diff options
Diffstat (limited to 'mesalib/src/mesa')
25 files changed, 199 insertions, 984 deletions
diff --git a/mesalib/src/mesa/SConscript b/mesalib/src/mesa/SConscript index bd9e94b82..4754fbfc8 100644 --- a/mesalib/src/mesa/SConscript +++ b/mesalib/src/mesa/SConscript @@ -161,7 +161,6 @@ swrast_sources = [ 'swrast/s_copypix.c', 'swrast/s_context.c', 'swrast/s_depth.c', - 'swrast/s_depthstencil.c', 'swrast/s_drawpix.c', 'swrast/s_feedback.c', 'swrast/s_fog.c', diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 785a59531..ad289aa70 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -1026,7 +1026,7 @@ _mesa_meta_in_progress(struct gl_context *ctx) static INLINE GLfloat invert_z(GLfloat normZ) { - GLfloat objZ = 1.0 - 2.0 * normZ; + GLfloat objZ = 1.0f - 2.0f * normZ; return objZ; } @@ -2920,7 +2920,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, /* setup texcoords (XXX what about border?) */ setup_texture_coords(faceTarget, - 0.0, 0.0, /* width, height never used here */ + 0.0f, 0.0f, /* width, height never used here */ slice, verts[0].tex, verts[1].tex, @@ -3098,20 +3098,19 @@ get_temp_image_type(struct gl_context *ctx, GLenum baseFormat) */ static void copy_tex_sub_image(struct gl_context *ctx, - GLuint dims, GLenum target, GLint level, + GLuint dims, + struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, + struct gl_renderbuffer *rb, GLint x, GLint y, GLsizei width, GLsizei height) { - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; + struct gl_texture_object *texObj = texImage->TexObject; + const GLenum target = texObj->Target; GLenum format, type; GLint bpp; void *buf; - texObj = _mesa_get_current_tex_object(ctx, target); - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - /* Choose format/type for temporary image buffer */ format = _mesa_get_format_base_format(texImage->TexFormat); if (format == GL_LUMINANCE || @@ -3180,34 +3179,40 @@ copy_tex_sub_image(struct gl_context *ctx, void -_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, +_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, + struct gl_texture_image *texImage, GLint xoffset, + struct gl_renderbuffer *rb, GLint x, GLint y, GLsizei width) { - copy_tex_sub_image(ctx, 1, target, level, xoffset, 0, 0, - x, y, width, 1); + copy_tex_sub_image(ctx, 1, texImage, xoffset, 0, 0, + rb, x, y, width, 1); } void -_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, +_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, + struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, + struct gl_renderbuffer *rb, GLint x, GLint y, GLsizei width, GLsizei height) { - copy_tex_sub_image(ctx, 2, target, level, xoffset, yoffset, 0, - x, y, width, height); + copy_tex_sub_image(ctx, 2, texImage, xoffset, yoffset, 0, + rb, x, y, width, height); } void -_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, +_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, + struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, + struct gl_renderbuffer *rb, GLint x, GLint y, GLsizei width, GLsizei height) { - copy_tex_sub_image(ctx, 3, target, level, xoffset, yoffset, zoffset, - x, y, width, height); + copy_tex_sub_image(ctx, 3, texImage, xoffset, yoffset, zoffset, + rb, x, y, width, height); } diff --git a/mesalib/src/mesa/drivers/common/meta.h b/mesalib/src/mesa/drivers/common/meta.h index d13796ebe..de039b575 100644 --- a/mesalib/src/mesa/drivers/common/meta.h +++ b/mesalib/src/mesa/drivers/common/meta.h @@ -111,19 +111,25 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj); extern void -_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, +_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, + struct gl_texture_image *texImage, GLint xoffset, + struct gl_renderbuffer *rb, GLint x, GLint y, GLsizei width); extern void -_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, +_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, + struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, + struct gl_renderbuffer *rb, GLint x, GLint y, GLsizei width, GLsizei height); extern void -_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, +_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, + struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, + struct gl_renderbuffer *rb, GLint x, GLint y, GLsizei width, GLsizei height); diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 6f4a91b1f..1c1ee5dde 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -1068,7 +1068,7 @@ _mesa_PopAttrib(void) p[0] = l->QuadraticAttenuation; _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); } - } + } /* light model */ _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, light->Model.Ambient); diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index 462519895..5f8071f58 100644 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -504,7 +504,7 @@ _mesa_copy_buffer_subdata(struct gl_context *ctx, { void *srcPtr, *dstPtr; - /* buffer should not already be mapped */ + /* the buffers should not be mapped */ assert(!_mesa_bufferobj_mapped(src)); assert(!_mesa_bufferobj_mapped(dst)); @@ -514,6 +514,9 @@ _mesa_copy_buffer_subdata(struct gl_context *ctx, (GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT), dst); + /* Note: the src and dst regions will never overlap. Trying to do so + * would generate GL_INVALID_VALUE earlier. + */ if (srcPtr && dstPtr) memcpy(dstPtr, srcPtr, size); diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 6707e785d..24f3d4ca5 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -283,31 +283,33 @@ struct dd_function_table { struct gl_texture_image *texImage ); /** - * Called by glCopyTexSubImage1D(). - * - * Drivers should use a fallback routine from texstore.c if needed. + * Called by glCopyTexSubImage1D() and glCopyTexImage1D(). */ - void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, - GLint x, GLint y, GLsizei width ); + void (*CopyTexSubImage1D)(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLint xoffset, + struct gl_renderbuffer *rb, + GLint x, GLint y, GLsizei width); + /** - * Called by glCopyTexSubImage2D(). - * - * Drivers should use a fallback routine from texstore.c if needed. + * Called by glCopyTexSubImage2D() and glCopyTexImage2D(). */ - void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); + void (*CopyTexSubImage2D)(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLint xoffset, GLint yoffset, + struct gl_renderbuffer *rb, + GLint x, GLint y, + GLsizei width, GLsizei height); + /** - * Called by glCopyTexSubImage3D(). - * - * Drivers should use a fallback routine from texstore.c if needed. + * Called by glCopyTexSubImage3D() and glCopyTexImage3D(). */ - void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); + void (*CopyTexSubImage3D)(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLint xoffset, GLint yoffset, GLint zoffset, + struct gl_renderbuffer *rb, + GLint x, GLint y, + GLsizei width, GLsizei height); /** * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. diff --git a/mesalib/src/mesa/main/format_pack.c b/mesalib/src/mesa/main/format_pack.c index 43677117e..0982c9af4 100644 --- a/mesalib/src/mesa/main/format_pack.c +++ b/mesalib/src/mesa/main/format_pack.c @@ -2532,10 +2532,10 @@ _mesa_pack_colormask(gl_format format, const GLubyte colorMask[4], void *dst) GLuint i; /* this should put non-zero values into the channels of dst */ - maskColor[0] = colorMask[0] ? -1.0 : 0.0; - maskColor[1] = colorMask[1] ? -1.0 : 0.0; - maskColor[2] = colorMask[2] ? -1.0 : 0.0; - maskColor[3] = colorMask[3] ? -1.0 : 0.0; + maskColor[0] = colorMask[0] ? -1.0f : 0.0f; + maskColor[1] = colorMask[1] ? -1.0f : 0.0f; + maskColor[2] = colorMask[2] ? -1.0f : 0.0f; + maskColor[3] = colorMask[3] ? -1.0f : 0.0f; _mesa_pack_float_rgba_row(format, 1, (const GLfloat (*)[4]) maskColor, dst); diff --git a/mesalib/src/mesa/main/format_unpack.h b/mesalib/src/mesa/main/format_unpack.h index 0d13a2d39..c5348d30d 100644 --- a/mesalib/src/mesa/main/format_unpack.h +++ b/mesalib/src/mesa/main/format_unpack.h @@ -40,11 +40,6 @@ _mesa_unpack_rgba_block(gl_format format, GLuint x, GLuint y, GLuint width, GLuint height); extern void -_mesa_unpack_uint_rgba_row(gl_format format, GLuint n, - const void *src, GLuint dst[][4]); - - -extern void _mesa_unpack_float_z_row(gl_format format, GLuint n, const void *src, GLfloat *dst); diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 6d5e4524a..730de6206 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -222,10 +222,6 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb) ASSERT(!att->Texture); att->Type = GL_NONE; } - - /* unbind _Depth/_StencilBuffer to decr ref counts */ - _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL); - _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL); } @@ -681,8 +677,6 @@ update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) * _ColorDrawBuffers * _NumColorDrawBuffers * _ColorReadBuffer - * _DepthBuffer - * _StencilBuffer * * If the framebuffer is user-created, make sure it's complete. * diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index dcb987116..64d8c8d3f 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -2673,12 +2673,6 @@ struct gl_framebuffer struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; struct gl_renderbuffer *_ColorReadBuffer; - /** Wrappers to make combined depth/stencil buffers look like separate - * buffers. Only used by swrast. Will be removed in the future. - */ - struct gl_renderbuffer *_DepthBuffer; - struct gl_renderbuffer *_StencilBuffer; - /** Delete this framebuffer */ void (*Delete)(struct gl_framebuffer *fb); }; diff --git a/mesalib/src/mesa/main/shaderobj.h b/mesalib/src/mesa/main/shaderobj.h index 941841d43..5470b51d7 100644 --- a/mesalib/src/mesa/main/shaderobj.h +++ b/mesalib/src/mesa/main/shaderobj.h @@ -32,9 +32,12 @@ #include "main/mtypes.h" #include "program/ir_to_mesa.h" + #ifdef __cplusplus extern "C" { #endif + + /** * Internal functions */ diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 6dd70b96c..9475e84f5 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -2752,6 +2752,25 @@ _mesa_TexSubImage3D( GLenum target, GLint level, /** + * For glCopyTexSubImage, return the source renderbuffer to copy texel data + * from. This depends on whether the texture contains color or depth values. + */ +static struct gl_renderbuffer * +get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat) +{ + if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) { + /* reading from depth/stencil buffer */ + return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + } + else { + /* copying from color buffer */ + return ctx->ReadBuffer->_ColorReadBuffer; + } +} + + + +/** * Implement the glCopyTexImage1/2D() functions. */ static void @@ -2828,13 +2847,16 @@ copyteximage(struct gl_context *ctx, GLuint dims, if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY, &width, &height)) { + struct gl_renderbuffer *srcRb = + get_copy_tex_image_source(ctx, texImage->TexFormat); + if (dims == 1) - ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX, - srcX, srcY, width); + ctx->Driver.CopyTexSubImage1D(ctx, texImage, dstX, + srcRb, srcX, srcY, width); else - ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY, - srcX, srcY, width, height); + ctx->Driver.CopyTexSubImage2D(ctx, texImage, dstX, dstY, + srcRb, srcX, srcY, width, height); } check_gen_mipmap(ctx, target, texObj, level); @@ -2930,20 +2952,22 @@ copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, &width, &height)) { + struct gl_renderbuffer *srcRb = + get_copy_tex_image_source(ctx, texImage->TexFormat); + switch (dims) { case 1: - ctx->Driver.CopyTexSubImage1D(ctx, target, level, - xoffset, x, y, width); + ctx->Driver.CopyTexSubImage1D(ctx, texImage, xoffset, + srcRb, x, y, width); break; case 2: - ctx->Driver.CopyTexSubImage2D(ctx, target, level, - xoffset, yoffset, - x, y, width, height); + ctx->Driver.CopyTexSubImage2D(ctx, texImage, xoffset, yoffset, + srcRb, x, y, width, height); break; case 3: - ctx->Driver.CopyTexSubImage3D(ctx, target, level, + ctx->Driver.CopyTexSubImage3D(ctx, texImage, xoffset, yoffset, zoffset, - x, y, width, height); + srcRb, x, y, width, height); break; default: _mesa_problem(ctx, "bad dims in copytexsubimage()"); diff --git a/mesalib/src/mesa/sources.mak b/mesalib/src/mesa/sources.mak index 09cdd261b..165a6c85e 100644 --- a/mesalib/src/mesa/sources.mak +++ b/mesalib/src/mesa/sources.mak @@ -133,7 +133,6 @@ SWRAST_SOURCES = \ swrast/s_copypix.c \ swrast/s_context.c \ swrast/s_depth.c \ - swrast/s_depthstencil.c \ swrast/s_drawpix.c \ swrast/s_feedback.c \ swrast/s_fog.c \ diff --git a/mesalib/src/mesa/state_tracker/st_atom_clip.c b/mesalib/src/mesa/state_tracker/st_atom_clip.c index 1330db843..236d3cf40 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_clip.c +++ b/mesalib/src/mesa/state_tracker/st_atom_clip.c @@ -34,7 +34,7 @@ #include "st_context.h" #include "pipe/p_context.h" #include "st_atom.h" - +#include "st_program.h" #include "cso_cache/cso_context.h" @@ -45,15 +45,23 @@ static void update_clip( struct st_context *st ) struct pipe_clip_state clip; const struct gl_context *ctx = st->ctx; GLuint i; + bool use_eye = FALSE; memset(&clip, 0, sizeof(clip)); + /* if we have a vertex shader that writes clip vertex we need to pass + the pre-projection transformed coordinates into the driver. */ + if (st->vp) { + if (ctx->Shader.CurrentVertexProgram) + use_eye = TRUE; + } + for (i = 0; i < PIPE_MAX_CLIP_PLANES; i++) { if (ctx->Transform.ClipPlanesEnabled & (1 << i)) { - memcpy(clip.ucp[clip.nr], - ctx->Transform._ClipUserPlane[i], - sizeof(clip.ucp[0])); - clip.nr++; + memcpy(clip.ucp[clip.nr], + use_eye ? ctx->Transform.EyeUserPlane[i] : ctx->Transform._ClipUserPlane[i], + sizeof(clip.ucp[0])); + clip.nr++; } } @@ -69,7 +77,7 @@ static void update_clip( struct st_context *st ) const struct st_tracked_state st_update_clip = { "st_update_clip", /* name */ { /* dirty */ - (_NEW_TRANSFORM), /* mesa */ + (_NEW_TRANSFORM | _NEW_PROGRAM), /* mesa */ 0, /* st */ }, update_clip /* update */ diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c index 3115a2511..008e9bd10 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_texture.c +++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c @@ -267,14 +267,13 @@ update_vertex_textures(struct st_context *st) GLboolean retval; GLuint texUnit; - texUnit = vprog->Base.SamplerUnits[su]; + texUnit = vprog->Base.SamplerUnits[su]; - retval = update_single_texture(st, &sampler_view, texUnit); - if (retval == GL_FALSE) - continue; - - st->state.num_vertex_textures = su + 1; + retval = update_single_texture(st, &sampler_view, texUnit); + if (retval == GL_FALSE) + continue; + st->state.num_vertex_textures = su + 1; } pipe_sampler_view_reference(&st->state.sampler_vertex_views[su], sampler_view); } diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index 592d04b92..ad4f23c7e 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -736,7 +736,7 @@ st_GetTexImage(struct gl_context * ctx, * Note: srcY=0=TOP of renderbuffer */ static void -fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, +fallback_copy_texsubimage(struct gl_context *ctx, struct st_renderbuffer *strb, struct st_texture_image *stImage, GLenum baseFormat, @@ -931,17 +931,12 @@ compatible_src_dst_formats(struct gl_context *ctx, */ static void st_copy_texsubimage(struct gl_context *ctx, - GLenum target, GLint level, + struct gl_texture_image *texImage, GLint destX, GLint destY, GLint destZ, + struct gl_renderbuffer *rb, GLint srcX, GLint srcY, GLsizei width, GLsizei height) { - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); struct st_texture_image *stImage = st_texture_image(texImage); const GLenum texBaseFormat = texImage->_BaseFormat; struct gl_framebuffer *fb = ctx->ReadBuffer; @@ -1096,7 +1091,7 @@ st_copy_texsubimage(struct gl_context *ctx, fallback: /* software fallback */ - fallback_copy_texsubimage(ctx, target, level, + fallback_copy_texsubimage(ctx, strb, stImage, texBaseFormat, destX, destY, destZ, srcX, srcY, width, height); @@ -1105,37 +1100,44 @@ fallback: static void -st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width) +st_CopyTexSubImage1D(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLint xoffset, + struct gl_renderbuffer *rb, + GLint x, GLint y, GLsizei width) { const GLint yoffset = 0, zoffset = 0; const GLsizei height = 1; - st_copy_texsubimage(ctx, target, level, + st_copy_texsubimage(ctx, texImage, xoffset, yoffset, zoffset, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ + rb, x, y, width, height); /* src X, Y, size */ } static void -st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, +st_CopyTexSubImage2D(struct gl_context *ctx, + struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, + struct gl_renderbuffer *rb, GLint x, GLint y, GLsizei width, GLsizei height) { const GLint zoffset = 0; - st_copy_texsubimage(ctx, target, level, + st_copy_texsubimage(ctx, texImage, xoffset, yoffset, zoffset, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ + rb, x, y, width, height); /* src X, Y, size */ } static void -st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, +st_CopyTexSubImage3D(struct gl_context *ctx, + struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, + struct gl_renderbuffer *rb, GLint x, GLint y, GLsizei width, GLsizei height) { - st_copy_texsubimage(ctx, target, level, + st_copy_texsubimage(ctx, texImage, xoffset, yoffset, zoffset, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ + rb, x, y, width, height); /* src X, Y, size */ } diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 73d956ea1..3b8e2fe37 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -1402,8 +1402,7 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir) } break; case ir_unop_neg: - assert(result_dst.type == GLSL_TYPE_FLOAT || result_dst.type == GLSL_TYPE_INT); - if (result_dst.type == GLSL_TYPE_INT) + if (result_dst.type == GLSL_TYPE_INT || result_dst.type == GLSL_TYPE_UINT) emit(ir, TGSI_OPCODE_INEG, result_dst, op[0]); else { op[0].negate = ~op[0].negate; @@ -1411,8 +1410,10 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir) } break; case ir_unop_abs: - assert(result_dst.type == GLSL_TYPE_FLOAT); - emit(ir, TGSI_OPCODE_ABS, result_dst, op[0]); + if (result_dst.type == GLSL_TYPE_INT || result_dst.type == GLSL_TYPE_UINT) + emit(ir, TGSI_OPCODE_IABS, result_dst, op[0]); + else + emit(ir, TGSI_OPCODE_ABS, result_dst, op[0]); break; case ir_unop_sign: emit(ir, TGSI_OPCODE_SSG, result_dst, op[0]); @@ -2375,7 +2376,7 @@ glsl_to_tgsi_visitor::visit(ir_constant *ir) gl_type = native_integers ? GL_BOOL : GL_FLOAT; for (i = 0; i < ir->type->vector_elements; i++) { if (native_integers) - values[i].b = ir->value.b[i]; + values[i].u = ir->value.b[i] ? ~0 : 0; else values[i].f = ir->value.b[i]; } diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c index aceaaf8c5..8d7469dfb 100644 --- a/mesalib/src/mesa/state_tracker/st_program.c +++ b/mesalib/src/mesa/state_tracker/st_program.c @@ -255,6 +255,10 @@ st_prepare_vertex_program(struct gl_context *ctx, case VERT_RESULT_EDGE: assert(0); break; + case VERT_RESULT_CLIP_VERTEX: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX; + stvp->output_semantic_index[slot] = 0; + break; case VERT_RESULT_TEX0: case VERT_RESULT_TEX1: @@ -432,10 +436,13 @@ st_get_vp_variant(struct st_context *st, static unsigned -st_translate_interp(enum glsl_interp_qualifier glsl_qual) +st_translate_interp(enum glsl_interp_qualifier glsl_qual, bool is_color) { switch (glsl_qual) { case INTERP_QUALIFIER_NONE: + if (is_color) + return TGSI_INTERPOLATE_LINEAR; + return TGSI_INTERPOLATE_PERSPECTIVE; case INTERP_QUALIFIER_SMOOTH: return TGSI_INTERPOLATE_PERSPECTIVE; case INTERP_QUALIFIER_FLAT: @@ -538,12 +545,14 @@ st_translate_fragment_program(struct st_context *st, case FRAG_ATTRIB_COL0: input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; input_semantic_index[slot] = 0; - interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr]); + interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], + TRUE); break; case FRAG_ATTRIB_COL1: input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; input_semantic_index[slot] = 1; - interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr]); + interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], + TRUE); break; case FRAG_ATTRIB_FOGC: input_semantic_name[slot] = TGSI_SEMANTIC_FOG; @@ -600,7 +609,8 @@ st_translate_fragment_program(struct st_context *st, if (attr == FRAG_ATTRIB_PNTC) interpMode[slot] = TGSI_INTERPOLATE_LINEAR; else - interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr]); + interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], + FALSE); break; } } diff --git a/mesalib/src/mesa/swrast/s_context.c b/mesalib/src/mesa/swrast/s_context.c index 6850a09f3..94b7fe34d 100644 --- a/mesalib/src/mesa/swrast/s_context.c +++ b/mesalib/src/mesa/swrast/s_context.c @@ -36,7 +36,6 @@ #include "swrast.h" #include "s_blend.h" #include "s_context.h" -#include "s_depthstencil.h" #include "s_lines.h" #include "s_points.h" #include "s_span.h" @@ -493,7 +492,7 @@ static void _swrast_update_active_attribs(struct gl_context *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint attribsMask; + GLbitfield64 attribsMask; /* * Compute _ActiveAttribsMask = which fragment attributes are needed. @@ -546,25 +545,6 @@ _swrast_update_active_attribs(struct gl_context *ctx) } -/** - * Update the depth/stencil renderbuffers, if needed. - */ -static void -_swrast_update_depth_stencil(struct gl_context *ctx) -{ - struct gl_framebuffer *drawFb = ctx->DrawBuffer; - struct gl_framebuffer *readFb = ctx->ReadBuffer; - - _swrast_update_depth_buffer(ctx, drawFb); - _swrast_update_stencil_buffer(ctx, drawFb); - - if (readFb != drawFb) { - _swrast_update_depth_buffer(ctx, readFb); - _swrast_update_stencil_buffer(ctx, readFb); - } -} - - void _swrast_validate_derived( struct gl_context *ctx ) { @@ -609,9 +589,6 @@ _swrast_validate_derived( struct gl_context *ctx ) _NEW_TEXTURE)) _swrast_update_specular_vertex_add(ctx); - if (swrast->NewState & _NEW_BUFFERS) - _swrast_update_depth_stencil(ctx); - swrast->NewState = 0; swrast->StateChanges = 0; swrast->InvalidateState = _swrast_invalidate_state; @@ -741,9 +718,9 @@ _swrast_CreateContext( struct gl_context *ctx ) GLuint i; SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext)); #ifdef _OPENMP - const GLint maxThreads = omp_get_max_threads(); + const GLuint maxThreads = omp_get_max_threads(); #else - const GLint maxThreads = 1; + const GLuint maxThreads = 1; #endif if (SWRAST_DEBUG) { diff --git a/mesalib/src/mesa/swrast/s_context.h b/mesalib/src/mesa/swrast/s_context.h index af9e49ecb..0a383aa3b 100644 --- a/mesalib/src/mesa/swrast/s_context.h +++ b/mesalib/src/mesa/swrast/s_context.h @@ -196,8 +196,8 @@ typedef struct /** List/array of the fragment attributes to interpolate */ GLuint _ActiveAttribs[FRAG_ATTRIB_MAX]; - /** Same info, but as a bitmask */ - GLbitfield _ActiveAttribMask; + /** Same info, but as a bitmask of FRAG_BIT_x bits */ + GLbitfield64 _ActiveAttribMask; /** Number of fragment attributes to interpolate */ GLuint _NumActiveAttribs; /** Indicates how each attrib is to be interpolated (lines/tris) */ diff --git a/mesalib/src/mesa/swrast/s_depth.c b/mesalib/src/mesa/swrast/s_depth.c index 53f21cb69..42724c72b 100644 --- a/mesalib/src/mesa/swrast/s_depth.c +++ b/mesalib/src/mesa/swrast/s_depth.c @@ -205,6 +205,7 @@ _swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span ) /** * Get array of 32-bit z values from the depth buffer. With clipping. + * Note: the returned values are always in the range [0, 2^32-1]. */ static void get_z32_values(struct gl_context *ctx, struct gl_renderbuffer *rb, @@ -235,6 +236,11 @@ get_z32_values(struct gl_context *ctx, struct gl_renderbuffer *rb, } } + +/** + * Put an array of 32-bit z values into the depth buffer. + * Note: the z values are always in the range [0, 2^32-1]. + */ static void put_z32_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], @@ -284,8 +290,8 @@ _swrast_depth_test_span(struct gl_context *ctx, SWspan *span) void *zBufferVals; GLuint *zBufferTemp = NULL; GLuint passed; + GLuint zBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS); GLboolean ztest16 = GL_FALSE; - GLboolean ztest24 = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS) == 24; if (rb->Format == MESA_FORMAT_Z16 && !(span->arrayMask & SPAN_XY)) { /* directly read/write row of 16-bit Z values */ @@ -310,7 +316,7 @@ _swrast_depth_test_span(struct gl_context *ctx, SWspan *span) _mesa_unpack_uint_z_row(rb->Format, count, zStart, zBufferTemp); } - if (ztest24) { + if (zBits == 24) { GLuint i; /* Convert depth buffer values from 32 to 24 bits to match the * fragment Z values generated by rasterization. @@ -319,6 +325,16 @@ _swrast_depth_test_span(struct gl_context *ctx, SWspan *span) zBufferTemp[i] >>= 8; } } + else if (zBits == 16) { + GLuint i; + /* Convert depth buffer values from 32 to 16 bits */ + for (i = 0; i < count; i++) { + zBufferTemp[i] >>= 16; + } + } + else { + assert(zBits == 32); + } zBufferVals = zBufferTemp; } @@ -332,16 +348,22 @@ _swrast_depth_test_span(struct gl_context *ctx, SWspan *span) if (zBufferTemp) { /* need to write temp Z values back into the buffer */ - if (ztest24) { + /* Convert depth buffer values back to 32-bit values. The least + * significant bits don't matter since they'll get dropped when + * they're packed back into the depth buffer. + */ + if (zBits == 24) { GLuint i; - /* Convert depth buffer values back to 32-bit values. The least - * significant bits don't matter since they'll get dropped when - * they're packed back into the depth buffer. - */ for (i = 0; i < count; i++) { zBufferTemp[i] = (zBufferTemp[i] << 8); } } + else if (zBits == 16) { + GLuint i; + for (i = 0; i < count; i++) { + zBufferTemp[i] = zBufferTemp[i] << 16; + } + } if (span->arrayMask & SPAN_XY) { /* random locations */ diff --git a/mesalib/src/mesa/swrast/s_depthstencil.c b/mesalib/src/mesa/swrast/s_depthstencil.c deleted file mode 100644 index e48177ec1..000000000 --- a/mesalib/src/mesa/swrast/s_depthstencil.c +++ /dev/null @@ -1,791 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "main/glheader.h" -#include "main/imports.h" -#include "main/context.h" -#include "main/formats.h" -#include "main/mtypes.h" -#include "main/renderbuffer.h" -#include "swrast/s_depthstencil.h" - - -/** - * Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers. - * - * The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we - * want to treat it as a stencil buffer, other times we want to treat it - * as a depth/z buffer and still other times when we want to treat it as - * a combined Z+stencil buffer! That implies we need three different sets - * of Get/Put functions. - * - * We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and - * stencil adaptors, each with the right kind of depth/stencil Get/Put functions. - */ - - -static void * -nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) -{ - (void) ctx; - (void) rb; - (void) x; - (void) y; - return NULL; -} - - -/** - * Delete a depth or stencil wrapper renderbuffer. - */ -static void -delete_wrapper(struct gl_renderbuffer *rb) -{ - ASSERT(rb->Format == MESA_FORMAT_S8 || - rb->Format == MESA_FORMAT_X8_Z24 || - rb->Format == MESA_FORMAT_Z32_FLOAT); - _mesa_reference_renderbuffer(&rb->Wrapped, NULL); - free(rb); -} - - -/** - * Realloc storage for wrapper. - */ -static GLboolean -alloc_wrapper_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - /* just pass this on to the wrapped renderbuffer */ - struct gl_renderbuffer *dsrb = rb->Wrapped; - GLboolean retVal; - - (void) internalFormat; - - ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || - dsrb->Format == MESA_FORMAT_Z24_X8 || - dsrb->Format == MESA_FORMAT_S8_Z24 || - dsrb->Format == MESA_FORMAT_X8_Z24); - - retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height); - if (retVal) { - rb->Width = width; - rb->Height = height; - rb->RowStride = dsrb->RowStride; - } - return retVal; -} - - - - -/*====================================================================== - * Depth wrapper around depth/stencil renderbuffer - */ - -static void -get_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, - GLint x, GLint y, void *values) -{ - struct gl_renderbuffer *dsrb = z24rb->Wrapped; - GLuint temp[MAX_WIDTH], i; - GLuint *dst = (GLuint *) values; - const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - if (!src) { - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - src = temp; - } - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - dst[i] = src[i] >> 8; - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - dst[i] = src[i] & 0xffffff; - } - } -} - -static void -get_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - struct gl_renderbuffer *dsrb = z24rb->Wrapped; - GLuint temp[MAX_WIDTH], i; - GLuint *dst = (GLuint *) values; - ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - ASSERT(count <= MAX_WIDTH); - /* don't bother trying direct access */ - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - dst[i] = temp[i] >> 8; - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - dst[i] = temp[i] & 0xffffff; - } - } -} - -static void -put_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = z24rb->Wrapped; - const GLuint *src = (const GLuint *) values; - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - if (dst) { - /* direct access */ - GLuint i; - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (src[i] << 8) | (dst[i] & 0xff); - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000); - } - } - } - } - else { - /* get, modify, put */ - GLuint temp[MAX_WIDTH], i; - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] << 8) | (temp[i] & 0xff); - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000); - } - } - } - dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); - } -} - - -static void -put_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, - const GLint x[], const GLint y[], - const void *values, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = z24rb->Wrapped; - const GLuint *src = (const GLuint *) values; - ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { - /* direct access */ - GLuint i; - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (src[i] << 8) | (*dst & 0xff); - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (src[i] & 0xffffff) | (*dst & 0xff000000); - } - } - } - } - else { - /* get, modify, put */ - GLuint temp[MAX_WIDTH], i; - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] << 8) | (temp[i] & 0xff); - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000); - } - } - } - dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); - } -} - - -/** - * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like - * a depth renderbuffer. - * \return new depth renderbuffer - */ -static struct gl_renderbuffer * -new_z24_renderbuffer_wrapper(struct gl_context *ctx, - struct gl_renderbuffer *dsrb) -{ - struct gl_renderbuffer *z24rb; - - ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || - dsrb->Format == MESA_FORMAT_Z24_X8 || - dsrb->Format == MESA_FORMAT_S8_Z24 || - dsrb->Format == MESA_FORMAT_X8_Z24); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - - z24rb = ctx->Driver.NewRenderbuffer(ctx, 0); - if (!z24rb) - return NULL; - - /* NOTE: need to do manual refcounting here */ - z24rb->Wrapped = dsrb; - dsrb->RefCount++; - - z24rb->Name = dsrb->Name; - z24rb->RefCount = 0; - z24rb->Width = dsrb->Width; - z24rb->Height = dsrb->Height; - z24rb->RowStride = dsrb->RowStride; - z24rb->InternalFormat = GL_DEPTH_COMPONENT24; - z24rb->Format = MESA_FORMAT_X8_Z24; - z24rb->_BaseFormat = GL_DEPTH_COMPONENT; - z24rb->DataType = GL_UNSIGNED_INT; - z24rb->Data = NULL; - z24rb->Delete = delete_wrapper; - z24rb->AllocStorage = alloc_wrapper_storage; - z24rb->GetPointer = nop_get_pointer; - z24rb->GetRow = get_row_z24; - z24rb->GetValues = get_values_z24; - z24rb->PutRow = put_row_z24; - z24rb->PutValues = put_values_z24; - - return z24rb; -} - - -static void -get_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, - GLint x, GLint y, void *values) -{ - struct gl_renderbuffer *dsrb = z32frb->Wrapped; - GLfloat temp[MAX_WIDTH*2]; - GLfloat *dst = (GLfloat *) values; - const GLfloat *src = (const GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); - GLuint i; - ASSERT(z32frb->DataType == GL_FLOAT); - ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - if (!src) { - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - src = temp; - } - for (i = 0; i < count; i++) { - dst[i] = src[i*2]; - } -} - -static void -get_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - struct gl_renderbuffer *dsrb = z32frb->Wrapped; - GLfloat temp[MAX_WIDTH*2]; - GLfloat *dst = (GLfloat *) values; - GLuint i; - ASSERT(z32frb->DataType == GL_FLOAT); - ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - ASSERT(count <= MAX_WIDTH); - /* don't bother trying direct access */ - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - dst[i] = temp[i*2]; - } -} - -static void -put_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = z32frb->Wrapped; - const GLfloat *src = (const GLfloat *) values; - GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(z32frb->DataType == GL_FLOAT); - ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - if (dst) { - /* direct access */ - GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i*2] = src[i]; - } - } - } - else { - /* get, modify, put */ - GLfloat temp[MAX_WIDTH*2]; - GLuint i; - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i*2] = src[i]; - } - } - dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); - } -} - - -static void -put_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, - const GLint x[], const GLint y[], - const void *values, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = z32frb->Wrapped; - const GLfloat *src = (const GLfloat *) values; - ASSERT(z32frb->DataType == GL_FLOAT); - ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { - /* direct access */ - GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = src[i]; - } - } - } - else { - /* get, modify, put */ - GLfloat temp[MAX_WIDTH*2]; - GLuint i; - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i*2] = src[i]; - } - } - dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); - } -} - - -/** - * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like - * a depth renderbuffer. - * \return new depth renderbuffer - */ -static struct gl_renderbuffer * -new_z32f_renderbuffer_wrapper(struct gl_context *ctx, - struct gl_renderbuffer *dsrb) -{ - struct gl_renderbuffer *z32frb; - - ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - - z32frb = ctx->Driver.NewRenderbuffer(ctx, 0); - if (!z32frb) - return NULL; - - /* NOTE: need to do manual refcounting here */ - z32frb->Wrapped = dsrb; - dsrb->RefCount++; - - z32frb->Name = dsrb->Name; - z32frb->RefCount = 0; - z32frb->Width = dsrb->Width; - z32frb->Height = dsrb->Height; - z32frb->RowStride = dsrb->RowStride; - z32frb->InternalFormat = GL_DEPTH_COMPONENT32F; - z32frb->Format = MESA_FORMAT_Z32_FLOAT; - z32frb->_BaseFormat = GL_DEPTH_COMPONENT; - z32frb->DataType = GL_FLOAT; - z32frb->Data = NULL; - z32frb->Delete = delete_wrapper; - z32frb->AllocStorage = alloc_wrapper_storage; - z32frb->GetPointer = nop_get_pointer; - z32frb->GetRow = get_row_z32f; - z32frb->GetValues = get_values_z32f; - z32frb->PutRow = put_row_z32f; - z32frb->PutValues = put_values_z32f; - - return z32frb; -} - - -/*====================================================================== - * Stencil wrapper around depth/stencil renderbuffer - */ - -static void -get_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, - GLint x, GLint y, void *values) -{ - struct gl_renderbuffer *dsrb = s8rb->Wrapped; - GLuint temp[MAX_WIDTH*2], i; - GLubyte *dst = (GLubyte *) values; - const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || - dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - if (!src) { - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - src = temp; - } - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - dst[i] = src[i*2+1] & 0xff; - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - dst[i] = src[i] & 0xff; - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - dst[i] = src[i] >> 24; - } - } -} - -static void -get_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - struct gl_renderbuffer *dsrb = s8rb->Wrapped; - GLuint temp[MAX_WIDTH*2], i; - GLubyte *dst = (GLubyte *) values; - ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || - dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - ASSERT(count <= MAX_WIDTH); - /* don't bother trying direct access */ - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - dst[i] = temp[i*2+1] & 0xff; - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - dst[i] = temp[i] & 0xff; - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - dst[i] = temp[i] >> 24; - } - } -} - -static void -put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = s8rb->Wrapped; - const GLubyte *src = (const GLubyte *) values; - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || - dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - if (dst) { - /* direct access */ - GLuint i; - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i*2+1] = src[i]; - } - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (dst[i] & 0xffffff00) | src[i]; - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (dst[i] & 0xffffff) | (src[i] << 24); - } - } - } - } - else { - /* get, modify, put */ - GLuint temp[MAX_WIDTH*2], i; - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i*2+1] = src[i]; - } - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | src[i]; - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff) | (src[i] << 24); - } - } - } - dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); - } -} - - -static void -put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, - const GLint x[], const GLint y[], - const void *values, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = s8rb->Wrapped; - const GLubyte *src = (const GLubyte *) values; - ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || - dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { - /* direct access */ - GLuint i; - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - dst[1] = src[i]; - } - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (*dst & 0xffffff00) | src[i]; - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (*dst & 0xffffff) | (src[i] << 24); - } - } - } - } - else { - /* get, modify, put */ - GLuint temp[MAX_WIDTH*2], i; - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i*2+1] = src[i]; - } - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | src[i]; - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff) | (src[i] << 24); - } - } - } - dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); - } -} - - -/** - * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like - * a stencil renderbuffer. - * \return new stencil renderbuffer - */ -static struct gl_renderbuffer * -new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer *dsrb) -{ - struct gl_renderbuffer *s8rb; - - ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || - dsrb->Format == MESA_FORMAT_S8_Z24 || - dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || - dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - - s8rb = ctx->Driver.NewRenderbuffer(ctx, 0); - if (!s8rb) - return NULL; - - /* NOTE: need to do manual refcounting here */ - s8rb->Wrapped = dsrb; - dsrb->RefCount++; - - s8rb->Name = dsrb->Name; - s8rb->RefCount = 0; - s8rb->Width = dsrb->Width; - s8rb->Height = dsrb->Height; - s8rb->RowStride = dsrb->RowStride; - s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT; - s8rb->Format = MESA_FORMAT_S8; - s8rb->_BaseFormat = GL_STENCIL_INDEX; - s8rb->DataType = GL_UNSIGNED_BYTE; - s8rb->Data = NULL; - s8rb->Delete = delete_wrapper; - s8rb->AllocStorage = alloc_wrapper_storage; - s8rb->GetPointer = nop_get_pointer; - s8rb->GetRow = get_row_s8; - s8rb->GetValues = get_values_s8; - s8rb->PutRow = put_row_s8; - s8rb->PutValues = put_values_s8; - - return s8rb; -} - - -/** - * Update the framebuffer's _DepthBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a depth wrapper/adaptor. - * - * \param fb the framebuffer whose _DepthBuffer field to update - */ -void -_swrast_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - struct gl_renderbuffer *depthRb = - fb->Attachment[BUFFER_DEPTH].Renderbuffer; - - if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { - /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_DepthBuffer - || fb->_DepthBuffer->Wrapped != depthRb - || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper; - - if (depthRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - wrapper = new_z32f_renderbuffer_wrapper(ctx, depthRb); - } - else { - wrapper = new_z24_renderbuffer_wrapper(ctx, depthRb); - } - _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper); - } - ASSERT(fb->_DepthBuffer->Wrapped == depthRb); - fb->_DepthBuffer->Width = depthRb->Width; - fb->_DepthBuffer->Height = depthRb->Height; - } - else { - /* depthRb may be null */ - _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb); - } -} - - -/** - * Update the framebuffer's _StencilBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a stencil wrapper/adaptor. - * - * \param fb the framebuffer whose _StencilBuffer field to update - */ -void -_swrast_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - struct gl_renderbuffer *stencilRb = - fb->Attachment[BUFFER_STENCIL].Renderbuffer; - - if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { - /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_StencilBuffer - || fb->_StencilBuffer->Wrapped != stencilRb - || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper - = new_s8_renderbuffer_wrapper(ctx, stencilRb); - _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper); - } - ASSERT(fb->_StencilBuffer->Wrapped == stencilRb); - fb->_StencilBuffer->Width = stencilRb->Width; - fb->_StencilBuffer->Height = stencilRb->Height; - } - else { - /* stencilRb may be null */ - _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb); - } -} diff --git a/mesalib/src/mesa/swrast/s_depthstencil.h b/mesalib/src/mesa/swrast/s_depthstencil.h deleted file mode 100644 index 0bf624a7b..000000000 --- a/mesalib/src/mesa/swrast/s_depthstencil.h +++ /dev/null @@ -1,39 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef S_DEPTHSTENCIL_H -#define S_DEPTHSTENCIL_H - -struct gl_context; -struct gl_framebuffer; - -void -_swrast_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb); - -void -_swrast_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb); - - -#endif /* S_DEPTHSTENCIL_H */ diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c index 8f02eeae7..689fe34ae 100644 --- a/mesalib/src/mesa/swrast/s_span.c +++ b/mesalib/src/mesa/swrast/s_span.c @@ -163,7 +163,8 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span) * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]! */ static inline void -interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attrMask) +interpolate_active_attribs(struct gl_context *ctx, SWspan *span, + GLbitfield64 attrMask) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -1038,7 +1039,7 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) const GLuint *colorMask = (GLuint *) ctx->Color.ColorMask; const GLbitfield origInterpMask = span->interpMask; const GLbitfield origArrayMask = span->arrayMask; - const GLbitfield origArrayAttribs = span->arrayAttribs; + const GLbitfield64 origArrayAttribs = span->arrayAttribs; const GLenum origChanType = span->array->ChanType; void * const origRgba = span->array->rgba; const GLboolean shader = (ctx->FragmentProgram._Current diff --git a/mesalib/src/mesa/swrast/s_span.h b/mesalib/src/mesa/swrast/s_span.h index 382c3d2eb..f4d32dd87 100644 --- a/mesalib/src/mesa/swrast/s_span.h +++ b/mesalib/src/mesa/swrast/s_span.h @@ -155,7 +155,8 @@ typedef struct sw_span */ GLbitfield arrayMask; - GLbitfield arrayAttribs; + /** Mask of FRAG_BIT_x bits */ + GLbitfield64 arrayAttribs; /** * We store the arrays of fragment values in a separate struct so |