Really shouldn't have to do this - the Node structure
+ * is convenient, but it would be better to store the data
+ * packed appropriately so that it can be sent directly
+ * on. With x86_64 becoming common, this will start to
+ * matter more.
+ */
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+ break;
+ case OPCODE_ATTR_3F_ARB:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f));
+ break;
+ case OPCODE_ATTR_4F_ARB:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f, n[5].f));
+ break;
+ case OPCODE_MATERIAL:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
+ else {
+ GLfloat f[4];
+ f[0] = n[3].f;
+ f[1] = n[4].f;
+ f[2] = n[5].f;
+ f[3] = n[6].f;
+ CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
+ }
+ break;
+ case OPCODE_BEGIN:
+ CALL_Begin(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_END:
+ CALL_End(ctx->Exec, ());
+ break;
+ case OPCODE_RECTF:
+ CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_EVAL_C1:
+ CALL_EvalCoord1f(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_EVAL_C2:
+ CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_EVAL_P1:
+ CALL_EvalPoint1(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_EVAL_P2:
+ CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
+ break;
+
+ /* GL_EXT_texture_integer */
+ case OPCODE_CLEARCOLOR_I:
+ CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_CLEARCOLOR_UI:
+ CALL_ClearColorIuiEXT(ctx->Exec,
+ (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
+ break;
+ case OPCODE_TEXPARAMETER_I:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXPARAMETER_UI:
+ {
+ GLuint params[4];
+ params[0] = n[3].ui;
+ params[1] = n[4].ui;
+ params[2] = n[5].ui;
+ params[3] = n[6].ui;
+ CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+
+ case OPCODE_VERTEX_ATTRIB_DIVISOR:
+ /* GL_ARB_instanced_arrays */
+ CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui));
+ break;
+
+ case OPCODE_TEXTURE_BARRIER_NV:
+ CALL_TextureBarrierNV(ctx->Exec, ());
+ break;
+
+ case OPCODE_CONTINUE:
+ n = (Node *) n[1].next;
+ break;
+ case OPCODE_END_OF_LIST:
+ done = GL_TRUE;
+ break;
+ default:
+ {
+ char msg[1000];
+ _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
+ (int) opcode);
+ _mesa_problem(ctx, "%s", msg);
+ }
+ done = GL_TRUE;
+ }
+
+ /* increment n to point to next compiled command */
+ if (opcode != OPCODE_CONTINUE) {
+ n += InstSize[opcode];
+ }
+ }
+ }
+
+ if (ctx->Driver.EndCallList)
+ ctx->Driver.EndCallList(ctx);
+
+ ctx->ListState.CallDepth--;
+}
+
+
+
+/**********************************************************************/
+/* GL functions */
+/**********************************************************************/
+
+/**
+ * Test if a display list number is valid.
+ */
+static GLboolean GLAPIENTRY
+_mesa_IsList(GLuint list)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ return islist(ctx, list);
+}
+
+
+/**
+ * Delete a sequence of consecutive display lists.
+ */
+static void GLAPIENTRY
+_mesa_DeleteLists(GLuint list, GLsizei range)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint i;
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (range < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
+ return;
+ }
+ for (i = list; i < list + range; i++) {
+ destroy_list(ctx, i);
+ }
+}
+
+
+/**
+ * Return a display list number, n, such that lists n through n+range-1
+ * are free.
+ */
+static GLuint GLAPIENTRY
+_mesa_GenLists(GLsizei range)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint base;
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (range < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
+ return 0;
+ }
+ if (range == 0) {
+ return 0;
+ }
+
+ /*
+ * Make this an atomic operation
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
+ if (base) {
+ /* reserve the list IDs by with empty/dummy lists */
+ GLint i;
+ for (i = 0; i < range; i++) {
+ _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
+ make_list(base + i, 1));
+ }
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ return base;
+}
+
+
+/**
+ * Begin a new display list.
+ */
+static void GLAPIENTRY
+_mesa_NewList(GLuint name, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ FLUSH_CURRENT(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glNewList %u %s\n", name,
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
+ return;
+ }
+
+ if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
+ return;
+ }
+
+ if (ctx->ListState.CurrentList) {
+ /* already compiling a display list */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
+ return;
+ }
+
+ ctx->CompileFlag = GL_TRUE;
+ ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
+
+ /* Reset acumulated list state:
+ */
+ invalidate_saved_current_state( ctx );
+
+ /* Allocate new display list */
+ ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
+ ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
+ ctx->ListState.CurrentPos = 0;
+
+ ctx->Driver.NewList(ctx, name, mode);
+
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+}
+
+
+/**
+ * End definition of current display list.
+ */
+static void GLAPIENTRY
+_mesa_EndList(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ SAVE_FLUSH_VERTICES(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glEndList\n");
+
+ /* Check that a list is under construction */
+ if (!ctx->ListState.CurrentList) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
+ return;
+ }
+
+ /* Call before emitting END_OF_LIST, in case the driver wants to
+ * emit opcodes itself.
+ */
+ ctx->Driver.EndList(ctx);
+
+ (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
+
+ /* Destroy old list, if any */
+ destroy_list(ctx, ctx->ListState.CurrentList->Name);
+
+ /* Install the new list */
+ _mesa_HashInsert(ctx->Shared->DisplayList,
+ ctx->ListState.CurrentList->Name,
+ ctx->ListState.CurrentList);
+
+
+ if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
+ mesa_print_display_list(ctx->ListState.CurrentList->Name);
+
+ ctx->ListState.CurrentList = NULL;
+ ctx->ExecuteFlag = GL_TRUE;
+ ctx->CompileFlag = GL_FALSE;
+
+ ctx->CurrentDispatch = ctx->Exec;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+}
+
+
+void GLAPIENTRY
+_mesa_CallList(GLuint list)
+{
+ GLboolean save_compile_flag;
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_CURRENT(ctx, 0);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCallList %d\n", list);
+
+ if (list == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
+ return;
+ }
+
+ if (0)
+ mesa_print_display_list( list );
+
+ /* VERY IMPORTANT: Save the CompileFlag status, turn it off,
+ * execute the display list, and restore the CompileFlag.
+ */
+ save_compile_flag = ctx->CompileFlag;
+ if (save_compile_flag) {
+ ctx->CompileFlag = GL_FALSE;
+ }
+
+ execute_list(ctx, list);
+ ctx->CompileFlag = save_compile_flag;
+
+ /* also restore API function pointers to point to "save" versions */
+ if (save_compile_flag) {
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+ }
+}
+
+
+/**
+ * Execute glCallLists: call multiple display lists.
+ */
+void GLAPIENTRY
+_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLboolean save_compile_flag;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCallLists %d\n", n);
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+ return;
+ }
+
+ /* Save the CompileFlag status, turn it off, execute display list,
+ * and restore the CompileFlag.
+ */
+ save_compile_flag = ctx->CompileFlag;
+ ctx->CompileFlag = GL_FALSE;
+
+ for (i = 0; i < n; i++) {
+ GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
+ execute_list(ctx, list);
+ }
+
+ ctx->CompileFlag = save_compile_flag;
+
+ /* also restore API function pointers to point to "save" versions */
+ if (save_compile_flag) {
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+ }
+}
+
+
+/**
+ * Set the offset added to list numbers in glCallLists.
+ */
+static void GLAPIENTRY
+_mesa_ListBase(GLuint base)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ ctx->List.ListBase = base;
+}
+
+
+/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
+ */
+static void GLAPIENTRY
+exec_Finish(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_Finish(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_Flush(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_Flush(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_GetBooleanv(GLenum pname, GLboolean *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetBooleanv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetClipPlane(GLenum plane, GLdouble * equation)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetClipPlane(ctx->Exec, (plane, equation));
+}
+
+static void GLAPIENTRY
+exec_GetDoublev(GLenum pname, GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetDoublev(ctx->Exec, (pname, params));
+}
+
+static GLenum GLAPIENTRY
+exec_GetError(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetError(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_GetFloatv(GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetFloatv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetIntegerv(GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetIntegerv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetLightfv(ctx->Exec, (light, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetLightiv(ctx->Exec, (light, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMapdv(ctx->Exec, (target, query, v));
+}
+
+static void GLAPIENTRY
+exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMapfv(ctx->Exec, (target, query, v));
+}
+
+static void GLAPIENTRY
+exec_GetMapiv(GLenum target, GLenum query, GLint * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMapiv(ctx->Exec, (target, query, v));
+}
+
+static void GLAPIENTRY
+exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetPixelMapfv(GLenum map, GLfloat *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPixelMapfv(ctx->Exec, (map, values));
+}
+
+static void GLAPIENTRY
+exec_GetPixelMapuiv(GLenum map, GLuint *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPixelMapuiv(ctx->Exec, (map, values));
+}
+
+static void GLAPIENTRY
+exec_GetPixelMapusv(GLenum map, GLushort *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPixelMapusv(ctx->Exec, (map, values));
+}
+
+static void GLAPIENTRY
+exec_GetPolygonStipple(GLubyte * dest)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPolygonStipple(ctx->Exec, (dest));
+}
+
+static const GLubyte *GLAPIENTRY
+exec_GetString(GLenum name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetString(ctx->Exec, (name));
+}
+
+static void GLAPIENTRY
+exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexImage(GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
+}
+
+static void GLAPIENTRY
+exec_GetTexLevelParameterfv(GLenum target, GLint level,
+ GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexLevelParameteriv(GLenum target, GLint level,
+ GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static GLboolean GLAPIENTRY
+exec_IsEnabled(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_IsEnabled(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_PixelStoref(GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PixelStoref(ctx->Exec, (pname, param));
+}
+
+static void GLAPIENTRY
+exec_PixelStorei(GLenum pname, GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PixelStorei(ctx->Exec, (pname, param));
+}
+
+static void GLAPIENTRY
+exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
+}
+
+static GLint GLAPIENTRY
+exec_RenderMode(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_RenderMode(ctx->Exec, (mode));
+}
+
+static void GLAPIENTRY
+exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
+}
+
+static void GLAPIENTRY
+exec_SelectBuffer(GLsizei size, GLuint * buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_SelectBuffer(ctx->Exec, (size, buffer));
+}
+
+static GLboolean GLAPIENTRY
+exec_AreTexturesResident(GLsizei n, const GLuint * texName,
+ GLboolean * residences)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
+}
+
+static void GLAPIENTRY
+exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_DeleteTextures(GLsizei n, const GLuint * texName)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_DeleteTextures(ctx->Exec, (n, texName));
+}
+
+static void GLAPIENTRY
+exec_DisableClientState(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_DisableClientState(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
+}
+
+static void GLAPIENTRY
+exec_EnableClientState(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_EnableClientState(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_GenTextures(GLsizei n, GLuint * texName)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GenTextures(ctx->Exec, (n, texName));
+}
+
+static void GLAPIENTRY
+exec_GetPointerv(GLenum pname, GLvoid **params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPointerv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
+}
+
+static GLboolean GLAPIENTRY
+exec_IsTexture(GLuint texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_IsTexture(ctx->Exec, (texture));
+}
+
+static void GLAPIENTRY
+exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_PopClientAttrib(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PopClientAttrib(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_PushClientAttrib(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PushClientAttrib(ctx->Exec, (mask));
+}
+
+static void GLAPIENTRY
+exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
+}
+
+static void GLAPIENTRY
+exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_CopyConvolutionFilter1D(ctx->Exec,
+ (target, internalFormat, x, y, width));
+}
+
+static void GLAPIENTRY
+exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_CopyConvolutionFilter2D(ctx->Exec,
+ (target, internalFormat, x, y, width,
+ height));
+}
+
+static void GLAPIENTRY
+exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetColorTable(ctx->Exec, (target, format, type, data));
+}
+
+static void GLAPIENTRY
+exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid * image)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
+}
+
+static void GLAPIENTRY
+exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
+}
+
+static void GLAPIENTRY
+exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
+}
+
+static void GLAPIENTRY
+exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetSeparableFilter(ctx->Exec,
+ (target, format, type, row, column, span));
+}
+
+static void GLAPIENTRY
+exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_SeparableFilter2D(ctx->Exec,
+ (target, internalFormat, width, height, format,
+ type, row, column));
+}
+
+static void GLAPIENTRY
+exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_LockArraysEXT(GLint first, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_LockArraysEXT(ctx->Exec, (first, count));
+}
+
+static void GLAPIENTRY
+exec_UnlockArraysEXT(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_UnlockArraysEXT(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_ClientActiveTextureARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ClientActiveTextureARB(ctx->Exec, (target));
+}
+
+static void GLAPIENTRY
+exec_SecondaryColorPointerEXT(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
+}
+
+/* GL_EXT_multi_draw_arrays */
+static void GLAPIENTRY
+exec_MultiDrawArraysEXT(GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
+}
+
+/* GL_IBM_multimode_draw_arrays */
+static void GLAPIENTRY
+exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
+ const GLsizei * count, GLsizei primcount,
+ GLint modestride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiModeDrawArraysIBM(ctx->Exec,
+ (mode, first, count, primcount, modestride));
+}
+
+/* GL_IBM_multimode_draw_arrays */
+static void GLAPIENTRY
+exec_MultiModeDrawElementsIBM(const GLenum * mode,
+ const GLsizei * count,
+ GLenum type,
+ const GLvoid * const *indices,
+ GLsizei primcount, GLint modestride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiModeDrawElementsIBM(ctx->Exec,
+ (mode, count, type, indices, primcount,
+ modestride));
+}
+
+
+
+/**
+ * Setup the given dispatch table to point to Mesa's display list
+ * building functions.
+ *
+ * This does not include any of the tnl functions - they are
+ * initialized from _mesa_init_api_defaults and from the active vtxfmt
+ * struct.
+ */
+struct _glapi_table *
+_mesa_create_save_table(void)
+{
+ struct _glapi_table *table;
+
+ table = _mesa_alloc_dispatch_table(_gloffset_COUNT);
+ if (table == NULL)
+ return NULL;
+
+ _mesa_loopback_init_api_table(table);
+
+ /* GL 1.0 */
+ SET_Accum(table, save_Accum);
+ SET_AlphaFunc(table, save_AlphaFunc);
+ SET_Bitmap(table, save_Bitmap);
+ SET_BlendFunc(table, save_BlendFunc);
+ SET_CallList(table, save_CallList);
+ SET_CallLists(table, save_CallLists);
+ SET_Clear(table, save_Clear);
+ SET_ClearAccum(table, save_ClearAccum);
+ SET_ClearColor(table, save_ClearColor);
+ SET_ClearDepth(table, save_ClearDepth);
+ SET_ClearIndex(table, save_ClearIndex);
+ SET_ClearStencil(table, save_ClearStencil);
+ SET_ClipPlane(table, save_ClipPlane);
+ SET_ColorMask(table, save_ColorMask);
+ SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
+ SET_ColorMaterial(table, save_ColorMaterial);
+ SET_CopyPixels(table, save_CopyPixels);
+ SET_CullFace(table, save_CullFace);
+ SET_DeleteLists(table, _mesa_DeleteLists);
+ SET_DepthFunc(table, save_DepthFunc);
+ SET_DepthMask(table, save_DepthMask);
+ SET_DepthRange(table, save_DepthRange);
+ SET_Disable(table, save_Disable);
+ SET_DisableIndexedEXT(table, save_DisableIndexed);
+ SET_DrawBuffer(table, save_DrawBuffer);
+ SET_DrawPixels(table, save_DrawPixels);
+ SET_Enable(table, save_Enable);
+ SET_EnableIndexedEXT(table, save_EnableIndexed);
+ SET_EndList(table, _mesa_EndList);
+ SET_EvalMesh1(table, save_EvalMesh1);
+ SET_EvalMesh2(table, save_EvalMesh2);
+ SET_Finish(table, exec_Finish);
+ SET_Flush(table, exec_Flush);
+ SET_Fogf(table, save_Fogf);
+ SET_Fogfv(table, save_Fogfv);
+ SET_Fogi(table, save_Fogi);
+ SET_Fogiv(table, save_Fogiv);
+ SET_FrontFace(table, save_FrontFace);
+ SET_Frustum(table, save_Frustum);
+ SET_GenLists(table, _mesa_GenLists);
+ SET_GetBooleanv(table, exec_GetBooleanv);
+ SET_GetClipPlane(table, exec_GetClipPlane);
+ SET_GetDoublev(table, exec_GetDoublev);
+ SET_GetError(table, exec_GetError);
+ SET_GetFloatv(table, exec_GetFloatv);
+ SET_GetIntegerv(table, exec_GetIntegerv);
+ SET_GetLightfv(table, exec_GetLightfv);
+ SET_GetLightiv(table, exec_GetLightiv);
+ SET_GetMapdv(table, exec_GetMapdv);
+ SET_GetMapfv(table, exec_GetMapfv);
+ SET_GetMapiv(table, exec_GetMapiv);
+ SET_GetMaterialfv(table, exec_GetMaterialfv);
+ SET_GetMaterialiv(table, exec_GetMaterialiv);
+ SET_GetPixelMapfv(table, exec_GetPixelMapfv);
+ SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
+ SET_GetPixelMapusv(table, exec_GetPixelMapusv);
+ SET_GetPolygonStipple(table, exec_GetPolygonStipple);
+ SET_GetString(table, exec_GetString);
+ SET_GetTexEnvfv(table, exec_GetTexEnvfv);
+ SET_GetTexEnviv(table, exec_GetTexEnviv);
+ SET_GetTexGendv(table, exec_GetTexGendv);
+ SET_GetTexGenfv(table, exec_GetTexGenfv);
+ SET_GetTexGeniv(table, exec_GetTexGeniv);
+ SET_GetTexImage(table, exec_GetTexImage);
+ SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
+ SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
+ SET_GetTexParameterfv(table, exec_GetTexParameterfv);
+ SET_GetTexParameteriv(table, exec_GetTexParameteriv);
+ SET_Hint(table, save_Hint);
+ SET_IndexMask(table, save_IndexMask);
+ SET_InitNames(table, save_InitNames);
+ SET_IsEnabled(table, exec_IsEnabled);
+ SET_IsList(table, _mesa_IsList);
+ SET_LightModelf(table, save_LightModelf);
+ SET_LightModelfv(table, save_LightModelfv);
+ SET_LightModeli(table, save_LightModeli);
+ SET_LightModeliv(table, save_LightModeliv);
+ SET_Lightf(table, save_Lightf);
+ SET_Lightfv(table, save_Lightfv);
+ SET_Lighti(table, save_Lighti);
+ SET_Lightiv(table, save_Lightiv);
+ SET_LineStipple(table, save_LineStipple);
+ SET_LineWidth(table, save_LineWidth);
+ SET_ListBase(table, save_ListBase);
+ SET_LoadIdentity(table, save_LoadIdentity);
+ SET_LoadMatrixd(table, save_LoadMatrixd);
+ SET_LoadMatrixf(table, save_LoadMatrixf);
+ SET_LoadName(table, save_LoadName);
+ SET_LogicOp(table, save_LogicOp);
+ SET_Map1d(table, save_Map1d);
+ SET_Map1f(table, save_Map1f);
+ SET_Map2d(table, save_Map2d);
+ SET_Map2f(table, save_Map2f);
+ SET_MapGrid1d(table, save_MapGrid1d);
+ SET_MapGrid1f(table, save_MapGrid1f);
+ SET_MapGrid2d(table, save_MapGrid2d);
+ SET_MapGrid2f(table, save_MapGrid2f);
+ SET_MatrixMode(table, save_MatrixMode);
+ SET_MultMatrixd(table, save_MultMatrixd);
+ SET_MultMatrixf(table, save_MultMatrixf);
+ SET_NewList(table, save_NewList);
+ SET_Ortho(table, save_Ortho);
+ SET_PassThrough(table, save_PassThrough);
+ SET_PixelMapfv(table, save_PixelMapfv);
+ SET_PixelMapuiv(table, save_PixelMapuiv);
+ SET_PixelMapusv(table, save_PixelMapusv);
+ SET_PixelStoref(table, exec_PixelStoref);
+ SET_PixelStorei(table, exec_PixelStorei);
+ SET_PixelTransferf(table, save_PixelTransferf);
+ SET_PixelTransferi(table, save_PixelTransferi);
+ SET_PixelZoom(table, save_PixelZoom);
+ SET_PointSize(table, save_PointSize);
+ SET_PolygonMode(table, save_PolygonMode);
+ SET_PolygonOffset(table, save_PolygonOffset);
+ SET_PolygonStipple(table, save_PolygonStipple);
+ SET_PopAttrib(table, save_PopAttrib);
+ SET_PopMatrix(table, save_PopMatrix);
+ SET_PopName(table, save_PopName);
+ SET_PushAttrib(table, save_PushAttrib);
+ SET_PushMatrix(table, save_PushMatrix);
+ SET_PushName(table, save_PushName);
+ SET_RasterPos2d(table, save_RasterPos2d);
+ SET_RasterPos2dv(table, save_RasterPos2dv);
+ SET_RasterPos2f(table, save_RasterPos2f);
+ SET_RasterPos2fv(table, save_RasterPos2fv);
+ SET_RasterPos2i(table, save_RasterPos2i);
+ SET_RasterPos2iv(table, save_RasterPos2iv);
+ SET_RasterPos2s(table, save_RasterPos2s);
+ SET_RasterPos2sv(table, save_RasterPos2sv);
+ SET_RasterPos3d(table, save_RasterPos3d);
+ SET_RasterPos3dv(table, save_RasterPos3dv);
+ SET_RasterPos3f(table, save_RasterPos3f);
+ SET_RasterPos3fv(table, save_RasterPos3fv);
+ SET_RasterPos3i(table, save_RasterPos3i);
+ SET_RasterPos3iv(table, save_RasterPos3iv);
+ SET_RasterPos3s(table, save_RasterPos3s);
+ SET_RasterPos3sv(table, save_RasterPos3sv);
+ SET_RasterPos4d(table, save_RasterPos4d);
+ SET_RasterPos4dv(table, save_RasterPos4dv);
+ SET_RasterPos4f(table, save_RasterPos4f);
+ SET_RasterPos4fv(table, save_RasterPos4fv);
+ SET_RasterPos4i(table, save_RasterPos4i);
+ SET_RasterPos4iv(table, save_RasterPos4iv);
+ SET_RasterPos4s(table, save_RasterPos4s);
+ SET_RasterPos4sv(table, save_RasterPos4sv);
+ SET_ReadBuffer(table, save_ReadBuffer);
+ SET_ReadPixels(table, exec_ReadPixels);
+ SET_RenderMode(table, exec_RenderMode);
+ SET_Rotated(table, save_Rotated);
+ SET_Rotatef(table, save_Rotatef);
+ SET_Scaled(table, save_Scaled);
+ SET_Scalef(table, save_Scalef);
+ SET_Scissor(table, save_Scissor);
+ SET_FeedbackBuffer(table, exec_FeedbackBuffer);
+ SET_SelectBuffer(table, exec_SelectBuffer);
+ SET_ShadeModel(table, save_ShadeModel);
+ SET_StencilFunc(table, save_StencilFunc);
+ SET_StencilMask(table, save_StencilMask);
+ SET_StencilOp(table, save_StencilOp);
+ SET_TexEnvf(table, save_TexEnvf);
+ SET_TexEnvfv(table, save_TexEnvfv);
+ SET_TexEnvi(table, save_TexEnvi);
+ SET_TexEnviv(table, save_TexEnviv);
+ SET_TexGend(table, save_TexGend);
+ SET_TexGendv(table, save_TexGendv);
+ SET_TexGenf(table, save_TexGenf);
+ SET_TexGenfv(table, save_TexGenfv);
+ SET_TexGeni(table, save_TexGeni);
+ SET_TexGeniv(table, save_TexGeniv);
+ SET_TexImage1D(table, save_TexImage1D);
+ SET_TexImage2D(table, save_TexImage2D);
+ SET_TexParameterf(table, save_TexParameterf);
+ SET_TexParameterfv(table, save_TexParameterfv);
+ SET_TexParameteri(table, save_TexParameteri);
+ SET_TexParameteriv(table, save_TexParameteriv);
+ SET_Translated(table, save_Translated);
+ SET_Translatef(table, save_Translatef);
+ SET_Viewport(table, save_Viewport);
+
+ /* GL 1.1 */
+ SET_AreTexturesResident(table, exec_AreTexturesResident);
+ SET_BindTexture(table, save_BindTexture);
+ SET_ColorPointer(table, exec_ColorPointer);
+ SET_CopyTexImage1D(table, save_CopyTexImage1D);
+ SET_CopyTexImage2D(table, save_CopyTexImage2D);
+ SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
+ SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
+ SET_DeleteTextures(table, exec_DeleteTextures);
+ SET_DisableClientState(table, exec_DisableClientState);
+ SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
+ SET_EnableClientState(table, exec_EnableClientState);
+ SET_GenTextures(table, exec_GenTextures);
+ SET_GetPointerv(table, exec_GetPointerv);
+ SET_IndexPointer(table, exec_IndexPointer);
+ SET_InterleavedArrays(table, exec_InterleavedArrays);
+ SET_IsTexture(table, exec_IsTexture);
+ SET_NormalPointer(table, exec_NormalPointer);
+ SET_PopClientAttrib(table, exec_PopClientAttrib);
+ SET_PrioritizeTextures(table, save_PrioritizeTextures);
+ SET_PushClientAttrib(table, exec_PushClientAttrib);
+ SET_TexCoordPointer(table, exec_TexCoordPointer);
+ SET_TexSubImage1D(table, save_TexSubImage1D);
+ SET_TexSubImage2D(table, save_TexSubImage2D);
+ SET_VertexPointer(table, exec_VertexPointer);
+
+ /* GL 1.2 */
+ SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
+ SET_TexImage3D(table, save_TexImage3D);
+ SET_TexSubImage3D(table, save_TexSubImage3D);
+
+ /* GL 2.0 */
+ SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
+ SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
+ SET_StencilOpSeparate(table, save_StencilOpSeparate);
+
+ /* ATI_separate_stencil */
+ SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
+
+ /* GL_ARB_imaging */
+ /* Not all are supported */
+ SET_BlendColor(table, save_BlendColor);
+ SET_BlendEquation(table, save_BlendEquation);
+ SET_ColorSubTable(table, save_ColorSubTable);
+ SET_ColorTable(table, save_ColorTable);
+ SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
+ SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
+ SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
+ SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
+ SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
+ SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
+ SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
+ SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
+ SET_CopyColorSubTable(table, save_CopyColorSubTable);
+ SET_CopyColorTable(table, save_CopyColorTable);
+ SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
+ SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
+ SET_GetColorTable(table, exec_GetColorTable);
+ SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
+ SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
+ SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
+ SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
+ SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
+ SET_GetHistogram(table, exec_GetHistogram);
+ SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
+ SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
+ SET_GetMinmax(table, exec_GetMinmax);
+ SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
+ SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
+ SET_GetSeparableFilter(table, exec_GetSeparableFilter);
+ SET_Histogram(table, save_Histogram);
+ SET_Minmax(table, save_Minmax);
+ SET_ResetHistogram(table, save_ResetHistogram);
+ SET_ResetMinmax(table, save_ResetMinmax);
+ SET_SeparableFilter2D(table, exec_SeparableFilter2D);
+
+ /* 2. GL_EXT_blend_color */
+#if 0
+ SET_BlendColorEXT(table, save_BlendColorEXT);
+#endif
+
+ /* 3. GL_EXT_polygon_offset */
+ SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
+
+ /* 6. GL_EXT_texture3d */
+#if 0
+ SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
+ SET_TexImage3DEXT(table, save_TexImage3DEXT);
+ SET_TexSubImage3DEXT(table, save_TexSubImage3D);
+#endif
+
+ /* 14. GL_SGI_color_table */
+#if 0
+ SET_ColorTableSGI(table, save_ColorTable);
+ SET_ColorSubTableSGI(table, save_ColorSubTable);
+ SET_GetColorTableSGI(table, exec_GetColorTable);
+ SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
+ SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
+#endif
+
+ /* 30. GL_EXT_vertex_array */
+ SET_ColorPointerEXT(table, exec_ColorPointerEXT);
+ SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
+ SET_IndexPointerEXT(table, exec_IndexPointerEXT);
+ SET_NormalPointerEXT(table, exec_NormalPointerEXT);
+ SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
+ SET_VertexPointerEXT(table, exec_VertexPointerEXT);
+
+ /* 37. GL_EXT_blend_minmax */
+#if 0
+ SET_BlendEquationEXT(table, save_BlendEquationEXT);
+#endif
+
+ /* 54. GL_EXT_point_parameters */
+ SET_PointParameterfEXT(table, save_PointParameterfEXT);
+ SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
+
+ /* 97. GL_EXT_compiled_vertex_array */
+ SET_LockArraysEXT(table, exec_LockArraysEXT);
+ SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
+
+ /* 145. GL_EXT_secondary_color */
+ SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
+
+ /* 148. GL_EXT_multi_draw_arrays */
+ SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
+
+ /* 149. GL_EXT_fog_coord */
+ SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
+
+ /* 173. GL_EXT_blend_func_separate */
+ SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
+
+ /* 196. GL_MESA_resize_buffers */
+ SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
+
+ /* 197. GL_MESA_window_pos */
+ SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
+ SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
+ SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
+ SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
+ SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
+ SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
+ SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
+ SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
+ SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
+ SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
+ SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
+ SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
+ SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
+ SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
+ SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
+ SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
+ SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
+ SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
+ SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
+ SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
+ SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
+ SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
+ SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
+ SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
+
+ /* 200. GL_IBM_multimode_draw_arrays */
+ SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
+ SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
+
+#if FEATURE_NV_vertex_program
+ /* 233. GL_NV_vertex_program */
+ /* The following commands DO NOT go into display lists:
+ * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
+ * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
+ */
+ SET_BindProgramNV(table, save_BindProgramNV);
+ SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
+ SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
+ SET_GenProgramsNV(table, _mesa_GenPrograms);
+ SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
+ SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
+ SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
+ SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
+ SET_GetProgramivNV(table, _mesa_GetProgramivNV);
+ SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
+ SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
+ SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
+ SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
+ SET_IsProgramNV(table, _mesa_IsProgramARB);
+ SET_LoadProgramNV(table, save_LoadProgramNV);
+ SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
+ SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
+ SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
+ SET_TrackMatrixNV(table, save_TrackMatrixNV);
+ SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
+#endif
+
+ /* 244. GL_ATI_envmap_bumpmap */
+ SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
+ SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
+
+ /* 245. GL_ATI_fragment_shader */
+#if FEATURE_ATI_fragment_shader
+ SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
+ SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
+#endif
+
+ /* 282. GL_NV_fragment_program */
+#if FEATURE_NV_fragment_program
+ SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
+ SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
+ SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
+ SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
+ SET_GetProgramNamedParameterfvNV(table,
+ _mesa_GetProgramNamedParameterfvNV);
+ SET_GetProgramNamedParameterdvNV(table,
+ _mesa_GetProgramNamedParameterdvNV);
+ SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
+ SET_GetProgramLocalParameterdvARB(table,
+ _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(table,
+ _mesa_GetProgramLocalParameterfvARB);
+#endif
+
+ /* 262. GL_NV_point_sprite */
+ SET_PointParameteriNV(table, save_PointParameteriNV);
+ SET_PointParameterivNV(table, save_PointParameterivNV);
+
+ /* 268. GL_EXT_stencil_two_side */
+ SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
+
+ /* 273. GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
+ SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
+ SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
+ SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
+
+ /* ???. GL_EXT_depth_bounds_test */
+ SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
+
+ /* ARB 1. GL_ARB_multitexture */
+ SET_ActiveTextureARB(table, save_ActiveTextureARB);
+ SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
+
+ /* ARB 3. GL_ARB_transpose_matrix */
+ SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
+ SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
+ SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
+ SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
+
+ /* ARB 5. GL_ARB_multisample */
+ SET_SampleCoverageARB(table, save_SampleCoverageARB);
+
+ /* ARB 12. GL_ARB_texture_compression */
+ SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
+ SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
+ SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
+ SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
+ SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
+ SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
+ SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
+
+ /* ARB 14. GL_ARB_point_parameters */
+ /* aliased with EXT_point_parameters functions */
+
+ /* ARB 25. GL_ARB_window_pos */
+ /* aliased with MESA_window_pos functions */
+
+ /* ARB 26. GL_ARB_vertex_program */
+ /* ARB 27. GL_ARB_fragment_program */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
+ SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
+ SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
+ SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
+ SET_ProgramStringARB(table, save_ProgramStringARB);
+ SET_BindProgramNV(table, save_BindProgramNV);
+ SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
+ SET_GenProgramsNV(table, _mesa_GenPrograms);
+ SET_IsProgramNV(table, _mesa_IsProgramARB);
+ SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
+ SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
+ SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
+ SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
+ SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
+ SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
+ SET_GetProgramLocalParameterdvARB(table,
+ _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(table,
+ _mesa_GetProgramLocalParameterfvARB);
+ SET_GetProgramivARB(table, _mesa_GetProgramivARB);
+ SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
+#endif
+
+ /* ARB 28. GL_ARB_vertex_buffer_object */
+#if FEATURE_ARB_vertex_buffer_object
+ /* None of the extension's functions get compiled */
+ SET_BindBufferARB(table, _mesa_BindBufferARB);
+ SET_BufferDataARB(table, _mesa_BufferDataARB);
+ SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
+ SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
+ SET_GenBuffersARB(table, _mesa_GenBuffersARB);
+ SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
+ SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
+ SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
+ SET_IsBufferARB(table, _mesa_IsBufferARB);
+ SET_MapBufferARB(table, _mesa_MapBufferARB);
+ SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
+#endif
+
+#if FEATURE_queryobj
+ SET_BeginQueryARB(table, save_BeginQueryARB);
+ SET_EndQueryARB(table, save_EndQueryARB);
+ SET_GenQueriesARB(table, _mesa_GenQueriesARB);
+ SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
+ SET_IsQueryARB(table, _mesa_IsQueryARB);
+ SET_GetQueryivARB(table, _mesa_GetQueryivARB);
+ SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
+ SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
+#endif
+ SET_DrawBuffersARB(table, save_DrawBuffersARB);
+
+#if FEATURE_EXT_framebuffer_blit
+ SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
+#endif
+
+ /* GL_ARB_shader_objects */
+ SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
+ SET_Uniform1fARB(table, save_Uniform1fARB);
+ SET_Uniform2fARB(table, save_Uniform2fARB);
+ SET_Uniform3fARB(table, save_Uniform3fARB);
+ SET_Uniform4fARB(table, save_Uniform4fARB);
+ SET_Uniform1fvARB(table, save_Uniform1fvARB);
+ SET_Uniform2fvARB(table, save_Uniform2fvARB);
+ SET_Uniform3fvARB(table, save_Uniform3fvARB);
+ SET_Uniform4fvARB(table, save_Uniform4fvARB);
+ SET_Uniform1iARB(table, save_Uniform1iARB);
+ SET_Uniform2iARB(table, save_Uniform2iARB);
+ SET_Uniform3iARB(table, save_Uniform3iARB);
+ SET_Uniform4iARB(table, save_Uniform4iARB);
+ SET_Uniform1ivARB(table, save_Uniform1ivARB);
+ SET_Uniform2ivARB(table, save_Uniform2ivARB);
+ SET_Uniform3ivARB(table, save_Uniform3ivARB);
+ SET_Uniform4ivARB(table, save_Uniform4ivARB);
+ SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
+ SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
+ SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
+ SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
+ SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
+ SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
+ SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
+
+ /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
+ SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
+ SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
+ SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
+ /* XXX additional functions need to be implemented here! */
+
+ /* 299. GL_EXT_blend_equation_separate */
+ SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
+
+ /* GL_EXT_gpu_program_parameters */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
+ SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
+#endif
+
+ /* ARB 50. GL_ARB_map_buffer_range */
+#if FEATURE_ARB_map_buffer_range
+ SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
+ SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
+#endif
+
+ /* ARB 59. GL_ARB_copy_buffer */
+ SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
+
+ /* 352. GL_EXT_transform_feedback */
+#if FEATURE_EXT_transform_feedback
+ SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
+ SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
+#endif
+
+ /* 364. GL_EXT_provoking_vertex */
+ SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
+
+ /* 371. GL_APPLE_object_purgeable */
+#if FEATURE_APPLE_object_purgeable
+ SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
+ SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
+#endif
+
+ /* GL_EXT_texture_integer */
+ SET_ClearColorIiEXT(table, save_ClearColorIi);
+ SET_ClearColorIuiEXT(table, save_ClearColorIui);
+ SET_TexParameterIivEXT(table, save_TexParameterIiv);
+ SET_TexParameterIuivEXT(table, save_TexParameterIuiv);
+ SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv);
+ SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv);
+
+ /* 377. GL_EXT_separate_shader_objects */
+ SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
+ SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
+
+ /* GL 3.0 */
+#if 0
+ SET_ClearBufferiv(table, save_ClearBufferiv);
+ SET_ClearBufferuiv(table, save_ClearBufferuiv);
+ SET_ClearBufferfv(table, save_ClearBufferfv);
+ SET_ClearBufferfi(table, save_ClearBufferfi);
+ SET_Uniform1ui(table, save_Uniform1ui);
+ SET_Uniform2ui(table, save_Uniform2ui);
+ SET_Uniform3ui(table, save_Uniform3ui);
+ SET_Uniform4ui(table, save_Uniform4ui);
+ SET_Uniform1uiv(table, save_Uniform1uiv);
+ SET_Uniform2uiv(table, save_Uniform2uiv);
+ SET_Uniform3uiv(table, save_Uniform3uiv);
+ SET_Uniform4uiv(table, save_Uniform4uiv);
+#else
+ (void) save_ClearBufferiv;
+ (void) save_ClearBufferuiv;
+ (void) save_ClearBufferfv;
+ (void) save_ClearBufferfi;
+ (void) save_Uniform1ui;
+ (void) save_Uniform2ui;
+ (void) save_Uniform3ui;
+ (void) save_Uniform4ui;
+ (void) save_Uniform1uiv;
+ (void) save_Uniform2uiv;
+ (void) save_Uniform3uiv;
+ (void) save_Uniform4uiv;
+#endif
+
+ /* GL_ARB_instanced_arrays */
+ SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor);
+
+ /* GL_NV_texture_barrier */
+ SET_TextureBarrierNV(table, save_TextureBarrierNV);
+
+ /* GL_ARB_draw_buffer_blend */
+ SET_BlendFunciARB(table, save_BlendFunci);
+ SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei);
+ SET_BlendEquationiARB(table, save_BlendEquationi);
+ SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
+
+ return table;
+}
+
+
+
+static const char *
+enum_string(GLenum k)
+{
+ return _mesa_lookup_enum_by_nr(k);
+}
+
+
+/**
+ * Print the commands in a display list. For debugging only.
+ * TODO: many commands aren't handled yet.
+ */
+static void GLAPIENTRY
+print_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+ Node *n;
+ GLboolean done;
+
+ if (!islist(ctx, list)) {
+ printf("%u is not a display list ID\n", list);
+ return;
+ }
+
+ dlist = lookup_list(ctx, list);
+ if (!dlist)
+ return;
+
+ n = dlist->Head;
+
+ printf("START-LIST %u, address %p\n", list, (void *) n);
+
+ done = n ? GL_FALSE : GL_TRUE;
+ while (!done) {
+ const OpCode opcode = n[0].opcode;
+
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_print(ctx, n);
+ }
+ else {
+ switch (opcode) {
+ case OPCODE_ACCUM:
+ printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
+ break;
+ case OPCODE_BITMAP:
+ printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
+ break;
+ case OPCODE_CALL_LIST:
+ printf("CallList %d\n", (int) n[1].ui);
+ break;
+ case OPCODE_CALL_LIST_OFFSET:
+ printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
+ ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_FV:
+ printf("ColorTableParameterfv %s %s %f %f %f %f\n",
+ enum_string(n[1].e), enum_string(n[2].e),
+ n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_IV:
+ printf("ColorTableParameteriv %s %s %d %d %d %d\n",
+ enum_string(n[1].e), enum_string(n[2].e),
+ n[3].i, n[4].i, n[5].i, n[6].i);
+ break;
+ case OPCODE_DISABLE:
+ printf("Disable %s\n", enum_string(n[1].e));
+ break;
+ case OPCODE_ENABLE:
+ printf("Enable %s\n", enum_string(n[1].e));
+ break;
+ case OPCODE_FRUSTUM:
+ printf("Frustum %g %g %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_LINE_STIPPLE:
+ printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
+ break;
+ case OPCODE_LOAD_IDENTITY:
+ printf("LoadIdentity\n");
+ break;
+ case OPCODE_LOAD_MATRIX:
+ printf("LoadMatrix\n");
+ printf(" %8f %8f %8f %8f\n",
+ n[1].f, n[5].f, n[9].f, n[13].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[2].f, n[6].f, n[10].f, n[14].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[3].f, n[7].f, n[11].f, n[15].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[4].f, n[8].f, n[12].f, n[16].f);
+ break;
+ case OPCODE_MULT_MATRIX:
+ printf("MultMatrix (or Rotate)\n");
+ printf(" %8f %8f %8f %8f\n",
+ n[1].f, n[5].f, n[9].f, n[13].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[2].f, n[6].f, n[10].f, n[14].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[3].f, n[7].f, n[11].f, n[15].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[4].f, n[8].f, n[12].f, n[16].f);
+ break;
+ case OPCODE_ORTHO:
+ printf("Ortho %g %g %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_POP_ATTRIB:
+ printf("PopAttrib\n");
+ break;
+ case OPCODE_POP_MATRIX:
+ printf("PopMatrix\n");
+ break;
+ case OPCODE_POP_NAME:
+ printf("PopName\n");
+ break;
+ case OPCODE_PUSH_ATTRIB:
+ printf("PushAttrib %x\n", n[1].bf);
+ break;
+ case OPCODE_PUSH_MATRIX:
+ printf("PushMatrix\n");
+ break;
+ case OPCODE_PUSH_NAME:
+ printf("PushName %d\n", (int) n[1].ui);
+ break;
+ case OPCODE_RASTER_POS:
+ printf("RasterPos %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ROTATE:
+ printf("Rotate %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_SCALE:
+ printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
+ break;
+ case OPCODE_TRANSLATE:
+ printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
+ break;
+ case OPCODE_BIND_TEXTURE:
+ printf("BindTexture %s %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
+ break;
+ case OPCODE_SHADE_MODEL:
+ printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
+ break;
+ case OPCODE_MAP1:
+ printf("Map1 %s %.3f %.3f %d %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui),
+ n[2].f, n[3].f, n[4].i, n[5].i);
+ break;
+ case OPCODE_MAP2:
+ printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui),
+ n[2].f, n[3].f, n[4].f, n[5].f,
+ n[6].i, n[7].i, n[8].i, n[9].i);
+ break;
+ case OPCODE_MAPGRID1:
+ printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_MAPGRID2:
+ printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
+ n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
+ break;
+ case OPCODE_EVALMESH1:
+ printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
+ break;
+ case OPCODE_EVALMESH2:
+ printf("EvalMesh2 %d %d %d %d\n",
+ n[1].i, n[2].i, n[3].i, n[4].i);
+ break;
+
+ case OPCODE_ATTR_1F_NV:
+ printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
+ break;
+ case OPCODE_ATTR_2F_NV:
+ printf("ATTR_2F_NV attr %d: %f %f\n",
+ n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_ATTR_3F_NV:
+ printf("ATTR_3F_NV attr %d: %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ATTR_4F_NV:
+ printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
+ break;
+ case OPCODE_ATTR_1F_ARB:
+ printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
+ break;
+ case OPCODE_ATTR_2F_ARB:
+ printf("ATTR_2F_ARB attr %d: %f %f\n",
+ n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_ATTR_3F_ARB:
+ printf("ATTR_3F_ARB attr %d: %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ATTR_4F_ARB:
+ printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
+ break;
+
+ case OPCODE_MATERIAL:
+ printf("MATERIAL %x %x: %f %f %f %f\n",
+ n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_BEGIN:
+ printf("BEGIN %x\n", n[1].i);
+ break;
+ case OPCODE_END:
+ printf("END\n");
+ break;
+ case OPCODE_RECTF:
+ printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
+ n[4].f);
+ break;
+ case OPCODE_EVAL_C1:
+ printf("EVAL_C1 %f\n", n[1].f);
+ break;
+ case OPCODE_EVAL_C2:
+ printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
+ break;
+ case OPCODE_EVAL_P1:
+ printf("EVAL_P1 %d\n", n[1].i);
+ break;
+ case OPCODE_EVAL_P2:
+ printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
+ break;
+
+ case OPCODE_PROVOKING_VERTEX:
+ printf("ProvokingVertex %s\n",
+ _mesa_lookup_enum_by_nr(n[1].ui));
+ break;
+
+ /*
+ * meta opcodes/commands
+ */
+ case OPCODE_ERROR:
+ printf("Error: %s %s\n",
+ enum_string(n[1].e), (const char *) n[2].data);
+ break;
+ case OPCODE_CONTINUE:
+ printf("DISPLAY-LIST-CONTINUE\n");
+ n = (Node *) n[1].next;
+ break;
+ case OPCODE_END_OF_LIST:
+ printf("END-LIST %u\n", list);
+ done = GL_TRUE;
+ break;
+ default:
+ if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
+ printf
+ ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
+ opcode, (void *) n);
+ return;
+ }
+ else {
+ printf("command %d, %u operands\n", opcode,
+ InstSize[opcode]);
+ }
+ }
+ /* increment n to point to next compiled command */
+ if (opcode != OPCODE_CONTINUE) {
+ n += InstSize[opcode];
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Clients may call this function to help debug display list problems.
+ * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
+ * changed, or break in the future without notice.
+ */
+void
+mesa_print_display_list(GLuint list)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ print_list(ctx, list);
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void
+_mesa_save_vtxfmt_init(GLvertexformat * vfmt)
+{
+ _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+
+ vfmt->Begin = save_Begin;
+
+ _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
+
+ vfmt->Color3f = save_Color3f;
+ vfmt->Color3fv = save_Color3fv;
+ vfmt->Color4f = save_Color4f;
+ vfmt->Color4fv = save_Color4fv;
+ vfmt->EdgeFlag = save_EdgeFlag;
+ vfmt->End = save_End;
+
+ _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
+
+ vfmt->FogCoordfEXT = save_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
+ vfmt->Indexf = save_Indexf;
+ vfmt->Indexfv = save_Indexfv;
+ vfmt->Materialfv = save_Materialfv;
+ vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
+ vfmt->Normal3f = save_Normal3f;
+ vfmt->Normal3fv = save_Normal3fv;
+ vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = save_TexCoord1f;
+ vfmt->TexCoord1fv = save_TexCoord1fv;
+ vfmt->TexCoord2f = save_TexCoord2f;
+ vfmt->TexCoord2fv = save_TexCoord2fv;
+ vfmt->TexCoord3f = save_TexCoord3f;
+ vfmt->TexCoord3fv = save_TexCoord3fv;
+ vfmt->TexCoord4f = save_TexCoord4f;
+ vfmt->TexCoord4fv = save_TexCoord4fv;
+ vfmt->Vertex2f = save_Vertex2f;
+ vfmt->Vertex2fv = save_Vertex2fv;
+ vfmt->Vertex3f = save_Vertex3f;
+ vfmt->Vertex3fv = save_Vertex3fv;
+ vfmt->Vertex4f = save_Vertex4f;
+ vfmt->Vertex4fv = save_Vertex4fv;
+ vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
+
+ vfmt->Rectf = save_Rectf;
+
+ /* The driver is required to implement these as
+ * 1) They can probably do a better job.
+ * 2) A lot of new mechanisms would have to be added to this module
+ * to support it. That code would probably never get used,
+ * because of (1).
+ */
+#if 0
+ vfmt->DrawArrays = 0;
+ vfmt->DrawElements = 0;
+ vfmt->DrawRangeElements = 0;
+ vfmt->MultiDrawElemementsEXT = 0;
+ vfmt->DrawElementsBaseVertex = 0;
+ vfmt->DrawRangeElementsBaseVertex = 0;
+ vfmt->MultiDrawElemementsBaseVertex = 0;
+#endif
+}
+
+
+void
+_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+ SET_CallList(disp, vfmt->CallList);
+ SET_CallLists(disp, vfmt->CallLists);
+}
+
+
+void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
+{
+ SET_CallList(disp, _mesa_CallList);
+ SET_CallLists(disp, _mesa_CallLists);
+
+ SET_DeleteLists(disp, _mesa_DeleteLists);
+ SET_EndList(disp, _mesa_EndList);
+ SET_GenLists(disp, _mesa_GenLists);
+ SET_IsList(disp, _mesa_IsList);
+ SET_ListBase(disp, _mesa_ListBase);
+ SET_NewList(disp, _mesa_NewList);
+}
+
+
+#endif /* FEATURE_dlist */
+
+
+/**
+ * Initialize display list state for given context.
+ */
+void
+_mesa_init_display_list(struct gl_context *ctx)
+{
+ static GLboolean tableInitialized = GL_FALSE;
+
+ /* zero-out the instruction size table, just once */
+ if (!tableInitialized) {
+ memset(InstSize, 0, sizeof(InstSize));
+ tableInitialized = GL_TRUE;
+ }
+
+ /* extension info */
+ ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
+
+ /* Display list */
+ ctx->ListState.CallDepth = 0;
+ ctx->ExecuteFlag = GL_TRUE;
+ ctx->CompileFlag = GL_FALSE;
+ ctx->ListState.CurrentBlock = NULL;
+ ctx->ListState.CurrentPos = 0;
+
+ /* Display List group */
+ ctx->List.ListBase = 0;
+
+#if FEATURE_dlist
+ _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
+#endif
+}
+
+
+void
+_mesa_free_display_list_data(struct gl_context *ctx)
+{
+ free(ctx->ListExt);
+ ctx->ListExt = NULL;
+}
diff --git a/mesalib/src/mesa/main/dlopen.c b/mesalib/src/mesa/main/dlopen.c index 57a33292e..62d9023a9 100644 --- a/mesalib/src/mesa/main/dlopen.c +++ b/mesalib/src/mesa/main/dlopen.c @@ -51,7 +51,7 @@ _mesa_dlopen(const char *libname, int flags) #elif defined(_GNU_SOURCE) flags = RTLD_LAZY | RTLD_GLOBAL; /* Overriding flags at this time */ return dlopen(libname, flags); -#elif defined(__MINGW32__) +#elif defined(__MINGW32__) | defined(_MSC_VER) return LoadLibraryA(libname); #else return NULL; @@ -82,7 +82,7 @@ _mesa_dlsym(void *handle, const char *fname) u.v = dlsym(handle, fname2); #elif defined(_GNU_SOURCE) u.v = dlsym(handle, fname); -#elif defined(__MINGW32__) +#elif defined(__MINGW32__) | defined(_MSC_VER) u.v = (void *) GetProcAddress(handle, fname); #else u.v = NULL; @@ -101,7 +101,7 @@ _mesa_dlclose(void *handle) (void) handle; #elif defined(_GNU_SOURCE) dlclose(handle); -#elif defined(__MINGW32__) +#elif defined(__MINGW32__) | defined(_MSC_VER) FreeLibrary(handle); #else (void) handle; diff --git a/mesalib/src/mesa/main/drawpix.c b/mesalib/src/mesa/main/drawpix.c index fb86036a1..ab6e61fe3 100644 --- a/mesalib/src/mesa/main/drawpix.c +++ b/mesalib/src/mesa/main/drawpix.c @@ -1,302 +1,302 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "glheader.h" -#include "imports.h" -#include "bufferobj.h" -#include "context.h" -#include "drawpix.h" -#include "enums.h" -#include "feedback.h" -#include "framebuffer.h" -#include "mfeatures.h" -#include "pbo.h" -#include "readpix.h" -#include "state.h" -#include "dispatch.h" - - -#if FEATURE_drawpix - - -/* - * Execute glDrawPixels - */ -static void GLAPIENTRY -_mesa_DrawPixels( GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n", - width, height, - _mesa_lookup_enum_by_nr(format), - _mesa_lookup_enum_by_nr(type), - pixels, - _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]), - IROUND(ctx->Current.RasterPos[0]), - IROUND(ctx->Current.RasterPos[1])); - - - if (width < 0 || height < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" ); - return; - } - - /* We're not using the current vertex program, and the driver may install - * its own. Note: this may dirty some state. - */ - _mesa_set_vp_override(ctx, GL_TRUE); - - /* Note: this call does state validation */ - if (!_mesa_valid_to_render(ctx, "glDrawPixels")) { - goto end; /* the error code was recorded */ - } - - if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) { - goto end; /* the error code was recorded */ - } - - if (!ctx->Current.RasterPosValid) { - goto end; /* no-op, not an error */ - } - - if (ctx->RenderMode == GL_RENDER) { - if (width > 0 && height > 0) { - /* Round, to satisfy conformance tests (matches SGI's OpenGL) */ - GLint x = IROUND(ctx->Current.RasterPos[0]); - GLint y = IROUND(ctx->Current.RasterPos[1]); - - if (ctx->Unpack.BufferObj->Name) { - /* unpack from PBO */ - if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1, - format, type, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawPixels(invalid PBO access)"); - goto end; - } - if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { - /* buffer is mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawPixels(PBO is mapped)"); - goto end; - } - } - - ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type, - &ctx->Unpack, pixels); - } - } - else if (ctx->RenderMode == GL_FEEDBACK) { - /* Feedback the current raster pos info */ - FLUSH_CURRENT( ctx, 0 ); - _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); - _mesa_feedback_vertex( ctx, - ctx->Current.RasterPos, - ctx->Current.RasterColor, - ctx->Current.RasterTexCoords[0] ); - } - else { - ASSERT(ctx->RenderMode == GL_SELECT); - /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ - } - -end: - _mesa_set_vp_override(ctx, GL_FALSE); -} - - -static void GLAPIENTRY -_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, - GLenum type ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, - "glCopyPixels(%d, %d, %d, %d, %s) // from %s to %s at %d, %d\n", - srcx, srcy, width, height, - _mesa_lookup_enum_by_nr(type), - _mesa_lookup_enum_by_nr(ctx->ReadBuffer->ColorReadBuffer), - _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]), - IROUND(ctx->Current.RasterPos[0]), - IROUND(ctx->Current.RasterPos[1])); - - if (width < 0 || height < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)"); - return; - } - - /* Note: more detailed 'type' checking is done by the - * _mesa_source/dest_buffer_exists() calls below. That's where we - * check if the stencil buffer exists, etc. - */ - if (type != GL_COLOR && - type != GL_DEPTH && - type != GL_STENCIL && - type != GL_DEPTH_STENCIL) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)", - _mesa_lookup_enum_by_nr(type)); - return; - } - - /* We're not using the current vertex program, and the driver may install - * it's own. Note: this may dirty some state. - */ - _mesa_set_vp_override(ctx, GL_TRUE); - - /* Note: this call does state validation */ - if (!_mesa_valid_to_render(ctx, "glCopyPixels")) { - goto end; /* the error code was recorded */ - } - - /* Check read buffer's status (draw buffer was already checked) */ - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glCopyPixels(incomplete framebuffer)" ); - goto end; - } - - if (!_mesa_source_buffer_exists(ctx, type) || - !_mesa_dest_buffer_exists(ctx, type)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyPixels(missing source or dest buffer)"); - goto end; - } - - if (!ctx->Current.RasterPosValid || width ==0 || height == 0) { - goto end; /* no-op, not an error */ - } - - if (ctx->RenderMode == GL_RENDER) { - /* Round to satisfy conformance tests (matches SGI's OpenGL) */ - if (width > 0 && height > 0) { - GLint destx = IROUND(ctx->Current.RasterPos[0]); - GLint desty = IROUND(ctx->Current.RasterPos[1]); - ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty, - type ); - } - } - else if (ctx->RenderMode == GL_FEEDBACK) { - FLUSH_CURRENT( ctx, 0 ); - _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN ); - _mesa_feedback_vertex( ctx, - ctx->Current.RasterPos, - ctx->Current.RasterColor, - ctx->Current.RasterTexCoords[0] ); - } - else { - ASSERT(ctx->RenderMode == GL_SELECT); - /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ - } - -end: - _mesa_set_vp_override(ctx, GL_FALSE); -} - - -static void GLAPIENTRY -_mesa_Bitmap( GLsizei width, GLsizei height, - GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, - const GLubyte *bitmap ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (width < 0 || height < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" ); - return; - } - - if (!ctx->Current.RasterPosValid) { - return; /* do nothing */ - } - - /* Note: this call does state validation */ - if (!_mesa_valid_to_render(ctx, "glBitmap")) { - /* the error code was recorded */ - return; - } - - if (ctx->RenderMode == GL_RENDER) { - /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */ - if (width > 0 && height > 0) { - const GLfloat epsilon = 0.0001F; - GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig); - GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig); - - if (ctx->Unpack.BufferObj->Name) { - /* unpack from PBO */ - if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1, - GL_COLOR_INDEX, GL_BITMAP, - (GLvoid *) bitmap)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBitmap(invalid PBO access)"); - return; - } - if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { - /* buffer is mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBitmap(PBO is mapped)"); - return; - } - } - - ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap ); - } - } -#if _HAVE_FULL_GL - else if (ctx->RenderMode == GL_FEEDBACK) { - FLUSH_CURRENT(ctx, 0); - _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN ); - _mesa_feedback_vertex( ctx, - ctx->Current.RasterPos, - ctx->Current.RasterColor, - ctx->Current.RasterTexCoords[0] ); - } - else { - ASSERT(ctx->RenderMode == GL_SELECT); - /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ - } -#endif - - /* update raster position */ - ctx->Current.RasterPos[0] += xmove; - ctx->Current.RasterPos[1] += ymove; -} - - -void -_mesa_init_drawpix_dispatch(struct _glapi_table *disp) -{ - SET_Bitmap(disp, _mesa_Bitmap); - SET_CopyPixels(disp, _mesa_CopyPixels); - SET_DrawPixels(disp, _mesa_DrawPixels); -} - - -#endif /* FEATURE_drawpix */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "drawpix.h"
+#include "enums.h"
+#include "feedback.h"
+#include "framebuffer.h"
+#include "mfeatures.h"
+#include "pbo.h"
+#include "readpix.h"
+#include "state.h"
+#include "dispatch.h"
+
+
+#if FEATURE_drawpix
+
+
+/*
+ * Execute glDrawPixels
+ */
+static void GLAPIENTRY
+_mesa_DrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n",
+ width, height,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type),
+ pixels,
+ _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]),
+ IROUND(ctx->Current.RasterPos[0]),
+ IROUND(ctx->Current.RasterPos[1]));
+
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" );
+ return;
+ }
+
+ /* We're not using the current vertex program, and the driver may install
+ * its own. Note: this may dirty some state.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
+ /* Note: this call does state validation */
+ if (!_mesa_valid_to_render(ctx, "glDrawPixels")) {
+ goto end; /* the error code was recorded */
+ }
+
+ if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) {
+ goto end; /* the error code was recorded */
+ }
+
+ if (!ctx->Current.RasterPosValid) {
+ goto end; /* no-op, not an error */
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ if (width > 0 && height > 0) {
+ /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
+ GLint x = IROUND(ctx->Current.RasterPos[0]);
+ GLint y = IROUND(ctx->Current.RasterPos[1]);
+
+ if (ctx->Unpack.BufferObj->Name) {
+ /* unpack from PBO */
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(invalid PBO access)");
+ goto end;
+ }
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(PBO is mapped)");
+ goto end;
+ }
+ }
+
+ ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
+ &ctx->Unpack, pixels);
+ }
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ /* Feedback the current raster pos info */
+ FLUSH_CURRENT( ctx, 0 );
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
+ }
+
+end:
+ _mesa_set_vp_override(ctx, GL_FALSE);
+}
+
+
+static void GLAPIENTRY
+_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
+ GLenum type )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx,
+ "glCopyPixels(%d, %d, %d, %d, %s) // from %s to %s at %d, %d\n",
+ srcx, srcy, width, height,
+ _mesa_lookup_enum_by_nr(type),
+ _mesa_lookup_enum_by_nr(ctx->ReadBuffer->ColorReadBuffer),
+ _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]),
+ IROUND(ctx->Current.RasterPos[0]),
+ IROUND(ctx->Current.RasterPos[1]));
+
+ if (width < 0 || height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)");
+ return;
+ }
+
+ /* Note: more detailed 'type' checking is done by the
+ * _mesa_source/dest_buffer_exists() calls below. That's where we
+ * check if the stencil buffer exists, etc.
+ */
+ if (type != GL_COLOR &&
+ type != GL_DEPTH &&
+ type != GL_STENCIL &&
+ type != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
+ return;
+ }
+
+ /* We're not using the current vertex program, and the driver may install
+ * it's own. Note: this may dirty some state.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
+ /* Note: this call does state validation */
+ if (!_mesa_valid_to_render(ctx, "glCopyPixels")) {
+ goto end; /* the error code was recorded */
+ }
+
+ /* Check read buffer's status (draw buffer was already checked) */
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glCopyPixels(incomplete framebuffer)" );
+ goto end;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, type) ||
+ !_mesa_dest_buffer_exists(ctx, type)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyPixels(missing source or dest buffer)");
+ goto end;
+ }
+
+ if (!ctx->Current.RasterPosValid || width ==0 || height == 0) {
+ goto end; /* no-op, not an error */
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ /* Round to satisfy conformance tests (matches SGI's OpenGL) */
+ if (width > 0 && height > 0) {
+ GLint destx = IROUND(ctx->Current.RasterPos[0]);
+ GLint desty = IROUND(ctx->Current.RasterPos[1]);
+ ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
+ type );
+ }
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ FLUSH_CURRENT( ctx, 0 );
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
+ }
+
+end:
+ _mesa_set_vp_override(ctx, GL_FALSE);
+}
+
+
+static void GLAPIENTRY
+_mesa_Bitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" );
+ return;
+ }
+
+ if (!ctx->Current.RasterPosValid) {
+ return; /* do nothing */
+ }
+
+ /* Note: this call does state validation */
+ if (!_mesa_valid_to_render(ctx, "glBitmap")) {
+ /* the error code was recorded */
+ return;
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
+ if (width > 0 && height > 0) {
+ const GLfloat epsilon = 0.0001F;
+ GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
+ GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
+
+ if (ctx->Unpack.BufferObj->Name) {
+ /* unpack from PBO */
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
+ GL_COLOR_INDEX, GL_BITMAP,
+ (GLvoid *) bitmap)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBitmap(invalid PBO access)");
+ return;
+ }
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBitmap(PBO is mapped)");
+ return;
+ }
+ }
+
+ ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
+ }
+ }
+#if _HAVE_FULL_GL
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ FLUSH_CURRENT(ctx, 0);
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
+ }
+#endif
+
+ /* update raster position */
+ ctx->Current.RasterPos[0] += xmove;
+ ctx->Current.RasterPos[1] += ymove;
+}
+
+
+void
+_mesa_init_drawpix_dispatch(struct _glapi_table *disp)
+{
+ SET_Bitmap(disp, _mesa_Bitmap);
+ SET_CopyPixels(disp, _mesa_CopyPixels);
+ SET_DrawPixels(disp, _mesa_DrawPixels);
+}
+
+
+#endif /* FEATURE_drawpix */
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index d0c08ca71..b58d3635e 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -1,994 +1,994 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file - * \brief Extension handling - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "extensions.h" -#include "mfeatures.h" -#include "mtypes.h" - -enum { - DISABLE = 0, - GL = 1 << API_OPENGL, - ES1 = 1 << API_OPENGLES, - ES2 = 1 << API_OPENGLES2, -}; - -/** - * \brief An element of the \c extension_table. - */ -struct extension { - /** Name of extension, such as "GL_ARB_depth_clamp". */ - const char *name; - - /** Offset (in bytes) of the corresponding member in struct gl_extensions. */ - size_t offset; - - /** Set of API's in which the extension exists, as a bitset. */ - uint8_t api_set; - - /** Year the extension was proposed or approved. Used to sort the - * extension string chronologically. */ - uint16_t year; -}; - - -/** - * Given a member \c x of struct gl_extensions, return offset of - * \c x in bytes. - */ -#define o(x) offsetof(struct gl_extensions, x) - - -/** - * \brief Table of supported OpenGL extensions for all API's. - * - * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions. - */ -static const struct extension extension_table[] = { - /* ARB Extensions */ - { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 }, - { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 }, - { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 }, - { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 }, - { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 }, - { "GL_ARB_depth_texture", o(ARB_depth_texture), GL, 2001 }, - { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL, 2002 }, - { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 }, - { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 }, - { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 }, - { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 }, - { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 }, - { "GL_ARB_fragment_program", o(ARB_fragment_program), GL, 2002 }, - { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL, 2003 }, - { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 }, - { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 }, - { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 }, - { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 }, - { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 }, - { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 }, - { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 }, - { "GL_ARB_multisample", o(ARB_multisample), GL, 1994 }, - { "GL_ARB_multitexture", o(ARB_multitexture), GL, 1998 }, - { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 }, - { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL, 2001 }, - { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 }, - { "GL_ARB_point_parameters", o(EXT_point_parameters), GL, 1997 }, - { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 }, - { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 }, - { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL, 2009 }, - { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 }, - { "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 }, - { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, - { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL, 2003 }, - { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL, 2001 }, - { "GL_ARB_shadow", o(ARB_shadow), GL, 2001 }, - { "GL_ARB_sync", o(ARB_sync), GL, 2003 }, - { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL, 2000 }, - { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL, 2008 }, - { "GL_ARB_texture_compression", o(ARB_texture_compression), GL, 2000 }, - { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 }, - { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL, 1999 }, - { "GL_ARB_texture_env_add", o(EXT_texture_env_add), GL, 1999 }, - { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL, 2001 }, - { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL, 2001 }, - { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL, 2001 }, - { "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL, 2001 }, - { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 }, - { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 }, - { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 }, - { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 }, - { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 }, - { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 }, - { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 }, - { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL, 1999 }, - { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2002 }, - { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 }, - { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL, 2006 }, - { "GL_ARB_vertex_buffer_object", o(ARB_vertex_buffer_object), GL, 2003 }, - { "GL_ARB_vertex_program", o(ARB_vertex_program), GL, 2002 }, - { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 }, - { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 }, - { "GL_ARB_window_pos", o(ARB_window_pos), GL, 2001 }, - - /* EXT extensions */ - { "GL_EXT_abgr", o(EXT_abgr), GL, 1995 }, - { "GL_EXT_bgra", o(EXT_bgra), GL, 1995 }, - { "GL_EXT_blend_color", o(EXT_blend_color), GL, 1995 }, - { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 }, - { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 }, - { "GL_EXT_blend_logic_op", o(EXT_blend_logic_op), GL, 1995 }, - { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2, 1995 }, - { "GL_EXT_blend_subtract", o(EXT_blend_subtract), GL, 1995 }, - { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL, 1996 }, - { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL, 1996 }, - { "GL_EXT_copy_texture", o(EXT_copy_texture), GL, 1995 }, - { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 }, - { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 }, - { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 }, - { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL, 1997 }, - { "GL_EXT_fog_coord", o(EXT_fog_coord), GL, 1999 }, - { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL, 2005 }, - { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 }, - { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL, 2000 }, - { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 }, - { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL, 2006 }, - { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 }, - { "GL_EXT_multi_draw_arrays", o(EXT_multi_draw_arrays), GL | ES1 | ES2, 1999 }, - { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 }, - { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 }, - { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL, 1997 }, - { "GL_EXT_paletted_texture", o(EXT_paletted_texture), GL, 1995 }, - { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 }, - { "GL_EXT_point_parameters", o(EXT_point_parameters), GL, 1997 }, - { "GL_EXT_polygon_offset", o(EXT_polygon_offset), GL, 1995 }, - { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 }, - { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL, 1997 }, - { "GL_EXT_secondary_color", o(EXT_secondary_color), GL, 1999 }, - { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL, 2008 }, - { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL, 1997 }, - { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL, 2002 }, - { "GL_EXT_shared_texture_palette", o(EXT_shared_texture_palette), GL, 2000 }, - { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL, 2001 }, - { "GL_EXT_stencil_wrap", o(EXT_stencil_wrap), GL, 2002 }, - { "GL_EXT_subtexture", o(EXT_subtexture), GL, 1995 }, - { "GL_EXT_texture3D", o(EXT_texture3D), GL, 1996 }, - { "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 }, - { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2, 2004 }, - { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 }, - { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 }, - { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 }, - { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL, 2001 }, - { "GL_EXT_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL, 1997 }, - { "GL_EXT_texture_env_add", o(EXT_texture_env_add), GL, 1999 }, - { "GL_EXT_texture_env_combine", o(EXT_texture_env_combine), GL, 2006 }, - { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL, 2000 }, - { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 }, - { "GL_EXT_texture_format_BGRA8888", o(EXT_texture_format_BGRA8888), ES1 | ES2, 2009 }, - { "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 }, - { "GL_EXT_texture_lod_bias", o(EXT_texture_lod_bias), GL | ES1, 1999 }, - { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL, 2004 }, - { "GL_EXT_texture_object", o(EXT_texture_object), GL, 1995 }, - { "GL_EXT_texture", o(EXT_texture), GL, 1996 }, - { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL, 2004 }, - { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 }, - { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 }, - { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 }, - { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 }, - { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2, 2008 }, - { "GL_EXT_timer_query", o(EXT_timer_query), GL, 2006 }, - { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL, 2011 }, - { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 }, - { "GL_EXT_vertex_array", o(EXT_vertex_array), GL, 1995 }, - { "GL_EXT_vertex_array_set", o(EXT_vertex_array_set), GL, 1997 }, - - /* OES extensions */ - { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1, 2009 }, - { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 }, - { "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1, 2009 }, - { "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 }, - { "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE, 2003 }, - { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2, 2005 }, - { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 }, - { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 }, -#if FEATURE_OES_draw_texture - { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2, 2004 }, -#endif -#if FEATURE_OES_EGL_image - /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */ - { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2, 2006 }, -#endif - { "GL_OES_element_index_uint", o(EXT_vertex_array), ES1 | ES2, 2005 }, - { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2, 2005 }, - { "GL_OES_fixed_point", o(dummy_true), ES1, 2002 }, - { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1, 2005 }, - { "GL_OES_mapbuffer", o(ARB_vertex_buffer_object), ES1 | ES2, 2005 }, - { "GL_OES_matrix_get", o(dummy_true), ES1, 2004 }, - { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 }, - { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 }, - { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 }, - { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 }, - { "GL_OES_read_format", o(OES_read_format), GL | ES1, 2003 }, - { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2, 2005 }, - { "GL_OES_single_precision", o(dummy_true), ES1, 2003 }, - { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2, 2005 }, - { "GL_OES_stencil1", o(dummy_false), DISABLE, 2005 }, - { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 }, - { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2, 2005 }, - { "GL_OES_stencil_wrap", o(EXT_stencil_wrap), ES1, 2002 }, - { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 }, - { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 }, - { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 }, - { "GL_OES_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), ES1, 2005 }, - { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2, 2005 }, - - /* Vendor extensions */ - { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 }, - { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL, 2009 }, - { "GL_APPLE_client_storage", o(APPLE_client_storage), GL, 2002 }, - { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 }, - { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 }, - { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 }, - { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 }, - { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 }, - { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 }, - { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 }, - { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 }, - { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL, 2002 }, - { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 }, - { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL, 1998 }, - { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL, 1996 }, - { "GL_IBM_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL, 1998 }, - { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 }, - { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 }, - { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL, 1999 }, - { "GL_MESA_texture_array", o(MESA_texture_array), GL, 2007 }, - { "GL_MESA_texture_signed_rgba", o(MESA_texture_signed_rgba), GL, 2009 }, - { "GL_MESA_window_pos", o(ARB_window_pos), GL, 2000 }, - { "GL_MESAX_texture_float", o(ARB_texture_float), GL, 2009 }, - { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 }, - { "GL_NV_blend_square", o(NV_blend_square), GL, 1999 }, - { "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 }, - { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 }, - { "GL_NV_fragment_program", o(NV_fragment_program), GL, 2001 }, - { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL, 2005 }, - { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL, 1999 }, - { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 }, - { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 }, - { "GL_NV_primitive_restart", o(NV_primitive_restart), GL, 2002 }, - { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL, 1999 }, - { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 }, - { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL, 1999 }, - { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL, 2000 }, - { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL, 2001 }, - { "GL_NV_vertex_program", o(NV_vertex_program), GL, 2000 }, - { "GL_S3_s3tc", o(S3_s3tc), GL, 1999 }, - { "GL_SGIS_generate_mipmap", o(SGIS_generate_mipmap), GL, 1997 }, - { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL, 1997 }, - { "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL, 1997 }, - { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL, 1997 }, - { "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL, 1999 }, - - { 0, 0, 0, 0 }, -}; - - -/** - * Given an extension name, lookup up the corresponding member of struct - * gl_extensions and return that member's offset (in bytes). If the name is - * not found in the \c extension_table, return 0. - * - * \param name Name of extension. - * \return Offset of member in struct gl_extensions. - */ -static size_t -name_to_offset(const char* name) -{ - const struct extension *i; - - if (name == 0) - return 0; - - for (i = extension_table; i->name != 0; ++i) { - if (strcmp(name, i->name) == 0) - return i->offset; - } - - return 0; -} - - -/** - * \brief Extensions enabled by default. - * - * These extensions are enabled by _mesa_init_extensions(). - * - * XXX: Should these defaults also apply to GLES? - */ -static const size_t default_extensions[] = { - o(ARB_copy_buffer), - o(ARB_draw_buffers), - o(ARB_multisample), - o(ARB_texture_compression), - o(ARB_transpose_matrix), - o(ARB_vertex_buffer_object), - o(ARB_window_pos), - - o(EXT_abgr), - o(EXT_bgra), - o(EXT_compiled_vertex_array), - o(EXT_copy_texture), - o(EXT_draw_range_elements), - o(EXT_multi_draw_arrays), - o(EXT_packed_pixels), - o(EXT_polygon_offset), - o(EXT_rescale_normal), - o(EXT_separate_specular_color), - o(EXT_subtexture), - o(EXT_texture), - o(EXT_texture3D), - o(EXT_texture_object), - o(EXT_vertex_array), - - o(OES_read_format), - o(OES_standard_derivatives), - - /* Vendor Extensions */ - o(APPLE_packed_pixels), - o(IBM_multimode_draw_arrays), - o(IBM_rasterpos_clip), - o(NV_light_max_exponent), - o(NV_texgen_reflection), - o(SGIS_generate_mipmap), - o(SGIS_texture_edge_clamp), - o(SGIS_texture_lod), - - 0, -}; - - -/** - * Enable all extensions suitable for a software-only renderer. - * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc. - */ -void -_mesa_enable_sw_extensions(struct gl_context *ctx) -{ - /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/ - ctx->Extensions.ARB_depth_clamp = GL_TRUE; - ctx->Extensions.ARB_depth_texture = GL_TRUE; - /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ - ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; - ctx->Extensions.ARB_draw_instanced = GL_TRUE; - ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; - ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; -#if FEATURE_ARB_fragment_program - ctx->Extensions.ARB_fragment_program = GL_TRUE; - ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; -#endif -#if FEATURE_ARB_fragment_shader - ctx->Extensions.ARB_fragment_shader = GL_TRUE; -#endif -#if FEATURE_ARB_framebuffer_object - ctx->Extensions.ARB_framebuffer_object = GL_TRUE; -#endif -#if FEATURE_ARB_geometry_shader4 && 0 - /* XXX re-enable when GLSL compiler again supports geometry shaders */ - ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; -#endif - ctx->Extensions.ARB_half_float_pixel = GL_TRUE; - ctx->Extensions.ARB_half_float_vertex = GL_TRUE; - ctx->Extensions.ARB_map_buffer_range = GL_TRUE; - ctx->Extensions.ARB_multitexture = GL_TRUE; -#if FEATURE_queryobj - ctx->Extensions.ARB_occlusion_query = GL_TRUE; - ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; -#endif - ctx->Extensions.ARB_point_sprite = GL_TRUE; -#if FEATURE_ARB_shader_objects - ctx->Extensions.ARB_shader_objects = GL_TRUE; - ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; -#endif -#if FEATURE_ARB_shading_language_100 - ctx->Extensions.ARB_shading_language_100 = GL_TRUE; -#endif - ctx->Extensions.ARB_shadow = GL_TRUE; - ctx->Extensions.ARB_shadow_ambient = GL_TRUE; - ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; - ctx->Extensions.ARB_texture_cube_map = GL_TRUE; - ctx->Extensions.ARB_texture_env_combine = GL_TRUE; - ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; - ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; - /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/ - ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; - ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; - ctx->Extensions.ARB_texture_rg = GL_TRUE; - ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE; - ctx->Extensions.ARB_vertex_array_object = GL_TRUE; -#if FEATURE_ARB_vertex_program - ctx->Extensions.ARB_vertex_program = GL_TRUE; -#endif -#if FEATURE_ARB_vertex_shader - ctx->Extensions.ARB_vertex_shader = GL_TRUE; -#endif -#if FEATURE_ARB_vertex_buffer_object - /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/ -#endif -#if FEATURE_ARB_sync - ctx->Extensions.ARB_sync = GL_TRUE; -#endif - ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; -#if FEATURE_APPLE_object_purgeable - ctx->Extensions.APPLE_object_purgeable = GL_TRUE; -#endif - ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE; -#if FEATURE_ATI_fragment_shader - ctx->Extensions.ATI_fragment_shader = GL_TRUE; -#endif - ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE; - ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; - ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; - ctx->Extensions.ATI_separate_stencil = GL_TRUE; - ctx->Extensions.EXT_blend_color = GL_TRUE; - ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; - ctx->Extensions.EXT_blend_func_separate = GL_TRUE; - ctx->Extensions.EXT_blend_logic_op = GL_TRUE; - ctx->Extensions.EXT_blend_minmax = GL_TRUE; - ctx->Extensions.EXT_blend_subtract = GL_TRUE; - ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; - ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; - ctx->Extensions.EXT_fog_coord = GL_TRUE; -#if FEATURE_EXT_framebuffer_object - ctx->Extensions.EXT_framebuffer_object = GL_TRUE; -#endif -#if FEATURE_EXT_framebuffer_blit - ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; -#endif -#if FEATURE_ARB_framebuffer_object - ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; -#endif - /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/ - ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; - ctx->Extensions.EXT_paletted_texture = GL_TRUE; -#if FEATURE_EXT_pixel_buffer_object - ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; -#endif - ctx->Extensions.EXT_point_parameters = GL_TRUE; - ctx->Extensions.EXT_provoking_vertex = GL_TRUE; - ctx->Extensions.EXT_shadow_funcs = GL_TRUE; - ctx->Extensions.EXT_secondary_color = GL_TRUE; - ctx->Extensions.EXT_shared_texture_palette = GL_TRUE; - ctx->Extensions.EXT_stencil_wrap = GL_TRUE; - ctx->Extensions.EXT_stencil_two_side = GL_TRUE; - ctx->Extensions.EXT_texture_array = GL_TRUE; - ctx->Extensions.EXT_texture_compression_latc = GL_TRUE; - ctx->Extensions.EXT_texture_env_add = GL_TRUE; - ctx->Extensions.EXT_texture_env_combine = GL_TRUE; - ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; - ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; - ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; -#if FEATURE_EXT_texture_sRGB - ctx->Extensions.EXT_texture_sRGB = GL_TRUE; - ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE; -#endif - ctx->Extensions.EXT_texture_swizzle = GL_TRUE; -#if FEATURE_EXT_transform_feedback - /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/ -#endif - ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; - /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/ - ctx->Extensions.MESA_pack_invert = GL_TRUE; - ctx->Extensions.MESA_resize_buffers = GL_TRUE; - ctx->Extensions.MESA_texture_array = GL_TRUE; - ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; - ctx->Extensions.NV_blend_square = GL_TRUE; - ctx->Extensions.NV_conditional_render = GL_TRUE; - /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/ - ctx->Extensions.NV_point_sprite = GL_TRUE; - ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; - ctx->Extensions.NV_texture_rectangle = GL_TRUE; - /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/ -#if FEATURE_NV_vertex_program - ctx->Extensions.NV_vertex_program = GL_TRUE; - ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; -#endif -#if FEATURE_NV_fragment_program - ctx->Extensions.NV_fragment_program = GL_TRUE; -#endif -#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program - ctx->Extensions.NV_fragment_program_option = GL_TRUE; -#endif - /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/ - ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE; -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; -#endif -#if FEATURE_texture_fxt1 - _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); -#endif -#if FEATURE_texture_s3tc - if (ctx->Mesa_DXTn) { - _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); - _mesa_enable_extension(ctx, "GL_S3_s3tc"); - } -#endif -} - - -/** - * Enable common EXT extensions in the ARB_imaging subset. - */ -void -_mesa_enable_imaging_extensions(struct gl_context *ctx) -{ - ctx->Extensions.EXT_blend_color = GL_TRUE; - ctx->Extensions.EXT_blend_logic_op = GL_TRUE; - ctx->Extensions.EXT_blend_minmax = GL_TRUE; - ctx->Extensions.EXT_blend_subtract = GL_TRUE; -} - - - -/** - * Enable all OpenGL 1.3 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_1_3_extensions(struct gl_context *ctx) -{ - /*ctx->Extensions.ARB_multisample = GL_TRUE;*/ - ctx->Extensions.ARB_multitexture = GL_TRUE; - ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; - /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/ - ctx->Extensions.ARB_texture_cube_map = GL_TRUE; - ctx->Extensions.ARB_texture_env_combine = GL_TRUE; - ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; - ctx->Extensions.EXT_texture_env_add = GL_TRUE; - /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/ -} - - - -/** - * Enable all OpenGL 1.4 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_1_4_extensions(struct gl_context *ctx) -{ - ctx->Extensions.ARB_depth_texture = GL_TRUE; - ctx->Extensions.ARB_shadow = GL_TRUE; - ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; - ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; - ctx->Extensions.ARB_window_pos = GL_TRUE; - ctx->Extensions.EXT_blend_color = GL_TRUE; - ctx->Extensions.EXT_blend_func_separate = GL_TRUE; - ctx->Extensions.EXT_blend_minmax = GL_TRUE; - ctx->Extensions.EXT_blend_subtract = GL_TRUE; - ctx->Extensions.EXT_fog_coord = GL_TRUE; - /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/ - ctx->Extensions.EXT_point_parameters = GL_TRUE; - ctx->Extensions.EXT_secondary_color = GL_TRUE; - ctx->Extensions.EXT_stencil_wrap = GL_TRUE; - ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; - /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/ -} - - -/** - * Enable all OpenGL 1.5 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_1_5_extensions(struct gl_context *ctx) -{ - ctx->Extensions.ARB_occlusion_query = GL_TRUE; - /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/ - ctx->Extensions.EXT_shadow_funcs = GL_TRUE; -} - - -/** - * Enable all OpenGL 2.0 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_2_0_extensions(struct gl_context *ctx) -{ - /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ -#if FEATURE_ARB_fragment_shader - ctx->Extensions.ARB_fragment_shader = GL_TRUE; -#endif - ctx->Extensions.ARB_point_sprite = GL_TRUE; - ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; - ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; -#if FEATURE_ARB_shader_objects - ctx->Extensions.ARB_shader_objects = GL_TRUE; -#endif -#if FEATURE_ARB_shading_language_100 - ctx->Extensions.ARB_shading_language_100 = GL_TRUE; -#endif - ctx->Extensions.EXT_stencil_two_side = GL_TRUE; -#if FEATURE_ARB_vertex_shader - ctx->Extensions.ARB_vertex_shader = GL_TRUE; -#endif -} - - -/** - * Enable all OpenGL 2.1 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_2_1_extensions(struct gl_context *ctx) -{ -#if FEATURE_EXT_pixel_buffer_object - ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; -#endif -#if FEATURE_EXT_texture_sRGB - ctx->Extensions.EXT_texture_sRGB = GL_TRUE; -#endif -} - - -/** - * Either enable or disable the named extension. - * \return GL_TRUE for success, GL_FALSE if invalid extension name - */ -static GLboolean -set_extension( struct gl_context *ctx, const char *name, GLboolean state ) -{ - size_t offset; - - if (ctx->Extensions.String) { - /* The string was already queried - can't change it now! */ - _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); - return GL_FALSE; - } - - offset = name_to_offset(name); - if (offset == 0) { - _mesa_problem(ctx, "Trying to enable/disable unknown extension %s", - name); - return GL_FALSE; - } else if (offset == o(dummy_true) && state == GL_FALSE) { - _mesa_problem(ctx, "Trying to disable a permanently enabled extension: " - "%s", name); - return GL_FALSE; - } else { - GLboolean *base = (GLboolean *) &ctx->Extensions; - base[offset] = state; - return GL_TRUE; - } -} - - -/** - * Enable the named extension. - * Typically called by drivers. - */ -void -_mesa_enable_extension( struct gl_context *ctx, const char *name ) -{ - if (!set_extension(ctx, name, GL_TRUE)) - _mesa_problem(ctx, "Trying to enable unknown extension: %s", name); -} - - -/** - * Disable the named extension. - * XXX is this really needed??? - */ -void -_mesa_disable_extension( struct gl_context *ctx, const char *name ) -{ - if (!set_extension(ctx, name, GL_FALSE)) - _mesa_problem(ctx, "Trying to disable unknown extension: %s", name); -} - - -/** - * Test if the named extension is enabled in this context. - */ -GLboolean -_mesa_extension_is_enabled( struct gl_context *ctx, const char *name ) -{ - size_t offset; - GLboolean *base; - - if (name == 0) - return GL_FALSE; - - offset = name_to_offset(name); - if (offset == 0) - return GL_FALSE; - base = (GLboolean *) &ctx->Extensions; - return base[offset]; -} - - -/** - * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable. - * - * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to - * enable or disable. The list is processed thus: - * - Enable recognized extension names that are prefixed with '+'. - * - Disable recognized extension names that are prefixed with '-'. - * - Enable recognized extension names that are not prefixed. - * - Collect unrecognized extension names in a new string. - * - * \return Space-separated list of unrecognized extension names (which must - * be freed). Does not return \c NULL. - */ -static char * -get_extension_override( struct gl_context *ctx ) -{ - const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE"); - char *env; - char *ext; - char *extra_exts; - int len; - - if (env_const == NULL) { - /* Return the empty string rather than NULL. This simplifies the logic - * of client functions. */ - return calloc(1, sizeof(char)); - } - - /* extra_exts: List of unrecognized extensions. */ - extra_exts = calloc(strlen(env_const), sizeof(char)); - - /* Copy env_const because strtok() is destructive. */ - env = strdup(env_const); - for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) { - int enable; - int recognized; - switch (ext[0]) { - case '+': - enable = 1; - ++ext; - break; - case '-': - enable = 0; - ++ext; - break; - default: - enable = 1; - break; - } - recognized = set_extension(ctx, ext, enable); - if (!recognized) { - strcat(extra_exts, ext); - strcat(extra_exts, " "); - } - } - - /* Remove trailing space. */ - len = strlen(extra_exts); - if (extra_exts[len - 1] == ' ') - extra_exts[len - 1] = '\0'; - - return extra_exts; -} - - -/** - * \brief Initialize extension tables and enable default extensions. - * - * This should be called during context initialization. - * Note: Sets gl_extensions.dummy_true to true. - */ -void -_mesa_init_extensions( struct gl_context *ctx ) -{ - GLboolean *base = (GLboolean *) &ctx->Extensions; - GLboolean *sentinel = base + o(extension_sentinel); - GLboolean *i; - const size_t *j; - - /* First, turn all extensions off. */ - for (i = base; i != sentinel; ++i) - *i = GL_FALSE; - - /* Then, selectively turn default extensions on. */ - ctx->Extensions.dummy_true = GL_TRUE; - for (j = default_extensions; *j != 0; ++j) - base[*j] = GL_TRUE; -} - - -typedef unsigned short extension_index; - - -/** - * Compare two entries of the extensions table. Sorts first by year, - * then by name. - * - * Arguments are indices into extension_table. - */ -static int -extension_compare(const void *p1, const void *p2) -{ - extension_index i1 = * (const extension_index *) p1; - extension_index i2 = * (const extension_index *) p2; - const struct extension *e1 = &extension_table[i1]; - const struct extension *e2 = &extension_table[i2]; - int res; - - res = (int)e1->year - (int)e2->year; - - if (res == 0) { - res = strcmp(e1->name, e2->name); - } - - return res; -} - - -/** - * Construct the GL_EXTENSIONS string. Called the first time that - * glGetString(GL_EXTENSIONS) is called. - */ -GLubyte* -_mesa_make_extension_string(struct gl_context *ctx) -{ - /* The extension string. */ - char *exts = 0; - /* Length of extension string. */ - size_t length = 0; - /* Number of extensions */ - unsigned count; - /* Indices of the extensions sorted by year */ - extension_index *extension_indices; - /* String of extra extensions. */ - char *extra_extensions = get_extension_override(ctx); - GLboolean *base = (GLboolean *) &ctx->Extensions; - const struct extension *i; - unsigned j; - unsigned maxYear = ~0; - - /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */ - { - const char *env = getenv("MESA_EXTENSION_MAX_YEAR"); - if (env) { - maxYear = atoi(env); - _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n", - maxYear); - } - } - - /* Compute length of the extension string. */ - count = 0; - for (i = extension_table; i->name != 0; ++i) { - if (base[i->offset] && - i->year <= maxYear && - (i->api_set & (1 << ctx->API))) { - length += strlen(i->name) + 1; /* +1 for space */ - ++count; - } - } - if (extra_extensions != NULL) - length += 1 + strlen(extra_extensions); /* +1 for space */ - - exts = (char *) calloc(length + 1, sizeof(char)); - if (exts == NULL) { - free(extra_extensions); - return NULL; - } - - extension_indices = malloc(count * sizeof extension_indices); - if (extension_indices == NULL) { - free(exts); - free(extra_extensions); - return NULL; - } - - /* Sort extensions in chronological order because certain old applications (e.g., - * Quake3 demo) store the extension list in a static size buffer so chronologically - * order ensure that the extensions that such applications expect will fit into - * that buffer. - */ - j = 0; - for (i = extension_table; i->name != 0; ++i) { - if (base[i->offset] && - i->year <= maxYear && - (i->api_set & (1 << ctx->API))) { - extension_indices[j++] = i - extension_table; - } - } - assert(j == count); - qsort(extension_indices, count, sizeof *extension_indices, extension_compare); - - /* Build the extension string.*/ - for (j = 0; j < count; ++j) { - i = &extension_table[extension_indices[j]]; - assert(base[i->offset] && (i->api_set & (1 << ctx->API))); - strcat(exts, i->name); - strcat(exts, " "); - } - free(extension_indices); - if (extra_extensions != 0) { - strcat(exts, extra_extensions); - free(extra_extensions); - } - - return (GLubyte *) exts; -} - -/** - * Return number of enabled extensions. - */ -GLuint -_mesa_get_extension_count(struct gl_context *ctx) -{ - GLboolean *base; - const struct extension *i; - - /* only count once */ - if (ctx->Extensions.Count != 0) - return ctx->Extensions.Count; - - base = (GLboolean *) &ctx->Extensions; - for (i = extension_table; i->name != 0; ++i) { - if (base[i->offset]) { - ctx->Extensions.Count++; - } - } - return ctx->Extensions.Count; -} - -/** - * Return name of i-th enabled extension - */ -const GLubyte * -_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index) -{ - const GLboolean *base; - size_t n; - const struct extension *i; - - if (index < 0) - return NULL; - - base = (GLboolean*) &ctx->Extensions; - n = 0; - for (i = extension_table; i->name != 0; ++i) { - if (n == index && base[i->offset]) { - return (GLubyte*) i->name; - } else if (base[i->offset]) { - ++n; - } - } - - return NULL; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file
+ * \brief Extension handling
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "extensions.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+
+enum {
+ DISABLE = 0,
+ GL = 1 << API_OPENGL,
+ ES1 = 1 << API_OPENGLES,
+ ES2 = 1 << API_OPENGLES2,
+};
+
+/**
+ * \brief An element of the \c extension_table.
+ */
+struct extension {
+ /** Name of extension, such as "GL_ARB_depth_clamp". */
+ const char *name;
+
+ /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
+ size_t offset;
+
+ /** Set of API's in which the extension exists, as a bitset. */
+ uint8_t api_set;
+
+ /** Year the extension was proposed or approved. Used to sort the
+ * extension string chronologically. */
+ uint16_t year;
+};
+
+
+/**
+ * Given a member \c x of struct gl_extensions, return offset of
+ * \c x in bytes.
+ */
+#define o(x) offsetof(struct gl_extensions, x)
+
+
+/**
+ * \brief Table of supported OpenGL extensions for all API's.
+ *
+ * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
+ */
+static const struct extension extension_table[] = {
+ /* ARB Extensions */
+ { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
+ { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
+ { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 },
+ { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
+ { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
+ { "GL_ARB_depth_texture", o(ARB_depth_texture), GL, 2001 },
+ { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL, 2002 },
+ { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
+ { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
+ { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
+ { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
+ { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
+ { "GL_ARB_fragment_program", o(ARB_fragment_program), GL, 2002 },
+ { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL, 2003 },
+ { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 },
+ { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
+ { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
+ { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 },
+ { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
+ { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 },
+ { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 },
+ { "GL_ARB_multisample", o(ARB_multisample), GL, 1994 },
+ { "GL_ARB_multitexture", o(ARB_multitexture), GL, 1998 },
+ { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 },
+ { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL, 2001 },
+ { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
+ { "GL_ARB_point_parameters", o(EXT_point_parameters), GL, 1997 },
+ { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
+ { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
+ { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL, 2009 },
+ { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
+ { "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
+ { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
+ { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL, 2003 },
+ { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL, 2001 },
+ { "GL_ARB_shadow", o(ARB_shadow), GL, 2001 },
+ { "GL_ARB_sync", o(ARB_sync), GL, 2003 },
+ { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL, 2000 },
+ { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL, 2008 },
+ { "GL_ARB_texture_compression", o(ARB_texture_compression), GL, 2000 },
+ { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
+ { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL, 1999 },
+ { "GL_ARB_texture_env_add", o(EXT_texture_env_add), GL, 1999 },
+ { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL, 2001 },
+ { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL, 2001 },
+ { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL, 2001 },
+ { "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL, 2001 },
+ { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 },
+ { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 },
+ { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
+ { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
+ { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
+ { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
+ { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 },
+ { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL, 1999 },
+ { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2002 },
+ { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
+ { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL, 2006 },
+ { "GL_ARB_vertex_buffer_object", o(ARB_vertex_buffer_object), GL, 2003 },
+ { "GL_ARB_vertex_program", o(ARB_vertex_program), GL, 2002 },
+ { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
+ { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
+ { "GL_ARB_window_pos", o(ARB_window_pos), GL, 2001 },
+
+ /* EXT extensions */
+ { "GL_EXT_abgr", o(EXT_abgr), GL, 1995 },
+ { "GL_EXT_bgra", o(EXT_bgra), GL, 1995 },
+ { "GL_EXT_blend_color", o(EXT_blend_color), GL, 1995 },
+ { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
+ { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 },
+ { "GL_EXT_blend_logic_op", o(EXT_blend_logic_op), GL, 1995 },
+ { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2, 1995 },
+ { "GL_EXT_blend_subtract", o(EXT_blend_subtract), GL, 1995 },
+ { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL, 1996 },
+ { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL, 1996 },
+ { "GL_EXT_copy_texture", o(EXT_copy_texture), GL, 1995 },
+ { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 },
+ { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 },
+ { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 },
+ { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL, 1997 },
+ { "GL_EXT_fog_coord", o(EXT_fog_coord), GL, 1999 },
+ { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL, 2005 },
+ { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 },
+ { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL, 2000 },
+ { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
+ { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL, 2006 },
+ { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 },
+ { "GL_EXT_multi_draw_arrays", o(EXT_multi_draw_arrays), GL | ES1 | ES2, 1999 },
+ { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 },
+ { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 },
+ { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL, 1997 },
+ { "GL_EXT_paletted_texture", o(EXT_paletted_texture), GL, 1995 },
+ { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
+ { "GL_EXT_point_parameters", o(EXT_point_parameters), GL, 1997 },
+ { "GL_EXT_polygon_offset", o(EXT_polygon_offset), GL, 1995 },
+ { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
+ { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL, 1997 },
+ { "GL_EXT_secondary_color", o(EXT_secondary_color), GL, 1999 },
+ { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL, 2008 },
+ { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL, 1997 },
+ { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL, 2002 },
+ { "GL_EXT_shared_texture_palette", o(EXT_shared_texture_palette), GL, 2000 },
+ { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL, 2001 },
+ { "GL_EXT_stencil_wrap", o(EXT_stencil_wrap), GL, 2002 },
+ { "GL_EXT_subtexture", o(EXT_subtexture), GL, 1995 },
+ { "GL_EXT_texture3D", o(EXT_texture3D), GL, 1996 },
+ { "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 },
+ { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2, 2004 },
+ { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 },
+ { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
+ { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
+ { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL, 2001 },
+ { "GL_EXT_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL, 1997 },
+ { "GL_EXT_texture_env_add", o(EXT_texture_env_add), GL, 1999 },
+ { "GL_EXT_texture_env_combine", o(EXT_texture_env_combine), GL, 2006 },
+ { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL, 2000 },
+ { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
+ { "GL_EXT_texture_format_BGRA8888", o(EXT_texture_format_BGRA8888), ES1 | ES2, 2009 },
+ { "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 },
+ { "GL_EXT_texture_lod_bias", o(EXT_texture_lod_bias), GL | ES1, 1999 },
+ { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL, 2004 },
+ { "GL_EXT_texture_object", o(EXT_texture_object), GL, 1995 },
+ { "GL_EXT_texture", o(EXT_texture), GL, 1996 },
+ { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
+ { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 },
+ { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 },
+ { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 },
+ { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
+ { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2, 2008 },
+ { "GL_EXT_timer_query", o(EXT_timer_query), GL, 2006 },
+ { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL, 2011 },
+ { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
+ { "GL_EXT_vertex_array", o(EXT_vertex_array), GL, 1995 },
+ { "GL_EXT_vertex_array_set", o(EXT_vertex_array_set), GL, 1997 },
+
+ /* OES extensions */
+ { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1, 2009 },
+ { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 },
+ { "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1, 2009 },
+ { "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 },
+ { "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE, 2003 },
+ { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
+ { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
+ { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
+#if FEATURE_OES_draw_texture
+ { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2, 2004 },
+#endif
+#if FEATURE_OES_EGL_image
+ /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
+ { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2, 2006 },
+#endif
+ { "GL_OES_element_index_uint", o(EXT_vertex_array), ES1 | ES2, 2005 },
+ { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
+ { "GL_OES_fixed_point", o(dummy_true), ES1, 2002 },
+ { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1, 2005 },
+ { "GL_OES_mapbuffer", o(ARB_vertex_buffer_object), ES1 | ES2, 2005 },
+ { "GL_OES_matrix_get", o(dummy_true), ES1, 2004 },
+ { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 },
+ { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 },
+ { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 },
+ { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 },
+ { "GL_OES_read_format", o(OES_read_format), GL | ES1, 2003 },
+ { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
+ { "GL_OES_single_precision", o(dummy_true), ES1, 2003 },
+ { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2, 2005 },
+ { "GL_OES_stencil1", o(dummy_false), DISABLE, 2005 },
+ { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 },
+ { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
+ { "GL_OES_stencil_wrap", o(EXT_stencil_wrap), ES1, 2002 },
+ { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 },
+ { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 },
+ { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 },
+ { "GL_OES_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), ES1, 2005 },
+ { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2, 2005 },
+
+ /* Vendor extensions */
+ { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
+ { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL, 2009 },
+ { "GL_APPLE_client_storage", o(APPLE_client_storage), GL, 2002 },
+ { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
+ { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
+ { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 },
+ { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
+ { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 },
+ { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 },
+ { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 },
+ { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
+ { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL, 2002 },
+ { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
+ { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL, 1998 },
+ { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL, 1996 },
+ { "GL_IBM_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL, 1998 },
+ { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 },
+ { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
+ { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL, 1999 },
+ { "GL_MESA_texture_array", o(MESA_texture_array), GL, 2007 },
+ { "GL_MESA_texture_signed_rgba", o(MESA_texture_signed_rgba), GL, 2009 },
+ { "GL_MESA_window_pos", o(ARB_window_pos), GL, 2000 },
+ { "GL_MESAX_texture_float", o(ARB_texture_float), GL, 2009 },
+ { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
+ { "GL_NV_blend_square", o(NV_blend_square), GL, 1999 },
+ { "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
+ { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
+ { "GL_NV_fragment_program", o(NV_fragment_program), GL, 2001 },
+ { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL, 2005 },
+ { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL, 1999 },
+ { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 },
+ { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
+ { "GL_NV_primitive_restart", o(NV_primitive_restart), GL, 2002 },
+ { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL, 1999 },
+ { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
+ { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL, 1999 },
+ { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL, 2000 },
+ { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL, 2001 },
+ { "GL_NV_vertex_program", o(NV_vertex_program), GL, 2000 },
+ { "GL_S3_s3tc", o(S3_s3tc), GL, 1999 },
+ { "GL_SGIS_generate_mipmap", o(SGIS_generate_mipmap), GL, 1997 },
+ { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL, 1997 },
+ { "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL, 1997 },
+ { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL, 1997 },
+ { "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL, 1999 },
+
+ { 0, 0, 0, 0 },
+};
+
+
+/**
+ * Given an extension name, lookup up the corresponding member of struct
+ * gl_extensions and return that member's offset (in bytes). If the name is
+ * not found in the \c extension_table, return 0.
+ *
+ * \param name Name of extension.
+ * \return Offset of member in struct gl_extensions.
+ */
+static size_t
+name_to_offset(const char* name)
+{
+ const struct extension *i;
+
+ if (name == 0)
+ return 0;
+
+ for (i = extension_table; i->name != 0; ++i) {
+ if (strcmp(name, i->name) == 0)
+ return i->offset;
+ }
+
+ return 0;
+}
+
+
+/**
+ * \brief Extensions enabled by default.
+ *
+ * These extensions are enabled by _mesa_init_extensions().
+ *
+ * XXX: Should these defaults also apply to GLES?
+ */
+static const size_t default_extensions[] = {
+ o(ARB_copy_buffer),
+ o(ARB_draw_buffers),
+ o(ARB_multisample),
+ o(ARB_texture_compression),
+ o(ARB_transpose_matrix),
+ o(ARB_vertex_buffer_object),
+ o(ARB_window_pos),
+
+ o(EXT_abgr),
+ o(EXT_bgra),
+ o(EXT_compiled_vertex_array),
+ o(EXT_copy_texture),
+ o(EXT_draw_range_elements),
+ o(EXT_multi_draw_arrays),
+ o(EXT_packed_pixels),
+ o(EXT_polygon_offset),
+ o(EXT_rescale_normal),
+ o(EXT_separate_specular_color),
+ o(EXT_subtexture),
+ o(EXT_texture),
+ o(EXT_texture3D),
+ o(EXT_texture_object),
+ o(EXT_vertex_array),
+
+ o(OES_read_format),
+ o(OES_standard_derivatives),
+
+ /* Vendor Extensions */
+ o(APPLE_packed_pixels),
+ o(IBM_multimode_draw_arrays),
+ o(IBM_rasterpos_clip),
+ o(NV_light_max_exponent),
+ o(NV_texgen_reflection),
+ o(SGIS_generate_mipmap),
+ o(SGIS_texture_edge_clamp),
+ o(SGIS_texture_lod),
+
+ 0,
+};
+
+
+/**
+ * Enable all extensions suitable for a software-only renderer.
+ * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
+ */
+void
+_mesa_enable_sw_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
+ ctx->Extensions.ARB_depth_clamp = GL_TRUE;
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
+ ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
+ ctx->Extensions.ARB_draw_instanced = GL_TRUE;
+ ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
+ ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
+#if FEATURE_ARB_fragment_program
+ ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
+#endif
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_framebuffer_object
+ ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+#endif
+#if FEATURE_ARB_geometry_shader4 && 0
+ /* XXX re-enable when GLSL compiler again supports geometry shaders */
+ ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
+ ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+ ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+#if FEATURE_queryobj
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+ ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
+#endif
+#if FEATURE_ARB_shading_language_100
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ ctx->Extensions.ARB_texture_rg = GL_TRUE;
+ ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
+ ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
+#if FEATURE_ARB_vertex_program
+ ctx->Extensions.ARB_vertex_program = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_buffer_object
+ /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
+#endif
+#if FEATURE_ARB_sync
+ ctx->Extensions.ARB_sync = GL_TRUE;
+#endif
+ ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
+#if FEATURE_APPLE_object_purgeable
+ ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
+#endif
+ ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
+#if FEATURE_ATI_fragment_shader
+ ctx->Extensions.ATI_fragment_shader = GL_TRUE;
+#endif
+ ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
+ ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
+ ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
+ ctx->Extensions.ATI_separate_stencil = GL_TRUE;
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
+ ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+#if FEATURE_EXT_framebuffer_object
+ ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
+#endif
+#if FEATURE_EXT_framebuffer_blit
+ ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
+#endif
+#if FEATURE_ARB_framebuffer_object
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+#endif
+ /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ ctx->Extensions.EXT_paletted_texture = GL_TRUE;
+#if FEATURE_EXT_pixel_buffer_object
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+#if FEATURE_EXT_texture_sRGB
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+ ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
+#if FEATURE_EXT_transform_feedback
+ /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
+#endif
+ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+ /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.MESA_pack_invert = GL_TRUE;
+ ctx->Extensions.MESA_resize_buffers = GL_TRUE;
+ ctx->Extensions.MESA_texture_array = GL_TRUE;
+ ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
+ ctx->Extensions.NV_blend_square = GL_TRUE;
+ ctx->Extensions.NV_conditional_render = GL_TRUE;
+ /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
+ ctx->Extensions.NV_point_sprite = GL_TRUE;
+ ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
+ ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+ /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
+#if FEATURE_NV_vertex_program
+ ctx->Extensions.NV_vertex_program = GL_TRUE;
+ ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
+#endif
+#if FEATURE_NV_fragment_program
+ ctx->Extensions.NV_fragment_program = GL_TRUE;
+#endif
+#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
+ ctx->Extensions.NV_fragment_program_option = GL_TRUE;
+#endif
+ /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
+ ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
+#endif
+#if FEATURE_texture_fxt1
+ _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
+#endif
+#if FEATURE_texture_s3tc
+ if (ctx->Mesa_DXTn) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ _mesa_enable_extension(ctx, "GL_S3_s3tc");
+ }
+#endif
+}
+
+
+/**
+ * Enable common EXT extensions in the ARB_imaging subset.
+ */
+void
+_mesa_enable_imaging_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+}
+
+
+
+/**
+ * Enable all OpenGL 1.3 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_3_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
+ /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
+}
+
+
+
+/**
+ * Enable all OpenGL 1.4 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_4_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ ctx->Extensions.ARB_window_pos = GL_TRUE;
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+ /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+ /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
+}
+
+
+/**
+ * Enable all OpenGL 1.5 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_5_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+}
+
+
+/**
+ * Enable all OpenGL 2.0 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_0_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+#endif
+#if FEATURE_ARB_shading_language_100
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+}
+
+
+/**
+ * Enable all OpenGL 2.1 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_1_extensions(struct gl_context *ctx)
+{
+#if FEATURE_EXT_pixel_buffer_object
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+#endif
+#if FEATURE_EXT_texture_sRGB
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+#endif
+}
+
+
+/**
+ * Either enable or disable the named extension.
+ * \return GL_TRUE for success, GL_FALSE if invalid extension name
+ */
+static GLboolean
+set_extension( struct gl_context *ctx, const char *name, GLboolean state )
+{
+ size_t offset;
+
+ if (ctx->Extensions.String) {
+ /* The string was already queried - can't change it now! */
+ _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
+ return GL_FALSE;
+ }
+
+ offset = name_to_offset(name);
+ if (offset == 0) {
+ _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
+ name);
+ return GL_FALSE;
+ } else if (offset == o(dummy_true) && state == GL_FALSE) {
+ _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
+ "%s", name);
+ return GL_FALSE;
+ } else {
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ base[offset] = state;
+ return GL_TRUE;
+ }
+}
+
+
+/**
+ * Enable the named extension.
+ * Typically called by drivers.
+ */
+void
+_mesa_enable_extension( struct gl_context *ctx, const char *name )
+{
+ if (!set_extension(ctx, name, GL_TRUE))
+ _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
+}
+
+
+/**
+ * Disable the named extension.
+ * XXX is this really needed???
+ */
+void
+_mesa_disable_extension( struct gl_context *ctx, const char *name )
+{
+ if (!set_extension(ctx, name, GL_FALSE))
+ _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
+}
+
+
+/**
+ * Test if the named extension is enabled in this context.
+ */
+GLboolean
+_mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
+{
+ size_t offset;
+ GLboolean *base;
+
+ if (name == 0)
+ return GL_FALSE;
+
+ offset = name_to_offset(name);
+ if (offset == 0)
+ return GL_FALSE;
+ base = (GLboolean *) &ctx->Extensions;
+ return base[offset];
+}
+
+
+/**
+ * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
+ *
+ * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
+ * enable or disable. The list is processed thus:
+ * - Enable recognized extension names that are prefixed with '+'.
+ * - Disable recognized extension names that are prefixed with '-'.
+ * - Enable recognized extension names that are not prefixed.
+ * - Collect unrecognized extension names in a new string.
+ *
+ * \return Space-separated list of unrecognized extension names (which must
+ * be freed). Does not return \c NULL.
+ */
+static char *
+get_extension_override( struct gl_context *ctx )
+{
+ const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
+ char *env;
+ char *ext;
+ char *extra_exts;
+ int len;
+
+ if (env_const == NULL) {
+ /* Return the empty string rather than NULL. This simplifies the logic
+ * of client functions. */
+ return calloc(1, sizeof(char));
+ }
+
+ /* extra_exts: List of unrecognized extensions. */
+ extra_exts = calloc(strlen(env_const), sizeof(char));
+
+ /* Copy env_const because strtok() is destructive. */
+ env = strdup(env_const);
+ for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
+ int enable;
+ int recognized;
+ switch (ext[0]) {
+ case '+':
+ enable = 1;
+ ++ext;
+ break;
+ case '-':
+ enable = 0;
+ ++ext;
+ break;
+ default:
+ enable = 1;
+ break;
+ }
+ recognized = set_extension(ctx, ext, enable);
+ if (!recognized) {
+ strcat(extra_exts, ext);
+ strcat(extra_exts, " ");
+ }
+ }
+
+ /* Remove trailing space. */
+ len = strlen(extra_exts);
+ if (extra_exts[len - 1] == ' ')
+ extra_exts[len - 1] = '\0';
+
+ return extra_exts;
+}
+
+
+/**
+ * \brief Initialize extension tables and enable default extensions.
+ *
+ * This should be called during context initialization.
+ * Note: Sets gl_extensions.dummy_true to true.
+ */
+void
+_mesa_init_extensions( struct gl_context *ctx )
+{
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ GLboolean *sentinel = base + o(extension_sentinel);
+ GLboolean *i;
+ const size_t *j;
+
+ /* First, turn all extensions off. */
+ for (i = base; i != sentinel; ++i)
+ *i = GL_FALSE;
+
+ /* Then, selectively turn default extensions on. */
+ ctx->Extensions.dummy_true = GL_TRUE;
+ for (j = default_extensions; *j != 0; ++j)
+ base[*j] = GL_TRUE;
+}
+
+
+typedef unsigned short extension_index;
+
+
+/**
+ * Compare two entries of the extensions table. Sorts first by year,
+ * then by name.
+ *
+ * Arguments are indices into extension_table.
+ */
+static int
+extension_compare(const void *p1, const void *p2)
+{
+ extension_index i1 = * (const extension_index *) p1;
+ extension_index i2 = * (const extension_index *) p2;
+ const struct extension *e1 = &extension_table[i1];
+ const struct extension *e2 = &extension_table[i2];
+ int res;
+
+ res = (int)e1->year - (int)e2->year;
+
+ if (res == 0) {
+ res = strcmp(e1->name, e2->name);
+ }
+
+ return res;
+}
+
+
+/**
+ * Construct the GL_EXTENSIONS string. Called the first time that
+ * glGetString(GL_EXTENSIONS) is called.
+ */
+GLubyte*
+_mesa_make_extension_string(struct gl_context *ctx)
+{
+ /* The extension string. */
+ char *exts = 0;
+ /* Length of extension string. */
+ size_t length = 0;
+ /* Number of extensions */
+ unsigned count;
+ /* Indices of the extensions sorted by year */
+ extension_index *extension_indices;
+ /* String of extra extensions. */
+ char *extra_extensions = get_extension_override(ctx);
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ const struct extension *i;
+ unsigned j;
+ unsigned maxYear = ~0;
+
+ /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
+ {
+ const char *env = getenv("MESA_EXTENSION_MAX_YEAR");
+ if (env) {
+ maxYear = atoi(env);
+ _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n",
+ maxYear);
+ }
+ }
+
+ /* Compute length of the extension string. */
+ count = 0;
+ for (i = extension_table; i->name != 0; ++i) {
+ if (base[i->offset] &&
+ i->year <= maxYear &&
+ (i->api_set & (1 << ctx->API))) {
+ length += strlen(i->name) + 1; /* +1 for space */
+ ++count;
+ }
+ }
+ if (extra_extensions != NULL)
+ length += 1 + strlen(extra_extensions); /* +1 for space */
+
+ exts = (char *) calloc(length + 1, sizeof(char));
+ if (exts == NULL) {
+ free(extra_extensions);
+ return NULL;
+ }
+
+ extension_indices = malloc(count * sizeof extension_indices);
+ if (extension_indices == NULL) {
+ free(exts);
+ free(extra_extensions);
+ return NULL;
+ }
+
+ /* Sort extensions in chronological order because certain old applications (e.g.,
+ * Quake3 demo) store the extension list in a static size buffer so chronologically
+ * order ensure that the extensions that such applications expect will fit into
+ * that buffer.
+ */
+ j = 0;
+ for (i = extension_table; i->name != 0; ++i) {
+ if (base[i->offset] &&
+ i->year <= maxYear &&
+ (i->api_set & (1 << ctx->API))) {
+ extension_indices[j++] = i - extension_table;
+ }
+ }
+ assert(j == count);
+ qsort(extension_indices, count, sizeof *extension_indices, extension_compare);
+
+ /* Build the extension string.*/
+ for (j = 0; j < count; ++j) {
+ i = &extension_table[extension_indices[j]];
+ assert(base[i->offset] && (i->api_set & (1 << ctx->API)));
+ strcat(exts, i->name);
+ strcat(exts, " ");
+ }
+ free(extension_indices);
+ if (extra_extensions != 0) {
+ strcat(exts, extra_extensions);
+ free(extra_extensions);
+ }
+
+ return (GLubyte *) exts;
+}
+
+/**
+ * Return number of enabled extensions.
+ */
+GLuint
+_mesa_get_extension_count(struct gl_context *ctx)
+{
+ GLboolean *base;
+ const struct extension *i;
+
+ /* only count once */
+ if (ctx->Extensions.Count != 0)
+ return ctx->Extensions.Count;
+
+ base = (GLboolean *) &ctx->Extensions;
+ for (i = extension_table; i->name != 0; ++i) {
+ if (base[i->offset]) {
+ ctx->Extensions.Count++;
+ }
+ }
+ return ctx->Extensions.Count;
+}
+
+/**
+ * Return name of i-th enabled extension
+ */
+const GLubyte *
+_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
+{
+ const GLboolean *base;
+ size_t n;
+ const struct extension *i;
+
+ if (index < 0)
+ return NULL;
+
+ base = (GLboolean*) &ctx->Extensions;
+ n = 0;
+ for (i = extension_table; i->name != 0; ++i) {
+ if (n == index && base[i->offset]) {
+ return (GLubyte*) i->name;
+ } else if (base[i->offset]) {
+ ++n;
+ }
+ }
+
+ return NULL;
+}
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index cc13103de..b71bc53e1 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -1,2462 +1,2462 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * GL_EXT/ARB_framebuffer_object extensions - * - * Authors: - * Brian Paul - */ - - -#include "buffers.h" -#include "context.h" -#include "enums.h" -#include "fbobject.h" -#include "formats.h" -#include "framebuffer.h" -#include "hash.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "renderbuffer.h" -#include "state.h" -#include "teximage.h" -#include "texobj.h" - - -/** Set this to 1 to help debug FBO incompleteness problems */ -#define DEBUG_FBO 0 - -/** Set this to 1 to debug/log glBlitFramebuffer() calls */ -#define DEBUG_BLIT 0 - - -/** - * Notes: - * - * None of the GL_EXT_framebuffer_object functions are compiled into - * display lists. - */ - - - -/* - * When glGenRender/FramebuffersEXT() is called we insert pointers to - * these placeholder objects into the hash table. - * Later, when the object ID is first bound, we replace the placeholder - * with the real frame/renderbuffer. - */ -static struct gl_framebuffer DummyFramebuffer; -static struct gl_renderbuffer DummyRenderbuffer; - -/* We bind this framebuffer when applications pass a NULL - * drawable/surface in make current. */ -static struct gl_framebuffer IncompleteFramebuffer; - - -#define IS_CUBE_FACE(TARGET) \ - ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \ - (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) - - -static void -delete_dummy_renderbuffer(struct gl_renderbuffer *rb) -{ - /* no op */ -} - -static void -delete_dummy_framebuffer(struct gl_framebuffer *fb) -{ - /* no op */ -} - - -void -_mesa_init_fbobjects(struct gl_context *ctx) -{ - _glthread_INIT_MUTEX(DummyFramebuffer.Mutex); - _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex); - _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex); - DummyFramebuffer.Delete = delete_dummy_framebuffer; - DummyRenderbuffer.Delete = delete_dummy_renderbuffer; - IncompleteFramebuffer.Delete = delete_dummy_framebuffer; -} - -struct gl_framebuffer * -_mesa_get_incomplete_framebuffer(void) -{ - return &IncompleteFramebuffer; -} - -/** - * Helper routine for getting a gl_renderbuffer. - */ -struct gl_renderbuffer * -_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id) -{ - struct gl_renderbuffer *rb; - - if (id == 0) - return NULL; - - rb = (struct gl_renderbuffer *) - _mesa_HashLookup(ctx->Shared->RenderBuffers, id); - return rb; -} - - -/** - * Helper routine for getting a gl_framebuffer. - */ -struct gl_framebuffer * -_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id) -{ - struct gl_framebuffer *fb; - - if (id == 0) - return NULL; - - fb = (struct gl_framebuffer *) - _mesa_HashLookup(ctx->Shared->FrameBuffers, id); - return fb; -} - - -/** - * Mark the given framebuffer as invalid. This will force the - * test for framebuffer completeness to be done before the framebuffer - * is used. - */ -static void -invalidate_framebuffer(struct gl_framebuffer *fb) -{ - fb->_Status = 0; /* "indeterminate" */ -} - - -/** - * Return the gl_framebuffer object which corresponds to the given - * framebuffer target, such as GL_DRAW_FRAMEBUFFER. - * Check support for GL_EXT_framebuffer_blit to determine if certain - * targets are legal. - * \return gl_framebuffer pointer or NULL if target is illegal - */ -static struct gl_framebuffer * -get_framebuffer_target(struct gl_context *ctx, GLenum target) -{ - switch (target) { - case GL_DRAW_FRAMEBUFFER: - return ctx->Extensions.EXT_framebuffer_blit ? ctx->DrawBuffer : NULL; - case GL_READ_FRAMEBUFFER: - return ctx->Extensions.EXT_framebuffer_blit ? ctx->ReadBuffer : NULL; - case GL_FRAMEBUFFER_EXT: - return ctx->DrawBuffer; - default: - return NULL; - } -} - - -/** - * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding - * gl_renderbuffer_attachment object. - * This function is only used for user-created FB objects, not the - * default / window-system FB object. - * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to - * the depth buffer attachment point. - */ -struct gl_renderbuffer_attachment * -_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, - GLenum attachment) -{ - GLuint i; - - assert(fb->Name > 0); - - switch (attachment) { - case GL_COLOR_ATTACHMENT0_EXT: - case GL_COLOR_ATTACHMENT1_EXT: - case GL_COLOR_ATTACHMENT2_EXT: - case GL_COLOR_ATTACHMENT3_EXT: - case GL_COLOR_ATTACHMENT4_EXT: - case GL_COLOR_ATTACHMENT5_EXT: - case GL_COLOR_ATTACHMENT6_EXT: - case GL_COLOR_ATTACHMENT7_EXT: - case GL_COLOR_ATTACHMENT8_EXT: - case GL_COLOR_ATTACHMENT9_EXT: - case GL_COLOR_ATTACHMENT10_EXT: - case GL_COLOR_ATTACHMENT11_EXT: - case GL_COLOR_ATTACHMENT12_EXT: - case GL_COLOR_ATTACHMENT13_EXT: - case GL_COLOR_ATTACHMENT14_EXT: - case GL_COLOR_ATTACHMENT15_EXT: - i = attachment - GL_COLOR_ATTACHMENT0_EXT; - if (i >= ctx->Const.MaxColorAttachments) { - return NULL; - } - return &fb->Attachment[BUFFER_COLOR0 + i]; - case GL_DEPTH_STENCIL_ATTACHMENT: - /* fall-through */ - case GL_DEPTH_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_DEPTH_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_DEPTH]; - case GL_STENCIL_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_STENCIL_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_STENCIL]; - default: - return NULL; - } -} - - -/** - * As above, but only used for getting attachments of the default / - * window-system framebuffer (not user-created framebuffer objects). - */ -static struct gl_renderbuffer_attachment * -_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, - GLenum attachment) -{ - assert(fb->Name == 0); - - switch (attachment) { - case GL_FRONT_LEFT: - return &fb->Attachment[BUFFER_FRONT_LEFT]; - case GL_FRONT_RIGHT: - return &fb->Attachment[BUFFER_FRONT_RIGHT]; - case GL_BACK_LEFT: - return &fb->Attachment[BUFFER_BACK_LEFT]; - case GL_BACK_RIGHT: - return &fb->Attachment[BUFFER_BACK_RIGHT]; - case GL_AUX0: - if (fb->Visual.numAuxBuffers == 1) { - return &fb->Attachment[BUFFER_AUX0]; - } - return NULL; - case GL_DEPTH_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_DEPTH_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_DEPTH]; - case GL_STENCIL_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_STENCIL_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_STENCIL]; - default: - return NULL; - } -} - - - -/** - * Remove any texture or renderbuffer attached to the given attachment - * point. Update reference counts, etc. - */ -void -_mesa_remove_attachment(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att) -{ - if (att->Type == GL_TEXTURE) { - ASSERT(att->Texture); - if (ctx->Driver.FinishRenderTexture) { - /* tell driver that we're done rendering to this texture. */ - ctx->Driver.FinishRenderTexture(ctx, att); - } - _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ - ASSERT(!att->Texture); - } - if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { - ASSERT(!att->Texture); - _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ - ASSERT(!att->Renderbuffer); - } - att->Type = GL_NONE; - att->Complete = GL_TRUE; -} - - -/** - * Bind a texture object to an attachment point. - * The previous binding, if any, will be removed first. - */ -void -_mesa_set_texture_attachment(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att, - struct gl_texture_object *texObj, - GLenum texTarget, GLuint level, GLuint zoffset) -{ - if (att->Texture == texObj) { - /* re-attaching same texture */ - ASSERT(att->Type == GL_TEXTURE); - if (ctx->Driver.FinishRenderTexture) - ctx->Driver.FinishRenderTexture(ctx, att); - } - else { - /* new attachment */ - if (ctx->Driver.FinishRenderTexture && att->Texture) - ctx->Driver.FinishRenderTexture(ctx, att); - _mesa_remove_attachment(ctx, att); - att->Type = GL_TEXTURE; - assert(!att->Texture); - _mesa_reference_texobj(&att->Texture, texObj); - } - - /* always update these fields */ - att->TextureLevel = level; - att->CubeMapFace = _mesa_tex_target_to_face(texTarget); - att->Zoffset = zoffset; - att->Complete = GL_FALSE; - - if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) { - ctx->Driver.RenderTexture(ctx, fb, att); - } - - invalidate_framebuffer(fb); -} - - -/** - * Bind a renderbuffer to an attachment point. - * The previous binding, if any, will be removed first. - */ -void -_mesa_set_renderbuffer_attachment(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att, - struct gl_renderbuffer *rb) -{ - /* XXX check if re-doing same attachment, exit early */ - _mesa_remove_attachment(ctx, att); - att->Type = GL_RENDERBUFFER_EXT; - att->Texture = NULL; /* just to be safe */ - att->Complete = GL_FALSE; - _mesa_reference_renderbuffer(&att->Renderbuffer, rb); -} - - -/** - * Fallback for ctx->Driver.FramebufferRenderbuffer() - * Attach a renderbuffer object to a framebuffer object. - */ -void -_mesa_framebuffer_renderbuffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLenum attachment, struct gl_renderbuffer *rb) -{ - struct gl_renderbuffer_attachment *att; - - _glthread_LOCK_MUTEX(fb->Mutex); - - att = _mesa_get_attachment(ctx, fb, attachment); - ASSERT(att); - if (rb) { - _mesa_set_renderbuffer_attachment(ctx, att, rb); - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - /* do stencil attachment here (depth already done above) */ - att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT); - assert(att); - _mesa_set_renderbuffer_attachment(ctx, att, rb); - } - rb->AttachedAnytime = GL_TRUE; - } - else { - _mesa_remove_attachment(ctx, att); - } - - invalidate_framebuffer(fb); - - _glthread_UNLOCK_MUTEX(fb->Mutex); -} - - -/** - * Fallback for ctx->Driver.ValidateFramebuffer() - * Check if the renderbuffer's formats are supported by the software - * renderer. - * Drivers should probably override this. - */ -void -_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - gl_buffer_index buf; - for (buf = 0; buf < BUFFER_COUNT; buf++) { - const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer; - if (rb) { - switch (rb->_BaseFormat) { - case GL_ALPHA: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE: - case GL_INTENSITY: - case GL_RED: - case GL_RG: - fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; - return; - default: - /* render buffer format is supported by software rendering */ - ; - } - } - } -} - - -/** - * For debug only. - */ -static void -att_incomplete(const char *msg) -{ -#if DEBUG_FBO - _mesa_debug(NULL, "attachment incomplete: %s\n", msg); -#else - (void) msg; -#endif -} - - -/** - * For debug only. - */ -static void -fbo_incomplete(const char *msg, int index) -{ -#if DEBUG_FBO - _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); -#else - (void) msg; - (void) index; -#endif -} - - -/** - * Is the given base format a legal format for a color renderbuffer? - */ -GLboolean -_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat) -{ - switch (baseFormat) { - case GL_RGB: - case GL_RGBA: - return GL_TRUE; - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_ALPHA: - return ctx->Extensions.ARB_framebuffer_object; - case GL_RED: - case GL_RG: - return ctx->Extensions.ARB_texture_rg; - default: - return GL_FALSE; - } -} - - -/** - * Is the given base format a legal format for a depth/stencil renderbuffer? - */ -static GLboolean -is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat) -{ - switch (baseFormat) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_STENCIL_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if an attachment point is complete and update its Complete field. - * \param format if GL_COLOR, this is a color attachment point, - * if GL_DEPTH, this is a depth component attachment point, - * if GL_STENCIL, this is a stencil component attachment point. - */ -static void -test_attachment_completeness(const struct gl_context *ctx, GLenum format, - struct gl_renderbuffer_attachment *att) -{ - assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); - - /* assume complete */ - att->Complete = GL_TRUE; - - /* Look for reasons why the attachment might be incomplete */ - if (att->Type == GL_TEXTURE) { - const struct gl_texture_object *texObj = att->Texture; - struct gl_texture_image *texImage; - GLenum baseFormat; - - if (!texObj) { - att_incomplete("no texobj"); - att->Complete = GL_FALSE; - return; - } - - texImage = texObj->Image[att->CubeMapFace][att->TextureLevel]; - if (!texImage) { - att_incomplete("no teximage"); - att->Complete = GL_FALSE; - return; - } - if (texImage->Width < 1 || texImage->Height < 1) { - att_incomplete("teximage width/height=0"); - printf("texobj = %u\n", texObj->Name); - printf("level = %d\n", att->TextureLevel); - att->Complete = GL_FALSE; - return; - } - if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) { - att_incomplete("bad z offset"); - att->Complete = GL_FALSE; - return; - } - - baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - if (format == GL_COLOR) { - if (!_mesa_is_legal_color_format(ctx, baseFormat)) { - att_incomplete("bad format"); - att->Complete = GL_FALSE; - return; - } - if (_mesa_is_format_compressed(texImage->TexFormat)) { - att_incomplete("compressed internalformat"); - att->Complete = GL_FALSE; - return; - } - } - else if (format == GL_DEPTH) { - if (baseFormat == GL_DEPTH_COMPONENT) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - ctx->Extensions.ARB_depth_texture && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - att->Complete = GL_FALSE; - att_incomplete("bad depth format"); - return; - } - } - else { - ASSERT(format == GL_STENCIL); - if (ctx->Extensions.EXT_packed_depth_stencil && - ctx->Extensions.ARB_depth_texture && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - /* no such thing as stencil-only textures */ - att_incomplete("illegal stencil texture"); - att->Complete = GL_FALSE; - return; - } - } - } - else if (att->Type == GL_RENDERBUFFER_EXT) { - const GLenum baseFormat = - _mesa_get_format_base_format(att->Renderbuffer->Format); - - ASSERT(att->Renderbuffer); - if (!att->Renderbuffer->InternalFormat || - att->Renderbuffer->Width < 1 || - att->Renderbuffer->Height < 1) { - att_incomplete("0x0 renderbuffer"); - att->Complete = GL_FALSE; - return; - } - if (format == GL_COLOR) { - if (!_mesa_is_legal_color_format(ctx, baseFormat)) { - att_incomplete("bad renderbuffer color format"); - att->Complete = GL_FALSE; - return; - } - } - else if (format == GL_DEPTH) { - if (baseFormat == GL_DEPTH_COMPONENT) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - att_incomplete("bad renderbuffer depth format"); - att->Complete = GL_FALSE; - return; - } - } - else { - assert(format == GL_STENCIL); - if (baseFormat == GL_STENCIL_INDEX) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - att->Complete = GL_FALSE; - att_incomplete("bad renderbuffer stencil format"); - return; - } - } - } - else { - ASSERT(att->Type == GL_NONE); - /* complete */ - return; - } -} - - -/** - * Test if the given framebuffer object is complete and update its - * Status field with the results. - * Calls the ctx->Driver.ValidateFramebuffer() function to allow the - * driver to make hardware-specific validation/completeness checks. - * Also update the framebuffer's Width and Height fields if the - * framebuffer is complete. - */ -void -_mesa_test_framebuffer_completeness(struct gl_context *ctx, - struct gl_framebuffer *fb) -{ - GLuint numImages; - GLenum intFormat = GL_NONE; /* color buffers' internal format */ - GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; - GLint numSamples = -1; - GLint i; - GLuint j; - - assert(fb->Name != 0); - - numImages = 0; - fb->Width = 0; - fb->Height = 0; - - /* Start at -2 to more easily loop over all attachment points. - * -2: depth buffer - * -1: stencil buffer - * >=0: color buffer - */ - for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) { - struct gl_renderbuffer_attachment *att; - GLenum f; - gl_format attFormat; - - /* - * XXX for ARB_fbo, only check color buffers that are named by - * GL_READ_BUFFER and GL_DRAW_BUFFERi. - */ - - /* check for attachment completeness - */ - if (i == -2) { - att = &fb->Attachment[BUFFER_DEPTH]; - test_attachment_completeness(ctx, GL_DEPTH, att); - if (!att->Complete) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; - fbo_incomplete("depth attachment incomplete", -1); - return; - } - } - else if (i == -1) { - att = &fb->Attachment[BUFFER_STENCIL]; - test_attachment_completeness(ctx, GL_STENCIL, att); - if (!att->Complete) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; - fbo_incomplete("stencil attachment incomplete", -1); - return; - } - } - else { - att = &fb->Attachment[BUFFER_COLOR0 + i]; - test_attachment_completeness(ctx, GL_COLOR, att); - if (!att->Complete) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; - fbo_incomplete("color attachment incomplete", i); - return; - } - } - - /* get width, height, format of the renderbuffer/texture - */ - if (att->Type == GL_TEXTURE) { - const struct gl_texture_image *texImg - = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; - minWidth = MIN2(minWidth, texImg->Width); - maxWidth = MAX2(maxWidth, texImg->Width); - minHeight = MIN2(minHeight, texImg->Height); - maxHeight = MAX2(maxHeight, texImg->Height); - f = texImg->_BaseFormat; - attFormat = texImg->TexFormat; - numImages++; - if (!_mesa_is_legal_color_format(ctx, f) && - !is_legal_depth_format(ctx, f)) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; - fbo_incomplete("texture attachment incomplete", -1); - return; - } - } - else if (att->Type == GL_RENDERBUFFER_EXT) { - minWidth = MIN2(minWidth, att->Renderbuffer->Width); - maxWidth = MAX2(minWidth, att->Renderbuffer->Width); - minHeight = MIN2(minHeight, att->Renderbuffer->Height); - maxHeight = MAX2(minHeight, att->Renderbuffer->Height); - f = att->Renderbuffer->InternalFormat; - attFormat = att->Renderbuffer->Format; - numImages++; - } - else { - assert(att->Type == GL_NONE); - continue; - } - - if (numSamples < 0) { - /* first buffer */ - numSamples = att->Renderbuffer->NumSamples; - } - - /* check if integer color */ - fb->_IntegerColor = _mesa_is_format_integer_color(attFormat); - - /* Error-check width, height, format, samples - */ - if (numImages == 1) { - /* save format, num samples */ - if (i >= 0) { - intFormat = f; - } - } - else { - if (!ctx->Extensions.ARB_framebuffer_object) { - /* check that width, height, format are same */ - if (minWidth != maxWidth || minHeight != maxHeight) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; - fbo_incomplete("width or height mismatch", -1); - return; - } - /* check that all color buffer have same format */ - if (intFormat != GL_NONE && f != intFormat) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; - fbo_incomplete("format mismatch", -1); - return; - } - } - if (att->Renderbuffer && - att->Renderbuffer->NumSamples != numSamples) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; - fbo_incomplete("inconsistant number of samples", i); - return; - } - - } - } - -#if FEATURE_GL - if (ctx->API == API_OPENGL) { - /* Check that all DrawBuffers are present */ - for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { - if (fb->ColorDrawBuffer[j] != GL_NONE) { - const struct gl_renderbuffer_attachment *att - = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]); - assert(att); - if (att->Type == GL_NONE) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; - fbo_incomplete("missing drawbuffer", j); - return; - } - } - } - - /* Check that the ReadBuffer is present */ - if (fb->ColorReadBuffer != GL_NONE) { - const struct gl_renderbuffer_attachment *att - = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer); - assert(att); - if (att->Type == GL_NONE) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; - fbo_incomplete("missing readbuffer", -1); - return; - } - } - } -#else - (void) j; -#endif - - if (numImages == 0) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; - fbo_incomplete("no attachments", -1); - return; - } - - /* Provisionally set status = COMPLETE ... */ - fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; - - /* ... but the driver may say the FB is incomplete. - * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED - * if anything. - */ - if (ctx->Driver.ValidateFramebuffer) { - ctx->Driver.ValidateFramebuffer(ctx, fb); - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - fbo_incomplete("driver marked FBO as incomplete", -1); - } - } - - if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) { - /* - * Note that if ARB_framebuffer_object is supported and the attached - * renderbuffers/textures are different sizes, the framebuffer - * width/height will be set to the smallest width/height. - */ - fb->Width = minWidth; - fb->Height = minHeight; - - /* finally, update the visual info for the framebuffer */ - _mesa_update_framebuffer_visual(ctx, fb); - } -} - - -GLboolean GLAPIENTRY -_mesa_IsRenderbufferEXT(GLuint renderbuffer) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - if (renderbuffer) { - struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (rb != NULL && rb != &DummyRenderbuffer) - return GL_TRUE; - } - return GL_FALSE; -} - - -void GLAPIENTRY -_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) -{ - struct gl_renderbuffer *newRb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); - return; - } - - /* No need to flush here since the render buffer binding has no - * effect on rendering state. - */ - - if (renderbuffer) { - newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (newRb == &DummyRenderbuffer) { - /* ID was reserved, but no real renderbuffer object made yet */ - newRb = NULL; - } - else if (!newRb && ctx->Extensions.ARB_framebuffer_object) { - /* All RB IDs must be Gen'd */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)"); - return; - } - - if (!newRb) { - /* create new renderbuffer object */ - newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); - if (!newRb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT"); - return; - } - ASSERT(newRb->AllocStorage); - _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb); - newRb->RefCount = 1; /* referenced by hash table */ - } - } - else { - newRb = NULL; - } - - ASSERT(newRb != &DummyRenderbuffer); - - _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb); -} - - -/** - * If the given renderbuffer is anywhere attached to the framebuffer, detach - * the renderbuffer. - * This is used when a renderbuffer object is deleted. - * The spec calls for unbinding. - */ -static void -detach_renderbuffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer *rb) -{ - GLuint i; - for (i = 0; i < BUFFER_COUNT; i++) { - if (fb->Attachment[i].Renderbuffer == rb) { - _mesa_remove_attachment(ctx, &fb->Attachment[i]); - } - } - invalidate_framebuffer(fb); -} - - -void GLAPIENTRY -_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - for (i = 0; i < n; i++) { - if (renderbuffers[i] > 0) { - struct gl_renderbuffer *rb; - rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); - if (rb) { - /* check if deleting currently bound renderbuffer object */ - if (rb == ctx->CurrentRenderbuffer) { - /* bind default */ - ASSERT(rb->RefCount >= 2); - _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); - } - - if (ctx->DrawBuffer->Name) { - detach_renderbuffer(ctx, ctx->DrawBuffer, rb); - } - if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) { - detach_renderbuffer(ctx, ctx->ReadBuffer, rb); - } - - /* Remove from hash table immediately, to free the ID. - * But the object will not be freed until it's no longer - * referenced anywhere else. - */ - _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); - - if (rb != &DummyRenderbuffer) { - /* no longer referenced by hash table */ - _mesa_reference_renderbuffer(&rb, NULL); - } - } - } - } -} - - -void GLAPIENTRY -_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)"); - return; - } - - if (!renderbuffers) - return; - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n); - - for (i = 0; i < n; i++) { - GLuint name = first + i; - renderbuffers[i] = name; - /* insert dummy placeholder into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - } -} - - -/** - * Given an internal format token for a render buffer, return the - * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, - * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE, - * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc). - * - * This is similar to _mesa_base_tex_format() but the set of valid - * internal formats is different. - * - * Note that even if a format is determined to be legal here, validation - * of the FBO may fail if the format is not supported by the driver/GPU. - * - * \param internalFormat as passed to glRenderbufferStorage() - * \return the base internal format, or 0 if internalFormat is illegal - */ -GLenum -_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) -{ - /* - * Notes: some formats such as alpha, luminance, etc. were added - * with GL_ARB_framebuffer_object. - */ - switch (internalFormat) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - case GL_SRGB8_EXT: - return GL_RGB; - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - case GL_RGBA16_SNORM: - case GL_SRGB8_ALPHA8_EXT: - return GL_RGBA; - case GL_STENCIL_INDEX: - case GL_STENCIL_INDEX1_EXT: - case GL_STENCIL_INDEX4_EXT: - case GL_STENCIL_INDEX8_EXT: - case GL_STENCIL_INDEX16_EXT: - return GL_STENCIL_INDEX; - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return GL_DEPTH_COMPONENT; - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil) - return GL_DEPTH_STENCIL_EXT; - else - return 0; - case GL_RED: - case GL_R8: - case GL_R16: - return ctx->Extensions.ARB_texture_rg ? GL_RED : 0; - case GL_RG: - case GL_RG8: - case GL_RG16: - return ctx->Extensions.ARB_texture_rg ? GL_RG : 0; - /* XXX add floating point and integer formats eventually */ - default: - return 0; - } -} - - -/** - * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk(). - */ -static void -invalidate_rb(GLuint key, void *data, void *userData) -{ - struct gl_framebuffer *fb = (struct gl_framebuffer *) data; - struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData; - - /* If this is a user-created FBO */ - if (fb->Name) { - GLuint i; - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - if (att->Type == GL_RENDERBUFFER && - att->Renderbuffer == rb) { - /* Mark fb status as indeterminate to force re-validation */ - fb->_Status = 0; - return; - } - } - } -} - - -/** sentinal value, see below */ -#define NO_SAMPLES 1000 - - -/** - * Helper function used by _mesa_RenderbufferStorageEXT() and - * _mesa_RenderbufferStorageMultisample(). - * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT(). - */ -static void -renderbuffer_storage(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLsizei samples) -{ - const char *func = samples == NO_SAMPLES ? - "glRenderbufferStorage" : "RenderbufferStorageMultisample"; - struct gl_renderbuffer *rb; - GLenum baseFormat; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); - return; - } - - baseFormat = _mesa_base_fbo_format(ctx, internalFormat); - if (baseFormat == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func); - return; - } - - if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func); - return; - } - - if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func); - return; - } - - if (samples == NO_SAMPLES) { - /* NumSamples == 0 indicates non-multisampling */ - samples = 0; - } - else if (samples > (GLsizei) ctx->Const.MaxSamples) { - /* note: driver may choose to use more samples than what's requested */ - _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func); - return; - } - - rb = ctx->CurrentRenderbuffer; - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func); - return; - } - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - if (rb->InternalFormat == internalFormat && - rb->Width == (GLuint) width && - rb->Height == (GLuint) height) { - /* no change in allocation needed */ - return; - } - - /* These MUST get set by the AllocStorage func */ - rb->Format = MESA_FORMAT_NONE; - rb->NumSamples = samples; - - /* Now allocate the storage */ - ASSERT(rb->AllocStorage); - if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { - /* No error - check/set fields now */ - assert(rb->Format != MESA_FORMAT_NONE); - assert(rb->Width == (GLuint) width); - assert(rb->Height == (GLuint) height); - rb->InternalFormat = internalFormat; - rb->_BaseFormat = baseFormat; - assert(rb->_BaseFormat != 0); - } - else { - /* Probably ran out of memory - clear the fields */ - rb->Width = 0; - rb->Height = 0; - rb->Format = MESA_FORMAT_NONE; - rb->InternalFormat = GL_NONE; - rb->_BaseFormat = GL_NONE; - rb->NumSamples = 0; - } - - /* Invalidate the framebuffers the renderbuffer is attached in. */ - if (rb->AttachedAnytime) { - _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb); - } -} - - -#if FEATURE_OES_EGL_image -void GLAPIENTRY -_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) -{ - struct gl_renderbuffer *rb; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.OES_EGL_image) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glEGLImageTargetRenderbufferStorageOES(unsupported)"); - return; - } - - if (target != GL_RENDERBUFFER) { - _mesa_error(ctx, GL_INVALID_ENUM, - "EGLImageTargetRenderbufferStorageOES"); - return; - } - - rb = ctx->CurrentRenderbuffer; - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "EGLImageTargetRenderbufferStorageOES"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); -} -#endif - - -/** - * Helper function for _mesa_GetRenderbufferParameterivEXT() and - * _mesa_GetFramebufferAttachmentParameterivEXT() - * We have to be careful to respect the base format. For example, if a - * renderbuffer/texture was created with internalFormat=GL_RGB but the - * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE - * we need to return zero. - */ -static GLint -get_component_bits(GLenum pname, GLenum baseFormat, gl_format format) -{ - switch (pname) { - case GL_RENDERBUFFER_RED_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA || - baseFormat == GL_RG || baseFormat == GL_RED) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_GREEN_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_BLUE_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA || - baseFormat == GL_LUMINANCE_ALPHA) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL) - return _mesa_get_format_bits(format, pname); - else - return 0; - default: - return 0; - } -} - - - -void GLAPIENTRY -_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height) -{ - /* GL_ARB_fbo says calling this function is equivalent to calling - * glRenderbufferStorageMultisample() with samples=0. We pass in - * a token value here just for error reporting purposes. - */ - renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES); -} - - -void GLAPIENTRY -_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, - GLenum internalFormat, - GLsizei width, GLsizei height) -{ - renderbuffer_storage(target, internalFormat, width, height, samples); -} - - -/** - * OpenGL ES version of glRenderBufferStorage. - */ -void GLAPIENTRY -_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height) -{ - switch (internalFormat) { - case GL_RGB565: - /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ - /* choose a closest format */ - internalFormat = GL_RGB5; - break; - default: - break; - } - - renderbuffer_storage(target, internalFormat, width, height, 0); -} - - -void GLAPIENTRY -_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) -{ - struct gl_renderbuffer *rb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetRenderbufferParameterivEXT(target)"); - return; - } - - rb = ctx->CurrentRenderbuffer; - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetRenderbufferParameterivEXT"); - return; - } - - /* No need to flush here since we're just quering state which is - * not effected by rendering. - */ - - switch (pname) { - case GL_RENDERBUFFER_WIDTH_EXT: - *params = rb->Width; - return; - case GL_RENDERBUFFER_HEIGHT_EXT: - *params = rb->Height; - return; - case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: - *params = rb->InternalFormat; - return; - case GL_RENDERBUFFER_RED_SIZE_EXT: - case GL_RENDERBUFFER_GREEN_SIZE_EXT: - case GL_RENDERBUFFER_BLUE_SIZE_EXT: - case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); - break; - case GL_RENDERBUFFER_SAMPLES: - if (ctx->Extensions.ARB_framebuffer_object) { - *params = rb->NumSamples; - break; - } - /* fallthrough */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetRenderbufferParameterivEXT(target)"); - return; - } -} - - -GLboolean GLAPIENTRY -_mesa_IsFramebufferEXT(GLuint framebuffer) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - if (framebuffer) { - struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer); - if (rb != NULL && rb != &DummyFramebuffer) - return GL_TRUE; - } - return GL_FALSE; -} - - -/** - * Check if any of the attachments of the given framebuffer are textures - * (render to texture). Call ctx->Driver.RenderTexture() for such - * attachments. - */ -static void -check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint i; - ASSERT(ctx->Driver.RenderTexture); - - if (fb->Name == 0) - return; /* can't render to texture with winsys framebuffers */ - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - struct gl_texture_object *texObj = att->Texture; - if (texObj - && texObj->Image[att->CubeMapFace][att->TextureLevel]) { - ctx->Driver.RenderTexture(ctx, fb, att); - } - } -} - - -/** - * Examine all the framebuffer's attachments to see if any are textures. - * If so, call ctx->Driver.FinishRenderTexture() for each texture to - * notify the device driver that the texture image may have changed. - */ -static void -check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - if (fb->Name == 0) - return; /* can't render to texture with winsys framebuffers */ - - if (ctx->Driver.FinishRenderTexture) { - GLuint i; - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - if (att->Texture && att->Renderbuffer) { - ctx->Driver.FinishRenderTexture(ctx, att); - } - } - } -} - - -void GLAPIENTRY -_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) -{ - struct gl_framebuffer *newDrawFb, *newReadFb; - struct gl_framebuffer *oldDrawFb, *oldReadFb; - GLboolean bindReadBuf, bindDrawBuf; - GET_CURRENT_CONTEXT(ctx); - -#ifdef DEBUG - if (ctx->Extensions.ARB_framebuffer_object) { - ASSERT(ctx->Extensions.EXT_framebuffer_object); - ASSERT(ctx->Extensions.EXT_framebuffer_blit); - } -#endif - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.EXT_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindFramebufferEXT(unsupported)"); - return; - } - - switch (target) { -#if FEATURE_EXT_framebuffer_blit - case GL_DRAW_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); - return; - } - bindDrawBuf = GL_TRUE; - bindReadBuf = GL_FALSE; - break; - case GL_READ_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); - return; - } - bindDrawBuf = GL_FALSE; - bindReadBuf = GL_TRUE; - break; -#endif - case GL_FRAMEBUFFER_EXT: - bindDrawBuf = GL_TRUE; - bindReadBuf = GL_TRUE; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); - return; - } - - if (framebuffer) { - /* Binding a user-created framebuffer object */ - newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); - if (newDrawFb == &DummyFramebuffer) { - /* ID was reserved, but no real framebuffer object made yet */ - newDrawFb = NULL; - } - else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) { - /* All FBO IDs must be Gen'd */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)"); - return; - } - - if (!newDrawFb) { - /* create new framebuffer object */ - newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); - if (!newDrawFb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); - return; - } - _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); - } - newReadFb = newDrawFb; - } - else { - /* Binding the window system framebuffer (which was originally set - * with MakeCurrent). - */ - newDrawFb = ctx->WinSysDrawBuffer; - newReadFb = ctx->WinSysReadBuffer; - } - - ASSERT(newDrawFb); - ASSERT(newDrawFb != &DummyFramebuffer); - - /* save pointers to current/old framebuffers */ - oldDrawFb = ctx->DrawBuffer; - oldReadFb = ctx->ReadBuffer; - - /* check if really changing bindings */ - if (oldDrawFb == newDrawFb) - bindDrawBuf = GL_FALSE; - if (oldReadFb == newReadFb) - bindReadBuf = GL_FALSE; - - /* - * OK, now bind the new Draw/Read framebuffers, if they're changing. - * - * We also check if we're beginning and/or ending render-to-texture. - * When a framebuffer with texture attachments is unbound, call - * ctx->Driver.FinishRenderTexture(). - * When a framebuffer with texture attachments is bound, call - * ctx->Driver.RenderTexture(). - * - * Note that if the ReadBuffer has texture attachments we don't consider - * that a render-to-texture case. - */ - if (bindReadBuf) { - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - /* check if old readbuffer was render-to-texture */ - check_end_texture_render(ctx, oldReadFb); - - _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); - } - - if (bindDrawBuf) { - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - /* check if old read/draw buffers were render-to-texture */ - if (!bindReadBuf) - check_end_texture_render(ctx, oldReadFb); - - if (oldDrawFb != oldReadFb) - check_end_texture_render(ctx, oldDrawFb); - - /* check if newly bound framebuffer has any texture attachments */ - check_begin_texture_render(ctx, newDrawFb); - - _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); - } - - if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { - ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb); - } -} - - -void GLAPIENTRY -_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - for (i = 0; i < n; i++) { - if (framebuffers[i] > 0) { - struct gl_framebuffer *fb; - fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); - if (fb) { - ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); - - /* check if deleting currently bound framebuffer object */ - if (ctx->Extensions.EXT_framebuffer_blit) { - /* separate draw/read binding points */ - if (fb == ctx->DrawBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); - } - if (fb == ctx->ReadBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); - } - } - else { - /* only one binding point for read/draw buffers */ - if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - } - } - - /* remove from hash table immediately, to free the ID */ - _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); - - if (fb != &DummyFramebuffer) { - /* But the object will not be freed until it's no longer - * bound in any context. - */ - _mesa_reference_framebuffer(&fb, NULL); - } - } - } - } -} - - -void GLAPIENTRY -_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)"); - return; - } - - if (!framebuffers) - return; - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n); - - for (i = 0; i < n; i++) { - GLuint name = first + i; - framebuffers[i] = name; - /* insert dummy placeholder into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - } -} - - - -GLenum GLAPIENTRY -_mesa_CheckFramebufferStatusEXT(GLenum target) -{ - struct gl_framebuffer *buffer; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - buffer = get_framebuffer_target(ctx, target); - if (!buffer) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); - return 0; - } - - if (buffer->Name == 0) { - /* The window system / default framebuffer is always complete */ - return GL_FRAMEBUFFER_COMPLETE_EXT; - } - - /* No need to flush here */ - - if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { - _mesa_test_framebuffer_completeness(ctx, buffer); - } - - return buffer->_Status; -} - - - -/** - * Common code called by glFramebufferTexture1D/2D/3DEXT(). - */ -static void -framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, - GLenum attachment, GLenum textarget, GLuint texture, - GLint level, GLint zoffset) -{ - struct gl_renderbuffer_attachment *att; - struct gl_texture_object *texObj = NULL; - struct gl_framebuffer *fb; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - fb = get_framebuffer_target(ctx, target); - if (!fb) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%sEXT(target=0x%x)", caller, target); - return; - } - - /* check framebuffer binding */ - if (fb->Name == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT", caller); - return; - } - - - /* The textarget, level, and zoffset parameters are only validated if - * texture is non-zero. - */ - if (texture) { - GLboolean err = GL_TRUE; - - texObj = _mesa_lookup_texture(ctx, texture); - if (texObj != NULL) { - if (textarget == 0) { - /* XXX what's the purpose of this? */ - err = (texObj->Target != GL_TEXTURE_3D) && - (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && - (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT); - } - else { - err = (texObj->Target == GL_TEXTURE_CUBE_MAP) - ? !IS_CUBE_FACE(textarget) - : (texObj->Target != textarget); - } - } - else { - /* can't render to a non-existant texture */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT(non existant texture)", - caller); - return; - } - - if (err) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT(texture target mismatch)", - caller); - return; - } - - if (texObj->Target == GL_TEXTURE_3D) { - const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); - if (zoffset < 0 || zoffset >= maxSize) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(zoffset)", caller); - return; - } - } - else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) || - (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) { - if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(layer)", caller); - return; - } - } - - if ((level < 0) || - (level >= _mesa_max_texture_levels(ctx, texObj->Target))) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(level)", caller); - return; - } - } - - att = _mesa_get_attachment(ctx, fb, attachment); - if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%sEXT(attachment)", caller); - return; - } - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - _glthread_LOCK_MUTEX(fb->Mutex); - if (texObj) { - _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget, - level, zoffset); - /* Set the render-to-texture flag. We'll check this flag in - * glTexImage() and friends to determine if we need to revalidate - * any FBOs that might be rendering into this texture. - * This flag never gets cleared since it's non-trivial to determine - * when all FBOs might be done rendering to this texture. That's OK - * though since it's uncommon to render to a texture then repeatedly - * call glTexImage() to change images in the texture. - */ - texObj->_RenderToTexture = GL_TRUE; - } - else { - _mesa_remove_attachment(ctx, att); - } - - invalidate_framebuffer(fb); - - _glthread_UNLOCK_MUTEX(fb->Mutex); -} - - - -void GLAPIENTRY -_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, GLint level) -{ - GET_CURRENT_CONTEXT(ctx); - - if ((texture != 0) && (textarget != GL_TEXTURE_1D)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture1DEXT(textarget)"); - return; - } - - framebuffer_texture(ctx, "1D", target, attachment, textarget, texture, - level, 0); -} - - -void GLAPIENTRY -_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, GLint level) -{ - GET_CURRENT_CONTEXT(ctx); - - if ((texture != 0) && - (textarget != GL_TEXTURE_2D) && - (textarget != GL_TEXTURE_RECTANGLE_ARB) && - (!IS_CUBE_FACE(textarget))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture2DEXT(textarget=0x%x)", textarget); - return; - } - - framebuffer_texture(ctx, "2D", target, attachment, textarget, texture, - level, 0); -} - - -void GLAPIENTRY -_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, - GLint level, GLint zoffset) -{ - GET_CURRENT_CONTEXT(ctx); - - if ((texture != 0) && (textarget != GL_TEXTURE_3D)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture3DEXT(textarget)"); - return; - } - - framebuffer_texture(ctx, "3D", target, attachment, textarget, texture, - level, zoffset); -} - - -void GLAPIENTRY -_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLint layer) -{ - GET_CURRENT_CONTEXT(ctx); - - framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, - level, layer); -} - - -void GLAPIENTRY -_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, - GLenum renderbufferTarget, - GLuint renderbuffer) -{ - struct gl_renderbuffer_attachment *att; - struct gl_framebuffer *fb; - struct gl_renderbuffer *rb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - fb = get_framebuffer_target(ctx, target); - if (!fb) { - _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)"); - return; - } - - if (renderbufferTarget != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(renderbufferTarget)"); - return; - } - - if (fb->Name == 0) { - /* Can't attach new renderbuffers to a window system framebuffer */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT"); - return; - } - - att = _mesa_get_attachment(ctx, fb, attachment); - if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(invalid attachment %s)", - _mesa_lookup_enum_by_nr(attachment)); - return; - } - - if (renderbuffer) { - rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbufferEXT(non-existant" - " renderbuffer %u)", renderbuffer); - return; - } - else if (rb == &DummyRenderbuffer) { - /* This is what NVIDIA does */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferRenderbufferEXT(renderbuffer %u)", - renderbuffer); - return; - } - } - else { - /* remove renderbuffer attachment */ - rb = NULL; - } - - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && - rb && rb->Format != MESA_FORMAT_NONE) { - /* make sure the renderbuffer is a depth/stencil format */ - const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); - if (baseFormat != GL_DEPTH_STENCIL) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbufferEXT(renderbuffer" - " is not DEPTH_STENCIL format)"); - return; - } - } - - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - assert(ctx->Driver.FramebufferRenderbuffer); - ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); - - /* Some subsequent GL commands may depend on the framebuffer's visual - * after the binding is updated. Update visual info now. - */ - _mesa_update_framebuffer_visual(ctx, fb); -} - - -void GLAPIENTRY -_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, - GLenum pname, GLint *params) -{ - const struct gl_renderbuffer_attachment *att; - struct gl_framebuffer *buffer; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - buffer = get_framebuffer_target(ctx, target); - if (!buffer) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(target)"); - return; - } - - if (buffer->Name == 0) { - /* the default / window-system FBO */ - att = _mesa_get_fb0_attachment(ctx, buffer, attachment); - } - else { - /* user-created framebuffer FBO */ - att = _mesa_get_attachment(ctx, buffer, attachment); - } - - if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(attachment)"); - return; - } - - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - /* the depth and stencil attachments must point to the same buffer */ - const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; - depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); - stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); - if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL" - " attachments differ)"); - return; - } - } - - /* No need to flush here */ - - switch (pname) { - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: - *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type; - return; - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: - if (att->Type == GL_RENDERBUFFER_EXT) { - *params = att->Renderbuffer->Name; - } - else if (att->Type == GL_TEXTURE) { - *params = att->Texture->Name; - } - else { - assert(att->Type == GL_NONE); - *params = 0; - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: - if (att->Type == GL_TEXTURE) { - *params = att->TextureLevel; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: - if (att->Type == GL_TEXTURE) { - if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) { - *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; - } - else { - *params = 0; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: - if (att->Type == GL_TEXTURE) { - if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) { - *params = att->Zoffset; - } - else { - *params = 0; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) { - *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format); - } - else { - /* According to ARB_framebuffer_sRGB, we should return LINEAR - * if the sRGB conversion is unsupported. */ - *params = GL_LINEAR; - } - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - return; - } - else { - gl_format format = att->Renderbuffer->Format; - if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) { - /* special cases */ - *params = GL_INDEX; - } - else { - *params = _mesa_get_format_datatype(format); - } - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else if (att->Texture) { - const struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target, - att->TextureLevel); - if (texImage) { - *params = get_component_bits(pname, texImage->_BaseFormat, - texImage->TexFormat); - } - else { - *params = 0; - } - } - else if (att->Renderbuffer) { - *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, - att->Renderbuffer->Format); - } - else { - *params = 0; - } - return; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - return; - } -} - - -void GLAPIENTRY -_mesa_GenerateMipmapEXT(GLenum target) -{ - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - switch (target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP: - /* OK, legal value */ - break; - default: - /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */ - _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)"); - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - if (texObj->BaseLevel >= texObj->MaxLevel) { - /* nothing to do */ - return; - } - - if (texObj->Target == GL_TEXTURE_CUBE_MAP && - !_mesa_cube_complete(texObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGenerateMipmap(incomplete cube map)"); - return; - } - - _mesa_lock_texture(ctx, texObj); - if (target == GL_TEXTURE_CUBE_MAP) { - GLuint face; - for (face = 0; face < 6; face++) - ctx->Driver.GenerateMipmap(ctx, - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, - texObj); - } - else { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unlock_texture(ctx, texObj); -} - - -#if FEATURE_EXT_framebuffer_blit - -static const struct gl_renderbuffer_attachment * -find_attachment(const struct gl_framebuffer *fb, - const struct gl_renderbuffer *rb) -{ - GLuint i; - for (i = 0; i < Elements(fb->Attachment); i++) { - if (fb->Attachment[i].Renderbuffer == rb) - return &fb->Attachment[i]; - } - return NULL; -} - - - -/** - * Blit rectangular region, optionally from one framebuffer to another. - * - * Note, if the src buffer is multisampled and the dest is not, this is - * when the samples must be resolved to a single color. - */ -void GLAPIENTRY -_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT | - GL_DEPTH_BUFFER_BIT | - GL_STENCIL_BUFFER_BIT); - const struct gl_framebuffer *readFb, *drawFb; - const struct gl_renderbuffer *colorReadRb, *colorDrawRb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, - "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n", - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, _mesa_lookup_enum_by_nr(filter)); - - if (ctx->NewState) { - _mesa_update_state(ctx); - } - - readFb = ctx->ReadBuffer; - drawFb = ctx->DrawBuffer; - - if (!readFb || !drawFb) { - /* This will normally never happen but someday we may want to - * support MakeCurrent() with no drawables. - */ - return; - } - - /* check for complete framebuffers */ - if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT || - readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glBlitFramebufferEXT(incomplete draw/read buffers)"); - return; - } - - if (filter != GL_NEAREST && filter != GL_LINEAR) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)"); - return; - } - - if (mask & ~legalMaskBits) { - _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)"); - return; - } - - /* depth/stencil must be blitted with nearest filtering */ - if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) - && filter != GL_NEAREST) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)"); - return; - } - - /* get color read/draw renderbuffers */ - if (mask & GL_COLOR_BUFFER_BIT) { - colorReadRb = readFb->_ColorReadBuffer; - colorDrawRb = drawFb->_ColorDrawBuffers[0]; - } - else { - colorReadRb = colorDrawRb = NULL; - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - struct gl_renderbuffer *readRb = readFb->_StencilBuffer; - struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer; - if (!readRb || - !drawRb || - _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != - _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(stencil buffer size mismatch)"); - return; - } - } - - if (mask & GL_DEPTH_BUFFER_BIT) { - struct gl_renderbuffer *readRb = readFb->_DepthBuffer; - struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer; - if (!readRb || - !drawRb || - _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != - _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(depth buffer size mismatch)"); - return; - } - } - - if (readFb->Visual.samples > 0 && - drawFb->Visual.samples > 0 && - readFb->Visual.samples != drawFb->Visual.samples) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(mismatched samples"); - return; - } - - /* extra checks for multisample copies... */ - if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) { - /* src and dest region sizes must be the same */ - if (srcX1 - srcX0 != dstX1 - dstX0 || - srcY1 - srcY0 != dstY1 - dstY0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(bad src/dst multisample region sizes)"); - return; - } - - /* color formats must match */ - if (colorReadRb && - colorDrawRb && - colorReadRb->Format != colorDrawRb->Format) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(bad src/dst multisample pixel formats)"); - return; - } - } - - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT"); - return; - } - - /* Debug code */ - if (DEBUG_BLIT) { - printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d," - " 0x%x, 0x%x)\n", - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter); - if (colorReadRb) { - const struct gl_renderbuffer_attachment *att; - - att = find_attachment(readFb, colorReadRb); - printf(" Src FBO %u RB %u (%dx%d) ", - readFb->Name, colorReadRb->Name, - colorReadRb->Width, colorReadRb->Height); - if (att && att->Texture) { - printf("Tex %u tgt 0x%x level %u face %u", - att->Texture->Name, - att->Texture->Target, - att->TextureLevel, - att->CubeMapFace); - } - printf("\n"); - - att = find_attachment(drawFb, colorDrawRb); - printf(" Dst FBO %u RB %u (%dx%d) ", - drawFb->Name, colorDrawRb->Name, - colorDrawRb->Width, colorDrawRb->Height); - if (att && att->Texture) { - printf("Tex %u tgt 0x%x level %u face %u", - att->Texture->Name, - att->Texture->Target, - att->TextureLevel, - att->CubeMapFace); - } - printf("\n"); - } - } - - ASSERT(ctx->Driver.BlitFramebuffer); - ctx->Driver.BlitFramebuffer(ctx, - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter); -} -#endif /* FEATURE_EXT_framebuffer_blit */ - -#if FEATURE_ARB_geometry_shader4 -void GLAPIENTRY -_mesa_FramebufferTextureARB(GLenum target, GLenum attachment, - GLuint texture, GLint level) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTextureARB " - "not implemented!"); -} - -void GLAPIENTRY -_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLenum face) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTextureFaceARB " - "not implemented!"); -} -#endif /* FEATURE_ARB_geometry_shader4 */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * GL_EXT/ARB_framebuffer_object extensions
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#include "buffers.h"
+#include "context.h"
+#include "enums.h"
+#include "fbobject.h"
+#include "formats.h"
+#include "framebuffer.h"
+#include "hash.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "renderbuffer.h"
+#include "state.h"
+#include "teximage.h"
+#include "texobj.h"
+
+
+/** Set this to 1 to help debug FBO incompleteness problems */
+#define DEBUG_FBO 0
+
+/** Set this to 1 to debug/log glBlitFramebuffer() calls */
+#define DEBUG_BLIT 0
+
+
+/**
+ * Notes:
+ *
+ * None of the GL_EXT_framebuffer_object functions are compiled into
+ * display lists.
+ */
+
+
+
+/*
+ * When glGenRender/FramebuffersEXT() is called we insert pointers to
+ * these placeholder objects into the hash table.
+ * Later, when the object ID is first bound, we replace the placeholder
+ * with the real frame/renderbuffer.
+ */
+static struct gl_framebuffer DummyFramebuffer;
+static struct gl_renderbuffer DummyRenderbuffer;
+
+/* We bind this framebuffer when applications pass a NULL
+ * drawable/surface in make current. */
+static struct gl_framebuffer IncompleteFramebuffer;
+
+
+#define IS_CUBE_FACE(TARGET) \
+ ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
+ (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
+
+
+static void
+delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
+{
+ /* no op */
+}
+
+static void
+delete_dummy_framebuffer(struct gl_framebuffer *fb)
+{
+ /* no op */
+}
+
+
+void
+_mesa_init_fbobjects(struct gl_context *ctx)
+{
+ _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
+ _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
+ _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
+ DummyFramebuffer.Delete = delete_dummy_framebuffer;
+ DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
+ IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
+}
+
+struct gl_framebuffer *
+_mesa_get_incomplete_framebuffer(void)
+{
+ return &IncompleteFramebuffer;
+}
+
+/**
+ * Helper routine for getting a gl_renderbuffer.
+ */
+struct gl_renderbuffer *
+_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
+{
+ struct gl_renderbuffer *rb;
+
+ if (id == 0)
+ return NULL;
+
+ rb = (struct gl_renderbuffer *)
+ _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
+ return rb;
+}
+
+
+/**
+ * Helper routine for getting a gl_framebuffer.
+ */
+struct gl_framebuffer *
+_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
+{
+ struct gl_framebuffer *fb;
+
+ if (id == 0)
+ return NULL;
+
+ fb = (struct gl_framebuffer *)
+ _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
+ return fb;
+}
+
+
+/**
+ * Mark the given framebuffer as invalid. This will force the
+ * test for framebuffer completeness to be done before the framebuffer
+ * is used.
+ */
+static void
+invalidate_framebuffer(struct gl_framebuffer *fb)
+{
+ fb->_Status = 0; /* "indeterminate" */
+}
+
+
+/**
+ * Return the gl_framebuffer object which corresponds to the given
+ * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
+ * Check support for GL_EXT_framebuffer_blit to determine if certain
+ * targets are legal.
+ * \return gl_framebuffer pointer or NULL if target is illegal
+ */
+static struct gl_framebuffer *
+get_framebuffer_target(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_DRAW_FRAMEBUFFER:
+ return ctx->Extensions.EXT_framebuffer_blit ? ctx->DrawBuffer : NULL;
+ case GL_READ_FRAMEBUFFER:
+ return ctx->Extensions.EXT_framebuffer_blit ? ctx->ReadBuffer : NULL;
+ case GL_FRAMEBUFFER_EXT:
+ return ctx->DrawBuffer;
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
+ * gl_renderbuffer_attachment object.
+ * This function is only used for user-created FB objects, not the
+ * default / window-system FB object.
+ * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
+ * the depth buffer attachment point.
+ */
+struct gl_renderbuffer_attachment *
+_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum attachment)
+{
+ GLuint i;
+
+ assert(fb->Name > 0);
+
+ switch (attachment) {
+ case GL_COLOR_ATTACHMENT0_EXT:
+ case GL_COLOR_ATTACHMENT1_EXT:
+ case GL_COLOR_ATTACHMENT2_EXT:
+ case GL_COLOR_ATTACHMENT3_EXT:
+ case GL_COLOR_ATTACHMENT4_EXT:
+ case GL_COLOR_ATTACHMENT5_EXT:
+ case GL_COLOR_ATTACHMENT6_EXT:
+ case GL_COLOR_ATTACHMENT7_EXT:
+ case GL_COLOR_ATTACHMENT8_EXT:
+ case GL_COLOR_ATTACHMENT9_EXT:
+ case GL_COLOR_ATTACHMENT10_EXT:
+ case GL_COLOR_ATTACHMENT11_EXT:
+ case GL_COLOR_ATTACHMENT12_EXT:
+ case GL_COLOR_ATTACHMENT13_EXT:
+ case GL_COLOR_ATTACHMENT14_EXT:
+ case GL_COLOR_ATTACHMENT15_EXT:
+ i = attachment - GL_COLOR_ATTACHMENT0_EXT;
+ if (i >= ctx->Const.MaxColorAttachments) {
+ return NULL;
+ }
+ return &fb->Attachment[BUFFER_COLOR0 + i];
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ /* fall-through */
+ case GL_DEPTH_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_DEPTH_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_DEPTH];
+ case GL_STENCIL_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_STENCIL_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * As above, but only used for getting attachments of the default /
+ * window-system framebuffer (not user-created framebuffer objects).
+ */
+static struct gl_renderbuffer_attachment *
+_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum attachment)
+{
+ assert(fb->Name == 0);
+
+ switch (attachment) {
+ case GL_FRONT_LEFT:
+ return &fb->Attachment[BUFFER_FRONT_LEFT];
+ case GL_FRONT_RIGHT:
+ return &fb->Attachment[BUFFER_FRONT_RIGHT];
+ case GL_BACK_LEFT:
+ return &fb->Attachment[BUFFER_BACK_LEFT];
+ case GL_BACK_RIGHT:
+ return &fb->Attachment[BUFFER_BACK_RIGHT];
+ case GL_AUX0:
+ if (fb->Visual.numAuxBuffers == 1) {
+ return &fb->Attachment[BUFFER_AUX0];
+ }
+ return NULL;
+ case GL_DEPTH_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_DEPTH_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_DEPTH];
+ case GL_STENCIL_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_STENCIL_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ return NULL;
+ }
+}
+
+
+
+/**
+ * Remove any texture or renderbuffer attached to the given attachment
+ * point. Update reference counts, etc.
+ */
+void
+_mesa_remove_attachment(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+ if (att->Type == GL_TEXTURE) {
+ ASSERT(att->Texture);
+ if (ctx->Driver.FinishRenderTexture) {
+ /* tell driver that we're done rendering to this texture. */
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ }
+ _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
+ ASSERT(!att->Texture);
+ }
+ if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
+ ASSERT(!att->Texture);
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
+ ASSERT(!att->Renderbuffer);
+ }
+ att->Type = GL_NONE;
+ att->Complete = GL_TRUE;
+}
+
+
+/**
+ * Bind a texture object to an attachment point.
+ * The previous binding, if any, will be removed first.
+ */
+void
+_mesa_set_texture_attachment(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_texture_object *texObj,
+ GLenum texTarget, GLuint level, GLuint zoffset)
+{
+ if (att->Texture == texObj) {
+ /* re-attaching same texture */
+ ASSERT(att->Type == GL_TEXTURE);
+ if (ctx->Driver.FinishRenderTexture)
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ }
+ else {
+ /* new attachment */
+ if (ctx->Driver.FinishRenderTexture && att->Texture)
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ _mesa_remove_attachment(ctx, att);
+ att->Type = GL_TEXTURE;
+ assert(!att->Texture);
+ _mesa_reference_texobj(&att->Texture, texObj);
+ }
+
+ /* always update these fields */
+ att->TextureLevel = level;
+ att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
+ att->Zoffset = zoffset;
+ att->Complete = GL_FALSE;
+
+ if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
+ ctx->Driver.RenderTexture(ctx, fb, att);
+ }
+
+ invalidate_framebuffer(fb);
+}
+
+
+/**
+ * Bind a renderbuffer to an attachment point.
+ * The previous binding, if any, will be removed first.
+ */
+void
+_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_renderbuffer *rb)
+{
+ /* XXX check if re-doing same attachment, exit early */
+ _mesa_remove_attachment(ctx, att);
+ att->Type = GL_RENDERBUFFER_EXT;
+ att->Texture = NULL; /* just to be safe */
+ att->Complete = GL_FALSE;
+ _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+}
+
+
+/**
+ * Fallback for ctx->Driver.FramebufferRenderbuffer()
+ * Attach a renderbuffer object to a framebuffer object.
+ */
+void
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment, struct gl_renderbuffer *rb)
+{
+ struct gl_renderbuffer_attachment *att;
+
+ _glthread_LOCK_MUTEX(fb->Mutex);
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ ASSERT(att);
+ if (rb) {
+ _mesa_set_renderbuffer_attachment(ctx, att, rb);
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* do stencil attachment here (depth already done above) */
+ att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
+ assert(att);
+ _mesa_set_renderbuffer_attachment(ctx, att, rb);
+ }
+ rb->AttachedAnytime = GL_TRUE;
+ }
+ else {
+ _mesa_remove_attachment(ctx, att);
+ }
+
+ invalidate_framebuffer(fb);
+
+ _glthread_UNLOCK_MUTEX(fb->Mutex);
+}
+
+
+/**
+ * Fallback for ctx->Driver.ValidateFramebuffer()
+ * Check if the renderbuffer's formats are supported by the software
+ * renderer.
+ * Drivers should probably override this.
+ */
+void
+_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ gl_buffer_index buf;
+ for (buf = 0; buf < BUFFER_COUNT; buf++) {
+ const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
+ if (rb) {
+ switch (rb->_BaseFormat) {
+ case GL_ALPHA:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ case GL_RED:
+ case GL_RG:
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
+ return;
+ default:
+ /* render buffer format is supported by software rendering */
+ ;
+ }
+ }
+ }
+}
+
+
+/**
+ * For debug only.
+ */
+static void
+att_incomplete(const char *msg)
+{
+#if DEBUG_FBO
+ _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
+#else
+ (void) msg;
+#endif
+}
+
+
+/**
+ * For debug only.
+ */
+static void
+fbo_incomplete(const char *msg, int index)
+{
+#if DEBUG_FBO
+ _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
+#else
+ (void) msg;
+ (void) index;
+#endif
+}
+
+
+/**
+ * Is the given base format a legal format for a color renderbuffer?
+ */
+GLboolean
+_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_RGB:
+ case GL_RGBA:
+ return GL_TRUE;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_ALPHA:
+ return ctx->Extensions.ARB_framebuffer_object;
+ case GL_RED:
+ case GL_RG:
+ return ctx->Extensions.ARB_texture_rg;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Is the given base format a legal format for a depth/stencil renderbuffer?
+ */
+static GLboolean
+is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if an attachment point is complete and update its Complete field.
+ * \param format if GL_COLOR, this is a color attachment point,
+ * if GL_DEPTH, this is a depth component attachment point,
+ * if GL_STENCIL, this is a stencil component attachment point.
+ */
+static void
+test_attachment_completeness(const struct gl_context *ctx, GLenum format,
+ struct gl_renderbuffer_attachment *att)
+{
+ assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
+
+ /* assume complete */
+ att->Complete = GL_TRUE;
+
+ /* Look for reasons why the attachment might be incomplete */
+ if (att->Type == GL_TEXTURE) {
+ const struct gl_texture_object *texObj = att->Texture;
+ struct gl_texture_image *texImage;
+ GLenum baseFormat;
+
+ if (!texObj) {
+ att_incomplete("no texobj");
+ att->Complete = GL_FALSE;
+ return;
+ }
+
+ texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
+ if (!texImage) {
+ att_incomplete("no teximage");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (texImage->Width < 1 || texImage->Height < 1) {
+ att_incomplete("teximage width/height=0");
+ printf("texobj = %u\n", texObj->Name);
+ printf("level = %d\n", att->TextureLevel);
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
+ att_incomplete("bad z offset");
+ att->Complete = GL_FALSE;
+ return;
+ }
+
+ baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ if (format == GL_COLOR) {
+ if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
+ att_incomplete("bad format");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ att_incomplete("compressed internalformat");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else if (format == GL_DEPTH) {
+ if (baseFormat == GL_DEPTH_COMPONENT) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ ctx->Extensions.ARB_depth_texture &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ att->Complete = GL_FALSE;
+ att_incomplete("bad depth format");
+ return;
+ }
+ }
+ else {
+ ASSERT(format == GL_STENCIL);
+ if (ctx->Extensions.EXT_packed_depth_stencil &&
+ ctx->Extensions.ARB_depth_texture &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ /* no such thing as stencil-only textures */
+ att_incomplete("illegal stencil texture");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ }
+ else if (att->Type == GL_RENDERBUFFER_EXT) {
+ const GLenum baseFormat =
+ _mesa_get_format_base_format(att->Renderbuffer->Format);
+
+ ASSERT(att->Renderbuffer);
+ if (!att->Renderbuffer->InternalFormat ||
+ att->Renderbuffer->Width < 1 ||
+ att->Renderbuffer->Height < 1) {
+ att_incomplete("0x0 renderbuffer");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (format == GL_COLOR) {
+ if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
+ att_incomplete("bad renderbuffer color format");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else if (format == GL_DEPTH) {
+ if (baseFormat == GL_DEPTH_COMPONENT) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ att_incomplete("bad renderbuffer depth format");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else {
+ assert(format == GL_STENCIL);
+ if (baseFormat == GL_STENCIL_INDEX) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ att->Complete = GL_FALSE;
+ att_incomplete("bad renderbuffer stencil format");
+ return;
+ }
+ }
+ }
+ else {
+ ASSERT(att->Type == GL_NONE);
+ /* complete */
+ return;
+ }
+}
+
+
+/**
+ * Test if the given framebuffer object is complete and update its
+ * Status field with the results.
+ * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
+ * driver to make hardware-specific validation/completeness checks.
+ * Also update the framebuffer's Width and Height fields if the
+ * framebuffer is complete.
+ */
+void
+_mesa_test_framebuffer_completeness(struct gl_context *ctx,
+ struct gl_framebuffer *fb)
+{
+ GLuint numImages;
+ GLenum intFormat = GL_NONE; /* color buffers' internal format */
+ GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
+ GLint numSamples = -1;
+ GLint i;
+ GLuint j;
+
+ assert(fb->Name != 0);
+
+ numImages = 0;
+ fb->Width = 0;
+ fb->Height = 0;
+
+ /* Start at -2 to more easily loop over all attachment points.
+ * -2: depth buffer
+ * -1: stencil buffer
+ * >=0: color buffer
+ */
+ for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
+ struct gl_renderbuffer_attachment *att;
+ GLenum f;
+ gl_format attFormat;
+
+ /*
+ * XXX for ARB_fbo, only check color buffers that are named by
+ * GL_READ_BUFFER and GL_DRAW_BUFFERi.
+ */
+
+ /* check for attachment completeness
+ */
+ if (i == -2) {
+ att = &fb->Attachment[BUFFER_DEPTH];
+ test_attachment_completeness(ctx, GL_DEPTH, att);
+ if (!att->Complete) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fbo_incomplete("depth attachment incomplete", -1);
+ return;
+ }
+ }
+ else if (i == -1) {
+ att = &fb->Attachment[BUFFER_STENCIL];
+ test_attachment_completeness(ctx, GL_STENCIL, att);
+ if (!att->Complete) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fbo_incomplete("stencil attachment incomplete", -1);
+ return;
+ }
+ }
+ else {
+ att = &fb->Attachment[BUFFER_COLOR0 + i];
+ test_attachment_completeness(ctx, GL_COLOR, att);
+ if (!att->Complete) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fbo_incomplete("color attachment incomplete", i);
+ return;
+ }
+ }
+
+ /* get width, height, format of the renderbuffer/texture
+ */
+ if (att->Type == GL_TEXTURE) {
+ const struct gl_texture_image *texImg
+ = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ minWidth = MIN2(minWidth, texImg->Width);
+ maxWidth = MAX2(maxWidth, texImg->Width);
+ minHeight = MIN2(minHeight, texImg->Height);
+ maxHeight = MAX2(maxHeight, texImg->Height);
+ f = texImg->_BaseFormat;
+ attFormat = texImg->TexFormat;
+ numImages++;
+ if (!_mesa_is_legal_color_format(ctx, f) &&
+ !is_legal_depth_format(ctx, f)) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
+ fbo_incomplete("texture attachment incomplete", -1);
+ return;
+ }
+ }
+ else if (att->Type == GL_RENDERBUFFER_EXT) {
+ minWidth = MIN2(minWidth, att->Renderbuffer->Width);
+ maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
+ minHeight = MIN2(minHeight, att->Renderbuffer->Height);
+ maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
+ f = att->Renderbuffer->InternalFormat;
+ attFormat = att->Renderbuffer->Format;
+ numImages++;
+ }
+ else {
+ assert(att->Type == GL_NONE);
+ continue;
+ }
+
+ if (numSamples < 0) {
+ /* first buffer */
+ numSamples = att->Renderbuffer->NumSamples;
+ }
+
+ /* check if integer color */
+ fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
+
+ /* Error-check width, height, format, samples
+ */
+ if (numImages == 1) {
+ /* save format, num samples */
+ if (i >= 0) {
+ intFormat = f;
+ }
+ }
+ else {
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ /* check that width, height, format are same */
+ if (minWidth != maxWidth || minHeight != maxHeight) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
+ fbo_incomplete("width or height mismatch", -1);
+ return;
+ }
+ /* check that all color buffer have same format */
+ if (intFormat != GL_NONE && f != intFormat) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
+ fbo_incomplete("format mismatch", -1);
+ return;
+ }
+ }
+ if (att->Renderbuffer &&
+ att->Renderbuffer->NumSamples != numSamples) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
+ fbo_incomplete("inconsistant number of samples", i);
+ return;
+ }
+
+ }
+ }
+
+#if FEATURE_GL
+ if (ctx->API == API_OPENGL) {
+ /* Check that all DrawBuffers are present */
+ for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
+ if (fb->ColorDrawBuffer[j] != GL_NONE) {
+ const struct gl_renderbuffer_attachment *att
+ = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
+ assert(att);
+ if (att->Type == GL_NONE) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
+ fbo_incomplete("missing drawbuffer", j);
+ return;
+ }
+ }
+ }
+
+ /* Check that the ReadBuffer is present */
+ if (fb->ColorReadBuffer != GL_NONE) {
+ const struct gl_renderbuffer_attachment *att
+ = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
+ assert(att);
+ if (att->Type == GL_NONE) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
+ fbo_incomplete("missing readbuffer", -1);
+ return;
+ }
+ }
+ }
+#else
+ (void) j;
+#endif
+
+ if (numImages == 0) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+ fbo_incomplete("no attachments", -1);
+ return;
+ }
+
+ /* Provisionally set status = COMPLETE ... */
+ fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
+
+ /* ... but the driver may say the FB is incomplete.
+ * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
+ * if anything.
+ */
+ if (ctx->Driver.ValidateFramebuffer) {
+ ctx->Driver.ValidateFramebuffer(ctx, fb);
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fbo_incomplete("driver marked FBO as incomplete", -1);
+ }
+ }
+
+ if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
+ /*
+ * Note that if ARB_framebuffer_object is supported and the attached
+ * renderbuffers/textures are different sizes, the framebuffer
+ * width/height will be set to the smallest width/height.
+ */
+ fb->Width = minWidth;
+ fb->Height = minHeight;
+
+ /* finally, update the visual info for the framebuffer */
+ _mesa_update_framebuffer_visual(ctx, fb);
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsRenderbufferEXT(GLuint renderbuffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ if (renderbuffer) {
+ struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (rb != NULL && rb != &DummyRenderbuffer)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+ struct gl_renderbuffer *newRb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
+ return;
+ }
+
+ /* No need to flush here since the render buffer binding has no
+ * effect on rendering state.
+ */
+
+ if (renderbuffer) {
+ newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (newRb == &DummyRenderbuffer) {
+ /* ID was reserved, but no real renderbuffer object made yet */
+ newRb = NULL;
+ }
+ else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
+ /* All RB IDs must be Gen'd */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
+ return;
+ }
+
+ if (!newRb) {
+ /* create new renderbuffer object */
+ newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
+ if (!newRb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
+ return;
+ }
+ ASSERT(newRb->AllocStorage);
+ _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
+ newRb->RefCount = 1; /* referenced by hash table */
+ }
+ }
+ else {
+ newRb = NULL;
+ }
+
+ ASSERT(newRb != &DummyRenderbuffer);
+
+ _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
+}
+
+
+/**
+ * If the given renderbuffer is anywhere attached to the framebuffer, detach
+ * the renderbuffer.
+ * This is used when a renderbuffer object is deleted.
+ * The spec calls for unbinding.
+ */
+static void
+detach_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer *rb)
+{
+ GLuint i;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (fb->Attachment[i].Renderbuffer == rb) {
+ _mesa_remove_attachment(ctx, &fb->Attachment[i]);
+ }
+ }
+ invalidate_framebuffer(fb);
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ for (i = 0; i < n; i++) {
+ if (renderbuffers[i] > 0) {
+ struct gl_renderbuffer *rb;
+ rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
+ if (rb) {
+ /* check if deleting currently bound renderbuffer object */
+ if (rb == ctx->CurrentRenderbuffer) {
+ /* bind default */
+ ASSERT(rb->RefCount >= 2);
+ _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ }
+
+ if (ctx->DrawBuffer->Name) {
+ detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
+ }
+ if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
+ detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
+ }
+
+ /* Remove from hash table immediately, to free the ID.
+ * But the object will not be freed until it's no longer
+ * referenced anywhere else.
+ */
+ _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
+
+ if (rb != &DummyRenderbuffer) {
+ /* no longer referenced by hash table */
+ _mesa_reference_renderbuffer(&rb, NULL);
+ }
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
+ return;
+ }
+
+ if (!renderbuffers)
+ return;
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
+
+ for (i = 0; i < n; i++) {
+ GLuint name = first + i;
+ renderbuffers[i] = name;
+ /* insert dummy placeholder into hash table */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+}
+
+
+/**
+ * Given an internal format token for a render buffer, return the
+ * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
+ * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
+ * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
+ *
+ * This is similar to _mesa_base_tex_format() but the set of valid
+ * internal formats is different.
+ *
+ * Note that even if a format is determined to be legal here, validation
+ * of the FBO may fail if the format is not supported by the driver/GPU.
+ *
+ * \param internalFormat as passed to glRenderbufferStorage()
+ * \return the base internal format, or 0 if internalFormat is illegal
+ */
+GLenum
+_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
+{
+ /*
+ * Notes: some formats such as alpha, luminance, etc. were added
+ * with GL_ARB_framebuffer_object.
+ */
+ switch (internalFormat) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case GL_SRGB8_EXT:
+ return GL_RGB;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ case GL_RGBA16_SNORM:
+ case GL_SRGB8_ALPHA8_EXT:
+ return GL_RGBA;
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ return GL_STENCIL_INDEX;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil)
+ return GL_DEPTH_STENCIL_EXT;
+ else
+ return 0;
+ case GL_RED:
+ case GL_R8:
+ case GL_R16:
+ return ctx->Extensions.ARB_texture_rg ? GL_RED : 0;
+ case GL_RG:
+ case GL_RG8:
+ case GL_RG16:
+ return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
+ /* XXX add floating point and integer formats eventually */
+ default:
+ return 0;
+ }
+}
+
+
+/**
+ * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
+ */
+static void
+invalidate_rb(GLuint key, void *data, void *userData)
+{
+ struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
+ struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
+
+ /* If this is a user-created FBO */
+ if (fb->Name) {
+ GLuint i;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ if (att->Type == GL_RENDERBUFFER &&
+ att->Renderbuffer == rb) {
+ /* Mark fb status as indeterminate to force re-validation */
+ fb->_Status = 0;
+ return;
+ }
+ }
+ }
+}
+
+
+/** sentinal value, see below */
+#define NO_SAMPLES 1000
+
+
+/**
+ * Helper function used by _mesa_RenderbufferStorageEXT() and
+ * _mesa_RenderbufferStorageMultisample().
+ * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
+ */
+static void
+renderbuffer_storage(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei samples)
+{
+ const char *func = samples == NO_SAMPLES ?
+ "glRenderbufferStorage" : "RenderbufferStorageMultisample";
+ struct gl_renderbuffer *rb;
+ GLenum baseFormat;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
+ return;
+ }
+
+ baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+ if (baseFormat == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
+ return;
+ }
+
+ if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
+ return;
+ }
+
+ if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
+ return;
+ }
+
+ if (samples == NO_SAMPLES) {
+ /* NumSamples == 0 indicates non-multisampling */
+ samples = 0;
+ }
+ else if (samples > (GLsizei) ctx->Const.MaxSamples) {
+ /* note: driver may choose to use more samples than what's requested */
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ if (rb->InternalFormat == internalFormat &&
+ rb->Width == (GLuint) width &&
+ rb->Height == (GLuint) height) {
+ /* no change in allocation needed */
+ return;
+ }
+
+ /* These MUST get set by the AllocStorage func */
+ rb->Format = MESA_FORMAT_NONE;
+ rb->NumSamples = samples;
+
+ /* Now allocate the storage */
+ ASSERT(rb->AllocStorage);
+ if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
+ /* No error - check/set fields now */
+ assert(rb->Format != MESA_FORMAT_NONE);
+ assert(rb->Width == (GLuint) width);
+ assert(rb->Height == (GLuint) height);
+ rb->InternalFormat = internalFormat;
+ rb->_BaseFormat = baseFormat;
+ assert(rb->_BaseFormat != 0);
+ }
+ else {
+ /* Probably ran out of memory - clear the fields */
+ rb->Width = 0;
+ rb->Height = 0;
+ rb->Format = MESA_FORMAT_NONE;
+ rb->InternalFormat = GL_NONE;
+ rb->_BaseFormat = GL_NONE;
+ rb->NumSamples = 0;
+ }
+
+ /* Invalidate the framebuffers the renderbuffer is attached in. */
+ if (rb->AttachedAnytime) {
+ _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
+ }
+}
+
+
+#if FEATURE_OES_EGL_image
+void GLAPIENTRY
+_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.OES_EGL_image) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEGLImageTargetRenderbufferStorageOES(unsupported)");
+ return;
+ }
+
+ if (target != GL_RENDERBUFFER) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "EGLImageTargetRenderbufferStorageOES");
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "EGLImageTargetRenderbufferStorageOES");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
+}
+#endif
+
+
+/**
+ * Helper function for _mesa_GetRenderbufferParameterivEXT() and
+ * _mesa_GetFramebufferAttachmentParameterivEXT()
+ * We have to be careful to respect the base format. For example, if a
+ * renderbuffer/texture was created with internalFormat=GL_RGB but the
+ * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
+ * we need to return zero.
+ */
+static GLint
+get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
+{
+ switch (pname) {
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA ||
+ baseFormat == GL_RG || baseFormat == GL_RED)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA ||
+ baseFormat == GL_LUMINANCE_ALPHA)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ default:
+ return 0;
+ }
+}
+
+
+
+void GLAPIENTRY
+_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ /* GL_ARB_fbo says calling this function is equivalent to calling
+ * glRenderbufferStorageMultisample() with samples=0. We pass in
+ * a token value here just for error reporting purposes.
+ */
+ renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
+}
+
+
+void GLAPIENTRY
+_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ renderbuffer_storage(target, internalFormat, width, height, samples);
+}
+
+
+/**
+ * OpenGL ES version of glRenderBufferStorage.
+ */
+void GLAPIENTRY
+_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ switch (internalFormat) {
+ case GL_RGB565:
+ /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ /* choose a closest format */
+ internalFormat = GL_RGB5;
+ break;
+ default:
+ break;
+ }
+
+ renderbuffer_storage(target, internalFormat, width, height, 0);
+}
+
+
+void GLAPIENTRY
+_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
+{
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetRenderbufferParameterivEXT(target)");
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetRenderbufferParameterivEXT");
+ return;
+ }
+
+ /* No need to flush here since we're just quering state which is
+ * not effected by rendering.
+ */
+
+ switch (pname) {
+ case GL_RENDERBUFFER_WIDTH_EXT:
+ *params = rb->Width;
+ return;
+ case GL_RENDERBUFFER_HEIGHT_EXT:
+ *params = rb->Height;
+ return;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
+ *params = rb->InternalFormat;
+ return;
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
+ break;
+ case GL_RENDERBUFFER_SAMPLES:
+ if (ctx->Extensions.ARB_framebuffer_object) {
+ *params = rb->NumSamples;
+ break;
+ }
+ /* fallthrough */
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetRenderbufferParameterivEXT(target)");
+ return;
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsFramebufferEXT(GLuint framebuffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ if (framebuffer) {
+ struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ if (rb != NULL && rb != &DummyFramebuffer)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+/**
+ * Check if any of the attachments of the given framebuffer are textures
+ * (render to texture). Call ctx->Driver.RenderTexture() for such
+ * attachments.
+ */
+static void
+check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ GLuint i;
+ ASSERT(ctx->Driver.RenderTexture);
+
+ if (fb->Name == 0)
+ return; /* can't render to texture with winsys framebuffers */
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ struct gl_texture_object *texObj = att->Texture;
+ if (texObj
+ && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
+ ctx->Driver.RenderTexture(ctx, fb, att);
+ }
+ }
+}
+
+
+/**
+ * Examine all the framebuffer's attachments to see if any are textures.
+ * If so, call ctx->Driver.FinishRenderTexture() for each texture to
+ * notify the device driver that the texture image may have changed.
+ */
+static void
+check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ if (fb->Name == 0)
+ return; /* can't render to texture with winsys framebuffers */
+
+ if (ctx->Driver.FinishRenderTexture) {
+ GLuint i;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ if (att->Texture && att->Renderbuffer) {
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+ struct gl_framebuffer *newDrawFb, *newReadFb;
+ struct gl_framebuffer *oldDrawFb, *oldReadFb;
+ GLboolean bindReadBuf, bindDrawBuf;
+ GET_CURRENT_CONTEXT(ctx);
+
+#ifdef DEBUG
+ if (ctx->Extensions.ARB_framebuffer_object) {
+ ASSERT(ctx->Extensions.EXT_framebuffer_object);
+ ASSERT(ctx->Extensions.EXT_framebuffer_blit);
+ }
+#endif
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.EXT_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindFramebufferEXT(unsupported)");
+ return;
+ }
+
+ switch (target) {
+#if FEATURE_EXT_framebuffer_blit
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
+ return;
+ }
+ bindDrawBuf = GL_TRUE;
+ bindReadBuf = GL_FALSE;
+ break;
+ case GL_READ_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
+ return;
+ }
+ bindDrawBuf = GL_FALSE;
+ bindReadBuf = GL_TRUE;
+ break;
+#endif
+ case GL_FRAMEBUFFER_EXT:
+ bindDrawBuf = GL_TRUE;
+ bindReadBuf = GL_TRUE;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
+ return;
+ }
+
+ if (framebuffer) {
+ /* Binding a user-created framebuffer object */
+ newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ if (newDrawFb == &DummyFramebuffer) {
+ /* ID was reserved, but no real framebuffer object made yet */
+ newDrawFb = NULL;
+ }
+ else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
+ /* All FBO IDs must be Gen'd */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
+ return;
+ }
+
+ if (!newDrawFb) {
+ /* create new framebuffer object */
+ newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
+ if (!newDrawFb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
+ }
+ newReadFb = newDrawFb;
+ }
+ else {
+ /* Binding the window system framebuffer (which was originally set
+ * with MakeCurrent).
+ */
+ newDrawFb = ctx->WinSysDrawBuffer;
+ newReadFb = ctx->WinSysReadBuffer;
+ }
+
+ ASSERT(newDrawFb);
+ ASSERT(newDrawFb != &DummyFramebuffer);
+
+ /* save pointers to current/old framebuffers */
+ oldDrawFb = ctx->DrawBuffer;
+ oldReadFb = ctx->ReadBuffer;
+
+ /* check if really changing bindings */
+ if (oldDrawFb == newDrawFb)
+ bindDrawBuf = GL_FALSE;
+ if (oldReadFb == newReadFb)
+ bindReadBuf = GL_FALSE;
+
+ /*
+ * OK, now bind the new Draw/Read framebuffers, if they're changing.
+ *
+ * We also check if we're beginning and/or ending render-to-texture.
+ * When a framebuffer with texture attachments is unbound, call
+ * ctx->Driver.FinishRenderTexture().
+ * When a framebuffer with texture attachments is bound, call
+ * ctx->Driver.RenderTexture().
+ *
+ * Note that if the ReadBuffer has texture attachments we don't consider
+ * that a render-to-texture case.
+ */
+ if (bindReadBuf) {
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ /* check if old readbuffer was render-to-texture */
+ check_end_texture_render(ctx, oldReadFb);
+
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
+ }
+
+ if (bindDrawBuf) {
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ /* check if old read/draw buffers were render-to-texture */
+ if (!bindReadBuf)
+ check_end_texture_render(ctx, oldReadFb);
+
+ if (oldDrawFb != oldReadFb)
+ check_end_texture_render(ctx, oldDrawFb);
+
+ /* check if newly bound framebuffer has any texture attachments */
+ check_begin_texture_render(ctx, newDrawFb);
+
+ _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
+ }
+
+ if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
+ ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ for (i = 0; i < n; i++) {
+ if (framebuffers[i] > 0) {
+ struct gl_framebuffer *fb;
+ fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
+ if (fb) {
+ ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
+
+ /* check if deleting currently bound framebuffer object */
+ if (ctx->Extensions.EXT_framebuffer_blit) {
+ /* separate draw/read binding points */
+ if (fb == ctx->DrawBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ }
+ if (fb == ctx->ReadBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+ }
+ }
+ else {
+ /* only one binding point for read/draw buffers */
+ if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+ }
+
+ /* remove from hash table immediately, to free the ID */
+ _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
+
+ if (fb != &DummyFramebuffer) {
+ /* But the object will not be freed until it's no longer
+ * bound in any context.
+ */
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
+ return;
+ }
+
+ if (!framebuffers)
+ return;
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
+
+ for (i = 0; i < n; i++) {
+ GLuint name = first + i;
+ framebuffers[i] = name;
+ /* insert dummy placeholder into hash table */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+}
+
+
+
+GLenum GLAPIENTRY
+_mesa_CheckFramebufferStatusEXT(GLenum target)
+{
+ struct gl_framebuffer *buffer;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ buffer = get_framebuffer_target(ctx, target);
+ if (!buffer) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
+ return 0;
+ }
+
+ if (buffer->Name == 0) {
+ /* The window system / default framebuffer is always complete */
+ return GL_FRAMEBUFFER_COMPLETE_EXT;
+ }
+
+ /* No need to flush here */
+
+ if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_test_framebuffer_completeness(ctx, buffer);
+ }
+
+ return buffer->_Status;
+}
+
+
+
+/**
+ * Common code called by glFramebufferTexture1D/2D/3DEXT().
+ */
+static void
+framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
+ GLenum attachment, GLenum textarget, GLuint texture,
+ GLint level, GLint zoffset)
+{
+ struct gl_renderbuffer_attachment *att;
+ struct gl_texture_object *texObj = NULL;
+ struct gl_framebuffer *fb;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ fb = get_framebuffer_target(ctx, target);
+ if (!fb) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
+ return;
+ }
+
+ /* check framebuffer binding */
+ if (fb->Name == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT", caller);
+ return;
+ }
+
+
+ /* The textarget, level, and zoffset parameters are only validated if
+ * texture is non-zero.
+ */
+ if (texture) {
+ GLboolean err = GL_TRUE;
+
+ texObj = _mesa_lookup_texture(ctx, texture);
+ if (texObj != NULL) {
+ if (textarget == 0) {
+ /* XXX what's the purpose of this? */
+ err = (texObj->Target != GL_TEXTURE_3D) &&
+ (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
+ (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
+ }
+ else {
+ err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
+ ? !IS_CUBE_FACE(textarget)
+ : (texObj->Target != textarget);
+ }
+ }
+ else {
+ /* can't render to a non-existant texture */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT(non existant texture)",
+ caller);
+ return;
+ }
+
+ if (err) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT(texture target mismatch)",
+ caller);
+ return;
+ }
+
+ if (texObj->Target == GL_TEXTURE_3D) {
+ const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ if (zoffset < 0 || zoffset >= maxSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(zoffset)", caller);
+ return;
+ }
+ }
+ else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
+ (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
+ if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(layer)", caller);
+ return;
+ }
+ }
+
+ if ((level < 0) ||
+ (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(level)", caller);
+ return;
+ }
+ }
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture%sEXT(attachment)", caller);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ _glthread_LOCK_MUTEX(fb->Mutex);
+ if (texObj) {
+ _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
+ level, zoffset);
+ /* Set the render-to-texture flag. We'll check this flag in
+ * glTexImage() and friends to determine if we need to revalidate
+ * any FBOs that might be rendering into this texture.
+ * This flag never gets cleared since it's non-trivial to determine
+ * when all FBOs might be done rendering to this texture. That's OK
+ * though since it's uncommon to render to a texture then repeatedly
+ * call glTexImage() to change images in the texture.
+ */
+ texObj->_RenderToTexture = GL_TRUE;
+ }
+ else {
+ _mesa_remove_attachment(ctx, att);
+ }
+
+ invalidate_framebuffer(fb);
+
+ _glthread_UNLOCK_MUTEX(fb->Mutex);
+}
+
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture1DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
+ level, 0);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) &&
+ (textarget != GL_TEXTURE_2D) &&
+ (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
+ (!IS_CUBE_FACE(textarget))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
+ return;
+ }
+
+ framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
+ level, 0);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint zoffset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture3DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
+ level, zoffset);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
+ level, layer);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
+ GLenum renderbufferTarget,
+ GLuint renderbuffer)
+{
+ struct gl_renderbuffer_attachment *att;
+ struct gl_framebuffer *fb;
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ fb = get_framebuffer_target(ctx, target);
+ if (!fb) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
+ return;
+ }
+
+ if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(renderbufferTarget)");
+ return;
+ }
+
+ if (fb->Name == 0) {
+ /* Can't attach new renderbuffers to a window system framebuffer */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
+ return;
+ }
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(invalid attachment %s)",
+ _mesa_lookup_enum_by_nr(attachment));
+ return;
+ }
+
+ if (renderbuffer) {
+ rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferRenderbufferEXT(non-existant"
+ " renderbuffer %u)", renderbuffer);
+ return;
+ }
+ else if (rb == &DummyRenderbuffer) {
+ /* This is what NVIDIA does */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferRenderbufferEXT(renderbuffer %u)",
+ renderbuffer);
+ return;
+ }
+ }
+ else {
+ /* remove renderbuffer attachment */
+ rb = NULL;
+ }
+
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
+ rb && rb->Format != MESA_FORMAT_NONE) {
+ /* make sure the renderbuffer is a depth/stencil format */
+ const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
+ if (baseFormat != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferRenderbufferEXT(renderbuffer"
+ " is not DEPTH_STENCIL format)");
+ return;
+ }
+ }
+
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ assert(ctx->Driver.FramebufferRenderbuffer);
+ ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
+
+ /* Some subsequent GL commands may depend on the framebuffer's visual
+ * after the binding is updated. Update visual info now.
+ */
+ _mesa_update_framebuffer_visual(ctx, fb);
+}
+
+
+void GLAPIENTRY
+_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
+ GLenum pname, GLint *params)
+{
+ const struct gl_renderbuffer_attachment *att;
+ struct gl_framebuffer *buffer;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ buffer = get_framebuffer_target(ctx, target);
+ if (!buffer) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(target)");
+ return;
+ }
+
+ if (buffer->Name == 0) {
+ /* the default / window-system FBO */
+ att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
+ }
+ else {
+ /* user-created framebuffer FBO */
+ att = _mesa_get_attachment(ctx, buffer, attachment);
+ }
+
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(attachment)");
+ return;
+ }
+
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* the depth and stencil attachments must point to the same buffer */
+ const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
+ depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
+ stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
+ if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
+ " attachments differ)");
+ return;
+ }
+ }
+
+ /* No need to flush here */
+
+ switch (pname) {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
+ *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
+ if (att->Type == GL_RENDERBUFFER_EXT) {
+ *params = att->Renderbuffer->Name;
+ }
+ else if (att->Type == GL_TEXTURE) {
+ *params = att->Texture->Name;
+ }
+ else {
+ assert(att->Type == GL_NONE);
+ *params = 0;
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
+ if (att->Type == GL_TEXTURE) {
+ *params = att->TextureLevel;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
+ if (att->Type == GL_TEXTURE) {
+ if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
+ *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
+ }
+ else {
+ *params = 0;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
+ if (att->Type == GL_TEXTURE) {
+ if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
+ *params = att->Zoffset;
+ }
+ else {
+ *params = 0;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ else {
+ if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) {
+ *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
+ }
+ else {
+ /* According to ARB_framebuffer_sRGB, we should return LINEAR
+ * if the sRGB conversion is unsupported. */
+ *params = GL_LINEAR;
+ }
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ return;
+ }
+ else {
+ gl_format format = att->Renderbuffer->Format;
+ if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
+ /* special cases */
+ *params = GL_INDEX;
+ }
+ else {
+ *params = _mesa_get_format_datatype(format);
+ }
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ else if (att->Texture) {
+ const struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
+ att->TextureLevel);
+ if (texImage) {
+ *params = get_component_bits(pname, texImage->_BaseFormat,
+ texImage->TexFormat);
+ }
+ else {
+ *params = 0;
+ }
+ }
+ else if (att->Renderbuffer) {
+ *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
+ att->Renderbuffer->Format);
+ }
+ else {
+ *params = 0;
+ }
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenerateMipmapEXT(GLenum target)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ /* OK, legal value */
+ break;
+ default:
+ /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ if (texObj->BaseLevel >= texObj->MaxLevel) {
+ /* nothing to do */
+ return;
+ }
+
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
+ !_mesa_cube_complete(texObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGenerateMipmap(incomplete cube map)");
+ return;
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ GLuint face;
+ for (face = 0; face < 6; face++)
+ ctx->Driver.GenerateMipmap(ctx,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
+ texObj);
+ }
+ else {
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+#if FEATURE_EXT_framebuffer_blit
+
+static const struct gl_renderbuffer_attachment *
+find_attachment(const struct gl_framebuffer *fb,
+ const struct gl_renderbuffer *rb)
+{
+ GLuint i;
+ for (i = 0; i < Elements(fb->Attachment); i++) {
+ if (fb->Attachment[i].Renderbuffer == rb)
+ return &fb->Attachment[i];
+ }
+ return NULL;
+}
+
+
+
+/**
+ * Blit rectangular region, optionally from one framebuffer to another.
+ *
+ * Note, if the src buffer is multisampled and the dest is not, this is
+ * when the samples must be resolved to a single color.
+ */
+void GLAPIENTRY
+_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
+ GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT);
+ const struct gl_framebuffer *readFb, *drawFb;
+ const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx,
+ "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, _mesa_lookup_enum_by_nr(filter));
+
+ if (ctx->NewState) {
+ _mesa_update_state(ctx);
+ }
+
+ readFb = ctx->ReadBuffer;
+ drawFb = ctx->DrawBuffer;
+
+ if (!readFb || !drawFb) {
+ /* This will normally never happen but someday we may want to
+ * support MakeCurrent() with no drawables.
+ */
+ return;
+ }
+
+ /* check for complete framebuffers */
+ if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
+ readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glBlitFramebufferEXT(incomplete draw/read buffers)");
+ return;
+ }
+
+ if (filter != GL_NEAREST && filter != GL_LINEAR) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
+ return;
+ }
+
+ if (mask & ~legalMaskBits) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
+ return;
+ }
+
+ /* depth/stencil must be blitted with nearest filtering */
+ if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
+ && filter != GL_NEAREST) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
+ return;
+ }
+
+ /* get color read/draw renderbuffers */
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ colorReadRb = readFb->_ColorReadBuffer;
+ colorDrawRb = drawFb->_ColorDrawBuffers[0];
+ }
+ else {
+ colorReadRb = colorDrawRb = NULL;
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
+ struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
+ if (!readRb ||
+ !drawRb ||
+ _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
+ _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(stencil buffer size mismatch)");
+ return;
+ }
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
+ struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
+ if (!readRb ||
+ !drawRb ||
+ _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
+ _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(depth buffer size mismatch)");
+ return;
+ }
+ }
+
+ if (readFb->Visual.samples > 0 &&
+ drawFb->Visual.samples > 0 &&
+ readFb->Visual.samples != drawFb->Visual.samples) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(mismatched samples");
+ return;
+ }
+
+ /* extra checks for multisample copies... */
+ if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
+ /* src and dest region sizes must be the same */
+ if (srcX1 - srcX0 != dstX1 - dstX0 ||
+ srcY1 - srcY0 != dstY1 - dstY0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
+ return;
+ }
+
+ /* color formats must match */
+ if (colorReadRb &&
+ colorDrawRb &&
+ colorReadRb->Format != colorDrawRb->Format) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
+ return;
+ }
+ }
+
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
+ return;
+ }
+
+ /* Debug code */
+ if (DEBUG_BLIT) {
+ printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
+ " 0x%x, 0x%x)\n",
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+ if (colorReadRb) {
+ const struct gl_renderbuffer_attachment *att;
+
+ att = find_attachment(readFb, colorReadRb);
+ printf(" Src FBO %u RB %u (%dx%d) ",
+ readFb->Name, colorReadRb->Name,
+ colorReadRb->Width, colorReadRb->Height);
+ if (att && att->Texture) {
+ printf("Tex %u tgt 0x%x level %u face %u",
+ att->Texture->Name,
+ att->Texture->Target,
+ att->TextureLevel,
+ att->CubeMapFace);
+ }
+ printf("\n");
+
+ att = find_attachment(drawFb, colorDrawRb);
+ printf(" Dst FBO %u RB %u (%dx%d) ",
+ drawFb->Name, colorDrawRb->Name,
+ colorDrawRb->Width, colorDrawRb->Height);
+ if (att && att->Texture) {
+ printf("Tex %u tgt 0x%x level %u face %u",
+ att->Texture->Name,
+ att->Texture->Target,
+ att->TextureLevel,
+ att->CubeMapFace);
+ }
+ printf("\n");
+ }
+ }
+
+ ASSERT(ctx->Driver.BlitFramebuffer);
+ ctx->Driver.BlitFramebuffer(ctx,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+}
+#endif /* FEATURE_EXT_framebuffer_blit */
+
+#if FEATURE_ARB_geometry_shader4
+void GLAPIENTRY
+_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTextureARB "
+ "not implemented!");
+}
+
+void GLAPIENTRY
+_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTextureFaceARB "
+ "not implemented!");
+}
+#endif /* FEATURE_ARB_geometry_shader4 */
diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index db10c9b4c..e2541bdf6 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -1,1698 +1,1698 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2008-2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "imports.h" -#include "formats.h" -#include "mfeatures.h" - - -/** - * Information about texture formats. - */ -struct gl_format_info -{ - gl_format Name; - - /** text name for debugging */ - const char *StrName; - - /** - * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, - * GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, - * GL_DEPTH_STENCIL, GL_DUDV_ATI. - */ - GLenum BaseFormat; - - /** - * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED, - * GL_UNSIGNED_INT, GL_INT, GL_FLOAT. - */ - GLenum DataType; - - GLubyte RedBits; - GLubyte GreenBits; - GLubyte BlueBits; - GLubyte AlphaBits; - GLubyte LuminanceBits; - GLubyte IntensityBits; - GLubyte IndexBits; - GLubyte DepthBits; - GLubyte StencilBits; - - /** - * To describe compressed formats. If not compressed, Width=Height=1. - */ - GLubyte BlockWidth, BlockHeight; - GLubyte BytesPerBlock; -}; - - -/** - * Info about each format. - * These must be in the same order as the MESA_FORMAT_* enums so that - * we can do lookups without searching. - */ -static struct gl_format_info format_info[MESA_FORMAT_COUNT] = -{ - { - MESA_FORMAT_NONE, /* Name */ - "MESA_FORMAT_NONE", /* StrName */ - GL_NONE, /* BaseFormat */ - GL_NONE, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 0, 0, 0 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGBA8888, /* Name */ - "MESA_FORMAT_RGBA8888", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGBA8888_REV, /* Name */ - "MESA_FORMAT_RGBA8888_REV", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB8888, /* Name */ - "MESA_FORMAT_ARGB8888", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB8888_REV, /* Name */ - "MESA_FORMAT_ARGB8888_REV", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_XRGB8888, /* Name */ - "MESA_FORMAT_XRGB8888", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_XRGB8888_REV, /* Name */ - "MESA_FORMAT_XRGB8888_REV", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGB888, /* Name */ - "MESA_FORMAT_RGB888", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 3 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_BGR888, /* Name */ - "MESA_FORMAT_BGR888", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 3 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGB565, /* Name */ - "MESA_FORMAT_RGB565", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGB565_REV, /* Name */ - "MESA_FORMAT_RGB565_REV", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB4444, /* Name */ - "MESA_FORMAT_ARGB4444", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB4444_REV, /* Name */ - "MESA_FORMAT_ARGB4444_REV", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGBA5551, /* Name */ - "MESA_FORMAT_RGBA5551", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB1555, /* Name */ - "MESA_FORMAT_ARGB1555", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB1555_REV, /* Name */ - "MESA_FORMAT_ARGB1555_REV", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL44, /* Name */ - "MESA_FORMAT_AL44", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */ - 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL88, /* Name */ - "MESA_FORMAT_AL88", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ - 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL88_REV, /* Name */ - "MESA_FORMAT_AL88_REV", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ - 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL1616, /* Name */ - "MESA_FORMAT_AL1616", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ - 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL1616_REV, /* Name */ - "MESA_FORMAT_AL1616_REV", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ - 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGB332, /* Name */ - "MESA_FORMAT_RGB332", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_A8, /* Name */ - "MESA_FORMAT_A8", /* StrName */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_A16, /* Name */ - "MESA_FORMAT_A16", /* StrName */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_L8, /* Name */ - "MESA_FORMAT_L8", /* StrName */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_L16, /* Name */ - "MESA_FORMAT_L16", /* StrName */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_I8, /* Name */ - "MESA_FORMAT_I8", /* StrName */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_I16, /* Name */ - "MESA_FORMAT_I16", /* StrName */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_CI8, /* Name */ - "MESA_FORMAT_CI8", /* StrName */ - GL_COLOR_INDEX, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_YCBCR, /* Name */ - "MESA_FORMAT_YCBCR", /* StrName */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_YCBCR_REV, /* Name */ - "MESA_FORMAT_YCBCR_REV", /* StrName */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_R8, - "MESA_FORMAT_R8", - GL_RED, - GL_UNSIGNED_NORMALIZED, - 8, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 1 - }, - { - MESA_FORMAT_RG88, - "MESA_FORMAT_RG88", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 8, 8, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_RG88_REV, - "MESA_FORMAT_RG88_REV", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 8, 8, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_R16, - "MESA_FORMAT_R16", - GL_RED, - GL_UNSIGNED_NORMALIZED, - 16, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_RG1616, - "MESA_FORMAT_RG1616", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 16, 16, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_RG1616_REV, - "MESA_FORMAT_RG1616_REV", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 16, 16, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_ARGB2101010, - "MESA_FORMAT_ARGB2101010", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 10, 10, 10, 2, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_Z24_S8, /* Name */ - "MESA_FORMAT_Z24_S8", /* StrName */ - GL_DEPTH_STENCIL, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_S8_Z24, /* Name */ - "MESA_FORMAT_S8_Z24", /* StrName */ - GL_DEPTH_STENCIL, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_Z16, /* Name */ - "MESA_FORMAT_Z16", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_X8_Z24, /* Name */ - "MESA_FORMAT_X8_Z24", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_Z24_X8, /* Name */ - "MESA_FORMAT_Z24_X8", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_Z32, /* Name */ - "MESA_FORMAT_Z32", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_S8, /* Name */ - "MESA_FORMAT_S8", /* StrName */ - GL_STENCIL_INDEX, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_SRGB8, - "MESA_FORMAT_SRGB8", - GL_RGB, - GL_UNSIGNED_NORMALIZED, - 8, 8, 8, 0, - 0, 0, 0, 0, 0, - 1, 1, 3 - }, - { - MESA_FORMAT_SRGBA8, - "MESA_FORMAT_SRGBA8", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SARGB8, - "MESA_FORMAT_SARGB8", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SL8, - "MESA_FORMAT_SL8", - GL_LUMINANCE, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 0, - 8, 0, 0, 0, 0, - 1, 1, 1 - }, - { - MESA_FORMAT_SLA8, - "MESA_FORMAT_SLA8", - GL_LUMINANCE_ALPHA, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 8, - 8, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_SRGB_DXT1, /* Name */ - "MESA_FORMAT_SRGB_DXT1", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SRGBA_DXT1, - "MESA_FORMAT_SRGBA_DXT1", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SRGBA_DXT3, - "MESA_FORMAT_SRGBA_DXT3", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SRGBA_DXT5, - "MESA_FORMAT_SRGBA_DXT5", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - - { - MESA_FORMAT_RGB_FXT1, - "MESA_FORMAT_RGB_FXT1", - GL_RGB, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 0, /* approx Red/Green/BlueBits */ - 0, 0, 0, 0, 0, - 8, 4, 16 /* 16 bytes per 8x4 block */ - }, - { - MESA_FORMAT_RGBA_FXT1, - "MESA_FORMAT_RGBA_FXT1", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, - 8, 4, 16 /* 16 bytes per 8x4 block */ - }, - - { - MESA_FORMAT_RGB_DXT1, /* Name */ - "MESA_FORMAT_RGB_DXT1", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RGBA_DXT1, - "MESA_FORMAT_RGBA_DXT1", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RGBA_DXT3, - "MESA_FORMAT_RGBA_DXT3", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RGBA_DXT5, - "MESA_FORMAT_RGBA_DXT5", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RGBA_FLOAT32, - "MESA_FORMAT_RGBA_FLOAT32", - GL_RGBA, - GL_FLOAT, - 32, 32, 32, 32, - 0, 0, 0, 0, 0, - 1, 1, 16 - }, - { - MESA_FORMAT_RGBA_FLOAT16, - "MESA_FORMAT_RGBA_FLOAT16", - GL_RGBA, - GL_FLOAT, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RGB_FLOAT32, - "MESA_FORMAT_RGB_FLOAT32", - GL_RGB, - GL_FLOAT, - 32, 32, 32, 0, - 0, 0, 0, 0, 0, - 1, 1, 12 - }, - { - MESA_FORMAT_RGB_FLOAT16, - "MESA_FORMAT_RGB_FLOAT16", - GL_RGB, - GL_FLOAT, - 16, 16, 16, 0, - 0, 0, 0, 0, 0, - 1, 1, 6 - }, - { - MESA_FORMAT_ALPHA_FLOAT32, - "MESA_FORMAT_ALPHA_FLOAT32", - GL_ALPHA, - GL_FLOAT, - 0, 0, 0, 32, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_ALPHA_FLOAT16, - "MESA_FORMAT_ALPHA_FLOAT16", - GL_ALPHA, - GL_FLOAT, - 0, 0, 0, 16, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT32, - "MESA_FORMAT_LUMINANCE_FLOAT32", - GL_ALPHA, - GL_FLOAT, - 0, 0, 0, 0, - 32, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT16, - "MESA_FORMAT_LUMINANCE_FLOAT16", - GL_ALPHA, - GL_FLOAT, - 0, 0, 0, 0, - 16, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32", - GL_LUMINANCE_ALPHA, - GL_FLOAT, - 0, 0, 0, 32, - 32, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16", - GL_LUMINANCE_ALPHA, - GL_FLOAT, - 0, 0, 0, 16, - 16, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_INTENSITY_FLOAT32, - "MESA_FORMAT_INTENSITY_FLOAT32", - GL_INTENSITY, - GL_FLOAT, - 0, 0, 0, 0, - 0, 32, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_INTENSITY_FLOAT16, - "MESA_FORMAT_INTENSITY_FLOAT16", - GL_INTENSITY, - GL_FLOAT, - 0, 0, 0, 0, - 0, 16, 0, 0, 0, - 1, 1, 2 - }, - - /* unnormalized signed int formats */ - { - MESA_FORMAT_RGBA_INT8, - "MESA_FORMAT_RGBA_INT8", - GL_RGBA, - GL_INT, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_RGBA_INT16, - "MESA_FORMAT_RGBA_INT16", - GL_RGBA, - GL_INT, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RGBA_INT32, - "MESA_FORMAT_RGBA_INT32", - GL_RGBA, - GL_INT, - 32, 32, 32, 32, - 0, 0, 0, 0, 0, - 1, 1, 16 - }, - - /* unnormalized unsigned int formats */ - { - MESA_FORMAT_RGBA_UINT8, - "MESA_FORMAT_RGBA_UINT8", - GL_RGBA, - GL_UNSIGNED_INT, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_RGBA_UINT16, - "MESA_FORMAT_RGBA_UINT16", - GL_RGBA, - GL_UNSIGNED_INT, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RGBA_UINT32, - "MESA_FORMAT_RGBA_UINT32", - GL_RGBA, - GL_UNSIGNED_INT, - 32, 32, 32, 32, - 0, 0, 0, 0, 0, - 1, 1, 16 - }, - - - { - MESA_FORMAT_DUDV8, - "MESA_FORMAT_DUDV8", - GL_DUDV_ATI, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - - /* Signed 8 bits / channel */ - { - MESA_FORMAT_SIGNED_R8, /* Name */ - "MESA_FORMAT_SIGNED_R8", /* StrName */ - GL_RED, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_SIGNED_RG88, - "MESA_FORMAT_SIGNED_RG88", - GL_RG, - GL_SIGNED_NORMALIZED, - 8, 8, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_SIGNED_RGBX8888, - "MESA_FORMAT_SIGNED_RGBX8888", - GL_RGB, - GL_SIGNED_NORMALIZED, - 8, 8, 8, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 /* 4 bpp, but no alpha */ - }, - { - MESA_FORMAT_SIGNED_RGBA8888, - "MESA_FORMAT_SIGNED_RGBA8888", - GL_RGBA, - GL_SIGNED_NORMALIZED, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SIGNED_RGBA8888_REV, - "MESA_FORMAT_SIGNED_RGBA8888_REV", - GL_RGBA, - GL_SIGNED_NORMALIZED, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - - /* Signed 16 bits / channel */ - { - MESA_FORMAT_SIGNED_R_16, - "MESA_FORMAT_SIGNED_R_16", - GL_RED, - GL_SIGNED_NORMALIZED, - 16, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_SIGNED_RG_16, - "MESA_FORMAT_SIGNED_RG_16", - GL_RG, - GL_SIGNED_NORMALIZED, - 16, 16, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SIGNED_RGB_16, - "MESA_FORMAT_SIGNED_RGB_16", - GL_RGB, - GL_SIGNED_NORMALIZED, - 16, 16, 16, 0, - 0, 0, 0, 0, 0, - 1, 1, 6 - }, - { - MESA_FORMAT_SIGNED_RGBA_16, - "MESA_FORMAT_SIGNED_RGBA_16", - GL_RGBA, - GL_SIGNED_NORMALIZED, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RGBA_16, - "MESA_FORMAT_RGBA_16", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RED_RGTC1, - "MESA_FORMAT_RED_RGTC1", - GL_RED, - GL_UNSIGNED_NORMALIZED, - 4, 0, 0, 0, - 0, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SIGNED_RED_RGTC1, - "MESA_FORMAT_SIGNED_RED_RGTC1", - GL_RED, - GL_SIGNED_NORMALIZED, - 4, 0, 0, 0, - 0, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RG_RGTC2, - "MESA_FORMAT_RG_RGTC2", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 4, 4, 0, 0, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SIGNED_RG_RGTC2, - "MESA_FORMAT_SIGNED_RG_RGTC2", - GL_RG, - GL_SIGNED_NORMALIZED, - 4, 4, 0, 0, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_L_LATC1, - "MESA_FORMAT_L_LATC1", - GL_LUMINANCE, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 0, - 4, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SIGNED_L_LATC1, - "MESA_FORMAT_SIGNED_L_LATC1", - GL_LUMINANCE, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 0, - 4, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_LA_LATC2, - "MESA_FORMAT_LA_LATC2", - GL_LUMINANCE_ALPHA, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 4, - 4, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SIGNED_LA_LATC2, - "MESA_FORMAT_SIGNED_LA_LATC2", - GL_LUMINANCE_ALPHA, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 4, - 4, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, -}; - - - -static const struct gl_format_info * -_mesa_get_format_info(gl_format format) -{ - const struct gl_format_info *info = &format_info[format]; - assert(info->Name == format); - return info; -} - - -/** Return string name of format (for debugging) */ -const char * -_mesa_get_format_name(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->StrName; -} - - - -/** - * Return bytes needed to store a block of pixels in the given format. - * Normally, a block is 1x1 (a single pixel). But for compressed formats - * a block may be 4x4 or 8x4, etc. - */ -GLuint -_mesa_get_format_bytes(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - ASSERT(info->BytesPerBlock); - return info->BytesPerBlock; -} - - -/** - * Return bits per component for the given format. - * \param format one of MESA_FORMAT_x - * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc. - */ -GLint -_mesa_get_format_bits(gl_format format, GLenum pname) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - - switch (pname) { - case GL_RED_BITS: - case GL_TEXTURE_RED_SIZE: - case GL_RENDERBUFFER_RED_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - return info->RedBits; - case GL_GREEN_BITS: - case GL_TEXTURE_GREEN_SIZE: - case GL_RENDERBUFFER_GREEN_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - return info->GreenBits; - case GL_BLUE_BITS: - case GL_TEXTURE_BLUE_SIZE: - case GL_RENDERBUFFER_BLUE_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - return info->BlueBits; - case GL_ALPHA_BITS: - case GL_TEXTURE_ALPHA_SIZE: - case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - return info->AlphaBits; - case GL_TEXTURE_INTENSITY_SIZE: - return info->IntensityBits; - case GL_TEXTURE_LUMINANCE_SIZE: - return info->LuminanceBits; - case GL_INDEX_BITS: - case GL_TEXTURE_INDEX_SIZE_EXT: - return info->IndexBits; - case GL_DEPTH_BITS: - case GL_TEXTURE_DEPTH_SIZE_ARB: - case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - return info->DepthBits; - case GL_STENCIL_BITS: - case GL_TEXTURE_STENCIL_SIZE_EXT: - case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - return info->StencilBits; - default: - _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()"); - return 0; - } -} - - -/** - * Return the data type (or more specifically, the data representation) - * for the given format. - * The return value will be one of: - * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1] - * GL_SIGNED_NORMALIZED = signed int representing [-1, 1] - * GL_UNSIGNED_INT = an ordinary unsigned integer - * GL_INT = an ordinary signed integer - * GL_FLOAT = an ordinary float - */ -GLenum -_mesa_get_format_datatype(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->DataType; -} - - -/** - * Return the basic format for the given type. The result will be - * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, - * GL_STENCIL_INDEX, GL_DEPTH_STENCIL. - */ -GLenum -_mesa_get_format_base_format(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->BaseFormat; -} - - -/** - * Return the block size (in pixels) for the given format. Normally - * the block size is 1x1. But compressed formats will have block sizes - * of 4x4 or 8x4 pixels, etc. - * \param bw returns block width in pixels - * \param bh returns block height in pixels - */ -void -_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - *bw = info->BlockWidth; - *bh = info->BlockHeight; -} - - -/** Is the given format a compressed format? */ -GLboolean -_mesa_is_format_compressed(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->BlockWidth > 1 || info->BlockHeight > 1; -} - - -/** - * Determine if the given format represents a packed depth/stencil buffer. - */ -GLboolean -_mesa_is_format_packed_depth_stencil(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - - return info->BaseFormat == GL_DEPTH_STENCIL; -} - - -/** - * Is the given format a signed/unsigned integer color format? - */ -GLboolean -_mesa_is_format_integer_color(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) && - info->BaseFormat != GL_DEPTH_COMPONENT && - info->BaseFormat != GL_DEPTH_STENCIL && - info->BaseFormat != GL_STENCIL_INDEX; -} - - -/** - * Return color encoding for given format. - * \return GL_LINEAR or GL_SRGB - */ -GLenum -_mesa_get_format_color_encoding(gl_format format) -{ - /* XXX this info should be encoded in gl_format_info */ - switch (format) { - case MESA_FORMAT_SRGB8: - case MESA_FORMAT_SRGBA8: - case MESA_FORMAT_SARGB8: - case MESA_FORMAT_SL8: - case MESA_FORMAT_SLA8: - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: - return GL_SRGB; - default: - return GL_LINEAR; - } -} - - -/** - * For an sRGB format, return the corresponding linear color space format. - * For non-sRGB formats, return the format as-is. - */ -gl_format -_mesa_get_srgb_format_linear(gl_format format) -{ - switch (format) { - case MESA_FORMAT_SRGB8: - format = MESA_FORMAT_RGB888; - break; - case MESA_FORMAT_SRGBA8: - format = MESA_FORMAT_RGBA8888; - break; - case MESA_FORMAT_SARGB8: - format = MESA_FORMAT_ARGB8888; - break; - case MESA_FORMAT_SL8: - format = MESA_FORMAT_L8; - break; - case MESA_FORMAT_SLA8: - format = MESA_FORMAT_AL88; - break; - case MESA_FORMAT_SRGB_DXT1: - format = MESA_FORMAT_RGB_DXT1; - break; - case MESA_FORMAT_SRGBA_DXT1: - format = MESA_FORMAT_RGBA_DXT1; - break; - case MESA_FORMAT_SRGBA_DXT3: - format = MESA_FORMAT_RGBA_DXT3; - break; - case MESA_FORMAT_SRGBA_DXT5: - format = MESA_FORMAT_RGBA_DXT5; - break; - default: - break; - } - return format; -} - - -/** - * Return number of bytes needed to store an image of the given size - * in the given format. - */ -GLuint -_mesa_format_image_size(gl_format format, GLsizei width, - GLsizei height, GLsizei depth) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - /* Strictly speaking, a conditional isn't needed here */ - if (info->BlockWidth > 1 || info->BlockHeight > 1) { - /* compressed format (2D only for now) */ - const GLuint bw = info->BlockWidth, bh = info->BlockHeight; - const GLuint wblocks = (width + bw - 1) / bw; - const GLuint hblocks = (height + bh - 1) / bh; - const GLuint sz = wblocks * hblocks * info->BytesPerBlock; - assert(depth == 1); - return sz; - } - else { - /* non-compressed */ - const GLuint sz = width * height * depth * info->BytesPerBlock; - return sz; - } -} - - -/** - * Same as _mesa_format_image_size() but returns a 64-bit value to - * accomodate very large textures. - */ -uint64_t -_mesa_format_image_size64(gl_format format, GLsizei width, - GLsizei height, GLsizei depth) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - /* Strictly speaking, a conditional isn't needed here */ - if (info->BlockWidth > 1 || info->BlockHeight > 1) { - /* compressed format (2D only for now) */ - const uint64_t bw = info->BlockWidth, bh = info->BlockHeight; - const uint64_t wblocks = (width + bw - 1) / bw; - const uint64_t hblocks = (height + bh - 1) / bh; - const uint64_t sz = wblocks * hblocks * info->BytesPerBlock; - assert(depth == 1); - return sz; - } - else { - /* non-compressed */ - const uint64_t sz = ((uint64_t) width * - (uint64_t) height * - (uint64_t) depth * - info->BytesPerBlock); - return sz; - } -} - - - -GLint -_mesa_format_row_stride(gl_format format, GLsizei width) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - /* Strictly speaking, a conditional isn't needed here */ - if (info->BlockWidth > 1 || info->BlockHeight > 1) { - /* compressed format */ - const GLuint bw = info->BlockWidth; - const GLuint wblocks = (width + bw - 1) / bw; - const GLint stride = wblocks * info->BytesPerBlock; - return stride; - } - else { - const GLint stride = width * info->BytesPerBlock; - return stride; - } -} - - -/** - * Debug/test: check that all formats are handled in the - * _mesa_format_to_type_and_comps() function. When new pixel formats - * are added to Mesa, that function needs to be updated. - * This is a no-op after the first call. - */ -static void -check_format_to_type_and_comps(void) -{ - gl_format f; - - for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) { - GLenum datatype = 0; - GLuint comps = 0; - /* This function will emit a problem/warning if the format is - * not handled. - */ - _mesa_format_to_type_and_comps(f, &datatype, &comps); - } -} - - -/** - * Do sanity checking of the format info table. - */ -void -_mesa_test_formats(void) -{ - GLuint i; - - assert(Elements(format_info) == MESA_FORMAT_COUNT); - - for (i = 0; i < MESA_FORMAT_COUNT; i++) { - const struct gl_format_info *info = _mesa_get_format_info(i); - assert(info); - - assert(info->Name == i); - - if (info->Name == MESA_FORMAT_NONE) - continue; - - if (info->BlockWidth == 1 && info->BlockHeight == 1) { - if (info->RedBits > 0) { - GLuint t = info->RedBits + info->GreenBits - + info->BlueBits + info->AlphaBits; - assert(t / 8 <= info->BytesPerBlock); - (void) t; - } - } - - assert(info->DataType == GL_UNSIGNED_NORMALIZED || - info->DataType == GL_SIGNED_NORMALIZED || - info->DataType == GL_UNSIGNED_INT || - info->DataType == GL_INT || - info->DataType == GL_FLOAT); - - if (info->BaseFormat == GL_RGB) { - assert(info->RedBits > 0); - assert(info->GreenBits > 0); - assert(info->BlueBits > 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_RGBA) { - assert(info->RedBits > 0); - assert(info->GreenBits > 0); - assert(info->BlueBits > 0); - assert(info->AlphaBits > 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_RG) { - assert(info->RedBits > 0); - assert(info->GreenBits > 0); - assert(info->BlueBits == 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_RED) { - assert(info->RedBits > 0); - assert(info->GreenBits == 0); - assert(info->BlueBits == 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_LUMINANCE) { - assert(info->RedBits == 0); - assert(info->GreenBits == 0); - assert(info->BlueBits == 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits > 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_INTENSITY) { - assert(info->RedBits == 0); - assert(info->GreenBits == 0); - assert(info->BlueBits == 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits > 0); - } - } - - check_format_to_type_and_comps(); -} - - - -/** - * Return datatype and number of components per texel for the given gl_format. - * Only used for mipmap generation code. - */ -void -_mesa_format_to_type_and_comps(gl_format format, - GLenum *datatype, GLuint *comps) -{ - switch (format) { - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_RGBA8888_REV: - case MESA_FORMAT_ARGB8888: - case MESA_FORMAT_ARGB8888_REV: - case MESA_FORMAT_XRGB8888: - case MESA_FORMAT_XRGB8888_REV: - *datatype = GL_UNSIGNED_BYTE; - *comps = 4; - return; - case MESA_FORMAT_RGB888: - case MESA_FORMAT_BGR888: - *datatype = GL_UNSIGNED_BYTE; - *comps = 3; - return; - case MESA_FORMAT_RGB565: - case MESA_FORMAT_RGB565_REV: - *datatype = GL_UNSIGNED_SHORT_5_6_5; - *comps = 3; - return; - - case MESA_FORMAT_ARGB4444: - case MESA_FORMAT_ARGB4444_REV: - *datatype = GL_UNSIGNED_SHORT_4_4_4_4; - *comps = 4; - return; - - case MESA_FORMAT_ARGB1555: - case MESA_FORMAT_ARGB1555_REV: - *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; - *comps = 4; - return; - - case MESA_FORMAT_ARGB2101010: - *datatype = GL_UNSIGNED_INT_2_10_10_10_REV; - *comps = 4; - return; - - case MESA_FORMAT_RGBA5551: - *datatype = GL_UNSIGNED_SHORT_5_5_5_1; - *comps = 4; - return; - - case MESA_FORMAT_AL44: - *datatype = MESA_UNSIGNED_BYTE_4_4; - *comps = 2; - return; - - case MESA_FORMAT_AL88: - case MESA_FORMAT_AL88_REV: - case MESA_FORMAT_RG88: - case MESA_FORMAT_RG88_REV: - *datatype = GL_UNSIGNED_BYTE; - *comps = 2; - return; - - case MESA_FORMAT_AL1616: - case MESA_FORMAT_AL1616_REV: - case MESA_FORMAT_RG1616: - case MESA_FORMAT_RG1616_REV: - *datatype = GL_UNSIGNED_SHORT; - *comps = 2; - return; - - case MESA_FORMAT_R16: - case MESA_FORMAT_A16: - case MESA_FORMAT_L16: - case MESA_FORMAT_I16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 1; - return; - - case MESA_FORMAT_RGB332: - *datatype = GL_UNSIGNED_BYTE_3_3_2; - *comps = 3; - return; - - case MESA_FORMAT_A8: - case MESA_FORMAT_L8: - case MESA_FORMAT_I8: - case MESA_FORMAT_CI8: - case MESA_FORMAT_R8: - case MESA_FORMAT_S8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 1; - return; - - case MESA_FORMAT_YCBCR: - case MESA_FORMAT_YCBCR_REV: - *datatype = GL_UNSIGNED_SHORT; - *comps = 2; - return; - - case MESA_FORMAT_Z24_S8: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ - return; - - case MESA_FORMAT_S8_Z24: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ - return; - - case MESA_FORMAT_Z16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 1; - return; - - case MESA_FORMAT_X8_Z24: - *datatype = GL_UNSIGNED_INT; - *comps = 1; - return; - - case MESA_FORMAT_Z24_X8: - *datatype = GL_UNSIGNED_INT; - *comps = 1; - return; - - case MESA_FORMAT_Z32: - *datatype = GL_UNSIGNED_INT; - *comps = 1; - return; - - case MESA_FORMAT_DUDV8: - *datatype = GL_BYTE; - *comps = 2; - return; - - case MESA_FORMAT_SIGNED_R8: - *datatype = GL_BYTE; - *comps = 1; - return; - case MESA_FORMAT_SIGNED_RG88: - *datatype = GL_BYTE; - *comps = 2; - return; - case MESA_FORMAT_SIGNED_RGBA8888: - case MESA_FORMAT_SIGNED_RGBA8888_REV: - case MESA_FORMAT_SIGNED_RGBX8888: - *datatype = GL_BYTE; - *comps = 4; - return; - - case MESA_FORMAT_RGBA_16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 4; - return; - - case MESA_FORMAT_SIGNED_R_16: - *datatype = GL_SHORT; - *comps = 1; - return; - case MESA_FORMAT_SIGNED_RG_16: - *datatype = GL_SHORT; - *comps = 2; - return; - case MESA_FORMAT_SIGNED_RGB_16: - *datatype = GL_SHORT; - *comps = 3; - return; - case MESA_FORMAT_SIGNED_RGBA_16: - *datatype = GL_SHORT; - *comps = 4; - return; - -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 3; - return; - case MESA_FORMAT_SRGBA8: - case MESA_FORMAT_SARGB8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 4; - return; - case MESA_FORMAT_SL8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 1; - return; - case MESA_FORMAT_SLA8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 2; - return; -#endif - -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif -#endif - case MESA_FORMAT_RED_RGTC1: - case MESA_FORMAT_SIGNED_RED_RGTC1: - case MESA_FORMAT_RG_RGTC2: - case MESA_FORMAT_SIGNED_RG_RGTC2: - case MESA_FORMAT_L_LATC1: - case MESA_FORMAT_SIGNED_L_LATC1: - case MESA_FORMAT_LA_LATC2: - case MESA_FORMAT_SIGNED_LA_LATC2: - /* XXX generate error instead? */ - *datatype = GL_UNSIGNED_BYTE; - *comps = 0; - return; - - case MESA_FORMAT_RGBA_FLOAT32: - *datatype = GL_FLOAT; - *comps = 4; - return; - case MESA_FORMAT_RGBA_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 4; - return; - case MESA_FORMAT_RGB_FLOAT32: - *datatype = GL_FLOAT; - *comps = 3; - return; - case MESA_FORMAT_RGB_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 3; - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: - *datatype = GL_FLOAT; - *comps = 2; - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 2; - return; - case MESA_FORMAT_ALPHA_FLOAT32: - case MESA_FORMAT_LUMINANCE_FLOAT32: - case MESA_FORMAT_INTENSITY_FLOAT32: - *datatype = GL_FLOAT; - *comps = 1; - return; - case MESA_FORMAT_ALPHA_FLOAT16: - case MESA_FORMAT_LUMINANCE_FLOAT16: - case MESA_FORMAT_INTENSITY_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 1; - return; - - case MESA_FORMAT_RGBA_INT8: - *datatype = GL_BYTE; - *comps = 4; - return; - case MESA_FORMAT_RGBA_INT16: - *datatype = GL_SHORT; - *comps = 4; - return; - case MESA_FORMAT_RGBA_INT32: - *datatype = GL_INT; - *comps = 4; - return; - - /** - * \name Non-normalized unsigned integer formats. - */ - case MESA_FORMAT_RGBA_UINT8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 4; - return; - case MESA_FORMAT_RGBA_UINT16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 4; - return; - case MESA_FORMAT_RGBA_UINT32: - *datatype = GL_UNSIGNED_INT; - *comps = 4; - return; - - case MESA_FORMAT_COUNT: - assert(0); - return; - - case MESA_FORMAT_NONE: - /* For debug builds, warn if any formats are not handled */ -#ifdef DEBUG - default: -#endif - _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps", - _mesa_get_format_name(format)); - *datatype = 0; - *comps = 1; - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "imports.h"
+#include "formats.h"
+#include "mfeatures.h"
+
+
+/**
+ * Information about texture formats.
+ */
+struct gl_format_info
+{
+ gl_format Name;
+
+ /** text name for debugging */
+ const char *StrName;
+
+ /**
+ * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
+ * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA,
+ * GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX,
+ * GL_DEPTH_STENCIL, GL_DUDV_ATI.
+ */
+ GLenum BaseFormat;
+
+ /**
+ * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
+ * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
+ */
+ GLenum DataType;
+
+ GLubyte RedBits;
+ GLubyte GreenBits;
+ GLubyte BlueBits;
+ GLubyte AlphaBits;
+ GLubyte LuminanceBits;
+ GLubyte IntensityBits;
+ GLubyte IndexBits;
+ GLubyte DepthBits;
+ GLubyte StencilBits;
+
+ /**
+ * To describe compressed formats. If not compressed, Width=Height=1.
+ */
+ GLubyte BlockWidth, BlockHeight;
+ GLubyte BytesPerBlock;
+};
+
+
+/**
+ * Info about each format.
+ * These must be in the same order as the MESA_FORMAT_* enums so that
+ * we can do lookups without searching.
+ */
+static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
+{
+ {
+ MESA_FORMAT_NONE, /* Name */
+ "MESA_FORMAT_NONE", /* StrName */
+ GL_NONE, /* BaseFormat */
+ GL_NONE, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 0, 0, 0 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA8888, /* Name */
+ "MESA_FORMAT_RGBA8888", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA8888_REV, /* Name */
+ "MESA_FORMAT_RGBA8888_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB8888, /* Name */
+ "MESA_FORMAT_ARGB8888", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB8888_REV, /* Name */
+ "MESA_FORMAT_ARGB8888_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_XRGB8888, /* Name */
+ "MESA_FORMAT_XRGB8888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_XRGB8888_REV, /* Name */
+ "MESA_FORMAT_XRGB8888_REV", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB888, /* Name */
+ "MESA_FORMAT_RGB888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_BGR888, /* Name */
+ "MESA_FORMAT_BGR888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB565, /* Name */
+ "MESA_FORMAT_RGB565", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB565_REV, /* Name */
+ "MESA_FORMAT_RGB565_REV", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB4444, /* Name */
+ "MESA_FORMAT_ARGB4444", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB4444_REV, /* Name */
+ "MESA_FORMAT_ARGB4444_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA5551, /* Name */
+ "MESA_FORMAT_RGBA5551", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB1555, /* Name */
+ "MESA_FORMAT_ARGB1555", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB1555_REV, /* Name */
+ "MESA_FORMAT_ARGB1555_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL44, /* Name */
+ "MESA_FORMAT_AL44", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
+ 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL88, /* Name */
+ "MESA_FORMAT_AL88", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL88_REV, /* Name */
+ "MESA_FORMAT_AL88_REV", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL1616, /* Name */
+ "MESA_FORMAT_AL1616", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL1616_REV, /* Name */
+ "MESA_FORMAT_AL1616_REV", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB332, /* Name */
+ "MESA_FORMAT_RGB332", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A8, /* Name */
+ "MESA_FORMAT_A8", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A16, /* Name */
+ "MESA_FORMAT_A16", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L8, /* Name */
+ "MESA_FORMAT_L8", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L16, /* Name */
+ "MESA_FORMAT_L16", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I8, /* Name */
+ "MESA_FORMAT_I8", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I16, /* Name */
+ "MESA_FORMAT_I16", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_CI8, /* Name */
+ "MESA_FORMAT_CI8", /* StrName */
+ GL_COLOR_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR, /* Name */
+ "MESA_FORMAT_YCBCR", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR_REV, /* Name */
+ "MESA_FORMAT_YCBCR_REV", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_R8,
+ "MESA_FORMAT_R8",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_RG88,
+ "MESA_FORMAT_RG88",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG88_REV,
+ "MESA_FORMAT_RG88_REV",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_R16,
+ "MESA_FORMAT_R16",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG1616,
+ "MESA_FORMAT_RG1616",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RG1616_REV,
+ "MESA_FORMAT_RG1616_REV",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_ARGB2101010,
+ "MESA_FORMAT_ARGB2101010",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_Z24_S8, /* Name */
+ "MESA_FORMAT_Z24_S8", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S8_Z24, /* Name */
+ "MESA_FORMAT_S8_Z24", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z16, /* Name */
+ "MESA_FORMAT_Z16", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_X8_Z24, /* Name */
+ "MESA_FORMAT_X8_Z24", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z24_X8, /* Name */
+ "MESA_FORMAT_Z24_X8", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z32, /* Name */
+ "MESA_FORMAT_Z32", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S8, /* Name */
+ "MESA_FORMAT_S8", /* StrName */
+ GL_STENCIL_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_SRGB8,
+ "MESA_FORMAT_SRGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 3
+ },
+ {
+ MESA_FORMAT_SRGBA8,
+ "MESA_FORMAT_SRGBA8",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SARGB8,
+ "MESA_FORMAT_SARGB8",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SL8,
+ "MESA_FORMAT_SL8",
+ GL_LUMINANCE,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 8, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SLA8,
+ "MESA_FORMAT_SLA8",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SRGB_DXT1, /* Name */
+ "MESA_FORMAT_SRGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ "MESA_FORMAT_SRGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ "MESA_FORMAT_SRGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ "MESA_FORMAT_SRGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_RGB_FXT1,
+ "MESA_FORMAT_RGB_FXT1",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 0, /* approx Red/Green/BlueBits */
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ "MESA_FORMAT_RGBA_FXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+
+ {
+ MESA_FORMAT_RGB_DXT1, /* Name */
+ "MESA_FORMAT_RGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ "MESA_FORMAT_RGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ "MESA_FORMAT_RGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ "MESA_FORMAT_RGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ "MESA_FORMAT_RGBA_FLOAT32",
+ GL_RGBA,
+ GL_FLOAT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ "MESA_FORMAT_RGBA_FLOAT16",
+ GL_RGBA,
+ GL_FLOAT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ "MESA_FORMAT_RGB_FLOAT32",
+ GL_RGB,
+ GL_FLOAT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 12
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ "MESA_FORMAT_RGB_FLOAT16",
+ GL_RGB,
+ GL_FLOAT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT32,
+ "MESA_FORMAT_ALPHA_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT16,
+ "MESA_FORMAT_ALPHA_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ "MESA_FORMAT_LUMINANCE_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 32, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ "MESA_FORMAT_LUMINANCE_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 32, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ "MESA_FORMAT_INTENSITY_FLOAT32",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 32, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ "MESA_FORMAT_INTENSITY_FLOAT16",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ },
+
+ /* unnormalized signed int formats */
+ {
+ MESA_FORMAT_RGBA_INT8,
+ "MESA_FORMAT_RGBA_INT8",
+ GL_RGBA,
+ GL_INT,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBA_INT16,
+ "MESA_FORMAT_RGBA_INT16",
+ GL_RGBA,
+ GL_INT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_INT32,
+ "MESA_FORMAT_RGBA_INT32",
+ GL_RGBA,
+ GL_INT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+
+ /* unnormalized unsigned int formats */
+ {
+ MESA_FORMAT_RGBA_UINT8,
+ "MESA_FORMAT_RGBA_UINT8",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBA_UINT16,
+ "MESA_FORMAT_RGBA_UINT16",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_UINT32,
+ "MESA_FORMAT_RGBA_UINT32",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+
+
+ {
+ MESA_FORMAT_DUDV8,
+ "MESA_FORMAT_DUDV8",
+ GL_DUDV_ATI,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+
+ /* Signed 8 bits / channel */
+ {
+ MESA_FORMAT_SIGNED_R8, /* Name */
+ "MESA_FORMAT_SIGNED_R8", /* StrName */
+ GL_RED, /* BaseFormat */
+ GL_SIGNED_NORMALIZED, /* DataType */
+ 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_SIGNED_RG88,
+ "MESA_FORMAT_SIGNED_RG88",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBX8888,
+ "MESA_FORMAT_SIGNED_RGBX8888",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4 /* 4 bpp, but no alpha */
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888,
+ "MESA_FORMAT_SIGNED_RGBA8888",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ "MESA_FORMAT_SIGNED_RGBA8888_REV",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+
+ /* Signed 16 bits / channel */
+ {
+ MESA_FORMAT_SIGNED_R_16,
+ "MESA_FORMAT_SIGNED_R_16",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_16,
+ "MESA_FORMAT_SIGNED_RG_16",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RGB_16,
+ "MESA_FORMAT_SIGNED_RGB_16",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA_16,
+ "MESA_FORMAT_SIGNED_RGBA_16",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_16,
+ "MESA_FORMAT_RGBA_16",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RED_RGTC1,
+ "MESA_FORMAT_RED_RGTC1",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_RED_RGTC1,
+ "MESA_FORMAT_SIGNED_RED_RGTC1",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 4, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RG_RGTC2,
+ "MESA_FORMAT_RG_RGTC2",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_RGTC2,
+ "MESA_FORMAT_SIGNED_RG_RGTC2",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 4, 4, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_L_LATC1,
+ "MESA_FORMAT_L_LATC1",
+ GL_LUMINANCE,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 4, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_L_LATC1,
+ "MESA_FORMAT_SIGNED_L_LATC1",
+ GL_LUMINANCE,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 4, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_LA_LATC2,
+ "MESA_FORMAT_LA_LATC2",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 4,
+ 4, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_LA_LATC2,
+ "MESA_FORMAT_SIGNED_LA_LATC2",
+ GL_LUMINANCE_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 4,
+ 4, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+};
+
+
+
+static const struct gl_format_info *
+_mesa_get_format_info(gl_format format)
+{
+ const struct gl_format_info *info = &format_info[format];
+ assert(info->Name == format);
+ return info;
+}
+
+
+/** Return string name of format (for debugging) */
+const char *
+_mesa_get_format_name(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->StrName;
+}
+
+
+
+/**
+ * Return bytes needed to store a block of pixels in the given format.
+ * Normally, a block is 1x1 (a single pixel). But for compressed formats
+ * a block may be 4x4 or 8x4, etc.
+ */
+GLuint
+_mesa_get_format_bytes(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ ASSERT(info->BytesPerBlock);
+ return info->BytesPerBlock;
+}
+
+
+/**
+ * Return bits per component for the given format.
+ * \param format one of MESA_FORMAT_x
+ * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
+ */
+GLint
+_mesa_get_format_bits(gl_format format, GLenum pname)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ switch (pname) {
+ case GL_RED_BITS:
+ case GL_TEXTURE_RED_SIZE:
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ return info->RedBits;
+ case GL_GREEN_BITS:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ return info->GreenBits;
+ case GL_BLUE_BITS:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ return info->BlueBits;
+ case GL_ALPHA_BITS:
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ return info->AlphaBits;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ return info->IntensityBits;
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ return info->LuminanceBits;
+ case GL_INDEX_BITS:
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ return info->IndexBits;
+ case GL_DEPTH_BITS:
+ case GL_TEXTURE_DEPTH_SIZE_ARB:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ return info->DepthBits;
+ case GL_STENCIL_BITS:
+ case GL_TEXTURE_STENCIL_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ return info->StencilBits;
+ default:
+ _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
+ return 0;
+ }
+}
+
+
+/**
+ * Return the data type (or more specifically, the data representation)
+ * for the given format.
+ * The return value will be one of:
+ * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1]
+ * GL_SIGNED_NORMALIZED = signed int representing [-1, 1]
+ * GL_UNSIGNED_INT = an ordinary unsigned integer
+ * GL_INT = an ordinary signed integer
+ * GL_FLOAT = an ordinary float
+ */
+GLenum
+_mesa_get_format_datatype(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->DataType;
+}
+
+
+/**
+ * Return the basic format for the given type. The result will be
+ * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
+ * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
+ * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
+ */
+GLenum
+_mesa_get_format_base_format(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BaseFormat;
+}
+
+
+/**
+ * Return the block size (in pixels) for the given format. Normally
+ * the block size is 1x1. But compressed formats will have block sizes
+ * of 4x4 or 8x4 pixels, etc.
+ * \param bw returns block width in pixels
+ * \param bh returns block height in pixels
+ */
+void
+_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ *bw = info->BlockWidth;
+ *bh = info->BlockHeight;
+}
+
+
+/** Is the given format a compressed format? */
+GLboolean
+_mesa_is_format_compressed(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BlockWidth > 1 || info->BlockHeight > 1;
+}
+
+
+/**
+ * Determine if the given format represents a packed depth/stencil buffer.
+ */
+GLboolean
+_mesa_is_format_packed_depth_stencil(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ return info->BaseFormat == GL_DEPTH_STENCIL;
+}
+
+
+/**
+ * Is the given format a signed/unsigned integer color format?
+ */
+GLboolean
+_mesa_is_format_integer_color(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) &&
+ info->BaseFormat != GL_DEPTH_COMPONENT &&
+ info->BaseFormat != GL_DEPTH_STENCIL &&
+ info->BaseFormat != GL_STENCIL_INDEX;
+}
+
+
+/**
+ * Return color encoding for given format.
+ * \return GL_LINEAR or GL_SRGB
+ */
+GLenum
+_mesa_get_format_color_encoding(gl_format format)
+{
+ /* XXX this info should be encoded in gl_format_info */
+ switch (format) {
+ case MESA_FORMAT_SRGB8:
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ case MESA_FORMAT_SL8:
+ case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_SRGB;
+ default:
+ return GL_LINEAR;
+ }
+}
+
+
+/**
+ * For an sRGB format, return the corresponding linear color space format.
+ * For non-sRGB formats, return the format as-is.
+ */
+gl_format
+_mesa_get_srgb_format_linear(gl_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_SRGB8:
+ format = MESA_FORMAT_RGB888;
+ break;
+ case MESA_FORMAT_SRGBA8:
+ format = MESA_FORMAT_RGBA8888;
+ break;
+ case MESA_FORMAT_SARGB8:
+ format = MESA_FORMAT_ARGB8888;
+ break;
+ case MESA_FORMAT_SL8:
+ format = MESA_FORMAT_L8;
+ break;
+ case MESA_FORMAT_SLA8:
+ format = MESA_FORMAT_AL88;
+ break;
+ case MESA_FORMAT_SRGB_DXT1:
+ format = MESA_FORMAT_RGB_DXT1;
+ break;
+ case MESA_FORMAT_SRGBA_DXT1:
+ format = MESA_FORMAT_RGBA_DXT1;
+ break;
+ case MESA_FORMAT_SRGBA_DXT3:
+ format = MESA_FORMAT_RGBA_DXT3;
+ break;
+ case MESA_FORMAT_SRGBA_DXT5:
+ format = MESA_FORMAT_RGBA_DXT5;
+ break;
+ default:
+ break;
+ }
+ return format;
+}
+
+
+/**
+ * Return number of bytes needed to store an image of the given size
+ * in the given format.
+ */
+GLuint
+_mesa_format_image_size(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format (2D only for now) */
+ const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
+ const GLuint wblocks = (width + bw - 1) / bw;
+ const GLuint hblocks = (height + bh - 1) / bh;
+ const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const GLuint sz = width * height * depth * info->BytesPerBlock;
+ return sz;
+ }
+}
+
+
+/**
+ * Same as _mesa_format_image_size() but returns a 64-bit value to
+ * accomodate very large textures.
+ */
+uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format (2D only for now) */
+ const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
+ const uint64_t wblocks = (width + bw - 1) / bw;
+ const uint64_t hblocks = (height + bh - 1) / bh;
+ const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const uint64_t sz = ((uint64_t) width *
+ (uint64_t) height *
+ (uint64_t) depth *
+ info->BytesPerBlock);
+ return sz;
+ }
+}
+
+
+
+GLint
+_mesa_format_row_stride(gl_format format, GLsizei width)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format */
+ const GLuint bw = info->BlockWidth;
+ const GLuint wblocks = (width + bw - 1) / bw;
+ const GLint stride = wblocks * info->BytesPerBlock;
+ return stride;
+ }
+ else {
+ const GLint stride = width * info->BytesPerBlock;
+ return stride;
+ }
+}
+
+
+/**
+ * Debug/test: check that all formats are handled in the
+ * _mesa_format_to_type_and_comps() function. When new pixel formats
+ * are added to Mesa, that function needs to be updated.
+ * This is a no-op after the first call.
+ */
+static void
+check_format_to_type_and_comps(void)
+{
+ gl_format f;
+
+ for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) {
+ GLenum datatype = 0;
+ GLuint comps = 0;
+ /* This function will emit a problem/warning if the format is
+ * not handled.
+ */
+ _mesa_format_to_type_and_comps(f, &datatype, &comps);
+ }
+}
+
+
+/**
+ * Do sanity checking of the format info table.
+ */
+void
+_mesa_test_formats(void)
+{
+ GLuint i;
+
+ assert(Elements(format_info) == MESA_FORMAT_COUNT);
+
+ for (i = 0; i < MESA_FORMAT_COUNT; i++) {
+ const struct gl_format_info *info = _mesa_get_format_info(i);
+ assert(info);
+
+ assert(info->Name == i);
+
+ if (info->Name == MESA_FORMAT_NONE)
+ continue;
+
+ if (info->BlockWidth == 1 && info->BlockHeight == 1) {
+ if (info->RedBits > 0) {
+ GLuint t = info->RedBits + info->GreenBits
+ + info->BlueBits + info->AlphaBits;
+ assert(t / 8 <= info->BytesPerBlock);
+ (void) t;
+ }
+ }
+
+ assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
+ info->DataType == GL_SIGNED_NORMALIZED ||
+ info->DataType == GL_UNSIGNED_INT ||
+ info->DataType == GL_INT ||
+ info->DataType == GL_FLOAT);
+
+ if (info->BaseFormat == GL_RGB) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits > 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RGBA) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits > 0);
+ assert(info->AlphaBits > 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RG) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RED) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_LUMINANCE) {
+ assert(info->RedBits == 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits > 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_INTENSITY) {
+ assert(info->RedBits == 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits > 0);
+ }
+ }
+
+ check_format_to_type_and_comps();
+}
+
+
+
+/**
+ * Return datatype and number of components per texel for the given gl_format.
+ * Only used for mipmap generation code.
+ */
+void
+_mesa_format_to_type_and_comps(gl_format format,
+ GLenum *datatype, GLuint *comps)
+{
+ switch (format) {
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_RGBA8888_REV:
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_ARGB8888_REV:
+ case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_XRGB8888_REV:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGB888:
+ case MESA_FORMAT_BGR888:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_RGB565_REV:
+ *datatype = GL_UNSIGNED_SHORT_5_6_5;
+ *comps = 3;
+ return;
+
+ case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_ARGB4444_REV:
+ *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_ARGB1555_REV:
+ *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_ARGB2101010:
+ *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_RGBA5551:
+ *datatype = GL_UNSIGNED_SHORT_5_5_5_1;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_AL44:
+ *datatype = MESA_UNSIGNED_BYTE_4_4;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_AL88:
+ case MESA_FORMAT_AL88_REV:
+ case MESA_FORMAT_RG88:
+ case MESA_FORMAT_RG88_REV:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_AL1616:
+ case MESA_FORMAT_AL1616_REV:
+ case MESA_FORMAT_RG1616:
+ case MESA_FORMAT_RG1616_REV:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_R16:
+ case MESA_FORMAT_A16:
+ case MESA_FORMAT_L16:
+ case MESA_FORMAT_I16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_RGB332:
+ *datatype = GL_UNSIGNED_BYTE_3_3_2;
+ *comps = 3;
+ return;
+
+ case MESA_FORMAT_A8:
+ case MESA_FORMAT_L8:
+ case MESA_FORMAT_I8:
+ case MESA_FORMAT_CI8:
+ case MESA_FORMAT_R8:
+ case MESA_FORMAT_S8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_YCBCR:
+ case MESA_FORMAT_YCBCR_REV:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_Z24_S8:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
+ case MESA_FORMAT_S8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
+ case MESA_FORMAT_Z16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_X8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_Z24_X8:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_Z32:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_DUDV8:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_SIGNED_R8:
+ *datatype = GL_BYTE;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SIGNED_RG88:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_SIGNED_RGBA8888:
+ case MESA_FORMAT_SIGNED_RGBA8888_REV:
+ case MESA_FORMAT_SIGNED_RGBX8888:
+ *datatype = GL_BYTE;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_RGBA_16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_SIGNED_R_16:
+ *datatype = GL_SHORT;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SIGNED_RG_16:
+ *datatype = GL_SHORT;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_SIGNED_RGB_16:
+ *datatype = GL_SHORT;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_SIGNED_RGBA_16:
+ *datatype = GL_SHORT;
+ *comps = 4;
+ return;
+
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_SL8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SLA8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 2;
+ return;
+#endif
+
+#if FEATURE_texture_fxt1
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+#endif
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
+#endif
+ case MESA_FORMAT_RED_RGTC1:
+ case MESA_FORMAT_SIGNED_RED_RGTC1:
+ case MESA_FORMAT_RG_RGTC2:
+ case MESA_FORMAT_SIGNED_RG_RGTC2:
+ case MESA_FORMAT_L_LATC1:
+ case MESA_FORMAT_SIGNED_L_LATC1:
+ case MESA_FORMAT_LA_LATC2:
+ case MESA_FORMAT_SIGNED_LA_LATC2:
+ /* XXX generate error instead? */
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 0;
+ return;
+
+ case MESA_FORMAT_RGBA_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGB_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_RGB_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_ALPHA_FLOAT32:
+ case MESA_FORMAT_LUMINANCE_FLOAT32:
+ case MESA_FORMAT_INTENSITY_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_ALPHA_FLOAT16:
+ case MESA_FORMAT_LUMINANCE_FLOAT16:
+ case MESA_FORMAT_INTENSITY_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_RGBA_INT8:
+ *datatype = GL_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_INT16:
+ *datatype = GL_SHORT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_INT32:
+ *datatype = GL_INT;
+ *comps = 4;
+ return;
+
+ /**
+ * \name Non-normalized unsigned integer formats.
+ */
+ case MESA_FORMAT_RGBA_UINT8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_UINT16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_UINT32:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_COUNT:
+ assert(0);
+ return;
+
+ case MESA_FORMAT_NONE:
+ /* For debug builds, warn if any formats are not handled */
+#ifdef DEBUG
+ default:
+#endif
+ _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps",
+ _mesa_get_format_name(format));
+ *datatype = 0;
+ *comps = 1;
+ }
+}
diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h index 04a18930b..81ba76ce0 100644 --- a/mesalib/src/mesa/main/formats.h +++ b/mesalib/src/mesa/main/formats.h @@ -1,251 +1,251 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2008-2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Authors: - * Brian Paul - */ - - -#ifndef FORMATS_H -#define FORMATS_H - - -#include <GL/gl.h> - -/* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type - * for GL_LUMINANCE4_ALPHA4. */ -#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1) - - -/** - * Mesa texture/renderbuffer image formats. - */ -typedef enum -{ - MESA_FORMAT_NONE = 0, - - /** - * \name Basic hardware formats - */ - /*@{*/ - /* msb <------ TEXEL BITS -----------> lsb */ - /* ---- ---- ---- ---- ---- ---- ---- ---- */ - MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ - MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ - MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */ - MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ - MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ - MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ - MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ - MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ - MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ - MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ - MESA_FORMAT_AL44, /* AAAA LLLL */ - MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ - MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ - MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */ - MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */ - MESA_FORMAT_RGB332, /* RRRG GGBB */ - MESA_FORMAT_A8, /* AAAA AAAA */ - MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */ - MESA_FORMAT_L8, /* LLLL LLLL */ - MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */ - MESA_FORMAT_I8, /* IIII IIII */ - MESA_FORMAT_I16, /* IIII IIII IIII IIII */ - MESA_FORMAT_CI8, /* CCCC CCCC */ - MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ - MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ - MESA_FORMAT_R8, /* RRRR RRRR */ - MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */ - MESA_FORMAT_RG88_REV, /* GGGG GGGG RRRR RRRR */ - MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */ - MESA_FORMAT_RG1616, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */ - MESA_FORMAT_RG1616_REV, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */ - MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */ - MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ - MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */ - MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_S8, /* SSSS SSSS */ - /*@}*/ - - /** - * \name 8-bit/channel sRGB formats - */ - /*@{*/ - MESA_FORMAT_SRGB8, - MESA_FORMAT_SRGBA8, - MESA_FORMAT_SARGB8, - MESA_FORMAT_SL8, - MESA_FORMAT_SLA8, - MESA_FORMAT_SRGB_DXT1, - MESA_FORMAT_SRGBA_DXT1, - MESA_FORMAT_SRGBA_DXT3, - MESA_FORMAT_SRGBA_DXT5, - /*@}*/ - - /** - * \name Compressed texture formats. - */ - /*@{*/ - MESA_FORMAT_RGB_FXT1, - MESA_FORMAT_RGBA_FXT1, - MESA_FORMAT_RGB_DXT1, - MESA_FORMAT_RGBA_DXT1, - MESA_FORMAT_RGBA_DXT3, - MESA_FORMAT_RGBA_DXT5, - /*@}*/ - - /** - * \name Floating point texture formats. - */ - /*@{*/ - MESA_FORMAT_RGBA_FLOAT32, - MESA_FORMAT_RGBA_FLOAT16, - MESA_FORMAT_RGB_FLOAT32, - MESA_FORMAT_RGB_FLOAT16, - MESA_FORMAT_ALPHA_FLOAT32, - MESA_FORMAT_ALPHA_FLOAT16, - MESA_FORMAT_LUMINANCE_FLOAT32, - MESA_FORMAT_LUMINANCE_FLOAT16, - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - MESA_FORMAT_INTENSITY_FLOAT32, - MESA_FORMAT_INTENSITY_FLOAT16, - /*@}*/ - - /** - * \name Non-normalized signed integer formats. - * XXX Note: these are just stand-ins for some better hardware - * formats TBD such as BGRA or ARGB. - */ - MESA_FORMAT_RGBA_INT8, - MESA_FORMAT_RGBA_INT16, - MESA_FORMAT_RGBA_INT32, - - /** - * \name Non-normalized unsigned integer formats. - */ - MESA_FORMAT_RGBA_UINT8, - MESA_FORMAT_RGBA_UINT16, - MESA_FORMAT_RGBA_UINT32, - - /* msb <------ TEXEL BITS -----------> lsb */ - /* ---- ---- ---- ---- ---- ---- ---- ---- */ - /** - * \name Signed fixed point texture formats. - */ - /*@{*/ - MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */ - MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */ - MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */ - MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */ - MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ - MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */ - MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */ - MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */ - MESA_FORMAT_SIGNED_RGBA_16, /* ... */ - MESA_FORMAT_RGBA_16, /* ... */ - /*@}*/ - - /*@{*/ - MESA_FORMAT_RED_RGTC1, - MESA_FORMAT_SIGNED_RED_RGTC1, - MESA_FORMAT_RG_RGTC2, - MESA_FORMAT_SIGNED_RG_RGTC2, - /*@}*/ - - /*@{*/ - MESA_FORMAT_L_LATC1, - MESA_FORMAT_SIGNED_L_LATC1, - MESA_FORMAT_LA_LATC2, - MESA_FORMAT_SIGNED_LA_LATC2, - /*@}*/ - - MESA_FORMAT_COUNT -} gl_format; - - -extern const char * -_mesa_get_format_name(gl_format format); - -extern GLuint -_mesa_get_format_bytes(gl_format format); - -extern GLint -_mesa_get_format_bits(gl_format format, GLenum pname); - -extern GLenum -_mesa_get_format_datatype(gl_format format); - -extern GLenum -_mesa_get_format_base_format(gl_format format); - -extern void -_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh); - -extern GLboolean -_mesa_is_format_compressed(gl_format format); - -extern GLboolean -_mesa_is_format_packed_depth_stencil(gl_format format); - -extern GLboolean -_mesa_is_format_integer_color(gl_format format); - -extern GLenum -_mesa_get_format_color_encoding(gl_format format); - -extern GLuint -_mesa_format_image_size(gl_format format, GLsizei width, - GLsizei height, GLsizei depth); - -extern uint64_t -_mesa_format_image_size64(gl_format format, GLsizei width, - GLsizei height, GLsizei depth); - -extern GLint -_mesa_format_row_stride(gl_format format, GLsizei width); - -extern void -_mesa_format_to_type_and_comps(gl_format format, - GLenum *datatype, GLuint *comps); - -extern void -_mesa_test_formats(void); - -extern gl_format -_mesa_get_srgb_format_linear(gl_format format); - -#endif /* FORMATS_H */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Brian Paul
+ */
+
+
+#ifndef FORMATS_H
+#define FORMATS_H
+
+
+#include <GL/gl.h>
+
+/* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type
+ * for GL_LUMINANCE4_ALPHA4. */
+#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1)
+
+
+/**
+ * Mesa texture/renderbuffer image formats.
+ */
+typedef enum
+{
+ MESA_FORMAT_NONE = 0,
+
+ /**
+ * \name Basic hardware formats
+ */
+ /*@{*/
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
+ MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
+ MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
+ MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
+ MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
+ MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
+ MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
+ MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
+ MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
+ MESA_FORMAT_AL44, /* AAAA LLLL */
+ MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
+ MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
+ MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_RGB332, /* RRRG GGBB */
+ MESA_FORMAT_A8, /* AAAA AAAA */
+ MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_L8, /* LLLL LLLL */
+ MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_I8, /* IIII IIII */
+ MESA_FORMAT_I16, /* IIII IIII IIII IIII */
+ MESA_FORMAT_CI8, /* CCCC CCCC */
+ MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
+ MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
+ MESA_FORMAT_R8, /* RRRR RRRR */
+ MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_RG88_REV, /* GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_RG1616, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */
+ MESA_FORMAT_RG1616_REV, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
+ MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
+ MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
+ MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_S8, /* SSSS SSSS */
+ /*@}*/
+
+ /**
+ * \name 8-bit/channel sRGB formats
+ */
+ /*@{*/
+ MESA_FORMAT_SRGB8,
+ MESA_FORMAT_SRGBA8,
+ MESA_FORMAT_SARGB8,
+ MESA_FORMAT_SL8,
+ MESA_FORMAT_SLA8,
+ MESA_FORMAT_SRGB_DXT1,
+ MESA_FORMAT_SRGBA_DXT1,
+ MESA_FORMAT_SRGBA_DXT3,
+ MESA_FORMAT_SRGBA_DXT5,
+ /*@}*/
+
+ /**
+ * \name Compressed texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_RGB_FXT1,
+ MESA_FORMAT_RGBA_FXT1,
+ MESA_FORMAT_RGB_DXT1,
+ MESA_FORMAT_RGBA_DXT1,
+ MESA_FORMAT_RGBA_DXT3,
+ MESA_FORMAT_RGBA_DXT5,
+ /*@}*/
+
+ /**
+ * \name Floating point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_RGBA_FLOAT32,
+ MESA_FORMAT_RGBA_FLOAT16,
+ MESA_FORMAT_RGB_FLOAT32,
+ MESA_FORMAT_RGB_FLOAT16,
+ MESA_FORMAT_ALPHA_FLOAT32,
+ MESA_FORMAT_ALPHA_FLOAT16,
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ /*@}*/
+
+ /**
+ * \name Non-normalized signed integer formats.
+ * XXX Note: these are just stand-ins for some better hardware
+ * formats TBD such as BGRA or ARGB.
+ */
+ MESA_FORMAT_RGBA_INT8,
+ MESA_FORMAT_RGBA_INT16,
+ MESA_FORMAT_RGBA_INT32,
+
+ /**
+ * \name Non-normalized unsigned integer formats.
+ */
+ MESA_FORMAT_RGBA_UINT8,
+ MESA_FORMAT_RGBA_UINT16,
+ MESA_FORMAT_RGBA_UINT32,
+
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ /**
+ * \name Signed fixed point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
+ MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
+ MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
+ MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */
+ MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */
+ MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
+ MESA_FORMAT_SIGNED_RGBA_16, /* ... */
+ MESA_FORMAT_RGBA_16, /* ... */
+ /*@}*/
+
+ /*@{*/
+ MESA_FORMAT_RED_RGTC1,
+ MESA_FORMAT_SIGNED_RED_RGTC1,
+ MESA_FORMAT_RG_RGTC2,
+ MESA_FORMAT_SIGNED_RG_RGTC2,
+ /*@}*/
+
+ /*@{*/
+ MESA_FORMAT_L_LATC1,
+ MESA_FORMAT_SIGNED_L_LATC1,
+ MESA_FORMAT_LA_LATC2,
+ MESA_FORMAT_SIGNED_LA_LATC2,
+ /*@}*/
+
+ MESA_FORMAT_COUNT
+} gl_format;
+
+
+extern const char *
+_mesa_get_format_name(gl_format format);
+
+extern GLuint
+_mesa_get_format_bytes(gl_format format);
+
+extern GLint
+_mesa_get_format_bits(gl_format format, GLenum pname);
+
+extern GLenum
+_mesa_get_format_datatype(gl_format format);
+
+extern GLenum
+_mesa_get_format_base_format(gl_format format);
+
+extern void
+_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
+
+extern GLboolean
+_mesa_is_format_compressed(gl_format format);
+
+extern GLboolean
+_mesa_is_format_packed_depth_stencil(gl_format format);
+
+extern GLboolean
+_mesa_is_format_integer_color(gl_format format);
+
+extern GLenum
+_mesa_get_format_color_encoding(gl_format format);
+
+extern GLuint
+_mesa_format_image_size(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+extern uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+extern GLint
+_mesa_format_row_stride(gl_format format, GLsizei width);
+
+extern void
+_mesa_format_to_type_and_comps(gl_format format,
+ GLenum *datatype, GLuint *comps);
+
+extern void
+_mesa_test_formats(void);
+
+extern gl_format
+_mesa_get_srgb_format_linear(gl_format format);
+
+#endif /* FORMATS_H */
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index 81a2a4e7c..206c66062 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -1,2527 +1,2527 @@ -/* - * Copyright (C) 2010 Brian Paul All Rights Reserved. - * Copyright (C) 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Author: Kristian Høgsberg <krh@bitplanet.net> - */ - -#include "glheader.h" -#include "context.h" -#include "enable.h" -#include "enums.h" -#include "extensions.h" -#include "get.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "state.h" -#include "texcompress.h" -#include "framebuffer.h" - -/* This is a table driven implemetation of the glGet*v() functions. - * The basic idea is that most getters just look up an int somewhere - * in struct gl_context and then convert it to a bool or float according to - * which of glGetIntegerv() glGetBooleanv() etc is being called. - * Instead of generating code to do this, we can just record the enum - * value and the offset into struct gl_context in an array of structs. Then - * in glGet*(), we lookup the struct for the enum in question, and use - * the offset to get the int we need. - * - * Sometimes we need to look up a float, a boolean, a bit in a - * bitfield, a matrix or other types instead, so we need to track the - * type of the value in struct gl_context. And sometimes the value isn't in - * struct gl_context but in the drawbuffer, the array object, current texture - * unit, or maybe it's a computed value. So we need to also track - * where or how to find the value. Finally, we sometimes need to - * check that one of a number of extensions are enabled, the GL - * version or flush or call _mesa_update_state(). This is done by - * attaching optional extra information to the value description - * struct, it's sort of like an array of opcodes that describe extra - * checks or actions. - * - * Putting all this together we end up with struct value_desc below, - * and with a couple of macros to help, the table of struct value_desc - * is about as concise as the specification in the old python script. - */ - -#undef CONST - -#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) -#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ - ((F) * 65536.0f < INT_MIN) ? INT_MIN : \ - (GLint) ((F) * 65536.0f) ) - -#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \ - ((I) < SHRT_MIN) ? INT_MIN : \ - (GLint) ((I) * 65536) ) - -#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) - -#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) -#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) -#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) -#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) - -#define ENUM_TO_INT64(E) ( (GLint64) (E) ) -#define ENUM_TO_FIXED(E) (E) - -enum value_type { - TYPE_INVALID, - TYPE_API_MASK, - TYPE_INT, - TYPE_INT_2, - TYPE_INT_3, - TYPE_INT_4, - TYPE_INT_N, - TYPE_INT64, - TYPE_ENUM, - TYPE_ENUM_2, - TYPE_BOOLEAN, - TYPE_BIT_0, - TYPE_BIT_1, - TYPE_BIT_2, - TYPE_BIT_3, - TYPE_BIT_4, - TYPE_BIT_5, - TYPE_FLOAT, - TYPE_FLOAT_2, - TYPE_FLOAT_3, - TYPE_FLOAT_4, - TYPE_FLOATN, - TYPE_FLOATN_2, - TYPE_FLOATN_3, - TYPE_FLOATN_4, - TYPE_DOUBLEN, - TYPE_MATRIX, - TYPE_MATRIX_T, - TYPE_CONST -}; - -enum value_location { - LOC_BUFFER, - LOC_CONTEXT, - LOC_ARRAY, - LOC_TEXUNIT, - LOC_CUSTOM -}; - -enum value_extra { - EXTRA_END = 0x8000, - EXTRA_VERSION_30, - EXTRA_VERSION_31, - EXTRA_VERSION_32, - EXTRA_VERSION_ES2, - EXTRA_NEW_BUFFERS, - EXTRA_VALID_DRAW_BUFFER, - EXTRA_VALID_TEXTURE_UNIT, - EXTRA_FLUSH_CURRENT, -}; - -#define NO_EXTRA NULL -#define NO_OFFSET 0 - -struct value_desc { - GLenum pname; - GLubyte location; /**< enum value_location */ - GLubyte type; /**< enum value_type */ - int offset; - const int *extra; -}; - -union value { - GLfloat value_float; - GLfloat value_float_4[4]; - GLmatrix *value_matrix; - GLint value_int; - GLint value_int_4[4]; - GLint64 value_int64; - GLenum value_enum; - - /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */ - struct { - GLint n, ints[100]; - } value_int_n; - GLboolean value_bool; -}; - -#define BUFFER_FIELD(field, type) \ - LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) -#define CONTEXT_FIELD(field, type) \ - LOC_CONTEXT, type, offsetof(struct gl_context, field) -#define ARRAY_FIELD(field, type) \ - LOC_ARRAY, type, offsetof(struct gl_array_object, field) -#define CONST(value) \ - LOC_CONTEXT, TYPE_CONST, value - -#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) -#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) -#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) - -#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) -#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) -#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64) -#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM) -#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2) -#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN) -#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0) -#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1) -#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2) -#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) -#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) -#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) -#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) -#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) -#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) -#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4) -#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX) -#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T) - -#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT) -#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM) -#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN) - -#define EXT(f) \ - offsetof(struct gl_extensions, f) - -#define EXTRA_EXT(e) \ - static const int extra_##e[] = { \ - EXT(e), EXTRA_END \ - } - -#define EXTRA_EXT2(e1, e2) \ - static const int extra_##e1##_##e2[] = { \ - EXT(e1), EXT(e2), EXTRA_END \ - } - -/* The 'extra' mechanism is a way to specify extra checks (such as - * extensions or specific gl versions) or actions (flush current, new - * buffers) that we need to do before looking up an enum. We need to - * declare them all up front so we can refer to them in the value_desc - * structs below. */ - -static const int extra_new_buffers[] = { - EXTRA_NEW_BUFFERS, - EXTRA_END -}; - -static const int extra_valid_draw_buffer[] = { - EXTRA_VALID_DRAW_BUFFER, - EXTRA_END -}; - -static const int extra_valid_texture_unit[] = { - EXTRA_VALID_TEXTURE_UNIT, - EXTRA_END -}; - -static const int extra_flush_current_valid_texture_unit[] = { - EXTRA_FLUSH_CURRENT, - EXTRA_VALID_TEXTURE_UNIT, - EXTRA_END -}; - -static const int extra_flush_current[] = { - EXTRA_FLUSH_CURRENT, - EXTRA_END -}; - -static const int extra_new_buffers_OES_read_format[] = { - EXTRA_NEW_BUFFERS, - EXT(OES_read_format), - EXTRA_END -}; - -static const int extra_EXT_secondary_color_flush_current[] = { - EXT(EXT_secondary_color), - EXTRA_FLUSH_CURRENT, - EXTRA_END -}; - -static const int extra_EXT_fog_coord_flush_current[] = { - EXT(EXT_fog_coord), - EXTRA_FLUSH_CURRENT, - EXTRA_END -}; - -static const int extra_EXT_texture_integer[] = { - EXT(EXT_texture_integer), - EXTRA_END -}; - -static const int extra_EXT_gpu_shader4[] = { - EXT(EXT_gpu_shader4), - EXTRA_END -}; - - -EXTRA_EXT(ARB_ES2_compatibility); -EXTRA_EXT(ARB_multitexture); -EXTRA_EXT(ARB_texture_cube_map); -EXTRA_EXT(MESA_texture_array); -EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program); -EXTRA_EXT(EXT_secondary_color); -EXTRA_EXT(EXT_fog_coord); -EXTRA_EXT(EXT_texture_lod_bias); -EXTRA_EXT(EXT_texture_filter_anisotropic); -EXTRA_EXT(IBM_rasterpos_clip); -EXTRA_EXT(NV_point_sprite); -EXTRA_EXT(SGIS_generate_mipmap); -EXTRA_EXT(NV_vertex_program); -EXTRA_EXT(NV_fragment_program); -EXTRA_EXT(NV_texture_rectangle); -EXTRA_EXT(EXT_stencil_two_side); -EXTRA_EXT(NV_light_max_exponent); -EXTRA_EXT(EXT_depth_bounds_test); -EXTRA_EXT(ARB_depth_clamp); -EXTRA_EXT(ATI_fragment_shader); -EXTRA_EXT(EXT_framebuffer_blit); -EXTRA_EXT(ARB_shader_objects); -EXTRA_EXT(EXT_provoking_vertex); -EXTRA_EXT(ARB_fragment_shader); -EXTRA_EXT(ARB_fragment_program); -EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); -EXTRA_EXT(EXT_framebuffer_object); -EXTRA_EXT(APPLE_vertex_array_object); -EXTRA_EXT(ARB_seamless_cube_map); -EXTRA_EXT(EXT_compiled_vertex_array); -EXTRA_EXT(ARB_sync); -EXTRA_EXT(ARB_vertex_shader); -EXTRA_EXT(EXT_transform_feedback); -EXTRA_EXT(ARB_transform_feedback2); -EXTRA_EXT(EXT_pixel_buffer_object); -EXTRA_EXT(ARB_vertex_program); -EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); -EXTRA_EXT2(ARB_fragment_program, NV_fragment_program); -EXTRA_EXT2(ARB_vertex_program, NV_vertex_program); -EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); -EXTRA_EXT(ARB_vertex_buffer_object); -EXTRA_EXT(ARB_geometry_shader4); -EXTRA_EXT(ARB_copy_buffer); -EXTRA_EXT(EXT_framebuffer_sRGB); - -static const int -extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { - EXT(ARB_vertex_program), - EXT(ARB_fragment_program), - EXT(NV_vertex_program), - EXTRA_END -}; - -static const int -extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { - EXT(NV_vertex_program), - EXT(ARB_vertex_program), - EXT(ARB_fragment_program), - EXT(NV_vertex_program), - EXTRA_END -}; - -static const int -extra_NV_primitive_restart[] = { - EXT(NV_primitive_restart), - EXTRA_END -}; - -static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; -static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; -static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; - -static const int -extra_ARB_vertex_program_version_es2[] = { - EXT(ARB_vertex_program), - EXTRA_VERSION_ES2, - EXTRA_END -}; - -#define API_OPENGL_BIT (1 << API_OPENGL) -#define API_OPENGLES_BIT (1 << API_OPENGLES) -#define API_OPENGLES2_BIT (1 << API_OPENGLES2) - -/* This is the big table describing all the enums we accept in - * glGet*v(). The table is partitioned into six parts: enums - * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared - * between OpenGL and GLES, enums exclusive to GLES, etc for the - * remaining combinations. When we add the enums to the hash table in - * _mesa_init_get_hash(), we only add the enums for the API we're - * instantiating and the different sections are guarded by #if - * FEATURE_GL etc to make sure we only compile in the enums we may - * need. */ - -static const struct value_desc values[] = { - /* Enums shared between OpenGL, GLES1 and GLES2 */ - { 0, 0, TYPE_API_MASK, - API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA}, - { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, - { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, - { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, - { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, - { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, - { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, - { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, - { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA }, - { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA }, - { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA }, - { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA }, - { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, - { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, - { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, - { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA }, - { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, - { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, - { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA }, - { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, - { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, - { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, - { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, - { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, - { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA }, - { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA }, - { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA }, - { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, - { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, - { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, - { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA }, - { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA }, - { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, - { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, - { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, - { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA }, - { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, - { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, - - /* GL_ARB_multitexture */ - { GL_ACTIVE_TEXTURE_ARB, - LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, - - /* Note that all the OES_* extensions require that the Mesa "struct - * gl_extensions" include a member with the name of the extension. - * That structure does not yet include OES extensions (and we're - * not sure whether it will). If it does, all the OES_* - * extensions below should mark the dependency. */ - - /* GL_ARB_texture_cube_map */ - { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, - TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, - { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.MaxCubeTextureLevels), - extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ - - /* XXX: OES_blend_subtract */ - { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, - { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, - { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, - { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, - - /* GL_BLEND_EQUATION_RGB, which is what we're really after, is - * defined identically to GL_BLEND_EQUATION. */ - { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA }, - { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA }, - - /* GL_ARB_texture_compression */ - { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, - - /* GL_ARB_multisample */ - { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, - CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, - { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA }, - { GL_SAMPLE_COVERAGE_VALUE_ARB, - CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, - { GL_SAMPLE_COVERAGE_INVERT_ARB, - CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, - { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA }, - { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA }, - - /* GL_SGIS_generate_mipmap */ - { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), - extra_SGIS_generate_mipmap }, - - /* GL_ARB_vertex_buffer_object */ - { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - - /* GL_ARB_vertex_buffer_object */ - /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */ - { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_buffer_object }, - - /* GL_ARB_copy_buffer */ - { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, - { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, - - /* GL_OES_read_format */ - { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, - extra_new_buffers_OES_read_format }, - { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, - extra_new_buffers_OES_read_format }, - - /* GL_EXT_framebuffer_object */ - { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), - extra_EXT_framebuffer_object }, - { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_framebuffer_object }, - { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), - extra_EXT_framebuffer_object }, - - /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's - * GLSL: */ - { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, - -#if FEATURE_GL || FEATURE_ES1 - /* Enums in OpenGL and GLES1 */ - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA }, - { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, - { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, - { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, - { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, - { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, - { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, - { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, - { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, - { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, - { GL_LIGHT_MODEL_AMBIENT, - CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, - { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, - { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, - { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA }, - { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, - { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, - { GL_CURRENT_COLOR, - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), - extra_flush_current }, - { GL_CURRENT_NORMAL, - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), - extra_flush_current }, - { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, - extra_flush_current_valid_texture_unit }, - { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, - { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, - { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, - { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, - { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, - { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA }, - { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, - { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, - { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA }, - { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, - { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, - { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA }, - { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA }, - { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, - { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, - { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, - { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, - { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, - { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, - { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, - { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, - { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, - { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA }, - { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, - { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, - { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA }, - { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA }, - { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, - { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, - { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA }, - { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, - { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, - { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, - extra_valid_texture_unit }, - - { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA }, - { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA }, - { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA }, - { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA }, - { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA }, - { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA }, - { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA }, - { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA }, - { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA }, - { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA }, - { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY, - LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_SIZE, - LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_TYPE, - LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_STRIDE, - LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA }, - - /* GL_ARB_ES2_compatibility */ - { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility }, - { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), - extra_ARB_ES2_compatibility }, - { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_ES2_compatibility }, - { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_ES2_compatibility }, - - /* GL_ARB_multitexture */ - { GL_MAX_TEXTURE_UNITS_ARB, - CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture }, - { GL_CLIENT_ACTIVE_TEXTURE_ARB, - LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, - - /* GL_ARB_texture_cube_map */ - { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, - /* S, T, and R are always set at the same time */ - { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - - /* GL_ARB_multisample */ - { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, - { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA }, - - /* GL_ARB_vertex_buffer_object */ - { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA }, - { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA }, - { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - - /* GL_OES_point_sprite */ - { GL_POINT_SPRITE_NV, - CONTEXT_BOOL(Point.PointSprite), - extra_NV_point_sprite_ARB_point_sprite }, - - /* GL_ARB_fragment_shader */ - { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), - extra_ARB_fragment_shader }, - - /* GL_ARB_vertex_shader */ - { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), - extra_ARB_vertex_shader }, - { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_shader }, - - /* GL_EXT_texture_lod_bias */ - { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), - extra_EXT_texture_lod_bias }, - - /* GL_EXT_texture_filter_anisotropic */ - { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, - CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), - extra_EXT_texture_filter_anisotropic }, -#endif /* FEATURE_GL || FEATURE_ES1 */ - -#if FEATURE_ES1 - { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT }, - /* XXX: OES_matrix_get */ - { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES }, - { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES }, - { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES }, - - /* OES_point_size_array */ - { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) }, - { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) }, - { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) }, - { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 }, -#endif /* FEATURE_ES1 */ - -#if FEATURE_GL || FEATURE_ES2 - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA }, - /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */ - { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, - { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ - CONTEXT_INT(Const.MaxTextureCoordUnits), - extra_ARB_fragment_program_NV_fragment_program }, - - /* GL_ARB_draw_buffers */ - { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, - - { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA }, - /* GL_ARB_fragment_program */ - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ - CONTEXT_INT(Const.MaxTextureImageUnits), - extra_ARB_fragment_program_NV_fragment_program }, - { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader }, - { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.MaxCombinedTextureImageUnits), - extra_ARB_vertex_shader }, - - /* GL_ARB_shader_objects - * Actually, this token isn't part of GL_ARB_shader_objects, but is - * close enough for now. */ - { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects }, - - /* OpenGL 2.0 */ - { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA }, - { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA }, - { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA }, - { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA }, - { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA }, - { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA }, - { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA }, - - { GL_MAX_VERTEX_ATTRIBS_ARB, - CONTEXT_INT(Const.VertexProgram.MaxAttribs), - extra_ARB_vertex_program_version_es2 }, - - /* OES_texture_3D */ - { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA }, - { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, - - /* GL_ARB_fragment_program/OES_standard_derivatives */ - { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, - CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, -#endif /* FEATURE_GL || FEATURE_ES2 */ - -#if FEATURE_ES2 - /* Enums unique to OpenGL ES 2.0 */ - { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA }, - { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA }, - { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_SHADER_COMPILER, CONST(1), NO_EXTRA }, - /* OES_get_program_binary */ - { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, - { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, -#endif /* FEATURE_ES2 */ - -#if FEATURE_GL - /* Remaining enums are only in OpenGL */ - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA }, - { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, - { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, - { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, - { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, - { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, - { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, - { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, - { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, - { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, - { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, - { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, - { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA }, - { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA }, - { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA }, - { GL_CURRENT_INDEX, - CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), - extra_flush_current }, - { GL_CURRENT_RASTER_COLOR, - CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA }, - { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, - { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA }, - { GL_CURRENT_RASTER_SECONDARY_COLOR, - CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, - extra_valid_texture_unit }, - { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA }, - { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, - { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, - { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, - { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, - { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, - { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, - { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA }, - { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, - { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, - { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, - { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, - { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, - { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, - { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, - { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, - { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, - { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA }, - { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA }, - { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, - { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, - { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA }, - { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, - { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA }, - { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, - { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, - { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, - { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, - { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, - { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, - { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, - { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, - { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, - { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, - { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, - { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, - { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA }, - { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, - { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, - { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, - { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, - { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA }, - - { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, - { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, - { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, - { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, - { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, - { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, - { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, - { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, - { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, - { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, - { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, - { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, - { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, - { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, - { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, - { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, - { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, - { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, - { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA }, - { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, - { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, - { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, - { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA }, - { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, - { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, - { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, - { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA }, - { GL_RGBA_MODE, CONST(1), NO_EXTRA }, - { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, - { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA }, - - { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, - - { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - - { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA }, - { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, - TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, - { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, - TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, - { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, - CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array }, - - { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, - { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, - { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, - { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, - { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, - { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, - { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, - { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA }, - { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, - { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, - - /* Vertex arrays */ - { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA }, - { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA }, - { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA }, - { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - - /* GL_ARB_texture_compression */ - { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA }, - - /* GL_EXT_compiled_vertex_array */ - { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), - extra_EXT_compiled_vertex_array }, - { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), - extra_EXT_compiled_vertex_array }, - - /* GL_ARB_transpose_matrix */ - { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, - CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, - { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, - CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, - { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, - - /* GL_EXT_secondary_color */ - { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled), - extra_EXT_secondary_color_ARB_vertex_program }, - { GL_CURRENT_SECONDARY_COLOR_EXT, - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), - extra_EXT_secondary_color_flush_current }, - { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled), - extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type), - extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride), - extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size), - extra_EXT_secondary_color }, - - /* GL_EXT_fog_coord */ - { GL_CURRENT_FOG_COORDINATE_EXT, - CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), - extra_EXT_fog_coord_flush_current }, - { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled), - extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type), - extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride), - extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), - extra_EXT_fog_coord }, - - /* GL_IBM_rasterpos_clip */ - { GL_RASTER_POSITION_UNCLIPPED_IBM, - CONTEXT_BOOL(Transform.RasterPositionUnclipped), - extra_IBM_rasterpos_clip }, - - /* GL_NV_point_sprite */ - { GL_POINT_SPRITE_R_MODE_NV, - CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite }, - { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin), - extra_NV_point_sprite_ARB_point_sprite }, - - /* GL_NV_vertex_program */ - { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]), - extra_NV_vertex_program }, - - /* GL_NV_fragment_program */ - { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled), - extra_NV_fragment_program }, - { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, - extra_NV_fragment_program }, - { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, - CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS), - extra_NV_fragment_program }, - - /* GL_NV_texture_rectangle */ - { GL_TEXTURE_RECTANGLE_NV, - LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle }, - { GL_TEXTURE_BINDING_RECTANGLE_NV, - LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle }, - { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, - CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle }, - - /* GL_EXT_stencil_two_side */ - { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), - extra_EXT_stencil_two_side }, - { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - - /* GL_NV_light_max_exponent */ - { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), - extra_NV_light_max_exponent }, - { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), - extra_NV_light_max_exponent }, - - /* GL_NV_primitive_restart */ - { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), - extra_NV_primitive_restart }, - { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), - extra_NV_primitive_restart }, - - /* GL_ARB_vertex_buffer_object */ - { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA }, - { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA }, - { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA }, - - /* GL_EXT_pixel_buffer_object */ - { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_pixel_buffer_object }, - { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_pixel_buffer_object }, - - /* GL_ARB_vertex_program */ - { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */ - CONTEXT_BOOL(VertexProgram.Enabled), - extra_ARB_vertex_program_NV_vertex_program }, - { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/ - CONTEXT_BOOL(VertexProgram.PointSizeEnabled), - extra_ARB_vertex_program_NV_vertex_program }, - { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - CONTEXT_BOOL(VertexProgram.TwoSideEnabled), - extra_ARB_vertex_program_NV_vertex_program }, - { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - CONTEXT_INT(Const.MaxProgramMatrixStackDepth), - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */ - CONTEXT_INT(Const.MaxProgramMatrices), - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - - { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ - LOC_CUSTOM, TYPE_MATRIX, 0, - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ - LOC_CUSTOM, TYPE_MATRIX, 0, - extra_ARB_vertex_program_ARB_fragment_program }, - - { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */ - CONTEXT_INT(Program.ErrorPos), - extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - - /* GL_ARB_fragment_program */ - { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), - extra_ARB_fragment_program }, - - /* GL_EXT_depth_bounds_test */ - { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), - extra_EXT_depth_bounds_test }, - { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), - extra_EXT_depth_bounds_test }, - - /* GL_ARB_depth_clamp*/ - { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), - extra_ARB_depth_clamp }, - - /* GL_ARB_draw_buffers */ - { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, - { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), - extra_valid_draw_buffer }, - - /* GL_ATI_fragment_shader */ - { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, - { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, - { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader }, - { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader }, - { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader }, - { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader }, - { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, - { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, - CONST(3), extra_ATI_fragment_shader }, - - /* GL_EXT_framebuffer_object */ - { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments), - extra_EXT_framebuffer_object }, - - /* GL_EXT_framebuffer_blit - * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */ - { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_framebuffer_blit }, - - /* GL_EXT_provoking_vertex */ - { GL_PROVOKING_VERTEX_EXT, - CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex }, - { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, - CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), - extra_EXT_provoking_vertex }, - - /* GL_ARB_framebuffer_object */ - { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), - extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, - - /* GL_APPLE_vertex_array_object */ - { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), - extra_APPLE_vertex_array_object }, - - /* GL_ARB_seamless_cube_map */ - { GL_TEXTURE_CUBE_MAP_SEAMLESS, - CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map }, - - /* GL_ARB_sync */ - { GL_MAX_SERVER_WAIT_TIMEOUT, - CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, - - /* GL_EXT_texture_integer */ - { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), - extra_EXT_texture_integer }, - - /* GL_EXT_transform_feedback */ - { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_transform_feedback }, - { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard), - extra_EXT_transform_feedback }, - { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, - CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), - extra_EXT_transform_feedback }, - { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, - CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs), - extra_EXT_transform_feedback }, - { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, - CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), - extra_EXT_transform_feedback }, - - /* GL_ARB_transform_feedback2 */ - { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, - extra_ARB_transform_feedback2 }, - { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, - extra_ARB_transform_feedback2 }, - { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_transform_feedback2 }, - - /* GL_ARB_geometry_shader4 */ - { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.MaxGeometryTextureImageUnits), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, - CONTEXT_INT(Const.MaxGeometryOutputVertices), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, - CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, - CONTEXT_INT(Const.MaxGeometryVaryingComponents), - extra_ARB_geometry_shader4 }, - { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, - CONTEXT_INT(Const.MaxVertexVaryingComponents), - extra_ARB_geometry_shader4 }, - - /* GL_EXT_gpu_shader4 / GL 3.0 */ - { GL_MIN_PROGRAM_TEXEL_OFFSET, - CONTEXT_INT(Const.MinProgramTexelOffset), - extra_EXT_gpu_shader4 }, - { GL_MAX_PROGRAM_TEXEL_OFFSET, - CONTEXT_INT(Const.MaxProgramTexelOffset), - extra_EXT_gpu_shader4 }, - - /* GL 3.0 */ - { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, - { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 }, - { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 }, - { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, - - /* GL3.0 / GL_EXT_framebuffer_sRGB */ - { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB }, - { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB }, - - /* GL 3.1 */ - /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV - * vs. GL_PRIMITIVE_RESTART! - */ - { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), - extra_version_31 }, - { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), - extra_version_31 }, - - - /* GL 3.2 */ - { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), - extra_version_32 }, -#endif /* FEATURE_GL */ -}; - -/* All we need now is a way to look up the value struct from the enum. - * The code generated by gcc for the old generated big switch - * statement is a big, balanced, open coded if/else tree, essentially - * an unrolled binary search. It would be natural to sort the new - * enum table and use bsearch(), but we will use a read-only hash - * table instead. bsearch() has a nice guaranteed worst case - * performance, but we're also guaranteed to hit that worst case - * (log2(n) iterations) for about half the enums. Instead, using an - * open addressing hash table, we can find the enum on the first try - * for 80% of the enums, 1 collision for 10% and never more than 5 - * collisions for any enum (typical numbers). And the code is very - * simple, even though it feels a little magic. */ - -static unsigned short table[1024]; -static const int prime_factor = 89, prime_step = 281; - -#ifdef GET_DEBUG -static void -print_table_stats(void) -{ - int i, j, collisions[11], count, hash, mask; - const struct value_desc *d; - - count = 0; - mask = Elements(table) - 1; - memset(collisions, 0, sizeof collisions); - - for (i = 0; i < Elements(table); i++) { - if (!table[i]) - continue; - count++; - d = &values[table[i]]; - hash = (d->pname * prime_factor); - j = 0; - while (1) { - if (values[table[hash & mask]].pname == d->pname) - break; - hash += prime_step; - j++; - } - - if (j < 10) - collisions[j]++; - else - collisions[10]++; - } - - printf("number of enums: %d (total %d)\n", count, Elements(values)); - for (i = 0; i < Elements(collisions) - 1; i++) - if (collisions[i] > 0) - printf(" %d enums with %d %scollisions\n", - collisions[i], i, i == 10 ? "or more " : ""); -} -#endif - -/** - * Initialize the enum hash for a given API - * - * This is called from one_time_init() to insert the enum values that - * are valid for the API in question into the enum hash table. - * - * \param the current context, for determining the API in question - */ -void _mesa_init_get_hash(struct gl_context *ctx) -{ - int i, hash, index, mask; - int api_mask = 0, api_bit; - - mask = Elements(table) - 1; - api_bit = 1 << ctx->API; - - for (i = 0; i < Elements(values); i++) { - if (values[i].type == TYPE_API_MASK) { - api_mask = values[i].offset; - continue; - } - if (!(api_mask & api_bit)) - continue; - - hash = (values[i].pname * prime_factor) & mask; - while (1) { - index = hash & mask; - if (!table[index]) { - table[index] = i; - break; - } - hash += prime_step; - } - } - -#ifdef GET_DEBUG - print_table_stats(); -#endif -} - -/** - * Handle irregular enums - * - * Some values don't conform to the "well-known type at context - * pointer + offset" pattern, so we have this function to catch all - * the corner cases. Typically, it's a computed value or a one-off - * pointer to a custom struct or something. - * - * In this case we can't return a pointer to the value, so we'll have - * to use the temporary variable 'v' declared back in the calling - * glGet*v() function to store the result. - * - * \param ctx the current context - * \param d the struct value_desc that describes the enum - * \param v pointer to the tmp declared in the calling glGet*v() function - */ -static void -find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) -{ - struct gl_buffer_object **buffer_obj; - struct gl_client_array *array; - GLuint unit, *p; - - switch (d->pname) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_TEXTURE_RECTANGLE_NV: - v->value_bool = _mesa_IsEnabled(d->pname); - break; - - case GL_LINE_STIPPLE_PATTERN: - /* This is the only GLushort, special case it here by promoting - * to an int rather than introducing a new type. */ - v->value_int = ctx->Line.StipplePattern; - break; - - case GL_CURRENT_RASTER_TEXTURE_COORDS: - unit = ctx->Texture.CurrentUnit; - v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; - v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; - v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; - v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; - break; - - case GL_CURRENT_TEXTURE_COORDS: - unit = ctx->Texture.CurrentUnit; - v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; - v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; - v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; - v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; - break; - - case GL_COLOR_WRITEMASK: - v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; - v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; - v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; - v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; - break; - - case GL_EDGE_FLAG: - v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0; - break; - - case GL_READ_BUFFER: - v->value_enum = ctx->ReadBuffer->ColorReadBuffer; - break; - - case GL_MAP2_GRID_DOMAIN: - v->value_float_4[0] = ctx->Eval.MapGrid2u1; - v->value_float_4[1] = ctx->Eval.MapGrid2u2; - v->value_float_4[2] = ctx->Eval.MapGrid2v1; - v->value_float_4[3] = ctx->Eval.MapGrid2v2; - break; - - case GL_TEXTURE_STACK_DEPTH: - unit = ctx->Texture.CurrentUnit; - v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; - break; - case GL_TEXTURE_MATRIX: - unit = ctx->Texture.CurrentUnit; - v->value_matrix = ctx->TextureMatrixStack[unit].Top; - break; - - case GL_TEXTURE_COORD_ARRAY: - case GL_TEXTURE_COORD_ARRAY_SIZE: - case GL_TEXTURE_COORD_ARRAY_TYPE: - case GL_TEXTURE_COORD_ARRAY_STRIDE: - array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]; - v->value_int = *(GLuint *) ((char *) array + d->offset); - break; - - case GL_ACTIVE_TEXTURE_ARB: - v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; - break; - case GL_CLIENT_ACTIVE_TEXTURE_ARB: - v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; - break; - - case GL_MODELVIEW_STACK_DEPTH: - case GL_PROJECTION_STACK_DEPTH: - v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; - break; - - case GL_MAX_TEXTURE_SIZE: - case GL_MAX_3D_TEXTURE_SIZE: - case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - p = (GLuint *) ((char *) ctx + d->offset); - v->value_int = 1 << (*p - 1); - break; - - case GL_SCISSOR_BOX: - v->value_int_4[0] = ctx->Scissor.X; - v->value_int_4[1] = ctx->Scissor.Y; - v->value_int_4[2] = ctx->Scissor.Width; - v->value_int_4[3] = ctx->Scissor.Height; - break; - - case GL_LIST_INDEX: - v->value_int = - ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; - break; - case GL_LIST_MODE: - if (!ctx->CompileFlag) - v->value_enum = 0; - else if (ctx->ExecuteFlag) - v->value_enum = GL_COMPILE_AND_EXECUTE; - else - v->value_enum = GL_COMPILE; - break; - - case GL_VIEWPORT: - v->value_int_4[0] = ctx->Viewport.X; - v->value_int_4[1] = ctx->Viewport.Y; - v->value_int_4[2] = ctx->Viewport.Width; - v->value_int_4[3] = ctx->Viewport.Height; - break; - - case GL_ACTIVE_STENCIL_FACE_EXT: - v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT; - break; - - case GL_STENCIL_FAIL: - v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_FUNC: - v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_PASS_DEPTH_FAIL: - v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_PASS_DEPTH_PASS: - v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_REF: - v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_VALUE_MASK: - v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_WRITEMASK: - v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; - break; - - case GL_NUM_EXTENSIONS: - v->value_int = _mesa_get_extension_count(ctx); - break; - - case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - v->value_int = _mesa_get_color_read_type(ctx); - break; - case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - v->value_int = _mesa_get_color_read_format(ctx); - break; - - case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - v->value_int = ctx->CurrentStack->Depth + 1; - break; - case GL_CURRENT_MATRIX_ARB: - case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - v->value_matrix = ctx->CurrentStack->Top; - break; - - case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE); - break; - case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - v->value_int_n.n = - _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE); - ASSERT(v->value_int_n.n <= 100); - break; - - case GL_MAX_VARYING_FLOATS_ARB: - v->value_int = ctx->Const.MaxVarying * 4; - break; - - /* Various object names */ - - case GL_TEXTURE_BINDING_1D: - case GL_TEXTURE_BINDING_2D: - case GL_TEXTURE_BINDING_3D: - case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - case GL_TEXTURE_BINDING_RECTANGLE_NV: - unit = ctx->Texture.CurrentUnit; - v->value_int = - ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; - break; - - /* GL_ARB_vertex_buffer_object */ - case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - buffer_obj = (struct gl_buffer_object **) - ((char *) ctx->Array.ArrayObj + d->offset); - v->value_int = (*buffer_obj)->Name; - break; - case GL_ARRAY_BUFFER_BINDING_ARB: - v->value_int = ctx->Array.ArrayBufferObj->Name; - break; - case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - v->value_int = - ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; - break; - case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - v->value_int = ctx->Array.ElementArrayBufferObj->Name; - break; - - /* ARB_copy_buffer */ - case GL_COPY_READ_BUFFER: - v->value_int = ctx->CopyReadBuffer->Name; - break; - case GL_COPY_WRITE_BUFFER: - v->value_int = ctx->CopyWriteBuffer->Name; - break; - - case GL_FRAGMENT_PROGRAM_BINDING_NV: - v->value_int = - ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; - break; - case GL_VERTEX_PROGRAM_BINDING_NV: - v->value_int = - ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0; - break; - case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - v->value_int = ctx->Pack.BufferObj->Name; - break; - case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - v->value_int = ctx->Unpack.BufferObj->Name; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: - v->value_int = ctx->TransformFeedback.CurrentObject->Paused; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: - v->value_int = ctx->TransformFeedback.CurrentObject->Active; - break; - case GL_TRANSFORM_FEEDBACK_BINDING: - v->value_int = ctx->TransformFeedback.CurrentObject->Name; - break; - case GL_CURRENT_PROGRAM: - v->value_int = - ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; - break; - case GL_READ_FRAMEBUFFER_BINDING_EXT: - v->value_int = ctx->ReadBuffer->Name; - break; - case GL_RENDERBUFFER_BINDING_EXT: - v->value_int = - ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; - break; - case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: - v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; - break; - - case GL_MAX_VERTEX_UNIFORM_VECTORS: - v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; - break; - - case GL_MAX_FRAGMENT_UNIFORM_VECTORS: - v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; - break; - } -} - -/** - * Check extra constraints on a struct value_desc descriptor - * - * If a struct value_desc has a non-NULL extra pointer, it means that - * there are a number of extra constraints to check or actions to - * perform. The extras is just an integer array where each integer - * encode different constraints or actions. - * - * \param ctx current context - * \param func name of calling glGet*v() function for error reporting - * \param d the struct value_desc that has the extra constraints - * - * \return GL_FALSE if one of the constraints was not satisfied, - * otherwise GL_TRUE. - */ -static GLboolean -check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) -{ - const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; - int total, enabled; - const int *e; - - total = 0; - enabled = 0; - for (e = d->extra; *e != EXTRA_END; e++) - switch (*e) { - case EXTRA_VERSION_30: - if (version >= 30) { - total++; - enabled++; - } - break; - case EXTRA_VERSION_31: - if (version >= 31) { - total++; - enabled++; - } - break; - case EXTRA_VERSION_32: - if (version >= 32) { - total++; - enabled++; - } - break; - case EXTRA_VERSION_ES2: - if (ctx->API == API_OPENGLES2) { - total++; - enabled++; - } - break; - case EXTRA_NEW_BUFFERS: - if (ctx->NewState & _NEW_BUFFERS) - _mesa_update_state(ctx); - break; - case EXTRA_FLUSH_CURRENT: - FLUSH_CURRENT(ctx, 0); - break; - case EXTRA_VALID_DRAW_BUFFER: - if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)", - func, d->pname - GL_DRAW_BUFFER0_ARB); - return GL_FALSE; - } - break; - case EXTRA_VALID_TEXTURE_UNIT: - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)", - func, ctx->Texture.CurrentUnit); - return GL_FALSE; - } - break; - case EXTRA_END: - break; - default: /* *e is a offset into the extension struct */ - total++; - if (*(GLboolean *) ((char *) &ctx->Extensions + *e)) - enabled++; - break; - } - - if (total > 0 && enabled == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(d->pname)); - return GL_FALSE; - } - - return GL_TRUE; -} - -static const struct value_desc error_value = - { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; - -/** - * Find the struct value_desc corresponding to the enum 'pname'. - * - * We hash the enum value to get an index into the 'table' array, - * which holds the index in the 'values' array of struct value_desc. - * Once we've found the entry, we do the extra checks, if any, then - * look up the value and return a pointer to it. - * - * If the value has to be computed (for example, it's the result of a - * function call or we need to add 1 to it), we use the tmp 'v' to - * store the result. - * - * \param func name of glGet*v() func for error reporting - * \param pname the enum value we're looking up - * \param p is were we return the pointer to the value - * \param v a tmp union value variable in the calling glGet*v() function - * - * \return the struct value_desc corresponding to the enum or a struct - * value_desc of TYPE_INVALID if not found. This lets the calling - * glGet*v() function jump right into a switch statement and - * handle errors there instead of having to check for NULL. - */ -static const struct value_desc * -find_value(const char *func, GLenum pname, void **p, union value *v) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *unit; - int mask, hash; - const struct value_desc *d; - - mask = Elements(table) - 1; - hash = (pname * prime_factor); - while (1) { - d = &values[table[hash & mask]]; - - /* If the enum isn't valid, the hash walk ends with index 0, - * which is the API mask entry at the beginning of values[]. */ - if (unlikely(d->type == TYPE_API_MASK)) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(pname)); - return &error_value; - } - - if (likely(d->pname == pname)) - break; - - hash += prime_step; - } - - if (unlikely(d->extra && !check_extra(ctx, func, d))) - return &error_value; - - switch (d->location) { - case LOC_BUFFER: - *p = ((char *) ctx->DrawBuffer + d->offset); - return d; - case LOC_CONTEXT: - *p = ((char *) ctx + d->offset); - return d; - case LOC_ARRAY: - *p = ((char *) ctx->Array.ArrayObj + d->offset); - return d; - case LOC_TEXUNIT: - unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - *p = ((char *) unit + d->offset); - return d; - case LOC_CUSTOM: - find_custom_value(ctx, d, v); - *p = v; - return d; - default: - assert(0); - break; - } - - /* silence warning */ - return &error_value; -} - -static const int transpose[] = { - 0, 4, 8, 12, - 1, 5, 9, 13, - 2, 6, 10, 14, - 3, 7, 11, 15 -}; - -void GLAPIENTRY -_mesa_GetBooleanv(GLenum pname, GLboolean *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetBooleanv", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = INT_TO_BOOLEAN(d->offset); - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]); - case TYPE_INT_3: - params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]); - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]); - case TYPE_INT: - case TYPE_ENUM: - params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]); - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]); - break; - - case TYPE_BOOLEAN: - params[0] = ((GLboolean*) p)[0]; - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_BOOLEAN(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} - -void GLAPIENTRY -_mesa_GetFloatv(GLenum pname, GLfloat *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetFloatv", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = (GLfloat) d->offset; - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = ((GLfloat *) p)[3]; - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = ((GLfloat *) p)[2]; - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = ((GLfloat *) p)[1]; - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = ((GLfloat *) p)[0]; - break; - - case TYPE_DOUBLEN: - params[0] = ((GLdouble *) p)[0]; - break; - - case TYPE_INT_4: - params[3] = (GLfloat) (((GLint *) p)[3]); - case TYPE_INT_3: - params[2] = (GLfloat) (((GLint *) p)[2]); - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = (GLfloat) (((GLint *) p)[1]); - case TYPE_INT: - case TYPE_ENUM: - params[0] = (GLfloat) (((GLint *) p)[0]); - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[i]; - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[transpose[i]]; - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); - break; - } -} - -void GLAPIENTRY -_mesa_GetIntegerv(GLenum pname, GLint *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetIntegerv", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = d->offset; - break; - - case TYPE_FLOAT_4: - params[3] = IROUND(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - params[2] = IROUND(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - params[1] = IROUND(((GLfloat *) p)[1]); - case TYPE_FLOAT: - params[0] = IROUND(((GLfloat *) p)[0]); - break; - - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); - case TYPE_FLOATN: - params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = ((GLint *) p)[3]; - case TYPE_INT_3: - params[2] = ((GLint *) p)[2]; - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = ((GLint *) p)[1]; - case TYPE_INT: - case TYPE_ENUM: - params[0] = ((GLint *) p)[0]; - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = v.value_int_n.ints[i]; - break; - - case TYPE_INT64: - params[0] = INT64_TO_INT(((GLint64 *) p)[0]); - break; - - case TYPE_BOOLEAN: - params[0] = BOOLEAN_TO_INT(*(GLboolean*) p); - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} - -#if FEATURE_ARB_sync -void GLAPIENTRY -_mesa_GetInteger64v(GLenum pname, GLint64 *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetInteger64v", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = d->offset; - break; - - case TYPE_FLOAT_4: - params[3] = IROUND64(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - params[2] = IROUND64(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - params[1] = IROUND64(((GLfloat *) p)[1]); - case TYPE_FLOAT: - params[0] = IROUND64(((GLfloat *) p)[0]); - break; - - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]); - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]); - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]); - case TYPE_FLOATN: - params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = ((GLint *) p)[3]; - case TYPE_INT_3: - params[2] = ((GLint *) p)[2]; - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = ((GLint *) p)[1]; - case TYPE_INT: - case TYPE_ENUM: - params[0] = ((GLint *) p)[0]; - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = ((GLboolean*) p)[0]; - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT64(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} -#endif /* FEATURE_ARB_sync */ - -void GLAPIENTRY -_mesa_GetDoublev(GLenum pname, GLdouble *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetDoublev", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = d->offset; - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = ((GLfloat *) p)[3]; - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = ((GLfloat *) p)[2]; - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = ((GLfloat *) p)[1]; - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = ((GLfloat *) p)[0]; - break; - - case TYPE_DOUBLEN: - params[0] = ((GLdouble *) p)[0]; - break; - - case TYPE_INT_4: - params[3] = ((GLint *) p)[3]; - case TYPE_INT_3: - params[2] = ((GLint *) p)[2]; - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = ((GLint *) p)[1]; - case TYPE_INT: - case TYPE_ENUM: - params[0] = ((GLint *) p)[0]; - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = v.value_int_n.ints[i]; - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = *(GLboolean*) p; - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[i]; - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[transpose[i]]; - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} - -static enum value_type -find_value_indexed(const char *func, GLenum pname, int index, union value *v) -{ - GET_CURRENT_CONTEXT(ctx); - - switch (pname) { - - case GL_BLEND: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.EXT_draw_buffers2) - goto invalid_enum; - v->value_int = (ctx->Color.BlendEnabled >> index) & 1; - return TYPE_INT; - - case GL_BLEND_SRC: - /* fall-through */ - case GL_BLEND_SRC_RGB: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].SrcRGB; - return TYPE_INT; - case GL_BLEND_SRC_ALPHA: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].SrcA; - return TYPE_INT; - case GL_BLEND_DST: - /* fall-through */ - case GL_BLEND_DST_RGB: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].DstRGB; - return TYPE_INT; - case GL_BLEND_DST_ALPHA: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].DstA; - return TYPE_INT; - case GL_BLEND_EQUATION_RGB: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].EquationRGB; - return TYPE_INT; - case GL_BLEND_EQUATION_ALPHA: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].EquationA; - return TYPE_INT; - - case GL_COLOR_WRITEMASK: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.EXT_draw_buffers2) - goto invalid_enum; - v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; - v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; - v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; - v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; - return TYPE_INT_4; - - case GL_TRANSFORM_FEEDBACK_BUFFER_START: - if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) - goto invalid_value; - if (!ctx->Extensions.EXT_transform_feedback) - goto invalid_enum; - v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index]; - return TYPE_INT64; - - case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: - if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) - goto invalid_value; - if (!ctx->Extensions.EXT_transform_feedback) - goto invalid_enum; - v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index]; - return TYPE_INT64; - - case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) - goto invalid_value; - if (!ctx->Extensions.EXT_transform_feedback) - goto invalid_enum; - v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name; - return TYPE_INT; - } - - invalid_enum: - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(pname)); - return TYPE_INVALID; - invalid_value: - _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(pname)); - return TYPE_INVALID; -} - -void GLAPIENTRY -_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) -{ - union value v; - enum value_type type = - find_value_indexed("glGetBooleanIndexedv", pname, index, &v); - - switch (type) { - case TYPE_INT: - params[0] = INT_TO_BOOLEAN(v.value_int); - break; - case TYPE_INT_4: - params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); - params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); - params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); - params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); - break; - case TYPE_INT64: - params[0] = INT64_TO_BOOLEAN(v.value_int); - break; - default: - ; /* nothing - GL error was recorded */ - } -} - -void GLAPIENTRY -_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) -{ - union value v; - enum value_type type = - find_value_indexed("glGetIntegerIndexedv", pname, index, &v); - - switch (type) { - case TYPE_INT: - params[0] = v.value_int; - break; - case TYPE_INT_4: - params[0] = v.value_int_4[0]; - params[1] = v.value_int_4[1]; - params[2] = v.value_int_4[2]; - params[3] = v.value_int_4[3]; - break; - case TYPE_INT64: - params[0] = INT64_TO_INT(v.value_int); - break; - default: - ; /* nothing - GL error was recorded */ - } -} - -#if FEATURE_ARB_sync -void GLAPIENTRY -_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) -{ - union value v; - enum value_type type = - find_value_indexed("glGetIntegerIndexedv", pname, index, &v); - - switch (type) { - case TYPE_INT: - params[0] = v.value_int; - break; - case TYPE_INT_4: - params[0] = v.value_int_4[0]; - params[1] = v.value_int_4[1]; - params[2] = v.value_int_4[2]; - params[3] = v.value_int_4[3]; - break; - case TYPE_INT64: - params[0] = v.value_int; - break; - default: - ; /* nothing - GL error was recorded */ - } -} -#endif /* FEATURE_ARB_sync */ - -#if FEATURE_ES1 -void GLAPIENTRY -_mesa_GetFixedv(GLenum pname, GLfixed *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetDoublev", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = INT_TO_FIXED(d->offset); - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = INT_TO_FIXED(((GLint *) p)[3]); - case TYPE_INT_3: - params[2] = INT_TO_FIXED(((GLint *) p)[2]); - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = INT_TO_FIXED(((GLint *) p)[1]); - case TYPE_INT: - case TYPE_ENUM: - params[0] = INT_TO_FIXED(((GLint *) p)[0]); - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_FIXED(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]); - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_FIXED(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); - break; - } -} -#endif +/*
+ * Copyright (C) 2010 Brian Paul All Rights Reserved.
+ * Copyright (C) 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author: Kristian Høgsberg <krh@bitplanet.net>
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "enable.h"
+#include "enums.h"
+#include "extensions.h"
+#include "get.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "state.h"
+#include "texcompress.h"
+#include "framebuffer.h"
+
+/* This is a table driven implemetation of the glGet*v() functions.
+ * The basic idea is that most getters just look up an int somewhere
+ * in struct gl_context and then convert it to a bool or float according to
+ * which of glGetIntegerv() glGetBooleanv() etc is being called.
+ * Instead of generating code to do this, we can just record the enum
+ * value and the offset into struct gl_context in an array of structs. Then
+ * in glGet*(), we lookup the struct for the enum in question, and use
+ * the offset to get the int we need.
+ *
+ * Sometimes we need to look up a float, a boolean, a bit in a
+ * bitfield, a matrix or other types instead, so we need to track the
+ * type of the value in struct gl_context. And sometimes the value isn't in
+ * struct gl_context but in the drawbuffer, the array object, current texture
+ * unit, or maybe it's a computed value. So we need to also track
+ * where or how to find the value. Finally, we sometimes need to
+ * check that one of a number of extensions are enabled, the GL
+ * version or flush or call _mesa_update_state(). This is done by
+ * attaching optional extra information to the value description
+ * struct, it's sort of like an array of opcodes that describe extra
+ * checks or actions.
+ *
+ * Putting all this together we end up with struct value_desc below,
+ * and with a couple of macros to help, the table of struct value_desc
+ * is about as concise as the specification in the old python script.
+ */
+
+#undef CONST
+
+#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
+#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
+ ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
+ (GLint) ((F) * 65536.0f) )
+
+#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
+ ((I) < SHRT_MIN) ? INT_MIN : \
+ (GLint) ((I) * 65536) )
+
+#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
+
+#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
+#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
+#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
+#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
+
+#define ENUM_TO_INT64(E) ( (GLint64) (E) )
+#define ENUM_TO_FIXED(E) (E)
+
+enum value_type {
+ TYPE_INVALID,
+ TYPE_API_MASK,
+ TYPE_INT,
+ TYPE_INT_2,
+ TYPE_INT_3,
+ TYPE_INT_4,
+ TYPE_INT_N,
+ TYPE_INT64,
+ TYPE_ENUM,
+ TYPE_ENUM_2,
+ TYPE_BOOLEAN,
+ TYPE_BIT_0,
+ TYPE_BIT_1,
+ TYPE_BIT_2,
+ TYPE_BIT_3,
+ TYPE_BIT_4,
+ TYPE_BIT_5,
+ TYPE_FLOAT,
+ TYPE_FLOAT_2,
+ TYPE_FLOAT_3,
+ TYPE_FLOAT_4,
+ TYPE_FLOATN,
+ TYPE_FLOATN_2,
+ TYPE_FLOATN_3,
+ TYPE_FLOATN_4,
+ TYPE_DOUBLEN,
+ TYPE_MATRIX,
+ TYPE_MATRIX_T,
+ TYPE_CONST
+};
+
+enum value_location {
+ LOC_BUFFER,
+ LOC_CONTEXT,
+ LOC_ARRAY,
+ LOC_TEXUNIT,
+ LOC_CUSTOM
+};
+
+enum value_extra {
+ EXTRA_END = 0x8000,
+ EXTRA_VERSION_30,
+ EXTRA_VERSION_31,
+ EXTRA_VERSION_32,
+ EXTRA_VERSION_ES2,
+ EXTRA_NEW_BUFFERS,
+ EXTRA_VALID_DRAW_BUFFER,
+ EXTRA_VALID_TEXTURE_UNIT,
+ EXTRA_FLUSH_CURRENT,
+};
+
+#define NO_EXTRA NULL
+#define NO_OFFSET 0
+
+struct value_desc {
+ GLenum pname;
+ GLubyte location; /**< enum value_location */
+ GLubyte type; /**< enum value_type */
+ int offset;
+ const int *extra;
+};
+
+union value {
+ GLfloat value_float;
+ GLfloat value_float_4[4];
+ GLmatrix *value_matrix;
+ GLint value_int;
+ GLint value_int_4[4];
+ GLint64 value_int64;
+ GLenum value_enum;
+
+ /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
+ struct {
+ GLint n, ints[100];
+ } value_int_n;
+ GLboolean value_bool;
+};
+
+#define BUFFER_FIELD(field, type) \
+ LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
+#define CONTEXT_FIELD(field, type) \
+ LOC_CONTEXT, type, offsetof(struct gl_context, field)
+#define ARRAY_FIELD(field, type) \
+ LOC_ARRAY, type, offsetof(struct gl_array_object, field)
+#define CONST(value) \
+ LOC_CONTEXT, TYPE_CONST, value
+
+#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
+#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
+#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
+
+#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
+#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
+#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
+#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
+#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
+#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
+#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
+#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
+#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
+#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
+#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
+#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
+#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
+#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
+#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
+#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
+#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
+#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
+
+#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
+#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
+#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
+
+#define EXT(f) \
+ offsetof(struct gl_extensions, f)
+
+#define EXTRA_EXT(e) \
+ static const int extra_##e[] = { \
+ EXT(e), EXTRA_END \
+ }
+
+#define EXTRA_EXT2(e1, e2) \
+ static const int extra_##e1##_##e2[] = { \
+ EXT(e1), EXT(e2), EXTRA_END \
+ }
+
+/* The 'extra' mechanism is a way to specify extra checks (such as
+ * extensions or specific gl versions) or actions (flush current, new
+ * buffers) that we need to do before looking up an enum. We need to
+ * declare them all up front so we can refer to them in the value_desc
+ * structs below. */
+
+static const int extra_new_buffers[] = {
+ EXTRA_NEW_BUFFERS,
+ EXTRA_END
+};
+
+static const int extra_valid_draw_buffer[] = {
+ EXTRA_VALID_DRAW_BUFFER,
+ EXTRA_END
+};
+
+static const int extra_valid_texture_unit[] = {
+ EXTRA_VALID_TEXTURE_UNIT,
+ EXTRA_END
+};
+
+static const int extra_flush_current_valid_texture_unit[] = {
+ EXTRA_FLUSH_CURRENT,
+ EXTRA_VALID_TEXTURE_UNIT,
+ EXTRA_END
+};
+
+static const int extra_flush_current[] = {
+ EXTRA_FLUSH_CURRENT,
+ EXTRA_END
+};
+
+static const int extra_new_buffers_OES_read_format[] = {
+ EXTRA_NEW_BUFFERS,
+ EXT(OES_read_format),
+ EXTRA_END
+};
+
+static const int extra_EXT_secondary_color_flush_current[] = {
+ EXT(EXT_secondary_color),
+ EXTRA_FLUSH_CURRENT,
+ EXTRA_END
+};
+
+static const int extra_EXT_fog_coord_flush_current[] = {
+ EXT(EXT_fog_coord),
+ EXTRA_FLUSH_CURRENT,
+ EXTRA_END
+};
+
+static const int extra_EXT_texture_integer[] = {
+ EXT(EXT_texture_integer),
+ EXTRA_END
+};
+
+static const int extra_EXT_gpu_shader4[] = {
+ EXT(EXT_gpu_shader4),
+ EXTRA_END
+};
+
+
+EXTRA_EXT(ARB_ES2_compatibility);
+EXTRA_EXT(ARB_multitexture);
+EXTRA_EXT(ARB_texture_cube_map);
+EXTRA_EXT(MESA_texture_array);
+EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
+EXTRA_EXT(EXT_secondary_color);
+EXTRA_EXT(EXT_fog_coord);
+EXTRA_EXT(EXT_texture_lod_bias);
+EXTRA_EXT(EXT_texture_filter_anisotropic);
+EXTRA_EXT(IBM_rasterpos_clip);
+EXTRA_EXT(NV_point_sprite);
+EXTRA_EXT(SGIS_generate_mipmap);
+EXTRA_EXT(NV_vertex_program);
+EXTRA_EXT(NV_fragment_program);
+EXTRA_EXT(NV_texture_rectangle);
+EXTRA_EXT(EXT_stencil_two_side);
+EXTRA_EXT(NV_light_max_exponent);
+EXTRA_EXT(EXT_depth_bounds_test);
+EXTRA_EXT(ARB_depth_clamp);
+EXTRA_EXT(ATI_fragment_shader);
+EXTRA_EXT(EXT_framebuffer_blit);
+EXTRA_EXT(ARB_shader_objects);
+EXTRA_EXT(EXT_provoking_vertex);
+EXTRA_EXT(ARB_fragment_shader);
+EXTRA_EXT(ARB_fragment_program);
+EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
+EXTRA_EXT(EXT_framebuffer_object);
+EXTRA_EXT(APPLE_vertex_array_object);
+EXTRA_EXT(ARB_seamless_cube_map);
+EXTRA_EXT(EXT_compiled_vertex_array);
+EXTRA_EXT(ARB_sync);
+EXTRA_EXT(ARB_vertex_shader);
+EXTRA_EXT(EXT_transform_feedback);
+EXTRA_EXT(ARB_transform_feedback2);
+EXTRA_EXT(EXT_pixel_buffer_object);
+EXTRA_EXT(ARB_vertex_program);
+EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
+EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
+EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
+EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
+EXTRA_EXT(ARB_vertex_buffer_object);
+EXTRA_EXT(ARB_geometry_shader4);
+EXTRA_EXT(ARB_copy_buffer);
+EXTRA_EXT(EXT_framebuffer_sRGB);
+
+static const int
+extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
+ EXT(ARB_vertex_program),
+ EXT(ARB_fragment_program),
+ EXT(NV_vertex_program),
+ EXTRA_END
+};
+
+static const int
+extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
+ EXT(NV_vertex_program),
+ EXT(ARB_vertex_program),
+ EXT(ARB_fragment_program),
+ EXT(NV_vertex_program),
+ EXTRA_END
+};
+
+static const int
+extra_NV_primitive_restart[] = {
+ EXT(NV_primitive_restart),
+ EXTRA_END
+};
+
+static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
+static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
+static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
+
+static const int
+extra_ARB_vertex_program_version_es2[] = {
+ EXT(ARB_vertex_program),
+ EXTRA_VERSION_ES2,
+ EXTRA_END
+};
+
+#define API_OPENGL_BIT (1 << API_OPENGL)
+#define API_OPENGLES_BIT (1 << API_OPENGLES)
+#define API_OPENGLES2_BIT (1 << API_OPENGLES2)
+
+/* This is the big table describing all the enums we accept in
+ * glGet*v(). The table is partitioned into six parts: enums
+ * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
+ * between OpenGL and GLES, enums exclusive to GLES, etc for the
+ * remaining combinations. When we add the enums to the hash table in
+ * _mesa_init_get_hash(), we only add the enums for the API we're
+ * instantiating and the different sections are guarded by #if
+ * FEATURE_GL etc to make sure we only compile in the enums we may
+ * need. */
+
+static const struct value_desc values[] = {
+ /* Enums shared between OpenGL, GLES1 and GLES2 */
+ { 0, 0, TYPE_API_MASK,
+ API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
+ { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
+ { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
+ { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
+ { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
+ { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
+ { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
+ { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
+ { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
+ { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
+ { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
+ { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
+ { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
+ { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
+ { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
+ { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
+ { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
+ { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
+ { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
+ { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
+ { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
+ { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
+ { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
+ { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
+ { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
+ { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
+ { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
+ { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
+ { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
+ { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
+ { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
+ { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
+ { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
+ { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+ { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+ { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+ { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+ { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
+ { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
+ { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
+ { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
+ { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
+ { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
+ { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
+ { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
+
+ /* GL_ARB_multitexture */
+ { GL_ACTIVE_TEXTURE_ARB,
+ LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
+
+ /* Note that all the OES_* extensions require that the Mesa "struct
+ * gl_extensions" include a member with the name of the extension.
+ * That structure does not yet include OES extensions (and we're
+ * not sure whether it will). If it does, all the OES_*
+ * extensions below should mark the dependency. */
+
+ /* GL_ARB_texture_cube_map */
+ { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
+ TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
+ { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_context, Const.MaxCubeTextureLevels),
+ extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
+
+ /* XXX: OES_blend_subtract */
+ { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
+ { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
+ { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
+ { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
+
+ /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
+ * defined identically to GL_BLEND_EQUATION. */
+ { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
+ { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
+
+ /* GL_ARB_texture_compression */
+ { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+ { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
+
+ /* GL_ARB_multisample */
+ { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
+ CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
+ { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
+ { GL_SAMPLE_COVERAGE_VALUE_ARB,
+ CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
+ { GL_SAMPLE_COVERAGE_INVERT_ARB,
+ CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
+ { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
+ { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
+
+ /* GL_SGIS_generate_mipmap */
+ { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
+ extra_SGIS_generate_mipmap },
+
+ /* GL_ARB_vertex_buffer_object */
+ { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+
+ /* GL_ARB_vertex_buffer_object */
+ /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
+ { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_vertex_buffer_object },
+
+ /* GL_ARB_copy_buffer */
+ { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
+ { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
+
+ /* GL_OES_read_format */
+ { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
+ extra_new_buffers_OES_read_format },
+ { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
+ extra_new_buffers_OES_read_format },
+
+ /* GL_EXT_framebuffer_object */
+ { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
+ extra_EXT_framebuffer_object },
+ { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+ extra_EXT_framebuffer_object },
+ { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
+ extra_EXT_framebuffer_object },
+
+ /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
+ * GLSL: */
+ { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
+
+#if FEATURE_GL || FEATURE_ES1
+ /* Enums in OpenGL and GLES1 */
+ { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
+ { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
+ { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
+ { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
+ { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
+ { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
+ { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
+ { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
+ { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
+ { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
+ { GL_LIGHT_MODEL_AMBIENT,
+ CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
+ { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
+ { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
+ { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
+ { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
+ { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
+ { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
+ { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
+ { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
+ { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
+ { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
+ { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
+ { GL_CURRENT_COLOR,
+ CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
+ extra_flush_current },
+ { GL_CURRENT_NORMAL,
+ CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
+ extra_flush_current },
+ { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
+ extra_flush_current_valid_texture_unit },
+ { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
+ { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
+ { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
+ { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
+ { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
+ { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
+ { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
+ { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
+ { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
+ { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
+ { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
+ { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
+ { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
+ { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
+ { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
+ { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
+ { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
+ { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
+ { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
+ { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
+ { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
+ { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
+ { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
+ { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
+ { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
+ { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
+ { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
+ { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
+ { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
+ { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
+ { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
+ { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
+ { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
+ { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
+ { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
+ extra_valid_texture_unit },
+
+ { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
+ { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
+ { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
+ { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
+ { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA },
+ { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
+ { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
+ { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
+ { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
+ { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
+ { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
+ { GL_TEXTURE_COORD_ARRAY,
+ LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
+ { GL_TEXTURE_COORD_ARRAY_SIZE,
+ LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
+ { GL_TEXTURE_COORD_ARRAY_TYPE,
+ LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
+ { GL_TEXTURE_COORD_ARRAY_STRIDE,
+ LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
+
+ /* GL_ARB_ES2_compatibility */
+ { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
+ { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
+ extra_ARB_ES2_compatibility },
+ { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_ES2_compatibility },
+ { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_ES2_compatibility },
+
+ /* GL_ARB_multitexture */
+ { GL_MAX_TEXTURE_UNITS_ARB,
+ CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
+ { GL_CLIENT_ACTIVE_TEXTURE_ARB,
+ LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
+
+ /* GL_ARB_texture_cube_map */
+ { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
+ /* S, T, and R are always set at the same time */
+ { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
+ offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+
+ /* GL_ARB_multisample */
+ { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
+ { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
+
+ /* GL_ARB_vertex_buffer_object */
+ { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
+ { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
+ { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
+ { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
+
+ /* GL_OES_point_sprite */
+ { GL_POINT_SPRITE_NV,
+ CONTEXT_BOOL(Point.PointSprite),
+ extra_NV_point_sprite_ARB_point_sprite },
+
+ /* GL_ARB_fragment_shader */
+ { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
+ CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
+ extra_ARB_fragment_shader },
+
+ /* GL_ARB_vertex_shader */
+ { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
+ CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
+ extra_ARB_vertex_shader },
+ { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_vertex_shader },
+
+ /* GL_EXT_texture_lod_bias */
+ { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
+ extra_EXT_texture_lod_bias },
+
+ /* GL_EXT_texture_filter_anisotropic */
+ { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
+ CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
+ extra_EXT_texture_filter_anisotropic },
+#endif /* FEATURE_GL || FEATURE_ES1 */
+
+#if FEATURE_ES1
+ { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
+ /* XXX: OES_matrix_get */
+ { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
+ { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
+ { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
+
+ /* OES_point_size_array */
+ { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
+ { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
+ { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
+ { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
+#endif /* FEATURE_ES1 */
+
+#if FEATURE_GL || FEATURE_ES2
+ { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
+ /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
+ { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
+ { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
+ CONTEXT_INT(Const.MaxTextureCoordUnits),
+ extra_ARB_fragment_program_NV_fragment_program },
+
+ /* GL_ARB_draw_buffers */
+ { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
+
+ { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ /* GL_ARB_fragment_program */
+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
+ CONTEXT_INT(Const.MaxTextureImageUnits),
+ extra_ARB_fragment_program_NV_fragment_program },
+ { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
+ CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
+ { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
+ CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
+ extra_ARB_vertex_shader },
+
+ /* GL_ARB_shader_objects
+ * Actually, this token isn't part of GL_ARB_shader_objects, but is
+ * close enough for now. */
+ { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
+
+ /* OpenGL 2.0 */
+ { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
+ { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
+ { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
+ { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
+ { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
+ { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
+ { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
+
+ { GL_MAX_VERTEX_ATTRIBS_ARB,
+ CONTEXT_INT(Const.VertexProgram.MaxAttribs),
+ extra_ARB_vertex_program_version_es2 },
+
+ /* OES_texture_3D */
+ { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
+ { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
+
+ /* GL_ARB_fragment_program/OES_standard_derivatives */
+ { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
+ CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
+#endif /* FEATURE_GL || FEATURE_ES2 */
+
+#if FEATURE_ES2
+ /* Enums unique to OpenGL ES 2.0 */
+ { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
+ { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+ { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
+ { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+ { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
+ /* OES_get_program_binary */
+ { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
+ { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
+#endif /* FEATURE_ES2 */
+
+#if FEATURE_GL
+ /* Remaining enums are only in OpenGL */
+ { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
+ { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
+ { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
+ { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
+ { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
+ { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
+ { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
+ { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
+ { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
+ { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
+ { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
+ { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
+ { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
+ { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
+ { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
+ { GL_CURRENT_INDEX,
+ CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
+ extra_flush_current },
+ { GL_CURRENT_RASTER_COLOR,
+ CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
+ { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
+ { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
+ { GL_CURRENT_RASTER_SECONDARY_COLOR,
+ CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
+ extra_valid_texture_unit },
+ { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
+ { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
+ { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
+ { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
+ { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
+ { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
+ { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
+ { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
+ { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
+ { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
+ { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
+ { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
+ { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
+ { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
+ { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
+ { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
+ { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
+ { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
+ { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
+ { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
+ { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+ { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
+ { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
+ { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
+ { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+ { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
+ { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
+ { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
+ { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
+ { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
+ { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
+ { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
+ { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
+ { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
+ { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
+ { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
+ { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
+ { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
+ { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
+ { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
+ { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
+ { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
+ { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
+ { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
+ { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
+ { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
+ { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
+ { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
+ { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
+ { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
+ { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
+ { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
+ { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
+
+ { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
+ { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
+ { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
+ { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
+ { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
+ { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
+ { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
+ { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
+ { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
+ { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
+ { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
+ { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
+ { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
+ { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
+ { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
+ { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
+ { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
+ { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
+ { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
+ { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
+ { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
+ { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+ { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
+ { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
+ { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
+ { GL_RGBA_MODE, CONST(1), NO_EXTRA },
+ { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
+ { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
+
+ { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
+
+ { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
+ { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
+ { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
+ { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
+
+ { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
+ { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
+ TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
+ { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
+ TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
+ { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
+ CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
+
+ { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
+ offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+ { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
+ offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+ { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
+ offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+ { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
+ offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+ { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
+ { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
+ { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
+ { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
+ { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
+ { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
+ { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
+ { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
+ { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
+ { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
+
+ /* Vertex arrays */
+ { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+ { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+ { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+ { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
+ { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
+ { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
+ { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+ { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+ { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
+ { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
+ { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+
+ /* GL_ARB_texture_compression */
+ { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
+
+ /* GL_EXT_compiled_vertex_array */
+ { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
+ extra_EXT_compiled_vertex_array },
+ { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
+ extra_EXT_compiled_vertex_array },
+
+ /* GL_ARB_transpose_matrix */
+ { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
+ CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
+ { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
+ CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
+ { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
+
+ /* GL_EXT_secondary_color */
+ { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
+ extra_EXT_secondary_color_ARB_vertex_program },
+ { GL_CURRENT_SECONDARY_COLOR_EXT,
+ CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
+ extra_EXT_secondary_color_flush_current },
+ { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
+ extra_EXT_secondary_color },
+ { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
+ extra_EXT_secondary_color },
+ { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
+ extra_EXT_secondary_color },
+ { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
+ extra_EXT_secondary_color },
+
+ /* GL_EXT_fog_coord */
+ { GL_CURRENT_FOG_COORDINATE_EXT,
+ CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
+ extra_EXT_fog_coord_flush_current },
+ { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
+ extra_EXT_fog_coord },
+ { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
+ extra_EXT_fog_coord },
+ { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
+ extra_EXT_fog_coord },
+ { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
+ extra_EXT_fog_coord },
+
+ /* GL_IBM_rasterpos_clip */
+ { GL_RASTER_POSITION_UNCLIPPED_IBM,
+ CONTEXT_BOOL(Transform.RasterPositionUnclipped),
+ extra_IBM_rasterpos_clip },
+
+ /* GL_NV_point_sprite */
+ { GL_POINT_SPRITE_R_MODE_NV,
+ CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
+ { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
+ extra_NV_point_sprite_ARB_point_sprite },
+
+ /* GL_NV_vertex_program */
+ { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
+ extra_NV_vertex_program },
+
+ /* GL_NV_fragment_program */
+ { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
+ extra_NV_fragment_program },
+ { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
+ extra_NV_fragment_program },
+ { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
+ CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
+ extra_NV_fragment_program },
+
+ /* GL_NV_texture_rectangle */
+ { GL_TEXTURE_RECTANGLE_NV,
+ LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
+ { GL_TEXTURE_BINDING_RECTANGLE_NV,
+ LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
+ { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
+ CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
+
+ /* GL_EXT_stencil_two_side */
+ { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
+ extra_EXT_stencil_two_side },
+ { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+
+ /* GL_NV_light_max_exponent */
+ { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
+ extra_NV_light_max_exponent },
+ { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
+ extra_NV_light_max_exponent },
+
+ /* GL_NV_primitive_restart */
+ { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
+ extra_NV_primitive_restart },
+ { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
+ extra_NV_primitive_restart },
+
+ /* GL_ARB_vertex_buffer_object */
+ { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
+ { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
+ { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
+ { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
+
+ /* GL_EXT_pixel_buffer_object */
+ { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+ extra_EXT_pixel_buffer_object },
+ { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+ extra_EXT_pixel_buffer_object },
+
+ /* GL_ARB_vertex_program */
+ { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
+ CONTEXT_BOOL(VertexProgram.Enabled),
+ extra_ARB_vertex_program_NV_vertex_program },
+ { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
+ CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
+ extra_ARB_vertex_program_NV_vertex_program },
+ { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
+ extra_ARB_vertex_program_NV_vertex_program },
+ { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
+ extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+ { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
+ CONTEXT_INT(Const.MaxProgramMatrices),
+ extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+ { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+
+ { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
+ LOC_CUSTOM, TYPE_MATRIX, 0,
+ extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+ { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
+ LOC_CUSTOM, TYPE_MATRIX, 0,
+ extra_ARB_vertex_program_ARB_fragment_program },
+
+ { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
+ CONTEXT_INT(Program.ErrorPos),
+ extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+
+ /* GL_ARB_fragment_program */
+ { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
+ extra_ARB_fragment_program },
+
+ /* GL_EXT_depth_bounds_test */
+ { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
+ extra_EXT_depth_bounds_test },
+ { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
+ extra_EXT_depth_bounds_test },
+
+ /* GL_ARB_depth_clamp*/
+ { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
+ extra_ARB_depth_clamp },
+
+ /* GL_ARB_draw_buffers */
+ { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
+ { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
+ extra_valid_draw_buffer },
+
+ /* GL_ATI_fragment_shader */
+ { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
+ { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
+ { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
+ { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
+ { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
+ { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
+ { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
+ { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
+ CONST(3), extra_ATI_fragment_shader },
+
+ /* GL_EXT_framebuffer_object */
+ { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
+ extra_EXT_framebuffer_object },
+
+ /* GL_EXT_framebuffer_blit
+ * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
+ { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+ extra_EXT_framebuffer_blit },
+
+ /* GL_EXT_provoking_vertex */
+ { GL_PROVOKING_VERTEX_EXT,
+ CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
+ { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
+ CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
+ extra_EXT_provoking_vertex },
+
+ /* GL_ARB_framebuffer_object */
+ { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
+ extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
+
+ /* GL_APPLE_vertex_array_object */
+ { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
+ extra_APPLE_vertex_array_object },
+
+ /* GL_ARB_seamless_cube_map */
+ { GL_TEXTURE_CUBE_MAP_SEAMLESS,
+ CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
+
+ /* GL_ARB_sync */
+ { GL_MAX_SERVER_WAIT_TIMEOUT,
+ CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
+
+ /* GL_EXT_texture_integer */
+ { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
+ extra_EXT_texture_integer },
+
+ /* GL_EXT_transform_feedback */
+ { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
+ extra_EXT_transform_feedback },
+ { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
+ extra_EXT_transform_feedback },
+ { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
+ CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
+ extra_EXT_transform_feedback },
+ { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
+ CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
+ extra_EXT_transform_feedback },
+ { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
+ CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
+ extra_EXT_transform_feedback },
+
+ /* GL_ARB_transform_feedback2 */
+ { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
+ extra_ARB_transform_feedback2 },
+ { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
+ extra_ARB_transform_feedback2 },
+ { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_transform_feedback2 },
+
+ /* GL_ARB_geometry_shader4 */
+ { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
+ CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
+ CONTEXT_INT(Const.MaxGeometryOutputVertices),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
+ CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
+ CONTEXT_INT(Const.MaxGeometryVaryingComponents),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
+ CONTEXT_INT(Const.MaxVertexVaryingComponents),
+ extra_ARB_geometry_shader4 },
+
+ /* GL_EXT_gpu_shader4 / GL 3.0 */
+ { GL_MIN_PROGRAM_TEXEL_OFFSET,
+ CONTEXT_INT(Const.MinProgramTexelOffset),
+ extra_EXT_gpu_shader4 },
+ { GL_MAX_PROGRAM_TEXEL_OFFSET,
+ CONTEXT_INT(Const.MaxProgramTexelOffset),
+ extra_EXT_gpu_shader4 },
+
+ /* GL 3.0 */
+ { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
+ { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
+ { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
+ { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
+
+ /* GL3.0 / GL_EXT_framebuffer_sRGB */
+ { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
+ { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
+
+ /* GL 3.1 */
+ /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
+ * vs. GL_PRIMITIVE_RESTART!
+ */
+ { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
+ extra_version_31 },
+ { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
+ extra_version_31 },
+
+
+ /* GL 3.2 */
+ { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
+ extra_version_32 },
+#endif /* FEATURE_GL */
+};
+
+/* All we need now is a way to look up the value struct from the enum.
+ * The code generated by gcc for the old generated big switch
+ * statement is a big, balanced, open coded if/else tree, essentially
+ * an unrolled binary search. It would be natural to sort the new
+ * enum table and use bsearch(), but we will use a read-only hash
+ * table instead. bsearch() has a nice guaranteed worst case
+ * performance, but we're also guaranteed to hit that worst case
+ * (log2(n) iterations) for about half the enums. Instead, using an
+ * open addressing hash table, we can find the enum on the first try
+ * for 80% of the enums, 1 collision for 10% and never more than 5
+ * collisions for any enum (typical numbers). And the code is very
+ * simple, even though it feels a little magic. */
+
+static unsigned short table[1024];
+static const int prime_factor = 89, prime_step = 281;
+
+#ifdef GET_DEBUG
+static void
+print_table_stats(void)
+{
+ int i, j, collisions[11], count, hash, mask;
+ const struct value_desc *d;
+
+ count = 0;
+ mask = Elements(table) - 1;
+ memset(collisions, 0, sizeof collisions);
+
+ for (i = 0; i < Elements(table); i++) {
+ if (!table[i])
+ continue;
+ count++;
+ d = &values[table[i]];
+ hash = (d->pname * prime_factor);
+ j = 0;
+ while (1) {
+ if (values[table[hash & mask]].pname == d->pname)
+ break;
+ hash += prime_step;
+ j++;
+ }
+
+ if (j < 10)
+ collisions[j]++;
+ else
+ collisions[10]++;
+ }
+
+ printf("number of enums: %d (total %d)\n", count, Elements(values));
+ for (i = 0; i < Elements(collisions) - 1; i++)
+ if (collisions[i] > 0)
+ printf(" %d enums with %d %scollisions\n",
+ collisions[i], i, i == 10 ? "or more " : "");
+}
+#endif
+
+/**
+ * Initialize the enum hash for a given API
+ *
+ * This is called from one_time_init() to insert the enum values that
+ * are valid for the API in question into the enum hash table.
+ *
+ * \param the current context, for determining the API in question
+ */
+void _mesa_init_get_hash(struct gl_context *ctx)
+{
+ int i, hash, index, mask;
+ int api_mask = 0, api_bit;
+
+ mask = Elements(table) - 1;
+ api_bit = 1 << ctx->API;
+
+ for (i = 0; i < Elements(values); i++) {
+ if (values[i].type == TYPE_API_MASK) {
+ api_mask = values[i].offset;
+ continue;
+ }
+ if (!(api_mask & api_bit))
+ continue;
+
+ hash = (values[i].pname * prime_factor) & mask;
+ while (1) {
+ index = hash & mask;
+ if (!table[index]) {
+ table[index] = i;
+ break;
+ }
+ hash += prime_step;
+ }
+ }
+
+#ifdef GET_DEBUG
+ print_table_stats();
+#endif
+}
+
+/**
+ * Handle irregular enums
+ *
+ * Some values don't conform to the "well-known type at context
+ * pointer + offset" pattern, so we have this function to catch all
+ * the corner cases. Typically, it's a computed value or a one-off
+ * pointer to a custom struct or something.
+ *
+ * In this case we can't return a pointer to the value, so we'll have
+ * to use the temporary variable 'v' declared back in the calling
+ * glGet*v() function to store the result.
+ *
+ * \param ctx the current context
+ * \param d the struct value_desc that describes the enum
+ * \param v pointer to the tmp declared in the calling glGet*v() function
+ */
+static void
+find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
+{
+ struct gl_buffer_object **buffer_obj;
+ struct gl_client_array *array;
+ GLuint unit, *p;
+
+ switch (d->pname) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_RECTANGLE_NV:
+ v->value_bool = _mesa_IsEnabled(d->pname);
+ break;
+
+ case GL_LINE_STIPPLE_PATTERN:
+ /* This is the only GLushort, special case it here by promoting
+ * to an int rather than introducing a new type. */
+ v->value_int = ctx->Line.StipplePattern;
+ break;
+
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ unit = ctx->Texture.CurrentUnit;
+ v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
+ v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
+ v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
+ v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
+ break;
+
+ case GL_CURRENT_TEXTURE_COORDS:
+ unit = ctx->Texture.CurrentUnit;
+ v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
+ v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
+ v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
+ v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
+ break;
+
+ case GL_COLOR_WRITEMASK:
+ v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
+ v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
+ v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
+ v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
+ break;
+
+ case GL_EDGE_FLAG:
+ v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
+ break;
+
+ case GL_READ_BUFFER:
+ v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
+ break;
+
+ case GL_MAP2_GRID_DOMAIN:
+ v->value_float_4[0] = ctx->Eval.MapGrid2u1;
+ v->value_float_4[1] = ctx->Eval.MapGrid2u2;
+ v->value_float_4[2] = ctx->Eval.MapGrid2v1;
+ v->value_float_4[3] = ctx->Eval.MapGrid2v2;
+ break;
+
+ case GL_TEXTURE_STACK_DEPTH:
+ unit = ctx->Texture.CurrentUnit;
+ v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
+ break;
+ case GL_TEXTURE_MATRIX:
+ unit = ctx->Texture.CurrentUnit;
+ v->value_matrix = ctx->TextureMatrixStack[unit].Top;
+ break;
+
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
+ v->value_int = *(GLuint *) ((char *) array + d->offset);
+ break;
+
+ case GL_ACTIVE_TEXTURE_ARB:
+ v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
+ break;
+
+ case GL_MODELVIEW_STACK_DEPTH:
+ case GL_PROJECTION_STACK_DEPTH:
+ v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
+ break;
+
+ case GL_MAX_TEXTURE_SIZE:
+ case GL_MAX_3D_TEXTURE_SIZE:
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ p = (GLuint *) ((char *) ctx + d->offset);
+ v->value_int = 1 << (*p - 1);
+ break;
+
+ case GL_SCISSOR_BOX:
+ v->value_int_4[0] = ctx->Scissor.X;
+ v->value_int_4[1] = ctx->Scissor.Y;
+ v->value_int_4[2] = ctx->Scissor.Width;
+ v->value_int_4[3] = ctx->Scissor.Height;
+ break;
+
+ case GL_LIST_INDEX:
+ v->value_int =
+ ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
+ break;
+ case GL_LIST_MODE:
+ if (!ctx->CompileFlag)
+ v->value_enum = 0;
+ else if (ctx->ExecuteFlag)
+ v->value_enum = GL_COMPILE_AND_EXECUTE;
+ else
+ v->value_enum = GL_COMPILE;
+ break;
+
+ case GL_VIEWPORT:
+ v->value_int_4[0] = ctx->Viewport.X;
+ v->value_int_4[1] = ctx->Viewport.Y;
+ v->value_int_4[2] = ctx->Viewport.Width;
+ v->value_int_4[3] = ctx->Viewport.Height;
+ break;
+
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
+ break;
+
+ case GL_STENCIL_FAIL:
+ v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_FUNC:
+ v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_REF:
+ v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_VALUE_MASK:
+ v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_WRITEMASK:
+ v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
+ break;
+
+ case GL_NUM_EXTENSIONS:
+ v->value_int = _mesa_get_extension_count(ctx);
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ v->value_int = _mesa_get_color_read_type(ctx);
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ v->value_int = _mesa_get_color_read_format(ctx);
+ break;
+
+ case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+ v->value_int = ctx->CurrentStack->Depth + 1;
+ break;
+ case GL_CURRENT_MATRIX_ARB:
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ v->value_matrix = ctx->CurrentStack->Top;
+ break;
+
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ v->value_int_n.n =
+ _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
+ ASSERT(v->value_int_n.n <= 100);
+ break;
+
+ case GL_MAX_VARYING_FLOATS_ARB:
+ v->value_int = ctx->Const.MaxVarying * 4;
+ break;
+
+ /* Various object names */
+
+ case GL_TEXTURE_BINDING_1D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
+ case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ unit = ctx->Texture.CurrentUnit;
+ v->value_int =
+ ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
+ break;
+
+ /* GL_ARB_vertex_buffer_object */
+ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+ case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+ case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+ buffer_obj = (struct gl_buffer_object **)
+ ((char *) ctx->Array.ArrayObj + d->offset);
+ v->value_int = (*buffer_obj)->Name;
+ break;
+ case GL_ARRAY_BUFFER_BINDING_ARB:
+ v->value_int = ctx->Array.ArrayBufferObj->Name;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+ v->value_int =
+ ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+ v->value_int = ctx->Array.ElementArrayBufferObj->Name;
+ break;
+
+ /* ARB_copy_buffer */
+ case GL_COPY_READ_BUFFER:
+ v->value_int = ctx->CopyReadBuffer->Name;
+ break;
+ case GL_COPY_WRITE_BUFFER:
+ v->value_int = ctx->CopyWriteBuffer->Name;
+ break;
+
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ v->value_int =
+ ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
+ break;
+ case GL_VERTEX_PROGRAM_BINDING_NV:
+ v->value_int =
+ ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
+ break;
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ v->value_int = ctx->Pack.BufferObj->Name;
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ v->value_int = ctx->Unpack.BufferObj->Name;
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
+ v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
+ v->value_int = ctx->TransformFeedback.CurrentObject->Active;
+ break;
+ case GL_TRANSFORM_FEEDBACK_BINDING:
+ v->value_int = ctx->TransformFeedback.CurrentObject->Name;
+ break;
+ case GL_CURRENT_PROGRAM:
+ v->value_int =
+ ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
+ break;
+ case GL_READ_FRAMEBUFFER_BINDING_EXT:
+ v->value_int = ctx->ReadBuffer->Name;
+ break;
+ case GL_RENDERBUFFER_BINDING_EXT:
+ v->value_int =
+ ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
+ break;
+ case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+ v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
+ break;
+
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
+ break;
+
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
+ break;
+ }
+}
+
+/**
+ * Check extra constraints on a struct value_desc descriptor
+ *
+ * If a struct value_desc has a non-NULL extra pointer, it means that
+ * there are a number of extra constraints to check or actions to
+ * perform. The extras is just an integer array where each integer
+ * encode different constraints or actions.
+ *
+ * \param ctx current context
+ * \param func name of calling glGet*v() function for error reporting
+ * \param d the struct value_desc that has the extra constraints
+ *
+ * \return GL_FALSE if one of the constraints was not satisfied,
+ * otherwise GL_TRUE.
+ */
+static GLboolean
+check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
+{
+ const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
+ int total, enabled;
+ const int *e;
+
+ total = 0;
+ enabled = 0;
+ for (e = d->extra; *e != EXTRA_END; e++)
+ switch (*e) {
+ case EXTRA_VERSION_30:
+ if (version >= 30) {
+ total++;
+ enabled++;
+ }
+ break;
+ case EXTRA_VERSION_31:
+ if (version >= 31) {
+ total++;
+ enabled++;
+ }
+ break;
+ case EXTRA_VERSION_32:
+ if (version >= 32) {
+ total++;
+ enabled++;
+ }
+ break;
+ case EXTRA_VERSION_ES2:
+ if (ctx->API == API_OPENGLES2) {
+ total++;
+ enabled++;
+ }
+ break;
+ case EXTRA_NEW_BUFFERS:
+ if (ctx->NewState & _NEW_BUFFERS)
+ _mesa_update_state(ctx);
+ break;
+ case EXTRA_FLUSH_CURRENT:
+ FLUSH_CURRENT(ctx, 0);
+ break;
+ case EXTRA_VALID_DRAW_BUFFER:
+ if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
+ func, d->pname - GL_DRAW_BUFFER0_ARB);
+ return GL_FALSE;
+ }
+ break;
+ case EXTRA_VALID_TEXTURE_UNIT:
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
+ func, ctx->Texture.CurrentUnit);
+ return GL_FALSE;
+ }
+ break;
+ case EXTRA_END:
+ break;
+ default: /* *e is a offset into the extension struct */
+ total++;
+ if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
+ enabled++;
+ break;
+ }
+
+ if (total > 0 && enabled == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
+ _mesa_lookup_enum_by_nr(d->pname));
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static const struct value_desc error_value =
+ { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
+
+/**
+ * Find the struct value_desc corresponding to the enum 'pname'.
+ *
+ * We hash the enum value to get an index into the 'table' array,
+ * which holds the index in the 'values' array of struct value_desc.
+ * Once we've found the entry, we do the extra checks, if any, then
+ * look up the value and return a pointer to it.
+ *
+ * If the value has to be computed (for example, it's the result of a
+ * function call or we need to add 1 to it), we use the tmp 'v' to
+ * store the result.
+ *
+ * \param func name of glGet*v() func for error reporting
+ * \param pname the enum value we're looking up
+ * \param p is were we return the pointer to the value
+ * \param v a tmp union value variable in the calling glGet*v() function
+ *
+ * \return the struct value_desc corresponding to the enum or a struct
+ * value_desc of TYPE_INVALID if not found. This lets the calling
+ * glGet*v() function jump right into a switch statement and
+ * handle errors there instead of having to check for NULL.
+ */
+static const struct value_desc *
+find_value(const char *func, GLenum pname, void **p, union value *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *unit;
+ int mask, hash;
+ const struct value_desc *d;
+
+ mask = Elements(table) - 1;
+ hash = (pname * prime_factor);
+ while (1) {
+ d = &values[table[hash & mask]];
+
+ /* If the enum isn't valid, the hash walk ends with index 0,
+ * which is the API mask entry at the beginning of values[]. */
+ if (unlikely(d->type == TYPE_API_MASK)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
+ _mesa_lookup_enum_by_nr(pname));
+ return &error_value;
+ }
+
+ if (likely(d->pname == pname))
+ break;
+
+ hash += prime_step;
+ }
+
+ if (unlikely(d->extra && !check_extra(ctx, func, d)))
+ return &error_value;
+
+ switch (d->location) {
+ case LOC_BUFFER:
+ *p = ((char *) ctx->DrawBuffer + d->offset);
+ return d;
+ case LOC_CONTEXT:
+ *p = ((char *) ctx + d->offset);
+ return d;
+ case LOC_ARRAY:
+ *p = ((char *) ctx->Array.ArrayObj + d->offset);
+ return d;
+ case LOC_TEXUNIT:
+ unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ *p = ((char *) unit + d->offset);
+ return d;
+ case LOC_CUSTOM:
+ find_custom_value(ctx, d, v);
+ *p = v;
+ return d;
+ default:
+ assert(0);
+ break;
+ }
+
+ /* silence warning */
+ return &error_value;
+}
+
+static const int transpose[] = {
+ 0, 4, 8, 12,
+ 1, 5, 9, 13,
+ 2, 6, 10, 14,
+ 3, 7, 11, 15
+};
+
+void GLAPIENTRY
+_mesa_GetBooleanv(GLenum pname, GLboolean *params)
+{
+ const struct value_desc *d;
+ union value v;
+ GLmatrix *m;
+ int shift, i;
+ void *p;
+
+ d = find_value("glGetBooleanv", pname, &p, &v);
+ switch (d->type) {
+ case TYPE_INVALID:
+ break;
+ case TYPE_CONST:
+ params[0] = INT_TO_BOOLEAN(d->offset);
+ break;
+
+ case TYPE_FLOAT_4:
+ case TYPE_FLOATN_4:
+ params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
+ case TYPE_FLOAT_3:
+ case TYPE_FLOATN_3:
+ params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
+ case TYPE_FLOAT_2:
+ case TYPE_FLOATN_2:
+ params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
+ case TYPE_FLOAT:
+ case TYPE_FLOATN:
+ params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
+ break;
+
+ case TYPE_DOUBLEN:
+ params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
+ break;
+
+ case TYPE_INT_4:
+ params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
+ case TYPE_INT_3:
+ params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
+ case TYPE_INT_2:
+ case TYPE_ENUM_2:
+ params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
+ case TYPE_INT:
+ case TYPE_ENUM:
+ params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
+ break;
+
+ case TYPE_INT_N:
+ for (i = 0; i < v.value_int_n.n; i++)
+ params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
+ break;
+
+ case TYPE_INT64:
+ params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
+ break;
+
+ case TYPE_BOOLEAN:
+ params[0] = ((GLboolean*) p)[0];
+ break;
+
+ case TYPE_MATRIX:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
+ break;
+
+ case TYPE_MATRIX_T:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
+ break;
+
+ case TYPE_BIT_0:
+ case TYPE_BIT_1:
+ case TYPE_BIT_2:
+ case TYPE_BIT_3:
+ case TYPE_BIT_4:
+ case TYPE_BIT_5:
+ shift = d->type - TYPE_BIT_0;
+ params[0] = (*(GLbitfield *) p >> shift) & 1;
+ break;
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetFloatv(GLenum pname, GLfloat *params)
+{
+ const struct value_desc *d;
+ union value v;
+ GLmatrix *m;
+ int shift, i;
+ void *p;
+
+ d = find_value("glGetFloatv", pname, &p, &v);
+ switch (d->type) {
+ case TYPE_INVALID:
+ break;
+ case TYPE_CONST:
+ params[0] = (GLfloat) d->offset;
+ break;
+
+ case TYPE_FLOAT_4:
+ case TYPE_FLOATN_4:
+ params[3] = ((GLfloat *) p)[3];
+ case TYPE_FLOAT_3:
+ case TYPE_FLOATN_3:
+ params[2] = ((GLfloat *) p)[2];
+ case TYPE_FLOAT_2:
+ case TYPE_FLOATN_2:
+ params[1] = ((GLfloat *) p)[1];
+ case TYPE_FLOAT:
+ case TYPE_FLOATN:
+ params[0] = ((GLfloat *) p)[0];
+ break;
+
+ case TYPE_DOUBLEN:
+ params[0] = ((GLdouble *) p)[0];
+ break;
+
+ case TYPE_INT_4:
+ params[3] = (GLfloat) (((GLint *) p)[3]);
+ case TYPE_INT_3:
+ params[2] = (GLfloat) (((GLint *) p)[2]);
+ case TYPE_INT_2:
+ case TYPE_ENUM_2:
+ params[1] = (GLfloat) (((GLint *) p)[1]);
+ case TYPE_INT:
+ case TYPE_ENUM:
+ params[0] = (GLfloat) (((GLint *) p)[0]);
+ break;
+
+ case TYPE_INT_N:
+ for (i = 0; i < v.value_int_n.n; i++)
+ params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
+ break;
+
+ case TYPE_INT64:
+ params[0] = ((GLint64 *) p)[0];
+ break;
+
+ case TYPE_BOOLEAN:
+ params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
+ break;
+
+ case TYPE_MATRIX:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = m->m[i];
+ break;
+
+ case TYPE_MATRIX_T:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = m->m[transpose[i]];
+ break;
+
+ case TYPE_BIT_0:
+ case TYPE_BIT_1:
+ case TYPE_BIT_2:
+ case TYPE_BIT_3:
+ case TYPE_BIT_4:
+ case TYPE_BIT_5:
+ shift = d->type - TYPE_BIT_0;
+ params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
+ break;
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetIntegerv(GLenum pname, GLint *params)
+{
+ const struct value_desc *d;
+ union value v;
+ GLmatrix *m;
+ int shift, i;
+ void *p;
+
+ d = find_value("glGetIntegerv", pname, &p, &v);
+ switch (d->type) {
+ case TYPE_INVALID:
+ break;
+ case TYPE_CONST:
+ params[0] = d->offset;
+ break;
+
+ case TYPE_FLOAT_4:
+ params[3] = IROUND(((GLfloat *) p)[3]);
+ case TYPE_FLOAT_3:
+ params[2] = IROUND(((GLfloat *) p)[2]);
+ case TYPE_FLOAT_2:
+ params[1] = IROUND(((GLfloat *) p)[1]);
+ case TYPE_FLOAT:
+ params[0] = IROUND(((GLfloat *) p)[0]);
+ break;
+
+ case TYPE_FLOATN_4:
+ params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
+ case TYPE_FLOATN_3:
+ params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
+ case TYPE_FLOATN_2:
+ params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
+ case TYPE_FLOATN:
+ params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
+ break;
+
+ case TYPE_DOUBLEN:
+ params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
+ break;
+
+ case TYPE_INT_4:
+ params[3] = ((GLint *) p)[3];
+ case TYPE_INT_3:
+ params[2] = ((GLint *) p)[2];
+ case TYPE_INT_2:
+ case TYPE_ENUM_2:
+ params[1] = ((GLint *) p)[1];
+ case TYPE_INT:
+ case TYPE_ENUM:
+ params[0] = ((GLint *) p)[0];
+ break;
+
+ case TYPE_INT_N:
+ for (i = 0; i < v.value_int_n.n; i++)
+ params[i] = v.value_int_n.ints[i];
+ break;
+
+ case TYPE_INT64:
+ params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
+ break;
+
+ case TYPE_BOOLEAN:
+ params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
+ break;
+
+ case TYPE_MATRIX:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_INT(m->m[i]);
+ break;
+
+ case TYPE_MATRIX_T:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
+ break;
+
+ case TYPE_BIT_0:
+ case TYPE_BIT_1:
+ case TYPE_BIT_2:
+ case TYPE_BIT_3:
+ case TYPE_BIT_4:
+ case TYPE_BIT_5:
+ shift = d->type - TYPE_BIT_0;
+ params[0] = (*(GLbitfield *) p >> shift) & 1;
+ break;
+ }
+}
+
+#if FEATURE_ARB_sync
+void GLAPIENTRY
+_mesa_GetInteger64v(GLenum pname, GLint64 *params)
+{
+ const struct value_desc *d;
+ union value v;
+ GLmatrix *m;
+ int shift, i;
+ void *p;
+
+ d = find_value("glGetInteger64v", pname, &p, &v);
+ switch (d->type) {
+ case TYPE_INVALID:
+ break;
+ case TYPE_CONST:
+ params[0] = d->offset;
+ break;
+
+ case TYPE_FLOAT_4:
+ params[3] = IROUND64(((GLfloat *) p)[3]);
+ case TYPE_FLOAT_3:
+ params[2] = IROUND64(((GLfloat *) p)[2]);
+ case TYPE_FLOAT_2:
+ params[1] = IROUND64(((GLfloat *) p)[1]);
+ case TYPE_FLOAT:
+ params[0] = IROUND64(((GLfloat *) p)[0]);
+ break;
+
+ case TYPE_FLOATN_4:
+ params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
+ case TYPE_FLOATN_3:
+ params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
+ case TYPE_FLOATN_2:
+ params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
+ case TYPE_FLOATN:
+ params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
+ break;
+
+ case TYPE_DOUBLEN:
+ params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
+ break;
+
+ case TYPE_INT_4:
+ params[3] = ((GLint *) p)[3];
+ case TYPE_INT_3:
+ params[2] = ((GLint *) p)[2];
+ case TYPE_INT_2:
+ case TYPE_ENUM_2:
+ params[1] = ((GLint *) p)[1];
+ case TYPE_INT:
+ case TYPE_ENUM:
+ params[0] = ((GLint *) p)[0];
+ break;
+
+ case TYPE_INT_N:
+ for (i = 0; i < v.value_int_n.n; i++)
+ params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
+ break;
+
+ case TYPE_INT64:
+ params[0] = ((GLint64 *) p)[0];
+ break;
+
+ case TYPE_BOOLEAN:
+ params[0] = ((GLboolean*) p)[0];
+ break;
+
+ case TYPE_MATRIX:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_INT64(m->m[i]);
+ break;
+
+ case TYPE_MATRIX_T:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
+ break;
+
+ case TYPE_BIT_0:
+ case TYPE_BIT_1:
+ case TYPE_BIT_2:
+ case TYPE_BIT_3:
+ case TYPE_BIT_4:
+ case TYPE_BIT_5:
+ shift = d->type - TYPE_BIT_0;
+ params[0] = (*(GLbitfield *) p >> shift) & 1;
+ break;
+ }
+}
+#endif /* FEATURE_ARB_sync */
+
+void GLAPIENTRY
+_mesa_GetDoublev(GLenum pname, GLdouble *params)
+{
+ const struct value_desc *d;
+ union value v;
+ GLmatrix *m;
+ int shift, i;
+ void *p;
+
+ d = find_value("glGetDoublev", pname, &p, &v);
+ switch (d->type) {
+ case TYPE_INVALID:
+ break;
+ case TYPE_CONST:
+ params[0] = d->offset;
+ break;
+
+ case TYPE_FLOAT_4:
+ case TYPE_FLOATN_4:
+ params[3] = ((GLfloat *) p)[3];
+ case TYPE_FLOAT_3:
+ case TYPE_FLOATN_3:
+ params[2] = ((GLfloat *) p)[2];
+ case TYPE_FLOAT_2:
+ case TYPE_FLOATN_2:
+ params[1] = ((GLfloat *) p)[1];
+ case TYPE_FLOAT:
+ case TYPE_FLOATN:
+ params[0] = ((GLfloat *) p)[0];
+ break;
+
+ case TYPE_DOUBLEN:
+ params[0] = ((GLdouble *) p)[0];
+ break;
+
+ case TYPE_INT_4:
+ params[3] = ((GLint *) p)[3];
+ case TYPE_INT_3:
+ params[2] = ((GLint *) p)[2];
+ case TYPE_INT_2:
+ case TYPE_ENUM_2:
+ params[1] = ((GLint *) p)[1];
+ case TYPE_INT:
+ case TYPE_ENUM:
+ params[0] = ((GLint *) p)[0];
+ break;
+
+ case TYPE_INT_N:
+ for (i = 0; i < v.value_int_n.n; i++)
+ params[i] = v.value_int_n.ints[i];
+ break;
+
+ case TYPE_INT64:
+ params[0] = ((GLint64 *) p)[0];
+ break;
+
+ case TYPE_BOOLEAN:
+ params[0] = *(GLboolean*) p;
+ break;
+
+ case TYPE_MATRIX:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = m->m[i];
+ break;
+
+ case TYPE_MATRIX_T:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = m->m[transpose[i]];
+ break;
+
+ case TYPE_BIT_0:
+ case TYPE_BIT_1:
+ case TYPE_BIT_2:
+ case TYPE_BIT_3:
+ case TYPE_BIT_4:
+ case TYPE_BIT_5:
+ shift = d->type - TYPE_BIT_0;
+ params[0] = (*(GLbitfield *) p >> shift) & 1;
+ break;
+ }
+}
+
+static enum value_type
+find_value_indexed(const char *func, GLenum pname, int index, union value *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ switch (pname) {
+
+ case GL_BLEND:
+ if (index >= ctx->Const.MaxDrawBuffers)
+ goto invalid_value;
+ if (!ctx->Extensions.EXT_draw_buffers2)
+ goto invalid_enum;
+ v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
+ return TYPE_INT;
+
+ case GL_BLEND_SRC:
+ /* fall-through */
+ case GL_BLEND_SRC_RGB:
+ if (index >= ctx->Const.MaxDrawBuffers)
+ goto invalid_value;
+ if (!ctx->Extensions.ARB_draw_buffers_blend)
+ goto invalid_enum;
+ v->value_int = ctx->Color.Blend[index].SrcRGB;
+ return TYPE_INT;
+ case GL_BLEND_SRC_ALPHA:
+ if (index >= ctx->Const.MaxDrawBuffers)
+ goto invalid_value;
+ if (!ctx->Extensions.ARB_draw_buffers_blend)
+ goto invalid_enum;
+ v->value_int = ctx->Color.Blend[index].SrcA;
+ return TYPE_INT;
+ case GL_BLEND_DST:
+ /* fall-through */
+ case GL_BLEND_DST_RGB:
+ if (index >= ctx->Const.MaxDrawBuffers)
+ goto invalid_value;
+ if (!ctx->Extensions.ARB_draw_buffers_blend)
+ goto invalid_enum;
+ v->value_int = ctx->Color.Blend[index].DstRGB;
+ return TYPE_INT;
+ case GL_BLEND_DST_ALPHA:
+ if (index >= ctx->Const.MaxDrawBuffers)
+ goto invalid_value;
+ if (!ctx->Extensions.ARB_draw_buffers_blend)
+ goto invalid_enum;
+ v->value_int = ctx->Color.Blend[index].DstA;
+ return TYPE_INT;
+ case GL_BLEND_EQUATION_RGB:
+ if (index >= ctx->Const.MaxDrawBuffers)
+ goto invalid_value;
+ if (!ctx->Extensions.ARB_draw_buffers_blend)
+ goto invalid_enum;
+ v->value_int = ctx->Color.Blend[index].EquationRGB;
+ return TYPE_INT;
+ case GL_BLEND_EQUATION_ALPHA:
+ if (index >= ctx->Const.MaxDrawBuffers)
+ goto invalid_value;
+ if (!ctx->Extensions.ARB_draw_buffers_blend)
+ goto invalid_enum;
+ v->value_int = ctx->Color.Blend[index].EquationA;
+ return TYPE_INT;
+
+ case GL_COLOR_WRITEMASK:
+ if (index >= ctx->Const.MaxDrawBuffers)
+ goto invalid_value;
+ if (!ctx->Extensions.EXT_draw_buffers2)
+ goto invalid_enum;
+ v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
+ v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
+ v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
+ v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
+ return TYPE_INT_4;
+
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
+ goto invalid_value;
+ if (!ctx->Extensions.EXT_transform_feedback)
+ goto invalid_enum;
+ v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
+ return TYPE_INT64;
+
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
+ goto invalid_value;
+ if (!ctx->Extensions.EXT_transform_feedback)
+ goto invalid_enum;
+ v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
+ return TYPE_INT64;
+
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
+ goto invalid_value;
+ if (!ctx->Extensions.EXT_transform_feedback)
+ goto invalid_enum;
+ v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
+ return TYPE_INT;
+ }
+
+ invalid_enum:
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
+ _mesa_lookup_enum_by_nr(pname));
+ return TYPE_INVALID;
+ invalid_value:
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
+ _mesa_lookup_enum_by_nr(pname));
+ return TYPE_INVALID;
+}
+
+void GLAPIENTRY
+_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
+{
+ union value v;
+ enum value_type type =
+ find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
+
+ switch (type) {
+ case TYPE_INT:
+ params[0] = INT_TO_BOOLEAN(v.value_int);
+ break;
+ case TYPE_INT_4:
+ params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
+ params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
+ params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
+ params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
+ break;
+ case TYPE_INT64:
+ params[0] = INT64_TO_BOOLEAN(v.value_int);
+ break;
+ default:
+ ; /* nothing - GL error was recorded */
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
+{
+ union value v;
+ enum value_type type =
+ find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
+
+ switch (type) {
+ case TYPE_INT:
+ params[0] = v.value_int;
+ break;
+ case TYPE_INT_4:
+ params[0] = v.value_int_4[0];
+ params[1] = v.value_int_4[1];
+ params[2] = v.value_int_4[2];
+ params[3] = v.value_int_4[3];
+ break;
+ case TYPE_INT64:
+ params[0] = INT64_TO_INT(v.value_int);
+ break;
+ default:
+ ; /* nothing - GL error was recorded */
+ }
+}
+
+#if FEATURE_ARB_sync
+void GLAPIENTRY
+_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
+{
+ union value v;
+ enum value_type type =
+ find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
+
+ switch (type) {
+ case TYPE_INT:
+ params[0] = v.value_int;
+ break;
+ case TYPE_INT_4:
+ params[0] = v.value_int_4[0];
+ params[1] = v.value_int_4[1];
+ params[2] = v.value_int_4[2];
+ params[3] = v.value_int_4[3];
+ break;
+ case TYPE_INT64:
+ params[0] = v.value_int;
+ break;
+ default:
+ ; /* nothing - GL error was recorded */
+ }
+}
+#endif /* FEATURE_ARB_sync */
+
+#if FEATURE_ES1
+void GLAPIENTRY
+_mesa_GetFixedv(GLenum pname, GLfixed *params)
+{
+ const struct value_desc *d;
+ union value v;
+ GLmatrix *m;
+ int shift, i;
+ void *p;
+
+ d = find_value("glGetDoublev", pname, &p, &v);
+ switch (d->type) {
+ case TYPE_INVALID:
+ break;
+ case TYPE_CONST:
+ params[0] = INT_TO_FIXED(d->offset);
+ break;
+
+ case TYPE_FLOAT_4:
+ case TYPE_FLOATN_4:
+ params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
+ case TYPE_FLOAT_3:
+ case TYPE_FLOATN_3:
+ params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
+ case TYPE_FLOAT_2:
+ case TYPE_FLOATN_2:
+ params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
+ case TYPE_FLOAT:
+ case TYPE_FLOATN:
+ params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
+ break;
+
+ case TYPE_DOUBLEN:
+ params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
+ break;
+
+ case TYPE_INT_4:
+ params[3] = INT_TO_FIXED(((GLint *) p)[3]);
+ case TYPE_INT_3:
+ params[2] = INT_TO_FIXED(((GLint *) p)[2]);
+ case TYPE_INT_2:
+ case TYPE_ENUM_2:
+ params[1] = INT_TO_FIXED(((GLint *) p)[1]);
+ case TYPE_INT:
+ case TYPE_ENUM:
+ params[0] = INT_TO_FIXED(((GLint *) p)[0]);
+ break;
+
+ case TYPE_INT_N:
+ for (i = 0; i < v.value_int_n.n; i++)
+ params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
+ break;
+
+ case TYPE_INT64:
+ params[0] = ((GLint64 *) p)[0];
+ break;
+
+ case TYPE_BOOLEAN:
+ params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
+ break;
+
+ case TYPE_MATRIX:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_FIXED(m->m[i]);
+ break;
+
+ case TYPE_MATRIX_T:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
+ break;
+
+ case TYPE_BIT_0:
+ case TYPE_BIT_1:
+ case TYPE_BIT_2:
+ case TYPE_BIT_3:
+ case TYPE_BIT_4:
+ case TYPE_BIT_5:
+ shift = d->type - TYPE_BIT_0;
+ params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
+ break;
+ }
+}
+#endif
diff --git a/mesalib/src/mesa/main/glapidispatch.h b/mesalib/src/mesa/main/glapidispatch.h index b29c7cb78..809f84904 100644 --- a/mesalib/src/mesa/main/glapidispatch.h +++ b/mesalib/src/mesa/main/glapidispatch.h @@ -1,4614 +1,4614 @@ -/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#if !defined( _GLAPI_DISPATCH_H_ ) -# define _GLAPI_DISPATCH_H_ - - -/* this file should not be included directly in mesa */ - -/** - * \file glapidispatch.h - * Macros for handling GL dispatch tables. - * - * For each known GL function, there are 3 macros in this file. The first - * macro is named CALL_FuncName and is used to call that GL function using - * the specified dispatch table. The other 2 macros, called GET_FuncName - * can SET_FuncName, are used to get and set the dispatch pointer for the - * named function in the specified dispatch table. - */ - -#define CALL_by_offset(disp, cast, offset, parameters) \ - (*(cast (GET_by_offset(disp, offset)))) parameters -#define GET_by_offset(disp, offset) \ - (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL -#define SET_by_offset(disp, offset, fn) \ - do { \ - if ( (offset) < 0 ) { \ - /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \ - /* __func__, __LINE__, disp, offset, # fn); */ \ - /* abort(); */ \ - } \ - else { \ - ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \ - } \ - } while(0) - -/* total number of offsets below */ -#define _gloffset_COUNT 892 - -#define _gloffset_NewList 0 -#define _gloffset_EndList 1 -#define _gloffset_CallList 2 -#define _gloffset_CallLists 3 -#define _gloffset_DeleteLists 4 -#define _gloffset_GenLists 5 -#define _gloffset_ListBase 6 -#define _gloffset_Begin 7 -#define _gloffset_Bitmap 8 -#define _gloffset_Color3b 9 -#define _gloffset_Color3bv 10 -#define _gloffset_Color3d 11 -#define _gloffset_Color3dv 12 -#define _gloffset_Color3f 13 -#define _gloffset_Color3fv 14 -#define _gloffset_Color3i 15 -#define _gloffset_Color3iv 16 -#define _gloffset_Color3s 17 -#define _gloffset_Color3sv 18 -#define _gloffset_Color3ub 19 -#define _gloffset_Color3ubv 20 -#define _gloffset_Color3ui 21 -#define _gloffset_Color3uiv 22 -#define _gloffset_Color3us 23 -#define _gloffset_Color3usv 24 -#define _gloffset_Color4b 25 -#define _gloffset_Color4bv 26 -#define _gloffset_Color4d 27 -#define _gloffset_Color4dv 28 -#define _gloffset_Color4f 29 -#define _gloffset_Color4fv 30 -#define _gloffset_Color4i 31 -#define _gloffset_Color4iv 32 -#define _gloffset_Color4s 33 -#define _gloffset_Color4sv 34 -#define _gloffset_Color4ub 35 -#define _gloffset_Color4ubv 36 -#define _gloffset_Color4ui 37 -#define _gloffset_Color4uiv 38 -#define _gloffset_Color4us 39 -#define _gloffset_Color4usv 40 -#define _gloffset_EdgeFlag 41 -#define _gloffset_EdgeFlagv 42 -#define _gloffset_End 43 -#define _gloffset_Indexd 44 -#define _gloffset_Indexdv 45 -#define _gloffset_Indexf 46 -#define _gloffset_Indexfv 47 -#define _gloffset_Indexi 48 -#define _gloffset_Indexiv 49 -#define _gloffset_Indexs 50 -#define _gloffset_Indexsv 51 -#define _gloffset_Normal3b 52 -#define _gloffset_Normal3bv 53 -#define _gloffset_Normal3d 54 -#define _gloffset_Normal3dv 55 -#define _gloffset_Normal3f 56 -#define _gloffset_Normal3fv 57 -#define _gloffset_Normal3i 58 -#define _gloffset_Normal3iv 59 -#define _gloffset_Normal3s 60 -#define _gloffset_Normal3sv 61 -#define _gloffset_RasterPos2d 62 -#define _gloffset_RasterPos2dv 63 -#define _gloffset_RasterPos2f 64 -#define _gloffset_RasterPos2fv 65 -#define _gloffset_RasterPos2i 66 -#define _gloffset_RasterPos2iv 67 -#define _gloffset_RasterPos2s 68 -#define _gloffset_RasterPos2sv 69 -#define _gloffset_RasterPos3d 70 -#define _gloffset_RasterPos3dv 71 -#define _gloffset_RasterPos3f 72 -#define _gloffset_RasterPos3fv 73 -#define _gloffset_RasterPos3i 74 -#define _gloffset_RasterPos3iv 75 -#define _gloffset_RasterPos3s 76 -#define _gloffset_RasterPos3sv 77 -#define _gloffset_RasterPos4d 78 -#define _gloffset_RasterPos4dv 79 -#define _gloffset_RasterPos4f 80 -#define _gloffset_RasterPos4fv 81 -#define _gloffset_RasterPos4i 82 -#define _gloffset_RasterPos4iv 83 -#define _gloffset_RasterPos4s 84 -#define _gloffset_RasterPos4sv 85 -#define _gloffset_Rectd 86 -#define _gloffset_Rectdv 87 -#define _gloffset_Rectf 88 -#define _gloffset_Rectfv 89 -#define _gloffset_Recti 90 -#define _gloffset_Rectiv 91 -#define _gloffset_Rects 92 -#define _gloffset_Rectsv 93 -#define _gloffset_TexCoord1d 94 -#define _gloffset_TexCoord1dv 95 -#define _gloffset_TexCoord1f 96 -#define _gloffset_TexCoord1fv 97 -#define _gloffset_TexCoord1i 98 -#define _gloffset_TexCoord1iv 99 -#define _gloffset_TexCoord1s 100 -#define _gloffset_TexCoord1sv 101 -#define _gloffset_TexCoord2d 102 -#define _gloffset_TexCoord2dv 103 -#define _gloffset_TexCoord2f 104 -#define _gloffset_TexCoord2fv 105 -#define _gloffset_TexCoord2i 106 -#define _gloffset_TexCoord2iv 107 -#define _gloffset_TexCoord2s 108 -#define _gloffset_TexCoord2sv 109 -#define _gloffset_TexCoord3d 110 -#define _gloffset_TexCoord3dv 111 -#define _gloffset_TexCoord3f 112 -#define _gloffset_TexCoord3fv 113 -#define _gloffset_TexCoord3i 114 -#define _gloffset_TexCoord3iv 115 -#define _gloffset_TexCoord3s 116 -#define _gloffset_TexCoord3sv 117 -#define _gloffset_TexCoord4d 118 -#define _gloffset_TexCoord4dv 119 -#define _gloffset_TexCoord4f 120 -#define _gloffset_TexCoord4fv 121 -#define _gloffset_TexCoord4i 122 -#define _gloffset_TexCoord4iv 123 -#define _gloffset_TexCoord4s 124 -#define _gloffset_TexCoord4sv 125 -#define _gloffset_Vertex2d 126 -#define _gloffset_Vertex2dv 127 -#define _gloffset_Vertex2f 128 -#define _gloffset_Vertex2fv 129 -#define _gloffset_Vertex2i 130 -#define _gloffset_Vertex2iv 131 -#define _gloffset_Vertex2s 132 -#define _gloffset_Vertex2sv 133 -#define _gloffset_Vertex3d 134 -#define _gloffset_Vertex3dv 135 -#define _gloffset_Vertex3f 136 -#define _gloffset_Vertex3fv 137 -#define _gloffset_Vertex3i 138 -#define _gloffset_Vertex3iv 139 -#define _gloffset_Vertex3s 140 -#define _gloffset_Vertex3sv 141 -#define _gloffset_Vertex4d 142 -#define _gloffset_Vertex4dv 143 -#define _gloffset_Vertex4f 144 -#define _gloffset_Vertex4fv 145 -#define _gloffset_Vertex4i 146 -#define _gloffset_Vertex4iv 147 -#define _gloffset_Vertex4s 148 -#define _gloffset_Vertex4sv 149 -#define _gloffset_ClipPlane 150 -#define _gloffset_ColorMaterial 151 -#define _gloffset_CullFace 152 -#define _gloffset_Fogf 153 -#define _gloffset_Fogfv 154 -#define _gloffset_Fogi 155 -#define _gloffset_Fogiv 156 -#define _gloffset_FrontFace 157 -#define _gloffset_Hint 158 -#define _gloffset_Lightf 159 -#define _gloffset_Lightfv 160 -#define _gloffset_Lighti 161 -#define _gloffset_Lightiv 162 -#define _gloffset_LightModelf 163 -#define _gloffset_LightModelfv 164 -#define _gloffset_LightModeli 165 -#define _gloffset_LightModeliv 166 -#define _gloffset_LineStipple 167 -#define _gloffset_LineWidth 168 -#define _gloffset_Materialf 169 -#define _gloffset_Materialfv 170 -#define _gloffset_Materiali 171 -#define _gloffset_Materialiv 172 -#define _gloffset_PointSize 173 -#define _gloffset_PolygonMode 174 -#define _gloffset_PolygonStipple 175 -#define _gloffset_Scissor 176 -#define _gloffset_ShadeModel 177 -#define _gloffset_TexParameterf 178 -#define _gloffset_TexParameterfv 179 -#define _gloffset_TexParameteri 180 -#define _gloffset_TexParameteriv 181 -#define _gloffset_TexImage1D 182 -#define _gloffset_TexImage2D 183 -#define _gloffset_TexEnvf 184 -#define _gloffset_TexEnvfv 185 -#define _gloffset_TexEnvi 186 -#define _gloffset_TexEnviv 187 -#define _gloffset_TexGend 188 -#define _gloffset_TexGendv 189 -#define _gloffset_TexGenf 190 -#define _gloffset_TexGenfv 191 -#define _gloffset_TexGeni 192 -#define _gloffset_TexGeniv 193 -#define _gloffset_FeedbackBuffer 194 -#define _gloffset_SelectBuffer 195 -#define _gloffset_RenderMode 196 -#define _gloffset_InitNames 197 -#define _gloffset_LoadName 198 -#define _gloffset_PassThrough 199 -#define _gloffset_PopName 200 -#define _gloffset_PushName 201 -#define _gloffset_DrawBuffer 202 -#define _gloffset_Clear 203 -#define _gloffset_ClearAccum 204 -#define _gloffset_ClearIndex 205 -#define _gloffset_ClearColor 206 -#define _gloffset_ClearStencil 207 -#define _gloffset_ClearDepth 208 -#define _gloffset_StencilMask 209 -#define _gloffset_ColorMask 210 -#define _gloffset_DepthMask 211 -#define _gloffset_IndexMask 212 -#define _gloffset_Accum 213 -#define _gloffset_Disable 214 -#define _gloffset_Enable 215 -#define _gloffset_Finish 216 -#define _gloffset_Flush 217 -#define _gloffset_PopAttrib 218 -#define _gloffset_PushAttrib 219 -#define _gloffset_Map1d 220 -#define _gloffset_Map1f 221 -#define _gloffset_Map2d 222 -#define _gloffset_Map2f 223 -#define _gloffset_MapGrid1d 224 -#define _gloffset_MapGrid1f 225 -#define _gloffset_MapGrid2d 226 -#define _gloffset_MapGrid2f 227 -#define _gloffset_EvalCoord1d 228 -#define _gloffset_EvalCoord1dv 229 -#define _gloffset_EvalCoord1f 230 -#define _gloffset_EvalCoord1fv 231 -#define _gloffset_EvalCoord2d 232 -#define _gloffset_EvalCoord2dv 233 -#define _gloffset_EvalCoord2f 234 -#define _gloffset_EvalCoord2fv 235 -#define _gloffset_EvalMesh1 236 -#define _gloffset_EvalPoint1 237 -#define _gloffset_EvalMesh2 238 -#define _gloffset_EvalPoint2 239 -#define _gloffset_AlphaFunc 240 -#define _gloffset_BlendFunc 241 -#define _gloffset_LogicOp 242 -#define _gloffset_StencilFunc 243 -#define _gloffset_StencilOp 244 -#define _gloffset_DepthFunc 245 -#define _gloffset_PixelZoom 246 -#define _gloffset_PixelTransferf 247 -#define _gloffset_PixelTransferi 248 -#define _gloffset_PixelStoref 249 -#define _gloffset_PixelStorei 250 -#define _gloffset_PixelMapfv 251 -#define _gloffset_PixelMapuiv 252 -#define _gloffset_PixelMapusv 253 -#define _gloffset_ReadBuffer 254 -#define _gloffset_CopyPixels 255 -#define _gloffset_ReadPixels 256 -#define _gloffset_DrawPixels 257 -#define _gloffset_GetBooleanv 258 -#define _gloffset_GetClipPlane 259 -#define _gloffset_GetDoublev 260 -#define _gloffset_GetError 261 -#define _gloffset_GetFloatv 262 -#define _gloffset_GetIntegerv 263 -#define _gloffset_GetLightfv 264 -#define _gloffset_GetLightiv 265 -#define _gloffset_GetMapdv 266 -#define _gloffset_GetMapfv 267 -#define _gloffset_GetMapiv 268 -#define _gloffset_GetMaterialfv 269 -#define _gloffset_GetMaterialiv 270 -#define _gloffset_GetPixelMapfv 271 -#define _gloffset_GetPixelMapuiv 272 -#define _gloffset_GetPixelMapusv 273 -#define _gloffset_GetPolygonStipple 274 -#define _gloffset_GetString 275 -#define _gloffset_GetTexEnvfv 276 -#define _gloffset_GetTexEnviv 277 -#define _gloffset_GetTexGendv 278 -#define _gloffset_GetTexGenfv 279 -#define _gloffset_GetTexGeniv 280 -#define _gloffset_GetTexImage 281 -#define _gloffset_GetTexParameterfv 282 -#define _gloffset_GetTexParameteriv 283 -#define _gloffset_GetTexLevelParameterfv 284 -#define _gloffset_GetTexLevelParameteriv 285 -#define _gloffset_IsEnabled 286 -#define _gloffset_IsList 287 -#define _gloffset_DepthRange 288 -#define _gloffset_Frustum 289 -#define _gloffset_LoadIdentity 290 -#define _gloffset_LoadMatrixf 291 -#define _gloffset_LoadMatrixd 292 -#define _gloffset_MatrixMode 293 -#define _gloffset_MultMatrixf 294 -#define _gloffset_MultMatrixd 295 -#define _gloffset_Ortho 296 -#define _gloffset_PopMatrix 297 -#define _gloffset_PushMatrix 298 -#define _gloffset_Rotated 299 -#define _gloffset_Rotatef 300 -#define _gloffset_Scaled 301 -#define _gloffset_Scalef 302 -#define _gloffset_Translated 303 -#define _gloffset_Translatef 304 -#define _gloffset_Viewport 305 -#define _gloffset_ArrayElement 306 -#define _gloffset_BindTexture 307 -#define _gloffset_ColorPointer 308 -#define _gloffset_DisableClientState 309 -#define _gloffset_DrawArrays 310 -#define _gloffset_DrawElements 311 -#define _gloffset_EdgeFlagPointer 312 -#define _gloffset_EnableClientState 313 -#define _gloffset_IndexPointer 314 -#define _gloffset_Indexub 315 -#define _gloffset_Indexubv 316 -#define _gloffset_InterleavedArrays 317 -#define _gloffset_NormalPointer 318 -#define _gloffset_PolygonOffset 319 -#define _gloffset_TexCoordPointer 320 -#define _gloffset_VertexPointer 321 -#define _gloffset_AreTexturesResident 322 -#define _gloffset_CopyTexImage1D 323 -#define _gloffset_CopyTexImage2D 324 -#define _gloffset_CopyTexSubImage1D 325 -#define _gloffset_CopyTexSubImage2D 326 -#define _gloffset_DeleteTextures 327 -#define _gloffset_GenTextures 328 -#define _gloffset_GetPointerv 329 -#define _gloffset_IsTexture 330 -#define _gloffset_PrioritizeTextures 331 -#define _gloffset_TexSubImage1D 332 -#define _gloffset_TexSubImage2D 333 -#define _gloffset_PopClientAttrib 334 -#define _gloffset_PushClientAttrib 335 -#define _gloffset_BlendColor 336 -#define _gloffset_BlendEquation 337 -#define _gloffset_DrawRangeElements 338 -#define _gloffset_ColorTable 339 -#define _gloffset_ColorTableParameterfv 340 -#define _gloffset_ColorTableParameteriv 341 -#define _gloffset_CopyColorTable 342 -#define _gloffset_GetColorTable 343 -#define _gloffset_GetColorTableParameterfv 344 -#define _gloffset_GetColorTableParameteriv 345 -#define _gloffset_ColorSubTable 346 -#define _gloffset_CopyColorSubTable 347 -#define _gloffset_ConvolutionFilter1D 348 -#define _gloffset_ConvolutionFilter2D 349 -#define _gloffset_ConvolutionParameterf 350 -#define _gloffset_ConvolutionParameterfv 351 -#define _gloffset_ConvolutionParameteri 352 -#define _gloffset_ConvolutionParameteriv 353 -#define _gloffset_CopyConvolutionFilter1D 354 -#define _gloffset_CopyConvolutionFilter2D 355 -#define _gloffset_GetConvolutionFilter 356 -#define _gloffset_GetConvolutionParameterfv 357 -#define _gloffset_GetConvolutionParameteriv 358 -#define _gloffset_GetSeparableFilter 359 -#define _gloffset_SeparableFilter2D 360 -#define _gloffset_GetHistogram 361 -#define _gloffset_GetHistogramParameterfv 362 -#define _gloffset_GetHistogramParameteriv 363 -#define _gloffset_GetMinmax 364 -#define _gloffset_GetMinmaxParameterfv 365 -#define _gloffset_GetMinmaxParameteriv 366 -#define _gloffset_Histogram 367 -#define _gloffset_Minmax 368 -#define _gloffset_ResetHistogram 369 -#define _gloffset_ResetMinmax 370 -#define _gloffset_TexImage3D 371 -#define _gloffset_TexSubImage3D 372 -#define _gloffset_CopyTexSubImage3D 373 -#define _gloffset_ActiveTextureARB 374 -#define _gloffset_ClientActiveTextureARB 375 -#define _gloffset_MultiTexCoord1dARB 376 -#define _gloffset_MultiTexCoord1dvARB 377 -#define _gloffset_MultiTexCoord1fARB 378 -#define _gloffset_MultiTexCoord1fvARB 379 -#define _gloffset_MultiTexCoord1iARB 380 -#define _gloffset_MultiTexCoord1ivARB 381 -#define _gloffset_MultiTexCoord1sARB 382 -#define _gloffset_MultiTexCoord1svARB 383 -#define _gloffset_MultiTexCoord2dARB 384 -#define _gloffset_MultiTexCoord2dvARB 385 -#define _gloffset_MultiTexCoord2fARB 386 -#define _gloffset_MultiTexCoord2fvARB 387 -#define _gloffset_MultiTexCoord2iARB 388 -#define _gloffset_MultiTexCoord2ivARB 389 -#define _gloffset_MultiTexCoord2sARB 390 -#define _gloffset_MultiTexCoord2svARB 391 -#define _gloffset_MultiTexCoord3dARB 392 -#define _gloffset_MultiTexCoord3dvARB 393 -#define _gloffset_MultiTexCoord3fARB 394 -#define _gloffset_MultiTexCoord3fvARB 395 -#define _gloffset_MultiTexCoord3iARB 396 -#define _gloffset_MultiTexCoord3ivARB 397 -#define _gloffset_MultiTexCoord3sARB 398 -#define _gloffset_MultiTexCoord3svARB 399 -#define _gloffset_MultiTexCoord4dARB 400 -#define _gloffset_MultiTexCoord4dvARB 401 -#define _gloffset_MultiTexCoord4fARB 402 -#define _gloffset_MultiTexCoord4fvARB 403 -#define _gloffset_MultiTexCoord4iARB 404 -#define _gloffset_MultiTexCoord4ivARB 405 -#define _gloffset_MultiTexCoord4sARB 406 -#define _gloffset_MultiTexCoord4svARB 407 - -#if !defined(_GLAPI_USE_REMAP_TABLE) - -#define _gloffset_AttachShader 408 -#define _gloffset_CreateProgram 409 -#define _gloffset_CreateShader 410 -#define _gloffset_DeleteProgram 411 -#define _gloffset_DeleteShader 412 -#define _gloffset_DetachShader 413 -#define _gloffset_GetAttachedShaders 414 -#define _gloffset_GetProgramInfoLog 415 -#define _gloffset_GetProgramiv 416 -#define _gloffset_GetShaderInfoLog 417 -#define _gloffset_GetShaderiv 418 -#define _gloffset_IsProgram 419 -#define _gloffset_IsShader 420 -#define _gloffset_StencilFuncSeparate 421 -#define _gloffset_StencilMaskSeparate 422 -#define _gloffset_StencilOpSeparate 423 -#define _gloffset_UniformMatrix2x3fv 424 -#define _gloffset_UniformMatrix2x4fv 425 -#define _gloffset_UniformMatrix3x2fv 426 -#define _gloffset_UniformMatrix3x4fv 427 -#define _gloffset_UniformMatrix4x2fv 428 -#define _gloffset_UniformMatrix4x3fv 429 -#define _gloffset_ClampColor 430 -#define _gloffset_ClearBufferfi 431 -#define _gloffset_ClearBufferfv 432 -#define _gloffset_ClearBufferiv 433 -#define _gloffset_ClearBufferuiv 434 -#define _gloffset_GetStringi 435 -#define _gloffset_TexBuffer 436 -#define _gloffset_FramebufferTexture 437 -#define _gloffset_GetBufferParameteri64v 438 -#define _gloffset_GetInteger64i_v 439 -#define _gloffset_VertexAttribDivisor 440 -#define _gloffset_LoadTransposeMatrixdARB 441 -#define _gloffset_LoadTransposeMatrixfARB 442 -#define _gloffset_MultTransposeMatrixdARB 443 -#define _gloffset_MultTransposeMatrixfARB 444 -#define _gloffset_SampleCoverageARB 445 -#define _gloffset_CompressedTexImage1DARB 446 -#define _gloffset_CompressedTexImage2DARB 447 -#define _gloffset_CompressedTexImage3DARB 448 -#define _gloffset_CompressedTexSubImage1DARB 449 -#define _gloffset_CompressedTexSubImage2DARB 450 -#define _gloffset_CompressedTexSubImage3DARB 451 -#define _gloffset_GetCompressedTexImageARB 452 -#define _gloffset_DisableVertexAttribArrayARB 453 -#define _gloffset_EnableVertexAttribArrayARB 454 -#define _gloffset_GetProgramEnvParameterdvARB 455 -#define _gloffset_GetProgramEnvParameterfvARB 456 -#define _gloffset_GetProgramLocalParameterdvARB 457 -#define _gloffset_GetProgramLocalParameterfvARB 458 -#define _gloffset_GetProgramStringARB 459 -#define _gloffset_GetProgramivARB 460 -#define _gloffset_GetVertexAttribdvARB 461 -#define _gloffset_GetVertexAttribfvARB 462 -#define _gloffset_GetVertexAttribivARB 463 -#define _gloffset_ProgramEnvParameter4dARB 464 -#define _gloffset_ProgramEnvParameter4dvARB 465 -#define _gloffset_ProgramEnvParameter4fARB 466 -#define _gloffset_ProgramEnvParameter4fvARB 467 -#define _gloffset_ProgramLocalParameter4dARB 468 -#define _gloffset_ProgramLocalParameter4dvARB 469 -#define _gloffset_ProgramLocalParameter4fARB 470 -#define _gloffset_ProgramLocalParameter4fvARB 471 -#define _gloffset_ProgramStringARB 472 -#define _gloffset_VertexAttrib1dARB 473 -#define _gloffset_VertexAttrib1dvARB 474 -#define _gloffset_VertexAttrib1fARB 475 -#define _gloffset_VertexAttrib1fvARB 476 -#define _gloffset_VertexAttrib1sARB 477 -#define _gloffset_VertexAttrib1svARB 478 -#define _gloffset_VertexAttrib2dARB 479 -#define _gloffset_VertexAttrib2dvARB 480 -#define _gloffset_VertexAttrib2fARB 481 -#define _gloffset_VertexAttrib2fvARB 482 -#define _gloffset_VertexAttrib2sARB 483 -#define _gloffset_VertexAttrib2svARB 484 -#define _gloffset_VertexAttrib3dARB 485 -#define _gloffset_VertexAttrib3dvARB 486 -#define _gloffset_VertexAttrib3fARB 487 -#define _gloffset_VertexAttrib3fvARB 488 -#define _gloffset_VertexAttrib3sARB 489 -#define _gloffset_VertexAttrib3svARB 490 -#define _gloffset_VertexAttrib4NbvARB 491 -#define _gloffset_VertexAttrib4NivARB 492 -#define _gloffset_VertexAttrib4NsvARB 493 -#define _gloffset_VertexAttrib4NubARB 494 -#define _gloffset_VertexAttrib4NubvARB 495 -#define _gloffset_VertexAttrib4NuivARB 496 -#define _gloffset_VertexAttrib4NusvARB 497 -#define _gloffset_VertexAttrib4bvARB 498 -#define _gloffset_VertexAttrib4dARB 499 -#define _gloffset_VertexAttrib4dvARB 500 -#define _gloffset_VertexAttrib4fARB 501 -#define _gloffset_VertexAttrib4fvARB 502 -#define _gloffset_VertexAttrib4ivARB 503 -#define _gloffset_VertexAttrib4sARB 504 -#define _gloffset_VertexAttrib4svARB 505 -#define _gloffset_VertexAttrib4ubvARB 506 -#define _gloffset_VertexAttrib4uivARB 507 -#define _gloffset_VertexAttrib4usvARB 508 -#define _gloffset_VertexAttribPointerARB 509 -#define _gloffset_BindBufferARB 510 -#define _gloffset_BufferDataARB 511 -#define _gloffset_BufferSubDataARB 512 -#define _gloffset_DeleteBuffersARB 513 -#define _gloffset_GenBuffersARB 514 -#define _gloffset_GetBufferParameterivARB 515 -#define _gloffset_GetBufferPointervARB 516 -#define _gloffset_GetBufferSubDataARB 517 -#define _gloffset_IsBufferARB 518 -#define _gloffset_MapBufferARB 519 -#define _gloffset_UnmapBufferARB 520 -#define _gloffset_BeginQueryARB 521 -#define _gloffset_DeleteQueriesARB 522 -#define _gloffset_EndQueryARB 523 -#define _gloffset_GenQueriesARB 524 -#define _gloffset_GetQueryObjectivARB 525 -#define _gloffset_GetQueryObjectuivARB 526 -#define _gloffset_GetQueryivARB 527 -#define _gloffset_IsQueryARB 528 -#define _gloffset_AttachObjectARB 529 -#define _gloffset_CompileShaderARB 530 -#define _gloffset_CreateProgramObjectARB 531 -#define _gloffset_CreateShaderObjectARB 532 -#define _gloffset_DeleteObjectARB 533 -#define _gloffset_DetachObjectARB 534 -#define _gloffset_GetActiveUniformARB 535 -#define _gloffset_GetAttachedObjectsARB 536 -#define _gloffset_GetHandleARB 537 -#define _gloffset_GetInfoLogARB 538 -#define _gloffset_GetObjectParameterfvARB 539 -#define _gloffset_GetObjectParameterivARB 540 -#define _gloffset_GetShaderSourceARB 541 -#define _gloffset_GetUniformLocationARB 542 -#define _gloffset_GetUniformfvARB 543 -#define _gloffset_GetUniformivARB 544 -#define _gloffset_LinkProgramARB 545 -#define _gloffset_ShaderSourceARB 546 -#define _gloffset_Uniform1fARB 547 -#define _gloffset_Uniform1fvARB 548 -#define _gloffset_Uniform1iARB 549 -#define _gloffset_Uniform1ivARB 550 -#define _gloffset_Uniform2fARB 551 -#define _gloffset_Uniform2fvARB 552 -#define _gloffset_Uniform2iARB 553 -#define _gloffset_Uniform2ivARB 554 -#define _gloffset_Uniform3fARB 555 -#define _gloffset_Uniform3fvARB 556 -#define _gloffset_Uniform3iARB 557 -#define _gloffset_Uniform3ivARB 558 -#define _gloffset_Uniform4fARB 559 -#define _gloffset_Uniform4fvARB 560 -#define _gloffset_Uniform4iARB 561 -#define _gloffset_Uniform4ivARB 562 -#define _gloffset_UniformMatrix2fvARB 563 -#define _gloffset_UniformMatrix3fvARB 564 -#define _gloffset_UniformMatrix4fvARB 565 -#define _gloffset_UseProgramObjectARB 566 -#define _gloffset_ValidateProgramARB 567 -#define _gloffset_BindAttribLocationARB 568 -#define _gloffset_GetActiveAttribARB 569 -#define _gloffset_GetAttribLocationARB 570 -#define _gloffset_DrawBuffersARB 571 -#define _gloffset_DrawArraysInstancedARB 572 -#define _gloffset_DrawElementsInstancedARB 573 -#define _gloffset_RenderbufferStorageMultisample 574 -#define _gloffset_FramebufferTextureARB 575 -#define _gloffset_FramebufferTextureFaceARB 576 -#define _gloffset_ProgramParameteriARB 577 -#define _gloffset_VertexAttribDivisorARB 578 -#define _gloffset_FlushMappedBufferRange 579 -#define _gloffset_MapBufferRange 580 -#define _gloffset_BindVertexArray 581 -#define _gloffset_GenVertexArrays 582 -#define _gloffset_CopyBufferSubData 583 -#define _gloffset_ClientWaitSync 584 -#define _gloffset_DeleteSync 585 -#define _gloffset_FenceSync 586 -#define _gloffset_GetInteger64v 587 -#define _gloffset_GetSynciv 588 -#define _gloffset_IsSync 589 -#define _gloffset_WaitSync 590 -#define _gloffset_DrawElementsBaseVertex 591 -#define _gloffset_DrawRangeElementsBaseVertex 592 -#define _gloffset_MultiDrawElementsBaseVertex 593 -#define _gloffset_BlendEquationSeparateiARB 594 -#define _gloffset_BlendEquationiARB 595 -#define _gloffset_BlendFuncSeparateiARB 596 -#define _gloffset_BlendFunciARB 597 -#define _gloffset_BindTransformFeedback 598 -#define _gloffset_DeleteTransformFeedbacks 599 -#define _gloffset_DrawTransformFeedback 600 -#define _gloffset_GenTransformFeedbacks 601 -#define _gloffset_IsTransformFeedback 602 -#define _gloffset_PauseTransformFeedback 603 -#define _gloffset_ResumeTransformFeedback 604 -#define _gloffset_ClearDepthf 605 -#define _gloffset_DepthRangef 606 -#define _gloffset_GetShaderPrecisionFormat 607 -#define _gloffset_ReleaseShaderCompiler 608 -#define _gloffset_ShaderBinary 609 -#define _gloffset_PolygonOffsetEXT 610 -#define _gloffset_GetPixelTexGenParameterfvSGIS 611 -#define _gloffset_GetPixelTexGenParameterivSGIS 612 -#define _gloffset_PixelTexGenParameterfSGIS 613 -#define _gloffset_PixelTexGenParameterfvSGIS 614 -#define _gloffset_PixelTexGenParameteriSGIS 615 -#define _gloffset_PixelTexGenParameterivSGIS 616 -#define _gloffset_SampleMaskSGIS 617 -#define _gloffset_SamplePatternSGIS 618 -#define _gloffset_ColorPointerEXT 619 -#define _gloffset_EdgeFlagPointerEXT 620 -#define _gloffset_IndexPointerEXT 621 -#define _gloffset_NormalPointerEXT 622 -#define _gloffset_TexCoordPointerEXT 623 -#define _gloffset_VertexPointerEXT 624 -#define _gloffset_PointParameterfEXT 625 -#define _gloffset_PointParameterfvEXT 626 -#define _gloffset_LockArraysEXT 627 -#define _gloffset_UnlockArraysEXT 628 -#define _gloffset_SecondaryColor3bEXT 629 -#define _gloffset_SecondaryColor3bvEXT 630 -#define _gloffset_SecondaryColor3dEXT 631 -#define _gloffset_SecondaryColor3dvEXT 632 -#define _gloffset_SecondaryColor3fEXT 633 -#define _gloffset_SecondaryColor3fvEXT 634 -#define _gloffset_SecondaryColor3iEXT 635 -#define _gloffset_SecondaryColor3ivEXT 636 -#define _gloffset_SecondaryColor3sEXT 637 -#define _gloffset_SecondaryColor3svEXT 638 -#define _gloffset_SecondaryColor3ubEXT 639 -#define _gloffset_SecondaryColor3ubvEXT 640 -#define _gloffset_SecondaryColor3uiEXT 641 -#define _gloffset_SecondaryColor3uivEXT 642 -#define _gloffset_SecondaryColor3usEXT 643 -#define _gloffset_SecondaryColor3usvEXT 644 -#define _gloffset_SecondaryColorPointerEXT 645 -#define _gloffset_MultiDrawArraysEXT 646 -#define _gloffset_MultiDrawElementsEXT 647 -#define _gloffset_FogCoordPointerEXT 648 -#define _gloffset_FogCoorddEXT 649 -#define _gloffset_FogCoorddvEXT 650 -#define _gloffset_FogCoordfEXT 651 -#define _gloffset_FogCoordfvEXT 652 -#define _gloffset_PixelTexGenSGIX 653 -#define _gloffset_BlendFuncSeparateEXT 654 -#define _gloffset_FlushVertexArrayRangeNV 655 -#define _gloffset_VertexArrayRangeNV 656 -#define _gloffset_CombinerInputNV 657 -#define _gloffset_CombinerOutputNV 658 -#define _gloffset_CombinerParameterfNV 659 -#define _gloffset_CombinerParameterfvNV 660 -#define _gloffset_CombinerParameteriNV 661 -#define _gloffset_CombinerParameterivNV 662 -#define _gloffset_FinalCombinerInputNV 663 -#define _gloffset_GetCombinerInputParameterfvNV 664 -#define _gloffset_GetCombinerInputParameterivNV 665 -#define _gloffset_GetCombinerOutputParameterfvNV 666 -#define _gloffset_GetCombinerOutputParameterivNV 667 -#define _gloffset_GetFinalCombinerInputParameterfvNV 668 -#define _gloffset_GetFinalCombinerInputParameterivNV 669 -#define _gloffset_ResizeBuffersMESA 670 -#define _gloffset_WindowPos2dMESA 671 -#define _gloffset_WindowPos2dvMESA 672 -#define _gloffset_WindowPos2fMESA 673 -#define _gloffset_WindowPos2fvMESA 674 -#define _gloffset_WindowPos2iMESA 675 -#define _gloffset_WindowPos2ivMESA 676 -#define _gloffset_WindowPos2sMESA 677 -#define _gloffset_WindowPos2svMESA 678 -#define _gloffset_WindowPos3dMESA 679 -#define _gloffset_WindowPos3dvMESA 680 -#define _gloffset_WindowPos3fMESA 681 -#define _gloffset_WindowPos3fvMESA 682 -#define _gloffset_WindowPos3iMESA 683 -#define _gloffset_WindowPos3ivMESA 684 -#define _gloffset_WindowPos3sMESA 685 -#define _gloffset_WindowPos3svMESA 686 -#define _gloffset_WindowPos4dMESA 687 -#define _gloffset_WindowPos4dvMESA 688 -#define _gloffset_WindowPos4fMESA 689 -#define _gloffset_WindowPos4fvMESA 690 -#define _gloffset_WindowPos4iMESA 691 -#define _gloffset_WindowPos4ivMESA 692 -#define _gloffset_WindowPos4sMESA 693 -#define _gloffset_WindowPos4svMESA 694 -#define _gloffset_MultiModeDrawArraysIBM 695 -#define _gloffset_MultiModeDrawElementsIBM 696 -#define _gloffset_DeleteFencesNV 697 -#define _gloffset_FinishFenceNV 698 -#define _gloffset_GenFencesNV 699 -#define _gloffset_GetFenceivNV 700 -#define _gloffset_IsFenceNV 701 -#define _gloffset_SetFenceNV 702 -#define _gloffset_TestFenceNV 703 -#define _gloffset_AreProgramsResidentNV 704 -#define _gloffset_BindProgramNV 705 -#define _gloffset_DeleteProgramsNV 706 -#define _gloffset_ExecuteProgramNV 707 -#define _gloffset_GenProgramsNV 708 -#define _gloffset_GetProgramParameterdvNV 709 -#define _gloffset_GetProgramParameterfvNV 710 -#define _gloffset_GetProgramStringNV 711 -#define _gloffset_GetProgramivNV 712 -#define _gloffset_GetTrackMatrixivNV 713 -#define _gloffset_GetVertexAttribPointervNV 714 -#define _gloffset_GetVertexAttribdvNV 715 -#define _gloffset_GetVertexAttribfvNV 716 -#define _gloffset_GetVertexAttribivNV 717 -#define _gloffset_IsProgramNV 718 -#define _gloffset_LoadProgramNV 719 -#define _gloffset_ProgramParameters4dvNV 720 -#define _gloffset_ProgramParameters4fvNV 721 -#define _gloffset_RequestResidentProgramsNV 722 -#define _gloffset_TrackMatrixNV 723 -#define _gloffset_VertexAttrib1dNV 724 -#define _gloffset_VertexAttrib1dvNV 725 -#define _gloffset_VertexAttrib1fNV 726 -#define _gloffset_VertexAttrib1fvNV 727 -#define _gloffset_VertexAttrib1sNV 728 -#define _gloffset_VertexAttrib1svNV 729 -#define _gloffset_VertexAttrib2dNV 730 -#define _gloffset_VertexAttrib2dvNV 731 -#define _gloffset_VertexAttrib2fNV 732 -#define _gloffset_VertexAttrib2fvNV 733 -#define _gloffset_VertexAttrib2sNV 734 -#define _gloffset_VertexAttrib2svNV 735 -#define _gloffset_VertexAttrib3dNV 736 -#define _gloffset_VertexAttrib3dvNV 737 -#define _gloffset_VertexAttrib3fNV 738 -#define _gloffset_VertexAttrib3fvNV 739 -#define _gloffset_VertexAttrib3sNV 740 -#define _gloffset_VertexAttrib3svNV 741 -#define _gloffset_VertexAttrib4dNV 742 -#define _gloffset_VertexAttrib4dvNV 743 -#define _gloffset_VertexAttrib4fNV 744 -#define _gloffset_VertexAttrib4fvNV 745 -#define _gloffset_VertexAttrib4sNV 746 -#define _gloffset_VertexAttrib4svNV 747 -#define _gloffset_VertexAttrib4ubNV 748 -#define _gloffset_VertexAttrib4ubvNV 749 -#define _gloffset_VertexAttribPointerNV 750 -#define _gloffset_VertexAttribs1dvNV 751 -#define _gloffset_VertexAttribs1fvNV 752 -#define _gloffset_VertexAttribs1svNV 753 -#define _gloffset_VertexAttribs2dvNV 754 -#define _gloffset_VertexAttribs2fvNV 755 -#define _gloffset_VertexAttribs2svNV 756 -#define _gloffset_VertexAttribs3dvNV 757 -#define _gloffset_VertexAttribs3fvNV 758 -#define _gloffset_VertexAttribs3svNV 759 -#define _gloffset_VertexAttribs4dvNV 760 -#define _gloffset_VertexAttribs4fvNV 761 -#define _gloffset_VertexAttribs4svNV 762 -#define _gloffset_VertexAttribs4ubvNV 763 -#define _gloffset_GetTexBumpParameterfvATI 764 -#define _gloffset_GetTexBumpParameterivATI 765 -#define _gloffset_TexBumpParameterfvATI 766 -#define _gloffset_TexBumpParameterivATI 767 -#define _gloffset_AlphaFragmentOp1ATI 768 -#define _gloffset_AlphaFragmentOp2ATI 769 -#define _gloffset_AlphaFragmentOp3ATI 770 -#define _gloffset_BeginFragmentShaderATI 771 -#define _gloffset_BindFragmentShaderATI 772 -#define _gloffset_ColorFragmentOp1ATI 773 -#define _gloffset_ColorFragmentOp2ATI 774 -#define _gloffset_ColorFragmentOp3ATI 775 -#define _gloffset_DeleteFragmentShaderATI 776 -#define _gloffset_EndFragmentShaderATI 777 -#define _gloffset_GenFragmentShadersATI 778 -#define _gloffset_PassTexCoordATI 779 -#define _gloffset_SampleMapATI 780 -#define _gloffset_SetFragmentShaderConstantATI 781 -#define _gloffset_PointParameteriNV 782 -#define _gloffset_PointParameterivNV 783 -#define _gloffset_ActiveStencilFaceEXT 784 -#define _gloffset_BindVertexArrayAPPLE 785 -#define _gloffset_DeleteVertexArraysAPPLE 786 -#define _gloffset_GenVertexArraysAPPLE 787 -#define _gloffset_IsVertexArrayAPPLE 788 -#define _gloffset_GetProgramNamedParameterdvNV 789 -#define _gloffset_GetProgramNamedParameterfvNV 790 -#define _gloffset_ProgramNamedParameter4dNV 791 -#define _gloffset_ProgramNamedParameter4dvNV 792 -#define _gloffset_ProgramNamedParameter4fNV 793 -#define _gloffset_ProgramNamedParameter4fvNV 794 -#define _gloffset_PrimitiveRestartIndexNV 795 -#define _gloffset_PrimitiveRestartNV 796 -#define _gloffset_DepthBoundsEXT 797 -#define _gloffset_BlendEquationSeparateEXT 798 -#define _gloffset_BindFramebufferEXT 799 -#define _gloffset_BindRenderbufferEXT 800 -#define _gloffset_CheckFramebufferStatusEXT 801 -#define _gloffset_DeleteFramebuffersEXT 802 -#define _gloffset_DeleteRenderbuffersEXT 803 -#define _gloffset_FramebufferRenderbufferEXT 804 -#define _gloffset_FramebufferTexture1DEXT 805 -#define _gloffset_FramebufferTexture2DEXT 806 -#define _gloffset_FramebufferTexture3DEXT 807 -#define _gloffset_GenFramebuffersEXT 808 -#define _gloffset_GenRenderbuffersEXT 809 -#define _gloffset_GenerateMipmapEXT 810 -#define _gloffset_GetFramebufferAttachmentParameterivEXT 811 -#define _gloffset_GetRenderbufferParameterivEXT 812 -#define _gloffset_IsFramebufferEXT 813 -#define _gloffset_IsRenderbufferEXT 814 -#define _gloffset_RenderbufferStorageEXT 815 -#define _gloffset_BlitFramebufferEXT 816 -#define _gloffset_BufferParameteriAPPLE 817 -#define _gloffset_FlushMappedBufferRangeAPPLE 818 -#define _gloffset_BindFragDataLocationEXT 819 -#define _gloffset_GetFragDataLocationEXT 820 -#define _gloffset_GetUniformuivEXT 821 -#define _gloffset_GetVertexAttribIivEXT 822 -#define _gloffset_GetVertexAttribIuivEXT 823 -#define _gloffset_Uniform1uiEXT 824 -#define _gloffset_Uniform1uivEXT 825 -#define _gloffset_Uniform2uiEXT 826 -#define _gloffset_Uniform2uivEXT 827 -#define _gloffset_Uniform3uiEXT 828 -#define _gloffset_Uniform3uivEXT 829 -#define _gloffset_Uniform4uiEXT 830 -#define _gloffset_Uniform4uivEXT 831 -#define _gloffset_VertexAttribI1iEXT 832 -#define _gloffset_VertexAttribI1ivEXT 833 -#define _gloffset_VertexAttribI1uiEXT 834 -#define _gloffset_VertexAttribI1uivEXT 835 -#define _gloffset_VertexAttribI2iEXT 836 -#define _gloffset_VertexAttribI2ivEXT 837 -#define _gloffset_VertexAttribI2uiEXT 838 -#define _gloffset_VertexAttribI2uivEXT 839 -#define _gloffset_VertexAttribI3iEXT 840 -#define _gloffset_VertexAttribI3ivEXT 841 -#define _gloffset_VertexAttribI3uiEXT 842 -#define _gloffset_VertexAttribI3uivEXT 843 -#define _gloffset_VertexAttribI4bvEXT 844 -#define _gloffset_VertexAttribI4iEXT 845 -#define _gloffset_VertexAttribI4ivEXT 846 -#define _gloffset_VertexAttribI4svEXT 847 -#define _gloffset_VertexAttribI4ubvEXT 848 -#define _gloffset_VertexAttribI4uiEXT 849 -#define _gloffset_VertexAttribI4uivEXT 850 -#define _gloffset_VertexAttribI4usvEXT 851 -#define _gloffset_VertexAttribIPointerEXT 852 -#define _gloffset_FramebufferTextureLayerEXT 853 -#define _gloffset_ColorMaskIndexedEXT 854 -#define _gloffset_DisableIndexedEXT 855 -#define _gloffset_EnableIndexedEXT 856 -#define _gloffset_GetBooleanIndexedvEXT 857 -#define _gloffset_GetIntegerIndexedvEXT 858 -#define _gloffset_IsEnabledIndexedEXT 859 -#define _gloffset_ClearColorIiEXT 860 -#define _gloffset_ClearColorIuiEXT 861 -#define _gloffset_GetTexParameterIivEXT 862 -#define _gloffset_GetTexParameterIuivEXT 863 -#define _gloffset_TexParameterIivEXT 864 -#define _gloffset_TexParameterIuivEXT 865 -#define _gloffset_BeginConditionalRenderNV 866 -#define _gloffset_EndConditionalRenderNV 867 -#define _gloffset_BeginTransformFeedbackEXT 868 -#define _gloffset_BindBufferBaseEXT 869 -#define _gloffset_BindBufferOffsetEXT 870 -#define _gloffset_BindBufferRangeEXT 871 -#define _gloffset_EndTransformFeedbackEXT 872 -#define _gloffset_GetTransformFeedbackVaryingEXT 873 -#define _gloffset_TransformFeedbackVaryingsEXT 874 -#define _gloffset_ProvokingVertexEXT 875 -#define _gloffset_GetTexParameterPointervAPPLE 876 -#define _gloffset_TextureRangeAPPLE 877 -#define _gloffset_GetObjectParameterivAPPLE 878 -#define _gloffset_ObjectPurgeableAPPLE 879 -#define _gloffset_ObjectUnpurgeableAPPLE 880 -#define _gloffset_ActiveProgramEXT 881 -#define _gloffset_CreateShaderProgramEXT 882 -#define _gloffset_UseShaderProgramEXT 883 -#define _gloffset_TextureBarrierNV 884 -#define _gloffset_StencilFuncSeparateATI 885 -#define _gloffset_ProgramEnvParameters4fvEXT 886 -#define _gloffset_ProgramLocalParameters4fvEXT 887 -#define _gloffset_GetQueryObjecti64vEXT 888 -#define _gloffset_GetQueryObjectui64vEXT 889 -#define _gloffset_EGLImageTargetRenderbufferStorageOES 890 -#define _gloffset_EGLImageTargetTexture2DOES 891 - -#else /* !_GLAPI_USE_REMAP_TABLE */ - -#define driDispatchRemapTable_size 484 -extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; - -#define AttachShader_remap_index 0 -#define CreateProgram_remap_index 1 -#define CreateShader_remap_index 2 -#define DeleteProgram_remap_index 3 -#define DeleteShader_remap_index 4 -#define DetachShader_remap_index 5 -#define GetAttachedShaders_remap_index 6 -#define GetProgramInfoLog_remap_index 7 -#define GetProgramiv_remap_index 8 -#define GetShaderInfoLog_remap_index 9 -#define GetShaderiv_remap_index 10 -#define IsProgram_remap_index 11 -#define IsShader_remap_index 12 -#define StencilFuncSeparate_remap_index 13 -#define StencilMaskSeparate_remap_index 14 -#define StencilOpSeparate_remap_index 15 -#define UniformMatrix2x3fv_remap_index 16 -#define UniformMatrix2x4fv_remap_index 17 -#define UniformMatrix3x2fv_remap_index 18 -#define UniformMatrix3x4fv_remap_index 19 -#define UniformMatrix4x2fv_remap_index 20 -#define UniformMatrix4x3fv_remap_index 21 -#define ClampColor_remap_index 22 -#define ClearBufferfi_remap_index 23 -#define ClearBufferfv_remap_index 24 -#define ClearBufferiv_remap_index 25 -#define ClearBufferuiv_remap_index 26 -#define GetStringi_remap_index 27 -#define TexBuffer_remap_index 28 -#define FramebufferTexture_remap_index 29 -#define GetBufferParameteri64v_remap_index 30 -#define GetInteger64i_v_remap_index 31 -#define VertexAttribDivisor_remap_index 32 -#define LoadTransposeMatrixdARB_remap_index 33 -#define LoadTransposeMatrixfARB_remap_index 34 -#define MultTransposeMatrixdARB_remap_index 35 -#define MultTransposeMatrixfARB_remap_index 36 -#define SampleCoverageARB_remap_index 37 -#define CompressedTexImage1DARB_remap_index 38 -#define CompressedTexImage2DARB_remap_index 39 -#define CompressedTexImage3DARB_remap_index 40 -#define CompressedTexSubImage1DARB_remap_index 41 -#define CompressedTexSubImage2DARB_remap_index 42 -#define CompressedTexSubImage3DARB_remap_index 43 -#define GetCompressedTexImageARB_remap_index 44 -#define DisableVertexAttribArrayARB_remap_index 45 -#define EnableVertexAttribArrayARB_remap_index 46 -#define GetProgramEnvParameterdvARB_remap_index 47 -#define GetProgramEnvParameterfvARB_remap_index 48 -#define GetProgramLocalParameterdvARB_remap_index 49 -#define GetProgramLocalParameterfvARB_remap_index 50 -#define GetProgramStringARB_remap_index 51 -#define GetProgramivARB_remap_index 52 -#define GetVertexAttribdvARB_remap_index 53 -#define GetVertexAttribfvARB_remap_index 54 -#define GetVertexAttribivARB_remap_index 55 -#define ProgramEnvParameter4dARB_remap_index 56 -#define ProgramEnvParameter4dvARB_remap_index 57 -#define ProgramEnvParameter4fARB_remap_index 58 -#define ProgramEnvParameter4fvARB_remap_index 59 -#define ProgramLocalParameter4dARB_remap_index 60 -#define ProgramLocalParameter4dvARB_remap_index 61 -#define ProgramLocalParameter4fARB_remap_index 62 -#define ProgramLocalParameter4fvARB_remap_index 63 -#define ProgramStringARB_remap_index 64 -#define VertexAttrib1dARB_remap_index 65 -#define VertexAttrib1dvARB_remap_index 66 -#define VertexAttrib1fARB_remap_index 67 -#define VertexAttrib1fvARB_remap_index 68 -#define VertexAttrib1sARB_remap_index 69 -#define VertexAttrib1svARB_remap_index 70 -#define VertexAttrib2dARB_remap_index 71 -#define VertexAttrib2dvARB_remap_index 72 -#define VertexAttrib2fARB_remap_index 73 -#define VertexAttrib2fvARB_remap_index 74 -#define VertexAttrib2sARB_remap_index 75 -#define VertexAttrib2svARB_remap_index 76 -#define VertexAttrib3dARB_remap_index 77 -#define VertexAttrib3dvARB_remap_index 78 -#define VertexAttrib3fARB_remap_index 79 -#define VertexAttrib3fvARB_remap_index 80 -#define VertexAttrib3sARB_remap_index 81 -#define VertexAttrib3svARB_remap_index 82 -#define VertexAttrib4NbvARB_remap_index 83 -#define VertexAttrib4NivARB_remap_index 84 -#define VertexAttrib4NsvARB_remap_index 85 -#define VertexAttrib4NubARB_remap_index 86 -#define VertexAttrib4NubvARB_remap_index 87 -#define VertexAttrib4NuivARB_remap_index 88 -#define VertexAttrib4NusvARB_remap_index 89 -#define VertexAttrib4bvARB_remap_index 90 -#define VertexAttrib4dARB_remap_index 91 -#define VertexAttrib4dvARB_remap_index 92 -#define VertexAttrib4fARB_remap_index 93 -#define VertexAttrib4fvARB_remap_index 94 -#define VertexAttrib4ivARB_remap_index 95 -#define VertexAttrib4sARB_remap_index 96 -#define VertexAttrib4svARB_remap_index 97 -#define VertexAttrib4ubvARB_remap_index 98 -#define VertexAttrib4uivARB_remap_index 99 -#define VertexAttrib4usvARB_remap_index 100 -#define VertexAttribPointerARB_remap_index 101 -#define BindBufferARB_remap_index 102 -#define BufferDataARB_remap_index 103 -#define BufferSubDataARB_remap_index 104 -#define DeleteBuffersARB_remap_index 105 -#define GenBuffersARB_remap_index 106 -#define GetBufferParameterivARB_remap_index 107 -#define GetBufferPointervARB_remap_index 108 -#define GetBufferSubDataARB_remap_index 109 -#define IsBufferARB_remap_index 110 -#define MapBufferARB_remap_index 111 -#define UnmapBufferARB_remap_index 112 -#define BeginQueryARB_remap_index 113 -#define DeleteQueriesARB_remap_index 114 -#define EndQueryARB_remap_index 115 -#define GenQueriesARB_remap_index 116 -#define GetQueryObjectivARB_remap_index 117 -#define GetQueryObjectuivARB_remap_index 118 -#define GetQueryivARB_remap_index 119 -#define IsQueryARB_remap_index 120 -#define AttachObjectARB_remap_index 121 -#define CompileShaderARB_remap_index 122 -#define CreateProgramObjectARB_remap_index 123 -#define CreateShaderObjectARB_remap_index 124 -#define DeleteObjectARB_remap_index 125 -#define DetachObjectARB_remap_index 126 -#define GetActiveUniformARB_remap_index 127 -#define GetAttachedObjectsARB_remap_index 128 -#define GetHandleARB_remap_index 129 -#define GetInfoLogARB_remap_index 130 -#define GetObjectParameterfvARB_remap_index 131 -#define GetObjectParameterivARB_remap_index 132 -#define GetShaderSourceARB_remap_index 133 -#define GetUniformLocationARB_remap_index 134 -#define GetUniformfvARB_remap_index 135 -#define GetUniformivARB_remap_index 136 -#define LinkProgramARB_remap_index 137 -#define ShaderSourceARB_remap_index 138 -#define Uniform1fARB_remap_index 139 -#define Uniform1fvARB_remap_index 140 -#define Uniform1iARB_remap_index 141 -#define Uniform1ivARB_remap_index 142 -#define Uniform2fARB_remap_index 143 -#define Uniform2fvARB_remap_index 144 -#define Uniform2iARB_remap_index 145 -#define Uniform2ivARB_remap_index 146 -#define Uniform3fARB_remap_index 147 -#define Uniform3fvARB_remap_index 148 -#define Uniform3iARB_remap_index 149 -#define Uniform3ivARB_remap_index 150 -#define Uniform4fARB_remap_index 151 -#define Uniform4fvARB_remap_index 152 -#define Uniform4iARB_remap_index 153 -#define Uniform4ivARB_remap_index 154 -#define UniformMatrix2fvARB_remap_index 155 -#define UniformMatrix3fvARB_remap_index 156 -#define UniformMatrix4fvARB_remap_index 157 -#define UseProgramObjectARB_remap_index 158 -#define ValidateProgramARB_remap_index 159 -#define BindAttribLocationARB_remap_index 160 -#define GetActiveAttribARB_remap_index 161 -#define GetAttribLocationARB_remap_index 162 -#define DrawBuffersARB_remap_index 163 -#define DrawArraysInstancedARB_remap_index 164 -#define DrawElementsInstancedARB_remap_index 165 -#define RenderbufferStorageMultisample_remap_index 166 -#define FramebufferTextureARB_remap_index 167 -#define FramebufferTextureFaceARB_remap_index 168 -#define ProgramParameteriARB_remap_index 169 -#define VertexAttribDivisorARB_remap_index 170 -#define FlushMappedBufferRange_remap_index 171 -#define MapBufferRange_remap_index 172 -#define BindVertexArray_remap_index 173 -#define GenVertexArrays_remap_index 174 -#define CopyBufferSubData_remap_index 175 -#define ClientWaitSync_remap_index 176 -#define DeleteSync_remap_index 177 -#define FenceSync_remap_index 178 -#define GetInteger64v_remap_index 179 -#define GetSynciv_remap_index 180 -#define IsSync_remap_index 181 -#define WaitSync_remap_index 182 -#define DrawElementsBaseVertex_remap_index 183 -#define DrawRangeElementsBaseVertex_remap_index 184 -#define MultiDrawElementsBaseVertex_remap_index 185 -#define BlendEquationSeparateiARB_remap_index 186 -#define BlendEquationiARB_remap_index 187 -#define BlendFuncSeparateiARB_remap_index 188 -#define BlendFunciARB_remap_index 189 -#define BindTransformFeedback_remap_index 190 -#define DeleteTransformFeedbacks_remap_index 191 -#define DrawTransformFeedback_remap_index 192 -#define GenTransformFeedbacks_remap_index 193 -#define IsTransformFeedback_remap_index 194 -#define PauseTransformFeedback_remap_index 195 -#define ResumeTransformFeedback_remap_index 196 -#define ClearDepthf_remap_index 197 -#define DepthRangef_remap_index 198 -#define GetShaderPrecisionFormat_remap_index 199 -#define ReleaseShaderCompiler_remap_index 200 -#define ShaderBinary_remap_index 201 -#define PolygonOffsetEXT_remap_index 202 -#define GetPixelTexGenParameterfvSGIS_remap_index 203 -#define GetPixelTexGenParameterivSGIS_remap_index 204 -#define PixelTexGenParameterfSGIS_remap_index 205 -#define PixelTexGenParameterfvSGIS_remap_index 206 -#define PixelTexGenParameteriSGIS_remap_index 207 -#define PixelTexGenParameterivSGIS_remap_index 208 -#define SampleMaskSGIS_remap_index 209 -#define SamplePatternSGIS_remap_index 210 -#define ColorPointerEXT_remap_index 211 -#define EdgeFlagPointerEXT_remap_index 212 -#define IndexPointerEXT_remap_index 213 -#define NormalPointerEXT_remap_index 214 -#define TexCoordPointerEXT_remap_index 215 -#define VertexPointerEXT_remap_index 216 -#define PointParameterfEXT_remap_index 217 -#define PointParameterfvEXT_remap_index 218 -#define LockArraysEXT_remap_index 219 -#define UnlockArraysEXT_remap_index 220 -#define SecondaryColor3bEXT_remap_index 221 -#define SecondaryColor3bvEXT_remap_index 222 -#define SecondaryColor3dEXT_remap_index 223 -#define SecondaryColor3dvEXT_remap_index 224 -#define SecondaryColor3fEXT_remap_index 225 -#define SecondaryColor3fvEXT_remap_index 226 -#define SecondaryColor3iEXT_remap_index 227 -#define SecondaryColor3ivEXT_remap_index 228 -#define SecondaryColor3sEXT_remap_index 229 -#define SecondaryColor3svEXT_remap_index 230 -#define SecondaryColor3ubEXT_remap_index 231 -#define SecondaryColor3ubvEXT_remap_index 232 -#define SecondaryColor3uiEXT_remap_index 233 -#define SecondaryColor3uivEXT_remap_index 234 -#define SecondaryColor3usEXT_remap_index 235 -#define SecondaryColor3usvEXT_remap_index 236 -#define SecondaryColorPointerEXT_remap_index 237 -#define MultiDrawArraysEXT_remap_index 238 -#define MultiDrawElementsEXT_remap_index 239 -#define FogCoordPointerEXT_remap_index 240 -#define FogCoorddEXT_remap_index 241 -#define FogCoorddvEXT_remap_index 242 -#define FogCoordfEXT_remap_index 243 -#define FogCoordfvEXT_remap_index 244 -#define PixelTexGenSGIX_remap_index 245 -#define BlendFuncSeparateEXT_remap_index 246 -#define FlushVertexArrayRangeNV_remap_index 247 -#define VertexArrayRangeNV_remap_index 248 -#define CombinerInputNV_remap_index 249 -#define CombinerOutputNV_remap_index 250 -#define CombinerParameterfNV_remap_index 251 -#define CombinerParameterfvNV_remap_index 252 -#define CombinerParameteriNV_remap_index 253 -#define CombinerParameterivNV_remap_index 254 -#define FinalCombinerInputNV_remap_index 255 -#define GetCombinerInputParameterfvNV_remap_index 256 -#define GetCombinerInputParameterivNV_remap_index 257 -#define GetCombinerOutputParameterfvNV_remap_index 258 -#define GetCombinerOutputParameterivNV_remap_index 259 -#define GetFinalCombinerInputParameterfvNV_remap_index 260 -#define GetFinalCombinerInputParameterivNV_remap_index 261 -#define ResizeBuffersMESA_remap_index 262 -#define WindowPos2dMESA_remap_index 263 -#define WindowPos2dvMESA_remap_index 264 -#define WindowPos2fMESA_remap_index 265 -#define WindowPos2fvMESA_remap_index 266 -#define WindowPos2iMESA_remap_index 267 -#define WindowPos2ivMESA_remap_index 268 -#define WindowPos2sMESA_remap_index 269 -#define WindowPos2svMESA_remap_index 270 -#define WindowPos3dMESA_remap_index 271 -#define WindowPos3dvMESA_remap_index 272 -#define WindowPos3fMESA_remap_index 273 -#define WindowPos3fvMESA_remap_index 274 -#define WindowPos3iMESA_remap_index 275 -#define WindowPos3ivMESA_remap_index 276 -#define WindowPos3sMESA_remap_index 277 -#define WindowPos3svMESA_remap_index 278 -#define WindowPos4dMESA_remap_index 279 -#define WindowPos4dvMESA_remap_index 280 -#define WindowPos4fMESA_remap_index 281 -#define WindowPos4fvMESA_remap_index 282 -#define WindowPos4iMESA_remap_index 283 -#define WindowPos4ivMESA_remap_index 284 -#define WindowPos4sMESA_remap_index 285 -#define WindowPos4svMESA_remap_index 286 -#define MultiModeDrawArraysIBM_remap_index 287 -#define MultiModeDrawElementsIBM_remap_index 288 -#define DeleteFencesNV_remap_index 289 -#define FinishFenceNV_remap_index 290 -#define GenFencesNV_remap_index 291 -#define GetFenceivNV_remap_index 292 -#define IsFenceNV_remap_index 293 -#define SetFenceNV_remap_index 294 -#define TestFenceNV_remap_index 295 -#define AreProgramsResidentNV_remap_index 296 -#define BindProgramNV_remap_index 297 -#define DeleteProgramsNV_remap_index 298 -#define ExecuteProgramNV_remap_index 299 -#define GenProgramsNV_remap_index 300 -#define GetProgramParameterdvNV_remap_index 301 -#define GetProgramParameterfvNV_remap_index 302 -#define GetProgramStringNV_remap_index 303 -#define GetProgramivNV_remap_index 304 -#define GetTrackMatrixivNV_remap_index 305 -#define GetVertexAttribPointervNV_remap_index 306 -#define GetVertexAttribdvNV_remap_index 307 -#define GetVertexAttribfvNV_remap_index 308 -#define GetVertexAttribivNV_remap_index 309 -#define IsProgramNV_remap_index 310 -#define LoadProgramNV_remap_index 311 -#define ProgramParameters4dvNV_remap_index 312 -#define ProgramParameters4fvNV_remap_index 313 -#define RequestResidentProgramsNV_remap_index 314 -#define TrackMatrixNV_remap_index 315 -#define VertexAttrib1dNV_remap_index 316 -#define VertexAttrib1dvNV_remap_index 317 -#define VertexAttrib1fNV_remap_index 318 -#define VertexAttrib1fvNV_remap_index 319 -#define VertexAttrib1sNV_remap_index 320 -#define VertexAttrib1svNV_remap_index 321 -#define VertexAttrib2dNV_remap_index 322 -#define VertexAttrib2dvNV_remap_index 323 -#define VertexAttrib2fNV_remap_index 324 -#define VertexAttrib2fvNV_remap_index 325 -#define VertexAttrib2sNV_remap_index 326 -#define VertexAttrib2svNV_remap_index 327 -#define VertexAttrib3dNV_remap_index 328 -#define VertexAttrib3dvNV_remap_index 329 -#define VertexAttrib3fNV_remap_index 330 -#define VertexAttrib3fvNV_remap_index 331 -#define VertexAttrib3sNV_remap_index 332 -#define VertexAttrib3svNV_remap_index 333 -#define VertexAttrib4dNV_remap_index 334 -#define VertexAttrib4dvNV_remap_index 335 -#define VertexAttrib4fNV_remap_index 336 -#define VertexAttrib4fvNV_remap_index 337 -#define VertexAttrib4sNV_remap_index 338 -#define VertexAttrib4svNV_remap_index 339 -#define VertexAttrib4ubNV_remap_index 340 -#define VertexAttrib4ubvNV_remap_index 341 -#define VertexAttribPointerNV_remap_index 342 -#define VertexAttribs1dvNV_remap_index 343 -#define VertexAttribs1fvNV_remap_index 344 -#define VertexAttribs1svNV_remap_index 345 -#define VertexAttribs2dvNV_remap_index 346 -#define VertexAttribs2fvNV_remap_index 347 -#define VertexAttribs2svNV_remap_index 348 -#define VertexAttribs3dvNV_remap_index 349 -#define VertexAttribs3fvNV_remap_index 350 -#define VertexAttribs3svNV_remap_index 351 -#define VertexAttribs4dvNV_remap_index 352 -#define VertexAttribs4fvNV_remap_index 353 -#define VertexAttribs4svNV_remap_index 354 -#define VertexAttribs4ubvNV_remap_index 355 -#define GetTexBumpParameterfvATI_remap_index 356 -#define GetTexBumpParameterivATI_remap_index 357 -#define TexBumpParameterfvATI_remap_index 358 -#define TexBumpParameterivATI_remap_index 359 -#define AlphaFragmentOp1ATI_remap_index 360 -#define AlphaFragmentOp2ATI_remap_index 361 -#define AlphaFragmentOp3ATI_remap_index 362 -#define BeginFragmentShaderATI_remap_index 363 -#define BindFragmentShaderATI_remap_index 364 -#define ColorFragmentOp1ATI_remap_index 365 -#define ColorFragmentOp2ATI_remap_index 366 -#define ColorFragmentOp3ATI_remap_index 367 -#define DeleteFragmentShaderATI_remap_index 368 -#define EndFragmentShaderATI_remap_index 369 -#define GenFragmentShadersATI_remap_index 370 -#define PassTexCoordATI_remap_index 371 -#define SampleMapATI_remap_index 372 -#define SetFragmentShaderConstantATI_remap_index 373 -#define PointParameteriNV_remap_index 374 -#define PointParameterivNV_remap_index 375 -#define ActiveStencilFaceEXT_remap_index 376 -#define BindVertexArrayAPPLE_remap_index 377 -#define DeleteVertexArraysAPPLE_remap_index 378 -#define GenVertexArraysAPPLE_remap_index 379 -#define IsVertexArrayAPPLE_remap_index 380 -#define GetProgramNamedParameterdvNV_remap_index 381 -#define GetProgramNamedParameterfvNV_remap_index 382 -#define ProgramNamedParameter4dNV_remap_index 383 -#define ProgramNamedParameter4dvNV_remap_index 384 -#define ProgramNamedParameter4fNV_remap_index 385 -#define ProgramNamedParameter4fvNV_remap_index 386 -#define PrimitiveRestartIndexNV_remap_index 387 -#define PrimitiveRestartNV_remap_index 388 -#define DepthBoundsEXT_remap_index 389 -#define BlendEquationSeparateEXT_remap_index 390 -#define BindFramebufferEXT_remap_index 391 -#define BindRenderbufferEXT_remap_index 392 -#define CheckFramebufferStatusEXT_remap_index 393 -#define DeleteFramebuffersEXT_remap_index 394 -#define DeleteRenderbuffersEXT_remap_index 395 -#define FramebufferRenderbufferEXT_remap_index 396 -#define FramebufferTexture1DEXT_remap_index 397 -#define FramebufferTexture2DEXT_remap_index 398 -#define FramebufferTexture3DEXT_remap_index 399 -#define GenFramebuffersEXT_remap_index 400 -#define GenRenderbuffersEXT_remap_index 401 -#define GenerateMipmapEXT_remap_index 402 -#define GetFramebufferAttachmentParameterivEXT_remap_index 403 -#define GetRenderbufferParameterivEXT_remap_index 404 -#define IsFramebufferEXT_remap_index 405 -#define IsRenderbufferEXT_remap_index 406 -#define RenderbufferStorageEXT_remap_index 407 -#define BlitFramebufferEXT_remap_index 408 -#define BufferParameteriAPPLE_remap_index 409 -#define FlushMappedBufferRangeAPPLE_remap_index 410 -#define BindFragDataLocationEXT_remap_index 411 -#define GetFragDataLocationEXT_remap_index 412 -#define GetUniformuivEXT_remap_index 413 -#define GetVertexAttribIivEXT_remap_index 414 -#define GetVertexAttribIuivEXT_remap_index 415 -#define Uniform1uiEXT_remap_index 416 -#define Uniform1uivEXT_remap_index 417 -#define Uniform2uiEXT_remap_index 418 -#define Uniform2uivEXT_remap_index 419 -#define Uniform3uiEXT_remap_index 420 -#define Uniform3uivEXT_remap_index 421 -#define Uniform4uiEXT_remap_index 422 -#define Uniform4uivEXT_remap_index 423 -#define VertexAttribI1iEXT_remap_index 424 -#define VertexAttribI1ivEXT_remap_index 425 -#define VertexAttribI1uiEXT_remap_index 426 -#define VertexAttribI1uivEXT_remap_index 427 -#define VertexAttribI2iEXT_remap_index 428 -#define VertexAttribI2ivEXT_remap_index 429 -#define VertexAttribI2uiEXT_remap_index 430 -#define VertexAttribI2uivEXT_remap_index 431 -#define VertexAttribI3iEXT_remap_index 432 -#define VertexAttribI3ivEXT_remap_index 433 -#define VertexAttribI3uiEXT_remap_index 434 -#define VertexAttribI3uivEXT_remap_index 435 -#define VertexAttribI4bvEXT_remap_index 436 -#define VertexAttribI4iEXT_remap_index 437 -#define VertexAttribI4ivEXT_remap_index 438 -#define VertexAttribI4svEXT_remap_index 439 -#define VertexAttribI4ubvEXT_remap_index 440 -#define VertexAttribI4uiEXT_remap_index 441 -#define VertexAttribI4uivEXT_remap_index 442 -#define VertexAttribI4usvEXT_remap_index 443 -#define VertexAttribIPointerEXT_remap_index 444 -#define FramebufferTextureLayerEXT_remap_index 445 -#define ColorMaskIndexedEXT_remap_index 446 -#define DisableIndexedEXT_remap_index 447 -#define EnableIndexedEXT_remap_index 448 -#define GetBooleanIndexedvEXT_remap_index 449 -#define GetIntegerIndexedvEXT_remap_index 450 -#define IsEnabledIndexedEXT_remap_index 451 -#define ClearColorIiEXT_remap_index 452 -#define ClearColorIuiEXT_remap_index 453 -#define GetTexParameterIivEXT_remap_index 454 -#define GetTexParameterIuivEXT_remap_index 455 -#define TexParameterIivEXT_remap_index 456 -#define TexParameterIuivEXT_remap_index 457 -#define BeginConditionalRenderNV_remap_index 458 -#define EndConditionalRenderNV_remap_index 459 -#define BeginTransformFeedbackEXT_remap_index 460 -#define BindBufferBaseEXT_remap_index 461 -#define BindBufferOffsetEXT_remap_index 462 -#define BindBufferRangeEXT_remap_index 463 -#define EndTransformFeedbackEXT_remap_index 464 -#define GetTransformFeedbackVaryingEXT_remap_index 465 -#define TransformFeedbackVaryingsEXT_remap_index 466 -#define ProvokingVertexEXT_remap_index 467 -#define GetTexParameterPointervAPPLE_remap_index 468 -#define TextureRangeAPPLE_remap_index 469 -#define GetObjectParameterivAPPLE_remap_index 470 -#define ObjectPurgeableAPPLE_remap_index 471 -#define ObjectUnpurgeableAPPLE_remap_index 472 -#define ActiveProgramEXT_remap_index 473 -#define CreateShaderProgramEXT_remap_index 474 -#define UseShaderProgramEXT_remap_index 475 -#define TextureBarrierNV_remap_index 476 -#define StencilFuncSeparateATI_remap_index 477 -#define ProgramEnvParameters4fvEXT_remap_index 478 -#define ProgramLocalParameters4fvEXT_remap_index 479 -#define GetQueryObjecti64vEXT_remap_index 480 -#define GetQueryObjectui64vEXT_remap_index 481 -#define EGLImageTargetRenderbufferStorageOES_remap_index 482 -#define EGLImageTargetTexture2DOES_remap_index 483 - -#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index] -#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index] -#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index] -#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index] -#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index] -#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index] -#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index] -#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index] -#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index] -#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index] -#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index] -#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index] -#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index] -#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index] -#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index] -#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index] -#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index] -#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index] -#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index] -#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index] -#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index] -#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index] -#define _gloffset_ClampColor driDispatchRemapTable[ClampColor_remap_index] -#define _gloffset_ClearBufferfi driDispatchRemapTable[ClearBufferfi_remap_index] -#define _gloffset_ClearBufferfv driDispatchRemapTable[ClearBufferfv_remap_index] -#define _gloffset_ClearBufferiv driDispatchRemapTable[ClearBufferiv_remap_index] -#define _gloffset_ClearBufferuiv driDispatchRemapTable[ClearBufferuiv_remap_index] -#define _gloffset_GetStringi driDispatchRemapTable[GetStringi_remap_index] -#define _gloffset_TexBuffer driDispatchRemapTable[TexBuffer_remap_index] -#define _gloffset_FramebufferTexture driDispatchRemapTable[FramebufferTexture_remap_index] -#define _gloffset_GetBufferParameteri64v driDispatchRemapTable[GetBufferParameteri64v_remap_index] -#define _gloffset_GetInteger64i_v driDispatchRemapTable[GetInteger64i_v_remap_index] -#define _gloffset_VertexAttribDivisor driDispatchRemapTable[VertexAttribDivisor_remap_index] -#define _gloffset_LoadTransposeMatrixdARB driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index] -#define _gloffset_LoadTransposeMatrixfARB driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index] -#define _gloffset_MultTransposeMatrixdARB driDispatchRemapTable[MultTransposeMatrixdARB_remap_index] -#define _gloffset_MultTransposeMatrixfARB driDispatchRemapTable[MultTransposeMatrixfARB_remap_index] -#define _gloffset_SampleCoverageARB driDispatchRemapTable[SampleCoverageARB_remap_index] -#define _gloffset_CompressedTexImage1DARB driDispatchRemapTable[CompressedTexImage1DARB_remap_index] -#define _gloffset_CompressedTexImage2DARB driDispatchRemapTable[CompressedTexImage2DARB_remap_index] -#define _gloffset_CompressedTexImage3DARB driDispatchRemapTable[CompressedTexImage3DARB_remap_index] -#define _gloffset_CompressedTexSubImage1DARB driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index] -#define _gloffset_CompressedTexSubImage2DARB driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index] -#define _gloffset_CompressedTexSubImage3DARB driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index] -#define _gloffset_GetCompressedTexImageARB driDispatchRemapTable[GetCompressedTexImageARB_remap_index] -#define _gloffset_DisableVertexAttribArrayARB driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index] -#define _gloffset_EnableVertexAttribArrayARB driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index] -#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index] -#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index] -#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index] -#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index] -#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index] -#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index] -#define _gloffset_GetVertexAttribdvARB driDispatchRemapTable[GetVertexAttribdvARB_remap_index] -#define _gloffset_GetVertexAttribfvARB driDispatchRemapTable[GetVertexAttribfvARB_remap_index] -#define _gloffset_GetVertexAttribivARB driDispatchRemapTable[GetVertexAttribivARB_remap_index] -#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index] -#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index] -#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index] -#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index] -#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index] -#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index] -#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index] -#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index] -#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index] -#define _gloffset_VertexAttrib1dARB driDispatchRemapTable[VertexAttrib1dARB_remap_index] -#define _gloffset_VertexAttrib1dvARB driDispatchRemapTable[VertexAttrib1dvARB_remap_index] -#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index] -#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index] -#define _gloffset_VertexAttrib1sARB driDispatchRemapTable[VertexAttrib1sARB_remap_index] -#define _gloffset_VertexAttrib1svARB driDispatchRemapTable[VertexAttrib1svARB_remap_index] -#define _gloffset_VertexAttrib2dARB driDispatchRemapTable[VertexAttrib2dARB_remap_index] -#define _gloffset_VertexAttrib2dvARB driDispatchRemapTable[VertexAttrib2dvARB_remap_index] -#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index] -#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index] -#define _gloffset_VertexAttrib2sARB driDispatchRemapTable[VertexAttrib2sARB_remap_index] -#define _gloffset_VertexAttrib2svARB driDispatchRemapTable[VertexAttrib2svARB_remap_index] -#define _gloffset_VertexAttrib3dARB driDispatchRemapTable[VertexAttrib3dARB_remap_index] -#define _gloffset_VertexAttrib3dvARB driDispatchRemapTable[VertexAttrib3dvARB_remap_index] -#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index] -#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index] -#define _gloffset_VertexAttrib3sARB driDispatchRemapTable[VertexAttrib3sARB_remap_index] -#define _gloffset_VertexAttrib3svARB driDispatchRemapTable[VertexAttrib3svARB_remap_index] -#define _gloffset_VertexAttrib4NbvARB driDispatchRemapTable[VertexAttrib4NbvARB_remap_index] -#define _gloffset_VertexAttrib4NivARB driDispatchRemapTable[VertexAttrib4NivARB_remap_index] -#define _gloffset_VertexAttrib4NsvARB driDispatchRemapTable[VertexAttrib4NsvARB_remap_index] -#define _gloffset_VertexAttrib4NubARB driDispatchRemapTable[VertexAttrib4NubARB_remap_index] -#define _gloffset_VertexAttrib4NubvARB driDispatchRemapTable[VertexAttrib4NubvARB_remap_index] -#define _gloffset_VertexAttrib4NuivARB driDispatchRemapTable[VertexAttrib4NuivARB_remap_index] -#define _gloffset_VertexAttrib4NusvARB driDispatchRemapTable[VertexAttrib4NusvARB_remap_index] -#define _gloffset_VertexAttrib4bvARB driDispatchRemapTable[VertexAttrib4bvARB_remap_index] -#define _gloffset_VertexAttrib4dARB driDispatchRemapTable[VertexAttrib4dARB_remap_index] -#define _gloffset_VertexAttrib4dvARB driDispatchRemapTable[VertexAttrib4dvARB_remap_index] -#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index] -#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index] -#define _gloffset_VertexAttrib4ivARB driDispatchRemapTable[VertexAttrib4ivARB_remap_index] -#define _gloffset_VertexAttrib4sARB driDispatchRemapTable[VertexAttrib4sARB_remap_index] -#define _gloffset_VertexAttrib4svARB driDispatchRemapTable[VertexAttrib4svARB_remap_index] -#define _gloffset_VertexAttrib4ubvARB driDispatchRemapTable[VertexAttrib4ubvARB_remap_index] -#define _gloffset_VertexAttrib4uivARB driDispatchRemapTable[VertexAttrib4uivARB_remap_index] -#define _gloffset_VertexAttrib4usvARB driDispatchRemapTable[VertexAttrib4usvARB_remap_index] -#define _gloffset_VertexAttribPointerARB driDispatchRemapTable[VertexAttribPointerARB_remap_index] -#define _gloffset_BindBufferARB driDispatchRemapTable[BindBufferARB_remap_index] -#define _gloffset_BufferDataARB driDispatchRemapTable[BufferDataARB_remap_index] -#define _gloffset_BufferSubDataARB driDispatchRemapTable[BufferSubDataARB_remap_index] -#define _gloffset_DeleteBuffersARB driDispatchRemapTable[DeleteBuffersARB_remap_index] -#define _gloffset_GenBuffersARB driDispatchRemapTable[GenBuffersARB_remap_index] -#define _gloffset_GetBufferParameterivARB driDispatchRemapTable[GetBufferParameterivARB_remap_index] -#define _gloffset_GetBufferPointervARB driDispatchRemapTable[GetBufferPointervARB_remap_index] -#define _gloffset_GetBufferSubDataARB driDispatchRemapTable[GetBufferSubDataARB_remap_index] -#define _gloffset_IsBufferARB driDispatchRemapTable[IsBufferARB_remap_index] -#define _gloffset_MapBufferARB driDispatchRemapTable[MapBufferARB_remap_index] -#define _gloffset_UnmapBufferARB driDispatchRemapTable[UnmapBufferARB_remap_index] -#define _gloffset_BeginQueryARB driDispatchRemapTable[BeginQueryARB_remap_index] -#define _gloffset_DeleteQueriesARB driDispatchRemapTable[DeleteQueriesARB_remap_index] -#define _gloffset_EndQueryARB driDispatchRemapTable[EndQueryARB_remap_index] -#define _gloffset_GenQueriesARB driDispatchRemapTable[GenQueriesARB_remap_index] -#define _gloffset_GetQueryObjectivARB driDispatchRemapTable[GetQueryObjectivARB_remap_index] -#define _gloffset_GetQueryObjectuivARB driDispatchRemapTable[GetQueryObjectuivARB_remap_index] -#define _gloffset_GetQueryivARB driDispatchRemapTable[GetQueryivARB_remap_index] -#define _gloffset_IsQueryARB driDispatchRemapTable[IsQueryARB_remap_index] -#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index] -#define _gloffset_CompileShaderARB driDispatchRemapTable[CompileShaderARB_remap_index] -#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index] -#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index] -#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index] -#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index] -#define _gloffset_GetActiveUniformARB driDispatchRemapTable[GetActiveUniformARB_remap_index] -#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index] -#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index] -#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index] -#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index] -#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index] -#define _gloffset_GetShaderSourceARB driDispatchRemapTable[GetShaderSourceARB_remap_index] -#define _gloffset_GetUniformLocationARB driDispatchRemapTable[GetUniformLocationARB_remap_index] -#define _gloffset_GetUniformfvARB driDispatchRemapTable[GetUniformfvARB_remap_index] -#define _gloffset_GetUniformivARB driDispatchRemapTable[GetUniformivARB_remap_index] -#define _gloffset_LinkProgramARB driDispatchRemapTable[LinkProgramARB_remap_index] -#define _gloffset_ShaderSourceARB driDispatchRemapTable[ShaderSourceARB_remap_index] -#define _gloffset_Uniform1fARB driDispatchRemapTable[Uniform1fARB_remap_index] -#define _gloffset_Uniform1fvARB driDispatchRemapTable[Uniform1fvARB_remap_index] -#define _gloffset_Uniform1iARB driDispatchRemapTable[Uniform1iARB_remap_index] -#define _gloffset_Uniform1ivARB driDispatchRemapTable[Uniform1ivARB_remap_index] -#define _gloffset_Uniform2fARB driDispatchRemapTable[Uniform2fARB_remap_index] -#define _gloffset_Uniform2fvARB driDispatchRemapTable[Uniform2fvARB_remap_index] -#define _gloffset_Uniform2iARB driDispatchRemapTable[Uniform2iARB_remap_index] -#define _gloffset_Uniform2ivARB driDispatchRemapTable[Uniform2ivARB_remap_index] -#define _gloffset_Uniform3fARB driDispatchRemapTable[Uniform3fARB_remap_index] -#define _gloffset_Uniform3fvARB driDispatchRemapTable[Uniform3fvARB_remap_index] -#define _gloffset_Uniform3iARB driDispatchRemapTable[Uniform3iARB_remap_index] -#define _gloffset_Uniform3ivARB driDispatchRemapTable[Uniform3ivARB_remap_index] -#define _gloffset_Uniform4fARB driDispatchRemapTable[Uniform4fARB_remap_index] -#define _gloffset_Uniform4fvARB driDispatchRemapTable[Uniform4fvARB_remap_index] -#define _gloffset_Uniform4iARB driDispatchRemapTable[Uniform4iARB_remap_index] -#define _gloffset_Uniform4ivARB driDispatchRemapTable[Uniform4ivARB_remap_index] -#define _gloffset_UniformMatrix2fvARB driDispatchRemapTable[UniformMatrix2fvARB_remap_index] -#define _gloffset_UniformMatrix3fvARB driDispatchRemapTable[UniformMatrix3fvARB_remap_index] -#define _gloffset_UniformMatrix4fvARB driDispatchRemapTable[UniformMatrix4fvARB_remap_index] -#define _gloffset_UseProgramObjectARB driDispatchRemapTable[UseProgramObjectARB_remap_index] -#define _gloffset_ValidateProgramARB driDispatchRemapTable[ValidateProgramARB_remap_index] -#define _gloffset_BindAttribLocationARB driDispatchRemapTable[BindAttribLocationARB_remap_index] -#define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index] -#define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index] -#define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index] -#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index] -#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index] -#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index] -#define _gloffset_FramebufferTextureARB driDispatchRemapTable[FramebufferTextureARB_remap_index] -#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index] -#define _gloffset_ProgramParameteriARB driDispatchRemapTable[ProgramParameteriARB_remap_index] -#define _gloffset_VertexAttribDivisorARB driDispatchRemapTable[VertexAttribDivisorARB_remap_index] -#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index] -#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index] -#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index] -#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index] -#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index] -#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index] -#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index] -#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index] -#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index] -#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index] -#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index] -#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index] -#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index] -#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index] -#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index] -#define _gloffset_BlendEquationSeparateiARB driDispatchRemapTable[BlendEquationSeparateiARB_remap_index] -#define _gloffset_BlendEquationiARB driDispatchRemapTable[BlendEquationiARB_remap_index] -#define _gloffset_BlendFuncSeparateiARB driDispatchRemapTable[BlendFuncSeparateiARB_remap_index] -#define _gloffset_BlendFunciARB driDispatchRemapTable[BlendFunciARB_remap_index] -#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index] -#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index] -#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index] -#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index] -#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index] -#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index] -#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index] -#define _gloffset_ClearDepthf driDispatchRemapTable[ClearDepthf_remap_index] -#define _gloffset_DepthRangef driDispatchRemapTable[DepthRangef_remap_index] -#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index] -#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index] -#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index] -#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index] -#define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index] -#define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index] -#define _gloffset_PixelTexGenParameterfSGIS driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index] -#define _gloffset_PixelTexGenParameterfvSGIS driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index] -#define _gloffset_PixelTexGenParameteriSGIS driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index] -#define _gloffset_PixelTexGenParameterivSGIS driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index] -#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index] -#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index] -#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index] -#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index] -#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index] -#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index] -#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index] -#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index] -#define _gloffset_PointParameterfEXT driDispatchRemapTable[PointParameterfEXT_remap_index] -#define _gloffset_PointParameterfvEXT driDispatchRemapTable[PointParameterfvEXT_remap_index] -#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index] -#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index] -#define _gloffset_SecondaryColor3bEXT driDispatchRemapTable[SecondaryColor3bEXT_remap_index] -#define _gloffset_SecondaryColor3bvEXT driDispatchRemapTable[SecondaryColor3bvEXT_remap_index] -#define _gloffset_SecondaryColor3dEXT driDispatchRemapTable[SecondaryColor3dEXT_remap_index] -#define _gloffset_SecondaryColor3dvEXT driDispatchRemapTable[SecondaryColor3dvEXT_remap_index] -#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index] -#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index] -#define _gloffset_SecondaryColor3iEXT driDispatchRemapTable[SecondaryColor3iEXT_remap_index] -#define _gloffset_SecondaryColor3ivEXT driDispatchRemapTable[SecondaryColor3ivEXT_remap_index] -#define _gloffset_SecondaryColor3sEXT driDispatchRemapTable[SecondaryColor3sEXT_remap_index] -#define _gloffset_SecondaryColor3svEXT driDispatchRemapTable[SecondaryColor3svEXT_remap_index] -#define _gloffset_SecondaryColor3ubEXT driDispatchRemapTable[SecondaryColor3ubEXT_remap_index] -#define _gloffset_SecondaryColor3ubvEXT driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index] -#define _gloffset_SecondaryColor3uiEXT driDispatchRemapTable[SecondaryColor3uiEXT_remap_index] -#define _gloffset_SecondaryColor3uivEXT driDispatchRemapTable[SecondaryColor3uivEXT_remap_index] -#define _gloffset_SecondaryColor3usEXT driDispatchRemapTable[SecondaryColor3usEXT_remap_index] -#define _gloffset_SecondaryColor3usvEXT driDispatchRemapTable[SecondaryColor3usvEXT_remap_index] -#define _gloffset_SecondaryColorPointerEXT driDispatchRemapTable[SecondaryColorPointerEXT_remap_index] -#define _gloffset_MultiDrawArraysEXT driDispatchRemapTable[MultiDrawArraysEXT_remap_index] -#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index] -#define _gloffset_FogCoordPointerEXT driDispatchRemapTable[FogCoordPointerEXT_remap_index] -#define _gloffset_FogCoorddEXT driDispatchRemapTable[FogCoorddEXT_remap_index] -#define _gloffset_FogCoorddvEXT driDispatchRemapTable[FogCoorddvEXT_remap_index] -#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index] -#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index] -#define _gloffset_PixelTexGenSGIX driDispatchRemapTable[PixelTexGenSGIX_remap_index] -#define _gloffset_BlendFuncSeparateEXT driDispatchRemapTable[BlendFuncSeparateEXT_remap_index] -#define _gloffset_FlushVertexArrayRangeNV driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index] -#define _gloffset_VertexArrayRangeNV driDispatchRemapTable[VertexArrayRangeNV_remap_index] -#define _gloffset_CombinerInputNV driDispatchRemapTable[CombinerInputNV_remap_index] -#define _gloffset_CombinerOutputNV driDispatchRemapTable[CombinerOutputNV_remap_index] -#define _gloffset_CombinerParameterfNV driDispatchRemapTable[CombinerParameterfNV_remap_index] -#define _gloffset_CombinerParameterfvNV driDispatchRemapTable[CombinerParameterfvNV_remap_index] -#define _gloffset_CombinerParameteriNV driDispatchRemapTable[CombinerParameteriNV_remap_index] -#define _gloffset_CombinerParameterivNV driDispatchRemapTable[CombinerParameterivNV_remap_index] -#define _gloffset_FinalCombinerInputNV driDispatchRemapTable[FinalCombinerInputNV_remap_index] -#define _gloffset_GetCombinerInputParameterfvNV driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index] -#define _gloffset_GetCombinerInputParameterivNV driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index] -#define _gloffset_GetCombinerOutputParameterfvNV driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index] -#define _gloffset_GetCombinerOutputParameterivNV driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index] -#define _gloffset_GetFinalCombinerInputParameterfvNV driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index] -#define _gloffset_GetFinalCombinerInputParameterivNV driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index] -#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index] -#define _gloffset_WindowPos2dMESA driDispatchRemapTable[WindowPos2dMESA_remap_index] -#define _gloffset_WindowPos2dvMESA driDispatchRemapTable[WindowPos2dvMESA_remap_index] -#define _gloffset_WindowPos2fMESA driDispatchRemapTable[WindowPos2fMESA_remap_index] -#define _gloffset_WindowPos2fvMESA driDispatchRemapTable[WindowPos2fvMESA_remap_index] -#define _gloffset_WindowPos2iMESA driDispatchRemapTable[WindowPos2iMESA_remap_index] -#define _gloffset_WindowPos2ivMESA driDispatchRemapTable[WindowPos2ivMESA_remap_index] -#define _gloffset_WindowPos2sMESA driDispatchRemapTable[WindowPos2sMESA_remap_index] -#define _gloffset_WindowPos2svMESA driDispatchRemapTable[WindowPos2svMESA_remap_index] -#define _gloffset_WindowPos3dMESA driDispatchRemapTable[WindowPos3dMESA_remap_index] -#define _gloffset_WindowPos3dvMESA driDispatchRemapTable[WindowPos3dvMESA_remap_index] -#define _gloffset_WindowPos3fMESA driDispatchRemapTable[WindowPos3fMESA_remap_index] -#define _gloffset_WindowPos3fvMESA driDispatchRemapTable[WindowPos3fvMESA_remap_index] -#define _gloffset_WindowPos3iMESA driDispatchRemapTable[WindowPos3iMESA_remap_index] -#define _gloffset_WindowPos3ivMESA driDispatchRemapTable[WindowPos3ivMESA_remap_index] -#define _gloffset_WindowPos3sMESA driDispatchRemapTable[WindowPos3sMESA_remap_index] -#define _gloffset_WindowPos3svMESA driDispatchRemapTable[WindowPos3svMESA_remap_index] -#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index] -#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index] -#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index] -#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index] -#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index] -#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index] -#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index] -#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index] -#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index] -#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index] -#define _gloffset_DeleteFencesNV driDispatchRemapTable[DeleteFencesNV_remap_index] -#define _gloffset_FinishFenceNV driDispatchRemapTable[FinishFenceNV_remap_index] -#define _gloffset_GenFencesNV driDispatchRemapTable[GenFencesNV_remap_index] -#define _gloffset_GetFenceivNV driDispatchRemapTable[GetFenceivNV_remap_index] -#define _gloffset_IsFenceNV driDispatchRemapTable[IsFenceNV_remap_index] -#define _gloffset_SetFenceNV driDispatchRemapTable[SetFenceNV_remap_index] -#define _gloffset_TestFenceNV driDispatchRemapTable[TestFenceNV_remap_index] -#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index] -#define _gloffset_BindProgramNV driDispatchRemapTable[BindProgramNV_remap_index] -#define _gloffset_DeleteProgramsNV driDispatchRemapTable[DeleteProgramsNV_remap_index] -#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index] -#define _gloffset_GenProgramsNV driDispatchRemapTable[GenProgramsNV_remap_index] -#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index] -#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index] -#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index] -#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index] -#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index] -#define _gloffset_GetVertexAttribPointervNV driDispatchRemapTable[GetVertexAttribPointervNV_remap_index] -#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index] -#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index] -#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index] -#define _gloffset_IsProgramNV driDispatchRemapTable[IsProgramNV_remap_index] -#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index] -#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index] -#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index] -#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index] -#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index] -#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index] -#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index] -#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index] -#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index] -#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index] -#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index] -#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index] -#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index] -#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index] -#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index] -#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index] -#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index] -#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index] -#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index] -#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index] -#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index] -#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index] -#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index] -#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index] -#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index] -#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index] -#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index] -#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index] -#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index] -#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index] -#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index] -#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index] -#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index] -#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index] -#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index] -#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index] -#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index] -#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index] -#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index] -#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index] -#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index] -#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index] -#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index] -#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index] -#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index] -#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index] -#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index] -#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index] -#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index] -#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index] -#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index] -#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index] -#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index] -#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index] -#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index] -#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index] -#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index] -#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index] -#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index] -#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index] -#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index] -#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index] -#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index] -#define _gloffset_PointParameteriNV driDispatchRemapTable[PointParameteriNV_remap_index] -#define _gloffset_PointParameterivNV driDispatchRemapTable[PointParameterivNV_remap_index] -#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index] -#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index] -#define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index] -#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index] -#define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index] -#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index] -#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index] -#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index] -#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index] -#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index] -#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index] -#define _gloffset_PrimitiveRestartIndexNV driDispatchRemapTable[PrimitiveRestartIndexNV_remap_index] -#define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index] -#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index] -#define _gloffset_BlendEquationSeparateEXT driDispatchRemapTable[BlendEquationSeparateEXT_remap_index] -#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index] -#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index] -#define _gloffset_CheckFramebufferStatusEXT driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index] -#define _gloffset_DeleteFramebuffersEXT driDispatchRemapTable[DeleteFramebuffersEXT_remap_index] -#define _gloffset_DeleteRenderbuffersEXT driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index] -#define _gloffset_FramebufferRenderbufferEXT driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index] -#define _gloffset_FramebufferTexture1DEXT driDispatchRemapTable[FramebufferTexture1DEXT_remap_index] -#define _gloffset_FramebufferTexture2DEXT driDispatchRemapTable[FramebufferTexture2DEXT_remap_index] -#define _gloffset_FramebufferTexture3DEXT driDispatchRemapTable[FramebufferTexture3DEXT_remap_index] -#define _gloffset_GenFramebuffersEXT driDispatchRemapTable[GenFramebuffersEXT_remap_index] -#define _gloffset_GenRenderbuffersEXT driDispatchRemapTable[GenRenderbuffersEXT_remap_index] -#define _gloffset_GenerateMipmapEXT driDispatchRemapTable[GenerateMipmapEXT_remap_index] -#define _gloffset_GetFramebufferAttachmentParameterivEXT driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index] -#define _gloffset_GetRenderbufferParameterivEXT driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index] -#define _gloffset_IsFramebufferEXT driDispatchRemapTable[IsFramebufferEXT_remap_index] -#define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index] -#define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index] -#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index] -#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index] -#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index] -#define _gloffset_BindFragDataLocationEXT driDispatchRemapTable[BindFragDataLocationEXT_remap_index] -#define _gloffset_GetFragDataLocationEXT driDispatchRemapTable[GetFragDataLocationEXT_remap_index] -#define _gloffset_GetUniformuivEXT driDispatchRemapTable[GetUniformuivEXT_remap_index] -#define _gloffset_GetVertexAttribIivEXT driDispatchRemapTable[GetVertexAttribIivEXT_remap_index] -#define _gloffset_GetVertexAttribIuivEXT driDispatchRemapTable[GetVertexAttribIuivEXT_remap_index] -#define _gloffset_Uniform1uiEXT driDispatchRemapTable[Uniform1uiEXT_remap_index] -#define _gloffset_Uniform1uivEXT driDispatchRemapTable[Uniform1uivEXT_remap_index] -#define _gloffset_Uniform2uiEXT driDispatchRemapTable[Uniform2uiEXT_remap_index] -#define _gloffset_Uniform2uivEXT driDispatchRemapTable[Uniform2uivEXT_remap_index] -#define _gloffset_Uniform3uiEXT driDispatchRemapTable[Uniform3uiEXT_remap_index] -#define _gloffset_Uniform3uivEXT driDispatchRemapTable[Uniform3uivEXT_remap_index] -#define _gloffset_Uniform4uiEXT driDispatchRemapTable[Uniform4uiEXT_remap_index] -#define _gloffset_Uniform4uivEXT driDispatchRemapTable[Uniform4uivEXT_remap_index] -#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index] -#define _gloffset_VertexAttribI1ivEXT driDispatchRemapTable[VertexAttribI1ivEXT_remap_index] -#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index] -#define _gloffset_VertexAttribI1uivEXT driDispatchRemapTable[VertexAttribI1uivEXT_remap_index] -#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index] -#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index] -#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index] -#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index] -#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index] -#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index] -#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index] -#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index] -#define _gloffset_VertexAttribI4bvEXT driDispatchRemapTable[VertexAttribI4bvEXT_remap_index] -#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index] -#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index] -#define _gloffset_VertexAttribI4svEXT driDispatchRemapTable[VertexAttribI4svEXT_remap_index] -#define _gloffset_VertexAttribI4ubvEXT driDispatchRemapTable[VertexAttribI4ubvEXT_remap_index] -#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index] -#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index] -#define _gloffset_VertexAttribI4usvEXT driDispatchRemapTable[VertexAttribI4usvEXT_remap_index] -#define _gloffset_VertexAttribIPointerEXT driDispatchRemapTable[VertexAttribIPointerEXT_remap_index] -#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index] -#define _gloffset_ColorMaskIndexedEXT driDispatchRemapTable[ColorMaskIndexedEXT_remap_index] -#define _gloffset_DisableIndexedEXT driDispatchRemapTable[DisableIndexedEXT_remap_index] -#define _gloffset_EnableIndexedEXT driDispatchRemapTable[EnableIndexedEXT_remap_index] -#define _gloffset_GetBooleanIndexedvEXT driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index] -#define _gloffset_GetIntegerIndexedvEXT driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index] -#define _gloffset_IsEnabledIndexedEXT driDispatchRemapTable[IsEnabledIndexedEXT_remap_index] -#define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index] -#define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index] -#define _gloffset_GetTexParameterIivEXT driDispatchRemapTable[GetTexParameterIivEXT_remap_index] -#define _gloffset_GetTexParameterIuivEXT driDispatchRemapTable[GetTexParameterIuivEXT_remap_index] -#define _gloffset_TexParameterIivEXT driDispatchRemapTable[TexParameterIivEXT_remap_index] -#define _gloffset_TexParameterIuivEXT driDispatchRemapTable[TexParameterIuivEXT_remap_index] -#define _gloffset_BeginConditionalRenderNV driDispatchRemapTable[BeginConditionalRenderNV_remap_index] -#define _gloffset_EndConditionalRenderNV driDispatchRemapTable[EndConditionalRenderNV_remap_index] -#define _gloffset_BeginTransformFeedbackEXT driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index] -#define _gloffset_BindBufferBaseEXT driDispatchRemapTable[BindBufferBaseEXT_remap_index] -#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index] -#define _gloffset_BindBufferRangeEXT driDispatchRemapTable[BindBufferRangeEXT_remap_index] -#define _gloffset_EndTransformFeedbackEXT driDispatchRemapTable[EndTransformFeedbackEXT_remap_index] -#define _gloffset_GetTransformFeedbackVaryingEXT driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index] -#define _gloffset_TransformFeedbackVaryingsEXT driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index] -#define _gloffset_ProvokingVertexEXT driDispatchRemapTable[ProvokingVertexEXT_remap_index] -#define _gloffset_GetTexParameterPointervAPPLE driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index] -#define _gloffset_TextureRangeAPPLE driDispatchRemapTable[TextureRangeAPPLE_remap_index] -#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index] -#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index] -#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index] -#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index] -#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index] -#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index] -#define _gloffset_TextureBarrierNV driDispatchRemapTable[TextureBarrierNV_remap_index] -#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] -#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] -#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] -#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index] -#define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index] -#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index] -#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index] - -#endif /* _GLAPI_USE_REMAP_TABLE */ - -#define CALL_NewList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_NewList, parameters) -#define GET_NewList(disp) GET_by_offset(disp, _gloffset_NewList) -#define SET_NewList(disp, fn) SET_by_offset(disp, _gloffset_NewList, fn) -#define CALL_EndList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndList, parameters) -#define GET_EndList(disp) GET_by_offset(disp, _gloffset_EndList) -#define SET_EndList(disp, fn) SET_by_offset(disp, _gloffset_EndList, fn) -#define CALL_CallList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_CallList, parameters) -#define GET_CallList(disp) GET_by_offset(disp, _gloffset_CallList) -#define SET_CallList(disp, fn) SET_by_offset(disp, _gloffset_CallList, fn) -#define CALL_CallLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, const GLvoid *)), _gloffset_CallLists, parameters) -#define GET_CallLists(disp) GET_by_offset(disp, _gloffset_CallLists) -#define SET_CallLists(disp, fn) SET_by_offset(disp, _gloffset_CallLists, fn) -#define CALL_DeleteLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei)), _gloffset_DeleteLists, parameters) -#define GET_DeleteLists(disp) GET_by_offset(disp, _gloffset_DeleteLists) -#define SET_DeleteLists(disp, fn) SET_by_offset(disp, _gloffset_DeleteLists, fn) -#define CALL_GenLists(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLsizei)), _gloffset_GenLists, parameters) -#define GET_GenLists(disp) GET_by_offset(disp, _gloffset_GenLists) -#define SET_GenLists(disp, fn) SET_by_offset(disp, _gloffset_GenLists, fn) -#define CALL_ListBase(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ListBase, parameters) -#define GET_ListBase(disp) GET_by_offset(disp, _gloffset_ListBase) -#define SET_ListBase(disp, fn) SET_by_offset(disp, _gloffset_ListBase, fn) -#define CALL_Begin(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Begin, parameters) -#define GET_Begin(disp) GET_by_offset(disp, _gloffset_Begin) -#define SET_Begin(disp, fn) SET_by_offset(disp, _gloffset_Begin, fn) -#define CALL_Bitmap(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)), _gloffset_Bitmap, parameters) -#define GET_Bitmap(disp) GET_by_offset(disp, _gloffset_Bitmap) -#define SET_Bitmap(disp, fn) SET_by_offset(disp, _gloffset_Bitmap, fn) -#define CALL_Color3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Color3b, parameters) -#define GET_Color3b(disp) GET_by_offset(disp, _gloffset_Color3b) -#define SET_Color3b(disp, fn) SET_by_offset(disp, _gloffset_Color3b, fn) -#define CALL_Color3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color3bv, parameters) -#define GET_Color3bv(disp) GET_by_offset(disp, _gloffset_Color3bv) -#define SET_Color3bv(disp, fn) SET_by_offset(disp, _gloffset_Color3bv, fn) -#define CALL_Color3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Color3d, parameters) -#define GET_Color3d(disp) GET_by_offset(disp, _gloffset_Color3d) -#define SET_Color3d(disp, fn) SET_by_offset(disp, _gloffset_Color3d, fn) -#define CALL_Color3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color3dv, parameters) -#define GET_Color3dv(disp) GET_by_offset(disp, _gloffset_Color3dv) -#define SET_Color3dv(disp, fn) SET_by_offset(disp, _gloffset_Color3dv, fn) -#define CALL_Color3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Color3f, parameters) -#define GET_Color3f(disp) GET_by_offset(disp, _gloffset_Color3f) -#define SET_Color3f(disp, fn) SET_by_offset(disp, _gloffset_Color3f, fn) -#define CALL_Color3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color3fv, parameters) -#define GET_Color3fv(disp) GET_by_offset(disp, _gloffset_Color3fv) -#define SET_Color3fv(disp, fn) SET_by_offset(disp, _gloffset_Color3fv, fn) -#define CALL_Color3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Color3i, parameters) -#define GET_Color3i(disp) GET_by_offset(disp, _gloffset_Color3i) -#define SET_Color3i(disp, fn) SET_by_offset(disp, _gloffset_Color3i, fn) -#define CALL_Color3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color3iv, parameters) -#define GET_Color3iv(disp) GET_by_offset(disp, _gloffset_Color3iv) -#define SET_Color3iv(disp, fn) SET_by_offset(disp, _gloffset_Color3iv, fn) -#define CALL_Color3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Color3s, parameters) -#define GET_Color3s(disp) GET_by_offset(disp, _gloffset_Color3s) -#define SET_Color3s(disp, fn) SET_by_offset(disp, _gloffset_Color3s, fn) -#define CALL_Color3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color3sv, parameters) -#define GET_Color3sv(disp) GET_by_offset(disp, _gloffset_Color3sv) -#define SET_Color3sv(disp, fn) SET_by_offset(disp, _gloffset_Color3sv, fn) -#define CALL_Color3ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_Color3ub, parameters) -#define GET_Color3ub(disp) GET_by_offset(disp, _gloffset_Color3ub) -#define SET_Color3ub(disp, fn) SET_by_offset(disp, _gloffset_Color3ub, fn) -#define CALL_Color3ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color3ubv, parameters) -#define GET_Color3ubv(disp) GET_by_offset(disp, _gloffset_Color3ubv) -#define SET_Color3ubv(disp, fn) SET_by_offset(disp, _gloffset_Color3ubv, fn) -#define CALL_Color3ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_Color3ui, parameters) -#define GET_Color3ui(disp) GET_by_offset(disp, _gloffset_Color3ui) -#define SET_Color3ui(disp, fn) SET_by_offset(disp, _gloffset_Color3ui, fn) -#define CALL_Color3uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color3uiv, parameters) -#define GET_Color3uiv(disp) GET_by_offset(disp, _gloffset_Color3uiv) -#define SET_Color3uiv(disp, fn) SET_by_offset(disp, _gloffset_Color3uiv, fn) -#define CALL_Color3us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_Color3us, parameters) -#define GET_Color3us(disp) GET_by_offset(disp, _gloffset_Color3us) -#define SET_Color3us(disp, fn) SET_by_offset(disp, _gloffset_Color3us, fn) -#define CALL_Color3usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color3usv, parameters) -#define GET_Color3usv(disp) GET_by_offset(disp, _gloffset_Color3usv) -#define SET_Color3usv(disp, fn) SET_by_offset(disp, _gloffset_Color3usv, fn) -#define CALL_Color4b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte, GLbyte)), _gloffset_Color4b, parameters) -#define GET_Color4b(disp) GET_by_offset(disp, _gloffset_Color4b) -#define SET_Color4b(disp, fn) SET_by_offset(disp, _gloffset_Color4b, fn) -#define CALL_Color4bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color4bv, parameters) -#define GET_Color4bv(disp) GET_by_offset(disp, _gloffset_Color4bv) -#define SET_Color4bv(disp, fn) SET_by_offset(disp, _gloffset_Color4bv, fn) -#define CALL_Color4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Color4d, parameters) -#define GET_Color4d(disp) GET_by_offset(disp, _gloffset_Color4d) -#define SET_Color4d(disp, fn) SET_by_offset(disp, _gloffset_Color4d, fn) -#define CALL_Color4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color4dv, parameters) -#define GET_Color4dv(disp) GET_by_offset(disp, _gloffset_Color4dv) -#define SET_Color4dv(disp, fn) SET_by_offset(disp, _gloffset_Color4dv, fn) -#define CALL_Color4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Color4f, parameters) -#define GET_Color4f(disp) GET_by_offset(disp, _gloffset_Color4f) -#define SET_Color4f(disp, fn) SET_by_offset(disp, _gloffset_Color4f, fn) -#define CALL_Color4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color4fv, parameters) -#define GET_Color4fv(disp) GET_by_offset(disp, _gloffset_Color4fv) -#define SET_Color4fv(disp, fn) SET_by_offset(disp, _gloffset_Color4fv, fn) -#define CALL_Color4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Color4i, parameters) -#define GET_Color4i(disp) GET_by_offset(disp, _gloffset_Color4i) -#define SET_Color4i(disp, fn) SET_by_offset(disp, _gloffset_Color4i, fn) -#define CALL_Color4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color4iv, parameters) -#define GET_Color4iv(disp) GET_by_offset(disp, _gloffset_Color4iv) -#define SET_Color4iv(disp, fn) SET_by_offset(disp, _gloffset_Color4iv, fn) -#define CALL_Color4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Color4s, parameters) -#define GET_Color4s(disp) GET_by_offset(disp, _gloffset_Color4s) -#define SET_Color4s(disp, fn) SET_by_offset(disp, _gloffset_Color4s, fn) -#define CALL_Color4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color4sv, parameters) -#define GET_Color4sv(disp) GET_by_offset(disp, _gloffset_Color4sv) -#define SET_Color4sv(disp, fn) SET_by_offset(disp, _gloffset_Color4sv, fn) -#define CALL_Color4ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_Color4ub, parameters) -#define GET_Color4ub(disp) GET_by_offset(disp, _gloffset_Color4ub) -#define SET_Color4ub(disp, fn) SET_by_offset(disp, _gloffset_Color4ub, fn) -#define CALL_Color4ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color4ubv, parameters) -#define GET_Color4ubv(disp) GET_by_offset(disp, _gloffset_Color4ubv) -#define SET_Color4ubv(disp, fn) SET_by_offset(disp, _gloffset_Color4ubv, fn) -#define CALL_Color4ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_Color4ui, parameters) -#define GET_Color4ui(disp) GET_by_offset(disp, _gloffset_Color4ui) -#define SET_Color4ui(disp, fn) SET_by_offset(disp, _gloffset_Color4ui, fn) -#define CALL_Color4uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color4uiv, parameters) -#define GET_Color4uiv(disp) GET_by_offset(disp, _gloffset_Color4uiv) -#define SET_Color4uiv(disp, fn) SET_by_offset(disp, _gloffset_Color4uiv, fn) -#define CALL_Color4us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort, GLushort)), _gloffset_Color4us, parameters) -#define GET_Color4us(disp) GET_by_offset(disp, _gloffset_Color4us) -#define SET_Color4us(disp, fn) SET_by_offset(disp, _gloffset_Color4us, fn) -#define CALL_Color4usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color4usv, parameters) -#define GET_Color4usv(disp) GET_by_offset(disp, _gloffset_Color4usv) -#define SET_Color4usv(disp, fn) SET_by_offset(disp, _gloffset_Color4usv, fn) -#define CALL_EdgeFlag(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_EdgeFlag, parameters) -#define GET_EdgeFlag(disp) GET_by_offset(disp, _gloffset_EdgeFlag) -#define SET_EdgeFlag(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlag, fn) -#define CALL_EdgeFlagv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLboolean *)), _gloffset_EdgeFlagv, parameters) -#define GET_EdgeFlagv(disp) GET_by_offset(disp, _gloffset_EdgeFlagv) -#define SET_EdgeFlagv(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagv, fn) -#define CALL_End(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_End, parameters) -#define GET_End(disp) GET_by_offset(disp, _gloffset_End) -#define SET_End(disp, fn) SET_by_offset(disp, _gloffset_End, fn) -#define CALL_Indexd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_Indexd, parameters) -#define GET_Indexd(disp) GET_by_offset(disp, _gloffset_Indexd) -#define SET_Indexd(disp, fn) SET_by_offset(disp, _gloffset_Indexd, fn) -#define CALL_Indexdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Indexdv, parameters) -#define GET_Indexdv(disp) GET_by_offset(disp, _gloffset_Indexdv) -#define SET_Indexdv(disp, fn) SET_by_offset(disp, _gloffset_Indexdv, fn) -#define CALL_Indexf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_Indexf, parameters) -#define GET_Indexf(disp) GET_by_offset(disp, _gloffset_Indexf) -#define SET_Indexf(disp, fn) SET_by_offset(disp, _gloffset_Indexf, fn) -#define CALL_Indexfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Indexfv, parameters) -#define GET_Indexfv(disp) GET_by_offset(disp, _gloffset_Indexfv) -#define SET_Indexfv(disp, fn) SET_by_offset(disp, _gloffset_Indexfv, fn) -#define CALL_Indexi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_Indexi, parameters) -#define GET_Indexi(disp) GET_by_offset(disp, _gloffset_Indexi) -#define SET_Indexi(disp, fn) SET_by_offset(disp, _gloffset_Indexi, fn) -#define CALL_Indexiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Indexiv, parameters) -#define GET_Indexiv(disp) GET_by_offset(disp, _gloffset_Indexiv) -#define SET_Indexiv(disp, fn) SET_by_offset(disp, _gloffset_Indexiv, fn) -#define CALL_Indexs(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_Indexs, parameters) -#define GET_Indexs(disp) GET_by_offset(disp, _gloffset_Indexs) -#define SET_Indexs(disp, fn) SET_by_offset(disp, _gloffset_Indexs, fn) -#define CALL_Indexsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Indexsv, parameters) -#define GET_Indexsv(disp) GET_by_offset(disp, _gloffset_Indexsv) -#define SET_Indexsv(disp, fn) SET_by_offset(disp, _gloffset_Indexsv, fn) -#define CALL_Normal3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Normal3b, parameters) -#define GET_Normal3b(disp) GET_by_offset(disp, _gloffset_Normal3b) -#define SET_Normal3b(disp, fn) SET_by_offset(disp, _gloffset_Normal3b, fn) -#define CALL_Normal3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Normal3bv, parameters) -#define GET_Normal3bv(disp) GET_by_offset(disp, _gloffset_Normal3bv) -#define SET_Normal3bv(disp, fn) SET_by_offset(disp, _gloffset_Normal3bv, fn) -#define CALL_Normal3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Normal3d, parameters) -#define GET_Normal3d(disp) GET_by_offset(disp, _gloffset_Normal3d) -#define SET_Normal3d(disp, fn) SET_by_offset(disp, _gloffset_Normal3d, fn) -#define CALL_Normal3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Normal3dv, parameters) -#define GET_Normal3dv(disp) GET_by_offset(disp, _gloffset_Normal3dv) -#define SET_Normal3dv(disp, fn) SET_by_offset(disp, _gloffset_Normal3dv, fn) -#define CALL_Normal3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Normal3f, parameters) -#define GET_Normal3f(disp) GET_by_offset(disp, _gloffset_Normal3f) -#define SET_Normal3f(disp, fn) SET_by_offset(disp, _gloffset_Normal3f, fn) -#define CALL_Normal3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Normal3fv, parameters) -#define GET_Normal3fv(disp) GET_by_offset(disp, _gloffset_Normal3fv) -#define SET_Normal3fv(disp, fn) SET_by_offset(disp, _gloffset_Normal3fv, fn) -#define CALL_Normal3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Normal3i, parameters) -#define GET_Normal3i(disp) GET_by_offset(disp, _gloffset_Normal3i) -#define SET_Normal3i(disp, fn) SET_by_offset(disp, _gloffset_Normal3i, fn) -#define CALL_Normal3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Normal3iv, parameters) -#define GET_Normal3iv(disp) GET_by_offset(disp, _gloffset_Normal3iv) -#define SET_Normal3iv(disp, fn) SET_by_offset(disp, _gloffset_Normal3iv, fn) -#define CALL_Normal3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Normal3s, parameters) -#define GET_Normal3s(disp) GET_by_offset(disp, _gloffset_Normal3s) -#define SET_Normal3s(disp, fn) SET_by_offset(disp, _gloffset_Normal3s, fn) -#define CALL_Normal3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Normal3sv, parameters) -#define GET_Normal3sv(disp) GET_by_offset(disp, _gloffset_Normal3sv) -#define SET_Normal3sv(disp, fn) SET_by_offset(disp, _gloffset_Normal3sv, fn) -#define CALL_RasterPos2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_RasterPos2d, parameters) -#define GET_RasterPos2d(disp) GET_by_offset(disp, _gloffset_RasterPos2d) -#define SET_RasterPos2d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2d, fn) -#define CALL_RasterPos2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos2dv, parameters) -#define GET_RasterPos2dv(disp) GET_by_offset(disp, _gloffset_RasterPos2dv) -#define SET_RasterPos2dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2dv, fn) -#define CALL_RasterPos2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_RasterPos2f, parameters) -#define GET_RasterPos2f(disp) GET_by_offset(disp, _gloffset_RasterPos2f) -#define SET_RasterPos2f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2f, fn) -#define CALL_RasterPos2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos2fv, parameters) -#define GET_RasterPos2fv(disp) GET_by_offset(disp, _gloffset_RasterPos2fv) -#define SET_RasterPos2fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2fv, fn) -#define CALL_RasterPos2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_RasterPos2i, parameters) -#define GET_RasterPos2i(disp) GET_by_offset(disp, _gloffset_RasterPos2i) -#define SET_RasterPos2i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2i, fn) -#define CALL_RasterPos2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos2iv, parameters) -#define GET_RasterPos2iv(disp) GET_by_offset(disp, _gloffset_RasterPos2iv) -#define SET_RasterPos2iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2iv, fn) -#define CALL_RasterPos2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_RasterPos2s, parameters) -#define GET_RasterPos2s(disp) GET_by_offset(disp, _gloffset_RasterPos2s) -#define SET_RasterPos2s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2s, fn) -#define CALL_RasterPos2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos2sv, parameters) -#define GET_RasterPos2sv(disp) GET_by_offset(disp, _gloffset_RasterPos2sv) -#define SET_RasterPos2sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2sv, fn) -#define CALL_RasterPos3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos3d, parameters) -#define GET_RasterPos3d(disp) GET_by_offset(disp, _gloffset_RasterPos3d) -#define SET_RasterPos3d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3d, fn) -#define CALL_RasterPos3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos3dv, parameters) -#define GET_RasterPos3dv(disp) GET_by_offset(disp, _gloffset_RasterPos3dv) -#define SET_RasterPos3dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3dv, fn) -#define CALL_RasterPos3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos3f, parameters) -#define GET_RasterPos3f(disp) GET_by_offset(disp, _gloffset_RasterPos3f) -#define SET_RasterPos3f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3f, fn) -#define CALL_RasterPos3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos3fv, parameters) -#define GET_RasterPos3fv(disp) GET_by_offset(disp, _gloffset_RasterPos3fv) -#define SET_RasterPos3fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3fv, fn) -#define CALL_RasterPos3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_RasterPos3i, parameters) -#define GET_RasterPos3i(disp) GET_by_offset(disp, _gloffset_RasterPos3i) -#define SET_RasterPos3i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3i, fn) -#define CALL_RasterPos3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos3iv, parameters) -#define GET_RasterPos3iv(disp) GET_by_offset(disp, _gloffset_RasterPos3iv) -#define SET_RasterPos3iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3iv, fn) -#define CALL_RasterPos3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_RasterPos3s, parameters) -#define GET_RasterPos3s(disp) GET_by_offset(disp, _gloffset_RasterPos3s) -#define SET_RasterPos3s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3s, fn) -#define CALL_RasterPos3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos3sv, parameters) -#define GET_RasterPos3sv(disp) GET_by_offset(disp, _gloffset_RasterPos3sv) -#define SET_RasterPos3sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3sv, fn) -#define CALL_RasterPos4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos4d, parameters) -#define GET_RasterPos4d(disp) GET_by_offset(disp, _gloffset_RasterPos4d) -#define SET_RasterPos4d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4d, fn) -#define CALL_RasterPos4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos4dv, parameters) -#define GET_RasterPos4dv(disp) GET_by_offset(disp, _gloffset_RasterPos4dv) -#define SET_RasterPos4dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4dv, fn) -#define CALL_RasterPos4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos4f, parameters) -#define GET_RasterPos4f(disp) GET_by_offset(disp, _gloffset_RasterPos4f) -#define SET_RasterPos4f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4f, fn) -#define CALL_RasterPos4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos4fv, parameters) -#define GET_RasterPos4fv(disp) GET_by_offset(disp, _gloffset_RasterPos4fv) -#define SET_RasterPos4fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4fv, fn) -#define CALL_RasterPos4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_RasterPos4i, parameters) -#define GET_RasterPos4i(disp) GET_by_offset(disp, _gloffset_RasterPos4i) -#define SET_RasterPos4i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4i, fn) -#define CALL_RasterPos4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos4iv, parameters) -#define GET_RasterPos4iv(disp) GET_by_offset(disp, _gloffset_RasterPos4iv) -#define SET_RasterPos4iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4iv, fn) -#define CALL_RasterPos4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_RasterPos4s, parameters) -#define GET_RasterPos4s(disp) GET_by_offset(disp, _gloffset_RasterPos4s) -#define SET_RasterPos4s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4s, fn) -#define CALL_RasterPos4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos4sv, parameters) -#define GET_RasterPos4sv(disp) GET_by_offset(disp, _gloffset_RasterPos4sv) -#define SET_RasterPos4sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4sv, fn) -#define CALL_Rectd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rectd, parameters) -#define GET_Rectd(disp) GET_by_offset(disp, _gloffset_Rectd) -#define SET_Rectd(disp, fn) SET_by_offset(disp, _gloffset_Rectd, fn) -#define CALL_Rectdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *, const GLdouble *)), _gloffset_Rectdv, parameters) -#define GET_Rectdv(disp) GET_by_offset(disp, _gloffset_Rectdv) -#define SET_Rectdv(disp, fn) SET_by_offset(disp, _gloffset_Rectdv, fn) -#define CALL_Rectf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rectf, parameters) -#define GET_Rectf(disp) GET_by_offset(disp, _gloffset_Rectf) -#define SET_Rectf(disp, fn) SET_by_offset(disp, _gloffset_Rectf, fn) -#define CALL_Rectfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *, const GLfloat *)), _gloffset_Rectfv, parameters) -#define GET_Rectfv(disp) GET_by_offset(disp, _gloffset_Rectfv) -#define SET_Rectfv(disp, fn) SET_by_offset(disp, _gloffset_Rectfv, fn) -#define CALL_Recti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Recti, parameters) -#define GET_Recti(disp) GET_by_offset(disp, _gloffset_Recti) -#define SET_Recti(disp, fn) SET_by_offset(disp, _gloffset_Recti, fn) -#define CALL_Rectiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *, const GLint *)), _gloffset_Rectiv, parameters) -#define GET_Rectiv(disp) GET_by_offset(disp, _gloffset_Rectiv) -#define SET_Rectiv(disp, fn) SET_by_offset(disp, _gloffset_Rectiv, fn) -#define CALL_Rects(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Rects, parameters) -#define GET_Rects(disp) GET_by_offset(disp, _gloffset_Rects) -#define SET_Rects(disp, fn) SET_by_offset(disp, _gloffset_Rects, fn) -#define CALL_Rectsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *, const GLshort *)), _gloffset_Rectsv, parameters) -#define GET_Rectsv(disp) GET_by_offset(disp, _gloffset_Rectsv) -#define SET_Rectsv(disp, fn) SET_by_offset(disp, _gloffset_Rectsv, fn) -#define CALL_TexCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_TexCoord1d, parameters) -#define GET_TexCoord1d(disp) GET_by_offset(disp, _gloffset_TexCoord1d) -#define SET_TexCoord1d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1d, fn) -#define CALL_TexCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord1dv, parameters) -#define GET_TexCoord1dv(disp) GET_by_offset(disp, _gloffset_TexCoord1dv) -#define SET_TexCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1dv, fn) -#define CALL_TexCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_TexCoord1f, parameters) -#define GET_TexCoord1f(disp) GET_by_offset(disp, _gloffset_TexCoord1f) -#define SET_TexCoord1f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1f, fn) -#define CALL_TexCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord1fv, parameters) -#define GET_TexCoord1fv(disp) GET_by_offset(disp, _gloffset_TexCoord1fv) -#define SET_TexCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1fv, fn) -#define CALL_TexCoord1i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_TexCoord1i, parameters) -#define GET_TexCoord1i(disp) GET_by_offset(disp, _gloffset_TexCoord1i) -#define SET_TexCoord1i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1i, fn) -#define CALL_TexCoord1iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord1iv, parameters) -#define GET_TexCoord1iv(disp) GET_by_offset(disp, _gloffset_TexCoord1iv) -#define SET_TexCoord1iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1iv, fn) -#define CALL_TexCoord1s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_TexCoord1s, parameters) -#define GET_TexCoord1s(disp) GET_by_offset(disp, _gloffset_TexCoord1s) -#define SET_TexCoord1s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1s, fn) -#define CALL_TexCoord1sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord1sv, parameters) -#define GET_TexCoord1sv(disp) GET_by_offset(disp, _gloffset_TexCoord1sv) -#define SET_TexCoord1sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1sv, fn) -#define CALL_TexCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_TexCoord2d, parameters) -#define GET_TexCoord2d(disp) GET_by_offset(disp, _gloffset_TexCoord2d) -#define SET_TexCoord2d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2d, fn) -#define CALL_TexCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord2dv, parameters) -#define GET_TexCoord2dv(disp) GET_by_offset(disp, _gloffset_TexCoord2dv) -#define SET_TexCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2dv, fn) -#define CALL_TexCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_TexCoord2f, parameters) -#define GET_TexCoord2f(disp) GET_by_offset(disp, _gloffset_TexCoord2f) -#define SET_TexCoord2f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2f, fn) -#define CALL_TexCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord2fv, parameters) -#define GET_TexCoord2fv(disp) GET_by_offset(disp, _gloffset_TexCoord2fv) -#define SET_TexCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2fv, fn) -#define CALL_TexCoord2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_TexCoord2i, parameters) -#define GET_TexCoord2i(disp) GET_by_offset(disp, _gloffset_TexCoord2i) -#define SET_TexCoord2i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2i, fn) -#define CALL_TexCoord2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord2iv, parameters) -#define GET_TexCoord2iv(disp) GET_by_offset(disp, _gloffset_TexCoord2iv) -#define SET_TexCoord2iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2iv, fn) -#define CALL_TexCoord2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_TexCoord2s, parameters) -#define GET_TexCoord2s(disp) GET_by_offset(disp, _gloffset_TexCoord2s) -#define SET_TexCoord2s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2s, fn) -#define CALL_TexCoord2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord2sv, parameters) -#define GET_TexCoord2sv(disp) GET_by_offset(disp, _gloffset_TexCoord2sv) -#define SET_TexCoord2sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2sv, fn) -#define CALL_TexCoord3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord3d, parameters) -#define GET_TexCoord3d(disp) GET_by_offset(disp, _gloffset_TexCoord3d) -#define SET_TexCoord3d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3d, fn) -#define CALL_TexCoord3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord3dv, parameters) -#define GET_TexCoord3dv(disp) GET_by_offset(disp, _gloffset_TexCoord3dv) -#define SET_TexCoord3dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3dv, fn) -#define CALL_TexCoord3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord3f, parameters) -#define GET_TexCoord3f(disp) GET_by_offset(disp, _gloffset_TexCoord3f) -#define SET_TexCoord3f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3f, fn) -#define CALL_TexCoord3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord3fv, parameters) -#define GET_TexCoord3fv(disp) GET_by_offset(disp, _gloffset_TexCoord3fv) -#define SET_TexCoord3fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3fv, fn) -#define CALL_TexCoord3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_TexCoord3i, parameters) -#define GET_TexCoord3i(disp) GET_by_offset(disp, _gloffset_TexCoord3i) -#define SET_TexCoord3i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3i, fn) -#define CALL_TexCoord3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord3iv, parameters) -#define GET_TexCoord3iv(disp) GET_by_offset(disp, _gloffset_TexCoord3iv) -#define SET_TexCoord3iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3iv, fn) -#define CALL_TexCoord3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_TexCoord3s, parameters) -#define GET_TexCoord3s(disp) GET_by_offset(disp, _gloffset_TexCoord3s) -#define SET_TexCoord3s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3s, fn) -#define CALL_TexCoord3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord3sv, parameters) -#define GET_TexCoord3sv(disp) GET_by_offset(disp, _gloffset_TexCoord3sv) -#define SET_TexCoord3sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3sv, fn) -#define CALL_TexCoord4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord4d, parameters) -#define GET_TexCoord4d(disp) GET_by_offset(disp, _gloffset_TexCoord4d) -#define SET_TexCoord4d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4d, fn) -#define CALL_TexCoord4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord4dv, parameters) -#define GET_TexCoord4dv(disp) GET_by_offset(disp, _gloffset_TexCoord4dv) -#define SET_TexCoord4dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4dv, fn) -#define CALL_TexCoord4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord4f, parameters) -#define GET_TexCoord4f(disp) GET_by_offset(disp, _gloffset_TexCoord4f) -#define SET_TexCoord4f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4f, fn) -#define CALL_TexCoord4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord4fv, parameters) -#define GET_TexCoord4fv(disp) GET_by_offset(disp, _gloffset_TexCoord4fv) -#define SET_TexCoord4fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4fv, fn) -#define CALL_TexCoord4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_TexCoord4i, parameters) -#define GET_TexCoord4i(disp) GET_by_offset(disp, _gloffset_TexCoord4i) -#define SET_TexCoord4i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4i, fn) -#define CALL_TexCoord4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord4iv, parameters) -#define GET_TexCoord4iv(disp) GET_by_offset(disp, _gloffset_TexCoord4iv) -#define SET_TexCoord4iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4iv, fn) -#define CALL_TexCoord4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_TexCoord4s, parameters) -#define GET_TexCoord4s(disp) GET_by_offset(disp, _gloffset_TexCoord4s) -#define SET_TexCoord4s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4s, fn) -#define CALL_TexCoord4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord4sv, parameters) -#define GET_TexCoord4sv(disp) GET_by_offset(disp, _gloffset_TexCoord4sv) -#define SET_TexCoord4sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4sv, fn) -#define CALL_Vertex2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_Vertex2d, parameters) -#define GET_Vertex2d(disp) GET_by_offset(disp, _gloffset_Vertex2d) -#define SET_Vertex2d(disp, fn) SET_by_offset(disp, _gloffset_Vertex2d, fn) -#define CALL_Vertex2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex2dv, parameters) -#define GET_Vertex2dv(disp) GET_by_offset(disp, _gloffset_Vertex2dv) -#define SET_Vertex2dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2dv, fn) -#define CALL_Vertex2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_Vertex2f, parameters) -#define GET_Vertex2f(disp) GET_by_offset(disp, _gloffset_Vertex2f) -#define SET_Vertex2f(disp, fn) SET_by_offset(disp, _gloffset_Vertex2f, fn) -#define CALL_Vertex2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex2fv, parameters) -#define GET_Vertex2fv(disp) GET_by_offset(disp, _gloffset_Vertex2fv) -#define SET_Vertex2fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2fv, fn) -#define CALL_Vertex2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Vertex2i, parameters) -#define GET_Vertex2i(disp) GET_by_offset(disp, _gloffset_Vertex2i) -#define SET_Vertex2i(disp, fn) SET_by_offset(disp, _gloffset_Vertex2i, fn) -#define CALL_Vertex2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex2iv, parameters) -#define GET_Vertex2iv(disp) GET_by_offset(disp, _gloffset_Vertex2iv) -#define SET_Vertex2iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2iv, fn) -#define CALL_Vertex2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_Vertex2s, parameters) -#define GET_Vertex2s(disp) GET_by_offset(disp, _gloffset_Vertex2s) -#define SET_Vertex2s(disp, fn) SET_by_offset(disp, _gloffset_Vertex2s, fn) -#define CALL_Vertex2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex2sv, parameters) -#define GET_Vertex2sv(disp) GET_by_offset(disp, _gloffset_Vertex2sv) -#define SET_Vertex2sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2sv, fn) -#define CALL_Vertex3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Vertex3d, parameters) -#define GET_Vertex3d(disp) GET_by_offset(disp, _gloffset_Vertex3d) -#define SET_Vertex3d(disp, fn) SET_by_offset(disp, _gloffset_Vertex3d, fn) -#define CALL_Vertex3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex3dv, parameters) -#define GET_Vertex3dv(disp) GET_by_offset(disp, _gloffset_Vertex3dv) -#define SET_Vertex3dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3dv, fn) -#define CALL_Vertex3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Vertex3f, parameters) -#define GET_Vertex3f(disp) GET_by_offset(disp, _gloffset_Vertex3f) -#define SET_Vertex3f(disp, fn) SET_by_offset(disp, _gloffset_Vertex3f, fn) -#define CALL_Vertex3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex3fv, parameters) -#define GET_Vertex3fv(disp) GET_by_offset(disp, _gloffset_Vertex3fv) -#define SET_Vertex3fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3fv, fn) -#define CALL_Vertex3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Vertex3i, parameters) -#define GET_Vertex3i(disp) GET_by_offset(disp, _gloffset_Vertex3i) -#define SET_Vertex3i(disp, fn) SET_by_offset(disp, _gloffset_Vertex3i, fn) -#define CALL_Vertex3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex3iv, parameters) -#define GET_Vertex3iv(disp) GET_by_offset(disp, _gloffset_Vertex3iv) -#define SET_Vertex3iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3iv, fn) -#define CALL_Vertex3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Vertex3s, parameters) -#define GET_Vertex3s(disp) GET_by_offset(disp, _gloffset_Vertex3s) -#define SET_Vertex3s(disp, fn) SET_by_offset(disp, _gloffset_Vertex3s, fn) -#define CALL_Vertex3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex3sv, parameters) -#define GET_Vertex3sv(disp) GET_by_offset(disp, _gloffset_Vertex3sv) -#define SET_Vertex3sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3sv, fn) -#define CALL_Vertex4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Vertex4d, parameters) -#define GET_Vertex4d(disp) GET_by_offset(disp, _gloffset_Vertex4d) -#define SET_Vertex4d(disp, fn) SET_by_offset(disp, _gloffset_Vertex4d, fn) -#define CALL_Vertex4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex4dv, parameters) -#define GET_Vertex4dv(disp) GET_by_offset(disp, _gloffset_Vertex4dv) -#define SET_Vertex4dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4dv, fn) -#define CALL_Vertex4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Vertex4f, parameters) -#define GET_Vertex4f(disp) GET_by_offset(disp, _gloffset_Vertex4f) -#define SET_Vertex4f(disp, fn) SET_by_offset(disp, _gloffset_Vertex4f, fn) -#define CALL_Vertex4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex4fv, parameters) -#define GET_Vertex4fv(disp) GET_by_offset(disp, _gloffset_Vertex4fv) -#define SET_Vertex4fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4fv, fn) -#define CALL_Vertex4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Vertex4i, parameters) -#define GET_Vertex4i(disp) GET_by_offset(disp, _gloffset_Vertex4i) -#define SET_Vertex4i(disp, fn) SET_by_offset(disp, _gloffset_Vertex4i, fn) -#define CALL_Vertex4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex4iv, parameters) -#define GET_Vertex4iv(disp) GET_by_offset(disp, _gloffset_Vertex4iv) -#define SET_Vertex4iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4iv, fn) -#define CALL_Vertex4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Vertex4s, parameters) -#define GET_Vertex4s(disp) GET_by_offset(disp, _gloffset_Vertex4s) -#define SET_Vertex4s(disp, fn) SET_by_offset(disp, _gloffset_Vertex4s, fn) -#define CALL_Vertex4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex4sv, parameters) -#define GET_Vertex4sv(disp) GET_by_offset(disp, _gloffset_Vertex4sv) -#define SET_Vertex4sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4sv, fn) -#define CALL_ClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_ClipPlane, parameters) -#define GET_ClipPlane(disp) GET_by_offset(disp, _gloffset_ClipPlane) -#define SET_ClipPlane(disp, fn) SET_by_offset(disp, _gloffset_ClipPlane, fn) -#define CALL_ColorMaterial(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ColorMaterial, parameters) -#define GET_ColorMaterial(disp) GET_by_offset(disp, _gloffset_ColorMaterial) -#define SET_ColorMaterial(disp, fn) SET_by_offset(disp, _gloffset_ColorMaterial, fn) -#define CALL_CullFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_CullFace, parameters) -#define GET_CullFace(disp) GET_by_offset(disp, _gloffset_CullFace) -#define SET_CullFace(disp, fn) SET_by_offset(disp, _gloffset_CullFace, fn) -#define CALL_Fogf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Fogf, parameters) -#define GET_Fogf(disp) GET_by_offset(disp, _gloffset_Fogf) -#define SET_Fogf(disp, fn) SET_by_offset(disp, _gloffset_Fogf, fn) -#define CALL_Fogfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_Fogfv, parameters) -#define GET_Fogfv(disp) GET_by_offset(disp, _gloffset_Fogfv) -#define SET_Fogfv(disp, fn) SET_by_offset(disp, _gloffset_Fogfv, fn) -#define CALL_Fogi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_Fogi, parameters) -#define GET_Fogi(disp) GET_by_offset(disp, _gloffset_Fogi) -#define SET_Fogi(disp, fn) SET_by_offset(disp, _gloffset_Fogi, fn) -#define CALL_Fogiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_Fogiv, parameters) -#define GET_Fogiv(disp) GET_by_offset(disp, _gloffset_Fogiv) -#define SET_Fogiv(disp, fn) SET_by_offset(disp, _gloffset_Fogiv, fn) -#define CALL_FrontFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_FrontFace, parameters) -#define GET_FrontFace(disp) GET_by_offset(disp, _gloffset_FrontFace) -#define SET_FrontFace(disp, fn) SET_by_offset(disp, _gloffset_FrontFace, fn) -#define CALL_Hint(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_Hint, parameters) -#define GET_Hint(disp) GET_by_offset(disp, _gloffset_Hint) -#define SET_Hint(disp, fn) SET_by_offset(disp, _gloffset_Hint, fn) -#define CALL_Lightf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Lightf, parameters) -#define GET_Lightf(disp) GET_by_offset(disp, _gloffset_Lightf) -#define SET_Lightf(disp, fn) SET_by_offset(disp, _gloffset_Lightf, fn) -#define CALL_Lightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Lightfv, parameters) -#define GET_Lightfv(disp) GET_by_offset(disp, _gloffset_Lightfv) -#define SET_Lightfv(disp, fn) SET_by_offset(disp, _gloffset_Lightfv, fn) -#define CALL_Lighti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Lighti, parameters) -#define GET_Lighti(disp) GET_by_offset(disp, _gloffset_Lighti) -#define SET_Lighti(disp, fn) SET_by_offset(disp, _gloffset_Lighti, fn) -#define CALL_Lightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Lightiv, parameters) -#define GET_Lightiv(disp) GET_by_offset(disp, _gloffset_Lightiv) -#define SET_Lightiv(disp, fn) SET_by_offset(disp, _gloffset_Lightiv, fn) -#define CALL_LightModelf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_LightModelf, parameters) -#define GET_LightModelf(disp) GET_by_offset(disp, _gloffset_LightModelf) -#define SET_LightModelf(disp, fn) SET_by_offset(disp, _gloffset_LightModelf, fn) -#define CALL_LightModelfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_LightModelfv, parameters) -#define GET_LightModelfv(disp) GET_by_offset(disp, _gloffset_LightModelfv) -#define SET_LightModelfv(disp, fn) SET_by_offset(disp, _gloffset_LightModelfv, fn) -#define CALL_LightModeli(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_LightModeli, parameters) -#define GET_LightModeli(disp) GET_by_offset(disp, _gloffset_LightModeli) -#define SET_LightModeli(disp, fn) SET_by_offset(disp, _gloffset_LightModeli, fn) -#define CALL_LightModeliv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_LightModeliv, parameters) -#define GET_LightModeliv(disp) GET_by_offset(disp, _gloffset_LightModeliv) -#define SET_LightModeliv(disp, fn) SET_by_offset(disp, _gloffset_LightModeliv, fn) -#define CALL_LineStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLushort)), _gloffset_LineStipple, parameters) -#define GET_LineStipple(disp) GET_by_offset(disp, _gloffset_LineStipple) -#define SET_LineStipple(disp, fn) SET_by_offset(disp, _gloffset_LineStipple, fn) -#define CALL_LineWidth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_LineWidth, parameters) -#define GET_LineWidth(disp) GET_by_offset(disp, _gloffset_LineWidth) -#define SET_LineWidth(disp, fn) SET_by_offset(disp, _gloffset_LineWidth, fn) -#define CALL_Materialf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Materialf, parameters) -#define GET_Materialf(disp) GET_by_offset(disp, _gloffset_Materialf) -#define SET_Materialf(disp, fn) SET_by_offset(disp, _gloffset_Materialf, fn) -#define CALL_Materialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Materialfv, parameters) -#define GET_Materialfv(disp) GET_by_offset(disp, _gloffset_Materialfv) -#define SET_Materialfv(disp, fn) SET_by_offset(disp, _gloffset_Materialfv, fn) -#define CALL_Materiali(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Materiali, parameters) -#define GET_Materiali(disp) GET_by_offset(disp, _gloffset_Materiali) -#define SET_Materiali(disp, fn) SET_by_offset(disp, _gloffset_Materiali, fn) -#define CALL_Materialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Materialiv, parameters) -#define GET_Materialiv(disp) GET_by_offset(disp, _gloffset_Materialiv) -#define SET_Materialiv(disp, fn) SET_by_offset(disp, _gloffset_Materialiv, fn) -#define CALL_PointSize(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PointSize, parameters) -#define GET_PointSize(disp) GET_by_offset(disp, _gloffset_PointSize) -#define SET_PointSize(disp, fn) SET_by_offset(disp, _gloffset_PointSize, fn) -#define CALL_PolygonMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_PolygonMode, parameters) -#define GET_PolygonMode(disp) GET_by_offset(disp, _gloffset_PolygonMode) -#define SET_PolygonMode(disp, fn) SET_by_offset(disp, _gloffset_PolygonMode, fn) -#define CALL_PolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_PolygonStipple, parameters) -#define GET_PolygonStipple(disp) GET_by_offset(disp, _gloffset_PolygonStipple) -#define SET_PolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_PolygonStipple, fn) -#define CALL_Scissor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Scissor, parameters) -#define GET_Scissor(disp) GET_by_offset(disp, _gloffset_Scissor) -#define SET_Scissor(disp, fn) SET_by_offset(disp, _gloffset_Scissor, fn) -#define CALL_ShadeModel(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ShadeModel, parameters) -#define GET_ShadeModel(disp) GET_by_offset(disp, _gloffset_ShadeModel) -#define SET_ShadeModel(disp, fn) SET_by_offset(disp, _gloffset_ShadeModel, fn) -#define CALL_TexParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexParameterf, parameters) -#define GET_TexParameterf(disp) GET_by_offset(disp, _gloffset_TexParameterf) -#define SET_TexParameterf(disp, fn) SET_by_offset(disp, _gloffset_TexParameterf, fn) -#define CALL_TexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexParameterfv, parameters) -#define GET_TexParameterfv(disp) GET_by_offset(disp, _gloffset_TexParameterfv) -#define SET_TexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_TexParameterfv, fn) -#define CALL_TexParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexParameteri, parameters) -#define GET_TexParameteri(disp) GET_by_offset(disp, _gloffset_TexParameteri) -#define SET_TexParameteri(disp, fn) SET_by_offset(disp, _gloffset_TexParameteri, fn) -#define CALL_TexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameteriv, parameters) -#define GET_TexParameteriv(disp) GET_by_offset(disp, _gloffset_TexParameteriv) -#define SET_TexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_TexParameteriv, fn) -#define CALL_TexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage1D, parameters) -#define GET_TexImage1D(disp) GET_by_offset(disp, _gloffset_TexImage1D) -#define SET_TexImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexImage1D, fn) -#define CALL_TexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage2D, parameters) -#define GET_TexImage2D(disp) GET_by_offset(disp, _gloffset_TexImage2D) -#define SET_TexImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexImage2D, fn) -#define CALL_TexEnvf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexEnvf, parameters) -#define GET_TexEnvf(disp) GET_by_offset(disp, _gloffset_TexEnvf) -#define SET_TexEnvf(disp, fn) SET_by_offset(disp, _gloffset_TexEnvf, fn) -#define CALL_TexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexEnvfv, parameters) -#define GET_TexEnvfv(disp) GET_by_offset(disp, _gloffset_TexEnvfv) -#define SET_TexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_TexEnvfv, fn) -#define CALL_TexEnvi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexEnvi, parameters) -#define GET_TexEnvi(disp) GET_by_offset(disp, _gloffset_TexEnvi) -#define SET_TexEnvi(disp, fn) SET_by_offset(disp, _gloffset_TexEnvi, fn) -#define CALL_TexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexEnviv, parameters) -#define GET_TexEnviv(disp) GET_by_offset(disp, _gloffset_TexEnviv) -#define SET_TexEnviv(disp, fn) SET_by_offset(disp, _gloffset_TexEnviv, fn) -#define CALL_TexGend(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble)), _gloffset_TexGend, parameters) -#define GET_TexGend(disp) GET_by_offset(disp, _gloffset_TexGend) -#define SET_TexGend(disp, fn) SET_by_offset(disp, _gloffset_TexGend, fn) -#define CALL_TexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLdouble *)), _gloffset_TexGendv, parameters) -#define GET_TexGendv(disp) GET_by_offset(disp, _gloffset_TexGendv) -#define SET_TexGendv(disp, fn) SET_by_offset(disp, _gloffset_TexGendv, fn) -#define CALL_TexGenf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexGenf, parameters) -#define GET_TexGenf(disp) GET_by_offset(disp, _gloffset_TexGenf) -#define SET_TexGenf(disp, fn) SET_by_offset(disp, _gloffset_TexGenf, fn) -#define CALL_TexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexGenfv, parameters) -#define GET_TexGenfv(disp) GET_by_offset(disp, _gloffset_TexGenfv) -#define SET_TexGenfv(disp, fn) SET_by_offset(disp, _gloffset_TexGenfv, fn) -#define CALL_TexGeni(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexGeni, parameters) -#define GET_TexGeni(disp) GET_by_offset(disp, _gloffset_TexGeni) -#define SET_TexGeni(disp, fn) SET_by_offset(disp, _gloffset_TexGeni, fn) -#define CALL_TexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexGeniv, parameters) -#define GET_TexGeniv(disp) GET_by_offset(disp, _gloffset_TexGeniv) -#define SET_TexGeniv(disp, fn) SET_by_offset(disp, _gloffset_TexGeniv, fn) -#define CALL_FeedbackBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, GLfloat *)), _gloffset_FeedbackBuffer, parameters) -#define GET_FeedbackBuffer(disp) GET_by_offset(disp, _gloffset_FeedbackBuffer) -#define SET_FeedbackBuffer(disp, fn) SET_by_offset(disp, _gloffset_FeedbackBuffer, fn) -#define CALL_SelectBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_SelectBuffer, parameters) -#define GET_SelectBuffer(disp) GET_by_offset(disp, _gloffset_SelectBuffer) -#define SET_SelectBuffer(disp, fn) SET_by_offset(disp, _gloffset_SelectBuffer, fn) -#define CALL_RenderMode(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLenum)), _gloffset_RenderMode, parameters) -#define GET_RenderMode(disp) GET_by_offset(disp, _gloffset_RenderMode) -#define SET_RenderMode(disp, fn) SET_by_offset(disp, _gloffset_RenderMode, fn) -#define CALL_InitNames(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_InitNames, parameters) -#define GET_InitNames(disp) GET_by_offset(disp, _gloffset_InitNames) -#define SET_InitNames(disp, fn) SET_by_offset(disp, _gloffset_InitNames, fn) -#define CALL_LoadName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_LoadName, parameters) -#define GET_LoadName(disp) GET_by_offset(disp, _gloffset_LoadName) -#define SET_LoadName(disp, fn) SET_by_offset(disp, _gloffset_LoadName, fn) -#define CALL_PassThrough(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PassThrough, parameters) -#define GET_PassThrough(disp) GET_by_offset(disp, _gloffset_PassThrough) -#define SET_PassThrough(disp, fn) SET_by_offset(disp, _gloffset_PassThrough, fn) -#define CALL_PopName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopName, parameters) -#define GET_PopName(disp) GET_by_offset(disp, _gloffset_PopName) -#define SET_PopName(disp, fn) SET_by_offset(disp, _gloffset_PopName, fn) -#define CALL_PushName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PushName, parameters) -#define GET_PushName(disp) GET_by_offset(disp, _gloffset_PushName) -#define SET_PushName(disp, fn) SET_by_offset(disp, _gloffset_PushName, fn) -#define CALL_DrawBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DrawBuffer, parameters) -#define GET_DrawBuffer(disp) GET_by_offset(disp, _gloffset_DrawBuffer) -#define SET_DrawBuffer(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffer, fn) -#define CALL_Clear(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_Clear, parameters) -#define GET_Clear(disp) GET_by_offset(disp, _gloffset_Clear) -#define SET_Clear(disp, fn) SET_by_offset(disp, _gloffset_Clear, fn) -#define CALL_ClearAccum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ClearAccum, parameters) -#define GET_ClearAccum(disp) GET_by_offset(disp, _gloffset_ClearAccum) -#define SET_ClearAccum(disp, fn) SET_by_offset(disp, _gloffset_ClearAccum, fn) -#define CALL_ClearIndex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_ClearIndex, parameters) -#define GET_ClearIndex(disp) GET_by_offset(disp, _gloffset_ClearIndex) -#define SET_ClearIndex(disp, fn) SET_by_offset(disp, _gloffset_ClearIndex, fn) -#define CALL_ClearColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_ClearColor, parameters) -#define GET_ClearColor(disp) GET_by_offset(disp, _gloffset_ClearColor) -#define SET_ClearColor(disp, fn) SET_by_offset(disp, _gloffset_ClearColor, fn) -#define CALL_ClearStencil(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ClearStencil, parameters) -#define GET_ClearStencil(disp) GET_by_offset(disp, _gloffset_ClearStencil) -#define SET_ClearStencil(disp, fn) SET_by_offset(disp, _gloffset_ClearStencil, fn) -#define CALL_ClearDepth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd)), _gloffset_ClearDepth, parameters) -#define GET_ClearDepth(disp) GET_by_offset(disp, _gloffset_ClearDepth) -#define SET_ClearDepth(disp, fn) SET_by_offset(disp, _gloffset_ClearDepth, fn) -#define CALL_StencilMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_StencilMask, parameters) -#define GET_StencilMask(disp) GET_by_offset(disp, _gloffset_StencilMask) -#define SET_StencilMask(disp, fn) SET_by_offset(disp, _gloffset_StencilMask, fn) -#define CALL_ColorMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMask, parameters) -#define GET_ColorMask(disp) GET_by_offset(disp, _gloffset_ColorMask) -#define SET_ColorMask(disp, fn) SET_by_offset(disp, _gloffset_ColorMask, fn) -#define CALL_DepthMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_DepthMask, parameters) -#define GET_DepthMask(disp) GET_by_offset(disp, _gloffset_DepthMask) -#define SET_DepthMask(disp, fn) SET_by_offset(disp, _gloffset_DepthMask, fn) -#define CALL_IndexMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_IndexMask, parameters) -#define GET_IndexMask(disp) GET_by_offset(disp, _gloffset_IndexMask) -#define SET_IndexMask(disp, fn) SET_by_offset(disp, _gloffset_IndexMask, fn) -#define CALL_Accum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Accum, parameters) -#define GET_Accum(disp) GET_by_offset(disp, _gloffset_Accum) -#define SET_Accum(disp, fn) SET_by_offset(disp, _gloffset_Accum, fn) -#define CALL_Disable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Disable, parameters) -#define GET_Disable(disp) GET_by_offset(disp, _gloffset_Disable) -#define SET_Disable(disp, fn) SET_by_offset(disp, _gloffset_Disable, fn) -#define CALL_Enable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Enable, parameters) -#define GET_Enable(disp) GET_by_offset(disp, _gloffset_Enable) -#define SET_Enable(disp, fn) SET_by_offset(disp, _gloffset_Enable, fn) -#define CALL_Finish(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Finish, parameters) -#define GET_Finish(disp) GET_by_offset(disp, _gloffset_Finish) -#define SET_Finish(disp, fn) SET_by_offset(disp, _gloffset_Finish, fn) -#define CALL_Flush(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Flush, parameters) -#define GET_Flush(disp) GET_by_offset(disp, _gloffset_Flush) -#define SET_Flush(disp, fn) SET_by_offset(disp, _gloffset_Flush, fn) -#define CALL_PopAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopAttrib, parameters) -#define GET_PopAttrib(disp) GET_by_offset(disp, _gloffset_PopAttrib) -#define SET_PopAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopAttrib, fn) -#define CALL_PushAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushAttrib, parameters) -#define GET_PushAttrib(disp) GET_by_offset(disp, _gloffset_PushAttrib) -#define SET_PushAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushAttrib, fn) -#define CALL_Map1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map1d, parameters) -#define GET_Map1d(disp) GET_by_offset(disp, _gloffset_Map1d) -#define SET_Map1d(disp, fn) SET_by_offset(disp, _gloffset_Map1d, fn) -#define CALL_Map1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map1f, parameters) -#define GET_Map1f(disp) GET_by_offset(disp, _gloffset_Map1f) -#define SET_Map1f(disp, fn) SET_by_offset(disp, _gloffset_Map1f, fn) -#define CALL_Map2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map2d, parameters) -#define GET_Map2d(disp) GET_by_offset(disp, _gloffset_Map2d) -#define SET_Map2d(disp, fn) SET_by_offset(disp, _gloffset_Map2d, fn) -#define CALL_Map2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map2f, parameters) -#define GET_Map2f(disp) GET_by_offset(disp, _gloffset_Map2f) -#define SET_Map2f(disp, fn) SET_by_offset(disp, _gloffset_Map2f, fn) -#define CALL_MapGrid1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble)), _gloffset_MapGrid1d, parameters) -#define GET_MapGrid1d(disp) GET_by_offset(disp, _gloffset_MapGrid1d) -#define SET_MapGrid1d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1d, fn) -#define CALL_MapGrid1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_MapGrid1f, parameters) -#define GET_MapGrid1f(disp) GET_by_offset(disp, _gloffset_MapGrid1f) -#define SET_MapGrid1f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1f, fn) -#define CALL_MapGrid2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)), _gloffset_MapGrid2d, parameters) -#define GET_MapGrid2d(disp) GET_by_offset(disp, _gloffset_MapGrid2d) -#define SET_MapGrid2d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2d, fn) -#define CALL_MapGrid2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)), _gloffset_MapGrid2f, parameters) -#define GET_MapGrid2f(disp) GET_by_offset(disp, _gloffset_MapGrid2f) -#define SET_MapGrid2f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2f, fn) -#define CALL_EvalCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_EvalCoord1d, parameters) -#define GET_EvalCoord1d(disp) GET_by_offset(disp, _gloffset_EvalCoord1d) -#define SET_EvalCoord1d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1d, fn) -#define CALL_EvalCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord1dv, parameters) -#define GET_EvalCoord1dv(disp) GET_by_offset(disp, _gloffset_EvalCoord1dv) -#define SET_EvalCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1dv, fn) -#define CALL_EvalCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_EvalCoord1f, parameters) -#define GET_EvalCoord1f(disp) GET_by_offset(disp, _gloffset_EvalCoord1f) -#define SET_EvalCoord1f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1f, fn) -#define CALL_EvalCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord1fv, parameters) -#define GET_EvalCoord1fv(disp) GET_by_offset(disp, _gloffset_EvalCoord1fv) -#define SET_EvalCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1fv, fn) -#define CALL_EvalCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_EvalCoord2d, parameters) -#define GET_EvalCoord2d(disp) GET_by_offset(disp, _gloffset_EvalCoord2d) -#define SET_EvalCoord2d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2d, fn) -#define CALL_EvalCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord2dv, parameters) -#define GET_EvalCoord2dv(disp) GET_by_offset(disp, _gloffset_EvalCoord2dv) -#define SET_EvalCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2dv, fn) -#define CALL_EvalCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_EvalCoord2f, parameters) -#define GET_EvalCoord2f(disp) GET_by_offset(disp, _gloffset_EvalCoord2f) -#define SET_EvalCoord2f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2f, fn) -#define CALL_EvalCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord2fv, parameters) -#define GET_EvalCoord2fv(disp) GET_by_offset(disp, _gloffset_EvalCoord2fv) -#define SET_EvalCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2fv, fn) -#define CALL_EvalMesh1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_EvalMesh1, parameters) -#define GET_EvalMesh1(disp) GET_by_offset(disp, _gloffset_EvalMesh1) -#define SET_EvalMesh1(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh1, fn) -#define CALL_EvalPoint1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_EvalPoint1, parameters) -#define GET_EvalPoint1(disp) GET_by_offset(disp, _gloffset_EvalPoint1) -#define SET_EvalPoint1(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint1, fn) -#define CALL_EvalMesh2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_EvalMesh2, parameters) -#define GET_EvalMesh2(disp) GET_by_offset(disp, _gloffset_EvalMesh2) -#define SET_EvalMesh2(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh2, fn) -#define CALL_EvalPoint2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_EvalPoint2, parameters) -#define GET_EvalPoint2(disp) GET_by_offset(disp, _gloffset_EvalPoint2) -#define SET_EvalPoint2(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint2, fn) -#define CALL_AlphaFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLclampf)), _gloffset_AlphaFunc, parameters) -#define GET_AlphaFunc(disp) GET_by_offset(disp, _gloffset_AlphaFunc) -#define SET_AlphaFunc(disp, fn) SET_by_offset(disp, _gloffset_AlphaFunc, fn) -#define CALL_BlendFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendFunc, parameters) -#define GET_BlendFunc(disp) GET_by_offset(disp, _gloffset_BlendFunc) -#define SET_BlendFunc(disp, fn) SET_by_offset(disp, _gloffset_BlendFunc, fn) -#define CALL_LogicOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_LogicOp, parameters) -#define GET_LogicOp(disp) GET_by_offset(disp, _gloffset_LogicOp) -#define SET_LogicOp(disp, fn) SET_by_offset(disp, _gloffset_LogicOp, fn) -#define CALL_StencilFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLuint)), _gloffset_StencilFunc, parameters) -#define GET_StencilFunc(disp) GET_by_offset(disp, _gloffset_StencilFunc) -#define SET_StencilFunc(disp, fn) SET_by_offset(disp, _gloffset_StencilFunc, fn) -#define CALL_StencilOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum)), _gloffset_StencilOp, parameters) -#define GET_StencilOp(disp) GET_by_offset(disp, _gloffset_StencilOp) -#define SET_StencilOp(disp, fn) SET_by_offset(disp, _gloffset_StencilOp, fn) -#define CALL_DepthFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DepthFunc, parameters) -#define GET_DepthFunc(disp) GET_by_offset(disp, _gloffset_DepthFunc) -#define SET_DepthFunc(disp, fn) SET_by_offset(disp, _gloffset_DepthFunc, fn) -#define CALL_PixelZoom(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PixelZoom, parameters) -#define GET_PixelZoom(disp) GET_by_offset(disp, _gloffset_PixelZoom) -#define SET_PixelZoom(disp, fn) SET_by_offset(disp, _gloffset_PixelZoom, fn) -#define CALL_PixelTransferf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTransferf, parameters) -#define GET_PixelTransferf(disp) GET_by_offset(disp, _gloffset_PixelTransferf) -#define SET_PixelTransferf(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferf, fn) -#define CALL_PixelTransferi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTransferi, parameters) -#define GET_PixelTransferi(disp) GET_by_offset(disp, _gloffset_PixelTransferi) -#define SET_PixelTransferi(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferi, fn) -#define CALL_PixelStoref(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelStoref, parameters) -#define GET_PixelStoref(disp) GET_by_offset(disp, _gloffset_PixelStoref) -#define SET_PixelStoref(disp, fn) SET_by_offset(disp, _gloffset_PixelStoref, fn) -#define CALL_PixelStorei(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelStorei, parameters) -#define GET_PixelStorei(disp) GET_by_offset(disp, _gloffset_PixelStorei) -#define SET_PixelStorei(disp, fn) SET_by_offset(disp, _gloffset_PixelStorei, fn) -#define CALL_PixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLfloat *)), _gloffset_PixelMapfv, parameters) -#define GET_PixelMapfv(disp) GET_by_offset(disp, _gloffset_PixelMapfv) -#define SET_PixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapfv, fn) -#define CALL_PixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLuint *)), _gloffset_PixelMapuiv, parameters) -#define GET_PixelMapuiv(disp) GET_by_offset(disp, _gloffset_PixelMapuiv) -#define SET_PixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapuiv, fn) -#define CALL_PixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLushort *)), _gloffset_PixelMapusv, parameters) -#define GET_PixelMapusv(disp) GET_by_offset(disp, _gloffset_PixelMapusv) -#define SET_PixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapusv, fn) -#define CALL_ReadBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ReadBuffer, parameters) -#define GET_ReadBuffer(disp) GET_by_offset(disp, _gloffset_ReadBuffer) -#define SET_ReadBuffer(disp, fn) SET_by_offset(disp, _gloffset_ReadBuffer, fn) -#define CALL_CopyPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum)), _gloffset_CopyPixels, parameters) -#define GET_CopyPixels(disp) GET_by_offset(disp, _gloffset_CopyPixels) -#define SET_CopyPixels(disp, fn) SET_by_offset(disp, _gloffset_CopyPixels, fn) -#define CALL_ReadPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)), _gloffset_ReadPixels, parameters) -#define GET_ReadPixels(disp) GET_by_offset(disp, _gloffset_ReadPixels) -#define SET_ReadPixels(disp, fn) SET_by_offset(disp, _gloffset_ReadPixels, fn) -#define CALL_DrawPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_DrawPixels, parameters) -#define GET_DrawPixels(disp) GET_by_offset(disp, _gloffset_DrawPixels) -#define SET_DrawPixels(disp, fn) SET_by_offset(disp, _gloffset_DrawPixels, fn) -#define CALL_GetBooleanv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean *)), _gloffset_GetBooleanv, parameters) -#define GET_GetBooleanv(disp) GET_by_offset(disp, _gloffset_GetBooleanv) -#define SET_GetBooleanv(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanv, fn) -#define CALL_GetClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetClipPlane, parameters) -#define GET_GetClipPlane(disp) GET_by_offset(disp, _gloffset_GetClipPlane) -#define SET_GetClipPlane(disp, fn) SET_by_offset(disp, _gloffset_GetClipPlane, fn) -#define CALL_GetDoublev(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetDoublev, parameters) -#define GET_GetDoublev(disp) GET_by_offset(disp, _gloffset_GetDoublev) -#define SET_GetDoublev(disp, fn) SET_by_offset(disp, _gloffset_GetDoublev, fn) -#define CALL_GetError(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(void)), _gloffset_GetError, parameters) -#define GET_GetError(disp) GET_by_offset(disp, _gloffset_GetError) -#define SET_GetError(disp, fn) SET_by_offset(disp, _gloffset_GetError, fn) -#define CALL_GetFloatv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetFloatv, parameters) -#define GET_GetFloatv(disp) GET_by_offset(disp, _gloffset_GetFloatv) -#define SET_GetFloatv(disp, fn) SET_by_offset(disp, _gloffset_GetFloatv, fn) -#define CALL_GetIntegerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetIntegerv, parameters) -#define GET_GetIntegerv(disp) GET_by_offset(disp, _gloffset_GetIntegerv) -#define SET_GetIntegerv(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerv, fn) -#define CALL_GetLightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetLightfv, parameters) -#define GET_GetLightfv(disp) GET_by_offset(disp, _gloffset_GetLightfv) -#define SET_GetLightfv(disp, fn) SET_by_offset(disp, _gloffset_GetLightfv, fn) -#define CALL_GetLightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetLightiv, parameters) -#define GET_GetLightiv(disp) GET_by_offset(disp, _gloffset_GetLightiv) -#define SET_GetLightiv(disp, fn) SET_by_offset(disp, _gloffset_GetLightiv, fn) -#define CALL_GetMapdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetMapdv, parameters) -#define GET_GetMapdv(disp) GET_by_offset(disp, _gloffset_GetMapdv) -#define SET_GetMapdv(disp, fn) SET_by_offset(disp, _gloffset_GetMapdv, fn) -#define CALL_GetMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMapfv, parameters) -#define GET_GetMapfv(disp) GET_by_offset(disp, _gloffset_GetMapfv) -#define SET_GetMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetMapfv, fn) -#define CALL_GetMapiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMapiv, parameters) -#define GET_GetMapiv(disp) GET_by_offset(disp, _gloffset_GetMapiv) -#define SET_GetMapiv(disp, fn) SET_by_offset(disp, _gloffset_GetMapiv, fn) -#define CALL_GetMaterialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMaterialfv, parameters) -#define GET_GetMaterialfv(disp) GET_by_offset(disp, _gloffset_GetMaterialfv) -#define SET_GetMaterialfv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialfv, fn) -#define CALL_GetMaterialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMaterialiv, parameters) -#define GET_GetMaterialiv(disp) GET_by_offset(disp, _gloffset_GetMaterialiv) -#define SET_GetMaterialiv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialiv, fn) -#define CALL_GetPixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelMapfv, parameters) -#define GET_GetPixelMapfv(disp) GET_by_offset(disp, _gloffset_GetPixelMapfv) -#define SET_GetPixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapfv, fn) -#define CALL_GetPixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint *)), _gloffset_GetPixelMapuiv, parameters) -#define GET_GetPixelMapuiv(disp) GET_by_offset(disp, _gloffset_GetPixelMapuiv) -#define SET_GetPixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn) -#define CALL_GetPixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLushort *)), _gloffset_GetPixelMapusv, parameters) -#define GET_GetPixelMapusv(disp) GET_by_offset(disp, _gloffset_GetPixelMapusv) -#define SET_GetPixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapusv, fn) -#define CALL_GetPolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte *)), _gloffset_GetPolygonStipple, parameters) -#define GET_GetPolygonStipple(disp) GET_by_offset(disp, _gloffset_GetPolygonStipple) -#define SET_GetPolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_GetPolygonStipple, fn) -#define CALL_GetString(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum)), _gloffset_GetString, parameters) -#define GET_GetString(disp) GET_by_offset(disp, _gloffset_GetString) -#define SET_GetString(disp, fn) SET_by_offset(disp, _gloffset_GetString, fn) -#define CALL_GetTexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexEnvfv, parameters) -#define GET_GetTexEnvfv(disp) GET_by_offset(disp, _gloffset_GetTexEnvfv) -#define SET_GetTexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnvfv, fn) -#define CALL_GetTexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexEnviv, parameters) -#define GET_GetTexEnviv(disp) GET_by_offset(disp, _gloffset_GetTexEnviv) -#define SET_GetTexEnviv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnviv, fn) -#define CALL_GetTexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetTexGendv, parameters) -#define GET_GetTexGendv(disp) GET_by_offset(disp, _gloffset_GetTexGendv) -#define SET_GetTexGendv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGendv, fn) -#define CALL_GetTexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexGenfv, parameters) -#define GET_GetTexGenfv(disp) GET_by_offset(disp, _gloffset_GetTexGenfv) -#define SET_GetTexGenfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGenfv, fn) -#define CALL_GetTexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexGeniv, parameters) -#define GET_GetTexGeniv(disp) GET_by_offset(disp, _gloffset_GetTexGeniv) -#define SET_GetTexGeniv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGeniv, fn) -#define CALL_GetTexImage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLenum, GLvoid *)), _gloffset_GetTexImage, parameters) -#define GET_GetTexImage(disp) GET_by_offset(disp, _gloffset_GetTexImage) -#define SET_GetTexImage(disp, fn) SET_by_offset(disp, _gloffset_GetTexImage, fn) -#define CALL_GetTexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexParameterfv, parameters) -#define GET_GetTexParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexParameterfv) -#define SET_GetTexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterfv, fn) -#define CALL_GetTexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameteriv, parameters) -#define GET_GetTexParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexParameteriv) -#define SET_GetTexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameteriv, fn) -#define CALL_GetTexLevelParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLfloat *)), _gloffset_GetTexLevelParameterfv, parameters) -#define GET_GetTexLevelParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameterfv) -#define SET_GetTexLevelParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn) -#define CALL_GetTexLevelParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint *)), _gloffset_GetTexLevelParameteriv, parameters) -#define GET_GetTexLevelParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameteriv) -#define SET_GetTexLevelParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn) -#define CALL_IsEnabled(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_IsEnabled, parameters) -#define GET_IsEnabled(disp) GET_by_offset(disp, _gloffset_IsEnabled) -#define SET_IsEnabled(disp, fn) SET_by_offset(disp, _gloffset_IsEnabled, fn) -#define CALL_IsList(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsList, parameters) -#define GET_IsList(disp) GET_by_offset(disp, _gloffset_IsList) -#define SET_IsList(disp, fn) SET_by_offset(disp, _gloffset_IsList, fn) -#define CALL_DepthRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthRange, parameters) -#define GET_DepthRange(disp) GET_by_offset(disp, _gloffset_DepthRange) -#define SET_DepthRange(disp, fn) SET_by_offset(disp, _gloffset_DepthRange, fn) -#define CALL_Frustum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Frustum, parameters) -#define GET_Frustum(disp) GET_by_offset(disp, _gloffset_Frustum) -#define SET_Frustum(disp, fn) SET_by_offset(disp, _gloffset_Frustum, fn) -#define CALL_LoadIdentity(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_LoadIdentity, parameters) -#define GET_LoadIdentity(disp) GET_by_offset(disp, _gloffset_LoadIdentity) -#define SET_LoadIdentity(disp, fn) SET_by_offset(disp, _gloffset_LoadIdentity, fn) -#define CALL_LoadMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadMatrixf, parameters) -#define GET_LoadMatrixf(disp) GET_by_offset(disp, _gloffset_LoadMatrixf) -#define SET_LoadMatrixf(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixf, fn) -#define CALL_LoadMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadMatrixd, parameters) -#define GET_LoadMatrixd(disp) GET_by_offset(disp, _gloffset_LoadMatrixd) -#define SET_LoadMatrixd(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixd, fn) -#define CALL_MatrixMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_MatrixMode, parameters) -#define GET_MatrixMode(disp) GET_by_offset(disp, _gloffset_MatrixMode) -#define SET_MatrixMode(disp, fn) SET_by_offset(disp, _gloffset_MatrixMode, fn) -#define CALL_MultMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultMatrixf, parameters) -#define GET_MultMatrixf(disp) GET_by_offset(disp, _gloffset_MultMatrixf) -#define SET_MultMatrixf(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixf, fn) -#define CALL_MultMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultMatrixd, parameters) -#define GET_MultMatrixd(disp) GET_by_offset(disp, _gloffset_MultMatrixd) -#define SET_MultMatrixd(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixd, fn) -#define CALL_Ortho(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Ortho, parameters) -#define GET_Ortho(disp) GET_by_offset(disp, _gloffset_Ortho) -#define SET_Ortho(disp, fn) SET_by_offset(disp, _gloffset_Ortho, fn) -#define CALL_PopMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopMatrix, parameters) -#define GET_PopMatrix(disp) GET_by_offset(disp, _gloffset_PopMatrix) -#define SET_PopMatrix(disp, fn) SET_by_offset(disp, _gloffset_PopMatrix, fn) -#define CALL_PushMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PushMatrix, parameters) -#define GET_PushMatrix(disp) GET_by_offset(disp, _gloffset_PushMatrix) -#define SET_PushMatrix(disp, fn) SET_by_offset(disp, _gloffset_PushMatrix, fn) -#define CALL_Rotated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rotated, parameters) -#define GET_Rotated(disp) GET_by_offset(disp, _gloffset_Rotated) -#define SET_Rotated(disp, fn) SET_by_offset(disp, _gloffset_Rotated, fn) -#define CALL_Rotatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rotatef, parameters) -#define GET_Rotatef(disp) GET_by_offset(disp, _gloffset_Rotatef) -#define SET_Rotatef(disp, fn) SET_by_offset(disp, _gloffset_Rotatef, fn) -#define CALL_Scaled(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Scaled, parameters) -#define GET_Scaled(disp) GET_by_offset(disp, _gloffset_Scaled) -#define SET_Scaled(disp, fn) SET_by_offset(disp, _gloffset_Scaled, fn) -#define CALL_Scalef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Scalef, parameters) -#define GET_Scalef(disp) GET_by_offset(disp, _gloffset_Scalef) -#define SET_Scalef(disp, fn) SET_by_offset(disp, _gloffset_Scalef, fn) -#define CALL_Translated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Translated, parameters) -#define GET_Translated(disp) GET_by_offset(disp, _gloffset_Translated) -#define SET_Translated(disp, fn) SET_by_offset(disp, _gloffset_Translated, fn) -#define CALL_Translatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Translatef, parameters) -#define GET_Translatef(disp) GET_by_offset(disp, _gloffset_Translatef) -#define SET_Translatef(disp, fn) SET_by_offset(disp, _gloffset_Translatef, fn) -#define CALL_Viewport(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Viewport, parameters) -#define GET_Viewport(disp) GET_by_offset(disp, _gloffset_Viewport) -#define SET_Viewport(disp, fn) SET_by_offset(disp, _gloffset_Viewport, fn) -#define CALL_ArrayElement(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ArrayElement, parameters) -#define GET_ArrayElement(disp) GET_by_offset(disp, _gloffset_ArrayElement) -#define SET_ArrayElement(disp, fn) SET_by_offset(disp, _gloffset_ArrayElement, fn) -#define CALL_BindTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTexture, parameters) -#define GET_BindTexture(disp) GET_by_offset(disp, _gloffset_BindTexture) -#define SET_BindTexture(disp, fn) SET_by_offset(disp, _gloffset_BindTexture, fn) -#define CALL_ColorPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_ColorPointer, parameters) -#define GET_ColorPointer(disp) GET_by_offset(disp, _gloffset_ColorPointer) -#define SET_ColorPointer(disp, fn) SET_by_offset(disp, _gloffset_ColorPointer, fn) -#define CALL_DisableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DisableClientState, parameters) -#define GET_DisableClientState(disp) GET_by_offset(disp, _gloffset_DisableClientState) -#define SET_DisableClientState(disp, fn) SET_by_offset(disp, _gloffset_DisableClientState, fn) -#define CALL_DrawArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei)), _gloffset_DrawArrays, parameters) -#define GET_DrawArrays(disp) GET_by_offset(disp, _gloffset_DrawArrays) -#define SET_DrawArrays(disp, fn) SET_by_offset(disp, _gloffset_DrawArrays, fn) -#define CALL_DrawElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawElements, parameters) -#define GET_DrawElements(disp) GET_by_offset(disp, _gloffset_DrawElements) -#define SET_DrawElements(disp, fn) SET_by_offset(disp, _gloffset_DrawElements, fn) -#define CALL_EdgeFlagPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_EdgeFlagPointer, parameters) -#define GET_EdgeFlagPointer(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointer) -#define SET_EdgeFlagPointer(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn) -#define CALL_EnableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EnableClientState, parameters) -#define GET_EnableClientState(disp) GET_by_offset(disp, _gloffset_EnableClientState) -#define SET_EnableClientState(disp, fn) SET_by_offset(disp, _gloffset_EnableClientState, fn) -#define CALL_IndexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_IndexPointer, parameters) -#define GET_IndexPointer(disp) GET_by_offset(disp, _gloffset_IndexPointer) -#define SET_IndexPointer(disp, fn) SET_by_offset(disp, _gloffset_IndexPointer, fn) -#define CALL_Indexub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte)), _gloffset_Indexub, parameters) -#define GET_Indexub(disp) GET_by_offset(disp, _gloffset_Indexub) -#define SET_Indexub(disp, fn) SET_by_offset(disp, _gloffset_Indexub, fn) -#define CALL_Indexubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Indexubv, parameters) -#define GET_Indexubv(disp) GET_by_offset(disp, _gloffset_Indexubv) -#define SET_Indexubv(disp, fn) SET_by_offset(disp, _gloffset_Indexubv, fn) -#define CALL_InterleavedArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_InterleavedArrays, parameters) -#define GET_InterleavedArrays(disp) GET_by_offset(disp, _gloffset_InterleavedArrays) -#define SET_InterleavedArrays(disp, fn) SET_by_offset(disp, _gloffset_InterleavedArrays, fn) -#define CALL_NormalPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_NormalPointer, parameters) -#define GET_NormalPointer(disp) GET_by_offset(disp, _gloffset_NormalPointer) -#define SET_NormalPointer(disp, fn) SET_by_offset(disp, _gloffset_NormalPointer, fn) -#define CALL_PolygonOffset(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffset, parameters) -#define GET_PolygonOffset(disp) GET_by_offset(disp, _gloffset_PolygonOffset) -#define SET_PolygonOffset(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffset, fn) -#define CALL_TexCoordPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_TexCoordPointer, parameters) -#define GET_TexCoordPointer(disp) GET_by_offset(disp, _gloffset_TexCoordPointer) -#define SET_TexCoordPointer(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointer, fn) -#define CALL_VertexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexPointer, parameters) -#define GET_VertexPointer(disp) GET_by_offset(disp, _gloffset_VertexPointer) -#define SET_VertexPointer(disp, fn) SET_by_offset(disp, _gloffset_VertexPointer, fn) -#define CALL_AreTexturesResident(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreTexturesResident, parameters) -#define GET_AreTexturesResident(disp) GET_by_offset(disp, _gloffset_AreTexturesResident) -#define SET_AreTexturesResident(disp, fn) SET_by_offset(disp, _gloffset_AreTexturesResident, fn) -#define CALL_CopyTexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)), _gloffset_CopyTexImage1D, parameters) -#define GET_CopyTexImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexImage1D) -#define SET_CopyTexImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage1D, fn) -#define CALL_CopyTexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)), _gloffset_CopyTexImage2D, parameters) -#define GET_CopyTexImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexImage2D) -#define SET_CopyTexImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage2D, fn) -#define CALL_CopyTexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei)), _gloffset_CopyTexSubImage1D, parameters) -#define GET_CopyTexSubImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage1D) -#define SET_CopyTexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn) -#define CALL_CopyTexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage2D, parameters) -#define GET_CopyTexSubImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage2D) -#define SET_CopyTexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn) -#define CALL_DeleteTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTextures, parameters) -#define GET_DeleteTextures(disp) GET_by_offset(disp, _gloffset_DeleteTextures) -#define SET_DeleteTextures(disp, fn) SET_by_offset(disp, _gloffset_DeleteTextures, fn) -#define CALL_GenTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTextures, parameters) -#define GET_GenTextures(disp) GET_by_offset(disp, _gloffset_GenTextures) -#define SET_GenTextures(disp, fn) SET_by_offset(disp, _gloffset_GenTextures, fn) -#define CALL_GetPointerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid **)), _gloffset_GetPointerv, parameters) -#define GET_GetPointerv(disp) GET_by_offset(disp, _gloffset_GetPointerv) -#define SET_GetPointerv(disp, fn) SET_by_offset(disp, _gloffset_GetPointerv, fn) -#define CALL_IsTexture(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTexture, parameters) -#define GET_IsTexture(disp) GET_by_offset(disp, _gloffset_IsTexture) -#define SET_IsTexture(disp, fn) SET_by_offset(disp, _gloffset_IsTexture, fn) -#define CALL_PrioritizeTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, const GLclampf *)), _gloffset_PrioritizeTextures, parameters) -#define GET_PrioritizeTextures(disp) GET_by_offset(disp, _gloffset_PrioritizeTextures) -#define SET_PrioritizeTextures(disp, fn) SET_by_offset(disp, _gloffset_PrioritizeTextures, fn) -#define CALL_TexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage1D, parameters) -#define GET_TexSubImage1D(disp) GET_by_offset(disp, _gloffset_TexSubImage1D) -#define SET_TexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage1D, fn) -#define CALL_TexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage2D, parameters) -#define GET_TexSubImage2D(disp) GET_by_offset(disp, _gloffset_TexSubImage2D) -#define SET_TexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage2D, fn) -#define CALL_PopClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopClientAttrib, parameters) -#define GET_PopClientAttrib(disp) GET_by_offset(disp, _gloffset_PopClientAttrib) -#define SET_PopClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopClientAttrib, fn) -#define CALL_PushClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushClientAttrib, parameters) -#define GET_PushClientAttrib(disp) GET_by_offset(disp, _gloffset_PushClientAttrib) -#define SET_PushClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushClientAttrib, fn) -#define CALL_BlendColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_BlendColor, parameters) -#define GET_BlendColor(disp) GET_by_offset(disp, _gloffset_BlendColor) -#define SET_BlendColor(disp, fn) SET_by_offset(disp, _gloffset_BlendColor, fn) -#define CALL_BlendEquation(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BlendEquation, parameters) -#define GET_BlendEquation(disp) GET_by_offset(disp, _gloffset_BlendEquation) -#define SET_BlendEquation(disp, fn) SET_by_offset(disp, _gloffset_BlendEquation, fn) -#define CALL_DrawRangeElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawRangeElements, parameters) -#define GET_DrawRangeElements(disp) GET_by_offset(disp, _gloffset_DrawRangeElements) -#define SET_DrawRangeElements(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElements, fn) -#define CALL_ColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorTable, parameters) -#define GET_ColorTable(disp) GET_by_offset(disp, _gloffset_ColorTable) -#define SET_ColorTable(disp, fn) SET_by_offset(disp, _gloffset_ColorTable, fn) -#define CALL_ColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ColorTableParameterfv, parameters) -#define GET_ColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_ColorTableParameterfv) -#define SET_ColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn) -#define CALL_ColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ColorTableParameteriv, parameters) -#define GET_ColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_ColorTableParameteriv) -#define SET_ColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn) -#define CALL_CopyColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyColorTable, parameters) -#define GET_CopyColorTable(disp) GET_by_offset(disp, _gloffset_CopyColorTable) -#define SET_CopyColorTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorTable, fn) -#define CALL_GetColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetColorTable, parameters) -#define GET_GetColorTable(disp) GET_by_offset(disp, _gloffset_GetColorTable) -#define SET_GetColorTable(disp, fn) SET_by_offset(disp, _gloffset_GetColorTable, fn) -#define CALL_GetColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetColorTableParameterfv, parameters) -#define GET_GetColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameterfv) -#define SET_GetColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn) -#define CALL_GetColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetColorTableParameteriv, parameters) -#define GET_GetColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameteriv) -#define SET_GetColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn) -#define CALL_ColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorSubTable, parameters) -#define GET_ColorSubTable(disp) GET_by_offset(disp, _gloffset_ColorSubTable) -#define SET_ColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_ColorSubTable, fn) -#define CALL_CopyColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLint, GLint, GLsizei)), _gloffset_CopyColorSubTable, parameters) -#define GET_CopyColorSubTable(disp) GET_by_offset(disp, _gloffset_CopyColorSubTable) -#define SET_CopyColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorSubTable, fn) -#define CALL_ConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter1D, parameters) -#define GET_ConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter1D) -#define SET_ConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn) -#define CALL_ConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter2D, parameters) -#define GET_ConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter2D) -#define SET_ConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn) -#define CALL_ConvolutionParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_ConvolutionParameterf, parameters) -#define GET_ConvolutionParameterf(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterf) -#define SET_ConvolutionParameterf(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn) -#define CALL_ConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ConvolutionParameterfv, parameters) -#define GET_ConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterfv) -#define SET_ConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn) -#define CALL_ConvolutionParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_ConvolutionParameteri, parameters) -#define GET_ConvolutionParameteri(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteri) -#define SET_ConvolutionParameteri(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn) -#define CALL_ConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ConvolutionParameteriv, parameters) -#define GET_ConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteriv) -#define SET_ConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn) -#define CALL_CopyConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyConvolutionFilter1D, parameters) -#define GET_CopyConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D) -#define SET_CopyConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn) -#define CALL_CopyConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyConvolutionFilter2D, parameters) -#define GET_CopyConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D) -#define SET_CopyConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn) -#define CALL_GetConvolutionFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetConvolutionFilter, parameters) -#define GET_GetConvolutionFilter(disp) GET_by_offset(disp, _gloffset_GetConvolutionFilter) -#define SET_GetConvolutionFilter(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn) -#define CALL_GetConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetConvolutionParameterfv, parameters) -#define GET_GetConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameterfv) -#define SET_GetConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn) -#define CALL_GetConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetConvolutionParameteriv, parameters) -#define GET_GetConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameteriv) -#define SET_GetConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn) -#define CALL_GetSeparableFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)), _gloffset_GetSeparableFilter, parameters) -#define GET_GetSeparableFilter(disp) GET_by_offset(disp, _gloffset_GetSeparableFilter) -#define SET_GetSeparableFilter(disp, fn) SET_by_offset(disp, _gloffset_GetSeparableFilter, fn) -#define CALL_SeparableFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)), _gloffset_SeparableFilter2D, parameters) -#define GET_SeparableFilter2D(disp) GET_by_offset(disp, _gloffset_SeparableFilter2D) -#define SET_SeparableFilter2D(disp, fn) SET_by_offset(disp, _gloffset_SeparableFilter2D, fn) -#define CALL_GetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetHistogram, parameters) -#define GET_GetHistogram(disp) GET_by_offset(disp, _gloffset_GetHistogram) -#define SET_GetHistogram(disp, fn) SET_by_offset(disp, _gloffset_GetHistogram, fn) -#define CALL_GetHistogramParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetHistogramParameterfv, parameters) -#define GET_GetHistogramParameterfv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameterfv) -#define SET_GetHistogramParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn) -#define CALL_GetHistogramParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetHistogramParameteriv, parameters) -#define GET_GetHistogramParameteriv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameteriv) -#define SET_GetHistogramParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn) -#define CALL_GetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetMinmax, parameters) -#define GET_GetMinmax(disp) GET_by_offset(disp, _gloffset_GetMinmax) -#define SET_GetMinmax(disp, fn) SET_by_offset(disp, _gloffset_GetMinmax, fn) -#define CALL_GetMinmaxParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMinmaxParameterfv, parameters) -#define GET_GetMinmaxParameterfv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameterfv) -#define SET_GetMinmaxParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn) -#define CALL_GetMinmaxParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMinmaxParameteriv, parameters) -#define GET_GetMinmaxParameteriv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameteriv) -#define SET_GetMinmaxParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn) -#define CALL_Histogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLboolean)), _gloffset_Histogram, parameters) -#define GET_Histogram(disp) GET_by_offset(disp, _gloffset_Histogram) -#define SET_Histogram(disp, fn) SET_by_offset(disp, _gloffset_Histogram, fn) -#define CALL_Minmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLboolean)), _gloffset_Minmax, parameters) -#define GET_Minmax(disp) GET_by_offset(disp, _gloffset_Minmax) -#define SET_Minmax(disp, fn) SET_by_offset(disp, _gloffset_Minmax, fn) -#define CALL_ResetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetHistogram, parameters) -#define GET_ResetHistogram(disp) GET_by_offset(disp, _gloffset_ResetHistogram) -#define SET_ResetHistogram(disp, fn) SET_by_offset(disp, _gloffset_ResetHistogram, fn) -#define CALL_ResetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetMinmax, parameters) -#define GET_ResetMinmax(disp) GET_by_offset(disp, _gloffset_ResetMinmax) -#define SET_ResetMinmax(disp, fn) SET_by_offset(disp, _gloffset_ResetMinmax, fn) -#define CALL_TexImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage3D, parameters) -#define GET_TexImage3D(disp) GET_by_offset(disp, _gloffset_TexImage3D) -#define SET_TexImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexImage3D, fn) -#define CALL_TexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage3D, parameters) -#define GET_TexSubImage3D(disp) GET_by_offset(disp, _gloffset_TexSubImage3D) -#define SET_TexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage3D, fn) -#define CALL_CopyTexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage3D, parameters) -#define GET_CopyTexSubImage3D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage3D) -#define SET_CopyTexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn) -#define CALL_ActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveTextureARB, parameters) -#define GET_ActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ActiveTextureARB) -#define SET_ActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ActiveTextureARB, fn) -#define CALL_ClientActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ClientActiveTextureARB, parameters) -#define GET_ClientActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ClientActiveTextureARB) -#define SET_ClientActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ClientActiveTextureARB, fn) -#define CALL_MultiTexCoord1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble)), _gloffset_MultiTexCoord1dARB, parameters) -#define GET_MultiTexCoord1dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dARB) -#define SET_MultiTexCoord1dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dARB, fn) -#define CALL_MultiTexCoord1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord1dvARB, parameters) -#define GET_MultiTexCoord1dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dvARB) -#define SET_MultiTexCoord1dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dvARB, fn) -#define CALL_MultiTexCoord1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_MultiTexCoord1fARB, parameters) -#define GET_MultiTexCoord1fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fARB) -#define SET_MultiTexCoord1fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn) -#define CALL_MultiTexCoord1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord1fvARB, parameters) -#define GET_MultiTexCoord1fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB) -#define SET_MultiTexCoord1fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn) -#define CALL_MultiTexCoord1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_MultiTexCoord1iARB, parameters) -#define GET_MultiTexCoord1iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1iARB) -#define SET_MultiTexCoord1iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1iARB, fn) -#define CALL_MultiTexCoord1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord1ivARB, parameters) -#define GET_MultiTexCoord1ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1ivARB) -#define SET_MultiTexCoord1ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1ivARB, fn) -#define CALL_MultiTexCoord1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort)), _gloffset_MultiTexCoord1sARB, parameters) -#define GET_MultiTexCoord1sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1sARB) -#define SET_MultiTexCoord1sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1sARB, fn) -#define CALL_MultiTexCoord1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord1svARB, parameters) -#define GET_MultiTexCoord1svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1svARB) -#define SET_MultiTexCoord1svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1svARB, fn) -#define CALL_MultiTexCoord2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble)), _gloffset_MultiTexCoord2dARB, parameters) -#define GET_MultiTexCoord2dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dARB) -#define SET_MultiTexCoord2dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dARB, fn) -#define CALL_MultiTexCoord2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord2dvARB, parameters) -#define GET_MultiTexCoord2dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dvARB) -#define SET_MultiTexCoord2dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dvARB, fn) -#define CALL_MultiTexCoord2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat)), _gloffset_MultiTexCoord2fARB, parameters) -#define GET_MultiTexCoord2fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fARB) -#define SET_MultiTexCoord2fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn) -#define CALL_MultiTexCoord2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord2fvARB, parameters) -#define GET_MultiTexCoord2fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB) -#define SET_MultiTexCoord2fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn) -#define CALL_MultiTexCoord2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_MultiTexCoord2iARB, parameters) -#define GET_MultiTexCoord2iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2iARB) -#define SET_MultiTexCoord2iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2iARB, fn) -#define CALL_MultiTexCoord2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord2ivARB, parameters) -#define GET_MultiTexCoord2ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2ivARB) -#define SET_MultiTexCoord2ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2ivARB, fn) -#define CALL_MultiTexCoord2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort)), _gloffset_MultiTexCoord2sARB, parameters) -#define GET_MultiTexCoord2sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2sARB) -#define SET_MultiTexCoord2sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2sARB, fn) -#define CALL_MultiTexCoord2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord2svARB, parameters) -#define GET_MultiTexCoord2svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2svARB) -#define SET_MultiTexCoord2svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2svARB, fn) -#define CALL_MultiTexCoord3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord3dARB, parameters) -#define GET_MultiTexCoord3dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dARB) -#define SET_MultiTexCoord3dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dARB, fn) -#define CALL_MultiTexCoord3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord3dvARB, parameters) -#define GET_MultiTexCoord3dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dvARB) -#define SET_MultiTexCoord3dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dvARB, fn) -#define CALL_MultiTexCoord3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord3fARB, parameters) -#define GET_MultiTexCoord3fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fARB) -#define SET_MultiTexCoord3fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn) -#define CALL_MultiTexCoord3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord3fvARB, parameters) -#define GET_MultiTexCoord3fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB) -#define SET_MultiTexCoord3fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn) -#define CALL_MultiTexCoord3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint)), _gloffset_MultiTexCoord3iARB, parameters) -#define GET_MultiTexCoord3iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3iARB) -#define SET_MultiTexCoord3iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3iARB, fn) -#define CALL_MultiTexCoord3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord3ivARB, parameters) -#define GET_MultiTexCoord3ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3ivARB) -#define SET_MultiTexCoord3ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3ivARB, fn) -#define CALL_MultiTexCoord3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord3sARB, parameters) -#define GET_MultiTexCoord3sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3sARB) -#define SET_MultiTexCoord3sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3sARB, fn) -#define CALL_MultiTexCoord3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord3svARB, parameters) -#define GET_MultiTexCoord3svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3svARB) -#define SET_MultiTexCoord3svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3svARB, fn) -#define CALL_MultiTexCoord4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord4dARB, parameters) -#define GET_MultiTexCoord4dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dARB) -#define SET_MultiTexCoord4dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dARB, fn) -#define CALL_MultiTexCoord4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord4dvARB, parameters) -#define GET_MultiTexCoord4dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dvARB) -#define SET_MultiTexCoord4dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dvARB, fn) -#define CALL_MultiTexCoord4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord4fARB, parameters) -#define GET_MultiTexCoord4fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fARB) -#define SET_MultiTexCoord4fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn) -#define CALL_MultiTexCoord4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord4fvARB, parameters) -#define GET_MultiTexCoord4fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB) -#define SET_MultiTexCoord4fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn) -#define CALL_MultiTexCoord4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_MultiTexCoord4iARB, parameters) -#define GET_MultiTexCoord4iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4iARB) -#define SET_MultiTexCoord4iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4iARB, fn) -#define CALL_MultiTexCoord4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord4ivARB, parameters) -#define GET_MultiTexCoord4ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4ivARB) -#define SET_MultiTexCoord4ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4ivARB, fn) -#define CALL_MultiTexCoord4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord4sARB, parameters) -#define GET_MultiTexCoord4sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4sARB) -#define SET_MultiTexCoord4sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4sARB, fn) -#define CALL_MultiTexCoord4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord4svARB, parameters) -#define GET_MultiTexCoord4svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4svARB) -#define SET_MultiTexCoord4svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4svARB, fn) -#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_AttachShader, parameters) -#define GET_AttachShader(disp) GET_by_offset(disp, _gloffset_AttachShader) -#define SET_AttachShader(disp, fn) SET_by_offset(disp, _gloffset_AttachShader, fn) -#define CALL_CreateProgram(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(void)), _gloffset_CreateProgram, parameters) -#define GET_CreateProgram(disp) GET_by_offset(disp, _gloffset_CreateProgram) -#define SET_CreateProgram(disp, fn) SET_by_offset(disp, _gloffset_CreateProgram, fn) -#define CALL_CreateShader(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum)), _gloffset_CreateShader, parameters) -#define GET_CreateShader(disp) GET_by_offset(disp, _gloffset_CreateShader) -#define SET_CreateShader(disp, fn) SET_by_offset(disp, _gloffset_CreateShader, fn) -#define CALL_DeleteProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteProgram, parameters) -#define GET_DeleteProgram(disp) GET_by_offset(disp, _gloffset_DeleteProgram) -#define SET_DeleteProgram(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgram, fn) -#define CALL_DeleteShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteShader, parameters) -#define GET_DeleteShader(disp) GET_by_offset(disp, _gloffset_DeleteShader) -#define SET_DeleteShader(disp, fn) SET_by_offset(disp, _gloffset_DeleteShader, fn) -#define CALL_DetachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_DetachShader, parameters) -#define GET_DetachShader(disp) GET_by_offset(disp, _gloffset_DetachShader) -#define SET_DetachShader(disp, fn) SET_by_offset(disp, _gloffset_DetachShader, fn) -#define CALL_GetAttachedShaders(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLuint *)), _gloffset_GetAttachedShaders, parameters) -#define GET_GetAttachedShaders(disp) GET_by_offset(disp, _gloffset_GetAttachedShaders) -#define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedShaders, fn) -#define CALL_GetProgramInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetProgramInfoLog, parameters) -#define GET_GetProgramInfoLog(disp) GET_by_offset(disp, _gloffset_GetProgramInfoLog) -#define SET_GetProgramInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn) -#define CALL_GetProgramiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramiv, parameters) -#define GET_GetProgramiv(disp) GET_by_offset(disp, _gloffset_GetProgramiv) -#define SET_GetProgramiv(disp, fn) SET_by_offset(disp, _gloffset_GetProgramiv, fn) -#define CALL_GetShaderInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetShaderInfoLog, parameters) -#define GET_GetShaderInfoLog(disp) GET_by_offset(disp, _gloffset_GetShaderInfoLog) -#define SET_GetShaderInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn) -#define CALL_GetShaderiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetShaderiv, parameters) -#define GET_GetShaderiv(disp) GET_by_offset(disp, _gloffset_GetShaderiv) -#define SET_GetShaderiv(disp, fn) SET_by_offset(disp, _gloffset_GetShaderiv, fn) -#define CALL_IsProgram(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgram, parameters) -#define GET_IsProgram(disp) GET_by_offset(disp, _gloffset_IsProgram) -#define SET_IsProgram(disp, fn) SET_by_offset(disp, _gloffset_IsProgram, fn) -#define CALL_IsShader(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsShader, parameters) -#define GET_IsShader(disp) GET_by_offset(disp, _gloffset_IsShader) -#define SET_IsShader(disp, fn) SET_by_offset(disp, _gloffset_IsShader, fn) -#define CALL_StencilFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparate, parameters) -#define GET_StencilFuncSeparate(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparate) -#define SET_StencilFuncSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn) -#define CALL_StencilMaskSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_StencilMaskSeparate, parameters) -#define GET_StencilMaskSeparate(disp) GET_by_offset(disp, _gloffset_StencilMaskSeparate) -#define SET_StencilMaskSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn) -#define CALL_StencilOpSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_StencilOpSeparate, parameters) -#define GET_StencilOpSeparate(disp) GET_by_offset(disp, _gloffset_StencilOpSeparate) -#define SET_StencilOpSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilOpSeparate, fn) -#define CALL_UniformMatrix2x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x3fv, parameters) -#define GET_UniformMatrix2x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x3fv) -#define SET_UniformMatrix2x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn) -#define CALL_UniformMatrix2x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x4fv, parameters) -#define GET_UniformMatrix2x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x4fv) -#define SET_UniformMatrix2x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn) -#define CALL_UniformMatrix3x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x2fv, parameters) -#define GET_UniformMatrix3x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x2fv) -#define SET_UniformMatrix3x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn) -#define CALL_UniformMatrix3x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x4fv, parameters) -#define GET_UniformMatrix3x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x4fv) -#define SET_UniformMatrix3x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn) -#define CALL_UniformMatrix4x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x2fv, parameters) -#define GET_UniformMatrix4x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x2fv) -#define SET_UniformMatrix4x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn) -#define CALL_UniformMatrix4x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x3fv, parameters) -#define GET_UniformMatrix4x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x3fv) -#define SET_UniformMatrix4x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn) -#define CALL_ClampColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColor, parameters) -#define GET_ClampColor(disp) GET_by_offset(disp, _gloffset_ClampColor) -#define SET_ClampColor(disp, fn) SET_by_offset(disp, _gloffset_ClampColor, fn) -#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLfloat, GLint)), _gloffset_ClearBufferfi, parameters) -#define GET_ClearBufferfi(disp) GET_by_offset(disp, _gloffset_ClearBufferfi) -#define SET_ClearBufferfi(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfi, fn) -#define CALL_ClearBufferfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat *)), _gloffset_ClearBufferfv, parameters) -#define GET_ClearBufferfv(disp) GET_by_offset(disp, _gloffset_ClearBufferfv) -#define SET_ClearBufferfv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfv, fn) -#define CALL_ClearBufferiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLint *)), _gloffset_ClearBufferiv, parameters) -#define GET_ClearBufferiv(disp) GET_by_offset(disp, _gloffset_ClearBufferiv) -#define SET_ClearBufferiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferiv, fn) -#define CALL_ClearBufferuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLuint *)), _gloffset_ClearBufferuiv, parameters) -#define GET_ClearBufferuiv(disp) GET_by_offset(disp, _gloffset_ClearBufferuiv) -#define SET_ClearBufferuiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferuiv, fn) -#define CALL_GetStringi(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_GetStringi, parameters) -#define GET_GetStringi(disp) GET_by_offset(disp, _gloffset_GetStringi) -#define SET_GetStringi(disp, fn) SET_by_offset(disp, _gloffset_GetStringi, fn) -#define CALL_TexBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBuffer, parameters) -#define GET_TexBuffer(disp) GET_by_offset(disp, _gloffset_TexBuffer) -#define SET_TexBuffer(disp, fn) SET_by_offset(disp, _gloffset_TexBuffer, fn) -#define CALL_FramebufferTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture, parameters) -#define GET_FramebufferTexture(disp) GET_by_offset(disp, _gloffset_FramebufferTexture) -#define SET_FramebufferTexture(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture, fn) -#define CALL_GetBufferParameteri64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint64 *)), _gloffset_GetBufferParameteri64v, parameters) -#define GET_GetBufferParameteri64v(disp) GET_by_offset(disp, _gloffset_GetBufferParameteri64v) -#define SET_GetBufferParameteri64v(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameteri64v, fn) -#define CALL_GetInteger64i_v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint64 *)), _gloffset_GetInteger64i_v, parameters) -#define GET_GetInteger64i_v(disp) GET_by_offset(disp, _gloffset_GetInteger64i_v) -#define SET_GetInteger64i_v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64i_v, fn) -#define CALL_VertexAttribDivisor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisor, parameters) -#define GET_VertexAttribDivisor(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisor) -#define SET_VertexAttribDivisor(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisor, fn) -#define CALL_LoadTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadTransposeMatrixdARB, parameters) -#define GET_LoadTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB) -#define SET_LoadTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB, fn) -#define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadTransposeMatrixfARB, parameters) -#define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB) -#define SET_LoadTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB, fn) -#define CALL_MultTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultTransposeMatrixdARB, parameters) -#define GET_MultTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixdARB) -#define SET_MultTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixdARB, fn) -#define CALL_MultTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultTransposeMatrixfARB, parameters) -#define GET_MultTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixfARB) -#define SET_MultTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixfARB, fn) -#define CALL_SampleCoverageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleCoverageARB, parameters) -#define GET_SampleCoverageARB(disp) GET_by_offset(disp, _gloffset_SampleCoverageARB) -#define SET_SampleCoverageARB(disp, fn) SET_by_offset(disp, _gloffset_SampleCoverageARB, fn) -#define CALL_CompressedTexImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage1DARB, parameters) -#define GET_CompressedTexImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage1DARB) -#define SET_CompressedTexImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage1DARB, fn) -#define CALL_CompressedTexImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage2DARB, parameters) -#define GET_CompressedTexImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage2DARB) -#define SET_CompressedTexImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage2DARB, fn) -#define CALL_CompressedTexImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage3DARB, parameters) -#define GET_CompressedTexImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage3DARB) -#define SET_CompressedTexImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage3DARB, fn) -#define CALL_CompressedTexSubImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage1DARB, parameters) -#define GET_CompressedTexSubImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB) -#define SET_CompressedTexSubImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB, fn) -#define CALL_CompressedTexSubImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage2DARB, parameters) -#define GET_CompressedTexSubImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB) -#define SET_CompressedTexSubImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB, fn) -#define CALL_CompressedTexSubImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage3DARB, parameters) -#define GET_CompressedTexSubImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB) -#define SET_CompressedTexSubImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB, fn) -#define CALL_GetCompressedTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLvoid *)), _gloffset_GetCompressedTexImageARB, parameters) -#define GET_GetCompressedTexImageARB(disp) GET_by_offset(disp, _gloffset_GetCompressedTexImageARB) -#define SET_GetCompressedTexImageARB(disp, fn) SET_by_offset(disp, _gloffset_GetCompressedTexImageARB, fn) -#define CALL_DisableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DisableVertexAttribArrayARB, parameters) -#define GET_DisableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB) -#define SET_DisableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB, fn) -#define CALL_EnableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_EnableVertexAttribArrayARB, parameters) -#define GET_EnableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB) -#define SET_EnableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB, fn) -#define CALL_GetProgramEnvParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramEnvParameterdvARB, parameters) -#define GET_GetProgramEnvParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB) -#define SET_GetProgramEnvParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn) -#define CALL_GetProgramEnvParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramEnvParameterfvARB, parameters) -#define GET_GetProgramEnvParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB) -#define SET_GetProgramEnvParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn) -#define CALL_GetProgramLocalParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramLocalParameterdvARB, parameters) -#define GET_GetProgramLocalParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB) -#define SET_GetProgramLocalParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn) -#define CALL_GetProgramLocalParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramLocalParameterfvARB, parameters) -#define GET_GetProgramLocalParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB) -#define SET_GetProgramLocalParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn) -#define CALL_GetProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid *)), _gloffset_GetProgramStringARB, parameters) -#define GET_GetProgramStringARB(disp) GET_by_offset(disp, _gloffset_GetProgramStringARB) -#define SET_GetProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringARB, fn) -#define CALL_GetProgramivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetProgramivARB, parameters) -#define GET_GetProgramivARB(disp) GET_by_offset(disp, _gloffset_GetProgramivARB) -#define SET_GetProgramivARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivARB, fn) -#define CALL_GetVertexAttribdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvARB, parameters) -#define GET_GetVertexAttribdvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvARB) -#define SET_GetVertexAttribdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvARB, fn) -#define CALL_GetVertexAttribfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvARB, parameters) -#define GET_GetVertexAttribfvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvARB) -#define SET_GetVertexAttribfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvARB, fn) -#define CALL_GetVertexAttribivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivARB, parameters) -#define GET_GetVertexAttribivARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivARB) -#define SET_GetVertexAttribivARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivARB, fn) -#define CALL_ProgramEnvParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramEnvParameter4dARB, parameters) -#define GET_ProgramEnvParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB) -#define SET_ProgramEnvParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn) -#define CALL_ProgramEnvParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramEnvParameter4dvARB, parameters) -#define GET_ProgramEnvParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB) -#define SET_ProgramEnvParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn) -#define CALL_ProgramEnvParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramEnvParameter4fARB, parameters) -#define GET_ProgramEnvParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB) -#define SET_ProgramEnvParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn) -#define CALL_ProgramEnvParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramEnvParameter4fvARB, parameters) -#define GET_ProgramEnvParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB) -#define SET_ProgramEnvParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn) -#define CALL_ProgramLocalParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramLocalParameter4dARB, parameters) -#define GET_ProgramLocalParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB) -#define SET_ProgramLocalParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn) -#define CALL_ProgramLocalParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramLocalParameter4dvARB, parameters) -#define GET_ProgramLocalParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB) -#define SET_ProgramLocalParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn) -#define CALL_ProgramLocalParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramLocalParameter4fARB, parameters) -#define GET_ProgramLocalParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB) -#define SET_ProgramLocalParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn) -#define CALL_ProgramLocalParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramLocalParameter4fvARB, parameters) -#define GET_ProgramLocalParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB) -#define SET_ProgramLocalParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn) -#define CALL_ProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, const GLvoid *)), _gloffset_ProgramStringARB, parameters) -#define GET_ProgramStringARB(disp) GET_by_offset(disp, _gloffset_ProgramStringARB) -#define SET_ProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramStringARB, fn) -#define CALL_VertexAttrib1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dARB, parameters) -#define GET_VertexAttrib1dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dARB) -#define SET_VertexAttrib1dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dARB, fn) -#define CALL_VertexAttrib1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvARB, parameters) -#define GET_VertexAttrib1dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvARB) -#define SET_VertexAttrib1dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvARB, fn) -#define CALL_VertexAttrib1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fARB, parameters) -#define GET_VertexAttrib1fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fARB) -#define SET_VertexAttrib1fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn) -#define CALL_VertexAttrib1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvARB, parameters) -#define GET_VertexAttrib1fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvARB) -#define SET_VertexAttrib1fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn) -#define CALL_VertexAttrib1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sARB, parameters) -#define GET_VertexAttrib1sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sARB) -#define SET_VertexAttrib1sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sARB, fn) -#define CALL_VertexAttrib1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svARB, parameters) -#define GET_VertexAttrib1svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svARB) -#define SET_VertexAttrib1svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svARB, fn) -#define CALL_VertexAttrib2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dARB, parameters) -#define GET_VertexAttrib2dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dARB) -#define SET_VertexAttrib2dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dARB, fn) -#define CALL_VertexAttrib2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvARB, parameters) -#define GET_VertexAttrib2dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvARB) -#define SET_VertexAttrib2dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvARB, fn) -#define CALL_VertexAttrib2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fARB, parameters) -#define GET_VertexAttrib2fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fARB) -#define SET_VertexAttrib2fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn) -#define CALL_VertexAttrib2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvARB, parameters) -#define GET_VertexAttrib2fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvARB) -#define SET_VertexAttrib2fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn) -#define CALL_VertexAttrib2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sARB, parameters) -#define GET_VertexAttrib2sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sARB) -#define SET_VertexAttrib2sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sARB, fn) -#define CALL_VertexAttrib2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svARB, parameters) -#define GET_VertexAttrib2svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svARB) -#define SET_VertexAttrib2svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svARB, fn) -#define CALL_VertexAttrib3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dARB, parameters) -#define GET_VertexAttrib3dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dARB) -#define SET_VertexAttrib3dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dARB, fn) -#define CALL_VertexAttrib3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvARB, parameters) -#define GET_VertexAttrib3dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvARB) -#define SET_VertexAttrib3dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvARB, fn) -#define CALL_VertexAttrib3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fARB, parameters) -#define GET_VertexAttrib3fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fARB) -#define SET_VertexAttrib3fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn) -#define CALL_VertexAttrib3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvARB, parameters) -#define GET_VertexAttrib3fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvARB) -#define SET_VertexAttrib3fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn) -#define CALL_VertexAttrib3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sARB, parameters) -#define GET_VertexAttrib3sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sARB) -#define SET_VertexAttrib3sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sARB, fn) -#define CALL_VertexAttrib3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svARB, parameters) -#define GET_VertexAttrib3svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svARB) -#define SET_VertexAttrib3svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svARB, fn) -#define CALL_VertexAttrib4NbvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4NbvARB, parameters) -#define GET_VertexAttrib4NbvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NbvARB) -#define SET_VertexAttrib4NbvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NbvARB, fn) -#define CALL_VertexAttrib4NivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4NivARB, parameters) -#define GET_VertexAttrib4NivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NivARB) -#define SET_VertexAttrib4NivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NivARB, fn) -#define CALL_VertexAttrib4NsvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4NsvARB, parameters) -#define GET_VertexAttrib4NsvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NsvARB) -#define SET_VertexAttrib4NsvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NsvARB, fn) -#define CALL_VertexAttrib4NubARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4NubARB, parameters) -#define GET_VertexAttrib4NubARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubARB) -#define SET_VertexAttrib4NubARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubARB, fn) -#define CALL_VertexAttrib4NubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4NubvARB, parameters) -#define GET_VertexAttrib4NubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubvARB) -#define SET_VertexAttrib4NubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubvARB, fn) -#define CALL_VertexAttrib4NuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4NuivARB, parameters) -#define GET_VertexAttrib4NuivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NuivARB) -#define SET_VertexAttrib4NuivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NuivARB, fn) -#define CALL_VertexAttrib4NusvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4NusvARB, parameters) -#define GET_VertexAttrib4NusvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NusvARB) -#define SET_VertexAttrib4NusvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NusvARB, fn) -#define CALL_VertexAttrib4bvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4bvARB, parameters) -#define GET_VertexAttrib4bvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4bvARB) -#define SET_VertexAttrib4bvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4bvARB, fn) -#define CALL_VertexAttrib4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dARB, parameters) -#define GET_VertexAttrib4dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dARB) -#define SET_VertexAttrib4dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dARB, fn) -#define CALL_VertexAttrib4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvARB, parameters) -#define GET_VertexAttrib4dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvARB) -#define SET_VertexAttrib4dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvARB, fn) -#define CALL_VertexAttrib4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fARB, parameters) -#define GET_VertexAttrib4fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fARB) -#define SET_VertexAttrib4fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn) -#define CALL_VertexAttrib4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvARB, parameters) -#define GET_VertexAttrib4fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvARB) -#define SET_VertexAttrib4fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn) -#define CALL_VertexAttrib4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4ivARB, parameters) -#define GET_VertexAttrib4ivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ivARB) -#define SET_VertexAttrib4ivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ivARB, fn) -#define CALL_VertexAttrib4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sARB, parameters) -#define GET_VertexAttrib4sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sARB) -#define SET_VertexAttrib4sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sARB, fn) -#define CALL_VertexAttrib4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svARB, parameters) -#define GET_VertexAttrib4svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svARB) -#define SET_VertexAttrib4svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svARB, fn) -#define CALL_VertexAttrib4ubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvARB, parameters) -#define GET_VertexAttrib4ubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvARB) -#define SET_VertexAttrib4ubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvARB, fn) -#define CALL_VertexAttrib4uivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4uivARB, parameters) -#define GET_VertexAttrib4uivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4uivARB) -#define SET_VertexAttrib4uivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4uivARB, fn) -#define CALL_VertexAttrib4usvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4usvARB, parameters) -#define GET_VertexAttrib4usvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4usvARB) -#define SET_VertexAttrib4usvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4usvARB, fn) -#define CALL_VertexAttribPointerARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerARB, parameters) -#define GET_VertexAttribPointerARB(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerARB) -#define SET_VertexAttribPointerARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerARB, fn) -#define CALL_BindBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindBufferARB, parameters) -#define GET_BindBufferARB(disp) GET_by_offset(disp, _gloffset_BindBufferARB) -#define SET_BindBufferARB(disp, fn) SET_by_offset(disp, _gloffset_BindBufferARB, fn) -#define CALL_BufferDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)), _gloffset_BufferDataARB, parameters) -#define GET_BufferDataARB(disp) GET_by_offset(disp, _gloffset_BufferDataARB) -#define SET_BufferDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferDataARB, fn) -#define CALL_BufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)), _gloffset_BufferSubDataARB, parameters) -#define GET_BufferSubDataARB(disp) GET_by_offset(disp, _gloffset_BufferSubDataARB) -#define SET_BufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferSubDataARB, fn) -#define CALL_DeleteBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteBuffersARB, parameters) -#define GET_DeleteBuffersARB(disp) GET_by_offset(disp, _gloffset_DeleteBuffersARB) -#define SET_DeleteBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteBuffersARB, fn) -#define CALL_GenBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenBuffersARB, parameters) -#define GET_GenBuffersARB(disp) GET_by_offset(disp, _gloffset_GenBuffersARB) -#define SET_GenBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_GenBuffersARB, fn) -#define CALL_GetBufferParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetBufferParameterivARB, parameters) -#define GET_GetBufferParameterivARB(disp) GET_by_offset(disp, _gloffset_GetBufferParameterivARB) -#define SET_GetBufferParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameterivARB, fn) -#define CALL_GetBufferPointervARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetBufferPointervARB, parameters) -#define GET_GetBufferPointervARB(disp) GET_by_offset(disp, _gloffset_GetBufferPointervARB) -#define SET_GetBufferPointervARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferPointervARB, fn) -#define CALL_GetBufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)), _gloffset_GetBufferSubDataARB, parameters) -#define GET_GetBufferSubDataARB(disp) GET_by_offset(disp, _gloffset_GetBufferSubDataARB) -#define SET_GetBufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferSubDataARB, fn) -#define CALL_IsBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsBufferARB, parameters) -#define GET_IsBufferARB(disp) GET_by_offset(disp, _gloffset_IsBufferARB) -#define SET_IsBufferARB(disp, fn) SET_by_offset(disp, _gloffset_IsBufferARB, fn) -#define CALL_MapBufferARB(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_MapBufferARB, parameters) -#define GET_MapBufferARB(disp) GET_by_offset(disp, _gloffset_MapBufferARB) -#define SET_MapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_MapBufferARB, fn) -#define CALL_UnmapBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_UnmapBufferARB, parameters) -#define GET_UnmapBufferARB(disp) GET_by_offset(disp, _gloffset_UnmapBufferARB) -#define SET_UnmapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_UnmapBufferARB, fn) -#define CALL_BeginQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BeginQueryARB, parameters) -#define GET_BeginQueryARB(disp) GET_by_offset(disp, _gloffset_BeginQueryARB) -#define SET_BeginQueryARB(disp, fn) SET_by_offset(disp, _gloffset_BeginQueryARB, fn) -#define CALL_DeleteQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteQueriesARB, parameters) -#define GET_DeleteQueriesARB(disp) GET_by_offset(disp, _gloffset_DeleteQueriesARB) -#define SET_DeleteQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteQueriesARB, fn) -#define CALL_EndQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EndQueryARB, parameters) -#define GET_EndQueryARB(disp) GET_by_offset(disp, _gloffset_EndQueryARB) -#define SET_EndQueryARB(disp, fn) SET_by_offset(disp, _gloffset_EndQueryARB, fn) -#define CALL_GenQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenQueriesARB, parameters) -#define GET_GenQueriesARB(disp) GET_by_offset(disp, _gloffset_GenQueriesARB) -#define SET_GenQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_GenQueriesARB, fn) -#define CALL_GetQueryObjectivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetQueryObjectivARB, parameters) -#define GET_GetQueryObjectivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectivARB) -#define SET_GetQueryObjectivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectivARB, fn) -#define CALL_GetQueryObjectuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetQueryObjectuivARB, parameters) -#define GET_GetQueryObjectuivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectuivARB) -#define SET_GetQueryObjectuivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectuivARB, fn) -#define CALL_GetQueryivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetQueryivARB, parameters) -#define GET_GetQueryivARB(disp) GET_by_offset(disp, _gloffset_GetQueryivARB) -#define SET_GetQueryivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryivARB, fn) -#define CALL_IsQueryARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsQueryARB, parameters) -#define GET_IsQueryARB(disp) GET_by_offset(disp, _gloffset_IsQueryARB) -#define SET_IsQueryARB(disp, fn) SET_by_offset(disp, _gloffset_IsQueryARB, fn) -#define CALL_AttachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_AttachObjectARB, parameters) -#define GET_AttachObjectARB(disp) GET_by_offset(disp, _gloffset_AttachObjectARB) -#define SET_AttachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_AttachObjectARB, fn) -#define CALL_CompileShaderARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_CompileShaderARB, parameters) -#define GET_CompileShaderARB(disp) GET_by_offset(disp, _gloffset_CompileShaderARB) -#define SET_CompileShaderARB(disp, fn) SET_by_offset(disp, _gloffset_CompileShaderARB, fn) -#define CALL_CreateProgramObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(void)), _gloffset_CreateProgramObjectARB, parameters) -#define GET_CreateProgramObjectARB(disp) GET_by_offset(disp, _gloffset_CreateProgramObjectARB) -#define SET_CreateProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn) -#define CALL_CreateShaderObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_CreateShaderObjectARB, parameters) -#define GET_CreateShaderObjectARB(disp) GET_by_offset(disp, _gloffset_CreateShaderObjectARB) -#define SET_CreateShaderObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn) -#define CALL_DeleteObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_DeleteObjectARB, parameters) -#define GET_DeleteObjectARB(disp) GET_by_offset(disp, _gloffset_DeleteObjectARB) -#define SET_DeleteObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteObjectARB, fn) -#define CALL_DetachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_DetachObjectARB, parameters) -#define GET_DetachObjectARB(disp) GET_by_offset(disp, _gloffset_DetachObjectARB) -#define SET_DetachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DetachObjectARB, fn) -#define CALL_GetActiveUniformARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveUniformARB, parameters) -#define GET_GetActiveUniformARB(disp) GET_by_offset(disp, _gloffset_GetActiveUniformARB) -#define SET_GetActiveUniformARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveUniformARB, fn) -#define CALL_GetAttachedObjectsARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)), _gloffset_GetAttachedObjectsARB, parameters) -#define GET_GetAttachedObjectsARB(disp) GET_by_offset(disp, _gloffset_GetAttachedObjectsARB) -#define SET_GetAttachedObjectsARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn) -#define CALL_GetHandleARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_GetHandleARB, parameters) -#define GET_GetHandleARB(disp) GET_by_offset(disp, _gloffset_GetHandleARB) -#define SET_GetHandleARB(disp, fn) SET_by_offset(disp, _gloffset_GetHandleARB, fn) -#define CALL_GetInfoLogARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetInfoLogARB, parameters) -#define GET_GetInfoLogARB(disp) GET_by_offset(disp, _gloffset_GetInfoLogARB) -#define SET_GetInfoLogARB(disp, fn) SET_by_offset(disp, _gloffset_GetInfoLogARB, fn) -#define CALL_GetObjectParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLfloat *)), _gloffset_GetObjectParameterfvARB, parameters) -#define GET_GetObjectParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterfvARB) -#define SET_GetObjectParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn) -#define CALL_GetObjectParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLint *)), _gloffset_GetObjectParameterivARB, parameters) -#define GET_GetObjectParameterivARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivARB) -#define SET_GetObjectParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn) -#define CALL_GetShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetShaderSourceARB, parameters) -#define GET_GetShaderSourceARB(disp) GET_by_offset(disp, _gloffset_GetShaderSourceARB) -#define SET_GetShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_GetShaderSourceARB, fn) -#define CALL_GetUniformLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetUniformLocationARB, parameters) -#define GET_GetUniformLocationARB(disp) GET_by_offset(disp, _gloffset_GetUniformLocationARB) -#define SET_GetUniformLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformLocationARB, fn) -#define CALL_GetUniformfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLfloat *)), _gloffset_GetUniformfvARB, parameters) -#define GET_GetUniformfvARB(disp) GET_by_offset(disp, _gloffset_GetUniformfvARB) -#define SET_GetUniformfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformfvARB, fn) -#define CALL_GetUniformivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLint *)), _gloffset_GetUniformivARB, parameters) -#define GET_GetUniformivARB(disp) GET_by_offset(disp, _gloffset_GetUniformivARB) -#define SET_GetUniformivARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformivARB, fn) -#define CALL_LinkProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_LinkProgramARB, parameters) -#define GET_LinkProgramARB(disp) GET_by_offset(disp, _gloffset_LinkProgramARB) -#define SET_LinkProgramARB(disp, fn) SET_by_offset(disp, _gloffset_LinkProgramARB, fn) -#define CALL_ShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)), _gloffset_ShaderSourceARB, parameters) -#define GET_ShaderSourceARB(disp) GET_by_offset(disp, _gloffset_ShaderSourceARB) -#define SET_ShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_ShaderSourceARB, fn) -#define CALL_Uniform1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat)), _gloffset_Uniform1fARB, parameters) -#define GET_Uniform1fARB(disp) GET_by_offset(disp, _gloffset_Uniform1fARB) -#define SET_Uniform1fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fARB, fn) -#define CALL_Uniform1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform1fvARB, parameters) -#define GET_Uniform1fvARB(disp) GET_by_offset(disp, _gloffset_Uniform1fvARB) -#define SET_Uniform1fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fvARB, fn) -#define CALL_Uniform1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Uniform1iARB, parameters) -#define GET_Uniform1iARB(disp) GET_by_offset(disp, _gloffset_Uniform1iARB) -#define SET_Uniform1iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1iARB, fn) -#define CALL_Uniform1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform1ivARB, parameters) -#define GET_Uniform1ivARB(disp) GET_by_offset(disp, _gloffset_Uniform1ivARB) -#define SET_Uniform1ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1ivARB, fn) -#define CALL_Uniform2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_Uniform2fARB, parameters) -#define GET_Uniform2fARB(disp) GET_by_offset(disp, _gloffset_Uniform2fARB) -#define SET_Uniform2fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fARB, fn) -#define CALL_Uniform2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform2fvARB, parameters) -#define GET_Uniform2fvARB(disp) GET_by_offset(disp, _gloffset_Uniform2fvARB) -#define SET_Uniform2fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fvARB, fn) -#define CALL_Uniform2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Uniform2iARB, parameters) -#define GET_Uniform2iARB(disp) GET_by_offset(disp, _gloffset_Uniform2iARB) -#define SET_Uniform2iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2iARB, fn) -#define CALL_Uniform2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform2ivARB, parameters) -#define GET_Uniform2ivARB(disp) GET_by_offset(disp, _gloffset_Uniform2ivARB) -#define SET_Uniform2ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2ivARB, fn) -#define CALL_Uniform3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform3fARB, parameters) -#define GET_Uniform3fARB(disp) GET_by_offset(disp, _gloffset_Uniform3fARB) -#define SET_Uniform3fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fARB, fn) -#define CALL_Uniform3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform3fvARB, parameters) -#define GET_Uniform3fvARB(disp) GET_by_offset(disp, _gloffset_Uniform3fvARB) -#define SET_Uniform3fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fvARB, fn) -#define CALL_Uniform3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Uniform3iARB, parameters) -#define GET_Uniform3iARB(disp) GET_by_offset(disp, _gloffset_Uniform3iARB) -#define SET_Uniform3iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3iARB, fn) -#define CALL_Uniform3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform3ivARB, parameters) -#define GET_Uniform3ivARB(disp) GET_by_offset(disp, _gloffset_Uniform3ivARB) -#define SET_Uniform3ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3ivARB, fn) -#define CALL_Uniform4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform4fARB, parameters) -#define GET_Uniform4fARB(disp) GET_by_offset(disp, _gloffset_Uniform4fARB) -#define SET_Uniform4fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fARB, fn) -#define CALL_Uniform4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform4fvARB, parameters) -#define GET_Uniform4fvARB(disp) GET_by_offset(disp, _gloffset_Uniform4fvARB) -#define SET_Uniform4fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fvARB, fn) -#define CALL_Uniform4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint)), _gloffset_Uniform4iARB, parameters) -#define GET_Uniform4iARB(disp) GET_by_offset(disp, _gloffset_Uniform4iARB) -#define SET_Uniform4iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4iARB, fn) -#define CALL_Uniform4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform4ivARB, parameters) -#define GET_Uniform4ivARB(disp) GET_by_offset(disp, _gloffset_Uniform4ivARB) -#define SET_Uniform4ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4ivARB, fn) -#define CALL_UniformMatrix2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2fvARB, parameters) -#define GET_UniformMatrix2fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix2fvARB) -#define SET_UniformMatrix2fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2fvARB, fn) -#define CALL_UniformMatrix3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3fvARB, parameters) -#define GET_UniformMatrix3fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix3fvARB) -#define SET_UniformMatrix3fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3fvARB, fn) -#define CALL_UniformMatrix4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4fvARB, parameters) -#define GET_UniformMatrix4fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix4fvARB) -#define SET_UniformMatrix4fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4fvARB, fn) -#define CALL_UseProgramObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_UseProgramObjectARB, parameters) -#define GET_UseProgramObjectARB(disp) GET_by_offset(disp, _gloffset_UseProgramObjectARB) -#define SET_UseProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_UseProgramObjectARB, fn) -#define CALL_ValidateProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_ValidateProgramARB, parameters) -#define GET_ValidateProgramARB(disp) GET_by_offset(disp, _gloffset_ValidateProgramARB) -#define SET_ValidateProgramARB(disp, fn) SET_by_offset(disp, _gloffset_ValidateProgramARB, fn) -#define CALL_BindAttribLocationARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, const GLcharARB *)), _gloffset_BindAttribLocationARB, parameters) -#define GET_BindAttribLocationARB(disp) GET_by_offset(disp, _gloffset_BindAttribLocationARB) -#define SET_BindAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_BindAttribLocationARB, fn) -#define CALL_GetActiveAttribARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveAttribARB, parameters) -#define GET_GetActiveAttribARB(disp) GET_by_offset(disp, _gloffset_GetActiveAttribARB) -#define SET_GetActiveAttribARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveAttribARB, fn) -#define CALL_GetAttribLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetAttribLocationARB, parameters) -#define GET_GetAttribLocationARB(disp) GET_by_offset(disp, _gloffset_GetAttribLocationARB) -#define SET_GetAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttribLocationARB, fn) -#define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters) -#define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB) -#define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn) -#define CALL_DrawArraysInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstancedARB, parameters) -#define GET_DrawArraysInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawArraysInstancedARB) -#define SET_DrawArraysInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn) -#define CALL_DrawElementsInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)), _gloffset_DrawElementsInstancedARB, parameters) -#define GET_DrawElementsInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawElementsInstancedARB) -#define SET_DrawElementsInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsInstancedARB, fn) -#define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageMultisample, parameters) -#define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample) -#define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn) -#define CALL_FramebufferTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTextureARB, parameters) -#define GET_FramebufferTextureARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureARB) -#define SET_FramebufferTextureARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureARB, fn) -#define CALL_FramebufferTextureFaceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLenum)), _gloffset_FramebufferTextureFaceARB, parameters) -#define GET_FramebufferTextureFaceARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB) -#define SET_FramebufferTextureFaceARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn) -#define CALL_ProgramParameteriARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_ProgramParameteriARB, parameters) -#define GET_ProgramParameteriARB(disp) GET_by_offset(disp, _gloffset_ProgramParameteriARB) -#define SET_ProgramParameteriARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameteriARB, fn) -#define CALL_VertexAttribDivisorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisorARB, parameters) -#define GET_VertexAttribDivisorARB(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisorARB) -#define SET_VertexAttribDivisorARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisorARB, fn) -#define CALL_FlushMappedBufferRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRange, parameters) -#define GET_FlushMappedBufferRange(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRange) -#define SET_FlushMappedBufferRange(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn) -#define CALL_MapBufferRange(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, GLbitfield)), _gloffset_MapBufferRange, parameters) -#define GET_MapBufferRange(disp) GET_by_offset(disp, _gloffset_MapBufferRange) -#define SET_MapBufferRange(disp, fn) SET_by_offset(disp, _gloffset_MapBufferRange, fn) -#define CALL_BindVertexArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArray, parameters) -#define GET_BindVertexArray(disp) GET_by_offset(disp, _gloffset_BindVertexArray) -#define SET_BindVertexArray(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArray, fn) -#define CALL_GenVertexArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArrays, parameters) -#define GET_GenVertexArrays(disp) GET_by_offset(disp, _gloffset_GenVertexArrays) -#define SET_GenVertexArrays(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArrays, fn) -#define CALL_CopyBufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)), _gloffset_CopyBufferSubData, parameters) -#define GET_CopyBufferSubData(disp) GET_by_offset(disp, _gloffset_CopyBufferSubData) -#define SET_CopyBufferSubData(disp, fn) SET_by_offset(disp, _gloffset_CopyBufferSubData, fn) -#define CALL_ClientWaitSync(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_ClientWaitSync, parameters) -#define GET_ClientWaitSync(disp) GET_by_offset(disp, _gloffset_ClientWaitSync) -#define SET_ClientWaitSync(disp, fn) SET_by_offset(disp, _gloffset_ClientWaitSync, fn) -#define CALL_DeleteSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync)), _gloffset_DeleteSync, parameters) -#define GET_DeleteSync(disp) GET_by_offset(disp, _gloffset_DeleteSync) -#define SET_DeleteSync(disp, fn) SET_by_offset(disp, _gloffset_DeleteSync, fn) -#define CALL_FenceSync(disp, parameters) CALL_by_offset(disp, (GLsync (GLAPIENTRYP)(GLenum, GLbitfield)), _gloffset_FenceSync, parameters) -#define GET_FenceSync(disp) GET_by_offset(disp, _gloffset_FenceSync) -#define SET_FenceSync(disp, fn) SET_by_offset(disp, _gloffset_FenceSync, fn) -#define CALL_GetInteger64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint64 *)), _gloffset_GetInteger64v, parameters) -#define GET_GetInteger64v(disp) GET_by_offset(disp, _gloffset_GetInteger64v) -#define SET_GetInteger64v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64v, fn) -#define CALL_GetSynciv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)), _gloffset_GetSynciv, parameters) -#define GET_GetSynciv(disp) GET_by_offset(disp, _gloffset_GetSynciv) -#define SET_GetSynciv(disp, fn) SET_by_offset(disp, _gloffset_GetSynciv, fn) -#define CALL_IsSync(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsync)), _gloffset_IsSync, parameters) -#define GET_IsSync(disp) GET_by_offset(disp, _gloffset_IsSync) -#define SET_IsSync(disp, fn) SET_by_offset(disp, _gloffset_IsSync, fn) -#define CALL_WaitSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_WaitSync, parameters) -#define GET_WaitSync(disp) GET_by_offset(disp, _gloffset_WaitSync) -#define SET_WaitSync(disp, fn) SET_by_offset(disp, _gloffset_WaitSync, fn) -#define CALL_DrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawElementsBaseVertex, parameters) -#define GET_DrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawElementsBaseVertex) -#define SET_DrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn) -#define CALL_DrawRangeElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawRangeElementsBaseVertex, parameters) -#define GET_DrawRangeElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex) -#define SET_DrawRangeElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn) -#define CALL_MultiDrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei, const GLint *)), _gloffset_MultiDrawElementsBaseVertex, parameters) -#define GET_MultiDrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex) -#define SET_MultiDrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn) -#define CALL_BlendEquationSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendEquationSeparateiARB, parameters) -#define GET_BlendEquationSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateiARB) -#define SET_BlendEquationSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateiARB, fn) -#define CALL_BlendEquationiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BlendEquationiARB, parameters) -#define GET_BlendEquationiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationiARB) -#define SET_BlendEquationiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationiARB, fn) -#define CALL_BlendFuncSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateiARB, parameters) -#define GET_BlendFuncSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateiARB) -#define SET_BlendFuncSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateiARB, fn) -#define CALL_BlendFunciARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendFunciARB, parameters) -#define GET_BlendFunciARB(disp) GET_by_offset(disp, _gloffset_BlendFunciARB) -#define SET_BlendFunciARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFunciARB, fn) -#define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTransformFeedback, parameters) -#define GET_BindTransformFeedback(disp) GET_by_offset(disp, _gloffset_BindTransformFeedback) -#define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_BindTransformFeedback, fn) -#define CALL_DeleteTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTransformFeedbacks, parameters) -#define GET_DeleteTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks) -#define SET_DeleteTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn) -#define CALL_DrawTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DrawTransformFeedback, parameters) -#define GET_DrawTransformFeedback(disp) GET_by_offset(disp, _gloffset_DrawTransformFeedback) -#define SET_DrawTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn) -#define CALL_GenTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTransformFeedbacks, parameters) -#define GET_GenTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_GenTransformFeedbacks) -#define SET_GenTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn) -#define CALL_IsTransformFeedback(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTransformFeedback, parameters) -#define GET_IsTransformFeedback(disp) GET_by_offset(disp, _gloffset_IsTransformFeedback) -#define SET_IsTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_IsTransformFeedback, fn) -#define CALL_PauseTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PauseTransformFeedback, parameters) -#define GET_PauseTransformFeedback(disp) GET_by_offset(disp, _gloffset_PauseTransformFeedback) -#define SET_PauseTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn) -#define CALL_ResumeTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResumeTransformFeedback, parameters) -#define GET_ResumeTransformFeedback(disp) GET_by_offset(disp, _gloffset_ResumeTransformFeedback) -#define SET_ResumeTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn) -#define CALL_ClearDepthf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf)), _gloffset_ClearDepthf, parameters) -#define GET_ClearDepthf(disp) GET_by_offset(disp, _gloffset_ClearDepthf) -#define SET_ClearDepthf(disp, fn) SET_by_offset(disp, _gloffset_ClearDepthf, fn) -#define CALL_DepthRangef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf)), _gloffset_DepthRangef, parameters) -#define GET_DepthRangef(disp) GET_by_offset(disp, _gloffset_DepthRangef) -#define SET_DepthRangef(disp, fn) SET_by_offset(disp, _gloffset_DepthRangef, fn) -#define CALL_GetShaderPrecisionFormat(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *, GLint *)), _gloffset_GetShaderPrecisionFormat, parameters) -#define GET_GetShaderPrecisionFormat(disp) GET_by_offset(disp, _gloffset_GetShaderPrecisionFormat) -#define SET_GetShaderPrecisionFormat(disp, fn) SET_by_offset(disp, _gloffset_GetShaderPrecisionFormat, fn) -#define CALL_ReleaseShaderCompiler(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ReleaseShaderCompiler, parameters) -#define GET_ReleaseShaderCompiler(disp) GET_by_offset(disp, _gloffset_ReleaseShaderCompiler) -#define SET_ReleaseShaderCompiler(disp, fn) SET_by_offset(disp, _gloffset_ReleaseShaderCompiler, fn) -#define CALL_ShaderBinary(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)), _gloffset_ShaderBinary, parameters) -#define GET_ShaderBinary(disp) GET_by_offset(disp, _gloffset_ShaderBinary) -#define SET_ShaderBinary(disp, fn) SET_by_offset(disp, _gloffset_ShaderBinary, fn) -#define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffsetEXT, parameters) -#define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, _gloffset_PolygonOffsetEXT) -#define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn) -#define CALL_GetPixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelTexGenParameterfvSGIS, parameters) -#define GET_GetPixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS) -#define SET_GetPixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS, fn) -#define CALL_GetPixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetPixelTexGenParameterivSGIS, parameters) -#define GET_GetPixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS) -#define SET_GetPixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS, fn) -#define CALL_PixelTexGenParameterfSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTexGenParameterfSGIS, parameters) -#define GET_PixelTexGenParameterfSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS) -#define SET_PixelTexGenParameterfSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS, fn) -#define CALL_PixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PixelTexGenParameterfvSGIS, parameters) -#define GET_PixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS) -#define SET_PixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS, fn) -#define CALL_PixelTexGenParameteriSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTexGenParameteriSGIS, parameters) -#define GET_PixelTexGenParameteriSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS) -#define SET_PixelTexGenParameteriSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS, fn) -#define CALL_PixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PixelTexGenParameterivSGIS, parameters) -#define GET_PixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS) -#define SET_PixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS, fn) -#define CALL_SampleMaskSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleMaskSGIS, parameters) -#define GET_SampleMaskSGIS(disp) GET_by_offset(disp, _gloffset_SampleMaskSGIS) -#define SET_SampleMaskSGIS(disp, fn) SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn) -#define CALL_SamplePatternSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_SamplePatternSGIS, parameters) -#define GET_SamplePatternSGIS(disp) GET_by_offset(disp, _gloffset_SamplePatternSGIS) -#define SET_SamplePatternSGIS(disp, fn) SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn) -#define CALL_ColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_ColorPointerEXT, parameters) -#define GET_ColorPointerEXT(disp) GET_by_offset(disp, _gloffset_ColorPointerEXT) -#define SET_ColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorPointerEXT, fn) -#define CALL_EdgeFlagPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, const GLboolean *)), _gloffset_EdgeFlagPointerEXT, parameters) -#define GET_EdgeFlagPointerEXT(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT) -#define SET_EdgeFlagPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn) -#define CALL_IndexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_IndexPointerEXT, parameters) -#define GET_IndexPointerEXT(disp) GET_by_offset(disp, _gloffset_IndexPointerEXT) -#define SET_IndexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_IndexPointerEXT, fn) -#define CALL_NormalPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_NormalPointerEXT, parameters) -#define GET_NormalPointerEXT(disp) GET_by_offset(disp, _gloffset_NormalPointerEXT) -#define SET_NormalPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_NormalPointerEXT, fn) -#define CALL_TexCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_TexCoordPointerEXT, parameters) -#define GET_TexCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_TexCoordPointerEXT) -#define SET_TexCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn) -#define CALL_VertexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_VertexPointerEXT, parameters) -#define GET_VertexPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexPointerEXT) -#define SET_VertexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexPointerEXT, fn) -#define CALL_PointParameterfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PointParameterfEXT, parameters) -#define GET_PointParameterfEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfEXT) -#define SET_PointParameterfEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfEXT, fn) -#define CALL_PointParameterfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PointParameterfvEXT, parameters) -#define GET_PointParameterfvEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfvEXT) -#define SET_PointParameterfvEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfvEXT, fn) -#define CALL_LockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei)), _gloffset_LockArraysEXT, parameters) -#define GET_LockArraysEXT(disp) GET_by_offset(disp, _gloffset_LockArraysEXT) -#define SET_LockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_LockArraysEXT, fn) -#define CALL_UnlockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_UnlockArraysEXT, parameters) -#define GET_UnlockArraysEXT(disp) GET_by_offset(disp, _gloffset_UnlockArraysEXT) -#define SET_UnlockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn) -#define CALL_SecondaryColor3bEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_SecondaryColor3bEXT, parameters) -#define GET_SecondaryColor3bEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bEXT) -#define SET_SecondaryColor3bEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bEXT, fn) -#define CALL_SecondaryColor3bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_SecondaryColor3bvEXT, parameters) -#define GET_SecondaryColor3bvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bvEXT) -#define SET_SecondaryColor3bvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bvEXT, fn) -#define CALL_SecondaryColor3dEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_SecondaryColor3dEXT, parameters) -#define GET_SecondaryColor3dEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dEXT) -#define SET_SecondaryColor3dEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dEXT, fn) -#define CALL_SecondaryColor3dvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_SecondaryColor3dvEXT, parameters) -#define GET_SecondaryColor3dvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dvEXT) -#define SET_SecondaryColor3dvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dvEXT, fn) -#define CALL_SecondaryColor3fEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_SecondaryColor3fEXT, parameters) -#define GET_SecondaryColor3fEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fEXT) -#define SET_SecondaryColor3fEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn) -#define CALL_SecondaryColor3fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_SecondaryColor3fvEXT, parameters) -#define GET_SecondaryColor3fvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT) -#define SET_SecondaryColor3fvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn) -#define CALL_SecondaryColor3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_SecondaryColor3iEXT, parameters) -#define GET_SecondaryColor3iEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3iEXT) -#define SET_SecondaryColor3iEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3iEXT, fn) -#define CALL_SecondaryColor3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_SecondaryColor3ivEXT, parameters) -#define GET_SecondaryColor3ivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ivEXT) -#define SET_SecondaryColor3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ivEXT, fn) -#define CALL_SecondaryColor3sEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_SecondaryColor3sEXT, parameters) -#define GET_SecondaryColor3sEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3sEXT) -#define SET_SecondaryColor3sEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3sEXT, fn) -#define CALL_SecondaryColor3svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_SecondaryColor3svEXT, parameters) -#define GET_SecondaryColor3svEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3svEXT) -#define SET_SecondaryColor3svEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3svEXT, fn) -#define CALL_SecondaryColor3ubEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_SecondaryColor3ubEXT, parameters) -#define GET_SecondaryColor3ubEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubEXT) -#define SET_SecondaryColor3ubEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubEXT, fn) -#define CALL_SecondaryColor3ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_SecondaryColor3ubvEXT, parameters) -#define GET_SecondaryColor3ubvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT) -#define SET_SecondaryColor3ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT, fn) -#define CALL_SecondaryColor3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_SecondaryColor3uiEXT, parameters) -#define GET_SecondaryColor3uiEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uiEXT) -#define SET_SecondaryColor3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uiEXT, fn) -#define CALL_SecondaryColor3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_SecondaryColor3uivEXT, parameters) -#define GET_SecondaryColor3uivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uivEXT) -#define SET_SecondaryColor3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uivEXT, fn) -#define CALL_SecondaryColor3usEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_SecondaryColor3usEXT, parameters) -#define GET_SecondaryColor3usEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usEXT) -#define SET_SecondaryColor3usEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usEXT, fn) -#define CALL_SecondaryColor3usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_SecondaryColor3usvEXT, parameters) -#define GET_SecondaryColor3usvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usvEXT) -#define SET_SecondaryColor3usvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usvEXT, fn) -#define CALL_SecondaryColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_SecondaryColorPointerEXT, parameters) -#define GET_SecondaryColorPointerEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColorPointerEXT) -#define SET_SecondaryColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColorPointerEXT, fn) -#define CALL_MultiDrawArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *, const GLsizei *, GLsizei)), _gloffset_MultiDrawArraysEXT, parameters) -#define GET_MultiDrawArraysEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawArraysEXT) -#define SET_MultiDrawArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawArraysEXT, fn) -#define CALL_MultiDrawElementsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)), _gloffset_MultiDrawElementsEXT, parameters) -#define GET_MultiDrawElementsEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsEXT) -#define SET_MultiDrawElementsEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn) -#define CALL_FogCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_FogCoordPointerEXT, parameters) -#define GET_FogCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_FogCoordPointerEXT) -#define SET_FogCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordPointerEXT, fn) -#define CALL_FogCoorddEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_FogCoorddEXT, parameters) -#define GET_FogCoorddEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddEXT) -#define SET_FogCoorddEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddEXT, fn) -#define CALL_FogCoorddvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_FogCoorddvEXT, parameters) -#define GET_FogCoorddvEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddvEXT) -#define SET_FogCoorddvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddvEXT, fn) -#define CALL_FogCoordfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_FogCoordfEXT, parameters) -#define GET_FogCoordfEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfEXT) -#define SET_FogCoordfEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfEXT, fn) -#define CALL_FogCoordfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_FogCoordfvEXT, parameters) -#define GET_FogCoordfvEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfvEXT) -#define SET_FogCoordfvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn) -#define CALL_PixelTexGenSGIX(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_PixelTexGenSGIX, parameters) -#define GET_PixelTexGenSGIX(disp) GET_by_offset(disp, _gloffset_PixelTexGenSGIX) -#define SET_PixelTexGenSGIX(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenSGIX, fn) -#define CALL_BlendFuncSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateEXT, parameters) -#define GET_BlendFuncSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateEXT) -#define SET_BlendFuncSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateEXT, fn) -#define CALL_FlushVertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_FlushVertexArrayRangeNV, parameters) -#define GET_FlushVertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV) -#define SET_FlushVertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV, fn) -#define CALL_VertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_VertexArrayRangeNV, parameters) -#define GET_VertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_VertexArrayRangeNV) -#define SET_VertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_VertexArrayRangeNV, fn) -#define CALL_CombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)), _gloffset_CombinerInputNV, parameters) -#define GET_CombinerInputNV(disp) GET_by_offset(disp, _gloffset_CombinerInputNV) -#define SET_CombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerInputNV, fn) -#define CALL_CombinerOutputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)), _gloffset_CombinerOutputNV, parameters) -#define GET_CombinerOutputNV(disp) GET_by_offset(disp, _gloffset_CombinerOutputNV) -#define SET_CombinerOutputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerOutputNV, fn) -#define CALL_CombinerParameterfNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_CombinerParameterfNV, parameters) -#define GET_CombinerParameterfNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfNV) -#define SET_CombinerParameterfNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfNV, fn) -#define CALL_CombinerParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_CombinerParameterfvNV, parameters) -#define GET_CombinerParameterfvNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfvNV) -#define SET_CombinerParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfvNV, fn) -#define CALL_CombinerParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_CombinerParameteriNV, parameters) -#define GET_CombinerParameteriNV(disp) GET_by_offset(disp, _gloffset_CombinerParameteriNV) -#define SET_CombinerParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameteriNV, fn) -#define CALL_CombinerParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_CombinerParameterivNV, parameters) -#define GET_CombinerParameterivNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterivNV) -#define SET_CombinerParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterivNV, fn) -#define CALL_FinalCombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_FinalCombinerInputNV, parameters) -#define GET_FinalCombinerInputNV(disp) GET_by_offset(disp, _gloffset_FinalCombinerInputNV) -#define SET_FinalCombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_FinalCombinerInputNV, fn) -#define CALL_GetCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerInputParameterfvNV, parameters) -#define GET_GetCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV) -#define SET_GetCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV, fn) -#define CALL_GetCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerInputParameterivNV, parameters) -#define GET_GetCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV) -#define SET_GetCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV, fn) -#define CALL_GetCombinerOutputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerOutputParameterfvNV, parameters) -#define GET_GetCombinerOutputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV) -#define SET_GetCombinerOutputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV, fn) -#define CALL_GetCombinerOutputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerOutputParameterivNV, parameters) -#define GET_GetCombinerOutputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV) -#define SET_GetCombinerOutputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV, fn) -#define CALL_GetFinalCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetFinalCombinerInputParameterfvNV, parameters) -#define GET_GetFinalCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV) -#define SET_GetFinalCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV, fn) -#define CALL_GetFinalCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetFinalCombinerInputParameterivNV, parameters) -#define GET_GetFinalCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV) -#define SET_GetFinalCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV, fn) -#define CALL_ResizeBuffersMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResizeBuffersMESA, parameters) -#define GET_ResizeBuffersMESA(disp) GET_by_offset(disp, _gloffset_ResizeBuffersMESA) -#define SET_ResizeBuffersMESA(disp, fn) SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn) -#define CALL_WindowPos2dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_WindowPos2dMESA, parameters) -#define GET_WindowPos2dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dMESA) -#define SET_WindowPos2dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dMESA, fn) -#define CALL_WindowPos2dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos2dvMESA, parameters) -#define GET_WindowPos2dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dvMESA) -#define SET_WindowPos2dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dvMESA, fn) -#define CALL_WindowPos2fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_WindowPos2fMESA, parameters) -#define GET_WindowPos2fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fMESA) -#define SET_WindowPos2fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fMESA, fn) -#define CALL_WindowPos2fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos2fvMESA, parameters) -#define GET_WindowPos2fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fvMESA) -#define SET_WindowPos2fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fvMESA, fn) -#define CALL_WindowPos2iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_WindowPos2iMESA, parameters) -#define GET_WindowPos2iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2iMESA) -#define SET_WindowPos2iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2iMESA, fn) -#define CALL_WindowPos2ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos2ivMESA, parameters) -#define GET_WindowPos2ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2ivMESA) -#define SET_WindowPos2ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2ivMESA, fn) -#define CALL_WindowPos2sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_WindowPos2sMESA, parameters) -#define GET_WindowPos2sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2sMESA) -#define SET_WindowPos2sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2sMESA, fn) -#define CALL_WindowPos2svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos2svMESA, parameters) -#define GET_WindowPos2svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2svMESA) -#define SET_WindowPos2svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2svMESA, fn) -#define CALL_WindowPos3dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos3dMESA, parameters) -#define GET_WindowPos3dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dMESA) -#define SET_WindowPos3dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dMESA, fn) -#define CALL_WindowPos3dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos3dvMESA, parameters) -#define GET_WindowPos3dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dvMESA) -#define SET_WindowPos3dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dvMESA, fn) -#define CALL_WindowPos3fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos3fMESA, parameters) -#define GET_WindowPos3fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fMESA) -#define SET_WindowPos3fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fMESA, fn) -#define CALL_WindowPos3fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos3fvMESA, parameters) -#define GET_WindowPos3fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fvMESA) -#define SET_WindowPos3fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fvMESA, fn) -#define CALL_WindowPos3iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_WindowPos3iMESA, parameters) -#define GET_WindowPos3iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3iMESA) -#define SET_WindowPos3iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3iMESA, fn) -#define CALL_WindowPos3ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos3ivMESA, parameters) -#define GET_WindowPos3ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3ivMESA) -#define SET_WindowPos3ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3ivMESA, fn) -#define CALL_WindowPos3sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_WindowPos3sMESA, parameters) -#define GET_WindowPos3sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3sMESA) -#define SET_WindowPos3sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3sMESA, fn) -#define CALL_WindowPos3svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos3svMESA, parameters) -#define GET_WindowPos3svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3svMESA) -#define SET_WindowPos3svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3svMESA, fn) -#define CALL_WindowPos4dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos4dMESA, parameters) -#define GET_WindowPos4dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dMESA) -#define SET_WindowPos4dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn) -#define CALL_WindowPos4dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos4dvMESA, parameters) -#define GET_WindowPos4dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dvMESA) -#define SET_WindowPos4dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn) -#define CALL_WindowPos4fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos4fMESA, parameters) -#define GET_WindowPos4fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fMESA) -#define SET_WindowPos4fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn) -#define CALL_WindowPos4fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos4fvMESA, parameters) -#define GET_WindowPos4fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fvMESA) -#define SET_WindowPos4fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn) -#define CALL_WindowPos4iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_WindowPos4iMESA, parameters) -#define GET_WindowPos4iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4iMESA) -#define SET_WindowPos4iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn) -#define CALL_WindowPos4ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos4ivMESA, parameters) -#define GET_WindowPos4ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4ivMESA) -#define SET_WindowPos4ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn) -#define CALL_WindowPos4sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_WindowPos4sMESA, parameters) -#define GET_WindowPos4sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4sMESA) -#define SET_WindowPos4sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn) -#define CALL_WindowPos4svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos4svMESA, parameters) -#define GET_WindowPos4svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4svMESA) -#define SET_WindowPos4svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn) -#define CALL_MultiModeDrawArraysIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)), _gloffset_MultiModeDrawArraysIBM, parameters) -#define GET_MultiModeDrawArraysIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM) -#define SET_MultiModeDrawArraysIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn) -#define CALL_MultiModeDrawElementsIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)), _gloffset_MultiModeDrawElementsIBM, parameters) -#define GET_MultiModeDrawElementsIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM) -#define SET_MultiModeDrawElementsIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn) -#define CALL_DeleteFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFencesNV, parameters) -#define GET_DeleteFencesNV(disp) GET_by_offset(disp, _gloffset_DeleteFencesNV) -#define SET_DeleteFencesNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteFencesNV, fn) -#define CALL_FinishFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_FinishFenceNV, parameters) -#define GET_FinishFenceNV(disp) GET_by_offset(disp, _gloffset_FinishFenceNV) -#define SET_FinishFenceNV(disp, fn) SET_by_offset(disp, _gloffset_FinishFenceNV, fn) -#define CALL_GenFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFencesNV, parameters) -#define GET_GenFencesNV(disp) GET_by_offset(disp, _gloffset_GenFencesNV) -#define SET_GenFencesNV(disp, fn) SET_by_offset(disp, _gloffset_GenFencesNV, fn) -#define CALL_GetFenceivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetFenceivNV, parameters) -#define GET_GetFenceivNV(disp) GET_by_offset(disp, _gloffset_GetFenceivNV) -#define SET_GetFenceivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFenceivNV, fn) -#define CALL_IsFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFenceNV, parameters) -#define GET_IsFenceNV(disp) GET_by_offset(disp, _gloffset_IsFenceNV) -#define SET_IsFenceNV(disp, fn) SET_by_offset(disp, _gloffset_IsFenceNV, fn) -#define CALL_SetFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_SetFenceNV, parameters) -#define GET_SetFenceNV(disp) GET_by_offset(disp, _gloffset_SetFenceNV) -#define SET_SetFenceNV(disp, fn) SET_by_offset(disp, _gloffset_SetFenceNV, fn) -#define CALL_TestFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_TestFenceNV, parameters) -#define GET_TestFenceNV(disp) GET_by_offset(disp, _gloffset_TestFenceNV) -#define SET_TestFenceNV(disp, fn) SET_by_offset(disp, _gloffset_TestFenceNV, fn) -#define CALL_AreProgramsResidentNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreProgramsResidentNV, parameters) -#define GET_AreProgramsResidentNV(disp) GET_by_offset(disp, _gloffset_AreProgramsResidentNV) -#define SET_AreProgramsResidentNV(disp, fn) SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn) -#define CALL_BindProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindProgramNV, parameters) -#define GET_BindProgramNV(disp) GET_by_offset(disp, _gloffset_BindProgramNV) -#define SET_BindProgramNV(disp, fn) SET_by_offset(disp, _gloffset_BindProgramNV, fn) -#define CALL_DeleteProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteProgramsNV, parameters) -#define GET_DeleteProgramsNV(disp) GET_by_offset(disp, _gloffset_DeleteProgramsNV) -#define SET_DeleteProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgramsNV, fn) -#define CALL_ExecuteProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ExecuteProgramNV, parameters) -#define GET_ExecuteProgramNV(disp) GET_by_offset(disp, _gloffset_ExecuteProgramNV) -#define SET_ExecuteProgramNV(disp, fn) SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn) -#define CALL_GenProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenProgramsNV, parameters) -#define GET_GenProgramsNV(disp) GET_by_offset(disp, _gloffset_GenProgramsNV) -#define SET_GenProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_GenProgramsNV, fn) -#define CALL_GetProgramParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLdouble *)), _gloffset_GetProgramParameterdvNV, parameters) -#define GET_GetProgramParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterdvNV) -#define SET_GetProgramParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn) -#define CALL_GetProgramParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLfloat *)), _gloffset_GetProgramParameterfvNV, parameters) -#define GET_GetProgramParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterfvNV) -#define SET_GetProgramParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn) -#define CALL_GetProgramStringNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)), _gloffset_GetProgramStringNV, parameters) -#define GET_GetProgramStringNV(disp) GET_by_offset(disp, _gloffset_GetProgramStringNV) -#define SET_GetProgramStringNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringNV, fn) -#define CALL_GetProgramivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramivNV, parameters) -#define GET_GetProgramivNV(disp) GET_by_offset(disp, _gloffset_GetProgramivNV) -#define SET_GetProgramivNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivNV, fn) -#define CALL_GetTrackMatrixivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetTrackMatrixivNV, parameters) -#define GET_GetTrackMatrixivNV(disp) GET_by_offset(disp, _gloffset_GetTrackMatrixivNV) -#define SET_GetTrackMatrixivNV(disp, fn) SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn) -#define CALL_GetVertexAttribPointervNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLvoid **)), _gloffset_GetVertexAttribPointervNV, parameters) -#define GET_GetVertexAttribPointervNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribPointervNV) -#define SET_GetVertexAttribPointervNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribPointervNV, fn) -#define CALL_GetVertexAttribdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvNV, parameters) -#define GET_GetVertexAttribdvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvNV) -#define SET_GetVertexAttribdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn) -#define CALL_GetVertexAttribfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvNV, parameters) -#define GET_GetVertexAttribfvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvNV) -#define SET_GetVertexAttribfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn) -#define CALL_GetVertexAttribivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivNV, parameters) -#define GET_GetVertexAttribivNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivNV) -#define SET_GetVertexAttribivNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn) -#define CALL_IsProgramNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgramNV, parameters) -#define GET_IsProgramNV(disp) GET_by_offset(disp, _gloffset_IsProgramNV) -#define SET_IsProgramNV(disp, fn) SET_by_offset(disp, _gloffset_IsProgramNV, fn) -#define CALL_LoadProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLubyte *)), _gloffset_LoadProgramNV, parameters) -#define GET_LoadProgramNV(disp) GET_by_offset(disp, _gloffset_LoadProgramNV) -#define SET_LoadProgramNV(disp, fn) SET_by_offset(disp, _gloffset_LoadProgramNV, fn) -#define CALL_ProgramParameters4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLdouble *)), _gloffset_ProgramParameters4dvNV, parameters) -#define GET_ProgramParameters4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4dvNV) -#define SET_ProgramParameters4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn) -#define CALL_ProgramParameters4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramParameters4fvNV, parameters) -#define GET_ProgramParameters4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4fvNV) -#define SET_ProgramParameters4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn) -#define CALL_RequestResidentProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_RequestResidentProgramsNV, parameters) -#define GET_RequestResidentProgramsNV(disp) GET_by_offset(disp, _gloffset_RequestResidentProgramsNV) -#define SET_RequestResidentProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn) -#define CALL_TrackMatrixNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLenum)), _gloffset_TrackMatrixNV, parameters) -#define GET_TrackMatrixNV(disp) GET_by_offset(disp, _gloffset_TrackMatrixNV) -#define SET_TrackMatrixNV(disp, fn) SET_by_offset(disp, _gloffset_TrackMatrixNV, fn) -#define CALL_VertexAttrib1dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dNV, parameters) -#define GET_VertexAttrib1dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dNV) -#define SET_VertexAttrib1dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn) -#define CALL_VertexAttrib1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvNV, parameters) -#define GET_VertexAttrib1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvNV) -#define SET_VertexAttrib1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn) -#define CALL_VertexAttrib1fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fNV, parameters) -#define GET_VertexAttrib1fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fNV) -#define SET_VertexAttrib1fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn) -#define CALL_VertexAttrib1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvNV, parameters) -#define GET_VertexAttrib1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvNV) -#define SET_VertexAttrib1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn) -#define CALL_VertexAttrib1sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sNV, parameters) -#define GET_VertexAttrib1sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sNV) -#define SET_VertexAttrib1sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn) -#define CALL_VertexAttrib1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svNV, parameters) -#define GET_VertexAttrib1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svNV) -#define SET_VertexAttrib1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn) -#define CALL_VertexAttrib2dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dNV, parameters) -#define GET_VertexAttrib2dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dNV) -#define SET_VertexAttrib2dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn) -#define CALL_VertexAttrib2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvNV, parameters) -#define GET_VertexAttrib2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvNV) -#define SET_VertexAttrib2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn) -#define CALL_VertexAttrib2fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fNV, parameters) -#define GET_VertexAttrib2fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fNV) -#define SET_VertexAttrib2fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn) -#define CALL_VertexAttrib2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvNV, parameters) -#define GET_VertexAttrib2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvNV) -#define SET_VertexAttrib2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn) -#define CALL_VertexAttrib2sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sNV, parameters) -#define GET_VertexAttrib2sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sNV) -#define SET_VertexAttrib2sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn) -#define CALL_VertexAttrib2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svNV, parameters) -#define GET_VertexAttrib2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svNV) -#define SET_VertexAttrib2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn) -#define CALL_VertexAttrib3dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dNV, parameters) -#define GET_VertexAttrib3dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dNV) -#define SET_VertexAttrib3dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn) -#define CALL_VertexAttrib3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvNV, parameters) -#define GET_VertexAttrib3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvNV) -#define SET_VertexAttrib3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn) -#define CALL_VertexAttrib3fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fNV, parameters) -#define GET_VertexAttrib3fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fNV) -#define SET_VertexAttrib3fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn) -#define CALL_VertexAttrib3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvNV, parameters) -#define GET_VertexAttrib3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvNV) -#define SET_VertexAttrib3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn) -#define CALL_VertexAttrib3sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sNV, parameters) -#define GET_VertexAttrib3sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sNV) -#define SET_VertexAttrib3sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn) -#define CALL_VertexAttrib3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svNV, parameters) -#define GET_VertexAttrib3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svNV) -#define SET_VertexAttrib3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn) -#define CALL_VertexAttrib4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dNV, parameters) -#define GET_VertexAttrib4dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dNV) -#define SET_VertexAttrib4dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn) -#define CALL_VertexAttrib4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvNV, parameters) -#define GET_VertexAttrib4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvNV) -#define SET_VertexAttrib4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn) -#define CALL_VertexAttrib4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fNV, parameters) -#define GET_VertexAttrib4fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fNV) -#define SET_VertexAttrib4fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn) -#define CALL_VertexAttrib4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvNV, parameters) -#define GET_VertexAttrib4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvNV) -#define SET_VertexAttrib4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn) -#define CALL_VertexAttrib4sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sNV, parameters) -#define GET_VertexAttrib4sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sNV) -#define SET_VertexAttrib4sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn) -#define CALL_VertexAttrib4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svNV, parameters) -#define GET_VertexAttrib4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svNV) -#define SET_VertexAttrib4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn) -#define CALL_VertexAttrib4ubNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4ubNV, parameters) -#define GET_VertexAttrib4ubNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubNV) -#define SET_VertexAttrib4ubNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn) -#define CALL_VertexAttrib4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvNV, parameters) -#define GET_VertexAttrib4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV) -#define SET_VertexAttrib4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn) -#define CALL_VertexAttribPointerNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerNV, parameters) -#define GET_VertexAttribPointerNV(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerNV) -#define SET_VertexAttribPointerNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn) -#define CALL_VertexAttribs1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs1dvNV, parameters) -#define GET_VertexAttribs1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1dvNV) -#define SET_VertexAttribs1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn) -#define CALL_VertexAttribs1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs1fvNV, parameters) -#define GET_VertexAttribs1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1fvNV) -#define SET_VertexAttribs1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn) -#define CALL_VertexAttribs1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs1svNV, parameters) -#define GET_VertexAttribs1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1svNV) -#define SET_VertexAttribs1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn) -#define CALL_VertexAttribs2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs2dvNV, parameters) -#define GET_VertexAttribs2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2dvNV) -#define SET_VertexAttribs2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn) -#define CALL_VertexAttribs2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs2fvNV, parameters) -#define GET_VertexAttribs2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2fvNV) -#define SET_VertexAttribs2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn) -#define CALL_VertexAttribs2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs2svNV, parameters) -#define GET_VertexAttribs2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2svNV) -#define SET_VertexAttribs2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn) -#define CALL_VertexAttribs3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs3dvNV, parameters) -#define GET_VertexAttribs3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3dvNV) -#define SET_VertexAttribs3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn) -#define CALL_VertexAttribs3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs3fvNV, parameters) -#define GET_VertexAttribs3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3fvNV) -#define SET_VertexAttribs3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn) -#define CALL_VertexAttribs3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs3svNV, parameters) -#define GET_VertexAttribs3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3svNV) -#define SET_VertexAttribs3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn) -#define CALL_VertexAttribs4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs4dvNV, parameters) -#define GET_VertexAttribs4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4dvNV) -#define SET_VertexAttribs4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn) -#define CALL_VertexAttribs4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs4fvNV, parameters) -#define GET_VertexAttribs4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4fvNV) -#define SET_VertexAttribs4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn) -#define CALL_VertexAttribs4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs4svNV, parameters) -#define GET_VertexAttribs4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4svNV) -#define SET_VertexAttribs4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn) -#define CALL_VertexAttribs4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *)), _gloffset_VertexAttribs4ubvNV, parameters) -#define GET_VertexAttribs4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV) -#define SET_VertexAttribs4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn) -#define CALL_GetTexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetTexBumpParameterfvATI, parameters) -#define GET_GetTexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI) -#define SET_GetTexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn) -#define CALL_GetTexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetTexBumpParameterivATI, parameters) -#define GET_GetTexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI) -#define SET_GetTexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn) -#define CALL_TexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_TexBumpParameterfvATI, parameters) -#define GET_TexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterfvATI) -#define SET_TexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn) -#define CALL_TexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_TexBumpParameterivATI, parameters) -#define GET_TexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterivATI) -#define SET_TexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn) -#define CALL_AlphaFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp1ATI, parameters) -#define GET_AlphaFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI) -#define SET_AlphaFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn) -#define CALL_AlphaFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp2ATI, parameters) -#define GET_AlphaFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI) -#define SET_AlphaFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn) -#define CALL_AlphaFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp3ATI, parameters) -#define GET_AlphaFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI) -#define SET_AlphaFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn) -#define CALL_BeginFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_BeginFragmentShaderATI, parameters) -#define GET_BeginFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BeginFragmentShaderATI) -#define SET_BeginFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn) -#define CALL_BindFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindFragmentShaderATI, parameters) -#define GET_BindFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BindFragmentShaderATI) -#define SET_BindFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn) -#define CALL_ColorFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp1ATI, parameters) -#define GET_ColorFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI) -#define SET_ColorFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn) -#define CALL_ColorFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp2ATI, parameters) -#define GET_ColorFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI) -#define SET_ColorFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn) -#define CALL_ColorFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp3ATI, parameters) -#define GET_ColorFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI) -#define SET_ColorFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn) -#define CALL_DeleteFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteFragmentShaderATI, parameters) -#define GET_DeleteFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI) -#define SET_DeleteFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn) -#define CALL_EndFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndFragmentShaderATI, parameters) -#define GET_EndFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_EndFragmentShaderATI) -#define SET_EndFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn) -#define CALL_GenFragmentShadersATI(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLuint)), _gloffset_GenFragmentShadersATI, parameters) -#define GET_GenFragmentShadersATI(disp) GET_by_offset(disp, _gloffset_GenFragmentShadersATI) -#define SET_GenFragmentShadersATI(disp, fn) SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn) -#define CALL_PassTexCoordATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_PassTexCoordATI, parameters) -#define GET_PassTexCoordATI(disp) GET_by_offset(disp, _gloffset_PassTexCoordATI) -#define SET_PassTexCoordATI(disp, fn) SET_by_offset(disp, _gloffset_PassTexCoordATI, fn) -#define CALL_SampleMapATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_SampleMapATI, parameters) -#define GET_SampleMapATI(disp) GET_by_offset(disp, _gloffset_SampleMapATI) -#define SET_SampleMapATI(disp, fn) SET_by_offset(disp, _gloffset_SampleMapATI, fn) -#define CALL_SetFragmentShaderConstantATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_SetFragmentShaderConstantATI, parameters) -#define GET_SetFragmentShaderConstantATI(disp) GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI) -#define SET_SetFragmentShaderConstantATI(disp, fn) SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn) -#define CALL_PointParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PointParameteriNV, parameters) -#define GET_PointParameteriNV(disp) GET_by_offset(disp, _gloffset_PointParameteriNV) -#define SET_PointParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameteriNV, fn) -#define CALL_PointParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PointParameterivNV, parameters) -#define GET_PointParameterivNV(disp) GET_by_offset(disp, _gloffset_PointParameterivNV) -#define SET_PointParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameterivNV, fn) -#define CALL_ActiveStencilFaceEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveStencilFaceEXT, parameters) -#define GET_ActiveStencilFaceEXT(disp) GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT) -#define SET_ActiveStencilFaceEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn) -#define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArrayAPPLE, parameters) -#define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE) -#define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn) -#define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteVertexArraysAPPLE, parameters) -#define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE) -#define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE, fn) -#define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArraysAPPLE, parameters) -#define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE) -#define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn) -#define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsVertexArrayAPPLE, parameters) -#define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_IsVertexArrayAPPLE) -#define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_IsVertexArrayAPPLE, fn) -#define CALL_GetProgramNamedParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble *)), _gloffset_GetProgramNamedParameterdvNV, parameters) -#define GET_GetProgramNamedParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV) -#define SET_GetProgramNamedParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn) -#define CALL_GetProgramNamedParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat *)), _gloffset_GetProgramNamedParameterfvNV, parameters) -#define GET_GetProgramNamedParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV) -#define SET_GetProgramNamedParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn) -#define CALL_ProgramNamedParameter4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramNamedParameter4dNV, parameters) -#define GET_ProgramNamedParameter4dNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV) -#define SET_ProgramNamedParameter4dNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn) -#define CALL_ProgramNamedParameter4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLdouble *)), _gloffset_ProgramNamedParameter4dvNV, parameters) -#define GET_ProgramNamedParameter4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV) -#define SET_ProgramNamedParameter4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn) -#define CALL_ProgramNamedParameter4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramNamedParameter4fNV, parameters) -#define GET_ProgramNamedParameter4fNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV) -#define SET_ProgramNamedParameter4fNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn) -#define CALL_ProgramNamedParameter4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLfloat *)), _gloffset_ProgramNamedParameter4fvNV, parameters) -#define GET_ProgramNamedParameter4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV) -#define SET_ProgramNamedParameter4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn) -#define CALL_PrimitiveRestartIndexNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PrimitiveRestartIndexNV, parameters) -#define GET_PrimitiveRestartIndexNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV) -#define SET_PrimitiveRestartIndexNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV, fn) -#define CALL_PrimitiveRestartNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PrimitiveRestartNV, parameters) -#define GET_PrimitiveRestartNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartNV) -#define SET_PrimitiveRestartNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn) -#define CALL_DepthBoundsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthBoundsEXT, parameters) -#define GET_DepthBoundsEXT(disp) GET_by_offset(disp, _gloffset_DepthBoundsEXT) -#define SET_DepthBoundsEXT(disp, fn) SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn) -#define CALL_BlendEquationSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendEquationSeparateEXT, parameters) -#define GET_BlendEquationSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateEXT) -#define SET_BlendEquationSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateEXT, fn) -#define CALL_BindFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindFramebufferEXT, parameters) -#define GET_BindFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BindFramebufferEXT) -#define SET_BindFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn) -#define CALL_BindRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindRenderbufferEXT, parameters) -#define GET_BindRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_BindRenderbufferEXT) -#define SET_BindRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn) -#define CALL_CheckFramebufferStatusEXT(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum)), _gloffset_CheckFramebufferStatusEXT, parameters) -#define GET_CheckFramebufferStatusEXT(disp) GET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT) -#define SET_CheckFramebufferStatusEXT(disp, fn) SET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT, fn) -#define CALL_DeleteFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFramebuffersEXT, parameters) -#define GET_DeleteFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteFramebuffersEXT) -#define SET_DeleteFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteFramebuffersEXT, fn) -#define CALL_DeleteRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteRenderbuffersEXT, parameters) -#define GET_DeleteRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT) -#define SET_DeleteRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT, fn) -#define CALL_FramebufferRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint)), _gloffset_FramebufferRenderbufferEXT, parameters) -#define GET_FramebufferRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT) -#define SET_FramebufferRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT, fn) -#define CALL_FramebufferTexture1DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture1DEXT, parameters) -#define GET_FramebufferTexture1DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture1DEXT) -#define SET_FramebufferTexture1DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture1DEXT, fn) -#define CALL_FramebufferTexture2DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture2DEXT, parameters) -#define GET_FramebufferTexture2DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture2DEXT) -#define SET_FramebufferTexture2DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture2DEXT, fn) -#define CALL_FramebufferTexture3DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTexture3DEXT, parameters) -#define GET_FramebufferTexture3DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture3DEXT) -#define SET_FramebufferTexture3DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture3DEXT, fn) -#define CALL_GenFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFramebuffersEXT, parameters) -#define GET_GenFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_GenFramebuffersEXT) -#define SET_GenFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenFramebuffersEXT, fn) -#define CALL_GenRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenRenderbuffersEXT, parameters) -#define GET_GenRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_GenRenderbuffersEXT) -#define SET_GenRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenRenderbuffersEXT, fn) -#define CALL_GenerateMipmapEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_GenerateMipmapEXT, parameters) -#define GET_GenerateMipmapEXT(disp) GET_by_offset(disp, _gloffset_GenerateMipmapEXT) -#define SET_GenerateMipmapEXT(disp, fn) SET_by_offset(disp, _gloffset_GenerateMipmapEXT, fn) -#define CALL_GetFramebufferAttachmentParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetFramebufferAttachmentParameterivEXT, parameters) -#define GET_GetFramebufferAttachmentParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT) -#define SET_GetFramebufferAttachmentParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT, fn) -#define CALL_GetRenderbufferParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetRenderbufferParameterivEXT, parameters) -#define GET_GetRenderbufferParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT) -#define SET_GetRenderbufferParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT, fn) -#define CALL_IsFramebufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFramebufferEXT, parameters) -#define GET_IsFramebufferEXT(disp) GET_by_offset(disp, _gloffset_IsFramebufferEXT) -#define SET_IsFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsFramebufferEXT, fn) -#define CALL_IsRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsRenderbufferEXT, parameters) -#define GET_IsRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_IsRenderbufferEXT) -#define SET_IsRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsRenderbufferEXT, fn) -#define CALL_RenderbufferStorageEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageEXT, parameters) -#define GET_RenderbufferStorageEXT(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageEXT) -#define SET_RenderbufferStorageEXT(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageEXT, fn) -#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), _gloffset_BlitFramebufferEXT, parameters) -#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BlitFramebufferEXT) -#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BlitFramebufferEXT, fn) -#define CALL_BufferParameteriAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_BufferParameteriAPPLE, parameters) -#define GET_BufferParameteriAPPLE(disp) GET_by_offset(disp, _gloffset_BufferParameteriAPPLE) -#define SET_BufferParameteriAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn) -#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRangeAPPLE, parameters) -#define GET_FlushMappedBufferRangeAPPLE(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE) -#define SET_FlushMappedBufferRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn) -#define CALL_BindFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, const GLchar *)), _gloffset_BindFragDataLocationEXT, parameters) -#define GET_BindFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_BindFragDataLocationEXT) -#define SET_BindFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFragDataLocationEXT, fn) -#define CALL_GetFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLuint, const GLchar *)), _gloffset_GetFragDataLocationEXT, parameters) -#define GET_GetFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_GetFragDataLocationEXT) -#define SET_GetFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFragDataLocationEXT, fn) -#define CALL_GetUniformuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLuint *)), _gloffset_GetUniformuivEXT, parameters) -#define GET_GetUniformuivEXT(disp) GET_by_offset(disp, _gloffset_GetUniformuivEXT) -#define SET_GetUniformuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetUniformuivEXT, fn) -#define CALL_GetVertexAttribIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribIivEXT, parameters) -#define GET_GetVertexAttribIivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIivEXT) -#define SET_GetVertexAttribIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIivEXT, fn) -#define CALL_GetVertexAttribIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetVertexAttribIuivEXT, parameters) -#define GET_GetVertexAttribIuivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT) -#define SET_GetVertexAttribIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT, fn) -#define CALL_Uniform1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint)), _gloffset_Uniform1uiEXT, parameters) -#define GET_Uniform1uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uiEXT) -#define SET_Uniform1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uiEXT, fn) -#define CALL_Uniform1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform1uivEXT, parameters) -#define GET_Uniform1uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uivEXT) -#define SET_Uniform1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uivEXT, fn) -#define CALL_Uniform2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint)), _gloffset_Uniform2uiEXT, parameters) -#define GET_Uniform2uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uiEXT) -#define SET_Uniform2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uiEXT, fn) -#define CALL_Uniform2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform2uivEXT, parameters) -#define GET_Uniform2uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uivEXT) -#define SET_Uniform2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uivEXT, fn) -#define CALL_Uniform3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint)), _gloffset_Uniform3uiEXT, parameters) -#define GET_Uniform3uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uiEXT) -#define SET_Uniform3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uiEXT, fn) -#define CALL_Uniform3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform3uivEXT, parameters) -#define GET_Uniform3uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uivEXT) -#define SET_Uniform3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uivEXT, fn) -#define CALL_Uniform4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint, GLuint)), _gloffset_Uniform4uiEXT, parameters) -#define GET_Uniform4uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uiEXT) -#define SET_Uniform4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uiEXT, fn) -#define CALL_Uniform4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform4uivEXT, parameters) -#define GET_Uniform4uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uivEXT) -#define SET_Uniform4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uivEXT, fn) -#define CALL_VertexAttribI1iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint)), _gloffset_VertexAttribI1iEXT, parameters) -#define GET_VertexAttribI1iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1iEXT) -#define SET_VertexAttribI1iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn) -#define CALL_VertexAttribI1ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI1ivEXT, parameters) -#define GET_VertexAttribI1ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1ivEXT) -#define SET_VertexAttribI1ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1ivEXT, fn) -#define CALL_VertexAttribI1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribI1uiEXT, parameters) -#define GET_VertexAttribI1uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT) -#define SET_VertexAttribI1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn) -#define CALL_VertexAttribI1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI1uivEXT, parameters) -#define GET_VertexAttribI1uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uivEXT) -#define SET_VertexAttribI1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uivEXT, fn) -#define CALL_VertexAttribI2iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint)), _gloffset_VertexAttribI2iEXT, parameters) -#define GET_VertexAttribI2iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2iEXT) -#define SET_VertexAttribI2iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn) -#define CALL_VertexAttribI2ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI2ivEXT, parameters) -#define GET_VertexAttribI2ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT) -#define SET_VertexAttribI2ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn) -#define CALL_VertexAttribI2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_VertexAttribI2uiEXT, parameters) -#define GET_VertexAttribI2uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT) -#define SET_VertexAttribI2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn) -#define CALL_VertexAttribI2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI2uivEXT, parameters) -#define GET_VertexAttribI2uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT) -#define SET_VertexAttribI2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn) -#define CALL_VertexAttribI3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint)), _gloffset_VertexAttribI3iEXT, parameters) -#define GET_VertexAttribI3iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3iEXT) -#define SET_VertexAttribI3iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn) -#define CALL_VertexAttribI3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI3ivEXT, parameters) -#define GET_VertexAttribI3ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT) -#define SET_VertexAttribI3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn) -#define CALL_VertexAttribI3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI3uiEXT, parameters) -#define GET_VertexAttribI3uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT) -#define SET_VertexAttribI3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn) -#define CALL_VertexAttribI3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI3uivEXT, parameters) -#define GET_VertexAttribI3uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT) -#define SET_VertexAttribI3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn) -#define CALL_VertexAttribI4bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttribI4bvEXT, parameters) -#define GET_VertexAttribI4bvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4bvEXT) -#define SET_VertexAttribI4bvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4bvEXT, fn) -#define CALL_VertexAttribI4iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint, GLint)), _gloffset_VertexAttribI4iEXT, parameters) -#define GET_VertexAttribI4iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4iEXT) -#define SET_VertexAttribI4iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn) -#define CALL_VertexAttribI4ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI4ivEXT, parameters) -#define GET_VertexAttribI4ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT) -#define SET_VertexAttribI4ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn) -#define CALL_VertexAttribI4svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttribI4svEXT, parameters) -#define GET_VertexAttribI4svEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4svEXT) -#define SET_VertexAttribI4svEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4svEXT, fn) -#define CALL_VertexAttribI4ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttribI4ubvEXT, parameters) -#define GET_VertexAttribI4ubvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT) -#define SET_VertexAttribI4ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT, fn) -#define CALL_VertexAttribI4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI4uiEXT, parameters) -#define GET_VertexAttribI4uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT) -#define SET_VertexAttribI4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn) -#define CALL_VertexAttribI4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI4uivEXT, parameters) -#define GET_VertexAttribI4uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT) -#define SET_VertexAttribI4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn) -#define CALL_VertexAttribI4usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttribI4usvEXT, parameters) -#define GET_VertexAttribI4usvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4usvEXT) -#define SET_VertexAttribI4usvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4usvEXT, fn) -#define CALL_VertexAttribIPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribIPointerEXT, parameters) -#define GET_VertexAttribIPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribIPointerEXT) -#define SET_VertexAttribIPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribIPointerEXT, fn) -#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTextureLayerEXT, parameters) -#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT) -#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT, fn) -#define CALL_ColorMaskIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMaskIndexedEXT, parameters) -#define GET_ColorMaskIndexedEXT(disp) GET_by_offset(disp, _gloffset_ColorMaskIndexedEXT) -#define SET_ColorMaskIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorMaskIndexedEXT, fn) -#define CALL_DisableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DisableIndexedEXT, parameters) -#define GET_DisableIndexedEXT(disp) GET_by_offset(disp, _gloffset_DisableIndexedEXT) -#define SET_DisableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_DisableIndexedEXT, fn) -#define CALL_EnableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_EnableIndexedEXT, parameters) -#define GET_EnableIndexedEXT(disp) GET_by_offset(disp, _gloffset_EnableIndexedEXT) -#define SET_EnableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_EnableIndexedEXT, fn) -#define CALL_GetBooleanIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLboolean *)), _gloffset_GetBooleanIndexedvEXT, parameters) -#define GET_GetBooleanIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT) -#define SET_GetBooleanIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT, fn) -#define CALL_GetIntegerIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint *)), _gloffset_GetIntegerIndexedvEXT, parameters) -#define GET_GetIntegerIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT) -#define SET_GetIntegerIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT, fn) -#define CALL_IsEnabledIndexedEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_IsEnabledIndexedEXT, parameters) -#define GET_IsEnabledIndexedEXT(disp) GET_by_offset(disp, _gloffset_IsEnabledIndexedEXT) -#define SET_IsEnabledIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_IsEnabledIndexedEXT, fn) -#define CALL_ClearColorIiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_ClearColorIiEXT, parameters) -#define GET_ClearColorIiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIiEXT) -#define SET_ClearColorIiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn) -#define CALL_ClearColorIuiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_ClearColorIuiEXT, parameters) -#define GET_ClearColorIuiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIuiEXT) -#define SET_ClearColorIuiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn) -#define CALL_GetTexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameterIivEXT, parameters) -#define GET_GetTexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIivEXT) -#define SET_GetTexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIivEXT, fn) -#define CALL_GetTexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint *)), _gloffset_GetTexParameterIuivEXT, parameters) -#define GET_GetTexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIuivEXT) -#define SET_GetTexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIuivEXT, fn) -#define CALL_TexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameterIivEXT, parameters) -#define GET_TexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIivEXT) -#define SET_TexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIivEXT, fn) -#define CALL_TexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLuint *)), _gloffset_TexParameterIuivEXT, parameters) -#define GET_TexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIuivEXT) -#define SET_TexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIuivEXT, fn) -#define CALL_BeginConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BeginConditionalRenderNV, parameters) -#define GET_BeginConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_BeginConditionalRenderNV) -#define SET_BeginConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_BeginConditionalRenderNV, fn) -#define CALL_EndConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndConditionalRenderNV, parameters) -#define GET_EndConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_EndConditionalRenderNV) -#define SET_EndConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_EndConditionalRenderNV, fn) -#define CALL_BeginTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BeginTransformFeedbackEXT, parameters) -#define GET_BeginTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT) -#define SET_BeginTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT, fn) -#define CALL_BindBufferBaseEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint)), _gloffset_BindBufferBaseEXT, parameters) -#define GET_BindBufferBaseEXT(disp) GET_by_offset(disp, _gloffset_BindBufferBaseEXT) -#define SET_BindBufferBaseEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferBaseEXT, fn) -#define CALL_BindBufferOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr)), _gloffset_BindBufferOffsetEXT, parameters) -#define GET_BindBufferOffsetEXT(disp) GET_by_offset(disp, _gloffset_BindBufferOffsetEXT) -#define SET_BindBufferOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn) -#define CALL_BindBufferRangeEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)), _gloffset_BindBufferRangeEXT, parameters) -#define GET_BindBufferRangeEXT(disp) GET_by_offset(disp, _gloffset_BindBufferRangeEXT) -#define SET_BindBufferRangeEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferRangeEXT, fn) -#define CALL_EndTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndTransformFeedbackEXT, parameters) -#define GET_EndTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_EndTransformFeedbackEXT) -#define SET_EndTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_EndTransformFeedbackEXT, fn) -#define CALL_GetTransformFeedbackVaryingEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)), _gloffset_GetTransformFeedbackVaryingEXT, parameters) -#define GET_GetTransformFeedbackVaryingEXT(disp) GET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT) -#define SET_GetTransformFeedbackVaryingEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT, fn) -#define CALL_TransformFeedbackVaryingsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const char **, GLenum)), _gloffset_TransformFeedbackVaryingsEXT, parameters) -#define GET_TransformFeedbackVaryingsEXT(disp) GET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT) -#define SET_TransformFeedbackVaryingsEXT(disp, fn) SET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT, fn) -#define CALL_ProvokingVertexEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ProvokingVertexEXT, parameters) -#define GET_ProvokingVertexEXT(disp) GET_by_offset(disp, _gloffset_ProvokingVertexEXT) -#define SET_ProvokingVertexEXT(disp, fn) SET_by_offset(disp, _gloffset_ProvokingVertexEXT, fn) -#define CALL_GetTexParameterPointervAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetTexParameterPointervAPPLE, parameters) -#define GET_GetTexParameterPointervAPPLE(disp) GET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE) -#define SET_GetTexParameterPointervAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE, fn) -#define CALL_TextureRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLvoid *)), _gloffset_TextureRangeAPPLE, parameters) -#define GET_TextureRangeAPPLE(disp) GET_by_offset(disp, _gloffset_TextureRangeAPPLE) -#define SET_TextureRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_TextureRangeAPPLE, fn) -#define CALL_GetObjectParameterivAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetObjectParameterivAPPLE, parameters) -#define GET_GetObjectParameterivAPPLE(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE) -#define SET_GetObjectParameterivAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn) -#define CALL_ObjectPurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectPurgeableAPPLE, parameters) -#define GET_ObjectPurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE) -#define SET_ObjectPurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn) -#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectUnpurgeableAPPLE, parameters) -#define GET_ObjectUnpurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE) -#define SET_ObjectUnpurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn) -#define CALL_ActiveProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ActiveProgramEXT, parameters) -#define GET_ActiveProgramEXT(disp) GET_by_offset(disp, _gloffset_ActiveProgramEXT) -#define SET_ActiveProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn) -#define CALL_CreateShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum, const GLchar *)), _gloffset_CreateShaderProgramEXT, parameters) -#define GET_CreateShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_CreateShaderProgramEXT) -#define SET_CreateShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn) -#define CALL_UseShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_UseShaderProgramEXT, parameters) -#define GET_UseShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_UseShaderProgramEXT) -#define SET_UseShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn) -#define CALL_TextureBarrierNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_TextureBarrierNV, parameters) -#define GET_TextureBarrierNV(disp) GET_by_offset(disp, _gloffset_TextureBarrierNV) -#define SET_TextureBarrierNV(disp, fn) SET_by_offset(disp, _gloffset_TextureBarrierNV, fn) -#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparateATI, parameters) -#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparateATI) -#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn) -#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramEnvParameters4fvEXT, parameters) -#define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT) -#define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn) -#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramLocalParameters4fvEXT, parameters) -#define GET_ProgramLocalParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT) -#define SET_ProgramLocalParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn) -#define CALL_GetQueryObjecti64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint64EXT *)), _gloffset_GetQueryObjecti64vEXT, parameters) -#define GET_GetQueryObjecti64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT) -#define SET_GetQueryObjecti64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT, fn) -#define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), _gloffset_GetQueryObjectui64vEXT, parameters) -#define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT) -#define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT, fn) -#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetRenderbufferStorageOES, parameters) -#define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES) -#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn) -#define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetTexture2DOES, parameters) -#define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES) -#define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn) - -#endif /* !defined( _GLAPI_DISPATCH_H_ ) */ +/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _GLAPI_DISPATCH_H_ )
+# define _GLAPI_DISPATCH_H_
+
+
+/* this file should not be included directly in mesa */
+
+/**
+ * \file glapidispatch.h
+ * Macros for handling GL dispatch tables.
+ *
+ * For each known GL function, there are 3 macros in this file. The first
+ * macro is named CALL_FuncName and is used to call that GL function using
+ * the specified dispatch table. The other 2 macros, called GET_FuncName
+ * can SET_FuncName, are used to get and set the dispatch pointer for the
+ * named function in the specified dispatch table.
+ */
+
+#define CALL_by_offset(disp, cast, offset, parameters) \
+ (*(cast (GET_by_offset(disp, offset)))) parameters
+#define GET_by_offset(disp, offset) \
+ (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL
+#define SET_by_offset(disp, offset, fn) \
+ do { \
+ if ( (offset) < 0 ) { \
+ /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \
+ /* __func__, __LINE__, disp, offset, # fn); */ \
+ /* abort(); */ \
+ } \
+ else { \
+ ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \
+ } \
+ } while(0)
+
+/* total number of offsets below */
+#define _gloffset_COUNT 892
+
+#define _gloffset_NewList 0
+#define _gloffset_EndList 1
+#define _gloffset_CallList 2
+#define _gloffset_CallLists 3
+#define _gloffset_DeleteLists 4
+#define _gloffset_GenLists 5
+#define _gloffset_ListBase 6
+#define _gloffset_Begin 7
+#define _gloffset_Bitmap 8
+#define _gloffset_Color3b 9
+#define _gloffset_Color3bv 10
+#define _gloffset_Color3d 11
+#define _gloffset_Color3dv 12
+#define _gloffset_Color3f 13
+#define _gloffset_Color3fv 14
+#define _gloffset_Color3i 15
+#define _gloffset_Color3iv 16
+#define _gloffset_Color3s 17
+#define _gloffset_Color3sv 18
+#define _gloffset_Color3ub 19
+#define _gloffset_Color3ubv 20
+#define _gloffset_Color3ui 21
+#define _gloffset_Color3uiv 22
+#define _gloffset_Color3us 23
+#define _gloffset_Color3usv 24
+#define _gloffset_Color4b 25
+#define _gloffset_Color4bv 26
+#define _gloffset_Color4d 27
+#define _gloffset_Color4dv 28
+#define _gloffset_Color4f 29
+#define _gloffset_Color4fv 30
+#define _gloffset_Color4i 31
+#define _gloffset_Color4iv 32
+#define _gloffset_Color4s 33
+#define _gloffset_Color4sv 34
+#define _gloffset_Color4ub 35
+#define _gloffset_Color4ubv 36
+#define _gloffset_Color4ui 37
+#define _gloffset_Color4uiv 38
+#define _gloffset_Color4us 39
+#define _gloffset_Color4usv 40
+#define _gloffset_EdgeFlag 41
+#define _gloffset_EdgeFlagv 42
+#define _gloffset_End 43
+#define _gloffset_Indexd 44
+#define _gloffset_Indexdv 45
+#define _gloffset_Indexf 46
+#define _gloffset_Indexfv 47
+#define _gloffset_Indexi 48
+#define _gloffset_Indexiv 49
+#define _gloffset_Indexs 50
+#define _gloffset_Indexsv 51
+#define _gloffset_Normal3b 52
+#define _gloffset_Normal3bv 53
+#define _gloffset_Normal3d 54
+#define _gloffset_Normal3dv 55
+#define _gloffset_Normal3f 56
+#define _gloffset_Normal3fv 57
+#define _gloffset_Normal3i 58
+#define _gloffset_Normal3iv 59
+#define _gloffset_Normal3s 60
+#define _gloffset_Normal3sv 61
+#define _gloffset_RasterPos2d 62
+#define _gloffset_RasterPos2dv 63
+#define _gloffset_RasterPos2f 64
+#define _gloffset_RasterPos2fv 65
+#define _gloffset_RasterPos2i 66
+#define _gloffset_RasterPos2iv 67
+#define _gloffset_RasterPos2s 68
+#define _gloffset_RasterPos2sv 69
+#define _gloffset_RasterPos3d 70
+#define _gloffset_RasterPos3dv 71
+#define _gloffset_RasterPos3f 72
+#define _gloffset_RasterPos3fv 73
+#define _gloffset_RasterPos3i 74
+#define _gloffset_RasterPos3iv 75
+#define _gloffset_RasterPos3s 76
+#define _gloffset_RasterPos3sv 77
+#define _gloffset_RasterPos4d 78
+#define _gloffset_RasterPos4dv 79
+#define _gloffset_RasterPos4f 80
+#define _gloffset_RasterPos4fv 81
+#define _gloffset_RasterPos4i 82
+#define _gloffset_RasterPos4iv 83
+#define _gloffset_RasterPos4s 84
+#define _gloffset_RasterPos4sv 85
+#define _gloffset_Rectd 86
+#define _gloffset_Rectdv 87
+#define _gloffset_Rectf 88
+#define _gloffset_Rectfv 89
+#define _gloffset_Recti 90
+#define _gloffset_Rectiv 91
+#define _gloffset_Rects 92
+#define _gloffset_Rectsv 93
+#define _gloffset_TexCoord1d 94
+#define _gloffset_TexCoord1dv 95
+#define _gloffset_TexCoord1f 96
+#define _gloffset_TexCoord1fv 97
+#define _gloffset_TexCoord1i 98
+#define _gloffset_TexCoord1iv 99
+#define _gloffset_TexCoord1s 100
+#define _gloffset_TexCoord1sv 101
+#define _gloffset_TexCoord2d 102
+#define _gloffset_TexCoord2dv 103
+#define _gloffset_TexCoord2f 104
+#define _gloffset_TexCoord2fv 105
+#define _gloffset_TexCoord2i 106
+#define _gloffset_TexCoord2iv 107
+#define _gloffset_TexCoord2s 108
+#define _gloffset_TexCoord2sv 109
+#define _gloffset_TexCoord3d 110
+#define _gloffset_TexCoord3dv 111
+#define _gloffset_TexCoord3f 112
+#define _gloffset_TexCoord3fv 113
+#define _gloffset_TexCoord3i 114
+#define _gloffset_TexCoord3iv 115
+#define _gloffset_TexCoord3s 116
+#define _gloffset_TexCoord3sv 117
+#define _gloffset_TexCoord4d 118
+#define _gloffset_TexCoord4dv 119
+#define _gloffset_TexCoord4f 120
+#define _gloffset_TexCoord4fv 121
+#define _gloffset_TexCoord4i 122
+#define _gloffset_TexCoord4iv 123
+#define _gloffset_TexCoord4s 124
+#define _gloffset_TexCoord4sv 125
+#define _gloffset_Vertex2d 126
+#define _gloffset_Vertex2dv 127
+#define _gloffset_Vertex2f 128
+#define _gloffset_Vertex2fv 129
+#define _gloffset_Vertex2i 130
+#define _gloffset_Vertex2iv 131
+#define _gloffset_Vertex2s 132
+#define _gloffset_Vertex2sv 133
+#define _gloffset_Vertex3d 134
+#define _gloffset_Vertex3dv 135
+#define _gloffset_Vertex3f 136
+#define _gloffset_Vertex3fv 137
+#define _gloffset_Vertex3i 138
+#define _gloffset_Vertex3iv 139
+#define _gloffset_Vertex3s 140
+#define _gloffset_Vertex3sv 141
+#define _gloffset_Vertex4d 142
+#define _gloffset_Vertex4dv 143
+#define _gloffset_Vertex4f 144
+#define _gloffset_Vertex4fv 145
+#define _gloffset_Vertex4i 146
+#define _gloffset_Vertex4iv 147
+#define _gloffset_Vertex4s 148
+#define _gloffset_Vertex4sv 149
+#define _gloffset_ClipPlane 150
+#define _gloffset_ColorMaterial 151
+#define _gloffset_CullFace 152
+#define _gloffset_Fogf 153
+#define _gloffset_Fogfv 154
+#define _gloffset_Fogi 155
+#define _gloffset_Fogiv 156
+#define _gloffset_FrontFace 157
+#define _gloffset_Hint 158
+#define _gloffset_Lightf 159
+#define _gloffset_Lightfv 160
+#define _gloffset_Lighti 161
+#define _gloffset_Lightiv 162
+#define _gloffset_LightModelf 163
+#define _gloffset_LightModelfv 164
+#define _gloffset_LightModeli 165
+#define _gloffset_LightModeliv 166
+#define _gloffset_LineStipple 167
+#define _gloffset_LineWidth 168
+#define _gloffset_Materialf 169
+#define _gloffset_Materialfv 170
+#define _gloffset_Materiali 171
+#define _gloffset_Materialiv 172
+#define _gloffset_PointSize 173
+#define _gloffset_PolygonMode 174
+#define _gloffset_PolygonStipple 175
+#define _gloffset_Scissor 176
+#define _gloffset_ShadeModel 177
+#define _gloffset_TexParameterf 178
+#define _gloffset_TexParameterfv 179
+#define _gloffset_TexParameteri 180
+#define _gloffset_TexParameteriv 181
+#define _gloffset_TexImage1D 182
+#define _gloffset_TexImage2D 183
+#define _gloffset_TexEnvf 184
+#define _gloffset_TexEnvfv 185
+#define _gloffset_TexEnvi 186
+#define _gloffset_TexEnviv 187
+#define _gloffset_TexGend 188
+#define _gloffset_TexGendv 189
+#define _gloffset_TexGenf 190
+#define _gloffset_TexGenfv 191
+#define _gloffset_TexGeni 192
+#define _gloffset_TexGeniv 193
+#define _gloffset_FeedbackBuffer 194
+#define _gloffset_SelectBuffer 195
+#define _gloffset_RenderMode 196
+#define _gloffset_InitNames 197
+#define _gloffset_LoadName 198
+#define _gloffset_PassThrough 199
+#define _gloffset_PopName 200
+#define _gloffset_PushName 201
+#define _gloffset_DrawBuffer 202
+#define _gloffset_Clear 203
+#define _gloffset_ClearAccum 204
+#define _gloffset_ClearIndex 205
+#define _gloffset_ClearColor 206
+#define _gloffset_ClearStencil 207
+#define _gloffset_ClearDepth 208
+#define _gloffset_StencilMask 209
+#define _gloffset_ColorMask 210
+#define _gloffset_DepthMask 211
+#define _gloffset_IndexMask 212
+#define _gloffset_Accum 213
+#define _gloffset_Disable 214
+#define _gloffset_Enable 215
+#define _gloffset_Finish 216
+#define _gloffset_Flush 217
+#define _gloffset_PopAttrib 218
+#define _gloffset_PushAttrib 219
+#define _gloffset_Map1d 220
+#define _gloffset_Map1f 221
+#define _gloffset_Map2d 222
+#define _gloffset_Map2f 223
+#define _gloffset_MapGrid1d 224
+#define _gloffset_MapGrid1f 225
+#define _gloffset_MapGrid2d 226
+#define _gloffset_MapGrid2f 227
+#define _gloffset_EvalCoord1d 228
+#define _gloffset_EvalCoord1dv 229
+#define _gloffset_EvalCoord1f 230
+#define _gloffset_EvalCoord1fv 231
+#define _gloffset_EvalCoord2d 232
+#define _gloffset_EvalCoord2dv 233
+#define _gloffset_EvalCoord2f 234
+#define _gloffset_EvalCoord2fv 235
+#define _gloffset_EvalMesh1 236
+#define _gloffset_EvalPoint1 237
+#define _gloffset_EvalMesh2 238
+#define _gloffset_EvalPoint2 239
+#define _gloffset_AlphaFunc 240
+#define _gloffset_BlendFunc 241
+#define _gloffset_LogicOp 242
+#define _gloffset_StencilFunc 243
+#define _gloffset_StencilOp 244
+#define _gloffset_DepthFunc 245
+#define _gloffset_PixelZoom 246
+#define _gloffset_PixelTransferf 247
+#define _gloffset_PixelTransferi 248
+#define _gloffset_PixelStoref 249
+#define _gloffset_PixelStorei 250
+#define _gloffset_PixelMapfv 251
+#define _gloffset_PixelMapuiv 252
+#define _gloffset_PixelMapusv 253
+#define _gloffset_ReadBuffer 254
+#define _gloffset_CopyPixels 255
+#define _gloffset_ReadPixels 256
+#define _gloffset_DrawPixels 257
+#define _gloffset_GetBooleanv 258
+#define _gloffset_GetClipPlane 259
+#define _gloffset_GetDoublev 260
+#define _gloffset_GetError 261
+#define _gloffset_GetFloatv 262
+#define _gloffset_GetIntegerv 263
+#define _gloffset_GetLightfv 264
+#define _gloffset_GetLightiv 265
+#define _gloffset_GetMapdv 266
+#define _gloffset_GetMapfv 267
+#define _gloffset_GetMapiv 268
+#define _gloffset_GetMaterialfv 269
+#define _gloffset_GetMaterialiv 270
+#define _gloffset_GetPixelMapfv 271
+#define _gloffset_GetPixelMapuiv 272
+#define _gloffset_GetPixelMapusv 273
+#define _gloffset_GetPolygonStipple 274
+#define _gloffset_GetString 275
+#define _gloffset_GetTexEnvfv 276
+#define _gloffset_GetTexEnviv 277
+#define _gloffset_GetTexGendv 278
+#define _gloffset_GetTexGenfv 279
+#define _gloffset_GetTexGeniv 280
+#define _gloffset_GetTexImage 281
+#define _gloffset_GetTexParameterfv 282
+#define _gloffset_GetTexParameteriv 283
+#define _gloffset_GetTexLevelParameterfv 284
+#define _gloffset_GetTexLevelParameteriv 285
+#define _gloffset_IsEnabled 286
+#define _gloffset_IsList 287
+#define _gloffset_DepthRange 288
+#define _gloffset_Frustum 289
+#define _gloffset_LoadIdentity 290
+#define _gloffset_LoadMatrixf 291
+#define _gloffset_LoadMatrixd 292
+#define _gloffset_MatrixMode 293
+#define _gloffset_MultMatrixf 294
+#define _gloffset_MultMatrixd 295
+#define _gloffset_Ortho 296
+#define _gloffset_PopMatrix 297
+#define _gloffset_PushMatrix 298
+#define _gloffset_Rotated 299
+#define _gloffset_Rotatef 300
+#define _gloffset_Scaled 301
+#define _gloffset_Scalef 302
+#define _gloffset_Translated 303
+#define _gloffset_Translatef 304
+#define _gloffset_Viewport 305
+#define _gloffset_ArrayElement 306
+#define _gloffset_BindTexture 307
+#define _gloffset_ColorPointer 308
+#define _gloffset_DisableClientState 309
+#define _gloffset_DrawArrays 310
+#define _gloffset_DrawElements 311
+#define _gloffset_EdgeFlagPointer 312
+#define _gloffset_EnableClientState 313
+#define _gloffset_IndexPointer 314
+#define _gloffset_Indexub 315
+#define _gloffset_Indexubv 316
+#define _gloffset_InterleavedArrays 317
+#define _gloffset_NormalPointer 318
+#define _gloffset_PolygonOffset 319
+#define _gloffset_TexCoordPointer 320
+#define _gloffset_VertexPointer 321
+#define _gloffset_AreTexturesResident 322
+#define _gloffset_CopyTexImage1D 323
+#define _gloffset_CopyTexImage2D 324
+#define _gloffset_CopyTexSubImage1D 325
+#define _gloffset_CopyTexSubImage2D 326
+#define _gloffset_DeleteTextures 327
+#define _gloffset_GenTextures 328
+#define _gloffset_GetPointerv 329
+#define _gloffset_IsTexture 330
+#define _gloffset_PrioritizeTextures 331
+#define _gloffset_TexSubImage1D 332
+#define _gloffset_TexSubImage2D 333
+#define _gloffset_PopClientAttrib 334
+#define _gloffset_PushClientAttrib 335
+#define _gloffset_BlendColor 336
+#define _gloffset_BlendEquation 337
+#define _gloffset_DrawRangeElements 338
+#define _gloffset_ColorTable 339
+#define _gloffset_ColorTableParameterfv 340
+#define _gloffset_ColorTableParameteriv 341
+#define _gloffset_CopyColorTable 342
+#define _gloffset_GetColorTable 343
+#define _gloffset_GetColorTableParameterfv 344
+#define _gloffset_GetColorTableParameteriv 345
+#define _gloffset_ColorSubTable 346
+#define _gloffset_CopyColorSubTable 347
+#define _gloffset_ConvolutionFilter1D 348
+#define _gloffset_ConvolutionFilter2D 349
+#define _gloffset_ConvolutionParameterf 350
+#define _gloffset_ConvolutionParameterfv 351
+#define _gloffset_ConvolutionParameteri 352
+#define _gloffset_ConvolutionParameteriv 353
+#define _gloffset_CopyConvolutionFilter1D 354
+#define _gloffset_CopyConvolutionFilter2D 355
+#define _gloffset_GetConvolutionFilter 356
+#define _gloffset_GetConvolutionParameterfv 357
+#define _gloffset_GetConvolutionParameteriv 358
+#define _gloffset_GetSeparableFilter 359
+#define _gloffset_SeparableFilter2D 360
+#define _gloffset_GetHistogram 361
+#define _gloffset_GetHistogramParameterfv 362
+#define _gloffset_GetHistogramParameteriv 363
+#define _gloffset_GetMinmax 364
+#define _gloffset_GetMinmaxParameterfv 365
+#define _gloffset_GetMinmaxParameteriv 366
+#define _gloffset_Histogram 367
+#define _gloffset_Minmax 368
+#define _gloffset_ResetHistogram 369
+#define _gloffset_ResetMinmax 370
+#define _gloffset_TexImage3D 371
+#define _gloffset_TexSubImage3D 372
+#define _gloffset_CopyTexSubImage3D 373
+#define _gloffset_ActiveTextureARB 374
+#define _gloffset_ClientActiveTextureARB 375
+#define _gloffset_MultiTexCoord1dARB 376
+#define _gloffset_MultiTexCoord1dvARB 377
+#define _gloffset_MultiTexCoord1fARB 378
+#define _gloffset_MultiTexCoord1fvARB 379
+#define _gloffset_MultiTexCoord1iARB 380
+#define _gloffset_MultiTexCoord1ivARB 381
+#define _gloffset_MultiTexCoord1sARB 382
+#define _gloffset_MultiTexCoord1svARB 383
+#define _gloffset_MultiTexCoord2dARB 384
+#define _gloffset_MultiTexCoord2dvARB 385
+#define _gloffset_MultiTexCoord2fARB 386
+#define _gloffset_MultiTexCoord2fvARB 387
+#define _gloffset_MultiTexCoord2iARB 388
+#define _gloffset_MultiTexCoord2ivARB 389
+#define _gloffset_MultiTexCoord2sARB 390
+#define _gloffset_MultiTexCoord2svARB 391
+#define _gloffset_MultiTexCoord3dARB 392
+#define _gloffset_MultiTexCoord3dvARB 393
+#define _gloffset_MultiTexCoord3fARB 394
+#define _gloffset_MultiTexCoord3fvARB 395
+#define _gloffset_MultiTexCoord3iARB 396
+#define _gloffset_MultiTexCoord3ivARB 397
+#define _gloffset_MultiTexCoord3sARB 398
+#define _gloffset_MultiTexCoord3svARB 399
+#define _gloffset_MultiTexCoord4dARB 400
+#define _gloffset_MultiTexCoord4dvARB 401
+#define _gloffset_MultiTexCoord4fARB 402
+#define _gloffset_MultiTexCoord4fvARB 403
+#define _gloffset_MultiTexCoord4iARB 404
+#define _gloffset_MultiTexCoord4ivARB 405
+#define _gloffset_MultiTexCoord4sARB 406
+#define _gloffset_MultiTexCoord4svARB 407
+
+#if !defined(_GLAPI_USE_REMAP_TABLE)
+
+#define _gloffset_AttachShader 408
+#define _gloffset_CreateProgram 409
+#define _gloffset_CreateShader 410
+#define _gloffset_DeleteProgram 411
+#define _gloffset_DeleteShader 412
+#define _gloffset_DetachShader 413
+#define _gloffset_GetAttachedShaders 414
+#define _gloffset_GetProgramInfoLog 415
+#define _gloffset_GetProgramiv 416
+#define _gloffset_GetShaderInfoLog 417
+#define _gloffset_GetShaderiv 418
+#define _gloffset_IsProgram 419
+#define _gloffset_IsShader 420
+#define _gloffset_StencilFuncSeparate 421
+#define _gloffset_StencilMaskSeparate 422
+#define _gloffset_StencilOpSeparate 423
+#define _gloffset_UniformMatrix2x3fv 424
+#define _gloffset_UniformMatrix2x4fv 425
+#define _gloffset_UniformMatrix3x2fv 426
+#define _gloffset_UniformMatrix3x4fv 427
+#define _gloffset_UniformMatrix4x2fv 428
+#define _gloffset_UniformMatrix4x3fv 429
+#define _gloffset_ClampColor 430
+#define _gloffset_ClearBufferfi 431
+#define _gloffset_ClearBufferfv 432
+#define _gloffset_ClearBufferiv 433
+#define _gloffset_ClearBufferuiv 434
+#define _gloffset_GetStringi 435
+#define _gloffset_TexBuffer 436
+#define _gloffset_FramebufferTexture 437
+#define _gloffset_GetBufferParameteri64v 438
+#define _gloffset_GetInteger64i_v 439
+#define _gloffset_VertexAttribDivisor 440
+#define _gloffset_LoadTransposeMatrixdARB 441
+#define _gloffset_LoadTransposeMatrixfARB 442
+#define _gloffset_MultTransposeMatrixdARB 443
+#define _gloffset_MultTransposeMatrixfARB 444
+#define _gloffset_SampleCoverageARB 445
+#define _gloffset_CompressedTexImage1DARB 446
+#define _gloffset_CompressedTexImage2DARB 447
+#define _gloffset_CompressedTexImage3DARB 448
+#define _gloffset_CompressedTexSubImage1DARB 449
+#define _gloffset_CompressedTexSubImage2DARB 450
+#define _gloffset_CompressedTexSubImage3DARB 451
+#define _gloffset_GetCompressedTexImageARB 452
+#define _gloffset_DisableVertexAttribArrayARB 453
+#define _gloffset_EnableVertexAttribArrayARB 454
+#define _gloffset_GetProgramEnvParameterdvARB 455
+#define _gloffset_GetProgramEnvParameterfvARB 456
+#define _gloffset_GetProgramLocalParameterdvARB 457
+#define _gloffset_GetProgramLocalParameterfvARB 458
+#define _gloffset_GetProgramStringARB 459
+#define _gloffset_GetProgramivARB 460
+#define _gloffset_GetVertexAttribdvARB 461
+#define _gloffset_GetVertexAttribfvARB 462
+#define _gloffset_GetVertexAttribivARB 463
+#define _gloffset_ProgramEnvParameter4dARB 464
+#define _gloffset_ProgramEnvParameter4dvARB 465
+#define _gloffset_ProgramEnvParameter4fARB 466
+#define _gloffset_ProgramEnvParameter4fvARB 467
+#define _gloffset_ProgramLocalParameter4dARB 468
+#define _gloffset_ProgramLocalParameter4dvARB 469
+#define _gloffset_ProgramLocalParameter4fARB 470
+#define _gloffset_ProgramLocalParameter4fvARB 471
+#define _gloffset_ProgramStringARB 472
+#define _gloffset_VertexAttrib1dARB 473
+#define _gloffset_VertexAttrib1dvARB 474
+#define _gloffset_VertexAttrib1fARB 475
+#define _gloffset_VertexAttrib1fvARB 476
+#define _gloffset_VertexAttrib1sARB 477
+#define _gloffset_VertexAttrib1svARB 478
+#define _gloffset_VertexAttrib2dARB 479
+#define _gloffset_VertexAttrib2dvARB 480
+#define _gloffset_VertexAttrib2fARB 481
+#define _gloffset_VertexAttrib2fvARB 482
+#define _gloffset_VertexAttrib2sARB 483
+#define _gloffset_VertexAttrib2svARB 484
+#define _gloffset_VertexAttrib3dARB 485
+#define _gloffset_VertexAttrib3dvARB 486
+#define _gloffset_VertexAttrib3fARB 487
+#define _gloffset_VertexAttrib3fvARB 488
+#define _gloffset_VertexAttrib3sARB 489
+#define _gloffset_VertexAttrib3svARB 490
+#define _gloffset_VertexAttrib4NbvARB 491
+#define _gloffset_VertexAttrib4NivARB 492
+#define _gloffset_VertexAttrib4NsvARB 493
+#define _gloffset_VertexAttrib4NubARB 494
+#define _gloffset_VertexAttrib4NubvARB 495
+#define _gloffset_VertexAttrib4NuivARB 496
+#define _gloffset_VertexAttrib4NusvARB 497
+#define _gloffset_VertexAttrib4bvARB 498
+#define _gloffset_VertexAttrib4dARB 499
+#define _gloffset_VertexAttrib4dvARB 500
+#define _gloffset_VertexAttrib4fARB 501
+#define _gloffset_VertexAttrib4fvARB 502
+#define _gloffset_VertexAttrib4ivARB 503
+#define _gloffset_VertexAttrib4sARB 504
+#define _gloffset_VertexAttrib4svARB 505
+#define _gloffset_VertexAttrib4ubvARB 506
+#define _gloffset_VertexAttrib4uivARB 507
+#define _gloffset_VertexAttrib4usvARB 508
+#define _gloffset_VertexAttribPointerARB 509
+#define _gloffset_BindBufferARB 510
+#define _gloffset_BufferDataARB 511
+#define _gloffset_BufferSubDataARB 512
+#define _gloffset_DeleteBuffersARB 513
+#define _gloffset_GenBuffersARB 514
+#define _gloffset_GetBufferParameterivARB 515
+#define _gloffset_GetBufferPointervARB 516
+#define _gloffset_GetBufferSubDataARB 517
+#define _gloffset_IsBufferARB 518
+#define _gloffset_MapBufferARB 519
+#define _gloffset_UnmapBufferARB 520
+#define _gloffset_BeginQueryARB 521
+#define _gloffset_DeleteQueriesARB 522
+#define _gloffset_EndQueryARB 523
+#define _gloffset_GenQueriesARB 524
+#define _gloffset_GetQueryObjectivARB 525
+#define _gloffset_GetQueryObjectuivARB 526
+#define _gloffset_GetQueryivARB 527
+#define _gloffset_IsQueryARB 528
+#define _gloffset_AttachObjectARB 529
+#define _gloffset_CompileShaderARB 530
+#define _gloffset_CreateProgramObjectARB 531
+#define _gloffset_CreateShaderObjectARB 532
+#define _gloffset_DeleteObjectARB 533
+#define _gloffset_DetachObjectARB 534
+#define _gloffset_GetActiveUniformARB 535
+#define _gloffset_GetAttachedObjectsARB 536
+#define _gloffset_GetHandleARB 537
+#define _gloffset_GetInfoLogARB 538
+#define _gloffset_GetObjectParameterfvARB 539
+#define _gloffset_GetObjectParameterivARB 540
+#define _gloffset_GetShaderSourceARB 541
+#define _gloffset_GetUniformLocationARB 542
+#define _gloffset_GetUniformfvARB 543
+#define _gloffset_GetUniformivARB 544
+#define _gloffset_LinkProgramARB 545
+#define _gloffset_ShaderSourceARB 546
+#define _gloffset_Uniform1fARB 547
+#define _gloffset_Uniform1fvARB 548
+#define _gloffset_Uniform1iARB 549
+#define _gloffset_Uniform1ivARB 550
+#define _gloffset_Uniform2fARB 551
+#define _gloffset_Uniform2fvARB 552
+#define _gloffset_Uniform2iARB 553
+#define _gloffset_Uniform2ivARB 554
+#define _gloffset_Uniform3fARB 555
+#define _gloffset_Uniform3fvARB 556
+#define _gloffset_Uniform3iARB 557
+#define _gloffset_Uniform3ivARB 558
+#define _gloffset_Uniform4fARB 559
+#define _gloffset_Uniform4fvARB 560
+#define _gloffset_Uniform4iARB 561
+#define _gloffset_Uniform4ivARB 562
+#define _gloffset_UniformMatrix2fvARB 563
+#define _gloffset_UniformMatrix3fvARB 564
+#define _gloffset_UniformMatrix4fvARB 565
+#define _gloffset_UseProgramObjectARB 566
+#define _gloffset_ValidateProgramARB 567
+#define _gloffset_BindAttribLocationARB 568
+#define _gloffset_GetActiveAttribARB 569
+#define _gloffset_GetAttribLocationARB 570
+#define _gloffset_DrawBuffersARB 571
+#define _gloffset_DrawArraysInstancedARB 572
+#define _gloffset_DrawElementsInstancedARB 573
+#define _gloffset_RenderbufferStorageMultisample 574
+#define _gloffset_FramebufferTextureARB 575
+#define _gloffset_FramebufferTextureFaceARB 576
+#define _gloffset_ProgramParameteriARB 577
+#define _gloffset_VertexAttribDivisorARB 578
+#define _gloffset_FlushMappedBufferRange 579
+#define _gloffset_MapBufferRange 580
+#define _gloffset_BindVertexArray 581
+#define _gloffset_GenVertexArrays 582
+#define _gloffset_CopyBufferSubData 583
+#define _gloffset_ClientWaitSync 584
+#define _gloffset_DeleteSync 585
+#define _gloffset_FenceSync 586
+#define _gloffset_GetInteger64v 587
+#define _gloffset_GetSynciv 588
+#define _gloffset_IsSync 589
+#define _gloffset_WaitSync 590
+#define _gloffset_DrawElementsBaseVertex 591
+#define _gloffset_DrawRangeElementsBaseVertex 592
+#define _gloffset_MultiDrawElementsBaseVertex 593
+#define _gloffset_BlendEquationSeparateiARB 594
+#define _gloffset_BlendEquationiARB 595
+#define _gloffset_BlendFuncSeparateiARB 596
+#define _gloffset_BlendFunciARB 597
+#define _gloffset_BindTransformFeedback 598
+#define _gloffset_DeleteTransformFeedbacks 599
+#define _gloffset_DrawTransformFeedback 600
+#define _gloffset_GenTransformFeedbacks 601
+#define _gloffset_IsTransformFeedback 602
+#define _gloffset_PauseTransformFeedback 603
+#define _gloffset_ResumeTransformFeedback 604
+#define _gloffset_ClearDepthf 605
+#define _gloffset_DepthRangef 606
+#define _gloffset_GetShaderPrecisionFormat 607
+#define _gloffset_ReleaseShaderCompiler 608
+#define _gloffset_ShaderBinary 609
+#define _gloffset_PolygonOffsetEXT 610
+#define _gloffset_GetPixelTexGenParameterfvSGIS 611
+#define _gloffset_GetPixelTexGenParameterivSGIS 612
+#define _gloffset_PixelTexGenParameterfSGIS 613
+#define _gloffset_PixelTexGenParameterfvSGIS 614
+#define _gloffset_PixelTexGenParameteriSGIS 615
+#define _gloffset_PixelTexGenParameterivSGIS 616
+#define _gloffset_SampleMaskSGIS 617
+#define _gloffset_SamplePatternSGIS 618
+#define _gloffset_ColorPointerEXT 619
+#define _gloffset_EdgeFlagPointerEXT 620
+#define _gloffset_IndexPointerEXT 621
+#define _gloffset_NormalPointerEXT 622
+#define _gloffset_TexCoordPointerEXT 623
+#define _gloffset_VertexPointerEXT 624
+#define _gloffset_PointParameterfEXT 625
+#define _gloffset_PointParameterfvEXT 626
+#define _gloffset_LockArraysEXT 627
+#define _gloffset_UnlockArraysEXT 628
+#define _gloffset_SecondaryColor3bEXT 629
+#define _gloffset_SecondaryColor3bvEXT 630
+#define _gloffset_SecondaryColor3dEXT 631
+#define _gloffset_SecondaryColor3dvEXT 632
+#define _gloffset_SecondaryColor3fEXT 633
+#define _gloffset_SecondaryColor3fvEXT 634
+#define _gloffset_SecondaryColor3iEXT 635
+#define _gloffset_SecondaryColor3ivEXT 636
+#define _gloffset_SecondaryColor3sEXT 637
+#define _gloffset_SecondaryColor3svEXT 638
+#define _gloffset_SecondaryColor3ubEXT 639
+#define _gloffset_SecondaryColor3ubvEXT 640
+#define _gloffset_SecondaryColor3uiEXT 641
+#define _gloffset_SecondaryColor3uivEXT 642
+#define _gloffset_SecondaryColor3usEXT 643
+#define _gloffset_SecondaryColor3usvEXT 644
+#define _gloffset_SecondaryColorPointerEXT 645
+#define _gloffset_MultiDrawArraysEXT 646
+#define _gloffset_MultiDrawElementsEXT 647
+#define _gloffset_FogCoordPointerEXT 648
+#define _gloffset_FogCoorddEXT 649
+#define _gloffset_FogCoorddvEXT 650
+#define _gloffset_FogCoordfEXT 651
+#define _gloffset_FogCoordfvEXT 652
+#define _gloffset_PixelTexGenSGIX 653
+#define _gloffset_BlendFuncSeparateEXT 654
+#define _gloffset_FlushVertexArrayRangeNV 655
+#define _gloffset_VertexArrayRangeNV 656
+#define _gloffset_CombinerInputNV 657
+#define _gloffset_CombinerOutputNV 658
+#define _gloffset_CombinerParameterfNV 659
+#define _gloffset_CombinerParameterfvNV 660
+#define _gloffset_CombinerParameteriNV 661
+#define _gloffset_CombinerParameterivNV 662
+#define _gloffset_FinalCombinerInputNV 663
+#define _gloffset_GetCombinerInputParameterfvNV 664
+#define _gloffset_GetCombinerInputParameterivNV 665
+#define _gloffset_GetCombinerOutputParameterfvNV 666
+#define _gloffset_GetCombinerOutputParameterivNV 667
+#define _gloffset_GetFinalCombinerInputParameterfvNV 668
+#define _gloffset_GetFinalCombinerInputParameterivNV 669
+#define _gloffset_ResizeBuffersMESA 670
+#define _gloffset_WindowPos2dMESA 671
+#define _gloffset_WindowPos2dvMESA 672
+#define _gloffset_WindowPos2fMESA 673
+#define _gloffset_WindowPos2fvMESA 674
+#define _gloffset_WindowPos2iMESA 675
+#define _gloffset_WindowPos2ivMESA 676
+#define _gloffset_WindowPos2sMESA 677
+#define _gloffset_WindowPos2svMESA 678
+#define _gloffset_WindowPos3dMESA 679
+#define _gloffset_WindowPos3dvMESA 680
+#define _gloffset_WindowPos3fMESA 681
+#define _gloffset_WindowPos3fvMESA 682
+#define _gloffset_WindowPos3iMESA 683
+#define _gloffset_WindowPos3ivMESA 684
+#define _gloffset_WindowPos3sMESA 685
+#define _gloffset_WindowPos3svMESA 686
+#define _gloffset_WindowPos4dMESA 687
+#define _gloffset_WindowPos4dvMESA 688
+#define _gloffset_WindowPos4fMESA 689
+#define _gloffset_WindowPos4fvMESA 690
+#define _gloffset_WindowPos4iMESA 691
+#define _gloffset_WindowPos4ivMESA 692
+#define _gloffset_WindowPos4sMESA 693
+#define _gloffset_WindowPos4svMESA 694
+#define _gloffset_MultiModeDrawArraysIBM 695
+#define _gloffset_MultiModeDrawElementsIBM 696
+#define _gloffset_DeleteFencesNV 697
+#define _gloffset_FinishFenceNV 698
+#define _gloffset_GenFencesNV 699
+#define _gloffset_GetFenceivNV 700
+#define _gloffset_IsFenceNV 701
+#define _gloffset_SetFenceNV 702
+#define _gloffset_TestFenceNV 703
+#define _gloffset_AreProgramsResidentNV 704
+#define _gloffset_BindProgramNV 705
+#define _gloffset_DeleteProgramsNV 706
+#define _gloffset_ExecuteProgramNV 707
+#define _gloffset_GenProgramsNV 708
+#define _gloffset_GetProgramParameterdvNV 709
+#define _gloffset_GetProgramParameterfvNV 710
+#define _gloffset_GetProgramStringNV 711
+#define _gloffset_GetProgramivNV 712
+#define _gloffset_GetTrackMatrixivNV 713
+#define _gloffset_GetVertexAttribPointervNV 714
+#define _gloffset_GetVertexAttribdvNV 715
+#define _gloffset_GetVertexAttribfvNV 716
+#define _gloffset_GetVertexAttribivNV 717
+#define _gloffset_IsProgramNV 718
+#define _gloffset_LoadProgramNV 719
+#define _gloffset_ProgramParameters4dvNV 720
+#define _gloffset_ProgramParameters4fvNV 721
+#define _gloffset_RequestResidentProgramsNV 722
+#define _gloffset_TrackMatrixNV 723
+#define _gloffset_VertexAttrib1dNV 724
+#define _gloffset_VertexAttrib1dvNV 725
+#define _gloffset_VertexAttrib1fNV 726
+#define _gloffset_VertexAttrib1fvNV 727
+#define _gloffset_VertexAttrib1sNV 728
+#define _gloffset_VertexAttrib1svNV 729
+#define _gloffset_VertexAttrib2dNV 730
+#define _gloffset_VertexAttrib2dvNV 731
+#define _gloffset_VertexAttrib2fNV 732
+#define _gloffset_VertexAttrib2fvNV 733
+#define _gloffset_VertexAttrib2sNV 734
+#define _gloffset_VertexAttrib2svNV 735
+#define _gloffset_VertexAttrib3dNV 736
+#define _gloffset_VertexAttrib3dvNV 737
+#define _gloffset_VertexAttrib3fNV 738
+#define _gloffset_VertexAttrib3fvNV 739
+#define _gloffset_VertexAttrib3sNV 740
+#define _gloffset_VertexAttrib3svNV 741
+#define _gloffset_VertexAttrib4dNV 742
+#define _gloffset_VertexAttrib4dvNV 743
+#define _gloffset_VertexAttrib4fNV 744
+#define _gloffset_VertexAttrib4fvNV 745
+#define _gloffset_VertexAttrib4sNV 746
+#define _gloffset_VertexAttrib4svNV 747
+#define _gloffset_VertexAttrib4ubNV 748
+#define _gloffset_VertexAttrib4ubvNV 749
+#define _gloffset_VertexAttribPointerNV 750
+#define _gloffset_VertexAttribs1dvNV 751
+#define _gloffset_VertexAttribs1fvNV 752
+#define _gloffset_VertexAttribs1svNV 753
+#define _gloffset_VertexAttribs2dvNV 754
+#define _gloffset_VertexAttribs2fvNV 755
+#define _gloffset_VertexAttribs2svNV 756
+#define _gloffset_VertexAttribs3dvNV 757
+#define _gloffset_VertexAttribs3fvNV 758
+#define _gloffset_VertexAttribs3svNV 759
+#define _gloffset_VertexAttribs4dvNV 760
+#define _gloffset_VertexAttribs4fvNV 761
+#define _gloffset_VertexAttribs4svNV 762
+#define _gloffset_VertexAttribs4ubvNV 763
+#define _gloffset_GetTexBumpParameterfvATI 764
+#define _gloffset_GetTexBumpParameterivATI 765
+#define _gloffset_TexBumpParameterfvATI 766
+#define _gloffset_TexBumpParameterivATI 767
+#define _gloffset_AlphaFragmentOp1ATI 768
+#define _gloffset_AlphaFragmentOp2ATI 769
+#define _gloffset_AlphaFragmentOp3ATI 770
+#define _gloffset_BeginFragmentShaderATI 771
+#define _gloffset_BindFragmentShaderATI 772
+#define _gloffset_ColorFragmentOp1ATI 773
+#define _gloffset_ColorFragmentOp2ATI 774
+#define _gloffset_ColorFragmentOp3ATI 775
+#define _gloffset_DeleteFragmentShaderATI 776
+#define _gloffset_EndFragmentShaderATI 777
+#define _gloffset_GenFragmentShadersATI 778
+#define _gloffset_PassTexCoordATI 779
+#define _gloffset_SampleMapATI 780
+#define _gloffset_SetFragmentShaderConstantATI 781
+#define _gloffset_PointParameteriNV 782
+#define _gloffset_PointParameterivNV 783
+#define _gloffset_ActiveStencilFaceEXT 784
+#define _gloffset_BindVertexArrayAPPLE 785
+#define _gloffset_DeleteVertexArraysAPPLE 786
+#define _gloffset_GenVertexArraysAPPLE 787
+#define _gloffset_IsVertexArrayAPPLE 788
+#define _gloffset_GetProgramNamedParameterdvNV 789
+#define _gloffset_GetProgramNamedParameterfvNV 790
+#define _gloffset_ProgramNamedParameter4dNV 791
+#define _gloffset_ProgramNamedParameter4dvNV 792
+#define _gloffset_ProgramNamedParameter4fNV 793
+#define _gloffset_ProgramNamedParameter4fvNV 794
+#define _gloffset_PrimitiveRestartIndexNV 795
+#define _gloffset_PrimitiveRestartNV 796
+#define _gloffset_DepthBoundsEXT 797
+#define _gloffset_BlendEquationSeparateEXT 798
+#define _gloffset_BindFramebufferEXT 799
+#define _gloffset_BindRenderbufferEXT 800
+#define _gloffset_CheckFramebufferStatusEXT 801
+#define _gloffset_DeleteFramebuffersEXT 802
+#define _gloffset_DeleteRenderbuffersEXT 803
+#define _gloffset_FramebufferRenderbufferEXT 804
+#define _gloffset_FramebufferTexture1DEXT 805
+#define _gloffset_FramebufferTexture2DEXT 806
+#define _gloffset_FramebufferTexture3DEXT 807
+#define _gloffset_GenFramebuffersEXT 808
+#define _gloffset_GenRenderbuffersEXT 809
+#define _gloffset_GenerateMipmapEXT 810
+#define _gloffset_GetFramebufferAttachmentParameterivEXT 811
+#define _gloffset_GetRenderbufferParameterivEXT 812
+#define _gloffset_IsFramebufferEXT 813
+#define _gloffset_IsRenderbufferEXT 814
+#define _gloffset_RenderbufferStorageEXT 815
+#define _gloffset_BlitFramebufferEXT 816
+#define _gloffset_BufferParameteriAPPLE 817
+#define _gloffset_FlushMappedBufferRangeAPPLE 818
+#define _gloffset_BindFragDataLocationEXT 819
+#define _gloffset_GetFragDataLocationEXT 820
+#define _gloffset_GetUniformuivEXT 821
+#define _gloffset_GetVertexAttribIivEXT 822
+#define _gloffset_GetVertexAttribIuivEXT 823
+#define _gloffset_Uniform1uiEXT 824
+#define _gloffset_Uniform1uivEXT 825
+#define _gloffset_Uniform2uiEXT 826
+#define _gloffset_Uniform2uivEXT 827
+#define _gloffset_Uniform3uiEXT 828
+#define _gloffset_Uniform3uivEXT 829
+#define _gloffset_Uniform4uiEXT 830
+#define _gloffset_Uniform4uivEXT 831
+#define _gloffset_VertexAttribI1iEXT 832
+#define _gloffset_VertexAttribI1ivEXT 833
+#define _gloffset_VertexAttribI1uiEXT 834
+#define _gloffset_VertexAttribI1uivEXT 835
+#define _gloffset_VertexAttribI2iEXT 836
+#define _gloffset_VertexAttribI2ivEXT 837
+#define _gloffset_VertexAttribI2uiEXT 838
+#define _gloffset_VertexAttribI2uivEXT 839
+#define _gloffset_VertexAttribI3iEXT 840
+#define _gloffset_VertexAttribI3ivEXT 841
+#define _gloffset_VertexAttribI3uiEXT 842
+#define _gloffset_VertexAttribI3uivEXT 843
+#define _gloffset_VertexAttribI4bvEXT 844
+#define _gloffset_VertexAttribI4iEXT 845
+#define _gloffset_VertexAttribI4ivEXT 846
+#define _gloffset_VertexAttribI4svEXT 847
+#define _gloffset_VertexAttribI4ubvEXT 848
+#define _gloffset_VertexAttribI4uiEXT 849
+#define _gloffset_VertexAttribI4uivEXT 850
+#define _gloffset_VertexAttribI4usvEXT 851
+#define _gloffset_VertexAttribIPointerEXT 852
+#define _gloffset_FramebufferTextureLayerEXT 853
+#define _gloffset_ColorMaskIndexedEXT 854
+#define _gloffset_DisableIndexedEXT 855
+#define _gloffset_EnableIndexedEXT 856
+#define _gloffset_GetBooleanIndexedvEXT 857
+#define _gloffset_GetIntegerIndexedvEXT 858
+#define _gloffset_IsEnabledIndexedEXT 859
+#define _gloffset_ClearColorIiEXT 860
+#define _gloffset_ClearColorIuiEXT 861
+#define _gloffset_GetTexParameterIivEXT 862
+#define _gloffset_GetTexParameterIuivEXT 863
+#define _gloffset_TexParameterIivEXT 864
+#define _gloffset_TexParameterIuivEXT 865
+#define _gloffset_BeginConditionalRenderNV 866
+#define _gloffset_EndConditionalRenderNV 867
+#define _gloffset_BeginTransformFeedbackEXT 868
+#define _gloffset_BindBufferBaseEXT 869
+#define _gloffset_BindBufferOffsetEXT 870
+#define _gloffset_BindBufferRangeEXT 871
+#define _gloffset_EndTransformFeedbackEXT 872
+#define _gloffset_GetTransformFeedbackVaryingEXT 873
+#define _gloffset_TransformFeedbackVaryingsEXT 874
+#define _gloffset_ProvokingVertexEXT 875
+#define _gloffset_GetTexParameterPointervAPPLE 876
+#define _gloffset_TextureRangeAPPLE 877
+#define _gloffset_GetObjectParameterivAPPLE 878
+#define _gloffset_ObjectPurgeableAPPLE 879
+#define _gloffset_ObjectUnpurgeableAPPLE 880
+#define _gloffset_ActiveProgramEXT 881
+#define _gloffset_CreateShaderProgramEXT 882
+#define _gloffset_UseShaderProgramEXT 883
+#define _gloffset_TextureBarrierNV 884
+#define _gloffset_StencilFuncSeparateATI 885
+#define _gloffset_ProgramEnvParameters4fvEXT 886
+#define _gloffset_ProgramLocalParameters4fvEXT 887
+#define _gloffset_GetQueryObjecti64vEXT 888
+#define _gloffset_GetQueryObjectui64vEXT 889
+#define _gloffset_EGLImageTargetRenderbufferStorageOES 890
+#define _gloffset_EGLImageTargetTexture2DOES 891
+
+#else /* !_GLAPI_USE_REMAP_TABLE */
+
+#define driDispatchRemapTable_size 484
+extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
+
+#define AttachShader_remap_index 0
+#define CreateProgram_remap_index 1
+#define CreateShader_remap_index 2
+#define DeleteProgram_remap_index 3
+#define DeleteShader_remap_index 4
+#define DetachShader_remap_index 5
+#define GetAttachedShaders_remap_index 6
+#define GetProgramInfoLog_remap_index 7
+#define GetProgramiv_remap_index 8
+#define GetShaderInfoLog_remap_index 9
+#define GetShaderiv_remap_index 10
+#define IsProgram_remap_index 11
+#define IsShader_remap_index 12
+#define StencilFuncSeparate_remap_index 13
+#define StencilMaskSeparate_remap_index 14
+#define StencilOpSeparate_remap_index 15
+#define UniformMatrix2x3fv_remap_index 16
+#define UniformMatrix2x4fv_remap_index 17
+#define UniformMatrix3x2fv_remap_index 18
+#define UniformMatrix3x4fv_remap_index 19
+#define UniformMatrix4x2fv_remap_index 20
+#define UniformMatrix4x3fv_remap_index 21
+#define ClampColor_remap_index 22
+#define ClearBufferfi_remap_index 23
+#define ClearBufferfv_remap_index 24
+#define ClearBufferiv_remap_index 25
+#define ClearBufferuiv_remap_index 26
+#define GetStringi_remap_index 27
+#define TexBuffer_remap_index 28
+#define FramebufferTexture_remap_index 29
+#define GetBufferParameteri64v_remap_index 30
+#define GetInteger64i_v_remap_index 31
+#define VertexAttribDivisor_remap_index 32
+#define LoadTransposeMatrixdARB_remap_index 33
+#define LoadTransposeMatrixfARB_remap_index 34
+#define MultTransposeMatrixdARB_remap_index 35
+#define MultTransposeMatrixfARB_remap_index 36
+#define SampleCoverageARB_remap_index 37
+#define CompressedTexImage1DARB_remap_index 38
+#define CompressedTexImage2DARB_remap_index 39
+#define CompressedTexImage3DARB_remap_index 40
+#define CompressedTexSubImage1DARB_remap_index 41
+#define CompressedTexSubImage2DARB_remap_index 42
+#define CompressedTexSubImage3DARB_remap_index 43
+#define GetCompressedTexImageARB_remap_index 44
+#define DisableVertexAttribArrayARB_remap_index 45
+#define EnableVertexAttribArrayARB_remap_index 46
+#define GetProgramEnvParameterdvARB_remap_index 47
+#define GetProgramEnvParameterfvARB_remap_index 48
+#define GetProgramLocalParameterdvARB_remap_index 49
+#define GetProgramLocalParameterfvARB_remap_index 50
+#define GetProgramStringARB_remap_index 51
+#define GetProgramivARB_remap_index 52
+#define GetVertexAttribdvARB_remap_index 53
+#define GetVertexAttribfvARB_remap_index 54
+#define GetVertexAttribivARB_remap_index 55
+#define ProgramEnvParameter4dARB_remap_index 56
+#define ProgramEnvParameter4dvARB_remap_index 57
+#define ProgramEnvParameter4fARB_remap_index 58
+#define ProgramEnvParameter4fvARB_remap_index 59
+#define ProgramLocalParameter4dARB_remap_index 60
+#define ProgramLocalParameter4dvARB_remap_index 61
+#define ProgramLocalParameter4fARB_remap_index 62
+#define ProgramLocalParameter4fvARB_remap_index 63
+#define ProgramStringARB_remap_index 64
+#define VertexAttrib1dARB_remap_index 65
+#define VertexAttrib1dvARB_remap_index 66
+#define VertexAttrib1fARB_remap_index 67
+#define VertexAttrib1fvARB_remap_index 68
+#define VertexAttrib1sARB_remap_index 69
+#define VertexAttrib1svARB_remap_index 70
+#define VertexAttrib2dARB_remap_index 71
+#define VertexAttrib2dvARB_remap_index 72
+#define VertexAttrib2fARB_remap_index 73
+#define VertexAttrib2fvARB_remap_index 74
+#define VertexAttrib2sARB_remap_index 75
+#define VertexAttrib2svARB_remap_index 76
+#define VertexAttrib3dARB_remap_index 77
+#define VertexAttrib3dvARB_remap_index 78
+#define VertexAttrib3fARB_remap_index 79
+#define VertexAttrib3fvARB_remap_index 80
+#define VertexAttrib3sARB_remap_index 81
+#define VertexAttrib3svARB_remap_index 82
+#define VertexAttrib4NbvARB_remap_index 83
+#define VertexAttrib4NivARB_remap_index 84
+#define VertexAttrib4NsvARB_remap_index 85
+#define VertexAttrib4NubARB_remap_index 86
+#define VertexAttrib4NubvARB_remap_index 87
+#define VertexAttrib4NuivARB_remap_index 88
+#define VertexAttrib4NusvARB_remap_index 89
+#define VertexAttrib4bvARB_remap_index 90
+#define VertexAttrib4dARB_remap_index 91
+#define VertexAttrib4dvARB_remap_index 92
+#define VertexAttrib4fARB_remap_index 93
+#define VertexAttrib4fvARB_remap_index 94
+#define VertexAttrib4ivARB_remap_index 95
+#define VertexAttrib4sARB_remap_index 96
+#define VertexAttrib4svARB_remap_index 97
+#define VertexAttrib4ubvARB_remap_index 98
+#define VertexAttrib4uivARB_remap_index 99
+#define VertexAttrib4usvARB_remap_index 100
+#define VertexAttribPointerARB_remap_index 101
+#define BindBufferARB_remap_index 102
+#define BufferDataARB_remap_index 103
+#define BufferSubDataARB_remap_index 104
+#define DeleteBuffersARB_remap_index 105
+#define GenBuffersARB_remap_index 106
+#define GetBufferParameterivARB_remap_index 107
+#define GetBufferPointervARB_remap_index 108
+#define GetBufferSubDataARB_remap_index 109
+#define IsBufferARB_remap_index 110
+#define MapBufferARB_remap_index 111
+#define UnmapBufferARB_remap_index 112
+#define BeginQueryARB_remap_index 113
+#define DeleteQueriesARB_remap_index 114
+#define EndQueryARB_remap_index 115
+#define GenQueriesARB_remap_index 116
+#define GetQueryObjectivARB_remap_index 117
+#define GetQueryObjectuivARB_remap_index 118
+#define GetQueryivARB_remap_index 119
+#define IsQueryARB_remap_index 120
+#define AttachObjectARB_remap_index 121
+#define CompileShaderARB_remap_index 122
+#define CreateProgramObjectARB_remap_index 123
+#define CreateShaderObjectARB_remap_index 124
+#define DeleteObjectARB_remap_index 125
+#define DetachObjectARB_remap_index 126
+#define GetActiveUniformARB_remap_index 127
+#define GetAttachedObjectsARB_remap_index 128
+#define GetHandleARB_remap_index 129
+#define GetInfoLogARB_remap_index 130
+#define GetObjectParameterfvARB_remap_index 131
+#define GetObjectParameterivARB_remap_index 132
+#define GetShaderSourceARB_remap_index 133
+#define GetUniformLocationARB_remap_index 134
+#define GetUniformfvARB_remap_index 135
+#define GetUniformivARB_remap_index 136
+#define LinkProgramARB_remap_index 137
+#define ShaderSourceARB_remap_index 138
+#define Uniform1fARB_remap_index 139
+#define Uniform1fvARB_remap_index 140
+#define Uniform1iARB_remap_index 141
+#define Uniform1ivARB_remap_index 142
+#define Uniform2fARB_remap_index 143
+#define Uniform2fvARB_remap_index 144
+#define Uniform2iARB_remap_index 145
+#define Uniform2ivARB_remap_index 146
+#define Uniform3fARB_remap_index 147
+#define Uniform3fvARB_remap_index 148
+#define Uniform3iARB_remap_index 149
+#define Uniform3ivARB_remap_index 150
+#define Uniform4fARB_remap_index 151
+#define Uniform4fvARB_remap_index 152
+#define Uniform4iARB_remap_index 153
+#define Uniform4ivARB_remap_index 154
+#define UniformMatrix2fvARB_remap_index 155
+#define UniformMatrix3fvARB_remap_index 156
+#define UniformMatrix4fvARB_remap_index 157
+#define UseProgramObjectARB_remap_index 158
+#define ValidateProgramARB_remap_index 159
+#define BindAttribLocationARB_remap_index 160
+#define GetActiveAttribARB_remap_index 161
+#define GetAttribLocationARB_remap_index 162
+#define DrawBuffersARB_remap_index 163
+#define DrawArraysInstancedARB_remap_index 164
+#define DrawElementsInstancedARB_remap_index 165
+#define RenderbufferStorageMultisample_remap_index 166
+#define FramebufferTextureARB_remap_index 167
+#define FramebufferTextureFaceARB_remap_index 168
+#define ProgramParameteriARB_remap_index 169
+#define VertexAttribDivisorARB_remap_index 170
+#define FlushMappedBufferRange_remap_index 171
+#define MapBufferRange_remap_index 172
+#define BindVertexArray_remap_index 173
+#define GenVertexArrays_remap_index 174
+#define CopyBufferSubData_remap_index 175
+#define ClientWaitSync_remap_index 176
+#define DeleteSync_remap_index 177
+#define FenceSync_remap_index 178
+#define GetInteger64v_remap_index 179
+#define GetSynciv_remap_index 180
+#define IsSync_remap_index 181
+#define WaitSync_remap_index 182
+#define DrawElementsBaseVertex_remap_index 183
+#define DrawRangeElementsBaseVertex_remap_index 184
+#define MultiDrawElementsBaseVertex_remap_index 185
+#define BlendEquationSeparateiARB_remap_index 186
+#define BlendEquationiARB_remap_index 187
+#define BlendFuncSeparateiARB_remap_index 188
+#define BlendFunciARB_remap_index 189
+#define BindTransformFeedback_remap_index 190
+#define DeleteTransformFeedbacks_remap_index 191
+#define DrawTransformFeedback_remap_index 192
+#define GenTransformFeedbacks_remap_index 193
+#define IsTransformFeedback_remap_index 194
+#define PauseTransformFeedback_remap_index 195
+#define ResumeTransformFeedback_remap_index 196
+#define ClearDepthf_remap_index 197
+#define DepthRangef_remap_index 198
+#define GetShaderPrecisionFormat_remap_index 199
+#define ReleaseShaderCompiler_remap_index 200
+#define ShaderBinary_remap_index 201
+#define PolygonOffsetEXT_remap_index 202
+#define GetPixelTexGenParameterfvSGIS_remap_index 203
+#define GetPixelTexGenParameterivSGIS_remap_index 204
+#define PixelTexGenParameterfSGIS_remap_index 205
+#define PixelTexGenParameterfvSGIS_remap_index 206
+#define PixelTexGenParameteriSGIS_remap_index 207
+#define PixelTexGenParameterivSGIS_remap_index 208
+#define SampleMaskSGIS_remap_index 209
+#define SamplePatternSGIS_remap_index 210
+#define ColorPointerEXT_remap_index 211
+#define EdgeFlagPointerEXT_remap_index 212
+#define IndexPointerEXT_remap_index 213
+#define NormalPointerEXT_remap_index 214
+#define TexCoordPointerEXT_remap_index 215
+#define VertexPointerEXT_remap_index 216
+#define PointParameterfEXT_remap_index 217
+#define PointParameterfvEXT_remap_index 218
+#define LockArraysEXT_remap_index 219
+#define UnlockArraysEXT_remap_index 220
+#define SecondaryColor3bEXT_remap_index 221
+#define SecondaryColor3bvEXT_remap_index 222
+#define SecondaryColor3dEXT_remap_index 223
+#define SecondaryColor3dvEXT_remap_index 224
+#define SecondaryColor3fEXT_remap_index 225
+#define SecondaryColor3fvEXT_remap_index 226
+#define SecondaryColor3iEXT_remap_index 227
+#define SecondaryColor3ivEXT_remap_index 228
+#define SecondaryColor3sEXT_remap_index 229
+#define SecondaryColor3svEXT_remap_index 230
+#define SecondaryColor3ubEXT_remap_index 231
+#define SecondaryColor3ubvEXT_remap_index 232
+#define SecondaryColor3uiEXT_remap_index 233
+#define SecondaryColor3uivEXT_remap_index 234
+#define SecondaryColor3usEXT_remap_index 235
+#define SecondaryColor3usvEXT_remap_index 236
+#define SecondaryColorPointerEXT_remap_index 237
+#define MultiDrawArraysEXT_remap_index 238
+#define MultiDrawElementsEXT_remap_index 239
+#define FogCoordPointerEXT_remap_index 240
+#define FogCoorddEXT_remap_index 241
+#define FogCoorddvEXT_remap_index 242
+#define FogCoordfEXT_remap_index 243
+#define FogCoordfvEXT_remap_index 244
+#define PixelTexGenSGIX_remap_index 245
+#define BlendFuncSeparateEXT_remap_index 246
+#define FlushVertexArrayRangeNV_remap_index 247
+#define VertexArrayRangeNV_remap_index 248
+#define CombinerInputNV_remap_index 249
+#define CombinerOutputNV_remap_index 250
+#define CombinerParameterfNV_remap_index 251
+#define CombinerParameterfvNV_remap_index 252
+#define CombinerParameteriNV_remap_index 253
+#define CombinerParameterivNV_remap_index 254
+#define FinalCombinerInputNV_remap_index 255
+#define GetCombinerInputParameterfvNV_remap_index 256
+#define GetCombinerInputParameterivNV_remap_index 257
+#define GetCombinerOutputParameterfvNV_remap_index 258
+#define GetCombinerOutputParameterivNV_remap_index 259
+#define GetFinalCombinerInputParameterfvNV_remap_index 260
+#define GetFinalCombinerInputParameterivNV_remap_index 261
+#define ResizeBuffersMESA_remap_index 262
+#define WindowPos2dMESA_remap_index 263
+#define WindowPos2dvMESA_remap_index 264
+#define WindowPos2fMESA_remap_index 265
+#define WindowPos2fvMESA_remap_index 266
+#define WindowPos2iMESA_remap_index 267
+#define WindowPos2ivMESA_remap_index 268
+#define WindowPos2sMESA_remap_index 269
+#define WindowPos2svMESA_remap_index 270
+#define WindowPos3dMESA_remap_index 271
+#define WindowPos3dvMESA_remap_index 272
+#define WindowPos3fMESA_remap_index 273
+#define WindowPos3fvMESA_remap_index 274
+#define WindowPos3iMESA_remap_index 275
+#define WindowPos3ivMESA_remap_index 276
+#define WindowPos3sMESA_remap_index 277
+#define WindowPos3svMESA_remap_index 278
+#define WindowPos4dMESA_remap_index 279
+#define WindowPos4dvMESA_remap_index 280
+#define WindowPos4fMESA_remap_index 281
+#define WindowPos4fvMESA_remap_index 282
+#define WindowPos4iMESA_remap_index 283
+#define WindowPos4ivMESA_remap_index 284
+#define WindowPos4sMESA_remap_index 285
+#define WindowPos4svMESA_remap_index 286
+#define MultiModeDrawArraysIBM_remap_index 287
+#define MultiModeDrawElementsIBM_remap_index 288
+#define DeleteFencesNV_remap_index 289
+#define FinishFenceNV_remap_index 290
+#define GenFencesNV_remap_index 291
+#define GetFenceivNV_remap_index 292
+#define IsFenceNV_remap_index 293
+#define SetFenceNV_remap_index 294
+#define TestFenceNV_remap_index 295
+#define AreProgramsResidentNV_remap_index 296
+#define BindProgramNV_remap_index 297
+#define DeleteProgramsNV_remap_index 298
+#define ExecuteProgramNV_remap_index 299
+#define GenProgramsNV_remap_index 300
+#define GetProgramParameterdvNV_remap_index 301
+#define GetProgramParameterfvNV_remap_index 302
+#define GetProgramStringNV_remap_index 303
+#define GetProgramivNV_remap_index 304
+#define GetTrackMatrixivNV_remap_index 305
+#define GetVertexAttribPointervNV_remap_index 306
+#define GetVertexAttribdvNV_remap_index 307
+#define GetVertexAttribfvNV_remap_index 308
+#define GetVertexAttribivNV_remap_index 309
+#define IsProgramNV_remap_index 310
+#define LoadProgramNV_remap_index 311
+#define ProgramParameters4dvNV_remap_index 312
+#define ProgramParameters4fvNV_remap_index 313
+#define RequestResidentProgramsNV_remap_index 314
+#define TrackMatrixNV_remap_index 315
+#define VertexAttrib1dNV_remap_index 316
+#define VertexAttrib1dvNV_remap_index 317
+#define VertexAttrib1fNV_remap_index 318
+#define VertexAttrib1fvNV_remap_index 319
+#define VertexAttrib1sNV_remap_index 320
+#define VertexAttrib1svNV_remap_index 321
+#define VertexAttrib2dNV_remap_index 322
+#define VertexAttrib2dvNV_remap_index 323
+#define VertexAttrib2fNV_remap_index 324
+#define VertexAttrib2fvNV_remap_index 325
+#define VertexAttrib2sNV_remap_index 326
+#define VertexAttrib2svNV_remap_index 327
+#define VertexAttrib3dNV_remap_index 328
+#define VertexAttrib3dvNV_remap_index 329
+#define VertexAttrib3fNV_remap_index 330
+#define VertexAttrib3fvNV_remap_index 331
+#define VertexAttrib3sNV_remap_index 332
+#define VertexAttrib3svNV_remap_index 333
+#define VertexAttrib4dNV_remap_index 334
+#define VertexAttrib4dvNV_remap_index 335
+#define VertexAttrib4fNV_remap_index 336
+#define VertexAttrib4fvNV_remap_index 337
+#define VertexAttrib4sNV_remap_index 338
+#define VertexAttrib4svNV_remap_index 339
+#define VertexAttrib4ubNV_remap_index 340
+#define VertexAttrib4ubvNV_remap_index 341
+#define VertexAttribPointerNV_remap_index 342
+#define VertexAttribs1dvNV_remap_index 343
+#define VertexAttribs1fvNV_remap_index 344
+#define VertexAttribs1svNV_remap_index 345
+#define VertexAttribs2dvNV_remap_index 346
+#define VertexAttribs2fvNV_remap_index 347
+#define VertexAttribs2svNV_remap_index 348
+#define VertexAttribs3dvNV_remap_index 349
+#define VertexAttribs3fvNV_remap_index 350
+#define VertexAttribs3svNV_remap_index 351
+#define VertexAttribs4dvNV_remap_index 352
+#define VertexAttribs4fvNV_remap_index 353
+#define VertexAttribs4svNV_remap_index 354
+#define VertexAttribs4ubvNV_remap_index 355
+#define GetTexBumpParameterfvATI_remap_index 356
+#define GetTexBumpParameterivATI_remap_index 357
+#define TexBumpParameterfvATI_remap_index 358
+#define TexBumpParameterivATI_remap_index 359
+#define AlphaFragmentOp1ATI_remap_index 360
+#define AlphaFragmentOp2ATI_remap_index 361
+#define AlphaFragmentOp3ATI_remap_index 362
+#define BeginFragmentShaderATI_remap_index 363
+#define BindFragmentShaderATI_remap_index 364
+#define ColorFragmentOp1ATI_remap_index 365
+#define ColorFragmentOp2ATI_remap_index 366
+#define ColorFragmentOp3ATI_remap_index 367
+#define DeleteFragmentShaderATI_remap_index 368
+#define EndFragmentShaderATI_remap_index 369
+#define GenFragmentShadersATI_remap_index 370
+#define PassTexCoordATI_remap_index 371
+#define SampleMapATI_remap_index 372
+#define SetFragmentShaderConstantATI_remap_index 373
+#define PointParameteriNV_remap_index 374
+#define PointParameterivNV_remap_index 375
+#define ActiveStencilFaceEXT_remap_index 376
+#define BindVertexArrayAPPLE_remap_index 377
+#define DeleteVertexArraysAPPLE_remap_index 378
+#define GenVertexArraysAPPLE_remap_index 379
+#define IsVertexArrayAPPLE_remap_index 380
+#define GetProgramNamedParameterdvNV_remap_index 381
+#define GetProgramNamedParameterfvNV_remap_index 382
+#define ProgramNamedParameter4dNV_remap_index 383
+#define ProgramNamedParameter4dvNV_remap_index 384
+#define ProgramNamedParameter4fNV_remap_index 385
+#define ProgramNamedParameter4fvNV_remap_index 386
+#define PrimitiveRestartIndexNV_remap_index 387
+#define PrimitiveRestartNV_remap_index 388
+#define DepthBoundsEXT_remap_index 389
+#define BlendEquationSeparateEXT_remap_index 390
+#define BindFramebufferEXT_remap_index 391
+#define BindRenderbufferEXT_remap_index 392
+#define CheckFramebufferStatusEXT_remap_index 393
+#define DeleteFramebuffersEXT_remap_index 394
+#define DeleteRenderbuffersEXT_remap_index 395
+#define FramebufferRenderbufferEXT_remap_index 396
+#define FramebufferTexture1DEXT_remap_index 397
+#define FramebufferTexture2DEXT_remap_index 398
+#define FramebufferTexture3DEXT_remap_index 399
+#define GenFramebuffersEXT_remap_index 400
+#define GenRenderbuffersEXT_remap_index 401
+#define GenerateMipmapEXT_remap_index 402
+#define GetFramebufferAttachmentParameterivEXT_remap_index 403
+#define GetRenderbufferParameterivEXT_remap_index 404
+#define IsFramebufferEXT_remap_index 405
+#define IsRenderbufferEXT_remap_index 406
+#define RenderbufferStorageEXT_remap_index 407
+#define BlitFramebufferEXT_remap_index 408
+#define BufferParameteriAPPLE_remap_index 409
+#define FlushMappedBufferRangeAPPLE_remap_index 410
+#define BindFragDataLocationEXT_remap_index 411
+#define GetFragDataLocationEXT_remap_index 412
+#define GetUniformuivEXT_remap_index 413
+#define GetVertexAttribIivEXT_remap_index 414
+#define GetVertexAttribIuivEXT_remap_index 415
+#define Uniform1uiEXT_remap_index 416
+#define Uniform1uivEXT_remap_index 417
+#define Uniform2uiEXT_remap_index 418
+#define Uniform2uivEXT_remap_index 419
+#define Uniform3uiEXT_remap_index 420
+#define Uniform3uivEXT_remap_index 421
+#define Uniform4uiEXT_remap_index 422
+#define Uniform4uivEXT_remap_index 423
+#define VertexAttribI1iEXT_remap_index 424
+#define VertexAttribI1ivEXT_remap_index 425
+#define VertexAttribI1uiEXT_remap_index 426
+#define VertexAttribI1uivEXT_remap_index 427
+#define VertexAttribI2iEXT_remap_index 428
+#define VertexAttribI2ivEXT_remap_index 429
+#define VertexAttribI2uiEXT_remap_index 430
+#define VertexAttribI2uivEXT_remap_index 431
+#define VertexAttribI3iEXT_remap_index 432
+#define VertexAttribI3ivEXT_remap_index 433
+#define VertexAttribI3uiEXT_remap_index 434
+#define VertexAttribI3uivEXT_remap_index 435
+#define VertexAttribI4bvEXT_remap_index 436
+#define VertexAttribI4iEXT_remap_index 437
+#define VertexAttribI4ivEXT_remap_index 438
+#define VertexAttribI4svEXT_remap_index 439
+#define VertexAttribI4ubvEXT_remap_index 440
+#define VertexAttribI4uiEXT_remap_index 441
+#define VertexAttribI4uivEXT_remap_index 442
+#define VertexAttribI4usvEXT_remap_index 443
+#define VertexAttribIPointerEXT_remap_index 444
+#define FramebufferTextureLayerEXT_remap_index 445
+#define ColorMaskIndexedEXT_remap_index 446
+#define DisableIndexedEXT_remap_index 447
+#define EnableIndexedEXT_remap_index 448
+#define GetBooleanIndexedvEXT_remap_index 449
+#define GetIntegerIndexedvEXT_remap_index 450
+#define IsEnabledIndexedEXT_remap_index 451
+#define ClearColorIiEXT_remap_index 452
+#define ClearColorIuiEXT_remap_index 453
+#define GetTexParameterIivEXT_remap_index 454
+#define GetTexParameterIuivEXT_remap_index 455
+#define TexParameterIivEXT_remap_index 456
+#define TexParameterIuivEXT_remap_index 457
+#define BeginConditionalRenderNV_remap_index 458
+#define EndConditionalRenderNV_remap_index 459
+#define BeginTransformFeedbackEXT_remap_index 460
+#define BindBufferBaseEXT_remap_index 461
+#define BindBufferOffsetEXT_remap_index 462
+#define BindBufferRangeEXT_remap_index 463
+#define EndTransformFeedbackEXT_remap_index 464
+#define GetTransformFeedbackVaryingEXT_remap_index 465
+#define TransformFeedbackVaryingsEXT_remap_index 466
+#define ProvokingVertexEXT_remap_index 467
+#define GetTexParameterPointervAPPLE_remap_index 468
+#define TextureRangeAPPLE_remap_index 469
+#define GetObjectParameterivAPPLE_remap_index 470
+#define ObjectPurgeableAPPLE_remap_index 471
+#define ObjectUnpurgeableAPPLE_remap_index 472
+#define ActiveProgramEXT_remap_index 473
+#define CreateShaderProgramEXT_remap_index 474
+#define UseShaderProgramEXT_remap_index 475
+#define TextureBarrierNV_remap_index 476
+#define StencilFuncSeparateATI_remap_index 477
+#define ProgramEnvParameters4fvEXT_remap_index 478
+#define ProgramLocalParameters4fvEXT_remap_index 479
+#define GetQueryObjecti64vEXT_remap_index 480
+#define GetQueryObjectui64vEXT_remap_index 481
+#define EGLImageTargetRenderbufferStorageOES_remap_index 482
+#define EGLImageTargetTexture2DOES_remap_index 483
+
+#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index]
+#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index]
+#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index]
+#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index]
+#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index]
+#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index]
+#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index]
+#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index]
+#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index]
+#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index]
+#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index]
+#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index]
+#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index]
+#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index]
+#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index]
+#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index]
+#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index]
+#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index]
+#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index]
+#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index]
+#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index]
+#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index]
+#define _gloffset_ClampColor driDispatchRemapTable[ClampColor_remap_index]
+#define _gloffset_ClearBufferfi driDispatchRemapTable[ClearBufferfi_remap_index]
+#define _gloffset_ClearBufferfv driDispatchRemapTable[ClearBufferfv_remap_index]
+#define _gloffset_ClearBufferiv driDispatchRemapTable[ClearBufferiv_remap_index]
+#define _gloffset_ClearBufferuiv driDispatchRemapTable[ClearBufferuiv_remap_index]
+#define _gloffset_GetStringi driDispatchRemapTable[GetStringi_remap_index]
+#define _gloffset_TexBuffer driDispatchRemapTable[TexBuffer_remap_index]
+#define _gloffset_FramebufferTexture driDispatchRemapTable[FramebufferTexture_remap_index]
+#define _gloffset_GetBufferParameteri64v driDispatchRemapTable[GetBufferParameteri64v_remap_index]
+#define _gloffset_GetInteger64i_v driDispatchRemapTable[GetInteger64i_v_remap_index]
+#define _gloffset_VertexAttribDivisor driDispatchRemapTable[VertexAttribDivisor_remap_index]
+#define _gloffset_LoadTransposeMatrixdARB driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index]
+#define _gloffset_LoadTransposeMatrixfARB driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index]
+#define _gloffset_MultTransposeMatrixdARB driDispatchRemapTable[MultTransposeMatrixdARB_remap_index]
+#define _gloffset_MultTransposeMatrixfARB driDispatchRemapTable[MultTransposeMatrixfARB_remap_index]
+#define _gloffset_SampleCoverageARB driDispatchRemapTable[SampleCoverageARB_remap_index]
+#define _gloffset_CompressedTexImage1DARB driDispatchRemapTable[CompressedTexImage1DARB_remap_index]
+#define _gloffset_CompressedTexImage2DARB driDispatchRemapTable[CompressedTexImage2DARB_remap_index]
+#define _gloffset_CompressedTexImage3DARB driDispatchRemapTable[CompressedTexImage3DARB_remap_index]
+#define _gloffset_CompressedTexSubImage1DARB driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index]
+#define _gloffset_CompressedTexSubImage2DARB driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index]
+#define _gloffset_CompressedTexSubImage3DARB driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index]
+#define _gloffset_GetCompressedTexImageARB driDispatchRemapTable[GetCompressedTexImageARB_remap_index]
+#define _gloffset_DisableVertexAttribArrayARB driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index]
+#define _gloffset_EnableVertexAttribArrayARB driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index]
+#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index]
+#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index]
+#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index]
+#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index]
+#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index]
+#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index]
+#define _gloffset_GetVertexAttribdvARB driDispatchRemapTable[GetVertexAttribdvARB_remap_index]
+#define _gloffset_GetVertexAttribfvARB driDispatchRemapTable[GetVertexAttribfvARB_remap_index]
+#define _gloffset_GetVertexAttribivARB driDispatchRemapTable[GetVertexAttribivARB_remap_index]
+#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index]
+#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index]
+#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index]
+#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index]
+#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index]
+#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index]
+#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index]
+#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index]
+#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index]
+#define _gloffset_VertexAttrib1dARB driDispatchRemapTable[VertexAttrib1dARB_remap_index]
+#define _gloffset_VertexAttrib1dvARB driDispatchRemapTable[VertexAttrib1dvARB_remap_index]
+#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index]
+#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index]
+#define _gloffset_VertexAttrib1sARB driDispatchRemapTable[VertexAttrib1sARB_remap_index]
+#define _gloffset_VertexAttrib1svARB driDispatchRemapTable[VertexAttrib1svARB_remap_index]
+#define _gloffset_VertexAttrib2dARB driDispatchRemapTable[VertexAttrib2dARB_remap_index]
+#define _gloffset_VertexAttrib2dvARB driDispatchRemapTable[VertexAttrib2dvARB_remap_index]
+#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index]
+#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index]
+#define _gloffset_VertexAttrib2sARB driDispatchRemapTable[VertexAttrib2sARB_remap_index]
+#define _gloffset_VertexAttrib2svARB driDispatchRemapTable[VertexAttrib2svARB_remap_index]
+#define _gloffset_VertexAttrib3dARB driDispatchRemapTable[VertexAttrib3dARB_remap_index]
+#define _gloffset_VertexAttrib3dvARB driDispatchRemapTable[VertexAttrib3dvARB_remap_index]
+#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index]
+#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index]
+#define _gloffset_VertexAttrib3sARB driDispatchRemapTable[VertexAttrib3sARB_remap_index]
+#define _gloffset_VertexAttrib3svARB driDispatchRemapTable[VertexAttrib3svARB_remap_index]
+#define _gloffset_VertexAttrib4NbvARB driDispatchRemapTable[VertexAttrib4NbvARB_remap_index]
+#define _gloffset_VertexAttrib4NivARB driDispatchRemapTable[VertexAttrib4NivARB_remap_index]
+#define _gloffset_VertexAttrib4NsvARB driDispatchRemapTable[VertexAttrib4NsvARB_remap_index]
+#define _gloffset_VertexAttrib4NubARB driDispatchRemapTable[VertexAttrib4NubARB_remap_index]
+#define _gloffset_VertexAttrib4NubvARB driDispatchRemapTable[VertexAttrib4NubvARB_remap_index]
+#define _gloffset_VertexAttrib4NuivARB driDispatchRemapTable[VertexAttrib4NuivARB_remap_index]
+#define _gloffset_VertexAttrib4NusvARB driDispatchRemapTable[VertexAttrib4NusvARB_remap_index]
+#define _gloffset_VertexAttrib4bvARB driDispatchRemapTable[VertexAttrib4bvARB_remap_index]
+#define _gloffset_VertexAttrib4dARB driDispatchRemapTable[VertexAttrib4dARB_remap_index]
+#define _gloffset_VertexAttrib4dvARB driDispatchRemapTable[VertexAttrib4dvARB_remap_index]
+#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index]
+#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index]
+#define _gloffset_VertexAttrib4ivARB driDispatchRemapTable[VertexAttrib4ivARB_remap_index]
+#define _gloffset_VertexAttrib4sARB driDispatchRemapTable[VertexAttrib4sARB_remap_index]
+#define _gloffset_VertexAttrib4svARB driDispatchRemapTable[VertexAttrib4svARB_remap_index]
+#define _gloffset_VertexAttrib4ubvARB driDispatchRemapTable[VertexAttrib4ubvARB_remap_index]
+#define _gloffset_VertexAttrib4uivARB driDispatchRemapTable[VertexAttrib4uivARB_remap_index]
+#define _gloffset_VertexAttrib4usvARB driDispatchRemapTable[VertexAttrib4usvARB_remap_index]
+#define _gloffset_VertexAttribPointerARB driDispatchRemapTable[VertexAttribPointerARB_remap_index]
+#define _gloffset_BindBufferARB driDispatchRemapTable[BindBufferARB_remap_index]
+#define _gloffset_BufferDataARB driDispatchRemapTable[BufferDataARB_remap_index]
+#define _gloffset_BufferSubDataARB driDispatchRemapTable[BufferSubDataARB_remap_index]
+#define _gloffset_DeleteBuffersARB driDispatchRemapTable[DeleteBuffersARB_remap_index]
+#define _gloffset_GenBuffersARB driDispatchRemapTable[GenBuffersARB_remap_index]
+#define _gloffset_GetBufferParameterivARB driDispatchRemapTable[GetBufferParameterivARB_remap_index]
+#define _gloffset_GetBufferPointervARB driDispatchRemapTable[GetBufferPointervARB_remap_index]
+#define _gloffset_GetBufferSubDataARB driDispatchRemapTable[GetBufferSubDataARB_remap_index]
+#define _gloffset_IsBufferARB driDispatchRemapTable[IsBufferARB_remap_index]
+#define _gloffset_MapBufferARB driDispatchRemapTable[MapBufferARB_remap_index]
+#define _gloffset_UnmapBufferARB driDispatchRemapTable[UnmapBufferARB_remap_index]
+#define _gloffset_BeginQueryARB driDispatchRemapTable[BeginQueryARB_remap_index]
+#define _gloffset_DeleteQueriesARB driDispatchRemapTable[DeleteQueriesARB_remap_index]
+#define _gloffset_EndQueryARB driDispatchRemapTable[EndQueryARB_remap_index]
+#define _gloffset_GenQueriesARB driDispatchRemapTable[GenQueriesARB_remap_index]
+#define _gloffset_GetQueryObjectivARB driDispatchRemapTable[GetQueryObjectivARB_remap_index]
+#define _gloffset_GetQueryObjectuivARB driDispatchRemapTable[GetQueryObjectuivARB_remap_index]
+#define _gloffset_GetQueryivARB driDispatchRemapTable[GetQueryivARB_remap_index]
+#define _gloffset_IsQueryARB driDispatchRemapTable[IsQueryARB_remap_index]
+#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index]
+#define _gloffset_CompileShaderARB driDispatchRemapTable[CompileShaderARB_remap_index]
+#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index]
+#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index]
+#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index]
+#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index]
+#define _gloffset_GetActiveUniformARB driDispatchRemapTable[GetActiveUniformARB_remap_index]
+#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index]
+#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index]
+#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index]
+#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index]
+#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index]
+#define _gloffset_GetShaderSourceARB driDispatchRemapTable[GetShaderSourceARB_remap_index]
+#define _gloffset_GetUniformLocationARB driDispatchRemapTable[GetUniformLocationARB_remap_index]
+#define _gloffset_GetUniformfvARB driDispatchRemapTable[GetUniformfvARB_remap_index]
+#define _gloffset_GetUniformivARB driDispatchRemapTable[GetUniformivARB_remap_index]
+#define _gloffset_LinkProgramARB driDispatchRemapTable[LinkProgramARB_remap_index]
+#define _gloffset_ShaderSourceARB driDispatchRemapTable[ShaderSourceARB_remap_index]
+#define _gloffset_Uniform1fARB driDispatchRemapTable[Uniform1fARB_remap_index]
+#define _gloffset_Uniform1fvARB driDispatchRemapTable[Uniform1fvARB_remap_index]
+#define _gloffset_Uniform1iARB driDispatchRemapTable[Uniform1iARB_remap_index]
+#define _gloffset_Uniform1ivARB driDispatchRemapTable[Uniform1ivARB_remap_index]
+#define _gloffset_Uniform2fARB driDispatchRemapTable[Uniform2fARB_remap_index]
+#define _gloffset_Uniform2fvARB driDispatchRemapTable[Uniform2fvARB_remap_index]
+#define _gloffset_Uniform2iARB driDispatchRemapTable[Uniform2iARB_remap_index]
+#define _gloffset_Uniform2ivARB driDispatchRemapTable[Uniform2ivARB_remap_index]
+#define _gloffset_Uniform3fARB driDispatchRemapTable[Uniform3fARB_remap_index]
+#define _gloffset_Uniform3fvARB driDispatchRemapTable[Uniform3fvARB_remap_index]
+#define _gloffset_Uniform3iARB driDispatchRemapTable[Uniform3iARB_remap_index]
+#define _gloffset_Uniform3ivARB driDispatchRemapTable[Uniform3ivARB_remap_index]
+#define _gloffset_Uniform4fARB driDispatchRemapTable[Uniform4fARB_remap_index]
+#define _gloffset_Uniform4fvARB driDispatchRemapTable[Uniform4fvARB_remap_index]
+#define _gloffset_Uniform4iARB driDispatchRemapTable[Uniform4iARB_remap_index]
+#define _gloffset_Uniform4ivARB driDispatchRemapTable[Uniform4ivARB_remap_index]
+#define _gloffset_UniformMatrix2fvARB driDispatchRemapTable[UniformMatrix2fvARB_remap_index]
+#define _gloffset_UniformMatrix3fvARB driDispatchRemapTable[UniformMatrix3fvARB_remap_index]
+#define _gloffset_UniformMatrix4fvARB driDispatchRemapTable[UniformMatrix4fvARB_remap_index]
+#define _gloffset_UseProgramObjectARB driDispatchRemapTable[UseProgramObjectARB_remap_index]
+#define _gloffset_ValidateProgramARB driDispatchRemapTable[ValidateProgramARB_remap_index]
+#define _gloffset_BindAttribLocationARB driDispatchRemapTable[BindAttribLocationARB_remap_index]
+#define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index]
+#define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index]
+#define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index]
+#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index]
+#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index]
+#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index]
+#define _gloffset_FramebufferTextureARB driDispatchRemapTable[FramebufferTextureARB_remap_index]
+#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index]
+#define _gloffset_ProgramParameteriARB driDispatchRemapTable[ProgramParameteriARB_remap_index]
+#define _gloffset_VertexAttribDivisorARB driDispatchRemapTable[VertexAttribDivisorARB_remap_index]
+#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index]
+#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index]
+#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index]
+#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index]
+#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index]
+#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index]
+#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index]
+#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index]
+#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index]
+#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index]
+#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index]
+#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index]
+#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index]
+#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index]
+#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index]
+#define _gloffset_BlendEquationSeparateiARB driDispatchRemapTable[BlendEquationSeparateiARB_remap_index]
+#define _gloffset_BlendEquationiARB driDispatchRemapTable[BlendEquationiARB_remap_index]
+#define _gloffset_BlendFuncSeparateiARB driDispatchRemapTable[BlendFuncSeparateiARB_remap_index]
+#define _gloffset_BlendFunciARB driDispatchRemapTable[BlendFunciARB_remap_index]
+#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index]
+#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index]
+#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index]
+#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index]
+#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index]
+#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index]
+#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index]
+#define _gloffset_ClearDepthf driDispatchRemapTable[ClearDepthf_remap_index]
+#define _gloffset_DepthRangef driDispatchRemapTable[DepthRangef_remap_index]
+#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index]
+#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index]
+#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index]
+#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index]
+#define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index]
+#define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index]
+#define _gloffset_PixelTexGenParameterfSGIS driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index]
+#define _gloffset_PixelTexGenParameterfvSGIS driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index]
+#define _gloffset_PixelTexGenParameteriSGIS driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index]
+#define _gloffset_PixelTexGenParameterivSGIS driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index]
+#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index]
+#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index]
+#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index]
+#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index]
+#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index]
+#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index]
+#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index]
+#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index]
+#define _gloffset_PointParameterfEXT driDispatchRemapTable[PointParameterfEXT_remap_index]
+#define _gloffset_PointParameterfvEXT driDispatchRemapTable[PointParameterfvEXT_remap_index]
+#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index]
+#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index]
+#define _gloffset_SecondaryColor3bEXT driDispatchRemapTable[SecondaryColor3bEXT_remap_index]
+#define _gloffset_SecondaryColor3bvEXT driDispatchRemapTable[SecondaryColor3bvEXT_remap_index]
+#define _gloffset_SecondaryColor3dEXT driDispatchRemapTable[SecondaryColor3dEXT_remap_index]
+#define _gloffset_SecondaryColor3dvEXT driDispatchRemapTable[SecondaryColor3dvEXT_remap_index]
+#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index]
+#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index]
+#define _gloffset_SecondaryColor3iEXT driDispatchRemapTable[SecondaryColor3iEXT_remap_index]
+#define _gloffset_SecondaryColor3ivEXT driDispatchRemapTable[SecondaryColor3ivEXT_remap_index]
+#define _gloffset_SecondaryColor3sEXT driDispatchRemapTable[SecondaryColor3sEXT_remap_index]
+#define _gloffset_SecondaryColor3svEXT driDispatchRemapTable[SecondaryColor3svEXT_remap_index]
+#define _gloffset_SecondaryColor3ubEXT driDispatchRemapTable[SecondaryColor3ubEXT_remap_index]
+#define _gloffset_SecondaryColor3ubvEXT driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index]
+#define _gloffset_SecondaryColor3uiEXT driDispatchRemapTable[SecondaryColor3uiEXT_remap_index]
+#define _gloffset_SecondaryColor3uivEXT driDispatchRemapTable[SecondaryColor3uivEXT_remap_index]
+#define _gloffset_SecondaryColor3usEXT driDispatchRemapTable[SecondaryColor3usEXT_remap_index]
+#define _gloffset_SecondaryColor3usvEXT driDispatchRemapTable[SecondaryColor3usvEXT_remap_index]
+#define _gloffset_SecondaryColorPointerEXT driDispatchRemapTable[SecondaryColorPointerEXT_remap_index]
+#define _gloffset_MultiDrawArraysEXT driDispatchRemapTable[MultiDrawArraysEXT_remap_index]
+#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index]
+#define _gloffset_FogCoordPointerEXT driDispatchRemapTable[FogCoordPointerEXT_remap_index]
+#define _gloffset_FogCoorddEXT driDispatchRemapTable[FogCoorddEXT_remap_index]
+#define _gloffset_FogCoorddvEXT driDispatchRemapTable[FogCoorddvEXT_remap_index]
+#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index]
+#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index]
+#define _gloffset_PixelTexGenSGIX driDispatchRemapTable[PixelTexGenSGIX_remap_index]
+#define _gloffset_BlendFuncSeparateEXT driDispatchRemapTable[BlendFuncSeparateEXT_remap_index]
+#define _gloffset_FlushVertexArrayRangeNV driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index]
+#define _gloffset_VertexArrayRangeNV driDispatchRemapTable[VertexArrayRangeNV_remap_index]
+#define _gloffset_CombinerInputNV driDispatchRemapTable[CombinerInputNV_remap_index]
+#define _gloffset_CombinerOutputNV driDispatchRemapTable[CombinerOutputNV_remap_index]
+#define _gloffset_CombinerParameterfNV driDispatchRemapTable[CombinerParameterfNV_remap_index]
+#define _gloffset_CombinerParameterfvNV driDispatchRemapTable[CombinerParameterfvNV_remap_index]
+#define _gloffset_CombinerParameteriNV driDispatchRemapTable[CombinerParameteriNV_remap_index]
+#define _gloffset_CombinerParameterivNV driDispatchRemapTable[CombinerParameterivNV_remap_index]
+#define _gloffset_FinalCombinerInputNV driDispatchRemapTable[FinalCombinerInputNV_remap_index]
+#define _gloffset_GetCombinerInputParameterfvNV driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index]
+#define _gloffset_GetCombinerInputParameterivNV driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index]
+#define _gloffset_GetCombinerOutputParameterfvNV driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index]
+#define _gloffset_GetCombinerOutputParameterivNV driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index]
+#define _gloffset_GetFinalCombinerInputParameterfvNV driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index]
+#define _gloffset_GetFinalCombinerInputParameterivNV driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index]
+#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index]
+#define _gloffset_WindowPos2dMESA driDispatchRemapTable[WindowPos2dMESA_remap_index]
+#define _gloffset_WindowPos2dvMESA driDispatchRemapTable[WindowPos2dvMESA_remap_index]
+#define _gloffset_WindowPos2fMESA driDispatchRemapTable[WindowPos2fMESA_remap_index]
+#define _gloffset_WindowPos2fvMESA driDispatchRemapTable[WindowPos2fvMESA_remap_index]
+#define _gloffset_WindowPos2iMESA driDispatchRemapTable[WindowPos2iMESA_remap_index]
+#define _gloffset_WindowPos2ivMESA driDispatchRemapTable[WindowPos2ivMESA_remap_index]
+#define _gloffset_WindowPos2sMESA driDispatchRemapTable[WindowPos2sMESA_remap_index]
+#define _gloffset_WindowPos2svMESA driDispatchRemapTable[WindowPos2svMESA_remap_index]
+#define _gloffset_WindowPos3dMESA driDispatchRemapTable[WindowPos3dMESA_remap_index]
+#define _gloffset_WindowPos3dvMESA driDispatchRemapTable[WindowPos3dvMESA_remap_index]
+#define _gloffset_WindowPos3fMESA driDispatchRemapTable[WindowPos3fMESA_remap_index]
+#define _gloffset_WindowPos3fvMESA driDispatchRemapTable[WindowPos3fvMESA_remap_index]
+#define _gloffset_WindowPos3iMESA driDispatchRemapTable[WindowPos3iMESA_remap_index]
+#define _gloffset_WindowPos3ivMESA driDispatchRemapTable[WindowPos3ivMESA_remap_index]
+#define _gloffset_WindowPos3sMESA driDispatchRemapTable[WindowPos3sMESA_remap_index]
+#define _gloffset_WindowPos3svMESA driDispatchRemapTable[WindowPos3svMESA_remap_index]
+#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index]
+#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index]
+#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index]
+#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index]
+#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index]
+#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index]
+#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index]
+#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index]
+#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index]
+#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index]
+#define _gloffset_DeleteFencesNV driDispatchRemapTable[DeleteFencesNV_remap_index]
+#define _gloffset_FinishFenceNV driDispatchRemapTable[FinishFenceNV_remap_index]
+#define _gloffset_GenFencesNV driDispatchRemapTable[GenFencesNV_remap_index]
+#define _gloffset_GetFenceivNV driDispatchRemapTable[GetFenceivNV_remap_index]
+#define _gloffset_IsFenceNV driDispatchRemapTable[IsFenceNV_remap_index]
+#define _gloffset_SetFenceNV driDispatchRemapTable[SetFenceNV_remap_index]
+#define _gloffset_TestFenceNV driDispatchRemapTable[TestFenceNV_remap_index]
+#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index]
+#define _gloffset_BindProgramNV driDispatchRemapTable[BindProgramNV_remap_index]
+#define _gloffset_DeleteProgramsNV driDispatchRemapTable[DeleteProgramsNV_remap_index]
+#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index]
+#define _gloffset_GenProgramsNV driDispatchRemapTable[GenProgramsNV_remap_index]
+#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index]
+#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index]
+#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index]
+#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index]
+#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index]
+#define _gloffset_GetVertexAttribPointervNV driDispatchRemapTable[GetVertexAttribPointervNV_remap_index]
+#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index]
+#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index]
+#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index]
+#define _gloffset_IsProgramNV driDispatchRemapTable[IsProgramNV_remap_index]
+#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index]
+#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index]
+#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index]
+#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index]
+#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index]
+#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index]
+#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index]
+#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index]
+#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index]
+#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index]
+#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index]
+#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index]
+#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index]
+#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index]
+#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index]
+#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index]
+#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index]
+#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index]
+#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index]
+#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index]
+#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index]
+#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index]
+#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index]
+#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index]
+#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index]
+#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index]
+#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index]
+#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index]
+#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index]
+#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index]
+#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index]
+#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index]
+#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index]
+#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index]
+#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index]
+#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index]
+#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index]
+#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index]
+#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index]
+#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index]
+#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index]
+#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index]
+#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index]
+#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index]
+#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index]
+#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index]
+#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index]
+#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index]
+#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index]
+#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index]
+#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index]
+#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index]
+#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index]
+#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index]
+#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index]
+#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index]
+#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index]
+#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index]
+#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index]
+#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index]
+#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index]
+#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index]
+#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index]
+#define _gloffset_PointParameteriNV driDispatchRemapTable[PointParameteriNV_remap_index]
+#define _gloffset_PointParameterivNV driDispatchRemapTable[PointParameterivNV_remap_index]
+#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index]
+#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index]
+#define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index]
+#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index]
+#define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index]
+#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index]
+#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index]
+#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index]
+#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index]
+#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index]
+#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index]
+#define _gloffset_PrimitiveRestartIndexNV driDispatchRemapTable[PrimitiveRestartIndexNV_remap_index]
+#define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index]
+#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index]
+#define _gloffset_BlendEquationSeparateEXT driDispatchRemapTable[BlendEquationSeparateEXT_remap_index]
+#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index]
+#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index]
+#define _gloffset_CheckFramebufferStatusEXT driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index]
+#define _gloffset_DeleteFramebuffersEXT driDispatchRemapTable[DeleteFramebuffersEXT_remap_index]
+#define _gloffset_DeleteRenderbuffersEXT driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index]
+#define _gloffset_FramebufferRenderbufferEXT driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index]
+#define _gloffset_FramebufferTexture1DEXT driDispatchRemapTable[FramebufferTexture1DEXT_remap_index]
+#define _gloffset_FramebufferTexture2DEXT driDispatchRemapTable[FramebufferTexture2DEXT_remap_index]
+#define _gloffset_FramebufferTexture3DEXT driDispatchRemapTable[FramebufferTexture3DEXT_remap_index]
+#define _gloffset_GenFramebuffersEXT driDispatchRemapTable[GenFramebuffersEXT_remap_index]
+#define _gloffset_GenRenderbuffersEXT driDispatchRemapTable[GenRenderbuffersEXT_remap_index]
+#define _gloffset_GenerateMipmapEXT driDispatchRemapTable[GenerateMipmapEXT_remap_index]
+#define _gloffset_GetFramebufferAttachmentParameterivEXT driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index]
+#define _gloffset_GetRenderbufferParameterivEXT driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index]
+#define _gloffset_IsFramebufferEXT driDispatchRemapTable[IsFramebufferEXT_remap_index]
+#define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index]
+#define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index]
+#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index]
+#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index]
+#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index]
+#define _gloffset_BindFragDataLocationEXT driDispatchRemapTable[BindFragDataLocationEXT_remap_index]
+#define _gloffset_GetFragDataLocationEXT driDispatchRemapTable[GetFragDataLocationEXT_remap_index]
+#define _gloffset_GetUniformuivEXT driDispatchRemapTable[GetUniformuivEXT_remap_index]
+#define _gloffset_GetVertexAttribIivEXT driDispatchRemapTable[GetVertexAttribIivEXT_remap_index]
+#define _gloffset_GetVertexAttribIuivEXT driDispatchRemapTable[GetVertexAttribIuivEXT_remap_index]
+#define _gloffset_Uniform1uiEXT driDispatchRemapTable[Uniform1uiEXT_remap_index]
+#define _gloffset_Uniform1uivEXT driDispatchRemapTable[Uniform1uivEXT_remap_index]
+#define _gloffset_Uniform2uiEXT driDispatchRemapTable[Uniform2uiEXT_remap_index]
+#define _gloffset_Uniform2uivEXT driDispatchRemapTable[Uniform2uivEXT_remap_index]
+#define _gloffset_Uniform3uiEXT driDispatchRemapTable[Uniform3uiEXT_remap_index]
+#define _gloffset_Uniform3uivEXT driDispatchRemapTable[Uniform3uivEXT_remap_index]
+#define _gloffset_Uniform4uiEXT driDispatchRemapTable[Uniform4uiEXT_remap_index]
+#define _gloffset_Uniform4uivEXT driDispatchRemapTable[Uniform4uivEXT_remap_index]
+#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index]
+#define _gloffset_VertexAttribI1ivEXT driDispatchRemapTable[VertexAttribI1ivEXT_remap_index]
+#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index]
+#define _gloffset_VertexAttribI1uivEXT driDispatchRemapTable[VertexAttribI1uivEXT_remap_index]
+#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index]
+#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index]
+#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index]
+#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index]
+#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index]
+#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index]
+#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index]
+#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index]
+#define _gloffset_VertexAttribI4bvEXT driDispatchRemapTable[VertexAttribI4bvEXT_remap_index]
+#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index]
+#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index]
+#define _gloffset_VertexAttribI4svEXT driDispatchRemapTable[VertexAttribI4svEXT_remap_index]
+#define _gloffset_VertexAttribI4ubvEXT driDispatchRemapTable[VertexAttribI4ubvEXT_remap_index]
+#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index]
+#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index]
+#define _gloffset_VertexAttribI4usvEXT driDispatchRemapTable[VertexAttribI4usvEXT_remap_index]
+#define _gloffset_VertexAttribIPointerEXT driDispatchRemapTable[VertexAttribIPointerEXT_remap_index]
+#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index]
+#define _gloffset_ColorMaskIndexedEXT driDispatchRemapTable[ColorMaskIndexedEXT_remap_index]
+#define _gloffset_DisableIndexedEXT driDispatchRemapTable[DisableIndexedEXT_remap_index]
+#define _gloffset_EnableIndexedEXT driDispatchRemapTable[EnableIndexedEXT_remap_index]
+#define _gloffset_GetBooleanIndexedvEXT driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index]
+#define _gloffset_GetIntegerIndexedvEXT driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index]
+#define _gloffset_IsEnabledIndexedEXT driDispatchRemapTable[IsEnabledIndexedEXT_remap_index]
+#define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index]
+#define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index]
+#define _gloffset_GetTexParameterIivEXT driDispatchRemapTable[GetTexParameterIivEXT_remap_index]
+#define _gloffset_GetTexParameterIuivEXT driDispatchRemapTable[GetTexParameterIuivEXT_remap_index]
+#define _gloffset_TexParameterIivEXT driDispatchRemapTable[TexParameterIivEXT_remap_index]
+#define _gloffset_TexParameterIuivEXT driDispatchRemapTable[TexParameterIuivEXT_remap_index]
+#define _gloffset_BeginConditionalRenderNV driDispatchRemapTable[BeginConditionalRenderNV_remap_index]
+#define _gloffset_EndConditionalRenderNV driDispatchRemapTable[EndConditionalRenderNV_remap_index]
+#define _gloffset_BeginTransformFeedbackEXT driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index]
+#define _gloffset_BindBufferBaseEXT driDispatchRemapTable[BindBufferBaseEXT_remap_index]
+#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index]
+#define _gloffset_BindBufferRangeEXT driDispatchRemapTable[BindBufferRangeEXT_remap_index]
+#define _gloffset_EndTransformFeedbackEXT driDispatchRemapTable[EndTransformFeedbackEXT_remap_index]
+#define _gloffset_GetTransformFeedbackVaryingEXT driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index]
+#define _gloffset_TransformFeedbackVaryingsEXT driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index]
+#define _gloffset_ProvokingVertexEXT driDispatchRemapTable[ProvokingVertexEXT_remap_index]
+#define _gloffset_GetTexParameterPointervAPPLE driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index]
+#define _gloffset_TextureRangeAPPLE driDispatchRemapTable[TextureRangeAPPLE_remap_index]
+#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index]
+#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index]
+#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index]
+#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index]
+#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index]
+#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index]
+#define _gloffset_TextureBarrierNV driDispatchRemapTable[TextureBarrierNV_remap_index]
+#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index]
+#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]
+#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index]
+#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index]
+#define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index]
+#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index]
+#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index]
+
+#endif /* _GLAPI_USE_REMAP_TABLE */
+
+#define CALL_NewList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_NewList, parameters)
+#define GET_NewList(disp) GET_by_offset(disp, _gloffset_NewList)
+#define SET_NewList(disp, fn) SET_by_offset(disp, _gloffset_NewList, fn)
+#define CALL_EndList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndList, parameters)
+#define GET_EndList(disp) GET_by_offset(disp, _gloffset_EndList)
+#define SET_EndList(disp, fn) SET_by_offset(disp, _gloffset_EndList, fn)
+#define CALL_CallList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_CallList, parameters)
+#define GET_CallList(disp) GET_by_offset(disp, _gloffset_CallList)
+#define SET_CallList(disp, fn) SET_by_offset(disp, _gloffset_CallList, fn)
+#define CALL_CallLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, const GLvoid *)), _gloffset_CallLists, parameters)
+#define GET_CallLists(disp) GET_by_offset(disp, _gloffset_CallLists)
+#define SET_CallLists(disp, fn) SET_by_offset(disp, _gloffset_CallLists, fn)
+#define CALL_DeleteLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei)), _gloffset_DeleteLists, parameters)
+#define GET_DeleteLists(disp) GET_by_offset(disp, _gloffset_DeleteLists)
+#define SET_DeleteLists(disp, fn) SET_by_offset(disp, _gloffset_DeleteLists, fn)
+#define CALL_GenLists(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLsizei)), _gloffset_GenLists, parameters)
+#define GET_GenLists(disp) GET_by_offset(disp, _gloffset_GenLists)
+#define SET_GenLists(disp, fn) SET_by_offset(disp, _gloffset_GenLists, fn)
+#define CALL_ListBase(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ListBase, parameters)
+#define GET_ListBase(disp) GET_by_offset(disp, _gloffset_ListBase)
+#define SET_ListBase(disp, fn) SET_by_offset(disp, _gloffset_ListBase, fn)
+#define CALL_Begin(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Begin, parameters)
+#define GET_Begin(disp) GET_by_offset(disp, _gloffset_Begin)
+#define SET_Begin(disp, fn) SET_by_offset(disp, _gloffset_Begin, fn)
+#define CALL_Bitmap(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)), _gloffset_Bitmap, parameters)
+#define GET_Bitmap(disp) GET_by_offset(disp, _gloffset_Bitmap)
+#define SET_Bitmap(disp, fn) SET_by_offset(disp, _gloffset_Bitmap, fn)
+#define CALL_Color3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Color3b, parameters)
+#define GET_Color3b(disp) GET_by_offset(disp, _gloffset_Color3b)
+#define SET_Color3b(disp, fn) SET_by_offset(disp, _gloffset_Color3b, fn)
+#define CALL_Color3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color3bv, parameters)
+#define GET_Color3bv(disp) GET_by_offset(disp, _gloffset_Color3bv)
+#define SET_Color3bv(disp, fn) SET_by_offset(disp, _gloffset_Color3bv, fn)
+#define CALL_Color3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Color3d, parameters)
+#define GET_Color3d(disp) GET_by_offset(disp, _gloffset_Color3d)
+#define SET_Color3d(disp, fn) SET_by_offset(disp, _gloffset_Color3d, fn)
+#define CALL_Color3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color3dv, parameters)
+#define GET_Color3dv(disp) GET_by_offset(disp, _gloffset_Color3dv)
+#define SET_Color3dv(disp, fn) SET_by_offset(disp, _gloffset_Color3dv, fn)
+#define CALL_Color3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Color3f, parameters)
+#define GET_Color3f(disp) GET_by_offset(disp, _gloffset_Color3f)
+#define SET_Color3f(disp, fn) SET_by_offset(disp, _gloffset_Color3f, fn)
+#define CALL_Color3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color3fv, parameters)
+#define GET_Color3fv(disp) GET_by_offset(disp, _gloffset_Color3fv)
+#define SET_Color3fv(disp, fn) SET_by_offset(disp, _gloffset_Color3fv, fn)
+#define CALL_Color3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Color3i, parameters)
+#define GET_Color3i(disp) GET_by_offset(disp, _gloffset_Color3i)
+#define SET_Color3i(disp, fn) SET_by_offset(disp, _gloffset_Color3i, fn)
+#define CALL_Color3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color3iv, parameters)
+#define GET_Color3iv(disp) GET_by_offset(disp, _gloffset_Color3iv)
+#define SET_Color3iv(disp, fn) SET_by_offset(disp, _gloffset_Color3iv, fn)
+#define CALL_Color3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Color3s, parameters)
+#define GET_Color3s(disp) GET_by_offset(disp, _gloffset_Color3s)
+#define SET_Color3s(disp, fn) SET_by_offset(disp, _gloffset_Color3s, fn)
+#define CALL_Color3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color3sv, parameters)
+#define GET_Color3sv(disp) GET_by_offset(disp, _gloffset_Color3sv)
+#define SET_Color3sv(disp, fn) SET_by_offset(disp, _gloffset_Color3sv, fn)
+#define CALL_Color3ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_Color3ub, parameters)
+#define GET_Color3ub(disp) GET_by_offset(disp, _gloffset_Color3ub)
+#define SET_Color3ub(disp, fn) SET_by_offset(disp, _gloffset_Color3ub, fn)
+#define CALL_Color3ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color3ubv, parameters)
+#define GET_Color3ubv(disp) GET_by_offset(disp, _gloffset_Color3ubv)
+#define SET_Color3ubv(disp, fn) SET_by_offset(disp, _gloffset_Color3ubv, fn)
+#define CALL_Color3ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_Color3ui, parameters)
+#define GET_Color3ui(disp) GET_by_offset(disp, _gloffset_Color3ui)
+#define SET_Color3ui(disp, fn) SET_by_offset(disp, _gloffset_Color3ui, fn)
+#define CALL_Color3uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color3uiv, parameters)
+#define GET_Color3uiv(disp) GET_by_offset(disp, _gloffset_Color3uiv)
+#define SET_Color3uiv(disp, fn) SET_by_offset(disp, _gloffset_Color3uiv, fn)
+#define CALL_Color3us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_Color3us, parameters)
+#define GET_Color3us(disp) GET_by_offset(disp, _gloffset_Color3us)
+#define SET_Color3us(disp, fn) SET_by_offset(disp, _gloffset_Color3us, fn)
+#define CALL_Color3usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color3usv, parameters)
+#define GET_Color3usv(disp) GET_by_offset(disp, _gloffset_Color3usv)
+#define SET_Color3usv(disp, fn) SET_by_offset(disp, _gloffset_Color3usv, fn)
+#define CALL_Color4b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte, GLbyte)), _gloffset_Color4b, parameters)
+#define GET_Color4b(disp) GET_by_offset(disp, _gloffset_Color4b)
+#define SET_Color4b(disp, fn) SET_by_offset(disp, _gloffset_Color4b, fn)
+#define CALL_Color4bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color4bv, parameters)
+#define GET_Color4bv(disp) GET_by_offset(disp, _gloffset_Color4bv)
+#define SET_Color4bv(disp, fn) SET_by_offset(disp, _gloffset_Color4bv, fn)
+#define CALL_Color4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Color4d, parameters)
+#define GET_Color4d(disp) GET_by_offset(disp, _gloffset_Color4d)
+#define SET_Color4d(disp, fn) SET_by_offset(disp, _gloffset_Color4d, fn)
+#define CALL_Color4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color4dv, parameters)
+#define GET_Color4dv(disp) GET_by_offset(disp, _gloffset_Color4dv)
+#define SET_Color4dv(disp, fn) SET_by_offset(disp, _gloffset_Color4dv, fn)
+#define CALL_Color4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Color4f, parameters)
+#define GET_Color4f(disp) GET_by_offset(disp, _gloffset_Color4f)
+#define SET_Color4f(disp, fn) SET_by_offset(disp, _gloffset_Color4f, fn)
+#define CALL_Color4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color4fv, parameters)
+#define GET_Color4fv(disp) GET_by_offset(disp, _gloffset_Color4fv)
+#define SET_Color4fv(disp, fn) SET_by_offset(disp, _gloffset_Color4fv, fn)
+#define CALL_Color4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Color4i, parameters)
+#define GET_Color4i(disp) GET_by_offset(disp, _gloffset_Color4i)
+#define SET_Color4i(disp, fn) SET_by_offset(disp, _gloffset_Color4i, fn)
+#define CALL_Color4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color4iv, parameters)
+#define GET_Color4iv(disp) GET_by_offset(disp, _gloffset_Color4iv)
+#define SET_Color4iv(disp, fn) SET_by_offset(disp, _gloffset_Color4iv, fn)
+#define CALL_Color4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Color4s, parameters)
+#define GET_Color4s(disp) GET_by_offset(disp, _gloffset_Color4s)
+#define SET_Color4s(disp, fn) SET_by_offset(disp, _gloffset_Color4s, fn)
+#define CALL_Color4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color4sv, parameters)
+#define GET_Color4sv(disp) GET_by_offset(disp, _gloffset_Color4sv)
+#define SET_Color4sv(disp, fn) SET_by_offset(disp, _gloffset_Color4sv, fn)
+#define CALL_Color4ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_Color4ub, parameters)
+#define GET_Color4ub(disp) GET_by_offset(disp, _gloffset_Color4ub)
+#define SET_Color4ub(disp, fn) SET_by_offset(disp, _gloffset_Color4ub, fn)
+#define CALL_Color4ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color4ubv, parameters)
+#define GET_Color4ubv(disp) GET_by_offset(disp, _gloffset_Color4ubv)
+#define SET_Color4ubv(disp, fn) SET_by_offset(disp, _gloffset_Color4ubv, fn)
+#define CALL_Color4ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_Color4ui, parameters)
+#define GET_Color4ui(disp) GET_by_offset(disp, _gloffset_Color4ui)
+#define SET_Color4ui(disp, fn) SET_by_offset(disp, _gloffset_Color4ui, fn)
+#define CALL_Color4uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color4uiv, parameters)
+#define GET_Color4uiv(disp) GET_by_offset(disp, _gloffset_Color4uiv)
+#define SET_Color4uiv(disp, fn) SET_by_offset(disp, _gloffset_Color4uiv, fn)
+#define CALL_Color4us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort, GLushort)), _gloffset_Color4us, parameters)
+#define GET_Color4us(disp) GET_by_offset(disp, _gloffset_Color4us)
+#define SET_Color4us(disp, fn) SET_by_offset(disp, _gloffset_Color4us, fn)
+#define CALL_Color4usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color4usv, parameters)
+#define GET_Color4usv(disp) GET_by_offset(disp, _gloffset_Color4usv)
+#define SET_Color4usv(disp, fn) SET_by_offset(disp, _gloffset_Color4usv, fn)
+#define CALL_EdgeFlag(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_EdgeFlag, parameters)
+#define GET_EdgeFlag(disp) GET_by_offset(disp, _gloffset_EdgeFlag)
+#define SET_EdgeFlag(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlag, fn)
+#define CALL_EdgeFlagv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLboolean *)), _gloffset_EdgeFlagv, parameters)
+#define GET_EdgeFlagv(disp) GET_by_offset(disp, _gloffset_EdgeFlagv)
+#define SET_EdgeFlagv(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagv, fn)
+#define CALL_End(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_End, parameters)
+#define GET_End(disp) GET_by_offset(disp, _gloffset_End)
+#define SET_End(disp, fn) SET_by_offset(disp, _gloffset_End, fn)
+#define CALL_Indexd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_Indexd, parameters)
+#define GET_Indexd(disp) GET_by_offset(disp, _gloffset_Indexd)
+#define SET_Indexd(disp, fn) SET_by_offset(disp, _gloffset_Indexd, fn)
+#define CALL_Indexdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Indexdv, parameters)
+#define GET_Indexdv(disp) GET_by_offset(disp, _gloffset_Indexdv)
+#define SET_Indexdv(disp, fn) SET_by_offset(disp, _gloffset_Indexdv, fn)
+#define CALL_Indexf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_Indexf, parameters)
+#define GET_Indexf(disp) GET_by_offset(disp, _gloffset_Indexf)
+#define SET_Indexf(disp, fn) SET_by_offset(disp, _gloffset_Indexf, fn)
+#define CALL_Indexfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Indexfv, parameters)
+#define GET_Indexfv(disp) GET_by_offset(disp, _gloffset_Indexfv)
+#define SET_Indexfv(disp, fn) SET_by_offset(disp, _gloffset_Indexfv, fn)
+#define CALL_Indexi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_Indexi, parameters)
+#define GET_Indexi(disp) GET_by_offset(disp, _gloffset_Indexi)
+#define SET_Indexi(disp, fn) SET_by_offset(disp, _gloffset_Indexi, fn)
+#define CALL_Indexiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Indexiv, parameters)
+#define GET_Indexiv(disp) GET_by_offset(disp, _gloffset_Indexiv)
+#define SET_Indexiv(disp, fn) SET_by_offset(disp, _gloffset_Indexiv, fn)
+#define CALL_Indexs(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_Indexs, parameters)
+#define GET_Indexs(disp) GET_by_offset(disp, _gloffset_Indexs)
+#define SET_Indexs(disp, fn) SET_by_offset(disp, _gloffset_Indexs, fn)
+#define CALL_Indexsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Indexsv, parameters)
+#define GET_Indexsv(disp) GET_by_offset(disp, _gloffset_Indexsv)
+#define SET_Indexsv(disp, fn) SET_by_offset(disp, _gloffset_Indexsv, fn)
+#define CALL_Normal3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Normal3b, parameters)
+#define GET_Normal3b(disp) GET_by_offset(disp, _gloffset_Normal3b)
+#define SET_Normal3b(disp, fn) SET_by_offset(disp, _gloffset_Normal3b, fn)
+#define CALL_Normal3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Normal3bv, parameters)
+#define GET_Normal3bv(disp) GET_by_offset(disp, _gloffset_Normal3bv)
+#define SET_Normal3bv(disp, fn) SET_by_offset(disp, _gloffset_Normal3bv, fn)
+#define CALL_Normal3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Normal3d, parameters)
+#define GET_Normal3d(disp) GET_by_offset(disp, _gloffset_Normal3d)
+#define SET_Normal3d(disp, fn) SET_by_offset(disp, _gloffset_Normal3d, fn)
+#define CALL_Normal3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Normal3dv, parameters)
+#define GET_Normal3dv(disp) GET_by_offset(disp, _gloffset_Normal3dv)
+#define SET_Normal3dv(disp, fn) SET_by_offset(disp, _gloffset_Normal3dv, fn)
+#define CALL_Normal3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Normal3f, parameters)
+#define GET_Normal3f(disp) GET_by_offset(disp, _gloffset_Normal3f)
+#define SET_Normal3f(disp, fn) SET_by_offset(disp, _gloffset_Normal3f, fn)
+#define CALL_Normal3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Normal3fv, parameters)
+#define GET_Normal3fv(disp) GET_by_offset(disp, _gloffset_Normal3fv)
+#define SET_Normal3fv(disp, fn) SET_by_offset(disp, _gloffset_Normal3fv, fn)
+#define CALL_Normal3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Normal3i, parameters)
+#define GET_Normal3i(disp) GET_by_offset(disp, _gloffset_Normal3i)
+#define SET_Normal3i(disp, fn) SET_by_offset(disp, _gloffset_Normal3i, fn)
+#define CALL_Normal3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Normal3iv, parameters)
+#define GET_Normal3iv(disp) GET_by_offset(disp, _gloffset_Normal3iv)
+#define SET_Normal3iv(disp, fn) SET_by_offset(disp, _gloffset_Normal3iv, fn)
+#define CALL_Normal3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Normal3s, parameters)
+#define GET_Normal3s(disp) GET_by_offset(disp, _gloffset_Normal3s)
+#define SET_Normal3s(disp, fn) SET_by_offset(disp, _gloffset_Normal3s, fn)
+#define CALL_Normal3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Normal3sv, parameters)
+#define GET_Normal3sv(disp) GET_by_offset(disp, _gloffset_Normal3sv)
+#define SET_Normal3sv(disp, fn) SET_by_offset(disp, _gloffset_Normal3sv, fn)
+#define CALL_RasterPos2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_RasterPos2d, parameters)
+#define GET_RasterPos2d(disp) GET_by_offset(disp, _gloffset_RasterPos2d)
+#define SET_RasterPos2d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2d, fn)
+#define CALL_RasterPos2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos2dv, parameters)
+#define GET_RasterPos2dv(disp) GET_by_offset(disp, _gloffset_RasterPos2dv)
+#define SET_RasterPos2dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2dv, fn)
+#define CALL_RasterPos2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_RasterPos2f, parameters)
+#define GET_RasterPos2f(disp) GET_by_offset(disp, _gloffset_RasterPos2f)
+#define SET_RasterPos2f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2f, fn)
+#define CALL_RasterPos2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos2fv, parameters)
+#define GET_RasterPos2fv(disp) GET_by_offset(disp, _gloffset_RasterPos2fv)
+#define SET_RasterPos2fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2fv, fn)
+#define CALL_RasterPos2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_RasterPos2i, parameters)
+#define GET_RasterPos2i(disp) GET_by_offset(disp, _gloffset_RasterPos2i)
+#define SET_RasterPos2i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2i, fn)
+#define CALL_RasterPos2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos2iv, parameters)
+#define GET_RasterPos2iv(disp) GET_by_offset(disp, _gloffset_RasterPos2iv)
+#define SET_RasterPos2iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2iv, fn)
+#define CALL_RasterPos2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_RasterPos2s, parameters)
+#define GET_RasterPos2s(disp) GET_by_offset(disp, _gloffset_RasterPos2s)
+#define SET_RasterPos2s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2s, fn)
+#define CALL_RasterPos2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos2sv, parameters)
+#define GET_RasterPos2sv(disp) GET_by_offset(disp, _gloffset_RasterPos2sv)
+#define SET_RasterPos2sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2sv, fn)
+#define CALL_RasterPos3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos3d, parameters)
+#define GET_RasterPos3d(disp) GET_by_offset(disp, _gloffset_RasterPos3d)
+#define SET_RasterPos3d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3d, fn)
+#define CALL_RasterPos3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos3dv, parameters)
+#define GET_RasterPos3dv(disp) GET_by_offset(disp, _gloffset_RasterPos3dv)
+#define SET_RasterPos3dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3dv, fn)
+#define CALL_RasterPos3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos3f, parameters)
+#define GET_RasterPos3f(disp) GET_by_offset(disp, _gloffset_RasterPos3f)
+#define SET_RasterPos3f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3f, fn)
+#define CALL_RasterPos3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos3fv, parameters)
+#define GET_RasterPos3fv(disp) GET_by_offset(disp, _gloffset_RasterPos3fv)
+#define SET_RasterPos3fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3fv, fn)
+#define CALL_RasterPos3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_RasterPos3i, parameters)
+#define GET_RasterPos3i(disp) GET_by_offset(disp, _gloffset_RasterPos3i)
+#define SET_RasterPos3i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3i, fn)
+#define CALL_RasterPos3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos3iv, parameters)
+#define GET_RasterPos3iv(disp) GET_by_offset(disp, _gloffset_RasterPos3iv)
+#define SET_RasterPos3iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3iv, fn)
+#define CALL_RasterPos3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_RasterPos3s, parameters)
+#define GET_RasterPos3s(disp) GET_by_offset(disp, _gloffset_RasterPos3s)
+#define SET_RasterPos3s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3s, fn)
+#define CALL_RasterPos3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos3sv, parameters)
+#define GET_RasterPos3sv(disp) GET_by_offset(disp, _gloffset_RasterPos3sv)
+#define SET_RasterPos3sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3sv, fn)
+#define CALL_RasterPos4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos4d, parameters)
+#define GET_RasterPos4d(disp) GET_by_offset(disp, _gloffset_RasterPos4d)
+#define SET_RasterPos4d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4d, fn)
+#define CALL_RasterPos4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos4dv, parameters)
+#define GET_RasterPos4dv(disp) GET_by_offset(disp, _gloffset_RasterPos4dv)
+#define SET_RasterPos4dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4dv, fn)
+#define CALL_RasterPos4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos4f, parameters)
+#define GET_RasterPos4f(disp) GET_by_offset(disp, _gloffset_RasterPos4f)
+#define SET_RasterPos4f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4f, fn)
+#define CALL_RasterPos4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos4fv, parameters)
+#define GET_RasterPos4fv(disp) GET_by_offset(disp, _gloffset_RasterPos4fv)
+#define SET_RasterPos4fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4fv, fn)
+#define CALL_RasterPos4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_RasterPos4i, parameters)
+#define GET_RasterPos4i(disp) GET_by_offset(disp, _gloffset_RasterPos4i)
+#define SET_RasterPos4i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4i, fn)
+#define CALL_RasterPos4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos4iv, parameters)
+#define GET_RasterPos4iv(disp) GET_by_offset(disp, _gloffset_RasterPos4iv)
+#define SET_RasterPos4iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4iv, fn)
+#define CALL_RasterPos4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_RasterPos4s, parameters)
+#define GET_RasterPos4s(disp) GET_by_offset(disp, _gloffset_RasterPos4s)
+#define SET_RasterPos4s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4s, fn)
+#define CALL_RasterPos4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos4sv, parameters)
+#define GET_RasterPos4sv(disp) GET_by_offset(disp, _gloffset_RasterPos4sv)
+#define SET_RasterPos4sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4sv, fn)
+#define CALL_Rectd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rectd, parameters)
+#define GET_Rectd(disp) GET_by_offset(disp, _gloffset_Rectd)
+#define SET_Rectd(disp, fn) SET_by_offset(disp, _gloffset_Rectd, fn)
+#define CALL_Rectdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *, const GLdouble *)), _gloffset_Rectdv, parameters)
+#define GET_Rectdv(disp) GET_by_offset(disp, _gloffset_Rectdv)
+#define SET_Rectdv(disp, fn) SET_by_offset(disp, _gloffset_Rectdv, fn)
+#define CALL_Rectf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rectf, parameters)
+#define GET_Rectf(disp) GET_by_offset(disp, _gloffset_Rectf)
+#define SET_Rectf(disp, fn) SET_by_offset(disp, _gloffset_Rectf, fn)
+#define CALL_Rectfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *, const GLfloat *)), _gloffset_Rectfv, parameters)
+#define GET_Rectfv(disp) GET_by_offset(disp, _gloffset_Rectfv)
+#define SET_Rectfv(disp, fn) SET_by_offset(disp, _gloffset_Rectfv, fn)
+#define CALL_Recti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Recti, parameters)
+#define GET_Recti(disp) GET_by_offset(disp, _gloffset_Recti)
+#define SET_Recti(disp, fn) SET_by_offset(disp, _gloffset_Recti, fn)
+#define CALL_Rectiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *, const GLint *)), _gloffset_Rectiv, parameters)
+#define GET_Rectiv(disp) GET_by_offset(disp, _gloffset_Rectiv)
+#define SET_Rectiv(disp, fn) SET_by_offset(disp, _gloffset_Rectiv, fn)
+#define CALL_Rects(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Rects, parameters)
+#define GET_Rects(disp) GET_by_offset(disp, _gloffset_Rects)
+#define SET_Rects(disp, fn) SET_by_offset(disp, _gloffset_Rects, fn)
+#define CALL_Rectsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *, const GLshort *)), _gloffset_Rectsv, parameters)
+#define GET_Rectsv(disp) GET_by_offset(disp, _gloffset_Rectsv)
+#define SET_Rectsv(disp, fn) SET_by_offset(disp, _gloffset_Rectsv, fn)
+#define CALL_TexCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_TexCoord1d, parameters)
+#define GET_TexCoord1d(disp) GET_by_offset(disp, _gloffset_TexCoord1d)
+#define SET_TexCoord1d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1d, fn)
+#define CALL_TexCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord1dv, parameters)
+#define GET_TexCoord1dv(disp) GET_by_offset(disp, _gloffset_TexCoord1dv)
+#define SET_TexCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1dv, fn)
+#define CALL_TexCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_TexCoord1f, parameters)
+#define GET_TexCoord1f(disp) GET_by_offset(disp, _gloffset_TexCoord1f)
+#define SET_TexCoord1f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1f, fn)
+#define CALL_TexCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord1fv, parameters)
+#define GET_TexCoord1fv(disp) GET_by_offset(disp, _gloffset_TexCoord1fv)
+#define SET_TexCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1fv, fn)
+#define CALL_TexCoord1i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_TexCoord1i, parameters)
+#define GET_TexCoord1i(disp) GET_by_offset(disp, _gloffset_TexCoord1i)
+#define SET_TexCoord1i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1i, fn)
+#define CALL_TexCoord1iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord1iv, parameters)
+#define GET_TexCoord1iv(disp) GET_by_offset(disp, _gloffset_TexCoord1iv)
+#define SET_TexCoord1iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1iv, fn)
+#define CALL_TexCoord1s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_TexCoord1s, parameters)
+#define GET_TexCoord1s(disp) GET_by_offset(disp, _gloffset_TexCoord1s)
+#define SET_TexCoord1s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1s, fn)
+#define CALL_TexCoord1sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord1sv, parameters)
+#define GET_TexCoord1sv(disp) GET_by_offset(disp, _gloffset_TexCoord1sv)
+#define SET_TexCoord1sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1sv, fn)
+#define CALL_TexCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_TexCoord2d, parameters)
+#define GET_TexCoord2d(disp) GET_by_offset(disp, _gloffset_TexCoord2d)
+#define SET_TexCoord2d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2d, fn)
+#define CALL_TexCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord2dv, parameters)
+#define GET_TexCoord2dv(disp) GET_by_offset(disp, _gloffset_TexCoord2dv)
+#define SET_TexCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2dv, fn)
+#define CALL_TexCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_TexCoord2f, parameters)
+#define GET_TexCoord2f(disp) GET_by_offset(disp, _gloffset_TexCoord2f)
+#define SET_TexCoord2f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2f, fn)
+#define CALL_TexCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord2fv, parameters)
+#define GET_TexCoord2fv(disp) GET_by_offset(disp, _gloffset_TexCoord2fv)
+#define SET_TexCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2fv, fn)
+#define CALL_TexCoord2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_TexCoord2i, parameters)
+#define GET_TexCoord2i(disp) GET_by_offset(disp, _gloffset_TexCoord2i)
+#define SET_TexCoord2i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2i, fn)
+#define CALL_TexCoord2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord2iv, parameters)
+#define GET_TexCoord2iv(disp) GET_by_offset(disp, _gloffset_TexCoord2iv)
+#define SET_TexCoord2iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2iv, fn)
+#define CALL_TexCoord2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_TexCoord2s, parameters)
+#define GET_TexCoord2s(disp) GET_by_offset(disp, _gloffset_TexCoord2s)
+#define SET_TexCoord2s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2s, fn)
+#define CALL_TexCoord2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord2sv, parameters)
+#define GET_TexCoord2sv(disp) GET_by_offset(disp, _gloffset_TexCoord2sv)
+#define SET_TexCoord2sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2sv, fn)
+#define CALL_TexCoord3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord3d, parameters)
+#define GET_TexCoord3d(disp) GET_by_offset(disp, _gloffset_TexCoord3d)
+#define SET_TexCoord3d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3d, fn)
+#define CALL_TexCoord3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord3dv, parameters)
+#define GET_TexCoord3dv(disp) GET_by_offset(disp, _gloffset_TexCoord3dv)
+#define SET_TexCoord3dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3dv, fn)
+#define CALL_TexCoord3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord3f, parameters)
+#define GET_TexCoord3f(disp) GET_by_offset(disp, _gloffset_TexCoord3f)
+#define SET_TexCoord3f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3f, fn)
+#define CALL_TexCoord3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord3fv, parameters)
+#define GET_TexCoord3fv(disp) GET_by_offset(disp, _gloffset_TexCoord3fv)
+#define SET_TexCoord3fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3fv, fn)
+#define CALL_TexCoord3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_TexCoord3i, parameters)
+#define GET_TexCoord3i(disp) GET_by_offset(disp, _gloffset_TexCoord3i)
+#define SET_TexCoord3i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3i, fn)
+#define CALL_TexCoord3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord3iv, parameters)
+#define GET_TexCoord3iv(disp) GET_by_offset(disp, _gloffset_TexCoord3iv)
+#define SET_TexCoord3iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3iv, fn)
+#define CALL_TexCoord3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_TexCoord3s, parameters)
+#define GET_TexCoord3s(disp) GET_by_offset(disp, _gloffset_TexCoord3s)
+#define SET_TexCoord3s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3s, fn)
+#define CALL_TexCoord3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord3sv, parameters)
+#define GET_TexCoord3sv(disp) GET_by_offset(disp, _gloffset_TexCoord3sv)
+#define SET_TexCoord3sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3sv, fn)
+#define CALL_TexCoord4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord4d, parameters)
+#define GET_TexCoord4d(disp) GET_by_offset(disp, _gloffset_TexCoord4d)
+#define SET_TexCoord4d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4d, fn)
+#define CALL_TexCoord4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord4dv, parameters)
+#define GET_TexCoord4dv(disp) GET_by_offset(disp, _gloffset_TexCoord4dv)
+#define SET_TexCoord4dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4dv, fn)
+#define CALL_TexCoord4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord4f, parameters)
+#define GET_TexCoord4f(disp) GET_by_offset(disp, _gloffset_TexCoord4f)
+#define SET_TexCoord4f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4f, fn)
+#define CALL_TexCoord4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord4fv, parameters)
+#define GET_TexCoord4fv(disp) GET_by_offset(disp, _gloffset_TexCoord4fv)
+#define SET_TexCoord4fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4fv, fn)
+#define CALL_TexCoord4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_TexCoord4i, parameters)
+#define GET_TexCoord4i(disp) GET_by_offset(disp, _gloffset_TexCoord4i)
+#define SET_TexCoord4i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4i, fn)
+#define CALL_TexCoord4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord4iv, parameters)
+#define GET_TexCoord4iv(disp) GET_by_offset(disp, _gloffset_TexCoord4iv)
+#define SET_TexCoord4iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4iv, fn)
+#define CALL_TexCoord4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_TexCoord4s, parameters)
+#define GET_TexCoord4s(disp) GET_by_offset(disp, _gloffset_TexCoord4s)
+#define SET_TexCoord4s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4s, fn)
+#define CALL_TexCoord4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord4sv, parameters)
+#define GET_TexCoord4sv(disp) GET_by_offset(disp, _gloffset_TexCoord4sv)
+#define SET_TexCoord4sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4sv, fn)
+#define CALL_Vertex2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_Vertex2d, parameters)
+#define GET_Vertex2d(disp) GET_by_offset(disp, _gloffset_Vertex2d)
+#define SET_Vertex2d(disp, fn) SET_by_offset(disp, _gloffset_Vertex2d, fn)
+#define CALL_Vertex2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex2dv, parameters)
+#define GET_Vertex2dv(disp) GET_by_offset(disp, _gloffset_Vertex2dv)
+#define SET_Vertex2dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2dv, fn)
+#define CALL_Vertex2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_Vertex2f, parameters)
+#define GET_Vertex2f(disp) GET_by_offset(disp, _gloffset_Vertex2f)
+#define SET_Vertex2f(disp, fn) SET_by_offset(disp, _gloffset_Vertex2f, fn)
+#define CALL_Vertex2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex2fv, parameters)
+#define GET_Vertex2fv(disp) GET_by_offset(disp, _gloffset_Vertex2fv)
+#define SET_Vertex2fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2fv, fn)
+#define CALL_Vertex2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Vertex2i, parameters)
+#define GET_Vertex2i(disp) GET_by_offset(disp, _gloffset_Vertex2i)
+#define SET_Vertex2i(disp, fn) SET_by_offset(disp, _gloffset_Vertex2i, fn)
+#define CALL_Vertex2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex2iv, parameters)
+#define GET_Vertex2iv(disp) GET_by_offset(disp, _gloffset_Vertex2iv)
+#define SET_Vertex2iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2iv, fn)
+#define CALL_Vertex2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_Vertex2s, parameters)
+#define GET_Vertex2s(disp) GET_by_offset(disp, _gloffset_Vertex2s)
+#define SET_Vertex2s(disp, fn) SET_by_offset(disp, _gloffset_Vertex2s, fn)
+#define CALL_Vertex2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex2sv, parameters)
+#define GET_Vertex2sv(disp) GET_by_offset(disp, _gloffset_Vertex2sv)
+#define SET_Vertex2sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2sv, fn)
+#define CALL_Vertex3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Vertex3d, parameters)
+#define GET_Vertex3d(disp) GET_by_offset(disp, _gloffset_Vertex3d)
+#define SET_Vertex3d(disp, fn) SET_by_offset(disp, _gloffset_Vertex3d, fn)
+#define CALL_Vertex3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex3dv, parameters)
+#define GET_Vertex3dv(disp) GET_by_offset(disp, _gloffset_Vertex3dv)
+#define SET_Vertex3dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3dv, fn)
+#define CALL_Vertex3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Vertex3f, parameters)
+#define GET_Vertex3f(disp) GET_by_offset(disp, _gloffset_Vertex3f)
+#define SET_Vertex3f(disp, fn) SET_by_offset(disp, _gloffset_Vertex3f, fn)
+#define CALL_Vertex3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex3fv, parameters)
+#define GET_Vertex3fv(disp) GET_by_offset(disp, _gloffset_Vertex3fv)
+#define SET_Vertex3fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3fv, fn)
+#define CALL_Vertex3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Vertex3i, parameters)
+#define GET_Vertex3i(disp) GET_by_offset(disp, _gloffset_Vertex3i)
+#define SET_Vertex3i(disp, fn) SET_by_offset(disp, _gloffset_Vertex3i, fn)
+#define CALL_Vertex3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex3iv, parameters)
+#define GET_Vertex3iv(disp) GET_by_offset(disp, _gloffset_Vertex3iv)
+#define SET_Vertex3iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3iv, fn)
+#define CALL_Vertex3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Vertex3s, parameters)
+#define GET_Vertex3s(disp) GET_by_offset(disp, _gloffset_Vertex3s)
+#define SET_Vertex3s(disp, fn) SET_by_offset(disp, _gloffset_Vertex3s, fn)
+#define CALL_Vertex3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex3sv, parameters)
+#define GET_Vertex3sv(disp) GET_by_offset(disp, _gloffset_Vertex3sv)
+#define SET_Vertex3sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3sv, fn)
+#define CALL_Vertex4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Vertex4d, parameters)
+#define GET_Vertex4d(disp) GET_by_offset(disp, _gloffset_Vertex4d)
+#define SET_Vertex4d(disp, fn) SET_by_offset(disp, _gloffset_Vertex4d, fn)
+#define CALL_Vertex4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex4dv, parameters)
+#define GET_Vertex4dv(disp) GET_by_offset(disp, _gloffset_Vertex4dv)
+#define SET_Vertex4dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4dv, fn)
+#define CALL_Vertex4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Vertex4f, parameters)
+#define GET_Vertex4f(disp) GET_by_offset(disp, _gloffset_Vertex4f)
+#define SET_Vertex4f(disp, fn) SET_by_offset(disp, _gloffset_Vertex4f, fn)
+#define CALL_Vertex4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex4fv, parameters)
+#define GET_Vertex4fv(disp) GET_by_offset(disp, _gloffset_Vertex4fv)
+#define SET_Vertex4fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4fv, fn)
+#define CALL_Vertex4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Vertex4i, parameters)
+#define GET_Vertex4i(disp) GET_by_offset(disp, _gloffset_Vertex4i)
+#define SET_Vertex4i(disp, fn) SET_by_offset(disp, _gloffset_Vertex4i, fn)
+#define CALL_Vertex4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex4iv, parameters)
+#define GET_Vertex4iv(disp) GET_by_offset(disp, _gloffset_Vertex4iv)
+#define SET_Vertex4iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4iv, fn)
+#define CALL_Vertex4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Vertex4s, parameters)
+#define GET_Vertex4s(disp) GET_by_offset(disp, _gloffset_Vertex4s)
+#define SET_Vertex4s(disp, fn) SET_by_offset(disp, _gloffset_Vertex4s, fn)
+#define CALL_Vertex4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex4sv, parameters)
+#define GET_Vertex4sv(disp) GET_by_offset(disp, _gloffset_Vertex4sv)
+#define SET_Vertex4sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4sv, fn)
+#define CALL_ClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_ClipPlane, parameters)
+#define GET_ClipPlane(disp) GET_by_offset(disp, _gloffset_ClipPlane)
+#define SET_ClipPlane(disp, fn) SET_by_offset(disp, _gloffset_ClipPlane, fn)
+#define CALL_ColorMaterial(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ColorMaterial, parameters)
+#define GET_ColorMaterial(disp) GET_by_offset(disp, _gloffset_ColorMaterial)
+#define SET_ColorMaterial(disp, fn) SET_by_offset(disp, _gloffset_ColorMaterial, fn)
+#define CALL_CullFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_CullFace, parameters)
+#define GET_CullFace(disp) GET_by_offset(disp, _gloffset_CullFace)
+#define SET_CullFace(disp, fn) SET_by_offset(disp, _gloffset_CullFace, fn)
+#define CALL_Fogf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Fogf, parameters)
+#define GET_Fogf(disp) GET_by_offset(disp, _gloffset_Fogf)
+#define SET_Fogf(disp, fn) SET_by_offset(disp, _gloffset_Fogf, fn)
+#define CALL_Fogfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_Fogfv, parameters)
+#define GET_Fogfv(disp) GET_by_offset(disp, _gloffset_Fogfv)
+#define SET_Fogfv(disp, fn) SET_by_offset(disp, _gloffset_Fogfv, fn)
+#define CALL_Fogi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_Fogi, parameters)
+#define GET_Fogi(disp) GET_by_offset(disp, _gloffset_Fogi)
+#define SET_Fogi(disp, fn) SET_by_offset(disp, _gloffset_Fogi, fn)
+#define CALL_Fogiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_Fogiv, parameters)
+#define GET_Fogiv(disp) GET_by_offset(disp, _gloffset_Fogiv)
+#define SET_Fogiv(disp, fn) SET_by_offset(disp, _gloffset_Fogiv, fn)
+#define CALL_FrontFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_FrontFace, parameters)
+#define GET_FrontFace(disp) GET_by_offset(disp, _gloffset_FrontFace)
+#define SET_FrontFace(disp, fn) SET_by_offset(disp, _gloffset_FrontFace, fn)
+#define CALL_Hint(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_Hint, parameters)
+#define GET_Hint(disp) GET_by_offset(disp, _gloffset_Hint)
+#define SET_Hint(disp, fn) SET_by_offset(disp, _gloffset_Hint, fn)
+#define CALL_Lightf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Lightf, parameters)
+#define GET_Lightf(disp) GET_by_offset(disp, _gloffset_Lightf)
+#define SET_Lightf(disp, fn) SET_by_offset(disp, _gloffset_Lightf, fn)
+#define CALL_Lightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Lightfv, parameters)
+#define GET_Lightfv(disp) GET_by_offset(disp, _gloffset_Lightfv)
+#define SET_Lightfv(disp, fn) SET_by_offset(disp, _gloffset_Lightfv, fn)
+#define CALL_Lighti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Lighti, parameters)
+#define GET_Lighti(disp) GET_by_offset(disp, _gloffset_Lighti)
+#define SET_Lighti(disp, fn) SET_by_offset(disp, _gloffset_Lighti, fn)
+#define CALL_Lightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Lightiv, parameters)
+#define GET_Lightiv(disp) GET_by_offset(disp, _gloffset_Lightiv)
+#define SET_Lightiv(disp, fn) SET_by_offset(disp, _gloffset_Lightiv, fn)
+#define CALL_LightModelf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_LightModelf, parameters)
+#define GET_LightModelf(disp) GET_by_offset(disp, _gloffset_LightModelf)
+#define SET_LightModelf(disp, fn) SET_by_offset(disp, _gloffset_LightModelf, fn)
+#define CALL_LightModelfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_LightModelfv, parameters)
+#define GET_LightModelfv(disp) GET_by_offset(disp, _gloffset_LightModelfv)
+#define SET_LightModelfv(disp, fn) SET_by_offset(disp, _gloffset_LightModelfv, fn)
+#define CALL_LightModeli(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_LightModeli, parameters)
+#define GET_LightModeli(disp) GET_by_offset(disp, _gloffset_LightModeli)
+#define SET_LightModeli(disp, fn) SET_by_offset(disp, _gloffset_LightModeli, fn)
+#define CALL_LightModeliv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_LightModeliv, parameters)
+#define GET_LightModeliv(disp) GET_by_offset(disp, _gloffset_LightModeliv)
+#define SET_LightModeliv(disp, fn) SET_by_offset(disp, _gloffset_LightModeliv, fn)
+#define CALL_LineStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLushort)), _gloffset_LineStipple, parameters)
+#define GET_LineStipple(disp) GET_by_offset(disp, _gloffset_LineStipple)
+#define SET_LineStipple(disp, fn) SET_by_offset(disp, _gloffset_LineStipple, fn)
+#define CALL_LineWidth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_LineWidth, parameters)
+#define GET_LineWidth(disp) GET_by_offset(disp, _gloffset_LineWidth)
+#define SET_LineWidth(disp, fn) SET_by_offset(disp, _gloffset_LineWidth, fn)
+#define CALL_Materialf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Materialf, parameters)
+#define GET_Materialf(disp) GET_by_offset(disp, _gloffset_Materialf)
+#define SET_Materialf(disp, fn) SET_by_offset(disp, _gloffset_Materialf, fn)
+#define CALL_Materialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Materialfv, parameters)
+#define GET_Materialfv(disp) GET_by_offset(disp, _gloffset_Materialfv)
+#define SET_Materialfv(disp, fn) SET_by_offset(disp, _gloffset_Materialfv, fn)
+#define CALL_Materiali(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Materiali, parameters)
+#define GET_Materiali(disp) GET_by_offset(disp, _gloffset_Materiali)
+#define SET_Materiali(disp, fn) SET_by_offset(disp, _gloffset_Materiali, fn)
+#define CALL_Materialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Materialiv, parameters)
+#define GET_Materialiv(disp) GET_by_offset(disp, _gloffset_Materialiv)
+#define SET_Materialiv(disp, fn) SET_by_offset(disp, _gloffset_Materialiv, fn)
+#define CALL_PointSize(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PointSize, parameters)
+#define GET_PointSize(disp) GET_by_offset(disp, _gloffset_PointSize)
+#define SET_PointSize(disp, fn) SET_by_offset(disp, _gloffset_PointSize, fn)
+#define CALL_PolygonMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_PolygonMode, parameters)
+#define GET_PolygonMode(disp) GET_by_offset(disp, _gloffset_PolygonMode)
+#define SET_PolygonMode(disp, fn) SET_by_offset(disp, _gloffset_PolygonMode, fn)
+#define CALL_PolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_PolygonStipple, parameters)
+#define GET_PolygonStipple(disp) GET_by_offset(disp, _gloffset_PolygonStipple)
+#define SET_PolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_PolygonStipple, fn)
+#define CALL_Scissor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Scissor, parameters)
+#define GET_Scissor(disp) GET_by_offset(disp, _gloffset_Scissor)
+#define SET_Scissor(disp, fn) SET_by_offset(disp, _gloffset_Scissor, fn)
+#define CALL_ShadeModel(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ShadeModel, parameters)
+#define GET_ShadeModel(disp) GET_by_offset(disp, _gloffset_ShadeModel)
+#define SET_ShadeModel(disp, fn) SET_by_offset(disp, _gloffset_ShadeModel, fn)
+#define CALL_TexParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexParameterf, parameters)
+#define GET_TexParameterf(disp) GET_by_offset(disp, _gloffset_TexParameterf)
+#define SET_TexParameterf(disp, fn) SET_by_offset(disp, _gloffset_TexParameterf, fn)
+#define CALL_TexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexParameterfv, parameters)
+#define GET_TexParameterfv(disp) GET_by_offset(disp, _gloffset_TexParameterfv)
+#define SET_TexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_TexParameterfv, fn)
+#define CALL_TexParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexParameteri, parameters)
+#define GET_TexParameteri(disp) GET_by_offset(disp, _gloffset_TexParameteri)
+#define SET_TexParameteri(disp, fn) SET_by_offset(disp, _gloffset_TexParameteri, fn)
+#define CALL_TexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameteriv, parameters)
+#define GET_TexParameteriv(disp) GET_by_offset(disp, _gloffset_TexParameteriv)
+#define SET_TexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_TexParameteriv, fn)
+#define CALL_TexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage1D, parameters)
+#define GET_TexImage1D(disp) GET_by_offset(disp, _gloffset_TexImage1D)
+#define SET_TexImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexImage1D, fn)
+#define CALL_TexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage2D, parameters)
+#define GET_TexImage2D(disp) GET_by_offset(disp, _gloffset_TexImage2D)
+#define SET_TexImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexImage2D, fn)
+#define CALL_TexEnvf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexEnvf, parameters)
+#define GET_TexEnvf(disp) GET_by_offset(disp, _gloffset_TexEnvf)
+#define SET_TexEnvf(disp, fn) SET_by_offset(disp, _gloffset_TexEnvf, fn)
+#define CALL_TexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexEnvfv, parameters)
+#define GET_TexEnvfv(disp) GET_by_offset(disp, _gloffset_TexEnvfv)
+#define SET_TexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_TexEnvfv, fn)
+#define CALL_TexEnvi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexEnvi, parameters)
+#define GET_TexEnvi(disp) GET_by_offset(disp, _gloffset_TexEnvi)
+#define SET_TexEnvi(disp, fn) SET_by_offset(disp, _gloffset_TexEnvi, fn)
+#define CALL_TexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexEnviv, parameters)
+#define GET_TexEnviv(disp) GET_by_offset(disp, _gloffset_TexEnviv)
+#define SET_TexEnviv(disp, fn) SET_by_offset(disp, _gloffset_TexEnviv, fn)
+#define CALL_TexGend(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble)), _gloffset_TexGend, parameters)
+#define GET_TexGend(disp) GET_by_offset(disp, _gloffset_TexGend)
+#define SET_TexGend(disp, fn) SET_by_offset(disp, _gloffset_TexGend, fn)
+#define CALL_TexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLdouble *)), _gloffset_TexGendv, parameters)
+#define GET_TexGendv(disp) GET_by_offset(disp, _gloffset_TexGendv)
+#define SET_TexGendv(disp, fn) SET_by_offset(disp, _gloffset_TexGendv, fn)
+#define CALL_TexGenf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexGenf, parameters)
+#define GET_TexGenf(disp) GET_by_offset(disp, _gloffset_TexGenf)
+#define SET_TexGenf(disp, fn) SET_by_offset(disp, _gloffset_TexGenf, fn)
+#define CALL_TexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexGenfv, parameters)
+#define GET_TexGenfv(disp) GET_by_offset(disp, _gloffset_TexGenfv)
+#define SET_TexGenfv(disp, fn) SET_by_offset(disp, _gloffset_TexGenfv, fn)
+#define CALL_TexGeni(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexGeni, parameters)
+#define GET_TexGeni(disp) GET_by_offset(disp, _gloffset_TexGeni)
+#define SET_TexGeni(disp, fn) SET_by_offset(disp, _gloffset_TexGeni, fn)
+#define CALL_TexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexGeniv, parameters)
+#define GET_TexGeniv(disp) GET_by_offset(disp, _gloffset_TexGeniv)
+#define SET_TexGeniv(disp, fn) SET_by_offset(disp, _gloffset_TexGeniv, fn)
+#define CALL_FeedbackBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, GLfloat *)), _gloffset_FeedbackBuffer, parameters)
+#define GET_FeedbackBuffer(disp) GET_by_offset(disp, _gloffset_FeedbackBuffer)
+#define SET_FeedbackBuffer(disp, fn) SET_by_offset(disp, _gloffset_FeedbackBuffer, fn)
+#define CALL_SelectBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_SelectBuffer, parameters)
+#define GET_SelectBuffer(disp) GET_by_offset(disp, _gloffset_SelectBuffer)
+#define SET_SelectBuffer(disp, fn) SET_by_offset(disp, _gloffset_SelectBuffer, fn)
+#define CALL_RenderMode(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLenum)), _gloffset_RenderMode, parameters)
+#define GET_RenderMode(disp) GET_by_offset(disp, _gloffset_RenderMode)
+#define SET_RenderMode(disp, fn) SET_by_offset(disp, _gloffset_RenderMode, fn)
+#define CALL_InitNames(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_InitNames, parameters)
+#define GET_InitNames(disp) GET_by_offset(disp, _gloffset_InitNames)
+#define SET_InitNames(disp, fn) SET_by_offset(disp, _gloffset_InitNames, fn)
+#define CALL_LoadName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_LoadName, parameters)
+#define GET_LoadName(disp) GET_by_offset(disp, _gloffset_LoadName)
+#define SET_LoadName(disp, fn) SET_by_offset(disp, _gloffset_LoadName, fn)
+#define CALL_PassThrough(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PassThrough, parameters)
+#define GET_PassThrough(disp) GET_by_offset(disp, _gloffset_PassThrough)
+#define SET_PassThrough(disp, fn) SET_by_offset(disp, _gloffset_PassThrough, fn)
+#define CALL_PopName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopName, parameters)
+#define GET_PopName(disp) GET_by_offset(disp, _gloffset_PopName)
+#define SET_PopName(disp, fn) SET_by_offset(disp, _gloffset_PopName, fn)
+#define CALL_PushName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PushName, parameters)
+#define GET_PushName(disp) GET_by_offset(disp, _gloffset_PushName)
+#define SET_PushName(disp, fn) SET_by_offset(disp, _gloffset_PushName, fn)
+#define CALL_DrawBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DrawBuffer, parameters)
+#define GET_DrawBuffer(disp) GET_by_offset(disp, _gloffset_DrawBuffer)
+#define SET_DrawBuffer(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffer, fn)
+#define CALL_Clear(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_Clear, parameters)
+#define GET_Clear(disp) GET_by_offset(disp, _gloffset_Clear)
+#define SET_Clear(disp, fn) SET_by_offset(disp, _gloffset_Clear, fn)
+#define CALL_ClearAccum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ClearAccum, parameters)
+#define GET_ClearAccum(disp) GET_by_offset(disp, _gloffset_ClearAccum)
+#define SET_ClearAccum(disp, fn) SET_by_offset(disp, _gloffset_ClearAccum, fn)
+#define CALL_ClearIndex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_ClearIndex, parameters)
+#define GET_ClearIndex(disp) GET_by_offset(disp, _gloffset_ClearIndex)
+#define SET_ClearIndex(disp, fn) SET_by_offset(disp, _gloffset_ClearIndex, fn)
+#define CALL_ClearColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_ClearColor, parameters)
+#define GET_ClearColor(disp) GET_by_offset(disp, _gloffset_ClearColor)
+#define SET_ClearColor(disp, fn) SET_by_offset(disp, _gloffset_ClearColor, fn)
+#define CALL_ClearStencil(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ClearStencil, parameters)
+#define GET_ClearStencil(disp) GET_by_offset(disp, _gloffset_ClearStencil)
+#define SET_ClearStencil(disp, fn) SET_by_offset(disp, _gloffset_ClearStencil, fn)
+#define CALL_ClearDepth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd)), _gloffset_ClearDepth, parameters)
+#define GET_ClearDepth(disp) GET_by_offset(disp, _gloffset_ClearDepth)
+#define SET_ClearDepth(disp, fn) SET_by_offset(disp, _gloffset_ClearDepth, fn)
+#define CALL_StencilMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_StencilMask, parameters)
+#define GET_StencilMask(disp) GET_by_offset(disp, _gloffset_StencilMask)
+#define SET_StencilMask(disp, fn) SET_by_offset(disp, _gloffset_StencilMask, fn)
+#define CALL_ColorMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMask, parameters)
+#define GET_ColorMask(disp) GET_by_offset(disp, _gloffset_ColorMask)
+#define SET_ColorMask(disp, fn) SET_by_offset(disp, _gloffset_ColorMask, fn)
+#define CALL_DepthMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_DepthMask, parameters)
+#define GET_DepthMask(disp) GET_by_offset(disp, _gloffset_DepthMask)
+#define SET_DepthMask(disp, fn) SET_by_offset(disp, _gloffset_DepthMask, fn)
+#define CALL_IndexMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_IndexMask, parameters)
+#define GET_IndexMask(disp) GET_by_offset(disp, _gloffset_IndexMask)
+#define SET_IndexMask(disp, fn) SET_by_offset(disp, _gloffset_IndexMask, fn)
+#define CALL_Accum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Accum, parameters)
+#define GET_Accum(disp) GET_by_offset(disp, _gloffset_Accum)
+#define SET_Accum(disp, fn) SET_by_offset(disp, _gloffset_Accum, fn)
+#define CALL_Disable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Disable, parameters)
+#define GET_Disable(disp) GET_by_offset(disp, _gloffset_Disable)
+#define SET_Disable(disp, fn) SET_by_offset(disp, _gloffset_Disable, fn)
+#define CALL_Enable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Enable, parameters)
+#define GET_Enable(disp) GET_by_offset(disp, _gloffset_Enable)
+#define SET_Enable(disp, fn) SET_by_offset(disp, _gloffset_Enable, fn)
+#define CALL_Finish(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Finish, parameters)
+#define GET_Finish(disp) GET_by_offset(disp, _gloffset_Finish)
+#define SET_Finish(disp, fn) SET_by_offset(disp, _gloffset_Finish, fn)
+#define CALL_Flush(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Flush, parameters)
+#define GET_Flush(disp) GET_by_offset(disp, _gloffset_Flush)
+#define SET_Flush(disp, fn) SET_by_offset(disp, _gloffset_Flush, fn)
+#define CALL_PopAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopAttrib, parameters)
+#define GET_PopAttrib(disp) GET_by_offset(disp, _gloffset_PopAttrib)
+#define SET_PopAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopAttrib, fn)
+#define CALL_PushAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushAttrib, parameters)
+#define GET_PushAttrib(disp) GET_by_offset(disp, _gloffset_PushAttrib)
+#define SET_PushAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushAttrib, fn)
+#define CALL_Map1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map1d, parameters)
+#define GET_Map1d(disp) GET_by_offset(disp, _gloffset_Map1d)
+#define SET_Map1d(disp, fn) SET_by_offset(disp, _gloffset_Map1d, fn)
+#define CALL_Map1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map1f, parameters)
+#define GET_Map1f(disp) GET_by_offset(disp, _gloffset_Map1f)
+#define SET_Map1f(disp, fn) SET_by_offset(disp, _gloffset_Map1f, fn)
+#define CALL_Map2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map2d, parameters)
+#define GET_Map2d(disp) GET_by_offset(disp, _gloffset_Map2d)
+#define SET_Map2d(disp, fn) SET_by_offset(disp, _gloffset_Map2d, fn)
+#define CALL_Map2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map2f, parameters)
+#define GET_Map2f(disp) GET_by_offset(disp, _gloffset_Map2f)
+#define SET_Map2f(disp, fn) SET_by_offset(disp, _gloffset_Map2f, fn)
+#define CALL_MapGrid1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble)), _gloffset_MapGrid1d, parameters)
+#define GET_MapGrid1d(disp) GET_by_offset(disp, _gloffset_MapGrid1d)
+#define SET_MapGrid1d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1d, fn)
+#define CALL_MapGrid1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_MapGrid1f, parameters)
+#define GET_MapGrid1f(disp) GET_by_offset(disp, _gloffset_MapGrid1f)
+#define SET_MapGrid1f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1f, fn)
+#define CALL_MapGrid2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)), _gloffset_MapGrid2d, parameters)
+#define GET_MapGrid2d(disp) GET_by_offset(disp, _gloffset_MapGrid2d)
+#define SET_MapGrid2d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2d, fn)
+#define CALL_MapGrid2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)), _gloffset_MapGrid2f, parameters)
+#define GET_MapGrid2f(disp) GET_by_offset(disp, _gloffset_MapGrid2f)
+#define SET_MapGrid2f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2f, fn)
+#define CALL_EvalCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_EvalCoord1d, parameters)
+#define GET_EvalCoord1d(disp) GET_by_offset(disp, _gloffset_EvalCoord1d)
+#define SET_EvalCoord1d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1d, fn)
+#define CALL_EvalCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord1dv, parameters)
+#define GET_EvalCoord1dv(disp) GET_by_offset(disp, _gloffset_EvalCoord1dv)
+#define SET_EvalCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1dv, fn)
+#define CALL_EvalCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_EvalCoord1f, parameters)
+#define GET_EvalCoord1f(disp) GET_by_offset(disp, _gloffset_EvalCoord1f)
+#define SET_EvalCoord1f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1f, fn)
+#define CALL_EvalCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord1fv, parameters)
+#define GET_EvalCoord1fv(disp) GET_by_offset(disp, _gloffset_EvalCoord1fv)
+#define SET_EvalCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1fv, fn)
+#define CALL_EvalCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_EvalCoord2d, parameters)
+#define GET_EvalCoord2d(disp) GET_by_offset(disp, _gloffset_EvalCoord2d)
+#define SET_EvalCoord2d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2d, fn)
+#define CALL_EvalCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord2dv, parameters)
+#define GET_EvalCoord2dv(disp) GET_by_offset(disp, _gloffset_EvalCoord2dv)
+#define SET_EvalCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2dv, fn)
+#define CALL_EvalCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_EvalCoord2f, parameters)
+#define GET_EvalCoord2f(disp) GET_by_offset(disp, _gloffset_EvalCoord2f)
+#define SET_EvalCoord2f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2f, fn)
+#define CALL_EvalCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord2fv, parameters)
+#define GET_EvalCoord2fv(disp) GET_by_offset(disp, _gloffset_EvalCoord2fv)
+#define SET_EvalCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2fv, fn)
+#define CALL_EvalMesh1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_EvalMesh1, parameters)
+#define GET_EvalMesh1(disp) GET_by_offset(disp, _gloffset_EvalMesh1)
+#define SET_EvalMesh1(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh1, fn)
+#define CALL_EvalPoint1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_EvalPoint1, parameters)
+#define GET_EvalPoint1(disp) GET_by_offset(disp, _gloffset_EvalPoint1)
+#define SET_EvalPoint1(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint1, fn)
+#define CALL_EvalMesh2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_EvalMesh2, parameters)
+#define GET_EvalMesh2(disp) GET_by_offset(disp, _gloffset_EvalMesh2)
+#define SET_EvalMesh2(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh2, fn)
+#define CALL_EvalPoint2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_EvalPoint2, parameters)
+#define GET_EvalPoint2(disp) GET_by_offset(disp, _gloffset_EvalPoint2)
+#define SET_EvalPoint2(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint2, fn)
+#define CALL_AlphaFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLclampf)), _gloffset_AlphaFunc, parameters)
+#define GET_AlphaFunc(disp) GET_by_offset(disp, _gloffset_AlphaFunc)
+#define SET_AlphaFunc(disp, fn) SET_by_offset(disp, _gloffset_AlphaFunc, fn)
+#define CALL_BlendFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendFunc, parameters)
+#define GET_BlendFunc(disp) GET_by_offset(disp, _gloffset_BlendFunc)
+#define SET_BlendFunc(disp, fn) SET_by_offset(disp, _gloffset_BlendFunc, fn)
+#define CALL_LogicOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_LogicOp, parameters)
+#define GET_LogicOp(disp) GET_by_offset(disp, _gloffset_LogicOp)
+#define SET_LogicOp(disp, fn) SET_by_offset(disp, _gloffset_LogicOp, fn)
+#define CALL_StencilFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLuint)), _gloffset_StencilFunc, parameters)
+#define GET_StencilFunc(disp) GET_by_offset(disp, _gloffset_StencilFunc)
+#define SET_StencilFunc(disp, fn) SET_by_offset(disp, _gloffset_StencilFunc, fn)
+#define CALL_StencilOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum)), _gloffset_StencilOp, parameters)
+#define GET_StencilOp(disp) GET_by_offset(disp, _gloffset_StencilOp)
+#define SET_StencilOp(disp, fn) SET_by_offset(disp, _gloffset_StencilOp, fn)
+#define CALL_DepthFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DepthFunc, parameters)
+#define GET_DepthFunc(disp) GET_by_offset(disp, _gloffset_DepthFunc)
+#define SET_DepthFunc(disp, fn) SET_by_offset(disp, _gloffset_DepthFunc, fn)
+#define CALL_PixelZoom(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PixelZoom, parameters)
+#define GET_PixelZoom(disp) GET_by_offset(disp, _gloffset_PixelZoom)
+#define SET_PixelZoom(disp, fn) SET_by_offset(disp, _gloffset_PixelZoom, fn)
+#define CALL_PixelTransferf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTransferf, parameters)
+#define GET_PixelTransferf(disp) GET_by_offset(disp, _gloffset_PixelTransferf)
+#define SET_PixelTransferf(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferf, fn)
+#define CALL_PixelTransferi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTransferi, parameters)
+#define GET_PixelTransferi(disp) GET_by_offset(disp, _gloffset_PixelTransferi)
+#define SET_PixelTransferi(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferi, fn)
+#define CALL_PixelStoref(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelStoref, parameters)
+#define GET_PixelStoref(disp) GET_by_offset(disp, _gloffset_PixelStoref)
+#define SET_PixelStoref(disp, fn) SET_by_offset(disp, _gloffset_PixelStoref, fn)
+#define CALL_PixelStorei(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelStorei, parameters)
+#define GET_PixelStorei(disp) GET_by_offset(disp, _gloffset_PixelStorei)
+#define SET_PixelStorei(disp, fn) SET_by_offset(disp, _gloffset_PixelStorei, fn)
+#define CALL_PixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLfloat *)), _gloffset_PixelMapfv, parameters)
+#define GET_PixelMapfv(disp) GET_by_offset(disp, _gloffset_PixelMapfv)
+#define SET_PixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapfv, fn)
+#define CALL_PixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLuint *)), _gloffset_PixelMapuiv, parameters)
+#define GET_PixelMapuiv(disp) GET_by_offset(disp, _gloffset_PixelMapuiv)
+#define SET_PixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapuiv, fn)
+#define CALL_PixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLushort *)), _gloffset_PixelMapusv, parameters)
+#define GET_PixelMapusv(disp) GET_by_offset(disp, _gloffset_PixelMapusv)
+#define SET_PixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapusv, fn)
+#define CALL_ReadBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ReadBuffer, parameters)
+#define GET_ReadBuffer(disp) GET_by_offset(disp, _gloffset_ReadBuffer)
+#define SET_ReadBuffer(disp, fn) SET_by_offset(disp, _gloffset_ReadBuffer, fn)
+#define CALL_CopyPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum)), _gloffset_CopyPixels, parameters)
+#define GET_CopyPixels(disp) GET_by_offset(disp, _gloffset_CopyPixels)
+#define SET_CopyPixels(disp, fn) SET_by_offset(disp, _gloffset_CopyPixels, fn)
+#define CALL_ReadPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)), _gloffset_ReadPixels, parameters)
+#define GET_ReadPixels(disp) GET_by_offset(disp, _gloffset_ReadPixels)
+#define SET_ReadPixels(disp, fn) SET_by_offset(disp, _gloffset_ReadPixels, fn)
+#define CALL_DrawPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_DrawPixels, parameters)
+#define GET_DrawPixels(disp) GET_by_offset(disp, _gloffset_DrawPixels)
+#define SET_DrawPixels(disp, fn) SET_by_offset(disp, _gloffset_DrawPixels, fn)
+#define CALL_GetBooleanv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean *)), _gloffset_GetBooleanv, parameters)
+#define GET_GetBooleanv(disp) GET_by_offset(disp, _gloffset_GetBooleanv)
+#define SET_GetBooleanv(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanv, fn)
+#define CALL_GetClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetClipPlane, parameters)
+#define GET_GetClipPlane(disp) GET_by_offset(disp, _gloffset_GetClipPlane)
+#define SET_GetClipPlane(disp, fn) SET_by_offset(disp, _gloffset_GetClipPlane, fn)
+#define CALL_GetDoublev(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetDoublev, parameters)
+#define GET_GetDoublev(disp) GET_by_offset(disp, _gloffset_GetDoublev)
+#define SET_GetDoublev(disp, fn) SET_by_offset(disp, _gloffset_GetDoublev, fn)
+#define CALL_GetError(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(void)), _gloffset_GetError, parameters)
+#define GET_GetError(disp) GET_by_offset(disp, _gloffset_GetError)
+#define SET_GetError(disp, fn) SET_by_offset(disp, _gloffset_GetError, fn)
+#define CALL_GetFloatv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetFloatv, parameters)
+#define GET_GetFloatv(disp) GET_by_offset(disp, _gloffset_GetFloatv)
+#define SET_GetFloatv(disp, fn) SET_by_offset(disp, _gloffset_GetFloatv, fn)
+#define CALL_GetIntegerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetIntegerv, parameters)
+#define GET_GetIntegerv(disp) GET_by_offset(disp, _gloffset_GetIntegerv)
+#define SET_GetIntegerv(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerv, fn)
+#define CALL_GetLightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetLightfv, parameters)
+#define GET_GetLightfv(disp) GET_by_offset(disp, _gloffset_GetLightfv)
+#define SET_GetLightfv(disp, fn) SET_by_offset(disp, _gloffset_GetLightfv, fn)
+#define CALL_GetLightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetLightiv, parameters)
+#define GET_GetLightiv(disp) GET_by_offset(disp, _gloffset_GetLightiv)
+#define SET_GetLightiv(disp, fn) SET_by_offset(disp, _gloffset_GetLightiv, fn)
+#define CALL_GetMapdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetMapdv, parameters)
+#define GET_GetMapdv(disp) GET_by_offset(disp, _gloffset_GetMapdv)
+#define SET_GetMapdv(disp, fn) SET_by_offset(disp, _gloffset_GetMapdv, fn)
+#define CALL_GetMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMapfv, parameters)
+#define GET_GetMapfv(disp) GET_by_offset(disp, _gloffset_GetMapfv)
+#define SET_GetMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetMapfv, fn)
+#define CALL_GetMapiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMapiv, parameters)
+#define GET_GetMapiv(disp) GET_by_offset(disp, _gloffset_GetMapiv)
+#define SET_GetMapiv(disp, fn) SET_by_offset(disp, _gloffset_GetMapiv, fn)
+#define CALL_GetMaterialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMaterialfv, parameters)
+#define GET_GetMaterialfv(disp) GET_by_offset(disp, _gloffset_GetMaterialfv)
+#define SET_GetMaterialfv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialfv, fn)
+#define CALL_GetMaterialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMaterialiv, parameters)
+#define GET_GetMaterialiv(disp) GET_by_offset(disp, _gloffset_GetMaterialiv)
+#define SET_GetMaterialiv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialiv, fn)
+#define CALL_GetPixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelMapfv, parameters)
+#define GET_GetPixelMapfv(disp) GET_by_offset(disp, _gloffset_GetPixelMapfv)
+#define SET_GetPixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapfv, fn)
+#define CALL_GetPixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint *)), _gloffset_GetPixelMapuiv, parameters)
+#define GET_GetPixelMapuiv(disp) GET_by_offset(disp, _gloffset_GetPixelMapuiv)
+#define SET_GetPixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn)
+#define CALL_GetPixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLushort *)), _gloffset_GetPixelMapusv, parameters)
+#define GET_GetPixelMapusv(disp) GET_by_offset(disp, _gloffset_GetPixelMapusv)
+#define SET_GetPixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapusv, fn)
+#define CALL_GetPolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte *)), _gloffset_GetPolygonStipple, parameters)
+#define GET_GetPolygonStipple(disp) GET_by_offset(disp, _gloffset_GetPolygonStipple)
+#define SET_GetPolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_GetPolygonStipple, fn)
+#define CALL_GetString(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum)), _gloffset_GetString, parameters)
+#define GET_GetString(disp) GET_by_offset(disp, _gloffset_GetString)
+#define SET_GetString(disp, fn) SET_by_offset(disp, _gloffset_GetString, fn)
+#define CALL_GetTexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexEnvfv, parameters)
+#define GET_GetTexEnvfv(disp) GET_by_offset(disp, _gloffset_GetTexEnvfv)
+#define SET_GetTexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnvfv, fn)
+#define CALL_GetTexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexEnviv, parameters)
+#define GET_GetTexEnviv(disp) GET_by_offset(disp, _gloffset_GetTexEnviv)
+#define SET_GetTexEnviv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnviv, fn)
+#define CALL_GetTexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetTexGendv, parameters)
+#define GET_GetTexGendv(disp) GET_by_offset(disp, _gloffset_GetTexGendv)
+#define SET_GetTexGendv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGendv, fn)
+#define CALL_GetTexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexGenfv, parameters)
+#define GET_GetTexGenfv(disp) GET_by_offset(disp, _gloffset_GetTexGenfv)
+#define SET_GetTexGenfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGenfv, fn)
+#define CALL_GetTexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexGeniv, parameters)
+#define GET_GetTexGeniv(disp) GET_by_offset(disp, _gloffset_GetTexGeniv)
+#define SET_GetTexGeniv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGeniv, fn)
+#define CALL_GetTexImage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLenum, GLvoid *)), _gloffset_GetTexImage, parameters)
+#define GET_GetTexImage(disp) GET_by_offset(disp, _gloffset_GetTexImage)
+#define SET_GetTexImage(disp, fn) SET_by_offset(disp, _gloffset_GetTexImage, fn)
+#define CALL_GetTexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexParameterfv, parameters)
+#define GET_GetTexParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexParameterfv)
+#define SET_GetTexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterfv, fn)
+#define CALL_GetTexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameteriv, parameters)
+#define GET_GetTexParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexParameteriv)
+#define SET_GetTexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameteriv, fn)
+#define CALL_GetTexLevelParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLfloat *)), _gloffset_GetTexLevelParameterfv, parameters)
+#define GET_GetTexLevelParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameterfv)
+#define SET_GetTexLevelParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn)
+#define CALL_GetTexLevelParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint *)), _gloffset_GetTexLevelParameteriv, parameters)
+#define GET_GetTexLevelParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameteriv)
+#define SET_GetTexLevelParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn)
+#define CALL_IsEnabled(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_IsEnabled, parameters)
+#define GET_IsEnabled(disp) GET_by_offset(disp, _gloffset_IsEnabled)
+#define SET_IsEnabled(disp, fn) SET_by_offset(disp, _gloffset_IsEnabled, fn)
+#define CALL_IsList(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsList, parameters)
+#define GET_IsList(disp) GET_by_offset(disp, _gloffset_IsList)
+#define SET_IsList(disp, fn) SET_by_offset(disp, _gloffset_IsList, fn)
+#define CALL_DepthRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthRange, parameters)
+#define GET_DepthRange(disp) GET_by_offset(disp, _gloffset_DepthRange)
+#define SET_DepthRange(disp, fn) SET_by_offset(disp, _gloffset_DepthRange, fn)
+#define CALL_Frustum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Frustum, parameters)
+#define GET_Frustum(disp) GET_by_offset(disp, _gloffset_Frustum)
+#define SET_Frustum(disp, fn) SET_by_offset(disp, _gloffset_Frustum, fn)
+#define CALL_LoadIdentity(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_LoadIdentity, parameters)
+#define GET_LoadIdentity(disp) GET_by_offset(disp, _gloffset_LoadIdentity)
+#define SET_LoadIdentity(disp, fn) SET_by_offset(disp, _gloffset_LoadIdentity, fn)
+#define CALL_LoadMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadMatrixf, parameters)
+#define GET_LoadMatrixf(disp) GET_by_offset(disp, _gloffset_LoadMatrixf)
+#define SET_LoadMatrixf(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixf, fn)
+#define CALL_LoadMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadMatrixd, parameters)
+#define GET_LoadMatrixd(disp) GET_by_offset(disp, _gloffset_LoadMatrixd)
+#define SET_LoadMatrixd(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixd, fn)
+#define CALL_MatrixMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_MatrixMode, parameters)
+#define GET_MatrixMode(disp) GET_by_offset(disp, _gloffset_MatrixMode)
+#define SET_MatrixMode(disp, fn) SET_by_offset(disp, _gloffset_MatrixMode, fn)
+#define CALL_MultMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultMatrixf, parameters)
+#define GET_MultMatrixf(disp) GET_by_offset(disp, _gloffset_MultMatrixf)
+#define SET_MultMatrixf(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixf, fn)
+#define CALL_MultMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultMatrixd, parameters)
+#define GET_MultMatrixd(disp) GET_by_offset(disp, _gloffset_MultMatrixd)
+#define SET_MultMatrixd(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixd, fn)
+#define CALL_Ortho(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Ortho, parameters)
+#define GET_Ortho(disp) GET_by_offset(disp, _gloffset_Ortho)
+#define SET_Ortho(disp, fn) SET_by_offset(disp, _gloffset_Ortho, fn)
+#define CALL_PopMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopMatrix, parameters)
+#define GET_PopMatrix(disp) GET_by_offset(disp, _gloffset_PopMatrix)
+#define SET_PopMatrix(disp, fn) SET_by_offset(disp, _gloffset_PopMatrix, fn)
+#define CALL_PushMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PushMatrix, parameters)
+#define GET_PushMatrix(disp) GET_by_offset(disp, _gloffset_PushMatrix)
+#define SET_PushMatrix(disp, fn) SET_by_offset(disp, _gloffset_PushMatrix, fn)
+#define CALL_Rotated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rotated, parameters)
+#define GET_Rotated(disp) GET_by_offset(disp, _gloffset_Rotated)
+#define SET_Rotated(disp, fn) SET_by_offset(disp, _gloffset_Rotated, fn)
+#define CALL_Rotatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rotatef, parameters)
+#define GET_Rotatef(disp) GET_by_offset(disp, _gloffset_Rotatef)
+#define SET_Rotatef(disp, fn) SET_by_offset(disp, _gloffset_Rotatef, fn)
+#define CALL_Scaled(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Scaled, parameters)
+#define GET_Scaled(disp) GET_by_offset(disp, _gloffset_Scaled)
+#define SET_Scaled(disp, fn) SET_by_offset(disp, _gloffset_Scaled, fn)
+#define CALL_Scalef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Scalef, parameters)
+#define GET_Scalef(disp) GET_by_offset(disp, _gloffset_Scalef)
+#define SET_Scalef(disp, fn) SET_by_offset(disp, _gloffset_Scalef, fn)
+#define CALL_Translated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Translated, parameters)
+#define GET_Translated(disp) GET_by_offset(disp, _gloffset_Translated)
+#define SET_Translated(disp, fn) SET_by_offset(disp, _gloffset_Translated, fn)
+#define CALL_Translatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Translatef, parameters)
+#define GET_Translatef(disp) GET_by_offset(disp, _gloffset_Translatef)
+#define SET_Translatef(disp, fn) SET_by_offset(disp, _gloffset_Translatef, fn)
+#define CALL_Viewport(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Viewport, parameters)
+#define GET_Viewport(disp) GET_by_offset(disp, _gloffset_Viewport)
+#define SET_Viewport(disp, fn) SET_by_offset(disp, _gloffset_Viewport, fn)
+#define CALL_ArrayElement(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ArrayElement, parameters)
+#define GET_ArrayElement(disp) GET_by_offset(disp, _gloffset_ArrayElement)
+#define SET_ArrayElement(disp, fn) SET_by_offset(disp, _gloffset_ArrayElement, fn)
+#define CALL_BindTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTexture, parameters)
+#define GET_BindTexture(disp) GET_by_offset(disp, _gloffset_BindTexture)
+#define SET_BindTexture(disp, fn) SET_by_offset(disp, _gloffset_BindTexture, fn)
+#define CALL_ColorPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_ColorPointer, parameters)
+#define GET_ColorPointer(disp) GET_by_offset(disp, _gloffset_ColorPointer)
+#define SET_ColorPointer(disp, fn) SET_by_offset(disp, _gloffset_ColorPointer, fn)
+#define CALL_DisableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DisableClientState, parameters)
+#define GET_DisableClientState(disp) GET_by_offset(disp, _gloffset_DisableClientState)
+#define SET_DisableClientState(disp, fn) SET_by_offset(disp, _gloffset_DisableClientState, fn)
+#define CALL_DrawArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei)), _gloffset_DrawArrays, parameters)
+#define GET_DrawArrays(disp) GET_by_offset(disp, _gloffset_DrawArrays)
+#define SET_DrawArrays(disp, fn) SET_by_offset(disp, _gloffset_DrawArrays, fn)
+#define CALL_DrawElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawElements, parameters)
+#define GET_DrawElements(disp) GET_by_offset(disp, _gloffset_DrawElements)
+#define SET_DrawElements(disp, fn) SET_by_offset(disp, _gloffset_DrawElements, fn)
+#define CALL_EdgeFlagPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_EdgeFlagPointer, parameters)
+#define GET_EdgeFlagPointer(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointer)
+#define SET_EdgeFlagPointer(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn)
+#define CALL_EnableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EnableClientState, parameters)
+#define GET_EnableClientState(disp) GET_by_offset(disp, _gloffset_EnableClientState)
+#define SET_EnableClientState(disp, fn) SET_by_offset(disp, _gloffset_EnableClientState, fn)
+#define CALL_IndexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_IndexPointer, parameters)
+#define GET_IndexPointer(disp) GET_by_offset(disp, _gloffset_IndexPointer)
+#define SET_IndexPointer(disp, fn) SET_by_offset(disp, _gloffset_IndexPointer, fn)
+#define CALL_Indexub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte)), _gloffset_Indexub, parameters)
+#define GET_Indexub(disp) GET_by_offset(disp, _gloffset_Indexub)
+#define SET_Indexub(disp, fn) SET_by_offset(disp, _gloffset_Indexub, fn)
+#define CALL_Indexubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Indexubv, parameters)
+#define GET_Indexubv(disp) GET_by_offset(disp, _gloffset_Indexubv)
+#define SET_Indexubv(disp, fn) SET_by_offset(disp, _gloffset_Indexubv, fn)
+#define CALL_InterleavedArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_InterleavedArrays, parameters)
+#define GET_InterleavedArrays(disp) GET_by_offset(disp, _gloffset_InterleavedArrays)
+#define SET_InterleavedArrays(disp, fn) SET_by_offset(disp, _gloffset_InterleavedArrays, fn)
+#define CALL_NormalPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_NormalPointer, parameters)
+#define GET_NormalPointer(disp) GET_by_offset(disp, _gloffset_NormalPointer)
+#define SET_NormalPointer(disp, fn) SET_by_offset(disp, _gloffset_NormalPointer, fn)
+#define CALL_PolygonOffset(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffset, parameters)
+#define GET_PolygonOffset(disp) GET_by_offset(disp, _gloffset_PolygonOffset)
+#define SET_PolygonOffset(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffset, fn)
+#define CALL_TexCoordPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_TexCoordPointer, parameters)
+#define GET_TexCoordPointer(disp) GET_by_offset(disp, _gloffset_TexCoordPointer)
+#define SET_TexCoordPointer(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointer, fn)
+#define CALL_VertexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexPointer, parameters)
+#define GET_VertexPointer(disp) GET_by_offset(disp, _gloffset_VertexPointer)
+#define SET_VertexPointer(disp, fn) SET_by_offset(disp, _gloffset_VertexPointer, fn)
+#define CALL_AreTexturesResident(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreTexturesResident, parameters)
+#define GET_AreTexturesResident(disp) GET_by_offset(disp, _gloffset_AreTexturesResident)
+#define SET_AreTexturesResident(disp, fn) SET_by_offset(disp, _gloffset_AreTexturesResident, fn)
+#define CALL_CopyTexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)), _gloffset_CopyTexImage1D, parameters)
+#define GET_CopyTexImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexImage1D)
+#define SET_CopyTexImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage1D, fn)
+#define CALL_CopyTexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)), _gloffset_CopyTexImage2D, parameters)
+#define GET_CopyTexImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexImage2D)
+#define SET_CopyTexImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage2D, fn)
+#define CALL_CopyTexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei)), _gloffset_CopyTexSubImage1D, parameters)
+#define GET_CopyTexSubImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage1D)
+#define SET_CopyTexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn)
+#define CALL_CopyTexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage2D, parameters)
+#define GET_CopyTexSubImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage2D)
+#define SET_CopyTexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn)
+#define CALL_DeleteTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTextures, parameters)
+#define GET_DeleteTextures(disp) GET_by_offset(disp, _gloffset_DeleteTextures)
+#define SET_DeleteTextures(disp, fn) SET_by_offset(disp, _gloffset_DeleteTextures, fn)
+#define CALL_GenTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTextures, parameters)
+#define GET_GenTextures(disp) GET_by_offset(disp, _gloffset_GenTextures)
+#define SET_GenTextures(disp, fn) SET_by_offset(disp, _gloffset_GenTextures, fn)
+#define CALL_GetPointerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid **)), _gloffset_GetPointerv, parameters)
+#define GET_GetPointerv(disp) GET_by_offset(disp, _gloffset_GetPointerv)
+#define SET_GetPointerv(disp, fn) SET_by_offset(disp, _gloffset_GetPointerv, fn)
+#define CALL_IsTexture(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTexture, parameters)
+#define GET_IsTexture(disp) GET_by_offset(disp, _gloffset_IsTexture)
+#define SET_IsTexture(disp, fn) SET_by_offset(disp, _gloffset_IsTexture, fn)
+#define CALL_PrioritizeTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, const GLclampf *)), _gloffset_PrioritizeTextures, parameters)
+#define GET_PrioritizeTextures(disp) GET_by_offset(disp, _gloffset_PrioritizeTextures)
+#define SET_PrioritizeTextures(disp, fn) SET_by_offset(disp, _gloffset_PrioritizeTextures, fn)
+#define CALL_TexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage1D, parameters)
+#define GET_TexSubImage1D(disp) GET_by_offset(disp, _gloffset_TexSubImage1D)
+#define SET_TexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage1D, fn)
+#define CALL_TexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage2D, parameters)
+#define GET_TexSubImage2D(disp) GET_by_offset(disp, _gloffset_TexSubImage2D)
+#define SET_TexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage2D, fn)
+#define CALL_PopClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopClientAttrib, parameters)
+#define GET_PopClientAttrib(disp) GET_by_offset(disp, _gloffset_PopClientAttrib)
+#define SET_PopClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopClientAttrib, fn)
+#define CALL_PushClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushClientAttrib, parameters)
+#define GET_PushClientAttrib(disp) GET_by_offset(disp, _gloffset_PushClientAttrib)
+#define SET_PushClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushClientAttrib, fn)
+#define CALL_BlendColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_BlendColor, parameters)
+#define GET_BlendColor(disp) GET_by_offset(disp, _gloffset_BlendColor)
+#define SET_BlendColor(disp, fn) SET_by_offset(disp, _gloffset_BlendColor, fn)
+#define CALL_BlendEquation(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BlendEquation, parameters)
+#define GET_BlendEquation(disp) GET_by_offset(disp, _gloffset_BlendEquation)
+#define SET_BlendEquation(disp, fn) SET_by_offset(disp, _gloffset_BlendEquation, fn)
+#define CALL_DrawRangeElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawRangeElements, parameters)
+#define GET_DrawRangeElements(disp) GET_by_offset(disp, _gloffset_DrawRangeElements)
+#define SET_DrawRangeElements(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElements, fn)
+#define CALL_ColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorTable, parameters)
+#define GET_ColorTable(disp) GET_by_offset(disp, _gloffset_ColorTable)
+#define SET_ColorTable(disp, fn) SET_by_offset(disp, _gloffset_ColorTable, fn)
+#define CALL_ColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ColorTableParameterfv, parameters)
+#define GET_ColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_ColorTableParameterfv)
+#define SET_ColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn)
+#define CALL_ColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ColorTableParameteriv, parameters)
+#define GET_ColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_ColorTableParameteriv)
+#define SET_ColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn)
+#define CALL_CopyColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyColorTable, parameters)
+#define GET_CopyColorTable(disp) GET_by_offset(disp, _gloffset_CopyColorTable)
+#define SET_CopyColorTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorTable, fn)
+#define CALL_GetColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetColorTable, parameters)
+#define GET_GetColorTable(disp) GET_by_offset(disp, _gloffset_GetColorTable)
+#define SET_GetColorTable(disp, fn) SET_by_offset(disp, _gloffset_GetColorTable, fn)
+#define CALL_GetColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetColorTableParameterfv, parameters)
+#define GET_GetColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameterfv)
+#define SET_GetColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn)
+#define CALL_GetColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetColorTableParameteriv, parameters)
+#define GET_GetColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameteriv)
+#define SET_GetColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn)
+#define CALL_ColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorSubTable, parameters)
+#define GET_ColorSubTable(disp) GET_by_offset(disp, _gloffset_ColorSubTable)
+#define SET_ColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_ColorSubTable, fn)
+#define CALL_CopyColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLint, GLint, GLsizei)), _gloffset_CopyColorSubTable, parameters)
+#define GET_CopyColorSubTable(disp) GET_by_offset(disp, _gloffset_CopyColorSubTable)
+#define SET_CopyColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorSubTable, fn)
+#define CALL_ConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter1D, parameters)
+#define GET_ConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter1D)
+#define SET_ConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn)
+#define CALL_ConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter2D, parameters)
+#define GET_ConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter2D)
+#define SET_ConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn)
+#define CALL_ConvolutionParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_ConvolutionParameterf, parameters)
+#define GET_ConvolutionParameterf(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterf)
+#define SET_ConvolutionParameterf(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn)
+#define CALL_ConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ConvolutionParameterfv, parameters)
+#define GET_ConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterfv)
+#define SET_ConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn)
+#define CALL_ConvolutionParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_ConvolutionParameteri, parameters)
+#define GET_ConvolutionParameteri(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteri)
+#define SET_ConvolutionParameteri(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn)
+#define CALL_ConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ConvolutionParameteriv, parameters)
+#define GET_ConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteriv)
+#define SET_ConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn)
+#define CALL_CopyConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyConvolutionFilter1D, parameters)
+#define GET_CopyConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D)
+#define SET_CopyConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn)
+#define CALL_CopyConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyConvolutionFilter2D, parameters)
+#define GET_CopyConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D)
+#define SET_CopyConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn)
+#define CALL_GetConvolutionFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetConvolutionFilter, parameters)
+#define GET_GetConvolutionFilter(disp) GET_by_offset(disp, _gloffset_GetConvolutionFilter)
+#define SET_GetConvolutionFilter(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn)
+#define CALL_GetConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetConvolutionParameterfv, parameters)
+#define GET_GetConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameterfv)
+#define SET_GetConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn)
+#define CALL_GetConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetConvolutionParameteriv, parameters)
+#define GET_GetConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameteriv)
+#define SET_GetConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn)
+#define CALL_GetSeparableFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)), _gloffset_GetSeparableFilter, parameters)
+#define GET_GetSeparableFilter(disp) GET_by_offset(disp, _gloffset_GetSeparableFilter)
+#define SET_GetSeparableFilter(disp, fn) SET_by_offset(disp, _gloffset_GetSeparableFilter, fn)
+#define CALL_SeparableFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)), _gloffset_SeparableFilter2D, parameters)
+#define GET_SeparableFilter2D(disp) GET_by_offset(disp, _gloffset_SeparableFilter2D)
+#define SET_SeparableFilter2D(disp, fn) SET_by_offset(disp, _gloffset_SeparableFilter2D, fn)
+#define CALL_GetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetHistogram, parameters)
+#define GET_GetHistogram(disp) GET_by_offset(disp, _gloffset_GetHistogram)
+#define SET_GetHistogram(disp, fn) SET_by_offset(disp, _gloffset_GetHistogram, fn)
+#define CALL_GetHistogramParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetHistogramParameterfv, parameters)
+#define GET_GetHistogramParameterfv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameterfv)
+#define SET_GetHistogramParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn)
+#define CALL_GetHistogramParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetHistogramParameteriv, parameters)
+#define GET_GetHistogramParameteriv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameteriv)
+#define SET_GetHistogramParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn)
+#define CALL_GetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetMinmax, parameters)
+#define GET_GetMinmax(disp) GET_by_offset(disp, _gloffset_GetMinmax)
+#define SET_GetMinmax(disp, fn) SET_by_offset(disp, _gloffset_GetMinmax, fn)
+#define CALL_GetMinmaxParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMinmaxParameterfv, parameters)
+#define GET_GetMinmaxParameterfv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameterfv)
+#define SET_GetMinmaxParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn)
+#define CALL_GetMinmaxParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMinmaxParameteriv, parameters)
+#define GET_GetMinmaxParameteriv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameteriv)
+#define SET_GetMinmaxParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn)
+#define CALL_Histogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLboolean)), _gloffset_Histogram, parameters)
+#define GET_Histogram(disp) GET_by_offset(disp, _gloffset_Histogram)
+#define SET_Histogram(disp, fn) SET_by_offset(disp, _gloffset_Histogram, fn)
+#define CALL_Minmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLboolean)), _gloffset_Minmax, parameters)
+#define GET_Minmax(disp) GET_by_offset(disp, _gloffset_Minmax)
+#define SET_Minmax(disp, fn) SET_by_offset(disp, _gloffset_Minmax, fn)
+#define CALL_ResetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetHistogram, parameters)
+#define GET_ResetHistogram(disp) GET_by_offset(disp, _gloffset_ResetHistogram)
+#define SET_ResetHistogram(disp, fn) SET_by_offset(disp, _gloffset_ResetHistogram, fn)
+#define CALL_ResetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetMinmax, parameters)
+#define GET_ResetMinmax(disp) GET_by_offset(disp, _gloffset_ResetMinmax)
+#define SET_ResetMinmax(disp, fn) SET_by_offset(disp, _gloffset_ResetMinmax, fn)
+#define CALL_TexImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage3D, parameters)
+#define GET_TexImage3D(disp) GET_by_offset(disp, _gloffset_TexImage3D)
+#define SET_TexImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexImage3D, fn)
+#define CALL_TexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage3D, parameters)
+#define GET_TexSubImage3D(disp) GET_by_offset(disp, _gloffset_TexSubImage3D)
+#define SET_TexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage3D, fn)
+#define CALL_CopyTexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage3D, parameters)
+#define GET_CopyTexSubImage3D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage3D)
+#define SET_CopyTexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn)
+#define CALL_ActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveTextureARB, parameters)
+#define GET_ActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ActiveTextureARB)
+#define SET_ActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ActiveTextureARB, fn)
+#define CALL_ClientActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ClientActiveTextureARB, parameters)
+#define GET_ClientActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ClientActiveTextureARB)
+#define SET_ClientActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ClientActiveTextureARB, fn)
+#define CALL_MultiTexCoord1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble)), _gloffset_MultiTexCoord1dARB, parameters)
+#define GET_MultiTexCoord1dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dARB)
+#define SET_MultiTexCoord1dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dARB, fn)
+#define CALL_MultiTexCoord1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord1dvARB, parameters)
+#define GET_MultiTexCoord1dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dvARB)
+#define SET_MultiTexCoord1dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dvARB, fn)
+#define CALL_MultiTexCoord1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_MultiTexCoord1fARB, parameters)
+#define GET_MultiTexCoord1fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fARB)
+#define SET_MultiTexCoord1fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn)
+#define CALL_MultiTexCoord1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord1fvARB, parameters)
+#define GET_MultiTexCoord1fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB)
+#define SET_MultiTexCoord1fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn)
+#define CALL_MultiTexCoord1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_MultiTexCoord1iARB, parameters)
+#define GET_MultiTexCoord1iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1iARB)
+#define SET_MultiTexCoord1iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1iARB, fn)
+#define CALL_MultiTexCoord1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord1ivARB, parameters)
+#define GET_MultiTexCoord1ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1ivARB)
+#define SET_MultiTexCoord1ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1ivARB, fn)
+#define CALL_MultiTexCoord1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort)), _gloffset_MultiTexCoord1sARB, parameters)
+#define GET_MultiTexCoord1sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1sARB)
+#define SET_MultiTexCoord1sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1sARB, fn)
+#define CALL_MultiTexCoord1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord1svARB, parameters)
+#define GET_MultiTexCoord1svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1svARB)
+#define SET_MultiTexCoord1svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1svARB, fn)
+#define CALL_MultiTexCoord2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble)), _gloffset_MultiTexCoord2dARB, parameters)
+#define GET_MultiTexCoord2dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dARB)
+#define SET_MultiTexCoord2dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dARB, fn)
+#define CALL_MultiTexCoord2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord2dvARB, parameters)
+#define GET_MultiTexCoord2dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dvARB)
+#define SET_MultiTexCoord2dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dvARB, fn)
+#define CALL_MultiTexCoord2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat)), _gloffset_MultiTexCoord2fARB, parameters)
+#define GET_MultiTexCoord2fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fARB)
+#define SET_MultiTexCoord2fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn)
+#define CALL_MultiTexCoord2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord2fvARB, parameters)
+#define GET_MultiTexCoord2fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB)
+#define SET_MultiTexCoord2fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn)
+#define CALL_MultiTexCoord2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_MultiTexCoord2iARB, parameters)
+#define GET_MultiTexCoord2iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2iARB)
+#define SET_MultiTexCoord2iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2iARB, fn)
+#define CALL_MultiTexCoord2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord2ivARB, parameters)
+#define GET_MultiTexCoord2ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2ivARB)
+#define SET_MultiTexCoord2ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2ivARB, fn)
+#define CALL_MultiTexCoord2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort)), _gloffset_MultiTexCoord2sARB, parameters)
+#define GET_MultiTexCoord2sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2sARB)
+#define SET_MultiTexCoord2sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2sARB, fn)
+#define CALL_MultiTexCoord2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord2svARB, parameters)
+#define GET_MultiTexCoord2svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2svARB)
+#define SET_MultiTexCoord2svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2svARB, fn)
+#define CALL_MultiTexCoord3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord3dARB, parameters)
+#define GET_MultiTexCoord3dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dARB)
+#define SET_MultiTexCoord3dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dARB, fn)
+#define CALL_MultiTexCoord3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord3dvARB, parameters)
+#define GET_MultiTexCoord3dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dvARB)
+#define SET_MultiTexCoord3dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dvARB, fn)
+#define CALL_MultiTexCoord3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord3fARB, parameters)
+#define GET_MultiTexCoord3fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fARB)
+#define SET_MultiTexCoord3fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn)
+#define CALL_MultiTexCoord3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord3fvARB, parameters)
+#define GET_MultiTexCoord3fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB)
+#define SET_MultiTexCoord3fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn)
+#define CALL_MultiTexCoord3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint)), _gloffset_MultiTexCoord3iARB, parameters)
+#define GET_MultiTexCoord3iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3iARB)
+#define SET_MultiTexCoord3iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3iARB, fn)
+#define CALL_MultiTexCoord3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord3ivARB, parameters)
+#define GET_MultiTexCoord3ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3ivARB)
+#define SET_MultiTexCoord3ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3ivARB, fn)
+#define CALL_MultiTexCoord3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord3sARB, parameters)
+#define GET_MultiTexCoord3sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3sARB)
+#define SET_MultiTexCoord3sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3sARB, fn)
+#define CALL_MultiTexCoord3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord3svARB, parameters)
+#define GET_MultiTexCoord3svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3svARB)
+#define SET_MultiTexCoord3svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3svARB, fn)
+#define CALL_MultiTexCoord4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord4dARB, parameters)
+#define GET_MultiTexCoord4dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dARB)
+#define SET_MultiTexCoord4dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dARB, fn)
+#define CALL_MultiTexCoord4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord4dvARB, parameters)
+#define GET_MultiTexCoord4dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dvARB)
+#define SET_MultiTexCoord4dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dvARB, fn)
+#define CALL_MultiTexCoord4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord4fARB, parameters)
+#define GET_MultiTexCoord4fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fARB)
+#define SET_MultiTexCoord4fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn)
+#define CALL_MultiTexCoord4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord4fvARB, parameters)
+#define GET_MultiTexCoord4fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB)
+#define SET_MultiTexCoord4fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn)
+#define CALL_MultiTexCoord4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_MultiTexCoord4iARB, parameters)
+#define GET_MultiTexCoord4iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4iARB)
+#define SET_MultiTexCoord4iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4iARB, fn)
+#define CALL_MultiTexCoord4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord4ivARB, parameters)
+#define GET_MultiTexCoord4ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4ivARB)
+#define SET_MultiTexCoord4ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4ivARB, fn)
+#define CALL_MultiTexCoord4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord4sARB, parameters)
+#define GET_MultiTexCoord4sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4sARB)
+#define SET_MultiTexCoord4sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4sARB, fn)
+#define CALL_MultiTexCoord4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord4svARB, parameters)
+#define GET_MultiTexCoord4svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4svARB)
+#define SET_MultiTexCoord4svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4svARB, fn)
+#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_AttachShader, parameters)
+#define GET_AttachShader(disp) GET_by_offset(disp, _gloffset_AttachShader)
+#define SET_AttachShader(disp, fn) SET_by_offset(disp, _gloffset_AttachShader, fn)
+#define CALL_CreateProgram(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(void)), _gloffset_CreateProgram, parameters)
+#define GET_CreateProgram(disp) GET_by_offset(disp, _gloffset_CreateProgram)
+#define SET_CreateProgram(disp, fn) SET_by_offset(disp, _gloffset_CreateProgram, fn)
+#define CALL_CreateShader(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum)), _gloffset_CreateShader, parameters)
+#define GET_CreateShader(disp) GET_by_offset(disp, _gloffset_CreateShader)
+#define SET_CreateShader(disp, fn) SET_by_offset(disp, _gloffset_CreateShader, fn)
+#define CALL_DeleteProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteProgram, parameters)
+#define GET_DeleteProgram(disp) GET_by_offset(disp, _gloffset_DeleteProgram)
+#define SET_DeleteProgram(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgram, fn)
+#define CALL_DeleteShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteShader, parameters)
+#define GET_DeleteShader(disp) GET_by_offset(disp, _gloffset_DeleteShader)
+#define SET_DeleteShader(disp, fn) SET_by_offset(disp, _gloffset_DeleteShader, fn)
+#define CALL_DetachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_DetachShader, parameters)
+#define GET_DetachShader(disp) GET_by_offset(disp, _gloffset_DetachShader)
+#define SET_DetachShader(disp, fn) SET_by_offset(disp, _gloffset_DetachShader, fn)
+#define CALL_GetAttachedShaders(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLuint *)), _gloffset_GetAttachedShaders, parameters)
+#define GET_GetAttachedShaders(disp) GET_by_offset(disp, _gloffset_GetAttachedShaders)
+#define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedShaders, fn)
+#define CALL_GetProgramInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetProgramInfoLog, parameters)
+#define GET_GetProgramInfoLog(disp) GET_by_offset(disp, _gloffset_GetProgramInfoLog)
+#define SET_GetProgramInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn)
+#define CALL_GetProgramiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramiv, parameters)
+#define GET_GetProgramiv(disp) GET_by_offset(disp, _gloffset_GetProgramiv)
+#define SET_GetProgramiv(disp, fn) SET_by_offset(disp, _gloffset_GetProgramiv, fn)
+#define CALL_GetShaderInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetShaderInfoLog, parameters)
+#define GET_GetShaderInfoLog(disp) GET_by_offset(disp, _gloffset_GetShaderInfoLog)
+#define SET_GetShaderInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn)
+#define CALL_GetShaderiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetShaderiv, parameters)
+#define GET_GetShaderiv(disp) GET_by_offset(disp, _gloffset_GetShaderiv)
+#define SET_GetShaderiv(disp, fn) SET_by_offset(disp, _gloffset_GetShaderiv, fn)
+#define CALL_IsProgram(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgram, parameters)
+#define GET_IsProgram(disp) GET_by_offset(disp, _gloffset_IsProgram)
+#define SET_IsProgram(disp, fn) SET_by_offset(disp, _gloffset_IsProgram, fn)
+#define CALL_IsShader(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsShader, parameters)
+#define GET_IsShader(disp) GET_by_offset(disp, _gloffset_IsShader)
+#define SET_IsShader(disp, fn) SET_by_offset(disp, _gloffset_IsShader, fn)
+#define CALL_StencilFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparate, parameters)
+#define GET_StencilFuncSeparate(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparate)
+#define SET_StencilFuncSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn)
+#define CALL_StencilMaskSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_StencilMaskSeparate, parameters)
+#define GET_StencilMaskSeparate(disp) GET_by_offset(disp, _gloffset_StencilMaskSeparate)
+#define SET_StencilMaskSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn)
+#define CALL_StencilOpSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_StencilOpSeparate, parameters)
+#define GET_StencilOpSeparate(disp) GET_by_offset(disp, _gloffset_StencilOpSeparate)
+#define SET_StencilOpSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilOpSeparate, fn)
+#define CALL_UniformMatrix2x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x3fv, parameters)
+#define GET_UniformMatrix2x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x3fv)
+#define SET_UniformMatrix2x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn)
+#define CALL_UniformMatrix2x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x4fv, parameters)
+#define GET_UniformMatrix2x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x4fv)
+#define SET_UniformMatrix2x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn)
+#define CALL_UniformMatrix3x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x2fv, parameters)
+#define GET_UniformMatrix3x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x2fv)
+#define SET_UniformMatrix3x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn)
+#define CALL_UniformMatrix3x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x4fv, parameters)
+#define GET_UniformMatrix3x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x4fv)
+#define SET_UniformMatrix3x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn)
+#define CALL_UniformMatrix4x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x2fv, parameters)
+#define GET_UniformMatrix4x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x2fv)
+#define SET_UniformMatrix4x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn)
+#define CALL_UniformMatrix4x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x3fv, parameters)
+#define GET_UniformMatrix4x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x3fv)
+#define SET_UniformMatrix4x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn)
+#define CALL_ClampColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColor, parameters)
+#define GET_ClampColor(disp) GET_by_offset(disp, _gloffset_ClampColor)
+#define SET_ClampColor(disp, fn) SET_by_offset(disp, _gloffset_ClampColor, fn)
+#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLfloat, GLint)), _gloffset_ClearBufferfi, parameters)
+#define GET_ClearBufferfi(disp) GET_by_offset(disp, _gloffset_ClearBufferfi)
+#define SET_ClearBufferfi(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfi, fn)
+#define CALL_ClearBufferfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat *)), _gloffset_ClearBufferfv, parameters)
+#define GET_ClearBufferfv(disp) GET_by_offset(disp, _gloffset_ClearBufferfv)
+#define SET_ClearBufferfv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfv, fn)
+#define CALL_ClearBufferiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLint *)), _gloffset_ClearBufferiv, parameters)
+#define GET_ClearBufferiv(disp) GET_by_offset(disp, _gloffset_ClearBufferiv)
+#define SET_ClearBufferiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferiv, fn)
+#define CALL_ClearBufferuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLuint *)), _gloffset_ClearBufferuiv, parameters)
+#define GET_ClearBufferuiv(disp) GET_by_offset(disp, _gloffset_ClearBufferuiv)
+#define SET_ClearBufferuiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferuiv, fn)
+#define CALL_GetStringi(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_GetStringi, parameters)
+#define GET_GetStringi(disp) GET_by_offset(disp, _gloffset_GetStringi)
+#define SET_GetStringi(disp, fn) SET_by_offset(disp, _gloffset_GetStringi, fn)
+#define CALL_TexBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBuffer, parameters)
+#define GET_TexBuffer(disp) GET_by_offset(disp, _gloffset_TexBuffer)
+#define SET_TexBuffer(disp, fn) SET_by_offset(disp, _gloffset_TexBuffer, fn)
+#define CALL_FramebufferTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture, parameters)
+#define GET_FramebufferTexture(disp) GET_by_offset(disp, _gloffset_FramebufferTexture)
+#define SET_FramebufferTexture(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture, fn)
+#define CALL_GetBufferParameteri64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint64 *)), _gloffset_GetBufferParameteri64v, parameters)
+#define GET_GetBufferParameteri64v(disp) GET_by_offset(disp, _gloffset_GetBufferParameteri64v)
+#define SET_GetBufferParameteri64v(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameteri64v, fn)
+#define CALL_GetInteger64i_v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint64 *)), _gloffset_GetInteger64i_v, parameters)
+#define GET_GetInteger64i_v(disp) GET_by_offset(disp, _gloffset_GetInteger64i_v)
+#define SET_GetInteger64i_v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64i_v, fn)
+#define CALL_VertexAttribDivisor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisor, parameters)
+#define GET_VertexAttribDivisor(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisor)
+#define SET_VertexAttribDivisor(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisor, fn)
+#define CALL_LoadTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadTransposeMatrixdARB, parameters)
+#define GET_LoadTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB)
+#define SET_LoadTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB, fn)
+#define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadTransposeMatrixfARB, parameters)
+#define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB)
+#define SET_LoadTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB, fn)
+#define CALL_MultTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultTransposeMatrixdARB, parameters)
+#define GET_MultTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixdARB)
+#define SET_MultTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixdARB, fn)
+#define CALL_MultTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultTransposeMatrixfARB, parameters)
+#define GET_MultTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixfARB)
+#define SET_MultTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixfARB, fn)
+#define CALL_SampleCoverageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleCoverageARB, parameters)
+#define GET_SampleCoverageARB(disp) GET_by_offset(disp, _gloffset_SampleCoverageARB)
+#define SET_SampleCoverageARB(disp, fn) SET_by_offset(disp, _gloffset_SampleCoverageARB, fn)
+#define CALL_CompressedTexImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage1DARB, parameters)
+#define GET_CompressedTexImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage1DARB)
+#define SET_CompressedTexImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage1DARB, fn)
+#define CALL_CompressedTexImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage2DARB, parameters)
+#define GET_CompressedTexImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage2DARB)
+#define SET_CompressedTexImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage2DARB, fn)
+#define CALL_CompressedTexImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage3DARB, parameters)
+#define GET_CompressedTexImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage3DARB)
+#define SET_CompressedTexImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage3DARB, fn)
+#define CALL_CompressedTexSubImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage1DARB, parameters)
+#define GET_CompressedTexSubImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB)
+#define SET_CompressedTexSubImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB, fn)
+#define CALL_CompressedTexSubImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage2DARB, parameters)
+#define GET_CompressedTexSubImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB)
+#define SET_CompressedTexSubImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB, fn)
+#define CALL_CompressedTexSubImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage3DARB, parameters)
+#define GET_CompressedTexSubImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB)
+#define SET_CompressedTexSubImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB, fn)
+#define CALL_GetCompressedTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLvoid *)), _gloffset_GetCompressedTexImageARB, parameters)
+#define GET_GetCompressedTexImageARB(disp) GET_by_offset(disp, _gloffset_GetCompressedTexImageARB)
+#define SET_GetCompressedTexImageARB(disp, fn) SET_by_offset(disp, _gloffset_GetCompressedTexImageARB, fn)
+#define CALL_DisableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DisableVertexAttribArrayARB, parameters)
+#define GET_DisableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB)
+#define SET_DisableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB, fn)
+#define CALL_EnableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_EnableVertexAttribArrayARB, parameters)
+#define GET_EnableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB)
+#define SET_EnableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB, fn)
+#define CALL_GetProgramEnvParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramEnvParameterdvARB, parameters)
+#define GET_GetProgramEnvParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB)
+#define SET_GetProgramEnvParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn)
+#define CALL_GetProgramEnvParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramEnvParameterfvARB, parameters)
+#define GET_GetProgramEnvParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB)
+#define SET_GetProgramEnvParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn)
+#define CALL_GetProgramLocalParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramLocalParameterdvARB, parameters)
+#define GET_GetProgramLocalParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB)
+#define SET_GetProgramLocalParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn)
+#define CALL_GetProgramLocalParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramLocalParameterfvARB, parameters)
+#define GET_GetProgramLocalParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB)
+#define SET_GetProgramLocalParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn)
+#define CALL_GetProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid *)), _gloffset_GetProgramStringARB, parameters)
+#define GET_GetProgramStringARB(disp) GET_by_offset(disp, _gloffset_GetProgramStringARB)
+#define SET_GetProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringARB, fn)
+#define CALL_GetProgramivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetProgramivARB, parameters)
+#define GET_GetProgramivARB(disp) GET_by_offset(disp, _gloffset_GetProgramivARB)
+#define SET_GetProgramivARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivARB, fn)
+#define CALL_GetVertexAttribdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvARB, parameters)
+#define GET_GetVertexAttribdvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvARB)
+#define SET_GetVertexAttribdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvARB, fn)
+#define CALL_GetVertexAttribfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvARB, parameters)
+#define GET_GetVertexAttribfvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvARB)
+#define SET_GetVertexAttribfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvARB, fn)
+#define CALL_GetVertexAttribivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivARB, parameters)
+#define GET_GetVertexAttribivARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivARB)
+#define SET_GetVertexAttribivARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivARB, fn)
+#define CALL_ProgramEnvParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramEnvParameter4dARB, parameters)
+#define GET_ProgramEnvParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB)
+#define SET_ProgramEnvParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn)
+#define CALL_ProgramEnvParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramEnvParameter4dvARB, parameters)
+#define GET_ProgramEnvParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB)
+#define SET_ProgramEnvParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn)
+#define CALL_ProgramEnvParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramEnvParameter4fARB, parameters)
+#define GET_ProgramEnvParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB)
+#define SET_ProgramEnvParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn)
+#define CALL_ProgramEnvParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramEnvParameter4fvARB, parameters)
+#define GET_ProgramEnvParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB)
+#define SET_ProgramEnvParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn)
+#define CALL_ProgramLocalParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramLocalParameter4dARB, parameters)
+#define GET_ProgramLocalParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB)
+#define SET_ProgramLocalParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn)
+#define CALL_ProgramLocalParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramLocalParameter4dvARB, parameters)
+#define GET_ProgramLocalParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB)
+#define SET_ProgramLocalParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn)
+#define CALL_ProgramLocalParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramLocalParameter4fARB, parameters)
+#define GET_ProgramLocalParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB)
+#define SET_ProgramLocalParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn)
+#define CALL_ProgramLocalParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramLocalParameter4fvARB, parameters)
+#define GET_ProgramLocalParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB)
+#define SET_ProgramLocalParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn)
+#define CALL_ProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, const GLvoid *)), _gloffset_ProgramStringARB, parameters)
+#define GET_ProgramStringARB(disp) GET_by_offset(disp, _gloffset_ProgramStringARB)
+#define SET_ProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramStringARB, fn)
+#define CALL_VertexAttrib1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dARB, parameters)
+#define GET_VertexAttrib1dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dARB)
+#define SET_VertexAttrib1dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dARB, fn)
+#define CALL_VertexAttrib1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvARB, parameters)
+#define GET_VertexAttrib1dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvARB)
+#define SET_VertexAttrib1dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvARB, fn)
+#define CALL_VertexAttrib1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fARB, parameters)
+#define GET_VertexAttrib1fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fARB)
+#define SET_VertexAttrib1fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn)
+#define CALL_VertexAttrib1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvARB, parameters)
+#define GET_VertexAttrib1fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvARB)
+#define SET_VertexAttrib1fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn)
+#define CALL_VertexAttrib1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sARB, parameters)
+#define GET_VertexAttrib1sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sARB)
+#define SET_VertexAttrib1sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sARB, fn)
+#define CALL_VertexAttrib1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svARB, parameters)
+#define GET_VertexAttrib1svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svARB)
+#define SET_VertexAttrib1svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svARB, fn)
+#define CALL_VertexAttrib2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dARB, parameters)
+#define GET_VertexAttrib2dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dARB)
+#define SET_VertexAttrib2dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dARB, fn)
+#define CALL_VertexAttrib2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvARB, parameters)
+#define GET_VertexAttrib2dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvARB)
+#define SET_VertexAttrib2dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvARB, fn)
+#define CALL_VertexAttrib2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fARB, parameters)
+#define GET_VertexAttrib2fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fARB)
+#define SET_VertexAttrib2fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn)
+#define CALL_VertexAttrib2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvARB, parameters)
+#define GET_VertexAttrib2fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvARB)
+#define SET_VertexAttrib2fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn)
+#define CALL_VertexAttrib2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sARB, parameters)
+#define GET_VertexAttrib2sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sARB)
+#define SET_VertexAttrib2sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sARB, fn)
+#define CALL_VertexAttrib2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svARB, parameters)
+#define GET_VertexAttrib2svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svARB)
+#define SET_VertexAttrib2svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svARB, fn)
+#define CALL_VertexAttrib3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dARB, parameters)
+#define GET_VertexAttrib3dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dARB)
+#define SET_VertexAttrib3dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dARB, fn)
+#define CALL_VertexAttrib3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvARB, parameters)
+#define GET_VertexAttrib3dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvARB)
+#define SET_VertexAttrib3dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvARB, fn)
+#define CALL_VertexAttrib3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fARB, parameters)
+#define GET_VertexAttrib3fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fARB)
+#define SET_VertexAttrib3fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn)
+#define CALL_VertexAttrib3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvARB, parameters)
+#define GET_VertexAttrib3fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvARB)
+#define SET_VertexAttrib3fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn)
+#define CALL_VertexAttrib3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sARB, parameters)
+#define GET_VertexAttrib3sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sARB)
+#define SET_VertexAttrib3sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sARB, fn)
+#define CALL_VertexAttrib3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svARB, parameters)
+#define GET_VertexAttrib3svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svARB)
+#define SET_VertexAttrib3svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svARB, fn)
+#define CALL_VertexAttrib4NbvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4NbvARB, parameters)
+#define GET_VertexAttrib4NbvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NbvARB)
+#define SET_VertexAttrib4NbvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NbvARB, fn)
+#define CALL_VertexAttrib4NivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4NivARB, parameters)
+#define GET_VertexAttrib4NivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NivARB)
+#define SET_VertexAttrib4NivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NivARB, fn)
+#define CALL_VertexAttrib4NsvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4NsvARB, parameters)
+#define GET_VertexAttrib4NsvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NsvARB)
+#define SET_VertexAttrib4NsvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NsvARB, fn)
+#define CALL_VertexAttrib4NubARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4NubARB, parameters)
+#define GET_VertexAttrib4NubARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubARB)
+#define SET_VertexAttrib4NubARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubARB, fn)
+#define CALL_VertexAttrib4NubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4NubvARB, parameters)
+#define GET_VertexAttrib4NubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubvARB)
+#define SET_VertexAttrib4NubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubvARB, fn)
+#define CALL_VertexAttrib4NuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4NuivARB, parameters)
+#define GET_VertexAttrib4NuivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NuivARB)
+#define SET_VertexAttrib4NuivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NuivARB, fn)
+#define CALL_VertexAttrib4NusvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4NusvARB, parameters)
+#define GET_VertexAttrib4NusvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NusvARB)
+#define SET_VertexAttrib4NusvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NusvARB, fn)
+#define CALL_VertexAttrib4bvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4bvARB, parameters)
+#define GET_VertexAttrib4bvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4bvARB)
+#define SET_VertexAttrib4bvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4bvARB, fn)
+#define CALL_VertexAttrib4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dARB, parameters)
+#define GET_VertexAttrib4dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dARB)
+#define SET_VertexAttrib4dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dARB, fn)
+#define CALL_VertexAttrib4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvARB, parameters)
+#define GET_VertexAttrib4dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvARB)
+#define SET_VertexAttrib4dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvARB, fn)
+#define CALL_VertexAttrib4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fARB, parameters)
+#define GET_VertexAttrib4fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fARB)
+#define SET_VertexAttrib4fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn)
+#define CALL_VertexAttrib4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvARB, parameters)
+#define GET_VertexAttrib4fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvARB)
+#define SET_VertexAttrib4fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn)
+#define CALL_VertexAttrib4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4ivARB, parameters)
+#define GET_VertexAttrib4ivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ivARB)
+#define SET_VertexAttrib4ivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ivARB, fn)
+#define CALL_VertexAttrib4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sARB, parameters)
+#define GET_VertexAttrib4sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sARB)
+#define SET_VertexAttrib4sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sARB, fn)
+#define CALL_VertexAttrib4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svARB, parameters)
+#define GET_VertexAttrib4svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svARB)
+#define SET_VertexAttrib4svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svARB, fn)
+#define CALL_VertexAttrib4ubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvARB, parameters)
+#define GET_VertexAttrib4ubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvARB)
+#define SET_VertexAttrib4ubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvARB, fn)
+#define CALL_VertexAttrib4uivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4uivARB, parameters)
+#define GET_VertexAttrib4uivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4uivARB)
+#define SET_VertexAttrib4uivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4uivARB, fn)
+#define CALL_VertexAttrib4usvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4usvARB, parameters)
+#define GET_VertexAttrib4usvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4usvARB)
+#define SET_VertexAttrib4usvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4usvARB, fn)
+#define CALL_VertexAttribPointerARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerARB, parameters)
+#define GET_VertexAttribPointerARB(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerARB)
+#define SET_VertexAttribPointerARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerARB, fn)
+#define CALL_BindBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindBufferARB, parameters)
+#define GET_BindBufferARB(disp) GET_by_offset(disp, _gloffset_BindBufferARB)
+#define SET_BindBufferARB(disp, fn) SET_by_offset(disp, _gloffset_BindBufferARB, fn)
+#define CALL_BufferDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)), _gloffset_BufferDataARB, parameters)
+#define GET_BufferDataARB(disp) GET_by_offset(disp, _gloffset_BufferDataARB)
+#define SET_BufferDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferDataARB, fn)
+#define CALL_BufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)), _gloffset_BufferSubDataARB, parameters)
+#define GET_BufferSubDataARB(disp) GET_by_offset(disp, _gloffset_BufferSubDataARB)
+#define SET_BufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferSubDataARB, fn)
+#define CALL_DeleteBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteBuffersARB, parameters)
+#define GET_DeleteBuffersARB(disp) GET_by_offset(disp, _gloffset_DeleteBuffersARB)
+#define SET_DeleteBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteBuffersARB, fn)
+#define CALL_GenBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenBuffersARB, parameters)
+#define GET_GenBuffersARB(disp) GET_by_offset(disp, _gloffset_GenBuffersARB)
+#define SET_GenBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_GenBuffersARB, fn)
+#define CALL_GetBufferParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetBufferParameterivARB, parameters)
+#define GET_GetBufferParameterivARB(disp) GET_by_offset(disp, _gloffset_GetBufferParameterivARB)
+#define SET_GetBufferParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameterivARB, fn)
+#define CALL_GetBufferPointervARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetBufferPointervARB, parameters)
+#define GET_GetBufferPointervARB(disp) GET_by_offset(disp, _gloffset_GetBufferPointervARB)
+#define SET_GetBufferPointervARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferPointervARB, fn)
+#define CALL_GetBufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)), _gloffset_GetBufferSubDataARB, parameters)
+#define GET_GetBufferSubDataARB(disp) GET_by_offset(disp, _gloffset_GetBufferSubDataARB)
+#define SET_GetBufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferSubDataARB, fn)
+#define CALL_IsBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsBufferARB, parameters)
+#define GET_IsBufferARB(disp) GET_by_offset(disp, _gloffset_IsBufferARB)
+#define SET_IsBufferARB(disp, fn) SET_by_offset(disp, _gloffset_IsBufferARB, fn)
+#define CALL_MapBufferARB(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_MapBufferARB, parameters)
+#define GET_MapBufferARB(disp) GET_by_offset(disp, _gloffset_MapBufferARB)
+#define SET_MapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_MapBufferARB, fn)
+#define CALL_UnmapBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_UnmapBufferARB, parameters)
+#define GET_UnmapBufferARB(disp) GET_by_offset(disp, _gloffset_UnmapBufferARB)
+#define SET_UnmapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_UnmapBufferARB, fn)
+#define CALL_BeginQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BeginQueryARB, parameters)
+#define GET_BeginQueryARB(disp) GET_by_offset(disp, _gloffset_BeginQueryARB)
+#define SET_BeginQueryARB(disp, fn) SET_by_offset(disp, _gloffset_BeginQueryARB, fn)
+#define CALL_DeleteQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteQueriesARB, parameters)
+#define GET_DeleteQueriesARB(disp) GET_by_offset(disp, _gloffset_DeleteQueriesARB)
+#define SET_DeleteQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteQueriesARB, fn)
+#define CALL_EndQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EndQueryARB, parameters)
+#define GET_EndQueryARB(disp) GET_by_offset(disp, _gloffset_EndQueryARB)
+#define SET_EndQueryARB(disp, fn) SET_by_offset(disp, _gloffset_EndQueryARB, fn)
+#define CALL_GenQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenQueriesARB, parameters)
+#define GET_GenQueriesARB(disp) GET_by_offset(disp, _gloffset_GenQueriesARB)
+#define SET_GenQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_GenQueriesARB, fn)
+#define CALL_GetQueryObjectivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetQueryObjectivARB, parameters)
+#define GET_GetQueryObjectivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectivARB)
+#define SET_GetQueryObjectivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectivARB, fn)
+#define CALL_GetQueryObjectuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetQueryObjectuivARB, parameters)
+#define GET_GetQueryObjectuivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectuivARB)
+#define SET_GetQueryObjectuivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectuivARB, fn)
+#define CALL_GetQueryivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetQueryivARB, parameters)
+#define GET_GetQueryivARB(disp) GET_by_offset(disp, _gloffset_GetQueryivARB)
+#define SET_GetQueryivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryivARB, fn)
+#define CALL_IsQueryARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsQueryARB, parameters)
+#define GET_IsQueryARB(disp) GET_by_offset(disp, _gloffset_IsQueryARB)
+#define SET_IsQueryARB(disp, fn) SET_by_offset(disp, _gloffset_IsQueryARB, fn)
+#define CALL_AttachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_AttachObjectARB, parameters)
+#define GET_AttachObjectARB(disp) GET_by_offset(disp, _gloffset_AttachObjectARB)
+#define SET_AttachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_AttachObjectARB, fn)
+#define CALL_CompileShaderARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_CompileShaderARB, parameters)
+#define GET_CompileShaderARB(disp) GET_by_offset(disp, _gloffset_CompileShaderARB)
+#define SET_CompileShaderARB(disp, fn) SET_by_offset(disp, _gloffset_CompileShaderARB, fn)
+#define CALL_CreateProgramObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(void)), _gloffset_CreateProgramObjectARB, parameters)
+#define GET_CreateProgramObjectARB(disp) GET_by_offset(disp, _gloffset_CreateProgramObjectARB)
+#define SET_CreateProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn)
+#define CALL_CreateShaderObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_CreateShaderObjectARB, parameters)
+#define GET_CreateShaderObjectARB(disp) GET_by_offset(disp, _gloffset_CreateShaderObjectARB)
+#define SET_CreateShaderObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn)
+#define CALL_DeleteObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_DeleteObjectARB, parameters)
+#define GET_DeleteObjectARB(disp) GET_by_offset(disp, _gloffset_DeleteObjectARB)
+#define SET_DeleteObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteObjectARB, fn)
+#define CALL_DetachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_DetachObjectARB, parameters)
+#define GET_DetachObjectARB(disp) GET_by_offset(disp, _gloffset_DetachObjectARB)
+#define SET_DetachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DetachObjectARB, fn)
+#define CALL_GetActiveUniformARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveUniformARB, parameters)
+#define GET_GetActiveUniformARB(disp) GET_by_offset(disp, _gloffset_GetActiveUniformARB)
+#define SET_GetActiveUniformARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveUniformARB, fn)
+#define CALL_GetAttachedObjectsARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)), _gloffset_GetAttachedObjectsARB, parameters)
+#define GET_GetAttachedObjectsARB(disp) GET_by_offset(disp, _gloffset_GetAttachedObjectsARB)
+#define SET_GetAttachedObjectsARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn)
+#define CALL_GetHandleARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_GetHandleARB, parameters)
+#define GET_GetHandleARB(disp) GET_by_offset(disp, _gloffset_GetHandleARB)
+#define SET_GetHandleARB(disp, fn) SET_by_offset(disp, _gloffset_GetHandleARB, fn)
+#define CALL_GetInfoLogARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetInfoLogARB, parameters)
+#define GET_GetInfoLogARB(disp) GET_by_offset(disp, _gloffset_GetInfoLogARB)
+#define SET_GetInfoLogARB(disp, fn) SET_by_offset(disp, _gloffset_GetInfoLogARB, fn)
+#define CALL_GetObjectParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLfloat *)), _gloffset_GetObjectParameterfvARB, parameters)
+#define GET_GetObjectParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterfvARB)
+#define SET_GetObjectParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn)
+#define CALL_GetObjectParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLint *)), _gloffset_GetObjectParameterivARB, parameters)
+#define GET_GetObjectParameterivARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivARB)
+#define SET_GetObjectParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn)
+#define CALL_GetShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetShaderSourceARB, parameters)
+#define GET_GetShaderSourceARB(disp) GET_by_offset(disp, _gloffset_GetShaderSourceARB)
+#define SET_GetShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_GetShaderSourceARB, fn)
+#define CALL_GetUniformLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetUniformLocationARB, parameters)
+#define GET_GetUniformLocationARB(disp) GET_by_offset(disp, _gloffset_GetUniformLocationARB)
+#define SET_GetUniformLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformLocationARB, fn)
+#define CALL_GetUniformfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLfloat *)), _gloffset_GetUniformfvARB, parameters)
+#define GET_GetUniformfvARB(disp) GET_by_offset(disp, _gloffset_GetUniformfvARB)
+#define SET_GetUniformfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformfvARB, fn)
+#define CALL_GetUniformivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLint *)), _gloffset_GetUniformivARB, parameters)
+#define GET_GetUniformivARB(disp) GET_by_offset(disp, _gloffset_GetUniformivARB)
+#define SET_GetUniformivARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformivARB, fn)
+#define CALL_LinkProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_LinkProgramARB, parameters)
+#define GET_LinkProgramARB(disp) GET_by_offset(disp, _gloffset_LinkProgramARB)
+#define SET_LinkProgramARB(disp, fn) SET_by_offset(disp, _gloffset_LinkProgramARB, fn)
+#define CALL_ShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)), _gloffset_ShaderSourceARB, parameters)
+#define GET_ShaderSourceARB(disp) GET_by_offset(disp, _gloffset_ShaderSourceARB)
+#define SET_ShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_ShaderSourceARB, fn)
+#define CALL_Uniform1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat)), _gloffset_Uniform1fARB, parameters)
+#define GET_Uniform1fARB(disp) GET_by_offset(disp, _gloffset_Uniform1fARB)
+#define SET_Uniform1fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fARB, fn)
+#define CALL_Uniform1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform1fvARB, parameters)
+#define GET_Uniform1fvARB(disp) GET_by_offset(disp, _gloffset_Uniform1fvARB)
+#define SET_Uniform1fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fvARB, fn)
+#define CALL_Uniform1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Uniform1iARB, parameters)
+#define GET_Uniform1iARB(disp) GET_by_offset(disp, _gloffset_Uniform1iARB)
+#define SET_Uniform1iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1iARB, fn)
+#define CALL_Uniform1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform1ivARB, parameters)
+#define GET_Uniform1ivARB(disp) GET_by_offset(disp, _gloffset_Uniform1ivARB)
+#define SET_Uniform1ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1ivARB, fn)
+#define CALL_Uniform2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_Uniform2fARB, parameters)
+#define GET_Uniform2fARB(disp) GET_by_offset(disp, _gloffset_Uniform2fARB)
+#define SET_Uniform2fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fARB, fn)
+#define CALL_Uniform2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform2fvARB, parameters)
+#define GET_Uniform2fvARB(disp) GET_by_offset(disp, _gloffset_Uniform2fvARB)
+#define SET_Uniform2fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fvARB, fn)
+#define CALL_Uniform2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Uniform2iARB, parameters)
+#define GET_Uniform2iARB(disp) GET_by_offset(disp, _gloffset_Uniform2iARB)
+#define SET_Uniform2iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2iARB, fn)
+#define CALL_Uniform2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform2ivARB, parameters)
+#define GET_Uniform2ivARB(disp) GET_by_offset(disp, _gloffset_Uniform2ivARB)
+#define SET_Uniform2ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2ivARB, fn)
+#define CALL_Uniform3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform3fARB, parameters)
+#define GET_Uniform3fARB(disp) GET_by_offset(disp, _gloffset_Uniform3fARB)
+#define SET_Uniform3fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fARB, fn)
+#define CALL_Uniform3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform3fvARB, parameters)
+#define GET_Uniform3fvARB(disp) GET_by_offset(disp, _gloffset_Uniform3fvARB)
+#define SET_Uniform3fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fvARB, fn)
+#define CALL_Uniform3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Uniform3iARB, parameters)
+#define GET_Uniform3iARB(disp) GET_by_offset(disp, _gloffset_Uniform3iARB)
+#define SET_Uniform3iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3iARB, fn)
+#define CALL_Uniform3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform3ivARB, parameters)
+#define GET_Uniform3ivARB(disp) GET_by_offset(disp, _gloffset_Uniform3ivARB)
+#define SET_Uniform3ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3ivARB, fn)
+#define CALL_Uniform4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform4fARB, parameters)
+#define GET_Uniform4fARB(disp) GET_by_offset(disp, _gloffset_Uniform4fARB)
+#define SET_Uniform4fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fARB, fn)
+#define CALL_Uniform4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform4fvARB, parameters)
+#define GET_Uniform4fvARB(disp) GET_by_offset(disp, _gloffset_Uniform4fvARB)
+#define SET_Uniform4fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fvARB, fn)
+#define CALL_Uniform4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint)), _gloffset_Uniform4iARB, parameters)
+#define GET_Uniform4iARB(disp) GET_by_offset(disp, _gloffset_Uniform4iARB)
+#define SET_Uniform4iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4iARB, fn)
+#define CALL_Uniform4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform4ivARB, parameters)
+#define GET_Uniform4ivARB(disp) GET_by_offset(disp, _gloffset_Uniform4ivARB)
+#define SET_Uniform4ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4ivARB, fn)
+#define CALL_UniformMatrix2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2fvARB, parameters)
+#define GET_UniformMatrix2fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix2fvARB)
+#define SET_UniformMatrix2fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2fvARB, fn)
+#define CALL_UniformMatrix3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3fvARB, parameters)
+#define GET_UniformMatrix3fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix3fvARB)
+#define SET_UniformMatrix3fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3fvARB, fn)
+#define CALL_UniformMatrix4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4fvARB, parameters)
+#define GET_UniformMatrix4fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix4fvARB)
+#define SET_UniformMatrix4fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4fvARB, fn)
+#define CALL_UseProgramObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_UseProgramObjectARB, parameters)
+#define GET_UseProgramObjectARB(disp) GET_by_offset(disp, _gloffset_UseProgramObjectARB)
+#define SET_UseProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_UseProgramObjectARB, fn)
+#define CALL_ValidateProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_ValidateProgramARB, parameters)
+#define GET_ValidateProgramARB(disp) GET_by_offset(disp, _gloffset_ValidateProgramARB)
+#define SET_ValidateProgramARB(disp, fn) SET_by_offset(disp, _gloffset_ValidateProgramARB, fn)
+#define CALL_BindAttribLocationARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, const GLcharARB *)), _gloffset_BindAttribLocationARB, parameters)
+#define GET_BindAttribLocationARB(disp) GET_by_offset(disp, _gloffset_BindAttribLocationARB)
+#define SET_BindAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_BindAttribLocationARB, fn)
+#define CALL_GetActiveAttribARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveAttribARB, parameters)
+#define GET_GetActiveAttribARB(disp) GET_by_offset(disp, _gloffset_GetActiveAttribARB)
+#define SET_GetActiveAttribARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveAttribARB, fn)
+#define CALL_GetAttribLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetAttribLocationARB, parameters)
+#define GET_GetAttribLocationARB(disp) GET_by_offset(disp, _gloffset_GetAttribLocationARB)
+#define SET_GetAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttribLocationARB, fn)
+#define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters)
+#define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB)
+#define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn)
+#define CALL_DrawArraysInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstancedARB, parameters)
+#define GET_DrawArraysInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawArraysInstancedARB)
+#define SET_DrawArraysInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn)
+#define CALL_DrawElementsInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)), _gloffset_DrawElementsInstancedARB, parameters)
+#define GET_DrawElementsInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawElementsInstancedARB)
+#define SET_DrawElementsInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsInstancedARB, fn)
+#define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageMultisample, parameters)
+#define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample)
+#define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn)
+#define CALL_FramebufferTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTextureARB, parameters)
+#define GET_FramebufferTextureARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureARB)
+#define SET_FramebufferTextureARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureARB, fn)
+#define CALL_FramebufferTextureFaceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLenum)), _gloffset_FramebufferTextureFaceARB, parameters)
+#define GET_FramebufferTextureFaceARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB)
+#define SET_FramebufferTextureFaceARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn)
+#define CALL_ProgramParameteriARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_ProgramParameteriARB, parameters)
+#define GET_ProgramParameteriARB(disp) GET_by_offset(disp, _gloffset_ProgramParameteriARB)
+#define SET_ProgramParameteriARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameteriARB, fn)
+#define CALL_VertexAttribDivisorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisorARB, parameters)
+#define GET_VertexAttribDivisorARB(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisorARB)
+#define SET_VertexAttribDivisorARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisorARB, fn)
+#define CALL_FlushMappedBufferRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRange, parameters)
+#define GET_FlushMappedBufferRange(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRange)
+#define SET_FlushMappedBufferRange(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn)
+#define CALL_MapBufferRange(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, GLbitfield)), _gloffset_MapBufferRange, parameters)
+#define GET_MapBufferRange(disp) GET_by_offset(disp, _gloffset_MapBufferRange)
+#define SET_MapBufferRange(disp, fn) SET_by_offset(disp, _gloffset_MapBufferRange, fn)
+#define CALL_BindVertexArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArray, parameters)
+#define GET_BindVertexArray(disp) GET_by_offset(disp, _gloffset_BindVertexArray)
+#define SET_BindVertexArray(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArray, fn)
+#define CALL_GenVertexArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArrays, parameters)
+#define GET_GenVertexArrays(disp) GET_by_offset(disp, _gloffset_GenVertexArrays)
+#define SET_GenVertexArrays(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArrays, fn)
+#define CALL_CopyBufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)), _gloffset_CopyBufferSubData, parameters)
+#define GET_CopyBufferSubData(disp) GET_by_offset(disp, _gloffset_CopyBufferSubData)
+#define SET_CopyBufferSubData(disp, fn) SET_by_offset(disp, _gloffset_CopyBufferSubData, fn)
+#define CALL_ClientWaitSync(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_ClientWaitSync, parameters)
+#define GET_ClientWaitSync(disp) GET_by_offset(disp, _gloffset_ClientWaitSync)
+#define SET_ClientWaitSync(disp, fn) SET_by_offset(disp, _gloffset_ClientWaitSync, fn)
+#define CALL_DeleteSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync)), _gloffset_DeleteSync, parameters)
+#define GET_DeleteSync(disp) GET_by_offset(disp, _gloffset_DeleteSync)
+#define SET_DeleteSync(disp, fn) SET_by_offset(disp, _gloffset_DeleteSync, fn)
+#define CALL_FenceSync(disp, parameters) CALL_by_offset(disp, (GLsync (GLAPIENTRYP)(GLenum, GLbitfield)), _gloffset_FenceSync, parameters)
+#define GET_FenceSync(disp) GET_by_offset(disp, _gloffset_FenceSync)
+#define SET_FenceSync(disp, fn) SET_by_offset(disp, _gloffset_FenceSync, fn)
+#define CALL_GetInteger64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint64 *)), _gloffset_GetInteger64v, parameters)
+#define GET_GetInteger64v(disp) GET_by_offset(disp, _gloffset_GetInteger64v)
+#define SET_GetInteger64v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64v, fn)
+#define CALL_GetSynciv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)), _gloffset_GetSynciv, parameters)
+#define GET_GetSynciv(disp) GET_by_offset(disp, _gloffset_GetSynciv)
+#define SET_GetSynciv(disp, fn) SET_by_offset(disp, _gloffset_GetSynciv, fn)
+#define CALL_IsSync(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsync)), _gloffset_IsSync, parameters)
+#define GET_IsSync(disp) GET_by_offset(disp, _gloffset_IsSync)
+#define SET_IsSync(disp, fn) SET_by_offset(disp, _gloffset_IsSync, fn)
+#define CALL_WaitSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_WaitSync, parameters)
+#define GET_WaitSync(disp) GET_by_offset(disp, _gloffset_WaitSync)
+#define SET_WaitSync(disp, fn) SET_by_offset(disp, _gloffset_WaitSync, fn)
+#define CALL_DrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawElementsBaseVertex, parameters)
+#define GET_DrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawElementsBaseVertex)
+#define SET_DrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn)
+#define CALL_DrawRangeElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawRangeElementsBaseVertex, parameters)
+#define GET_DrawRangeElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex)
+#define SET_DrawRangeElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn)
+#define CALL_MultiDrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei, const GLint *)), _gloffset_MultiDrawElementsBaseVertex, parameters)
+#define GET_MultiDrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex)
+#define SET_MultiDrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn)
+#define CALL_BlendEquationSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendEquationSeparateiARB, parameters)
+#define GET_BlendEquationSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateiARB)
+#define SET_BlendEquationSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateiARB, fn)
+#define CALL_BlendEquationiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BlendEquationiARB, parameters)
+#define GET_BlendEquationiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationiARB)
+#define SET_BlendEquationiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationiARB, fn)
+#define CALL_BlendFuncSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateiARB, parameters)
+#define GET_BlendFuncSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateiARB)
+#define SET_BlendFuncSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateiARB, fn)
+#define CALL_BlendFunciARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendFunciARB, parameters)
+#define GET_BlendFunciARB(disp) GET_by_offset(disp, _gloffset_BlendFunciARB)
+#define SET_BlendFunciARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFunciARB, fn)
+#define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTransformFeedback, parameters)
+#define GET_BindTransformFeedback(disp) GET_by_offset(disp, _gloffset_BindTransformFeedback)
+#define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_BindTransformFeedback, fn)
+#define CALL_DeleteTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTransformFeedbacks, parameters)
+#define GET_DeleteTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks)
+#define SET_DeleteTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn)
+#define CALL_DrawTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DrawTransformFeedback, parameters)
+#define GET_DrawTransformFeedback(disp) GET_by_offset(disp, _gloffset_DrawTransformFeedback)
+#define SET_DrawTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn)
+#define CALL_GenTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTransformFeedbacks, parameters)
+#define GET_GenTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_GenTransformFeedbacks)
+#define SET_GenTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn)
+#define CALL_IsTransformFeedback(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTransformFeedback, parameters)
+#define GET_IsTransformFeedback(disp) GET_by_offset(disp, _gloffset_IsTransformFeedback)
+#define SET_IsTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_IsTransformFeedback, fn)
+#define CALL_PauseTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PauseTransformFeedback, parameters)
+#define GET_PauseTransformFeedback(disp) GET_by_offset(disp, _gloffset_PauseTransformFeedback)
+#define SET_PauseTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn)
+#define CALL_ResumeTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResumeTransformFeedback, parameters)
+#define GET_ResumeTransformFeedback(disp) GET_by_offset(disp, _gloffset_ResumeTransformFeedback)
+#define SET_ResumeTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn)
+#define CALL_ClearDepthf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf)), _gloffset_ClearDepthf, parameters)
+#define GET_ClearDepthf(disp) GET_by_offset(disp, _gloffset_ClearDepthf)
+#define SET_ClearDepthf(disp, fn) SET_by_offset(disp, _gloffset_ClearDepthf, fn)
+#define CALL_DepthRangef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf)), _gloffset_DepthRangef, parameters)
+#define GET_DepthRangef(disp) GET_by_offset(disp, _gloffset_DepthRangef)
+#define SET_DepthRangef(disp, fn) SET_by_offset(disp, _gloffset_DepthRangef, fn)
+#define CALL_GetShaderPrecisionFormat(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *, GLint *)), _gloffset_GetShaderPrecisionFormat, parameters)
+#define GET_GetShaderPrecisionFormat(disp) GET_by_offset(disp, _gloffset_GetShaderPrecisionFormat)
+#define SET_GetShaderPrecisionFormat(disp, fn) SET_by_offset(disp, _gloffset_GetShaderPrecisionFormat, fn)
+#define CALL_ReleaseShaderCompiler(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ReleaseShaderCompiler, parameters)
+#define GET_ReleaseShaderCompiler(disp) GET_by_offset(disp, _gloffset_ReleaseShaderCompiler)
+#define SET_ReleaseShaderCompiler(disp, fn) SET_by_offset(disp, _gloffset_ReleaseShaderCompiler, fn)
+#define CALL_ShaderBinary(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)), _gloffset_ShaderBinary, parameters)
+#define GET_ShaderBinary(disp) GET_by_offset(disp, _gloffset_ShaderBinary)
+#define SET_ShaderBinary(disp, fn) SET_by_offset(disp, _gloffset_ShaderBinary, fn)
+#define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffsetEXT, parameters)
+#define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, _gloffset_PolygonOffsetEXT)
+#define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn)
+#define CALL_GetPixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelTexGenParameterfvSGIS, parameters)
+#define GET_GetPixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS)
+#define SET_GetPixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS, fn)
+#define CALL_GetPixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetPixelTexGenParameterivSGIS, parameters)
+#define GET_GetPixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS)
+#define SET_GetPixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS, fn)
+#define CALL_PixelTexGenParameterfSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTexGenParameterfSGIS, parameters)
+#define GET_PixelTexGenParameterfSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS)
+#define SET_PixelTexGenParameterfSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS, fn)
+#define CALL_PixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PixelTexGenParameterfvSGIS, parameters)
+#define GET_PixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS)
+#define SET_PixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS, fn)
+#define CALL_PixelTexGenParameteriSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTexGenParameteriSGIS, parameters)
+#define GET_PixelTexGenParameteriSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS)
+#define SET_PixelTexGenParameteriSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS, fn)
+#define CALL_PixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PixelTexGenParameterivSGIS, parameters)
+#define GET_PixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS)
+#define SET_PixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS, fn)
+#define CALL_SampleMaskSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleMaskSGIS, parameters)
+#define GET_SampleMaskSGIS(disp) GET_by_offset(disp, _gloffset_SampleMaskSGIS)
+#define SET_SampleMaskSGIS(disp, fn) SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn)
+#define CALL_SamplePatternSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_SamplePatternSGIS, parameters)
+#define GET_SamplePatternSGIS(disp) GET_by_offset(disp, _gloffset_SamplePatternSGIS)
+#define SET_SamplePatternSGIS(disp, fn) SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn)
+#define CALL_ColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_ColorPointerEXT, parameters)
+#define GET_ColorPointerEXT(disp) GET_by_offset(disp, _gloffset_ColorPointerEXT)
+#define SET_ColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorPointerEXT, fn)
+#define CALL_EdgeFlagPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, const GLboolean *)), _gloffset_EdgeFlagPointerEXT, parameters)
+#define GET_EdgeFlagPointerEXT(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT)
+#define SET_EdgeFlagPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn)
+#define CALL_IndexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_IndexPointerEXT, parameters)
+#define GET_IndexPointerEXT(disp) GET_by_offset(disp, _gloffset_IndexPointerEXT)
+#define SET_IndexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_IndexPointerEXT, fn)
+#define CALL_NormalPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_NormalPointerEXT, parameters)
+#define GET_NormalPointerEXT(disp) GET_by_offset(disp, _gloffset_NormalPointerEXT)
+#define SET_NormalPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_NormalPointerEXT, fn)
+#define CALL_TexCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_TexCoordPointerEXT, parameters)
+#define GET_TexCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_TexCoordPointerEXT)
+#define SET_TexCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn)
+#define CALL_VertexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_VertexPointerEXT, parameters)
+#define GET_VertexPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexPointerEXT)
+#define SET_VertexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexPointerEXT, fn)
+#define CALL_PointParameterfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PointParameterfEXT, parameters)
+#define GET_PointParameterfEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfEXT)
+#define SET_PointParameterfEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfEXT, fn)
+#define CALL_PointParameterfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PointParameterfvEXT, parameters)
+#define GET_PointParameterfvEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfvEXT)
+#define SET_PointParameterfvEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfvEXT, fn)
+#define CALL_LockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei)), _gloffset_LockArraysEXT, parameters)
+#define GET_LockArraysEXT(disp) GET_by_offset(disp, _gloffset_LockArraysEXT)
+#define SET_LockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_LockArraysEXT, fn)
+#define CALL_UnlockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_UnlockArraysEXT, parameters)
+#define GET_UnlockArraysEXT(disp) GET_by_offset(disp, _gloffset_UnlockArraysEXT)
+#define SET_UnlockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn)
+#define CALL_SecondaryColor3bEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_SecondaryColor3bEXT, parameters)
+#define GET_SecondaryColor3bEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bEXT)
+#define SET_SecondaryColor3bEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bEXT, fn)
+#define CALL_SecondaryColor3bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_SecondaryColor3bvEXT, parameters)
+#define GET_SecondaryColor3bvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bvEXT)
+#define SET_SecondaryColor3bvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bvEXT, fn)
+#define CALL_SecondaryColor3dEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_SecondaryColor3dEXT, parameters)
+#define GET_SecondaryColor3dEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dEXT)
+#define SET_SecondaryColor3dEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dEXT, fn)
+#define CALL_SecondaryColor3dvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_SecondaryColor3dvEXT, parameters)
+#define GET_SecondaryColor3dvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dvEXT)
+#define SET_SecondaryColor3dvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dvEXT, fn)
+#define CALL_SecondaryColor3fEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_SecondaryColor3fEXT, parameters)
+#define GET_SecondaryColor3fEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fEXT)
+#define SET_SecondaryColor3fEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn)
+#define CALL_SecondaryColor3fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_SecondaryColor3fvEXT, parameters)
+#define GET_SecondaryColor3fvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT)
+#define SET_SecondaryColor3fvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn)
+#define CALL_SecondaryColor3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_SecondaryColor3iEXT, parameters)
+#define GET_SecondaryColor3iEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3iEXT)
+#define SET_SecondaryColor3iEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3iEXT, fn)
+#define CALL_SecondaryColor3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_SecondaryColor3ivEXT, parameters)
+#define GET_SecondaryColor3ivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ivEXT)
+#define SET_SecondaryColor3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ivEXT, fn)
+#define CALL_SecondaryColor3sEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_SecondaryColor3sEXT, parameters)
+#define GET_SecondaryColor3sEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3sEXT)
+#define SET_SecondaryColor3sEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3sEXT, fn)
+#define CALL_SecondaryColor3svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_SecondaryColor3svEXT, parameters)
+#define GET_SecondaryColor3svEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3svEXT)
+#define SET_SecondaryColor3svEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3svEXT, fn)
+#define CALL_SecondaryColor3ubEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_SecondaryColor3ubEXT, parameters)
+#define GET_SecondaryColor3ubEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubEXT)
+#define SET_SecondaryColor3ubEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubEXT, fn)
+#define CALL_SecondaryColor3ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_SecondaryColor3ubvEXT, parameters)
+#define GET_SecondaryColor3ubvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT)
+#define SET_SecondaryColor3ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT, fn)
+#define CALL_SecondaryColor3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_SecondaryColor3uiEXT, parameters)
+#define GET_SecondaryColor3uiEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uiEXT)
+#define SET_SecondaryColor3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uiEXT, fn)
+#define CALL_SecondaryColor3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_SecondaryColor3uivEXT, parameters)
+#define GET_SecondaryColor3uivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uivEXT)
+#define SET_SecondaryColor3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uivEXT, fn)
+#define CALL_SecondaryColor3usEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_SecondaryColor3usEXT, parameters)
+#define GET_SecondaryColor3usEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usEXT)
+#define SET_SecondaryColor3usEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usEXT, fn)
+#define CALL_SecondaryColor3usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_SecondaryColor3usvEXT, parameters)
+#define GET_SecondaryColor3usvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usvEXT)
+#define SET_SecondaryColor3usvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usvEXT, fn)
+#define CALL_SecondaryColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_SecondaryColorPointerEXT, parameters)
+#define GET_SecondaryColorPointerEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColorPointerEXT)
+#define SET_SecondaryColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColorPointerEXT, fn)
+#define CALL_MultiDrawArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *, const GLsizei *, GLsizei)), _gloffset_MultiDrawArraysEXT, parameters)
+#define GET_MultiDrawArraysEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawArraysEXT)
+#define SET_MultiDrawArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawArraysEXT, fn)
+#define CALL_MultiDrawElementsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)), _gloffset_MultiDrawElementsEXT, parameters)
+#define GET_MultiDrawElementsEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsEXT)
+#define SET_MultiDrawElementsEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn)
+#define CALL_FogCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_FogCoordPointerEXT, parameters)
+#define GET_FogCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_FogCoordPointerEXT)
+#define SET_FogCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordPointerEXT, fn)
+#define CALL_FogCoorddEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_FogCoorddEXT, parameters)
+#define GET_FogCoorddEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddEXT)
+#define SET_FogCoorddEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddEXT, fn)
+#define CALL_FogCoorddvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_FogCoorddvEXT, parameters)
+#define GET_FogCoorddvEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddvEXT)
+#define SET_FogCoorddvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddvEXT, fn)
+#define CALL_FogCoordfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_FogCoordfEXT, parameters)
+#define GET_FogCoordfEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfEXT)
+#define SET_FogCoordfEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfEXT, fn)
+#define CALL_FogCoordfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_FogCoordfvEXT, parameters)
+#define GET_FogCoordfvEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfvEXT)
+#define SET_FogCoordfvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn)
+#define CALL_PixelTexGenSGIX(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_PixelTexGenSGIX, parameters)
+#define GET_PixelTexGenSGIX(disp) GET_by_offset(disp, _gloffset_PixelTexGenSGIX)
+#define SET_PixelTexGenSGIX(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenSGIX, fn)
+#define CALL_BlendFuncSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateEXT, parameters)
+#define GET_BlendFuncSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateEXT)
+#define SET_BlendFuncSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateEXT, fn)
+#define CALL_FlushVertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_FlushVertexArrayRangeNV, parameters)
+#define GET_FlushVertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV)
+#define SET_FlushVertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV, fn)
+#define CALL_VertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_VertexArrayRangeNV, parameters)
+#define GET_VertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_VertexArrayRangeNV)
+#define SET_VertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_VertexArrayRangeNV, fn)
+#define CALL_CombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)), _gloffset_CombinerInputNV, parameters)
+#define GET_CombinerInputNV(disp) GET_by_offset(disp, _gloffset_CombinerInputNV)
+#define SET_CombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerInputNV, fn)
+#define CALL_CombinerOutputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)), _gloffset_CombinerOutputNV, parameters)
+#define GET_CombinerOutputNV(disp) GET_by_offset(disp, _gloffset_CombinerOutputNV)
+#define SET_CombinerOutputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerOutputNV, fn)
+#define CALL_CombinerParameterfNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_CombinerParameterfNV, parameters)
+#define GET_CombinerParameterfNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfNV)
+#define SET_CombinerParameterfNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfNV, fn)
+#define CALL_CombinerParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_CombinerParameterfvNV, parameters)
+#define GET_CombinerParameterfvNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfvNV)
+#define SET_CombinerParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfvNV, fn)
+#define CALL_CombinerParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_CombinerParameteriNV, parameters)
+#define GET_CombinerParameteriNV(disp) GET_by_offset(disp, _gloffset_CombinerParameteriNV)
+#define SET_CombinerParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameteriNV, fn)
+#define CALL_CombinerParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_CombinerParameterivNV, parameters)
+#define GET_CombinerParameterivNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterivNV)
+#define SET_CombinerParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterivNV, fn)
+#define CALL_FinalCombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_FinalCombinerInputNV, parameters)
+#define GET_FinalCombinerInputNV(disp) GET_by_offset(disp, _gloffset_FinalCombinerInputNV)
+#define SET_FinalCombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_FinalCombinerInputNV, fn)
+#define CALL_GetCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerInputParameterfvNV, parameters)
+#define GET_GetCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV)
+#define SET_GetCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV, fn)
+#define CALL_GetCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerInputParameterivNV, parameters)
+#define GET_GetCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV)
+#define SET_GetCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV, fn)
+#define CALL_GetCombinerOutputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerOutputParameterfvNV, parameters)
+#define GET_GetCombinerOutputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV)
+#define SET_GetCombinerOutputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV, fn)
+#define CALL_GetCombinerOutputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerOutputParameterivNV, parameters)
+#define GET_GetCombinerOutputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV)
+#define SET_GetCombinerOutputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV, fn)
+#define CALL_GetFinalCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetFinalCombinerInputParameterfvNV, parameters)
+#define GET_GetFinalCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV)
+#define SET_GetFinalCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV, fn)
+#define CALL_GetFinalCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetFinalCombinerInputParameterivNV, parameters)
+#define GET_GetFinalCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV)
+#define SET_GetFinalCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV, fn)
+#define CALL_ResizeBuffersMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResizeBuffersMESA, parameters)
+#define GET_ResizeBuffersMESA(disp) GET_by_offset(disp, _gloffset_ResizeBuffersMESA)
+#define SET_ResizeBuffersMESA(disp, fn) SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn)
+#define CALL_WindowPos2dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_WindowPos2dMESA, parameters)
+#define GET_WindowPos2dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dMESA)
+#define SET_WindowPos2dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dMESA, fn)
+#define CALL_WindowPos2dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos2dvMESA, parameters)
+#define GET_WindowPos2dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dvMESA)
+#define SET_WindowPos2dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dvMESA, fn)
+#define CALL_WindowPos2fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_WindowPos2fMESA, parameters)
+#define GET_WindowPos2fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fMESA)
+#define SET_WindowPos2fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fMESA, fn)
+#define CALL_WindowPos2fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos2fvMESA, parameters)
+#define GET_WindowPos2fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fvMESA)
+#define SET_WindowPos2fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fvMESA, fn)
+#define CALL_WindowPos2iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_WindowPos2iMESA, parameters)
+#define GET_WindowPos2iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2iMESA)
+#define SET_WindowPos2iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2iMESA, fn)
+#define CALL_WindowPos2ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos2ivMESA, parameters)
+#define GET_WindowPos2ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2ivMESA)
+#define SET_WindowPos2ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2ivMESA, fn)
+#define CALL_WindowPos2sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_WindowPos2sMESA, parameters)
+#define GET_WindowPos2sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2sMESA)
+#define SET_WindowPos2sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2sMESA, fn)
+#define CALL_WindowPos2svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos2svMESA, parameters)
+#define GET_WindowPos2svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2svMESA)
+#define SET_WindowPos2svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2svMESA, fn)
+#define CALL_WindowPos3dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos3dMESA, parameters)
+#define GET_WindowPos3dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dMESA)
+#define SET_WindowPos3dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dMESA, fn)
+#define CALL_WindowPos3dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos3dvMESA, parameters)
+#define GET_WindowPos3dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dvMESA)
+#define SET_WindowPos3dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dvMESA, fn)
+#define CALL_WindowPos3fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos3fMESA, parameters)
+#define GET_WindowPos3fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fMESA)
+#define SET_WindowPos3fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fMESA, fn)
+#define CALL_WindowPos3fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos3fvMESA, parameters)
+#define GET_WindowPos3fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fvMESA)
+#define SET_WindowPos3fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fvMESA, fn)
+#define CALL_WindowPos3iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_WindowPos3iMESA, parameters)
+#define GET_WindowPos3iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3iMESA)
+#define SET_WindowPos3iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3iMESA, fn)
+#define CALL_WindowPos3ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos3ivMESA, parameters)
+#define GET_WindowPos3ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3ivMESA)
+#define SET_WindowPos3ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3ivMESA, fn)
+#define CALL_WindowPos3sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_WindowPos3sMESA, parameters)
+#define GET_WindowPos3sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3sMESA)
+#define SET_WindowPos3sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3sMESA, fn)
+#define CALL_WindowPos3svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos3svMESA, parameters)
+#define GET_WindowPos3svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3svMESA)
+#define SET_WindowPos3svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3svMESA, fn)
+#define CALL_WindowPos4dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos4dMESA, parameters)
+#define GET_WindowPos4dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dMESA)
+#define SET_WindowPos4dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn)
+#define CALL_WindowPos4dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos4dvMESA, parameters)
+#define GET_WindowPos4dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dvMESA)
+#define SET_WindowPos4dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn)
+#define CALL_WindowPos4fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos4fMESA, parameters)
+#define GET_WindowPos4fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fMESA)
+#define SET_WindowPos4fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn)
+#define CALL_WindowPos4fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos4fvMESA, parameters)
+#define GET_WindowPos4fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fvMESA)
+#define SET_WindowPos4fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn)
+#define CALL_WindowPos4iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_WindowPos4iMESA, parameters)
+#define GET_WindowPos4iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4iMESA)
+#define SET_WindowPos4iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn)
+#define CALL_WindowPos4ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos4ivMESA, parameters)
+#define GET_WindowPos4ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4ivMESA)
+#define SET_WindowPos4ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn)
+#define CALL_WindowPos4sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_WindowPos4sMESA, parameters)
+#define GET_WindowPos4sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4sMESA)
+#define SET_WindowPos4sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn)
+#define CALL_WindowPos4svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos4svMESA, parameters)
+#define GET_WindowPos4svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4svMESA)
+#define SET_WindowPos4svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn)
+#define CALL_MultiModeDrawArraysIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)), _gloffset_MultiModeDrawArraysIBM, parameters)
+#define GET_MultiModeDrawArraysIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM)
+#define SET_MultiModeDrawArraysIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn)
+#define CALL_MultiModeDrawElementsIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)), _gloffset_MultiModeDrawElementsIBM, parameters)
+#define GET_MultiModeDrawElementsIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM)
+#define SET_MultiModeDrawElementsIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn)
+#define CALL_DeleteFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFencesNV, parameters)
+#define GET_DeleteFencesNV(disp) GET_by_offset(disp, _gloffset_DeleteFencesNV)
+#define SET_DeleteFencesNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteFencesNV, fn)
+#define CALL_FinishFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_FinishFenceNV, parameters)
+#define GET_FinishFenceNV(disp) GET_by_offset(disp, _gloffset_FinishFenceNV)
+#define SET_FinishFenceNV(disp, fn) SET_by_offset(disp, _gloffset_FinishFenceNV, fn)
+#define CALL_GenFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFencesNV, parameters)
+#define GET_GenFencesNV(disp) GET_by_offset(disp, _gloffset_GenFencesNV)
+#define SET_GenFencesNV(disp, fn) SET_by_offset(disp, _gloffset_GenFencesNV, fn)
+#define CALL_GetFenceivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetFenceivNV, parameters)
+#define GET_GetFenceivNV(disp) GET_by_offset(disp, _gloffset_GetFenceivNV)
+#define SET_GetFenceivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFenceivNV, fn)
+#define CALL_IsFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFenceNV, parameters)
+#define GET_IsFenceNV(disp) GET_by_offset(disp, _gloffset_IsFenceNV)
+#define SET_IsFenceNV(disp, fn) SET_by_offset(disp, _gloffset_IsFenceNV, fn)
+#define CALL_SetFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_SetFenceNV, parameters)
+#define GET_SetFenceNV(disp) GET_by_offset(disp, _gloffset_SetFenceNV)
+#define SET_SetFenceNV(disp, fn) SET_by_offset(disp, _gloffset_SetFenceNV, fn)
+#define CALL_TestFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_TestFenceNV, parameters)
+#define GET_TestFenceNV(disp) GET_by_offset(disp, _gloffset_TestFenceNV)
+#define SET_TestFenceNV(disp, fn) SET_by_offset(disp, _gloffset_TestFenceNV, fn)
+#define CALL_AreProgramsResidentNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreProgramsResidentNV, parameters)
+#define GET_AreProgramsResidentNV(disp) GET_by_offset(disp, _gloffset_AreProgramsResidentNV)
+#define SET_AreProgramsResidentNV(disp, fn) SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn)
+#define CALL_BindProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindProgramNV, parameters)
+#define GET_BindProgramNV(disp) GET_by_offset(disp, _gloffset_BindProgramNV)
+#define SET_BindProgramNV(disp, fn) SET_by_offset(disp, _gloffset_BindProgramNV, fn)
+#define CALL_DeleteProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteProgramsNV, parameters)
+#define GET_DeleteProgramsNV(disp) GET_by_offset(disp, _gloffset_DeleteProgramsNV)
+#define SET_DeleteProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgramsNV, fn)
+#define CALL_ExecuteProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ExecuteProgramNV, parameters)
+#define GET_ExecuteProgramNV(disp) GET_by_offset(disp, _gloffset_ExecuteProgramNV)
+#define SET_ExecuteProgramNV(disp, fn) SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn)
+#define CALL_GenProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenProgramsNV, parameters)
+#define GET_GenProgramsNV(disp) GET_by_offset(disp, _gloffset_GenProgramsNV)
+#define SET_GenProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_GenProgramsNV, fn)
+#define CALL_GetProgramParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLdouble *)), _gloffset_GetProgramParameterdvNV, parameters)
+#define GET_GetProgramParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterdvNV)
+#define SET_GetProgramParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn)
+#define CALL_GetProgramParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLfloat *)), _gloffset_GetProgramParameterfvNV, parameters)
+#define GET_GetProgramParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterfvNV)
+#define SET_GetProgramParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn)
+#define CALL_GetProgramStringNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)), _gloffset_GetProgramStringNV, parameters)
+#define GET_GetProgramStringNV(disp) GET_by_offset(disp, _gloffset_GetProgramStringNV)
+#define SET_GetProgramStringNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringNV, fn)
+#define CALL_GetProgramivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramivNV, parameters)
+#define GET_GetProgramivNV(disp) GET_by_offset(disp, _gloffset_GetProgramivNV)
+#define SET_GetProgramivNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivNV, fn)
+#define CALL_GetTrackMatrixivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetTrackMatrixivNV, parameters)
+#define GET_GetTrackMatrixivNV(disp) GET_by_offset(disp, _gloffset_GetTrackMatrixivNV)
+#define SET_GetTrackMatrixivNV(disp, fn) SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn)
+#define CALL_GetVertexAttribPointervNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLvoid **)), _gloffset_GetVertexAttribPointervNV, parameters)
+#define GET_GetVertexAttribPointervNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribPointervNV)
+#define SET_GetVertexAttribPointervNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribPointervNV, fn)
+#define CALL_GetVertexAttribdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvNV, parameters)
+#define GET_GetVertexAttribdvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvNV)
+#define SET_GetVertexAttribdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn)
+#define CALL_GetVertexAttribfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvNV, parameters)
+#define GET_GetVertexAttribfvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvNV)
+#define SET_GetVertexAttribfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn)
+#define CALL_GetVertexAttribivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivNV, parameters)
+#define GET_GetVertexAttribivNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivNV)
+#define SET_GetVertexAttribivNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn)
+#define CALL_IsProgramNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgramNV, parameters)
+#define GET_IsProgramNV(disp) GET_by_offset(disp, _gloffset_IsProgramNV)
+#define SET_IsProgramNV(disp, fn) SET_by_offset(disp, _gloffset_IsProgramNV, fn)
+#define CALL_LoadProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLubyte *)), _gloffset_LoadProgramNV, parameters)
+#define GET_LoadProgramNV(disp) GET_by_offset(disp, _gloffset_LoadProgramNV)
+#define SET_LoadProgramNV(disp, fn) SET_by_offset(disp, _gloffset_LoadProgramNV, fn)
+#define CALL_ProgramParameters4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLdouble *)), _gloffset_ProgramParameters4dvNV, parameters)
+#define GET_ProgramParameters4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4dvNV)
+#define SET_ProgramParameters4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn)
+#define CALL_ProgramParameters4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramParameters4fvNV, parameters)
+#define GET_ProgramParameters4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4fvNV)
+#define SET_ProgramParameters4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn)
+#define CALL_RequestResidentProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_RequestResidentProgramsNV, parameters)
+#define GET_RequestResidentProgramsNV(disp) GET_by_offset(disp, _gloffset_RequestResidentProgramsNV)
+#define SET_RequestResidentProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn)
+#define CALL_TrackMatrixNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLenum)), _gloffset_TrackMatrixNV, parameters)
+#define GET_TrackMatrixNV(disp) GET_by_offset(disp, _gloffset_TrackMatrixNV)
+#define SET_TrackMatrixNV(disp, fn) SET_by_offset(disp, _gloffset_TrackMatrixNV, fn)
+#define CALL_VertexAttrib1dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dNV, parameters)
+#define GET_VertexAttrib1dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dNV)
+#define SET_VertexAttrib1dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn)
+#define CALL_VertexAttrib1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvNV, parameters)
+#define GET_VertexAttrib1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvNV)
+#define SET_VertexAttrib1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn)
+#define CALL_VertexAttrib1fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fNV, parameters)
+#define GET_VertexAttrib1fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fNV)
+#define SET_VertexAttrib1fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn)
+#define CALL_VertexAttrib1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvNV, parameters)
+#define GET_VertexAttrib1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvNV)
+#define SET_VertexAttrib1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn)
+#define CALL_VertexAttrib1sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sNV, parameters)
+#define GET_VertexAttrib1sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sNV)
+#define SET_VertexAttrib1sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn)
+#define CALL_VertexAttrib1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svNV, parameters)
+#define GET_VertexAttrib1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svNV)
+#define SET_VertexAttrib1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn)
+#define CALL_VertexAttrib2dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dNV, parameters)
+#define GET_VertexAttrib2dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dNV)
+#define SET_VertexAttrib2dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn)
+#define CALL_VertexAttrib2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvNV, parameters)
+#define GET_VertexAttrib2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvNV)
+#define SET_VertexAttrib2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn)
+#define CALL_VertexAttrib2fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fNV, parameters)
+#define GET_VertexAttrib2fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fNV)
+#define SET_VertexAttrib2fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn)
+#define CALL_VertexAttrib2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvNV, parameters)
+#define GET_VertexAttrib2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvNV)
+#define SET_VertexAttrib2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn)
+#define CALL_VertexAttrib2sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sNV, parameters)
+#define GET_VertexAttrib2sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sNV)
+#define SET_VertexAttrib2sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn)
+#define CALL_VertexAttrib2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svNV, parameters)
+#define GET_VertexAttrib2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svNV)
+#define SET_VertexAttrib2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn)
+#define CALL_VertexAttrib3dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dNV, parameters)
+#define GET_VertexAttrib3dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dNV)
+#define SET_VertexAttrib3dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn)
+#define CALL_VertexAttrib3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvNV, parameters)
+#define GET_VertexAttrib3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvNV)
+#define SET_VertexAttrib3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn)
+#define CALL_VertexAttrib3fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fNV, parameters)
+#define GET_VertexAttrib3fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fNV)
+#define SET_VertexAttrib3fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn)
+#define CALL_VertexAttrib3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvNV, parameters)
+#define GET_VertexAttrib3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvNV)
+#define SET_VertexAttrib3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn)
+#define CALL_VertexAttrib3sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sNV, parameters)
+#define GET_VertexAttrib3sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sNV)
+#define SET_VertexAttrib3sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn)
+#define CALL_VertexAttrib3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svNV, parameters)
+#define GET_VertexAttrib3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svNV)
+#define SET_VertexAttrib3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn)
+#define CALL_VertexAttrib4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dNV, parameters)
+#define GET_VertexAttrib4dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dNV)
+#define SET_VertexAttrib4dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn)
+#define CALL_VertexAttrib4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvNV, parameters)
+#define GET_VertexAttrib4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvNV)
+#define SET_VertexAttrib4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn)
+#define CALL_VertexAttrib4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fNV, parameters)
+#define GET_VertexAttrib4fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fNV)
+#define SET_VertexAttrib4fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn)
+#define CALL_VertexAttrib4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvNV, parameters)
+#define GET_VertexAttrib4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvNV)
+#define SET_VertexAttrib4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn)
+#define CALL_VertexAttrib4sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sNV, parameters)
+#define GET_VertexAttrib4sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sNV)
+#define SET_VertexAttrib4sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn)
+#define CALL_VertexAttrib4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svNV, parameters)
+#define GET_VertexAttrib4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svNV)
+#define SET_VertexAttrib4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn)
+#define CALL_VertexAttrib4ubNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4ubNV, parameters)
+#define GET_VertexAttrib4ubNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubNV)
+#define SET_VertexAttrib4ubNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn)
+#define CALL_VertexAttrib4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvNV, parameters)
+#define GET_VertexAttrib4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV)
+#define SET_VertexAttrib4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn)
+#define CALL_VertexAttribPointerNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerNV, parameters)
+#define GET_VertexAttribPointerNV(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerNV)
+#define SET_VertexAttribPointerNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn)
+#define CALL_VertexAttribs1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs1dvNV, parameters)
+#define GET_VertexAttribs1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1dvNV)
+#define SET_VertexAttribs1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn)
+#define CALL_VertexAttribs1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs1fvNV, parameters)
+#define GET_VertexAttribs1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1fvNV)
+#define SET_VertexAttribs1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn)
+#define CALL_VertexAttribs1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs1svNV, parameters)
+#define GET_VertexAttribs1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1svNV)
+#define SET_VertexAttribs1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn)
+#define CALL_VertexAttribs2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs2dvNV, parameters)
+#define GET_VertexAttribs2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2dvNV)
+#define SET_VertexAttribs2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn)
+#define CALL_VertexAttribs2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs2fvNV, parameters)
+#define GET_VertexAttribs2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2fvNV)
+#define SET_VertexAttribs2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn)
+#define CALL_VertexAttribs2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs2svNV, parameters)
+#define GET_VertexAttribs2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2svNV)
+#define SET_VertexAttribs2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn)
+#define CALL_VertexAttribs3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs3dvNV, parameters)
+#define GET_VertexAttribs3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3dvNV)
+#define SET_VertexAttribs3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn)
+#define CALL_VertexAttribs3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs3fvNV, parameters)
+#define GET_VertexAttribs3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3fvNV)
+#define SET_VertexAttribs3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn)
+#define CALL_VertexAttribs3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs3svNV, parameters)
+#define GET_VertexAttribs3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3svNV)
+#define SET_VertexAttribs3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn)
+#define CALL_VertexAttribs4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs4dvNV, parameters)
+#define GET_VertexAttribs4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4dvNV)
+#define SET_VertexAttribs4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn)
+#define CALL_VertexAttribs4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs4fvNV, parameters)
+#define GET_VertexAttribs4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4fvNV)
+#define SET_VertexAttribs4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn)
+#define CALL_VertexAttribs4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs4svNV, parameters)
+#define GET_VertexAttribs4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4svNV)
+#define SET_VertexAttribs4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn)
+#define CALL_VertexAttribs4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *)), _gloffset_VertexAttribs4ubvNV, parameters)
+#define GET_VertexAttribs4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV)
+#define SET_VertexAttribs4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn)
+#define CALL_GetTexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetTexBumpParameterfvATI, parameters)
+#define GET_GetTexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI)
+#define SET_GetTexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn)
+#define CALL_GetTexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetTexBumpParameterivATI, parameters)
+#define GET_GetTexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI)
+#define SET_GetTexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn)
+#define CALL_TexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_TexBumpParameterfvATI, parameters)
+#define GET_TexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterfvATI)
+#define SET_TexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn)
+#define CALL_TexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_TexBumpParameterivATI, parameters)
+#define GET_TexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterivATI)
+#define SET_TexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn)
+#define CALL_AlphaFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp1ATI, parameters)
+#define GET_AlphaFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI)
+#define SET_AlphaFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn)
+#define CALL_AlphaFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp2ATI, parameters)
+#define GET_AlphaFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI)
+#define SET_AlphaFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn)
+#define CALL_AlphaFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp3ATI, parameters)
+#define GET_AlphaFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI)
+#define SET_AlphaFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn)
+#define CALL_BeginFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_BeginFragmentShaderATI, parameters)
+#define GET_BeginFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BeginFragmentShaderATI)
+#define SET_BeginFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn)
+#define CALL_BindFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindFragmentShaderATI, parameters)
+#define GET_BindFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BindFragmentShaderATI)
+#define SET_BindFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn)
+#define CALL_ColorFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp1ATI, parameters)
+#define GET_ColorFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI)
+#define SET_ColorFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn)
+#define CALL_ColorFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp2ATI, parameters)
+#define GET_ColorFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI)
+#define SET_ColorFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn)
+#define CALL_ColorFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp3ATI, parameters)
+#define GET_ColorFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI)
+#define SET_ColorFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn)
+#define CALL_DeleteFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteFragmentShaderATI, parameters)
+#define GET_DeleteFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI)
+#define SET_DeleteFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn)
+#define CALL_EndFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndFragmentShaderATI, parameters)
+#define GET_EndFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_EndFragmentShaderATI)
+#define SET_EndFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn)
+#define CALL_GenFragmentShadersATI(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLuint)), _gloffset_GenFragmentShadersATI, parameters)
+#define GET_GenFragmentShadersATI(disp) GET_by_offset(disp, _gloffset_GenFragmentShadersATI)
+#define SET_GenFragmentShadersATI(disp, fn) SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn)
+#define CALL_PassTexCoordATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_PassTexCoordATI, parameters)
+#define GET_PassTexCoordATI(disp) GET_by_offset(disp, _gloffset_PassTexCoordATI)
+#define SET_PassTexCoordATI(disp, fn) SET_by_offset(disp, _gloffset_PassTexCoordATI, fn)
+#define CALL_SampleMapATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_SampleMapATI, parameters)
+#define GET_SampleMapATI(disp) GET_by_offset(disp, _gloffset_SampleMapATI)
+#define SET_SampleMapATI(disp, fn) SET_by_offset(disp, _gloffset_SampleMapATI, fn)
+#define CALL_SetFragmentShaderConstantATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_SetFragmentShaderConstantATI, parameters)
+#define GET_SetFragmentShaderConstantATI(disp) GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI)
+#define SET_SetFragmentShaderConstantATI(disp, fn) SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn)
+#define CALL_PointParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PointParameteriNV, parameters)
+#define GET_PointParameteriNV(disp) GET_by_offset(disp, _gloffset_PointParameteriNV)
+#define SET_PointParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameteriNV, fn)
+#define CALL_PointParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PointParameterivNV, parameters)
+#define GET_PointParameterivNV(disp) GET_by_offset(disp, _gloffset_PointParameterivNV)
+#define SET_PointParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameterivNV, fn)
+#define CALL_ActiveStencilFaceEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveStencilFaceEXT, parameters)
+#define GET_ActiveStencilFaceEXT(disp) GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT)
+#define SET_ActiveStencilFaceEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn)
+#define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArrayAPPLE, parameters)
+#define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE)
+#define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn)
+#define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteVertexArraysAPPLE, parameters)
+#define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE)
+#define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE, fn)
+#define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArraysAPPLE, parameters)
+#define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE)
+#define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn)
+#define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsVertexArrayAPPLE, parameters)
+#define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_IsVertexArrayAPPLE)
+#define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_IsVertexArrayAPPLE, fn)
+#define CALL_GetProgramNamedParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble *)), _gloffset_GetProgramNamedParameterdvNV, parameters)
+#define GET_GetProgramNamedParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV)
+#define SET_GetProgramNamedParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn)
+#define CALL_GetProgramNamedParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat *)), _gloffset_GetProgramNamedParameterfvNV, parameters)
+#define GET_GetProgramNamedParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV)
+#define SET_GetProgramNamedParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn)
+#define CALL_ProgramNamedParameter4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramNamedParameter4dNV, parameters)
+#define GET_ProgramNamedParameter4dNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV)
+#define SET_ProgramNamedParameter4dNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn)
+#define CALL_ProgramNamedParameter4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLdouble *)), _gloffset_ProgramNamedParameter4dvNV, parameters)
+#define GET_ProgramNamedParameter4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV)
+#define SET_ProgramNamedParameter4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn)
+#define CALL_ProgramNamedParameter4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramNamedParameter4fNV, parameters)
+#define GET_ProgramNamedParameter4fNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV)
+#define SET_ProgramNamedParameter4fNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn)
+#define CALL_ProgramNamedParameter4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLfloat *)), _gloffset_ProgramNamedParameter4fvNV, parameters)
+#define GET_ProgramNamedParameter4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV)
+#define SET_ProgramNamedParameter4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn)
+#define CALL_PrimitiveRestartIndexNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PrimitiveRestartIndexNV, parameters)
+#define GET_PrimitiveRestartIndexNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV)
+#define SET_PrimitiveRestartIndexNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV, fn)
+#define CALL_PrimitiveRestartNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PrimitiveRestartNV, parameters)
+#define GET_PrimitiveRestartNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartNV)
+#define SET_PrimitiveRestartNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn)
+#define CALL_DepthBoundsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthBoundsEXT, parameters)
+#define GET_DepthBoundsEXT(disp) GET_by_offset(disp, _gloffset_DepthBoundsEXT)
+#define SET_DepthBoundsEXT(disp, fn) SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn)
+#define CALL_BlendEquationSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendEquationSeparateEXT, parameters)
+#define GET_BlendEquationSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateEXT)
+#define SET_BlendEquationSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateEXT, fn)
+#define CALL_BindFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindFramebufferEXT, parameters)
+#define GET_BindFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BindFramebufferEXT)
+#define SET_BindFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn)
+#define CALL_BindRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindRenderbufferEXT, parameters)
+#define GET_BindRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_BindRenderbufferEXT)
+#define SET_BindRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn)
+#define CALL_CheckFramebufferStatusEXT(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum)), _gloffset_CheckFramebufferStatusEXT, parameters)
+#define GET_CheckFramebufferStatusEXT(disp) GET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT)
+#define SET_CheckFramebufferStatusEXT(disp, fn) SET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT, fn)
+#define CALL_DeleteFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFramebuffersEXT, parameters)
+#define GET_DeleteFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteFramebuffersEXT)
+#define SET_DeleteFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteFramebuffersEXT, fn)
+#define CALL_DeleteRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteRenderbuffersEXT, parameters)
+#define GET_DeleteRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT)
+#define SET_DeleteRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT, fn)
+#define CALL_FramebufferRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint)), _gloffset_FramebufferRenderbufferEXT, parameters)
+#define GET_FramebufferRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT)
+#define SET_FramebufferRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT, fn)
+#define CALL_FramebufferTexture1DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture1DEXT, parameters)
+#define GET_FramebufferTexture1DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture1DEXT)
+#define SET_FramebufferTexture1DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture1DEXT, fn)
+#define CALL_FramebufferTexture2DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture2DEXT, parameters)
+#define GET_FramebufferTexture2DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture2DEXT)
+#define SET_FramebufferTexture2DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture2DEXT, fn)
+#define CALL_FramebufferTexture3DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTexture3DEXT, parameters)
+#define GET_FramebufferTexture3DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture3DEXT)
+#define SET_FramebufferTexture3DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture3DEXT, fn)
+#define CALL_GenFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFramebuffersEXT, parameters)
+#define GET_GenFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_GenFramebuffersEXT)
+#define SET_GenFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenFramebuffersEXT, fn)
+#define CALL_GenRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenRenderbuffersEXT, parameters)
+#define GET_GenRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_GenRenderbuffersEXT)
+#define SET_GenRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenRenderbuffersEXT, fn)
+#define CALL_GenerateMipmapEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_GenerateMipmapEXT, parameters)
+#define GET_GenerateMipmapEXT(disp) GET_by_offset(disp, _gloffset_GenerateMipmapEXT)
+#define SET_GenerateMipmapEXT(disp, fn) SET_by_offset(disp, _gloffset_GenerateMipmapEXT, fn)
+#define CALL_GetFramebufferAttachmentParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetFramebufferAttachmentParameterivEXT, parameters)
+#define GET_GetFramebufferAttachmentParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT)
+#define SET_GetFramebufferAttachmentParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT, fn)
+#define CALL_GetRenderbufferParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetRenderbufferParameterivEXT, parameters)
+#define GET_GetRenderbufferParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT)
+#define SET_GetRenderbufferParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT, fn)
+#define CALL_IsFramebufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFramebufferEXT, parameters)
+#define GET_IsFramebufferEXT(disp) GET_by_offset(disp, _gloffset_IsFramebufferEXT)
+#define SET_IsFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsFramebufferEXT, fn)
+#define CALL_IsRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsRenderbufferEXT, parameters)
+#define GET_IsRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_IsRenderbufferEXT)
+#define SET_IsRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsRenderbufferEXT, fn)
+#define CALL_RenderbufferStorageEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageEXT, parameters)
+#define GET_RenderbufferStorageEXT(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageEXT)
+#define SET_RenderbufferStorageEXT(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageEXT, fn)
+#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), _gloffset_BlitFramebufferEXT, parameters)
+#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BlitFramebufferEXT)
+#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BlitFramebufferEXT, fn)
+#define CALL_BufferParameteriAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_BufferParameteriAPPLE, parameters)
+#define GET_BufferParameteriAPPLE(disp) GET_by_offset(disp, _gloffset_BufferParameteriAPPLE)
+#define SET_BufferParameteriAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn)
+#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRangeAPPLE, parameters)
+#define GET_FlushMappedBufferRangeAPPLE(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE)
+#define SET_FlushMappedBufferRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn)
+#define CALL_BindFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, const GLchar *)), _gloffset_BindFragDataLocationEXT, parameters)
+#define GET_BindFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_BindFragDataLocationEXT)
+#define SET_BindFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFragDataLocationEXT, fn)
+#define CALL_GetFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLuint, const GLchar *)), _gloffset_GetFragDataLocationEXT, parameters)
+#define GET_GetFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_GetFragDataLocationEXT)
+#define SET_GetFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFragDataLocationEXT, fn)
+#define CALL_GetUniformuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLuint *)), _gloffset_GetUniformuivEXT, parameters)
+#define GET_GetUniformuivEXT(disp) GET_by_offset(disp, _gloffset_GetUniformuivEXT)
+#define SET_GetUniformuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetUniformuivEXT, fn)
+#define CALL_GetVertexAttribIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribIivEXT, parameters)
+#define GET_GetVertexAttribIivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIivEXT)
+#define SET_GetVertexAttribIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIivEXT, fn)
+#define CALL_GetVertexAttribIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetVertexAttribIuivEXT, parameters)
+#define GET_GetVertexAttribIuivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT)
+#define SET_GetVertexAttribIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT, fn)
+#define CALL_Uniform1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint)), _gloffset_Uniform1uiEXT, parameters)
+#define GET_Uniform1uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uiEXT)
+#define SET_Uniform1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uiEXT, fn)
+#define CALL_Uniform1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform1uivEXT, parameters)
+#define GET_Uniform1uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uivEXT)
+#define SET_Uniform1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uivEXT, fn)
+#define CALL_Uniform2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint)), _gloffset_Uniform2uiEXT, parameters)
+#define GET_Uniform2uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uiEXT)
+#define SET_Uniform2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uiEXT, fn)
+#define CALL_Uniform2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform2uivEXT, parameters)
+#define GET_Uniform2uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uivEXT)
+#define SET_Uniform2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uivEXT, fn)
+#define CALL_Uniform3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint)), _gloffset_Uniform3uiEXT, parameters)
+#define GET_Uniform3uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uiEXT)
+#define SET_Uniform3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uiEXT, fn)
+#define CALL_Uniform3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform3uivEXT, parameters)
+#define GET_Uniform3uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uivEXT)
+#define SET_Uniform3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uivEXT, fn)
+#define CALL_Uniform4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint, GLuint)), _gloffset_Uniform4uiEXT, parameters)
+#define GET_Uniform4uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uiEXT)
+#define SET_Uniform4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uiEXT, fn)
+#define CALL_Uniform4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform4uivEXT, parameters)
+#define GET_Uniform4uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uivEXT)
+#define SET_Uniform4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uivEXT, fn)
+#define CALL_VertexAttribI1iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint)), _gloffset_VertexAttribI1iEXT, parameters)
+#define GET_VertexAttribI1iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1iEXT)
+#define SET_VertexAttribI1iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn)
+#define CALL_VertexAttribI1ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI1ivEXT, parameters)
+#define GET_VertexAttribI1ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1ivEXT)
+#define SET_VertexAttribI1ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1ivEXT, fn)
+#define CALL_VertexAttribI1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribI1uiEXT, parameters)
+#define GET_VertexAttribI1uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT)
+#define SET_VertexAttribI1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn)
+#define CALL_VertexAttribI1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI1uivEXT, parameters)
+#define GET_VertexAttribI1uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uivEXT)
+#define SET_VertexAttribI1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uivEXT, fn)
+#define CALL_VertexAttribI2iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint)), _gloffset_VertexAttribI2iEXT, parameters)
+#define GET_VertexAttribI2iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2iEXT)
+#define SET_VertexAttribI2iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn)
+#define CALL_VertexAttribI2ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI2ivEXT, parameters)
+#define GET_VertexAttribI2ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT)
+#define SET_VertexAttribI2ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn)
+#define CALL_VertexAttribI2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_VertexAttribI2uiEXT, parameters)
+#define GET_VertexAttribI2uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT)
+#define SET_VertexAttribI2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn)
+#define CALL_VertexAttribI2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI2uivEXT, parameters)
+#define GET_VertexAttribI2uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT)
+#define SET_VertexAttribI2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn)
+#define CALL_VertexAttribI3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint)), _gloffset_VertexAttribI3iEXT, parameters)
+#define GET_VertexAttribI3iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3iEXT)
+#define SET_VertexAttribI3iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn)
+#define CALL_VertexAttribI3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI3ivEXT, parameters)
+#define GET_VertexAttribI3ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT)
+#define SET_VertexAttribI3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn)
+#define CALL_VertexAttribI3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI3uiEXT, parameters)
+#define GET_VertexAttribI3uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT)
+#define SET_VertexAttribI3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn)
+#define CALL_VertexAttribI3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI3uivEXT, parameters)
+#define GET_VertexAttribI3uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT)
+#define SET_VertexAttribI3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn)
+#define CALL_VertexAttribI4bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttribI4bvEXT, parameters)
+#define GET_VertexAttribI4bvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4bvEXT)
+#define SET_VertexAttribI4bvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4bvEXT, fn)
+#define CALL_VertexAttribI4iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint, GLint)), _gloffset_VertexAttribI4iEXT, parameters)
+#define GET_VertexAttribI4iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4iEXT)
+#define SET_VertexAttribI4iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn)
+#define CALL_VertexAttribI4ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI4ivEXT, parameters)
+#define GET_VertexAttribI4ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT)
+#define SET_VertexAttribI4ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn)
+#define CALL_VertexAttribI4svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttribI4svEXT, parameters)
+#define GET_VertexAttribI4svEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4svEXT)
+#define SET_VertexAttribI4svEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4svEXT, fn)
+#define CALL_VertexAttribI4ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttribI4ubvEXT, parameters)
+#define GET_VertexAttribI4ubvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT)
+#define SET_VertexAttribI4ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT, fn)
+#define CALL_VertexAttribI4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI4uiEXT, parameters)
+#define GET_VertexAttribI4uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT)
+#define SET_VertexAttribI4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn)
+#define CALL_VertexAttribI4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI4uivEXT, parameters)
+#define GET_VertexAttribI4uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT)
+#define SET_VertexAttribI4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn)
+#define CALL_VertexAttribI4usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttribI4usvEXT, parameters)
+#define GET_VertexAttribI4usvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4usvEXT)
+#define SET_VertexAttribI4usvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4usvEXT, fn)
+#define CALL_VertexAttribIPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribIPointerEXT, parameters)
+#define GET_VertexAttribIPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribIPointerEXT)
+#define SET_VertexAttribIPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribIPointerEXT, fn)
+#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTextureLayerEXT, parameters)
+#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT)
+#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT, fn)
+#define CALL_ColorMaskIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMaskIndexedEXT, parameters)
+#define GET_ColorMaskIndexedEXT(disp) GET_by_offset(disp, _gloffset_ColorMaskIndexedEXT)
+#define SET_ColorMaskIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorMaskIndexedEXT, fn)
+#define CALL_DisableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DisableIndexedEXT, parameters)
+#define GET_DisableIndexedEXT(disp) GET_by_offset(disp, _gloffset_DisableIndexedEXT)
+#define SET_DisableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_DisableIndexedEXT, fn)
+#define CALL_EnableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_EnableIndexedEXT, parameters)
+#define GET_EnableIndexedEXT(disp) GET_by_offset(disp, _gloffset_EnableIndexedEXT)
+#define SET_EnableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_EnableIndexedEXT, fn)
+#define CALL_GetBooleanIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLboolean *)), _gloffset_GetBooleanIndexedvEXT, parameters)
+#define GET_GetBooleanIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT)
+#define SET_GetBooleanIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT, fn)
+#define CALL_GetIntegerIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint *)), _gloffset_GetIntegerIndexedvEXT, parameters)
+#define GET_GetIntegerIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT)
+#define SET_GetIntegerIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT, fn)
+#define CALL_IsEnabledIndexedEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_IsEnabledIndexedEXT, parameters)
+#define GET_IsEnabledIndexedEXT(disp) GET_by_offset(disp, _gloffset_IsEnabledIndexedEXT)
+#define SET_IsEnabledIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_IsEnabledIndexedEXT, fn)
+#define CALL_ClearColorIiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_ClearColorIiEXT, parameters)
+#define GET_ClearColorIiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIiEXT)
+#define SET_ClearColorIiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn)
+#define CALL_ClearColorIuiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_ClearColorIuiEXT, parameters)
+#define GET_ClearColorIuiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIuiEXT)
+#define SET_ClearColorIuiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn)
+#define CALL_GetTexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameterIivEXT, parameters)
+#define GET_GetTexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIivEXT)
+#define SET_GetTexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIivEXT, fn)
+#define CALL_GetTexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint *)), _gloffset_GetTexParameterIuivEXT, parameters)
+#define GET_GetTexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIuivEXT)
+#define SET_GetTexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIuivEXT, fn)
+#define CALL_TexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameterIivEXT, parameters)
+#define GET_TexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIivEXT)
+#define SET_TexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIivEXT, fn)
+#define CALL_TexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLuint *)), _gloffset_TexParameterIuivEXT, parameters)
+#define GET_TexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIuivEXT)
+#define SET_TexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIuivEXT, fn)
+#define CALL_BeginConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BeginConditionalRenderNV, parameters)
+#define GET_BeginConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_BeginConditionalRenderNV)
+#define SET_BeginConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_BeginConditionalRenderNV, fn)
+#define CALL_EndConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndConditionalRenderNV, parameters)
+#define GET_EndConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_EndConditionalRenderNV)
+#define SET_EndConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_EndConditionalRenderNV, fn)
+#define CALL_BeginTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BeginTransformFeedbackEXT, parameters)
+#define GET_BeginTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT)
+#define SET_BeginTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT, fn)
+#define CALL_BindBufferBaseEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint)), _gloffset_BindBufferBaseEXT, parameters)
+#define GET_BindBufferBaseEXT(disp) GET_by_offset(disp, _gloffset_BindBufferBaseEXT)
+#define SET_BindBufferBaseEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferBaseEXT, fn)
+#define CALL_BindBufferOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr)), _gloffset_BindBufferOffsetEXT, parameters)
+#define GET_BindBufferOffsetEXT(disp) GET_by_offset(disp, _gloffset_BindBufferOffsetEXT)
+#define SET_BindBufferOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn)
+#define CALL_BindBufferRangeEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)), _gloffset_BindBufferRangeEXT, parameters)
+#define GET_BindBufferRangeEXT(disp) GET_by_offset(disp, _gloffset_BindBufferRangeEXT)
+#define SET_BindBufferRangeEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferRangeEXT, fn)
+#define CALL_EndTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndTransformFeedbackEXT, parameters)
+#define GET_EndTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_EndTransformFeedbackEXT)
+#define SET_EndTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_EndTransformFeedbackEXT, fn)
+#define CALL_GetTransformFeedbackVaryingEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)), _gloffset_GetTransformFeedbackVaryingEXT, parameters)
+#define GET_GetTransformFeedbackVaryingEXT(disp) GET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT)
+#define SET_GetTransformFeedbackVaryingEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT, fn)
+#define CALL_TransformFeedbackVaryingsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const char **, GLenum)), _gloffset_TransformFeedbackVaryingsEXT, parameters)
+#define GET_TransformFeedbackVaryingsEXT(disp) GET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT)
+#define SET_TransformFeedbackVaryingsEXT(disp, fn) SET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT, fn)
+#define CALL_ProvokingVertexEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ProvokingVertexEXT, parameters)
+#define GET_ProvokingVertexEXT(disp) GET_by_offset(disp, _gloffset_ProvokingVertexEXT)
+#define SET_ProvokingVertexEXT(disp, fn) SET_by_offset(disp, _gloffset_ProvokingVertexEXT, fn)
+#define CALL_GetTexParameterPointervAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetTexParameterPointervAPPLE, parameters)
+#define GET_GetTexParameterPointervAPPLE(disp) GET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE)
+#define SET_GetTexParameterPointervAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE, fn)
+#define CALL_TextureRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLvoid *)), _gloffset_TextureRangeAPPLE, parameters)
+#define GET_TextureRangeAPPLE(disp) GET_by_offset(disp, _gloffset_TextureRangeAPPLE)
+#define SET_TextureRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_TextureRangeAPPLE, fn)
+#define CALL_GetObjectParameterivAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetObjectParameterivAPPLE, parameters)
+#define GET_GetObjectParameterivAPPLE(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE)
+#define SET_GetObjectParameterivAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn)
+#define CALL_ObjectPurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectPurgeableAPPLE, parameters)
+#define GET_ObjectPurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE)
+#define SET_ObjectPurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn)
+#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectUnpurgeableAPPLE, parameters)
+#define GET_ObjectUnpurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE)
+#define SET_ObjectUnpurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn)
+#define CALL_ActiveProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ActiveProgramEXT, parameters)
+#define GET_ActiveProgramEXT(disp) GET_by_offset(disp, _gloffset_ActiveProgramEXT)
+#define SET_ActiveProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn)
+#define CALL_CreateShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum, const GLchar *)), _gloffset_CreateShaderProgramEXT, parameters)
+#define GET_CreateShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_CreateShaderProgramEXT)
+#define SET_CreateShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn)
+#define CALL_UseShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_UseShaderProgramEXT, parameters)
+#define GET_UseShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_UseShaderProgramEXT)
+#define SET_UseShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn)
+#define CALL_TextureBarrierNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_TextureBarrierNV, parameters)
+#define GET_TextureBarrierNV(disp) GET_by_offset(disp, _gloffset_TextureBarrierNV)
+#define SET_TextureBarrierNV(disp, fn) SET_by_offset(disp, _gloffset_TextureBarrierNV, fn)
+#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparateATI, parameters)
+#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparateATI)
+#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn)
+#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramEnvParameters4fvEXT, parameters)
+#define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT)
+#define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn)
+#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramLocalParameters4fvEXT, parameters)
+#define GET_ProgramLocalParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT)
+#define SET_ProgramLocalParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn)
+#define CALL_GetQueryObjecti64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint64EXT *)), _gloffset_GetQueryObjecti64vEXT, parameters)
+#define GET_GetQueryObjecti64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT)
+#define SET_GetQueryObjecti64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT, fn)
+#define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), _gloffset_GetQueryObjectui64vEXT, parameters)
+#define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT)
+#define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT, fn)
+#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetRenderbufferStorageOES, parameters)
+#define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES)
+#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn)
+#define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetTexture2DOES, parameters)
+#define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES)
+#define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn)
+
+#endif /* !defined( _GLAPI_DISPATCH_H_ ) */
diff --git a/mesalib/src/mesa/main/glheader.h b/mesalib/src/mesa/main/glheader.h index 0df811986..dc78ccbf6 100644 --- a/mesalib/src/mesa/main/glheader.h +++ b/mesalib/src/mesa/main/glheader.h @@ -1,167 +1,167 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file glheader.h - * Wrapper for GL/gl.h and GL/glext.h - */ - - -#ifndef GLHEADER_H -#define GLHEADER_H - - -#ifdef WGLAPI -#undef WGLAPI -#endif - - -#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) -# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ -# define WGLAPI __declspec(dllexport) -# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ -# define WGLAPI __declspec(dllimport) -# else /* for use with static link lib build of Win32 edition only */ -# define WGLAPI __declspec(dllimport) -# endif /* _STATIC_MESA support */ -#endif /* WIN32 / CYGWIN bracket */ - - -#define GL_GLEXT_PROTOTYPES -#include "GL/gl.h" -#include "GL/glext.h" - - -/** - * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet). - */ -typedef int GLfixed; -typedef int GLclampx; - - -#ifndef GL_OES_EGL_image -typedef void *GLeglImageOES; -#endif - - -#ifndef GL_OES_point_size_array -#define GL_POINT_SIZE_ARRAY_OES 0x8B9C -#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A -#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B -#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C -#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F -#endif - - -#ifndef GL_OES_draw_texture -#define GL_TEXTURE_CROP_RECT_OES 0x8B9D -#endif - - -#ifndef GL_PROGRAM_BINARY_LENGTH_OES -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#endif - -/* GLES 2.0 tokens */ -#ifndef GL_RGB565 -#define GL_RGB565 0x8D62 -#endif - -#ifndef GL_TEXTURE_GEN_STR_OES -#define GL_TEXTURE_GEN_STR_OES 0x8D60 -#endif - -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -#ifndef GL_OES_matrix_get -#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D -#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E -#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F -#endif - -#ifndef GL_ES_VERSION_2_0 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#endif - -#ifndef GL_ATI_texture_compression_3dc -#define GL_ATI_texture_compression_3dc 1 -#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 -#endif - - -/** - * Internal token to represent a GLSL shader program (a collection of - * one or more shaders that get linked together). Note that GLSL - * shaders and shader programs share one name space (one hash table) - * so we need a value that's different from any of the - * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. - */ -#define GL_SHADER_PROGRAM_MESA 0x9999 - - -/** - * Internal token for geometry programs. - * Use the value for GL_GEOMETRY_PROGRAM_NV for now. - */ -#define MESA_GEOMETRY_PROGRAM 0x8c26 - -/* Several fields of struct gl_config can take these as values. Since - * GLX header files may not be available everywhere they need to be used, - * redefine them here. - */ -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_SWAP_UNDEFINED_OML 0x8063 - -#define GLX_DONT_CARE 0xFFFFFFFF - -#endif /* GLHEADER_H */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file glheader.h
+ * Wrapper for GL/gl.h and GL/glext.h
+ */
+
+
+#ifndef GLHEADER_H
+#define GLHEADER_H
+
+
+#ifdef WGLAPI
+#undef WGLAPI
+#endif
+
+
+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
+# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+# define WGLAPI __declspec(dllexport)
+# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+# define WGLAPI __declspec(dllimport)
+# else /* for use with static link lib build of Win32 edition only */
+# define WGLAPI __declspec(dllimport)
+# endif /* _STATIC_MESA support */
+#endif /* WIN32 / CYGWIN bracket */
+
+
+#define GL_GLEXT_PROTOTYPES
+#include "GL/gl.h"
+#include "GL/glext.h"
+
+
+/**
+ * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
+ */
+typedef int GLfixed;
+typedef int GLclampx;
+
+
+#ifndef GL_OES_EGL_image
+typedef void *GLeglImageOES;
+#endif
+
+
+#ifndef GL_OES_point_size_array
+#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
+#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
+#endif
+
+
+#ifndef GL_OES_draw_texture
+#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
+#endif
+
+
+#ifndef GL_PROGRAM_BINARY_LENGTH_OES
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#endif
+
+/* GLES 2.0 tokens */
+#ifndef GL_RGB565
+#define GL_RGB565 0x8D62
+#endif
+
+#ifndef GL_TEXTURE_GEN_STR_OES
+#define GL_TEXTURE_GEN_STR_OES 0x8D60
+#endif
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+#ifndef GL_OES_matrix_get
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
+#endif
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#endif
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+#endif
+
+
+/**
+ * Internal token to represent a GLSL shader program (a collection of
+ * one or more shaders that get linked together). Note that GLSL
+ * shaders and shader programs share one name space (one hash table)
+ * so we need a value that's different from any of the
+ * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
+ */
+#define GL_SHADER_PROGRAM_MESA 0x9999
+
+
+/**
+ * Internal token for geometry programs.
+ * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
+ */
+#define MESA_GEOMETRY_PROGRAM 0x8c26
+
+/* Several fields of struct gl_config can take these as values. Since
+ * GLX header files may not be available everywhere they need to be used,
+ * redefine them here.
+ */
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+#endif /* GLHEADER_H */
diff --git a/mesalib/src/mesa/main/hint.c b/mesalib/src/mesa/main/hint.c index ff8d88fff..aea0d7022 100644 --- a/mesalib/src/mesa/main/hint.c +++ b/mesalib/src/mesa/main/hint.c @@ -1,147 +1,147 @@ - -/* - * Mesa 3-D graphics library - * Version: 4.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "enums.h" -#include "context.h" -#include "hint.h" -#include "imports.h" -#include "mtypes.h" - - - -void GLAPIENTRY -_mesa_Hint( GLenum target, GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glHint %s %s\n", - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(mode)); - - if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) { - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)"); - return; - } - - switch (target) { - case GL_FOG_HINT: - if (ctx->Hint.Fog == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.Fog = mode; - break; - case GL_LINE_SMOOTH_HINT: - if (ctx->Hint.LineSmooth == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.LineSmooth = mode; - break; - case GL_PERSPECTIVE_CORRECTION_HINT: - if (ctx->Hint.PerspectiveCorrection == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.PerspectiveCorrection = mode; - break; - case GL_POINT_SMOOTH_HINT: - if (ctx->Hint.PointSmooth == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.PointSmooth = mode; - break; - case GL_POLYGON_SMOOTH_HINT: - if (ctx->Hint.PolygonSmooth == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.PolygonSmooth = mode; - break; - - /* GL_EXT_clip_volume_hint */ - case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: - if (ctx->Hint.ClipVolumeClipping == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.ClipVolumeClipping = mode; - break; - - /* GL_ARB_texture_compression */ - case GL_TEXTURE_COMPRESSION_HINT_ARB: - if (ctx->Hint.TextureCompression == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.TextureCompression = mode; - break; - - /* GL_SGIS_generate_mipmap */ - case GL_GENERATE_MIPMAP_HINT_SGIS: - if (ctx->Hint.GenerateMipmap == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.GenerateMipmap = mode; - break; - - /* GL_ARB_fragment_shader */ - case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - if (!ctx->Extensions.ARB_fragment_shader) { - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); - return; - } - if (ctx->Hint.FragmentShaderDerivative == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.FragmentShaderDerivative = mode; - break; - - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); - return; - } - - if (ctx->Driver.Hint) { - (*ctx->Driver.Hint)( ctx, target, mode ); - } -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -void _mesa_init_hint( struct gl_context * ctx ) -{ - /* Hint group */ - ctx->Hint.PerspectiveCorrection = GL_DONT_CARE; - ctx->Hint.PointSmooth = GL_DONT_CARE; - ctx->Hint.LineSmooth = GL_DONT_CARE; - ctx->Hint.PolygonSmooth = GL_DONT_CARE; - ctx->Hint.Fog = GL_DONT_CARE; - ctx->Hint.ClipVolumeClipping = GL_DONT_CARE; - ctx->Hint.TextureCompression = GL_DONT_CARE; - ctx->Hint.GenerateMipmap = GL_DONT_CARE; - ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE; -} +
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "enums.h"
+#include "context.h"
+#include "hint.h"
+#include "imports.h"
+#include "mtypes.h"
+
+
+
+void GLAPIENTRY
+_mesa_Hint( GLenum target, GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glHint %s %s\n",
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)");
+ return;
+ }
+
+ switch (target) {
+ case GL_FOG_HINT:
+ if (ctx->Hint.Fog == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.Fog = mode;
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ if (ctx->Hint.LineSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.LineSmooth = mode;
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ if (ctx->Hint.PerspectiveCorrection == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PerspectiveCorrection = mode;
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ if (ctx->Hint.PointSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PointSmooth = mode;
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ if (ctx->Hint.PolygonSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PolygonSmooth = mode;
+ break;
+
+ /* GL_EXT_clip_volume_hint */
+ case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ if (ctx->Hint.ClipVolumeClipping == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.ClipVolumeClipping = mode;
+ break;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Hint.TextureCompression == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.TextureCompression = mode;
+ break;
+
+ /* GL_SGIS_generate_mipmap */
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ if (ctx->Hint.GenerateMipmap == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.GenerateMipmap = mode;
+ break;
+
+ /* GL_ARB_fragment_shader */
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ if (!ctx->Extensions.ARB_fragment_shader) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+ if (ctx->Hint.FragmentShaderDerivative == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.FragmentShaderDerivative = mode;
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+
+ if (ctx->Driver.Hint) {
+ (*ctx->Driver.Hint)( ctx, target, mode );
+ }
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void _mesa_init_hint( struct gl_context * ctx )
+{
+ /* Hint group */
+ ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
+ ctx->Hint.PointSmooth = GL_DONT_CARE;
+ ctx->Hint.LineSmooth = GL_DONT_CARE;
+ ctx->Hint.PolygonSmooth = GL_DONT_CARE;
+ ctx->Hint.Fog = GL_DONT_CARE;
+ ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
+ ctx->Hint.TextureCompression = GL_DONT_CARE;
+ ctx->Hint.GenerateMipmap = GL_DONT_CARE;
+ ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
+}
diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c index bbde3800e..466fc617a 100644 --- a/mesalib/src/mesa/main/image.c +++ b/mesalib/src/mesa/main/image.c @@ -1,1891 +1,1891 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file image.c - * Image handling. - */ - - -#include "glheader.h" -#include "colormac.h" -#include "image.h" -#include "imports.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" - - -/** - * NOTE: - * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when - * we later convert the float to a packed integer value (such as for - * GL_RGB5_A1) because we'll wind up with a non-zero value. - * - * We redefine the macros here so zero is handled correctly. - */ -#undef BYTE_TO_FLOAT -#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F))) - -#undef SHORT_TO_FLOAT -#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))) - - - -/** Compute ceiling of integer quotient of A divided by B. */ -#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) - - -/** - * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise. - */ -GLboolean -_mesa_type_is_packed(GLenum type) -{ - switch (type) { - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - case MESA_UNSIGNED_BYTE_4_4: - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - case GL_UNSIGNED_SHORT_8_8_MESA: - case GL_UNSIGNED_SHORT_8_8_REV_MESA: - case GL_UNSIGNED_INT_24_8_EXT: - return GL_TRUE; - } - - return GL_FALSE; -} - - - -/** - * Flip the order of the 2 bytes in each word in the given array. - * - * \param p array. - * \param n number of words. - */ -void -_mesa_swap2( GLushort *p, GLuint n ) -{ - GLuint i; - for (i = 0; i < n; i++) { - p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00); - } -} - - - -/* - * Flip the order of the 4 bytes in each word in the given array. - */ -void -_mesa_swap4( GLuint *p, GLuint n ) -{ - GLuint i, a, b; - for (i = 0; i < n; i++) { - b = p[i]; - a = (b >> 24) - | ((b >> 8) & 0xff00) - | ((b << 8) & 0xff0000) - | ((b << 24) & 0xff000000); - p[i] = a; - } -} - - -/** - * Get the size of a GL data type. - * - * \param type GL data type. - * - * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1 - * if an invalid type enum. - */ -GLint -_mesa_sizeof_type( GLenum type ) -{ - switch (type) { - case GL_BITMAP: - return 0; - case GL_UNSIGNED_BYTE: - return sizeof(GLubyte); - case GL_BYTE: - return sizeof(GLbyte); - case GL_UNSIGNED_SHORT: - return sizeof(GLushort); - case GL_SHORT: - return sizeof(GLshort); - case GL_UNSIGNED_INT: - return sizeof(GLuint); - case GL_INT: - return sizeof(GLint); - case GL_FLOAT: - return sizeof(GLfloat); - case GL_DOUBLE: - return sizeof(GLdouble); - case GL_HALF_FLOAT_ARB: - return sizeof(GLhalfARB); - case GL_FIXED: - return sizeof(GLfixed); - default: - return -1; - } -} - - -/** - * Same as _mesa_sizeof_type() but also accepting the packed pixel - * format data types. - */ -GLint -_mesa_sizeof_packed_type( GLenum type ) -{ - switch (type) { - case GL_BITMAP: - return 0; - case GL_UNSIGNED_BYTE: - return sizeof(GLubyte); - case GL_BYTE: - return sizeof(GLbyte); - case GL_UNSIGNED_SHORT: - return sizeof(GLushort); - case GL_SHORT: - return sizeof(GLshort); - case GL_UNSIGNED_INT: - return sizeof(GLuint); - case GL_INT: - return sizeof(GLint); - case GL_HALF_FLOAT_ARB: - return sizeof(GLhalfARB); - case GL_FLOAT: - return sizeof(GLfloat); - case GL_UNSIGNED_BYTE_3_3_2: - return sizeof(GLubyte); - case GL_UNSIGNED_BYTE_2_3_3_REV: - return sizeof(GLubyte); - case MESA_UNSIGNED_BYTE_4_4: - return sizeof(GLubyte); - case GL_UNSIGNED_SHORT_5_6_5: - return sizeof(GLushort); - case GL_UNSIGNED_SHORT_5_6_5_REV: - return sizeof(GLushort); - case GL_UNSIGNED_SHORT_4_4_4_4: - return sizeof(GLushort); - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return sizeof(GLushort); - case GL_UNSIGNED_SHORT_5_5_5_1: - return sizeof(GLushort); - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return sizeof(GLushort); - case GL_UNSIGNED_INT_8_8_8_8: - return sizeof(GLuint); - case GL_UNSIGNED_INT_8_8_8_8_REV: - return sizeof(GLuint); - case GL_UNSIGNED_INT_10_10_10_2: - return sizeof(GLuint); - case GL_UNSIGNED_INT_2_10_10_10_REV: - return sizeof(GLuint); - case GL_UNSIGNED_SHORT_8_8_MESA: - case GL_UNSIGNED_SHORT_8_8_REV_MESA: - return sizeof(GLushort); - case GL_UNSIGNED_INT_24_8_EXT: - return sizeof(GLuint); - default: - return -1; - } -} - - -/** - * Get the number of components in a pixel format. - * - * \param format pixel format. - * - * \return the number of components in the given format, or -1 if a bad format. - */ -GLint -_mesa_components_in_format( GLenum format ) -{ - switch (format) { - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - case GL_STENCIL_INDEX: - case GL_DEPTH_COMPONENT: - case GL_RED: - case GL_RED_INTEGER_EXT: - case GL_GREEN: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA: - case GL_ALPHA_INTEGER_EXT: - case GL_LUMINANCE: - case GL_LUMINANCE_INTEGER_EXT: - case GL_INTENSITY: - return 1; - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - case GL_RG: - return 2; - case GL_RGB: - case GL_RGB_INTEGER_EXT: - return 3; - case GL_RGBA: - case GL_RGBA_INTEGER_EXT: - return 4; - case GL_BGR: - return 3; - case GL_BGRA: - return 4; - case GL_ABGR_EXT: - return 4; - case GL_YCBCR_MESA: - return 2; - case GL_DEPTH_STENCIL_EXT: - return 2; - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - return 2; - default: - return -1; - } -} - - -/** - * Get the bytes per pixel of pixel format type pair. - * - * \param format pixel format. - * \param type pixel type. - * - * \return bytes per pixel, or -1 if a bad format or type was given. - */ -GLint -_mesa_bytes_per_pixel( GLenum format, GLenum type ) -{ - GLint comps = _mesa_components_in_format( format ); - if (comps < 0) - return -1; - - switch (type) { - case GL_BITMAP: - return 0; /* special case */ - case GL_BYTE: - case GL_UNSIGNED_BYTE: - return comps * sizeof(GLubyte); - case GL_SHORT: - case GL_UNSIGNED_SHORT: - return comps * sizeof(GLshort); - case GL_INT: - case GL_UNSIGNED_INT: - return comps * sizeof(GLint); - case GL_FLOAT: - return comps * sizeof(GLfloat); - case GL_HALF_FLOAT_ARB: - return comps * sizeof(GLhalfARB); - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - if (format == GL_RGB || format == GL_BGR || - format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT) - return sizeof(GLubyte); - else - return -1; /* error */ - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - if (format == GL_RGB || format == GL_BGR || - format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT) - return sizeof(GLushort); - else - return -1; /* error */ - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT || - format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) - return sizeof(GLushort); - else - return -1; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT || - format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) - return sizeof(GLuint); - else - return -1; - case GL_UNSIGNED_SHORT_8_8_MESA: - case GL_UNSIGNED_SHORT_8_8_REV_MESA: - if (format == GL_YCBCR_MESA) - return sizeof(GLushort); - else - return -1; - case GL_UNSIGNED_INT_24_8_EXT: - if (format == GL_DEPTH_STENCIL_EXT) - return sizeof(GLuint); - else - return -1; - default: - return -1; - } -} - - -/** - * Test for a legal pixel format and type. - * - * \param format pixel format. - * \param type pixel type. - * - * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE - * otherwise. - */ -GLboolean -_mesa_is_legal_format_and_type(const struct gl_context *ctx, - GLenum format, GLenum type) -{ - switch (format) { - case GL_COLOR_INDEX: - case GL_STENCIL_INDEX: - switch (type) { - case GL_BITMAP: - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - return GL_TRUE; - case GL_HALF_FLOAT_ARB: - return ctx->Extensions.ARB_half_float_pixel; - default: - return GL_FALSE; - } - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: -#if 0 /* not legal! see table 3.6 of the 1.5 spec */ - case GL_INTENSITY: -#endif - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_DEPTH_COMPONENT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - return GL_TRUE; - case GL_HALF_FLOAT_ARB: - return ctx->Extensions.ARB_half_float_pixel; - default: - return GL_FALSE; - } - case GL_RG: - if (!ctx->Extensions.ARB_texture_rg) - return GL_FALSE; - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - return GL_TRUE; - case GL_HALF_FLOAT_ARB: - return ctx->Extensions.ARB_half_float_pixel; - default: - return GL_FALSE; - } - case GL_RGB: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - return GL_TRUE; - case GL_HALF_FLOAT_ARB: - return ctx->Extensions.ARB_half_float_pixel; - default: - return GL_FALSE; - } - case GL_BGR: - switch (type) { - /* NOTE: no packed types are supported with BGR. That's - * intentional, according to the GL spec. - */ - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - return GL_TRUE; - case GL_HALF_FLOAT_ARB: - return ctx->Extensions.ARB_half_float_pixel; - default: - return GL_FALSE; - } - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - return GL_TRUE; - case GL_HALF_FLOAT_ARB: - return ctx->Extensions.ARB_half_float_pixel; - default: - return GL_FALSE; - } - case GL_YCBCR_MESA: - if (type == GL_UNSIGNED_SHORT_8_8_MESA || - type == GL_UNSIGNED_SHORT_8_8_REV_MESA) - return GL_TRUE; - else - return GL_FALSE; - case GL_DEPTH_STENCIL_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil - && type == GL_UNSIGNED_INT_24_8_EXT) - return GL_TRUE; - else - return GL_FALSE; - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - return GL_TRUE; - default: - return GL_FALSE; - } - - /* integer-valued formats */ - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - return ctx->Extensions.EXT_texture_integer; - default: - return GL_FALSE; - } - - case GL_RGB_INTEGER_EXT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - return ctx->Extensions.EXT_texture_integer; - default: - return GL_FALSE; - } - - case GL_BGR_INTEGER_EXT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - /* NOTE: no packed formats w/ BGR format */ - return ctx->Extensions.EXT_texture_integer; - default: - return GL_FALSE; - } - - case GL_RGBA_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - return ctx->Extensions.EXT_texture_integer; - default: - return GL_FALSE; - } - - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - return ctx->Extensions.EXT_texture_integer; - default: - return GL_FALSE; - } - - default: - ; /* fall-through */ - } - return GL_FALSE; -} - - -/** - * Test if the given image format is a color/RGBA format (i.e., not color - * index, depth, stencil, etc). - * \param format the image format value (may by an internal texture format) - * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise. - */ -GLboolean -_mesa_is_color_format(GLenum format) -{ - switch (format) { - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - case GL_R8: - case GL_R16: - case GL_RG: - case GL_RG8: - case GL_RG16: - case 3: - case GL_RGB: - case GL_BGR: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - case 4: - case GL_ABGR_EXT: - case GL_RGBA: - case GL_BGRA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - /* float texture formats */ - case GL_ALPHA16F_ARB: - case GL_ALPHA32F_ARB: - case GL_LUMINANCE16F_ARB: - case GL_LUMINANCE32F_ARB: - case GL_LUMINANCE_ALPHA16F_ARB: - case GL_LUMINANCE_ALPHA32F_ARB: - case GL_INTENSITY16F_ARB: - case GL_INTENSITY32F_ARB: - case GL_R16F: - case GL_R32F: - case GL_RG16F: - case GL_RG32F: - case GL_RGB16F_ARB: - case GL_RGB32F_ARB: - case GL_RGBA16F_ARB: - case GL_RGBA32F_ARB: - /* compressed formats */ - case GL_COMPRESSED_ALPHA: - case GL_COMPRESSED_LUMINANCE: - case GL_COMPRESSED_LUMINANCE_ALPHA: - case GL_COMPRESSED_INTENSITY: - case GL_COMPRESSED_RED: - case GL_COMPRESSED_RG: - case GL_COMPRESSED_RGB: - case GL_COMPRESSED_RGBA: - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: -#if FEATURE_EXT_texture_sRGB - case GL_SRGB_EXT: - case GL_SRGB8_EXT: - case GL_SRGB_ALPHA_EXT: - case GL_SRGB8_ALPHA8_EXT: - case GL_SLUMINANCE_ALPHA_EXT: - case GL_SLUMINANCE8_ALPHA8_EXT: - case GL_SLUMINANCE_EXT: - case GL_SLUMINANCE8_EXT: - case GL_COMPRESSED_SRGB_EXT: - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - case GL_COMPRESSED_SLUMINANCE_EXT: - case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: -#endif /* FEATURE_EXT_texture_sRGB */ - case GL_COMPRESSED_RED_RGTC1: - case GL_COMPRESSED_SIGNED_RED_RGTC1: - case GL_COMPRESSED_RG_RGTC2: - case GL_COMPRESSED_SIGNED_RG_RGTC2: - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - /* signed, normalized texture formats */ - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - /* generic integer formats */ - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - /* sized integer formats */ - case GL_RGBA32UI_EXT: - case GL_RGB32UI_EXT: - case GL_ALPHA32UI_EXT: - case GL_INTENSITY32UI_EXT: - case GL_LUMINANCE32UI_EXT: - case GL_LUMINANCE_ALPHA32UI_EXT: - case GL_RGBA16UI_EXT: - case GL_RGB16UI_EXT: - case GL_ALPHA16UI_EXT: - case GL_INTENSITY16UI_EXT: - case GL_LUMINANCE16UI_EXT: - case GL_LUMINANCE_ALPHA16UI_EXT: - case GL_RGBA8UI_EXT: - case GL_RGB8UI_EXT: - case GL_ALPHA8UI_EXT: - case GL_INTENSITY8UI_EXT: - case GL_LUMINANCE8UI_EXT: - case GL_LUMINANCE_ALPHA8UI_EXT: - case GL_RGBA32I_EXT: - case GL_RGB32I_EXT: - case GL_ALPHA32I_EXT: - case GL_INTENSITY32I_EXT: - case GL_LUMINANCE32I_EXT: - case GL_LUMINANCE_ALPHA32I_EXT: - case GL_RGBA16I_EXT: - case GL_RGB16I_EXT: - case GL_ALPHA16I_EXT: - case GL_INTENSITY16I_EXT: - case GL_LUMINANCE16I_EXT: - case GL_LUMINANCE_ALPHA16I_EXT: - case GL_RGBA8I_EXT: - case GL_RGB8I_EXT: - case GL_ALPHA8I_EXT: - case GL_INTENSITY8I_EXT: - case GL_LUMINANCE8I_EXT: - case GL_LUMINANCE_ALPHA8I_EXT: - return GL_TRUE; - case GL_YCBCR_MESA: /* not considered to be RGB */ - /* fall-through */ - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a color index format. - */ -GLboolean -_mesa_is_index_format(GLenum format) -{ - switch (format) { - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a depth component format. - */ -GLboolean -_mesa_is_depth_format(GLenum format) -{ - switch (format) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a stencil format. - */ -GLboolean -_mesa_is_stencil_format(GLenum format) -{ - switch (format) { - case GL_STENCIL_INDEX: - case GL_DEPTH_STENCIL: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a YCbCr format. - */ -GLboolean -_mesa_is_ycbcr_format(GLenum format) -{ - switch (format) { - case GL_YCBCR_MESA: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a depth+stencil format. - */ -GLboolean -_mesa_is_depthstencil_format(GLenum format) -{ - switch (format) { - case GL_DEPTH24_STENCIL8_EXT: - case GL_DEPTH_STENCIL_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a depth or stencil format. - */ -GLboolean -_mesa_is_depth_or_stencil_format(GLenum format) -{ - switch (format) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - case GL_STENCIL_INDEX: - case GL_STENCIL_INDEX1_EXT: - case GL_STENCIL_INDEX4_EXT: - case GL_STENCIL_INDEX8_EXT: - case GL_STENCIL_INDEX16_EXT: - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a dudv format. - */ -GLboolean -_mesa_is_dudv_format(GLenum format) -{ - switch (format) { - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given format is an integer (non-normalized) format. - */ -GLboolean -_mesa_is_integer_format(GLenum format) -{ - switch (format) { - /* generic integer formats */ - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - /* specific integer formats */ - case GL_RGBA32UI_EXT: - case GL_RGB32UI_EXT: - case GL_ALPHA32UI_EXT: - case GL_INTENSITY32UI_EXT: - case GL_LUMINANCE32UI_EXT: - case GL_LUMINANCE_ALPHA32UI_EXT: - case GL_RGBA16UI_EXT: - case GL_RGB16UI_EXT: - case GL_ALPHA16UI_EXT: - case GL_INTENSITY16UI_EXT: - case GL_LUMINANCE16UI_EXT: - case GL_LUMINANCE_ALPHA16UI_EXT: - case GL_RGBA8UI_EXT: - case GL_RGB8UI_EXT: - case GL_ALPHA8UI_EXT: - case GL_INTENSITY8UI_EXT: - case GL_LUMINANCE8UI_EXT: - case GL_LUMINANCE_ALPHA8UI_EXT: - case GL_RGBA32I_EXT: - case GL_RGB32I_EXT: - case GL_ALPHA32I_EXT: - case GL_INTENSITY32I_EXT: - case GL_LUMINANCE32I_EXT: - case GL_LUMINANCE_ALPHA32I_EXT: - case GL_RGBA16I_EXT: - case GL_RGB16I_EXT: - case GL_ALPHA16I_EXT: - case GL_INTENSITY16I_EXT: - case GL_LUMINANCE16I_EXT: - case GL_LUMINANCE_ALPHA16I_EXT: - case GL_RGBA8I_EXT: - case GL_RGB8I_EXT: - case GL_ALPHA8I_EXT: - case GL_INTENSITY8I_EXT: - case GL_LUMINANCE8I_EXT: - case GL_LUMINANCE_ALPHA8I_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if an image format is a supported compressed format. - * \param format the internal format token provided by the user. - * \return GL_TRUE if compressed, GL_FALSE if uncompressed - */ -GLboolean -_mesa_is_compressed_format(struct gl_context *ctx, GLenum format) -{ - switch (format) { - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return ctx->Extensions.EXT_texture_compression_s3tc; - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - return ctx->Extensions.S3_s3tc; - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return ctx->Extensions.EXT_texture_sRGB - && ctx->Extensions.EXT_texture_compression_s3tc; - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return ctx->Extensions.TDFX_texture_compression_FXT1; - case GL_COMPRESSED_RED_RGTC1: - case GL_COMPRESSED_SIGNED_RED_RGTC1: - case GL_COMPRESSED_RG_RGTC2: - case GL_COMPRESSED_SIGNED_RG_RGTC2: - return ctx->Extensions.ARB_texture_compression_rgtc; - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - return ctx->Extensions.EXT_texture_compression_latc; - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - return ctx->Extensions.ATI_texture_compression_3dc; - default: - return GL_FALSE; - } -} - - -/** - * Return the address of a specific pixel in an image (1D, 2D or 3D). - * - * Pixel unpacking/packing parameters are observed according to \p packing. - * - * \param dimensions either 1, 2 or 3 to indicate dimensionality of image - * \param image starting address of image data - * \param width the image width - * \param height theimage height - * \param format the pixel format - * \param type the pixel data type - * \param packing the pixelstore attributes - * \param img which image in the volume (0 for 1D or 2D images) - * \param row row of pixel in the image (0 for 1D images) - * \param column column of pixel in the image - * - * \return address of pixel on success, or NULL on error. - * - * \sa gl_pixelstore_attrib. - */ -GLvoid * -_mesa_image_address( GLuint dimensions, - const struct gl_pixelstore_attrib *packing, - const GLvoid *image, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLint img, GLint row, GLint column ) -{ - GLint alignment; /* 1, 2 or 4 */ - GLint pixels_per_row; - GLint rows_per_image; - GLint skiprows; - GLint skippixels; - GLint skipimages; /* for 3-D volume images */ - GLubyte *pixel_addr; - - ASSERT(dimensions >= 1 && dimensions <= 3); - - alignment = packing->Alignment; - if (packing->RowLength > 0) { - pixels_per_row = packing->RowLength; - } - else { - pixels_per_row = width; - } - if (packing->ImageHeight > 0) { - rows_per_image = packing->ImageHeight; - } - else { - rows_per_image = height; - } - - skippixels = packing->SkipPixels; - /* Note: SKIP_ROWS _is_ used for 1D images */ - skiprows = packing->SkipRows; - /* Note: SKIP_IMAGES is only used for 3D images */ - skipimages = (dimensions == 3) ? packing->SkipImages : 0; - - if (type == GL_BITMAP) { - /* BITMAP data */ - GLint comp_per_pixel; /* components per pixel */ - GLint bytes_per_comp; /* bytes per component */ - GLint bytes_per_row; - GLint bytes_per_image; - - /* Compute bytes per component */ - bytes_per_comp = _mesa_sizeof_packed_type( type ); - if (bytes_per_comp < 0) { - return NULL; - } - - /* Compute number of components per pixel */ - comp_per_pixel = _mesa_components_in_format( format ); - if (comp_per_pixel < 0) { - return NULL; - } - - bytes_per_row = alignment - * CEILING( comp_per_pixel*pixels_per_row, 8*alignment ); - - bytes_per_image = bytes_per_row * rows_per_image; - - pixel_addr = (GLubyte *) image - + (skipimages + img) * bytes_per_image - + (skiprows + row) * bytes_per_row - + (skippixels + column) / 8; - } - else { - /* Non-BITMAP data */ - GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image; - GLint topOfImage; - - bytes_per_pixel = _mesa_bytes_per_pixel( format, type ); - - /* The pixel type and format should have been error checked earlier */ - assert(bytes_per_pixel > 0); - - bytes_per_row = pixels_per_row * bytes_per_pixel; - remainder = bytes_per_row % alignment; - if (remainder > 0) - bytes_per_row += (alignment - remainder); - - ASSERT(bytes_per_row % alignment == 0); - - bytes_per_image = bytes_per_row * rows_per_image; - - if (packing->Invert) { - /* set pixel_addr to the last row */ - topOfImage = bytes_per_row * (height - 1); - bytes_per_row = -bytes_per_row; - } - else { - topOfImage = 0; - } - - /* compute final pixel address */ - pixel_addr = (GLubyte *) image - + (skipimages + img) * bytes_per_image - + topOfImage - + (skiprows + row) * bytes_per_row - + (skippixels + column) * bytes_per_pixel; - } - - return (GLvoid *) pixel_addr; -} - - -GLvoid * -_mesa_image_address1d( const struct gl_pixelstore_attrib *packing, - const GLvoid *image, - GLsizei width, - GLenum format, GLenum type, - GLint column ) -{ - return _mesa_image_address(1, packing, image, width, 1, - format, type, 0, 0, column); -} - - -GLvoid * -_mesa_image_address2d( const struct gl_pixelstore_attrib *packing, - const GLvoid *image, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLint row, GLint column ) -{ - return _mesa_image_address(2, packing, image, width, height, - format, type, 0, row, column); -} - - -GLvoid * -_mesa_image_address3d( const struct gl_pixelstore_attrib *packing, - const GLvoid *image, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLint img, GLint row, GLint column ) -{ - return _mesa_image_address(3, packing, image, width, height, - format, type, img, row, column); -} - - - -/** - * Compute the stride (in bytes) between image rows. - * - * \param packing the pixelstore attributes - * \param width image width. - * \param format pixel format. - * \param type pixel data type. - * - * \return the stride in bytes for the given parameters, or -1 if error - */ -GLint -_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing, - GLint width, GLenum format, GLenum type ) -{ - GLint bytesPerRow, remainder; - - ASSERT(packing); - - if (type == GL_BITMAP) { - if (packing->RowLength == 0) { - bytesPerRow = (width + 7) / 8; - } - else { - bytesPerRow = (packing->RowLength + 7) / 8; - } - } - else { - /* Non-BITMAP data */ - const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); - if (bytesPerPixel <= 0) - return -1; /* error */ - if (packing->RowLength == 0) { - bytesPerRow = bytesPerPixel * width; - } - else { - bytesPerRow = bytesPerPixel * packing->RowLength; - } - } - - remainder = bytesPerRow % packing->Alignment; - if (remainder > 0) { - bytesPerRow += (packing->Alignment - remainder); - } - - if (packing->Invert) { - /* negate the bytes per row (negative row stride) */ - bytesPerRow = -bytesPerRow; - } - - return bytesPerRow; -} - - -/* - * Compute the stride between images in a 3D texture (in bytes) for the given - * pixel packing parameters and image width, format and type. - */ -GLint -_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing, - GLint width, GLint height, - GLenum format, GLenum type ) -{ - GLint bytesPerRow, bytesPerImage, remainder; - - ASSERT(packing); - - if (type == GL_BITMAP) { - if (packing->RowLength == 0) { - bytesPerRow = (width + 7) / 8; - } - else { - bytesPerRow = (packing->RowLength + 7) / 8; - } - } - else { - const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); - - if (bytesPerPixel <= 0) - return -1; /* error */ - if (packing->RowLength == 0) { - bytesPerRow = bytesPerPixel * width; - } - else { - bytesPerRow = bytesPerPixel * packing->RowLength; - } - } - - remainder = bytesPerRow % packing->Alignment; - if (remainder > 0) - bytesPerRow += (packing->Alignment - remainder); - - if (packing->ImageHeight == 0) - bytesPerImage = bytesPerRow * height; - else - bytesPerImage = bytesPerRow * packing->ImageHeight; - - return bytesPerImage; -} - - - -/** - * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel. - * This is typically used to convert a bitmap into a GLubyte/pixel texture. - * "On" bits will set texels to \p onValue. - * "Off" bits will not modify texels. - * \param width src bitmap width in pixels - * \param height src bitmap height in pixels - * \param unpack bitmap unpacking state - * \param bitmap the src bitmap data - * \param destBuffer start of dest buffer - * \param destStride row stride in dest buffer - * \param onValue if bit is 1, set destBuffer pixel to this value - */ -void -_mesa_expand_bitmap(GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap, - GLubyte *destBuffer, GLint destStride, - GLubyte onValue) -{ - const GLubyte *srcRow = (const GLubyte *) - _mesa_image_address2d(unpack, bitmap, width, height, - GL_COLOR_INDEX, GL_BITMAP, 0, 0); - const GLint srcStride = _mesa_image_row_stride(unpack, width, - GL_COLOR_INDEX, GL_BITMAP); - GLint row, col; - -#define SET_PIXEL(COL, ROW) \ - destBuffer[(ROW) * destStride + (COL)] = onValue; - - for (row = 0; row < height; row++) { - const GLubyte *src = srcRow; - - if (unpack->LsbFirst) { - /* Lsb first */ - GLubyte mask = 1U << (unpack->SkipPixels & 0x7); - for (col = 0; col < width; col++) { - - if (*src & mask) { - SET_PIXEL(col, row); - } - - if (mask == 128U) { - src++; - mask = 1U; - } - else { - mask = mask << 1; - } - } - - /* get ready for next row */ - if (mask != 1) - src++; - } - else { - /* Msb first */ - GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); - for (col = 0; col < width; col++) { - - if (*src & mask) { - SET_PIXEL(col, row); - } - - if (mask == 1U) { - src++; - mask = 128U; - } - else { - mask = mask >> 1; - } - } - - /* get ready for next row */ - if (mask != 128) - src++; - } - - srcRow += srcStride; - } /* row */ - -#undef SET_PIXEL -} - - - - -/** - * Convert an array of RGBA colors from one datatype to another. - * NOTE: src may equal dst. In that case, we use a temporary buffer. - */ -void -_mesa_convert_colors(GLenum srcType, const GLvoid *src, - GLenum dstType, GLvoid *dst, - GLuint count, const GLubyte mask[]) -{ - GLuint tempBuffer[MAX_WIDTH][4]; - const GLboolean useTemp = (src == dst); - - ASSERT(srcType != dstType); - - switch (srcType) { - case GL_UNSIGNED_BYTE: - if (dstType == GL_UNSIGNED_SHORT) { - const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src; - GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst); - GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]); - dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]); - dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]); - dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]); - } - } - if (useTemp) - memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); - } - else { - const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src; - GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst); - GLuint i; - ASSERT(dstType == GL_FLOAT); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]); - dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]); - dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]); - dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]); - } - } - if (useTemp) - memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); - } - break; - case GL_UNSIGNED_SHORT: - if (dstType == GL_UNSIGNED_BYTE) { - const GLushort (*src2)[4] = (const GLushort (*)[4]) src; - GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst); - GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]); - dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]); - dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]); - dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]); - } - } - if (useTemp) - memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); - } - else { - const GLushort (*src2)[4] = (const GLushort (*)[4]) src; - GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst); - GLuint i; - ASSERT(dstType == GL_FLOAT); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]); - dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]); - dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]); - dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]); - } - } - if (useTemp) - memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); - } - break; - case GL_FLOAT: - if (dstType == GL_UNSIGNED_BYTE) { - const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src; - GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst); - GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]); - } - } - if (useTemp) - memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); - } - else { - const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src; - GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst); - GLuint i; - ASSERT(dstType == GL_UNSIGNED_SHORT); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]); - } - } - if (useTemp) - memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); - } - break; - default: - _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors"); - } -} - - - - -/** - * Perform basic clipping for glDrawPixels. The image's position and size - * and the unpack SkipPixels and SkipRows are adjusted so that the image - * region is entirely within the window and scissor bounds. - * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1). - * If Pixel.ZoomY is -1, *destY will be changed to be the first row which - * we'll actually write. Beforehand, *destY-1 is the first drawing row. - * - * \return GL_TRUE if image is ready for drawing or - * GL_FALSE if image was completely clipped away (draw nothing) - */ -GLboolean -_mesa_clip_drawpixels(const struct gl_context *ctx, - GLint *destX, GLint *destY, - GLsizei *width, GLsizei *height, - struct gl_pixelstore_attrib *unpack) -{ - const struct gl_framebuffer *buffer = ctx->DrawBuffer; - - if (unpack->RowLength == 0) { - unpack->RowLength = *width; - } - - ASSERT(ctx->Pixel.ZoomX == 1.0F); - ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F); - - /* left clipping */ - if (*destX < buffer->_Xmin) { - unpack->SkipPixels += (buffer->_Xmin - *destX); - *width -= (buffer->_Xmin - *destX); - *destX = buffer->_Xmin; - } - /* right clipping */ - if (*destX + *width > buffer->_Xmax) - *width -= (*destX + *width - buffer->_Xmax); - - if (*width <= 0) - return GL_FALSE; - - if (ctx->Pixel.ZoomY == 1.0F) { - /* bottom clipping */ - if (*destY < buffer->_Ymin) { - unpack->SkipRows += (buffer->_Ymin - *destY); - *height -= (buffer->_Ymin - *destY); - *destY = buffer->_Ymin; - } - /* top clipping */ - if (*destY + *height > buffer->_Ymax) - *height -= (*destY + *height - buffer->_Ymax); - } - else { /* upside down */ - /* top clipping */ - if (*destY > buffer->_Ymax) { - unpack->SkipRows += (*destY - buffer->_Ymax); - *height -= (*destY - buffer->_Ymax); - *destY = buffer->_Ymax; - } - /* bottom clipping */ - if (*destY - *height < buffer->_Ymin) - *height -= (buffer->_Ymin - (*destY - *height)); - /* adjust destY so it's the first row to write to */ - (*destY)--; - } - - if (*height <= 0) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Perform clipping for glReadPixels. The image's window position - * and size, and the pack skipPixels, skipRows and rowLength are adjusted - * so that the image region is entirely within the window bounds. - * Note: this is different from _mesa_clip_drawpixels() in that the - * scissor box is ignored, and we use the bounds of the current readbuffer - * surface. - * - * \return GL_TRUE if region to read is in bounds - * GL_FALSE if region is completely out of bounds (nothing to read) - */ -GLboolean -_mesa_clip_readpixels(const struct gl_context *ctx, - GLint *srcX, GLint *srcY, - GLsizei *width, GLsizei *height, - struct gl_pixelstore_attrib *pack) -{ - const struct gl_framebuffer *buffer = ctx->ReadBuffer; - - if (pack->RowLength == 0) { - pack->RowLength = *width; - } - - /* left clipping */ - if (*srcX < 0) { - pack->SkipPixels += (0 - *srcX); - *width -= (0 - *srcX); - *srcX = 0; - } - /* right clipping */ - if (*srcX + *width > (GLsizei) buffer->Width) - *width -= (*srcX + *width - buffer->Width); - - if (*width <= 0) - return GL_FALSE; - - /* bottom clipping */ - if (*srcY < 0) { - pack->SkipRows += (0 - *srcY); - *height -= (0 - *srcY); - *srcY = 0; - } - /* top clipping */ - if (*srcY + *height > (GLsizei) buffer->Height) - *height -= (*srcY + *height - buffer->Height); - - if (*height <= 0) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Do clipping for a glCopyTexSubImage call. - * The framebuffer source region might extend outside the framebuffer - * bounds. Clip the source region against the framebuffer bounds and - * adjust the texture/dest position and size accordingly. - * - * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise. - */ -GLboolean -_mesa_clip_copytexsubimage(const struct gl_context *ctx, - GLint *destX, GLint *destY, - GLint *srcX, GLint *srcY, - GLsizei *width, GLsizei *height) -{ - const struct gl_framebuffer *fb = ctx->ReadBuffer; - const GLint srcX0 = *srcX, srcY0 = *srcY; - - if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height, - srcX, srcY, width, height)) { - *destX = *destX + *srcX - srcX0; - *destY = *destY + *srcY - srcY0; - - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - - -/** - * Clip the rectangle defined by (x, y, width, height) against the bounds - * specified by [xmin, xmax) and [ymin, ymax). - * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise. - */ -GLboolean -_mesa_clip_to_region(GLint xmin, GLint ymin, - GLint xmax, GLint ymax, - GLint *x, GLint *y, - GLsizei *width, GLsizei *height ) -{ - /* left clipping */ - if (*x < xmin) { - *width -= (xmin - *x); - *x = xmin; - } - - /* right clipping */ - if (*x + *width > xmax) - *width -= (*x + *width - xmax); - - if (*width <= 0) - return GL_FALSE; - - /* bottom (or top) clipping */ - if (*y < ymin) { - *height -= (ymin - *y); - *y = ymin; - } - - /* top (or bottom) clipping */ - if (*y + *height > ymax) - *height -= (*y + *height - ymax); - - if (*height <= 0) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Clip dst coords against Xmax (or Ymax). - */ -static INLINE void -clip_right_or_top(GLint *srcX0, GLint *srcX1, - GLint *dstX0, GLint *dstX1, - GLint maxValue) -{ - GLfloat t, bias; - - if (*dstX1 > maxValue) { - /* X1 outside right edge */ - ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */ - t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); - /* chop off [t, 1] part */ - ASSERT(t >= 0.0 && t <= 1.0); - *dstX1 = maxValue; - bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; - *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); - } - else if (*dstX0 > maxValue) { - /* X0 outside right edge */ - ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */ - t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); - /* chop off [t, 1] part */ - ASSERT(t >= 0.0 && t <= 1.0); - *dstX0 = maxValue; - bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F; - *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); - } -} - - -/** - * Clip dst coords against Xmin (or Ymin). - */ -static INLINE void -clip_left_or_bottom(GLint *srcX0, GLint *srcX1, - GLint *dstX0, GLint *dstX1, - GLint minValue) -{ - GLfloat t, bias; - - if (*dstX0 < minValue) { - /* X0 outside left edge */ - ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */ - t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); - /* chop off [0, t] part */ - ASSERT(t >= 0.0 && t <= 1.0); - *dstX0 = minValue; - bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */ - *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); - } - else if (*dstX1 < minValue) { - /* X1 outside left edge */ - ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */ - t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); - /* chop off [0, t] part */ - ASSERT(t >= 0.0 && t <= 1.0); - *dstX1 = minValue; - bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; - *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); - } -} - - -/** - * Do clipping of blit src/dest rectangles. - * The dest rect is clipped against both the buffer bounds and scissor bounds. - * The src rect is just clipped against the buffer bounds. - * - * When either the src or dest rect is clipped, the other is also clipped - * proportionately! - * - * Note that X0 need not be less than X1 (same for Y) for either the source - * and dest rects. That makes the clipping a little trickier. - * - * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped - */ -GLboolean -_mesa_clip_blit(struct gl_context *ctx, - GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1, - GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1) -{ - const GLint srcXmin = 0; - const GLint srcXmax = ctx->ReadBuffer->Width; - const GLint srcYmin = 0; - const GLint srcYmax = ctx->ReadBuffer->Height; - - /* these include scissor bounds */ - const GLint dstXmin = ctx->DrawBuffer->_Xmin; - const GLint dstXmax = ctx->DrawBuffer->_Xmax; - const GLint dstYmin = ctx->DrawBuffer->_Ymin; - const GLint dstYmax = ctx->DrawBuffer->_Ymax; - - /* - printf("PreClipX: src: %d .. %d dst: %d .. %d\n", - *srcX0, *srcX1, *dstX0, *dstX1); - printf("PreClipY: src: %d .. %d dst: %d .. %d\n", - *srcY0, *srcY1, *dstY0, *dstY1); - */ - - /* trivial rejection tests */ - if (*dstX0 == *dstX1) - return GL_FALSE; /* no width */ - if (*dstX0 <= dstXmin && *dstX1 <= dstXmin) - return GL_FALSE; /* totally out (left) of bounds */ - if (*dstX0 >= dstXmax && *dstX1 >= dstXmax) - return GL_FALSE; /* totally out (right) of bounds */ - - if (*dstY0 == *dstY1) - return GL_FALSE; - if (*dstY0 <= dstYmin && *dstY1 <= dstYmin) - return GL_FALSE; - if (*dstY0 >= dstYmax && *dstY1 >= dstYmax) - return GL_FALSE; - - if (*srcX0 == *srcX1) - return GL_FALSE; - if (*srcX0 <= srcXmin && *srcX1 <= srcXmin) - return GL_FALSE; - if (*srcX0 >= srcXmax && *srcX1 >= srcXmax) - return GL_FALSE; - - if (*srcY0 == *srcY1) - return GL_FALSE; - if (*srcY0 <= srcYmin && *srcY1 <= srcYmin) - return GL_FALSE; - if (*srcY0 >= srcYmax && *srcY1 >= srcYmax) - return GL_FALSE; - - /* - * dest clip - */ - clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax); - clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax); - clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin); - clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin); - - /* - * src clip (just swap src/dst values from above) - */ - clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax); - clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax); - clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin); - clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin); - - /* - printf("PostClipX: src: %d .. %d dst: %d .. %d\n", - *srcX0, *srcX1, *dstX0, *dstX1); - printf("PostClipY: src: %d .. %d dst: %d .. %d\n", - *srcY0, *srcY1, *dstY0, *dstY1); - */ - - ASSERT(*dstX0 >= dstXmin); - ASSERT(*dstX0 <= dstXmax); - ASSERT(*dstX1 >= dstXmin); - ASSERT(*dstX1 <= dstXmax); - - ASSERT(*dstY0 >= dstYmin); - ASSERT(*dstY0 <= dstYmax); - ASSERT(*dstY1 >= dstYmin); - ASSERT(*dstY1 <= dstYmax); - - ASSERT(*srcX0 >= srcXmin); - ASSERT(*srcX0 <= srcXmax); - ASSERT(*srcX1 >= srcXmin); - ASSERT(*srcX1 <= srcXmax); - - ASSERT(*srcY0 >= srcYmin); - ASSERT(*srcY0 <= srcYmax); - ASSERT(*srcY1 >= srcYmin); - ASSERT(*srcY1 <= srcYmax); - - return GL_TRUE; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file image.c
+ * Image handling.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "image.h"
+#include "imports.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+
+
+/**
+ * NOTE:
+ * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
+ * we later convert the float to a packed integer value (such as for
+ * GL_RGB5_A1) because we'll wind up with a non-zero value.
+ *
+ * We redefine the macros here so zero is handled correctly.
+ */
+#undef BYTE_TO_FLOAT
+#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
+
+#undef SHORT_TO_FLOAT
+#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
+
+
+
+/** Compute ceiling of integer quotient of A divided by B. */
+#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
+
+
+/**
+ * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_type_is_packed(GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case MESA_UNSIGNED_BYTE_4_4:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ case GL_UNSIGNED_INT_24_8_EXT:
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Flip the order of the 2 bytes in each word in the given array.
+ *
+ * \param p array.
+ * \param n number of words.
+ */
+void
+_mesa_swap2( GLushort *p, GLuint n )
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
+ }
+}
+
+
+
+/*
+ * Flip the order of the 4 bytes in each word in the given array.
+ */
+void
+_mesa_swap4( GLuint *p, GLuint n )
+{
+ GLuint i, a, b;
+ for (i = 0; i < n; i++) {
+ b = p[i];
+ a = (b >> 24)
+ | ((b >> 8) & 0xff00)
+ | ((b << 8) & 0xff0000)
+ | ((b << 24) & 0xff000000);
+ p[i] = a;
+ }
+}
+
+
+/**
+ * Get the size of a GL data type.
+ *
+ * \param type GL data type.
+ *
+ * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
+ * if an invalid type enum.
+ */
+GLint
+_mesa_sizeof_type( GLenum type )
+{
+ switch (type) {
+ case GL_BITMAP:
+ return 0;
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_BYTE:
+ return sizeof(GLbyte);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_SHORT:
+ return sizeof(GLshort);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_INT:
+ return sizeof(GLint);
+ case GL_FLOAT:
+ return sizeof(GLfloat);
+ case GL_DOUBLE:
+ return sizeof(GLdouble);
+ case GL_HALF_FLOAT_ARB:
+ return sizeof(GLhalfARB);
+ case GL_FIXED:
+ return sizeof(GLfixed);
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Same as _mesa_sizeof_type() but also accepting the packed pixel
+ * format data types.
+ */
+GLint
+_mesa_sizeof_packed_type( GLenum type )
+{
+ switch (type) {
+ case GL_BITMAP:
+ return 0;
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_BYTE:
+ return sizeof(GLbyte);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_SHORT:
+ return sizeof(GLshort);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_INT:
+ return sizeof(GLint);
+ case GL_HALF_FLOAT_ARB:
+ return sizeof(GLhalfARB);
+ case GL_FLOAT:
+ return sizeof(GLfloat);
+ case GL_UNSIGNED_BYTE_3_3_2:
+ return sizeof(GLubyte);
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ return sizeof(GLubyte);
+ case MESA_UNSIGNED_BYTE_4_4:
+ return sizeof(GLubyte);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_INT_8_8_8_8:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_INT_10_10_10_2:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_INT_24_8_EXT:
+ return sizeof(GLuint);
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Get the number of components in a pixel format.
+ *
+ * \param format pixel format.
+ *
+ * \return the number of components in the given format, or -1 if a bad format.
+ */
+GLint
+_mesa_components_in_format( GLenum format )
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ case GL_RED:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_INTENSITY:
+ return 1;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ case GL_RG:
+ return 2;
+ case GL_RGB:
+ case GL_RGB_INTEGER_EXT:
+ return 3;
+ case GL_RGBA:
+ case GL_RGBA_INTEGER_EXT:
+ return 4;
+ case GL_BGR:
+ return 3;
+ case GL_BGRA:
+ return 4;
+ case GL_ABGR_EXT:
+ return 4;
+ case GL_YCBCR_MESA:
+ return 2;
+ case GL_DEPTH_STENCIL_EXT:
+ return 2;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return 2;
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Get the bytes per pixel of pixel format type pair.
+ *
+ * \param format pixel format.
+ * \param type pixel type.
+ *
+ * \return bytes per pixel, or -1 if a bad format or type was given.
+ */
+GLint
+_mesa_bytes_per_pixel( GLenum format, GLenum type )
+{
+ GLint comps = _mesa_components_in_format( format );
+ if (comps < 0)
+ return -1;
+
+ switch (type) {
+ case GL_BITMAP:
+ return 0; /* special case */
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return comps * sizeof(GLubyte);
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ return comps * sizeof(GLshort);
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return comps * sizeof(GLint);
+ case GL_FLOAT:
+ return comps * sizeof(GLfloat);
+ case GL_HALF_FLOAT_ARB:
+ return comps * sizeof(GLhalfARB);
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ if (format == GL_RGB || format == GL_BGR ||
+ format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
+ return sizeof(GLubyte);
+ else
+ return -1; /* error */
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (format == GL_RGB || format == GL_BGR ||
+ format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
+ return sizeof(GLushort);
+ else
+ return -1; /* error */
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
+ format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
+ return sizeof(GLushort);
+ else
+ return -1;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
+ format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
+ return sizeof(GLuint);
+ else
+ return -1;
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ if (format == GL_YCBCR_MESA)
+ return sizeof(GLushort);
+ else
+ return -1;
+ case GL_UNSIGNED_INT_24_8_EXT:
+ if (format == GL_DEPTH_STENCIL_EXT)
+ return sizeof(GLuint);
+ else
+ return -1;
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Test for a legal pixel format and type.
+ *
+ * \param format pixel format.
+ * \param type pixel type.
+ *
+ * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE
+ * otherwise.
+ */
+GLboolean
+_mesa_is_legal_format_and_type(const struct gl_context *ctx,
+ GLenum format, GLenum type)
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ switch (type) {
+ case GL_BITMAP:
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+#if 0 /* not legal! see table 3.6 of the 1.5 spec */
+ case GL_INTENSITY:
+#endif
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_DEPTH_COMPONENT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RG:
+ if (!ctx->Extensions.ARB_texture_rg)
+ return GL_FALSE;
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RGB:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_BGR:
+ switch (type) {
+ /* NOTE: no packed types are supported with BGR. That's
+ * intentional, according to the GL spec.
+ */
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_YCBCR_MESA:
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
+ type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+ case GL_DEPTH_STENCIL_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil
+ && type == GL_UNSIGNED_INT_24_8_EXT)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+
+ /* integer-valued formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_RGB_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_BGR_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ /* NOTE: no packed formats w/ BGR format */
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ default:
+ ; /* fall-through */
+ }
+ return GL_FALSE;
+}
+
+
+/**
+ * Test if the given image format is a color/RGBA format (i.e., not color
+ * index, depth, stencil, etc).
+ * \param format the image format value (may by an internal texture format)
+ * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_is_color_format(GLenum format)
+{
+ switch (format) {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_R8:
+ case GL_R16:
+ case GL_RG:
+ case GL_RG8:
+ case GL_RG16:
+ case 3:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case 4:
+ case GL_ABGR_EXT:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ /* float texture formats */
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ case GL_R16F:
+ case GL_R32F:
+ case GL_RG16F:
+ case GL_RG32F:
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ /* compressed formats */
+ case GL_COMPRESSED_ALPHA:
+ case GL_COMPRESSED_LUMINANCE:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ case GL_COMPRESSED_INTENSITY:
+ case GL_COMPRESSED_RED:
+ case GL_COMPRESSED_RG:
+ case GL_COMPRESSED_RGB:
+ case GL_COMPRESSED_RGBA:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+#if FEATURE_EXT_texture_sRGB
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+#endif /* FEATURE_EXT_texture_sRGB */
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ /* signed, normalized texture formats */
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ /* generic integer formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* sized integer formats */
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ return GL_TRUE;
+ case GL_YCBCR_MESA: /* not considered to be RGB */
+ /* fall-through */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a color index format.
+ */
+GLboolean
+_mesa_is_index_format(GLenum format)
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth component format.
+ */
+GLboolean
+_mesa_is_depth_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a stencil format.
+ */
+GLboolean
+_mesa_is_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_STENCIL:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a YCbCr format.
+ */
+GLboolean
+_mesa_is_ycbcr_format(GLenum format)
+{
+ switch (format) {
+ case GL_YCBCR_MESA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth+stencil format.
+ */
+GLboolean
+_mesa_is_depthstencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth or stencil format.
+ */
+GLboolean
+_mesa_is_depth_or_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a dudv format.
+ */
+GLboolean
+_mesa_is_dudv_format(GLenum format)
+{
+ switch (format) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given format is an integer (non-normalized) format.
+ */
+GLboolean
+_mesa_is_integer_format(GLenum format)
+{
+ switch (format) {
+ /* generic integer formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* specific integer formats */
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if an image format is a supported compressed format.
+ * \param format the internal format token provided by the user.
+ * \return GL_TRUE if compressed, GL_FALSE if uncompressed
+ */
+GLboolean
+_mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
+{
+ switch (format) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return ctx->Extensions.EXT_texture_compression_s3tc;
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ return ctx->Extensions.S3_s3tc;
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return ctx->Extensions.EXT_texture_sRGB
+ && ctx->Extensions.EXT_texture_compression_s3tc;
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return ctx->Extensions.TDFX_texture_compression_FXT1;
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return ctx->Extensions.ARB_texture_compression_rgtc;
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ return ctx->Extensions.EXT_texture_compression_latc;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ return ctx->Extensions.ATI_texture_compression_3dc;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Return the address of a specific pixel in an image (1D, 2D or 3D).
+ *
+ * Pixel unpacking/packing parameters are observed according to \p packing.
+ *
+ * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
+ * \param image starting address of image data
+ * \param width the image width
+ * \param height theimage height
+ * \param format the pixel format
+ * \param type the pixel data type
+ * \param packing the pixelstore attributes
+ * \param img which image in the volume (0 for 1D or 2D images)
+ * \param row row of pixel in the image (0 for 1D images)
+ * \param column column of pixel in the image
+ *
+ * \return address of pixel on success, or NULL on error.
+ *
+ * \sa gl_pixelstore_attrib.
+ */
+GLvoid *
+_mesa_image_address( GLuint dimensions,
+ const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column )
+{
+ GLint alignment; /* 1, 2 or 4 */
+ GLint pixels_per_row;
+ GLint rows_per_image;
+ GLint skiprows;
+ GLint skippixels;
+ GLint skipimages; /* for 3-D volume images */
+ GLubyte *pixel_addr;
+
+ ASSERT(dimensions >= 1 && dimensions <= 3);
+
+ alignment = packing->Alignment;
+ if (packing->RowLength > 0) {
+ pixels_per_row = packing->RowLength;
+ }
+ else {
+ pixels_per_row = width;
+ }
+ if (packing->ImageHeight > 0) {
+ rows_per_image = packing->ImageHeight;
+ }
+ else {
+ rows_per_image = height;
+ }
+
+ skippixels = packing->SkipPixels;
+ /* Note: SKIP_ROWS _is_ used for 1D images */
+ skiprows = packing->SkipRows;
+ /* Note: SKIP_IMAGES is only used for 3D images */
+ skipimages = (dimensions == 3) ? packing->SkipImages : 0;
+
+ if (type == GL_BITMAP) {
+ /* BITMAP data */
+ GLint comp_per_pixel; /* components per pixel */
+ GLint bytes_per_comp; /* bytes per component */
+ GLint bytes_per_row;
+ GLint bytes_per_image;
+
+ /* Compute bytes per component */
+ bytes_per_comp = _mesa_sizeof_packed_type( type );
+ if (bytes_per_comp < 0) {
+ return NULL;
+ }
+
+ /* Compute number of components per pixel */
+ comp_per_pixel = _mesa_components_in_format( format );
+ if (comp_per_pixel < 0) {
+ return NULL;
+ }
+
+ bytes_per_row = alignment
+ * CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
+
+ bytes_per_image = bytes_per_row * rows_per_image;
+
+ pixel_addr = (GLubyte *) image
+ + (skipimages + img) * bytes_per_image
+ + (skiprows + row) * bytes_per_row
+ + (skippixels + column) / 8;
+ }
+ else {
+ /* Non-BITMAP data */
+ GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
+ GLint topOfImage;
+
+ bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
+
+ /* The pixel type and format should have been error checked earlier */
+ assert(bytes_per_pixel > 0);
+
+ bytes_per_row = pixels_per_row * bytes_per_pixel;
+ remainder = bytes_per_row % alignment;
+ if (remainder > 0)
+ bytes_per_row += (alignment - remainder);
+
+ ASSERT(bytes_per_row % alignment == 0);
+
+ bytes_per_image = bytes_per_row * rows_per_image;
+
+ if (packing->Invert) {
+ /* set pixel_addr to the last row */
+ topOfImage = bytes_per_row * (height - 1);
+ bytes_per_row = -bytes_per_row;
+ }
+ else {
+ topOfImage = 0;
+ }
+
+ /* compute final pixel address */
+ pixel_addr = (GLubyte *) image
+ + (skipimages + img) * bytes_per_image
+ + topOfImage
+ + (skiprows + row) * bytes_per_row
+ + (skippixels + column) * bytes_per_pixel;
+ }
+
+ return (GLvoid *) pixel_addr;
+}
+
+
+GLvoid *
+_mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width,
+ GLenum format, GLenum type,
+ GLint column )
+{
+ return _mesa_image_address(1, packing, image, width, 1,
+ format, type, 0, 0, column);
+}
+
+
+GLvoid *
+_mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint row, GLint column )
+{
+ return _mesa_image_address(2, packing, image, width, height,
+ format, type, 0, row, column);
+}
+
+
+GLvoid *
+_mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column )
+{
+ return _mesa_image_address(3, packing, image, width, height,
+ format, type, img, row, column);
+}
+
+
+
+/**
+ * Compute the stride (in bytes) between image rows.
+ *
+ * \param packing the pixelstore attributes
+ * \param width image width.
+ * \param format pixel format.
+ * \param type pixel data type.
+ *
+ * \return the stride in bytes for the given parameters, or -1 if error
+ */
+GLint
+_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLenum format, GLenum type )
+{
+ GLint bytesPerRow, remainder;
+
+ ASSERT(packing);
+
+ if (type == GL_BITMAP) {
+ if (packing->RowLength == 0) {
+ bytesPerRow = (width + 7) / 8;
+ }
+ else {
+ bytesPerRow = (packing->RowLength + 7) / 8;
+ }
+ }
+ else {
+ /* Non-BITMAP data */
+ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+ if (bytesPerPixel <= 0)
+ return -1; /* error */
+ if (packing->RowLength == 0) {
+ bytesPerRow = bytesPerPixel * width;
+ }
+ else {
+ bytesPerRow = bytesPerPixel * packing->RowLength;
+ }
+ }
+
+ remainder = bytesPerRow % packing->Alignment;
+ if (remainder > 0) {
+ bytesPerRow += (packing->Alignment - remainder);
+ }
+
+ if (packing->Invert) {
+ /* negate the bytes per row (negative row stride) */
+ bytesPerRow = -bytesPerRow;
+ }
+
+ return bytesPerRow;
+}
+
+
+/*
+ * Compute the stride between images in a 3D texture (in bytes) for the given
+ * pixel packing parameters and image width, format and type.
+ */
+GLint
+_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLint height,
+ GLenum format, GLenum type )
+{
+ GLint bytesPerRow, bytesPerImage, remainder;
+
+ ASSERT(packing);
+
+ if (type == GL_BITMAP) {
+ if (packing->RowLength == 0) {
+ bytesPerRow = (width + 7) / 8;
+ }
+ else {
+ bytesPerRow = (packing->RowLength + 7) / 8;
+ }
+ }
+ else {
+ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+
+ if (bytesPerPixel <= 0)
+ return -1; /* error */
+ if (packing->RowLength == 0) {
+ bytesPerRow = bytesPerPixel * width;
+ }
+ else {
+ bytesPerRow = bytesPerPixel * packing->RowLength;
+ }
+ }
+
+ remainder = bytesPerRow % packing->Alignment;
+ if (remainder > 0)
+ bytesPerRow += (packing->Alignment - remainder);
+
+ if (packing->ImageHeight == 0)
+ bytesPerImage = bytesPerRow * height;
+ else
+ bytesPerImage = bytesPerRow * packing->ImageHeight;
+
+ return bytesPerImage;
+}
+
+
+
+/**
+ * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
+ * This is typically used to convert a bitmap into a GLubyte/pixel texture.
+ * "On" bits will set texels to \p onValue.
+ * "Off" bits will not modify texels.
+ * \param width src bitmap width in pixels
+ * \param height src bitmap height in pixels
+ * \param unpack bitmap unpacking state
+ * \param bitmap the src bitmap data
+ * \param destBuffer start of dest buffer
+ * \param destStride row stride in dest buffer
+ * \param onValue if bit is 1, set destBuffer pixel to this value
+ */
+void
+_mesa_expand_bitmap(GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ GLubyte *destBuffer, GLint destStride,
+ GLubyte onValue)
+{
+ const GLubyte *srcRow = (const GLubyte *)
+ _mesa_image_address2d(unpack, bitmap, width, height,
+ GL_COLOR_INDEX, GL_BITMAP, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(unpack, width,
+ GL_COLOR_INDEX, GL_BITMAP);
+ GLint row, col;
+
+#define SET_PIXEL(COL, ROW) \
+ destBuffer[(ROW) * destStride + (COL)] = onValue;
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = srcRow;
+
+ if (unpack->LsbFirst) {
+ /* Lsb first */
+ GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* Msb first */
+ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 128)
+ src++;
+ }
+
+ srcRow += srcStride;
+ } /* row */
+
+#undef SET_PIXEL
+}
+
+
+
+
+/**
+ * Convert an array of RGBA colors from one datatype to another.
+ * NOTE: src may equal dst. In that case, we use a temporary buffer.
+ */
+void
+_mesa_convert_colors(GLenum srcType, const GLvoid *src,
+ GLenum dstType, GLvoid *dst,
+ GLuint count, const GLubyte mask[])
+{
+ GLuint tempBuffer[MAX_WIDTH][4];
+ const GLboolean useTemp = (src == dst);
+
+ ASSERT(srcType != dstType);
+
+ switch (srcType) {
+ case GL_UNSIGNED_BYTE:
+ if (dstType == GL_UNSIGNED_SHORT) {
+ const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
+ GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]);
+ dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]);
+ dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]);
+ dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
+ }
+ else {
+ const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
+ GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ ASSERT(dstType == GL_FLOAT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]);
+ dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]);
+ dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]);
+ dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ if (dstType == GL_UNSIGNED_BYTE) {
+ const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
+ GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]);
+ dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]);
+ dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]);
+ dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
+ }
+ else {
+ const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
+ GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ ASSERT(dstType == GL_FLOAT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]);
+ dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]);
+ dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]);
+ dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
+ }
+ break;
+ case GL_FLOAT:
+ if (dstType == GL_UNSIGNED_BYTE) {
+ const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
+ GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
+ }
+ else {
+ const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
+ GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ ASSERT(dstType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors");
+ }
+}
+
+
+
+
+/**
+ * Perform basic clipping for glDrawPixels. The image's position and size
+ * and the unpack SkipPixels and SkipRows are adjusted so that the image
+ * region is entirely within the window and scissor bounds.
+ * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1).
+ * If Pixel.ZoomY is -1, *destY will be changed to be the first row which
+ * we'll actually write. Beforehand, *destY-1 is the first drawing row.
+ *
+ * \return GL_TRUE if image is ready for drawing or
+ * GL_FALSE if image was completely clipped away (draw nothing)
+ */
+GLboolean
+_mesa_clip_drawpixels(const struct gl_context *ctx,
+ GLint *destX, GLint *destY,
+ GLsizei *width, GLsizei *height,
+ struct gl_pixelstore_attrib *unpack)
+{
+ const struct gl_framebuffer *buffer = ctx->DrawBuffer;
+
+ if (unpack->RowLength == 0) {
+ unpack->RowLength = *width;
+ }
+
+ ASSERT(ctx->Pixel.ZoomX == 1.0F);
+ ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F);
+
+ /* left clipping */
+ if (*destX < buffer->_Xmin) {
+ unpack->SkipPixels += (buffer->_Xmin - *destX);
+ *width -= (buffer->_Xmin - *destX);
+ *destX = buffer->_Xmin;
+ }
+ /* right clipping */
+ if (*destX + *width > buffer->_Xmax)
+ *width -= (*destX + *width - buffer->_Xmax);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ if (ctx->Pixel.ZoomY == 1.0F) {
+ /* bottom clipping */
+ if (*destY < buffer->_Ymin) {
+ unpack->SkipRows += (buffer->_Ymin - *destY);
+ *height -= (buffer->_Ymin - *destY);
+ *destY = buffer->_Ymin;
+ }
+ /* top clipping */
+ if (*destY + *height > buffer->_Ymax)
+ *height -= (*destY + *height - buffer->_Ymax);
+ }
+ else { /* upside down */
+ /* top clipping */
+ if (*destY > buffer->_Ymax) {
+ unpack->SkipRows += (*destY - buffer->_Ymax);
+ *height -= (*destY - buffer->_Ymax);
+ *destY = buffer->_Ymax;
+ }
+ /* bottom clipping */
+ if (*destY - *height < buffer->_Ymin)
+ *height -= (buffer->_Ymin - (*destY - *height));
+ /* adjust destY so it's the first row to write to */
+ (*destY)--;
+ }
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Perform clipping for glReadPixels. The image's window position
+ * and size, and the pack skipPixels, skipRows and rowLength are adjusted
+ * so that the image region is entirely within the window bounds.
+ * Note: this is different from _mesa_clip_drawpixels() in that the
+ * scissor box is ignored, and we use the bounds of the current readbuffer
+ * surface.
+ *
+ * \return GL_TRUE if region to read is in bounds
+ * GL_FALSE if region is completely out of bounds (nothing to read)
+ */
+GLboolean
+_mesa_clip_readpixels(const struct gl_context *ctx,
+ GLint *srcX, GLint *srcY,
+ GLsizei *width, GLsizei *height,
+ struct gl_pixelstore_attrib *pack)
+{
+ const struct gl_framebuffer *buffer = ctx->ReadBuffer;
+
+ if (pack->RowLength == 0) {
+ pack->RowLength = *width;
+ }
+
+ /* left clipping */
+ if (*srcX < 0) {
+ pack->SkipPixels += (0 - *srcX);
+ *width -= (0 - *srcX);
+ *srcX = 0;
+ }
+ /* right clipping */
+ if (*srcX + *width > (GLsizei) buffer->Width)
+ *width -= (*srcX + *width - buffer->Width);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom clipping */
+ if (*srcY < 0) {
+ pack->SkipRows += (0 - *srcY);
+ *height -= (0 - *srcY);
+ *srcY = 0;
+ }
+ /* top clipping */
+ if (*srcY + *height > (GLsizei) buffer->Height)
+ *height -= (*srcY + *height - buffer->Height);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do clipping for a glCopyTexSubImage call.
+ * The framebuffer source region might extend outside the framebuffer
+ * bounds. Clip the source region against the framebuffer bounds and
+ * adjust the texture/dest position and size accordingly.
+ *
+ * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise.
+ */
+GLboolean
+_mesa_clip_copytexsubimage(const struct gl_context *ctx,
+ GLint *destX, GLint *destY,
+ GLint *srcX, GLint *srcY,
+ GLsizei *width, GLsizei *height)
+{
+ const struct gl_framebuffer *fb = ctx->ReadBuffer;
+ const GLint srcX0 = *srcX, srcY0 = *srcY;
+
+ if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height,
+ srcX, srcY, width, height)) {
+ *destX = *destX + *srcX - srcX0;
+ *destY = *destY + *srcY - srcY0;
+
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * Clip the rectangle defined by (x, y, width, height) against the bounds
+ * specified by [xmin, xmax) and [ymin, ymax).
+ * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise.
+ */
+GLboolean
+_mesa_clip_to_region(GLint xmin, GLint ymin,
+ GLint xmax, GLint ymax,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height )
+{
+ /* left clipping */
+ if (*x < xmin) {
+ *width -= (xmin - *x);
+ *x = xmin;
+ }
+
+ /* right clipping */
+ if (*x + *width > xmax)
+ *width -= (*x + *width - xmax);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom (or top) clipping */
+ if (*y < ymin) {
+ *height -= (ymin - *y);
+ *y = ymin;
+ }
+
+ /* top (or bottom) clipping */
+ if (*y + *height > ymax)
+ *height -= (*y + *height - ymax);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Clip dst coords against Xmax (or Ymax).
+ */
+static INLINE void
+clip_right_or_top(GLint *srcX0, GLint *srcX1,
+ GLint *dstX0, GLint *dstX1,
+ GLint maxValue)
+{
+ GLfloat t, bias;
+
+ if (*dstX1 > maxValue) {
+ /* X1 outside right edge */
+ ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
+ t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
+ /* chop off [t, 1] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX1 = maxValue;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
+ *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
+ }
+ else if (*dstX0 > maxValue) {
+ /* X0 outside right edge */
+ ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
+ t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
+ /* chop off [t, 1] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX0 = maxValue;
+ bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
+ *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
+ }
+}
+
+
+/**
+ * Clip dst coords against Xmin (or Ymin).
+ */
+static INLINE void
+clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
+ GLint *dstX0, GLint *dstX1,
+ GLint minValue)
+{
+ GLfloat t, bias;
+
+ if (*dstX0 < minValue) {
+ /* X0 outside left edge */
+ ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
+ t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
+ /* chop off [0, t] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX0 = minValue;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */
+ *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
+ }
+ else if (*dstX1 < minValue) {
+ /* X1 outside left edge */
+ ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
+ t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
+ /* chop off [0, t] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX1 = minValue;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
+ *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
+ }
+}
+
+
+/**
+ * Do clipping of blit src/dest rectangles.
+ * The dest rect is clipped against both the buffer bounds and scissor bounds.
+ * The src rect is just clipped against the buffer bounds.
+ *
+ * When either the src or dest rect is clipped, the other is also clipped
+ * proportionately!
+ *
+ * Note that X0 need not be less than X1 (same for Y) for either the source
+ * and dest rects. That makes the clipping a little trickier.
+ *
+ * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
+ */
+GLboolean
+_mesa_clip_blit(struct gl_context *ctx,
+ GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
+ GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
+{
+ const GLint srcXmin = 0;
+ const GLint srcXmax = ctx->ReadBuffer->Width;
+ const GLint srcYmin = 0;
+ const GLint srcYmax = ctx->ReadBuffer->Height;
+
+ /* these include scissor bounds */
+ const GLint dstXmin = ctx->DrawBuffer->_Xmin;
+ const GLint dstXmax = ctx->DrawBuffer->_Xmax;
+ const GLint dstYmin = ctx->DrawBuffer->_Ymin;
+ const GLint dstYmax = ctx->DrawBuffer->_Ymax;
+
+ /*
+ printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
+ *srcX0, *srcX1, *dstX0, *dstX1);
+ printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
+ *srcY0, *srcY1, *dstY0, *dstY1);
+ */
+
+ /* trivial rejection tests */
+ if (*dstX0 == *dstX1)
+ return GL_FALSE; /* no width */
+ if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
+ return GL_FALSE; /* totally out (left) of bounds */
+ if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
+ return GL_FALSE; /* totally out (right) of bounds */
+
+ if (*dstY0 == *dstY1)
+ return GL_FALSE;
+ if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
+ return GL_FALSE;
+ if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
+ return GL_FALSE;
+
+ if (*srcX0 == *srcX1)
+ return GL_FALSE;
+ if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
+ return GL_FALSE;
+ if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
+ return GL_FALSE;
+
+ if (*srcY0 == *srcY1)
+ return GL_FALSE;
+ if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
+ return GL_FALSE;
+ if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
+ return GL_FALSE;
+
+ /*
+ * dest clip
+ */
+ clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
+ clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
+ clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
+ clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
+
+ /*
+ * src clip (just swap src/dst values from above)
+ */
+ clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
+ clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
+ clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
+ clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
+
+ /*
+ printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
+ *srcX0, *srcX1, *dstX0, *dstX1);
+ printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
+ *srcY0, *srcY1, *dstY0, *dstY1);
+ */
+
+ ASSERT(*dstX0 >= dstXmin);
+ ASSERT(*dstX0 <= dstXmax);
+ ASSERT(*dstX1 >= dstXmin);
+ ASSERT(*dstX1 <= dstXmax);
+
+ ASSERT(*dstY0 >= dstYmin);
+ ASSERT(*dstY0 <= dstYmax);
+ ASSERT(*dstY1 >= dstYmin);
+ ASSERT(*dstY1 <= dstYmax);
+
+ ASSERT(*srcX0 >= srcXmin);
+ ASSERT(*srcX0 <= srcXmax);
+ ASSERT(*srcX1 >= srcXmin);
+ ASSERT(*srcX1 <= srcXmax);
+
+ ASSERT(*srcY0 >= srcYmin);
+ ASSERT(*srcY0 <= srcYmax);
+ ASSERT(*srcY1 >= srcYmin);
+ ASSERT(*srcY1 <= srcYmax);
+
+ return GL_TRUE;
+}
diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h index ce7baabe2..315c4119d 100644 --- a/mesalib/src/mesa/main/imports.h +++ b/mesalib/src/mesa/main/imports.h @@ -1,621 +1,621 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file imports.h - * Standard C library function wrappers. - * - * This file provides wrappers for all the standard C library functions - * like malloc(), free(), printf(), getenv(), etc. - */ - - -#ifndef IMPORTS_H -#define IMPORTS_H - - -#include "compiler.h" -#include "glheader.h" - - -#ifdef __cplusplus -extern "C" { -#endif - - -/**********************************************************************/ -/** Memory macros */ -/*@{*/ - -/** Allocate \p BYTES bytes */ -#define MALLOC(BYTES) malloc(BYTES) -/** Allocate and zero \p BYTES bytes */ -#define CALLOC(BYTES) calloc(1, BYTES) -/** Allocate a structure of type \p T */ -#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T)) -/** Allocate and zero a structure of type \p T */ -#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) -/** Free memory */ -#define FREE(PTR) free(PTR) - -/*@}*/ - - -/* - * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers - * as offsets into buffer stores. Since the vertex array pointer and - * buffer store pointer are both pointers and we need to add them, we use - * this macro. - * Both pointers/offsets are expressed in bytes. - */ -#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) ) - - -/** - * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float - * as a int (thereby using integer registers instead of FP registers) is - * a performance win. Typically, this can be done with ordinary casts. - * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0) - * these casts generate warnings. - * The following union typedef is used to solve that. - */ -typedef union { GLfloat f; GLint i; } fi_type; - - - -/********************************************************************** - * Math macros - */ - -#define MAX_GLUSHORT 0xffff -#define MAX_GLUINT 0xffffffff - -/* Degrees to radians conversion: */ -#define DEG2RAD (M_PI/180.0) - - -/*** - *** SQRTF: single-precision square root - ***/ -#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */ -# define SQRTF(X) _mesa_sqrtf(X) -#else -# define SQRTF(X) (float) sqrt((float) (X)) -#endif - - -/*** - *** INV_SQRTF: single-precision inverse square root - ***/ -#if 0 -#define INV_SQRTF(X) _mesa_inv_sqrt(X) -#else -#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */ -#endif - - -/** - * \name Work-arounds for platforms that lack C99 math functions - */ -/*@{*/ -#if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \ - && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \ - && (!defined(_MSC_VER) || (_MSC_VER < 1400)) -#define acosf(f) ((float) acos(f)) -#define asinf(f) ((float) asin(f)) -#define atan2f(x,y) ((float) atan2(x,y)) -#define atanf(f) ((float) atan(f)) -#define cielf(f) ((float) ciel(f)) -#define cosf(f) ((float) cos(f)) -#define coshf(f) ((float) cosh(f)) -#define expf(f) ((float) exp(f)) -#define exp2f(f) ((float) exp2(f)) -#define floorf(f) ((float) floor(f)) -#define logf(f) ((float) log(f)) -#define log2f(f) ((float) log2(f)) -#define powf(x,y) ((float) pow(x,y)) -#define sinf(f) ((float) sin(f)) -#define sinhf(f) ((float) sinh(f)) -#define sqrtf(f) ((float) sqrt(f)) -#define tanf(f) ((float) tan(f)) -#define tanhf(f) ((float) tanh(f)) -#define acoshf(f) ((float) acosh(f)) -#define asinhf(f) ((float) asinh(f)) -#define atanhf(f) ((float) atanh(f)) -#endif - -#if defined(_MSC_VER) -static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); } -static INLINE float exp2f(float x) { return powf(2.0f, x); } -static INLINE float log2f(float x) { return logf(x) * 1.442695041f; } -static INLINE float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); } -static INLINE float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); } -static INLINE float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; } -static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; } -#define strtoll(p, e, b) _strtoi64(p, e, b) -#endif -/*@}*/ - -/*** - *** LOG2: Log base 2 of float - ***/ -#ifdef USE_IEEE -#if 0 -/* This is pretty fast, but not accurate enough (only 2 fractional bits). - * Based on code from http://www.stereopsis.com/log2.html - */ -static INLINE GLfloat LOG2(GLfloat x) -{ - const GLfloat y = x * x * x * x; - const GLuint ix = *((GLuint *) &y); - const GLuint exp = (ix >> 23) & 0xFF; - const GLint log2 = ((GLint) exp) - 127; - return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */ -} -#endif -/* Pretty fast, and accurate. - * Based on code from http://www.flipcode.com/totd/ - */ -static INLINE GLfloat LOG2(GLfloat val) -{ - fi_type num; - GLint log_2; - num.f = val; - log_2 = ((num.i >> 23) & 255) - 128; - num.i &= ~(255 << 23); - num.i += 127 << 23; - num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3; - return num.f + log_2; -} -#else -/* - * NOTE: log_base_2(x) = log(x) / log(2) - * NOTE: 1.442695 = 1/log(2). - */ -#define LOG2(x) ((GLfloat) (log(x) * 1.442695F)) -#endif - - -/*** - *** IS_INF_OR_NAN: test if float is infinite or NaN - ***/ -#ifdef USE_IEEE -static INLINE int IS_INF_OR_NAN( float x ) -{ - fi_type tmp; - tmp.f = x; - return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31); -} -#elif defined(isfinite) -#define IS_INF_OR_NAN(x) (!isfinite(x)) -#elif defined(finite) -#define IS_INF_OR_NAN(x) (!finite(x)) -#elif defined(__VMS) -#define IS_INF_OR_NAN(x) (!finite(x)) -#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#define IS_INF_OR_NAN(x) (!isfinite(x)) -#else -#define IS_INF_OR_NAN(x) (!finite(x)) -#endif - - -/*** - *** IS_NEGATIVE: test if float is negative - ***/ -#if defined(USE_IEEE) -static INLINE int GET_FLOAT_BITS( float x ) -{ - fi_type fi; - fi.f = x; - return fi.i; -} -#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0) -#else -#define IS_NEGATIVE(x) (x < 0.0F) -#endif - - -/*** - *** DIFFERENT_SIGNS: test if two floats have opposite signs - ***/ -#if defined(USE_IEEE) -#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31)) -#else -/* Could just use (x*y<0) except for the flatshading requirements. - * Maybe there's a better way? - */ -#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F) -#endif - - -/*** - *** CEILF: ceiling of float - *** FLOORF: floor of float - *** FABSF: absolute value of float - *** LOGF: the natural logarithm (base e) of the value - *** EXPF: raise e to the value - *** LDEXPF: multiply value by an integral power of two - *** FREXPF: extract mantissa and exponent from value - ***/ -#if defined(__gnu_linux__) -/* C99 functions */ -#define CEILF(x) ceilf(x) -#define FLOORF(x) floorf(x) -#define FABSF(x) fabsf(x) -#define LOGF(x) logf(x) -#define EXPF(x) expf(x) -#define LDEXPF(x,y) ldexpf(x,y) -#define FREXPF(x,y) frexpf(x,y) -#else -#define CEILF(x) ((GLfloat) ceil(x)) -#define FLOORF(x) ((GLfloat) floor(x)) -#define FABSF(x) ((GLfloat) fabs(x)) -#define LOGF(x) ((GLfloat) log(x)) -#define EXPF(x) ((GLfloat) exp(x)) -#define LDEXPF(x,y) ((GLfloat) ldexp(x,y)) -#define FREXPF(x,y) ((GLfloat) frexp(x,y)) -#endif - - -/*** - *** IROUND: return (as an integer) float rounded to nearest integer - ***/ -#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) -static INLINE int iround(float f) -{ - int r; - __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); - return r; -} -#define IROUND(x) iround(x) -#elif defined(USE_X86_ASM) && defined(_MSC_VER) -static INLINE int iround(float f) -{ - int r; - _asm { - fld f - fistp r - } - return r; -} -#define IROUND(x) iround(x) -#elif defined(__WATCOMC__) && defined(__386__) -long iround(float f); -#pragma aux iround = \ - "push eax" \ - "fistp dword ptr [esp]" \ - "pop eax" \ - parm [8087] \ - value [eax] \ - modify exact [eax]; -#define IROUND(x) iround(x) -#else -#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) -#endif - -#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) - -/*** - *** IROUND_POS: return (as an integer) positive float rounded to nearest int - ***/ -#ifdef DEBUG -#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f)) -#else -#define IROUND_POS(f) (IROUND(f)) -#endif - - -/*** - *** IFLOOR: return (as an integer) floor of float - ***/ -#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) -/* - * IEEE floor for computers that round to nearest or even. - * 'f' must be between -4194304 and 4194303. - * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1", - * but uses some IEEE specific tricks for better speed. - * Contributed by Josh Vanderhoof - */ -static INLINE int ifloor(float f) -{ - int ai, bi; - double af, bf; - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - /* GCC generates an extra fstp/fld without this. */ - __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); - __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); - return (ai - bi) >> 1; -} -#define IFLOOR(x) ifloor(x) -#elif defined(USE_IEEE) -static INLINE int ifloor(float f) -{ - int ai, bi; - double af, bf; - fi_type u; - - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - u.f = (float) af; ai = u.i; - u.f = (float) bf; bi = u.i; - return (ai - bi) >> 1; -} -#define IFLOOR(x) ifloor(x) -#else -static INLINE int ifloor(float f) -{ - int i = IROUND(f); - return (i > f) ? i - 1 : i; -} -#define IFLOOR(x) ifloor(x) -#endif - - -/*** - *** ICEIL: return (as an integer) ceiling of float - ***/ -#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) -/* - * IEEE ceil for computers that round to nearest or even. - * 'f' must be between -4194304 and 4194303. - * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1", - * but uses some IEEE specific tricks for better speed. - * Contributed by Josh Vanderhoof - */ -static INLINE int iceil(float f) -{ - int ai, bi; - double af, bf; - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - /* GCC generates an extra fstp/fld without this. */ - __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); - __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); - return (ai - bi + 1) >> 1; -} -#define ICEIL(x) iceil(x) -#elif defined(USE_IEEE) -static INLINE int iceil(float f) -{ - int ai, bi; - double af, bf; - fi_type u; - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - u.f = (float) af; ai = u.i; - u.f = (float) bf; bi = u.i; - return (ai - bi + 1) >> 1; -} -#define ICEIL(x) iceil(x) -#else -static INLINE int iceil(float f) -{ - int i = IROUND(f); - return (i < f) ? i + 1 : i; -} -#define ICEIL(x) iceil(x) -#endif - - -/** - * Is x a power of two? - */ -static INLINE int -_mesa_is_pow_two(int x) -{ - return !(x & (x - 1)); -} - -/** - * Round given integer to next higer power of two - * If X is zero result is undefined. - * - * Source for the fallback implementation is - * Sean Eron Anderson's webpage "Bit Twiddling Hacks" - * http://graphics.stanford.edu/~seander/bithacks.html - * - * When using builtin function have to do some work - * for case when passed values 1 to prevent hiting - * undefined result from __builtin_clz. Undefined - * results would be different depending on optimization - * level used for build. - */ -static INLINE int32_t -_mesa_next_pow_two_32(uint32_t x) -{ -#if defined(__GNUC__) && \ - ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) - uint32_t y = (x != 1); - return (1 + y) << ((__builtin_clz(x - y) ^ 31) ); -#else - x--; - x |= x >> 1; - x |= x >> 2; - x |= x >> 4; - x |= x >> 8; - x |= x >> 16; - x++; - return x; -#endif -} - -static INLINE int64_t -_mesa_next_pow_two_64(uint64_t x) -{ -#if defined(__GNUC__) && \ - ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) - uint64_t y = (x != 1); - if (sizeof(x) == sizeof(long)) - return (1 + y) << ((__builtin_clzl(x - y) ^ 63)); - else - return (1 + y) << ((__builtin_clzll(x - y) ^ 63)); -#else - x--; - x |= x >> 1; - x |= x >> 2; - x |= x >> 4; - x |= x >> 8; - x |= x >> 16; - x |= x >> 32; - x++; - return x; -#endif -} - - -/** - * Return 1 if this is a little endian machine, 0 if big endian. - */ -static INLINE GLboolean -_mesa_little_endian(void) -{ - const GLuint ui = 1; /* intentionally not static */ - return *((const GLubyte *) &ui); -} - - - -/********************************************************************** - * Functions - */ - -extern void * -_mesa_align_malloc( size_t bytes, unsigned long alignment ); - -extern void * -_mesa_align_calloc( size_t bytes, unsigned long alignment ); - -extern void -_mesa_align_free( void *ptr ); - -extern void * -_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, - unsigned long alignment); - -extern void * -_mesa_exec_malloc( GLuint size ); - -extern void -_mesa_exec_free( void *addr ); - -extern void * -_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize ); - -extern void -_mesa_memset16( unsigned short *dst, unsigned short val, size_t n ); - -extern double -_mesa_sqrtd(double x); - -extern float -_mesa_sqrtf(float x); - -extern float -_mesa_inv_sqrtf(float x); - -extern void -_mesa_init_sqrt_table(void); - -#ifdef __GNUC__ - -#ifdef __MINGW32__ -#define ffs __builtin_ffs -#define ffsll __builtin_ffsll -#endif - -#define _mesa_ffs(i) ffs(i) -#define _mesa_ffsll(i) ffsll(i) - -#if ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) -#define _mesa_bitcount(i) __builtin_popcount(i) -#else -extern unsigned int -_mesa_bitcount(unsigned int n); -#endif - -#else -extern int -_mesa_ffs(int32_t i); - -extern int -_mesa_ffsll(int64_t i); - -extern unsigned int -_mesa_bitcount(unsigned int n); -#endif - -extern GLhalfARB -_mesa_float_to_half(float f); - -extern float -_mesa_half_to_float(GLhalfARB h); - - -extern void * -_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, - int (*compar)(const void *, const void *) ); - -extern char * -_mesa_getenv( const char *var ); - -extern char * -_mesa_strdup( const char *s ); - -extern float -_mesa_strtof( const char *s, char **end ); - -extern unsigned int -_mesa_str_checksum(const char *str); - -extern int -_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4); - -struct gl_context; - -extern void -_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3); - -extern void -_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); - -extern void -_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4); - -extern void -_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); - - -#if defined(_MSC_VER) && !defined(snprintf) -#define snprintf _snprintf -#endif - - -#ifdef __cplusplus -} -#endif - - -#endif /* IMPORTS_H */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file imports.h
+ * Standard C library function wrappers.
+ *
+ * This file provides wrappers for all the standard C library functions
+ * like malloc(), free(), printf(), getenv(), etc.
+ */
+
+
+#ifndef IMPORTS_H
+#define IMPORTS_H
+
+
+#include "compiler.h"
+#include "glheader.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**********************************************************************/
+/** Memory macros */
+/*@{*/
+
+/** Allocate \p BYTES bytes */
+#define MALLOC(BYTES) malloc(BYTES)
+/** Allocate and zero \p BYTES bytes */
+#define CALLOC(BYTES) calloc(1, BYTES)
+/** Allocate a structure of type \p T */
+#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
+/** Allocate and zero a structure of type \p T */
+#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
+/** Free memory */
+#define FREE(PTR) free(PTR)
+
+/*@}*/
+
+
+/*
+ * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
+ * as offsets into buffer stores. Since the vertex array pointer and
+ * buffer store pointer are both pointers and we need to add them, we use
+ * this macro.
+ * Both pointers/offsets are expressed in bytes.
+ */
+#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
+
+
+/**
+ * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
+ * as a int (thereby using integer registers instead of FP registers) is
+ * a performance win. Typically, this can be done with ordinary casts.
+ * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
+ * these casts generate warnings.
+ * The following union typedef is used to solve that.
+ */
+typedef union { GLfloat f; GLint i; } fi_type;
+
+
+
+/**********************************************************************
+ * Math macros
+ */
+
+#define MAX_GLUSHORT 0xffff
+#define MAX_GLUINT 0xffffffff
+
+/* Degrees to radians conversion: */
+#define DEG2RAD (M_PI/180.0)
+
+
+/***
+ *** SQRTF: single-precision square root
+ ***/
+#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
+# define SQRTF(X) _mesa_sqrtf(X)
+#else
+# define SQRTF(X) (float) sqrt((float) (X))
+#endif
+
+
+/***
+ *** INV_SQRTF: single-precision inverse square root
+ ***/
+#if 0
+#define INV_SQRTF(X) _mesa_inv_sqrt(X)
+#else
+#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */
+#endif
+
+
+/**
+ * \name Work-arounds for platforms that lack C99 math functions
+ */
+/*@{*/
+#if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \
+ && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \
+ && (!defined(_MSC_VER) || (_MSC_VER < 1400))
+#define acosf(f) ((float) acos(f))
+#define asinf(f) ((float) asin(f))
+#define atan2f(x,y) ((float) atan2(x,y))
+#define atanf(f) ((float) atan(f))
+#define cielf(f) ((float) ciel(f))
+#define cosf(f) ((float) cos(f))
+#define coshf(f) ((float) cosh(f))
+#define expf(f) ((float) exp(f))
+#define exp2f(f) ((float) exp2(f))
+#define floorf(f) ((float) floor(f))
+#define logf(f) ((float) log(f))
+#define log2f(f) ((float) log2(f))
+#define powf(x,y) ((float) pow(x,y))
+#define sinf(f) ((float) sin(f))
+#define sinhf(f) ((float) sinh(f))
+#define sqrtf(f) ((float) sqrt(f))
+#define tanf(f) ((float) tan(f))
+#define tanhf(f) ((float) tanh(f))
+#define acoshf(f) ((float) acosh(f))
+#define asinhf(f) ((float) asinh(f))
+#define atanhf(f) ((float) atanh(f))
+#endif
+
+#if defined(_MSC_VER)
+static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); }
+static INLINE float exp2f(float x) { return powf(2.0f, x); }
+static INLINE float log2f(float x) { return logf(x) * 1.442695041f; }
+static INLINE float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); }
+static INLINE float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); }
+static INLINE float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; }
+static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; }
+#define strtoll(p, e, b) _strtoi64(p, e, b)
+#endif
+/*@}*/
+
+/***
+ *** LOG2: Log base 2 of float
+ ***/
+#ifdef USE_IEEE
+#if 0
+/* This is pretty fast, but not accurate enough (only 2 fractional bits).
+ * Based on code from http://www.stereopsis.com/log2.html
+ */
+static INLINE GLfloat LOG2(GLfloat x)
+{
+ const GLfloat y = x * x * x * x;
+ const GLuint ix = *((GLuint *) &y);
+ const GLuint exp = (ix >> 23) & 0xFF;
+ const GLint log2 = ((GLint) exp) - 127;
+ return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
+}
+#endif
+/* Pretty fast, and accurate.
+ * Based on code from http://www.flipcode.com/totd/
+ */
+static INLINE GLfloat LOG2(GLfloat val)
+{
+ fi_type num;
+ GLint log_2;
+ num.f = val;
+ log_2 = ((num.i >> 23) & 255) - 128;
+ num.i &= ~(255 << 23);
+ num.i += 127 << 23;
+ num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
+ return num.f + log_2;
+}
+#else
+/*
+ * NOTE: log_base_2(x) = log(x) / log(2)
+ * NOTE: 1.442695 = 1/log(2).
+ */
+#define LOG2(x) ((GLfloat) (log(x) * 1.442695F))
+#endif
+
+
+/***
+ *** IS_INF_OR_NAN: test if float is infinite or NaN
+ ***/
+#ifdef USE_IEEE
+static INLINE int IS_INF_OR_NAN( float x )
+{
+ fi_type tmp;
+ tmp.f = x;
+ return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
+}
+#elif defined(isfinite)
+#define IS_INF_OR_NAN(x) (!isfinite(x))
+#elif defined(finite)
+#define IS_INF_OR_NAN(x) (!finite(x))
+#elif defined(__VMS)
+#define IS_INF_OR_NAN(x) (!finite(x))
+#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#define IS_INF_OR_NAN(x) (!isfinite(x))
+#else
+#define IS_INF_OR_NAN(x) (!finite(x))
+#endif
+
+
+/***
+ *** IS_NEGATIVE: test if float is negative
+ ***/
+#if defined(USE_IEEE)
+static INLINE int GET_FLOAT_BITS( float x )
+{
+ fi_type fi;
+ fi.f = x;
+ return fi.i;
+}
+#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
+#else
+#define IS_NEGATIVE(x) (x < 0.0F)
+#endif
+
+
+/***
+ *** DIFFERENT_SIGNS: test if two floats have opposite signs
+ ***/
+#if defined(USE_IEEE)
+#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
+#else
+/* Could just use (x*y<0) except for the flatshading requirements.
+ * Maybe there's a better way?
+ */
+#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
+#endif
+
+
+/***
+ *** CEILF: ceiling of float
+ *** FLOORF: floor of float
+ *** FABSF: absolute value of float
+ *** LOGF: the natural logarithm (base e) of the value
+ *** EXPF: raise e to the value
+ *** LDEXPF: multiply value by an integral power of two
+ *** FREXPF: extract mantissa and exponent from value
+ ***/
+#if defined(__gnu_linux__)
+/* C99 functions */
+#define CEILF(x) ceilf(x)
+#define FLOORF(x) floorf(x)
+#define FABSF(x) fabsf(x)
+#define LOGF(x) logf(x)
+#define EXPF(x) expf(x)
+#define LDEXPF(x,y) ldexpf(x,y)
+#define FREXPF(x,y) frexpf(x,y)
+#else
+#define CEILF(x) ((GLfloat) ceil(x))
+#define FLOORF(x) ((GLfloat) floor(x))
+#define FABSF(x) ((GLfloat) fabs(x))
+#define LOGF(x) ((GLfloat) log(x))
+#define EXPF(x) ((GLfloat) exp(x))
+#define LDEXPF(x,y) ((GLfloat) ldexp(x,y))
+#define FREXPF(x,y) ((GLfloat) frexp(x,y))
+#endif
+
+
+/***
+ *** IROUND: return (as an integer) float rounded to nearest integer
+ ***/
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+static INLINE int iround(float f)
+{
+ int r;
+ __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
+ return r;
+}
+#define IROUND(x) iround(x)
+#elif defined(USE_X86_ASM) && defined(_MSC_VER)
+static INLINE int iround(float f)
+{
+ int r;
+ _asm {
+ fld f
+ fistp r
+ }
+ return r;
+}
+#define IROUND(x) iround(x)
+#elif defined(__WATCOMC__) && defined(__386__)
+long iround(float f);
+#pragma aux iround = \
+ "push eax" \
+ "fistp dword ptr [esp]" \
+ "pop eax" \
+ parm [8087] \
+ value [eax] \
+ modify exact [eax];
+#define IROUND(x) iround(x)
+#else
+#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
+#endif
+
+#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
+
+/***
+ *** IROUND_POS: return (as an integer) positive float rounded to nearest int
+ ***/
+#ifdef DEBUG
+#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
+#else
+#define IROUND_POS(f) (IROUND(f))
+#endif
+
+
+/***
+ *** IFLOOR: return (as an integer) floor of float
+ ***/
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+/*
+ * IEEE floor for computers that round to nearest or even.
+ * 'f' must be between -4194304 and 4194303.
+ * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
+ * but uses some IEEE specific tricks for better speed.
+ * Contributed by Josh Vanderhoof
+ */
+static INLINE int ifloor(float f)
+{
+ int ai, bi;
+ double af, bf;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ /* GCC generates an extra fstp/fld without this. */
+ __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
+ __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
+ return (ai - bi) >> 1;
+}
+#define IFLOOR(x) ifloor(x)
+#elif defined(USE_IEEE)
+static INLINE int ifloor(float f)
+{
+ int ai, bi;
+ double af, bf;
+ fi_type u;
+
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ u.f = (float) af; ai = u.i;
+ u.f = (float) bf; bi = u.i;
+ return (ai - bi) >> 1;
+}
+#define IFLOOR(x) ifloor(x)
+#else
+static INLINE int ifloor(float f)
+{
+ int i = IROUND(f);
+ return (i > f) ? i - 1 : i;
+}
+#define IFLOOR(x) ifloor(x)
+#endif
+
+
+/***
+ *** ICEIL: return (as an integer) ceiling of float
+ ***/
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+/*
+ * IEEE ceil for computers that round to nearest or even.
+ * 'f' must be between -4194304 and 4194303.
+ * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
+ * but uses some IEEE specific tricks for better speed.
+ * Contributed by Josh Vanderhoof
+ */
+static INLINE int iceil(float f)
+{
+ int ai, bi;
+ double af, bf;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ /* GCC generates an extra fstp/fld without this. */
+ __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
+ __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
+ return (ai - bi + 1) >> 1;
+}
+#define ICEIL(x) iceil(x)
+#elif defined(USE_IEEE)
+static INLINE int iceil(float f)
+{
+ int ai, bi;
+ double af, bf;
+ fi_type u;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ u.f = (float) af; ai = u.i;
+ u.f = (float) bf; bi = u.i;
+ return (ai - bi + 1) >> 1;
+}
+#define ICEIL(x) iceil(x)
+#else
+static INLINE int iceil(float f)
+{
+ int i = IROUND(f);
+ return (i < f) ? i + 1 : i;
+}
+#define ICEIL(x) iceil(x)
+#endif
+
+
+/**
+ * Is x a power of two?
+ */
+static INLINE int
+_mesa_is_pow_two(int x)
+{
+ return !(x & (x - 1));
+}
+
+/**
+ * Round given integer to next higer power of two
+ * If X is zero result is undefined.
+ *
+ * Source for the fallback implementation is
+ * Sean Eron Anderson's webpage "Bit Twiddling Hacks"
+ * http://graphics.stanford.edu/~seander/bithacks.html
+ *
+ * When using builtin function have to do some work
+ * for case when passed values 1 to prevent hiting
+ * undefined result from __builtin_clz. Undefined
+ * results would be different depending on optimization
+ * level used for build.
+ */
+static INLINE int32_t
+_mesa_next_pow_two_32(uint32_t x)
+{
+#if defined(__GNUC__) && \
+ ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+ uint32_t y = (x != 1);
+ return (1 + y) << ((__builtin_clz(x - y) ^ 31) );
+#else
+ x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x++;
+ return x;
+#endif
+}
+
+static INLINE int64_t
+_mesa_next_pow_two_64(uint64_t x)
+{
+#if defined(__GNUC__) && \
+ ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+ uint64_t y = (x != 1);
+ if (sizeof(x) == sizeof(long))
+ return (1 + y) << ((__builtin_clzl(x - y) ^ 63));
+ else
+ return (1 + y) << ((__builtin_clzll(x - y) ^ 63));
+#else
+ x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x |= x >> 32;
+ x++;
+ return x;
+#endif
+}
+
+
+/**
+ * Return 1 if this is a little endian machine, 0 if big endian.
+ */
+static INLINE GLboolean
+_mesa_little_endian(void)
+{
+ const GLuint ui = 1; /* intentionally not static */
+ return *((const GLubyte *) &ui);
+}
+
+
+
+/**********************************************************************
+ * Functions
+ */
+
+extern void *
+_mesa_align_malloc( size_t bytes, unsigned long alignment );
+
+extern void *
+_mesa_align_calloc( size_t bytes, unsigned long alignment );
+
+extern void
+_mesa_align_free( void *ptr );
+
+extern void *
+_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
+ unsigned long alignment);
+
+extern void *
+_mesa_exec_malloc( GLuint size );
+
+extern void
+_mesa_exec_free( void *addr );
+
+extern void *
+_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
+
+extern void
+_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
+
+extern double
+_mesa_sqrtd(double x);
+
+extern float
+_mesa_sqrtf(float x);
+
+extern float
+_mesa_inv_sqrtf(float x);
+
+extern void
+_mesa_init_sqrt_table(void);
+
+#ifdef __GNUC__
+
+#ifdef __MINGW32__
+#define ffs __builtin_ffs
+#define ffsll __builtin_ffsll
+#endif
+
+#define _mesa_ffs(i) ffs(i)
+#define _mesa_ffsll(i) ffsll(i)
+
+#if ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+#define _mesa_bitcount(i) __builtin_popcount(i)
+#else
+extern unsigned int
+_mesa_bitcount(unsigned int n);
+#endif
+
+#else
+extern int
+_mesa_ffs(int32_t i);
+
+extern int
+_mesa_ffsll(int64_t i);
+
+extern unsigned int
+_mesa_bitcount(unsigned int n);
+#endif
+
+extern GLhalfARB
+_mesa_float_to_half(float f);
+
+extern float
+_mesa_half_to_float(GLhalfARB h);
+
+
+extern void *
+_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
+ int (*compar)(const void *, const void *) );
+
+extern char *
+_mesa_getenv( const char *var );
+
+extern char *
+_mesa_strdup( const char *s );
+
+extern float
+_mesa_strtof( const char *s, char **end );
+
+extern unsigned int
+_mesa_str_checksum(const char *str);
+
+extern int
+_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4);
+
+struct gl_context;
+
+extern void
+_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+
+extern void
+_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+
+extern void
+_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
+
+extern void
+_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+
+
+#if defined(_MSC_VER) && !defined(snprintf)
+#define snprintf _snprintf
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* IMPORTS_H */
diff --git a/mesalib/src/mesa/main/lines.c b/mesalib/src/mesa/main/lines.c index 79bf5679d..1df409f45 100644 --- a/mesalib/src/mesa/main/lines.c +++ b/mesalib/src/mesa/main/lines.c @@ -1,117 +1,117 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "context.h" -#include "lines.h" -#include "macros.h" -#include "mtypes.h" - - -/** - * Set the line width. - * - * \param width line width in pixels. - * - * \sa glLineWidth(). - */ -void GLAPIENTRY -_mesa_LineWidth( GLfloat width ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLineWidth %f\n", width); - - if (width<=0.0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" ); - return; - } - - if (ctx->Line.Width == width) - return; - - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.Width = width; - - if (ctx->Driver.LineWidth) - ctx->Driver.LineWidth(ctx, width); -} - - -/** - * Set the line stipple pattern. - * - * \param factor pattern scale factor. - * \param pattern bit pattern. - * - * \sa glLineStipple(). - * - * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On - * change flushes the vertices and notifies the driver via - * the dd_function_table::LineStipple callback. - */ -void GLAPIENTRY -_mesa_LineStipple( GLint factor, GLushort pattern ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern); - - factor = CLAMP( factor, 1, 256 ); - - if (ctx->Line.StippleFactor == factor && - ctx->Line.StipplePattern == pattern) - return; - - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.StippleFactor = factor; - ctx->Line.StipplePattern = pattern; - - if (ctx->Driver.LineStipple) - ctx->Driver.LineStipple( ctx, factor, pattern ); -} - - -/** - * Initialize the context line state. - * - * \param ctx GL context. - * - * Initializes __struct gl_contextRec::Line and line related constants in - * __struct gl_contextRec::Const. - */ -void GLAPIENTRY -_mesa_init_line( struct gl_context * ctx ) -{ - ctx->Line.SmoothFlag = GL_FALSE; - ctx->Line.StippleFlag = GL_FALSE; - ctx->Line.Width = 1.0; - ctx->Line.StipplePattern = 0xffff; - ctx->Line.StippleFactor = 1; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "lines.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**
+ * Set the line width.
+ *
+ * \param width line width in pixels.
+ *
+ * \sa glLineWidth().
+ */
+void GLAPIENTRY
+_mesa_LineWidth( GLfloat width )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLineWidth %f\n", width);
+
+ if (width<=0.0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
+ return;
+ }
+
+ if (ctx->Line.Width == width)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.Width = width;
+
+ if (ctx->Driver.LineWidth)
+ ctx->Driver.LineWidth(ctx, width);
+}
+
+
+/**
+ * Set the line stipple pattern.
+ *
+ * \param factor pattern scale factor.
+ * \param pattern bit pattern.
+ *
+ * \sa glLineStipple().
+ *
+ * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On
+ * change flushes the vertices and notifies the driver via
+ * the dd_function_table::LineStipple callback.
+ */
+void GLAPIENTRY
+_mesa_LineStipple( GLint factor, GLushort pattern )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern);
+
+ factor = CLAMP( factor, 1, 256 );
+
+ if (ctx->Line.StippleFactor == factor &&
+ ctx->Line.StipplePattern == pattern)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.StippleFactor = factor;
+ ctx->Line.StipplePattern = pattern;
+
+ if (ctx->Driver.LineStipple)
+ ctx->Driver.LineStipple( ctx, factor, pattern );
+}
+
+
+/**
+ * Initialize the context line state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Line and line related constants in
+ * __struct gl_contextRec::Const.
+ */
+void GLAPIENTRY
+_mesa_init_line( struct gl_context * ctx )
+{
+ ctx->Line.SmoothFlag = GL_FALSE;
+ ctx->Line.StippleFlag = GL_FALSE;
+ ctx->Line.Width = 1.0;
+ ctx->Line.StipplePattern = 0xffff;
+ ctx->Line.StippleFactor = 1;
+}
diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c index e594160ad..b12399ee6 100644 --- a/mesalib/src/mesa/main/mipmap.c +++ b/mesalib/src/mesa/main/mipmap.c @@ -1,2027 +1,2027 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file mipmap.c mipmap generation and teximage resizing functions. - */ - -#include "imports.h" -#include "formats.h" -#include "mipmap.h" -#include "mtypes.h" -#include "teximage.h" -#include "texstore.h" -#include "image.h" - - - -static GLint -bytes_per_pixel(GLenum datatype, GLuint comps) -{ - GLint b = _mesa_sizeof_packed_type(datatype); - assert(b >= 0); - - if (_mesa_type_is_packed(datatype)) - return b; - else - return b * comps; -} - - -/** - * \name Support macros for do_row and do_row_3d - * - * The macro madness is here for two reasons. First, it compacts the code - * slightly. Second, it makes it much easier to adjust the specifics of the - * filter to tune the rounding characteristics. - */ -/*@{*/ -#define DECLARE_ROW_POINTERS(t, e) \ - const t(*rowA)[e] = (const t(*)[e]) srcRowA; \ - const t(*rowB)[e] = (const t(*)[e]) srcRowB; \ - const t(*rowC)[e] = (const t(*)[e]) srcRowC; \ - const t(*rowD)[e] = (const t(*)[e]) srcRowD; \ - t(*dst)[e] = (t(*)[e]) dstRow - -#define DECLARE_ROW_POINTERS0(t) \ - const t *rowA = (const t *) srcRowA; \ - const t *rowB = (const t *) srcRowB; \ - const t *rowC = (const t *) srcRowC; \ - const t *rowD = (const t *) srcRowD; \ - t *dst = (t *) dstRow - -#define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \ - ((unsigned) Aj + (unsigned) Ak \ - + (unsigned) Bj + (unsigned) Bk \ - + (unsigned) Cj + (unsigned) Ck \ - + (unsigned) Dj + (unsigned) Dk \ - + 4) >> 3 - -#define FILTER_3D(e) \ - do { \ - dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \ - rowB[j][e], rowB[k][e], \ - rowC[j][e], rowC[k][e], \ - rowD[j][e], rowD[k][e]); \ - } while(0) - -#define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \ - (Aj + Ak \ - + Bj + Bk \ - + Cj + Ck \ - + Dj + Dk \ - + 4) / 8 - -#define FILTER_3D_SIGNED(e) \ - do { \ - dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \ - rowB[j][e], rowB[k][e], \ - rowC[j][e], rowC[k][e], \ - rowD[j][e], rowD[k][e]); \ - } while(0) - -#define FILTER_F_3D(e) \ - do { \ - dst[i][e] = (rowA[j][e] + rowA[k][e] \ - + rowB[j][e] + rowB[k][e] \ - + rowC[j][e] + rowC[k][e] \ - + rowD[j][e] + rowD[k][e]) * 0.125F; \ - } while(0) - -#define FILTER_HF_3D(e) \ - do { \ - const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \ - const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \ - const GLfloat bj = _mesa_half_to_float(rowB[j][e]); \ - const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \ - const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \ - const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \ - const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \ - const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \ - dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \ - * 0.125F); \ - } while(0) -/*@}*/ - - -/** - * Average together two rows of a source image to produce a single new - * row in the dest image. It's legal for the two source rows to point - * to the same data. The source width must be equal to either the - * dest width or two times the dest width. - * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc. - * \param comps number of components per pixel (1..4) - */ -static void -do_row(GLenum datatype, GLuint comps, GLint srcWidth, - const GLvoid *srcRowA, const GLvoid *srcRowB, - GLint dstWidth, GLvoid *dstRow) -{ - const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1; - const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2; - - ASSERT(comps >= 1); - ASSERT(comps <= 4); - - /* This assertion is no longer valid with non-power-of-2 textures - assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth); - */ - - if (datatype == GL_UNSIGNED_BYTE && comps == 4) { - GLuint i, j, k; - const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA; - const GLubyte(*rowB)[4] = (const GLubyte(*)[4]) srcRowB; - GLubyte(*dst)[4] = (GLubyte(*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; - } - } - else if (datatype == GL_UNSIGNED_BYTE && comps == 3) { - GLuint i, j, k; - const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA; - const GLubyte(*rowB)[3] = (const GLubyte(*)[3]) srcRowB; - GLubyte(*dst)[3] = (GLubyte(*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - } - } - else if (datatype == GL_UNSIGNED_BYTE && comps == 2) { - GLuint i, j, k; - const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA; - const GLubyte(*rowB)[2] = (const GLubyte(*)[2]) srcRowB; - GLubyte(*dst)[2] = (GLubyte(*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2; - } - } - else if (datatype == GL_UNSIGNED_BYTE && comps == 1) { - GLuint i, j, k; - const GLubyte *rowA = (const GLubyte *) srcRowA; - const GLubyte *rowB = (const GLubyte *) srcRowB; - GLubyte *dst = (GLubyte *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2; - } - } - - else if (datatype == GL_BYTE && comps == 4) { - GLuint i, j, k; - const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA; - const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB; - GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; - } - } - else if (datatype == GL_BYTE && comps == 3) { - GLuint i, j, k; - const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA; - const GLbyte(*rowB)[3] = (const GLbyte(*)[3]) srcRowB; - GLbyte(*dst)[3] = (GLbyte(*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - } - } - else if (datatype == GL_BYTE && comps == 2) { - GLuint i, j, k; - const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA; - const GLbyte(*rowB)[2] = (const GLbyte(*)[2]) srcRowB; - GLbyte(*dst)[2] = (GLbyte(*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - } - } - else if (datatype == GL_BYTE && comps == 1) { - GLuint i, j, k; - const GLbyte *rowA = (const GLbyte *) srcRowA; - const GLbyte *rowB = (const GLbyte *) srcRowB; - GLbyte *dst = (GLbyte *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; - } - } - - else if (datatype == GL_UNSIGNED_SHORT && comps == 4) { - GLuint i, j, k; - const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA; - const GLushort(*rowB)[4] = (const GLushort(*)[4]) srcRowB; - GLushort(*dst)[4] = (GLushort(*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; - } - } - else if (datatype == GL_UNSIGNED_SHORT && comps == 3) { - GLuint i, j, k; - const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA; - const GLushort(*rowB)[3] = (const GLushort(*)[3]) srcRowB; - GLushort(*dst)[3] = (GLushort(*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - } - } - else if (datatype == GL_UNSIGNED_SHORT && comps == 2) { - GLuint i, j, k; - const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA; - const GLushort(*rowB)[2] = (const GLushort(*)[2]) srcRowB; - GLushort(*dst)[2] = (GLushort(*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - } - } - else if (datatype == GL_UNSIGNED_SHORT && comps == 1) { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; - } - } - - else if (datatype == GL_SHORT && comps == 4) { - GLuint i, j, k; - const GLshort(*rowA)[4] = (const GLshort(*)[4]) srcRowA; - const GLshort(*rowB)[4] = (const GLshort(*)[4]) srcRowB; - GLshort(*dst)[4] = (GLshort(*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; - } - } - else if (datatype == GL_SHORT && comps == 3) { - GLuint i, j, k; - const GLshort(*rowA)[3] = (const GLshort(*)[3]) srcRowA; - const GLshort(*rowB)[3] = (const GLshort(*)[3]) srcRowB; - GLshort(*dst)[3] = (GLshort(*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - } - } - else if (datatype == GL_SHORT && comps == 2) { - GLuint i, j, k; - const GLshort(*rowA)[2] = (const GLshort(*)[2]) srcRowA; - const GLshort(*rowB)[2] = (const GLshort(*)[2]) srcRowB; - GLshort(*dst)[2] = (GLshort(*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - } - } - else if (datatype == GL_SHORT && comps == 1) { - GLuint i, j, k; - const GLshort *rowA = (const GLshort *) srcRowA; - const GLshort *rowB = (const GLshort *) srcRowB; - GLshort *dst = (GLshort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; - } - } - - else if (datatype == GL_FLOAT && comps == 4) { - GLuint i, j, k; - const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA; - const GLfloat(*rowB)[4] = (const GLfloat(*)[4]) srcRowB; - GLfloat(*dst)[4] = (GLfloat(*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) * 0.25F; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) * 0.25F; - dst[i][2] = (rowA[j][2] + rowA[k][2] + - rowB[j][2] + rowB[k][2]) * 0.25F; - dst[i][3] = (rowA[j][3] + rowA[k][3] + - rowB[j][3] + rowB[k][3]) * 0.25F; - } - } - else if (datatype == GL_FLOAT && comps == 3) { - GLuint i, j, k; - const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA; - const GLfloat(*rowB)[3] = (const GLfloat(*)[3]) srcRowB; - GLfloat(*dst)[3] = (GLfloat(*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) * 0.25F; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) * 0.25F; - dst[i][2] = (rowA[j][2] + rowA[k][2] + - rowB[j][2] + rowB[k][2]) * 0.25F; - } - } - else if (datatype == GL_FLOAT && comps == 2) { - GLuint i, j, k; - const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA; - const GLfloat(*rowB)[2] = (const GLfloat(*)[2]) srcRowB; - GLfloat(*dst)[2] = (GLfloat(*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) * 0.25F; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) * 0.25F; - } - } - else if (datatype == GL_FLOAT && comps == 1) { - GLuint i, j, k; - const GLfloat *rowA = (const GLfloat *) srcRowA; - const GLfloat *rowB = (const GLfloat *) srcRowB; - GLfloat *dst = (GLfloat *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F; - } - } - - else if (datatype == GL_HALF_FLOAT_ARB && comps == 4) { - GLuint i, j, k, comp; - const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA; - const GLhalfARB(*rowB)[4] = (const GLhalfARB(*)[4]) srcRowB; - GLhalfARB(*dst)[4] = (GLhalfARB(*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - for (comp = 0; comp < 4; comp++) { - GLfloat aj, ak, bj, bk; - aj = _mesa_half_to_float(rowA[j][comp]); - ak = _mesa_half_to_float(rowA[k][comp]); - bj = _mesa_half_to_float(rowB[j][comp]); - bk = _mesa_half_to_float(rowB[k][comp]); - dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); - } - } - } - else if (datatype == GL_HALF_FLOAT_ARB && comps == 3) { - GLuint i, j, k, comp; - const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA; - const GLhalfARB(*rowB)[3] = (const GLhalfARB(*)[3]) srcRowB; - GLhalfARB(*dst)[3] = (GLhalfARB(*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - for (comp = 0; comp < 3; comp++) { - GLfloat aj, ak, bj, bk; - aj = _mesa_half_to_float(rowA[j][comp]); - ak = _mesa_half_to_float(rowA[k][comp]); - bj = _mesa_half_to_float(rowB[j][comp]); - bk = _mesa_half_to_float(rowB[k][comp]); - dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); - } - } - } - else if (datatype == GL_HALF_FLOAT_ARB && comps == 2) { - GLuint i, j, k, comp; - const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA; - const GLhalfARB(*rowB)[2] = (const GLhalfARB(*)[2]) srcRowB; - GLhalfARB(*dst)[2] = (GLhalfARB(*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - for (comp = 0; comp < 2; comp++) { - GLfloat aj, ak, bj, bk; - aj = _mesa_half_to_float(rowA[j][comp]); - ak = _mesa_half_to_float(rowA[k][comp]); - bj = _mesa_half_to_float(rowB[j][comp]); - bk = _mesa_half_to_float(rowB[k][comp]); - dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); - } - } - } - else if (datatype == GL_HALF_FLOAT_ARB && comps == 1) { - GLuint i, j, k; - const GLhalfARB *rowA = (const GLhalfARB *) srcRowA; - const GLhalfARB *rowB = (const GLhalfARB *) srcRowB; - GLhalfARB *dst = (GLhalfARB *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - GLfloat aj, ak, bj, bk; - aj = _mesa_half_to_float(rowA[j]); - ak = _mesa_half_to_float(rowA[k]); - bj = _mesa_half_to_float(rowB[j]); - bk = _mesa_half_to_float(rowB[k]); - dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); - } - } - - else if (datatype == GL_UNSIGNED_INT && comps == 1) { - GLuint i, j, k; - const GLuint *rowA = (const GLuint *) srcRowA; - const GLuint *rowB = (const GLuint *) srcRowB; - GLuint *dst = (GLuint *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4); - } - } - - else if (datatype == GL_UNSIGNED_SHORT_5_6_5 && comps == 3) { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x1f; - const GLint rowAr1 = rowA[k] & 0x1f; - const GLint rowBr0 = rowB[j] & 0x1f; - const GLint rowBr1 = rowB[k] & 0x1f; - const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; - const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; - const GLint rowBg0 = (rowB[j] >> 5) & 0x3f; - const GLint rowBg1 = (rowB[k] >> 5) & 0x3f; - const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 11) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 11) & 0x1f; - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - dst[i] = (blue << 11) | (green << 5) | red; - } - } - else if (datatype == GL_UNSIGNED_SHORT_4_4_4_4 && comps == 4) { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0xf; - const GLint rowAr1 = rowA[k] & 0xf; - const GLint rowBr0 = rowB[j] & 0xf; - const GLint rowBr1 = rowB[k] & 0xf; - const GLint rowAg0 = (rowA[j] >> 4) & 0xf; - const GLint rowAg1 = (rowA[k] >> 4) & 0xf; - const GLint rowBg0 = (rowB[j] >> 4) & 0xf; - const GLint rowBg1 = (rowB[k] >> 4) & 0xf; - const GLint rowAb0 = (rowA[j] >> 8) & 0xf; - const GLint rowAb1 = (rowA[k] >> 8) & 0xf; - const GLint rowBb0 = (rowB[j] >> 8) & 0xf; - const GLint rowBb1 = (rowB[k] >> 8) & 0xf; - const GLint rowAa0 = (rowA[j] >> 12) & 0xf; - const GLint rowAa1 = (rowA[k] >> 12) & 0xf; - const GLint rowBa0 = (rowB[j] >> 12) & 0xf; - const GLint rowBa1 = (rowB[k] >> 12) & 0xf; - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; - dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red; - } - } - else if (datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV && comps == 4) { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x1f; - const GLint rowAr1 = rowA[k] & 0x1f; - const GLint rowBr0 = rowB[j] & 0x1f; - const GLint rowBr1 = rowB[k] & 0x1f; - const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; - const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; - const GLint rowBg0 = (rowB[j] >> 5) & 0x1f; - const GLint rowBg1 = (rowB[k] >> 5) & 0x1f; - const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 10) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 10) & 0x1f; - const GLint rowAa0 = (rowA[j] >> 15) & 0x1; - const GLint rowAa1 = (rowA[k] >> 15) & 0x1; - const GLint rowBa0 = (rowB[j] >> 15) & 0x1; - const GLint rowBa1 = (rowB[k] >> 15) & 0x1; - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; - dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red; - } - } - else if (datatype == GL_UNSIGNED_SHORT_5_5_5_1 && comps == 4) { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; - const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; - const GLint rowBr0 = (rowB[j] >> 11) & 0x1f; - const GLint rowBr1 = (rowB[k] >> 11) & 0x1f; - const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; - const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; - const GLint rowBg0 = (rowB[j] >> 6) & 0x1f; - const GLint rowBg1 = (rowB[k] >> 6) & 0x1f; - const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 1) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 1) & 0x1f; - const GLint rowAa0 = (rowA[j] & 0x1); - const GLint rowAa1 = (rowA[k] & 0x1); - const GLint rowBa0 = (rowB[j] & 0x1); - const GLint rowBa1 = (rowB[k] & 0x1); - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; - dst[i] = (red << 11) | (green << 6) | (blue << 1) | alpha; - } - } - - else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) { - GLuint i, j, k; - const GLubyte *rowA = (const GLubyte *) srcRowA; - const GLubyte *rowB = (const GLubyte *) srcRowB; - GLubyte *dst = (GLubyte *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x3; - const GLint rowAr1 = rowA[k] & 0x3; - const GLint rowBr0 = rowB[j] & 0x3; - const GLint rowBr1 = rowB[k] & 0x3; - const GLint rowAg0 = (rowA[j] >> 2) & 0x7; - const GLint rowAg1 = (rowA[k] >> 2) & 0x7; - const GLint rowBg0 = (rowB[j] >> 2) & 0x7; - const GLint rowBg1 = (rowB[k] >> 2) & 0x7; - const GLint rowAb0 = (rowA[j] >> 5) & 0x7; - const GLint rowAb1 = (rowA[k] >> 5) & 0x7; - const GLint rowBb0 = (rowB[j] >> 5) & 0x7; - const GLint rowBb1 = (rowB[k] >> 5) & 0x7; - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - dst[i] = (blue << 5) | (green << 2) | red; - } - } - - else if (datatype == MESA_UNSIGNED_BYTE_4_4 && comps == 2) { - GLuint i, j, k; - const GLubyte *rowA = (const GLubyte *) srcRowA; - const GLubyte *rowB = (const GLubyte *) srcRowB; - GLubyte *dst = (GLubyte *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0xf; - const GLint rowAr1 = rowA[k] & 0xf; - const GLint rowBr0 = rowB[j] & 0xf; - const GLint rowBr1 = rowB[k] & 0xf; - const GLint rowAg0 = (rowA[j] >> 4) & 0xf; - const GLint rowAg1 = (rowA[k] >> 4) & 0xf; - const GLint rowBg0 = (rowB[j] >> 4) & 0xf; - const GLint rowBg1 = (rowB[k] >> 4) & 0xf; - const GLint r = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint g = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - dst[i] = (g << 4) | r; - } - } - - else { - _mesa_problem(NULL, "bad format in do_row()"); - } -} - - -/** - * Average together four rows of a source image to produce a single new - * row in the dest image. It's legal for the two source rows to point - * to the same data. The source width must be equal to either the - * dest width or two times the dest width. - * - * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, - * \c GL_FLOAT, etc. - * \param comps number of components per pixel (1..4) - * \param srcWidth Width of a row in the source data - * \param srcRowA Pointer to one of the rows of source data - * \param srcRowB Pointer to one of the rows of source data - * \param srcRowC Pointer to one of the rows of source data - * \param srcRowD Pointer to one of the rows of source data - * \param dstWidth Width of a row in the destination data - * \param srcRowA Pointer to the row of destination data - */ -static void -do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth, - const GLvoid *srcRowA, const GLvoid *srcRowB, - const GLvoid *srcRowC, const GLvoid *srcRowD, - GLint dstWidth, GLvoid *dstRow) -{ - const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1; - const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2; - GLuint i, j, k; - - ASSERT(comps >= 1); - ASSERT(comps <= 4); - - if ((datatype == GL_UNSIGNED_BYTE) && (comps == 4)) { - DECLARE_ROW_POINTERS(GLubyte, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - FILTER_3D(2); - FILTER_3D(3); - } - } - else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 3)) { - DECLARE_ROW_POINTERS(GLubyte, 3); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - FILTER_3D(2); - } - } - else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 2)) { - DECLARE_ROW_POINTERS(GLubyte, 2); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - } - } - else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 1)) { - DECLARE_ROW_POINTERS(GLubyte, 1); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - } - } - else if ((datatype == GL_BYTE) && (comps == 4)) { - DECLARE_ROW_POINTERS(GLbyte, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D_SIGNED(0); - FILTER_3D_SIGNED(1); - FILTER_3D_SIGNED(2); - FILTER_3D_SIGNED(3); - } - } - else if ((datatype == GL_BYTE) && (comps == 3)) { - DECLARE_ROW_POINTERS(GLbyte, 3); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D_SIGNED(0); - FILTER_3D_SIGNED(1); - FILTER_3D_SIGNED(2); - } - } - else if ((datatype == GL_BYTE) && (comps == 2)) { - DECLARE_ROW_POINTERS(GLbyte, 2); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D_SIGNED(0); - FILTER_3D_SIGNED(1); - } - } - else if ((datatype == GL_BYTE) && (comps == 1)) { - DECLARE_ROW_POINTERS(GLbyte, 1); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D_SIGNED(0); - } - } - else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 4)) { - DECLARE_ROW_POINTERS(GLushort, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - FILTER_3D(2); - FILTER_3D(3); - } - } - else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 3)) { - DECLARE_ROW_POINTERS(GLushort, 3); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - FILTER_3D(2); - } - } - else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 2)) { - DECLARE_ROW_POINTERS(GLushort, 2); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - } - } - else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 1)) { - DECLARE_ROW_POINTERS(GLushort, 1); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - } - } - else if ((datatype == GL_SHORT) && (comps == 4)) { - DECLARE_ROW_POINTERS(GLshort, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - FILTER_3D(2); - FILTER_3D(3); - } - } - else if ((datatype == GL_SHORT) && (comps == 3)) { - DECLARE_ROW_POINTERS(GLshort, 3); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - FILTER_3D(2); - } - } - else if ((datatype == GL_SHORT) && (comps == 2)) { - DECLARE_ROW_POINTERS(GLshort, 2); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - } - } - else if ((datatype == GL_SHORT) && (comps == 1)) { - DECLARE_ROW_POINTERS(GLshort, 1); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - } - } - else if ((datatype == GL_FLOAT) && (comps == 4)) { - DECLARE_ROW_POINTERS(GLfloat, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_F_3D(0); - FILTER_F_3D(1); - FILTER_F_3D(2); - FILTER_F_3D(3); - } - } - else if ((datatype == GL_FLOAT) && (comps == 3)) { - DECLARE_ROW_POINTERS(GLfloat, 3); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_F_3D(0); - FILTER_F_3D(1); - FILTER_F_3D(2); - } - } - else if ((datatype == GL_FLOAT) && (comps == 2)) { - DECLARE_ROW_POINTERS(GLfloat, 2); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_F_3D(0); - FILTER_F_3D(1); - } - } - else if ((datatype == GL_FLOAT) && (comps == 1)) { - DECLARE_ROW_POINTERS(GLfloat, 1); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_F_3D(0); - } - } - else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 4)) { - DECLARE_ROW_POINTERS(GLhalfARB, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_HF_3D(0); - FILTER_HF_3D(1); - FILTER_HF_3D(2); - FILTER_HF_3D(3); - } - } - else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 3)) { - DECLARE_ROW_POINTERS(GLhalfARB, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_HF_3D(0); - FILTER_HF_3D(1); - FILTER_HF_3D(2); - } - } - else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 2)) { - DECLARE_ROW_POINTERS(GLhalfARB, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_HF_3D(0); - FILTER_HF_3D(1); - } - } - else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 1)) { - DECLARE_ROW_POINTERS(GLhalfARB, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_HF_3D(0); - } - } - else if ((datatype == GL_UNSIGNED_INT) && (comps == 1)) { - const GLuint *rowA = (const GLuint *) srcRowA; - const GLuint *rowB = (const GLuint *) srcRowB; - const GLuint *rowC = (const GLuint *) srcRowC; - const GLuint *rowD = (const GLuint *) srcRowD; - GLfloat *dst = (GLfloat *) dstRow; - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k]) - + ((uint64_t) rowB[j] + (uint64_t) rowB[k]) - + ((uint64_t) rowC[j] + (uint64_t) rowC[k]) - + ((uint64_t) rowD[j] + (uint64_t) rowD[k])); - dst[i] = (GLfloat)((double) tmp * 0.125); - } - } - else if ((datatype == GL_UNSIGNED_SHORT_5_6_5) && (comps == 3)) { - DECLARE_ROW_POINTERS0(GLushort); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x1f; - const GLint rowAr1 = rowA[k] & 0x1f; - const GLint rowBr0 = rowB[j] & 0x1f; - const GLint rowBr1 = rowB[k] & 0x1f; - const GLint rowCr0 = rowC[j] & 0x1f; - const GLint rowCr1 = rowC[k] & 0x1f; - const GLint rowDr0 = rowD[j] & 0x1f; - const GLint rowDr1 = rowD[k] & 0x1f; - const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; - const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; - const GLint rowBg0 = (rowB[j] >> 5) & 0x3f; - const GLint rowBg1 = (rowB[k] >> 5) & 0x3f; - const GLint rowCg0 = (rowC[j] >> 5) & 0x3f; - const GLint rowCg1 = (rowC[k] >> 5) & 0x3f; - const GLint rowDg0 = (rowD[j] >> 5) & 0x3f; - const GLint rowDg1 = (rowD[k] >> 5) & 0x3f; - const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 11) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 11) & 0x1f; - const GLint rowCb0 = (rowC[j] >> 11) & 0x1f; - const GLint rowCb1 = (rowC[k] >> 11) & 0x1f; - const GLint rowDb0 = (rowD[j] >> 11) & 0x1f; - const GLint rowDb1 = (rowD[k] >> 11) & 0x1f; - const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, - rowCr0, rowCr1, rowDr0, rowDr1); - const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, - rowCg0, rowCg1, rowDg0, rowDg1); - const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, - rowCb0, rowCb1, rowDb0, rowDb1); - dst[i] = (b << 11) | (g << 5) | r; - } - } - else if ((datatype == GL_UNSIGNED_SHORT_4_4_4_4) && (comps == 4)) { - DECLARE_ROW_POINTERS0(GLushort); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0xf; - const GLint rowAr1 = rowA[k] & 0xf; - const GLint rowBr0 = rowB[j] & 0xf; - const GLint rowBr1 = rowB[k] & 0xf; - const GLint rowCr0 = rowC[j] & 0xf; - const GLint rowCr1 = rowC[k] & 0xf; - const GLint rowDr0 = rowD[j] & 0xf; - const GLint rowDr1 = rowD[k] & 0xf; - const GLint rowAg0 = (rowA[j] >> 4) & 0xf; - const GLint rowAg1 = (rowA[k] >> 4) & 0xf; - const GLint rowBg0 = (rowB[j] >> 4) & 0xf; - const GLint rowBg1 = (rowB[k] >> 4) & 0xf; - const GLint rowCg0 = (rowC[j] >> 4) & 0xf; - const GLint rowCg1 = (rowC[k] >> 4) & 0xf; - const GLint rowDg0 = (rowD[j] >> 4) & 0xf; - const GLint rowDg1 = (rowD[k] >> 4) & 0xf; - const GLint rowAb0 = (rowA[j] >> 8) & 0xf; - const GLint rowAb1 = (rowA[k] >> 8) & 0xf; - const GLint rowBb0 = (rowB[j] >> 8) & 0xf; - const GLint rowBb1 = (rowB[k] >> 8) & 0xf; - const GLint rowCb0 = (rowC[j] >> 8) & 0xf; - const GLint rowCb1 = (rowC[k] >> 8) & 0xf; - const GLint rowDb0 = (rowD[j] >> 8) & 0xf; - const GLint rowDb1 = (rowD[k] >> 8) & 0xf; - const GLint rowAa0 = (rowA[j] >> 12) & 0xf; - const GLint rowAa1 = (rowA[k] >> 12) & 0xf; - const GLint rowBa0 = (rowB[j] >> 12) & 0xf; - const GLint rowBa1 = (rowB[k] >> 12) & 0xf; - const GLint rowCa0 = (rowC[j] >> 12) & 0xf; - const GLint rowCa1 = (rowC[k] >> 12) & 0xf; - const GLint rowDa0 = (rowD[j] >> 12) & 0xf; - const GLint rowDa1 = (rowD[k] >> 12) & 0xf; - const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, - rowCr0, rowCr1, rowDr0, rowDr1); - const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, - rowCg0, rowCg1, rowDg0, rowDg1); - const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, - rowCb0, rowCb1, rowDb0, rowDb1); - const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, - rowCa0, rowCa1, rowDa0, rowDa1); - - dst[i] = (a << 12) | (b << 8) | (g << 4) | r; - } - } - else if ((datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV) && (comps == 4)) { - DECLARE_ROW_POINTERS0(GLushort); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x1f; - const GLint rowAr1 = rowA[k] & 0x1f; - const GLint rowBr0 = rowB[j] & 0x1f; - const GLint rowBr1 = rowB[k] & 0x1f; - const GLint rowCr0 = rowC[j] & 0x1f; - const GLint rowCr1 = rowC[k] & 0x1f; - const GLint rowDr0 = rowD[j] & 0x1f; - const GLint rowDr1 = rowD[k] & 0x1f; - const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; - const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; - const GLint rowBg0 = (rowB[j] >> 5) & 0x1f; - const GLint rowBg1 = (rowB[k] >> 5) & 0x1f; - const GLint rowCg0 = (rowC[j] >> 5) & 0x1f; - const GLint rowCg1 = (rowC[k] >> 5) & 0x1f; - const GLint rowDg0 = (rowD[j] >> 5) & 0x1f; - const GLint rowDg1 = (rowD[k] >> 5) & 0x1f; - const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 10) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 10) & 0x1f; - const GLint rowCb0 = (rowC[j] >> 10) & 0x1f; - const GLint rowCb1 = (rowC[k] >> 10) & 0x1f; - const GLint rowDb0 = (rowD[j] >> 10) & 0x1f; - const GLint rowDb1 = (rowD[k] >> 10) & 0x1f; - const GLint rowAa0 = (rowA[j] >> 15) & 0x1; - const GLint rowAa1 = (rowA[k] >> 15) & 0x1; - const GLint rowBa0 = (rowB[j] >> 15) & 0x1; - const GLint rowBa1 = (rowB[k] >> 15) & 0x1; - const GLint rowCa0 = (rowC[j] >> 15) & 0x1; - const GLint rowCa1 = (rowC[k] >> 15) & 0x1; - const GLint rowDa0 = (rowD[j] >> 15) & 0x1; - const GLint rowDa1 = (rowD[k] >> 15) & 0x1; - const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, - rowCr0, rowCr1, rowDr0, rowDr1); - const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, - rowCg0, rowCg1, rowDg0, rowDg1); - const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, - rowCb0, rowCb1, rowDb0, rowDb1); - const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, - rowCa0, rowCa1, rowDa0, rowDa1); - - dst[i] = (a << 15) | (b << 10) | (g << 5) | r; - } - } - else if ((datatype == GL_UNSIGNED_SHORT_5_5_5_1) && (comps == 4)) { - DECLARE_ROW_POINTERS0(GLushort); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; - const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; - const GLint rowBr0 = (rowB[j] >> 11) & 0x1f; - const GLint rowBr1 = (rowB[k] >> 11) & 0x1f; - const GLint rowCr0 = (rowC[j] >> 11) & 0x1f; - const GLint rowCr1 = (rowC[k] >> 11) & 0x1f; - const GLint rowDr0 = (rowD[j] >> 11) & 0x1f; - const GLint rowDr1 = (rowD[k] >> 11) & 0x1f; - const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; - const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; - const GLint rowBg0 = (rowB[j] >> 6) & 0x1f; - const GLint rowBg1 = (rowB[k] >> 6) & 0x1f; - const GLint rowCg0 = (rowC[j] >> 6) & 0x1f; - const GLint rowCg1 = (rowC[k] >> 6) & 0x1f; - const GLint rowDg0 = (rowD[j] >> 6) & 0x1f; - const GLint rowDg1 = (rowD[k] >> 6) & 0x1f; - const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 1) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 1) & 0x1f; - const GLint rowCb0 = (rowC[j] >> 1) & 0x1f; - const GLint rowCb1 = (rowC[k] >> 1) & 0x1f; - const GLint rowDb0 = (rowD[j] >> 1) & 0x1f; - const GLint rowDb1 = (rowD[k] >> 1) & 0x1f; - const GLint rowAa0 = (rowA[j] & 0x1); - const GLint rowAa1 = (rowA[k] & 0x1); - const GLint rowBa0 = (rowB[j] & 0x1); - const GLint rowBa1 = (rowB[k] & 0x1); - const GLint rowCa0 = (rowC[j] & 0x1); - const GLint rowCa1 = (rowC[k] & 0x1); - const GLint rowDa0 = (rowD[j] & 0x1); - const GLint rowDa1 = (rowD[k] & 0x1); - const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, - rowCr0, rowCr1, rowDr0, rowDr1); - const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, - rowCg0, rowCg1, rowDg0, rowDg1); - const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, - rowCb0, rowCb1, rowDb0, rowDb1); - const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, - rowCa0, rowCa1, rowDa0, rowDa1); - - dst[i] = (r << 11) | (g << 6) | (b << 1) | a; - } - } - else if ((datatype == GL_UNSIGNED_BYTE_3_3_2) && (comps == 3)) { - DECLARE_ROW_POINTERS0(GLubyte); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x3; - const GLint rowAr1 = rowA[k] & 0x3; - const GLint rowBr0 = rowB[j] & 0x3; - const GLint rowBr1 = rowB[k] & 0x3; - const GLint rowCr0 = rowC[j] & 0x3; - const GLint rowCr1 = rowC[k] & 0x3; - const GLint rowDr0 = rowD[j] & 0x3; - const GLint rowDr1 = rowD[k] & 0x3; - const GLint rowAg0 = (rowA[j] >> 2) & 0x7; - const GLint rowAg1 = (rowA[k] >> 2) & 0x7; - const GLint rowBg0 = (rowB[j] >> 2) & 0x7; - const GLint rowBg1 = (rowB[k] >> 2) & 0x7; - const GLint rowCg0 = (rowC[j] >> 2) & 0x7; - const GLint rowCg1 = (rowC[k] >> 2) & 0x7; - const GLint rowDg0 = (rowD[j] >> 2) & 0x7; - const GLint rowDg1 = (rowD[k] >> 2) & 0x7; - const GLint rowAb0 = (rowA[j] >> 5) & 0x7; - const GLint rowAb1 = (rowA[k] >> 5) & 0x7; - const GLint rowBb0 = (rowB[j] >> 5) & 0x7; - const GLint rowBb1 = (rowB[k] >> 5) & 0x7; - const GLint rowCb0 = (rowC[j] >> 5) & 0x7; - const GLint rowCb1 = (rowC[k] >> 5) & 0x7; - const GLint rowDb0 = (rowD[j] >> 5) & 0x7; - const GLint rowDb1 = (rowD[k] >> 5) & 0x7; - const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, - rowCr0, rowCr1, rowDr0, rowDr1); - const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, - rowCg0, rowCg1, rowDg0, rowDg1); - const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, - rowCb0, rowCb1, rowDb0, rowDb1); - dst[i] = (b << 5) | (g << 2) | r; - } - } - else if (datatype == MESA_UNSIGNED_BYTE_4_4 && comps == 2) { - DECLARE_ROW_POINTERS0(GLubyte); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0xf; - const GLint rowAr1 = rowA[k] & 0xf; - const GLint rowBr0 = rowB[j] & 0xf; - const GLint rowBr1 = rowB[k] & 0xf; - const GLint rowCr0 = rowC[j] & 0xf; - const GLint rowCr1 = rowC[k] & 0xf; - const GLint rowDr0 = rowD[j] & 0xf; - const GLint rowDr1 = rowD[k] & 0xf; - const GLint rowAg0 = (rowA[j] >> 4) & 0xf; - const GLint rowAg1 = (rowA[k] >> 4) & 0xf; - const GLint rowBg0 = (rowB[j] >> 4) & 0xf; - const GLint rowBg1 = (rowB[k] >> 4) & 0xf; - const GLint rowCg0 = (rowC[j] >> 4) & 0xf; - const GLint rowCg1 = (rowC[k] >> 4) & 0xf; - const GLint rowDg0 = (rowD[j] >> 4) & 0xf; - const GLint rowDg1 = (rowD[k] >> 4) & 0xf; - const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, - rowCr0, rowCr1, rowDr0, rowDr1); - const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, - rowCg0, rowCg1, rowDg0, rowDg1); - dst[i] = (g << 4) | r; - } - } - else { - _mesa_problem(NULL, "bad format in do_row()"); - } -} - - -/* - * These functions generate a 1/2-size mipmap image from a source image. - * Texture borders are handled by copying or averaging the source image's - * border texels, depending on the scale-down factor. - */ - -static void -make_1d_mipmap(GLenum datatype, GLuint comps, GLint border, - GLint srcWidth, const GLubyte *srcPtr, - GLint dstWidth, GLubyte *dstPtr) -{ - const GLint bpt = bytes_per_pixel(datatype, comps); - const GLubyte *src; - GLubyte *dst; - - /* skip the border pixel, if any */ - src = srcPtr + border * bpt; - dst = dstPtr + border * bpt; - - /* we just duplicate the input row, kind of hack, saves code */ - do_row(datatype, comps, srcWidth - 2 * border, src, src, - dstWidth - 2 * border, dst); - - if (border) { - /* copy left-most pixel from source */ - assert(dstPtr); - assert(srcPtr); - memcpy(dstPtr, srcPtr, bpt); - /* copy right-most pixel from source */ - memcpy(dstPtr + (dstWidth - 1) * bpt, - srcPtr + (srcWidth - 1) * bpt, - bpt); - } -} - - -static void -make_2d_mipmap(GLenum datatype, GLuint comps, GLint border, - GLint srcWidth, GLint srcHeight, - const GLubyte *srcPtr, GLint srcRowStride, - GLint dstWidth, GLint dstHeight, - GLubyte *dstPtr, GLint dstRowStride) -{ - const GLint bpt = bytes_per_pixel(datatype, comps); - const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ - const GLint dstWidthNB = dstWidth - 2 * border; - const GLint dstHeightNB = dstHeight - 2 * border; - const GLint srcRowBytes = bpt * srcRowStride; - const GLint dstRowBytes = bpt * dstRowStride; - const GLubyte *srcA, *srcB; - GLubyte *dst; - GLint row, srcRowStep; - - /* Compute src and dst pointers, skipping any border */ - srcA = srcPtr + border * ((srcWidth + 1) * bpt); - if (srcHeight > 1 && srcHeight > dstHeight) { - /* sample from two source rows */ - srcB = srcA + srcRowBytes; - srcRowStep = 2; - } - else { - /* sample from one source row */ - srcB = srcA; - srcRowStep = 1; - } - - dst = dstPtr + border * ((dstWidth + 1) * bpt); - - for (row = 0; row < dstHeightNB; row++) { - do_row(datatype, comps, srcWidthNB, srcA, srcB, - dstWidthNB, dst); - srcA += srcRowStep * srcRowBytes; - srcB += srcRowStep * srcRowBytes; - dst += dstRowBytes; - } - - /* This is ugly but probably won't be used much */ - if (border > 0) { - /* fill in dest border */ - /* lower-left border pixel */ - assert(dstPtr); - assert(srcPtr); - memcpy(dstPtr, srcPtr, bpt); - /* lower-right border pixel */ - memcpy(dstPtr + (dstWidth - 1) * bpt, - srcPtr + (srcWidth - 1) * bpt, bpt); - /* upper-left border pixel */ - memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt, - srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt); - /* upper-right border pixel */ - memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt, - srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); - /* lower border */ - do_row(datatype, comps, srcWidthNB, - srcPtr + bpt, - srcPtr + bpt, - dstWidthNB, dstPtr + bpt); - /* upper border */ - do_row(datatype, comps, srcWidthNB, - srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, - srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, - dstWidthNB, - dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt); - /* left and right borders */ - if (srcHeight == dstHeight) { - /* copy border pixel from src to dst */ - for (row = 1; row < srcHeight; row++) { - memcpy(dstPtr + dstWidth * row * bpt, - srcPtr + srcWidth * row * bpt, bpt); - memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, - srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt); - } - } - else { - /* average two src pixels each dest pixel */ - for (row = 0; row < dstHeightNB; row += 2) { - do_row(datatype, comps, 1, - srcPtr + (srcWidth * (row * 2 + 1)) * bpt, - srcPtr + (srcWidth * (row * 2 + 2)) * bpt, - 1, dstPtr + (dstWidth * row + 1) * bpt); - do_row(datatype, comps, 1, - srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt, - srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt, - 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt); - } - } - } -} - - -static void -make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - const GLubyte *srcPtr, GLint srcRowStride, - GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLubyte *dstPtr, GLint dstRowStride) -{ - const GLint bpt = bytes_per_pixel(datatype, comps); - const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ - const GLint srcDepthNB = srcDepth - 2 * border; - const GLint dstWidthNB = dstWidth - 2 * border; - const GLint dstHeightNB = dstHeight - 2 * border; - const GLint dstDepthNB = dstDepth - 2 * border; - GLint img, row; - GLint bytesPerSrcImage, bytesPerDstImage; - GLint bytesPerSrcRow, bytesPerDstRow; - GLint srcImageOffset, srcRowOffset; - - (void) srcDepthNB; /* silence warnings */ - - - bytesPerSrcImage = srcWidth * srcHeight * bpt; - bytesPerDstImage = dstWidth * dstHeight * bpt; - - bytesPerSrcRow = srcWidth * bpt; - bytesPerDstRow = dstWidth * bpt; - - /* Offset between adjacent src images to be averaged together */ - srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage; - - /* Offset between adjacent src rows to be averaged together */ - srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt; - - /* - * Need to average together up to 8 src pixels for each dest pixel. - * Break that down into 3 operations: - * 1. take two rows from source image and average them together. - * 2. take two rows from next source image and average them together. - * 3. take the two averaged rows and average them for the final dst row. - */ - - /* - printf("mip3d %d x %d x %d -> %d x %d x %d\n", - srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth); - */ - - for (img = 0; img < dstDepthNB; img++) { - /* first source image pointer, skipping border */ - const GLubyte *imgSrcA = srcPtr - + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border - + img * (bytesPerSrcImage + srcImageOffset); - /* second source image pointer, skipping border */ - const GLubyte *imgSrcB = imgSrcA + srcImageOffset; - /* address of the dest image, skipping border */ - GLubyte *imgDst = dstPtr - + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border - + img * bytesPerDstImage; - - /* setup the four source row pointers and the dest row pointer */ - const GLubyte *srcImgARowA = imgSrcA; - const GLubyte *srcImgARowB = imgSrcA + srcRowOffset; - const GLubyte *srcImgBRowA = imgSrcB; - const GLubyte *srcImgBRowB = imgSrcB + srcRowOffset; - GLubyte *dstImgRow = imgDst; - - for (row = 0; row < dstHeightNB; row++) { - do_row_3D(datatype, comps, srcWidthNB, - srcImgARowA, srcImgARowB, - srcImgBRowA, srcImgBRowB, - dstWidthNB, dstImgRow); - - /* advance to next rows */ - srcImgARowA += bytesPerSrcRow + srcRowOffset; - srcImgARowB += bytesPerSrcRow + srcRowOffset; - srcImgBRowA += bytesPerSrcRow + srcRowOffset; - srcImgBRowB += bytesPerSrcRow + srcRowOffset; - dstImgRow += bytesPerDstRow; - } - } - - - /* Luckily we can leverage the make_2d_mipmap() function here! */ - if (border > 0) { - /* do front border image */ - make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, srcPtr, srcRowStride, - dstWidth, dstHeight, dstPtr, dstRowStride); - /* do back border image */ - make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, - srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride, - dstWidth, dstHeight, - dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride); - /* do four remaining border edges that span the image slices */ - if (srcDepth == dstDepth) { - /* just copy border pixels from src to dst */ - for (img = 0; img < dstDepthNB; img++) { - const GLubyte *src; - GLubyte *dst; - - /* do border along [img][row=0][col=0] */ - src = srcPtr + (img + 1) * bytesPerSrcImage; - dst = dstPtr + (img + 1) * bytesPerDstImage; - memcpy(dst, src, bpt); - - /* do border along [img][row=dstHeight-1][col=0] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (srcHeight - 1) * bytesPerSrcRow; - dst = dstPtr + (img + 1) * bytesPerDstImage - + (dstHeight - 1) * bytesPerDstRow; - memcpy(dst, src, bpt); - - /* do border along [img][row=0][col=dstWidth-1] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (srcWidth - 1) * bpt; - dst = dstPtr + (img + 1) * bytesPerDstImage - + (dstWidth - 1) * bpt; - memcpy(dst, src, bpt); - - /* do border along [img][row=dstHeight-1][col=dstWidth-1] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (bytesPerSrcImage - bpt); - dst = dstPtr + (img + 1) * bytesPerDstImage - + (bytesPerDstImage - bpt); - memcpy(dst, src, bpt); - } - } - else { - /* average border pixels from adjacent src image pairs */ - ASSERT(srcDepthNB == 2 * dstDepthNB); - for (img = 0; img < dstDepthNB; img++) { - const GLubyte *src; - GLubyte *dst; - - /* do border along [img][row=0][col=0] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage; - dst = dstPtr + (img + 1) * bytesPerDstImage; - do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); - - /* do border along [img][row=dstHeight-1][col=0] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (srcHeight - 1) * bytesPerSrcRow; - dst = dstPtr + (img + 1) * bytesPerDstImage - + (dstHeight - 1) * bytesPerDstRow; - do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); - - /* do border along [img][row=0][col=dstWidth-1] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (srcWidth - 1) * bpt; - dst = dstPtr + (img + 1) * bytesPerDstImage - + (dstWidth - 1) * bpt; - do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); - - /* do border along [img][row=dstHeight-1][col=dstWidth-1] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (bytesPerSrcImage - bpt); - dst = dstPtr + (img + 1) * bytesPerDstImage - + (bytesPerDstImage - bpt); - do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); - } - } - } -} - - -static void -make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, - GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride, - GLint dstWidth, GLint dstHeight, - GLubyte *dstPtr, GLuint dstRowStride ) -{ - const GLint bpt = bytes_per_pixel(datatype, comps); - const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ - const GLint dstWidthNB = dstWidth - 2 * border; - const GLint dstHeightNB = dstHeight - 2 * border; - const GLint srcRowBytes = bpt * srcRowStride; - const GLint dstRowBytes = bpt * dstRowStride; - const GLubyte *src; - GLubyte *dst; - GLint row; - - /* Compute src and dst pointers, skipping any border */ - src = srcPtr + border * ((srcWidth + 1) * bpt); - dst = dstPtr + border * ((dstWidth + 1) * bpt); - - for (row = 0; row < dstHeightNB; row++) { - do_row(datatype, comps, srcWidthNB, src, src, - dstWidthNB, dst); - src += srcRowBytes; - dst += dstRowBytes; - } - - if (border) { - /* copy left-most pixel from source */ - assert(dstPtr); - assert(srcPtr); - memcpy(dstPtr, srcPtr, bpt); - /* copy right-most pixel from source */ - memcpy(dstPtr + (dstWidth - 1) * bpt, - srcPtr + (srcWidth - 1) * bpt, - bpt); - } -} - - -/** - * \bug - * There is quite a bit of refactoring that could be done with this function - * and \c make_2d_mipmap. - */ -static void -make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, - GLint srcWidth, GLint srcHeight, - const GLubyte *srcPtr, GLint srcRowStride, - GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLubyte *dstPtr, GLint dstRowStride) -{ - const GLint bpt = bytes_per_pixel(datatype, comps); - const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ - const GLint dstWidthNB = dstWidth - 2 * border; - const GLint dstHeightNB = dstHeight - 2 * border; - const GLint dstDepthNB = dstDepth - 2 * border; - const GLint srcRowBytes = bpt * srcRowStride; - const GLint dstRowBytes = bpt * dstRowStride; - const GLubyte *srcA, *srcB; - GLubyte *dst; - GLint layer; - GLint row; - - /* Compute src and dst pointers, skipping any border */ - srcA = srcPtr + border * ((srcWidth + 1) * bpt); - if (srcHeight > 1) - srcB = srcA + srcRowBytes; - else - srcB = srcA; - dst = dstPtr + border * ((dstWidth + 1) * bpt); - - for (layer = 0; layer < dstDepthNB; layer++) { - for (row = 0; row < dstHeightNB; row++) { - do_row(datatype, comps, srcWidthNB, srcA, srcB, - dstWidthNB, dst); - srcA += 2 * srcRowBytes; - srcB += 2 * srcRowBytes; - dst += dstRowBytes; - } - - /* This is ugly but probably won't be used much */ - if (border > 0) { - /* fill in dest border */ - /* lower-left border pixel */ - assert(dstPtr); - assert(srcPtr); - memcpy(dstPtr, srcPtr, bpt); - /* lower-right border pixel */ - memcpy(dstPtr + (dstWidth - 1) * bpt, - srcPtr + (srcWidth - 1) * bpt, bpt); - /* upper-left border pixel */ - memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt, - srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt); - /* upper-right border pixel */ - memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt, - srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); - /* lower border */ - do_row(datatype, comps, srcWidthNB, - srcPtr + bpt, - srcPtr + bpt, - dstWidthNB, dstPtr + bpt); - /* upper border */ - do_row(datatype, comps, srcWidthNB, - srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, - srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, - dstWidthNB, - dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt); - /* left and right borders */ - if (srcHeight == dstHeight) { - /* copy border pixel from src to dst */ - for (row = 1; row < srcHeight; row++) { - memcpy(dstPtr + dstWidth * row * bpt, - srcPtr + srcWidth * row * bpt, bpt); - memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, - srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt); - } - } - else { - /* average two src pixels each dest pixel */ - for (row = 0; row < dstHeightNB; row += 2) { - do_row(datatype, comps, 1, - srcPtr + (srcWidth * (row * 2 + 1)) * bpt, - srcPtr + (srcWidth * (row * 2 + 2)) * bpt, - 1, dstPtr + (dstWidth * row + 1) * bpt); - do_row(datatype, comps, 1, - srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt, - srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt, - 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt); - } - } - } - } -} - - -/** - * Down-sample a texture image to produce the next lower mipmap level. - * \param comps components per texel (1, 2, 3 or 4) - * \param srcRowStride stride between source rows, in texels - * \param dstRowStride stride between destination rows, in texels - */ -void -_mesa_generate_mipmap_level(GLenum target, - GLenum datatype, GLuint comps, - GLint border, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - const GLubyte *srcData, - GLint srcRowStride, - GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLubyte *dstData, - GLint dstRowStride) -{ - /* - * We use simple 2x2 averaging to compute the next mipmap level. - */ - switch (target) { - case GL_TEXTURE_1D: - make_1d_mipmap(datatype, comps, border, - srcWidth, srcData, - dstWidth, dstData); - break; - case GL_TEXTURE_2D: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - make_2d_mipmap(datatype, comps, border, - srcWidth, srcHeight, srcData, srcRowStride, - dstWidth, dstHeight, dstData, dstRowStride); - break; - case GL_TEXTURE_3D: - make_3d_mipmap(datatype, comps, border, - srcWidth, srcHeight, srcDepth, - srcData, srcRowStride, - dstWidth, dstHeight, dstDepth, - dstData, dstRowStride); - break; - case GL_TEXTURE_1D_ARRAY_EXT: - make_1d_stack_mipmap(datatype, comps, border, - srcWidth, srcData, srcRowStride, - dstWidth, dstHeight, - dstData, dstRowStride); - break; - case GL_TEXTURE_2D_ARRAY_EXT: - make_2d_stack_mipmap(datatype, comps, border, - srcWidth, srcHeight, - srcData, srcRowStride, - dstWidth, dstHeight, - dstDepth, dstData, dstRowStride); - break; - case GL_TEXTURE_RECTANGLE_NV: - /* no mipmaps, do nothing */ - break; - default: - _mesa_problem(NULL, "bad dimensions in _mesa_generate_mipmaps"); - return; - } -} - - -/** - * compute next (level+1) image size - * \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size) - */ -static GLboolean -next_mipmap_level_size(GLenum target, GLint border, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLint *dstWidth, GLint *dstHeight, GLint *dstDepth) -{ - if (srcWidth - 2 * border > 1) { - *dstWidth = (srcWidth - 2 * border) / 2 + 2 * border; - } - else { - *dstWidth = srcWidth; /* can't go smaller */ - } - - if ((srcHeight - 2 * border > 1) && - (target != GL_TEXTURE_1D_ARRAY_EXT)) { - *dstHeight = (srcHeight - 2 * border) / 2 + 2 * border; - } - else { - *dstHeight = srcHeight; /* can't go smaller */ - } - - if ((srcDepth - 2 * border > 1) && - (target != GL_TEXTURE_2D_ARRAY_EXT)) { - *dstDepth = (srcDepth - 2 * border) / 2 + 2 * border; - } - else { - *dstDepth = srcDepth; /* can't go smaller */ - } - - if (*dstWidth == srcWidth && - *dstHeight == srcHeight && - *dstDepth == srcDepth) { - return GL_FALSE; - } - else { - return GL_TRUE; - } -} - - - - -/** - * Automatic mipmap generation. - * This is the fallback/default function for ctx->Driver.GenerateMipmap(). - * Generate a complete set of mipmaps from texObj's BaseLevel image. - * Stop at texObj's MaxLevel or when we get to the 1x1 texture. - * For cube maps, target will be one of - * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP. - */ -void -_mesa_generate_mipmap(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj) -{ - const struct gl_texture_image *srcImage; - gl_format convertFormat; - const GLubyte *srcData = NULL; - GLubyte *dstData = NULL; - GLint level, maxLevels; - GLenum datatype; - GLuint comps; - - ASSERT(texObj); - srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel); - ASSERT(srcImage); - - maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); - ASSERT(maxLevels > 0); /* bad target */ - - /* Find convertFormat - the format that do_row() will process */ - - if (_mesa_is_format_compressed(srcImage->TexFormat)) { - /* setup for compressed textures - need to allocate temporary - * image buffers to hold uncompressed images. - */ - GLuint row; - GLint components, size; - GLchan *dst; - - assert(texObj->Target == GL_TEXTURE_2D || - texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); - - if (srcImage->_BaseFormat == GL_RGB) { - convertFormat = MESA_FORMAT_RGB888; - components = 3; - } else if (srcImage->_BaseFormat == GL_RED) { - convertFormat = MESA_FORMAT_R8; - components = 1; - } else if (srcImage->_BaseFormat == GL_RG) { - convertFormat = MESA_FORMAT_RG88; - components = 2; - } else if (srcImage->_BaseFormat == GL_RGBA) { - convertFormat = MESA_FORMAT_RGBA8888; - components = 4; - } else if (srcImage->_BaseFormat == GL_LUMINANCE) { - convertFormat = MESA_FORMAT_L8; - components = 1; - } else if (srcImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - convertFormat = MESA_FORMAT_AL88; - components = 2; - } else { - _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps"); - return; - } - - /* allocate storage for uncompressed GL_RGB or GL_RGBA images */ - size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE) - * srcImage->Width * srcImage->Height * srcImage->Depth + 20; - /* 20 extra bytes, just be safe when calling last FetchTexel */ - srcData = (GLubyte *) malloc(size); - if (!srcData) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); - return; - } - dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */ - if (!dstData) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); - free((void *) srcData); - return; - } - - /* decompress base image here */ - dst = (GLchan *) srcData; - for (row = 0; row < srcImage->Height; row++) { - GLuint col; - for (col = 0; col < srcImage->Width; col++) { - srcImage->FetchTexelc(srcImage, col, row, 0, dst); - dst += components; - } - } - } - else { - /* uncompressed */ - convertFormat = srcImage->TexFormat; - } - - _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps); - - for (level = texObj->BaseLevel; level < texObj->MaxLevel - && level < maxLevels - 1; level++) { - /* generate image[level+1] from image[level] */ - const struct gl_texture_image *srcImage; - struct gl_texture_image *dstImage; - GLint srcWidth, srcHeight, srcDepth; - GLint dstWidth, dstHeight, dstDepth; - GLint border; - GLboolean nextLevel; - - /* get src image parameters */ - srcImage = _mesa_select_tex_image(ctx, texObj, target, level); - ASSERT(srcImage); - srcWidth = srcImage->Width; - srcHeight = srcImage->Height; - srcDepth = srcImage->Depth; - border = srcImage->Border; - - nextLevel = next_mipmap_level_size(target, border, - srcWidth, srcHeight, srcDepth, - &dstWidth, &dstHeight, &dstDepth); - if (!nextLevel) { - /* all done */ - if (_mesa_is_format_compressed(srcImage->TexFormat)) { - free((void *) srcData); - free(dstData); - } - return; - } - - /* get dest gl_texture_image */ - dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1); - if (!dstImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); - return; - } - - /* Free old image data */ - if (dstImage->Data) - ctx->Driver.FreeTexImageData(ctx, dstImage); - - /* initialize new image */ - _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight, - dstDepth, border, srcImage->InternalFormat, - srcImage->TexFormat); - dstImage->DriverData = NULL; - dstImage->FetchTexelc = srcImage->FetchTexelc; - dstImage->FetchTexelf = srcImage->FetchTexelf; - - /* Alloc new teximage data buffer */ - { - GLuint size = _mesa_format_image_size(dstImage->TexFormat, - dstWidth, dstHeight, dstDepth); - dstImage->Data = _mesa_alloc_texmemory(size); - if (!dstImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); - return; - } - } - - /* Setup src and dest data pointers */ - if (_mesa_is_format_compressed(dstImage->TexFormat)) { - /* srcData and dstData are already set */ - ASSERT(srcData); - ASSERT(dstData); - } - else { - srcData = (const GLubyte *) srcImage->Data; - dstData = (GLubyte *) dstImage->Data; - } - - ASSERT(dstImage->TexFormat); - ASSERT(dstImage->FetchTexelc); - ASSERT(dstImage->FetchTexelf); - - _mesa_generate_mipmap_level(target, datatype, comps, border, - srcWidth, srcHeight, srcDepth, - srcData, srcImage->RowStride, - dstWidth, dstHeight, dstDepth, - dstData, dstImage->RowStride); - - - if (_mesa_is_format_compressed(dstImage->TexFormat)) { - GLubyte *temp; - /* compress image from dstData into dstImage->Data */ - const GLenum srcFormat = _mesa_get_format_base_format(convertFormat); - GLint dstRowStride - = _mesa_format_row_stride(dstImage->TexFormat, dstWidth); - ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA); - - _mesa_texstore(ctx, 2, dstImage->_BaseFormat, - dstImage->TexFormat, - dstImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, 0, /* strides */ - dstWidth, dstHeight, 1, /* size */ - srcFormat, CHAN_TYPE, - dstData, /* src data, actually */ - &ctx->DefaultPacking); - - /* swap src and dest pointers */ - temp = (GLubyte *) srcData; - srcData = dstData; - dstData = temp; - } - - } /* loop over mipmap levels */ -} - - -/** - * Helper function for drivers which need to rescale texture images to - * certain aspect ratios. - * Nearest filtering only (for broken hardware that can't support - * all aspect ratios). This can be made a lot faster, but I don't - * really care enough... - */ -void -_mesa_rescale_teximage2d(GLuint bytesPerPixel, - GLuint srcStrideInPixels, - GLuint dstRowStride, - GLint srcWidth, GLint srcHeight, - GLint dstWidth, GLint dstHeight, - const GLvoid *srcImage, GLvoid *dstImage) -{ - GLint row, col; - -#define INNER_LOOP( TYPE, HOP, WOP ) \ - for ( row = 0 ; row < dstHeight ; row++ ) { \ - GLint srcRow = row HOP hScale; \ - for ( col = 0 ; col < dstWidth ; col++ ) { \ - GLint srcCol = col WOP wScale; \ - dst[col] = src[srcRow * srcStrideInPixels + srcCol]; \ - } \ - dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \ - } \ - -#define RESCALE_IMAGE( TYPE ) \ -do { \ - const TYPE *src = (const TYPE *)srcImage; \ - TYPE *dst = (TYPE *)dstImage; \ - \ - if ( srcHeight < dstHeight ) { \ - const GLint hScale = dstHeight / srcHeight; \ - if ( srcWidth < dstWidth ) { \ - const GLint wScale = dstWidth / srcWidth; \ - INNER_LOOP( TYPE, /, / ); \ - } \ - else { \ - const GLint wScale = srcWidth / dstWidth; \ - INNER_LOOP( TYPE, /, * ); \ - } \ - } \ - else { \ - const GLint hScale = srcHeight / dstHeight; \ - if ( srcWidth < dstWidth ) { \ - const GLint wScale = dstWidth / srcWidth; \ - INNER_LOOP( TYPE, *, / ); \ - } \ - else { \ - const GLint wScale = srcWidth / dstWidth; \ - INNER_LOOP( TYPE, *, * ); \ - } \ - } \ -} while (0) - - switch ( bytesPerPixel ) { - case 4: - RESCALE_IMAGE( GLuint ); - break; - - case 2: - RESCALE_IMAGE( GLushort ); - break; - - case 1: - RESCALE_IMAGE( GLubyte ); - break; - default: - _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d"); - } -} - - -/** - * Upscale an image by replication, not (typical) stretching. - * We use this when the image width or height is less than a - * certain size (4, 8) and we need to upscale an image. - */ -void -_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight, - GLsizei outWidth, GLsizei outHeight, - GLint comps, const GLchan *src, GLint srcRowStride, - GLchan *dest ) -{ - GLint i, j, k; - - ASSERT(outWidth >= inWidth); - ASSERT(outHeight >= inHeight); -#if 0 - ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2); - ASSERT((outWidth & 3) == 0); - ASSERT((outHeight & 3) == 0); -#endif - - for (i = 0; i < outHeight; i++) { - const GLint ii = i % inHeight; - for (j = 0; j < outWidth; j++) { - const GLint jj = j % inWidth; - for (k = 0; k < comps; k++) { - dest[(i * outWidth + j) * comps + k] - = src[ii * srcRowStride + jj * comps + k]; - } - } - } -} - +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file mipmap.c mipmap generation and teximage resizing functions.
+ */
+
+#include "imports.h"
+#include "formats.h"
+#include "mipmap.h"
+#include "mtypes.h"
+#include "teximage.h"
+#include "texstore.h"
+#include "image.h"
+
+
+
+static GLint
+bytes_per_pixel(GLenum datatype, GLuint comps)
+{
+ GLint b = _mesa_sizeof_packed_type(datatype);
+ assert(b >= 0);
+
+ if (_mesa_type_is_packed(datatype))
+ return b;
+ else
+ return b * comps;
+}
+
+
+/**
+ * \name Support macros for do_row and do_row_3d
+ *
+ * The macro madness is here for two reasons. First, it compacts the code
+ * slightly. Second, it makes it much easier to adjust the specifics of the
+ * filter to tune the rounding characteristics.
+ */
+/*@{*/
+#define DECLARE_ROW_POINTERS(t, e) \
+ const t(*rowA)[e] = (const t(*)[e]) srcRowA; \
+ const t(*rowB)[e] = (const t(*)[e]) srcRowB; \
+ const t(*rowC)[e] = (const t(*)[e]) srcRowC; \
+ const t(*rowD)[e] = (const t(*)[e]) srcRowD; \
+ t(*dst)[e] = (t(*)[e]) dstRow
+
+#define DECLARE_ROW_POINTERS0(t) \
+ const t *rowA = (const t *) srcRowA; \
+ const t *rowB = (const t *) srcRowB; \
+ const t *rowC = (const t *) srcRowC; \
+ const t *rowD = (const t *) srcRowD; \
+ t *dst = (t *) dstRow
+
+#define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
+ ((unsigned) Aj + (unsigned) Ak \
+ + (unsigned) Bj + (unsigned) Bk \
+ + (unsigned) Cj + (unsigned) Ck \
+ + (unsigned) Dj + (unsigned) Dk \
+ + 4) >> 3
+
+#define FILTER_3D(e) \
+ do { \
+ dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \
+ rowB[j][e], rowB[k][e], \
+ rowC[j][e], rowC[k][e], \
+ rowD[j][e], rowD[k][e]); \
+ } while(0)
+
+#define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
+ (Aj + Ak \
+ + Bj + Bk \
+ + Cj + Ck \
+ + Dj + Dk \
+ + 4) / 8
+
+#define FILTER_3D_SIGNED(e) \
+ do { \
+ dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \
+ rowB[j][e], rowB[k][e], \
+ rowC[j][e], rowC[k][e], \
+ rowD[j][e], rowD[k][e]); \
+ } while(0)
+
+#define FILTER_F_3D(e) \
+ do { \
+ dst[i][e] = (rowA[j][e] + rowA[k][e] \
+ + rowB[j][e] + rowB[k][e] \
+ + rowC[j][e] + rowC[k][e] \
+ + rowD[j][e] + rowD[k][e]) * 0.125F; \
+ } while(0)
+
+#define FILTER_HF_3D(e) \
+ do { \
+ const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
+ const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \
+ const GLfloat bj = _mesa_half_to_float(rowB[j][e]); \
+ const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \
+ const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \
+ const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \
+ const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \
+ const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \
+ dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
+ * 0.125F); \
+ } while(0)
+/*@}*/
+
+
+/**
+ * Average together two rows of a source image to produce a single new
+ * row in the dest image. It's legal for the two source rows to point
+ * to the same data. The source width must be equal to either the
+ * dest width or two times the dest width.
+ * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc.
+ * \param comps number of components per pixel (1..4)
+ */
+static void
+do_row(GLenum datatype, GLuint comps, GLint srcWidth,
+ const GLvoid *srcRowA, const GLvoid *srcRowB,
+ GLint dstWidth, GLvoid *dstRow)
+{
+ const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
+ const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
+
+ ASSERT(comps >= 1);
+ ASSERT(comps <= 4);
+
+ /* This assertion is no longer valid with non-power-of-2 textures
+ assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
+ */
+
+ if (datatype == GL_UNSIGNED_BYTE && comps == 4) {
+ GLuint i, j, k;
+ const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA;
+ const GLubyte(*rowB)[4] = (const GLubyte(*)[4]) srcRowB;
+ GLubyte(*dst)[4] = (GLubyte(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_BYTE && comps == 3) {
+ GLuint i, j, k;
+ const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA;
+ const GLubyte(*rowB)[3] = (const GLubyte(*)[3]) srcRowB;
+ GLubyte(*dst)[3] = (GLubyte(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_BYTE && comps == 2) {
+ GLuint i, j, k;
+ const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA;
+ const GLubyte(*rowB)[2] = (const GLubyte(*)[2]) srcRowB;
+ GLubyte(*dst)[2] = (GLubyte(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_BYTE && comps == 1) {
+ GLuint i, j, k;
+ const GLubyte *rowA = (const GLubyte *) srcRowA;
+ const GLubyte *rowB = (const GLubyte *) srcRowB;
+ GLubyte *dst = (GLubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
+ }
+ }
+
+ else if (datatype == GL_BYTE && comps == 4) {
+ GLuint i, j, k;
+ const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA;
+ const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB;
+ GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_BYTE && comps == 3) {
+ GLuint i, j, k;
+ const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA;
+ const GLbyte(*rowB)[3] = (const GLbyte(*)[3]) srcRowB;
+ GLbyte(*dst)[3] = (GLbyte(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_BYTE && comps == 2) {
+ GLuint i, j, k;
+ const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA;
+ const GLbyte(*rowB)[2] = (const GLbyte(*)[2]) srcRowB;
+ GLbyte(*dst)[2] = (GLbyte(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == GL_BYTE && comps == 1) {
+ GLuint i, j, k;
+ const GLbyte *rowA = (const GLbyte *) srcRowA;
+ const GLbyte *rowB = (const GLbyte *) srcRowB;
+ GLbyte *dst = (GLbyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 4) {
+ GLuint i, j, k;
+ const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA;
+ const GLushort(*rowB)[4] = (const GLushort(*)[4]) srcRowB;
+ GLushort(*dst)[4] = (GLushort(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 3) {
+ GLuint i, j, k;
+ const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA;
+ const GLushort(*rowB)[3] = (const GLushort(*)[3]) srcRowB;
+ GLushort(*dst)[3] = (GLushort(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 2) {
+ GLuint i, j, k;
+ const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA;
+ const GLushort(*rowB)[2] = (const GLushort(*)[2]) srcRowB;
+ GLushort(*dst)[2] = (GLushort(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 1) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == GL_SHORT && comps == 4) {
+ GLuint i, j, k;
+ const GLshort(*rowA)[4] = (const GLshort(*)[4]) srcRowA;
+ const GLshort(*rowB)[4] = (const GLshort(*)[4]) srcRowB;
+ GLshort(*dst)[4] = (GLshort(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_SHORT && comps == 3) {
+ GLuint i, j, k;
+ const GLshort(*rowA)[3] = (const GLshort(*)[3]) srcRowA;
+ const GLshort(*rowB)[3] = (const GLshort(*)[3]) srcRowB;
+ GLshort(*dst)[3] = (GLshort(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_SHORT && comps == 2) {
+ GLuint i, j, k;
+ const GLshort(*rowA)[2] = (const GLshort(*)[2]) srcRowA;
+ const GLshort(*rowB)[2] = (const GLshort(*)[2]) srcRowB;
+ GLshort(*dst)[2] = (GLshort(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == GL_SHORT && comps == 1) {
+ GLuint i, j, k;
+ const GLshort *rowA = (const GLshort *) srcRowA;
+ const GLshort *rowB = (const GLshort *) srcRowB;
+ GLshort *dst = (GLshort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == GL_FLOAT && comps == 4) {
+ GLuint i, j, k;
+ const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA;
+ const GLfloat(*rowB)[4] = (const GLfloat(*)[4]) srcRowB;
+ GLfloat(*dst)[4] = (GLfloat(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] +
+ rowB[j][2] + rowB[k][2]) * 0.25F;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] +
+ rowB[j][3] + rowB[k][3]) * 0.25F;
+ }
+ }
+ else if (datatype == GL_FLOAT && comps == 3) {
+ GLuint i, j, k;
+ const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA;
+ const GLfloat(*rowB)[3] = (const GLfloat(*)[3]) srcRowB;
+ GLfloat(*dst)[3] = (GLfloat(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] +
+ rowB[j][2] + rowB[k][2]) * 0.25F;
+ }
+ }
+ else if (datatype == GL_FLOAT && comps == 2) {
+ GLuint i, j, k;
+ const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA;
+ const GLfloat(*rowB)[2] = (const GLfloat(*)[2]) srcRowB;
+ GLfloat(*dst)[2] = (GLfloat(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ }
+ }
+ else if (datatype == GL_FLOAT && comps == 1) {
+ GLuint i, j, k;
+ const GLfloat *rowA = (const GLfloat *) srcRowA;
+ const GLfloat *rowB = (const GLfloat *) srcRowB;
+ GLfloat *dst = (GLfloat *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
+ }
+ }
+
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 4) {
+ GLuint i, j, k, comp;
+ const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA;
+ const GLhalfARB(*rowB)[4] = (const GLhalfARB(*)[4]) srcRowB;
+ GLhalfARB(*dst)[4] = (GLhalfARB(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 4; comp++) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j][comp]);
+ ak = _mesa_half_to_float(rowA[k][comp]);
+ bj = _mesa_half_to_float(rowB[j][comp]);
+ bk = _mesa_half_to_float(rowB[k][comp]);
+ dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 3) {
+ GLuint i, j, k, comp;
+ const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA;
+ const GLhalfARB(*rowB)[3] = (const GLhalfARB(*)[3]) srcRowB;
+ GLhalfARB(*dst)[3] = (GLhalfARB(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 3; comp++) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j][comp]);
+ ak = _mesa_half_to_float(rowA[k][comp]);
+ bj = _mesa_half_to_float(rowB[j][comp]);
+ bk = _mesa_half_to_float(rowB[k][comp]);
+ dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 2) {
+ GLuint i, j, k, comp;
+ const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA;
+ const GLhalfARB(*rowB)[2] = (const GLhalfARB(*)[2]) srcRowB;
+ GLhalfARB(*dst)[2] = (GLhalfARB(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 2; comp++) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j][comp]);
+ ak = _mesa_half_to_float(rowA[k][comp]);
+ bj = _mesa_half_to_float(rowB[j][comp]);
+ bk = _mesa_half_to_float(rowB[k][comp]);
+ dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 1) {
+ GLuint i, j, k;
+ const GLhalfARB *rowA = (const GLhalfARB *) srcRowA;
+ const GLhalfARB *rowB = (const GLhalfARB *) srcRowB;
+ GLhalfARB *dst = (GLhalfARB *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j]);
+ ak = _mesa_half_to_float(rowA[k]);
+ bj = _mesa_half_to_float(rowB[j]);
+ bk = _mesa_half_to_float(rowB[k]);
+ dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_INT && comps == 1) {
+ GLuint i, j, k;
+ const GLuint *rowA = (const GLuint *) srcRowA;
+ const GLuint *rowB = (const GLuint *) srcRowB;
+ GLuint *dst = (GLuint *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4);
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_SHORT_5_6_5 && comps == 3) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
+ const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ dst[i] = (blue << 11) | (green << 5) | red;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT_4_4_4_4 && comps == 4) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
+ const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
+ const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
+ const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
+ const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
+ const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
+ const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
+ const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV && comps == 4) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
+ const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
+ const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
+ const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
+ const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT_5_5_5_1 && comps == 4) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAr1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBr0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBr1 = (rowB[k] >> 11) & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 6) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 6) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 6) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 6) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 1) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 1) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
+ const GLint rowAa0 = (rowA[j] & 0x1);
+ const GLint rowAa1 = (rowA[k] & 0x1);
+ const GLint rowBa0 = (rowB[j] & 0x1);
+ const GLint rowBa1 = (rowB[k] & 0x1);
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (red << 11) | (green << 6) | (blue << 1) | alpha;
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) {
+ GLuint i, j, k;
+ const GLubyte *rowA = (const GLubyte *) srcRowA;
+ const GLubyte *rowB = (const GLubyte *) srcRowB;
+ GLubyte *dst = (GLubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x3;
+ const GLint rowAr1 = rowA[k] & 0x3;
+ const GLint rowBr0 = rowB[j] & 0x3;
+ const GLint rowBr1 = rowB[k] & 0x3;
+ const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
+ const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
+ const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
+ const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
+ const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
+ const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
+ const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
+ const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ dst[i] = (blue << 5) | (green << 2) | red;
+ }
+ }
+
+ else if (datatype == MESA_UNSIGNED_BYTE_4_4 && comps == 2) {
+ GLuint i, j, k;
+ const GLubyte *rowA = (const GLubyte *) srcRowA;
+ const GLubyte *rowB = (const GLubyte *) srcRowB;
+ GLubyte *dst = (GLubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint r = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint g = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ dst[i] = (g << 4) | r;
+ }
+ }
+
+ else {
+ _mesa_problem(NULL, "bad format in do_row()");
+ }
+}
+
+
+/**
+ * Average together four rows of a source image to produce a single new
+ * row in the dest image. It's legal for the two source rows to point
+ * to the same data. The source width must be equal to either the
+ * dest width or two times the dest width.
+ *
+ * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT,
+ * \c GL_FLOAT, etc.
+ * \param comps number of components per pixel (1..4)
+ * \param srcWidth Width of a row in the source data
+ * \param srcRowA Pointer to one of the rows of source data
+ * \param srcRowB Pointer to one of the rows of source data
+ * \param srcRowC Pointer to one of the rows of source data
+ * \param srcRowD Pointer to one of the rows of source data
+ * \param dstWidth Width of a row in the destination data
+ * \param srcRowA Pointer to the row of destination data
+ */
+static void
+do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth,
+ const GLvoid *srcRowA, const GLvoid *srcRowB,
+ const GLvoid *srcRowC, const GLvoid *srcRowD,
+ GLint dstWidth, GLvoid *dstRow)
+{
+ const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
+ const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
+ GLuint i, j, k;
+
+ ASSERT(comps >= 1);
+ ASSERT(comps <= 4);
+
+ if ((datatype == GL_UNSIGNED_BYTE) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLubyte, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLubyte, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLubyte, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLubyte, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLbyte, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ FILTER_3D_SIGNED(1);
+ FILTER_3D_SIGNED(2);
+ FILTER_3D_SIGNED(3);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLbyte, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ FILTER_3D_SIGNED(1);
+ FILTER_3D_SIGNED(2);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLbyte, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ FILTER_3D_SIGNED(1);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLbyte, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLushort, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLushort, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLushort, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLushort, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLshort, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLshort, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLshort, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLshort, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLfloat, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ FILTER_F_3D(2);
+ FILTER_F_3D(3);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLfloat, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ FILTER_F_3D(2);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLfloat, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLfloat, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ FILTER_HF_3D(2);
+ FILTER_HF_3D(3);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ FILTER_HF_3D(2);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_INT) && (comps == 1)) {
+ const GLuint *rowA = (const GLuint *) srcRowA;
+ const GLuint *rowB = (const GLuint *) srcRowB;
+ const GLuint *rowC = (const GLuint *) srcRowC;
+ const GLuint *rowD = (const GLuint *) srcRowD;
+ GLfloat *dst = (GLfloat *) dstRow;
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k])
+ + ((uint64_t) rowB[j] + (uint64_t) rowB[k])
+ + ((uint64_t) rowC[j] + (uint64_t) rowC[k])
+ + ((uint64_t) rowD[j] + (uint64_t) rowD[k]));
+ dst[i] = (GLfloat)((double) tmp * 0.125);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_5_6_5) && (comps == 3)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowCr0 = rowC[j] & 0x1f;
+ const GLint rowCr1 = rowC[k] & 0x1f;
+ const GLint rowDr0 = rowD[j] & 0x1f;
+ const GLint rowDr1 = rowD[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
+ const GLint rowCg0 = (rowC[j] >> 5) & 0x3f;
+ const GLint rowCg1 = (rowC[k] >> 5) & 0x3f;
+ const GLint rowDg0 = (rowD[j] >> 5) & 0x3f;
+ const GLint rowDg1 = (rowD[k] >> 5) & 0x3f;
+ const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
+ const GLint rowCb0 = (rowC[j] >> 11) & 0x1f;
+ const GLint rowCb1 = (rowC[k] >> 11) & 0x1f;
+ const GLint rowDb0 = (rowD[j] >> 11) & 0x1f;
+ const GLint rowDb1 = (rowD[k] >> 11) & 0x1f;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ dst[i] = (b << 11) | (g << 5) | r;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_4_4_4_4) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowCr0 = rowC[j] & 0xf;
+ const GLint rowCr1 = rowC[k] & 0xf;
+ const GLint rowDr0 = rowD[j] & 0xf;
+ const GLint rowDr1 = rowD[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint rowCg0 = (rowC[j] >> 4) & 0xf;
+ const GLint rowCg1 = (rowC[k] >> 4) & 0xf;
+ const GLint rowDg0 = (rowD[j] >> 4) & 0xf;
+ const GLint rowDg1 = (rowD[k] >> 4) & 0xf;
+ const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
+ const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
+ const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
+ const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
+ const GLint rowCb0 = (rowC[j] >> 8) & 0xf;
+ const GLint rowCb1 = (rowC[k] >> 8) & 0xf;
+ const GLint rowDb0 = (rowD[j] >> 8) & 0xf;
+ const GLint rowDb1 = (rowD[k] >> 8) & 0xf;
+ const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
+ const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
+ const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
+ const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
+ const GLint rowCa0 = (rowC[j] >> 12) & 0xf;
+ const GLint rowCa1 = (rowC[k] >> 12) & 0xf;
+ const GLint rowDa0 = (rowD[j] >> 12) & 0xf;
+ const GLint rowDa1 = (rowD[k] >> 12) & 0xf;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (a << 12) | (b << 8) | (g << 4) | r;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowCr0 = rowC[j] & 0x1f;
+ const GLint rowCr1 = rowC[k] & 0x1f;
+ const GLint rowDr0 = rowD[j] & 0x1f;
+ const GLint rowDr1 = rowD[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
+ const GLint rowCg0 = (rowC[j] >> 5) & 0x1f;
+ const GLint rowCg1 = (rowC[k] >> 5) & 0x1f;
+ const GLint rowDg0 = (rowD[j] >> 5) & 0x1f;
+ const GLint rowDg1 = (rowD[k] >> 5) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
+ const GLint rowCb0 = (rowC[j] >> 10) & 0x1f;
+ const GLint rowCb1 = (rowC[k] >> 10) & 0x1f;
+ const GLint rowDb0 = (rowD[j] >> 10) & 0x1f;
+ const GLint rowDb1 = (rowD[k] >> 10) & 0x1f;
+ const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
+ const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
+ const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
+ const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
+ const GLint rowCa0 = (rowC[j] >> 15) & 0x1;
+ const GLint rowCa1 = (rowC[k] >> 15) & 0x1;
+ const GLint rowDa0 = (rowD[j] >> 15) & 0x1;
+ const GLint rowDa1 = (rowD[k] >> 15) & 0x1;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (a << 15) | (b << 10) | (g << 5) | r;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_5_5_5_1) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAr1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBr0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBr1 = (rowB[k] >> 11) & 0x1f;
+ const GLint rowCr0 = (rowC[j] >> 11) & 0x1f;
+ const GLint rowCr1 = (rowC[k] >> 11) & 0x1f;
+ const GLint rowDr0 = (rowD[j] >> 11) & 0x1f;
+ const GLint rowDr1 = (rowD[k] >> 11) & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 6) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 6) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 6) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 6) & 0x1f;
+ const GLint rowCg0 = (rowC[j] >> 6) & 0x1f;
+ const GLint rowCg1 = (rowC[k] >> 6) & 0x1f;
+ const GLint rowDg0 = (rowD[j] >> 6) & 0x1f;
+ const GLint rowDg1 = (rowD[k] >> 6) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 1) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 1) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
+ const GLint rowCb0 = (rowC[j] >> 1) & 0x1f;
+ const GLint rowCb1 = (rowC[k] >> 1) & 0x1f;
+ const GLint rowDb0 = (rowD[j] >> 1) & 0x1f;
+ const GLint rowDb1 = (rowD[k] >> 1) & 0x1f;
+ const GLint rowAa0 = (rowA[j] & 0x1);
+ const GLint rowAa1 = (rowA[k] & 0x1);
+ const GLint rowBa0 = (rowB[j] & 0x1);
+ const GLint rowBa1 = (rowB[k] & 0x1);
+ const GLint rowCa0 = (rowC[j] & 0x1);
+ const GLint rowCa1 = (rowC[k] & 0x1);
+ const GLint rowDa0 = (rowD[j] & 0x1);
+ const GLint rowDa1 = (rowD[k] & 0x1);
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (r << 11) | (g << 6) | (b << 1) | a;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE_3_3_2) && (comps == 3)) {
+ DECLARE_ROW_POINTERS0(GLubyte);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x3;
+ const GLint rowAr1 = rowA[k] & 0x3;
+ const GLint rowBr0 = rowB[j] & 0x3;
+ const GLint rowBr1 = rowB[k] & 0x3;
+ const GLint rowCr0 = rowC[j] & 0x3;
+ const GLint rowCr1 = rowC[k] & 0x3;
+ const GLint rowDr0 = rowD[j] & 0x3;
+ const GLint rowDr1 = rowD[k] & 0x3;
+ const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
+ const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
+ const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
+ const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
+ const GLint rowCg0 = (rowC[j] >> 2) & 0x7;
+ const GLint rowCg1 = (rowC[k] >> 2) & 0x7;
+ const GLint rowDg0 = (rowD[j] >> 2) & 0x7;
+ const GLint rowDg1 = (rowD[k] >> 2) & 0x7;
+ const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
+ const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
+ const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
+ const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
+ const GLint rowCb0 = (rowC[j] >> 5) & 0x7;
+ const GLint rowCb1 = (rowC[k] >> 5) & 0x7;
+ const GLint rowDb0 = (rowD[j] >> 5) & 0x7;
+ const GLint rowDb1 = (rowD[k] >> 5) & 0x7;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ dst[i] = (b << 5) | (g << 2) | r;
+ }
+ }
+ else if (datatype == MESA_UNSIGNED_BYTE_4_4 && comps == 2) {
+ DECLARE_ROW_POINTERS0(GLubyte);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowCr0 = rowC[j] & 0xf;
+ const GLint rowCr1 = rowC[k] & 0xf;
+ const GLint rowDr0 = rowD[j] & 0xf;
+ const GLint rowDr1 = rowD[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint rowCg0 = (rowC[j] >> 4) & 0xf;
+ const GLint rowCg1 = (rowC[k] >> 4) & 0xf;
+ const GLint rowDg0 = (rowD[j] >> 4) & 0xf;
+ const GLint rowDg1 = (rowD[k] >> 4) & 0xf;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ dst[i] = (g << 4) | r;
+ }
+ }
+ else {
+ _mesa_problem(NULL, "bad format in do_row()");
+ }
+}
+
+
+/*
+ * These functions generate a 1/2-size mipmap image from a source image.
+ * Texture borders are handled by copying or averaging the source image's
+ * border texels, depending on the scale-down factor.
+ */
+
+static void
+make_1d_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, const GLubyte *srcPtr,
+ GLint dstWidth, GLubyte *dstPtr)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* skip the border pixel, if any */
+ src = srcPtr + border * bpt;
+ dst = dstPtr + border * bpt;
+
+ /* we just duplicate the input row, kind of hack, saves code */
+ do_row(datatype, comps, srcWidth - 2 * border, src, src,
+ dstWidth - 2 * border, dst);
+
+ if (border) {
+ /* copy left-most pixel from source */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* copy right-most pixel from source */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt,
+ bpt);
+ }
+}
+
+
+static void
+make_2d_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, GLint srcHeight,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight,
+ GLubyte *dstPtr, GLint dstRowStride)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
+ const GLubyte *srcA, *srcB;
+ GLubyte *dst;
+ GLint row, srcRowStep;
+
+ /* Compute src and dst pointers, skipping any border */
+ srcA = srcPtr + border * ((srcWidth + 1) * bpt);
+ if (srcHeight > 1 && srcHeight > dstHeight) {
+ /* sample from two source rows */
+ srcB = srcA + srcRowBytes;
+ srcRowStep = 2;
+ }
+ else {
+ /* sample from one source row */
+ srcB = srcA;
+ srcRowStep = 1;
+ }
+
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(datatype, comps, srcWidthNB, srcA, srcB,
+ dstWidthNB, dst);
+ srcA += srcRowStep * srcRowBytes;
+ srcB += srcRowStep * srcRowBytes;
+ dst += dstRowBytes;
+ }
+
+ /* This is ugly but probably won't be used much */
+ if (border > 0) {
+ /* fill in dest border */
+ /* lower-left border pixel */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* lower-right border pixel */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt, bpt);
+ /* upper-left border pixel */
+ memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
+ /* upper-right border pixel */
+ memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
+ /* lower border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + bpt,
+ srcPtr + bpt,
+ dstWidthNB, dstPtr + bpt);
+ /* upper border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ dstWidthNB,
+ dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
+ /* left and right borders */
+ if (srcHeight == dstHeight) {
+ /* copy border pixel from src to dst */
+ for (row = 1; row < srcHeight; row++) {
+ memcpy(dstPtr + dstWidth * row * bpt,
+ srcPtr + srcWidth * row * bpt, bpt);
+ memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
+ srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
+ }
+ }
+ else {
+ /* average two src pixels each dest pixel */
+ for (row = 0; row < dstHeightNB; row += 2) {
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
+ 1, dstPtr + (dstWidth * row + 1) * bpt);
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
+ 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
+ }
+ }
+ }
+}
+
+
+static void
+make_3d_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstPtr, GLint dstRowStride)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint srcDepthNB = srcDepth - 2 * border;
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint dstDepthNB = dstDepth - 2 * border;
+ GLint img, row;
+ GLint bytesPerSrcImage, bytesPerDstImage;
+ GLint bytesPerSrcRow, bytesPerDstRow;
+ GLint srcImageOffset, srcRowOffset;
+
+ (void) srcDepthNB; /* silence warnings */
+
+
+ bytesPerSrcImage = srcWidth * srcHeight * bpt;
+ bytesPerDstImage = dstWidth * dstHeight * bpt;
+
+ bytesPerSrcRow = srcWidth * bpt;
+ bytesPerDstRow = dstWidth * bpt;
+
+ /* Offset between adjacent src images to be averaged together */
+ srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage;
+
+ /* Offset between adjacent src rows to be averaged together */
+ srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt;
+
+ /*
+ * Need to average together up to 8 src pixels for each dest pixel.
+ * Break that down into 3 operations:
+ * 1. take two rows from source image and average them together.
+ * 2. take two rows from next source image and average them together.
+ * 3. take the two averaged rows and average them for the final dst row.
+ */
+
+ /*
+ printf("mip3d %d x %d x %d -> %d x %d x %d\n",
+ srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
+ */
+
+ for (img = 0; img < dstDepthNB; img++) {
+ /* first source image pointer, skipping border */
+ const GLubyte *imgSrcA = srcPtr
+ + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border
+ + img * (bytesPerSrcImage + srcImageOffset);
+ /* second source image pointer, skipping border */
+ const GLubyte *imgSrcB = imgSrcA + srcImageOffset;
+ /* address of the dest image, skipping border */
+ GLubyte *imgDst = dstPtr
+ + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border
+ + img * bytesPerDstImage;
+
+ /* setup the four source row pointers and the dest row pointer */
+ const GLubyte *srcImgARowA = imgSrcA;
+ const GLubyte *srcImgARowB = imgSrcA + srcRowOffset;
+ const GLubyte *srcImgBRowA = imgSrcB;
+ const GLubyte *srcImgBRowB = imgSrcB + srcRowOffset;
+ GLubyte *dstImgRow = imgDst;
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row_3D(datatype, comps, srcWidthNB,
+ srcImgARowA, srcImgARowB,
+ srcImgBRowA, srcImgBRowB,
+ dstWidthNB, dstImgRow);
+
+ /* advance to next rows */
+ srcImgARowA += bytesPerSrcRow + srcRowOffset;
+ srcImgARowB += bytesPerSrcRow + srcRowOffset;
+ srcImgBRowA += bytesPerSrcRow + srcRowOffset;
+ srcImgBRowB += bytesPerSrcRow + srcRowOffset;
+ dstImgRow += bytesPerDstRow;
+ }
+ }
+
+
+ /* Luckily we can leverage the make_2d_mipmap() function here! */
+ if (border > 0) {
+ /* do front border image */
+ make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, srcPtr, srcRowStride,
+ dstWidth, dstHeight, dstPtr, dstRowStride);
+ /* do back border image */
+ make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight,
+ srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride,
+ dstWidth, dstHeight,
+ dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride);
+ /* do four remaining border edges that span the image slices */
+ if (srcDepth == dstDepth) {
+ /* just copy border pixels from src to dst */
+ for (img = 0; img < dstDepthNB; img++) {
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* do border along [img][row=0][col=0] */
+ src = srcPtr + (img + 1) * bytesPerSrcImage;
+ dst = dstPtr + (img + 1) * bytesPerDstImage;
+ memcpy(dst, src, bpt);
+
+ /* do border along [img][row=dstHeight-1][col=0] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcHeight - 1) * bytesPerSrcRow;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstHeight - 1) * bytesPerDstRow;
+ memcpy(dst, src, bpt);
+
+ /* do border along [img][row=0][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcWidth - 1) * bpt;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstWidth - 1) * bpt;
+ memcpy(dst, src, bpt);
+
+ /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (bytesPerSrcImage - bpt);
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (bytesPerDstImage - bpt);
+ memcpy(dst, src, bpt);
+ }
+ }
+ else {
+ /* average border pixels from adjacent src image pairs */
+ ASSERT(srcDepthNB == 2 * dstDepthNB);
+ for (img = 0; img < dstDepthNB; img++) {
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* do border along [img][row=0][col=0] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage;
+ dst = dstPtr + (img + 1) * bytesPerDstImage;
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+
+ /* do border along [img][row=dstHeight-1][col=0] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcHeight - 1) * bytesPerSrcRow;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstHeight - 1) * bytesPerDstRow;
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+
+ /* do border along [img][row=0][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcWidth - 1) * bpt;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstWidth - 1) * bpt;
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+
+ /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (bytesPerSrcImage - bpt);
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (bytesPerDstImage - bpt);
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+ }
+ }
+ }
+}
+
+
+static void
+make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride,
+ GLint dstWidth, GLint dstHeight,
+ GLubyte *dstPtr, GLuint dstRowStride )
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
+ const GLubyte *src;
+ GLubyte *dst;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ src = srcPtr + border * ((srcWidth + 1) * bpt);
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(datatype, comps, srcWidthNB, src, src,
+ dstWidthNB, dst);
+ src += srcRowBytes;
+ dst += dstRowBytes;
+ }
+
+ if (border) {
+ /* copy left-most pixel from source */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* copy right-most pixel from source */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt,
+ bpt);
+ }
+}
+
+
+/**
+ * \bug
+ * There is quite a bit of refactoring that could be done with this function
+ * and \c make_2d_mipmap.
+ */
+static void
+make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, GLint srcHeight,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstPtr, GLint dstRowStride)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint dstDepthNB = dstDepth - 2 * border;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
+ const GLubyte *srcA, *srcB;
+ GLubyte *dst;
+ GLint layer;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ srcA = srcPtr + border * ((srcWidth + 1) * bpt);
+ if (srcHeight > 1)
+ srcB = srcA + srcRowBytes;
+ else
+ srcB = srcA;
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (layer = 0; layer < dstDepthNB; layer++) {
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(datatype, comps, srcWidthNB, srcA, srcB,
+ dstWidthNB, dst);
+ srcA += 2 * srcRowBytes;
+ srcB += 2 * srcRowBytes;
+ dst += dstRowBytes;
+ }
+
+ /* This is ugly but probably won't be used much */
+ if (border > 0) {
+ /* fill in dest border */
+ /* lower-left border pixel */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* lower-right border pixel */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt, bpt);
+ /* upper-left border pixel */
+ memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
+ /* upper-right border pixel */
+ memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
+ /* lower border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + bpt,
+ srcPtr + bpt,
+ dstWidthNB, dstPtr + bpt);
+ /* upper border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ dstWidthNB,
+ dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
+ /* left and right borders */
+ if (srcHeight == dstHeight) {
+ /* copy border pixel from src to dst */
+ for (row = 1; row < srcHeight; row++) {
+ memcpy(dstPtr + dstWidth * row * bpt,
+ srcPtr + srcWidth * row * bpt, bpt);
+ memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
+ srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
+ }
+ }
+ else {
+ /* average two src pixels each dest pixel */
+ for (row = 0; row < dstHeightNB; row += 2) {
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
+ 1, dstPtr + (dstWidth * row + 1) * bpt);
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
+ 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Down-sample a texture image to produce the next lower mipmap level.
+ * \param comps components per texel (1, 2, 3 or 4)
+ * \param srcRowStride stride between source rows, in texels
+ * \param dstRowStride stride between destination rows, in texels
+ */
+void
+_mesa_generate_mipmap_level(GLenum target,
+ GLenum datatype, GLuint comps,
+ GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLubyte *srcData,
+ GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstData,
+ GLint dstRowStride)
+{
+ /*
+ * We use simple 2x2 averaging to compute the next mipmap level.
+ */
+ switch (target) {
+ case GL_TEXTURE_1D:
+ make_1d_mipmap(datatype, comps, border,
+ srcWidth, srcData,
+ dstWidth, dstData);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ make_2d_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcData, srcRowStride,
+ dstWidth, dstHeight, dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_3D:
+ make_3d_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcDepth,
+ srcData, srcRowStride,
+ dstWidth, dstHeight, dstDepth,
+ dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ make_1d_stack_mipmap(datatype, comps, border,
+ srcWidth, srcData, srcRowStride,
+ dstWidth, dstHeight,
+ dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ make_2d_stack_mipmap(datatype, comps, border,
+ srcWidth, srcHeight,
+ srcData, srcRowStride,
+ dstWidth, dstHeight,
+ dstDepth, dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ /* no mipmaps, do nothing */
+ break;
+ default:
+ _mesa_problem(NULL, "bad dimensions in _mesa_generate_mipmaps");
+ return;
+ }
+}
+
+
+/**
+ * compute next (level+1) image size
+ * \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size)
+ */
+static GLboolean
+next_mipmap_level_size(GLenum target, GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLint *dstWidth, GLint *dstHeight, GLint *dstDepth)
+{
+ if (srcWidth - 2 * border > 1) {
+ *dstWidth = (srcWidth - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ *dstWidth = srcWidth; /* can't go smaller */
+ }
+
+ if ((srcHeight - 2 * border > 1) &&
+ (target != GL_TEXTURE_1D_ARRAY_EXT)) {
+ *dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ *dstHeight = srcHeight; /* can't go smaller */
+ }
+
+ if ((srcDepth - 2 * border > 1) &&
+ (target != GL_TEXTURE_2D_ARRAY_EXT)) {
+ *dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ *dstDepth = srcDepth; /* can't go smaller */
+ }
+
+ if (*dstWidth == srcWidth &&
+ *dstHeight == srcHeight &&
+ *dstDepth == srcDepth) {
+ return GL_FALSE;
+ }
+ else {
+ return GL_TRUE;
+ }
+}
+
+
+
+
+/**
+ * Automatic mipmap generation.
+ * This is the fallback/default function for ctx->Driver.GenerateMipmap().
+ * Generate a complete set of mipmaps from texObj's BaseLevel image.
+ * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
+ * For cube maps, target will be one of
+ * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
+ */
+void
+_mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ const struct gl_texture_image *srcImage;
+ gl_format convertFormat;
+ const GLubyte *srcData = NULL;
+ GLubyte *dstData = NULL;
+ GLint level, maxLevels;
+ GLenum datatype;
+ GLuint comps;
+
+ ASSERT(texObj);
+ srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
+ ASSERT(srcImage);
+
+ maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
+ ASSERT(maxLevels > 0); /* bad target */
+
+ /* Find convertFormat - the format that do_row() will process */
+
+ if (_mesa_is_format_compressed(srcImage->TexFormat)) {
+ /* setup for compressed textures - need to allocate temporary
+ * image buffers to hold uncompressed images.
+ */
+ GLuint row;
+ GLint components, size;
+ GLchan *dst;
+
+ assert(texObj->Target == GL_TEXTURE_2D ||
+ texObj->Target == GL_TEXTURE_CUBE_MAP_ARB);
+
+ if (srcImage->_BaseFormat == GL_RGB) {
+ convertFormat = MESA_FORMAT_RGB888;
+ components = 3;
+ } else if (srcImage->_BaseFormat == GL_RED) {
+ convertFormat = MESA_FORMAT_R8;
+ components = 1;
+ } else if (srcImage->_BaseFormat == GL_RG) {
+ convertFormat = MESA_FORMAT_RG88;
+ components = 2;
+ } else if (srcImage->_BaseFormat == GL_RGBA) {
+ convertFormat = MESA_FORMAT_RGBA8888;
+ components = 4;
+ } else if (srcImage->_BaseFormat == GL_LUMINANCE) {
+ convertFormat = MESA_FORMAT_L8;
+ components = 1;
+ } else if (srcImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ convertFormat = MESA_FORMAT_AL88;
+ components = 2;
+ } else {
+ _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps");
+ return;
+ }
+
+ /* allocate storage for uncompressed GL_RGB or GL_RGBA images */
+ size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE)
+ * srcImage->Width * srcImage->Height * srcImage->Depth + 20;
+ /* 20 extra bytes, just be safe when calling last FetchTexel */
+ srcData = (GLubyte *) malloc(size);
+ if (!srcData) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
+ return;
+ }
+ dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */
+ if (!dstData) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
+ free((void *) srcData);
+ return;
+ }
+
+ /* decompress base image here */
+ dst = (GLchan *) srcData;
+ for (row = 0; row < srcImage->Height; row++) {
+ GLuint col;
+ for (col = 0; col < srcImage->Width; col++) {
+ srcImage->FetchTexelc(srcImage, col, row, 0, dst);
+ dst += components;
+ }
+ }
+ }
+ else {
+ /* uncompressed */
+ convertFormat = srcImage->TexFormat;
+ }
+
+ _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps);
+
+ for (level = texObj->BaseLevel; level < texObj->MaxLevel
+ && level < maxLevels - 1; level++) {
+ /* generate image[level+1] from image[level] */
+ const struct gl_texture_image *srcImage;
+ struct gl_texture_image *dstImage;
+ GLint srcWidth, srcHeight, srcDepth;
+ GLint dstWidth, dstHeight, dstDepth;
+ GLint border;
+ GLboolean nextLevel;
+
+ /* get src image parameters */
+ srcImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ ASSERT(srcImage);
+ srcWidth = srcImage->Width;
+ srcHeight = srcImage->Height;
+ srcDepth = srcImage->Depth;
+ border = srcImage->Border;
+
+ nextLevel = next_mipmap_level_size(target, border,
+ srcWidth, srcHeight, srcDepth,
+ &dstWidth, &dstHeight, &dstDepth);
+ if (!nextLevel) {
+ /* all done */
+ if (_mesa_is_format_compressed(srcImage->TexFormat)) {
+ free((void *) srcData);
+ free(dstData);
+ }
+ return;
+ }
+
+ /* get dest gl_texture_image */
+ dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
+ if (!dstImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+
+ /* Free old image data */
+ if (dstImage->Data)
+ ctx->Driver.FreeTexImageData(ctx, dstImage);
+
+ /* initialize new image */
+ _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
+ dstDepth, border, srcImage->InternalFormat,
+ srcImage->TexFormat);
+ dstImage->DriverData = NULL;
+ dstImage->FetchTexelc = srcImage->FetchTexelc;
+ dstImage->FetchTexelf = srcImage->FetchTexelf;
+
+ /* Alloc new teximage data buffer */
+ {
+ GLuint size = _mesa_format_image_size(dstImage->TexFormat,
+ dstWidth, dstHeight, dstDepth);
+ dstImage->Data = _mesa_alloc_texmemory(size);
+ if (!dstImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+ }
+
+ /* Setup src and dest data pointers */
+ if (_mesa_is_format_compressed(dstImage->TexFormat)) {
+ /* srcData and dstData are already set */
+ ASSERT(srcData);
+ ASSERT(dstData);
+ }
+ else {
+ srcData = (const GLubyte *) srcImage->Data;
+ dstData = (GLubyte *) dstImage->Data;
+ }
+
+ ASSERT(dstImage->TexFormat);
+ ASSERT(dstImage->FetchTexelc);
+ ASSERT(dstImage->FetchTexelf);
+
+ _mesa_generate_mipmap_level(target, datatype, comps, border,
+ srcWidth, srcHeight, srcDepth,
+ srcData, srcImage->RowStride,
+ dstWidth, dstHeight, dstDepth,
+ dstData, dstImage->RowStride);
+
+
+ if (_mesa_is_format_compressed(dstImage->TexFormat)) {
+ GLubyte *temp;
+ /* compress image from dstData into dstImage->Data */
+ const GLenum srcFormat = _mesa_get_format_base_format(convertFormat);
+ GLint dstRowStride
+ = _mesa_format_row_stride(dstImage->TexFormat, dstWidth);
+ ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA);
+
+ _mesa_texstore(ctx, 2, dstImage->_BaseFormat,
+ dstImage->TexFormat,
+ dstImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride, 0, /* strides */
+ dstWidth, dstHeight, 1, /* size */
+ srcFormat, CHAN_TYPE,
+ dstData, /* src data, actually */
+ &ctx->DefaultPacking);
+
+ /* swap src and dest pointers */
+ temp = (GLubyte *) srcData;
+ srcData = dstData;
+ dstData = temp;
+ }
+
+ } /* loop over mipmap levels */
+}
+
+
+/**
+ * Helper function for drivers which need to rescale texture images to
+ * certain aspect ratios.
+ * Nearest filtering only (for broken hardware that can't support
+ * all aspect ratios). This can be made a lot faster, but I don't
+ * really care enough...
+ */
+void
+_mesa_rescale_teximage2d(GLuint bytesPerPixel,
+ GLuint srcStrideInPixels,
+ GLuint dstRowStride,
+ GLint srcWidth, GLint srcHeight,
+ GLint dstWidth, GLint dstHeight,
+ const GLvoid *srcImage, GLvoid *dstImage)
+{
+ GLint row, col;
+
+#define INNER_LOOP( TYPE, HOP, WOP ) \
+ for ( row = 0 ; row < dstHeight ; row++ ) { \
+ GLint srcRow = row HOP hScale; \
+ for ( col = 0 ; col < dstWidth ; col++ ) { \
+ GLint srcCol = col WOP wScale; \
+ dst[col] = src[srcRow * srcStrideInPixels + srcCol]; \
+ } \
+ dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \
+ } \
+
+#define RESCALE_IMAGE( TYPE ) \
+do { \
+ const TYPE *src = (const TYPE *)srcImage; \
+ TYPE *dst = (TYPE *)dstImage; \
+ \
+ if ( srcHeight < dstHeight ) { \
+ const GLint hScale = dstHeight / srcHeight; \
+ if ( srcWidth < dstWidth ) { \
+ const GLint wScale = dstWidth / srcWidth; \
+ INNER_LOOP( TYPE, /, / ); \
+ } \
+ else { \
+ const GLint wScale = srcWidth / dstWidth; \
+ INNER_LOOP( TYPE, /, * ); \
+ } \
+ } \
+ else { \
+ const GLint hScale = srcHeight / dstHeight; \
+ if ( srcWidth < dstWidth ) { \
+ const GLint wScale = dstWidth / srcWidth; \
+ INNER_LOOP( TYPE, *, / ); \
+ } \
+ else { \
+ const GLint wScale = srcWidth / dstWidth; \
+ INNER_LOOP( TYPE, *, * ); \
+ } \
+ } \
+} while (0)
+
+ switch ( bytesPerPixel ) {
+ case 4:
+ RESCALE_IMAGE( GLuint );
+ break;
+
+ case 2:
+ RESCALE_IMAGE( GLushort );
+ break;
+
+ case 1:
+ RESCALE_IMAGE( GLubyte );
+ break;
+ default:
+ _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
+ }
+}
+
+
+/**
+ * Upscale an image by replication, not (typical) stretching.
+ * We use this when the image width or height is less than a
+ * certain size (4, 8) and we need to upscale an image.
+ */
+void
+_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight,
+ GLsizei outWidth, GLsizei outHeight,
+ GLint comps, const GLchan *src, GLint srcRowStride,
+ GLchan *dest )
+{
+ GLint i, j, k;
+
+ ASSERT(outWidth >= inWidth);
+ ASSERT(outHeight >= inHeight);
+#if 0
+ ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2);
+ ASSERT((outWidth & 3) == 0);
+ ASSERT((outHeight & 3) == 0);
+#endif
+
+ for (i = 0; i < outHeight; i++) {
+ const GLint ii = i % inHeight;
+ for (j = 0; j < outWidth; j++) {
+ const GLint jj = j % inWidth;
+ for (k = 0; k < comps; k++) {
+ dest[(i * outWidth + j) * comps + k]
+ = src[ii * srcRowStride + jj * comps + k];
+ }
+ }
+ }
+}
+
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 39577bb02..94e449ae8 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1,3357 +1,3357 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file mtypes.h - * Main Mesa data structures. - * - * Please try to mark derived values with a leading underscore ('_'). - */ - -#ifndef MTYPES_H -#define MTYPES_H - - -#include "main/glheader.h" -#include "main/config.h" -#include "main/mfeatures.h" -#include "glapi/glapi.h" -#include "math/m_matrix.h" /* GLmatrix */ -#include "main/simple_list.h" /* struct simple_node */ -#include "main/formats.h" /* MESA_FORMAT_COUNT */ - - -/** - * Color channel data type. - */ -#if CHAN_BITS == 8 - typedef GLubyte GLchan; -#define CHAN_MAX 255 -#define CHAN_MAXF 255.0F -#define CHAN_TYPE GL_UNSIGNED_BYTE -#elif CHAN_BITS == 16 - typedef GLushort GLchan; -#define CHAN_MAX 65535 -#define CHAN_MAXF 65535.0F -#define CHAN_TYPE GL_UNSIGNED_SHORT -#elif CHAN_BITS == 32 - typedef GLfloat GLchan; -#define CHAN_MAX 1.0 -#define CHAN_MAXF 1.0F -#define CHAN_TYPE GL_FLOAT -#else -#error "illegal number of color channel bits" -#endif - - -/** - * Stencil buffer data type. - */ -#if STENCIL_BITS==8 - typedef GLubyte GLstencil; -#elif STENCIL_BITS==16 - typedef GLushort GLstencil; -#else -# error "illegal number of stencil bits" -#endif - - -/** - * \name 64-bit extension of GLbitfield. - */ -/*@{*/ -typedef GLuint64 GLbitfield64; - -/** Set a single bit */ -#define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b)) - - -/** - * \name Some forward type declarations - */ -/*@{*/ -struct _mesa_HashTable; -struct gl_attrib_node; -struct gl_list_extensions; -struct gl_meta_state; -struct gl_pixelstore_attrib; -struct gl_program_cache; -struct gl_texture_format; -struct gl_texture_image; -struct gl_texture_object; -struct gl_context; -struct st_context; -/*@}*/ - - -/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */ -#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) -#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) -#define PRIM_UNKNOWN (GL_POLYGON+3) - - -/** - * Shader stages. Note that these will become 5 with tessellation. - * These MUST have the same values as gallium's PIPE_SHADER_* - */ -typedef enum -{ - MESA_SHADER_VERTEX = 0, - MESA_SHADER_FRAGMENT = 1, - MESA_SHADER_GEOMETRY = 2, - MESA_SHADER_TYPES = 3 -} gl_shader_type; - - - -/** - * Indexes for vertex program attributes. - * GL_NV_vertex_program aliases generic attributes over the conventional - * attributes. In GL_ARB_vertex_program shader the aliasing is optional. - * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the - * generic attributes are distinct/separate). - */ -typedef enum -{ - VERT_ATTRIB_POS = 0, - VERT_ATTRIB_WEIGHT = 1, - VERT_ATTRIB_NORMAL = 2, - VERT_ATTRIB_COLOR0 = 3, - VERT_ATTRIB_COLOR1 = 4, - VERT_ATTRIB_FOG = 5, - VERT_ATTRIB_COLOR_INDEX = 6, - VERT_ATTRIB_POINT_SIZE = 6, /*alias*/ - VERT_ATTRIB_EDGEFLAG = 7, - VERT_ATTRIB_TEX0 = 8, - VERT_ATTRIB_TEX1 = 9, - VERT_ATTRIB_TEX2 = 10, - VERT_ATTRIB_TEX3 = 11, - VERT_ATTRIB_TEX4 = 12, - VERT_ATTRIB_TEX5 = 13, - VERT_ATTRIB_TEX6 = 14, - VERT_ATTRIB_TEX7 = 15, - VERT_ATTRIB_GENERIC0 = 16, - VERT_ATTRIB_GENERIC1 = 17, - VERT_ATTRIB_GENERIC2 = 18, - VERT_ATTRIB_GENERIC3 = 19, - VERT_ATTRIB_GENERIC4 = 20, - VERT_ATTRIB_GENERIC5 = 21, - VERT_ATTRIB_GENERIC6 = 22, - VERT_ATTRIB_GENERIC7 = 23, - VERT_ATTRIB_GENERIC8 = 24, - VERT_ATTRIB_GENERIC9 = 25, - VERT_ATTRIB_GENERIC10 = 26, - VERT_ATTRIB_GENERIC11 = 27, - VERT_ATTRIB_GENERIC12 = 28, - VERT_ATTRIB_GENERIC13 = 29, - VERT_ATTRIB_GENERIC14 = 30, - VERT_ATTRIB_GENERIC15 = 31, - VERT_ATTRIB_MAX = 32 -} gl_vert_attrib; - -/** - * Bitflags for vertex attributes. - * These are used in bitfields in many places. - */ -/*@{*/ -#define VERT_BIT_POS (1 << VERT_ATTRIB_POS) -#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT) -#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL) -#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0) -#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1) -#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG) -#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX) -#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG) -#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0) -#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1) -#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2) -#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3) -#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4) -#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5) -#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6) -#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7) -#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0) -#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1) -#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2) -#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3) -#define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4) -#define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5) -#define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6) -#define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7) -#define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8) -#define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9) -#define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10) -#define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11) -#define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12) -#define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13) -#define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14) -#define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15) - -#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u))) -#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g))) -/*@}*/ - - -/** - * Indexes for vertex program result attributes - */ -typedef enum -{ - VERT_RESULT_HPOS = 0, - VERT_RESULT_COL0 = 1, - VERT_RESULT_COL1 = 2, - VERT_RESULT_FOGC = 3, - VERT_RESULT_TEX0 = 4, - VERT_RESULT_TEX1 = 5, - VERT_RESULT_TEX2 = 6, - VERT_RESULT_TEX3 = 7, - VERT_RESULT_TEX4 = 8, - VERT_RESULT_TEX5 = 9, - VERT_RESULT_TEX6 = 10, - VERT_RESULT_TEX7 = 11, - VERT_RESULT_PSIZ = 12, - VERT_RESULT_BFC0 = 13, - VERT_RESULT_BFC1 = 14, - VERT_RESULT_EDGE = 15, - VERT_RESULT_VAR0 = 16, /**< shader varying */ - VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING) -} gl_vert_result; - - -/*********************************************/ - -/** - * Indexes for geometry program attributes. - */ -typedef enum -{ - GEOM_ATTRIB_POSITION = 0, - GEOM_ATTRIB_COLOR0 = 1, - GEOM_ATTRIB_COLOR1 = 2, - GEOM_ATTRIB_SECONDARY_COLOR0 = 3, - GEOM_ATTRIB_SECONDARY_COLOR1 = 4, - GEOM_ATTRIB_FOG_FRAG_COORD = 5, - GEOM_ATTRIB_POINT_SIZE = 6, - GEOM_ATTRIB_CLIP_VERTEX = 7, - GEOM_ATTRIB_PRIMITIVE_ID = 8, - GEOM_ATTRIB_TEX_COORD = 9, - - GEOM_ATTRIB_VAR0 = 16, - GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING) -} gl_geom_attrib; - -/** - * Bitflags for geometry attributes. - * These are used in bitfields in many places. - */ -/*@{*/ -#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0) -#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1) -#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0) -#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1) -#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD) -#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD) -#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION) -#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE) -#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX) -#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID) -#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0) - -#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g))) -/*@}*/ - - -/** - * Indexes for geometry program result attributes - */ -typedef enum -{ - GEOM_RESULT_POS = 0, - GEOM_RESULT_COL0 = 1, - GEOM_RESULT_COL1 = 2, - GEOM_RESULT_SCOL0 = 3, - GEOM_RESULT_SCOL1 = 4, - GEOM_RESULT_FOGC = 5, - GEOM_RESULT_TEX0 = 6, - GEOM_RESULT_TEX1 = 7, - GEOM_RESULT_TEX2 = 8, - GEOM_RESULT_TEX3 = 9, - GEOM_RESULT_TEX4 = 10, - GEOM_RESULT_TEX5 = 11, - GEOM_RESULT_TEX6 = 12, - GEOM_RESULT_TEX7 = 13, - GEOM_RESULT_PSIZ = 14, - GEOM_RESULT_CLPV = 15, - GEOM_RESULT_PRID = 16, - GEOM_RESULT_LAYR = 17, - GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ - /* ### we need to -2 because var0 is 18 instead 16 like in the others */ - GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2) -} gl_geom_result; - - -/** - * Indexes for fragment program input attributes. - */ -typedef enum -{ - FRAG_ATTRIB_WPOS = 0, - FRAG_ATTRIB_COL0 = 1, - FRAG_ATTRIB_COL1 = 2, - FRAG_ATTRIB_FOGC = 3, - FRAG_ATTRIB_TEX0 = 4, - FRAG_ATTRIB_TEX1 = 5, - FRAG_ATTRIB_TEX2 = 6, - FRAG_ATTRIB_TEX3 = 7, - FRAG_ATTRIB_TEX4 = 8, - FRAG_ATTRIB_TEX5 = 9, - FRAG_ATTRIB_TEX6 = 10, - FRAG_ATTRIB_TEX7 = 11, - FRAG_ATTRIB_FACE = 12, /**< front/back face */ - FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */ - FRAG_ATTRIB_VAR0 = 14, /**< shader varying */ - FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING) -} gl_frag_attrib; - -/** - * Bitflags for fragment program input attributes. - */ -/*@{*/ -#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS) -#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0) -#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1) -#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC) -#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE) -#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC) -#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0) -#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1) -#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2) -#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3) -#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4) -#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5) -#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6) -#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7) -#define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0) - -#define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U)) -#define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V)) - -#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \ - FRAG_BIT_TEX1| \ - FRAG_BIT_TEX2| \ - FRAG_BIT_TEX3| \ - FRAG_BIT_TEX4| \ - FRAG_BIT_TEX5| \ - FRAG_BIT_TEX6| \ - FRAG_BIT_TEX7) -/*@}*/ - - -/** - * Fragment program results - */ -typedef enum -{ - FRAG_RESULT_DEPTH = 0, - FRAG_RESULT_STENCIL = 1, - FRAG_RESULT_COLOR = 2, - FRAG_RESULT_DATA0 = 3, - FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) -} gl_frag_result; - - -/** - * Indexes for all renderbuffers - */ -typedef enum -{ - /* the four standard color buffers */ - BUFFER_FRONT_LEFT, - BUFFER_BACK_LEFT, - BUFFER_FRONT_RIGHT, - BUFFER_BACK_RIGHT, - BUFFER_DEPTH, - BUFFER_STENCIL, - BUFFER_ACCUM, - /* optional aux buffer */ - BUFFER_AUX0, - /* generic renderbuffers */ - BUFFER_COLOR0, - BUFFER_COLOR1, - BUFFER_COLOR2, - BUFFER_COLOR3, - BUFFER_COLOR4, - BUFFER_COLOR5, - BUFFER_COLOR6, - BUFFER_COLOR7, - BUFFER_COUNT -} gl_buffer_index; - -/** - * Bit flags for all renderbuffers - */ -#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT) -#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT) -#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT) -#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT) -#define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0) -#define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1) -#define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2) -#define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3) -#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH) -#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL) -#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM) -#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0) -#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1) -#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2) -#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3) -#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4) -#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5) -#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6) -#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7) - -/** - * Mask of all the color buffer bits (but not accum). - */ -#define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \ - BUFFER_BIT_BACK_LEFT | \ - BUFFER_BIT_FRONT_RIGHT | \ - BUFFER_BIT_BACK_RIGHT | \ - BUFFER_BIT_AUX0 | \ - BUFFER_BIT_COLOR0 | \ - BUFFER_BIT_COLOR1 | \ - BUFFER_BIT_COLOR2 | \ - BUFFER_BIT_COLOR3 | \ - BUFFER_BIT_COLOR4 | \ - BUFFER_BIT_COLOR5 | \ - BUFFER_BIT_COLOR6 | \ - BUFFER_BIT_COLOR7) - - -/** - * Framebuffer configuration (aka visual / pixelformat) - * Note: some of these fields should be boolean, but it appears that - * code in drivers/dri/common/util.c requires int-sized fields. - */ -struct gl_config -{ - GLboolean rgbMode; - GLboolean floatMode; - GLboolean colorIndexMode; /* XXX is this used anywhere? */ - GLuint doubleBufferMode; - GLuint stereoMode; - - GLboolean haveAccumBuffer; - GLboolean haveDepthBuffer; - GLboolean haveStencilBuffer; - - GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */ - GLuint redMask, greenMask, blueMask, alphaMask; - GLint rgbBits; /* total bits for rgb */ - GLint indexBits; /* total bits for colorindex */ - - GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; - GLint depthBits; - GLint stencilBits; - - GLint numAuxBuffers; - - GLint level; - - /* EXT_visual_rating / GLX 1.2 */ - GLint visualRating; - - /* EXT_visual_info / GLX 1.2 */ - GLint transparentPixel; - /* colors are floats scaled to ints */ - GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha; - GLint transparentIndex; - - /* ARB_multisample / SGIS_multisample */ - GLint sampleBuffers; - GLint samples; - - /* SGIX_pbuffer / GLX 1.3 */ - GLint maxPbufferWidth; - GLint maxPbufferHeight; - GLint maxPbufferPixels; - GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */ - GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */ - - /* OML_swap_method */ - GLint swapMethod; - - /* EXT_texture_from_pixmap */ - GLint bindToTextureRgb; - GLint bindToTextureRgba; - GLint bindToMipmapTexture; - GLint bindToTextureTargets; - GLint yInverted; - - /* EXT_framebuffer_sRGB */ - GLint sRGBCapable; -}; - - -/** - * Data structure for color tables - */ -struct gl_color_table -{ - GLenum InternalFormat; /**< The user-specified format */ - GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */ - GLuint Size; /**< number of entries in table */ - GLfloat *TableF; /**< Color table, floating point values */ - GLubyte *TableUB; /**< Color table, ubyte values */ - GLubyte RedSize; - GLubyte GreenSize; - GLubyte BlueSize; - GLubyte AlphaSize; - GLubyte LuminanceSize; - GLubyte IntensitySize; -}; - - -/** - * \name Bit flags used for updating material values. - */ -/*@{*/ -#define MAT_ATTRIB_FRONT_AMBIENT 0 -#define MAT_ATTRIB_BACK_AMBIENT 1 -#define MAT_ATTRIB_FRONT_DIFFUSE 2 -#define MAT_ATTRIB_BACK_DIFFUSE 3 -#define MAT_ATTRIB_FRONT_SPECULAR 4 -#define MAT_ATTRIB_BACK_SPECULAR 5 -#define MAT_ATTRIB_FRONT_EMISSION 6 -#define MAT_ATTRIB_BACK_EMISSION 7 -#define MAT_ATTRIB_FRONT_SHININESS 8 -#define MAT_ATTRIB_BACK_SHININESS 9 -#define MAT_ATTRIB_FRONT_INDEXES 10 -#define MAT_ATTRIB_BACK_INDEXES 11 -#define MAT_ATTRIB_MAX 12 - -#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f)) -#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f)) -#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f)) -#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f)) -#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f)) -#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f)) - -#define MAT_INDEX_AMBIENT 0 -#define MAT_INDEX_DIFFUSE 1 -#define MAT_INDEX_SPECULAR 2 - -#define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT) -#define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT) -#define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE) -#define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE) -#define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR) -#define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR) -#define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION) -#define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION) -#define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS) -#define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS) -#define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES) -#define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES) - - -#define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \ - MAT_BIT_FRONT_AMBIENT | \ - MAT_BIT_FRONT_DIFFUSE | \ - MAT_BIT_FRONT_SPECULAR | \ - MAT_BIT_FRONT_SHININESS | \ - MAT_BIT_FRONT_INDEXES) - -#define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \ - MAT_BIT_BACK_AMBIENT | \ - MAT_BIT_BACK_DIFFUSE | \ - MAT_BIT_BACK_SPECULAR | \ - MAT_BIT_BACK_SHININESS | \ - MAT_BIT_BACK_INDEXES) - -#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS) -/*@}*/ - - -#define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */ -#define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */ - -/** - * Material shininess lookup table. - */ -struct gl_shine_tab -{ - struct gl_shine_tab *next, *prev; - GLfloat tab[SHINE_TABLE_SIZE+1]; - GLfloat shininess; - GLuint refcount; -}; - - -/** - * Light source state. - */ -struct gl_light -{ - struct gl_light *next; /**< double linked list with sentinel */ - struct gl_light *prev; - - GLfloat Ambient[4]; /**< ambient color */ - GLfloat Diffuse[4]; /**< diffuse color */ - GLfloat Specular[4]; /**< specular color */ - GLfloat EyePosition[4]; /**< position in eye coordinates */ - GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */ - GLfloat SpotExponent; - GLfloat SpotCutoff; /**< in degrees */ - GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */ - GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */ - GLfloat ConstantAttenuation; - GLfloat LinearAttenuation; - GLfloat QuadraticAttenuation; - GLboolean Enabled; /**< On/off flag */ - - /** - * \name Derived fields - */ - /*@{*/ - GLbitfield _Flags; /**< State */ - - GLfloat _Position[4]; /**< position in eye/obj coordinates */ - GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */ - GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */ - GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */ - GLfloat _VP_inf_spot_attenuation; - - GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */ - GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ - GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ - GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ - GLfloat _dli; /**< CI diffuse light intensity */ - GLfloat _sli; /**< CI specular light intensity */ - /*@}*/ -}; - - -/** - * Light model state. - */ -struct gl_lightmodel -{ - GLfloat Ambient[4]; /**< ambient color */ - GLboolean LocalViewer; /**< Local (or infinite) view point? */ - GLboolean TwoSide; /**< Two (or one) sided lighting? */ - GLenum ColorControl; /**< either GL_SINGLE_COLOR - * or GL_SEPARATE_SPECULAR_COLOR */ -}; - - -/** - * Material state. - */ -struct gl_material -{ - GLfloat Attrib[MAT_ATTRIB_MAX][4]; -}; - - -/** - * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT) - */ -struct gl_accum_attrib -{ - GLfloat ClearColor[4]; /**< Accumulation buffer clear color */ -}; - - -/** - * Color buffer attribute group (GL_COLOR_BUFFER_BIT). - */ -struct gl_colorbuffer_attrib -{ - GLuint ClearIndex; /**< Index to use for glClear */ - GLclampf ClearColor[4]; /**< Color to use for glClear */ - - GLuint IndexMask; /**< Color index write mask */ - GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */ - - GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */ - - /** - * \name alpha testing - */ - /*@{*/ - GLboolean AlphaEnabled; /**< Alpha test enabled flag */ - GLenum AlphaFunc; /**< Alpha test function */ - GLclampf AlphaRef; /**< Alpha reference value */ - /*@}*/ - - /** - * \name Blending - */ - /*@{*/ - GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */ - GLfloat BlendColor[4]; /**< Blending color */ - struct - { - GLenum SrcRGB; /**< RGB blend source term */ - GLenum DstRGB; /**< RGB blend dest term */ - GLenum SrcA; /**< Alpha blend source term */ - GLenum DstA; /**< Alpha blend dest term */ - GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */ - GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */ - } Blend[MAX_DRAW_BUFFERS]; - /** Are the blend func terms currently different for each buffer/target? */ - GLboolean _BlendFuncPerBuffer; - /** Are the blend equations currently different for each buffer/target? */ - GLboolean _BlendEquationPerBuffer; - /*@}*/ - - /** - * \name Logic op - */ - /*@{*/ - GLenum LogicOp; /**< Logic operator */ - GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */ - GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */ - GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */ - /*@}*/ - - GLboolean DitherFlag; /**< Dither enable flag */ - - GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ - GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ - - GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */ -}; - - -/** - * Current attribute group (GL_CURRENT_BIT). - */ -struct gl_current_attrib -{ - /** - * \name Current vertex attributes. - * \note Values are valid only after FLUSH_VERTICES has been called. - * \note Index and Edgeflag current values are stored as floats in the - * SIX and SEVEN attribute slots. - */ - GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */ - - /** - * \name Current raster position attributes (always valid). - * \note This set of attributes is very similar to the SWvertex struct. - */ - /*@{*/ - GLfloat RasterPos[4]; - GLfloat RasterDistance; - GLfloat RasterColor[4]; - GLfloat RasterSecondaryColor[4]; - GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4]; - GLboolean RasterPosValid; - /*@}*/ -}; - - -/** - * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT). - */ -struct gl_depthbuffer_attrib -{ - GLenum Func; /**< Function for depth buffer compare */ - GLclampd Clear; /**< Value to clear depth buffer to */ - GLboolean Test; /**< Depth buffering enabled flag */ - GLboolean Mask; /**< Depth buffer writable? */ - GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */ - GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */ -}; - - -/** - * Evaluator attribute group (GL_EVAL_BIT). - */ -struct gl_eval_attrib -{ - /** - * \name Enable bits - */ - /*@{*/ - GLboolean Map1Color4; - GLboolean Map1Index; - GLboolean Map1Normal; - GLboolean Map1TextureCoord1; - GLboolean Map1TextureCoord2; - GLboolean Map1TextureCoord3; - GLboolean Map1TextureCoord4; - GLboolean Map1Vertex3; - GLboolean Map1Vertex4; - GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ - GLboolean Map2Color4; - GLboolean Map2Index; - GLboolean Map2Normal; - GLboolean Map2TextureCoord1; - GLboolean Map2TextureCoord2; - GLboolean Map2TextureCoord3; - GLboolean Map2TextureCoord4; - GLboolean Map2Vertex3; - GLboolean Map2Vertex4; - GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ - GLboolean AutoNormal; - /*@}*/ - - /** - * \name Map Grid endpoints and divisions and calculated du values - */ - /*@{*/ - GLint MapGrid1un; - GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du; - GLint MapGrid2un, MapGrid2vn; - GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du; - GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv; - /*@}*/ -}; - - -/** - * Fog attribute group (GL_FOG_BIT). - */ -struct gl_fog_attrib -{ - GLboolean Enabled; /**< Fog enabled flag */ - GLfloat Color[4]; /**< Fog color */ - GLfloat Density; /**< Density >= 0.0 */ - GLfloat Start; /**< Start distance in eye coords */ - GLfloat End; /**< End distance in eye coords */ - GLfloat Index; /**< Fog index */ - GLenum Mode; /**< Fog mode */ - GLboolean ColorSumEnabled; - GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */ - GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */ -}; - - -/** - * \brief Layout qualifiers for gl_FragDepth. - * - * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with - * a layout qualifier. - * - * \see enum ir_depth_layout - */ -enum gl_frag_depth_layout { - FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ - FRAG_DEPTH_LAYOUT_ANY, - FRAG_DEPTH_LAYOUT_GREATER, - FRAG_DEPTH_LAYOUT_LESS, - FRAG_DEPTH_LAYOUT_UNCHANGED -}; - - -/** - * Hint attribute group (GL_HINT_BIT). - * - * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE. - */ -struct gl_hint_attrib -{ - GLenum PerspectiveCorrection; - GLenum PointSmooth; - GLenum LineSmooth; - GLenum PolygonSmooth; - GLenum Fog; - GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */ - GLenum TextureCompression; /**< GL_ARB_texture_compression */ - GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */ - GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */ -}; - -/** - * Light state flags. - */ -/*@{*/ -#define LIGHT_SPOT 0x1 -#define LIGHT_LOCAL_VIEWER 0x2 -#define LIGHT_POSITIONAL 0x4 -#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER) -/*@}*/ - - -/** - * Lighting attribute group (GL_LIGHT_BIT). - */ -struct gl_light_attrib -{ - struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */ - struct gl_lightmodel Model; /**< Lighting model */ - - /** - * Must flush FLUSH_VERTICES before referencing: - */ - /*@{*/ - struct gl_material Material; /**< Includes front & back values */ - /*@}*/ - - GLboolean Enabled; /**< Lighting enabled flag */ - GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */ - GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */ - GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */ - GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */ - GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ - GLboolean ColorMaterialEnabled; - GLenum ClampVertexColor; - - struct gl_light EnabledList; /**< List sentinel */ - - /** - * Derived state for optimizations: - */ - /*@{*/ - GLboolean _NeedEyeCoords; - GLboolean _NeedVertices; /**< Use fast shader? */ - GLbitfield _Flags; /**< LIGHT_* flags, see above */ - GLfloat _BaseColor[2][3]; - /*@}*/ -}; - - -/** - * Line attribute group (GL_LINE_BIT). - */ -struct gl_line_attrib -{ - GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */ - GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */ - GLushort StipplePattern; /**< Stipple pattern */ - GLint StippleFactor; /**< Stipple repeat factor */ - GLfloat Width; /**< Line width */ -}; - - -/** - * Display list attribute group (GL_LIST_BIT). - */ -struct gl_list_attrib -{ - GLuint ListBase; -}; - - -/** - * Multisample attribute group (GL_MULTISAMPLE_BIT). - */ -struct gl_multisample_attrib -{ - GLboolean Enabled; - GLboolean _Enabled; /**< true if Enabled and multisample buffer */ - GLboolean SampleAlphaToCoverage; - GLboolean SampleAlphaToOne; - GLboolean SampleCoverage; - GLfloat SampleCoverageValue; - GLboolean SampleCoverageInvert; -}; - - -/** - * A pixelmap (see glPixelMap) - */ -struct gl_pixelmap -{ - GLint Size; - GLfloat Map[MAX_PIXEL_MAP_TABLE]; - GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */ -}; - - -/** - * Collection of all pixelmaps - */ -struct gl_pixelmaps -{ - struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */ - struct gl_pixelmap GtoG; - struct gl_pixelmap BtoB; - struct gl_pixelmap AtoA; - struct gl_pixelmap ItoR; - struct gl_pixelmap ItoG; - struct gl_pixelmap ItoB; - struct gl_pixelmap ItoA; - struct gl_pixelmap ItoI; - struct gl_pixelmap StoS; -}; - - -/** - * Pixel attribute group (GL_PIXEL_MODE_BIT). - */ -struct gl_pixel_attrib -{ - GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */ - - /*--- Begin Pixel Transfer State ---*/ - /* Fields are in the order in which they're applied... */ - - /** Scale & Bias (index shift, offset) */ - /*@{*/ - GLfloat RedBias, RedScale; - GLfloat GreenBias, GreenScale; - GLfloat BlueBias, BlueScale; - GLfloat AlphaBias, AlphaScale; - GLfloat DepthBias, DepthScale; - GLint IndexShift, IndexOffset; - /*@}*/ - - /* Pixel Maps */ - /* Note: actual pixel maps are not part of this attrib group */ - GLboolean MapColorFlag; - GLboolean MapStencilFlag; - - /*--- End Pixel Transfer State ---*/ - - /** glPixelZoom */ - GLfloat ZoomX, ZoomY; -}; - - -/** - * Point attribute group (GL_POINT_BIT). - */ -struct gl_point_attrib -{ - GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */ - GLfloat Size; /**< User-specified point size */ - GLfloat Params[3]; /**< GL_EXT_point_parameters */ - GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */ - GLfloat Threshold; /**< GL_EXT_point_parameters */ - GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */ - GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */ - GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/ - GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */ - GLenum SpriteOrigin; /**< GL_ARB_point_sprite */ -}; - - -/** - * Polygon attribute group (GL_POLYGON_BIT). - */ -struct gl_polygon_attrib -{ - GLenum FrontFace; /**< Either GL_CW or GL_CCW */ - GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ - GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ - GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */ - GLboolean CullFlag; /**< Culling on/off flag */ - GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */ - GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */ - GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */ - GLfloat OffsetFactor; /**< Polygon offset factor, from user */ - GLfloat OffsetUnits; /**< Polygon offset units, from user */ - GLboolean OffsetPoint; /**< Offset in GL_POINT mode */ - GLboolean OffsetLine; /**< Offset in GL_LINE mode */ - GLboolean OffsetFill; /**< Offset in GL_FILL mode */ -}; - - -/** - * Scissor attributes (GL_SCISSOR_BIT). - */ -struct gl_scissor_attrib -{ - GLboolean Enabled; /**< Scissor test enabled? */ - GLint X, Y; /**< Lower left corner of box */ - GLsizei Width, Height; /**< Size of box */ -}; - - -/** - * Stencil attribute group (GL_STENCIL_BUFFER_BIT). - * - * Three sets of stencil data are tracked so that OpenGL 2.0, - * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported - * simultaneously. In each of the stencil state arrays, element 0 corresponds - * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 / - * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the - * GL_EXT_stencil_two_side GL_BACK state. - * - * The derived value \c _BackFace is either 1 or 2 depending on whether or - * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled. - * - * The derived value \c _TestTwoSide is set when the front-face and back-face - * stencil state are different. - */ -struct gl_stencil_attrib -{ - GLboolean Enabled; /**< Enabled flag */ - GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */ - GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */ - GLboolean _Enabled; /**< Enabled and stencil buffer present */ - GLboolean _TestTwoSide; - GLubyte _BackFace; /**< Current back stencil state (1 or 2) */ - GLenum Function[3]; /**< Stencil function */ - GLenum FailFunc[3]; /**< Fail function */ - GLenum ZPassFunc[3]; /**< Depth buffer pass function */ - GLenum ZFailFunc[3]; /**< Depth buffer fail function */ - GLint Ref[3]; /**< Reference value */ - GLuint ValueMask[3]; /**< Value mask */ - GLuint WriteMask[3]; /**< Write mask */ - GLuint Clear; /**< Clear value */ -}; - - -/** - * An index for each type of texture object. These correspond to the GL - * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. - * Note: the order is from highest priority to lowest priority. - */ -typedef enum -{ - TEXTURE_2D_ARRAY_INDEX, - TEXTURE_1D_ARRAY_INDEX, - TEXTURE_CUBE_INDEX, - TEXTURE_3D_INDEX, - TEXTURE_RECT_INDEX, - TEXTURE_2D_INDEX, - TEXTURE_1D_INDEX, - NUM_TEXTURE_TARGETS -} gl_texture_index; - - -/** - * Bit flags for each type of texture object - * Used for Texture.Unit[]._ReallyEnabled flags. - */ -/*@{*/ -#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) -#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) -#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) -#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) -#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) -#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX) -#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX) -/*@}*/ - - -/** - * TexGenEnabled flags. - */ -/*@{*/ -#define S_BIT 1 -#define T_BIT 2 -#define R_BIT 4 -#define Q_BIT 8 -#define STR_BITS (S_BIT | T_BIT | R_BIT) -/*@}*/ - - -/** - * Bit flag versions of the corresponding GL_ constants. - */ -/*@{*/ -#define TEXGEN_SPHERE_MAP 0x1 -#define TEXGEN_OBJ_LINEAR 0x2 -#define TEXGEN_EYE_LINEAR 0x4 -#define TEXGEN_REFLECTION_MAP_NV 0x8 -#define TEXGEN_NORMAL_MAP_NV 0x10 - -#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \ - TEXGEN_REFLECTION_MAP_NV | \ - TEXGEN_NORMAL_MAP_NV) -#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \ - TEXGEN_REFLECTION_MAP_NV | \ - TEXGEN_NORMAL_MAP_NV | \ - TEXGEN_EYE_LINEAR) -/*@}*/ - - - -/** Tex-gen enabled for texture unit? */ -#define ENABLE_TEXGEN(unit) (1 << (unit)) - -/** Non-identity texture matrix for texture unit? */ -#define ENABLE_TEXMAT(unit) (1 << (unit)) - - -/** - * Texel fetch function prototype. We use texel fetch functions to - * extract RGBA, color indexes and depth components out of 1D, 2D and 3D - * texture images. These functions help to isolate us from the gritty - * details of all the various texture image encodings. - * - * \param texImage texture image. - * \param col texel column. - * \param row texel row. - * \param img texel image level/layer. - * \param texelOut output texel (up to 4 GLchans) - */ -typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - GLchan *texelOut ); - -/** - * As above, but returns floats. - * Used for depth component images and for upcoming signed/float - * texture images. - */ -typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - GLfloat *texelOut ); - - -typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - const void *texel); - - -/** - * Texture image state. Describes the dimensions of a texture image, - * the texel format and pointers to Texel Fetch functions. - */ -struct gl_texture_image -{ - GLint InternalFormat; /**< Internal format as given by the user */ - GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_COLOR_INDEX, - * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT - * only. Used for choosing TexEnv arithmetic. - */ - gl_format TexFormat; /**< The actual texture memory format */ - - GLuint Border; /**< 0 or 1 */ - GLuint Width; /**< = 2^WidthLog2 + 2*Border */ - GLuint Height; /**< = 2^HeightLog2 + 2*Border */ - GLuint Depth; /**< = 2^DepthLog2 + 2*Border */ - GLuint Width2; /**< = Width - 2*Border */ - GLuint Height2; /**< = Height - 2*Border */ - GLuint Depth2; /**< = Depth - 2*Border */ - GLuint WidthLog2; /**< = log2(Width2) */ - GLuint HeightLog2; /**< = log2(Height2) */ - GLuint DepthLog2; /**< = log2(Depth2) */ - GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */ - GLfloat WidthScale; /**< used for mipmap LOD computation */ - GLfloat HeightScale; /**< used for mipmap LOD computation */ - GLfloat DepthScale; /**< used for mipmap LOD computation */ - GLboolean IsClientData; /**< Data owned by client? */ - GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ - - struct gl_texture_object *TexObject; /**< Pointer back to parent object */ - - FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */ - FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */ - - GLuint RowStride; /**< Padded width in units of texels */ - GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to - each 2D slice in 'Data', in texels */ - GLvoid *Data; /**< Image data, accessed via FetchTexel() */ - - /** - * \name For device driver: - */ - /*@{*/ - void *DriverData; /**< Arbitrary device driver data */ - /*@}*/ -}; - - -/** - * Indexes for cube map faces. - */ -typedef enum -{ - FACE_POS_X = 0, - FACE_NEG_X = 1, - FACE_POS_Y = 2, - FACE_NEG_Y = 3, - FACE_POS_Z = 4, - FACE_NEG_Z = 5, - MAX_FACES = 6 -} gl_face_index; - - -/** - * Texture object state. Contains the array of mipmap images, border color, - * wrap modes, filter modes, shadow/texcompare state, and the per-texture - * color palette. - */ -struct gl_texture_object -{ - _glthread_Mutex Mutex; /**< for thread safety */ - GLint RefCount; /**< reference count */ - GLuint Name; /**< the user-visible texture object ID */ - GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ - GLfloat Priority; /**< in [0,1] */ - union { - GLfloat f[4]; - GLuint ui[4]; - GLint i[4]; - } BorderColor; /**< Interpreted according to texture format */ - GLenum WrapS; /**< S-axis texture image wrap mode */ - GLenum WrapT; /**< T-axis texture image wrap mode */ - GLenum WrapR; /**< R-axis texture image wrap mode */ - GLenum MinFilter; /**< minification filter */ - GLenum MagFilter; /**< magnification filter */ - GLfloat MinLod; /**< min lambda, OpenGL 1.2 */ - GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */ - GLfloat LodBias; /**< OpenGL 1.4 */ - GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */ - GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ - GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ - GLenum CompareMode; /**< GL_ARB_shadow */ - GLenum CompareFunc; /**< GL_ARB_shadow */ - GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */ - GLenum DepthMode; /**< GL_ARB_depth_texture */ - GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */ - GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */ - GLint CropRect[4]; /**< GL_OES_draw_texture */ - GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */ - GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */ - GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ - GLboolean _Complete; /**< Is texture object complete? */ - GLboolean _RenderToTexture; /**< Any rendering to this texture? */ - GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ - GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */ - - /** Actual texture images, indexed by [cube face] and [mipmap level] */ - struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; - - /** GL_EXT_paletted_texture */ - struct gl_color_table Palette; - - /** - * \name For device driver. - * Note: instead of attaching driver data to this pointer, it's preferable - * to instead use this struct as a base class for your own texture object - * class. Driver->NewTextureObject() can be used to implement the - * allocation. - */ - void *DriverData; /**< Arbitrary device driver data */ -}; - - -/** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */ -#define MAX_COMBINER_TERMS 4 - - -/** - * Texture combine environment state. - */ -struct gl_tex_env_combine_state -{ - GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ - GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ - /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */ - GLenum SourceRGB[MAX_COMBINER_TERMS]; - GLenum SourceA[MAX_COMBINER_TERMS]; - /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */ - GLenum OperandRGB[MAX_COMBINER_TERMS]; - GLenum OperandA[MAX_COMBINER_TERMS]; - GLuint ScaleShiftRGB; /**< 0, 1 or 2 */ - GLuint ScaleShiftA; /**< 0, 1 or 2 */ - GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */ - GLuint _NumArgsA; /**< Number of inputs used for the A combiner */ -}; - - -/** - * Texture coord generation state. - */ -struct gl_texgen -{ - GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */ - GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */ - GLfloat ObjectPlane[4]; - GLfloat EyePlane[4]; -}; - - -/** - * Texture unit state. Contains enable flags, texture environment/function/ - * combiners, texgen state, pointers to current texture objects and - * post-filter color tables. - */ -struct gl_texture_unit -{ - GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */ - GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */ - - GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ - GLfloat EnvColor[4]; - - struct gl_texgen GenS; - struct gl_texgen GenT; - struct gl_texgen GenR; - struct gl_texgen GenQ; - GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */ - GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */ - - GLfloat LodBias; /**< for biasing mipmap levels */ - GLenum BumpTarget; - GLfloat RotMatrix[4]; /* 2x2 matrix */ - - /** - * \name GL_EXT_texture_env_combine - */ - struct gl_tex_env_combine_state Combine; - - /** - * Derived state based on \c EnvMode and the \c BaseFormat of the - * currently enabled texture. - */ - struct gl_tex_env_combine_state _EnvMode; - - /** - * Currently enabled combiner state. This will point to either - * \c Combine or \c _EnvMode. - */ - struct gl_tex_env_combine_state *_CurrentCombine; - - /** Current texture object pointers */ - struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS]; - - /** Points to highest priority, complete and enabled texture object */ - struct gl_texture_object *_Current; -}; - - -/** - * Texture attribute group (GL_TEXTURE_BIT). - */ -struct gl_texture_attrib -{ - GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */ - struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; - - struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; - - /** GL_ARB_seamless_cubemap */ - GLboolean CubeMapSeamless; - - /** GL_EXT_shared_texture_palette */ - GLboolean SharedPalette; - struct gl_color_table Palette; - - /** Texture units/samplers used by vertex or fragment texturing */ - GLbitfield _EnabledUnits; - - /** Texture coord units/sets used for fragment texturing */ - GLbitfield _EnabledCoordUnits; - - /** Texture coord units that have texgen enabled */ - GLbitfield _TexGenEnabled; - - /** Texture coord units that have non-identity matrices */ - GLbitfield _TexMatEnabled; - - /** Bitwise-OR of all Texture.Unit[i]._GenFlags */ - GLbitfield _GenFlags; -}; - - -/** - * Transformation attribute group (GL_TRANSFORM_BIT). - */ -struct gl_transform_attrib -{ - GLenum MatrixMode; /**< Matrix mode */ - GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */ - GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */ - GLbitfield ClipPlanesEnabled; /**< on/off bitmask */ - GLboolean Normalize; /**< Normalize all normals? */ - GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ - GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ - GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ - - GLfloat CullEyePos[4]; - GLfloat CullObjPos[4]; -}; - - -/** - * Viewport attribute group (GL_VIEWPORT_BIT). - */ -struct gl_viewport_attrib -{ - GLint X, Y; /**< position */ - GLsizei Width, Height; /**< size */ - GLfloat Near, Far; /**< Depth buffer range */ - GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */ -}; - - -/** - * GL_ARB_vertex/pixel_buffer_object buffer object - */ -struct gl_buffer_object -{ - _glthread_Mutex Mutex; - GLint RefCount; - GLuint Name; - GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ - GLsizeiptrARB Size; /**< Size of buffer storage in bytes */ - GLubyte *Data; /**< Location of storage either in RAM or VRAM. */ - /** Fields describing a mapped buffer */ - /*@{*/ - GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */ - GLvoid *Pointer; /**< User-space address of mapping */ - GLintptr Offset; /**< Mapped offset */ - GLsizeiptr Length; /**< Mapped length */ - /*@}*/ - GLboolean Written; /**< Ever written to? (for debugging) */ - GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ -}; - - -/** - * Client pixel packing/unpacking attributes - */ -struct gl_pixelstore_attrib -{ - GLint Alignment; - GLint RowLength; - GLint SkipPixels; - GLint SkipRows; - GLint ImageHeight; - GLint SkipImages; - GLboolean SwapBytes; - GLboolean LsbFirst; - GLboolean ClientStorage; /**< GL_APPLE_client_storage */ - GLboolean Invert; /**< GL_MESA_pack_invert */ - struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */ -}; - - -/** - * Client vertex array attributes - */ -struct gl_client_array -{ - GLint Size; /**< components per element (1,2,3,4) */ - GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */ - GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */ - GLsizei Stride; /**< user-specified stride */ - GLsizei StrideB; /**< actual stride in bytes */ - const GLubyte *Ptr; /**< Points to array data */ - GLboolean Enabled; /**< Enabled flag is a boolean */ - GLboolean Normalized; /**< GL_ARB_vertex_program */ - GLboolean Integer; /**< Integer-valued? */ - GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */ - GLuint _ElementSize; /**< size of each element in bytes */ - - struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */ - GLuint _MaxElement; /**< max element index into array buffer + 1 */ -}; - - -/** - * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object - * extension, but a nice encapsulation in any case. - */ -struct gl_array_object -{ - /** Name of the array object as received from glGenVertexArrayAPPLE. */ - GLuint Name; - - GLint RefCount; - _glthread_Mutex Mutex; - GLboolean VBOonly; /**< require all arrays to live in VBOs? */ - - /** Conventional vertex arrays */ - /*@{*/ - struct gl_client_array Vertex; - struct gl_client_array Weight; - struct gl_client_array Normal; - struct gl_client_array Color; - struct gl_client_array SecondaryColor; - struct gl_client_array FogCoord; - struct gl_client_array Index; - struct gl_client_array EdgeFlag; - struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; - struct gl_client_array PointSize; - /*@}*/ - - /** - * Generic arrays for vertex programs/shaders. - * For NV vertex programs, these attributes alias and take priority - * over the conventional attribs above. For ARB vertex programs and - * GLSL vertex shaders, these attributes are separate. - */ - struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS]; - - /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */ - GLbitfield _Enabled; - - /** - * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs - * we can determine the max legal (in bounds) glDrawElements array index. - */ - GLuint _MaxElement; -}; - - -/** - * Vertex array state - */ -struct gl_array_attrib -{ - /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */ - struct gl_array_object *ArrayObj; - - /** The default vertex array object */ - struct gl_array_object *DefaultArrayObj; - - /** Array objects (GL_ARB/APPLE_vertex_array_object) */ - struct _mesa_HashTable *Objects; - - GLint ActiveTexture; /**< Client Active Texture */ - GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */ - GLuint LockCount; /**< GL_EXT_compiled_vertex_array */ - - /** GL 3.1 (slightly different from GL_NV_primitive_restart) */ - GLboolean PrimitiveRestart; - GLuint RestartIndex; - - GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */ - GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */ - - /* GL_ARB_vertex_buffer_object */ - struct gl_buffer_object *ArrayBufferObj; - struct gl_buffer_object *ElementArrayBufferObj; -}; - - -/** - * Feedback buffer state - */ -struct gl_feedback -{ - GLenum Type; - GLbitfield _Mask; /**< FB_* bits */ - GLfloat *Buffer; - GLuint BufferSize; - GLuint Count; -}; - - -/** - * Selection buffer state - */ -struct gl_selection -{ - GLuint *Buffer; /**< selection buffer */ - GLuint BufferSize; /**< size of the selection buffer */ - GLuint BufferCount; /**< number of values in the selection buffer */ - GLuint Hits; /**< number of records in the selection buffer */ - GLuint NameStackDepth; /**< name stack depth */ - GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */ - GLboolean HitFlag; /**< hit flag */ - GLfloat HitMinZ; /**< minimum hit depth */ - GLfloat HitMaxZ; /**< maximum hit depth */ -}; - - -/** - * 1-D Evaluator control points - */ -struct gl_1d_map -{ - GLuint Order; /**< Number of control points */ - GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */ - GLfloat *Points; /**< Points to contiguous control points */ -}; - - -/** - * 2-D Evaluator control points - */ -struct gl_2d_map -{ - GLuint Uorder; /**< Number of control points in U dimension */ - GLuint Vorder; /**< Number of control points in V dimension */ - GLfloat u1, u2, du; - GLfloat v1, v2, dv; - GLfloat *Points; /**< Points to contiguous control points */ -}; - - -/** - * All evaluator control point state - */ -struct gl_evaluators -{ - /** - * \name 1-D maps - */ - /*@{*/ - struct gl_1d_map Map1Vertex3; - struct gl_1d_map Map1Vertex4; - struct gl_1d_map Map1Index; - struct gl_1d_map Map1Color4; - struct gl_1d_map Map1Normal; - struct gl_1d_map Map1Texture1; - struct gl_1d_map Map1Texture2; - struct gl_1d_map Map1Texture3; - struct gl_1d_map Map1Texture4; - struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */ - /*@}*/ - - /** - * \name 2-D maps - */ - /*@{*/ - struct gl_2d_map Map2Vertex3; - struct gl_2d_map Map2Vertex4; - struct gl_2d_map Map2Index; - struct gl_2d_map Map2Color4; - struct gl_2d_map Map2Normal; - struct gl_2d_map Map2Texture1; - struct gl_2d_map Map2Texture2; - struct gl_2d_map Map2Texture3; - struct gl_2d_map Map2Texture4; - struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */ - /*@}*/ -}; - - -/** - * Names of the various vertex/fragment program register files, etc. - * - * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c) - * All values should fit in a 4-bit field. - * - * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM, - * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to - * be "uniform" variables since they can only be set outside glBegin/End. - * They're also all stored in the same Parameters array. - */ -typedef enum -{ - PROGRAM_TEMPORARY, /**< machine->Temporary[] */ - PROGRAM_INPUT, /**< machine->Inputs[] */ - PROGRAM_OUTPUT, /**< machine->Outputs[] */ - PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */ - PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */ - PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */ - PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */ - PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */ - PROGRAM_CONSTANT, /**< gl_program->Parameters[] */ - PROGRAM_UNIFORM, /**< gl_program->Parameters[] */ - PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */ - PROGRAM_ADDRESS, /**< machine->AddressReg */ - PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */ - PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */ - PROGRAM_UNDEFINED, /**< Invalid/TBD value */ - PROGRAM_FILE_MAX -} gl_register_file; - - -/** - * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be - * one of these values. - */ -typedef enum -{ - SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */ - SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */ - SYSTEM_VALUE_MAX /**< Number of values */ -} gl_system_value; - - -/** Vertex and fragment instructions */ -struct prog_instruction; -struct gl_program_parameter_list; -struct gl_uniform_list; - - -/** - * Base class for any kind of program object - */ -struct gl_program -{ - GLuint Id; - GLubyte *String; /**< Null-terminated program text */ - GLint RefCount; - GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */ - GLenum Format; /**< String encoding format */ - GLboolean Resident; - - struct prog_instruction *Instructions; - - GLbitfield InputsRead; /**< Bitmask of which input regs are read */ - GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */ - GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ - GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */ - GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */ - GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */ - GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ - GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ - - - /** Named parameters, constants, etc. from program text */ - struct gl_program_parameter_list *Parameters; - /** Numbered local parameters */ - GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4]; - - /** Vertex/fragment shader varying vars */ - struct gl_program_parameter_list *Varying; - /** Vertex program user-defined attributes */ - struct gl_program_parameter_list *Attributes; - - /** Map from sampler unit to texture unit (set by glUniform1i()) */ - GLubyte SamplerUnits[MAX_SAMPLERS]; - /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */ - gl_texture_index SamplerTargets[MAX_SAMPLERS]; - - /** Bitmask of which register files are read/written with indirect - * addressing. Mask of (1 << PROGRAM_x) bits. - */ - GLbitfield IndirectRegisterFiles; - - /** Logical counts */ - /*@{*/ - GLuint NumInstructions; - GLuint NumTemporaries; - GLuint NumParameters; - GLuint NumAttributes; - GLuint NumAddressRegs; - GLuint NumAluInstructions; - GLuint NumTexInstructions; - GLuint NumTexIndirections; - /*@}*/ - /** Native, actual h/w counts */ - /*@{*/ - GLuint NumNativeInstructions; - GLuint NumNativeTemporaries; - GLuint NumNativeParameters; - GLuint NumNativeAttributes; - GLuint NumNativeAddressRegs; - GLuint NumNativeAluInstructions; - GLuint NumNativeTexInstructions; - GLuint NumNativeTexIndirections; - /*@}*/ -}; - - -/** Vertex program object */ -struct gl_vertex_program -{ - struct gl_program Base; /**< base class */ - GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */ - GLboolean IsPositionInvariant; -}; - - -/** Geometry program object */ -struct gl_geometry_program -{ - struct gl_program Base; /**< base class */ - - GLint VerticesOut; - GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, - GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ - GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ -}; - - -/** Fragment program object */ -struct gl_fragment_program -{ - struct gl_program Base; /**< base class */ - GLenum FogOption; - GLboolean UsesKill; /**< shader uses KIL instruction */ - GLboolean OriginUpperLeft; - GLboolean PixelCenterInteger; - enum gl_frag_depth_layout FragDepthLayout; -}; - - -/** - * State common to vertex and fragment programs. - */ -struct gl_program_state -{ - GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */ - const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */ -}; - - -/** - * Context state for vertex programs. - */ -struct gl_vertex_program_state -{ - GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */ - GLboolean _Enabled; /**< Enabled and _valid_ user program? */ - GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ - GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ - struct gl_vertex_program *Current; /**< User-bound vertex program */ - - /** Currently enabled and valid vertex program (including internal - * programs, user-defined vertex programs and GLSL vertex shaders). - * This is the program we must use when rendering. - */ - struct gl_vertex_program *_Current; - - GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ - - /* For GL_NV_vertex_program only: */ - GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4]; - GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4]; - - /** Should fixed-function T&L be implemented with a vertex prog? */ - GLboolean _MaintainTnlProgram; - - /** Program to emulate fixed-function T&L (see above) */ - struct gl_vertex_program *_TnlProgram; - - /** Cache of fixed-function programs */ - struct gl_program_cache *Cache; - - GLboolean _Overriden; -}; - - -/** - * Context state for geometry programs. - */ -struct gl_geometry_program_state -{ - GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */ - GLboolean _Enabled; /**< Enabled and valid program? */ - struct gl_geometry_program *Current; /**< user-bound geometry program */ - - /** Currently enabled and valid program (including internal programs - * and compiled shader programs). - */ - struct gl_geometry_program *_Current; - - GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ - - /** Cache of fixed-function programs */ - struct gl_program_cache *Cache; -}; - -/** - * Context state for fragment programs. - */ -struct gl_fragment_program_state -{ - GLboolean Enabled; /**< User-set fragment program enable flag */ - GLboolean _Enabled; /**< Enabled and _valid_ user program? */ - struct gl_fragment_program *Current; /**< User-bound fragment program */ - - /** Currently enabled and valid fragment program (including internal - * programs, user-defined fragment programs and GLSL fragment shaders). - * This is the program we must use when rendering. - */ - struct gl_fragment_program *_Current; - - GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ - - /** Should fixed-function texturing be implemented with a fragment prog? */ - GLboolean _MaintainTexEnvProgram; - - /** Program to emulate fixed-function texture env/combine (see above) */ - struct gl_fragment_program *_TexEnvProgram; - - /** Cache of fixed-function programs */ - struct gl_program_cache *Cache; -}; - - -/** - * ATI_fragment_shader runtime state - */ -#define ATI_FS_INPUT_PRIMARY 0 -#define ATI_FS_INPUT_SECONDARY 1 - -struct atifs_instruction; -struct atifs_setupinst; - -/** - * ATI fragment shader - */ -struct ati_fragment_shader -{ - GLuint Id; - GLint RefCount; - struct atifs_instruction *Instructions[2]; - struct atifs_setupinst *SetupInst[2]; - GLfloat Constants[8][4]; - GLbitfield LocalConstDef; /**< Indicates which constants have been set */ - GLubyte numArithInstr[2]; - GLubyte regsAssigned[2]; - GLubyte NumPasses; /**< 1 or 2 */ - GLubyte cur_pass; - GLubyte last_optype; - GLboolean interpinp1; - GLboolean isValid; - GLuint swizzlerq; -}; - -/** - * Context state for GL_ATI_fragment_shader - */ -struct gl_ati_fragment_shader_state -{ - GLboolean Enabled; - GLboolean _Enabled; /**< enabled and valid shader? */ - GLboolean Compiling; - GLfloat GlobalConstants[8][4]; - struct ati_fragment_shader *Current; -}; - - -/** - * Occlusion/timer query object. - */ -struct gl_query_object -{ - GLenum Target; /**< The query target, when active */ - GLuint Id; /**< hash table ID/name */ - GLuint64EXT Result; /**< the counter */ - GLboolean Active; /**< inside Begin/EndQuery */ - GLboolean Ready; /**< result is ready? */ -}; - - -/** - * Context state for query objects. - */ -struct gl_query_state -{ - struct _mesa_HashTable *QueryObjects; - struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */ - struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */ - - /** GL_NV_conditional_render */ - struct gl_query_object *CondRenderQuery; - - /** GL_EXT_transform_feedback */ - struct gl_query_object *PrimitivesGenerated; - struct gl_query_object *PrimitivesWritten; - - /** GL_ARB_timer_query */ - struct gl_query_object *TimeElapsed; - - GLenum CondRenderMode; -}; - - -/** Sync object state */ -struct gl_sync_object { - struct simple_node link; - GLenum Type; /**< GL_SYNC_FENCE */ - GLuint Name; /**< Fence name */ - GLint RefCount; /**< Reference count */ - GLboolean DeletePending; /**< Object was deleted while there were still - * live references (e.g., sync not yet finished) - */ - GLenum SyncCondition; - GLbitfield Flags; /**< Flags passed to glFenceSync */ - GLuint StatusFlag:1; /**< Has the sync object been signaled? */ -}; - - -/** Set by #pragma directives */ -struct gl_sl_pragmas -{ - GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */ - GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */ - GLboolean Optimize; /**< defaults on */ - GLboolean Debug; /**< defaults off */ -}; - - -/** - * A GLSL vertex or fragment shader object. - */ -struct gl_shader -{ - GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */ - GLuint Name; /**< AKA the handle */ - GLint RefCount; /**< Reference count */ - GLboolean DeletePending; - GLboolean CompileStatus; - const GLchar *Source; /**< Source code string */ - GLuint SourceChecksum; /**< for debug/logging purposes */ - struct gl_program *Program; /**< Post-compile assembly code */ - GLchar *InfoLog; - struct gl_sl_pragmas Pragmas; - - unsigned Version; /**< GLSL version used for linking */ - - struct exec_list *ir; - struct glsl_symbol_table *symbols; - - /** Shaders containing built-in functions that are used for linking. */ - struct gl_shader *builtins_to_link[16]; - unsigned num_builtins_to_link; -}; - - -/** - * A GLSL program object. - * Basically a linked collection of vertex and fragment shaders. - */ -struct gl_shader_program -{ - GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */ - GLuint Name; /**< aka handle or ID */ - GLint RefCount; /**< Reference count */ - GLboolean DeletePending; - - GLuint NumShaders; /**< number of attached shaders */ - struct gl_shader **Shaders; /**< List of attached the shaders */ - - /** User-defined attribute bindings (glBindAttribLocation) */ - struct gl_program_parameter_list *Attributes; - - /** Transform feedback varyings */ - struct { - GLenum BufferMode; - GLuint NumVarying; - GLchar **VaryingNames; /**< Array [NumVarying] of char * */ - } TransformFeedback; - - /** Geometry shader state - copied into gl_geometry_program at link time */ - struct { - GLint VerticesOut; - GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, - GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ - GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ - } Geom; - - /* post-link info: */ - struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ - struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ - struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */ - struct gl_uniform_list *Uniforms; - struct gl_program_parameter_list *Varying; - GLboolean LinkStatus; /**< GL_LINK_STATUS */ - GLboolean Validated; - GLboolean _Used; /**< Ever used for drawing? */ - GLchar *InfoLog; - - unsigned Version; /**< GLSL version used for linking */ - - /** - * Per-stage shaders resulting from the first stage of linking. - * - * Set of linked shaders for this program. The array is accessed using the - * \c MESA_SHADER_* defines. Entries for non-existent stages will be - * \c NULL. - */ - struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES]; -}; - - -#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */ -#define GLSL_LOG 0x2 /**< Write shaders to files */ -#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */ -#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */ -#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */ -#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */ -#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ -#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */ - - -/** - * Context state for GLSL vertex/fragment shaders. - */ -struct gl_shader_state -{ - /** - * Programs used for rendering - * - * There is a separate program set for each shader stage. If - * GL_EXT_separate_shader_objects is not supported, each of these must point - * to \c NULL or to the same program. - */ - struct gl_shader_program *CurrentVertexProgram; - struct gl_shader_program *CurrentGeometryProgram; - struct gl_shader_program *CurrentFragmentProgram; - - /** - * Program used by glUniform calls. - * - * Explicitly set by \c glUseProgram and \c glActiveProgramEXT. - */ - struct gl_shader_program *ActiveProgram; - - void *MemPool; - - GLbitfield Flags; /**< Mask of GLSL_x flags */ -}; - -/** - * Compiler options for a single GLSL shaders type - */ -struct gl_shader_compiler_options -{ - /** Driver-selectable options: */ - GLboolean EmitCondCodes; /**< Use condition codes? */ - GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */ - /** - * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't - * support control flow. - */ - GLboolean EmitNoIfs; - GLboolean EmitNoLoops; - GLboolean EmitNoFunctions; - GLboolean EmitNoCont; /**< Emit CONT opcode? */ - GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */ - GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */ - GLboolean EmitNoPow; /**< Emit POW opcodes? */ - - /** - * \name Forms of indirect addressing the driver cannot do. - */ - /*@{*/ - GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */ - GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */ - GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */ - GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */ - /*@}*/ - - GLuint MaxUnrollIterations; - - struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ -}; - -/** - * Transform feedback object state - */ -struct gl_transform_feedback_object -{ - GLuint Name; /**< AKA the object ID */ - GLint RefCount; - GLboolean Active; /**< Is transform feedback enabled? */ - GLboolean Paused; /**< Is transform feedback paused? */ - - /** The feedback buffers */ - GLuint BufferNames[MAX_FEEDBACK_ATTRIBS]; - struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS]; - - /** Start of feedback data in dest buffer */ - GLintptr Offset[MAX_FEEDBACK_ATTRIBS]; - /** Max data to put into dest buffer (in bytes) */ - GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS]; -}; - - -/** - * Context state for transform feedback. - */ -struct gl_transform_feedback -{ - GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */ - - GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ - - /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */ - struct gl_buffer_object *CurrentBuffer; - - /** The table of all transform feedback objects */ - struct _mesa_HashTable *Objects; - - /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */ - struct gl_transform_feedback_object *CurrentObject; - - /** The default xform-fb object (Name==0) */ - struct gl_transform_feedback_object *DefaultObject; -}; - - - -/** - * State which can be shared by multiple contexts: - */ -struct gl_shared_state -{ - _glthread_Mutex Mutex; /**< for thread safety */ - GLint RefCount; /**< Reference count */ - struct _mesa_HashTable *DisplayList; /**< Display lists hash table */ - struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */ - - /** Default texture objects (shared by all texture units) */ - struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS]; - - /** Fallback texture used when a bound texture is incomplete */ - struct gl_texture_object *FallbackTex; - - /** - * \name Thread safety and statechange notification for texture - * objects. - * - * \todo Improve the granularity of locking. - */ - /*@{*/ - _glthread_Mutex TexMutex; /**< texobj thread safety */ - GLuint TextureStateStamp; /**< state notification for shared tex */ - /*@}*/ - - /** Default buffer object for vertex arrays that aren't in VBOs */ - struct gl_buffer_object *NullBufferObj; - - /** - * \name Vertex/geometry/fragment programs - */ - /*@{*/ - struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */ - struct gl_vertex_program *DefaultVertexProgram; - struct gl_fragment_program *DefaultFragmentProgram; - struct gl_geometry_program *DefaultGeometryProgram; - /*@}*/ - - /* GL_ATI_fragment_shader */ - struct _mesa_HashTable *ATIShaders; - struct ati_fragment_shader *DefaultFragmentShader; - - struct _mesa_HashTable *BufferObjects; - - /** Table of both gl_shader and gl_shader_program objects */ - struct _mesa_HashTable *ShaderObjects; - - /* GL_EXT_framebuffer_object */ - struct _mesa_HashTable *RenderBuffers; - struct _mesa_HashTable *FrameBuffers; - - /* GL_ARB_sync */ - struct simple_node SyncObjects; - - void *DriverData; /**< Device driver shared state */ -}; - - - - -/** - * A renderbuffer stores colors or depth values or stencil values. - * A framebuffer object will have a collection of these. - * Data are read/written to the buffer with a handful of Get/Put functions. - * - * Instances of this object are allocated with the Driver's NewRenderbuffer - * hook. Drivers will likely wrap this class inside a driver-specific - * class to simulate inheritance. - */ -struct gl_renderbuffer -{ -#define RB_MAGIC 0xaabbccdd - int Magic; /** XXX TEMPORARY DEBUG INFO */ - _glthread_Mutex Mutex; /**< for thread safety */ - GLuint ClassID; /**< Useful for drivers */ - GLuint Name; - GLint RefCount; - GLuint Width, Height; - GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ - - GLenum InternalFormat; /**< The user-specified format */ - GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or - GL_STENCIL_INDEX. */ - gl_format Format; /**< The actual renderbuffer memory format */ - - GLubyte NumSamples; - - GLenum DataType; /**< Type of values passed to the Get/Put functions */ - GLvoid *Data; /**< This may not be used by some kinds of RBs */ - - GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */ - - /* Used to wrap one renderbuffer around another: */ - struct gl_renderbuffer *Wrapped; - - /* Delete this renderbuffer */ - void (*Delete)(struct gl_renderbuffer *rb); - - /* Allocate new storage for this renderbuffer */ - GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, GLuint height); - - /* Lock/Unlock are called before/after calling the Get/Put functions. - * Not sure this is the right place for these yet. - void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb); - void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb); - */ - - /* Return a pointer to the element/pixel at (x,y). - * Should return NULL if the buffer memory can't be directly addressed. - */ - void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLint x, GLint y); - - /* Get/Read a row of values. - * The values will be of format _BaseFormat and type DataType. - */ - void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, void *values); - - /* Get/Read values at arbitrary locations. - * The values will be of format _BaseFormat and type DataType. - */ - void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values); - - /* Put/Write a row of values. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask); - - /* Put/Write a row of RGB values. This is a special-case routine that's - * only used for RGBA renderbuffers when the source data is GL_RGB. That's - * a common case for glDrawPixels and some triangle routines. - * The values will be of format GL_RGB and type DataType. - */ - void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask); - - - /* Put/Write a row of identical values. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask); - - /* Put/Write values at arbitrary locations. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], const void *values, - const GLubyte *mask); - /* Put/Write identical values at arbitrary locations. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask); -}; - - -/** - * A renderbuffer attachment points to either a texture object (and specifies - * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer. - */ -struct gl_renderbuffer_attachment -{ - GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */ - GLboolean Complete; - - /** - * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the - * application supplied renderbuffer object. - */ - struct gl_renderbuffer *Renderbuffer; - - /** - * If \c Type is \c GL_TEXTURE, this stores a pointer to the application - * supplied texture object. - */ - struct gl_texture_object *Texture; - GLuint TextureLevel; /**< Attached mipmap level. */ - GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */ - GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D - * and 2D array textures */ -}; - - -/** - * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc). - * In C++ terms, think of this as a base class from which device drivers - * will make derived classes. - */ -struct gl_framebuffer -{ - _glthread_Mutex Mutex; /**< for thread safety */ - /** - * If zero, this is a window system framebuffer. If non-zero, this - * is a FBO framebuffer; note that for some devices (i.e. those with - * a natural pixel coordinate system for FBOs that differs from the - * OpenGL/Mesa coordinate system), this means that the viewport, - * polygon face orientation, and polygon stipple will have to be inverted. - */ - GLuint Name; - - GLint RefCount; - GLboolean DeletePending; - - /** - * The framebuffer's visual. Immutable if this is a window system buffer. - * Computed from attachments if user-made FBO. - */ - struct gl_config Visual; - - GLboolean Initialized; - - GLuint Width, Height; /**< size of frame buffer in pixels */ - - /** \name Drawing bounds (Intersection of buffer size and scissor box) */ - /*@{*/ - GLint _Xmin, _Xmax; /**< inclusive */ - GLint _Ymin, _Ymax; /**< exclusive */ - /*@}*/ - - /** \name Derived Z buffer stuff */ - /*@{*/ - GLuint _DepthMax; /**< Max depth buffer value */ - GLfloat _DepthMaxF; /**< Float max depth buffer value */ - GLfloat _MRD; /**< minimum resolvable difference in Z values */ - /*@}*/ - - /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */ - GLenum _Status; - - /** Integer color values */ - GLboolean _IntegerColor; - - /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */ - struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT]; - - /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER - * attribute group and GL_PIXEL attribute group, respectively. - */ - GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS]; - GLenum ColorReadBuffer; - - /** Computed from ColorDraw/ReadBuffer above */ - GLuint _NumColorDrawBuffers; - GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */ - GLint _ColorReadBufferIndex; /* -1 = None */ - struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; - struct gl_renderbuffer *_ColorReadBuffer; - - /** The Actual depth/stencil buffers to use. May be wrappers around the - * depth/stencil buffers attached above. */ - struct gl_renderbuffer *_DepthBuffer; - struct gl_renderbuffer *_StencilBuffer; - - /** Delete this framebuffer */ - void (*Delete)(struct gl_framebuffer *fb); -}; - - -/** - * Precision info for shader datatypes. See glGetShaderPrecisionFormat(). - */ -struct gl_precision -{ - GLushort RangeMin; /**< min value exponent */ - GLushort RangeMax; /**< max value exponent */ - GLushort Precision; /**< number of mantissa bits */ -}; - - -/** - * Limits for vertex, geometry and fragment programs/shaders. - */ -struct gl_program_constants -{ - /* logical limits */ - GLuint MaxInstructions; - GLuint MaxAluInstructions; - GLuint MaxTexInstructions; - GLuint MaxTexIndirections; - GLuint MaxAttribs; - GLuint MaxTemps; - GLuint MaxAddressRegs; - GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */ - GLuint MaxParameters; - GLuint MaxLocalParams; - GLuint MaxEnvParams; - /* native/hardware limits */ - GLuint MaxNativeInstructions; - GLuint MaxNativeAluInstructions; - GLuint MaxNativeTexInstructions; - GLuint MaxNativeTexIndirections; - GLuint MaxNativeAttribs; - GLuint MaxNativeTemps; - GLuint MaxNativeAddressRegs; - GLuint MaxNativeParameters; - /* For shaders */ - GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */ - /* ES 2.0 and GL_ARB_ES2_compatibility */ - struct gl_precision LowFloat, MediumFloat, HighFloat; - struct gl_precision LowInt, MediumInt, HighInt; -}; - - -/** - * Constants which may be overridden by device driver during context creation - * but are never changed after that. - */ -struct gl_constants -{ - GLint MaxTextureMbytes; /**< Max memory per image, in MB */ - GLint MaxTextureLevels; /**< Max mipmap levels. */ - GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */ - GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */ - GLint MaxArrayTextureLayers; /**< Max layers in array textures */ - GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */ - GLuint MaxTextureCoordUnits; - GLuint MaxTextureImageUnits; - GLuint MaxVertexTextureImageUnits; - GLuint MaxCombinedTextureImageUnits; - GLuint MaxGeometryTextureImageUnits; - GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ - GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ - GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ - - GLuint MaxArrayLockSize; - - GLint SubPixelBits; - - GLfloat MinPointSize, MaxPointSize; /**< aliased */ - GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */ - GLfloat PointSizeGranularity; - GLfloat MinLineWidth, MaxLineWidth; /**< aliased */ - GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */ - GLfloat LineWidthGranularity; - - GLuint MaxColorTableSize; - - GLuint MaxClipPlanes; - GLuint MaxLights; - GLfloat MaxShininess; /**< GL_NV_light_max_exponent */ - GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */ - - GLuint MaxViewportWidth, MaxViewportHeight; - - struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */ - struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */ - struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */ - GLuint MaxProgramMatrices; - GLuint MaxProgramMatrixStackDepth; - - /** vertex array / buffer object bounds checking */ - GLboolean CheckArrayBounds; - - GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */ - - GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */ - GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */ - GLuint MaxSamples; /**< GL_ARB_framebuffer_object */ - - /** Number of varying vectors between vertex and fragment shaders */ - GLuint MaxVarying; - GLuint MaxVertexVaryingComponents; /**< Between vert and geom shader */ - GLuint MaxGeometryVaryingComponents; /**< Between geom and frag shader */ - - /** GL_ARB_geometry_shader4 */ - GLuint MaxGeometryOutputVertices; - GLuint MaxGeometryTotalOutputComponents; - - GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */ - - /** Which texture units support GL_ATI_envmap_bumpmap as targets */ - GLbitfield SupportedBumpUnits; - - /** - * Maximum amount of time, measured in nanseconds, that the server can wait. - */ - GLuint64 MaxServerWaitTimeout; - - /** GL_EXT_provoking_vertex */ - GLboolean QuadsFollowProvokingVertexConvention; - - /** OpenGL version 3.0 */ - GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ - - /** OpenGL version 3.2 */ - GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */ - - /** GL_EXT_transform_feedback */ - GLuint MaxTransformFeedbackSeparateAttribs; - GLuint MaxTransformFeedbackSeparateComponents; - GLuint MaxTransformFeedbackInterleavedComponents; - - /** GL_EXT_gpu_shader4 */ - GLint MinProgramTexelOffset, MaxProgramTexelOffset; - - /* GL_EXT_framebuffer_sRGB */ - GLboolean sRGBCapable; /* can enable sRGB blend/update on FBOs */ -}; - - -/** - * Enable flag for each OpenGL extension. Different device drivers will - * enable different extensions at runtime. - */ -struct gl_extensions -{ - GLboolean dummy; /* don't remove this! */ - GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */ - GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */ - GLboolean ARB_ES2_compatibility; - GLboolean ARB_blend_func_extended; - GLboolean ARB_copy_buffer; - GLboolean ARB_depth_buffer_float; - GLboolean ARB_depth_clamp; - GLboolean ARB_depth_texture; - GLboolean ARB_draw_buffers; - GLboolean ARB_draw_buffers_blend; - GLboolean ARB_draw_elements_base_vertex; - GLboolean ARB_draw_instanced; - GLboolean ARB_fragment_coord_conventions; - GLboolean ARB_fragment_program; - GLboolean ARB_fragment_program_shadow; - GLboolean ARB_fragment_shader; - GLboolean ARB_framebuffer_object; - GLboolean ARB_explicit_attrib_location; - GLboolean ARB_geometry_shader4; - GLboolean ARB_half_float_pixel; - GLboolean ARB_half_float_vertex; - GLboolean ARB_instanced_arrays; - GLboolean ARB_map_buffer_range; - GLboolean ARB_multisample; - GLboolean ARB_multitexture; - GLboolean ARB_occlusion_query; - GLboolean ARB_occlusion_query2; - GLboolean ARB_point_sprite; - GLboolean ARB_sampler_objects; - GLboolean ARB_seamless_cube_map; - GLboolean ARB_shader_objects; - GLboolean ARB_shader_stencil_export; - GLboolean ARB_shading_language_100; - GLboolean ARB_shadow; - GLboolean ARB_shadow_ambient; - GLboolean ARB_sync; - GLboolean ARB_texture_border_clamp; - GLboolean ARB_texture_buffer_object; - GLboolean ARB_texture_compression; - GLboolean ARB_texture_compression_rgtc; - GLboolean ARB_texture_cube_map; - GLboolean ARB_texture_env_combine; - GLboolean ARB_texture_env_crossbar; - GLboolean ARB_texture_env_dot3; - GLboolean ARB_texture_float; - GLboolean ARB_texture_mirrored_repeat; - GLboolean ARB_texture_multisample; - GLboolean ARB_texture_non_power_of_two; - GLboolean ARB_texture_rg; - GLboolean ARB_texture_rgb10_a2ui; - GLboolean ARB_timer_query; - GLboolean ARB_transform_feedback2; - GLboolean ARB_transpose_matrix; - GLboolean ARB_uniform_buffer_object; - GLboolean ARB_vertex_array_object; - GLboolean ARB_vertex_buffer_object; - GLboolean ARB_vertex_program; - GLboolean ARB_vertex_shader; - GLboolean ARB_vertex_type_2_10_10_10_rev; - GLboolean ARB_window_pos; - GLboolean EXT_abgr; - GLboolean EXT_bgra; - GLboolean EXT_blend_color; - GLboolean EXT_blend_equation_separate; - GLboolean EXT_blend_func_separate; - GLboolean EXT_blend_logic_op; - GLboolean EXT_blend_minmax; - GLboolean EXT_blend_subtract; - GLboolean EXT_clip_volume_hint; - GLboolean EXT_compiled_vertex_array; - GLboolean EXT_copy_texture; - GLboolean EXT_depth_bounds_test; - GLboolean EXT_draw_buffers2; - GLboolean EXT_draw_range_elements; - GLboolean EXT_fog_coord; - GLboolean EXT_framebuffer_blit; - GLboolean EXT_framebuffer_multisample; - GLboolean EXT_framebuffer_object; - GLboolean EXT_framebuffer_sRGB; - GLboolean EXT_gpu_program_parameters; - GLboolean EXT_gpu_shader4; - GLboolean EXT_multi_draw_arrays; - GLboolean EXT_paletted_texture; - GLboolean EXT_packed_depth_stencil; - GLboolean EXT_packed_float; - GLboolean EXT_packed_pixels; - GLboolean EXT_pixel_buffer_object; - GLboolean EXT_point_parameters; - GLboolean EXT_polygon_offset; - GLboolean EXT_provoking_vertex; - GLboolean EXT_rescale_normal; - GLboolean EXT_shadow_funcs; - GLboolean EXT_secondary_color; - GLboolean EXT_separate_shader_objects; - GLboolean EXT_separate_specular_color; - GLboolean EXT_shared_texture_palette; - GLboolean EXT_stencil_wrap; - GLboolean EXT_stencil_two_side; - GLboolean EXT_subtexture; - GLboolean EXT_texture; - GLboolean EXT_texture_object; - GLboolean EXT_texture3D; - GLboolean EXT_texture_array; - GLboolean EXT_texture_compression_latc; - GLboolean EXT_texture_compression_s3tc; - GLboolean EXT_texture_env_add; - GLboolean EXT_texture_env_combine; - GLboolean EXT_texture_env_dot3; - GLboolean EXT_texture_filter_anisotropic; - GLboolean EXT_texture_integer; - GLboolean EXT_texture_lod_bias; - GLboolean EXT_texture_mirror_clamp; - GLboolean EXT_texture_shared_exponent; - GLboolean EXT_texture_sRGB; - GLboolean EXT_texture_sRGB_decode; - GLboolean EXT_texture_swizzle; - GLboolean EXT_transform_feedback; - GLboolean EXT_timer_query; - GLboolean EXT_vertex_array; - GLboolean EXT_vertex_array_bgra; - GLboolean EXT_vertex_array_set; - GLboolean OES_standard_derivatives; - /* vendor extensions */ - GLboolean AMD_conservative_depth; - GLboolean APPLE_client_storage; - GLboolean APPLE_packed_pixels; - GLboolean APPLE_vertex_array_object; - GLboolean APPLE_object_purgeable; - GLboolean ATI_envmap_bumpmap; - GLboolean ATI_texture_compression_3dc; - GLboolean ATI_texture_mirror_once; - GLboolean ATI_texture_env_combine3; - GLboolean ATI_fragment_shader; - GLboolean ATI_separate_stencil; - GLboolean IBM_rasterpos_clip; - GLboolean IBM_multimode_draw_arrays; - GLboolean MESA_pack_invert; - GLboolean MESA_resize_buffers; - GLboolean MESA_ycbcr_texture; - GLboolean MESA_texture_array; - GLboolean MESA_texture_signed_rgba; - GLboolean NV_blend_square; - GLboolean NV_conditional_render; - GLboolean NV_fragment_program; - GLboolean NV_fragment_program_option; - GLboolean NV_light_max_exponent; - GLboolean NV_point_sprite; - GLboolean NV_primitive_restart; - GLboolean NV_texture_barrier; - GLboolean NV_texgen_reflection; - GLboolean NV_texture_env_combine4; - GLboolean NV_texture_rectangle; - GLboolean NV_vertex_program; - GLboolean NV_vertex_program1_1; - GLboolean OES_read_format; - GLboolean SGIS_generate_mipmap; - GLboolean SGIS_texture_edge_clamp; - GLboolean SGIS_texture_lod; - GLboolean TDFX_texture_compression_FXT1; - GLboolean S3_s3tc; - GLboolean OES_EGL_image; - GLboolean OES_draw_texture; - GLboolean EXT_texture_format_BGRA8888; - GLboolean extension_sentinel; - /** The extension string */ - const GLubyte *String; - /** Number of supported extensions */ - GLuint Count; -}; - - -/** - * A stack of matrices (projection, modelview, color, texture, etc). - */ -struct gl_matrix_stack -{ - GLmatrix *Top; /**< points into Stack */ - GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */ - GLuint Depth; /**< 0 <= Depth < MaxDepth */ - GLuint MaxDepth; /**< size of Stack[] array */ - GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */ -}; - - -/** - * \name Bits for image transfer operations - * \sa __struct gl_contextRec::ImageTransferState. - */ -/*@{*/ -#define IMAGE_SCALE_BIAS_BIT 0x1 -#define IMAGE_SHIFT_OFFSET_BIT 0x2 -#define IMAGE_MAP_COLOR_BIT 0x4 -#define IMAGE_CLAMP_BIT 0x800 - - -/** Pixel Transfer ops */ -#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \ - IMAGE_SHIFT_OFFSET_BIT | \ - IMAGE_MAP_COLOR_BIT) - -/** - * \name Bits to indicate what state has changed. - */ -/*@{*/ -#define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */ -#define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */ -#define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */ -#define _NEW_COLOR (1 << 3) /**< gl_context::Color */ -#define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */ -#define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */ -#define _NEW_FOG (1 << 6) /**< gl_context::Fog */ -#define _NEW_HINT (1 << 7) /**< gl_context::Hint */ -#define _NEW_LIGHT (1 << 8) /**< gl_context::Light */ -#define _NEW_LINE (1 << 9) /**< gl_context::Line */ -#define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */ -#define _NEW_POINT (1 << 11) /**< gl_context::Point */ -#define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */ -#define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */ -#define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */ -#define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */ -#define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */ -#define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */ -#define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */ -#define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */ -#define _NEW_ARRAY (1 << 20) /**< gl_context::Array */ -#define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */ -#define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */ -#define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */ -#define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */ -#define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */ -#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */ -#define _NEW_PROGRAM_CONSTANTS (1 << 27) -#define _NEW_BUFFER_OBJECT (1 << 28) -#define _NEW_ALL ~0 -/*@}*/ - - -/** - * \name Bits to track array state changes - * - * Also used to summarize array enabled. - */ -/*@{*/ -#define _NEW_ARRAY_VERTEX VERT_BIT_POS -#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT -#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL -#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0 -#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1 -#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG -#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX -#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG -#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */ -#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0 -#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1 -#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2 -#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3 -#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4 -#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5 -#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6 -#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7 -#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */ -#define _NEW_ARRAY_ALL 0xffffffff - - -#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i)) -#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i)) -/*@}*/ - - - -/** - * \name A bunch of flags that we think might be useful to drivers. - * - * Set in the __struct gl_contextRec::_TriangleCaps bitfield. - */ -/*@{*/ -#define DD_FLATSHADE 0x1 -#define DD_SEPARATE_SPECULAR 0x2 -#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */ -#define DD_TRI_LIGHT_TWOSIDE 0x8 -#define DD_TRI_UNFILLED 0x10 -#define DD_TRI_SMOOTH 0x20 -#define DD_TRI_STIPPLE 0x40 -#define DD_TRI_OFFSET 0x80 -#define DD_LINE_SMOOTH 0x100 -#define DD_LINE_STIPPLE 0x200 -#define DD_POINT_SMOOTH 0x400 -#define DD_POINT_ATTEN 0x800 -#define DD_TRI_TWOSTENCIL 0x1000 -/*@}*/ - - -/** - * \name Define the state changes under which each of these bits might change - */ -/*@{*/ -#define _DD_NEW_FLATSHADE _NEW_LIGHT -#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM) -#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON -#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT -#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON -#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON -#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON -#define _DD_NEW_TRI_OFFSET _NEW_POLYGON -#define _DD_NEW_LINE_SMOOTH _NEW_LINE -#define _DD_NEW_LINE_STIPPLE _NEW_LINE -#define _DD_NEW_LINE_WIDTH _NEW_LINE -#define _DD_NEW_POINT_SMOOTH _NEW_POINT -#define _DD_NEW_POINT_SIZE _NEW_POINT -#define _DD_NEW_POINT_ATTEN _NEW_POINT -/*@}*/ - - -/** - * Composite state flags - */ -/*@{*/ -#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \ - _NEW_TEXTURE | \ - _NEW_POINT | \ - _NEW_PROGRAM | \ - _NEW_MODELVIEW) -/*@}*/ - - - - -/* This has to be included here. */ -#include "dd.h" - - -/** - * Display list flags. - * Strictly this is a tnl-private concept, but it doesn't seem - * worthwhile adding a tnl private structure just to hold this one bit - * of information: - */ -#define DLIST_DANGLING_REFS 0x1 - - -/** Opaque declaration of display list payload data type */ -union gl_dlist_node; - - -/** - * Provide a location where information about a display list can be - * collected. Could be extended with driverPrivate structures, - * etc. in the future. - */ -struct gl_display_list -{ - GLuint Name; - GLbitfield Flags; /**< DLIST_x flags */ - /** The dlist commands are in a linked list of nodes */ - union gl_dlist_node *Head; -}; - - -/** - * State used during display list compilation and execution. - */ -struct gl_dlist_state -{ - GLuint CallDepth; /**< Current recursion calling depth */ - - struct gl_display_list *CurrentList; /**< List currently being compiled */ - union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */ - GLuint CurrentPos; /**< Index into current block of nodes */ - - GLvertexformat ListVtxfmt; - - GLubyte ActiveAttribSize[VERT_ATTRIB_MAX]; - GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4]; - - GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX]; - GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4]; - - GLubyte ActiveIndex; - GLfloat CurrentIndex; - - GLubyte ActiveEdgeFlag; - GLboolean CurrentEdgeFlag; - - struct { - /* State known to have been set by the currently-compiling display - * list. Used to eliminate some redundant state changes. - */ - GLenum ShadeModel; - } Current; -}; - - -/** - * Enum for the OpenGL APIs we know about and may support. - */ -typedef enum -{ - API_OPENGL, - API_OPENGLES, - API_OPENGLES2 -} gl_api; - - -/** - * Mesa rendering context. - * - * This is the central context data structure for Mesa. Almost all - * OpenGL state is contained in this structure. - * Think of this as a base class from which device drivers will derive - * sub classes. - * - * The struct gl_context typedef names this structure. - */ -struct gl_context -{ - /** State possibly shared with other contexts in the address space */ - struct gl_shared_state *Shared; - - /** \name API function pointer tables */ - /*@{*/ - gl_api API; - struct _glapi_table *Save; /**< Display list save functions */ - struct _glapi_table *Exec; /**< Execute functions */ - struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */ - /*@}*/ - - struct gl_config Visual; - struct gl_framebuffer *DrawBuffer; /**< buffer for writing */ - struct gl_framebuffer *ReadBuffer; /**< buffer for reading */ - struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */ - struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */ - - /** - * Device driver function pointer table - */ - struct dd_function_table Driver; - - void *DriverCtx; /**< Points to device driver context/state */ - - /** Core/Driver constants */ - struct gl_constants Const; - - /** \name The various 4x4 matrix stacks */ - /*@{*/ - struct gl_matrix_stack ModelviewMatrixStack; - struct gl_matrix_stack ProjectionMatrixStack; - struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS]; - struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES]; - struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */ - /*@}*/ - - /** Combined modelview and projection matrix */ - GLmatrix _ModelProjectMatrix; - - /** \name Display lists */ - struct gl_dlist_state ListState; - - GLboolean ExecuteFlag; /**< Execute GL commands? */ - GLboolean CompileFlag; /**< Compile GL commands into display list? */ - - /** Extension information */ - struct gl_extensions Extensions; - - /** Version info */ - GLuint VersionMajor, VersionMinor; - char *VersionString; - - /** \name State attribute stack (for glPush/PopAttrib) */ - /*@{*/ - GLuint AttribStackDepth; - struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH]; - /*@}*/ - - /** \name Renderer attribute groups - * - * We define a struct for each attribute group to make pushing and popping - * attributes easy. Also it's a good organization. - */ - /*@{*/ - struct gl_accum_attrib Accum; /**< Accum buffer attributes */ - struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */ - struct gl_current_attrib Current; /**< Current attributes */ - struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */ - struct gl_eval_attrib Eval; /**< Eval attributes */ - struct gl_fog_attrib Fog; /**< Fog attributes */ - struct gl_hint_attrib Hint; /**< Hint attributes */ - struct gl_light_attrib Light; /**< Light attributes */ - struct gl_line_attrib Line; /**< Line attributes */ - struct gl_list_attrib List; /**< List attributes */ - struct gl_multisample_attrib Multisample; - struct gl_pixel_attrib Pixel; /**< Pixel attributes */ - struct gl_point_attrib Point; /**< Point attributes */ - struct gl_polygon_attrib Polygon; /**< Polygon attributes */ - GLuint PolygonStipple[32]; /**< Polygon stipple */ - struct gl_scissor_attrib Scissor; /**< Scissor attributes */ - struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */ - struct gl_texture_attrib Texture; /**< Texture attributes */ - struct gl_transform_attrib Transform; /**< Transformation attributes */ - struct gl_viewport_attrib Viewport; /**< Viewport attributes */ - /*@}*/ - - /** \name Client attribute stack */ - /*@{*/ - GLuint ClientAttribStackDepth; - struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH]; - /*@}*/ - - /** \name Client attribute groups */ - /*@{*/ - struct gl_array_attrib Array; /**< Vertex arrays */ - struct gl_pixelstore_attrib Pack; /**< Pixel packing */ - struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */ - struct gl_pixelstore_attrib DefaultPacking; /**< Default params */ - /*@}*/ - - /** \name Other assorted state (not pushed/popped on attribute stack) */ - /*@{*/ - struct gl_pixelmaps PixelMaps; - - struct gl_evaluators EvalMap; /**< All evaluators */ - struct gl_feedback Feedback; /**< Feedback */ - struct gl_selection Select; /**< Selection */ - - struct gl_program_state Program; /**< general program state */ - struct gl_vertex_program_state VertexProgram; - struct gl_fragment_program_state FragmentProgram; - struct gl_geometry_program_state GeometryProgram; - struct gl_ati_fragment_shader_state ATIFragmentShader; - - struct gl_shader_state Shader; /**< GLSL shader object state */ - struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES]; - - struct gl_query_state Query; /**< occlusion, timer queries */ - - struct gl_transform_feedback TransformFeedback; - - struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */ - struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */ - /*@}*/ - - struct gl_meta_state *Meta; /**< for "meta" operations */ - - /* GL_EXT_framebuffer_object */ - struct gl_renderbuffer *CurrentRenderbuffer; - - GLenum ErrorValue; /**< Last error code */ - - /** - * Recognize and silence repeated error debug messages in buggy apps. - */ - const char *ErrorDebugFmtString; - GLuint ErrorDebugCount; - - GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ - GLbitfield NewState; /**< bitwise-or of _NEW_* flags */ - - GLboolean ViewportInitialized; /**< has viewport size been initialized? */ - - GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */ - - /** \name Derived state */ - /*@{*/ - /** Bitwise-or of DD_* flags. Note that this bitfield may be used before - * state validation so they need to always be current. - */ - GLbitfield _TriangleCaps; - GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */ - GLfloat _EyeZDir[3]; - GLfloat _ModelViewInvScale; - GLboolean _NeedEyeCoords; - GLboolean _ForceEyeCoords; - - GLuint TextureStateTimestamp; /**< detect changes to shared state */ - - struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */ - struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */ - /**@}*/ - - struct gl_list_extensions *ListExt; /**< driver dlist extensions */ - - /** \name For debugging/development only */ - /*@{*/ - GLboolean FirstTimeCurrent; - /*@}*/ - - /** software compression/decompression supported or not */ - GLboolean Mesa_DXTn; - - GLboolean TextureFormatSupported[MESA_FORMAT_COUNT]; - - /** - * Use dp4 (rather than mul/mad) instructions for position - * transformation? - */ - GLboolean mvp_with_dp4; - - /** - * \name Hooks for module contexts. - * - * These will eventually live in the driver or elsewhere. - */ - /*@{*/ - void *swrast_context; - void *swsetup_context; - void *swtnl_context; - void *swtnl_im; - struct st_context *st; - void *aelt_context; - /*@}*/ -}; - - -#ifdef DEBUG -extern int MESA_VERBOSE; -extern int MESA_DEBUG_FLAGS; -# define MESA_FUNCTION __FUNCTION__ -#else -# define MESA_VERBOSE 0 -# define MESA_DEBUG_FLAGS 0 -# define MESA_FUNCTION "a function" -# ifndef NDEBUG -# define NDEBUG -# endif -#endif - - -/** The MESA_VERBOSE var is a bitmask of these flags */ -enum _verbose -{ - VERBOSE_VARRAY = 0x0001, - VERBOSE_TEXTURE = 0x0002, - VERBOSE_MATERIAL = 0x0004, - VERBOSE_PIPELINE = 0x0008, - VERBOSE_DRIVER = 0x0010, - VERBOSE_STATE = 0x0020, - VERBOSE_API = 0x0040, - VERBOSE_DISPLAY_LIST = 0x0100, - VERBOSE_LIGHTING = 0x0200, - VERBOSE_PRIMS = 0x0400, - VERBOSE_VERTS = 0x0800, - VERBOSE_DISASSEM = 0x1000, - VERBOSE_DRAW = 0x2000, - VERBOSE_SWAPBUFFERS = 0x4000 -}; - - -/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */ -enum _debug -{ - DEBUG_ALWAYS_FLUSH = 0x1 -}; - - - -#endif /* MTYPES_H */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file mtypes.h
+ * Main Mesa data structures.
+ *
+ * Please try to mark derived values with a leading underscore ('_').
+ */
+
+#ifndef MTYPES_H
+#define MTYPES_H
+
+
+#include "main/glheader.h"
+#include "main/config.h"
+#include "main/mfeatures.h"
+#include "glapi/glapi.h"
+#include "math/m_matrix.h" /* GLmatrix */
+#include "main/simple_list.h" /* struct simple_node */
+#include "main/formats.h" /* MESA_FORMAT_COUNT */
+
+
+/**
+ * Color channel data type.
+ */
+#if CHAN_BITS == 8
+ typedef GLubyte GLchan;
+#define CHAN_MAX 255
+#define CHAN_MAXF 255.0F
+#define CHAN_TYPE GL_UNSIGNED_BYTE
+#elif CHAN_BITS == 16
+ typedef GLushort GLchan;
+#define CHAN_MAX 65535
+#define CHAN_MAXF 65535.0F
+#define CHAN_TYPE GL_UNSIGNED_SHORT
+#elif CHAN_BITS == 32
+ typedef GLfloat GLchan;
+#define CHAN_MAX 1.0
+#define CHAN_MAXF 1.0F
+#define CHAN_TYPE GL_FLOAT
+#else
+#error "illegal number of color channel bits"
+#endif
+
+
+/**
+ * Stencil buffer data type.
+ */
+#if STENCIL_BITS==8
+ typedef GLubyte GLstencil;
+#elif STENCIL_BITS==16
+ typedef GLushort GLstencil;
+#else
+# error "illegal number of stencil bits"
+#endif
+
+
+/**
+ * \name 64-bit extension of GLbitfield.
+ */
+/*@{*/
+typedef GLuint64 GLbitfield64;
+
+/** Set a single bit */
+#define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
+
+
+/**
+ * \name Some forward type declarations
+ */
+/*@{*/
+struct _mesa_HashTable;
+struct gl_attrib_node;
+struct gl_list_extensions;
+struct gl_meta_state;
+struct gl_pixelstore_attrib;
+struct gl_program_cache;
+struct gl_texture_format;
+struct gl_texture_image;
+struct gl_texture_object;
+struct gl_context;
+struct st_context;
+/*@}*/
+
+
+/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
+#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
+#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
+#define PRIM_UNKNOWN (GL_POLYGON+3)
+
+
+/**
+ * Shader stages. Note that these will become 5 with tessellation.
+ * These MUST have the same values as gallium's PIPE_SHADER_*
+ */
+typedef enum
+{
+ MESA_SHADER_VERTEX = 0,
+ MESA_SHADER_FRAGMENT = 1,
+ MESA_SHADER_GEOMETRY = 2,
+ MESA_SHADER_TYPES = 3
+} gl_shader_type;
+
+
+
+/**
+ * Indexes for vertex program attributes.
+ * GL_NV_vertex_program aliases generic attributes over the conventional
+ * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
+ * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
+ * generic attributes are distinct/separate).
+ */
+typedef enum
+{
+ VERT_ATTRIB_POS = 0,
+ VERT_ATTRIB_WEIGHT = 1,
+ VERT_ATTRIB_NORMAL = 2,
+ VERT_ATTRIB_COLOR0 = 3,
+ VERT_ATTRIB_COLOR1 = 4,
+ VERT_ATTRIB_FOG = 5,
+ VERT_ATTRIB_COLOR_INDEX = 6,
+ VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
+ VERT_ATTRIB_EDGEFLAG = 7,
+ VERT_ATTRIB_TEX0 = 8,
+ VERT_ATTRIB_TEX1 = 9,
+ VERT_ATTRIB_TEX2 = 10,
+ VERT_ATTRIB_TEX3 = 11,
+ VERT_ATTRIB_TEX4 = 12,
+ VERT_ATTRIB_TEX5 = 13,
+ VERT_ATTRIB_TEX6 = 14,
+ VERT_ATTRIB_TEX7 = 15,
+ VERT_ATTRIB_GENERIC0 = 16,
+ VERT_ATTRIB_GENERIC1 = 17,
+ VERT_ATTRIB_GENERIC2 = 18,
+ VERT_ATTRIB_GENERIC3 = 19,
+ VERT_ATTRIB_GENERIC4 = 20,
+ VERT_ATTRIB_GENERIC5 = 21,
+ VERT_ATTRIB_GENERIC6 = 22,
+ VERT_ATTRIB_GENERIC7 = 23,
+ VERT_ATTRIB_GENERIC8 = 24,
+ VERT_ATTRIB_GENERIC9 = 25,
+ VERT_ATTRIB_GENERIC10 = 26,
+ VERT_ATTRIB_GENERIC11 = 27,
+ VERT_ATTRIB_GENERIC12 = 28,
+ VERT_ATTRIB_GENERIC13 = 29,
+ VERT_ATTRIB_GENERIC14 = 30,
+ VERT_ATTRIB_GENERIC15 = 31,
+ VERT_ATTRIB_MAX = 32
+} gl_vert_attrib;
+
+/**
+ * Bitflags for vertex attributes.
+ * These are used in bitfields in many places.
+ */
+/*@{*/
+#define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
+#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
+#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
+#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
+#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
+#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
+#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
+#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
+#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
+#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
+#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
+#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
+#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
+#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
+#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
+#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
+#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
+#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
+#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
+#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
+#define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
+#define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
+#define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
+#define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
+#define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
+#define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
+#define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
+#define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
+#define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
+#define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
+#define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
+#define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
+
+#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
+#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
+/*@}*/
+
+
+/**
+ * Indexes for vertex program result attributes
+ */
+typedef enum
+{
+ VERT_RESULT_HPOS = 0,
+ VERT_RESULT_COL0 = 1,
+ VERT_RESULT_COL1 = 2,
+ VERT_RESULT_FOGC = 3,
+ VERT_RESULT_TEX0 = 4,
+ VERT_RESULT_TEX1 = 5,
+ VERT_RESULT_TEX2 = 6,
+ VERT_RESULT_TEX3 = 7,
+ VERT_RESULT_TEX4 = 8,
+ VERT_RESULT_TEX5 = 9,
+ VERT_RESULT_TEX6 = 10,
+ VERT_RESULT_TEX7 = 11,
+ VERT_RESULT_PSIZ = 12,
+ VERT_RESULT_BFC0 = 13,
+ VERT_RESULT_BFC1 = 14,
+ VERT_RESULT_EDGE = 15,
+ VERT_RESULT_VAR0 = 16, /**< shader varying */
+ VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
+} gl_vert_result;
+
+
+/*********************************************/
+
+/**
+ * Indexes for geometry program attributes.
+ */
+typedef enum
+{
+ GEOM_ATTRIB_POSITION = 0,
+ GEOM_ATTRIB_COLOR0 = 1,
+ GEOM_ATTRIB_COLOR1 = 2,
+ GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
+ GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
+ GEOM_ATTRIB_FOG_FRAG_COORD = 5,
+ GEOM_ATTRIB_POINT_SIZE = 6,
+ GEOM_ATTRIB_CLIP_VERTEX = 7,
+ GEOM_ATTRIB_PRIMITIVE_ID = 8,
+ GEOM_ATTRIB_TEX_COORD = 9,
+
+ GEOM_ATTRIB_VAR0 = 16,
+ GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
+} gl_geom_attrib;
+
+/**
+ * Bitflags for geometry attributes.
+ * These are used in bitfields in many places.
+ */
+/*@{*/
+#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
+#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
+#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
+#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
+#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
+#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
+#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
+#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
+#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
+#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
+#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
+
+#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
+/*@}*/
+
+
+/**
+ * Indexes for geometry program result attributes
+ */
+typedef enum
+{
+ GEOM_RESULT_POS = 0,
+ GEOM_RESULT_COL0 = 1,
+ GEOM_RESULT_COL1 = 2,
+ GEOM_RESULT_SCOL0 = 3,
+ GEOM_RESULT_SCOL1 = 4,
+ GEOM_RESULT_FOGC = 5,
+ GEOM_RESULT_TEX0 = 6,
+ GEOM_RESULT_TEX1 = 7,
+ GEOM_RESULT_TEX2 = 8,
+ GEOM_RESULT_TEX3 = 9,
+ GEOM_RESULT_TEX4 = 10,
+ GEOM_RESULT_TEX5 = 11,
+ GEOM_RESULT_TEX6 = 12,
+ GEOM_RESULT_TEX7 = 13,
+ GEOM_RESULT_PSIZ = 14,
+ GEOM_RESULT_CLPV = 15,
+ GEOM_RESULT_PRID = 16,
+ GEOM_RESULT_LAYR = 17,
+ GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
+ /* ### we need to -2 because var0 is 18 instead 16 like in the others */
+ GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
+} gl_geom_result;
+
+
+/**
+ * Indexes for fragment program input attributes.
+ */
+typedef enum
+{
+ FRAG_ATTRIB_WPOS = 0,
+ FRAG_ATTRIB_COL0 = 1,
+ FRAG_ATTRIB_COL1 = 2,
+ FRAG_ATTRIB_FOGC = 3,
+ FRAG_ATTRIB_TEX0 = 4,
+ FRAG_ATTRIB_TEX1 = 5,
+ FRAG_ATTRIB_TEX2 = 6,
+ FRAG_ATTRIB_TEX3 = 7,
+ FRAG_ATTRIB_TEX4 = 8,
+ FRAG_ATTRIB_TEX5 = 9,
+ FRAG_ATTRIB_TEX6 = 10,
+ FRAG_ATTRIB_TEX7 = 11,
+ FRAG_ATTRIB_FACE = 12, /**< front/back face */
+ FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
+ FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
+ FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
+} gl_frag_attrib;
+
+/**
+ * Bitflags for fragment program input attributes.
+ */
+/*@{*/
+#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
+#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
+#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
+#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
+#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
+#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
+#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
+#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
+#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
+#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
+#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
+#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
+#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
+#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
+#define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
+
+#define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
+#define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
+
+#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
+ FRAG_BIT_TEX1| \
+ FRAG_BIT_TEX2| \
+ FRAG_BIT_TEX3| \
+ FRAG_BIT_TEX4| \
+ FRAG_BIT_TEX5| \
+ FRAG_BIT_TEX6| \
+ FRAG_BIT_TEX7)
+/*@}*/
+
+
+/**
+ * Fragment program results
+ */
+typedef enum
+{
+ FRAG_RESULT_DEPTH = 0,
+ FRAG_RESULT_STENCIL = 1,
+ FRAG_RESULT_COLOR = 2,
+ FRAG_RESULT_DATA0 = 3,
+ FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
+} gl_frag_result;
+
+
+/**
+ * Indexes for all renderbuffers
+ */
+typedef enum
+{
+ /* the four standard color buffers */
+ BUFFER_FRONT_LEFT,
+ BUFFER_BACK_LEFT,
+ BUFFER_FRONT_RIGHT,
+ BUFFER_BACK_RIGHT,
+ BUFFER_DEPTH,
+ BUFFER_STENCIL,
+ BUFFER_ACCUM,
+ /* optional aux buffer */
+ BUFFER_AUX0,
+ /* generic renderbuffers */
+ BUFFER_COLOR0,
+ BUFFER_COLOR1,
+ BUFFER_COLOR2,
+ BUFFER_COLOR3,
+ BUFFER_COLOR4,
+ BUFFER_COLOR5,
+ BUFFER_COLOR6,
+ BUFFER_COLOR7,
+ BUFFER_COUNT
+} gl_buffer_index;
+
+/**
+ * Bit flags for all renderbuffers
+ */
+#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
+#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
+#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
+#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
+#define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
+#define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
+#define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
+#define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
+#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
+#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
+#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
+#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
+#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
+#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
+#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
+#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
+#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
+#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
+#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
+
+/**
+ * Mask of all the color buffer bits (but not accum).
+ */
+#define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
+ BUFFER_BIT_BACK_LEFT | \
+ BUFFER_BIT_FRONT_RIGHT | \
+ BUFFER_BIT_BACK_RIGHT | \
+ BUFFER_BIT_AUX0 | \
+ BUFFER_BIT_COLOR0 | \
+ BUFFER_BIT_COLOR1 | \
+ BUFFER_BIT_COLOR2 | \
+ BUFFER_BIT_COLOR3 | \
+ BUFFER_BIT_COLOR4 | \
+ BUFFER_BIT_COLOR5 | \
+ BUFFER_BIT_COLOR6 | \
+ BUFFER_BIT_COLOR7)
+
+
+/**
+ * Framebuffer configuration (aka visual / pixelformat)
+ * Note: some of these fields should be boolean, but it appears that
+ * code in drivers/dri/common/util.c requires int-sized fields.
+ */
+struct gl_config
+{
+ GLboolean rgbMode;
+ GLboolean floatMode;
+ GLboolean colorIndexMode; /* XXX is this used anywhere? */
+ GLuint doubleBufferMode;
+ GLuint stereoMode;
+
+ GLboolean haveAccumBuffer;
+ GLboolean haveDepthBuffer;
+ GLboolean haveStencilBuffer;
+
+ GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
+ GLuint redMask, greenMask, blueMask, alphaMask;
+ GLint rgbBits; /* total bits for rgb */
+ GLint indexBits; /* total bits for colorindex */
+
+ GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
+ GLint depthBits;
+ GLint stencilBits;
+
+ GLint numAuxBuffers;
+
+ GLint level;
+
+ /* EXT_visual_rating / GLX 1.2 */
+ GLint visualRating;
+
+ /* EXT_visual_info / GLX 1.2 */
+ GLint transparentPixel;
+ /* colors are floats scaled to ints */
+ GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
+ GLint transparentIndex;
+
+ /* ARB_multisample / SGIS_multisample */
+ GLint sampleBuffers;
+ GLint samples;
+
+ /* SGIX_pbuffer / GLX 1.3 */
+ GLint maxPbufferWidth;
+ GLint maxPbufferHeight;
+ GLint maxPbufferPixels;
+ GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
+ GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
+
+ /* OML_swap_method */
+ GLint swapMethod;
+
+ /* EXT_texture_from_pixmap */
+ GLint bindToTextureRgb;
+ GLint bindToTextureRgba;
+ GLint bindToMipmapTexture;
+ GLint bindToTextureTargets;
+ GLint yInverted;
+
+ /* EXT_framebuffer_sRGB */
+ GLint sRGBCapable;
+};
+
+
+/**
+ * Data structure for color tables
+ */
+struct gl_color_table
+{
+ GLenum InternalFormat; /**< The user-specified format */
+ GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
+ GLuint Size; /**< number of entries in table */
+ GLfloat *TableF; /**< Color table, floating point values */
+ GLubyte *TableUB; /**< Color table, ubyte values */
+ GLubyte RedSize;
+ GLubyte GreenSize;
+ GLubyte BlueSize;
+ GLubyte AlphaSize;
+ GLubyte LuminanceSize;
+ GLubyte IntensitySize;
+};
+
+
+/**
+ * \name Bit flags used for updating material values.
+ */
+/*@{*/
+#define MAT_ATTRIB_FRONT_AMBIENT 0
+#define MAT_ATTRIB_BACK_AMBIENT 1
+#define MAT_ATTRIB_FRONT_DIFFUSE 2
+#define MAT_ATTRIB_BACK_DIFFUSE 3
+#define MAT_ATTRIB_FRONT_SPECULAR 4
+#define MAT_ATTRIB_BACK_SPECULAR 5
+#define MAT_ATTRIB_FRONT_EMISSION 6
+#define MAT_ATTRIB_BACK_EMISSION 7
+#define MAT_ATTRIB_FRONT_SHININESS 8
+#define MAT_ATTRIB_BACK_SHININESS 9
+#define MAT_ATTRIB_FRONT_INDEXES 10
+#define MAT_ATTRIB_BACK_INDEXES 11
+#define MAT_ATTRIB_MAX 12
+
+#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
+#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
+#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
+#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
+#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
+#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
+
+#define MAT_INDEX_AMBIENT 0
+#define MAT_INDEX_DIFFUSE 1
+#define MAT_INDEX_SPECULAR 2
+
+#define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
+#define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
+#define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
+#define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
+#define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
+#define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
+#define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
+#define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
+#define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
+#define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
+#define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
+#define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
+
+
+#define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
+ MAT_BIT_FRONT_AMBIENT | \
+ MAT_BIT_FRONT_DIFFUSE | \
+ MAT_BIT_FRONT_SPECULAR | \
+ MAT_BIT_FRONT_SHININESS | \
+ MAT_BIT_FRONT_INDEXES)
+
+#define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
+ MAT_BIT_BACK_AMBIENT | \
+ MAT_BIT_BACK_DIFFUSE | \
+ MAT_BIT_BACK_SPECULAR | \
+ MAT_BIT_BACK_SHININESS | \
+ MAT_BIT_BACK_INDEXES)
+
+#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
+/*@}*/
+
+
+#define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
+#define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
+
+/**
+ * Material shininess lookup table.
+ */
+struct gl_shine_tab
+{
+ struct gl_shine_tab *next, *prev;
+ GLfloat tab[SHINE_TABLE_SIZE+1];
+ GLfloat shininess;
+ GLuint refcount;
+};
+
+
+/**
+ * Light source state.
+ */
+struct gl_light
+{
+ struct gl_light *next; /**< double linked list with sentinel */
+ struct gl_light *prev;
+
+ GLfloat Ambient[4]; /**< ambient color */
+ GLfloat Diffuse[4]; /**< diffuse color */
+ GLfloat Specular[4]; /**< specular color */
+ GLfloat EyePosition[4]; /**< position in eye coordinates */
+ GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
+ GLfloat SpotExponent;
+ GLfloat SpotCutoff; /**< in degrees */
+ GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
+ GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
+ GLfloat ConstantAttenuation;
+ GLfloat LinearAttenuation;
+ GLfloat QuadraticAttenuation;
+ GLboolean Enabled; /**< On/off flag */
+
+ /**
+ * \name Derived fields
+ */
+ /*@{*/
+ GLbitfield _Flags; /**< State */
+
+ GLfloat _Position[4]; /**< position in eye/obj coordinates */
+ GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
+ GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
+ GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
+ GLfloat _VP_inf_spot_attenuation;
+
+ GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
+ GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
+ GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
+ GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
+ GLfloat _dli; /**< CI diffuse light intensity */
+ GLfloat _sli; /**< CI specular light intensity */
+ /*@}*/
+};
+
+
+/**
+ * Light model state.
+ */
+struct gl_lightmodel
+{
+ GLfloat Ambient[4]; /**< ambient color */
+ GLboolean LocalViewer; /**< Local (or infinite) view point? */
+ GLboolean TwoSide; /**< Two (or one) sided lighting? */
+ GLenum ColorControl; /**< either GL_SINGLE_COLOR
+ * or GL_SEPARATE_SPECULAR_COLOR */
+};
+
+
+/**
+ * Material state.
+ */
+struct gl_material
+{
+ GLfloat Attrib[MAT_ATTRIB_MAX][4];
+};
+
+
+/**
+ * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
+ */
+struct gl_accum_attrib
+{
+ GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
+};
+
+
+/**
+ * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
+ */
+struct gl_colorbuffer_attrib
+{
+ GLuint ClearIndex; /**< Index to use for glClear */
+ GLclampf ClearColor[4]; /**< Color to use for glClear */
+
+ GLuint IndexMask; /**< Color index write mask */
+ GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
+
+ GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
+
+ /**
+ * \name alpha testing
+ */
+ /*@{*/
+ GLboolean AlphaEnabled; /**< Alpha test enabled flag */
+ GLenum AlphaFunc; /**< Alpha test function */
+ GLclampf AlphaRef; /**< Alpha reference value */
+ /*@}*/
+
+ /**
+ * \name Blending
+ */
+ /*@{*/
+ GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
+ GLfloat BlendColor[4]; /**< Blending color */
+ struct
+ {
+ GLenum SrcRGB; /**< RGB blend source term */
+ GLenum DstRGB; /**< RGB blend dest term */
+ GLenum SrcA; /**< Alpha blend source term */
+ GLenum DstA; /**< Alpha blend dest term */
+ GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */
+ GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */
+ } Blend[MAX_DRAW_BUFFERS];
+ /** Are the blend func terms currently different for each buffer/target? */
+ GLboolean _BlendFuncPerBuffer;
+ /** Are the blend equations currently different for each buffer/target? */
+ GLboolean _BlendEquationPerBuffer;
+ /*@}*/
+
+ /**
+ * \name Logic op
+ */
+ /*@{*/
+ GLenum LogicOp; /**< Logic operator */
+ GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
+ GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
+ GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
+ /*@}*/
+
+ GLboolean DitherFlag; /**< Dither enable flag */
+
+ GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
+ GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
+
+ GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */
+};
+
+
+/**
+ * Current attribute group (GL_CURRENT_BIT).
+ */
+struct gl_current_attrib
+{
+ /**
+ * \name Current vertex attributes.
+ * \note Values are valid only after FLUSH_VERTICES has been called.
+ * \note Index and Edgeflag current values are stored as floats in the
+ * SIX and SEVEN attribute slots.
+ */
+ GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
+
+ /**
+ * \name Current raster position attributes (always valid).
+ * \note This set of attributes is very similar to the SWvertex struct.
+ */
+ /*@{*/
+ GLfloat RasterPos[4];
+ GLfloat RasterDistance;
+ GLfloat RasterColor[4];
+ GLfloat RasterSecondaryColor[4];
+ GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
+ GLboolean RasterPosValid;
+ /*@}*/
+};
+
+
+/**
+ * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
+ */
+struct gl_depthbuffer_attrib
+{
+ GLenum Func; /**< Function for depth buffer compare */
+ GLclampd Clear; /**< Value to clear depth buffer to */
+ GLboolean Test; /**< Depth buffering enabled flag */
+ GLboolean Mask; /**< Depth buffer writable? */
+ GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
+ GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
+};
+
+
+/**
+ * Evaluator attribute group (GL_EVAL_BIT).
+ */
+struct gl_eval_attrib
+{
+ /**
+ * \name Enable bits
+ */
+ /*@{*/
+ GLboolean Map1Color4;
+ GLboolean Map1Index;
+ GLboolean Map1Normal;
+ GLboolean Map1TextureCoord1;
+ GLboolean Map1TextureCoord2;
+ GLboolean Map1TextureCoord3;
+ GLboolean Map1TextureCoord4;
+ GLboolean Map1Vertex3;
+ GLboolean Map1Vertex4;
+ GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
+ GLboolean Map2Color4;
+ GLboolean Map2Index;
+ GLboolean Map2Normal;
+ GLboolean Map2TextureCoord1;
+ GLboolean Map2TextureCoord2;
+ GLboolean Map2TextureCoord3;
+ GLboolean Map2TextureCoord4;
+ GLboolean Map2Vertex3;
+ GLboolean Map2Vertex4;
+ GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
+ GLboolean AutoNormal;
+ /*@}*/
+
+ /**
+ * \name Map Grid endpoints and divisions and calculated du values
+ */
+ /*@{*/
+ GLint MapGrid1un;
+ GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
+ GLint MapGrid2un, MapGrid2vn;
+ GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
+ GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
+ /*@}*/
+};
+
+
+/**
+ * Fog attribute group (GL_FOG_BIT).
+ */
+struct gl_fog_attrib
+{
+ GLboolean Enabled; /**< Fog enabled flag */
+ GLfloat Color[4]; /**< Fog color */
+ GLfloat Density; /**< Density >= 0.0 */
+ GLfloat Start; /**< Start distance in eye coords */
+ GLfloat End; /**< End distance in eye coords */
+ GLfloat Index; /**< Fog index */
+ GLenum Mode; /**< Fog mode */
+ GLboolean ColorSumEnabled;
+ GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
+ GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
+};
+
+
+/**
+ * \brief Layout qualifiers for gl_FragDepth.
+ *
+ * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
+ * a layout qualifier.
+ *
+ * \see enum ir_depth_layout
+ */
+enum gl_frag_depth_layout {
+ FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
+ FRAG_DEPTH_LAYOUT_ANY,
+ FRAG_DEPTH_LAYOUT_GREATER,
+ FRAG_DEPTH_LAYOUT_LESS,
+ FRAG_DEPTH_LAYOUT_UNCHANGED
+};
+
+
+/**
+ * Hint attribute group (GL_HINT_BIT).
+ *
+ * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
+ */
+struct gl_hint_attrib
+{
+ GLenum PerspectiveCorrection;
+ GLenum PointSmooth;
+ GLenum LineSmooth;
+ GLenum PolygonSmooth;
+ GLenum Fog;
+ GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
+ GLenum TextureCompression; /**< GL_ARB_texture_compression */
+ GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
+ GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
+};
+
+/**
+ * Light state flags.
+ */
+/*@{*/
+#define LIGHT_SPOT 0x1
+#define LIGHT_LOCAL_VIEWER 0x2
+#define LIGHT_POSITIONAL 0x4
+#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
+/*@}*/
+
+
+/**
+ * Lighting attribute group (GL_LIGHT_BIT).
+ */
+struct gl_light_attrib
+{
+ struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
+ struct gl_lightmodel Model; /**< Lighting model */
+
+ /**
+ * Must flush FLUSH_VERTICES before referencing:
+ */
+ /*@{*/
+ struct gl_material Material; /**< Includes front & back values */
+ /*@}*/
+
+ GLboolean Enabled; /**< Lighting enabled flag */
+ GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
+ GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
+ GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
+ GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
+ GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
+ GLboolean ColorMaterialEnabled;
+ GLenum ClampVertexColor;
+
+ struct gl_light EnabledList; /**< List sentinel */
+
+ /**
+ * Derived state for optimizations:
+ */
+ /*@{*/
+ GLboolean _NeedEyeCoords;
+ GLboolean _NeedVertices; /**< Use fast shader? */
+ GLbitfield _Flags; /**< LIGHT_* flags, see above */
+ GLfloat _BaseColor[2][3];
+ /*@}*/
+};
+
+
+/**
+ * Line attribute group (GL_LINE_BIT).
+ */
+struct gl_line_attrib
+{
+ GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
+ GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
+ GLushort StipplePattern; /**< Stipple pattern */
+ GLint StippleFactor; /**< Stipple repeat factor */
+ GLfloat Width; /**< Line width */
+};
+
+
+/**
+ * Display list attribute group (GL_LIST_BIT).
+ */
+struct gl_list_attrib
+{
+ GLuint ListBase;
+};
+
+
+/**
+ * Multisample attribute group (GL_MULTISAMPLE_BIT).
+ */
+struct gl_multisample_attrib
+{
+ GLboolean Enabled;
+ GLboolean _Enabled; /**< true if Enabled and multisample buffer */
+ GLboolean SampleAlphaToCoverage;
+ GLboolean SampleAlphaToOne;
+ GLboolean SampleCoverage;
+ GLfloat SampleCoverageValue;
+ GLboolean SampleCoverageInvert;
+};
+
+
+/**
+ * A pixelmap (see glPixelMap)
+ */
+struct gl_pixelmap
+{
+ GLint Size;
+ GLfloat Map[MAX_PIXEL_MAP_TABLE];
+ GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
+};
+
+
+/**
+ * Collection of all pixelmaps
+ */
+struct gl_pixelmaps
+{
+ struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
+ struct gl_pixelmap GtoG;
+ struct gl_pixelmap BtoB;
+ struct gl_pixelmap AtoA;
+ struct gl_pixelmap ItoR;
+ struct gl_pixelmap ItoG;
+ struct gl_pixelmap ItoB;
+ struct gl_pixelmap ItoA;
+ struct gl_pixelmap ItoI;
+ struct gl_pixelmap StoS;
+};
+
+
+/**
+ * Pixel attribute group (GL_PIXEL_MODE_BIT).
+ */
+struct gl_pixel_attrib
+{
+ GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
+
+ /*--- Begin Pixel Transfer State ---*/
+ /* Fields are in the order in which they're applied... */
+
+ /** Scale & Bias (index shift, offset) */
+ /*@{*/
+ GLfloat RedBias, RedScale;
+ GLfloat GreenBias, GreenScale;
+ GLfloat BlueBias, BlueScale;
+ GLfloat AlphaBias, AlphaScale;
+ GLfloat DepthBias, DepthScale;
+ GLint IndexShift, IndexOffset;
+ /*@}*/
+
+ /* Pixel Maps */
+ /* Note: actual pixel maps are not part of this attrib group */
+ GLboolean MapColorFlag;
+ GLboolean MapStencilFlag;
+
+ /*--- End Pixel Transfer State ---*/
+
+ /** glPixelZoom */
+ GLfloat ZoomX, ZoomY;
+};
+
+
+/**
+ * Point attribute group (GL_POINT_BIT).
+ */
+struct gl_point_attrib
+{
+ GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
+ GLfloat Size; /**< User-specified point size */
+ GLfloat Params[3]; /**< GL_EXT_point_parameters */
+ GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
+ GLfloat Threshold; /**< GL_EXT_point_parameters */
+ GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
+ GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
+ GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
+ GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
+ GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
+};
+
+
+/**
+ * Polygon attribute group (GL_POLYGON_BIT).
+ */
+struct gl_polygon_attrib
+{
+ GLenum FrontFace; /**< Either GL_CW or GL_CCW */
+ GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
+ GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
+ GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
+ GLboolean CullFlag; /**< Culling on/off flag */
+ GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
+ GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
+ GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
+ GLfloat OffsetFactor; /**< Polygon offset factor, from user */
+ GLfloat OffsetUnits; /**< Polygon offset units, from user */
+ GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
+ GLboolean OffsetLine; /**< Offset in GL_LINE mode */
+ GLboolean OffsetFill; /**< Offset in GL_FILL mode */
+};
+
+
+/**
+ * Scissor attributes (GL_SCISSOR_BIT).
+ */
+struct gl_scissor_attrib
+{
+ GLboolean Enabled; /**< Scissor test enabled? */
+ GLint X, Y; /**< Lower left corner of box */
+ GLsizei Width, Height; /**< Size of box */
+};
+
+
+/**
+ * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
+ *
+ * Three sets of stencil data are tracked so that OpenGL 2.0,
+ * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
+ * simultaneously. In each of the stencil state arrays, element 0 corresponds
+ * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
+ * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
+ * GL_EXT_stencil_two_side GL_BACK state.
+ *
+ * The derived value \c _BackFace is either 1 or 2 depending on whether or
+ * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
+ *
+ * The derived value \c _TestTwoSide is set when the front-face and back-face
+ * stencil state are different.
+ */
+struct gl_stencil_attrib
+{
+ GLboolean Enabled; /**< Enabled flag */
+ GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
+ GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
+ GLboolean _Enabled; /**< Enabled and stencil buffer present */
+ GLboolean _TestTwoSide;
+ GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
+ GLenum Function[3]; /**< Stencil function */
+ GLenum FailFunc[3]; /**< Fail function */
+ GLenum ZPassFunc[3]; /**< Depth buffer pass function */
+ GLenum ZFailFunc[3]; /**< Depth buffer fail function */
+ GLint Ref[3]; /**< Reference value */
+ GLuint ValueMask[3]; /**< Value mask */
+ GLuint WriteMask[3]; /**< Write mask */
+ GLuint Clear; /**< Clear value */
+};
+
+
+/**
+ * An index for each type of texture object. These correspond to the GL
+ * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
+ * Note: the order is from highest priority to lowest priority.
+ */
+typedef enum
+{
+ TEXTURE_2D_ARRAY_INDEX,
+ TEXTURE_1D_ARRAY_INDEX,
+ TEXTURE_CUBE_INDEX,
+ TEXTURE_3D_INDEX,
+ TEXTURE_RECT_INDEX,
+ TEXTURE_2D_INDEX,
+ TEXTURE_1D_INDEX,
+ NUM_TEXTURE_TARGETS
+} gl_texture_index;
+
+
+/**
+ * Bit flags for each type of texture object
+ * Used for Texture.Unit[]._ReallyEnabled flags.
+ */
+/*@{*/
+#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
+#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
+#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
+#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
+#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
+#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
+#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
+/*@}*/
+
+
+/**
+ * TexGenEnabled flags.
+ */
+/*@{*/
+#define S_BIT 1
+#define T_BIT 2
+#define R_BIT 4
+#define Q_BIT 8
+#define STR_BITS (S_BIT | T_BIT | R_BIT)
+/*@}*/
+
+
+/**
+ * Bit flag versions of the corresponding GL_ constants.
+ */
+/*@{*/
+#define TEXGEN_SPHERE_MAP 0x1
+#define TEXGEN_OBJ_LINEAR 0x2
+#define TEXGEN_EYE_LINEAR 0x4
+#define TEXGEN_REFLECTION_MAP_NV 0x8
+#define TEXGEN_NORMAL_MAP_NV 0x10
+
+#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
+ TEXGEN_REFLECTION_MAP_NV | \
+ TEXGEN_NORMAL_MAP_NV)
+#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
+ TEXGEN_REFLECTION_MAP_NV | \
+ TEXGEN_NORMAL_MAP_NV | \
+ TEXGEN_EYE_LINEAR)
+/*@}*/
+
+
+
+/** Tex-gen enabled for texture unit? */
+#define ENABLE_TEXGEN(unit) (1 << (unit))
+
+/** Non-identity texture matrix for texture unit? */
+#define ENABLE_TEXMAT(unit) (1 << (unit))
+
+
+/**
+ * Texel fetch function prototype. We use texel fetch functions to
+ * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
+ * texture images. These functions help to isolate us from the gritty
+ * details of all the various texture image encodings.
+ *
+ * \param texImage texture image.
+ * \param col texel column.
+ * \param row texel row.
+ * \param img texel image level/layer.
+ * \param texelOut output texel (up to 4 GLchans)
+ */
+typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
+ GLint col, GLint row, GLint img,
+ GLchan *texelOut );
+
+/**
+ * As above, but returns floats.
+ * Used for depth component images and for upcoming signed/float
+ * texture images.
+ */
+typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
+ GLint col, GLint row, GLint img,
+ GLfloat *texelOut );
+
+
+typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
+ GLint col, GLint row, GLint img,
+ const void *texel);
+
+
+/**
+ * Texture image state. Describes the dimensions of a texture image,
+ * the texel format and pointers to Texel Fetch functions.
+ */
+struct gl_texture_image
+{
+ GLint InternalFormat; /**< Internal format as given by the user */
+ GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
+ * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
+ * GL_INTENSITY, GL_COLOR_INDEX,
+ * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
+ * only. Used for choosing TexEnv arithmetic.
+ */
+ gl_format TexFormat; /**< The actual texture memory format */
+
+ GLuint Border; /**< 0 or 1 */
+ GLuint Width; /**< = 2^WidthLog2 + 2*Border */
+ GLuint Height; /**< = 2^HeightLog2 + 2*Border */
+ GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
+ GLuint Width2; /**< = Width - 2*Border */
+ GLuint Height2; /**< = Height - 2*Border */
+ GLuint Depth2; /**< = Depth - 2*Border */
+ GLuint WidthLog2; /**< = log2(Width2) */
+ GLuint HeightLog2; /**< = log2(Height2) */
+ GLuint DepthLog2; /**< = log2(Depth2) */
+ GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
+ GLfloat WidthScale; /**< used for mipmap LOD computation */
+ GLfloat HeightScale; /**< used for mipmap LOD computation */
+ GLfloat DepthScale; /**< used for mipmap LOD computation */
+ GLboolean IsClientData; /**< Data owned by client? */
+ GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
+
+ struct gl_texture_object *TexObject; /**< Pointer back to parent object */
+
+ FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
+ FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
+
+ GLuint RowStride; /**< Padded width in units of texels */
+ GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
+ each 2D slice in 'Data', in texels */
+ GLvoid *Data; /**< Image data, accessed via FetchTexel() */
+
+ /**
+ * \name For device driver:
+ */
+ /*@{*/
+ void *DriverData; /**< Arbitrary device driver data */
+ /*@}*/
+};
+
+
+/**
+ * Indexes for cube map faces.
+ */
+typedef enum
+{
+ FACE_POS_X = 0,
+ FACE_NEG_X = 1,
+ FACE_POS_Y = 2,
+ FACE_NEG_Y = 3,
+ FACE_POS_Z = 4,
+ FACE_NEG_Z = 5,
+ MAX_FACES = 6
+} gl_face_index;
+
+
+/**
+ * Texture object state. Contains the array of mipmap images, border color,
+ * wrap modes, filter modes, shadow/texcompare state, and the per-texture
+ * color palette.
+ */
+struct gl_texture_object
+{
+ _glthread_Mutex Mutex; /**< for thread safety */
+ GLint RefCount; /**< reference count */
+ GLuint Name; /**< the user-visible texture object ID */
+ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
+ GLfloat Priority; /**< in [0,1] */
+ union {
+ GLfloat f[4];
+ GLuint ui[4];
+ GLint i[4];
+ } BorderColor; /**< Interpreted according to texture format */
+ GLenum WrapS; /**< S-axis texture image wrap mode */
+ GLenum WrapT; /**< T-axis texture image wrap mode */
+ GLenum WrapR; /**< R-axis texture image wrap mode */
+ GLenum MinFilter; /**< minification filter */
+ GLenum MagFilter; /**< magnification filter */
+ GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
+ GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
+ GLfloat LodBias; /**< OpenGL 1.4 */
+ GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
+ GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
+ GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
+ GLenum CompareMode; /**< GL_ARB_shadow */
+ GLenum CompareFunc; /**< GL_ARB_shadow */
+ GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
+ GLenum DepthMode; /**< GL_ARB_depth_texture */
+ GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
+ GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
+ GLint CropRect[4]; /**< GL_OES_draw_texture */
+ GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
+ GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
+ GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
+ GLboolean _Complete; /**< Is texture object complete? */
+ GLboolean _RenderToTexture; /**< Any rendering to this texture? */
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
+ GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
+
+ /** Actual texture images, indexed by [cube face] and [mipmap level] */
+ struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
+
+ /** GL_EXT_paletted_texture */
+ struct gl_color_table Palette;
+
+ /**
+ * \name For device driver.
+ * Note: instead of attaching driver data to this pointer, it's preferable
+ * to instead use this struct as a base class for your own texture object
+ * class. Driver->NewTextureObject() can be used to implement the
+ * allocation.
+ */
+ void *DriverData; /**< Arbitrary device driver data */
+};
+
+
+/** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
+#define MAX_COMBINER_TERMS 4
+
+
+/**
+ * Texture combine environment state.
+ */
+struct gl_tex_env_combine_state
+{
+ GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
+ GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
+ /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
+ GLenum SourceRGB[MAX_COMBINER_TERMS];
+ GLenum SourceA[MAX_COMBINER_TERMS];
+ /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
+ GLenum OperandRGB[MAX_COMBINER_TERMS];
+ GLenum OperandA[MAX_COMBINER_TERMS];
+ GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
+ GLuint ScaleShiftA; /**< 0, 1 or 2 */
+ GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
+ GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
+};
+
+
+/**
+ * Texture coord generation state.
+ */
+struct gl_texgen
+{
+ GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
+ GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
+ GLfloat ObjectPlane[4];
+ GLfloat EyePlane[4];
+};
+
+
+/**
+ * Texture unit state. Contains enable flags, texture environment/function/
+ * combiners, texgen state, pointers to current texture objects and
+ * post-filter color tables.
+ */
+struct gl_texture_unit
+{
+ GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
+ GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
+
+ GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
+ GLfloat EnvColor[4];
+
+ struct gl_texgen GenS;
+ struct gl_texgen GenT;
+ struct gl_texgen GenR;
+ struct gl_texgen GenQ;
+ GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
+ GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
+
+ GLfloat LodBias; /**< for biasing mipmap levels */
+ GLenum BumpTarget;
+ GLfloat RotMatrix[4]; /* 2x2 matrix */
+
+ /**
+ * \name GL_EXT_texture_env_combine
+ */
+ struct gl_tex_env_combine_state Combine;
+
+ /**
+ * Derived state based on \c EnvMode and the \c BaseFormat of the
+ * currently enabled texture.
+ */
+ struct gl_tex_env_combine_state _EnvMode;
+
+ /**
+ * Currently enabled combiner state. This will point to either
+ * \c Combine or \c _EnvMode.
+ */
+ struct gl_tex_env_combine_state *_CurrentCombine;
+
+ /** Current texture object pointers */
+ struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
+
+ /** Points to highest priority, complete and enabled texture object */
+ struct gl_texture_object *_Current;
+};
+
+
+/**
+ * Texture attribute group (GL_TEXTURE_BIT).
+ */
+struct gl_texture_attrib
+{
+ GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
+ struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
+
+ struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
+
+ /** GL_ARB_seamless_cubemap */
+ GLboolean CubeMapSeamless;
+
+ /** GL_EXT_shared_texture_palette */
+ GLboolean SharedPalette;
+ struct gl_color_table Palette;
+
+ /** Texture units/samplers used by vertex or fragment texturing */
+ GLbitfield _EnabledUnits;
+
+ /** Texture coord units/sets used for fragment texturing */
+ GLbitfield _EnabledCoordUnits;
+
+ /** Texture coord units that have texgen enabled */
+ GLbitfield _TexGenEnabled;
+
+ /** Texture coord units that have non-identity matrices */
+ GLbitfield _TexMatEnabled;
+
+ /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
+ GLbitfield _GenFlags;
+};
+
+
+/**
+ * Transformation attribute group (GL_TRANSFORM_BIT).
+ */
+struct gl_transform_attrib
+{
+ GLenum MatrixMode; /**< Matrix mode */
+ GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
+ GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
+ GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
+ GLboolean Normalize; /**< Normalize all normals? */
+ GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
+ GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
+ GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
+
+ GLfloat CullEyePos[4];
+ GLfloat CullObjPos[4];
+};
+
+
+/**
+ * Viewport attribute group (GL_VIEWPORT_BIT).
+ */
+struct gl_viewport_attrib
+{
+ GLint X, Y; /**< position */
+ GLsizei Width, Height; /**< size */
+ GLfloat Near, Far; /**< Depth buffer range */
+ GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
+};
+
+
+/**
+ * GL_ARB_vertex/pixel_buffer_object buffer object
+ */
+struct gl_buffer_object
+{
+ _glthread_Mutex Mutex;
+ GLint RefCount;
+ GLuint Name;
+ GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
+ GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
+ GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
+ /** Fields describing a mapped buffer */
+ /*@{*/
+ GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
+ GLvoid *Pointer; /**< User-space address of mapping */
+ GLintptr Offset; /**< Mapped offset */
+ GLsizeiptr Length; /**< Mapped length */
+ /*@}*/
+ GLboolean Written; /**< Ever written to? (for debugging) */
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
+};
+
+
+/**
+ * Client pixel packing/unpacking attributes
+ */
+struct gl_pixelstore_attrib
+{
+ GLint Alignment;
+ GLint RowLength;
+ GLint SkipPixels;
+ GLint SkipRows;
+ GLint ImageHeight;
+ GLint SkipImages;
+ GLboolean SwapBytes;
+ GLboolean LsbFirst;
+ GLboolean ClientStorage; /**< GL_APPLE_client_storage */
+ GLboolean Invert; /**< GL_MESA_pack_invert */
+ struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
+};
+
+
+/**
+ * Client vertex array attributes
+ */
+struct gl_client_array
+{
+ GLint Size; /**< components per element (1,2,3,4) */
+ GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
+ GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
+ GLsizei Stride; /**< user-specified stride */
+ GLsizei StrideB; /**< actual stride in bytes */
+ const GLubyte *Ptr; /**< Points to array data */
+ GLboolean Enabled; /**< Enabled flag is a boolean */
+ GLboolean Normalized; /**< GL_ARB_vertex_program */
+ GLboolean Integer; /**< Integer-valued? */
+ GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */
+ GLuint _ElementSize; /**< size of each element in bytes */
+
+ struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
+ GLuint _MaxElement; /**< max element index into array buffer + 1 */
+};
+
+
+/**
+ * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
+ * extension, but a nice encapsulation in any case.
+ */
+struct gl_array_object
+{
+ /** Name of the array object as received from glGenVertexArrayAPPLE. */
+ GLuint Name;
+
+ GLint RefCount;
+ _glthread_Mutex Mutex;
+ GLboolean VBOonly; /**< require all arrays to live in VBOs? */
+
+ /** Conventional vertex arrays */
+ /*@{*/
+ struct gl_client_array Vertex;
+ struct gl_client_array Weight;
+ struct gl_client_array Normal;
+ struct gl_client_array Color;
+ struct gl_client_array SecondaryColor;
+ struct gl_client_array FogCoord;
+ struct gl_client_array Index;
+ struct gl_client_array EdgeFlag;
+ struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
+ struct gl_client_array PointSize;
+ /*@}*/
+
+ /**
+ * Generic arrays for vertex programs/shaders.
+ * For NV vertex programs, these attributes alias and take priority
+ * over the conventional attribs above. For ARB vertex programs and
+ * GLSL vertex shaders, these attributes are separate.
+ */
+ struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
+
+ /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
+ GLbitfield _Enabled;
+
+ /**
+ * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
+ * we can determine the max legal (in bounds) glDrawElements array index.
+ */
+ GLuint _MaxElement;
+};
+
+
+/**
+ * Vertex array state
+ */
+struct gl_array_attrib
+{
+ /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
+ struct gl_array_object *ArrayObj;
+
+ /** The default vertex array object */
+ struct gl_array_object *DefaultArrayObj;
+
+ /** Array objects (GL_ARB/APPLE_vertex_array_object) */
+ struct _mesa_HashTable *Objects;
+
+ GLint ActiveTexture; /**< Client Active Texture */
+ GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
+ GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
+
+ /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
+ GLboolean PrimitiveRestart;
+ GLuint RestartIndex;
+
+ GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
+ GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */
+
+ /* GL_ARB_vertex_buffer_object */
+ struct gl_buffer_object *ArrayBufferObj;
+ struct gl_buffer_object *ElementArrayBufferObj;
+};
+
+
+/**
+ * Feedback buffer state
+ */
+struct gl_feedback
+{
+ GLenum Type;
+ GLbitfield _Mask; /**< FB_* bits */
+ GLfloat *Buffer;
+ GLuint BufferSize;
+ GLuint Count;
+};
+
+
+/**
+ * Selection buffer state
+ */
+struct gl_selection
+{
+ GLuint *Buffer; /**< selection buffer */
+ GLuint BufferSize; /**< size of the selection buffer */
+ GLuint BufferCount; /**< number of values in the selection buffer */
+ GLuint Hits; /**< number of records in the selection buffer */
+ GLuint NameStackDepth; /**< name stack depth */
+ GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
+ GLboolean HitFlag; /**< hit flag */
+ GLfloat HitMinZ; /**< minimum hit depth */
+ GLfloat HitMaxZ; /**< maximum hit depth */
+};
+
+
+/**
+ * 1-D Evaluator control points
+ */
+struct gl_1d_map
+{
+ GLuint Order; /**< Number of control points */
+ GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
+ GLfloat *Points; /**< Points to contiguous control points */
+};
+
+
+/**
+ * 2-D Evaluator control points
+ */
+struct gl_2d_map
+{
+ GLuint Uorder; /**< Number of control points in U dimension */
+ GLuint Vorder; /**< Number of control points in V dimension */
+ GLfloat u1, u2, du;
+ GLfloat v1, v2, dv;
+ GLfloat *Points; /**< Points to contiguous control points */
+};
+
+
+/**
+ * All evaluator control point state
+ */
+struct gl_evaluators
+{
+ /**
+ * \name 1-D maps
+ */
+ /*@{*/
+ struct gl_1d_map Map1Vertex3;
+ struct gl_1d_map Map1Vertex4;
+ struct gl_1d_map Map1Index;
+ struct gl_1d_map Map1Color4;
+ struct gl_1d_map Map1Normal;
+ struct gl_1d_map Map1Texture1;
+ struct gl_1d_map Map1Texture2;
+ struct gl_1d_map Map1Texture3;
+ struct gl_1d_map Map1Texture4;
+ struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
+ /*@}*/
+
+ /**
+ * \name 2-D maps
+ */
+ /*@{*/
+ struct gl_2d_map Map2Vertex3;
+ struct gl_2d_map Map2Vertex4;
+ struct gl_2d_map Map2Index;
+ struct gl_2d_map Map2Color4;
+ struct gl_2d_map Map2Normal;
+ struct gl_2d_map Map2Texture1;
+ struct gl_2d_map Map2Texture2;
+ struct gl_2d_map Map2Texture3;
+ struct gl_2d_map Map2Texture4;
+ struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
+ /*@}*/
+};
+
+
+/**
+ * Names of the various vertex/fragment program register files, etc.
+ *
+ * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
+ * All values should fit in a 4-bit field.
+ *
+ * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
+ * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
+ * be "uniform" variables since they can only be set outside glBegin/End.
+ * They're also all stored in the same Parameters array.
+ */
+typedef enum
+{
+ PROGRAM_TEMPORARY, /**< machine->Temporary[] */
+ PROGRAM_INPUT, /**< machine->Inputs[] */
+ PROGRAM_OUTPUT, /**< machine->Outputs[] */
+ PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
+ PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
+ PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
+ PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
+ PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
+ PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
+ PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
+ PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
+ PROGRAM_ADDRESS, /**< machine->AddressReg */
+ PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
+ PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */
+ PROGRAM_UNDEFINED, /**< Invalid/TBD value */
+ PROGRAM_FILE_MAX
+} gl_register_file;
+
+
+/**
+ * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be
+ * one of these values.
+ */
+typedef enum
+{
+ SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
+ SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
+ SYSTEM_VALUE_MAX /**< Number of values */
+} gl_system_value;
+
+
+/** Vertex and fragment instructions */
+struct prog_instruction;
+struct gl_program_parameter_list;
+struct gl_uniform_list;
+
+
+/**
+ * Base class for any kind of program object
+ */
+struct gl_program
+{
+ GLuint Id;
+ GLubyte *String; /**< Null-terminated program text */
+ GLint RefCount;
+ GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
+ GLenum Format; /**< String encoding format */
+ GLboolean Resident;
+
+ struct prog_instruction *Instructions;
+
+ GLbitfield InputsRead; /**< Bitmask of which input regs are read */
+ GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
+ GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
+ GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
+ GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
+ GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
+ GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
+ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
+
+
+ /** Named parameters, constants, etc. from program text */
+ struct gl_program_parameter_list *Parameters;
+ /** Numbered local parameters */
+ GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
+
+ /** Vertex/fragment shader varying vars */
+ struct gl_program_parameter_list *Varying;
+ /** Vertex program user-defined attributes */
+ struct gl_program_parameter_list *Attributes;
+
+ /** Map from sampler unit to texture unit (set by glUniform1i()) */
+ GLubyte SamplerUnits[MAX_SAMPLERS];
+ /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
+ gl_texture_index SamplerTargets[MAX_SAMPLERS];
+
+ /** Bitmask of which register files are read/written with indirect
+ * addressing. Mask of (1 << PROGRAM_x) bits.
+ */
+ GLbitfield IndirectRegisterFiles;
+
+ /** Logical counts */
+ /*@{*/
+ GLuint NumInstructions;
+ GLuint NumTemporaries;
+ GLuint NumParameters;
+ GLuint NumAttributes;
+ GLuint NumAddressRegs;
+ GLuint NumAluInstructions;
+ GLuint NumTexInstructions;
+ GLuint NumTexIndirections;
+ /*@}*/
+ /** Native, actual h/w counts */
+ /*@{*/
+ GLuint NumNativeInstructions;
+ GLuint NumNativeTemporaries;
+ GLuint NumNativeParameters;
+ GLuint NumNativeAttributes;
+ GLuint NumNativeAddressRegs;
+ GLuint NumNativeAluInstructions;
+ GLuint NumNativeTexInstructions;
+ GLuint NumNativeTexIndirections;
+ /*@}*/
+};
+
+
+/** Vertex program object */
+struct gl_vertex_program
+{
+ struct gl_program Base; /**< base class */
+ GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
+ GLboolean IsPositionInvariant;
+};
+
+
+/** Geometry program object */
+struct gl_geometry_program
+{
+ struct gl_program Base; /**< base class */
+
+ GLint VerticesOut;
+ GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
+ GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
+ GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
+};
+
+
+/** Fragment program object */
+struct gl_fragment_program
+{
+ struct gl_program Base; /**< base class */
+ GLenum FogOption;
+ GLboolean UsesKill; /**< shader uses KIL instruction */
+ GLboolean OriginUpperLeft;
+ GLboolean PixelCenterInteger;
+ enum gl_frag_depth_layout FragDepthLayout;
+};
+
+
+/**
+ * State common to vertex and fragment programs.
+ */
+struct gl_program_state
+{
+ GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
+ const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
+};
+
+
+/**
+ * Context state for vertex programs.
+ */
+struct gl_vertex_program_state
+{
+ GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
+ GLboolean _Enabled; /**< Enabled and _valid_ user program? */
+ GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
+ GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
+ struct gl_vertex_program *Current; /**< User-bound vertex program */
+
+ /** Currently enabled and valid vertex program (including internal
+ * programs, user-defined vertex programs and GLSL vertex shaders).
+ * This is the program we must use when rendering.
+ */
+ struct gl_vertex_program *_Current;
+
+ GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
+
+ /* For GL_NV_vertex_program only: */
+ GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
+ GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
+
+ /** Should fixed-function T&L be implemented with a vertex prog? */
+ GLboolean _MaintainTnlProgram;
+
+ /** Program to emulate fixed-function T&L (see above) */
+ struct gl_vertex_program *_TnlProgram;
+
+ /** Cache of fixed-function programs */
+ struct gl_program_cache *Cache;
+
+ GLboolean _Overriden;
+};
+
+
+/**
+ * Context state for geometry programs.
+ */
+struct gl_geometry_program_state
+{
+ GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
+ GLboolean _Enabled; /**< Enabled and valid program? */
+ struct gl_geometry_program *Current; /**< user-bound geometry program */
+
+ /** Currently enabled and valid program (including internal programs
+ * and compiled shader programs).
+ */
+ struct gl_geometry_program *_Current;
+
+ GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
+
+ /** Cache of fixed-function programs */
+ struct gl_program_cache *Cache;
+};
+
+/**
+ * Context state for fragment programs.
+ */
+struct gl_fragment_program_state
+{
+ GLboolean Enabled; /**< User-set fragment program enable flag */
+ GLboolean _Enabled; /**< Enabled and _valid_ user program? */
+ struct gl_fragment_program *Current; /**< User-bound fragment program */
+
+ /** Currently enabled and valid fragment program (including internal
+ * programs, user-defined fragment programs and GLSL fragment shaders).
+ * This is the program we must use when rendering.
+ */
+ struct gl_fragment_program *_Current;
+
+ GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
+
+ /** Should fixed-function texturing be implemented with a fragment prog? */
+ GLboolean _MaintainTexEnvProgram;
+
+ /** Program to emulate fixed-function texture env/combine (see above) */
+ struct gl_fragment_program *_TexEnvProgram;
+
+ /** Cache of fixed-function programs */
+ struct gl_program_cache *Cache;
+};
+
+
+/**
+ * ATI_fragment_shader runtime state
+ */
+#define ATI_FS_INPUT_PRIMARY 0
+#define ATI_FS_INPUT_SECONDARY 1
+
+struct atifs_instruction;
+struct atifs_setupinst;
+
+/**
+ * ATI fragment shader
+ */
+struct ati_fragment_shader
+{
+ GLuint Id;
+ GLint RefCount;
+ struct atifs_instruction *Instructions[2];
+ struct atifs_setupinst *SetupInst[2];
+ GLfloat Constants[8][4];
+ GLbitfield LocalConstDef; /**< Indicates which constants have been set */
+ GLubyte numArithInstr[2];
+ GLubyte regsAssigned[2];
+ GLubyte NumPasses; /**< 1 or 2 */
+ GLubyte cur_pass;
+ GLubyte last_optype;
+ GLboolean interpinp1;
+ GLboolean isValid;
+ GLuint swizzlerq;
+};
+
+/**
+ * Context state for GL_ATI_fragment_shader
+ */
+struct gl_ati_fragment_shader_state
+{
+ GLboolean Enabled;
+ GLboolean _Enabled; /**< enabled and valid shader? */
+ GLboolean Compiling;
+ GLfloat GlobalConstants[8][4];
+ struct ati_fragment_shader *Current;
+};
+
+
+/**
+ * Occlusion/timer query object.
+ */
+struct gl_query_object
+{
+ GLenum Target; /**< The query target, when active */
+ GLuint Id; /**< hash table ID/name */
+ GLuint64EXT Result; /**< the counter */
+ GLboolean Active; /**< inside Begin/EndQuery */
+ GLboolean Ready; /**< result is ready? */
+};
+
+
+/**
+ * Context state for query objects.
+ */
+struct gl_query_state
+{
+ struct _mesa_HashTable *QueryObjects;
+ struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
+ struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
+
+ /** GL_NV_conditional_render */
+ struct gl_query_object *CondRenderQuery;
+
+ /** GL_EXT_transform_feedback */
+ struct gl_query_object *PrimitivesGenerated;
+ struct gl_query_object *PrimitivesWritten;
+
+ /** GL_ARB_timer_query */
+ struct gl_query_object *TimeElapsed;
+
+ GLenum CondRenderMode;
+};
+
+
+/** Sync object state */
+struct gl_sync_object {
+ struct simple_node link;
+ GLenum Type; /**< GL_SYNC_FENCE */
+ GLuint Name; /**< Fence name */
+ GLint RefCount; /**< Reference count */
+ GLboolean DeletePending; /**< Object was deleted while there were still
+ * live references (e.g., sync not yet finished)
+ */
+ GLenum SyncCondition;
+ GLbitfield Flags; /**< Flags passed to glFenceSync */
+ GLuint StatusFlag:1; /**< Has the sync object been signaled? */
+};
+
+
+/** Set by #pragma directives */
+struct gl_sl_pragmas
+{
+ GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
+ GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
+ GLboolean Optimize; /**< defaults on */
+ GLboolean Debug; /**< defaults off */
+};
+
+
+/**
+ * A GLSL vertex or fragment shader object.
+ */
+struct gl_shader
+{
+ GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
+ GLuint Name; /**< AKA the handle */
+ GLint RefCount; /**< Reference count */
+ GLboolean DeletePending;
+ GLboolean CompileStatus;
+ const GLchar *Source; /**< Source code string */
+ GLuint SourceChecksum; /**< for debug/logging purposes */
+ struct gl_program *Program; /**< Post-compile assembly code */
+ GLchar *InfoLog;
+ struct gl_sl_pragmas Pragmas;
+
+ unsigned Version; /**< GLSL version used for linking */
+
+ struct exec_list *ir;
+ struct glsl_symbol_table *symbols;
+
+ /** Shaders containing built-in functions that are used for linking. */
+ struct gl_shader *builtins_to_link[16];
+ unsigned num_builtins_to_link;
+};
+
+
+/**
+ * A GLSL program object.
+ * Basically a linked collection of vertex and fragment shaders.
+ */
+struct gl_shader_program
+{
+ GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
+ GLuint Name; /**< aka handle or ID */
+ GLint RefCount; /**< Reference count */
+ GLboolean DeletePending;
+
+ GLuint NumShaders; /**< number of attached shaders */
+ struct gl_shader **Shaders; /**< List of attached the shaders */
+
+ /** User-defined attribute bindings (glBindAttribLocation) */
+ struct gl_program_parameter_list *Attributes;
+
+ /** Transform feedback varyings */
+ struct {
+ GLenum BufferMode;
+ GLuint NumVarying;
+ GLchar **VaryingNames; /**< Array [NumVarying] of char * */
+ } TransformFeedback;
+
+ /** Geometry shader state - copied into gl_geometry_program at link time */
+ struct {
+ GLint VerticesOut;
+ GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
+ GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
+ GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
+ } Geom;
+
+ /* post-link info: */
+ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
+ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
+ struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
+ struct gl_uniform_list *Uniforms;
+ struct gl_program_parameter_list *Varying;
+ GLboolean LinkStatus; /**< GL_LINK_STATUS */
+ GLboolean Validated;
+ GLboolean _Used; /**< Ever used for drawing? */
+ GLchar *InfoLog;
+
+ unsigned Version; /**< GLSL version used for linking */
+
+ /**
+ * Per-stage shaders resulting from the first stage of linking.
+ *
+ * Set of linked shaders for this program. The array is accessed using the
+ * \c MESA_SHADER_* defines. Entries for non-existent stages will be
+ * \c NULL.
+ */
+ struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
+};
+
+
+#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
+#define GLSL_LOG 0x2 /**< Write shaders to files */
+#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
+#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
+#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
+#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
+#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
+#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
+
+
+/**
+ * Context state for GLSL vertex/fragment shaders.
+ */
+struct gl_shader_state
+{
+ /**
+ * Programs used for rendering
+ *
+ * There is a separate program set for each shader stage. If
+ * GL_EXT_separate_shader_objects is not supported, each of these must point
+ * to \c NULL or to the same program.
+ */
+ struct gl_shader_program *CurrentVertexProgram;
+ struct gl_shader_program *CurrentGeometryProgram;
+ struct gl_shader_program *CurrentFragmentProgram;
+
+ /**
+ * Program used by glUniform calls.
+ *
+ * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
+ */
+ struct gl_shader_program *ActiveProgram;
+
+ void *MemPool;
+
+ GLbitfield Flags; /**< Mask of GLSL_x flags */
+};
+
+/**
+ * Compiler options for a single GLSL shaders type
+ */
+struct gl_shader_compiler_options
+{
+ /** Driver-selectable options: */
+ GLboolean EmitCondCodes; /**< Use condition codes? */
+ GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
+ /**
+ * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
+ * support control flow.
+ */
+ GLboolean EmitNoIfs;
+ GLboolean EmitNoLoops;
+ GLboolean EmitNoFunctions;
+ GLboolean EmitNoCont; /**< Emit CONT opcode? */
+ GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
+ GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
+ GLboolean EmitNoPow; /**< Emit POW opcodes? */
+
+ /**
+ * \name Forms of indirect addressing the driver cannot do.
+ */
+ /*@{*/
+ GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
+ GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
+ GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
+ GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
+ /*@}*/
+
+ GLuint MaxUnrollIterations;
+
+ struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
+};
+
+/**
+ * Transform feedback object state
+ */
+struct gl_transform_feedback_object
+{
+ GLuint Name; /**< AKA the object ID */
+ GLint RefCount;
+ GLboolean Active; /**< Is transform feedback enabled? */
+ GLboolean Paused; /**< Is transform feedback paused? */
+
+ /** The feedback buffers */
+ GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
+ struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
+
+ /** Start of feedback data in dest buffer */
+ GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
+ /** Max data to put into dest buffer (in bytes) */
+ GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
+};
+
+
+/**
+ * Context state for transform feedback.
+ */
+struct gl_transform_feedback
+{
+ GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
+
+ GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
+
+ /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
+ struct gl_buffer_object *CurrentBuffer;
+
+ /** The table of all transform feedback objects */
+ struct _mesa_HashTable *Objects;
+
+ /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
+ struct gl_transform_feedback_object *CurrentObject;
+
+ /** The default xform-fb object (Name==0) */
+ struct gl_transform_feedback_object *DefaultObject;
+};
+
+
+
+/**
+ * State which can be shared by multiple contexts:
+ */
+struct gl_shared_state
+{
+ _glthread_Mutex Mutex; /**< for thread safety */
+ GLint RefCount; /**< Reference count */
+ struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
+ struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
+
+ /** Default texture objects (shared by all texture units) */
+ struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
+
+ /** Fallback texture used when a bound texture is incomplete */
+ struct gl_texture_object *FallbackTex;
+
+ /**
+ * \name Thread safety and statechange notification for texture
+ * objects.
+ *
+ * \todo Improve the granularity of locking.
+ */
+ /*@{*/
+ _glthread_Mutex TexMutex; /**< texobj thread safety */
+ GLuint TextureStateStamp; /**< state notification for shared tex */
+ /*@}*/
+
+ /** Default buffer object for vertex arrays that aren't in VBOs */
+ struct gl_buffer_object *NullBufferObj;
+
+ /**
+ * \name Vertex/geometry/fragment programs
+ */
+ /*@{*/
+ struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
+ struct gl_vertex_program *DefaultVertexProgram;
+ struct gl_fragment_program *DefaultFragmentProgram;
+ struct gl_geometry_program *DefaultGeometryProgram;
+ /*@}*/
+
+ /* GL_ATI_fragment_shader */
+ struct _mesa_HashTable *ATIShaders;
+ struct ati_fragment_shader *DefaultFragmentShader;
+
+ struct _mesa_HashTable *BufferObjects;
+
+ /** Table of both gl_shader and gl_shader_program objects */
+ struct _mesa_HashTable *ShaderObjects;
+
+ /* GL_EXT_framebuffer_object */
+ struct _mesa_HashTable *RenderBuffers;
+ struct _mesa_HashTable *FrameBuffers;
+
+ /* GL_ARB_sync */
+ struct simple_node SyncObjects;
+
+ void *DriverData; /**< Device driver shared state */
+};
+
+
+
+
+/**
+ * A renderbuffer stores colors or depth values or stencil values.
+ * A framebuffer object will have a collection of these.
+ * Data are read/written to the buffer with a handful of Get/Put functions.
+ *
+ * Instances of this object are allocated with the Driver's NewRenderbuffer
+ * hook. Drivers will likely wrap this class inside a driver-specific
+ * class to simulate inheritance.
+ */
+struct gl_renderbuffer
+{
+#define RB_MAGIC 0xaabbccdd
+ int Magic; /** XXX TEMPORARY DEBUG INFO */
+ _glthread_Mutex Mutex; /**< for thread safety */
+ GLuint ClassID; /**< Useful for drivers */
+ GLuint Name;
+ GLint RefCount;
+ GLuint Width, Height;
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
+
+ GLenum InternalFormat; /**< The user-specified format */
+ GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
+ GL_STENCIL_INDEX. */
+ gl_format Format; /**< The actual renderbuffer memory format */
+
+ GLubyte NumSamples;
+
+ GLenum DataType; /**< Type of values passed to the Get/Put functions */
+ GLvoid *Data; /**< This may not be used by some kinds of RBs */
+
+ GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
+
+ /* Used to wrap one renderbuffer around another: */
+ struct gl_renderbuffer *Wrapped;
+
+ /* Delete this renderbuffer */
+ void (*Delete)(struct gl_renderbuffer *rb);
+
+ /* Allocate new storage for this renderbuffer */
+ GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height);
+
+ /* Lock/Unlock are called before/after calling the Get/Put functions.
+ * Not sure this is the right place for these yet.
+ void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
+ void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
+ */
+
+ /* Return a pointer to the element/pixel at (x,y).
+ * Should return NULL if the buffer memory can't be directly addressed.
+ */
+ void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y);
+
+ /* Get/Read a row of values.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values);
+
+ /* Get/Read values at arbitrary locations.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values);
+
+ /* Put/Write a row of values.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask);
+
+ /* Put/Write a row of RGB values. This is a special-case routine that's
+ * only used for RGBA renderbuffers when the source data is GL_RGB. That's
+ * a common case for glDrawPixels and some triangle routines.
+ * The values will be of format GL_RGB and type DataType.
+ */
+ void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask);
+
+
+ /* Put/Write a row of identical values.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask);
+
+ /* Put/Write values at arbitrary locations.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask);
+ /* Put/Write identical values at arbitrary locations.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask);
+};
+
+
+/**
+ * A renderbuffer attachment points to either a texture object (and specifies
+ * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
+ */
+struct gl_renderbuffer_attachment
+{
+ GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
+ GLboolean Complete;
+
+ /**
+ * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
+ * application supplied renderbuffer object.
+ */
+ struct gl_renderbuffer *Renderbuffer;
+
+ /**
+ * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
+ * supplied texture object.
+ */
+ struct gl_texture_object *Texture;
+ GLuint TextureLevel; /**< Attached mipmap level. */
+ GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
+ GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
+ * and 2D array textures */
+};
+
+
+/**
+ * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
+ * In C++ terms, think of this as a base class from which device drivers
+ * will make derived classes.
+ */
+struct gl_framebuffer
+{
+ _glthread_Mutex Mutex; /**< for thread safety */
+ /**
+ * If zero, this is a window system framebuffer. If non-zero, this
+ * is a FBO framebuffer; note that for some devices (i.e. those with
+ * a natural pixel coordinate system for FBOs that differs from the
+ * OpenGL/Mesa coordinate system), this means that the viewport,
+ * polygon face orientation, and polygon stipple will have to be inverted.
+ */
+ GLuint Name;
+
+ GLint RefCount;
+ GLboolean DeletePending;
+
+ /**
+ * The framebuffer's visual. Immutable if this is a window system buffer.
+ * Computed from attachments if user-made FBO.
+ */
+ struct gl_config Visual;
+
+ GLboolean Initialized;
+
+ GLuint Width, Height; /**< size of frame buffer in pixels */
+
+ /** \name Drawing bounds (Intersection of buffer size and scissor box) */
+ /*@{*/
+ GLint _Xmin, _Xmax; /**< inclusive */
+ GLint _Ymin, _Ymax; /**< exclusive */
+ /*@}*/
+
+ /** \name Derived Z buffer stuff */
+ /*@{*/
+ GLuint _DepthMax; /**< Max depth buffer value */
+ GLfloat _DepthMaxF; /**< Float max depth buffer value */
+ GLfloat _MRD; /**< minimum resolvable difference in Z values */
+ /*@}*/
+
+ /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
+ GLenum _Status;
+
+ /** Integer color values */
+ GLboolean _IntegerColor;
+
+ /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
+ struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
+
+ /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
+ * attribute group and GL_PIXEL attribute group, respectively.
+ */
+ GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
+ GLenum ColorReadBuffer;
+
+ /** Computed from ColorDraw/ReadBuffer above */
+ GLuint _NumColorDrawBuffers;
+ GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
+ GLint _ColorReadBufferIndex; /* -1 = None */
+ struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
+ struct gl_renderbuffer *_ColorReadBuffer;
+
+ /** The Actual depth/stencil buffers to use. May be wrappers around the
+ * depth/stencil buffers attached above. */
+ struct gl_renderbuffer *_DepthBuffer;
+ struct gl_renderbuffer *_StencilBuffer;
+
+ /** Delete this framebuffer */
+ void (*Delete)(struct gl_framebuffer *fb);
+};
+
+
+/**
+ * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
+ */
+struct gl_precision
+{
+ GLushort RangeMin; /**< min value exponent */
+ GLushort RangeMax; /**< max value exponent */
+ GLushort Precision; /**< number of mantissa bits */
+};
+
+
+/**
+ * Limits for vertex, geometry and fragment programs/shaders.
+ */
+struct gl_program_constants
+{
+ /* logical limits */
+ GLuint MaxInstructions;
+ GLuint MaxAluInstructions;
+ GLuint MaxTexInstructions;
+ GLuint MaxTexIndirections;
+ GLuint MaxAttribs;
+ GLuint MaxTemps;
+ GLuint MaxAddressRegs;
+ GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
+ GLuint MaxParameters;
+ GLuint MaxLocalParams;
+ GLuint MaxEnvParams;
+ /* native/hardware limits */
+ GLuint MaxNativeInstructions;
+ GLuint MaxNativeAluInstructions;
+ GLuint MaxNativeTexInstructions;
+ GLuint MaxNativeTexIndirections;
+ GLuint MaxNativeAttribs;
+ GLuint MaxNativeTemps;
+ GLuint MaxNativeAddressRegs;
+ GLuint MaxNativeParameters;
+ /* For shaders */
+ GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */
+ /* ES 2.0 and GL_ARB_ES2_compatibility */
+ struct gl_precision LowFloat, MediumFloat, HighFloat;
+ struct gl_precision LowInt, MediumInt, HighInt;
+};
+
+
+/**
+ * Constants which may be overridden by device driver during context creation
+ * but are never changed after that.
+ */
+struct gl_constants
+{
+ GLint MaxTextureMbytes; /**< Max memory per image, in MB */
+ GLint MaxTextureLevels; /**< Max mipmap levels. */
+ GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
+ GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
+ GLint MaxArrayTextureLayers; /**< Max layers in array textures */
+ GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
+ GLuint MaxTextureCoordUnits;
+ GLuint MaxTextureImageUnits;
+ GLuint MaxVertexTextureImageUnits;
+ GLuint MaxCombinedTextureImageUnits;
+ GLuint MaxGeometryTextureImageUnits;
+ GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
+ GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
+ GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
+
+ GLuint MaxArrayLockSize;
+
+ GLint SubPixelBits;
+
+ GLfloat MinPointSize, MaxPointSize; /**< aliased */
+ GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
+ GLfloat PointSizeGranularity;
+ GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
+ GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
+ GLfloat LineWidthGranularity;
+
+ GLuint MaxColorTableSize;
+
+ GLuint MaxClipPlanes;
+ GLuint MaxLights;
+ GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
+ GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
+
+ GLuint MaxViewportWidth, MaxViewportHeight;
+
+ struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
+ struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
+ struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
+ GLuint MaxProgramMatrices;
+ GLuint MaxProgramMatrixStackDepth;
+
+ /** vertex array / buffer object bounds checking */
+ GLboolean CheckArrayBounds;
+
+ GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
+
+ GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
+ GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
+ GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
+
+ /** Number of varying vectors between vertex and fragment shaders */
+ GLuint MaxVarying;
+ GLuint MaxVertexVaryingComponents; /**< Between vert and geom shader */
+ GLuint MaxGeometryVaryingComponents; /**< Between geom and frag shader */
+
+ /** GL_ARB_geometry_shader4 */
+ GLuint MaxGeometryOutputVertices;
+ GLuint MaxGeometryTotalOutputComponents;
+
+ GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
+
+ /** Which texture units support GL_ATI_envmap_bumpmap as targets */
+ GLbitfield SupportedBumpUnits;
+
+ /**
+ * Maximum amount of time, measured in nanseconds, that the server can wait.
+ */
+ GLuint64 MaxServerWaitTimeout;
+
+ /** GL_EXT_provoking_vertex */
+ GLboolean QuadsFollowProvokingVertexConvention;
+
+ /** OpenGL version 3.0 */
+ GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
+
+ /** OpenGL version 3.2 */
+ GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
+
+ /** GL_EXT_transform_feedback */
+ GLuint MaxTransformFeedbackSeparateAttribs;
+ GLuint MaxTransformFeedbackSeparateComponents;
+ GLuint MaxTransformFeedbackInterleavedComponents;
+
+ /** GL_EXT_gpu_shader4 */
+ GLint MinProgramTexelOffset, MaxProgramTexelOffset;
+
+ /* GL_EXT_framebuffer_sRGB */
+ GLboolean sRGBCapable; /* can enable sRGB blend/update on FBOs */
+};
+
+
+/**
+ * Enable flag for each OpenGL extension. Different device drivers will
+ * enable different extensions at runtime.
+ */
+struct gl_extensions
+{
+ GLboolean dummy; /* don't remove this! */
+ GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */
+ GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */
+ GLboolean ARB_ES2_compatibility;
+ GLboolean ARB_blend_func_extended;
+ GLboolean ARB_copy_buffer;
+ GLboolean ARB_depth_buffer_float;
+ GLboolean ARB_depth_clamp;
+ GLboolean ARB_depth_texture;
+ GLboolean ARB_draw_buffers;
+ GLboolean ARB_draw_buffers_blend;
+ GLboolean ARB_draw_elements_base_vertex;
+ GLboolean ARB_draw_instanced;
+ GLboolean ARB_fragment_coord_conventions;
+ GLboolean ARB_fragment_program;
+ GLboolean ARB_fragment_program_shadow;
+ GLboolean ARB_fragment_shader;
+ GLboolean ARB_framebuffer_object;
+ GLboolean ARB_explicit_attrib_location;
+ GLboolean ARB_geometry_shader4;
+ GLboolean ARB_half_float_pixel;
+ GLboolean ARB_half_float_vertex;
+ GLboolean ARB_instanced_arrays;
+ GLboolean ARB_map_buffer_range;
+ GLboolean ARB_multisample;
+ GLboolean ARB_multitexture;
+ GLboolean ARB_occlusion_query;
+ GLboolean ARB_occlusion_query2;
+ GLboolean ARB_point_sprite;
+ GLboolean ARB_sampler_objects;
+ GLboolean ARB_seamless_cube_map;
+ GLboolean ARB_shader_objects;
+ GLboolean ARB_shader_stencil_export;
+ GLboolean ARB_shading_language_100;
+ GLboolean ARB_shadow;
+ GLboolean ARB_shadow_ambient;
+ GLboolean ARB_sync;
+ GLboolean ARB_texture_border_clamp;
+ GLboolean ARB_texture_buffer_object;
+ GLboolean ARB_texture_compression;
+ GLboolean ARB_texture_compression_rgtc;
+ GLboolean ARB_texture_cube_map;
+ GLboolean ARB_texture_env_combine;
+ GLboolean ARB_texture_env_crossbar;
+ GLboolean ARB_texture_env_dot3;
+ GLboolean ARB_texture_float;
+ GLboolean ARB_texture_mirrored_repeat;
+ GLboolean ARB_texture_multisample;
+ GLboolean ARB_texture_non_power_of_two;
+ GLboolean ARB_texture_rg;
+ GLboolean ARB_texture_rgb10_a2ui;
+ GLboolean ARB_timer_query;
+ GLboolean ARB_transform_feedback2;
+ GLboolean ARB_transpose_matrix;
+ GLboolean ARB_uniform_buffer_object;
+ GLboolean ARB_vertex_array_object;
+ GLboolean ARB_vertex_buffer_object;
+ GLboolean ARB_vertex_program;
+ GLboolean ARB_vertex_shader;
+ GLboolean ARB_vertex_type_2_10_10_10_rev;
+ GLboolean ARB_window_pos;
+ GLboolean EXT_abgr;
+ GLboolean EXT_bgra;
+ GLboolean EXT_blend_color;
+ GLboolean EXT_blend_equation_separate;
+ GLboolean EXT_blend_func_separate;
+ GLboolean EXT_blend_logic_op;
+ GLboolean EXT_blend_minmax;
+ GLboolean EXT_blend_subtract;
+ GLboolean EXT_clip_volume_hint;
+ GLboolean EXT_compiled_vertex_array;
+ GLboolean EXT_copy_texture;
+ GLboolean EXT_depth_bounds_test;
+ GLboolean EXT_draw_buffers2;
+ GLboolean EXT_draw_range_elements;
+ GLboolean EXT_fog_coord;
+ GLboolean EXT_framebuffer_blit;
+ GLboolean EXT_framebuffer_multisample;
+ GLboolean EXT_framebuffer_object;
+ GLboolean EXT_framebuffer_sRGB;
+ GLboolean EXT_gpu_program_parameters;
+ GLboolean EXT_gpu_shader4;
+ GLboolean EXT_multi_draw_arrays;
+ GLboolean EXT_paletted_texture;
+ GLboolean EXT_packed_depth_stencil;
+ GLboolean EXT_packed_float;
+ GLboolean EXT_packed_pixels;
+ GLboolean EXT_pixel_buffer_object;
+ GLboolean EXT_point_parameters;
+ GLboolean EXT_polygon_offset;
+ GLboolean EXT_provoking_vertex;
+ GLboolean EXT_rescale_normal;
+ GLboolean EXT_shadow_funcs;
+ GLboolean EXT_secondary_color;
+ GLboolean EXT_separate_shader_objects;
+ GLboolean EXT_separate_specular_color;
+ GLboolean EXT_shared_texture_palette;
+ GLboolean EXT_stencil_wrap;
+ GLboolean EXT_stencil_two_side;
+ GLboolean EXT_subtexture;
+ GLboolean EXT_texture;
+ GLboolean EXT_texture_object;
+ GLboolean EXT_texture3D;
+ GLboolean EXT_texture_array;
+ GLboolean EXT_texture_compression_latc;
+ GLboolean EXT_texture_compression_s3tc;
+ GLboolean EXT_texture_env_add;
+ GLboolean EXT_texture_env_combine;
+ GLboolean EXT_texture_env_dot3;
+ GLboolean EXT_texture_filter_anisotropic;
+ GLboolean EXT_texture_integer;
+ GLboolean EXT_texture_lod_bias;
+ GLboolean EXT_texture_mirror_clamp;
+ GLboolean EXT_texture_shared_exponent;
+ GLboolean EXT_texture_sRGB;
+ GLboolean EXT_texture_sRGB_decode;
+ GLboolean EXT_texture_swizzle;
+ GLboolean EXT_transform_feedback;
+ GLboolean EXT_timer_query;
+ GLboolean EXT_vertex_array;
+ GLboolean EXT_vertex_array_bgra;
+ GLboolean EXT_vertex_array_set;
+ GLboolean OES_standard_derivatives;
+ /* vendor extensions */
+ GLboolean AMD_conservative_depth;
+ GLboolean APPLE_client_storage;
+ GLboolean APPLE_packed_pixels;
+ GLboolean APPLE_vertex_array_object;
+ GLboolean APPLE_object_purgeable;
+ GLboolean ATI_envmap_bumpmap;
+ GLboolean ATI_texture_compression_3dc;
+ GLboolean ATI_texture_mirror_once;
+ GLboolean ATI_texture_env_combine3;
+ GLboolean ATI_fragment_shader;
+ GLboolean ATI_separate_stencil;
+ GLboolean IBM_rasterpos_clip;
+ GLboolean IBM_multimode_draw_arrays;
+ GLboolean MESA_pack_invert;
+ GLboolean MESA_resize_buffers;
+ GLboolean MESA_ycbcr_texture;
+ GLboolean MESA_texture_array;
+ GLboolean MESA_texture_signed_rgba;
+ GLboolean NV_blend_square;
+ GLboolean NV_conditional_render;
+ GLboolean NV_fragment_program;
+ GLboolean NV_fragment_program_option;
+ GLboolean NV_light_max_exponent;
+ GLboolean NV_point_sprite;
+ GLboolean NV_primitive_restart;
+ GLboolean NV_texture_barrier;
+ GLboolean NV_texgen_reflection;
+ GLboolean NV_texture_env_combine4;
+ GLboolean NV_texture_rectangle;
+ GLboolean NV_vertex_program;
+ GLboolean NV_vertex_program1_1;
+ GLboolean OES_read_format;
+ GLboolean SGIS_generate_mipmap;
+ GLboolean SGIS_texture_edge_clamp;
+ GLboolean SGIS_texture_lod;
+ GLboolean TDFX_texture_compression_FXT1;
+ GLboolean S3_s3tc;
+ GLboolean OES_EGL_image;
+ GLboolean OES_draw_texture;
+ GLboolean EXT_texture_format_BGRA8888;
+ GLboolean extension_sentinel;
+ /** The extension string */
+ const GLubyte *String;
+ /** Number of supported extensions */
+ GLuint Count;
+};
+
+
+/**
+ * A stack of matrices (projection, modelview, color, texture, etc).
+ */
+struct gl_matrix_stack
+{
+ GLmatrix *Top; /**< points into Stack */
+ GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
+ GLuint Depth; /**< 0 <= Depth < MaxDepth */
+ GLuint MaxDepth; /**< size of Stack[] array */
+ GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
+};
+
+
+/**
+ * \name Bits for image transfer operations
+ * \sa __struct gl_contextRec::ImageTransferState.
+ */
+/*@{*/
+#define IMAGE_SCALE_BIAS_BIT 0x1
+#define IMAGE_SHIFT_OFFSET_BIT 0x2
+#define IMAGE_MAP_COLOR_BIT 0x4
+#define IMAGE_CLAMP_BIT 0x800
+
+
+/** Pixel Transfer ops */
+#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
+ IMAGE_SHIFT_OFFSET_BIT | \
+ IMAGE_MAP_COLOR_BIT)
+
+/**
+ * \name Bits to indicate what state has changed.
+ */
+/*@{*/
+#define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */
+#define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */
+#define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */
+#define _NEW_COLOR (1 << 3) /**< gl_context::Color */
+#define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */
+#define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */
+#define _NEW_FOG (1 << 6) /**< gl_context::Fog */
+#define _NEW_HINT (1 << 7) /**< gl_context::Hint */
+#define _NEW_LIGHT (1 << 8) /**< gl_context::Light */
+#define _NEW_LINE (1 << 9) /**< gl_context::Line */
+#define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */
+#define _NEW_POINT (1 << 11) /**< gl_context::Point */
+#define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */
+#define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */
+#define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */
+#define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */
+#define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */
+#define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */
+#define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */
+#define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */
+#define _NEW_ARRAY (1 << 20) /**< gl_context::Array */
+#define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */
+#define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */
+#define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */
+#define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */
+#define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */
+#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */
+#define _NEW_PROGRAM_CONSTANTS (1 << 27)
+#define _NEW_BUFFER_OBJECT (1 << 28)
+#define _NEW_ALL ~0
+/*@}*/
+
+
+/**
+ * \name Bits to track array state changes
+ *
+ * Also used to summarize array enabled.
+ */
+/*@{*/
+#define _NEW_ARRAY_VERTEX VERT_BIT_POS
+#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
+#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
+#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
+#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
+#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
+#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
+#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
+#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
+#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
+#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
+#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
+#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
+#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
+#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
+#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
+#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
+#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
+#define _NEW_ARRAY_ALL 0xffffffff
+
+
+#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
+#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
+/*@}*/
+
+
+
+/**
+ * \name A bunch of flags that we think might be useful to drivers.
+ *
+ * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
+ */
+/*@{*/
+#define DD_FLATSHADE 0x1
+#define DD_SEPARATE_SPECULAR 0x2
+#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
+#define DD_TRI_LIGHT_TWOSIDE 0x8
+#define DD_TRI_UNFILLED 0x10
+#define DD_TRI_SMOOTH 0x20
+#define DD_TRI_STIPPLE 0x40
+#define DD_TRI_OFFSET 0x80
+#define DD_LINE_SMOOTH 0x100
+#define DD_LINE_STIPPLE 0x200
+#define DD_POINT_SMOOTH 0x400
+#define DD_POINT_ATTEN 0x800
+#define DD_TRI_TWOSTENCIL 0x1000
+/*@}*/
+
+
+/**
+ * \name Define the state changes under which each of these bits might change
+ */
+/*@{*/
+#define _DD_NEW_FLATSHADE _NEW_LIGHT
+#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
+#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
+#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
+#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
+#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
+#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
+#define _DD_NEW_TRI_OFFSET _NEW_POLYGON
+#define _DD_NEW_LINE_SMOOTH _NEW_LINE
+#define _DD_NEW_LINE_STIPPLE _NEW_LINE
+#define _DD_NEW_LINE_WIDTH _NEW_LINE
+#define _DD_NEW_POINT_SMOOTH _NEW_POINT
+#define _DD_NEW_POINT_SIZE _NEW_POINT
+#define _DD_NEW_POINT_ATTEN _NEW_POINT
+/*@}*/
+
+
+/**
+ * Composite state flags
+ */
+/*@{*/
+#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
+ _NEW_TEXTURE | \
+ _NEW_POINT | \
+ _NEW_PROGRAM | \
+ _NEW_MODELVIEW)
+/*@}*/
+
+
+
+
+/* This has to be included here. */
+#include "dd.h"
+
+
+/**
+ * Display list flags.
+ * Strictly this is a tnl-private concept, but it doesn't seem
+ * worthwhile adding a tnl private structure just to hold this one bit
+ * of information:
+ */
+#define DLIST_DANGLING_REFS 0x1
+
+
+/** Opaque declaration of display list payload data type */
+union gl_dlist_node;
+
+
+/**
+ * Provide a location where information about a display list can be
+ * collected. Could be extended with driverPrivate structures,
+ * etc. in the future.
+ */
+struct gl_display_list
+{
+ GLuint Name;
+ GLbitfield Flags; /**< DLIST_x flags */
+ /** The dlist commands are in a linked list of nodes */
+ union gl_dlist_node *Head;
+};
+
+
+/**
+ * State used during display list compilation and execution.
+ */
+struct gl_dlist_state
+{
+ GLuint CallDepth; /**< Current recursion calling depth */
+
+ struct gl_display_list *CurrentList; /**< List currently being compiled */
+ union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
+ GLuint CurrentPos; /**< Index into current block of nodes */
+
+ GLvertexformat ListVtxfmt;
+
+ GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
+ GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
+
+ GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
+ GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
+
+ GLubyte ActiveIndex;
+ GLfloat CurrentIndex;
+
+ GLubyte ActiveEdgeFlag;
+ GLboolean CurrentEdgeFlag;
+
+ struct {
+ /* State known to have been set by the currently-compiling display
+ * list. Used to eliminate some redundant state changes.
+ */
+ GLenum ShadeModel;
+ } Current;
+};
+
+
+/**
+ * Enum for the OpenGL APIs we know about and may support.
+ */
+typedef enum
+{
+ API_OPENGL,
+ API_OPENGLES,
+ API_OPENGLES2
+} gl_api;
+
+
+/**
+ * Mesa rendering context.
+ *
+ * This is the central context data structure for Mesa. Almost all
+ * OpenGL state is contained in this structure.
+ * Think of this as a base class from which device drivers will derive
+ * sub classes.
+ *
+ * The struct gl_context typedef names this structure.
+ */
+struct gl_context
+{
+ /** State possibly shared with other contexts in the address space */
+ struct gl_shared_state *Shared;
+
+ /** \name API function pointer tables */
+ /*@{*/
+ gl_api API;
+ struct _glapi_table *Save; /**< Display list save functions */
+ struct _glapi_table *Exec; /**< Execute functions */
+ struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
+ /*@}*/
+
+ struct gl_config Visual;
+ struct gl_framebuffer *DrawBuffer; /**< buffer for writing */
+ struct gl_framebuffer *ReadBuffer; /**< buffer for reading */
+ struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
+ struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
+
+ /**
+ * Device driver function pointer table
+ */
+ struct dd_function_table Driver;
+
+ void *DriverCtx; /**< Points to device driver context/state */
+
+ /** Core/Driver constants */
+ struct gl_constants Const;
+
+ /** \name The various 4x4 matrix stacks */
+ /*@{*/
+ struct gl_matrix_stack ModelviewMatrixStack;
+ struct gl_matrix_stack ProjectionMatrixStack;
+ struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
+ struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
+ struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
+ /*@}*/
+
+ /** Combined modelview and projection matrix */
+ GLmatrix _ModelProjectMatrix;
+
+ /** \name Display lists */
+ struct gl_dlist_state ListState;
+
+ GLboolean ExecuteFlag; /**< Execute GL commands? */
+ GLboolean CompileFlag; /**< Compile GL commands into display list? */
+
+ /** Extension information */
+ struct gl_extensions Extensions;
+
+ /** Version info */
+ GLuint VersionMajor, VersionMinor;
+ char *VersionString;
+
+ /** \name State attribute stack (for glPush/PopAttrib) */
+ /*@{*/
+ GLuint AttribStackDepth;
+ struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
+ /*@}*/
+
+ /** \name Renderer attribute groups
+ *
+ * We define a struct for each attribute group to make pushing and popping
+ * attributes easy. Also it's a good organization.
+ */
+ /*@{*/
+ struct gl_accum_attrib Accum; /**< Accum buffer attributes */
+ struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
+ struct gl_current_attrib Current; /**< Current attributes */
+ struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
+ struct gl_eval_attrib Eval; /**< Eval attributes */
+ struct gl_fog_attrib Fog; /**< Fog attributes */
+ struct gl_hint_attrib Hint; /**< Hint attributes */
+ struct gl_light_attrib Light; /**< Light attributes */
+ struct gl_line_attrib Line; /**< Line attributes */
+ struct gl_list_attrib List; /**< List attributes */
+ struct gl_multisample_attrib Multisample;
+ struct gl_pixel_attrib Pixel; /**< Pixel attributes */
+ struct gl_point_attrib Point; /**< Point attributes */
+ struct gl_polygon_attrib Polygon; /**< Polygon attributes */
+ GLuint PolygonStipple[32]; /**< Polygon stipple */
+ struct gl_scissor_attrib Scissor; /**< Scissor attributes */
+ struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
+ struct gl_texture_attrib Texture; /**< Texture attributes */
+ struct gl_transform_attrib Transform; /**< Transformation attributes */
+ struct gl_viewport_attrib Viewport; /**< Viewport attributes */
+ /*@}*/
+
+ /** \name Client attribute stack */
+ /*@{*/
+ GLuint ClientAttribStackDepth;
+ struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
+ /*@}*/
+
+ /** \name Client attribute groups */
+ /*@{*/
+ struct gl_array_attrib Array; /**< Vertex arrays */
+ struct gl_pixelstore_attrib Pack; /**< Pixel packing */
+ struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
+ struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
+ /*@}*/
+
+ /** \name Other assorted state (not pushed/popped on attribute stack) */
+ /*@{*/
+ struct gl_pixelmaps PixelMaps;
+
+ struct gl_evaluators EvalMap; /**< All evaluators */
+ struct gl_feedback Feedback; /**< Feedback */
+ struct gl_selection Select; /**< Selection */
+
+ struct gl_program_state Program; /**< general program state */
+ struct gl_vertex_program_state VertexProgram;
+ struct gl_fragment_program_state FragmentProgram;
+ struct gl_geometry_program_state GeometryProgram;
+ struct gl_ati_fragment_shader_state ATIFragmentShader;
+
+ struct gl_shader_state Shader; /**< GLSL shader object state */
+ struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
+
+ struct gl_query_state Query; /**< occlusion, timer queries */
+
+ struct gl_transform_feedback TransformFeedback;
+
+ struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
+ struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
+ /*@}*/
+
+ struct gl_meta_state *Meta; /**< for "meta" operations */
+
+ /* GL_EXT_framebuffer_object */
+ struct gl_renderbuffer *CurrentRenderbuffer;
+
+ GLenum ErrorValue; /**< Last error code */
+
+ /**
+ * Recognize and silence repeated error debug messages in buggy apps.
+ */
+ const char *ErrorDebugFmtString;
+ GLuint ErrorDebugCount;
+
+ GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
+ GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
+
+ GLboolean ViewportInitialized; /**< has viewport size been initialized? */
+
+ GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
+
+ /** \name Derived state */
+ /*@{*/
+ /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
+ * state validation so they need to always be current.
+ */
+ GLbitfield _TriangleCaps;
+ GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
+ GLfloat _EyeZDir[3];
+ GLfloat _ModelViewInvScale;
+ GLboolean _NeedEyeCoords;
+ GLboolean _ForceEyeCoords;
+
+ GLuint TextureStateTimestamp; /**< detect changes to shared state */
+
+ struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
+ struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
+ /**@}*/
+
+ struct gl_list_extensions *ListExt; /**< driver dlist extensions */
+
+ /** \name For debugging/development only */
+ /*@{*/
+ GLboolean FirstTimeCurrent;
+ /*@}*/
+
+ /** software compression/decompression supported or not */
+ GLboolean Mesa_DXTn;
+
+ GLboolean TextureFormatSupported[MESA_FORMAT_COUNT];
+
+ /**
+ * Use dp4 (rather than mul/mad) instructions for position
+ * transformation?
+ */
+ GLboolean mvp_with_dp4;
+
+ /**
+ * \name Hooks for module contexts.
+ *
+ * These will eventually live in the driver or elsewhere.
+ */
+ /*@{*/
+ void *swrast_context;
+ void *swsetup_context;
+ void *swtnl_context;
+ void *swtnl_im;
+ struct st_context *st;
+ void *aelt_context;
+ /*@}*/
+};
+
+
+#ifdef DEBUG
+extern int MESA_VERBOSE;
+extern int MESA_DEBUG_FLAGS;
+# define MESA_FUNCTION __FUNCTION__
+#else
+# define MESA_VERBOSE 0
+# define MESA_DEBUG_FLAGS 0
+# define MESA_FUNCTION "a function"
+# ifndef NDEBUG
+# define NDEBUG
+# endif
+#endif
+
+
+/** The MESA_VERBOSE var is a bitmask of these flags */
+enum _verbose
+{
+ VERBOSE_VARRAY = 0x0001,
+ VERBOSE_TEXTURE = 0x0002,
+ VERBOSE_MATERIAL = 0x0004,
+ VERBOSE_PIPELINE = 0x0008,
+ VERBOSE_DRIVER = 0x0010,
+ VERBOSE_STATE = 0x0020,
+ VERBOSE_API = 0x0040,
+ VERBOSE_DISPLAY_LIST = 0x0100,
+ VERBOSE_LIGHTING = 0x0200,
+ VERBOSE_PRIMS = 0x0400,
+ VERBOSE_VERTS = 0x0800,
+ VERBOSE_DISASSEM = 0x1000,
+ VERBOSE_DRAW = 0x2000,
+ VERBOSE_SWAPBUFFERS = 0x4000
+};
+
+
+/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
+enum _debug
+{
+ DEBUG_ALWAYS_FLUSH = 0x1
+};
+
+
+
+#endif /* MTYPES_H */
diff --git a/mesalib/src/mesa/main/pixel.c b/mesalib/src/mesa/main/pixel.c index da99c9b6f..5a14eb2d4 100644 --- a/mesalib/src/mesa/main/pixel.c +++ b/mesalib/src/mesa/main/pixel.c @@ -1,699 +1,699 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file pixel.c - * Pixel transfer functions (glPixelZoom, glPixelMap, glPixelTransfer) - */ - -#include "glheader.h" -#include "bufferobj.h" -#include "colormac.h" -#include "context.h" -#include "macros.h" -#include "mfeatures.h" -#include "pixel.h" -#include "pbo.h" -#include "mtypes.h" -#include "main/dispatch.h" - - -#if FEATURE_pixel_transfer - - -/**********************************************************************/ -/***** glPixelZoom *****/ -/**********************************************************************/ - -static void GLAPIENTRY -_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ) -{ - GET_CURRENT_CONTEXT(ctx); - - if (ctx->Pixel.ZoomX == xfactor && - ctx->Pixel.ZoomY == yfactor) - return; - - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.ZoomX = xfactor; - ctx->Pixel.ZoomY = yfactor; -} - - - -/**********************************************************************/ -/***** glPixelMap *****/ -/**********************************************************************/ - -/** - * Return pointer to a pixelmap by name. - */ -static struct gl_pixelmap * -get_pixelmap(struct gl_context *ctx, GLenum map) -{ - switch (map) { - case GL_PIXEL_MAP_I_TO_I: - return &ctx->PixelMaps.ItoI; - case GL_PIXEL_MAP_S_TO_S: - return &ctx->PixelMaps.StoS; - case GL_PIXEL_MAP_I_TO_R: - return &ctx->PixelMaps.ItoR; - case GL_PIXEL_MAP_I_TO_G: - return &ctx->PixelMaps.ItoG; - case GL_PIXEL_MAP_I_TO_B: - return &ctx->PixelMaps.ItoB; - case GL_PIXEL_MAP_I_TO_A: - return &ctx->PixelMaps.ItoA; - case GL_PIXEL_MAP_R_TO_R: - return &ctx->PixelMaps.RtoR; - case GL_PIXEL_MAP_G_TO_G: - return &ctx->PixelMaps.GtoG; - case GL_PIXEL_MAP_B_TO_B: - return &ctx->PixelMaps.BtoB; - case GL_PIXEL_MAP_A_TO_A: - return &ctx->PixelMaps.AtoA; - default: - return NULL; - } -} - - -/** - * Helper routine used by the other _mesa_PixelMap() functions. - */ -static void -store_pixelmap(struct gl_context *ctx, GLenum map, GLsizei mapsize, - const GLfloat *values) -{ - GLint i; - struct gl_pixelmap *pm = get_pixelmap(ctx, map); - if (!pm) { - _mesa_error(ctx, GL_INVALID_ENUM, "glPixelMap(map)"); - return; - } - - switch (map) { - case GL_PIXEL_MAP_S_TO_S: - /* special case */ - ctx->PixelMaps.StoS.Size = mapsize; - for (i = 0; i < mapsize; i++) { - ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]); - } - break; - case GL_PIXEL_MAP_I_TO_I: - /* special case */ - ctx->PixelMaps.ItoI.Size = mapsize; - for (i = 0; i < mapsize; i++) { - ctx->PixelMaps.ItoI.Map[i] = values[i]; - } - break; - default: - /* general case */ - pm->Size = mapsize; - for (i = 0; i < mapsize; i++) { - GLfloat val = CLAMP(values[i], 0.0F, 1.0F); - pm->Map[i] = val; - pm->Map8[i] = (GLint) (val * 255.0F); - } - } -} - - -/** - * Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap(). - */ -static GLboolean -validate_pbo_access(struct gl_context *ctx, struct gl_pixelstore_attrib *pack, - GLsizei mapsize, GLenum format, GLenum type, - const GLvoid *ptr) -{ - GLboolean ok; - - /* Note, need to use DefaultPacking and Unpack's buffer object */ - _mesa_reference_buffer_object(ctx, - &ctx->DefaultPacking.BufferObj, - pack->BufferObj); - - ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, - format, type, ptr); - - /* restore */ - _mesa_reference_buffer_object(ctx, - &ctx->DefaultPacking.BufferObj, - ctx->Shared->NullBufferObj); - - if (!ok) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMap(invalid PBO access)"); - } - return ok; -} - - -static void GLAPIENTRY -_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */ - if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); - return; - } - - if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { - /* test that mapsize is a power of two */ - if (!_mesa_is_pow_two(mapsize)) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); - return; - } - } - - FLUSH_VERTICES(ctx, _NEW_PIXEL); - - if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, - GL_INTENSITY, GL_FLOAT, values)) { - return; - } - - values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMapfv(PBO is mapped)"); - } - return; - } - - store_pixelmap(ctx, map, mapsize, values); - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); -} - - -static void GLAPIENTRY -_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); - return; - } - - if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { - /* test that mapsize is a power of two */ - if (!_mesa_is_pow_two(mapsize)) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); - return; - } - } - - FLUSH_VERTICES(ctx, _NEW_PIXEL); - - if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, - GL_INTENSITY, GL_UNSIGNED_INT, values)) { - return; - } - - values = (const GLuint *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMapuiv(PBO is mapped)"); - } - return; - } - - /* convert to floats */ - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - GLint i; - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - GLint i; - for (i = 0; i < mapsize; i++) { - fvalues[i] = UINT_TO_FLOAT( values[i] ); - } - } - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); - - store_pixelmap(ctx, map, mapsize, fvalues); -} - - -static void GLAPIENTRY -_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" ); - return; - } - - if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { - /* test that mapsize is a power of two */ - if (!_mesa_is_pow_two(mapsize)) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); - return; - } - } - - FLUSH_VERTICES(ctx, _NEW_PIXEL); - - if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, - GL_INTENSITY, GL_UNSIGNED_SHORT, values)) { - return; - } - - values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMapusv(PBO is mapped)"); - } - return; - } - - /* convert to floats */ - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - GLint i; - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - GLint i; - for (i = 0; i < mapsize; i++) { - fvalues[i] = USHORT_TO_FLOAT( values[i] ); - } - } - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); - - store_pixelmap(ctx, map, mapsize, fvalues); -} - - -static void GLAPIENTRY -_mesa_GetPixelMapfv( GLenum map, GLfloat *values ) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint mapsize, i; - const struct gl_pixelmap *pm; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - pm = get_pixelmap(ctx, map); - if (!pm) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)"); - return; - } - - mapsize = pm->Size; - - if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, - GL_INTENSITY, GL_FLOAT, values)) { - return; - } - - values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPixelMapfv(PBO is mapped)"); - } - return; - } - - if (map == GL_PIXEL_MAP_S_TO_S) { - /* special case */ - for (i = 0; i < mapsize; i++) { - values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i]; - } - } - else { - memcpy(values, pm->Map, mapsize * sizeof(GLfloat)); - } - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - -static void GLAPIENTRY -_mesa_GetPixelMapuiv( GLenum map, GLuint *values ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint mapsize, i; - const struct gl_pixelmap *pm; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - pm = get_pixelmap(ctx, map); - if (!pm) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)"); - return; - } - mapsize = pm->Size; - - if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, - GL_INTENSITY, GL_UNSIGNED_INT, values)) { - return; - } - - values = (GLuint *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPixelMapuiv(PBO is mapped)"); - } - return; - } - - if (map == GL_PIXEL_MAP_S_TO_S) { - /* special case */ - memcpy(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint)); - } - else { - for (i = 0; i < mapsize; i++) { - values[i] = FLOAT_TO_UINT( pm->Map[i] ); - } - } - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - -static void GLAPIENTRY -_mesa_GetPixelMapusv( GLenum map, GLushort *values ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint mapsize, i; - const struct gl_pixelmap *pm; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - pm = get_pixelmap(ctx, map); - if (!pm) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)"); - return; - } - mapsize = pm->Size; - - if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, - GL_INTENSITY, GL_UNSIGNED_SHORT, values)) { - return; - } - - values = (GLushort *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPixelMapusv(PBO is mapped)"); - } - return; - } - - switch (map) { - /* special cases */ - case GL_PIXEL_MAP_I_TO_I: - for (i = 0; i < mapsize; i++) { - values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.); - } - break; - case GL_PIXEL_MAP_S_TO_S: - for (i = 0; i < mapsize; i++) { - values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.); - } - break; - default: - for (i = 0; i < mapsize; i++) { - CLAMPED_FLOAT_TO_USHORT(values[i], pm->Map[i] ); - } - } - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - - -/**********************************************************************/ -/***** glPixelTransfer *****/ -/**********************************************************************/ - - -/* - * Implements glPixelTransfer[fi] whether called immediately or from a - * display list. - */ -static void GLAPIENTRY -_mesa_PixelTransferf( GLenum pname, GLfloat param ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (pname) { - case GL_MAP_COLOR: - if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE)) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE; - break; - case GL_MAP_STENCIL: - if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE)) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE; - break; - case GL_INDEX_SHIFT: - if (ctx->Pixel.IndexShift == (GLint) param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.IndexShift = (GLint) param; - break; - case GL_INDEX_OFFSET: - if (ctx->Pixel.IndexOffset == (GLint) param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.IndexOffset = (GLint) param; - break; - case GL_RED_SCALE: - if (ctx->Pixel.RedScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.RedScale = param; - break; - case GL_RED_BIAS: - if (ctx->Pixel.RedBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.RedBias = param; - break; - case GL_GREEN_SCALE: - if (ctx->Pixel.GreenScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.GreenScale = param; - break; - case GL_GREEN_BIAS: - if (ctx->Pixel.GreenBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.GreenBias = param; - break; - case GL_BLUE_SCALE: - if (ctx->Pixel.BlueScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.BlueScale = param; - break; - case GL_BLUE_BIAS: - if (ctx->Pixel.BlueBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.BlueBias = param; - break; - case GL_ALPHA_SCALE: - if (ctx->Pixel.AlphaScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.AlphaScale = param; - break; - case GL_ALPHA_BIAS: - if (ctx->Pixel.AlphaBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.AlphaBias = param; - break; - case GL_DEPTH_SCALE: - if (ctx->Pixel.DepthScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.DepthScale = param; - break; - case GL_DEPTH_BIAS: - if (ctx->Pixel.DepthBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.DepthBias = param; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" ); - return; - } -} - - -static void GLAPIENTRY -_mesa_PixelTransferi( GLenum pname, GLint param ) -{ - _mesa_PixelTransferf( pname, (GLfloat) param ); -} - - - -/**********************************************************************/ -/***** State Management *****/ -/**********************************************************************/ - -/* - * Return a bitmask of IMAGE_*_BIT flags which to indicate which - * pixel transfer operations are enabled. - */ -static void -update_image_transfer_state(struct gl_context *ctx) -{ - GLuint mask = 0; - - if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F || - ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F || - ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F || - ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F) - mask |= IMAGE_SCALE_BIAS_BIT; - - if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) - mask |= IMAGE_SHIFT_OFFSET_BIT; - - if (ctx->Pixel.MapColorFlag) - mask |= IMAGE_MAP_COLOR_BIT; - - ctx->_ImageTransferState = mask; -} - - -/** - * Update mesa pixel transfer derived state. - */ -void _mesa_update_pixel( struct gl_context *ctx, GLuint new_state ) -{ - if (new_state & _NEW_PIXEL) - update_image_transfer_state(ctx); -} - - -void -_mesa_init_pixel_dispatch(struct _glapi_table *disp) -{ - SET_GetPixelMapfv(disp, _mesa_GetPixelMapfv); - SET_GetPixelMapuiv(disp, _mesa_GetPixelMapuiv); - SET_GetPixelMapusv(disp, _mesa_GetPixelMapusv); - SET_PixelMapfv(disp, _mesa_PixelMapfv); - SET_PixelMapuiv(disp, _mesa_PixelMapuiv); - SET_PixelMapusv(disp, _mesa_PixelMapusv); - SET_PixelTransferf(disp, _mesa_PixelTransferf); - SET_PixelTransferi(disp, _mesa_PixelTransferi); - SET_PixelZoom(disp, _mesa_PixelZoom); -} - - -#endif /* FEATURE_pixel_transfer */ - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -static void -init_pixelmap(struct gl_pixelmap *map) -{ - map->Size = 1; - map->Map[0] = 0.0; - map->Map8[0] = 0; -} - - -/** - * Initialize the context's PIXEL attribute group. - */ -void -_mesa_init_pixel( struct gl_context *ctx ) -{ - /* Pixel group */ - ctx->Pixel.RedBias = 0.0; - ctx->Pixel.RedScale = 1.0; - ctx->Pixel.GreenBias = 0.0; - ctx->Pixel.GreenScale = 1.0; - ctx->Pixel.BlueBias = 0.0; - ctx->Pixel.BlueScale = 1.0; - ctx->Pixel.AlphaBias = 0.0; - ctx->Pixel.AlphaScale = 1.0; - ctx->Pixel.DepthBias = 0.0; - ctx->Pixel.DepthScale = 1.0; - ctx->Pixel.IndexOffset = 0; - ctx->Pixel.IndexShift = 0; - ctx->Pixel.ZoomX = 1.0; - ctx->Pixel.ZoomY = 1.0; - ctx->Pixel.MapColorFlag = GL_FALSE; - ctx->Pixel.MapStencilFlag = GL_FALSE; - init_pixelmap(&ctx->PixelMaps.StoS); - init_pixelmap(&ctx->PixelMaps.ItoI); - init_pixelmap(&ctx->PixelMaps.ItoR); - init_pixelmap(&ctx->PixelMaps.ItoG); - init_pixelmap(&ctx->PixelMaps.ItoB); - init_pixelmap(&ctx->PixelMaps.ItoA); - init_pixelmap(&ctx->PixelMaps.RtoR); - init_pixelmap(&ctx->PixelMaps.GtoG); - init_pixelmap(&ctx->PixelMaps.BtoB); - init_pixelmap(&ctx->PixelMaps.AtoA); - - if (ctx->Visual.doubleBufferMode) { - ctx->Pixel.ReadBuffer = GL_BACK; - } - else { - ctx->Pixel.ReadBuffer = GL_FRONT; - } - - /* Miscellaneous */ - ctx->_ImageTransferState = 0; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file pixel.c
+ * Pixel transfer functions (glPixelZoom, glPixelMap, glPixelTransfer)
+ */
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "pixel.h"
+#include "pbo.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_pixel_transfer
+
+
+/**********************************************************************/
+/***** glPixelZoom *****/
+/**********************************************************************/
+
+static void GLAPIENTRY
+_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->Pixel.ZoomX == xfactor &&
+ ctx->Pixel.ZoomY == yfactor)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.ZoomX = xfactor;
+ ctx->Pixel.ZoomY = yfactor;
+}
+
+
+
+/**********************************************************************/
+/***** glPixelMap *****/
+/**********************************************************************/
+
+/**
+ * Return pointer to a pixelmap by name.
+ */
+static struct gl_pixelmap *
+get_pixelmap(struct gl_context *ctx, GLenum map)
+{
+ switch (map) {
+ case GL_PIXEL_MAP_I_TO_I:
+ return &ctx->PixelMaps.ItoI;
+ case GL_PIXEL_MAP_S_TO_S:
+ return &ctx->PixelMaps.StoS;
+ case GL_PIXEL_MAP_I_TO_R:
+ return &ctx->PixelMaps.ItoR;
+ case GL_PIXEL_MAP_I_TO_G:
+ return &ctx->PixelMaps.ItoG;
+ case GL_PIXEL_MAP_I_TO_B:
+ return &ctx->PixelMaps.ItoB;
+ case GL_PIXEL_MAP_I_TO_A:
+ return &ctx->PixelMaps.ItoA;
+ case GL_PIXEL_MAP_R_TO_R:
+ return &ctx->PixelMaps.RtoR;
+ case GL_PIXEL_MAP_G_TO_G:
+ return &ctx->PixelMaps.GtoG;
+ case GL_PIXEL_MAP_B_TO_B:
+ return &ctx->PixelMaps.BtoB;
+ case GL_PIXEL_MAP_A_TO_A:
+ return &ctx->PixelMaps.AtoA;
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * Helper routine used by the other _mesa_PixelMap() functions.
+ */
+static void
+store_pixelmap(struct gl_context *ctx, GLenum map, GLsizei mapsize,
+ const GLfloat *values)
+{
+ GLint i;
+ struct gl_pixelmap *pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPixelMap(map)");
+ return;
+ }
+
+ switch (map) {
+ case GL_PIXEL_MAP_S_TO_S:
+ /* special case */
+ ctx->PixelMaps.StoS.Size = mapsize;
+ for (i = 0; i < mapsize; i++) {
+ ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]);
+ }
+ break;
+ case GL_PIXEL_MAP_I_TO_I:
+ /* special case */
+ ctx->PixelMaps.ItoI.Size = mapsize;
+ for (i = 0; i < mapsize; i++) {
+ ctx->PixelMaps.ItoI.Map[i] = values[i];
+ }
+ break;
+ default:
+ /* general case */
+ pm->Size = mapsize;
+ for (i = 0; i < mapsize; i++) {
+ GLfloat val = CLAMP(values[i], 0.0F, 1.0F);
+ pm->Map[i] = val;
+ pm->Map8[i] = (GLint) (val * 255.0F);
+ }
+ }
+}
+
+
+/**
+ * Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap().
+ */
+static GLboolean
+validate_pbo_access(struct gl_context *ctx, struct gl_pixelstore_attrib *pack,
+ GLsizei mapsize, GLenum format, GLenum type,
+ const GLvoid *ptr)
+{
+ GLboolean ok;
+
+ /* Note, need to use DefaultPacking and Unpack's buffer object */
+ _mesa_reference_buffer_object(ctx,
+ &ctx->DefaultPacking.BufferObj,
+ pack->BufferObj);
+
+ ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
+ format, type, ptr);
+
+ /* restore */
+ _mesa_reference_buffer_object(ctx,
+ &ctx->DefaultPacking.BufferObj,
+ ctx->Shared->NullBufferObj);
+
+ if (!ok) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMap(invalid PBO access)");
+ }
+ return ok;
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */
+ if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
+ return;
+ }
+
+ if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
+ /* test that mapsize is a power of two */
+ if (!_mesa_is_pow_two(mapsize)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_FLOAT, values)) {
+ return;
+ }
+
+ values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMapfv(PBO is mapped)");
+ }
+ return;
+ }
+
+ store_pixelmap(ctx, map, mapsize, values);
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ return;
+ }
+
+ if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
+ /* test that mapsize is a power of two */
+ if (!_mesa_is_pow_two(mapsize)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_INT, values)) {
+ return;
+ }
+
+ values = (const GLuint *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMapuiv(PBO is mapped)");
+ }
+ return;
+ }
+
+ /* convert to floats */
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = UINT_TO_FLOAT( values[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+
+ store_pixelmap(ctx, map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" );
+ return;
+ }
+
+ if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
+ /* test that mapsize is a power of two */
+ if (!_mesa_is_pow_two(mapsize)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
+ return;
+ }
+
+ values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMapusv(PBO is mapped)");
+ }
+ return;
+ }
+
+ /* convert to floats */
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = USHORT_TO_FLOAT( values[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+
+ store_pixelmap(ctx, map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetPixelMapfv( GLenum map, GLfloat *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint mapsize, i;
+ const struct gl_pixelmap *pm;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)");
+ return;
+ }
+
+ mapsize = pm->Size;
+
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_FLOAT, values)) {
+ return;
+ }
+
+ values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPixelMapfv(PBO is mapped)");
+ }
+ return;
+ }
+
+ if (map == GL_PIXEL_MAP_S_TO_S) {
+ /* special case */
+ for (i = 0; i < mapsize; i++) {
+ values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i];
+ }
+ }
+ else {
+ memcpy(values, pm->Map, mapsize * sizeof(GLfloat));
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetPixelMapuiv( GLenum map, GLuint *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint mapsize, i;
+ const struct gl_pixelmap *pm;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)");
+ return;
+ }
+ mapsize = pm->Size;
+
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_INT, values)) {
+ return;
+ }
+
+ values = (GLuint *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPixelMapuiv(PBO is mapped)");
+ }
+ return;
+ }
+
+ if (map == GL_PIXEL_MAP_S_TO_S) {
+ /* special case */
+ memcpy(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint));
+ }
+ else {
+ for (i = 0; i < mapsize; i++) {
+ values[i] = FLOAT_TO_UINT( pm->Map[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetPixelMapusv( GLenum map, GLushort *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint mapsize, i;
+ const struct gl_pixelmap *pm;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)");
+ return;
+ }
+ mapsize = pm->Size;
+
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
+ return;
+ }
+
+ values = (GLushort *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPixelMapusv(PBO is mapped)");
+ }
+ return;
+ }
+
+ switch (map) {
+ /* special cases */
+ case GL_PIXEL_MAP_I_TO_I:
+ for (i = 0; i < mapsize; i++) {
+ values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.);
+ }
+ break;
+ case GL_PIXEL_MAP_S_TO_S:
+ for (i = 0; i < mapsize; i++) {
+ values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.);
+ }
+ break;
+ default:
+ for (i = 0; i < mapsize; i++) {
+ CLAMPED_FLOAT_TO_USHORT(values[i], pm->Map[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+
+/**********************************************************************/
+/***** glPixelTransfer *****/
+/**********************************************************************/
+
+
+/*
+ * Implements glPixelTransfer[fi] whether called immediately or from a
+ * display list.
+ */
+static void GLAPIENTRY
+_mesa_PixelTransferf( GLenum pname, GLfloat param )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (pname) {
+ case GL_MAP_COLOR:
+ if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_MAP_STENCIL:
+ if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_INDEX_SHIFT:
+ if (ctx->Pixel.IndexShift == (GLint) param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.IndexShift = (GLint) param;
+ break;
+ case GL_INDEX_OFFSET:
+ if (ctx->Pixel.IndexOffset == (GLint) param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.IndexOffset = (GLint) param;
+ break;
+ case GL_RED_SCALE:
+ if (ctx->Pixel.RedScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.RedScale = param;
+ break;
+ case GL_RED_BIAS:
+ if (ctx->Pixel.RedBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.RedBias = param;
+ break;
+ case GL_GREEN_SCALE:
+ if (ctx->Pixel.GreenScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.GreenScale = param;
+ break;
+ case GL_GREEN_BIAS:
+ if (ctx->Pixel.GreenBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.GreenBias = param;
+ break;
+ case GL_BLUE_SCALE:
+ if (ctx->Pixel.BlueScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.BlueScale = param;
+ break;
+ case GL_BLUE_BIAS:
+ if (ctx->Pixel.BlueBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.BlueBias = param;
+ break;
+ case GL_ALPHA_SCALE:
+ if (ctx->Pixel.AlphaScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.AlphaScale = param;
+ break;
+ case GL_ALPHA_BIAS:
+ if (ctx->Pixel.AlphaBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.AlphaBias = param;
+ break;
+ case GL_DEPTH_SCALE:
+ if (ctx->Pixel.DepthScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.DepthScale = param;
+ break;
+ case GL_DEPTH_BIAS:
+ if (ctx->Pixel.DepthBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.DepthBias = param;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
+ return;
+ }
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelTransferi( GLenum pname, GLint param )
+{
+ _mesa_PixelTransferf( pname, (GLfloat) param );
+}
+
+
+
+/**********************************************************************/
+/***** State Management *****/
+/**********************************************************************/
+
+/*
+ * Return a bitmask of IMAGE_*_BIT flags which to indicate which
+ * pixel transfer operations are enabled.
+ */
+static void
+update_image_transfer_state(struct gl_context *ctx)
+{
+ GLuint mask = 0;
+
+ if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
+ ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
+ ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
+ ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
+ mask |= IMAGE_SCALE_BIAS_BIT;
+
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
+ mask |= IMAGE_SHIFT_OFFSET_BIT;
+
+ if (ctx->Pixel.MapColorFlag)
+ mask |= IMAGE_MAP_COLOR_BIT;
+
+ ctx->_ImageTransferState = mask;
+}
+
+
+/**
+ * Update mesa pixel transfer derived state.
+ */
+void _mesa_update_pixel( struct gl_context *ctx, GLuint new_state )
+{
+ if (new_state & _NEW_PIXEL)
+ update_image_transfer_state(ctx);
+}
+
+
+void
+_mesa_init_pixel_dispatch(struct _glapi_table *disp)
+{
+ SET_GetPixelMapfv(disp, _mesa_GetPixelMapfv);
+ SET_GetPixelMapuiv(disp, _mesa_GetPixelMapuiv);
+ SET_GetPixelMapusv(disp, _mesa_GetPixelMapusv);
+ SET_PixelMapfv(disp, _mesa_PixelMapfv);
+ SET_PixelMapuiv(disp, _mesa_PixelMapuiv);
+ SET_PixelMapusv(disp, _mesa_PixelMapusv);
+ SET_PixelTransferf(disp, _mesa_PixelTransferf);
+ SET_PixelTransferi(disp, _mesa_PixelTransferi);
+ SET_PixelZoom(disp, _mesa_PixelZoom);
+}
+
+
+#endif /* FEATURE_pixel_transfer */
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+static void
+init_pixelmap(struct gl_pixelmap *map)
+{
+ map->Size = 1;
+ map->Map[0] = 0.0;
+ map->Map8[0] = 0;
+}
+
+
+/**
+ * Initialize the context's PIXEL attribute group.
+ */
+void
+_mesa_init_pixel( struct gl_context *ctx )
+{
+ /* Pixel group */
+ ctx->Pixel.RedBias = 0.0;
+ ctx->Pixel.RedScale = 1.0;
+ ctx->Pixel.GreenBias = 0.0;
+ ctx->Pixel.GreenScale = 1.0;
+ ctx->Pixel.BlueBias = 0.0;
+ ctx->Pixel.BlueScale = 1.0;
+ ctx->Pixel.AlphaBias = 0.0;
+ ctx->Pixel.AlphaScale = 1.0;
+ ctx->Pixel.DepthBias = 0.0;
+ ctx->Pixel.DepthScale = 1.0;
+ ctx->Pixel.IndexOffset = 0;
+ ctx->Pixel.IndexShift = 0;
+ ctx->Pixel.ZoomX = 1.0;
+ ctx->Pixel.ZoomY = 1.0;
+ ctx->Pixel.MapColorFlag = GL_FALSE;
+ ctx->Pixel.MapStencilFlag = GL_FALSE;
+ init_pixelmap(&ctx->PixelMaps.StoS);
+ init_pixelmap(&ctx->PixelMaps.ItoI);
+ init_pixelmap(&ctx->PixelMaps.ItoR);
+ init_pixelmap(&ctx->PixelMaps.ItoG);
+ init_pixelmap(&ctx->PixelMaps.ItoB);
+ init_pixelmap(&ctx->PixelMaps.ItoA);
+ init_pixelmap(&ctx->PixelMaps.RtoR);
+ init_pixelmap(&ctx->PixelMaps.GtoG);
+ init_pixelmap(&ctx->PixelMaps.BtoB);
+ init_pixelmap(&ctx->PixelMaps.AtoA);
+
+ if (ctx->Visual.doubleBufferMode) {
+ ctx->Pixel.ReadBuffer = GL_BACK;
+ }
+ else {
+ ctx->Pixel.ReadBuffer = GL_FRONT;
+ }
+
+ /* Miscellaneous */
+ ctx->_ImageTransferState = 0;
+}
diff --git a/mesalib/src/mesa/main/polygon.c b/mesalib/src/mesa/main/polygon.c index ff4232ecc..3ad375901 100644 --- a/mesalib/src/mesa/main/polygon.c +++ b/mesalib/src/mesa/main/polygon.c @@ -1,322 +1,322 @@ -/** - * \file polygon.c - * Polygon operations. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "image.h" -#include "enums.h" -#include "pack.h" -#include "pbo.h" -#include "polygon.h" -#include "mtypes.h" - - -/** - * Specify whether to cull front- or back-facing facets. - * - * \param mode culling mode. - * - * \sa glCullFace(). - * - * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On - * change, flushes the vertices and notifies the driver via - * the dd_function_table::CullFace callback. - */ -void GLAPIENTRY -_mesa_CullFace( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); - - if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { - _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" ); - return; - } - - if (ctx->Polygon.CullFaceMode == mode) - return; - - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.CullFaceMode = mode; - - if (ctx->Driver.CullFace) - ctx->Driver.CullFace( ctx, mode ); -} - - -/** - * Define front- and back-facing - * - * \param mode orientation of front-facing polygons. - * - * \sa glFrontFace(). - * - * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change - * flushes the vertices and notifies the driver via - * the dd_function_table::FrontFace callback. - */ -void GLAPIENTRY -_mesa_FrontFace( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); - - if (mode!=GL_CW && mode!=GL_CCW) { - _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); - return; - } - - if (ctx->Polygon.FrontFace == mode) - return; - - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.FrontFace = mode; - - ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW); - - if (ctx->Driver.FrontFace) - ctx->Driver.FrontFace( ctx, mode ); -} - - -/** - * Set the polygon rasterization mode. - * - * \param face the polygons which \p mode applies to. - * \param mode how polygons should be rasterized. - * - * \sa glPolygonMode(). - * - * Verifies the parameters and updates gl_polygon_attrib::FrontMode and - * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the - * driver via the dd_function_table::PolygonMode callback. - */ -void GLAPIENTRY -_mesa_PolygonMode( GLenum face, GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glPolygonMode %s %s\n", - _mesa_lookup_enum_by_nr(face), - _mesa_lookup_enum_by_nr(mode)); - - if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { - _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); - return; - } - - switch (face) { - case GL_FRONT: - if (ctx->Polygon.FrontMode == mode) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.FrontMode = mode; - break; - case GL_FRONT_AND_BACK: - if (ctx->Polygon.FrontMode == mode && - ctx->Polygon.BackMode == mode) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.FrontMode = mode; - ctx->Polygon.BackMode = mode; - break; - case GL_BACK: - if (ctx->Polygon.BackMode == mode) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.BackMode = mode; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); - return; - } - - if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL) - ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; - else - ctx->_TriangleCaps |= DD_TRI_UNFILLED; - - if (ctx->Driver.PolygonMode) - ctx->Driver.PolygonMode(ctx, face, mode); -} - -#if _HAVE_FULL_GL - - -/** - * This routine updates the ctx->Polygon.Stipple state. - * If we're getting the stipple data from a PBO, we map the buffer - * in order to access the data. - * In any case, we obey the current pixel unpacking parameters when fetching - * the stipple data. - * - * In the future, this routine should be used as a fallback, called via - * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers - * too. - */ -void -_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern) -{ - pattern = _mesa_map_validate_pbo_source(ctx, 2, - &ctx->Unpack, 32, 32, 1, - GL_COLOR_INDEX, GL_BITMAP, pattern, - "glPolygonStipple"); - if (!pattern) - return; - - _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); -} - - -/** - * Called by glPolygonStipple. - */ -void GLAPIENTRY -_mesa_PolygonStipple( const GLubyte *pattern ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glPolygonStipple\n"); - - FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE); - - _mesa_polygon_stipple(ctx, pattern); - - if (ctx->Driver.PolygonStipple) - ctx->Driver.PolygonStipple(ctx, pattern); -} - - -/** - * Called by glPolygonStipple. - */ -void GLAPIENTRY -_mesa_GetPolygonStipple( GLubyte *dest ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glGetPolygonStipple\n"); - - dest = _mesa_map_validate_pbo_dest(ctx, 2, - &ctx->Pack, 32, 32, 1, - GL_COLOR_INDEX, GL_BITMAP, dest, - "glGetPolygonStipple"); - if (!dest) - return; - - _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack); - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - -void GLAPIENTRY -_mesa_PolygonOffset( GLfloat factor, GLfloat units ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units); - - if (ctx->Polygon.OffsetFactor == factor && - ctx->Polygon.OffsetUnits == units) - return; - - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetFactor = factor; - ctx->Polygon.OffsetUnits = units; - - if (ctx->Driver.PolygonOffset) - ctx->Driver.PolygonOffset( ctx, factor, units ); -} - - -void GLAPIENTRY -_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) -{ - GET_CURRENT_CONTEXT(ctx); - /* XXX mult by DepthMaxF here??? */ - _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF ); -} - -#endif - - -/**********************************************************************/ -/** \name Initialization */ -/*@{*/ - -/** - * Initialize the context polygon state. - * - * \param ctx GL context. - * - * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple - * attribute groups. - */ -void _mesa_init_polygon( struct gl_context * ctx ) -{ - /* Polygon group */ - ctx->Polygon.CullFlag = GL_FALSE; - ctx->Polygon.CullFaceMode = GL_BACK; - ctx->Polygon.FrontFace = GL_CCW; - ctx->Polygon._FrontBit = 0; - ctx->Polygon.FrontMode = GL_FILL; - ctx->Polygon.BackMode = GL_FILL; - ctx->Polygon.SmoothFlag = GL_FALSE; - ctx->Polygon.StippleFlag = GL_FALSE; - ctx->Polygon.OffsetFactor = 0.0F; - ctx->Polygon.OffsetUnits = 0.0F; - ctx->Polygon.OffsetPoint = GL_FALSE; - ctx->Polygon.OffsetLine = GL_FALSE; - ctx->Polygon.OffsetFill = GL_FALSE; - - - /* Polygon Stipple group */ - memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); -} - -/*@}*/ +/**
+ * \file polygon.c
+ * Polygon operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "image.h"
+#include "enums.h"
+#include "pack.h"
+#include "pbo.h"
+#include "polygon.h"
+#include "mtypes.h"
+
+
+/**
+ * Specify whether to cull front- or back-facing facets.
+ *
+ * \param mode culling mode.
+ *
+ * \sa glCullFace().
+ *
+ * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
+ * change, flushes the vertices and notifies the driver via
+ * the dd_function_table::CullFace callback.
+ */
+void GLAPIENTRY
+_mesa_CullFace( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
+
+ if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
+ return;
+ }
+
+ if (ctx->Polygon.CullFaceMode == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.CullFaceMode = mode;
+
+ if (ctx->Driver.CullFace)
+ ctx->Driver.CullFace( ctx, mode );
+}
+
+
+/**
+ * Define front- and back-facing
+ *
+ * \param mode orientation of front-facing polygons.
+ *
+ * \sa glFrontFace().
+ *
+ * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
+ * flushes the vertices and notifies the driver via
+ * the dd_function_table::FrontFace callback.
+ */
+void GLAPIENTRY
+_mesa_FrontFace( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
+
+ if (mode!=GL_CW && mode!=GL_CCW) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
+ return;
+ }
+
+ if (ctx->Polygon.FrontFace == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontFace = mode;
+
+ ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
+
+ if (ctx->Driver.FrontFace)
+ ctx->Driver.FrontFace( ctx, mode );
+}
+
+
+/**
+ * Set the polygon rasterization mode.
+ *
+ * \param face the polygons which \p mode applies to.
+ * \param mode how polygons should be rasterized.
+ *
+ * \sa glPolygonMode().
+ *
+ * Verifies the parameters and updates gl_polygon_attrib::FrontMode and
+ * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::PolygonMode callback.
+ */
+void GLAPIENTRY
+_mesa_PolygonMode( GLenum face, GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonMode %s %s\n",
+ _mesa_lookup_enum_by_nr(face),
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
+ return;
+ }
+
+ switch (face) {
+ case GL_FRONT:
+ if (ctx->Polygon.FrontMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontMode = mode;
+ break;
+ case GL_FRONT_AND_BACK:
+ if (ctx->Polygon.FrontMode == mode &&
+ ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontMode = mode;
+ ctx->Polygon.BackMode = mode;
+ break;
+ case GL_BACK:
+ if (ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.BackMode = mode;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
+ return;
+ }
+
+ if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)
+ ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
+ else
+ ctx->_TriangleCaps |= DD_TRI_UNFILLED;
+
+ if (ctx->Driver.PolygonMode)
+ ctx->Driver.PolygonMode(ctx, face, mode);
+}
+
+#if _HAVE_FULL_GL
+
+
+/**
+ * This routine updates the ctx->Polygon.Stipple state.
+ * If we're getting the stipple data from a PBO, we map the buffer
+ * in order to access the data.
+ * In any case, we obey the current pixel unpacking parameters when fetching
+ * the stipple data.
+ *
+ * In the future, this routine should be used as a fallback, called via
+ * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
+ * too.
+ */
+void
+_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern)
+{
+ pattern = _mesa_map_validate_pbo_source(ctx, 2,
+ &ctx->Unpack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP, pattern,
+ "glPolygonStipple");
+ if (!pattern)
+ return;
+
+ _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+}
+
+
+/**
+ * Called by glPolygonStipple.
+ */
+void GLAPIENTRY
+_mesa_PolygonStipple( const GLubyte *pattern )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonStipple\n");
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
+
+ _mesa_polygon_stipple(ctx, pattern);
+
+ if (ctx->Driver.PolygonStipple)
+ ctx->Driver.PolygonStipple(ctx, pattern);
+}
+
+
+/**
+ * Called by glPolygonStipple.
+ */
+void GLAPIENTRY
+_mesa_GetPolygonStipple( GLubyte *dest )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glGetPolygonStipple\n");
+
+ dest = _mesa_map_validate_pbo_dest(ctx, 2,
+ &ctx->Pack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP, dest,
+ "glGetPolygonStipple");
+ if (!dest)
+ return;
+
+ _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+void GLAPIENTRY
+_mesa_PolygonOffset( GLfloat factor, GLfloat units )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
+
+ if (ctx->Polygon.OffsetFactor == factor &&
+ ctx->Polygon.OffsetUnits == units)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetFactor = factor;
+ ctx->Polygon.OffsetUnits = units;
+
+ if (ctx->Driver.PolygonOffset)
+ ctx->Driver.PolygonOffset( ctx, factor, units );
+}
+
+
+void GLAPIENTRY
+_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* XXX mult by DepthMaxF here??? */
+ _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
+}
+
+#endif
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialize the context polygon state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple
+ * attribute groups.
+ */
+void _mesa_init_polygon( struct gl_context * ctx )
+{
+ /* Polygon group */
+ ctx->Polygon.CullFlag = GL_FALSE;
+ ctx->Polygon.CullFaceMode = GL_BACK;
+ ctx->Polygon.FrontFace = GL_CCW;
+ ctx->Polygon._FrontBit = 0;
+ ctx->Polygon.FrontMode = GL_FILL;
+ ctx->Polygon.BackMode = GL_FILL;
+ ctx->Polygon.SmoothFlag = GL_FALSE;
+ ctx->Polygon.StippleFlag = GL_FALSE;
+ ctx->Polygon.OffsetFactor = 0.0F;
+ ctx->Polygon.OffsetUnits = 0.0F;
+ ctx->Polygon.OffsetPoint = GL_FALSE;
+ ctx->Polygon.OffsetLine = GL_FALSE;
+ ctx->Polygon.OffsetFill = GL_FALSE;
+
+
+ /* Polygon Stipple group */
+ memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/queryobj.c b/mesalib/src/mesa/main/queryobj.c index 25ec31fd4..c3c1aa170 100644 --- a/mesalib/src/mesa/main/queryobj.c +++ b/mesalib/src/mesa/main/queryobj.c @@ -44,7 +44,7 @@ * \param id - the new object's ID
* \return pointer to new query_object object or NULL if out of memory.
*/
-static struct gl_query_object *
+struct gl_query_object *
_mesa_new_query_object(struct gl_context *ctx, GLuint id)
{
struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
@@ -63,7 +63,7 @@ _mesa_new_query_object(struct gl_context *ctx, GLuint id) * Begin a query. Software driver fallback.
* Called via ctx->Driver.BeginQuery().
*/
-static void
+void
_mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q)
{
/* no-op */
@@ -74,7 +74,7 @@ _mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q) * End a query. Software driver fallback.
* Called via ctx->Driver.EndQuery().
*/
-static void
+void
_mesa_end_query(struct gl_context *ctx, struct gl_query_object *q)
{
q->Ready = GL_TRUE;
@@ -85,7 +85,7 @@ _mesa_end_query(struct gl_context *ctx, struct gl_query_object *q) * Wait for query to complete. Software driver fallback.
* Called via ctx->Driver.WaitQuery().
*/
-static void
+void
_mesa_wait_query(struct gl_context *ctx, struct gl_query_object *q)
{
/* For software drivers, _mesa_end_query() should have completed the query.
@@ -113,7 +113,7 @@ _mesa_check_query(struct gl_context *ctx, struct gl_query_object *q) * Delete a query object. Called via ctx->Driver.DeleteQuery().
* Not removed from hash table here.
*/
-static void
+void
_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q)
{
free(q);
diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index 118ed1d28..70f8154e8 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -1,734 +1,734 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file state.c - * State management. - * - * This file manages recalculation of derived values in struct gl_context. - */ - - -#include "glheader.h" -#include "mtypes.h" -#include "context.h" -#include "debug.h" -#include "macros.h" -#include "ffvertex_prog.h" -#include "framebuffer.h" -#include "light.h" -#include "matrix.h" -#include "pixel.h" -#include "program/program.h" -#include "program/prog_parameter.h" -#include "state.h" -#include "stencil.h" -#include "texenvprogram.h" -#include "texobj.h" -#include "texstate.h" - - -static void -update_separate_specular(struct gl_context *ctx) -{ - if (_mesa_need_secondary_color(ctx)) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - else - ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; -} - - -/** - * Compute the index of the last array element that can be safely accessed - * in a vertex array. We can really only do this when the array lives in - * a VBO. - * The array->_MaxElement field will be updated. - * Later in glDrawArrays/Elements/etc we can do some bounds checking. - */ -static void -compute_max_element(struct gl_client_array *array) -{ - assert(array->Enabled); - if (array->BufferObj->Name) { - GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr; - GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size; - - if (offset < obj_size) { - array->_MaxElement = (obj_size - offset + - array->StrideB - - array->_ElementSize) / array->StrideB; - } else { - array->_MaxElement = 0; - } - } - else { - /* user-space array, no idea how big it is */ - array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ - } -} - - -/** - * Helper for update_arrays(). - * \return min(current min, array->_MaxElement). - */ -static GLuint -update_min(GLuint min, struct gl_client_array *array) -{ - compute_max_element(array); - return MIN2(min, array->_MaxElement); -} - - -/** - * Update ctx->Array._MaxElement (the max legal index into all enabled arrays). - * Need to do this upon new array state or new buffer object state. - */ -static void -update_arrays( struct gl_context *ctx ) -{ - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - GLuint i, min = ~0; - - /* find min of _MaxElement values for all enabled arrays */ - - /* 0 */ - if (ctx->VertexProgram._Current - && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); - } - else if (arrayObj->Vertex.Enabled) { - min = update_min(min, &arrayObj->Vertex); - } - - /* 1 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]); - } - /* no conventional vertex weight array */ - - /* 2 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); - } - else if (arrayObj->Normal.Enabled) { - min = update_min(min, &arrayObj->Normal); - } - - /* 3 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); - } - else if (arrayObj->Color.Enabled) { - min = update_min(min, &arrayObj->Color); - } - - /* 4 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]); - } - else if (arrayObj->SecondaryColor.Enabled) { - min = update_min(min, &arrayObj->SecondaryColor); - } - - /* 5 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]); - } - else if (arrayObj->FogCoord.Enabled) { - min = update_min(min, &arrayObj->FogCoord); - } - - /* 6 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]); - } - else if (arrayObj->Index.Enabled) { - min = update_min(min, &arrayObj->Index); - } - - /* 7 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]); - } - - /* 8..15 */ - for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) { - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[i].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[i]); - } - else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits - && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { - min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]); - } - } - - /* 16..31 */ - if (ctx->VertexProgram._Current) { - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { - if (arrayObj->VertexAttrib[i].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[i]); - } - } - } - - if (arrayObj->EdgeFlag.Enabled) { - min = update_min(min, &arrayObj->EdgeFlag); - } - - /* _MaxElement is one past the last legal array element */ - arrayObj->_MaxElement = min; -} - - -/** - * Update the following fields: - * ctx->VertexProgram._Enabled - * ctx->FragmentProgram._Enabled - * ctx->ATIFragmentShader._Enabled - * This needs to be done before texture state validation. - */ -static void -update_program_enables(struct gl_context *ctx) -{ - /* These _Enabled flags indicate if the program is enabled AND valid. */ - ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled - && ctx->VertexProgram.Current->Base.Instructions; - ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled - && ctx->FragmentProgram.Current->Base.Instructions; - ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled - && ctx->ATIFragmentShader.Current->Instructions[0]; -} - - -/** - * Update vertex/fragment program state. In particular, update these fields: - * ctx->VertexProgram._Current - * ctx->VertexProgram._TnlProgram, - * These point to the highest priority enabled vertex/fragment program or are - * NULL if fixed-function processing is to be done. - * - * This function needs to be called after texture state validation in case - * we're generating a fragment program from fixed-function texture state. - * - * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex - * or fragment program is being used. - */ -static GLbitfield -update_program(struct gl_context *ctx) -{ - const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; - const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; - const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; - const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; - const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; - const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; - GLbitfield new_state = 0x0; - - /* - * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current - * pointers to the programs that should be used for rendering. If either - * is NULL, use fixed-function code paths. - * - * These programs may come from several sources. The priority is as - * follows: - * 1. OpenGL 2.0/ARB vertex/fragment shaders - * 2. ARB/NV vertex/fragment programs - * 3. Programs derived from fixed-function state. - * - * Note: it's possible for a vertex shader to get used with a fragment - * program (and vice versa) here, but in practice that shouldn't ever - * come up, or matter. - */ - - if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) { - /* Use shader programs */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - fsProg->FragmentProgram); - } - else if (ctx->FragmentProgram._Enabled) { - /* use user-defined vertex program */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - ctx->FragmentProgram.Current); - } - else if (ctx->FragmentProgram._MaintainTexEnvProgram) { - /* Use fragment program generated from fixed-function state. - */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - _mesa_get_fixed_func_fragment_program(ctx)); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, - ctx->FragmentProgram._Current); - } - else { - /* no fragment program */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); - } - - if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) { - /* Use shader programs */ - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, - gsProg->GeometryProgram); - } else { - /* no fragment program */ - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); - } - - /* Examine vertex program after fragment program as - * _mesa_get_fixed_func_vertex_program() needs to know active - * fragprog inputs. - */ - if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) { - /* Use shader programs */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - vsProg->VertexProgram); - } - else if (ctx->VertexProgram._Enabled) { - /* use user-defined vertex program */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - ctx->VertexProgram.Current); - } - else if (ctx->VertexProgram._MaintainTnlProgram) { - /* Use vertex program generated from fixed-function state. - */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - _mesa_get_fixed_func_vertex_program(ctx)); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, - ctx->VertexProgram._Current); - } - else { - /* no vertex program */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); - } - - /* Let the driver know what's happening: - */ - if (ctx->FragmentProgram._Current != prevFP) { - new_state |= _NEW_PROGRAM; - if (ctx->Driver.BindProgram) { - ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, - (struct gl_program *) ctx->FragmentProgram._Current); - } - } - - if (ctx->GeometryProgram._Current != prevGP) { - new_state |= _NEW_PROGRAM; - if (ctx->Driver.BindProgram) { - ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM, - (struct gl_program *) ctx->GeometryProgram._Current); - } - } - - if (ctx->VertexProgram._Current != prevVP) { - new_state |= _NEW_PROGRAM; - if (ctx->Driver.BindProgram) { - ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, - (struct gl_program *) ctx->VertexProgram._Current); - } - } - - return new_state; -} - - -/** - * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0. - */ -static GLbitfield -update_program_constants(struct gl_context *ctx) -{ - GLbitfield new_state = 0x0; - - if (ctx->FragmentProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->FragmentProgram._Current->Base.Parameters; - if (params && params->StateFlags & ctx->NewState) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } - - if (ctx->GeometryProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->GeometryProgram._Current->Base.Parameters; - /*FIXME: StateFlags is always 0 because we have unnamed constant - * not state changes */ - if (params /*&& params->StateFlags & ctx->NewState*/) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } - - if (ctx->VertexProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->VertexProgram._Current->Base.Parameters; - if (params && params->StateFlags & ctx->NewState) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } - - return new_state; -} - - - - -static void -update_viewport_matrix(struct gl_context *ctx) -{ - const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; - - ASSERT(depthMax > 0); - - /* Compute scale and bias values. This is really driver-specific - * and should be maintained elsewhere if at all. - * NOTE: RasterPos uses this. - */ - _math_matrix_viewport(&ctx->Viewport._WindowMap, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - ctx->Viewport.Near, ctx->Viewport.Far, - depthMax); -} - - -/** - * Update derived multisample state. - */ -static void -update_multisample(struct gl_context *ctx) -{ - ctx->Multisample._Enabled = GL_FALSE; - if (ctx->Multisample.Enabled && - ctx->DrawBuffer && - ctx->DrawBuffer->Visual.sampleBuffers) - ctx->Multisample._Enabled = GL_TRUE; -} - - -/** - * Update derived color/blend/logicop state. - */ -static void -update_color(struct gl_context *ctx) -{ - /* This is needed to support 1.1's RGB logic ops AND - * 1.0's blending logicops. - */ - ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx); -} - - -/* - * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET - * in ctx->_TriangleCaps if needed. - */ -static void -update_polygon(struct gl_context *ctx) -{ - ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); - - if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; - - if ( ctx->Polygon.OffsetPoint - || ctx->Polygon.OffsetLine - || ctx->Polygon.OffsetFill) - ctx->_TriangleCaps |= DD_TRI_OFFSET; -} - - -/** - * Update the ctx->_TriangleCaps bitfield. - * XXX that bitfield should really go away someday! - * This function must be called after other update_*() functions since - * there are dependencies on some other derived values. - */ -#if 0 -static void -update_tricaps(struct gl_context *ctx, GLbitfield new_state) -{ - ctx->_TriangleCaps = 0; - - /* - * Points - */ - if (1/*new_state & _NEW_POINT*/) { - if (ctx->Point.SmoothFlag) - ctx->_TriangleCaps |= DD_POINT_SMOOTH; - if (ctx->Point._Attenuated) - ctx->_TriangleCaps |= DD_POINT_ATTEN; - } - - /* - * Lines - */ - if (1/*new_state & _NEW_LINE*/) { - if (ctx->Line.SmoothFlag) - ctx->_TriangleCaps |= DD_LINE_SMOOTH; - if (ctx->Line.StippleFlag) - ctx->_TriangleCaps |= DD_LINE_STIPPLE; - } - - /* - * Polygons - */ - if (1/*new_state & _NEW_POLYGON*/) { - if (ctx->Polygon.SmoothFlag) - ctx->_TriangleCaps |= DD_TRI_SMOOTH; - if (ctx->Polygon.StippleFlag) - ctx->_TriangleCaps |= DD_TRI_STIPPLE; - if (ctx->Polygon.FrontMode != GL_FILL - || ctx->Polygon.BackMode != GL_FILL) - ctx->_TriangleCaps |= DD_TRI_UNFILLED; - if (ctx->Polygon.CullFlag - && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; - if (ctx->Polygon.OffsetPoint || - ctx->Polygon.OffsetLine || - ctx->Polygon.OffsetFill) - ctx->_TriangleCaps |= DD_TRI_OFFSET; - } - - /* - * Lighting and shading - */ - if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) - ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; - if (ctx->Light.ShadeModel == GL_FLAT) - ctx->_TriangleCaps |= DD_FLATSHADE; - if (_mesa_need_secondary_color(ctx)) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - - /* - * Stencil - */ - if (ctx->Stencil._TestTwoSide) - ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; -} -#endif - - -/** - * Compute derived GL state. - * If __struct gl_contextRec::NewState is non-zero then this function \b must - * be called before rendering anything. - * - * Calls dd_function_table::UpdateState to perform any internal state - * management necessary. - * - * \sa _mesa_update_modelview_project(), _mesa_update_texture(), - * _mesa_update_buffer_bounds(), - * _mesa_update_lighting() and _mesa_update_tnl_spaces(). - */ -void -_mesa_update_state_locked( struct gl_context *ctx ) -{ - GLbitfield new_state = ctx->NewState; - GLbitfield prog_flags = _NEW_PROGRAM; - GLbitfield new_prog_state = 0x0; - - if (new_state == _NEW_CURRENT_ATTRIB) - goto out; - - if (MESA_VERBOSE & VERBOSE_STATE) - _mesa_print_state("_mesa_update_state", new_state); - - /* Determine which state flags effect vertex/fragment program state */ - if (ctx->FragmentProgram._MaintainTexEnvProgram) { - prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG | - _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | - _NEW_PROGRAM); - } - if (ctx->VertexProgram._MaintainTnlProgram) { - prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | - _NEW_TRANSFORM | _NEW_POINT | - _NEW_FOG | _NEW_LIGHT | - _MESA_NEW_NEED_EYE_COORDS); - } - - /* - * Now update derived state info - */ - - if (new_state & prog_flags) - update_program_enables( ctx ); - - if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) - _mesa_update_modelview_project( ctx, new_state ); - - if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) - _mesa_update_texture( ctx, new_state ); - - if (new_state & _NEW_BUFFERS) - _mesa_update_framebuffer(ctx); - - if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) - _mesa_update_draw_buffer_bounds( ctx ); - - if (new_state & _NEW_POLYGON) - update_polygon( ctx ); - - if (new_state & _NEW_LIGHT) - _mesa_update_lighting( ctx ); - - if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) - _mesa_update_stencil( ctx ); - - if (new_state & _NEW_PIXEL) - _mesa_update_pixel( ctx, new_state ); - - if (new_state & _DD_NEW_SEPARATE_SPECULAR) - update_separate_specular( ctx ); - - if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) - update_viewport_matrix(ctx); - - if (new_state & _NEW_MULTISAMPLE) - update_multisample( ctx ); - - if (new_state & _NEW_COLOR) - update_color( ctx ); - -#if 0 - if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT - | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) - update_tricaps( ctx, new_state ); -#endif - - /* ctx->_NeedEyeCoords is now up to date. - * - * If the truth value of this variable has changed, update for the - * new lighting space and recompute the positions of lights and the - * normal transform. - * - * If the lighting space hasn't changed, may still need to recompute - * light positions & normal transforms for other reasons. - */ - if (new_state & _MESA_NEW_NEED_EYE_COORDS) - _mesa_update_tnl_spaces( ctx, new_state ); - - if (new_state & prog_flags) { - /* When we generate programs from fixed-function vertex/fragment state - * this call may generate/bind a new program. If so, we need to - * propogate the _NEW_PROGRAM flag to the driver. - */ - new_prog_state |= update_program( ctx ); - } - - if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) - update_arrays( ctx ); - - out: - new_prog_state |= update_program_constants(ctx); - - /* - * Give the driver a chance to act upon the new_state flags. - * The driver might plug in different span functions, for example. - * Also, this is where the driver can invalidate the state of any - * active modules (such as swrast_setup, swrast, tnl, etc). - * - * Set ctx->NewState to zero to avoid recursion if - * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) - */ - new_state = ctx->NewState | new_prog_state; - ctx->NewState = 0; - ctx->Driver.UpdateState(ctx, new_state); - ctx->Array.NewState = 0; - if (!ctx->Array.RebindArrays) - ctx->Array.RebindArrays = (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) != 0; -} - - -/* This is the usual entrypoint for state updates: - */ -void -_mesa_update_state( struct gl_context *ctx ) -{ - _mesa_lock_context_textures(ctx); - _mesa_update_state_locked(ctx); - _mesa_unlock_context_textures(ctx); -} - - - - -/** - * Want to figure out which fragment program inputs are actually - * constant/current values from ctx->Current. These should be - * referenced as a tracked state variable rather than a fragment - * program input, to save the overhead of putting a constant value in - * every submitted vertex, transferring it to hardware, interpolating - * it across the triangle, etc... - * - * When there is a VP bound, just use vp->outputs. But when we're - * generating vp from fixed function state, basically want to - * calculate: - * - * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) | - * potential_vp_outputs ) - * - * Where potential_vp_outputs is calculated by looking at enabled - * texgen, etc. - * - * The generated fragment program should then only declare inputs that - * may vary or otherwise differ from the ctx->Current values. - * Otherwise, the fp should track them as state values instead. - */ -void -_mesa_set_varying_vp_inputs( struct gl_context *ctx, - GLbitfield varying_inputs ) -{ - if (ctx->varying_vp_inputs != varying_inputs) { - ctx->varying_vp_inputs = varying_inputs; - ctx->NewState |= _NEW_ARRAY; - /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/ - } -} - - -/** - * Used by drivers to tell core Mesa that the driver is going to - * install/ use its own vertex program. In particular, this will - * prevent generated fragment programs from using state vars instead - * of ordinary varyings/inputs. - */ -void -_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag) -{ - if (ctx->VertexProgram._Overriden != flag) { - ctx->VertexProgram._Overriden = flag; - - /* Set one of the bits which will trigger fragment program - * regeneration: - */ - ctx->NewState |= _NEW_PROGRAM; - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file state.c
+ * State management.
+ *
+ * This file manages recalculation of derived values in struct gl_context.
+ */
+
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "context.h"
+#include "debug.h"
+#include "macros.h"
+#include "ffvertex_prog.h"
+#include "framebuffer.h"
+#include "light.h"
+#include "matrix.h"
+#include "pixel.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "state.h"
+#include "stencil.h"
+#include "texenvprogram.h"
+#include "texobj.h"
+#include "texstate.h"
+
+
+static void
+update_separate_specular(struct gl_context *ctx)
+{
+ if (_mesa_need_secondary_color(ctx))
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
+ else
+ ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
+}
+
+
+/**
+ * Compute the index of the last array element that can be safely accessed
+ * in a vertex array. We can really only do this when the array lives in
+ * a VBO.
+ * The array->_MaxElement field will be updated.
+ * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ */
+static void
+compute_max_element(struct gl_client_array *array)
+{
+ assert(array->Enabled);
+ if (array->BufferObj->Name) {
+ GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
+ GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size;
+
+ if (offset < obj_size) {
+ array->_MaxElement = (obj_size - offset +
+ array->StrideB -
+ array->_ElementSize) / array->StrideB;
+ } else {
+ array->_MaxElement = 0;
+ }
+ }
+ else {
+ /* user-space array, no idea how big it is */
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+ }
+}
+
+
+/**
+ * Helper for update_arrays().
+ * \return min(current min, array->_MaxElement).
+ */
+static GLuint
+update_min(GLuint min, struct gl_client_array *array)
+{
+ compute_max_element(array);
+ return MIN2(min, array->_MaxElement);
+}
+
+
+/**
+ * Update ctx->Array._MaxElement (the max legal index into all enabled arrays).
+ * Need to do this upon new array state or new buffer object state.
+ */
+static void
+update_arrays( struct gl_context *ctx )
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i, min = ~0;
+
+ /* find min of _MaxElement values for all enabled arrays */
+
+ /* 0 */
+ if (ctx->VertexProgram._Current
+ && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]);
+ }
+ else if (arrayObj->Vertex.Enabled) {
+ min = update_min(min, &arrayObj->Vertex);
+ }
+
+ /* 1 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]);
+ }
+ /* no conventional vertex weight array */
+
+ /* 2 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]);
+ }
+ else if (arrayObj->Normal.Enabled) {
+ min = update_min(min, &arrayObj->Normal);
+ }
+
+ /* 3 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]);
+ }
+ else if (arrayObj->Color.Enabled) {
+ min = update_min(min, &arrayObj->Color);
+ }
+
+ /* 4 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]);
+ }
+ else if (arrayObj->SecondaryColor.Enabled) {
+ min = update_min(min, &arrayObj->SecondaryColor);
+ }
+
+ /* 5 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]);
+ }
+ else if (arrayObj->FogCoord.Enabled) {
+ min = update_min(min, &arrayObj->FogCoord);
+ }
+
+ /* 6 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]);
+ }
+ else if (arrayObj->Index.Enabled) {
+ min = update_min(min, &arrayObj->Index);
+ }
+
+ /* 7 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]);
+ }
+
+ /* 8..15 */
+ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[i].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
+ }
+ else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
+ && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
+ min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]);
+ }
+ }
+
+ /* 16..31 */
+ if (ctx->VertexProgram._Current) {
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
+ if (arrayObj->VertexAttrib[i].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
+ }
+ }
+ }
+
+ if (arrayObj->EdgeFlag.Enabled) {
+ min = update_min(min, &arrayObj->EdgeFlag);
+ }
+
+ /* _MaxElement is one past the last legal array element */
+ arrayObj->_MaxElement = min;
+}
+
+
+/**
+ * Update the following fields:
+ * ctx->VertexProgram._Enabled
+ * ctx->FragmentProgram._Enabled
+ * ctx->ATIFragmentShader._Enabled
+ * This needs to be done before texture state validation.
+ */
+static void
+update_program_enables(struct gl_context *ctx)
+{
+ /* These _Enabled flags indicate if the program is enabled AND valid. */
+ ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
+ && ctx->VertexProgram.Current->Base.Instructions;
+ ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
+ && ctx->FragmentProgram.Current->Base.Instructions;
+ ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
+ && ctx->ATIFragmentShader.Current->Instructions[0];
+}
+
+
+/**
+ * Update vertex/fragment program state. In particular, update these fields:
+ * ctx->VertexProgram._Current
+ * ctx->VertexProgram._TnlProgram,
+ * These point to the highest priority enabled vertex/fragment program or are
+ * NULL if fixed-function processing is to be done.
+ *
+ * This function needs to be called after texture state validation in case
+ * we're generating a fragment program from fixed-function texture state.
+ *
+ * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex
+ * or fragment program is being used.
+ */
+static GLbitfield
+update_program(struct gl_context *ctx)
+{
+ const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram;
+ const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram;
+ const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram;
+ const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
+ const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
+ GLbitfield new_state = 0x0;
+
+ /*
+ * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
+ * pointers to the programs that should be used for rendering. If either
+ * is NULL, use fixed-function code paths.
+ *
+ * These programs may come from several sources. The priority is as
+ * follows:
+ * 1. OpenGL 2.0/ARB vertex/fragment shaders
+ * 2. ARB/NV vertex/fragment programs
+ * 3. Programs derived from fixed-function state.
+ *
+ * Note: it's possible for a vertex shader to get used with a fragment
+ * program (and vice versa) here, but in practice that shouldn't ever
+ * come up, or matter.
+ */
+
+ if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) {
+ /* Use shader programs */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ fsProg->FragmentProgram);
+ }
+ else if (ctx->FragmentProgram._Enabled) {
+ /* use user-defined vertex program */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ ctx->FragmentProgram.Current);
+ }
+ else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
+ /* Use fragment program generated from fixed-function state.
+ */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ _mesa_get_fixed_func_fragment_program(ctx));
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ ctx->FragmentProgram._Current);
+ }
+ else {
+ /* no fragment program */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+ }
+
+ if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) {
+ /* Use shader programs */
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current,
+ gsProg->GeometryProgram);
+ } else {
+ /* no fragment program */
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
+ }
+
+ /* Examine vertex program after fragment program as
+ * _mesa_get_fixed_func_vertex_program() needs to know active
+ * fragprog inputs.
+ */
+ if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) {
+ /* Use shader programs */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ vsProg->VertexProgram);
+ }
+ else if (ctx->VertexProgram._Enabled) {
+ /* use user-defined vertex program */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ ctx->VertexProgram.Current);
+ }
+ else if (ctx->VertexProgram._MaintainTnlProgram) {
+ /* Use vertex program generated from fixed-function state.
+ */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ _mesa_get_fixed_func_vertex_program(ctx));
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
+ ctx->VertexProgram._Current);
+ }
+ else {
+ /* no vertex program */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
+ }
+
+ /* Let the driver know what's happening:
+ */
+ if (ctx->FragmentProgram._Current != prevFP) {
+ new_state |= _NEW_PROGRAM;
+ if (ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ (struct gl_program *) ctx->FragmentProgram._Current);
+ }
+ }
+
+ if (ctx->GeometryProgram._Current != prevGP) {
+ new_state |= _NEW_PROGRAM;
+ if (ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM,
+ (struct gl_program *) ctx->GeometryProgram._Current);
+ }
+ }
+
+ if (ctx->VertexProgram._Current != prevVP) {
+ new_state |= _NEW_PROGRAM;
+ if (ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ (struct gl_program *) ctx->VertexProgram._Current);
+ }
+ }
+
+ return new_state;
+}
+
+
+/**
+ * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0.
+ */
+static GLbitfield
+update_program_constants(struct gl_context *ctx)
+{
+ GLbitfield new_state = 0x0;
+
+ if (ctx->FragmentProgram._Current) {
+ const struct gl_program_parameter_list *params =
+ ctx->FragmentProgram._Current->Base.Parameters;
+ if (params && params->StateFlags & ctx->NewState) {
+ new_state |= _NEW_PROGRAM_CONSTANTS;
+ }
+ }
+
+ if (ctx->GeometryProgram._Current) {
+ const struct gl_program_parameter_list *params =
+ ctx->GeometryProgram._Current->Base.Parameters;
+ /*FIXME: StateFlags is always 0 because we have unnamed constant
+ * not state changes */
+ if (params /*&& params->StateFlags & ctx->NewState*/) {
+ new_state |= _NEW_PROGRAM_CONSTANTS;
+ }
+ }
+
+ if (ctx->VertexProgram._Current) {
+ const struct gl_program_parameter_list *params =
+ ctx->VertexProgram._Current->Base.Parameters;
+ if (params && params->StateFlags & ctx->NewState) {
+ new_state |= _NEW_PROGRAM_CONSTANTS;
+ }
+ }
+
+ return new_state;
+}
+
+
+
+
+static void
+update_viewport_matrix(struct gl_context *ctx)
+{
+ const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
+
+ ASSERT(depthMax > 0);
+
+ /* Compute scale and bias values. This is really driver-specific
+ * and should be maintained elsewhere if at all.
+ * NOTE: RasterPos uses this.
+ */
+ _math_matrix_viewport(&ctx->Viewport._WindowMap,
+ ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height,
+ ctx->Viewport.Near, ctx->Viewport.Far,
+ depthMax);
+}
+
+
+/**
+ * Update derived multisample state.
+ */
+static void
+update_multisample(struct gl_context *ctx)
+{
+ ctx->Multisample._Enabled = GL_FALSE;
+ if (ctx->Multisample.Enabled &&
+ ctx->DrawBuffer &&
+ ctx->DrawBuffer->Visual.sampleBuffers)
+ ctx->Multisample._Enabled = GL_TRUE;
+}
+
+
+/**
+ * Update derived color/blend/logicop state.
+ */
+static void
+update_color(struct gl_context *ctx)
+{
+ /* This is needed to support 1.1's RGB logic ops AND
+ * 1.0's blending logicops.
+ */
+ ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx);
+}
+
+
+/*
+ * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
+ * in ctx->_TriangleCaps if needed.
+ */
+static void
+update_polygon(struct gl_context *ctx)
+{
+ ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
+
+ if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
+
+ if ( ctx->Polygon.OffsetPoint
+ || ctx->Polygon.OffsetLine
+ || ctx->Polygon.OffsetFill)
+ ctx->_TriangleCaps |= DD_TRI_OFFSET;
+}
+
+
+/**
+ * Update the ctx->_TriangleCaps bitfield.
+ * XXX that bitfield should really go away someday!
+ * This function must be called after other update_*() functions since
+ * there are dependencies on some other derived values.
+ */
+#if 0
+static void
+update_tricaps(struct gl_context *ctx, GLbitfield new_state)
+{
+ ctx->_TriangleCaps = 0;
+
+ /*
+ * Points
+ */
+ if (1/*new_state & _NEW_POINT*/) {
+ if (ctx->Point.SmoothFlag)
+ ctx->_TriangleCaps |= DD_POINT_SMOOTH;
+ if (ctx->Point._Attenuated)
+ ctx->_TriangleCaps |= DD_POINT_ATTEN;
+ }
+
+ /*
+ * Lines
+ */
+ if (1/*new_state & _NEW_LINE*/) {
+ if (ctx->Line.SmoothFlag)
+ ctx->_TriangleCaps |= DD_LINE_SMOOTH;
+ if (ctx->Line.StippleFlag)
+ ctx->_TriangleCaps |= DD_LINE_STIPPLE;
+ }
+
+ /*
+ * Polygons
+ */
+ if (1/*new_state & _NEW_POLYGON*/) {
+ if (ctx->Polygon.SmoothFlag)
+ ctx->_TriangleCaps |= DD_TRI_SMOOTH;
+ if (ctx->Polygon.StippleFlag)
+ ctx->_TriangleCaps |= DD_TRI_STIPPLE;
+ if (ctx->Polygon.FrontMode != GL_FILL
+ || ctx->Polygon.BackMode != GL_FILL)
+ ctx->_TriangleCaps |= DD_TRI_UNFILLED;
+ if (ctx->Polygon.CullFlag
+ && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
+ if (ctx->Polygon.OffsetPoint ||
+ ctx->Polygon.OffsetLine ||
+ ctx->Polygon.OffsetFill)
+ ctx->_TriangleCaps |= DD_TRI_OFFSET;
+ }
+
+ /*
+ * Lighting and shading
+ */
+ if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ ctx->_TriangleCaps |= DD_FLATSHADE;
+ if (_mesa_need_secondary_color(ctx))
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
+
+ /*
+ * Stencil
+ */
+ if (ctx->Stencil._TestTwoSide)
+ ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
+}
+#endif
+
+
+/**
+ * Compute derived GL state.
+ * If __struct gl_contextRec::NewState is non-zero then this function \b must
+ * be called before rendering anything.
+ *
+ * Calls dd_function_table::UpdateState to perform any internal state
+ * management necessary.
+ *
+ * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
+ * _mesa_update_buffer_bounds(),
+ * _mesa_update_lighting() and _mesa_update_tnl_spaces().
+ */
+void
+_mesa_update_state_locked( struct gl_context *ctx )
+{
+ GLbitfield new_state = ctx->NewState;
+ GLbitfield prog_flags = _NEW_PROGRAM;
+ GLbitfield new_prog_state = 0x0;
+
+ if (new_state == _NEW_CURRENT_ATTRIB)
+ goto out;
+
+ if (MESA_VERBOSE & VERBOSE_STATE)
+ _mesa_print_state("_mesa_update_state", new_state);
+
+ /* Determine which state flags effect vertex/fragment program state */
+ if (ctx->FragmentProgram._MaintainTexEnvProgram) {
+ prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
+ _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
+ _NEW_PROGRAM);
+ }
+ if (ctx->VertexProgram._MaintainTnlProgram) {
+ prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
+ _NEW_TRANSFORM | _NEW_POINT |
+ _NEW_FOG | _NEW_LIGHT |
+ _MESA_NEW_NEED_EYE_COORDS);
+ }
+
+ /*
+ * Now update derived state info
+ */
+
+ if (new_state & prog_flags)
+ update_program_enables( ctx );
+
+ if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
+ _mesa_update_modelview_project( ctx, new_state );
+
+ if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
+ _mesa_update_texture( ctx, new_state );
+
+ if (new_state & _NEW_BUFFERS)
+ _mesa_update_framebuffer(ctx);
+
+ if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
+ _mesa_update_draw_buffer_bounds( ctx );
+
+ if (new_state & _NEW_POLYGON)
+ update_polygon( ctx );
+
+ if (new_state & _NEW_LIGHT)
+ _mesa_update_lighting( ctx );
+
+ if (new_state & (_NEW_STENCIL | _NEW_BUFFERS))
+ _mesa_update_stencil( ctx );
+
+ if (new_state & _NEW_PIXEL)
+ _mesa_update_pixel( ctx, new_state );
+
+ if (new_state & _DD_NEW_SEPARATE_SPECULAR)
+ update_separate_specular( ctx );
+
+ if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
+ update_viewport_matrix(ctx);
+
+ if (new_state & _NEW_MULTISAMPLE)
+ update_multisample( ctx );
+
+ if (new_state & _NEW_COLOR)
+ update_color( ctx );
+
+#if 0
+ if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
+ | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
+ update_tricaps( ctx, new_state );
+#endif
+
+ /* ctx->_NeedEyeCoords is now up to date.
+ *
+ * If the truth value of this variable has changed, update for the
+ * new lighting space and recompute the positions of lights and the
+ * normal transform.
+ *
+ * If the lighting space hasn't changed, may still need to recompute
+ * light positions & normal transforms for other reasons.
+ */
+ if (new_state & _MESA_NEW_NEED_EYE_COORDS)
+ _mesa_update_tnl_spaces( ctx, new_state );
+
+ if (new_state & prog_flags) {
+ /* When we generate programs from fixed-function vertex/fragment state
+ * this call may generate/bind a new program. If so, we need to
+ * propogate the _NEW_PROGRAM flag to the driver.
+ */
+ new_prog_state |= update_program( ctx );
+ }
+
+ if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))
+ update_arrays( ctx );
+
+ out:
+ new_prog_state |= update_program_constants(ctx);
+
+ /*
+ * Give the driver a chance to act upon the new_state flags.
+ * The driver might plug in different span functions, for example.
+ * Also, this is where the driver can invalidate the state of any
+ * active modules (such as swrast_setup, swrast, tnl, etc).
+ *
+ * Set ctx->NewState to zero to avoid recursion if
+ * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
+ */
+ new_state = ctx->NewState | new_prog_state;
+ ctx->NewState = 0;
+ ctx->Driver.UpdateState(ctx, new_state);
+ ctx->Array.NewState = 0;
+ if (!ctx->Array.RebindArrays)
+ ctx->Array.RebindArrays = (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;
+}
+
+
+/* This is the usual entrypoint for state updates:
+ */
+void
+_mesa_update_state( struct gl_context *ctx )
+{
+ _mesa_lock_context_textures(ctx);
+ _mesa_update_state_locked(ctx);
+ _mesa_unlock_context_textures(ctx);
+}
+
+
+
+
+/**
+ * Want to figure out which fragment program inputs are actually
+ * constant/current values from ctx->Current. These should be
+ * referenced as a tracked state variable rather than a fragment
+ * program input, to save the overhead of putting a constant value in
+ * every submitted vertex, transferring it to hardware, interpolating
+ * it across the triangle, etc...
+ *
+ * When there is a VP bound, just use vp->outputs. But when we're
+ * generating vp from fixed function state, basically want to
+ * calculate:
+ *
+ * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) |
+ * potential_vp_outputs )
+ *
+ * Where potential_vp_outputs is calculated by looking at enabled
+ * texgen, etc.
+ *
+ * The generated fragment program should then only declare inputs that
+ * may vary or otherwise differ from the ctx->Current values.
+ * Otherwise, the fp should track them as state values instead.
+ */
+void
+_mesa_set_varying_vp_inputs( struct gl_context *ctx,
+ GLbitfield varying_inputs )
+{
+ if (ctx->varying_vp_inputs != varying_inputs) {
+ ctx->varying_vp_inputs = varying_inputs;
+ ctx->NewState |= _NEW_ARRAY;
+ /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
+ }
+}
+
+
+/**
+ * Used by drivers to tell core Mesa that the driver is going to
+ * install/ use its own vertex program. In particular, this will
+ * prevent generated fragment programs from using state vars instead
+ * of ordinary varyings/inputs.
+ */
+void
+_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag)
+{
+ if (ctx->VertexProgram._Overriden != flag) {
+ ctx->VertexProgram._Overriden = flag;
+
+ /* Set one of the bits which will trigger fragment program
+ * regeneration:
+ */
+ ctx->NewState |= _NEW_PROGRAM;
+ }
+}
diff --git a/mesalib/src/mesa/main/stencil.c b/mesalib/src/mesa/main/stencil.c index d898bf1d7..b49ddbdbb 100644 --- a/mesalib/src/mesa/main/stencil.c +++ b/mesalib/src/mesa/main/stencil.c @@ -1,614 +1,614 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file stencil.c - * Stencil operations. - * - * Note: There's some conflict between GL_EXT_stencil_two_side and - * OpenGL 2.0's two-sided stencil feature. - * - * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the - * front OR back face state (as set by glActiveStencilFaceEXT) is set. - * - * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the - * front AND back state. - * - * Also, note that GL_ATI_separate_stencil is different as well: - * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs. - * glStencilFuncSeparate(GLenum face, GLenum func, ...). - * - * This problem is solved by keeping three sets of stencil state: - * state[0] = GL_FRONT state. - * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state. - * state[2] = GL_EXT_stencil_two_side GL_BACK state. - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "macros.h" -#include "stencil.h" -#include "mtypes.h" - - -static GLboolean -validate_stencil_op(struct gl_context *ctx, GLenum op) -{ - switch (op) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - return GL_TRUE; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - return GL_TRUE; - } - /* FALL-THROUGH */ - default: - return GL_FALSE; - } -} - - -static GLboolean -validate_stencil_func(struct gl_context *ctx, GLenum func) -{ - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Set the clear value for the stencil buffer. - * - * \param s clear value. - * - * \sa glClearStencil(). - * - * Updates gl_stencil_attrib::Clear. On change - * flushes the vertices and notifies the driver via - * the dd_function_table::ClearStencil callback. - */ -void GLAPIENTRY -_mesa_ClearStencil( GLint s ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Stencil.Clear == (GLuint) s) - return; - - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Clear = (GLuint) s; - - if (ctx->Driver.ClearStencil) { - ctx->Driver.ClearStencil( ctx, s ); - } -} - - -/** - * Set the function and reference value for stencil testing. - * - * \param frontfunc front test function. - * \param backfunc back test function. - * \param ref front and back reference value. - * \param mask front and back bitmask. - * - * \sa glStencilFunc(). - * - * Verifies the parameters and updates the respective values in - * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilFunc callback. - */ -void GLAPIENTRY -_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); - - if (!validate_stencil_func(ctx, frontfunc)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glStencilFuncSeparateATI(frontfunc)"); - return; - } - if (!validate_stencil_func(ctx, backfunc)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glStencilFuncSeparateATI(backfunc)"); - return; - } - - ref = CLAMP( ref, 0, stencilMax ); - - /* set both front and back state */ - if (ctx->Stencil.Function[0] == frontfunc && - ctx->Stencil.Function[1] == backfunc && - ctx->Stencil.ValueMask[0] == mask && - ctx->Stencil.ValueMask[1] == mask && - ctx->Stencil.Ref[0] == ref && - ctx->Stencil.Ref[1] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[0] = frontfunc; - ctx->Stencil.Function[1] = backfunc; - ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, - frontfunc, ref, mask); - ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, - backfunc, ref, mask); - } -} - - -/** - * Set the function and reference value for stencil testing. - * - * \param func test function. - * \param ref reference value. - * \param mask bitmask. - * - * \sa glStencilFunc(). - * - * Verifies the parameters and updates the respective values in - * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilFunc callback. - */ -void GLAPIENTRY -_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - const GLint face = ctx->Stencil.ActiveFace; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilFunc()\n"); - - if (!validate_stencil_func(ctx, func)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)"); - return; - } - - ref = CLAMP( ref, 0, stencilMax ); - - if (face != 0) { - if (ctx->Stencil.Function[face] == func && - ctx->Stencil.ValueMask[face] == mask && - ctx->Stencil.Ref[face] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[face] = func; - ctx->Stencil.Ref[face] = ref; - ctx->Stencil.ValueMask[face] = mask; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask); - } - } - else { - /* set both front and back state */ - if (ctx->Stencil.Function[0] == func && - ctx->Stencil.Function[1] == func && - ctx->Stencil.ValueMask[0] == mask && - ctx->Stencil.ValueMask[1] == mask && - ctx->Stencil.Ref[0] == ref && - ctx->Stencil.Ref[1] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func; - ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - func, ref, mask); - } - } -} - - -/** - * Set the stencil writing mask. - * - * \param mask bit-mask to enable/disable writing of individual bits in the - * stencil planes. - * - * \sa glStencilMask(). - * - * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and - * notifies the driver via the dd_function_table::StencilMask callback. - */ -void GLAPIENTRY -_mesa_StencilMask( GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint face = ctx->Stencil.ActiveFace; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilMask()\n"); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (face != 0) { - /* Only modify the EXT_stencil_two_side back-face state. - */ - if (ctx->Stencil.WriteMask[face] == mask) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[face] = mask; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask); - } - } - else { - /* set both front and back state */ - if (ctx->Stencil.WriteMask[0] == mask && - ctx->Stencil.WriteMask[1] == mask) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; - if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - mask); - } - } -} - - -/** - * Set the stencil test actions. - * - * \param fail action to take when stencil test fails. - * \param zfail action to take when stencil test passes, but depth test fails. - * \param zpass action to take when stencil test passes and the depth test - * passes (or depth testing is not enabled). - * - * \sa glStencilOp(). - * - * Verifies the parameters and updates the respective fields in - * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilOp callback. - */ -void GLAPIENTRY -_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint face = ctx->Stencil.ActiveFace; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilOp()\n"); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!validate_stencil_op(ctx, fail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)"); - return; - } - if (!validate_stencil_op(ctx, zfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)"); - return; - } - if (!validate_stencil_op(ctx, zpass)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); - return; - } - - if (face != 0) { - /* only set active face state */ - if (ctx->Stencil.ZFailFunc[face] == zfail && - ctx->Stencil.ZPassFunc[face] == zpass && - ctx->Stencil.FailFunc[face] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[face] = zfail; - ctx->Stencil.ZPassFunc[face] = zpass; - ctx->Stencil.FailFunc[face] = fail; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); - } - } - else { - /* set both front and back state */ - if (ctx->Stencil.ZFailFunc[0] == zfail && - ctx->Stencil.ZFailFunc[1] == zfail && - ctx->Stencil.ZPassFunc[0] == zpass && - ctx->Stencil.ZPassFunc[1] == zpass && - ctx->Stencil.FailFunc[0] == fail && - ctx->Stencil.FailFunc[1] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; - ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; - ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail; - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - fail, zfail, zpass); - } - } -} - - - -#if _HAVE_FULL_GL -/* GL_EXT_stencil_two_side */ -void GLAPIENTRY -_mesa_ActiveStencilFaceEXT(GLenum face) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); - - if (!ctx->Extensions.EXT_stencil_two_side) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT"); - return; - } - - if (face == GL_FRONT || face == GL_BACK) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)"); - } -} -#endif - - - -/** - * OpenGL 2.0 function. - * \todo Make StencilOp() call this function. And eventually remove the - * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate - * instead. - */ -void GLAPIENTRY -_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) -{ - GLboolean set = GL_FALSE; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilOpSeparate()\n"); - - if (!validate_stencil_op(ctx, sfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); - return; - } - if (!validate_stencil_op(ctx, zfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); - return; - } - if (!validate_stencil_op(ctx, zpass)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); - return; - } - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); - return; - } - - if (face != GL_BACK) { - /* set front */ - if (ctx->Stencil.ZFailFunc[0] != zfail || - ctx->Stencil.ZPassFunc[0] != zpass || - ctx->Stencil.FailFunc[0] != sfail){ - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[0] = zfail; - ctx->Stencil.ZPassFunc[0] = zpass; - ctx->Stencil.FailFunc[0] = sfail; - set = GL_TRUE; - } - } - if (face != GL_FRONT) { - /* set back */ - if (ctx->Stencil.ZFailFunc[1] != zfail || - ctx->Stencil.ZPassFunc[1] != zpass || - ctx->Stencil.FailFunc[1] != sfail) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[1] = zfail; - ctx->Stencil.ZPassFunc[1] = zpass; - ctx->Stencil.FailFunc[1] = sfail; - set = GL_TRUE; - } - } - if (set && ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); - } -} - - -/* OpenGL 2.0 */ -void GLAPIENTRY -_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilFuncSeparate()\n"); - - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); - return; - } - if (!validate_stencil_func(ctx, func)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); - return; - } - - ref = CLAMP(ref, 0, stencilMax); - - FLUSH_VERTICES(ctx, _NEW_STENCIL); - - if (face != GL_BACK) { - /* set front */ - ctx->Stencil.Function[0] = func; - ctx->Stencil.Ref[0] = ref; - ctx->Stencil.ValueMask[0] = mask; - } - if (face != GL_FRONT) { - /* set back */ - ctx->Stencil.Function[1] = func; - ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[1] = mask; - } - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask); - } -} - - -/* OpenGL 2.0 */ -void GLAPIENTRY -_mesa_StencilMaskSeparate(GLenum face, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilMaskSeparate()\n"); - - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_STENCIL); - - if (face != GL_BACK) { - ctx->Stencil.WriteMask[0] = mask; - } - if (face != GL_FRONT) { - ctx->Stencil.WriteMask[1] = mask; - } - if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, face, mask); - } -} - - -/** - * Update derived stencil state. - */ -void -_mesa_update_stencil(struct gl_context *ctx) -{ - const GLint face = ctx->Stencil._BackFace; - - ctx->Stencil._Enabled = (ctx->Stencil.Enabled && - ctx->DrawBuffer->Visual.stencilBits > 0); - - ctx->Stencil._TestTwoSide = - ctx->Stencil._Enabled && - (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] || - ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] || - ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] || - ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || - ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] || - ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] || - ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]); -} - - -/** - * Initialize the context stipple state. - * - * \param ctx GL context. - * - * Initializes __struct gl_contextRec::Stencil attribute group. - */ -void -_mesa_init_stencil(struct gl_context *ctx) -{ - ctx->Stencil.Enabled = GL_FALSE; - ctx->Stencil.TestTwoSide = GL_FALSE; - ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */ - ctx->Stencil.Function[0] = GL_ALWAYS; - ctx->Stencil.Function[1] = GL_ALWAYS; - ctx->Stencil.Function[2] = GL_ALWAYS; - ctx->Stencil.FailFunc[0] = GL_KEEP; - ctx->Stencil.FailFunc[1] = GL_KEEP; - ctx->Stencil.FailFunc[2] = GL_KEEP; - ctx->Stencil.ZPassFunc[0] = GL_KEEP; - ctx->Stencil.ZPassFunc[1] = GL_KEEP; - ctx->Stencil.ZPassFunc[2] = GL_KEEP; - ctx->Stencil.ZFailFunc[0] = GL_KEEP; - ctx->Stencil.ZFailFunc[1] = GL_KEEP; - ctx->Stencil.ZFailFunc[2] = GL_KEEP; - ctx->Stencil.Ref[0] = 0; - ctx->Stencil.Ref[1] = 0; - ctx->Stencil.Ref[2] = 0; - ctx->Stencil.ValueMask[0] = ~0U; - ctx->Stencil.ValueMask[1] = ~0U; - ctx->Stencil.ValueMask[2] = ~0U; - ctx->Stencil.WriteMask[0] = ~0U; - ctx->Stencil.WriteMask[1] = ~0U; - ctx->Stencil.WriteMask[2] = ~0U; - ctx->Stencil.Clear = 0; - ctx->Stencil._BackFace = 1; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file stencil.c
+ * Stencil operations.
+ *
+ * Note: There's some conflict between GL_EXT_stencil_two_side and
+ * OpenGL 2.0's two-sided stencil feature.
+ *
+ * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
+ * front OR back face state (as set by glActiveStencilFaceEXT) is set.
+ *
+ * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
+ * front AND back state.
+ *
+ * Also, note that GL_ATI_separate_stencil is different as well:
+ * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
+ * glStencilFuncSeparate(GLenum face, GLenum func, ...).
+ *
+ * This problem is solved by keeping three sets of stencil state:
+ * state[0] = GL_FRONT state.
+ * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
+ * state[2] = GL_EXT_stencil_two_side GL_BACK state.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "stencil.h"
+#include "mtypes.h"
+
+
+static GLboolean
+validate_stencil_op(struct gl_context *ctx, GLenum op)
+{
+ switch (op) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ return GL_TRUE;
+ case GL_INCR_WRAP_EXT:
+ case GL_DECR_WRAP_EXT:
+ if (ctx->Extensions.EXT_stencil_wrap) {
+ return GL_TRUE;
+ }
+ /* FALL-THROUGH */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+static GLboolean
+validate_stencil_func(struct gl_context *ctx, GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Set the clear value for the stencil buffer.
+ *
+ * \param s clear value.
+ *
+ * \sa glClearStencil().
+ *
+ * Updates gl_stencil_attrib::Clear. On change
+ * flushes the vertices and notifies the driver via
+ * the dd_function_table::ClearStencil callback.
+ */
+void GLAPIENTRY
+_mesa_ClearStencil( GLint s )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Stencil.Clear == (GLuint) s)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Clear = (GLuint) s;
+
+ if (ctx->Driver.ClearStencil) {
+ ctx->Driver.ClearStencil( ctx, s );
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param frontfunc front test function.
+ * \param backfunc back test function.
+ * \param ref front and back reference value.
+ * \param mask front and back bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
+
+ if (!validate_stencil_func(ctx, frontfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(frontfunc)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, backfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(backfunc)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == frontfunc &&
+ ctx->Stencil.Function[1] == backfunc &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = frontfunc;
+ ctx->Stencil.Function[1] = backfunc;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ frontfunc, ref, mask);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ backfunc, ref, mask);
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param func test function.
+ * \param ref reference value.
+ * \param mask bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ const GLint face = ctx->Stencil.ActiveFace;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFunc()\n");
+
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ if (face != 0) {
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == mask &&
+ ctx->Stencil.Ref[face] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == func &&
+ ctx->Stencil.Function[1] == func &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ func, ref, mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil writing mask.
+ *
+ * \param mask bit-mask to enable/disable writing of individual bits in the
+ * stencil planes.
+ *
+ * \sa glStencilMask().
+ *
+ * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
+ * notifies the driver via the dd_function_table::StencilMask callback.
+ */
+void GLAPIENTRY
+_mesa_StencilMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMask()\n");
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (face != 0) {
+ /* Only modify the EXT_stencil_two_side back-face state.
+ */
+ if (ctx->Stencil.WriteMask[face] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.WriteMask[0] == mask &&
+ ctx->Stencil.WriteMask[1] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil test actions.
+ *
+ * \param fail action to take when stencil test fails.
+ * \param zfail action to take when stencil test passes, but depth test fails.
+ * \param zpass action to take when stencil test passes and the depth test
+ * passes (or depth testing is not enabled).
+ *
+ * \sa glStencilOp().
+ *
+ * Verifies the parameters and updates the respective fields in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilOp callback.
+ */
+void GLAPIENTRY
+_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOp()\n");
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!validate_stencil_op(ctx, fail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
+ return;
+ }
+
+ if (face != 0) {
+ /* only set active face state */
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.ZFailFunc[0] == zfail &&
+ ctx->Stencil.ZFailFunc[1] == zfail &&
+ ctx->Stencil.ZPassFunc[0] == zpass &&
+ ctx->Stencil.ZPassFunc[1] == zpass &&
+ ctx->Stencil.FailFunc[0] == fail &&
+ ctx->Stencil.FailFunc[1] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
+ if (ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ fail, zfail, zpass);
+ }
+ }
+}
+
+
+
+#if _HAVE_FULL_GL
+/* GL_EXT_stencil_two_side */
+void GLAPIENTRY
+_mesa_ActiveStencilFaceEXT(GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
+
+ if (!ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
+ return;
+ }
+
+ if (face == GL_FRONT || face == GL_BACK) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
+ }
+}
+#endif
+
+
+
+/**
+ * OpenGL 2.0 function.
+ * \todo Make StencilOp() call this function. And eventually remove the
+ * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
+ * instead.
+ */
+void GLAPIENTRY
+_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ GLboolean set = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOpSeparate()\n");
+
+ if (!validate_stencil_op(ctx, sfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
+ return;
+ }
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
+ return;
+ }
+
+ if (face != GL_BACK) {
+ /* set front */
+ if (ctx->Stencil.ZFailFunc[0] != zfail ||
+ ctx->Stencil.ZPassFunc[0] != zpass ||
+ ctx->Stencil.FailFunc[0] != sfail){
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = zfail;
+ ctx->Stencil.ZPassFunc[0] = zpass;
+ ctx->Stencil.FailFunc[0] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ if (ctx->Stencil.ZFailFunc[1] != zfail ||
+ ctx->Stencil.ZPassFunc[1] != zpass ||
+ ctx->Stencil.FailFunc[1] != sfail) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[1] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (set && ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
+ return;
+ }
+
+ ref = CLAMP(ref, 0, stencilMax);
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ /* set front */
+ ctx->Stencil.Function[0] = func;
+ ctx->Stencil.Ref[0] = ref;
+ ctx->Stencil.ValueMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[1] = mask;
+ }
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMaskSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ ctx->Stencil.WriteMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ ctx->Stencil.WriteMask[1] = mask;
+ }
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx, face, mask);
+ }
+}
+
+
+/**
+ * Update derived stencil state.
+ */
+void
+_mesa_update_stencil(struct gl_context *ctx)
+{
+ const GLint face = ctx->Stencil._BackFace;
+
+ ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
+ ctx->DrawBuffer->Visual.stencilBits > 0);
+
+ ctx->Stencil._TestTwoSide =
+ ctx->Stencil._Enabled &&
+ (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
+ ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
+ ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
+ ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
+ ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
+ ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
+ ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
+}
+
+
+/**
+ * Initialize the context stipple state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Stencil attribute group.
+ */
+void
+_mesa_init_stencil(struct gl_context *ctx)
+{
+ ctx->Stencil.Enabled = GL_FALSE;
+ ctx->Stencil.TestTwoSide = GL_FALSE;
+ ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
+ ctx->Stencil.Function[0] = GL_ALWAYS;
+ ctx->Stencil.Function[1] = GL_ALWAYS;
+ ctx->Stencil.Function[2] = GL_ALWAYS;
+ ctx->Stencil.FailFunc[0] = GL_KEEP;
+ ctx->Stencil.FailFunc[1] = GL_KEEP;
+ ctx->Stencil.FailFunc[2] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[0] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[1] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[2] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[0] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[1] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[2] = GL_KEEP;
+ ctx->Stencil.Ref[0] = 0;
+ ctx->Stencil.Ref[1] = 0;
+ ctx->Stencil.Ref[2] = 0;
+ ctx->Stencil.ValueMask[0] = ~0U;
+ ctx->Stencil.ValueMask[1] = ~0U;
+ ctx->Stencil.ValueMask[2] = ~0U;
+ ctx->Stencil.WriteMask[0] = ~0U;
+ ctx->Stencil.WriteMask[1] = ~0U;
+ ctx->Stencil.WriteMask[2] = ~0U;
+ ctx->Stencil.Clear = 0;
+ ctx->Stencil._BackFace = 1;
+}
diff --git a/mesalib/src/mesa/main/syncobj.c b/mesalib/src/mesa/main/syncobj.c index 676038430..25307a17c 100644 --- a/mesalib/src/mesa/main/syncobj.c +++ b/mesalib/src/mesa/main/syncobj.c @@ -125,7 +125,7 @@ _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj, }
-void
+void GLAPIENTRY
_mesa_init_sync_object_functions(struct dd_function_table *driver)
{
driver->NewSyncObject = _mesa_new_sync_object;
@@ -140,7 +140,7 @@ _mesa_init_sync_object_functions(struct dd_function_table *driver) }
-void
+void GLAPIENTRY
_mesa_init_sync_dispatch(struct _glapi_table *disp)
{
SET_IsSync(disp, _mesa_IsSync);
@@ -156,7 +156,7 @@ _mesa_init_sync_dispatch(struct _glapi_table *disp) /**
* Allocate/init the context state related to sync objects.
*/
-void
+void GLAPIENTRY
_mesa_init_sync(struct gl_context *ctx)
{
(void) ctx;
@@ -166,7 +166,7 @@ _mesa_init_sync(struct gl_context *ctx) /**
* Free the context state related to sync objects.
*/
-void
+void GLAPIENTRY
_mesa_free_sync_data(struct gl_context *ctx)
{
(void) ctx;
@@ -182,7 +182,7 @@ _mesa_validate_sync(struct gl_sync_object *syncObj) }
-void
+void GLAPIENTRY
_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
@@ -191,7 +191,7 @@ _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj) }
-void
+void GLAPIENTRY
_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
diff --git a/mesalib/src/mesa/main/syncobj.h b/mesalib/src/mesa/main/syncobj.h index ac1384f61..e83ac8b0e 100644 --- a/mesalib/src/mesa/main/syncobj.h +++ b/mesalib/src/mesa/main/syncobj.h @@ -41,22 +41,22 @@ struct gl_sync_object; #if FEATURE_ARB_sync
-extern void
+extern void GLAPIENTRY
_mesa_init_sync_object_functions(struct dd_function_table *driver);
-extern void
+extern void GLAPIENTRY
_mesa_init_sync_dispatch(struct _glapi_table *disp);
-extern void
+extern void GLAPIENTRY
_mesa_init_sync(struct gl_context *);
-extern void
+extern void GLAPIENTRY
_mesa_free_sync_data(struct gl_context *);
-extern void
+extern void GLAPIENTRY
_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
-extern void
+extern void GLAPIENTRY
_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
extern GLboolean GLAPIENTRY
diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c index d820ae927..59603e81e 100644 --- a/mesalib/src/mesa/main/texcompress.c +++ b/mesalib/src/mesa/main/texcompress.c @@ -1,288 +1,288 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file texcompress.c - * Helper functions for texture compression. - */ - - -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "formats.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "texcompress.h" - - -/** - * Return list of (and count of) all specific texture compression - * formats that are supported. - * - * \param ctx the GL context - * \param formats the resulting format list (may be NULL). - * \param all if true return all formats, even those with some kind - * of restrictions/limitations (See GL_ARB_texture_compression - * spec for more info). - * - * \return number of formats. - */ -GLuint -_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all) -{ - GLuint n = 0; - if (ctx->Extensions.TDFX_texture_compression_FXT1) { - if (formats) { - formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX; - formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX; - } - else { - n += 2; - } - } - /* don't return RGTC - ARB_texture_compression_rgtc query 19 */ - if (ctx->Extensions.EXT_texture_compression_s3tc) { - if (formats) { - formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; - /* This format has some restrictions/limitations and so should - * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query. - * Specifically, all transparent pixels become black. NVIDIA - * omits this format too. - */ - if (all) - formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; - } - else { - n += 3; - if (all) - n += 1; - } - } - if (ctx->Extensions.S3_s3tc) { - if (formats) { - formats[n++] = GL_RGB_S3TC; - formats[n++] = GL_RGB4_S3TC; - formats[n++] = GL_RGBA_S3TC; - formats[n++] = GL_RGBA4_S3TC; - } - else { - n += 4; - } - } -#if FEATURE_EXT_texture_sRGB - if (ctx->Extensions.EXT_texture_sRGB) { - if (formats) { - formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; - formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; - formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; - formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; - } - else { - n += 4; - } - } -#endif /* FEATURE_EXT_texture_sRGB */ - return n; - -#if FEATURE_ES1 || FEATURE_ES2 - if (formats) { - formats[n++] = GL_PALETTE4_RGB8_OES; - formats[n++] = GL_PALETTE4_RGBA8_OES; - formats[n++] = GL_PALETTE4_R5_G6_B5_OES; - formats[n++] = GL_PALETTE4_RGBA4_OES; - formats[n++] = GL_PALETTE4_RGB5_A1_OES; - formats[n++] = GL_PALETTE8_RGB8_OES; - formats[n++] = GL_PALETTE8_RGBA8_OES; - formats[n++] = GL_PALETTE8_R5_G6_B5_OES; - formats[n++] = GL_PALETTE8_RGBA4_OES; - formats[n++] = GL_PALETTE8_RGB5_A1_OES; - } - else { - n += 10; - } -#endif -} - - -/** - * Convert a compressed MESA_FORMAT_x to a GLenum. - */ -gl_format -_mesa_glenum_to_compressed_format(GLenum format) -{ - switch (format) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - return MESA_FORMAT_RGB_FXT1; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return MESA_FORMAT_RGBA_FXT1; - - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_RGB_S3TC: - return MESA_FORMAT_RGB_DXT1; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_RGB4_S3TC: - return MESA_FORMAT_RGBA_DXT1; - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_RGBA_S3TC: - return MESA_FORMAT_RGBA_DXT3; - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_RGBA4_S3TC: - return MESA_FORMAT_RGBA_DXT5; - - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - return MESA_FORMAT_SRGB_DXT1; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - return MESA_FORMAT_SRGBA_DXT1; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - return MESA_FORMAT_SRGBA_DXT3; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return MESA_FORMAT_SRGBA_DXT5; - - case GL_COMPRESSED_RED_RGTC1: - return MESA_FORMAT_RED_RGTC1; - case GL_COMPRESSED_SIGNED_RED_RGTC1: - return MESA_FORMAT_SIGNED_RED_RGTC1; - case GL_COMPRESSED_RG_RGTC2: - return MESA_FORMAT_RG_RGTC2; - case GL_COMPRESSED_SIGNED_RG_RGTC2: - return MESA_FORMAT_SIGNED_RG_RGTC2; - - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - return MESA_FORMAT_L_LATC1; - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - return MESA_FORMAT_SIGNED_L_LATC1; - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - return MESA_FORMAT_LA_LATC2; - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - return MESA_FORMAT_SIGNED_LA_LATC2; - - default: - return MESA_FORMAT_NONE; - } -} - - -/** - * Given a compressed MESA_FORMAT_x value, return the corresponding - * GLenum for that format. - * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) - * which must return the specific texture format used when the user might - * have originally specified a generic compressed format in their - * glTexImage2D() call. - * For non-compressed textures, we always return the user-specified - * internal format unchanged. - */ -GLenum -_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat) -{ - switch (mesaFormat) { -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - return GL_COMPRESSED_RGB_FXT1_3DFX; - case MESA_FORMAT_RGBA_FXT1: - return GL_COMPRESSED_RGBA_FXT1_3DFX; -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; - case MESA_FORMAT_RGBA_DXT1: - return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - case MESA_FORMAT_RGBA_DXT3: - return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - case MESA_FORMAT_RGBA_DXT5: - return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; - case MESA_FORMAT_SRGBA_DXT1: - return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; - case MESA_FORMAT_SRGBA_DXT3: - return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; - case MESA_FORMAT_SRGBA_DXT5: - return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; -#endif -#endif - - case MESA_FORMAT_RED_RGTC1: - return GL_COMPRESSED_RED_RGTC1; - case MESA_FORMAT_SIGNED_RED_RGTC1: - return GL_COMPRESSED_SIGNED_RED_RGTC1; - case MESA_FORMAT_RG_RGTC2: - return GL_COMPRESSED_RG_RGTC2; - case MESA_FORMAT_SIGNED_RG_RGTC2: - return GL_COMPRESSED_SIGNED_RG_RGTC2; - - case MESA_FORMAT_L_LATC1: - return GL_COMPRESSED_LUMINANCE_LATC1_EXT; - case MESA_FORMAT_SIGNED_L_LATC1: - return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT; - case MESA_FORMAT_LA_LATC2: - return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT; - case MESA_FORMAT_SIGNED_LA_LATC2: - return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT; - - default: - _mesa_problem(ctx, "Unexpected mesa texture format in" - " _mesa_compressed_format_to_glenum()"); - return 0; - } -} - - -/* - * Return the address of the pixel at (col, row, img) in a - * compressed texture image. - * \param col, row, img - image position (3D), should be a multiple of the - * format's block size. - * \param format - compressed image format - * \param width - image width (stride) in pixels - * \param image - the image address - * \return address of pixel at (row, col, img) - */ -GLubyte * -_mesa_compressed_image_address(GLint col, GLint row, GLint img, - gl_format mesaFormat, - GLsizei width, const GLubyte *image) -{ - /* XXX only 2D images implemented, not 3D */ - const GLuint blockSize = _mesa_get_format_bytes(mesaFormat); - GLuint bw, bh; - GLint offset; - - _mesa_get_format_block_size(mesaFormat, &bw, &bh); - - ASSERT(col % bw == 0); - ASSERT(row % bh == 0); - - offset = ((width + bw - 1) / bw) * (row / bh) + col / bw; - offset *= blockSize; - - return (GLubyte *) image + offset; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texcompress.c
+ * Helper functions for texture compression.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "formats.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "texcompress.h"
+
+
+/**
+ * Return list of (and count of) all specific texture compression
+ * formats that are supported.
+ *
+ * \param ctx the GL context
+ * \param formats the resulting format list (may be NULL).
+ * \param all if true return all formats, even those with some kind
+ * of restrictions/limitations (See GL_ARB_texture_compression
+ * spec for more info).
+ *
+ * \return number of formats.
+ */
+GLuint
+_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all)
+{
+ GLuint n = 0;
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
+ formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
+ }
+ else {
+ n += 2;
+ }
+ }
+ /* don't return RGTC - ARB_texture_compression_rgtc query 19 */
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ /* This format has some restrictions/limitations and so should
+ * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
+ * Specifically, all transparent pixels become black. NVIDIA
+ * omits this format too.
+ */
+ if (all)
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 3;
+ if (all)
+ n += 1;
+ }
+ }
+ if (ctx->Extensions.S3_s3tc) {
+ if (formats) {
+ formats[n++] = GL_RGB_S3TC;
+ formats[n++] = GL_RGB4_S3TC;
+ formats[n++] = GL_RGBA_S3TC;
+ formats[n++] = GL_RGBA4_S3TC;
+ }
+ else {
+ n += 4;
+ }
+ }
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 4;
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+ return n;
+
+#if FEATURE_ES1 || FEATURE_ES2
+ if (formats) {
+ formats[n++] = GL_PALETTE4_RGB8_OES;
+ formats[n++] = GL_PALETTE4_RGBA8_OES;
+ formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE4_RGBA4_OES;
+ formats[n++] = GL_PALETTE4_RGB5_A1_OES;
+ formats[n++] = GL_PALETTE8_RGB8_OES;
+ formats[n++] = GL_PALETTE8_RGBA8_OES;
+ formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE8_RGBA4_OES;
+ formats[n++] = GL_PALETTE8_RGB5_A1_OES;
+ }
+ else {
+ n += 10;
+ }
+#endif
+}
+
+
+/**
+ * Convert a compressed MESA_FORMAT_x to a GLenum.
+ */
+gl_format
+_mesa_glenum_to_compressed_format(GLenum format)
+{
+ switch (format) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return MESA_FORMAT_RGB_FXT1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return MESA_FORMAT_RGBA_FXT1;
+
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_RGB_S3TC:
+ return MESA_FORMAT_RGB_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_RGB4_S3TC:
+ return MESA_FORMAT_RGBA_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_RGBA_S3TC:
+ return MESA_FORMAT_RGBA_DXT3;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_RGBA4_S3TC:
+ return MESA_FORMAT_RGBA_DXT5;
+
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return MESA_FORMAT_SRGB_DXT1;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ return MESA_FORMAT_SRGBA_DXT1;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ return MESA_FORMAT_SRGBA_DXT3;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return MESA_FORMAT_SRGBA_DXT5;
+
+ case GL_COMPRESSED_RED_RGTC1:
+ return MESA_FORMAT_RED_RGTC1;
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ return MESA_FORMAT_SIGNED_RED_RGTC1;
+ case GL_COMPRESSED_RG_RGTC2:
+ return MESA_FORMAT_RG_RGTC2;
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return MESA_FORMAT_SIGNED_RG_RGTC2;
+
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ return MESA_FORMAT_L_LATC1;
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ return MESA_FORMAT_SIGNED_L_LATC1;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ return MESA_FORMAT_LA_LATC2;
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ return MESA_FORMAT_SIGNED_LA_LATC2;
+
+ default:
+ return MESA_FORMAT_NONE;
+ }
+}
+
+
+/**
+ * Given a compressed MESA_FORMAT_x value, return the corresponding
+ * GLenum for that format.
+ * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
+ * which must return the specific texture format used when the user might
+ * have originally specified a generic compressed format in their
+ * glTexImage2D() call.
+ * For non-compressed textures, we always return the user-specified
+ * internal format unchanged.
+ */
+GLenum
+_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
+{
+ switch (mesaFormat) {
+#if FEATURE_texture_fxt1
+ case MESA_FORMAT_RGB_FXT1:
+ return GL_COMPRESSED_RGB_FXT1_3DFX;
+ case MESA_FORMAT_RGBA_FXT1:
+ return GL_COMPRESSED_RGBA_FXT1_3DFX;
+#endif
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ case MESA_FORMAT_RGBA_DXT1:
+ return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ case MESA_FORMAT_RGBA_DXT3:
+ return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ case MESA_FORMAT_RGBA_DXT5:
+ return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ case MESA_FORMAT_SRGBA_DXT1:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ case MESA_FORMAT_SRGBA_DXT3:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+#endif
+#endif
+
+ case MESA_FORMAT_RED_RGTC1:
+ return GL_COMPRESSED_RED_RGTC1;
+ case MESA_FORMAT_SIGNED_RED_RGTC1:
+ return GL_COMPRESSED_SIGNED_RED_RGTC1;
+ case MESA_FORMAT_RG_RGTC2:
+ return GL_COMPRESSED_RG_RGTC2;
+ case MESA_FORMAT_SIGNED_RG_RGTC2:
+ return GL_COMPRESSED_SIGNED_RG_RGTC2;
+
+ case MESA_FORMAT_L_LATC1:
+ return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
+ case MESA_FORMAT_SIGNED_L_LATC1:
+ return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
+ case MESA_FORMAT_LA_LATC2:
+ return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
+ case MESA_FORMAT_SIGNED_LA_LATC2:
+ return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
+
+ default:
+ _mesa_problem(ctx, "Unexpected mesa texture format in"
+ " _mesa_compressed_format_to_glenum()");
+ return 0;
+ }
+}
+
+
+/*
+ * Return the address of the pixel at (col, row, img) in a
+ * compressed texture image.
+ * \param col, row, img - image position (3D), should be a multiple of the
+ * format's block size.
+ * \param format - compressed image format
+ * \param width - image width (stride) in pixels
+ * \param image - the image address
+ * \return address of pixel at (row, col, img)
+ */
+GLubyte *
+_mesa_compressed_image_address(GLint col, GLint row, GLint img,
+ gl_format mesaFormat,
+ GLsizei width, const GLubyte *image)
+{
+ /* XXX only 2D images implemented, not 3D */
+ const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
+ GLuint bw, bh;
+ GLint offset;
+
+ _mesa_get_format_block_size(mesaFormat, &bw, &bh);
+
+ ASSERT(col % bw == 0);
+ ASSERT(row % bh == 0);
+
+ offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
+ offset *= blockSize;
+
+ return (GLubyte *) image + offset;
+}
diff --git a/mesalib/src/mesa/main/texcompress_rgtc.c b/mesalib/src/mesa/main/texcompress_rgtc.c index c50df19c5..60146d09b 100644 --- a/mesalib/src/mesa/main/texcompress_rgtc.c +++ b/mesalib/src/mesa/main/texcompress_rgtc.c @@ -1,460 +1,460 @@ -/* - * Copyright (C) 2011 Red Hat Inc. - * - * block compression parts are: - * Copyright (C) 2004 Roland Scheidegger All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Author: - * Dave Airlie - */ - -/** - * \file texcompress_rgtc.c - * GL_EXT_texture_compression_rgtc support. - */ - - -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "image.h" -#include "macros.h" -#include "mfeatures.h" -#include "mipmap.h" -#include "texcompress.h" -#include "texcompress_rgtc.h" -#include "texstore.h" - -#define RGTC_DEBUG 0 - -static void unsigned_encode_rgtc_chan(GLubyte *blkaddr, GLubyte srccolors[4][4], - GLint numxpixels, GLint numypixels); -static void signed_encode_rgtc_chan(GLbyte *blkaddr, GLbyte srccolors[4][4], - GLint numxpixels, GLint numypixels); - -static void unsigned_fetch_texel_rgtc(unsigned srcRowStride, const GLubyte *pixdata, - unsigned i, unsigned j, GLubyte *value, unsigned comps); - -static void signed_fetch_texel_rgtc(unsigned srcRowStride, const GLbyte *pixdata, - unsigned i, unsigned j, GLbyte *value, unsigned comps); - -static void extractsrc_u( GLubyte srcpixels[4][4], const GLchan *srcaddr, - GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps) -{ - GLubyte i, j; - const GLchan *curaddr; - for (j = 0; j < numypixels; j++) { - curaddr = srcaddr + j * srcRowStride * comps; - for (i = 0; i < numxpixels; i++) { - srcpixels[j][i] = *curaddr / (CHAN_MAX / 255); - curaddr += comps; - } - } -} - -static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr, - GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps) -{ - GLubyte i, j; - const GLfloat *curaddr; - for (j = 0; j < numypixels; j++) { - curaddr = srcaddr + j * srcRowStride * comps; - for (i = 0; i < numxpixels; i++) { - srcpixels[j][i] = FLOAT_TO_BYTE_TEX(*curaddr); - curaddr += comps; - } - } -} - - -GLboolean -_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS) -{ - GLubyte *dst; - const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ - const GLchan *tempImage = NULL; - int i, j; - int numxpixels, numypixels; - const GLchan *srcaddr; - GLubyte srcpixels[4][4]; - GLubyte *blkaddr; - GLint dstRowDiff; - ASSERT(dstFormat == MESA_FORMAT_RED_RGTC1 || - dstFormat == MESA_FORMAT_L_LATC1); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - - tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - if (!tempImage) - return GL_FALSE; /* out of memory */ - - dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - blkaddr = dst; - dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0; - for (j = 0; j < srcHeight; j+=4) { - if (srcHeight > j + 3) numypixels = 4; - else numypixels = srcHeight - j; - srcaddr = tempImage + j * srcWidth; - for (i = 0; i < srcWidth; i += 4) { - if (srcWidth > i + 3) numxpixels = 4; - else numxpixels = srcWidth - i; - extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1); - unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - srcaddr += numxpixels; - blkaddr += 8; - } - blkaddr += dstRowDiff; - } - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - -GLboolean -_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS) -{ - GLbyte *dst; - const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ - const GLfloat *tempImage = NULL; - int i, j; - int numxpixels, numypixels; - const GLfloat *srcaddr; - GLbyte srcpixels[4][4]; - GLbyte *blkaddr; - GLint dstRowDiff; - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RED_RGTC1 || - dstFormat == MESA_FORMAT_SIGNED_L_LATC1); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - if (!tempImage) - return GL_FALSE; /* out of memory */ - - dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - blkaddr = dst; - dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0; - for (j = 0; j < srcHeight; j+=4) { - if (srcHeight > j + 3) numypixels = 4; - else numypixels = srcHeight - j; - srcaddr = tempImage + j * srcWidth; - for (i = 0; i < srcWidth; i += 4) { - if (srcWidth > i + 3) numxpixels = 4; - else numxpixels = srcWidth - i; - extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1); - signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - srcaddr += numxpixels; - blkaddr += 8; - } - blkaddr += dstRowDiff; - } - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - -GLboolean -_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS) -{ - GLubyte *dst; - const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ - const GLchan *tempImage = NULL; - int i, j; - int numxpixels, numypixels; - const GLchan *srcaddr; - GLubyte srcpixels[4][4]; - GLubyte *blkaddr; - GLint dstRowDiff; - - ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2 || - dstFormat == MESA_FORMAT_LA_LATC2); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - if (!tempImage) - return GL_FALSE; /* out of memory */ - - dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - blkaddr = dst; - dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0; - for (j = 0; j < srcHeight; j+=4) { - if (srcHeight > j + 3) numypixels = 4; - else numypixels = srcHeight - j; - srcaddr = tempImage + j * srcWidth * 2; - for (i = 0; i < srcWidth; i += 4) { - if (srcWidth > i + 3) numxpixels = 4; - else numxpixels = srcWidth - i; - extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2); - unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - - blkaddr += 8; - extractsrc_u(srcpixels, (GLchan *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2); - unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - - blkaddr += 8; - - srcaddr += numxpixels * 2; - } - blkaddr += dstRowDiff; - } - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - -GLboolean -_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS) -{ - GLbyte *dst; - const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ - const GLfloat *tempImage = NULL; - int i, j; - int numxpixels, numypixels; - const GLfloat *srcaddr; - GLbyte srcpixels[4][4]; - GLbyte *blkaddr; - GLint dstRowDiff; - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG_RGTC2 || - dstFormat == MESA_FORMAT_SIGNED_LA_LATC2); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - if (!tempImage) - return GL_FALSE; /* out of memory */ - - dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - blkaddr = dst; - dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0; - for (j = 0; j < srcHeight; j += 4) { - if (srcHeight > j + 3) numypixels = 4; - else numypixels = srcHeight - j; - srcaddr = tempImage + j * srcWidth * 2; - for (i = 0; i < srcWidth; i += 4) { - if (srcWidth > i + 3) numxpixels = 4; - else numxpixels = srcWidth - i; - - extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2); - signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - blkaddr += 8; - - extractsrc_s(srcpixels, srcaddr + 1, srcWidth, numxpixels, numypixels, 2); - signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - blkaddr += 8; - - srcaddr += numxpixels * 2; - - } - blkaddr += dstRowDiff; - } - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - -void -_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLubyte red; - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data), - i, j, &red, 1); - texel[RCOMP] = UBYTE_TO_FLOAT(red); - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLbyte red; - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), - i, j, &red, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX(red); - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLubyte red, green; - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data), - i, j, &red, 2); - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8, - i, j, &green, 2); - texel[RCOMP] = UBYTE_TO_FLOAT(red); - texel[GCOMP] = UBYTE_TO_FLOAT(green); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLbyte red, green; - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), - i, j, &red, 2); - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8, - i, j, &green, 2); - texel[RCOMP] = BYTE_TO_FLOAT_TEX(red); - texel[GCOMP] = BYTE_TO_FLOAT_TEX(green); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLubyte red; - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data), - i, j, &red, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT(red); - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLbyte red; - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), - i, j, &red, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = BYTE_TO_FLOAT_TEX(red); - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLubyte red, green; - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data), - i, j, &red, 2); - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8, - i, j, &green, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT(red); - texel[ACOMP] = UBYTE_TO_FLOAT(green); -} - -void -_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLbyte red, green; - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), - i, j, &red, 2); - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8, - i, j, &green, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = BYTE_TO_FLOAT_TEX(red); - texel[ACOMP] = BYTE_TO_FLOAT_TEX(green); -} - -#define TAG(x) unsigned_##x - -#define TYPE GLubyte -#define T_MIN 0 -#define T_MAX 0xff - -#include "texcompress_rgtc_tmp.h" - -#undef TAG -#undef TYPE -#undef T_MIN -#undef T_MAX - -#define TAG(x) signed_##x -#define TYPE GLbyte -#define T_MIN (GLbyte)-128 -#define T_MAX (GLbyte)127 - -#include "texcompress_rgtc_tmp.h" - -#undef TAG -#undef TYPE -#undef T_MIN -#undef T_MAX +/*
+ * Copyright (C) 2011 Red Hat Inc.
+ *
+ * block compression parts are:
+ * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Dave Airlie
+ */
+
+/**
+ * \file texcompress_rgtc.c
+ * GL_EXT_texture_compression_rgtc support.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "image.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mipmap.h"
+#include "texcompress.h"
+#include "texcompress_rgtc.h"
+#include "texstore.h"
+
+#define RGTC_DEBUG 0
+
+static void unsigned_encode_rgtc_chan(GLubyte *blkaddr, GLubyte srccolors[4][4],
+ GLint numxpixels, GLint numypixels);
+static void signed_encode_rgtc_chan(GLbyte *blkaddr, GLbyte srccolors[4][4],
+ GLint numxpixels, GLint numypixels);
+
+static void unsigned_fetch_texel_rgtc(unsigned srcRowStride, const GLubyte *pixdata,
+ unsigned i, unsigned j, GLubyte *value, unsigned comps);
+
+static void signed_fetch_texel_rgtc(unsigned srcRowStride, const GLbyte *pixdata,
+ unsigned i, unsigned j, GLbyte *value, unsigned comps);
+
+static void extractsrc_u( GLubyte srcpixels[4][4], const GLchan *srcaddr,
+ GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
+{
+ GLubyte i, j;
+ const GLchan *curaddr;
+ for (j = 0; j < numypixels; j++) {
+ curaddr = srcaddr + j * srcRowStride * comps;
+ for (i = 0; i < numxpixels; i++) {
+ srcpixels[j][i] = *curaddr / (CHAN_MAX / 255);
+ curaddr += comps;
+ }
+ }
+}
+
+static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr,
+ GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
+{
+ GLubyte i, j;
+ const GLfloat *curaddr;
+ for (j = 0; j < numypixels; j++) {
+ curaddr = srcaddr + j * srcRowStride * comps;
+ for (i = 0; i < numxpixels; i++) {
+ srcpixels[j][i] = FLOAT_TO_BYTE_TEX(*curaddr);
+ curaddr += comps;
+ }
+ }
+}
+
+
+GLboolean
+_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS)
+{
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLchan *srcaddr;
+ GLubyte srcpixels[4][4];
+ GLubyte *blkaddr;
+ GLint dstRowDiff;
+ ASSERT(dstFormat == MESA_FORMAT_RED_RGTC1 ||
+ dstFormat == MESA_FORMAT_L_LATC1);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
+ unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ srcaddr += numxpixels;
+ blkaddr += 8;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS)
+{
+ GLbyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
+ const GLfloat *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLfloat *srcaddr;
+ GLbyte srcpixels[4][4];
+ GLbyte *blkaddr;
+ GLint dstRowDiff;
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RED_RGTC1 ||
+ dstFormat == MESA_FORMAT_SIGNED_L_LATC1);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
+ signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ srcaddr += numxpixels;
+ blkaddr += 8;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS)
+{
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLchan *srcaddr;
+ GLubyte srcpixels[4][4];
+ GLubyte *blkaddr;
+ GLint dstRowDiff;
+
+ ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2 ||
+ dstFormat == MESA_FORMAT_LA_LATC2);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth * 2;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
+ unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+
+ blkaddr += 8;
+ extractsrc_u(srcpixels, (GLchan *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
+ unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+
+ blkaddr += 8;
+
+ srcaddr += numxpixels * 2;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS)
+{
+ GLbyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
+ const GLfloat *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLfloat *srcaddr;
+ GLbyte srcpixels[4][4];
+ GLbyte *blkaddr;
+ GLint dstRowDiff;
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG_RGTC2 ||
+ dstFormat == MESA_FORMAT_SIGNED_LA_LATC2);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0;
+ for (j = 0; j < srcHeight; j += 4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth * 2;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+
+ extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
+ signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ blkaddr += 8;
+
+ extractsrc_s(srcpixels, srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
+ signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ blkaddr += 8;
+
+ srcaddr += numxpixels * 2;
+
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+void
+_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT(red);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red, green;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 2);
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] = UBYTE_TO_FLOAT(red);
+ texel[GCOMP] = UBYTE_TO_FLOAT(green);
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red, green;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 2);
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX(green);
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT(red);
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red, green;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 2);
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT(red);
+ texel[ACOMP] = UBYTE_TO_FLOAT(green);
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red, green;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 2);
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX(green);
+}
+
+#define TAG(x) unsigned_##x
+
+#define TYPE GLubyte
+#define T_MIN 0
+#define T_MAX 0xff
+
+#include "texcompress_rgtc_tmp.h"
+
+#undef TAG
+#undef TYPE
+#undef T_MIN
+#undef T_MAX
+
+#define TAG(x) signed_##x
+#define TYPE GLbyte
+#define T_MIN (GLbyte)-128
+#define T_MAX (GLbyte)127
+
+#include "texcompress_rgtc_tmp.h"
+
+#undef TAG
+#undef TYPE
+#undef T_MIN
+#undef T_MAX
diff --git a/mesalib/src/mesa/main/texcompress_rgtc.h b/mesalib/src/mesa/main/texcompress_rgtc.h index 18766770d..a64ef9968 100644 --- a/mesalib/src/mesa/main/texcompress_rgtc.h +++ b/mesalib/src/mesa/main/texcompress_rgtc.h @@ -1,77 +1,77 @@ -/* - * Copyright (C) 2011 Red Hat Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#ifndef TEXCOMPRESS_RGTC_H -#define TEXCOMPRESS_RGTC_H - -#include "glheader.h" -#include "mfeatures.h" -#include "texstore.h" - -struct gl_texture_image; - -extern GLboolean -_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS); - -extern GLboolean -_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS); - -extern GLboolean -_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS); - -extern GLboolean -_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS); - -extern void -_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -#endif +/*
+ * Copyright (C) 2011 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef TEXCOMPRESS_RGTC_H
+#define TEXCOMPRESS_RGTC_H
+
+#include "glheader.h"
+#include "mfeatures.h"
+#include "texstore.h"
+
+struct gl_texture_image;
+
+extern GLboolean
+_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS);
+
+extern void
+_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+#endif
diff --git a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h index c8bf082a1..335e1f4a1 100644 --- a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h +++ b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h @@ -1,418 +1,418 @@ -/* - * Copyright (C) 2011 Red Hat Inc. - * - * block compression parts are: - * Copyright (C) 2004 Roland Scheidegger All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Author: - * Dave Airlie - */ - -/* included by texcompress_rgtc to define byte/ubyte compressors */ - -static void TAG(fetch_texel_rgtc)(unsigned srcRowStride, const TYPE *pixdata, - unsigned i, unsigned j, TYPE *value, unsigned comps) -{ - TYPE decode; - const TYPE *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8 * comps); - const TYPE alpha0 = blksrc[0]; - const TYPE alpha1 = blksrc[1]; - const char bit_pos = ((j&3) * 4 + (i&3)) * 3; - const TYPE acodelow = blksrc[2 + bit_pos / 8]; - const TYPE acodehigh = (3 + bit_pos / 8) < 8 ? blksrc[3 + bit_pos / 8] : 0; - const TYPE code = (acodelow >> (bit_pos & 0x7) | - (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7; - - if (code == 0) - decode = alpha0; - else if (code == 1) - decode = alpha1; - else if (alpha0 > alpha1) - decode = ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7); - else if (code < 6) - decode = ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5); - else if (code == 6) - decode = T_MIN; - else - decode = T_MAX; - - *value = decode; -} - -static void TAG(write_rgtc_encoded_channel)(TYPE *blkaddr, - TYPE alphabase1, - TYPE alphabase2, - TYPE alphaenc[16]) -{ - *blkaddr++ = alphabase1; - *blkaddr++ = alphabase2; - *blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6); - *blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7); - *blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5); - *blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6); - *blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7); - *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5); -} - -static void TAG(encode_rgtc_chan)(TYPE *blkaddr, TYPE srccolors[4][4], - int numxpixels, int numypixels) -{ - TYPE alphabase[2], alphause[2]; - short alphatest[2] = { 0 }; - unsigned int alphablockerror1, alphablockerror2, alphablockerror3; - TYPE i, j, aindex, acutValues[7]; - TYPE alphaenc1[16], alphaenc2[16], alphaenc3[16]; - int alphaabsmin = 0, alphaabsmax = 0; - short alphadist; - - /* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */ - alphabase[0] = T_MAX; alphabase[1] = T_MIN; - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - if (srccolors[j][i] == T_MIN) - alphaabsmin = 1; - else if (srccolors[j][i] == T_MAX) - alphaabsmax = 1; - else { - if (srccolors[j][i] > alphabase[1]) - alphabase[1] = srccolors[j][i]; - if (srccolors[j][i] < alphabase[0]) - alphabase[0] = srccolors[j][i]; - } - } - } - - - if (((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax)) - || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax)) { /* one color, either max or min */ - /* shortcut here since it is a very common case (and also avoids later problems) */ - /* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */ - - *blkaddr++ = srccolors[0][0]; - blkaddr++; - *blkaddr++ = 0; - *blkaddr++ = 0; - *blkaddr++ = 0; - *blkaddr++ = 0; - *blkaddr++ = 0; - *blkaddr++ = 0; -#if RGTC_DEBUG - fprintf(stderr, "enc0 used\n"); -#endif - return; - } - - /* find best encoding for alpha0 > alpha1 */ - /* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */ - alphablockerror1 = 0x0; - alphablockerror2 = 0xffffffff; - alphablockerror3 = 0xffffffff; - if (alphaabsmin) alphause[0] = T_MIN; - else alphause[0] = alphabase[0]; - if (alphaabsmax) alphause[1] = T_MAX; - else alphause[1] = alphabase[1]; - /* calculate the 7 cut values, just the middle between 2 of the computed alpha values */ - for (aindex = 0; aindex < 7; aindex++) { - /* don't forget here is always rounded down */ - acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14; - } - - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - /* maybe it's overkill to have the most complicated calculation just for the error - calculation which we only need to figure out if encoding1 or encoding2 is better... */ - if (srccolors[j][i] > acutValues[0]) { - alphaenc1[4*j + i] = 0; - alphadist = srccolors[j][i] - alphause[1]; - } - else if (srccolors[j][i] > acutValues[1]) { - alphaenc1[4*j + i] = 2; - alphadist = srccolors[j][i] - (alphause[1] * 6 + alphause[0] * 1) / 7; - } - else if (srccolors[j][i] > acutValues[2]) { - alphaenc1[4*j + i] = 3; - alphadist = srccolors[j][i] - (alphause[1] * 5 + alphause[0] * 2) / 7; - } - else if (srccolors[j][i] > acutValues[3]) { - alphaenc1[4*j + i] = 4; - alphadist = srccolors[j][i] - (alphause[1] * 4 + alphause[0] * 3) / 7; - } - else if (srccolors[j][i] > acutValues[4]) { - alphaenc1[4*j + i] = 5; - alphadist = srccolors[j][i] - (alphause[1] * 3 + alphause[0] * 4) / 7; - } - else if (srccolors[j][i] > acutValues[5]) { - alphaenc1[4*j + i] = 6; - alphadist = srccolors[j][i] - (alphause[1] * 2 + alphause[0] * 5) / 7; - } - else if (srccolors[j][i] > acutValues[6]) { - alphaenc1[4*j + i] = 7; - alphadist = srccolors[j][i] - (alphause[1] * 1 + alphause[0] * 6) / 7; - } - else { - alphaenc1[4*j + i] = 1; - alphadist = srccolors[j][i] - alphause[0]; - } - alphablockerror1 += alphadist * alphadist; - } - } - -#if RGTC_DEBUG - for (i = 0; i < 16; i++) { - fprintf(stderr, "%d ", alphaenc1[i]); - } - fprintf(stderr, "cutVals "); - for (i = 0; i < 8; i++) { - fprintf(stderr, "%d ", acutValues[i]); - } - fprintf(stderr, "srcVals "); - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - fprintf(stderr, "%d ", srccolors[j][i]); - } - } - fprintf(stderr, "\n"); -#endif - - /* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax - are false but try it anyway */ - if (alphablockerror1 >= 32) { - - /* don't bother if encoding is already very good, this condition should also imply - we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */ - alphablockerror2 = 0; - for (aindex = 0; aindex < 5; aindex++) { - /* don't forget here is always rounded down */ - acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10; - } - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - /* maybe it's overkill to have the most complicated calculation just for the error - calculation which we only need to figure out if encoding1 or encoding2 is better... */ - if (srccolors[j][i] == T_MIN) { - alphaenc2[4*j + i] = 6; - alphadist = 0; - } - else if (srccolors[j][i] == T_MAX) { - alphaenc2[4*j + i] = 7; - alphadist = 0; - } - else if (srccolors[j][i] <= acutValues[0]) { - alphaenc2[4*j + i] = 0; - alphadist = srccolors[j][i] - alphabase[0]; - } - else if (srccolors[j][i] <= acutValues[1]) { - alphaenc2[4*j + i] = 2; - alphadist = srccolors[j][i] - (alphabase[0] * 4 + alphabase[1] * 1) / 5; - } - else if (srccolors[j][i] <= acutValues[2]) { - alphaenc2[4*j + i] = 3; - alphadist = srccolors[j][i] - (alphabase[0] * 3 + alphabase[1] * 2) / 5; - } - else if (srccolors[j][i] <= acutValues[3]) { - alphaenc2[4*j + i] = 4; - alphadist = srccolors[j][i] - (alphabase[0] * 2 + alphabase[1] * 3) / 5; - } - else if (srccolors[j][i] <= acutValues[4]) { - alphaenc2[4*j + i] = 5; - alphadist = srccolors[j][i] - (alphabase[0] * 1 + alphabase[1] * 4) / 5; - } - else { - alphaenc2[4*j + i] = 1; - alphadist = srccolors[j][i] - alphabase[1]; - } - alphablockerror2 += alphadist * alphadist; - } - } - - - /* skip this if the error is already very small - this encoding is MUCH better on average than #2 though, but expensive! */ - if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) { - short blockerrlin1 = 0; - short blockerrlin2 = 0; - TYPE nralphainrangelow = 0; - TYPE nralphainrangehigh = 0; - alphatest[0] = T_MAX; - alphatest[1] = T_MIN; - /* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */ - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - if ((srccolors[j][i] > alphatest[1]) && (srccolors[j][i] < (T_MAX -(alphabase[1] - alphabase[0]) / 28))) - alphatest[1] = srccolors[j][i]; - if ((srccolors[j][i] < alphatest[0]) && (srccolors[j][i] > (alphabase[1] - alphabase[0]) / 28)) - alphatest[0] = srccolors[j][i]; - } - } - /* shouldn't happen too often, don't really care about those degenerated cases */ - if (alphatest[1] <= alphatest[0]) { - alphatest[0] = T_MIN+1; - alphatest[1] = T_MAX-1; - } - for (aindex = 0; aindex < 5; aindex++) { - /* don't forget here is always rounded down */ - acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10; - } - - /* find the "average" difference between the alpha values and the next encoded value. - This is then used to calculate new base values. - Should there be some weighting, i.e. those values closer to alphatest[x] have more weight, - since they will see more improvement, and also because the values in the middle are somewhat - likely to get no improvement at all (because the base values might move in different directions)? - OTOH it would mean the values in the middle are even less likely to get an improvement - */ - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - if (srccolors[j][i] <= alphatest[0] / 2) { - } - else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) { - } - else if (srccolors[j][i] <= acutValues[0]) { - blockerrlin1 += (srccolors[j][i] - alphatest[0]); - nralphainrangelow += 1; - } - else if (srccolors[j][i] <= acutValues[1]) { - blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5); - blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5); - nralphainrangelow += 1; - nralphainrangehigh += 1; - } - else if (srccolors[j][i] <= acutValues[2]) { - blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5); - blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5); - nralphainrangelow += 1; - nralphainrangehigh += 1; - } - else if (srccolors[j][i] <= acutValues[3]) { - blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5); - blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5); - nralphainrangelow += 1; - nralphainrangehigh += 1; - } - else if (srccolors[j][i] <= acutValues[4]) { - blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5); - blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5); - nralphainrangelow += 1; - nralphainrangehigh += 1; - } - else { - blockerrlin2 += (srccolors[j][i] - alphatest[1]); - nralphainrangehigh += 1; - } - } - } - /* shouldn't happen often, needed to avoid div by zero */ - if (nralphainrangelow == 0) nralphainrangelow = 1; - if (nralphainrangehigh == 0) nralphainrangehigh = 1; - alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow); -#if RGTC_DEBUG - fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow); - fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh); -#endif - /* again shouldn't really happen often... */ - if (alphatest[0] < T_MIN) { - alphatest[0] = T_MIN; - } - alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh); - if (alphatest[1] > T_MAX) { - alphatest[1] = T_MAX; - } - - alphablockerror3 = 0; - for (aindex = 0; aindex < 5; aindex++) { - /* don't forget here is always rounded down */ - acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10; - } - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - /* maybe it's overkill to have the most complicated calculation just for the error - calculation which we only need to figure out if encoding1 or encoding2 is better... */ - if (srccolors[j][i] <= alphatest[0] / 2) { - alphaenc3[4*j + i] = 6; - alphadist = srccolors[j][i]; - } - else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) { - alphaenc3[4*j + i] = 7; - alphadist = T_MAX - srccolors[j][i]; - } - else if (srccolors[j][i] <= acutValues[0]) { - alphaenc3[4*j + i] = 0; - alphadist = srccolors[j][i] - alphatest[0]; - } - else if (srccolors[j][i] <= acutValues[1]) { - alphaenc3[4*j + i] = 2; - alphadist = srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5; - } - else if (srccolors[j][i] <= acutValues[2]) { - alphaenc3[4*j + i] = 3; - alphadist = srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5; - } - else if (srccolors[j][i] <= acutValues[3]) { - alphaenc3[4*j + i] = 4; - alphadist = srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5; - } - else if (srccolors[j][i] <= acutValues[4]) { - alphaenc3[4*j + i] = 5; - alphadist = srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5; - } - else { - alphaenc3[4*j + i] = 1; - alphadist = srccolors[j][i] - alphatest[1]; - } - alphablockerror3 += alphadist * alphadist; - } - } - } - } - - /* write the alpha values and encoding back. */ - if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) { -#if RGTC_DEBUG - if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1); - fprintf(stderr,"w1: min %d max %d au0 %d au1 %d\n", - T_MIN, T_MAX, - alphause[1], alphause[0]); -#endif - - TAG(write_rgtc_encoded_channel)( blkaddr, alphause[1], alphause[0], alphaenc1 ); - } - else if (alphablockerror2 <= alphablockerror3) { -#if RGTC_DEBUG - if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2); - fprintf(stderr,"w2: min %d max %d au0 %d au1 %d\n", - T_MIN, T_MAX, - alphabase[0], alphabase[1]); -#endif - - TAG(write_rgtc_encoded_channel)( blkaddr, alphabase[0], alphabase[1], alphaenc2 ); - } - else { -#if RGTC_DEBUG - fprintf(stderr, "enc3 used, error %d\n", alphablockerror3); - fprintf(stderr,"w3: min %d max %d au0 %d au1 %d\n", - T_MIN, T_MAX, - alphatest[0], alphatest[1]); -#endif - - TAG(write_rgtc_encoded_channel)( blkaddr, (TYPE)alphatest[0], (TYPE)alphatest[1], alphaenc3 ); - } -} +/*
+ * Copyright (C) 2011 Red Hat Inc.
+ *
+ * block compression parts are:
+ * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Dave Airlie
+ */
+
+/* included by texcompress_rgtc to define byte/ubyte compressors */
+
+static void TAG(fetch_texel_rgtc)(unsigned srcRowStride, const TYPE *pixdata,
+ unsigned i, unsigned j, TYPE *value, unsigned comps)
+{
+ TYPE decode;
+ const TYPE *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8 * comps);
+ const TYPE alpha0 = blksrc[0];
+ const TYPE alpha1 = blksrc[1];
+ const char bit_pos = ((j&3) * 4 + (i&3)) * 3;
+ const TYPE acodelow = blksrc[2 + bit_pos / 8];
+ const TYPE acodehigh = (3 + bit_pos / 8) < 8 ? blksrc[3 + bit_pos / 8] : 0;
+ const TYPE code = (acodelow >> (bit_pos & 0x7) |
+ (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7;
+
+ if (code == 0)
+ decode = alpha0;
+ else if (code == 1)
+ decode = alpha1;
+ else if (alpha0 > alpha1)
+ decode = ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7);
+ else if (code < 6)
+ decode = ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5);
+ else if (code == 6)
+ decode = T_MIN;
+ else
+ decode = T_MAX;
+
+ *value = decode;
+}
+
+static void TAG(write_rgtc_encoded_channel)(TYPE *blkaddr,
+ TYPE alphabase1,
+ TYPE alphabase2,
+ TYPE alphaenc[16])
+{
+ *blkaddr++ = alphabase1;
+ *blkaddr++ = alphabase2;
+ *blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6);
+ *blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7);
+ *blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5);
+ *blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6);
+ *blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7);
+ *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5);
+}
+
+static void TAG(encode_rgtc_chan)(TYPE *blkaddr, TYPE srccolors[4][4],
+ int numxpixels, int numypixels)
+{
+ TYPE alphabase[2], alphause[2];
+ short alphatest[2] = { 0 };
+ unsigned int alphablockerror1, alphablockerror2, alphablockerror3;
+ TYPE i, j, aindex, acutValues[7];
+ TYPE alphaenc1[16], alphaenc2[16], alphaenc3[16];
+ int alphaabsmin = 0, alphaabsmax = 0;
+ short alphadist;
+
+ /* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */
+ alphabase[0] = T_MAX; alphabase[1] = T_MIN;
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if (srccolors[j][i] == T_MIN)
+ alphaabsmin = 1;
+ else if (srccolors[j][i] == T_MAX)
+ alphaabsmax = 1;
+ else {
+ if (srccolors[j][i] > alphabase[1])
+ alphabase[1] = srccolors[j][i];
+ if (srccolors[j][i] < alphabase[0])
+ alphabase[0] = srccolors[j][i];
+ }
+ }
+ }
+
+
+ if (((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax))
+ || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax)) { /* one color, either max or min */
+ /* shortcut here since it is a very common case (and also avoids later problems) */
+ /* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */
+
+ *blkaddr++ = srccolors[0][0];
+ blkaddr++;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+#if RGTC_DEBUG
+ fprintf(stderr, "enc0 used\n");
+#endif
+ return;
+ }
+
+ /* find best encoding for alpha0 > alpha1 */
+ /* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */
+ alphablockerror1 = 0x0;
+ alphablockerror2 = 0xffffffff;
+ alphablockerror3 = 0xffffffff;
+ if (alphaabsmin) alphause[0] = T_MIN;
+ else alphause[0] = alphabase[0];
+ if (alphaabsmax) alphause[1] = T_MAX;
+ else alphause[1] = alphabase[1];
+ /* calculate the 7 cut values, just the middle between 2 of the computed alpha values */
+ for (aindex = 0; aindex < 7; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14;
+ }
+
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] > acutValues[0]) {
+ alphaenc1[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphause[1];
+ }
+ else if (srccolors[j][i] > acutValues[1]) {
+ alphaenc1[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphause[1] * 6 + alphause[0] * 1) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[2]) {
+ alphaenc1[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphause[1] * 5 + alphause[0] * 2) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[3]) {
+ alphaenc1[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphause[1] * 4 + alphause[0] * 3) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[4]) {
+ alphaenc1[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphause[1] * 3 + alphause[0] * 4) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[5]) {
+ alphaenc1[4*j + i] = 6;
+ alphadist = srccolors[j][i] - (alphause[1] * 2 + alphause[0] * 5) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[6]) {
+ alphaenc1[4*j + i] = 7;
+ alphadist = srccolors[j][i] - (alphause[1] * 1 + alphause[0] * 6) / 7;
+ }
+ else {
+ alphaenc1[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphause[0];
+ }
+ alphablockerror1 += alphadist * alphadist;
+ }
+ }
+
+#if RGTC_DEBUG
+ for (i = 0; i < 16; i++) {
+ fprintf(stderr, "%d ", alphaenc1[i]);
+ }
+ fprintf(stderr, "cutVals ");
+ for (i = 0; i < 8; i++) {
+ fprintf(stderr, "%d ", acutValues[i]);
+ }
+ fprintf(stderr, "srcVals ");
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ fprintf(stderr, "%d ", srccolors[j][i]);
+ }
+ }
+ fprintf(stderr, "\n");
+#endif
+
+ /* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax
+ are false but try it anyway */
+ if (alphablockerror1 >= 32) {
+
+ /* don't bother if encoding is already very good, this condition should also imply
+ we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */
+ alphablockerror2 = 0;
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10;
+ }
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] == T_MIN) {
+ alphaenc2[4*j + i] = 6;
+ alphadist = 0;
+ }
+ else if (srccolors[j][i] == T_MAX) {
+ alphaenc2[4*j + i] = 7;
+ alphadist = 0;
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ alphaenc2[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphabase[0];
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ alphaenc2[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphabase[0] * 4 + alphabase[1] * 1) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ alphaenc2[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphabase[0] * 3 + alphabase[1] * 2) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ alphaenc2[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphabase[0] * 2 + alphabase[1] * 3) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ alphaenc2[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphabase[0] * 1 + alphabase[1] * 4) / 5;
+ }
+ else {
+ alphaenc2[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphabase[1];
+ }
+ alphablockerror2 += alphadist * alphadist;
+ }
+ }
+
+
+ /* skip this if the error is already very small
+ this encoding is MUCH better on average than #2 though, but expensive! */
+ if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) {
+ short blockerrlin1 = 0;
+ short blockerrlin2 = 0;
+ TYPE nralphainrangelow = 0;
+ TYPE nralphainrangehigh = 0;
+ alphatest[0] = T_MAX;
+ alphatest[1] = T_MIN;
+ /* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if ((srccolors[j][i] > alphatest[1]) && (srccolors[j][i] < (T_MAX -(alphabase[1] - alphabase[0]) / 28)))
+ alphatest[1] = srccolors[j][i];
+ if ((srccolors[j][i] < alphatest[0]) && (srccolors[j][i] > (alphabase[1] - alphabase[0]) / 28))
+ alphatest[0] = srccolors[j][i];
+ }
+ }
+ /* shouldn't happen too often, don't really care about those degenerated cases */
+ if (alphatest[1] <= alphatest[0]) {
+ alphatest[0] = T_MIN+1;
+ alphatest[1] = T_MAX-1;
+ }
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
+ }
+
+ /* find the "average" difference between the alpha values and the next encoded value.
+ This is then used to calculate new base values.
+ Should there be some weighting, i.e. those values closer to alphatest[x] have more weight,
+ since they will see more improvement, and also because the values in the middle are somewhat
+ likely to get no improvement at all (because the base values might move in different directions)?
+ OTOH it would mean the values in the middle are even less likely to get an improvement
+ */
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if (srccolors[j][i] <= alphatest[0] / 2) {
+ }
+ else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) {
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ blockerrlin1 += (srccolors[j][i] - alphatest[0]);
+ nralphainrangelow += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else {
+ blockerrlin2 += (srccolors[j][i] - alphatest[1]);
+ nralphainrangehigh += 1;
+ }
+ }
+ }
+ /* shouldn't happen often, needed to avoid div by zero */
+ if (nralphainrangelow == 0) nralphainrangelow = 1;
+ if (nralphainrangehigh == 0) nralphainrangehigh = 1;
+ alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow);
+#if RGTC_DEBUG
+ fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow);
+ fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh);
+#endif
+ /* again shouldn't really happen often... */
+ if (alphatest[0] < T_MIN) {
+ alphatest[0] = T_MIN;
+ }
+ alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh);
+ if (alphatest[1] > T_MAX) {
+ alphatest[1] = T_MAX;
+ }
+
+ alphablockerror3 = 0;
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
+ }
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] <= alphatest[0] / 2) {
+ alphaenc3[4*j + i] = 6;
+ alphadist = srccolors[j][i];
+ }
+ else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) {
+ alphaenc3[4*j + i] = 7;
+ alphadist = T_MAX - srccolors[j][i];
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ alphaenc3[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphatest[0];
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ alphaenc3[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ alphaenc3[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ alphaenc3[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ alphaenc3[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5;
+ }
+ else {
+ alphaenc3[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphatest[1];
+ }
+ alphablockerror3 += alphadist * alphadist;
+ }
+ }
+ }
+ }
+
+ /* write the alpha values and encoding back. */
+ if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) {
+#if RGTC_DEBUG
+ if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1);
+ fprintf(stderr,"w1: min %d max %d au0 %d au1 %d\n",
+ T_MIN, T_MAX,
+ alphause[1], alphause[0]);
+#endif
+
+ TAG(write_rgtc_encoded_channel)( blkaddr, alphause[1], alphause[0], alphaenc1 );
+ }
+ else if (alphablockerror2 <= alphablockerror3) {
+#if RGTC_DEBUG
+ if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2);
+ fprintf(stderr,"w2: min %d max %d au0 %d au1 %d\n",
+ T_MIN, T_MAX,
+ alphabase[0], alphabase[1]);
+#endif
+
+ TAG(write_rgtc_encoded_channel)( blkaddr, alphabase[0], alphabase[1], alphaenc2 );
+ }
+ else {
+#if RGTC_DEBUG
+ fprintf(stderr, "enc3 used, error %d\n", alphablockerror3);
+ fprintf(stderr,"w3: min %d max %d au0 %d au1 %d\n",
+ T_MIN, T_MAX,
+ alphatest[0], alphatest[1]);
+#endif
+
+ TAG(write_rgtc_encoded_channel)( blkaddr, (TYPE)alphatest[0], (TYPE)alphatest[1], alphaenc3 );
+ }
+}
diff --git a/mesalib/src/mesa/main/texcompress_s3tc.c b/mesalib/src/mesa/main/texcompress_s3tc.c index 90be6c0a8..479806eca 100644 --- a/mesalib/src/mesa/main/texcompress_s3tc.c +++ b/mesalib/src/mesa/main/texcompress_s3tc.c @@ -50,7 +50,11 @@ #if defined(_WIN32) || defined(WIN32)
+#ifdef _DEBUG
+#define DXTN_LIBNAME "dxtn_dbg.dll"
+#else
#define DXTN_LIBNAME "dxtn.dll"
+#endif
#define RTLD_LAZY 0
#define RTLD_GLOBAL 0
#elif defined(__DJGPP__)
diff --git a/mesalib/src/mesa/main/texfetch.c b/mesalib/src/mesa/main/texfetch.c index 988a7e054..33f8dbba2 100644 --- a/mesalib/src/mesa/main/texfetch.c +++ b/mesalib/src/mesa/main/texfetch.c @@ -1,950 +1,950 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file texfetch.c - * - * Texel fetch/store functions - * - * \author Gareth Hughes - */ - - -#include "colormac.h" -#include "macros.h" -#include "texcompress.h" -#include "texcompress_fxt1.h" -#include "texcompress_s3tc.h" -#include "texcompress_rgtc.h" -#include "texfetch.h" -#include "teximage.h" - - -/** - * Convert an 8-bit sRGB value from non-linear space to a - * linear RGB value in [0, 1]. - * Implemented with a 256-entry lookup table. - */ -static INLINE GLfloat -nonlinear_to_linear(GLubyte cs8) -{ - static GLfloat table[256]; - static GLboolean tableReady = GL_FALSE; - if (!tableReady) { - /* compute lookup table now */ - GLuint i; - for (i = 0; i < 256; i++) { - const GLfloat cs = UBYTE_TO_FLOAT(i); - if (cs <= 0.04045) { - table[i] = cs / 12.92f; - } - else { - table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4); - } - } - tableReady = GL_TRUE; - } - return table[cs8]; -} - - - -/* Texel fetch routines for all supported formats - */ -#define DIM 1 -#include "texfetch_tmp.h" - -#define DIM 2 -#include "texfetch_tmp.h" - -#define DIM 3 -#include "texfetch_tmp.h" - -/** - * Null texel fetch function. - * - * Have to have this so the FetchTexel function pointer is never NULL. - */ -static void fetch_null_texelf( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - (void) texImage; (void) i; (void) j; (void) k; - texel[RCOMP] = 0.0; - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 0.0; - _mesa_warning(NULL, "fetch_null_texelf() called!"); -} - -static void store_null_texel(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - (void) texImage; - (void) i; - (void) j; - (void) k; - (void) texel; - /* no-op */ -} - - - -/** - * Table to map MESA_FORMAT_ to texel fetch/store funcs. - * XXX this is somewhat temporary. - */ -static struct { - gl_format Name; - FetchTexelFuncF Fetch1D; - FetchTexelFuncF Fetch2D; - FetchTexelFuncF Fetch3D; - StoreTexelFunc StoreTexel; -} -texfetch_funcs[MESA_FORMAT_COUNT] = -{ - { - MESA_FORMAT_NONE, - fetch_null_texelf, - fetch_null_texelf, - fetch_null_texelf, - store_null_texel - }, - - { - MESA_FORMAT_RGBA8888, - fetch_texel_1d_f_rgba8888, - fetch_texel_2d_f_rgba8888, - fetch_texel_3d_f_rgba8888, - store_texel_rgba8888 - }, - { - MESA_FORMAT_RGBA8888_REV, - fetch_texel_1d_f_rgba8888_rev, - fetch_texel_2d_f_rgba8888_rev, - fetch_texel_3d_f_rgba8888_rev, - store_texel_rgba8888_rev - }, - { - MESA_FORMAT_ARGB8888, - fetch_texel_1d_f_argb8888, - fetch_texel_2d_f_argb8888, - fetch_texel_3d_f_argb8888, - store_texel_argb8888 - }, - { - MESA_FORMAT_ARGB8888_REV, - fetch_texel_1d_f_argb8888_rev, - fetch_texel_2d_f_argb8888_rev, - fetch_texel_3d_f_argb8888_rev, - store_texel_argb8888_rev - }, - { - MESA_FORMAT_XRGB8888, - fetch_texel_1d_f_xrgb8888, - fetch_texel_2d_f_xrgb8888, - fetch_texel_3d_f_xrgb8888, - store_texel_xrgb8888 - }, - { - MESA_FORMAT_XRGB8888_REV, - fetch_texel_1d_f_xrgb8888_rev, - fetch_texel_2d_f_xrgb8888_rev, - fetch_texel_3d_f_xrgb8888_rev, - store_texel_xrgb8888_rev, - }, - { - MESA_FORMAT_RGB888, - fetch_texel_1d_f_rgb888, - fetch_texel_2d_f_rgb888, - fetch_texel_3d_f_rgb888, - store_texel_rgb888 - }, - { - MESA_FORMAT_BGR888, - fetch_texel_1d_f_bgr888, - fetch_texel_2d_f_bgr888, - fetch_texel_3d_f_bgr888, - store_texel_bgr888 - }, - { - MESA_FORMAT_RGB565, - fetch_texel_1d_f_rgb565, - fetch_texel_2d_f_rgb565, - fetch_texel_3d_f_rgb565, - store_texel_rgb565 - }, - { - MESA_FORMAT_RGB565_REV, - fetch_texel_1d_f_rgb565_rev, - fetch_texel_2d_f_rgb565_rev, - fetch_texel_3d_f_rgb565_rev, - store_texel_rgb565_rev - }, - { - MESA_FORMAT_ARGB4444, - fetch_texel_1d_f_argb4444, - fetch_texel_2d_f_argb4444, - fetch_texel_3d_f_argb4444, - store_texel_argb4444 - }, - { - MESA_FORMAT_ARGB4444_REV, - fetch_texel_1d_f_argb4444_rev, - fetch_texel_2d_f_argb4444_rev, - fetch_texel_3d_f_argb4444_rev, - store_texel_argb4444_rev - }, - { - MESA_FORMAT_RGBA5551, - fetch_texel_1d_f_rgba5551, - fetch_texel_2d_f_rgba5551, - fetch_texel_3d_f_rgba5551, - store_texel_rgba5551 - }, - { - MESA_FORMAT_ARGB1555, - fetch_texel_1d_f_argb1555, - fetch_texel_2d_f_argb1555, - fetch_texel_3d_f_argb1555, - store_texel_argb1555 - }, - { - MESA_FORMAT_ARGB1555_REV, - fetch_texel_1d_f_argb1555_rev, - fetch_texel_2d_f_argb1555_rev, - fetch_texel_3d_f_argb1555_rev, - store_texel_argb1555_rev - }, - { - MESA_FORMAT_AL44, - fetch_texel_1d_f_al44, - fetch_texel_2d_f_al44, - fetch_texel_3d_f_al44, - store_texel_al44 - }, - { - MESA_FORMAT_AL88, - fetch_texel_1d_f_al88, - fetch_texel_2d_f_al88, - fetch_texel_3d_f_al88, - store_texel_al88 - }, - { - MESA_FORMAT_AL88_REV, - fetch_texel_1d_f_al88_rev, - fetch_texel_2d_f_al88_rev, - fetch_texel_3d_f_al88_rev, - store_texel_al88_rev - }, - { - MESA_FORMAT_AL1616, - fetch_texel_1d_f_al1616, - fetch_texel_2d_f_al1616, - fetch_texel_3d_f_al1616, - store_texel_al1616 - }, - { - MESA_FORMAT_AL1616_REV, - fetch_texel_1d_f_al1616_rev, - fetch_texel_2d_f_al1616_rev, - fetch_texel_3d_f_al1616_rev, - store_texel_al1616_rev - }, - { - MESA_FORMAT_RGB332, - fetch_texel_1d_f_rgb332, - fetch_texel_2d_f_rgb332, - fetch_texel_3d_f_rgb332, - store_texel_rgb332 - }, - { - MESA_FORMAT_A8, - fetch_texel_1d_f_a8, - fetch_texel_2d_f_a8, - fetch_texel_3d_f_a8, - store_texel_a8 - }, - { - MESA_FORMAT_A16, - fetch_texel_1d_f_a16, - fetch_texel_2d_f_a16, - fetch_texel_3d_f_a16, - store_texel_a16 - }, - { - MESA_FORMAT_L8, - fetch_texel_1d_f_l8, - fetch_texel_2d_f_l8, - fetch_texel_3d_f_l8, - store_texel_l8 - }, - { - MESA_FORMAT_L16, - fetch_texel_1d_f_l16, - fetch_texel_2d_f_l16, - fetch_texel_3d_f_l16, - store_texel_l16 - }, - { - MESA_FORMAT_I8, - fetch_texel_1d_f_i8, - fetch_texel_2d_f_i8, - fetch_texel_3d_f_i8, - store_texel_i8 - }, - { - MESA_FORMAT_I16, - fetch_texel_1d_f_i16, - fetch_texel_2d_f_i16, - fetch_texel_3d_f_i16, - store_texel_i16 - }, - { - MESA_FORMAT_CI8, - fetch_texel_1d_f_ci8, - fetch_texel_2d_f_ci8, - fetch_texel_3d_f_ci8, - store_texel_ci8 - }, - { - MESA_FORMAT_YCBCR, - fetch_texel_1d_f_ycbcr, - fetch_texel_2d_f_ycbcr, - fetch_texel_3d_f_ycbcr, - store_texel_ycbcr - }, - { - MESA_FORMAT_YCBCR_REV, - fetch_texel_1d_f_ycbcr_rev, - fetch_texel_2d_f_ycbcr_rev, - fetch_texel_3d_f_ycbcr_rev, - store_texel_ycbcr_rev - }, - { - MESA_FORMAT_R8, - fetch_texel_1d_f_r8, - fetch_texel_2d_f_r8, - fetch_texel_3d_f_r8, - store_texel_r8, - }, - { - MESA_FORMAT_RG88, - fetch_texel_1d_f_rg88, - fetch_texel_2d_f_rg88, - fetch_texel_3d_f_rg88, - store_texel_rg88, - }, - { - MESA_FORMAT_RG88_REV, - fetch_texel_1d_f_rg88_rev, - fetch_texel_2d_f_rg88_rev, - fetch_texel_3d_f_rg88_rev, - store_texel_rg88_rev, - }, - { - MESA_FORMAT_R16, - fetch_texel_1d_f_r16, - fetch_texel_2d_f_r16, - fetch_texel_3d_f_r16, - store_texel_r16, - }, - { - MESA_FORMAT_RG1616, - fetch_texel_1d_f_rg1616, - fetch_texel_2d_f_rg1616, - fetch_texel_3d_f_rg1616, - store_texel_rg1616, - }, - { - MESA_FORMAT_RG1616_REV, - fetch_texel_1d_f_rg1616_rev, - fetch_texel_2d_f_rg1616_rev, - fetch_texel_3d_f_rg1616_rev, - store_texel_rg1616_rev, - }, - { - MESA_FORMAT_ARGB2101010, - fetch_texel_1d_f_argb2101010, - fetch_texel_2d_f_argb2101010, - fetch_texel_3d_f_argb2101010, - store_texel_argb2101010 - }, - { - MESA_FORMAT_Z24_S8, - fetch_texel_1d_f_z24_s8, - fetch_texel_2d_f_z24_s8, - fetch_texel_3d_f_z24_s8, - store_texel_z24_s8 - }, - { - MESA_FORMAT_S8_Z24, - fetch_texel_1d_f_s8_z24, - fetch_texel_2d_f_s8_z24, - fetch_texel_3d_f_s8_z24, - store_texel_s8_z24 - }, - { - MESA_FORMAT_Z16, - fetch_texel_1d_f_z16, - fetch_texel_2d_f_z16, - fetch_texel_3d_f_z16, - store_texel_z16 - }, - { - MESA_FORMAT_X8_Z24, - fetch_texel_1d_f_s8_z24, - fetch_texel_2d_f_s8_z24, - fetch_texel_3d_f_s8_z24, - store_texel_s8_z24 - }, - { - MESA_FORMAT_Z24_X8, - fetch_texel_1d_f_z24_s8, - fetch_texel_2d_f_z24_s8, - fetch_texel_3d_f_z24_s8, - store_texel_z24_s8 - }, - { - MESA_FORMAT_Z32, - fetch_texel_1d_f_z32, - fetch_texel_2d_f_z32, - fetch_texel_3d_f_z32, - store_texel_z32 - }, - { - MESA_FORMAT_S8, - NULL, - NULL, - NULL, - NULL - }, - { - MESA_FORMAT_SRGB8, - fetch_texel_1d_srgb8, - fetch_texel_2d_srgb8, - fetch_texel_3d_srgb8, - store_texel_srgb8 - }, - { - MESA_FORMAT_SRGBA8, - fetch_texel_1d_srgba8, - fetch_texel_2d_srgba8, - fetch_texel_3d_srgba8, - store_texel_srgba8 - }, - { - MESA_FORMAT_SARGB8, - fetch_texel_1d_sargb8, - fetch_texel_2d_sargb8, - fetch_texel_3d_sargb8, - store_texel_sargb8 - }, - { - MESA_FORMAT_SL8, - fetch_texel_1d_sl8, - fetch_texel_2d_sl8, - fetch_texel_3d_sl8, - store_texel_sl8 - }, - { - MESA_FORMAT_SLA8, - fetch_texel_1d_sla8, - fetch_texel_2d_sla8, - fetch_texel_3d_sla8, - store_texel_sla8 - }, - { - MESA_FORMAT_SRGB_DXT1, - NULL, - _mesa_fetch_texel_2d_f_srgb_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_SRGBA_DXT1, - NULL, - _mesa_fetch_texel_2d_f_srgba_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_SRGBA_DXT3, - NULL, - _mesa_fetch_texel_2d_f_srgba_dxt3, - NULL, - NULL - }, - { - MESA_FORMAT_SRGBA_DXT5, - NULL, - _mesa_fetch_texel_2d_f_srgba_dxt5, - NULL, - NULL - }, - - { - MESA_FORMAT_RGB_FXT1, - NULL, - _mesa_fetch_texel_2d_f_rgb_fxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_FXT1, - NULL, - _mesa_fetch_texel_2d_f_rgba_fxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGB_DXT1, - NULL, - _mesa_fetch_texel_2d_f_rgb_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_DXT1, - NULL, - _mesa_fetch_texel_2d_f_rgba_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_DXT3, - NULL, - _mesa_fetch_texel_2d_f_rgba_dxt3, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_DXT5, - NULL, - _mesa_fetch_texel_2d_f_rgba_dxt5, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_FLOAT32, - fetch_texel_1d_f_rgba_f32, - fetch_texel_2d_f_rgba_f32, - fetch_texel_3d_f_rgba_f32, - store_texel_rgba_f32 - }, - { - MESA_FORMAT_RGBA_FLOAT16, - fetch_texel_1d_f_rgba_f16, - fetch_texel_2d_f_rgba_f16, - fetch_texel_3d_f_rgba_f16, - store_texel_rgba_f16 - }, - { - MESA_FORMAT_RGB_FLOAT32, - fetch_texel_1d_f_rgb_f32, - fetch_texel_2d_f_rgb_f32, - fetch_texel_3d_f_rgb_f32, - store_texel_rgb_f32 - }, - { - MESA_FORMAT_RGB_FLOAT16, - fetch_texel_1d_f_rgb_f16, - fetch_texel_2d_f_rgb_f16, - fetch_texel_3d_f_rgb_f16, - store_texel_rgb_f16 - }, - { - MESA_FORMAT_ALPHA_FLOAT32, - fetch_texel_1d_f_alpha_f32, - fetch_texel_2d_f_alpha_f32, - fetch_texel_3d_f_alpha_f32, - store_texel_alpha_f32 - }, - { - MESA_FORMAT_ALPHA_FLOAT16, - fetch_texel_1d_f_alpha_f16, - fetch_texel_2d_f_alpha_f16, - fetch_texel_3d_f_alpha_f16, - store_texel_alpha_f16 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT32, - fetch_texel_1d_f_luminance_f32, - fetch_texel_2d_f_luminance_f32, - fetch_texel_3d_f_luminance_f32, - store_texel_luminance_f32 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT16, - fetch_texel_1d_f_luminance_f16, - fetch_texel_2d_f_luminance_f16, - fetch_texel_3d_f_luminance_f16, - store_texel_luminance_f16 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - fetch_texel_1d_f_luminance_alpha_f32, - fetch_texel_2d_f_luminance_alpha_f32, - fetch_texel_3d_f_luminance_alpha_f32, - store_texel_luminance_alpha_f32 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - fetch_texel_1d_f_luminance_alpha_f16, - fetch_texel_2d_f_luminance_alpha_f16, - fetch_texel_3d_f_luminance_alpha_f16, - store_texel_luminance_alpha_f16 - }, - { - MESA_FORMAT_INTENSITY_FLOAT32, - fetch_texel_1d_f_intensity_f32, - fetch_texel_2d_f_intensity_f32, - fetch_texel_3d_f_intensity_f32, - store_texel_intensity_f32 - }, - { - MESA_FORMAT_INTENSITY_FLOAT16, - fetch_texel_1d_f_intensity_f16, - fetch_texel_2d_f_intensity_f16, - fetch_texel_3d_f_intensity_f16, - store_texel_intensity_f16 - }, - - /* non-normalized, signed int */ - { - MESA_FORMAT_RGBA_INT8, - fetch_texel_1d_rgba_int8, - fetch_texel_2d_rgba_int8, - fetch_texel_3d_rgba_int8, - store_texel_rgba_int8 - }, - { - MESA_FORMAT_RGBA_INT16, - fetch_texel_1d_rgba_int16, - fetch_texel_2d_rgba_int16, - fetch_texel_3d_rgba_int16, - store_texel_rgba_int16 - }, - { - MESA_FORMAT_RGBA_INT32, - fetch_texel_1d_rgba_int32, - fetch_texel_2d_rgba_int32, - fetch_texel_3d_rgba_int32, - store_texel_rgba_int32 - }, - - /* non-normalized, unsigned int */ - { - MESA_FORMAT_RGBA_UINT8, - fetch_texel_1d_rgba_uint8, - fetch_texel_2d_rgba_uint8, - fetch_texel_3d_rgba_uint8, - store_texel_rgba_uint8 - }, - { - MESA_FORMAT_RGBA_UINT16, - fetch_texel_1d_rgba_uint16, - fetch_texel_2d_rgba_uint16, - fetch_texel_3d_rgba_uint16, - store_texel_rgba_uint16 - }, - { - MESA_FORMAT_RGBA_UINT32, - fetch_texel_1d_rgba_uint32, - fetch_texel_2d_rgba_uint32, - fetch_texel_3d_rgba_uint32, - store_texel_rgba_uint32 - }, - - /* dudv */ - { - MESA_FORMAT_DUDV8, - fetch_texel_1d_dudv8, - fetch_texel_2d_dudv8, - fetch_texel_3d_dudv8, - NULL - }, - - /* signed, normalized */ - { - MESA_FORMAT_SIGNED_R8, - fetch_texel_1d_signed_r8, - fetch_texel_2d_signed_r8, - fetch_texel_3d_signed_r8, - store_texel_signed_r8 - }, - { - MESA_FORMAT_SIGNED_RG88, - fetch_texel_1d_signed_rg88, - fetch_texel_2d_signed_rg88, - fetch_texel_3d_signed_rg88, - store_texel_signed_rg88 - }, - { - MESA_FORMAT_SIGNED_RGBX8888, - fetch_texel_1d_signed_rgbx8888, - fetch_texel_2d_signed_rgbx8888, - fetch_texel_3d_signed_rgbx8888, - store_texel_signed_rgbx8888 - }, - { - MESA_FORMAT_SIGNED_RGBA8888, - fetch_texel_1d_signed_rgba8888, - fetch_texel_2d_signed_rgba8888, - fetch_texel_3d_signed_rgba8888, - store_texel_signed_rgba8888 - }, - { - MESA_FORMAT_SIGNED_RGBA8888_REV, - fetch_texel_1d_signed_rgba8888_rev, - fetch_texel_2d_signed_rgba8888_rev, - fetch_texel_3d_signed_rgba8888_rev, - store_texel_signed_rgba8888_rev - }, - { - MESA_FORMAT_SIGNED_R_16, - fetch_texel_1d_signed_r_16, - fetch_texel_2d_signed_r_16, - fetch_texel_3d_signed_r_16, - store_texel_signed_r_16 - }, - { - MESA_FORMAT_SIGNED_RG_16, - fetch_texel_1d_signed_rg_16, - fetch_texel_2d_signed_rg_16, - fetch_texel_3d_signed_rg_16, - store_texel_signed_rg_16 - }, - { - MESA_FORMAT_SIGNED_RGB_16, - fetch_texel_1d_signed_rgb_16, - fetch_texel_2d_signed_rgb_16, - fetch_texel_3d_signed_rgb_16, - store_texel_signed_rgb_16 - }, - { - MESA_FORMAT_SIGNED_RGBA_16, - fetch_texel_1d_signed_rgba_16, - fetch_texel_2d_signed_rgba_16, - fetch_texel_3d_signed_rgba_16, - store_texel_signed_rgba_16 - }, - { - MESA_FORMAT_RGBA_16, - fetch_texel_1d_rgba_16, - fetch_texel_2d_rgba_16, - fetch_texel_3d_rgba_16, - store_texel_rgba_16 - }, - { - MESA_FORMAT_RED_RGTC1, - NULL, - _mesa_fetch_texel_2d_f_red_rgtc1, - NULL, - NULL - }, - { - MESA_FORMAT_SIGNED_RED_RGTC1, - NULL, - _mesa_fetch_texel_2d_f_signed_red_rgtc1, - NULL, - NULL - }, - { - MESA_FORMAT_RG_RGTC2, - NULL, - _mesa_fetch_texel_2d_f_rg_rgtc2, - NULL, - NULL - }, - { - MESA_FORMAT_SIGNED_RG_RGTC2, - NULL, - _mesa_fetch_texel_2d_f_signed_rg_rgtc2, - NULL, - NULL - }, - { - MESA_FORMAT_L_LATC1, - NULL, - _mesa_fetch_texel_2d_f_l_latc1, - NULL, - NULL - }, - { - MESA_FORMAT_SIGNED_L_LATC1, - NULL, - _mesa_fetch_texel_2d_f_signed_l_latc1, - NULL, - NULL - }, - { - MESA_FORMAT_LA_LATC2, - NULL, - _mesa_fetch_texel_2d_f_la_latc2, - NULL, - NULL - }, - { - MESA_FORMAT_SIGNED_LA_LATC2, - NULL, - _mesa_fetch_texel_2d_f_signed_la_latc2, - NULL, - NULL - }, -}; - - -FetchTexelFuncF -_mesa_get_texel_fetch_func(gl_format format, GLuint dims) -{ -#ifdef DEBUG - /* check that the table entries are sorted by format name */ - gl_format fmt; - for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) { - assert(texfetch_funcs[fmt].Name == fmt); - } -#endif - - assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT); - assert(format < MESA_FORMAT_COUNT); - - switch (dims) { - case 1: - return texfetch_funcs[format].Fetch1D; - case 2: - return texfetch_funcs[format].Fetch2D; - case 3: - return texfetch_funcs[format].Fetch3D; - default: - assert(0 && "bad dims in _mesa_get_texel_fetch_func"); - return NULL; - } -} - - -StoreTexelFunc -_mesa_get_texel_store_func(gl_format format) -{ - assert(format < MESA_FORMAT_COUNT); - return texfetch_funcs[format].StoreTexel; -} - - -/** - * Adaptor for fetching a GLchan texel from a float-valued texture. - */ -static void -fetch_texel_float_to_chan(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texelOut) -{ - GLfloat temp[4]; - GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - ASSERT(texImage->FetchTexelf); - texImage->FetchTexelf(texImage, i, j, k, temp); - if (baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* just one channel */ - UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); - } - else { - /* four channels */ - UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]); - } -} - - -#if 0 -/** - * Adaptor for fetching a float texel from a GLchan-valued texture. - */ -static void -fetch_texel_chan_to_float(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texelOut) -{ - GLchan temp[4]; - GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - ASSERT(texImage->FetchTexelc); - texImage->FetchTexelc(texImage, i, j, k, temp); - if (baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* just one channel */ - texelOut[0] = CHAN_TO_FLOAT(temp[0]); - } - else { - /* four channels */ - texelOut[0] = CHAN_TO_FLOAT(temp[0]); - texelOut[1] = CHAN_TO_FLOAT(temp[1]); - texelOut[2] = CHAN_TO_FLOAT(temp[2]); - texelOut[3] = CHAN_TO_FLOAT(temp[3]); - } -} -#endif - - -/** - * Initialize the texture image's FetchTexelc and FetchTexelf methods. - */ -void -_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) -{ - gl_format format = texImage->TexFormat; - - ASSERT(dims == 1 || dims == 2 || dims == 3); - - if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT && - _mesa_get_format_color_encoding(format) == GL_SRGB) { - format = _mesa_get_srgb_format_linear(format); - } - - texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims); - - texImage->FetchTexelc = fetch_texel_float_to_chan; - - ASSERT(texImage->FetchTexelc); - ASSERT(texImage->FetchTexelf); -} - -void -_mesa_update_fetch_functions(struct gl_texture_object *texObj) -{ - GLuint face, i; - GLuint dims; - - dims = _mesa_get_texture_dimensions(texObj->Target); - - for (face = 0; face < 6; face++) { - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { - if (texObj->Image[face][i]) { - _mesa_set_fetch_functions(texObj->Image[face][i], dims); - } - } - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texfetch.c
+ *
+ * Texel fetch/store functions
+ *
+ * \author Gareth Hughes
+ */
+
+
+#include "colormac.h"
+#include "macros.h"
+#include "texcompress.h"
+#include "texcompress_fxt1.h"
+#include "texcompress_s3tc.h"
+#include "texcompress_rgtc.h"
+#include "texfetch.h"
+#include "teximage.h"
+
+
+/**
+ * Convert an 8-bit sRGB value from non-linear space to a
+ * linear RGB value in [0, 1].
+ * Implemented with a 256-entry lookup table.
+ */
+static INLINE GLfloat
+nonlinear_to_linear(GLubyte cs8)
+{
+ static GLfloat table[256];
+ static GLboolean tableReady = GL_FALSE;
+ if (!tableReady) {
+ /* compute lookup table now */
+ GLuint i;
+ for (i = 0; i < 256; i++) {
+ const GLfloat cs = UBYTE_TO_FLOAT(i);
+ if (cs <= 0.04045) {
+ table[i] = cs / 12.92f;
+ }
+ else {
+ table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
+ }
+ }
+ tableReady = GL_TRUE;
+ }
+ return table[cs8];
+}
+
+
+
+/* Texel fetch routines for all supported formats
+ */
+#define DIM 1
+#include "texfetch_tmp.h"
+
+#define DIM 2
+#include "texfetch_tmp.h"
+
+#define DIM 3
+#include "texfetch_tmp.h"
+
+/**
+ * Null texel fetch function.
+ *
+ * Have to have this so the FetchTexel function pointer is never NULL.
+ */
+static void fetch_null_texelf( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ (void) texImage; (void) i; (void) j; (void) k;
+ texel[RCOMP] = 0.0;
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 0.0;
+ _mesa_warning(NULL, "fetch_null_texelf() called!");
+}
+
+static void store_null_texel(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ (void) texImage;
+ (void) i;
+ (void) j;
+ (void) k;
+ (void) texel;
+ /* no-op */
+}
+
+
+
+/**
+ * Table to map MESA_FORMAT_ to texel fetch/store funcs.
+ * XXX this is somewhat temporary.
+ */
+static struct {
+ gl_format Name;
+ FetchTexelFuncF Fetch1D;
+ FetchTexelFuncF Fetch2D;
+ FetchTexelFuncF Fetch3D;
+ StoreTexelFunc StoreTexel;
+}
+texfetch_funcs[MESA_FORMAT_COUNT] =
+{
+ {
+ MESA_FORMAT_NONE,
+ fetch_null_texelf,
+ fetch_null_texelf,
+ fetch_null_texelf,
+ store_null_texel
+ },
+
+ {
+ MESA_FORMAT_RGBA8888,
+ fetch_texel_1d_f_rgba8888,
+ fetch_texel_2d_f_rgba8888,
+ fetch_texel_3d_f_rgba8888,
+ store_texel_rgba8888
+ },
+ {
+ MESA_FORMAT_RGBA8888_REV,
+ fetch_texel_1d_f_rgba8888_rev,
+ fetch_texel_2d_f_rgba8888_rev,
+ fetch_texel_3d_f_rgba8888_rev,
+ store_texel_rgba8888_rev
+ },
+ {
+ MESA_FORMAT_ARGB8888,
+ fetch_texel_1d_f_argb8888,
+ fetch_texel_2d_f_argb8888,
+ fetch_texel_3d_f_argb8888,
+ store_texel_argb8888
+ },
+ {
+ MESA_FORMAT_ARGB8888_REV,
+ fetch_texel_1d_f_argb8888_rev,
+ fetch_texel_2d_f_argb8888_rev,
+ fetch_texel_3d_f_argb8888_rev,
+ store_texel_argb8888_rev
+ },
+ {
+ MESA_FORMAT_XRGB8888,
+ fetch_texel_1d_f_xrgb8888,
+ fetch_texel_2d_f_xrgb8888,
+ fetch_texel_3d_f_xrgb8888,
+ store_texel_xrgb8888
+ },
+ {
+ MESA_FORMAT_XRGB8888_REV,
+ fetch_texel_1d_f_xrgb8888_rev,
+ fetch_texel_2d_f_xrgb8888_rev,
+ fetch_texel_3d_f_xrgb8888_rev,
+ store_texel_xrgb8888_rev,
+ },
+ {
+ MESA_FORMAT_RGB888,
+ fetch_texel_1d_f_rgb888,
+ fetch_texel_2d_f_rgb888,
+ fetch_texel_3d_f_rgb888,
+ store_texel_rgb888
+ },
+ {
+ MESA_FORMAT_BGR888,
+ fetch_texel_1d_f_bgr888,
+ fetch_texel_2d_f_bgr888,
+ fetch_texel_3d_f_bgr888,
+ store_texel_bgr888
+ },
+ {
+ MESA_FORMAT_RGB565,
+ fetch_texel_1d_f_rgb565,
+ fetch_texel_2d_f_rgb565,
+ fetch_texel_3d_f_rgb565,
+ store_texel_rgb565
+ },
+ {
+ MESA_FORMAT_RGB565_REV,
+ fetch_texel_1d_f_rgb565_rev,
+ fetch_texel_2d_f_rgb565_rev,
+ fetch_texel_3d_f_rgb565_rev,
+ store_texel_rgb565_rev
+ },
+ {
+ MESA_FORMAT_ARGB4444,
+ fetch_texel_1d_f_argb4444,
+ fetch_texel_2d_f_argb4444,
+ fetch_texel_3d_f_argb4444,
+ store_texel_argb4444
+ },
+ {
+ MESA_FORMAT_ARGB4444_REV,
+ fetch_texel_1d_f_argb4444_rev,
+ fetch_texel_2d_f_argb4444_rev,
+ fetch_texel_3d_f_argb4444_rev,
+ store_texel_argb4444_rev
+ },
+ {
+ MESA_FORMAT_RGBA5551,
+ fetch_texel_1d_f_rgba5551,
+ fetch_texel_2d_f_rgba5551,
+ fetch_texel_3d_f_rgba5551,
+ store_texel_rgba5551
+ },
+ {
+ MESA_FORMAT_ARGB1555,
+ fetch_texel_1d_f_argb1555,
+ fetch_texel_2d_f_argb1555,
+ fetch_texel_3d_f_argb1555,
+ store_texel_argb1555
+ },
+ {
+ MESA_FORMAT_ARGB1555_REV,
+ fetch_texel_1d_f_argb1555_rev,
+ fetch_texel_2d_f_argb1555_rev,
+ fetch_texel_3d_f_argb1555_rev,
+ store_texel_argb1555_rev
+ },
+ {
+ MESA_FORMAT_AL44,
+ fetch_texel_1d_f_al44,
+ fetch_texel_2d_f_al44,
+ fetch_texel_3d_f_al44,
+ store_texel_al44
+ },
+ {
+ MESA_FORMAT_AL88,
+ fetch_texel_1d_f_al88,
+ fetch_texel_2d_f_al88,
+ fetch_texel_3d_f_al88,
+ store_texel_al88
+ },
+ {
+ MESA_FORMAT_AL88_REV,
+ fetch_texel_1d_f_al88_rev,
+ fetch_texel_2d_f_al88_rev,
+ fetch_texel_3d_f_al88_rev,
+ store_texel_al88_rev
+ },
+ {
+ MESA_FORMAT_AL1616,
+ fetch_texel_1d_f_al1616,
+ fetch_texel_2d_f_al1616,
+ fetch_texel_3d_f_al1616,
+ store_texel_al1616
+ },
+ {
+ MESA_FORMAT_AL1616_REV,
+ fetch_texel_1d_f_al1616_rev,
+ fetch_texel_2d_f_al1616_rev,
+ fetch_texel_3d_f_al1616_rev,
+ store_texel_al1616_rev
+ },
+ {
+ MESA_FORMAT_RGB332,
+ fetch_texel_1d_f_rgb332,
+ fetch_texel_2d_f_rgb332,
+ fetch_texel_3d_f_rgb332,
+ store_texel_rgb332
+ },
+ {
+ MESA_FORMAT_A8,
+ fetch_texel_1d_f_a8,
+ fetch_texel_2d_f_a8,
+ fetch_texel_3d_f_a8,
+ store_texel_a8
+ },
+ {
+ MESA_FORMAT_A16,
+ fetch_texel_1d_f_a16,
+ fetch_texel_2d_f_a16,
+ fetch_texel_3d_f_a16,
+ store_texel_a16
+ },
+ {
+ MESA_FORMAT_L8,
+ fetch_texel_1d_f_l8,
+ fetch_texel_2d_f_l8,
+ fetch_texel_3d_f_l8,
+ store_texel_l8
+ },
+ {
+ MESA_FORMAT_L16,
+ fetch_texel_1d_f_l16,
+ fetch_texel_2d_f_l16,
+ fetch_texel_3d_f_l16,
+ store_texel_l16
+ },
+ {
+ MESA_FORMAT_I8,
+ fetch_texel_1d_f_i8,
+ fetch_texel_2d_f_i8,
+ fetch_texel_3d_f_i8,
+ store_texel_i8
+ },
+ {
+ MESA_FORMAT_I16,
+ fetch_texel_1d_f_i16,
+ fetch_texel_2d_f_i16,
+ fetch_texel_3d_f_i16,
+ store_texel_i16
+ },
+ {
+ MESA_FORMAT_CI8,
+ fetch_texel_1d_f_ci8,
+ fetch_texel_2d_f_ci8,
+ fetch_texel_3d_f_ci8,
+ store_texel_ci8
+ },
+ {
+ MESA_FORMAT_YCBCR,
+ fetch_texel_1d_f_ycbcr,
+ fetch_texel_2d_f_ycbcr,
+ fetch_texel_3d_f_ycbcr,
+ store_texel_ycbcr
+ },
+ {
+ MESA_FORMAT_YCBCR_REV,
+ fetch_texel_1d_f_ycbcr_rev,
+ fetch_texel_2d_f_ycbcr_rev,
+ fetch_texel_3d_f_ycbcr_rev,
+ store_texel_ycbcr_rev
+ },
+ {
+ MESA_FORMAT_R8,
+ fetch_texel_1d_f_r8,
+ fetch_texel_2d_f_r8,
+ fetch_texel_3d_f_r8,
+ store_texel_r8,
+ },
+ {
+ MESA_FORMAT_RG88,
+ fetch_texel_1d_f_rg88,
+ fetch_texel_2d_f_rg88,
+ fetch_texel_3d_f_rg88,
+ store_texel_rg88,
+ },
+ {
+ MESA_FORMAT_RG88_REV,
+ fetch_texel_1d_f_rg88_rev,
+ fetch_texel_2d_f_rg88_rev,
+ fetch_texel_3d_f_rg88_rev,
+ store_texel_rg88_rev,
+ },
+ {
+ MESA_FORMAT_R16,
+ fetch_texel_1d_f_r16,
+ fetch_texel_2d_f_r16,
+ fetch_texel_3d_f_r16,
+ store_texel_r16,
+ },
+ {
+ MESA_FORMAT_RG1616,
+ fetch_texel_1d_f_rg1616,
+ fetch_texel_2d_f_rg1616,
+ fetch_texel_3d_f_rg1616,
+ store_texel_rg1616,
+ },
+ {
+ MESA_FORMAT_RG1616_REV,
+ fetch_texel_1d_f_rg1616_rev,
+ fetch_texel_2d_f_rg1616_rev,
+ fetch_texel_3d_f_rg1616_rev,
+ store_texel_rg1616_rev,
+ },
+ {
+ MESA_FORMAT_ARGB2101010,
+ fetch_texel_1d_f_argb2101010,
+ fetch_texel_2d_f_argb2101010,
+ fetch_texel_3d_f_argb2101010,
+ store_texel_argb2101010
+ },
+ {
+ MESA_FORMAT_Z24_S8,
+ fetch_texel_1d_f_z24_s8,
+ fetch_texel_2d_f_z24_s8,
+ fetch_texel_3d_f_z24_s8,
+ store_texel_z24_s8
+ },
+ {
+ MESA_FORMAT_S8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
+ MESA_FORMAT_Z16,
+ fetch_texel_1d_f_z16,
+ fetch_texel_2d_f_z16,
+ fetch_texel_3d_f_z16,
+ store_texel_z16
+ },
+ {
+ MESA_FORMAT_X8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
+ MESA_FORMAT_Z24_X8,
+ fetch_texel_1d_f_z24_s8,
+ fetch_texel_2d_f_z24_s8,
+ fetch_texel_3d_f_z24_s8,
+ store_texel_z24_s8
+ },
+ {
+ MESA_FORMAT_Z32,
+ fetch_texel_1d_f_z32,
+ fetch_texel_2d_f_z32,
+ fetch_texel_3d_f_z32,
+ store_texel_z32
+ },
+ {
+ MESA_FORMAT_S8,
+ NULL,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGB8,
+ fetch_texel_1d_srgb8,
+ fetch_texel_2d_srgb8,
+ fetch_texel_3d_srgb8,
+ store_texel_srgb8
+ },
+ {
+ MESA_FORMAT_SRGBA8,
+ fetch_texel_1d_srgba8,
+ fetch_texel_2d_srgba8,
+ fetch_texel_3d_srgba8,
+ store_texel_srgba8
+ },
+ {
+ MESA_FORMAT_SARGB8,
+ fetch_texel_1d_sargb8,
+ fetch_texel_2d_sargb8,
+ fetch_texel_3d_sargb8,
+ store_texel_sargb8
+ },
+ {
+ MESA_FORMAT_SL8,
+ fetch_texel_1d_sl8,
+ fetch_texel_2d_sl8,
+ fetch_texel_3d_sl8,
+ store_texel_sl8
+ },
+ {
+ MESA_FORMAT_SLA8,
+ fetch_texel_1d_sla8,
+ fetch_texel_2d_sla8,
+ fetch_texel_3d_sla8,
+ store_texel_sla8
+ },
+ {
+ MESA_FORMAT_SRGB_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgb_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt3,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt5,
+ NULL,
+ NULL
+ },
+
+ {
+ MESA_FORMAT_RGB_FXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgb_fxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_fxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGB_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgb_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt3,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt5,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ fetch_texel_1d_f_rgba_f32,
+ fetch_texel_2d_f_rgba_f32,
+ fetch_texel_3d_f_rgba_f32,
+ store_texel_rgba_f32
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ fetch_texel_1d_f_rgba_f16,
+ fetch_texel_2d_f_rgba_f16,
+ fetch_texel_3d_f_rgba_f16,
+ store_texel_rgba_f16
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ fetch_texel_1d_f_rgb_f32,
+ fetch_texel_2d_f_rgb_f32,
+ fetch_texel_3d_f_rgb_f32,
+ store_texel_rgb_f32
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ fetch_texel_1d_f_rgb_f16,
+ fetch_texel_2d_f_rgb_f16,
+ fetch_texel_3d_f_rgb_f16,
+ store_texel_rgb_f16
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT32,
+ fetch_texel_1d_f_alpha_f32,
+ fetch_texel_2d_f_alpha_f32,
+ fetch_texel_3d_f_alpha_f32,
+ store_texel_alpha_f32
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT16,
+ fetch_texel_1d_f_alpha_f16,
+ fetch_texel_2d_f_alpha_f16,
+ fetch_texel_3d_f_alpha_f16,
+ store_texel_alpha_f16
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ fetch_texel_1d_f_luminance_f32,
+ fetch_texel_2d_f_luminance_f32,
+ fetch_texel_3d_f_luminance_f32,
+ store_texel_luminance_f32
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ fetch_texel_1d_f_luminance_f16,
+ fetch_texel_2d_f_luminance_f16,
+ fetch_texel_3d_f_luminance_f16,
+ store_texel_luminance_f16
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ fetch_texel_1d_f_luminance_alpha_f32,
+ fetch_texel_2d_f_luminance_alpha_f32,
+ fetch_texel_3d_f_luminance_alpha_f32,
+ store_texel_luminance_alpha_f32
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ fetch_texel_1d_f_luminance_alpha_f16,
+ fetch_texel_2d_f_luminance_alpha_f16,
+ fetch_texel_3d_f_luminance_alpha_f16,
+ store_texel_luminance_alpha_f16
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ fetch_texel_1d_f_intensity_f32,
+ fetch_texel_2d_f_intensity_f32,
+ fetch_texel_3d_f_intensity_f32,
+ store_texel_intensity_f32
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ fetch_texel_1d_f_intensity_f16,
+ fetch_texel_2d_f_intensity_f16,
+ fetch_texel_3d_f_intensity_f16,
+ store_texel_intensity_f16
+ },
+
+ /* non-normalized, signed int */
+ {
+ MESA_FORMAT_RGBA_INT8,
+ fetch_texel_1d_rgba_int8,
+ fetch_texel_2d_rgba_int8,
+ fetch_texel_3d_rgba_int8,
+ store_texel_rgba_int8
+ },
+ {
+ MESA_FORMAT_RGBA_INT16,
+ fetch_texel_1d_rgba_int16,
+ fetch_texel_2d_rgba_int16,
+ fetch_texel_3d_rgba_int16,
+ store_texel_rgba_int16
+ },
+ {
+ MESA_FORMAT_RGBA_INT32,
+ fetch_texel_1d_rgba_int32,
+ fetch_texel_2d_rgba_int32,
+ fetch_texel_3d_rgba_int32,
+ store_texel_rgba_int32
+ },
+
+ /* non-normalized, unsigned int */
+ {
+ MESA_FORMAT_RGBA_UINT8,
+ fetch_texel_1d_rgba_uint8,
+ fetch_texel_2d_rgba_uint8,
+ fetch_texel_3d_rgba_uint8,
+ store_texel_rgba_uint8
+ },
+ {
+ MESA_FORMAT_RGBA_UINT16,
+ fetch_texel_1d_rgba_uint16,
+ fetch_texel_2d_rgba_uint16,
+ fetch_texel_3d_rgba_uint16,
+ store_texel_rgba_uint16
+ },
+ {
+ MESA_FORMAT_RGBA_UINT32,
+ fetch_texel_1d_rgba_uint32,
+ fetch_texel_2d_rgba_uint32,
+ fetch_texel_3d_rgba_uint32,
+ store_texel_rgba_uint32
+ },
+
+ /* dudv */
+ {
+ MESA_FORMAT_DUDV8,
+ fetch_texel_1d_dudv8,
+ fetch_texel_2d_dudv8,
+ fetch_texel_3d_dudv8,
+ NULL
+ },
+
+ /* signed, normalized */
+ {
+ MESA_FORMAT_SIGNED_R8,
+ fetch_texel_1d_signed_r8,
+ fetch_texel_2d_signed_r8,
+ fetch_texel_3d_signed_r8,
+ store_texel_signed_r8
+ },
+ {
+ MESA_FORMAT_SIGNED_RG88,
+ fetch_texel_1d_signed_rg88,
+ fetch_texel_2d_signed_rg88,
+ fetch_texel_3d_signed_rg88,
+ store_texel_signed_rg88
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBX8888,
+ fetch_texel_1d_signed_rgbx8888,
+ fetch_texel_2d_signed_rgbx8888,
+ fetch_texel_3d_signed_rgbx8888,
+ store_texel_signed_rgbx8888
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888,
+ fetch_texel_1d_signed_rgba8888,
+ fetch_texel_2d_signed_rgba8888,
+ fetch_texel_3d_signed_rgba8888,
+ store_texel_signed_rgba8888
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ fetch_texel_1d_signed_rgba8888_rev,
+ fetch_texel_2d_signed_rgba8888_rev,
+ fetch_texel_3d_signed_rgba8888_rev,
+ store_texel_signed_rgba8888_rev
+ },
+ {
+ MESA_FORMAT_SIGNED_R_16,
+ fetch_texel_1d_signed_r_16,
+ fetch_texel_2d_signed_r_16,
+ fetch_texel_3d_signed_r_16,
+ store_texel_signed_r_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_16,
+ fetch_texel_1d_signed_rg_16,
+ fetch_texel_2d_signed_rg_16,
+ fetch_texel_3d_signed_rg_16,
+ store_texel_signed_rg_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RGB_16,
+ fetch_texel_1d_signed_rgb_16,
+ fetch_texel_2d_signed_rgb_16,
+ fetch_texel_3d_signed_rgb_16,
+ store_texel_signed_rgb_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA_16,
+ fetch_texel_1d_signed_rgba_16,
+ fetch_texel_2d_signed_rgba_16,
+ fetch_texel_3d_signed_rgba_16,
+ store_texel_signed_rgba_16
+ },
+ {
+ MESA_FORMAT_RGBA_16,
+ fetch_texel_1d_rgba_16,
+ fetch_texel_2d_rgba_16,
+ fetch_texel_3d_rgba_16,
+ store_texel_rgba_16
+ },
+ {
+ MESA_FORMAT_RED_RGTC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_red_rgtc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_RED_RGTC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_red_rgtc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RG_RGTC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_rg_rgtc2,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_RGTC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_rg_rgtc2,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_L_LATC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_l_latc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_L_LATC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_l_latc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_LA_LATC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_la_latc2,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_LA_LATC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_la_latc2,
+ NULL,
+ NULL
+ },
+};
+
+
+FetchTexelFuncF
+_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
+{
+#ifdef DEBUG
+ /* check that the table entries are sorted by format name */
+ gl_format fmt;
+ for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) {
+ assert(texfetch_funcs[fmt].Name == fmt);
+ }
+#endif
+
+ assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT);
+ assert(format < MESA_FORMAT_COUNT);
+
+ switch (dims) {
+ case 1:
+ return texfetch_funcs[format].Fetch1D;
+ case 2:
+ return texfetch_funcs[format].Fetch2D;
+ case 3:
+ return texfetch_funcs[format].Fetch3D;
+ default:
+ assert(0 && "bad dims in _mesa_get_texel_fetch_func");
+ return NULL;
+ }
+}
+
+
+StoreTexelFunc
+_mesa_get_texel_store_func(gl_format format)
+{
+ assert(format < MESA_FORMAT_COUNT);
+ return texfetch_funcs[format].StoreTexel;
+}
+
+
+/**
+ * Adaptor for fetching a GLchan texel from a float-valued texture.
+ */
+static void
+fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texelOut)
+{
+ GLfloat temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ ASSERT(texImage->FetchTexelf);
+ texImage->FetchTexelf(texImage, i, j, k, temp);
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* just one channel */
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+ }
+ else {
+ /* four channels */
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
+ }
+}
+
+
+#if 0
+/**
+ * Adaptor for fetching a float texel from a GLchan-valued texture.
+ */
+static void
+fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texelOut)
+{
+ GLchan temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ ASSERT(texImage->FetchTexelc);
+ texImage->FetchTexelc(texImage, i, j, k, temp);
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* just one channel */
+ texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+ }
+ else {
+ /* four channels */
+ texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+ texelOut[1] = CHAN_TO_FLOAT(temp[1]);
+ texelOut[2] = CHAN_TO_FLOAT(temp[2]);
+ texelOut[3] = CHAN_TO_FLOAT(temp[3]);
+ }
+}
+#endif
+
+
+/**
+ * Initialize the texture image's FetchTexelc and FetchTexelf methods.
+ */
+void
+_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
+{
+ gl_format format = texImage->TexFormat;
+
+ ASSERT(dims == 1 || dims == 2 || dims == 3);
+
+ if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT &&
+ _mesa_get_format_color_encoding(format) == GL_SRGB) {
+ format = _mesa_get_srgb_format_linear(format);
+ }
+
+ texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
+
+ texImage->FetchTexelc = fetch_texel_float_to_chan;
+
+ ASSERT(texImage->FetchTexelc);
+ ASSERT(texImage->FetchTexelf);
+}
+
+void
+_mesa_update_fetch_functions(struct gl_texture_object *texObj)
+{
+ GLuint face, i;
+ GLuint dims;
+
+ dims = _mesa_get_texture_dimensions(texObj->Target);
+
+ for (face = 0; face < 6; face++) {
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ if (texObj->Image[face][i]) {
+ _mesa_set_fetch_functions(texObj->Image[face][i], dims);
+ }
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index 5eabf2aa5..80518200b 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -1,656 +1,656 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2008-2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file texformat.c - * Texture formats. - * - * \author Gareth Hughes - * \author Brian Paul - */ - - -#include "context.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "texcompress.h" -#include "texformat.h" - -#define RETURN_IF_SUPPORTED(f) do { \ - if (ctx->TextureFormatSupported[f]) \ - return f; \ -} while (0) - -/** - * Choose an appropriate texture format given the format, type and - * internalFormat parameters passed to glTexImage(). - * - * \param ctx the GL context. - * \param internalFormat user's prefered internal texture format. - * \param format incoming image pixel format. - * \param type incoming image data type. - * - * \return a pointer to a gl_texture_format object which describes the - * choosen texture format, or NULL on failure. - * - * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers - * will typically override this function with a specialized version. - */ -gl_format -_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, - GLenum format, GLenum type ) -{ - (void) format; - (void) type; - - switch (internalFormat) { - /* shallow RGBA formats */ - case 4: - case GL_RGBA: - if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); - } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555); - } - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - - case GL_RGBA8: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - case GL_RGB5_A1: - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555); - break; - case GL_RGBA2: - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/ - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); - break; - case GL_RGBA4: - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); - break; - - /* deep RGBA formats */ - case GL_RGB10_A2: - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - case GL_RGBA12: - case GL_RGBA16: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - - /* shallow RGB formats */ - case 3: - case GL_RGB: - case GL_RGB8: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); - RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - case GL_R3_G3_B2: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332); - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); - RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - case GL_RGB4: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */ - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565); - break; - case GL_RGB5: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565); - break; - - /* deep RGB formats */ - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); - RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - - /* Alpha formats */ - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - RETURN_IF_SUPPORTED(MESA_FORMAT_A8); - break; - - case GL_ALPHA12: - case GL_ALPHA16: - RETURN_IF_SUPPORTED(MESA_FORMAT_A16); - RETURN_IF_SUPPORTED(MESA_FORMAT_A8); - break; - - /* Luminance formats */ - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - RETURN_IF_SUPPORTED(MESA_FORMAT_L8); - break; - - case GL_LUMINANCE12: - case GL_LUMINANCE16: - RETURN_IF_SUPPORTED(MESA_FORMAT_L16); - RETURN_IF_SUPPORTED(MESA_FORMAT_L8); - break; - - /* Luminance/Alpha formats */ - case GL_LUMINANCE4_ALPHA4: - RETURN_IF_SUPPORTED(MESA_FORMAT_AL44); - RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); - break; - - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); - break; - - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616); - RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); - break; - - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - RETURN_IF_SUPPORTED(MESA_FORMAT_I8); - break; - - case GL_INTENSITY12: - case GL_INTENSITY16: - RETURN_IF_SUPPORTED(MESA_FORMAT_I16); - RETURN_IF_SUPPORTED(MESA_FORMAT_I8); - break; - - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - case GL_COLOR_INDEX8_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_CI8); - break; - - default: - ; /* fallthrough */ - } - - if (ctx->Extensions.ARB_depth_texture) { - switch (internalFormat) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - RETURN_IF_SUPPORTED(MESA_FORMAT_Z32); - RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); - break; - case GL_DEPTH_COMPONENT16: - RETURN_IF_SUPPORTED(MESA_FORMAT_Z16); - RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); - default: - ; /* fallthrough */ - } - } - - switch (internalFormat) { - case GL_COMPRESSED_ALPHA_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_A8); - break; - case GL_COMPRESSED_LUMINANCE_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_L8); - break; - case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); - break; - case GL_COMPRESSED_INTENSITY_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_I8); - break; - case GL_COMPRESSED_RGB_ARB: - if (ctx->Extensions.EXT_texture_compression_s3tc || - ctx->Extensions.S3_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); - if (ctx->Extensions.TDFX_texture_compression_FXT1) - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1); - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); - RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - case GL_COMPRESSED_RGBA_ARB: - if (ctx->Extensions.EXT_texture_compression_s3tc || - ctx->Extensions.S3_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */ - if (ctx->Extensions.TDFX_texture_compression_FXT1) - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1); - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - default: - ; /* fallthrough */ - } - - if (ctx->Extensions.MESA_ycbcr_texture) { - if (internalFormat == GL_YCBCR_MESA) { - if (type == GL_UNSIGNED_SHORT_8_8_MESA) - RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR); - else - RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV); - } - } - -#if FEATURE_texture_fxt1 - if (ctx->Extensions.TDFX_texture_compression_FXT1) { - switch (internalFormat) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1); - break; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1); - break; - default: - ; /* fallthrough */ - } - } -#endif - -#if FEATURE_texture_s3tc - if (ctx->Extensions.EXT_texture_compression_s3tc) { - switch (internalFormat) { - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); - break; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1); - break; - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); - break; - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.S3_s3tc) { - switch (internalFormat) { - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); - break; - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); - break; - default: - ; /* fallthrough */ - } - } -#endif - - if (ctx->Extensions.ARB_texture_float) { - switch (internalFormat) { - case GL_ALPHA16F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16); - break; - case GL_ALPHA32F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32); - break; - case GL_LUMINANCE16F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16); - break; - case GL_LUMINANCE32F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32); - break; - case GL_LUMINANCE_ALPHA16F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16); - break; - case GL_LUMINANCE_ALPHA32F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32); - break; - case GL_INTENSITY16F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16); - break; - case GL_INTENSITY32F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32); - break; - case GL_RGB16F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16); - break; - case GL_RGB32F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32); - break; - case GL_RGBA16F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); - break; - case GL_RGBA32F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_packed_depth_stencil) { - switch (internalFormat) { - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8); - RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ATI_envmap_bumpmap) { - switch (internalFormat) { - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.MESA_texture_signed_rgba) { - switch (internalFormat) { - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) { - switch (internalFormat) { - case GL_RED_SNORM: - case GL_R8_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8); - break; - case GL_RG_SNORM: - case GL_RG8_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88); - break; - case GL_RGB_SNORM: - case GL_RGB8_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888); - break; - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); - break; - case GL_R16_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16); - break; - case GL_RG16_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16); - break; - case GL_RGB16_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16); - break; - case GL_RGBA16_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16); - break; - default: - ; /* fall-through */ - } - } - -#if FEATURE_EXT_texture_sRGB - if (ctx->Extensions.EXT_texture_sRGB) { - switch (internalFormat) { - case GL_SRGB_EXT: - case GL_SRGB8_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_SRGB_ALPHA_EXT: - case GL_SRGB8_ALPHA8_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_SLUMINANCE_EXT: - case GL_SLUMINANCE8_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SL8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_SLUMINANCE_ALPHA_EXT: - case GL_SLUMINANCE8_ALPHA8_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SLUMINANCE_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SL8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SRGB_EXT: -#if FEATURE_texture_s3tc - if (ctx->Extensions.EXT_texture_compression_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1); -#endif - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SRGB_ALPHA_EXT: -#if FEATURE_texture_s3tc - if (ctx->Extensions.EXT_texture_compression_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */ -#endif - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; -#if FEATURE_texture_s3tc - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; -#endif - default: - ; /* fallthrough */ - } - } -#endif /* FEATURE_EXT_texture_sRGB */ - - if (ctx->Extensions.EXT_texture_integer) { - switch (internalFormat) { - case GL_RGBA32UI_EXT: - case GL_RGB32UI_EXT: - case GL_ALPHA32UI_EXT: - case GL_INTENSITY32UI_EXT: - case GL_LUMINANCE32UI_EXT: - case GL_LUMINANCE_ALPHA32UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); - break; - case GL_RGBA16UI_EXT: - case GL_RGB16UI_EXT: - case GL_ALPHA16UI_EXT: - case GL_INTENSITY16UI_EXT: - case GL_LUMINANCE16UI_EXT: - case GL_LUMINANCE_ALPHA16UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); - break; - case GL_RGBA8UI_EXT: - case GL_RGB8UI_EXT: - case GL_ALPHA8UI_EXT: - case GL_INTENSITY8UI_EXT: - case GL_LUMINANCE8UI_EXT: - case GL_LUMINANCE_ALPHA8UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); - break; - case GL_RGBA32I_EXT: - case GL_RGB32I_EXT: - case GL_ALPHA32I_EXT: - case GL_INTENSITY32I_EXT: - case GL_LUMINANCE32I_EXT: - case GL_LUMINANCE_ALPHA32I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); - break; - case GL_RGBA16I_EXT: - case GL_RGB16I_EXT: - case GL_ALPHA16I_EXT: - case GL_INTENSITY16I_EXT: - case GL_LUMINANCE16I_EXT: - case GL_LUMINANCE_ALPHA16I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); - break; - case GL_RGBA8I_EXT: - case GL_RGB8I_EXT: - case GL_ALPHA8I_EXT: - case GL_INTENSITY8I_EXT: - case GL_LUMINANCE8I_EXT: - case GL_LUMINANCE_ALPHA8I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); - break; - } - } - - if (ctx->Extensions.ARB_texture_rg) { - switch (internalFormat) { - case GL_R8: - case GL_RED: - case GL_COMPRESSED_RED: - RETURN_IF_SUPPORTED(MESA_FORMAT_R8); - break; - - case GL_R16: - RETURN_IF_SUPPORTED(MESA_FORMAT_R16); - break; - - case GL_RG: - case GL_RG8: - case GL_COMPRESSED_RG: - RETURN_IF_SUPPORTED(MESA_FORMAT_RG88); - break; - - case GL_RG16: - RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616); - break; - - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_format_BGRA8888) { - switch (internalFormat) { - case GL_BGRA: - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_texture_compression_rgtc) { - switch (internalFormat) { - case GL_COMPRESSED_RED_RGTC1: - RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1); - break; - case GL_COMPRESSED_SIGNED_RED_RGTC1: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1); - break; - case GL_COMPRESSED_RG_RGTC2: - RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2); - break; - case GL_COMPRESSED_SIGNED_RG_RGTC2: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_compression_latc) { - switch (internalFormat) { - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1); - break; - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1); - break; - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2); - break; - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ATI_texture_compression_3dc) { - switch (internalFormat) { - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2); - break; - default: - ; /* fallthrough */ - } - } - - _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); - return MESA_FORMAT_NONE; -} - +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texformat.c
+ * Texture formats.
+ *
+ * \author Gareth Hughes
+ * \author Brian Paul
+ */
+
+
+#include "context.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "texcompress.h"
+#include "texformat.h"
+
+#define RETURN_IF_SUPPORTED(f) do { \
+ if (ctx->TextureFormatSupported[f]) \
+ return f; \
+} while (0)
+
+/**
+ * Choose an appropriate texture format given the format, type and
+ * internalFormat parameters passed to glTexImage().
+ *
+ * \param ctx the GL context.
+ * \param internalFormat user's prefered internal texture format.
+ * \param format incoming image pixel format.
+ * \param type incoming image data type.
+ *
+ * \return a pointer to a gl_texture_format object which describes the
+ * choosen texture format, or NULL on failure.
+ *
+ * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
+ * will typically override this function with a specialized version.
+ */
+gl_format
+_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
+ GLenum format, GLenum type )
+{
+ (void) format;
+ (void) type;
+
+ switch (internalFormat) {
+ /* shallow RGBA formats */
+ case 4:
+ case GL_RGBA:
+ if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
+ }
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ case GL_RGBA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_RGB5_A1:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
+ break;
+ case GL_RGBA2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ break;
+ case GL_RGBA4:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ break;
+
+ /* deep RGBA formats */
+ case GL_RGB10_A2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_RGBA12:
+ case GL_RGBA16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ /* shallow RGB formats */
+ case 3:
+ case GL_RGB:
+ case GL_RGB8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_R3_G3_B2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_RGB4:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
+ break;
+ case GL_RGB5:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
+ break;
+
+ /* deep RGB formats */
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ /* Alpha formats */
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
+
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
+
+ /* Luminance formats */
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
+
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
+
+ /* Luminance/Alpha formats */
+ case GL_LUMINANCE4_ALPHA4:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
+
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
+
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
+ break;
+
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.ARB_depth_texture) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
+ break;
+ case GL_DEPTH_COMPONENT16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ switch (internalFormat) {
+ case GL_COMPRESSED_ALPHA_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
+ case GL_COMPRESSED_LUMINANCE_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+ case GL_COMPRESSED_INTENSITY_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
+ case GL_COMPRESSED_RGB_ARB:
+ if (ctx->Extensions.EXT_texture_compression_s3tc ||
+ ctx->Extensions.S3_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
+ if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_COMPRESSED_RGBA_ARB:
+ if (ctx->Extensions.EXT_texture_compression_s3tc ||
+ ctx->Extensions.S3_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
+ if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.MESA_ycbcr_texture) {
+ if (internalFormat == GL_YCBCR_MESA) {
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
+ else
+ RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
+ }
+ }
+
+#if FEATURE_texture_fxt1
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
+ break;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif
+
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1);
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.S3_s3tc) {
+ switch (internalFormat) {
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
+ break;
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif
+
+ if (ctx->Extensions.ARB_texture_float) {
+ switch (internalFormat) {
+ case GL_ALPHA16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
+ break;
+ case GL_ALPHA32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
+ break;
+ case GL_LUMINANCE16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
+ break;
+ case GL_LUMINANCE32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
+ break;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
+ break;
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
+ break;
+ case GL_INTENSITY16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
+ break;
+ case GL_INTENSITY32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
+ break;
+ case GL_RGB16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
+ break;
+ case GL_RGB32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
+ break;
+ case GL_RGBA16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
+ break;
+ case GL_RGBA32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ switch (internalFormat) {
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_envmap_bumpmap) {
+ switch (internalFormat) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.MESA_texture_signed_rgba) {
+ switch (internalFormat) {
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
+ switch (internalFormat) {
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
+ break;
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88);
+ break;
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
+ break;
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ break;
+ case GL_R16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16);
+ break;
+ case GL_RG16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16);
+ break;
+ case GL_RGB16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
+ break;
+ case GL_RGBA16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
+ break;
+ default:
+ ; /* fall-through */
+ }
+ }
+
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ switch (internalFormat) {
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_EXT:
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
+#endif
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
+#endif
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+#if FEATURE_texture_s3tc
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+#endif
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+
+ if (ctx->Extensions.EXT_texture_integer) {
+ switch (internalFormat) {
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
+ break;
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
+ break;
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
+ break;
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
+ break;
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
+ break;
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
+ break;
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_rg) {
+ switch (internalFormat) {
+ case GL_R8:
+ case GL_RED:
+ case GL_COMPRESSED_RED:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
+ break;
+
+ case GL_R16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R16);
+ break;
+
+ case GL_RG:
+ case GL_RG8:
+ case GL_COMPRESSED_RG:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
+ break;
+
+ case GL_RG16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616);
+ break;
+
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_format_BGRA8888) {
+ switch (internalFormat) {
+ case GL_BGRA:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_compression_rgtc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RED_RGTC1:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
+ break;
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1);
+ break;
+ case GL_COMPRESSED_RG_RGTC2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
+ break;
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_compression_latc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1);
+ break;
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1);
+ break;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
+ break;
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_texture_compression_3dc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
+ return MESA_FORMAT_NONE;
+}
+
diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index 21d9140c5..fe5ac0a89 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -1,918 +1,918 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * Code for glGetTexImage() and glGetCompressedTexImage(). - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "enums.h" -#include "context.h" -#include "formats.h" -#include "image.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "pack.h" -#include "pbo.h" -#include "texgetimage.h" -#include "teximage.h" - - - -/** - * Can the given type represent negative values? - */ -static INLINE GLboolean -type_with_negative_values(GLenum type) -{ - switch (type) { - case GL_BYTE: - case GL_SHORT: - case GL_INT: - case GL_FLOAT: - case GL_HALF_FLOAT_ARB: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * glGetTexImage for color index pixels. - */ -static void -get_tex_color_index(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - const GLuint indexBits = - _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT); - const GLbitfield transferOps = 0x0; - GLint img, row, col; - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - GLuint indexRow[MAX_WIDTH] = { 0 }; - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - assert(dest); - - if (indexBits == 8) { - const GLubyte *src = (const GLubyte *) texImage->Data; - src += width * (img * texImage->Height + row); - for (col = 0; col < width; col++) { - indexRow[col] = src[col]; - } - } - else if (indexBits == 16) { - const GLushort *src = (const GLushort *) texImage->Data; - src += width * (img * texImage->Height + row); - for (col = 0; col < width; col++) { - indexRow[col] = src[col]; - } - } - else { - _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage"); - } - _mesa_pack_index_span(ctx, width, type, dest, - indexRow, &ctx->Pack, transferOps); - } - } -} - - -/** - * glGetTexImage for depth/Z pixels. - */ -static void -get_tex_depth(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - GLint img, row, col; - GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat)); - - if (!depthRow) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - return; - } - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - assert(dest); - - for (col = 0; col < width; col++) { - texImage->FetchTexelf(texImage, col, row, img, depthRow + col); - } - _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); - } - } - - free(depthRow); -} - - -/** - * glGetTexImage for depth/stencil pixels. - */ -static void -get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - const GLuint *src = (const GLuint *) texImage->Data; - GLint img, row; - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - memcpy(dest, src, width * sizeof(GLuint)); - if (ctx->Pack.SwapBytes) { - _mesa_swap4((GLuint *) dest, width); - } - - src += width * row + width * height * img; - } - } -} - - -/** - * glGetTexImage for YCbCr pixels. - */ -static void -get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - const GLint rowstride = texImage->RowStride; - const GLushort *src = (const GLushort *) texImage->Data; - GLint img, row; - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - memcpy(dest, src, width * sizeof(GLushort)); - - /* check for byte swapping */ - if ((texImage->TexFormat == MESA_FORMAT_YCBCR - && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || - (texImage->TexFormat == MESA_FORMAT_YCBCR_REV - && type == GL_UNSIGNED_SHORT_8_8_MESA)) { - if (!ctx->Pack.SwapBytes) - _mesa_swap2((GLushort *) dest, width); - } - else if (ctx->Pack.SwapBytes) { - _mesa_swap2((GLushort *) dest, width); - } - - src += rowstride; - } - } -} - - -#if FEATURE_EXT_texture_sRGB - - -/** - * Convert a float value from linear space to a - * non-linear sRGB value in [0, 255]. - * Not terribly efficient. - */ -static INLINE GLfloat -linear_to_nonlinear(GLfloat cl) -{ - /* can't have values outside [0, 1] */ - GLfloat cs; - if (cl < 0.0031308f) { - cs = 12.92f * cl; - } - else { - cs = (GLfloat)(1.055 * pow(cl, 0.41666) - 0.055); - } - return cs; -} - - -/** - * glGetTexImagefor sRGB pixels; - */ -static void -get_tex_srgb(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - const GLbitfield transferOps = 0x0; - GLint img, row; - GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); - - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - return; - } - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - - GLint col; - - /* convert row to RGBA format */ - for (col = 0; col < width; col++) { - texImage->FetchTexelf(texImage, col, row, img, rgba[col]); - if (texImage->_BaseFormat == GL_LUMINANCE) { - rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - } - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - } - else if (texImage->_BaseFormat == GL_RGB || - texImage->_BaseFormat == GL_RGBA) { - rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); - rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]); - rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]); - } - } - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, - format, type, dest, - &ctx->Pack, transferOps); - } - } - - free(rgba); -} - - -#else /* FEATURE_EXT_texture_sRGB */ - - -static INLINE void -get_tex_srgb(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - ASSERT_NO_FEATURE(); -} - - -#endif /* FEATURE_EXT_texture_sRGB */ - - -/** - * glGetTexImagefor RGBA, Luminance, etc. pixels. - * This is the slow way since we use texture sampling. - */ -static void -get_tex_rgba(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - /* Normally, no pixel transfer ops are performed during glGetTexImage. - * The only possible exception is component clamping to [0,1]. - */ - GLbitfield transferOps = 0x0; - GLint img, row; - GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); - - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - return; - } - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - GLint col; - GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat); - - /* clamp does not apply to GetTexImage (final conversion)? - * Looks like we need clamp though when going from format - * containing negative values to unsigned format. - */ - if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) { - transferOps |= IMAGE_CLAMP_BIT; - } - else if (!type_with_negative_values(type) && - (dataType == GL_FLOAT || - dataType == GL_SIGNED_NORMALIZED)) { - transferOps |= IMAGE_CLAMP_BIT; - } - - for (col = 0; col < width; col++) { - texImage->FetchTexelf(texImage, col, row, img, rgba[col]); - if (texImage->_BaseFormat == GL_ALPHA) { - rgba[col][RCOMP] = 0.0F; - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - } - else if (texImage->_BaseFormat == GL_LUMINANCE) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - rgba[col][ACOMP] = 1.0F; - } - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - } - else if (texImage->_BaseFormat == GL_INTENSITY) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - rgba[col][ACOMP] = 1.0F; - } - } - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, - format, type, dest, - &ctx->Pack, transferOps); - } - } - - free(rgba); -} - - -/** - * Try to do glGetTexImage() with simple memcpy(). - * \return GL_TRUE if done, GL_FALSE otherwise - */ -static GLboolean -get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_object *texObj, - const struct gl_texture_image *texImage) -{ - GLboolean memCopy = GL_FALSE; - - /* Texture image should have been mapped already */ - assert(texImage->Data); - - /* - * Check if the src/dst formats are compatible. - * Also note that GL's pixel transfer ops don't apply to glGetTexImage() - * so we don't have to worry about those. - * XXX more format combinations could be supported here. - */ - if ((texObj->Target == GL_TEXTURE_1D || - texObj->Target == GL_TEXTURE_2D || - texObj->Target == GL_TEXTURE_RECTANGLE || - (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && - texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) { - if (texImage->TexFormat == MESA_FORMAT_ARGB8888 && - format == GL_BGRA && - type == GL_UNSIGNED_BYTE && - !ctx->Pack.SwapBytes && - _mesa_little_endian()) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_AL88 && - format == GL_LUMINANCE_ALPHA && - type == GL_UNSIGNED_BYTE && - !ctx->Pack.SwapBytes && - _mesa_little_endian()) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_L8 && - format == GL_LUMINANCE && - type == GL_UNSIGNED_BYTE) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_L16 && - format == GL_LUMINANCE && - type == GL_UNSIGNED_SHORT) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_A8 && - format == GL_ALPHA && - type == GL_UNSIGNED_BYTE) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_A16 && - format == GL_ALPHA && - type == GL_UNSIGNED_SHORT) { - memCopy = GL_TRUE; - } - } - - if (memCopy) { - const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat); - const GLuint bytesPerRow = texImage->Width * bpp; - GLubyte *dst = - _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width, - texImage->Height, format, type, 0, 0); - const GLint dstRowStride = - _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type); - const GLubyte *src = texImage->Data; - const GLint srcRowStride = texImage->RowStride * bpp; - GLuint row; - - if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { - memcpy(dst, src, bytesPerRow * texImage->Height); - } - else { - for (row = 0; row < texImage->Height; row++) { - memcpy(dst, src, bytesPerRow); - dst += dstRowStride; - src += srcRowStride; - } - } - } - - return memCopy; -} - - -/** - * This is the software fallback for Driver.GetTexImage(). - * All error checking will have been done before this routine is called. - * The texture image must be mapped. - */ -void -_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLuint dimensions; - - /* If we get here, the texture image should be mapped */ - assert(texImage->Data); - - switch (target) { - case GL_TEXTURE_1D: - dimensions = 1; - break; - case GL_TEXTURE_3D: - dimensions = 3; - break; - default: - dimensions = 2; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* Packing texture image into a PBO. - * Map the (potentially) VRAM-based buffer into our process space so - * we can write into it with the code below. - * A hardware driver might use a sophisticated blit to move the - * texture data to the PBO if the PBO is in VRAM along with the texture. - */ - GLubyte *buf = (GLubyte *) - ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); - if (!buf) { - /* out of memory or other unexpected error */ - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); - return; - } - /* <pixels> was an offset into the PBO. - * Now make it a real, client-side pointer inside the mapped region. - */ - pixels = ADD_POINTERS(buf, pixels); - } - - if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) { - /* all done */ - } - else if (format == GL_COLOR_INDEX) { - get_tex_color_index(ctx, dimensions, format, type, pixels, texImage); - } - else if (format == GL_DEPTH_COMPONENT) { - get_tex_depth(ctx, dimensions, format, type, pixels, texImage); - } - else if (format == GL_DEPTH_STENCIL_EXT) { - get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage); - } - else if (format == GL_YCBCR_MESA) { - get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage); - } - else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) { - get_tex_srgb(ctx, dimensions, format, type, pixels, texImage); - } - else { - get_tex_rgba(ctx, dimensions, format, type, pixels, texImage); - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - ctx->Pack.BufferObj); - } -} - - - -/** - * This is the software fallback for Driver.GetCompressedTexImage(). - * All error checking will have been done before this routine is called. - */ -void -_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLvoid *img, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat, - texImage->Width); - const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat, - texImage->RowStride); - GLuint i; - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* pack texture image into a PBO */ - GLubyte *buf = (GLubyte *) - ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); - if (!buf) { - /* out of memory or other unexpected error */ - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glGetCompresssedTexImage(map PBO failed)"); - return; - } - img = ADD_POINTERS(buf, img); - } - - /* no pixelstore or pixel transfer, but respect stride */ - - if (row_stride == row_stride_stored) { - const GLuint size = _mesa_format_image_size(texImage->TexFormat, - texImage->Width, - texImage->Height, - texImage->Depth); - memcpy(img, texImage->Data, size); - } - else { - GLuint bw, bh; - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) { - memcpy((GLubyte *)img + i * row_stride, - (GLubyte *)texImage->Data + i * row_stride_stored, - row_stride); - } - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - ctx->Pack.BufferObj); - } -} - - - -/** - * Do error checking for a glGetTexImage() call. - * \return GL_TRUE if any error, GL_FALSE if no errors. - */ -static GLboolean -getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels ) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); - GLenum baseFormat; - - if (maxLevels == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); - return GL_TRUE; - } - - if (level < 0 || level >= maxLevels) { - _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); - return GL_TRUE; - } - - if (_mesa_sizeof_packed_type(type) <= 0) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); - return GL_TRUE; - } - - if (_mesa_components_in_format(format) <= 0 || - format == GL_STENCIL_INDEX) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); - return GL_TRUE; - } - - if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.EXT_packed_depth_stencil - && _mesa_is_depthstencil_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.ATI_envmap_bumpmap - && _mesa_is_dudv_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - if (!texObj || _mesa_is_proxy_texture(target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); - return GL_TRUE; - } - - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (!texImage) { - /* out of memory */ - return GL_TRUE; - } - - baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - /* Make sure the requested image format is compatible with the - * texture's format. Note that a color index texture can be converted - * to RGBA so that combo is allowed. - */ - if (_mesa_is_color_format(format) - && !_mesa_is_color_format(baseFormat) - && !_mesa_is_index_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_index_format(format) - && !_mesa_is_index_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_depth_format(format) - && !_mesa_is_depth_format(baseFormat) - && !_mesa_is_depthstencil_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_ycbcr_format(format) - && !_mesa_is_ycbcr_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_depthstencil_format(format) - && !_mesa_is_depthstencil_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_dudv_format(format) - && !_mesa_is_dudv_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* packing texture image into a PBO */ - const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; - if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, - texImage->Height, texImage->Depth, - format, type, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexImage(out of bounds PBO write)"); - return GL_TRUE; - } - - /* PBO should not be mapped */ - if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexImage(PBO is mapped)"); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - - -/** - * Get texture image. Called by glGetTexImage. - * - * \param target texture target. - * \param level image level. - * \param format pixel data format for returned image. - * \param type pixel data type for returned image. - * \param pixels returned pixel data. - */ -void GLAPIENTRY -_mesa_GetTexImage( GLenum target, GLint level, GLenum format, - GLenum type, GLvoid *pixels ) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (getteximage_error_check(ctx, target, level, format, type, pixels)) { - return; - } - - if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { - /* not an error, do nothing */ - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { - _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d," - " dstFmt=0x%x, dstType=0x%x\n", - texObj->Name, - _mesa_get_format_name(texImage->TexFormat), - texImage->Width, texImage->Height, - format, type); - } - - _mesa_lock_texture(ctx, texObj); - { - ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, - texObj, texImage); - } - _mesa_unlock_texture(ctx, texObj); -} - - - -/** - * Do error checking for a glGetCompressedTexImage() call. - * \return GL_TRUE if any error, GL_FALSE if no errors. - */ -static GLboolean -getcompressedteximage_error_check(struct gl_context *ctx, GLenum target, - GLint level, GLvoid *img) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); - - if (maxLevels == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)", - target); - return GL_TRUE; - } - - if (level < 0 || level >= maxLevels) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetCompressedTexImageARB(bad level = %d)", level); - return GL_TRUE; - } - - if (_mesa_is_proxy_texture(target)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetCompressedTexImageARB(bad target = %s)", - _mesa_lookup_enum_by_nr(target)); - return GL_TRUE; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); - return GL_TRUE; - } - - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (!texImage) { - /* probably invalid mipmap level */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetCompressedTexImageARB(level)"); - return GL_TRUE; - } - - if (!_mesa_is_format_compressed(texImage->TexFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImageARB(texture is not compressed)"); - return GL_TRUE; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - GLuint compressedSize; - - /* make sure PBO is not mapped */ - if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImage(PBO is mapped)"); - return GL_TRUE; - } - - compressedSize = _mesa_format_image_size(texImage->TexFormat, - texImage->Width, - texImage->Height, - texImage->Depth); - - /* do bounds checking on PBO write */ - if ((const GLubyte *) img + compressedSize > - (const GLubyte *) ctx->Pack.BufferObj->Size) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImage(out of bounds PBO write)"); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - -void GLAPIENTRY -_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (getcompressedteximage_error_check(ctx, target, level, img)) { - return; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) { - /* not an error, do nothing */ - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { - _mesa_debug(ctx, - "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n", - texObj->Name, - _mesa_get_format_name(texImage->TexFormat), - texImage->Width, texImage->Height); - } - - _mesa_lock_texture(ctx, texObj); - { - ctx->Driver.GetCompressedTexImage(ctx, target, level, img, - texObj, texImage); - } - _mesa_unlock_texture(ctx, texObj); -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Code for glGetTexImage() and glGetCompressedTexImage().
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "enums.h"
+#include "context.h"
+#include "formats.h"
+#include "image.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "pack.h"
+#include "pbo.h"
+#include "texgetimage.h"
+#include "teximage.h"
+
+
+
+/**
+ * Can the given type represent negative values?
+ */
+static INLINE GLboolean
+type_with_negative_values(GLenum type)
+{
+ switch (type) {
+ case GL_BYTE:
+ case GL_SHORT:
+ case GL_INT:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_ARB:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * glGetTexImage for color index pixels.
+ */
+static void
+get_tex_color_index(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLuint indexBits =
+ _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT);
+ const GLbitfield transferOps = 0x0;
+ GLint img, row, col;
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ GLuint indexRow[MAX_WIDTH] = { 0 };
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ assert(dest);
+
+ if (indexBits == 8) {
+ const GLubyte *src = (const GLubyte *) texImage->Data;
+ src += width * (img * texImage->Height + row);
+ for (col = 0; col < width; col++) {
+ indexRow[col] = src[col];
+ }
+ }
+ else if (indexBits == 16) {
+ const GLushort *src = (const GLushort *) texImage->Data;
+ src += width * (img * texImage->Height + row);
+ for (col = 0; col < width; col++) {
+ indexRow[col] = src[col];
+ }
+ }
+ else {
+ _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage");
+ }
+ _mesa_pack_index_span(ctx, width, type, dest,
+ indexRow, &ctx->Pack, transferOps);
+ }
+ }
+}
+
+
+/**
+ * glGetTexImage for depth/Z pixels.
+ */
+static void
+get_tex_depth(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ GLint img, row, col;
+ GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
+
+ if (!depthRow) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ assert(dest);
+
+ for (col = 0; col < width; col++) {
+ texImage->FetchTexelf(texImage, col, row, img, depthRow + col);
+ }
+ _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
+ }
+ }
+
+ free(depthRow);
+}
+
+
+/**
+ * glGetTexImage for depth/stencil pixels.
+ */
+static void
+get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLuint *src = (const GLuint *) texImage->Data;
+ GLint img, row;
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ memcpy(dest, src, width * sizeof(GLuint));
+ if (ctx->Pack.SwapBytes) {
+ _mesa_swap4((GLuint *) dest, width);
+ }
+
+ src += width * row + width * height * img;
+ }
+ }
+}
+
+
+/**
+ * glGetTexImage for YCbCr pixels.
+ */
+static void
+get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLint rowstride = texImage->RowStride;
+ const GLushort *src = (const GLushort *) texImage->Data;
+ GLint img, row;
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ memcpy(dest, src, width * sizeof(GLushort));
+
+ /* check for byte swapping */
+ if ((texImage->TexFormat == MESA_FORMAT_YCBCR
+ && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
+ (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
+ && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
+ if (!ctx->Pack.SwapBytes)
+ _mesa_swap2((GLushort *) dest, width);
+ }
+ else if (ctx->Pack.SwapBytes) {
+ _mesa_swap2((GLushort *) dest, width);
+ }
+
+ src += rowstride;
+ }
+ }
+}
+
+
+#if FEATURE_EXT_texture_sRGB
+
+
+/**
+ * Convert a float value from linear space to a
+ * non-linear sRGB value in [0, 255].
+ * Not terribly efficient.
+ */
+static INLINE GLfloat
+linear_to_nonlinear(GLfloat cl)
+{
+ /* can't have values outside [0, 1] */
+ GLfloat cs;
+ if (cl < 0.0031308f) {
+ cs = 12.92f * cl;
+ }
+ else {
+ cs = (GLfloat)(1.055 * pow(cl, 0.41666) - 0.055);
+ }
+ return cs;
+}
+
+
+/**
+ * glGetTexImagefor sRGB pixels;
+ */
+static void
+get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLbitfield transferOps = 0x0;
+ GLint img, row;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+
+ GLint col;
+
+ /* convert row to RGBA format */
+ for (col = 0; col < width; col++) {
+ texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
+ if (texImage->_BaseFormat == GL_LUMINANCE) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = 0.0;
+ rgba[col][BCOMP] = 0.0;
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = 0.0;
+ rgba[col][BCOMP] = 0.0;
+ }
+ else if (texImage->_BaseFormat == GL_RGB ||
+ texImage->_BaseFormat == GL_RGBA) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
+ rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
+ }
+ }
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps);
+ }
+ }
+
+ free(rgba);
+}
+
+
+#else /* FEATURE_EXT_texture_sRGB */
+
+
+static INLINE void
+get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ ASSERT_NO_FEATURE();
+}
+
+
+#endif /* FEATURE_EXT_texture_sRGB */
+
+
+/**
+ * glGetTexImagefor RGBA, Luminance, etc. pixels.
+ * This is the slow way since we use texture sampling.
+ */
+static void
+get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ /* Normally, no pixel transfer ops are performed during glGetTexImage.
+ * The only possible exception is component clamping to [0,1].
+ */
+ GLbitfield transferOps = 0x0;
+ GLint img, row;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ GLint col;
+ GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
+
+ /* clamp does not apply to GetTexImage (final conversion)?
+ * Looks like we need clamp though when going from format
+ * containing negative values to unsigned format.
+ */
+ if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+ else if (!type_with_negative_values(type) &&
+ (dataType == GL_FLOAT ||
+ dataType == GL_SIGNED_NORMALIZED)) {
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+
+ for (col = 0; col < width; col++) {
+ texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
+ if (texImage->_BaseFormat == GL_ALPHA) {
+ rgba[col][RCOMP] = 0.0F;
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ else if (texImage->_BaseFormat == GL_INTENSITY) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ }
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps);
+ }
+ }
+
+ free(rgba);
+}
+
+
+/**
+ * Try to do glGetTexImage() with simple memcpy().
+ * \return GL_TRUE if done, GL_FALSE otherwise
+ */
+static GLboolean
+get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_object *texObj,
+ const struct gl_texture_image *texImage)
+{
+ GLboolean memCopy = GL_FALSE;
+
+ /* Texture image should have been mapped already */
+ assert(texImage->Data);
+
+ /*
+ * Check if the src/dst formats are compatible.
+ * Also note that GL's pixel transfer ops don't apply to glGetTexImage()
+ * so we don't have to worry about those.
+ * XXX more format combinations could be supported here.
+ */
+ if ((texObj->Target == GL_TEXTURE_1D ||
+ texObj->Target == GL_TEXTURE_2D ||
+ texObj->Target == GL_TEXTURE_RECTANGLE ||
+ (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
+ if (texImage->TexFormat == MESA_FORMAT_ARGB8888 &&
+ format == GL_BGRA &&
+ type == GL_UNSIGNED_BYTE &&
+ !ctx->Pack.SwapBytes &&
+ _mesa_little_endian()) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_AL88 &&
+ format == GL_LUMINANCE_ALPHA &&
+ type == GL_UNSIGNED_BYTE &&
+ !ctx->Pack.SwapBytes &&
+ _mesa_little_endian()) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_L8 &&
+ format == GL_LUMINANCE &&
+ type == GL_UNSIGNED_BYTE) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_L16 &&
+ format == GL_LUMINANCE &&
+ type == GL_UNSIGNED_SHORT) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_A8 &&
+ format == GL_ALPHA &&
+ type == GL_UNSIGNED_BYTE) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_A16 &&
+ format == GL_ALPHA &&
+ type == GL_UNSIGNED_SHORT) {
+ memCopy = GL_TRUE;
+ }
+ }
+
+ if (memCopy) {
+ const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
+ const GLuint bytesPerRow = texImage->Width * bpp;
+ GLubyte *dst =
+ _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
+ texImage->Height, format, type, 0, 0);
+ const GLint dstRowStride =
+ _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
+ const GLubyte *src = texImage->Data;
+ const GLint srcRowStride = texImage->RowStride * bpp;
+ GLuint row;
+
+ if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
+ memcpy(dst, src, bytesPerRow * texImage->Height);
+ }
+ else {
+ for (row = 0; row < texImage->Height; row++) {
+ memcpy(dst, src, bytesPerRow);
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+ }
+ }
+
+ return memCopy;
+}
+
+
+/**
+ * This is the software fallback for Driver.GetTexImage().
+ * All error checking will have been done before this routine is called.
+ * The texture image must be mapped.
+ */
+void
+_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint dimensions;
+
+ /* If we get here, the texture image should be mapped */
+ assert(texImage->Data);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ dimensions = 1;
+ break;
+ case GL_TEXTURE_3D:
+ dimensions = 3;
+ break;
+ default:
+ dimensions = 2;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* Packing texture image into a PBO.
+ * Map the (potentially) VRAM-based buffer into our process space so
+ * we can write into it with the code below.
+ * A hardware driver might use a sophisticated blit to move the
+ * texture data to the PBO if the PBO is in VRAM along with the texture.
+ */
+ GLubyte *buf = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
+ if (!buf) {
+ /* out of memory or other unexpected error */
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
+ return;
+ }
+ /* <pixels> was an offset into the PBO.
+ * Now make it a real, client-side pointer inside the mapped region.
+ */
+ pixels = ADD_POINTERS(buf, pixels);
+ }
+
+ if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) {
+ /* all done */
+ }
+ else if (format == GL_COLOR_INDEX) {
+ get_tex_color_index(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (format == GL_DEPTH_COMPONENT) {
+ get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (format == GL_DEPTH_STENCIL_EXT) {
+ get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (format == GL_YCBCR_MESA) {
+ get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) {
+ get_tex_srgb(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else {
+ get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ ctx->Pack.BufferObj);
+ }
+}
+
+
+
+/**
+ * This is the software fallback for Driver.GetCompressedTexImage().
+ * All error checking will have been done before this routine is called.
+ */
+void
+_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLvoid *img,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat,
+ texImage->Width);
+ const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat,
+ texImage->RowStride);
+ GLuint i;
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* pack texture image into a PBO */
+ GLubyte *buf = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
+ if (!buf) {
+ /* out of memory or other unexpected error */
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glGetCompresssedTexImage(map PBO failed)");
+ return;
+ }
+ img = ADD_POINTERS(buf, img);
+ }
+
+ /* no pixelstore or pixel transfer, but respect stride */
+
+ if (row_stride == row_stride_stored) {
+ const GLuint size = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
+ memcpy(img, texImage->Data, size);
+ }
+ else {
+ GLuint bw, bh;
+ _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
+ for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
+ memcpy((GLubyte *)img + i * row_stride,
+ (GLubyte *)texImage->Data + i * row_stride_stored,
+ row_stride);
+ }
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ ctx->Pack.BufferObj);
+ }
+}
+
+
+
+/**
+ * Do error checking for a glGetTexImage() call.
+ * \return GL_TRUE if any error, GL_FALSE if no errors.
+ */
+static GLboolean
+getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+ GLenum baseFormat;
+
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
+ return GL_TRUE;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
+ return GL_TRUE;
+ }
+
+ if (_mesa_sizeof_packed_type(type) <= 0) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
+ return GL_TRUE;
+ }
+
+ if (_mesa_components_in_format(format) <= 0 ||
+ format == GL_STENCIL_INDEX) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.EXT_packed_depth_stencil
+ && _mesa_is_depthstencil_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap
+ && _mesa_is_dudv_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ if (!texObj || _mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
+ return GL_TRUE;
+ }
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ /* out of memory */
+ return GL_TRUE;
+ }
+
+ baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ /* Make sure the requested image format is compatible with the
+ * texture's format. Note that a color index texture can be converted
+ * to RGBA so that combo is allowed.
+ */
+ if (_mesa_is_color_format(format)
+ && !_mesa_is_color_format(baseFormat)
+ && !_mesa_is_index_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_index_format(format)
+ && !_mesa_is_index_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_depth_format(format)
+ && !_mesa_is_depth_format(baseFormat)
+ && !_mesa_is_depthstencil_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_ycbcr_format(format)
+ && !_mesa_is_ycbcr_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_depthstencil_format(format)
+ && !_mesa_is_depthstencil_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_dudv_format(format)
+ && !_mesa_is_dudv_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* packing texture image into a PBO */
+ const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
+ if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
+ texImage->Height, texImage->Depth,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexImage(out of bounds PBO write)");
+ return GL_TRUE;
+ }
+
+ /* PBO should not be mapped */
+ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexImage(PBO is mapped)");
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Get texture image. Called by glGetTexImage.
+ *
+ * \param target texture target.
+ * \param level image level.
+ * \param format pixel data format for returned image.
+ * \param type pixel data type for returned image.
+ * \param pixels returned pixel data.
+ */
+void GLAPIENTRY
+_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid *pixels )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (getteximage_error_check(ctx, target, level, format, type, pixels)) {
+ return;
+ }
+
+ if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
+ /* not an error, do nothing */
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
+ _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
+ " dstFmt=0x%x, dstType=0x%x\n",
+ texObj->Name,
+ _mesa_get_format_name(texImage->TexFormat),
+ texImage->Width, texImage->Height,
+ format, type);
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+
+/**
+ * Do error checking for a glGetCompressedTexImage() call.
+ * \return GL_TRUE if any error, GL_FALSE if no errors.
+ */
+static GLboolean
+getcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
+ GLint level, GLvoid *img)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
+ target);
+ return GL_TRUE;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetCompressedTexImageARB(bad level = %d)", level);
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetCompressedTexImageARB(bad target = %s)",
+ _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
+ return GL_TRUE;
+ }
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (!texImage) {
+ /* probably invalid mipmap level */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetCompressedTexImageARB(level)");
+ return GL_TRUE;
+ }
+
+ if (!_mesa_is_format_compressed(texImage->TexFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImageARB(texture is not compressed)");
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ GLuint compressedSize;
+
+ /* make sure PBO is not mapped */
+ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImage(PBO is mapped)");
+ return GL_TRUE;
+ }
+
+ compressedSize = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
+
+ /* do bounds checking on PBO write */
+ if ((const GLubyte *) img + compressedSize >
+ (const GLubyte *) ctx->Pack.BufferObj->Size) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImage(out of bounds PBO write)");
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (getcompressedteximage_error_check(ctx, target, level, img)) {
+ return;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
+ /* not an error, do nothing */
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
+ _mesa_debug(ctx,
+ "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
+ texObj->Name,
+ _mesa_get_format_name(texImage->TexFormat),
+ texImage->Width, texImage->Height);
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
+ texObj, texImage);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index c6b8c05b1..351dccc16 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -1,3524 +1,3524 @@ -/* - * mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file teximage.c - * Texture image-related functions. - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "context.h" -#include "enums.h" -#include "fbobject.h" -#include "framebuffer.h" -#include "hash.h" -#include "image.h" -#include "imports.h" -#include "macros.h" -#include "mfeatures.h" -#include "state.h" -#include "texcompress.h" -#include "texfetch.h" -#include "teximage.h" -#include "texstate.h" -#include "texpal.h" -#include "mtypes.h" - - -/** - * State changes which we care about for glCopyTex[Sub]Image() calls. - * In particular, we care about pixel transfer state and buffer state - * (such as glReadBuffer to make sure we read from the right renderbuffer). - */ -#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL) - - - -/** - * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE - * elsewhere. - */ -void * -_mesa_alloc_texmemory(GLsizei bytes) -{ - return _mesa_align_malloc(bytes, 512); -} - - -/** - * Free texture memory allocated with _mesa_alloc_texmemory() - */ -void -_mesa_free_texmemory(void *m) -{ - _mesa_align_free(m); -} - - -/* - * Compute floor(log_base_2(n)). - * If n < 0 return -1. - */ -static int -logbase2( int n ) -{ - GLint i = 1; - GLint log2 = 0; - - if (n < 0) - return -1; - - if (n == 0) - return 0; - - while ( n > i ) { - i *= 2; - log2++; - } - if (i != n) { - return log2 - 1; - } - else { - return log2; - } -} - - - -/** - * Return the simple base format for a given internal texture format. - * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA. - * - * \param ctx GL context. - * \param internalFormat the internal texture format token or 1, 2, 3, or 4. - * - * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE, - * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum. - * - * This is the format which is used during texture application (i.e. the - * texture format and env mode determine the arithmetic used. - * - * XXX this could be static - */ -GLint -_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) -{ - switch (internalFormat) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return GL_ALPHA; - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return GL_LUMINANCE; - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return GL_LUMINANCE_ALPHA; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return GL_INTENSITY; - case 3: - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return GL_RGB; - case 4: - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return GL_RGBA; - default: - ; /* fallthrough */ - } - - if (ctx->Extensions.EXT_texture_format_BGRA8888) { - switch (internalFormat) { - case GL_BGRA_EXT: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_paletted_texture) { - switch (internalFormat) { - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return GL_COLOR_INDEX; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_depth_texture) { - switch (internalFormat) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return GL_DEPTH_COMPONENT; - default: - ; /* fallthrough */ - } - } - - switch (internalFormat) { - case GL_COMPRESSED_ALPHA: - return GL_ALPHA; - case GL_COMPRESSED_LUMINANCE: - return GL_LUMINANCE; - case GL_COMPRESSED_LUMINANCE_ALPHA: - return GL_LUMINANCE_ALPHA; - case GL_COMPRESSED_INTENSITY: - return GL_INTENSITY; - case GL_COMPRESSED_RGB: - return GL_RGB; - case GL_COMPRESSED_RGBA: - return GL_RGBA; - default: - ; /* fallthrough */ - } - - if (ctx->Extensions.TDFX_texture_compression_FXT1) { - switch (internalFormat) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - return GL_RGB; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_compression_s3tc) { - switch (internalFormat) { - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return GL_RGB; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.S3_s3tc) { - switch (internalFormat) { - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - return GL_RGB; - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.MESA_ycbcr_texture) { - if (internalFormat == GL_YCBCR_MESA) - return GL_YCBCR_MESA; - } - - if (ctx->Extensions.ARB_texture_float) { - switch (internalFormat) { - case GL_ALPHA16F_ARB: - case GL_ALPHA32F_ARB: - return GL_ALPHA; - case GL_RGBA16F_ARB: - case GL_RGBA32F_ARB: - return GL_RGBA; - case GL_RGB16F_ARB: - case GL_RGB32F_ARB: - return GL_RGB; - case GL_INTENSITY16F_ARB: - case GL_INTENSITY32F_ARB: - return GL_INTENSITY; - case GL_LUMINANCE16F_ARB: - case GL_LUMINANCE32F_ARB: - return GL_LUMINANCE; - case GL_LUMINANCE_ALPHA16F_ARB: - case GL_LUMINANCE_ALPHA32F_ARB: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ATI_envmap_bumpmap) { - switch (internalFormat) { - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - return GL_DUDV_ATI; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.MESA_texture_signed_rgba) { - switch (internalFormat) { - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_packed_depth_stencil) { - switch (internalFormat) { - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - return GL_DEPTH_STENCIL_EXT; - default: - ; /* fallthrough */ - } - } - -#if FEATURE_EXT_texture_sRGB - if (ctx->Extensions.EXT_texture_sRGB) { - switch (internalFormat) { - case GL_SRGB_EXT: - case GL_SRGB8_EXT: - case GL_COMPRESSED_SRGB_EXT: - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - return GL_RGB; - case GL_SRGB_ALPHA_EXT: - case GL_SRGB8_ALPHA8_EXT: - case GL_COMPRESSED_SRGB_ALPHA_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return GL_RGBA; - case GL_SLUMINANCE_ALPHA_EXT: - case GL_SLUMINANCE8_ALPHA8_EXT: - case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: - return GL_LUMINANCE_ALPHA; - case GL_SLUMINANCE_EXT: - case GL_SLUMINANCE8_EXT: - case GL_COMPRESSED_SLUMINANCE_EXT: - return GL_LUMINANCE; - default: - ; /* fallthrough */ - } - } -#endif /* FEATURE_EXT_texture_sRGB */ - - if (ctx->Extensions.EXT_texture_integer) { - switch (internalFormat) { - case GL_RGBA8UI_EXT: - case GL_RGBA16UI_EXT: - case GL_RGBA32UI_EXT: - case GL_RGBA8I_EXT: - case GL_RGBA16I_EXT: - case GL_RGBA32I_EXT: - return GL_RGBA; - case GL_RGB8UI_EXT: - case GL_RGB16UI_EXT: - case GL_RGB32UI_EXT: - case GL_RGB8I_EXT: - case GL_RGB16I_EXT: - case GL_RGB32I_EXT: - return GL_RGB; - case GL_ALPHA8UI_EXT: - case GL_ALPHA16UI_EXT: - case GL_ALPHA32UI_EXT: - case GL_ALPHA8I_EXT: - case GL_ALPHA16I_EXT: - case GL_ALPHA32I_EXT: - return GL_ALPHA; - case GL_INTENSITY8UI_EXT: - case GL_INTENSITY16UI_EXT: - case GL_INTENSITY32UI_EXT: - case GL_INTENSITY8I_EXT: - case GL_INTENSITY16I_EXT: - case GL_INTENSITY32I_EXT: - return GL_INTENSITY; - case GL_LUMINANCE8UI_EXT: - case GL_LUMINANCE16UI_EXT: - case GL_LUMINANCE32UI_EXT: - case GL_LUMINANCE8I_EXT: - case GL_LUMINANCE16I_EXT: - case GL_LUMINANCE32I_EXT: - return GL_LUMINANCE; - case GL_LUMINANCE_ALPHA8UI_EXT: - case GL_LUMINANCE_ALPHA16UI_EXT: - case GL_LUMINANCE_ALPHA32UI_EXT: - case GL_LUMINANCE_ALPHA8I_EXT: - case GL_LUMINANCE_ALPHA16I_EXT: - case GL_LUMINANCE_ALPHA32I_EXT: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_texture_rg) { - switch (internalFormat) { - case GL_R16F: - /* R16F depends on both ARB_half_float_pixel and ARB_texture_float. - */ - if (!ctx->Extensions.ARB_half_float_pixel) - break; - /* FALLTHROUGH */ - case GL_R32F: - if (!ctx->Extensions.ARB_texture_float) - break; - return GL_RED; - case GL_R8I: - case GL_R8UI: - case GL_R16I: - case GL_R16UI: - case GL_R32I: - case GL_R32UI: - if (!ctx->Extensions.EXT_texture_integer) - break; - /* FALLTHROUGH */ - case GL_R8: - case GL_R16: - case GL_RED: - case GL_COMPRESSED_RED: - return GL_RED; - - case GL_RG16F: - /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float. - */ - if (!ctx->Extensions.ARB_half_float_pixel) - break; - /* FALLTHROUGH */ - case GL_RG32F: - if (!ctx->Extensions.ARB_texture_float) - break; - return GL_RG; - case GL_RG8I: - case GL_RG8UI: - case GL_RG16I: - case GL_RG16UI: - case GL_RG32I: - case GL_RG32UI: - if (!ctx->Extensions.EXT_texture_integer) - break; - /* FALLTHROUGH */ - case GL_RG: - case GL_RG8: - case GL_RG16: - case GL_COMPRESSED_RG: - return GL_RG; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_shared_exponent) { - switch (internalFormat) { - case GL_RGB9_E5_EXT: - return GL_RGB; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_packed_float) { - switch (internalFormat) { - case GL_R11F_G11F_B10F_EXT: - return GL_RGB; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_depth_buffer_float) { - switch (internalFormat) { - case GL_DEPTH_COMPONENT32F: - return GL_DEPTH_COMPONENT; - case GL_DEPTH32F_STENCIL8: - return GL_DEPTH_STENCIL; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_texture_compression_rgtc) { - switch (internalFormat) { - case GL_COMPRESSED_RED_RGTC1: - case GL_COMPRESSED_SIGNED_RED_RGTC1: - return GL_RED; - case GL_COMPRESSED_RG_RGTC2: - case GL_COMPRESSED_SIGNED_RG_RGTC2: - return GL_RG; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_compression_latc) { - switch (internalFormat) { - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - return GL_LUMINANCE; - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ATI_texture_compression_3dc) { - switch (internalFormat) { - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ - } - } - - return -1; /* error */ -} - - -/** - * For cube map faces, return a face index in [0,5]. - * For other targets return 0; - */ -GLuint -_mesa_tex_target_to_face(GLenum target) -{ - if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) - return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - else - return 0; -} - - - -/** - * Store a gl_texture_image pointer in a gl_texture_object structure - * according to the target and level parameters. - * - * \param tObj texture object. - * \param target texture target. - * \param level image level. - * \param texImage texture image. - * - * This was basically prompted by the introduction of cube maps. - */ -void -_mesa_set_tex_image(struct gl_texture_object *tObj, - GLenum target, GLint level, - struct gl_texture_image *texImage) -{ - const GLuint face = _mesa_tex_target_to_face(target); - - ASSERT(tObj); - ASSERT(texImage); - ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0); - - tObj->Image[face][level] = texImage; - - /* Set the 'back' pointer */ - texImage->TexObject = tObj; -} - - -/** - * Allocate a texture image structure. - * - * Called via ctx->Driver.NewTextureImage() unless overriden by a device - * driver. - * - * \return a pointer to gl_texture_image struct with all fields initialized to - * zero. - */ -struct gl_texture_image * -_mesa_new_texture_image( struct gl_context *ctx ) -{ - (void) ctx; - return CALLOC_STRUCT(gl_texture_image); -} - - -/** - * Free texture image data. - * This function is a fallback called via ctx->Driver.FreeTexImageData(). - * - * \param texImage texture image. - * - * Free the texture image data if it's not marked as client data. - */ -void -_mesa_free_texture_image_data(struct gl_context *ctx, - struct gl_texture_image *texImage) -{ - (void) ctx; - - if (texImage->Data && !texImage->IsClientData) { - /* free the old texture data */ - _mesa_free_texmemory(texImage->Data); - } - - texImage->Data = NULL; -} - - -/** - * Free texture image. - * - * \param texImage texture image. - * - * Free the texture image structure and the associated image data. - */ -void -_mesa_delete_texture_image(struct gl_context *ctx, - struct gl_texture_image *texImage) -{ - /* Free texImage->Data and/or any other driver-specific texture - * image storage. - */ - ASSERT(ctx->Driver.FreeTexImageData); - ctx->Driver.FreeTexImageData( ctx, texImage ); - - ASSERT(texImage->Data == NULL); - if (texImage->ImageOffsets) - free(texImage->ImageOffsets); - free(texImage); -} - - -/** - * Test if a target is a proxy target. - * - * \param target texture target. - * - * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. - */ -GLboolean -_mesa_is_proxy_texture(GLenum target) -{ - /* NUM_TEXTURE_TARGETS should match number of terms below */ - assert(NUM_TEXTURE_TARGETS == 7); - - return (target == GL_PROXY_TEXTURE_1D || - target == GL_PROXY_TEXTURE_2D || - target == GL_PROXY_TEXTURE_3D || - target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || - target == GL_PROXY_TEXTURE_RECTANGLE_NV || - target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || - target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); -} - - -/** - * Return the proxy target which corresponds to the given texture target - */ -static GLenum -get_proxy_target(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - return GL_PROXY_TEXTURE_1D; - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return GL_PROXY_TEXTURE_2D; - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - return GL_PROXY_TEXTURE_3D; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return GL_PROXY_TEXTURE_CUBE_MAP_ARB; - case GL_TEXTURE_RECTANGLE_NV: - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return GL_PROXY_TEXTURE_RECTANGLE_NV; - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return GL_PROXY_TEXTURE_1D_ARRAY_EXT; - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return GL_PROXY_TEXTURE_2D_ARRAY_EXT; - default: - _mesa_problem(NULL, "unexpected target in get_proxy_target()"); - return 0; - } -} - - -/** - * Get the texture object that corresponds to the target of the given - * texture unit. - * - * \param ctx GL context. - * \param texUnit texture unit. - * \param target texture target. - * - * \return pointer to the texture object on success, or NULL on failure. - * - * \sa gl_texture_unit. - */ -struct gl_texture_object * -_mesa_select_tex_object(struct gl_context *ctx, - const struct gl_texture_unit *texUnit, - GLenum target) -{ - const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - - switch (target) { - case GL_TEXTURE_1D: - return texUnit->CurrentTex[TEXTURE_1D_INDEX]; - case GL_PROXY_TEXTURE_1D: - return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; - case GL_TEXTURE_2D: - return texUnit->CurrentTex[TEXTURE_2D_INDEX]; - case GL_PROXY_TEXTURE_2D: - return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; - case GL_TEXTURE_3D: - return texUnit->CurrentTex[TEXTURE_3D_INDEX]; - case GL_PROXY_TEXTURE_3D: - return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: - return ctx->Extensions.ARB_texture_cube_map - ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return ctx->Extensions.ARB_texture_cube_map - ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; - case GL_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle - ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle - ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; - case GL_TEXTURE_1D_ARRAY_EXT: - return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; - case GL_TEXTURE_2D_ARRAY_EXT: - return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; - default: - _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); - return NULL; - } -} - - -/** - * Return pointer to texture object for given target on current texture unit. - */ -struct gl_texture_object * -_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) -{ - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - return _mesa_select_tex_object(ctx, texUnit, target); -} - - -/** - * Get a texture image pointer from a texture object, given a texture - * target and mipmap level. The target and level parameters should - * have already been error-checked. - * - * \param ctx GL context. - * \param texObj texture unit. - * \param target texture target. - * \param level image level. - * - * \return pointer to the texture image structure, or NULL on failure. - */ -struct gl_texture_image * -_mesa_select_tex_image(struct gl_context *ctx, - const struct gl_texture_object *texObj, - GLenum target, GLint level) -{ - const GLuint face = _mesa_tex_target_to_face(target); - - ASSERT(texObj); - ASSERT(level >= 0); - ASSERT(level < MAX_TEXTURE_LEVELS); - - return texObj->Image[face][level]; -} - - -/** - * Like _mesa_select_tex_image() but if the image doesn't exist, allocate - * it and install it. Only return NULL if passed a bad parameter or run - * out of memory. - */ -struct gl_texture_image * -_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, - GLenum target, GLint level) -{ - struct gl_texture_image *texImage; - - if (!texObj) - return NULL; - - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (!texImage) { - texImage = ctx->Driver.NewTextureImage(ctx); - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); - return NULL; - } - - _mesa_set_tex_image(texObj, target, level, texImage); - } - - return texImage; -} - - -/** - * Return pointer to the specified proxy texture image. - * Note that proxy textures are per-context, not per-texture unit. - * \return pointer to texture image or NULL if invalid target, invalid - * level, or out of memory. - */ -struct gl_texture_image * -_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level) -{ - struct gl_texture_image *texImage; - GLuint texIndex; - - if (level < 0 ) - return NULL; - - switch (target) { - case GL_PROXY_TEXTURE_1D: - if (level >= ctx->Const.MaxTextureLevels) - return NULL; - texIndex = TEXTURE_1D_INDEX; - break; - case GL_PROXY_TEXTURE_2D: - if (level >= ctx->Const.MaxTextureLevels) - return NULL; - texIndex = TEXTURE_2D_INDEX; - break; - case GL_PROXY_TEXTURE_3D: - if (level >= ctx->Const.Max3DTextureLevels) - return NULL; - texIndex = TEXTURE_3D_INDEX; - break; - case GL_PROXY_TEXTURE_CUBE_MAP: - if (level >= ctx->Const.MaxCubeTextureLevels) - return NULL; - texIndex = TEXTURE_CUBE_INDEX; - break; - case GL_PROXY_TEXTURE_RECTANGLE_NV: - if (level > 0) - return NULL; - texIndex = TEXTURE_RECT_INDEX; - break; - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - if (level >= ctx->Const.MaxTextureLevels) - return NULL; - texIndex = TEXTURE_1D_ARRAY_INDEX; - break; - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - if (level >= ctx->Const.MaxTextureLevels) - return NULL; - texIndex = TEXTURE_2D_ARRAY_INDEX; - break; - default: - return NULL; - } - - texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; - if (!texImage) { - texImage = ctx->Driver.NewTextureImage(ctx); - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); - return NULL; - } - ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; - /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; - } - return texImage; -} - - -/** - * Get the maximum number of allowed mipmap levels. - * - * \param ctx GL context. - * \param target texture target. - * - * \return the maximum number of allowed mipmap levels for the given - * texture target, or zero if passed a bad target. - * - * \sa gl_constants. - */ -GLint -_mesa_max_texture_levels(struct gl_context *ctx, GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return ctx->Const.MaxTextureLevels; - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - return ctx->Const.Max3DTextureLevels; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return ctx->Extensions.ARB_texture_cube_map - ? ctx->Const.MaxCubeTextureLevels : 0; - case GL_TEXTURE_RECTANGLE_NV: - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle ? 1 : 0; - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array) - ? ctx->Const.MaxTextureLevels : 0; - default: - return 0; /* bad target */ - } -} - - -/** - * Return number of dimensions per mipmap level for the given texture target. - */ -GLint -_mesa_get_texture_dimensions(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - return 1; - case GL_TEXTURE_2D: - case GL_TEXTURE_RECTANGLE: - case GL_TEXTURE_CUBE_MAP: - case GL_PROXY_TEXTURE_2D: - case GL_PROXY_TEXTURE_RECTANGLE: - case GL_PROXY_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - case GL_TEXTURE_1D_ARRAY: - case GL_PROXY_TEXTURE_1D_ARRAY: - return 2; - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - case GL_TEXTURE_2D_ARRAY: - case GL_PROXY_TEXTURE_2D_ARRAY: - return 3; - default: - _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()", - target); - return 2; - } -} - - - - -#if 000 /* not used anymore */ -/* - * glTexImage[123]D can accept a NULL image pointer. In this case we - * create a texture image with unspecified image contents per the OpenGL - * spec. - */ -static GLubyte * -make_null_texture(GLint width, GLint height, GLint depth, GLenum format) -{ - const GLint components = _mesa_components_in_format(format); - const GLint numPixels = width * height * depth; - GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); - -#ifdef DEBUG - /* - * Let's see if anyone finds this. If glTexImage2D() is called with - * a NULL image pointer then load the texture image with something - * interesting instead of leaving it indeterminate. - */ - if (data) { - static const char message[8][32] = { - " X X XXXXX XXX X ", - " XX XX X X X X X ", - " X X X X X X X ", - " X X XXXX XXX XXXXX ", - " X X X X X X ", - " X X X X X X X ", - " X X XXXXX XXX X X ", - " " - }; - - GLubyte *imgPtr = data; - GLint h, i, j, k; - for (h = 0; h < depth; h++) { - for (i = 0; i < height; i++) { - GLint srcRow = 7 - (i % 8); - for (j = 0; j < width; j++) { - GLint srcCol = j % 32; - GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; - for (k = 0; k < components; k++) { - *imgPtr++ = texel; - } - } - } - } - } -#endif - - return data; -} -#endif - - - -/** - * Reset the fields of a gl_texture_image struct to zero. - * - * \param img texture image structure. - * - * This is called when a proxy texture test fails, we set all the - * image members (except DriverData) to zero. - * It's also used in glTexImage[123]D as a safeguard to be sure all - * required fields get initialized properly by the Driver.TexImage[123]D - * functions. - */ -static void -clear_teximage_fields(struct gl_texture_image *img) -{ - ASSERT(img); - img->_BaseFormat = 0; - img->InternalFormat = 0; - img->Border = 0; - img->Width = 0; - img->Height = 0; - img->Depth = 0; - img->RowStride = 0; - if (img->ImageOffsets) { - free(img->ImageOffsets); - img->ImageOffsets = NULL; - } - img->Width2 = 0; - img->Height2 = 0; - img->Depth2 = 0; - img->WidthLog2 = 0; - img->HeightLog2 = 0; - img->DepthLog2 = 0; - img->Data = NULL; - img->TexFormat = MESA_FORMAT_NONE; - img->FetchTexelc = NULL; - img->FetchTexelf = NULL; -} - - -/** - * Initialize basic fields of the gl_texture_image struct. - * - * \param ctx GL context. - * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc). - * \param img texture image structure to be initialized. - * \param width image width. - * \param height image height. - * \param depth image depth. - * \param border image border. - * \param internalFormat internal format. - * \param format the actual hardware format (one of MESA_FORMAT_*) - * - * Fills in the fields of \p img with the given information. - * Note: width, height and depth include the border. - */ -void -_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target, - struct gl_texture_image *img, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum internalFormat, - gl_format format) -{ - GLint i, dims; - - ASSERT(img); - ASSERT(width >= 0); - ASSERT(height >= 0); - ASSERT(depth >= 0); - - img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); - ASSERT(img->_BaseFormat > 0); - img->InternalFormat = internalFormat; - img->Border = border; - img->Width = width; - img->Height = height; - img->Depth = depth; - - img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ - img->WidthLog2 = logbase2(img->Width2); - - if (height == 1) { /* 1-D texture */ - img->Height2 = 1; - img->HeightLog2 = 0; - } - else { - img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ - img->HeightLog2 = logbase2(img->Height2); - } - - if (depth == 1) { /* 2-D texture */ - img->Depth2 = 1; - img->DepthLog2 = 0; - } - else { - img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ - img->DepthLog2 = logbase2(img->Depth2); - } - - img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - - if ((width == 1 || _mesa_is_pow_two(img->Width2)) && - (height == 1 || _mesa_is_pow_two(img->Height2)) && - (depth == 1 || _mesa_is_pow_two(img->Depth2))) - img->_IsPowerOfTwo = GL_TRUE; - else - img->_IsPowerOfTwo = GL_FALSE; - - /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ - img->RowStride = width; - /* Allocate the ImageOffsets array and initialize to typical values. - * We allocate the array for 1D/2D textures too in order to avoid special- - * case code in the texstore routines. - */ - if (img->ImageOffsets) - free(img->ImageOffsets); - img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint)); - for (i = 0; i < depth; i++) { - img->ImageOffsets[i] = i * width * height; - } - - /* Compute Width/Height/DepthScale for mipmap lod computation */ - if (target == GL_TEXTURE_RECTANGLE_NV) { - /* scale = 1.0 since texture coords directly map to texels */ - img->WidthScale = 1.0; - img->HeightScale = 1.0; - img->DepthScale = 1.0; - } - else { - img->WidthScale = (GLfloat) img->Width; - img->HeightScale = (GLfloat) img->Height; - img->DepthScale = (GLfloat) img->Depth; - } - - img->TexFormat = format; - - dims = _mesa_get_texture_dimensions(target); - - _mesa_set_fetch_functions(img, dims); -} - - -/** - * Free and clear fields of the gl_texture_image struct. - * - * \param ctx GL context. - * \param texImage texture image structure to be cleared. - * - * After the call, \p texImage will have no data associated with it. Its - * fields are cleared so that its parent object will test incomplete. - */ -void -_mesa_clear_texture_image(struct gl_context *ctx, - struct gl_texture_image *texImage) -{ - ctx->Driver.FreeTexImageData(ctx, texImage); - clear_teximage_fields(texImage); -} - - -/** - * This is the fallback for Driver.TestProxyTexImage(). Test the texture - * level, width, height and depth against the ctx->Const limits for textures. - * - * A hardware driver might override this function if, for example, the - * max 3D texture size is 512x512x64 (i.e. not a cube). - * - * Note that width, height, depth == 0 is not an error. However, a - * texture with zero width/height/depth will be considered "incomplete" - * and texturing will effectively be disabled. - * - * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, - * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV, - * GL_PROXY_TEXTURE_CUBE_MAP_ARB. - * \param level as passed to glTexImage - * \param internalFormat as passed to glTexImage - * \param format as passed to glTexImage - * \param type as passed to glTexImage - * \param width as passed to glTexImage - * \param height as passed to glTexImage - * \param depth as passed to glTexImage - * \param border as passed to glTexImage - * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. - */ -GLboolean -_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, GLenum format, GLenum type, - GLint width, GLint height, GLint depth, GLint border) -{ - GLint maxSize; - - (void) internalFormat; - (void) format; - (void) type; - - switch (target) { - case GL_PROXY_TEXTURE_1D: - maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (level >= ctx->Const.MaxTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_2D: - maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) - return GL_FALSE; - if (level >= ctx->Const.MaxTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_3D: - maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) - return GL_FALSE; - if (depth < 2 * border || depth > 2 + maxSize) - return GL_FALSE; - if (level >= ctx->Const.Max3DTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) - return GL_FALSE; - if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_RECTANGLE_NV: - maxSize = ctx->Const.MaxTextureRectSize; - if (width < 0 || width > maxSize) - return GL_FALSE; - if (height < 0 || height > maxSize) - return GL_FALSE; - if (level != 0) - return GL_FALSE; - return GL_TRUE; - - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) - return GL_FALSE; - if (level >= ctx->Const.MaxCubeTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) - return GL_FALSE; - if (level >= ctx->Const.MaxTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) - return GL_FALSE; - if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) - return GL_FALSE; - if (level >= ctx->Const.MaxTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - default: - _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage"); - return GL_FALSE; - } -} - - -/** - * Check if the memory used by the texture would exceed the driver's limit. - * This lets us support a max 3D texture size of 8K (for example) but - * prevents allocating a full 8K x 8K x 8K texture. - * XXX this could be rolled into the proxy texture size test (above) but - * we don't have the actual texture internal format at that point. - */ -static GLboolean -legal_texture_size(struct gl_context *ctx, gl_format format, - GLint width, GLint height, GLint depth) -{ - uint64_t bytes = _mesa_format_image_size64(format, width, height, depth); - uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */ - return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; -} - - - -/** - * Helper function to determine whether a target and specific compression - * format are supported. - */ -static GLboolean -target_can_be_compressed(const struct gl_context *ctx, GLenum target, - GLenum intFormat) -{ - (void) intFormat; /* not used yet */ - - switch (target) { - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return GL_TRUE; /* true for any compressed format so far */ - case GL_PROXY_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - return ctx->Extensions.ARB_texture_cube_map; - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } -} - - -/** - * Check if the given texture target value is legal for a - * glTexImage1/2/3D call. - */ -static GLboolean -legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) -{ - switch (dims) { - case 1: - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - return GL_TRUE; - default: - return GL_FALSE; - } - case 2: - switch (target) { - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return GL_TRUE; - case GL_PROXY_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - return ctx->Extensions.ARB_texture_cube_map; - case GL_TEXTURE_RECTANGLE_NV: - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle; - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } - case 3: - switch (target) { - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - return GL_TRUE; - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } - default: - _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims); - return GL_FALSE; - } -} - - -/** - * Check if the given texture target value is legal for a - * glTexSubImage, glCopyTexSubImage or glCopyTexImage call. - * The difference compared to legal_teximage_target() above is that - * proxy targets are not supported. - */ -static GLboolean -legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) -{ - switch (dims) { - case 1: - return target == GL_TEXTURE_1D; - case 2: - switch (target) { - case GL_TEXTURE_2D: - return GL_TRUE; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - return ctx->Extensions.ARB_texture_cube_map; - case GL_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle; - case GL_TEXTURE_1D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } - case 3: - switch (target) { - case GL_TEXTURE_3D: - return GL_TRUE; - case GL_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } - default: - _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()", - dims); - return GL_FALSE; - } -} - - -/** - * Test the glTexImage[123]D() parameters for errors. - * - * \param ctx GL context. - * \param dimensions texture image dimensions (must be 1, 2 or 3). - * \param target texture target given by the user. - * \param level image level given by the user. - * \param internalFormat internal format given by the user. - * \param format pixel data format given by the user. - * \param type pixel data type given by the user. - * \param width image width given by the user. - * \param height image height given by the user. - * \param depth image depth given by the user. - * \param border image border given by the user. - * - * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - * - * Verifies each of the parameters against the constants specified in - * __struct gl_contextRec::Const and the supported extensions, and according - * to the OpenGL specification. - */ -static GLboolean -texture_error_check( struct gl_context *ctx, - GLuint dimensions, GLenum target, - GLint level, GLint internalFormat, - GLenum format, GLenum type, - GLint width, GLint height, - GLint depth, GLint border ) -{ - const GLenum proxyTarget = get_proxy_target(target); - const GLboolean isProxy = target == proxyTarget; - GLboolean sizeOK = GL_TRUE; - GLboolean colorFormat, indexFormat; - - /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ - if (level < 0 || level >= MAX_TEXTURE_LEVELS) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(level=%d)", dimensions, level); - } - return GL_TRUE; - } - - /* Check border */ - if (border < 0 || border > 1 || - ((target == GL_TEXTURE_RECTANGLE_NV || - target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(border=%d)", dimensions, border); - } - return GL_TRUE; - } - - if (width < 0 || height < 0 || depth < 0) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(width, height or depth < 0)", dimensions); - } - return GL_TRUE; - } - - /* Do this simple check before calling the TestProxyTexImage() function */ - if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { - sizeOK = (width == height); - } - - /* - * Use the proxy texture driver hook to see if the size/level/etc are - * legal. - */ - sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, - internalFormat, format, - type, width, height, - depth, border); - if (!sizeOK) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)", - dimensions, level, width, height, depth); - } - return GL_TRUE; - } - - /* Check internalFormat */ - if (_mesa_base_tex_format(ctx, internalFormat) < 0) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(internalFormat=%s)", - dimensions, _mesa_lookup_enum_by_nr(internalFormat)); - } - return GL_TRUE; - } - - /* Check incoming image format and type */ - if (!_mesa_is_legal_format_and_type(ctx, format, type)) { - /* Normally, GL_INVALID_OPERATION is generated by a format/type - * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the - * GL_EXT_texture_integer extension, some combinations should generate - * GL_INVALID_ENUM instead (grr!). - */ - if (!isProxy) { - GLenum error = _mesa_is_integer_format(format) - ? GL_INVALID_ENUM : GL_INVALID_OPERATION; - _mesa_error(ctx, error, - "glTexImage%dD(incompatible format 0x%x, type 0x%x)", - dimensions, format, type); - } - return GL_TRUE; - } - - /* make sure internal format and format basically agree */ - colorFormat = _mesa_is_color_format(format); - indexFormat = _mesa_is_index_format(format); - if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) || - (_mesa_is_index_format(internalFormat) && !indexFormat) || - (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) || - (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) || - (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) || - (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) { - if (!isProxy) - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)", - dimensions, internalFormat, format); - return GL_TRUE; - } - - /* additional checks for ycbcr textures */ - if (internalFormat == GL_YCBCR_MESA) { - ASSERT(ctx->Extensions.MESA_ycbcr_texture); - if (type != GL_UNSIGNED_SHORT_8_8_MESA && - type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { - char message[100]; - _mesa_snprintf(message, sizeof(message), - "glTexImage%dD(format/type YCBCR mismatch", dimensions); - _mesa_error(ctx, GL_INVALID_ENUM, "%s", message); - return GL_TRUE; /* error */ - } - if (target != GL_TEXTURE_2D && - target != GL_PROXY_TEXTURE_2D && - target != GL_TEXTURE_RECTANGLE_NV && - target != GL_PROXY_TEXTURE_RECTANGLE_NV) { - if (!isProxy) - _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)"); - return GL_TRUE; - } - if (border != 0) { - if (!isProxy) { - char message[100]; - _mesa_snprintf(message, sizeof(message), - "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)", - dimensions, border); - _mesa_error(ctx, GL_INVALID_VALUE, "%s", message); - } - return GL_TRUE; - } - } - - /* additional checks for depth textures */ - if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { - /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */ - if (target != GL_TEXTURE_1D && - target != GL_PROXY_TEXTURE_1D && - target != GL_TEXTURE_2D && - target != GL_PROXY_TEXTURE_2D && - target != GL_TEXTURE_RECTANGLE_ARB && - target != GL_PROXY_TEXTURE_RECTANGLE_ARB) { - if (!isProxy) - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexImage(target/internalFormat)"); - return GL_TRUE; - } - } - - /* additional checks for compressed textures */ - if (_mesa_is_compressed_format(ctx, internalFormat)) { - if (!target_can_be_compressed(ctx, target, internalFormat)) { - if (!isProxy) - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexImage%dD(target)", dimensions); - return GL_TRUE; - } - if (border != 0) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexImage%dD(border!=0)", dimensions); - } - return GL_TRUE; - } - } - - /* additional checks for integer textures */ - if (ctx->Extensions.EXT_texture_integer && - (_mesa_is_integer_format(format) != - _mesa_is_integer_format(internalFormat))) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexImage%dD(integer/non-integer format mismatch)", - dimensions); - } - return GL_TRUE; - } - - /* if we get here, the parameters are OK */ - return GL_FALSE; -} - - -/** - * Test glTexSubImage[123]D() parameters for errors. - * - * \param ctx GL context. - * \param dimensions texture image dimensions (must be 1, 2 or 3). - * \param target texture target given by the user. - * \param level image level given by the user. - * \param xoffset sub-image x offset given by the user. - * \param yoffset sub-image y offset given by the user. - * \param zoffset sub-image z offset given by the user. - * \param format pixel data format given by the user. - * \param type pixel data type given by the user. - * \param width image width given by the user. - * \param height image height given by the user. - * \param depth image depth given by the user. - * - * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - * - * Verifies each of the parameters against the constants specified in - * __struct gl_contextRec::Const and the supported extensions, and according - * to the OpenGL specification. - */ -static GLboolean -subtexture_error_check( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type ) -{ - /* Basic level check */ - if (level < 0 || level >= MAX_TEXTURE_LEVELS) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level); - return GL_TRUE; - } - - /* Check for negative sizes */ - if (width < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexSubImage%dD(width=%d)", dimensions, width); - return GL_TRUE; - } - if (height < 0 && dimensions > 1) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexSubImage%dD(height=%d)", dimensions, height); - return GL_TRUE; - } - if (depth < 0 && dimensions > 2) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexSubImage%dD(depth=%d)", dimensions, depth); - return GL_TRUE; - } - - if (!_mesa_is_legal_format_and_type(ctx, format, type)) { - /* As with the glTexImage2D check above, the error code here - * depends on texture integer. - */ - GLenum error = _mesa_is_integer_format(format) - ? GL_INVALID_OPERATION : GL_INVALID_ENUM; - _mesa_error(ctx, error, - "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)", - dimensions, format, type); - return GL_TRUE; - } - - return GL_FALSE; -} - - -/** - * Do second part of glTexSubImage which depends on the destination texture. - * \return GL_TRUE if error recorded, GL_FALSE otherwise - */ -static GLboolean -subtexture_error_check2( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, - const struct gl_texture_image *destTex ) -{ - if (!destTex) { - /* undefined image level */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions); - return GL_TRUE; - } - - if (xoffset < -((GLint)destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)", - dimensions); - return GL_TRUE; - } - if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)", - dimensions); - return GL_TRUE; - } - if (dimensions > 1) { - if (yoffset < -((GLint)destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)", - dimensions); - return GL_TRUE; - } - if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)", - dimensions); - return GL_TRUE; - } - } - if (dimensions > 2) { - if (zoffset < -((GLint)destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)"); - return GL_TRUE; - } - if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)"); - return GL_TRUE; - } - } - - if (_mesa_is_format_compressed(destTex->TexFormat)) { - GLuint bw, bh; - - /* do tests which depend on compression block size */ - _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh); - - /* offset must be multiple of block size */ - if ((xoffset % bw != 0) || (yoffset % bh != 0)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(xoffset = %d, yoffset = %d)", - dimensions, xoffset, yoffset); - return GL_TRUE; - } - /* size must be multiple of bw by bh or equal to whole texture size */ - if ((width % bw != 0) && (GLuint) width != destTex->Width) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(width = %d)", dimensions, width); - return GL_TRUE; - } - if ((height % bh != 0) && (GLuint) height != destTex->Height) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(height = %d)", dimensions, height); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - -/** - * Test glCopyTexImage[12]D() parameters for errors. - * - * \param ctx GL context. - * \param dimensions texture image dimensions (must be 1, 2 or 3). - * \param target texture target given by the user. - * \param level image level given by the user. - * \param internalFormat internal format given by the user. - * \param width image width given by the user. - * \param height image height given by the user. - * \param border texture border. - * - * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - * - * Verifies each of the parameters against the constants specified in - * __struct gl_contextRec::Const and the supported extensions, and according - * to the OpenGL specification. - */ -static GLboolean -copytexture_error_check( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level, GLint internalFormat, - GLint width, GLint height, GLint border ) -{ - const GLenum proxyTarget = get_proxy_target(target); - const GLenum type = GL_FLOAT; - GLboolean sizeOK; - GLint format; - - /* check target */ - if (!legal_texsubimage_target(ctx, dimensions, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)", - dimensions, _mesa_lookup_enum_by_nr(target)); - return GL_TRUE; - } - - /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ - if (level < 0 || level >= MAX_TEXTURE_LEVELS) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage%dD(level=%d)", dimensions, level); - return GL_TRUE; - } - - /* Check that the source buffer is complete */ - if (ctx->ReadBuffer->Name) { - if (ctx->ReadBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); - } - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glCopyTexImage%dD(invalid readbuffer)", dimensions); - return GL_TRUE; - } - } - - /* Check border */ - if (border < 0 || border > 1 || - ((target == GL_TEXTURE_RECTANGLE_NV || - target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { - return GL_TRUE; - } - - format = _mesa_base_tex_format(ctx, internalFormat); - if (format < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage%dD(internalFormat)", dimensions); - return GL_TRUE; - } - - if (!_mesa_source_buffer_exists(ctx, format)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(missing readbuffer)", dimensions); - return GL_TRUE; - } - - /* Do size, level checking */ - sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) - ? (width == height) : 1; - - sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, - internalFormat, format, - type, width, height, - 1, border); - - if (!sizeOK) { - if (dimensions == 1) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage1D(width=%d)", width); - } - else { - ASSERT(dimensions == 2); - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage2D(width=%d, height=%d)", width, height); - } - return GL_TRUE; - } - - if (_mesa_is_compressed_format(ctx, internalFormat)) { - if (!target_can_be_compressed(ctx, target, internalFormat)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glCopyTexImage%dD(target)", dimensions); - return GL_TRUE; - } - if (border != 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(border!=0)", dimensions); - return GL_TRUE; - } - } - else if (_mesa_is_depth_format(internalFormat)) { - /* make sure we have depth/stencil buffers */ - if (!ctx->ReadBuffer->_DepthBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(no depth)", dimensions); - return GL_TRUE; - } - } - else if (_mesa_is_depthstencil_format(internalFormat)) { - /* make sure we have depth/stencil buffers */ - if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(no depth/stencil buffer)", dimensions); - return GL_TRUE; - } - } - - /* if we get here, the parameters are OK */ - return GL_FALSE; -} - - -/** - * Test glCopyTexSubImage[12]D() parameters for errors. - * Note that this is the first part of error checking. - * See also copytexsubimage_error_check2() below for the second part. - * - * \param ctx GL context. - * \param dimensions texture image dimensions (must be 1, 2 or 3). - * \param target texture target given by the user. - * \param level image level given by the user. - * - * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - */ -static GLboolean -copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level) -{ - /* Check that the source buffer is complete */ - if (ctx->ReadBuffer->Name) { - if (ctx->ReadBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); - } - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glCopyTexImage%dD(invalid readbuffer)", dimensions); - return GL_TRUE; - } - } - - /* check target (proxies not allowed) */ - if (!legal_texsubimage_target(ctx, dimensions, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)", - dimensions, _mesa_lookup_enum_by_nr(target)); - return GL_TRUE; - } - - /* Check level */ - if (level < 0 || level >= MAX_TEXTURE_LEVELS) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(level=%d)", dimensions, level); - return GL_TRUE; - } - - return GL_FALSE; -} - - -/** - * Second part of error checking for glCopyTexSubImage[12]D(). - * \param xoffset sub-image x offset given by the user. - * \param yoffset sub-image y offset given by the user. - * \param zoffset sub-image z offset given by the user. - * \param width image width given by the user. - * \param height image height given by the user. - */ -static GLboolean -copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, - const struct gl_texture_image *teximage ) -{ - /* check that dest tex image exists */ - if (!teximage) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(undefined texture level: %d)", - dimensions, level); - return GL_TRUE; - } - - /* Check size */ - if (width < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(width=%d)", dimensions, width); - return GL_TRUE; - } - if (dimensions > 1 && height < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(height=%d)", dimensions, height); - return GL_TRUE; - } - - /* check x/y offsets */ - if (xoffset < -((GLint)teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset); - return GL_TRUE; - } - if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(xoffset+width)", dimensions); - return GL_TRUE; - } - if (dimensions > 1) { - if (yoffset < -((GLint)teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset); - return GL_TRUE; - } - /* NOTE: we're adding the border here, not subtracting! */ - if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(yoffset+height)", dimensions); - return GL_TRUE; - } - } - - /* check z offset */ - if (dimensions > 2) { - if (zoffset < -((GLint)teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(zoffset)", dimensions); - return GL_TRUE; - } - if (zoffset > (GLint) (teximage->Depth + teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(zoffset+depth)", dimensions); - return GL_TRUE; - } - } - - if (_mesa_is_format_compressed(teximage->TexFormat)) { - /* offset must be multiple of 4 */ - if ((xoffset & 3) || (yoffset & 3)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions); - return GL_TRUE; - } - /* size must be multiple of 4 */ - if ((width & 3) != 0 && (GLuint) width != teximage->Width) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(width)", dimensions); - return GL_TRUE; - } - if ((height & 3) != 0 && (GLuint) height != teximage->Height) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(height)", dimensions); - return GL_TRUE; - } - } - - if (teximage->InternalFormat == GL_YCBCR_MESA) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D"); - return GL_TRUE; - } - - if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)", - dimensions, teximage->_BaseFormat); - return GL_TRUE; - } - - if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) { - if (!ctx->ReadBuffer->_DepthBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(no depth buffer)", - dimensions); - return GL_TRUE; - } - } - else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) { - if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(no depth/stencil buffer)", - dimensions); - return GL_TRUE; - } - } - - /* If copying into an integer texture, the source buffer must also be - * integer-valued. - */ - if (_mesa_is_format_integer_color(teximage->TexFormat)) { - struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; - if (!_mesa_is_format_integer_color(rb->Format)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(source buffer is not integer format)", - dimensions); - return GL_TRUE; - } - } - - /* if we get here, the parameters are OK */ - return GL_FALSE; -} - - -/** Callback info for walking over FBO hash table */ -struct cb_info -{ - struct gl_context *ctx; - struct gl_texture_object *texObj; - GLuint level, face; -}; - - -/** - * Check render to texture callback. Called from _mesa_HashWalk(). - */ -static void -check_rtt_cb(GLuint key, void *data, void *userData) -{ - struct gl_framebuffer *fb = (struct gl_framebuffer *) data; - const struct cb_info *info = (struct cb_info *) userData; - struct gl_context *ctx = info->ctx; - const struct gl_texture_object *texObj = info->texObj; - const GLuint level = info->level, face = info->face; - - /* If this is a user-created FBO */ - if (fb->Name) { - GLuint i; - /* check if any of the FBO's attachments point to 'texObj' */ - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - if (att->Type == GL_TEXTURE && - att->Texture == texObj && - att->TextureLevel == level && - att->CubeMapFace == face) { - ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]); - /* Tell driver about the new renderbuffer texture */ - ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att); - /* Mark fb status as indeterminate to force re-validation */ - fb->_Status = 0; - } - } - } -} - - -/** - * When a texture image is specified we have to check if it's bound to - * any framebuffer objects (render to texture) in order to detect changes - * in size or format since that effects FBO completeness. - * Any FBOs rendering into the texture must be re-validated. - */ -static void -update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj, - GLuint face, GLuint level) -{ - /* Only check this texture if it's been marked as RenderToTexture */ - if (texObj->_RenderToTexture) { - struct cb_info info; - info.ctx = ctx; - info.texObj = texObj; - info.level = level; - info.face = face; - _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info); - } -} - - -/** - * If the texture object's GenerateMipmap flag is set and we've - * changed the texture base level image, regenerate the rest of the - * mipmap levels now. - */ -static INLINE void -check_gen_mipmap(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, GLint level) -{ - ASSERT(target != GL_TEXTURE_CUBE_MAP); - if (texObj->GenerateMipmap && - level == texObj->BaseLevel && - level < texObj->MaxLevel) { - ASSERT(ctx->Driver.GenerateMipmap); - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } -} - - -/** Debug helper: override the user-requested internal format */ -static GLenum -override_internal_format(GLenum internalFormat, GLint width, GLint height) -{ -#if 0 - if (internalFormat == GL_RGBA16F_ARB || - internalFormat == GL_RGBA32F_ARB) { - printf("Convert rgba float tex to int %d x %d\n", width, height); - return GL_RGBA; - } - else if (internalFormat == GL_RGB16F_ARB || - internalFormat == GL_RGB32F_ARB) { - printf("Convert rgb float tex to int %d x %d\n", width, height); - return GL_RGB; - } - else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB || - internalFormat == GL_LUMINANCE_ALPHA32F_ARB) { - printf("Convert luminance float tex to int %d x %d\n", width, height); - return GL_LUMINANCE_ALPHA; - } - else if (internalFormat == GL_LUMINANCE16F_ARB || - internalFormat == GL_LUMINANCE32F_ARB) { - printf("Convert luminance float tex to int %d x %d\n", width, height); - return GL_LUMINANCE; - } - else if (internalFormat == GL_ALPHA16F_ARB || - internalFormat == GL_ALPHA32F_ARB) { - printf("Convert luminance float tex to int %d x %d\n", width, height); - return GL_ALPHA; - } - /* - else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { - internalFormat = GL_RGBA; - } - */ - else { - return internalFormat; - } -#else - return internalFormat; -#endif -} - - -/** - * Choose the actual hardware format for a texture image. - * Try to use the same format as the previous image level when possible. - * Otherwise, ask the driver for the best format. - * It's important to try to choose a consistant format for all levels - * for efficient texture memory layout/allocation. In particular, this - * comes up during automatic mipmap generation. - */ -gl_format -_mesa_choose_texture_format(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLenum target, GLint level, - GLenum internalFormat, GLenum format, GLenum type) -{ - gl_format f; - - /* see if we've already chosen a format for the previous level */ - if (level > 0) { - struct gl_texture_image *prevImage = - _mesa_select_tex_image(ctx, texObj, target, level - 1); - /* See if the prev level is defined and has an internal format which - * matches the new internal format. - */ - if (prevImage && - prevImage->Width > 0 && - prevImage->InternalFormat == internalFormat) { - /* use the same format */ - ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE); - return prevImage->TexFormat; - } - } - - /* choose format from scratch */ - f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - ASSERT(f != MESA_FORMAT_NONE); - return f; -} - - -/** - * Common code to implement all the glTexImage1D/2D/3D functions. - */ -static void -teximage(struct gl_context *ctx, GLuint dims, - GLenum target, GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels) -{ - GLboolean error; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - _mesa_lookup_enum_by_nr(internalFormat), - width, height, depth, border, - _mesa_lookup_enum_by_nr(format), - _mesa_lookup_enum_by_nr(type), pixels); - - internalFormat = override_internal_format(internalFormat, width, height); - - /* target error checking */ - if (!legal_teximage_target(ctx, dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)", - dims, _mesa_lookup_enum_by_nr(target)); - return; - } - - /* general error checking */ - error = texture_error_check(ctx, dims, target, level, internalFormat, - format, type, width, height, depth, border); - - if (_mesa_is_proxy_texture(target)) { - /* Proxy texture: just clear or set state depending on error checking */ - struct gl_texture_image *texImage = - _mesa_get_proxy_tex_image(ctx, target, level); - - if (error) { - /* when error, clear all proxy texture image parameters */ - if (texImage) - clear_teximage_fields(texImage); - } - else { - /* no error, set the tex image parameters */ - struct gl_texture_object *texObj = - _mesa_get_current_tex_object(ctx, target); - gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, - target, level, - internalFormat, - format, type); - - if (legal_texture_size(ctx, texFormat, width, height, depth)) { - _mesa_init_teximage_fields(ctx, target, texImage, width, height, - depth, border, internalFormat, - texFormat); - } - else if (texImage) { - clear_teximage_fields(texImage); - } - } - } - else { - /* non-proxy target */ - const GLuint face = _mesa_tex_target_to_face(target); - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - if (error) { - return; /* error was recorded */ - } - - if (ctx->NewState & _NEW_PIXEL) - _mesa_update_state(ctx); - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); - } - else { - gl_format texFormat; - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); - } - - ASSERT(texImage->Data == NULL); - texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, format, - type); - - if (legal_texture_size(ctx, texFormat, width, height, depth)) { - _mesa_init_teximage_fields(ctx, target, texImage, - width, height, depth, - border, internalFormat, texFormat); - - /* Give the texture to the driver. <pixels> may be null. */ - ASSERT(ctx->Driver.TexImage3D); - switch (dims) { - case 1: - ctx->Driver.TexImage1D(ctx, target, level, internalFormat, - width, border, format, - type, pixels, &ctx->Unpack, texObj, - texImage); - break; - case 2: - ctx->Driver.TexImage2D(ctx, target, level, internalFormat, - width, height, border, format, - type, pixels, &ctx->Unpack, texObj, - texImage); - break; - case 3: - ctx->Driver.TexImage3D(ctx, target, level, internalFormat, - width, height, depth, border, format, - type, pixels, &ctx->Unpack, texObj, - texImage); - break; - default: - _mesa_problem(ctx, "invalid dims=%u in teximage()", dims); - } - - check_gen_mipmap(ctx, target, texObj, level); - - update_fbo_texture(ctx, texObj, face, level); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); - } - } - } - _mesa_unlock_texture(ctx, texObj); - } -} - - -/* - * Called from the API. Note that width includes the border. - */ -void GLAPIENTRY -_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, - GLsizei width, GLint border, GLenum format, - GLenum type, const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - teximage(ctx, 1, target, level, internalFormat, width, 1, 1, - border, format, type, pixels); -} - - -void GLAPIENTRY -_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - teximage(ctx, 2, target, level, internalFormat, width, height, 1, - border, format, type, pixels); -} - - -/* - * Called by the API or display list executor. - * Note that width and height include the border. - */ -void GLAPIENTRY -_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - teximage(ctx, 3, target, level, internalFormat, width, height, depth, - border, format, type, pixels); -} - - -void GLAPIENTRY -_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels ) -{ - _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, - depth, border, format, type, pixels); -} - - -#if FEATURE_OES_EGL_image -void GLAPIENTRY -_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (!ctx->Extensions.OES_EGL_image) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glEGLImageTargetTexture2DOES(unsupported)"); - return; - } - - if (target != GL_TEXTURE_2D) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glEGLImageTargetTexture2D(target=%d)", target); - return; - } - - if (ctx->NewState & _NEW_PIXEL) - _mesa_update_state(ctx); - - texObj = _mesa_get_current_tex_object(ctx, target); - _mesa_lock_texture(ctx, texObj); - - texImage = _mesa_get_tex_image(ctx, texObj, target, 0); - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); - } else { - if (texImage->Data) - ctx->Driver.FreeTexImageData( ctx, texImage ); - - ASSERT(texImage->Data == NULL); - ctx->Driver.EGLImageTargetTexture2D(ctx, target, - texObj, texImage, image); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - _mesa_unlock_texture(ctx, texObj); - -} -#endif - - - -/** - * Implement all the glTexSubImage1/2/3D() functions. - */ -static void -texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels ) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - xoffset, yoffset, zoffset, width, height, depth, - _mesa_lookup_enum_by_nr(format), - _mesa_lookup_enum_by_nr(type), pixels); - - /* check target (proxies not allowed) */ - if (!legal_texsubimage_target(ctx, dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", - dims, _mesa_lookup_enum_by_nr(target)); - return; - } - - if (ctx->NewState & _NEW_PIXEL) - _mesa_update_state(ctx); - - if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, type)) { - return; /* error was detected */ - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (subtexture_error_check2(ctx, dims, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, texImage)) { - /* error was recorded */ - } - else if (width > 0 && height > 0 && height > 0) { - /* If we have a border, offset=-1 is legal. Bias by border width. */ - switch (dims) { - case 3: - zoffset += texImage->Border; - /* fall-through */ - case 2: - yoffset += texImage->Border; - /* fall-through */ - case 1: - xoffset += texImage->Border; - } - - switch (dims) { - case 1: - ctx->Driver.TexSubImage1D(ctx, target, level, - xoffset, width, - format, type, pixels, - &ctx->Unpack, texObj, texImage ); - break; - case 2: - ctx->Driver.TexSubImage2D(ctx, target, level, - xoffset, yoffset, width, height, - format, type, pixels, - &ctx->Unpack, texObj, texImage ); - break; - case 3: - ctx->Driver.TexSubImage3D(ctx, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, - &ctx->Unpack, texObj, texImage ); - break; - default: - _mesa_problem(ctx, "unexpected dims in subteximage()"); - } - - check_gen_mipmap(ctx, target, texObj, level); - - ctx->NewState |= _NEW_TEXTURE; - } - } - _mesa_unlock_texture(ctx, texObj); -} - - -void GLAPIENTRY -_mesa_TexSubImage1D( GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - texsubimage(ctx, 1, target, level, - xoffset, 0, 0, - width, 1, 1, - format, type, pixels); -} - - -void GLAPIENTRY -_mesa_TexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - texsubimage(ctx, 2, target, level, - xoffset, yoffset, 0, - width, height, 1, - format, type, pixels); -} - - - -void GLAPIENTRY -_mesa_TexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - texsubimage(ctx, 3, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels); -} - - - -/** - * Implement the glCopyTexImage1/2D() functions. - */ -static void -copyteximage(struct gl_context *ctx, GLuint dims, - GLenum target, GLint level, GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - const GLuint face = _mesa_tex_target_to_face(target); - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - _mesa_lookup_enum_by_nr(internalFormat), - x, y, width, height, border); - - if (ctx->NewState & NEW_COPY_TEX_STATE) - _mesa_update_state(ctx); - - if (copytexture_error_check(ctx, dims, target, level, internalFormat, - width, height, border)) - return; - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); - } - else { - gl_format texFormat; - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); - } - - ASSERT(texImage->Data == NULL); - - texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, GL_NONE, - GL_NONE); - - if (legal_texture_size(ctx, texFormat, width, height, 1)) { - _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, - border, internalFormat, texFormat); - - ASSERT(ctx->Driver.CopyTexImage2D); - if (dims == 1) - ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat, - x, y, width, border); - else - ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat, - x, y, width, height, border); - - check_gen_mipmap(ctx, target, texObj, level); - - update_fbo_texture(ctx, texObj, face, level); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); - } - } - } - _mesa_unlock_texture(ctx, texObj); -} - - - -void GLAPIENTRY -_mesa_CopyTexImage1D( GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, - GLsizei width, GLint border ) -{ - GET_CURRENT_CONTEXT(ctx); - copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border); -} - - - -void GLAPIENTRY -_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border ) -{ - GET_CURRENT_CONTEXT(ctx); - copyteximage(ctx, 2, target, level, internalFormat, - x, y, width, height, border); -} - - - -/** - * Implementation for glCopyTexSubImage1/2/3D() functions. - */ -static void -copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n", - dims, - _mesa_lookup_enum_by_nr(target), - level, xoffset, yoffset, zoffset, x, y, width, height); - - if (ctx->NewState & NEW_COPY_TEX_STATE) - _mesa_update_state(ctx); - - if (copytexsubimage_error_check1(ctx, dims, target, level)) - return; - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset, - zoffset, width, height, texImage)) { - /* error was recored */ - } - else { - /* If we have a border, offset=-1 is legal. Bias by border width. */ - switch (dims) { - case 3: - zoffset += texImage->Border; - /* fall-through */ - case 2: - yoffset += texImage->Border; - /* fall-through */ - case 1: - xoffset += texImage->Border; - } - - if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, - &width, &height)) { - switch (dims) { - case 1: - ctx->Driver.CopyTexSubImage1D(ctx, target, level, - xoffset, x, y, width); - break; - case 2: - ctx->Driver.CopyTexSubImage2D(ctx, target, level, - xoffset, yoffset, - x, y, width, height); - break; - case 3: - ctx->Driver.CopyTexSubImage3D(ctx, target, level, - xoffset, yoffset, zoffset, - x, y, width, height); - break; - default: - _mesa_problem(ctx, "bad dims in copytexsubimage()"); - } - - check_gen_mipmap(ctx, target, texObj, level); - - ctx->NewState |= _NEW_TEXTURE; - } - } - } - _mesa_unlock_texture(ctx, texObj); -} - - -void GLAPIENTRY -_mesa_CopyTexSubImage1D( GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width ) -{ - GET_CURRENT_CONTEXT(ctx); - copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1); -} - - - -void GLAPIENTRY -_mesa_CopyTexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height ) -{ - GET_CURRENT_CONTEXT(ctx); - copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y, - width, height); -} - - - -void GLAPIENTRY -_mesa_CopyTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height ) -{ - GET_CURRENT_CONTEXT(ctx); - copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, - x, y, width, height); -} - - - - -/**********************************************************************/ -/****** Compressed Textures ******/ -/**********************************************************************/ - - -/** - * Return expected size of a compressed texture. - */ -static GLuint -compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, - GLenum glformat) -{ - gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); - return _mesa_format_image_size(mesaFormat, width, height, depth); -} - - -/* - * Return compressed texture block size, in pixels. - */ -static void -get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh) -{ - gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); - _mesa_get_format_block_size(mesaFormat, bw, bh); -} - - -/** - * Error checking for glCompressedTexImage[123]D(). - * \return error code or GL_NO_ERROR. - */ -static GLenum -compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, - GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize) -{ - const GLenum proxyTarget = get_proxy_target(target); - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); - GLint expectedSize; - - /* check level */ - if (level < 0 || level >= maxLevels) - return GL_INVALID_VALUE; - - if (!target_can_be_compressed(ctx, target, internalFormat)) { - return GL_INVALID_ENUM; - } - - /* This will detect any invalid internalFormat value */ - if (!_mesa_is_compressed_format(ctx, internalFormat)) - return GL_INVALID_ENUM; - - /* This should really never fail */ - if (_mesa_base_tex_format(ctx, internalFormat) < 0) - return GL_INVALID_ENUM; - - /* No compressed formats support borders at this time */ - if (border != 0) - return GL_INVALID_VALUE; - - /* For cube map, width must equal height */ - if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) - return GL_INVALID_VALUE; - - /* check image size against compression block size */ - { - gl_format texFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, - GL_NONE, GL_NONE); - GLuint bw, bh; - - _mesa_get_format_block_size(texFormat, &bw, &bh); - if ((width > bw && width % bw > 0) || - (height > bh && height % bh > 0)) { - /* - * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is - * generated [...] if any parameter combinations are not - * supported by the specific compressed internal format. - */ - return GL_INVALID_OPERATION; - } - } - - /* check image sizes */ - if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, - internalFormat, GL_NONE, GL_NONE, - width, height, depth, border)) { - /* See error comment above */ - return GL_INVALID_OPERATION; - } - - /* check image size in bytes */ - expectedSize = compressed_tex_size(width, height, depth, internalFormat); - if (expectedSize != imageSize) { - /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...] - * if <imageSize> is not consistent with the format, dimensions, and - * contents of the specified image. - */ - return GL_INVALID_VALUE; - } - - return GL_NO_ERROR; -} - - -/** - * Error checking for glCompressedTexSubImage[123]D(). - * \warning There are some bad assumptions here about the size of compressed - * texture tiles (multiple of 4) used to test the validity of the - * offset and size parameters. - * \return error code or GL_NO_ERROR. - */ -static GLenum -compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei imageSize) -{ - GLint expectedSize, maxLevels = 0, maxTextureSize; - GLuint bw, bh; - (void) zoffset; - - if (dimensions == 1) { - /* 1D compressed textures not allowed */ - return GL_INVALID_ENUM; - } - else if (dimensions == 2) { - if (target == GL_PROXY_TEXTURE_2D) { - maxLevels = ctx->Const.MaxTextureLevels; - } - else if (target == GL_TEXTURE_2D) { - maxLevels = ctx->Const.MaxTextureLevels; - } - else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { - if (!ctx->Extensions.ARB_texture_cube_map) - return GL_INVALID_ENUM; /*target*/ - maxLevels = ctx->Const.MaxCubeTextureLevels; - } - else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { - if (!ctx->Extensions.ARB_texture_cube_map) - return GL_INVALID_ENUM; /*target*/ - maxLevels = ctx->Const.MaxCubeTextureLevels; - } - else { - return GL_INVALID_ENUM; /*target*/ - } - } - else if (dimensions == 3) { - /* 3D compressed textures not allowed */ - return GL_INVALID_ENUM; - } - - maxTextureSize = 1 << (maxLevels - 1); - - /* this will catch any invalid compressed format token */ - if (!_mesa_is_compressed_format(ctx, format)) - return GL_INVALID_ENUM; - - if (width < 1 || width > maxTextureSize) - return GL_INVALID_VALUE; - - if ((height < 1 || height > maxTextureSize) - && dimensions > 1) - return GL_INVALID_VALUE; - - if (level < 0 || level >= maxLevels) - return GL_INVALID_VALUE; - - /* - * do checks which depend on compression block size - */ - get_compressed_block_size(format, &bw, &bh); - - if ((xoffset % bw != 0) || (yoffset % bh != 0)) - return GL_INVALID_VALUE; - - if ((width % bw != 0) && width != 2 && width != 1) - return GL_INVALID_VALUE; - - if ((height % bh != 0) && height != 2 && height != 1) - return GL_INVALID_VALUE; - - expectedSize = compressed_tex_size(width, height, depth, format); - if (expectedSize != imageSize) - return GL_INVALID_VALUE; - - return GL_NO_ERROR; -} - - -/** - * Do second part of glCompressedTexSubImage error checking. - * \return GL_TRUE if error found, GL_FALSE otherwise. - */ -static GLboolean -compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims, - GLsizei width, GLsizei height, - GLsizei depth, GLenum format, - struct gl_texture_image *texImage) -{ - - if ((GLint) format != texImage->InternalFormat) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCompressedTexSubImage%uD(format=0x%x)", dims, format); - return GL_TRUE; - } - - if (((width == 1 || width == 2) && - width != (GLsizei) texImage->Width) || - (width > (GLsizei) texImage->Width)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCompressedTexSubImage%uD(width=%d)", dims, width); - return GL_TRUE; - } - - if (dims >= 2) { - if (((height == 1 || height == 2) && - height != (GLsizei) texImage->Height) || - (height > (GLsizei) texImage->Height)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCompressedTexSubImage%uD(height=%d)", dims, height); - return GL_TRUE; - } - } - - if (dims >= 3) { - if (((depth == 1 || depth == 2) && - depth != (GLsizei) texImage->Depth) || - (depth > (GLsizei) texImage->Depth)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCompressedTexSubImage%uD(depth=%d)", dims, depth); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - -/** - * Implementation of the glCompressedTexImage1/2/3D() functions. - */ -static void -compressedteximage(struct gl_context *ctx, GLuint dims, - GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize, const GLvoid *data) -{ - GLenum error; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, - "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - _mesa_lookup_enum_by_nr(internalFormat), - width, height, depth, border, imageSize, data); - - /* check target */ - if (!legal_teximage_target(ctx, dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)", - dims, _mesa_lookup_enum_by_nr(target)); - return; - } - - error = compressed_texture_error_check(ctx, dims, target, level, - internalFormat, width, height, depth, - border, imageSize); - -#if FEATURE_ES - /* XXX this is kind of a hack */ - if (error) { - _mesa_error(ctx, error, "glTexImage2D"); - return; - } - - if (dims == 2) { - switch (internalFormat) { - case GL_PALETTE4_RGB8_OES: - case GL_PALETTE4_RGBA8_OES: - case GL_PALETTE4_R5_G6_B5_OES: - case GL_PALETTE4_RGBA4_OES: - case GL_PALETTE4_RGB5_A1_OES: - case GL_PALETTE8_RGB8_OES: - case GL_PALETTE8_RGBA8_OES: - case GL_PALETTE8_R5_G6_B5_OES: - case GL_PALETTE8_RGBA4_OES: - case GL_PALETTE8_RGB5_A1_OES: - _mesa_cpal_compressed_teximage2d(target, level, internalFormat, - width, height, imageSize, data); - return; - } - } -#endif - - if (_mesa_is_proxy_texture(target)) { - /* Proxy texture: just check for errors and update proxy state */ - struct gl_texture_image *texImage; - - if (!error) { - struct gl_texture_object *texObj = - _mesa_get_current_tex_object(ctx, target); - gl_format texFormat = - _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, GL_NONE, GL_NONE); - if (!legal_texture_size(ctx, texFormat, width, height, depth)) { - error = GL_OUT_OF_MEMORY; - } - } - - texImage = _mesa_get_proxy_tex_image(ctx, target, level); - if (texImage) { - if (error) { - /* if error, clear all proxy texture image parameters */ - clear_teximage_fields(texImage); - } - else { - /* no error: store the teximage parameters */ - _mesa_init_teximage_fields(ctx, target, texImage, width, height, - depth, border, internalFormat, - MESA_FORMAT_NONE); - } - } - } - else { - /* non-proxy target */ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - if (error) { - _mesa_error(ctx, error, "glCompressedTexImage%uD", dims); - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glCompressedTexImage%uD", dims); - } - else { - gl_format texFormat; - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); - } - ASSERT(texImage->Data == NULL); - - texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, GL_NONE, - GL_NONE); - - if (legal_texture_size(ctx, texFormat, width, height, depth)) { - _mesa_init_teximage_fields(ctx, target, texImage, - width, height, depth, - border, internalFormat, texFormat); - - switch (dims) { - case 1: - ASSERT(ctx->Driver.CompressedTexImage1D); - ctx->Driver.CompressedTexImage1D(ctx, target, level, - internalFormat, - width, - border, imageSize, data, - texObj, texImage); - break; - case 2: - ASSERT(ctx->Driver.CompressedTexImage2D); - ctx->Driver.CompressedTexImage2D(ctx, target, level, - internalFormat, - width, height, - border, imageSize, data, - texObj, texImage); - break; - case 3: - ASSERT(ctx->Driver.CompressedTexImage3D); - ctx->Driver.CompressedTexImage3D(ctx, target, level, - internalFormat, - width, height, depth, - border, imageSize, data, - texObj, texImage); - break; - default: - _mesa_problem(ctx, "bad dims in compressedteximage"); - } - - check_gen_mipmap(ctx, target, texObj, level); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glCompressedTexImage%uD", dims); - } - } - } - _mesa_unlock_texture(ctx, texObj); - } -} - - -void GLAPIENTRY -_mesa_CompressedTexImage1DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLint border, GLsizei imageSize, - const GLvoid *data) -{ - GET_CURRENT_CONTEXT(ctx); - compressedteximage(ctx, 1, target, level, internalFormat, - width, 1, 1, border, imageSize, data); -} - - -void GLAPIENTRY -_mesa_CompressedTexImage2DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLint border, GLsizei imageSize, - const GLvoid *data) -{ - GET_CURRENT_CONTEXT(ctx); - compressedteximage(ctx, 2, target, level, internalFormat, - width, height, 1, border, imageSize, data); -} - - -void GLAPIENTRY -_mesa_CompressedTexImage3DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize, const GLvoid *data) -{ - GET_CURRENT_CONTEXT(ctx); - compressedteximage(ctx, 3, target, level, internalFormat, - width, height, depth, border, imageSize, data); -} - - -/** - * Common helper for glCompressedTexSubImage1/2/3D(). - */ -static void -compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei imageSize, const GLvoid *data) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLenum error; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - error = compressed_subtexture_error_check(ctx, dims, target, level, - xoffset, 0, 0, /* pos */ - width, height, depth, /* size */ - format, imageSize); - if (error) { - _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims); - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - assert(texImage); - - if (compressed_subtexture_error_check2(ctx, dims, width, height, depth, - format, texImage)) { - /* error was recorded */ - } - else if (width > 0 && height > 0 && depth > 0) { - switch (dims) { - case 1: - if (ctx->Driver.CompressedTexSubImage1D) { - ctx->Driver.CompressedTexSubImage1D(ctx, target, level, - xoffset, width, - format, imageSize, data, - texObj, texImage); - } - break; - case 2: - if (ctx->Driver.CompressedTexSubImage2D) { - ctx->Driver.CompressedTexSubImage2D(ctx, target, level, - xoffset, yoffset, - width, height, - format, imageSize, data, - texObj, texImage); - } - break; - case 3: - if (ctx->Driver.CompressedTexSubImage3D) { - ctx->Driver.CompressedTexSubImage3D(ctx, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, imageSize, data, - texObj, texImage); - } - break; - default: - ; - } - - check_gen_mipmap(ctx, target, texObj, level); - - ctx->NewState |= _NEW_TEXTURE; - } - } - _mesa_unlock_texture(ctx, texObj); -} - - -void GLAPIENTRY -_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid *data) -{ - compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1, - format, imageSize, data); -} - - -void GLAPIENTRY -_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid *data) -{ - compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0, - width, height, 1, format, imageSize, data); -} - - -void GLAPIENTRY -_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, GLenum format, - GLsizei imageSize, const GLvoid *data) -{ - compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, imageSize, data); -} +/*
+ * mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file teximage.c
+ * Texture image-related functions.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "enums.h"
+#include "fbobject.h"
+#include "framebuffer.h"
+#include "hash.h"
+#include "image.h"
+#include "imports.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "state.h"
+#include "texcompress.h"
+#include "texfetch.h"
+#include "teximage.h"
+#include "texstate.h"
+#include "texpal.h"
+#include "mtypes.h"
+
+
+/**
+ * State changes which we care about for glCopyTex[Sub]Image() calls.
+ * In particular, we care about pixel transfer state and buffer state
+ * (such as glReadBuffer to make sure we read from the right renderbuffer).
+ */
+#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
+
+
+
+/**
+ * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
+ * elsewhere.
+ */
+void *
+_mesa_alloc_texmemory(GLsizei bytes)
+{
+ return _mesa_align_malloc(bytes, 512);
+}
+
+
+/**
+ * Free texture memory allocated with _mesa_alloc_texmemory()
+ */
+void
+_mesa_free_texmemory(void *m)
+{
+ _mesa_align_free(m);
+}
+
+
+/*
+ * Compute floor(log_base_2(n)).
+ * If n < 0 return -1.
+ */
+static int
+logbase2( int n )
+{
+ GLint i = 1;
+ GLint log2 = 0;
+
+ if (n < 0)
+ return -1;
+
+ if (n == 0)
+ return 0;
+
+ while ( n > i ) {
+ i *= 2;
+ log2++;
+ }
+ if (i != n) {
+ return log2 - 1;
+ }
+ else {
+ return log2;
+ }
+}
+
+
+
+/**
+ * Return the simple base format for a given internal texture format.
+ * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
+ *
+ * \param ctx GL context.
+ * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
+ *
+ * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
+ * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
+ *
+ * This is the format which is used during texture application (i.e. the
+ * texture format and env mode determine the arithmetic used.
+ *
+ * XXX this could be static
+ */
+GLint
+_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
+{
+ switch (internalFormat) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return GL_LUMINANCE;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return GL_LUMINANCE_ALPHA;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return GL_INTENSITY;
+ case 3:
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.EXT_texture_format_BGRA8888) {
+ switch (internalFormat) {
+ case GL_BGRA_EXT:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_paletted_texture) {
+ switch (internalFormat) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return GL_COLOR_INDEX;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_depth_texture) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_DEPTH_COMPONENT;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ switch (internalFormat) {
+ case GL_COMPRESSED_ALPHA:
+ return GL_ALPHA;
+ case GL_COMPRESSED_LUMINANCE:
+ return GL_LUMINANCE;
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ return GL_LUMINANCE_ALPHA;
+ case GL_COMPRESSED_INTENSITY:
+ return GL_INTENSITY;
+ case GL_COMPRESSED_RGB:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.S3_s3tc) {
+ switch (internalFormat) {
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ return GL_RGB;
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.MESA_ycbcr_texture) {
+ if (internalFormat == GL_YCBCR_MESA)
+ return GL_YCBCR_MESA;
+ }
+
+ if (ctx->Extensions.ARB_texture_float) {
+ switch (internalFormat) {
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ return GL_ALPHA;
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ return GL_RGBA;
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ return GL_RGB;
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ return GL_INTENSITY;
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_envmap_bumpmap) {
+ switch (internalFormat) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return GL_DUDV_ATI;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.MESA_texture_signed_rgba) {
+ switch (internalFormat) {
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ switch (internalFormat) {
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return GL_DEPTH_STENCIL_EXT;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ switch (internalFormat) {
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return GL_RGB;
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return GL_RGBA;
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ return GL_LUMINANCE_ALPHA;
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ return GL_LUMINANCE;
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+
+ if (ctx->Extensions.EXT_texture_integer) {
+ switch (internalFormat) {
+ case GL_RGBA8UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGBA32UI_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGBA32I_EXT:
+ return GL_RGBA;
+ case GL_RGB8UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_RGB8I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_RGB32I_EXT:
+ return GL_RGB;
+ case GL_ALPHA8UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_ALPHA32I_EXT:
+ return GL_ALPHA;
+ case GL_INTENSITY8UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_INTENSITY32I_EXT:
+ return GL_INTENSITY;
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_rg) {
+ switch (internalFormat) {
+ case GL_R16F:
+ /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
+ */
+ if (!ctx->Extensions.ARB_half_float_pixel)
+ break;
+ /* FALLTHROUGH */
+ case GL_R32F:
+ if (!ctx->Extensions.ARB_texture_float)
+ break;
+ return GL_RED;
+ case GL_R8I:
+ case GL_R8UI:
+ case GL_R16I:
+ case GL_R16UI:
+ case GL_R32I:
+ case GL_R32UI:
+ if (!ctx->Extensions.EXT_texture_integer)
+ break;
+ /* FALLTHROUGH */
+ case GL_R8:
+ case GL_R16:
+ case GL_RED:
+ case GL_COMPRESSED_RED:
+ return GL_RED;
+
+ case GL_RG16F:
+ /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
+ */
+ if (!ctx->Extensions.ARB_half_float_pixel)
+ break;
+ /* FALLTHROUGH */
+ case GL_RG32F:
+ if (!ctx->Extensions.ARB_texture_float)
+ break;
+ return GL_RG;
+ case GL_RG8I:
+ case GL_RG8UI:
+ case GL_RG16I:
+ case GL_RG16UI:
+ case GL_RG32I:
+ case GL_RG32UI:
+ if (!ctx->Extensions.EXT_texture_integer)
+ break;
+ /* FALLTHROUGH */
+ case GL_RG:
+ case GL_RG8:
+ case GL_RG16:
+ case GL_COMPRESSED_RG:
+ return GL_RG;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_shared_exponent) {
+ switch (internalFormat) {
+ case GL_RGB9_E5_EXT:
+ return GL_RGB;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_packed_float) {
+ switch (internalFormat) {
+ case GL_R11F_G11F_B10F_EXT:
+ return GL_RGB;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_depth_buffer_float) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT32F:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH32F_STENCIL8:
+ return GL_DEPTH_STENCIL;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_compression_rgtc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ return GL_RED;
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return GL_RG;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_compression_latc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ return GL_LUMINANCE;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_texture_compression_3dc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ return -1; /* error */
+}
+
+
+/**
+ * For cube map faces, return a face index in [0,5].
+ * For other targets return 0;
+ */
+GLuint
+_mesa_tex_target_to_face(GLenum target)
+{
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
+ return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ else
+ return 0;
+}
+
+
+
+/**
+ * Store a gl_texture_image pointer in a gl_texture_object structure
+ * according to the target and level parameters.
+ *
+ * \param tObj texture object.
+ * \param target texture target.
+ * \param level image level.
+ * \param texImage texture image.
+ *
+ * This was basically prompted by the introduction of cube maps.
+ */
+void
+_mesa_set_tex_image(struct gl_texture_object *tObj,
+ GLenum target, GLint level,
+ struct gl_texture_image *texImage)
+{
+ const GLuint face = _mesa_tex_target_to_face(target);
+
+ ASSERT(tObj);
+ ASSERT(texImage);
+ ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
+
+ tObj->Image[face][level] = texImage;
+
+ /* Set the 'back' pointer */
+ texImage->TexObject = tObj;
+}
+
+
+/**
+ * Allocate a texture image structure.
+ *
+ * Called via ctx->Driver.NewTextureImage() unless overriden by a device
+ * driver.
+ *
+ * \return a pointer to gl_texture_image struct with all fields initialized to
+ * zero.
+ */
+struct gl_texture_image *
+_mesa_new_texture_image( struct gl_context *ctx )
+{
+ (void) ctx;
+ return CALLOC_STRUCT(gl_texture_image);
+}
+
+
+/**
+ * Free texture image data.
+ * This function is a fallback called via ctx->Driver.FreeTexImageData().
+ *
+ * \param texImage texture image.
+ *
+ * Free the texture image data if it's not marked as client data.
+ */
+void
+_mesa_free_texture_image_data(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ (void) ctx;
+
+ if (texImage->Data && !texImage->IsClientData) {
+ /* free the old texture data */
+ _mesa_free_texmemory(texImage->Data);
+ }
+
+ texImage->Data = NULL;
+}
+
+
+/**
+ * Free texture image.
+ *
+ * \param texImage texture image.
+ *
+ * Free the texture image structure and the associated image data.
+ */
+void
+_mesa_delete_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ /* Free texImage->Data and/or any other driver-specific texture
+ * image storage.
+ */
+ ASSERT(ctx->Driver.FreeTexImageData);
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+
+ ASSERT(texImage->Data == NULL);
+ if (texImage->ImageOffsets)
+ free(texImage->ImageOffsets);
+ free(texImage);
+}
+
+
+/**
+ * Test if a target is a proxy target.
+ *
+ * \param target texture target.
+ *
+ * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_is_proxy_texture(GLenum target)
+{
+ /* NUM_TEXTURE_TARGETS should match number of terms below */
+ assert(NUM_TEXTURE_TARGETS == 7);
+
+ return (target == GL_PROXY_TEXTURE_1D ||
+ target == GL_PROXY_TEXTURE_2D ||
+ target == GL_PROXY_TEXTURE_3D ||
+ target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
+ target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
+}
+
+
+/**
+ * Return the proxy target which corresponds to the given texture target
+ */
+static GLenum
+get_proxy_target(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return GL_PROXY_TEXTURE_1D;
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_PROXY_TEXTURE_2D;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return GL_PROXY_TEXTURE_3D;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return GL_PROXY_TEXTURE_RECTANGLE_NV;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
+ default:
+ _mesa_problem(NULL, "unexpected target in get_proxy_target()");
+ return 0;
+ }
+}
+
+
+/**
+ * Get the texture object that corresponds to the target of the given
+ * texture unit.
+ *
+ * \param ctx GL context.
+ * \param texUnit texture unit.
+ * \param target texture target.
+ *
+ * \return pointer to the texture object on success, or NULL on failure.
+ *
+ * \sa gl_texture_unit.
+ */
+struct gl_texture_object *
+_mesa_select_tex_object(struct gl_context *ctx,
+ const struct gl_texture_unit *texUnit,
+ GLenum target)
+{
+ const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return texUnit->CurrentTex[TEXTURE_1D_INDEX];
+ case GL_PROXY_TEXTURE_1D:
+ return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
+ case GL_TEXTURE_2D:
+ return texUnit->CurrentTex[TEXTURE_2D_INDEX];
+ case GL_PROXY_TEXTURE_2D:
+ return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
+ case GL_TEXTURE_3D:
+ return texUnit->CurrentTex[TEXTURE_3D_INDEX];
+ case GL_PROXY_TEXTURE_3D:
+ return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map
+ ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map
+ ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle
+ ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle
+ ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
+ default:
+ _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
+ return NULL;
+ }
+}
+
+
+/**
+ * Return pointer to texture object for given target on current texture unit.
+ */
+struct gl_texture_object *
+_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
+{
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ return _mesa_select_tex_object(ctx, texUnit, target);
+}
+
+
+/**
+ * Get a texture image pointer from a texture object, given a texture
+ * target and mipmap level. The target and level parameters should
+ * have already been error-checked.
+ *
+ * \param ctx GL context.
+ * \param texObj texture unit.
+ * \param target texture target.
+ * \param level image level.
+ *
+ * \return pointer to the texture image structure, or NULL on failure.
+ */
+struct gl_texture_image *
+_mesa_select_tex_image(struct gl_context *ctx,
+ const struct gl_texture_object *texObj,
+ GLenum target, GLint level)
+{
+ const GLuint face = _mesa_tex_target_to_face(target);
+
+ ASSERT(texObj);
+ ASSERT(level >= 0);
+ ASSERT(level < MAX_TEXTURE_LEVELS);
+
+ return texObj->Image[face][level];
+}
+
+
+/**
+ * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
+ * it and install it. Only return NULL if passed a bad parameter or run
+ * out of memory.
+ */
+struct gl_texture_image *
+_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLenum target, GLint level)
+{
+ struct gl_texture_image *texImage;
+
+ if (!texObj)
+ return NULL;
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
+ return NULL;
+ }
+
+ _mesa_set_tex_image(texObj, target, level, texImage);
+ }
+
+ return texImage;
+}
+
+
+/**
+ * Return pointer to the specified proxy texture image.
+ * Note that proxy textures are per-context, not per-texture unit.
+ * \return pointer to texture image or NULL if invalid target, invalid
+ * level, or out of memory.
+ */
+struct gl_texture_image *
+_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
+{
+ struct gl_texture_image *texImage;
+ GLuint texIndex;
+
+ if (level < 0 )
+ return NULL;
+
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_1D_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_2D:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_2D_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_3D:
+ if (level >= ctx->Const.Max3DTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_3D_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ if (level >= ctx->Const.MaxCubeTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_CUBE_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ if (level > 0)
+ return NULL;
+ texIndex = TEXTURE_RECT_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_1D_ARRAY_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_2D_ARRAY_INDEX;
+ break;
+ default:
+ return NULL;
+ }
+
+ texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
+ /* Set the 'back' pointer */
+ texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
+ }
+ return texImage;
+}
+
+
+/**
+ * Get the maximum number of allowed mipmap levels.
+ *
+ * \param ctx GL context.
+ * \param target texture target.
+ *
+ * \return the maximum number of allowed mipmap levels for the given
+ * texture target, or zero if passed a bad target.
+ *
+ * \sa gl_constants.
+ */
+GLint
+_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return ctx->Const.MaxTextureLevels;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return ctx->Const.Max3DTextureLevels;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map
+ ? ctx->Const.MaxCubeTextureLevels : 0;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array)
+ ? ctx->Const.MaxTextureLevels : 0;
+ default:
+ return 0; /* bad target */
+ }
+}
+
+
+/**
+ * Return number of dimensions per mipmap level for the given texture target.
+ */
+GLint
+_mesa_get_texture_dimensions(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return 1;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_RECTANGLE:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ return 2;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ return 3;
+ default:
+ _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
+ target);
+ return 2;
+ }
+}
+
+
+
+
+#if 000 /* not used anymore */
+/*
+ * glTexImage[123]D can accept a NULL image pointer. In this case we
+ * create a texture image with unspecified image contents per the OpenGL
+ * spec.
+ */
+static GLubyte *
+make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
+{
+ const GLint components = _mesa_components_in_format(format);
+ const GLint numPixels = width * height * depth;
+ GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
+
+#ifdef DEBUG
+ /*
+ * Let's see if anyone finds this. If glTexImage2D() is called with
+ * a NULL image pointer then load the texture image with something
+ * interesting instead of leaving it indeterminate.
+ */
+ if (data) {
+ static const char message[8][32] = {
+ " X X XXXXX XXX X ",
+ " XX XX X X X X X ",
+ " X X X X X X X ",
+ " X X XXXX XXX XXXXX ",
+ " X X X X X X ",
+ " X X X X X X X ",
+ " X X XXXXX XXX X X ",
+ " "
+ };
+
+ GLubyte *imgPtr = data;
+ GLint h, i, j, k;
+ for (h = 0; h < depth; h++) {
+ for (i = 0; i < height; i++) {
+ GLint srcRow = 7 - (i % 8);
+ for (j = 0; j < width; j++) {
+ GLint srcCol = j % 32;
+ GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
+ for (k = 0; k < components; k++) {
+ *imgPtr++ = texel;
+ }
+ }
+ }
+ }
+ }
+#endif
+
+ return data;
+}
+#endif
+
+
+
+/**
+ * Reset the fields of a gl_texture_image struct to zero.
+ *
+ * \param img texture image structure.
+ *
+ * This is called when a proxy texture test fails, we set all the
+ * image members (except DriverData) to zero.
+ * It's also used in glTexImage[123]D as a safeguard to be sure all
+ * required fields get initialized properly by the Driver.TexImage[123]D
+ * functions.
+ */
+static void
+clear_teximage_fields(struct gl_texture_image *img)
+{
+ ASSERT(img);
+ img->_BaseFormat = 0;
+ img->InternalFormat = 0;
+ img->Border = 0;
+ img->Width = 0;
+ img->Height = 0;
+ img->Depth = 0;
+ img->RowStride = 0;
+ if (img->ImageOffsets) {
+ free(img->ImageOffsets);
+ img->ImageOffsets = NULL;
+ }
+ img->Width2 = 0;
+ img->Height2 = 0;
+ img->Depth2 = 0;
+ img->WidthLog2 = 0;
+ img->HeightLog2 = 0;
+ img->DepthLog2 = 0;
+ img->Data = NULL;
+ img->TexFormat = MESA_FORMAT_NONE;
+ img->FetchTexelc = NULL;
+ img->FetchTexelf = NULL;
+}
+
+
+/**
+ * Initialize basic fields of the gl_texture_image struct.
+ *
+ * \param ctx GL context.
+ * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
+ * \param img texture image structure to be initialized.
+ * \param width image width.
+ * \param height image height.
+ * \param depth image depth.
+ * \param border image border.
+ * \param internalFormat internal format.
+ * \param format the actual hardware format (one of MESA_FORMAT_*)
+ *
+ * Fills in the fields of \p img with the given information.
+ * Note: width, height and depth include the border.
+ */
+void
+_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
+ struct gl_texture_image *img,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum internalFormat,
+ gl_format format)
+{
+ GLint i, dims;
+
+ ASSERT(img);
+ ASSERT(width >= 0);
+ ASSERT(height >= 0);
+ ASSERT(depth >= 0);
+
+ img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
+ ASSERT(img->_BaseFormat > 0);
+ img->InternalFormat = internalFormat;
+ img->Border = border;
+ img->Width = width;
+ img->Height = height;
+ img->Depth = depth;
+
+ img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
+ img->WidthLog2 = logbase2(img->Width2);
+
+ if (height == 1) { /* 1-D texture */
+ img->Height2 = 1;
+ img->HeightLog2 = 0;
+ }
+ else {
+ img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
+ img->HeightLog2 = logbase2(img->Height2);
+ }
+
+ if (depth == 1) { /* 2-D texture */
+ img->Depth2 = 1;
+ img->DepthLog2 = 0;
+ }
+ else {
+ img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
+ img->DepthLog2 = logbase2(img->Depth2);
+ }
+
+ img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
+
+ if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
+ (height == 1 || _mesa_is_pow_two(img->Height2)) &&
+ (depth == 1 || _mesa_is_pow_two(img->Depth2)))
+ img->_IsPowerOfTwo = GL_TRUE;
+ else
+ img->_IsPowerOfTwo = GL_FALSE;
+
+ /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
+ img->RowStride = width;
+ /* Allocate the ImageOffsets array and initialize to typical values.
+ * We allocate the array for 1D/2D textures too in order to avoid special-
+ * case code in the texstore routines.
+ */
+ if (img->ImageOffsets)
+ free(img->ImageOffsets);
+ img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
+ for (i = 0; i < depth; i++) {
+ img->ImageOffsets[i] = i * width * height;
+ }
+
+ /* Compute Width/Height/DepthScale for mipmap lod computation */
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ /* scale = 1.0 since texture coords directly map to texels */
+ img->WidthScale = 1.0;
+ img->HeightScale = 1.0;
+ img->DepthScale = 1.0;
+ }
+ else {
+ img->WidthScale = (GLfloat) img->Width;
+ img->HeightScale = (GLfloat) img->Height;
+ img->DepthScale = (GLfloat) img->Depth;
+ }
+
+ img->TexFormat = format;
+
+ dims = _mesa_get_texture_dimensions(target);
+
+ _mesa_set_fetch_functions(img, dims);
+}
+
+
+/**
+ * Free and clear fields of the gl_texture_image struct.
+ *
+ * \param ctx GL context.
+ * \param texImage texture image structure to be cleared.
+ *
+ * After the call, \p texImage will have no data associated with it. Its
+ * fields are cleared so that its parent object will test incomplete.
+ */
+void
+_mesa_clear_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ ctx->Driver.FreeTexImageData(ctx, texImage);
+ clear_teximage_fields(texImage);
+}
+
+
+/**
+ * This is the fallback for Driver.TestProxyTexImage(). Test the texture
+ * level, width, height and depth against the ctx->Const limits for textures.
+ *
+ * A hardware driver might override this function if, for example, the
+ * max 3D texture size is 512x512x64 (i.e. not a cube).
+ *
+ * Note that width, height, depth == 0 is not an error. However, a
+ * texture with zero width/height/depth will be considered "incomplete"
+ * and texturing will effectively be disabled.
+ *
+ * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
+ * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
+ * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
+ * \param level as passed to glTexImage
+ * \param internalFormat as passed to glTexImage
+ * \param format as passed to glTexImage
+ * \param type as passed to glTexImage
+ * \param width as passed to glTexImage
+ * \param height as passed to glTexImage
+ * \param depth as passed to glTexImage
+ * \param border as passed to glTexImage
+ * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
+ */
+GLboolean
+_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat, GLenum format, GLenum type,
+ GLint width, GLint height, GLint depth, GLint border)
+{
+ GLint maxSize;
+
+ (void) internalFormat;
+ (void) format;
+ (void) type;
+
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_2D:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_3D:
+ maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (depth < 2 * border || depth > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.Max3DTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ maxSize = ctx->Const.MaxTextureRectSize;
+ if (width < 0 || width > maxSize)
+ return GL_FALSE;
+ if (height < 0 || height > maxSize)
+ return GL_FALSE;
+ if (level != 0)
+ return GL_FALSE;
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxCubeTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ default:
+ _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the memory used by the texture would exceed the driver's limit.
+ * This lets us support a max 3D texture size of 8K (for example) but
+ * prevents allocating a full 8K x 8K x 8K texture.
+ * XXX this could be rolled into the proxy texture size test (above) but
+ * we don't have the actual texture internal format at that point.
+ */
+static GLboolean
+legal_texture_size(struct gl_context *ctx, gl_format format,
+ GLint width, GLint height, GLint depth)
+{
+ uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
+ uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
+ return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
+}
+
+
+
+/**
+ * Helper function to determine whether a target and specific compression
+ * format are supported.
+ */
+static GLboolean
+target_can_be_compressed(const struct gl_context *ctx, GLenum target,
+ GLenum intFormat)
+{
+ (void) intFormat; /* not used yet */
+
+ switch (target) {
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_TRUE; /* true for any compressed format so far */
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the given texture target value is legal for a
+ * glTexImage1/2/3D call.
+ */
+static GLboolean
+legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
+{
+ switch (dims) {
+ case 1:
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+ case 2:
+ switch (target) {
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_TRUE;
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ case 3:
+ switch (target) {
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the given texture target value is legal for a
+ * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
+ * The difference compared to legal_teximage_target() above is that
+ * proxy targets are not supported.
+ */
+static GLboolean
+legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
+{
+ switch (dims) {
+ case 1:
+ return target == GL_TEXTURE_1D;
+ case 2:
+ switch (target) {
+ case GL_TEXTURE_2D:
+ return GL_TRUE;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ case 3:
+ switch (target) {
+ case GL_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
+ dims);
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test the glTexImage[123]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param internalFormat internal format given by the user.
+ * \param format pixel data format given by the user.
+ * \param type pixel data type given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param depth image depth given by the user.
+ * \param border image border given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __struct gl_contextRec::Const and the supported extensions, and according
+ * to the OpenGL specification.
+ */
+static GLboolean
+texture_error_check( struct gl_context *ctx,
+ GLuint dimensions, GLenum target,
+ GLint level, GLint internalFormat,
+ GLenum format, GLenum type,
+ GLint width, GLint height,
+ GLint depth, GLint border )
+{
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLboolean isProxy = target == proxyTarget;
+ GLboolean sizeOK = GL_TRUE;
+ GLboolean colorFormat, indexFormat;
+
+ /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(level=%d)", dimensions, level);
+ }
+ return GL_TRUE;
+ }
+
+ /* Check border */
+ if (border < 0 || border > 1 ||
+ ((target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(border=%d)", dimensions, border);
+ }
+ return GL_TRUE;
+ }
+
+ if (width < 0 || height < 0 || depth < 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(width, height or depth < 0)", dimensions);
+ }
+ return GL_TRUE;
+ }
+
+ /* Do this simple check before calling the TestProxyTexImage() function */
+ if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ sizeOK = (width == height);
+ }
+
+ /*
+ * Use the proxy texture driver hook to see if the size/level/etc are
+ * legal.
+ */
+ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, format,
+ type, width, height,
+ depth, border);
+ if (!sizeOK) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
+ dimensions, level, width, height, depth);
+ }
+ return GL_TRUE;
+ }
+
+ /* Check internalFormat */
+ if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(internalFormat=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(internalFormat));
+ }
+ return GL_TRUE;
+ }
+
+ /* Check incoming image format and type */
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
+ /* Normally, GL_INVALID_OPERATION is generated by a format/type
+ * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
+ * GL_EXT_texture_integer extension, some combinations should generate
+ * GL_INVALID_ENUM instead (grr!).
+ */
+ if (!isProxy) {
+ GLenum error = _mesa_is_integer_format(format)
+ ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
+ _mesa_error(ctx, error,
+ "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
+ dimensions, format, type);
+ }
+ return GL_TRUE;
+ }
+
+ /* make sure internal format and format basically agree */
+ colorFormat = _mesa_is_color_format(format);
+ indexFormat = _mesa_is_index_format(format);
+ if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
+ (_mesa_is_index_format(internalFormat) && !indexFormat) ||
+ (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
+ (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
+ (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
+ (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
+ dimensions, internalFormat, format);
+ return GL_TRUE;
+ }
+
+ /* additional checks for ycbcr textures */
+ if (internalFormat == GL_YCBCR_MESA) {
+ ASSERT(ctx->Extensions.MESA_ycbcr_texture);
+ if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
+ type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
+ char message[100];
+ _mesa_snprintf(message, sizeof(message),
+ "glTexImage%dD(format/type YCBCR mismatch", dimensions);
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
+ return GL_TRUE; /* error */
+ }
+ if (target != GL_TEXTURE_2D &&
+ target != GL_PROXY_TEXTURE_2D &&
+ target != GL_TEXTURE_RECTANGLE_NV &&
+ target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
+ return GL_TRUE;
+ }
+ if (border != 0) {
+ if (!isProxy) {
+ char message[100];
+ _mesa_snprintf(message, sizeof(message),
+ "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
+ dimensions, border);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
+ }
+ return GL_TRUE;
+ }
+ }
+
+ /* additional checks for depth textures */
+ if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
+ /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
+ if (target != GL_TEXTURE_1D &&
+ target != GL_PROXY_TEXTURE_1D &&
+ target != GL_TEXTURE_2D &&
+ target != GL_PROXY_TEXTURE_2D &&
+ target != GL_TEXTURE_RECTANGLE_ARB &&
+ target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage(target/internalFormat)");
+ return GL_TRUE;
+ }
+ }
+
+ /* additional checks for compressed textures */
+ if (_mesa_is_compressed_format(ctx, internalFormat)) {
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage%dD(target)", dimensions);
+ return GL_TRUE;
+ }
+ if (border != 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(border!=0)", dimensions);
+ }
+ return GL_TRUE;
+ }
+ }
+
+ /* additional checks for integer textures */
+ if (ctx->Extensions.EXT_texture_integer &&
+ (_mesa_is_integer_format(format) !=
+ _mesa_is_integer_format(internalFormat))) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(integer/non-integer format mismatch)",
+ dimensions);
+ }
+ return GL_TRUE;
+ }
+
+ /* if we get here, the parameters are OK */
+ return GL_FALSE;
+}
+
+
+/**
+ * Test glTexSubImage[123]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param xoffset sub-image x offset given by the user.
+ * \param yoffset sub-image y offset given by the user.
+ * \param zoffset sub-image z offset given by the user.
+ * \param format pixel data format given by the user.
+ * \param type pixel data type given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param depth image depth given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __struct gl_contextRec::Const and the supported extensions, and according
+ * to the OpenGL specification.
+ */
+static GLboolean
+subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type )
+{
+ /* Basic level check */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
+ return GL_TRUE;
+ }
+
+ /* Check for negative sizes */
+ if (width < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(width=%d)", dimensions, width);
+ return GL_TRUE;
+ }
+ if (height < 0 && dimensions > 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(height=%d)", dimensions, height);
+ return GL_TRUE;
+ }
+ if (depth < 0 && dimensions > 2) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(depth=%d)", dimensions, depth);
+ return GL_TRUE;
+ }
+
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
+ /* As with the glTexImage2D check above, the error code here
+ * depends on texture integer.
+ */
+ GLenum error = _mesa_is_integer_format(format)
+ ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
+ _mesa_error(ctx, error,
+ "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
+ dimensions, format, type);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Do second part of glTexSubImage which depends on the destination texture.
+ * \return GL_TRUE if error recorded, GL_FALSE otherwise
+ */
+static GLboolean
+subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type,
+ const struct gl_texture_image *destTex )
+{
+ if (!destTex) {
+ /* undefined image level */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
+ return GL_TRUE;
+ }
+
+ if (xoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
+ dimensions);
+ return GL_TRUE;
+ }
+ if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
+ dimensions);
+ return GL_TRUE;
+ }
+ if (dimensions > 1) {
+ if (yoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
+ dimensions);
+ return GL_TRUE;
+ }
+ if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+ if (dimensions > 2) {
+ if (zoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
+ return GL_TRUE;
+ }
+ if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
+ return GL_TRUE;
+ }
+ }
+
+ if (_mesa_is_format_compressed(destTex->TexFormat)) {
+ GLuint bw, bh;
+
+ /* do tests which depend on compression block size */
+ _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
+
+ /* offset must be multiple of block size */
+ if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
+ dimensions, xoffset, yoffset);
+ return GL_TRUE;
+ }
+ /* size must be multiple of bw by bh or equal to whole texture size */
+ if ((width % bw != 0) && (GLuint) width != destTex->Width) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(width = %d)", dimensions, width);
+ return GL_TRUE;
+ }
+ if ((height % bh != 0) && (GLuint) height != destTex->Height) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(height = %d)", dimensions, height);
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Test glCopyTexImage[12]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param internalFormat internal format given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param border texture border.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __struct gl_contextRec::Const and the supported extensions, and according
+ * to the OpenGL specification.
+ */
+static GLboolean
+copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level, GLint internalFormat,
+ GLint width, GLint height, GLint border )
+{
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLenum type = GL_FLOAT;
+ GLboolean sizeOK;
+ GLint format;
+
+ /* check target */
+ if (!legal_texsubimage_target(ctx, dimensions, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(level=%d)", dimensions, level);
+ return GL_TRUE;
+ }
+
+ /* Check that the source buffer is complete */
+ if (ctx->ReadBuffer->Name) {
+ if (ctx->ReadBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
+ }
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glCopyTexImage%dD(invalid readbuffer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* Check border */
+ if (border < 0 || border > 1 ||
+ ((target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
+ return GL_TRUE;
+ }
+
+ format = _mesa_base_tex_format(ctx, internalFormat);
+ if (format < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(internalFormat)", dimensions);
+ return GL_TRUE;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(missing readbuffer)", dimensions);
+ return GL_TRUE;
+ }
+
+ /* Do size, level checking */
+ sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
+ ? (width == height) : 1;
+
+ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, format,
+ type, width, height,
+ 1, border);
+
+ if (!sizeOK) {
+ if (dimensions == 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage1D(width=%d)", width);
+ }
+ else {
+ ASSERT(dimensions == 2);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage2D(width=%d, height=%d)", width, height);
+ }
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_compressed_format(ctx, internalFormat)) {
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyTexImage%dD(target)", dimensions);
+ return GL_TRUE;
+ }
+ if (border != 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(border!=0)", dimensions);
+ return GL_TRUE;
+ }
+ }
+ else if (_mesa_is_depth_format(internalFormat)) {
+ /* make sure we have depth/stencil buffers */
+ if (!ctx->ReadBuffer->_DepthBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(no depth)", dimensions);
+ return GL_TRUE;
+ }
+ }
+ else if (_mesa_is_depthstencil_format(internalFormat)) {
+ /* make sure we have depth/stencil buffers */
+ if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* if we get here, the parameters are OK */
+ return GL_FALSE;
+}
+
+
+/**
+ * Test glCopyTexSubImage[12]D() parameters for errors.
+ * Note that this is the first part of error checking.
+ * See also copytexsubimage_error_check2() below for the second part.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ */
+static GLboolean
+copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level)
+{
+ /* Check that the source buffer is complete */
+ if (ctx->ReadBuffer->Name) {
+ if (ctx->ReadBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
+ }
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glCopyTexImage%dD(invalid readbuffer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* check target (proxies not allowed) */
+ if (!legal_texsubimage_target(ctx, dimensions, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ /* Check level */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(level=%d)", dimensions, level);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Second part of error checking for glCopyTexSubImage[12]D().
+ * \param xoffset sub-image x offset given by the user.
+ * \param yoffset sub-image y offset given by the user.
+ * \param zoffset sub-image z offset given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ */
+static GLboolean
+copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height,
+ const struct gl_texture_image *teximage )
+{
+ /* check that dest tex image exists */
+ if (!teximage) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(undefined texture level: %d)",
+ dimensions, level);
+ return GL_TRUE;
+ }
+
+ /* Check size */
+ if (width < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(width=%d)", dimensions, width);
+ return GL_TRUE;
+ }
+ if (dimensions > 1 && height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(height=%d)", dimensions, height);
+ return GL_TRUE;
+ }
+
+ /* check x/y offsets */
+ if (xoffset < -((GLint)teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
+ return GL_TRUE;
+ }
+ if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset+width)", dimensions);
+ return GL_TRUE;
+ }
+ if (dimensions > 1) {
+ if (yoffset < -((GLint)teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
+ return GL_TRUE;
+ }
+ /* NOTE: we're adding the border here, not subtracting! */
+ if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(yoffset+height)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* check z offset */
+ if (dimensions > 2) {
+ if (zoffset < -((GLint)teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(zoffset)", dimensions);
+ return GL_TRUE;
+ }
+ if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ if (_mesa_is_format_compressed(teximage->TexFormat)) {
+ /* offset must be multiple of 4 */
+ if ((xoffset & 3) || (yoffset & 3)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
+ return GL_TRUE;
+ }
+ /* size must be multiple of 4 */
+ if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(width)", dimensions);
+ return GL_TRUE;
+ }
+ if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(height)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ if (teximage->InternalFormat == GL_YCBCR_MESA) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
+ return GL_TRUE;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
+ dimensions, teximage->_BaseFormat);
+ return GL_TRUE;
+ }
+
+ if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
+ if (!ctx->ReadBuffer->_DepthBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(no depth buffer)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+ else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(no depth/stencil buffer)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* If copying into an integer texture, the source buffer must also be
+ * integer-valued.
+ */
+ if (_mesa_is_format_integer_color(teximage->TexFormat)) {
+ struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+ if (!_mesa_is_format_integer_color(rb->Format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(source buffer is not integer format)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* if we get here, the parameters are OK */
+ return GL_FALSE;
+}
+
+
+/** Callback info for walking over FBO hash table */
+struct cb_info
+{
+ struct gl_context *ctx;
+ struct gl_texture_object *texObj;
+ GLuint level, face;
+};
+
+
+/**
+ * Check render to texture callback. Called from _mesa_HashWalk().
+ */
+static void
+check_rtt_cb(GLuint key, void *data, void *userData)
+{
+ struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
+ const struct cb_info *info = (struct cb_info *) userData;
+ struct gl_context *ctx = info->ctx;
+ const struct gl_texture_object *texObj = info->texObj;
+ const GLuint level = info->level, face = info->face;
+
+ /* If this is a user-created FBO */
+ if (fb->Name) {
+ GLuint i;
+ /* check if any of the FBO's attachments point to 'texObj' */
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ if (att->Type == GL_TEXTURE &&
+ att->Texture == texObj &&
+ att->TextureLevel == level &&
+ att->CubeMapFace == face) {
+ ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
+ /* Tell driver about the new renderbuffer texture */
+ ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
+ /* Mark fb status as indeterminate to force re-validation */
+ fb->_Status = 0;
+ }
+ }
+ }
+}
+
+
+/**
+ * When a texture image is specified we have to check if it's bound to
+ * any framebuffer objects (render to texture) in order to detect changes
+ * in size or format since that effects FBO completeness.
+ * Any FBOs rendering into the texture must be re-validated.
+ */
+static void
+update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLuint face, GLuint level)
+{
+ /* Only check this texture if it's been marked as RenderToTexture */
+ if (texObj->_RenderToTexture) {
+ struct cb_info info;
+ info.ctx = ctx;
+ info.texObj = texObj;
+ info.level = level;
+ info.face = face;
+ _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
+ }
+}
+
+
+/**
+ * If the texture object's GenerateMipmap flag is set and we've
+ * changed the texture base level image, regenerate the rest of the
+ * mipmap levels now.
+ */
+static INLINE void
+check_gen_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj, GLint level)
+{
+ ASSERT(target != GL_TEXTURE_CUBE_MAP);
+ if (texObj->GenerateMipmap &&
+ level == texObj->BaseLevel &&
+ level < texObj->MaxLevel) {
+ ASSERT(ctx->Driver.GenerateMipmap);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ }
+}
+
+
+/** Debug helper: override the user-requested internal format */
+static GLenum
+override_internal_format(GLenum internalFormat, GLint width, GLint height)
+{
+#if 0
+ if (internalFormat == GL_RGBA16F_ARB ||
+ internalFormat == GL_RGBA32F_ARB) {
+ printf("Convert rgba float tex to int %d x %d\n", width, height);
+ return GL_RGBA;
+ }
+ else if (internalFormat == GL_RGB16F_ARB ||
+ internalFormat == GL_RGB32F_ARB) {
+ printf("Convert rgb float tex to int %d x %d\n", width, height);
+ return GL_RGB;
+ }
+ else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
+ internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
+ printf("Convert luminance float tex to int %d x %d\n", width, height);
+ return GL_LUMINANCE_ALPHA;
+ }
+ else if (internalFormat == GL_LUMINANCE16F_ARB ||
+ internalFormat == GL_LUMINANCE32F_ARB) {
+ printf("Convert luminance float tex to int %d x %d\n", width, height);
+ return GL_LUMINANCE;
+ }
+ else if (internalFormat == GL_ALPHA16F_ARB ||
+ internalFormat == GL_ALPHA32F_ARB) {
+ printf("Convert luminance float tex to int %d x %d\n", width, height);
+ return GL_ALPHA;
+ }
+ /*
+ else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
+ internalFormat = GL_RGBA;
+ }
+ */
+ else {
+ return internalFormat;
+ }
+#else
+ return internalFormat;
+#endif
+}
+
+
+/**
+ * Choose the actual hardware format for a texture image.
+ * Try to use the same format as the previous image level when possible.
+ * Otherwise, ask the driver for the best format.
+ * It's important to try to choose a consistant format for all levels
+ * for efficient texture memory layout/allocation. In particular, this
+ * comes up during automatic mipmap generation.
+ */
+gl_format
+_mesa_choose_texture_format(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLenum format, GLenum type)
+{
+ gl_format f;
+
+ /* see if we've already chosen a format for the previous level */
+ if (level > 0) {
+ struct gl_texture_image *prevImage =
+ _mesa_select_tex_image(ctx, texObj, target, level - 1);
+ /* See if the prev level is defined and has an internal format which
+ * matches the new internal format.
+ */
+ if (prevImage &&
+ prevImage->Width > 0 &&
+ prevImage->InternalFormat == internalFormat) {
+ /* use the same format */
+ ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
+ return prevImage->TexFormat;
+ }
+ }
+
+ /* choose format from scratch */
+ f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
+ ASSERT(f != MESA_FORMAT_NONE);
+ return f;
+}
+
+
+/**
+ * Common code to implement all the glTexImage1D/2D/3D functions.
+ */
+static void
+teximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GLboolean error;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ width, height, depth, border,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type), pixels);
+
+ internalFormat = override_internal_format(internalFormat, width, height);
+
+ /* target error checking */
+ if (!legal_teximage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ /* general error checking */
+ error = texture_error_check(ctx, dims, target, level, internalFormat,
+ format, type, width, height, depth, border);
+
+ if (_mesa_is_proxy_texture(target)) {
+ /* Proxy texture: just clear or set state depending on error checking */
+ struct gl_texture_image *texImage =
+ _mesa_get_proxy_tex_image(ctx, target, level);
+
+ if (error) {
+ /* when error, clear all proxy texture image parameters */
+ if (texImage)
+ clear_teximage_fields(texImage);
+ }
+ else {
+ /* no error, set the tex image parameters */
+ struct gl_texture_object *texObj =
+ _mesa_get_current_tex_object(ctx, target);
+ gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
+ target, level,
+ internalFormat,
+ format, type);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ depth, border, internalFormat,
+ texFormat);
+ }
+ else if (texImage) {
+ clear_teximage_fields(texImage);
+ }
+ }
+ }
+ else {
+ /* non-proxy target */
+ const GLuint face = _mesa_tex_target_to_face(target);
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (error) {
+ return; /* error was recorded */
+ }
+
+ if (ctx->NewState & _NEW_PIXEL)
+ _mesa_update_state(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+ }
+ else {
+ gl_format texFormat;
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+
+ ASSERT(texImage->Data == NULL);
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, format,
+ type);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth,
+ border, internalFormat, texFormat);
+
+ /* Give the texture to the driver. <pixels> may be null. */
+ ASSERT(ctx->Driver.TexImage3D);
+ switch (dims) {
+ case 1:
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ case 2:
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ case 3:
+ ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
+ width, height, depth, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ update_fbo_texture(ctx, texObj, face, level);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+ }
+}
+
+
+/*
+ * Called from the API. Note that width includes the border.
+ */
+void GLAPIENTRY
+_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
+ border, format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 2, target, level, internalFormat, width, height, 1,
+ border, format, type, pixels);
+}
+
+
+/*
+ * Called by the API or display list executor.
+ * Note that width and height include the border.
+ */
+void GLAPIENTRY
+_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 3, target, level, internalFormat, width, height, depth,
+ border, format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
+ depth, border, format, type, pixels);
+}
+
+
+#if FEATURE_OES_EGL_image
+void GLAPIENTRY
+_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->Extensions.OES_EGL_image) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEGLImageTargetTexture2DOES(unsupported)");
+ return;
+ }
+
+ if (target != GL_TEXTURE_2D) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glEGLImageTargetTexture2D(target=%d)", target);
+ return;
+ }
+
+ if (ctx->NewState & _NEW_PIXEL)
+ _mesa_update_state(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ _mesa_lock_texture(ctx, texObj);
+
+ texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
+ } else {
+ if (texImage->Data)
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+
+ ASSERT(texImage->Data == NULL);
+ ctx->Driver.EGLImageTargetTexture2D(ctx, target,
+ texObj, texImage, image);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ _mesa_unlock_texture(ctx, texObj);
+
+}
+#endif
+
+
+
+/**
+ * Implement all the glTexSubImage1/2/3D() functions.
+ */
+static void
+texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type), pixels);
+
+ /* check target (proxies not allowed) */
+ if (!legal_texsubimage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ if (ctx->NewState & _NEW_PIXEL)
+ _mesa_update_state(ctx);
+
+ if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type)) {
+ return; /* error was detected */
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (subtexture_error_check2(ctx, dims, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, texImage)) {
+ /* error was recorded */
+ }
+ else if (width > 0 && height > 0 && height > 0) {
+ /* If we have a border, offset=-1 is legal. Bias by border width. */
+ switch (dims) {
+ case 3:
+ zoffset += texImage->Border;
+ /* fall-through */
+ case 2:
+ yoffset += texImage->Border;
+ /* fall-through */
+ case 1:
+ xoffset += texImage->Border;
+ }
+
+ switch (dims) {
+ case 1:
+ ctx->Driver.TexSubImage1D(ctx, target, level,
+ xoffset, width,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ case 2:
+ ctx->Driver.TexSubImage2D(ctx, target, level,
+ xoffset, yoffset, width, height,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ case 3:
+ ctx->Driver.TexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected dims in subteximage()");
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_TexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 1, target, level,
+ xoffset, 0, 0,
+ width, 1, 1,
+ format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 2, target, level,
+ xoffset, yoffset, 0,
+ width, height, 1,
+ format, type, pixels);
+}
+
+
+
+void GLAPIENTRY
+_mesa_TexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 3, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels);
+}
+
+
+
+/**
+ * Implement the glCopyTexImage1/2D() functions.
+ */
+static void
+copyteximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLuint face = _mesa_tex_target_to_face(target);
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ x, y, width, height, border);
+
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
+ _mesa_update_state(ctx);
+
+ if (copytexture_error_check(ctx, dims, target, level, internalFormat,
+ width, height, border))
+ return;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ }
+ else {
+ gl_format texFormat;
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+
+ ASSERT(texImage->Data == NULL);
+
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE,
+ GL_NONE);
+
+ if (legal_texture_size(ctx, texFormat, width, height, 1)) {
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
+ border, internalFormat, texFormat);
+
+ ASSERT(ctx->Driver.CopyTexImage2D);
+ if (dims == 1)
+ ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
+ x, y, width, border);
+ else
+ ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
+ x, y, width, height, border);
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ update_fbo_texture(ctx, texObj, face, level);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexImage1D( GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y,
+ GLsizei width, GLint border )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copyteximage(ctx, 2, target, level, internalFormat,
+ x, y, width, height, border);
+}
+
+
+
+/**
+ * Implementation for glCopyTexSubImage1/2/3D() functions.
+ */
+static void
+copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target),
+ level, xoffset, yoffset, zoffset, x, y, width, height);
+
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
+ _mesa_update_state(ctx);
+
+ if (copytexsubimage_error_check1(ctx, dims, target, level))
+ return;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
+ zoffset, width, height, texImage)) {
+ /* error was recored */
+ }
+ else {
+ /* If we have a border, offset=-1 is legal. Bias by border width. */
+ switch (dims) {
+ case 3:
+ zoffset += texImage->Border;
+ /* fall-through */
+ case 2:
+ yoffset += texImage->Border;
+ /* fall-through */
+ case 1:
+ xoffset += texImage->Border;
+ }
+
+ if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
+ &width, &height)) {
+ switch (dims) {
+ case 1:
+ ctx->Driver.CopyTexSubImage1D(ctx, target, level,
+ xoffset, x, y, width);
+ break;
+ case 2:
+ ctx->Driver.CopyTexSubImage2D(ctx, target, level,
+ xoffset, yoffset,
+ x, y, width, height);
+ break;
+ case 3:
+ ctx->Driver.CopyTexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height);
+ break;
+ default:
+ _mesa_problem(ctx, "bad dims in copytexsubimage()");
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
+ width, height);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ x, y, width, height);
+}
+
+
+
+
+/**********************************************************************/
+/****** Compressed Textures ******/
+/**********************************************************************/
+
+
+/**
+ * Return expected size of a compressed texture.
+ */
+static GLuint
+compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
+ GLenum glformat)
+{
+ gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ return _mesa_format_image_size(mesaFormat, width, height, depth);
+}
+
+
+/*
+ * Return compressed texture block size, in pixels.
+ */
+static void
+get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
+{
+ gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ _mesa_get_format_block_size(mesaFormat, bw, bh);
+}
+
+
+/**
+ * Error checking for glCompressedTexImage[123]D().
+ * \return error code or GL_NO_ERROR.
+ */
+static GLenum
+compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize)
+{
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+ GLint expectedSize;
+
+ /* check level */
+ if (level < 0 || level >= maxLevels)
+ return GL_INVALID_VALUE;
+
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ return GL_INVALID_ENUM;
+ }
+
+ /* This will detect any invalid internalFormat value */
+ if (!_mesa_is_compressed_format(ctx, internalFormat))
+ return GL_INVALID_ENUM;
+
+ /* This should really never fail */
+ if (_mesa_base_tex_format(ctx, internalFormat) < 0)
+ return GL_INVALID_ENUM;
+
+ /* No compressed formats support borders at this time */
+ if (border != 0)
+ return GL_INVALID_VALUE;
+
+ /* For cube map, width must equal height */
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
+ return GL_INVALID_VALUE;
+
+ /* check image size against compression block size */
+ {
+ gl_format texFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ GL_NONE, GL_NONE);
+ GLuint bw, bh;
+
+ _mesa_get_format_block_size(texFormat, &bw, &bh);
+ if ((width > bw && width % bw > 0) ||
+ (height > bh && height % bh > 0)) {
+ /*
+ * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
+ * generated [...] if any parameter combinations are not
+ * supported by the specific compressed internal format.
+ */
+ return GL_INVALID_OPERATION;
+ }
+ }
+
+ /* check image sizes */
+ if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, GL_NONE, GL_NONE,
+ width, height, depth, border)) {
+ /* See error comment above */
+ return GL_INVALID_OPERATION;
+ }
+
+ /* check image size in bytes */
+ expectedSize = compressed_tex_size(width, height, depth, internalFormat);
+ if (expectedSize != imageSize) {
+ /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
+ * if <imageSize> is not consistent with the format, dimensions, and
+ * contents of the specified image.
+ */
+ return GL_INVALID_VALUE;
+ }
+
+ return GL_NO_ERROR;
+}
+
+
+/**
+ * Error checking for glCompressedTexSubImage[123]D().
+ * \warning There are some bad assumptions here about the size of compressed
+ * texture tiles (multiple of 4) used to test the validity of the
+ * offset and size parameters.
+ * \return error code or GL_NO_ERROR.
+ */
+static GLenum
+compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize)
+{
+ GLint expectedSize, maxLevels = 0, maxTextureSize;
+ GLuint bw, bh;
+ (void) zoffset;
+
+ if (dimensions == 1) {
+ /* 1D compressed textures not allowed */
+ return GL_INVALID_ENUM;
+ }
+ else if (dimensions == 2) {
+ if (target == GL_PROXY_TEXTURE_2D) {
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (target == GL_TEXTURE_2D) {
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ return GL_INVALID_ENUM; /*target*/
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ return GL_INVALID_ENUM; /*target*/
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else {
+ return GL_INVALID_ENUM; /*target*/
+ }
+ }
+ else if (dimensions == 3) {
+ /* 3D compressed textures not allowed */
+ return GL_INVALID_ENUM;
+ }
+
+ maxTextureSize = 1 << (maxLevels - 1);
+
+ /* this will catch any invalid compressed format token */
+ if (!_mesa_is_compressed_format(ctx, format))
+ return GL_INVALID_ENUM;
+
+ if (width < 1 || width > maxTextureSize)
+ return GL_INVALID_VALUE;
+
+ if ((height < 1 || height > maxTextureSize)
+ && dimensions > 1)
+ return GL_INVALID_VALUE;
+
+ if (level < 0 || level >= maxLevels)
+ return GL_INVALID_VALUE;
+
+ /*
+ * do checks which depend on compression block size
+ */
+ get_compressed_block_size(format, &bw, &bh);
+
+ if ((xoffset % bw != 0) || (yoffset % bh != 0))
+ return GL_INVALID_VALUE;
+
+ if ((width % bw != 0) && width != 2 && width != 1)
+ return GL_INVALID_VALUE;
+
+ if ((height % bh != 0) && height != 2 && height != 1)
+ return GL_INVALID_VALUE;
+
+ expectedSize = compressed_tex_size(width, height, depth, format);
+ if (expectedSize != imageSize)
+ return GL_INVALID_VALUE;
+
+ return GL_NO_ERROR;
+}
+
+
+/**
+ * Do second part of glCompressedTexSubImage error checking.
+ * \return GL_TRUE if error found, GL_FALSE otherwise.
+ */
+static GLboolean
+compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLenum format,
+ struct gl_texture_image *texImage)
+{
+
+ if ((GLint) format != texImage->InternalFormat) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
+ return GL_TRUE;
+ }
+
+ if (((width == 1 || width == 2) &&
+ width != (GLsizei) texImage->Width) ||
+ (width > (GLsizei) texImage->Width)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTexSubImage%uD(width=%d)", dims, width);
+ return GL_TRUE;
+ }
+
+ if (dims >= 2) {
+ if (((height == 1 || height == 2) &&
+ height != (GLsizei) texImage->Height) ||
+ (height > (GLsizei) texImage->Height)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTexSubImage%uD(height=%d)", dims, height);
+ return GL_TRUE;
+ }
+ }
+
+ if (dims >= 3) {
+ if (((depth == 1 || depth == 2) &&
+ depth != (GLsizei) texImage->Depth) ||
+ (depth > (GLsizei) texImage->Depth)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Implementation of the glCompressedTexImage1/2/3D() functions.
+ */
+static void
+compressedteximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GLenum error;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx,
+ "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ width, height, depth, border, imageSize, data);
+
+ /* check target */
+ if (!legal_teximage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ error = compressed_texture_error_check(ctx, dims, target, level,
+ internalFormat, width, height, depth,
+ border, imageSize);
+
+#if FEATURE_ES
+ /* XXX this is kind of a hack */
+ if (error) {
+ _mesa_error(ctx, error, "glTexImage2D");
+ return;
+ }
+
+ if (dims == 2) {
+ switch (internalFormat) {
+ case GL_PALETTE4_RGB8_OES:
+ case GL_PALETTE4_RGBA8_OES:
+ case GL_PALETTE4_R5_G6_B5_OES:
+ case GL_PALETTE4_RGBA4_OES:
+ case GL_PALETTE4_RGB5_A1_OES:
+ case GL_PALETTE8_RGB8_OES:
+ case GL_PALETTE8_RGBA8_OES:
+ case GL_PALETTE8_R5_G6_B5_OES:
+ case GL_PALETTE8_RGBA4_OES:
+ case GL_PALETTE8_RGB5_A1_OES:
+ _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
+ width, height, imageSize, data);
+ return;
+ }
+ }
+#endif
+
+ if (_mesa_is_proxy_texture(target)) {
+ /* Proxy texture: just check for errors and update proxy state */
+ struct gl_texture_image *texImage;
+
+ if (!error) {
+ struct gl_texture_object *texObj =
+ _mesa_get_current_tex_object(ctx, target);
+ gl_format texFormat =
+ _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE, GL_NONE);
+ if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
+ error = GL_OUT_OF_MEMORY;
+ }
+ }
+
+ texImage = _mesa_get_proxy_tex_image(ctx, target, level);
+ if (texImage) {
+ if (error) {
+ /* if error, clear all proxy texture image parameters */
+ clear_teximage_fields(texImage);
+ }
+ else {
+ /* no error: store the teximage parameters */
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ depth, border, internalFormat,
+ MESA_FORMAT_NONE);
+ }
+ }
+ }
+ else {
+ /* non-proxy target */
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCompressedTexImage%uD", dims);
+ }
+ else {
+ gl_format texFormat;
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+ ASSERT(texImage->Data == NULL);
+
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE,
+ GL_NONE);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth,
+ border, internalFormat, texFormat);
+
+ switch (dims) {
+ case 1:
+ ASSERT(ctx->Driver.CompressedTexImage1D);
+ ctx->Driver.CompressedTexImage1D(ctx, target, level,
+ internalFormat,
+ width,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ case 2:
+ ASSERT(ctx->Driver.CompressedTexImage2D);
+ ctx->Driver.CompressedTexImage2D(ctx, target, level,
+ internalFormat,
+ width, height,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ case 3:
+ ASSERT(ctx->Driver.CompressedTexImage3D);
+ ctx->Driver.CompressedTexImage3D(ctx, target, level,
+ internalFormat,
+ width, height, depth,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ default:
+ _mesa_problem(ctx, "bad dims in compressedteximage");
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCompressedTexImage%uD", dims);
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 1, target, level, internalFormat,
+ width, 1, 1, border, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 2, target, level, internalFormat,
+ width, height, 1, border, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 3, target, level, internalFormat,
+ width, height, depth, border, imageSize, data);
+}
+
+
+/**
+ * Common helper for glCompressedTexSubImage1/2/3D().
+ */
+static void
+compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLenum error;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ error = compressed_subtexture_error_check(ctx, dims, target, level,
+ xoffset, 0, 0, /* pos */
+ width, height, depth, /* size */
+ format, imageSize);
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ assert(texImage);
+
+ if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
+ format, texImage)) {
+ /* error was recorded */
+ }
+ else if (width > 0 && height > 0 && depth > 0) {
+ switch (dims) {
+ case 1:
+ if (ctx->Driver.CompressedTexSubImage1D) {
+ ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
+ xoffset, width,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ break;
+ case 2:
+ if (ctx->Driver.CompressedTexSubImage2D) {
+ ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
+ xoffset, yoffset,
+ width, height,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ break;
+ case 3:
+ if (ctx->Driver.CompressedTexSubImage3D) {
+ ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ break;
+ default:
+ ;
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
+ format, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
+ width, height, 1, format, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, imageSize, data);
+}
diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index c1e3e4dec..fa45cfb17 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -1,1267 +1,1267 @@ -/** - * \file texobj.c - * Texture object management. - */ - -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "mfeatures.h" -#include "colortab.h" -#include "context.h" -#include "enums.h" -#include "fbobject.h" -#include "formats.h" -#include "hash.h" -#include "imports.h" -#include "macros.h" -#include "teximage.h" -#include "texobj.h" -#include "texstate.h" -#include "mtypes.h" -#include "program/prog_instruction.h" - - - -/**********************************************************************/ -/** \name Internal functions */ -/*@{*/ - - -/** - * Return the gl_texture_object for a given ID. - */ -struct gl_texture_object * -_mesa_lookup_texture(struct gl_context *ctx, GLuint id) -{ - return (struct gl_texture_object *) - _mesa_HashLookup(ctx->Shared->TexObjects, id); -} - - - -/** - * Allocate and initialize a new texture object. But don't put it into the - * texture object hash table. - * - * Called via ctx->Driver.NewTextureObject, unless overridden by a device - * driver. - * - * \param shared the shared GL state structure to contain the texture object - * \param name integer name for the texture object - * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, - * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake - * of GenTextures() - * - * \return pointer to new texture object. - */ -struct gl_texture_object * -_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) -{ - struct gl_texture_object *obj; - (void) ctx; - obj = MALLOC_STRUCT(gl_texture_object); - _mesa_initialize_texture_object(obj, name, target); - return obj; -} - - -/** - * Initialize a new texture object to default values. - * \param obj the texture object - * \param name the texture name - * \param target the texture target - */ -void -_mesa_initialize_texture_object( struct gl_texture_object *obj, - GLuint name, GLenum target ) -{ - ASSERT(target == 0 || - target == GL_TEXTURE_1D || - target == GL_TEXTURE_2D || - target == GL_TEXTURE_3D || - target == GL_TEXTURE_CUBE_MAP_ARB || - target == GL_TEXTURE_RECTANGLE_NV || - target == GL_TEXTURE_1D_ARRAY_EXT || - target == GL_TEXTURE_2D_ARRAY_EXT); - - memset(obj, 0, sizeof(*obj)); - /* init the non-zero fields */ - _glthread_INIT_MUTEX(obj->Mutex); - obj->RefCount = 1; - obj->Name = name; - obj->Target = target; - obj->Priority = 1.0F; - if (target == GL_TEXTURE_RECTANGLE_NV) { - obj->WrapS = GL_CLAMP_TO_EDGE; - obj->WrapT = GL_CLAMP_TO_EDGE; - obj->WrapR = GL_CLAMP_TO_EDGE; - obj->MinFilter = GL_LINEAR; - } - else { - obj->WrapS = GL_REPEAT; - obj->WrapT = GL_REPEAT; - obj->WrapR = GL_REPEAT; - obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR; - } - obj->MagFilter = GL_LINEAR; - obj->MinLod = -1000.0; - obj->MaxLod = 1000.0; - obj->LodBias = 0.0; - obj->BaseLevel = 0; - obj->MaxLevel = 1000; - obj->MaxAnisotropy = 1.0; - obj->CompareMode = GL_NONE; /* ARB_shadow */ - obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */ - obj->CompareFailValue = 0.0F; /* ARB_shadow_ambient */ - obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */ - obj->Swizzle[0] = GL_RED; - obj->Swizzle[1] = GL_GREEN; - obj->Swizzle[2] = GL_BLUE; - obj->Swizzle[3] = GL_ALPHA; - obj->_Swizzle = SWIZZLE_NOOP; - obj->sRGBDecode = GL_DECODE_EXT; -} - - -/** - * Some texture initialization can't be finished until we know which - * target it's getting bound to (GL_TEXTURE_1D/2D/etc). - */ -static void -finish_texture_init(struct gl_context *ctx, GLenum target, - struct gl_texture_object *obj) -{ - assert(obj->Target == 0); - - if (target == GL_TEXTURE_RECTANGLE_NV) { - /* have to init wrap and filter state here - kind of klunky */ - obj->WrapS = GL_CLAMP_TO_EDGE; - obj->WrapT = GL_CLAMP_TO_EDGE; - obj->WrapR = GL_CLAMP_TO_EDGE; - obj->MinFilter = GL_LINEAR; - if (ctx->Driver.TexParameter) { - static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE}; - static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR}; - ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap); - ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap); - ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap); - ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter); - } - } -} - - -/** - * Deallocate a texture object struct. It should have already been - * removed from the texture object pool. - * Called via ctx->Driver.DeleteTexture() if not overriden by a driver. - * - * \param shared the shared GL state to which the object belongs. - * \param texObj the texture object to delete. - */ -void -_mesa_delete_texture_object(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - GLuint i, face; - - /* Set Target to an invalid value. With some assertions elsewhere - * we can try to detect possible use of deleted textures. - */ - texObj->Target = 0x99; - - _mesa_free_colortable_data(&texObj->Palette); - - /* free the texture images */ - for (face = 0; face < 6; face++) { - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { - if (texObj->Image[face][i]) { - _mesa_delete_texture_image( ctx, texObj->Image[face][i] ); - } - } - } - - /* destroy the mutex -- it may have allocated memory (eg on bsd) */ - _glthread_DESTROY_MUTEX(texObj->Mutex); - - /* free this object */ - free(texObj); -} - - - -/** - * Copy texture object state from one texture object to another. - * Use for glPush/PopAttrib. - * - * \param dest destination texture object. - * \param src source texture object. - */ -void -_mesa_copy_texture_object( struct gl_texture_object *dest, - const struct gl_texture_object *src ) -{ - dest->Target = src->Target; - dest->Name = src->Name; - dest->Priority = src->Priority; - dest->BorderColor.f[0] = src->BorderColor.f[0]; - dest->BorderColor.f[1] = src->BorderColor.f[1]; - dest->BorderColor.f[2] = src->BorderColor.f[2]; - dest->BorderColor.f[3] = src->BorderColor.f[3]; - dest->WrapS = src->WrapS; - dest->WrapT = src->WrapT; - dest->WrapR = src->WrapR; - dest->MinFilter = src->MinFilter; - dest->MagFilter = src->MagFilter; - dest->MinLod = src->MinLod; - dest->MaxLod = src->MaxLod; - dest->LodBias = src->LodBias; - dest->BaseLevel = src->BaseLevel; - dest->MaxLevel = src->MaxLevel; - dest->MaxAnisotropy = src->MaxAnisotropy; - dest->CompareMode = src->CompareMode; - dest->CompareFunc = src->CompareFunc; - dest->CompareFailValue = src->CompareFailValue; - dest->DepthMode = src->DepthMode; - dest->_MaxLevel = src->_MaxLevel; - dest->_MaxLambda = src->_MaxLambda; - dest->GenerateMipmap = src->GenerateMipmap; - dest->Palette = src->Palette; - dest->_Complete = src->_Complete; - COPY_4V(dest->Swizzle, src->Swizzle); - dest->_Swizzle = src->_Swizzle; -} - - -/** - * Free all texture images of the given texture object. - * - * \param ctx GL context. - * \param t texture object. - * - * \sa _mesa_clear_texture_image(). - */ -void -_mesa_clear_texture_object(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - GLuint i, j; - - if (texObj->Target == 0) - return; - - for (i = 0; i < MAX_FACES; i++) { - for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { - struct gl_texture_image *texImage = texObj->Image[i][j]; - if (texImage) - _mesa_clear_texture_image(ctx, texImage); - } - } -} - - -/** - * Check if the given texture object is valid by examining its Target field. - * For debugging only. - */ -static GLboolean -valid_texture_object(const struct gl_texture_object *tex) -{ - switch (tex->Target) { - case 0: - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - return GL_TRUE; - case 0x99: - _mesa_problem(NULL, "invalid reference to a deleted texture object"); - return GL_FALSE; - default: - _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u", - tex->Target, tex->Name); - return GL_FALSE; - } -} - - -/** - * Reference (or unreference) a texture object. - * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero). - * If 'tex' is non-null, increment its refcount. - */ -void -_mesa_reference_texobj(struct gl_texture_object **ptr, - struct gl_texture_object *tex) -{ - assert(ptr); - if (*ptr == tex) { - /* no change */ - return; - } - - if (*ptr) { - /* Unreference the old texture */ - GLboolean deleteFlag = GL_FALSE; - struct gl_texture_object *oldTex = *ptr; - - ASSERT(valid_texture_object(oldTex)); - (void) valid_texture_object; /* silence warning in release builds */ - - _glthread_LOCK_MUTEX(oldTex->Mutex); - ASSERT(oldTex->RefCount > 0); - oldTex->RefCount--; - - deleteFlag = (oldTex->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldTex->Mutex); - - if (deleteFlag) { - GET_CURRENT_CONTEXT(ctx); - if (ctx) - ctx->Driver.DeleteTexture(ctx, oldTex); - else - _mesa_problem(NULL, "Unable to delete texture, no context"); - } - - *ptr = NULL; - } - assert(!*ptr); - - if (tex) { - /* reference new texture */ - ASSERT(valid_texture_object(tex)); - _glthread_LOCK_MUTEX(tex->Mutex); - if (tex->RefCount == 0) { - /* this texture's being deleted (look just above) */ - /* Not sure this can every really happen. Warn if it does. */ - _mesa_problem(NULL, "referencing deleted texture object"); - *ptr = NULL; - } - else { - tex->RefCount++; - *ptr = tex; - } - _glthread_UNLOCK_MUTEX(tex->Mutex); - } -} - - - -/** - * Mark a texture object as incomplete. - * \param t texture object - * \param fmt... string describing why it's incomplete (for debugging). - */ -static void -incomplete(struct gl_texture_object *t, const char *fmt, ...) -{ -#if 0 - va_list args; - char s[100]; - - va_start(args, fmt); - vsnprintf(s, sizeof(s), fmt, args); - va_end(args); - - printf("Texture Obj %d incomplete because: %s\n", t->Name, s); -#endif - t->_Complete = GL_FALSE; -} - - -/** - * Examine a texture object to determine if it is complete. - * - * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE - * accordingly. - * - * \param ctx GL context. - * \param t texture object. - * - * According to the texture target, verifies that each of the mipmaps is - * present and has the expected size. - */ -void -_mesa_test_texobj_completeness( const struct gl_context *ctx, - struct gl_texture_object *t ) -{ - const GLint baseLevel = t->BaseLevel; - GLint maxLog2 = 0, maxLevels = 0; - - t->_Complete = GL_TRUE; /* be optimistic */ - - /* Detect cases where the application set the base level to an invalid - * value. - */ - if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) { - incomplete(t, "base level = %d is invalid", baseLevel); - return; - } - - /* Always need the base level image */ - if (!t->Image[0][baseLevel]) { - incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel); - return; - } - - /* Check width/height/depth for zero */ - if (t->Image[0][baseLevel]->Width == 0 || - t->Image[0][baseLevel]->Height == 0 || - t->Image[0][baseLevel]->Depth == 0) { - incomplete(t, "texture width = 0"); - return; - } - - /* Compute _MaxLevel */ - if ((t->Target == GL_TEXTURE_1D) || - (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { - maxLog2 = t->Image[0][baseLevel]->WidthLog2; - maxLevels = ctx->Const.MaxTextureLevels; - } - else if ((t->Target == GL_TEXTURE_2D) || - (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { - maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, - t->Image[0][baseLevel]->HeightLog2); - maxLevels = ctx->Const.MaxTextureLevels; - } - else if (t->Target == GL_TEXTURE_3D) { - GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2, - t->Image[0][baseLevel]->HeightLog2); - maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2)); - maxLevels = ctx->Const.Max3DTextureLevels; - } - else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { - maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, - t->Image[0][baseLevel]->HeightLog2); - maxLevels = ctx->Const.MaxCubeTextureLevels; - } - else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { - maxLog2 = 0; /* not applicable */ - maxLevels = 1; /* no mipmapping */ - } - else { - _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness"); - return; - } - - ASSERT(maxLevels > 0); - - if (t->MaxLevel < t->BaseLevel) { - incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)", - t->MaxLevel, t->BaseLevel); - return; - } - - t->_MaxLevel = baseLevel + maxLog2; - t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel); - t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1); - - /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */ - t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel); - - if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { - /* make sure that all six cube map level 0 images are the same size */ - const GLuint w = t->Image[0][baseLevel]->Width2; - const GLuint h = t->Image[0][baseLevel]->Height2; - GLuint face; - for (face = 1; face < 6; face++) { - if (t->Image[face][baseLevel] == NULL || - t->Image[face][baseLevel]->Width2 != w || - t->Image[face][baseLevel]->Height2 != h) { - incomplete(t, "Cube face missing or mismatched size"); - return; - } - } - } - - /* extra checking for mipmaps */ - if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) { - /* - * Mipmapping: determine if we have a complete set of mipmaps - */ - GLint i; - GLint minLevel = baseLevel; - GLint maxLevel = t->_MaxLevel; - - if (minLevel > maxLevel) { - incomplete(t, "minLevel > maxLevel"); - return; - } - - /* Test dimension-independent attributes */ - for (i = minLevel; i <= maxLevel; i++) { - if (t->Image[0][i]) { - if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) { - incomplete(t, "Format[i] != Format[baseLevel]"); - return; - } - if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) { - incomplete(t, "Border[i] != Border[baseLevel]"); - return; - } - } - } - - /* Test things which depend on number of texture image dimensions */ - if ((t->Target == GL_TEXTURE_1D) || - (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { - /* Test 1-D mipmaps */ - GLuint width = t->Image[0][baseLevel]->Width2; - for (i = baseLevel + 1; i < maxLevels; i++) { - if (width > 1) { - width /= 2; - } - if (i >= minLevel && i <= maxLevel) { - if (!t->Image[0][i]) { - incomplete(t, "1D Image[0][i] == NULL"); - return; - } - if (t->Image[0][i]->Width2 != width ) { - incomplete(t, "1D Image[0][i] bad width"); - return; - } - } - if (width == 1) { - return; /* found smallest needed mipmap, all done! */ - } - } - } - else if ((t->Target == GL_TEXTURE_2D) || - (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { - /* Test 2-D mipmaps */ - GLuint width = t->Image[0][baseLevel]->Width2; - GLuint height = t->Image[0][baseLevel]->Height2; - for (i = baseLevel + 1; i < maxLevels; i++) { - if (width > 1) { - width /= 2; - } - if (height > 1) { - height /= 2; - } - if (i >= minLevel && i <= maxLevel) { - if (!t->Image[0][i]) { - incomplete(t, "2D Image[0][i] == NULL"); - return; - } - if (t->Image[0][i]->Width2 != width) { - incomplete(t, "2D Image[0][i] bad width"); - return; - } - if (t->Image[0][i]->Height2 != height) { - incomplete(t, "2D Image[0][i] bad height"); - return; - } - if (width==1 && height==1) { - return; /* found smallest needed mipmap, all done! */ - } - } - } - } - else if (t->Target == GL_TEXTURE_3D) { - /* Test 3-D mipmaps */ - GLuint width = t->Image[0][baseLevel]->Width2; - GLuint height = t->Image[0][baseLevel]->Height2; - GLuint depth = t->Image[0][baseLevel]->Depth2; - for (i = baseLevel + 1; i < maxLevels; i++) { - if (width > 1) { - width /= 2; - } - if (height > 1) { - height /= 2; - } - if (depth > 1) { - depth /= 2; - } - if (i >= minLevel && i <= maxLevel) { - if (!t->Image[0][i]) { - incomplete(t, "3D Image[0][i] == NULL"); - return; - } - if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); - return; - } - if (t->Image[0][i]->Width2 != width) { - incomplete(t, "3D Image[0][i] bad width"); - return; - } - if (t->Image[0][i]->Height2 != height) { - incomplete(t, "3D Image[0][i] bad height"); - return; - } - if (t->Image[0][i]->Depth2 != depth) { - incomplete(t, "3D Image[0][i] bad depth"); - return; - } - } - if (width == 1 && height == 1 && depth == 1) { - return; /* found smallest needed mipmap, all done! */ - } - } - } - else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { - /* make sure 6 cube faces are consistant */ - GLuint width = t->Image[0][baseLevel]->Width2; - GLuint height = t->Image[0][baseLevel]->Height2; - for (i = baseLevel + 1; i < maxLevels; i++) { - if (width > 1) { - width /= 2; - } - if (height > 1) { - height /= 2; - } - if (i >= minLevel && i <= maxLevel) { - GLuint face; - for (face = 0; face < 6; face++) { - /* check that we have images defined */ - if (!t->Image[face][i]) { - incomplete(t, "CubeMap Image[n][i] == NULL"); - return; - } - /* Don't support GL_DEPTH_COMPONENT for cube maps */ - if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); - return; - } - /* check that all six images have same size */ - if (t->Image[face][i]->Width2 != width || - t->Image[face][i]->Height2 != height) { - incomplete(t, "CubeMap Image[n][i] bad size"); - return; - } - } - } - if (width == 1 && height == 1) { - return; /* found smallest needed mipmap, all done! */ - } - } - } - else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { - /* XXX special checking? */ - } - else { - /* Target = ??? */ - _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n"); - } - } -} - - -/** - * Check if the given cube map texture is "cube complete" as defined in - * the OpenGL specification. - */ -GLboolean -_mesa_cube_complete(const struct gl_texture_object *texObj) -{ - const GLint baseLevel = texObj->BaseLevel; - const struct gl_texture_image *img0, *img; - GLuint face; - - if (texObj->Target != GL_TEXTURE_CUBE_MAP) - return GL_FALSE; - - if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) - return GL_FALSE; - - /* check first face */ - img0 = texObj->Image[0][baseLevel]; - if (!img0 || - img0->Width < 1 || - img0->Width != img0->Height) - return GL_FALSE; - - /* check remaining faces vs. first face */ - for (face = 1; face < 6; face++) { - img = texObj->Image[face][baseLevel]; - if (!img || - img->Width != img0->Width || - img->Height != img0->Height || - img->TexFormat != img0->TexFormat) - return GL_FALSE; - } - - return GL_TRUE; -} - - -/** - * Mark a texture object dirty. It forces the object to be incomplete - * and optionally forces the context to re-validate its state. - * - * \param ctx GL context. - * \param texObj texture object. - * \param invalidate_state also invalidate context state. - */ -void -_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj, - GLboolean invalidate_state) -{ - texObj->_Complete = GL_FALSE; - if (invalidate_state) - ctx->NewState |= _NEW_TEXTURE; -} - - -/** - * Return pointer to a default/fallback texture. - * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). - * That's the value a sampler should get when sampling from an - * incomplete texture. - */ -struct gl_texture_object * -_mesa_get_fallback_texture(struct gl_context *ctx) -{ - if (!ctx->Shared->FallbackTex) { - /* create fallback texture now */ - static GLubyte texels[8 * 8][4]; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - gl_format texFormat; - GLuint i; - - for (i = 0; i < 8 * 8; i++) { - texels[i][0] = - texels[i][1] = - texels[i][2] = 0x0; - texels[i][3] = 0xff; - } - - /* create texture object */ - texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D); - assert(texObj->RefCount == 1); - texObj->MinFilter = GL_NEAREST; - texObj->MagFilter = GL_NEAREST; - - /* create level[0] texture image */ - texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0); - - texFormat = ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, - GL_UNSIGNED_BYTE); - - /* init the image fields */ - _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, - 8, 8, 1, 0, GL_RGBA, texFormat); - - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); - - /* set image data */ - ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA, - 8, 8, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texels, - &ctx->DefaultPacking, texObj, texImage); - - _mesa_test_texobj_completeness(ctx, texObj); - assert(texObj->_Complete); - - ctx->Shared->FallbackTex = texObj; - } - return ctx->Shared->FallbackTex; -} - - -/*@}*/ - - -/***********************************************************************/ -/** \name API functions */ -/*@{*/ - - -/** - * Generate texture names. - * - * \param n number of texture names to be generated. - * \param textures an array in which will hold the generated texture names. - * - * \sa glGenTextures(). - * - * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture - * IDs which are stored in \p textures. Corresponding empty texture - * objects are also generated. - */ -void GLAPIENTRY -_mesa_GenTextures( GLsizei n, GLuint *textures ) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" ); - return; - } - - if (!textures) - return; - - /* - * This must be atomic (generation and allocation of texture IDs) - */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n); - - /* Allocate new, empty texture objects */ - for (i = 0; i < n; i++) { - struct gl_texture_object *texObj; - GLuint name = first + i; - GLenum target = 0; - texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target); - if (!texObj) { - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures"); - return; - } - - /* insert into hash table */ - _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj); - - textures[i] = name; - } - - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); -} - - -/** - * Check if the given texture object is bound to the current draw or - * read framebuffer. If so, Unbind it. - */ -static void -unbind_texobj_from_fbo(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2; - GLuint i; - - for (i = 0; i < n; i++) { - struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer; - if (fb->Name) { - GLuint j; - for (j = 0; j < BUFFER_COUNT; j++) { - if (fb->Attachment[j].Type == GL_TEXTURE && - fb->Attachment[j].Texture == texObj) { - _mesa_remove_attachment(ctx, fb->Attachment + j); - } - } - } - } -} - - -/** - * Check if the given texture object is bound to any texture image units and - * unbind it if so (revert to default textures). - */ -static void -unbind_texobj_from_texunits(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - GLuint u, tex; - - for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { - struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - if (texObj == unit->CurrentTex[tex]) { - _mesa_reference_texobj(&unit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - ASSERT(unit->CurrentTex[tex]); - break; - } - } - } -} - - -/** - * Delete named textures. - * - * \param n number of textures to be deleted. - * \param textures array of texture IDs to be deleted. - * - * \sa glDeleteTextures(). - * - * If we're about to delete a texture that's currently bound to any - * texture unit, unbind the texture first. Decrement the reference - * count on the texture object and delete it if it's zero. - * Recall that texture objects can be shared among several rendering - * contexts. - */ -void GLAPIENTRY -_mesa_DeleteTextures( GLsizei n, const GLuint *textures) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */ - - if (!textures) - return; - - for (i = 0; i < n; i++) { - if (textures[i] > 0) { - struct gl_texture_object *delObj - = _mesa_lookup_texture(ctx, textures[i]); - - if (delObj) { - _mesa_lock_texture(ctx, delObj); - - /* Check if texture is bound to any framebuffer objects. - * If so, unbind. - * See section 4.4.2.3 of GL_EXT_framebuffer_object. - */ - unbind_texobj_from_fbo(ctx, delObj); - - /* Check if this texture is currently bound to any texture units. - * If so, unbind it. - */ - unbind_texobj_from_texunits(ctx, delObj); - - _mesa_unlock_texture(ctx, delObj); - - ctx->NewState |= _NEW_TEXTURE; - - /* The texture _name_ is now free for re-use. - * Remove it from the hash table now. - */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - /* Unreference the texobj. If refcount hits zero, the texture - * will be deleted. - */ - _mesa_reference_texobj(&delObj, NULL); - } - } - } -} - - -/** - * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D - * into the corresponding Mesa texture target index. - * Note that proxy targets are not valid here. - * \return TEXTURE_x_INDEX or -1 if target is invalid - */ -static GLint -target_enum_to_index(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - return TEXTURE_1D_INDEX; - case GL_TEXTURE_2D: - return TEXTURE_2D_INDEX; - case GL_TEXTURE_3D: - return TEXTURE_3D_INDEX; - case GL_TEXTURE_CUBE_MAP_ARB: - return TEXTURE_CUBE_INDEX; - case GL_TEXTURE_RECTANGLE_NV: - return TEXTURE_RECT_INDEX; - case GL_TEXTURE_1D_ARRAY_EXT: - return TEXTURE_1D_ARRAY_INDEX; - case GL_TEXTURE_2D_ARRAY_EXT: - return TEXTURE_2D_ARRAY_INDEX; - default: - return -1; - } -} - - -/** - * Bind a named texture to a texturing target. - * - * \param target texture target. - * \param texName texture name. - * - * \sa glBindTexture(). - * - * Determines the old texture object bound and returns immediately if rebinding - * the same texture. Get the current texture which is either a default texture - * if name is null, a named texture from the hash, or a new texture if the - * given texture name is new. Increments its reference count, binds it, and - * calls dd_function_table::BindTexture. Decrements the old texture reference - * count and deletes it if it reaches zero. - */ -void GLAPIENTRY -_mesa_BindTexture( GLenum target, GLuint texName ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_texture_object *newTexObj = NULL; - GLint targetIndex; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glBindTexture %s %d\n", - _mesa_lookup_enum_by_nr(target), (GLint) texName); - - targetIndex = target_enum_to_index(target); - if (targetIndex < 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)"); - return; - } - assert(targetIndex < NUM_TEXTURE_TARGETS); - - /* - * Get pointer to new texture object (newTexObj) - */ - if (texName == 0) { - /* Use a default texture object */ - newTexObj = ctx->Shared->DefaultTex[targetIndex]; - } - else { - /* non-default texture object */ - newTexObj = _mesa_lookup_texture(ctx, texName); - if (newTexObj) { - /* error checking */ - if (newTexObj->Target != 0 && newTexObj->Target != target) { - /* the named texture object's target doesn't match the given target */ - _mesa_error( ctx, GL_INVALID_OPERATION, - "glBindTexture(target mismatch)" ); - return; - } - if (newTexObj->Target == 0) { - finish_texture_init(ctx, target, newTexObj); - } - } - else { - /* if this is a new texture id, allocate a texture object now */ - newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target); - if (!newTexObj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture"); - return; - } - - /* and insert it into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - } - newTexObj->Target = target; - } - - assert(valid_texture_object(newTexObj)); - - /* Check if this texture is only used by this context and is already bound. - * If so, just return. - */ - { - GLboolean early_out; - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - early_out = ((ctx->Shared->RefCount == 1) - && (newTexObj == texUnit->CurrentTex[targetIndex])); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - if (early_out) { - return; - } - } - - /* flush before changing binding */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - - /* Do the actual binding. The refcount on the previously bound - * texture object will be decremented. It'll be deleted if the - * count hits zero. - */ - _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj); - ASSERT(texUnit->CurrentTex[targetIndex]); - - /* Pass BindTexture call to device driver */ - if (ctx->Driver.BindTexture) - (*ctx->Driver.BindTexture)( ctx, target, newTexObj ); -} - - -/** - * Set texture priorities. - * - * \param n number of textures. - * \param texName texture names. - * \param priorities corresponding texture priorities. - * - * \sa glPrioritizeTextures(). - * - * Looks up each texture in the hash, clamps the corresponding priority between - * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture. - */ -void GLAPIENTRY -_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, - const GLclampf *priorities ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (n < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" ); - return; - } - - if (!priorities) - return; - - for (i = 0; i < n; i++) { - if (texName[i] > 0) { - struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); - if (t) { - t->Priority = CLAMP( priorities[i], 0.0F, 1.0F ); - } - } - } - - ctx->NewState |= _NEW_TEXTURE; -} - - - -/** - * See if textures are loaded in texture memory. - * - * \param n number of textures to query. - * \param texName array with the texture names. - * \param residences array which will hold the residence status. - * - * \return GL_TRUE if all textures are resident and \p residences is left unchanged, - * - * \sa glAreTexturesResident(). - * - * Looks up each texture in the hash and calls - * dd_function_table::IsTextureResident. - */ -GLboolean GLAPIENTRY -_mesa_AreTexturesResident(GLsizei n, const GLuint *texName, - GLboolean *residences) -{ - GET_CURRENT_CONTEXT(ctx); - GLboolean allResident = GL_TRUE; - GLint i, j; - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)"); - return GL_FALSE; - } - - if (!texName || !residences) - return GL_FALSE; - - for (i = 0; i < n; i++) { - struct gl_texture_object *t; - if (texName[i] == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); - return GL_FALSE; - } - t = _mesa_lookup_texture(ctx, texName[i]); - if (!t) { - _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); - return GL_FALSE; - } - if (!ctx->Driver.IsTextureResident || - ctx->Driver.IsTextureResident(ctx, t)) { - /* The texture is resident */ - if (!allResident) - residences[i] = GL_TRUE; - } - else { - /* The texture is not resident */ - if (allResident) { - allResident = GL_FALSE; - for (j = 0; j < i; j++) - residences[j] = GL_TRUE; - } - residences[i] = GL_FALSE; - } - } - - return allResident; -} - - -/** - * See if a name corresponds to a texture. - * - * \param texture texture name. - * - * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE - * otherwise. - * - * \sa glIsTexture(). - * - * Calls _mesa_HashLookup(). - */ -GLboolean GLAPIENTRY -_mesa_IsTexture( GLuint texture ) -{ - struct gl_texture_object *t; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (!texture) - return GL_FALSE; - - t = _mesa_lookup_texture(ctx, texture); - - /* IsTexture is true only after object has been bound once. */ - return t && t->Target; -} - - -/** - * Simplest implementation of texture locking: grab the shared tex - * mutex. Examine the shared context state timestamp and if there has - * been a change, set the appropriate bits in ctx->NewState. - * - * This is used to deal with synchronizing things when a texture object - * is used/modified by different contexts (or threads) which are sharing - * the texture. - * - * See also _mesa_lock/unlock_texture() in teximage.h - */ -void -_mesa_lock_context_textures( struct gl_context *ctx ) -{ - _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); - - if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) { - ctx->NewState |= _NEW_TEXTURE; - ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp; - } -} - - -void -_mesa_unlock_context_textures( struct gl_context *ctx ) -{ - assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp); - _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); -} - -/*@}*/ +/**
+ * \file texobj.c
+ * Texture object management.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "mfeatures.h"
+#include "colortab.h"
+#include "context.h"
+#include "enums.h"
+#include "fbobject.h"
+#include "formats.h"
+#include "hash.h"
+#include "imports.h"
+#include "macros.h"
+#include "teximage.h"
+#include "texobj.h"
+#include "texstate.h"
+#include "mtypes.h"
+#include "program/prog_instruction.h"
+
+
+
+/**********************************************************************/
+/** \name Internal functions */
+/*@{*/
+
+
+/**
+ * Return the gl_texture_object for a given ID.
+ */
+struct gl_texture_object *
+_mesa_lookup_texture(struct gl_context *ctx, GLuint id)
+{
+ return (struct gl_texture_object *)
+ _mesa_HashLookup(ctx->Shared->TexObjects, id);
+}
+
+
+
+/**
+ * Allocate and initialize a new texture object. But don't put it into the
+ * texture object hash table.
+ *
+ * Called via ctx->Driver.NewTextureObject, unless overridden by a device
+ * driver.
+ *
+ * \param shared the shared GL state structure to contain the texture object
+ * \param name integer name for the texture object
+ * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
+ * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
+ * of GenTextures()
+ *
+ * \return pointer to new texture object.
+ */
+struct gl_texture_object *
+_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target )
+{
+ struct gl_texture_object *obj;
+ (void) ctx;
+ obj = MALLOC_STRUCT(gl_texture_object);
+ _mesa_initialize_texture_object(obj, name, target);
+ return obj;
+}
+
+
+/**
+ * Initialize a new texture object to default values.
+ * \param obj the texture object
+ * \param name the texture name
+ * \param target the texture target
+ */
+void
+_mesa_initialize_texture_object( struct gl_texture_object *obj,
+ GLuint name, GLenum target )
+{
+ ASSERT(target == 0 ||
+ target == GL_TEXTURE_1D ||
+ target == GL_TEXTURE_2D ||
+ target == GL_TEXTURE_3D ||
+ target == GL_TEXTURE_CUBE_MAP_ARB ||
+ target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_TEXTURE_1D_ARRAY_EXT ||
+ target == GL_TEXTURE_2D_ARRAY_EXT);
+
+ memset(obj, 0, sizeof(*obj));
+ /* init the non-zero fields */
+ _glthread_INIT_MUTEX(obj->Mutex);
+ obj->RefCount = 1;
+ obj->Name = name;
+ obj->Target = target;
+ obj->Priority = 1.0F;
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ obj->WrapS = GL_CLAMP_TO_EDGE;
+ obj->WrapT = GL_CLAMP_TO_EDGE;
+ obj->WrapR = GL_CLAMP_TO_EDGE;
+ obj->MinFilter = GL_LINEAR;
+ }
+ else {
+ obj->WrapS = GL_REPEAT;
+ obj->WrapT = GL_REPEAT;
+ obj->WrapR = GL_REPEAT;
+ obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
+ }
+ obj->MagFilter = GL_LINEAR;
+ obj->MinLod = -1000.0;
+ obj->MaxLod = 1000.0;
+ obj->LodBias = 0.0;
+ obj->BaseLevel = 0;
+ obj->MaxLevel = 1000;
+ obj->MaxAnisotropy = 1.0;
+ obj->CompareMode = GL_NONE; /* ARB_shadow */
+ obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
+ obj->CompareFailValue = 0.0F; /* ARB_shadow_ambient */
+ obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
+ obj->Swizzle[0] = GL_RED;
+ obj->Swizzle[1] = GL_GREEN;
+ obj->Swizzle[2] = GL_BLUE;
+ obj->Swizzle[3] = GL_ALPHA;
+ obj->_Swizzle = SWIZZLE_NOOP;
+ obj->sRGBDecode = GL_DECODE_EXT;
+}
+
+
+/**
+ * Some texture initialization can't be finished until we know which
+ * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
+ */
+static void
+finish_texture_init(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *obj)
+{
+ assert(obj->Target == 0);
+
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ /* have to init wrap and filter state here - kind of klunky */
+ obj->WrapS = GL_CLAMP_TO_EDGE;
+ obj->WrapT = GL_CLAMP_TO_EDGE;
+ obj->WrapR = GL_CLAMP_TO_EDGE;
+ obj->MinFilter = GL_LINEAR;
+ if (ctx->Driver.TexParameter) {
+ static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
+ static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR};
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap);
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap);
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap);
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter);
+ }
+ }
+}
+
+
+/**
+ * Deallocate a texture object struct. It should have already been
+ * removed from the texture object pool.
+ * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
+ *
+ * \param shared the shared GL state to which the object belongs.
+ * \param texObj the texture object to delete.
+ */
+void
+_mesa_delete_texture_object(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ GLuint i, face;
+
+ /* Set Target to an invalid value. With some assertions elsewhere
+ * we can try to detect possible use of deleted textures.
+ */
+ texObj->Target = 0x99;
+
+ _mesa_free_colortable_data(&texObj->Palette);
+
+ /* free the texture images */
+ for (face = 0; face < 6; face++) {
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ if (texObj->Image[face][i]) {
+ _mesa_delete_texture_image( ctx, texObj->Image[face][i] );
+ }
+ }
+ }
+
+ /* destroy the mutex -- it may have allocated memory (eg on bsd) */
+ _glthread_DESTROY_MUTEX(texObj->Mutex);
+
+ /* free this object */
+ free(texObj);
+}
+
+
+
+/**
+ * Copy texture object state from one texture object to another.
+ * Use for glPush/PopAttrib.
+ *
+ * \param dest destination texture object.
+ * \param src source texture object.
+ */
+void
+_mesa_copy_texture_object( struct gl_texture_object *dest,
+ const struct gl_texture_object *src )
+{
+ dest->Target = src->Target;
+ dest->Name = src->Name;
+ dest->Priority = src->Priority;
+ dest->BorderColor.f[0] = src->BorderColor.f[0];
+ dest->BorderColor.f[1] = src->BorderColor.f[1];
+ dest->BorderColor.f[2] = src->BorderColor.f[2];
+ dest->BorderColor.f[3] = src->BorderColor.f[3];
+ dest->WrapS = src->WrapS;
+ dest->WrapT = src->WrapT;
+ dest->WrapR = src->WrapR;
+ dest->MinFilter = src->MinFilter;
+ dest->MagFilter = src->MagFilter;
+ dest->MinLod = src->MinLod;
+ dest->MaxLod = src->MaxLod;
+ dest->LodBias = src->LodBias;
+ dest->BaseLevel = src->BaseLevel;
+ dest->MaxLevel = src->MaxLevel;
+ dest->MaxAnisotropy = src->MaxAnisotropy;
+ dest->CompareMode = src->CompareMode;
+ dest->CompareFunc = src->CompareFunc;
+ dest->CompareFailValue = src->CompareFailValue;
+ dest->DepthMode = src->DepthMode;
+ dest->_MaxLevel = src->_MaxLevel;
+ dest->_MaxLambda = src->_MaxLambda;
+ dest->GenerateMipmap = src->GenerateMipmap;
+ dest->Palette = src->Palette;
+ dest->_Complete = src->_Complete;
+ COPY_4V(dest->Swizzle, src->Swizzle);
+ dest->_Swizzle = src->_Swizzle;
+}
+
+
+/**
+ * Free all texture images of the given texture object.
+ *
+ * \param ctx GL context.
+ * \param t texture object.
+ *
+ * \sa _mesa_clear_texture_image().
+ */
+void
+_mesa_clear_texture_object(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ GLuint i, j;
+
+ if (texObj->Target == 0)
+ return;
+
+ for (i = 0; i < MAX_FACES; i++) {
+ for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
+ struct gl_texture_image *texImage = texObj->Image[i][j];
+ if (texImage)
+ _mesa_clear_texture_image(ctx, texImage);
+ }
+ }
+}
+
+
+/**
+ * Check if the given texture object is valid by examining its Target field.
+ * For debugging only.
+ */
+static GLboolean
+valid_texture_object(const struct gl_texture_object *tex)
+{
+ switch (tex->Target) {
+ case 0:
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return GL_TRUE;
+ case 0x99:
+ _mesa_problem(NULL, "invalid reference to a deleted texture object");
+ return GL_FALSE;
+ default:
+ _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
+ tex->Target, tex->Name);
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Reference (or unreference) a texture object.
+ * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
+ * If 'tex' is non-null, increment its refcount.
+ */
+void
+_mesa_reference_texobj(struct gl_texture_object **ptr,
+ struct gl_texture_object *tex)
+{
+ assert(ptr);
+ if (*ptr == tex) {
+ /* no change */
+ return;
+ }
+
+ if (*ptr) {
+ /* Unreference the old texture */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_texture_object *oldTex = *ptr;
+
+ ASSERT(valid_texture_object(oldTex));
+ (void) valid_texture_object; /* silence warning in release builds */
+
+ _glthread_LOCK_MUTEX(oldTex->Mutex);
+ ASSERT(oldTex->RefCount > 0);
+ oldTex->RefCount--;
+
+ deleteFlag = (oldTex->RefCount == 0);
+ _glthread_UNLOCK_MUTEX(oldTex->Mutex);
+
+ if (deleteFlag) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx)
+ ctx->Driver.DeleteTexture(ctx, oldTex);
+ else
+ _mesa_problem(NULL, "Unable to delete texture, no context");
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (tex) {
+ /* reference new texture */
+ ASSERT(valid_texture_object(tex));
+ _glthread_LOCK_MUTEX(tex->Mutex);
+ if (tex->RefCount == 0) {
+ /* this texture's being deleted (look just above) */
+ /* Not sure this can every really happen. Warn if it does. */
+ _mesa_problem(NULL, "referencing deleted texture object");
+ *ptr = NULL;
+ }
+ else {
+ tex->RefCount++;
+ *ptr = tex;
+ }
+ _glthread_UNLOCK_MUTEX(tex->Mutex);
+ }
+}
+
+
+
+/**
+ * Mark a texture object as incomplete.
+ * \param t texture object
+ * \param fmt... string describing why it's incomplete (for debugging).
+ */
+static void
+incomplete(struct gl_texture_object *t, const char *fmt, ...)
+{
+#if 0
+ va_list args;
+ char s[100];
+
+ va_start(args, fmt);
+ vsnprintf(s, sizeof(s), fmt, args);
+ va_end(args);
+
+ printf("Texture Obj %d incomplete because: %s\n", t->Name, s);
+#endif
+ t->_Complete = GL_FALSE;
+}
+
+
+/**
+ * Examine a texture object to determine if it is complete.
+ *
+ * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
+ * accordingly.
+ *
+ * \param ctx GL context.
+ * \param t texture object.
+ *
+ * According to the texture target, verifies that each of the mipmaps is
+ * present and has the expected size.
+ */
+void
+_mesa_test_texobj_completeness( const struct gl_context *ctx,
+ struct gl_texture_object *t )
+{
+ const GLint baseLevel = t->BaseLevel;
+ GLint maxLog2 = 0, maxLevels = 0;
+
+ t->_Complete = GL_TRUE; /* be optimistic */
+
+ /* Detect cases where the application set the base level to an invalid
+ * value.
+ */
+ if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
+ incomplete(t, "base level = %d is invalid", baseLevel);
+ return;
+ }
+
+ /* Always need the base level image */
+ if (!t->Image[0][baseLevel]) {
+ incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel);
+ return;
+ }
+
+ /* Check width/height/depth for zero */
+ if (t->Image[0][baseLevel]->Width == 0 ||
+ t->Image[0][baseLevel]->Height == 0 ||
+ t->Image[0][baseLevel]->Depth == 0) {
+ incomplete(t, "texture width = 0");
+ return;
+ }
+
+ /* Compute _MaxLevel */
+ if ((t->Target == GL_TEXTURE_1D) ||
+ (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
+ maxLog2 = t->Image[0][baseLevel]->WidthLog2;
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if ((t->Target == GL_TEXTURE_2D) ||
+ (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
+ maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
+ t->Image[0][baseLevel]->HeightLog2);
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (t->Target == GL_TEXTURE_3D) {
+ GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2,
+ t->Image[0][baseLevel]->HeightLog2);
+ maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2));
+ maxLevels = ctx->Const.Max3DTextureLevels;
+ }
+ else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
+ maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
+ t->Image[0][baseLevel]->HeightLog2);
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
+ maxLog2 = 0; /* not applicable */
+ maxLevels = 1; /* no mipmapping */
+ }
+ else {
+ _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
+ return;
+ }
+
+ ASSERT(maxLevels > 0);
+
+ if (t->MaxLevel < t->BaseLevel) {
+ incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
+ t->MaxLevel, t->BaseLevel);
+ return;
+ }
+
+ t->_MaxLevel = baseLevel + maxLog2;
+ t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
+ t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1);
+
+ /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
+ t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
+
+ if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
+ /* make sure that all six cube map level 0 images are the same size */
+ const GLuint w = t->Image[0][baseLevel]->Width2;
+ const GLuint h = t->Image[0][baseLevel]->Height2;
+ GLuint face;
+ for (face = 1; face < 6; face++) {
+ if (t->Image[face][baseLevel] == NULL ||
+ t->Image[face][baseLevel]->Width2 != w ||
+ t->Image[face][baseLevel]->Height2 != h) {
+ incomplete(t, "Cube face missing or mismatched size");
+ return;
+ }
+ }
+ }
+
+ /* extra checking for mipmaps */
+ if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) {
+ /*
+ * Mipmapping: determine if we have a complete set of mipmaps
+ */
+ GLint i;
+ GLint minLevel = baseLevel;
+ GLint maxLevel = t->_MaxLevel;
+
+ if (minLevel > maxLevel) {
+ incomplete(t, "minLevel > maxLevel");
+ return;
+ }
+
+ /* Test dimension-independent attributes */
+ for (i = minLevel; i <= maxLevel; i++) {
+ if (t->Image[0][i]) {
+ if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) {
+ incomplete(t, "Format[i] != Format[baseLevel]");
+ return;
+ }
+ if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) {
+ incomplete(t, "Border[i] != Border[baseLevel]");
+ return;
+ }
+ }
+ }
+
+ /* Test things which depend on number of texture image dimensions */
+ if ((t->Target == GL_TEXTURE_1D) ||
+ (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
+ /* Test 1-D mipmaps */
+ GLuint width = t->Image[0][baseLevel]->Width2;
+ for (i = baseLevel + 1; i < maxLevels; i++) {
+ if (width > 1) {
+ width /= 2;
+ }
+ if (i >= minLevel && i <= maxLevel) {
+ if (!t->Image[0][i]) {
+ incomplete(t, "1D Image[0][i] == NULL");
+ return;
+ }
+ if (t->Image[0][i]->Width2 != width ) {
+ incomplete(t, "1D Image[0][i] bad width");
+ return;
+ }
+ }
+ if (width == 1) {
+ return; /* found smallest needed mipmap, all done! */
+ }
+ }
+ }
+ else if ((t->Target == GL_TEXTURE_2D) ||
+ (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
+ /* Test 2-D mipmaps */
+ GLuint width = t->Image[0][baseLevel]->Width2;
+ GLuint height = t->Image[0][baseLevel]->Height2;
+ for (i = baseLevel + 1; i < maxLevels; i++) {
+ if (width > 1) {
+ width /= 2;
+ }
+ if (height > 1) {
+ height /= 2;
+ }
+ if (i >= minLevel && i <= maxLevel) {
+ if (!t->Image[0][i]) {
+ incomplete(t, "2D Image[0][i] == NULL");
+ return;
+ }
+ if (t->Image[0][i]->Width2 != width) {
+ incomplete(t, "2D Image[0][i] bad width");
+ return;
+ }
+ if (t->Image[0][i]->Height2 != height) {
+ incomplete(t, "2D Image[0][i] bad height");
+ return;
+ }
+ if (width==1 && height==1) {
+ return; /* found smallest needed mipmap, all done! */
+ }
+ }
+ }
+ }
+ else if (t->Target == GL_TEXTURE_3D) {
+ /* Test 3-D mipmaps */
+ GLuint width = t->Image[0][baseLevel]->Width2;
+ GLuint height = t->Image[0][baseLevel]->Height2;
+ GLuint depth = t->Image[0][baseLevel]->Depth2;
+ for (i = baseLevel + 1; i < maxLevels; i++) {
+ if (width > 1) {
+ width /= 2;
+ }
+ if (height > 1) {
+ height /= 2;
+ }
+ if (depth > 1) {
+ depth /= 2;
+ }
+ if (i >= minLevel && i <= maxLevel) {
+ if (!t->Image[0][i]) {
+ incomplete(t, "3D Image[0][i] == NULL");
+ return;
+ }
+ if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
+ incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
+ return;
+ }
+ if (t->Image[0][i]->Width2 != width) {
+ incomplete(t, "3D Image[0][i] bad width");
+ return;
+ }
+ if (t->Image[0][i]->Height2 != height) {
+ incomplete(t, "3D Image[0][i] bad height");
+ return;
+ }
+ if (t->Image[0][i]->Depth2 != depth) {
+ incomplete(t, "3D Image[0][i] bad depth");
+ return;
+ }
+ }
+ if (width == 1 && height == 1 && depth == 1) {
+ return; /* found smallest needed mipmap, all done! */
+ }
+ }
+ }
+ else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
+ /* make sure 6 cube faces are consistant */
+ GLuint width = t->Image[0][baseLevel]->Width2;
+ GLuint height = t->Image[0][baseLevel]->Height2;
+ for (i = baseLevel + 1; i < maxLevels; i++) {
+ if (width > 1) {
+ width /= 2;
+ }
+ if (height > 1) {
+ height /= 2;
+ }
+ if (i >= minLevel && i <= maxLevel) {
+ GLuint face;
+ for (face = 0; face < 6; face++) {
+ /* check that we have images defined */
+ if (!t->Image[face][i]) {
+ incomplete(t, "CubeMap Image[n][i] == NULL");
+ return;
+ }
+ /* Don't support GL_DEPTH_COMPONENT for cube maps */
+ if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
+ incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
+ return;
+ }
+ /* check that all six images have same size */
+ if (t->Image[face][i]->Width2 != width ||
+ t->Image[face][i]->Height2 != height) {
+ incomplete(t, "CubeMap Image[n][i] bad size");
+ return;
+ }
+ }
+ }
+ if (width == 1 && height == 1) {
+ return; /* found smallest needed mipmap, all done! */
+ }
+ }
+ }
+ else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
+ /* XXX special checking? */
+ }
+ else {
+ /* Target = ??? */
+ _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n");
+ }
+ }
+}
+
+
+/**
+ * Check if the given cube map texture is "cube complete" as defined in
+ * the OpenGL specification.
+ */
+GLboolean
+_mesa_cube_complete(const struct gl_texture_object *texObj)
+{
+ const GLint baseLevel = texObj->BaseLevel;
+ const struct gl_texture_image *img0, *img;
+ GLuint face;
+
+ if (texObj->Target != GL_TEXTURE_CUBE_MAP)
+ return GL_FALSE;
+
+ if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS))
+ return GL_FALSE;
+
+ /* check first face */
+ img0 = texObj->Image[0][baseLevel];
+ if (!img0 ||
+ img0->Width < 1 ||
+ img0->Width != img0->Height)
+ return GL_FALSE;
+
+ /* check remaining faces vs. first face */
+ for (face = 1; face < 6; face++) {
+ img = texObj->Image[face][baseLevel];
+ if (!img ||
+ img->Width != img0->Width ||
+ img->Height != img0->Height ||
+ img->TexFormat != img0->TexFormat)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Mark a texture object dirty. It forces the object to be incomplete
+ * and optionally forces the context to re-validate its state.
+ *
+ * \param ctx GL context.
+ * \param texObj texture object.
+ * \param invalidate_state also invalidate context state.
+ */
+void
+_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLboolean invalidate_state)
+{
+ texObj->_Complete = GL_FALSE;
+ if (invalidate_state)
+ ctx->NewState |= _NEW_TEXTURE;
+}
+
+
+/**
+ * Return pointer to a default/fallback texture.
+ * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1).
+ * That's the value a sampler should get when sampling from an
+ * incomplete texture.
+ */
+struct gl_texture_object *
+_mesa_get_fallback_texture(struct gl_context *ctx)
+{
+ if (!ctx->Shared->FallbackTex) {
+ /* create fallback texture now */
+ static GLubyte texels[8 * 8][4];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ gl_format texFormat;
+ GLuint i;
+
+ for (i = 0; i < 8 * 8; i++) {
+ texels[i][0] =
+ texels[i][1] =
+ texels[i][2] = 0x0;
+ texels[i][3] = 0xff;
+ }
+
+ /* create texture object */
+ texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D);
+ assert(texObj->RefCount == 1);
+ texObj->MinFilter = GL_NEAREST;
+ texObj->MagFilter = GL_NEAREST;
+
+ /* create level[0] texture image */
+ texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0);
+
+ texFormat = ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA,
+ GL_UNSIGNED_BYTE);
+
+ /* init the image fields */
+ _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage,
+ 8, 8, 1, 0, GL_RGBA, texFormat);
+
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
+ /* set image data */
+ ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA,
+ 8, 8, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texels,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ _mesa_test_texobj_completeness(ctx, texObj);
+ assert(texObj->_Complete);
+
+ ctx->Shared->FallbackTex = texObj;
+ }
+ return ctx->Shared->FallbackTex;
+}
+
+
+/*@}*/
+
+
+/***********************************************************************/
+/** \name API functions */
+/*@{*/
+
+
+/**
+ * Generate texture names.
+ *
+ * \param n number of texture names to be generated.
+ * \param textures an array in which will hold the generated texture names.
+ *
+ * \sa glGenTextures().
+ *
+ * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
+ * IDs which are stored in \p textures. Corresponding empty texture
+ * objects are also generated.
+ */
+void GLAPIENTRY
+_mesa_GenTextures( GLsizei n, GLuint *textures )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
+ return;
+ }
+
+ if (!textures)
+ return;
+
+ /*
+ * This must be atomic (generation and allocation of texture IDs)
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
+
+ /* Allocate new, empty texture objects */
+ for (i = 0; i < n; i++) {
+ struct gl_texture_object *texObj;
+ GLuint name = first + i;
+ GLenum target = 0;
+ texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target);
+ if (!texObj) {
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures");
+ return;
+ }
+
+ /* insert into hash table */
+ _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
+
+ textures[i] = name;
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+/**
+ * Check if the given texture object is bound to the current draw or
+ * read framebuffer. If so, Unbind it.
+ */
+static void
+unbind_texobj_from_fbo(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2;
+ GLuint i;
+
+ for (i = 0; i < n; i++) {
+ struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer;
+ if (fb->Name) {
+ GLuint j;
+ for (j = 0; j < BUFFER_COUNT; j++) {
+ if (fb->Attachment[j].Type == GL_TEXTURE &&
+ fb->Attachment[j].Texture == texObj) {
+ _mesa_remove_attachment(ctx, fb->Attachment + j);
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Check if the given texture object is bound to any texture image units and
+ * unbind it if so (revert to default textures).
+ */
+static void
+unbind_texobj_from_texunits(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ GLuint u, tex;
+
+ for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
+ struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ if (texObj == unit->CurrentTex[tex]) {
+ _mesa_reference_texobj(&unit->CurrentTex[tex],
+ ctx->Shared->DefaultTex[tex]);
+ ASSERT(unit->CurrentTex[tex]);
+ break;
+ }
+ }
+ }
+}
+
+
+/**
+ * Delete named textures.
+ *
+ * \param n number of textures to be deleted.
+ * \param textures array of texture IDs to be deleted.
+ *
+ * \sa glDeleteTextures().
+ *
+ * If we're about to delete a texture that's currently bound to any
+ * texture unit, unbind the texture first. Decrement the reference
+ * count on the texture object and delete it if it's zero.
+ * Recall that texture objects can be shared among several rendering
+ * contexts.
+ */
+void GLAPIENTRY
+_mesa_DeleteTextures( GLsizei n, const GLuint *textures)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
+
+ if (!textures)
+ return;
+
+ for (i = 0; i < n; i++) {
+ if (textures[i] > 0) {
+ struct gl_texture_object *delObj
+ = _mesa_lookup_texture(ctx, textures[i]);
+
+ if (delObj) {
+ _mesa_lock_texture(ctx, delObj);
+
+ /* Check if texture is bound to any framebuffer objects.
+ * If so, unbind.
+ * See section 4.4.2.3 of GL_EXT_framebuffer_object.
+ */
+ unbind_texobj_from_fbo(ctx, delObj);
+
+ /* Check if this texture is currently bound to any texture units.
+ * If so, unbind it.
+ */
+ unbind_texobj_from_texunits(ctx, delObj);
+
+ _mesa_unlock_texture(ctx, delObj);
+
+ ctx->NewState |= _NEW_TEXTURE;
+
+ /* The texture _name_ is now free for re-use.
+ * Remove it from the hash table now.
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ /* Unreference the texobj. If refcount hits zero, the texture
+ * will be deleted.
+ */
+ _mesa_reference_texobj(&delObj, NULL);
+ }
+ }
+ }
+}
+
+
+/**
+ * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
+ * into the corresponding Mesa texture target index.
+ * Note that proxy targets are not valid here.
+ * \return TEXTURE_x_INDEX or -1 if target is invalid
+ */
+static GLint
+target_enum_to_index(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return TEXTURE_1D_INDEX;
+ case GL_TEXTURE_2D:
+ return TEXTURE_2D_INDEX;
+ case GL_TEXTURE_3D:
+ return TEXTURE_3D_INDEX;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ return TEXTURE_CUBE_INDEX;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return TEXTURE_RECT_INDEX;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return TEXTURE_1D_ARRAY_INDEX;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return TEXTURE_2D_ARRAY_INDEX;
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Bind a named texture to a texturing target.
+ *
+ * \param target texture target.
+ * \param texName texture name.
+ *
+ * \sa glBindTexture().
+ *
+ * Determines the old texture object bound and returns immediately if rebinding
+ * the same texture. Get the current texture which is either a default texture
+ * if name is null, a named texture from the hash, or a new texture if the
+ * given texture name is new. Increments its reference count, binds it, and
+ * calls dd_function_table::BindTexture. Decrements the old texture reference
+ * count and deletes it if it reaches zero.
+ */
+void GLAPIENTRY
+_mesa_BindTexture( GLenum target, GLuint texName )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_texture_object *newTexObj = NULL;
+ GLint targetIndex;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glBindTexture %s %d\n",
+ _mesa_lookup_enum_by_nr(target), (GLint) texName);
+
+ targetIndex = target_enum_to_index(target);
+ if (targetIndex < 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
+ return;
+ }
+ assert(targetIndex < NUM_TEXTURE_TARGETS);
+
+ /*
+ * Get pointer to new texture object (newTexObj)
+ */
+ if (texName == 0) {
+ /* Use a default texture object */
+ newTexObj = ctx->Shared->DefaultTex[targetIndex];
+ }
+ else {
+ /* non-default texture object */
+ newTexObj = _mesa_lookup_texture(ctx, texName);
+ if (newTexObj) {
+ /* error checking */
+ if (newTexObj->Target != 0 && newTexObj->Target != target) {
+ /* the named texture object's target doesn't match the given target */
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glBindTexture(target mismatch)" );
+ return;
+ }
+ if (newTexObj->Target == 0) {
+ finish_texture_init(ctx, target, newTexObj);
+ }
+ }
+ else {
+ /* if this is a new texture id, allocate a texture object now */
+ newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target);
+ if (!newTexObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
+ return;
+ }
+
+ /* and insert it into hash table */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+ newTexObj->Target = target;
+ }
+
+ assert(valid_texture_object(newTexObj));
+
+ /* Check if this texture is only used by this context and is already bound.
+ * If so, just return.
+ */
+ {
+ GLboolean early_out;
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ early_out = ((ctx->Shared->RefCount == 1)
+ && (newTexObj == texUnit->CurrentTex[targetIndex]));
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ if (early_out) {
+ return;
+ }
+ }
+
+ /* flush before changing binding */
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+
+ /* Do the actual binding. The refcount on the previously bound
+ * texture object will be decremented. It'll be deleted if the
+ * count hits zero.
+ */
+ _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj);
+ ASSERT(texUnit->CurrentTex[targetIndex]);
+
+ /* Pass BindTexture call to device driver */
+ if (ctx->Driver.BindTexture)
+ (*ctx->Driver.BindTexture)( ctx, target, newTexObj );
+}
+
+
+/**
+ * Set texture priorities.
+ *
+ * \param n number of textures.
+ * \param texName texture names.
+ * \param priorities corresponding texture priorities.
+ *
+ * \sa glPrioritizeTextures().
+ *
+ * Looks up each texture in the hash, clamps the corresponding priority between
+ * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
+ */
+void GLAPIENTRY
+_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
+ const GLclampf *priorities )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (n < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
+ return;
+ }
+
+ if (!priorities)
+ return;
+
+ for (i = 0; i < n; i++) {
+ if (texName[i] > 0) {
+ struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
+ if (t) {
+ t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
+ }
+ }
+ }
+
+ ctx->NewState |= _NEW_TEXTURE;
+}
+
+
+
+/**
+ * See if textures are loaded in texture memory.
+ *
+ * \param n number of textures to query.
+ * \param texName array with the texture names.
+ * \param residences array which will hold the residence status.
+ *
+ * \return GL_TRUE if all textures are resident and \p residences is left unchanged,
+ *
+ * \sa glAreTexturesResident().
+ *
+ * Looks up each texture in the hash and calls
+ * dd_function_table::IsTextureResident.
+ */
+GLboolean GLAPIENTRY
+_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
+ GLboolean *residences)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLboolean allResident = GL_TRUE;
+ GLint i, j;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
+ return GL_FALSE;
+ }
+
+ if (!texName || !residences)
+ return GL_FALSE;
+
+ for (i = 0; i < n; i++) {
+ struct gl_texture_object *t;
+ if (texName[i] == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
+ return GL_FALSE;
+ }
+ t = _mesa_lookup_texture(ctx, texName[i]);
+ if (!t) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
+ return GL_FALSE;
+ }
+ if (!ctx->Driver.IsTextureResident ||
+ ctx->Driver.IsTextureResident(ctx, t)) {
+ /* The texture is resident */
+ if (!allResident)
+ residences[i] = GL_TRUE;
+ }
+ else {
+ /* The texture is not resident */
+ if (allResident) {
+ allResident = GL_FALSE;
+ for (j = 0; j < i; j++)
+ residences[j] = GL_TRUE;
+ }
+ residences[i] = GL_FALSE;
+ }
+ }
+
+ return allResident;
+}
+
+
+/**
+ * See if a name corresponds to a texture.
+ *
+ * \param texture texture name.
+ *
+ * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
+ * otherwise.
+ *
+ * \sa glIsTexture().
+ *
+ * Calls _mesa_HashLookup().
+ */
+GLboolean GLAPIENTRY
+_mesa_IsTexture( GLuint texture )
+{
+ struct gl_texture_object *t;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (!texture)
+ return GL_FALSE;
+
+ t = _mesa_lookup_texture(ctx, texture);
+
+ /* IsTexture is true only after object has been bound once. */
+ return t && t->Target;
+}
+
+
+/**
+ * Simplest implementation of texture locking: grab the shared tex
+ * mutex. Examine the shared context state timestamp and if there has
+ * been a change, set the appropriate bits in ctx->NewState.
+ *
+ * This is used to deal with synchronizing things when a texture object
+ * is used/modified by different contexts (or threads) which are sharing
+ * the texture.
+ *
+ * See also _mesa_lock/unlock_texture() in teximage.h
+ */
+void
+_mesa_lock_context_textures( struct gl_context *ctx )
+{
+ _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
+
+ if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
+ ctx->NewState |= _NEW_TEXTURE;
+ ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
+ }
+}
+
+
+void
+_mesa_unlock_context_textures( struct gl_context *ctx )
+{
+ assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index 41d531f59..40282eabf 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -1,841 +1,841 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file texstate.c - * - * Texture state handling. - */ - -#include "glheader.h" -#include "mfeatures.h" -#include "colormac.h" -#include "colortab.h" -#include "context.h" -#include "enums.h" -#include "macros.h" -#include "texobj.h" -#include "teximage.h" -#include "texstate.h" -#include "mtypes.h" - - - -/** - * Default texture combine environment state. This is used to initialize - * a context's texture units and as the basis for converting "classic" - * texture environmnets to ARB_texture_env_combine style values. - */ -static const struct gl_tex_env_combine_state default_combine_state = { - GL_MODULATE, GL_MODULATE, - { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, - { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, - { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA }, - { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, - 0, 0, - 2, 2 -}; - - - -/** - * Used by glXCopyContext to copy texture state from one context to another. - */ -void -_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) -{ - GLuint u, tex; - - ASSERT(src); - ASSERT(dst); - - dst->Texture.CurrentUnit = src->Texture.CurrentUnit; - dst->Texture._GenFlags = src->Texture._GenFlags; - dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; - dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; - dst->Texture.SharedPalette = src->Texture.SharedPalette; - - /* per-unit state */ - for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { - dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; - dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; - COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); - dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; - dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; - dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; - dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; - dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; - dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; - - /* GL_EXT_texture_env_combine */ - dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; - - /* GL_ATI_envmap_bumpmap - need this? */ - dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; - COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); - - /* - * XXX strictly speaking, we should compare texture names/ids and - * bind textures in the dest context according to id. For now, only - * copy bindings if the contexts share the same pool of textures to - * avoid refcounting bugs. - */ - if (dst->Shared == src->Shared) { - /* copy texture object bindings, not contents of texture objects */ - _mesa_lock_context_textures(dst); - - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], - src->Texture.Unit[u].CurrentTex[tex]); - } - _mesa_unlock_context_textures(dst); - } - } -} - - -/* - * For debugging - */ -void -_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) -{ - const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; - printf("Texture Unit %d\n", unit); - printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); - printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); - printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); - printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); - printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); - printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); - printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); - printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); - printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); - printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); - printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); - printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); - printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); - printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); - printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); - printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); - printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); - printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); -} - - - -/**********************************************************************/ -/* Texture Environment */ -/**********************************************************************/ - -/** - * Convert "classic" texture environment to ARB_texture_env_combine style - * environments. - * - * \param state texture_env_combine state vector to be filled-in. - * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, - * \c GL_BLEND, \c GL_DECAL, etc.). - * \param texBaseFormat Base format of the texture associated with the - * texture unit. - */ -static void -calculate_derived_texenv( struct gl_tex_env_combine_state *state, - GLenum mode, GLenum texBaseFormat ) -{ - GLenum mode_rgb; - GLenum mode_a; - - *state = default_combine_state; - - switch (texBaseFormat) { - case GL_ALPHA: - state->SourceRGB[0] = GL_PREVIOUS; - break; - - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RGBA: - break; - - case GL_LUMINANCE: - case GL_RED: - case GL_RG: - case GL_RGB: - case GL_YCBCR_MESA: - case GL_DUDV_ATI: - state->SourceA[0] = GL_PREVIOUS; - break; - - default: - _mesa_problem(NULL, - "Invalid texBaseFormat 0x%x in calculate_derived_texenv", - texBaseFormat); - return; - } - - if (mode == GL_REPLACE_EXT) - mode = GL_REPLACE; - - switch (mode) { - case GL_REPLACE: - case GL_MODULATE: - mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; - mode_a = mode; - break; - - case GL_DECAL: - mode_rgb = GL_INTERPOLATE; - mode_a = GL_REPLACE; - - state->SourceA[0] = GL_PREVIOUS; - - /* Having alpha / luminance / intensity textures replace using the - * incoming fragment color matches the definition in NV_texture_shader. - * The 1.5 spec simply marks these as "undefined". - */ - switch (texBaseFormat) { - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - state->SourceRGB[0] = GL_PREVIOUS; - break; - case GL_RED: - case GL_RG: - case GL_RGB: - case GL_YCBCR_MESA: - case GL_DUDV_ATI: - mode_rgb = GL_REPLACE; - break; - case GL_RGBA: - state->SourceRGB[2] = GL_TEXTURE; - break; - } - break; - - case GL_BLEND: - mode_rgb = GL_INTERPOLATE; - mode_a = GL_MODULATE; - - switch (texBaseFormat) { - case GL_ALPHA: - mode_rgb = GL_REPLACE; - break; - case GL_INTENSITY: - mode_a = GL_INTERPOLATE; - state->SourceA[0] = GL_CONSTANT; - state->OperandA[2] = GL_SRC_ALPHA; - /* FALLTHROUGH */ - case GL_LUMINANCE: - case GL_RED: - case GL_RG: - case GL_RGB: - case GL_LUMINANCE_ALPHA: - case GL_RGBA: - case GL_YCBCR_MESA: - case GL_DUDV_ATI: - state->SourceRGB[2] = GL_TEXTURE; - state->SourceA[2] = GL_TEXTURE; - state->SourceRGB[0] = GL_CONSTANT; - state->OperandRGB[2] = GL_SRC_COLOR; - break; - } - break; - - case GL_ADD: - mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; - mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; - break; - - default: - _mesa_problem(NULL, - "Invalid texture env mode 0x%x in calculate_derived_texenv", - mode); - return; - } - - state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) - ? mode_rgb : GL_REPLACE; - state->ModeA = (state->SourceA[0] != GL_PREVIOUS) - ? mode_a : GL_REPLACE; -} - - - - -/* GL_ARB_multitexture */ -void GLAPIENTRY -_mesa_ActiveTextureARB(GLenum texture) -{ - const GLuint texUnit = texture - GL_TEXTURE0; - GLuint k; - GET_CURRENT_CONTEXT(ctx); - - /* See OpenGL spec for glActiveTexture: */ - k = MAX2(ctx->Const.MaxCombinedTextureImageUnits, - ctx->Const.MaxTextureCoordUnits); - - ASSERT(k <= Elements(ctx->Texture.Unit)); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glActiveTexture %s\n", - _mesa_lookup_enum_by_nr(texture)); - - if (texUnit >= k) { - _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)", - _mesa_lookup_enum_by_nr(texture)); - return; - } - - if (ctx->Texture.CurrentUnit == texUnit) - return; - - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - - ctx->Texture.CurrentUnit = texUnit; - if (ctx->Transform.MatrixMode == GL_TEXTURE) { - /* update current stack pointer */ - ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; - } -} - - -/* GL_ARB_multitexture */ -void GLAPIENTRY -_mesa_ClientActiveTextureARB(GLenum texture) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint texUnit = texture - GL_TEXTURE0; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glClientActiveTexture %s\n", - _mesa_lookup_enum_by_nr(texture)); - - if (texUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); - return; - } - - if (ctx->Array.ActiveTexture == texUnit) - return; - - FLUSH_VERTICES(ctx, _NEW_ARRAY); - ctx->Array.ActiveTexture = texUnit; -} - - - -/**********************************************************************/ -/***** State management *****/ -/**********************************************************************/ - - -/** - * \note This routine refers to derived texture attribute values to - * compute the ENABLE_TEXMAT flags, but is only called on - * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT - * flags are updated by _mesa_update_textures(), below. - * - * \param ctx GL context. - */ -static void -update_texture_matrices( struct gl_context *ctx ) -{ - GLuint u; - - ctx->Texture._TexMatEnabled = 0x0; - - for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { - ASSERT(u < Elements(ctx->TextureMatrixStack)); - if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { - _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); - - if (ctx->Texture.Unit[u]._ReallyEnabled && - ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) - ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); - } - } -} - - -/** - * Examine texture unit's combine/env state to update derived state. - */ -static void -update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) -{ - struct gl_tex_env_combine_state *combine; - - /* Set the texUnit->_CurrentCombine field to point to the user's combiner - * state, or the combiner state which is derived from traditional texenv - * mode. - */ - if (texUnit->EnvMode == GL_COMBINE || - texUnit->EnvMode == GL_COMBINE4_NV) { - texUnit->_CurrentCombine = & texUnit->Combine; - } - else { - const struct gl_texture_object *texObj = texUnit->_Current; - GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; - if (format == GL_COLOR_INDEX) { - format = GL_RGBA; /* a bit of a hack */ - } - else if (format == GL_DEPTH_COMPONENT || - format == GL_DEPTH_STENCIL_EXT) { - format = texObj->DepthMode; - } - calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); - texUnit->_CurrentCombine = & texUnit->_EnvMode; - } - - combine = texUnit->_CurrentCombine; - - /* Determine number of source RGB terms in the combiner function */ - switch (combine->ModeRGB) { - case GL_REPLACE: - combine->_NumArgsRGB = 1; - break; - case GL_ADD: - case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) - combine->_NumArgsRGB = 4; - else - combine->_NumArgsRGB = 2; - break; - case GL_MODULATE: - case GL_SUBTRACT: - case GL_DOT3_RGB: - case GL_DOT3_RGBA: - case GL_DOT3_RGB_EXT: - case GL_DOT3_RGBA_EXT: - combine->_NumArgsRGB = 2; - break; - case GL_INTERPOLATE: - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - combine->_NumArgsRGB = 3; - break; - case GL_BUMP_ENVMAP_ATI: - /* no real arguments for this case */ - combine->_NumArgsRGB = 0; - break; - default: - combine->_NumArgsRGB = 0; - _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); - return; - } - - /* Determine number of source Alpha terms in the combiner function */ - switch (combine->ModeA) { - case GL_REPLACE: - combine->_NumArgsA = 1; - break; - case GL_ADD: - case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) - combine->_NumArgsA = 4; - else - combine->_NumArgsA = 2; - break; - case GL_MODULATE: - case GL_SUBTRACT: - combine->_NumArgsA = 2; - break; - case GL_INTERPOLATE: - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - combine->_NumArgsA = 3; - break; - default: - combine->_NumArgsA = 0; - _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); - break; - } -} - - -/** - * \note This routine refers to derived texture matrix values to - * compute the ENABLE_TEXMAT flags, but is only called on - * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT - * flags are updated by _mesa_update_texture_matrices, above. - * - * \param ctx GL context. - */ -static void -update_texture_state( struct gl_context *ctx ) -{ - GLuint unit; - struct gl_fragment_program *fprog = NULL; - struct gl_vertex_program *vprog = NULL; - GLbitfield enabledFragUnits = 0x0; - - if (ctx->Shader.CurrentVertexProgram && - ctx->Shader.CurrentVertexProgram->LinkStatus) { - vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; - } else if (ctx->VertexProgram._Enabled) { - /* XXX enable this if/when non-shader vertex programs get - * texture fetches: - vprog = ctx->VertexProgram.Current; - */ - } - - if (ctx->Shader.CurrentFragmentProgram && - ctx->Shader.CurrentFragmentProgram->LinkStatus) { - fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram; - } - else if (ctx->FragmentProgram._Enabled) { - fprog = ctx->FragmentProgram.Current; - } - - /* FINISHME: Geometry shader texture accesses should also be considered - * FINISHME: here. - */ - - /* TODO: only set this if there are actual changes */ - ctx->NewState |= _NEW_TEXTURE; - - ctx->Texture._EnabledUnits = 0x0; - ctx->Texture._GenFlags = 0x0; - ctx->Texture._TexMatEnabled = 0x0; - ctx->Texture._TexGenEnabled = 0x0; - - /* - * Update texture unit state. - */ - for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLbitfield enabledVertTargets = 0x0; - GLbitfield enabledFragTargets = 0x0; - GLbitfield enabledTargets = 0x0; - GLuint texIndex; - - /* Get the bitmask of texture target enables. - * enableBits will be a mask of the TEXTURE_*_BIT flags indicating - * which texture targets are enabled (fixed function) or referenced - * by a fragment program/program. When multiple flags are set, we'll - * settle on the one with highest priority (see below). - */ - if (vprog) { - enabledVertTargets |= vprog->Base.TexturesUsed[unit]; - } - - if (fprog) { - enabledFragTargets |= fprog->Base.TexturesUsed[unit]; - } - else { - /* fixed-function fragment program */ - enabledFragTargets |= texUnit->Enabled; - } - - enabledTargets = enabledVertTargets | enabledFragTargets; - - texUnit->_ReallyEnabled = 0x0; - - if (enabledTargets == 0x0) { - /* neither vertex nor fragment processing uses this unit */ - continue; - } - - /* Look for the highest priority texture target that's enabled (or used - * by the vert/frag shaders) and "complete". That's the one we'll use - * for texturing. If we're using vert/frag program we're guaranteed - * that bitcount(enabledBits) <= 1. - * Note that the TEXTURE_x_INDEX values are in high to low priority. - */ - for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { - if (enabledTargets & (1 << texIndex)) { - struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; - if (!texObj->_Complete) { - _mesa_test_texobj_completeness(ctx, texObj); - } - if (texObj->_Complete) { - texUnit->_ReallyEnabled = 1 << texIndex; - _mesa_reference_texobj(&texUnit->_Current, texObj); - break; - } - } - } - - if (!texUnit->_ReallyEnabled) { - if (fprog) { - /* If we get here it means the shader is expecting a texture - * object, but there isn't one (or it's incomplete). Use the - * fallback texture. - */ - struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); - texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; - _mesa_reference_texobj(&texUnit->_Current, texObj); - } - else { - /* fixed-function: texture unit is really disabled */ - continue; - } - } - - /* if we get here, we know this texture unit is enabled */ - - ctx->Texture._EnabledUnits |= (1 << unit); - - if (enabledFragTargets) - enabledFragUnits |= (1 << unit); - - update_tex_combine(ctx, texUnit); - } - - - /* Determine which texture coordinate sets are actually needed */ - if (fprog) { - const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; - ctx->Texture._EnabledCoordUnits - = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; - } - else { - ctx->Texture._EnabledCoordUnits = enabledFragUnits; - } - - /* Setup texgen for those texture coordinate sets that are in use */ - for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - texUnit->_GenFlags = 0x0; - - if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) - continue; - - if (texUnit->TexGenEnabled) { - if (texUnit->TexGenEnabled & S_BIT) { - texUnit->_GenFlags |= texUnit->GenS._ModeBit; - } - if (texUnit->TexGenEnabled & T_BIT) { - texUnit->_GenFlags |= texUnit->GenT._ModeBit; - } - if (texUnit->TexGenEnabled & R_BIT) { - texUnit->_GenFlags |= texUnit->GenR._ModeBit; - } - if (texUnit->TexGenEnabled & Q_BIT) { - texUnit->_GenFlags |= texUnit->GenQ._ModeBit; - } - - ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); - ctx->Texture._GenFlags |= texUnit->_GenFlags; - } - - ASSERT(unit < Elements(ctx->TextureMatrixStack)); - if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) - ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); - } -} - - -/** - * Update texture-related derived state. - */ -void -_mesa_update_texture( struct gl_context *ctx, GLuint new_state ) -{ - if (new_state & _NEW_TEXTURE_MATRIX) - update_texture_matrices( ctx ); - - if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) - update_texture_state( ctx ); -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -/** - * Allocate the proxy textures for the given context. - * - * \param ctx the context to allocate proxies for. - * - * \return GL_TRUE on success, or GL_FALSE on failure - * - * If run out of memory part way through the allocations, clean up and return - * GL_FALSE. - */ -static GLboolean -alloc_proxy_textures( struct gl_context *ctx ) -{ - static const GLenum targets[] = { - GL_TEXTURE_1D, - GL_TEXTURE_2D, - GL_TEXTURE_3D, - GL_TEXTURE_CUBE_MAP_ARB, - GL_TEXTURE_RECTANGLE_NV, - GL_TEXTURE_1D_ARRAY_EXT, - GL_TEXTURE_2D_ARRAY_EXT - }; - GLint tgt; - - ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); - - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - if (!(ctx->Texture.ProxyTex[tgt] - = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { - /* out of memory, free what we did allocate */ - while (--tgt >= 0) { - ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); - } - return GL_FALSE; - } - } - - assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ - return GL_TRUE; -} - - -/** - * Initialize a texture unit. - * - * \param ctx GL context. - * \param unit texture unit number to be initialized. - */ -static void -init_texture_unit( struct gl_context *ctx, GLuint unit ) -{ - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint tex; - - texUnit->EnvMode = GL_MODULATE; - ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); - - texUnit->Combine = default_combine_state; - texUnit->_EnvMode = default_combine_state; - texUnit->_CurrentCombine = & texUnit->_EnvMode; - texUnit->BumpTarget = GL_TEXTURE0; - - texUnit->TexGenEnabled = 0x0; - texUnit->GenS.Mode = GL_EYE_LINEAR; - texUnit->GenT.Mode = GL_EYE_LINEAR; - texUnit->GenR.Mode = GL_EYE_LINEAR; - texUnit->GenQ.Mode = GL_EYE_LINEAR; - texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; - texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR; - texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR; - texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; - - /* Yes, these plane coefficients are correct! */ - ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - - /* no mention of this in spec, but maybe id matrix expected? */ - ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); - - /* initialize current texture object ptrs to the shared default objects */ - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texUnit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - } -} - - -/** - * Initialize texture state for the given context. - */ -GLboolean -_mesa_init_texture(struct gl_context *ctx) -{ - GLuint u; - - /* Texture group */ - ctx->Texture.CurrentUnit = 0; /* multitexture */ - ctx->Texture._EnabledUnits = 0x0; - ctx->Texture.SharedPalette = GL_FALSE; - _mesa_init_colortable(&ctx->Texture.Palette); - - for (u = 0; u < Elements(ctx->Texture.Unit); u++) - init_texture_unit(ctx, u); - - /* After we're done initializing the context's texture state the default - * texture objects' refcounts should be at least - * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1. - */ - assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount - >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); - - /* Allocate proxy textures */ - if (!alloc_proxy_textures( ctx )) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Free dynamically-allocted texture data attached to the given context. - */ -void -_mesa_free_texture_data(struct gl_context *ctx) -{ - GLuint u, tgt; - - /* unreference current textures */ - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { - /* The _Current texture could account for another reference */ - _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); - - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); - } - } - - /* Free proxy texture objects */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) - ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); -} - - -/** - * Update the default texture objects in the given context to reference those - * specified in the shared state and release those referencing the old - * shared state. - */ -void -_mesa_update_default_objects_texture(struct gl_context *ctx) -{ - GLuint u, tex; - - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texUnit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - } - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file texstate.c
+ *
+ * Texture state handling.
+ */
+
+#include "glheader.h"
+#include "mfeatures.h"
+#include "colormac.h"
+#include "colortab.h"
+#include "context.h"
+#include "enums.h"
+#include "macros.h"
+#include "texobj.h"
+#include "teximage.h"
+#include "texstate.h"
+#include "mtypes.h"
+
+
+
+/**
+ * Default texture combine environment state. This is used to initialize
+ * a context's texture units and as the basis for converting "classic"
+ * texture environmnets to ARB_texture_env_combine style values.
+ */
+static const struct gl_tex_env_combine_state default_combine_state = {
+ GL_MODULATE, GL_MODULATE,
+ { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
+ { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
+ { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
+ { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
+ 0, 0,
+ 2, 2
+};
+
+
+
+/**
+ * Used by glXCopyContext to copy texture state from one context to another.
+ */
+void
+_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
+{
+ GLuint u, tex;
+
+ ASSERT(src);
+ ASSERT(dst);
+
+ dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
+ dst->Texture._GenFlags = src->Texture._GenFlags;
+ dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
+ dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
+ dst->Texture.SharedPalette = src->Texture.SharedPalette;
+
+ /* per-unit state */
+ for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
+ dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
+ dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
+ COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
+ dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
+ dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
+ dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
+ dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
+ dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
+ dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
+
+ /* GL_EXT_texture_env_combine */
+ dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
+
+ /* GL_ATI_envmap_bumpmap - need this? */
+ dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
+ COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
+
+ /*
+ * XXX strictly speaking, we should compare texture names/ids and
+ * bind textures in the dest context according to id. For now, only
+ * copy bindings if the contexts share the same pool of textures to
+ * avoid refcounting bugs.
+ */
+ if (dst->Shared == src->Shared) {
+ /* copy texture object bindings, not contents of texture objects */
+ _mesa_lock_context_textures(dst);
+
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
+ src->Texture.Unit[u].CurrentTex[tex]);
+ }
+ _mesa_unlock_context_textures(dst);
+ }
+ }
+}
+
+
+/*
+ * For debugging
+ */
+void
+_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
+{
+ const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
+ printf("Texture Unit %d\n", unit);
+ printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
+ printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
+ printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
+ printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
+ printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
+ printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
+ printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
+ printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
+ printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
+ printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
+ printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
+ printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
+ printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
+ printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
+ printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
+ printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
+ printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
+ printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
+}
+
+
+
+/**********************************************************************/
+/* Texture Environment */
+/**********************************************************************/
+
+/**
+ * Convert "classic" texture environment to ARB_texture_env_combine style
+ * environments.
+ *
+ * \param state texture_env_combine state vector to be filled-in.
+ * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
+ * \c GL_BLEND, \c GL_DECAL, etc.).
+ * \param texBaseFormat Base format of the texture associated with the
+ * texture unit.
+ */
+static void
+calculate_derived_texenv( struct gl_tex_env_combine_state *state,
+ GLenum mode, GLenum texBaseFormat )
+{
+ GLenum mode_rgb;
+ GLenum mode_a;
+
+ *state = default_combine_state;
+
+ switch (texBaseFormat) {
+ case GL_ALPHA:
+ state->SourceRGB[0] = GL_PREVIOUS;
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_RGBA:
+ break;
+
+ case GL_LUMINANCE:
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_YCBCR_MESA:
+ case GL_DUDV_ATI:
+ state->SourceA[0] = GL_PREVIOUS;
+ break;
+
+ default:
+ _mesa_problem(NULL,
+ "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
+ texBaseFormat);
+ return;
+ }
+
+ if (mode == GL_REPLACE_EXT)
+ mode = GL_REPLACE;
+
+ switch (mode) {
+ case GL_REPLACE:
+ case GL_MODULATE:
+ mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
+ mode_a = mode;
+ break;
+
+ case GL_DECAL:
+ mode_rgb = GL_INTERPOLATE;
+ mode_a = GL_REPLACE;
+
+ state->SourceA[0] = GL_PREVIOUS;
+
+ /* Having alpha / luminance / intensity textures replace using the
+ * incoming fragment color matches the definition in NV_texture_shader.
+ * The 1.5 spec simply marks these as "undefined".
+ */
+ switch (texBaseFormat) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ state->SourceRGB[0] = GL_PREVIOUS;
+ break;
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_YCBCR_MESA:
+ case GL_DUDV_ATI:
+ mode_rgb = GL_REPLACE;
+ break;
+ case GL_RGBA:
+ state->SourceRGB[2] = GL_TEXTURE;
+ break;
+ }
+ break;
+
+ case GL_BLEND:
+ mode_rgb = GL_INTERPOLATE;
+ mode_a = GL_MODULATE;
+
+ switch (texBaseFormat) {
+ case GL_ALPHA:
+ mode_rgb = GL_REPLACE;
+ break;
+ case GL_INTENSITY:
+ mode_a = GL_INTERPOLATE;
+ state->SourceA[0] = GL_CONSTANT;
+ state->OperandA[2] = GL_SRC_ALPHA;
+ /* FALLTHROUGH */
+ case GL_LUMINANCE:
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ case GL_YCBCR_MESA:
+ case GL_DUDV_ATI:
+ state->SourceRGB[2] = GL_TEXTURE;
+ state->SourceA[2] = GL_TEXTURE;
+ state->SourceRGB[0] = GL_CONSTANT;
+ state->OperandRGB[2] = GL_SRC_COLOR;
+ break;
+ }
+ break;
+
+ case GL_ADD:
+ mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
+ mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
+ break;
+
+ default:
+ _mesa_problem(NULL,
+ "Invalid texture env mode 0x%x in calculate_derived_texenv",
+ mode);
+ return;
+ }
+
+ state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
+ ? mode_rgb : GL_REPLACE;
+ state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
+ ? mode_a : GL_REPLACE;
+}
+
+
+
+
+/* GL_ARB_multitexture */
+void GLAPIENTRY
+_mesa_ActiveTextureARB(GLenum texture)
+{
+ const GLuint texUnit = texture - GL_TEXTURE0;
+ GLuint k;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* See OpenGL spec for glActiveTexture: */
+ k = MAX2(ctx->Const.MaxCombinedTextureImageUnits,
+ ctx->Const.MaxTextureCoordUnits);
+
+ ASSERT(k <= Elements(ctx->Texture.Unit));
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glActiveTexture %s\n",
+ _mesa_lookup_enum_by_nr(texture));
+
+ if (texUnit >= k) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
+ _mesa_lookup_enum_by_nr(texture));
+ return;
+ }
+
+ if (ctx->Texture.CurrentUnit == texUnit)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+
+ ctx->Texture.CurrentUnit = texUnit;
+ if (ctx->Transform.MatrixMode == GL_TEXTURE) {
+ /* update current stack pointer */
+ ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
+ }
+}
+
+
+/* GL_ARB_multitexture */
+void GLAPIENTRY
+_mesa_ClientActiveTextureARB(GLenum texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint texUnit = texture - GL_TEXTURE0;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glClientActiveTexture %s\n",
+ _mesa_lookup_enum_by_nr(texture));
+
+ if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
+ return;
+ }
+
+ if (ctx->Array.ActiveTexture == texUnit)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ ctx->Array.ActiveTexture = texUnit;
+}
+
+
+
+/**********************************************************************/
+/***** State management *****/
+/**********************************************************************/
+
+
+/**
+ * \note This routine refers to derived texture attribute values to
+ * compute the ENABLE_TEXMAT flags, but is only called on
+ * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
+ * flags are updated by _mesa_update_textures(), below.
+ *
+ * \param ctx GL context.
+ */
+static void
+update_texture_matrices( struct gl_context *ctx )
+{
+ GLuint u;
+
+ ctx->Texture._TexMatEnabled = 0x0;
+
+ for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
+ ASSERT(u < Elements(ctx->TextureMatrixStack));
+ if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
+ _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
+
+ if (ctx->Texture.Unit[u]._ReallyEnabled &&
+ ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
+ ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
+ }
+ }
+}
+
+
+/**
+ * Examine texture unit's combine/env state to update derived state.
+ */
+static void
+update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
+{
+ struct gl_tex_env_combine_state *combine;
+
+ /* Set the texUnit->_CurrentCombine field to point to the user's combiner
+ * state, or the combiner state which is derived from traditional texenv
+ * mode.
+ */
+ if (texUnit->EnvMode == GL_COMBINE ||
+ texUnit->EnvMode == GL_COMBINE4_NV) {
+ texUnit->_CurrentCombine = & texUnit->Combine;
+ }
+ else {
+ const struct gl_texture_object *texObj = texUnit->_Current;
+ GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+ if (format == GL_COLOR_INDEX) {
+ format = GL_RGBA; /* a bit of a hack */
+ }
+ else if (format == GL_DEPTH_COMPONENT ||
+ format == GL_DEPTH_STENCIL_EXT) {
+ format = texObj->DepthMode;
+ }
+ calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
+ texUnit->_CurrentCombine = & texUnit->_EnvMode;
+ }
+
+ combine = texUnit->_CurrentCombine;
+
+ /* Determine number of source RGB terms in the combiner function */
+ switch (combine->ModeRGB) {
+ case GL_REPLACE:
+ combine->_NumArgsRGB = 1;
+ break;
+ case GL_ADD:
+ case GL_ADD_SIGNED:
+ if (texUnit->EnvMode == GL_COMBINE4_NV)
+ combine->_NumArgsRGB = 4;
+ else
+ combine->_NumArgsRGB = 2;
+ break;
+ case GL_MODULATE:
+ case GL_SUBTRACT:
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ combine->_NumArgsRGB = 2;
+ break;
+ case GL_INTERPOLATE:
+ case GL_MODULATE_ADD_ATI:
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ case GL_MODULATE_SUBTRACT_ATI:
+ combine->_NumArgsRGB = 3;
+ break;
+ case GL_BUMP_ENVMAP_ATI:
+ /* no real arguments for this case */
+ combine->_NumArgsRGB = 0;
+ break;
+ default:
+ combine->_NumArgsRGB = 0;
+ _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
+ return;
+ }
+
+ /* Determine number of source Alpha terms in the combiner function */
+ switch (combine->ModeA) {
+ case GL_REPLACE:
+ combine->_NumArgsA = 1;
+ break;
+ case GL_ADD:
+ case GL_ADD_SIGNED:
+ if (texUnit->EnvMode == GL_COMBINE4_NV)
+ combine->_NumArgsA = 4;
+ else
+ combine->_NumArgsA = 2;
+ break;
+ case GL_MODULATE:
+ case GL_SUBTRACT:
+ combine->_NumArgsA = 2;
+ break;
+ case GL_INTERPOLATE:
+ case GL_MODULATE_ADD_ATI:
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ case GL_MODULATE_SUBTRACT_ATI:
+ combine->_NumArgsA = 3;
+ break;
+ default:
+ combine->_NumArgsA = 0;
+ _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
+ break;
+ }
+}
+
+
+/**
+ * \note This routine refers to derived texture matrix values to
+ * compute the ENABLE_TEXMAT flags, but is only called on
+ * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
+ * flags are updated by _mesa_update_texture_matrices, above.
+ *
+ * \param ctx GL context.
+ */
+static void
+update_texture_state( struct gl_context *ctx )
+{
+ GLuint unit;
+ struct gl_fragment_program *fprog = NULL;
+ struct gl_vertex_program *vprog = NULL;
+ GLbitfield enabledFragUnits = 0x0;
+
+ if (ctx->Shader.CurrentVertexProgram &&
+ ctx->Shader.CurrentVertexProgram->LinkStatus) {
+ vprog = ctx->Shader.CurrentVertexProgram->VertexProgram;
+ } else if (ctx->VertexProgram._Enabled) {
+ /* XXX enable this if/when non-shader vertex programs get
+ * texture fetches:
+ vprog = ctx->VertexProgram.Current;
+ */
+ }
+
+ if (ctx->Shader.CurrentFragmentProgram &&
+ ctx->Shader.CurrentFragmentProgram->LinkStatus) {
+ fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram;
+ }
+ else if (ctx->FragmentProgram._Enabled) {
+ fprog = ctx->FragmentProgram.Current;
+ }
+
+ /* FINISHME: Geometry shader texture accesses should also be considered
+ * FINISHME: here.
+ */
+
+ /* TODO: only set this if there are actual changes */
+ ctx->NewState |= _NEW_TEXTURE;
+
+ ctx->Texture._EnabledUnits = 0x0;
+ ctx->Texture._GenFlags = 0x0;
+ ctx->Texture._TexMatEnabled = 0x0;
+ ctx->Texture._TexGenEnabled = 0x0;
+
+ /*
+ * Update texture unit state.
+ */
+ for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLbitfield enabledVertTargets = 0x0;
+ GLbitfield enabledFragTargets = 0x0;
+ GLbitfield enabledTargets = 0x0;
+ GLuint texIndex;
+
+ /* Get the bitmask of texture target enables.
+ * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
+ * which texture targets are enabled (fixed function) or referenced
+ * by a fragment program/program. When multiple flags are set, we'll
+ * settle on the one with highest priority (see below).
+ */
+ if (vprog) {
+ enabledVertTargets |= vprog->Base.TexturesUsed[unit];
+ }
+
+ if (fprog) {
+ enabledFragTargets |= fprog->Base.TexturesUsed[unit];
+ }
+ else {
+ /* fixed-function fragment program */
+ enabledFragTargets |= texUnit->Enabled;
+ }
+
+ enabledTargets = enabledVertTargets | enabledFragTargets;
+
+ texUnit->_ReallyEnabled = 0x0;
+
+ if (enabledTargets == 0x0) {
+ /* neither vertex nor fragment processing uses this unit */
+ continue;
+ }
+
+ /* Look for the highest priority texture target that's enabled (or used
+ * by the vert/frag shaders) and "complete". That's the one we'll use
+ * for texturing. If we're using vert/frag program we're guaranteed
+ * that bitcount(enabledBits) <= 1.
+ * Note that the TEXTURE_x_INDEX values are in high to low priority.
+ */
+ for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
+ if (enabledTargets & (1 << texIndex)) {
+ struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
+ if (!texObj->_Complete) {
+ _mesa_test_texobj_completeness(ctx, texObj);
+ }
+ if (texObj->_Complete) {
+ texUnit->_ReallyEnabled = 1 << texIndex;
+ _mesa_reference_texobj(&texUnit->_Current, texObj);
+ break;
+ }
+ }
+ }
+
+ if (!texUnit->_ReallyEnabled) {
+ if (fprog) {
+ /* If we get here it means the shader is expecting a texture
+ * object, but there isn't one (or it's incomplete). Use the
+ * fallback texture.
+ */
+ struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
+ texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
+ _mesa_reference_texobj(&texUnit->_Current, texObj);
+ }
+ else {
+ /* fixed-function: texture unit is really disabled */
+ continue;
+ }
+ }
+
+ /* if we get here, we know this texture unit is enabled */
+
+ ctx->Texture._EnabledUnits |= (1 << unit);
+
+ if (enabledFragTargets)
+ enabledFragUnits |= (1 << unit);
+
+ update_tex_combine(ctx, texUnit);
+ }
+
+
+ /* Determine which texture coordinate sets are actually needed */
+ if (fprog) {
+ const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
+ ctx->Texture._EnabledCoordUnits
+ = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
+ }
+ else {
+ ctx->Texture._EnabledCoordUnits = enabledFragUnits;
+ }
+
+ /* Setup texgen for those texture coordinate sets that are in use */
+ for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ texUnit->_GenFlags = 0x0;
+
+ if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
+ continue;
+
+ if (texUnit->TexGenEnabled) {
+ if (texUnit->TexGenEnabled & S_BIT) {
+ texUnit->_GenFlags |= texUnit->GenS._ModeBit;
+ }
+ if (texUnit->TexGenEnabled & T_BIT) {
+ texUnit->_GenFlags |= texUnit->GenT._ModeBit;
+ }
+ if (texUnit->TexGenEnabled & R_BIT) {
+ texUnit->_GenFlags |= texUnit->GenR._ModeBit;
+ }
+ if (texUnit->TexGenEnabled & Q_BIT) {
+ texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
+ }
+
+ ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
+ ctx->Texture._GenFlags |= texUnit->_GenFlags;
+ }
+
+ ASSERT(unit < Elements(ctx->TextureMatrixStack));
+ if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
+ ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
+ }
+}
+
+
+/**
+ * Update texture-related derived state.
+ */
+void
+_mesa_update_texture( struct gl_context *ctx, GLuint new_state )
+{
+ if (new_state & _NEW_TEXTURE_MATRIX)
+ update_texture_matrices( ctx );
+
+ if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
+ update_texture_state( ctx );
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+/**
+ * Allocate the proxy textures for the given context.
+ *
+ * \param ctx the context to allocate proxies for.
+ *
+ * \return GL_TRUE on success, or GL_FALSE on failure
+ *
+ * If run out of memory part way through the allocations, clean up and return
+ * GL_FALSE.
+ */
+static GLboolean
+alloc_proxy_textures( struct gl_context *ctx )
+{
+ static const GLenum targets[] = {
+ GL_TEXTURE_1D,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_3D,
+ GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_RECTANGLE_NV,
+ GL_TEXTURE_1D_ARRAY_EXT,
+ GL_TEXTURE_2D_ARRAY_EXT
+ };
+ GLint tgt;
+
+ ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
+
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ if (!(ctx->Texture.ProxyTex[tgt]
+ = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
+ /* out of memory, free what we did allocate */
+ while (--tgt >= 0) {
+ ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
+ }
+ return GL_FALSE;
+ }
+ }
+
+ assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
+ return GL_TRUE;
+}
+
+
+/**
+ * Initialize a texture unit.
+ *
+ * \param ctx GL context.
+ * \param unit texture unit number to be initialized.
+ */
+static void
+init_texture_unit( struct gl_context *ctx, GLuint unit )
+{
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint tex;
+
+ texUnit->EnvMode = GL_MODULATE;
+ ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
+
+ texUnit->Combine = default_combine_state;
+ texUnit->_EnvMode = default_combine_state;
+ texUnit->_CurrentCombine = & texUnit->_EnvMode;
+ texUnit->BumpTarget = GL_TEXTURE0;
+
+ texUnit->TexGenEnabled = 0x0;
+ texUnit->GenS.Mode = GL_EYE_LINEAR;
+ texUnit->GenT.Mode = GL_EYE_LINEAR;
+ texUnit->GenR.Mode = GL_EYE_LINEAR;
+ texUnit->GenQ.Mode = GL_EYE_LINEAR;
+ texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
+ texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
+ texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
+ texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
+
+ /* Yes, these plane coefficients are correct! */
+ ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
+
+ /* no mention of this in spec, but maybe id matrix expected? */
+ ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
+
+ /* initialize current texture object ptrs to the shared default objects */
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&texUnit->CurrentTex[tex],
+ ctx->Shared->DefaultTex[tex]);
+ }
+}
+
+
+/**
+ * Initialize texture state for the given context.
+ */
+GLboolean
+_mesa_init_texture(struct gl_context *ctx)
+{
+ GLuint u;
+
+ /* Texture group */
+ ctx->Texture.CurrentUnit = 0; /* multitexture */
+ ctx->Texture._EnabledUnits = 0x0;
+ ctx->Texture.SharedPalette = GL_FALSE;
+ _mesa_init_colortable(&ctx->Texture.Palette);
+
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++)
+ init_texture_unit(ctx, u);
+
+ /* After we're done initializing the context's texture state the default
+ * texture objects' refcounts should be at least
+ * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
+ */
+ assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
+ >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
+
+ /* Allocate proxy textures */
+ if (!alloc_proxy_textures( ctx ))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Free dynamically-allocted texture data attached to the given context.
+ */
+void
+_mesa_free_texture_data(struct gl_context *ctx)
+{
+ GLuint u, tgt;
+
+ /* unreference current textures */
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
+ /* The _Current texture could account for another reference */
+ _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
+
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
+ }
+ }
+
+ /* Free proxy texture objects */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
+ ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
+}
+
+
+/**
+ * Update the default texture objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_texture(struct gl_context *ctx)
+{
+ GLuint u, tex;
+
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&texUnit->CurrentTex[tex],
+ ctx->Shared->DefaultTex[tex]);
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/texstore.h b/mesalib/src/mesa/main/texstore.h index d56318709..1d0ce7d4a 100644 --- a/mesalib/src/mesa/main/texstore.h +++ b/mesalib/src/mesa/main/texstore.h @@ -1,209 +1,209 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file texstore.h - * Texture image storage routines. - * - * \author Brian Paul - */ - - -#ifndef TEXSTORE_H -#define TEXSTORE_H - - -#include "mtypes.h" -#include "formats.h" - - -/** - * This macro defines the (many) parameters to the texstore functions. - * \param dims either 1 or 2 or 3 - * \param baseInternalFormat user-specified base internal format - * \param dstFormat destination Mesa texture format - * \param dstAddr destination image address - * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels - * \param dstRowStride destination image row stride, in bytes - * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels - * \param srcWidth/Height/Depth source image size, in pixels - * \param srcFormat incoming image format - * \param srcType incoming image data type - * \param srcAddr source image address - * \param srcPacking source image packing parameters - */ -#define TEXSTORE_PARAMS \ - struct gl_context *ctx, GLuint dims, \ - GLenum baseInternalFormat, \ - gl_format dstFormat, \ - GLvoid *dstAddr, \ - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ - GLint dstRowStride, const GLuint *dstImageOffsets, \ - GLint srcWidth, GLint srcHeight, GLint srcDepth, \ - GLenum srcFormat, GLenum srcType, \ - const GLvoid *srcAddr, \ - const struct gl_pixelstore_attrib *srcPacking - - -extern GLboolean -_mesa_texstore(TEXSTORE_PARAMS); - - -extern GLchan * -_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking); - -GLfloat * -_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps); - -extern void -_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint width, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint width, GLint height, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void -_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void -_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void -_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void -_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -#endif +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texstore.h
+ * Texture image storage routines.
+ *
+ * \author Brian Paul
+ */
+
+
+#ifndef TEXSTORE_H
+#define TEXSTORE_H
+
+
+#include "mtypes.h"
+#include "formats.h"
+
+
+/**
+ * This macro defines the (many) parameters to the texstore functions.
+ * \param dims either 1 or 2 or 3
+ * \param baseInternalFormat user-specified base internal format
+ * \param dstFormat destination Mesa texture format
+ * \param dstAddr destination image address
+ * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
+ * \param dstRowStride destination image row stride, in bytes
+ * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
+ * \param srcWidth/Height/Depth source image size, in pixels
+ * \param srcFormat incoming image format
+ * \param srcType incoming image data type
+ * \param srcAddr source image address
+ * \param srcPacking source image packing parameters
+ */
+#define TEXSTORE_PARAMS \
+ struct gl_context *ctx, GLuint dims, \
+ GLenum baseInternalFormat, \
+ gl_format dstFormat, \
+ GLvoid *dstAddr, \
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
+ GLint dstRowStride, const GLuint *dstImageOffsets, \
+ GLint srcWidth, GLint srcHeight, GLint srcDepth, \
+ GLenum srcFormat, GLenum srcType, \
+ const GLvoid *srcAddr, \
+ const struct gl_pixelstore_attrib *srcPacking
+
+
+extern GLboolean
+_mesa_texstore(TEXSTORE_PARAMS);
+
+
+extern GLchan *
+_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking);
+
+GLfloat *
+_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps);
+
+extern void
+_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint width,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+#endif
diff --git a/mesalib/src/mesa/program/doflexbison.bat b/mesalib/src/mesa/program/doflexbison.bat new file mode 100644 index 000000000..d54e5ac65 --- /dev/null +++ b/mesalib/src/mesa/program/doflexbison.bat @@ -0,0 +1,18 @@ +@echo off
+setlocal
+
+cd "%~dp0"
+
+set M4=..\..\..\..\tools\mhmake\m4.exe
+set BISON_PKGDATADIR=../../../../tools/mhmake/src/bisondata
+
+set path=..\..\..\..\tools\mhmake;%path%
+
+..\..\..\..\tools\mhmake\bison.exe -v -d --output=program_parse.tab.c program_parse.y
+
+copy "..\..\..\..\tools\mhmake\flex++.exe" flex.exe
+flex.exe --never-interactive --outfile=lex.yy.c program_lexer.l
+del flex.exe
+
+endlocal
+
diff --git a/mesalib/src/mesa/program/prog_instruction.h b/mesalib/src/mesa/program/prog_instruction.h index 669d71029..11f2ac53e 100644 --- a/mesalib/src/mesa/program/prog_instruction.h +++ b/mesalib/src/mesa/program/prog_instruction.h @@ -1,454 +1,454 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file prog_instruction.h - * - * Vertex/fragment program instruction datatypes and constants. - * - * \author Brian Paul - * \author Keith Whitwell - * \author Ian Romanick <idr@us.ibm.com> - */ - - -#ifndef PROG_INSTRUCTION_H -#define PROG_INSTRUCTION_H - - -#include "main/glheader.h" - - -/** - * Swizzle indexes. - * Do not change! - */ -/*@{*/ -#define SWIZZLE_X 0 -#define SWIZZLE_Y 1 -#define SWIZZLE_Z 2 -#define SWIZZLE_W 3 -#define SWIZZLE_ZERO 4 /**< For SWZ instruction only */ -#define SWIZZLE_ONE 5 /**< For SWZ instruction only */ -#define SWIZZLE_NIL 7 /**< used during shader code gen (undefined value) */ -/*@}*/ - -#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9)) -#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3) -#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7) -#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1) - -#define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W) -#define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X) -#define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y) -#define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z) -#define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) - - -/** - * Writemask values, 1 bit per component. - */ -/*@{*/ -#define WRITEMASK_X 0x1 -#define WRITEMASK_Y 0x2 -#define WRITEMASK_XY 0x3 -#define WRITEMASK_Z 0x4 -#define WRITEMASK_XZ 0x5 -#define WRITEMASK_YZ 0x6 -#define WRITEMASK_XYZ 0x7 -#define WRITEMASK_W 0x8 -#define WRITEMASK_XW 0x9 -#define WRITEMASK_YW 0xa -#define WRITEMASK_XYW 0xb -#define WRITEMASK_ZW 0xc -#define WRITEMASK_XZW 0xd -#define WRITEMASK_YZW 0xe -#define WRITEMASK_XYZW 0xf -/*@}*/ - - -/** - * Condition codes - */ -/*@{*/ -#define COND_GT 1 /**< greater than zero */ -#define COND_EQ 2 /**< equal to zero */ -#define COND_LT 3 /**< less than zero */ -#define COND_UN 4 /**< unordered (NaN) */ -#define COND_GE 5 /**< greater than or equal to zero */ -#define COND_LE 6 /**< less than or equal to zero */ -#define COND_NE 7 /**< not equal to zero */ -#define COND_TR 8 /**< always true */ -#define COND_FL 9 /**< always false */ -/*@}*/ - - -/** - * Instruction precision for GL_NV_fragment_program - */ -/*@{*/ -#define FLOAT32 0x1 -#define FLOAT16 0x2 -#define FIXED12 0x4 -/*@}*/ - - -/** - * Saturation modes when storing values. - */ -/*@{*/ -#define SATURATE_OFF 0 -#define SATURATE_ZERO_ONE 1 -/*@}*/ - - -/** - * Per-component negation masks - */ -/*@{*/ -#define NEGATE_X 0x1 -#define NEGATE_Y 0x2 -#define NEGATE_Z 0x4 -#define NEGATE_W 0x8 -#define NEGATE_XYZ 0x7 -#define NEGATE_XYZW 0xf -#define NEGATE_NONE 0x0 -/*@}*/ - - -/** - * Program instruction opcodes for vertex, fragment and geometry programs. - */ -typedef enum prog_opcode { - /* ARB_vp ARB_fp NV_vp NV_fp GLSL */ - /*------------------------------------------*/ - OPCODE_NOP = 0, /* X */ - OPCODE_ABS, /* X X 1.1 X */ - OPCODE_ADD, /* X X X X X */ - OPCODE_AND, /* */ - OPCODE_ARA, /* 2 */ - OPCODE_ARL, /* X X X */ - OPCODE_ARL_NV, /* 2 */ - OPCODE_ARR, /* 2 */ - OPCODE_BGNLOOP, /* opt */ - OPCODE_BGNSUB, /* opt */ - OPCODE_BRA, /* 2 X */ - OPCODE_BRK, /* 2 opt */ - OPCODE_CAL, /* 2 2 X */ - OPCODE_CMP, /* X X */ - OPCODE_CONT, /* opt */ - OPCODE_COS, /* X 2 X X */ - OPCODE_DDX, /* X X */ - OPCODE_DDY, /* X X */ - OPCODE_DP2, /* 2 X */ - OPCODE_DP2A, /* 2 */ - OPCODE_DP3, /* X X X X X */ - OPCODE_DP4, /* X X X X X */ - OPCODE_DPH, /* X X 1.1 */ - OPCODE_DST, /* X X X X */ - OPCODE_ELSE, /* X */ - OPCODE_EMIT_VERTEX,/* X */ - OPCODE_END, /* X X X X opt */ - OPCODE_END_PRIMITIVE,/* X */ - OPCODE_ENDIF, /* opt */ - OPCODE_ENDLOOP, /* opt */ - OPCODE_ENDSUB, /* opt */ - OPCODE_EX2, /* X X 2 X X */ - OPCODE_EXP, /* X X X */ - OPCODE_FLR, /* X X 2 X X */ - OPCODE_FRC, /* X X 2 X X */ - OPCODE_IF, /* opt */ - OPCODE_KIL, /* X */ - OPCODE_KIL_NV, /* X X */ - OPCODE_LG2, /* X X 2 X X */ - OPCODE_LIT, /* X X X X */ - OPCODE_LOG, /* X X X */ - OPCODE_LRP, /* X X X */ - OPCODE_MAD, /* X X X X X */ - OPCODE_MAX, /* X X X X X */ - OPCODE_MIN, /* X X X X X */ - OPCODE_MOV, /* X X X X X */ - OPCODE_MUL, /* X X X X X */ - OPCODE_NOISE1, /* X */ - OPCODE_NOISE2, /* X */ - OPCODE_NOISE3, /* X */ - OPCODE_NOISE4, /* X */ - OPCODE_NOT, /* */ - OPCODE_NRM3, /* X */ - OPCODE_NRM4, /* X */ - OPCODE_OR, /* */ - OPCODE_PK2H, /* X */ - OPCODE_PK2US, /* X */ - OPCODE_PK4B, /* X */ - OPCODE_PK4UB, /* X */ - OPCODE_POW, /* X X X X */ - OPCODE_POPA, /* 3 */ - OPCODE_PRINT, /* X X */ - OPCODE_PUSHA, /* 3 */ - OPCODE_RCC, /* 1.1 */ - OPCODE_RCP, /* X X X X X */ - OPCODE_RET, /* 2 2 X */ - OPCODE_RFL, /* X X */ - OPCODE_RSQ, /* X X X X X */ - OPCODE_SCS, /* X */ - OPCODE_SEQ, /* 2 X X */ - OPCODE_SFL, /* 2 X */ - OPCODE_SGE, /* X X X X X */ - OPCODE_SGT, /* 2 X X */ - OPCODE_SIN, /* X 2 X X */ - OPCODE_SLE, /* 2 X X */ - OPCODE_SLT, /* X X X X X */ - OPCODE_SNE, /* 2 X X */ - OPCODE_SSG, /* 2 */ - OPCODE_STR, /* 2 X */ - OPCODE_SUB, /* X X 1.1 X X */ - OPCODE_SWZ, /* X X */ - OPCODE_TEX, /* X 3 X X */ - OPCODE_TXB, /* X 3 X */ - OPCODE_TXD, /* X X */ - OPCODE_TXL, /* 3 2 X */ - OPCODE_TXP, /* X X */ - OPCODE_TXP_NV, /* 3 X */ - OPCODE_TRUNC, /* X */ - OPCODE_UP2H, /* X */ - OPCODE_UP2US, /* X */ - OPCODE_UP4B, /* X */ - OPCODE_UP4UB, /* X */ - OPCODE_X2D, /* X */ - OPCODE_XOR, /* */ - OPCODE_XPD, /* X X X */ - MAX_OPCODE -} gl_inst_opcode; - - -/** - * Number of bits for the src/dst register Index field. - * This limits the size of temp/uniform register files. - */ -#define INST_INDEX_BITS 12 - - -/** - * Instruction source register. - */ -struct prog_src_register -{ - GLuint File:4; /**< One of the PROGRAM_* register file values. */ - GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit. - * May be negative for relative addressing. - */ - GLuint Swizzle:12; - GLuint RelAddr:1; - - /** Take the component-wise absolute value */ - GLuint Abs:1; - - /** - * Post-Abs negation. - * This will either be NEGATE_NONE or NEGATE_XYZW, except for the SWZ - * instruction which allows per-component negation. - */ - GLuint Negate:4; - - /** - * Is the register two-dimensional. - * Two dimensional registers are of the - * REGISTER[index][index2] format. - * They are used by the geometry shaders where - * the first index is the index within an array - * and the second index is the semantic of the - * array, e.g. gl_PositionIn[index] would become - * INPUT[index][gl_PositionIn] - */ - GLuint HasIndex2:1; - GLuint RelAddr2:1; - GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit. - * May be negative for relative - * addressing. */ -}; - - -/** - * Instruction destination register. - */ -struct prog_dst_register -{ - GLuint File:4; /**< One of the PROGRAM_* register file values */ - GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */ - GLuint WriteMask:4; - GLuint RelAddr:1; - - /** - * \name Conditional destination update control. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, - * NV_vertex_program2_option. - */ - /*@{*/ - /** - * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT, - * NE, TR, or UN). Dest reg is only written to if the matching - * (swizzled) condition code value passes. When a conditional update mask - * is not specified, this will be \c COND_TR. - */ - GLuint CondMask:4; - - /** - * Condition code swizzle value. - */ - GLuint CondSwizzle:12; - - /** - * Selects the condition code register to use for conditional destination - * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only - * condition code register 0 is available. In NV_vertex_program3 mode, - * condition code registers 0 and 1 are available. - */ - GLuint CondSrc:1; - /*@}*/ -}; - - -/** - * Vertex/fragment program instruction. - */ -struct prog_instruction -{ - gl_inst_opcode Opcode; - struct prog_src_register SrcReg[3]; - struct prog_dst_register DstReg; - - /** - * Indicates that the instruction should update the condition code - * register. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, - * NV_vertex_program2_option. - */ - GLuint CondUpdate:1; - - /** - * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the - * condition code register that is to be updated. - * - * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition - * code register 0 is available. In GL_NV_vertex_program3 mode, condition - * code registers 0 and 1 are available. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, - * NV_vertex_program2_option. - */ - GLuint CondDst:1; - - /** - * Saturate each value of the vectored result to the range [0,1] or the - * range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is - * only available in NV_fragment_program2 mode. - * Value is one of the SATURATE_* tokens. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3. - */ - GLuint SaturateMode:2; - - /** - * Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12. - * - * \since - * NV_fragment_program, NV_fragment_program_option. - */ - GLuint Precision:3; - - /** - * \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions. - */ - /*@{*/ - /** Source texture unit. */ - GLuint TexSrcUnit:5; - - /** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */ - GLuint TexSrcTarget:3; - - /** True if tex instruction should do shadow comparison */ - GLuint TexShadow:1; - /*@}*/ - - /** - * For BRA and CAL instructions, the location to jump to. - * For BGNLOOP, points to ENDLOOP (and vice-versa). - * For BRK, points to ENDLOOP - * For IF, points to ELSE or ENDIF. - * For ELSE, points to ENDIF. - */ - GLint BranchTarget; - - /** for debugging purposes */ - const char *Comment; - - /** Arbitrary data. Used for OPCODE_PRINT and some drivers */ - void *Data; - - /** for driver use (try to remove someday) */ - GLint Aux; -}; - - -extern void -_mesa_init_instructions(struct prog_instruction *inst, GLuint count); - -extern struct prog_instruction * -_mesa_alloc_instructions(GLuint numInst); - -extern struct prog_instruction * -_mesa_realloc_instructions(struct prog_instruction *oldInst, - GLuint numOldInst, GLuint numNewInst); - -extern struct prog_instruction * -_mesa_copy_instructions(struct prog_instruction *dest, - const struct prog_instruction *src, GLuint n); - -extern void -_mesa_free_instructions(struct prog_instruction *inst, GLuint count); - -extern GLuint -_mesa_num_inst_src_regs(gl_inst_opcode opcode); - -extern GLuint -_mesa_num_inst_dst_regs(gl_inst_opcode opcode); - -extern GLboolean -_mesa_is_tex_instruction(gl_inst_opcode opcode); - -extern GLboolean -_mesa_check_soa_dependencies(const struct prog_instruction *inst); - -extern const char * -_mesa_opcode_string(gl_inst_opcode opcode); - - -#endif /* PROG_INSTRUCTION_H */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file prog_instruction.h
+ *
+ * Vertex/fragment program instruction datatypes and constants.
+ *
+ * \author Brian Paul
+ * \author Keith Whitwell
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+
+#ifndef PROG_INSTRUCTION_H
+#define PROG_INSTRUCTION_H
+
+
+#include "main/glheader.h"
+
+
+/**
+ * Swizzle indexes.
+ * Do not change!
+ */
+/*@{*/
+#define SWIZZLE_X 0
+#define SWIZZLE_Y 1
+#define SWIZZLE_Z 2
+#define SWIZZLE_W 3
+#define SWIZZLE_ZERO 4 /**< For SWZ instruction only */
+#define SWIZZLE_ONE 5 /**< For SWZ instruction only */
+#define SWIZZLE_NIL 7 /**< used during shader code gen (undefined value) */
+/*@}*/
+
+#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
+#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
+#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
+#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
+
+#define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W)
+#define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)
+#define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)
+#define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)
+#define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
+
+
+/**
+ * Writemask values, 1 bit per component.
+ */
+/*@{*/
+#define WRITEMASK_X 0x1
+#define WRITEMASK_Y 0x2
+#define WRITEMASK_XY 0x3
+#define WRITEMASK_Z 0x4
+#define WRITEMASK_XZ 0x5
+#define WRITEMASK_YZ 0x6
+#define WRITEMASK_XYZ 0x7
+#define WRITEMASK_W 0x8
+#define WRITEMASK_XW 0x9
+#define WRITEMASK_YW 0xa
+#define WRITEMASK_XYW 0xb
+#define WRITEMASK_ZW 0xc
+#define WRITEMASK_XZW 0xd
+#define WRITEMASK_YZW 0xe
+#define WRITEMASK_XYZW 0xf
+/*@}*/
+
+
+/**
+ * Condition codes
+ */
+/*@{*/
+#define COND_GT 1 /**< greater than zero */
+#define COND_EQ 2 /**< equal to zero */
+#define COND_LT 3 /**< less than zero */
+#define COND_UN 4 /**< unordered (NaN) */
+#define COND_GE 5 /**< greater than or equal to zero */
+#define COND_LE 6 /**< less than or equal to zero */
+#define COND_NE 7 /**< not equal to zero */
+#define COND_TR 8 /**< always true */
+#define COND_FL 9 /**< always false */
+/*@}*/
+
+
+/**
+ * Instruction precision for GL_NV_fragment_program
+ */
+/*@{*/
+#define FLOAT32 0x1
+#define FLOAT16 0x2
+#define FIXED12 0x4
+/*@}*/
+
+
+/**
+ * Saturation modes when storing values.
+ */
+/*@{*/
+#define SATURATE_OFF 0
+#define SATURATE_ZERO_ONE 1
+/*@}*/
+
+
+/**
+ * Per-component negation masks
+ */
+/*@{*/
+#define NEGATE_X 0x1
+#define NEGATE_Y 0x2
+#define NEGATE_Z 0x4
+#define NEGATE_W 0x8
+#define NEGATE_XYZ 0x7
+#define NEGATE_XYZW 0xf
+#define NEGATE_NONE 0x0
+/*@}*/
+
+
+/**
+ * Program instruction opcodes for vertex, fragment and geometry programs.
+ */
+typedef enum prog_opcode {
+ /* ARB_vp ARB_fp NV_vp NV_fp GLSL */
+ /*------------------------------------------*/
+ OPCODE_NOP = 0, /* X */
+ OPCODE_ABS, /* X X 1.1 X */
+ OPCODE_ADD, /* X X X X X */
+ OPCODE_AND, /* */
+ OPCODE_ARA, /* 2 */
+ OPCODE_ARL, /* X X X */
+ OPCODE_ARL_NV, /* 2 */
+ OPCODE_ARR, /* 2 */
+ OPCODE_BGNLOOP, /* opt */
+ OPCODE_BGNSUB, /* opt */
+ OPCODE_BRA, /* 2 X */
+ OPCODE_BRK, /* 2 opt */
+ OPCODE_CAL, /* 2 2 X */
+ OPCODE_CMP, /* X X */
+ OPCODE_CONT, /* opt */
+ OPCODE_COS, /* X 2 X X */
+ OPCODE_DDX, /* X X */
+ OPCODE_DDY, /* X X */
+ OPCODE_DP2, /* 2 X */
+ OPCODE_DP2A, /* 2 */
+ OPCODE_DP3, /* X X X X X */
+ OPCODE_DP4, /* X X X X X */
+ OPCODE_DPH, /* X X 1.1 */
+ OPCODE_DST, /* X X X X */
+ OPCODE_ELSE, /* X */
+ OPCODE_EMIT_VERTEX,/* X */
+ OPCODE_END, /* X X X X opt */
+ OPCODE_END_PRIMITIVE,/* X */
+ OPCODE_ENDIF, /* opt */
+ OPCODE_ENDLOOP, /* opt */
+ OPCODE_ENDSUB, /* opt */
+ OPCODE_EX2, /* X X 2 X X */
+ OPCODE_EXP, /* X X X */
+ OPCODE_FLR, /* X X 2 X X */
+ OPCODE_FRC, /* X X 2 X X */
+ OPCODE_IF, /* opt */
+ OPCODE_KIL, /* X */
+ OPCODE_KIL_NV, /* X X */
+ OPCODE_LG2, /* X X 2 X X */
+ OPCODE_LIT, /* X X X X */
+ OPCODE_LOG, /* X X X */
+ OPCODE_LRP, /* X X X */
+ OPCODE_MAD, /* X X X X X */
+ OPCODE_MAX, /* X X X X X */
+ OPCODE_MIN, /* X X X X X */
+ OPCODE_MOV, /* X X X X X */
+ OPCODE_MUL, /* X X X X X */
+ OPCODE_NOISE1, /* X */
+ OPCODE_NOISE2, /* X */
+ OPCODE_NOISE3, /* X */
+ OPCODE_NOISE4, /* X */
+ OPCODE_NOT, /* */
+ OPCODE_NRM3, /* X */
+ OPCODE_NRM4, /* X */
+ OPCODE_OR, /* */
+ OPCODE_PK2H, /* X */
+ OPCODE_PK2US, /* X */
+ OPCODE_PK4B, /* X */
+ OPCODE_PK4UB, /* X */
+ OPCODE_POW, /* X X X X */
+ OPCODE_POPA, /* 3 */
+ OPCODE_PRINT, /* X X */
+ OPCODE_PUSHA, /* 3 */
+ OPCODE_RCC, /* 1.1 */
+ OPCODE_RCP, /* X X X X X */
+ OPCODE_RET, /* 2 2 X */
+ OPCODE_RFL, /* X X */
+ OPCODE_RSQ, /* X X X X X */
+ OPCODE_SCS, /* X */
+ OPCODE_SEQ, /* 2 X X */
+ OPCODE_SFL, /* 2 X */
+ OPCODE_SGE, /* X X X X X */
+ OPCODE_SGT, /* 2 X X */
+ OPCODE_SIN, /* X 2 X X */
+ OPCODE_SLE, /* 2 X X */
+ OPCODE_SLT, /* X X X X X */
+ OPCODE_SNE, /* 2 X X */
+ OPCODE_SSG, /* 2 */
+ OPCODE_STR, /* 2 X */
+ OPCODE_SUB, /* X X 1.1 X X */
+ OPCODE_SWZ, /* X X */
+ OPCODE_TEX, /* X 3 X X */
+ OPCODE_TXB, /* X 3 X */
+ OPCODE_TXD, /* X X */
+ OPCODE_TXL, /* 3 2 X */
+ OPCODE_TXP, /* X X */
+ OPCODE_TXP_NV, /* 3 X */
+ OPCODE_TRUNC, /* X */
+ OPCODE_UP2H, /* X */
+ OPCODE_UP2US, /* X */
+ OPCODE_UP4B, /* X */
+ OPCODE_UP4UB, /* X */
+ OPCODE_X2D, /* X */
+ OPCODE_XOR, /* */
+ OPCODE_XPD, /* X X X */
+ MAX_OPCODE
+} gl_inst_opcode;
+
+
+/**
+ * Number of bits for the src/dst register Index field.
+ * This limits the size of temp/uniform register files.
+ */
+#define INST_INDEX_BITS 12
+
+
+/**
+ * Instruction source register.
+ */
+struct prog_src_register
+{
+ GLuint File:4; /**< One of the PROGRAM_* register file values. */
+ GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
+ * May be negative for relative addressing.
+ */
+ GLuint Swizzle:12;
+ GLuint RelAddr:1;
+
+ /** Take the component-wise absolute value */
+ GLuint Abs:1;
+
+ /**
+ * Post-Abs negation.
+ * This will either be NEGATE_NONE or NEGATE_XYZW, except for the SWZ
+ * instruction which allows per-component negation.
+ */
+ GLuint Negate:4;
+
+ /**
+ * Is the register two-dimensional.
+ * Two dimensional registers are of the
+ * REGISTER[index][index2] format.
+ * They are used by the geometry shaders where
+ * the first index is the index within an array
+ * and the second index is the semantic of the
+ * array, e.g. gl_PositionIn[index] would become
+ * INPUT[index][gl_PositionIn]
+ */
+ GLuint HasIndex2:1;
+ GLuint RelAddr2:1;
+ GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
+ * May be negative for relative
+ * addressing. */
+};
+
+
+/**
+ * Instruction destination register.
+ */
+struct prog_dst_register
+{
+ GLuint File:4; /**< One of the PROGRAM_* register file values */
+ GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */
+ GLuint WriteMask:4;
+ GLuint RelAddr:1;
+
+ /**
+ * \name Conditional destination update control.
+ *
+ * \since
+ * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
+ * NV_vertex_program2_option.
+ */
+ /*@{*/
+ /**
+ * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
+ * NE, TR, or UN). Dest reg is only written to if the matching
+ * (swizzled) condition code value passes. When a conditional update mask
+ * is not specified, this will be \c COND_TR.
+ */
+ GLuint CondMask:4;
+
+ /**
+ * Condition code swizzle value.
+ */
+ GLuint CondSwizzle:12;
+
+ /**
+ * Selects the condition code register to use for conditional destination
+ * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
+ * condition code register 0 is available. In NV_vertex_program3 mode,
+ * condition code registers 0 and 1 are available.
+ */
+ GLuint CondSrc:1;
+ /*@}*/
+};
+
+
+/**
+ * Vertex/fragment program instruction.
+ */
+struct prog_instruction
+{
+ gl_inst_opcode Opcode;
+ struct prog_src_register SrcReg[3];
+ struct prog_dst_register DstReg;
+
+ /**
+ * Indicates that the instruction should update the condition code
+ * register.
+ *
+ * \since
+ * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
+ * NV_vertex_program2_option.
+ */
+ GLuint CondUpdate:1;
+
+ /**
+ * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
+ * condition code register that is to be updated.
+ *
+ * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
+ * code register 0 is available. In GL_NV_vertex_program3 mode, condition
+ * code registers 0 and 1 are available.
+ *
+ * \since
+ * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
+ * NV_vertex_program2_option.
+ */
+ GLuint CondDst:1;
+
+ /**
+ * Saturate each value of the vectored result to the range [0,1] or the
+ * range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is
+ * only available in NV_fragment_program2 mode.
+ * Value is one of the SATURATE_* tokens.
+ *
+ * \since
+ * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
+ */
+ GLuint SaturateMode:2;
+
+ /**
+ * Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12.
+ *
+ * \since
+ * NV_fragment_program, NV_fragment_program_option.
+ */
+ GLuint Precision:3;
+
+ /**
+ * \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions.
+ */
+ /*@{*/
+ /** Source texture unit. */
+ GLuint TexSrcUnit:5;
+
+ /** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */
+ GLuint TexSrcTarget:3;
+
+ /** True if tex instruction should do shadow comparison */
+ GLuint TexShadow:1;
+ /*@}*/
+
+ /**
+ * For BRA and CAL instructions, the location to jump to.
+ * For BGNLOOP, points to ENDLOOP (and vice-versa).
+ * For BRK, points to ENDLOOP
+ * For IF, points to ELSE or ENDIF.
+ * For ELSE, points to ENDIF.
+ */
+ GLint BranchTarget;
+
+ /** for debugging purposes */
+ const char *Comment;
+
+ /** Arbitrary data. Used for OPCODE_PRINT and some drivers */
+ void *Data;
+
+ /** for driver use (try to remove someday) */
+ GLint Aux;
+};
+
+
+extern void
+_mesa_init_instructions(struct prog_instruction *inst, GLuint count);
+
+extern struct prog_instruction *
+_mesa_alloc_instructions(GLuint numInst);
+
+extern struct prog_instruction *
+_mesa_realloc_instructions(struct prog_instruction *oldInst,
+ GLuint numOldInst, GLuint numNewInst);
+
+extern struct prog_instruction *
+_mesa_copy_instructions(struct prog_instruction *dest,
+ const struct prog_instruction *src, GLuint n);
+
+extern void
+_mesa_free_instructions(struct prog_instruction *inst, GLuint count);
+
+extern GLuint
+_mesa_num_inst_src_regs(gl_inst_opcode opcode);
+
+extern GLuint
+_mesa_num_inst_dst_regs(gl_inst_opcode opcode);
+
+extern GLboolean
+_mesa_is_tex_instruction(gl_inst_opcode opcode);
+
+extern GLboolean
+_mesa_check_soa_dependencies(const struct prog_instruction *inst);
+
+extern const char *
+_mesa_opcode_string(gl_inst_opcode opcode);
+
+
+#endif /* PROG_INSTRUCTION_H */
diff --git a/mesalib/src/mesa/program/program.c b/mesalib/src/mesa/program/program.c index 79034ab26..e0bffc7c6 100644 --- a/mesalib/src/mesa/program/program.c +++ b/mesalib/src/mesa/program/program.c @@ -1,1077 +1,1077 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file program.c - * Vertex and fragment program support functions. - * \author Brian Paul - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/hash.h" -#include "main/mfeatures.h" -#include "program.h" -#include "prog_cache.h" -#include "prog_parameter.h" -#include "prog_instruction.h" - - -/** - * A pointer to this dummy program is put into the hash table when - * glGenPrograms is called. - */ -struct gl_program _mesa_DummyProgram; - - -/** - * Init context's vertex/fragment program state - */ -void -_mesa_init_program(struct gl_context *ctx) -{ - GLuint i; - - /* - * If this assertion fails, we need to increase the field - * size for register indexes (see INST_INDEX_BITS). - */ - ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4 - <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4 - <= (1 << INST_INDEX_BITS)); - - ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS)); - - ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS); - ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS); - - ASSERT(ctx->Const.VertexProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS)); - - /* If this fails, increase prog_instruction::TexSrcUnit size */ - ASSERT(MAX_TEXTURE_UNITS < (1 << 5)); - - /* If this fails, increase prog_instruction::TexSrcTarget size */ - ASSERT(NUM_TEXTURE_TARGETS < (1 << 3)); - - ctx->Program.ErrorPos = -1; - ctx->Program.ErrorString = _mesa_strdup(""); - -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - ctx->VertexProgram.Enabled = GL_FALSE; -#if FEATURE_es2_glsl - ctx->VertexProgram.PointSizeEnabled = - (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE; -#else - ctx->VertexProgram.PointSizeEnabled = GL_FALSE; -#endif - ctx->VertexProgram.TwoSideEnabled = GL_FALSE; - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, - ctx->Shared->DefaultVertexProgram); - assert(ctx->VertexProgram.Current); - for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { - ctx->VertexProgram.TrackMatrix[i] = GL_NONE; - ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; - } - ctx->VertexProgram.Cache = _mesa_new_program_cache(); -#endif - -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program - ctx->FragmentProgram.Enabled = GL_FALSE; - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, - ctx->Shared->DefaultFragmentProgram); - assert(ctx->FragmentProgram.Current); - ctx->FragmentProgram.Cache = _mesa_new_program_cache(); -#endif - -#if FEATURE_ARB_geometry_shader4 - ctx->GeometryProgram.Enabled = GL_FALSE; - /* right now by default we don't have a geometry program */ - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, - NULL); - ctx->GeometryProgram.Cache = _mesa_new_program_cache(); -#endif - - /* XXX probably move this stuff */ -#if FEATURE_ATI_fragment_shader - ctx->ATIFragmentShader.Enabled = GL_FALSE; - ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader; - assert(ctx->ATIFragmentShader.Current); - ctx->ATIFragmentShader.Current->RefCount++; -#endif -} - - -/** - * Free a context's vertex/fragment program state - */ -void -_mesa_free_program_data(struct gl_context *ctx) -{ -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); - _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); -#endif -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); - _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache); -#endif -#if FEATURE_ARB_geometry_shader4 - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL); - _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache); -#endif - /* XXX probably move this stuff */ -#if FEATURE_ATI_fragment_shader - if (ctx->ATIFragmentShader.Current) { - ctx->ATIFragmentShader.Current->RefCount--; - if (ctx->ATIFragmentShader.Current->RefCount <= 0) { - free(ctx->ATIFragmentShader.Current); - } - } -#endif - free((void *) ctx->Program.ErrorString); -} - - -/** - * Update the default program objects in the given context to reference those - * specified in the shared state and release those referencing the old - * shared state. - */ -void -_mesa_update_default_objects_program(struct gl_context *ctx) -{ -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, - (struct gl_vertex_program *) - ctx->Shared->DefaultVertexProgram); - assert(ctx->VertexProgram.Current); -#endif - -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, - (struct gl_fragment_program *) - ctx->Shared->DefaultFragmentProgram); - assert(ctx->FragmentProgram.Current); -#endif - -#if FEATURE_ARB_geometry_shader4 - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, - (struct gl_geometry_program *) - ctx->Shared->DefaultGeometryProgram); -#endif - - /* XXX probably move this stuff */ -#if FEATURE_ATI_fragment_shader - if (ctx->ATIFragmentShader.Current) { - ctx->ATIFragmentShader.Current->RefCount--; - if (ctx->ATIFragmentShader.Current->RefCount <= 0) { - free(ctx->ATIFragmentShader.Current); - } - } - ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; - assert(ctx->ATIFragmentShader.Current); - ctx->ATIFragmentShader.Current->RefCount++; -#endif -} - - -/** - * Set the vertex/fragment program error state (position and error string). - * This is generally called from within the parsers. - */ -void -_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string) -{ - ctx->Program.ErrorPos = pos; - free((void *) ctx->Program.ErrorString); - if (!string) - string = ""; - ctx->Program.ErrorString = _mesa_strdup(string); -} - - -/** - * Find the line number and column for 'pos' within 'string'. - * Return a copy of the line which contains 'pos'. Free the line with - * free(). - * \param string the program string - * \param pos the position within the string - * \param line returns the line number corresponding to 'pos'. - * \param col returns the column number corresponding to 'pos'. - * \return copy of the line containing 'pos'. - */ -const GLubyte * -_mesa_find_line_column(const GLubyte *string, const GLubyte *pos, - GLint *line, GLint *col) -{ - const GLubyte *lineStart = string; - const GLubyte *p = string; - GLubyte *s; - int len; - - *line = 1; - - while (p != pos) { - if (*p == (GLubyte) '\n') { - (*line)++; - lineStart = p + 1; - } - p++; - } - - *col = (pos - lineStart) + 1; - - /* return copy of this line */ - while (*p != 0 && *p != '\n') - p++; - len = p - lineStart; - s = (GLubyte *) malloc(len + 1); - memcpy(s, lineStart, len); - s[len] = 0; - - return s; -} - - -/** - * Initialize a new vertex/fragment program object. - */ -static struct gl_program * -_mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog, - GLenum target, GLuint id) -{ - (void) ctx; - if (prog) { - GLuint i; - memset(prog, 0, sizeof(*prog)); - prog->Id = id; - prog->Target = target; - prog->Resident = GL_TRUE; - prog->RefCount = 1; - prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB; - - /* default mapping from samplers to texture units */ - for (i = 0; i < MAX_SAMPLERS; i++) - prog->SamplerUnits[i] = i; - } - - return prog; -} - - -/** - * Initialize a new fragment program object. - */ -struct gl_program * -_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog, - GLenum target, GLuint id) -{ - if (prog) - return _mesa_init_program_struct( ctx, &prog->Base, target, id ); - else - return NULL; -} - - -/** - * Initialize a new vertex program object. - */ -struct gl_program * -_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog, - GLenum target, GLuint id) -{ - if (prog) - return _mesa_init_program_struct( ctx, &prog->Base, target, id ); - else - return NULL; -} - - -/** - * Initialize a new geometry program object. - */ -struct gl_program * -_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog, - GLenum target, GLuint id) -{ - if (prog) - return _mesa_init_program_struct( ctx, &prog->Base, target, id ); - else - return NULL; -} - - -/** - * Allocate and initialize a new fragment/vertex program object but - * don't put it into the program hash table. Called via - * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a - * device driver function to implement OO deriviation with additional - * types not understood by this function. - * - * \param ctx context - * \param id program id/number - * \param target program target/type - * \return pointer to new program object - */ -struct gl_program * -_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id) -{ - struct gl_program *prog; - switch (target) { - case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ - case GL_VERTEX_STATE_PROGRAM_NV: - prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), - target, id ); - break; - case GL_FRAGMENT_PROGRAM_NV: - case GL_FRAGMENT_PROGRAM_ARB: - prog =_mesa_init_fragment_program(ctx, - CALLOC_STRUCT(gl_fragment_program), - target, id ); - break; - case MESA_GEOMETRY_PROGRAM: - prog = _mesa_init_geometry_program(ctx, - CALLOC_STRUCT(gl_geometry_program), - target, id); - break; - default: - _mesa_problem(ctx, "bad target in _mesa_new_program"); - prog = NULL; - } - return prog; -} - - -/** - * Delete a program and remove it from the hash table, ignoring the - * reference count. - * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation) - * by a device driver function. - */ -void -_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog) -{ - (void) ctx; - ASSERT(prog); - ASSERT(prog->RefCount==0); - - if (prog == &_mesa_DummyProgram) - return; - - if (prog->String) - free(prog->String); - - _mesa_free_instructions(prog->Instructions, prog->NumInstructions); - - if (prog->Parameters) { - _mesa_free_parameter_list(prog->Parameters); - } - if (prog->Varying) { - _mesa_free_parameter_list(prog->Varying); - } - if (prog->Attributes) { - _mesa_free_parameter_list(prog->Attributes); - } - - free(prog); -} - - -/** - * Return the gl_program object for a given ID. - * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of - * casts elsewhere. - */ -struct gl_program * -_mesa_lookup_program(struct gl_context *ctx, GLuint id) -{ - if (id) - return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id); - else - return NULL; -} - - -/** - * Reference counting for vertex/fragment programs - */ -void -_mesa_reference_program(struct gl_context *ctx, - struct gl_program **ptr, - struct gl_program *prog) -{ - assert(ptr); - if (*ptr && prog) { - /* sanity check */ - if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB) - ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB); - else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB) - ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB || - prog->Target == GL_FRAGMENT_PROGRAM_NV); - else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM) - ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM); - } - if (*ptr == prog) { - return; /* no change */ - } - if (*ptr) { - GLboolean deleteFlag; - - /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/ -#if 0 - printf("Program %p ID=%u Target=%s Refcount-- to %d\n", - *ptr, (*ptr)->Id, - ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : - ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")), - (*ptr)->RefCount - 1); -#endif - ASSERT((*ptr)->RefCount > 0); - (*ptr)->RefCount--; - - deleteFlag = ((*ptr)->RefCount == 0); - /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/ - - if (deleteFlag) { - ASSERT(ctx); - ctx->Driver.DeleteProgram(ctx, *ptr); - } - - *ptr = NULL; - } - - assert(!*ptr); - if (prog) { - /*_glthread_LOCK_MUTEX(prog->Mutex);*/ - prog->RefCount++; -#if 0 - printf("Program %p ID=%u Target=%s Refcount++ to %d\n", - prog, prog->Id, - (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : - (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")), - prog->RefCount); -#endif - /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/ - } - - *ptr = prog; -} - - -/** - * Return a copy of a program. - * XXX Problem here if the program object is actually OO-derivation - * made by a device driver. - */ -struct gl_program * -_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog) -{ - struct gl_program *clone; - - clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id); - if (!clone) - return NULL; - - assert(clone->Target == prog->Target); - assert(clone->RefCount == 1); - - clone->String = (GLubyte *) _mesa_strdup((char *) prog->String); - clone->Format = prog->Format; - clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions); - if (!clone->Instructions) { - _mesa_reference_program(ctx, &clone, NULL); - return NULL; - } - _mesa_copy_instructions(clone->Instructions, prog->Instructions, - prog->NumInstructions); - clone->InputsRead = prog->InputsRead; - clone->OutputsWritten = prog->OutputsWritten; - clone->SamplersUsed = prog->SamplersUsed; - clone->ShadowSamplers = prog->ShadowSamplers; - memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed)); - - if (prog->Parameters) - clone->Parameters = _mesa_clone_parameter_list(prog->Parameters); - memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); - if (prog->Varying) - clone->Varying = _mesa_clone_parameter_list(prog->Varying); - if (prog->Attributes) - clone->Attributes = _mesa_clone_parameter_list(prog->Attributes); - memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); - clone->IndirectRegisterFiles = prog->IndirectRegisterFiles; - clone->NumInstructions = prog->NumInstructions; - clone->NumTemporaries = prog->NumTemporaries; - clone->NumParameters = prog->NumParameters; - clone->NumAttributes = prog->NumAttributes; - clone->NumAddressRegs = prog->NumAddressRegs; - clone->NumNativeInstructions = prog->NumNativeInstructions; - clone->NumNativeTemporaries = prog->NumNativeTemporaries; - clone->NumNativeParameters = prog->NumNativeParameters; - clone->NumNativeAttributes = prog->NumNativeAttributes; - clone->NumNativeAddressRegs = prog->NumNativeAddressRegs; - clone->NumAluInstructions = prog->NumAluInstructions; - clone->NumTexInstructions = prog->NumTexInstructions; - clone->NumTexIndirections = prog->NumTexIndirections; - clone->NumNativeAluInstructions = prog->NumNativeAluInstructions; - clone->NumNativeTexInstructions = prog->NumNativeTexInstructions; - clone->NumNativeTexIndirections = prog->NumNativeTexIndirections; - - switch (prog->Target) { - case GL_VERTEX_PROGRAM_ARB: - { - const struct gl_vertex_program *vp - = (const struct gl_vertex_program *) prog; - struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone; - vpc->IsPositionInvariant = vp->IsPositionInvariant; - vpc->IsNVProgram = vp->IsNVProgram; - } - break; - case GL_FRAGMENT_PROGRAM_ARB: - { - const struct gl_fragment_program *fp - = (const struct gl_fragment_program *) prog; - struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone; - fpc->FogOption = fp->FogOption; - fpc->UsesKill = fp->UsesKill; - fpc->OriginUpperLeft = fp->OriginUpperLeft; - fpc->PixelCenterInteger = fp->PixelCenterInteger; - } - break; - case MESA_GEOMETRY_PROGRAM: - { - const struct gl_geometry_program *gp - = (const struct gl_geometry_program *) prog; - struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone; - gpc->VerticesOut = gp->VerticesOut; - gpc->InputType = gp->InputType; - gpc->OutputType = gp->OutputType; - } - break; - default: - _mesa_problem(NULL, "Unexpected target in _mesa_clone_program"); - } - - return clone; -} - - -/** - * Insert 'count' NOP instructions at 'start' in the given program. - * Adjust branch targets accordingly. - */ -GLboolean -_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count) -{ - const GLuint origLen = prog->NumInstructions; - const GLuint newLen = origLen + count; - struct prog_instruction *newInst; - GLuint i; - - /* adjust branches */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->BranchTarget > 0) { - if ((GLuint)inst->BranchTarget >= start) { - inst->BranchTarget += count; - } - } - } - - /* Alloc storage for new instructions */ - newInst = _mesa_alloc_instructions(newLen); - if (!newInst) { - return GL_FALSE; - } - - /* Copy 'start' instructions into new instruction buffer */ - _mesa_copy_instructions(newInst, prog->Instructions, start); - - /* init the new instructions */ - _mesa_init_instructions(newInst + start, count); - - /* Copy the remaining/tail instructions to new inst buffer */ - _mesa_copy_instructions(newInst + start + count, - prog->Instructions + start, - origLen - start); - - /* free old instructions */ - _mesa_free_instructions(prog->Instructions, origLen); - - /* install new instructions */ - prog->Instructions = newInst; - prog->NumInstructions = newLen; - - return GL_TRUE; -} - -/** - * Delete 'count' instructions at 'start' in the given program. - * Adjust branch targets accordingly. - */ -GLboolean -_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count) -{ - const GLuint origLen = prog->NumInstructions; - const GLuint newLen = origLen - count; - struct prog_instruction *newInst; - GLuint i; - - /* adjust branches */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->BranchTarget > 0) { - if (inst->BranchTarget > (GLint) start) { - inst->BranchTarget -= count; - } - } - } - - /* Alloc storage for new instructions */ - newInst = _mesa_alloc_instructions(newLen); - if (!newInst) { - return GL_FALSE; - } - - /* Copy 'start' instructions into new instruction buffer */ - _mesa_copy_instructions(newInst, prog->Instructions, start); - - /* Copy the remaining/tail instructions to new inst buffer */ - _mesa_copy_instructions(newInst + start, - prog->Instructions + start + count, - newLen - start); - - /* free old instructions */ - _mesa_free_instructions(prog->Instructions, origLen); - - /* install new instructions */ - prog->Instructions = newInst; - prog->NumInstructions = newLen; - - return GL_TRUE; -} - - -/** - * Search instructions for registers that match (oldFile, oldIndex), - * replacing them with (newFile, newIndex). - */ -static void -replace_registers(struct prog_instruction *inst, GLuint numInst, - GLuint oldFile, GLuint oldIndex, - GLuint newFile, GLuint newIndex) -{ - GLuint i, j; - for (i = 0; i < numInst; i++) { - /* src regs */ - for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { - if (inst[i].SrcReg[j].File == oldFile && - inst[i].SrcReg[j].Index == oldIndex) { - inst[i].SrcReg[j].File = newFile; - inst[i].SrcReg[j].Index = newIndex; - } - } - /* dst reg */ - if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) { - inst[i].DstReg.File = newFile; - inst[i].DstReg.Index = newIndex; - } - } -} - - -/** - * Search instructions for references to program parameters. When found, - * increment the parameter index by 'offset'. - * Used when combining programs. - */ -static void -adjust_param_indexes(struct prog_instruction *inst, GLuint numInst, - GLuint offset) -{ - GLuint i, j; - for (i = 0; i < numInst; i++) { - for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { - GLuint f = inst[i].SrcReg[j].File; - if (f == PROGRAM_CONSTANT || - f == PROGRAM_UNIFORM || - f == PROGRAM_STATE_VAR) { - inst[i].SrcReg[j].Index += offset; - } - } - } -} - - -/** - * Combine two programs into one. Fix instructions so the outputs of - * the first program go to the inputs of the second program. - */ -struct gl_program * -_mesa_combine_programs(struct gl_context *ctx, - const struct gl_program *progA, - const struct gl_program *progB) -{ - struct prog_instruction *newInst; - struct gl_program *newProg; - const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */ - const GLuint lenB = progB->NumInstructions; - const GLuint numParamsA = _mesa_num_parameters(progA->Parameters); - const GLuint newLength = lenA + lenB; - GLboolean usedTemps[MAX_PROGRAM_TEMPS]; - GLuint firstTemp = 0; - GLbitfield inputsB; - GLuint i; - - ASSERT(progA->Target == progB->Target); - - newInst = _mesa_alloc_instructions(newLength); - if (!newInst) - return GL_FALSE; - - _mesa_copy_instructions(newInst, progA->Instructions, lenA); - _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB); - - /* adjust branch / instruction addresses for B's instructions */ - for (i = 0; i < lenB; i++) { - newInst[lenA + i].BranchTarget += lenA; - } - - newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0); - newProg->Instructions = newInst; - newProg->NumInstructions = newLength; - - /* find used temp regs (we may need new temps below) */ - _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY, - usedTemps, MAX_PROGRAM_TEMPS); - - if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) { - struct gl_fragment_program *fprogA, *fprogB, *newFprog; - GLbitfield progB_inputsRead = progB->InputsRead; - GLint progB_colorFile, progB_colorIndex; - - fprogA = (struct gl_fragment_program *) progA; - fprogB = (struct gl_fragment_program *) progB; - newFprog = (struct gl_fragment_program *) newProg; - - newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill; - - /* We'll do a search and replace for instances - * of progB_colorFile/progB_colorIndex below... - */ - progB_colorFile = PROGRAM_INPUT; - progB_colorIndex = FRAG_ATTRIB_COL0; - - /* - * The fragment program may get color from a state var rather than - * a fragment input (vertex output) if it's constant. - * See the texenvprogram.c code. - * So, search the program's parameter list now to see if the program - * gets color from a state var instead of a conventional fragment - * input register. - */ - for (i = 0; i < progB->Parameters->NumParameters; i++) { - struct gl_program_parameter *p = &progB->Parameters->Parameters[i]; - if (p->Type == PROGRAM_STATE_VAR && - p->StateIndexes[0] == STATE_INTERNAL && - p->StateIndexes[1] == STATE_CURRENT_ATTRIB && - (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) { - progB_inputsRead |= FRAG_BIT_COL0; - progB_colorFile = PROGRAM_STATE_VAR; - progB_colorIndex = i; - break; - } - } - - /* Connect color outputs of fprogA to color inputs of fprogB, via a - * new temporary register. - */ - if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) && - (progB_inputsRead & FRAG_BIT_COL0)) { - GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS, - firstTemp); - if (tempReg < 0) { - _mesa_problem(ctx, "No free temp regs found in " - "_mesa_combine_programs(), using 31"); - tempReg = 31; - } - firstTemp = tempReg + 1; - - /* replace writes to result.color[0] with tempReg */ - replace_registers(newInst, lenA, - PROGRAM_OUTPUT, FRAG_RESULT_COLOR, - PROGRAM_TEMPORARY, tempReg); - /* replace reads from the input color with tempReg */ - replace_registers(newInst + lenA, lenB, - progB_colorFile, progB_colorIndex, /* search for */ - PROGRAM_TEMPORARY, tempReg /* replace with */ ); - } - - /* compute combined program's InputsRead */ - inputsB = progB_inputsRead; - if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { - inputsB &= ~(1 << FRAG_ATTRIB_COL0); - } - newProg->InputsRead = progA->InputsRead | inputsB; - newProg->OutputsWritten = progB->OutputsWritten; - newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed; - } - else { - /* vertex program */ - assert(0); /* XXX todo */ - } - - /* - * Merge parameters (uniforms, constants, etc) - */ - newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters, - progB->Parameters); - - adjust_param_indexes(newInst + lenA, lenB, numParamsA); - - - return newProg; -} - - -/** - * Populate the 'used' array with flags indicating which registers (TEMPs, - * INPUTs, OUTPUTs, etc, are used by the given program. - * \param file type of register to scan for - * \param used returns true/false flags for in use / free - * \param usedSize size of the 'used' array - */ -void -_mesa_find_used_registers(const struct gl_program *prog, - gl_register_file file, - GLboolean used[], GLuint usedSize) -{ - GLuint i, j; - - memset(used, 0, usedSize); - - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); - - if (inst->DstReg.File == file) { - ASSERT(inst->DstReg.Index < usedSize); - if(inst->DstReg.Index < usedSize) - used[inst->DstReg.Index] = GL_TRUE; - } - - for (j = 0; j < n; j++) { - if (inst->SrcReg[j].File == file) { - ASSERT(inst->SrcReg[j].Index < usedSize); - if(inst->SrcReg[j].Index < usedSize) - used[inst->SrcReg[j].Index] = GL_TRUE; - } - } - } -} - - -/** - * Scan the given 'used' register flag array for the first entry - * that's >= firstReg. - * \param used vector of flags indicating registers in use (as returned - * by _mesa_find_used_registers()) - * \param usedSize size of the 'used' array - * \param firstReg first register to start searching at - * \return index of unused register, or -1 if none. - */ -GLint -_mesa_find_free_register(const GLboolean used[], - GLuint usedSize, GLuint firstReg) -{ - GLuint i; - - assert(firstReg < usedSize); - - for (i = firstReg; i < usedSize; i++) - if (!used[i]) - return i; - - return -1; -} - - - -/** - * Check if the given register index is valid (doesn't exceed implementation- - * dependent limits). - * \return GL_TRUE if OK, GL_FALSE if bad index - */ -GLboolean -_mesa_valid_register_index(const struct gl_context *ctx, - gl_shader_type shaderType, - gl_register_file file, GLint index) -{ - const struct gl_program_constants *c; - - switch (shaderType) { - case MESA_SHADER_VERTEX: - c = &ctx->Const.VertexProgram; - break; - case MESA_SHADER_FRAGMENT: - c = &ctx->Const.FragmentProgram; - break; - case MESA_SHADER_GEOMETRY: - c = &ctx->Const.GeometryProgram; - break; - default: - _mesa_problem(ctx, - "unexpected shader type in _mesa_valid_register_index()"); - return GL_FALSE; - } - - switch (file) { - case PROGRAM_UNDEFINED: - return GL_TRUE; /* XXX or maybe false? */ - - case PROGRAM_TEMPORARY: - return index >= 0 && index < c->MaxTemps; - - case PROGRAM_ENV_PARAM: - return index >= 0 && index < c->MaxEnvParams; - - case PROGRAM_LOCAL_PARAM: - return index >= 0 && index < c->MaxLocalParams; - - case PROGRAM_NAMED_PARAM: - return index >= 0 && index < c->MaxParameters; - - case PROGRAM_UNIFORM: - case PROGRAM_STATE_VAR: - /* aka constant buffer */ - return index >= 0 && index < c->MaxUniformComponents / 4; - - case PROGRAM_CONSTANT: - /* constant buffer w/ possible relative negative addressing */ - return (index > (int) c->MaxUniformComponents / -4 && - index < c->MaxUniformComponents / 4); - - case PROGRAM_INPUT: - if (index < 0) - return GL_FALSE; - - switch (shaderType) { - case MESA_SHADER_VERTEX: - return index < VERT_ATTRIB_GENERIC0 + c->MaxAttribs; - case MESA_SHADER_FRAGMENT: - return index < FRAG_ATTRIB_VAR0 + ctx->Const.MaxVarying; - case MESA_SHADER_GEOMETRY: - return index < GEOM_ATTRIB_VAR0 + ctx->Const.MaxVarying; - default: - return GL_FALSE; - } - - case PROGRAM_OUTPUT: - if (index < 0) - return GL_FALSE; - - switch (shaderType) { - case MESA_SHADER_VERTEX: - return index < VERT_RESULT_VAR0 + ctx->Const.MaxVarying; - case MESA_SHADER_FRAGMENT: - return index < FRAG_RESULT_DATA0 + ctx->Const.MaxDrawBuffers; - case MESA_SHADER_GEOMETRY: - return index < GEOM_RESULT_VAR0 + ctx->Const.MaxVarying; - default: - return GL_FALSE; - } - - case PROGRAM_ADDRESS: - return index >= 0 && index < c->MaxAddressRegs; - - default: - _mesa_problem(ctx, - "unexpected register file in _mesa_valid_register_index()"); - return GL_FALSE; - } -} - - - -/** - * "Post-process" a GPU program. This is intended to be used for debugging. - * Example actions include no-op'ing instructions or changing instruction - * behaviour. - */ -void -_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog) -{ - static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 }; - GLuint i; - GLuint whiteSwizzle; - GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters, - white, 4, &whiteSwizzle); - - (void) whiteIndex; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); - - (void) n; - - if (_mesa_is_tex_instruction(inst->Opcode)) { -#if 0 - /* replace TEX/TXP/TXB with MOV */ - inst->Opcode = OPCODE_MOV; - inst->DstReg.WriteMask = WRITEMASK_XYZW; - inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; - inst->SrcReg[0].Negate = NEGATE_NONE; -#endif - -#if 0 - /* disable shadow texture mode */ - inst->TexShadow = 0; -#endif - } - - if (inst->Opcode == OPCODE_TXP) { -#if 0 - inst->Opcode = OPCODE_MOV; - inst->DstReg.WriteMask = WRITEMASK_XYZW; - inst->SrcReg[0].File = PROGRAM_CONSTANT; - inst->SrcReg[0].Index = whiteIndex; - inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; - inst->SrcReg[0].Negate = NEGATE_NONE; -#endif -#if 0 - inst->TexShadow = 0; -#endif -#if 0 - inst->Opcode = OPCODE_TEX; - inst->TexShadow = 0; -#endif - } - - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file program.c
+ * Vertex and fragment program support functions.
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/mfeatures.h"
+#include "program.h"
+#include "prog_cache.h"
+#include "prog_parameter.h"
+#include "prog_instruction.h"
+
+
+/**
+ * A pointer to this dummy program is put into the hash table when
+ * glGenPrograms is called.
+ */
+struct gl_program _mesa_DummyProgram;
+
+
+/**
+ * Init context's vertex/fragment program state
+ */
+void
+_mesa_init_program(struct gl_context *ctx)
+{
+ GLuint i;
+
+ /*
+ * If this assertion fails, we need to increase the field
+ * size for register indexes (see INST_INDEX_BITS).
+ */
+ ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
+ <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
+ <= (1 << INST_INDEX_BITS));
+
+ ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
+
+ ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
+ ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
+
+ ASSERT(ctx->Const.VertexProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
+
+ /* If this fails, increase prog_instruction::TexSrcUnit size */
+ ASSERT(MAX_TEXTURE_UNITS < (1 << 5));
+
+ /* If this fails, increase prog_instruction::TexSrcTarget size */
+ ASSERT(NUM_TEXTURE_TARGETS < (1 << 3));
+
+ ctx->Program.ErrorPos = -1;
+ ctx->Program.ErrorString = _mesa_strdup("");
+
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ ctx->VertexProgram.Enabled = GL_FALSE;
+#if FEATURE_es2_glsl
+ ctx->VertexProgram.PointSizeEnabled =
+ (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
+#else
+ ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
+#endif
+ ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ ctx->Shared->DefaultVertexProgram);
+ assert(ctx->VertexProgram.Current);
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
+ ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
+ ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
+ }
+ ctx->VertexProgram.Cache = _mesa_new_program_cache();
+#endif
+
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
+ ctx->FragmentProgram.Enabled = GL_FALSE;
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ ctx->Shared->DefaultFragmentProgram);
+ assert(ctx->FragmentProgram.Current);
+ ctx->FragmentProgram.Cache = _mesa_new_program_cache();
+#endif
+
+#if FEATURE_ARB_geometry_shader4
+ ctx->GeometryProgram.Enabled = GL_FALSE;
+ /* right now by default we don't have a geometry program */
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
+ NULL);
+ ctx->GeometryProgram.Cache = _mesa_new_program_cache();
+#endif
+
+ /* XXX probably move this stuff */
+#if FEATURE_ATI_fragment_shader
+ ctx->ATIFragmentShader.Enabled = GL_FALSE;
+ ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
+ assert(ctx->ATIFragmentShader.Current);
+ ctx->ATIFragmentShader.Current->RefCount++;
+#endif
+}
+
+
+/**
+ * Free a context's vertex/fragment program state
+ */
+void
+_mesa_free_program_data(struct gl_context *ctx)
+{
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
+#endif
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
+#endif
+#if FEATURE_ARB_geometry_shader4
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
+#endif
+ /* XXX probably move this stuff */
+#if FEATURE_ATI_fragment_shader
+ if (ctx->ATIFragmentShader.Current) {
+ ctx->ATIFragmentShader.Current->RefCount--;
+ if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
+ free(ctx->ATIFragmentShader.Current);
+ }
+ }
+#endif
+ free((void *) ctx->Program.ErrorString);
+}
+
+
+/**
+ * Update the default program objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_program(struct gl_context *ctx)
+{
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ (struct gl_vertex_program *)
+ ctx->Shared->DefaultVertexProgram);
+ assert(ctx->VertexProgram.Current);
+#endif
+
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ (struct gl_fragment_program *)
+ ctx->Shared->DefaultFragmentProgram);
+ assert(ctx->FragmentProgram.Current);
+#endif
+
+#if FEATURE_ARB_geometry_shader4
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
+ (struct gl_geometry_program *)
+ ctx->Shared->DefaultGeometryProgram);
+#endif
+
+ /* XXX probably move this stuff */
+#if FEATURE_ATI_fragment_shader
+ if (ctx->ATIFragmentShader.Current) {
+ ctx->ATIFragmentShader.Current->RefCount--;
+ if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
+ free(ctx->ATIFragmentShader.Current);
+ }
+ }
+ ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
+ assert(ctx->ATIFragmentShader.Current);
+ ctx->ATIFragmentShader.Current->RefCount++;
+#endif
+}
+
+
+/**
+ * Set the vertex/fragment program error state (position and error string).
+ * This is generally called from within the parsers.
+ */
+void
+_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
+{
+ ctx->Program.ErrorPos = pos;
+ free((void *) ctx->Program.ErrorString);
+ if (!string)
+ string = "";
+ ctx->Program.ErrorString = _mesa_strdup(string);
+}
+
+
+/**
+ * Find the line number and column for 'pos' within 'string'.
+ * Return a copy of the line which contains 'pos'. Free the line with
+ * free().
+ * \param string the program string
+ * \param pos the position within the string
+ * \param line returns the line number corresponding to 'pos'.
+ * \param col returns the column number corresponding to 'pos'.
+ * \return copy of the line containing 'pos'.
+ */
+const GLubyte *
+_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
+ GLint *line, GLint *col)
+{
+ const GLubyte *lineStart = string;
+ const GLubyte *p = string;
+ GLubyte *s;
+ int len;
+
+ *line = 1;
+
+ while (p != pos) {
+ if (*p == (GLubyte) '\n') {
+ (*line)++;
+ lineStart = p + 1;
+ }
+ p++;
+ }
+
+ *col = (pos - lineStart) + 1;
+
+ /* return copy of this line */
+ while (*p != 0 && *p != '\n')
+ p++;
+ len = p - lineStart;
+ s = (GLubyte *) malloc(len + 1);
+ memcpy(s, lineStart, len);
+ s[len] = 0;
+
+ return s;
+}
+
+
+/**
+ * Initialize a new vertex/fragment program object.
+ */
+static struct gl_program *
+_mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog,
+ GLenum target, GLuint id)
+{
+ (void) ctx;
+ if (prog) {
+ GLuint i;
+ memset(prog, 0, sizeof(*prog));
+ prog->Id = id;
+ prog->Target = target;
+ prog->Resident = GL_TRUE;
+ prog->RefCount = 1;
+ prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
+
+ /* default mapping from samplers to texture units */
+ for (i = 0; i < MAX_SAMPLERS; i++)
+ prog->SamplerUnits[i] = i;
+ }
+
+ return prog;
+}
+
+
+/**
+ * Initialize a new fragment program object.
+ */
+struct gl_program *
+_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog,
+ GLenum target, GLuint id)
+{
+ if (prog)
+ return _mesa_init_program_struct( ctx, &prog->Base, target, id );
+ else
+ return NULL;
+}
+
+
+/**
+ * Initialize a new vertex program object.
+ */
+struct gl_program *
+_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog,
+ GLenum target, GLuint id)
+{
+ if (prog)
+ return _mesa_init_program_struct( ctx, &prog->Base, target, id );
+ else
+ return NULL;
+}
+
+
+/**
+ * Initialize a new geometry program object.
+ */
+struct gl_program *
+_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog,
+ GLenum target, GLuint id)
+{
+ if (prog)
+ return _mesa_init_program_struct( ctx, &prog->Base, target, id );
+ else
+ return NULL;
+}
+
+
+/**
+ * Allocate and initialize a new fragment/vertex program object but
+ * don't put it into the program hash table. Called via
+ * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
+ * device driver function to implement OO deriviation with additional
+ * types not understood by this function.
+ *
+ * \param ctx context
+ * \param id program id/number
+ * \param target program target/type
+ * \return pointer to new program object
+ */
+struct gl_program *
+_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
+{
+ struct gl_program *prog;
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
+ case GL_VERTEX_STATE_PROGRAM_NV:
+ prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
+ target, id );
+ break;
+ case GL_FRAGMENT_PROGRAM_NV:
+ case GL_FRAGMENT_PROGRAM_ARB:
+ prog =_mesa_init_fragment_program(ctx,
+ CALLOC_STRUCT(gl_fragment_program),
+ target, id );
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ prog = _mesa_init_geometry_program(ctx,
+ CALLOC_STRUCT(gl_geometry_program),
+ target, id);
+ break;
+ default:
+ _mesa_problem(ctx, "bad target in _mesa_new_program");
+ prog = NULL;
+ }
+ return prog;
+}
+
+
+/**
+ * Delete a program and remove it from the hash table, ignoring the
+ * reference count.
+ * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
+ * by a device driver function.
+ */
+void
+_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
+{
+ (void) ctx;
+ ASSERT(prog);
+ ASSERT(prog->RefCount==0);
+
+ if (prog == &_mesa_DummyProgram)
+ return;
+
+ if (prog->String)
+ free(prog->String);
+
+ _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
+
+ if (prog->Parameters) {
+ _mesa_free_parameter_list(prog->Parameters);
+ }
+ if (prog->Varying) {
+ _mesa_free_parameter_list(prog->Varying);
+ }
+ if (prog->Attributes) {
+ _mesa_free_parameter_list(prog->Attributes);
+ }
+
+ free(prog);
+}
+
+
+/**
+ * Return the gl_program object for a given ID.
+ * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
+ * casts elsewhere.
+ */
+struct gl_program *
+_mesa_lookup_program(struct gl_context *ctx, GLuint id)
+{
+ if (id)
+ return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
+ else
+ return NULL;
+}
+
+
+/**
+ * Reference counting for vertex/fragment programs
+ */
+void
+_mesa_reference_program(struct gl_context *ctx,
+ struct gl_program **ptr,
+ struct gl_program *prog)
+{
+ assert(ptr);
+ if (*ptr && prog) {
+ /* sanity check */
+ if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
+ ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
+ else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
+ ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
+ prog->Target == GL_FRAGMENT_PROGRAM_NV);
+ else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
+ ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
+ }
+ if (*ptr == prog) {
+ return; /* no change */
+ }
+ if (*ptr) {
+ GLboolean deleteFlag;
+
+ /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
+#if 0
+ printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
+ *ptr, (*ptr)->Id,
+ ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
+ ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
+ (*ptr)->RefCount - 1);
+#endif
+ ASSERT((*ptr)->RefCount > 0);
+ (*ptr)->RefCount--;
+
+ deleteFlag = ((*ptr)->RefCount == 0);
+ /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
+
+ if (deleteFlag) {
+ ASSERT(ctx);
+ ctx->Driver.DeleteProgram(ctx, *ptr);
+ }
+
+ *ptr = NULL;
+ }
+
+ assert(!*ptr);
+ if (prog) {
+ /*_glthread_LOCK_MUTEX(prog->Mutex);*/
+ prog->RefCount++;
+#if 0
+ printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
+ prog, prog->Id,
+ (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
+ (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
+ prog->RefCount);
+#endif
+ /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
+ }
+
+ *ptr = prog;
+}
+
+
+/**
+ * Return a copy of a program.
+ * XXX Problem here if the program object is actually OO-derivation
+ * made by a device driver.
+ */
+struct gl_program *
+_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
+{
+ struct gl_program *clone;
+
+ clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
+ if (!clone)
+ return NULL;
+
+ assert(clone->Target == prog->Target);
+ assert(clone->RefCount == 1);
+
+ clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
+ clone->Format = prog->Format;
+ clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
+ if (!clone->Instructions) {
+ _mesa_reference_program(ctx, &clone, NULL);
+ return NULL;
+ }
+ _mesa_copy_instructions(clone->Instructions, prog->Instructions,
+ prog->NumInstructions);
+ clone->InputsRead = prog->InputsRead;
+ clone->OutputsWritten = prog->OutputsWritten;
+ clone->SamplersUsed = prog->SamplersUsed;
+ clone->ShadowSamplers = prog->ShadowSamplers;
+ memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
+
+ if (prog->Parameters)
+ clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
+ memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
+ if (prog->Varying)
+ clone->Varying = _mesa_clone_parameter_list(prog->Varying);
+ if (prog->Attributes)
+ clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
+ memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
+ clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
+ clone->NumInstructions = prog->NumInstructions;
+ clone->NumTemporaries = prog->NumTemporaries;
+ clone->NumParameters = prog->NumParameters;
+ clone->NumAttributes = prog->NumAttributes;
+ clone->NumAddressRegs = prog->NumAddressRegs;
+ clone->NumNativeInstructions = prog->NumNativeInstructions;
+ clone->NumNativeTemporaries = prog->NumNativeTemporaries;
+ clone->NumNativeParameters = prog->NumNativeParameters;
+ clone->NumNativeAttributes = prog->NumNativeAttributes;
+ clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
+ clone->NumAluInstructions = prog->NumAluInstructions;
+ clone->NumTexInstructions = prog->NumTexInstructions;
+ clone->NumTexIndirections = prog->NumTexIndirections;
+ clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
+ clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
+ clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
+
+ switch (prog->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ const struct gl_vertex_program *vp
+ = (const struct gl_vertex_program *) prog;
+ struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
+ vpc->IsPositionInvariant = vp->IsPositionInvariant;
+ vpc->IsNVProgram = vp->IsNVProgram;
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ const struct gl_fragment_program *fp
+ = (const struct gl_fragment_program *) prog;
+ struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
+ fpc->FogOption = fp->FogOption;
+ fpc->UsesKill = fp->UsesKill;
+ fpc->OriginUpperLeft = fp->OriginUpperLeft;
+ fpc->PixelCenterInteger = fp->PixelCenterInteger;
+ }
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ {
+ const struct gl_geometry_program *gp
+ = (const struct gl_geometry_program *) prog;
+ struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone;
+ gpc->VerticesOut = gp->VerticesOut;
+ gpc->InputType = gp->InputType;
+ gpc->OutputType = gp->OutputType;
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
+ }
+
+ return clone;
+}
+
+
+/**
+ * Insert 'count' NOP instructions at 'start' in the given program.
+ * Adjust branch targets accordingly.
+ */
+GLboolean
+_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
+{
+ const GLuint origLen = prog->NumInstructions;
+ const GLuint newLen = origLen + count;
+ struct prog_instruction *newInst;
+ GLuint i;
+
+ /* adjust branches */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ if (inst->BranchTarget > 0) {
+ if ((GLuint)inst->BranchTarget >= start) {
+ inst->BranchTarget += count;
+ }
+ }
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ return GL_FALSE;
+ }
+
+ /* Copy 'start' instructions into new instruction buffer */
+ _mesa_copy_instructions(newInst, prog->Instructions, start);
+
+ /* init the new instructions */
+ _mesa_init_instructions(newInst + start, count);
+
+ /* Copy the remaining/tail instructions to new inst buffer */
+ _mesa_copy_instructions(newInst + start + count,
+ prog->Instructions + start,
+ origLen - start);
+
+ /* free old instructions */
+ _mesa_free_instructions(prog->Instructions, origLen);
+
+ /* install new instructions */
+ prog->Instructions = newInst;
+ prog->NumInstructions = newLen;
+
+ return GL_TRUE;
+}
+
+/**
+ * Delete 'count' instructions at 'start' in the given program.
+ * Adjust branch targets accordingly.
+ */
+GLboolean
+_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
+{
+ const GLuint origLen = prog->NumInstructions;
+ const GLuint newLen = origLen - count;
+ struct prog_instruction *newInst;
+ GLuint i;
+
+ /* adjust branches */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ if (inst->BranchTarget > 0) {
+ if (inst->BranchTarget > (GLint) start) {
+ inst->BranchTarget -= count;
+ }
+ }
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ return GL_FALSE;
+ }
+
+ /* Copy 'start' instructions into new instruction buffer */
+ _mesa_copy_instructions(newInst, prog->Instructions, start);
+
+ /* Copy the remaining/tail instructions to new inst buffer */
+ _mesa_copy_instructions(newInst + start,
+ prog->Instructions + start + count,
+ newLen - start);
+
+ /* free old instructions */
+ _mesa_free_instructions(prog->Instructions, origLen);
+
+ /* install new instructions */
+ prog->Instructions = newInst;
+ prog->NumInstructions = newLen;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Search instructions for registers that match (oldFile, oldIndex),
+ * replacing them with (newFile, newIndex).
+ */
+static void
+replace_registers(struct prog_instruction *inst, GLuint numInst,
+ GLuint oldFile, GLuint oldIndex,
+ GLuint newFile, GLuint newIndex)
+{
+ GLuint i, j;
+ for (i = 0; i < numInst; i++) {
+ /* src regs */
+ for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
+ if (inst[i].SrcReg[j].File == oldFile &&
+ inst[i].SrcReg[j].Index == oldIndex) {
+ inst[i].SrcReg[j].File = newFile;
+ inst[i].SrcReg[j].Index = newIndex;
+ }
+ }
+ /* dst reg */
+ if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
+ inst[i].DstReg.File = newFile;
+ inst[i].DstReg.Index = newIndex;
+ }
+ }
+}
+
+
+/**
+ * Search instructions for references to program parameters. When found,
+ * increment the parameter index by 'offset'.
+ * Used when combining programs.
+ */
+static void
+adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
+ GLuint offset)
+{
+ GLuint i, j;
+ for (i = 0; i < numInst; i++) {
+ for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
+ GLuint f = inst[i].SrcReg[j].File;
+ if (f == PROGRAM_CONSTANT ||
+ f == PROGRAM_UNIFORM ||
+ f == PROGRAM_STATE_VAR) {
+ inst[i].SrcReg[j].Index += offset;
+ }
+ }
+ }
+}
+
+
+/**
+ * Combine two programs into one. Fix instructions so the outputs of
+ * the first program go to the inputs of the second program.
+ */
+struct gl_program *
+_mesa_combine_programs(struct gl_context *ctx,
+ const struct gl_program *progA,
+ const struct gl_program *progB)
+{
+ struct prog_instruction *newInst;
+ struct gl_program *newProg;
+ const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
+ const GLuint lenB = progB->NumInstructions;
+ const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
+ const GLuint newLength = lenA + lenB;
+ GLboolean usedTemps[MAX_PROGRAM_TEMPS];
+ GLuint firstTemp = 0;
+ GLbitfield inputsB;
+ GLuint i;
+
+ ASSERT(progA->Target == progB->Target);
+
+ newInst = _mesa_alloc_instructions(newLength);
+ if (!newInst)
+ return GL_FALSE;
+
+ _mesa_copy_instructions(newInst, progA->Instructions, lenA);
+ _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
+
+ /* adjust branch / instruction addresses for B's instructions */
+ for (i = 0; i < lenB; i++) {
+ newInst[lenA + i].BranchTarget += lenA;
+ }
+
+ newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
+ newProg->Instructions = newInst;
+ newProg->NumInstructions = newLength;
+
+ /* find used temp regs (we may need new temps below) */
+ _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
+ usedTemps, MAX_PROGRAM_TEMPS);
+
+ if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
+ struct gl_fragment_program *fprogA, *fprogB, *newFprog;
+ GLbitfield progB_inputsRead = progB->InputsRead;
+ GLint progB_colorFile, progB_colorIndex;
+
+ fprogA = (struct gl_fragment_program *) progA;
+ fprogB = (struct gl_fragment_program *) progB;
+ newFprog = (struct gl_fragment_program *) newProg;
+
+ newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
+
+ /* We'll do a search and replace for instances
+ * of progB_colorFile/progB_colorIndex below...
+ */
+ progB_colorFile = PROGRAM_INPUT;
+ progB_colorIndex = FRAG_ATTRIB_COL0;
+
+ /*
+ * The fragment program may get color from a state var rather than
+ * a fragment input (vertex output) if it's constant.
+ * See the texenvprogram.c code.
+ * So, search the program's parameter list now to see if the program
+ * gets color from a state var instead of a conventional fragment
+ * input register.
+ */
+ for (i = 0; i < progB->Parameters->NumParameters; i++) {
+ struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
+ if (p->Type == PROGRAM_STATE_VAR &&
+ p->StateIndexes[0] == STATE_INTERNAL &&
+ p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
+ (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
+ progB_inputsRead |= FRAG_BIT_COL0;
+ progB_colorFile = PROGRAM_STATE_VAR;
+ progB_colorIndex = i;
+ break;
+ }
+ }
+
+ /* Connect color outputs of fprogA to color inputs of fprogB, via a
+ * new temporary register.
+ */
+ if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
+ (progB_inputsRead & FRAG_BIT_COL0)) {
+ GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
+ firstTemp);
+ if (tempReg < 0) {
+ _mesa_problem(ctx, "No free temp regs found in "
+ "_mesa_combine_programs(), using 31");
+ tempReg = 31;
+ }
+ firstTemp = tempReg + 1;
+
+ /* replace writes to result.color[0] with tempReg */
+ replace_registers(newInst, lenA,
+ PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
+ PROGRAM_TEMPORARY, tempReg);
+ /* replace reads from the input color with tempReg */
+ replace_registers(newInst + lenA, lenB,
+ progB_colorFile, progB_colorIndex, /* search for */
+ PROGRAM_TEMPORARY, tempReg /* replace with */ );
+ }
+
+ /* compute combined program's InputsRead */
+ inputsB = progB_inputsRead;
+ if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
+ inputsB &= ~(1 << FRAG_ATTRIB_COL0);
+ }
+ newProg->InputsRead = progA->InputsRead | inputsB;
+ newProg->OutputsWritten = progB->OutputsWritten;
+ newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
+ }
+ else {
+ /* vertex program */
+ assert(0); /* XXX todo */
+ }
+
+ /*
+ * Merge parameters (uniforms, constants, etc)
+ */
+ newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
+ progB->Parameters);
+
+ adjust_param_indexes(newInst + lenA, lenB, numParamsA);
+
+
+ return newProg;
+}
+
+
+/**
+ * Populate the 'used' array with flags indicating which registers (TEMPs,
+ * INPUTs, OUTPUTs, etc, are used by the given program.
+ * \param file type of register to scan for
+ * \param used returns true/false flags for in use / free
+ * \param usedSize size of the 'used' array
+ */
+void
+_mesa_find_used_registers(const struct gl_program *prog,
+ gl_register_file file,
+ GLboolean used[], GLuint usedSize)
+{
+ GLuint i, j;
+
+ memset(used, 0, usedSize);
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ const struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
+
+ if (inst->DstReg.File == file) {
+ ASSERT(inst->DstReg.Index < usedSize);
+ if(inst->DstReg.Index < usedSize)
+ used[inst->DstReg.Index] = GL_TRUE;
+ }
+
+ for (j = 0; j < n; j++) {
+ if (inst->SrcReg[j].File == file) {
+ ASSERT(inst->SrcReg[j].Index < usedSize);
+ if(inst->SrcReg[j].Index < usedSize)
+ used[inst->SrcReg[j].Index] = GL_TRUE;
+ }
+ }
+ }
+}
+
+
+/**
+ * Scan the given 'used' register flag array for the first entry
+ * that's >= firstReg.
+ * \param used vector of flags indicating registers in use (as returned
+ * by _mesa_find_used_registers())
+ * \param usedSize size of the 'used' array
+ * \param firstReg first register to start searching at
+ * \return index of unused register, or -1 if none.
+ */
+GLint
+_mesa_find_free_register(const GLboolean used[],
+ GLuint usedSize, GLuint firstReg)
+{
+ GLuint i;
+
+ assert(firstReg < usedSize);
+
+ for (i = firstReg; i < usedSize; i++)
+ if (!used[i])
+ return i;
+
+ return -1;
+}
+
+
+
+/**
+ * Check if the given register index is valid (doesn't exceed implementation-
+ * dependent limits).
+ * \return GL_TRUE if OK, GL_FALSE if bad index
+ */
+GLboolean
+_mesa_valid_register_index(const struct gl_context *ctx,
+ gl_shader_type shaderType,
+ gl_register_file file, GLint index)
+{
+ const struct gl_program_constants *c;
+
+ switch (shaderType) {
+ case MESA_SHADER_VERTEX:
+ c = &ctx->Const.VertexProgram;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ c = &ctx->Const.FragmentProgram;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ c = &ctx->Const.GeometryProgram;
+ break;
+ default:
+ _mesa_problem(ctx,
+ "unexpected shader type in _mesa_valid_register_index()");
+ return GL_FALSE;
+ }
+
+ switch (file) {
+ case PROGRAM_UNDEFINED:
+ return GL_TRUE; /* XXX or maybe false? */
+
+ case PROGRAM_TEMPORARY:
+ return index >= 0 && index < c->MaxTemps;
+
+ case PROGRAM_ENV_PARAM:
+ return index >= 0 && index < c->MaxEnvParams;
+
+ case PROGRAM_LOCAL_PARAM:
+ return index >= 0 && index < c->MaxLocalParams;
+
+ case PROGRAM_NAMED_PARAM:
+ return index >= 0 && index < c->MaxParameters;
+
+ case PROGRAM_UNIFORM:
+ case PROGRAM_STATE_VAR:
+ /* aka constant buffer */
+ return index >= 0 && index < c->MaxUniformComponents / 4;
+
+ case PROGRAM_CONSTANT:
+ /* constant buffer w/ possible relative negative addressing */
+ return (index > (int) c->MaxUniformComponents / -4 &&
+ index < c->MaxUniformComponents / 4);
+
+ case PROGRAM_INPUT:
+ if (index < 0)
+ return GL_FALSE;
+
+ switch (shaderType) {
+ case MESA_SHADER_VERTEX:
+ return index < VERT_ATTRIB_GENERIC0 + c->MaxAttribs;
+ case MESA_SHADER_FRAGMENT:
+ return index < FRAG_ATTRIB_VAR0 + ctx->Const.MaxVarying;
+ case MESA_SHADER_GEOMETRY:
+ return index < GEOM_ATTRIB_VAR0 + ctx->Const.MaxVarying;
+ default:
+ return GL_FALSE;
+ }
+
+ case PROGRAM_OUTPUT:
+ if (index < 0)
+ return GL_FALSE;
+
+ switch (shaderType) {
+ case MESA_SHADER_VERTEX:
+ return index < VERT_RESULT_VAR0 + ctx->Const.MaxVarying;
+ case MESA_SHADER_FRAGMENT:
+ return index < FRAG_RESULT_DATA0 + ctx->Const.MaxDrawBuffers;
+ case MESA_SHADER_GEOMETRY:
+ return index < GEOM_RESULT_VAR0 + ctx->Const.MaxVarying;
+ default:
+ return GL_FALSE;
+ }
+
+ case PROGRAM_ADDRESS:
+ return index >= 0 && index < c->MaxAddressRegs;
+
+ default:
+ _mesa_problem(ctx,
+ "unexpected register file in _mesa_valid_register_index()");
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * "Post-process" a GPU program. This is intended to be used for debugging.
+ * Example actions include no-op'ing instructions or changing instruction
+ * behaviour.
+ */
+void
+_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
+{
+ static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
+ GLuint i;
+ GLuint whiteSwizzle;
+ GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
+ white, 4, &whiteSwizzle);
+
+ (void) whiteIndex;
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
+
+ (void) n;
+
+ if (_mesa_is_tex_instruction(inst->Opcode)) {
+#if 0
+ /* replace TEX/TXP/TXB with MOV */
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg.WriteMask = WRITEMASK_XYZW;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
+ inst->SrcReg[0].Negate = NEGATE_NONE;
+#endif
+
+#if 0
+ /* disable shadow texture mode */
+ inst->TexShadow = 0;
+#endif
+ }
+
+ if (inst->Opcode == OPCODE_TXP) {
+#if 0
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg.WriteMask = WRITEMASK_XYZW;
+ inst->SrcReg[0].File = PROGRAM_CONSTANT;
+ inst->SrcReg[0].Index = whiteIndex;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
+ inst->SrcReg[0].Negate = NEGATE_NONE;
+#endif
+#if 0
+ inst->TexShadow = 0;
+#endif
+#if 0
+ inst->Opcode = OPCODE_TEX;
+ inst->TexShadow = 0;
+#endif
+ }
+
+ }
+}
diff --git a/mesalib/src/mesa/program/program_parse.y b/mesalib/src/mesa/program/program_parse.y index 19aa8ccdb..e63a9f1e1 100644 --- a/mesalib/src/mesa/program/program_parse.y +++ b/mesalib/src/mesa/program/program_parse.y @@ -1,2768 +1,2768 @@ -%{ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "main/mtypes.h" -#include "main/imports.h" -#include "program/program.h" -#include "program/prog_parameter.h" -#include "program/prog_parameter_layout.h" -#include "program/prog_statevars.h" -#include "program/prog_instruction.h" - -#include "program/symbol_table.h" -#include "program/program_parser.h" - -extern void *yy_scan_string(char *); -extern void yy_delete_buffer(void *); - -static struct asm_symbol *declare_variable(struct asm_parser_state *state, - char *name, enum asm_type t, struct YYLTYPE *locp); - -static int add_state_reference(struct gl_program_parameter_list *param_list, - const gl_state_index tokens[STATE_LENGTH]); - -static int initialize_symbol_from_state(struct gl_program *prog, - struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); - -static int initialize_symbol_from_param(struct gl_program *prog, - struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); - -static int initialize_symbol_from_const(struct gl_program *prog, - struct asm_symbol *param_var, const struct asm_vector *vec, - GLboolean allowSwizzle); - -static int yyparse(struct asm_parser_state *state); - -static char *make_error_string(const char *fmt, ...); - -static void yyerror(struct YYLTYPE *locp, struct asm_parser_state *state, - const char *s); - -static int validate_inputs(struct YYLTYPE *locp, - struct asm_parser_state *state); - -static void init_dst_reg(struct prog_dst_register *r); - -static void set_dst_reg(struct prog_dst_register *r, - gl_register_file file, GLint index); - -static void init_src_reg(struct asm_src_register *r); - -static void set_src_reg(struct asm_src_register *r, - gl_register_file file, GLint index); - -static void set_src_reg_swz(struct asm_src_register *r, - gl_register_file file, GLint index, GLuint swizzle); - -static void asm_instruction_set_operands(struct asm_instruction *inst, - const struct prog_dst_register *dst, const struct asm_src_register *src0, - const struct asm_src_register *src1, const struct asm_src_register *src2); - -static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op, - const struct prog_dst_register *dst, const struct asm_src_register *src0, - const struct asm_src_register *src1, const struct asm_src_register *src2); - -static struct asm_instruction *asm_instruction_copy_ctor( - const struct prog_instruction *base, const struct prog_dst_register *dst, - const struct asm_src_register *src0, const struct asm_src_register *src1, - const struct asm_src_register *src2); - -#ifndef FALSE -#define FALSE 0 -#define TRUE (!FALSE) -#endif - -#define YYLLOC_DEFAULT(Current, Rhs, N) \ - do { \ - if (YYID(N)) { \ - (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ - (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ - (Current).position = YYRHSLOC(Rhs, 1).position; \ - (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ - (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ - } else { \ - (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \ - (Current).last_line = (Current).first_line; \ - (Current).first_column = YYRHSLOC(Rhs, 0).last_column; \ - (Current).last_column = (Current).first_column; \ - (Current).position = YYRHSLOC(Rhs, 0).position \ - + (Current).first_column; \ - } \ - } while(YYID(0)) - -#define YYLEX_PARAM state->scanner -%} - -%pure-parser -%locations -%parse-param { struct asm_parser_state *state } -%error-verbose -%lex-param { void *scanner } - -%union { - struct asm_instruction *inst; - struct asm_symbol *sym; - struct asm_symbol temp_sym; - struct asm_swizzle_mask swiz_mask; - struct asm_src_register src_reg; - struct prog_dst_register dst_reg; - struct prog_instruction temp_inst; - char *string; - unsigned result; - unsigned attrib; - int integer; - float real; - gl_state_index state[STATE_LENGTH]; - int negate; - struct asm_vector vector; - gl_inst_opcode opcode; - - struct { - unsigned swz; - unsigned rgba_valid:1; - unsigned xyzw_valid:1; - unsigned negate:1; - } ext_swizzle; -} - -%token ARBvp_10 ARBfp_10 - -/* Tokens for assembler pseudo-ops */ -%token <integer> ADDRESS -%token ALIAS ATTRIB -%token OPTION OUTPUT -%token PARAM -%token <integer> TEMP -%token END - - /* Tokens for instructions */ -%token <temp_inst> BIN_OP BINSC_OP SAMPLE_OP SCALAR_OP TRI_OP VECTOR_OP -%token <temp_inst> ARL KIL SWZ TXD_OP - -%token <integer> INTEGER -%token <real> REAL - -%token AMBIENT ATTENUATION -%token BACK -%token CLIP COLOR -%token DEPTH DIFFUSE DIRECTION -%token EMISSION ENV EYE -%token FOG FOGCOORD FRAGMENT FRONT -%token HALF -%token INVERSE INVTRANS -%token LIGHT LIGHTMODEL LIGHTPROD LOCAL -%token MATERIAL MAT_PROGRAM MATRIX MATRIXINDEX MODELVIEW MVP -%token NORMAL -%token OBJECT -%token PALETTE PARAMS PLANE POINT_TOK POINTSIZE POSITION PRIMARY PROGRAM PROJECTION -%token RANGE RESULT ROW -%token SCENECOLOR SECONDARY SHININESS SIZE_TOK SPECULAR SPOT STATE -%token TEXCOORD TEXENV TEXGEN TEXGEN_Q TEXGEN_R TEXGEN_S TEXGEN_T TEXTURE TRANSPOSE -%token TEXTURE_UNIT TEX_1D TEX_2D TEX_3D TEX_CUBE TEX_RECT -%token TEX_SHADOW1D TEX_SHADOW2D TEX_SHADOWRECT -%token TEX_ARRAY1D TEX_ARRAY2D TEX_ARRAYSHADOW1D TEX_ARRAYSHADOW2D -%token VERTEX VTXATTRIB -%token WEIGHT - -%token <string> IDENTIFIER USED_IDENTIFIER -%type <string> string -%token <swiz_mask> MASK4 MASK3 MASK2 MASK1 SWIZZLE -%token DOT_DOT -%token DOT - -%type <inst> instruction ALU_instruction TexInstruction -%type <inst> ARL_instruction VECTORop_instruction -%type <inst> SCALARop_instruction BINSCop_instruction BINop_instruction -%type <inst> TRIop_instruction TXD_instruction SWZ_instruction SAMPLE_instruction -%type <inst> KIL_instruction - -%type <dst_reg> dstReg maskedDstReg maskedAddrReg -%type <src_reg> srcReg scalarUse scalarSrcReg swizzleSrcReg -%type <swiz_mask> scalarSuffix swizzleSuffix extendedSwizzle -%type <ext_swizzle> extSwizComp extSwizSel -%type <swiz_mask> optionalMask - -%type <sym> progParamArray -%type <integer> addrRegRelOffset addrRegPosOffset addrRegNegOffset -%type <src_reg> progParamArrayMem progParamArrayAbs progParamArrayRel -%type <sym> addrReg -%type <swiz_mask> addrComponent addrWriteMask - -%type <dst_reg> ccMaskRule ccTest ccMaskRule2 ccTest2 optionalCcMask - -%type <result> resultBinding resultColBinding -%type <integer> optFaceType optColorType -%type <integer> optResultFaceType optResultColorType - -%type <integer> optTexImageUnitNum texImageUnitNum -%type <integer> optTexCoordUnitNum texCoordUnitNum -%type <integer> optLegacyTexUnitNum legacyTexUnitNum -%type <integer> texImageUnit texTarget -%type <integer> vtxAttribNum - -%type <attrib> attribBinding vtxAttribItem fragAttribItem - -%type <temp_sym> paramSingleInit paramSingleItemDecl -%type <integer> optArraySize - -%type <state> stateSingleItem stateMultipleItem -%type <state> stateMaterialItem -%type <state> stateLightItem stateLightModelItem stateLightProdItem -%type <state> stateTexGenItem stateFogItem stateClipPlaneItem statePointItem -%type <state> stateMatrixItem stateMatrixRow stateMatrixRows -%type <state> stateTexEnvItem stateDepthItem - -%type <state> stateLModProperty -%type <state> stateMatrixName optMatrixRows - -%type <integer> stateMatProperty -%type <integer> stateLightProperty stateSpotProperty -%type <integer> stateLightNumber stateLProdProperty -%type <integer> stateTexGenType stateTexGenCoord -%type <integer> stateTexEnvProperty -%type <integer> stateFogProperty -%type <integer> stateClipPlaneNum -%type <integer> statePointProperty - -%type <integer> stateOptMatModifier stateMatModifier stateMatrixRowNum -%type <integer> stateOptModMatNum stateModMatNum statePaletteMatNum -%type <integer> stateProgramMatNum - -%type <integer> ambDiffSpecProperty - -%type <state> programSingleItem progEnvParam progLocalParam -%type <state> programMultipleItem progEnvParams progLocalParams - -%type <temp_sym> paramMultipleInit paramMultInitList paramMultipleItem -%type <temp_sym> paramSingleItemUse - -%type <integer> progEnvParamNum progLocalParamNum -%type <state> progEnvParamNums progLocalParamNums - -%type <vector> paramConstDecl paramConstUse -%type <vector> paramConstScalarDecl paramConstScalarUse paramConstVector -%type <real> signedFloatConstant -%type <negate> optionalSign - -%{ -extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, - void *yyscanner); -%} - -%% - -program: language optionSequence statementSequence END - ; - -language: ARBvp_10 - { - if (state->prog->Target != GL_VERTEX_PROGRAM_ARB) { - yyerror(& @1, state, "invalid fragment program header"); - - } - state->mode = ARB_vertex; - } - | ARBfp_10 - { - if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) { - yyerror(& @1, state, "invalid vertex program header"); - } - state->mode = ARB_fragment; - - state->option.TexRect = - (state->ctx->Extensions.NV_texture_rectangle != GL_FALSE); - } - ; - -optionSequence: optionSequence option - | - ; - -option: OPTION string ';' - { - int valid = 0; - - if (state->mode == ARB_vertex) { - valid = _mesa_ARBvp_parse_option(state, $2); - } else if (state->mode == ARB_fragment) { - valid = _mesa_ARBfp_parse_option(state, $2); - } - - - free($2); - - if (!valid) { - const char *const err_str = (state->mode == ARB_vertex) - ? "invalid ARB vertex program option" - : "invalid ARB fragment program option"; - - yyerror(& @2, state, err_str); - YYERROR; - } - } - ; - -statementSequence: statementSequence statement - | - ; - -statement: instruction ';' - { - if ($1 != NULL) { - if (state->inst_tail == NULL) { - state->inst_head = $1; - } else { - state->inst_tail->next = $1; - } - - state->inst_tail = $1; - $1->next = NULL; - - state->prog->NumInstructions++; - } - } - | namingStatement ';' - ; - -instruction: ALU_instruction - { - $$ = $1; - state->prog->NumAluInstructions++; - } - | TexInstruction - { - $$ = $1; - state->prog->NumTexInstructions++; - } - ; - -ALU_instruction: ARL_instruction - | VECTORop_instruction - | SCALARop_instruction - | BINSCop_instruction - | BINop_instruction - | TRIop_instruction - | SWZ_instruction - ; - -TexInstruction: SAMPLE_instruction - | KIL_instruction - | TXD_instruction - ; - -ARL_instruction: ARL maskedAddrReg ',' scalarSrcReg - { - $$ = asm_instruction_ctor(OPCODE_ARL, & $2, & $4, NULL, NULL); - } - ; - -VECTORop_instruction: VECTOR_OP maskedDstReg ',' swizzleSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); - } - ; - -SCALARop_instruction: SCALAR_OP maskedDstReg ',' scalarSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); - } - ; - -BINSCop_instruction: BINSC_OP maskedDstReg ',' scalarSrcReg ',' scalarSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL); - } - ; - - -BINop_instruction: BIN_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL); - } - ; - -TRIop_instruction: TRI_OP maskedDstReg ',' - swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8); - } - ; - -SAMPLE_instruction: SAMPLE_OP maskedDstReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); - if ($$ != NULL) { - const GLbitfield tex_mask = (1U << $6); - GLbitfield shadow_tex = 0; - GLbitfield target_mask = 0; - - - $$->Base.TexSrcUnit = $6; - - if ($8 < 0) { - shadow_tex = tex_mask; - - $$->Base.TexSrcTarget = -$8; - $$->Base.TexShadow = 1; - } else { - $$->Base.TexSrcTarget = $8; - } - - target_mask = (1U << $$->Base.TexSrcTarget); - - /* If this texture unit was previously accessed and that access - * had a different texture target, generate an error. - * - * If this texture unit was previously accessed and that access - * had a different shadow mode, generate an error. - */ - if ((state->prog->TexturesUsed[$6] != 0) - && ((state->prog->TexturesUsed[$6] != target_mask) - || ((state->prog->ShadowSamplers & tex_mask) - != shadow_tex))) { - yyerror(& @8, state, - "multiple targets used on one texture image unit"); - YYERROR; - } - - - state->prog->TexturesUsed[$6] |= target_mask; - state->prog->ShadowSamplers |= shadow_tex; - } - } - ; - -KIL_instruction: KIL swizzleSrcReg - { - $$ = asm_instruction_ctor(OPCODE_KIL, NULL, & $2, NULL, NULL); - state->fragment.UsesKill = 1; - } - | KIL ccTest - { - $$ = asm_instruction_ctor(OPCODE_KIL_NV, NULL, NULL, NULL, NULL); - $$->Base.DstReg.CondMask = $2.CondMask; - $$->Base.DstReg.CondSwizzle = $2.CondSwizzle; - $$->Base.DstReg.CondSrc = $2.CondSrc; - state->fragment.UsesKill = 1; - } - ; - -TXD_instruction: TXD_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8); - if ($$ != NULL) { - const GLbitfield tex_mask = (1U << $10); - GLbitfield shadow_tex = 0; - GLbitfield target_mask = 0; - - - $$->Base.TexSrcUnit = $10; - - if ($12 < 0) { - shadow_tex = tex_mask; - - $$->Base.TexSrcTarget = -$12; - $$->Base.TexShadow = 1; - } else { - $$->Base.TexSrcTarget = $12; - } - - target_mask = (1U << $$->Base.TexSrcTarget); - - /* If this texture unit was previously accessed and that access - * had a different texture target, generate an error. - * - * If this texture unit was previously accessed and that access - * had a different shadow mode, generate an error. - */ - if ((state->prog->TexturesUsed[$10] != 0) - && ((state->prog->TexturesUsed[$10] != target_mask) - || ((state->prog->ShadowSamplers & tex_mask) - != shadow_tex))) { - yyerror(& @12, state, - "multiple targets used on one texture image unit"); - YYERROR; - } - - - state->prog->TexturesUsed[$10] |= target_mask; - state->prog->ShadowSamplers |= shadow_tex; - } - } - ; - -texImageUnit: TEXTURE_UNIT optTexImageUnitNum - { - $$ = $2; - } - ; - -texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; } - | TEX_2D { $$ = TEXTURE_2D_INDEX; } - | TEX_3D { $$ = TEXTURE_3D_INDEX; } - | TEX_CUBE { $$ = TEXTURE_CUBE_INDEX; } - | TEX_RECT { $$ = TEXTURE_RECT_INDEX; } - | TEX_SHADOW1D { $$ = -TEXTURE_1D_INDEX; } - | TEX_SHADOW2D { $$ = -TEXTURE_2D_INDEX; } - | TEX_SHADOWRECT { $$ = -TEXTURE_RECT_INDEX; } - | TEX_ARRAY1D { $$ = TEXTURE_1D_ARRAY_INDEX; } - | TEX_ARRAY2D { $$ = TEXTURE_2D_ARRAY_INDEX; } - | TEX_ARRAYSHADOW1D { $$ = -TEXTURE_1D_ARRAY_INDEX; } - | TEX_ARRAYSHADOW2D { $$ = -TEXTURE_2D_ARRAY_INDEX; } - ; - -SWZ_instruction: SWZ maskedDstReg ',' srcReg ',' extendedSwizzle - { - /* FIXME: Is this correct? Should the extenedSwizzle be applied - * FIXME: to the existing swizzle? - */ - $4.Base.Swizzle = $6.swizzle; - $4.Base.Negate = $6.mask; - - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); - } - ; - -scalarSrcReg: optionalSign scalarUse - { - $$ = $2; - - if ($1) { - $$.Base.Negate = ~$$.Base.Negate; - } - } - | optionalSign '|' scalarUse '|' - { - $$ = $3; - - if (!state->option.NV_fragment) { - yyerror(& @2, state, "unexpected character '|'"); - YYERROR; - } - - if ($1) { - $$.Base.Negate = ~$$.Base.Negate; - } - - $$.Base.Abs = 1; - } - ; - -scalarUse: srcReg scalarSuffix - { - $$ = $1; - - $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, - $2.swizzle); - } - | paramConstScalarUse - { - struct asm_symbol temp_sym; - - if (!state->option.NV_fragment) { - yyerror(& @1, state, "expected scalar suffix"); - YYERROR; - } - - memset(& temp_sym, 0, sizeof(temp_sym)); - temp_sym.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & temp_sym, & $1, GL_TRUE); - - set_src_reg_swz(& $$, PROGRAM_CONSTANT, - temp_sym.param_binding_begin, - temp_sym.param_binding_swizzle); - } - ; - -swizzleSrcReg: optionalSign srcReg swizzleSuffix - { - $$ = $2; - - if ($1) { - $$.Base.Negate = ~$$.Base.Negate; - } - - $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, - $3.swizzle); - } - | optionalSign '|' srcReg swizzleSuffix '|' - { - $$ = $3; - - if (!state->option.NV_fragment) { - yyerror(& @2, state, "unexpected character '|'"); - YYERROR; - } - - if ($1) { - $$.Base.Negate = ~$$.Base.Negate; - } - - $$.Base.Abs = 1; - $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, - $4.swizzle); - } - - ; - -maskedDstReg: dstReg optionalMask optionalCcMask - { - $$ = $1; - $$.WriteMask = $2.mask; - $$.CondMask = $3.CondMask; - $$.CondSwizzle = $3.CondSwizzle; - $$.CondSrc = $3.CondSrc; - - if ($$.File == PROGRAM_OUTPUT) { - /* Technically speaking, this should check that it is in - * vertex program mode. However, PositionInvariant can never be - * set in fragment program mode, so it is somewhat irrelevant. - */ - if (state->option.PositionInvariant - && ($$.Index == VERT_RESULT_HPOS)) { - yyerror(& @1, state, "position-invariant programs cannot " - "write position"); - YYERROR; - } - - state->prog->OutputsWritten |= BITFIELD64_BIT($$.Index); - } - } - ; - -maskedAddrReg: addrReg addrWriteMask - { - set_dst_reg(& $$, PROGRAM_ADDRESS, 0); - $$.WriteMask = $2.mask; - } - ; - -extendedSwizzle: extSwizComp ',' extSwizComp ',' extSwizComp ',' extSwizComp - { - const unsigned xyzw_valid = - ($1.xyzw_valid << 0) - | ($3.xyzw_valid << 1) - | ($5.xyzw_valid << 2) - | ($7.xyzw_valid << 3); - const unsigned rgba_valid = - ($1.rgba_valid << 0) - | ($3.rgba_valid << 1) - | ($5.rgba_valid << 2) - | ($7.rgba_valid << 3); - - /* All of the swizzle components have to be valid in either RGBA - * or XYZW. Note that 0 and 1 are valid in both, so both masks - * can have some bits set. - * - * We somewhat deviate from the spec here. It would be really hard - * to figure out which component is the error, and there probably - * isn't a lot of benefit. - */ - if ((rgba_valid != 0x0f) && (xyzw_valid != 0x0f)) { - yyerror(& @1, state, "cannot combine RGBA and XYZW swizzle " - "components"); - YYERROR; - } - - $$.swizzle = MAKE_SWIZZLE4($1.swz, $3.swz, $5.swz, $7.swz); - $$.mask = ($1.negate) | ($3.negate << 1) | ($5.negate << 2) - | ($7.negate << 3); - } - ; - -extSwizComp: optionalSign extSwizSel - { - $$ = $2; - $$.negate = ($1) ? 1 : 0; - } - ; - -extSwizSel: INTEGER - { - if (($1 != 0) && ($1 != 1)) { - yyerror(& @1, state, "invalid extended swizzle selector"); - YYERROR; - } - - $$.swz = ($1 == 0) ? SWIZZLE_ZERO : SWIZZLE_ONE; - - /* 0 and 1 are valid for both RGBA swizzle names and XYZW - * swizzle names. - */ - $$.xyzw_valid = 1; - $$.rgba_valid = 1; - } - | string - { - char s; - - if (strlen($1) > 1) { - yyerror(& @1, state, "invalid extended swizzle selector"); - YYERROR; - } - - s = $1[0]; - free($1); - - switch (s) { - case 'x': - $$.swz = SWIZZLE_X; - $$.xyzw_valid = 1; - break; - case 'y': - $$.swz = SWIZZLE_Y; - $$.xyzw_valid = 1; - break; - case 'z': - $$.swz = SWIZZLE_Z; - $$.xyzw_valid = 1; - break; - case 'w': - $$.swz = SWIZZLE_W; - $$.xyzw_valid = 1; - break; - - case 'r': - $$.swz = SWIZZLE_X; - $$.rgba_valid = 1; - break; - case 'g': - $$.swz = SWIZZLE_Y; - $$.rgba_valid = 1; - break; - case 'b': - $$.swz = SWIZZLE_Z; - $$.rgba_valid = 1; - break; - case 'a': - $$.swz = SWIZZLE_W; - $$.rgba_valid = 1; - break; - - default: - yyerror(& @1, state, "invalid extended swizzle selector"); - YYERROR; - break; - } - } - ; - -srcReg: USED_IDENTIFIER /* temporaryReg | progParamSingle */ - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $1); - - free($1); - - if (s == NULL) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } else if ((s->type != at_param) && (s->type != at_temp) - && (s->type != at_attrib)) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } else if ((s->type == at_param) && s->param_is_array) { - yyerror(& @1, state, "non-array access to array PARAM"); - YYERROR; - } - - init_src_reg(& $$); - switch (s->type) { - case at_temp: - set_src_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding); - break; - case at_param: - set_src_reg_swz(& $$, s->param_binding_type, - s->param_binding_begin, - s->param_binding_swizzle); - break; - case at_attrib: - set_src_reg(& $$, PROGRAM_INPUT, s->attrib_binding); - state->prog->InputsRead |= (1U << $$.Base.Index); - - if (!validate_inputs(& @1, state)) { - YYERROR; - } - break; - - default: - YYERROR; - break; - } - } - | attribBinding - { - set_src_reg(& $$, PROGRAM_INPUT, $1); - state->prog->InputsRead |= (1U << $$.Base.Index); - - if (!validate_inputs(& @1, state)) { - YYERROR; - } - } - | progParamArray '[' progParamArrayMem ']' - { - if (! $3.Base.RelAddr - && ((unsigned) $3.Base.Index >= $1->param_binding_length)) { - yyerror(& @3, state, "out of bounds array access"); - YYERROR; - } - - init_src_reg(& $$); - $$.Base.File = $1->param_binding_type; - - if ($3.Base.RelAddr) { - state->prog->IndirectRegisterFiles |= (1 << $$.Base.File); - $1->param_accessed_indirectly = 1; - - $$.Base.RelAddr = 1; - $$.Base.Index = $3.Base.Index; - $$.Symbol = $1; - } else { - $$.Base.Index = $1->param_binding_begin + $3.Base.Index; - } - } - | paramSingleItemUse - { - gl_register_file file = ($1.name != NULL) - ? $1.param_binding_type - : PROGRAM_CONSTANT; - set_src_reg_swz(& $$, file, $1.param_binding_begin, - $1.param_binding_swizzle); - } - ; - -dstReg: resultBinding - { - set_dst_reg(& $$, PROGRAM_OUTPUT, $1); - } - | USED_IDENTIFIER /* temporaryReg | vertexResultReg */ - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $1); - - free($1); - - if (s == NULL) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } else if ((s->type != at_output) && (s->type != at_temp)) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } - - switch (s->type) { - case at_temp: - set_dst_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding); - break; - case at_output: - set_dst_reg(& $$, PROGRAM_OUTPUT, s->output_binding); - break; - default: - set_dst_reg(& $$, s->param_binding_type, s->param_binding_begin); - break; - } - } - ; - -progParamArray: USED_IDENTIFIER - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $1); - - free($1); - - if (s == NULL) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } else if ((s->type != at_param) || !s->param_is_array) { - yyerror(& @1, state, "array access to non-PARAM variable"); - YYERROR; - } else { - $$ = s; - } - } - ; - -progParamArrayMem: progParamArrayAbs | progParamArrayRel; - -progParamArrayAbs: INTEGER - { - init_src_reg(& $$); - $$.Base.Index = $1; - } - ; - -progParamArrayRel: addrReg addrComponent addrRegRelOffset - { - /* FINISHME: Add support for multiple address registers. - */ - /* FINISHME: Add support for 4-component address registers. - */ - init_src_reg(& $$); - $$.Base.RelAddr = 1; - $$.Base.Index = $3; - } - ; - -addrRegRelOffset: { $$ = 0; } - | '+' addrRegPosOffset { $$ = $2; } - | '-' addrRegNegOffset { $$ = -$2; } - ; - -addrRegPosOffset: INTEGER - { - if (($1 < 0) || ($1 > (state->limits->MaxAddressOffset - 1))) { - char s[100]; - _mesa_snprintf(s, sizeof(s), - "relative address offset too large (%d)", $1); - yyerror(& @1, state, s); - YYERROR; - } else { - $$ = $1; - } - } - ; - -addrRegNegOffset: INTEGER - { - if (($1 < 0) || ($1 > state->limits->MaxAddressOffset)) { - char s[100]; - _mesa_snprintf(s, sizeof(s), - "relative address offset too large (%d)", $1); - yyerror(& @1, state, s); - YYERROR; - } else { - $$ = $1; - } - } - ; - -addrReg: USED_IDENTIFIER - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $1); - - free($1); - - if (s == NULL) { - yyerror(& @1, state, "invalid array member"); - YYERROR; - } else if (s->type != at_address) { - yyerror(& @1, state, - "invalid variable for indexed array access"); - YYERROR; - } else { - $$ = s; - } - } - ; - -addrComponent: MASK1 - { - if ($1.mask != WRITEMASK_X) { - yyerror(& @1, state, "invalid address component selector"); - YYERROR; - } else { - $$ = $1; - } - } - ; - -addrWriteMask: MASK1 - { - if ($1.mask != WRITEMASK_X) { - yyerror(& @1, state, - "address register write mask must be \".x\""); - YYERROR; - } else { - $$ = $1; - } - } - ; - -scalarSuffix: MASK1; - -swizzleSuffix: MASK1 - | MASK4 - | SWIZZLE - | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; } - ; - -optionalMask: MASK4 | MASK3 | MASK2 | MASK1 - | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; } - ; - -optionalCcMask: '(' ccTest ')' - { - $$ = $2; - } - | '(' ccTest2 ')' - { - $$ = $2; - } - | - { - $$.CondMask = COND_TR; - $$.CondSwizzle = SWIZZLE_NOOP; - $$.CondSrc = 0; - } - ; - -ccTest: ccMaskRule swizzleSuffix - { - $$ = $1; - $$.CondSwizzle = $2.swizzle; - } - ; - -ccTest2: ccMaskRule2 swizzleSuffix - { - $$ = $1; - $$.CondSwizzle = $2.swizzle; - } - ; - -ccMaskRule: IDENTIFIER - { - const int cond = _mesa_parse_cc($1); - if ((cond == 0) || ($1[2] != '\0')) { - char *const err_str = - make_error_string("invalid condition code \"%s\"", $1); - - yyerror(& @1, state, (err_str != NULL) - ? err_str : "invalid condition code"); - - if (err_str != NULL) { - free(err_str); - } - - YYERROR; - } - - $$.CondMask = cond; - $$.CondSwizzle = SWIZZLE_NOOP; - $$.CondSrc = 0; - } - ; - -ccMaskRule2: USED_IDENTIFIER - { - const int cond = _mesa_parse_cc($1); - if ((cond == 0) || ($1[2] != '\0')) { - char *const err_str = - make_error_string("invalid condition code \"%s\"", $1); - - yyerror(& @1, state, (err_str != NULL) - ? err_str : "invalid condition code"); - - if (err_str != NULL) { - free(err_str); - } - - YYERROR; - } - - $$.CondMask = cond; - $$.CondSwizzle = SWIZZLE_NOOP; - $$.CondSrc = 0; - } - ; - -namingStatement: ATTRIB_statement - | PARAM_statement - | TEMP_statement - | ADDRESS_statement - | OUTPUT_statement - | ALIAS_statement - ; - -ATTRIB_statement: ATTRIB IDENTIFIER '=' attribBinding - { - struct asm_symbol *const s = - declare_variable(state, $2, at_attrib, & @2); - - if (s == NULL) { - free($2); - YYERROR; - } else { - s->attrib_binding = $4; - state->InputsBound |= (1U << s->attrib_binding); - - if (!validate_inputs(& @4, state)) { - YYERROR; - } - } - } - ; - -attribBinding: VERTEX vtxAttribItem - { - $$ = $2; - } - | FRAGMENT fragAttribItem - { - $$ = $2; - } - ; - -vtxAttribItem: POSITION - { - $$ = VERT_ATTRIB_POS; - } - | WEIGHT vtxOptWeightNum - { - $$ = VERT_ATTRIB_WEIGHT; - } - | NORMAL - { - $$ = VERT_ATTRIB_NORMAL; - } - | COLOR optColorType - { - if (!state->ctx->Extensions.EXT_secondary_color) { - yyerror(& @2, state, "GL_EXT_secondary_color not supported"); - YYERROR; - } - - $$ = VERT_ATTRIB_COLOR0 + $2; - } - | FOGCOORD - { - if (!state->ctx->Extensions.EXT_fog_coord) { - yyerror(& @1, state, "GL_EXT_fog_coord not supported"); - YYERROR; - } - - $$ = VERT_ATTRIB_FOG; - } - | TEXCOORD optTexCoordUnitNum - { - $$ = VERT_ATTRIB_TEX0 + $2; - } - | MATRIXINDEX '[' vtxWeightNum ']' - { - yyerror(& @1, state, "GL_ARB_matrix_palette not supported"); - YYERROR; - } - | VTXATTRIB '[' vtxAttribNum ']' - { - $$ = VERT_ATTRIB_GENERIC0 + $3; - } - ; - -vtxAttribNum: INTEGER - { - if ((unsigned) $1 >= state->limits->MaxAttribs) { - yyerror(& @1, state, "invalid vertex attribute reference"); - YYERROR; - } - - $$ = $1; - } - ; - -vtxOptWeightNum: | '[' vtxWeightNum ']'; -vtxWeightNum: INTEGER; - -fragAttribItem: POSITION - { - $$ = FRAG_ATTRIB_WPOS; - } - | COLOR optColorType - { - $$ = FRAG_ATTRIB_COL0 + $2; - } - | FOGCOORD - { - $$ = FRAG_ATTRIB_FOGC; - } - | TEXCOORD optTexCoordUnitNum - { - $$ = FRAG_ATTRIB_TEX0 + $2; - } - ; - -PARAM_statement: PARAM_singleStmt | PARAM_multipleStmt; - -PARAM_singleStmt: PARAM IDENTIFIER paramSingleInit - { - struct asm_symbol *const s = - declare_variable(state, $2, at_param, & @2); - - if (s == NULL) { - free($2); - YYERROR; - } else { - s->param_binding_type = $3.param_binding_type; - s->param_binding_begin = $3.param_binding_begin; - s->param_binding_length = $3.param_binding_length; - s->param_binding_swizzle = $3.param_binding_swizzle; - s->param_is_array = 0; - } - } - ; - -PARAM_multipleStmt: PARAM IDENTIFIER '[' optArraySize ']' paramMultipleInit - { - if (($4 != 0) && ((unsigned) $4 != $6.param_binding_length)) { - free($2); - yyerror(& @4, state, - "parameter array size and number of bindings must match"); - YYERROR; - } else { - struct asm_symbol *const s = - declare_variable(state, $2, $6.type, & @2); - - if (s == NULL) { - free($2); - YYERROR; - } else { - s->param_binding_type = $6.param_binding_type; - s->param_binding_begin = $6.param_binding_begin; - s->param_binding_length = $6.param_binding_length; - s->param_binding_swizzle = SWIZZLE_XYZW; - s->param_is_array = 1; - } - } - } - ; - -optArraySize: - { - $$ = 0; - } - | INTEGER - { - if (($1 < 1) || ((unsigned) $1 > state->limits->MaxParameters)) { - yyerror(& @1, state, "invalid parameter array size"); - YYERROR; - } else { - $$ = $1; - } - } - ; - -paramSingleInit: '=' paramSingleItemDecl - { - $$ = $2; - } - ; - -paramMultipleInit: '=' '{' paramMultInitList '}' - { - $$ = $3; - } - ; - -paramMultInitList: paramMultipleItem - | paramMultInitList ',' paramMultipleItem - { - $1.param_binding_length += $3.param_binding_length; - $$ = $1; - } - ; - -paramSingleItemDecl: stateSingleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_state(state->prog, & $$, $1); - } - | programSingleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_param(state->prog, & $$, $1); - } - | paramConstDecl - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE); - } - ; - -paramSingleItemUse: stateSingleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_state(state->prog, & $$, $1); - } - | programSingleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_param(state->prog, & $$, $1); - } - | paramConstUse - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE); - } - ; - -paramMultipleItem: stateMultipleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_state(state->prog, & $$, $1); - } - | programMultipleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_param(state->prog, & $$, $1); - } - | paramConstDecl - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & $$, & $1, GL_FALSE); - } - ; - -stateMultipleItem: stateSingleItem { memcpy($$, $1, sizeof($$)); } - | STATE stateMatrixRows { memcpy($$, $2, sizeof($$)); } - ; - -stateSingleItem: STATE stateMaterialItem { memcpy($$, $2, sizeof($$)); } - | STATE stateLightItem { memcpy($$, $2, sizeof($$)); } - | STATE stateLightModelItem { memcpy($$, $2, sizeof($$)); } - | STATE stateLightProdItem { memcpy($$, $2, sizeof($$)); } - | STATE stateTexGenItem { memcpy($$, $2, sizeof($$)); } - | STATE stateTexEnvItem { memcpy($$, $2, sizeof($$)); } - | STATE stateFogItem { memcpy($$, $2, sizeof($$)); } - | STATE stateClipPlaneItem { memcpy($$, $2, sizeof($$)); } - | STATE statePointItem { memcpy($$, $2, sizeof($$)); } - | STATE stateMatrixRow { memcpy($$, $2, sizeof($$)); } - | STATE stateDepthItem { memcpy($$, $2, sizeof($$)); } - ; - -stateMaterialItem: MATERIAL optFaceType stateMatProperty - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_MATERIAL; - $$[1] = $2; - $$[2] = $3; - } - ; - -stateMatProperty: ambDiffSpecProperty - { - $$ = $1; - } - | EMISSION - { - $$ = STATE_EMISSION; - } - | SHININESS - { - $$ = STATE_SHININESS; - } - ; - -stateLightItem: LIGHT '[' stateLightNumber ']' stateLightProperty - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_LIGHT; - $$[1] = $3; - $$[2] = $5; - } - ; - -stateLightProperty: ambDiffSpecProperty - { - $$ = $1; - } - | POSITION - { - $$ = STATE_POSITION; - } - | ATTENUATION - { - if (!state->ctx->Extensions.EXT_point_parameters) { - yyerror(& @1, state, "GL_ARB_point_parameters not supported"); - YYERROR; - } - - $$ = STATE_ATTENUATION; - } - | SPOT stateSpotProperty - { - $$ = $2; - } - | HALF - { - $$ = STATE_HALF_VECTOR; - } - ; - -stateSpotProperty: DIRECTION - { - $$ = STATE_SPOT_DIRECTION; - } - ; - -stateLightModelItem: LIGHTMODEL stateLModProperty - { - $$[0] = $2[0]; - $$[1] = $2[1]; - } - ; - -stateLModProperty: AMBIENT - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_LIGHTMODEL_AMBIENT; - } - | optFaceType SCENECOLOR - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_LIGHTMODEL_SCENECOLOR; - $$[1] = $1; - } - ; - -stateLightProdItem: LIGHTPROD '[' stateLightNumber ']' optFaceType stateLProdProperty - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_LIGHTPROD; - $$[1] = $3; - $$[2] = $5; - $$[3] = $6; - } - ; - -stateLProdProperty: ambDiffSpecProperty; - -stateTexEnvItem: TEXENV optLegacyTexUnitNum stateTexEnvProperty - { - memset($$, 0, sizeof($$)); - $$[0] = $3; - $$[1] = $2; - } - ; - -stateTexEnvProperty: COLOR - { - $$ = STATE_TEXENV_COLOR; - } - ; - -ambDiffSpecProperty: AMBIENT - { - $$ = STATE_AMBIENT; - } - | DIFFUSE - { - $$ = STATE_DIFFUSE; - } - | SPECULAR - { - $$ = STATE_SPECULAR; - } - ; - -stateLightNumber: INTEGER - { - if ((unsigned) $1 >= state->MaxLights) { - yyerror(& @1, state, "invalid light selector"); - YYERROR; - } - - $$ = $1; - } - ; - -stateTexGenItem: TEXGEN optTexCoordUnitNum stateTexGenType stateTexGenCoord - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_TEXGEN; - $$[1] = $2; - $$[2] = $3 + $4; - } - ; - -stateTexGenType: EYE - { - $$ = STATE_TEXGEN_EYE_S; - } - | OBJECT - { - $$ = STATE_TEXGEN_OBJECT_S; - } - ; -stateTexGenCoord: TEXGEN_S - { - $$ = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S; - } - | TEXGEN_T - { - $$ = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S; - } - | TEXGEN_R - { - $$ = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S; - } - | TEXGEN_Q - { - $$ = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S; - } - ; - -stateFogItem: FOG stateFogProperty - { - memset($$, 0, sizeof($$)); - $$[0] = $2; - } - ; - -stateFogProperty: COLOR - { - $$ = STATE_FOG_COLOR; - } - | PARAMS - { - $$ = STATE_FOG_PARAMS; - } - ; - -stateClipPlaneItem: CLIP '[' stateClipPlaneNum ']' PLANE - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_CLIPPLANE; - $$[1] = $3; - } - ; - -stateClipPlaneNum: INTEGER - { - if ((unsigned) $1 >= state->MaxClipPlanes) { - yyerror(& @1, state, "invalid clip plane selector"); - YYERROR; - } - - $$ = $1; - } - ; - -statePointItem: POINT_TOK statePointProperty - { - memset($$, 0, sizeof($$)); - $$[0] = $2; - } - ; - -statePointProperty: SIZE_TOK - { - $$ = STATE_POINT_SIZE; - } - | ATTENUATION - { - $$ = STATE_POINT_ATTENUATION; - } - ; - -stateMatrixRow: stateMatrixItem ROW '[' stateMatrixRowNum ']' - { - $$[0] = $1[0]; - $$[1] = $1[1]; - $$[2] = $4; - $$[3] = $4; - $$[4] = $1[2]; - } - ; - -stateMatrixRows: stateMatrixItem optMatrixRows - { - $$[0] = $1[0]; - $$[1] = $1[1]; - $$[2] = $2[2]; - $$[3] = $2[3]; - $$[4] = $1[2]; - } - ; - -optMatrixRows: - { - $$[2] = 0; - $$[3] = 3; - } - | ROW '[' stateMatrixRowNum DOT_DOT stateMatrixRowNum ']' - { - /* It seems logical that the matrix row range specifier would have - * to specify a range or more than one row (i.e., $5 > $3). - * However, the ARB_vertex_program spec says "a program will fail - * to load if <a> is greater than <b>." This means that $3 == $5 - * is valid. - */ - if ($3 > $5) { - yyerror(& @3, state, "invalid matrix row range"); - YYERROR; - } - - $$[2] = $3; - $$[3] = $5; - } - ; - -stateMatrixItem: MATRIX stateMatrixName stateOptMatModifier - { - $$[0] = $2[0]; - $$[1] = $2[1]; - $$[2] = $3; - } - ; - -stateOptMatModifier: - { - $$ = 0; - } - | stateMatModifier - { - $$ = $1; - } - ; - -stateMatModifier: INVERSE - { - $$ = STATE_MATRIX_INVERSE; - } - | TRANSPOSE - { - $$ = STATE_MATRIX_TRANSPOSE; - } - | INVTRANS - { - $$ = STATE_MATRIX_INVTRANS; - } - ; - -stateMatrixRowNum: INTEGER - { - if ($1 > 3) { - yyerror(& @1, state, "invalid matrix row reference"); - YYERROR; - } - - $$ = $1; - } - ; - -stateMatrixName: MODELVIEW stateOptModMatNum - { - $$[0] = STATE_MODELVIEW_MATRIX; - $$[1] = $2; - } - | PROJECTION - { - $$[0] = STATE_PROJECTION_MATRIX; - $$[1] = 0; - } - | MVP - { - $$[0] = STATE_MVP_MATRIX; - $$[1] = 0; - } - | TEXTURE optTexCoordUnitNum - { - $$[0] = STATE_TEXTURE_MATRIX; - $$[1] = $2; - } - | PALETTE '[' statePaletteMatNum ']' - { - yyerror(& @1, state, "GL_ARB_matrix_palette not supported"); - YYERROR; - } - | MAT_PROGRAM '[' stateProgramMatNum ']' - { - $$[0] = STATE_PROGRAM_MATRIX; - $$[1] = $3; - } - ; - -stateOptModMatNum: - { - $$ = 0; - } - | '[' stateModMatNum ']' - { - $$ = $2; - } - ; -stateModMatNum: INTEGER - { - /* Since GL_ARB_vertex_blend isn't supported, only modelview matrix - * zero is valid. - */ - if ($1 != 0) { - yyerror(& @1, state, "invalid modelview matrix index"); - YYERROR; - } - - $$ = $1; - } - ; -statePaletteMatNum: INTEGER - { - /* Since GL_ARB_matrix_palette isn't supported, just let any value - * through here. The error will be generated later. - */ - $$ = $1; - } - ; -stateProgramMatNum: INTEGER - { - if ((unsigned) $1 >= state->MaxProgramMatrices) { - yyerror(& @1, state, "invalid program matrix selector"); - YYERROR; - } - - $$ = $1; - } - ; - -stateDepthItem: DEPTH RANGE - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_DEPTH_RANGE; - } - ; - - -programSingleItem: progEnvParam | progLocalParam; - -programMultipleItem: progEnvParams | progLocalParams; - -progEnvParams: PROGRAM ENV '[' progEnvParamNums ']' - { - memset($$, 0, sizeof($$)); - $$[0] = state->state_param_enum; - $$[1] = STATE_ENV; - $$[2] = $4[0]; - $$[3] = $4[1]; - } - ; - -progEnvParamNums: progEnvParamNum - { - $$[0] = $1; - $$[1] = $1; - } - | progEnvParamNum DOT_DOT progEnvParamNum - { - $$[0] = $1; - $$[1] = $3; - } - ; - -progEnvParam: PROGRAM ENV '[' progEnvParamNum ']' - { - memset($$, 0, sizeof($$)); - $$[0] = state->state_param_enum; - $$[1] = STATE_ENV; - $$[2] = $4; - $$[3] = $4; - } - ; - -progLocalParams: PROGRAM LOCAL '[' progLocalParamNums ']' - { - memset($$, 0, sizeof($$)); - $$[0] = state->state_param_enum; - $$[1] = STATE_LOCAL; - $$[2] = $4[0]; - $$[3] = $4[1]; - } - -progLocalParamNums: progLocalParamNum - { - $$[0] = $1; - $$[1] = $1; - } - | progLocalParamNum DOT_DOT progLocalParamNum - { - $$[0] = $1; - $$[1] = $3; - } - ; - -progLocalParam: PROGRAM LOCAL '[' progLocalParamNum ']' - { - memset($$, 0, sizeof($$)); - $$[0] = state->state_param_enum; - $$[1] = STATE_LOCAL; - $$[2] = $4; - $$[3] = $4; - } - ; - -progEnvParamNum: INTEGER - { - if ((unsigned) $1 >= state->limits->MaxEnvParams) { - yyerror(& @1, state, "invalid environment parameter reference"); - YYERROR; - } - $$ = $1; - } - ; - -progLocalParamNum: INTEGER - { - if ((unsigned) $1 >= state->limits->MaxLocalParams) { - yyerror(& @1, state, "invalid local parameter reference"); - YYERROR; - } - $$ = $1; - } - ; - - - -paramConstDecl: paramConstScalarDecl | paramConstVector; -paramConstUse: paramConstScalarUse | paramConstVector; - -paramConstScalarDecl: signedFloatConstant - { - $$.count = 4; - $$.data[0] = $1; - $$.data[1] = $1; - $$.data[2] = $1; - $$.data[3] = $1; - } - ; - -paramConstScalarUse: REAL - { - $$.count = 1; - $$.data[0] = $1; - $$.data[1] = $1; - $$.data[2] = $1; - $$.data[3] = $1; - } - | INTEGER - { - $$.count = 1; - $$.data[0] = (float) $1; - $$.data[1] = (float) $1; - $$.data[2] = (float) $1; - $$.data[3] = (float) $1; - } - ; - -paramConstVector: '{' signedFloatConstant '}' - { - $$.count = 4; - $$.data[0] = $2; - $$.data[1] = 0.0f; - $$.data[2] = 0.0f; - $$.data[3] = 1.0f; - } - | '{' signedFloatConstant ',' signedFloatConstant '}' - { - $$.count = 4; - $$.data[0] = $2; - $$.data[1] = $4; - $$.data[2] = 0.0f; - $$.data[3] = 1.0f; - } - | '{' signedFloatConstant ',' signedFloatConstant ',' - signedFloatConstant '}' - { - $$.count = 4; - $$.data[0] = $2; - $$.data[1] = $4; - $$.data[2] = $6; - $$.data[3] = 1.0f; - } - | '{' signedFloatConstant ',' signedFloatConstant ',' - signedFloatConstant ',' signedFloatConstant '}' - { - $$.count = 4; - $$.data[0] = $2; - $$.data[1] = $4; - $$.data[2] = $6; - $$.data[3] = $8; - } - ; - -signedFloatConstant: optionalSign REAL - { - $$ = ($1) ? -$2 : $2; - } - | optionalSign INTEGER - { - $$ = (float)(($1) ? -$2 : $2); - } - ; - -optionalSign: '+' { $$ = FALSE; } - | '-' { $$ = TRUE; } - | { $$ = FALSE; } - ; - -TEMP_statement: optVarSize TEMP { $<integer>$ = $2; } varNameList - ; - -optVarSize: string - { - /* NV_fragment_program_option defines the size qualifiers in a - * fairly broken way. "SHORT" or "LONG" can optionally be used - * before TEMP or OUTPUT. However, neither is a reserved word! - * This means that we have to parse it as an identifier, then check - * to make sure it's one of the valid values. *sigh* - * - * In addition, the grammar in the extension spec does *not* allow - * the size specifier to be optional, but all known implementations - * do. - */ - if (!state->option.NV_fragment) { - yyerror(& @1, state, "unexpected IDENTIFIER"); - YYERROR; - } - - if (strcmp("SHORT", $1) == 0) { - } else if (strcmp("LONG", $1) == 0) { - } else { - char *const err_str = - make_error_string("invalid storage size specifier \"%s\"", - $1); - - yyerror(& @1, state, (err_str != NULL) - ? err_str : "invalid storage size specifier"); - - if (err_str != NULL) { - free(err_str); - } - - YYERROR; - } - } - | - { - } - ; - -ADDRESS_statement: ADDRESS { $<integer>$ = $1; } varNameList - ; - -varNameList: varNameList ',' IDENTIFIER - { - if (!declare_variable(state, $3, $<integer>0, & @3)) { - free($3); - YYERROR; - } - } - | IDENTIFIER - { - if (!declare_variable(state, $1, $<integer>0, & @1)) { - free($1); - YYERROR; - } - } - ; - -OUTPUT_statement: optVarSize OUTPUT IDENTIFIER '=' resultBinding - { - struct asm_symbol *const s = - declare_variable(state, $3, at_output, & @3); - - if (s == NULL) { - free($3); - YYERROR; - } else { - s->output_binding = $5; - } - } - ; - -resultBinding: RESULT POSITION - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_HPOS; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - | RESULT FOGCOORD - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_FOGC; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - | RESULT resultColBinding - { - $$ = $2; - } - | RESULT POINTSIZE - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_PSIZ; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - | RESULT TEXCOORD optTexCoordUnitNum - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_TEX0 + $3; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - | RESULT DEPTH - { - if (state->mode == ARB_fragment) { - $$ = FRAG_RESULT_DEPTH; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - ; - -resultColBinding: COLOR optResultFaceType optResultColorType - { - $$ = $2 + $3; - } - ; - -optResultFaceType: - { - $$ = (state->mode == ARB_vertex) - ? VERT_RESULT_COL0 - : FRAG_RESULT_COLOR; - } - | FRONT - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_COL0; - } else { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } - } - | BACK - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_BFC0; - } else { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } - } - ; - -optResultColorType: - { - $$ = 0; - } - | PRIMARY - { - if (state->mode == ARB_vertex) { - $$ = 0; - } else { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } - } - | SECONDARY - { - if (state->mode == ARB_vertex) { - $$ = 1; - } else { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } - } - ; - -optFaceType: { $$ = 0; } - | FRONT { $$ = 0; } - | BACK { $$ = 1; } - ; - -optColorType: { $$ = 0; } - | PRIMARY { $$ = 0; } - | SECONDARY { $$ = 1; } - ; - -optTexCoordUnitNum: { $$ = 0; } - | '[' texCoordUnitNum ']' { $$ = $2; } - ; - -optTexImageUnitNum: { $$ = 0; } - | '[' texImageUnitNum ']' { $$ = $2; } - ; - -optLegacyTexUnitNum: { $$ = 0; } - | '[' legacyTexUnitNum ']' { $$ = $2; } - ; - -texCoordUnitNum: INTEGER - { - if ((unsigned) $1 >= state->MaxTextureCoordUnits) { - yyerror(& @1, state, "invalid texture coordinate unit selector"); - YYERROR; - } - - $$ = $1; - } - ; - -texImageUnitNum: INTEGER - { - if ((unsigned) $1 >= state->MaxTextureImageUnits) { - yyerror(& @1, state, "invalid texture image unit selector"); - YYERROR; - } - - $$ = $1; - } - ; - -legacyTexUnitNum: INTEGER - { - if ((unsigned) $1 >= state->MaxTextureUnits) { - yyerror(& @1, state, "invalid texture unit selector"); - YYERROR; - } - - $$ = $1; - } - ; - -ALIAS_statement: ALIAS IDENTIFIER '=' USED_IDENTIFIER - { - struct asm_symbol *exist = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $2); - struct asm_symbol *target = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $4); - - free($4); - - if (exist != NULL) { - char m[1000]; - _mesa_snprintf(m, sizeof(m), "redeclared identifier: %s", $2); - free($2); - yyerror(& @2, state, m); - YYERROR; - } else if (target == NULL) { - free($2); - yyerror(& @4, state, - "undefined variable binding in ALIAS statement"); - YYERROR; - } else { - _mesa_symbol_table_add_symbol(state->st, 0, $2, target); - } - } - ; - -string: IDENTIFIER - | USED_IDENTIFIER - ; - -%% - -void -asm_instruction_set_operands(struct asm_instruction *inst, - const struct prog_dst_register *dst, - const struct asm_src_register *src0, - const struct asm_src_register *src1, - const struct asm_src_register *src2) -{ - /* In the core ARB extensions only the KIL instruction doesn't have a - * destination register. - */ - if (dst == NULL) { - init_dst_reg(& inst->Base.DstReg); - } else { - inst->Base.DstReg = *dst; - } - - /* The only instruction that doesn't have any source registers is the - * condition-code based KIL instruction added by NV_fragment_program_option. - */ - if (src0 != NULL) { - inst->Base.SrcReg[0] = src0->Base; - inst->SrcReg[0] = *src0; - } else { - init_src_reg(& inst->SrcReg[0]); - } - - if (src1 != NULL) { - inst->Base.SrcReg[1] = src1->Base; - inst->SrcReg[1] = *src1; - } else { - init_src_reg(& inst->SrcReg[1]); - } - - if (src2 != NULL) { - inst->Base.SrcReg[2] = src2->Base; - inst->SrcReg[2] = *src2; - } else { - init_src_reg(& inst->SrcReg[2]); - } -} - - -struct asm_instruction * -asm_instruction_ctor(gl_inst_opcode op, - const struct prog_dst_register *dst, - const struct asm_src_register *src0, - const struct asm_src_register *src1, - const struct asm_src_register *src2) -{ - struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); - - if (inst) { - _mesa_init_instructions(& inst->Base, 1); - inst->Base.Opcode = op; - - asm_instruction_set_operands(inst, dst, src0, src1, src2); - } - - return inst; -} - - -struct asm_instruction * -asm_instruction_copy_ctor(const struct prog_instruction *base, - const struct prog_dst_register *dst, - const struct asm_src_register *src0, - const struct asm_src_register *src1, - const struct asm_src_register *src2) -{ - struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); - - if (inst) { - _mesa_init_instructions(& inst->Base, 1); - inst->Base.Opcode = base->Opcode; - inst->Base.CondUpdate = base->CondUpdate; - inst->Base.CondDst = base->CondDst; - inst->Base.SaturateMode = base->SaturateMode; - inst->Base.Precision = base->Precision; - - asm_instruction_set_operands(inst, dst, src0, src1, src2); - } - - return inst; -} - - -void -init_dst_reg(struct prog_dst_register *r) -{ - memset(r, 0, sizeof(*r)); - r->File = PROGRAM_UNDEFINED; - r->WriteMask = WRITEMASK_XYZW; - r->CondMask = COND_TR; - r->CondSwizzle = SWIZZLE_NOOP; -} - - -/** Like init_dst_reg() but set the File and Index fields. */ -void -set_dst_reg(struct prog_dst_register *r, gl_register_file file, GLint index) -{ - const GLint maxIndex = 1 << INST_INDEX_BITS; - const GLint minIndex = 0; - ASSERT(index >= minIndex); - (void) minIndex; - ASSERT(index <= maxIndex); - (void) maxIndex; - ASSERT(file == PROGRAM_TEMPORARY || - file == PROGRAM_ADDRESS || - file == PROGRAM_OUTPUT); - memset(r, 0, sizeof(*r)); - r->File = file; - r->Index = index; - r->WriteMask = WRITEMASK_XYZW; - r->CondMask = COND_TR; - r->CondSwizzle = SWIZZLE_NOOP; -} - - -void -init_src_reg(struct asm_src_register *r) -{ - memset(r, 0, sizeof(*r)); - r->Base.File = PROGRAM_UNDEFINED; - r->Base.Swizzle = SWIZZLE_NOOP; - r->Symbol = NULL; -} - - -/** Like init_src_reg() but set the File and Index fields. - * \return GL_TRUE if a valid src register, GL_FALSE otherwise - */ -void -set_src_reg(struct asm_src_register *r, gl_register_file file, GLint index) -{ - set_src_reg_swz(r, file, index, SWIZZLE_XYZW); -} - - -void -set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index, - GLuint swizzle) -{ - const GLint maxIndex = (1 << INST_INDEX_BITS) - 1; - const GLint minIndex = -(1 << INST_INDEX_BITS); - ASSERT(file < PROGRAM_FILE_MAX); - ASSERT(index >= minIndex); - (void) minIndex; - ASSERT(index <= maxIndex); - (void) maxIndex; - memset(r, 0, sizeof(*r)); - r->Base.File = file; - r->Base.Index = index; - r->Base.Swizzle = swizzle; - r->Symbol = NULL; -} - - -/** - * Validate the set of inputs used by a program - * - * Validates that legal sets of inputs are used by the program. In this case - * "used" included both reading the input or binding the input to a name using - * the \c ATTRIB command. - * - * \return - * \c TRUE if the combination of inputs used is valid, \c FALSE otherwise. - */ -int -validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state) -{ - const int inputs = state->prog->InputsRead | state->InputsBound; - - if (((inputs & 0x0ffff) & (inputs >> 16)) != 0) { - yyerror(locp, state, "illegal use of generic attribute and name attribute"); - return 0; - } - - return 1; -} - - -struct asm_symbol * -declare_variable(struct asm_parser_state *state, char *name, enum asm_type t, - struct YYLTYPE *locp) -{ - struct asm_symbol *s = NULL; - struct asm_symbol *exist = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, name); - - - if (exist != NULL) { - yyerror(locp, state, "redeclared identifier"); - } else { - s = calloc(1, sizeof(struct asm_symbol)); - s->name = name; - s->type = t; - - switch (t) { - case at_temp: - if (state->prog->NumTemporaries >= state->limits->MaxTemps) { - yyerror(locp, state, "too many temporaries declared"); - free(s); - return NULL; - } - - s->temp_binding = state->prog->NumTemporaries; - state->prog->NumTemporaries++; - break; - - case at_address: - if (state->prog->NumAddressRegs >= state->limits->MaxAddressRegs) { - yyerror(locp, state, "too many address registers declared"); - free(s); - return NULL; - } - - /* FINISHME: Add support for multiple address registers. - */ - state->prog->NumAddressRegs++; - break; - - default: - break; - } - - _mesa_symbol_table_add_symbol(state->st, 0, s->name, s); - s->next = state->sym; - state->sym = s; - } - - return s; -} - - -int add_state_reference(struct gl_program_parameter_list *param_list, - const gl_state_index tokens[STATE_LENGTH]) -{ - const GLuint size = 4; /* XXX fix */ - char *name; - GLint index; - - name = _mesa_program_state_string(tokens); - index = _mesa_add_parameter(param_list, PROGRAM_STATE_VAR, name, - size, GL_NONE, NULL, tokens, 0x0); - param_list->StateFlags |= _mesa_program_state_flags(tokens); - - /* free name string here since we duplicated it in add_parameter() */ - free(name); - - return index; -} - - -int -initialize_symbol_from_state(struct gl_program *prog, - struct asm_symbol *param_var, - const gl_state_index tokens[STATE_LENGTH]) -{ - int idx = -1; - gl_state_index state_tokens[STATE_LENGTH]; - - - memcpy(state_tokens, tokens, sizeof(state_tokens)); - - param_var->type = at_param; - param_var->param_binding_type = PROGRAM_STATE_VAR; - - /* If we are adding a STATE_MATRIX that has multiple rows, we need to - * unroll it and call add_state_reference() for each row - */ - if ((state_tokens[0] == STATE_MODELVIEW_MATRIX || - state_tokens[0] == STATE_PROJECTION_MATRIX || - state_tokens[0] == STATE_MVP_MATRIX || - state_tokens[0] == STATE_TEXTURE_MATRIX || - state_tokens[0] == STATE_PROGRAM_MATRIX) - && (state_tokens[2] != state_tokens[3])) { - int row; - const int first_row = state_tokens[2]; - const int last_row = state_tokens[3]; - - for (row = first_row; row <= last_row; row++) { - state_tokens[2] = state_tokens[3] = row; - - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - - param_var->param_binding_length++; - } - } - else { - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - param_var->param_binding_length++; - } - - return idx; -} - - -int -initialize_symbol_from_param(struct gl_program *prog, - struct asm_symbol *param_var, - const gl_state_index tokens[STATE_LENGTH]) -{ - int idx = -1; - gl_state_index state_tokens[STATE_LENGTH]; - - - memcpy(state_tokens, tokens, sizeof(state_tokens)); - - assert((state_tokens[0] == STATE_VERTEX_PROGRAM) - || (state_tokens[0] == STATE_FRAGMENT_PROGRAM)); - assert((state_tokens[1] == STATE_ENV) - || (state_tokens[1] == STATE_LOCAL)); - - /* - * The param type is STATE_VAR. The program parameter entry will - * effectively be a pointer into the LOCAL or ENV parameter array. - */ - param_var->type = at_param; - param_var->param_binding_type = PROGRAM_STATE_VAR; - - /* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements, - * we need to unroll it and call add_state_reference() for each row - */ - if (state_tokens[2] != state_tokens[3]) { - int row; - const int first_row = state_tokens[2]; - const int last_row = state_tokens[3]; - - for (row = first_row; row <= last_row; row++) { - state_tokens[2] = state_tokens[3] = row; - - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - param_var->param_binding_length++; - } - } - else { - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - param_var->param_binding_length++; - } - - return idx; -} - - -/** - * Put a float/vector constant/literal into the parameter list. - * \param param_var returns info about the parameter/constant's location, - * binding, type, etc. - * \param vec the vector/constant to add - * \param allowSwizzle if true, try to consolidate constants which only differ - * by a swizzle. We don't want to do this when building - * arrays of constants that may be indexed indirectly. - * \return index of the constant in the parameter list. - */ -int -initialize_symbol_from_const(struct gl_program *prog, - struct asm_symbol *param_var, - const struct asm_vector *vec, - GLboolean allowSwizzle) -{ - unsigned swizzle; - const int idx = _mesa_add_unnamed_constant(prog->Parameters, - vec->data, vec->count, - allowSwizzle ? &swizzle : NULL); - - param_var->type = at_param; - param_var->param_binding_type = PROGRAM_CONSTANT; - - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = allowSwizzle ? swizzle : SWIZZLE_XYZW; - } - param_var->param_binding_length++; - - return idx; -} - - -char * -make_error_string(const char *fmt, ...) -{ - int length; - char *str; - va_list args; - - - /* Call vsnprintf once to determine how large the final string is. Call it - * again to do the actual formatting. from the vsnprintf manual page: - * - * Upon successful return, these functions return the number of - * characters printed (not including the trailing '\0' used to end - * output to strings). - */ - va_start(args, fmt); - length = 1 + vsnprintf(NULL, 0, fmt, args); - va_end(args); - - str = malloc(length); - if (str) { - va_start(args, fmt); - vsnprintf(str, length, fmt, args); - va_end(args); - } - - return str; -} - - -void -yyerror(YYLTYPE *locp, struct asm_parser_state *state, const char *s) -{ - char *err_str; - - - err_str = make_error_string("glProgramStringARB(%s)\n", s); - if (err_str) { - _mesa_error(state->ctx, GL_INVALID_OPERATION, "%s", err_str); - free(err_str); - } - - err_str = make_error_string("line %u, char %u: error: %s\n", - locp->first_line, locp->first_column, s); - _mesa_set_program_error(state->ctx, locp->position, err_str); - - if (err_str) { - free(err_str); - } -} - - -GLboolean -_mesa_parse_arb_program(struct gl_context *ctx, GLenum target, const GLubyte *str, - GLsizei len, struct asm_parser_state *state) -{ - struct asm_instruction *inst; - unsigned i; - GLubyte *strz; - GLboolean result = GL_FALSE; - void *temp; - struct asm_symbol *sym; - - state->ctx = ctx; - state->prog->Target = target; - state->prog->Parameters = _mesa_new_parameter_list(); - - /* Make a copy of the program string and force it to be NUL-terminated. - */ - strz = (GLubyte *) malloc(len + 1); - if (strz == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); - return GL_FALSE; - } - memcpy (strz, str, len); - strz[len] = '\0'; - - state->prog->String = strz; - - state->st = _mesa_symbol_table_ctor(); - - state->limits = (target == GL_VERTEX_PROGRAM_ARB) - ? & ctx->Const.VertexProgram - : & ctx->Const.FragmentProgram; - - state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; - state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits; - state->MaxTextureUnits = ctx->Const.MaxTextureUnits; - state->MaxClipPlanes = ctx->Const.MaxClipPlanes; - state->MaxLights = ctx->Const.MaxLights; - state->MaxProgramMatrices = ctx->Const.MaxProgramMatrices; - - state->state_param_enum = (target == GL_VERTEX_PROGRAM_ARB) - ? STATE_VERTEX_PROGRAM : STATE_FRAGMENT_PROGRAM; - - _mesa_set_program_error(ctx, -1, NULL); - - _mesa_program_lexer_ctor(& state->scanner, state, (const char *) str, len); - yyparse(state); - _mesa_program_lexer_dtor(state->scanner); - - - if (ctx->Program.ErrorPos != -1) { - goto error; - } - - if (! _mesa_layout_parameters(state)) { - struct YYLTYPE loc; - - loc.first_line = 0; - loc.first_column = 0; - loc.position = len; - - yyerror(& loc, state, "invalid PARAM usage"); - goto error; - } - - - - /* Add one instruction to store the "END" instruction. - */ - state->prog->Instructions = - _mesa_alloc_instructions(state->prog->NumInstructions + 1); - inst = state->inst_head; - for (i = 0; i < state->prog->NumInstructions; i++) { - struct asm_instruction *const temp = inst->next; - - state->prog->Instructions[i] = inst->Base; - inst = temp; - } - - /* Finally, tag on an OPCODE_END instruction */ - { - const GLuint numInst = state->prog->NumInstructions; - _mesa_init_instructions(state->prog->Instructions + numInst, 1); - state->prog->Instructions[numInst].Opcode = OPCODE_END; - } - state->prog->NumInstructions++; - - state->prog->NumParameters = state->prog->Parameters->NumParameters; - state->prog->NumAttributes = _mesa_bitcount(state->prog->InputsRead); - - /* - * Initialize native counts to logical counts. The device driver may - * change them if program is translated into a hardware program. - */ - state->prog->NumNativeInstructions = state->prog->NumInstructions; - state->prog->NumNativeTemporaries = state->prog->NumTemporaries; - state->prog->NumNativeParameters = state->prog->NumParameters; - state->prog->NumNativeAttributes = state->prog->NumAttributes; - state->prog->NumNativeAddressRegs = state->prog->NumAddressRegs; - - result = GL_TRUE; - -error: - for (inst = state->inst_head; inst != NULL; inst = temp) { - temp = inst->next; - free(inst); - } - - state->inst_head = NULL; - state->inst_tail = NULL; - - for (sym = state->sym; sym != NULL; sym = temp) { - temp = sym->next; - - free((void *) sym->name); - free(sym); - } - state->sym = NULL; - - _mesa_symbol_table_dtor(state->st); - state->st = NULL; - - return result; -} +%{
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_parameter_layout.h"
+#include "program/prog_statevars.h"
+#include "program/prog_instruction.h"
+
+#include "program/symbol_table.h"
+#include "program/program_parser.h"
+
+extern void *yy_scan_string(char *);
+extern void yy_delete_buffer(void *);
+
+static struct asm_symbol *declare_variable(struct asm_parser_state *state,
+ char *name, enum asm_type t, struct YYLTYPE *locp);
+
+static int add_state_reference(struct gl_program_parameter_list *param_list,
+ const gl_state_index tokens[STATE_LENGTH]);
+
+static int initialize_symbol_from_state(struct gl_program *prog,
+ struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]);
+
+static int initialize_symbol_from_param(struct gl_program *prog,
+ struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]);
+
+static int initialize_symbol_from_const(struct gl_program *prog,
+ struct asm_symbol *param_var, const struct asm_vector *vec,
+ GLboolean allowSwizzle);
+
+static int yyparse(struct asm_parser_state *state);
+
+static char *make_error_string(const char *fmt, ...);
+
+static void yyerror(struct YYLTYPE *locp, struct asm_parser_state *state,
+ const char *s);
+
+static int validate_inputs(struct YYLTYPE *locp,
+ struct asm_parser_state *state);
+
+static void init_dst_reg(struct prog_dst_register *r);
+
+static void set_dst_reg(struct prog_dst_register *r,
+ gl_register_file file, GLint index);
+
+static void init_src_reg(struct asm_src_register *r);
+
+static void set_src_reg(struct asm_src_register *r,
+ gl_register_file file, GLint index);
+
+static void set_src_reg_swz(struct asm_src_register *r,
+ gl_register_file file, GLint index, GLuint swizzle);
+
+static void asm_instruction_set_operands(struct asm_instruction *inst,
+ const struct prog_dst_register *dst, const struct asm_src_register *src0,
+ const struct asm_src_register *src1, const struct asm_src_register *src2);
+
+static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op,
+ const struct prog_dst_register *dst, const struct asm_src_register *src0,
+ const struct asm_src_register *src1, const struct asm_src_register *src2);
+
+static struct asm_instruction *asm_instruction_copy_ctor(
+ const struct prog_instruction *base, const struct prog_dst_register *dst,
+ const struct asm_src_register *src0, const struct asm_src_register *src1,
+ const struct asm_src_register *src2);
+
+#ifndef FALSE
+#define FALSE 0
+#define TRUE (!FALSE)
+#endif
+
+#define YYLLOC_DEFAULT(Current, Rhs, N) \
+ do { \
+ if (YYID(N)) { \
+ (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
+ (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
+ (Current).position = YYRHSLOC(Rhs, 1).position; \
+ (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
+ (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
+ } else { \
+ (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \
+ (Current).last_line = (Current).first_line; \
+ (Current).first_column = YYRHSLOC(Rhs, 0).last_column; \
+ (Current).last_column = (Current).first_column; \
+ (Current).position = YYRHSLOC(Rhs, 0).position \
+ + (Current).first_column; \
+ } \
+ } while(YYID(0))
+
+#define YYLEX_PARAM state->scanner
+%}
+
+%pure-parser
+%locations
+%parse-param { struct asm_parser_state *state }
+%error-verbose
+%lex-param { void *scanner }
+
+%union {
+ struct asm_instruction *inst;
+ struct asm_symbol *sym;
+ struct asm_symbol temp_sym;
+ struct asm_swizzle_mask swiz_mask;
+ struct asm_src_register src_reg;
+ struct prog_dst_register dst_reg;
+ struct prog_instruction temp_inst;
+ char *string;
+ unsigned result;
+ unsigned attrib;
+ int integer;
+ float real;
+ gl_state_index state[STATE_LENGTH];
+ int negate;
+ struct asm_vector vector;
+ gl_inst_opcode opcode;
+
+ struct {
+ unsigned swz;
+ unsigned rgba_valid:1;
+ unsigned xyzw_valid:1;
+ unsigned negate:1;
+ } ext_swizzle;
+}
+
+%token ARBvp_10 ARBfp_10
+
+/* Tokens for assembler pseudo-ops */
+%token <integer> ADDRESS
+%token ALIAS ATTRIB
+%token OPTION OUTPUT
+%token PARAM
+%token <integer> TEMP
+%token END
+
+ /* Tokens for instructions */
+%token <temp_inst> BIN_OP BINSC_OP SAMPLE_OP SCALAR_OP TRI_OP VECTOR_OP
+%token <temp_inst> ARL KIL SWZ TXD_OP
+
+%token <integer> INTEGER
+%token <real> REAL
+
+%token AMBIENT ATTENUATION
+%token BACK
+%token CLIP COLOR
+%token DEPTH DIFFUSE DIRECTION
+%token EMISSION ENV EYE
+%token FOG FOGCOORD FRAGMENT FRONT
+%token HALF
+%token INVERSE INVTRANS
+%token LIGHT LIGHTMODEL LIGHTPROD LOCAL
+%token MATERIAL MAT_PROGRAM MATRIX MATRIXINDEX MODELVIEW MVP
+%token NORMAL
+%token OBJECT
+%token PALETTE PARAMS PLANE POINT_TOK POINTSIZE POSITION PRIMARY PROGRAM PROJECTION
+%token RANGE RESULT ROW
+%token SCENECOLOR SECONDARY SHININESS SIZE_TOK SPECULAR SPOT STATE
+%token TEXCOORD TEXENV TEXGEN TEXGEN_Q TEXGEN_R TEXGEN_S TEXGEN_T TEXTURE TRANSPOSE
+%token TEXTURE_UNIT TEX_1D TEX_2D TEX_3D TEX_CUBE TEX_RECT
+%token TEX_SHADOW1D TEX_SHADOW2D TEX_SHADOWRECT
+%token TEX_ARRAY1D TEX_ARRAY2D TEX_ARRAYSHADOW1D TEX_ARRAYSHADOW2D
+%token VERTEX VTXATTRIB
+%token WEIGHT
+
+%token <string> IDENTIFIER USED_IDENTIFIER
+%type <string> string
+%token <swiz_mask> MASK4 MASK3 MASK2 MASK1 SWIZZLE
+%token DOT_DOT
+%token DOT
+
+%type <inst> instruction ALU_instruction TexInstruction
+%type <inst> ARL_instruction VECTORop_instruction
+%type <inst> SCALARop_instruction BINSCop_instruction BINop_instruction
+%type <inst> TRIop_instruction TXD_instruction SWZ_instruction SAMPLE_instruction
+%type <inst> KIL_instruction
+
+%type <dst_reg> dstReg maskedDstReg maskedAddrReg
+%type <src_reg> srcReg scalarUse scalarSrcReg swizzleSrcReg
+%type <swiz_mask> scalarSuffix swizzleSuffix extendedSwizzle
+%type <ext_swizzle> extSwizComp extSwizSel
+%type <swiz_mask> optionalMask
+
+%type <sym> progParamArray
+%type <integer> addrRegRelOffset addrRegPosOffset addrRegNegOffset
+%type <src_reg> progParamArrayMem progParamArrayAbs progParamArrayRel
+%type <sym> addrReg
+%type <swiz_mask> addrComponent addrWriteMask
+
+%type <dst_reg> ccMaskRule ccTest ccMaskRule2 ccTest2 optionalCcMask
+
+%type <result> resultBinding resultColBinding
+%type <integer> optFaceType optColorType
+%type <integer> optResultFaceType optResultColorType
+
+%type <integer> optTexImageUnitNum texImageUnitNum
+%type <integer> optTexCoordUnitNum texCoordUnitNum
+%type <integer> optLegacyTexUnitNum legacyTexUnitNum
+%type <integer> texImageUnit texTarget
+%type <integer> vtxAttribNum
+
+%type <attrib> attribBinding vtxAttribItem fragAttribItem
+
+%type <temp_sym> paramSingleInit paramSingleItemDecl
+%type <integer> optArraySize
+
+%type <state> stateSingleItem stateMultipleItem
+%type <state> stateMaterialItem
+%type <state> stateLightItem stateLightModelItem stateLightProdItem
+%type <state> stateTexGenItem stateFogItem stateClipPlaneItem statePointItem
+%type <state> stateMatrixItem stateMatrixRow stateMatrixRows
+%type <state> stateTexEnvItem stateDepthItem
+
+%type <state> stateLModProperty
+%type <state> stateMatrixName optMatrixRows
+
+%type <integer> stateMatProperty
+%type <integer> stateLightProperty stateSpotProperty
+%type <integer> stateLightNumber stateLProdProperty
+%type <integer> stateTexGenType stateTexGenCoord
+%type <integer> stateTexEnvProperty
+%type <integer> stateFogProperty
+%type <integer> stateClipPlaneNum
+%type <integer> statePointProperty
+
+%type <integer> stateOptMatModifier stateMatModifier stateMatrixRowNum
+%type <integer> stateOptModMatNum stateModMatNum statePaletteMatNum
+%type <integer> stateProgramMatNum
+
+%type <integer> ambDiffSpecProperty
+
+%type <state> programSingleItem progEnvParam progLocalParam
+%type <state> programMultipleItem progEnvParams progLocalParams
+
+%type <temp_sym> paramMultipleInit paramMultInitList paramMultipleItem
+%type <temp_sym> paramSingleItemUse
+
+%type <integer> progEnvParamNum progLocalParamNum
+%type <state> progEnvParamNums progLocalParamNums
+
+%type <vector> paramConstDecl paramConstUse
+%type <vector> paramConstScalarDecl paramConstScalarUse paramConstVector
+%type <real> signedFloatConstant
+%type <negate> optionalSign
+
+%{
+extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param,
+ void *yyscanner);
+%}
+
+%%
+
+program: language optionSequence statementSequence END
+ ;
+
+language: ARBvp_10
+ {
+ if (state->prog->Target != GL_VERTEX_PROGRAM_ARB) {
+ yyerror(& @1, state, "invalid fragment program header");
+
+ }
+ state->mode = ARB_vertex;
+ }
+ | ARBfp_10
+ {
+ if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) {
+ yyerror(& @1, state, "invalid vertex program header");
+ }
+ state->mode = ARB_fragment;
+
+ state->option.TexRect =
+ (state->ctx->Extensions.NV_texture_rectangle != GL_FALSE);
+ }
+ ;
+
+optionSequence: optionSequence option
+ |
+ ;
+
+option: OPTION string ';'
+ {
+ int valid = 0;
+
+ if (state->mode == ARB_vertex) {
+ valid = _mesa_ARBvp_parse_option(state, $2);
+ } else if (state->mode == ARB_fragment) {
+ valid = _mesa_ARBfp_parse_option(state, $2);
+ }
+
+
+ free($2);
+
+ if (!valid) {
+ const char *const err_str = (state->mode == ARB_vertex)
+ ? "invalid ARB vertex program option"
+ : "invalid ARB fragment program option";
+
+ yyerror(& @2, state, err_str);
+ YYERROR;
+ }
+ }
+ ;
+
+statementSequence: statementSequence statement
+ |
+ ;
+
+statement: instruction ';'
+ {
+ if ($1 != NULL) {
+ if (state->inst_tail == NULL) {
+ state->inst_head = $1;
+ } else {
+ state->inst_tail->next = $1;
+ }
+
+ state->inst_tail = $1;
+ $1->next = NULL;
+
+ state->prog->NumInstructions++;
+ }
+ }
+ | namingStatement ';'
+ ;
+
+instruction: ALU_instruction
+ {
+ $$ = $1;
+ state->prog->NumAluInstructions++;
+ }
+ | TexInstruction
+ {
+ $$ = $1;
+ state->prog->NumTexInstructions++;
+ }
+ ;
+
+ALU_instruction: ARL_instruction
+ | VECTORop_instruction
+ | SCALARop_instruction
+ | BINSCop_instruction
+ | BINop_instruction
+ | TRIop_instruction
+ | SWZ_instruction
+ ;
+
+TexInstruction: SAMPLE_instruction
+ | KIL_instruction
+ | TXD_instruction
+ ;
+
+ARL_instruction: ARL maskedAddrReg ',' scalarSrcReg
+ {
+ $$ = asm_instruction_ctor(OPCODE_ARL, & $2, & $4, NULL, NULL);
+ }
+ ;
+
+VECTORop_instruction: VECTOR_OP maskedDstReg ',' swizzleSrcReg
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
+ }
+ ;
+
+SCALARop_instruction: SCALAR_OP maskedDstReg ',' scalarSrcReg
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
+ }
+ ;
+
+BINSCop_instruction: BINSC_OP maskedDstReg ',' scalarSrcReg ',' scalarSrcReg
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL);
+ }
+ ;
+
+
+BINop_instruction: BIN_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL);
+ }
+ ;
+
+TRIop_instruction: TRI_OP maskedDstReg ','
+ swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8);
+ }
+ ;
+
+SAMPLE_instruction: SAMPLE_OP maskedDstReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
+ if ($$ != NULL) {
+ const GLbitfield tex_mask = (1U << $6);
+ GLbitfield shadow_tex = 0;
+ GLbitfield target_mask = 0;
+
+
+ $$->Base.TexSrcUnit = $6;
+
+ if ($8 < 0) {
+ shadow_tex = tex_mask;
+
+ $$->Base.TexSrcTarget = -$8;
+ $$->Base.TexShadow = 1;
+ } else {
+ $$->Base.TexSrcTarget = $8;
+ }
+
+ target_mask = (1U << $$->Base.TexSrcTarget);
+
+ /* If this texture unit was previously accessed and that access
+ * had a different texture target, generate an error.
+ *
+ * If this texture unit was previously accessed and that access
+ * had a different shadow mode, generate an error.
+ */
+ if ((state->prog->TexturesUsed[$6] != 0)
+ && ((state->prog->TexturesUsed[$6] != target_mask)
+ || ((state->prog->ShadowSamplers & tex_mask)
+ != shadow_tex))) {
+ yyerror(& @8, state,
+ "multiple targets used on one texture image unit");
+ YYERROR;
+ }
+
+
+ state->prog->TexturesUsed[$6] |= target_mask;
+ state->prog->ShadowSamplers |= shadow_tex;
+ }
+ }
+ ;
+
+KIL_instruction: KIL swizzleSrcReg
+ {
+ $$ = asm_instruction_ctor(OPCODE_KIL, NULL, & $2, NULL, NULL);
+ state->fragment.UsesKill = 1;
+ }
+ | KIL ccTest
+ {
+ $$ = asm_instruction_ctor(OPCODE_KIL_NV, NULL, NULL, NULL, NULL);
+ $$->Base.DstReg.CondMask = $2.CondMask;
+ $$->Base.DstReg.CondSwizzle = $2.CondSwizzle;
+ $$->Base.DstReg.CondSrc = $2.CondSrc;
+ state->fragment.UsesKill = 1;
+ }
+ ;
+
+TXD_instruction: TXD_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8);
+ if ($$ != NULL) {
+ const GLbitfield tex_mask = (1U << $10);
+ GLbitfield shadow_tex = 0;
+ GLbitfield target_mask = 0;
+
+
+ $$->Base.TexSrcUnit = $10;
+
+ if ($12 < 0) {
+ shadow_tex = tex_mask;
+
+ $$->Base.TexSrcTarget = -$12;
+ $$->Base.TexShadow = 1;
+ } else {
+ $$->Base.TexSrcTarget = $12;
+ }
+
+ target_mask = (1U << $$->Base.TexSrcTarget);
+
+ /* If this texture unit was previously accessed and that access
+ * had a different texture target, generate an error.
+ *
+ * If this texture unit was previously accessed and that access
+ * had a different shadow mode, generate an error.
+ */
+ if ((state->prog->TexturesUsed[$10] != 0)
+ && ((state->prog->TexturesUsed[$10] != target_mask)
+ || ((state->prog->ShadowSamplers & tex_mask)
+ != shadow_tex))) {
+ yyerror(& @12, state,
+ "multiple targets used on one texture image unit");
+ YYERROR;
+ }
+
+
+ state->prog->TexturesUsed[$10] |= target_mask;
+ state->prog->ShadowSamplers |= shadow_tex;
+ }
+ }
+ ;
+
+texImageUnit: TEXTURE_UNIT optTexImageUnitNum
+ {
+ $$ = $2;
+ }
+ ;
+
+texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; }
+ | TEX_2D { $$ = TEXTURE_2D_INDEX; }
+ | TEX_3D { $$ = TEXTURE_3D_INDEX; }
+ | TEX_CUBE { $$ = TEXTURE_CUBE_INDEX; }
+ | TEX_RECT { $$ = TEXTURE_RECT_INDEX; }
+ | TEX_SHADOW1D { $$ = -TEXTURE_1D_INDEX; }
+ | TEX_SHADOW2D { $$ = -TEXTURE_2D_INDEX; }
+ | TEX_SHADOWRECT { $$ = -TEXTURE_RECT_INDEX; }
+ | TEX_ARRAY1D { $$ = TEXTURE_1D_ARRAY_INDEX; }
+ | TEX_ARRAY2D { $$ = TEXTURE_2D_ARRAY_INDEX; }
+ | TEX_ARRAYSHADOW1D { $$ = -TEXTURE_1D_ARRAY_INDEX; }
+ | TEX_ARRAYSHADOW2D { $$ = -TEXTURE_2D_ARRAY_INDEX; }
+ ;
+
+SWZ_instruction: SWZ maskedDstReg ',' srcReg ',' extendedSwizzle
+ {
+ /* FIXME: Is this correct? Should the extenedSwizzle be applied
+ * FIXME: to the existing swizzle?
+ */
+ $4.Base.Swizzle = $6.swizzle;
+ $4.Base.Negate = $6.mask;
+
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
+ }
+ ;
+
+scalarSrcReg: optionalSign scalarUse
+ {
+ $$ = $2;
+
+ if ($1) {
+ $$.Base.Negate = ~$$.Base.Negate;
+ }
+ }
+ | optionalSign '|' scalarUse '|'
+ {
+ $$ = $3;
+
+ if (!state->option.NV_fragment) {
+ yyerror(& @2, state, "unexpected character '|'");
+ YYERROR;
+ }
+
+ if ($1) {
+ $$.Base.Negate = ~$$.Base.Negate;
+ }
+
+ $$.Base.Abs = 1;
+ }
+ ;
+
+scalarUse: srcReg scalarSuffix
+ {
+ $$ = $1;
+
+ $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle,
+ $2.swizzle);
+ }
+ | paramConstScalarUse
+ {
+ struct asm_symbol temp_sym;
+
+ if (!state->option.NV_fragment) {
+ yyerror(& @1, state, "expected scalar suffix");
+ YYERROR;
+ }
+
+ memset(& temp_sym, 0, sizeof(temp_sym));
+ temp_sym.param_binding_begin = ~0;
+ initialize_symbol_from_const(state->prog, & temp_sym, & $1, GL_TRUE);
+
+ set_src_reg_swz(& $$, PROGRAM_CONSTANT,
+ temp_sym.param_binding_begin,
+ temp_sym.param_binding_swizzle);
+ }
+ ;
+
+swizzleSrcReg: optionalSign srcReg swizzleSuffix
+ {
+ $$ = $2;
+
+ if ($1) {
+ $$.Base.Negate = ~$$.Base.Negate;
+ }
+
+ $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle,
+ $3.swizzle);
+ }
+ | optionalSign '|' srcReg swizzleSuffix '|'
+ {
+ $$ = $3;
+
+ if (!state->option.NV_fragment) {
+ yyerror(& @2, state, "unexpected character '|'");
+ YYERROR;
+ }
+
+ if ($1) {
+ $$.Base.Negate = ~$$.Base.Negate;
+ }
+
+ $$.Base.Abs = 1;
+ $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle,
+ $4.swizzle);
+ }
+
+ ;
+
+maskedDstReg: dstReg optionalMask optionalCcMask
+ {
+ $$ = $1;
+ $$.WriteMask = $2.mask;
+ $$.CondMask = $3.CondMask;
+ $$.CondSwizzle = $3.CondSwizzle;
+ $$.CondSrc = $3.CondSrc;
+
+ if ($$.File == PROGRAM_OUTPUT) {
+ /* Technically speaking, this should check that it is in
+ * vertex program mode. However, PositionInvariant can never be
+ * set in fragment program mode, so it is somewhat irrelevant.
+ */
+ if (state->option.PositionInvariant
+ && ($$.Index == VERT_RESULT_HPOS)) {
+ yyerror(& @1, state, "position-invariant programs cannot "
+ "write position");
+ YYERROR;
+ }
+
+ state->prog->OutputsWritten |= BITFIELD64_BIT($$.Index);
+ }
+ }
+ ;
+
+maskedAddrReg: addrReg addrWriteMask
+ {
+ set_dst_reg(& $$, PROGRAM_ADDRESS, 0);
+ $$.WriteMask = $2.mask;
+ }
+ ;
+
+extendedSwizzle: extSwizComp ',' extSwizComp ',' extSwizComp ',' extSwizComp
+ {
+ const unsigned xyzw_valid =
+ ($1.xyzw_valid << 0)
+ | ($3.xyzw_valid << 1)
+ | ($5.xyzw_valid << 2)
+ | ($7.xyzw_valid << 3);
+ const unsigned rgba_valid =
+ ($1.rgba_valid << 0)
+ | ($3.rgba_valid << 1)
+ | ($5.rgba_valid << 2)
+ | ($7.rgba_valid << 3);
+
+ /* All of the swizzle components have to be valid in either RGBA
+ * or XYZW. Note that 0 and 1 are valid in both, so both masks
+ * can have some bits set.
+ *
+ * We somewhat deviate from the spec here. It would be really hard
+ * to figure out which component is the error, and there probably
+ * isn't a lot of benefit.
+ */
+ if ((rgba_valid != 0x0f) && (xyzw_valid != 0x0f)) {
+ yyerror(& @1, state, "cannot combine RGBA and XYZW swizzle "
+ "components");
+ YYERROR;
+ }
+
+ $$.swizzle = MAKE_SWIZZLE4($1.swz, $3.swz, $5.swz, $7.swz);
+ $$.mask = ($1.negate) | ($3.negate << 1) | ($5.negate << 2)
+ | ($7.negate << 3);
+ }
+ ;
+
+extSwizComp: optionalSign extSwizSel
+ {
+ $$ = $2;
+ $$.negate = ($1) ? 1 : 0;
+ }
+ ;
+
+extSwizSel: INTEGER
+ {
+ if (($1 != 0) && ($1 != 1)) {
+ yyerror(& @1, state, "invalid extended swizzle selector");
+ YYERROR;
+ }
+
+ $$.swz = ($1 == 0) ? SWIZZLE_ZERO : SWIZZLE_ONE;
+
+ /* 0 and 1 are valid for both RGBA swizzle names and XYZW
+ * swizzle names.
+ */
+ $$.xyzw_valid = 1;
+ $$.rgba_valid = 1;
+ }
+ | string
+ {
+ char s;
+
+ if (strlen($1) > 1) {
+ yyerror(& @1, state, "invalid extended swizzle selector");
+ YYERROR;
+ }
+
+ s = $1[0];
+ free($1);
+
+ switch (s) {
+ case 'x':
+ $$.swz = SWIZZLE_X;
+ $$.xyzw_valid = 1;
+ break;
+ case 'y':
+ $$.swz = SWIZZLE_Y;
+ $$.xyzw_valid = 1;
+ break;
+ case 'z':
+ $$.swz = SWIZZLE_Z;
+ $$.xyzw_valid = 1;
+ break;
+ case 'w':
+ $$.swz = SWIZZLE_W;
+ $$.xyzw_valid = 1;
+ break;
+
+ case 'r':
+ $$.swz = SWIZZLE_X;
+ $$.rgba_valid = 1;
+ break;
+ case 'g':
+ $$.swz = SWIZZLE_Y;
+ $$.rgba_valid = 1;
+ break;
+ case 'b':
+ $$.swz = SWIZZLE_Z;
+ $$.rgba_valid = 1;
+ break;
+ case 'a':
+ $$.swz = SWIZZLE_W;
+ $$.rgba_valid = 1;
+ break;
+
+ default:
+ yyerror(& @1, state, "invalid extended swizzle selector");
+ YYERROR;
+ break;
+ }
+ }
+ ;
+
+srcReg: USED_IDENTIFIER /* temporaryReg | progParamSingle */
+ {
+ struct asm_symbol *const s = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, $1);
+
+ free($1);
+
+ if (s == NULL) {
+ yyerror(& @1, state, "invalid operand variable");
+ YYERROR;
+ } else if ((s->type != at_param) && (s->type != at_temp)
+ && (s->type != at_attrib)) {
+ yyerror(& @1, state, "invalid operand variable");
+ YYERROR;
+ } else if ((s->type == at_param) && s->param_is_array) {
+ yyerror(& @1, state, "non-array access to array PARAM");
+ YYERROR;
+ }
+
+ init_src_reg(& $$);
+ switch (s->type) {
+ case at_temp:
+ set_src_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding);
+ break;
+ case at_param:
+ set_src_reg_swz(& $$, s->param_binding_type,
+ s->param_binding_begin,
+ s->param_binding_swizzle);
+ break;
+ case at_attrib:
+ set_src_reg(& $$, PROGRAM_INPUT, s->attrib_binding);
+ state->prog->InputsRead |= (1U << $$.Base.Index);
+
+ if (!validate_inputs(& @1, state)) {
+ YYERROR;
+ }
+ break;
+
+ default:
+ YYERROR;
+ break;
+ }
+ }
+ | attribBinding
+ {
+ set_src_reg(& $$, PROGRAM_INPUT, $1);
+ state->prog->InputsRead |= (1U << $$.Base.Index);
+
+ if (!validate_inputs(& @1, state)) {
+ YYERROR;
+ }
+ }
+ | progParamArray '[' progParamArrayMem ']'
+ {
+ if (! $3.Base.RelAddr
+ && ((unsigned) $3.Base.Index >= $1->param_binding_length)) {
+ yyerror(& @3, state, "out of bounds array access");
+ YYERROR;
+ }
+
+ init_src_reg(& $$);
+ $$.Base.File = $1->param_binding_type;
+
+ if ($3.Base.RelAddr) {
+ state->prog->IndirectRegisterFiles |= (1 << $$.Base.File);
+ $1->param_accessed_indirectly = 1;
+
+ $$.Base.RelAddr = 1;
+ $$.Base.Index = $3.Base.Index;
+ $$.Symbol = $1;
+ } else {
+ $$.Base.Index = $1->param_binding_begin + $3.Base.Index;
+ }
+ }
+ | paramSingleItemUse
+ {
+ gl_register_file file = ($1.name != NULL)
+ ? $1.param_binding_type
+ : PROGRAM_CONSTANT;
+ set_src_reg_swz(& $$, file, $1.param_binding_begin,
+ $1.param_binding_swizzle);
+ }
+ ;
+
+dstReg: resultBinding
+ {
+ set_dst_reg(& $$, PROGRAM_OUTPUT, $1);
+ }
+ | USED_IDENTIFIER /* temporaryReg | vertexResultReg */
+ {
+ struct asm_symbol *const s = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, $1);
+
+ free($1);
+
+ if (s == NULL) {
+ yyerror(& @1, state, "invalid operand variable");
+ YYERROR;
+ } else if ((s->type != at_output) && (s->type != at_temp)) {
+ yyerror(& @1, state, "invalid operand variable");
+ YYERROR;
+ }
+
+ switch (s->type) {
+ case at_temp:
+ set_dst_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding);
+ break;
+ case at_output:
+ set_dst_reg(& $$, PROGRAM_OUTPUT, s->output_binding);
+ break;
+ default:
+ set_dst_reg(& $$, s->param_binding_type, s->param_binding_begin);
+ break;
+ }
+ }
+ ;
+
+progParamArray: USED_IDENTIFIER
+ {
+ struct asm_symbol *const s = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, $1);
+
+ free($1);
+
+ if (s == NULL) {
+ yyerror(& @1, state, "invalid operand variable");
+ YYERROR;
+ } else if ((s->type != at_param) || !s->param_is_array) {
+ yyerror(& @1, state, "array access to non-PARAM variable");
+ YYERROR;
+ } else {
+ $$ = s;
+ }
+ }
+ ;
+
+progParamArrayMem: progParamArrayAbs | progParamArrayRel;
+
+progParamArrayAbs: INTEGER
+ {
+ init_src_reg(& $$);
+ $$.Base.Index = $1;
+ }
+ ;
+
+progParamArrayRel: addrReg addrComponent addrRegRelOffset
+ {
+ /* FINISHME: Add support for multiple address registers.
+ */
+ /* FINISHME: Add support for 4-component address registers.
+ */
+ init_src_reg(& $$);
+ $$.Base.RelAddr = 1;
+ $$.Base.Index = $3;
+ }
+ ;
+
+addrRegRelOffset: { $$ = 0; }
+ | '+' addrRegPosOffset { $$ = $2; }
+ | '-' addrRegNegOffset { $$ = -$2; }
+ ;
+
+addrRegPosOffset: INTEGER
+ {
+ if (($1 < 0) || ($1 > (state->limits->MaxAddressOffset - 1))) {
+ char s[100];
+ _mesa_snprintf(s, sizeof(s),
+ "relative address offset too large (%d)", $1);
+ yyerror(& @1, state, s);
+ YYERROR;
+ } else {
+ $$ = $1;
+ }
+ }
+ ;
+
+addrRegNegOffset: INTEGER
+ {
+ if (($1 < 0) || ($1 > state->limits->MaxAddressOffset)) {
+ char s[100];
+ _mesa_snprintf(s, sizeof(s),
+ "relative address offset too large (%d)", $1);
+ yyerror(& @1, state, s);
+ YYERROR;
+ } else {
+ $$ = $1;
+ }
+ }
+ ;
+
+addrReg: USED_IDENTIFIER
+ {
+ struct asm_symbol *const s = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, $1);
+
+ free($1);
+
+ if (s == NULL) {
+ yyerror(& @1, state, "invalid array member");
+ YYERROR;
+ } else if (s->type != at_address) {
+ yyerror(& @1, state,
+ "invalid variable for indexed array access");
+ YYERROR;
+ } else {
+ $$ = s;
+ }
+ }
+ ;
+
+addrComponent: MASK1
+ {
+ if ($1.mask != WRITEMASK_X) {
+ yyerror(& @1, state, "invalid address component selector");
+ YYERROR;
+ } else {
+ $$ = $1;
+ }
+ }
+ ;
+
+addrWriteMask: MASK1
+ {
+ if ($1.mask != WRITEMASK_X) {
+ yyerror(& @1, state,
+ "address register write mask must be \".x\"");
+ YYERROR;
+ } else {
+ $$ = $1;
+ }
+ }
+ ;
+
+scalarSuffix: MASK1;
+
+swizzleSuffix: MASK1
+ | MASK4
+ | SWIZZLE
+ | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; }
+ ;
+
+optionalMask: MASK4 | MASK3 | MASK2 | MASK1
+ | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; }
+ ;
+
+optionalCcMask: '(' ccTest ')'
+ {
+ $$ = $2;
+ }
+ | '(' ccTest2 ')'
+ {
+ $$ = $2;
+ }
+ |
+ {
+ $$.CondMask = COND_TR;
+ $$.CondSwizzle = SWIZZLE_NOOP;
+ $$.CondSrc = 0;
+ }
+ ;
+
+ccTest: ccMaskRule swizzleSuffix
+ {
+ $$ = $1;
+ $$.CondSwizzle = $2.swizzle;
+ }
+ ;
+
+ccTest2: ccMaskRule2 swizzleSuffix
+ {
+ $$ = $1;
+ $$.CondSwizzle = $2.swizzle;
+ }
+ ;
+
+ccMaskRule: IDENTIFIER
+ {
+ const int cond = _mesa_parse_cc($1);
+ if ((cond == 0) || ($1[2] != '\0')) {
+ char *const err_str =
+ make_error_string("invalid condition code \"%s\"", $1);
+
+ yyerror(& @1, state, (err_str != NULL)
+ ? err_str : "invalid condition code");
+
+ if (err_str != NULL) {
+ free(err_str);
+ }
+
+ YYERROR;
+ }
+
+ $$.CondMask = cond;
+ $$.CondSwizzle = SWIZZLE_NOOP;
+ $$.CondSrc = 0;
+ }
+ ;
+
+ccMaskRule2: USED_IDENTIFIER
+ {
+ const int cond = _mesa_parse_cc($1);
+ if ((cond == 0) || ($1[2] != '\0')) {
+ char *const err_str =
+ make_error_string("invalid condition code \"%s\"", $1);
+
+ yyerror(& @1, state, (err_str != NULL)
+ ? err_str : "invalid condition code");
+
+ if (err_str != NULL) {
+ free(err_str);
+ }
+
+ YYERROR;
+ }
+
+ $$.CondMask = cond;
+ $$.CondSwizzle = SWIZZLE_NOOP;
+ $$.CondSrc = 0;
+ }
+ ;
+
+namingStatement: ATTRIB_statement
+ | PARAM_statement
+ | TEMP_statement
+ | ADDRESS_statement
+ | OUTPUT_statement
+ | ALIAS_statement
+ ;
+
+ATTRIB_statement: ATTRIB IDENTIFIER '=' attribBinding
+ {
+ struct asm_symbol *const s =
+ declare_variable(state, $2, at_attrib, & @2);
+
+ if (s == NULL) {
+ free($2);
+ YYERROR;
+ } else {
+ s->attrib_binding = $4;
+ state->InputsBound |= (1U << s->attrib_binding);
+
+ if (!validate_inputs(& @4, state)) {
+ YYERROR;
+ }
+ }
+ }
+ ;
+
+attribBinding: VERTEX vtxAttribItem
+ {
+ $$ = $2;
+ }
+ | FRAGMENT fragAttribItem
+ {
+ $$ = $2;
+ }
+ ;
+
+vtxAttribItem: POSITION
+ {
+ $$ = VERT_ATTRIB_POS;
+ }
+ | WEIGHT vtxOptWeightNum
+ {
+ $$ = VERT_ATTRIB_WEIGHT;
+ }
+ | NORMAL
+ {
+ $$ = VERT_ATTRIB_NORMAL;
+ }
+ | COLOR optColorType
+ {
+ if (!state->ctx->Extensions.EXT_secondary_color) {
+ yyerror(& @2, state, "GL_EXT_secondary_color not supported");
+ YYERROR;
+ }
+
+ $$ = VERT_ATTRIB_COLOR0 + $2;
+ }
+ | FOGCOORD
+ {
+ if (!state->ctx->Extensions.EXT_fog_coord) {
+ yyerror(& @1, state, "GL_EXT_fog_coord not supported");
+ YYERROR;
+ }
+
+ $$ = VERT_ATTRIB_FOG;
+ }
+ | TEXCOORD optTexCoordUnitNum
+ {
+ $$ = VERT_ATTRIB_TEX0 + $2;
+ }
+ | MATRIXINDEX '[' vtxWeightNum ']'
+ {
+ yyerror(& @1, state, "GL_ARB_matrix_palette not supported");
+ YYERROR;
+ }
+ | VTXATTRIB '[' vtxAttribNum ']'
+ {
+ $$ = VERT_ATTRIB_GENERIC0 + $3;
+ }
+ ;
+
+vtxAttribNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->limits->MaxAttribs) {
+ yyerror(& @1, state, "invalid vertex attribute reference");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+vtxOptWeightNum: | '[' vtxWeightNum ']';
+vtxWeightNum: INTEGER;
+
+fragAttribItem: POSITION
+ {
+ $$ = FRAG_ATTRIB_WPOS;
+ }
+ | COLOR optColorType
+ {
+ $$ = FRAG_ATTRIB_COL0 + $2;
+ }
+ | FOGCOORD
+ {
+ $$ = FRAG_ATTRIB_FOGC;
+ }
+ | TEXCOORD optTexCoordUnitNum
+ {
+ $$ = FRAG_ATTRIB_TEX0 + $2;
+ }
+ ;
+
+PARAM_statement: PARAM_singleStmt | PARAM_multipleStmt;
+
+PARAM_singleStmt: PARAM IDENTIFIER paramSingleInit
+ {
+ struct asm_symbol *const s =
+ declare_variable(state, $2, at_param, & @2);
+
+ if (s == NULL) {
+ free($2);
+ YYERROR;
+ } else {
+ s->param_binding_type = $3.param_binding_type;
+ s->param_binding_begin = $3.param_binding_begin;
+ s->param_binding_length = $3.param_binding_length;
+ s->param_binding_swizzle = $3.param_binding_swizzle;
+ s->param_is_array = 0;
+ }
+ }
+ ;
+
+PARAM_multipleStmt: PARAM IDENTIFIER '[' optArraySize ']' paramMultipleInit
+ {
+ if (($4 != 0) && ((unsigned) $4 != $6.param_binding_length)) {
+ free($2);
+ yyerror(& @4, state,
+ "parameter array size and number of bindings must match");
+ YYERROR;
+ } else {
+ struct asm_symbol *const s =
+ declare_variable(state, $2, $6.type, & @2);
+
+ if (s == NULL) {
+ free($2);
+ YYERROR;
+ } else {
+ s->param_binding_type = $6.param_binding_type;
+ s->param_binding_begin = $6.param_binding_begin;
+ s->param_binding_length = $6.param_binding_length;
+ s->param_binding_swizzle = SWIZZLE_XYZW;
+ s->param_is_array = 1;
+ }
+ }
+ }
+ ;
+
+optArraySize:
+ {
+ $$ = 0;
+ }
+ | INTEGER
+ {
+ if (($1 < 1) || ((unsigned) $1 > state->limits->MaxParameters)) {
+ yyerror(& @1, state, "invalid parameter array size");
+ YYERROR;
+ } else {
+ $$ = $1;
+ }
+ }
+ ;
+
+paramSingleInit: '=' paramSingleItemDecl
+ {
+ $$ = $2;
+ }
+ ;
+
+paramMultipleInit: '=' '{' paramMultInitList '}'
+ {
+ $$ = $3;
+ }
+ ;
+
+paramMultInitList: paramMultipleItem
+ | paramMultInitList ',' paramMultipleItem
+ {
+ $1.param_binding_length += $3.param_binding_length;
+ $$ = $1;
+ }
+ ;
+
+paramSingleItemDecl: stateSingleItem
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_state(state->prog, & $$, $1);
+ }
+ | programSingleItem
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_param(state->prog, & $$, $1);
+ }
+ | paramConstDecl
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE);
+ }
+ ;
+
+paramSingleItemUse: stateSingleItem
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_state(state->prog, & $$, $1);
+ }
+ | programSingleItem
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_param(state->prog, & $$, $1);
+ }
+ | paramConstUse
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE);
+ }
+ ;
+
+paramMultipleItem: stateMultipleItem
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_state(state->prog, & $$, $1);
+ }
+ | programMultipleItem
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_param(state->prog, & $$, $1);
+ }
+ | paramConstDecl
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_const(state->prog, & $$, & $1, GL_FALSE);
+ }
+ ;
+
+stateMultipleItem: stateSingleItem { memcpy($$, $1, sizeof($$)); }
+ | STATE stateMatrixRows { memcpy($$, $2, sizeof($$)); }
+ ;
+
+stateSingleItem: STATE stateMaterialItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateLightItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateLightModelItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateLightProdItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateTexGenItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateTexEnvItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateFogItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateClipPlaneItem { memcpy($$, $2, sizeof($$)); }
+ | STATE statePointItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateMatrixRow { memcpy($$, $2, sizeof($$)); }
+ | STATE stateDepthItem { memcpy($$, $2, sizeof($$)); }
+ ;
+
+stateMaterialItem: MATERIAL optFaceType stateMatProperty
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_MATERIAL;
+ $$[1] = $2;
+ $$[2] = $3;
+ }
+ ;
+
+stateMatProperty: ambDiffSpecProperty
+ {
+ $$ = $1;
+ }
+ | EMISSION
+ {
+ $$ = STATE_EMISSION;
+ }
+ | SHININESS
+ {
+ $$ = STATE_SHININESS;
+ }
+ ;
+
+stateLightItem: LIGHT '[' stateLightNumber ']' stateLightProperty
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_LIGHT;
+ $$[1] = $3;
+ $$[2] = $5;
+ }
+ ;
+
+stateLightProperty: ambDiffSpecProperty
+ {
+ $$ = $1;
+ }
+ | POSITION
+ {
+ $$ = STATE_POSITION;
+ }
+ | ATTENUATION
+ {
+ if (!state->ctx->Extensions.EXT_point_parameters) {
+ yyerror(& @1, state, "GL_ARB_point_parameters not supported");
+ YYERROR;
+ }
+
+ $$ = STATE_ATTENUATION;
+ }
+ | SPOT stateSpotProperty
+ {
+ $$ = $2;
+ }
+ | HALF
+ {
+ $$ = STATE_HALF_VECTOR;
+ }
+ ;
+
+stateSpotProperty: DIRECTION
+ {
+ $$ = STATE_SPOT_DIRECTION;
+ }
+ ;
+
+stateLightModelItem: LIGHTMODEL stateLModProperty
+ {
+ $$[0] = $2[0];
+ $$[1] = $2[1];
+ }
+ ;
+
+stateLModProperty: AMBIENT
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_LIGHTMODEL_AMBIENT;
+ }
+ | optFaceType SCENECOLOR
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_LIGHTMODEL_SCENECOLOR;
+ $$[1] = $1;
+ }
+ ;
+
+stateLightProdItem: LIGHTPROD '[' stateLightNumber ']' optFaceType stateLProdProperty
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_LIGHTPROD;
+ $$[1] = $3;
+ $$[2] = $5;
+ $$[3] = $6;
+ }
+ ;
+
+stateLProdProperty: ambDiffSpecProperty;
+
+stateTexEnvItem: TEXENV optLegacyTexUnitNum stateTexEnvProperty
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = $3;
+ $$[1] = $2;
+ }
+ ;
+
+stateTexEnvProperty: COLOR
+ {
+ $$ = STATE_TEXENV_COLOR;
+ }
+ ;
+
+ambDiffSpecProperty: AMBIENT
+ {
+ $$ = STATE_AMBIENT;
+ }
+ | DIFFUSE
+ {
+ $$ = STATE_DIFFUSE;
+ }
+ | SPECULAR
+ {
+ $$ = STATE_SPECULAR;
+ }
+ ;
+
+stateLightNumber: INTEGER
+ {
+ if ((unsigned) $1 >= state->MaxLights) {
+ yyerror(& @1, state, "invalid light selector");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+stateTexGenItem: TEXGEN optTexCoordUnitNum stateTexGenType stateTexGenCoord
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_TEXGEN;
+ $$[1] = $2;
+ $$[2] = $3 + $4;
+ }
+ ;
+
+stateTexGenType: EYE
+ {
+ $$ = STATE_TEXGEN_EYE_S;
+ }
+ | OBJECT
+ {
+ $$ = STATE_TEXGEN_OBJECT_S;
+ }
+ ;
+stateTexGenCoord: TEXGEN_S
+ {
+ $$ = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S;
+ }
+ | TEXGEN_T
+ {
+ $$ = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S;
+ }
+ | TEXGEN_R
+ {
+ $$ = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S;
+ }
+ | TEXGEN_Q
+ {
+ $$ = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S;
+ }
+ ;
+
+stateFogItem: FOG stateFogProperty
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = $2;
+ }
+ ;
+
+stateFogProperty: COLOR
+ {
+ $$ = STATE_FOG_COLOR;
+ }
+ | PARAMS
+ {
+ $$ = STATE_FOG_PARAMS;
+ }
+ ;
+
+stateClipPlaneItem: CLIP '[' stateClipPlaneNum ']' PLANE
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_CLIPPLANE;
+ $$[1] = $3;
+ }
+ ;
+
+stateClipPlaneNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->MaxClipPlanes) {
+ yyerror(& @1, state, "invalid clip plane selector");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+statePointItem: POINT_TOK statePointProperty
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = $2;
+ }
+ ;
+
+statePointProperty: SIZE_TOK
+ {
+ $$ = STATE_POINT_SIZE;
+ }
+ | ATTENUATION
+ {
+ $$ = STATE_POINT_ATTENUATION;
+ }
+ ;
+
+stateMatrixRow: stateMatrixItem ROW '[' stateMatrixRowNum ']'
+ {
+ $$[0] = $1[0];
+ $$[1] = $1[1];
+ $$[2] = $4;
+ $$[3] = $4;
+ $$[4] = $1[2];
+ }
+ ;
+
+stateMatrixRows: stateMatrixItem optMatrixRows
+ {
+ $$[0] = $1[0];
+ $$[1] = $1[1];
+ $$[2] = $2[2];
+ $$[3] = $2[3];
+ $$[4] = $1[2];
+ }
+ ;
+
+optMatrixRows:
+ {
+ $$[2] = 0;
+ $$[3] = 3;
+ }
+ | ROW '[' stateMatrixRowNum DOT_DOT stateMatrixRowNum ']'
+ {
+ /* It seems logical that the matrix row range specifier would have
+ * to specify a range or more than one row (i.e., $5 > $3).
+ * However, the ARB_vertex_program spec says "a program will fail
+ * to load if <a> is greater than <b>." This means that $3 == $5
+ * is valid.
+ */
+ if ($3 > $5) {
+ yyerror(& @3, state, "invalid matrix row range");
+ YYERROR;
+ }
+
+ $$[2] = $3;
+ $$[3] = $5;
+ }
+ ;
+
+stateMatrixItem: MATRIX stateMatrixName stateOptMatModifier
+ {
+ $$[0] = $2[0];
+ $$[1] = $2[1];
+ $$[2] = $3;
+ }
+ ;
+
+stateOptMatModifier:
+ {
+ $$ = 0;
+ }
+ | stateMatModifier
+ {
+ $$ = $1;
+ }
+ ;
+
+stateMatModifier: INVERSE
+ {
+ $$ = STATE_MATRIX_INVERSE;
+ }
+ | TRANSPOSE
+ {
+ $$ = STATE_MATRIX_TRANSPOSE;
+ }
+ | INVTRANS
+ {
+ $$ = STATE_MATRIX_INVTRANS;
+ }
+ ;
+
+stateMatrixRowNum: INTEGER
+ {
+ if ($1 > 3) {
+ yyerror(& @1, state, "invalid matrix row reference");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+stateMatrixName: MODELVIEW stateOptModMatNum
+ {
+ $$[0] = STATE_MODELVIEW_MATRIX;
+ $$[1] = $2;
+ }
+ | PROJECTION
+ {
+ $$[0] = STATE_PROJECTION_MATRIX;
+ $$[1] = 0;
+ }
+ | MVP
+ {
+ $$[0] = STATE_MVP_MATRIX;
+ $$[1] = 0;
+ }
+ | TEXTURE optTexCoordUnitNum
+ {
+ $$[0] = STATE_TEXTURE_MATRIX;
+ $$[1] = $2;
+ }
+ | PALETTE '[' statePaletteMatNum ']'
+ {
+ yyerror(& @1, state, "GL_ARB_matrix_palette not supported");
+ YYERROR;
+ }
+ | MAT_PROGRAM '[' stateProgramMatNum ']'
+ {
+ $$[0] = STATE_PROGRAM_MATRIX;
+ $$[1] = $3;
+ }
+ ;
+
+stateOptModMatNum:
+ {
+ $$ = 0;
+ }
+ | '[' stateModMatNum ']'
+ {
+ $$ = $2;
+ }
+ ;
+stateModMatNum: INTEGER
+ {
+ /* Since GL_ARB_vertex_blend isn't supported, only modelview matrix
+ * zero is valid.
+ */
+ if ($1 != 0) {
+ yyerror(& @1, state, "invalid modelview matrix index");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+statePaletteMatNum: INTEGER
+ {
+ /* Since GL_ARB_matrix_palette isn't supported, just let any value
+ * through here. The error will be generated later.
+ */
+ $$ = $1;
+ }
+ ;
+stateProgramMatNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->MaxProgramMatrices) {
+ yyerror(& @1, state, "invalid program matrix selector");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+stateDepthItem: DEPTH RANGE
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_DEPTH_RANGE;
+ }
+ ;
+
+
+programSingleItem: progEnvParam | progLocalParam;
+
+programMultipleItem: progEnvParams | progLocalParams;
+
+progEnvParams: PROGRAM ENV '[' progEnvParamNums ']'
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = state->state_param_enum;
+ $$[1] = STATE_ENV;
+ $$[2] = $4[0];
+ $$[3] = $4[1];
+ }
+ ;
+
+progEnvParamNums: progEnvParamNum
+ {
+ $$[0] = $1;
+ $$[1] = $1;
+ }
+ | progEnvParamNum DOT_DOT progEnvParamNum
+ {
+ $$[0] = $1;
+ $$[1] = $3;
+ }
+ ;
+
+progEnvParam: PROGRAM ENV '[' progEnvParamNum ']'
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = state->state_param_enum;
+ $$[1] = STATE_ENV;
+ $$[2] = $4;
+ $$[3] = $4;
+ }
+ ;
+
+progLocalParams: PROGRAM LOCAL '[' progLocalParamNums ']'
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = state->state_param_enum;
+ $$[1] = STATE_LOCAL;
+ $$[2] = $4[0];
+ $$[3] = $4[1];
+ }
+
+progLocalParamNums: progLocalParamNum
+ {
+ $$[0] = $1;
+ $$[1] = $1;
+ }
+ | progLocalParamNum DOT_DOT progLocalParamNum
+ {
+ $$[0] = $1;
+ $$[1] = $3;
+ }
+ ;
+
+progLocalParam: PROGRAM LOCAL '[' progLocalParamNum ']'
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = state->state_param_enum;
+ $$[1] = STATE_LOCAL;
+ $$[2] = $4;
+ $$[3] = $4;
+ }
+ ;
+
+progEnvParamNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->limits->MaxEnvParams) {
+ yyerror(& @1, state, "invalid environment parameter reference");
+ YYERROR;
+ }
+ $$ = $1;
+ }
+ ;
+
+progLocalParamNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->limits->MaxLocalParams) {
+ yyerror(& @1, state, "invalid local parameter reference");
+ YYERROR;
+ }
+ $$ = $1;
+ }
+ ;
+
+
+
+paramConstDecl: paramConstScalarDecl | paramConstVector;
+paramConstUse: paramConstScalarUse | paramConstVector;
+
+paramConstScalarDecl: signedFloatConstant
+ {
+ $$.count = 4;
+ $$.data[0] = $1;
+ $$.data[1] = $1;
+ $$.data[2] = $1;
+ $$.data[3] = $1;
+ }
+ ;
+
+paramConstScalarUse: REAL
+ {
+ $$.count = 1;
+ $$.data[0] = $1;
+ $$.data[1] = $1;
+ $$.data[2] = $1;
+ $$.data[3] = $1;
+ }
+ | INTEGER
+ {
+ $$.count = 1;
+ $$.data[0] = (float) $1;
+ $$.data[1] = (float) $1;
+ $$.data[2] = (float) $1;
+ $$.data[3] = (float) $1;
+ }
+ ;
+
+paramConstVector: '{' signedFloatConstant '}'
+ {
+ $$.count = 4;
+ $$.data[0] = $2;
+ $$.data[1] = 0.0f;
+ $$.data[2] = 0.0f;
+ $$.data[3] = 1.0f;
+ }
+ | '{' signedFloatConstant ',' signedFloatConstant '}'
+ {
+ $$.count = 4;
+ $$.data[0] = $2;
+ $$.data[1] = $4;
+ $$.data[2] = 0.0f;
+ $$.data[3] = 1.0f;
+ }
+ | '{' signedFloatConstant ',' signedFloatConstant ','
+ signedFloatConstant '}'
+ {
+ $$.count = 4;
+ $$.data[0] = $2;
+ $$.data[1] = $4;
+ $$.data[2] = $6;
+ $$.data[3] = 1.0f;
+ }
+ | '{' signedFloatConstant ',' signedFloatConstant ','
+ signedFloatConstant ',' signedFloatConstant '}'
+ {
+ $$.count = 4;
+ $$.data[0] = $2;
+ $$.data[1] = $4;
+ $$.data[2] = $6;
+ $$.data[3] = $8;
+ }
+ ;
+
+signedFloatConstant: optionalSign REAL
+ {
+ $$ = ($1) ? -$2 : $2;
+ }
+ | optionalSign INTEGER
+ {
+ $$ = (float)(($1) ? -$2 : $2);
+ }
+ ;
+
+optionalSign: '+' { $$ = FALSE; }
+ | '-' { $$ = TRUE; }
+ | { $$ = FALSE; }
+ ;
+
+TEMP_statement: optVarSize TEMP { $<integer>$ = $2; } varNameList
+ ;
+
+optVarSize: string
+ {
+ /* NV_fragment_program_option defines the size qualifiers in a
+ * fairly broken way. "SHORT" or "LONG" can optionally be used
+ * before TEMP or OUTPUT. However, neither is a reserved word!
+ * This means that we have to parse it as an identifier, then check
+ * to make sure it's one of the valid values. *sigh*
+ *
+ * In addition, the grammar in the extension spec does *not* allow
+ * the size specifier to be optional, but all known implementations
+ * do.
+ */
+ if (!state->option.NV_fragment) {
+ yyerror(& @1, state, "unexpected IDENTIFIER");
+ YYERROR;
+ }
+
+ if (strcmp("SHORT", $1) == 0) {
+ } else if (strcmp("LONG", $1) == 0) {
+ } else {
+ char *const err_str =
+ make_error_string("invalid storage size specifier \"%s\"",
+ $1);
+
+ yyerror(& @1, state, (err_str != NULL)
+ ? err_str : "invalid storage size specifier");
+
+ if (err_str != NULL) {
+ free(err_str);
+ }
+
+ YYERROR;
+ }
+ }
+ |
+ {
+ }
+ ;
+
+ADDRESS_statement: ADDRESS { $<integer>$ = $1; } varNameList
+ ;
+
+varNameList: varNameList ',' IDENTIFIER
+ {
+ if (!declare_variable(state, $3, $<integer>0, & @3)) {
+ free($3);
+ YYERROR;
+ }
+ }
+ | IDENTIFIER
+ {
+ if (!declare_variable(state, $1, $<integer>0, & @1)) {
+ free($1);
+ YYERROR;
+ }
+ }
+ ;
+
+OUTPUT_statement: optVarSize OUTPUT IDENTIFIER '=' resultBinding
+ {
+ struct asm_symbol *const s =
+ declare_variable(state, $3, at_output, & @3);
+
+ if (s == NULL) {
+ free($3);
+ YYERROR;
+ } else {
+ s->output_binding = $5;
+ }
+ }
+ ;
+
+resultBinding: RESULT POSITION
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_HPOS;
+ } else {
+ yyerror(& @2, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ | RESULT FOGCOORD
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_FOGC;
+ } else {
+ yyerror(& @2, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ | RESULT resultColBinding
+ {
+ $$ = $2;
+ }
+ | RESULT POINTSIZE
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_PSIZ;
+ } else {
+ yyerror(& @2, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ | RESULT TEXCOORD optTexCoordUnitNum
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_TEX0 + $3;
+ } else {
+ yyerror(& @2, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ | RESULT DEPTH
+ {
+ if (state->mode == ARB_fragment) {
+ $$ = FRAG_RESULT_DEPTH;
+ } else {
+ yyerror(& @2, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ ;
+
+resultColBinding: COLOR optResultFaceType optResultColorType
+ {
+ $$ = $2 + $3;
+ }
+ ;
+
+optResultFaceType:
+ {
+ $$ = (state->mode == ARB_vertex)
+ ? VERT_RESULT_COL0
+ : FRAG_RESULT_COLOR;
+ }
+ | FRONT
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_COL0;
+ } else {
+ yyerror(& @1, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ | BACK
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_BFC0;
+ } else {
+ yyerror(& @1, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ ;
+
+optResultColorType:
+ {
+ $$ = 0;
+ }
+ | PRIMARY
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = 0;
+ } else {
+ yyerror(& @1, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ | SECONDARY
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = 1;
+ } else {
+ yyerror(& @1, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ ;
+
+optFaceType: { $$ = 0; }
+ | FRONT { $$ = 0; }
+ | BACK { $$ = 1; }
+ ;
+
+optColorType: { $$ = 0; }
+ | PRIMARY { $$ = 0; }
+ | SECONDARY { $$ = 1; }
+ ;
+
+optTexCoordUnitNum: { $$ = 0; }
+ | '[' texCoordUnitNum ']' { $$ = $2; }
+ ;
+
+optTexImageUnitNum: { $$ = 0; }
+ | '[' texImageUnitNum ']' { $$ = $2; }
+ ;
+
+optLegacyTexUnitNum: { $$ = 0; }
+ | '[' legacyTexUnitNum ']' { $$ = $2; }
+ ;
+
+texCoordUnitNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->MaxTextureCoordUnits) {
+ yyerror(& @1, state, "invalid texture coordinate unit selector");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+texImageUnitNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->MaxTextureImageUnits) {
+ yyerror(& @1, state, "invalid texture image unit selector");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+legacyTexUnitNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->MaxTextureUnits) {
+ yyerror(& @1, state, "invalid texture unit selector");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+ALIAS_statement: ALIAS IDENTIFIER '=' USED_IDENTIFIER
+ {
+ struct asm_symbol *exist = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, $2);
+ struct asm_symbol *target = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, $4);
+
+ free($4);
+
+ if (exist != NULL) {
+ char m[1000];
+ _mesa_snprintf(m, sizeof(m), "redeclared identifier: %s", $2);
+ free($2);
+ yyerror(& @2, state, m);
+ YYERROR;
+ } else if (target == NULL) {
+ free($2);
+ yyerror(& @4, state,
+ "undefined variable binding in ALIAS statement");
+ YYERROR;
+ } else {
+ _mesa_symbol_table_add_symbol(state->st, 0, $2, target);
+ }
+ }
+ ;
+
+string: IDENTIFIER
+ | USED_IDENTIFIER
+ ;
+
+%%
+
+void
+asm_instruction_set_operands(struct asm_instruction *inst,
+ const struct prog_dst_register *dst,
+ const struct asm_src_register *src0,
+ const struct asm_src_register *src1,
+ const struct asm_src_register *src2)
+{
+ /* In the core ARB extensions only the KIL instruction doesn't have a
+ * destination register.
+ */
+ if (dst == NULL) {
+ init_dst_reg(& inst->Base.DstReg);
+ } else {
+ inst->Base.DstReg = *dst;
+ }
+
+ /* The only instruction that doesn't have any source registers is the
+ * condition-code based KIL instruction added by NV_fragment_program_option.
+ */
+ if (src0 != NULL) {
+ inst->Base.SrcReg[0] = src0->Base;
+ inst->SrcReg[0] = *src0;
+ } else {
+ init_src_reg(& inst->SrcReg[0]);
+ }
+
+ if (src1 != NULL) {
+ inst->Base.SrcReg[1] = src1->Base;
+ inst->SrcReg[1] = *src1;
+ } else {
+ init_src_reg(& inst->SrcReg[1]);
+ }
+
+ if (src2 != NULL) {
+ inst->Base.SrcReg[2] = src2->Base;
+ inst->SrcReg[2] = *src2;
+ } else {
+ init_src_reg(& inst->SrcReg[2]);
+ }
+}
+
+
+struct asm_instruction *
+asm_instruction_ctor(gl_inst_opcode op,
+ const struct prog_dst_register *dst,
+ const struct asm_src_register *src0,
+ const struct asm_src_register *src1,
+ const struct asm_src_register *src2)
+{
+ struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction);
+
+ if (inst) {
+ _mesa_init_instructions(& inst->Base, 1);
+ inst->Base.Opcode = op;
+
+ asm_instruction_set_operands(inst, dst, src0, src1, src2);
+ }
+
+ return inst;
+}
+
+
+struct asm_instruction *
+asm_instruction_copy_ctor(const struct prog_instruction *base,
+ const struct prog_dst_register *dst,
+ const struct asm_src_register *src0,
+ const struct asm_src_register *src1,
+ const struct asm_src_register *src2)
+{
+ struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction);
+
+ if (inst) {
+ _mesa_init_instructions(& inst->Base, 1);
+ inst->Base.Opcode = base->Opcode;
+ inst->Base.CondUpdate = base->CondUpdate;
+ inst->Base.CondDst = base->CondDst;
+ inst->Base.SaturateMode = base->SaturateMode;
+ inst->Base.Precision = base->Precision;
+
+ asm_instruction_set_operands(inst, dst, src0, src1, src2);
+ }
+
+ return inst;
+}
+
+
+void
+init_dst_reg(struct prog_dst_register *r)
+{
+ memset(r, 0, sizeof(*r));
+ r->File = PROGRAM_UNDEFINED;
+ r->WriteMask = WRITEMASK_XYZW;
+ r->CondMask = COND_TR;
+ r->CondSwizzle = SWIZZLE_NOOP;
+}
+
+
+/** Like init_dst_reg() but set the File and Index fields. */
+void
+set_dst_reg(struct prog_dst_register *r, gl_register_file file, GLint index)
+{
+ const GLint maxIndex = 1 << INST_INDEX_BITS;
+ const GLint minIndex = 0;
+ ASSERT(index >= minIndex);
+ (void) minIndex;
+ ASSERT(index <= maxIndex);
+ (void) maxIndex;
+ ASSERT(file == PROGRAM_TEMPORARY ||
+ file == PROGRAM_ADDRESS ||
+ file == PROGRAM_OUTPUT);
+ memset(r, 0, sizeof(*r));
+ r->File = file;
+ r->Index = index;
+ r->WriteMask = WRITEMASK_XYZW;
+ r->CondMask = COND_TR;
+ r->CondSwizzle = SWIZZLE_NOOP;
+}
+
+
+void
+init_src_reg(struct asm_src_register *r)
+{
+ memset(r, 0, sizeof(*r));
+ r->Base.File = PROGRAM_UNDEFINED;
+ r->Base.Swizzle = SWIZZLE_NOOP;
+ r->Symbol = NULL;
+}
+
+
+/** Like init_src_reg() but set the File and Index fields.
+ * \return GL_TRUE if a valid src register, GL_FALSE otherwise
+ */
+void
+set_src_reg(struct asm_src_register *r, gl_register_file file, GLint index)
+{
+ set_src_reg_swz(r, file, index, SWIZZLE_XYZW);
+}
+
+
+void
+set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index,
+ GLuint swizzle)
+{
+ const GLint maxIndex = (1 << INST_INDEX_BITS) - 1;
+ const GLint minIndex = -(1 << INST_INDEX_BITS);
+ ASSERT(file < PROGRAM_FILE_MAX);
+ ASSERT(index >= minIndex);
+ (void) minIndex;
+ ASSERT(index <= maxIndex);
+ (void) maxIndex;
+ memset(r, 0, sizeof(*r));
+ r->Base.File = file;
+ r->Base.Index = index;
+ r->Base.Swizzle = swizzle;
+ r->Symbol = NULL;
+}
+
+
+/**
+ * Validate the set of inputs used by a program
+ *
+ * Validates that legal sets of inputs are used by the program. In this case
+ * "used" included both reading the input or binding the input to a name using
+ * the \c ATTRIB command.
+ *
+ * \return
+ * \c TRUE if the combination of inputs used is valid, \c FALSE otherwise.
+ */
+int
+validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state)
+{
+ const int inputs = state->prog->InputsRead | state->InputsBound;
+
+ if (((inputs & 0x0ffff) & (inputs >> 16)) != 0) {
+ yyerror(locp, state, "illegal use of generic attribute and name attribute");
+ return 0;
+ }
+
+ return 1;
+}
+
+
+struct asm_symbol *
+declare_variable(struct asm_parser_state *state, char *name, enum asm_type t,
+ struct YYLTYPE *locp)
+{
+ struct asm_symbol *s = NULL;
+ struct asm_symbol *exist = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, name);
+
+
+ if (exist != NULL) {
+ yyerror(locp, state, "redeclared identifier");
+ } else {
+ s = calloc(1, sizeof(struct asm_symbol));
+ s->name = name;
+ s->type = t;
+
+ switch (t) {
+ case at_temp:
+ if (state->prog->NumTemporaries >= state->limits->MaxTemps) {
+ yyerror(locp, state, "too many temporaries declared");
+ free(s);
+ return NULL;
+ }
+
+ s->temp_binding = state->prog->NumTemporaries;
+ state->prog->NumTemporaries++;
+ break;
+
+ case at_address:
+ if (state->prog->NumAddressRegs >= state->limits->MaxAddressRegs) {
+ yyerror(locp, state, "too many address registers declared");
+ free(s);
+ return NULL;
+ }
+
+ /* FINISHME: Add support for multiple address registers.
+ */
+ state->prog->NumAddressRegs++;
+ break;
+
+ default:
+ break;
+ }
+
+ _mesa_symbol_table_add_symbol(state->st, 0, s->name, s);
+ s->next = state->sym;
+ state->sym = s;
+ }
+
+ return s;
+}
+
+
+int add_state_reference(struct gl_program_parameter_list *param_list,
+ const gl_state_index tokens[STATE_LENGTH])
+{
+ const GLuint size = 4; /* XXX fix */
+ char *name;
+ GLint index;
+
+ name = _mesa_program_state_string(tokens);
+ index = _mesa_add_parameter(param_list, PROGRAM_STATE_VAR, name,
+ size, GL_NONE, NULL, tokens, 0x0);
+ param_list->StateFlags |= _mesa_program_state_flags(tokens);
+
+ /* free name string here since we duplicated it in add_parameter() */
+ free(name);
+
+ return index;
+}
+
+
+int
+initialize_symbol_from_state(struct gl_program *prog,
+ struct asm_symbol *param_var,
+ const gl_state_index tokens[STATE_LENGTH])
+{
+ int idx = -1;
+ gl_state_index state_tokens[STATE_LENGTH];
+
+
+ memcpy(state_tokens, tokens, sizeof(state_tokens));
+
+ param_var->type = at_param;
+ param_var->param_binding_type = PROGRAM_STATE_VAR;
+
+ /* If we are adding a STATE_MATRIX that has multiple rows, we need to
+ * unroll it and call add_state_reference() for each row
+ */
+ if ((state_tokens[0] == STATE_MODELVIEW_MATRIX ||
+ state_tokens[0] == STATE_PROJECTION_MATRIX ||
+ state_tokens[0] == STATE_MVP_MATRIX ||
+ state_tokens[0] == STATE_TEXTURE_MATRIX ||
+ state_tokens[0] == STATE_PROGRAM_MATRIX)
+ && (state_tokens[2] != state_tokens[3])) {
+ int row;
+ const int first_row = state_tokens[2];
+ const int last_row = state_tokens[3];
+
+ for (row = first_row; row <= last_row; row++) {
+ state_tokens[2] = state_tokens[3] = row;
+
+ idx = add_state_reference(prog->Parameters, state_tokens);
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = SWIZZLE_XYZW;
+ }
+
+ param_var->param_binding_length++;
+ }
+ }
+ else {
+ idx = add_state_reference(prog->Parameters, state_tokens);
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = SWIZZLE_XYZW;
+ }
+ param_var->param_binding_length++;
+ }
+
+ return idx;
+}
+
+
+int
+initialize_symbol_from_param(struct gl_program *prog,
+ struct asm_symbol *param_var,
+ const gl_state_index tokens[STATE_LENGTH])
+{
+ int idx = -1;
+ gl_state_index state_tokens[STATE_LENGTH];
+
+
+ memcpy(state_tokens, tokens, sizeof(state_tokens));
+
+ assert((state_tokens[0] == STATE_VERTEX_PROGRAM)
+ || (state_tokens[0] == STATE_FRAGMENT_PROGRAM));
+ assert((state_tokens[1] == STATE_ENV)
+ || (state_tokens[1] == STATE_LOCAL));
+
+ /*
+ * The param type is STATE_VAR. The program parameter entry will
+ * effectively be a pointer into the LOCAL or ENV parameter array.
+ */
+ param_var->type = at_param;
+ param_var->param_binding_type = PROGRAM_STATE_VAR;
+
+ /* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements,
+ * we need to unroll it and call add_state_reference() for each row
+ */
+ if (state_tokens[2] != state_tokens[3]) {
+ int row;
+ const int first_row = state_tokens[2];
+ const int last_row = state_tokens[3];
+
+ for (row = first_row; row <= last_row; row++) {
+ state_tokens[2] = state_tokens[3] = row;
+
+ idx = add_state_reference(prog->Parameters, state_tokens);
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = SWIZZLE_XYZW;
+ }
+ param_var->param_binding_length++;
+ }
+ }
+ else {
+ idx = add_state_reference(prog->Parameters, state_tokens);
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = SWIZZLE_XYZW;
+ }
+ param_var->param_binding_length++;
+ }
+
+ return idx;
+}
+
+
+/**
+ * Put a float/vector constant/literal into the parameter list.
+ * \param param_var returns info about the parameter/constant's location,
+ * binding, type, etc.
+ * \param vec the vector/constant to add
+ * \param allowSwizzle if true, try to consolidate constants which only differ
+ * by a swizzle. We don't want to do this when building
+ * arrays of constants that may be indexed indirectly.
+ * \return index of the constant in the parameter list.
+ */
+int
+initialize_symbol_from_const(struct gl_program *prog,
+ struct asm_symbol *param_var,
+ const struct asm_vector *vec,
+ GLboolean allowSwizzle)
+{
+ unsigned swizzle;
+ const int idx = _mesa_add_unnamed_constant(prog->Parameters,
+ vec->data, vec->count,
+ allowSwizzle ? &swizzle : NULL);
+
+ param_var->type = at_param;
+ param_var->param_binding_type = PROGRAM_CONSTANT;
+
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = allowSwizzle ? swizzle : SWIZZLE_XYZW;
+ }
+ param_var->param_binding_length++;
+
+ return idx;
+}
+
+
+char *
+make_error_string(const char *fmt, ...)
+{
+ int length;
+ char *str;
+ va_list args;
+
+
+ /* Call vsnprintf once to determine how large the final string is. Call it
+ * again to do the actual formatting. from the vsnprintf manual page:
+ *
+ * Upon successful return, these functions return the number of
+ * characters printed (not including the trailing '\0' used to end
+ * output to strings).
+ */
+ va_start(args, fmt);
+ length = 1 + vsnprintf(NULL, 0, fmt, args);
+ va_end(args);
+
+ str = malloc(length);
+ if (str) {
+ va_start(args, fmt);
+ vsnprintf(str, length, fmt, args);
+ va_end(args);
+ }
+
+ return str;
+}
+
+
+void
+yyerror(YYLTYPE *locp, struct asm_parser_state *state, const char *s)
+{
+ char *err_str;
+
+
+ err_str = make_error_string("glProgramStringARB(%s)\n", s);
+ if (err_str) {
+ _mesa_error(state->ctx, GL_INVALID_OPERATION, "%s", err_str);
+ free(err_str);
+ }
+
+ err_str = make_error_string("line %u, char %u: error: %s\n",
+ locp->first_line, locp->first_column, s);
+ _mesa_set_program_error(state->ctx, locp->position, err_str);
+
+ if (err_str) {
+ free(err_str);
+ }
+}
+
+
+GLboolean
+_mesa_parse_arb_program(struct gl_context *ctx, GLenum target, const GLubyte *str,
+ GLsizei len, struct asm_parser_state *state)
+{
+ struct asm_instruction *inst;
+ unsigned i;
+ GLubyte *strz;
+ GLboolean result = GL_FALSE;
+ void *temp;
+ struct asm_symbol *sym;
+
+ state->ctx = ctx;
+ state->prog->Target = target;
+ state->prog->Parameters = _mesa_new_parameter_list();
+
+ /* Make a copy of the program string and force it to be NUL-terminated.
+ */
+ strz = (GLubyte *) malloc(len + 1);
+ if (strz == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
+ return GL_FALSE;
+ }
+ memcpy (strz, str, len);
+ strz[len] = '\0';
+
+ state->prog->String = strz;
+
+ state->st = _mesa_symbol_table_ctor();
+
+ state->limits = (target == GL_VERTEX_PROGRAM_ARB)
+ ? & ctx->Const.VertexProgram
+ : & ctx->Const.FragmentProgram;
+
+ state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
+ state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits;
+ state->MaxTextureUnits = ctx->Const.MaxTextureUnits;
+ state->MaxClipPlanes = ctx->Const.MaxClipPlanes;
+ state->MaxLights = ctx->Const.MaxLights;
+ state->MaxProgramMatrices = ctx->Const.MaxProgramMatrices;
+
+ state->state_param_enum = (target == GL_VERTEX_PROGRAM_ARB)
+ ? STATE_VERTEX_PROGRAM : STATE_FRAGMENT_PROGRAM;
+
+ _mesa_set_program_error(ctx, -1, NULL);
+
+ _mesa_program_lexer_ctor(& state->scanner, state, (const char *) str, len);
+ yyparse(state);
+ _mesa_program_lexer_dtor(state->scanner);
+
+
+ if (ctx->Program.ErrorPos != -1) {
+ goto error;
+ }
+
+ if (! _mesa_layout_parameters(state)) {
+ struct YYLTYPE loc;
+
+ loc.first_line = 0;
+ loc.first_column = 0;
+ loc.position = len;
+
+ yyerror(& loc, state, "invalid PARAM usage");
+ goto error;
+ }
+
+
+
+ /* Add one instruction to store the "END" instruction.
+ */
+ state->prog->Instructions =
+ _mesa_alloc_instructions(state->prog->NumInstructions + 1);
+ inst = state->inst_head;
+ for (i = 0; i < state->prog->NumInstructions; i++) {
+ struct asm_instruction *const temp = inst->next;
+
+ state->prog->Instructions[i] = inst->Base;
+ inst = temp;
+ }
+
+ /* Finally, tag on an OPCODE_END instruction */
+ {
+ const GLuint numInst = state->prog->NumInstructions;
+ _mesa_init_instructions(state->prog->Instructions + numInst, 1);
+ state->prog->Instructions[numInst].Opcode = OPCODE_END;
+ }
+ state->prog->NumInstructions++;
+
+ state->prog->NumParameters = state->prog->Parameters->NumParameters;
+ state->prog->NumAttributes = _mesa_bitcount(state->prog->InputsRead);
+
+ /*
+ * Initialize native counts to logical counts. The device driver may
+ * change them if program is translated into a hardware program.
+ */
+ state->prog->NumNativeInstructions = state->prog->NumInstructions;
+ state->prog->NumNativeTemporaries = state->prog->NumTemporaries;
+ state->prog->NumNativeParameters = state->prog->NumParameters;
+ state->prog->NumNativeAttributes = state->prog->NumAttributes;
+ state->prog->NumNativeAddressRegs = state->prog->NumAddressRegs;
+
+ result = GL_TRUE;
+
+error:
+ for (inst = state->inst_head; inst != NULL; inst = temp) {
+ temp = inst->next;
+ free(inst);
+ }
+
+ state->inst_head = NULL;
+ state->inst_tail = NULL;
+
+ for (sym = state->sym; sym != NULL; sym = temp) {
+ temp = sym->next;
+
+ free((void *) sym->name);
+ free(sym);
+ }
+ state->sym = NULL;
+
+ _mesa_symbol_table_dtor(state->st);
+ state->st = NULL;
+
+ return result;
+}
diff --git a/mesalib/src/mesa/program/sampler.cpp b/mesalib/src/mesa/program/sampler.cpp index 1457d1199..b219d7016 100644 --- a/mesalib/src/mesa/program/sampler.cpp +++ b/mesalib/src/mesa/program/sampler.cpp @@ -1,137 +1,137 @@ -/* - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "ir.h" -#include "glsl_types.h" -#include "ir_visitor.h" - -extern "C" { -#include "main/compiler.h" -#include "main/mtypes.h" -#include "program/prog_parameter.h" -} - -static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3); - -static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) -{ - va_list args; - va_start(args, fmt); - ralloc_vasprintf_append(&prog->InfoLog, fmt, args); - va_end(args); - - prog->LinkStatus = GL_FALSE; -} - -class get_sampler_name : public ir_hierarchical_visitor -{ -public: - get_sampler_name(ir_dereference *last, - struct gl_shader_program *shader_program) - { - this->mem_ctx = ralloc_context(NULL); - this->shader_program = shader_program; - this->name = NULL; - this->offset = 0; - this->last = last; - } - - ~get_sampler_name() - { - ralloc_free(this->mem_ctx); - } - - virtual ir_visitor_status visit(ir_dereference_variable *ir) - { - this->name = ir->var->name; - return visit_continue; - } - - virtual ir_visitor_status visit_leave(ir_dereference_record *ir) - { - this->name = ralloc_asprintf(mem_ctx, "%s.%s", name, ir->field); - return visit_continue; - } - - virtual ir_visitor_status visit_leave(ir_dereference_array *ir) - { - ir_constant *index = ir->array_index->as_constant(); - int i; - - if (index) { - i = index->value.i[0]; - } else { - /* GLSL 1.10 and 1.20 allowed variable sampler array indices, - * while GLSL 1.30 requires that the array indices be - * constant integer expressions. We don't expect any driver - * to actually work with a really variable array index, so - * all that would work would be an unrolled loop counter that ends - * up being constant above. - */ - ralloc_strcat(&shader_program->InfoLog, - "warning: Variable sampler array index unsupported.\n" - "This feature of the language was removed in GLSL 1.20 " - "and is unlikely to be supported for 1.10 in Mesa.\n"); - i = 0; - } - if (ir != last) { - this->name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); - } else { - offset = i; - } - return visit_continue; - } - - struct gl_shader_program *shader_program; - const char *name; - void *mem_ctx; - int offset; - ir_dereference *last; -}; - -extern "C" { -int -_mesa_get_sampler_uniform_value(class ir_dereference *sampler, - struct gl_shader_program *shader_program, - const struct gl_program *prog) -{ - get_sampler_name getname(sampler, shader_program); - - sampler->accept(&getname); - - GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1, - getname.name); - - if (index < 0) { - fail_link(shader_program, - "failed to find sampler named %s.\n", getname.name); - return 0; - } - - index += getname.offset; - - return prog->Parameters->ParameterValues[index][0]; -} -} +/*
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "ir.h"
+#include "glsl_types.h"
+#include "ir_visitor.h"
+
+extern "C" {
+#include "main/compiler.h"
+#include "main/mtypes.h"
+#include "program/prog_parameter.h"
+}
+
+static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
+
+static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
+ va_end(args);
+
+ prog->LinkStatus = GL_FALSE;
+}
+
+class get_sampler_name : public ir_hierarchical_visitor
+{
+public:
+ get_sampler_name(ir_dereference *last,
+ struct gl_shader_program *shader_program)
+ {
+ this->mem_ctx = ralloc_context(NULL);
+ this->shader_program = shader_program;
+ this->name = NULL;
+ this->offset = 0;
+ this->last = last;
+ }
+
+ ~get_sampler_name()
+ {
+ ralloc_free(this->mem_ctx);
+ }
+
+ virtual ir_visitor_status visit(ir_dereference_variable *ir)
+ {
+ this->name = ir->var->name;
+ return visit_continue;
+ }
+
+ virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
+ {
+ this->name = ralloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
+ return visit_continue;
+ }
+
+ virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
+ {
+ ir_constant *index = ir->array_index->as_constant();
+ int i;
+
+ if (index) {
+ i = index->value.i[0];
+ } else {
+ /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
+ * while GLSL 1.30 requires that the array indices be
+ * constant integer expressions. We don't expect any driver
+ * to actually work with a really variable array index, so
+ * all that would work would be an unrolled loop counter that ends
+ * up being constant above.
+ */
+ ralloc_strcat(&shader_program->InfoLog,
+ "warning: Variable sampler array index unsupported.\n"
+ "This feature of the language was removed in GLSL 1.20 "
+ "and is unlikely to be supported for 1.10 in Mesa.\n");
+ i = 0;
+ }
+ if (ir != last) {
+ this->name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
+ } else {
+ offset = i;
+ }
+ return visit_continue;
+ }
+
+ struct gl_shader_program *shader_program;
+ const char *name;
+ void *mem_ctx;
+ int offset;
+ ir_dereference *last;
+};
+
+extern "C" {
+int
+_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
+ struct gl_shader_program *shader_program,
+ const struct gl_program *prog)
+{
+ get_sampler_name getname(sampler, shader_program);
+
+ sampler->accept(&getname);
+
+ GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
+ getname.name);
+
+ if (index < 0) {
+ fail_link(shader_program,
+ "failed to find sampler named %s.\n", getname.name);
+ return 0;
+ }
+
+ index += getname.offset;
+
+ return prog->Parameters->ParameterValues[index][0];
+}
+}
diff --git a/mesalib/src/mesa/state_tracker/st_atom_blend.c b/mesalib/src/mesa/state_tracker/st_atom_blend.c index fb1c7a4ef..e3b3b9936 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_blend.c +++ b/mesalib/src/mesa/state_tracker/st_atom_blend.c @@ -1,302 +1,302 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - * Brian Paul - */ - - -#include "st_context.h" -#include "st_atom.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "cso_cache/cso_context.h" - -#include "main/macros.h" - -/** - * Convert GLenum blend tokens to pipe tokens. - * Both blend factors and blend funcs are accepted. - */ -static GLuint -translate_blend(GLenum blend) -{ - switch (blend) { - /* blend functions */ - case GL_FUNC_ADD: - return PIPE_BLEND_ADD; - case GL_FUNC_SUBTRACT: - return PIPE_BLEND_SUBTRACT; - case GL_FUNC_REVERSE_SUBTRACT: - return PIPE_BLEND_REVERSE_SUBTRACT; - case GL_MIN: - return PIPE_BLEND_MIN; - case GL_MAX: - return PIPE_BLEND_MAX; - - /* blend factors */ - case GL_ONE: - return PIPE_BLENDFACTOR_ONE; - case GL_SRC_COLOR: - return PIPE_BLENDFACTOR_SRC_COLOR; - case GL_SRC_ALPHA: - return PIPE_BLENDFACTOR_SRC_ALPHA; - case GL_DST_ALPHA: - return PIPE_BLENDFACTOR_DST_ALPHA; - case GL_DST_COLOR: - return PIPE_BLENDFACTOR_DST_COLOR; - case GL_SRC_ALPHA_SATURATE: - return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE; - case GL_CONSTANT_COLOR: - return PIPE_BLENDFACTOR_CONST_COLOR; - case GL_CONSTANT_ALPHA: - return PIPE_BLENDFACTOR_CONST_ALPHA; - /* - return PIPE_BLENDFACTOR_SRC1_COLOR; - return PIPE_BLENDFACTOR_SRC1_ALPHA; - */ - case GL_ZERO: - return PIPE_BLENDFACTOR_ZERO; - case GL_ONE_MINUS_SRC_COLOR: - return PIPE_BLENDFACTOR_INV_SRC_COLOR; - case GL_ONE_MINUS_SRC_ALPHA: - return PIPE_BLENDFACTOR_INV_SRC_ALPHA; - case GL_ONE_MINUS_DST_COLOR: - return PIPE_BLENDFACTOR_INV_DST_COLOR; - case GL_ONE_MINUS_DST_ALPHA: - return PIPE_BLENDFACTOR_INV_DST_ALPHA; - case GL_ONE_MINUS_CONSTANT_COLOR: - return PIPE_BLENDFACTOR_INV_CONST_COLOR; - case GL_ONE_MINUS_CONSTANT_ALPHA: - return PIPE_BLENDFACTOR_INV_CONST_ALPHA; - /* - return PIPE_BLENDFACTOR_INV_SRC1_COLOR; - return PIPE_BLENDFACTOR_INV_SRC1_ALPHA; - */ - default: - assert("invalid GL token in translate_blend()" == NULL); - return 0; - } -} - - -/** - * Convert GLenum logicop tokens to pipe tokens. - */ -static GLuint -translate_logicop(GLenum logicop) -{ - switch (logicop) { - case GL_CLEAR: - return PIPE_LOGICOP_CLEAR; - case GL_NOR: - return PIPE_LOGICOP_NOR; - case GL_AND_INVERTED: - return PIPE_LOGICOP_AND_INVERTED; - case GL_COPY_INVERTED: - return PIPE_LOGICOP_COPY_INVERTED; - case GL_AND_REVERSE: - return PIPE_LOGICOP_AND_REVERSE; - case GL_INVERT: - return PIPE_LOGICOP_INVERT; - case GL_XOR: - return PIPE_LOGICOP_XOR; - case GL_NAND: - return PIPE_LOGICOP_NAND; - case GL_AND: - return PIPE_LOGICOP_AND; - case GL_EQUIV: - return PIPE_LOGICOP_EQUIV; - case GL_NOOP: - return PIPE_LOGICOP_NOOP; - case GL_OR_INVERTED: - return PIPE_LOGICOP_OR_INVERTED; - case GL_COPY: - return PIPE_LOGICOP_COPY; - case GL_OR_REVERSE: - return PIPE_LOGICOP_OR_REVERSE; - case GL_OR: - return PIPE_LOGICOP_OR; - case GL_SET: - return PIPE_LOGICOP_SET; - default: - assert("invalid GL token in translate_logicop()" == NULL); - return 0; - } -} - -/** - * Figure out if colormasks are different per rt. - */ -static GLboolean -colormask_per_rt(struct gl_context *ctx) -{ - /* a bit suboptimal have to compare lots of values */ - unsigned i; - for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { - if (memcmp(ctx->Color.ColorMask[0], ctx->Color.ColorMask[i], 4)) { - return GL_TRUE; - } - } - return GL_FALSE; -} - -/** - * Figure out if blend enables/state are different per rt. - */ -static GLboolean -blend_per_rt(struct gl_context *ctx) -{ - if (ctx->Color.BlendEnabled && - (ctx->Color.BlendEnabled != ((1 << ctx->Const.MaxDrawBuffers) - 1))) { - /* This can only happen if GL_EXT_draw_buffers2 is enabled */ - return GL_TRUE; - } - if (ctx->Color._BlendFuncPerBuffer || ctx->Color._BlendEquationPerBuffer) { - /* this can only happen if GL_ARB_draw_buffers_blend is enabled */ - return GL_TRUE; - } - return GL_FALSE; -} - -static void -update_blend( struct st_context *st ) -{ - struct pipe_blend_state *blend = &st->state.blend; - unsigned num_state = 1; - unsigned i, j; - - memset(blend, 0, sizeof(*blend)); - - if (blend_per_rt(st->ctx) || colormask_per_rt(st->ctx)) { - num_state = st->ctx->Const.MaxDrawBuffers; - blend->independent_blend_enable = 1; - } - /* Note it is impossible to correctly deal with EXT_blend_logic_op and - EXT_draw_buffers2/EXT_blend_equation_separate at the same time. - These combinations would require support for per-rt logicop enables - and separate alpha/rgb logicop/blend support respectively. Neither - possible in gallium nor most hardware. Assume these combinations - don't happen. */ - if (st->ctx->Color.ColorLogicOpEnabled || - (st->ctx->Color.BlendEnabled && - st->ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) { - /* logicop enabled */ - blend->logicop_enable = 1; - blend->logicop_func = translate_logicop(st->ctx->Color.LogicOp); - } - else if (st->ctx->Color.BlendEnabled) { - /* blending enabled */ - for (i = 0, j = 0; i < num_state; i++) { - - blend->rt[i].blend_enable = (st->ctx->Color.BlendEnabled >> i) & 0x1; - - if (st->ctx->Extensions.ARB_draw_buffers_blend) - j = i; - - blend->rt[i].rgb_func = - translate_blend(st->ctx->Color.Blend[j].EquationRGB); - - if (st->ctx->Color.Blend[i].EquationRGB == GL_MIN || - st->ctx->Color.Blend[i].EquationRGB == GL_MAX) { - /* Min/max are special */ - blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE; - } - else { - blend->rt[i].rgb_src_factor = - translate_blend(st->ctx->Color.Blend[j].SrcRGB); - blend->rt[i].rgb_dst_factor = - translate_blend(st->ctx->Color.Blend[j].DstRGB); - } - - blend->rt[i].alpha_func = - translate_blend(st->ctx->Color.Blend[j].EquationA); - - if (st->ctx->Color.Blend[i].EquationA == GL_MIN || - st->ctx->Color.Blend[i].EquationA == GL_MAX) { - /* Min/max are special */ - blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; - } - else { - blend->rt[i].alpha_src_factor = - translate_blend(st->ctx->Color.Blend[j].SrcA); - blend->rt[i].alpha_dst_factor = - translate_blend(st->ctx->Color.Blend[j].DstA); - } - } - } - else { - /* no blending / logicop */ - } - - /* Colormask - maybe reverse these bits? */ - for (i = 0; i < num_state; i++) { - if (st->ctx->Color.ColorMask[i][0]) - blend->rt[i].colormask |= PIPE_MASK_R; - if (st->ctx->Color.ColorMask[i][1]) - blend->rt[i].colormask |= PIPE_MASK_G; - if (st->ctx->Color.ColorMask[i][2]) - blend->rt[i].colormask |= PIPE_MASK_B; - if (st->ctx->Color.ColorMask[i][3]) - blend->rt[i].colormask |= PIPE_MASK_A; - } - - if (st->ctx->Color.DitherFlag) - blend->dither = 1; - - if (st->ctx->Multisample.Enabled) { - /* unlike in gallium/d3d10 these operations are only performed - if msaa is enabled */ - if (st->ctx->Multisample.SampleAlphaToCoverage) - blend->alpha_to_coverage = 1; - if (st->ctx->Multisample.SampleAlphaToOne) - blend->alpha_to_one = 1; - } - - cso_set_blend(st->cso_context, blend); - - { - struct pipe_blend_color bc; - COPY_4FV(bc.color, st->ctx->Color.BlendColor); - cso_set_blend_color(st->cso_context, &bc); - } -} - - -const struct st_tracked_state st_update_blend = { - "st_update_blend", /* name */ - { /* dirty */ - (_NEW_COLOR | _NEW_MULTISAMPLE), /* XXX _NEW_BLEND someday? */ /* mesa */ - 0, /* st */ - }, - update_blend, /* update */ -}; +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "st_context.h"
+#include "st_atom.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
+
+#include "main/macros.h"
+
+/**
+ * Convert GLenum blend tokens to pipe tokens.
+ * Both blend factors and blend funcs are accepted.
+ */
+static GLuint
+translate_blend(GLenum blend)
+{
+ switch (blend) {
+ /* blend functions */
+ case GL_FUNC_ADD:
+ return PIPE_BLEND_ADD;
+ case GL_FUNC_SUBTRACT:
+ return PIPE_BLEND_SUBTRACT;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return PIPE_BLEND_REVERSE_SUBTRACT;
+ case GL_MIN:
+ return PIPE_BLEND_MIN;
+ case GL_MAX:
+ return PIPE_BLEND_MAX;
+
+ /* blend factors */
+ case GL_ONE:
+ return PIPE_BLENDFACTOR_ONE;
+ case GL_SRC_COLOR:
+ return PIPE_BLENDFACTOR_SRC_COLOR;
+ case GL_SRC_ALPHA:
+ return PIPE_BLENDFACTOR_SRC_ALPHA;
+ case GL_DST_ALPHA:
+ return PIPE_BLENDFACTOR_DST_ALPHA;
+ case GL_DST_COLOR:
+ return PIPE_BLENDFACTOR_DST_COLOR;
+ case GL_SRC_ALPHA_SATURATE:
+ return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
+ case GL_CONSTANT_COLOR:
+ return PIPE_BLENDFACTOR_CONST_COLOR;
+ case GL_CONSTANT_ALPHA:
+ return PIPE_BLENDFACTOR_CONST_ALPHA;
+ /*
+ return PIPE_BLENDFACTOR_SRC1_COLOR;
+ return PIPE_BLENDFACTOR_SRC1_ALPHA;
+ */
+ case GL_ZERO:
+ return PIPE_BLENDFACTOR_ZERO;
+ case GL_ONE_MINUS_SRC_COLOR:
+ return PIPE_BLENDFACTOR_INV_SRC_COLOR;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+ case GL_ONE_MINUS_DST_COLOR:
+ return PIPE_BLENDFACTOR_INV_DST_COLOR;
+ case GL_ONE_MINUS_DST_ALPHA:
+ return PIPE_BLENDFACTOR_INV_DST_ALPHA;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ return PIPE_BLENDFACTOR_INV_CONST_COLOR;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return PIPE_BLENDFACTOR_INV_CONST_ALPHA;
+ /*
+ return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
+ return PIPE_BLENDFACTOR_INV_SRC1_ALPHA;
+ */
+ default:
+ assert("invalid GL token in translate_blend()" == NULL);
+ return 0;
+ }
+}
+
+
+/**
+ * Convert GLenum logicop tokens to pipe tokens.
+ */
+static GLuint
+translate_logicop(GLenum logicop)
+{
+ switch (logicop) {
+ case GL_CLEAR:
+ return PIPE_LOGICOP_CLEAR;
+ case GL_NOR:
+ return PIPE_LOGICOP_NOR;
+ case GL_AND_INVERTED:
+ return PIPE_LOGICOP_AND_INVERTED;
+ case GL_COPY_INVERTED:
+ return PIPE_LOGICOP_COPY_INVERTED;
+ case GL_AND_REVERSE:
+ return PIPE_LOGICOP_AND_REVERSE;
+ case GL_INVERT:
+ return PIPE_LOGICOP_INVERT;
+ case GL_XOR:
+ return PIPE_LOGICOP_XOR;
+ case GL_NAND:
+ return PIPE_LOGICOP_NAND;
+ case GL_AND:
+ return PIPE_LOGICOP_AND;
+ case GL_EQUIV:
+ return PIPE_LOGICOP_EQUIV;
+ case GL_NOOP:
+ return PIPE_LOGICOP_NOOP;
+ case GL_OR_INVERTED:
+ return PIPE_LOGICOP_OR_INVERTED;
+ case GL_COPY:
+ return PIPE_LOGICOP_COPY;
+ case GL_OR_REVERSE:
+ return PIPE_LOGICOP_OR_REVERSE;
+ case GL_OR:
+ return PIPE_LOGICOP_OR;
+ case GL_SET:
+ return PIPE_LOGICOP_SET;
+ default:
+ assert("invalid GL token in translate_logicop()" == NULL);
+ return 0;
+ }
+}
+
+/**
+ * Figure out if colormasks are different per rt.
+ */
+static GLboolean
+colormask_per_rt(struct gl_context *ctx)
+{
+ /* a bit suboptimal have to compare lots of values */
+ unsigned i;
+ for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (memcmp(ctx->Color.ColorMask[0], ctx->Color.ColorMask[i], 4)) {
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+/**
+ * Figure out if blend enables/state are different per rt.
+ */
+static GLboolean
+blend_per_rt(struct gl_context *ctx)
+{
+ if (ctx->Color.BlendEnabled &&
+ (ctx->Color.BlendEnabled != ((1 << ctx->Const.MaxDrawBuffers) - 1))) {
+ /* This can only happen if GL_EXT_draw_buffers2 is enabled */
+ return GL_TRUE;
+ }
+ if (ctx->Color._BlendFuncPerBuffer || ctx->Color._BlendEquationPerBuffer) {
+ /* this can only happen if GL_ARB_draw_buffers_blend is enabled */
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+static void
+update_blend( struct st_context *st )
+{
+ struct pipe_blend_state *blend = &st->state.blend;
+ unsigned num_state = 1;
+ unsigned i, j;
+
+ memset(blend, 0, sizeof(*blend));
+
+ if (blend_per_rt(st->ctx) || colormask_per_rt(st->ctx)) {
+ num_state = st->ctx->Const.MaxDrawBuffers;
+ blend->independent_blend_enable = 1;
+ }
+ /* Note it is impossible to correctly deal with EXT_blend_logic_op and
+ EXT_draw_buffers2/EXT_blend_equation_separate at the same time.
+ These combinations would require support for per-rt logicop enables
+ and separate alpha/rgb logicop/blend support respectively. Neither
+ possible in gallium nor most hardware. Assume these combinations
+ don't happen. */
+ if (st->ctx->Color.ColorLogicOpEnabled ||
+ (st->ctx->Color.BlendEnabled &&
+ st->ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) {
+ /* logicop enabled */
+ blend->logicop_enable = 1;
+ blend->logicop_func = translate_logicop(st->ctx->Color.LogicOp);
+ }
+ else if (st->ctx->Color.BlendEnabled) {
+ /* blending enabled */
+ for (i = 0, j = 0; i < num_state; i++) {
+
+ blend->rt[i].blend_enable = (st->ctx->Color.BlendEnabled >> i) & 0x1;
+
+ if (st->ctx->Extensions.ARB_draw_buffers_blend)
+ j = i;
+
+ blend->rt[i].rgb_func =
+ translate_blend(st->ctx->Color.Blend[j].EquationRGB);
+
+ if (st->ctx->Color.Blend[i].EquationRGB == GL_MIN ||
+ st->ctx->Color.Blend[i].EquationRGB == GL_MAX) {
+ /* Min/max are special */
+ blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
+ }
+ else {
+ blend->rt[i].rgb_src_factor =
+ translate_blend(st->ctx->Color.Blend[j].SrcRGB);
+ blend->rt[i].rgb_dst_factor =
+ translate_blend(st->ctx->Color.Blend[j].DstRGB);
+ }
+
+ blend->rt[i].alpha_func =
+ translate_blend(st->ctx->Color.Blend[j].EquationA);
+
+ if (st->ctx->Color.Blend[i].EquationA == GL_MIN ||
+ st->ctx->Color.Blend[i].EquationA == GL_MAX) {
+ /* Min/max are special */
+ blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
+ }
+ else {
+ blend->rt[i].alpha_src_factor =
+ translate_blend(st->ctx->Color.Blend[j].SrcA);
+ blend->rt[i].alpha_dst_factor =
+ translate_blend(st->ctx->Color.Blend[j].DstA);
+ }
+ }
+ }
+ else {
+ /* no blending / logicop */
+ }
+
+ /* Colormask - maybe reverse these bits? */
+ for (i = 0; i < num_state; i++) {
+ if (st->ctx->Color.ColorMask[i][0])
+ blend->rt[i].colormask |= PIPE_MASK_R;
+ if (st->ctx->Color.ColorMask[i][1])
+ blend->rt[i].colormask |= PIPE_MASK_G;
+ if (st->ctx->Color.ColorMask[i][2])
+ blend->rt[i].colormask |= PIPE_MASK_B;
+ if (st->ctx->Color.ColorMask[i][3])
+ blend->rt[i].colormask |= PIPE_MASK_A;
+ }
+
+ if (st->ctx->Color.DitherFlag)
+ blend->dither = 1;
+
+ if (st->ctx->Multisample.Enabled) {
+ /* unlike in gallium/d3d10 these operations are only performed
+ if msaa is enabled */
+ if (st->ctx->Multisample.SampleAlphaToCoverage)
+ blend->alpha_to_coverage = 1;
+ if (st->ctx->Multisample.SampleAlphaToOne)
+ blend->alpha_to_one = 1;
+ }
+
+ cso_set_blend(st->cso_context, blend);
+
+ {
+ struct pipe_blend_color bc;
+ COPY_4FV(bc.color, st->ctx->Color.BlendColor);
+ cso_set_blend_color(st->cso_context, &bc);
+ }
+}
+
+
+const struct st_tracked_state st_update_blend = {
+ "st_update_blend", /* name */
+ { /* dirty */
+ (_NEW_COLOR | _NEW_MULTISAMPLE), /* XXX _NEW_BLEND someday? */ /* mesa */
+ 0, /* st */
+ },
+ update_blend, /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c b/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c index 76386fe01..678a270c7 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c @@ -1,182 +1,182 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - * Brian Paul - */ - -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_fbo.h" -#include "st_texture.h" -#include "pipe/p_context.h" -#include "cso_cache/cso_context.h" -#include "util/u_math.h" -#include "util/u_inlines.h" -#include "util/u_format.h" - - -/** - * When doing GL render to texture, we have to be sure that finalize_texture() - * didn't yank out the pipe_resource that we earlier created a surface for. - * Check for that here and create a new surface if needed. - */ -static void -update_renderbuffer_surface(struct st_context *st, - struct st_renderbuffer *strb) -{ - struct pipe_context *pipe = st->pipe; - struct pipe_resource *resource = strb->rtt->pt; - int rtt_width = strb->Base.Width; - int rtt_height = strb->Base.Height; - enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format : util_format_linear(resource->format); - - if (!strb->surface || - strb->surface->format != format || - strb->surface->texture != resource || - strb->surface->width != rtt_width || - strb->surface->height != rtt_height) { - GLuint level; - /* find matching mipmap level size */ - for (level = 0; level <= resource->last_level; level++) { - if (u_minify(resource->width0, level) == rtt_width && - u_minify(resource->height0, level) == rtt_height) { - struct pipe_surface surf_tmpl; - memset(&surf_tmpl, 0, sizeof(surf_tmpl)); - surf_tmpl.format = format; - surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; - surf_tmpl.u.tex.level = level; - surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice; - surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice; - - pipe_surface_reference(&strb->surface, NULL); - - strb->surface = pipe->create_surface(pipe, - resource, - &surf_tmpl); -#if 0 - printf("-- alloc new surface %d x %d into tex %p\n", - strb->surface->width, strb->surface->height, - texture); -#endif - break; - } - } - } -} - - -/** - * Update framebuffer state (color, depth, stencil, etc. buffers) - */ -static void -update_framebuffer_state( struct st_context *st ) -{ - struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; - struct gl_framebuffer *fb = st->ctx->DrawBuffer; - struct st_renderbuffer *strb; - GLuint i; - - framebuffer->width = fb->Width; - framebuffer->height = fb->Height; - - /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/ - - /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state - * to determine which surfaces to draw to - */ - framebuffer->nr_cbufs = 0; - for (i = 0; i < fb->_NumColorDrawBuffers; i++) { - strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); - - if (strb) { - /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ - if (strb->rtt) { - /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); - } - - if (strb->surface) { - pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs], - strb->surface); - framebuffer->nr_cbufs++; - } - strb->defined = GL_TRUE; /* we'll be drawing something */ - } - } - for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { - pipe_surface_reference(&framebuffer->cbufs[i], NULL); - } - - /* - * Depth/Stencil renderbuffer/surface. - */ - strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); - if (strb) { - strb = st_renderbuffer(strb->Base.Wrapped); - if (strb->rtt) { - /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); - } - pipe_surface_reference(&framebuffer->zsbuf, strb->surface); - } - else { - strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); - if (strb) { - strb = st_renderbuffer(strb->Base.Wrapped); - assert(strb->surface); - pipe_surface_reference(&framebuffer->zsbuf, strb->surface); - } - else - pipe_surface_reference(&framebuffer->zsbuf, NULL); - } - -#ifdef DEBUG - /* Make sure the resource binding flags were set properly */ - for (i = 0; i < framebuffer->nr_cbufs; i++) { - assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); - } - if (framebuffer->zsbuf) { - assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); - } -#endif - - cso_set_framebuffer(st->cso_context, framebuffer); -} - - -const struct st_tracked_state st_update_framebuffer = { - "st_update_framebuffer", /* name */ - { /* dirty */ - _NEW_BUFFERS, /* mesa */ - ST_NEW_FRAMEBUFFER, /* st */ - }, - update_framebuffer_state /* update */ -}; - +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_fbo.h"
+#include "st_texture.h"
+#include "pipe/p_context.h"
+#include "cso_cache/cso_context.h"
+#include "util/u_math.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+
+
+/**
+ * When doing GL render to texture, we have to be sure that finalize_texture()
+ * didn't yank out the pipe_resource that we earlier created a surface for.
+ * Check for that here and create a new surface if needed.
+ */
+static void
+update_renderbuffer_surface(struct st_context *st,
+ struct st_renderbuffer *strb)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_resource *resource = strb->rtt->pt;
+ int rtt_width = strb->Base.Width;
+ int rtt_height = strb->Base.Height;
+ enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format : util_format_linear(resource->format);
+
+ if (!strb->surface ||
+ strb->surface->format != format ||
+ strb->surface->texture != resource ||
+ strb->surface->width != rtt_width ||
+ strb->surface->height != rtt_height) {
+ GLuint level;
+ /* find matching mipmap level size */
+ for (level = 0; level <= resource->last_level; level++) {
+ if (u_minify(resource->width0, level) == rtt_width &&
+ u_minify(resource->height0, level) == rtt_height) {
+ struct pipe_surface surf_tmpl;
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
+ surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
+
+ pipe_surface_reference(&strb->surface, NULL);
+
+ strb->surface = pipe->create_surface(pipe,
+ resource,
+ &surf_tmpl);
+#if 0
+ printf("-- alloc new surface %d x %d into tex %p\n",
+ strb->surface->width, strb->surface->height,
+ texture);
+#endif
+ break;
+ }
+ }
+ }
+}
+
+
+/**
+ * Update framebuffer state (color, depth, stencil, etc. buffers)
+ */
+static void
+update_framebuffer_state( struct st_context *st )
+{
+ struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
+ struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb;
+ GLuint i;
+
+ framebuffer->width = fb->Width;
+ framebuffer->height = fb->Height;
+
+ /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
+
+ /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
+ * to determine which surfaces to draw to
+ */
+ framebuffer->nr_cbufs = 0;
+ for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
+ strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
+
+ if (strb) {
+ /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
+ if (strb->rtt) {
+ /* rendering to a GL texture, may have to update surface */
+ update_renderbuffer_surface(st, strb);
+ }
+
+ if (strb->surface) {
+ pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
+ strb->surface);
+ framebuffer->nr_cbufs++;
+ }
+ strb->defined = GL_TRUE; /* we'll be drawing something */
+ }
+ }
+ for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&framebuffer->cbufs[i], NULL);
+ }
+
+ /*
+ * Depth/Stencil renderbuffer/surface.
+ */
+ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
+ if (strb) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ if (strb->rtt) {
+ /* rendering to a GL texture, may have to update surface */
+ update_renderbuffer_surface(st, strb);
+ }
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+ }
+ else {
+ strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
+ if (strb) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ assert(strb->surface);
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+ }
+ else
+ pipe_surface_reference(&framebuffer->zsbuf, NULL);
+ }
+
+#ifdef DEBUG
+ /* Make sure the resource binding flags were set properly */
+ for (i = 0; i < framebuffer->nr_cbufs; i++) {
+ assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
+ }
+ if (framebuffer->zsbuf) {
+ assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
+ }
+#endif
+
+ cso_set_framebuffer(st->cso_context, framebuffer);
+}
+
+
+const struct st_tracked_state st_update_framebuffer = {
+ "st_update_framebuffer", /* name */
+ { /* dirty */
+ _NEW_BUFFERS, /* mesa */
+ ST_NEW_FRAMEBUFFER, /* st */
+ },
+ update_framebuffer_state /* update */
+};
+
diff --git a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c index 9557adc2d..e0a1cba2b 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -1,354 +1,354 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* - * Generate fragment programs to implement pixel transfer ops, such as - * scale/bias, colortable, convolution... - * - * Authors: - * Brian Paul - */ - -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" -#include "program/program.h" -#include "program/prog_cache.h" -#include "program/prog_instruction.h" -#include "program/prog_parameter.h" -#include "program/prog_print.h" - -#include "st_context.h" -#include "st_format.h" -#include "st_texture.h" - -#include "pipe/p_screen.h" -#include "pipe/p_context.h" -#include "util/u_inlines.h" -#include "util/u_pack_color.h" - - -struct state_key -{ - GLuint scaleAndBias:1; - GLuint pixelMaps:1; - -#if 0 - GLfloat Maps[3][256][4]; - int NumMaps; - GLint NumStages; - pipeline_stage Stages[STAGE_MAX]; - GLboolean StagesUsed[STAGE_MAX]; - GLfloat Scale1[4], Bias1[4]; - GLfloat Scale2[4], Bias2[4]; -#endif -}; - -static void -make_state_key(struct gl_context *ctx, struct state_key *key) -{ - memset(key, 0, sizeof(*key)); - - if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 || - ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 || - ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 || - ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) { - key->scaleAndBias = 1; - } - - key->pixelMaps = ctx->Pixel.MapColorFlag; -} - - -static struct pipe_resource * -create_color_map_texture(struct gl_context *ctx) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_resource *pt; - enum pipe_format format; - const uint texSize = 256; /* simple, and usually perfect */ - - /* find an RGBA texture format */ - format = st_choose_format(pipe->screen, GL_RGBA, - PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW); - - /* create texture for color map/table */ - pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0, - texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW); - return pt; -} - - -/** - * Update the pixelmap texture with the contents of the R/G/B/A pixel maps. - */ -static void -load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_transfer *transfer; - const GLuint rSize = ctx->PixelMaps.RtoR.Size; - const GLuint gSize = ctx->PixelMaps.GtoG.Size; - const GLuint bSize = ctx->PixelMaps.BtoB.Size; - const GLuint aSize = ctx->PixelMaps.AtoA.Size; - const uint texSize = pt->width0; - uint *dest; - uint i, j; - - transfer = pipe_get_transfer(st_context(ctx)->pipe, - pt, 0, 0, PIPE_TRANSFER_WRITE, - 0, 0, texSize, texSize); - dest = (uint *) pipe_transfer_map(pipe, transfer); - - /* Pack four 1D maps into a 2D texture: - * R map is placed horizontally, indexed by S, in channel 0 - * G map is placed vertically, indexed by T, in channel 1 - * B map is placed horizontally, indexed by S, in channel 2 - * A map is placed vertically, indexed by T, in channel 3 - */ - for (i = 0; i < texSize; i++) { - for (j = 0; j < texSize; j++) { - union util_color uc; - int k = (i * texSize + j); - ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize]; - ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize]; - ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize]; - ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize]; - util_pack_color_ub(r, g, b, a, pt->format, &uc); - *(dest + k) = uc.ui; - } - } - - pipe_transfer_unmap(pipe, transfer); - pipe->transfer_destroy(pipe, transfer); -} - - - -#define MAX_INST 100 - -/** - * Returns a fragment program which implements the current pixel transfer ops. - */ -static struct gl_fragment_program * -get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key) -{ - struct st_context *st = st_context(ctx); - struct prog_instruction inst[MAX_INST]; - struct gl_program_parameter_list *params; - struct gl_fragment_program *fp; - GLuint ic = 0; - const GLuint colorTemp = 0; - - fp = (struct gl_fragment_program *) - ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - if (!fp) - return NULL; - - params = _mesa_new_parameter_list(); - - /* - * Get initial pixel color from the texture. - * TEX colorTemp, fragment.texcoord[0], texture[0], 2D; - */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_TEX; - inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = colorTemp; - inst[ic].SrcReg[0].File = PROGRAM_INPUT; - inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; - inst[ic].TexSrcUnit = 0; - inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; - ic++; - fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0); - fp->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); - fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ - - if (key->scaleAndBias) { - static const gl_state_index scale_state[STATE_LENGTH] = - { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 }; - static const gl_state_index bias_state[STATE_LENGTH] = - { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 }; - GLfloat scale[4], bias[4]; - GLint scale_p, bias_p; - - scale[0] = ctx->Pixel.RedScale; - scale[1] = ctx->Pixel.GreenScale; - scale[2] = ctx->Pixel.BlueScale; - scale[3] = ctx->Pixel.AlphaScale; - bias[0] = ctx->Pixel.RedBias; - bias[1] = ctx->Pixel.GreenBias; - bias[2] = ctx->Pixel.BlueBias; - bias[3] = ctx->Pixel.AlphaBias; - - scale_p = _mesa_add_state_reference(params, scale_state); - bias_p = _mesa_add_state_reference(params, bias_state); - - /* MAD colorTemp, colorTemp, scale, bias; */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_MAD; - inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = colorTemp; - inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = colorTemp; - inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; - inst[ic].SrcReg[1].Index = scale_p; - inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR; - inst[ic].SrcReg[2].Index = bias_p; - ic++; - } - - if (key->pixelMaps) { - const GLuint temp = 1; - - /* create the colormap/texture now if not already done */ - if (!st->pixel_xfer.pixelmap_texture) { - st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx); - st->pixel_xfer.pixelmap_sampler_view = - st_create_texture_sampler_view(st->pipe, - st->pixel_xfer.pixelmap_texture); - } - - /* with a little effort, we can do four pixel map look-ups with - * two TEX instructions: - */ - - /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_TEX; - inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = temp; - inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */ - inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = colorTemp; - inst[ic].TexSrcUnit = 1; - inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; - ic++; - - /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_TEX; - inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = temp; - inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */ - inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = colorTemp; - inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, - SWIZZLE_Z, SWIZZLE_W); - inst[ic].TexSrcUnit = 1; - inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; - ic++; - - /* MOV colorTemp, temp; */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_MOV; - inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = colorTemp; - inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = temp; - ic++; - - fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */ - } - - /* Modify last instruction's dst reg to write to result.color */ - { - struct prog_instruction *last = &inst[ic - 1]; - last->DstReg.File = PROGRAM_OUTPUT; - last->DstReg.Index = FRAG_RESULT_COLOR; - } - - /* END; */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_END; - ic++; - - assert(ic <= MAX_INST); - - - fp->Base.Instructions = _mesa_alloc_instructions(ic); - if (!fp->Base.Instructions) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "generating pixel transfer program"); - return NULL; - } - - _mesa_copy_instructions(fp->Base.Instructions, inst, ic); - fp->Base.NumInstructions = ic; - fp->Base.Parameters = params; - -#if 0 - printf("========= pixel transfer prog\n"); - _mesa_print_program(&fp->Base); - _mesa_print_parameter_list(fp->Base.Parameters); -#endif - - return fp; -} - - - -/** - * Update st->pixel_xfer.program in response to new pixel-transfer state. - */ -static void -update_pixel_transfer(struct st_context *st) -{ - struct gl_context *ctx = st->ctx; - struct state_key key; - struct gl_fragment_program *fp; - - make_state_key(st->ctx, &key); - - fp = (struct gl_fragment_program *) - _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key)); - if (!fp) { - fp = get_pixel_transfer_program(st->ctx, &key); - _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache, - &key, sizeof(key), &fp->Base); - } - - if (ctx->Pixel.MapColorFlag) { - load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture); - } - st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag; - - st->pixel_xfer.program = (struct st_fragment_program *) fp; -} - - - -const struct st_tracked_state st_update_pixel_transfer = { - "st_update_pixel_transfer", /* name */ - { /* dirty */ - _NEW_PIXEL, /* mesa */ - 0, /* st */ - }, - update_pixel_transfer /* update */ -}; +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * Generate fragment programs to implement pixel transfer ops, such as
+ * scale/bias, colortable, convolution...
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "program/program.h"
+#include "program/prog_cache.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+
+#include "st_context.h"
+#include "st_format.h"
+#include "st_texture.h"
+
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "util/u_inlines.h"
+#include "util/u_pack_color.h"
+
+
+struct state_key
+{
+ GLuint scaleAndBias:1;
+ GLuint pixelMaps:1;
+
+#if 0
+ GLfloat Maps[3][256][4];
+ int NumMaps;
+ GLint NumStages;
+ pipeline_stage Stages[STAGE_MAX];
+ GLboolean StagesUsed[STAGE_MAX];
+ GLfloat Scale1[4], Bias1[4];
+ GLfloat Scale2[4], Bias2[4];
+#endif
+};
+
+static void
+make_state_key(struct gl_context *ctx, struct state_key *key)
+{
+ memset(key, 0, sizeof(*key));
+
+ if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
+ ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
+ ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
+ ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
+ key->scaleAndBias = 1;
+ }
+
+ key->pixelMaps = ctx->Pixel.MapColorFlag;
+}
+
+
+static struct pipe_resource *
+create_color_map_texture(struct gl_context *ctx)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_resource *pt;
+ enum pipe_format format;
+ const uint texSize = 256; /* simple, and usually perfect */
+
+ /* find an RGBA texture format */
+ format = st_choose_format(pipe->screen, GL_RGBA,
+ PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
+
+ /* create texture for color map/table */
+ pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
+ texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW);
+ return pt;
+}
+
+
+/**
+ * Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
+ */
+static void
+load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer *transfer;
+ const GLuint rSize = ctx->PixelMaps.RtoR.Size;
+ const GLuint gSize = ctx->PixelMaps.GtoG.Size;
+ const GLuint bSize = ctx->PixelMaps.BtoB.Size;
+ const GLuint aSize = ctx->PixelMaps.AtoA.Size;
+ const uint texSize = pt->width0;
+ uint *dest;
+ uint i, j;
+
+ transfer = pipe_get_transfer(st_context(ctx)->pipe,
+ pt, 0, 0, PIPE_TRANSFER_WRITE,
+ 0, 0, texSize, texSize);
+ dest = (uint *) pipe_transfer_map(pipe, transfer);
+
+ /* Pack four 1D maps into a 2D texture:
+ * R map is placed horizontally, indexed by S, in channel 0
+ * G map is placed vertically, indexed by T, in channel 1
+ * B map is placed horizontally, indexed by S, in channel 2
+ * A map is placed vertically, indexed by T, in channel 3
+ */
+ for (i = 0; i < texSize; i++) {
+ for (j = 0; j < texSize; j++) {
+ union util_color uc;
+ int k = (i * texSize + j);
+ ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize];
+ ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize];
+ ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize];
+ ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize];
+ util_pack_color_ub(r, g, b, a, pt->format, &uc);
+ *(dest + k) = uc.ui;
+ }
+ }
+
+ pipe_transfer_unmap(pipe, transfer);
+ pipe->transfer_destroy(pipe, transfer);
+}
+
+
+
+#define MAX_INST 100
+
+/**
+ * Returns a fragment program which implements the current pixel transfer ops.
+ */
+static struct gl_fragment_program *
+get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key)
+{
+ struct st_context *st = st_context(ctx);
+ struct prog_instruction inst[MAX_INST];
+ struct gl_program_parameter_list *params;
+ struct gl_fragment_program *fp;
+ GLuint ic = 0;
+ const GLuint colorTemp = 0;
+
+ fp = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!fp)
+ return NULL;
+
+ params = _mesa_new_parameter_list();
+
+ /*
+ * Get initial pixel color from the texture.
+ * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
+ */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_TEX;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_INPUT;
+ inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ inst[ic].TexSrcUnit = 0;
+ inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+ fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0);
+ fp->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
+ fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
+
+ if (key->scaleAndBias) {
+ static const gl_state_index scale_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
+ static const gl_state_index bias_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
+ GLfloat scale[4], bias[4];
+ GLint scale_p, bias_p;
+
+ scale[0] = ctx->Pixel.RedScale;
+ scale[1] = ctx->Pixel.GreenScale;
+ scale[2] = ctx->Pixel.BlueScale;
+ scale[3] = ctx->Pixel.AlphaScale;
+ bias[0] = ctx->Pixel.RedBias;
+ bias[1] = ctx->Pixel.GreenBias;
+ bias[2] = ctx->Pixel.BlueBias;
+ bias[3] = ctx->Pixel.AlphaBias;
+
+ scale_p = _mesa_add_state_reference(params, scale_state);
+ bias_p = _mesa_add_state_reference(params, bias_state);
+
+ /* MAD colorTemp, colorTemp, scale, bias; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MAD;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = scale_p;
+ inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[2].Index = bias_p;
+ ic++;
+ }
+
+ if (key->pixelMaps) {
+ const GLuint temp = 1;
+
+ /* create the colormap/texture now if not already done */
+ if (!st->pixel_xfer.pixelmap_texture) {
+ st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
+ st->pixel_xfer.pixelmap_sampler_view =
+ st_create_texture_sampler_view(st->pipe,
+ st->pixel_xfer.pixelmap_texture);
+ }
+
+ /* with a little effort, we can do four pixel map look-ups with
+ * two TEX instructions:
+ */
+
+ /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_TEX;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].TexSrcUnit = 1;
+ inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_TEX;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W,
+ SWIZZLE_Z, SWIZZLE_W);
+ inst[ic].TexSrcUnit = 1;
+ inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* MOV colorTemp, temp; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MOV;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = temp;
+ ic++;
+
+ fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */
+ }
+
+ /* Modify last instruction's dst reg to write to result.color */
+ {
+ struct prog_instruction *last = &inst[ic - 1];
+ last->DstReg.File = PROGRAM_OUTPUT;
+ last->DstReg.Index = FRAG_RESULT_COLOR;
+ }
+
+ /* END; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_END;
+ ic++;
+
+ assert(ic <= MAX_INST);
+
+
+ fp->Base.Instructions = _mesa_alloc_instructions(ic);
+ if (!fp->Base.Instructions) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "generating pixel transfer program");
+ return NULL;
+ }
+
+ _mesa_copy_instructions(fp->Base.Instructions, inst, ic);
+ fp->Base.NumInstructions = ic;
+ fp->Base.Parameters = params;
+
+#if 0
+ printf("========= pixel transfer prog\n");
+ _mesa_print_program(&fp->Base);
+ _mesa_print_parameter_list(fp->Base.Parameters);
+#endif
+
+ return fp;
+}
+
+
+
+/**
+ * Update st->pixel_xfer.program in response to new pixel-transfer state.
+ */
+static void
+update_pixel_transfer(struct st_context *st)
+{
+ struct gl_context *ctx = st->ctx;
+ struct state_key key;
+ struct gl_fragment_program *fp;
+
+ make_state_key(st->ctx, &key);
+
+ fp = (struct gl_fragment_program *)
+ _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key));
+ if (!fp) {
+ fp = get_pixel_transfer_program(st->ctx, &key);
+ _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache,
+ &key, sizeof(key), &fp->Base);
+ }
+
+ if (ctx->Pixel.MapColorFlag) {
+ load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture);
+ }
+ st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag;
+
+ st->pixel_xfer.program = (struct st_fragment_program *) fp;
+}
+
+
+
+const struct st_tracked_state st_update_pixel_transfer = {
+ "st_update_pixel_transfer", /* name */
+ { /* dirty */
+ _NEW_PIXEL, /* mesa */
+ 0, /* st */
+ },
+ update_pixel_transfer /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_sampler.c b/mesalib/src/mesa/state_tracker/st_atom_sampler.c index 474cbd589..17596d4c8 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_sampler.c +++ b/mesalib/src/mesa/state_tracker/st_atom_sampler.c @@ -1,228 +1,228 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - * Brian Paul - */ - - -#include "main/macros.h" - -#include "st_context.h" -#include "st_cb_texture.h" -#include "st_format.h" -#include "st_atom.h" -#include "pipe/p_context.h" -#include "pipe/p_defines.h" - -#include "cso_cache/cso_context.h" - - -/** - * Convert GLenum texcoord wrap tokens to pipe tokens. - */ -static GLuint -gl_wrap_xlate(GLenum wrap) -{ - switch (wrap) { - case GL_REPEAT: - return PIPE_TEX_WRAP_REPEAT; - case GL_CLAMP: - return PIPE_TEX_WRAP_CLAMP; - case GL_CLAMP_TO_EDGE: - return PIPE_TEX_WRAP_CLAMP_TO_EDGE; - case GL_CLAMP_TO_BORDER: - return PIPE_TEX_WRAP_CLAMP_TO_BORDER; - case GL_MIRRORED_REPEAT: - return PIPE_TEX_WRAP_MIRROR_REPEAT; - case GL_MIRROR_CLAMP_EXT: - return PIPE_TEX_WRAP_MIRROR_CLAMP; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER; - default: - assert(0); - return 0; - } -} - - -static GLuint -gl_filter_to_mip_filter(GLenum filter) -{ - switch (filter) { - case GL_NEAREST: - case GL_LINEAR: - return PIPE_TEX_MIPFILTER_NONE; - - case GL_NEAREST_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_NEAREST: - return PIPE_TEX_MIPFILTER_NEAREST; - - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - return PIPE_TEX_MIPFILTER_LINEAR; - - default: - assert(0); - return PIPE_TEX_MIPFILTER_NONE; - } -} - - -static GLuint -gl_filter_to_img_filter(GLenum filter) -{ - switch (filter) { - case GL_NEAREST: - case GL_NEAREST_MIPMAP_NEAREST: - case GL_NEAREST_MIPMAP_LINEAR: - return PIPE_TEX_FILTER_NEAREST; - - case GL_LINEAR: - case GL_LINEAR_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_LINEAR: - return PIPE_TEX_FILTER_LINEAR; - - default: - assert(0); - return PIPE_TEX_FILTER_NEAREST; - } -} - - -static void -update_samplers(struct st_context *st) -{ - struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; - struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; - const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | - fprog->Base.SamplersUsed); - GLuint su; - - st->state.num_samplers = 0; - - /* loop over sampler units (aka tex image units) */ - for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { - struct pipe_sampler_state *sampler = st->state.samplers + su; - - memset(sampler, 0, sizeof(*sampler)); - - if (samplersUsed & (1 << su)) { - struct gl_texture_object *texobj; - struct gl_texture_image *teximg; - GLuint texUnit; - - if (fprog->Base.SamplersUsed & (1 << su)) - texUnit = fprog->Base.SamplerUnits[su]; - else - texUnit = vprog->Base.SamplerUnits[su]; - - texobj = st->ctx->Texture.Unit[texUnit]._Current; - if (!texobj) { - texobj = st_get_default_texture(st); - } - - teximg = texobj->Image[0][texobj->BaseLevel]; - - sampler->wrap_s = gl_wrap_xlate(texobj->WrapS); - sampler->wrap_t = gl_wrap_xlate(texobj->WrapT); - sampler->wrap_r = gl_wrap_xlate(texobj->WrapR); - - sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter); - sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter); - sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter); - - if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB) - sampler->normalized_coords = 1; - - sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias; - - sampler->min_lod = texobj->BaseLevel + texobj->MinLod; - if (sampler->min_lod < texobj->BaseLevel) - sampler->min_lod = texobj->BaseLevel; - - sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel, - (texobj->MaxLod + texobj->BaseLevel)); - if (sampler->max_lod < sampler->min_lod) { - /* The GL spec doesn't seem to specify what to do in this case. - * Swap the values. - */ - float tmp = sampler->max_lod; - sampler->max_lod = sampler->min_lod; - sampler->min_lod = tmp; - assert(sampler->min_lod <= sampler->max_lod); - } - - st_translate_color(texobj->BorderColor.f, - teximg ? teximg->_BaseFormat : GL_RGBA, - sampler->border_color); - - sampler->max_anisotropy = (texobj->MaxAnisotropy == 1.0 ? 0 : (GLuint)texobj->MaxAnisotropy); - - /* only care about ARB_shadow, not SGI shadow */ - if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) { - sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; - sampler->compare_func - = st_compare_func_to_pipe(texobj->CompareFunc); - } - - st->state.num_samplers = su + 1; - - /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/ - cso_single_sampler(st->cso_context, su, sampler); - if (su < st->ctx->Const.MaxVertexTextureImageUnits) { - cso_single_vertex_sampler(st->cso_context, su, sampler); - } - } - else { - /*printf("%s su=%u null\n", __FUNCTION__, su);*/ - cso_single_sampler(st->cso_context, su, NULL); - if (su < st->ctx->Const.MaxVertexTextureImageUnits) { - cso_single_vertex_sampler(st->cso_context, su, NULL); - } - } - } - - cso_single_sampler_done(st->cso_context); - if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { - cso_single_vertex_sampler_done(st->cso_context); - } -} - - -const struct st_tracked_state st_update_sampler = { - "st_update_sampler", /* name */ - { /* dirty */ - _NEW_TEXTURE, /* mesa */ - 0, /* st */ - }, - update_samplers /* update */ -}; +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "main/macros.h"
+
+#include "st_context.h"
+#include "st_cb_texture.h"
+#include "st_format.h"
+#include "st_atom.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+#include "cso_cache/cso_context.h"
+
+
+/**
+ * Convert GLenum texcoord wrap tokens to pipe tokens.
+ */
+static GLuint
+gl_wrap_xlate(GLenum wrap)
+{
+ switch (wrap) {
+ case GL_REPEAT:
+ return PIPE_TEX_WRAP_REPEAT;
+ case GL_CLAMP:
+ return PIPE_TEX_WRAP_CLAMP;
+ case GL_CLAMP_TO_EDGE:
+ return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ case GL_CLAMP_TO_BORDER:
+ return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
+ case GL_MIRRORED_REPEAT:
+ return PIPE_TEX_WRAP_MIRROR_REPEAT;
+ case GL_MIRROR_CLAMP_EXT:
+ return PIPE_TEX_WRAP_MIRROR_CLAMP;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+static GLuint
+gl_filter_to_mip_filter(GLenum filter)
+{
+ switch (filter) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return PIPE_TEX_MIPFILTER_NONE;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ return PIPE_TEX_MIPFILTER_NEAREST;
+
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return PIPE_TEX_MIPFILTER_LINEAR;
+
+ default:
+ assert(0);
+ return PIPE_TEX_MIPFILTER_NONE;
+ }
+}
+
+
+static GLuint
+gl_filter_to_img_filter(GLenum filter)
+{
+ switch (filter) {
+ case GL_NEAREST:
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ return PIPE_TEX_FILTER_NEAREST;
+
+ case GL_LINEAR:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return PIPE_TEX_FILTER_LINEAR;
+
+ default:
+ assert(0);
+ return PIPE_TEX_FILTER_NEAREST;
+ }
+}
+
+
+static void
+update_samplers(struct st_context *st)
+{
+ struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
+ fprog->Base.SamplersUsed);
+ GLuint su;
+
+ st->state.num_samplers = 0;
+
+ /* loop over sampler units (aka tex image units) */
+ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+ struct pipe_sampler_state *sampler = st->state.samplers + su;
+
+ memset(sampler, 0, sizeof(*sampler));
+
+ if (samplersUsed & (1 << su)) {
+ struct gl_texture_object *texobj;
+ struct gl_texture_image *teximg;
+ GLuint texUnit;
+
+ if (fprog->Base.SamplersUsed & (1 << su))
+ texUnit = fprog->Base.SamplerUnits[su];
+ else
+ texUnit = vprog->Base.SamplerUnits[su];
+
+ texobj = st->ctx->Texture.Unit[texUnit]._Current;
+ if (!texobj) {
+ texobj = st_get_default_texture(st);
+ }
+
+ teximg = texobj->Image[0][texobj->BaseLevel];
+
+ sampler->wrap_s = gl_wrap_xlate(texobj->WrapS);
+ sampler->wrap_t = gl_wrap_xlate(texobj->WrapT);
+ sampler->wrap_r = gl_wrap_xlate(texobj->WrapR);
+
+ sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
+ sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
+ sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
+
+ if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
+ sampler->normalized_coords = 1;
+
+ sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
+
+ sampler->min_lod = texobj->BaseLevel + texobj->MinLod;
+ if (sampler->min_lod < texobj->BaseLevel)
+ sampler->min_lod = texobj->BaseLevel;
+
+ sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel,
+ (texobj->MaxLod + texobj->BaseLevel));
+ if (sampler->max_lod < sampler->min_lod) {
+ /* The GL spec doesn't seem to specify what to do in this case.
+ * Swap the values.
+ */
+ float tmp = sampler->max_lod;
+ sampler->max_lod = sampler->min_lod;
+ sampler->min_lod = tmp;
+ assert(sampler->min_lod <= sampler->max_lod);
+ }
+
+ st_translate_color(texobj->BorderColor.f,
+ teximg ? teximg->_BaseFormat : GL_RGBA,
+ sampler->border_color);
+
+ sampler->max_anisotropy = (texobj->MaxAnisotropy == 1.0 ? 0 : (GLuint)texobj->MaxAnisotropy);
+
+ /* only care about ARB_shadow, not SGI shadow */
+ if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
+ sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+ sampler->compare_func
+ = st_compare_func_to_pipe(texobj->CompareFunc);
+ }
+
+ st->state.num_samplers = su + 1;
+
+ /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
+ cso_single_sampler(st->cso_context, su, sampler);
+ if (su < st->ctx->Const.MaxVertexTextureImageUnits) {
+ cso_single_vertex_sampler(st->cso_context, su, sampler);
+ }
+ }
+ else {
+ /*printf("%s su=%u null\n", __FUNCTION__, su);*/
+ cso_single_sampler(st->cso_context, su, NULL);
+ if (su < st->ctx->Const.MaxVertexTextureImageUnits) {
+ cso_single_vertex_sampler(st->cso_context, su, NULL);
+ }
+ }
+ }
+
+ cso_single_sampler_done(st->cso_context);
+ if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
+ cso_single_vertex_sampler_done(st->cso_context);
+ }
+}
+
+
+const struct st_tracked_state st_update_sampler = {
+ "st_update_sampler", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ 0, /* st */
+ },
+ update_samplers /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_cb_blit.c b/mesalib/src/mesa/state_tracker/st_cb_blit.c index 25c95c7b9..4c3d561a4 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_blit.c +++ b/mesalib/src/mesa/state_tracker/st_cb_blit.c @@ -1,211 +1,211 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Brian Paul - */ - -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/mfeatures.h" - -#include "st_context.h" -#include "st_texture.h" -#include "st_cb_blit.h" -#include "st_cb_fbo.h" -#include "st_atom.h" - -#include "util/u_blit.h" - - -void -st_init_blit(struct st_context *st) -{ - st->blit = util_create_blit(st->pipe, st->cso_context); -} - - -void -st_destroy_blit(struct st_context *st) -{ - util_destroy_blit(st->blit); - st->blit = NULL; -} - - -#if FEATURE_EXT_framebuffer_blit - -static void -st_BlitFramebuffer(struct gl_context *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | - GL_STENCIL_BUFFER_BIT); - struct st_context *st = st_context(ctx); - const uint pFilter = ((filter == GL_NEAREST) - ? PIPE_TEX_MIPFILTER_NEAREST - : PIPE_TEX_MIPFILTER_LINEAR); - struct gl_framebuffer *readFB = ctx->ReadBuffer; - struct gl_framebuffer *drawFB = ctx->DrawBuffer; - - st_validate_state(st); - - if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1, - &dstX0, &dstY0, &dstX1, &dstY1)) { - return; /* nothing to draw/blit */ - } - - if (st_fb_orientation(drawFB) == Y_0_TOP) { - /* invert Y for dest */ - dstY0 = drawFB->Height - dstY0; - dstY1 = drawFB->Height - dstY1; - } - - if (st_fb_orientation(readFB) == Y_0_TOP) { - /* invert Y for src */ - srcY0 = readFB->Height - srcY0; - srcY1 = readFB->Height - srcY1; - } - - if (srcY0 > srcY1 && dstY0 > dstY1) { - /* Both src and dst are upside down. Swap Y to make it - * right-side up to increase odds of using a fast path. - * Recall that all Gallium raster coords have Y=0=top. - */ - GLint tmp; - tmp = srcY0; - srcY0 = srcY1; - srcY1 = tmp; - tmp = dstY0; - dstY0 = dstY1; - dstY1 = tmp; - } - - if (mask & GL_COLOR_BUFFER_BIT) { - struct gl_renderbuffer_attachment *srcAtt = - &readFB->Attachment[readFB->_ColorReadBufferIndex]; - - if(srcAtt->Type == GL_TEXTURE) { - struct st_texture_object *srcObj = - st_texture_object(srcAtt->Texture); - struct st_renderbuffer *dstRb = - st_renderbuffer(drawFB->_ColorDrawBuffers[0]); - struct pipe_surface *dstSurf = dstRb->surface; - - if (!srcObj->pt) - return; - - util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel, - srcX0, srcY0, srcX1, srcY1, - srcAtt->Zoffset + srcAtt->CubeMapFace, - dstSurf, dstX0, dstY0, dstX1, dstY1, - 0.0, pFilter); - } - else { - struct st_renderbuffer *srcRb = - st_renderbuffer(readFB->_ColorReadBuffer); - struct st_renderbuffer *dstRb = - st_renderbuffer(drawFB->_ColorDrawBuffers[0]); - struct pipe_surface *srcSurf = srcRb->surface; - struct pipe_surface *dstSurf = dstRb->surface; - - util_blit_pixels(st->blit, - srcRb->texture, srcSurf->u.tex.level, - srcX0, srcY0, srcX1, srcY1, - srcSurf->u.tex.first_layer, - dstSurf, dstX0, dstY0, dstX1, dstY1, - 0.0, pFilter); - } - } - - if (mask & depthStencil) { - /* depth and/or stencil blit */ - - /* get src/dst depth surfaces */ - struct gl_renderbuffer_attachment *srcDepth = - &readFB->Attachment[BUFFER_DEPTH]; - struct gl_renderbuffer_attachment *dstDepth = - &drawFB->Attachment[BUFFER_DEPTH]; - struct gl_renderbuffer_attachment *srcStencil = - &readFB->Attachment[BUFFER_STENCIL]; - struct gl_renderbuffer_attachment *dstStencil = - &drawFB->Attachment[BUFFER_STENCIL]; - - struct st_renderbuffer *srcDepthRb = - st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer); - struct st_renderbuffer *dstDepthRb = - st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer); - struct pipe_surface *dstDepthSurf = - dstDepthRb ? dstDepthRb->surface : NULL; - - if ((mask & depthStencil) == depthStencil && - st_is_depth_stencil_combined(srcDepth, srcStencil) && - st_is_depth_stencil_combined(dstDepth, dstStencil)) { - - /* Blitting depth and stencil values between combined - * depth/stencil buffers. This is the ideal case for such buffers. - */ - util_blit_pixels(st->blit, - srcDepthRb->texture, - srcDepthRb->surface->u.tex.level, - srcX0, srcY0, srcX1, srcY1, - srcDepthRb->surface->u.tex.first_layer, - dstDepthSurf, dstX0, dstY0, dstX1, dstY1, - 0.0, pFilter); - } - else { - /* blitting depth and stencil separately */ - - if (mask & GL_DEPTH_BUFFER_BIT) { - util_blit_pixels(st->blit, srcDepthRb->texture, - srcDepthRb->surface->u.tex.level, - srcX0, srcY0, srcX1, srcY1, - srcDepthRb->surface->u.tex.first_layer, - dstDepthSurf, dstX0, dstY0, dstX1, dstY1, - 0.0, pFilter); - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - /* blit stencil only */ - _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed"); - } - } - } -} - - -void -st_init_blit_functions(struct dd_function_table *functions) -{ - functions->BlitFramebuffer = st_BlitFramebuffer; -} - -#endif /* FEATURE_EXT_framebuffer_blit */ +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+
+#include "st_context.h"
+#include "st_texture.h"
+#include "st_cb_blit.h"
+#include "st_cb_fbo.h"
+#include "st_atom.h"
+
+#include "util/u_blit.h"
+
+
+void
+st_init_blit(struct st_context *st)
+{
+ st->blit = util_create_blit(st->pipe, st->cso_context);
+}
+
+
+void
+st_destroy_blit(struct st_context *st)
+{
+ util_destroy_blit(st->blit);
+ st->blit = NULL;
+}
+
+
+#if FEATURE_EXT_framebuffer_blit
+
+static void
+st_BlitFramebuffer(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT);
+ struct st_context *st = st_context(ctx);
+ const uint pFilter = ((filter == GL_NEAREST)
+ ? PIPE_TEX_MIPFILTER_NEAREST
+ : PIPE_TEX_MIPFILTER_LINEAR);
+ struct gl_framebuffer *readFB = ctx->ReadBuffer;
+ struct gl_framebuffer *drawFB = ctx->DrawBuffer;
+
+ st_validate_state(st);
+
+ if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
+ &dstX0, &dstY0, &dstX1, &dstY1)) {
+ return; /* nothing to draw/blit */
+ }
+
+ if (st_fb_orientation(drawFB) == Y_0_TOP) {
+ /* invert Y for dest */
+ dstY0 = drawFB->Height - dstY0;
+ dstY1 = drawFB->Height - dstY1;
+ }
+
+ if (st_fb_orientation(readFB) == Y_0_TOP) {
+ /* invert Y for src */
+ srcY0 = readFB->Height - srcY0;
+ srcY1 = readFB->Height - srcY1;
+ }
+
+ if (srcY0 > srcY1 && dstY0 > dstY1) {
+ /* Both src and dst are upside down. Swap Y to make it
+ * right-side up to increase odds of using a fast path.
+ * Recall that all Gallium raster coords have Y=0=top.
+ */
+ GLint tmp;
+ tmp = srcY0;
+ srcY0 = srcY1;
+ srcY1 = tmp;
+ tmp = dstY0;
+ dstY0 = dstY1;
+ dstY1 = tmp;
+ }
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ struct gl_renderbuffer_attachment *srcAtt =
+ &readFB->Attachment[readFB->_ColorReadBufferIndex];
+
+ if(srcAtt->Type == GL_TEXTURE) {
+ struct st_texture_object *srcObj =
+ st_texture_object(srcAtt->Texture);
+ struct st_renderbuffer *dstRb =
+ st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
+ struct pipe_surface *dstSurf = dstRb->surface;
+
+ if (!srcObj->pt)
+ return;
+
+ util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel,
+ srcX0, srcY0, srcX1, srcY1,
+ srcAtt->Zoffset + srcAtt->CubeMapFace,
+ dstSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
+ }
+ else {
+ struct st_renderbuffer *srcRb =
+ st_renderbuffer(readFB->_ColorReadBuffer);
+ struct st_renderbuffer *dstRb =
+ st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
+ struct pipe_surface *srcSurf = srcRb->surface;
+ struct pipe_surface *dstSurf = dstRb->surface;
+
+ util_blit_pixels(st->blit,
+ srcRb->texture, srcSurf->u.tex.level,
+ srcX0, srcY0, srcX1, srcY1,
+ srcSurf->u.tex.first_layer,
+ dstSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
+ }
+ }
+
+ if (mask & depthStencil) {
+ /* depth and/or stencil blit */
+
+ /* get src/dst depth surfaces */
+ struct gl_renderbuffer_attachment *srcDepth =
+ &readFB->Attachment[BUFFER_DEPTH];
+ struct gl_renderbuffer_attachment *dstDepth =
+ &drawFB->Attachment[BUFFER_DEPTH];
+ struct gl_renderbuffer_attachment *srcStencil =
+ &readFB->Attachment[BUFFER_STENCIL];
+ struct gl_renderbuffer_attachment *dstStencil =
+ &drawFB->Attachment[BUFFER_STENCIL];
+
+ struct st_renderbuffer *srcDepthRb =
+ st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
+ struct st_renderbuffer *dstDepthRb =
+ st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
+ struct pipe_surface *dstDepthSurf =
+ dstDepthRb ? dstDepthRb->surface : NULL;
+
+ if ((mask & depthStencil) == depthStencil &&
+ st_is_depth_stencil_combined(srcDepth, srcStencil) &&
+ st_is_depth_stencil_combined(dstDepth, dstStencil)) {
+
+ /* Blitting depth and stencil values between combined
+ * depth/stencil buffers. This is the ideal case for such buffers.
+ */
+ util_blit_pixels(st->blit,
+ srcDepthRb->texture,
+ srcDepthRb->surface->u.tex.level,
+ srcX0, srcY0, srcX1, srcY1,
+ srcDepthRb->surface->u.tex.first_layer,
+ dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
+ }
+ else {
+ /* blitting depth and stencil separately */
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ util_blit_pixels(st->blit, srcDepthRb->texture,
+ srcDepthRb->surface->u.tex.level,
+ srcX0, srcY0, srcX1, srcY1,
+ srcDepthRb->surface->u.tex.first_layer,
+ dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ /* blit stencil only */
+ _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
+ }
+ }
+ }
+}
+
+
+void
+st_init_blit_functions(struct dd_function_table *functions)
+{
+ functions->BlitFramebuffer = st_BlitFramebuffer;
+}
+
+#endif /* FEATURE_EXT_framebuffer_blit */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index eccc20757..2909d9d95 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -1,1488 +1,1488 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Brian Paul - */ - -#include "main/imports.h" -#include "main/image.h" -#include "main/bufferobj.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "main/pack.h" -#include "main/pbo.h" -#include "main/texformat.h" -#include "main/texstore.h" -#include "program/program.h" -#include "program/prog_print.h" -#include "program/prog_instruction.h" - -#include "st_atom.h" -#include "st_atom_constbuf.h" -#include "st_cb_drawpixels.h" -#include "st_cb_readpixels.h" -#include "st_cb_fbo.h" -#include "st_context.h" -#include "st_debug.h" -#include "st_format.h" -#include "st_program.h" -#include "st_texture.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "tgsi/tgsi_ureg.h" -#include "util/u_draw_quad.h" -#include "util/u_format.h" -#include "util/u_inlines.h" -#include "util/u_math.h" -#include "util/u_tile.h" -#include "cso_cache/cso_context.h" - - -#if FEATURE_drawpix - -/** - * Check if the given program is: - * 0: MOVE result.color, fragment.color; - * 1: END; - */ -static GLboolean -is_passthrough_program(const struct gl_fragment_program *prog) -{ - if (prog->Base.NumInstructions == 2) { - const struct prog_instruction *inst = prog->Base.Instructions; - if (inst[0].Opcode == OPCODE_MOV && - inst[1].Opcode == OPCODE_END && - inst[0].DstReg.File == PROGRAM_OUTPUT && - inst[0].DstReg.Index == FRAG_RESULT_COLOR && - inst[0].DstReg.WriteMask == WRITEMASK_XYZW && - inst[0].SrcReg[0].File == PROGRAM_INPUT && - inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 && - inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) { - return GL_TRUE; - } - } - return GL_FALSE; -} - - - -/** - * Make fragment shader for glDraw/CopyPixels. This shader is made - * by combining the pixel transfer shader with the user-defined shader. - * \param fpIn the current/incoming fragment program - * \param fpOut returns the combined fragment program - */ -void -st_make_drawpix_fragment_program(struct st_context *st, - struct gl_fragment_program *fpIn, - struct gl_fragment_program **fpOut) -{ - struct gl_program *newProg; - - if (is_passthrough_program(fpIn)) { - newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx, - &st->pixel_xfer.program->Base); - } - else { -#if 0 - /* debug */ - printf("Base program:\n"); - _mesa_print_program(&fpIn->Base); - printf("DrawPix program:\n"); - _mesa_print_program(&st->pixel_xfer.program->Base.Base); -#endif - newProg = _mesa_combine_programs(st->ctx, - &st->pixel_xfer.program->Base.Base, - &fpIn->Base); - } - -#if 0 - /* debug */ - printf("Combined DrawPixels program:\n"); - _mesa_print_program(newProg); - printf("InputsRead: 0x%x\n", newProg->InputsRead); - printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten); - _mesa_print_parameter_list(newProg->Parameters); -#endif - - *fpOut = (struct gl_fragment_program *) newProg; -} - - -/** - * Create fragment program that does a TEX() instruction to get a Z and/or - * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL. - * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX). - * Pass fragment color through as-is. - * \return pointer to the gl_fragment program - */ -struct gl_fragment_program * -st_make_drawpix_z_stencil_program(struct st_context *st, - GLboolean write_depth, - GLboolean write_stencil) -{ - struct gl_context *ctx = st->ctx; - struct gl_program *p; - struct gl_fragment_program *fp; - GLuint ic = 0; - const GLuint shaderIndex = write_depth * 2 + write_stencil; - - assert(shaderIndex < Elements(st->drawpix.shaders)); - - if (st->drawpix.shaders[shaderIndex]) { - /* already have the proper shader */ - return st->drawpix.shaders[shaderIndex]; - } - - /* - * Create shader now - */ - p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - if (!p) - return NULL; - - p->NumInstructions = write_depth ? 2 : 1; - p->NumInstructions += write_stencil ? 1 : 0; - - p->Instructions = _mesa_alloc_instructions(p->NumInstructions); - if (!p->Instructions) { - ctx->Driver.DeleteProgram(ctx, p); - return NULL; - } - _mesa_init_instructions(p->Instructions, p->NumInstructions); - - if (write_depth) { - /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ - p->Instructions[ic].Opcode = OPCODE_TEX; - p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH; - p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z; - p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; - p->Instructions[ic].TexSrcUnit = 0; - p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; - ic++; - } - - if (write_stencil) { - /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */ - p->Instructions[ic].Opcode = OPCODE_TEX; - p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL; - p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y; - p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; - p->Instructions[ic].TexSrcUnit = 1; - p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; - ic++; - } - - /* END; */ - p->Instructions[ic++].Opcode = OPCODE_END; - - assert(ic == p->NumInstructions); - - p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0; - p->OutputsWritten = 0; - if (write_depth) - p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH); - if (write_stencil) - p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_STENCIL); - - p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ - if (write_stencil) - p->SamplersUsed |= 1 << 1; - - fp = (struct gl_fragment_program *) p; - - /* save the new shader */ - st->drawpix.shaders[shaderIndex] = fp; - - return fp; -} - - -/** - * Create a simple vertex shader that just passes through the - * vertex position and texcoord (and optionally, color). - */ -static void * -make_passthrough_vertex_shader(struct st_context *st, - GLboolean passColor) -{ - if (!st->drawpix.vert_shaders[passColor]) { - struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); - - if (ureg == NULL) - return NULL; - - /* MOV result.pos, vertex.pos; */ - ureg_MOV(ureg, - ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ), - ureg_DECL_vs_input( ureg, 0 )); - - /* MOV result.texcoord0, vertex.attr[1]; */ - ureg_MOV(ureg, - ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ), - ureg_DECL_vs_input( ureg, 1 )); - - if (passColor) { - /* MOV result.color0, vertex.attr[2]; */ - ureg_MOV(ureg, - ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ), - ureg_DECL_vs_input( ureg, 2 )); - } - - ureg_END( ureg ); - - st->drawpix.vert_shaders[passColor] = - ureg_create_shader_and_destroy( ureg, st->pipe ); - } - - return st->drawpix.vert_shaders[passColor]; -} - - -/** - * Return a texture base format for drawing/copying an image - * of the given format. - */ -static GLenum -base_format(GLenum format) -{ - switch (format) { - case GL_DEPTH_COMPONENT: - return GL_DEPTH_COMPONENT; - case GL_DEPTH_STENCIL: - return GL_DEPTH_STENCIL; - case GL_STENCIL_INDEX: - return GL_STENCIL_INDEX; - default: - return GL_RGBA; - } -} - - -/** - * Return a texture internalFormat for drawing/copying an image - * of the given format and type. - */ -static GLenum -internal_format(GLenum format, GLenum type) -{ - switch (format) { - case GL_DEPTH_COMPONENT: - return GL_DEPTH_COMPONENT; - case GL_DEPTH_STENCIL: - return GL_DEPTH_STENCIL; - case GL_STENCIL_INDEX: - return GL_STENCIL_INDEX; - default: - if (_mesa_is_integer_format(format)) { - switch (type) { - case GL_BYTE: - return GL_RGBA8I; - case GL_UNSIGNED_BYTE: - return GL_RGBA8UI; - case GL_SHORT: - return GL_RGBA16I; - case GL_UNSIGNED_SHORT: - return GL_RGBA16UI; - case GL_INT: - return GL_RGBA32I; - case GL_UNSIGNED_INT: - return GL_RGBA32UI; - default: - assert(0 && "Unexpected type in internal_format()"); - return GL_RGBA_INTEGER; - } - } - else { - return GL_RGBA; - } - } -} - - -/** - * Create a temporary texture to hold an image of the given size. - * If width, height are not POT and the driver only handles POT textures, - * allocate the next larger size of texture that is POT. - */ -static struct pipe_resource * -alloc_texture(struct st_context *st, GLsizei width, GLsizei height, - enum pipe_format texFormat) -{ - struct pipe_resource *pt; - - pt = st_texture_create(st, st->internal_target, texFormat, 0, - width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW); - - return pt; -} - - -/** - * Make texture containing an image for glDrawPixels image. - * If 'pixels' is NULL, leave the texture image data undefined. - */ -static struct pipe_resource * -make_texture(struct st_context *st, - GLsizei width, GLsizei height, GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) -{ - struct gl_context *ctx = st->ctx; - struct pipe_context *pipe = st->pipe; - gl_format mformat; - struct pipe_resource *pt; - enum pipe_format pipeFormat; - GLuint cpp; - GLenum baseFormat, intFormat; - - baseFormat = base_format(format); - intFormat = internal_format(format, type); - - mformat = st_ChooseTextureFormat_renderable(ctx, intFormat, - format, type, GL_FALSE); - assert(mformat); - - pipeFormat = st_mesa_format_to_pipe_format(mformat); - assert(pipeFormat); - cpp = util_format_get_blocksize(pipeFormat); - - pixels = _mesa_map_pbo_source(ctx, unpack, pixels); - if (!pixels) - return NULL; - - /* alloc temporary texture */ - pt = alloc_texture(st, width, height, pipeFormat); - if (!pt) { - _mesa_unmap_pbo_source(ctx, unpack); - return NULL; - } - - { - struct pipe_transfer *transfer; - static const GLuint dstImageOffsets = 0; - GLboolean success; - GLubyte *dest; - const GLbitfield imageTransferStateSave = ctx->_ImageTransferState; - - /* we'll do pixel transfer in a fragment shader */ - ctx->_ImageTransferState = 0x0; - - transfer = pipe_get_transfer(st->pipe, pt, 0, 0, - PIPE_TRANSFER_WRITE, 0, 0, - width, height); - - /* map texture transfer */ - dest = pipe_transfer_map(pipe, transfer); - - - /* Put image into texture transfer. - * Note that the image is actually going to be upside down in - * the texture. We deal with that with texcoords. - */ - success = _mesa_texstore(ctx, 2, /* dims */ - baseFormat, /* baseInternalFormat */ - mformat, /* gl_format */ - dest, /* dest */ - 0, 0, 0, /* dstX/Y/Zoffset */ - transfer->stride, /* dstRowStride, bytes */ - &dstImageOffsets, /* dstImageOffsets */ - width, height, 1, /* size */ - format, type, /* src format/type */ - pixels, /* data source */ - unpack); - - /* unmap */ - pipe_transfer_unmap(pipe, transfer); - pipe->transfer_destroy(pipe, transfer); - - assert(success); - - /* restore */ - ctx->_ImageTransferState = imageTransferStateSave; - } - - _mesa_unmap_pbo_source(ctx, unpack); - - return pt; -} - - -/** - * Draw quad with texcoords and optional color. - * Coords are gallium window coords with y=0=top. - * \param color may be null - * \param invertTex if true, flip texcoords vertically - */ -static void -draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z, - GLfloat x1, GLfloat y1, const GLfloat *color, - GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */ - - /* setup vertex data */ - { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLfloat fb_width = (GLfloat) fb->Width; - const GLfloat fb_height = (GLfloat) fb->Height; - const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f; - const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f; - const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f; - const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f; - const GLfloat sLeft = 0.0f, sRight = maxXcoord; - const GLfloat tTop = invertTex ? maxYcoord : 0.0f; - const GLfloat tBot = invertTex ? 0.0f : maxYcoord; - GLuint i; - - /* upper-left */ - verts[0][0][0] = clip_x0; /* v[0].attr[0].x */ - verts[0][0][1] = clip_y0; /* v[0].attr[0].y */ - - /* upper-right */ - verts[1][0][0] = clip_x1; - verts[1][0][1] = clip_y0; - - /* lower-right */ - verts[2][0][0] = clip_x1; - verts[2][0][1] = clip_y1; - - /* lower-left */ - verts[3][0][0] = clip_x0; - verts[3][0][1] = clip_y1; - - verts[0][1][0] = sLeft; /* v[0].attr[1].S */ - verts[0][1][1] = tTop; /* v[0].attr[1].T */ - verts[1][1][0] = sRight; - verts[1][1][1] = tTop; - verts[2][1][0] = sRight; - verts[2][1][1] = tBot; - verts[3][1][0] = sLeft; - verts[3][1][1] = tBot; - - /* same for all verts: */ - if (color) { - for (i = 0; i < 4; i++) { - verts[i][0][2] = z; /* v[i].attr[0].z */ - verts[i][0][3] = 1.0f; /* v[i].attr[0].w */ - verts[i][2][0] = color[0]; /* v[i].attr[2].r */ - verts[i][2][1] = color[1]; /* v[i].attr[2].g */ - verts[i][2][2] = color[2]; /* v[i].attr[2].b */ - verts[i][2][3] = color[3]; /* v[i].attr[2].a */ - verts[i][1][2] = 0.0f; /* v[i].attr[1].R */ - verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */ - } - } - else { - for (i = 0; i < 4; i++) { - verts[i][0][2] = z; /*Z*/ - verts[i][0][3] = 1.0f; /*W*/ - verts[i][1][2] = 0.0f; /*R*/ - verts[i][1][3] = 1.0f; /*Q*/ - } - } - } - - { - struct pipe_resource *buf; - - /* allocate/load buffer object with vertex data */ - buf = pipe_buffer_create(pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STATIC, - sizeof(verts)); - pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts); - - util_draw_vertex_buffer(pipe, st->cso_context, buf, 0, - PIPE_PRIM_QUADS, - 4, /* verts */ - 3); /* attribs/vert */ - pipe_resource_reference(&buf, NULL); - } -} - - - -static void -draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, - GLsizei width, GLsizei height, - GLfloat zoomX, GLfloat zoomY, - struct pipe_sampler_view **sv, - int num_sampler_view, - void *driver_vp, - void *driver_fp, - const GLfloat *color, - GLboolean invertTex, - GLboolean write_depth, GLboolean write_stencil) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct cso_context *cso = st->cso_context; - GLfloat x0, y0, x1, y1; - GLsizei maxSize; - boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT; - - /* limit checks */ - /* XXX if DrawPixels image is larger than max texture size, break - * it up into chunks. - */ - maxSize = 1 << (pipe->screen->get_param(pipe->screen, - PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); - assert(width <= maxSize); - assert(height <= maxSize); - - cso_save_rasterizer(cso); - cso_save_viewport(cso); - cso_save_samplers(cso); - cso_save_fragment_sampler_views(cso); - cso_save_fragment_shader(cso); - cso_save_vertex_shader(cso); - cso_save_vertex_elements(cso); - cso_save_vertex_buffers(cso); - if (write_stencil) { - cso_save_depth_stencil_alpha(cso); - cso_save_blend(cso); - } - - /* rasterizer state: just scissor */ - { - struct pipe_rasterizer_state rasterizer; - memset(&rasterizer, 0, sizeof(rasterizer)); - rasterizer.gl_rasterization_rules = 1; - rasterizer.scissor = ctx->Scissor.Enabled; - cso_set_rasterizer(cso, &rasterizer); - } - - if (write_stencil) { - /* Stencil writing bypasses the normal fragment pipeline to - * disable color writing and set stencil test to always pass. - */ - struct pipe_depth_stencil_alpha_state dsa; - struct pipe_blend_state blend; - - /* depth/stencil */ - memset(&dsa, 0, sizeof(dsa)); - dsa.stencil[0].enabled = 1; - dsa.stencil[0].func = PIPE_FUNC_ALWAYS; - dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; - dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; - if (write_depth) { - /* writing depth+stencil: depth test always passes */ - dsa.depth.enabled = 1; - dsa.depth.writemask = ctx->Depth.Mask; - dsa.depth.func = PIPE_FUNC_ALWAYS; - } - cso_set_depth_stencil_alpha(cso, &dsa); - - /* blend (colormask) */ - memset(&blend, 0, sizeof(blend)); - cso_set_blend(cso, &blend); - } - - /* fragment shader state: TEX lookup program */ - cso_set_fragment_shader_handle(cso, driver_fp); - - /* vertex shader state: position + texcoord pass-through */ - cso_set_vertex_shader_handle(cso, driver_vp); - - - /* texture sampling state: */ - { - struct pipe_sampler_state sampler; - memset(&sampler, 0, sizeof(sampler)); - sampler.wrap_s = PIPE_TEX_WRAP_CLAMP; - sampler.wrap_t = PIPE_TEX_WRAP_CLAMP; - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP; - sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; - sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler.normalized_coords = normalized; - - cso_single_sampler(cso, 0, &sampler); - if (num_sampler_view > 1) { - cso_single_sampler(cso, 1, &sampler); - } - cso_single_sampler_done(cso); - } - - /* viewport state: viewport matching window dims */ - { - const float w = (float) ctx->DrawBuffer->Width; - const float h = (float) ctx->DrawBuffer->Height; - struct pipe_viewport_state vp; - vp.scale[0] = 0.5f * w; - vp.scale[1] = -0.5f * h; - vp.scale[2] = 0.5f; - vp.scale[3] = 1.0f; - vp.translate[0] = 0.5f * w; - vp.translate[1] = 0.5f * h; - vp.translate[2] = 0.5f; - vp.translate[3] = 0.0f; - cso_set_viewport(cso, &vp); - } - - cso_set_vertex_elements(cso, 3, st->velems_util_draw); - - /* texture state: */ - cso_set_fragment_sampler_views(cso, num_sampler_view, sv); - - /* Compute Gallium window coords (y=0=top) with pixel zoom. - * Recall that these coords are transformed by the current - * vertex shader and viewport transformation. - */ - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { - y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY); - invertTex = !invertTex; - } - - x0 = (GLfloat) x; - x1 = x + width * ctx->Pixel.ZoomX; - y0 = (GLfloat) y; - y1 = y + height * ctx->Pixel.ZoomY; - - /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */ - z = z * 2.0 - 1.0; - - draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex, - normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width, - normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height); - - /* restore state */ - cso_restore_rasterizer(cso); - cso_restore_viewport(cso); - cso_restore_samplers(cso); - cso_restore_fragment_sampler_views(cso); - cso_restore_fragment_shader(cso); - cso_restore_vertex_shader(cso); - cso_restore_vertex_elements(cso); - cso_restore_vertex_buffers(cso); - if (write_stencil) { - cso_restore_depth_stencil_alpha(cso); - cso_restore_blend(cso); - } -} - - -/** - * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we - * can't use a fragment shader to write stencil values. - */ -static void -draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct st_renderbuffer *strb; - enum pipe_transfer_usage usage; - struct pipe_transfer *pt; - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; - GLint skipPixels; - ubyte *stmap; - struct gl_pixelstore_attrib clippedUnpack = *unpack; - - if (!zoom) { - if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, - &clippedUnpack)) { - /* totally clipped */ - return; - } - } - - strb = st_renderbuffer(ctx->DrawBuffer-> - Attachment[BUFFER_STENCIL].Renderbuffer); - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - y = ctx->DrawBuffer->Height - y - height; - } - - if(format != GL_DEPTH_STENCIL && - util_format_get_component_bits(strb->format, - UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) - usage = PIPE_TRANSFER_READ_WRITE; - else - usage = PIPE_TRANSFER_WRITE; - - pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0, - usage, x, y, - width, height); - - stmap = pipe_transfer_map(pipe, pt); - - pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels); - assert(pixels); - - /* if width > MAX_WIDTH, have to process image in chunks */ - skipPixels = 0; - while (skipPixels < width) { - const GLint spanX = skipPixels; - const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); - GLint row; - for (row = 0; row < height; row++) { - GLubyte sValues[MAX_WIDTH]; - GLuint zValues[MAX_WIDTH]; - GLenum destType = GL_UNSIGNED_BYTE; - const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels, - width, height, - format, type, - row, skipPixels); - _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues, - type, source, &clippedUnpack, - ctx->_ImageTransferState); - - if (format == GL_DEPTH_STENCIL) { - _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues, - (1 << 24) - 1, type, source, - &clippedUnpack); - } - - if (zoom) { - _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with " - "zoom not complete"); - } - - { - GLint spanY; - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - spanY = height - row - 1; - } - else { - spanY = row; - } - - /* now pack the stencil (and Z) values in the dest format */ - switch (pt->resource->format) { - case PIPE_FORMAT_S8_USCALED: - { - ubyte *dest = stmap + spanY * pt->stride + spanX; - assert(usage == PIPE_TRANSFER_WRITE); - memcpy(dest, sValues, spanWidth); - } - break; - case PIPE_FORMAT_Z24_UNORM_S8_USCALED: - if (format == GL_DEPTH_STENCIL) { - uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); - GLint k; - assert(usage == PIPE_TRANSFER_WRITE); - for (k = 0; k < spanWidth; k++) { - dest[k] = zValues[k] | (sValues[k] << 24); - } - } - else { - uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); - GLint k; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (k = 0; k < spanWidth; k++) { - dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24); - } - } - break; - case PIPE_FORMAT_S8_USCALED_Z24_UNORM: - if (format == GL_DEPTH_STENCIL) { - uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); - GLint k; - assert(usage == PIPE_TRANSFER_WRITE); - for (k = 0; k < spanWidth; k++) { - dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff); - } - } - else { - uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); - GLint k; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (k = 0; k < spanWidth; k++) { - dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff); - } - } - break; - default: - assert(0); - } - } - } - skipPixels += spanWidth; - } - - _mesa_unmap_pbo_source(ctx, &clippedUnpack); - - /* unmap the stencil buffer */ - pipe_transfer_unmap(pipe, pt); - pipe->transfer_destroy(pipe, pt); -} - - -/** - * Get fragment program variant for a glDrawPixels or glCopyPixels - * command for RGBA data. - */ -static struct st_fp_variant * -get_color_fp_variant(struct st_context *st) -{ - struct gl_context *ctx = st->ctx; - struct st_fp_variant_key key; - struct st_fp_variant *fpv; - - memset(&key, 0, sizeof(key)); - - key.st = st; - key.drawpixels = 1; - key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 || - ctx->Pixel.RedScale != 1.0 || - ctx->Pixel.GreenBias != 0.0 || - ctx->Pixel.GreenScale != 1.0 || - ctx->Pixel.BlueBias != 0.0 || - ctx->Pixel.BlueScale != 1.0 || - ctx->Pixel.AlphaBias != 0.0 || - ctx->Pixel.AlphaScale != 1.0); - key.pixelMaps = ctx->Pixel.MapColorFlag; - - fpv = st_get_fp_variant(st, st->fp, &key); - - return fpv; -} - - -/** - * Get fragment program variant for a glDrawPixels or glCopyPixels - * command for depth/stencil data. - */ -static struct st_fp_variant * -get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth, - GLboolean write_stencil) -{ - struct st_fp_variant_key key; - struct st_fp_variant *fpv; - - memset(&key, 0, sizeof(key)); - - key.st = st; - key.drawpixels = 1; - key.drawpixels_z = write_depth; - key.drawpixels_stencil = write_stencil; - - fpv = st_get_fp_variant(st, st->fp, &key); - - return fpv; -} - - -/** - * Called via ctx->Driver.DrawPixels() - */ -static void -st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) -{ - void *driver_vp, *driver_fp; - struct st_context *st = st_context(ctx); - const GLfloat *color; - struct pipe_context *pipe = st->pipe; - GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; - struct pipe_sampler_view *sv[2]; - int num_sampler_view = 1; - enum pipe_format stencil_format = PIPE_FORMAT_NONE; - struct st_fp_variant *fpv; - - if (format == GL_DEPTH_STENCIL) - write_stencil = write_depth = GL_TRUE; - else if (format == GL_STENCIL_INDEX) - write_stencil = GL_TRUE; - else if (format == GL_DEPTH_COMPONENT) - write_depth = GL_TRUE; - - if (write_stencil) { - enum pipe_format tex_format; - /* can we write to stencil if not fallback */ - if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) - goto stencil_fallback; - - tex_format = st_choose_format(st->pipe->screen, base_format(format), - PIPE_TEXTURE_2D, - 0, PIPE_BIND_SAMPLER_VIEW); - if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED) - stencil_format = PIPE_FORMAT_X24S8_USCALED; - else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM) - stencil_format = PIPE_FORMAT_S8X24_USCALED; - else - stencil_format = PIPE_FORMAT_S8_USCALED; - if (stencil_format == PIPE_FORMAT_NONE) - goto stencil_fallback; - } - - /* Mesa state should be up to date by now */ - assert(ctx->NewState == 0x0); - - st_validate_state(st); - - /* - * Get vertex/fragment shaders - */ - if (write_depth || write_stencil) { - fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil); - - driver_fp = fpv->driver_shader; - - driver_vp = make_passthrough_vertex_shader(st, GL_TRUE); - - color = ctx->Current.RasterColor; - } - else { - fpv = get_color_fp_variant(st); - - driver_fp = fpv->driver_shader; - - driver_vp = make_passthrough_vertex_shader(st, GL_FALSE); - - color = NULL; - if (st->pixel_xfer.pixelmap_enabled) { - sv[1] = st->pixel_xfer.pixelmap_sampler_view; - num_sampler_view++; - } - } - - /* update fragment program constants */ - st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); - - /* draw with textured quad */ - { - struct pipe_resource *pt - = make_texture(st, width, height, format, type, unpack, pixels); - if (pt) { - sv[0] = st_create_texture_sampler_view(st->pipe, pt); - - if (sv[0]) { - if (write_stencil) { - sv[1] = st_create_texture_sampler_view_format(st->pipe, pt, - stencil_format); - num_sampler_view++; - } - - draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], - width, height, - ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, - sv, - num_sampler_view, - driver_vp, - driver_fp, - color, GL_FALSE, write_depth, write_stencil); - pipe_sampler_view_reference(&sv[0], NULL); - if (num_sampler_view > 1) - pipe_sampler_view_reference(&sv[1], NULL); - } - pipe_resource_reference(&pt, NULL); - } - } - return; - -stencil_fallback: - draw_stencil_pixels(ctx, x, y, width, height, format, type, - unpack, pixels); -} - - - -/** - * Software fallback for glCopyPixels(GL_STENCIL). - */ -static void -copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty) -{ - struct st_renderbuffer *rbDraw; - struct pipe_context *pipe = st_context(ctx)->pipe; - enum pipe_transfer_usage usage; - struct pipe_transfer *ptDraw; - ubyte *drawMap; - ubyte *buffer; - int i; - - buffer = malloc(width * height * sizeof(ubyte)); - if (!buffer) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)"); - return; - } - - /* Get the dest renderbuffer. If there's a wrapper, use the - * underlying renderbuffer. - */ - rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); - if (rbDraw->Base.Wrapped) - rbDraw = st_renderbuffer(rbDraw->Base.Wrapped); - - /* this will do stencil pixel transfer ops */ - st_read_stencil_pixels(ctx, srcx, srcy, width, height, - GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, - &ctx->DefaultPacking, buffer); - - if (0) { - /* debug code: dump stencil values */ - GLint row, col; - for (row = 0; row < height; row++) { - printf("%3d: ", row); - for (col = 0; col < width; col++) { - printf("%02x ", buffer[col + row * width]); - } - printf("\n"); - } - } - - if (util_format_get_component_bits(rbDraw->format, - UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) - usage = PIPE_TRANSFER_READ_WRITE; - else - usage = PIPE_TRANSFER_WRITE; - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - dsty = rbDraw->Base.Height - dsty - height; - } - - ptDraw = pipe_get_transfer(st_context(ctx)->pipe, - rbDraw->texture, 0, 0, - usage, dstx, dsty, - width, height); - - assert(util_format_get_blockwidth(ptDraw->resource->format) == 1); - assert(util_format_get_blockheight(ptDraw->resource->format) == 1); - - /* map the stencil buffer */ - drawMap = pipe_transfer_map(pipe, ptDraw); - - /* draw */ - /* XXX PixelZoom not handled yet */ - for (i = 0; i < height; i++) { - ubyte *dst; - const ubyte *src; - int y; - - y = i; - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - y = height - y - 1; - } - - dst = drawMap + y * ptDraw->stride; - src = buffer + i * width; - - switch (ptDraw->resource->format) { - case PIPE_FORMAT_Z24_UNORM_S8_USCALED: - { - uint *dst4 = (uint *) dst; - int j; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (j = 0; j < width; j++) { - *dst4 = (*dst4 & 0xffffff) | (src[j] << 24); - dst4++; - } - } - break; - case PIPE_FORMAT_S8_USCALED_Z24_UNORM: - { - uint *dst4 = (uint *) dst; - int j; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (j = 0; j < width; j++) { - *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff); - dst4++; - } - } - break; - case PIPE_FORMAT_S8_USCALED: - assert(usage == PIPE_TRANSFER_WRITE); - memcpy(dst, src, width); - break; - default: - assert(0); - } - } - - free(buffer); - - /* unmap the stencil buffer */ - pipe_transfer_unmap(pipe, ptDraw); - pipe->transfer_destroy(pipe, ptDraw); -} - - -/** Do the src/dest regions overlap? */ -static GLboolean -regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY, - GLsizei width, GLsizei height) -{ - if (srcX + width <= dstX || - dstX + width <= srcX || - srcY + height <= dstY || - dstY + height <= srcY) - return GL_FALSE; - else - return GL_TRUE; -} - - -/** - * Try to do a glCopyPixels for simple cases with a blit by calling - * pipe->resource_copy_region(). - * - * We can do this when we're copying color pixels (depth/stencil - * eventually) with no pixel zoom, no pixel transfer ops, no - * per-fragment ops, the src/dest regions don't overlap and the - * src/dest pixel formats are the same. - */ -static GLboolean -blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty, GLenum type) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct gl_pixelstore_attrib pack, unpack; - GLint readX, readY, readW, readH; - - if (type == GL_COLOR && - ctx->Pixel.ZoomX == 1.0 && - ctx->Pixel.ZoomY == 1.0 && - ctx->_ImageTransferState == 0x0 && - !ctx->Color.BlendEnabled && - !ctx->Color.AlphaEnabled && - !ctx->Depth.Test && - !ctx->Fog.Enabled && - !ctx->Stencil.Enabled && - !ctx->FragmentProgram.Enabled && - !ctx->VertexProgram.Enabled && - !ctx->Shader.CurrentFragmentProgram && - st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) && - ctx->DrawBuffer->_NumColorDrawBuffers == 1) { - struct st_renderbuffer *rbRead, *rbDraw; - GLint drawX, drawY; - - /* - * Clip the read region against the src buffer bounds. - * We'll still allocate a temporary buffer/texture for the original - * src region size but we'll only read the region which is on-screen. - * This may mean that we draw garbage pixels into the dest region, but - * that's expected. - */ - readX = srcx; - readY = srcy; - readW = width; - readH = height; - pack = ctx->DefaultPacking; - if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack)) - return GL_TRUE; /* all done */ - - /* clip against dest buffer bounds and scissor box */ - drawX = dstx + pack.SkipPixels; - drawY = dsty + pack.SkipRows; - unpack = pack; - if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack)) - return GL_TRUE; /* all done */ - - readX = readX - pack.SkipPixels + unpack.SkipPixels; - readY = readY - pack.SkipRows + unpack.SkipRows; - - rbRead = st_get_color_read_renderbuffer(ctx); - rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); - - if ((rbRead != rbDraw || - !regions_overlap(readX, readY, drawX, drawY, readW, readH)) && - rbRead->Base.Format == rbDraw->Base.Format) { - struct pipe_box srcBox; - - /* flip src/dst position if needed */ - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - /* both buffers will have the same orientation */ - readY = ctx->ReadBuffer->Height - readY - readH; - drawY = ctx->DrawBuffer->Height - drawY - readH; - } - - u_box_2d(readX, readY, readW, readH, &srcBox); - - pipe->resource_copy_region(pipe, - rbDraw->texture, 0, drawX, drawY, 0, - rbRead->texture, 0, &srcBox); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - -static void -st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty, GLenum type) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_screen *screen = pipe->screen; - struct st_renderbuffer *rbRead; - void *driver_vp, *driver_fp; - struct pipe_resource *pt; - struct pipe_sampler_view *sv[2]; - int num_sampler_view = 1; - GLfloat *color; - enum pipe_format srcFormat, texFormat; - GLboolean invertTex = GL_FALSE; - GLint readX, readY, readW, readH; - GLuint sample_count; - struct gl_pixelstore_attrib pack = ctx->DefaultPacking; - struct st_fp_variant *fpv; - - st_validate_state(st); - - if (type == GL_STENCIL) { - /* can't use texturing to do stencil */ - copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty); - return; - } - - if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type)) - return; - - /* - * The subsequent code implements glCopyPixels by copying the source - * pixels into a temporary texture that's then applied to a textured quad. - * When we draw the textured quad, all the usual per-fragment operations - * are handled. - */ - - - /* - * Get vertex/fragment shaders - */ - if (type == GL_COLOR) { - rbRead = st_get_color_read_renderbuffer(ctx); - color = NULL; - - fpv = get_color_fp_variant(st); - driver_fp = fpv->driver_shader; - - driver_vp = make_passthrough_vertex_shader(st, GL_FALSE); - - if (st->pixel_xfer.pixelmap_enabled) { - sv[1] = st->pixel_xfer.pixelmap_sampler_view; - num_sampler_view++; - } - } - else { - assert(type == GL_DEPTH); - rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); - color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - - fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE); - driver_fp = fpv->driver_shader; - - driver_vp = make_passthrough_vertex_shader(st, GL_TRUE); - } - - /* update fragment program constants */ - st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); - - - if (rbRead->Base.Wrapped) - rbRead = st_renderbuffer(rbRead->Base.Wrapped); - - sample_count = rbRead->texture->nr_samples; - /* I believe this would be legal, presumably would need to do a resolve - for color, and for depth/stencil spec says to just use one of the - depth/stencil samples per pixel? Need some transfer clarifications. */ - assert(sample_count < 2); - - srcFormat = rbRead->texture->format; - - if (screen->is_format_supported(screen, srcFormat, st->internal_target, - sample_count, - PIPE_BIND_SAMPLER_VIEW)) { - texFormat = srcFormat; - } - else { - /* srcFormat can't be used as a texture format */ - if (type == GL_DEPTH) { - texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT, - st->internal_target, sample_count, - PIPE_BIND_DEPTH_STENCIL); - assert(texFormat != PIPE_FORMAT_NONE); - } - else { - /* default color format */ - texFormat = st_choose_format(screen, GL_RGBA, st->internal_target, - sample_count, PIPE_BIND_SAMPLER_VIEW); - assert(texFormat != PIPE_FORMAT_NONE); - } - } - - /* Invert src region if needed */ - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - srcy = ctx->ReadBuffer->Height - srcy - height; - invertTex = !invertTex; - } - - /* Clip the read region against the src buffer bounds. - * We'll still allocate a temporary buffer/texture for the original - * src region size but we'll only read the region which is on-screen. - * This may mean that we draw garbage pixels into the dest region, but - * that's expected. - */ - readX = srcx; - readY = srcy; - readW = width; - readH = height; - _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack); - readW = MAX2(0, readW); - readH = MAX2(0, readH); - - /* alloc temporary texture */ - pt = alloc_texture(st, width, height, texFormat); - if (!pt) - return; - - sv[0] = st_create_texture_sampler_view(st->pipe, pt); - if (!sv[0]) { - pipe_resource_reference(&pt, NULL); - return; - } - - /* Make temporary texture which is a copy of the src region. - */ - if (srcFormat == texFormat) { - struct pipe_box src_box; - u_box_2d(readX, readY, readW, readH, &src_box); - /* copy source framebuffer surface into mipmap/texture */ - pipe->resource_copy_region(pipe, - pt, /* dest tex */ - 0, - pack.SkipPixels, pack.SkipRows, 0, /* dest pos */ - rbRead->texture, /* src tex */ - 0, - &src_box); - - } - else { - /* CPU-based fallback/conversion */ - struct pipe_transfer *ptRead = - pipe_get_transfer(st->pipe, rbRead->texture, - 0, 0, /* level, layer */ - PIPE_TRANSFER_READ, - readX, readY, readW, readH); - struct pipe_transfer *ptTex; - enum pipe_transfer_usage transfer_usage; - - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s: fallback processing\n", __FUNCTION__); - - if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage, - 0, 0, width, height); - - /* copy image from ptRead surface to ptTex surface */ - if (type == GL_COLOR) { - /* alternate path using get/put_tile() */ - GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - enum pipe_format readFormat, drawFormat; - readFormat = util_format_linear(rbRead->texture->format); - drawFormat = util_format_linear(pt->format); - pipe_get_tile_rgba_format(pipe, ptRead, 0, 0, readW, readH, - readFormat, buf); - pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows, - readW, readH, drawFormat, buf); - free(buf); - } - else { - /* GL_DEPTH */ - GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint)); - pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf); - pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows, - readW, readH, buf); - free(buf); - } - - pipe->transfer_destroy(pipe, ptRead); - pipe->transfer_destroy(pipe, ptTex); - } - - /* OK, the texture 'pt' contains the src image/pixels. Now draw a - * textured quad with that texture. - */ - draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2], - width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, - sv, - num_sampler_view, - driver_vp, - driver_fp, - color, invertTex, GL_FALSE, GL_FALSE); - - pipe_resource_reference(&pt, NULL); - pipe_sampler_view_reference(&sv[0], NULL); -} - - - -void st_init_drawpixels_functions(struct dd_function_table *functions) -{ - functions->DrawPixels = st_DrawPixels; - functions->CopyPixels = st_CopyPixels; -} - - -void -st_destroy_drawpix(struct st_context *st) -{ - GLuint i; - - for (i = 0; i < Elements(st->drawpix.shaders); i++) { - if (st->drawpix.shaders[i]) - _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL); - } - - st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL); - if (st->drawpix.vert_shaders[0]) - ureg_free_tokens(st->drawpix.vert_shaders[0]); - if (st->drawpix.vert_shaders[1]) - ureg_free_tokens(st->drawpix.vert_shaders[1]); -} - -#endif /* FEATURE_drawpix */ +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/bufferobj.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "main/pack.h"
+#include "main/pbo.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "program/program.h"
+#include "program/prog_print.h"
+#include "program/prog_instruction.h"
+
+#include "st_atom.h"
+#include "st_atom_constbuf.h"
+#include "st_cb_drawpixels.h"
+#include "st_cb_readpixels.h"
+#include "st_cb_fbo.h"
+#include "st_context.h"
+#include "st_debug.h"
+#include "st_format.h"
+#include "st_program.h"
+#include "st_texture.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "tgsi/tgsi_ureg.h"
+#include "util/u_draw_quad.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_math.h"
+#include "util/u_tile.h"
+#include "cso_cache/cso_context.h"
+
+
+#if FEATURE_drawpix
+
+/**
+ * Check if the given program is:
+ * 0: MOVE result.color, fragment.color;
+ * 1: END;
+ */
+static GLboolean
+is_passthrough_program(const struct gl_fragment_program *prog)
+{
+ if (prog->Base.NumInstructions == 2) {
+ const struct prog_instruction *inst = prog->Base.Instructions;
+ if (inst[0].Opcode == OPCODE_MOV &&
+ inst[1].Opcode == OPCODE_END &&
+ inst[0].DstReg.File == PROGRAM_OUTPUT &&
+ inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
+ inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
+ inst[0].SrcReg[0].File == PROGRAM_INPUT &&
+ inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
+ inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Make fragment shader for glDraw/CopyPixels. This shader is made
+ * by combining the pixel transfer shader with the user-defined shader.
+ * \param fpIn the current/incoming fragment program
+ * \param fpOut returns the combined fragment program
+ */
+void
+st_make_drawpix_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut)
+{
+ struct gl_program *newProg;
+
+ if (is_passthrough_program(fpIn)) {
+ newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
+ &st->pixel_xfer.program->Base);
+ }
+ else {
+#if 0
+ /* debug */
+ printf("Base program:\n");
+ _mesa_print_program(&fpIn->Base);
+ printf("DrawPix program:\n");
+ _mesa_print_program(&st->pixel_xfer.program->Base.Base);
+#endif
+ newProg = _mesa_combine_programs(st->ctx,
+ &st->pixel_xfer.program->Base.Base,
+ &fpIn->Base);
+ }
+
+#if 0
+ /* debug */
+ printf("Combined DrawPixels program:\n");
+ _mesa_print_program(newProg);
+ printf("InputsRead: 0x%x\n", newProg->InputsRead);
+ printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
+ _mesa_print_parameter_list(newProg->Parameters);
+#endif
+
+ *fpOut = (struct gl_fragment_program *) newProg;
+}
+
+
+/**
+ * Create fragment program that does a TEX() instruction to get a Z and/or
+ * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
+ * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
+ * Pass fragment color through as-is.
+ * \return pointer to the gl_fragment program
+ */
+struct gl_fragment_program *
+st_make_drawpix_z_stencil_program(struct st_context *st,
+ GLboolean write_depth,
+ GLboolean write_stencil)
+{
+ struct gl_context *ctx = st->ctx;
+ struct gl_program *p;
+ struct gl_fragment_program *fp;
+ GLuint ic = 0;
+ const GLuint shaderIndex = write_depth * 2 + write_stencil;
+
+ assert(shaderIndex < Elements(st->drawpix.shaders));
+
+ if (st->drawpix.shaders[shaderIndex]) {
+ /* already have the proper shader */
+ return st->drawpix.shaders[shaderIndex];
+ }
+
+ /*
+ * Create shader now
+ */
+ p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!p)
+ return NULL;
+
+ p->NumInstructions = write_depth ? 2 : 1;
+ p->NumInstructions += write_stencil ? 1 : 0;
+
+ p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
+ if (!p->Instructions) {
+ ctx->Driver.DeleteProgram(ctx, p);
+ return NULL;
+ }
+ _mesa_init_instructions(p->Instructions, p->NumInstructions);
+
+ if (write_depth) {
+ /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
+ p->Instructions[ic].Opcode = OPCODE_TEX;
+ p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
+ p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].TexSrcUnit = 0;
+ p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+ }
+
+ if (write_stencil) {
+ /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
+ p->Instructions[ic].Opcode = OPCODE_TEX;
+ p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
+ p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].TexSrcUnit = 1;
+ p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+ }
+
+ /* END; */
+ p->Instructions[ic++].Opcode = OPCODE_END;
+
+ assert(ic == p->NumInstructions);
+
+ p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
+ p->OutputsWritten = 0;
+ if (write_depth)
+ p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH);
+ if (write_stencil)
+ p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_STENCIL);
+
+ p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
+ if (write_stencil)
+ p->SamplersUsed |= 1 << 1;
+
+ fp = (struct gl_fragment_program *) p;
+
+ /* save the new shader */
+ st->drawpix.shaders[shaderIndex] = fp;
+
+ return fp;
+}
+
+
+/**
+ * Create a simple vertex shader that just passes through the
+ * vertex position and texcoord (and optionally, color).
+ */
+static void *
+make_passthrough_vertex_shader(struct st_context *st,
+ GLboolean passColor)
+{
+ if (!st->drawpix.vert_shaders[passColor]) {
+ struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
+
+ if (ureg == NULL)
+ return NULL;
+
+ /* MOV result.pos, vertex.pos; */
+ ureg_MOV(ureg,
+ ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
+ ureg_DECL_vs_input( ureg, 0 ));
+
+ /* MOV result.texcoord0, vertex.attr[1]; */
+ ureg_MOV(ureg,
+ ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
+ ureg_DECL_vs_input( ureg, 1 ));
+
+ if (passColor) {
+ /* MOV result.color0, vertex.attr[2]; */
+ ureg_MOV(ureg,
+ ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
+ ureg_DECL_vs_input( ureg, 2 ));
+ }
+
+ ureg_END( ureg );
+
+ st->drawpix.vert_shaders[passColor] =
+ ureg_create_shader_and_destroy( ureg, st->pipe );
+ }
+
+ return st->drawpix.vert_shaders[passColor];
+}
+
+
+/**
+ * Return a texture base format for drawing/copying an image
+ * of the given format.
+ */
+static GLenum
+base_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH_STENCIL:
+ return GL_DEPTH_STENCIL;
+ case GL_STENCIL_INDEX:
+ return GL_STENCIL_INDEX;
+ default:
+ return GL_RGBA;
+ }
+}
+
+
+/**
+ * Return a texture internalFormat for drawing/copying an image
+ * of the given format and type.
+ */
+static GLenum
+internal_format(GLenum format, GLenum type)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH_STENCIL:
+ return GL_DEPTH_STENCIL;
+ case GL_STENCIL_INDEX:
+ return GL_STENCIL_INDEX;
+ default:
+ if (_mesa_is_integer_format(format)) {
+ switch (type) {
+ case GL_BYTE:
+ return GL_RGBA8I;
+ case GL_UNSIGNED_BYTE:
+ return GL_RGBA8UI;
+ case GL_SHORT:
+ return GL_RGBA16I;
+ case GL_UNSIGNED_SHORT:
+ return GL_RGBA16UI;
+ case GL_INT:
+ return GL_RGBA32I;
+ case GL_UNSIGNED_INT:
+ return GL_RGBA32UI;
+ default:
+ assert(0 && "Unexpected type in internal_format()");
+ return GL_RGBA_INTEGER;
+ }
+ }
+ else {
+ return GL_RGBA;
+ }
+ }
+}
+
+
+/**
+ * Create a temporary texture to hold an image of the given size.
+ * If width, height are not POT and the driver only handles POT textures,
+ * allocate the next larger size of texture that is POT.
+ */
+static struct pipe_resource *
+alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
+ enum pipe_format texFormat)
+{
+ struct pipe_resource *pt;
+
+ pt = st_texture_create(st, st->internal_target, texFormat, 0,
+ width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW);
+
+ return pt;
+}
+
+
+/**
+ * Make texture containing an image for glDrawPixels image.
+ * If 'pixels' is NULL, leave the texture image data undefined.
+ */
+static struct pipe_resource *
+make_texture(struct st_context *st,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct gl_context *ctx = st->ctx;
+ struct pipe_context *pipe = st->pipe;
+ gl_format mformat;
+ struct pipe_resource *pt;
+ enum pipe_format pipeFormat;
+ GLuint cpp;
+ GLenum baseFormat, intFormat;
+
+ baseFormat = base_format(format);
+ intFormat = internal_format(format, type);
+
+ mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
+ format, type, GL_FALSE);
+ assert(mformat);
+
+ pipeFormat = st_mesa_format_to_pipe_format(mformat);
+ assert(pipeFormat);
+ cpp = util_format_get_blocksize(pipeFormat);
+
+ pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
+ if (!pixels)
+ return NULL;
+
+ /* alloc temporary texture */
+ pt = alloc_texture(st, width, height, pipeFormat);
+ if (!pt) {
+ _mesa_unmap_pbo_source(ctx, unpack);
+ return NULL;
+ }
+
+ {
+ struct pipe_transfer *transfer;
+ static const GLuint dstImageOffsets = 0;
+ GLboolean success;
+ GLubyte *dest;
+ const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
+
+ /* we'll do pixel transfer in a fragment shader */
+ ctx->_ImageTransferState = 0x0;
+
+ transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ width, height);
+
+ /* map texture transfer */
+ dest = pipe_transfer_map(pipe, transfer);
+
+
+ /* Put image into texture transfer.
+ * Note that the image is actually going to be upside down in
+ * the texture. We deal with that with texcoords.
+ */
+ success = _mesa_texstore(ctx, 2, /* dims */
+ baseFormat, /* baseInternalFormat */
+ mformat, /* gl_format */
+ dest, /* dest */
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ transfer->stride, /* dstRowStride, bytes */
+ &dstImageOffsets, /* dstImageOffsets */
+ width, height, 1, /* size */
+ format, type, /* src format/type */
+ pixels, /* data source */
+ unpack);
+
+ /* unmap */
+ pipe_transfer_unmap(pipe, transfer);
+ pipe->transfer_destroy(pipe, transfer);
+
+ assert(success);
+
+ /* restore */
+ ctx->_ImageTransferState = imageTransferStateSave;
+ }
+
+ _mesa_unmap_pbo_source(ctx, unpack);
+
+ return pt;
+}
+
+
+/**
+ * Draw quad with texcoords and optional color.
+ * Coords are gallium window coords with y=0=top.
+ * \param color may be null
+ * \param invertTex if true, flip texcoords vertically
+ */
+static void
+draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
+ GLfloat x1, GLfloat y1, const GLfloat *color,
+ GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
+
+ /* setup vertex data */
+ {
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLfloat fb_width = (GLfloat) fb->Width;
+ const GLfloat fb_height = (GLfloat) fb->Height;
+ const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
+ const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
+ const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
+ const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
+ const GLfloat sLeft = 0.0f, sRight = maxXcoord;
+ const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
+ const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
+ GLuint i;
+
+ /* upper-left */
+ verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
+ verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
+
+ /* upper-right */
+ verts[1][0][0] = clip_x1;
+ verts[1][0][1] = clip_y0;
+
+ /* lower-right */
+ verts[2][0][0] = clip_x1;
+ verts[2][0][1] = clip_y1;
+
+ /* lower-left */
+ verts[3][0][0] = clip_x0;
+ verts[3][0][1] = clip_y1;
+
+ verts[0][1][0] = sLeft; /* v[0].attr[1].S */
+ verts[0][1][1] = tTop; /* v[0].attr[1].T */
+ verts[1][1][0] = sRight;
+ verts[1][1][1] = tTop;
+ verts[2][1][0] = sRight;
+ verts[2][1][1] = tBot;
+ verts[3][1][0] = sLeft;
+ verts[3][1][1] = tBot;
+
+ /* same for all verts: */
+ if (color) {
+ for (i = 0; i < 4; i++) {
+ verts[i][0][2] = z; /* v[i].attr[0].z */
+ verts[i][0][3] = 1.0f; /* v[i].attr[0].w */
+ verts[i][2][0] = color[0]; /* v[i].attr[2].r */
+ verts[i][2][1] = color[1]; /* v[i].attr[2].g */
+ verts[i][2][2] = color[2]; /* v[i].attr[2].b */
+ verts[i][2][3] = color[3]; /* v[i].attr[2].a */
+ verts[i][1][2] = 0.0f; /* v[i].attr[1].R */
+ verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */
+ }
+ }
+ else {
+ for (i = 0; i < 4; i++) {
+ verts[i][0][2] = z; /*Z*/
+ verts[i][0][3] = 1.0f; /*W*/
+ verts[i][1][2] = 0.0f; /*R*/
+ verts[i][1][3] = 1.0f; /*Q*/
+ }
+ }
+ }
+
+ {
+ struct pipe_resource *buf;
+
+ /* allocate/load buffer object with vertex data */
+ buf = pipe_buffer_create(pipe->screen,
+ PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STATIC,
+ sizeof(verts));
+ pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
+
+ util_draw_vertex_buffer(pipe, st->cso_context, buf, 0,
+ PIPE_PRIM_QUADS,
+ 4, /* verts */
+ 3); /* attribs/vert */
+ pipe_resource_reference(&buf, NULL);
+ }
+}
+
+
+
+static void
+draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
+ GLsizei width, GLsizei height,
+ GLfloat zoomX, GLfloat zoomY,
+ struct pipe_sampler_view **sv,
+ int num_sampler_view,
+ void *driver_vp,
+ void *driver_fp,
+ const GLfloat *color,
+ GLboolean invertTex,
+ GLboolean write_depth, GLboolean write_stencil)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = st->cso_context;
+ GLfloat x0, y0, x1, y1;
+ GLsizei maxSize;
+ boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
+
+ /* limit checks */
+ /* XXX if DrawPixels image is larger than max texture size, break
+ * it up into chunks.
+ */
+ maxSize = 1 << (pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ assert(width <= maxSize);
+ assert(height <= maxSize);
+
+ cso_save_rasterizer(cso);
+ cso_save_viewport(cso);
+ cso_save_samplers(cso);
+ cso_save_fragment_sampler_views(cso);
+ cso_save_fragment_shader(cso);
+ cso_save_vertex_shader(cso);
+ cso_save_vertex_elements(cso);
+ cso_save_vertex_buffers(cso);
+ if (write_stencil) {
+ cso_save_depth_stencil_alpha(cso);
+ cso_save_blend(cso);
+ }
+
+ /* rasterizer state: just scissor */
+ {
+ struct pipe_rasterizer_state rasterizer;
+ memset(&rasterizer, 0, sizeof(rasterizer));
+ rasterizer.gl_rasterization_rules = 1;
+ rasterizer.scissor = ctx->Scissor.Enabled;
+ cso_set_rasterizer(cso, &rasterizer);
+ }
+
+ if (write_stencil) {
+ /* Stencil writing bypasses the normal fragment pipeline to
+ * disable color writing and set stencil test to always pass.
+ */
+ struct pipe_depth_stencil_alpha_state dsa;
+ struct pipe_blend_state blend;
+
+ /* depth/stencil */
+ memset(&dsa, 0, sizeof(dsa));
+ dsa.stencil[0].enabled = 1;
+ dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
+ dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
+ dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
+ if (write_depth) {
+ /* writing depth+stencil: depth test always passes */
+ dsa.depth.enabled = 1;
+ dsa.depth.writemask = ctx->Depth.Mask;
+ dsa.depth.func = PIPE_FUNC_ALWAYS;
+ }
+ cso_set_depth_stencil_alpha(cso, &dsa);
+
+ /* blend (colormask) */
+ memset(&blend, 0, sizeof(blend));
+ cso_set_blend(cso, &blend);
+ }
+
+ /* fragment shader state: TEX lookup program */
+ cso_set_fragment_shader_handle(cso, driver_fp);
+
+ /* vertex shader state: position + texcoord pass-through */
+ cso_set_vertex_shader_handle(cso, driver_vp);
+
+
+ /* texture sampling state: */
+ {
+ struct pipe_sampler_state sampler;
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
+ sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.normalized_coords = normalized;
+
+ cso_single_sampler(cso, 0, &sampler);
+ if (num_sampler_view > 1) {
+ cso_single_sampler(cso, 1, &sampler);
+ }
+ cso_single_sampler_done(cso);
+ }
+
+ /* viewport state: viewport matching window dims */
+ {
+ const float w = (float) ctx->DrawBuffer->Width;
+ const float h = (float) ctx->DrawBuffer->Height;
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * w;
+ vp.scale[1] = -0.5f * h;
+ vp.scale[2] = 0.5f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * w;
+ vp.translate[1] = 0.5f * h;
+ vp.translate[2] = 0.5f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(cso, &vp);
+ }
+
+ cso_set_vertex_elements(cso, 3, st->velems_util_draw);
+
+ /* texture state: */
+ cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
+
+ /* Compute Gallium window coords (y=0=top) with pixel zoom.
+ * Recall that these coords are transformed by the current
+ * vertex shader and viewport transformation.
+ */
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
+ y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
+ invertTex = !invertTex;
+ }
+
+ x0 = (GLfloat) x;
+ x1 = x + width * ctx->Pixel.ZoomX;
+ y0 = (GLfloat) y;
+ y1 = y + height * ctx->Pixel.ZoomY;
+
+ /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
+ z = z * 2.0 - 1.0;
+
+ draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
+ normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
+ normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
+
+ /* restore state */
+ cso_restore_rasterizer(cso);
+ cso_restore_viewport(cso);
+ cso_restore_samplers(cso);
+ cso_restore_fragment_sampler_views(cso);
+ cso_restore_fragment_shader(cso);
+ cso_restore_vertex_shader(cso);
+ cso_restore_vertex_elements(cso);
+ cso_restore_vertex_buffers(cso);
+ if (write_stencil) {
+ cso_restore_depth_stencil_alpha(cso);
+ cso_restore_blend(cso);
+ }
+}
+
+
+/**
+ * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
+ * can't use a fragment shader to write stencil values.
+ */
+static void
+draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_renderbuffer *strb;
+ enum pipe_transfer_usage usage;
+ struct pipe_transfer *pt;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
+ GLint skipPixels;
+ ubyte *stmap;
+ struct gl_pixelstore_attrib clippedUnpack = *unpack;
+
+ if (!zoom) {
+ if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
+ &clippedUnpack)) {
+ /* totally clipped */
+ return;
+ }
+ }
+
+ strb = st_renderbuffer(ctx->DrawBuffer->
+ Attachment[BUFFER_STENCIL].Renderbuffer);
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ y = ctx->DrawBuffer->Height - y - height;
+ }
+
+ if(format != GL_DEPTH_STENCIL &&
+ util_format_get_component_bits(strb->format,
+ UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
+ usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ usage = PIPE_TRANSFER_WRITE;
+
+ pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0,
+ usage, x, y,
+ width, height);
+
+ stmap = pipe_transfer_map(pipe, pt);
+
+ pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
+ assert(pixels);
+
+ /* if width > MAX_WIDTH, have to process image in chunks */
+ skipPixels = 0;
+ while (skipPixels < width) {
+ const GLint spanX = skipPixels;
+ const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ GLint row;
+ for (row = 0; row < height; row++) {
+ GLubyte sValues[MAX_WIDTH];
+ GLuint zValues[MAX_WIDTH];
+ GLenum destType = GL_UNSIGNED_BYTE;
+ const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
+ width, height,
+ format, type,
+ row, skipPixels);
+ _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
+ type, source, &clippedUnpack,
+ ctx->_ImageTransferState);
+
+ if (format == GL_DEPTH_STENCIL) {
+ _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
+ (1 << 24) - 1, type, source,
+ &clippedUnpack);
+ }
+
+ if (zoom) {
+ _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
+ "zoom not complete");
+ }
+
+ {
+ GLint spanY;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ spanY = height - row - 1;
+ }
+ else {
+ spanY = row;
+ }
+
+ /* now pack the stencil (and Z) values in the dest format */
+ switch (pt->resource->format) {
+ case PIPE_FORMAT_S8_USCALED:
+ {
+ ubyte *dest = stmap + spanY * pt->stride + spanX;
+ assert(usage == PIPE_TRANSFER_WRITE);
+ memcpy(dest, sValues, spanWidth);
+ }
+ break;
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ if (format == GL_DEPTH_STENCIL) {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ assert(usage == PIPE_TRANSFER_WRITE);
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = zValues[k] | (sValues[k] << 24);
+ }
+ }
+ else {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ assert(usage == PIPE_TRANSFER_READ_WRITE);
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ if (format == GL_DEPTH_STENCIL) {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ assert(usage == PIPE_TRANSFER_WRITE);
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
+ }
+ }
+ else {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ assert(usage == PIPE_TRANSFER_READ_WRITE);
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+ }
+ }
+ skipPixels += spanWidth;
+ }
+
+ _mesa_unmap_pbo_source(ctx, &clippedUnpack);
+
+ /* unmap the stencil buffer */
+ pipe_transfer_unmap(pipe, pt);
+ pipe->transfer_destroy(pipe, pt);
+}
+
+
+/**
+ * Get fragment program variant for a glDrawPixels or glCopyPixels
+ * command for RGBA data.
+ */
+static struct st_fp_variant *
+get_color_fp_variant(struct st_context *st)
+{
+ struct gl_context *ctx = st->ctx;
+ struct st_fp_variant_key key;
+ struct st_fp_variant *fpv;
+
+ memset(&key, 0, sizeof(key));
+
+ key.st = st;
+ key.drawpixels = 1;
+ key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
+ ctx->Pixel.RedScale != 1.0 ||
+ ctx->Pixel.GreenBias != 0.0 ||
+ ctx->Pixel.GreenScale != 1.0 ||
+ ctx->Pixel.BlueBias != 0.0 ||
+ ctx->Pixel.BlueScale != 1.0 ||
+ ctx->Pixel.AlphaBias != 0.0 ||
+ ctx->Pixel.AlphaScale != 1.0);
+ key.pixelMaps = ctx->Pixel.MapColorFlag;
+
+ fpv = st_get_fp_variant(st, st->fp, &key);
+
+ return fpv;
+}
+
+
+/**
+ * Get fragment program variant for a glDrawPixels or glCopyPixels
+ * command for depth/stencil data.
+ */
+static struct st_fp_variant *
+get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth,
+ GLboolean write_stencil)
+{
+ struct st_fp_variant_key key;
+ struct st_fp_variant *fpv;
+
+ memset(&key, 0, sizeof(key));
+
+ key.st = st;
+ key.drawpixels = 1;
+ key.drawpixels_z = write_depth;
+ key.drawpixels_stencil = write_stencil;
+
+ fpv = st_get_fp_variant(st, st->fp, &key);
+
+ return fpv;
+}
+
+
+/**
+ * Called via ctx->Driver.DrawPixels()
+ */
+static void
+st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
+{
+ void *driver_vp, *driver_fp;
+ struct st_context *st = st_context(ctx);
+ const GLfloat *color;
+ struct pipe_context *pipe = st->pipe;
+ GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
+ struct pipe_sampler_view *sv[2];
+ int num_sampler_view = 1;
+ enum pipe_format stencil_format = PIPE_FORMAT_NONE;
+ struct st_fp_variant *fpv;
+
+ if (format == GL_DEPTH_STENCIL)
+ write_stencil = write_depth = GL_TRUE;
+ else if (format == GL_STENCIL_INDEX)
+ write_stencil = GL_TRUE;
+ else if (format == GL_DEPTH_COMPONENT)
+ write_depth = GL_TRUE;
+
+ if (write_stencil) {
+ enum pipe_format tex_format;
+ /* can we write to stencil if not fallback */
+ if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
+ goto stencil_fallback;
+
+ tex_format = st_choose_format(st->pipe->screen, base_format(format),
+ PIPE_TEXTURE_2D,
+ 0, PIPE_BIND_SAMPLER_VIEW);
+ if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
+ stencil_format = PIPE_FORMAT_X24S8_USCALED;
+ else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
+ stencil_format = PIPE_FORMAT_S8X24_USCALED;
+ else
+ stencil_format = PIPE_FORMAT_S8_USCALED;
+ if (stencil_format == PIPE_FORMAT_NONE)
+ goto stencil_fallback;
+ }
+
+ /* Mesa state should be up to date by now */
+ assert(ctx->NewState == 0x0);
+
+ st_validate_state(st);
+
+ /*
+ * Get vertex/fragment shaders
+ */
+ if (write_depth || write_stencil) {
+ fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil);
+
+ driver_fp = fpv->driver_shader;
+
+ driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
+
+ color = ctx->Current.RasterColor;
+ }
+ else {
+ fpv = get_color_fp_variant(st);
+
+ driver_fp = fpv->driver_shader;
+
+ driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
+
+ color = NULL;
+ if (st->pixel_xfer.pixelmap_enabled) {
+ sv[1] = st->pixel_xfer.pixelmap_sampler_view;
+ num_sampler_view++;
+ }
+ }
+
+ /* update fragment program constants */
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+
+ /* draw with textured quad */
+ {
+ struct pipe_resource *pt
+ = make_texture(st, width, height, format, type, unpack, pixels);
+ if (pt) {
+ sv[0] = st_create_texture_sampler_view(st->pipe, pt);
+
+ if (sv[0]) {
+ if (write_stencil) {
+ sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
+ stencil_format);
+ num_sampler_view++;
+ }
+
+ draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
+ width, height,
+ ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
+ sv,
+ num_sampler_view,
+ driver_vp,
+ driver_fp,
+ color, GL_FALSE, write_depth, write_stencil);
+ pipe_sampler_view_reference(&sv[0], NULL);
+ if (num_sampler_view > 1)
+ pipe_sampler_view_reference(&sv[1], NULL);
+ }
+ pipe_resource_reference(&pt, NULL);
+ }
+ }
+ return;
+
+stencil_fallback:
+ draw_stencil_pixels(ctx, x, y, width, height, format, type,
+ unpack, pixels);
+}
+
+
+
+/**
+ * Software fallback for glCopyPixels(GL_STENCIL).
+ */
+static void
+copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty)
+{
+ struct st_renderbuffer *rbDraw;
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ enum pipe_transfer_usage usage;
+ struct pipe_transfer *ptDraw;
+ ubyte *drawMap;
+ ubyte *buffer;
+ int i;
+
+ buffer = malloc(width * height * sizeof(ubyte));
+ if (!buffer) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
+ return;
+ }
+
+ /* Get the dest renderbuffer. If there's a wrapper, use the
+ * underlying renderbuffer.
+ */
+ rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
+ if (rbDraw->Base.Wrapped)
+ rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
+
+ /* this will do stencil pixel transfer ops */
+ st_read_stencil_pixels(ctx, srcx, srcy, width, height,
+ GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
+ &ctx->DefaultPacking, buffer);
+
+ if (0) {
+ /* debug code: dump stencil values */
+ GLint row, col;
+ for (row = 0; row < height; row++) {
+ printf("%3d: ", row);
+ for (col = 0; col < width; col++) {
+ printf("%02x ", buffer[col + row * width]);
+ }
+ printf("\n");
+ }
+ }
+
+ if (util_format_get_component_bits(rbDraw->format,
+ UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
+ usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ usage = PIPE_TRANSFER_WRITE;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ dsty = rbDraw->Base.Height - dsty - height;
+ }
+
+ ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
+ rbDraw->texture, 0, 0,
+ usage, dstx, dsty,
+ width, height);
+
+ assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
+ assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
+
+ /* map the stencil buffer */
+ drawMap = pipe_transfer_map(pipe, ptDraw);
+
+ /* draw */
+ /* XXX PixelZoom not handled yet */
+ for (i = 0; i < height; i++) {
+ ubyte *dst;
+ const ubyte *src;
+ int y;
+
+ y = i;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ y = height - y - 1;
+ }
+
+ dst = drawMap + y * ptDraw->stride;
+ src = buffer + i * width;
+
+ switch (ptDraw->resource->format) {
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ {
+ uint *dst4 = (uint *) dst;
+ int j;
+ assert(usage == PIPE_TRANSFER_READ_WRITE);
+ for (j = 0; j < width; j++) {
+ *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
+ dst4++;
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ {
+ uint *dst4 = (uint *) dst;
+ int j;
+ assert(usage == PIPE_TRANSFER_READ_WRITE);
+ for (j = 0; j < width; j++) {
+ *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
+ dst4++;
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8_USCALED:
+ assert(usage == PIPE_TRANSFER_WRITE);
+ memcpy(dst, src, width);
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ free(buffer);
+
+ /* unmap the stencil buffer */
+ pipe_transfer_unmap(pipe, ptDraw);
+ pipe->transfer_destroy(pipe, ptDraw);
+}
+
+
+/** Do the src/dest regions overlap? */
+static GLboolean
+regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY,
+ GLsizei width, GLsizei height)
+{
+ if (srcX + width <= dstX ||
+ dstX + width <= srcX ||
+ srcY + height <= dstY ||
+ dstY + height <= srcY)
+ return GL_FALSE;
+ else
+ return GL_TRUE;
+}
+
+
+/**
+ * Try to do a glCopyPixels for simple cases with a blit by calling
+ * pipe->resource_copy_region().
+ *
+ * We can do this when we're copying color pixels (depth/stencil
+ * eventually) with no pixel zoom, no pixel transfer ops, no
+ * per-fragment ops, the src/dest regions don't overlap and the
+ * src/dest pixel formats are the same.
+ */
+static GLboolean
+blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct gl_pixelstore_attrib pack, unpack;
+ GLint readX, readY, readW, readH;
+
+ if (type == GL_COLOR &&
+ ctx->Pixel.ZoomX == 1.0 &&
+ ctx->Pixel.ZoomY == 1.0 &&
+ ctx->_ImageTransferState == 0x0 &&
+ !ctx->Color.BlendEnabled &&
+ !ctx->Color.AlphaEnabled &&
+ !ctx->Depth.Test &&
+ !ctx->Fog.Enabled &&
+ !ctx->Stencil.Enabled &&
+ !ctx->FragmentProgram.Enabled &&
+ !ctx->VertexProgram.Enabled &&
+ !ctx->Shader.CurrentFragmentProgram &&
+ st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) &&
+ ctx->DrawBuffer->_NumColorDrawBuffers == 1) {
+ struct st_renderbuffer *rbRead, *rbDraw;
+ GLint drawX, drawY;
+
+ /*
+ * Clip the read region against the src buffer bounds.
+ * We'll still allocate a temporary buffer/texture for the original
+ * src region size but we'll only read the region which is on-screen.
+ * This may mean that we draw garbage pixels into the dest region, but
+ * that's expected.
+ */
+ readX = srcx;
+ readY = srcy;
+ readW = width;
+ readH = height;
+ pack = ctx->DefaultPacking;
+ if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack))
+ return GL_TRUE; /* all done */
+
+ /* clip against dest buffer bounds and scissor box */
+ drawX = dstx + pack.SkipPixels;
+ drawY = dsty + pack.SkipRows;
+ unpack = pack;
+ if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack))
+ return GL_TRUE; /* all done */
+
+ readX = readX - pack.SkipPixels + unpack.SkipPixels;
+ readY = readY - pack.SkipRows + unpack.SkipRows;
+
+ rbRead = st_get_color_read_renderbuffer(ctx);
+ rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
+
+ if ((rbRead != rbDraw ||
+ !regions_overlap(readX, readY, drawX, drawY, readW, readH)) &&
+ rbRead->Base.Format == rbDraw->Base.Format) {
+ struct pipe_box srcBox;
+
+ /* flip src/dst position if needed */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ /* both buffers will have the same orientation */
+ readY = ctx->ReadBuffer->Height - readY - readH;
+ drawY = ctx->DrawBuffer->Height - drawY - readH;
+ }
+
+ u_box_2d(readX, readY, readW, readH, &srcBox);
+
+ pipe->resource_copy_region(pipe,
+ rbDraw->texture, 0, drawX, drawY, 0,
+ rbRead->texture, 0, &srcBox);
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+static void
+st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct st_renderbuffer *rbRead;
+ void *driver_vp, *driver_fp;
+ struct pipe_resource *pt;
+ struct pipe_sampler_view *sv[2];
+ int num_sampler_view = 1;
+ GLfloat *color;
+ enum pipe_format srcFormat, texFormat;
+ GLboolean invertTex = GL_FALSE;
+ GLint readX, readY, readW, readH;
+ GLuint sample_count;
+ struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
+ struct st_fp_variant *fpv;
+
+ st_validate_state(st);
+
+ if (type == GL_STENCIL) {
+ /* can't use texturing to do stencil */
+ copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
+ return;
+ }
+
+ if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type))
+ return;
+
+ /*
+ * The subsequent code implements glCopyPixels by copying the source
+ * pixels into a temporary texture that's then applied to a textured quad.
+ * When we draw the textured quad, all the usual per-fragment operations
+ * are handled.
+ */
+
+
+ /*
+ * Get vertex/fragment shaders
+ */
+ if (type == GL_COLOR) {
+ rbRead = st_get_color_read_renderbuffer(ctx);
+ color = NULL;
+
+ fpv = get_color_fp_variant(st);
+ driver_fp = fpv->driver_shader;
+
+ driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
+
+ if (st->pixel_xfer.pixelmap_enabled) {
+ sv[1] = st->pixel_xfer.pixelmap_sampler_view;
+ num_sampler_view++;
+ }
+ }
+ else {
+ assert(type == GL_DEPTH);
+ rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+ color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+
+ fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
+ driver_fp = fpv->driver_shader;
+
+ driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
+ }
+
+ /* update fragment program constants */
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+
+
+ if (rbRead->Base.Wrapped)
+ rbRead = st_renderbuffer(rbRead->Base.Wrapped);
+
+ sample_count = rbRead->texture->nr_samples;
+ /* I believe this would be legal, presumably would need to do a resolve
+ for color, and for depth/stencil spec says to just use one of the
+ depth/stencil samples per pixel? Need some transfer clarifications. */
+ assert(sample_count < 2);
+
+ srcFormat = rbRead->texture->format;
+
+ if (screen->is_format_supported(screen, srcFormat, st->internal_target,
+ sample_count,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ texFormat = srcFormat;
+ }
+ else {
+ /* srcFormat can't be used as a texture format */
+ if (type == GL_DEPTH) {
+ texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
+ st->internal_target, sample_count,
+ PIPE_BIND_DEPTH_STENCIL);
+ assert(texFormat != PIPE_FORMAT_NONE);
+ }
+ else {
+ /* default color format */
+ texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
+ sample_count, PIPE_BIND_SAMPLER_VIEW);
+ assert(texFormat != PIPE_FORMAT_NONE);
+ }
+ }
+
+ /* Invert src region if needed */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ srcy = ctx->ReadBuffer->Height - srcy - height;
+ invertTex = !invertTex;
+ }
+
+ /* Clip the read region against the src buffer bounds.
+ * We'll still allocate a temporary buffer/texture for the original
+ * src region size but we'll only read the region which is on-screen.
+ * This may mean that we draw garbage pixels into the dest region, but
+ * that's expected.
+ */
+ readX = srcx;
+ readY = srcy;
+ readW = width;
+ readH = height;
+ _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
+ readW = MAX2(0, readW);
+ readH = MAX2(0, readH);
+
+ /* alloc temporary texture */
+ pt = alloc_texture(st, width, height, texFormat);
+ if (!pt)
+ return;
+
+ sv[0] = st_create_texture_sampler_view(st->pipe, pt);
+ if (!sv[0]) {
+ pipe_resource_reference(&pt, NULL);
+ return;
+ }
+
+ /* Make temporary texture which is a copy of the src region.
+ */
+ if (srcFormat == texFormat) {
+ struct pipe_box src_box;
+ u_box_2d(readX, readY, readW, readH, &src_box);
+ /* copy source framebuffer surface into mipmap/texture */
+ pipe->resource_copy_region(pipe,
+ pt, /* dest tex */
+ 0,
+ pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
+ rbRead->texture, /* src tex */
+ 0,
+ &src_box);
+
+ }
+ else {
+ /* CPU-based fallback/conversion */
+ struct pipe_transfer *ptRead =
+ pipe_get_transfer(st->pipe, rbRead->texture,
+ 0, 0, /* level, layer */
+ PIPE_TRANSFER_READ,
+ readX, readY, readW, readH);
+ struct pipe_transfer *ptTex;
+ enum pipe_transfer_usage transfer_usage;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
+ transfer_usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ transfer_usage = PIPE_TRANSFER_WRITE;
+
+ ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage,
+ 0, 0, width, height);
+
+ /* copy image from ptRead surface to ptTex surface */
+ if (type == GL_COLOR) {
+ /* alternate path using get/put_tile() */
+ GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+ enum pipe_format readFormat, drawFormat;
+ readFormat = util_format_linear(rbRead->texture->format);
+ drawFormat = util_format_linear(pt->format);
+ pipe_get_tile_rgba_format(pipe, ptRead, 0, 0, readW, readH,
+ readFormat, buf);
+ pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
+ readW, readH, drawFormat, buf);
+ free(buf);
+ }
+ else {
+ /* GL_DEPTH */
+ GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
+ pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf);
+ pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
+ readW, readH, buf);
+ free(buf);
+ }
+
+ pipe->transfer_destroy(pipe, ptRead);
+ pipe->transfer_destroy(pipe, ptTex);
+ }
+
+ /* OK, the texture 'pt' contains the src image/pixels. Now draw a
+ * textured quad with that texture.
+ */
+ draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
+ width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
+ sv,
+ num_sampler_view,
+ driver_vp,
+ driver_fp,
+ color, invertTex, GL_FALSE, GL_FALSE);
+
+ pipe_resource_reference(&pt, NULL);
+ pipe_sampler_view_reference(&sv[0], NULL);
+}
+
+
+
+void st_init_drawpixels_functions(struct dd_function_table *functions)
+{
+ functions->DrawPixels = st_DrawPixels;
+ functions->CopyPixels = st_CopyPixels;
+}
+
+
+void
+st_destroy_drawpix(struct st_context *st)
+{
+ GLuint i;
+
+ for (i = 0; i < Elements(st->drawpix.shaders); i++) {
+ if (st->drawpix.shaders[i])
+ _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
+ }
+
+ st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
+ if (st->drawpix.vert_shaders[0])
+ ureg_free_tokens(st->drawpix.vert_shaders[0]);
+ if (st->drawpix.vert_shaders[1])
+ ureg_free_tokens(st->drawpix.vert_shaders[1]);
+}
+
+#endif /* FEATURE_drawpix */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c index 86ceb9d78..db299eb8d 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c @@ -1,307 +1,307 @@ -/************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - **************************************************************************/ - - -/** - * Implementation of glDrawTex() for GL_OES_draw_tex - */ - - - -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "program/program.h" -#include "program/prog_print.h" - -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_drawtex.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" -#include "pipe/p_shader_tokens.h" -#include "util/u_draw_quad.h" -#include "util/u_simple_shaders.h" - -#include "cso_cache/cso_context.h" - - -#if FEATURE_OES_draw_texture - - -struct cached_shader -{ - void *handle; - - uint num_attribs; - uint semantic_names[2 + MAX_TEXTURE_UNITS]; - uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; -}; - -#define MAX_SHADERS (2 * MAX_TEXTURE_UNITS) - -/** - * Simple linear list cache. - * Most of the time there'll only be one cached shader. - */ -static struct cached_shader CachedShaders[MAX_SHADERS]; -static GLuint NumCachedShaders = 0; - - -static void * -lookup_shader(struct pipe_context *pipe, - uint num_attribs, - const uint *semantic_names, - const uint *semantic_indexes) -{ - GLuint i, j; - - /* look for existing shader with same attributes */ - for (i = 0; i < NumCachedShaders; i++) { - if (CachedShaders[i].num_attribs == num_attribs) { - GLboolean match = GL_TRUE; - for (j = 0; j < num_attribs; j++) { - if (semantic_names[j] != CachedShaders[i].semantic_names[j] || - semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) { - match = GL_FALSE; - break; - } - } - if (match) - return CachedShaders[i].handle; - } - } - - /* not found - create new one now */ - if (NumCachedShaders >= MAX_SHADERS) { - return NULL; - } - - CachedShaders[i].num_attribs = num_attribs; - for (j = 0; j < num_attribs; j++) { - CachedShaders[i].semantic_names[j] = semantic_names[j]; - CachedShaders[i].semantic_indexes[j] = semantic_indexes[j]; - } - - CachedShaders[i].handle = - util_make_vertex_passthrough_shader(pipe, - num_attribs, - semantic_names, - semantic_indexes); - NumCachedShaders++; - - return CachedShaders[i].handle; -} - -static void -st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, - GLfloat width, GLfloat height) -{ - struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; - struct cso_context *cso = ctx->st->cso_context; - struct pipe_resource *vbuffer; - struct pipe_transfer *vbuffer_transfer; - GLuint i, numTexCoords, numAttribs; - GLboolean emitColor; - uint semantic_names[2 + MAX_TEXTURE_UNITS]; - uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; - struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS]; - GLbitfield inputs = VERT_BIT_POS; - - st_validate_state(st); - - /* determine if we need vertex color */ - if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0) - emitColor = GL_TRUE; - else - emitColor = GL_FALSE; - - /* determine how many enabled sets of texcoords */ - numTexCoords = 0; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { - inputs |= VERT_BIT_TEX(i); - numTexCoords++; - } - } - - /* total number of attributes per vertex */ - numAttribs = 1 + emitColor + numTexCoords; - - - /* create the vertex buffer */ - vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - numAttribs * 4 * 4 * sizeof(GLfloat)); - - /* load vertex buffer */ - { -#define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \ - do { \ - GLuint k = (((VERT) * numAttribs + (ATTR)) * 4); \ - assert(k < 4 * 4 * numAttribs); \ - vbuf[k + 0] = X; \ - vbuf[k + 1] = Y; \ - vbuf[k + 2] = Z; \ - vbuf[k + 3] = W; \ - } while (0) - - const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height; - GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer, - PIPE_TRANSFER_WRITE, - &vbuffer_transfer); - GLuint attr; - - z = CLAMP(z, 0.0f, 1.0f); - - /* positions (in clip coords) */ - { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLfloat fb_width = (GLfloat)fb->Width; - const GLfloat fb_height = (GLfloat)fb->Height; - - const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); - const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); - const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); - const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); - - SET_ATTRIB(0, 0, clip_x0, clip_y0, z, 1.0f); /* lower left */ - SET_ATTRIB(1, 0, clip_x1, clip_y0, z, 1.0f); /* lower right */ - SET_ATTRIB(2, 0, clip_x1, clip_y1, z, 1.0f); /* upper right */ - SET_ATTRIB(3, 0, clip_x0, clip_y1, z, 1.0f); /* upper left */ - - semantic_names[0] = TGSI_SEMANTIC_POSITION; - semantic_indexes[0] = 0; - } - - /* colors */ - if (emitColor) { - const GLfloat *c = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - SET_ATTRIB(0, 1, c[0], c[1], c[2], c[3]); - SET_ATTRIB(1, 1, c[0], c[1], c[2], c[3]); - SET_ATTRIB(2, 1, c[0], c[1], c[2], c[3]); - SET_ATTRIB(3, 1, c[0], c[1], c[2], c[3]); - semantic_names[1] = TGSI_SEMANTIC_COLOR; - semantic_indexes[1] = 0; - attr = 2; - } - else { - attr = 1; - } - - /* texcoords */ - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { - struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current; - struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; - const GLfloat wt = (GLfloat) img->Width; - const GLfloat ht = (GLfloat) img->Height; - const GLfloat s0 = obj->CropRect[0] / wt; - const GLfloat t0 = obj->CropRect[1] / ht; - const GLfloat s1 = (obj->CropRect[0] + obj->CropRect[2]) / wt; - const GLfloat t1 = (obj->CropRect[1] + obj->CropRect[3]) / ht; - - /*printf("crop texcoords: %g, %g .. %g, %g\n", s0, t0, s1, t1);*/ - SET_ATTRIB(0, attr, s0, t0, 0.0f, 1.0f); /* lower left */ - SET_ATTRIB(1, attr, s1, t0, 0.0f, 1.0f); /* lower right */ - SET_ATTRIB(2, attr, s1, t1, 0.0f, 1.0f); /* upper right */ - SET_ATTRIB(3, attr, s0, t1, 0.0f, 1.0f); /* upper left */ - - semantic_names[attr] = TGSI_SEMANTIC_GENERIC; - semantic_indexes[attr] = 0; - - attr++; - } - } - - pipe_buffer_unmap(pipe, vbuffer_transfer); - -#undef SET_ATTRIB - } - - - cso_save_viewport(cso); - cso_save_vertex_shader(cso); - cso_save_vertex_elements(cso); - cso_save_vertex_buffers(cso); - - { - void *vs = lookup_shader(pipe, numAttribs, - semantic_names, semantic_indexes); - cso_set_vertex_shader_handle(cso, vs); - } - - for (i = 0; i < numAttribs; i++) { - velements[i].src_offset = i * 4 * sizeof(float); - velements[i].instance_divisor = 0; - velements[i].vertex_buffer_index = 0; - velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - } - cso_set_vertex_elements(cso, numAttribs, velements); - - /* viewport state: viewport matching window dims */ - { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); - const GLfloat width = (GLfloat)fb->Width; - const GLfloat height = (GLfloat)fb->Height; - struct pipe_viewport_state vp; - vp.scale[0] = 0.5f * width; - vp.scale[1] = height * (invert ? -0.5f : 0.5f); - vp.scale[2] = 1.0f; - vp.scale[3] = 1.0f; - vp.translate[0] = 0.5f * width; - vp.translate[1] = 0.5f * height; - vp.translate[2] = 0.0f; - vp.translate[3] = 0.0f; - cso_set_viewport(cso, &vp); - } - - - util_draw_vertex_buffer(pipe, cso, vbuffer, - 0, /* offset */ - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - numAttribs); /* attribs/vert */ - - - pipe_resource_reference(&vbuffer, NULL); - - /* restore state */ - cso_restore_viewport(cso); - cso_restore_vertex_shader(cso); - cso_restore_vertex_elements(cso); - cso_restore_vertex_buffers(cso); -} - - -void -st_init_drawtex_functions(struct dd_function_table *functions) -{ - functions->DrawTex = st_DrawTex; -} - - -/** - * Free any cached shaders - */ -void -st_destroy_drawtex(struct st_context *st) -{ - GLuint i; - for (i = 0; i < NumCachedShaders; i++) { - cso_delete_vertex_shader(st->cso_context, CachedShaders[i].handle); - } - NumCachedShaders = 0; -} - - -#endif /* FEATURE_OES_draw_texture */ +/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+
+/**
+ * Implementation of glDrawTex() for GL_OES_draw_tex
+ */
+
+
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "program/program.h"
+#include "program/prog_print.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_drawtex.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_draw_quad.h"
+#include "util/u_simple_shaders.h"
+
+#include "cso_cache/cso_context.h"
+
+
+#if FEATURE_OES_draw_texture
+
+
+struct cached_shader
+{
+ void *handle;
+
+ uint num_attribs;
+ uint semantic_names[2 + MAX_TEXTURE_UNITS];
+ uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
+};
+
+#define MAX_SHADERS (2 * MAX_TEXTURE_UNITS)
+
+/**
+ * Simple linear list cache.
+ * Most of the time there'll only be one cached shader.
+ */
+static struct cached_shader CachedShaders[MAX_SHADERS];
+static GLuint NumCachedShaders = 0;
+
+
+static void *
+lookup_shader(struct pipe_context *pipe,
+ uint num_attribs,
+ const uint *semantic_names,
+ const uint *semantic_indexes)
+{
+ GLuint i, j;
+
+ /* look for existing shader with same attributes */
+ for (i = 0; i < NumCachedShaders; i++) {
+ if (CachedShaders[i].num_attribs == num_attribs) {
+ GLboolean match = GL_TRUE;
+ for (j = 0; j < num_attribs; j++) {
+ if (semantic_names[j] != CachedShaders[i].semantic_names[j] ||
+ semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) {
+ match = GL_FALSE;
+ break;
+ }
+ }
+ if (match)
+ return CachedShaders[i].handle;
+ }
+ }
+
+ /* not found - create new one now */
+ if (NumCachedShaders >= MAX_SHADERS) {
+ return NULL;
+ }
+
+ CachedShaders[i].num_attribs = num_attribs;
+ for (j = 0; j < num_attribs; j++) {
+ CachedShaders[i].semantic_names[j] = semantic_names[j];
+ CachedShaders[i].semantic_indexes[j] = semantic_indexes[j];
+ }
+
+ CachedShaders[i].handle =
+ util_make_vertex_passthrough_shader(pipe,
+ num_attribs,
+ semantic_names,
+ semantic_indexes);
+ NumCachedShaders++;
+
+ return CachedShaders[i].handle;
+}
+
+static void
+st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat width, GLfloat height)
+{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = ctx->st->cso_context;
+ struct pipe_resource *vbuffer;
+ struct pipe_transfer *vbuffer_transfer;
+ GLuint i, numTexCoords, numAttribs;
+ GLboolean emitColor;
+ uint semantic_names[2 + MAX_TEXTURE_UNITS];
+ uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
+ struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS];
+ GLbitfield inputs = VERT_BIT_POS;
+
+ st_validate_state(st);
+
+ /* determine if we need vertex color */
+ if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0)
+ emitColor = GL_TRUE;
+ else
+ emitColor = GL_FALSE;
+
+ /* determine how many enabled sets of texcoords */
+ numTexCoords = 0;
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
+ inputs |= VERT_BIT_TEX(i);
+ numTexCoords++;
+ }
+ }
+
+ /* total number of attributes per vertex */
+ numAttribs = 1 + emitColor + numTexCoords;
+
+
+ /* create the vertex buffer */
+ vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STREAM,
+ numAttribs * 4 * 4 * sizeof(GLfloat));
+
+ /* load vertex buffer */
+ {
+#define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \
+ do { \
+ GLuint k = (((VERT) * numAttribs + (ATTR)) * 4); \
+ assert(k < 4 * 4 * numAttribs); \
+ vbuf[k + 0] = X; \
+ vbuf[k + 1] = Y; \
+ vbuf[k + 2] = Z; \
+ vbuf[k + 3] = W; \
+ } while (0)
+
+ const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height;
+ GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer,
+ PIPE_TRANSFER_WRITE,
+ &vbuffer_transfer);
+ GLuint attr;
+
+ z = CLAMP(z, 0.0f, 1.0f);
+
+ /* positions (in clip coords) */
+ {
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLfloat fb_width = (GLfloat)fb->Width;
+ const GLfloat fb_height = (GLfloat)fb->Height;
+
+ const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
+ const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
+
+ SET_ATTRIB(0, 0, clip_x0, clip_y0, z, 1.0f); /* lower left */
+ SET_ATTRIB(1, 0, clip_x1, clip_y0, z, 1.0f); /* lower right */
+ SET_ATTRIB(2, 0, clip_x1, clip_y1, z, 1.0f); /* upper right */
+ SET_ATTRIB(3, 0, clip_x0, clip_y1, z, 1.0f); /* upper left */
+
+ semantic_names[0] = TGSI_SEMANTIC_POSITION;
+ semantic_indexes[0] = 0;
+ }
+
+ /* colors */
+ if (emitColor) {
+ const GLfloat *c = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+ SET_ATTRIB(0, 1, c[0], c[1], c[2], c[3]);
+ SET_ATTRIB(1, 1, c[0], c[1], c[2], c[3]);
+ SET_ATTRIB(2, 1, c[0], c[1], c[2], c[3]);
+ SET_ATTRIB(3, 1, c[0], c[1], c[2], c[3]);
+ semantic_names[1] = TGSI_SEMANTIC_COLOR;
+ semantic_indexes[1] = 0;
+ attr = 2;
+ }
+ else {
+ attr = 1;
+ }
+
+ /* texcoords */
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
+ struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current;
+ struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
+ const GLfloat wt = (GLfloat) img->Width;
+ const GLfloat ht = (GLfloat) img->Height;
+ const GLfloat s0 = obj->CropRect[0] / wt;
+ const GLfloat t0 = obj->CropRect[1] / ht;
+ const GLfloat s1 = (obj->CropRect[0] + obj->CropRect[2]) / wt;
+ const GLfloat t1 = (obj->CropRect[1] + obj->CropRect[3]) / ht;
+
+ /*printf("crop texcoords: %g, %g .. %g, %g\n", s0, t0, s1, t1);*/
+ SET_ATTRIB(0, attr, s0, t0, 0.0f, 1.0f); /* lower left */
+ SET_ATTRIB(1, attr, s1, t0, 0.0f, 1.0f); /* lower right */
+ SET_ATTRIB(2, attr, s1, t1, 0.0f, 1.0f); /* upper right */
+ SET_ATTRIB(3, attr, s0, t1, 0.0f, 1.0f); /* upper left */
+
+ semantic_names[attr] = TGSI_SEMANTIC_GENERIC;
+ semantic_indexes[attr] = 0;
+
+ attr++;
+ }
+ }
+
+ pipe_buffer_unmap(pipe, vbuffer_transfer);
+
+#undef SET_ATTRIB
+ }
+
+
+ cso_save_viewport(cso);
+ cso_save_vertex_shader(cso);
+ cso_save_vertex_elements(cso);
+ cso_save_vertex_buffers(cso);
+
+ {
+ void *vs = lookup_shader(pipe, numAttribs,
+ semantic_names, semantic_indexes);
+ cso_set_vertex_shader_handle(cso, vs);
+ }
+
+ for (i = 0; i < numAttribs; i++) {
+ velements[i].src_offset = i * 4 * sizeof(float);
+ velements[i].instance_divisor = 0;
+ velements[i].vertex_buffer_index = 0;
+ velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+ cso_set_vertex_elements(cso, numAttribs, velements);
+
+ /* viewport state: viewport matching window dims */
+ {
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
+ const GLfloat width = (GLfloat)fb->Width;
+ const GLfloat height = (GLfloat)fb->Height;
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * width;
+ vp.scale[1] = height * (invert ? -0.5f : 0.5f);
+ vp.scale[2] = 1.0f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * width;
+ vp.translate[1] = 0.5f * height;
+ vp.translate[2] = 0.0f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(cso, &vp);
+ }
+
+
+ util_draw_vertex_buffer(pipe, cso, vbuffer,
+ 0, /* offset */
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ numAttribs); /* attribs/vert */
+
+
+ pipe_resource_reference(&vbuffer, NULL);
+
+ /* restore state */
+ cso_restore_viewport(cso);
+ cso_restore_vertex_shader(cso);
+ cso_restore_vertex_elements(cso);
+ cso_restore_vertex_buffers(cso);
+}
+
+
+void
+st_init_drawtex_functions(struct dd_function_table *functions)
+{
+ functions->DrawTex = st_DrawTex;
+}
+
+
+/**
+ * Free any cached shaders
+ */
+void
+st_destroy_drawtex(struct st_context *st)
+{
+ GLuint i;
+ for (i = 0; i < NumCachedShaders; i++) {
+ cso_delete_vertex_shader(st->cso_context, CachedShaders[i].handle);
+ }
+ NumCachedShaders = 0;
+}
+
+
+#endif /* FEATURE_OES_draw_texture */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c index f8da2a4d1..687a49a57 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c @@ -1,561 +1,561 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -/** - * glReadPixels interface to pipe - * - * \author Brian Paul - */ - - -#include "main/imports.h" -#include "main/bufferobj.h" -#include "main/context.h" -#include "main/image.h" -#include "main/pack.h" -#include "main/pbo.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_format.h" -#include "util/u_inlines.h" -#include "util/u_tile.h" - -#include "st_debug.h" -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_bitmap.h" -#include "st_cb_readpixels.h" -#include "st_cb_fbo.h" - -/** - * Special case for reading stencil buffer. - * For color/depth we use get_tile(). For stencil, map the stencil buffer. - */ -void -st_read_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *pixels) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct pipe_context *pipe = st_context(ctx)->pipe; - struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer); - struct pipe_transfer *pt; - ubyte *stmap; - GLint j; - - if (strb->Base.Wrapped) { - strb = st_renderbuffer(strb->Base.Wrapped); - } - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - y = ctx->DrawBuffer->Height - y - height; - } - - /* Create a read transfer from the renderbuffer's texture */ - - pt = pipe_get_transfer(pipe, strb->texture, - 0, 0, - PIPE_TRANSFER_READ, - x, y, width, height); - - /* map the stencil buffer */ - stmap = pipe_transfer_map(pipe, pt); - - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); - - /* process image row by row */ - for (j = 0; j < height; j++) { - GLvoid *dest; - GLstencil sValues[MAX_WIDTH]; - GLfloat zValues[MAX_WIDTH]; - GLint srcY; - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - srcY = height - j - 1; - } - else { - srcY = j; - } - - /* get stencil (and Z) values */ - switch (pt->resource->format) { - case PIPE_FORMAT_S8_USCALED: - { - const ubyte *src = stmap + srcY * pt->stride; - memcpy(sValues, src, width); - } - break; - case PIPE_FORMAT_Z24_UNORM_S8_USCALED: - if (format == GL_DEPTH_STENCIL) { - const uint *src = (uint *) (stmap + srcY * pt->stride); - const GLfloat scale = 1.0f / (0xffffff); - GLint k; - for (k = 0; k < width; k++) { - sValues[k] = src[k] >> 24; - zValues[k] = (src[k] & 0xffffff) * scale; - } - } - else { - const uint *src = (uint *) (stmap + srcY * pt->stride); - GLint k; - for (k = 0; k < width; k++) { - sValues[k] = src[k] >> 24; - } - } - break; - case PIPE_FORMAT_S8_USCALED_Z24_UNORM: - if (format == GL_DEPTH_STENCIL) { - const uint *src = (uint *) (stmap + srcY * pt->stride); - const GLfloat scale = 1.0f / (0xffffff); - GLint k; - for (k = 0; k < width; k++) { - sValues[k] = src[k] & 0xff; - zValues[k] = (src[k] >> 8) * scale; - } - } - else { - const uint *src = (uint *) (stmap + srcY * pt->stride); - GLint k; - for (k = 0; k < width; k++) { - sValues[k] = src[k] & 0xff; - } - } - break; - default: - assert(0); - } - - /* store */ - dest = _mesa_image_address2d(packing, pixels, width, height, - format, type, j, 0); - if (format == GL_DEPTH_STENCIL) { - _mesa_pack_depth_stencil_span(ctx, width, dest, - zValues, sValues, packing); - } - else { - _mesa_pack_stencil_span(ctx, width, type, dest, sValues, packing); - } - } - - /* unmap the stencil buffer */ - pipe_transfer_unmap(pipe, pt); - pipe->transfer_destroy(pipe, pt); -} - - -/** - * Return renderbuffer to use for reading color pixels for glRead/CopyPixel - * commands. - */ -struct st_renderbuffer * -st_get_color_read_renderbuffer(struct gl_context *ctx) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct st_renderbuffer *strb = - st_renderbuffer(fb->_ColorReadBuffer); - - return strb; -} - - -/** - * Try to do glReadPixels in a fast manner for common cases. - * \return GL_TRUE for success, GL_FALSE for failure - */ -static GLboolean -st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *dest) -{ - enum combination { - A8R8G8B8_UNORM_TO_RGBA_UBYTE, - A8R8G8B8_UNORM_TO_RGB_UBYTE, - A8R8G8B8_UNORM_TO_BGRA_UINT - } combo; - - if (ctx->_ImageTransferState) - return GL_FALSE; - - if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM && - format == GL_RGBA && type == GL_UNSIGNED_BYTE) { - combo = A8R8G8B8_UNORM_TO_RGBA_UBYTE; - } - else if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM && - format == GL_RGB && type == GL_UNSIGNED_BYTE) { - combo = A8R8G8B8_UNORM_TO_RGB_UBYTE; - } - else if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM && - format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) { - combo = A8R8G8B8_UNORM_TO_BGRA_UINT; - } - else { - return GL_FALSE; - } - - /*printf("st_fast_readpixels combo %d\n", (GLint) combo);*/ - - { - struct pipe_context *pipe = st_context(ctx)->pipe; - struct pipe_transfer *trans; - const GLubyte *map; - GLubyte *dst; - GLint row, col, dy, dstStride; - - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - /* convert GL Y to Gallium Y */ - y = strb->texture->height0 - y - height; - } - - trans = pipe_get_transfer(pipe, strb->texture, - 0, 0, - PIPE_TRANSFER_READ, - x, y, width, height); - if (!trans) { - return GL_FALSE; - } - - map = pipe_transfer_map(pipe, trans); - if (!map) { - pipe->transfer_destroy(pipe, trans); - return GL_FALSE; - } - - /* We always write to the user/dest buffer from low addr to high addr - * but the read order depends on renderbuffer orientation - */ - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - /* read source rows from bottom to top */ - y = height - 1; - dy = -1; - } - else { - /* read source rows from top to bottom */ - y = 0; - dy = 1; - } - - dst = _mesa_image_address2d(pack, dest, width, height, - format, type, 0, 0); - dstStride = _mesa_image_row_stride(pack, width, format, type); - - switch (combo) { - case A8R8G8B8_UNORM_TO_RGBA_UBYTE: - for (row = 0; row < height; row++) { - const GLubyte *src = map + y * trans->stride; - for (col = 0; col < width; col++) { - GLuint pixel = ((GLuint *) src)[col]; - dst[col*4+0] = (pixel >> 16) & 0xff; - dst[col*4+1] = (pixel >> 8) & 0xff; - dst[col*4+2] = (pixel >> 0) & 0xff; - dst[col*4+3] = (pixel >> 24) & 0xff; - } - dst += dstStride; - y += dy; - } - break; - case A8R8G8B8_UNORM_TO_RGB_UBYTE: - for (row = 0; row < height; row++) { - const GLubyte *src = map + y * trans->stride; - for (col = 0; col < width; col++) { - GLuint pixel = ((GLuint *) src)[col]; - dst[col*3+0] = (pixel >> 16) & 0xff; - dst[col*3+1] = (pixel >> 8) & 0xff; - dst[col*3+2] = (pixel >> 0) & 0xff; - } - dst += dstStride; - y += dy; - } - break; - case A8R8G8B8_UNORM_TO_BGRA_UINT: - for (row = 0; row < height; row++) { - const GLubyte *src = map + y * trans->stride; - memcpy(dst, src, 4 * width); - dst += dstStride; - y += dy; - } - break; - default: - ; /* nothing */ - } - - pipe_transfer_unmap(pipe, trans); - pipe->transfer_destroy(pipe, trans); - } - - return GL_TRUE; -} - - -/** - * Do glReadPixels by getting rows from the framebuffer transfer with - * get_tile(). Convert to requested format/type with Mesa image routines. - * Image transfer ops are done in software too. - */ -static void -st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *dest) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - GLfloat (*temp)[4]; - const GLbitfield transferOps = ctx->_ImageTransferState; - GLsizei i, j; - GLint yStep, dfStride; - GLfloat *df; - struct st_renderbuffer *strb; - struct gl_pixelstore_attrib clippedPacking = *pack; - struct pipe_transfer *trans; - enum pipe_format pformat; - - assert(ctx->ReadBuffer->Width > 0); - - st_validate_state(st); - - /* Do all needed clipping here, so that we can forget about it later */ - if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { - /* The ReadPixels transfer is totally outside the window bounds */ - return; - } - - st_flush_bitmap_cache(st); - - dest = _mesa_map_pbo_dest(ctx, &clippedPacking, dest); - if (!dest) - return; - - if (format == GL_STENCIL_INDEX || - format == GL_DEPTH_STENCIL) { - st_read_stencil_pixels(ctx, x, y, width, height, - format, type, pack, dest); - return; - } - else if (format == GL_DEPTH_COMPONENT) { - strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); - if (strb->Base.Wrapped) { - strb = st_renderbuffer(strb->Base.Wrapped); - } - } - else { - /* Read color buffer */ - strb = st_get_color_read_renderbuffer(ctx); - } - - if (!strb) - return; - - /* try a fast-path readpixels before anything else */ - if (st_fast_readpixels(ctx, strb, x, y, width, height, - format, type, pack, dest)) { - /* success! */ - _mesa_unmap_pbo_dest(ctx, &clippedPacking); - return; - } - - /* allocate temp pixel row buffer */ - temp = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); - if (!temp) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); - return; - } - - if (format == GL_RGBA && type == GL_FLOAT) { - /* write tile(row) directly into user's buffer */ - df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width, - height, format, type, 0, 0); - dfStride = width * 4; - } - else { - /* write tile(row) into temp row buffer */ - df = (GLfloat *) temp; - dfStride = 0; - } - - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - /* convert GL Y to Gallium Y */ - y = strb->Base.Height - y - height; - } - - /* Create a read transfer from the renderbuffer's texture */ - trans = pipe_get_transfer(pipe, strb->texture, - 0, 0, - PIPE_TRANSFER_READ, - x, y, width, height); - - /* determine bottom-to-top vs. top-to-bottom order */ - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - y = height - 1; - yStep = -1; - } - else { - y = 0; - yStep = 1; - } - - /* possibly convert sRGB format to linear RGB format */ - pformat = util_format_linear(trans->resource->format); - - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s: fallback processing\n", __FUNCTION__); - - /* - * Copy pixels from pipe_transfer to user memory - */ - { - /* dest of first pixel in client memory */ - GLubyte *dst = _mesa_image_address2d(&clippedPacking, dest, width, - height, format, type, 0, 0); - /* dest row stride */ - const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width, - format, type); - - if (pformat == PIPE_FORMAT_Z24_UNORM_S8_USCALED || - pformat == PIPE_FORMAT_Z24X8_UNORM) { - if (format == GL_DEPTH_COMPONENT) { - for (i = 0; i < height; i++) { - GLuint ztemp[MAX_WIDTH]; - GLfloat zfloat[MAX_WIDTH]; - const double scale = 1.0 / ((1 << 24) - 1); - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0); - y += yStep; - for (j = 0; j < width; j++) { - zfloat[j] = (float) (scale * (ztemp[j] & 0xffffff)); - } - _mesa_pack_depth_span(ctx, width, dst, type, - zfloat, &clippedPacking); - dst += dstStride; - } - } - else { - /* XXX: unreachable code -- should be before st_read_stencil_pixels */ - assert(format == GL_DEPTH_STENCIL_EXT); - for (i = 0; i < height; i++) { - GLuint *zshort = (GLuint *)dst; - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, dst, 0); - y += yStep; - /* Reverse into 24/8 */ - for (j = 0; j < width; j++) { - zshort[j] = (zshort[j] << 8) | (zshort[j] >> 24); - } - dst += dstStride; - } - } - } - else if (pformat == PIPE_FORMAT_S8_USCALED_Z24_UNORM || - pformat == PIPE_FORMAT_X8Z24_UNORM) { - if (format == GL_DEPTH_COMPONENT) { - for (i = 0; i < height; i++) { - GLuint ztemp[MAX_WIDTH]; - GLfloat zfloat[MAX_WIDTH]; - const double scale = 1.0 / ((1 << 24) - 1); - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0); - y += yStep; - for (j = 0; j < width; j++) { - zfloat[j] = (float) (scale * ((ztemp[j] >> 8) & 0xffffff)); - } - _mesa_pack_depth_span(ctx, width, dst, type, - zfloat, &clippedPacking); - dst += dstStride; - } - } - else { - /* XXX: unreachable code -- should be before st_read_stencil_pixels */ - assert(format == GL_DEPTH_STENCIL_EXT); - for (i = 0; i < height; i++) { - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, dst, 0); - y += yStep; - dst += dstStride; - } - } - } - else if (pformat == PIPE_FORMAT_Z16_UNORM) { - for (i = 0; i < height; i++) { - GLushort ztemp[MAX_WIDTH]; - GLfloat zfloat[MAX_WIDTH]; - const double scale = 1.0 / 0xffff; - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0); - y += yStep; - for (j = 0; j < width; j++) { - zfloat[j] = (float) (scale * ztemp[j]); - } - _mesa_pack_depth_span(ctx, width, dst, type, - zfloat, &clippedPacking); - dst += dstStride; - } - } - else if (pformat == PIPE_FORMAT_Z32_UNORM) { - for (i = 0; i < height; i++) { - GLuint ztemp[MAX_WIDTH]; - GLfloat zfloat[MAX_WIDTH]; - const double scale = 1.0 / 0xffffffff; - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0); - y += yStep; - for (j = 0; j < width; j++) { - zfloat[j] = (float) (scale * ztemp[j]); - } - _mesa_pack_depth_span(ctx, width, dst, type, - zfloat, &clippedPacking); - dst += dstStride; - } - } - else { - /* RGBA format */ - /* Do a row at a time to flip image data vertically */ - for (i = 0; i < height; i++) { - pipe_get_tile_rgba_format(pipe, trans, 0, y, width, 1, - pformat, df); - y += yStep; - df += dfStride; - if (!dfStride) { - _mesa_pack_rgba_span_float(ctx, width, temp, format, type, dst, - &clippedPacking, transferOps); - dst += dstStride; - } - } - } - } - - free(temp); - - pipe->transfer_destroy(pipe, trans); - - _mesa_unmap_pbo_dest(ctx, &clippedPacking); -} - - -void st_init_readpixels_functions(struct dd_function_table *functions) -{ - functions->ReadPixels = st_readpixels; -} +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * glReadPixels interface to pipe
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/image.h"
+#include "main/pack.h"
+#include "main/pbo.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_tile.h"
+
+#include "st_debug.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_readpixels.h"
+#include "st_cb_fbo.h"
+
+/**
+ * Special case for reading stencil buffer.
+ * For color/depth we use get_tile(). For stencil, map the stencil buffer.
+ */
+void
+st_read_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *pixels)
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer);
+ struct pipe_transfer *pt;
+ ubyte *stmap;
+ GLint j;
+
+ if (strb->Base.Wrapped) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ }
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ y = ctx->DrawBuffer->Height - y - height;
+ }
+
+ /* Create a read transfer from the renderbuffer's texture */
+
+ pt = pipe_get_transfer(pipe, strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ,
+ x, y, width, height);
+
+ /* map the stencil buffer */
+ stmap = pipe_transfer_map(pipe, pt);
+
+ /* width should never be > MAX_WIDTH since we did clipping earlier */
+ ASSERT(width <= MAX_WIDTH);
+
+ /* process image row by row */
+ for (j = 0; j < height; j++) {
+ GLvoid *dest;
+ GLstencil sValues[MAX_WIDTH];
+ GLfloat zValues[MAX_WIDTH];
+ GLint srcY;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ srcY = height - j - 1;
+ }
+ else {
+ srcY = j;
+ }
+
+ /* get stencil (and Z) values */
+ switch (pt->resource->format) {
+ case PIPE_FORMAT_S8_USCALED:
+ {
+ const ubyte *src = stmap + srcY * pt->stride;
+ memcpy(sValues, src, width);
+ }
+ break;
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ if (format == GL_DEPTH_STENCIL) {
+ const uint *src = (uint *) (stmap + srcY * pt->stride);
+ const GLfloat scale = 1.0f / (0xffffff);
+ GLint k;
+ for (k = 0; k < width; k++) {
+ sValues[k] = src[k] >> 24;
+ zValues[k] = (src[k] & 0xffffff) * scale;
+ }
+ }
+ else {
+ const uint *src = (uint *) (stmap + srcY * pt->stride);
+ GLint k;
+ for (k = 0; k < width; k++) {
+ sValues[k] = src[k] >> 24;
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ if (format == GL_DEPTH_STENCIL) {
+ const uint *src = (uint *) (stmap + srcY * pt->stride);
+ const GLfloat scale = 1.0f / (0xffffff);
+ GLint k;
+ for (k = 0; k < width; k++) {
+ sValues[k] = src[k] & 0xff;
+ zValues[k] = (src[k] >> 8) * scale;
+ }
+ }
+ else {
+ const uint *src = (uint *) (stmap + srcY * pt->stride);
+ GLint k;
+ for (k = 0; k < width; k++) {
+ sValues[k] = src[k] & 0xff;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /* store */
+ dest = _mesa_image_address2d(packing, pixels, width, height,
+ format, type, j, 0);
+ if (format == GL_DEPTH_STENCIL) {
+ _mesa_pack_depth_stencil_span(ctx, width, dest,
+ zValues, sValues, packing);
+ }
+ else {
+ _mesa_pack_stencil_span(ctx, width, type, dest, sValues, packing);
+ }
+ }
+
+ /* unmap the stencil buffer */
+ pipe_transfer_unmap(pipe, pt);
+ pipe->transfer_destroy(pipe, pt);
+}
+
+
+/**
+ * Return renderbuffer to use for reading color pixels for glRead/CopyPixel
+ * commands.
+ */
+struct st_renderbuffer *
+st_get_color_read_renderbuffer(struct gl_context *ctx)
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->_ColorReadBuffer);
+
+ return strb;
+}
+
+
+/**
+ * Try to do glReadPixels in a fast manner for common cases.
+ * \return GL_TRUE for success, GL_FALSE for failure
+ */
+static GLboolean
+st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+ enum combination {
+ A8R8G8B8_UNORM_TO_RGBA_UBYTE,
+ A8R8G8B8_UNORM_TO_RGB_UBYTE,
+ A8R8G8B8_UNORM_TO_BGRA_UINT
+ } combo;
+
+ if (ctx->_ImageTransferState)
+ return GL_FALSE;
+
+ if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
+ format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ combo = A8R8G8B8_UNORM_TO_RGBA_UBYTE;
+ }
+ else if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
+ format == GL_RGB && type == GL_UNSIGNED_BYTE) {
+ combo = A8R8G8B8_UNORM_TO_RGB_UBYTE;
+ }
+ else if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
+ format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
+ combo = A8R8G8B8_UNORM_TO_BGRA_UINT;
+ }
+ else {
+ return GL_FALSE;
+ }
+
+ /*printf("st_fast_readpixels combo %d\n", (GLint) combo);*/
+
+ {
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct pipe_transfer *trans;
+ const GLubyte *map;
+ GLubyte *dst;
+ GLint row, col, dy, dstStride;
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ /* convert GL Y to Gallium Y */
+ y = strb->texture->height0 - y - height;
+ }
+
+ trans = pipe_get_transfer(pipe, strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ,
+ x, y, width, height);
+ if (!trans) {
+ return GL_FALSE;
+ }
+
+ map = pipe_transfer_map(pipe, trans);
+ if (!map) {
+ pipe->transfer_destroy(pipe, trans);
+ return GL_FALSE;
+ }
+
+ /* We always write to the user/dest buffer from low addr to high addr
+ * but the read order depends on renderbuffer orientation
+ */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ /* read source rows from bottom to top */
+ y = height - 1;
+ dy = -1;
+ }
+ else {
+ /* read source rows from top to bottom */
+ y = 0;
+ dy = 1;
+ }
+
+ dst = _mesa_image_address2d(pack, dest, width, height,
+ format, type, 0, 0);
+ dstStride = _mesa_image_row_stride(pack, width, format, type);
+
+ switch (combo) {
+ case A8R8G8B8_UNORM_TO_RGBA_UBYTE:
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = map + y * trans->stride;
+ for (col = 0; col < width; col++) {
+ GLuint pixel = ((GLuint *) src)[col];
+ dst[col*4+0] = (pixel >> 16) & 0xff;
+ dst[col*4+1] = (pixel >> 8) & 0xff;
+ dst[col*4+2] = (pixel >> 0) & 0xff;
+ dst[col*4+3] = (pixel >> 24) & 0xff;
+ }
+ dst += dstStride;
+ y += dy;
+ }
+ break;
+ case A8R8G8B8_UNORM_TO_RGB_UBYTE:
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = map + y * trans->stride;
+ for (col = 0; col < width; col++) {
+ GLuint pixel = ((GLuint *) src)[col];
+ dst[col*3+0] = (pixel >> 16) & 0xff;
+ dst[col*3+1] = (pixel >> 8) & 0xff;
+ dst[col*3+2] = (pixel >> 0) & 0xff;
+ }
+ dst += dstStride;
+ y += dy;
+ }
+ break;
+ case A8R8G8B8_UNORM_TO_BGRA_UINT:
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = map + y * trans->stride;
+ memcpy(dst, src, 4 * width);
+ dst += dstStride;
+ y += dy;
+ }
+ break;
+ default:
+ ; /* nothing */
+ }
+
+ pipe_transfer_unmap(pipe, trans);
+ pipe->transfer_destroy(pipe, trans);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do glReadPixels by getting rows from the framebuffer transfer with
+ * get_tile(). Convert to requested format/type with Mesa image routines.
+ * Image transfer ops are done in software too.
+ */
+static void
+st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ GLfloat (*temp)[4];
+ const GLbitfield transferOps = ctx->_ImageTransferState;
+ GLsizei i, j;
+ GLint yStep, dfStride;
+ GLfloat *df;
+ struct st_renderbuffer *strb;
+ struct gl_pixelstore_attrib clippedPacking = *pack;
+ struct pipe_transfer *trans;
+ enum pipe_format pformat;
+
+ assert(ctx->ReadBuffer->Width > 0);
+
+ st_validate_state(st);
+
+ /* Do all needed clipping here, so that we can forget about it later */
+ if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
+ /* The ReadPixels transfer is totally outside the window bounds */
+ return;
+ }
+
+ st_flush_bitmap_cache(st);
+
+ dest = _mesa_map_pbo_dest(ctx, &clippedPacking, dest);
+ if (!dest)
+ return;
+
+ if (format == GL_STENCIL_INDEX ||
+ format == GL_DEPTH_STENCIL) {
+ st_read_stencil_pixels(ctx, x, y, width, height,
+ format, type, pack, dest);
+ return;
+ }
+ else if (format == GL_DEPTH_COMPONENT) {
+ strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+ if (strb->Base.Wrapped) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ }
+ }
+ else {
+ /* Read color buffer */
+ strb = st_get_color_read_renderbuffer(ctx);
+ }
+
+ if (!strb)
+ return;
+
+ /* try a fast-path readpixels before anything else */
+ if (st_fast_readpixels(ctx, strb, x, y, width, height,
+ format, type, pack, dest)) {
+ /* success! */
+ _mesa_unmap_pbo_dest(ctx, &clippedPacking);
+ return;
+ }
+
+ /* allocate temp pixel row buffer */
+ temp = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+ if (!temp) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return;
+ }
+
+ if (format == GL_RGBA && type == GL_FLOAT) {
+ /* write tile(row) directly into user's buffer */
+ df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width,
+ height, format, type, 0, 0);
+ dfStride = width * 4;
+ }
+ else {
+ /* write tile(row) into temp row buffer */
+ df = (GLfloat *) temp;
+ dfStride = 0;
+ }
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ /* convert GL Y to Gallium Y */
+ y = strb->Base.Height - y - height;
+ }
+
+ /* Create a read transfer from the renderbuffer's texture */
+ trans = pipe_get_transfer(pipe, strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ,
+ x, y, width, height);
+
+ /* determine bottom-to-top vs. top-to-bottom order */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ y = height - 1;
+ yStep = -1;
+ }
+ else {
+ y = 0;
+ yStep = 1;
+ }
+
+ /* possibly convert sRGB format to linear RGB format */
+ pformat = util_format_linear(trans->resource->format);
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ /*
+ * Copy pixels from pipe_transfer to user memory
+ */
+ {
+ /* dest of first pixel in client memory */
+ GLubyte *dst = _mesa_image_address2d(&clippedPacking, dest, width,
+ height, format, type, 0, 0);
+ /* dest row stride */
+ const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width,
+ format, type);
+
+ if (pformat == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
+ pformat == PIPE_FORMAT_Z24X8_UNORM) {
+ if (format == GL_DEPTH_COMPONENT) {
+ for (i = 0; i < height; i++) {
+ GLuint ztemp[MAX_WIDTH];
+ GLfloat zfloat[MAX_WIDTH];
+ const double scale = 1.0 / ((1 << 24) - 1);
+ pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0);
+ y += yStep;
+ for (j = 0; j < width; j++) {
+ zfloat[j] = (float) (scale * (ztemp[j] & 0xffffff));
+ }
+ _mesa_pack_depth_span(ctx, width, dst, type,
+ zfloat, &clippedPacking);
+ dst += dstStride;
+ }
+ }
+ else {
+ /* XXX: unreachable code -- should be before st_read_stencil_pixels */
+ assert(format == GL_DEPTH_STENCIL_EXT);
+ for (i = 0; i < height; i++) {
+ GLuint *zshort = (GLuint *)dst;
+ pipe_get_tile_raw(pipe, trans, 0, y, width, 1, dst, 0);
+ y += yStep;
+ /* Reverse into 24/8 */
+ for (j = 0; j < width; j++) {
+ zshort[j] = (zshort[j] << 8) | (zshort[j] >> 24);
+ }
+ dst += dstStride;
+ }
+ }
+ }
+ else if (pformat == PIPE_FORMAT_S8_USCALED_Z24_UNORM ||
+ pformat == PIPE_FORMAT_X8Z24_UNORM) {
+ if (format == GL_DEPTH_COMPONENT) {
+ for (i = 0; i < height; i++) {
+ GLuint ztemp[MAX_WIDTH];
+ GLfloat zfloat[MAX_WIDTH];
+ const double scale = 1.0 / ((1 << 24) - 1);
+ pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0);
+ y += yStep;
+ for (j = 0; j < width; j++) {
+ zfloat[j] = (float) (scale * ((ztemp[j] >> 8) & 0xffffff));
+ }
+ _mesa_pack_depth_span(ctx, width, dst, type,
+ zfloat, &clippedPacking);
+ dst += dstStride;
+ }
+ }
+ else {
+ /* XXX: unreachable code -- should be before st_read_stencil_pixels */
+ assert(format == GL_DEPTH_STENCIL_EXT);
+ for (i = 0; i < height; i++) {
+ pipe_get_tile_raw(pipe, trans, 0, y, width, 1, dst, 0);
+ y += yStep;
+ dst += dstStride;
+ }
+ }
+ }
+ else if (pformat == PIPE_FORMAT_Z16_UNORM) {
+ for (i = 0; i < height; i++) {
+ GLushort ztemp[MAX_WIDTH];
+ GLfloat zfloat[MAX_WIDTH];
+ const double scale = 1.0 / 0xffff;
+ pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0);
+ y += yStep;
+ for (j = 0; j < width; j++) {
+ zfloat[j] = (float) (scale * ztemp[j]);
+ }
+ _mesa_pack_depth_span(ctx, width, dst, type,
+ zfloat, &clippedPacking);
+ dst += dstStride;
+ }
+ }
+ else if (pformat == PIPE_FORMAT_Z32_UNORM) {
+ for (i = 0; i < height; i++) {
+ GLuint ztemp[MAX_WIDTH];
+ GLfloat zfloat[MAX_WIDTH];
+ const double scale = 1.0 / 0xffffffff;
+ pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0);
+ y += yStep;
+ for (j = 0; j < width; j++) {
+ zfloat[j] = (float) (scale * ztemp[j]);
+ }
+ _mesa_pack_depth_span(ctx, width, dst, type,
+ zfloat, &clippedPacking);
+ dst += dstStride;
+ }
+ }
+ else {
+ /* RGBA format */
+ /* Do a row at a time to flip image data vertically */
+ for (i = 0; i < height; i++) {
+ pipe_get_tile_rgba_format(pipe, trans, 0, y, width, 1,
+ pformat, df);
+ y += yStep;
+ df += dfStride;
+ if (!dfStride) {
+ _mesa_pack_rgba_span_float(ctx, width, temp, format, type, dst,
+ &clippedPacking, transferOps);
+ dst += dstStride;
+ }
+ }
+ }
+ }
+
+ free(temp);
+
+ pipe->transfer_destroy(pipe, trans);
+
+ _mesa_unmap_pbo_dest(ctx, &clippedPacking);
+}
+
+
+void st_init_readpixels_functions(struct dd_function_table *functions)
+{
+ functions->ReadPixels = st_readpixels;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h index 77765f023..ef54fd7cd 100644 --- a/mesalib/src/mesa/state_tracker/st_context.h +++ b/mesalib/src/mesa/state_tracker/st_context.h @@ -1,270 +1,270 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef ST_CONTEXT_H -#define ST_CONTEXT_H - -#include "main/mtypes.h" -#include "pipe/p_state.h" -#include "state_tracker/st_api.h" - -struct bitmap_cache; -struct blit_state; -struct dd_function_table; -struct draw_context; -struct draw_stage; -struct gen_mipmap_state; -struct st_context; -struct st_fragment_program; - - -#define ST_NEW_MESA 0x1 /* Mesa state has changed */ -#define ST_NEW_FRAGMENT_PROGRAM 0x2 -#define ST_NEW_VERTEX_PROGRAM 0x4 -#define ST_NEW_FRAMEBUFFER 0x8 -#define ST_NEW_EDGEFLAGS_DATA 0x10 -#define ST_NEW_GEOMETRY_PROGRAM 0x20 - - -struct st_state_flags { - GLuint mesa; - GLuint st; -}; - -struct st_tracked_state { - const char *name; - struct st_state_flags dirty; - void (*update)( struct st_context *st ); -}; - - - -struct st_context -{ - struct st_context_iface iface; - - struct gl_context *ctx; - - struct pipe_context *pipe; - - struct draw_context *draw; /**< For selection/feedback/rastpos only */ - struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */ - struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */ - struct draw_stage *rastpos_stage; /**< For glRasterPos */ - - - /* On old libGL's for linux we need to invalidate the drawables - * on glViewpport calls, this is set via a option. - */ - boolean invalidate_on_gl_viewport; - - /* Some state is contained in constant objects. - * Other state is just parameter values. - */ - struct { - struct pipe_blend_state blend; - struct pipe_depth_stencil_alpha_state depth_stencil; - struct pipe_rasterizer_state rasterizer; - struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS]; - struct pipe_clip_state clip; - struct { - void *ptr; - unsigned size; - } constants[PIPE_SHADER_TYPES]; - struct pipe_framebuffer_state framebuffer; - struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; - struct pipe_scissor_state scissor; - struct pipe_viewport_state viewport; - unsigned sample_mask; - - GLuint num_samplers; - GLuint num_textures; - - GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */ - } state; - - char vendor[100]; - char renderer[100]; - - struct st_state_flags dirty; - - GLboolean missing_textures; - GLboolean vertdata_edgeflags; - - /** Mapping from VERT_RESULT_x to post-transformed vertex slot */ - const GLuint *vertex_result_to_slot; - - struct st_vertex_program *vp; /**< Currently bound vertex program */ - struct st_fragment_program *fp; /**< Currently bound fragment program */ - struct st_geometry_program *gp; /**< Currently bound geometry program */ - - struct st_vp_variant *vp_variant; - struct st_fp_variant *fp_variant; - struct st_gp_variant *gp_variant; - - struct gl_texture_object *default_texture; - - struct { - struct gl_program_cache *cache; - struct st_fragment_program *program; /**< cur pixel transfer prog */ - GLuint xfer_prog_sn; /**< pixel xfer program serial no. */ - GLuint user_prog_sn; /**< user fragment program serial no. */ - struct st_fragment_program *combined_prog; - GLuint combined_prog_sn; - struct pipe_resource *pixelmap_texture; - struct pipe_sampler_view *pixelmap_sampler_view; - boolean pixelmap_enabled; /**< use the pixelmap texture? */ - } pixel_xfer; - - /** for glBitmap */ - struct { - struct pipe_rasterizer_state rasterizer; - struct pipe_sampler_state samplers[2]; - enum pipe_format tex_format; - void *vs; - float vertices[4][3][4]; /**< vertex pos + color + texcoord */ - struct pipe_resource *vbuf; - unsigned vbuf_slot; /* next free slot in vbuf */ - struct bitmap_cache *cache; - } bitmap; - - /** for glDraw/CopyPixels */ - struct { - struct gl_fragment_program *shaders[4]; - void *vert_shaders[2]; /**< ureg shaders */ - } drawpix; - - /** for glClear */ - struct { - struct pipe_rasterizer_state raster; - struct pipe_viewport_state viewport; - struct pipe_clip_state clip; - void *vs; - void *fs; - float vertices[4][2][4]; /**< vertex pos + color */ - struct pipe_resource *vbuf; - unsigned vbuf_slot; - boolean enable_ds_separate; - } clear; - - /** used for anything using util_draw_vertex_buffer */ - struct pipe_vertex_element velems_util_draw[3]; - - void *passthrough_fs; /**< simple pass-through frag shader */ - - enum pipe_texture_target internal_target; - struct gen_mipmap_state *gen_mipmap; - struct blit_state *blit; - - struct cso_context *cso_context; - - int force_msaa; - void *winsys_drawable_handle; - - /* User vertex buffers. */ - struct pipe_resource *user_vb[PIPE_MAX_ATTRIBS]; - unsigned user_vb_stride[PIPE_MAX_ATTRIBS]; - unsigned num_user_vbs; -}; - - -/* Need this so that we can implement Mesa callbacks in this module. - */ -static INLINE struct st_context *st_context(struct gl_context *ctx) -{ - return ctx->st; -} - - -/** - * Wrapper for struct gl_framebuffer. - * This is an opaque type to the outside world. - */ -struct st_framebuffer -{ - struct gl_framebuffer Base; - void *Private; - - struct st_framebuffer_iface *iface; - enum st_attachment_type statts[ST_ATTACHMENT_COUNT]; - unsigned num_statts; - int32_t revalidate; -}; - - -extern void st_init_driver_functions(struct dd_function_table *functions); - -void st_invalidate_state(struct gl_context * ctx, GLuint new_state); - - - -#define Y_0_TOP 1 -#define Y_0_BOTTOM 2 - -static INLINE GLuint -st_fb_orientation(const struct gl_framebuffer *fb) -{ - if (fb && fb->Name == 0) { - /* Drawing into a window (on-screen buffer). - * - * Negate Y scale to flip image vertically. - * The NDC Y coords prior to viewport transformation are in the range - * [y=-1=bottom, y=1=top] - * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where - * H is the window height. - * Use the viewport transformation to invert Y. - */ - return Y_0_TOP; - } - else { - /* Drawing into user-created FBO (very likely a texture). - * - * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering. - */ - return Y_0_BOTTOM; - } -} - - -/** clear-alloc a struct-sized object, with casting */ -#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) - - -extern int -st_get_msaa(void); - -extern struct st_context * -st_create_context(gl_api api, struct pipe_context *pipe, - const struct gl_config *visual, - struct st_context *share); - -extern void -st_destroy_context(struct st_context *st); - - -#endif +/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CONTEXT_H
+#define ST_CONTEXT_H
+
+#include "main/mtypes.h"
+#include "pipe/p_state.h"
+#include "state_tracker/st_api.h"
+
+struct bitmap_cache;
+struct blit_state;
+struct dd_function_table;
+struct draw_context;
+struct draw_stage;
+struct gen_mipmap_state;
+struct st_context;
+struct st_fragment_program;
+
+
+#define ST_NEW_MESA 0x1 /* Mesa state has changed */
+#define ST_NEW_FRAGMENT_PROGRAM 0x2
+#define ST_NEW_VERTEX_PROGRAM 0x4
+#define ST_NEW_FRAMEBUFFER 0x8
+#define ST_NEW_EDGEFLAGS_DATA 0x10
+#define ST_NEW_GEOMETRY_PROGRAM 0x20
+
+
+struct st_state_flags {
+ GLuint mesa;
+ GLuint st;
+};
+
+struct st_tracked_state {
+ const char *name;
+ struct st_state_flags dirty;
+ void (*update)( struct st_context *st );
+};
+
+
+
+struct st_context
+{
+ struct st_context_iface iface;
+
+ struct gl_context *ctx;
+
+ struct pipe_context *pipe;
+
+ struct draw_context *draw; /**< For selection/feedback/rastpos only */
+ struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
+ struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
+ struct draw_stage *rastpos_stage; /**< For glRasterPos */
+
+
+ /* On old libGL's for linux we need to invalidate the drawables
+ * on glViewpport calls, this is set via a option.
+ */
+ boolean invalidate_on_gl_viewport;
+
+ /* Some state is contained in constant objects.
+ * Other state is just parameter values.
+ */
+ struct {
+ struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state depth_stencil;
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
+ struct pipe_clip_state clip;
+ struct {
+ void *ptr;
+ unsigned size;
+ } constants[PIPE_SHADER_TYPES];
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_scissor_state scissor;
+ struct pipe_viewport_state viewport;
+ unsigned sample_mask;
+
+ GLuint num_samplers;
+ GLuint num_textures;
+
+ GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
+ } state;
+
+ char vendor[100];
+ char renderer[100];
+
+ struct st_state_flags dirty;
+
+ GLboolean missing_textures;
+ GLboolean vertdata_edgeflags;
+
+ /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
+ const GLuint *vertex_result_to_slot;
+
+ struct st_vertex_program *vp; /**< Currently bound vertex program */
+ struct st_fragment_program *fp; /**< Currently bound fragment program */
+ struct st_geometry_program *gp; /**< Currently bound geometry program */
+
+ struct st_vp_variant *vp_variant;
+ struct st_fp_variant *fp_variant;
+ struct st_gp_variant *gp_variant;
+
+ struct gl_texture_object *default_texture;
+
+ struct {
+ struct gl_program_cache *cache;
+ struct st_fragment_program *program; /**< cur pixel transfer prog */
+ GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
+ GLuint user_prog_sn; /**< user fragment program serial no. */
+ struct st_fragment_program *combined_prog;
+ GLuint combined_prog_sn;
+ struct pipe_resource *pixelmap_texture;
+ struct pipe_sampler_view *pixelmap_sampler_view;
+ boolean pixelmap_enabled; /**< use the pixelmap texture? */
+ } pixel_xfer;
+
+ /** for glBitmap */
+ struct {
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state samplers[2];
+ enum pipe_format tex_format;
+ void *vs;
+ float vertices[4][3][4]; /**< vertex pos + color + texcoord */
+ struct pipe_resource *vbuf;
+ unsigned vbuf_slot; /* next free slot in vbuf */
+ struct bitmap_cache *cache;
+ } bitmap;
+
+ /** for glDraw/CopyPixels */
+ struct {
+ struct gl_fragment_program *shaders[4];
+ void *vert_shaders[2]; /**< ureg shaders */
+ } drawpix;
+
+ /** for glClear */
+ struct {
+ struct pipe_rasterizer_state raster;
+ struct pipe_viewport_state viewport;
+ struct pipe_clip_state clip;
+ void *vs;
+ void *fs;
+ float vertices[4][2][4]; /**< vertex pos + color */
+ struct pipe_resource *vbuf;
+ unsigned vbuf_slot;
+ boolean enable_ds_separate;
+ } clear;
+
+ /** used for anything using util_draw_vertex_buffer */
+ struct pipe_vertex_element velems_util_draw[3];
+
+ void *passthrough_fs; /**< simple pass-through frag shader */
+
+ enum pipe_texture_target internal_target;
+ struct gen_mipmap_state *gen_mipmap;
+ struct blit_state *blit;
+
+ struct cso_context *cso_context;
+
+ int force_msaa;
+ void *winsys_drawable_handle;
+
+ /* User vertex buffers. */
+ struct pipe_resource *user_vb[PIPE_MAX_ATTRIBS];
+ unsigned user_vb_stride[PIPE_MAX_ATTRIBS];
+ unsigned num_user_vbs;
+};
+
+
+/* Need this so that we can implement Mesa callbacks in this module.
+ */
+static INLINE struct st_context *st_context(struct gl_context *ctx)
+{
+ return ctx->st;
+}
+
+
+/**
+ * Wrapper for struct gl_framebuffer.
+ * This is an opaque type to the outside world.
+ */
+struct st_framebuffer
+{
+ struct gl_framebuffer Base;
+ void *Private;
+
+ struct st_framebuffer_iface *iface;
+ enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
+ unsigned num_statts;
+ int32_t revalidate;
+};
+
+
+extern void st_init_driver_functions(struct dd_function_table *functions);
+
+void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
+
+
+
+#define Y_0_TOP 1
+#define Y_0_BOTTOM 2
+
+static INLINE GLuint
+st_fb_orientation(const struct gl_framebuffer *fb)
+{
+ if (fb && fb->Name == 0) {
+ /* Drawing into a window (on-screen buffer).
+ *
+ * Negate Y scale to flip image vertically.
+ * The NDC Y coords prior to viewport transformation are in the range
+ * [y=-1=bottom, y=1=top]
+ * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
+ * H is the window height.
+ * Use the viewport transformation to invert Y.
+ */
+ return Y_0_TOP;
+ }
+ else {
+ /* Drawing into user-created FBO (very likely a texture).
+ *
+ * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
+ */
+ return Y_0_BOTTOM;
+ }
+}
+
+
+/** clear-alloc a struct-sized object, with casting */
+#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
+
+
+extern int
+st_get_msaa(void);
+
+extern struct st_context *
+st_create_context(gl_api api, struct pipe_context *pipe,
+ const struct gl_config *visual,
+ struct st_context *share);
+
+extern void
+st_destroy_context(struct st_context *st);
+
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_draw.c b/mesalib/src/mesa/state_tracker/st_draw.c index 40afa4362..2f4027bc4 100644 --- a/mesalib/src/mesa/state_tracker/st_draw.c +++ b/mesalib/src/mesa/state_tracker/st_draw.c @@ -1,773 +1,773 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* - * This file implements the st_draw_vbo() function which is called from - * Mesa's VBO module. All point/line/triangle rendering is done through - * this function whether the user called glBegin/End, glDrawArrays, - * glDrawElements, glEvalMesh, or glCalList, etc. - * - * We basically convert the VBO's vertex attribute/array information into - * Gallium vertex state, bind the vertex buffer objects and call - * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays(). - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - - -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "program/prog_uniform.h" - -#include "vbo/vbo.h" - -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_bufferobjects.h" -#include "st_draw.h" -#include "st_program.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" -#include "util/u_format.h" -#include "util/u_prim.h" -#include "util/u_draw_quad.h" -#include "draw/draw_context.h" -#include "cso_cache/cso_context.h" - - -static GLuint double_types[4] = { - PIPE_FORMAT_R64_FLOAT, - PIPE_FORMAT_R64G64_FLOAT, - PIPE_FORMAT_R64G64B64_FLOAT, - PIPE_FORMAT_R64G64B64A64_FLOAT -}; - -static GLuint float_types[4] = { - PIPE_FORMAT_R32_FLOAT, - PIPE_FORMAT_R32G32_FLOAT, - PIPE_FORMAT_R32G32B32_FLOAT, - PIPE_FORMAT_R32G32B32A32_FLOAT -}; - -static GLuint half_float_types[4] = { - PIPE_FORMAT_R16_FLOAT, - PIPE_FORMAT_R16G16_FLOAT, - PIPE_FORMAT_R16G16B16_FLOAT, - PIPE_FORMAT_R16G16B16A16_FLOAT -}; - -static GLuint uint_types_norm[4] = { - PIPE_FORMAT_R32_UNORM, - PIPE_FORMAT_R32G32_UNORM, - PIPE_FORMAT_R32G32B32_UNORM, - PIPE_FORMAT_R32G32B32A32_UNORM -}; - -static GLuint uint_types_scale[4] = { - PIPE_FORMAT_R32_USCALED, - PIPE_FORMAT_R32G32_USCALED, - PIPE_FORMAT_R32G32B32_USCALED, - PIPE_FORMAT_R32G32B32A32_USCALED -}; - -static GLuint int_types_norm[4] = { - PIPE_FORMAT_R32_SNORM, - PIPE_FORMAT_R32G32_SNORM, - PIPE_FORMAT_R32G32B32_SNORM, - PIPE_FORMAT_R32G32B32A32_SNORM -}; - -static GLuint int_types_scale[4] = { - PIPE_FORMAT_R32_SSCALED, - PIPE_FORMAT_R32G32_SSCALED, - PIPE_FORMAT_R32G32B32_SSCALED, - PIPE_FORMAT_R32G32B32A32_SSCALED -}; - -static GLuint ushort_types_norm[4] = { - PIPE_FORMAT_R16_UNORM, - PIPE_FORMAT_R16G16_UNORM, - PIPE_FORMAT_R16G16B16_UNORM, - PIPE_FORMAT_R16G16B16A16_UNORM -}; - -static GLuint ushort_types_scale[4] = { - PIPE_FORMAT_R16_USCALED, - PIPE_FORMAT_R16G16_USCALED, - PIPE_FORMAT_R16G16B16_USCALED, - PIPE_FORMAT_R16G16B16A16_USCALED -}; - -static GLuint short_types_norm[4] = { - PIPE_FORMAT_R16_SNORM, - PIPE_FORMAT_R16G16_SNORM, - PIPE_FORMAT_R16G16B16_SNORM, - PIPE_FORMAT_R16G16B16A16_SNORM -}; - -static GLuint short_types_scale[4] = { - PIPE_FORMAT_R16_SSCALED, - PIPE_FORMAT_R16G16_SSCALED, - PIPE_FORMAT_R16G16B16_SSCALED, - PIPE_FORMAT_R16G16B16A16_SSCALED -}; - -static GLuint ubyte_types_norm[4] = { - PIPE_FORMAT_R8_UNORM, - PIPE_FORMAT_R8G8_UNORM, - PIPE_FORMAT_R8G8B8_UNORM, - PIPE_FORMAT_R8G8B8A8_UNORM -}; - -static GLuint ubyte_types_scale[4] = { - PIPE_FORMAT_R8_USCALED, - PIPE_FORMAT_R8G8_USCALED, - PIPE_FORMAT_R8G8B8_USCALED, - PIPE_FORMAT_R8G8B8A8_USCALED -}; - -static GLuint byte_types_norm[4] = { - PIPE_FORMAT_R8_SNORM, - PIPE_FORMAT_R8G8_SNORM, - PIPE_FORMAT_R8G8B8_SNORM, - PIPE_FORMAT_R8G8B8A8_SNORM -}; - -static GLuint byte_types_scale[4] = { - PIPE_FORMAT_R8_SSCALED, - PIPE_FORMAT_R8G8_SSCALED, - PIPE_FORMAT_R8G8B8_SSCALED, - PIPE_FORMAT_R8G8B8A8_SSCALED -}; - -static GLuint fixed_types[4] = { - PIPE_FORMAT_R32_FIXED, - PIPE_FORMAT_R32G32_FIXED, - PIPE_FORMAT_R32G32B32_FIXED, - PIPE_FORMAT_R32G32B32A32_FIXED -}; - - - -/** - * Return a PIPE_FORMAT_x for the given GL datatype and size. - */ -GLuint -st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, - GLboolean normalized) -{ - assert((type >= GL_BYTE && type <= GL_DOUBLE) || - type == GL_FIXED || type == GL_HALF_FLOAT); - assert(size >= 1); - assert(size <= 4); - assert(format == GL_RGBA || format == GL_BGRA); - - if (format == GL_BGRA) { - /* this is an odd-ball case */ - assert(type == GL_UNSIGNED_BYTE); - assert(normalized); - return PIPE_FORMAT_B8G8R8A8_UNORM; - } - - if (normalized) { - switch (type) { - case GL_DOUBLE: return double_types[size-1]; - case GL_FLOAT: return float_types[size-1]; - case GL_HALF_FLOAT: return half_float_types[size-1]; - case GL_INT: return int_types_norm[size-1]; - case GL_SHORT: return short_types_norm[size-1]; - case GL_BYTE: return byte_types_norm[size-1]; - case GL_UNSIGNED_INT: return uint_types_norm[size-1]; - case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1]; - case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1]; - case GL_FIXED: return fixed_types[size-1]; - default: assert(0); return 0; - } - } - else { - switch (type) { - case GL_DOUBLE: return double_types[size-1]; - case GL_FLOAT: return float_types[size-1]; - case GL_HALF_FLOAT: return half_float_types[size-1]; - case GL_INT: return int_types_scale[size-1]; - case GL_SHORT: return short_types_scale[size-1]; - case GL_BYTE: return byte_types_scale[size-1]; - case GL_UNSIGNED_INT: return uint_types_scale[size-1]; - case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1]; - case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1]; - case GL_FIXED: return fixed_types[size-1]; - default: assert(0); return 0; - } - } - return 0; /* silence compiler warning */ -} - - - - - -/** - * Examine the active arrays to determine if we have interleaved - * vertex arrays all living in one VBO, or all living in user space. - * \param userSpace returns whether the arrays are in user space. - */ -static GLboolean -is_interleaved_arrays(const struct st_vertex_program *vp, - const struct st_vp_variant *vpv, - const struct gl_client_array **arrays) -{ - GLuint attr; - const struct gl_buffer_object *firstBufObj = NULL; - GLint firstStride = -1; - const GLubyte *client_addr = NULL; - GLboolean user_memory; - - for (attr = 0; attr < vpv->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj; - const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */ - - if (firstStride < 0) { - firstStride = stride; - user_memory = !bufObj || !bufObj->Name; - } - else if (firstStride != stride) { - return GL_FALSE; - } - - if (!bufObj || !bufObj->Name) { - /* Try to detect if the client-space arrays are - * "close" to each other. - */ - if (!user_memory) { - return GL_FALSE; - } - if (!client_addr) { - client_addr = arrays[mesaAttr]->Ptr; - } - else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) { - /* arrays start too far apart */ - return GL_FALSE; - } - } - else if (!firstBufObj) { - if (user_memory) { - return GL_FALSE; - } - firstBufObj = bufObj; - } - else if (bufObj != firstBufObj) { - return GL_FALSE; - } - } - - return GL_TRUE; -} - - -/** - * Set up for drawing interleaved arrays that all live in one VBO - * or all live in user space. - * \param vbuffer returns vertex buffer info - * \param velements returns vertex element info - */ -static void -setup_interleaved_attribs(struct gl_context *ctx, - const struct st_vertex_program *vp, - const struct st_vp_variant *vpv, - const struct gl_client_array **arrays, - struct pipe_vertex_buffer *vbuffer, - struct pipe_vertex_element velements[], - unsigned max_index, - unsigned num_instances) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - GLuint attr; - const GLubyte *low_addr = NULL; - - /* Find the lowest address. */ - if(vpv->num_inputs) { - low_addr = arrays[vp->index_to_input[0]]->Ptr; - - for (attr = 1; attr < vpv->num_inputs; attr++) { - const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr; - low_addr = MIN2(low_addr, start); - } - } - - for (attr = 0; attr < vpv->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; - struct st_buffer_object *stobj = st_buffer_object(bufobj); - GLsizei stride = arrays[mesaAttr]->StrideB; - - if (attr == 0) { - if (bufobj && bufobj->Name) { - vbuffer->buffer = NULL; - pipe_resource_reference(&vbuffer->buffer, stobj->buffer); - vbuffer->buffer_offset = pointer_to_offset(low_addr); - } else { - uint divisor = arrays[mesaAttr]->InstanceDivisor; - uint length = (divisor ? num_instances / divisor : max_index) + 1; - vbuffer->buffer = - pipe_user_buffer_create(pipe->screen, (void*)low_addr, - stride * length, - PIPE_BIND_VERTEX_BUFFER); - vbuffer->buffer_offset = 0; - - /* Track user vertex buffers. */ - pipe_resource_reference(&st->user_vb[0], vbuffer->buffer); - st->user_vb_stride[0] = stride; - st->num_user_vbs = 1; - } - vbuffer->stride = stride; /* in bytes */ - } - - velements[attr].src_offset = - (unsigned) (arrays[mesaAttr]->Ptr - low_addr); - velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor; - velements[attr].vertex_buffer_index = 0; - velements[attr].src_format = - st_pipe_vertex_format(arrays[mesaAttr]->Type, - arrays[mesaAttr]->Size, - arrays[mesaAttr]->Format, - arrays[mesaAttr]->Normalized); - assert(velements[attr].src_format); - } -} - - -/** - * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each - * vertex attribute. - * \param vbuffer returns vertex buffer info - * \param velements returns vertex element info - */ -static void -setup_non_interleaved_attribs(struct gl_context *ctx, - const struct st_vertex_program *vp, - const struct st_vp_variant *vpv, - const struct gl_client_array **arrays, - struct pipe_vertex_buffer vbuffer[], - struct pipe_vertex_element velements[], - unsigned max_index, - unsigned num_instances) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - GLuint attr; - - for (attr = 0; attr < vpv->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; - GLsizei stride = arrays[mesaAttr]->StrideB; - - if (bufobj && bufobj->Name) { - /* Attribute data is in a VBO. - * Recall that for VBOs, the gl_client_array->Ptr field is - * really an offset from the start of the VBO, not a pointer. - */ - struct st_buffer_object *stobj = st_buffer_object(bufobj); - assert(stobj->buffer); - - vbuffer[attr].buffer = NULL; - pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer); - vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr); - } - else { - /* wrap user data */ - if (arrays[mesaAttr]->Ptr) { - uint divisor = arrays[mesaAttr]->InstanceDivisor; - uint length = (divisor ? num_instances / divisor : max_index) + 1; - vbuffer[attr].buffer = - pipe_user_buffer_create(pipe->screen, - (void *) arrays[mesaAttr]->Ptr, - stride * length, - PIPE_BIND_VERTEX_BUFFER); - } - else { - /* no array, use ctx->Current.Attrib[] value */ - uint bytes = sizeof(ctx->Current.Attrib[0]); - vbuffer[attr].buffer = - pipe_user_buffer_create(pipe->screen, - (void *) ctx->Current.Attrib[mesaAttr], - bytes, - PIPE_BIND_VERTEX_BUFFER); - stride = 0; - } - - vbuffer[attr].buffer_offset = 0; - - /* Track user vertex buffers. */ - pipe_resource_reference(&st->user_vb[attr], vbuffer[attr].buffer); - st->user_vb_stride[attr] = stride; - st->num_user_vbs = MAX2(st->num_user_vbs, attr+1); - } - - /* common-case setup */ - vbuffer[attr].stride = stride; /* in bytes */ - - velements[attr].src_offset = 0; - velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor; - velements[attr].vertex_buffer_index = attr; - velements[attr].src_format - = st_pipe_vertex_format(arrays[mesaAttr]->Type, - arrays[mesaAttr]->Size, - arrays[mesaAttr]->Format, - arrays[mesaAttr]->Normalized); - assert(velements[attr].src_format); - } -} - - -static void -setup_index_buffer(struct gl_context *ctx, - const struct _mesa_index_buffer *ib, - struct pipe_index_buffer *ibuffer) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - - memset(ibuffer, 0, sizeof(*ibuffer)); - if (ib) { - struct gl_buffer_object *bufobj = ib->obj; - - switch (ib->type) { - case GL_UNSIGNED_INT: - ibuffer->index_size = 4; - break; - case GL_UNSIGNED_SHORT: - ibuffer->index_size = 2; - break; - case GL_UNSIGNED_BYTE: - ibuffer->index_size = 1; - break; - default: - assert(0); - return; - } - - /* get/create the index buffer object */ - if (bufobj && bufobj->Name) { - /* elements/indexes are in a real VBO */ - struct st_buffer_object *stobj = st_buffer_object(bufobj); - pipe_resource_reference(&ibuffer->buffer, stobj->buffer); - ibuffer->offset = pointer_to_offset(ib->ptr); - } - else { - /* element/indicies are in user space memory */ - ibuffer->buffer = - pipe_user_buffer_create(pipe->screen, (void *) ib->ptr, - ib->count * ibuffer->index_size, - PIPE_BIND_INDEX_BUFFER); - } - } -} - -/** - * Prior to drawing, check that any uniforms referenced by the - * current shader have been set. If a uniform has not been set, - * issue a warning. - */ -static void -check_uniforms(struct gl_context *ctx) -{ - struct gl_shader_program *shProg[3] = { - ctx->Shader.CurrentVertexProgram, - ctx->Shader.CurrentGeometryProgram, - ctx->Shader.CurrentFragmentProgram, - }; - unsigned j; - - for (j = 0; j < 3; j++) { - unsigned i; - - if (shProg[j] == NULL || !shProg[j]->LinkStatus) - continue; - - for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) { - const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i]; - if (!u->Initialized) { - _mesa_warning(ctx, - "Using shader with uninitialized uniform: %s", - u->Name); - } - } - } -} - - -/** - * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to - * the corresponding Gallium type. - */ -static unsigned -translate_prim(const struct gl_context *ctx, unsigned prim) -{ - /* GL prims should match Gallium prims, spot-check a few */ - assert(GL_POINTS == PIPE_PRIM_POINTS); - assert(GL_QUADS == PIPE_PRIM_QUADS); - assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); - - /* Avoid quadstrips if it's easy to do so: - * Note: it's imporant to do the correct trimming if we change the prim type! - * We do that wherever this function is called. - */ - if (prim == GL_QUAD_STRIP && - ctx->Light.ShadeModel != GL_FLAT && - ctx->Polygon.FrontMode == GL_FILL && - ctx->Polygon.BackMode == GL_FILL) - prim = GL_TRIANGLE_STRIP; - - return prim; -} - - -static void -st_validate_varrays(struct gl_context *ctx, - const struct gl_client_array **arrays, - unsigned max_index, - unsigned num_instances) -{ - struct st_context *st = st_context(ctx); - const struct st_vertex_program *vp; - const struct st_vp_variant *vpv; - struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS]; - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; - unsigned num_vbuffers, num_velements; - GLuint attr; - unsigned i; - - /* must get these after state validation! */ - vp = st->vp; - vpv = st->vp_variant; - - memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs); - - /* Unreference any user vertex buffers. */ - for (i = 0; i < st->num_user_vbs; i++) { - pipe_resource_reference(&st->user_vb[i], NULL); - } - st->num_user_vbs = 0; - - /* - * Setup the vbuffer[] and velements[] arrays. - */ - if (is_interleaved_arrays(vp, vpv, arrays)) { - setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements, - max_index, num_instances); - - num_vbuffers = 1; - num_velements = vpv->num_inputs; - if (num_velements == 0) - num_vbuffers = 0; - } - else { - setup_non_interleaved_attribs(ctx, vp, vpv, arrays, - vbuffer, velements, max_index, num_instances); - num_vbuffers = vpv->num_inputs; - num_velements = vpv->num_inputs; - } - - cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer); - cso_set_vertex_elements(st->cso_context, num_velements, velements); - - /* unreference buffers (frees wrapped user-space buffer objects) - * This is OK, because the pipe driver should reference buffers by itself - * in set_vertex_buffers. */ - for (attr = 0; attr < num_vbuffers; attr++) { - pipe_resource_reference(&vbuffer[attr].buffer, NULL); - assert(!vbuffer[attr].buffer); - } -} - - -/** - * This function gets plugged into the VBO module and is called when - * we have something to render. - * Basically, translate the information into the format expected by gallium. - */ -void -st_draw_vbo(struct gl_context *ctx, - const struct gl_client_array **arrays, - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLboolean index_bounds_valid, - GLuint min_index, - GLuint max_index) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_index_buffer ibuffer; - struct pipe_draw_info info; - unsigned i, num_instances = 1; - GLboolean new_array = - st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0; - - /* Mesa core state should have been validated already */ - assert(ctx->NewState == 0x0); - - if (ib) { - /* Gallium probably doesn't want this in some cases. */ - if (!index_bounds_valid) - if (!vbo_all_varyings_in_vbos(arrays)) - vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); - - for (i = 0; i < nr_prims; i++) { - num_instances = MAX2(num_instances, prims[i].num_instances); - } - } else { - /* Get min/max index for non-indexed drawing. */ - min_index = ~0; - max_index = 0; - - for (i = 0; i < nr_prims; i++) { - min_index = MIN2(min_index, prims[i].start); - max_index = MAX2(max_index, prims[i].start + prims[i].count - 1); - num_instances = MAX2(num_instances, prims[i].num_instances); - } - } - - /* Validate state. */ - if (st->dirty.st) { - GLboolean vertDataEdgeFlags; - - /* sanity check for pointer arithmetic below */ - assert(sizeof(arrays[0]->Ptr[0]) == 1); - - vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj && - arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name; - if (vertDataEdgeFlags != st->vertdata_edgeflags) { - st->vertdata_edgeflags = vertDataEdgeFlags; - st->dirty.st |= ST_NEW_EDGEFLAGS_DATA; - } - - st_validate_state(st); - - if (new_array) { - st_validate_varrays(ctx, arrays, max_index, num_instances); - } - -#if 0 - if (MESA_VERBOSE & VERBOSE_GLSL) { - check_uniforms(ctx); - } -#else - (void) check_uniforms; -#endif - } - - /* Notify the driver that the content of user buffers may have been - * changed. */ - if (!new_array && st->num_user_vbs) { - for (i = 0; i < st->num_user_vbs; i++) { - if (st->user_vb[i]) { - unsigned stride = st->user_vb_stride[i]; - - if (stride) { - pipe->redefine_user_buffer(pipe, st->user_vb[i], - min_index * stride, - (max_index + 1 - min_index) * stride); - } else { - /* stride == 0 */ - pipe->redefine_user_buffer(pipe, st->user_vb[i], - 0, st->user_vb[i]->width0); - } - } - } - } - - setup_index_buffer(ctx, ib, &ibuffer); - pipe->set_index_buffer(pipe, &ibuffer); - - util_draw_init_info(&info); - if (ib) { - info.indexed = TRUE; - if (min_index != ~0 && max_index != ~0) { - info.min_index = min_index; - info.max_index = max_index; - } - } - - info.primitive_restart = st->ctx->Array.PrimitiveRestart; - info.restart_index = st->ctx->Array.RestartIndex; - - /* do actual drawing */ - for (i = 0; i < nr_prims; i++) { - info.mode = translate_prim( ctx, prims[i].mode ); - info.start = prims[i].start; - info.count = prims[i].count; - info.instance_count = prims[i].num_instances; - info.index_bias = prims[i].basevertex; - if (!ib) { - info.min_index = info.start; - info.max_index = info.start + info.count - 1; - } - - if (u_trim_pipe_prim(info.mode, &info.count)) - pipe->draw_vbo(pipe, &info); - } - - pipe_resource_reference(&ibuffer.buffer, NULL); -} - - -void st_init_draw( struct st_context *st ) -{ - struct gl_context *ctx = st->ctx; - - vbo_set_draw_func(ctx, st_draw_vbo); - -#if FEATURE_feedback || FEATURE_rastpos - st->draw = draw_create(st->pipe); /* for selection/feedback */ - - /* Disable draw options that might convert points/lines to tris, etc. - * as that would foul-up feedback/selection mode. - */ - draw_wide_line_threshold(st->draw, 1000.0f); - draw_wide_point_threshold(st->draw, 1000.0f); - draw_enable_line_stipple(st->draw, FALSE); - draw_enable_point_sprites(st->draw, FALSE); -#endif -} - - -void st_destroy_draw( struct st_context *st ) -{ -#if FEATURE_feedback || FEATURE_rastpos - draw_destroy(st->draw); -#endif -} - - +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * This file implements the st_draw_vbo() function which is called from
+ * Mesa's VBO module. All point/line/triangle rendering is done through
+ * this function whether the user called glBegin/End, glDrawArrays,
+ * glDrawElements, glEvalMesh, or glCalList, etc.
+ *
+ * We basically convert the VBO's vertex attribute/array information into
+ * Gallium vertex state, bind the vertex buffer objects and call
+ * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "program/prog_uniform.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_prim.h"
+#include "util/u_draw_quad.h"
+#include "draw/draw_context.h"
+#include "cso_cache/cso_context.h"
+
+
+static GLuint double_types[4] = {
+ PIPE_FORMAT_R64_FLOAT,
+ PIPE_FORMAT_R64G64_FLOAT,
+ PIPE_FORMAT_R64G64B64_FLOAT,
+ PIPE_FORMAT_R64G64B64A64_FLOAT
+};
+
+static GLuint float_types[4] = {
+ PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32G32_FLOAT,
+ PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32A32_FLOAT
+};
+
+static GLuint half_float_types[4] = {
+ PIPE_FORMAT_R16_FLOAT,
+ PIPE_FORMAT_R16G16_FLOAT,
+ PIPE_FORMAT_R16G16B16_FLOAT,
+ PIPE_FORMAT_R16G16B16A16_FLOAT
+};
+
+static GLuint uint_types_norm[4] = {
+ PIPE_FORMAT_R32_UNORM,
+ PIPE_FORMAT_R32G32_UNORM,
+ PIPE_FORMAT_R32G32B32_UNORM,
+ PIPE_FORMAT_R32G32B32A32_UNORM
+};
+
+static GLuint uint_types_scale[4] = {
+ PIPE_FORMAT_R32_USCALED,
+ PIPE_FORMAT_R32G32_USCALED,
+ PIPE_FORMAT_R32G32B32_USCALED,
+ PIPE_FORMAT_R32G32B32A32_USCALED
+};
+
+static GLuint int_types_norm[4] = {
+ PIPE_FORMAT_R32_SNORM,
+ PIPE_FORMAT_R32G32_SNORM,
+ PIPE_FORMAT_R32G32B32_SNORM,
+ PIPE_FORMAT_R32G32B32A32_SNORM
+};
+
+static GLuint int_types_scale[4] = {
+ PIPE_FORMAT_R32_SSCALED,
+ PIPE_FORMAT_R32G32_SSCALED,
+ PIPE_FORMAT_R32G32B32_SSCALED,
+ PIPE_FORMAT_R32G32B32A32_SSCALED
+};
+
+static GLuint ushort_types_norm[4] = {
+ PIPE_FORMAT_R16_UNORM,
+ PIPE_FORMAT_R16G16_UNORM,
+ PIPE_FORMAT_R16G16B16_UNORM,
+ PIPE_FORMAT_R16G16B16A16_UNORM
+};
+
+static GLuint ushort_types_scale[4] = {
+ PIPE_FORMAT_R16_USCALED,
+ PIPE_FORMAT_R16G16_USCALED,
+ PIPE_FORMAT_R16G16B16_USCALED,
+ PIPE_FORMAT_R16G16B16A16_USCALED
+};
+
+static GLuint short_types_norm[4] = {
+ PIPE_FORMAT_R16_SNORM,
+ PIPE_FORMAT_R16G16_SNORM,
+ PIPE_FORMAT_R16G16B16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM
+};
+
+static GLuint short_types_scale[4] = {
+ PIPE_FORMAT_R16_SSCALED,
+ PIPE_FORMAT_R16G16_SSCALED,
+ PIPE_FORMAT_R16G16B16_SSCALED,
+ PIPE_FORMAT_R16G16B16A16_SSCALED
+};
+
+static GLuint ubyte_types_norm[4] = {
+ PIPE_FORMAT_R8_UNORM,
+ PIPE_FORMAT_R8G8_UNORM,
+ PIPE_FORMAT_R8G8B8_UNORM,
+ PIPE_FORMAT_R8G8B8A8_UNORM
+};
+
+static GLuint ubyte_types_scale[4] = {
+ PIPE_FORMAT_R8_USCALED,
+ PIPE_FORMAT_R8G8_USCALED,
+ PIPE_FORMAT_R8G8B8_USCALED,
+ PIPE_FORMAT_R8G8B8A8_USCALED
+};
+
+static GLuint byte_types_norm[4] = {
+ PIPE_FORMAT_R8_SNORM,
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8B8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM
+};
+
+static GLuint byte_types_scale[4] = {
+ PIPE_FORMAT_R8_SSCALED,
+ PIPE_FORMAT_R8G8_SSCALED,
+ PIPE_FORMAT_R8G8B8_SSCALED,
+ PIPE_FORMAT_R8G8B8A8_SSCALED
+};
+
+static GLuint fixed_types[4] = {
+ PIPE_FORMAT_R32_FIXED,
+ PIPE_FORMAT_R32G32_FIXED,
+ PIPE_FORMAT_R32G32B32_FIXED,
+ PIPE_FORMAT_R32G32B32A32_FIXED
+};
+
+
+
+/**
+ * Return a PIPE_FORMAT_x for the given GL datatype and size.
+ */
+GLuint
+st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
+ GLboolean normalized)
+{
+ assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
+ type == GL_FIXED || type == GL_HALF_FLOAT);
+ assert(size >= 1);
+ assert(size <= 4);
+ assert(format == GL_RGBA || format == GL_BGRA);
+
+ if (format == GL_BGRA) {
+ /* this is an odd-ball case */
+ assert(type == GL_UNSIGNED_BYTE);
+ assert(normalized);
+ return PIPE_FORMAT_B8G8R8A8_UNORM;
+ }
+
+ if (normalized) {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size-1];
+ case GL_FLOAT: return float_types[size-1];
+ case GL_HALF_FLOAT: return half_float_types[size-1];
+ case GL_INT: return int_types_norm[size-1];
+ case GL_SHORT: return short_types_norm[size-1];
+ case GL_BYTE: return byte_types_norm[size-1];
+ case GL_UNSIGNED_INT: return uint_types_norm[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
+ case GL_FIXED: return fixed_types[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ else {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size-1];
+ case GL_FLOAT: return float_types[size-1];
+ case GL_HALF_FLOAT: return half_float_types[size-1];
+ case GL_INT: return int_types_scale[size-1];
+ case GL_SHORT: return short_types_scale[size-1];
+ case GL_BYTE: return byte_types_scale[size-1];
+ case GL_UNSIGNED_INT: return uint_types_scale[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
+ case GL_FIXED: return fixed_types[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ return 0; /* silence compiler warning */
+}
+
+
+
+
+
+/**
+ * Examine the active arrays to determine if we have interleaved
+ * vertex arrays all living in one VBO, or all living in user space.
+ * \param userSpace returns whether the arrays are in user space.
+ */
+static GLboolean
+is_interleaved_arrays(const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays)
+{
+ GLuint attr;
+ const struct gl_buffer_object *firstBufObj = NULL;
+ GLint firstStride = -1;
+ const GLubyte *client_addr = NULL;
+ GLboolean user_memory;
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
+ const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
+
+ if (firstStride < 0) {
+ firstStride = stride;
+ user_memory = !bufObj || !bufObj->Name;
+ }
+ else if (firstStride != stride) {
+ return GL_FALSE;
+ }
+
+ if (!bufObj || !bufObj->Name) {
+ /* Try to detect if the client-space arrays are
+ * "close" to each other.
+ */
+ if (!user_memory) {
+ return GL_FALSE;
+ }
+ if (!client_addr) {
+ client_addr = arrays[mesaAttr]->Ptr;
+ }
+ else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
+ /* arrays start too far apart */
+ return GL_FALSE;
+ }
+ }
+ else if (!firstBufObj) {
+ if (user_memory) {
+ return GL_FALSE;
+ }
+ firstBufObj = bufObj;
+ }
+ else if (bufObj != firstBufObj) {
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Set up for drawing interleaved arrays that all live in one VBO
+ * or all live in user space.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static void
+setup_interleaved_attribs(struct gl_context *ctx,
+ const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays,
+ struct pipe_vertex_buffer *vbuffer,
+ struct pipe_vertex_element velements[],
+ unsigned max_index,
+ unsigned num_instances)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ GLuint attr;
+ const GLubyte *low_addr = NULL;
+
+ /* Find the lowest address. */
+ if(vpv->num_inputs) {
+ low_addr = arrays[vp->index_to_input[0]]->Ptr;
+
+ for (attr = 1; attr < vpv->num_inputs; attr++) {
+ const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
+ low_addr = MIN2(low_addr, start);
+ }
+ }
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ GLsizei stride = arrays[mesaAttr]->StrideB;
+
+ if (attr == 0) {
+ if (bufobj && bufobj->Name) {
+ vbuffer->buffer = NULL;
+ pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
+ vbuffer->buffer_offset = pointer_to_offset(low_addr);
+ } else {
+ uint divisor = arrays[mesaAttr]->InstanceDivisor;
+ uint length = (divisor ? num_instances / divisor : max_index) + 1;
+ vbuffer->buffer =
+ pipe_user_buffer_create(pipe->screen, (void*)low_addr,
+ stride * length,
+ PIPE_BIND_VERTEX_BUFFER);
+ vbuffer->buffer_offset = 0;
+
+ /* Track user vertex buffers. */
+ pipe_resource_reference(&st->user_vb[0], vbuffer->buffer);
+ st->user_vb_stride[0] = stride;
+ st->num_user_vbs = 1;
+ }
+ vbuffer->stride = stride; /* in bytes */
+ }
+
+ velements[attr].src_offset =
+ (unsigned) (arrays[mesaAttr]->Ptr - low_addr);
+ velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor;
+ velements[attr].vertex_buffer_index = 0;
+ velements[attr].src_format =
+ st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Format,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+ }
+}
+
+
+/**
+ * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
+ * vertex attribute.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static void
+setup_non_interleaved_attribs(struct gl_context *ctx,
+ const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays,
+ struct pipe_vertex_buffer vbuffer[],
+ struct pipe_vertex_element velements[],
+ unsigned max_index,
+ unsigned num_instances)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ GLuint attr;
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ GLsizei stride = arrays[mesaAttr]->StrideB;
+
+ if (bufobj && bufobj->Name) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ assert(stobj->buffer);
+
+ vbuffer[attr].buffer = NULL;
+ pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
+ vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
+ }
+ else {
+ /* wrap user data */
+ if (arrays[mesaAttr]->Ptr) {
+ uint divisor = arrays[mesaAttr]->InstanceDivisor;
+ uint length = (divisor ? num_instances / divisor : max_index) + 1;
+ vbuffer[attr].buffer =
+ pipe_user_buffer_create(pipe->screen,
+ (void *) arrays[mesaAttr]->Ptr,
+ stride * length,
+ PIPE_BIND_VERTEX_BUFFER);
+ }
+ else {
+ /* no array, use ctx->Current.Attrib[] value */
+ uint bytes = sizeof(ctx->Current.Attrib[0]);
+ vbuffer[attr].buffer =
+ pipe_user_buffer_create(pipe->screen,
+ (void *) ctx->Current.Attrib[mesaAttr],
+ bytes,
+ PIPE_BIND_VERTEX_BUFFER);
+ stride = 0;
+ }
+
+ vbuffer[attr].buffer_offset = 0;
+
+ /* Track user vertex buffers. */
+ pipe_resource_reference(&st->user_vb[attr], vbuffer[attr].buffer);
+ st->user_vb_stride[attr] = stride;
+ st->num_user_vbs = MAX2(st->num_user_vbs, attr+1);
+ }
+
+ /* common-case setup */
+ vbuffer[attr].stride = stride; /* in bytes */
+
+ velements[attr].src_offset = 0;
+ velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].src_format
+ = st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Format,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+ }
+}
+
+
+static void
+setup_index_buffer(struct gl_context *ctx,
+ const struct _mesa_index_buffer *ib,
+ struct pipe_index_buffer *ibuffer)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+
+ memset(ibuffer, 0, sizeof(*ibuffer));
+ if (ib) {
+ struct gl_buffer_object *bufobj = ib->obj;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ ibuffer->index_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ ibuffer->index_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ ibuffer->index_size = 1;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ /* get/create the index buffer object */
+ if (bufobj && bufobj->Name) {
+ /* elements/indexes are in a real VBO */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ pipe_resource_reference(&ibuffer->buffer, stobj->buffer);
+ ibuffer->offset = pointer_to_offset(ib->ptr);
+ }
+ else {
+ /* element/indicies are in user space memory */
+ ibuffer->buffer =
+ pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
+ ib->count * ibuffer->index_size,
+ PIPE_BIND_INDEX_BUFFER);
+ }
+ }
+}
+
+/**
+ * Prior to drawing, check that any uniforms referenced by the
+ * current shader have been set. If a uniform has not been set,
+ * issue a warning.
+ */
+static void
+check_uniforms(struct gl_context *ctx)
+{
+ struct gl_shader_program *shProg[3] = {
+ ctx->Shader.CurrentVertexProgram,
+ ctx->Shader.CurrentGeometryProgram,
+ ctx->Shader.CurrentFragmentProgram,
+ };
+ unsigned j;
+
+ for (j = 0; j < 3; j++) {
+ unsigned i;
+
+ if (shProg[j] == NULL || !shProg[j]->LinkStatus)
+ continue;
+
+ for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) {
+ const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i];
+ if (!u->Initialized) {
+ _mesa_warning(ctx,
+ "Using shader with uninitialized uniform: %s",
+ u->Name);
+ }
+ }
+ }
+}
+
+
+/**
+ * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
+ * the corresponding Gallium type.
+ */
+static unsigned
+translate_prim(const struct gl_context *ctx, unsigned prim)
+{
+ /* GL prims should match Gallium prims, spot-check a few */
+ assert(GL_POINTS == PIPE_PRIM_POINTS);
+ assert(GL_QUADS == PIPE_PRIM_QUADS);
+ assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
+
+ /* Avoid quadstrips if it's easy to do so:
+ * Note: it's imporant to do the correct trimming if we change the prim type!
+ * We do that wherever this function is called.
+ */
+ if (prim == GL_QUAD_STRIP &&
+ ctx->Light.ShadeModel != GL_FLAT &&
+ ctx->Polygon.FrontMode == GL_FILL &&
+ ctx->Polygon.BackMode == GL_FILL)
+ prim = GL_TRIANGLE_STRIP;
+
+ return prim;
+}
+
+
+static void
+st_validate_varrays(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ unsigned max_index,
+ unsigned num_instances)
+{
+ struct st_context *st = st_context(ctx);
+ const struct st_vertex_program *vp;
+ const struct st_vp_variant *vpv;
+ struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ unsigned num_vbuffers, num_velements;
+ GLuint attr;
+ unsigned i;
+
+ /* must get these after state validation! */
+ vp = st->vp;
+ vpv = st->vp_variant;
+
+ memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
+
+ /* Unreference any user vertex buffers. */
+ for (i = 0; i < st->num_user_vbs; i++) {
+ pipe_resource_reference(&st->user_vb[i], NULL);
+ }
+ st->num_user_vbs = 0;
+
+ /*
+ * Setup the vbuffer[] and velements[] arrays.
+ */
+ if (is_interleaved_arrays(vp, vpv, arrays)) {
+ setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements,
+ max_index, num_instances);
+
+ num_vbuffers = 1;
+ num_velements = vpv->num_inputs;
+ if (num_velements == 0)
+ num_vbuffers = 0;
+ }
+ else {
+ setup_non_interleaved_attribs(ctx, vp, vpv, arrays,
+ vbuffer, velements, max_index, num_instances);
+ num_vbuffers = vpv->num_inputs;
+ num_velements = vpv->num_inputs;
+ }
+
+ cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
+ cso_set_vertex_elements(st->cso_context, num_velements, velements);
+
+ /* unreference buffers (frees wrapped user-space buffer objects)
+ * This is OK, because the pipe driver should reference buffers by itself
+ * in set_vertex_buffers. */
+ for (attr = 0; attr < num_vbuffers; attr++) {
+ pipe_resource_reference(&vbuffer[attr].buffer, NULL);
+ assert(!vbuffer[attr].buffer);
+ }
+}
+
+
+/**
+ * This function gets plugged into the VBO module and is called when
+ * we have something to render.
+ * Basically, translate the information into the format expected by gallium.
+ */
+void
+st_draw_vbo(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_index_buffer ibuffer;
+ struct pipe_draw_info info;
+ unsigned i, num_instances = 1;
+ GLboolean new_array =
+ st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;
+
+ /* Mesa core state should have been validated already */
+ assert(ctx->NewState == 0x0);
+
+ if (ib) {
+ /* Gallium probably doesn't want this in some cases. */
+ if (!index_bounds_valid)
+ if (!vbo_all_varyings_in_vbos(arrays))
+ vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+
+ for (i = 0; i < nr_prims; i++) {
+ num_instances = MAX2(num_instances, prims[i].num_instances);
+ }
+ } else {
+ /* Get min/max index for non-indexed drawing. */
+ min_index = ~0;
+ max_index = 0;
+
+ for (i = 0; i < nr_prims; i++) {
+ min_index = MIN2(min_index, prims[i].start);
+ max_index = MAX2(max_index, prims[i].start + prims[i].count - 1);
+ num_instances = MAX2(num_instances, prims[i].num_instances);
+ }
+ }
+
+ /* Validate state. */
+ if (st->dirty.st) {
+ GLboolean vertDataEdgeFlags;
+
+ /* sanity check for pointer arithmetic below */
+ assert(sizeof(arrays[0]->Ptr[0]) == 1);
+
+ vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
+ arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
+ if (vertDataEdgeFlags != st->vertdata_edgeflags) {
+ st->vertdata_edgeflags = vertDataEdgeFlags;
+ st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
+ }
+
+ st_validate_state(st);
+
+ if (new_array) {
+ st_validate_varrays(ctx, arrays, max_index, num_instances);
+ }
+
+#if 0
+ if (MESA_VERBOSE & VERBOSE_GLSL) {
+ check_uniforms(ctx);
+ }
+#else
+ (void) check_uniforms;
+#endif
+ }
+
+ /* Notify the driver that the content of user buffers may have been
+ * changed. */
+ if (!new_array && st->num_user_vbs) {
+ for (i = 0; i < st->num_user_vbs; i++) {
+ if (st->user_vb[i]) {
+ unsigned stride = st->user_vb_stride[i];
+
+ if (stride) {
+ pipe->redefine_user_buffer(pipe, st->user_vb[i],
+ min_index * stride,
+ (max_index + 1 - min_index) * stride);
+ } else {
+ /* stride == 0 */
+ pipe->redefine_user_buffer(pipe, st->user_vb[i],
+ 0, st->user_vb[i]->width0);
+ }
+ }
+ }
+ }
+
+ setup_index_buffer(ctx, ib, &ibuffer);
+ pipe->set_index_buffer(pipe, &ibuffer);
+
+ util_draw_init_info(&info);
+ if (ib) {
+ info.indexed = TRUE;
+ if (min_index != ~0 && max_index != ~0) {
+ info.min_index = min_index;
+ info.max_index = max_index;
+ }
+ }
+
+ info.primitive_restart = st->ctx->Array.PrimitiveRestart;
+ info.restart_index = st->ctx->Array.RestartIndex;
+
+ /* do actual drawing */
+ for (i = 0; i < nr_prims; i++) {
+ info.mode = translate_prim( ctx, prims[i].mode );
+ info.start = prims[i].start;
+ info.count = prims[i].count;
+ info.instance_count = prims[i].num_instances;
+ info.index_bias = prims[i].basevertex;
+ if (!ib) {
+ info.min_index = info.start;
+ info.max_index = info.start + info.count - 1;
+ }
+
+ if (u_trim_pipe_prim(info.mode, &info.count))
+ pipe->draw_vbo(pipe, &info);
+ }
+
+ pipe_resource_reference(&ibuffer.buffer, NULL);
+}
+
+
+void st_init_draw( struct st_context *st )
+{
+ struct gl_context *ctx = st->ctx;
+
+ vbo_set_draw_func(ctx, st_draw_vbo);
+
+#if FEATURE_feedback || FEATURE_rastpos
+ st->draw = draw_create(st->pipe); /* for selection/feedback */
+
+ /* Disable draw options that might convert points/lines to tris, etc.
+ * as that would foul-up feedback/selection mode.
+ */
+ draw_wide_line_threshold(st->draw, 1000.0f);
+ draw_wide_point_threshold(st->draw, 1000.0f);
+ draw_enable_line_stipple(st->draw, FALSE);
+ draw_enable_point_sprites(st->draw, FALSE);
+#endif
+}
+
+
+void st_destroy_draw( struct st_context *st )
+{
+#if FEATURE_feedback || FEATURE_rastpos
+ draw_destroy(st->draw);
+#endif
+}
+
+
diff --git a/mesalib/src/mesa/state_tracker/st_draw_feedback.c b/mesalib/src/mesa/state_tracker/st_draw_feedback.c index 1e1220bfe..f0734eae0 100644 --- a/mesalib/src/mesa/state_tracker/st_draw_feedback.c +++ b/mesalib/src/mesa/state_tracker/st_draw_feedback.c @@ -1,277 +1,277 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/mfeatures.h" - -#include "vbo/vbo.h" - -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_bufferobjects.h" -#include "st_draw.h" -#include "st_program.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" - -#include "draw/draw_private.h" -#include "draw/draw_context.h" - - -#if FEATURE_feedback || FEATURE_rastpos - -/** - * Set the (private) draw module's post-transformed vertex format when in - * GL_SELECT or GL_FEEDBACK mode or for glRasterPos. - */ -static void -set_feedback_vertex_format(struct gl_context *ctx) -{ -#if 0 - struct st_context *st = st_context(ctx); - struct vertex_info vinfo; - GLuint i; - - memset(&vinfo, 0, sizeof(vinfo)); - - if (ctx->RenderMode == GL_SELECT) { - assert(ctx->RenderMode == GL_SELECT); - vinfo.num_attribs = 1; - vinfo.format[0] = FORMAT_4F; - vinfo.interp_mode[0] = INTERP_LINEAR; - } - else { - /* GL_FEEDBACK, or glRasterPos */ - /* emit all attribs (pos, color, texcoord) as GLfloat[4] */ - vinfo.num_attribs = st->state.vs->cso->state.num_outputs; - for (i = 0; i < vinfo.num_attribs; i++) { - vinfo.format[i] = FORMAT_4F; - vinfo.interp_mode[i] = INTERP_LINEAR; - } - } - - draw_set_vertex_info(st->draw, &vinfo); -#endif -} - - -/** - * Called by VBO to draw arrays when in selection or feedback mode and - * to implement glRasterPos. - * This is very much like the normal draw_vbo() function above. - * Look at code refactoring some day. - * Might move this into the failover module some day. - */ -void -st_feedback_draw_vbo(struct gl_context *ctx, - const struct gl_client_array **arrays, - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLboolean index_bounds_valid, - GLuint min_index, - GLuint max_index) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct draw_context *draw = st->draw; - const struct st_vertex_program *vp; - const struct pipe_shader_state *vs; - struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS]; - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; - struct pipe_index_buffer ibuffer; - struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS]; - struct pipe_transfer *ib_transfer = NULL; - GLuint attr, i; - const void *mapped_indices = NULL; - - assert(draw); - - st_validate_state(st); - - if (!index_bounds_valid) - vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); - - /* must get these after state validation! */ - vp = st->vp; - vs = &st->vp_variant->tgsi; - - if (!st->vp_variant->draw_shader) { - st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs); - } - - /* - * Set up the draw module's state. - * - * We'd like to do this less frequently, but the normal state-update - * code sends state updates to the pipe, not to our private draw module. - */ - assert(draw); - draw_set_viewport_state(draw, &st->state.viewport); - draw_set_clip_state(draw, &st->state.clip); - draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL); - draw_bind_vertex_shader(draw, st->vp_variant->draw_shader); - set_feedback_vertex_format(ctx); - - /* loop over TGSI shader inputs to determine vertex buffer - * and attribute info - */ - for (attr = 0; attr < vp->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; - void *map; - - if (bufobj && bufobj->Name) { - /* Attribute data is in a VBO. - * Recall that for VBOs, the gl_client_array->Ptr field is - * really an offset from the start of the VBO, not a pointer. - */ - struct st_buffer_object *stobj = st_buffer_object(bufobj); - assert(stobj->buffer); - - vbuffers[attr].buffer = NULL; - pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer); - vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr); - velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr; - } - else { - /* attribute data is in user-space memory, not a VBO */ - uint bytes = (arrays[mesaAttr]->Size - * _mesa_sizeof_type(arrays[mesaAttr]->Type) - * (max_index + 1)); - - /* wrap user data */ - vbuffers[attr].buffer - = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr, - bytes, - PIPE_BIND_VERTEX_BUFFER); - vbuffers[attr].buffer_offset = 0; - velements[attr].src_offset = 0; - } - - /* common-case setup */ - vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */ - velements[attr].instance_divisor = 0; - velements[attr].vertex_buffer_index = attr; - velements[attr].src_format = - st_pipe_vertex_format(arrays[mesaAttr]->Type, - arrays[mesaAttr]->Size, - arrays[mesaAttr]->Format, - arrays[mesaAttr]->Normalized); - assert(velements[attr].src_format); - - /* tell draw about this attribute */ -#if 0 - draw_set_vertex_buffer(draw, attr, &vbuffer[attr]); -#endif - - /* map the attrib buffer */ - map = pipe_buffer_map(pipe, vbuffers[attr].buffer, - PIPE_TRANSFER_READ, - &vb_transfer[attr]); - draw_set_mapped_vertex_buffer(draw, attr, map); - } - - draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers); - draw_set_vertex_elements(draw, vp->num_inputs, velements); - - memset(&ibuffer, 0, sizeof(ibuffer)); - if (ib) { - struct gl_buffer_object *bufobj = ib->obj; - - switch (ib->type) { - case GL_UNSIGNED_INT: - ibuffer.index_size = 4; - break; - case GL_UNSIGNED_SHORT: - ibuffer.index_size = 2; - break; - case GL_UNSIGNED_BYTE: - ibuffer.index_size = 1; - break; - default: - assert(0); - goto out_unref_vertex; - } - - if (bufobj && bufobj->Name) { - struct st_buffer_object *stobj = st_buffer_object(bufobj); - - pipe_resource_reference(&ibuffer.buffer, stobj->buffer); - ibuffer.offset = pointer_to_offset(ib->ptr); - - mapped_indices = pipe_buffer_map(pipe, stobj->buffer, - PIPE_TRANSFER_READ, &ib_transfer); - } - else { - /* skip setting ibuffer.buffer as the draw module does not use it */ - mapped_indices = ib->ptr; - } - - draw_set_index_buffer(draw, &ibuffer); - draw_set_mapped_index_buffer(draw, mapped_indices); - } - - /* set the constant buffer */ - draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0, - st->state.constants[PIPE_SHADER_VERTEX].ptr, - st->state.constants[PIPE_SHADER_VERTEX].size); - - - /* draw here */ - for (i = 0; i < nr_prims; i++) { - draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count); - } - - - /* - * unmap vertex/index buffers - */ - if (ib) { - draw_set_mapped_index_buffer(draw, NULL); - draw_set_index_buffer(draw, NULL); - - if (ib_transfer) - pipe_buffer_unmap(pipe, ib_transfer); - pipe_resource_reference(&ibuffer.buffer, NULL); - } - - out_unref_vertex: - for (attr = 0; attr < vp->num_inputs; attr++) { - pipe_buffer_unmap(pipe, vb_transfer[attr]); - draw_set_mapped_vertex_buffer(draw, attr, NULL); - pipe_resource_reference(&vbuffers[attr].buffer, NULL); - } - draw_set_vertex_buffers(draw, 0, NULL); -} - -#endif /* FEATURE_feedback || FEATURE_rastpos */ - +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+
+#include "draw/draw_private.h"
+#include "draw/draw_context.h"
+
+
+#if FEATURE_feedback || FEATURE_rastpos
+
+/**
+ * Set the (private) draw module's post-transformed vertex format when in
+ * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
+ */
+static void
+set_feedback_vertex_format(struct gl_context *ctx)
+{
+#if 0
+ struct st_context *st = st_context(ctx);
+ struct vertex_info vinfo;
+ GLuint i;
+
+ memset(&vinfo, 0, sizeof(vinfo));
+
+ if (ctx->RenderMode == GL_SELECT) {
+ assert(ctx->RenderMode == GL_SELECT);
+ vinfo.num_attribs = 1;
+ vinfo.format[0] = FORMAT_4F;
+ vinfo.interp_mode[0] = INTERP_LINEAR;
+ }
+ else {
+ /* GL_FEEDBACK, or glRasterPos */
+ /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
+ vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
+ for (i = 0; i < vinfo.num_attribs; i++) {
+ vinfo.format[i] = FORMAT_4F;
+ vinfo.interp_mode[i] = INTERP_LINEAR;
+ }
+ }
+
+ draw_set_vertex_info(st->draw, &vinfo);
+#endif
+}
+
+
+/**
+ * Called by VBO to draw arrays when in selection or feedback mode and
+ * to implement glRasterPos.
+ * This is very much like the normal draw_vbo() function above.
+ * Look at code refactoring some day.
+ * Might move this into the failover module some day.
+ */
+void
+st_feedback_draw_vbo(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct draw_context *draw = st->draw;
+ const struct st_vertex_program *vp;
+ const struct pipe_shader_state *vs;
+ struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer ibuffer;
+ struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
+ struct pipe_transfer *ib_transfer = NULL;
+ GLuint attr, i;
+ const void *mapped_indices = NULL;
+
+ assert(draw);
+
+ st_validate_state(st);
+
+ if (!index_bounds_valid)
+ vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+
+ /* must get these after state validation! */
+ vp = st->vp;
+ vs = &st->vp_variant->tgsi;
+
+ if (!st->vp_variant->draw_shader) {
+ st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
+ }
+
+ /*
+ * Set up the draw module's state.
+ *
+ * We'd like to do this less frequently, but the normal state-update
+ * code sends state updates to the pipe, not to our private draw module.
+ */
+ assert(draw);
+ draw_set_viewport_state(draw, &st->state.viewport);
+ draw_set_clip_state(draw, &st->state.clip);
+ draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
+ draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
+ set_feedback_vertex_format(ctx);
+
+ /* loop over TGSI shader inputs to determine vertex buffer
+ * and attribute info
+ */
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ void *map;
+
+ if (bufobj && bufobj->Name) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ assert(stobj->buffer);
+
+ vbuffers[attr].buffer = NULL;
+ pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
+ vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr);
+ velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
+ }
+ else {
+ /* attribute data is in user-space memory, not a VBO */
+ uint bytes = (arrays[mesaAttr]->Size
+ * _mesa_sizeof_type(arrays[mesaAttr]->Type)
+ * (max_index + 1));
+
+ /* wrap user data */
+ vbuffers[attr].buffer
+ = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
+ bytes,
+ PIPE_BIND_VERTEX_BUFFER);
+ vbuffers[attr].buffer_offset = 0;
+ velements[attr].src_offset = 0;
+ }
+
+ /* common-case setup */
+ vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
+ velements[attr].instance_divisor = 0;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].src_format =
+ st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Format,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+
+ /* tell draw about this attribute */
+#if 0
+ draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
+#endif
+
+ /* map the attrib buffer */
+ map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
+ PIPE_TRANSFER_READ,
+ &vb_transfer[attr]);
+ draw_set_mapped_vertex_buffer(draw, attr, map);
+ }
+
+ draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
+ draw_set_vertex_elements(draw, vp->num_inputs, velements);
+
+ memset(&ibuffer, 0, sizeof(ibuffer));
+ if (ib) {
+ struct gl_buffer_object *bufobj = ib->obj;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ ibuffer.index_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ ibuffer.index_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ ibuffer.index_size = 1;
+ break;
+ default:
+ assert(0);
+ goto out_unref_vertex;
+ }
+
+ if (bufobj && bufobj->Name) {
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+
+ pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
+ ibuffer.offset = pointer_to_offset(ib->ptr);
+
+ mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
+ PIPE_TRANSFER_READ, &ib_transfer);
+ }
+ else {
+ /* skip setting ibuffer.buffer as the draw module does not use it */
+ mapped_indices = ib->ptr;
+ }
+
+ draw_set_index_buffer(draw, &ibuffer);
+ draw_set_mapped_index_buffer(draw, mapped_indices);
+ }
+
+ /* set the constant buffer */
+ draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
+ st->state.constants[PIPE_SHADER_VERTEX].ptr,
+ st->state.constants[PIPE_SHADER_VERTEX].size);
+
+
+ /* draw here */
+ for (i = 0; i < nr_prims; i++) {
+ draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
+ }
+
+
+ /*
+ * unmap vertex/index buffers
+ */
+ if (ib) {
+ draw_set_mapped_index_buffer(draw, NULL);
+ draw_set_index_buffer(draw, NULL);
+
+ if (ib_transfer)
+ pipe_buffer_unmap(pipe, ib_transfer);
+ pipe_resource_reference(&ibuffer.buffer, NULL);
+ }
+
+ out_unref_vertex:
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ pipe_buffer_unmap(pipe, vb_transfer[attr]);
+ draw_set_mapped_vertex_buffer(draw, attr, NULL);
+ pipe_resource_reference(&vbuffers[attr].buffer, NULL);
+ }
+ draw_set_vertex_buffers(draw, 0, NULL);
+}
+
+#endif /* FEATURE_feedback || FEATURE_rastpos */
+
diff --git a/mesalib/src/mesa/state_tracker/st_format.h b/mesalib/src/mesa/state_tracker/st_format.h index 0fb570f6e..d31e60711 100644 --- a/mesalib/src/mesa/state_tracker/st_format.h +++ b/mesalib/src/mesa/state_tracker/st_format.h @@ -1,86 +1,86 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * Copyright (c) 2010 VMware, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#ifndef ST_FORMAT_H -#define ST_FORMAT_H - -#include "main/formats.h" -#include "main/glheader.h" - -#include "pipe/p_defines.h" -#include "pipe/p_format.h" - -struct gl_context; -struct pipe_screen; - -extern GLenum -st_format_datatype(enum pipe_format format); - - -extern enum pipe_format -st_mesa_format_to_pipe_format(gl_format mesaFormat); - -extern gl_format -st_pipe_format_to_mesa_format(enum pipe_format pipeFormat); - - -extern enum pipe_format -st_choose_format(struct pipe_screen *screen, GLenum internalFormat, - enum pipe_texture_target target, unsigned sample_count, - unsigned tex_usage); - -extern enum pipe_format -st_choose_renderbuffer_format(struct pipe_screen *screen, - GLenum internalFormat, unsigned sample_count); - - -gl_format -st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat, - GLenum format, GLenum type, GLboolean renderable); - -extern gl_format -st_ChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, - GLenum format, GLenum type); - - -extern GLboolean -st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type); - -/* can we use a sampler view to translate these formats - only used to make TFP so far */ -extern GLboolean -st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2); - - -extern void -st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, - GLfloat colorOut[4]); - - -#endif /* ST_FORMAT_H */ +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_FORMAT_H
+#define ST_FORMAT_H
+
+#include "main/formats.h"
+#include "main/glheader.h"
+
+#include "pipe/p_defines.h"
+#include "pipe/p_format.h"
+
+struct gl_context;
+struct pipe_screen;
+
+extern GLenum
+st_format_datatype(enum pipe_format format);
+
+
+extern enum pipe_format
+st_mesa_format_to_pipe_format(gl_format mesaFormat);
+
+extern gl_format
+st_pipe_format_to_mesa_format(enum pipe_format pipeFormat);
+
+
+extern enum pipe_format
+st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
+ enum pipe_texture_target target, unsigned sample_count,
+ unsigned tex_usage);
+
+extern enum pipe_format
+st_choose_renderbuffer_format(struct pipe_screen *screen,
+ GLenum internalFormat, unsigned sample_count);
+
+
+gl_format
+st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
+ GLenum format, GLenum type, GLboolean renderable);
+
+extern gl_format
+st_ChooseTextureFormat(struct gl_context * ctx, GLint internalFormat,
+ GLenum format, GLenum type);
+
+
+extern GLboolean
+st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type);
+
+/* can we use a sampler view to translate these formats
+ only used to make TFP so far */
+extern GLboolean
+st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2);
+
+
+extern void
+st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
+ GLfloat colorOut[4]);
+
+
+#endif /* ST_FORMAT_H */
diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c index c07739f9d..bf0bfd6df 100644 --- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -1,1249 +1,1249 @@ -/************************************************************************** - * - * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* - * \author - * Michal Krol, - * Keith Whitwell - */ - -#include "pipe/p_compiler.h" -#include "pipe/p_context.h" -#include "pipe/p_screen.h" -#include "pipe/p_shader_tokens.h" -#include "pipe/p_state.h" -#include "tgsi/tgsi_ureg.h" -#include "st_mesa_to_tgsi.h" -#include "st_context.h" -#include "program/prog_instruction.h" -#include "program/prog_parameter.h" -#include "util/u_debug.h" -#include "util/u_math.h" -#include "util/u_memory.h" - - -#define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \ - (1 << PROGRAM_ENV_PARAM) | \ - (1 << PROGRAM_STATE_VAR) | \ - (1 << PROGRAM_NAMED_PARAM) | \ - (1 << PROGRAM_CONSTANT) | \ - (1 << PROGRAM_UNIFORM)) - - -struct label { - unsigned branch_target; - unsigned token; -}; - - -/** - * Intermediate state used during shader translation. - */ -struct st_translate { - struct ureg_program *ureg; - - struct ureg_dst temps[MAX_PROGRAM_TEMPS]; - struct ureg_src *constants; - struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS]; - struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS]; - struct ureg_dst address[1]; - struct ureg_src samplers[PIPE_MAX_SAMPLERS]; - struct ureg_src systemValues[SYSTEM_VALUE_MAX]; - - /* Extra info for handling point size clamping in vertex shader */ - struct ureg_dst pointSizeResult; /**< Actual point size output register */ - struct ureg_src pointSizeConst; /**< Point size range constant register */ - GLint pointSizeOutIndex; /**< Temp point size output register */ - GLboolean prevInstWrotePointSize; - - const GLuint *inputMapping; - const GLuint *outputMapping; - - /* For every instruction that contains a label (eg CALL), keep - * details so that we can go back afterwards and emit the correct - * tgsi instruction number for each label. - */ - struct label *labels; - unsigned labels_size; - unsigned labels_count; - - /* Keep a record of the tgsi instruction number that each mesa - * instruction starts at, will be used to fix up labels after - * translation. - */ - unsigned *insn; - unsigned insn_size; - unsigned insn_count; - - unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */ - - boolean error; -}; - - -/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */ -static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = { - TGSI_SEMANTIC_FACE, - TGSI_SEMANTIC_INSTANCEID -}; - - -/** - * Make note of a branch to a label in the TGSI code. - * After we've emitted all instructions, we'll go over the list - * of labels built here and patch the TGSI code with the actual - * location of each label. - */ -static unsigned *get_label( struct st_translate *t, - unsigned branch_target ) -{ - unsigned i; - - if (t->labels_count + 1 >= t->labels_size) { - unsigned old_size = t->labels_size; - t->labels_size = 1 << (util_logbase2(t->labels_size) + 1); - t->labels = REALLOC( t->labels, - old_size * sizeof t->labels[0], - t->labels_size * sizeof t->labels[0] ); - if (t->labels == NULL) { - static unsigned dummy; - t->error = TRUE; - return &dummy; - } - } - - i = t->labels_count++; - t->labels[i].branch_target = branch_target; - return &t->labels[i].token; -} - - -/** - * Called prior to emitting the TGSI code for each Mesa instruction. - * Allocate additional space for instructions if needed. - * Update the insn[] array so the next Mesa instruction points to - * the next TGSI instruction. - */ -static void set_insn_start( struct st_translate *t, - unsigned start ) -{ - if (t->insn_count + 1 >= t->insn_size) { - unsigned old_size = t->insn_size; - t->insn_size = 1 << (util_logbase2(t->insn_size) + 1); - t->insn = REALLOC( t->insn, - old_size * sizeof t->insn[0], - t->insn_size * sizeof t->insn[0] ); - if (t->insn == NULL) { - t->error = TRUE; - return; - } - } - - t->insn[t->insn_count++] = start; -} - - -/** - * Map a Mesa dst register to a TGSI ureg_dst register. - */ -static struct ureg_dst -dst_register( struct st_translate *t, - gl_register_file file, - GLuint index ) -{ - switch( file ) { - case PROGRAM_UNDEFINED: - return ureg_dst_undef(); - - case PROGRAM_TEMPORARY: - if (ureg_dst_is_undef(t->temps[index])) - t->temps[index] = ureg_DECL_temporary( t->ureg ); - - return t->temps[index]; - - case PROGRAM_OUTPUT: - if (t->procType == TGSI_PROCESSOR_VERTEX && index == VERT_RESULT_PSIZ) - t->prevInstWrotePointSize = GL_TRUE; - - if (t->procType == TGSI_PROCESSOR_VERTEX) - assert(index < VERT_RESULT_MAX); - else if (t->procType == TGSI_PROCESSOR_FRAGMENT) - assert(index < FRAG_RESULT_MAX); - else - assert(index < GEOM_RESULT_MAX); - - assert(t->outputMapping[index] < Elements(t->outputs)); - - return t->outputs[t->outputMapping[index]]; - - case PROGRAM_ADDRESS: - return t->address[index]; - - default: - debug_assert( 0 ); - return ureg_dst_undef(); - } -} - - -/** - * Map a Mesa src register to a TGSI ureg_src register. - */ -static struct ureg_src -src_register( struct st_translate *t, - gl_register_file file, - GLint index ) -{ - switch( file ) { - case PROGRAM_UNDEFINED: - return ureg_src_undef(); - - case PROGRAM_TEMPORARY: - assert(index >= 0); - assert(index < Elements(t->temps)); - if (ureg_dst_is_undef(t->temps[index])) - t->temps[index] = ureg_DECL_temporary( t->ureg ); - return ureg_src(t->temps[index]); - - case PROGRAM_NAMED_PARAM: - case PROGRAM_ENV_PARAM: - case PROGRAM_LOCAL_PARAM: - case PROGRAM_UNIFORM: - assert(index >= 0); - return t->constants[index]; - case PROGRAM_STATE_VAR: - case PROGRAM_CONSTANT: /* ie, immediate */ - if (index < 0) - return ureg_DECL_constant( t->ureg, 0 ); - else - return t->constants[index]; - - case PROGRAM_INPUT: - assert(t->inputMapping[index] < Elements(t->inputs)); - return t->inputs[t->inputMapping[index]]; - - case PROGRAM_OUTPUT: - assert(t->outputMapping[index] < Elements(t->outputs)); - return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */ - - case PROGRAM_ADDRESS: - return ureg_src(t->address[index]); - - case PROGRAM_SYSTEM_VALUE: - assert(index < Elements(t->systemValues)); - return t->systemValues[index]; - - default: - debug_assert( 0 ); - return ureg_src_undef(); - } -} - - -/** - * Map mesa texture target to TGSI texture target. - */ -static unsigned -translate_texture_target( GLuint textarget, - GLboolean shadow ) -{ - if (shadow) { - switch( textarget ) { - case TEXTURE_1D_INDEX: return TGSI_TEXTURE_SHADOW1D; - case TEXTURE_2D_INDEX: return TGSI_TEXTURE_SHADOW2D; - case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_SHADOWRECT; - default: break; - } - } - - switch( textarget ) { - case TEXTURE_1D_INDEX: return TGSI_TEXTURE_1D; - case TEXTURE_2D_INDEX: return TGSI_TEXTURE_2D; - case TEXTURE_3D_INDEX: return TGSI_TEXTURE_3D; - case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE; - case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT; - case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_1D_ARRAY; - case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_2D_ARRAY; - default: - debug_assert( 0 ); - return TGSI_TEXTURE_1D; - } -} - - -/** - * Create a TGSI ureg_dst register from a Mesa dest register. - */ -static struct ureg_dst -translate_dst( struct st_translate *t, - const struct prog_dst_register *DstReg, - boolean saturate ) -{ - struct ureg_dst dst = dst_register( t, - DstReg->File, - DstReg->Index ); - - dst = ureg_writemask( dst, - DstReg->WriteMask ); - - if (saturate) - dst = ureg_saturate( dst ); - - if (DstReg->RelAddr) - dst = ureg_dst_indirect( dst, ureg_src(t->address[0]) ); - - return dst; -} - - -/** - * Create a TGSI ureg_src register from a Mesa src register. - */ -static struct ureg_src -translate_src( struct st_translate *t, - const struct prog_src_register *SrcReg ) -{ - struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index ); - - if (t->procType == TGSI_PROCESSOR_GEOMETRY && SrcReg->HasIndex2) { - src = src_register( t, SrcReg->File, SrcReg->Index2 ); - if (SrcReg->RelAddr2) - src = ureg_src_dimension_indirect( src, ureg_src(t->address[0]), - SrcReg->Index); - else - src = ureg_src_dimension( src, SrcReg->Index); - } - - src = ureg_swizzle( src, - GET_SWZ( SrcReg->Swizzle, 0 ) & 0x3, - GET_SWZ( SrcReg->Swizzle, 1 ) & 0x3, - GET_SWZ( SrcReg->Swizzle, 2 ) & 0x3, - GET_SWZ( SrcReg->Swizzle, 3 ) & 0x3); - - if (SrcReg->Negate == NEGATE_XYZW) - src = ureg_negate(src); - - if (SrcReg->Abs) - src = ureg_abs(src); - - if (SrcReg->RelAddr) { - src = ureg_src_indirect( src, ureg_src(t->address[0])); - if (SrcReg->File != PROGRAM_INPUT && - SrcReg->File != PROGRAM_OUTPUT) { - /* If SrcReg->Index was negative, it was set to zero in - * src_register(). Reassign it now. But don't do this - * for input/output regs since they get remapped while - * const buffers don't. - */ - src.Index = SrcReg->Index; - } - } - - return src; -} - - -static struct ureg_src swizzle_4v( struct ureg_src src, - const unsigned *swz ) -{ - return ureg_swizzle( src, swz[0], swz[1], swz[2], swz[3] ); -} - - -/** - * Translate a SWZ instruction into a MOV, MUL or MAD instruction. EG: - * - * SWZ dst, src.x-y10 - * - * becomes: - * - * MAD dst {1,-1,0,0}, src.xyxx, {0,0,1,0} - */ -static void emit_swz( struct st_translate *t, - struct ureg_dst dst, - const struct prog_src_register *SrcReg ) -{ - struct ureg_program *ureg = t->ureg; - struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index ); - - unsigned negate_mask = SrcReg->Negate; - - unsigned one_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ONE) << 0 | - (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ONE) << 1 | - (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ONE) << 2 | - (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ONE) << 3); - - unsigned zero_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ZERO) << 0 | - (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ZERO) << 1 | - (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ZERO) << 2 | - (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ZERO) << 3); - - unsigned negative_one_mask = one_mask & negate_mask; - unsigned positive_one_mask = one_mask & ~negate_mask; - - struct ureg_src imm; - unsigned i; - unsigned mul_swizzle[4] = {0,0,0,0}; - unsigned add_swizzle[4] = {0,0,0,0}; - unsigned src_swizzle[4] = {0,0,0,0}; - boolean need_add = FALSE; - boolean need_mul = FALSE; - - if (dst.WriteMask == 0) - return; - - /* Is this just a MOV? - */ - if (zero_mask == 0 && - one_mask == 0 && - (negate_mask == 0 || negate_mask == TGSI_WRITEMASK_XYZW)) - { - ureg_MOV( ureg, dst, translate_src( t, SrcReg )); - return; - } - -#define IMM_ZERO 0 -#define IMM_ONE 1 -#define IMM_NEG_ONE 2 - - imm = ureg_imm3f( ureg, 0, 1, -1 ); - - for (i = 0; i < 4; i++) { - unsigned bit = 1 << i; - - if (dst.WriteMask & bit) { - if (positive_one_mask & bit) { - mul_swizzle[i] = IMM_ZERO; - add_swizzle[i] = IMM_ONE; - need_add = TRUE; - } - else if (negative_one_mask & bit) { - mul_swizzle[i] = IMM_ZERO; - add_swizzle[i] = IMM_NEG_ONE; - need_add = TRUE; - } - else if (zero_mask & bit) { - mul_swizzle[i] = IMM_ZERO; - add_swizzle[i] = IMM_ZERO; - need_add = TRUE; - } - else { - add_swizzle[i] = IMM_ZERO; - src_swizzle[i] = GET_SWZ(SrcReg->Swizzle, i); - need_mul = TRUE; - if (negate_mask & bit) { - mul_swizzle[i] = IMM_NEG_ONE; - } - else { - mul_swizzle[i] = IMM_ONE; - } - } - } - } - - if (need_mul && need_add) { - ureg_MAD( ureg, - dst, - swizzle_4v( src, src_swizzle ), - swizzle_4v( imm, mul_swizzle ), - swizzle_4v( imm, add_swizzle ) ); - } - else if (need_mul) { - ureg_MUL( ureg, - dst, - swizzle_4v( src, src_swizzle ), - swizzle_4v( imm, mul_swizzle ) ); - } - else if (need_add) { - ureg_MOV( ureg, - dst, - swizzle_4v( imm, add_swizzle ) ); - } - else { - debug_assert(0); - } - -#undef IMM_ZERO -#undef IMM_ONE -#undef IMM_NEG_ONE -} - - -/** - * Negate the value of DDY to match GL semantics where (0,0) is the - * lower-left corner of the window. - * Note that the GL_ARB_fragment_coord_conventions extension will - * effect this someday. - */ -static void emit_ddy( struct st_translate *t, - struct ureg_dst dst, - const struct prog_src_register *SrcReg ) -{ - struct ureg_program *ureg = t->ureg; - struct ureg_src src = translate_src( t, SrcReg ); - src = ureg_negate( src ); - ureg_DDY( ureg, dst, src ); -} - - - -static unsigned -translate_opcode( unsigned op ) -{ - switch( op ) { - case OPCODE_ARL: - return TGSI_OPCODE_ARL; - case OPCODE_ABS: - return TGSI_OPCODE_ABS; - case OPCODE_ADD: - return TGSI_OPCODE_ADD; - case OPCODE_BGNLOOP: - return TGSI_OPCODE_BGNLOOP; - case OPCODE_BGNSUB: - return TGSI_OPCODE_BGNSUB; - case OPCODE_BRA: - return TGSI_OPCODE_BRA; - case OPCODE_BRK: - return TGSI_OPCODE_BRK; - case OPCODE_CAL: - return TGSI_OPCODE_CAL; - case OPCODE_CMP: - return TGSI_OPCODE_CMP; - case OPCODE_CONT: - return TGSI_OPCODE_CONT; - case OPCODE_COS: - return TGSI_OPCODE_COS; - case OPCODE_DDX: - return TGSI_OPCODE_DDX; - case OPCODE_DDY: - return TGSI_OPCODE_DDY; - case OPCODE_DP2: - return TGSI_OPCODE_DP2; - case OPCODE_DP2A: - return TGSI_OPCODE_DP2A; - case OPCODE_DP3: - return TGSI_OPCODE_DP3; - case OPCODE_DP4: - return TGSI_OPCODE_DP4; - case OPCODE_DPH: - return TGSI_OPCODE_DPH; - case OPCODE_DST: - return TGSI_OPCODE_DST; - case OPCODE_ELSE: - return TGSI_OPCODE_ELSE; - case OPCODE_EMIT_VERTEX: - return TGSI_OPCODE_EMIT; - case OPCODE_END_PRIMITIVE: - return TGSI_OPCODE_ENDPRIM; - case OPCODE_ENDIF: - return TGSI_OPCODE_ENDIF; - case OPCODE_ENDLOOP: - return TGSI_OPCODE_ENDLOOP; - case OPCODE_ENDSUB: - return TGSI_OPCODE_ENDSUB; - case OPCODE_EX2: - return TGSI_OPCODE_EX2; - case OPCODE_EXP: - return TGSI_OPCODE_EXP; - case OPCODE_FLR: - return TGSI_OPCODE_FLR; - case OPCODE_FRC: - return TGSI_OPCODE_FRC; - case OPCODE_IF: - return TGSI_OPCODE_IF; - case OPCODE_TRUNC: - return TGSI_OPCODE_TRUNC; - case OPCODE_KIL: - return TGSI_OPCODE_KIL; - case OPCODE_KIL_NV: - return TGSI_OPCODE_KILP; - case OPCODE_LG2: - return TGSI_OPCODE_LG2; - case OPCODE_LOG: - return TGSI_OPCODE_LOG; - case OPCODE_LIT: - return TGSI_OPCODE_LIT; - case OPCODE_LRP: - return TGSI_OPCODE_LRP; - case OPCODE_MAD: - return TGSI_OPCODE_MAD; - case OPCODE_MAX: - return TGSI_OPCODE_MAX; - case OPCODE_MIN: - return TGSI_OPCODE_MIN; - case OPCODE_MOV: - return TGSI_OPCODE_MOV; - case OPCODE_MUL: - return TGSI_OPCODE_MUL; - case OPCODE_NOP: - return TGSI_OPCODE_NOP; - case OPCODE_NRM3: - return TGSI_OPCODE_NRM; - case OPCODE_NRM4: - return TGSI_OPCODE_NRM4; - case OPCODE_POW: - return TGSI_OPCODE_POW; - case OPCODE_RCP: - return TGSI_OPCODE_RCP; - case OPCODE_RET: - return TGSI_OPCODE_RET; - case OPCODE_RSQ: - return TGSI_OPCODE_RSQ; - case OPCODE_SCS: - return TGSI_OPCODE_SCS; - case OPCODE_SEQ: - return TGSI_OPCODE_SEQ; - case OPCODE_SGE: - return TGSI_OPCODE_SGE; - case OPCODE_SGT: - return TGSI_OPCODE_SGT; - case OPCODE_SIN: - return TGSI_OPCODE_SIN; - case OPCODE_SLE: - return TGSI_OPCODE_SLE; - case OPCODE_SLT: - return TGSI_OPCODE_SLT; - case OPCODE_SNE: - return TGSI_OPCODE_SNE; - case OPCODE_SSG: - return TGSI_OPCODE_SSG; - case OPCODE_SUB: - return TGSI_OPCODE_SUB; - case OPCODE_TEX: - return TGSI_OPCODE_TEX; - case OPCODE_TXB: - return TGSI_OPCODE_TXB; - case OPCODE_TXD: - return TGSI_OPCODE_TXD; - case OPCODE_TXL: - return TGSI_OPCODE_TXL; - case OPCODE_TXP: - return TGSI_OPCODE_TXP; - case OPCODE_XPD: - return TGSI_OPCODE_XPD; - case OPCODE_END: - return TGSI_OPCODE_END; - default: - debug_assert( 0 ); - return TGSI_OPCODE_NOP; - } -} - - -static void -compile_instruction( - struct st_translate *t, - const struct prog_instruction *inst ) -{ - struct ureg_program *ureg = t->ureg; - GLuint i; - struct ureg_dst dst[1]; - struct ureg_src src[4]; - unsigned num_dst; - unsigned num_src; - - num_dst = _mesa_num_inst_dst_regs( inst->Opcode ); - num_src = _mesa_num_inst_src_regs( inst->Opcode ); - - if (num_dst) - dst[0] = translate_dst( t, - &inst->DstReg, - inst->SaturateMode ); - - for (i = 0; i < num_src; i++) - src[i] = translate_src( t, &inst->SrcReg[i] ); - - switch( inst->Opcode ) { - case OPCODE_SWZ: - emit_swz( t, dst[0], &inst->SrcReg[0] ); - return; - - case OPCODE_BGNLOOP: - case OPCODE_CAL: - case OPCODE_ELSE: - case OPCODE_ENDLOOP: - case OPCODE_IF: - debug_assert(num_dst == 0); - ureg_label_insn( ureg, - translate_opcode( inst->Opcode ), - src, num_src, - get_label( t, inst->BranchTarget )); - return; - - case OPCODE_TEX: - case OPCODE_TXB: - case OPCODE_TXD: - case OPCODE_TXL: - case OPCODE_TXP: - src[num_src++] = t->samplers[inst->TexSrcUnit]; - ureg_tex_insn( ureg, - translate_opcode( inst->Opcode ), - dst, num_dst, - translate_texture_target( inst->TexSrcTarget, - inst->TexShadow ), - src, num_src ); - return; - - case OPCODE_SCS: - dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY ); - ureg_insn( ureg, - translate_opcode( inst->Opcode ), - dst, num_dst, - src, num_src ); - break; - - case OPCODE_XPD: - dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ ); - ureg_insn( ureg, - translate_opcode( inst->Opcode ), - dst, num_dst, - src, num_src ); - break; - - case OPCODE_NOISE1: - case OPCODE_NOISE2: - case OPCODE_NOISE3: - case OPCODE_NOISE4: - /* At some point, a motivated person could add a better - * implementation of noise. Currently not even the nvidia - * binary drivers do anything more than this. In any case, the - * place to do this is in the GL state tracker, not the poor - * driver. - */ - ureg_MOV( ureg, dst[0], ureg_imm1f(ureg, 0.5) ); - break; - - case OPCODE_DDY: - emit_ddy( t, dst[0], &inst->SrcReg[0] ); - break; - - default: - ureg_insn( ureg, - translate_opcode( inst->Opcode ), - dst, num_dst, - src, num_src ); - break; - } -} - - -/** - * Emit the TGSI instructions to adjust the WPOS pixel center convention - * Basically, add (adjX, adjY) to the fragment position. - */ -static void -emit_adjusted_wpos( struct st_translate *t, - const struct gl_program *program, - GLfloat adjX, GLfloat adjY) -{ - struct ureg_program *ureg = t->ureg; - struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg); - struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]]; - - /* Note that we bias X and Y and pass Z and W through unchanged. - * The shader might also use gl_FragCoord.w and .z. - */ - ureg_ADD(ureg, wpos_temp, wpos_input, - ureg_imm4f(ureg, adjX, adjY, 0.0f, 0.0f)); - - t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp); -} - - -/** - * Emit the TGSI instructions for inverting the WPOS y coordinate. - * This code is unavoidable because it also depends on whether - * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM). - */ -static void -emit_wpos_inversion( struct st_translate *t, - const struct gl_program *program, - boolean invert) -{ - struct ureg_program *ureg = t->ureg; - - /* Fragment program uses fragment position input. - * Need to replace instances of INPUT[WPOS] with temp T - * where T = INPUT[WPOS] by y is inverted. - */ - static const gl_state_index wposTransformState[STATE_LENGTH] - = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0 }; - - /* XXX: note we are modifying the incoming shader here! Need to - * do this before emitting the constant decls below, or this - * will be missed: - */ - unsigned wposTransConst = _mesa_add_state_reference(program->Parameters, - wposTransformState); - - struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst ); - struct ureg_dst wpos_temp; - struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]]; - - /* MOV wpos_temp, input[wpos] - */ - if (wpos_input.File == TGSI_FILE_TEMPORARY) - wpos_temp = ureg_dst(wpos_input); - else { - wpos_temp = ureg_DECL_temporary( ureg ); - ureg_MOV( ureg, wpos_temp, wpos_input ); - } - - if (invert) { - /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy - */ - ureg_MAD( ureg, - ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ), - wpos_input, - ureg_scalar(wpostrans, 0), - ureg_scalar(wpostrans, 1)); - } else { - /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww - */ - ureg_MAD( ureg, - ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ), - wpos_input, - ureg_scalar(wpostrans, 2), - ureg_scalar(wpostrans, 3)); - } - - /* Use wpos_temp as position input from here on: - */ - t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp); -} - - -/** - * Emit fragment position/ooordinate code. - */ -static void -emit_wpos(struct st_context *st, - struct st_translate *t, - const struct gl_program *program, - struct ureg_program *ureg) -{ - const struct gl_fragment_program *fp = - (const struct gl_fragment_program *) program; - struct pipe_screen *pscreen = st->pipe->screen; - boolean invert = FALSE; - - if (fp->OriginUpperLeft) { - /* Fragment shader wants origin in upper-left */ - if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) { - /* the driver supports upper-left origin */ - } - else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) { - /* the driver supports lower-left origin, need to invert Y */ - ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT); - invert = TRUE; - } - else - assert(0); - } - else { - /* Fragment shader wants origin in lower-left */ - if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) - /* the driver supports lower-left origin */ - ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT); - else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) - /* the driver supports upper-left origin, need to invert Y */ - invert = TRUE; - else - assert(0); - } - - if (fp->PixelCenterInteger) { - /* Fragment shader wants pixel center integer */ - if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) - /* the driver supports pixel center integer */ - ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER); - else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) - /* the driver supports pixel center half integer, need to bias X,Y */ - emit_adjusted_wpos(t, program, 0.5f, invert ? 0.5f : -0.5f); - else - assert(0); - } - else { - /* Fragment shader wants pixel center half integer */ - if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) { - /* the driver supports pixel center half integer */ - } - else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) { - /* the driver supports pixel center integer, need to bias X,Y */ - ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER); - emit_adjusted_wpos(t, program, 0.5f, invert ? -0.5f : 0.5f); - } - else - assert(0); - } - - /* we invert after adjustment so that we avoid the MOV to temporary, - * and reuse the adjustment ADD instead */ - emit_wpos_inversion(t, program, invert); -} - - -/** - * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back. - * TGSI uses +1 for front, -1 for back. - * This function converts the TGSI value to the GL value. Simply clamping/ - * saturating the value to [0,1] does the job. - */ -static void -emit_face_var( struct st_translate *t, - const struct gl_program *program ) -{ - struct ureg_program *ureg = t->ureg; - struct ureg_dst face_temp = ureg_DECL_temporary( ureg ); - struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]]; - - /* MOV_SAT face_temp, input[face] - */ - face_temp = ureg_saturate( face_temp ); - ureg_MOV( ureg, face_temp, face_input ); - - /* Use face_temp as face input from here on: - */ - t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp); -} - - -static void -emit_edgeflags( struct st_translate *t, - const struct gl_program *program ) -{ - struct ureg_program *ureg = t->ureg; - struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]]; - struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]]; - - ureg_MOV( ureg, edge_dst, edge_src ); -} - - -/** - * Translate Mesa program to TGSI format. - * \param program the program to translate - * \param numInputs number of input registers used - * \param inputMapping maps Mesa fragment program inputs to TGSI generic - * input indexes - * \param inputSemanticName the TGSI_SEMANTIC flag for each input - * \param inputSemanticIndex the semantic index (ex: which texcoord) for - * each input - * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input - * \param numOutputs number of output registers used - * \param outputMapping maps Mesa fragment program outputs to TGSI - * generic outputs - * \param outputSemanticName the TGSI_SEMANTIC flag for each output - * \param outputSemanticIndex the semantic index (ex: which texcoord) for - * each output - * - * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY - */ -enum pipe_error -st_translate_mesa_program( - struct gl_context *ctx, - uint procType, - struct ureg_program *ureg, - const struct gl_program *program, - GLuint numInputs, - const GLuint inputMapping[], - const ubyte inputSemanticName[], - const ubyte inputSemanticIndex[], - const GLuint interpMode[], - GLuint numOutputs, - const GLuint outputMapping[], - const ubyte outputSemanticName[], - const ubyte outputSemanticIndex[], - boolean passthrough_edgeflags ) -{ - struct st_translate translate, *t; - unsigned i; - enum pipe_error ret = PIPE_OK; - - assert(numInputs <= Elements(t->inputs)); - assert(numOutputs <= Elements(t->outputs)); - - t = &translate; - memset(t, 0, sizeof *t); - - t->procType = procType; - t->inputMapping = inputMapping; - t->outputMapping = outputMapping; - t->ureg = ureg; - t->pointSizeOutIndex = -1; - t->prevInstWrotePointSize = GL_FALSE; - - /*_mesa_print_program(program);*/ - - /* - * Declare input attributes. - */ - if (procType == TGSI_PROCESSOR_FRAGMENT) { - for (i = 0; i < numInputs; i++) { - if (program->InputFlags[0] & PROG_PARAM_BIT_CYL_WRAP) { - t->inputs[i] = ureg_DECL_fs_input_cyl(ureg, - inputSemanticName[i], - inputSemanticIndex[i], - interpMode[i], - TGSI_CYLINDRICAL_WRAP_X); - } - else { - t->inputs[i] = ureg_DECL_fs_input(ureg, - inputSemanticName[i], - inputSemanticIndex[i], - interpMode[i]); - } - } - - if (program->InputsRead & FRAG_BIT_WPOS) { - /* Must do this after setting up t->inputs, and before - * emitting constant references, below: - */ - emit_wpos(st_context(ctx), t, program, ureg); - } - - if (program->InputsRead & FRAG_BIT_FACE) { - emit_face_var( t, program ); - } - - /* - * Declare output attributes. - */ - for (i = 0; i < numOutputs; i++) { - switch (outputSemanticName[i]) { - case TGSI_SEMANTIC_POSITION: - t->outputs[i] = ureg_DECL_output( ureg, - TGSI_SEMANTIC_POSITION, /* Z / Depth */ - outputSemanticIndex[i] ); - - t->outputs[i] = ureg_writemask( t->outputs[i], - TGSI_WRITEMASK_Z ); - break; - case TGSI_SEMANTIC_STENCIL: - t->outputs[i] = ureg_DECL_output( ureg, - TGSI_SEMANTIC_STENCIL, /* Stencil */ - outputSemanticIndex[i] ); - t->outputs[i] = ureg_writemask( t->outputs[i], - TGSI_WRITEMASK_Y ); - break; - case TGSI_SEMANTIC_COLOR: - t->outputs[i] = ureg_DECL_output( ureg, - TGSI_SEMANTIC_COLOR, - outputSemanticIndex[i] ); - break; - default: - debug_assert(0); - return 0; - } - } - } - else if (procType == TGSI_PROCESSOR_GEOMETRY) { - for (i = 0; i < numInputs; i++) { - t->inputs[i] = ureg_DECL_gs_input(ureg, - i, - inputSemanticName[i], - inputSemanticIndex[i]); - } - - for (i = 0; i < numOutputs; i++) { - t->outputs[i] = ureg_DECL_output( ureg, - outputSemanticName[i], - outputSemanticIndex[i] ); - } - } - else { - assert(procType == TGSI_PROCESSOR_VERTEX); - - for (i = 0; i < numInputs; i++) { - t->inputs[i] = ureg_DECL_vs_input(ureg, i); - } - - for (i = 0; i < numOutputs; i++) { - t->outputs[i] = ureg_DECL_output( ureg, - outputSemanticName[i], - outputSemanticIndex[i] ); - if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && program->Id) { - /* Writing to the point size result register requires special - * handling to implement clamping. - */ - static const gl_state_index pointSizeClampState[STATE_LENGTH] - = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, 0, 0, 0 }; - /* XXX: note we are modifying the incoming shader here! Need to - * do this before emitting the constant decls below, or this - * will be missed: - */ - unsigned pointSizeClampConst = - _mesa_add_state_reference(program->Parameters, - pointSizeClampState); - struct ureg_dst psizregtemp = ureg_DECL_temporary( ureg ); - t->pointSizeConst = ureg_DECL_constant( ureg, pointSizeClampConst ); - t->pointSizeResult = t->outputs[i]; - t->pointSizeOutIndex = i; - t->outputs[i] = psizregtemp; - } - } - if (passthrough_edgeflags) - emit_edgeflags( t, program ); - } - - /* Declare address register. - */ - if (program->NumAddressRegs > 0) { - debug_assert( program->NumAddressRegs == 1 ); - t->address[0] = ureg_DECL_address( ureg ); - } - - /* Declare misc input registers - */ - { - GLbitfield sysInputs = program->SystemValuesRead; - unsigned numSys = 0; - for (i = 0; sysInputs; i++) { - if (sysInputs & (1 << i)) { - unsigned semName = mesa_sysval_to_semantic[i]; - t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0); - numSys++; - sysInputs &= ~(1 << i); - } - } - } - - if (program->IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) { - /* If temps are accessed with indirect addressing, declare temporaries - * in sequential order. Else, we declare them on demand elsewhere. - */ - for (i = 0; i < program->NumTemporaries; i++) { - /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */ - t->temps[i] = ureg_DECL_temporary( t->ureg ); - } - } - - /* Emit constants and immediates. Mesa uses a single index space - * for these, so we put all the translated regs in t->constants. - */ - if (program->Parameters) { - t->constants = CALLOC( program->Parameters->NumParameters, - sizeof t->constants[0] ); - if (t->constants == NULL) { - ret = PIPE_ERROR_OUT_OF_MEMORY; - goto out; - } - - for (i = 0; i < program->Parameters->NumParameters; i++) { - switch (program->Parameters->Parameters[i].Type) { - case PROGRAM_ENV_PARAM: - case PROGRAM_LOCAL_PARAM: - case PROGRAM_STATE_VAR: - case PROGRAM_NAMED_PARAM: - case PROGRAM_UNIFORM: - t->constants[i] = ureg_DECL_constant( ureg, i ); - break; - - /* Emit immediates only when there's no indirect addressing of - * the const buffer. - * FIXME: Be smarter and recognize param arrays: - * indirect addressing is only valid within the referenced - * array. - */ - case PROGRAM_CONSTANT: - if (program->IndirectRegisterFiles & PROGRAM_ANY_CONST) - t->constants[i] = ureg_DECL_constant( ureg, i ); - else - t->constants[i] = - ureg_DECL_immediate( ureg, - program->Parameters->ParameterValues[i], - 4 ); - break; - default: - break; - } - } - } - - /* texture samplers */ - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { - if (program->SamplersUsed & (1 << i)) { - t->samplers[i] = ureg_DECL_sampler( ureg, i ); - } - } - - /* Emit each instruction in turn: - */ - for (i = 0; i < program->NumInstructions; i++) { - set_insn_start( t, ureg_get_instruction_number( ureg )); - compile_instruction( t, &program->Instructions[i] ); - - if (t->prevInstWrotePointSize && program->Id) { - /* The previous instruction wrote to the (fake) vertex point size - * result register. Now we need to clamp that value to the min/max - * point size range, putting the result into the real point size - * register. - * Note that we can't do this easily at the end of program due to - * possible early return. - */ - set_insn_start( t, ureg_get_instruction_number( ureg )); - ureg_MAX( t->ureg, - ureg_writemask(t->outputs[t->pointSizeOutIndex], WRITEMASK_X), - ureg_src(t->outputs[t->pointSizeOutIndex]), - ureg_swizzle(t->pointSizeConst, 1,1,1,1)); - ureg_MIN( t->ureg, ureg_writemask(t->pointSizeResult, WRITEMASK_X), - ureg_src(t->outputs[t->pointSizeOutIndex]), - ureg_swizzle(t->pointSizeConst, 2,2,2,2)); - } - t->prevInstWrotePointSize = GL_FALSE; - } - - /* Fix up all emitted labels: - */ - for (i = 0; i < t->labels_count; i++) { - ureg_fixup_label( ureg, - t->labels[i].token, - t->insn[t->labels[i].branch_target] ); - } - -out: - FREE(t->insn); - FREE(t->labels); - FREE(t->constants); - - if (t->error) { - debug_printf("%s: translate error flag set\n", __FUNCTION__); - } - - return ret; -} - - -/** - * Tokens cannot be free with free otherwise the builtin gallium - * malloc debugging will get confused. - */ -void -st_free_tokens(const struct tgsi_token *tokens) -{ - FREE((void *)tokens); -} +/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * \author
+ * Michal Krol,
+ * Keith Whitwell
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_ureg.h"
+#include "st_mesa_to_tgsi.h"
+#include "st_context.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "util/u_debug.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+
+#define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \
+ (1 << PROGRAM_ENV_PARAM) | \
+ (1 << PROGRAM_STATE_VAR) | \
+ (1 << PROGRAM_NAMED_PARAM) | \
+ (1 << PROGRAM_CONSTANT) | \
+ (1 << PROGRAM_UNIFORM))
+
+
+struct label {
+ unsigned branch_target;
+ unsigned token;
+};
+
+
+/**
+ * Intermediate state used during shader translation.
+ */
+struct st_translate {
+ struct ureg_program *ureg;
+
+ struct ureg_dst temps[MAX_PROGRAM_TEMPS];
+ struct ureg_src *constants;
+ struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
+ struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
+ struct ureg_dst address[1];
+ struct ureg_src samplers[PIPE_MAX_SAMPLERS];
+ struct ureg_src systemValues[SYSTEM_VALUE_MAX];
+
+ /* Extra info for handling point size clamping in vertex shader */
+ struct ureg_dst pointSizeResult; /**< Actual point size output register */
+ struct ureg_src pointSizeConst; /**< Point size range constant register */
+ GLint pointSizeOutIndex; /**< Temp point size output register */
+ GLboolean prevInstWrotePointSize;
+
+ const GLuint *inputMapping;
+ const GLuint *outputMapping;
+
+ /* For every instruction that contains a label (eg CALL), keep
+ * details so that we can go back afterwards and emit the correct
+ * tgsi instruction number for each label.
+ */
+ struct label *labels;
+ unsigned labels_size;
+ unsigned labels_count;
+
+ /* Keep a record of the tgsi instruction number that each mesa
+ * instruction starts at, will be used to fix up labels after
+ * translation.
+ */
+ unsigned *insn;
+ unsigned insn_size;
+ unsigned insn_count;
+
+ unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */
+
+ boolean error;
+};
+
+
+/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */
+static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
+ TGSI_SEMANTIC_FACE,
+ TGSI_SEMANTIC_INSTANCEID
+};
+
+
+/**
+ * Make note of a branch to a label in the TGSI code.
+ * After we've emitted all instructions, we'll go over the list
+ * of labels built here and patch the TGSI code with the actual
+ * location of each label.
+ */
+static unsigned *get_label( struct st_translate *t,
+ unsigned branch_target )
+{
+ unsigned i;
+
+ if (t->labels_count + 1 >= t->labels_size) {
+ unsigned old_size = t->labels_size;
+ t->labels_size = 1 << (util_logbase2(t->labels_size) + 1);
+ t->labels = REALLOC( t->labels,
+ old_size * sizeof t->labels[0],
+ t->labels_size * sizeof t->labels[0] );
+ if (t->labels == NULL) {
+ static unsigned dummy;
+ t->error = TRUE;
+ return &dummy;
+ }
+ }
+
+ i = t->labels_count++;
+ t->labels[i].branch_target = branch_target;
+ return &t->labels[i].token;
+}
+
+
+/**
+ * Called prior to emitting the TGSI code for each Mesa instruction.
+ * Allocate additional space for instructions if needed.
+ * Update the insn[] array so the next Mesa instruction points to
+ * the next TGSI instruction.
+ */
+static void set_insn_start( struct st_translate *t,
+ unsigned start )
+{
+ if (t->insn_count + 1 >= t->insn_size) {
+ unsigned old_size = t->insn_size;
+ t->insn_size = 1 << (util_logbase2(t->insn_size) + 1);
+ t->insn = REALLOC( t->insn,
+ old_size * sizeof t->insn[0],
+ t->insn_size * sizeof t->insn[0] );
+ if (t->insn == NULL) {
+ t->error = TRUE;
+ return;
+ }
+ }
+
+ t->insn[t->insn_count++] = start;
+}
+
+
+/**
+ * Map a Mesa dst register to a TGSI ureg_dst register.
+ */
+static struct ureg_dst
+dst_register( struct st_translate *t,
+ gl_register_file file,
+ GLuint index )
+{
+ switch( file ) {
+ case PROGRAM_UNDEFINED:
+ return ureg_dst_undef();
+
+ case PROGRAM_TEMPORARY:
+ if (ureg_dst_is_undef(t->temps[index]))
+ t->temps[index] = ureg_DECL_temporary( t->ureg );
+
+ return t->temps[index];
+
+ case PROGRAM_OUTPUT:
+ if (t->procType == TGSI_PROCESSOR_VERTEX && index == VERT_RESULT_PSIZ)
+ t->prevInstWrotePointSize = GL_TRUE;
+
+ if (t->procType == TGSI_PROCESSOR_VERTEX)
+ assert(index < VERT_RESULT_MAX);
+ else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
+ assert(index < FRAG_RESULT_MAX);
+ else
+ assert(index < GEOM_RESULT_MAX);
+
+ assert(t->outputMapping[index] < Elements(t->outputs));
+
+ return t->outputs[t->outputMapping[index]];
+
+ case PROGRAM_ADDRESS:
+ return t->address[index];
+
+ default:
+ debug_assert( 0 );
+ return ureg_dst_undef();
+ }
+}
+
+
+/**
+ * Map a Mesa src register to a TGSI ureg_src register.
+ */
+static struct ureg_src
+src_register( struct st_translate *t,
+ gl_register_file file,
+ GLint index )
+{
+ switch( file ) {
+ case PROGRAM_UNDEFINED:
+ return ureg_src_undef();
+
+ case PROGRAM_TEMPORARY:
+ assert(index >= 0);
+ assert(index < Elements(t->temps));
+ if (ureg_dst_is_undef(t->temps[index]))
+ t->temps[index] = ureg_DECL_temporary( t->ureg );
+ return ureg_src(t->temps[index]);
+
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_UNIFORM:
+ assert(index >= 0);
+ return t->constants[index];
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_CONSTANT: /* ie, immediate */
+ if (index < 0)
+ return ureg_DECL_constant( t->ureg, 0 );
+ else
+ return t->constants[index];
+
+ case PROGRAM_INPUT:
+ assert(t->inputMapping[index] < Elements(t->inputs));
+ return t->inputs[t->inputMapping[index]];
+
+ case PROGRAM_OUTPUT:
+ assert(t->outputMapping[index] < Elements(t->outputs));
+ return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */
+
+ case PROGRAM_ADDRESS:
+ return ureg_src(t->address[index]);
+
+ case PROGRAM_SYSTEM_VALUE:
+ assert(index < Elements(t->systemValues));
+ return t->systemValues[index];
+
+ default:
+ debug_assert( 0 );
+ return ureg_src_undef();
+ }
+}
+
+
+/**
+ * Map mesa texture target to TGSI texture target.
+ */
+static unsigned
+translate_texture_target( GLuint textarget,
+ GLboolean shadow )
+{
+ if (shadow) {
+ switch( textarget ) {
+ case TEXTURE_1D_INDEX: return TGSI_TEXTURE_SHADOW1D;
+ case TEXTURE_2D_INDEX: return TGSI_TEXTURE_SHADOW2D;
+ case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_SHADOWRECT;
+ default: break;
+ }
+ }
+
+ switch( textarget ) {
+ case TEXTURE_1D_INDEX: return TGSI_TEXTURE_1D;
+ case TEXTURE_2D_INDEX: return TGSI_TEXTURE_2D;
+ case TEXTURE_3D_INDEX: return TGSI_TEXTURE_3D;
+ case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE;
+ case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT;
+ case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_1D_ARRAY;
+ case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_2D_ARRAY;
+ default:
+ debug_assert( 0 );
+ return TGSI_TEXTURE_1D;
+ }
+}
+
+
+/**
+ * Create a TGSI ureg_dst register from a Mesa dest register.
+ */
+static struct ureg_dst
+translate_dst( struct st_translate *t,
+ const struct prog_dst_register *DstReg,
+ boolean saturate )
+{
+ struct ureg_dst dst = dst_register( t,
+ DstReg->File,
+ DstReg->Index );
+
+ dst = ureg_writemask( dst,
+ DstReg->WriteMask );
+
+ if (saturate)
+ dst = ureg_saturate( dst );
+
+ if (DstReg->RelAddr)
+ dst = ureg_dst_indirect( dst, ureg_src(t->address[0]) );
+
+ return dst;
+}
+
+
+/**
+ * Create a TGSI ureg_src register from a Mesa src register.
+ */
+static struct ureg_src
+translate_src( struct st_translate *t,
+ const struct prog_src_register *SrcReg )
+{
+ struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index );
+
+ if (t->procType == TGSI_PROCESSOR_GEOMETRY && SrcReg->HasIndex2) {
+ src = src_register( t, SrcReg->File, SrcReg->Index2 );
+ if (SrcReg->RelAddr2)
+ src = ureg_src_dimension_indirect( src, ureg_src(t->address[0]),
+ SrcReg->Index);
+ else
+ src = ureg_src_dimension( src, SrcReg->Index);
+ }
+
+ src = ureg_swizzle( src,
+ GET_SWZ( SrcReg->Swizzle, 0 ) & 0x3,
+ GET_SWZ( SrcReg->Swizzle, 1 ) & 0x3,
+ GET_SWZ( SrcReg->Swizzle, 2 ) & 0x3,
+ GET_SWZ( SrcReg->Swizzle, 3 ) & 0x3);
+
+ if (SrcReg->Negate == NEGATE_XYZW)
+ src = ureg_negate(src);
+
+ if (SrcReg->Abs)
+ src = ureg_abs(src);
+
+ if (SrcReg->RelAddr) {
+ src = ureg_src_indirect( src, ureg_src(t->address[0]));
+ if (SrcReg->File != PROGRAM_INPUT &&
+ SrcReg->File != PROGRAM_OUTPUT) {
+ /* If SrcReg->Index was negative, it was set to zero in
+ * src_register(). Reassign it now. But don't do this
+ * for input/output regs since they get remapped while
+ * const buffers don't.
+ */
+ src.Index = SrcReg->Index;
+ }
+ }
+
+ return src;
+}
+
+
+static struct ureg_src swizzle_4v( struct ureg_src src,
+ const unsigned *swz )
+{
+ return ureg_swizzle( src, swz[0], swz[1], swz[2], swz[3] );
+}
+
+
+/**
+ * Translate a SWZ instruction into a MOV, MUL or MAD instruction. EG:
+ *
+ * SWZ dst, src.x-y10
+ *
+ * becomes:
+ *
+ * MAD dst {1,-1,0,0}, src.xyxx, {0,0,1,0}
+ */
+static void emit_swz( struct st_translate *t,
+ struct ureg_dst dst,
+ const struct prog_src_register *SrcReg )
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index );
+
+ unsigned negate_mask = SrcReg->Negate;
+
+ unsigned one_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ONE) << 0 |
+ (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ONE) << 1 |
+ (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ONE) << 2 |
+ (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ONE) << 3);
+
+ unsigned zero_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ZERO) << 0 |
+ (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ZERO) << 1 |
+ (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ZERO) << 2 |
+ (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ZERO) << 3);
+
+ unsigned negative_one_mask = one_mask & negate_mask;
+ unsigned positive_one_mask = one_mask & ~negate_mask;
+
+ struct ureg_src imm;
+ unsigned i;
+ unsigned mul_swizzle[4] = {0,0,0,0};
+ unsigned add_swizzle[4] = {0,0,0,0};
+ unsigned src_swizzle[4] = {0,0,0,0};
+ boolean need_add = FALSE;
+ boolean need_mul = FALSE;
+
+ if (dst.WriteMask == 0)
+ return;
+
+ /* Is this just a MOV?
+ */
+ if (zero_mask == 0 &&
+ one_mask == 0 &&
+ (negate_mask == 0 || negate_mask == TGSI_WRITEMASK_XYZW))
+ {
+ ureg_MOV( ureg, dst, translate_src( t, SrcReg ));
+ return;
+ }
+
+#define IMM_ZERO 0
+#define IMM_ONE 1
+#define IMM_NEG_ONE 2
+
+ imm = ureg_imm3f( ureg, 0, 1, -1 );
+
+ for (i = 0; i < 4; i++) {
+ unsigned bit = 1 << i;
+
+ if (dst.WriteMask & bit) {
+ if (positive_one_mask & bit) {
+ mul_swizzle[i] = IMM_ZERO;
+ add_swizzle[i] = IMM_ONE;
+ need_add = TRUE;
+ }
+ else if (negative_one_mask & bit) {
+ mul_swizzle[i] = IMM_ZERO;
+ add_swizzle[i] = IMM_NEG_ONE;
+ need_add = TRUE;
+ }
+ else if (zero_mask & bit) {
+ mul_swizzle[i] = IMM_ZERO;
+ add_swizzle[i] = IMM_ZERO;
+ need_add = TRUE;
+ }
+ else {
+ add_swizzle[i] = IMM_ZERO;
+ src_swizzle[i] = GET_SWZ(SrcReg->Swizzle, i);
+ need_mul = TRUE;
+ if (negate_mask & bit) {
+ mul_swizzle[i] = IMM_NEG_ONE;
+ }
+ else {
+ mul_swizzle[i] = IMM_ONE;
+ }
+ }
+ }
+ }
+
+ if (need_mul && need_add) {
+ ureg_MAD( ureg,
+ dst,
+ swizzle_4v( src, src_swizzle ),
+ swizzle_4v( imm, mul_swizzle ),
+ swizzle_4v( imm, add_swizzle ) );
+ }
+ else if (need_mul) {
+ ureg_MUL( ureg,
+ dst,
+ swizzle_4v( src, src_swizzle ),
+ swizzle_4v( imm, mul_swizzle ) );
+ }
+ else if (need_add) {
+ ureg_MOV( ureg,
+ dst,
+ swizzle_4v( imm, add_swizzle ) );
+ }
+ else {
+ debug_assert(0);
+ }
+
+#undef IMM_ZERO
+#undef IMM_ONE
+#undef IMM_NEG_ONE
+}
+
+
+/**
+ * Negate the value of DDY to match GL semantics where (0,0) is the
+ * lower-left corner of the window.
+ * Note that the GL_ARB_fragment_coord_conventions extension will
+ * effect this someday.
+ */
+static void emit_ddy( struct st_translate *t,
+ struct ureg_dst dst,
+ const struct prog_src_register *SrcReg )
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_src src = translate_src( t, SrcReg );
+ src = ureg_negate( src );
+ ureg_DDY( ureg, dst, src );
+}
+
+
+
+static unsigned
+translate_opcode( unsigned op )
+{
+ switch( op ) {
+ case OPCODE_ARL:
+ return TGSI_OPCODE_ARL;
+ case OPCODE_ABS:
+ return TGSI_OPCODE_ABS;
+ case OPCODE_ADD:
+ return TGSI_OPCODE_ADD;
+ case OPCODE_BGNLOOP:
+ return TGSI_OPCODE_BGNLOOP;
+ case OPCODE_BGNSUB:
+ return TGSI_OPCODE_BGNSUB;
+ case OPCODE_BRA:
+ return TGSI_OPCODE_BRA;
+ case OPCODE_BRK:
+ return TGSI_OPCODE_BRK;
+ case OPCODE_CAL:
+ return TGSI_OPCODE_CAL;
+ case OPCODE_CMP:
+ return TGSI_OPCODE_CMP;
+ case OPCODE_CONT:
+ return TGSI_OPCODE_CONT;
+ case OPCODE_COS:
+ return TGSI_OPCODE_COS;
+ case OPCODE_DDX:
+ return TGSI_OPCODE_DDX;
+ case OPCODE_DDY:
+ return TGSI_OPCODE_DDY;
+ case OPCODE_DP2:
+ return TGSI_OPCODE_DP2;
+ case OPCODE_DP2A:
+ return TGSI_OPCODE_DP2A;
+ case OPCODE_DP3:
+ return TGSI_OPCODE_DP3;
+ case OPCODE_DP4:
+ return TGSI_OPCODE_DP4;
+ case OPCODE_DPH:
+ return TGSI_OPCODE_DPH;
+ case OPCODE_DST:
+ return TGSI_OPCODE_DST;
+ case OPCODE_ELSE:
+ return TGSI_OPCODE_ELSE;
+ case OPCODE_EMIT_VERTEX:
+ return TGSI_OPCODE_EMIT;
+ case OPCODE_END_PRIMITIVE:
+ return TGSI_OPCODE_ENDPRIM;
+ case OPCODE_ENDIF:
+ return TGSI_OPCODE_ENDIF;
+ case OPCODE_ENDLOOP:
+ return TGSI_OPCODE_ENDLOOP;
+ case OPCODE_ENDSUB:
+ return TGSI_OPCODE_ENDSUB;
+ case OPCODE_EX2:
+ return TGSI_OPCODE_EX2;
+ case OPCODE_EXP:
+ return TGSI_OPCODE_EXP;
+ case OPCODE_FLR:
+ return TGSI_OPCODE_FLR;
+ case OPCODE_FRC:
+ return TGSI_OPCODE_FRC;
+ case OPCODE_IF:
+ return TGSI_OPCODE_IF;
+ case OPCODE_TRUNC:
+ return TGSI_OPCODE_TRUNC;
+ case OPCODE_KIL:
+ return TGSI_OPCODE_KIL;
+ case OPCODE_KIL_NV:
+ return TGSI_OPCODE_KILP;
+ case OPCODE_LG2:
+ return TGSI_OPCODE_LG2;
+ case OPCODE_LOG:
+ return TGSI_OPCODE_LOG;
+ case OPCODE_LIT:
+ return TGSI_OPCODE_LIT;
+ case OPCODE_LRP:
+ return TGSI_OPCODE_LRP;
+ case OPCODE_MAD:
+ return TGSI_OPCODE_MAD;
+ case OPCODE_MAX:
+ return TGSI_OPCODE_MAX;
+ case OPCODE_MIN:
+ return TGSI_OPCODE_MIN;
+ case OPCODE_MOV:
+ return TGSI_OPCODE_MOV;
+ case OPCODE_MUL:
+ return TGSI_OPCODE_MUL;
+ case OPCODE_NOP:
+ return TGSI_OPCODE_NOP;
+ case OPCODE_NRM3:
+ return TGSI_OPCODE_NRM;
+ case OPCODE_NRM4:
+ return TGSI_OPCODE_NRM4;
+ case OPCODE_POW:
+ return TGSI_OPCODE_POW;
+ case OPCODE_RCP:
+ return TGSI_OPCODE_RCP;
+ case OPCODE_RET:
+ return TGSI_OPCODE_RET;
+ case OPCODE_RSQ:
+ return TGSI_OPCODE_RSQ;
+ case OPCODE_SCS:
+ return TGSI_OPCODE_SCS;
+ case OPCODE_SEQ:
+ return TGSI_OPCODE_SEQ;
+ case OPCODE_SGE:
+ return TGSI_OPCODE_SGE;
+ case OPCODE_SGT:
+ return TGSI_OPCODE_SGT;
+ case OPCODE_SIN:
+ return TGSI_OPCODE_SIN;
+ case OPCODE_SLE:
+ return TGSI_OPCODE_SLE;
+ case OPCODE_SLT:
+ return TGSI_OPCODE_SLT;
+ case OPCODE_SNE:
+ return TGSI_OPCODE_SNE;
+ case OPCODE_SSG:
+ return TGSI_OPCODE_SSG;
+ case OPCODE_SUB:
+ return TGSI_OPCODE_SUB;
+ case OPCODE_TEX:
+ return TGSI_OPCODE_TEX;
+ case OPCODE_TXB:
+ return TGSI_OPCODE_TXB;
+ case OPCODE_TXD:
+ return TGSI_OPCODE_TXD;
+ case OPCODE_TXL:
+ return TGSI_OPCODE_TXL;
+ case OPCODE_TXP:
+ return TGSI_OPCODE_TXP;
+ case OPCODE_XPD:
+ return TGSI_OPCODE_XPD;
+ case OPCODE_END:
+ return TGSI_OPCODE_END;
+ default:
+ debug_assert( 0 );
+ return TGSI_OPCODE_NOP;
+ }
+}
+
+
+static void
+compile_instruction(
+ struct st_translate *t,
+ const struct prog_instruction *inst )
+{
+ struct ureg_program *ureg = t->ureg;
+ GLuint i;
+ struct ureg_dst dst[1];
+ struct ureg_src src[4];
+ unsigned num_dst;
+ unsigned num_src;
+
+ num_dst = _mesa_num_inst_dst_regs( inst->Opcode );
+ num_src = _mesa_num_inst_src_regs( inst->Opcode );
+
+ if (num_dst)
+ dst[0] = translate_dst( t,
+ &inst->DstReg,
+ inst->SaturateMode );
+
+ for (i = 0; i < num_src; i++)
+ src[i] = translate_src( t, &inst->SrcReg[i] );
+
+ switch( inst->Opcode ) {
+ case OPCODE_SWZ:
+ emit_swz( t, dst[0], &inst->SrcReg[0] );
+ return;
+
+ case OPCODE_BGNLOOP:
+ case OPCODE_CAL:
+ case OPCODE_ELSE:
+ case OPCODE_ENDLOOP:
+ case OPCODE_IF:
+ debug_assert(num_dst == 0);
+ ureg_label_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ src, num_src,
+ get_label( t, inst->BranchTarget ));
+ return;
+
+ case OPCODE_TEX:
+ case OPCODE_TXB:
+ case OPCODE_TXD:
+ case OPCODE_TXL:
+ case OPCODE_TXP:
+ src[num_src++] = t->samplers[inst->TexSrcUnit];
+ ureg_tex_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ dst, num_dst,
+ translate_texture_target( inst->TexSrcTarget,
+ inst->TexShadow ),
+ src, num_src );
+ return;
+
+ case OPCODE_SCS:
+ dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY );
+ ureg_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ dst, num_dst,
+ src, num_src );
+ break;
+
+ case OPCODE_XPD:
+ dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ );
+ ureg_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ dst, num_dst,
+ src, num_src );
+ break;
+
+ case OPCODE_NOISE1:
+ case OPCODE_NOISE2:
+ case OPCODE_NOISE3:
+ case OPCODE_NOISE4:
+ /* At some point, a motivated person could add a better
+ * implementation of noise. Currently not even the nvidia
+ * binary drivers do anything more than this. In any case, the
+ * place to do this is in the GL state tracker, not the poor
+ * driver.
+ */
+ ureg_MOV( ureg, dst[0], ureg_imm1f(ureg, 0.5) );
+ break;
+
+ case OPCODE_DDY:
+ emit_ddy( t, dst[0], &inst->SrcReg[0] );
+ break;
+
+ default:
+ ureg_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ dst, num_dst,
+ src, num_src );
+ break;
+ }
+}
+
+
+/**
+ * Emit the TGSI instructions to adjust the WPOS pixel center convention
+ * Basically, add (adjX, adjY) to the fragment position.
+ */
+static void
+emit_adjusted_wpos( struct st_translate *t,
+ const struct gl_program *program,
+ GLfloat adjX, GLfloat adjY)
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg);
+ struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
+
+ /* Note that we bias X and Y and pass Z and W through unchanged.
+ * The shader might also use gl_FragCoord.w and .z.
+ */
+ ureg_ADD(ureg, wpos_temp, wpos_input,
+ ureg_imm4f(ureg, adjX, adjY, 0.0f, 0.0f));
+
+ t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
+}
+
+
+/**
+ * Emit the TGSI instructions for inverting the WPOS y coordinate.
+ * This code is unavoidable because it also depends on whether
+ * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM).
+ */
+static void
+emit_wpos_inversion( struct st_translate *t,
+ const struct gl_program *program,
+ boolean invert)
+{
+ struct ureg_program *ureg = t->ureg;
+
+ /* Fragment program uses fragment position input.
+ * Need to replace instances of INPUT[WPOS] with temp T
+ * where T = INPUT[WPOS] by y is inverted.
+ */
+ static const gl_state_index wposTransformState[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0 };
+
+ /* XXX: note we are modifying the incoming shader here! Need to
+ * do this before emitting the constant decls below, or this
+ * will be missed:
+ */
+ unsigned wposTransConst = _mesa_add_state_reference(program->Parameters,
+ wposTransformState);
+
+ struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst );
+ struct ureg_dst wpos_temp;
+ struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
+
+ /* MOV wpos_temp, input[wpos]
+ */
+ if (wpos_input.File == TGSI_FILE_TEMPORARY)
+ wpos_temp = ureg_dst(wpos_input);
+ else {
+ wpos_temp = ureg_DECL_temporary( ureg );
+ ureg_MOV( ureg, wpos_temp, wpos_input );
+ }
+
+ if (invert) {
+ /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy
+ */
+ ureg_MAD( ureg,
+ ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
+ wpos_input,
+ ureg_scalar(wpostrans, 0),
+ ureg_scalar(wpostrans, 1));
+ } else {
+ /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww
+ */
+ ureg_MAD( ureg,
+ ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
+ wpos_input,
+ ureg_scalar(wpostrans, 2),
+ ureg_scalar(wpostrans, 3));
+ }
+
+ /* Use wpos_temp as position input from here on:
+ */
+ t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
+}
+
+
+/**
+ * Emit fragment position/ooordinate code.
+ */
+static void
+emit_wpos(struct st_context *st,
+ struct st_translate *t,
+ const struct gl_program *program,
+ struct ureg_program *ureg)
+{
+ const struct gl_fragment_program *fp =
+ (const struct gl_fragment_program *) program;
+ struct pipe_screen *pscreen = st->pipe->screen;
+ boolean invert = FALSE;
+
+ if (fp->OriginUpperLeft) {
+ /* Fragment shader wants origin in upper-left */
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) {
+ /* the driver supports upper-left origin */
+ }
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) {
+ /* the driver supports lower-left origin, need to invert Y */
+ ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
+ invert = TRUE;
+ }
+ else
+ assert(0);
+ }
+ else {
+ /* Fragment shader wants origin in lower-left */
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT))
+ /* the driver supports lower-left origin */
+ ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT))
+ /* the driver supports upper-left origin, need to invert Y */
+ invert = TRUE;
+ else
+ assert(0);
+ }
+
+ if (fp->PixelCenterInteger) {
+ /* Fragment shader wants pixel center integer */
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER))
+ /* the driver supports pixel center integer */
+ ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER))
+ /* the driver supports pixel center half integer, need to bias X,Y */
+ emit_adjusted_wpos(t, program, 0.5f, invert ? 0.5f : -0.5f);
+ else
+ assert(0);
+ }
+ else {
+ /* Fragment shader wants pixel center half integer */
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
+ /* the driver supports pixel center half integer */
+ }
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
+ /* the driver supports pixel center integer, need to bias X,Y */
+ ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
+ emit_adjusted_wpos(t, program, 0.5f, invert ? -0.5f : 0.5f);
+ }
+ else
+ assert(0);
+ }
+
+ /* we invert after adjustment so that we avoid the MOV to temporary,
+ * and reuse the adjustment ADD instead */
+ emit_wpos_inversion(t, program, invert);
+}
+
+
+/**
+ * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back.
+ * TGSI uses +1 for front, -1 for back.
+ * This function converts the TGSI value to the GL value. Simply clamping/
+ * saturating the value to [0,1] does the job.
+ */
+static void
+emit_face_var( struct st_translate *t,
+ const struct gl_program *program )
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_dst face_temp = ureg_DECL_temporary( ureg );
+ struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]];
+
+ /* MOV_SAT face_temp, input[face]
+ */
+ face_temp = ureg_saturate( face_temp );
+ ureg_MOV( ureg, face_temp, face_input );
+
+ /* Use face_temp as face input from here on:
+ */
+ t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp);
+}
+
+
+static void
+emit_edgeflags( struct st_translate *t,
+ const struct gl_program *program )
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
+ struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];
+
+ ureg_MOV( ureg, edge_dst, edge_src );
+}
+
+
+/**
+ * Translate Mesa program to TGSI format.
+ * \param program the program to translate
+ * \param numInputs number of input registers used
+ * \param inputMapping maps Mesa fragment program inputs to TGSI generic
+ * input indexes
+ * \param inputSemanticName the TGSI_SEMANTIC flag for each input
+ * \param inputSemanticIndex the semantic index (ex: which texcoord) for
+ * each input
+ * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input
+ * \param numOutputs number of output registers used
+ * \param outputMapping maps Mesa fragment program outputs to TGSI
+ * generic outputs
+ * \param outputSemanticName the TGSI_SEMANTIC flag for each output
+ * \param outputSemanticIndex the semantic index (ex: which texcoord) for
+ * each output
+ *
+ * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY
+ */
+enum pipe_error
+st_translate_mesa_program(
+ struct gl_context *ctx,
+ uint procType,
+ struct ureg_program *ureg,
+ const struct gl_program *program,
+ GLuint numInputs,
+ const GLuint inputMapping[],
+ const ubyte inputSemanticName[],
+ const ubyte inputSemanticIndex[],
+ const GLuint interpMode[],
+ GLuint numOutputs,
+ const GLuint outputMapping[],
+ const ubyte outputSemanticName[],
+ const ubyte outputSemanticIndex[],
+ boolean passthrough_edgeflags )
+{
+ struct st_translate translate, *t;
+ unsigned i;
+ enum pipe_error ret = PIPE_OK;
+
+ assert(numInputs <= Elements(t->inputs));
+ assert(numOutputs <= Elements(t->outputs));
+
+ t = &translate;
+ memset(t, 0, sizeof *t);
+
+ t->procType = procType;
+ t->inputMapping = inputMapping;
+ t->outputMapping = outputMapping;
+ t->ureg = ureg;
+ t->pointSizeOutIndex = -1;
+ t->prevInstWrotePointSize = GL_FALSE;
+
+ /*_mesa_print_program(program);*/
+
+ /*
+ * Declare input attributes.
+ */
+ if (procType == TGSI_PROCESSOR_FRAGMENT) {
+ for (i = 0; i < numInputs; i++) {
+ if (program->InputFlags[0] & PROG_PARAM_BIT_CYL_WRAP) {
+ t->inputs[i] = ureg_DECL_fs_input_cyl(ureg,
+ inputSemanticName[i],
+ inputSemanticIndex[i],
+ interpMode[i],
+ TGSI_CYLINDRICAL_WRAP_X);
+ }
+ else {
+ t->inputs[i] = ureg_DECL_fs_input(ureg,
+ inputSemanticName[i],
+ inputSemanticIndex[i],
+ interpMode[i]);
+ }
+ }
+
+ if (program->InputsRead & FRAG_BIT_WPOS) {
+ /* Must do this after setting up t->inputs, and before
+ * emitting constant references, below:
+ */
+ emit_wpos(st_context(ctx), t, program, ureg);
+ }
+
+ if (program->InputsRead & FRAG_BIT_FACE) {
+ emit_face_var( t, program );
+ }
+
+ /*
+ * Declare output attributes.
+ */
+ for (i = 0; i < numOutputs; i++) {
+ switch (outputSemanticName[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ t->outputs[i] = ureg_DECL_output( ureg,
+ TGSI_SEMANTIC_POSITION, /* Z / Depth */
+ outputSemanticIndex[i] );
+
+ t->outputs[i] = ureg_writemask( t->outputs[i],
+ TGSI_WRITEMASK_Z );
+ break;
+ case TGSI_SEMANTIC_STENCIL:
+ t->outputs[i] = ureg_DECL_output( ureg,
+ TGSI_SEMANTIC_STENCIL, /* Stencil */
+ outputSemanticIndex[i] );
+ t->outputs[i] = ureg_writemask( t->outputs[i],
+ TGSI_WRITEMASK_Y );
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ t->outputs[i] = ureg_DECL_output( ureg,
+ TGSI_SEMANTIC_COLOR,
+ outputSemanticIndex[i] );
+ break;
+ default:
+ debug_assert(0);
+ return 0;
+ }
+ }
+ }
+ else if (procType == TGSI_PROCESSOR_GEOMETRY) {
+ for (i = 0; i < numInputs; i++) {
+ t->inputs[i] = ureg_DECL_gs_input(ureg,
+ i,
+ inputSemanticName[i],
+ inputSemanticIndex[i]);
+ }
+
+ for (i = 0; i < numOutputs; i++) {
+ t->outputs[i] = ureg_DECL_output( ureg,
+ outputSemanticName[i],
+ outputSemanticIndex[i] );
+ }
+ }
+ else {
+ assert(procType == TGSI_PROCESSOR_VERTEX);
+
+ for (i = 0; i < numInputs; i++) {
+ t->inputs[i] = ureg_DECL_vs_input(ureg, i);
+ }
+
+ for (i = 0; i < numOutputs; i++) {
+ t->outputs[i] = ureg_DECL_output( ureg,
+ outputSemanticName[i],
+ outputSemanticIndex[i] );
+ if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && program->Id) {
+ /* Writing to the point size result register requires special
+ * handling to implement clamping.
+ */
+ static const gl_state_index pointSizeClampState[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, 0, 0, 0 };
+ /* XXX: note we are modifying the incoming shader here! Need to
+ * do this before emitting the constant decls below, or this
+ * will be missed:
+ */
+ unsigned pointSizeClampConst =
+ _mesa_add_state_reference(program->Parameters,
+ pointSizeClampState);
+ struct ureg_dst psizregtemp = ureg_DECL_temporary( ureg );
+ t->pointSizeConst = ureg_DECL_constant( ureg, pointSizeClampConst );
+ t->pointSizeResult = t->outputs[i];
+ t->pointSizeOutIndex = i;
+ t->outputs[i] = psizregtemp;
+ }
+ }
+ if (passthrough_edgeflags)
+ emit_edgeflags( t, program );
+ }
+
+ /* Declare address register.
+ */
+ if (program->NumAddressRegs > 0) {
+ debug_assert( program->NumAddressRegs == 1 );
+ t->address[0] = ureg_DECL_address( ureg );
+ }
+
+ /* Declare misc input registers
+ */
+ {
+ GLbitfield sysInputs = program->SystemValuesRead;
+ unsigned numSys = 0;
+ for (i = 0; sysInputs; i++) {
+ if (sysInputs & (1 << i)) {
+ unsigned semName = mesa_sysval_to_semantic[i];
+ t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0);
+ numSys++;
+ sysInputs &= ~(1 << i);
+ }
+ }
+ }
+
+ if (program->IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) {
+ /* If temps are accessed with indirect addressing, declare temporaries
+ * in sequential order. Else, we declare them on demand elsewhere.
+ */
+ for (i = 0; i < program->NumTemporaries; i++) {
+ /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */
+ t->temps[i] = ureg_DECL_temporary( t->ureg );
+ }
+ }
+
+ /* Emit constants and immediates. Mesa uses a single index space
+ * for these, so we put all the translated regs in t->constants.
+ */
+ if (program->Parameters) {
+ t->constants = CALLOC( program->Parameters->NumParameters,
+ sizeof t->constants[0] );
+ if (t->constants == NULL) {
+ ret = PIPE_ERROR_OUT_OF_MEMORY;
+ goto out;
+ }
+
+ for (i = 0; i < program->Parameters->NumParameters; i++) {
+ switch (program->Parameters->Parameters[i].Type) {
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_UNIFORM:
+ t->constants[i] = ureg_DECL_constant( ureg, i );
+ break;
+
+ /* Emit immediates only when there's no indirect addressing of
+ * the const buffer.
+ * FIXME: Be smarter and recognize param arrays:
+ * indirect addressing is only valid within the referenced
+ * array.
+ */
+ case PROGRAM_CONSTANT:
+ if (program->IndirectRegisterFiles & PROGRAM_ANY_CONST)
+ t->constants[i] = ureg_DECL_constant( ureg, i );
+ else
+ t->constants[i] =
+ ureg_DECL_immediate( ureg,
+ program->Parameters->ParameterValues[i],
+ 4 );
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ /* texture samplers */
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (program->SamplersUsed & (1 << i)) {
+ t->samplers[i] = ureg_DECL_sampler( ureg, i );
+ }
+ }
+
+ /* Emit each instruction in turn:
+ */
+ for (i = 0; i < program->NumInstructions; i++) {
+ set_insn_start( t, ureg_get_instruction_number( ureg ));
+ compile_instruction( t, &program->Instructions[i] );
+
+ if (t->prevInstWrotePointSize && program->Id) {
+ /* The previous instruction wrote to the (fake) vertex point size
+ * result register. Now we need to clamp that value to the min/max
+ * point size range, putting the result into the real point size
+ * register.
+ * Note that we can't do this easily at the end of program due to
+ * possible early return.
+ */
+ set_insn_start( t, ureg_get_instruction_number( ureg ));
+ ureg_MAX( t->ureg,
+ ureg_writemask(t->outputs[t->pointSizeOutIndex], WRITEMASK_X),
+ ureg_src(t->outputs[t->pointSizeOutIndex]),
+ ureg_swizzle(t->pointSizeConst, 1,1,1,1));
+ ureg_MIN( t->ureg, ureg_writemask(t->pointSizeResult, WRITEMASK_X),
+ ureg_src(t->outputs[t->pointSizeOutIndex]),
+ ureg_swizzle(t->pointSizeConst, 2,2,2,2));
+ }
+ t->prevInstWrotePointSize = GL_FALSE;
+ }
+
+ /* Fix up all emitted labels:
+ */
+ for (i = 0; i < t->labels_count; i++) {
+ ureg_fixup_label( ureg,
+ t->labels[i].token,
+ t->insn[t->labels[i].branch_target] );
+ }
+
+out:
+ FREE(t->insn);
+ FREE(t->labels);
+ FREE(t->constants);
+
+ if (t->error) {
+ debug_printf("%s: translate error flag set\n", __FUNCTION__);
+ }
+
+ return ret;
+}
+
+
+/**
+ * Tokens cannot be free with free otherwise the builtin gallium
+ * malloc debugging will get confused.
+ */
+void
+st_free_tokens(const struct tgsi_token *tokens)
+{
+ FREE((void *)tokens);
+}
diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c index 0b1ad63af..1efc58799 100644 --- a/mesalib/src/mesa/state_tracker/st_program.c +++ b/mesalib/src/mesa/state_tracker/st_program.c @@ -1,1165 +1,1165 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - * Brian Paul - */ - - -#include "main/imports.h" -#include "main/hash.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "program/prog_parameter.h" -#include "program/prog_print.h" -#include "program/programopt.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "pipe/p_shader_tokens.h" -#include "draw/draw_context.h" -#include "tgsi/tgsi_dump.h" -#include "tgsi/tgsi_ureg.h" - -#include "st_debug.h" -#include "st_cb_bitmap.h" -#include "st_cb_drawpixels.h" -#include "st_context.h" -#include "st_program.h" -#include "st_mesa_to_tgsi.h" -#include "cso_cache/cso_context.h" - - - -/** - * Delete a vertex program variant. Note the caller must unlink - * the variant from the linked list. - */ -static void -delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv) -{ - if (vpv->driver_shader) - cso_delete_vertex_shader(st->cso_context, vpv->driver_shader); - -#if FEATURE_feedback || FEATURE_rastpos - if (vpv->draw_shader) - draw_delete_vertex_shader( st->draw, vpv->draw_shader ); -#endif - - if (vpv->tgsi.tokens) - st_free_tokens(vpv->tgsi.tokens); - - FREE( vpv ); -} - - - -/** - * Clean out any old compilations: - */ -void -st_release_vp_variants( struct st_context *st, - struct st_vertex_program *stvp ) -{ - struct st_vp_variant *vpv; - - for (vpv = stvp->variants; vpv; ) { - struct st_vp_variant *next = vpv->next; - delete_vp_variant(st, vpv); - vpv = next; - } - - stvp->variants = NULL; -} - - - -/** - * Delete a fragment program variant. Note the caller must unlink - * the variant from the linked list. - */ -static void -delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv) -{ - if (fpv->driver_shader) - cso_delete_fragment_shader(st->cso_context, fpv->driver_shader); - if (fpv->parameters) - _mesa_free_parameter_list(fpv->parameters); - - FREE(fpv); -} - - -/** - * Free all variants of a fragment program. - */ -void -st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp) -{ - struct st_fp_variant *fpv; - - for (fpv = stfp->variants; fpv; ) { - struct st_fp_variant *next = fpv->next; - delete_fp_variant(st, fpv); - fpv = next; - } - - stfp->variants = NULL; -} - - -/** - * Delete a geometry program variant. Note the caller must unlink - * the variant from the linked list. - */ -static void -delete_gp_variant(struct st_context *st, struct st_gp_variant *gpv) -{ - if (gpv->driver_shader) - cso_delete_geometry_shader(st->cso_context, gpv->driver_shader); - - FREE(gpv); -} - - -/** - * Free all variants of a geometry program. - */ -void -st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp) -{ - struct st_gp_variant *gpv; - - for (gpv = stgp->variants; gpv; ) { - struct st_gp_variant *next = gpv->next; - delete_gp_variant(st, gpv); - gpv = next; - } - - stgp->variants = NULL; -} - - - - -/** - * Translate a Mesa vertex shader into a TGSI shader. - * \param outputMapping to map vertex program output registers (VERT_RESULT_x) - * to TGSI output slots - * \param tokensOut destination for TGSI tokens - * \return pointer to cached pipe_shader object. - */ -static void -st_prepare_vertex_program(struct st_context *st, - struct st_vertex_program *stvp) -{ - GLuint attr; - - stvp->num_inputs = 0; - stvp->num_outputs = 0; - - if (stvp->Base.IsPositionInvariant) - _mesa_insert_mvp_code(st->ctx, &stvp->Base); - - assert(stvp->Base.Base.NumInstructions > 1); - - /* - * Determine number of inputs, the mappings between VERT_ATTRIB_x - * and TGSI generic input indexes, plus input attrib semantic info. - */ - for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - if (stvp->Base.Base.InputsRead & (1 << attr)) { - stvp->input_to_index[attr] = stvp->num_inputs; - stvp->index_to_input[stvp->num_inputs] = attr; - stvp->num_inputs++; - } - } - /* bit of a hack, presetup potentially unused edgeflag input */ - stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs; - stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG; - - /* Compute mapping of vertex program outputs to slots. - */ - for (attr = 0; attr < VERT_RESULT_MAX; attr++) { - if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) { - stvp->result_to_output[attr] = ~0; - } - else { - unsigned slot = stvp->num_outputs++; - - stvp->result_to_output[attr] = slot; - - switch (attr) { - case VERT_RESULT_HPOS: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_COL0: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_COL1: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - stvp->output_semantic_index[slot] = 1; - break; - case VERT_RESULT_BFC0: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_BFC1: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; - stvp->output_semantic_index[slot] = 1; - break; - case VERT_RESULT_FOGC: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_PSIZ: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_EDGE: - assert(0); - break; - - case VERT_RESULT_TEX0: - case VERT_RESULT_TEX1: - case VERT_RESULT_TEX2: - case VERT_RESULT_TEX3: - case VERT_RESULT_TEX4: - case VERT_RESULT_TEX5: - case VERT_RESULT_TEX6: - case VERT_RESULT_TEX7: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0; - break; - - case VERT_RESULT_VAR0: - default: - assert(attr < VERT_RESULT_MAX); - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 - - FRAG_ATTRIB_TEX0 + - attr - - VERT_RESULT_VAR0); - break; - } - } - } - /* similar hack to above, presetup potentially unused edgeflag output */ - stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs; - stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG; - stvp->output_semantic_index[stvp->num_outputs] = 0; -} - - -/** - * Translate a vertex program to create a new variant. - */ -static struct st_vp_variant * -st_translate_vertex_program(struct st_context *st, - struct st_vertex_program *stvp, - const struct st_vp_variant_key *key) -{ - struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant); - struct pipe_context *pipe = st->pipe; - struct ureg_program *ureg; - enum pipe_error error; - unsigned num_outputs; - - st_prepare_vertex_program( st, stvp ); - - _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT); - _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING); - - ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); - if (ureg == NULL) { - FREE(vpv); - return NULL; - } - - vpv->key = *key; - - vpv->num_inputs = stvp->num_inputs; - num_outputs = stvp->num_outputs; - if (key->passthrough_edgeflags) { - vpv->num_inputs++; - num_outputs++; - } - - if (ST_DEBUG & DEBUG_MESA) { - _mesa_print_program(&stvp->Base.Base); - _mesa_print_program_parameters(st->ctx, &stvp->Base.Base); - debug_printf("\n"); - } - - error = st_translate_mesa_program(st->ctx, - TGSI_PROCESSOR_VERTEX, - ureg, - &stvp->Base.Base, - /* inputs */ - vpv->num_inputs, - stvp->input_to_index, - NULL, /* input semantic name */ - NULL, /* input semantic index */ - NULL, - /* outputs */ - num_outputs, - stvp->result_to_output, - stvp->output_semantic_name, - stvp->output_semantic_index, - key->passthrough_edgeflags ); - - if (error) - goto fail; - - vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL ); - if (!vpv->tgsi.tokens) - goto fail; - - ureg_destroy( ureg ); - - vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi); - - if (ST_DEBUG & DEBUG_TGSI) { - tgsi_dump( vpv->tgsi.tokens, 0 ); - debug_printf("\n"); - } - - return vpv; - -fail: - debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__); - _mesa_print_program(&stvp->Base.Base); - debug_assert(0); - - ureg_destroy( ureg ); - return NULL; -} - - -/** - * Find/create a vertex program variant. - */ -struct st_vp_variant * -st_get_vp_variant(struct st_context *st, - struct st_vertex_program *stvp, - const struct st_vp_variant_key *key) -{ - struct st_vp_variant *vpv; - - /* Search for existing variant */ - for (vpv = stvp->variants; vpv; vpv = vpv->next) { - if (memcmp(&vpv->key, key, sizeof(*key)) == 0) { - break; - } - } - - if (!vpv) { - /* create now */ - vpv = st_translate_vertex_program(st, stvp, key); - if (vpv) { - /* insert into list */ - vpv->next = stvp->variants; - stvp->variants = vpv; - } - } - - return vpv; -} - - -/** - * Translate a Mesa fragment shader into a TGSI shader using extra info in - * the key. - * \return new fragment program variant - */ -static struct st_fp_variant * -st_translate_fragment_program(struct st_context *st, - struct st_fragment_program *stfp, - const struct st_fp_variant_key *key) -{ - struct pipe_context *pipe = st->pipe; - struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant); - GLboolean deleteFP = GL_FALSE; - - if (!variant) - return NULL; - - assert(!(key->bitmap && key->drawpixels)); - -#if FEATURE_drawpix - if (key->bitmap) { - /* glBitmap drawing */ - struct gl_fragment_program *fp; /* we free this temp program below */ - - st_make_bitmap_fragment_program(st, &stfp->Base, - &fp, &variant->bitmap_sampler); - - variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters); - stfp = st_fragment_program(fp); - deleteFP = GL_TRUE; - } - else if (key->drawpixels) { - /* glDrawPixels drawing */ - struct gl_fragment_program *fp; /* we free this temp program below */ - - if (key->drawpixels_z || key->drawpixels_stencil) { - fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z, - key->drawpixels_stencil); - } - else { - /* RGBA */ - st_make_drawpix_fragment_program(st, &stfp->Base, &fp); - variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters); - deleteFP = GL_TRUE; - } - stfp = st_fragment_program(fp); - } -#endif - - if (!stfp->tgsi.tokens) { - /* need to translate Mesa instructions to TGSI now */ - GLuint outputMapping[FRAG_RESULT_MAX]; - GLuint inputMapping[FRAG_ATTRIB_MAX]; - GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */ - GLuint attr; - enum pipe_error error; - const GLbitfield inputsRead = stfp->Base.Base.InputsRead; - struct ureg_program *ureg; - GLboolean write_all = GL_FALSE; - - ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; - ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; - uint fs_num_inputs = 0; - - ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; - ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; - uint fs_num_outputs = 0; - - - _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT); - - /* - * Convert Mesa program inputs to TGSI input register semantics. - */ - for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) { - if (inputsRead & (1 << attr)) { - const GLuint slot = fs_num_inputs++; - - inputMapping[attr] = slot; - - switch (attr) { - case FRAG_ATTRIB_WPOS: - input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_COL0: - input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_COL1: - input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - input_semantic_index[slot] = 1; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_FOGC: - input_semantic_name[slot] = TGSI_SEMANTIC_FOG; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - break; - case FRAG_ATTRIB_FACE: - input_semantic_name[slot] = TGSI_SEMANTIC_FACE; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; - break; - /* In most cases, there is nothing special about these - * inputs, so adopt a convention to use the generic - * semantic name and the mesa FRAG_ATTRIB_ number as the - * index. - * - * All that is required is that the vertex shader labels - * its own outputs similarly, and that the vertex shader - * generates at least every output required by the - * fragment shader plus fixed-function hardware (such as - * BFC). - * - * There is no requirement that semantic indexes start at - * zero or be restricted to a particular range -- nobody - * should be building tables based on semantic index. - */ - case FRAG_ATTRIB_PNTC: - case FRAG_ATTRIB_TEX0: - case FRAG_ATTRIB_TEX1: - case FRAG_ATTRIB_TEX2: - case FRAG_ATTRIB_TEX3: - case FRAG_ATTRIB_TEX4: - case FRAG_ATTRIB_TEX5: - case FRAG_ATTRIB_TEX6: - case FRAG_ATTRIB_TEX7: - case FRAG_ATTRIB_VAR0: - default: - /* Actually, let's try and zero-base this just for - * readability of the generated TGSI. - */ - assert(attr >= FRAG_ATTRIB_TEX0); - input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); - input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - if (attr == FRAG_ATTRIB_PNTC) - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - else - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - break; - } - } - else { - inputMapping[attr] = -1; - } - } - - /* - * Semantics and mapping for outputs - */ - { - uint numColors = 0; - GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten; - - /* if z is written, emit that first */ - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION; - fs_output_semantic_index[fs_num_outputs] = 0; - outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs; - fs_num_outputs++; - outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); - } - - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL; - fs_output_semantic_index[fs_num_outputs] = 0; - outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs; - fs_num_outputs++; - outputsWritten &= ~(1 << FRAG_RESULT_STENCIL); - } - - /* handle remaning outputs (color) */ - for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { - if (outputsWritten & BITFIELD64_BIT(attr)) { - switch (attr) { - case FRAG_RESULT_DEPTH: - case FRAG_RESULT_STENCIL: - /* handled above */ - assert(0); - break; - case FRAG_RESULT_COLOR: - write_all = GL_TRUE; /* fallthrough */ - default: - assert(attr == FRAG_RESULT_COLOR || - (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; - fs_output_semantic_index[fs_num_outputs] = numColors; - outputMapping[attr] = fs_num_outputs; - numColors++; - break; - } - - fs_num_outputs++; - } - } - } - - ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); - if (ureg == NULL) - return NULL; - - if (ST_DEBUG & DEBUG_MESA) { - _mesa_print_program(&stfp->Base.Base); - _mesa_print_program_parameters(st->ctx, &stfp->Base.Base); - debug_printf("\n"); - } - if (write_all == GL_TRUE) - ureg_property_fs_color0_writes_all_cbufs(ureg, 1); - - error = st_translate_mesa_program(st->ctx, - TGSI_PROCESSOR_FRAGMENT, - ureg, - &stfp->Base.Base, - /* inputs */ - fs_num_inputs, - inputMapping, - input_semantic_name, - input_semantic_index, - interpMode, - /* outputs */ - fs_num_outputs, - outputMapping, - fs_output_semantic_name, - fs_output_semantic_index, FALSE ); - - stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); - ureg_destroy( ureg ); - } - - /* fill in variant */ - variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi); - variant->key = *key; - - if (ST_DEBUG & DEBUG_TGSI) { - tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ ); - debug_printf("\n"); - } - - if (deleteFP) { - /* Free the temporary program made above */ - struct gl_fragment_program *fp = &stfp->Base; - _mesa_reference_fragprog(st->ctx, &fp, NULL); - } - - return variant; -} - - -/** - * Translate fragment program if needed. - */ -struct st_fp_variant * -st_get_fp_variant(struct st_context *st, - struct st_fragment_program *stfp, - const struct st_fp_variant_key *key) -{ - struct st_fp_variant *fpv; - - /* Search for existing variant */ - for (fpv = stfp->variants; fpv; fpv = fpv->next) { - if (memcmp(&fpv->key, key, sizeof(*key)) == 0) { - break; - } - } - - if (!fpv) { - /* create new */ - fpv = st_translate_fragment_program(st, stfp, key); - if (fpv) { - /* insert into list */ - fpv->next = stfp->variants; - stfp->variants = fpv; - } - } - - return fpv; -} - - -/** - * Translate a geometry program to create a new variant. - */ -static struct st_gp_variant * -st_translate_geometry_program(struct st_context *st, - struct st_geometry_program *stgp, - const struct st_gp_variant_key *key) -{ - GLuint inputMapping[GEOM_ATTRIB_MAX]; - GLuint outputMapping[GEOM_RESULT_MAX]; - struct pipe_context *pipe = st->pipe; - enum pipe_error error; - GLuint attr; - const GLbitfield inputsRead = stgp->Base.Base.InputsRead; - GLuint vslot = 0; - GLuint num_generic = 0; - - uint gs_num_inputs = 0; - uint gs_builtin_inputs = 0; - uint gs_array_offset = 0; - - ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; - ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; - uint gs_num_outputs = 0; - - GLint i; - GLuint maxSlot = 0; - struct ureg_program *ureg; - - struct st_gp_variant *gpv; - - gpv = CALLOC_STRUCT(st_gp_variant); - if (!gpv) - return NULL; - - _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT); - _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING); - - ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY ); - if (ureg == NULL) { - FREE(gpv); - return NULL; - } - - /* which vertex output goes to the first geometry input */ - vslot = 0; - - memset(inputMapping, 0, sizeof(inputMapping)); - memset(outputMapping, 0, sizeof(outputMapping)); - - /* - * Convert Mesa program inputs to TGSI input register semantics. - */ - for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) { - if (inputsRead & (1 << attr)) { - const GLuint slot = gs_num_inputs; - - gs_num_inputs++; - - inputMapping[attr] = slot; - - stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs; - stgp->input_to_index[attr] = vslot; - stgp->index_to_input[vslot] = attr; - ++vslot; - - if (attr != GEOM_ATTRIB_PRIMITIVE_ID) { - gs_array_offset += 2; - } else - ++gs_builtin_inputs; - -#if 0 - debug_printf("input map at %d = %d\n", - slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]); -#endif - - switch (attr) { - case GEOM_ATTRIB_PRIMITIVE_ID: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID; - stgp->input_semantic_index[slot] = 0; - break; - case GEOM_ATTRIB_POSITION: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - stgp->input_semantic_index[slot] = 0; - break; - case GEOM_ATTRIB_COLOR0: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - stgp->input_semantic_index[slot] = 0; - break; - case GEOM_ATTRIB_COLOR1: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - stgp->input_semantic_index[slot] = 1; - break; - case GEOM_ATTRIB_FOG_FRAG_COORD: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; - stgp->input_semantic_index[slot] = 0; - break; - case GEOM_ATTRIB_TEX_COORD: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - stgp->input_semantic_index[slot] = num_generic++; - break; - case GEOM_ATTRIB_VAR0: - /* fall-through */ - default: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - stgp->input_semantic_index[slot] = num_generic++; - } - } - } - - /* initialize output semantics to defaults */ - for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { - gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC; - gs_output_semantic_index[i] = 0; - } - - num_generic = 0; - /* - * Determine number of outputs, the (default) output register - * mapping and the semantic information for each output. - */ - for (attr = 0; attr < GEOM_RESULT_MAX; attr++) { - if (stgp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) { - GLuint slot; - - slot = gs_num_outputs; - gs_num_outputs++; - outputMapping[attr] = slot; - - switch (attr) { - case GEOM_RESULT_POS: - assert(slot == 0); - gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_COL0: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_COL1: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - gs_output_semantic_index[slot] = 1; - break; - case GEOM_RESULT_SCOL0: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_SCOL1: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; - gs_output_semantic_index[slot] = 1; - break; - case GEOM_RESULT_FOGC: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_PSIZ: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_TEX0: - case GEOM_RESULT_TEX1: - case GEOM_RESULT_TEX2: - case GEOM_RESULT_TEX3: - case GEOM_RESULT_TEX4: - case GEOM_RESULT_TEX5: - case GEOM_RESULT_TEX6: - case GEOM_RESULT_TEX7: - /* fall-through */ - case GEOM_RESULT_VAR0: - /* fall-through */ - default: - assert(slot < Elements(gs_output_semantic_name)); - /* use default semantic info */ - gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - gs_output_semantic_index[slot] = num_generic++; - } - } - } - - assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION); - - /* find max output slot referenced to compute gs_num_outputs */ - for (attr = 0; attr < GEOM_RESULT_MAX; attr++) { - if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot) - maxSlot = outputMapping[attr]; - } - gs_num_outputs = maxSlot + 1; - -#if 0 /* debug */ - { - GLuint i; - printf("outputMapping? %d\n", outputMapping ? 1 : 0); - if (outputMapping) { - printf("attr -> slot\n"); - for (i = 0; i < 16; i++) { - printf(" %2d %3d\n", i, outputMapping[i]); - } - } - printf("slot sem_name sem_index\n"); - for (i = 0; i < gs_num_outputs; i++) { - printf(" %2d %d %d\n", - i, - gs_output_semantic_name[i], - gs_output_semantic_index[i]); - } - } -#endif - - /* free old shader state, if any */ - if (stgp->tgsi.tokens) { - st_free_tokens(stgp->tgsi.tokens); - stgp->tgsi.tokens = NULL; - } - - ureg_property_gs_input_prim(ureg, stgp->Base.InputType); - ureg_property_gs_output_prim(ureg, stgp->Base.OutputType); - ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut); - - error = st_translate_mesa_program(st->ctx, - TGSI_PROCESSOR_GEOMETRY, - ureg, - &stgp->Base.Base, - /* inputs */ - gs_num_inputs, - inputMapping, - stgp->input_semantic_name, - stgp->input_semantic_index, - NULL, - /* outputs */ - gs_num_outputs, - outputMapping, - gs_output_semantic_name, - gs_output_semantic_index, - FALSE); - - stgp->num_inputs = gs_num_inputs; - stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); - ureg_destroy( ureg ); - - /* fill in new variant */ - gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi); - gpv->key = *key; - - if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) { - _mesa_print_program(&stgp->Base.Base); - debug_printf("\n"); - } - - if (ST_DEBUG & DEBUG_TGSI) { - tgsi_dump(stgp->tgsi.tokens, 0); - debug_printf("\n"); - } - - return gpv; -} - - -/** - * Get/create geometry program variant. - */ -struct st_gp_variant * -st_get_gp_variant(struct st_context *st, - struct st_geometry_program *stgp, - const struct st_gp_variant_key *key) -{ - struct st_gp_variant *gpv; - - /* Search for existing variant */ - for (gpv = stgp->variants; gpv; gpv = gpv->next) { - if (memcmp(&gpv->key, key, sizeof(*key)) == 0) { - break; - } - } - - if (!gpv) { - /* create new */ - gpv = st_translate_geometry_program(st, stgp, key); - if (gpv) { - /* insert into list */ - gpv->next = stgp->variants; - stgp->variants = gpv; - } - } - - return gpv; -} - - - - -/** - * Debug- print current shader text - */ -void -st_print_shaders(struct gl_context *ctx) -{ - struct gl_shader_program *shProg[3] = { - ctx->Shader.CurrentVertexProgram, - ctx->Shader.CurrentGeometryProgram, - ctx->Shader.CurrentFragmentProgram, - }; - unsigned j; - - for (j = 0; j < 3; j++) { - unsigned i; - - if (shProg[j] == NULL) - continue; - - for (i = 0; i < shProg[j]->NumShaders; i++) { - struct gl_shader *sh; - - switch (shProg[j]->Shaders[i]->Type) { - case GL_VERTEX_SHADER: - sh = (i != 0) ? NULL : shProg[j]->Shaders[i]; - break; - case GL_GEOMETRY_SHADER_ARB: - sh = (i != 1) ? NULL : shProg[j]->Shaders[i]; - break; - case GL_FRAGMENT_SHADER: - sh = (i != 2) ? NULL : shProg[j]->Shaders[i]; - break; - default: - assert(0); - sh = NULL; - break; - } - - if (sh != NULL) { - printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders); - printf("%s\n", sh->Source); - } - } - } -} - - -/** - * Vert/Geom/Frag programs have per-context variants. Free all the - * variants attached to the given program which match the given context. - */ -static void -destroy_program_variants(struct st_context *st, struct gl_program *program) -{ - if (!program) - return; - - switch (program->Target) { - case GL_VERTEX_PROGRAM_ARB: - { - struct st_vertex_program *stvp = (struct st_vertex_program *) program; - struct st_vp_variant *vpv, **prevPtr = &stvp->variants; - - for (vpv = stvp->variants; vpv; ) { - struct st_vp_variant *next = vpv->next; - if (vpv->key.st == st) { - /* unlink from list */ - *prevPtr = next; - /* destroy this variant */ - delete_vp_variant(st, vpv); - } - else { - prevPtr = &vpv->next; - } - vpv = next; - } - } - break; - case GL_FRAGMENT_PROGRAM_ARB: - { - struct st_fragment_program *stfp = - (struct st_fragment_program *) program; - struct st_fp_variant *fpv, **prevPtr = &stfp->variants; - - for (fpv = stfp->variants; fpv; ) { - struct st_fp_variant *next = fpv->next; - if (fpv->key.st == st) { - /* unlink from list */ - *prevPtr = next; - /* destroy this variant */ - delete_fp_variant(st, fpv); - } - else { - prevPtr = &fpv->next; - } - fpv = next; - } - } - break; - case MESA_GEOMETRY_PROGRAM: - { - struct st_geometry_program *stgp = - (struct st_geometry_program *) program; - struct st_gp_variant *gpv, **prevPtr = &stgp->variants; - - for (gpv = stgp->variants; gpv; ) { - struct st_gp_variant *next = gpv->next; - if (gpv->key.st == st) { - /* unlink from list */ - *prevPtr = next; - /* destroy this variant */ - delete_gp_variant(st, gpv); - } - else { - prevPtr = &gpv->next; - } - gpv = next; - } - } - break; - default: - _mesa_problem(NULL, "Unexpected program target in " - "destroy_program_variants_cb()"); - } -} - - -/** - * Callback for _mesa_HashWalk. Free all the shader's program variants - * which match the given context. - */ -static void -destroy_shader_program_variants_cb(GLuint key, void *data, void *userData) -{ - struct st_context *st = (struct st_context *) userData; - struct gl_shader *shader = (struct gl_shader *) data; - - switch (shader->Type) { - case GL_SHADER_PROGRAM_MESA: - { - struct gl_shader_program *shProg = (struct gl_shader_program *) data; - GLuint i; - - for (i = 0; i < shProg->NumShaders; i++) { - destroy_program_variants(st, shProg->Shaders[i]->Program); - } - - destroy_program_variants(st, (struct gl_program *) - shProg->VertexProgram); - destroy_program_variants(st, (struct gl_program *) - shProg->FragmentProgram); - destroy_program_variants(st, (struct gl_program *) - shProg->GeometryProgram); - } - break; - case GL_VERTEX_SHADER: - case GL_FRAGMENT_SHADER: - case GL_GEOMETRY_SHADER: - { - destroy_program_variants(st, shader->Program); - } - break; - default: - assert(0); - } -} - - -/** - * Callback for _mesa_HashWalk. Free all the program variants which match - * the given context. - */ -static void -destroy_program_variants_cb(GLuint key, void *data, void *userData) -{ - struct st_context *st = (struct st_context *) userData; - struct gl_program *program = (struct gl_program *) data; - destroy_program_variants(st, program); -} - - -/** - * Walk over all shaders and programs to delete any variants which - * belong to the given context. - * This is called during context tear-down. - */ -void -st_destroy_program_variants(struct st_context *st) -{ - /* ARB vert/frag program */ - _mesa_HashWalk(st->ctx->Shared->Programs, - destroy_program_variants_cb, st); - - /* GLSL vert/frag/geom shaders */ - _mesa_HashWalk(st->ctx->Shared->ShaderObjects, - destroy_shader_program_variants_cb, st); -} +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/hash.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/programopt.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_ureg.h"
+
+#include "st_debug.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_drawpixels.h"
+#include "st_context.h"
+#include "st_program.h"
+#include "st_mesa_to_tgsi.h"
+#include "cso_cache/cso_context.h"
+
+
+
+/**
+ * Delete a vertex program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv)
+{
+ if (vpv->driver_shader)
+ cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
+
+#if FEATURE_feedback || FEATURE_rastpos
+ if (vpv->draw_shader)
+ draw_delete_vertex_shader( st->draw, vpv->draw_shader );
+#endif
+
+ if (vpv->tgsi.tokens)
+ st_free_tokens(vpv->tgsi.tokens);
+
+ FREE( vpv );
+}
+
+
+
+/**
+ * Clean out any old compilations:
+ */
+void
+st_release_vp_variants( struct st_context *st,
+ struct st_vertex_program *stvp )
+{
+ struct st_vp_variant *vpv;
+
+ for (vpv = stvp->variants; vpv; ) {
+ struct st_vp_variant *next = vpv->next;
+ delete_vp_variant(st, vpv);
+ vpv = next;
+ }
+
+ stvp->variants = NULL;
+}
+
+
+
+/**
+ * Delete a fragment program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
+{
+ if (fpv->driver_shader)
+ cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
+ if (fpv->parameters)
+ _mesa_free_parameter_list(fpv->parameters);
+
+ FREE(fpv);
+}
+
+
+/**
+ * Free all variants of a fragment program.
+ */
+void
+st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
+{
+ struct st_fp_variant *fpv;
+
+ for (fpv = stfp->variants; fpv; ) {
+ struct st_fp_variant *next = fpv->next;
+ delete_fp_variant(st, fpv);
+ fpv = next;
+ }
+
+ stfp->variants = NULL;
+}
+
+
+/**
+ * Delete a geometry program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_gp_variant(struct st_context *st, struct st_gp_variant *gpv)
+{
+ if (gpv->driver_shader)
+ cso_delete_geometry_shader(st->cso_context, gpv->driver_shader);
+
+ FREE(gpv);
+}
+
+
+/**
+ * Free all variants of a geometry program.
+ */
+void
+st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp)
+{
+ struct st_gp_variant *gpv;
+
+ for (gpv = stgp->variants; gpv; ) {
+ struct st_gp_variant *next = gpv->next;
+ delete_gp_variant(st, gpv);
+ gpv = next;
+ }
+
+ stgp->variants = NULL;
+}
+
+
+
+
+/**
+ * Translate a Mesa vertex shader into a TGSI shader.
+ * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
+ * to TGSI output slots
+ * \param tokensOut destination for TGSI tokens
+ * \return pointer to cached pipe_shader object.
+ */
+static void
+st_prepare_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp)
+{
+ GLuint attr;
+
+ stvp->num_inputs = 0;
+ stvp->num_outputs = 0;
+
+ if (stvp->Base.IsPositionInvariant)
+ _mesa_insert_mvp_code(st->ctx, &stvp->Base);
+
+ assert(stvp->Base.Base.NumInstructions > 1);
+
+ /*
+ * Determine number of inputs, the mappings between VERT_ATTRIB_x
+ * and TGSI generic input indexes, plus input attrib semantic info.
+ */
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ if (stvp->Base.Base.InputsRead & (1 << attr)) {
+ stvp->input_to_index[attr] = stvp->num_inputs;
+ stvp->index_to_input[stvp->num_inputs] = attr;
+ stvp->num_inputs++;
+ }
+ }
+ /* bit of a hack, presetup potentially unused edgeflag input */
+ stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
+ stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
+
+ /* Compute mapping of vertex program outputs to slots.
+ */
+ for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
+ if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
+ stvp->result_to_output[attr] = ~0;
+ }
+ else {
+ unsigned slot = stvp->num_outputs++;
+
+ stvp->result_to_output[attr] = slot;
+
+ switch (attr) {
+ case VERT_RESULT_HPOS:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_COL0:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_COL1:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stvp->output_semantic_index[slot] = 1;
+ break;
+ case VERT_RESULT_BFC0:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_BFC1:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ stvp->output_semantic_index[slot] = 1;
+ break;
+ case VERT_RESULT_FOGC:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_PSIZ:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_EDGE:
+ assert(0);
+ break;
+
+ case VERT_RESULT_TEX0:
+ case VERT_RESULT_TEX1:
+ case VERT_RESULT_TEX2:
+ case VERT_RESULT_TEX3:
+ case VERT_RESULT_TEX4:
+ case VERT_RESULT_TEX5:
+ case VERT_RESULT_TEX6:
+ case VERT_RESULT_TEX7:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
+ break;
+
+ case VERT_RESULT_VAR0:
+ default:
+ assert(attr < VERT_RESULT_MAX);
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
+ FRAG_ATTRIB_TEX0 +
+ attr -
+ VERT_RESULT_VAR0);
+ break;
+ }
+ }
+ }
+ /* similar hack to above, presetup potentially unused edgeflag output */
+ stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs;
+ stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
+ stvp->output_semantic_index[stvp->num_outputs] = 0;
+}
+
+
+/**
+ * Translate a vertex program to create a new variant.
+ */
+static struct st_vp_variant *
+st_translate_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key)
+{
+ struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
+ struct pipe_context *pipe = st->pipe;
+ struct ureg_program *ureg;
+ enum pipe_error error;
+ unsigned num_outputs;
+
+ st_prepare_vertex_program( st, stvp );
+
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
+
+ ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
+ if (ureg == NULL) {
+ FREE(vpv);
+ return NULL;
+ }
+
+ vpv->key = *key;
+
+ vpv->num_inputs = stvp->num_inputs;
+ num_outputs = stvp->num_outputs;
+ if (key->passthrough_edgeflags) {
+ vpv->num_inputs++;
+ num_outputs++;
+ }
+
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stvp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stvp->Base.Base);
+ debug_printf("\n");
+ }
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_VERTEX,
+ ureg,
+ &stvp->Base.Base,
+ /* inputs */
+ vpv->num_inputs,
+ stvp->input_to_index,
+ NULL, /* input semantic name */
+ NULL, /* input semantic index */
+ NULL,
+ /* outputs */
+ num_outputs,
+ stvp->result_to_output,
+ stvp->output_semantic_name,
+ stvp->output_semantic_index,
+ key->passthrough_edgeflags );
+
+ if (error)
+ goto fail;
+
+ vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ if (!vpv->tgsi.tokens)
+ goto fail;
+
+ ureg_destroy( ureg );
+
+ vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
+
+ if (ST_DEBUG & DEBUG_TGSI) {
+ tgsi_dump( vpv->tgsi.tokens, 0 );
+ debug_printf("\n");
+ }
+
+ return vpv;
+
+fail:
+ debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__);
+ _mesa_print_program(&stvp->Base.Base);
+ debug_assert(0);
+
+ ureg_destroy( ureg );
+ return NULL;
+}
+
+
+/**
+ * Find/create a vertex program variant.
+ */
+struct st_vp_variant *
+st_get_vp_variant(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key)
+{
+ struct st_vp_variant *vpv;
+
+ /* Search for existing variant */
+ for (vpv = stvp->variants; vpv; vpv = vpv->next) {
+ if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!vpv) {
+ /* create now */
+ vpv = st_translate_vertex_program(st, stvp, key);
+ if (vpv) {
+ /* insert into list */
+ vpv->next = stvp->variants;
+ stvp->variants = vpv;
+ }
+ }
+
+ return vpv;
+}
+
+
+/**
+ * Translate a Mesa fragment shader into a TGSI shader using extra info in
+ * the key.
+ * \return new fragment program variant
+ */
+static struct st_fp_variant *
+st_translate_fragment_program(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
+ GLboolean deleteFP = GL_FALSE;
+
+ if (!variant)
+ return NULL;
+
+ assert(!(key->bitmap && key->drawpixels));
+
+#if FEATURE_drawpix
+ if (key->bitmap) {
+ /* glBitmap drawing */
+ struct gl_fragment_program *fp; /* we free this temp program below */
+
+ st_make_bitmap_fragment_program(st, &stfp->Base,
+ &fp, &variant->bitmap_sampler);
+
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ stfp = st_fragment_program(fp);
+ deleteFP = GL_TRUE;
+ }
+ else if (key->drawpixels) {
+ /* glDrawPixels drawing */
+ struct gl_fragment_program *fp; /* we free this temp program below */
+
+ if (key->drawpixels_z || key->drawpixels_stencil) {
+ fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
+ key->drawpixels_stencil);
+ }
+ else {
+ /* RGBA */
+ st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ deleteFP = GL_TRUE;
+ }
+ stfp = st_fragment_program(fp);
+ }
+#endif
+
+ if (!stfp->tgsi.tokens) {
+ /* need to translate Mesa instructions to TGSI now */
+ GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint inputMapping[FRAG_ATTRIB_MAX];
+ GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+ GLuint attr;
+ enum pipe_error error;
+ const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
+ struct ureg_program *ureg;
+ GLboolean write_all = GL_FALSE;
+
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint fs_num_inputs = 0;
+
+ ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint fs_num_outputs = 0;
+
+
+ _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = fs_num_inputs++;
+
+ inputMapping[attr] = slot;
+
+ switch (attr) {
+ case FRAG_ATTRIB_WPOS:
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_FOGC:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_FACE:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ /* In most cases, there is nothing special about these
+ * inputs, so adopt a convention to use the generic
+ * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * index.
+ *
+ * All that is required is that the vertex shader labels
+ * its own outputs similarly, and that the vertex shader
+ * generates at least every output required by the
+ * fragment shader plus fixed-function hardware (such as
+ * BFC).
+ *
+ * There is no requirement that semantic indexes start at
+ * zero or be restricted to a particular range -- nobody
+ * should be building tables based on semantic index.
+ */
+ case FRAG_ATTRIB_PNTC:
+ case FRAG_ATTRIB_TEX0:
+ case FRAG_ATTRIB_TEX1:
+ case FRAG_ATTRIB_TEX2:
+ case FRAG_ATTRIB_TEX3:
+ case FRAG_ATTRIB_TEX4:
+ case FRAG_ATTRIB_TEX5:
+ case FRAG_ATTRIB_TEX6:
+ case FRAG_ATTRIB_TEX7:
+ case FRAG_ATTRIB_VAR0:
+ default:
+ /* Actually, let's try and zero-base this just for
+ * readability of the generated TGSI.
+ */
+ assert(attr >= FRAG_ATTRIB_TEX0);
+ input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ if (attr == FRAG_ATTRIB_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ }
+ }
+ else {
+ inputMapping[attr] = -1;
+ }
+ }
+
+ /*
+ * Semantics and mapping for outputs
+ */
+ {
+ uint numColors = 0;
+ GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
+
+ /* if z is written, emit that first */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
+ }
+
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
+ }
+
+ /* handle remaning outputs (color) */
+ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
+ if (outputsWritten & BITFIELD64_BIT(attr)) {
+ switch (attr) {
+ case FRAG_RESULT_DEPTH:
+ case FRAG_RESULT_STENCIL:
+ /* handled above */
+ assert(0);
+ break;
+ case FRAG_RESULT_COLOR:
+ write_all = GL_TRUE; /* fallthrough */
+ default:
+ assert(attr == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = numColors;
+ outputMapping[attr] = fs_num_outputs;
+ numColors++;
+ break;
+ }
+
+ fs_num_outputs++;
+ }
+ }
+ }
+
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ if (ureg == NULL)
+ return NULL;
+
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stfp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
+ debug_printf("\n");
+ }
+ if (write_all == GL_TRUE)
+ ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE );
+
+ stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
+ }
+
+ /* fill in variant */
+ variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
+ variant->key = *key;
+
+ if (ST_DEBUG & DEBUG_TGSI) {
+ tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
+ debug_printf("\n");
+ }
+
+ if (deleteFP) {
+ /* Free the temporary program made above */
+ struct gl_fragment_program *fp = &stfp->Base;
+ _mesa_reference_fragprog(st->ctx, &fp, NULL);
+ }
+
+ return variant;
+}
+
+
+/**
+ * Translate fragment program if needed.
+ */
+struct st_fp_variant *
+st_get_fp_variant(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
+{
+ struct st_fp_variant *fpv;
+
+ /* Search for existing variant */
+ for (fpv = stfp->variants; fpv; fpv = fpv->next) {
+ if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!fpv) {
+ /* create new */
+ fpv = st_translate_fragment_program(st, stfp, key);
+ if (fpv) {
+ /* insert into list */
+ fpv->next = stfp->variants;
+ stfp->variants = fpv;
+ }
+ }
+
+ return fpv;
+}
+
+
+/**
+ * Translate a geometry program to create a new variant.
+ */
+static struct st_gp_variant *
+st_translate_geometry_program(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key)
+{
+ GLuint inputMapping[GEOM_ATTRIB_MAX];
+ GLuint outputMapping[GEOM_RESULT_MAX];
+ struct pipe_context *pipe = st->pipe;
+ enum pipe_error error;
+ GLuint attr;
+ const GLbitfield inputsRead = stgp->Base.Base.InputsRead;
+ GLuint vslot = 0;
+ GLuint num_generic = 0;
+
+ uint gs_num_inputs = 0;
+ uint gs_builtin_inputs = 0;
+ uint gs_array_offset = 0;
+
+ ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint gs_num_outputs = 0;
+
+ GLint i;
+ GLuint maxSlot = 0;
+ struct ureg_program *ureg;
+
+ struct st_gp_variant *gpv;
+
+ gpv = CALLOC_STRUCT(st_gp_variant);
+ if (!gpv)
+ return NULL;
+
+ _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING);
+
+ ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
+ if (ureg == NULL) {
+ FREE(gpv);
+ return NULL;
+ }
+
+ /* which vertex output goes to the first geometry input */
+ vslot = 0;
+
+ memset(inputMapping, 0, sizeof(inputMapping));
+ memset(outputMapping, 0, sizeof(outputMapping));
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = gs_num_inputs;
+
+ gs_num_inputs++;
+
+ inputMapping[attr] = slot;
+
+ stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs;
+ stgp->input_to_index[attr] = vslot;
+ stgp->index_to_input[vslot] = attr;
+ ++vslot;
+
+ if (attr != GEOM_ATTRIB_PRIMITIVE_ID) {
+ gs_array_offset += 2;
+ } else
+ ++gs_builtin_inputs;
+
+#if 0
+ debug_printf("input map at %d = %d\n",
+ slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]);
+#endif
+
+ switch (attr) {
+ case GEOM_ATTRIB_PRIMITIVE_ID:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_POSITION:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_COLOR0:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_COLOR1:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stgp->input_semantic_index[slot] = 1;
+ break;
+ case GEOM_ATTRIB_FOG_FRAG_COORD:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_TEX_COORD:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stgp->input_semantic_index[slot] = num_generic++;
+ break;
+ case GEOM_ATTRIB_VAR0:
+ /* fall-through */
+ default:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stgp->input_semantic_index[slot] = num_generic++;
+ }
+ }
+ }
+
+ /* initialize output semantics to defaults */
+ for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
+ gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
+ gs_output_semantic_index[i] = 0;
+ }
+
+ num_generic = 0;
+ /*
+ * Determine number of outputs, the (default) output register
+ * mapping and the semantic information for each output.
+ */
+ for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
+ if (stgp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) {
+ GLuint slot;
+
+ slot = gs_num_outputs;
+ gs_num_outputs++;
+ outputMapping[attr] = slot;
+
+ switch (attr) {
+ case GEOM_RESULT_POS:
+ assert(slot == 0);
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_COL0:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_COL1:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ gs_output_semantic_index[slot] = 1;
+ break;
+ case GEOM_RESULT_SCOL0:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_SCOL1:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ gs_output_semantic_index[slot] = 1;
+ break;
+ case GEOM_RESULT_FOGC:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_PSIZ:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_TEX0:
+ case GEOM_RESULT_TEX1:
+ case GEOM_RESULT_TEX2:
+ case GEOM_RESULT_TEX3:
+ case GEOM_RESULT_TEX4:
+ case GEOM_RESULT_TEX5:
+ case GEOM_RESULT_TEX6:
+ case GEOM_RESULT_TEX7:
+ /* fall-through */
+ case GEOM_RESULT_VAR0:
+ /* fall-through */
+ default:
+ assert(slot < Elements(gs_output_semantic_name));
+ /* use default semantic info */
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ gs_output_semantic_index[slot] = num_generic++;
+ }
+ }
+ }
+
+ assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
+
+ /* find max output slot referenced to compute gs_num_outputs */
+ for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
+ if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)
+ maxSlot = outputMapping[attr];
+ }
+ gs_num_outputs = maxSlot + 1;
+
+#if 0 /* debug */
+ {
+ GLuint i;
+ printf("outputMapping? %d\n", outputMapping ? 1 : 0);
+ if (outputMapping) {
+ printf("attr -> slot\n");
+ for (i = 0; i < 16; i++) {
+ printf(" %2d %3d\n", i, outputMapping[i]);
+ }
+ }
+ printf("slot sem_name sem_index\n");
+ for (i = 0; i < gs_num_outputs; i++) {
+ printf(" %2d %d %d\n",
+ i,
+ gs_output_semantic_name[i],
+ gs_output_semantic_index[i]);
+ }
+ }
+#endif
+
+ /* free old shader state, if any */
+ if (stgp->tgsi.tokens) {
+ st_free_tokens(stgp->tgsi.tokens);
+ stgp->tgsi.tokens = NULL;
+ }
+
+ ureg_property_gs_input_prim(ureg, stgp->Base.InputType);
+ ureg_property_gs_output_prim(ureg, stgp->Base.OutputType);
+ ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut);
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_GEOMETRY,
+ ureg,
+ &stgp->Base.Base,
+ /* inputs */
+ gs_num_inputs,
+ inputMapping,
+ stgp->input_semantic_name,
+ stgp->input_semantic_index,
+ NULL,
+ /* outputs */
+ gs_num_outputs,
+ outputMapping,
+ gs_output_semantic_name,
+ gs_output_semantic_index,
+ FALSE);
+
+ stgp->num_inputs = gs_num_inputs;
+ stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
+
+ /* fill in new variant */
+ gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
+ gpv->key = *key;
+
+ if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
+ _mesa_print_program(&stgp->Base.Base);
+ debug_printf("\n");
+ }
+
+ if (ST_DEBUG & DEBUG_TGSI) {
+ tgsi_dump(stgp->tgsi.tokens, 0);
+ debug_printf("\n");
+ }
+
+ return gpv;
+}
+
+
+/**
+ * Get/create geometry program variant.
+ */
+struct st_gp_variant *
+st_get_gp_variant(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key)
+{
+ struct st_gp_variant *gpv;
+
+ /* Search for existing variant */
+ for (gpv = stgp->variants; gpv; gpv = gpv->next) {
+ if (memcmp(&gpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!gpv) {
+ /* create new */
+ gpv = st_translate_geometry_program(st, stgp, key);
+ if (gpv) {
+ /* insert into list */
+ gpv->next = stgp->variants;
+ stgp->variants = gpv;
+ }
+ }
+
+ return gpv;
+}
+
+
+
+
+/**
+ * Debug- print current shader text
+ */
+void
+st_print_shaders(struct gl_context *ctx)
+{
+ struct gl_shader_program *shProg[3] = {
+ ctx->Shader.CurrentVertexProgram,
+ ctx->Shader.CurrentGeometryProgram,
+ ctx->Shader.CurrentFragmentProgram,
+ };
+ unsigned j;
+
+ for (j = 0; j < 3; j++) {
+ unsigned i;
+
+ if (shProg[j] == NULL)
+ continue;
+
+ for (i = 0; i < shProg[j]->NumShaders; i++) {
+ struct gl_shader *sh;
+
+ switch (shProg[j]->Shaders[i]->Type) {
+ case GL_VERTEX_SHADER:
+ sh = (i != 0) ? NULL : shProg[j]->Shaders[i];
+ break;
+ case GL_GEOMETRY_SHADER_ARB:
+ sh = (i != 1) ? NULL : shProg[j]->Shaders[i];
+ break;
+ case GL_FRAGMENT_SHADER:
+ sh = (i != 2) ? NULL : shProg[j]->Shaders[i];
+ break;
+ default:
+ assert(0);
+ sh = NULL;
+ break;
+ }
+
+ if (sh != NULL) {
+ printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
+ printf("%s\n", sh->Source);
+ }
+ }
+ }
+}
+
+
+/**
+ * Vert/Geom/Frag programs have per-context variants. Free all the
+ * variants attached to the given program which match the given context.
+ */
+static void
+destroy_program_variants(struct st_context *st, struct gl_program *program)
+{
+ if (!program)
+ return;
+
+ switch (program->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) program;
+ struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
+
+ for (vpv = stvp->variants; vpv; ) {
+ struct st_vp_variant *next = vpv->next;
+ if (vpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_vp_variant(st, vpv);
+ }
+ else {
+ prevPtr = &vpv->next;
+ }
+ vpv = next;
+ }
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) program;
+ struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
+
+ for (fpv = stfp->variants; fpv; ) {
+ struct st_fp_variant *next = fpv->next;
+ if (fpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_fp_variant(st, fpv);
+ }
+ else {
+ prevPtr = &fpv->next;
+ }
+ fpv = next;
+ }
+ }
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ {
+ struct st_geometry_program *stgp =
+ (struct st_geometry_program *) program;
+ struct st_gp_variant *gpv, **prevPtr = &stgp->variants;
+
+ for (gpv = stgp->variants; gpv; ) {
+ struct st_gp_variant *next = gpv->next;
+ if (gpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_gp_variant(st, gpv);
+ }
+ else {
+ prevPtr = &gpv->next;
+ }
+ gpv = next;
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected program target in "
+ "destroy_program_variants_cb()");
+ }
+}
+
+
+/**
+ * Callback for _mesa_HashWalk. Free all the shader's program variants
+ * which match the given context.
+ */
+static void
+destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
+{
+ struct st_context *st = (struct st_context *) userData;
+ struct gl_shader *shader = (struct gl_shader *) data;
+
+ switch (shader->Type) {
+ case GL_SHADER_PROGRAM_MESA:
+ {
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+ GLuint i;
+
+ for (i = 0; i < shProg->NumShaders; i++) {
+ destroy_program_variants(st, shProg->Shaders[i]->Program);
+ }
+
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->VertexProgram);
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->FragmentProgram);
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->GeometryProgram);
+ }
+ break;
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ case GL_GEOMETRY_SHADER:
+ {
+ destroy_program_variants(st, shader->Program);
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Callback for _mesa_HashWalk. Free all the program variants which match
+ * the given context.
+ */
+static void
+destroy_program_variants_cb(GLuint key, void *data, void *userData)
+{
+ struct st_context *st = (struct st_context *) userData;
+ struct gl_program *program = (struct gl_program *) data;
+ destroy_program_variants(st, program);
+}
+
+
+/**
+ * Walk over all shaders and programs to delete any variants which
+ * belong to the given context.
+ * This is called during context tear-down.
+ */
+void
+st_destroy_program_variants(struct st_context *st)
+{
+ /* ARB vert/frag program */
+ _mesa_HashWalk(st->ctx->Shared->Programs,
+ destroy_program_variants_cb, st);
+
+ /* GLSL vert/frag/geom shaders */
+ _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
+ destroy_shader_program_variants_cb, st);
+}
diff --git a/mesalib/src/mesa/swrast/s_bitmap.c b/mesalib/src/mesa/swrast/s_bitmap.c index 18f1c1866..af65874fd 100644 --- a/mesalib/src/mesa/swrast/s_bitmap.c +++ b/mesalib/src/mesa/swrast/s_bitmap.c @@ -1,223 +1,223 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file swrast/s_bitmap.c - * \brief glBitmap rendering. - * \author Brian Paul - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/condrender.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/pbo.h" - -#include "s_context.h" -#include "s_span.h" - - - -/** - * Render a bitmap. - * Called via ctx->Driver.Bitmap() - * All parameter error checking will have been done before this is called. - */ -void -_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ) -{ - GLint row, col; - GLuint count = 0; - SWspan span; - - ASSERT(ctx->RenderMode == GL_RENDER); - - if (!_mesa_check_conditional_render(ctx)) - return; /* don't draw */ - - bitmap = (const GLubyte *) _mesa_map_pbo_source(ctx, unpack, bitmap); - if (!bitmap) - return; - - swrast_render_start(ctx); - - if (SWRAST_CONTEXT(ctx)->NewState) - _swrast_validate_derived( ctx ); - - INIT_SPAN(span, GL_BITMAP); - span.end = width; - span.arrayMask = SPAN_XY; - _swrast_span_default_attribs(ctx, &span); - - for (row = 0; row < height; row++) { - const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack, - bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); - - if (unpack->LsbFirst) { - /* Lsb first */ - GLubyte mask = 1U << (unpack->SkipPixels & 0x7); - for (col = 0; col < width; col++) { - if (*src & mask) { - span.array->x[count] = px + col; - span.array->y[count] = py + row; - count++; - } - if (mask == 128U) { - src++; - mask = 1U; - } - else { - mask = mask << 1; - } - } - - /* get ready for next row */ - if (mask != 1) - src++; - } - else { - /* Msb first */ - GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); - for (col = 0; col < width; col++) { - if (*src & mask) { - span.array->x[count] = px + col; - span.array->y[count] = py + row; - count++; - } - if (mask == 1U) { - src++; - mask = 128U; - } - else { - mask = mask >> 1; - } - } - - /* get ready for next row */ - if (mask != 128) - src++; - } - - if (count + width >= MAX_WIDTH || row + 1 == height) { - /* flush the span */ - span.end = count; - _swrast_write_rgba_span(ctx, &span); - span.end = 0; - count = 0; - } - } - - swrast_render_finish(ctx); - - _mesa_unmap_pbo_source(ctx, unpack); -} - - -#if 0 -/* - * XXX this is another way to implement Bitmap. Use horizontal runs of - * fragments, initializing the mask array to indicate which fragments to - * draw or skip. - */ -void -_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLint row, col; - SWspan span; - - ASSERT(ctx->RenderMode == GL_RENDER); - ASSERT(bitmap); - - swrast_render_start(ctx); - - if (SWRAST_CONTEXT(ctx)->NewState) - _swrast_validate_derived( ctx ); - - INIT_SPAN(span, GL_BITMAP); - span.end = width; - span.arrayMask = SPAN_MASK; - _swrast_span_default_attribs(ctx, &span); - - /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */ - span.x = px; - span.y = py; - /*span.end = width;*/ - - for (row=0; row<height; row++, span.y++) { - const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack, - bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); - - if (unpack->LsbFirst) { - /* Lsb first */ - GLubyte mask = 1U << (unpack->SkipPixels & 0x7); - for (col=0; col<width; col++) { - span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE; - if (mask == 128U) { - src++; - mask = 1U; - } - else { - mask = mask << 1; - } - } - - _swrast_write_rgba_span(ctx, &span); - - /* get ready for next row */ - if (mask != 1) - src++; - } - else { - /* Msb first */ - GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); - for (col=0; col<width; col++) { - span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE; - if (mask == 1U) { - src++; - mask = 128U; - } - else { - mask = mask >> 1; - } - } - - _swrast_write_rgba_span(ctx, &span); - - /* get ready for next row */ - if (mask != 128) - src++; - } - } - - swrast_render_finish(ctx); -} -#endif +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file swrast/s_bitmap.c
+ * \brief glBitmap rendering.
+ * \author Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/condrender.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/pbo.h"
+
+#include "s_context.h"
+#include "s_span.h"
+
+
+
+/**
+ * Render a bitmap.
+ * Called via ctx->Driver.Bitmap()
+ * All parameter error checking will have been done before this is called.
+ */
+void
+_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ GLint row, col;
+ GLuint count = 0;
+ SWspan span;
+
+ ASSERT(ctx->RenderMode == GL_RENDER);
+
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* don't draw */
+
+ bitmap = (const GLubyte *) _mesa_map_pbo_source(ctx, unpack, bitmap);
+ if (!bitmap)
+ return;
+
+ swrast_render_start(ctx);
+
+ if (SWRAST_CONTEXT(ctx)->NewState)
+ _swrast_validate_derived( ctx );
+
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_XY;
+ _swrast_span_default_attribs(ctx, &span);
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
+ bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
+
+ if (unpack->LsbFirst) {
+ /* Lsb first */
+ GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ span.array->x[count] = px + col;
+ span.array->y[count] = py + row;
+ count++;
+ }
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* Msb first */
+ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ span.array->x[count] = px + col;
+ span.array->y[count] = py + row;
+ count++;
+ }
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 128)
+ src++;
+ }
+
+ if (count + width >= MAX_WIDTH || row + 1 == height) {
+ /* flush the span */
+ span.end = count;
+ _swrast_write_rgba_span(ctx, &span);
+ span.end = 0;
+ count = 0;
+ }
+ }
+
+ swrast_render_finish(ctx);
+
+ _mesa_unmap_pbo_source(ctx, unpack);
+}
+
+
+#if 0
+/*
+ * XXX this is another way to implement Bitmap. Use horizontal runs of
+ * fragments, initializing the mask array to indicate which fragments to
+ * draw or skip.
+ */
+void
+_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLint row, col;
+ SWspan span;
+
+ ASSERT(ctx->RenderMode == GL_RENDER);
+ ASSERT(bitmap);
+
+ swrast_render_start(ctx);
+
+ if (SWRAST_CONTEXT(ctx)->NewState)
+ _swrast_validate_derived( ctx );
+
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_MASK;
+ _swrast_span_default_attribs(ctx, &span);
+
+ /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */
+ span.x = px;
+ span.y = py;
+ /*span.end = width;*/
+
+ for (row=0; row<height; row++, span.y++) {
+ const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
+ bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
+
+ if (unpack->LsbFirst) {
+ /* Lsb first */
+ GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
+ for (col=0; col<width; col++) {
+ span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+
+ _swrast_write_rgba_span(ctx, &span);
+
+ /* get ready for next row */
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* Msb first */
+ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
+ for (col=0; col<width; col++) {
+ span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+
+ _swrast_write_rgba_span(ctx, &span);
+
+ /* get ready for next row */
+ if (mask != 128)
+ src++;
+ }
+ }
+
+ swrast_render_finish(ctx);
+}
+#endif
diff --git a/mesalib/src/mesa/swrast/s_drawpix.c b/mesalib/src/mesa/swrast/s_drawpix.c index 11c63457f..71f998324 100644 --- a/mesalib/src/mesa/swrast/s_drawpix.c +++ b/mesalib/src/mesa/swrast/s_drawpix.c @@ -1,753 +1,753 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/condrender.h" -#include "main/context.h" -#include "main/image.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/pack.h" -#include "main/pbo.h" -#include "main/pixeltransfer.h" -#include "main/state.h" - -#include "s_context.h" -#include "s_span.h" -#include "s_stencil.h" -#include "s_zoom.h" - - - -/** - * Try to do a fast and simple RGB(a) glDrawPixels. - * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead - */ -static GLboolean -fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *userUnpack, - const GLvoid *pixels) -{ - const GLint imgX = x, imgY = y; - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; - GLenum rbType; - SWcontext *swrast = SWRAST_CONTEXT(ctx); - SWspan span; - GLboolean simpleZoom; - GLint yStep; /* +1 or -1 */ - struct gl_pixelstore_attrib unpack; - GLint destX, destY, drawWidth, drawHeight; /* post clipping */ - - if (!rb) - return GL_TRUE; /* no-op */ - - rbType = rb->DataType; - - if ((swrast->_RasterMask & ~CLIP_BIT) || - ctx->Texture._EnabledCoordUnits || - userUnpack->SwapBytes || - ctx->_ImageTransferState) { - /* can't handle any of those conditions */ - return GL_FALSE; - } - - INIT_SPAN(span, GL_BITMAP); - span.arrayMask = SPAN_RGBA; - span.arrayAttribs = FRAG_BIT_COL0; - _swrast_span_default_attribs(ctx, &span); - - /* copy input params since clipping may change them */ - unpack = *userUnpack; - destX = x; - destY = y; - drawWidth = width; - drawHeight = height; - - /* check for simple zooming and clipping */ - if (ctx->Pixel.ZoomX == 1.0F && - (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) { - if (!_mesa_clip_drawpixels(ctx, &destX, &destY, - &drawWidth, &drawHeight, &unpack)) { - /* image was completely clipped: no-op, all done */ - return GL_TRUE; - } - simpleZoom = GL_TRUE; - yStep = (GLint) ctx->Pixel.ZoomY; - ASSERT(yStep == 1 || yStep == -1); - } - else { - /* non-simple zooming */ - simpleZoom = GL_FALSE; - yStep = 1; - if (unpack.RowLength == 0) - unpack.RowLength = width; - } - - /* - * Ready to draw! - */ - - if (format == GL_RGBA && type == rbType) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width, - height, format, type, 0, 0); - const GLint srcStride = _mesa_image_row_stride(&unpack, width, - format, type); - if (simpleZoom) { - GLint row; - for (row = 0; row < drawHeight; row++) { - rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL); - src += srcStride; - destY += yStep; - } - } - else { - /* with zooming */ - GLint row; - for (row = 0; row < drawHeight; row++) { - span.x = destX; - span.y = destY + row; - span.end = drawWidth; - span.array->ChanType = rbType; - _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src); - src += srcStride; - } - span.array->ChanType = CHAN_TYPE; - } - return GL_TRUE; - } - - if (format == GL_RGB && type == rbType) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width, - height, format, type, 0, 0); - const GLint srcStride = _mesa_image_row_stride(&unpack, width, - format, type); - if (simpleZoom) { - GLint row; - for (row = 0; row < drawHeight; row++) { - rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL); - src += srcStride; - destY += yStep; - } - } - else { - /* with zooming */ - GLint row; - for (row = 0; row < drawHeight; row++) { - span.x = destX; - span.y = destY; - span.end = drawWidth; - span.array->ChanType = rbType; - _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src); - src += srcStride; - destY++; - } - span.array->ChanType = CHAN_TYPE; - } - return GL_TRUE; - } - - /* Remaining cases haven't been tested with alignment != 1 */ - if (userUnpack->Alignment != 1) - return GL_FALSE; - - if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) { - const GLchan *src = (const GLchan *) pixels - + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels); - if (simpleZoom) { - /* no zooming */ - GLint row; - ASSERT(drawWidth <= MAX_WIDTH); - for (row = 0; row < drawHeight; row++) { - GLchan rgb[MAX_WIDTH][3]; - GLint i; - for (i = 0;i<drawWidth;i++) { - rgb[i][0] = src[i]; - rgb[i][1] = src[i]; - rgb[i][2] = src[i]; - } - rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL); - src += unpack.RowLength; - destY += yStep; - } - } - else { - /* with zooming */ - GLint row; - ASSERT(drawWidth <= MAX_WIDTH); - for (row = 0; row < drawHeight; row++) { - GLchan rgb[MAX_WIDTH][3]; - GLint i; - for (i = 0;i<drawWidth;i++) { - rgb[i][0] = src[i]; - rgb[i][1] = src[i]; - rgb[i][2] = src[i]; - } - span.x = destX; - span.y = destY; - span.end = drawWidth; - _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb); - src += unpack.RowLength; - destY++; - } - } - return GL_TRUE; - } - - if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) { - const GLchan *src = (const GLchan *) pixels - + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2; - if (simpleZoom) { - GLint row; - ASSERT(drawWidth <= MAX_WIDTH); - for (row = 0; row < drawHeight; row++) { - GLint i; - const GLchan *ptr = src; - for (i = 0;i<drawWidth;i++) { - span.array->rgba[i][0] = *ptr; - span.array->rgba[i][1] = *ptr; - span.array->rgba[i][2] = *ptr++; - span.array->rgba[i][3] = *ptr++; - } - rb->PutRow(ctx, rb, drawWidth, destX, destY, - span.array->rgba, NULL); - src += unpack.RowLength*2; - destY += yStep; - } - } - else { - /* with zooming */ - GLint row; - ASSERT(drawWidth <= MAX_WIDTH); - for (row = 0; row < drawHeight; row++) { - const GLchan *ptr = src; - GLint i; - for (i = 0;i<drawWidth;i++) { - span.array->rgba[i][0] = *ptr; - span.array->rgba[i][1] = *ptr; - span.array->rgba[i][2] = *ptr++; - span.array->rgba[i][3] = *ptr++; - } - span.x = destX; - span.y = destY; - span.end = drawWidth; - _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, - span.array->rgba); - src += unpack.RowLength*2; - destY++; - } - } - return GL_TRUE; - } - - if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) { - const GLubyte *src = (const GLubyte *) pixels - + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels; - if (rbType == GL_UNSIGNED_BYTE) { - /* convert ubyte/CI data to ubyte/RGBA */ - if (simpleZoom) { - GLint row; - for (row = 0; row < drawHeight; row++) { - ASSERT(drawWidth <= MAX_WIDTH); - _mesa_map_ci8_to_rgba8(ctx, drawWidth, src, - span.array->rgba8); - rb->PutRow(ctx, rb, drawWidth, destX, destY, - span.array->rgba8, NULL); - src += unpack.RowLength; - destY += yStep; - } - } - else { - /* ubyte/CI to ubyte/RGBA with zooming */ - GLint row; - for (row = 0; row < drawHeight; row++) { - ASSERT(drawWidth <= MAX_WIDTH); - _mesa_map_ci8_to_rgba8(ctx, drawWidth, src, - span.array->rgba8); - span.x = destX; - span.y = destY; - span.end = drawWidth; - _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, - span.array->rgba8); - src += unpack.RowLength; - destY++; - } - } - return GL_TRUE; - } - } - - /* can't handle this pixel format and/or data type */ - return GL_FALSE; -} - - - -/* - * Draw stencil image. - */ -static void -draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; - GLint skipPixels; - - /* if width > MAX_WIDTH, have to process image in chunks */ - skipPixels = 0; - while (skipPixels < width) { - const GLint spanX = x + skipPixels; - const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); - GLint row; - for (row = 0; row < height; row++) { - const GLint spanY = y + row; - GLstencil values[MAX_WIDTH]; - GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte)) - ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; - const GLvoid *source = _mesa_image_address2d(unpack, pixels, - width, height, - GL_COLOR_INDEX, type, - row, skipPixels); - _mesa_unpack_stencil_span(ctx, spanWidth, destType, values, - type, source, unpack, - ctx->_ImageTransferState); - if (zoom) { - _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth, - spanX, spanY, values); - } - else { - _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values); - } - } - skipPixels += spanWidth; - } -} - - -/* - * Draw depth image. - */ -static void -draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - const GLboolean scaleOrBias - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; - SWspan span; - - INIT_SPAN(span, GL_BITMAP); - span.arrayMask = SPAN_Z; - _swrast_span_default_attribs(ctx, &span); - - if (type == GL_UNSIGNED_SHORT - && ctx->DrawBuffer->Visual.depthBits == 16 - && !scaleOrBias - && !zoom - && width <= MAX_WIDTH - && !unpack->SwapBytes) { - /* Special case: directly write 16-bit depth values */ - GLint row; - for (row = 0; row < height; row++) { - const GLushort *zSrc = (const GLushort *) - _mesa_image_address2d(unpack, pixels, width, height, - GL_DEPTH_COMPONENT, type, row, 0); - GLint i; - for (i = 0; i < width; i++) - span.array->z[i] = zSrc[i]; - span.x = x; - span.y = y + row; - span.end = width; - _swrast_write_rgba_span(ctx, &span); - } - } - else if (type == GL_UNSIGNED_INT - && !scaleOrBias - && !zoom - && width <= MAX_WIDTH - && !unpack->SwapBytes) { - /* Special case: shift 32-bit values down to Visual.depthBits */ - const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits; - GLint row; - for (row = 0; row < height; row++) { - const GLuint *zSrc = (const GLuint *) - _mesa_image_address2d(unpack, pixels, width, height, - GL_DEPTH_COMPONENT, type, row, 0); - if (shift == 0) { - memcpy(span.array->z, zSrc, width * sizeof(GLuint)); - } - else { - GLint col; - for (col = 0; col < width; col++) - span.array->z[col] = zSrc[col] >> shift; - } - span.x = x; - span.y = y + row; - span.end = width; - _swrast_write_rgba_span(ctx, &span); - } - } - else { - /* General case */ - const GLuint depthMax = ctx->DrawBuffer->_DepthMax; - GLint skipPixels = 0; - - /* in case width > MAX_WIDTH do the copy in chunks */ - while (skipPixels < width) { - const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); - GLint row; - ASSERT(span.end <= MAX_WIDTH); - for (row = 0; row < height; row++) { - const GLvoid *zSrc = _mesa_image_address2d(unpack, - pixels, width, height, - GL_DEPTH_COMPONENT, type, - row, skipPixels); - - /* Set these for each row since the _swrast_write_* function may - * change them while clipping. - */ - span.x = x + skipPixels; - span.y = y + row; - span.end = spanWidth; - - _mesa_unpack_depth_span(ctx, spanWidth, - GL_UNSIGNED_INT, span.array->z, depthMax, - type, zSrc, unpack); - if (zoom) { - _swrast_write_zoomed_depth_span(ctx, x, y, &span); - } - else { - _swrast_write_rgba_span(ctx, &span); - } - } - skipPixels += spanWidth; - } - } -} - - - -/** - * Draw RGBA image. - */ -static void -draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - const GLint imgX = x, imgY = y; - const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; - GLfloat *convImage = NULL; - GLbitfield transferOps = ctx->_ImageTransferState; - SWspan span; - - /* Try an optimized glDrawPixels first */ - if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type, - unpack, pixels)) { - return; - } - - INIT_SPAN(span, GL_BITMAP); - _swrast_span_default_attribs(ctx, &span); - span.arrayMask = SPAN_RGBA; - span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */ - - if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 && - ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT && - ctx->Color.ClampFragmentColor != GL_FALSE) { - /* need to clamp colors before applying fragment ops */ - transferOps |= IMAGE_CLAMP_BIT; - } - - /* - * General solution - */ - { - const GLbitfield interpMask = span.interpMask; - const GLbitfield arrayMask = span.arrayMask; - const GLint srcStride - = _mesa_image_row_stride(unpack, width, format, type); - GLint skipPixels = 0; - /* use span array for temp color storage */ - GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0]; - - /* if the span is wider than MAX_WIDTH we have to do it in chunks */ - while (skipPixels < width) { - const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); - const GLubyte *source - = (const GLubyte *) _mesa_image_address2d(unpack, pixels, - width, height, format, - type, 0, skipPixels); - GLint row; - - for (row = 0; row < height; row++) { - /* get image row as float/RGBA */ - _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba, - format, type, source, unpack, - transferOps); - /* Set these for each row since the _swrast_write_* functions - * may change them while clipping/rendering. - */ - span.array->ChanType = GL_FLOAT; - span.x = x + skipPixels; - span.y = y + row; - span.end = spanWidth; - span.arrayMask = arrayMask; - span.interpMask = interpMask; - if (zoom) { - _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba); - } - else { - _swrast_write_rgba_span(ctx, &span); - } - - source += srcStride; - } /* for row */ - - skipPixels += spanWidth; - } /* while skipPixels < width */ - - /* XXX this is ugly/temporary, to undo above change */ - span.array->ChanType = CHAN_TYPE; - } - - if (convImage) { - free(convImage); - } -} - - -/** - * This is a bit different from drawing GL_DEPTH_COMPONENT pixels. - * The only per-pixel operations that apply are depth scale/bias, - * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK, - * and pixel zoom. - * Also, only the depth buffer and stencil buffers are touched, not the - * color buffer(s). - */ -static void -draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) -{ - const GLint imgX = x, imgY = y; - const GLboolean scaleOrBias - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; - const GLuint depthMax = ctx->DrawBuffer->_DepthMax; - const GLuint stencilMask = ctx->Stencil.WriteMask[0]; - const GLuint stencilType = (STENCIL_BITS == 8) ? - GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; - struct gl_renderbuffer *depthRb, *stencilRb; - struct gl_pixelstore_attrib clippedUnpack = *unpack; - - if (!zoom) { - if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, - &clippedUnpack)) { - /* totally clipped */ - return; - } - } - - depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; - ASSERT(depthRb); - ASSERT(stencilRb); - - if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && - stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && - depthRb == stencilRb && - !scaleOrBias && - !zoom && - ctx->Depth.Mask && - (stencilMask & 0xff) == 0xff) { - /* This is the ideal case. - * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer. - * Plus, no pixel transfer ops, zooming, or masking needed. - */ - GLint i; - for (i = 0; i < height; i++) { - const GLuint *src = (const GLuint *) - _mesa_image_address2d(&clippedUnpack, pixels, width, height, - GL_DEPTH_STENCIL_EXT, type, i, 0); - depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL); - } - } - else { - /* sub-optimal cases: - * Separate depth/stencil buffers, or pixel transfer ops required. - */ - /* XXX need to handle very wide images (skippixels) */ - GLint i; - - depthRb = ctx->DrawBuffer->_DepthBuffer; - stencilRb = ctx->DrawBuffer->_StencilBuffer; - - for (i = 0; i < height; i++) { - const GLuint *depthStencilSrc = (const GLuint *) - _mesa_image_address2d(&clippedUnpack, pixels, width, height, - GL_DEPTH_STENCIL_EXT, type, i, 0); - - if (ctx->Depth.Mask) { - if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) { - /* fast path 24-bit zbuffer */ - GLuint zValues[MAX_WIDTH]; - GLint j; - ASSERT(depthRb->DataType == GL_UNSIGNED_INT); - for (j = 0; j < width; j++) { - zValues[j] = depthStencilSrc[j] >> 8; - } - if (zoom) - _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, - x, y + i, zValues); - else - depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); - } - else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) { - /* fast path 16-bit zbuffer */ - GLushort zValues[MAX_WIDTH]; - GLint j; - ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT); - for (j = 0; j < width; j++) { - zValues[j] = depthStencilSrc[j] >> 16; - } - if (zoom) - _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, - x, y + i, zValues); - else - depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); - } - else { - /* general case */ - GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */ - _mesa_unpack_depth_span(ctx, width, - depthRb->DataType, zValues, depthMax, - type, depthStencilSrc, &clippedUnpack); - if (zoom) { - _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x, - y + i, zValues); - } - else { - depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); - } - } - } - - if (stencilMask != 0x0) { - GLstencil stencilValues[MAX_WIDTH]; - /* get stencil values, with shift/offset/mapping */ - _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues, - type, depthStencilSrc, &clippedUnpack, - ctx->_ImageTransferState); - if (zoom) - _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width, - x, y + i, stencilValues); - else - _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues); - } - } - } -} - - -/** - * Execute software-based glDrawPixels. - * By time we get here, all error checking will have been done. - */ -void -_swrast_DrawPixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLboolean save_vp_override = ctx->VertexProgram._Overriden; - - if (!_mesa_check_conditional_render(ctx)) - return; /* don't draw */ - - /* We are creating fragments directly, without going through vertex - * programs. - * - * This override flag tells the fragment processing code that its input - * comes from a non-standard source, and it may therefore not rely on - * optimizations that assume e.g. constant color if there is no color - * vertex array. - */ - _mesa_set_vp_override(ctx, GL_TRUE); - - swrast_render_start(ctx); - - if (ctx->NewState) - _mesa_update_state(ctx); - - if (swrast->NewState) - _swrast_validate_derived( ctx ); - - pixels = _mesa_map_pbo_source(ctx, unpack, pixels); - if (!pixels) { - swrast_render_finish(ctx); - _mesa_set_vp_override(ctx, save_vp_override); - return; - } - - /* - * By time we get here, all error checking should have been done. - */ - switch (format) { - case GL_STENCIL_INDEX: - draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels ); - break; - case GL_DEPTH_COMPONENT: - draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels ); - break; - case GL_DEPTH_STENCIL_EXT: - draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels); - break; - default: - /* all other formats should be color formats */ - draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels); - } - - swrast_render_finish(ctx); - _mesa_set_vp_override(ctx, save_vp_override); - - _mesa_unmap_pbo_source(ctx, unpack); -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/condrender.h"
+#include "main/context.h"
+#include "main/image.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/pack.h"
+#include "main/pbo.h"
+#include "main/pixeltransfer.h"
+#include "main/state.h"
+
+#include "s_context.h"
+#include "s_span.h"
+#include "s_stencil.h"
+#include "s_zoom.h"
+
+
+
+/**
+ * Try to do a fast and simple RGB(a) glDrawPixels.
+ * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
+ */
+static GLboolean
+fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *userUnpack,
+ const GLvoid *pixels)
+{
+ const GLint imgX = x, imgY = y;
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ GLenum rbType;
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ SWspan span;
+ GLboolean simpleZoom;
+ GLint yStep; /* +1 or -1 */
+ struct gl_pixelstore_attrib unpack;
+ GLint destX, destY, drawWidth, drawHeight; /* post clipping */
+
+ if (!rb)
+ return GL_TRUE; /* no-op */
+
+ rbType = rb->DataType;
+
+ if ((swrast->_RasterMask & ~CLIP_BIT) ||
+ ctx->Texture._EnabledCoordUnits ||
+ userUnpack->SwapBytes ||
+ ctx->_ImageTransferState) {
+ /* can't handle any of those conditions */
+ return GL_FALSE;
+ }
+
+ INIT_SPAN(span, GL_BITMAP);
+ span.arrayMask = SPAN_RGBA;
+ span.arrayAttribs = FRAG_BIT_COL0;
+ _swrast_span_default_attribs(ctx, &span);
+
+ /* copy input params since clipping may change them */
+ unpack = *userUnpack;
+ destX = x;
+ destY = y;
+ drawWidth = width;
+ drawHeight = height;
+
+ /* check for simple zooming and clipping */
+ if (ctx->Pixel.ZoomX == 1.0F &&
+ (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) {
+ if (!_mesa_clip_drawpixels(ctx, &destX, &destY,
+ &drawWidth, &drawHeight, &unpack)) {
+ /* image was completely clipped: no-op, all done */
+ return GL_TRUE;
+ }
+ simpleZoom = GL_TRUE;
+ yStep = (GLint) ctx->Pixel.ZoomY;
+ ASSERT(yStep == 1 || yStep == -1);
+ }
+ else {
+ /* non-simple zooming */
+ simpleZoom = GL_FALSE;
+ yStep = 1;
+ if (unpack.RowLength == 0)
+ unpack.RowLength = width;
+ }
+
+ /*
+ * Ready to draw!
+ */
+
+ if (format == GL_RGBA && type == rbType) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
+ height, format, type, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(&unpack, width,
+ format, type);
+ if (simpleZoom) {
+ GLint row;
+ for (row = 0; row < drawHeight; row++) {
+ rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
+ src += srcStride;
+ destY += yStep;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ for (row = 0; row < drawHeight; row++) {
+ span.x = destX;
+ span.y = destY + row;
+ span.end = drawWidth;
+ span.array->ChanType = rbType;
+ _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src);
+ src += srcStride;
+ }
+ span.array->ChanType = CHAN_TYPE;
+ }
+ return GL_TRUE;
+ }
+
+ if (format == GL_RGB && type == rbType) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
+ height, format, type, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(&unpack, width,
+ format, type);
+ if (simpleZoom) {
+ GLint row;
+ for (row = 0; row < drawHeight; row++) {
+ rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
+ src += srcStride;
+ destY += yStep;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ for (row = 0; row < drawHeight; row++) {
+ span.x = destX;
+ span.y = destY;
+ span.end = drawWidth;
+ span.array->ChanType = rbType;
+ _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src);
+ src += srcStride;
+ destY++;
+ }
+ span.array->ChanType = CHAN_TYPE;
+ }
+ return GL_TRUE;
+ }
+
+ /* Remaining cases haven't been tested with alignment != 1 */
+ if (userUnpack->Alignment != 1)
+ return GL_FALSE;
+
+ if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
+ const GLchan *src = (const GLchan *) pixels
+ + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
+ if (simpleZoom) {
+ /* no zooming */
+ GLint row;
+ ASSERT(drawWidth <= MAX_WIDTH);
+ for (row = 0; row < drawHeight; row++) {
+ GLchan rgb[MAX_WIDTH][3];
+ GLint i;
+ for (i = 0;i<drawWidth;i++) {
+ rgb[i][0] = src[i];
+ rgb[i][1] = src[i];
+ rgb[i][2] = src[i];
+ }
+ rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
+ src += unpack.RowLength;
+ destY += yStep;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ ASSERT(drawWidth <= MAX_WIDTH);
+ for (row = 0; row < drawHeight; row++) {
+ GLchan rgb[MAX_WIDTH][3];
+ GLint i;
+ for (i = 0;i<drawWidth;i++) {
+ rgb[i][0] = src[i];
+ rgb[i][1] = src[i];
+ rgb[i][2] = src[i];
+ }
+ span.x = destX;
+ span.y = destY;
+ span.end = drawWidth;
+ _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb);
+ src += unpack.RowLength;
+ destY++;
+ }
+ }
+ return GL_TRUE;
+ }
+
+ if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
+ const GLchan *src = (const GLchan *) pixels
+ + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2;
+ if (simpleZoom) {
+ GLint row;
+ ASSERT(drawWidth <= MAX_WIDTH);
+ for (row = 0; row < drawHeight; row++) {
+ GLint i;
+ const GLchan *ptr = src;
+ for (i = 0;i<drawWidth;i++) {
+ span.array->rgba[i][0] = *ptr;
+ span.array->rgba[i][1] = *ptr;
+ span.array->rgba[i][2] = *ptr++;
+ span.array->rgba[i][3] = *ptr++;
+ }
+ rb->PutRow(ctx, rb, drawWidth, destX, destY,
+ span.array->rgba, NULL);
+ src += unpack.RowLength*2;
+ destY += yStep;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ ASSERT(drawWidth <= MAX_WIDTH);
+ for (row = 0; row < drawHeight; row++) {
+ const GLchan *ptr = src;
+ GLint i;
+ for (i = 0;i<drawWidth;i++) {
+ span.array->rgba[i][0] = *ptr;
+ span.array->rgba[i][1] = *ptr;
+ span.array->rgba[i][2] = *ptr++;
+ span.array->rgba[i][3] = *ptr++;
+ }
+ span.x = destX;
+ span.y = destY;
+ span.end = drawWidth;
+ _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
+ span.array->rgba);
+ src += unpack.RowLength*2;
+ destY++;
+ }
+ }
+ return GL_TRUE;
+ }
+
+ if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) {
+ const GLubyte *src = (const GLubyte *) pixels
+ + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
+ if (rbType == GL_UNSIGNED_BYTE) {
+ /* convert ubyte/CI data to ubyte/RGBA */
+ if (simpleZoom) {
+ GLint row;
+ for (row = 0; row < drawHeight; row++) {
+ ASSERT(drawWidth <= MAX_WIDTH);
+ _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
+ span.array->rgba8);
+ rb->PutRow(ctx, rb, drawWidth, destX, destY,
+ span.array->rgba8, NULL);
+ src += unpack.RowLength;
+ destY += yStep;
+ }
+ }
+ else {
+ /* ubyte/CI to ubyte/RGBA with zooming */
+ GLint row;
+ for (row = 0; row < drawHeight; row++) {
+ ASSERT(drawWidth <= MAX_WIDTH);
+ _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
+ span.array->rgba8);
+ span.x = destX;
+ span.y = destY;
+ span.end = drawWidth;
+ _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
+ span.array->rgba8);
+ src += unpack.RowLength;
+ destY++;
+ }
+ }
+ return GL_TRUE;
+ }
+ }
+
+ /* can't handle this pixel format and/or data type */
+ return GL_FALSE;
+}
+
+
+
+/*
+ * Draw stencil image.
+ */
+static void
+draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
+ GLint skipPixels;
+
+ /* if width > MAX_WIDTH, have to process image in chunks */
+ skipPixels = 0;
+ while (skipPixels < width) {
+ const GLint spanX = x + skipPixels;
+ const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ GLint row;
+ for (row = 0; row < height; row++) {
+ const GLint spanY = y + row;
+ GLstencil values[MAX_WIDTH];
+ GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
+ ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
+ const GLvoid *source = _mesa_image_address2d(unpack, pixels,
+ width, height,
+ GL_COLOR_INDEX, type,
+ row, skipPixels);
+ _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
+ type, source, unpack,
+ ctx->_ImageTransferState);
+ if (zoom) {
+ _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
+ spanX, spanY, values);
+ }
+ else {
+ _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
+ }
+ }
+ skipPixels += spanWidth;
+ }
+}
+
+
+/*
+ * Draw depth image.
+ */
+static void
+draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ const GLboolean scaleOrBias
+ = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
+ SWspan span;
+
+ INIT_SPAN(span, GL_BITMAP);
+ span.arrayMask = SPAN_Z;
+ _swrast_span_default_attribs(ctx, &span);
+
+ if (type == GL_UNSIGNED_SHORT
+ && ctx->DrawBuffer->Visual.depthBits == 16
+ && !scaleOrBias
+ && !zoom
+ && width <= MAX_WIDTH
+ && !unpack->SwapBytes) {
+ /* Special case: directly write 16-bit depth values */
+ GLint row;
+ for (row = 0; row < height; row++) {
+ const GLushort *zSrc = (const GLushort *)
+ _mesa_image_address2d(unpack, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, row, 0);
+ GLint i;
+ for (i = 0; i < width; i++)
+ span.array->z[i] = zSrc[i];
+ span.x = x;
+ span.y = y + row;
+ span.end = width;
+ _swrast_write_rgba_span(ctx, &span);
+ }
+ }
+ else if (type == GL_UNSIGNED_INT
+ && !scaleOrBias
+ && !zoom
+ && width <= MAX_WIDTH
+ && !unpack->SwapBytes) {
+ /* Special case: shift 32-bit values down to Visual.depthBits */
+ const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
+ GLint row;
+ for (row = 0; row < height; row++) {
+ const GLuint *zSrc = (const GLuint *)
+ _mesa_image_address2d(unpack, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, row, 0);
+ if (shift == 0) {
+ memcpy(span.array->z, zSrc, width * sizeof(GLuint));
+ }
+ else {
+ GLint col;
+ for (col = 0; col < width; col++)
+ span.array->z[col] = zSrc[col] >> shift;
+ }
+ span.x = x;
+ span.y = y + row;
+ span.end = width;
+ _swrast_write_rgba_span(ctx, &span);
+ }
+ }
+ else {
+ /* General case */
+ const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
+ GLint skipPixels = 0;
+
+ /* in case width > MAX_WIDTH do the copy in chunks */
+ while (skipPixels < width) {
+ const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ GLint row;
+ ASSERT(span.end <= MAX_WIDTH);
+ for (row = 0; row < height; row++) {
+ const GLvoid *zSrc = _mesa_image_address2d(unpack,
+ pixels, width, height,
+ GL_DEPTH_COMPONENT, type,
+ row, skipPixels);
+
+ /* Set these for each row since the _swrast_write_* function may
+ * change them while clipping.
+ */
+ span.x = x + skipPixels;
+ span.y = y + row;
+ span.end = spanWidth;
+
+ _mesa_unpack_depth_span(ctx, spanWidth,
+ GL_UNSIGNED_INT, span.array->z, depthMax,
+ type, zSrc, unpack);
+ if (zoom) {
+ _swrast_write_zoomed_depth_span(ctx, x, y, &span);
+ }
+ else {
+ _swrast_write_rgba_span(ctx, &span);
+ }
+ }
+ skipPixels += spanWidth;
+ }
+ }
+}
+
+
+
+/**
+ * Draw RGBA image.
+ */
+static void
+draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ const GLint imgX = x, imgY = y;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+ GLfloat *convImage = NULL;
+ GLbitfield transferOps = ctx->_ImageTransferState;
+ SWspan span;
+
+ /* Try an optimized glDrawPixels first */
+ if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
+ unpack, pixels)) {
+ return;
+ }
+
+ INIT_SPAN(span, GL_BITMAP);
+ _swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_RGBA;
+ span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
+
+ if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 &&
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT &&
+ ctx->Color.ClampFragmentColor != GL_FALSE) {
+ /* need to clamp colors before applying fragment ops */
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+
+ /*
+ * General solution
+ */
+ {
+ const GLbitfield interpMask = span.interpMask;
+ const GLbitfield arrayMask = span.arrayMask;
+ const GLint srcStride
+ = _mesa_image_row_stride(unpack, width, format, type);
+ GLint skipPixels = 0;
+ /* use span array for temp color storage */
+ GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
+
+ /* if the span is wider than MAX_WIDTH we have to do it in chunks */
+ while (skipPixels < width) {
+ const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ const GLubyte *source
+ = (const GLubyte *) _mesa_image_address2d(unpack, pixels,
+ width, height, format,
+ type, 0, skipPixels);
+ GLint row;
+
+ for (row = 0; row < height; row++) {
+ /* get image row as float/RGBA */
+ _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
+ format, type, source, unpack,
+ transferOps);
+ /* Set these for each row since the _swrast_write_* functions
+ * may change them while clipping/rendering.
+ */
+ span.array->ChanType = GL_FLOAT;
+ span.x = x + skipPixels;
+ span.y = y + row;
+ span.end = spanWidth;
+ span.arrayMask = arrayMask;
+ span.interpMask = interpMask;
+ if (zoom) {
+ _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
+ }
+ else {
+ _swrast_write_rgba_span(ctx, &span);
+ }
+
+ source += srcStride;
+ } /* for row */
+
+ skipPixels += spanWidth;
+ } /* while skipPixels < width */
+
+ /* XXX this is ugly/temporary, to undo above change */
+ span.array->ChanType = CHAN_TYPE;
+ }
+
+ if (convImage) {
+ free(convImage);
+ }
+}
+
+
+/**
+ * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
+ * The only per-pixel operations that apply are depth scale/bias,
+ * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
+ * and pixel zoom.
+ * Also, only the depth buffer and stencil buffers are touched, not the
+ * color buffer(s).
+ */
+static void
+draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ const GLint imgX = x, imgY = y;
+ const GLboolean scaleOrBias
+ = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
+ const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
+ const GLuint stencilMask = ctx->Stencil.WriteMask[0];
+ const GLuint stencilType = (STENCIL_BITS == 8) ?
+ GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
+ struct gl_renderbuffer *depthRb, *stencilRb;
+ struct gl_pixelstore_attrib clippedUnpack = *unpack;
+
+ if (!zoom) {
+ if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
+ &clippedUnpack)) {
+ /* totally clipped */
+ return;
+ }
+ }
+
+ depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+ ASSERT(depthRb);
+ ASSERT(stencilRb);
+
+ if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
+ stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
+ depthRb == stencilRb &&
+ !scaleOrBias &&
+ !zoom &&
+ ctx->Depth.Mask &&
+ (stencilMask & 0xff) == 0xff) {
+ /* This is the ideal case.
+ * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer.
+ * Plus, no pixel transfer ops, zooming, or masking needed.
+ */
+ GLint i;
+ for (i = 0; i < height; i++) {
+ const GLuint *src = (const GLuint *)
+ _mesa_image_address2d(&clippedUnpack, pixels, width, height,
+ GL_DEPTH_STENCIL_EXT, type, i, 0);
+ depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL);
+ }
+ }
+ else {
+ /* sub-optimal cases:
+ * Separate depth/stencil buffers, or pixel transfer ops required.
+ */
+ /* XXX need to handle very wide images (skippixels) */
+ GLint i;
+
+ depthRb = ctx->DrawBuffer->_DepthBuffer;
+ stencilRb = ctx->DrawBuffer->_StencilBuffer;
+
+ for (i = 0; i < height; i++) {
+ const GLuint *depthStencilSrc = (const GLuint *)
+ _mesa_image_address2d(&clippedUnpack, pixels, width, height,
+ GL_DEPTH_STENCIL_EXT, type, i, 0);
+
+ if (ctx->Depth.Mask) {
+ if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) {
+ /* fast path 24-bit zbuffer */
+ GLuint zValues[MAX_WIDTH];
+ GLint j;
+ ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
+ for (j = 0; j < width; j++) {
+ zValues[j] = depthStencilSrc[j] >> 8;
+ }
+ if (zoom)
+ _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
+ x, y + i, zValues);
+ else
+ depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
+ }
+ else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) {
+ /* fast path 16-bit zbuffer */
+ GLushort zValues[MAX_WIDTH];
+ GLint j;
+ ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
+ for (j = 0; j < width; j++) {
+ zValues[j] = depthStencilSrc[j] >> 16;
+ }
+ if (zoom)
+ _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
+ x, y + i, zValues);
+ else
+ depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
+ }
+ else {
+ /* general case */
+ GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
+ _mesa_unpack_depth_span(ctx, width,
+ depthRb->DataType, zValues, depthMax,
+ type, depthStencilSrc, &clippedUnpack);
+ if (zoom) {
+ _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
+ y + i, zValues);
+ }
+ else {
+ depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
+ }
+ }
+ }
+
+ if (stencilMask != 0x0) {
+ GLstencil stencilValues[MAX_WIDTH];
+ /* get stencil values, with shift/offset/mapping */
+ _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
+ type, depthStencilSrc, &clippedUnpack,
+ ctx->_ImageTransferState);
+ if (zoom)
+ _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
+ x, y + i, stencilValues);
+ else
+ _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
+ }
+ }
+ }
+}
+
+
+/**
+ * Execute software-based glDrawPixels.
+ * By time we get here, all error checking will have been done.
+ */
+void
+_swrast_DrawPixels( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLboolean save_vp_override = ctx->VertexProgram._Overriden;
+
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* don't draw */
+
+ /* We are creating fragments directly, without going through vertex
+ * programs.
+ *
+ * This override flag tells the fragment processing code that its input
+ * comes from a non-standard source, and it may therefore not rely on
+ * optimizations that assume e.g. constant color if there is no color
+ * vertex array.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
+ swrast_render_start(ctx);
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
+ pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
+ if (!pixels) {
+ swrast_render_finish(ctx);
+ _mesa_set_vp_override(ctx, save_vp_override);
+ return;
+ }
+
+ /*
+ * By time we get here, all error checking should have been done.
+ */
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
+ break;
+ case GL_DEPTH_COMPONENT:
+ draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
+ break;
+ default:
+ /* all other formats should be color formats */
+ draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
+ }
+
+ swrast_render_finish(ctx);
+ _mesa_set_vp_override(ctx, save_vp_override);
+
+ _mesa_unmap_pbo_source(ctx, unpack);
+}
diff --git a/mesalib/src/mesa/swrast/s_readpix.c b/mesalib/src/mesa/swrast/s_readpix.c index 5c8d7e9c5..23da10dab 100644 --- a/mesalib/src/mesa/swrast/s_readpix.c +++ b/mesalib/src/mesa/swrast/s_readpix.c @@ -1,508 +1,508 @@ -/* - * Mesa 3-D graphics library - * Version: 7.0.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/feedback.h" -#include "main/formats.h" -#include "main/image.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/pack.h" -#include "main/pbo.h" -#include "main/state.h" - -#include "s_context.h" -#include "s_depth.h" -#include "s_span.h" -#include "s_stencil.h" - - -/** - * Read pixels for format=GL_DEPTH_COMPONENT. - */ -static void -read_depth_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->_DepthBuffer; - const GLboolean biasOrScale - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; - - if (!rb) - return; - - /* clipping should have been done already */ - ASSERT(x >= 0); - ASSERT(y >= 0); - ASSERT(x + width <= (GLint) rb->Width); - ASSERT(y + height <= (GLint) rb->Height); - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); - - if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16 - && !biasOrScale && !packing->SwapBytes) { - /* Special case: directly read 16-bit unsigned depth values. */ - GLint j; - ASSERT(rb->Format == MESA_FORMAT_Z16); - ASSERT(rb->DataType == GL_UNSIGNED_SHORT); - for (j = 0; j < height; j++, y++) { - void *dest =_mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, j, 0); - rb->GetRow(ctx, rb, width, x, y, dest); - } - } - else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24 - && !biasOrScale && !packing->SwapBytes) { - /* Special case: directly read 24-bit unsigned depth values. */ - GLint j; - ASSERT(rb->Format == MESA_FORMAT_X8_Z24 || - rb->Format == MESA_FORMAT_S8_Z24 || - rb->Format == MESA_FORMAT_Z24_X8 || - rb->Format == MESA_FORMAT_Z24_S8); - ASSERT(rb->DataType == GL_UNSIGNED_INT || - rb->DataType == GL_UNSIGNED_INT_24_8); - for (j = 0; j < height; j++, y++) { - GLuint *dest = (GLuint *) - _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, j, 0); - GLint k; - rb->GetRow(ctx, rb, width, x, y, dest); - /* convert range from 24-bit to 32-bit */ - if (rb->Format == MESA_FORMAT_X8_Z24 || - rb->Format == MESA_FORMAT_S8_Z24) { - for (k = 0; k < width; k++) { - /* Note: put MSByte of 24-bit value into LSByte */ - dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff); - } - } - else { - for (k = 0; k < width; k++) { - /* Note: fill in LSByte by replication */ - dest[k] = dest[k] | ((dest[k] >> 8) & 0xff); - } - } - } - } - else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32 - && !biasOrScale && !packing->SwapBytes) { - /* Special case: directly read 32-bit unsigned depth values. */ - GLint j; - ASSERT(rb->Format == MESA_FORMAT_Z32); - ASSERT(rb->DataType == GL_UNSIGNED_INT); - for (j = 0; j < height; j++, y++) { - void *dest = _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, j, 0); - rb->GetRow(ctx, rb, width, x, y, dest); - } - } - else { - /* General case (slower) */ - GLint j; - for (j = 0; j < height; j++, y++) { - GLfloat depthValues[MAX_WIDTH]; - GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, j, 0); - _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues); - _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing); - } - } -} - - -/** - * Read pixels for format=GL_STENCIL_INDEX. - */ -static void -read_stencil_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->_StencilBuffer; - GLint j; - - if (!rb) - return; - - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); - - /* process image row by row */ - for (j=0;j<height;j++,y++) { - GLvoid *dest; - GLstencil stencil[MAX_WIDTH]; - - _swrast_read_stencil_span(ctx, rb, width, x, y, stencil); - - dest = _mesa_image_address2d(packing, pixels, width, height, - GL_STENCIL_INDEX, type, j, 0); - - _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing); - } -} - - - -/** - * Optimized glReadPixels for particular pixel formats when pixel - * scaling, biasing, mapping, etc. are disabled. - * \return GL_TRUE if success, GL_FALSE if unable to do the readpixels - */ -static GLboolean -fast_read_rgba_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - GLbitfield transferOps) -{ - struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; - - if (!rb) - return GL_FALSE; - - ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB || - rb->_BaseFormat == GL_ALPHA); - - /* clipping should have already been done */ - ASSERT(x + width <= (GLint) rb->Width); - ASSERT(y + height <= (GLint) rb->Height); - - /* check for things we can't handle here */ - if (transferOps || - packing->SwapBytes || - packing->LsbFirst) { - return GL_FALSE; - } - - if (format == GL_RGBA && rb->DataType == type) { - const GLint dstStride = _mesa_image_row_stride(packing, width, - format, type); - GLubyte *dest - = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - GLint row; - ASSERT(rb->GetRow); - for (row = 0; row < height; row++) { - rb->GetRow(ctx, rb, width, x, y + row, dest); - dest += dstStride; - } - return GL_TRUE; - } - - if (format == GL_RGB && - rb->DataType == GL_UNSIGNED_BYTE && - type == GL_UNSIGNED_BYTE) { - const GLint dstStride = _mesa_image_row_stride(packing, width, - format, type); - GLubyte *dest - = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - GLint row; - ASSERT(rb->GetRow); - for (row = 0; row < height; row++) { - GLubyte tempRow[MAX_WIDTH][4]; - GLint col; - rb->GetRow(ctx, rb, width, x, y + row, tempRow); - /* convert RGBA to RGB */ - for (col = 0; col < width; col++) { - dest[col * 3 + 0] = tempRow[col][0]; - dest[col * 3 + 1] = tempRow[col][1]; - dest[col * 3 + 2] = tempRow[col][2]; - } - dest += dstStride; - } - return GL_TRUE; - } - - /* not handled */ - return GL_FALSE; -} - - -/** - * When we're using a low-precision color buffer (like 16-bit 5/6/5) - * we have to adjust our color values a bit to pass conformance. - * The problem is when a 5 or 6-bit color value is converted to an 8-bit - * value and then a floating point value, the floating point values don't - * increment uniformly as the 5 or 6-bit value is incremented. - * - * This function adjusts floating point values to compensate. - */ -static void -adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4]) -{ - const GLuint rShift = 8 - fb->Visual.redBits; - const GLuint gShift = 8 - fb->Visual.greenBits; - const GLuint bShift = 8 - fb->Visual.blueBits; - GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1); - GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1); - GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1); - GLuint i; - - if (fb->Visual.redBits == 0) - rScale = 0; - if (fb->Visual.greenBits == 0) - gScale = 0; - if (fb->Visual.blueBits == 0) - bScale = 0; - - for (i = 0; i < n; i++) { - GLint r, g, b; - /* convert float back to ubyte */ - CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]); - CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]); - CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]); - /* using only the N most significant bits of the ubyte value, convert to - * float in [0,1]. - */ - rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale; - rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale; - rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale; - } -} - - - -/* - * Read R, G, B, A, RGB, L, or LA pixels. - */ -static void -read_rgba_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLbitfield transferOps = ctx->_ImageTransferState; - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->_ColorReadBuffer; - - if (!rb) - return; - - if (type == GL_FLOAT && ((ctx->Color.ClampReadColor == GL_TRUE) || - (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB && - rb->DataType != GL_FLOAT))) - transferOps |= IMAGE_CLAMP_BIT; - - /* Try optimized path first */ - if (fast_read_rgba_pixels(ctx, x, y, width, height, - format, type, pixels, packing, transferOps)) { - return; /* done! */ - } - - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); - - do { - const GLint dstStride - = _mesa_image_row_stride(packing, width, format, type); - GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0]; - GLint row; - GLubyte *dst - = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - - for (row = 0; row < height; row++, y++) { - - /* Get float rgba pixels */ - _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba); - - /* apply fudge factor for shallow color buffers */ - if (fb->Visual.redBits < 8 || - fb->Visual.greenBits < 8 || - fb->Visual.blueBits < 8) { - adjust_colors(fb, width, rgba); - } - - /* pack the row of RGBA pixels into user's buffer */ - _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst, - packing, transferOps); - - dst += dstStride; - } - } while (0); -} - - -/** - * Read combined depth/stencil values. - * We'll have already done error checking to be sure the expected - * depth and stencil buffers really exist. - */ -static void -read_depth_stencil_pixels(struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - const GLboolean scaleOrBias - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; - const GLboolean stencilTransfer = ctx->Pixel.IndexShift - || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag; - struct gl_renderbuffer *depthRb, *stencilRb; - - depthRb = ctx->ReadBuffer->_DepthBuffer; - stencilRb = ctx->ReadBuffer->_StencilBuffer; - - if (!depthRb || !stencilRb) - return; - - depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; - - if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && - stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && - depthRb == stencilRb && - !scaleOrBias && - !stencilTransfer) { - /* This is the ideal case. - * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer. - * Plus, no pixel transfer ops to worry about! - */ - GLint i; - GLint dstStride = _mesa_image_row_stride(packing, width, - GL_DEPTH_STENCIL_EXT, type); - GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels, - width, height, - GL_DEPTH_STENCIL_EXT, - type, 0, 0); - for (i = 0; i < height; i++) { - depthRb->GetRow(ctx, depthRb, width, x, y + i, dst); - dst += dstStride; - } - } - else { - /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers, - * or we need pixel transfer. - */ - GLint i; - depthRb = ctx->ReadBuffer->_DepthBuffer; - stencilRb = ctx->ReadBuffer->_StencilBuffer; - - for (i = 0; i < height; i++) { - GLstencil stencilVals[MAX_WIDTH]; - - GLuint *depthStencilDst = (GLuint *) - _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_STENCIL_EXT, type, i, 0); - - _swrast_read_stencil_span(ctx, stencilRb, width, - x, y + i, stencilVals); - - if (!scaleOrBias && !stencilTransfer - && ctx->ReadBuffer->Visual.depthBits == 24) { - /* ideal case */ - GLuint zVals[MAX_WIDTH]; /* 24-bit values! */ - GLint j; - ASSERT(depthRb->DataType == GL_UNSIGNED_INT); - /* note, we've already been clipped */ - depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals); - for (j = 0; j < width; j++) { - depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff); - } - } - else { - /* general case */ - GLfloat depthVals[MAX_WIDTH]; - _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i, - depthVals); - _mesa_pack_depth_stencil_span(ctx, width, depthStencilDst, - depthVals, stencilVals, packing); - } - } - } -} - - - -/** - * Software fallback routine for ctx->Driver.ReadPixels(). - * By time we get here, all error checking will have been done. - */ -void -_swrast_ReadPixels( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *pixels ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - struct gl_pixelstore_attrib clippedPacking = *packing; - - if (ctx->NewState) - _mesa_update_state(ctx); - - /* Need to do swrast_render_start() before clipping or anything else - * since this is where a driver may grab the hw lock and get an updated - * window size. - */ - swrast_render_start(ctx); - - if (swrast->NewState) - _swrast_validate_derived( ctx ); - - /* Do all needed clipping here, so that we can forget about it later */ - if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { - - pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels); - - if (pixels) { - switch (format) { - case GL_STENCIL_INDEX: - read_stencil_pixels(ctx, x, y, width, height, type, pixels, - &clippedPacking); - break; - case GL_DEPTH_COMPONENT: - read_depth_pixels(ctx, x, y, width, height, type, pixels, - &clippedPacking); - break; - case GL_DEPTH_STENCIL_EXT: - read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels, - &clippedPacking); - break; - default: - /* all other formats should be color formats */ - read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, - &clippedPacking); - } - - _mesa_unmap_pbo_dest(ctx, &clippedPacking); - } - } - - swrast_render_finish(ctx); -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.0.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/feedback.h"
+#include "main/formats.h"
+#include "main/image.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/pack.h"
+#include "main/pbo.h"
+#include "main/state.h"
+
+#include "s_context.h"
+#include "s_depth.h"
+#include "s_span.h"
+#include "s_stencil.h"
+
+
+/**
+ * Read pixels for format=GL_DEPTH_COMPONENT.
+ */
+static void
+read_depth_pixels( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type, GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing )
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
+ const GLboolean biasOrScale
+ = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
+
+ if (!rb)
+ return;
+
+ /* clipping should have been done already */
+ ASSERT(x >= 0);
+ ASSERT(y >= 0);
+ ASSERT(x + width <= (GLint) rb->Width);
+ ASSERT(y + height <= (GLint) rb->Height);
+ /* width should never be > MAX_WIDTH since we did clipping earlier */
+ ASSERT(width <= MAX_WIDTH);
+
+ if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16
+ && !biasOrScale && !packing->SwapBytes) {
+ /* Special case: directly read 16-bit unsigned depth values. */
+ GLint j;
+ ASSERT(rb->Format == MESA_FORMAT_Z16);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ for (j = 0; j < height; j++, y++) {
+ void *dest =_mesa_image_address2d(packing, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, j, 0);
+ rb->GetRow(ctx, rb, width, x, y, dest);
+ }
+ }
+ else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24
+ && !biasOrScale && !packing->SwapBytes) {
+ /* Special case: directly read 24-bit unsigned depth values. */
+ GLint j;
+ ASSERT(rb->Format == MESA_FORMAT_X8_Z24 ||
+ rb->Format == MESA_FORMAT_S8_Z24 ||
+ rb->Format == MESA_FORMAT_Z24_X8 ||
+ rb->Format == MESA_FORMAT_Z24_S8);
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8);
+ for (j = 0; j < height; j++, y++) {
+ GLuint *dest = (GLuint *)
+ _mesa_image_address2d(packing, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, j, 0);
+ GLint k;
+ rb->GetRow(ctx, rb, width, x, y, dest);
+ /* convert range from 24-bit to 32-bit */
+ if (rb->Format == MESA_FORMAT_X8_Z24 ||
+ rb->Format == MESA_FORMAT_S8_Z24) {
+ for (k = 0; k < width; k++) {
+ /* Note: put MSByte of 24-bit value into LSByte */
+ dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff);
+ }
+ }
+ else {
+ for (k = 0; k < width; k++) {
+ /* Note: fill in LSByte by replication */
+ dest[k] = dest[k] | ((dest[k] >> 8) & 0xff);
+ }
+ }
+ }
+ }
+ else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32
+ && !biasOrScale && !packing->SwapBytes) {
+ /* Special case: directly read 32-bit unsigned depth values. */
+ GLint j;
+ ASSERT(rb->Format == MESA_FORMAT_Z32);
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ for (j = 0; j < height; j++, y++) {
+ void *dest = _mesa_image_address2d(packing, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, j, 0);
+ rb->GetRow(ctx, rb, width, x, y, dest);
+ }
+ }
+ else {
+ /* General case (slower) */
+ GLint j;
+ for (j = 0; j < height; j++, y++) {
+ GLfloat depthValues[MAX_WIDTH];
+ GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, j, 0);
+ _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues);
+ _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing);
+ }
+ }
+}
+
+
+/**
+ * Read pixels for format=GL_STENCIL_INDEX.
+ */
+static void
+read_stencil_pixels( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type, GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing )
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct gl_renderbuffer *rb = fb->_StencilBuffer;
+ GLint j;
+
+ if (!rb)
+ return;
+
+ /* width should never be > MAX_WIDTH since we did clipping earlier */
+ ASSERT(width <= MAX_WIDTH);
+
+ /* process image row by row */
+ for (j=0;j<height;j++,y++) {
+ GLvoid *dest;
+ GLstencil stencil[MAX_WIDTH];
+
+ _swrast_read_stencil_span(ctx, rb, width, x, y, stencil);
+
+ dest = _mesa_image_address2d(packing, pixels, width, height,
+ GL_STENCIL_INDEX, type, j, 0);
+
+ _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
+ }
+}
+
+
+
+/**
+ * Optimized glReadPixels for particular pixel formats when pixel
+ * scaling, biasing, mapping, etc. are disabled.
+ * \return GL_TRUE if success, GL_FALSE if unable to do the readpixels
+ */
+static GLboolean
+fast_read_rgba_pixels( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ GLbitfield transferOps)
+{
+ struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+
+ if (!rb)
+ return GL_FALSE;
+
+ ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB ||
+ rb->_BaseFormat == GL_ALPHA);
+
+ /* clipping should have already been done */
+ ASSERT(x + width <= (GLint) rb->Width);
+ ASSERT(y + height <= (GLint) rb->Height);
+
+ /* check for things we can't handle here */
+ if (transferOps ||
+ packing->SwapBytes ||
+ packing->LsbFirst) {
+ return GL_FALSE;
+ }
+
+ if (format == GL_RGBA && rb->DataType == type) {
+ const GLint dstStride = _mesa_image_row_stride(packing, width,
+ format, type);
+ GLubyte *dest
+ = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
+ format, type, 0, 0);
+ GLint row;
+ ASSERT(rb->GetRow);
+ for (row = 0; row < height; row++) {
+ rb->GetRow(ctx, rb, width, x, y + row, dest);
+ dest += dstStride;
+ }
+ return GL_TRUE;
+ }
+
+ if (format == GL_RGB &&
+ rb->DataType == GL_UNSIGNED_BYTE &&
+ type == GL_UNSIGNED_BYTE) {
+ const GLint dstStride = _mesa_image_row_stride(packing, width,
+ format, type);
+ GLubyte *dest
+ = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
+ format, type, 0, 0);
+ GLint row;
+ ASSERT(rb->GetRow);
+ for (row = 0; row < height; row++) {
+ GLubyte tempRow[MAX_WIDTH][4];
+ GLint col;
+ rb->GetRow(ctx, rb, width, x, y + row, tempRow);
+ /* convert RGBA to RGB */
+ for (col = 0; col < width; col++) {
+ dest[col * 3 + 0] = tempRow[col][0];
+ dest[col * 3 + 1] = tempRow[col][1];
+ dest[col * 3 + 2] = tempRow[col][2];
+ }
+ dest += dstStride;
+ }
+ return GL_TRUE;
+ }
+
+ /* not handled */
+ return GL_FALSE;
+}
+
+
+/**
+ * When we're using a low-precision color buffer (like 16-bit 5/6/5)
+ * we have to adjust our color values a bit to pass conformance.
+ * The problem is when a 5 or 6-bit color value is converted to an 8-bit
+ * value and then a floating point value, the floating point values don't
+ * increment uniformly as the 5 or 6-bit value is incremented.
+ *
+ * This function adjusts floating point values to compensate.
+ */
+static void
+adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4])
+{
+ const GLuint rShift = 8 - fb->Visual.redBits;
+ const GLuint gShift = 8 - fb->Visual.greenBits;
+ const GLuint bShift = 8 - fb->Visual.blueBits;
+ GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1);
+ GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1);
+ GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1);
+ GLuint i;
+
+ if (fb->Visual.redBits == 0)
+ rScale = 0;
+ if (fb->Visual.greenBits == 0)
+ gScale = 0;
+ if (fb->Visual.blueBits == 0)
+ bScale = 0;
+
+ for (i = 0; i < n; i++) {
+ GLint r, g, b;
+ /* convert float back to ubyte */
+ CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]);
+ /* using only the N most significant bits of the ubyte value, convert to
+ * float in [0,1].
+ */
+ rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale;
+ rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale;
+ rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale;
+ }
+}
+
+
+
+/*
+ * Read R, G, B, A, RGB, L, or LA pixels.
+ */
+static void
+read_rgba_pixels( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLbitfield transferOps = ctx->_ImageTransferState;
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
+
+ if (!rb)
+ return;
+
+ if (type == GL_FLOAT && ((ctx->Color.ClampReadColor == GL_TRUE) ||
+ (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB &&
+ rb->DataType != GL_FLOAT)))
+ transferOps |= IMAGE_CLAMP_BIT;
+
+ /* Try optimized path first */
+ if (fast_read_rgba_pixels(ctx, x, y, width, height,
+ format, type, pixels, packing, transferOps)) {
+ return; /* done! */
+ }
+
+ /* width should never be > MAX_WIDTH since we did clipping earlier */
+ ASSERT(width <= MAX_WIDTH);
+
+ do {
+ const GLint dstStride
+ = _mesa_image_row_stride(packing, width, format, type);
+ GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
+ GLint row;
+ GLubyte *dst
+ = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
+ format, type, 0, 0);
+
+ for (row = 0; row < height; row++, y++) {
+
+ /* Get float rgba pixels */
+ _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba);
+
+ /* apply fudge factor for shallow color buffers */
+ if (fb->Visual.redBits < 8 ||
+ fb->Visual.greenBits < 8 ||
+ fb->Visual.blueBits < 8) {
+ adjust_colors(fb, width, rgba);
+ }
+
+ /* pack the row of RGBA pixels into user's buffer */
+ _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst,
+ packing, transferOps);
+
+ dst += dstStride;
+ }
+ } while (0);
+}
+
+
+/**
+ * Read combined depth/stencil values.
+ * We'll have already done error checking to be sure the expected
+ * depth and stencil buffers really exist.
+ */
+static void
+read_depth_stencil_pixels(struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type, GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing )
+{
+ const GLboolean scaleOrBias
+ = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
+ const GLboolean stencilTransfer = ctx->Pixel.IndexShift
+ || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag;
+ struct gl_renderbuffer *depthRb, *stencilRb;
+
+ depthRb = ctx->ReadBuffer->_DepthBuffer;
+ stencilRb = ctx->ReadBuffer->_StencilBuffer;
+
+ if (!depthRb || !stencilRb)
+ return;
+
+ depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+
+ if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
+ stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
+ depthRb == stencilRb &&
+ !scaleOrBias &&
+ !stencilTransfer) {
+ /* This is the ideal case.
+ * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer.
+ * Plus, no pixel transfer ops to worry about!
+ */
+ GLint i;
+ GLint dstStride = _mesa_image_row_stride(packing, width,
+ GL_DEPTH_STENCIL_EXT, type);
+ GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels,
+ width, height,
+ GL_DEPTH_STENCIL_EXT,
+ type, 0, 0);
+ for (i = 0; i < height; i++) {
+ depthRb->GetRow(ctx, depthRb, width, x, y + i, dst);
+ dst += dstStride;
+ }
+ }
+ else {
+ /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers,
+ * or we need pixel transfer.
+ */
+ GLint i;
+ depthRb = ctx->ReadBuffer->_DepthBuffer;
+ stencilRb = ctx->ReadBuffer->_StencilBuffer;
+
+ for (i = 0; i < height; i++) {
+ GLstencil stencilVals[MAX_WIDTH];
+
+ GLuint *depthStencilDst = (GLuint *)
+ _mesa_image_address2d(packing, pixels, width, height,
+ GL_DEPTH_STENCIL_EXT, type, i, 0);
+
+ _swrast_read_stencil_span(ctx, stencilRb, width,
+ x, y + i, stencilVals);
+
+ if (!scaleOrBias && !stencilTransfer
+ && ctx->ReadBuffer->Visual.depthBits == 24) {
+ /* ideal case */
+ GLuint zVals[MAX_WIDTH]; /* 24-bit values! */
+ GLint j;
+ ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
+ /* note, we've already been clipped */
+ depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals);
+ for (j = 0; j < width; j++) {
+ depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff);
+ }
+ }
+ else {
+ /* general case */
+ GLfloat depthVals[MAX_WIDTH];
+ _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i,
+ depthVals);
+ _mesa_pack_depth_stencil_span(ctx, width, depthStencilDst,
+ depthVals, stencilVals, packing);
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Software fallback routine for ctx->Driver.ReadPixels().
+ * By time we get here, all error checking will have been done.
+ */
+void
+_swrast_ReadPixels( struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *pixels )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_pixelstore_attrib clippedPacking = *packing;
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ /* Need to do swrast_render_start() before clipping or anything else
+ * since this is where a driver may grab the hw lock and get an updated
+ * window size.
+ */
+ swrast_render_start(ctx);
+
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
+ /* Do all needed clipping here, so that we can forget about it later */
+ if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
+
+ pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels);
+
+ if (pixels) {
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ read_stencil_pixels(ctx, x, y, width, height, type, pixels,
+ &clippedPacking);
+ break;
+ case GL_DEPTH_COMPONENT:
+ read_depth_pixels(ctx, x, y, width, height, type, pixels,
+ &clippedPacking);
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels,
+ &clippedPacking);
+ break;
+ default:
+ /* all other formats should be color formats */
+ read_rgba_pixels(ctx, x, y, width, height, format, type, pixels,
+ &clippedPacking);
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &clippedPacking);
+ }
+ }
+
+ swrast_render_finish(ctx);
+}
diff --git a/mesalib/src/mesa/swrast/s_texcombine.c b/mesalib/src/mesa/swrast/s_texcombine.c index 0c8cc9ff3..a7f4fe67d 100644 --- a/mesalib/src/mesa/swrast/s_texcombine.c +++ b/mesalib/src/mesa/swrast/s_texcombine.c @@ -1,737 +1,737 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/colormac.h" -#include "main/imports.h" -#include "main/pixeltransfer.h" -#include "program/prog_instruction.h" - -#include "s_context.h" -#include "s_texcombine.h" - - -/** - * Pointer to array of float[4] - * This type makes the code below more concise and avoids a lot of casting. - */ -typedef float (*float4_array)[4]; - - -/** - * Return array of texels for given unit. - */ -static INLINE float4_array -get_texel_array(SWcontext *swrast, GLuint unit) -{ - return (float4_array) (swrast->TexelBuffer + unit * MAX_WIDTH * 4); -} - - - -/** - * Do texture application for: - * GL_EXT_texture_env_combine - * GL_ARB_texture_env_combine - * GL_EXT_texture_env_dot3 - * GL_ARB_texture_env_dot3 - * GL_ATI_texture_env_combine3 - * GL_NV_texture_env_combine4 - * conventional GL texture env modes - * - * \param ctx rendering context - * \param unit the texture combiner unit - * \param n number of fragments to process (span width) - * \param primary_rgba incoming fragment color array - * \param texelBuffer pointer to texel colors for all texture units - * - * \param rgba incoming/result fragment colors - */ -static void -texture_combine( struct gl_context *ctx, GLuint unit, GLuint n, - const float4_array primary_rgba, - const GLfloat *texelBuffer, - GLchan (*rgbaChan)[4] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); - const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine; - float4_array argRGB[MAX_COMBINER_TERMS]; - float4_array argA[MAX_COMBINER_TERMS]; - const GLfloat scaleRGB = (GLfloat) (1 << combine->ScaleShiftRGB); - const GLfloat scaleA = (GLfloat) (1 << combine->ScaleShiftA); - const GLuint numArgsRGB = combine->_NumArgsRGB; - const GLuint numArgsA = combine->_NumArgsA; - float4_array ccolor[4], rgba; - GLuint i, term; - - /* alloc temp pixel buffers */ - rgba = (float4_array) malloc(4 * n * sizeof(GLfloat)); - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine"); - return; - } - - for (i = 0; i < numArgsRGB || i < numArgsA; i++) { - ccolor[i] = (float4_array) malloc(4 * n * sizeof(GLfloat)); - if (!ccolor[i]) { - while (i) { - free(ccolor[i]); - i--; - } - _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine"); - return; - } - } - - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]); - rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]); - rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]); - rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]); - } - - /* - printf("modeRGB 0x%x modeA 0x%x srcRGB1 0x%x srcA1 0x%x srcRGB2 0x%x srcA2 0x%x\n", - combine->ModeRGB, - combine->ModeA, - combine->SourceRGB[0], - combine->SourceA[0], - combine->SourceRGB[1], - combine->SourceA[1]); - */ - - /* - * Do operand setup for up to 4 operands. Loop over the terms. - */ - for (term = 0; term < numArgsRGB; term++) { - const GLenum srcRGB = combine->SourceRGB[term]; - const GLenum operandRGB = combine->OperandRGB[term]; - - switch (srcRGB) { - case GL_TEXTURE: - argRGB[term] = get_texel_array(swrast, unit); - break; - case GL_PRIMARY_COLOR: - argRGB[term] = primary_rgba; - break; - case GL_PREVIOUS: - argRGB[term] = rgba; - break; - case GL_CONSTANT: - { - float4_array c = ccolor[term]; - GLfloat red = textureUnit->EnvColor[0]; - GLfloat green = textureUnit->EnvColor[1]; - GLfloat blue = textureUnit->EnvColor[2]; - GLfloat alpha = textureUnit->EnvColor[3]; - for (i = 0; i < n; i++) { - ASSIGN_4V(c[i], red, green, blue, alpha); - } - argRGB[term] = ccolor[term]; - } - break; - /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources. - */ - case GL_ZERO: - { - float4_array c = ccolor[term]; - for (i = 0; i < n; i++) { - ASSIGN_4V(c[i], 0.0F, 0.0F, 0.0F, 0.0F); - } - argRGB[term] = ccolor[term]; - } - break; - case GL_ONE: - { - float4_array c = ccolor[term]; - for (i = 0; i < n; i++) { - ASSIGN_4V(c[i], 1.0F, 1.0F, 1.0F, 1.0F); - } - argRGB[term] = ccolor[term]; - } - break; - default: - /* ARB_texture_env_crossbar source */ - { - const GLuint srcUnit = srcRGB - GL_TEXTURE0; - ASSERT(srcUnit < ctx->Const.MaxTextureUnits); - if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) - goto end; - argRGB[term] = get_texel_array(swrast, srcUnit); - } - } - - if (operandRGB != GL_SRC_COLOR) { - float4_array src = argRGB[term]; - float4_array dst = ccolor[term]; - - /* point to new arg[term] storage */ - argRGB[term] = ccolor[term]; - - switch (operandRGB) { - case GL_ONE_MINUS_SRC_COLOR: - for (i = 0; i < n; i++) { - dst[i][RCOMP] = 1.0F - src[i][RCOMP]; - dst[i][GCOMP] = 1.0F - src[i][GCOMP]; - dst[i][BCOMP] = 1.0F - src[i][BCOMP]; - } - break; - case GL_SRC_ALPHA: - for (i = 0; i < n; i++) { - dst[i][RCOMP] = - dst[i][GCOMP] = - dst[i][BCOMP] = src[i][ACOMP]; - } - break; - case GL_ONE_MINUS_SRC_ALPHA: - for (i = 0; i < n; i++) { - dst[i][RCOMP] = - dst[i][GCOMP] = - dst[i][BCOMP] = 1.0F - src[i][ACOMP]; - } - break; - default: - _mesa_problem(ctx, "Bad operandRGB"); - } - } - } - - /* - * Set up the argA[term] pointers - */ - for (term = 0; term < numArgsA; term++) { - const GLenum srcA = combine->SourceA[term]; - const GLenum operandA = combine->OperandA[term]; - - switch (srcA) { - case GL_TEXTURE: - argA[term] = get_texel_array(swrast, unit); - break; - case GL_PRIMARY_COLOR: - argA[term] = primary_rgba; - break; - case GL_PREVIOUS: - argA[term] = rgba; - break; - case GL_CONSTANT: - { - float4_array c = ccolor[term]; - GLfloat alpha = textureUnit->EnvColor[3]; - for (i = 0; i < n; i++) - c[i][ACOMP] = alpha; - argA[term] = ccolor[term]; - } - break; - /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources. - */ - case GL_ZERO: - { - float4_array c = ccolor[term]; - for (i = 0; i < n; i++) - c[i][ACOMP] = 0.0F; - argA[term] = ccolor[term]; - } - break; - case GL_ONE: - { - float4_array c = ccolor[term]; - for (i = 0; i < n; i++) - c[i][ACOMP] = 1.0F; - argA[term] = ccolor[term]; - } - break; - default: - /* ARB_texture_env_crossbar source */ - { - const GLuint srcUnit = srcA - GL_TEXTURE0; - ASSERT(srcUnit < ctx->Const.MaxTextureUnits); - if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) - goto end; - argA[term] = get_texel_array(swrast, srcUnit); - } - } - - if (operandA == GL_ONE_MINUS_SRC_ALPHA) { - float4_array src = argA[term]; - float4_array dst = ccolor[term]; - argA[term] = ccolor[term]; - for (i = 0; i < n; i++) { - dst[i][ACOMP] = 1.0F - src[i][ACOMP]; - } - } - } - - /* RGB channel combine */ - { - float4_array arg0 = argRGB[0]; - float4_array arg1 = argRGB[1]; - float4_array arg2 = argRGB[2]; - float4_array arg3 = argRGB[3]; - - switch (combine->ModeRGB) { - case GL_REPLACE: - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = arg0[i][RCOMP] * scaleRGB; - rgba[i][GCOMP] = arg0[i][GCOMP] * scaleRGB; - rgba[i][BCOMP] = arg0[i][BCOMP] * scaleRGB; - } - break; - case GL_MODULATE: - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * scaleRGB; - rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * scaleRGB; - rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * scaleRGB; - } - break; - case GL_ADD: - if (textureUnit->EnvMode == GL_COMBINE4_NV) { - /* (a * b) + (c * d) */ - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + - arg2[i][RCOMP] * arg3[i][RCOMP]) * scaleRGB; - rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + - arg2[i][GCOMP] * arg3[i][GCOMP]) * scaleRGB; - rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] + - arg2[i][BCOMP] * arg3[i][BCOMP]) * scaleRGB; - } - } - else { - /* 2-term addition */ - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * scaleRGB; - rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * scaleRGB; - rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * scaleRGB; - } - } - break; - case GL_ADD_SIGNED: - if (textureUnit->EnvMode == GL_COMBINE4_NV) { - /* (a * b) + (c * d) - 0.5 */ - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + - arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5F) * scaleRGB; - rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + - arg2[i][GCOMP] * arg3[i][GCOMP] - 0.5F) * scaleRGB; - rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] + - arg2[i][BCOMP] * arg3[i][BCOMP] - 0.5F) * scaleRGB; - } - } - else { - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5F) * scaleRGB; - rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5F) * scaleRGB; - rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5F) * scaleRGB; - } - } - break; - case GL_INTERPOLATE: - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] + - arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * scaleRGB; - rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] + - arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * scaleRGB; - rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] + - arg1[i][BCOMP] * (1.0F - arg2[i][BCOMP])) * scaleRGB; - } - break; - case GL_SUBTRACT: - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * scaleRGB; - rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * scaleRGB; - rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * scaleRGB; - } - break; - case GL_DOT3_RGB_EXT: - case GL_DOT3_RGBA_EXT: - /* Do not scale the result by 1 2 or 4 */ - for (i = 0; i < n; i++) { - GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) + - (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) + - (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F)) - * 4.0F; - dot = CLAMP(dot, 0.0F, 1.0F); - rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; - } - break; - case GL_DOT3_RGB: - case GL_DOT3_RGBA: - /* DO scale the result by 1 2 or 4 */ - for (i = 0; i < n; i++) { - GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) + - (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) + - (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F)) - * 4.0F * scaleRGB; - dot = CLAMP(dot, 0.0F, 1.0F); - rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; - } - break; - case GL_MODULATE_ADD_ATI: - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + - arg1[i][RCOMP]) * scaleRGB; - rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + - arg1[i][GCOMP]) * scaleRGB; - rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + - arg1[i][BCOMP]) * scaleRGB; - } - break; - case GL_MODULATE_SIGNED_ADD_ATI: - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + - arg1[i][RCOMP] - 0.5F) * scaleRGB; - rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + - arg1[i][GCOMP] - 0.5F) * scaleRGB; - rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + - arg1[i][BCOMP] - 0.5F) * scaleRGB; - } - break; - case GL_MODULATE_SUBTRACT_ATI: - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) - - arg1[i][RCOMP]) * scaleRGB; - rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) - - arg1[i][GCOMP]) * scaleRGB; - rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) - - arg1[i][BCOMP]) * scaleRGB; - } - break; - case GL_BUMP_ENVMAP_ATI: - /* this produces a fixed rgba color, and the coord calc is done elsewhere */ - for (i = 0; i < n; i++) { - /* rgba result is 0,0,0,1 */ - rgba[i][RCOMP] = 0.0; - rgba[i][GCOMP] = 0.0; - rgba[i][BCOMP] = 0.0; - rgba[i][ACOMP] = 1.0; - } - goto end; /* no alpha processing */ - default: - _mesa_problem(ctx, "invalid combine mode"); - } - } - - /* Alpha channel combine */ - { - float4_array arg0 = argA[0]; - float4_array arg1 = argA[1]; - float4_array arg2 = argA[2]; - float4_array arg3 = argA[3]; - - switch (combine->ModeA) { - case GL_REPLACE: - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = arg0[i][ACOMP] * scaleA; - } - break; - case GL_MODULATE: - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * scaleA; - } - break; - case GL_ADD: - if (textureUnit->EnvMode == GL_COMBINE4_NV) { - /* (a * b) + (c * d) */ - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + - arg2[i][ACOMP] * arg3[i][ACOMP]) * scaleA; - } - } - else { - /* two-term add */ - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * scaleA; - } - } - break; - case GL_ADD_SIGNED: - if (textureUnit->EnvMode == GL_COMBINE4_NV) { - /* (a * b) + (c * d) - 0.5 */ - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + - arg2[i][ACOMP] * arg3[i][ACOMP] - - 0.5F) * scaleA; - } - } - else { - /* a + b - 0.5 */ - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * scaleA; - } - } - break; - case GL_INTERPOLATE: - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] + - arg1[i][ACOMP] * (1.0F - arg2[i][ACOMP])) - * scaleA; - } - break; - case GL_SUBTRACT: - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * scaleA; - } - break; - case GL_MODULATE_ADD_ATI: - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) - + arg1[i][ACOMP]) * scaleA; - } - break; - case GL_MODULATE_SIGNED_ADD_ATI: - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + - arg1[i][ACOMP] - 0.5F) * scaleA; - } - break; - case GL_MODULATE_SUBTRACT_ATI: - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) - - arg1[i][ACOMP]) * scaleA; - } - break; - default: - _mesa_problem(ctx, "invalid combine mode"); - } - } - - /* Fix the alpha component for GL_DOT3_RGBA_EXT/ARB combining. - * This is kind of a kludge. It would have been better if the spec - * were written such that the GL_COMBINE_ALPHA value could be set to - * GL_DOT3. - */ - if (combine->ModeRGB == GL_DOT3_RGBA_EXT || - combine->ModeRGB == GL_DOT3_RGBA) { - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = rgba[i][RCOMP]; - } - } - - for (i = 0; i < n; i++) { - UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]); - } - -end: - for (i = 0; i < numArgsRGB || i < numArgsA; i++) { - free(ccolor[i]); - } - free(rgba); -} - - -/** - * Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels. - * See GL_EXT_texture_swizzle. - */ -static void -swizzle_texels(GLuint swizzle, GLuint count, float4_array texels) -{ - const GLuint swzR = GET_SWZ(swizzle, 0); - const GLuint swzG = GET_SWZ(swizzle, 1); - const GLuint swzB = GET_SWZ(swizzle, 2); - const GLuint swzA = GET_SWZ(swizzle, 3); - GLfloat vector[6]; - GLuint i; - - vector[SWIZZLE_ZERO] = 0; - vector[SWIZZLE_ONE] = 1.0F; - - for (i = 0; i < count; i++) { - vector[SWIZZLE_X] = texels[i][0]; - vector[SWIZZLE_Y] = texels[i][1]; - vector[SWIZZLE_Z] = texels[i][2]; - vector[SWIZZLE_W] = texels[i][3]; - texels[i][RCOMP] = vector[swzR]; - texels[i][GCOMP] = vector[swzG]; - texels[i][BCOMP] = vector[swzB]; - texels[i][ACOMP] = vector[swzA]; - } -} - - -/** - * Apply texture mapping to a span of fragments. - */ -void -_swrast_texture_span( struct gl_context *ctx, SWspan *span ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - float4_array primary_rgba; - GLuint unit; - - primary_rgba = (float4_array) malloc(span->end * 4 * sizeof(GLfloat)); - - if (!primary_rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_span"); - return; - } - - ASSERT(span->end <= MAX_WIDTH); - - /* - * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR) - */ - if (swrast->_TextureCombinePrimary) { - GLuint i; - for (i = 0; i < span->end; i++) { - primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); - primary_rgba[i][GCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); - primary_rgba[i][BCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]); - primary_rgba[i][ACOMP] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]); - } - } - - /* First must sample all bump maps */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - if (texUnit->_ReallyEnabled && - texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) { - const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) - span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; - float4_array targetcoords = - span->array->attribs[FRAG_ATTRIB_TEX0 + - ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0]; - - const struct gl_texture_object *curObj = texUnit->_Current; - GLfloat *lambda = span->array->lambda[unit]; - float4_array texels = get_texel_array(swrast, unit); - GLuint i; - GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0]; - GLfloat rotMatrix01 = ctx->Texture.Unit[unit].RotMatrix[1]; - GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2]; - GLfloat rotMatrix11 = ctx->Texture.Unit[unit].RotMatrix[3]; - - /* adjust texture lod (lambda) */ - if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->LodBias != 0.0F) { - /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias, - -ctx->Const.MaxTextureLodBias, - ctx->Const.MaxTextureLodBias); - GLuint i; - for (i = 0; i < span->end; i++) { - lambda[i] += bias; - } - } - - if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) { - /* apply LOD clamping to lambda */ - const GLfloat min = curObj->MinLod; - const GLfloat max = curObj->MaxLod; - GLuint i; - for (i = 0; i < span->end; i++) { - GLfloat l = lambda[i]; - lambda[i] = CLAMP(l, min, max); - } - } - } - - /* Sample the texture (span->end = number of fragments) */ - swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, - texcoords, lambda, texels ); - - /* manipulate the span values of the bump target - not sure this can work correctly even ignoring - the problem that channel is unsigned */ - for (i = 0; i < span->end; i++) { - targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] * - rotMatrix01) / targetcoords[i][3]; - targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] * - rotMatrix11) / targetcoords[i][3]; - } - } - } - - /* - * Must do all texture sampling before combining in order to - * accomodate GL_ARB_texture_env_crossbar. - */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - if (texUnit->_ReallyEnabled && - texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) { - const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) - span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; - const struct gl_texture_object *curObj = texUnit->_Current; - GLfloat *lambda = span->array->lambda[unit]; - float4_array texels = get_texel_array(swrast, unit); - - /* adjust texture lod (lambda) */ - if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->LodBias != 0.0F) { - /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias, - -ctx->Const.MaxTextureLodBias, - ctx->Const.MaxTextureLodBias); - GLuint i; - for (i = 0; i < span->end; i++) { - lambda[i] += bias; - } - } - - if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) { - /* apply LOD clamping to lambda */ - const GLfloat min = curObj->MinLod; - const GLfloat max = curObj->MaxLod; - GLuint i; - for (i = 0; i < span->end; i++) { - GLfloat l = lambda[i]; - lambda[i] = CLAMP(l, min, max); - } - } - } - - /* Sample the texture (span->end = number of fragments) */ - swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, - texcoords, lambda, texels ); - - /* GL_EXT_texture_swizzle */ - if (curObj->_Swizzle != SWIZZLE_NOOP) { - swizzle_texels(curObj->_Swizzle, span->end, texels); - } - } - } - - /* - * OK, now apply the texture (aka texture combine/blend). - * We modify the span->color.rgba values. - */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ctx->Texture.Unit[unit]._ReallyEnabled) { - texture_combine( ctx, unit, span->end, - primary_rgba, - swrast->TexelBuffer, - span->array->rgba ); - } - } - - free(primary_rgba); -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/imports.h"
+#include "main/pixeltransfer.h"
+#include "program/prog_instruction.h"
+
+#include "s_context.h"
+#include "s_texcombine.h"
+
+
+/**
+ * Pointer to array of float[4]
+ * This type makes the code below more concise and avoids a lot of casting.
+ */
+typedef float (*float4_array)[4];
+
+
+/**
+ * Return array of texels for given unit.
+ */
+static INLINE float4_array
+get_texel_array(SWcontext *swrast, GLuint unit)
+{
+ return (float4_array) (swrast->TexelBuffer + unit * MAX_WIDTH * 4);
+}
+
+
+
+/**
+ * Do texture application for:
+ * GL_EXT_texture_env_combine
+ * GL_ARB_texture_env_combine
+ * GL_EXT_texture_env_dot3
+ * GL_ARB_texture_env_dot3
+ * GL_ATI_texture_env_combine3
+ * GL_NV_texture_env_combine4
+ * conventional GL texture env modes
+ *
+ * \param ctx rendering context
+ * \param unit the texture combiner unit
+ * \param n number of fragments to process (span width)
+ * \param primary_rgba incoming fragment color array
+ * \param texelBuffer pointer to texel colors for all texture units
+ *
+ * \param rgba incoming/result fragment colors
+ */
+static void
+texture_combine( struct gl_context *ctx, GLuint unit, GLuint n,
+ const float4_array primary_rgba,
+ const GLfloat *texelBuffer,
+ GLchan (*rgbaChan)[4] )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
+ const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine;
+ float4_array argRGB[MAX_COMBINER_TERMS];
+ float4_array argA[MAX_COMBINER_TERMS];
+ const GLfloat scaleRGB = (GLfloat) (1 << combine->ScaleShiftRGB);
+ const GLfloat scaleA = (GLfloat) (1 << combine->ScaleShiftA);
+ const GLuint numArgsRGB = combine->_NumArgsRGB;
+ const GLuint numArgsA = combine->_NumArgsA;
+ float4_array ccolor[4], rgba;
+ GLuint i, term;
+
+ /* alloc temp pixel buffers */
+ rgba = (float4_array) malloc(4 * n * sizeof(GLfloat));
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
+ return;
+ }
+
+ for (i = 0; i < numArgsRGB || i < numArgsA; i++) {
+ ccolor[i] = (float4_array) malloc(4 * n * sizeof(GLfloat));
+ if (!ccolor[i]) {
+ while (i) {
+ free(ccolor[i]);
+ i--;
+ }
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
+ return;
+ }
+ }
+
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]);
+ rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]);
+ rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]);
+ rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]);
+ }
+
+ /*
+ printf("modeRGB 0x%x modeA 0x%x srcRGB1 0x%x srcA1 0x%x srcRGB2 0x%x srcA2 0x%x\n",
+ combine->ModeRGB,
+ combine->ModeA,
+ combine->SourceRGB[0],
+ combine->SourceA[0],
+ combine->SourceRGB[1],
+ combine->SourceA[1]);
+ */
+
+ /*
+ * Do operand setup for up to 4 operands. Loop over the terms.
+ */
+ for (term = 0; term < numArgsRGB; term++) {
+ const GLenum srcRGB = combine->SourceRGB[term];
+ const GLenum operandRGB = combine->OperandRGB[term];
+
+ switch (srcRGB) {
+ case GL_TEXTURE:
+ argRGB[term] = get_texel_array(swrast, unit);
+ break;
+ case GL_PRIMARY_COLOR:
+ argRGB[term] = primary_rgba;
+ break;
+ case GL_PREVIOUS:
+ argRGB[term] = rgba;
+ break;
+ case GL_CONSTANT:
+ {
+ float4_array c = ccolor[term];
+ GLfloat red = textureUnit->EnvColor[0];
+ GLfloat green = textureUnit->EnvColor[1];
+ GLfloat blue = textureUnit->EnvColor[2];
+ GLfloat alpha = textureUnit->EnvColor[3];
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(c[i], red, green, blue, alpha);
+ }
+ argRGB[term] = ccolor[term];
+ }
+ break;
+ /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
+ */
+ case GL_ZERO:
+ {
+ float4_array c = ccolor[term];
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(c[i], 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ argRGB[term] = ccolor[term];
+ }
+ break;
+ case GL_ONE:
+ {
+ float4_array c = ccolor[term];
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(c[i], 1.0F, 1.0F, 1.0F, 1.0F);
+ }
+ argRGB[term] = ccolor[term];
+ }
+ break;
+ default:
+ /* ARB_texture_env_crossbar source */
+ {
+ const GLuint srcUnit = srcRGB - GL_TEXTURE0;
+ ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
+ if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
+ goto end;
+ argRGB[term] = get_texel_array(swrast, srcUnit);
+ }
+ }
+
+ if (operandRGB != GL_SRC_COLOR) {
+ float4_array src = argRGB[term];
+ float4_array dst = ccolor[term];
+
+ /* point to new arg[term] storage */
+ argRGB[term] = ccolor[term];
+
+ switch (operandRGB) {
+ case GL_ONE_MINUS_SRC_COLOR:
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = 1.0F - src[i][RCOMP];
+ dst[i][GCOMP] = 1.0F - src[i][GCOMP];
+ dst[i][BCOMP] = 1.0F - src[i][BCOMP];
+ }
+ break;
+ case GL_SRC_ALPHA:
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = src[i][ACOMP];
+ }
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 1.0F - src[i][ACOMP];
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad operandRGB");
+ }
+ }
+ }
+
+ /*
+ * Set up the argA[term] pointers
+ */
+ for (term = 0; term < numArgsA; term++) {
+ const GLenum srcA = combine->SourceA[term];
+ const GLenum operandA = combine->OperandA[term];
+
+ switch (srcA) {
+ case GL_TEXTURE:
+ argA[term] = get_texel_array(swrast, unit);
+ break;
+ case GL_PRIMARY_COLOR:
+ argA[term] = primary_rgba;
+ break;
+ case GL_PREVIOUS:
+ argA[term] = rgba;
+ break;
+ case GL_CONSTANT:
+ {
+ float4_array c = ccolor[term];
+ GLfloat alpha = textureUnit->EnvColor[3];
+ for (i = 0; i < n; i++)
+ c[i][ACOMP] = alpha;
+ argA[term] = ccolor[term];
+ }
+ break;
+ /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
+ */
+ case GL_ZERO:
+ {
+ float4_array c = ccolor[term];
+ for (i = 0; i < n; i++)
+ c[i][ACOMP] = 0.0F;
+ argA[term] = ccolor[term];
+ }
+ break;
+ case GL_ONE:
+ {
+ float4_array c = ccolor[term];
+ for (i = 0; i < n; i++)
+ c[i][ACOMP] = 1.0F;
+ argA[term] = ccolor[term];
+ }
+ break;
+ default:
+ /* ARB_texture_env_crossbar source */
+ {
+ const GLuint srcUnit = srcA - GL_TEXTURE0;
+ ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
+ if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
+ goto end;
+ argA[term] = get_texel_array(swrast, srcUnit);
+ }
+ }
+
+ if (operandA == GL_ONE_MINUS_SRC_ALPHA) {
+ float4_array src = argA[term];
+ float4_array dst = ccolor[term];
+ argA[term] = ccolor[term];
+ for (i = 0; i < n; i++) {
+ dst[i][ACOMP] = 1.0F - src[i][ACOMP];
+ }
+ }
+ }
+
+ /* RGB channel combine */
+ {
+ float4_array arg0 = argRGB[0];
+ float4_array arg1 = argRGB[1];
+ float4_array arg2 = argRGB[2];
+ float4_array arg3 = argRGB[3];
+
+ switch (combine->ModeRGB) {
+ case GL_REPLACE:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = arg0[i][RCOMP] * scaleRGB;
+ rgba[i][GCOMP] = arg0[i][GCOMP] * scaleRGB;
+ rgba[i][BCOMP] = arg0[i][BCOMP] * scaleRGB;
+ }
+ break;
+ case GL_MODULATE:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * scaleRGB;
+ rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * scaleRGB;
+ rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * scaleRGB;
+ }
+ break;
+ case GL_ADD:
+ if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+ /* (a * b) + (c * d) */
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
+ arg2[i][RCOMP] * arg3[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
+ arg2[i][GCOMP] * arg3[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
+ arg2[i][BCOMP] * arg3[i][BCOMP]) * scaleRGB;
+ }
+ }
+ else {
+ /* 2-term addition */
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * scaleRGB;
+ }
+ }
+ break;
+ case GL_ADD_SIGNED:
+ if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+ /* (a * b) + (c * d) - 0.5 */
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
+ arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5F) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
+ arg2[i][GCOMP] * arg3[i][GCOMP] - 0.5F) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
+ arg2[i][BCOMP] * arg3[i][BCOMP] - 0.5F) * scaleRGB;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5F) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5F) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5F) * scaleRGB;
+ }
+ }
+ break;
+ case GL_INTERPOLATE:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] +
+ arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] +
+ arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] +
+ arg1[i][BCOMP] * (1.0F - arg2[i][BCOMP])) * scaleRGB;
+ }
+ break;
+ case GL_SUBTRACT:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * scaleRGB;
+ }
+ break;
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ /* Do not scale the result by 1 2 or 4 */
+ for (i = 0; i < n; i++) {
+ GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) +
+ (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) +
+ (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F))
+ * 4.0F;
+ dot = CLAMP(dot, 0.0F, 1.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot;
+ }
+ break;
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ /* DO scale the result by 1 2 or 4 */
+ for (i = 0; i < n; i++) {
+ GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) +
+ (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) +
+ (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F))
+ * 4.0F * scaleRGB;
+ dot = CLAMP(dot, 0.0F, 1.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot;
+ }
+ break;
+ case GL_MODULATE_ADD_ATI:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
+ arg1[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
+ arg1[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
+ arg1[i][BCOMP]) * scaleRGB;
+ }
+ break;
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
+ arg1[i][RCOMP] - 0.5F) * scaleRGB;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
+ arg1[i][GCOMP] - 0.5F) * scaleRGB;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
+ arg1[i][BCOMP] - 0.5F) * scaleRGB;
+ }
+ break;
+ case GL_MODULATE_SUBTRACT_ATI:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) -
+ arg1[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) -
+ arg1[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) -
+ arg1[i][BCOMP]) * scaleRGB;
+ }
+ break;
+ case GL_BUMP_ENVMAP_ATI:
+ /* this produces a fixed rgba color, and the coord calc is done elsewhere */
+ for (i = 0; i < n; i++) {
+ /* rgba result is 0,0,0,1 */
+ rgba[i][RCOMP] = 0.0;
+ rgba[i][GCOMP] = 0.0;
+ rgba[i][BCOMP] = 0.0;
+ rgba[i][ACOMP] = 1.0;
+ }
+ goto end; /* no alpha processing */
+ default:
+ _mesa_problem(ctx, "invalid combine mode");
+ }
+ }
+
+ /* Alpha channel combine */
+ {
+ float4_array arg0 = argA[0];
+ float4_array arg1 = argA[1];
+ float4_array arg2 = argA[2];
+ float4_array arg3 = argA[3];
+
+ switch (combine->ModeA) {
+ case GL_REPLACE:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = arg0[i][ACOMP] * scaleA;
+ }
+ break;
+ case GL_MODULATE:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * scaleA;
+ }
+ break;
+ case GL_ADD:
+ if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+ /* (a * b) + (c * d) */
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
+ arg2[i][ACOMP] * arg3[i][ACOMP]) * scaleA;
+ }
+ }
+ else {
+ /* two-term add */
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * scaleA;
+ }
+ }
+ break;
+ case GL_ADD_SIGNED:
+ if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+ /* (a * b) + (c * d) - 0.5 */
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
+ arg2[i][ACOMP] * arg3[i][ACOMP] -
+ 0.5F) * scaleA;
+ }
+ }
+ else {
+ /* a + b - 0.5 */
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * scaleA;
+ }
+ }
+ break;
+ case GL_INTERPOLATE:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] +
+ arg1[i][ACOMP] * (1.0F - arg2[i][ACOMP]))
+ * scaleA;
+ }
+ break;
+ case GL_SUBTRACT:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * scaleA;
+ }
+ break;
+ case GL_MODULATE_ADD_ATI:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
+ + arg1[i][ACOMP]) * scaleA;
+ }
+ break;
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) +
+ arg1[i][ACOMP] - 0.5F) * scaleA;
+ }
+ break;
+ case GL_MODULATE_SUBTRACT_ATI:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
+ - arg1[i][ACOMP]) * scaleA;
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "invalid combine mode");
+ }
+ }
+
+ /* Fix the alpha component for GL_DOT3_RGBA_EXT/ARB combining.
+ * This is kind of a kludge. It would have been better if the spec
+ * were written such that the GL_COMBINE_ALPHA value could be set to
+ * GL_DOT3.
+ */
+ if (combine->ModeRGB == GL_DOT3_RGBA_EXT ||
+ combine->ModeRGB == GL_DOT3_RGBA) {
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = rgba[i][RCOMP];
+ }
+ }
+
+ for (i = 0; i < n; i++) {
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]);
+ }
+
+end:
+ for (i = 0; i < numArgsRGB || i < numArgsA; i++) {
+ free(ccolor[i]);
+ }
+ free(rgba);
+}
+
+
+/**
+ * Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels.
+ * See GL_EXT_texture_swizzle.
+ */
+static void
+swizzle_texels(GLuint swizzle, GLuint count, float4_array texels)
+{
+ const GLuint swzR = GET_SWZ(swizzle, 0);
+ const GLuint swzG = GET_SWZ(swizzle, 1);
+ const GLuint swzB = GET_SWZ(swizzle, 2);
+ const GLuint swzA = GET_SWZ(swizzle, 3);
+ GLfloat vector[6];
+ GLuint i;
+
+ vector[SWIZZLE_ZERO] = 0;
+ vector[SWIZZLE_ONE] = 1.0F;
+
+ for (i = 0; i < count; i++) {
+ vector[SWIZZLE_X] = texels[i][0];
+ vector[SWIZZLE_Y] = texels[i][1];
+ vector[SWIZZLE_Z] = texels[i][2];
+ vector[SWIZZLE_W] = texels[i][3];
+ texels[i][RCOMP] = vector[swzR];
+ texels[i][GCOMP] = vector[swzG];
+ texels[i][BCOMP] = vector[swzB];
+ texels[i][ACOMP] = vector[swzA];
+ }
+}
+
+
+/**
+ * Apply texture mapping to a span of fragments.
+ */
+void
+_swrast_texture_span( struct gl_context *ctx, SWspan *span )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ float4_array primary_rgba;
+ GLuint unit;
+
+ primary_rgba = (float4_array) malloc(span->end * 4 * sizeof(GLfloat));
+
+ if (!primary_rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_span");
+ return;
+ }
+
+ ASSERT(span->end <= MAX_WIDTH);
+
+ /*
+ * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)
+ */
+ if (swrast->_TextureCombinePrimary) {
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]);
+ primary_rgba[i][GCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]);
+ primary_rgba[i][BCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]);
+ primary_rgba[i][ACOMP] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]);
+ }
+ }
+
+ /* First must sample all bump maps */
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ if (texUnit->_ReallyEnabled &&
+ texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) {
+ const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
+ span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
+ float4_array targetcoords =
+ span->array->attribs[FRAG_ATTRIB_TEX0 +
+ ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0];
+
+ const struct gl_texture_object *curObj = texUnit->_Current;
+ GLfloat *lambda = span->array->lambda[unit];
+ float4_array texels = get_texel_array(swrast, unit);
+ GLuint i;
+ GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0];
+ GLfloat rotMatrix01 = ctx->Texture.Unit[unit].RotMatrix[1];
+ GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2];
+ GLfloat rotMatrix11 = ctx->Texture.Unit[unit].RotMatrix[3];
+
+ /* adjust texture lod (lambda) */
+ if (span->arrayMask & SPAN_LAMBDA) {
+ if (texUnit->LodBias + curObj->LodBias != 0.0F) {
+ /* apply LOD bias, but don't clamp yet */
+ const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias,
+ -ctx->Const.MaxTextureLodBias,
+ ctx->Const.MaxTextureLodBias);
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ lambda[i] += bias;
+ }
+ }
+
+ if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) {
+ /* apply LOD clamping to lambda */
+ const GLfloat min = curObj->MinLod;
+ const GLfloat max = curObj->MaxLod;
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ GLfloat l = lambda[i];
+ lambda[i] = CLAMP(l, min, max);
+ }
+ }
+ }
+
+ /* Sample the texture (span->end = number of fragments) */
+ swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end,
+ texcoords, lambda, texels );
+
+ /* manipulate the span values of the bump target
+ not sure this can work correctly even ignoring
+ the problem that channel is unsigned */
+ for (i = 0; i < span->end; i++) {
+ targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] *
+ rotMatrix01) / targetcoords[i][3];
+ targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] *
+ rotMatrix11) / targetcoords[i][3];
+ }
+ }
+ }
+
+ /*
+ * Must do all texture sampling before combining in order to
+ * accomodate GL_ARB_texture_env_crossbar.
+ */
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ if (texUnit->_ReallyEnabled &&
+ texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) {
+ const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
+ span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
+ const struct gl_texture_object *curObj = texUnit->_Current;
+ GLfloat *lambda = span->array->lambda[unit];
+ float4_array texels = get_texel_array(swrast, unit);
+
+ /* adjust texture lod (lambda) */
+ if (span->arrayMask & SPAN_LAMBDA) {
+ if (texUnit->LodBias + curObj->LodBias != 0.0F) {
+ /* apply LOD bias, but don't clamp yet */
+ const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias,
+ -ctx->Const.MaxTextureLodBias,
+ ctx->Const.MaxTextureLodBias);
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ lambda[i] += bias;
+ }
+ }
+
+ if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) {
+ /* apply LOD clamping to lambda */
+ const GLfloat min = curObj->MinLod;
+ const GLfloat max = curObj->MaxLod;
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ GLfloat l = lambda[i];
+ lambda[i] = CLAMP(l, min, max);
+ }
+ }
+ }
+
+ /* Sample the texture (span->end = number of fragments) */
+ swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end,
+ texcoords, lambda, texels );
+
+ /* GL_EXT_texture_swizzle */
+ if (curObj->_Swizzle != SWIZZLE_NOOP) {
+ swizzle_texels(curObj->_Swizzle, span->end, texels);
+ }
+ }
+ }
+
+ /*
+ * OK, now apply the texture (aka texture combine/blend).
+ * We modify the span->color.rgba values.
+ */
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ if (ctx->Texture.Unit[unit]._ReallyEnabled) {
+ texture_combine( ctx, unit, span->end,
+ primary_rgba,
+ swrast->TexelBuffer,
+ span->array->rgba );
+ }
+ }
+
+ free(primary_rgba);
+}
diff --git a/mesalib/src/mesa/swrast/s_texfilter.c b/mesalib/src/mesa/swrast/s_texfilter.c index 42785400c..1d2b635e7 100644 --- a/mesalib/src/mesa/swrast/s_texfilter.c +++ b/mesalib/src/mesa/swrast/s_texfilter.c @@ -1,3314 +1,3314 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/colormac.h" -#include "main/imports.h" - -#include "s_context.h" -#include "s_texfilter.h" - - -/* - * Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes - * see 1-pixel bands of improperly weighted linear-filtered textures. - * The tests/texwrap.c demo is a good test. - * Also note, FRAC(x) doesn't truly return the fractional part of x for x < 0. - * Instead, if x < 0 then FRAC(x) = 1 - true_frac(x). - */ -#define FRAC(f) ((f) - IFLOOR(f)) - - - -/** - * Linear interpolation macro - */ -#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) ) - - -/** - * Do 2D/biliner interpolation of float values. - * v00, v10, v01 and v11 are typically four texture samples in a square/box. - * a and b are the horizontal and vertical interpolants. - * It's important that this function is inlined when compiled with - * optimization! If we find that's not true on some systems, convert - * to a macro. - */ -static INLINE GLfloat -lerp_2d(GLfloat a, GLfloat b, - GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) -{ - const GLfloat temp0 = LERP(a, v00, v10); - const GLfloat temp1 = LERP(a, v01, v11); - return LERP(b, temp0, temp1); -} - - -/** - * Do 3D/trilinear interpolation of float values. - * \sa lerp_2d - */ -static INLINE GLfloat -lerp_3d(GLfloat a, GLfloat b, GLfloat c, - GLfloat v000, GLfloat v100, GLfloat v010, GLfloat v110, - GLfloat v001, GLfloat v101, GLfloat v011, GLfloat v111) -{ - const GLfloat temp00 = LERP(a, v000, v100); - const GLfloat temp10 = LERP(a, v010, v110); - const GLfloat temp01 = LERP(a, v001, v101); - const GLfloat temp11 = LERP(a, v011, v111); - const GLfloat temp0 = LERP(b, temp00, temp10); - const GLfloat temp1 = LERP(b, temp01, temp11); - return LERP(c, temp0, temp1); -} - - -/** - * Do linear interpolation of colors. - */ -static INLINE void -lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4]) -{ - result[0] = LERP(t, a[0], b[0]); - result[1] = LERP(t, a[1], b[1]); - result[2] = LERP(t, a[2], b[2]); - result[3] = LERP(t, a[3], b[3]); -} - - -/** - * Do bilinear interpolation of colors. - */ -static INLINE void -lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b, - const GLfloat t00[4], const GLfloat t10[4], - const GLfloat t01[4], const GLfloat t11[4]) -{ - result[0] = lerp_2d(a, b, t00[0], t10[0], t01[0], t11[0]); - result[1] = lerp_2d(a, b, t00[1], t10[1], t01[1], t11[1]); - result[2] = lerp_2d(a, b, t00[2], t10[2], t01[2], t11[2]); - result[3] = lerp_2d(a, b, t00[3], t10[3], t01[3], t11[3]); -} - - -/** - * Do trilinear interpolation of colors. - */ -static INLINE void -lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c, - const GLfloat t000[4], const GLfloat t100[4], - const GLfloat t010[4], const GLfloat t110[4], - const GLfloat t001[4], const GLfloat t101[4], - const GLfloat t011[4], const GLfloat t111[4]) -{ - GLuint k; - /* compiler should unroll these short loops */ - for (k = 0; k < 4; k++) { - result[k] = lerp_3d(a, b, c, t000[k], t100[k], t010[k], t110[k], - t001[k], t101[k], t011[k], t111[k]); - } -} - - -/** - * Used for GL_REPEAT wrap mode. Using A % B doesn't produce the - * right results for A<0. Casting to A to be unsigned only works if B - * is a power of two. Adding a bias to A (which is a multiple of B) - * avoids the problems with A < 0 (for reasonable A) without using a - * conditional. - */ -#define REMAINDER(A, B) (((A) + (B) * 1024) % (B)) - - -/** - * Used to compute texel locations for linear sampling. - * Input: - * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER - * s = texcoord in [0,1] - * size = width (or height or depth) of texture - * Output: - * i0, i1 = returns two nearest texel indexes - * weight = returns blend factor between texels - */ -static INLINE void -linear_texel_locations(GLenum wrapMode, - const struct gl_texture_image *img, - GLint size, GLfloat s, - GLint *i0, GLint *i1, GLfloat *weight) -{ - GLfloat u; - switch (wrapMode) { - case GL_REPEAT: - u = s * size - 0.5F; - if (img->_IsPowerOfTwo) { - *i0 = IFLOOR(u) & (size - 1); - *i1 = (*i0 + 1) & (size - 1); - } - else { - *i0 = REMAINDER(IFLOOR(u), size); - *i1 = REMAINDER(*i0 + 1, size); - } - break; - case GL_CLAMP_TO_EDGE: - if (s <= 0.0F) - u = 0.0F; - else if (s >= 1.0F) - u = (GLfloat) size; - else - u = s * size; - u -= 0.5F; - *i0 = IFLOOR(u); - *i1 = *i0 + 1; - if (*i0 < 0) - *i0 = 0; - if (*i1 >= (GLint) size) - *i1 = size - 1; - break; - case GL_CLAMP_TO_BORDER: - { - const GLfloat min = -1.0F / (2.0F * size); - const GLfloat max = 1.0F - min; - if (s <= min) - u = min * size; - else if (s >= max) - u = max * size; - else - u = s * size; - u -= 0.5F; - *i0 = IFLOOR(u); - *i1 = *i0 + 1; - } - break; - case GL_MIRRORED_REPEAT: - { - const GLint flr = IFLOOR(s); - if (flr & 1) - u = 1.0F - (s - (GLfloat) flr); - else - u = s - (GLfloat) flr; - u = (u * size) - 0.5F; - *i0 = IFLOOR(u); - *i1 = *i0 + 1; - if (*i0 < 0) - *i0 = 0; - if (*i1 >= (GLint) size) - *i1 = size - 1; - } - break; - case GL_MIRROR_CLAMP_EXT: - u = FABSF(s); - if (u >= 1.0F) - u = (GLfloat) size; - else - u *= size; - u -= 0.5F; - *i0 = IFLOOR(u); - *i1 = *i0 + 1; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - u = FABSF(s); - if (u >= 1.0F) - u = (GLfloat) size; - else - u *= size; - u -= 0.5F; - *i0 = IFLOOR(u); - *i1 = *i0 + 1; - if (*i0 < 0) - *i0 = 0; - if (*i1 >= (GLint) size) - *i1 = size - 1; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - { - const GLfloat min = -1.0F / (2.0F * size); - const GLfloat max = 1.0F - min; - u = FABSF(s); - if (u <= min) - u = min * size; - else if (u >= max) - u = max * size; - else - u *= size; - u -= 0.5F; - *i0 = IFLOOR(u); - *i1 = *i0 + 1; - } - break; - case GL_CLAMP: - if (s <= 0.0F) - u = 0.0F; - else if (s >= 1.0F) - u = (GLfloat) size; - else - u = s * size; - u -= 0.5F; - *i0 = IFLOOR(u); - *i1 = *i0 + 1; - break; - default: - _mesa_problem(NULL, "Bad wrap mode"); - u = 0.0F; - } - *weight = FRAC(u); -} - - -/** - * Used to compute texel location for nearest sampling. - */ -static INLINE GLint -nearest_texel_location(GLenum wrapMode, - const struct gl_texture_image *img, - GLint size, GLfloat s) -{ - GLint i; - - switch (wrapMode) { - case GL_REPEAT: - /* s limited to [0,1) */ - /* i limited to [0,size-1] */ - i = IFLOOR(s * size); - if (img->_IsPowerOfTwo) - i &= (size - 1); - else - i = REMAINDER(i, size); - return i; - case GL_CLAMP_TO_EDGE: - { - /* s limited to [min,max] */ - /* i limited to [0, size-1] */ - const GLfloat min = 1.0F / (2.0F * size); - const GLfloat max = 1.0F - min; - if (s < min) - i = 0; - else if (s > max) - i = size - 1; - else - i = IFLOOR(s * size); - } - return i; - case GL_CLAMP_TO_BORDER: - { - /* s limited to [min,max] */ - /* i limited to [-1, size] */ - const GLfloat min = -1.0F / (2.0F * size); - const GLfloat max = 1.0F - min; - if (s <= min) - i = -1; - else if (s >= max) - i = size; - else - i = IFLOOR(s * size); - } - return i; - case GL_MIRRORED_REPEAT: - { - const GLfloat min = 1.0F / (2.0F * size); - const GLfloat max = 1.0F - min; - const GLint flr = IFLOOR(s); - GLfloat u; - if (flr & 1) - u = 1.0F - (s - (GLfloat) flr); - else - u = s - (GLfloat) flr; - if (u < min) - i = 0; - else if (u > max) - i = size - 1; - else - i = IFLOOR(u * size); - } - return i; - case GL_MIRROR_CLAMP_EXT: - { - /* s limited to [0,1] */ - /* i limited to [0,size-1] */ - const GLfloat u = FABSF(s); - if (u <= 0.0F) - i = 0; - else if (u >= 1.0F) - i = size - 1; - else - i = IFLOOR(u * size); - } - return i; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - { - /* s limited to [min,max] */ - /* i limited to [0, size-1] */ - const GLfloat min = 1.0F / (2.0F * size); - const GLfloat max = 1.0F - min; - const GLfloat u = FABSF(s); - if (u < min) - i = 0; - else if (u > max) - i = size - 1; - else - i = IFLOOR(u * size); - } - return i; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - { - /* s limited to [min,max] */ - /* i limited to [0, size-1] */ - const GLfloat min = -1.0F / (2.0F * size); - const GLfloat max = 1.0F - min; - const GLfloat u = FABSF(s); - if (u < min) - i = -1; - else if (u > max) - i = size; - else - i = IFLOOR(u * size); - } - return i; - case GL_CLAMP: - /* s limited to [0,1] */ - /* i limited to [0,size-1] */ - if (s <= 0.0F) - i = 0; - else if (s >= 1.0F) - i = size - 1; - else - i = IFLOOR(s * size); - return i; - default: - _mesa_problem(NULL, "Bad wrap mode"); - return 0; - } -} - - -/* Power of two image sizes only */ -static INLINE void -linear_repeat_texel_location(GLuint size, GLfloat s, - GLint *i0, GLint *i1, GLfloat *weight) -{ - GLfloat u = s * size - 0.5F; - *i0 = IFLOOR(u) & (size - 1); - *i1 = (*i0 + 1) & (size - 1); - *weight = FRAC(u); -} - - -/** - * Do clamp/wrap for a texture rectangle coord, GL_NEAREST filter mode. - */ -static INLINE GLint -clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max) -{ - switch (wrapMode) { - case GL_CLAMP: - return IFLOOR( CLAMP(coord, 0.0F, max - 1) ); - case GL_CLAMP_TO_EDGE: - return IFLOOR( CLAMP(coord, 0.5F, max - 0.5F) ); - case GL_CLAMP_TO_BORDER: - return IFLOOR( CLAMP(coord, -0.5F, max + 0.5F) ); - default: - _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_nearest"); - return 0; - } -} - - -/** - * As above, but GL_LINEAR filtering. - */ -static INLINE void -clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, - GLint *i0out, GLint *i1out, GLfloat *weight) -{ - GLfloat fcol; - GLint i0, i1; - switch (wrapMode) { - case GL_CLAMP: - /* Not exactly what the spec says, but it matches NVIDIA output */ - fcol = CLAMP(coord - 0.5F, 0.0F, max - 1); - i0 = IFLOOR(fcol); - i1 = i0 + 1; - break; - case GL_CLAMP_TO_EDGE: - fcol = CLAMP(coord, 0.5F, max - 0.5F); - fcol -= 0.5F; - i0 = IFLOOR(fcol); - i1 = i0 + 1; - if (i1 > max - 1) - i1 = max - 1; - break; - case GL_CLAMP_TO_BORDER: - fcol = CLAMP(coord, -0.5F, max + 0.5F); - fcol -= 0.5F; - i0 = IFLOOR(fcol); - i1 = i0 + 1; - break; - default: - _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_linear"); - i0 = i1 = 0; - fcol = 0.0F; - } - *i0out = i0; - *i1out = i1; - *weight = FRAC(fcol); -} - - -/** - * Compute slice/image to use for 1D or 2D array texture. - */ -static INLINE GLint -tex_array_slice(GLfloat coord, GLsizei size) -{ - GLint slice = IFLOOR(coord + 0.5f); - slice = CLAMP(slice, 0, size - 1); - return slice; -} - - -/** - * Compute nearest integer texcoords for given texobj and coordinate. - * NOTE: only used for depth texture sampling. - */ -static INLINE void -nearest_texcoord(const struct gl_texture_object *texObj, - GLuint level, - const GLfloat texcoord[4], - GLint *i, GLint *j, GLint *k) -{ - const struct gl_texture_image *img = texObj->Image[0][level]; - const GLint width = img->Width; - const GLint height = img->Height; - const GLint depth = img->Depth; - - switch (texObj->Target) { - case GL_TEXTURE_RECTANGLE_ARB: - *i = clamp_rect_coord_nearest(texObj->WrapS, texcoord[0], width); - *j = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height); - *k = 0; - break; - case GL_TEXTURE_1D: - *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); - *j = 0; - *k = 0; - break; - case GL_TEXTURE_2D: - *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); - *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]); - *k = 0; - break; - case GL_TEXTURE_1D_ARRAY_EXT: - *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); - *j = tex_array_slice(texcoord[1], height); - *k = 0; - break; - case GL_TEXTURE_2D_ARRAY_EXT: - *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); - *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]); - *k = tex_array_slice(texcoord[2], depth); - break; - default: - *i = *j = *k = 0; - } -} - - -/** - * Compute linear integer texcoords for given texobj and coordinate. - * NOTE: only used for depth texture sampling. - */ -static INLINE void -linear_texcoord(const struct gl_texture_object *texObj, - GLuint level, - const GLfloat texcoord[4], - GLint *i0, GLint *i1, GLint *j0, GLint *j1, GLint *slice, - GLfloat *wi, GLfloat *wj) -{ - const struct gl_texture_image *img = texObj->Image[0][level]; - const GLint width = img->Width; - const GLint height = img->Height; - const GLint depth = img->Depth; - - switch (texObj->Target) { - case GL_TEXTURE_RECTANGLE_ARB: - clamp_rect_coord_linear(texObj->WrapS, texcoord[0], - width, i0, i1, wi); - clamp_rect_coord_linear(texObj->WrapT, texcoord[1], - height, j0, j1, wj); - *slice = 0; - break; - - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - linear_texel_locations(texObj->WrapS, img, width, - texcoord[0], i0, i1, wi); - linear_texel_locations(texObj->WrapT, img, height, - texcoord[1], j0, j1, wj); - *slice = 0; - break; - - case GL_TEXTURE_1D_ARRAY_EXT: - linear_texel_locations(texObj->WrapS, img, width, - texcoord[0], i0, i1, wi); - *j0 = tex_array_slice(texcoord[1], height); - *j1 = *j0; - *slice = 0; - break; - - case GL_TEXTURE_2D_ARRAY_EXT: - linear_texel_locations(texObj->WrapS, img, width, - texcoord[0], i0, i1, wi); - linear_texel_locations(texObj->WrapT, img, height, - texcoord[1], j0, j1, wj); - *slice = tex_array_slice(texcoord[2], depth); - break; - - default: - *slice = 0; - } -} - - - -/** - * For linear interpolation between mipmap levels N and N+1, this function - * computes N. - */ -static INLINE GLint -linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) -{ - if (lambda < 0.0F) - return tObj->BaseLevel; - else if (lambda > tObj->_MaxLambda) - return (GLint) (tObj->BaseLevel + tObj->_MaxLambda); - else - return (GLint) (tObj->BaseLevel + lambda); -} - - -/** - * Compute the nearest mipmap level to take texels from. - */ -static INLINE GLint -nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) -{ - GLfloat l; - GLint level; - if (lambda <= 0.5F) - l = 0.0F; - else if (lambda > tObj->_MaxLambda + 0.4999F) - l = tObj->_MaxLambda + 0.4999F; - else - l = lambda; - level = (GLint) (tObj->BaseLevel + l + 0.5F); - if (level > tObj->_MaxLevel) - level = tObj->_MaxLevel; - return level; -} - - - -/* - * Bitflags for texture border color sampling. - */ -#define I0BIT 1 -#define I1BIT 2 -#define J0BIT 4 -#define J1BIT 8 -#define K0BIT 16 -#define K1BIT 32 - - - -/** - * The lambda[] array values are always monotonic. Either the whole span - * will be minified, magnified, or split between the two. This function - * determines the subranges in [0, n-1] that are to be minified or magnified. - */ -static INLINE void -compute_min_mag_ranges(const struct gl_texture_object *tObj, - GLuint n, const GLfloat lambda[], - GLuint *minStart, GLuint *minEnd, - GLuint *magStart, GLuint *magEnd) -{ - GLfloat minMagThresh; - - /* we shouldn't be here if minfilter == magfilter */ - ASSERT(tObj->MinFilter != tObj->MagFilter); - - /* This bit comes from the OpenGL spec: */ - if (tObj->MagFilter == GL_LINEAR - && (tObj->MinFilter == GL_NEAREST_MIPMAP_NEAREST || - tObj->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) { - minMagThresh = 0.5F; - } - else { - minMagThresh = 0.0F; - } - -#if 0 - /* DEBUG CODE: Verify that lambda[] is monotonic. - * We can't really use this because the inaccuracy in the LOG2 function - * causes this test to fail, yet the resulting texturing is correct. - */ - if (n > 1) { - GLuint i; - printf("lambda delta = %g\n", lambda[0] - lambda[n-1]); - if (lambda[0] >= lambda[n-1]) { /* decreasing */ - for (i = 0; i < n - 1; i++) { - ASSERT((GLint) (lambda[i] * 10) >= (GLint) (lambda[i+1] * 10)); - } - } - else { /* increasing */ - for (i = 0; i < n - 1; i++) { - ASSERT((GLint) (lambda[i] * 10) <= (GLint) (lambda[i+1] * 10)); - } - } - } -#endif /* DEBUG */ - - if (lambda[0] <= minMagThresh && (n <= 1 || lambda[n-1] <= minMagThresh)) { - /* magnification for whole span */ - *magStart = 0; - *magEnd = n; - *minStart = *minEnd = 0; - } - else if (lambda[0] > minMagThresh && (n <=1 || lambda[n-1] > minMagThresh)) { - /* minification for whole span */ - *minStart = 0; - *minEnd = n; - *magStart = *magEnd = 0; - } - else { - /* a mix of minification and magnification */ - GLuint i; - if (lambda[0] > minMagThresh) { - /* start with minification */ - for (i = 1; i < n; i++) { - if (lambda[i] <= minMagThresh) - break; - } - *minStart = 0; - *minEnd = i; - *magStart = i; - *magEnd = n; - } - else { - /* start with magnification */ - for (i = 1; i < n; i++) { - if (lambda[i] > minMagThresh) - break; - } - *magStart = 0; - *magEnd = i; - *minStart = i; - *minEnd = n; - } - } - -#if 0 - /* Verify the min/mag Start/End values - * We don't use this either (see above) - */ - { - GLint i; - for (i = 0; i < n; i++) { - if (lambda[i] > minMagThresh) { - /* minification */ - ASSERT(i >= *minStart); - ASSERT(i < *minEnd); - } - else { - /* magnification */ - ASSERT(i >= *magStart); - ASSERT(i < *magEnd); - } - } - } -#endif -} - - -/** - * When we sample the border color, it must be interpreted according to - * the base texture format. Ex: if the texture base format it GL_ALPHA, - * we return (0,0,0,BorderAlpha). - */ -static INLINE void -get_border_color(const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat rgba[4]) -{ - switch (img->_BaseFormat) { - case GL_RGB: - rgba[0] = tObj->BorderColor.f[0]; - rgba[1] = tObj->BorderColor.f[1]; - rgba[2] = tObj->BorderColor.f[2]; - rgba[3] = 1.0F; - break; - case GL_ALPHA: - rgba[0] = rgba[1] = rgba[2] = 0.0; - rgba[3] = tObj->BorderColor.f[3]; - break; - case GL_LUMINANCE: - rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0]; - rgba[3] = 1.0; - break; - case GL_LUMINANCE_ALPHA: - rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0]; - rgba[3] = tObj->BorderColor.f[3]; - break; - case GL_INTENSITY: - rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor.f[0]; - break; - default: - COPY_4V(rgba, tObj->BorderColor.f); - } -} - - -/**********************************************************************/ -/* 1-D Texture Sampling Functions */ -/**********************************************************************/ - -/** - * Return the texture sample for coordinate (s) using GL_NEAREST filter. - */ -static INLINE void -sample_1d_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - const GLfloat texcoord[4], GLfloat rgba[4]) -{ - const GLint width = img->Width2; /* without border, power of two */ - GLint i; - i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); - /* skip over the border, if any */ - i += img->Border; - if (i < 0 || i >= (GLint) img->Width) { - /* Need this test for GL_CLAMP_TO_BORDER mode */ - get_border_color(tObj, img, rgba); - } - else { - img->FetchTexelf(img, i, 0, 0, rgba); - } -} - - -/** - * Return the texture sample for coordinate (s) using GL_LINEAR filter. - */ -static INLINE void -sample_1d_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - const GLfloat texcoord[4], GLfloat rgba[4]) -{ - const GLint width = img->Width2; - GLint i0, i1; - GLbitfield useBorderColor = 0x0; - GLfloat a; - GLfloat t0[4], t1[4]; /* texels */ - - linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); - - if (img->Border) { - i0 += img->Border; - i1 += img->Border; - } - else { - if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; - if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; - } - - /* fetch texel colors */ - if (useBorderColor & I0BIT) { - get_border_color(tObj, img, t0); - } - else { - img->FetchTexelf(img, i0, 0, 0, t0); - } - if (useBorderColor & I1BIT) { - get_border_color(tObj, img, t1); - } - else { - img->FetchTexelf(img, i1, 0, 0, t1); - } - - lerp_rgba(rgba, a, t0, t1); -} - - -static void -sample_1d_nearest_mipmap_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_1d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); - } -} - - -static void -sample_1d_linear_mipmap_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_1d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); - } -} - - -static void -sample_1d_nearest_mipmap_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = linear_mipmap_level(tObj, lambda[i]); - if (level >= tObj->_MaxLevel) { - sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], - texcoord[i], rgba[i]); - } - else { - GLfloat t0[4], t1[4]; - const GLfloat f = FRAC(lambda[i]); - sample_1d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_1d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -static void -sample_1d_linear_mipmap_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = linear_mipmap_level(tObj, lambda[i]); - if (level >= tObj->_MaxLevel) { - sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], - texcoord[i], rgba[i]); - } - else { - GLfloat t0[4], t1[4]; - const GLfloat f = FRAC(lambda[i]); - sample_1d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_1d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -/** Sample 1D texture, nearest filtering for both min/magnification */ -static void -sample_nearest_1d( struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4] ) -{ - GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; - (void) lambda; - for (i = 0; i < n; i++) { - sample_1d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); - } -} - - -/** Sample 1D texture, linear filtering for both min/magnification */ -static void -sample_linear_1d( struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4] ) -{ - GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; - (void) lambda; - for (i = 0; i < n; i++) { - sample_1d_linear(ctx, tObj, image, texcoords[i], rgba[i]); - } -} - - -/** Sample 1D texture, using lambda to choose between min/magnification */ -static void -sample_lambda_1d( struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], - const GLfloat lambda[], GLfloat rgba[][4] ) -{ - GLuint minStart, minEnd; /* texels with minification */ - GLuint magStart, magEnd; /* texels with magnification */ - GLuint i; - - ASSERT(lambda != NULL); - compute_min_mag_ranges(tObj, n, lambda, - &minStart, &minEnd, &magStart, &magEnd); - - if (minStart < minEnd) { - /* do the minified texels */ - const GLuint m = minEnd - minStart; - switch (tObj->MinFilter) { - case GL_NEAREST: - for (i = minStart; i < minEnd; i++) - sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - case GL_LINEAR: - for (i = minStart; i < minEnd; i++) - sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - case GL_NEAREST_MIPMAP_NEAREST: - sample_1d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_LINEAR_MIPMAP_NEAREST: - sample_1d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_NEAREST_MIPMAP_LINEAR: - sample_1d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_LINEAR_MIPMAP_LINEAR: - sample_1d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - default: - _mesa_problem(ctx, "Bad min filter in sample_1d_texture"); - return; - } - } - - if (magStart < magEnd) { - /* do the magnified texels */ - switch (tObj->MagFilter) { - case GL_NEAREST: - for (i = magStart; i < magEnd; i++) - sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - case GL_LINEAR: - for (i = magStart; i < magEnd; i++) - sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - default: - _mesa_problem(ctx, "Bad mag filter in sample_1d_texture"); - return; - } - } -} - - -/**********************************************************************/ -/* 2-D Texture Sampling Functions */ -/**********************************************************************/ - - -/** - * Return the texture sample for coordinate (s,t) using GL_NEAREST filter. - */ -static INLINE void -sample_2d_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - const GLfloat texcoord[4], - GLfloat rgba[]) -{ - const GLint width = img->Width2; /* without border, power of two */ - const GLint height = img->Height2; /* without border, power of two */ - GLint i, j; - (void) ctx; - - i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); - j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); - - /* skip over the border, if any */ - i += img->Border; - j += img->Border; - - if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) { - /* Need this test for GL_CLAMP_TO_BORDER mode */ - get_border_color(tObj, img, rgba); - } - else { - img->FetchTexelf(img, i, j, 0, rgba); - } -} - - -/** - * Return the texture sample for coordinate (s,t) using GL_LINEAR filter. - * New sampling code contributed by Lynn Quam <quam@ai.sri.com>. - */ -static INLINE void -sample_2d_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - const GLfloat texcoord[4], - GLfloat rgba[]) -{ - const GLint width = img->Width2; - const GLint height = img->Height2; - GLint i0, j0, i1, j1; - GLbitfield useBorderColor = 0x0; - GLfloat a, b; - GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ - - linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); - linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); - - if (img->Border) { - i0 += img->Border; - i1 += img->Border; - j0 += img->Border; - j1 += img->Border; - } - else { - if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; - if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; - if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; - if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; - } - - /* fetch four texel colors */ - if (useBorderColor & (I0BIT | J0BIT)) { - get_border_color(tObj, img, t00); - } - else { - img->FetchTexelf(img, i0, j0, 0, t00); - } - if (useBorderColor & (I1BIT | J0BIT)) { - get_border_color(tObj, img, t10); - } - else { - img->FetchTexelf(img, i1, j0, 0, t10); - } - if (useBorderColor & (I0BIT | J1BIT)) { - get_border_color(tObj, img, t01); - } - else { - img->FetchTexelf(img, i0, j1, 0, t01); - } - if (useBorderColor & (I1BIT | J1BIT)) { - get_border_color(tObj, img, t11); - } - else { - img->FetchTexelf(img, i1, j1, 0, t11); - } - - lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); -} - - -/** - * As above, but we know WRAP_S == REPEAT and WRAP_T == REPEAT. - * We don't have to worry about the texture border. - */ -static INLINE void -sample_2d_linear_repeat(struct gl_context *ctx, - const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - const GLfloat texcoord[4], - GLfloat rgba[]) -{ - const GLint width = img->Width2; - const GLint height = img->Height2; - GLint i0, j0, i1, j1; - GLfloat wi, wj; - GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ - - (void) ctx; - - ASSERT(tObj->WrapS == GL_REPEAT); - ASSERT(tObj->WrapT == GL_REPEAT); - ASSERT(img->Border == 0); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); - ASSERT(img->_IsPowerOfTwo); - - linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); - linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj); - - img->FetchTexelf(img, i0, j0, 0, t00); - img->FetchTexelf(img, i1, j0, 0, t10); - img->FetchTexelf(img, i0, j1, 0, t01); - img->FetchTexelf(img, i1, j1, 0, t11); - - lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11); -} - - -static void -sample_2d_nearest_mipmap_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - for (i = 0; i < n; i++) { - GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_2d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); - } -} - - -static void -sample_2d_linear_mipmap_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_2d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); - } -} - - -static void -sample_2d_nearest_mipmap_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = linear_mipmap_level(tObj, lambda[i]); - if (level >= tObj->_MaxLevel) { - sample_2d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], - texcoord[i], rgba[i]); - } - else { - GLfloat t0[4], t1[4]; /* texels */ - const GLfloat f = FRAC(lambda[i]); - sample_2d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_2d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -static void -sample_2d_linear_mipmap_linear( struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4] ) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = linear_mipmap_level(tObj, lambda[i]); - if (level >= tObj->_MaxLevel) { - sample_2d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], - texcoord[i], rgba[i]); - } - else { - GLfloat t0[4], t1[4]; /* texels */ - const GLfloat f = FRAC(lambda[i]); - sample_2d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_2d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -static void -sample_2d_linear_mipmap_linear_repeat(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - ASSERT(tObj->WrapS == GL_REPEAT); - ASSERT(tObj->WrapT == GL_REPEAT); - for (i = 0; i < n; i++) { - GLint level = linear_mipmap_level(tObj, lambda[i]); - if (level >= tObj->_MaxLevel) { - sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], - texcoord[i], rgba[i]); - } - else { - GLfloat t0[4], t1[4]; /* texels */ - const GLfloat f = FRAC(lambda[i]); - sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level ], - texcoord[i], t0); - sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level+1], - texcoord[i], t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -/** Sample 2D texture, nearest filtering for both min/magnification */ -static void -sample_nearest_2d(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; - (void) lambda; - for (i = 0; i < n; i++) { - sample_2d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); - } -} - - -/** Sample 2D texture, linear filtering for both min/magnification */ -static void -sample_linear_2d(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; - (void) lambda; - if (tObj->WrapS == GL_REPEAT && - tObj->WrapT == GL_REPEAT && - image->_IsPowerOfTwo && - image->Border == 0) { - for (i = 0; i < n; i++) { - sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]); - } - } - else { - for (i = 0; i < n; i++) { - sample_2d_linear(ctx, tObj, image, texcoords[i], rgba[i]); - } - } -} - - -/** - * Optimized 2-D texture sampling: - * S and T wrap mode == GL_REPEAT - * GL_NEAREST min/mag filter - * No border, - * RowStride == Width, - * Format = GL_RGB - */ -static void -opt_sample_rgb_2d(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoords[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; - const GLfloat width = (GLfloat) img->Width; - const GLfloat height = (GLfloat) img->Height; - const GLint colMask = img->Width - 1; - const GLint rowMask = img->Height - 1; - const GLint shift = img->WidthLog2; - GLuint k; - (void) ctx; - (void) lambda; - ASSERT(tObj->WrapS==GL_REPEAT); - ASSERT(tObj->WrapT==GL_REPEAT); - ASSERT(img->Border==0); - ASSERT(img->TexFormat == MESA_FORMAT_RGB888); - ASSERT(img->_IsPowerOfTwo); - - for (k=0; k<n; k++) { - GLint i = IFLOOR(texcoords[k][0] * width) & colMask; - GLint j = IFLOOR(texcoords[k][1] * height) & rowMask; - GLint pos = (j << shift) | i; - GLubyte *texel = ((GLubyte *) img->Data) + 3*pos; - rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]); - rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]); - rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]); - rgba[k][ACOMP] = 1.0F; - } -} - - -/** - * Optimized 2-D texture sampling: - * S and T wrap mode == GL_REPEAT - * GL_NEAREST min/mag filter - * No border - * RowStride == Width, - * Format = GL_RGBA - */ -static void -opt_sample_rgba_2d(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoords[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; - const GLfloat width = (GLfloat) img->Width; - const GLfloat height = (GLfloat) img->Height; - const GLint colMask = img->Width - 1; - const GLint rowMask = img->Height - 1; - const GLint shift = img->WidthLog2; - GLuint i; - (void) ctx; - (void) lambda; - ASSERT(tObj->WrapS==GL_REPEAT); - ASSERT(tObj->WrapT==GL_REPEAT); - ASSERT(img->Border==0); - ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888); - ASSERT(img->_IsPowerOfTwo); - - for (i = 0; i < n; i++) { - const GLint col = IFLOOR(texcoords[i][0] * width) & colMask; - const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask; - const GLint pos = (row << shift) | col; - const GLuint texel = *((GLuint *) img->Data + pos); - rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) ); - rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff ); - rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff ); - rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff ); - } -} - - -/** Sample 2D texture, using lambda to choose between min/magnification */ -static void -sample_lambda_2d(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoords[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel]; - GLuint minStart, minEnd; /* texels with minification */ - GLuint magStart, magEnd; /* texels with magnification */ - - const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT) - && (tObj->WrapT == GL_REPEAT) - && (tImg->Border == 0 && (tImg->Width == tImg->RowStride)) - && (tImg->_BaseFormat != GL_COLOR_INDEX) - && tImg->_IsPowerOfTwo; - - ASSERT(lambda != NULL); - compute_min_mag_ranges(tObj, n, lambda, - &minStart, &minEnd, &magStart, &magEnd); - - if (minStart < minEnd) { - /* do the minified texels */ - const GLuint m = minEnd - minStart; - switch (tObj->MinFilter) { - case GL_NEAREST: - if (repeatNoBorderPOT) { - switch (tImg->TexFormat) { - case MESA_FORMAT_RGB888: - opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart, - NULL, rgba + minStart); - break; - case MESA_FORMAT_RGBA8888: - opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart, - NULL, rgba + minStart); - break; - default: - sample_nearest_2d(ctx, tObj, m, texcoords + minStart, - NULL, rgba + minStart ); - } - } - else { - sample_nearest_2d(ctx, tObj, m, texcoords + minStart, - NULL, rgba + minStart); - } - break; - case GL_LINEAR: - sample_linear_2d(ctx, tObj, m, texcoords + minStart, - NULL, rgba + minStart); - break; - case GL_NEAREST_MIPMAP_NEAREST: - sample_2d_nearest_mipmap_nearest(ctx, tObj, m, - texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_LINEAR_MIPMAP_NEAREST: - sample_2d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_NEAREST_MIPMAP_LINEAR: - sample_2d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_LINEAR_MIPMAP_LINEAR: - if (repeatNoBorderPOT) - sample_2d_linear_mipmap_linear_repeat(ctx, tObj, m, - texcoords + minStart, lambda + minStart, rgba + minStart); - else - sample_2d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - default: - _mesa_problem(ctx, "Bad min filter in sample_2d_texture"); - return; - } - } - - if (magStart < magEnd) { - /* do the magnified texels */ - const GLuint m = magEnd - magStart; - - switch (tObj->MagFilter) { - case GL_NEAREST: - if (repeatNoBorderPOT) { - switch (tImg->TexFormat) { - case MESA_FORMAT_RGB888: - opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart, - NULL, rgba + magStart); - break; - case MESA_FORMAT_RGBA8888: - opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart, - NULL, rgba + magStart); - break; - default: - sample_nearest_2d(ctx, tObj, m, texcoords + magStart, - NULL, rgba + magStart ); - } - } - else { - sample_nearest_2d(ctx, tObj, m, texcoords + magStart, - NULL, rgba + magStart); - } - break; - case GL_LINEAR: - sample_linear_2d(ctx, tObj, m, texcoords + magStart, - NULL, rgba + magStart); - break; - default: - _mesa_problem(ctx, "Bad mag filter in sample_lambda_2d"); - } - } -} - - - -/**********************************************************************/ -/* 3-D Texture Sampling Functions */ -/**********************************************************************/ - -/** - * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. - */ -static INLINE void -sample_3d_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - const GLfloat texcoord[4], - GLfloat rgba[4]) -{ - const GLint width = img->Width2; /* without border, power of two */ - const GLint height = img->Height2; /* without border, power of two */ - const GLint depth = img->Depth2; /* without border, power of two */ - GLint i, j, k; - (void) ctx; - - i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); - j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); - k = nearest_texel_location(tObj->WrapR, img, depth, texcoord[2]); - - if (i < 0 || i >= (GLint) img->Width || - j < 0 || j >= (GLint) img->Height || - k < 0 || k >= (GLint) img->Depth) { - /* Need this test for GL_CLAMP_TO_BORDER mode */ - get_border_color(tObj, img, rgba); - } - else { - img->FetchTexelf(img, i, j, k, rgba); - } -} - - -/** - * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. - */ -static void -sample_3d_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - const GLfloat texcoord[4], - GLfloat rgba[4]) -{ - const GLint width = img->Width2; - const GLint height = img->Height2; - const GLint depth = img->Depth2; - GLint i0, j0, k0, i1, j1, k1; - GLbitfield useBorderColor = 0x0; - GLfloat a, b, c; - GLfloat t000[4], t010[4], t001[4], t011[4]; - GLfloat t100[4], t110[4], t101[4], t111[4]; - - linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); - linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); - linear_texel_locations(tObj->WrapR, img, depth, texcoord[2], &k0, &k1, &c); - - if (img->Border) { - i0 += img->Border; - i1 += img->Border; - j0 += img->Border; - j1 += img->Border; - k0 += img->Border; - k1 += img->Border; - } - else { - /* check if sampling texture border color */ - if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; - if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; - if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; - if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; - if (k0 < 0 || k0 >= depth) useBorderColor |= K0BIT; - if (k1 < 0 || k1 >= depth) useBorderColor |= K1BIT; - } - - /* Fetch texels */ - if (useBorderColor & (I0BIT | J0BIT | K0BIT)) { - get_border_color(tObj, img, t000); - } - else { - img->FetchTexelf(img, i0, j0, k0, t000); - } - if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { - get_border_color(tObj, img, t100); - } - else { - img->FetchTexelf(img, i1, j0, k0, t100); - } - if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { - get_border_color(tObj, img, t010); - } - else { - img->FetchTexelf(img, i0, j1, k0, t010); - } - if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { - get_border_color(tObj, img, t110); - } - else { - img->FetchTexelf(img, i1, j1, k0, t110); - } - - if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { - get_border_color(tObj, img, t001); - } - else { - img->FetchTexelf(img, i0, j0, k1, t001); - } - if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { - get_border_color(tObj, img, t101); - } - else { - img->FetchTexelf(img, i1, j0, k1, t101); - } - if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { - get_border_color(tObj, img, t011); - } - else { - img->FetchTexelf(img, i0, j1, k1, t011); - } - if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { - get_border_color(tObj, img, t111); - } - else { - img->FetchTexelf(img, i1, j1, k1, t111); - } - - /* trilinear interpolation of samples */ - lerp_rgba_3d(rgba, a, b, c, t000, t100, t010, t110, t001, t101, t011, t111); -} - - -static void -sample_3d_nearest_mipmap_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4] ) -{ - GLuint i; - for (i = 0; i < n; i++) { - GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_3d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); - } -} - - -static void -sample_3d_linear_mipmap_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_3d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); - } -} - - -static void -sample_3d_nearest_mipmap_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = linear_mipmap_level(tObj, lambda[i]); - if (level >= tObj->_MaxLevel) { - sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], - texcoord[i], rgba[i]); - } - else { - GLfloat t0[4], t1[4]; /* texels */ - const GLfloat f = FRAC(lambda[i]); - sample_3d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_3d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -static void -sample_3d_linear_mipmap_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = linear_mipmap_level(tObj, lambda[i]); - if (level >= tObj->_MaxLevel) { - sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], - texcoord[i], rgba[i]); - } - else { - GLfloat t0[4], t1[4]; /* texels */ - const GLfloat f = FRAC(lambda[i]); - sample_3d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_3d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -/** Sample 3D texture, nearest filtering for both min/magnification */ -static void -sample_nearest_3d(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4]) -{ - GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; - (void) lambda; - for (i = 0; i < n; i++) { - sample_3d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); - } -} - - -/** Sample 3D texture, linear filtering for both min/magnification */ -static void -sample_linear_3d(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; - (void) lambda; - for (i = 0; i < n; i++) { - sample_3d_linear(ctx, tObj, image, texcoords[i], rgba[i]); - } -} - - -/** Sample 3D texture, using lambda to choose between min/magnification */ -static void -sample_lambda_3d(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4]) -{ - GLuint minStart, minEnd; /* texels with minification */ - GLuint magStart, magEnd; /* texels with magnification */ - GLuint i; - - ASSERT(lambda != NULL); - compute_min_mag_ranges(tObj, n, lambda, - &minStart, &minEnd, &magStart, &magEnd); - - if (minStart < minEnd) { - /* do the minified texels */ - GLuint m = minEnd - minStart; - switch (tObj->MinFilter) { - case GL_NEAREST: - for (i = minStart; i < minEnd; i++) - sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - case GL_LINEAR: - for (i = minStart; i < minEnd; i++) - sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - case GL_NEAREST_MIPMAP_NEAREST: - sample_3d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_LINEAR_MIPMAP_NEAREST: - sample_3d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_NEAREST_MIPMAP_LINEAR: - sample_3d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_LINEAR_MIPMAP_LINEAR: - sample_3d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - default: - _mesa_problem(ctx, "Bad min filter in sample_3d_texture"); - return; - } - } - - if (magStart < magEnd) { - /* do the magnified texels */ - switch (tObj->MagFilter) { - case GL_NEAREST: - for (i = magStart; i < magEnd; i++) - sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - case GL_LINEAR: - for (i = magStart; i < magEnd; i++) - sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - default: - _mesa_problem(ctx, "Bad mag filter in sample_3d_texture"); - return; - } - } -} - - -/**********************************************************************/ -/* Texture Cube Map Sampling Functions */ -/**********************************************************************/ - -/** - * Choose one of six sides of a texture cube map given the texture - * coord (rx,ry,rz). Return pointer to corresponding array of texture - * images. - */ -static const struct gl_texture_image ** -choose_cube_face(const struct gl_texture_object *texObj, - const GLfloat texcoord[4], GLfloat newCoord[4]) -{ - /* - major axis - direction target sc tc ma - ---------- ------------------------------- --- --- --- - +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx - -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx - +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry - -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry - +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz - -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz - */ - const GLfloat rx = texcoord[0]; - const GLfloat ry = texcoord[1]; - const GLfloat rz = texcoord[2]; - const GLfloat arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz); - GLuint face; - GLfloat sc, tc, ma; - - if (arx >= ary && arx >= arz) { - if (rx >= 0.0F) { - face = FACE_POS_X; - sc = -rz; - tc = -ry; - ma = arx; - } - else { - face = FACE_NEG_X; - sc = rz; - tc = -ry; - ma = arx; - } - } - else if (ary >= arx && ary >= arz) { - if (ry >= 0.0F) { - face = FACE_POS_Y; - sc = rx; - tc = rz; - ma = ary; - } - else { - face = FACE_NEG_Y; - sc = rx; - tc = -rz; - ma = ary; - } - } - else { - if (rz > 0.0F) { - face = FACE_POS_Z; - sc = rx; - tc = -ry; - ma = arz; - } - else { - face = FACE_NEG_Z; - sc = -rx; - tc = -ry; - ma = arz; - } - } - - { - const float ima = 1.0F / ma; - newCoord[0] = ( sc * ima + 1.0F ) * 0.5F; - newCoord[1] = ( tc * ima + 1.0F ) * 0.5F; - } - - return (const struct gl_texture_image **) texObj->Image[face]; -} - - -static void -sample_nearest_cube(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4]) -{ - GLuint i; - (void) lambda; - for (i = 0; i < n; i++) { - const struct gl_texture_image **images; - GLfloat newCoord[4]; - images = choose_cube_face(tObj, texcoords[i], newCoord); - sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel], - newCoord, rgba[i]); - } -} - - -static void -sample_linear_cube(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - (void) lambda; - for (i = 0; i < n; i++) { - const struct gl_texture_image **images; - GLfloat newCoord[4]; - images = choose_cube_face(tObj, texcoords[i], newCoord); - sample_2d_linear(ctx, tObj, images[tObj->BaseLevel], - newCoord, rgba[i]); - } -} - - -static void -sample_cube_nearest_mipmap_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - const struct gl_texture_image **images; - GLfloat newCoord[4]; - GLint level; - images = choose_cube_face(tObj, texcoord[i], newCoord); - - /* XXX we actually need to recompute lambda here based on the newCoords. - * But we would need the texcoords of adjacent fragments to compute that - * properly, and we don't have those here. - * For now, do an approximation: subtracting 1 from the chosen mipmap - * level seems to work in some test cases. - * The same adjustment is done in the next few functions. - */ - level = nearest_mipmap_level(tObj, lambda[i]); - level = MAX2(level - 1, 0); - - sample_2d_nearest(ctx, tObj, images[level], newCoord, rgba[i]); - } -} - - -static void -sample_cube_linear_mipmap_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - const struct gl_texture_image **images; - GLfloat newCoord[4]; - GLint level = nearest_mipmap_level(tObj, lambda[i]); - level = MAX2(level - 1, 0); /* see comment above */ - images = choose_cube_face(tObj, texcoord[i], newCoord); - sample_2d_linear(ctx, tObj, images[level], newCoord, rgba[i]); - } -} - - -static void -sample_cube_nearest_mipmap_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - const struct gl_texture_image **images; - GLfloat newCoord[4]; - GLint level = linear_mipmap_level(tObj, lambda[i]); - level = MAX2(level - 1, 0); /* see comment above */ - images = choose_cube_face(tObj, texcoord[i], newCoord); - if (level >= tObj->_MaxLevel) { - sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel], - newCoord, rgba[i]); - } - else { - GLfloat t0[4], t1[4]; /* texels */ - const GLfloat f = FRAC(lambda[i]); - sample_2d_nearest(ctx, tObj, images[level ], newCoord, t0); - sample_2d_nearest(ctx, tObj, images[level+1], newCoord, t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -static void -sample_cube_linear_mipmap_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - const struct gl_texture_image **images; - GLfloat newCoord[4]; - GLint level = linear_mipmap_level(tObj, lambda[i]); - level = MAX2(level - 1, 0); /* see comment above */ - images = choose_cube_face(tObj, texcoord[i], newCoord); - if (level >= tObj->_MaxLevel) { - sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel], - newCoord, rgba[i]); - } - else { - GLfloat t0[4], t1[4]; - const GLfloat f = FRAC(lambda[i]); - sample_2d_linear(ctx, tObj, images[level ], newCoord, t0); - sample_2d_linear(ctx, tObj, images[level+1], newCoord, t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -/** Sample cube texture, using lambda to choose between min/magnification */ -static void -sample_lambda_cube(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4]) -{ - GLuint minStart, minEnd; /* texels with minification */ - GLuint magStart, magEnd; /* texels with magnification */ - - ASSERT(lambda != NULL); - compute_min_mag_ranges(tObj, n, lambda, - &minStart, &minEnd, &magStart, &magEnd); - - if (minStart < minEnd) { - /* do the minified texels */ - const GLuint m = minEnd - minStart; - switch (tObj->MinFilter) { - case GL_NEAREST: - sample_nearest_cube(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_LINEAR: - sample_linear_cube(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_NEAREST_MIPMAP_NEAREST: - sample_cube_nearest_mipmap_nearest(ctx, tObj, m, - texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_LINEAR_MIPMAP_NEAREST: - sample_cube_linear_mipmap_nearest(ctx, tObj, m, - texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_NEAREST_MIPMAP_LINEAR: - sample_cube_nearest_mipmap_linear(ctx, tObj, m, - texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_LINEAR_MIPMAP_LINEAR: - sample_cube_linear_mipmap_linear(ctx, tObj, m, - texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - default: - _mesa_problem(ctx, "Bad min filter in sample_lambda_cube"); - } - } - - if (magStart < magEnd) { - /* do the magnified texels */ - const GLuint m = magEnd - magStart; - switch (tObj->MagFilter) { - case GL_NEAREST: - sample_nearest_cube(ctx, tObj, m, texcoords + magStart, - lambda + magStart, rgba + magStart); - break; - case GL_LINEAR: - sample_linear_cube(ctx, tObj, m, texcoords + magStart, - lambda + magStart, rgba + magStart); - break; - default: - _mesa_problem(ctx, "Bad mag filter in sample_lambda_cube"); - } - } -} - - -/**********************************************************************/ -/* Texture Rectangle Sampling Functions */ -/**********************************************************************/ - - -static void -sample_nearest_rect(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4]) -{ - const struct gl_texture_image *img = tObj->Image[0][0]; - const GLint width = img->Width; - const GLint height = img->Height; - GLuint i; - - (void) ctx; - (void) lambda; - - ASSERT(tObj->WrapS == GL_CLAMP || - tObj->WrapS == GL_CLAMP_TO_EDGE || - tObj->WrapS == GL_CLAMP_TO_BORDER); - ASSERT(tObj->WrapT == GL_CLAMP || - tObj->WrapT == GL_CLAMP_TO_EDGE || - tObj->WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); - - for (i = 0; i < n; i++) { - GLint row, col; - col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width); - row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height); - if (col < 0 || col >= width || row < 0 || row >= height) - get_border_color(tObj, img, rgba[i]); - else - img->FetchTexelf(img, col, row, 0, rgba[i]); - } -} - - -static void -sample_linear_rect(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - const struct gl_texture_image *img = tObj->Image[0][0]; - const GLint width = img->Width; - const GLint height = img->Height; - GLuint i; - - (void) ctx; - (void) lambda; - - ASSERT(tObj->WrapS == GL_CLAMP || - tObj->WrapS == GL_CLAMP_TO_EDGE || - tObj->WrapS == GL_CLAMP_TO_BORDER); - ASSERT(tObj->WrapT == GL_CLAMP || - tObj->WrapT == GL_CLAMP_TO_EDGE || - tObj->WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); - - for (i = 0; i < n; i++) { - GLint i0, j0, i1, j1; - GLfloat t00[4], t01[4], t10[4], t11[4]; - GLfloat a, b; - GLbitfield useBorderColor = 0x0; - - clamp_rect_coord_linear(tObj->WrapS, texcoords[i][0], width, - &i0, &i1, &a); - clamp_rect_coord_linear(tObj->WrapT, texcoords[i][1], height, - &j0, &j1, &b); - - /* compute integer rows/columns */ - if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; - if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; - if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; - if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; - - /* get four texel samples */ - if (useBorderColor & (I0BIT | J0BIT)) - get_border_color(tObj, img, t00); - else - img->FetchTexelf(img, i0, j0, 0, t00); - - if (useBorderColor & (I1BIT | J0BIT)) - get_border_color(tObj, img, t10); - else - img->FetchTexelf(img, i1, j0, 0, t10); - - if (useBorderColor & (I0BIT | J1BIT)) - get_border_color(tObj, img, t01); - else - img->FetchTexelf(img, i0, j1, 0, t01); - - if (useBorderColor & (I1BIT | J1BIT)) - get_border_color(tObj, img, t11); - else - img->FetchTexelf(img, i1, j1, 0, t11); - - lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11); - } -} - - -/** Sample Rect texture, using lambda to choose between min/magnification */ -static void -sample_lambda_rect(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4]) -{ - GLuint minStart, minEnd, magStart, magEnd; - - /* We only need lambda to decide between minification and magnification. - * There is no mipmapping with rectangular textures. - */ - compute_min_mag_ranges(tObj, n, lambda, - &minStart, &minEnd, &magStart, &magEnd); - - if (minStart < minEnd) { - if (tObj->MinFilter == GL_NEAREST) { - sample_nearest_rect(ctx, tObj, minEnd - minStart, - texcoords + minStart, NULL, rgba + minStart); - } - else { - sample_linear_rect(ctx, tObj, minEnd - minStart, - texcoords + minStart, NULL, rgba + minStart); - } - } - if (magStart < magEnd) { - if (tObj->MagFilter == GL_NEAREST) { - sample_nearest_rect(ctx, tObj, magEnd - magStart, - texcoords + magStart, NULL, rgba + magStart); - } - else { - sample_linear_rect(ctx, tObj, magEnd - magStart, - texcoords + magStart, NULL, rgba + magStart); - } - } -} - - -/**********************************************************************/ -/* 2D Texture Array Sampling Functions */ -/**********************************************************************/ - -/** - * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. - */ -static void -sample_2d_array_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - const GLfloat texcoord[4], - GLfloat rgba[4]) -{ - const GLint width = img->Width2; /* without border, power of two */ - const GLint height = img->Height2; /* without border, power of two */ - const GLint depth = img->Depth; - GLint i, j; - GLint array; - (void) ctx; - - i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); - j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); - array = tex_array_slice(texcoord[2], depth); - - if (i < 0 || i >= (GLint) img->Width || - j < 0 || j >= (GLint) img->Height || - array < 0 || array >= (GLint) img->Depth) { - /* Need this test for GL_CLAMP_TO_BORDER mode */ - get_border_color(tObj, img, rgba); - } - else { - img->FetchTexelf(img, i, j, array, rgba); - } -} - - -/** - * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. - */ -static void -sample_2d_array_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - const GLfloat texcoord[4], - GLfloat rgba[4]) -{ - const GLint width = img->Width2; - const GLint height = img->Height2; - const GLint depth = img->Depth; - GLint i0, j0, i1, j1; - GLint array; - GLbitfield useBorderColor = 0x0; - GLfloat a, b; - GLfloat t00[4], t01[4], t10[4], t11[4]; - - linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); - linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); - array = tex_array_slice(texcoord[2], depth); - - if (array < 0 || array >= depth) { - COPY_4V(rgba, tObj->BorderColor.f); - } - else { - if (img->Border) { - i0 += img->Border; - i1 += img->Border; - j0 += img->Border; - j1 += img->Border; - } - else { - /* check if sampling texture border color */ - if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; - if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; - if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; - if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; - } - - /* Fetch texels */ - if (useBorderColor & (I0BIT | J0BIT)) { - get_border_color(tObj, img, t00); - } - else { - img->FetchTexelf(img, i0, j0, array, t00); - } - if (useBorderColor & (I1BIT | J0BIT)) { - get_border_color(tObj, img, t10); - } - else { - img->FetchTexelf(img, i1, j0, array, t10); - } - if (useBorderColor & (I0BIT | J1BIT)) { - get_border_color(tObj, img, t01); - } - else { - img->FetchTexelf(img, i0, j1, array, t01); - } - if (useBorderColor & (I1BIT | J1BIT)) { - get_border_color(tObj, img, t11); - } - else { - img->FetchTexelf(img, i1, j1, array, t11); - } - - /* trilinear interpolation of samples */ - lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); - } -} - - -static void -sample_2d_array_nearest_mipmap_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - for (i = 0; i < n; i++) { - GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], - rgba[i]); - } -} - - -static void -sample_2d_array_linear_mipmap_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_2d_array_linear(ctx, tObj, tObj->Image[0][level], - texcoord[i], rgba[i]); - } -} - - -static void -sample_2d_array_nearest_mipmap_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = linear_mipmap_level(tObj, lambda[i]); - if (level >= tObj->_MaxLevel) { - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], - texcoord[i], rgba[i]); - } - else { - GLfloat t0[4], t1[4]; /* texels */ - const GLfloat f = FRAC(lambda[i]); - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ], - texcoord[i], t0); - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level+1], - texcoord[i], t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -static void -sample_2d_array_linear_mipmap_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = linear_mipmap_level(tObj, lambda[i]); - if (level >= tObj->_MaxLevel) { - sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], - texcoord[i], rgba[i]); - } - else { - GLfloat t0[4], t1[4]; /* texels */ - const GLfloat f = FRAC(lambda[i]); - sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ], - texcoord[i], t0); - sample_2d_array_linear(ctx, tObj, tObj->Image[0][level+1], - texcoord[i], t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -/** Sample 2D Array texture, nearest filtering for both min/magnification */ -static void -sample_nearest_2d_array(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4]) -{ - GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; - (void) lambda; - for (i = 0; i < n; i++) { - sample_2d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]); - } -} - - - -/** Sample 2D Array texture, linear filtering for both min/magnification */ -static void -sample_linear_2d_array(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; - (void) lambda; - for (i = 0; i < n; i++) { - sample_2d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]); - } -} - - -/** Sample 2D Array texture, using lambda to choose between min/magnification */ -static void -sample_lambda_2d_array(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4]) -{ - GLuint minStart, minEnd; /* texels with minification */ - GLuint magStart, magEnd; /* texels with magnification */ - GLuint i; - - ASSERT(lambda != NULL); - compute_min_mag_ranges(tObj, n, lambda, - &minStart, &minEnd, &magStart, &magEnd); - - if (minStart < minEnd) { - /* do the minified texels */ - GLuint m = minEnd - minStart; - switch (tObj->MinFilter) { - case GL_NEAREST: - for (i = minStart; i < minEnd; i++) - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - case GL_LINEAR: - for (i = minStart; i < minEnd; i++) - sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - case GL_NEAREST_MIPMAP_NEAREST: - sample_2d_array_nearest_mipmap_nearest(ctx, tObj, m, - texcoords + minStart, - lambda + minStart, - rgba + minStart); - break; - case GL_LINEAR_MIPMAP_NEAREST: - sample_2d_array_linear_mipmap_nearest(ctx, tObj, m, - texcoords + minStart, - lambda + minStart, - rgba + minStart); - break; - case GL_NEAREST_MIPMAP_LINEAR: - sample_2d_array_nearest_mipmap_linear(ctx, tObj, m, - texcoords + minStart, - lambda + minStart, - rgba + minStart); - break; - case GL_LINEAR_MIPMAP_LINEAR: - sample_2d_array_linear_mipmap_linear(ctx, tObj, m, - texcoords + minStart, - lambda + minStart, - rgba + minStart); - break; - default: - _mesa_problem(ctx, "Bad min filter in sample_2d_array_texture"); - return; - } - } - - if (magStart < magEnd) { - /* do the magnified texels */ - switch (tObj->MagFilter) { - case GL_NEAREST: - for (i = magStart; i < magEnd; i++) - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - case GL_LINEAR: - for (i = magStart; i < magEnd; i++) - sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - default: - _mesa_problem(ctx, "Bad mag filter in sample_2d_array_texture"); - return; - } - } -} - - - - -/**********************************************************************/ -/* 1D Texture Array Sampling Functions */ -/**********************************************************************/ - -/** - * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. - */ -static void -sample_1d_array_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - const GLfloat texcoord[4], - GLfloat rgba[4]) -{ - const GLint width = img->Width2; /* without border, power of two */ - const GLint height = img->Height; - GLint i; - GLint array; - (void) ctx; - - i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); - array = tex_array_slice(texcoord[1], height); - - if (i < 0 || i >= (GLint) img->Width || - array < 0 || array >= (GLint) img->Height) { - /* Need this test for GL_CLAMP_TO_BORDER mode */ - get_border_color(tObj, img, rgba); - } - else { - img->FetchTexelf(img, i, array, 0, rgba); - } -} - - -/** - * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. - */ -static void -sample_1d_array_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - const GLfloat texcoord[4], - GLfloat rgba[4]) -{ - const GLint width = img->Width2; - const GLint height = img->Height; - GLint i0, i1; - GLint array; - GLbitfield useBorderColor = 0x0; - GLfloat a; - GLfloat t0[4], t1[4]; - - linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); - array = tex_array_slice(texcoord[1], height); - - if (img->Border) { - i0 += img->Border; - i1 += img->Border; - } - else { - /* check if sampling texture border color */ - if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; - if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; - } - - if (array < 0 || array >= height) useBorderColor |= K0BIT; - - /* Fetch texels */ - if (useBorderColor & (I0BIT | K0BIT)) { - get_border_color(tObj, img, t0); - } - else { - img->FetchTexelf(img, i0, array, 0, t0); - } - if (useBorderColor & (I1BIT | K0BIT)) { - get_border_color(tObj, img, t1); - } - else { - img->FetchTexelf(img, i1, array, 0, t1); - } - - /* bilinear interpolation of samples */ - lerp_rgba(rgba, a, t0, t1); -} - - -static void -sample_1d_array_nearest_mipmap_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - for (i = 0; i < n; i++) { - GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], - rgba[i]); - } -} - - -static void -sample_1d_array_linear_mipmap_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_1d_array_linear(ctx, tObj, tObj->Image[0][level], - texcoord[i], rgba[i]); - } -} - - -static void -sample_1d_array_nearest_mipmap_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = linear_mipmap_level(tObj, lambda[i]); - if (level >= tObj->_MaxLevel) { - sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], - texcoord[i], rgba[i]); - } - else { - GLfloat t0[4], t1[4]; /* texels */ - const GLfloat f = FRAC(lambda[i]); - sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -static void -sample_1d_array_linear_mipmap_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - ASSERT(lambda != NULL); - for (i = 0; i < n; i++) { - GLint level = linear_mipmap_level(tObj, lambda[i]); - if (level >= tObj->_MaxLevel) { - sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], - texcoord[i], rgba[i]); - } - else { - GLfloat t0[4], t1[4]; /* texels */ - const GLfloat f = FRAC(lambda[i]); - sample_1d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_1d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); - lerp_rgba(rgba[i], f, t0, t1); - } - } -} - - -/** Sample 1D Array texture, nearest filtering for both min/magnification */ -static void -sample_nearest_1d_array(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4]) -{ - GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; - (void) lambda; - for (i = 0; i < n; i++) { - sample_1d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]); - } -} - - -/** Sample 1D Array texture, linear filtering for both min/magnification */ -static void -sample_linear_1d_array(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], - const GLfloat lambda[], GLfloat rgba[][4]) -{ - GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; - (void) lambda; - for (i = 0; i < n; i++) { - sample_1d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]); - } -} - - -/** Sample 1D Array texture, using lambda to choose between min/magnification */ -static void -sample_lambda_1d_array(struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4]) -{ - GLuint minStart, minEnd; /* texels with minification */ - GLuint magStart, magEnd; /* texels with magnification */ - GLuint i; - - ASSERT(lambda != NULL); - compute_min_mag_ranges(tObj, n, lambda, - &minStart, &minEnd, &magStart, &magEnd); - - if (minStart < minEnd) { - /* do the minified texels */ - GLuint m = minEnd - minStart; - switch (tObj->MinFilter) { - case GL_NEAREST: - for (i = minStart; i < minEnd; i++) - sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - case GL_LINEAR: - for (i = minStart; i < minEnd; i++) - sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - case GL_NEAREST_MIPMAP_NEAREST: - sample_1d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_LINEAR_MIPMAP_NEAREST: - sample_1d_array_linear_mipmap_nearest(ctx, tObj, m, - texcoords + minStart, - lambda + minStart, - rgba + minStart); - break; - case GL_NEAREST_MIPMAP_LINEAR: - sample_1d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); - break; - case GL_LINEAR_MIPMAP_LINEAR: - sample_1d_array_linear_mipmap_linear(ctx, tObj, m, - texcoords + minStart, - lambda + minStart, - rgba + minStart); - break; - default: - _mesa_problem(ctx, "Bad min filter in sample_1d_array_texture"); - return; - } - } - - if (magStart < magEnd) { - /* do the magnified texels */ - switch (tObj->MagFilter) { - case GL_NEAREST: - for (i = magStart; i < magEnd; i++) - sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - case GL_LINEAR: - for (i = magStart; i < magEnd; i++) - sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], - texcoords[i], rgba[i]); - break; - default: - _mesa_problem(ctx, "Bad mag filter in sample_1d_array_texture"); - return; - } - } -} - - -/** - * Compare texcoord against depth sample. Return 1.0 or the ambient value. - */ -static INLINE GLfloat -shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample, - GLfloat ambient) -{ - switch (function) { - case GL_LEQUAL: - return (coord <= depthSample) ? 1.0F : ambient; - case GL_GEQUAL: - return (coord >= depthSample) ? 1.0F : ambient; - case GL_LESS: - return (coord < depthSample) ? 1.0F : ambient; - case GL_GREATER: - return (coord > depthSample) ? 1.0F : ambient; - case GL_EQUAL: - return (coord == depthSample) ? 1.0F : ambient; - case GL_NOTEQUAL: - return (coord != depthSample) ? 1.0F : ambient; - case GL_ALWAYS: - return 1.0F; - case GL_NEVER: - return ambient; - case GL_NONE: - return depthSample; - default: - _mesa_problem(NULL, "Bad compare func in shadow_compare"); - return ambient; - } -} - - -/** - * Compare texcoord against four depth samples. - */ -static INLINE GLfloat -shadow_compare4(GLenum function, GLfloat coord, - GLfloat depth00, GLfloat depth01, - GLfloat depth10, GLfloat depth11, - GLfloat ambient, GLfloat wi, GLfloat wj) -{ - const GLfloat d = (1.0F - (GLfloat) ambient) * 0.25F; - GLfloat luminance = 1.0F; - - switch (function) { - case GL_LEQUAL: - if (coord > depth00) luminance -= d; - if (coord > depth01) luminance -= d; - if (coord > depth10) luminance -= d; - if (coord > depth11) luminance -= d; - return luminance; - case GL_GEQUAL: - if (coord < depth00) luminance -= d; - if (coord < depth01) luminance -= d; - if (coord < depth10) luminance -= d; - if (coord < depth11) luminance -= d; - return luminance; - case GL_LESS: - if (coord >= depth00) luminance -= d; - if (coord >= depth01) luminance -= d; - if (coord >= depth10) luminance -= d; - if (coord >= depth11) luminance -= d; - return luminance; - case GL_GREATER: - if (coord <= depth00) luminance -= d; - if (coord <= depth01) luminance -= d; - if (coord <= depth10) luminance -= d; - if (coord <= depth11) luminance -= d; - return luminance; - case GL_EQUAL: - if (coord != depth00) luminance -= d; - if (coord != depth01) luminance -= d; - if (coord != depth10) luminance -= d; - if (coord != depth11) luminance -= d; - return luminance; - case GL_NOTEQUAL: - if (coord == depth00) luminance -= d; - if (coord == depth01) luminance -= d; - if (coord == depth10) luminance -= d; - if (coord == depth11) luminance -= d; - return luminance; - case GL_ALWAYS: - return 1.0F; - case GL_NEVER: - return ambient; - case GL_NONE: - /* ordinary bilinear filtering */ - return lerp_2d(wi, wj, depth00, depth10, depth01, depth11); - default: - _mesa_problem(NULL, "Bad compare func in sample_compare4"); - return ambient; - } -} - - -/** - * Choose the mipmap level to use when sampling from a depth texture. - */ -static int -choose_depth_texture_level(const struct gl_texture_object *tObj, GLfloat lambda) -{ - GLint level; - - if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { - /* no mipmapping - use base level */ - level = tObj->BaseLevel; - } - else { - /* choose mipmap level */ - lambda = CLAMP(lambda, tObj->MinLod, tObj->MaxLod); - level = (GLint) lambda; - level = CLAMP(level, tObj->BaseLevel, tObj->_MaxLevel); - } - - return level; -} - - -/** - * Sample a shadow/depth texture. This function is incomplete. It doesn't - * check for minification vs. magnification, etc. - */ -static void -sample_depth_texture( struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat texel[][4] ) -{ - const GLint level = choose_depth_texture_level(tObj, lambda[0]); - const struct gl_texture_image *img = tObj->Image[0][level]; - const GLint width = img->Width; - const GLint height = img->Height; - const GLint depth = img->Depth; - const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT) - ? 3 : 2; - GLfloat ambient; - GLenum function; - GLfloat result; - - ASSERT(img->_BaseFormat == GL_DEPTH_COMPONENT || - img->_BaseFormat == GL_DEPTH_STENCIL_EXT); - - ASSERT(tObj->Target == GL_TEXTURE_1D || - tObj->Target == GL_TEXTURE_2D || - tObj->Target == GL_TEXTURE_RECTANGLE_NV || - tObj->Target == GL_TEXTURE_1D_ARRAY_EXT || - tObj->Target == GL_TEXTURE_2D_ARRAY_EXT); - - ambient = tObj->CompareFailValue; - - /* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */ - - function = (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ? - tObj->CompareFunc : GL_NONE; - - if (tObj->MagFilter == GL_NEAREST) { - GLuint i; - for (i = 0; i < n; i++) { - GLfloat depthSample, depthRef; - GLint col, row, slice; - - nearest_texcoord(tObj, level, texcoords[i], &col, &row, &slice); - - if (col >= 0 && row >= 0 && col < width && row < height && - slice >= 0 && slice < depth) { - img->FetchTexelf(img, col, row, slice, &depthSample); - } - else { - depthSample = tObj->BorderColor.f[0]; - } - - depthRef = CLAMP(texcoords[i][compare_coord], 0.0F, 1.0F); - - result = shadow_compare(function, depthRef, depthSample, ambient); - - switch (tObj->DepthMode) { - case GL_LUMINANCE: - ASSIGN_4V(texel[i], result, result, result, 1.0F); - break; - case GL_INTENSITY: - ASSIGN_4V(texel[i], result, result, result, result); - break; - case GL_ALPHA: - ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result); - break; - case GL_RED: - ASSIGN_4V(texel[i], result, 0.0F, 0.0F, 1.0F); - break; - default: - _mesa_problem(ctx, "Bad depth texture mode"); - } - } - } - else { - GLuint i; - ASSERT(tObj->MagFilter == GL_LINEAR); - for (i = 0; i < n; i++) { - GLfloat depth00, depth01, depth10, depth11, depthRef; - GLint i0, i1, j0, j1; - GLint slice; - GLfloat wi, wj; - GLuint useBorderTexel; - - linear_texcoord(tObj, level, texcoords[i], &i0, &i1, &j0, &j1, &slice, - &wi, &wj); - - useBorderTexel = 0; - if (img->Border) { - i0 += img->Border; - i1 += img->Border; - if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { - j0 += img->Border; - j1 += img->Border; - } - } - else { - if (i0 < 0 || i0 >= (GLint) width) useBorderTexel |= I0BIT; - if (i1 < 0 || i1 >= (GLint) width) useBorderTexel |= I1BIT; - if (j0 < 0 || j0 >= (GLint) height) useBorderTexel |= J0BIT; - if (j1 < 0 || j1 >= (GLint) height) useBorderTexel |= J1BIT; - } - - if (slice < 0 || slice >= (GLint) depth) { - depth00 = tObj->BorderColor.f[0]; - depth01 = tObj->BorderColor.f[0]; - depth10 = tObj->BorderColor.f[0]; - depth11 = tObj->BorderColor.f[0]; - } - else { - /* get four depth samples from the texture */ - if (useBorderTexel & (I0BIT | J0BIT)) { - depth00 = tObj->BorderColor.f[0]; - } - else { - img->FetchTexelf(img, i0, j0, slice, &depth00); - } - if (useBorderTexel & (I1BIT | J0BIT)) { - depth10 = tObj->BorderColor.f[0]; - } - else { - img->FetchTexelf(img, i1, j0, slice, &depth10); - } - - if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { - if (useBorderTexel & (I0BIT | J1BIT)) { - depth01 = tObj->BorderColor.f[0]; - } - else { - img->FetchTexelf(img, i0, j1, slice, &depth01); - } - if (useBorderTexel & (I1BIT | J1BIT)) { - depth11 = tObj->BorderColor.f[0]; - } - else { - img->FetchTexelf(img, i1, j1, slice, &depth11); - } - } - else { - depth01 = depth00; - depth11 = depth10; - } - } - - depthRef = CLAMP(texcoords[i][compare_coord], 0.0F, 1.0F); - - result = shadow_compare4(function, depthRef, - depth00, depth01, depth10, depth11, - ambient, wi, wj); - - switch (tObj->DepthMode) { - case GL_LUMINANCE: - ASSIGN_4V(texel[i], result, result, result, 1.0F); - break; - case GL_INTENSITY: - ASSIGN_4V(texel[i], result, result, result, result); - break; - case GL_ALPHA: - ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result); - break; - default: - _mesa_problem(ctx, "Bad depth texture mode"); - } - - } /* for */ - } /* if filter */ -} - - -/** - * We use this function when a texture object is in an "incomplete" state. - * When a fragment program attempts to sample an incomplete texture we - * return black (see issue 23 in GL_ARB_fragment_program spec). - * Note: fragment programs don't observe the texture enable/disable flags. - */ -static void -null_sample_func( struct gl_context *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLfloat rgba[][4]) -{ - GLuint i; - (void) ctx; - (void) tObj; - (void) texcoords; - (void) lambda; - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = 0; - rgba[i][GCOMP] = 0; - rgba[i][BCOMP] = 0; - rgba[i][ACOMP] = 1.0; - } -} - - -/** - * Choose the texture sampling function for the given texture object. - */ -texture_sample_func -_swrast_choose_texture_sample_func( struct gl_context *ctx, - const struct gl_texture_object *t ) -{ - if (!t || !t->_Complete) { - return &null_sample_func; - } - else { - const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter); - const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat; - - switch (t->Target) { - case GL_TEXTURE_1D: - if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { - return &sample_depth_texture; - } - else if (needLambda) { - return &sample_lambda_1d; - } - else if (t->MinFilter == GL_LINEAR) { - return &sample_linear_1d; - } - else { - ASSERT(t->MinFilter == GL_NEAREST); - return &sample_nearest_1d; - } - case GL_TEXTURE_2D: - if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { - return &sample_depth_texture; - } - else if (needLambda) { - return &sample_lambda_2d; - } - else if (t->MinFilter == GL_LINEAR) { - return &sample_linear_2d; - } - else { - /* check for a few optimized cases */ - const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; - ASSERT(t->MinFilter == GL_NEAREST); - if (t->WrapS == GL_REPEAT && - t->WrapT == GL_REPEAT && - img->_IsPowerOfTwo && - img->Border == 0 && - img->TexFormat == MESA_FORMAT_RGB888) { - return &opt_sample_rgb_2d; - } - else if (t->WrapS == GL_REPEAT && - t->WrapT == GL_REPEAT && - img->_IsPowerOfTwo && - img->Border == 0 && - img->TexFormat == MESA_FORMAT_RGBA8888) { - return &opt_sample_rgba_2d; - } - else { - return &sample_nearest_2d; - } - } - case GL_TEXTURE_3D: - if (needLambda) { - return &sample_lambda_3d; - } - else if (t->MinFilter == GL_LINEAR) { - return &sample_linear_3d; - } - else { - ASSERT(t->MinFilter == GL_NEAREST); - return &sample_nearest_3d; - } - case GL_TEXTURE_CUBE_MAP: - if (needLambda) { - return &sample_lambda_cube; - } - else if (t->MinFilter == GL_LINEAR) { - return &sample_linear_cube; - } - else { - ASSERT(t->MinFilter == GL_NEAREST); - return &sample_nearest_cube; - } - case GL_TEXTURE_RECTANGLE_NV: - if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { - return &sample_depth_texture; - } - else if (needLambda) { - return &sample_lambda_rect; - } - else if (t->MinFilter == GL_LINEAR) { - return &sample_linear_rect; - } - else { - ASSERT(t->MinFilter == GL_NEAREST); - return &sample_nearest_rect; - } - case GL_TEXTURE_1D_ARRAY_EXT: - if (needLambda) { - return &sample_lambda_1d_array; - } - else if (t->MinFilter == GL_LINEAR) { - return &sample_linear_1d_array; - } - else { - ASSERT(t->MinFilter == GL_NEAREST); - return &sample_nearest_1d_array; - } - case GL_TEXTURE_2D_ARRAY_EXT: - if (needLambda) { - return &sample_lambda_2d_array; - } - else if (t->MinFilter == GL_LINEAR) { - return &sample_linear_2d_array; - } - else { - ASSERT(t->MinFilter == GL_NEAREST); - return &sample_nearest_2d_array; - } - default: - _mesa_problem(ctx, - "invalid target in _swrast_choose_texture_sample_func"); - return &null_sample_func; - } - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/imports.h"
+
+#include "s_context.h"
+#include "s_texfilter.h"
+
+
+/*
+ * Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes
+ * see 1-pixel bands of improperly weighted linear-filtered textures.
+ * The tests/texwrap.c demo is a good test.
+ * Also note, FRAC(x) doesn't truly return the fractional part of x for x < 0.
+ * Instead, if x < 0 then FRAC(x) = 1 - true_frac(x).
+ */
+#define FRAC(f) ((f) - IFLOOR(f))
+
+
+
+/**
+ * Linear interpolation macro
+ */
+#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) )
+
+
+/**
+ * Do 2D/biliner interpolation of float values.
+ * v00, v10, v01 and v11 are typically four texture samples in a square/box.
+ * a and b are the horizontal and vertical interpolants.
+ * It's important that this function is inlined when compiled with
+ * optimization! If we find that's not true on some systems, convert
+ * to a macro.
+ */
+static INLINE GLfloat
+lerp_2d(GLfloat a, GLfloat b,
+ GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
+{
+ const GLfloat temp0 = LERP(a, v00, v10);
+ const GLfloat temp1 = LERP(a, v01, v11);
+ return LERP(b, temp0, temp1);
+}
+
+
+/**
+ * Do 3D/trilinear interpolation of float values.
+ * \sa lerp_2d
+ */
+static INLINE GLfloat
+lerp_3d(GLfloat a, GLfloat b, GLfloat c,
+ GLfloat v000, GLfloat v100, GLfloat v010, GLfloat v110,
+ GLfloat v001, GLfloat v101, GLfloat v011, GLfloat v111)
+{
+ const GLfloat temp00 = LERP(a, v000, v100);
+ const GLfloat temp10 = LERP(a, v010, v110);
+ const GLfloat temp01 = LERP(a, v001, v101);
+ const GLfloat temp11 = LERP(a, v011, v111);
+ const GLfloat temp0 = LERP(b, temp00, temp10);
+ const GLfloat temp1 = LERP(b, temp01, temp11);
+ return LERP(c, temp0, temp1);
+}
+
+
+/**
+ * Do linear interpolation of colors.
+ */
+static INLINE void
+lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4])
+{
+ result[0] = LERP(t, a[0], b[0]);
+ result[1] = LERP(t, a[1], b[1]);
+ result[2] = LERP(t, a[2], b[2]);
+ result[3] = LERP(t, a[3], b[3]);
+}
+
+
+/**
+ * Do bilinear interpolation of colors.
+ */
+static INLINE void
+lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b,
+ const GLfloat t00[4], const GLfloat t10[4],
+ const GLfloat t01[4], const GLfloat t11[4])
+{
+ result[0] = lerp_2d(a, b, t00[0], t10[0], t01[0], t11[0]);
+ result[1] = lerp_2d(a, b, t00[1], t10[1], t01[1], t11[1]);
+ result[2] = lerp_2d(a, b, t00[2], t10[2], t01[2], t11[2]);
+ result[3] = lerp_2d(a, b, t00[3], t10[3], t01[3], t11[3]);
+}
+
+
+/**
+ * Do trilinear interpolation of colors.
+ */
+static INLINE void
+lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c,
+ const GLfloat t000[4], const GLfloat t100[4],
+ const GLfloat t010[4], const GLfloat t110[4],
+ const GLfloat t001[4], const GLfloat t101[4],
+ const GLfloat t011[4], const GLfloat t111[4])
+{
+ GLuint k;
+ /* compiler should unroll these short loops */
+ for (k = 0; k < 4; k++) {
+ result[k] = lerp_3d(a, b, c, t000[k], t100[k], t010[k], t110[k],
+ t001[k], t101[k], t011[k], t111[k]);
+ }
+}
+
+
+/**
+ * Used for GL_REPEAT wrap mode. Using A % B doesn't produce the
+ * right results for A<0. Casting to A to be unsigned only works if B
+ * is a power of two. Adding a bias to A (which is a multiple of B)
+ * avoids the problems with A < 0 (for reasonable A) without using a
+ * conditional.
+ */
+#define REMAINDER(A, B) (((A) + (B) * 1024) % (B))
+
+
+/**
+ * Used to compute texel locations for linear sampling.
+ * Input:
+ * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER
+ * s = texcoord in [0,1]
+ * size = width (or height or depth) of texture
+ * Output:
+ * i0, i1 = returns two nearest texel indexes
+ * weight = returns blend factor between texels
+ */
+static INLINE void
+linear_texel_locations(GLenum wrapMode,
+ const struct gl_texture_image *img,
+ GLint size, GLfloat s,
+ GLint *i0, GLint *i1, GLfloat *weight)
+{
+ GLfloat u;
+ switch (wrapMode) {
+ case GL_REPEAT:
+ u = s * size - 0.5F;
+ if (img->_IsPowerOfTwo) {
+ *i0 = IFLOOR(u) & (size - 1);
+ *i1 = (*i0 + 1) & (size - 1);
+ }
+ else {
+ *i0 = REMAINDER(IFLOOR(u), size);
+ *i1 = REMAINDER(*i0 + 1, size);
+ }
+ break;
+ case GL_CLAMP_TO_EDGE:
+ if (s <= 0.0F)
+ u = 0.0F;
+ else if (s >= 1.0F)
+ u = (GLfloat) size;
+ else
+ u = s * size;
+ u -= 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ if (*i0 < 0)
+ *i0 = 0;
+ if (*i1 >= (GLint) size)
+ *i1 = size - 1;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ {
+ const GLfloat min = -1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ if (s <= min)
+ u = min * size;
+ else if (s >= max)
+ u = max * size;
+ else
+ u = s * size;
+ u -= 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ }
+ break;
+ case GL_MIRRORED_REPEAT:
+ {
+ const GLint flr = IFLOOR(s);
+ if (flr & 1)
+ u = 1.0F - (s - (GLfloat) flr);
+ else
+ u = s - (GLfloat) flr;
+ u = (u * size) - 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ if (*i0 < 0)
+ *i0 = 0;
+ if (*i1 >= (GLint) size)
+ *i1 = size - 1;
+ }
+ break;
+ case GL_MIRROR_CLAMP_EXT:
+ u = FABSF(s);
+ if (u >= 1.0F)
+ u = (GLfloat) size;
+ else
+ u *= size;
+ u -= 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ break;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ u = FABSF(s);
+ if (u >= 1.0F)
+ u = (GLfloat) size;
+ else
+ u *= size;
+ u -= 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ if (*i0 < 0)
+ *i0 = 0;
+ if (*i1 >= (GLint) size)
+ *i1 = size - 1;
+ break;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ {
+ const GLfloat min = -1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ u = FABSF(s);
+ if (u <= min)
+ u = min * size;
+ else if (u >= max)
+ u = max * size;
+ else
+ u *= size;
+ u -= 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ }
+ break;
+ case GL_CLAMP:
+ if (s <= 0.0F)
+ u = 0.0F;
+ else if (s >= 1.0F)
+ u = (GLfloat) size;
+ else
+ u = s * size;
+ u -= 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ break;
+ default:
+ _mesa_problem(NULL, "Bad wrap mode");
+ u = 0.0F;
+ }
+ *weight = FRAC(u);
+}
+
+
+/**
+ * Used to compute texel location for nearest sampling.
+ */
+static INLINE GLint
+nearest_texel_location(GLenum wrapMode,
+ const struct gl_texture_image *img,
+ GLint size, GLfloat s)
+{
+ GLint i;
+
+ switch (wrapMode) {
+ case GL_REPEAT:
+ /* s limited to [0,1) */
+ /* i limited to [0,size-1] */
+ i = IFLOOR(s * size);
+ if (img->_IsPowerOfTwo)
+ i &= (size - 1);
+ else
+ i = REMAINDER(i, size);
+ return i;
+ case GL_CLAMP_TO_EDGE:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [0, size-1] */
+ const GLfloat min = 1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ if (s < min)
+ i = 0;
+ else if (s > max)
+ i = size - 1;
+ else
+ i = IFLOOR(s * size);
+ }
+ return i;
+ case GL_CLAMP_TO_BORDER:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [-1, size] */
+ const GLfloat min = -1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ if (s <= min)
+ i = -1;
+ else if (s >= max)
+ i = size;
+ else
+ i = IFLOOR(s * size);
+ }
+ return i;
+ case GL_MIRRORED_REPEAT:
+ {
+ const GLfloat min = 1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ const GLint flr = IFLOOR(s);
+ GLfloat u;
+ if (flr & 1)
+ u = 1.0F - (s - (GLfloat) flr);
+ else
+ u = s - (GLfloat) flr;
+ if (u < min)
+ i = 0;
+ else if (u > max)
+ i = size - 1;
+ else
+ i = IFLOOR(u * size);
+ }
+ return i;
+ case GL_MIRROR_CLAMP_EXT:
+ {
+ /* s limited to [0,1] */
+ /* i limited to [0,size-1] */
+ const GLfloat u = FABSF(s);
+ if (u <= 0.0F)
+ i = 0;
+ else if (u >= 1.0F)
+ i = size - 1;
+ else
+ i = IFLOOR(u * size);
+ }
+ return i;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [0, size-1] */
+ const GLfloat min = 1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ const GLfloat u = FABSF(s);
+ if (u < min)
+ i = 0;
+ else if (u > max)
+ i = size - 1;
+ else
+ i = IFLOOR(u * size);
+ }
+ return i;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [0, size-1] */
+ const GLfloat min = -1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ const GLfloat u = FABSF(s);
+ if (u < min)
+ i = -1;
+ else if (u > max)
+ i = size;
+ else
+ i = IFLOOR(u * size);
+ }
+ return i;
+ case GL_CLAMP:
+ /* s limited to [0,1] */
+ /* i limited to [0,size-1] */
+ if (s <= 0.0F)
+ i = 0;
+ else if (s >= 1.0F)
+ i = size - 1;
+ else
+ i = IFLOOR(s * size);
+ return i;
+ default:
+ _mesa_problem(NULL, "Bad wrap mode");
+ return 0;
+ }
+}
+
+
+/* Power of two image sizes only */
+static INLINE void
+linear_repeat_texel_location(GLuint size, GLfloat s,
+ GLint *i0, GLint *i1, GLfloat *weight)
+{
+ GLfloat u = s * size - 0.5F;
+ *i0 = IFLOOR(u) & (size - 1);
+ *i1 = (*i0 + 1) & (size - 1);
+ *weight = FRAC(u);
+}
+
+
+/**
+ * Do clamp/wrap for a texture rectangle coord, GL_NEAREST filter mode.
+ */
+static INLINE GLint
+clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max)
+{
+ switch (wrapMode) {
+ case GL_CLAMP:
+ return IFLOOR( CLAMP(coord, 0.0F, max - 1) );
+ case GL_CLAMP_TO_EDGE:
+ return IFLOOR( CLAMP(coord, 0.5F, max - 0.5F) );
+ case GL_CLAMP_TO_BORDER:
+ return IFLOOR( CLAMP(coord, -0.5F, max + 0.5F) );
+ default:
+ _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_nearest");
+ return 0;
+ }
+}
+
+
+/**
+ * As above, but GL_LINEAR filtering.
+ */
+static INLINE void
+clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max,
+ GLint *i0out, GLint *i1out, GLfloat *weight)
+{
+ GLfloat fcol;
+ GLint i0, i1;
+ switch (wrapMode) {
+ case GL_CLAMP:
+ /* Not exactly what the spec says, but it matches NVIDIA output */
+ fcol = CLAMP(coord - 0.5F, 0.0F, max - 1);
+ i0 = IFLOOR(fcol);
+ i1 = i0 + 1;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ fcol = CLAMP(coord, 0.5F, max - 0.5F);
+ fcol -= 0.5F;
+ i0 = IFLOOR(fcol);
+ i1 = i0 + 1;
+ if (i1 > max - 1)
+ i1 = max - 1;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ fcol = CLAMP(coord, -0.5F, max + 0.5F);
+ fcol -= 0.5F;
+ i0 = IFLOOR(fcol);
+ i1 = i0 + 1;
+ break;
+ default:
+ _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_linear");
+ i0 = i1 = 0;
+ fcol = 0.0F;
+ }
+ *i0out = i0;
+ *i1out = i1;
+ *weight = FRAC(fcol);
+}
+
+
+/**
+ * Compute slice/image to use for 1D or 2D array texture.
+ */
+static INLINE GLint
+tex_array_slice(GLfloat coord, GLsizei size)
+{
+ GLint slice = IFLOOR(coord + 0.5f);
+ slice = CLAMP(slice, 0, size - 1);
+ return slice;
+}
+
+
+/**
+ * Compute nearest integer texcoords for given texobj and coordinate.
+ * NOTE: only used for depth texture sampling.
+ */
+static INLINE void
+nearest_texcoord(const struct gl_texture_object *texObj,
+ GLuint level,
+ const GLfloat texcoord[4],
+ GLint *i, GLint *j, GLint *k)
+{
+ const struct gl_texture_image *img = texObj->Image[0][level];
+ const GLint width = img->Width;
+ const GLint height = img->Height;
+ const GLint depth = img->Depth;
+
+ switch (texObj->Target) {
+ case GL_TEXTURE_RECTANGLE_ARB:
+ *i = clamp_rect_coord_nearest(texObj->WrapS, texcoord[0], width);
+ *j = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height);
+ *k = 0;
+ break;
+ case GL_TEXTURE_1D:
+ *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
+ *j = 0;
+ *k = 0;
+ break;
+ case GL_TEXTURE_2D:
+ *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
+ *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]);
+ *k = 0;
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
+ *j = tex_array_slice(texcoord[1], height);
+ *k = 0;
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
+ *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]);
+ *k = tex_array_slice(texcoord[2], depth);
+ break;
+ default:
+ *i = *j = *k = 0;
+ }
+}
+
+
+/**
+ * Compute linear integer texcoords for given texobj and coordinate.
+ * NOTE: only used for depth texture sampling.
+ */
+static INLINE void
+linear_texcoord(const struct gl_texture_object *texObj,
+ GLuint level,
+ const GLfloat texcoord[4],
+ GLint *i0, GLint *i1, GLint *j0, GLint *j1, GLint *slice,
+ GLfloat *wi, GLfloat *wj)
+{
+ const struct gl_texture_image *img = texObj->Image[0][level];
+ const GLint width = img->Width;
+ const GLint height = img->Height;
+ const GLint depth = img->Depth;
+
+ switch (texObj->Target) {
+ case GL_TEXTURE_RECTANGLE_ARB:
+ clamp_rect_coord_linear(texObj->WrapS, texcoord[0],
+ width, i0, i1, wi);
+ clamp_rect_coord_linear(texObj->WrapT, texcoord[1],
+ height, j0, j1, wj);
+ *slice = 0;
+ break;
+
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ linear_texel_locations(texObj->WrapS, img, width,
+ texcoord[0], i0, i1, wi);
+ linear_texel_locations(texObj->WrapT, img, height,
+ texcoord[1], j0, j1, wj);
+ *slice = 0;
+ break;
+
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ linear_texel_locations(texObj->WrapS, img, width,
+ texcoord[0], i0, i1, wi);
+ *j0 = tex_array_slice(texcoord[1], height);
+ *j1 = *j0;
+ *slice = 0;
+ break;
+
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ linear_texel_locations(texObj->WrapS, img, width,
+ texcoord[0], i0, i1, wi);
+ linear_texel_locations(texObj->WrapT, img, height,
+ texcoord[1], j0, j1, wj);
+ *slice = tex_array_slice(texcoord[2], depth);
+ break;
+
+ default:
+ *slice = 0;
+ }
+}
+
+
+
+/**
+ * For linear interpolation between mipmap levels N and N+1, this function
+ * computes N.
+ */
+static INLINE GLint
+linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda)
+{
+ if (lambda < 0.0F)
+ return tObj->BaseLevel;
+ else if (lambda > tObj->_MaxLambda)
+ return (GLint) (tObj->BaseLevel + tObj->_MaxLambda);
+ else
+ return (GLint) (tObj->BaseLevel + lambda);
+}
+
+
+/**
+ * Compute the nearest mipmap level to take texels from.
+ */
+static INLINE GLint
+nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda)
+{
+ GLfloat l;
+ GLint level;
+ if (lambda <= 0.5F)
+ l = 0.0F;
+ else if (lambda > tObj->_MaxLambda + 0.4999F)
+ l = tObj->_MaxLambda + 0.4999F;
+ else
+ l = lambda;
+ level = (GLint) (tObj->BaseLevel + l + 0.5F);
+ if (level > tObj->_MaxLevel)
+ level = tObj->_MaxLevel;
+ return level;
+}
+
+
+
+/*
+ * Bitflags for texture border color sampling.
+ */
+#define I0BIT 1
+#define I1BIT 2
+#define J0BIT 4
+#define J1BIT 8
+#define K0BIT 16
+#define K1BIT 32
+
+
+
+/**
+ * The lambda[] array values are always monotonic. Either the whole span
+ * will be minified, magnified, or split between the two. This function
+ * determines the subranges in [0, n-1] that are to be minified or magnified.
+ */
+static INLINE void
+compute_min_mag_ranges(const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat lambda[],
+ GLuint *minStart, GLuint *minEnd,
+ GLuint *magStart, GLuint *magEnd)
+{
+ GLfloat minMagThresh;
+
+ /* we shouldn't be here if minfilter == magfilter */
+ ASSERT(tObj->MinFilter != tObj->MagFilter);
+
+ /* This bit comes from the OpenGL spec: */
+ if (tObj->MagFilter == GL_LINEAR
+ && (tObj->MinFilter == GL_NEAREST_MIPMAP_NEAREST ||
+ tObj->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) {
+ minMagThresh = 0.5F;
+ }
+ else {
+ minMagThresh = 0.0F;
+ }
+
+#if 0
+ /* DEBUG CODE: Verify that lambda[] is monotonic.
+ * We can't really use this because the inaccuracy in the LOG2 function
+ * causes this test to fail, yet the resulting texturing is correct.
+ */
+ if (n > 1) {
+ GLuint i;
+ printf("lambda delta = %g\n", lambda[0] - lambda[n-1]);
+ if (lambda[0] >= lambda[n-1]) { /* decreasing */
+ for (i = 0; i < n - 1; i++) {
+ ASSERT((GLint) (lambda[i] * 10) >= (GLint) (lambda[i+1] * 10));
+ }
+ }
+ else { /* increasing */
+ for (i = 0; i < n - 1; i++) {
+ ASSERT((GLint) (lambda[i] * 10) <= (GLint) (lambda[i+1] * 10));
+ }
+ }
+ }
+#endif /* DEBUG */
+
+ if (lambda[0] <= minMagThresh && (n <= 1 || lambda[n-1] <= minMagThresh)) {
+ /* magnification for whole span */
+ *magStart = 0;
+ *magEnd = n;
+ *minStart = *minEnd = 0;
+ }
+ else if (lambda[0] > minMagThresh && (n <=1 || lambda[n-1] > minMagThresh)) {
+ /* minification for whole span */
+ *minStart = 0;
+ *minEnd = n;
+ *magStart = *magEnd = 0;
+ }
+ else {
+ /* a mix of minification and magnification */
+ GLuint i;
+ if (lambda[0] > minMagThresh) {
+ /* start with minification */
+ for (i = 1; i < n; i++) {
+ if (lambda[i] <= minMagThresh)
+ break;
+ }
+ *minStart = 0;
+ *minEnd = i;
+ *magStart = i;
+ *magEnd = n;
+ }
+ else {
+ /* start with magnification */
+ for (i = 1; i < n; i++) {
+ if (lambda[i] > minMagThresh)
+ break;
+ }
+ *magStart = 0;
+ *magEnd = i;
+ *minStart = i;
+ *minEnd = n;
+ }
+ }
+
+#if 0
+ /* Verify the min/mag Start/End values
+ * We don't use this either (see above)
+ */
+ {
+ GLint i;
+ for (i = 0; i < n; i++) {
+ if (lambda[i] > minMagThresh) {
+ /* minification */
+ ASSERT(i >= *minStart);
+ ASSERT(i < *minEnd);
+ }
+ else {
+ /* magnification */
+ ASSERT(i >= *magStart);
+ ASSERT(i < *magEnd);
+ }
+ }
+ }
+#endif
+}
+
+
+/**
+ * When we sample the border color, it must be interpreted according to
+ * the base texture format. Ex: if the texture base format it GL_ALPHA,
+ * we return (0,0,0,BorderAlpha).
+ */
+static INLINE void
+get_border_color(const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ GLfloat rgba[4])
+{
+ switch (img->_BaseFormat) {
+ case GL_RGB:
+ rgba[0] = tObj->BorderColor.f[0];
+ rgba[1] = tObj->BorderColor.f[1];
+ rgba[2] = tObj->BorderColor.f[2];
+ rgba[3] = 1.0F;
+ break;
+ case GL_ALPHA:
+ rgba[0] = rgba[1] = rgba[2] = 0.0;
+ rgba[3] = tObj->BorderColor.f[3];
+ break;
+ case GL_LUMINANCE:
+ rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0];
+ rgba[3] = 1.0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0];
+ rgba[3] = tObj->BorderColor.f[3];
+ break;
+ case GL_INTENSITY:
+ rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor.f[0];
+ break;
+ default:
+ COPY_4V(rgba, tObj->BorderColor.f);
+ }
+}
+
+
+/**********************************************************************/
+/* 1-D Texture Sampling Functions */
+/**********************************************************************/
+
+/**
+ * Return the texture sample for coordinate (s) using GL_NEAREST filter.
+ */
+static INLINE void
+sample_1d_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4], GLfloat rgba[4])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ GLint i;
+ i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
+ /* skip over the border, if any */
+ i += img->Border;
+ if (i < 0 || i >= (GLint) img->Width) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ get_border_color(tObj, img, rgba);
+ }
+ else {
+ img->FetchTexelf(img, i, 0, 0, rgba);
+ }
+}
+
+
+/**
+ * Return the texture sample for coordinate (s) using GL_LINEAR filter.
+ */
+static INLINE void
+sample_1d_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4], GLfloat rgba[4])
+{
+ const GLint width = img->Width2;
+ GLint i0, i1;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat a;
+ GLfloat t0[4], t1[4]; /* texels */
+
+ linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
+
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ }
+ else {
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ }
+
+ /* fetch texel colors */
+ if (useBorderColor & I0BIT) {
+ get_border_color(tObj, img, t0);
+ }
+ else {
+ img->FetchTexelf(img, i0, 0, 0, t0);
+ }
+ if (useBorderColor & I1BIT) {
+ get_border_color(tObj, img, t1);
+ }
+ else {
+ img->FetchTexelf(img, i1, 0, 0, t1);
+ }
+
+ lerp_rgba(rgba, a, t0, t1);
+}
+
+
+static void
+sample_1d_nearest_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_1d_linear_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_1d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_1d_nearest_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4];
+ const GLfloat f = FRAC(lambda[i]);
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_1d_linear_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4];
+ const GLfloat f = FRAC(lambda[i]);
+ sample_1d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+/** Sample 1D texture, nearest filtering for both min/magnification */
+static void
+sample_nearest_1d( struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4] )
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_1d_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 1D texture, linear filtering for both min/magnification */
+static void
+sample_linear_1d( struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4] )
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_1d_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 1D texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_1d( struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4] )
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+ GLuint i;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ const GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ for (i = minStart; i < minEnd; i++)
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = minStart; i < minEnd; i++)
+ sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_1d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_1d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_1d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_1d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_1d_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ for (i = magStart; i < magEnd; i++)
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = magStart; i < magEnd; i++)
+ sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_1d_texture");
+ return;
+ }
+ }
+}
+
+
+/**********************************************************************/
+/* 2-D Texture Sampling Functions */
+/**********************************************************************/
+
+
+/**
+ * Return the texture sample for coordinate (s,t) using GL_NEAREST filter.
+ */
+static INLINE void
+sample_2d_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ const GLint height = img->Height2; /* without border, power of two */
+ GLint i, j;
+ (void) ctx;
+
+ i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
+ j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]);
+
+ /* skip over the border, if any */
+ i += img->Border;
+ j += img->Border;
+
+ if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ get_border_color(tObj, img, rgba);
+ }
+ else {
+ img->FetchTexelf(img, i, j, 0, rgba);
+ }
+}
+
+
+/**
+ * Return the texture sample for coordinate (s,t) using GL_LINEAR filter.
+ * New sampling code contributed by Lynn Quam <quam@ai.sri.com>.
+ */
+static INLINE void
+sample_2d_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height2;
+ GLint i0, j0, i1, j1;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat a, b;
+ GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
+
+ linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
+ linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
+
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ j0 += img->Border;
+ j1 += img->Border;
+ }
+ else {
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
+ if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
+ }
+
+ /* fetch four texel colors */
+ if (useBorderColor & (I0BIT | J0BIT)) {
+ get_border_color(tObj, img, t00);
+ }
+ else {
+ img->FetchTexelf(img, i0, j0, 0, t00);
+ }
+ if (useBorderColor & (I1BIT | J0BIT)) {
+ get_border_color(tObj, img, t10);
+ }
+ else {
+ img->FetchTexelf(img, i1, j0, 0, t10);
+ }
+ if (useBorderColor & (I0BIT | J1BIT)) {
+ get_border_color(tObj, img, t01);
+ }
+ else {
+ img->FetchTexelf(img, i0, j1, 0, t01);
+ }
+ if (useBorderColor & (I1BIT | J1BIT)) {
+ get_border_color(tObj, img, t11);
+ }
+ else {
+ img->FetchTexelf(img, i1, j1, 0, t11);
+ }
+
+ lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
+}
+
+
+/**
+ * As above, but we know WRAP_S == REPEAT and WRAP_T == REPEAT.
+ * We don't have to worry about the texture border.
+ */
+static INLINE void
+sample_2d_linear_repeat(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height2;
+ GLint i0, j0, i1, j1;
+ GLfloat wi, wj;
+ GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
+
+ (void) ctx;
+
+ ASSERT(tObj->WrapS == GL_REPEAT);
+ ASSERT(tObj->WrapT == GL_REPEAT);
+ ASSERT(img->Border == 0);
+ ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
+ ASSERT(img->_IsPowerOfTwo);
+
+ linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
+ linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj);
+
+ img->FetchTexelf(img, i0, j0, 0, t00);
+ img->FetchTexelf(img, i1, j0, 0, t10);
+ img->FetchTexelf(img, i0, j1, 0, t01);
+ img->FetchTexelf(img, i1, j1, 0, t11);
+
+ lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11);
+}
+
+
+static void
+sample_2d_nearest_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_2d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_2d_linear_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_2d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_2d_nearest_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_2d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_2d_linear_mipmap_linear( struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4] )
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_2d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_2d_linear_mipmap_linear_repeat(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ ASSERT(tObj->WrapS == GL_REPEAT);
+ ASSERT(tObj->WrapT == GL_REPEAT);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level ],
+ texcoord[i], t0);
+ sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level+1],
+ texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+/** Sample 2D texture, nearest filtering for both min/magnification */
+static void
+sample_nearest_2d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_2d_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 2D texture, linear filtering for both min/magnification */
+static void
+sample_linear_2d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ if (tObj->WrapS == GL_REPEAT &&
+ tObj->WrapT == GL_REPEAT &&
+ image->_IsPowerOfTwo &&
+ image->Border == 0) {
+ for (i = 0; i < n; i++) {
+ sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ sample_2d_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+ }
+}
+
+
+/**
+ * Optimized 2-D texture sampling:
+ * S and T wrap mode == GL_REPEAT
+ * GL_NEAREST min/mag filter
+ * No border,
+ * RowStride == Width,
+ * Format = GL_RGB
+ */
+static void
+opt_sample_rgb_2d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
+ const GLfloat width = (GLfloat) img->Width;
+ const GLfloat height = (GLfloat) img->Height;
+ const GLint colMask = img->Width - 1;
+ const GLint rowMask = img->Height - 1;
+ const GLint shift = img->WidthLog2;
+ GLuint k;
+ (void) ctx;
+ (void) lambda;
+ ASSERT(tObj->WrapS==GL_REPEAT);
+ ASSERT(tObj->WrapT==GL_REPEAT);
+ ASSERT(img->Border==0);
+ ASSERT(img->TexFormat == MESA_FORMAT_RGB888);
+ ASSERT(img->_IsPowerOfTwo);
+
+ for (k=0; k<n; k++) {
+ GLint i = IFLOOR(texcoords[k][0] * width) & colMask;
+ GLint j = IFLOOR(texcoords[k][1] * height) & rowMask;
+ GLint pos = (j << shift) | i;
+ GLubyte *texel = ((GLubyte *) img->Data) + 3*pos;
+ rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]);
+ rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]);
+ rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]);
+ rgba[k][ACOMP] = 1.0F;
+ }
+}
+
+
+/**
+ * Optimized 2-D texture sampling:
+ * S and T wrap mode == GL_REPEAT
+ * GL_NEAREST min/mag filter
+ * No border
+ * RowStride == Width,
+ * Format = GL_RGBA
+ */
+static void
+opt_sample_rgba_2d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
+ const GLfloat width = (GLfloat) img->Width;
+ const GLfloat height = (GLfloat) img->Height;
+ const GLint colMask = img->Width - 1;
+ const GLint rowMask = img->Height - 1;
+ const GLint shift = img->WidthLog2;
+ GLuint i;
+ (void) ctx;
+ (void) lambda;
+ ASSERT(tObj->WrapS==GL_REPEAT);
+ ASSERT(tObj->WrapT==GL_REPEAT);
+ ASSERT(img->Border==0);
+ ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888);
+ ASSERT(img->_IsPowerOfTwo);
+
+ for (i = 0; i < n; i++) {
+ const GLint col = IFLOOR(texcoords[i][0] * width) & colMask;
+ const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask;
+ const GLint pos = (row << shift) | col;
+ const GLuint texel = *((GLuint *) img->Data + pos);
+ rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) );
+ rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff );
+ rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff );
+ rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff );
+ }
+}
+
+
+/** Sample 2D texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_2d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+
+ const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT)
+ && (tObj->WrapT == GL_REPEAT)
+ && (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
+ && (tImg->_BaseFormat != GL_COLOR_INDEX)
+ && tImg->_IsPowerOfTwo;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ const GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ if (repeatNoBorderPOT) {
+ switch (tImg->TexFormat) {
+ case MESA_FORMAT_RGB888:
+ opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart);
+ break;
+ case MESA_FORMAT_RGBA8888:
+ opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart);
+ break;
+ default:
+ sample_nearest_2d(ctx, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart );
+ }
+ }
+ else {
+ sample_nearest_2d(ctx, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart);
+ }
+ break;
+ case GL_LINEAR:
+ sample_linear_2d(ctx, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_2d_nearest_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_2d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_2d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (repeatNoBorderPOT)
+ sample_2d_linear_mipmap_linear_repeat(ctx, tObj, m,
+ texcoords + minStart, lambda + minStart, rgba + minStart);
+ else
+ sample_2d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_2d_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ const GLuint m = magEnd - magStart;
+
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ if (repeatNoBorderPOT) {
+ switch (tImg->TexFormat) {
+ case MESA_FORMAT_RGB888:
+ opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart);
+ break;
+ case MESA_FORMAT_RGBA8888:
+ opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart);
+ break;
+ default:
+ sample_nearest_2d(ctx, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart );
+ }
+ }
+ else {
+ sample_nearest_2d(ctx, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart);
+ }
+ break;
+ case GL_LINEAR:
+ sample_linear_2d(ctx, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_lambda_2d");
+ }
+ }
+}
+
+
+
+/**********************************************************************/
+/* 3-D Texture Sampling Functions */
+/**********************************************************************/
+
+/**
+ * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
+ */
+static INLINE void
+sample_3d_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[4])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ const GLint height = img->Height2; /* without border, power of two */
+ const GLint depth = img->Depth2; /* without border, power of two */
+ GLint i, j, k;
+ (void) ctx;
+
+ i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
+ j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]);
+ k = nearest_texel_location(tObj->WrapR, img, depth, texcoord[2]);
+
+ if (i < 0 || i >= (GLint) img->Width ||
+ j < 0 || j >= (GLint) img->Height ||
+ k < 0 || k >= (GLint) img->Depth) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ get_border_color(tObj, img, rgba);
+ }
+ else {
+ img->FetchTexelf(img, i, j, k, rgba);
+ }
+}
+
+
+/**
+ * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
+ */
+static void
+sample_3d_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[4])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height2;
+ const GLint depth = img->Depth2;
+ GLint i0, j0, k0, i1, j1, k1;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat a, b, c;
+ GLfloat t000[4], t010[4], t001[4], t011[4];
+ GLfloat t100[4], t110[4], t101[4], t111[4];
+
+ linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
+ linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
+ linear_texel_locations(tObj->WrapR, img, depth, texcoord[2], &k0, &k1, &c);
+
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ j0 += img->Border;
+ j1 += img->Border;
+ k0 += img->Border;
+ k1 += img->Border;
+ }
+ else {
+ /* check if sampling texture border color */
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
+ if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
+ if (k0 < 0 || k0 >= depth) useBorderColor |= K0BIT;
+ if (k1 < 0 || k1 >= depth) useBorderColor |= K1BIT;
+ }
+
+ /* Fetch texels */
+ if (useBorderColor & (I0BIT | J0BIT | K0BIT)) {
+ get_border_color(tObj, img, t000);
+ }
+ else {
+ img->FetchTexelf(img, i0, j0, k0, t000);
+ }
+ if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
+ get_border_color(tObj, img, t100);
+ }
+ else {
+ img->FetchTexelf(img, i1, j0, k0, t100);
+ }
+ if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
+ get_border_color(tObj, img, t010);
+ }
+ else {
+ img->FetchTexelf(img, i0, j1, k0, t010);
+ }
+ if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
+ get_border_color(tObj, img, t110);
+ }
+ else {
+ img->FetchTexelf(img, i1, j1, k0, t110);
+ }
+
+ if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
+ get_border_color(tObj, img, t001);
+ }
+ else {
+ img->FetchTexelf(img, i0, j0, k1, t001);
+ }
+ if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
+ get_border_color(tObj, img, t101);
+ }
+ else {
+ img->FetchTexelf(img, i1, j0, k1, t101);
+ }
+ if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
+ get_border_color(tObj, img, t011);
+ }
+ else {
+ img->FetchTexelf(img, i0, j1, k1, t011);
+ }
+ if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
+ get_border_color(tObj, img, t111);
+ }
+ else {
+ img->FetchTexelf(img, i1, j1, k1, t111);
+ }
+
+ /* trilinear interpolation of samples */
+ lerp_rgba_3d(rgba, a, b, c, t000, t100, t010, t110, t001, t101, t011, t111);
+}
+
+
+static void
+sample_3d_nearest_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4] )
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_3d_linear_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_3d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_3d_nearest_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_3d_linear_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_3d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_3d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+/** Sample 3D texture, nearest filtering for both min/magnification */
+static void
+sample_nearest_3d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_3d_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 3D texture, linear filtering for both min/magnification */
+static void
+sample_linear_3d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_3d_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 3D texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_3d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+ GLuint i;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ for (i = minStart; i < minEnd; i++)
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = minStart; i < minEnd; i++)
+ sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_3d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_3d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_3d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_3d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_3d_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ for (i = magStart; i < magEnd; i++)
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = magStart; i < magEnd; i++)
+ sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_3d_texture");
+ return;
+ }
+ }
+}
+
+
+/**********************************************************************/
+/* Texture Cube Map Sampling Functions */
+/**********************************************************************/
+
+/**
+ * Choose one of six sides of a texture cube map given the texture
+ * coord (rx,ry,rz). Return pointer to corresponding array of texture
+ * images.
+ */
+static const struct gl_texture_image **
+choose_cube_face(const struct gl_texture_object *texObj,
+ const GLfloat texcoord[4], GLfloat newCoord[4])
+{
+ /*
+ major axis
+ direction target sc tc ma
+ ---------- ------------------------------- --- --- ---
+ +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
+ -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
+ +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
+ -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
+ +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
+ -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
+ */
+ const GLfloat rx = texcoord[0];
+ const GLfloat ry = texcoord[1];
+ const GLfloat rz = texcoord[2];
+ const GLfloat arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz);
+ GLuint face;
+ GLfloat sc, tc, ma;
+
+ if (arx >= ary && arx >= arz) {
+ if (rx >= 0.0F) {
+ face = FACE_POS_X;
+ sc = -rz;
+ tc = -ry;
+ ma = arx;
+ }
+ else {
+ face = FACE_NEG_X;
+ sc = rz;
+ tc = -ry;
+ ma = arx;
+ }
+ }
+ else if (ary >= arx && ary >= arz) {
+ if (ry >= 0.0F) {
+ face = FACE_POS_Y;
+ sc = rx;
+ tc = rz;
+ ma = ary;
+ }
+ else {
+ face = FACE_NEG_Y;
+ sc = rx;
+ tc = -rz;
+ ma = ary;
+ }
+ }
+ else {
+ if (rz > 0.0F) {
+ face = FACE_POS_Z;
+ sc = rx;
+ tc = -ry;
+ ma = arz;
+ }
+ else {
+ face = FACE_NEG_Z;
+ sc = -rx;
+ tc = -ry;
+ ma = arz;
+ }
+ }
+
+ {
+ const float ima = 1.0F / ma;
+ newCoord[0] = ( sc * ima + 1.0F ) * 0.5F;
+ newCoord[1] = ( tc * ima + 1.0F ) * 0.5F;
+ }
+
+ return (const struct gl_texture_image **) texObj->Image[face];
+}
+
+
+static void
+sample_nearest_cube(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint i;
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ const struct gl_texture_image **images;
+ GLfloat newCoord[4];
+ images = choose_cube_face(tObj, texcoords[i], newCoord);
+ sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel],
+ newCoord, rgba[i]);
+ }
+}
+
+
+static void
+sample_linear_cube(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ const struct gl_texture_image **images;
+ GLfloat newCoord[4];
+ images = choose_cube_face(tObj, texcoords[i], newCoord);
+ sample_2d_linear(ctx, tObj, images[tObj->BaseLevel],
+ newCoord, rgba[i]);
+ }
+}
+
+
+static void
+sample_cube_nearest_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ const struct gl_texture_image **images;
+ GLfloat newCoord[4];
+ GLint level;
+ images = choose_cube_face(tObj, texcoord[i], newCoord);
+
+ /* XXX we actually need to recompute lambda here based on the newCoords.
+ * But we would need the texcoords of adjacent fragments to compute that
+ * properly, and we don't have those here.
+ * For now, do an approximation: subtracting 1 from the chosen mipmap
+ * level seems to work in some test cases.
+ * The same adjustment is done in the next few functions.
+ */
+ level = nearest_mipmap_level(tObj, lambda[i]);
+ level = MAX2(level - 1, 0);
+
+ sample_2d_nearest(ctx, tObj, images[level], newCoord, rgba[i]);
+ }
+}
+
+
+static void
+sample_cube_linear_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ const struct gl_texture_image **images;
+ GLfloat newCoord[4];
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ level = MAX2(level - 1, 0); /* see comment above */
+ images = choose_cube_face(tObj, texcoord[i], newCoord);
+ sample_2d_linear(ctx, tObj, images[level], newCoord, rgba[i]);
+ }
+}
+
+
+static void
+sample_cube_nearest_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ const struct gl_texture_image **images;
+ GLfloat newCoord[4];
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ level = MAX2(level - 1, 0); /* see comment above */
+ images = choose_cube_face(tObj, texcoord[i], newCoord);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel],
+ newCoord, rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_nearest(ctx, tObj, images[level ], newCoord, t0);
+ sample_2d_nearest(ctx, tObj, images[level+1], newCoord, t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_cube_linear_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ const struct gl_texture_image **images;
+ GLfloat newCoord[4];
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ level = MAX2(level - 1, 0); /* see comment above */
+ images = choose_cube_face(tObj, texcoord[i], newCoord);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel],
+ newCoord, rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4];
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_linear(ctx, tObj, images[level ], newCoord, t0);
+ sample_2d_linear(ctx, tObj, images[level+1], newCoord, t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+/** Sample cube texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_cube(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ const GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ sample_nearest_cube(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR:
+ sample_linear_cube(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_cube_nearest_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_cube_linear_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_cube_nearest_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_cube_linear_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_lambda_cube");
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ const GLuint m = magEnd - magStart;
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ sample_nearest_cube(ctx, tObj, m, texcoords + magStart,
+ lambda + magStart, rgba + magStart);
+ break;
+ case GL_LINEAR:
+ sample_linear_cube(ctx, tObj, m, texcoords + magStart,
+ lambda + magStart, rgba + magStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_lambda_cube");
+ }
+ }
+}
+
+
+/**********************************************************************/
+/* Texture Rectangle Sampling Functions */
+/**********************************************************************/
+
+
+static void
+sample_nearest_rect(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ const struct gl_texture_image *img = tObj->Image[0][0];
+ const GLint width = img->Width;
+ const GLint height = img->Height;
+ GLuint i;
+
+ (void) ctx;
+ (void) lambda;
+
+ ASSERT(tObj->WrapS == GL_CLAMP ||
+ tObj->WrapS == GL_CLAMP_TO_EDGE ||
+ tObj->WrapS == GL_CLAMP_TO_BORDER);
+ ASSERT(tObj->WrapT == GL_CLAMP ||
+ tObj->WrapT == GL_CLAMP_TO_EDGE ||
+ tObj->WrapT == GL_CLAMP_TO_BORDER);
+ ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
+
+ for (i = 0; i < n; i++) {
+ GLint row, col;
+ col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width);
+ row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
+ if (col < 0 || col >= width || row < 0 || row >= height)
+ get_border_color(tObj, img, rgba[i]);
+ else
+ img->FetchTexelf(img, col, row, 0, rgba[i]);
+ }
+}
+
+
+static void
+sample_linear_rect(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ const struct gl_texture_image *img = tObj->Image[0][0];
+ const GLint width = img->Width;
+ const GLint height = img->Height;
+ GLuint i;
+
+ (void) ctx;
+ (void) lambda;
+
+ ASSERT(tObj->WrapS == GL_CLAMP ||
+ tObj->WrapS == GL_CLAMP_TO_EDGE ||
+ tObj->WrapS == GL_CLAMP_TO_BORDER);
+ ASSERT(tObj->WrapT == GL_CLAMP ||
+ tObj->WrapT == GL_CLAMP_TO_EDGE ||
+ tObj->WrapT == GL_CLAMP_TO_BORDER);
+ ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
+
+ for (i = 0; i < n; i++) {
+ GLint i0, j0, i1, j1;
+ GLfloat t00[4], t01[4], t10[4], t11[4];
+ GLfloat a, b;
+ GLbitfield useBorderColor = 0x0;
+
+ clamp_rect_coord_linear(tObj->WrapS, texcoords[i][0], width,
+ &i0, &i1, &a);
+ clamp_rect_coord_linear(tObj->WrapT, texcoords[i][1], height,
+ &j0, &j1, &b);
+
+ /* compute integer rows/columns */
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
+ if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
+
+ /* get four texel samples */
+ if (useBorderColor & (I0BIT | J0BIT))
+ get_border_color(tObj, img, t00);
+ else
+ img->FetchTexelf(img, i0, j0, 0, t00);
+
+ if (useBorderColor & (I1BIT | J0BIT))
+ get_border_color(tObj, img, t10);
+ else
+ img->FetchTexelf(img, i1, j0, 0, t10);
+
+ if (useBorderColor & (I0BIT | J1BIT))
+ get_border_color(tObj, img, t01);
+ else
+ img->FetchTexelf(img, i0, j1, 0, t01);
+
+ if (useBorderColor & (I1BIT | J1BIT))
+ get_border_color(tObj, img, t11);
+ else
+ img->FetchTexelf(img, i1, j1, 0, t11);
+
+ lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11);
+ }
+}
+
+
+/** Sample Rect texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_rect(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint minStart, minEnd, magStart, magEnd;
+
+ /* We only need lambda to decide between minification and magnification.
+ * There is no mipmapping with rectangular textures.
+ */
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ if (tObj->MinFilter == GL_NEAREST) {
+ sample_nearest_rect(ctx, tObj, minEnd - minStart,
+ texcoords + minStart, NULL, rgba + minStart);
+ }
+ else {
+ sample_linear_rect(ctx, tObj, minEnd - minStart,
+ texcoords + minStart, NULL, rgba + minStart);
+ }
+ }
+ if (magStart < magEnd) {
+ if (tObj->MagFilter == GL_NEAREST) {
+ sample_nearest_rect(ctx, tObj, magEnd - magStart,
+ texcoords + magStart, NULL, rgba + magStart);
+ }
+ else {
+ sample_linear_rect(ctx, tObj, magEnd - magStart,
+ texcoords + magStart, NULL, rgba + magStart);
+ }
+ }
+}
+
+
+/**********************************************************************/
+/* 2D Texture Array Sampling Functions */
+/**********************************************************************/
+
+/**
+ * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
+ */
+static void
+sample_2d_array_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[4])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ const GLint height = img->Height2; /* without border, power of two */
+ const GLint depth = img->Depth;
+ GLint i, j;
+ GLint array;
+ (void) ctx;
+
+ i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
+ j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]);
+ array = tex_array_slice(texcoord[2], depth);
+
+ if (i < 0 || i >= (GLint) img->Width ||
+ j < 0 || j >= (GLint) img->Height ||
+ array < 0 || array >= (GLint) img->Depth) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ get_border_color(tObj, img, rgba);
+ }
+ else {
+ img->FetchTexelf(img, i, j, array, rgba);
+ }
+}
+
+
+/**
+ * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
+ */
+static void
+sample_2d_array_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[4])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height2;
+ const GLint depth = img->Depth;
+ GLint i0, j0, i1, j1;
+ GLint array;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat a, b;
+ GLfloat t00[4], t01[4], t10[4], t11[4];
+
+ linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
+ linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
+ array = tex_array_slice(texcoord[2], depth);
+
+ if (array < 0 || array >= depth) {
+ COPY_4V(rgba, tObj->BorderColor.f);
+ }
+ else {
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ j0 += img->Border;
+ j1 += img->Border;
+ }
+ else {
+ /* check if sampling texture border color */
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
+ if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
+ }
+
+ /* Fetch texels */
+ if (useBorderColor & (I0BIT | J0BIT)) {
+ get_border_color(tObj, img, t00);
+ }
+ else {
+ img->FetchTexelf(img, i0, j0, array, t00);
+ }
+ if (useBorderColor & (I1BIT | J0BIT)) {
+ get_border_color(tObj, img, t10);
+ }
+ else {
+ img->FetchTexelf(img, i1, j0, array, t10);
+ }
+ if (useBorderColor & (I0BIT | J1BIT)) {
+ get_border_color(tObj, img, t01);
+ }
+ else {
+ img->FetchTexelf(img, i0, j1, array, t01);
+ }
+ if (useBorderColor & (I1BIT | J1BIT)) {
+ get_border_color(tObj, img, t11);
+ }
+ else {
+ img->FetchTexelf(img, i1, j1, array, t11);
+ }
+
+ /* trilinear interpolation of samples */
+ lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
+ }
+}
+
+
+static void
+sample_2d_array_nearest_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i],
+ rgba[i]);
+ }
+}
+
+
+static void
+sample_2d_array_linear_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][level],
+ texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_2d_array_nearest_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ],
+ texcoord[i], t0);
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level+1],
+ texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_2d_array_linear_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ],
+ texcoord[i], t0);
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][level+1],
+ texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+/** Sample 2D Array texture, nearest filtering for both min/magnification */
+static void
+sample_nearest_2d_array(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_2d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+
+/** Sample 2D Array texture, linear filtering for both min/magnification */
+static void
+sample_linear_2d_array(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_2d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 2D Array texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_2d_array(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+ GLuint i;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ for (i = minStart; i < minEnd; i++)
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = minStart; i < minEnd; i++)
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_2d_array_nearest_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_2d_array_linear_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_2d_array_nearest_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_2d_array_linear_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_2d_array_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ for (i = magStart; i < magEnd; i++)
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = magStart; i < magEnd; i++)
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_2d_array_texture");
+ return;
+ }
+ }
+}
+
+
+
+
+/**********************************************************************/
+/* 1D Texture Array Sampling Functions */
+/**********************************************************************/
+
+/**
+ * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
+ */
+static void
+sample_1d_array_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[4])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ const GLint height = img->Height;
+ GLint i;
+ GLint array;
+ (void) ctx;
+
+ i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
+ array = tex_array_slice(texcoord[1], height);
+
+ if (i < 0 || i >= (GLint) img->Width ||
+ array < 0 || array >= (GLint) img->Height) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ get_border_color(tObj, img, rgba);
+ }
+ else {
+ img->FetchTexelf(img, i, array, 0, rgba);
+ }
+}
+
+
+/**
+ * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
+ */
+static void
+sample_1d_array_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[4])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height;
+ GLint i0, i1;
+ GLint array;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat a;
+ GLfloat t0[4], t1[4];
+
+ linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
+ array = tex_array_slice(texcoord[1], height);
+
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ }
+ else {
+ /* check if sampling texture border color */
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ }
+
+ if (array < 0 || array >= height) useBorderColor |= K0BIT;
+
+ /* Fetch texels */
+ if (useBorderColor & (I0BIT | K0BIT)) {
+ get_border_color(tObj, img, t0);
+ }
+ else {
+ img->FetchTexelf(img, i0, array, 0, t0);
+ }
+ if (useBorderColor & (I1BIT | K0BIT)) {
+ get_border_color(tObj, img, t1);
+ }
+ else {
+ img->FetchTexelf(img, i1, array, 0, t1);
+ }
+
+ /* bilinear interpolation of samples */
+ lerp_rgba(rgba, a, t0, t1);
+}
+
+
+static void
+sample_1d_array_nearest_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i],
+ rgba[i]);
+ }
+}
+
+
+static void
+sample_1d_array_linear_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][level],
+ texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_1d_array_nearest_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_1d_array_linear_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+/** Sample 1D Array texture, nearest filtering for both min/magnification */
+static void
+sample_nearest_1d_array(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_1d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 1D Array texture, linear filtering for both min/magnification */
+static void
+sample_linear_1d_array(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_1d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 1D Array texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_1d_array(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+ GLuint i;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ for (i = minStart; i < minEnd; i++)
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = minStart; i < minEnd; i++)
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_1d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_1d_array_linear_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_1d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_1d_array_linear_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_1d_array_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ for (i = magStart; i < magEnd; i++)
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = magStart; i < magEnd; i++)
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_1d_array_texture");
+ return;
+ }
+ }
+}
+
+
+/**
+ * Compare texcoord against depth sample. Return 1.0 or the ambient value.
+ */
+static INLINE GLfloat
+shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample,
+ GLfloat ambient)
+{
+ switch (function) {
+ case GL_LEQUAL:
+ return (coord <= depthSample) ? 1.0F : ambient;
+ case GL_GEQUAL:
+ return (coord >= depthSample) ? 1.0F : ambient;
+ case GL_LESS:
+ return (coord < depthSample) ? 1.0F : ambient;
+ case GL_GREATER:
+ return (coord > depthSample) ? 1.0F : ambient;
+ case GL_EQUAL:
+ return (coord == depthSample) ? 1.0F : ambient;
+ case GL_NOTEQUAL:
+ return (coord != depthSample) ? 1.0F : ambient;
+ case GL_ALWAYS:
+ return 1.0F;
+ case GL_NEVER:
+ return ambient;
+ case GL_NONE:
+ return depthSample;
+ default:
+ _mesa_problem(NULL, "Bad compare func in shadow_compare");
+ return ambient;
+ }
+}
+
+
+/**
+ * Compare texcoord against four depth samples.
+ */
+static INLINE GLfloat
+shadow_compare4(GLenum function, GLfloat coord,
+ GLfloat depth00, GLfloat depth01,
+ GLfloat depth10, GLfloat depth11,
+ GLfloat ambient, GLfloat wi, GLfloat wj)
+{
+ const GLfloat d = (1.0F - (GLfloat) ambient) * 0.25F;
+ GLfloat luminance = 1.0F;
+
+ switch (function) {
+ case GL_LEQUAL:
+ if (coord > depth00) luminance -= d;
+ if (coord > depth01) luminance -= d;
+ if (coord > depth10) luminance -= d;
+ if (coord > depth11) luminance -= d;
+ return luminance;
+ case GL_GEQUAL:
+ if (coord < depth00) luminance -= d;
+ if (coord < depth01) luminance -= d;
+ if (coord < depth10) luminance -= d;
+ if (coord < depth11) luminance -= d;
+ return luminance;
+ case GL_LESS:
+ if (coord >= depth00) luminance -= d;
+ if (coord >= depth01) luminance -= d;
+ if (coord >= depth10) luminance -= d;
+ if (coord >= depth11) luminance -= d;
+ return luminance;
+ case GL_GREATER:
+ if (coord <= depth00) luminance -= d;
+ if (coord <= depth01) luminance -= d;
+ if (coord <= depth10) luminance -= d;
+ if (coord <= depth11) luminance -= d;
+ return luminance;
+ case GL_EQUAL:
+ if (coord != depth00) luminance -= d;
+ if (coord != depth01) luminance -= d;
+ if (coord != depth10) luminance -= d;
+ if (coord != depth11) luminance -= d;
+ return luminance;
+ case GL_NOTEQUAL:
+ if (coord == depth00) luminance -= d;
+ if (coord == depth01) luminance -= d;
+ if (coord == depth10) luminance -= d;
+ if (coord == depth11) luminance -= d;
+ return luminance;
+ case GL_ALWAYS:
+ return 1.0F;
+ case GL_NEVER:
+ return ambient;
+ case GL_NONE:
+ /* ordinary bilinear filtering */
+ return lerp_2d(wi, wj, depth00, depth10, depth01, depth11);
+ default:
+ _mesa_problem(NULL, "Bad compare func in sample_compare4");
+ return ambient;
+ }
+}
+
+
+/**
+ * Choose the mipmap level to use when sampling from a depth texture.
+ */
+static int
+choose_depth_texture_level(const struct gl_texture_object *tObj, GLfloat lambda)
+{
+ GLint level;
+
+ if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
+ /* no mipmapping - use base level */
+ level = tObj->BaseLevel;
+ }
+ else {
+ /* choose mipmap level */
+ lambda = CLAMP(lambda, tObj->MinLod, tObj->MaxLod);
+ level = (GLint) lambda;
+ level = CLAMP(level, tObj->BaseLevel, tObj->_MaxLevel);
+ }
+
+ return level;
+}
+
+
+/**
+ * Sample a shadow/depth texture. This function is incomplete. It doesn't
+ * check for minification vs. magnification, etc.
+ */
+static void
+sample_depth_texture( struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat texel[][4] )
+{
+ const GLint level = choose_depth_texture_level(tObj, lambda[0]);
+ const struct gl_texture_image *img = tObj->Image[0][level];
+ const GLint width = img->Width;
+ const GLint height = img->Height;
+ const GLint depth = img->Depth;
+ const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT)
+ ? 3 : 2;
+ GLfloat ambient;
+ GLenum function;
+ GLfloat result;
+
+ ASSERT(img->_BaseFormat == GL_DEPTH_COMPONENT ||
+ img->_BaseFormat == GL_DEPTH_STENCIL_EXT);
+
+ ASSERT(tObj->Target == GL_TEXTURE_1D ||
+ tObj->Target == GL_TEXTURE_2D ||
+ tObj->Target == GL_TEXTURE_RECTANGLE_NV ||
+ tObj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
+ tObj->Target == GL_TEXTURE_2D_ARRAY_EXT);
+
+ ambient = tObj->CompareFailValue;
+
+ /* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
+
+ function = (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ?
+ tObj->CompareFunc : GL_NONE;
+
+ if (tObj->MagFilter == GL_NEAREST) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLfloat depthSample, depthRef;
+ GLint col, row, slice;
+
+ nearest_texcoord(tObj, level, texcoords[i], &col, &row, &slice);
+
+ if (col >= 0 && row >= 0 && col < width && row < height &&
+ slice >= 0 && slice < depth) {
+ img->FetchTexelf(img, col, row, slice, &depthSample);
+ }
+ else {
+ depthSample = tObj->BorderColor.f[0];
+ }
+
+ depthRef = CLAMP(texcoords[i][compare_coord], 0.0F, 1.0F);
+
+ result = shadow_compare(function, depthRef, depthSample, ambient);
+
+ switch (tObj->DepthMode) {
+ case GL_LUMINANCE:
+ ASSIGN_4V(texel[i], result, result, result, 1.0F);
+ break;
+ case GL_INTENSITY:
+ ASSIGN_4V(texel[i], result, result, result, result);
+ break;
+ case GL_ALPHA:
+ ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result);
+ break;
+ case GL_RED:
+ ASSIGN_4V(texel[i], result, 0.0F, 0.0F, 1.0F);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad depth texture mode");
+ }
+ }
+ }
+ else {
+ GLuint i;
+ ASSERT(tObj->MagFilter == GL_LINEAR);
+ for (i = 0; i < n; i++) {
+ GLfloat depth00, depth01, depth10, depth11, depthRef;
+ GLint i0, i1, j0, j1;
+ GLint slice;
+ GLfloat wi, wj;
+ GLuint useBorderTexel;
+
+ linear_texcoord(tObj, level, texcoords[i], &i0, &i1, &j0, &j1, &slice,
+ &wi, &wj);
+
+ useBorderTexel = 0;
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
+ j0 += img->Border;
+ j1 += img->Border;
+ }
+ }
+ else {
+ if (i0 < 0 || i0 >= (GLint) width) useBorderTexel |= I0BIT;
+ if (i1 < 0 || i1 >= (GLint) width) useBorderTexel |= I1BIT;
+ if (j0 < 0 || j0 >= (GLint) height) useBorderTexel |= J0BIT;
+ if (j1 < 0 || j1 >= (GLint) height) useBorderTexel |= J1BIT;
+ }
+
+ if (slice < 0 || slice >= (GLint) depth) {
+ depth00 = tObj->BorderColor.f[0];
+ depth01 = tObj->BorderColor.f[0];
+ depth10 = tObj->BorderColor.f[0];
+ depth11 = tObj->BorderColor.f[0];
+ }
+ else {
+ /* get four depth samples from the texture */
+ if (useBorderTexel & (I0BIT | J0BIT)) {
+ depth00 = tObj->BorderColor.f[0];
+ }
+ else {
+ img->FetchTexelf(img, i0, j0, slice, &depth00);
+ }
+ if (useBorderTexel & (I1BIT | J0BIT)) {
+ depth10 = tObj->BorderColor.f[0];
+ }
+ else {
+ img->FetchTexelf(img, i1, j0, slice, &depth10);
+ }
+
+ if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
+ if (useBorderTexel & (I0BIT | J1BIT)) {
+ depth01 = tObj->BorderColor.f[0];
+ }
+ else {
+ img->FetchTexelf(img, i0, j1, slice, &depth01);
+ }
+ if (useBorderTexel & (I1BIT | J1BIT)) {
+ depth11 = tObj->BorderColor.f[0];
+ }
+ else {
+ img->FetchTexelf(img, i1, j1, slice, &depth11);
+ }
+ }
+ else {
+ depth01 = depth00;
+ depth11 = depth10;
+ }
+ }
+
+ depthRef = CLAMP(texcoords[i][compare_coord], 0.0F, 1.0F);
+
+ result = shadow_compare4(function, depthRef,
+ depth00, depth01, depth10, depth11,
+ ambient, wi, wj);
+
+ switch (tObj->DepthMode) {
+ case GL_LUMINANCE:
+ ASSIGN_4V(texel[i], result, result, result, 1.0F);
+ break;
+ case GL_INTENSITY:
+ ASSIGN_4V(texel[i], result, result, result, result);
+ break;
+ case GL_ALPHA:
+ ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad depth texture mode");
+ }
+
+ } /* for */
+ } /* if filter */
+}
+
+
+/**
+ * We use this function when a texture object is in an "incomplete" state.
+ * When a fragment program attempts to sample an incomplete texture we
+ * return black (see issue 23 in GL_ARB_fragment_program spec).
+ * Note: fragment programs don't observe the texture enable/disable flags.
+ */
+static void
+null_sample_func( struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint i;
+ (void) ctx;
+ (void) tObj;
+ (void) texcoords;
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = 0;
+ rgba[i][GCOMP] = 0;
+ rgba[i][BCOMP] = 0;
+ rgba[i][ACOMP] = 1.0;
+ }
+}
+
+
+/**
+ * Choose the texture sampling function for the given texture object.
+ */
+texture_sample_func
+_swrast_choose_texture_sample_func( struct gl_context *ctx,
+ const struct gl_texture_object *t )
+{
+ if (!t || !t->_Complete) {
+ return &null_sample_func;
+ }
+ else {
+ const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter);
+ const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat;
+
+ switch (t->Target) {
+ case GL_TEXTURE_1D:
+ if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
+ return &sample_depth_texture;
+ }
+ else if (needLambda) {
+ return &sample_lambda_1d;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_1d;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_1d;
+ }
+ case GL_TEXTURE_2D:
+ if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
+ return &sample_depth_texture;
+ }
+ else if (needLambda) {
+ return &sample_lambda_2d;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_2d;
+ }
+ else {
+ /* check for a few optimized cases */
+ const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
+ ASSERT(t->MinFilter == GL_NEAREST);
+ if (t->WrapS == GL_REPEAT &&
+ t->WrapT == GL_REPEAT &&
+ img->_IsPowerOfTwo &&
+ img->Border == 0 &&
+ img->TexFormat == MESA_FORMAT_RGB888) {
+ return &opt_sample_rgb_2d;
+ }
+ else if (t->WrapS == GL_REPEAT &&
+ t->WrapT == GL_REPEAT &&
+ img->_IsPowerOfTwo &&
+ img->Border == 0 &&
+ img->TexFormat == MESA_FORMAT_RGBA8888) {
+ return &opt_sample_rgba_2d;
+ }
+ else {
+ return &sample_nearest_2d;
+ }
+ }
+ case GL_TEXTURE_3D:
+ if (needLambda) {
+ return &sample_lambda_3d;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_3d;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_3d;
+ }
+ case GL_TEXTURE_CUBE_MAP:
+ if (needLambda) {
+ return &sample_lambda_cube;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_cube;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_cube;
+ }
+ case GL_TEXTURE_RECTANGLE_NV:
+ if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
+ return &sample_depth_texture;
+ }
+ else if (needLambda) {
+ return &sample_lambda_rect;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_rect;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_rect;
+ }
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ if (needLambda) {
+ return &sample_lambda_1d_array;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_1d_array;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_1d_array;
+ }
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ if (needLambda) {
+ return &sample_lambda_2d_array;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_2d_array;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_2d_array;
+ }
+ default:
+ _mesa_problem(ctx,
+ "invalid target in _swrast_choose_texture_sample_func");
+ return &null_sample_func;
+ }
+ }
+}
diff --git a/mesalib/src/mesa/tnl/t_draw.c b/mesalib/src/mesa/tnl/t_draw.c index b1967e654..a2ca6225b 100644 --- a/mesalib/src/mesa/tnl/t_draw.c +++ b/mesalib/src/mesa/tnl/t_draw.c @@ -1,534 +1,534 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/condrender.h" -#include "main/context.h" -#include "main/imports.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/enums.h" - -#include "t_context.h" -#include "tnl.h" - - - -static GLubyte *get_space(struct gl_context *ctx, GLuint bytes) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLubyte *space = malloc(bytes); - - tnl->block[tnl->nr_blocks++] = space; - return space; -} - - -static void free_space(struct gl_context *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - for (i = 0; i < tnl->nr_blocks; i++) - free(tnl->block[i]); - tnl->nr_blocks = 0; -} - - -/* Convert the incoming array to GLfloats. Understands the - * array->Normalized flag and selects the correct conversion method. - */ -#define CONVERT( TYPE, MACRO ) do { \ - GLuint i, j; \ - if (input->Normalized) { \ - for (i = 0; i < count; i++) { \ - const TYPE *in = (TYPE *)ptr; \ - for (j = 0; j < sz; j++) { \ - *fptr++ = MACRO(*in); \ - in++; \ - } \ - ptr += input->StrideB; \ - } \ - } else { \ - for (i = 0; i < count; i++) { \ - const TYPE *in = (TYPE *)ptr; \ - for (j = 0; j < sz; j++) { \ - *fptr++ = (GLfloat)(*in); \ - in++; \ - } \ - ptr += input->StrideB; \ - } \ - } \ -} while (0) - - -/** - * Convert array of BGRA/GLubyte[4] values to RGBA/float[4] - * \param ptr input/ubyte array - * \param fptr output/float array - */ -static void -convert_bgra_to_float(const struct gl_client_array *input, - const GLubyte *ptr, GLfloat *fptr, - GLuint count ) -{ - GLuint i; - assert(input->Normalized); - assert(input->Size == 4); - for (i = 0; i < count; i++) { - const GLubyte *in = (GLubyte *) ptr; /* in is in BGRA order */ - *fptr++ = UBYTE_TO_FLOAT(in[2]); /* red */ - *fptr++ = UBYTE_TO_FLOAT(in[1]); /* green */ - *fptr++ = UBYTE_TO_FLOAT(in[0]); /* blue */ - *fptr++ = UBYTE_TO_FLOAT(in[3]); /* alpha */ - ptr += input->StrideB; - } -} - -static void -convert_half_to_float(const struct gl_client_array *input, - const GLubyte *ptr, GLfloat *fptr, - GLuint count, GLuint sz) -{ - GLuint i, j; - - for (i = 0; i < count; i++) { - GLhalfARB *in = (GLhalfARB *)ptr; - - for (j = 0; j < sz; j++) { - *fptr++ = _mesa_half_to_float(in[j]); - } - ptr += input->StrideB; - } -} - -/** - * \brief Convert fixed-point to floating-point. - * - * In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled - * integer" (Table 2.2 of the OpenGL ES 2.0 spec). - * - * If the buffer has the \c normalized flag set, the formula - * \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode - * is used to map the fixed-point numbers into the range [-1, 1]. - */ -static void -convert_fixed_to_float(const struct gl_client_array *input, - const GLubyte *ptr, GLfloat *fptr, - GLuint count) -{ - GLuint i, j; - const GLint size = input->Size; - - if (input->Normalized) { - for (i = 0; i < count; ++i) { - const GLfixed *in = (GLfixed *) ptr; - for (j = 0; j < size; ++j) { - *fptr++ = (GLfloat) (2 * in[j] + 1) / (GLfloat) ((1 << 16) - 1); - } - ptr += input->StrideB; - } - } else { - for (i = 0; i < count; ++i) { - const GLfixed *in = (GLfixed *) ptr; - for (j = 0; j < size; ++j) { - *fptr++ = in[j] / (GLfloat) (1 << 16); - } - ptr += input->StrideB; - } - } -} - -/* Adjust pointer to point at first requested element, convert to - * floating point, populate VB->AttribPtr[]. - */ -static void _tnl_import_array( struct gl_context *ctx, - GLuint attrib, - GLuint count, - const struct gl_client_array *input, - const GLubyte *ptr ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint stride = input->StrideB; - - if (input->Type != GL_FLOAT) { - const GLuint sz = input->Size; - GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat)); - GLfloat *fptr = (GLfloat *)buf; - - switch (input->Type) { - case GL_BYTE: - CONVERT(GLbyte, BYTE_TO_FLOAT); - break; - case GL_UNSIGNED_BYTE: - if (input->Format == GL_BGRA) { - /* See GL_EXT_vertex_array_bgra */ - convert_bgra_to_float(input, ptr, fptr, count); - } - else { - CONVERT(GLubyte, UBYTE_TO_FLOAT); - } - break; - case GL_SHORT: - CONVERT(GLshort, SHORT_TO_FLOAT); - break; - case GL_UNSIGNED_SHORT: - CONVERT(GLushort, USHORT_TO_FLOAT); - break; - case GL_INT: - CONVERT(GLint, INT_TO_FLOAT); - break; - case GL_UNSIGNED_INT: - CONVERT(GLuint, UINT_TO_FLOAT); - break; - case GL_DOUBLE: - CONVERT(GLdouble, (GLfloat)); - break; - case GL_HALF_FLOAT: - convert_half_to_float(input, ptr, fptr, count, sz); - break; - case GL_FIXED: - convert_fixed_to_float(input, ptr, fptr, count); - break; - default: - assert(0); - break; - } - - ptr = buf; - stride = sz * sizeof(GLfloat); - } - - VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib]; - VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr; - VB->AttribPtr[attrib]->start = (GLfloat *)ptr; - VB->AttribPtr[attrib]->count = count; - VB->AttribPtr[attrib]->stride = stride; - VB->AttribPtr[attrib]->size = input->Size; - - /* This should die, but so should the whole GLvector4f concept: - */ - VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) | - VEC_NOT_WRITEABLE | - (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE)); - - VB->AttribPtr[attrib]->storage = NULL; -} - -#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2) - - -static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx, - const GLvector4f *input, - GLuint count) -{ - const GLubyte *ptr = (const GLubyte *)input->data; - const GLuint stride = input->stride; - GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS); - GLboolean *bptr = space; - GLuint i; - - for (i = 0; i < count; i++) { - *bptr++ = ((GLfloat *)ptr)[0] == 1.0; - ptr += stride; - } - - return space; -} - - -static void bind_inputs( struct gl_context *ctx, - const struct gl_client_array *inputs[], - GLint count, - struct gl_buffer_object **bo, - GLuint *nr_bo ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint i; - - /* Map all the VBOs - */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - const void *ptr; - - if (inputs[i]->BufferObj->Name) { - if (!inputs[i]->BufferObj->Pointer) { - bo[*nr_bo] = inputs[i]->BufferObj; - (*nr_bo)++; - ctx->Driver.MapBuffer(ctx, - GL_ARRAY_BUFFER, - GL_READ_ONLY_ARB, - inputs[i]->BufferObj); - - assert(inputs[i]->BufferObj->Pointer); - } - - ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer, - inputs[i]->Ptr); - } - else - ptr = inputs[i]->Ptr; - - /* Just make sure the array is floating point, otherwise convert to - * temporary storage. - * - * XXX: remove the GLvector4f type at some stage and just use - * client arrays. - */ - _tnl_import_array(ctx, i, count, inputs[i], ptr); - } - - /* We process only the vertices between min & max index: - */ - VB->Count = count; - - /* These should perhaps be part of _TNL_ATTRIB_* */ - VB->BackfaceColorPtr = NULL; - VB->BackfaceIndexPtr = NULL; - VB->BackfaceSecondaryColorPtr = NULL; - - /* Clipping and drawing code still requires this to be a packed - * array of ubytes which can be written into. TODO: Fix and - * remove. - */ - if (ctx->Polygon.FrontMode != GL_FILL || - ctx->Polygon.BackMode != GL_FILL) - { - VB->EdgeFlag = _tnl_import_edgeflag( ctx, - VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG], - VB->Count ); - } - else { - /* the data previously pointed to by EdgeFlag may have been freed */ - VB->EdgeFlag = NULL; - } -} - - -/* Translate indices to GLuints and store in VB->Elts. - */ -static void bind_indices( struct gl_context *ctx, - const struct _mesa_index_buffer *ib, - struct gl_buffer_object **bo, - GLuint *nr_bo) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint i; - void *ptr; - - if (!ib) { - VB->Elts = NULL; - return; - } - - if (ib->obj->Name && !ib->obj->Pointer) { - bo[*nr_bo] = ib->obj; - (*nr_bo)++; - ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER, - GL_READ_ONLY_ARB, - ib->obj); - - assert(ib->obj->Pointer); - } - - ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); - - if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) { - VB->Elts = (GLuint *) ptr; - } - else { - GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint)); - VB->Elts = elts; - - if (ib->type == GL_UNSIGNED_INT) { - const GLuint *in = (GLuint *)ptr; - for (i = 0; i < ib->count; i++) - *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex; - } - else if (ib->type == GL_UNSIGNED_SHORT) { - const GLushort *in = (GLushort *)ptr; - for (i = 0; i < ib->count; i++) - *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex; - } - else { - const GLubyte *in = (GLubyte *)ptr; - for (i = 0; i < ib->count; i++) - *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex; - } - } -} - -static void bind_prims( struct gl_context *ctx, - const struct _mesa_prim *prim, - GLuint nr_prims ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - - VB->Primitive = prim; - VB->PrimitiveCount = nr_prims; -} - -static void unmap_vbos( struct gl_context *ctx, - struct gl_buffer_object **bo, - GLuint nr_bo ) -{ - GLuint i; - for (i = 0; i < nr_bo; i++) { - ctx->Driver.UnmapBuffer(ctx, - 0, /* target -- I don't see why this would be needed */ - bo[i]); - } -} - - -void _tnl_vbo_draw_prims(struct gl_context *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prim, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLboolean index_bounds_valid, - GLuint min_index, - GLuint max_index) -{ - if (!index_bounds_valid) - vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index); - - _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); -} - -/* This is the main entrypoint into the slimmed-down software tnl - * module. In a regular swtnl driver, this can be plugged straight - * into the vbo->Driver.DrawPrims() callback. - */ -void _tnl_draw_prims( struct gl_context *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prim, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLuint min_index, - GLuint max_index) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - const GLuint TEST_SPLIT = 0; - const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES; - GLint max_basevertex = prim->basevertex; - GLuint i; - - /* Mesa core state should have been validated already */ - assert(ctx->NewState == 0x0); - - if (!_mesa_check_conditional_render(ctx)) - return; /* don't draw */ - - for (i = 1; i < nr_prims; i++) - max_basevertex = MAX2(max_basevertex, prim[i].basevertex); - - if (0) - { - printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); - for (i = 0; i < nr_prims; i++) - printf("prim %d: %s start %d count %d\n", i, - _mesa_lookup_enum_by_nr(prim[i].mode), - prim[i].start, - prim[i].count); - } - - if (min_index) { - /* We always translate away calls with min_index != 0. - */ - vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, - min_index, max_index, - _tnl_vbo_draw_prims ); - return; - } - else if ((GLint)max_index + max_basevertex > max) { - /* The software TNL pipeline has a fixed amount of storage for - * vertices and it is necessary to split incoming drawing commands - * if they exceed that limit. - */ - struct split_limits limits; - limits.max_verts = max; - limits.max_vb_size = ~0; - limits.max_indices = ~0; - - /* This will split the buffers one way or another and - * recursively call back into this function. - */ - vbo_split_prims( ctx, arrays, prim, nr_prims, ib, - 0, max_index + prim->basevertex, - _tnl_vbo_draw_prims, - &limits ); - } - else { - /* May need to map a vertex buffer object for every attribute plus - * one for the index buffer. - */ - struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1]; - GLuint nr_bo = 0; - GLuint inst; - - for (i = 0; i < nr_prims;) { - GLuint this_nr_prims; - - /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices - * will rebase the elements to the basevertex, and we'll only - * emit strings of prims with the same basevertex in one draw call. - */ - for (this_nr_prims = 1; i + this_nr_prims < nr_prims; - this_nr_prims++) { - if (prim[i].basevertex != prim[i + this_nr_prims].basevertex) - break; - } - - assert(prim[i].num_instances > 0); - - /* Binding inputs may imply mapping some vertex buffer objects. - * They will need to be unmapped below. - */ - for (inst = 0; inst < prim[i].num_instances; inst++) { - - bind_prims(ctx, &prim[i], this_nr_prims); - bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1, - bo, &nr_bo); - bind_indices(ctx, ib, bo, &nr_bo); - - tnl->CurInstance = inst; - TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); - - unmap_vbos(ctx, bo, nr_bo); - free_space(ctx); - } - - i += this_nr_prims; - } - } -} - +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/condrender.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/enums.h"
+
+#include "t_context.h"
+#include "tnl.h"
+
+
+
+static GLubyte *get_space(struct gl_context *ctx, GLuint bytes)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLubyte *space = malloc(bytes);
+
+ tnl->block[tnl->nr_blocks++] = space;
+ return space;
+}
+
+
+static void free_space(struct gl_context *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint i;
+ for (i = 0; i < tnl->nr_blocks; i++)
+ free(tnl->block[i]);
+ tnl->nr_blocks = 0;
+}
+
+
+/* Convert the incoming array to GLfloats. Understands the
+ * array->Normalized flag and selects the correct conversion method.
+ */
+#define CONVERT( TYPE, MACRO ) do { \
+ GLuint i, j; \
+ if (input->Normalized) { \
+ for (i = 0; i < count; i++) { \
+ const TYPE *in = (TYPE *)ptr; \
+ for (j = 0; j < sz; j++) { \
+ *fptr++ = MACRO(*in); \
+ in++; \
+ } \
+ ptr += input->StrideB; \
+ } \
+ } else { \
+ for (i = 0; i < count; i++) { \
+ const TYPE *in = (TYPE *)ptr; \
+ for (j = 0; j < sz; j++) { \
+ *fptr++ = (GLfloat)(*in); \
+ in++; \
+ } \
+ ptr += input->StrideB; \
+ } \
+ } \
+} while (0)
+
+
+/**
+ * Convert array of BGRA/GLubyte[4] values to RGBA/float[4]
+ * \param ptr input/ubyte array
+ * \param fptr output/float array
+ */
+static void
+convert_bgra_to_float(const struct gl_client_array *input,
+ const GLubyte *ptr, GLfloat *fptr,
+ GLuint count )
+{
+ GLuint i;
+ assert(input->Normalized);
+ assert(input->Size == 4);
+ for (i = 0; i < count; i++) {
+ const GLubyte *in = (GLubyte *) ptr; /* in is in BGRA order */
+ *fptr++ = UBYTE_TO_FLOAT(in[2]); /* red */
+ *fptr++ = UBYTE_TO_FLOAT(in[1]); /* green */
+ *fptr++ = UBYTE_TO_FLOAT(in[0]); /* blue */
+ *fptr++ = UBYTE_TO_FLOAT(in[3]); /* alpha */
+ ptr += input->StrideB;
+ }
+}
+
+static void
+convert_half_to_float(const struct gl_client_array *input,
+ const GLubyte *ptr, GLfloat *fptr,
+ GLuint count, GLuint sz)
+{
+ GLuint i, j;
+
+ for (i = 0; i < count; i++) {
+ GLhalfARB *in = (GLhalfARB *)ptr;
+
+ for (j = 0; j < sz; j++) {
+ *fptr++ = _mesa_half_to_float(in[j]);
+ }
+ ptr += input->StrideB;
+ }
+}
+
+/**
+ * \brief Convert fixed-point to floating-point.
+ *
+ * In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled
+ * integer" (Table 2.2 of the OpenGL ES 2.0 spec).
+ *
+ * If the buffer has the \c normalized flag set, the formula
+ * \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode
+ * is used to map the fixed-point numbers into the range [-1, 1].
+ */
+static void
+convert_fixed_to_float(const struct gl_client_array *input,
+ const GLubyte *ptr, GLfloat *fptr,
+ GLuint count)
+{
+ GLuint i, j;
+ const GLint size = input->Size;
+
+ if (input->Normalized) {
+ for (i = 0; i < count; ++i) {
+ const GLfixed *in = (GLfixed *) ptr;
+ for (j = 0; j < size; ++j) {
+ *fptr++ = (GLfloat) (2 * in[j] + 1) / (GLfloat) ((1 << 16) - 1);
+ }
+ ptr += input->StrideB;
+ }
+ } else {
+ for (i = 0; i < count; ++i) {
+ const GLfixed *in = (GLfixed *) ptr;
+ for (j = 0; j < size; ++j) {
+ *fptr++ = in[j] / (GLfloat) (1 << 16);
+ }
+ ptr += input->StrideB;
+ }
+ }
+}
+
+/* Adjust pointer to point at first requested element, convert to
+ * floating point, populate VB->AttribPtr[].
+ */
+static void _tnl_import_array( struct gl_context *ctx,
+ GLuint attrib,
+ GLuint count,
+ const struct gl_client_array *input,
+ const GLubyte *ptr )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint stride = input->StrideB;
+
+ if (input->Type != GL_FLOAT) {
+ const GLuint sz = input->Size;
+ GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
+ GLfloat *fptr = (GLfloat *)buf;
+
+ switch (input->Type) {
+ case GL_BYTE:
+ CONVERT(GLbyte, BYTE_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_BYTE:
+ if (input->Format == GL_BGRA) {
+ /* See GL_EXT_vertex_array_bgra */
+ convert_bgra_to_float(input, ptr, fptr, count);
+ }
+ else {
+ CONVERT(GLubyte, UBYTE_TO_FLOAT);
+ }
+ break;
+ case GL_SHORT:
+ CONVERT(GLshort, SHORT_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_SHORT:
+ CONVERT(GLushort, USHORT_TO_FLOAT);
+ break;
+ case GL_INT:
+ CONVERT(GLint, INT_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_INT:
+ CONVERT(GLuint, UINT_TO_FLOAT);
+ break;
+ case GL_DOUBLE:
+ CONVERT(GLdouble, (GLfloat));
+ break;
+ case GL_HALF_FLOAT:
+ convert_half_to_float(input, ptr, fptr, count, sz);
+ break;
+ case GL_FIXED:
+ convert_fixed_to_float(input, ptr, fptr, count);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ ptr = buf;
+ stride = sz * sizeof(GLfloat);
+ }
+
+ VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib];
+ VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr;
+ VB->AttribPtr[attrib]->start = (GLfloat *)ptr;
+ VB->AttribPtr[attrib]->count = count;
+ VB->AttribPtr[attrib]->stride = stride;
+ VB->AttribPtr[attrib]->size = input->Size;
+
+ /* This should die, but so should the whole GLvector4f concept:
+ */
+ VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) |
+ VEC_NOT_WRITEABLE |
+ (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
+
+ VB->AttribPtr[attrib]->storage = NULL;
+}
+
+#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2)
+
+
+static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
+ const GLvector4f *input,
+ GLuint count)
+{
+ const GLubyte *ptr = (const GLubyte *)input->data;
+ const GLuint stride = input->stride;
+ GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
+ GLboolean *bptr = space;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ *bptr++ = ((GLfloat *)ptr)[0] == 1.0;
+ ptr += stride;
+ }
+
+ return space;
+}
+
+
+static void bind_inputs( struct gl_context *ctx,
+ const struct gl_client_array *inputs[],
+ GLint count,
+ struct gl_buffer_object **bo,
+ GLuint *nr_bo )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+
+ /* Map all the VBOs
+ */
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ const void *ptr;
+
+ if (inputs[i]->BufferObj->Name) {
+ if (!inputs[i]->BufferObj->Pointer) {
+ bo[*nr_bo] = inputs[i]->BufferObj;
+ (*nr_bo)++;
+ ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER,
+ GL_READ_ONLY_ARB,
+ inputs[i]->BufferObj);
+
+ assert(inputs[i]->BufferObj->Pointer);
+ }
+
+ ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer,
+ inputs[i]->Ptr);
+ }
+ else
+ ptr = inputs[i]->Ptr;
+
+ /* Just make sure the array is floating point, otherwise convert to
+ * temporary storage.
+ *
+ * XXX: remove the GLvector4f type at some stage and just use
+ * client arrays.
+ */
+ _tnl_import_array(ctx, i, count, inputs[i], ptr);
+ }
+
+ /* We process only the vertices between min & max index:
+ */
+ VB->Count = count;
+
+ /* These should perhaps be part of _TNL_ATTRIB_* */
+ VB->BackfaceColorPtr = NULL;
+ VB->BackfaceIndexPtr = NULL;
+ VB->BackfaceSecondaryColorPtr = NULL;
+
+ /* Clipping and drawing code still requires this to be a packed
+ * array of ubytes which can be written into. TODO: Fix and
+ * remove.
+ */
+ if (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL)
+ {
+ VB->EdgeFlag = _tnl_import_edgeflag( ctx,
+ VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
+ VB->Count );
+ }
+ else {
+ /* the data previously pointed to by EdgeFlag may have been freed */
+ VB->EdgeFlag = NULL;
+ }
+}
+
+
+/* Translate indices to GLuints and store in VB->Elts.
+ */
+static void bind_indices( struct gl_context *ctx,
+ const struct _mesa_index_buffer *ib,
+ struct gl_buffer_object **bo,
+ GLuint *nr_bo)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+ void *ptr;
+
+ if (!ib) {
+ VB->Elts = NULL;
+ return;
+ }
+
+ if (ib->obj->Name && !ib->obj->Pointer) {
+ bo[*nr_bo] = ib->obj;
+ (*nr_bo)++;
+ ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER,
+ GL_READ_ONLY_ARB,
+ ib->obj);
+
+ assert(ib->obj->Pointer);
+ }
+
+ ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
+
+ if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) {
+ VB->Elts = (GLuint *) ptr;
+ }
+ else {
+ GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
+ VB->Elts = elts;
+
+ if (ib->type == GL_UNSIGNED_INT) {
+ const GLuint *in = (GLuint *)ptr;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
+ }
+ else if (ib->type == GL_UNSIGNED_SHORT) {
+ const GLushort *in = (GLushort *)ptr;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
+ }
+ else {
+ const GLubyte *in = (GLubyte *)ptr;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
+ }
+ }
+}
+
+static void bind_prims( struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+
+ VB->Primitive = prim;
+ VB->PrimitiveCount = nr_prims;
+}
+
+static void unmap_vbos( struct gl_context *ctx,
+ struct gl_buffer_object **bo,
+ GLuint nr_bo )
+{
+ GLuint i;
+ for (i = 0; i < nr_bo; i++) {
+ ctx->Driver.UnmapBuffer(ctx,
+ 0, /* target -- I don't see why this would be needed */
+ bo[i]);
+ }
+}
+
+
+void _tnl_vbo_draw_prims(struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index)
+{
+ if (!index_bounds_valid)
+ vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
+
+ _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
+}
+
+/* This is the main entrypoint into the slimmed-down software tnl
+ * module. In a regular swtnl driver, this can be plugged straight
+ * into the vbo->Driver.DrawPrims() callback.
+ */
+void _tnl_draw_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ const GLuint TEST_SPLIT = 0;
+ const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
+ GLint max_basevertex = prim->basevertex;
+ GLuint i;
+
+ /* Mesa core state should have been validated already */
+ assert(ctx->NewState == 0x0);
+
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* don't draw */
+
+ for (i = 1; i < nr_prims; i++)
+ max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
+
+ if (0)
+ {
+ printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
+ for (i = 0; i < nr_prims; i++)
+ printf("prim %d: %s start %d count %d\n", i,
+ _mesa_lookup_enum_by_nr(prim[i].mode),
+ prim[i].start,
+ prim[i].count);
+ }
+
+ if (min_index) {
+ /* We always translate away calls with min_index != 0.
+ */
+ vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index,
+ _tnl_vbo_draw_prims );
+ return;
+ }
+ else if ((GLint)max_index + max_basevertex > max) {
+ /* The software TNL pipeline has a fixed amount of storage for
+ * vertices and it is necessary to split incoming drawing commands
+ * if they exceed that limit.
+ */
+ struct split_limits limits;
+ limits.max_verts = max;
+ limits.max_vb_size = ~0;
+ limits.max_indices = ~0;
+
+ /* This will split the buffers one way or another and
+ * recursively call back into this function.
+ */
+ vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
+ 0, max_index + prim->basevertex,
+ _tnl_vbo_draw_prims,
+ &limits );
+ }
+ else {
+ /* May need to map a vertex buffer object for every attribute plus
+ * one for the index buffer.
+ */
+ struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
+ GLuint nr_bo = 0;
+ GLuint inst;
+
+ for (i = 0; i < nr_prims;) {
+ GLuint this_nr_prims;
+
+ /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
+ * will rebase the elements to the basevertex, and we'll only
+ * emit strings of prims with the same basevertex in one draw call.
+ */
+ for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
+ this_nr_prims++) {
+ if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
+ break;
+ }
+
+ assert(prim[i].num_instances > 0);
+
+ /* Binding inputs may imply mapping some vertex buffer objects.
+ * They will need to be unmapped below.
+ */
+ for (inst = 0; inst < prim[i].num_instances; inst++) {
+
+ bind_prims(ctx, &prim[i], this_nr_prims);
+ bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
+ bo, &nr_bo);
+ bind_indices(ctx, ib, bo, &nr_bo);
+
+ tnl->CurInstance = inst;
+ TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
+
+ unmap_vbos(ctx, bo, nr_bo);
+ free_space(ctx);
+ }
+
+ i += this_nr_prims;
+ }
+ }
+}
+
diff --git a/mesalib/src/mesa/vbo/vbo.h b/mesalib/src/mesa/vbo/vbo.h index 26c3d4e0a..37bdde9a8 100644 --- a/mesalib/src/mesa/vbo/vbo.h +++ b/mesalib/src/mesa/vbo/vbo.h @@ -1,176 +1,176 @@ -/* - * mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file vbo_context.h - * \brief VBO builder module datatypes and definitions. - * \author Keith Whitwell - */ - - -#ifndef _VBO_H -#define _VBO_H - -#include "main/glheader.h" - -struct gl_client_array; -struct gl_context; - -struct _mesa_prim { - GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */ - GLuint indexed:1; - GLuint begin:1; - GLuint end:1; - GLuint weak:1; - GLuint no_current_update:1; - GLuint pad:19; - - GLuint start; - GLuint count; - GLint basevertex; - GLsizei num_instances; -}; - -/* Would like to call this a "vbo_index_buffer", but this would be - * confusing as the indices are not neccessarily yet in a non-null - * buffer object. - */ -struct _mesa_index_buffer { - GLuint count; - GLenum type; - struct gl_buffer_object *obj; - const void *ptr; -}; - - - -GLboolean _vbo_CreateContext( struct gl_context *ctx ); -void _vbo_DestroyContext( struct gl_context *ctx ); -void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state ); - - -typedef void (*vbo_draw_func)( struct gl_context *ctx, - const struct gl_client_array **arrays, - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLboolean index_bounds_valid, - GLuint min_index, - GLuint max_index ); - - - - -/* Utility function to cope with various constraints on tnl modules or - * hardware. This can be used to split an incoming set of arrays and - * primitives against the following constraints: - * - Maximum number of indices in index buffer. - * - Maximum number of vertices referenced by index buffer. - * - Maximum hardware vertex buffer size. - */ -struct split_limits { - GLuint max_verts; - GLuint max_indices; - GLuint max_vb_size; /* bytes */ -}; - - -void vbo_split_prims( struct gl_context *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prim, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLuint min_index, - GLuint max_index, - vbo_draw_func draw, - const struct split_limits *limits ); - - -/* Helpers for dealing translating away non-zero min_index. - */ -GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ); -GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] ); - -void vbo_rebase_prims( struct gl_context *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prim, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLuint min_index, - GLuint max_index, - vbo_draw_func draw ); -void -vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, - const struct _mesa_index_buffer *ib, - GLuint *min_index, GLuint *max_index); - -void vbo_use_buffer_objects(struct gl_context *ctx); - -void vbo_always_unmap_buffers(struct gl_context *ctx); - -void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); - -void vbo_check_buffers_are_unmapped(struct gl_context *ctx); - - -void GLAPIENTRY -_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); - -void GLAPIENTRY -_es_Normal3f(GLfloat x, GLfloat y, GLfloat z); - -void GLAPIENTRY -_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); - -void GLAPIENTRY -_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params); - -void GLAPIENTRY -_es_Materialf(GLenum face, GLenum pname, GLfloat param); - -void GLAPIENTRY -_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - -void GLAPIENTRY -_es_VertexAttrib1f(GLuint indx, GLfloat x); - -void GLAPIENTRY -_es_VertexAttrib1fv(GLuint indx, const GLfloat* values); - -void GLAPIENTRY -_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); - -void GLAPIENTRY -_es_VertexAttrib2fv(GLuint indx, const GLfloat* values); - -void GLAPIENTRY -_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); - -void GLAPIENTRY -_es_VertexAttrib3fv(GLuint indx, const GLfloat* values); - -void GLAPIENTRY -_es_VertexAttrib4fv(GLuint indx, const GLfloat* values); - -#endif +/*
+ * mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file vbo_context.h
+ * \brief VBO builder module datatypes and definitions.
+ * \author Keith Whitwell
+ */
+
+
+#ifndef _VBO_H
+#define _VBO_H
+
+#include "main/glheader.h"
+
+struct gl_client_array;
+struct gl_context;
+
+struct _mesa_prim {
+ GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
+ GLuint indexed:1;
+ GLuint begin:1;
+ GLuint end:1;
+ GLuint weak:1;
+ GLuint no_current_update:1;
+ GLuint pad:19;
+
+ GLuint start;
+ GLuint count;
+ GLint basevertex;
+ GLsizei num_instances;
+};
+
+/* Would like to call this a "vbo_index_buffer", but this would be
+ * confusing as the indices are not neccessarily yet in a non-null
+ * buffer object.
+ */
+struct _mesa_index_buffer {
+ GLuint count;
+ GLenum type;
+ struct gl_buffer_object *obj;
+ const void *ptr;
+};
+
+
+
+GLboolean _vbo_CreateContext( struct gl_context *ctx );
+void _vbo_DestroyContext( struct gl_context *ctx );
+void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
+
+
+typedef void (*vbo_draw_func)( struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index );
+
+
+
+
+/* Utility function to cope with various constraints on tnl modules or
+ * hardware. This can be used to split an incoming set of arrays and
+ * primitives against the following constraints:
+ * - Maximum number of indices in index buffer.
+ * - Maximum number of vertices referenced by index buffer.
+ * - Maximum hardware vertex buffer size.
+ */
+struct split_limits {
+ GLuint max_verts;
+ GLuint max_indices;
+ GLuint max_vb_size; /* bytes */
+};
+
+
+void vbo_split_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits );
+
+
+/* Helpers for dealing translating away non-zero min_index.
+ */
+GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
+GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] );
+
+void vbo_rebase_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw );
+void
+vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index);
+
+void vbo_use_buffer_objects(struct gl_context *ctx);
+
+void vbo_always_unmap_buffers(struct gl_context *ctx);
+
+void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
+
+void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
+
+
+void GLAPIENTRY
+_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+
+void GLAPIENTRY
+_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
+
+void GLAPIENTRY
+_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+
+void GLAPIENTRY
+_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
+
+void GLAPIENTRY
+_es_Materialf(GLenum face, GLenum pname, GLfloat param);
+
+void GLAPIENTRY
+_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+void GLAPIENTRY
+_es_VertexAttrib1f(GLuint indx, GLfloat x);
+
+void GLAPIENTRY
+_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
+
+void GLAPIENTRY
+_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+
+void GLAPIENTRY
+_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
+
+void GLAPIENTRY
+_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+
+void GLAPIENTRY
+_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
+
+void GLAPIENTRY
+_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
+
+#endif
diff --git a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h index c793ce0dc..198b2d85f 100644 --- a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h +++ b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h @@ -1,740 +1,740 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* float */ -#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 ) -#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) -#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) - -#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 ) -#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) -#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) -#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) - -/* int */ -#define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) -#define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) - -#define ATTR1I( A, X ) ATTR( A, 1, X, 0, 0, 1 ) -#define ATTR2I( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) -#define ATTR3I( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) -#define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) - - -/* uint */ -#define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) -#define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) - -#define ATTR1UI( A, X ) ATTR( A, 1, X, 0, 0, 1 ) -#define ATTR2UI( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) -#define ATTR3UI( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) -#define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) - -#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] ) - - - -static void GLAPIENTRY -TAG(Vertex2f)(GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR2F(VBO_ATTRIB_POS, x, y); -} - -static void GLAPIENTRY -TAG(Vertex2fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR2FV(VBO_ATTRIB_POS, v); -} - -static void GLAPIENTRY -TAG(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3F(VBO_ATTRIB_POS, x, y, z); -} - -static void GLAPIENTRY -TAG(Vertex3fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3FV(VBO_ATTRIB_POS, v); -} - -static void GLAPIENTRY -TAG(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR4F(VBO_ATTRIB_POS, x, y, z, w); -} - -static void GLAPIENTRY -TAG(Vertex4fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR4FV(VBO_ATTRIB_POS, v); -} - - - -static void GLAPIENTRY -TAG(TexCoord1f)(GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1F(VBO_ATTRIB_TEX0, x); -} - -static void GLAPIENTRY -TAG(TexCoord1fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1FV(VBO_ATTRIB_TEX0, v); -} - -static void GLAPIENTRY -TAG(TexCoord2f)(GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR2F(VBO_ATTRIB_TEX0, x, y); -} - -static void GLAPIENTRY -TAG(TexCoord2fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR2FV(VBO_ATTRIB_TEX0, v); -} - -static void GLAPIENTRY -TAG(TexCoord3f)(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3F(VBO_ATTRIB_TEX0, x, y, z); -} - -static void GLAPIENTRY -TAG(TexCoord3fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3FV(VBO_ATTRIB_TEX0, v); -} - -static void GLAPIENTRY -TAG(TexCoord4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR4F(VBO_ATTRIB_TEX0, x, y, z, w); -} - -static void GLAPIENTRY -TAG(TexCoord4fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR4FV(VBO_ATTRIB_TEX0, v); -} - - - -static void GLAPIENTRY -TAG(Normal3f)(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3F(VBO_ATTRIB_NORMAL, x, y, z); -} - -static void GLAPIENTRY -TAG(Normal3fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3FV(VBO_ATTRIB_NORMAL, v); -} - - - -static void GLAPIENTRY -TAG(FogCoordfEXT)(GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1F(VBO_ATTRIB_FOG, x); -} - - - -static void GLAPIENTRY -TAG(FogCoordfvEXT)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1FV(VBO_ATTRIB_FOG, v); -} - -static void GLAPIENTRY -TAG(Color3f)(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3F(VBO_ATTRIB_COLOR0, x, y, z); -} - -static void GLAPIENTRY -TAG(Color3fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3FV(VBO_ATTRIB_COLOR0, v); -} - -static void GLAPIENTRY -TAG(Color4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR4F(VBO_ATTRIB_COLOR0, x, y, z, w); -} - -static void GLAPIENTRY -TAG(Color4fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR4FV(VBO_ATTRIB_COLOR0, v); -} - - - -static void GLAPIENTRY -TAG(SecondaryColor3fEXT)(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3F(VBO_ATTRIB_COLOR1, x, y, z); -} - -static void GLAPIENTRY -TAG(SecondaryColor3fvEXT)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3FV(VBO_ATTRIB_COLOR1, v); -} - - - -static void GLAPIENTRY -TAG(EdgeFlag)(GLboolean b) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1F(VBO_ATTRIB_EDGEFLAG, (GLfloat) b); -} - - - -static void GLAPIENTRY -TAG(Indexf)(GLfloat f) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1F(VBO_ATTRIB_INDEX, f); -} - -static void GLAPIENTRY -TAG(Indexfv)(const GLfloat * f) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1FV(VBO_ATTRIB_INDEX, f); -} - - - -static void GLAPIENTRY -TAG(MultiTexCoord1f)(GLenum target, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR1F(attr, x); -} - -static void GLAPIENTRY -TAG(MultiTexCoord1fv)(GLenum target, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR1FV(attr, v); -} - -static void GLAPIENTRY -TAG(MultiTexCoord2f)(GLenum target, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR2F(attr, x, y); -} - -static void GLAPIENTRY -TAG(MultiTexCoord2fv)(GLenum target, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR2FV(attr, v); -} - -static void GLAPIENTRY -TAG(MultiTexCoord3f)(GLenum target, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR3F(attr, x, y, z); -} - -static void GLAPIENTRY -TAG(MultiTexCoord3fv)(GLenum target, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR3FV(attr, v); -} - -static void GLAPIENTRY -TAG(MultiTexCoord4f)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR4F(attr, x, y, z, w); -} - -static void GLAPIENTRY -TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR4FV(attr, v); -} - - - -static void GLAPIENTRY -TAG(VertexAttrib1fARB)(GLuint index, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR1F(0, x); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR1F(VBO_ATTRIB_GENERIC0 + index, x); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR1FV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR2F(0, x, y); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR2FV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR3F(0, x, y, z); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR3FV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR4F(0, x, y, z, w); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR4FV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - - - -/* Integer-valued generic attributes. - * XXX: the integers just get converted to floats at this time - */ -static void GLAPIENTRY -TAG(VertexAttribI1i)(GLuint index, GLint x) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR1I(0, x); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR1I(VBO_ATTRIB_GENERIC0 + index, x); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR2I(0, x, y); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR3I(0, x, y, z); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR4I(0, x, y, z, w); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI2iv)(GLuint index, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR2IV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI3iv)(GLuint index, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR3IV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI4iv)(GLuint index, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR4IV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - - - -/* Unsigned integer-valued generic attributes. - * XXX: the integers just get converted to floats at this time - */ -static void GLAPIENTRY -TAG(VertexAttribI1ui)(GLuint index, GLuint x) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR1UI(0, x); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR2UI(0, x, y); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR3UI(0, x, y, z); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR4UI(0, x, y, z, w); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR2UIV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR3UIV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR4UIV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - - - -/* In addition to supporting NV_vertex_program, these entrypoints are - * used by the display list and other code specifically because of - * their property of aliasing with other attributes. (See - * vbo_save_loopback.c) - */ -static void GLAPIENTRY -TAG(VertexAttrib1fNV)(GLuint index, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR1F(index, x); -} - -static void GLAPIENTRY -TAG(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR1FV(index, v); -} - -static void GLAPIENTRY -TAG(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR2F(index, x, y); -} - -static void GLAPIENTRY -TAG(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR2FV(index, v); -} - -static void GLAPIENTRY -TAG(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR3F(index, x, y, z); -} - -static void GLAPIENTRY -TAG(VertexAttrib3fvNV)(GLuint index, - const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR3FV(index, v); -} - -static void GLAPIENTRY -TAG(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR4F(index, x, y, z, w); -} - -static void GLAPIENTRY -TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR4FV(index, v); -} - - - -#define MAT( ATTR, N, face, params ) \ -do { \ - if (face != GL_BACK) \ - MAT_ATTR( ATTR, N, params ); /* front */ \ - if (face != GL_FRONT) \ - MAT_ATTR( ATTR + 1, N, params ); /* back */ \ -} while (0) - - -/* Colormaterial conflicts are dealt with later. - */ -static void GLAPIENTRY -TAG(Materialfv)(GLenum face, GLenum pname, - const GLfloat * params) -{ - GET_CURRENT_CONTEXT(ctx); - switch (pname) { - case GL_EMISSION: - MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params); - break; - case GL_AMBIENT: - MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params); - break; - case GL_DIFFUSE: - MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params); - break; - case GL_SPECULAR: - MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params); - break; - case GL_SHININESS: - MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params); - break; - case GL_COLOR_INDEXES: - MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params); - break; - case GL_AMBIENT_AND_DIFFUSE: - MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params); - MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params); - break; - default: - ERROR(GL_INVALID_ENUM); - return; - } -} - - -#undef ATTR1FV -#undef ATTR2FV -#undef ATTR3FV -#undef ATTR4FV - -#undef ATTR1F -#undef ATTR2F -#undef ATTR3F -#undef ATTR4F - -#undef MAT -#undef MAT_ATTR +/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/* float */
+#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
+#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+
+/* int */
+#define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1I( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+#define ATTR2I( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+#define ATTR3I( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+#define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+
+
+/* uint */
+#define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1UI( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+#define ATTR2UI( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+#define ATTR3UI( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+#define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+
+#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+
+
+static void GLAPIENTRY
+TAG(Vertex2f)(GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2F(VBO_ATTRIB_POS, x, y);
+}
+
+static void GLAPIENTRY
+TAG(Vertex2fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2FV(VBO_ATTRIB_POS, v);
+}
+
+static void GLAPIENTRY
+TAG(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_POS, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(Vertex3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_POS, v);
+}
+
+static void GLAPIENTRY
+TAG(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_POS, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(Vertex4fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_POS, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(TexCoord1f)(GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_TEX0, x);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord1fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_TEX0, v);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord2f)(GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2F(VBO_ATTRIB_TEX0, x, y);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord2fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2FV(VBO_ATTRIB_TEX0, v);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_TEX0, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_TEX0, v);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_TEX0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord4fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_TEX0, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(Normal3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_NORMAL, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(Normal3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_NORMAL, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(FogCoordfEXT)(GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_FOG, x);
+}
+
+
+
+static void GLAPIENTRY
+TAG(FogCoordfvEXT)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_FOG, v);
+}
+
+static void GLAPIENTRY
+TAG(Color3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_COLOR0, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(Color3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_COLOR0, v);
+}
+
+static void GLAPIENTRY
+TAG(Color4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_COLOR0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(Color4fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_COLOR0, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(SecondaryColor3fEXT)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_COLOR1, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(SecondaryColor3fvEXT)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_COLOR1, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(EdgeFlag)(GLboolean b)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_EDGEFLAG, (GLfloat) b);
+}
+
+
+
+static void GLAPIENTRY
+TAG(Indexf)(GLfloat f)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_INDEX, f);
+}
+
+static void GLAPIENTRY
+TAG(Indexfv)(const GLfloat * f)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_INDEX, f);
+}
+
+
+
+static void GLAPIENTRY
+TAG(MultiTexCoord1f)(GLenum target, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR1F(attr, x);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR1FV(attr, v);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord2f)(GLenum target, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR2F(attr, x, y);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR2FV(attr, v);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord3f)(GLenum target, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR3F(attr, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR3FV(attr, v);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord4f)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR4F(attr, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR4FV(attr, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1F(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1FV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2F(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2FV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3F(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3FV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4F(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4FV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+
+
+/* Integer-valued generic attributes.
+ * XXX: the integers just get converted to floats at this time
+ */
+static void GLAPIENTRY
+TAG(VertexAttribI1i)(GLuint index, GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1I(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2I(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3I(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4I(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+
+
+/* Unsigned integer-valued generic attributes.
+ * XXX: the integers just get converted to floats at this time
+ */
+static void GLAPIENTRY
+TAG(VertexAttribI1ui)(GLuint index, GLuint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1UI(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2UI(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3UI(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4UI(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+
+
+/* In addition to supporting NV_vertex_program, these entrypoints are
+ * used by the display list and other code specifically because of
+ * their property of aliasing with other attributes. (See
+ * vbo_save_loopback.c)
+ */
+static void GLAPIENTRY
+TAG(VertexAttrib1fNV)(GLuint index, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR1F(index, x);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR1FV(index, v);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR2F(index, x, y);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR2FV(index, v);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR3F(index, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib3fvNV)(GLuint index,
+ const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR3FV(index, v);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR4F(index, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR4FV(index, v);
+}
+
+
+
+#define MAT( ATTR, N, face, params ) \
+do { \
+ if (face != GL_BACK) \
+ MAT_ATTR( ATTR, N, params ); /* front */ \
+ if (face != GL_FRONT) \
+ MAT_ATTR( ATTR + 1, N, params ); /* back */ \
+} while (0)
+
+
+/* Colormaterial conflicts are dealt with later.
+ */
+static void GLAPIENTRY
+TAG(Materialfv)(GLenum face, GLenum pname,
+ const GLfloat * params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ switch (pname) {
+ case GL_EMISSION:
+ MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
+ break;
+ case GL_AMBIENT:
+ MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
+ break;
+ case GL_DIFFUSE:
+ MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
+ break;
+ case GL_SPECULAR:
+ MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
+ break;
+ case GL_SHININESS:
+ MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
+ break;
+ case GL_COLOR_INDEXES:
+ MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
+ break;
+ case GL_AMBIENT_AND_DIFFUSE:
+ MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
+ MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
+ break;
+ default:
+ ERROR(GL_INVALID_ENUM);
+ return;
+ }
+}
+
+
+#undef ATTR1FV
+#undef ATTR2FV
+#undef ATTR3FV
+#undef ATTR4FV
+
+#undef ATTR1F
+#undef ATTR2F
+#undef ATTR3F
+#undef ATTR4F
+
+#undef MAT
+#undef MAT_ATTR
diff --git a/mesalib/src/mesa/vbo/vbo_exec.h b/mesalib/src/mesa/vbo/vbo_exec.h index d52a557e0..c8e509285 100644 --- a/mesalib/src/mesa/vbo/vbo_exec.h +++ b/mesalib/src/mesa/vbo/vbo_exec.h @@ -1,204 +1,204 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - * - */ - -#ifndef __VBO_EXEC_H__ -#define __VBO_EXEC_H__ - -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "vbo.h" -#include "vbo_attrib.h" - - -/** - * Max number of primitives (number of glBegin/End pairs) per VBO. - */ -#define VBO_MAX_PRIM 64 - - -/** - * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering. - */ -#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */ - - -/** Current vertex program mode */ -enum vp_mode { - VP_NONE, /**< fixed function */ - VP_NV, /**< NV vertex program */ - VP_ARB /**< ARB vertex program or GLSL vertex shader */ -}; - - -struct vbo_exec_eval1_map { - struct gl_1d_map *map; - GLuint sz; -}; - -struct vbo_exec_eval2_map { - struct gl_2d_map *map; - GLuint sz; -}; - - - -struct vbo_exec_copied_vtx { - GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; - GLuint nr; -}; - - -typedef void (*vbo_attrfv_func)( const GLfloat * ); - - -struct vbo_exec_context -{ - struct gl_context *ctx; - GLvertexformat vtxfmt; - - struct { - struct gl_buffer_object *bufferobj; - - GLuint vertex_size; /* in dwords */ - - struct _mesa_prim prim[VBO_MAX_PRIM]; - GLuint prim_count; - - GLfloat *buffer_map; - GLfloat *buffer_ptr; /* cursor, points into buffer */ - GLuint buffer_used; /* in bytes */ - GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */ - - GLuint vert_count; - GLuint max_vert; - struct vbo_exec_copied_vtx copied; - - GLubyte attrsz[VBO_ATTRIB_MAX]; - GLubyte active_sz[VBO_ATTRIB_MAX]; - - GLfloat *attrptr[VBO_ATTRIB_MAX]; - struct gl_client_array arrays[VERT_ATTRIB_MAX]; - - /* According to program mode, the values above plus current - * values are squashed down to the 32 attributes passed to the - * vertex program below: - */ - enum vp_mode program_mode; - GLuint enabled_flags; - const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; - } vtx; - - - struct { - GLboolean recalculate_maps; - struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX]; - struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX]; - } eval; - - struct { - enum vp_mode program_mode; - GLuint enabled_flags; - GLuint array_obj; - - /* These just mirror the current arrayobj (todo: make arrayobj - * look like this and remove the mirror): - */ - const struct gl_client_array *legacy_array[16]; - const struct gl_client_array *generic_array[16]; - - /* Arrays and current values manipulated according to program - * mode, etc. These are the attributes as seen by vertex - * programs: - */ - const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; - } array; - - /* Which flags to set in vbo_exec_BeginVertices() */ - GLbitfield begin_vertices_flags; - -#ifdef DEBUG - GLint flush_call_depth; -#endif -}; - - - -/* External API: - */ -void vbo_exec_init( struct gl_context *ctx ); -void vbo_exec_destroy( struct gl_context *ctx ); -void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state ); - -void vbo_exec_BeginVertices( struct gl_context *ctx ); -void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ); - - -/* Internal functions: - */ -void vbo_exec_array_init( struct vbo_exec_context *exec ); -void vbo_exec_array_destroy( struct vbo_exec_context *exec ); - - -void vbo_exec_vtx_init( struct vbo_exec_context *exec ); -void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ); - -#if FEATURE_beginend - -void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ); -void vbo_exec_vtx_map( struct vbo_exec_context *exec ); - -#else /* FEATURE_beginend */ - -static INLINE void -vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) -{ -} - -static INLINE void -vbo_exec_vtx_map( struct vbo_exec_context *exec ) -{ -} - -#endif /* FEATURE_beginend */ - -void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ); - -void vbo_exec_eval_update( struct vbo_exec_context *exec ); - -void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec, - GLfloat u, GLfloat v ); - -void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec, - GLfloat u); - -#endif +/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ *
+ */
+
+#ifndef __VBO_EXEC_H__
+#define __VBO_EXEC_H__
+
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "vbo.h"
+#include "vbo_attrib.h"
+
+
+/**
+ * Max number of primitives (number of glBegin/End pairs) per VBO.
+ */
+#define VBO_MAX_PRIM 64
+
+
+/**
+ * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering.
+ */
+#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
+
+
+/** Current vertex program mode */
+enum vp_mode {
+ VP_NONE, /**< fixed function */
+ VP_NV, /**< NV vertex program */
+ VP_ARB /**< ARB vertex program or GLSL vertex shader */
+};
+
+
+struct vbo_exec_eval1_map {
+ struct gl_1d_map *map;
+ GLuint sz;
+};
+
+struct vbo_exec_eval2_map {
+ struct gl_2d_map *map;
+ GLuint sz;
+};
+
+
+
+struct vbo_exec_copied_vtx {
+ GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
+ GLuint nr;
+};
+
+
+typedef void (*vbo_attrfv_func)( const GLfloat * );
+
+
+struct vbo_exec_context
+{
+ struct gl_context *ctx;
+ GLvertexformat vtxfmt;
+
+ struct {
+ struct gl_buffer_object *bufferobj;
+
+ GLuint vertex_size; /* in dwords */
+
+ struct _mesa_prim prim[VBO_MAX_PRIM];
+ GLuint prim_count;
+
+ GLfloat *buffer_map;
+ GLfloat *buffer_ptr; /* cursor, points into buffer */
+ GLuint buffer_used; /* in bytes */
+ GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
+
+ GLuint vert_count;
+ GLuint max_vert;
+ struct vbo_exec_copied_vtx copied;
+
+ GLubyte attrsz[VBO_ATTRIB_MAX];
+ GLubyte active_sz[VBO_ATTRIB_MAX];
+
+ GLfloat *attrptr[VBO_ATTRIB_MAX];
+ struct gl_client_array arrays[VERT_ATTRIB_MAX];
+
+ /* According to program mode, the values above plus current
+ * values are squashed down to the 32 attributes passed to the
+ * vertex program below:
+ */
+ enum vp_mode program_mode;
+ GLuint enabled_flags;
+ const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ } vtx;
+
+
+ struct {
+ GLboolean recalculate_maps;
+ struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
+ struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
+ } eval;
+
+ struct {
+ enum vp_mode program_mode;
+ GLuint enabled_flags;
+ GLuint array_obj;
+
+ /* These just mirror the current arrayobj (todo: make arrayobj
+ * look like this and remove the mirror):
+ */
+ const struct gl_client_array *legacy_array[16];
+ const struct gl_client_array *generic_array[16];
+
+ /* Arrays and current values manipulated according to program
+ * mode, etc. These are the attributes as seen by vertex
+ * programs:
+ */
+ const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ } array;
+
+ /* Which flags to set in vbo_exec_BeginVertices() */
+ GLbitfield begin_vertices_flags;
+
+#ifdef DEBUG
+ GLint flush_call_depth;
+#endif
+};
+
+
+
+/* External API:
+ */
+void vbo_exec_init( struct gl_context *ctx );
+void vbo_exec_destroy( struct gl_context *ctx );
+void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
+
+void vbo_exec_BeginVertices( struct gl_context *ctx );
+void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
+
+
+/* Internal functions:
+ */
+void vbo_exec_array_init( struct vbo_exec_context *exec );
+void vbo_exec_array_destroy( struct vbo_exec_context *exec );
+
+
+void vbo_exec_vtx_init( struct vbo_exec_context *exec );
+void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
+
+#if FEATURE_beginend
+
+void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
+void vbo_exec_vtx_map( struct vbo_exec_context *exec );
+
+#else /* FEATURE_beginend */
+
+static INLINE void
+vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
+{
+}
+
+static INLINE void
+vbo_exec_vtx_map( struct vbo_exec_context *exec )
+{
+}
+
+#endif /* FEATURE_beginend */
+
+void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
+
+void vbo_exec_eval_update( struct vbo_exec_context *exec );
+
+void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
+ GLfloat u, GLfloat v );
+
+void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
+ GLfloat u);
+
+#endif
diff --git a/mesalib/src/mesa/vbo/vbo_exec_api.c b/mesalib/src/mesa/vbo/vbo_exec_api.c index fcd544de7..790310903 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_api.c +++ b/mesalib/src/mesa/vbo/vbo_exec_api.c @@ -1,1121 +1,1121 @@ -/************************************************************************** - -Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "main/vtxfmt.h" -#include "main/dlist.h" -#include "main/eval.h" -#include "main/state.h" -#include "main/light.h" -#include "main/api_arrayelt.h" -#include "main/api_noop.h" -#include "main/dispatch.h" - -#include "vbo_context.h" - -#ifdef ERROR -#undef ERROR -#endif - - -/** ID/name for immediate-mode VBO */ -#define IMM_BUFFER_NAME 0xaabbccdd - - -static void reset_attrfv( struct vbo_exec_context *exec ); - - -/** - * Close off the last primitive, execute the buffer, restart the - * primitive. - */ -static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec ) -{ - if (exec->vtx.prim_count == 0) { - exec->vtx.copied.nr = 0; - exec->vtx.vert_count = 0; - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - } - else { - GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin; - GLuint last_count; - - if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - GLint i = exec->vtx.prim_count - 1; - assert(i >= 0); - exec->vtx.prim[i].count = (exec->vtx.vert_count - - exec->vtx.prim[i].start); - } - - last_count = exec->vtx.prim[exec->vtx.prim_count-1].count; - - /* Execute the buffer and save copied vertices. - */ - if (exec->vtx.vert_count) - vbo_exec_vtx_flush( exec, GL_FALSE ); - else { - exec->vtx.prim_count = 0; - exec->vtx.copied.nr = 0; - } - - /* Emit a glBegin to start the new list. - */ - assert(exec->vtx.prim_count == 0); - - if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive; - exec->vtx.prim[0].start = 0; - exec->vtx.prim[0].count = 0; - exec->vtx.prim_count++; - - if (exec->vtx.copied.nr == last_count) - exec->vtx.prim[0].begin = last_begin; - } - } -} - - -/** - * Deal with buffer wrapping where provoked by the vertex buffer - * filling up, as opposed to upgrade_vertex(). - */ -void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ) -{ - GLfloat *data = exec->vtx.copied.buffer; - GLuint i; - - /* Run pipeline on current vertices, copy wrapped vertices - * to exec->vtx.copied. - */ - vbo_exec_wrap_buffers( exec ); - - /* Copy stored stored vertices to start of new list. - */ - assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr); - - for (i = 0 ; i < exec->vtx.copied.nr ; i++) { - memcpy( exec->vtx.buffer_ptr, data, - exec->vtx.vertex_size * sizeof(GLfloat)); - exec->vtx.buffer_ptr += exec->vtx.vertex_size; - data += exec->vtx.vertex_size; - exec->vtx.vert_count++; - } - - exec->vtx.copied.nr = 0; -} - - -/** - * Copy the active vertex's values to the ctx->Current fields. - */ -static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) -{ - struct gl_context *ctx = exec->ctx; - struct vbo_context *vbo = vbo_context(ctx); - GLuint i; - - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - if (exec->vtx.attrsz[i]) { - /* Note: the exec->vtx.current[i] pointers point into the - * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays. - */ - GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; - GLfloat tmp[4]; - - COPY_CLEAN_4V(tmp, - exec->vtx.attrsz[i], - exec->vtx.attrptr[i]); - - if (memcmp(current, tmp, sizeof(tmp)) != 0) { - memcpy(current, tmp, sizeof(tmp)); - - /* Given that we explicitly state size here, there is no need - * for the COPY_CLEAN above, could just copy 16 bytes and be - * done. The only problem is when Mesa accesses ctx->Current - * directly. - */ - vbo->currval[i].Size = exec->vtx.attrsz[i]; - - /* This triggers rather too much recalculation of Mesa state - * that doesn't get used (eg light positions). - */ - if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT && - i <= VBO_ATTRIB_MAT_BACK_INDEXES) - ctx->NewState |= _NEW_LIGHT; - - ctx->NewState |= _NEW_CURRENT_ATTRIB; - } - } - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled && - exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) { - _mesa_update_color_material(ctx, - ctx->Current.Attrib[VBO_ATTRIB_COLOR0]); - } -} - - -/** - * Copy current vertex attribute values into the current vertex. - */ -static void -vbo_exec_copy_from_current(struct vbo_exec_context *exec) -{ - struct gl_context *ctx = exec->ctx; - struct vbo_context *vbo = vbo_context(ctx); - GLint i; - - for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { - const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr; - switch (exec->vtx.attrsz[i]) { - case 4: exec->vtx.attrptr[i][3] = current[3]; - case 3: exec->vtx.attrptr[i][2] = current[2]; - case 2: exec->vtx.attrptr[i][1] = current[1]; - case 1: exec->vtx.attrptr[i][0] = current[0]; - break; - } - } -} - - -/** - * Flush existing data, set new attrib size, replay copied vertices. - * This is called when we transition from a small vertex attribute size - * to a larger one. Ex: glTexCoord2f -> glTexCoord4f. - * We need to go back over the previous 2-component texcoords and insert - * zero and one values. - */ -static void -vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec, - GLuint attr, GLuint newSize ) -{ - struct gl_context *ctx = exec->ctx; - struct vbo_context *vbo = vbo_context(ctx); - const GLint lastcount = exec->vtx.vert_count; - GLfloat *old_attrptr[VBO_ATTRIB_MAX]; - const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */ - const GLuint oldSize = exec->vtx.attrsz[attr]; - GLuint i; - - /* Run pipeline on current vertices, copy wrapped vertices - * to exec->vtx.copied. - */ - vbo_exec_wrap_buffers( exec ); - - if (unlikely(exec->vtx.copied.nr)) { - /* We're in the middle of a primitive, keep the old vertex - * format around to be able to translate the copied vertices to - * the new format. - */ - memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr)); - } - - if (unlikely(oldSize)) { - /* Do a COPY_TO_CURRENT to ensure back-copying works for the - * case when the attribute already exists in the vertex and is - * having its size increased. - */ - vbo_exec_copy_to_current( exec ); - } - - /* Heuristic: Attempt to isolate attributes received outside - * begin/end so that they don't bloat the vertices. - */ - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END && - !oldSize && lastcount > 8 && exec->vtx.vertex_size) { - vbo_exec_copy_to_current( exec ); - reset_attrfv( exec ); - } - - /* Fix up sizes: - */ - exec->vtx.attrsz[attr] = newSize; - exec->vtx.vertex_size += newSize - oldSize; - exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / - (exec->vtx.vertex_size * sizeof(GLfloat))); - exec->vtx.vert_count = 0; - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - - if (unlikely(oldSize)) { - /* Size changed, recalculate all the attrptr[] values - */ - GLfloat *tmp = exec->vtx.vertex; - - for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { - if (exec->vtx.attrsz[i]) { - exec->vtx.attrptr[i] = tmp; - tmp += exec->vtx.attrsz[i]; - } - else - exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */ - } - - /* Copy from current to repopulate the vertex with correct - * values. - */ - vbo_exec_copy_from_current( exec ); - } - else { - /* Just have to append the new attribute at the end */ - exec->vtx.attrptr[attr] = exec->vtx.vertex + - exec->vtx.vertex_size - newSize; - } - - /* Replay stored vertices to translate them - * to new format here. - * - * -- No need to replay - just copy piecewise - */ - if (unlikely(exec->vtx.copied.nr)) { - GLfloat *data = exec->vtx.copied.buffer; - GLfloat *dest = exec->vtx.buffer_ptr; - GLuint j; - - assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map); - - for (i = 0 ; i < exec->vtx.copied.nr ; i++) { - for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) { - GLuint sz = exec->vtx.attrsz[j]; - - if (sz) { - GLint old_offset = old_attrptr[j] - exec->vtx.vertex; - GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex; - - if (j == attr) { - if (oldSize) { - GLfloat tmp[4]; - COPY_CLEAN_4V(tmp, oldSize, data + old_offset); - COPY_SZ_4V(dest + new_offset, newSize, tmp); - } else { - GLfloat *current = (GLfloat *)vbo->currval[j].Ptr; - COPY_SZ_4V(dest + new_offset, sz, current); - } - } - else { - COPY_SZ_4V(dest + new_offset, sz, data + old_offset); - } - } - } - - data += old_vtx_size; - dest += exec->vtx.vertex_size; - } - - exec->vtx.buffer_ptr = dest; - exec->vtx.vert_count += exec->vtx.copied.nr; - exec->vtx.copied.nr = 0; - } -} - - -/** - * This is when a vertex attribute transitions to a different size. - * For example, we saw a bunch of glTexCoord2f() calls and now we got a - * glTexCoord4f() call. We promote the array from size=2 to size=4. - */ -static void -vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - - if (newSize > exec->vtx.attrsz[attr]) { - /* New size is larger. Need to flush existing vertices and get - * an enlarged vertex format. - */ - vbo_exec_wrap_upgrade_vertex( exec, attr, newSize ); - } - else if (newSize < exec->vtx.active_sz[attr]) { - static const GLfloat id[4] = { 0, 0, 0, 1 }; - GLuint i; - - /* New size is smaller - just need to fill in some - * zeros. Don't need to flush or wrap. - */ - for (i = newSize; i <= exec->vtx.attrsz[attr]; i++) - exec->vtx.attrptr[attr][i-1] = id[i-1]; - } - - exec->vtx.active_sz[attr] = newSize; - - /* Does setting NeedFlush belong here? Necessitates resetting - * vtxfmt on each flush (otherwise flags won't get reset - * afterwards). - */ - if (attr == 0) - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; -} - - -/** - * This macro is used to implement all the glVertex, glColor, glTexCoord, - * glVertexAttrib, etc functions. - */ -#define ATTR( A, N, V0, V1, V2, V3 ) \ -do { \ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ - \ - if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \ - ctx->Driver.BeginVertices( ctx ); \ - \ - if (unlikely(exec->vtx.active_sz[A] != N)) \ - vbo_exec_fixup_vertex(ctx, A, N); \ - \ - { \ - GLfloat *dest = exec->vtx.attrptr[A]; \ - if (N>0) dest[0] = V0; \ - if (N>1) dest[1] = V1; \ - if (N>2) dest[2] = V2; \ - if (N>3) dest[3] = V3; \ - } \ - \ - if ((A) == 0) { \ - /* This is a glVertex call */ \ - GLuint i; \ - \ - for (i = 0; i < exec->vtx.vertex_size; i++) \ - exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \ - \ - exec->vtx.buffer_ptr += exec->vtx.vertex_size; \ - \ - /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \ - /* something to draw (not just updating a color or texcoord).*/ \ - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ - \ - if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ - vbo_exec_vtx_wrap( exec ); \ - } \ -} while (0) - - -#define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ ) -#define TAG(x) vbo_##x - -#include "vbo_attrib_tmp.h" - - -#if FEATURE_beginend - - -#if FEATURE_evaluators - -static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u ) -{ - GET_CURRENT_CONTEXT( ctx ); - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - - { - GLint i; - if (exec->eval.recalculate_maps) - vbo_exec_eval_update( exec ); - - for (i = 0; i <= VBO_ATTRIB_TEX7; i++) { - if (exec->eval.map1[i].map) - if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz) - vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz ); - } - } - - - memcpy( exec->vtx.copied.buffer, exec->vtx.vertex, - exec->vtx.vertex_size * sizeof(GLfloat)); - - vbo_exec_do_EvalCoord1f( exec, u ); - - memcpy( exec->vtx.vertex, exec->vtx.copied.buffer, - exec->vtx.vertex_size * sizeof(GLfloat)); -} - -static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v ) -{ - GET_CURRENT_CONTEXT( ctx ); - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - - { - GLint i; - if (exec->eval.recalculate_maps) - vbo_exec_eval_update( exec ); - - for (i = 0; i <= VBO_ATTRIB_TEX7; i++) { - if (exec->eval.map2[i].map) - if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz) - vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz ); - } - - if (ctx->Eval.AutoNormal) - if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3) - vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 ); - } - - memcpy( exec->vtx.copied.buffer, exec->vtx.vertex, - exec->vtx.vertex_size * sizeof(GLfloat)); - - vbo_exec_do_EvalCoord2f( exec, u, v ); - - memcpy( exec->vtx.vertex, exec->vtx.copied.buffer, - exec->vtx.vertex_size * sizeof(GLfloat)); -} - -static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u ) -{ - vbo_exec_EvalCoord1f( u[0] ); -} - -static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u ) -{ - vbo_exec_EvalCoord2f( u[0], u[1] ); -} - -static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i ) -{ - GET_CURRENT_CONTEXT( ctx ); - GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) / - (GLfloat) ctx->Eval.MapGrid1un); - GLfloat u = i * du + ctx->Eval.MapGrid1u1; - - vbo_exec_EvalCoord1f( u ); -} - - -static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j ) -{ - GET_CURRENT_CONTEXT( ctx ); - GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) / - (GLfloat) ctx->Eval.MapGrid2un); - GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) / - (GLfloat) ctx->Eval.MapGrid2vn); - GLfloat u = i * du + ctx->Eval.MapGrid2u1; - GLfloat v = j * dv + ctx->Eval.MapGrid2v1; - - vbo_exec_EvalCoord2f( u, v ); -} - -/* use noop eval mesh */ -#define vbo_exec_EvalMesh1 _mesa_noop_EvalMesh1 -#define vbo_exec_EvalMesh2 _mesa_noop_EvalMesh2 - -#endif /* FEATURE_evaluators */ - - -/** - * Flush (draw) vertices. - * \param unmap - leave VBO unmapped after flushing? - */ -static void -vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap) -{ - if (exec->vtx.vert_count || unmap) { - vbo_exec_vtx_flush( exec, unmap ); - } - - if (exec->vtx.vertex_size) { - vbo_exec_copy_to_current( exec ); - reset_attrfv( exec ); - } -} - - -/** - * Called via glBegin. - */ -static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT( ctx ); - - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) { - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - int i; - - if (ctx->NewState) { - _mesa_update_state( ctx ); - - CALL_Begin(ctx->Exec, (mode)); - return; - } - - if (!_mesa_valid_to_render(ctx, "glBegin")) { - return; - } - - /* Heuristic: attempt to isolate attributes occuring outside - * begin/end pairs. - */ - if (exec->vtx.vertex_size && !exec->vtx.attrsz[0]) - vbo_exec_FlushVertices_internal(exec, GL_FALSE); - - i = exec->vtx.prim_count++; - exec->vtx.prim[i].mode = mode; - exec->vtx.prim[i].begin = 1; - exec->vtx.prim[i].end = 0; - exec->vtx.prim[i].indexed = 0; - exec->vtx.prim[i].weak = 0; - exec->vtx.prim[i].pad = 0; - exec->vtx.prim[i].start = exec->vtx.vert_count; - exec->vtx.prim[i].count = 0; - exec->vtx.prim[i].num_instances = 1; - - ctx->Driver.CurrentExecPrimitive = mode; - } - else - _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); - -} - - -/** - * Called via glEnd. - */ -static void GLAPIENTRY vbo_exec_End( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - int idx = exec->vtx.vert_count; - int i = exec->vtx.prim_count - 1; - - exec->vtx.prim[i].end = 1; - exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start; - - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - - if (exec->vtx.prim_count == VBO_MAX_PRIM) - vbo_exec_vtx_flush( exec, GL_FALSE ); - } - else - _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); -} - - -/** - * Called via glPrimitiveRestartNV() - */ -static void GLAPIENTRY -vbo_exec_PrimitiveRestartNV(void) -{ - GLenum curPrim; - GET_CURRENT_CONTEXT( ctx ); - - curPrim = ctx->Driver.CurrentExecPrimitive; - - if (curPrim == PRIM_OUTSIDE_BEGIN_END) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" ); - } - else { - vbo_exec_End(); - vbo_exec_Begin(curPrim); - } -} - - - -static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec ) -{ - GLvertexformat *vfmt = &exec->vtxfmt; - - _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); - - vfmt->Begin = vbo_exec_Begin; - vfmt->End = vbo_exec_End; - vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV; - - _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_); - _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_); - - vfmt->Rectf = _mesa_noop_Rectf; - - /* from attrib_tmp.h: - */ - vfmt->Color3f = vbo_Color3f; - vfmt->Color3fv = vbo_Color3fv; - vfmt->Color4f = vbo_Color4f; - vfmt->Color4fv = vbo_Color4fv; - vfmt->FogCoordfEXT = vbo_FogCoordfEXT; - vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT; - vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv; - vfmt->Normal3f = vbo_Normal3f; - vfmt->Normal3fv = vbo_Normal3fv; - vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT; - vfmt->TexCoord1f = vbo_TexCoord1f; - vfmt->TexCoord1fv = vbo_TexCoord1fv; - vfmt->TexCoord2f = vbo_TexCoord2f; - vfmt->TexCoord2fv = vbo_TexCoord2fv; - vfmt->TexCoord3f = vbo_TexCoord3f; - vfmt->TexCoord3fv = vbo_TexCoord3fv; - vfmt->TexCoord4f = vbo_TexCoord4f; - vfmt->TexCoord4fv = vbo_TexCoord4fv; - vfmt->Vertex2f = vbo_Vertex2f; - vfmt->Vertex2fv = vbo_Vertex2fv; - vfmt->Vertex3f = vbo_Vertex3f; - vfmt->Vertex3fv = vbo_Vertex3fv; - vfmt->Vertex4f = vbo_Vertex4f; - vfmt->Vertex4fv = vbo_Vertex4fv; - - vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB; - - vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV; - - /* integer-valued */ - vfmt->VertexAttribI1i = vbo_VertexAttribI1i; - vfmt->VertexAttribI2i = vbo_VertexAttribI2i; - vfmt->VertexAttribI3i = vbo_VertexAttribI3i; - vfmt->VertexAttribI4i = vbo_VertexAttribI4i; - vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv; - vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv; - vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv; - - /* unsigned integer-valued */ - vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui; - vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui; - vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui; - vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui; - vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv; - vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv; - vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv; - - vfmt->Materialfv = vbo_Materialfv; - - vfmt->EdgeFlag = vbo_EdgeFlag; - vfmt->Indexf = vbo_Indexf; - vfmt->Indexfv = vbo_Indexfv; - -} - - -#else /* FEATURE_beginend */ - - -static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec ) -{ - /* silence warnings */ - (void) vbo_Color3f; - (void) vbo_Color3fv; - (void) vbo_Color4f; - (void) vbo_Color4fv; - (void) vbo_FogCoordfEXT; - (void) vbo_FogCoordfvEXT; - (void) vbo_MultiTexCoord1f; - (void) vbo_MultiTexCoord1fv; - (void) vbo_MultiTexCoord2f; - (void) vbo_MultiTexCoord2fv; - (void) vbo_MultiTexCoord3f; - (void) vbo_MultiTexCoord3fv; - (void) vbo_MultiTexCoord4f; - (void) vbo_MultiTexCoord4fv; - (void) vbo_Normal3f; - (void) vbo_Normal3fv; - (void) vbo_SecondaryColor3fEXT; - (void) vbo_SecondaryColor3fvEXT; - (void) vbo_TexCoord1f; - (void) vbo_TexCoord1fv; - (void) vbo_TexCoord2f; - (void) vbo_TexCoord2fv; - (void) vbo_TexCoord3f; - (void) vbo_TexCoord3fv; - (void) vbo_TexCoord4f; - (void) vbo_TexCoord4fv; - (void) vbo_Vertex2f; - (void) vbo_Vertex2fv; - (void) vbo_Vertex3f; - (void) vbo_Vertex3fv; - (void) vbo_Vertex4f; - (void) vbo_Vertex4fv; - - (void) vbo_VertexAttrib1fARB; - (void) vbo_VertexAttrib1fvARB; - (void) vbo_VertexAttrib2fARB; - (void) vbo_VertexAttrib2fvARB; - (void) vbo_VertexAttrib3fARB; - (void) vbo_VertexAttrib3fvARB; - (void) vbo_VertexAttrib4fARB; - (void) vbo_VertexAttrib4fvARB; - - (void) vbo_VertexAttrib1fNV; - (void) vbo_VertexAttrib1fvNV; - (void) vbo_VertexAttrib2fNV; - (void) vbo_VertexAttrib2fvNV; - (void) vbo_VertexAttrib3fNV; - (void) vbo_VertexAttrib3fvNV; - (void) vbo_VertexAttrib4fNV; - (void) vbo_VertexAttrib4fvNV; - - (void) vbo_Materialfv; - - (void) vbo_EdgeFlag; - (void) vbo_Indexf; - (void) vbo_Indexfv; -} - - -#endif /* FEATURE_beginend */ - - -/** - * Tell the VBO module to use a real OpenGL vertex buffer object to - * store accumulated immediate-mode vertex data. - * This replaces the malloced buffer which was created in - * vb_exec_vtx_init() below. - */ -void vbo_use_buffer_objects(struct gl_context *ctx) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - /* Any buffer name but 0 can be used here since this bufferobj won't - * go into the bufferobj hashtable. - */ - GLuint bufName = IMM_BUFFER_NAME; - GLenum target = GL_ARRAY_BUFFER_ARB; - GLenum usage = GL_STREAM_DRAW_ARB; - GLsizei size = VBO_VERT_BUFFER_SIZE; - - /* Make sure this func is only used once */ - assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj); - if (exec->vtx.buffer_map) { - _mesa_align_free(exec->vtx.buffer_map); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - } - - /* Allocate a real buffer object now */ - _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); - exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target); - ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj); -} - - -/** - * If this function is called, all VBO buffers will be unmapped when - * we flush. - * Otherwise, if a simple command like glColor3f() is called and we flush, - * the current VBO may be left mapped. - */ -void -vbo_always_unmap_buffers(struct gl_context *ctx) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - exec->begin_vertices_flags |= FLUSH_STORED_VERTICES; -} - - -void vbo_exec_vtx_init( struct vbo_exec_context *exec ) -{ - struct gl_context *ctx = exec->ctx; - struct vbo_context *vbo = vbo_context(ctx); - GLuint i; - - /* Allocate a buffer object. Will just reuse this object - * continuously, unless vbo_use_buffer_objects() is called to enable - * use of real VBOs. - */ - _mesa_reference_buffer_object(ctx, - &exec->vtx.bufferobj, - ctx->Shared->NullBufferObj); - - ASSERT(!exec->vtx.buffer_map); - exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - - vbo_exec_vtxfmt_init( exec ); - - /* Hook our functions into the dispatch table. - */ - _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt ); - - for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { - ASSERT(i < Elements(exec->vtx.attrsz)); - exec->vtx.attrsz[i] = 0; - ASSERT(i < Elements(exec->vtx.active_sz)); - exec->vtx.active_sz[i] = 0; - } - for (i = 0 ; i < VERT_ATTRIB_MAX; i++) { - ASSERT(i < Elements(exec->vtx.inputs)); - ASSERT(i < Elements(exec->vtx.arrays)); - exec->vtx.inputs[i] = &exec->vtx.arrays[i]; - } - - { - struct gl_client_array *arrays = exec->vtx.arrays; - unsigned i; - - memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); - memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); - - for (i = 0; i < 16; ++i) { - arrays[i ].BufferObj = NULL; - arrays[i + 16].BufferObj = NULL; - _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj, - vbo->legacy_currval[i].BufferObj); - _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj, - vbo->generic_currval[i].BufferObj); - } - } - - exec->vtx.vertex_size = 0; - - exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT; -} - - -void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ) -{ - /* using a real VBO for vertex data */ - struct gl_context *ctx = exec->ctx; - unsigned i; - - /* True VBOs should already be unmapped - */ - if (exec->vtx.buffer_map) { - ASSERT(exec->vtx.bufferobj->Name == 0 || - exec->vtx.bufferobj->Name == IMM_BUFFER_NAME); - if (exec->vtx.bufferobj->Name == 0) { - _mesa_align_free(exec->vtx.buffer_map); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - } - } - - /* Drop any outstanding reference to the vertex buffer - */ - for (i = 0; i < Elements(exec->vtx.arrays); i++) { - _mesa_reference_buffer_object(ctx, - &exec->vtx.arrays[i].BufferObj, - NULL); - } - - /* Free the vertex buffer. Unmap first if needed. - */ - if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) { - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, exec->vtx.bufferobj); - } - _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); -} - - -/** - * Called upon first glVertex, glColor, glTexCoord, etc. - */ -void vbo_exec_BeginVertices( struct gl_context *ctx ) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - - vbo_exec_vtx_map( exec ); - - assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0); - assert(exec->begin_vertices_flags); - - ctx->Driver.NeedFlush |= exec->begin_vertices_flags; -} - - -/** - * Called via ctx->Driver.FlushVertices() - * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT - */ -void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - -#ifdef DEBUG - /* debug check: make sure we don't get called recursively */ - exec->flush_call_depth++; - assert(exec->flush_call_depth == 1); -#endif - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - /* We've had glBegin but not glEnd! */ -#ifdef DEBUG - exec->flush_call_depth--; - assert(exec->flush_call_depth == 0); -#endif - return; - } - - /* Flush (draw), and make sure VBO is left unmapped when done */ - vbo_exec_FlushVertices_internal(exec, GL_TRUE); - - /* Need to do this to ensure BeginVertices gets called again: - */ - ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags); - -#ifdef DEBUG - exec->flush_call_depth--; - assert(exec->flush_call_depth == 0); -#endif -} - - -static void reset_attrfv( struct vbo_exec_context *exec ) -{ - GLuint i; - - for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { - exec->vtx.attrsz[i] = 0; - exec->vtx.active_sz[i] = 0; - } - - exec->vtx.vertex_size = 0; -} - - -void GLAPIENTRY -_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) -{ - vbo_Color4f(r, g, b, a); -} - - -void GLAPIENTRY -_es_Normal3f(GLfloat x, GLfloat y, GLfloat z) -{ - vbo_Normal3f(x, y, z); -} - - -void GLAPIENTRY -_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - vbo_MultiTexCoord4f(target, s, t, r, q); -} - - -void GLAPIENTRY -_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params) -{ - vbo_Materialfv(face, pname, params); -} - - -void GLAPIENTRY -_es_Materialf(GLenum face, GLenum pname, GLfloat param) -{ - GLfloat p[4]; - p[0] = param; - p[1] = p[2] = p[3] = 0.0F; - vbo_Materialfv(face, pname, p); -} - - -/** - * A special version of glVertexAttrib4f that does not treat index 0 as - * VBO_ATTRIB_POS. - */ -static void -VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w); - else - ERROR(GL_INVALID_VALUE); -} - -void GLAPIENTRY -_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - VertexAttrib4f_nopos(index, x, y, z, w); -} - - -void GLAPIENTRY -_es_VertexAttrib1f(GLuint indx, GLfloat x) -{ - VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f); -} - - -void GLAPIENTRY -_es_VertexAttrib1fv(GLuint indx, const GLfloat* values) -{ - VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f); -} - - -void GLAPIENTRY -_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) -{ - VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f); -} - - -void GLAPIENTRY -_es_VertexAttrib2fv(GLuint indx, const GLfloat* values) -{ - VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f); -} - - -void GLAPIENTRY -_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ - VertexAttrib4f_nopos(indx, x, y, z, 1.0f); -} - - -void GLAPIENTRY -_es_VertexAttrib3fv(GLuint indx, const GLfloat* values) -{ - VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f); -} - - -void GLAPIENTRY -_es_VertexAttrib4fv(GLuint indx, const GLfloat* values) -{ - VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]); -} +/**************************************************************************
+
+Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/vtxfmt.h"
+#include "main/dlist.h"
+#include "main/eval.h"
+#include "main/state.h"
+#include "main/light.h"
+#include "main/api_arrayelt.h"
+#include "main/api_noop.h"
+#include "main/dispatch.h"
+
+#include "vbo_context.h"
+
+#ifdef ERROR
+#undef ERROR
+#endif
+
+
+/** ID/name for immediate-mode VBO */
+#define IMM_BUFFER_NAME 0xaabbccdd
+
+
+static void reset_attrfv( struct vbo_exec_context *exec );
+
+
+/**
+ * Close off the last primitive, execute the buffer, restart the
+ * primitive.
+ */
+static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
+{
+ if (exec->vtx.prim_count == 0) {
+ exec->vtx.copied.nr = 0;
+ exec->vtx.vert_count = 0;
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+ else {
+ GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
+ GLuint last_count;
+
+ if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ GLint i = exec->vtx.prim_count - 1;
+ assert(i >= 0);
+ exec->vtx.prim[i].count = (exec->vtx.vert_count -
+ exec->vtx.prim[i].start);
+ }
+
+ last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
+
+ /* Execute the buffer and save copied vertices.
+ */
+ if (exec->vtx.vert_count)
+ vbo_exec_vtx_flush( exec, GL_FALSE );
+ else {
+ exec->vtx.prim_count = 0;
+ exec->vtx.copied.nr = 0;
+ }
+
+ /* Emit a glBegin to start the new list.
+ */
+ assert(exec->vtx.prim_count == 0);
+
+ if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
+ exec->vtx.prim[0].start = 0;
+ exec->vtx.prim[0].count = 0;
+ exec->vtx.prim_count++;
+
+ if (exec->vtx.copied.nr == last_count)
+ exec->vtx.prim[0].begin = last_begin;
+ }
+ }
+}
+
+
+/**
+ * Deal with buffer wrapping where provoked by the vertex buffer
+ * filling up, as opposed to upgrade_vertex().
+ */
+void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
+{
+ GLfloat *data = exec->vtx.copied.buffer;
+ GLuint i;
+
+ /* Run pipeline on current vertices, copy wrapped vertices
+ * to exec->vtx.copied.
+ */
+ vbo_exec_wrap_buffers( exec );
+
+ /* Copy stored stored vertices to start of new list.
+ */
+ assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
+
+ for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
+ memcpy( exec->vtx.buffer_ptr, data,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+ exec->vtx.buffer_ptr += exec->vtx.vertex_size;
+ data += exec->vtx.vertex_size;
+ exec->vtx.vert_count++;
+ }
+
+ exec->vtx.copied.nr = 0;
+}
+
+
+/**
+ * Copy the active vertex's values to the ctx->Current fields.
+ */
+static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLuint i;
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (exec->vtx.attrsz[i]) {
+ /* Note: the exec->vtx.current[i] pointers point into the
+ * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
+ */
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+ COPY_CLEAN_4V(tmp,
+ exec->vtx.attrsz[i],
+ exec->vtx.attrptr[i]);
+
+ if (memcmp(current, tmp, sizeof(tmp)) != 0) {
+ memcpy(current, tmp, sizeof(tmp));
+
+ /* Given that we explicitly state size here, there is no need
+ * for the COPY_CLEAN above, could just copy 16 bytes and be
+ * done. The only problem is when Mesa accesses ctx->Current
+ * directly.
+ */
+ vbo->currval[i].Size = exec->vtx.attrsz[i];
+
+ /* This triggers rather too much recalculation of Mesa state
+ * that doesn't get used (eg light positions).
+ */
+ if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
+ i <= VBO_ATTRIB_MAT_BACK_INDEXES)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
+ }
+ }
+
+ /* Colormaterial -- this kindof sucks.
+ */
+ if (ctx->Light.ColorMaterialEnabled &&
+ exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
+ _mesa_update_color_material(ctx,
+ ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
+ }
+}
+
+
+/**
+ * Copy current vertex attribute values into the current vertex.
+ */
+static void
+vbo_exec_copy_from_current(struct vbo_exec_context *exec)
+{
+ struct gl_context *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLint i;
+
+ for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
+ const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
+ switch (exec->vtx.attrsz[i]) {
+ case 4: exec->vtx.attrptr[i][3] = current[3];
+ case 3: exec->vtx.attrptr[i][2] = current[2];
+ case 2: exec->vtx.attrptr[i][1] = current[1];
+ case 1: exec->vtx.attrptr[i][0] = current[0];
+ break;
+ }
+ }
+}
+
+
+/**
+ * Flush existing data, set new attrib size, replay copied vertices.
+ * This is called when we transition from a small vertex attribute size
+ * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
+ * We need to go back over the previous 2-component texcoords and insert
+ * zero and one values.
+ */
+static void
+vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
+ GLuint attr, GLuint newSize )
+{
+ struct gl_context *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
+ const GLint lastcount = exec->vtx.vert_count;
+ GLfloat *old_attrptr[VBO_ATTRIB_MAX];
+ const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
+ const GLuint oldSize = exec->vtx.attrsz[attr];
+ GLuint i;
+
+ /* Run pipeline on current vertices, copy wrapped vertices
+ * to exec->vtx.copied.
+ */
+ vbo_exec_wrap_buffers( exec );
+
+ if (unlikely(exec->vtx.copied.nr)) {
+ /* We're in the middle of a primitive, keep the old vertex
+ * format around to be able to translate the copied vertices to
+ * the new format.
+ */
+ memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
+ }
+
+ if (unlikely(oldSize)) {
+ /* Do a COPY_TO_CURRENT to ensure back-copying works for the
+ * case when the attribute already exists in the vertex and is
+ * having its size increased.
+ */
+ vbo_exec_copy_to_current( exec );
+ }
+
+ /* Heuristic: Attempt to isolate attributes received outside
+ * begin/end so that they don't bloat the vertices.
+ */
+ if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
+ !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
+ vbo_exec_copy_to_current( exec );
+ reset_attrfv( exec );
+ }
+
+ /* Fix up sizes:
+ */
+ exec->vtx.attrsz[attr] = newSize;
+ exec->vtx.vertex_size += newSize - oldSize;
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ (exec->vtx.vertex_size * sizeof(GLfloat)));
+ exec->vtx.vert_count = 0;
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+
+ if (unlikely(oldSize)) {
+ /* Size changed, recalculate all the attrptr[] values
+ */
+ GLfloat *tmp = exec->vtx.vertex;
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (exec->vtx.attrsz[i]) {
+ exec->vtx.attrptr[i] = tmp;
+ tmp += exec->vtx.attrsz[i];
+ }
+ else
+ exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
+ }
+
+ /* Copy from current to repopulate the vertex with correct
+ * values.
+ */
+ vbo_exec_copy_from_current( exec );
+ }
+ else {
+ /* Just have to append the new attribute at the end */
+ exec->vtx.attrptr[attr] = exec->vtx.vertex +
+ exec->vtx.vertex_size - newSize;
+ }
+
+ /* Replay stored vertices to translate them
+ * to new format here.
+ *
+ * -- No need to replay - just copy piecewise
+ */
+ if (unlikely(exec->vtx.copied.nr)) {
+ GLfloat *data = exec->vtx.copied.buffer;
+ GLfloat *dest = exec->vtx.buffer_ptr;
+ GLuint j;
+
+ assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
+
+ for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
+ for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
+ GLuint sz = exec->vtx.attrsz[j];
+
+ if (sz) {
+ GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
+ GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
+
+ if (j == attr) {
+ if (oldSize) {
+ GLfloat tmp[4];
+ COPY_CLEAN_4V(tmp, oldSize, data + old_offset);
+ COPY_SZ_4V(dest + new_offset, newSize, tmp);
+ } else {
+ GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
+ COPY_SZ_4V(dest + new_offset, sz, current);
+ }
+ }
+ else {
+ COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
+ }
+ }
+ }
+
+ data += old_vtx_size;
+ dest += exec->vtx.vertex_size;
+ }
+
+ exec->vtx.buffer_ptr = dest;
+ exec->vtx.vert_count += exec->vtx.copied.nr;
+ exec->vtx.copied.nr = 0;
+ }
+}
+
+
+/**
+ * This is when a vertex attribute transitions to a different size.
+ * For example, we saw a bunch of glTexCoord2f() calls and now we got a
+ * glTexCoord4f() call. We promote the array from size=2 to size=4.
+ */
+static void
+vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ if (newSize > exec->vtx.attrsz[attr]) {
+ /* New size is larger. Need to flush existing vertices and get
+ * an enlarged vertex format.
+ */
+ vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
+ }
+ else if (newSize < exec->vtx.active_sz[attr]) {
+ static const GLfloat id[4] = { 0, 0, 0, 1 };
+ GLuint i;
+
+ /* New size is smaller - just need to fill in some
+ * zeros. Don't need to flush or wrap.
+ */
+ for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
+ exec->vtx.attrptr[attr][i-1] = id[i-1];
+ }
+
+ exec->vtx.active_sz[attr] = newSize;
+
+ /* Does setting NeedFlush belong here? Necessitates resetting
+ * vtxfmt on each flush (otherwise flags won't get reset
+ * afterwards).
+ */
+ if (attr == 0)
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+}
+
+
+/**
+ * This macro is used to implement all the glVertex, glColor, glTexCoord,
+ * glVertexAttrib, etc functions.
+ */
+#define ATTR( A, N, V0, V1, V2, V3 ) \
+do { \
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
+ \
+ if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
+ ctx->Driver.BeginVertices( ctx ); \
+ \
+ if (unlikely(exec->vtx.active_sz[A] != N)) \
+ vbo_exec_fixup_vertex(ctx, A, N); \
+ \
+ { \
+ GLfloat *dest = exec->vtx.attrptr[A]; \
+ if (N>0) dest[0] = V0; \
+ if (N>1) dest[1] = V1; \
+ if (N>2) dest[2] = V2; \
+ if (N>3) dest[3] = V3; \
+ } \
+ \
+ if ((A) == 0) { \
+ /* This is a glVertex call */ \
+ GLuint i; \
+ \
+ for (i = 0; i < exec->vtx.vertex_size; i++) \
+ exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
+ \
+ exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
+ \
+ /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
+ /* something to draw (not just updating a color or texcoord).*/ \
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
+ \
+ if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
+ vbo_exec_vtx_wrap( exec ); \
+ } \
+} while (0)
+
+
+#define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ )
+#define TAG(x) vbo_##x
+
+#include "vbo_attrib_tmp.h"
+
+
+#if FEATURE_beginend
+
+
+#if FEATURE_evaluators
+
+static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ {
+ GLint i;
+ if (exec->eval.recalculate_maps)
+ vbo_exec_eval_update( exec );
+
+ for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
+ if (exec->eval.map1[i].map)
+ if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
+ vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
+ }
+ }
+
+
+ memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+
+ vbo_exec_do_EvalCoord1f( exec, u );
+
+ memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+}
+
+static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ {
+ GLint i;
+ if (exec->eval.recalculate_maps)
+ vbo_exec_eval_update( exec );
+
+ for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
+ if (exec->eval.map2[i].map)
+ if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
+ vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
+ }
+
+ if (ctx->Eval.AutoNormal)
+ if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
+ vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
+ }
+
+ memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+
+ vbo_exec_do_EvalCoord2f( exec, u, v );
+
+ memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+}
+
+static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
+{
+ vbo_exec_EvalCoord1f( u[0] );
+}
+
+static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
+{
+ vbo_exec_EvalCoord2f( u[0], u[1] );
+}
+
+static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
+ (GLfloat) ctx->Eval.MapGrid1un);
+ GLfloat u = i * du + ctx->Eval.MapGrid1u1;
+
+ vbo_exec_EvalCoord1f( u );
+}
+
+
+static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
+ (GLfloat) ctx->Eval.MapGrid2un);
+ GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
+ (GLfloat) ctx->Eval.MapGrid2vn);
+ GLfloat u = i * du + ctx->Eval.MapGrid2u1;
+ GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
+
+ vbo_exec_EvalCoord2f( u, v );
+}
+
+/* use noop eval mesh */
+#define vbo_exec_EvalMesh1 _mesa_noop_EvalMesh1
+#define vbo_exec_EvalMesh2 _mesa_noop_EvalMesh2
+
+#endif /* FEATURE_evaluators */
+
+
+/**
+ * Flush (draw) vertices.
+ * \param unmap - leave VBO unmapped after flushing?
+ */
+static void
+vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
+{
+ if (exec->vtx.vert_count || unmap) {
+ vbo_exec_vtx_flush( exec, unmap );
+ }
+
+ if (exec->vtx.vertex_size) {
+ vbo_exec_copy_to_current( exec );
+ reset_attrfv( exec );
+ }
+}
+
+
+/**
+ * Called via glBegin.
+ */
+static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
+{
+ GET_CURRENT_CONTEXT( ctx );
+
+ if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ int i;
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+
+ CALL_Begin(ctx->Exec, (mode));
+ return;
+ }
+
+ if (!_mesa_valid_to_render(ctx, "glBegin")) {
+ return;
+ }
+
+ /* Heuristic: attempt to isolate attributes occuring outside
+ * begin/end pairs.
+ */
+ if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
+ vbo_exec_FlushVertices_internal(exec, GL_FALSE);
+
+ i = exec->vtx.prim_count++;
+ exec->vtx.prim[i].mode = mode;
+ exec->vtx.prim[i].begin = 1;
+ exec->vtx.prim[i].end = 0;
+ exec->vtx.prim[i].indexed = 0;
+ exec->vtx.prim[i].weak = 0;
+ exec->vtx.prim[i].pad = 0;
+ exec->vtx.prim[i].start = exec->vtx.vert_count;
+ exec->vtx.prim[i].count = 0;
+ exec->vtx.prim[i].num_instances = 1;
+
+ ctx->Driver.CurrentExecPrimitive = mode;
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
+
+}
+
+
+/**
+ * Called via glEnd.
+ */
+static void GLAPIENTRY vbo_exec_End( void )
+{
+ GET_CURRENT_CONTEXT( ctx );
+
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ int idx = exec->vtx.vert_count;
+ int i = exec->vtx.prim_count - 1;
+
+ exec->vtx.prim[i].end = 1;
+ exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
+
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+
+ if (exec->vtx.prim_count == VBO_MAX_PRIM)
+ vbo_exec_vtx_flush( exec, GL_FALSE );
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
+}
+
+
+/**
+ * Called via glPrimitiveRestartNV()
+ */
+static void GLAPIENTRY
+vbo_exec_PrimitiveRestartNV(void)
+{
+ GLenum curPrim;
+ GET_CURRENT_CONTEXT( ctx );
+
+ curPrim = ctx->Driver.CurrentExecPrimitive;
+
+ if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
+ }
+ else {
+ vbo_exec_End();
+ vbo_exec_Begin(curPrim);
+ }
+}
+
+
+
+static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
+{
+ GLvertexformat *vfmt = &exec->vtxfmt;
+
+ _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+
+ vfmt->Begin = vbo_exec_Begin;
+ vfmt->End = vbo_exec_End;
+ vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
+
+ _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
+ _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
+
+ vfmt->Rectf = _mesa_noop_Rectf;
+
+ /* from attrib_tmp.h:
+ */
+ vfmt->Color3f = vbo_Color3f;
+ vfmt->Color3fv = vbo_Color3fv;
+ vfmt->Color4f = vbo_Color4f;
+ vfmt->Color4fv = vbo_Color4fv;
+ vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
+ vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
+ vfmt->Normal3f = vbo_Normal3f;
+ vfmt->Normal3fv = vbo_Normal3fv;
+ vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = vbo_TexCoord1f;
+ vfmt->TexCoord1fv = vbo_TexCoord1fv;
+ vfmt->TexCoord2f = vbo_TexCoord2f;
+ vfmt->TexCoord2fv = vbo_TexCoord2fv;
+ vfmt->TexCoord3f = vbo_TexCoord3f;
+ vfmt->TexCoord3fv = vbo_TexCoord3fv;
+ vfmt->TexCoord4f = vbo_TexCoord4f;
+ vfmt->TexCoord4fv = vbo_TexCoord4fv;
+ vfmt->Vertex2f = vbo_Vertex2f;
+ vfmt->Vertex2fv = vbo_Vertex2fv;
+ vfmt->Vertex3f = vbo_Vertex3f;
+ vfmt->Vertex3fv = vbo_Vertex3fv;
+ vfmt->Vertex4f = vbo_Vertex4f;
+ vfmt->Vertex4fv = vbo_Vertex4fv;
+
+ vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
+
+ vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
+
+ /* integer-valued */
+ vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
+ vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
+ vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
+ vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
+ vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
+ vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
+ vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
+
+ /* unsigned integer-valued */
+ vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
+ vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
+ vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
+ vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
+ vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
+ vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
+ vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
+
+ vfmt->Materialfv = vbo_Materialfv;
+
+ vfmt->EdgeFlag = vbo_EdgeFlag;
+ vfmt->Indexf = vbo_Indexf;
+ vfmt->Indexfv = vbo_Indexfv;
+
+}
+
+
+#else /* FEATURE_beginend */
+
+
+static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
+{
+ /* silence warnings */
+ (void) vbo_Color3f;
+ (void) vbo_Color3fv;
+ (void) vbo_Color4f;
+ (void) vbo_Color4fv;
+ (void) vbo_FogCoordfEXT;
+ (void) vbo_FogCoordfvEXT;
+ (void) vbo_MultiTexCoord1f;
+ (void) vbo_MultiTexCoord1fv;
+ (void) vbo_MultiTexCoord2f;
+ (void) vbo_MultiTexCoord2fv;
+ (void) vbo_MultiTexCoord3f;
+ (void) vbo_MultiTexCoord3fv;
+ (void) vbo_MultiTexCoord4f;
+ (void) vbo_MultiTexCoord4fv;
+ (void) vbo_Normal3f;
+ (void) vbo_Normal3fv;
+ (void) vbo_SecondaryColor3fEXT;
+ (void) vbo_SecondaryColor3fvEXT;
+ (void) vbo_TexCoord1f;
+ (void) vbo_TexCoord1fv;
+ (void) vbo_TexCoord2f;
+ (void) vbo_TexCoord2fv;
+ (void) vbo_TexCoord3f;
+ (void) vbo_TexCoord3fv;
+ (void) vbo_TexCoord4f;
+ (void) vbo_TexCoord4fv;
+ (void) vbo_Vertex2f;
+ (void) vbo_Vertex2fv;
+ (void) vbo_Vertex3f;
+ (void) vbo_Vertex3fv;
+ (void) vbo_Vertex4f;
+ (void) vbo_Vertex4fv;
+
+ (void) vbo_VertexAttrib1fARB;
+ (void) vbo_VertexAttrib1fvARB;
+ (void) vbo_VertexAttrib2fARB;
+ (void) vbo_VertexAttrib2fvARB;
+ (void) vbo_VertexAttrib3fARB;
+ (void) vbo_VertexAttrib3fvARB;
+ (void) vbo_VertexAttrib4fARB;
+ (void) vbo_VertexAttrib4fvARB;
+
+ (void) vbo_VertexAttrib1fNV;
+ (void) vbo_VertexAttrib1fvNV;
+ (void) vbo_VertexAttrib2fNV;
+ (void) vbo_VertexAttrib2fvNV;
+ (void) vbo_VertexAttrib3fNV;
+ (void) vbo_VertexAttrib3fvNV;
+ (void) vbo_VertexAttrib4fNV;
+ (void) vbo_VertexAttrib4fvNV;
+
+ (void) vbo_Materialfv;
+
+ (void) vbo_EdgeFlag;
+ (void) vbo_Indexf;
+ (void) vbo_Indexfv;
+}
+
+
+#endif /* FEATURE_beginend */
+
+
+/**
+ * Tell the VBO module to use a real OpenGL vertex buffer object to
+ * store accumulated immediate-mode vertex data.
+ * This replaces the malloced buffer which was created in
+ * vb_exec_vtx_init() below.
+ */
+void vbo_use_buffer_objects(struct gl_context *ctx)
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ /* Any buffer name but 0 can be used here since this bufferobj won't
+ * go into the bufferobj hashtable.
+ */
+ GLuint bufName = IMM_BUFFER_NAME;
+ GLenum target = GL_ARRAY_BUFFER_ARB;
+ GLenum usage = GL_STREAM_DRAW_ARB;
+ GLsizei size = VBO_VERT_BUFFER_SIZE;
+
+ /* Make sure this func is only used once */
+ assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
+ if (exec->vtx.buffer_map) {
+ _mesa_align_free(exec->vtx.buffer_map);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ }
+
+ /* Allocate a real buffer object now */
+ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
+ exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
+ ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj);
+}
+
+
+/**
+ * If this function is called, all VBO buffers will be unmapped when
+ * we flush.
+ * Otherwise, if a simple command like glColor3f() is called and we flush,
+ * the current VBO may be left mapped.
+ */
+void
+vbo_always_unmap_buffers(struct gl_context *ctx)
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
+}
+
+
+void vbo_exec_vtx_init( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLuint i;
+
+ /* Allocate a buffer object. Will just reuse this object
+ * continuously, unless vbo_use_buffer_objects() is called to enable
+ * use of real VBOs.
+ */
+ _mesa_reference_buffer_object(ctx,
+ &exec->vtx.bufferobj,
+ ctx->Shared->NullBufferObj);
+
+ ASSERT(!exec->vtx.buffer_map);
+ exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+
+ vbo_exec_vtxfmt_init( exec );
+
+ /* Hook our functions into the dispatch table.
+ */
+ _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ ASSERT(i < Elements(exec->vtx.attrsz));
+ exec->vtx.attrsz[i] = 0;
+ ASSERT(i < Elements(exec->vtx.active_sz));
+ exec->vtx.active_sz[i] = 0;
+ }
+ for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
+ ASSERT(i < Elements(exec->vtx.inputs));
+ ASSERT(i < Elements(exec->vtx.arrays));
+ exec->vtx.inputs[i] = &exec->vtx.arrays[i];
+ }
+
+ {
+ struct gl_client_array *arrays = exec->vtx.arrays;
+ unsigned i;
+
+ memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
+ memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
+
+ for (i = 0; i < 16; ++i) {
+ arrays[i ].BufferObj = NULL;
+ arrays[i + 16].BufferObj = NULL;
+ _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj,
+ vbo->legacy_currval[i].BufferObj);
+ _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj,
+ vbo->generic_currval[i].BufferObj);
+ }
+ }
+
+ exec->vtx.vertex_size = 0;
+
+ exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
+}
+
+
+void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
+{
+ /* using a real VBO for vertex data */
+ struct gl_context *ctx = exec->ctx;
+ unsigned i;
+
+ /* True VBOs should already be unmapped
+ */
+ if (exec->vtx.buffer_map) {
+ ASSERT(exec->vtx.bufferobj->Name == 0 ||
+ exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
+ if (exec->vtx.bufferobj->Name == 0) {
+ _mesa_align_free(exec->vtx.buffer_map);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ }
+ }
+
+ /* Drop any outstanding reference to the vertex buffer
+ */
+ for (i = 0; i < Elements(exec->vtx.arrays); i++) {
+ _mesa_reference_buffer_object(ctx,
+ &exec->vtx.arrays[i].BufferObj,
+ NULL);
+ }
+
+ /* Free the vertex buffer. Unmap first if needed.
+ */
+ if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, exec->vtx.bufferobj);
+ }
+ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
+}
+
+
+/**
+ * Called upon first glVertex, glColor, glTexCoord, etc.
+ */
+void vbo_exec_BeginVertices( struct gl_context *ctx )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ vbo_exec_vtx_map( exec );
+
+ assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
+ assert(exec->begin_vertices_flags);
+
+ ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
+}
+
+
+/**
+ * Called via ctx->Driver.FlushVertices()
+ * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
+ */
+void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+#ifdef DEBUG
+ /* debug check: make sure we don't get called recursively */
+ exec->flush_call_depth++;
+ assert(exec->flush_call_depth == 1);
+#endif
+
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ /* We've had glBegin but not glEnd! */
+#ifdef DEBUG
+ exec->flush_call_depth--;
+ assert(exec->flush_call_depth == 0);
+#endif
+ return;
+ }
+
+ /* Flush (draw), and make sure VBO is left unmapped when done */
+ vbo_exec_FlushVertices_internal(exec, GL_TRUE);
+
+ /* Need to do this to ensure BeginVertices gets called again:
+ */
+ ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
+
+#ifdef DEBUG
+ exec->flush_call_depth--;
+ assert(exec->flush_call_depth == 0);
+#endif
+}
+
+
+static void reset_attrfv( struct vbo_exec_context *exec )
+{
+ GLuint i;
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ exec->vtx.attrsz[i] = 0;
+ exec->vtx.active_sz[i] = 0;
+ }
+
+ exec->vtx.vertex_size = 0;
+}
+
+
+void GLAPIENTRY
+_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+{
+ vbo_Color4f(r, g, b, a);
+}
+
+
+void GLAPIENTRY
+_es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ vbo_Normal3f(x, y, z);
+}
+
+
+void GLAPIENTRY
+_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ vbo_MultiTexCoord4f(target, s, t, r, q);
+}
+
+
+void GLAPIENTRY
+_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ vbo_Materialfv(face, pname, params);
+}
+
+
+void GLAPIENTRY
+_es_Materialf(GLenum face, GLenum pname, GLfloat param)
+{
+ GLfloat p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0.0F;
+ vbo_Materialfv(face, pname, p);
+}
+
+
+/**
+ * A special version of glVertexAttrib4f that does not treat index 0 as
+ * VBO_ATTRIB_POS.
+ */
+static void
+VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+void GLAPIENTRY
+_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ VertexAttrib4f_nopos(index, x, y, z, w);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib1f(GLuint indx, GLfloat x)
+{
+ VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
+}
diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index 98d6badc4..37656c23a 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -1,1336 +1,1336 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * Copyright 2009 VMware, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/state.h" -#include "main/api_validate.h" -#include "main/varray.h" -#include "main/bufferobj.h" -#include "main/enums.h" -#include "main/macros.h" - -#include "vbo_context.h" - - -/** - * All vertex buffers should be in an unmapped state when we're about - * to draw. This debug function checks that. - */ -static void -check_buffers_are_unmapped(const struct gl_client_array **inputs) -{ -#ifdef DEBUG - GLuint i; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - if (inputs[i]) { - struct gl_buffer_object *obj = inputs[i]->BufferObj; - assert(!_mesa_bufferobj_mapped(obj)); - (void) obj; - } - } -#endif -} - - -/** - * A debug function that may be called from other parts of Mesa as - * needed during debugging. - */ -void -vbo_check_buffers_are_unmapped(struct gl_context *ctx) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - /* check the current vertex arrays */ - check_buffers_are_unmapped(exec->array.inputs); - /* check the current glBegin/glVertex/glEnd-style VBO */ - assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj)); -} - - - -/** - * Compute min and max elements by scanning the index buffer for - * glDraw[Range]Elements() calls. - * If primitive restart is enabled, we need to ignore restart - * indexes when computing min/max. - */ -void -vbo_get_minmax_index(struct gl_context *ctx, - const struct _mesa_prim *prim, - const struct _mesa_index_buffer *ib, - GLuint *min_index, GLuint *max_index) -{ - const GLboolean restart = ctx->Array.PrimitiveRestart; - const GLuint restartIndex = ctx->Array.RestartIndex; - const GLuint count = prim->count; - const void *indices; - GLuint i; - - if (_mesa_is_bufferobj(ib->obj)) { - const GLvoid *map = - ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, ib->obj); - indices = ADD_POINTERS(map, ib->ptr); - } else { - indices = ib->ptr; - } - - switch (ib->type) { - case GL_UNSIGNED_INT: { - const GLuint *ui_indices = (const GLuint *)indices; - GLuint max_ui = 0; - GLuint min_ui = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (ui_indices[i] != restartIndex) { - if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; - if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; - if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; - } - } - *min_index = min_ui; - *max_index = max_ui; - break; - } - case GL_UNSIGNED_SHORT: { - const GLushort *us_indices = (const GLushort *)indices; - GLuint max_us = 0; - GLuint min_us = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (us_indices[i] != restartIndex) { - if (us_indices[i] > max_us) max_us = us_indices[i]; - if (us_indices[i] < min_us) min_us = us_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (us_indices[i] > max_us) max_us = us_indices[i]; - if (us_indices[i] < min_us) min_us = us_indices[i]; - } - } - *min_index = min_us; - *max_index = max_us; - break; - } - case GL_UNSIGNED_BYTE: { - const GLubyte *ub_indices = (const GLubyte *)indices; - GLuint max_ub = 0; - GLuint min_ub = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (ub_indices[i] != restartIndex) { - if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; - if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; - if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; - } - } - *min_index = min_ub; - *max_index = max_ub; - break; - } - default: - assert(0); - break; - } - - if (_mesa_is_bufferobj(ib->obj)) { - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj); - } -} - - -/** - * Check that element 'j' of the array has reasonable data. - * Map VBO if needed. - * For debugging purposes; not normally used. - */ -static void -check_array_data(struct gl_context *ctx, struct gl_client_array *array, - GLuint attrib, GLuint j) -{ - if (array->Enabled) { - const void *data = array->Ptr; - if (_mesa_is_bufferobj(array->BufferObj)) { - if (!array->BufferObj->Pointer) { - /* need to map now */ - array->BufferObj->Pointer = - ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - GL_READ_ONLY, array->BufferObj); - } - data = ADD_POINTERS(data, array->BufferObj->Pointer); - } - switch (array->Type) { - case GL_FLOAT: - { - GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j); - GLint k; - for (k = 0; k < array->Size; k++) { - if (IS_INF_OR_NAN(f[k]) || - f[k] >= 1.0e20 || f[k] <= -1.0e10) { - printf("Bad array data:\n"); - printf(" Element[%u].%u = %f\n", j, k, f[k]); - printf(" Array %u at %p\n", attrib, (void* ) array); - printf(" Type 0x%x, Size %d, Stride %d\n", - array->Type, array->Size, array->Stride); - printf(" Address/offset %p in Buffer Object %u\n", - array->Ptr, array->BufferObj->Name); - f[k] = 1.0; /* XXX replace the bad value! */ - } - /*assert(!IS_INF_OR_NAN(f[k]));*/ - } - } - break; - default: - ; - } - } -} - - -/** - * Unmap the buffer object referenced by given array, if mapped. - */ -static void -unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array) -{ - if (array->Enabled && - _mesa_is_bufferobj(array->BufferObj) && - _mesa_bufferobj_mapped(array->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj); - } -} - - -/** - * Examine the array's data for NaNs, etc. - * For debug purposes; not normally used. - */ -static void -check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, - const void *elements, GLint basevertex) -{ - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - const void *elemMap; - GLint i, k; - - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { - elemMap = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, - ctx->Array.ElementArrayBufferObj); - elements = ADD_POINTERS(elements, elemMap); - } - - for (i = 0; i < count; i++) { - GLuint j; - - /* j = element[i] */ - switch (elemType) { - case GL_UNSIGNED_BYTE: - j = ((const GLubyte *) elements)[i]; - break; - case GL_UNSIGNED_SHORT: - j = ((const GLushort *) elements)[i]; - break; - case GL_UNSIGNED_INT: - j = ((const GLuint *) elements)[i]; - break; - default: - assert(0); - } - - /* check element j of each enabled array */ - check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j); - check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j); - check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j); - check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j); - for (k = 0; k < Elements(arrayObj->TexCoord); k++) { - check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j); - } - for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { - check_array_data(ctx, &arrayObj->VertexAttrib[k], - VERT_ATTRIB_GENERIC0 + k, j); - } - } - - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, - ctx->Array.ElementArrayBufferObj); - } - - unmap_array_buffer(ctx, &arrayObj->Vertex); - unmap_array_buffer(ctx, &arrayObj->Normal); - unmap_array_buffer(ctx, &arrayObj->Color); - for (k = 0; k < Elements(arrayObj->TexCoord); k++) { - unmap_array_buffer(ctx, &arrayObj->TexCoord[k]); - } - for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { - unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]); - } -} - - -/** - * Check array data, looking for NaNs, etc. - */ -static void -check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count) -{ - /* TO DO */ -} - - -/** - * Print info/data for glDrawArrays(), for debugging. - */ -static void -print_draw_arrays(struct gl_context *ctx, - GLenum mode, GLint start, GLsizei count) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - int i; - - printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n", - mode, start, count); - - for (i = 0; i < 32; i++) { - GLuint bufName = exec->array.inputs[i]->BufferObj->Name; - GLint stride = exec->array.inputs[i]->Stride; - printf("attr %2d: size %d stride %d enabled %d " - "ptr %p Bufobj %u\n", - i, - exec->array.inputs[i]->Size, - stride, - /*exec->array.inputs[i]->Enabled,*/ - exec->array.legacy_array[i]->Enabled, - exec->array.inputs[i]->Ptr, - bufName); - - if (bufName) { - struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName); - GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - GL_READ_ONLY_ARB, buf); - int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr; - float *f = (float *) (p + offset); - int *k = (int *) f; - int i; - int n = (count * stride) / 4; - if (n > 32) - n = 32; - printf(" Data at offset %d:\n", offset); - for (i = 0; i < n; i++) { - printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); - } - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf); - } - } -} - - -/** - * Bind the VBO executor to the current vertex array object prior - * to drawing. - * - * Just translate the arrayobj into a sane layout. - */ -static void -bind_array_obj(struct gl_context *ctx) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - GLuint i; - - /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array - * rather than as individual named arrays. Then this function can - * go away. - */ - exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex; - exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight; - exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal; - exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color; - exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor; - exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord; - exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index; - if (arrayObj->PointSize.Enabled) { - /* this aliases COLOR_INDEX */ - exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize; - } - exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag; - - for (i = 0; i < Elements(arrayObj->TexCoord); i++) - exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i]; - - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { - assert(i < Elements(exec->array.generic_array)); - exec->array.generic_array[i] = &arrayObj->VertexAttrib[i]; - } - - exec->array.array_obj = arrayObj->Name; -} - - -/** - * Set the vbo->exec->inputs[] pointers to point to the enabled - * vertex arrays. This depends on the current vertex program/shader - * being executed because of whether or not generic vertex arrays - * alias the conventional vertex arrays. - * For arrays that aren't enabled, we set the input[attrib] pointer - * to point at a zero-stride current value "array". - */ -static void -recalculate_input_bindings(struct gl_context *ctx) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - const struct gl_client_array **inputs = &exec->array.inputs[0]; - GLbitfield const_inputs = 0x0; - GLuint i; - - exec->array.program_mode = get_program_mode(ctx); - exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled; - - switch (exec->array.program_mode) { - case VP_NONE: - /* When no vertex program is active (or the vertex program is generated - * from fixed-function state). We put the material values into the - * generic slots. This is the only situation where material values - * are available as per-vertex attributes. - */ - for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.legacy_array[i]->Enabled) - inputs[i] = exec->array.legacy_array[i]; - else { - inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; - } - } - - for (i = 0; i < MAT_ATTRIB_MAX; i++) { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); - } - - /* Could use just about anything, just to fill in the empty - * slots: - */ - for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); - } - - /* There is no need to make _NEW_ARRAY dirty here for the TnL program, - * because it already takes care of invalidating the state necessary - * to revalidate vertex arrays. Not marking the state as dirty also - * improves performance (quite significantly in some apps). - */ - if (!ctx->VertexProgram._MaintainTnlProgram) - ctx->NewState |= _NEW_ARRAY; - break; - - case VP_NV: - /* NV_vertex_program - attribute arrays alias and override - * conventional, legacy arrays. No materials, and the generic - * slots are vacant. - */ - for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.generic_array[i]->Enabled) - inputs[i] = exec->array.generic_array[i]; - else if (exec->array.legacy_array[i]->Enabled) - inputs[i] = exec->array.legacy_array[i]; - else { - inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; - } - } - - /* Could use just about anything, just to fill in the empty - * slots: - */ - for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) { - inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; - const_inputs |= 1 << i; - } - - ctx->NewState |= _NEW_ARRAY; - break; - - case VP_ARB: - /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0] - * attribute array aliases and overrides the legacy position array. - * - * Otherwise, legacy attributes available in the legacy slots, - * generic attributes in the generic slots and materials are not - * available as per-vertex attributes. - */ - if (exec->array.generic_array[0]->Enabled) - inputs[0] = exec->array.generic_array[0]; - else if (exec->array.legacy_array[0]->Enabled) - inputs[0] = exec->array.legacy_array[0]; - else { - inputs[0] = &vbo->legacy_currval[0]; - const_inputs |= 1 << 0; - } - - for (i = 1; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.legacy_array[i]->Enabled) - inputs[i] = exec->array.legacy_array[i]; - else { - inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; - } - } - - for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { - if (exec->array.generic_array[i]->Enabled) - inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; - else { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); - } - } - - ctx->NewState |= _NEW_ARRAY; - break; - } - - _mesa_set_varying_vp_inputs( ctx, ~const_inputs ); -} - - -/** - * Examine the enabled vertex arrays to set the exec->array.inputs[] values. - * These will point to the arrays to actually use for drawing. Some will - * be user-provided arrays, other will be zero-stride const-valued arrays. - * Note that this might set the _NEW_ARRAY dirty flag so state validation - * must be done after this call. - */ -static void -bind_arrays(struct gl_context *ctx) -{ - if (!ctx->Array.RebindArrays) { - return; - } - - bind_array_obj(ctx); - recalculate_input_bindings(ctx); - ctx->Array.RebindArrays = GL_FALSE; -} - - -/** - * Helper function called by the other DrawArrays() functions below. - * This is where we handle primitive restart for drawing non-indexed - * arrays. If primitive restart is enabled, it typically means - * splitting one DrawArrays() into two. - */ -static void -vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, - GLsizei count, GLuint numInstances) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct _mesa_prim prim[2]; - - bind_arrays(ctx); - - /* Again... because we may have changed the bitmask of per-vertex varying - * attributes. If we regenerate the fixed-function vertex program now - * we may be able to prune down the number of vertex attributes which we - * need in the shader. - */ - if (ctx->NewState) - _mesa_update_state(ctx); - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; /* filled in below */ - prim[0].count = 0; /* filled in below */ - prim[0].indexed = 0; - prim[0].basevertex = 0; - prim[0].num_instances = numInstances; - - /* Implement the primitive restart index */ - if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) { - GLuint primCount = 0; - - if (ctx->Array.RestartIndex == start) { - /* special case: RestartIndex at beginning */ - if (count > 1) { - prim[0].start = start + 1; - prim[0].count = count - 1; - primCount = 1; - } - } - else if (ctx->Array.RestartIndex == start + count - 1) { - /* special case: RestartIndex at end */ - if (count > 1) { - prim[0].start = start; - prim[0].count = count - 1; - primCount = 1; - } - } - else { - /* general case: RestartIndex in middle, split into two prims */ - prim[0].start = start; - prim[0].count = ctx->Array.RestartIndex - start; - - prim[1] = prim[0]; - prim[1].start = ctx->Array.RestartIndex + 1; - prim[1].count = count - prim[1].start; - - primCount = 2; - } - - if (primCount > 0) { - /* draw one or two prims */ - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL, - GL_TRUE, start, start + count - 1); - } - } - else { - /* no prim restart */ - prim[0].start = start; - prim[0].count = count; - - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL, - GL_TRUE, start, start + count - 1); - } -} - - - -/** - * Called from glDrawArrays when in immediate mode (not display list mode). - */ -static void GLAPIENTRY -vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, count); - - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glDrawArrays")) { - return; - } - - if (0) - check_draw_arrays_data(ctx, start, count); - - vbo_draw_arrays(ctx, mode, start, count, 1); - - if (0) - print_draw_arrays(ctx, mode, start, count); -} - - -/** - * Called from glDrawArraysInstanced when in immediate mode (not - * display list mode). - */ -static void GLAPIENTRY -vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, - GLsizei numInstances) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, count, numInstances); - - if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances)) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) { - return; - } - - if (0) - check_draw_arrays_data(ctx, start, count); - - vbo_draw_arrays(ctx, mode, start, count, numInstances); - - if (0) - print_draw_arrays(ctx, mode, start, count); -} - - -/** - * Map GL_ELEMENT_ARRAY_BUFFER and print contents. - * For debugging. - */ -static void -dump_element_buffer(struct gl_context *ctx, GLenum type) -{ - const GLvoid *map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, - ctx->Array.ElementArrayBufferObj); - switch (type) { - case GL_UNSIGNED_BYTE: - { - const GLubyte *us = (const GLubyte *) map; - GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) { - printf("%02x ", us[i]); - if (i % 32 == 31) - printf("\n"); - } - printf("\n"); - } - break; - case GL_UNSIGNED_SHORT: - { - const GLushort *us = (const GLushort *) map; - GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) { - printf("%04x ", us[i]); - if (i % 16 == 15) - printf("\n"); - } - printf("\n"); - } - break; - case GL_UNSIGNED_INT: - { - const GLuint *us = (const GLuint *) map; - GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) { - printf("%08x ", us[i]); - if (i % 8 == 7) - printf("\n"); - } - printf("\n"); - } - break; - default: - ; - } - - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, - ctx->Array.ElementArrayBufferObj); -} - - -/** - * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements. - * Do the rendering for a glDrawElements or glDrawRangeElements call after - * we've validated buffer bounds, etc. - */ -static void -vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, - GLboolean index_bounds_valid, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, - GLint basevertex, GLint numInstances) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct _mesa_index_buffer ib; - struct _mesa_prim prim[1]; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) { - return; - } - - bind_arrays( ctx ); - - /* check for dirty state again */ - if (ctx->NewState) - _mesa_update_state( ctx ); - - ib.count = count; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = indices; - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count; - prim[0].indexed = 1; - prim[0].basevertex = basevertex; - prim[0].num_instances = numInstances; - - /* Need to give special consideration to rendering a range of - * indices starting somewhere above zero. Typically the - * application is issuing multiple DrawRangeElements() to draw - * successive primitives layed out linearly in the vertex arrays. - * Unless the vertex arrays are all in a VBO (or locked as with - * CVA), the OpenGL semantics imply that we need to re-read or - * re-upload the vertex data on each draw call. - * - * In the case of hardware tnl, we want to avoid starting the - * upload at zero, as it will mean every draw call uploads an - * increasing amount of not-used vertex data. Worse - in the - * software tnl module, all those vertices might be transformed and - * lit but never rendered. - * - * If we just upload or transform the vertices in start..end, - * however, the indices will be incorrect. - * - * At this level, we don't know exactly what the requirements of - * the backend are going to be, though it will likely boil down to - * either: - * - * 1) Do nothing, everything is in a VBO and is processed once - * only. - * - * 2) Adjust the indices and vertex arrays so that start becomes - * zero. - * - * Rather than doing anything here, I'll provide a helper function - * for the latter case elsewhere. - */ - - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, - index_bounds_valid, start, end ); -} - - -/** - * Called by glDrawRangeElementsBaseVertex() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, - GLint basevertex) -{ - static GLuint warnCount = 0; - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, - "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, end, count, - _mesa_lookup_enum_by_nr(type), indices, basevertex); - - if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, - type, indices, basevertex )) - return; - - /* NOTE: It's important that 'end' is a reasonable value. - * in _tnl_draw_prims(), we use end to determine how many vertices - * to transform. If it's too large, we can unnecessarily split prims - * or we can read/write out of memory in several different places! - */ - - /* Catch/fix some potential user errors */ - if (type == GL_UNSIGNED_BYTE) { - start = MIN2(start, 0xff); - end = MIN2(end, 0xff); - } - else if (type == GL_UNSIGNED_SHORT) { - start = MIN2(start, 0xffff); - end = MIN2(end, 0xffff); - } - - if (end >= ctx->Array.ArrayObj->_MaxElement) { - /* the max element is out of bounds of one or more enabled arrays */ - warnCount++; - - if (warnCount < 10) { - _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, " - "type 0x%x, indices=%p)\n" - "\tend is out of bounds (max=%u) " - "Element Buffer %u (size %d)\n" - "\tThis should probably be fixed in the application.", - start, end, count, type, indices, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - (int) ctx->Array.ElementArrayBufferObj->Size); - } - - if (0) - dump_element_buffer(ctx, type); - - if (0) - _mesa_print_arrays(ctx); - -#ifdef DEBUG - /* 'end' was out of bounds, but now let's check the actual array - * indexes to see if any of them are out of bounds. - */ - { - GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, - ctx->Array.ElementArrayBufferObj); - if (max >= ctx->Array.ArrayObj->_MaxElement) { - if (warnCount < 10) { - _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, " - "count %d, type 0x%x, indices=%p)\n" - "\tindex=%u is out of bounds (max=%u) " - "Element Buffer %u (size %d)\n" - "\tSkipping the glDrawRangeElements() call", - start, end, count, type, indices, max, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - (int) ctx->Array.ElementArrayBufferObj->Size); - } - } - /* XXX we could also find the min index and compare to 'start' - * to see if start is correct. But it's more likely to get the - * upper bound wrong. - */ - } -#endif - - /* Set 'end' to the max possible legal value */ - assert(ctx->Array.ArrayObj->_MaxElement >= 1); - end = ctx->Array.ArrayObj->_MaxElement - 1; - } - else if (0) { - printf("glDraw[Range]Elements{,BaseVertex}" - "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " - "base %d\n", - start, end, type, count, - ctx->Array.ElementArrayBufferObj->Name, - basevertex); - } - -#if 0 - check_draw_elements_data(ctx, count, type, indices); -#else - (void) check_draw_elements_data; -#endif - - vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end, - count, type, indices, basevertex, 1); -} - - -/** - * Called by glDrawRangeElements() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, - "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n", - _mesa_lookup_enum_by_nr(mode), start, end, count, - _mesa_lookup_enum_by_nr(type), indices); - - vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, - indices, 0); -} - - -/** - * Called by glDrawElements() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices); - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, 0, 1); -} - - -/** - * Called by glDrawElementsBaseVertex() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices, basevertex); - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, - basevertex )) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, basevertex, 1); -} - - -/** - * Called by glDrawElementsInstanced() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLsizei numInstances) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices, numInstances); - - if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, - numInstances)) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, 0, numInstances); -} - - -/** - * Inner support for both _mesa_MultiDrawElements() and - * _mesa_MultiDrawRangeElements(). - * This does the actual rendering after we've checked array indexes, etc. - */ -static void -vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount, - const GLint *basevertex) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct _mesa_index_buffer ib; - struct _mesa_prim *prim; - unsigned int index_type_size = 0; - uintptr_t min_index_ptr, max_index_ptr; - GLboolean fallback = GL_FALSE; - int i; - - if (primcount == 0) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) { - return; - } - - prim = calloc(1, primcount * sizeof(*prim)); - if (prim == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); - return; - } - - /* Decide if we can do this all as one set of primitives sharing the - * same index buffer, or if we have to reset the index pointer per - * primitive. - */ - bind_arrays( ctx ); - - /* check for dirty state again */ - if (ctx->NewState) - _mesa_update_state( ctx ); - - switch (type) { - case GL_UNSIGNED_INT: - index_type_size = 4; - break; - case GL_UNSIGNED_SHORT: - index_type_size = 2; - break; - case GL_UNSIGNED_BYTE: - index_type_size = 1; - break; - default: - assert(0); - } - - min_index_ptr = (uintptr_t)indices[0]; - max_index_ptr = 0; - for (i = 0; i < primcount; i++) { - min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]); - max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] + - index_type_size * count[i]); - } - - /* Check if we can handle this thing as a bunch of index offsets from the - * same index pointer. If we can't, then we have to fall back to doing - * a draw_prims per primitive. - * Check that the difference between each prim's indexes is a multiple of - * the index/element size. - */ - if (index_type_size != 1) { - for (i = 0; i < primcount; i++) { - if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) { - fallback = GL_TRUE; - break; - } - } - } - - /* If the index buffer isn't in a VBO, then treating the application's - * subranges of the index buffer as one large index buffer may lead to - * us reading unmapped memory. - */ - if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) - fallback = GL_TRUE; - - if (!fallback) { - ib.count = (max_index_ptr - min_index_ptr) / index_type_size; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = (void *)min_index_ptr; - - for (i = 0; i < primcount; i++) { - prim[i].begin = (i == 0); - prim[i].end = (i == primcount - 1); - prim[i].weak = 0; - prim[i].pad = 0; - prim[i].mode = mode; - prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size; - prim[i].count = count[i]; - prim[i].indexed = 1; - prim[i].num_instances = 1; - if (basevertex != NULL) - prim[i].basevertex = basevertex[i]; - else - prim[i].basevertex = 0; - } - - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib, - GL_FALSE, ~0, ~0); - } else { - /* render one prim at a time */ - for (i = 0; i < primcount; i++) { - ib.count = count[i]; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = indices[i]; - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count[i]; - prim[0].indexed = 1; - prim[0].num_instances = 1; - if (basevertex != NULL) - prim[0].basevertex = basevertex[i]; - else - prim[0].basevertex = 0; - - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib, - GL_FALSE, ~0, ~0); - } - } - - free(prim); -} - - -static void GLAPIENTRY -vbo_exec_MultiDrawElements(GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, - GLsizei primcount) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < primcount; i++) { - if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], - 0)) - return; - } - - vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, - NULL); -} - - -static void GLAPIENTRY -vbo_exec_MultiDrawElementsBaseVertex(GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, - GLsizei primcount, - const GLsizei *basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < primcount; i++) { - if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], - basevertex[i])) - return; - } - - vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, - basevertex); -} - - -/** - * Plug in the immediate-mode vertex array drawing commands into the - * givven vbo_exec_context object. - */ -void -vbo_exec_array_init( struct vbo_exec_context *exec ) -{ - exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; - exec->vtxfmt.DrawElements = vbo_exec_DrawElements; - exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements; - exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements; - exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex; - exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex; - exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex; - exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced; - exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced; -} - - -void -vbo_exec_array_destroy( struct vbo_exec_context *exec ) -{ - /* nothing to do */ -} - - - -/** - * The following functions are only used for OpenGL ES 1/2 support. - * And some aren't even supported (yet) in ES 1/2. - */ - - -void GLAPIENTRY -_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count) -{ - vbo_exec_DrawArrays(mode, first, count); -} - - -void GLAPIENTRY -_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - vbo_exec_DrawElements(mode, count, type, indices); -} - - -void GLAPIENTRY -_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex) -{ - vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex); -} - - -void GLAPIENTRY -_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, - GLenum type, const GLvoid *indices) -{ - vbo_exec_DrawRangeElements(mode, start, end, count, type, indices); -} - - -void GLAPIENTRY -_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex) -{ - vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, - indices, basevertex); -} - - -void GLAPIENTRY -_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount) -{ - vbo_exec_MultiDrawElements(mode, count, type, indices, primcount); -} - - -void GLAPIENTRY -_mesa_MultiDrawElementsBaseVertex(GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount, - const GLint *basevertex) -{ - vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices, - primcount, basevertex); -} +/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/state.h"
+#include "main/api_validate.h"
+#include "main/varray.h"
+#include "main/bufferobj.h"
+#include "main/enums.h"
+#include "main/macros.h"
+
+#include "vbo_context.h"
+
+
+/**
+ * All vertex buffers should be in an unmapped state when we're about
+ * to draw. This debug function checks that.
+ */
+static void
+check_buffers_are_unmapped(const struct gl_client_array **inputs)
+{
+#ifdef DEBUG
+ GLuint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (inputs[i]) {
+ struct gl_buffer_object *obj = inputs[i]->BufferObj;
+ assert(!_mesa_bufferobj_mapped(obj));
+ (void) obj;
+ }
+ }
+#endif
+}
+
+
+/**
+ * A debug function that may be called from other parts of Mesa as
+ * needed during debugging.
+ */
+void
+vbo_check_buffers_are_unmapped(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ /* check the current vertex arrays */
+ check_buffers_are_unmapped(exec->array.inputs);
+ /* check the current glBegin/glVertex/glEnd-style VBO */
+ assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
+}
+
+
+
+/**
+ * Compute min and max elements by scanning the index buffer for
+ * glDraw[Range]Elements() calls.
+ * If primitive restart is enabled, we need to ignore restart
+ * indexes when computing min/max.
+ */
+void
+vbo_get_minmax_index(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index)
+{
+ const GLboolean restart = ctx->Array.PrimitiveRestart;
+ const GLuint restartIndex = ctx->Array.RestartIndex;
+ const GLuint count = prim->count;
+ const void *indices;
+ GLuint i;
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ const GLvoid *map =
+ ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, ib->obj);
+ indices = ADD_POINTERS(map, ib->ptr);
+ } else {
+ indices = ib->ptr;
+ }
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT: {
+ const GLuint *ui_indices = (const GLuint *)indices;
+ GLuint max_ui = 0;
+ GLuint min_ui = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (ui_indices[i] != restartIndex) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ }
+ *min_index = min_ui;
+ *max_index = max_ui;
+ break;
+ }
+ case GL_UNSIGNED_SHORT: {
+ const GLushort *us_indices = (const GLushort *)indices;
+ GLuint max_us = 0;
+ GLuint min_us = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (us_indices[i] != restartIndex) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ }
+ *min_index = min_us;
+ *max_index = max_us;
+ break;
+ }
+ case GL_UNSIGNED_BYTE: {
+ const GLubyte *ub_indices = (const GLubyte *)indices;
+ GLuint max_ub = 0;
+ GLuint min_ub = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (ub_indices[i] != restartIndex) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ }
+ *min_index = min_ub;
+ *max_index = max_ub;
+ break;
+ }
+ default:
+ assert(0);
+ break;
+ }
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
+ }
+}
+
+
+/**
+ * Check that element 'j' of the array has reasonable data.
+ * Map VBO if needed.
+ * For debugging purposes; not normally used.
+ */
+static void
+check_array_data(struct gl_context *ctx, struct gl_client_array *array,
+ GLuint attrib, GLuint j)
+{
+ if (array->Enabled) {
+ const void *data = array->Ptr;
+ if (_mesa_is_bufferobj(array->BufferObj)) {
+ if (!array->BufferObj->Pointer) {
+ /* need to map now */
+ array->BufferObj->Pointer =
+ ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, array->BufferObj);
+ }
+ data = ADD_POINTERS(data, array->BufferObj->Pointer);
+ }
+ switch (array->Type) {
+ case GL_FLOAT:
+ {
+ GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
+ GLint k;
+ for (k = 0; k < array->Size; k++) {
+ if (IS_INF_OR_NAN(f[k]) ||
+ f[k] >= 1.0e20 || f[k] <= -1.0e10) {
+ printf("Bad array data:\n");
+ printf(" Element[%u].%u = %f\n", j, k, f[k]);
+ printf(" Array %u at %p\n", attrib, (void* ) array);
+ printf(" Type 0x%x, Size %d, Stride %d\n",
+ array->Type, array->Size, array->Stride);
+ printf(" Address/offset %p in Buffer Object %u\n",
+ array->Ptr, array->BufferObj->Name);
+ f[k] = 1.0; /* XXX replace the bad value! */
+ }
+ /*assert(!IS_INF_OR_NAN(f[k]));*/
+ }
+ }
+ break;
+ default:
+ ;
+ }
+ }
+}
+
+
+/**
+ * Unmap the buffer object referenced by given array, if mapped.
+ */
+static void
+unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
+{
+ if (array->Enabled &&
+ _mesa_is_bufferobj(array->BufferObj) &&
+ _mesa_bufferobj_mapped(array->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
+ }
+}
+
+
+/**
+ * Examine the array's data for NaNs, etc.
+ * For debug purposes; not normally used.
+ */
+static void
+check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
+ const void *elements, GLint basevertex)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ const void *elemMap;
+ GLint i, k;
+
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ elemMap = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
+ elements = ADD_POINTERS(elements, elemMap);
+ }
+
+ for (i = 0; i < count; i++) {
+ GLuint j;
+
+ /* j = element[i] */
+ switch (elemType) {
+ case GL_UNSIGNED_BYTE:
+ j = ((const GLubyte *) elements)[i];
+ break;
+ case GL_UNSIGNED_SHORT:
+ j = ((const GLushort *) elements)[i];
+ break;
+ case GL_UNSIGNED_INT:
+ j = ((const GLuint *) elements)[i];
+ break;
+ default:
+ assert(0);
+ }
+
+ /* check element j of each enabled array */
+ check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
+ check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
+ check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
+ check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
+ for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
+ check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
+ }
+ for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
+ check_array_data(ctx, &arrayObj->VertexAttrib[k],
+ VERT_ATTRIB_GENERIC0 + k, j);
+ }
+ }
+
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+ }
+
+ unmap_array_buffer(ctx, &arrayObj->Vertex);
+ unmap_array_buffer(ctx, &arrayObj->Normal);
+ unmap_array_buffer(ctx, &arrayObj->Color);
+ for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
+ unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
+ }
+ for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
+ unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
+ }
+}
+
+
+/**
+ * Check array data, looking for NaNs, etc.
+ */
+static void
+check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
+{
+ /* TO DO */
+}
+
+
+/**
+ * Print info/data for glDrawArrays(), for debugging.
+ */
+static void
+print_draw_arrays(struct gl_context *ctx,
+ GLenum mode, GLint start, GLsizei count)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ int i;
+
+ printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
+ mode, start, count);
+
+ for (i = 0; i < 32; i++) {
+ GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
+ GLint stride = exec->array.inputs[i]->Stride;
+ printf("attr %2d: size %d stride %d enabled %d "
+ "ptr %p Bufobj %u\n",
+ i,
+ exec->array.inputs[i]->Size,
+ stride,
+ /*exec->array.inputs[i]->Enabled,*/
+ exec->array.legacy_array[i]->Enabled,
+ exec->array.inputs[i]->Ptr,
+ bufName);
+
+ if (bufName) {
+ struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
+ GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY_ARB, buf);
+ int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
+ float *f = (float *) (p + offset);
+ int *k = (int *) f;
+ int i;
+ int n = (count * stride) / 4;
+ if (n > 32)
+ n = 32;
+ printf(" Data at offset %d:\n", offset);
+ for (i = 0; i < n; i++) {
+ printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
+ }
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
+ }
+ }
+}
+
+
+/**
+ * Bind the VBO executor to the current vertex array object prior
+ * to drawing.
+ *
+ * Just translate the arrayobj into a sane layout.
+ */
+static void
+bind_array_obj(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i;
+
+ /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
+ * rather than as individual named arrays. Then this function can
+ * go away.
+ */
+ exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
+ exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
+ exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
+ exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
+ if (arrayObj->PointSize.Enabled) {
+ /* this aliases COLOR_INDEX */
+ exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
+ }
+ exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
+
+ for (i = 0; i < Elements(arrayObj->TexCoord); i++)
+ exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
+
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
+ assert(i < Elements(exec->array.generic_array));
+ exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
+ }
+
+ exec->array.array_obj = arrayObj->Name;
+}
+
+
+/**
+ * Set the vbo->exec->inputs[] pointers to point to the enabled
+ * vertex arrays. This depends on the current vertex program/shader
+ * being executed because of whether or not generic vertex arrays
+ * alias the conventional vertex arrays.
+ * For arrays that aren't enabled, we set the input[attrib] pointer
+ * to point at a zero-stride current value "array".
+ */
+static void
+recalculate_input_bindings(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ const struct gl_client_array **inputs = &exec->array.inputs[0];
+ GLbitfield const_inputs = 0x0;
+ GLuint i;
+
+ exec->array.program_mode = get_program_mode(ctx);
+ exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
+
+ switch (exec->array.program_mode) {
+ case VP_NONE:
+ /* When no vertex program is active (or the vertex program is generated
+ * from fixed-function state). We put the material values into the
+ * generic slots. This is the only situation where material values
+ * are available as per-vertex attributes.
+ */
+ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+
+ /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
+ * because it already takes care of invalidating the state necessary
+ * to revalidate vertex arrays. Not marking the state as dirty also
+ * improves performance (quite significantly in some apps).
+ */
+ if (!ctx->VertexProgram._MaintainTnlProgram)
+ ctx->NewState |= _NEW_ARRAY;
+ break;
+
+ case VP_NV:
+ /* NV_vertex_program - attribute arrays alias and override
+ * conventional, legacy arrays. No materials, and the generic
+ * slots are vacant.
+ */
+ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.generic_array[i]->Enabled)
+ inputs[i] = exec->array.generic_array[i];
+ else if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
+ inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+ const_inputs |= 1 << i;
+ }
+
+ ctx->NewState |= _NEW_ARRAY;
+ break;
+
+ case VP_ARB:
+ /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
+ * attribute array aliases and overrides the legacy position array.
+ *
+ * Otherwise, legacy attributes available in the legacy slots,
+ * generic attributes in the generic slots and materials are not
+ * available as per-vertex attributes.
+ */
+ if (exec->array.generic_array[0]->Enabled)
+ inputs[0] = exec->array.generic_array[0];
+ else if (exec->array.legacy_array[0]->Enabled)
+ inputs[0] = exec->array.legacy_array[0];
+ else {
+ inputs[0] = &vbo->legacy_currval[0];
+ const_inputs |= 1 << 0;
+ }
+
+ for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
+ if (exec->array.generic_array[i]->Enabled)
+ inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
+ else {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+ }
+
+ ctx->NewState |= _NEW_ARRAY;
+ break;
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
+}
+
+
+/**
+ * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
+ * These will point to the arrays to actually use for drawing. Some will
+ * be user-provided arrays, other will be zero-stride const-valued arrays.
+ * Note that this might set the _NEW_ARRAY dirty flag so state validation
+ * must be done after this call.
+ */
+static void
+bind_arrays(struct gl_context *ctx)
+{
+ if (!ctx->Array.RebindArrays) {
+ return;
+ }
+
+ bind_array_obj(ctx);
+ recalculate_input_bindings(ctx);
+ ctx->Array.RebindArrays = GL_FALSE;
+}
+
+
+/**
+ * Helper function called by the other DrawArrays() functions below.
+ * This is where we handle primitive restart for drawing non-indexed
+ * arrays. If primitive restart is enabled, it typically means
+ * splitting one DrawArrays() into two.
+ */
+static void
+vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
+ GLsizei count, GLuint numInstances)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_prim prim[2];
+
+ bind_arrays(ctx);
+
+ /* Again... because we may have changed the bitmask of per-vertex varying
+ * attributes. If we regenerate the fixed-function vertex program now
+ * we may be able to prune down the number of vertex attributes which we
+ * need in the shader.
+ */
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0; /* filled in below */
+ prim[0].count = 0; /* filled in below */
+ prim[0].indexed = 0;
+ prim[0].basevertex = 0;
+ prim[0].num_instances = numInstances;
+
+ /* Implement the primitive restart index */
+ if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
+ GLuint primCount = 0;
+
+ if (ctx->Array.RestartIndex == start) {
+ /* special case: RestartIndex at beginning */
+ if (count > 1) {
+ prim[0].start = start + 1;
+ prim[0].count = count - 1;
+ primCount = 1;
+ }
+ }
+ else if (ctx->Array.RestartIndex == start + count - 1) {
+ /* special case: RestartIndex at end */
+ if (count > 1) {
+ prim[0].start = start;
+ prim[0].count = count - 1;
+ primCount = 1;
+ }
+ }
+ else {
+ /* general case: RestartIndex in middle, split into two prims */
+ prim[0].start = start;
+ prim[0].count = ctx->Array.RestartIndex - start;
+
+ prim[1] = prim[0];
+ prim[1].start = ctx->Array.RestartIndex + 1;
+ prim[1].count = count - prim[1].start;
+
+ primCount = 2;
+ }
+
+ if (primCount > 0) {
+ /* draw one or two prims */
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
+ GL_TRUE, start, start + count - 1);
+ }
+ }
+ else {
+ /* no prim restart */
+ prim[0].start = start;
+ prim[0].count = count;
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
+ GL_TRUE, start, start + count - 1);
+ }
+}
+
+
+
+/**
+ * Called from glDrawArrays when in immediate mode (not display list mode).
+ */
+static void GLAPIENTRY
+vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, count);
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
+ return;
+ }
+
+ if (0)
+ check_draw_arrays_data(ctx, start, count);
+
+ vbo_draw_arrays(ctx, mode, start, count, 1);
+
+ if (0)
+ print_draw_arrays(ctx, mode, start, count);
+}
+
+
+/**
+ * Called from glDrawArraysInstanced when in immediate mode (not
+ * display list mode).
+ */
+static void GLAPIENTRY
+vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
+ GLsizei numInstances)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
+
+ if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
+ return;
+ }
+
+ if (0)
+ check_draw_arrays_data(ctx, start, count);
+
+ vbo_draw_arrays(ctx, mode, start, count, numInstances);
+
+ if (0)
+ print_draw_arrays(ctx, mode, start, count);
+}
+
+
+/**
+ * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
+ * For debugging.
+ */
+static void
+dump_element_buffer(struct gl_context *ctx, GLenum type)
+{
+ const GLvoid *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ {
+ const GLubyte *us = (const GLubyte *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
+ printf("%02x ", us[i]);
+ if (i % 32 == 31)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ const GLushort *us = (const GLushort *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
+ printf("%04x ", us[i]);
+ if (i % 16 == 15)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ const GLuint *us = (const GLuint *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
+ printf("%08x ", us[i]);
+ if (i % 8 == 7)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ default:
+ ;
+ }
+
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+}
+
+
+/**
+ * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
+ * Do the rendering for a glDrawElements or glDrawRangeElements call after
+ * we've validated buffer bounds, etc.
+ */
+static void
+vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
+ GLboolean index_bounds_valid,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex, GLint numInstances)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim prim[1];
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
+ return;
+ }
+
+ bind_arrays( ctx );
+
+ /* check for dirty state again */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ ib.count = count;
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = indices;
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count;
+ prim[0].indexed = 1;
+ prim[0].basevertex = basevertex;
+ prim[0].num_instances = numInstances;
+
+ /* Need to give special consideration to rendering a range of
+ * indices starting somewhere above zero. Typically the
+ * application is issuing multiple DrawRangeElements() to draw
+ * successive primitives layed out linearly in the vertex arrays.
+ * Unless the vertex arrays are all in a VBO (or locked as with
+ * CVA), the OpenGL semantics imply that we need to re-read or
+ * re-upload the vertex data on each draw call.
+ *
+ * In the case of hardware tnl, we want to avoid starting the
+ * upload at zero, as it will mean every draw call uploads an
+ * increasing amount of not-used vertex data. Worse - in the
+ * software tnl module, all those vertices might be transformed and
+ * lit but never rendered.
+ *
+ * If we just upload or transform the vertices in start..end,
+ * however, the indices will be incorrect.
+ *
+ * At this level, we don't know exactly what the requirements of
+ * the backend are going to be, though it will likely boil down to
+ * either:
+ *
+ * 1) Do nothing, everything is in a VBO and is processed once
+ * only.
+ *
+ * 2) Adjust the indices and vertex arrays so that start becomes
+ * zero.
+ *
+ * Rather than doing anything here, I'll provide a helper function
+ * for the latter case elsewhere.
+ */
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
+ index_bounds_valid, start, end );
+}
+
+
+/**
+ * Called by glDrawRangeElementsBaseVertex() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ static GLuint warnCount = 0;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx,
+ "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, end, count,
+ _mesa_lookup_enum_by_nr(type), indices, basevertex);
+
+ if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
+ type, indices, basevertex ))
+ return;
+
+ /* NOTE: It's important that 'end' is a reasonable value.
+ * in _tnl_draw_prims(), we use end to determine how many vertices
+ * to transform. If it's too large, we can unnecessarily split prims
+ * or we can read/write out of memory in several different places!
+ */
+
+ /* Catch/fix some potential user errors */
+ if (type == GL_UNSIGNED_BYTE) {
+ start = MIN2(start, 0xff);
+ end = MIN2(end, 0xff);
+ }
+ else if (type == GL_UNSIGNED_SHORT) {
+ start = MIN2(start, 0xffff);
+ end = MIN2(end, 0xffff);
+ }
+
+ if (end >= ctx->Array.ArrayObj->_MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ warnCount++;
+
+ if (warnCount < 10) {
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
+ "type 0x%x, indices=%p)\n"
+ "\tend is out of bounds (max=%u) "
+ "Element Buffer %u (size %d)\n"
+ "\tThis should probably be fixed in the application.",
+ start, end, count, type, indices,
+ ctx->Array.ArrayObj->_MaxElement - 1,
+ ctx->Array.ElementArrayBufferObj->Name,
+ (int) ctx->Array.ElementArrayBufferObj->Size);
+ }
+
+ if (0)
+ dump_element_buffer(ctx, type);
+
+ if (0)
+ _mesa_print_arrays(ctx);
+
+#ifdef DEBUG
+ /* 'end' was out of bounds, but now let's check the actual array
+ * indexes to see if any of them are out of bounds.
+ */
+ {
+ GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
+ ctx->Array.ElementArrayBufferObj);
+ if (max >= ctx->Array.ArrayObj->_MaxElement) {
+ if (warnCount < 10) {
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
+ "count %d, type 0x%x, indices=%p)\n"
+ "\tindex=%u is out of bounds (max=%u) "
+ "Element Buffer %u (size %d)\n"
+ "\tSkipping the glDrawRangeElements() call",
+ start, end, count, type, indices, max,
+ ctx->Array.ArrayObj->_MaxElement - 1,
+ ctx->Array.ElementArrayBufferObj->Name,
+ (int) ctx->Array.ElementArrayBufferObj->Size);
+ }
+ }
+ /* XXX we could also find the min index and compare to 'start'
+ * to see if start is correct. But it's more likely to get the
+ * upper bound wrong.
+ */
+ }
+#endif
+
+ /* Set 'end' to the max possible legal value */
+ assert(ctx->Array.ArrayObj->_MaxElement >= 1);
+ end = ctx->Array.ArrayObj->_MaxElement - 1;
+ }
+ else if (0) {
+ printf("glDraw[Range]Elements{,BaseVertex}"
+ "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
+ "base %d\n",
+ start, end, type, count,
+ ctx->Array.ElementArrayBufferObj->Name,
+ basevertex);
+ }
+
+#if 0
+ check_draw_elements_data(ctx, count, type, indices);
+#else
+ (void) check_draw_elements_data;
+#endif
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
+ count, type, indices, basevertex, 1);
+}
+
+
+/**
+ * Called by glDrawRangeElements() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type, const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx,
+ "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
+ _mesa_lookup_enum_by_nr(mode), start, end, count,
+ _mesa_lookup_enum_by_nr(type), indices);
+
+ vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
+ indices, 0);
+}
+
+
+/**
+ * Called by glDrawElements() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices);
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, 0, 1);
+}
+
+
+/**
+ * Called by glDrawElementsBaseVertex() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices, basevertex);
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
+ basevertex ))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, basevertex, 1);
+}
+
+
+/**
+ * Called by glDrawElementsInstanced() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei numInstances)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices, numInstances);
+
+ if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
+ numInstances))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, 0, numInstances);
+}
+
+
+/**
+ * Inner support for both _mesa_MultiDrawElements() and
+ * _mesa_MultiDrawRangeElements().
+ * This does the actual rendering after we've checked array indexes, etc.
+ */
+static void
+vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim *prim;
+ unsigned int index_type_size = 0;
+ uintptr_t min_index_ptr, max_index_ptr;
+ GLboolean fallback = GL_FALSE;
+ int i;
+
+ if (primcount == 0)
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
+ return;
+ }
+
+ prim = calloc(1, primcount * sizeof(*prim));
+ if (prim == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
+ return;
+ }
+
+ /* Decide if we can do this all as one set of primitives sharing the
+ * same index buffer, or if we have to reset the index pointer per
+ * primitive.
+ */
+ bind_arrays( ctx );
+
+ /* check for dirty state again */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ switch (type) {
+ case GL_UNSIGNED_INT:
+ index_type_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ index_type_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ index_type_size = 1;
+ break;
+ default:
+ assert(0);
+ }
+
+ min_index_ptr = (uintptr_t)indices[0];
+ max_index_ptr = 0;
+ for (i = 0; i < primcount; i++) {
+ min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
+ max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
+ index_type_size * count[i]);
+ }
+
+ /* Check if we can handle this thing as a bunch of index offsets from the
+ * same index pointer. If we can't, then we have to fall back to doing
+ * a draw_prims per primitive.
+ * Check that the difference between each prim's indexes is a multiple of
+ * the index/element size.
+ */
+ if (index_type_size != 1) {
+ for (i = 0; i < primcount; i++) {
+ if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
+ fallback = GL_TRUE;
+ break;
+ }
+ }
+ }
+
+ /* If the index buffer isn't in a VBO, then treating the application's
+ * subranges of the index buffer as one large index buffer may lead to
+ * us reading unmapped memory.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
+ fallback = GL_TRUE;
+
+ if (!fallback) {
+ ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = (void *)min_index_ptr;
+
+ for (i = 0; i < primcount; i++) {
+ prim[i].begin = (i == 0);
+ prim[i].end = (i == primcount - 1);
+ prim[i].weak = 0;
+ prim[i].pad = 0;
+ prim[i].mode = mode;
+ prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
+ prim[i].count = count[i];
+ prim[i].indexed = 1;
+ prim[i].num_instances = 1;
+ if (basevertex != NULL)
+ prim[i].basevertex = basevertex[i];
+ else
+ prim[i].basevertex = 0;
+ }
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
+ GL_FALSE, ~0, ~0);
+ } else {
+ /* render one prim at a time */
+ for (i = 0; i < primcount; i++) {
+ ib.count = count[i];
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = indices[i];
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count[i];
+ prim[0].indexed = 1;
+ prim[0].num_instances = 1;
+ if (basevertex != NULL)
+ prim[0].basevertex = basevertex[i];
+ else
+ prim[0].basevertex = 0;
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
+ GL_FALSE, ~0, ~0);
+ }
+ }
+
+ free(prim);
+}
+
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElements(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
+ 0))
+ return;
+ }
+
+ vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
+ NULL);
+}
+
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLsizei *basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
+ basevertex[i]))
+ return;
+ }
+
+ vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
+ basevertex);
+}
+
+
+/**
+ * Plug in the immediate-mode vertex array drawing commands into the
+ * givven vbo_exec_context object.
+ */
+void
+vbo_exec_array_init( struct vbo_exec_context *exec )
+{
+ exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
+ exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
+ exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
+ exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
+ exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
+ exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
+ exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
+ exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
+ exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
+}
+
+
+void
+vbo_exec_array_destroy( struct vbo_exec_context *exec )
+{
+ /* nothing to do */
+}
+
+
+
+/**
+ * The following functions are only used for OpenGL ES 1/2 support.
+ * And some aren't even supported (yet) in ES 1/2.
+ */
+
+
+void GLAPIENTRY
+_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ vbo_exec_DrawArrays(mode, first, count);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ vbo_exec_DrawElements(mode, count, type, indices);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices)
+{
+ vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
+ indices, basevertex);
+}
+
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount)
+{
+ vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
+}
+
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsBaseVertex(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex)
+{
+ vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
+ primcount, basevertex);
+}
diff --git a/mesalib/src/mesa/vbo/vbo_exec_draw.c b/mesalib/src/mesa/vbo/vbo_exec_draw.c index 539658021..7cc843779 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_draw.c +++ b/mesalib/src/mesa/vbo/vbo_exec_draw.c @@ -1,426 +1,426 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/compiler.h" -#include "main/enums.h" -#include "main/mfeatures.h" -#include "main/state.h" - -#include "vbo_context.h" - - -#if FEATURE_beginend - - -static void -vbo_exec_debug_verts( struct vbo_exec_context *exec ) -{ - GLuint count = exec->vtx.vert_count; - GLuint i; - - printf("%s: %u vertices %d primitives, %d vertsize\n", - __FUNCTION__, - count, - exec->vtx.prim_count, - exec->vtx.vertex_size); - - for (i = 0 ; i < exec->vtx.prim_count ; i++) { - struct _mesa_prim *prim = &exec->vtx.prim[i]; - printf(" prim %d: %s%s %d..%d %s %s\n", - i, - _mesa_lookup_prim_by_nr(prim->mode), - prim->weak ? " (weak)" : "", - prim->start, - prim->start + prim->count, - prim->begin ? "BEGIN" : "(wrap)", - prim->end ? "END" : "(wrap)"); - } -} - - -/* - * NOTE: Need to have calculated primitives by this point -- do it on the fly. - * NOTE: Old 'parity' issue is gone. - */ -static GLuint -vbo_copy_vertices( struct vbo_exec_context *exec ) -{ - GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count; - GLuint ovf, i; - GLuint sz = exec->vtx.vertex_size; - GLfloat *dst = exec->vtx.copied.buffer; - const GLfloat *src = (exec->vtx.buffer_map + - exec->vtx.prim[exec->vtx.prim_count-1].start * - exec->vtx.vertex_size); - - - switch (exec->ctx->Driver.CurrentExecPrimitive) { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_LINE_STRIP: - if (nr == 0) { - return 0; - } - else { - memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) { - return 0; - } - else if (nr == 1) { - memcpy( dst, src+0, sz * sizeof(GLfloat) ); - return 1; - } - else { - memcpy( dst, src+0, sz * sizeof(GLfloat) ); - memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 2; - } - case GL_TRIANGLE_STRIP: - /* no parity issue, but need to make sure the tri is not drawn twice */ - if (nr & 1) { - exec->vtx.prim[exec->vtx.prim_count-1].count--; - } - /* fallthrough */ - case GL_QUAD_STRIP: - switch (nr) { - case 0: - ovf = 0; - break; - case 1: - ovf = 1; - break; - default: - ovf = 2 + (nr & 1); - break; - } - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case PRIM_OUTSIDE_BEGIN_END: - return 0; - default: - assert(0); - return 0; - } -} - - - -/* TODO: populate these as the vertex is defined: - */ -static void -vbo_exec_bind_arrays( struct gl_context *ctx ) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct gl_client_array *arrays = exec->vtx.arrays; - const GLuint count = exec->vtx.vert_count; - const GLuint *map; - GLuint attr; - GLbitfield varying_inputs = 0x0; - - /* Install the default (ie Current) attributes first, then overlay - * all active ones. - */ - switch (get_program_mode(exec->ctx)) { - case VP_NONE: - for (attr = 0; attr < 16; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; - } - for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { - ASSERT(attr + 16 < Elements(exec->vtx.inputs)); - exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr]; - } - map = vbo->map_vp_none; - break; - case VP_NV: - case VP_ARB: - /* The aliasing of attributes for NV vertex programs has already - * occurred. NV vertex programs cannot access material values, - * nor attributes greater than VERT_ATTRIB_TEX7. - */ - for (attr = 0; attr < 16; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; - ASSERT(attr + 16 < Elements(exec->vtx.inputs)); - exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr]; - } - map = vbo->map_vp_arb; - - /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read. - * In that case we effectively need to route the data from - * glVertexAttrib(0, val) calls to feed into the GENERIC0 input. - */ - if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 && - (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { - exec->vtx.inputs[16] = exec->vtx.inputs[0]; - exec->vtx.attrsz[16] = exec->vtx.attrsz[0]; - exec->vtx.attrptr[16] = exec->vtx.attrptr[0]; - exec->vtx.attrsz[0] = 0; - } - break; - default: - assert(0); - } - - /* Make all active attributes (including edgeflag) available as - * arrays of floats. - */ - for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) { - const GLuint src = map[attr]; - - if (exec->vtx.attrsz[src]) { - GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] - - (GLbyte *)exec->vtx.vertex; - - /* override the default array set above */ - ASSERT(attr < Elements(exec->vtx.inputs)); - ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */ - exec->vtx.inputs[attr] = &arrays[attr]; - - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - /* a real buffer obj: Ptr is an offset, not a pointer*/ - assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */ - assert(offset >= 0); - arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset; - } - else { - /* Ptr into ordinary app memory */ - arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset; - } - arrays[attr].Size = exec->vtx.attrsz[src]; - arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat); - arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat); - arrays[attr].Type = GL_FLOAT; - arrays[attr].Format = GL_RGBA; - arrays[attr].Enabled = 1; - _mesa_reference_buffer_object(ctx, - &arrays[attr].BufferObj, - exec->vtx.bufferobj); - arrays[attr]._MaxElement = count; /* ??? */ - - varying_inputs |= 1 << attr; - ctx->NewState |= _NEW_ARRAY; - } - } - - _mesa_set_varying_vp_inputs( ctx, varying_inputs ); -} - - -/** - * Unmap the VBO. This is called before drawing. - */ -static void -vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) -{ - GLenum target = GL_ARRAY_BUFFER_ARB; - - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - struct gl_context *ctx = exec->ctx; - - if (ctx->Driver.FlushMappedBufferRange) { - GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset; - GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float); - - if (length) - ctx->Driver.FlushMappedBufferRange(ctx, target, - offset, length, - exec->vtx.bufferobj); - } - - exec->vtx.buffer_used += (exec->vtx.buffer_ptr - - exec->vtx.buffer_map) * sizeof(float); - - assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE); - assert(exec->vtx.buffer_ptr != NULL); - - ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - exec->vtx.max_vert = 0; - } -} - - -/** - * Map the vertex buffer to begin storing glVertex, glColor, etc data. - */ -void -vbo_exec_vtx_map( struct vbo_exec_context *exec ) -{ - struct gl_context *ctx = exec->ctx; - const GLenum target = GL_ARRAY_BUFFER_ARB; - const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */ - const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */ - GL_MAP_INVALIDATE_RANGE_BIT | - GL_MAP_UNSYNCHRONIZED_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT | - MESA_MAP_NOWAIT_BIT; - const GLenum usage = GL_STREAM_DRAW_ARB; - - if (!_mesa_is_bufferobj(exec->vtx.bufferobj)) - return; - - assert(!exec->vtx.buffer_map); - assert(!exec->vtx.buffer_ptr); - - if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 && - ctx->Driver.MapBufferRange) { - /* The VBO exists and there's room for more */ - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBufferRange(ctx, - target, - exec->vtx.buffer_used, - (VBO_VERT_BUFFER_SIZE - - exec->vtx.buffer_used), - accessRange, - exec->vtx.bufferobj); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - } - - if (!exec->vtx.buffer_map) { - /* Need to allocate a new VBO */ - exec->vtx.buffer_used = 0; - - ctx->Driver.BufferData(ctx, target, - VBO_VERT_BUFFER_SIZE, - NULL, usage, exec->vtx.bufferobj); - - - if (ctx->Driver.MapBufferRange) - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBufferRange(ctx, target, - 0, VBO_VERT_BUFFER_SIZE, - accessRange, - exec->vtx.bufferobj); - if (!exec->vtx.buffer_map) - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj); - assert(exec->vtx.buffer_map); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - } - - if (0) - printf("map %d..\n", exec->vtx.buffer_used); -} - - - -/** - * Execute the buffer and save copied verts. - * \param keep_unmapped if true, leave the VBO unmapped when we're done. - */ -void -vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped) -{ - if (0) - vbo_exec_debug_verts( exec ); - - if (exec->vtx.prim_count && - exec->vtx.vert_count) { - - exec->vtx.copied.nr = vbo_copy_vertices( exec ); - - if (exec->vtx.copied.nr != exec->vtx.vert_count) { - struct gl_context *ctx = exec->ctx; - - /* Before the update_state() as this may raise _NEW_ARRAY - * from _mesa_set_varying_vp_inputs(). - */ - vbo_exec_bind_arrays( ctx ); - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - vbo_exec_vtx_unmap( exec ); - } - - if (0) - printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count, - exec->vtx.vert_count); - - vbo_context(ctx)->draw_prims( ctx, - exec->vtx.inputs, - exec->vtx.prim, - exec->vtx.prim_count, - NULL, - GL_TRUE, - 0, - exec->vtx.vert_count - 1); - - /* If using a real VBO, get new storage -- unless asked not to. - */ - if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) { - vbo_exec_vtx_map( exec ); - } - } - } - - /* May have to unmap explicitly if we didn't draw: - */ - if (keepUnmapped && - _mesa_is_bufferobj(exec->vtx.bufferobj) && - exec->vtx.buffer_map) { - vbo_exec_vtx_unmap( exec ); - } - - if (keepUnmapped || exec->vtx.vertex_size == 0) - exec->vtx.max_vert = 0; - else - exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / - (exec->vtx.vertex_size * sizeof(GLfloat))); - - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - exec->vtx.prim_count = 0; - exec->vtx.vert_count = 0; -} - - -#endif /* FEATURE_beginend */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/compiler.h"
+#include "main/enums.h"
+#include "main/mfeatures.h"
+#include "main/state.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_beginend
+
+
+static void
+vbo_exec_debug_verts( struct vbo_exec_context *exec )
+{
+ GLuint count = exec->vtx.vert_count;
+ GLuint i;
+
+ printf("%s: %u vertices %d primitives, %d vertsize\n",
+ __FUNCTION__,
+ count,
+ exec->vtx.prim_count,
+ exec->vtx.vertex_size);
+
+ for (i = 0 ; i < exec->vtx.prim_count ; i++) {
+ struct _mesa_prim *prim = &exec->vtx.prim[i];
+ printf(" prim %d: %s%s %d..%d %s %s\n",
+ i,
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ prim->begin ? "BEGIN" : "(wrap)",
+ prim->end ? "END" : "(wrap)");
+ }
+}
+
+
+/*
+ * NOTE: Need to have calculated primitives by this point -- do it on the fly.
+ * NOTE: Old 'parity' issue is gone.
+ */
+static GLuint
+vbo_copy_vertices( struct vbo_exec_context *exec )
+{
+ GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
+ GLuint ovf, i;
+ GLuint sz = exec->vtx.vertex_size;
+ GLfloat *dst = exec->vtx.copied.buffer;
+ const GLfloat *src = (exec->vtx.buffer_map +
+ exec->vtx.prim[exec->vtx.prim_count-1].start *
+ exec->vtx.vertex_size);
+
+
+ switch (exec->ctx->Driver.CurrentExecPrimitive) {
+ case GL_POINTS:
+ return 0;
+ case GL_LINES:
+ ovf = nr&1;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_TRIANGLES:
+ ovf = nr%3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_QUADS:
+ ovf = nr&3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_LINE_STRIP:
+ if (nr == 0) {
+ return 0;
+ }
+ else {
+ memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ if (nr == 0) {
+ return 0;
+ }
+ else if (nr == 1) {
+ memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ else {
+ memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 2;
+ }
+ case GL_TRIANGLE_STRIP:
+ /* no parity issue, but need to make sure the tri is not drawn twice */
+ if (nr & 1) {
+ exec->vtx.prim[exec->vtx.prim_count-1].count--;
+ }
+ /* fallthrough */
+ case GL_QUAD_STRIP:
+ switch (nr) {
+ case 0:
+ ovf = 0;
+ break;
+ case 1:
+ ovf = 1;
+ break;
+ default:
+ ovf = 2 + (nr & 1);
+ break;
+ }
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case PRIM_OUTSIDE_BEGIN_END:
+ return 0;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+
+/* TODO: populate these as the vertex is defined:
+ */
+static void
+vbo_exec_bind_arrays( struct gl_context *ctx )
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_client_array *arrays = exec->vtx.arrays;
+ const GLuint count = exec->vtx.vert_count;
+ const GLuint *map;
+ GLuint attr;
+ GLbitfield varying_inputs = 0x0;
+
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(exec->ctx)) {
+ case VP_NONE:
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ ASSERT(attr + 16 < Elements(exec->vtx.inputs));
+ exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ ASSERT(attr + 16 < Elements(exec->vtx.inputs));
+ exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
+ map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ exec->vtx.inputs[16] = exec->vtx.inputs[0];
+ exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
+ exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
+ exec->vtx.attrsz[0] = 0;
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /* Make all active attributes (including edgeflag) available as
+ * arrays of floats.
+ */
+ for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
+ const GLuint src = map[attr];
+
+ if (exec->vtx.attrsz[src]) {
+ GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
+ (GLbyte *)exec->vtx.vertex;
+
+ /* override the default array set above */
+ ASSERT(attr < Elements(exec->vtx.inputs));
+ ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
+ exec->vtx.inputs[attr] = &arrays[attr];
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ /* a real buffer obj: Ptr is an offset, not a pointer*/
+ assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
+ assert(offset >= 0);
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
+ }
+ else {
+ /* Ptr into ordinary app memory */
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
+ }
+ arrays[attr].Size = exec->vtx.attrsz[src];
+ arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ exec->vtx.bufferobj);
+ arrays[attr]._MaxElement = count; /* ??? */
+
+ varying_inputs |= 1 << attr;
+ ctx->NewState |= _NEW_ARRAY;
+ }
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
+}
+
+
+/**
+ * Unmap the VBO. This is called before drawing.
+ */
+static void
+vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
+{
+ GLenum target = GL_ARRAY_BUFFER_ARB;
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ struct gl_context *ctx = exec->ctx;
+
+ if (ctx->Driver.FlushMappedBufferRange) {
+ GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
+ GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
+
+ if (length)
+ ctx->Driver.FlushMappedBufferRange(ctx, target,
+ offset, length,
+ exec->vtx.bufferobj);
+ }
+
+ exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
+ exec->vtx.buffer_map) * sizeof(float);
+
+ assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
+ assert(exec->vtx.buffer_ptr != NULL);
+
+ ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ exec->vtx.max_vert = 0;
+ }
+}
+
+
+/**
+ * Map the vertex buffer to begin storing glVertex, glColor, etc data.
+ */
+void
+vbo_exec_vtx_map( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ const GLenum target = GL_ARRAY_BUFFER_ARB;
+ const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */
+ const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
+ GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ MESA_MAP_NOWAIT_BIT;
+ const GLenum usage = GL_STREAM_DRAW_ARB;
+
+ if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
+ return;
+
+ assert(!exec->vtx.buffer_map);
+ assert(!exec->vtx.buffer_ptr);
+
+ if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
+ ctx->Driver.MapBufferRange) {
+ /* The VBO exists and there's room for more */
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx,
+ target,
+ exec->vtx.buffer_used,
+ (VBO_VERT_BUFFER_SIZE -
+ exec->vtx.buffer_used),
+ accessRange,
+ exec->vtx.bufferobj);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+
+ if (!exec->vtx.buffer_map) {
+ /* Need to allocate a new VBO */
+ exec->vtx.buffer_used = 0;
+
+ ctx->Driver.BufferData(ctx, target,
+ VBO_VERT_BUFFER_SIZE,
+ NULL, usage, exec->vtx.bufferobj);
+
+
+ if (ctx->Driver.MapBufferRange)
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx, target,
+ 0, VBO_VERT_BUFFER_SIZE,
+ accessRange,
+ exec->vtx.bufferobj);
+ if (!exec->vtx.buffer_map)
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
+ assert(exec->vtx.buffer_map);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+
+ if (0)
+ printf("map %d..\n", exec->vtx.buffer_used);
+}
+
+
+
+/**
+ * Execute the buffer and save copied verts.
+ * \param keep_unmapped if true, leave the VBO unmapped when we're done.
+ */
+void
+vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
+{
+ if (0)
+ vbo_exec_debug_verts( exec );
+
+ if (exec->vtx.prim_count &&
+ exec->vtx.vert_count) {
+
+ exec->vtx.copied.nr = vbo_copy_vertices( exec );
+
+ if (exec->vtx.copied.nr != exec->vtx.vert_count) {
+ struct gl_context *ctx = exec->ctx;
+
+ /* Before the update_state() as this may raise _NEW_ARRAY
+ * from _mesa_set_varying_vp_inputs().
+ */
+ vbo_exec_bind_arrays( ctx );
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+ if (0)
+ printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
+ exec->vtx.vert_count);
+
+ vbo_context(ctx)->draw_prims( ctx,
+ exec->vtx.inputs,
+ exec->vtx.prim,
+ exec->vtx.prim_count,
+ NULL,
+ GL_TRUE,
+ 0,
+ exec->vtx.vert_count - 1);
+
+ /* If using a real VBO, get new storage -- unless asked not to.
+ */
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
+ vbo_exec_vtx_map( exec );
+ }
+ }
+ }
+
+ /* May have to unmap explicitly if we didn't draw:
+ */
+ if (keepUnmapped &&
+ _mesa_is_bufferobj(exec->vtx.bufferobj) &&
+ exec->vtx.buffer_map) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+ if (keepUnmapped || exec->vtx.vertex_size == 0)
+ exec->vtx.max_vert = 0;
+ else
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ (exec->vtx.vertex_size * sizeof(GLfloat)));
+
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ exec->vtx.prim_count = 0;
+ exec->vtx.vert_count = 0;
+}
+
+
+#endif /* FEATURE_beginend */
diff --git a/mesalib/src/mesa/vbo/vbo_save_api.c b/mesalib/src/mesa/vbo/vbo_save_api.c index 836c76fe8..52418788d 100644 --- a/mesalib/src/mesa/vbo/vbo_save_api.c +++ b/mesalib/src/mesa/vbo/vbo_save_api.c @@ -1,1310 +1,1310 @@ -/************************************************************************** - -Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - - - -/* Display list compiler attempts to store lists of vertices with the - * same vertex layout. Additionally it attempts to minimize the need - * for execute-time fixup of these vertex lists, allowing them to be - * cached on hardware. - * - * There are still some circumstances where this can be thwarted, for - * example by building a list that consists of one very long primitive - * (eg Begin(Triangles), 1000 vertices, End), and calling that list - * from inside a different begin/end object (Begin(Lines), CallList, - * End). - * - * In that case the code will have to replay the list as individual - * commands through the Exec dispatch table, or fix up the copied - * vertices at execute-time. - * - * The other case where fixup is required is when a vertex attribute - * is introduced in the middle of a primitive. Eg: - * Begin(Lines) - * TexCoord1f() Vertex2f() - * TexCoord1f() Color3f() Vertex2f() - * End() - * - * If the current value of Color isn't known at compile-time, this - * primitive will require fixup. - * - * - * The list compiler currently doesn't attempt to compile lists - * containing EvalCoord or EvalPoint commands. On encountering one of - * these, compilation falls back to opcodes. - * - * This could be improved to fallback only when a mix of EvalCoord and - * Vertex commands are issued within a single primitive. - */ - - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/context.h" -#include "main/dlist.h" -#include "main/enums.h" -#include "main/eval.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "main/api_noop.h" -#include "main/api_validate.h" -#include "main/api_arrayelt.h" -#include "main/vtxfmt.h" -#include "main/dispatch.h" - -#include "vbo_context.h" - - -#if FEATURE_dlist - - -#ifdef ERROR -#undef ERROR -#endif - - -/* An interesting VBO number/name to help with debugging */ -#define VBO_BUF_ID 12345 - - -/* - * NOTE: Old 'parity' issue is gone, but copying can still be - * wrong-footed on replay. - */ -static GLuint _save_copy_vertices( struct gl_context *ctx, - const struct vbo_save_vertex_list *node, - const GLfloat *src_buffer) -{ - struct vbo_save_context *save = &vbo_context( ctx )->save; - const struct _mesa_prim *prim = &node->prim[node->prim_count-1]; - GLuint nr = prim->count; - GLuint sz = save->vertex_size; - const GLfloat *src = src_buffer + prim->start * sz; - GLfloat *dst = save->copied.buffer; - GLuint ovf, i; - - if (prim->end) - return 0; - - switch( prim->mode ) - { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - else { - memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) ); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - memcpy( dst, src+0, sz*sizeof(GLfloat) ); - return 1; - } else { - memcpy( dst, src+0, sz*sizeof(GLfloat) ); - memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) ); - return 2; - } - case GL_TRIANGLE_STRIP: - case GL_QUAD_STRIP: - switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; - } - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - default: - assert(0); - return 0; - } -} - - -static struct vbo_save_vertex_store *alloc_vertex_store( struct gl_context *ctx ) -{ - struct vbo_save_vertex_store *vertex_store = CALLOC_STRUCT(vbo_save_vertex_store); - - /* obj->Name needs to be non-zero, but won't ever be examined more - * closely than that. In particular these buffers won't be entered - * into the hash and can never be confused with ones visible to the - * user. Perhaps there could be a special number for internal - * buffers: - */ - vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, - VBO_BUF_ID, - GL_ARRAY_BUFFER_ARB); - - ctx->Driver.BufferData( ctx, - GL_ARRAY_BUFFER_ARB, - VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat), - NULL, - GL_STATIC_DRAW_ARB, - vertex_store->bufferobj); - - vertex_store->buffer = NULL; - vertex_store->used = 0; - vertex_store->refcount = 1; - - return vertex_store; -} - -static void free_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store ) -{ - assert(!vertex_store->buffer); - - if (vertex_store->bufferobj) { - _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL); - } - - FREE( vertex_store ); -} - -static GLfloat *map_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store ) -{ - assert(vertex_store->bufferobj); - assert(!vertex_store->buffer); - vertex_store->buffer = (GLfloat *)ctx->Driver.MapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, /* not used */ - GL_WRITE_ONLY, /* not used */ - vertex_store->bufferobj); - - assert(vertex_store->buffer); - return vertex_store->buffer + vertex_store->used; -} - -static void unmap_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store ) -{ - ctx->Driver.UnmapBuffer( ctx, GL_ARRAY_BUFFER_ARB, vertex_store->bufferobj ); - vertex_store->buffer = NULL; -} - - -static struct vbo_save_primitive_store *alloc_prim_store( struct gl_context *ctx ) -{ - struct vbo_save_primitive_store *store = CALLOC_STRUCT(vbo_save_primitive_store); - (void) ctx; - store->used = 0; - store->refcount = 1; - return store; -} - -static void _save_reset_counters( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - save->prim = save->prim_store->buffer + save->prim_store->used; - save->buffer = (save->vertex_store->buffer + - save->vertex_store->used); - - assert(save->buffer == save->buffer_ptr); - - if (save->vertex_size) - save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / - save->vertex_size); - else - save->max_vert = 0; - - save->vert_count = 0; - save->prim_count = 0; - save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used; - save->dangling_attr_ref = 0; -} - - -/* Insert the active immediate struct onto the display list currently - * being built. - */ -static void _save_compile_vertex_list( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - struct vbo_save_vertex_list *node; - - /* Allocate space for this structure in the display list currently - * being compiled. - */ - node = (struct vbo_save_vertex_list *) - _mesa_dlist_alloc(ctx, save->opcode_vertex_list, sizeof(*node)); - - if (!node) - return; - - /* Duplicate our template, increment refcounts to the storage structs: - */ - memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz)); - node->vertex_size = save->vertex_size; - node->buffer_offset = (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat); - node->count = save->vert_count; - node->wrap_count = save->copied.nr; - node->dangling_attr_ref = save->dangling_attr_ref; - node->prim = save->prim; - node->prim_count = save->prim_count; - node->vertex_store = save->vertex_store; - node->prim_store = save->prim_store; - - node->vertex_store->refcount++; - node->prim_store->refcount++; - - if (node->prim[0].no_current_update) { - node->current_size = 0; - node->current_data = NULL; - } else { - node->current_size = node->vertex_size - node->attrsz[0]; - node->current_data = NULL; - - if (node->current_size) { - /* If the malloc fails, we just pull the data out of the VBO - * later instead. - */ - node->current_data = MALLOC( node->current_size * sizeof(GLfloat) ); - if (node->current_data) { - const char *buffer = (const char *)save->vertex_store->buffer; - unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat); - unsigned vertex_offset = 0; - - if (node->count) - vertex_offset = (node->count-1) * node->vertex_size * sizeof(GLfloat); - - memcpy( node->current_data, - buffer + node->buffer_offset + vertex_offset + attr_offset, - node->current_size * sizeof(GLfloat) ); - } - } - } - - - - assert(node->attrsz[VBO_ATTRIB_POS] != 0 || - node->count == 0); - - if (save->dangling_attr_ref) - ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS; - - save->vertex_store->used += save->vertex_size * node->count; - save->prim_store->used += node->prim_count; - - - /* Copy duplicated vertices - */ - save->copied.nr = _save_copy_vertices( ctx, node, save->buffer ); - - - /* Deal with GL_COMPILE_AND_EXECUTE: - */ - if (ctx->ExecuteFlag) { - struct _glapi_table *dispatch = GET_DISPATCH(); - - _glapi_set_dispatch(ctx->Exec); - - vbo_loopback_vertex_list( ctx, - (const GLfloat *)((const char *)save->vertex_store->buffer + - node->buffer_offset), - node->attrsz, - node->prim, - node->prim_count, - node->wrap_count, - node->vertex_size); - - _glapi_set_dispatch(dispatch); - } - - - /* Decide whether the storage structs are full, or can be used for - * the next vertex lists as well. - */ - if (save->vertex_store->used > - VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) { - - /* Unmap old store: - */ - unmap_vertex_store( ctx, save->vertex_store ); - - /* Release old reference: - */ - save->vertex_store->refcount--; - assert(save->vertex_store->refcount != 0); - save->vertex_store = NULL; - - /* Allocate and map new store: - */ - save->vertex_store = alloc_vertex_store( ctx ); - save->buffer_ptr = map_vertex_store( ctx, save->vertex_store ); - } - - if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) { - save->prim_store->refcount--; - assert(save->prim_store->refcount != 0); - save->prim_store = alloc_prim_store( ctx ); - } - - /* Reset our structures for the next run of vertices: - */ - _save_reset_counters( ctx ); -} - - -/* TODO -- If no new vertices have been stored, don't bother saving - * it. - */ -static void _save_wrap_buffers( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLint i = save->prim_count - 1; - GLenum mode; - GLboolean weak; - GLboolean no_current_update; - - assert(i < (GLint) save->prim_max); - assert(i >= 0); - - /* Close off in-progress primitive. - */ - save->prim[i].count = (save->vert_count - - save->prim[i].start); - mode = save->prim[i].mode; - weak = save->prim[i].weak; - no_current_update = save->prim[i].no_current_update; - - /* store the copied vertices, and allocate a new list. - */ - _save_compile_vertex_list( ctx ); - - /* Restart interrupted primitive - */ - save->prim[0].mode = mode; - save->prim[0].weak = weak; - save->prim[0].no_current_update = no_current_update; - save->prim[0].begin = 0; - save->prim[0].end = 0; - save->prim[0].pad = 0; - save->prim[0].start = 0; - save->prim[0].count = 0; - save->prim[0].num_instances = 1; - save->prim_count = 1; -} - - - -/* Called only when buffers are wrapped as the result of filling the - * vertex_store struct. - */ -static void _save_wrap_filled_vertex( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLfloat *data = save->copied.buffer; - GLuint i; - - /* Emit a glEnd to close off the last vertex list. - */ - _save_wrap_buffers( ctx ); - - /* Copy stored stored vertices to start of new list. - */ - assert(save->max_vert - save->vert_count > save->copied.nr); - - for (i = 0 ; i < save->copied.nr ; i++) { - memcpy( save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat)); - data += save->vertex_size; - save->buffer_ptr += save->vertex_size; - save->vert_count++; - } -} - - -static void _save_copy_to_current( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLuint i; - - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - if (save->attrsz[i]) { - save->currentsz[i][0] = save->attrsz[i]; - COPY_CLEAN_4V(save->current[i], - save->attrsz[i], - save->attrptr[i]); - } - } -} - - -static void _save_copy_from_current( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLint i; - - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - switch (save->attrsz[i]) { - case 4: save->attrptr[i][3] = save->current[i][3]; - case 3: save->attrptr[i][2] = save->current[i][2]; - case 2: save->attrptr[i][1] = save->current[i][1]; - case 1: save->attrptr[i][0] = save->current[i][0]; - case 0: break; - } - } -} - - - - -/* Flush existing data, set new attrib size, replay copied vertices. - */ -static void _save_upgrade_vertex( struct gl_context *ctx, - GLuint attr, - GLuint newsz ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLuint oldsz; - GLuint i; - GLfloat *tmp; - - /* Store the current run of vertices, and emit a GL_END. Emit a - * BEGIN in the new buffer. - */ - if (save->vert_count) - _save_wrap_buffers( ctx ); - else - assert( save->copied.nr == 0 ); - - /* Do a COPY_TO_CURRENT to ensure back-copying works for the case - * when the attribute already exists in the vertex and is having - * its size increased. - */ - _save_copy_to_current( ctx ); - - /* Fix up sizes: - */ - oldsz = save->attrsz[attr]; - save->attrsz[attr] = newsz; - - save->vertex_size += newsz - oldsz; - save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / - save->vertex_size); - save->vert_count = 0; - - /* Recalculate all the attrptr[] values: - */ - for (i = 0, tmp = save->vertex ; i < VBO_ATTRIB_MAX ; i++) { - if (save->attrsz[i]) { - save->attrptr[i] = tmp; - tmp += save->attrsz[i]; - } - else - save->attrptr[i] = NULL; /* will not be dereferenced. */ - } - - /* Copy from current to repopulate the vertex with correct values. - */ - _save_copy_from_current( ctx ); - - /* Replay stored vertices to translate them to new format here. - * - * If there are copied vertices and the new (upgraded) attribute - * has not been defined before, this list is somewhat degenerate, - * and will need fixup at runtime. - */ - if (save->copied.nr) - { - GLfloat *data = save->copied.buffer; - GLfloat *dest = save->buffer; - GLuint j; - - /* Need to note this and fix up at runtime (or loopback): - */ - if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) { - assert(oldsz == 0); - save->dangling_attr_ref = GL_TRUE; - } - - for (i = 0 ; i < save->copied.nr ; i++) { - for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) { - if (save->attrsz[j]) { - if (j == attr) { - if (oldsz) { - COPY_CLEAN_4V( dest, oldsz, data ); - data += oldsz; - dest += newsz; - } - else { - COPY_SZ_4V( dest, newsz, save->current[attr] ); - dest += newsz; - } - } - else { - GLint sz = save->attrsz[j]; - COPY_SZ_4V( dest, sz, data ); - data += sz; - dest += sz; - } - } - } - } - - save->buffer_ptr = dest; - save->vert_count += save->copied.nr; - } -} - -static void save_fixup_vertex( struct gl_context *ctx, GLuint attr, GLuint sz ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - if (sz > save->attrsz[attr]) { - /* New size is larger. Need to flush existing vertices and get - * an enlarged vertex format. - */ - _save_upgrade_vertex( ctx, attr, sz ); - } - else if (sz < save->active_sz[attr]) { - static GLfloat id[4] = { 0, 0, 0, 1 }; - GLuint i; - - /* New size is equal or smaller - just need to fill in some - * zeros. - */ - for (i = sz ; i <= save->attrsz[attr] ; i++) - save->attrptr[attr][i-1] = id[i-1]; - } - - save->active_sz[attr] = sz; -} - -static void _save_reset_vertex( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLuint i; - - for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { - save->attrsz[i] = 0; - save->active_sz[i] = 0; - } - - save->vertex_size = 0; -} - - - -#define ERROR(err) _mesa_compile_error( ctx, err, __FUNCTION__ ); - - -/* Only one size for each attribute may be active at once. Eg. if - * Color3f is installed/active, then Color4f may not be, even if the - * vertex actually contains 4 color coordinates. This is because the - * 3f version won't otherwise set color[3] to 1.0 -- this is the job - * of the chooser function when switching between Color4f and Color3f. - */ -#define ATTR( A, N, V0, V1, V2, V3 ) \ -do { \ - struct vbo_save_context *save = &vbo_context(ctx)->save; \ - \ - if (save->active_sz[A] != N) \ - save_fixup_vertex(ctx, A, N); \ - \ - { \ - GLfloat *dest = save->attrptr[A]; \ - if (N>0) dest[0] = V0; \ - if (N>1) dest[1] = V1; \ - if (N>2) dest[2] = V2; \ - if (N>3) dest[3] = V3; \ - } \ - \ - if ((A) == 0) { \ - GLuint i; \ - \ - for (i = 0; i < save->vertex_size; i++) \ - save->buffer_ptr[i] = save->vertex[i]; \ - \ - save->buffer_ptr += save->vertex_size; \ - \ - if (++save->vert_count >= save->max_vert) \ - _save_wrap_filled_vertex( ctx ); \ - } \ -} while (0) - -#define TAG(x) _save_##x - -#include "vbo_attrib_tmp.h" - - - - -/* Cope with EvalCoord/CallList called within a begin/end object: - * -- Flush current buffer - * -- Fallback to opcodes for the rest of the begin/end object. - */ -static void DO_FALLBACK( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - if (save->vert_count || save->prim_count) { - GLint i = save->prim_count - 1; - - /* Close off in-progress primitive. - */ - save->prim[i].count = (save->vert_count - - save->prim[i].start); - - /* Need to replay this display list with loopback, - * unfortunately, otherwise this primitive won't be handled - * properly: - */ - save->dangling_attr_ref = 1; - - _save_compile_vertex_list( ctx ); - } - - _save_copy_to_current( ctx ); - _save_reset_vertex( ctx ); - _save_reset_counters( ctx ); - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); - ctx->Driver.SaveNeedFlush = 0; -} - -static void GLAPIENTRY _save_EvalCoord1f( GLfloat u ) -{ - GET_CURRENT_CONTEXT(ctx); - DO_FALLBACK(ctx); - CALL_EvalCoord1f(ctx->Save, (u)); -} - -static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - DO_FALLBACK(ctx); - CALL_EvalCoord1fv(ctx->Save, (v)); -} - -static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v ) -{ - GET_CURRENT_CONTEXT(ctx); - DO_FALLBACK(ctx); - CALL_EvalCoord2f(ctx->Save, (u, v)); -} - -static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - DO_FALLBACK(ctx); - CALL_EvalCoord2fv(ctx->Save, (v)); -} - -static void GLAPIENTRY _save_EvalPoint1( GLint i ) -{ - GET_CURRENT_CONTEXT(ctx); - DO_FALLBACK(ctx); - CALL_EvalPoint1(ctx->Save, (i)); -} - -static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j ) -{ - GET_CURRENT_CONTEXT(ctx); - DO_FALLBACK(ctx); - CALL_EvalPoint2(ctx->Save, (i, j)); -} - -static void GLAPIENTRY _save_CallList( GLuint l ) -{ - GET_CURRENT_CONTEXT(ctx); - DO_FALLBACK(ctx); - CALL_CallList(ctx->Save, (l)); -} - -static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v ) -{ - GET_CURRENT_CONTEXT(ctx); - DO_FALLBACK(ctx); - CALL_CallLists(ctx->Save, (n, type, v)); -} - - - - -/* This begin is hooked into ... Updating of - * ctx->Driver.CurrentSavePrimitive is already taken care of. - */ -GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - GLuint i = save->prim_count++; - - assert(i < save->prim_max); - save->prim[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK; - save->prim[i].begin = 1; - save->prim[i].end = 0; - save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0; - save->prim[i].no_current_update = (mode & VBO_SAVE_PRIM_NO_CURRENT_UPDATE) ? 1 : 0; - save->prim[i].pad = 0; - save->prim[i].start = save->vert_count; - save->prim[i].count = 0; - save->prim[i].num_instances = 1; - - _mesa_install_save_vtxfmt( ctx, &save->vtxfmt ); - ctx->Driver.SaveNeedFlush = 1; - return GL_TRUE; -} - - - -static void GLAPIENTRY _save_End( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLint i = save->prim_count - 1; - - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; - save->prim[i].end = 1; - save->prim[i].count = (save->vert_count - - save->prim[i].start); - - if (i == (GLint) save->prim_max - 1) { - _save_compile_vertex_list( ctx ); - assert(save->copied.nr == 0); - } - - /* Swap out this vertex format while outside begin/end. Any color, - * etc. received between here and the next begin will be compiled - * as opcodes. - */ - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -} - - -/* These are all errors as this vtxfmt is only installed inside - * begin/end pairs. - */ -static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) count; (void) type; (void) indices; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" ); -} - - -static void GLAPIENTRY _save_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" ); -} - -static void GLAPIENTRY _save_DrawElementsBaseVertex(GLenum mode, - GLsizei count, - GLenum type, - const GLvoid *indices, - GLint basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) count; (void) type; (void) indices; (void)basevertex; - - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" ); -} - -static void GLAPIENTRY _save_DrawRangeElementsBaseVertex(GLenum mode, - GLuint start, - GLuint end, - GLsizei count, - GLenum type, - const GLvoid *indices, - GLint basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) start; (void) end; (void) count; (void) type; - (void) indices; (void)basevertex; - - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" ); -} - -static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) start; (void) count; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" ); -} - -static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) x1; (void) y1; (void) x2; (void) y2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" ); -} - -static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) i1; (void) i2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" ); -} - -static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2, - GLint j1, GLint j2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) i1; (void) i2; (void) j1; (void) j2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" ); -} - -static void GLAPIENTRY _save_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT( ctx ); - (void) mode; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "Recursive glBegin" ); -} - - -static void GLAPIENTRY _save_PrimitiveRestartNV( void ) -{ - GLenum curPrim; - GET_CURRENT_CONTEXT( ctx ); - - curPrim = ctx->Driver.CurrentSavePrimitive; - - _save_End(); - _save_Begin(curPrim); -} - - -/* Unlike the functions above, these are to be hooked into the vtxfmt - * maintained in ctx->ListState, active when the list is known or - * suspected to be outside any begin/end primitive. - */ -static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) -{ - GET_CURRENT_CONTEXT(ctx); - vbo_save_NotifyBegin( ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK ); - CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 )); - CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 )); - CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 )); - CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 )); - CALL_End(GET_DISPATCH(), ()); -} - - -static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - _ae_map_vbos( ctx ); - - vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK | VBO_SAVE_PRIM_NO_CURRENT_UPDATE); - - for (i = 0; i < count; i++) - CALL_ArrayElement(GET_DISPATCH(), (start + i)); - CALL_End(GET_DISPATCH(), ()); - - _ae_unmap_vbos( ctx ); -} - -/* Could do better by copying the arrays and element list intact and - * then emitting an indexed prim at runtime. - */ -static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) - return; - - _ae_map_vbos( ctx ); - - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) - indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices); - - vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK | VBO_SAVE_PRIM_NO_CURRENT_UPDATE ); - - switch (type) { - case GL_UNSIGNED_BYTE: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] )); - break; - case GL_UNSIGNED_SHORT: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] )); - break; - case GL_UNSIGNED_INT: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] )); - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); - break; - } - - CALL_End(GET_DISPATCH(), ()); - - _ae_unmap_vbos( ctx ); -} - -static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - if (_mesa_validate_DrawRangeElements( ctx, mode, - start, end, - count, type, indices, 0 )) - _save_OBE_DrawElements( mode, count, type, indices ); -} - - - - - -static void _save_vtxfmt_init( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLvertexformat *vfmt = &save->vtxfmt; - - _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); - - vfmt->Begin = _save_Begin; - vfmt->Color3f = _save_Color3f; - vfmt->Color3fv = _save_Color3fv; - vfmt->Color4f = _save_Color4f; - vfmt->Color4fv = _save_Color4fv; - vfmt->EdgeFlag = _save_EdgeFlag; - vfmt->End = _save_End; - vfmt->PrimitiveRestartNV = _save_PrimitiveRestartNV; - vfmt->FogCoordfEXT = _save_FogCoordfEXT; - vfmt->FogCoordfvEXT = _save_FogCoordfvEXT; - vfmt->Indexf = _save_Indexf; - vfmt->Indexfv = _save_Indexfv; - vfmt->Materialfv = _save_Materialfv; - vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv; - vfmt->Normal3f = _save_Normal3f; - vfmt->Normal3fv = _save_Normal3fv; - vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT; - vfmt->TexCoord1f = _save_TexCoord1f; - vfmt->TexCoord1fv = _save_TexCoord1fv; - vfmt->TexCoord2f = _save_TexCoord2f; - vfmt->TexCoord2fv = _save_TexCoord2fv; - vfmt->TexCoord3f = _save_TexCoord3f; - vfmt->TexCoord3fv = _save_TexCoord3fv; - vfmt->TexCoord4f = _save_TexCoord4f; - vfmt->TexCoord4fv = _save_TexCoord4fv; - vfmt->Vertex2f = _save_Vertex2f; - vfmt->Vertex2fv = _save_Vertex2fv; - vfmt->Vertex3f = _save_Vertex3f; - vfmt->Vertex3fv = _save_Vertex3fv; - vfmt->Vertex4f = _save_Vertex4f; - vfmt->Vertex4fv = _save_Vertex4fv; - vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB; - - vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV; - - /* integer-valued */ - vfmt->VertexAttribI1i = _save_VertexAttribI1i; - vfmt->VertexAttribI2i = _save_VertexAttribI2i; - vfmt->VertexAttribI3i = _save_VertexAttribI3i; - vfmt->VertexAttribI4i = _save_VertexAttribI4i; - vfmt->VertexAttribI2iv = _save_VertexAttribI2iv; - vfmt->VertexAttribI3iv = _save_VertexAttribI3iv; - vfmt->VertexAttribI4iv = _save_VertexAttribI4iv; - - /* unsigned integer-valued */ - vfmt->VertexAttribI1ui = _save_VertexAttribI1ui; - vfmt->VertexAttribI2ui = _save_VertexAttribI2ui; - vfmt->VertexAttribI3ui = _save_VertexAttribI3ui; - vfmt->VertexAttribI4ui = _save_VertexAttribI4ui; - vfmt->VertexAttribI2uiv = _save_VertexAttribI2uiv; - vfmt->VertexAttribI3uiv = _save_VertexAttribI3uiv; - vfmt->VertexAttribI4uiv = _save_VertexAttribI4uiv; - - /* This will all require us to fallback to saving the list as opcodes: - */ - _MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */ - - _MESA_INIT_EVAL_VTXFMT(vfmt, _save_); - - /* These are all errors as we at least know we are in some sort of - * begin/end pair: - */ - vfmt->Begin = _save_Begin; - vfmt->Rectf = _save_Rectf; - vfmt->DrawArrays = _save_DrawArrays; - vfmt->DrawElements = _save_DrawElements; - vfmt->DrawRangeElements = _save_DrawRangeElements; - vfmt->DrawElementsBaseVertex = _save_DrawElementsBaseVertex; - vfmt->DrawRangeElementsBaseVertex = _save_DrawRangeElementsBaseVertex; - /* Loops back into vfmt->DrawElements */ - vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements; - vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex; -} - - -void vbo_save_SaveFlushVertices( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - /* Noop when we are actually active: - */ - if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM || - ctx->Driver.CurrentSavePrimitive <= GL_POLYGON) - return; - - if (save->vert_count || - save->prim_count) - _save_compile_vertex_list( ctx ); - - _save_copy_to_current( ctx ); - _save_reset_vertex( ctx ); - _save_reset_counters( ctx ); - ctx->Driver.SaveNeedFlush = 0; -} - -void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - (void) list; (void) mode; - - if (!save->prim_store) - save->prim_store = alloc_prim_store( ctx ); - - if (!save->vertex_store) - save->vertex_store = alloc_vertex_store( ctx ); - - save->buffer_ptr = map_vertex_store( ctx, save->vertex_store ); - - _save_reset_vertex( ctx ); - _save_reset_counters( ctx ); - ctx->Driver.SaveNeedFlush = 0; -} - -void vbo_save_EndList( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - /* EndList called inside a (saved) Begin/End pair? - */ - if (ctx->Driver.CurrentSavePrimitive != PRIM_OUTSIDE_BEGIN_END) { - - if (save->prim_count > 0) { - GLint i = save->prim_count - 1; - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; - save->prim[i].end = 0; - save->prim[i].count = (save->vert_count - - save->prim[i].start); - } - - /* Make sure this vertex list gets replayed by the "loopback" - * mechanism: - */ - save->dangling_attr_ref = 1; - vbo_save_SaveFlushVertices( ctx ); - - /* Swap out this vertex format while outside begin/end. Any color, - * etc. received between here and the next begin will be compiled - * as opcodes. - */ - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); - } - - unmap_vertex_store( ctx, save->vertex_store ); - - assert(save->vertex_size == 0); -} - -void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *dlist ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - save->replay_flags |= dlist->Flags; -} - -void vbo_save_EndCallList( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - if (ctx->ListState.CallDepth == 1) { - /* This is correct: want to keep only the VBO_SAVE_FALLBACK - * flag, if it is set: - */ - save->replay_flags &= VBO_SAVE_FALLBACK; - } -} - - -static void vbo_destroy_vertex_list( struct gl_context *ctx, void *data ) -{ - struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data; - (void) ctx; - - if ( --node->vertex_store->refcount == 0 ) - free_vertex_store( ctx, node->vertex_store ); - - if ( --node->prim_store->refcount == 0 ) - FREE( node->prim_store ); - - if (node->current_data) { - FREE(node->current_data); - node->current_data = NULL; - } -} - - -static void vbo_print_vertex_list( struct gl_context *ctx, void *data ) -{ - struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data; - GLuint i; - (void) ctx; - - printf("VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", - node->count, - node->prim_count, - node->vertex_size); - - for (i = 0 ; i < node->prim_count ; i++) { - struct _mesa_prim *prim = &node->prim[i]; - _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n", - i, - _mesa_lookup_prim_by_nr(prim->mode), - prim->weak ? " (weak)" : "", - prim->start, - prim->start + prim->count, - (prim->begin) ? "BEGIN" : "(wrap)", - (prim->end) ? "END" : "(wrap)"); - } -} - - -static void _save_current_init( struct gl_context *ctx ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLint i; - - for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) { - const GLuint j = i - VBO_ATTRIB_POS; - ASSERT(j < VERT_ATTRIB_MAX); - save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j]; - save->current[i] = ctx->ListState.CurrentAttrib[j]; - } - - for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) { - const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL; - ASSERT(j < MAT_ATTRIB_MAX); - save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j]; - save->current[i] = ctx->ListState.CurrentMaterial[j]; - } -} - -/** - * Initialize the display list compiler - */ -void vbo_save_api_init( struct vbo_save_context *save ) -{ - struct gl_context *ctx = save->ctx; - GLuint i; - - save->opcode_vertex_list = - _mesa_dlist_alloc_opcode( ctx, - sizeof(struct vbo_save_vertex_list), - vbo_save_playback_vertex_list, - vbo_destroy_vertex_list, - vbo_print_vertex_list ); - - ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; - - _save_vtxfmt_init( ctx ); - _save_current_init( ctx ); - - /* These will actually get set again when binding/drawing */ - for (i = 0; i < VBO_ATTRIB_MAX; i++) - save->inputs[i] = &save->arrays[i]; - - /* Hook our array functions into the outside-begin-end vtxfmt in - * ctx->ListState. - */ - ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf; - ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays; - ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements; - ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements; - /* loops back into _save_OBE_DrawElements */ - ctx->ListState.ListVtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements; - ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex; - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -} - - -#endif /* FEATURE_dlist */ +/**************************************************************************
+
+Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+/* Display list compiler attempts to store lists of vertices with the
+ * same vertex layout. Additionally it attempts to minimize the need
+ * for execute-time fixup of these vertex lists, allowing them to be
+ * cached on hardware.
+ *
+ * There are still some circumstances where this can be thwarted, for
+ * example by building a list that consists of one very long primitive
+ * (eg Begin(Triangles), 1000 vertices, End), and calling that list
+ * from inside a different begin/end object (Begin(Lines), CallList,
+ * End).
+ *
+ * In that case the code will have to replay the list as individual
+ * commands through the Exec dispatch table, or fix up the copied
+ * vertices at execute-time.
+ *
+ * The other case where fixup is required is when a vertex attribute
+ * is introduced in the middle of a primitive. Eg:
+ * Begin(Lines)
+ * TexCoord1f() Vertex2f()
+ * TexCoord1f() Color3f() Vertex2f()
+ * End()
+ *
+ * If the current value of Color isn't known at compile-time, this
+ * primitive will require fixup.
+ *
+ *
+ * The list compiler currently doesn't attempt to compile lists
+ * containing EvalCoord or EvalPoint commands. On encountering one of
+ * these, compilation falls back to opcodes.
+ *
+ * This could be improved to fallback only when a mix of EvalCoord and
+ * Vertex commands are issued within a single primitive.
+ */
+
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/dlist.h"
+#include "main/enums.h"
+#include "main/eval.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/api_noop.h"
+#include "main/api_validate.h"
+#include "main/api_arrayelt.h"
+#include "main/vtxfmt.h"
+#include "main/dispatch.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_dlist
+
+
+#ifdef ERROR
+#undef ERROR
+#endif
+
+
+/* An interesting VBO number/name to help with debugging */
+#define VBO_BUF_ID 12345
+
+
+/*
+ * NOTE: Old 'parity' issue is gone, but copying can still be
+ * wrong-footed on replay.
+ */
+static GLuint _save_copy_vertices( struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node,
+ const GLfloat *src_buffer)
+{
+ struct vbo_save_context *save = &vbo_context( ctx )->save;
+ const struct _mesa_prim *prim = &node->prim[node->prim_count-1];
+ GLuint nr = prim->count;
+ GLuint sz = save->vertex_size;
+ const GLfloat *src = src_buffer + prim->start * sz;
+ GLfloat *dst = save->copied.buffer;
+ GLuint ovf, i;
+
+ if (prim->end)
+ return 0;
+
+ switch( prim->mode )
+ {
+ case GL_POINTS:
+ return 0;
+ case GL_LINES:
+ ovf = nr&1;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ return i;
+ case GL_TRIANGLES:
+ ovf = nr%3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ return i;
+ case GL_QUADS:
+ ovf = nr&3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ return i;
+ case GL_LINE_STRIP:
+ if (nr == 0)
+ return 0;
+ else {
+ memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) );
+ return 1;
+ }
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ if (nr == 0)
+ return 0;
+ else if (nr == 1) {
+ memcpy( dst, src+0, sz*sizeof(GLfloat) );
+ return 1;
+ } else {
+ memcpy( dst, src+0, sz*sizeof(GLfloat) );
+ memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) );
+ return 2;
+ }
+ case GL_TRIANGLE_STRIP:
+ case GL_QUAD_STRIP:
+ switch (nr) {
+ case 0: ovf = 0; break;
+ case 1: ovf = 1; break;
+ default: ovf = 2 + (nr&1); break;
+ }
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ return i;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+static struct vbo_save_vertex_store *alloc_vertex_store( struct gl_context *ctx )
+{
+ struct vbo_save_vertex_store *vertex_store = CALLOC_STRUCT(vbo_save_vertex_store);
+
+ /* obj->Name needs to be non-zero, but won't ever be examined more
+ * closely than that. In particular these buffers won't be entered
+ * into the hash and can never be confused with ones visible to the
+ * user. Perhaps there could be a special number for internal
+ * buffers:
+ */
+ vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx,
+ VBO_BUF_ID,
+ GL_ARRAY_BUFFER_ARB);
+
+ ctx->Driver.BufferData( ctx,
+ GL_ARRAY_BUFFER_ARB,
+ VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
+ NULL,
+ GL_STATIC_DRAW_ARB,
+ vertex_store->bufferobj);
+
+ vertex_store->buffer = NULL;
+ vertex_store->used = 0;
+ vertex_store->refcount = 1;
+
+ return vertex_store;
+}
+
+static void free_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store )
+{
+ assert(!vertex_store->buffer);
+
+ if (vertex_store->bufferobj) {
+ _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL);
+ }
+
+ FREE( vertex_store );
+}
+
+static GLfloat *map_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store )
+{
+ assert(vertex_store->bufferobj);
+ assert(!vertex_store->buffer);
+ vertex_store->buffer = (GLfloat *)ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB, /* not used */
+ GL_WRITE_ONLY, /* not used */
+ vertex_store->bufferobj);
+
+ assert(vertex_store->buffer);
+ return vertex_store->buffer + vertex_store->used;
+}
+
+static void unmap_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store )
+{
+ ctx->Driver.UnmapBuffer( ctx, GL_ARRAY_BUFFER_ARB, vertex_store->bufferobj );
+ vertex_store->buffer = NULL;
+}
+
+
+static struct vbo_save_primitive_store *alloc_prim_store( struct gl_context *ctx )
+{
+ struct vbo_save_primitive_store *store = CALLOC_STRUCT(vbo_save_primitive_store);
+ (void) ctx;
+ store->used = 0;
+ store->refcount = 1;
+ return store;
+}
+
+static void _save_reset_counters( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ save->prim = save->prim_store->buffer + save->prim_store->used;
+ save->buffer = (save->vertex_store->buffer +
+ save->vertex_store->used);
+
+ assert(save->buffer == save->buffer_ptr);
+
+ if (save->vertex_size)
+ save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
+ save->vertex_size);
+ else
+ save->max_vert = 0;
+
+ save->vert_count = 0;
+ save->prim_count = 0;
+ save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used;
+ save->dangling_attr_ref = 0;
+}
+
+
+/* Insert the active immediate struct onto the display list currently
+ * being built.
+ */
+static void _save_compile_vertex_list( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_save_vertex_list *node;
+
+ /* Allocate space for this structure in the display list currently
+ * being compiled.
+ */
+ node = (struct vbo_save_vertex_list *)
+ _mesa_dlist_alloc(ctx, save->opcode_vertex_list, sizeof(*node));
+
+ if (!node)
+ return;
+
+ /* Duplicate our template, increment refcounts to the storage structs:
+ */
+ memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
+ node->vertex_size = save->vertex_size;
+ node->buffer_offset = (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat);
+ node->count = save->vert_count;
+ node->wrap_count = save->copied.nr;
+ node->dangling_attr_ref = save->dangling_attr_ref;
+ node->prim = save->prim;
+ node->prim_count = save->prim_count;
+ node->vertex_store = save->vertex_store;
+ node->prim_store = save->prim_store;
+
+ node->vertex_store->refcount++;
+ node->prim_store->refcount++;
+
+ if (node->prim[0].no_current_update) {
+ node->current_size = 0;
+ node->current_data = NULL;
+ } else {
+ node->current_size = node->vertex_size - node->attrsz[0];
+ node->current_data = NULL;
+
+ if (node->current_size) {
+ /* If the malloc fails, we just pull the data out of the VBO
+ * later instead.
+ */
+ node->current_data = MALLOC( node->current_size * sizeof(GLfloat) );
+ if (node->current_data) {
+ const char *buffer = (const char *)save->vertex_store->buffer;
+ unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat);
+ unsigned vertex_offset = 0;
+
+ if (node->count)
+ vertex_offset = (node->count-1) * node->vertex_size * sizeof(GLfloat);
+
+ memcpy( node->current_data,
+ buffer + node->buffer_offset + vertex_offset + attr_offset,
+ node->current_size * sizeof(GLfloat) );
+ }
+ }
+ }
+
+
+
+ assert(node->attrsz[VBO_ATTRIB_POS] != 0 ||
+ node->count == 0);
+
+ if (save->dangling_attr_ref)
+ ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
+
+ save->vertex_store->used += save->vertex_size * node->count;
+ save->prim_store->used += node->prim_count;
+
+
+ /* Copy duplicated vertices
+ */
+ save->copied.nr = _save_copy_vertices( ctx, node, save->buffer );
+
+
+ /* Deal with GL_COMPILE_AND_EXECUTE:
+ */
+ if (ctx->ExecuteFlag) {
+ struct _glapi_table *dispatch = GET_DISPATCH();
+
+ _glapi_set_dispatch(ctx->Exec);
+
+ vbo_loopback_vertex_list( ctx,
+ (const GLfloat *)((const char *)save->vertex_store->buffer +
+ node->buffer_offset),
+ node->attrsz,
+ node->prim,
+ node->prim_count,
+ node->wrap_count,
+ node->vertex_size);
+
+ _glapi_set_dispatch(dispatch);
+ }
+
+
+ /* Decide whether the storage structs are full, or can be used for
+ * the next vertex lists as well.
+ */
+ if (save->vertex_store->used >
+ VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
+
+ /* Unmap old store:
+ */
+ unmap_vertex_store( ctx, save->vertex_store );
+
+ /* Release old reference:
+ */
+ save->vertex_store->refcount--;
+ assert(save->vertex_store->refcount != 0);
+ save->vertex_store = NULL;
+
+ /* Allocate and map new store:
+ */
+ save->vertex_store = alloc_vertex_store( ctx );
+ save->buffer_ptr = map_vertex_store( ctx, save->vertex_store );
+ }
+
+ if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
+ save->prim_store->refcount--;
+ assert(save->prim_store->refcount != 0);
+ save->prim_store = alloc_prim_store( ctx );
+ }
+
+ /* Reset our structures for the next run of vertices:
+ */
+ _save_reset_counters( ctx );
+}
+
+
+/* TODO -- If no new vertices have been stored, don't bother saving
+ * it.
+ */
+static void _save_wrap_buffers( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLint i = save->prim_count - 1;
+ GLenum mode;
+ GLboolean weak;
+ GLboolean no_current_update;
+
+ assert(i < (GLint) save->prim_max);
+ assert(i >= 0);
+
+ /* Close off in-progress primitive.
+ */
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+ mode = save->prim[i].mode;
+ weak = save->prim[i].weak;
+ no_current_update = save->prim[i].no_current_update;
+
+ /* store the copied vertices, and allocate a new list.
+ */
+ _save_compile_vertex_list( ctx );
+
+ /* Restart interrupted primitive
+ */
+ save->prim[0].mode = mode;
+ save->prim[0].weak = weak;
+ save->prim[0].no_current_update = no_current_update;
+ save->prim[0].begin = 0;
+ save->prim[0].end = 0;
+ save->prim[0].pad = 0;
+ save->prim[0].start = 0;
+ save->prim[0].count = 0;
+ save->prim[0].num_instances = 1;
+ save->prim_count = 1;
+}
+
+
+
+/* Called only when buffers are wrapped as the result of filling the
+ * vertex_store struct.
+ */
+static void _save_wrap_filled_vertex( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLfloat *data = save->copied.buffer;
+ GLuint i;
+
+ /* Emit a glEnd to close off the last vertex list.
+ */
+ _save_wrap_buffers( ctx );
+
+ /* Copy stored stored vertices to start of new list.
+ */
+ assert(save->max_vert - save->vert_count > save->copied.nr);
+
+ for (i = 0 ; i < save->copied.nr ; i++) {
+ memcpy( save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat));
+ data += save->vertex_size;
+ save->buffer_ptr += save->vertex_size;
+ save->vert_count++;
+ }
+}
+
+
+static void _save_copy_to_current( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLuint i;
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (save->attrsz[i]) {
+ save->currentsz[i][0] = save->attrsz[i];
+ COPY_CLEAN_4V(save->current[i],
+ save->attrsz[i],
+ save->attrptr[i]);
+ }
+ }
+}
+
+
+static void _save_copy_from_current( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLint i;
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ switch (save->attrsz[i]) {
+ case 4: save->attrptr[i][3] = save->current[i][3];
+ case 3: save->attrptr[i][2] = save->current[i][2];
+ case 2: save->attrptr[i][1] = save->current[i][1];
+ case 1: save->attrptr[i][0] = save->current[i][0];
+ case 0: break;
+ }
+ }
+}
+
+
+
+
+/* Flush existing data, set new attrib size, replay copied vertices.
+ */
+static void _save_upgrade_vertex( struct gl_context *ctx,
+ GLuint attr,
+ GLuint newsz )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLuint oldsz;
+ GLuint i;
+ GLfloat *tmp;
+
+ /* Store the current run of vertices, and emit a GL_END. Emit a
+ * BEGIN in the new buffer.
+ */
+ if (save->vert_count)
+ _save_wrap_buffers( ctx );
+ else
+ assert( save->copied.nr == 0 );
+
+ /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
+ * when the attribute already exists in the vertex and is having
+ * its size increased.
+ */
+ _save_copy_to_current( ctx );
+
+ /* Fix up sizes:
+ */
+ oldsz = save->attrsz[attr];
+ save->attrsz[attr] = newsz;
+
+ save->vertex_size += newsz - oldsz;
+ save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
+ save->vertex_size);
+ save->vert_count = 0;
+
+ /* Recalculate all the attrptr[] values:
+ */
+ for (i = 0, tmp = save->vertex ; i < VBO_ATTRIB_MAX ; i++) {
+ if (save->attrsz[i]) {
+ save->attrptr[i] = tmp;
+ tmp += save->attrsz[i];
+ }
+ else
+ save->attrptr[i] = NULL; /* will not be dereferenced. */
+ }
+
+ /* Copy from current to repopulate the vertex with correct values.
+ */
+ _save_copy_from_current( ctx );
+
+ /* Replay stored vertices to translate them to new format here.
+ *
+ * If there are copied vertices and the new (upgraded) attribute
+ * has not been defined before, this list is somewhat degenerate,
+ * and will need fixup at runtime.
+ */
+ if (save->copied.nr)
+ {
+ GLfloat *data = save->copied.buffer;
+ GLfloat *dest = save->buffer;
+ GLuint j;
+
+ /* Need to note this and fix up at runtime (or loopback):
+ */
+ if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
+ assert(oldsz == 0);
+ save->dangling_attr_ref = GL_TRUE;
+ }
+
+ for (i = 0 ; i < save->copied.nr ; i++) {
+ for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
+ if (save->attrsz[j]) {
+ if (j == attr) {
+ if (oldsz) {
+ COPY_CLEAN_4V( dest, oldsz, data );
+ data += oldsz;
+ dest += newsz;
+ }
+ else {
+ COPY_SZ_4V( dest, newsz, save->current[attr] );
+ dest += newsz;
+ }
+ }
+ else {
+ GLint sz = save->attrsz[j];
+ COPY_SZ_4V( dest, sz, data );
+ data += sz;
+ dest += sz;
+ }
+ }
+ }
+ }
+
+ save->buffer_ptr = dest;
+ save->vert_count += save->copied.nr;
+ }
+}
+
+static void save_fixup_vertex( struct gl_context *ctx, GLuint attr, GLuint sz )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ if (sz > save->attrsz[attr]) {
+ /* New size is larger. Need to flush existing vertices and get
+ * an enlarged vertex format.
+ */
+ _save_upgrade_vertex( ctx, attr, sz );
+ }
+ else if (sz < save->active_sz[attr]) {
+ static GLfloat id[4] = { 0, 0, 0, 1 };
+ GLuint i;
+
+ /* New size is equal or smaller - just need to fill in some
+ * zeros.
+ */
+ for (i = sz ; i <= save->attrsz[attr] ; i++)
+ save->attrptr[attr][i-1] = id[i-1];
+ }
+
+ save->active_sz[attr] = sz;
+}
+
+static void _save_reset_vertex( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLuint i;
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ save->attrsz[i] = 0;
+ save->active_sz[i] = 0;
+ }
+
+ save->vertex_size = 0;
+}
+
+
+
+#define ERROR(err) _mesa_compile_error( ctx, err, __FUNCTION__ );
+
+
+/* Only one size for each attribute may be active at once. Eg. if
+ * Color3f is installed/active, then Color4f may not be, even if the
+ * vertex actually contains 4 color coordinates. This is because the
+ * 3f version won't otherwise set color[3] to 1.0 -- this is the job
+ * of the chooser function when switching between Color4f and Color3f.
+ */
+#define ATTR( A, N, V0, V1, V2, V3 ) \
+do { \
+ struct vbo_save_context *save = &vbo_context(ctx)->save; \
+ \
+ if (save->active_sz[A] != N) \
+ save_fixup_vertex(ctx, A, N); \
+ \
+ { \
+ GLfloat *dest = save->attrptr[A]; \
+ if (N>0) dest[0] = V0; \
+ if (N>1) dest[1] = V1; \
+ if (N>2) dest[2] = V2; \
+ if (N>3) dest[3] = V3; \
+ } \
+ \
+ if ((A) == 0) { \
+ GLuint i; \
+ \
+ for (i = 0; i < save->vertex_size; i++) \
+ save->buffer_ptr[i] = save->vertex[i]; \
+ \
+ save->buffer_ptr += save->vertex_size; \
+ \
+ if (++save->vert_count >= save->max_vert) \
+ _save_wrap_filled_vertex( ctx ); \
+ } \
+} while (0)
+
+#define TAG(x) _save_##x
+
+#include "vbo_attrib_tmp.h"
+
+
+
+
+/* Cope with EvalCoord/CallList called within a begin/end object:
+ * -- Flush current buffer
+ * -- Fallback to opcodes for the rest of the begin/end object.
+ */
+static void DO_FALLBACK( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ if (save->vert_count || save->prim_count) {
+ GLint i = save->prim_count - 1;
+
+ /* Close off in-progress primitive.
+ */
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+
+ /* Need to replay this display list with loopback,
+ * unfortunately, otherwise this primitive won't be handled
+ * properly:
+ */
+ save->dangling_attr_ref = 1;
+
+ _save_compile_vertex_list( ctx );
+ }
+
+ _save_copy_to_current( ctx );
+ _save_reset_vertex( ctx );
+ _save_reset_counters( ctx );
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+ ctx->Driver.SaveNeedFlush = 0;
+}
+
+static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_EvalCoord1f(ctx->Save, (u));
+}
+
+static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_EvalCoord1fv(ctx->Save, (v));
+}
+
+static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_EvalCoord2f(ctx->Save, (u, v));
+}
+
+static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_EvalCoord2fv(ctx->Save, (v));
+}
+
+static void GLAPIENTRY _save_EvalPoint1( GLint i )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_EvalPoint1(ctx->Save, (i));
+}
+
+static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_EvalPoint2(ctx->Save, (i, j));
+}
+
+static void GLAPIENTRY _save_CallList( GLuint l )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_CallList(ctx->Save, (l));
+}
+
+static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_CallLists(ctx->Save, (n, type, v));
+}
+
+
+
+
+/* This begin is hooked into ... Updating of
+ * ctx->Driver.CurrentSavePrimitive is already taken care of.
+ */
+GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ GLuint i = save->prim_count++;
+
+ assert(i < save->prim_max);
+ save->prim[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
+ save->prim[i].begin = 1;
+ save->prim[i].end = 0;
+ save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0;
+ save->prim[i].no_current_update = (mode & VBO_SAVE_PRIM_NO_CURRENT_UPDATE) ? 1 : 0;
+ save->prim[i].pad = 0;
+ save->prim[i].start = save->vert_count;
+ save->prim[i].count = 0;
+ save->prim[i].num_instances = 1;
+
+ _mesa_install_save_vtxfmt( ctx, &save->vtxfmt );
+ ctx->Driver.SaveNeedFlush = 1;
+ return GL_TRUE;
+}
+
+
+
+static void GLAPIENTRY _save_End( void )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLint i = save->prim_count - 1;
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+ save->prim[i].end = 1;
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+
+ if (i == (GLint) save->prim_max - 1) {
+ _save_compile_vertex_list( ctx );
+ assert(save->copied.nr == 0);
+ }
+
+ /* Swap out this vertex format while outside begin/end. Any color,
+ * etc. received between here and the next begin will be compiled
+ * as opcodes.
+ */
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+}
+
+
+/* These are all errors as this vtxfmt is only installed inside
+ * begin/end pairs.
+ */
+static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) count; (void) type; (void) indices;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
+}
+
+
+static void GLAPIENTRY _save_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
+}
+
+static void GLAPIENTRY _save_DrawElementsBaseVertex(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) count; (void) type; (void) indices; (void)basevertex;
+
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
+}
+
+static void GLAPIENTRY _save_DrawRangeElementsBaseVertex(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) start; (void) end; (void) count; (void) type;
+ (void) indices; (void)basevertex;
+
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
+}
+
+static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) start; (void) count;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" );
+}
+
+static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) x1; (void) y1; (void) x2; (void) y2;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" );
+}
+
+static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) i1; (void) i2;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" );
+}
+
+static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2,
+ GLint j1, GLint j2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" );
+}
+
+static void GLAPIENTRY _save_Begin( GLenum mode )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ (void) mode;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "Recursive glBegin" );
+}
+
+
+static void GLAPIENTRY _save_PrimitiveRestartNV( void )
+{
+ GLenum curPrim;
+ GET_CURRENT_CONTEXT( ctx );
+
+ curPrim = ctx->Driver.CurrentSavePrimitive;
+
+ _save_End();
+ _save_Begin(curPrim);
+}
+
+
+/* Unlike the functions above, these are to be hooked into the vtxfmt
+ * maintained in ctx->ListState, active when the list is known or
+ * suspected to be outside any begin/end primitive.
+ */
+static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ vbo_save_NotifyBegin( ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK );
+ CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 ));
+ CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 ));
+ CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 ));
+ CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 ));
+ CALL_End(GET_DISPATCH(), ());
+}
+
+
+static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ _ae_map_vbos( ctx );
+
+ vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK | VBO_SAVE_PRIM_NO_CURRENT_UPDATE);
+
+ for (i = 0; i < count; i++)
+ CALL_ArrayElement(GET_DISPATCH(), (start + i));
+ CALL_End(GET_DISPATCH(), ());
+
+ _ae_unmap_vbos( ctx );
+}
+
+/* Could do better by copying the arrays and element list intact and
+ * then emitting an indexed prim at runtime.
+ */
+static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
+ return;
+
+ _ae_map_vbos( ctx );
+
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
+ indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
+
+ vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK | VBO_SAVE_PRIM_NO_CURRENT_UPDATE );
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
+ break;
+ case GL_UNSIGNED_INT:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ break;
+ }
+
+ CALL_End(GET_DISPATCH(), ());
+
+ _ae_unmap_vbos( ctx );
+}
+
+static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (_mesa_validate_DrawRangeElements( ctx, mode,
+ start, end,
+ count, type, indices, 0 ))
+ _save_OBE_DrawElements( mode, count, type, indices );
+}
+
+
+
+
+
+static void _save_vtxfmt_init( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLvertexformat *vfmt = &save->vtxfmt;
+
+ _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+
+ vfmt->Begin = _save_Begin;
+ vfmt->Color3f = _save_Color3f;
+ vfmt->Color3fv = _save_Color3fv;
+ vfmt->Color4f = _save_Color4f;
+ vfmt->Color4fv = _save_Color4fv;
+ vfmt->EdgeFlag = _save_EdgeFlag;
+ vfmt->End = _save_End;
+ vfmt->PrimitiveRestartNV = _save_PrimitiveRestartNV;
+ vfmt->FogCoordfEXT = _save_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
+ vfmt->Indexf = _save_Indexf;
+ vfmt->Indexfv = _save_Indexfv;
+ vfmt->Materialfv = _save_Materialfv;
+ vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv;
+ vfmt->Normal3f = _save_Normal3f;
+ vfmt->Normal3fv = _save_Normal3fv;
+ vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = _save_TexCoord1f;
+ vfmt->TexCoord1fv = _save_TexCoord1fv;
+ vfmt->TexCoord2f = _save_TexCoord2f;
+ vfmt->TexCoord2fv = _save_TexCoord2fv;
+ vfmt->TexCoord3f = _save_TexCoord3f;
+ vfmt->TexCoord3fv = _save_TexCoord3fv;
+ vfmt->TexCoord4f = _save_TexCoord4f;
+ vfmt->TexCoord4fv = _save_TexCoord4fv;
+ vfmt->Vertex2f = _save_Vertex2f;
+ vfmt->Vertex2fv = _save_Vertex2fv;
+ vfmt->Vertex3f = _save_Vertex3f;
+ vfmt->Vertex3fv = _save_Vertex3fv;
+ vfmt->Vertex4f = _save_Vertex4f;
+ vfmt->Vertex4fv = _save_Vertex4fv;
+ vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;
+
+ vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
+
+ /* integer-valued */
+ vfmt->VertexAttribI1i = _save_VertexAttribI1i;
+ vfmt->VertexAttribI2i = _save_VertexAttribI2i;
+ vfmt->VertexAttribI3i = _save_VertexAttribI3i;
+ vfmt->VertexAttribI4i = _save_VertexAttribI4i;
+ vfmt->VertexAttribI2iv = _save_VertexAttribI2iv;
+ vfmt->VertexAttribI3iv = _save_VertexAttribI3iv;
+ vfmt->VertexAttribI4iv = _save_VertexAttribI4iv;
+
+ /* unsigned integer-valued */
+ vfmt->VertexAttribI1ui = _save_VertexAttribI1ui;
+ vfmt->VertexAttribI2ui = _save_VertexAttribI2ui;
+ vfmt->VertexAttribI3ui = _save_VertexAttribI3ui;
+ vfmt->VertexAttribI4ui = _save_VertexAttribI4ui;
+ vfmt->VertexAttribI2uiv = _save_VertexAttribI2uiv;
+ vfmt->VertexAttribI3uiv = _save_VertexAttribI3uiv;
+ vfmt->VertexAttribI4uiv = _save_VertexAttribI4uiv;
+
+ /* This will all require us to fallback to saving the list as opcodes:
+ */
+ _MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */
+
+ _MESA_INIT_EVAL_VTXFMT(vfmt, _save_);
+
+ /* These are all errors as we at least know we are in some sort of
+ * begin/end pair:
+ */
+ vfmt->Begin = _save_Begin;
+ vfmt->Rectf = _save_Rectf;
+ vfmt->DrawArrays = _save_DrawArrays;
+ vfmt->DrawElements = _save_DrawElements;
+ vfmt->DrawRangeElements = _save_DrawRangeElements;
+ vfmt->DrawElementsBaseVertex = _save_DrawElementsBaseVertex;
+ vfmt->DrawRangeElementsBaseVertex = _save_DrawRangeElementsBaseVertex;
+ /* Loops back into vfmt->DrawElements */
+ vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
+ vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
+}
+
+
+void vbo_save_SaveFlushVertices( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ /* Noop when we are actually active:
+ */
+ if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM ||
+ ctx->Driver.CurrentSavePrimitive <= GL_POLYGON)
+ return;
+
+ if (save->vert_count ||
+ save->prim_count)
+ _save_compile_vertex_list( ctx );
+
+ _save_copy_to_current( ctx );
+ _save_reset_vertex( ctx );
+ _save_reset_counters( ctx );
+ ctx->Driver.SaveNeedFlush = 0;
+}
+
+void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ (void) list; (void) mode;
+
+ if (!save->prim_store)
+ save->prim_store = alloc_prim_store( ctx );
+
+ if (!save->vertex_store)
+ save->vertex_store = alloc_vertex_store( ctx );
+
+ save->buffer_ptr = map_vertex_store( ctx, save->vertex_store );
+
+ _save_reset_vertex( ctx );
+ _save_reset_counters( ctx );
+ ctx->Driver.SaveNeedFlush = 0;
+}
+
+void vbo_save_EndList( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ /* EndList called inside a (saved) Begin/End pair?
+ */
+ if (ctx->Driver.CurrentSavePrimitive != PRIM_OUTSIDE_BEGIN_END) {
+
+ if (save->prim_count > 0) {
+ GLint i = save->prim_count - 1;
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+ save->prim[i].end = 0;
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+ }
+
+ /* Make sure this vertex list gets replayed by the "loopback"
+ * mechanism:
+ */
+ save->dangling_attr_ref = 1;
+ vbo_save_SaveFlushVertices( ctx );
+
+ /* Swap out this vertex format while outside begin/end. Any color,
+ * etc. received between here and the next begin will be compiled
+ * as opcodes.
+ */
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+ }
+
+ unmap_vertex_store( ctx, save->vertex_store );
+
+ assert(save->vertex_size == 0);
+}
+
+void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *dlist )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ save->replay_flags |= dlist->Flags;
+}
+
+void vbo_save_EndCallList( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ if (ctx->ListState.CallDepth == 1) {
+ /* This is correct: want to keep only the VBO_SAVE_FALLBACK
+ * flag, if it is set:
+ */
+ save->replay_flags &= VBO_SAVE_FALLBACK;
+ }
+}
+
+
+static void vbo_destroy_vertex_list( struct gl_context *ctx, void *data )
+{
+ struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data;
+ (void) ctx;
+
+ if ( --node->vertex_store->refcount == 0 )
+ free_vertex_store( ctx, node->vertex_store );
+
+ if ( --node->prim_store->refcount == 0 )
+ FREE( node->prim_store );
+
+ if (node->current_data) {
+ FREE(node->current_data);
+ node->current_data = NULL;
+ }
+}
+
+
+static void vbo_print_vertex_list( struct gl_context *ctx, void *data )
+{
+ struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data;
+ GLuint i;
+ (void) ctx;
+
+ printf("VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
+ node->count,
+ node->prim_count,
+ node->vertex_size);
+
+ for (i = 0 ; i < node->prim_count ; i++) {
+ struct _mesa_prim *prim = &node->prim[i];
+ _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n",
+ i,
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ (prim->begin) ? "BEGIN" : "(wrap)",
+ (prim->end) ? "END" : "(wrap)");
+ }
+}
+
+
+static void _save_current_init( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLint i;
+
+ for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
+ const GLuint j = i - VBO_ATTRIB_POS;
+ ASSERT(j < VERT_ATTRIB_MAX);
+ save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
+ save->current[i] = ctx->ListState.CurrentAttrib[j];
+ }
+
+ for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
+ const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
+ ASSERT(j < MAT_ATTRIB_MAX);
+ save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
+ save->current[i] = ctx->ListState.CurrentMaterial[j];
+ }
+}
+
+/**
+ * Initialize the display list compiler
+ */
+void vbo_save_api_init( struct vbo_save_context *save )
+{
+ struct gl_context *ctx = save->ctx;
+ GLuint i;
+
+ save->opcode_vertex_list =
+ _mesa_dlist_alloc_opcode( ctx,
+ sizeof(struct vbo_save_vertex_list),
+ vbo_save_playback_vertex_list,
+ vbo_destroy_vertex_list,
+ vbo_print_vertex_list );
+
+ ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
+
+ _save_vtxfmt_init( ctx );
+ _save_current_init( ctx );
+
+ /* These will actually get set again when binding/drawing */
+ for (i = 0; i < VBO_ATTRIB_MAX; i++)
+ save->inputs[i] = &save->arrays[i];
+
+ /* Hook our array functions into the outside-begin-end vtxfmt in
+ * ctx->ListState.
+ */
+ ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf;
+ ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays;
+ ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements;
+ ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements;
+ /* loops back into _save_OBE_DrawElements */
+ ctx->ListState.ListVtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
+ ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+}
+
+
+#endif /* FEATURE_dlist */
diff --git a/mesalib/src/mesa/vbo/vbo_save_draw.c b/mesalib/src/mesa/vbo/vbo_save_draw.c index 634a6d3f8..5a19b0d62 100644 --- a/mesalib/src/mesa/vbo/vbo_save_draw.c +++ b/mesalib/src/mesa/vbo/vbo_save_draw.c @@ -1,305 +1,305 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Author: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/context.h" -#include "main/imports.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/light.h" -#include "main/state.h" - -#include "vbo_context.h" - - -#if FEATURE_dlist - - -/** - * After playback, copy everything but the position from the - * last vertex to the saved state - */ -static void -_playback_copy_to_current(struct gl_context *ctx, - const struct vbo_save_vertex_list *node) -{ - struct vbo_context *vbo = vbo_context(ctx); - GLfloat vertex[VBO_ATTRIB_MAX * 4]; - GLfloat *data; - GLuint i, offset; - - if (node->current_size == 0) - return; - - if (node->current_data) { - data = node->current_data; - } - else { - data = vertex; - - if (node->count) - offset = (node->buffer_offset + - (node->count-1) * node->vertex_size * sizeof(GLfloat)); - else - offset = node->buffer_offset; - - ctx->Driver.GetBufferSubData( ctx, 0, offset, - node->vertex_size * sizeof(GLfloat), - data, node->vertex_store->bufferobj ); - - data += node->attrsz[0]; /* skip vertex position */ - } - - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - if (node->attrsz[i]) { - GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; - GLfloat tmp[4]; - - COPY_CLEAN_4V(tmp, - node->attrsz[i], - data); - - if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) { - memcpy(current, tmp, 4 * sizeof(GLfloat)); - - vbo->currval[i].Size = node->attrsz[i]; - - if (i >= VBO_ATTRIB_FIRST_MATERIAL && - i <= VBO_ATTRIB_LAST_MATERIAL) - ctx->NewState |= _NEW_LIGHT; - - ctx->NewState |= _NEW_CURRENT_ATTRIB; - } - - data += node->attrsz[i]; - } - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]); - } - - /* CurrentExecPrimitive - */ - if (node->prim_count) { - const struct _mesa_prim *prim = &node->prim[node->prim_count - 1]; - if (prim->end) - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - else - ctx->Driver.CurrentExecPrimitive = prim->mode; - } -} - - - -/** - * Treat the vertex storage as a VBO, define vertex arrays pointing - * into it: - */ -static void vbo_bind_vertex_list(struct gl_context *ctx, - const struct vbo_save_vertex_list *node) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_save_context *save = &vbo->save; - struct gl_client_array *arrays = save->arrays; - GLuint buffer_offset = node->buffer_offset; - const GLuint *map; - GLuint attr; - GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */ - GLbitfield varying_inputs = 0x0; - - memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz)); - - /* Install the default (ie Current) attributes first, then overlay - * all active ones. - */ - switch (get_program_mode(ctx)) { - case VP_NONE: - for (attr = 0; attr < 16; attr++) { - save->inputs[attr] = &vbo->legacy_currval[attr]; - } - for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { - save->inputs[attr + 16] = &vbo->mat_currval[attr]; - } - map = vbo->map_vp_none; - break; - case VP_NV: - case VP_ARB: - /* The aliasing of attributes for NV vertex programs has already - * occurred. NV vertex programs cannot access material values, - * nor attributes greater than VERT_ATTRIB_TEX7. - */ - for (attr = 0; attr < 16; attr++) { - save->inputs[attr] = &vbo->legacy_currval[attr]; - save->inputs[attr + 16] = &vbo->generic_currval[attr]; - } - map = vbo->map_vp_arb; - - /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read. - * In that case we effectively need to route the data from - * glVertexAttrib(0, val) calls to feed into the GENERIC0 input. - */ - if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 && - (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { - save->inputs[16] = save->inputs[0]; - node_attrsz[16] = node_attrsz[0]; - node_attrsz[0] = 0; - } - break; - default: - assert(0); - } - - for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - const GLuint src = map[attr]; - - if (node_attrsz[src]) { - /* override the default array set above */ - save->inputs[attr] = &arrays[attr]; - - arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset; - arrays[attr].Size = node->attrsz[src]; - arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat); - arrays[attr].Stride = node->vertex_size * sizeof(GLfloat); - arrays[attr].Type = GL_FLOAT; - arrays[attr].Format = GL_RGBA; - arrays[attr].Enabled = 1; - _mesa_reference_buffer_object(ctx, - &arrays[attr].BufferObj, - node->vertex_store->bufferobj); - arrays[attr]._MaxElement = node->count; /* ??? */ - - assert(arrays[attr].BufferObj->Name); - - buffer_offset += node->attrsz[src] * sizeof(GLfloat); - varying_inputs |= 1<<attr; - ctx->NewState |= _NEW_ARRAY; - } - } - - _mesa_set_varying_vp_inputs( ctx, varying_inputs ); -} - - -static void -vbo_save_loopback_vertex_list(struct gl_context *ctx, - const struct vbo_save_vertex_list *list) -{ - const char *buffer = ctx->Driver.MapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, - GL_READ_ONLY, /* ? */ - list->vertex_store->bufferobj); - - vbo_loopback_vertex_list(ctx, - (const GLfloat *)(buffer + list->buffer_offset), - list->attrsz, - list->prim, - list->prim_count, - list->wrap_count, - list->vertex_size); - - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - list->vertex_store->bufferobj); -} - - -/** - * Execute the buffer and save copied verts. - * This is called from the display list code when executing - * a drawing command. - */ -void -vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) -{ - const struct vbo_save_vertex_list *node = - (const struct vbo_save_vertex_list *) data; - struct vbo_save_context *save = &vbo_context(ctx)->save; - - FLUSH_CURRENT(ctx, 0); - - if (node->prim_count > 0 && node->count > 0) { - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END && - node->prim[0].begin) { - - /* Degenerate case: list is called inside begin/end pair and - * includes operations such as glBegin or glDrawArrays. - */ - if (0) - printf("displaylist recursive begin"); - - vbo_save_loopback_vertex_list( ctx, node ); - return; - } - else if (save->replay_flags) { - /* Various degnerate cases: translate into immediate mode - * calls rather than trying to execute in place. - */ - vbo_save_loopback_vertex_list( ctx, node ); - return; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - /* XXX also need to check if shader enabled, but invalid */ - if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) || - (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBegin (invalid vertex/fragment program)"); - return; - } - - vbo_bind_vertex_list( ctx, node ); - - /* Again... - */ - if (ctx->NewState) - _mesa_update_state( ctx ); - - vbo_context(ctx)->draw_prims(ctx, - save->inputs, - node->prim, - node->prim_count, - NULL, - GL_TRUE, - 0, /* Node is a VBO, so this is ok */ - node->count - 1); - } - - /* Copy to current? - */ - _playback_copy_to_current( ctx, node ); -} - - -#endif /* FEATURE_dlist */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/light.h"
+#include "main/state.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_dlist
+
+
+/**
+ * After playback, copy everything but the position from the
+ * last vertex to the saved state
+ */
+static void
+_playback_copy_to_current(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLfloat vertex[VBO_ATTRIB_MAX * 4];
+ GLfloat *data;
+ GLuint i, offset;
+
+ if (node->current_size == 0)
+ return;
+
+ if (node->current_data) {
+ data = node->current_data;
+ }
+ else {
+ data = vertex;
+
+ if (node->count)
+ offset = (node->buffer_offset +
+ (node->count-1) * node->vertex_size * sizeof(GLfloat));
+ else
+ offset = node->buffer_offset;
+
+ ctx->Driver.GetBufferSubData( ctx, 0, offset,
+ node->vertex_size * sizeof(GLfloat),
+ data, node->vertex_store->bufferobj );
+
+ data += node->attrsz[0]; /* skip vertex position */
+ }
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (node->attrsz[i]) {
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+ COPY_CLEAN_4V(tmp,
+ node->attrsz[i],
+ data);
+
+ if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
+ memcpy(current, tmp, 4 * sizeof(GLfloat));
+
+ vbo->currval[i].Size = node->attrsz[i];
+
+ if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
+ i <= VBO_ATTRIB_LAST_MATERIAL)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
+
+ data += node->attrsz[i];
+ }
+ }
+
+ /* Colormaterial -- this kindof sucks.
+ */
+ if (ctx->Light.ColorMaterialEnabled) {
+ _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
+ }
+
+ /* CurrentExecPrimitive
+ */
+ if (node->prim_count) {
+ const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
+ if (prim->end)
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ else
+ ctx->Driver.CurrentExecPrimitive = prim->mode;
+ }
+}
+
+
+
+/**
+ * Treat the vertex storage as a VBO, define vertex arrays pointing
+ * into it:
+ */
+static void vbo_bind_vertex_list(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_save_context *save = &vbo->save;
+ struct gl_client_array *arrays = save->arrays;
+ GLuint buffer_offset = node->buffer_offset;
+ const GLuint *map;
+ GLuint attr;
+ GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
+ GLbitfield varying_inputs = 0x0;
+
+ memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
+
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(ctx)) {
+ case VP_NONE:
+ for (attr = 0; attr < 16; attr++) {
+ save->inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ save->inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ for (attr = 0; attr < 16; attr++) {
+ save->inputs[attr] = &vbo->legacy_currval[attr];
+ save->inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
+ map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ save->inputs[16] = save->inputs[0];
+ node_attrsz[16] = node_attrsz[0];
+ node_attrsz[0] = 0;
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ const GLuint src = map[attr];
+
+ if (node_attrsz[src]) {
+ /* override the default array set above */
+ save->inputs[attr] = &arrays[attr];
+
+ arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
+ arrays[attr].Size = node->attrsz[src];
+ arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ node->vertex_store->bufferobj);
+ arrays[attr]._MaxElement = node->count; /* ??? */
+
+ assert(arrays[attr].BufferObj->Name);
+
+ buffer_offset += node->attrsz[src] * sizeof(GLfloat);
+ varying_inputs |= 1<<attr;
+ ctx->NewState |= _NEW_ARRAY;
+ }
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
+}
+
+
+static void
+vbo_save_loopback_vertex_list(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *list)
+{
+ const char *buffer = ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, /* ? */
+ list->vertex_store->bufferobj);
+
+ vbo_loopback_vertex_list(ctx,
+ (const GLfloat *)(buffer + list->buffer_offset),
+ list->attrsz,
+ list->prim,
+ list->prim_count,
+ list->wrap_count,
+ list->vertex_size);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ list->vertex_store->bufferobj);
+}
+
+
+/**
+ * Execute the buffer and save copied verts.
+ * This is called from the display list code when executing
+ * a drawing command.
+ */
+void
+vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
+{
+ const struct vbo_save_vertex_list *node =
+ (const struct vbo_save_vertex_list *) data;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (node->prim_count > 0 && node->count > 0) {
+
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
+ node->prim[0].begin) {
+
+ /* Degenerate case: list is called inside begin/end pair and
+ * includes operations such as glBegin or glDrawArrays.
+ */
+ if (0)
+ printf("displaylist recursive begin");
+
+ vbo_save_loopback_vertex_list( ctx, node );
+ return;
+ }
+ else if (save->replay_flags) {
+ /* Various degnerate cases: translate into immediate mode
+ * calls rather than trying to execute in place.
+ */
+ vbo_save_loopback_vertex_list( ctx, node );
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ /* XXX also need to check if shader enabled, but invalid */
+ if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
+ (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBegin (invalid vertex/fragment program)");
+ return;
+ }
+
+ vbo_bind_vertex_list( ctx, node );
+
+ /* Again...
+ */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ vbo_context(ctx)->draw_prims(ctx,
+ save->inputs,
+ node->prim,
+ node->prim_count,
+ NULL,
+ GL_TRUE,
+ 0, /* Node is a VBO, so this is ok */
+ node->count - 1);
+ }
+
+ /* Copy to current?
+ */
+ _playback_copy_to_current( ctx, node );
+}
+
+
+#endif /* FEATURE_dlist */
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